mirror of
https://github.com/a2x/cs2-dumper.git
synced 2026-03-07 17:57:22 +08:00
Game update (14136)
This commit is contained in:
@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2026-02-10 22:35:02.976159900 UTC
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// 2026-02-24 01:42:29.356100200 UTC
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namespace CS2Dumper.Schemas {
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// Module: server.dll
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@@ -2611,126 +2611,126 @@ namespace CS2Dumper.Schemas {
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public const nint m_alertTimer = 0x1D0; // CountdownTimer
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public const nint m_sneakTimer = 0x1E8; // CountdownTimer
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public const nint m_panicTimer = 0x200; // CountdownTimer
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public const nint m_stateTimestamp = 0x578; // float32
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public const nint m_isAttacking = 0x57C; // bool
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public const nint m_isOpeningDoor = 0x57D; // bool
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public const nint m_taskEntity = 0x584; // CHandle<CBaseEntity>
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public const nint m_goalPosition = 0x594; // VectorWS
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public const nint m_goalEntity = 0x5A0; // CHandle<CBaseEntity>
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public const nint m_avoid = 0x5A4; // CHandle<CBaseEntity>
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public const nint m_avoidTimestamp = 0x5A8; // float32
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public const nint m_isStopping = 0x5AC; // bool
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public const nint m_hasVisitedEnemySpawn = 0x5AD; // bool
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public const nint m_stillTimer = 0x5B0; // IntervalTimer
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public const nint m_bEyeAnglesUnderPathFinderControl = 0x5C0; // bool
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public const nint m_pathIndex = 0x5EC0; // int32
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public const nint m_areaEnteredTimestamp = 0x5EC4; // GameTime_t
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public const nint m_repathTimer = 0x5EC8; // CountdownTimer
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public const nint m_avoidFriendTimer = 0x5EE0; // CountdownTimer
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public const nint m_isFriendInTheWay = 0x5EF8; // bool
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public const nint m_politeTimer = 0x5F00; // CountdownTimer
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public const nint m_isWaitingBehindFriend = 0x5F18; // bool
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public const nint m_pathLadderEnd = 0x5F44; // float32
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public const nint m_mustRunTimer = 0x5F90; // CountdownTimer
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public const nint m_waitTimer = 0x5FA8; // CountdownTimer
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public const nint m_updateTravelDistanceTimer = 0x5FC0; // CountdownTimer
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public const nint m_playerTravelDistance = 0x5FD8; // float32[64]
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public const nint m_travelDistancePhase = 0x60D8; // uint8
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public const nint m_hostageEscortCount = 0x6270; // uint8
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public const nint m_hostageEscortCountTimestamp = 0x6274; // float32
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public const nint m_desiredTeam = 0x6278; // int32
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public const nint m_hasJoined = 0x627C; // bool
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public const nint m_isWaitingForHostage = 0x627D; // bool
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public const nint m_inhibitWaitingForHostageTimer = 0x6280; // CountdownTimer
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public const nint m_waitForHostageTimer = 0x6298; // CountdownTimer
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public const nint m_noisePosition = 0x62B0; // Vector
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public const nint m_noiseTravelDistance = 0x62BC; // float32
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public const nint m_noiseTimestamp = 0x62C0; // float32
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public const nint m_noiseSource = 0x62C8; // CCSPlayerPawn*
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public const nint m_noiseBendTimer = 0x62E0; // CountdownTimer
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public const nint m_bentNoisePosition = 0x62F8; // Vector
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public const nint m_bendNoisePositionValid = 0x6304; // bool
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public const nint m_lookAroundStateTimestamp = 0x6308; // float32
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public const nint m_lookAheadAngle = 0x630C; // float32
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public const nint m_forwardAngle = 0x6310; // float32
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public const nint m_inhibitLookAroundTimestamp = 0x6314; // float32
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public const nint m_lookAtSpot = 0x631C; // Vector
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public const nint m_lookAtSpotDuration = 0x632C; // float32
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public const nint m_lookAtSpotTimestamp = 0x6330; // float32
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public const nint m_lookAtSpotAngleTolerance = 0x6334; // float32
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public const nint m_lookAtSpotClearIfClose = 0x6338; // bool
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public const nint m_lookAtSpotAttack = 0x6339; // bool
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public const nint m_lookAtDesc = 0x6340; // char*
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public const nint m_peripheralTimestamp = 0x6348; // float32
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public const nint m_approachPointCount = 0x64D0; // uint8
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public const nint m_approachPointViewPosition = 0x64D4; // Vector
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public const nint m_viewSteadyTimer = 0x64E0; // IntervalTimer
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public const nint m_tossGrenadeTimer = 0x64F8; // CountdownTimer
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public const nint m_isAvoidingGrenade = 0x6518; // CountdownTimer
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public const nint m_spotCheckTimestamp = 0x6538; // float32
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public const nint m_checkedHidingSpotCount = 0x6940; // int32
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public const nint m_lookPitch = 0x6944; // float32
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public const nint m_lookPitchVel = 0x6948; // float32
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public const nint m_lookYaw = 0x694C; // float32
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public const nint m_lookYawVel = 0x6950; // float32
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public const nint m_targetSpot = 0x6954; // Vector
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public const nint m_targetSpotVelocity = 0x6960; // Vector
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public const nint m_targetSpotPredicted = 0x696C; // Vector
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public const nint m_aimError = 0x6978; // QAngle
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public const nint m_aimGoal = 0x6984; // QAngle
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public const nint m_targetSpotTime = 0x6990; // GameTime_t
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public const nint m_aimFocus = 0x6994; // float32
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public const nint m_aimFocusInterval = 0x6998; // float32
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public const nint m_aimFocusNextUpdate = 0x699C; // GameTime_t
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public const nint m_ignoreEnemiesTimer = 0x69A8; // CountdownTimer
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public const nint m_enemy = 0x69C0; // CHandle<CCSPlayerPawn>
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public const nint m_isEnemyVisible = 0x69C4; // bool
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public const nint m_visibleEnemyParts = 0x69C5; // uint8
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public const nint m_lastEnemyPosition = 0x69C8; // Vector
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public const nint m_lastSawEnemyTimestamp = 0x69D4; // float32
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public const nint m_firstSawEnemyTimestamp = 0x69D8; // float32
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public const nint m_currentEnemyAcquireTimestamp = 0x69DC; // float32
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public const nint m_enemyDeathTimestamp = 0x69E0; // float32
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public const nint m_friendDeathTimestamp = 0x69E4; // float32
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public const nint m_isLastEnemyDead = 0x69E8; // bool
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public const nint m_nearbyEnemyCount = 0x69EC; // int32
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public const nint m_bomber = 0x6BF8; // CHandle<CCSPlayerPawn>
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public const nint m_nearbyFriendCount = 0x6BFC; // int32
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public const nint m_closestVisibleFriend = 0x6C00; // CHandle<CCSPlayerPawn>
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public const nint m_closestVisibleHumanFriend = 0x6C04; // CHandle<CCSPlayerPawn>
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public const nint m_attentionInterval = 0x6C08; // IntervalTimer
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public const nint m_attacker = 0x6C18; // CHandle<CCSPlayerPawn>
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public const nint m_attackedTimestamp = 0x6C1C; // float32
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public const nint m_burnedByFlamesTimer = 0x6C20; // IntervalTimer
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public const nint m_lastVictimID = 0x6C30; // int32
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public const nint m_isAimingAtEnemy = 0x6C34; // bool
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public const nint m_isRapidFiring = 0x6C35; // bool
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public const nint m_equipTimer = 0x6C38; // IntervalTimer
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public const nint m_zoomTimer = 0x6C48; // CountdownTimer
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public const nint m_fireWeaponTimestamp = 0x6C60; // GameTime_t
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public const nint m_lookForWeaponsOnGroundTimer = 0x6C68; // CountdownTimer
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public const nint m_bIsSleeping = 0x6C80; // bool
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public const nint m_isEnemySniperVisible = 0x6C81; // bool
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public const nint m_sawEnemySniperTimer = 0x6C88; // CountdownTimer
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public const nint m_enemyQueueIndex = 0x6D40; // uint8
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public const nint m_enemyQueueCount = 0x6D41; // uint8
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public const nint m_enemyQueueAttendIndex = 0x6D42; // uint8
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public const nint m_isStuck = 0x6D43; // bool
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public const nint m_stuckTimestamp = 0x6D44; // GameTime_t
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public const nint m_stuckSpot = 0x6D48; // Vector
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public const nint m_wiggleTimer = 0x6D58; // CountdownTimer
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public const nint m_stuckJumpTimer = 0x6D70; // CountdownTimer
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public const nint m_nextCleanupCheckTimestamp = 0x6D88; // GameTime_t
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public const nint m_avgVel = 0x6D8C; // float32[10]
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public const nint m_avgVelIndex = 0x6DB4; // int32
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public const nint m_avgVelCount = 0x6DB8; // int32
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public const nint m_lastOrigin = 0x6DBC; // Vector
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public const nint m_lastRadioRecievedTimestamp = 0x6DCC; // float32
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public const nint m_lastRadioSentTimestamp = 0x6DD0; // float32
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public const nint m_radioSubject = 0x6DD4; // CHandle<CCSPlayerPawn>
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public const nint m_radioPosition = 0x6DD8; // Vector
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public const nint m_voiceEndTimestamp = 0x6DE4; // float32
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public const nint m_lastValidReactionQueueFrame = 0x6DF0; // int32
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public const nint m_stateTimestamp = 0x598; // float32
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public const nint m_isAttacking = 0x59C; // bool
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public const nint m_isOpeningDoor = 0x59D; // bool
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public const nint m_taskEntity = 0x5A4; // CHandle<CBaseEntity>
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public const nint m_goalPosition = 0x5B4; // VectorWS
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public const nint m_goalEntity = 0x5C0; // CHandle<CBaseEntity>
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public const nint m_avoid = 0x5C4; // CHandle<CBaseEntity>
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public const nint m_avoidTimestamp = 0x5C8; // float32
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public const nint m_isStopping = 0x5CC; // bool
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public const nint m_hasVisitedEnemySpawn = 0x5CD; // bool
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public const nint m_stillTimer = 0x5D0; // IntervalTimer
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public const nint m_bEyeAnglesUnderPathFinderControl = 0x5E0; // bool
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public const nint m_pathIndex = 0x5EE0; // int32
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public const nint m_areaEnteredTimestamp = 0x5EE4; // GameTime_t
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public const nint m_repathTimer = 0x5EE8; // CountdownTimer
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public const nint m_avoidFriendTimer = 0x5F00; // CountdownTimer
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public const nint m_isFriendInTheWay = 0x5F18; // bool
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public const nint m_politeTimer = 0x5F20; // CountdownTimer
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public const nint m_isWaitingBehindFriend = 0x5F38; // bool
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public const nint m_pathLadderEnd = 0x5F64; // float32
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public const nint m_mustRunTimer = 0x5FB0; // CountdownTimer
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public const nint m_waitTimer = 0x5FC8; // CountdownTimer
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public const nint m_updateTravelDistanceTimer = 0x5FE0; // CountdownTimer
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public const nint m_playerTravelDistance = 0x5FF8; // float32[64]
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public const nint m_travelDistancePhase = 0x60F8; // uint8
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public const nint m_hostageEscortCount = 0x6290; // uint8
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public const nint m_hostageEscortCountTimestamp = 0x6294; // float32
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public const nint m_desiredTeam = 0x6298; // int32
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public const nint m_hasJoined = 0x629C; // bool
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public const nint m_isWaitingForHostage = 0x629D; // bool
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public const nint m_inhibitWaitingForHostageTimer = 0x62A0; // CountdownTimer
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public const nint m_waitForHostageTimer = 0x62B8; // CountdownTimer
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public const nint m_noisePosition = 0x62D0; // Vector
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public const nint m_noiseTravelDistance = 0x62DC; // float32
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public const nint m_noiseTimestamp = 0x62E0; // float32
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public const nint m_noiseSource = 0x62E8; // CCSPlayerPawn*
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public const nint m_noiseBendTimer = 0x6300; // CountdownTimer
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public const nint m_bentNoisePosition = 0x6318; // Vector
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public const nint m_bendNoisePositionValid = 0x6324; // bool
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public const nint m_lookAroundStateTimestamp = 0x6328; // float32
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public const nint m_lookAheadAngle = 0x632C; // float32
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public const nint m_forwardAngle = 0x6330; // float32
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public const nint m_inhibitLookAroundTimestamp = 0x6334; // float32
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public const nint m_lookAtSpot = 0x633C; // Vector
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public const nint m_lookAtSpotDuration = 0x634C; // float32
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public const nint m_lookAtSpotTimestamp = 0x6350; // float32
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public const nint m_lookAtSpotAngleTolerance = 0x6354; // float32
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public const nint m_lookAtSpotClearIfClose = 0x6358; // bool
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public const nint m_lookAtSpotAttack = 0x6359; // bool
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public const nint m_lookAtDesc = 0x6360; // char*
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public const nint m_peripheralTimestamp = 0x6368; // float32
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public const nint m_approachPointCount = 0x64F0; // uint8
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public const nint m_approachPointViewPosition = 0x64F4; // Vector
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public const nint m_viewSteadyTimer = 0x6500; // IntervalTimer
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public const nint m_tossGrenadeTimer = 0x6518; // CountdownTimer
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public const nint m_isAvoidingGrenade = 0x6538; // CountdownTimer
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public const nint m_spotCheckTimestamp = 0x6558; // float32
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public const nint m_checkedHidingSpotCount = 0x6960; // int32
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public const nint m_lookPitch = 0x6964; // float32
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public const nint m_lookPitchVel = 0x6968; // float32
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public const nint m_lookYaw = 0x696C; // float32
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public const nint m_lookYawVel = 0x6970; // float32
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public const nint m_targetSpot = 0x6974; // Vector
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public const nint m_targetSpotVelocity = 0x6980; // Vector
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public const nint m_targetSpotPredicted = 0x698C; // Vector
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public const nint m_aimError = 0x6998; // QAngle
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public const nint m_aimGoal = 0x69A4; // QAngle
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public const nint m_targetSpotTime = 0x69B0; // GameTime_t
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public const nint m_aimFocus = 0x69B4; // float32
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public const nint m_aimFocusInterval = 0x69B8; // float32
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public const nint m_aimFocusNextUpdate = 0x69BC; // GameTime_t
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public const nint m_ignoreEnemiesTimer = 0x69C8; // CountdownTimer
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public const nint m_enemy = 0x69E0; // CHandle<CCSPlayerPawn>
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public const nint m_isEnemyVisible = 0x69E4; // bool
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public const nint m_visibleEnemyParts = 0x69E5; // uint8
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public const nint m_lastEnemyPosition = 0x69E8; // Vector
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public const nint m_lastSawEnemyTimestamp = 0x69F4; // float32
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public const nint m_firstSawEnemyTimestamp = 0x69F8; // float32
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public const nint m_currentEnemyAcquireTimestamp = 0x69FC; // float32
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public const nint m_enemyDeathTimestamp = 0x6A00; // float32
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public const nint m_friendDeathTimestamp = 0x6A04; // float32
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public const nint m_isLastEnemyDead = 0x6A08; // bool
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public const nint m_nearbyEnemyCount = 0x6A0C; // int32
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public const nint m_bomber = 0x6C18; // CHandle<CCSPlayerPawn>
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public const nint m_nearbyFriendCount = 0x6C1C; // int32
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public const nint m_closestVisibleFriend = 0x6C20; // CHandle<CCSPlayerPawn>
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public const nint m_closestVisibleHumanFriend = 0x6C24; // CHandle<CCSPlayerPawn>
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public const nint m_attentionInterval = 0x6C28; // IntervalTimer
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public const nint m_attacker = 0x6C38; // CHandle<CCSPlayerPawn>
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public const nint m_attackedTimestamp = 0x6C3C; // float32
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public const nint m_burnedByFlamesTimer = 0x6C40; // IntervalTimer
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public const nint m_lastVictimID = 0x6C50; // int32
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public const nint m_isAimingAtEnemy = 0x6C54; // bool
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public const nint m_isRapidFiring = 0x6C55; // bool
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public const nint m_equipTimer = 0x6C58; // IntervalTimer
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public const nint m_zoomTimer = 0x6C68; // CountdownTimer
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public const nint m_fireWeaponTimestamp = 0x6C80; // GameTime_t
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public const nint m_lookForWeaponsOnGroundTimer = 0x6C88; // CountdownTimer
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public const nint m_bIsSleeping = 0x6CA0; // bool
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public const nint m_isEnemySniperVisible = 0x6CA1; // bool
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public const nint m_sawEnemySniperTimer = 0x6CA8; // CountdownTimer
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public const nint m_enemyQueueIndex = 0x6D60; // uint8
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public const nint m_enemyQueueCount = 0x6D61; // uint8
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public const nint m_enemyQueueAttendIndex = 0x6D62; // uint8
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public const nint m_isStuck = 0x6D63; // bool
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public const nint m_stuckTimestamp = 0x6D64; // GameTime_t
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public const nint m_stuckSpot = 0x6D68; // Vector
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public const nint m_wiggleTimer = 0x6D78; // CountdownTimer
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public const nint m_stuckJumpTimer = 0x6D90; // CountdownTimer
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public const nint m_nextCleanupCheckTimestamp = 0x6DA8; // GameTime_t
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public const nint m_avgVel = 0x6DAC; // float32[10]
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public const nint m_avgVelIndex = 0x6DD4; // int32
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public const nint m_avgVelCount = 0x6DD8; // int32
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public const nint m_lastOrigin = 0x6DDC; // Vector
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public const nint m_lastRadioRecievedTimestamp = 0x6DEC; // float32
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public const nint m_lastRadioSentTimestamp = 0x6DF0; // float32
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public const nint m_radioSubject = 0x6DF4; // CHandle<CCSPlayerPawn>
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public const nint m_radioPosition = 0x6DF8; // Vector
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public const nint m_voiceEndTimestamp = 0x6E04; // float32
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public const nint m_lastValidReactionQueueFrame = 0x6E10; // int32
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}
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// Parent: CBaseEntity
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// Field count: 2
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