mirror of
https://github.com/a2x/cs2-dumper.git
synced 2025-10-08 02:00:02 +08:00
Game update
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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-05-30 02:30:08.914206100 UTC
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// 2025-06-11 04:15:50.467574200 UTC
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#![allow(non_upper_case_globals, unused)]
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@@ -7,28 +7,28 @@ pub mod cs2_dumper {
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pub mod offsets {
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// Module: client.dll
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pub mod client_dll {
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pub const dwCSGOInput: usize = 0x1A72FF0;
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pub const dwEntityList: usize = 0x19FFE48;
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pub const dwGameEntitySystem: usize = 0x1B23888;
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pub const dwCSGOInput: usize = 0x1A75250;
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pub const dwEntityList: usize = 0x1A020A8;
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pub const dwGameEntitySystem: usize = 0x1B25BD8;
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pub const dwGameEntitySystem_highestEntityIndex: usize = 0x20F0;
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pub const dwGameRules: usize = 0x1A648D8;
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pub const dwGlobalVars: usize = 0x1847EB0;
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pub const dwGlowManager: usize = 0x1A64010;
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pub const dwLocalPlayerController: usize = 0x1A4E870;
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pub const dwLocalPlayerPawn: usize = 0x18540D0;
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pub const dwPlantedC4: usize = 0x1A6E098;
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pub const dwPrediction: usize = 0x1853F50;
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pub const dwSensitivity: usize = 0x1A655F8;
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pub const dwGameRules: usize = 0x1A66B38;
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pub const dwGlobalVars: usize = 0x1849EB0;
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pub const dwGlowManager: usize = 0x1A66270;
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pub const dwLocalPlayerController: usize = 0x1A50AD0;
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pub const dwLocalPlayerPawn: usize = 0x18560D0;
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pub const dwPlantedC4: usize = 0x1A702F8;
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pub const dwPrediction: usize = 0x1855F50;
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pub const dwSensitivity: usize = 0x1A67858;
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pub const dwSensitivity_sensitivity: usize = 0x40;
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pub const dwViewAngles: usize = 0x1A733C0;
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pub const dwViewMatrix: usize = 0x1A68FD0;
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pub const dwViewRender: usize = 0x1A69920;
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pub const dwWeaponC4: usize = 0x1A02330;
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pub const dwViewAngles: usize = 0x1A75620;
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pub const dwViewMatrix: usize = 0x1A6B230;
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pub const dwViewRender: usize = 0x1A6BB80;
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pub const dwWeaponC4: usize = 0x1A04590;
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}
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// Module: engine2.dll
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pub mod engine2_dll {
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pub const dwBuildNumber: usize = 0x541BE4;
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pub const dwNetworkGameClient: usize = 0x540CE0;
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pub const dwBuildNumber: usize = 0x540BE4;
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pub const dwNetworkGameClient: usize = 0x53FCE0;
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pub const dwNetworkGameClient_clientTickCount: usize = 0x368;
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pub const dwNetworkGameClient_deltaTick: usize = 0x27C;
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pub const dwNetworkGameClient_isBackgroundMap: usize = 0x281447;
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@@ -36,8 +36,8 @@ pub mod cs2_dumper {
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pub const dwNetworkGameClient_maxClients: usize = 0x238;
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pub const dwNetworkGameClient_serverTickCount: usize = 0x36C;
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pub const dwNetworkGameClient_signOnState: usize = 0x228;
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pub const dwWindowHeight: usize = 0x62457C;
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pub const dwWindowWidth: usize = 0x624578;
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pub const dwWindowHeight: usize = 0x623564;
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pub const dwWindowWidth: usize = 0x623560;
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}
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// Module: inputsystem.dll
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pub mod inputsystem_dll {
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@@ -45,7 +45,7 @@ pub mod cs2_dumper {
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}
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// Module: matchmaking.dll
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pub mod matchmaking_dll {
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pub const dwGameTypes: usize = 0x1A4190;
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pub const dwGameTypes: usize = 0x1A52E0;
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pub const dwGameTypes_mapName: usize = 0x120;
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}
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// Module: soundsystem.dll
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