Game update

This commit is contained in:
Jannes
2025-06-11 13:54:45 +03:00
parent 2cd824edf7
commit 3f9895c035
64 changed files with 414 additions and 414 deletions

View File

@@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-05-30 02:30:08.914206100 UTC
// 2025-06-11 04:15:50.467574200 UTC
#![allow(non_upper_case_globals, unused)]
@@ -12,49 +12,49 @@ pub mod cs2_dumper {
}
// Module: client.dll
pub mod client_dll {
pub const ClientToolsInfo_001: usize = 0x184BEE0;
pub const EmptyWorldService001_Client: usize = 0x18080C0;
pub const GameClientExports001: usize = 0x1848B98;
pub const LegacyGameUI001: usize = 0x18691D0;
pub const Source2Client002: usize = 0x1A62650;
pub const Source2ClientConfig001: usize = 0x19FB090;
pub const Source2ClientPrediction001: usize = 0x1853F50;
pub const Source2ClientUI001: usize = 0x1867700;
pub const ClientToolsInfo_001: usize = 0x184DEE0;
pub const EmptyWorldService001_Client: usize = 0x180A0C0;
pub const GameClientExports001: usize = 0x184AB98;
pub const LegacyGameUI001: usize = 0x186B1D0;
pub const Source2Client002: usize = 0x1A648B0;
pub const Source2ClientConfig001: usize = 0x19FD2F0;
pub const Source2ClientPrediction001: usize = 0x1855F50;
pub const Source2ClientUI001: usize = 0x1869700;
}
// Module: engine2.dll
pub mod engine2_dll {
pub const BenchmarkService001: usize = 0x547D30;
pub const BugService001: usize = 0x5E0CF0;
pub const ClientServerEngineLoopService_001: usize = 0x548A50;
pub const EngineGameUI001: usize = 0x545B90;
pub const EngineServiceMgr001: usize = 0x621BD0;
pub const GameEventSystemClientV001: usize = 0x621EF0;
pub const GameEventSystemServerV001: usize = 0x622030;
pub const GameResourceServiceClientV001: usize = 0x547E30;
pub const GameResourceServiceServerV001: usize = 0x547E90;
pub const GameUIService_001: usize = 0x5E0FF0;
pub const HostStateMgr001: usize = 0x548940;
pub const INETSUPPORT_001: usize = 0x541060;
pub const InputService_001: usize = 0x5E1300;
pub const KeyValueCache001: usize = 0x5489F0;
pub const MapListService_001: usize = 0x620350;
pub const NetworkClientService_001: usize = 0x6204E0;
pub const NetworkP2PService_001: usize = 0x548140;
pub const NetworkServerService_001: usize = 0x620870;
pub const NetworkService_001: usize = 0x548290;
pub const RenderService_001: usize = 0x620AD0;
pub const ScreenshotService001: usize = 0x620D70;
pub const SimpleEngineLoopService_001: usize = 0x548B60;
pub const SoundService_001: usize = 0x5482D0;
pub const Source2EngineToClient001: usize = 0x545210;
pub const Source2EngineToClientStringTable001: usize = 0x545270;
pub const Source2EngineToServer001: usize = 0x545308;
pub const Source2EngineToServerStringTable001: usize = 0x545330;
pub const SplitScreenService_001: usize = 0x5485B0;
pub const StatsService_001: usize = 0x6211A0;
pub const ToolService_001: usize = 0x548770;
pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x545C20;
pub const VProfService_001: usize = 0x5487B0;
pub const BenchmarkService001: usize = 0x546D30;
pub const BugService001: usize = 0x5DFCD0;
pub const ClientServerEngineLoopService_001: usize = 0x547A50;
pub const EngineGameUI001: usize = 0x544B90;
pub const EngineServiceMgr001: usize = 0x620BB0;
pub const GameEventSystemClientV001: usize = 0x620ED0;
pub const GameEventSystemServerV001: usize = 0x621010;
pub const GameResourceServiceClientV001: usize = 0x546E30;
pub const GameResourceServiceServerV001: usize = 0x546E90;
pub const GameUIService_001: usize = 0x5DFFD0;
pub const HostStateMgr001: usize = 0x547940;
pub const INETSUPPORT_001: usize = 0x540060;
pub const InputService_001: usize = 0x5E02E0;
pub const KeyValueCache001: usize = 0x5479F0;
pub const MapListService_001: usize = 0x61F330;
pub const NetworkClientService_001: usize = 0x61F4C0;
pub const NetworkP2PService_001: usize = 0x547140;
pub const NetworkServerService_001: usize = 0x61F850;
pub const NetworkService_001: usize = 0x547290;
pub const RenderService_001: usize = 0x61FAB0;
pub const ScreenshotService001: usize = 0x61FD50;
pub const SimpleEngineLoopService_001: usize = 0x547B60;
pub const SoundService_001: usize = 0x5472D0;
pub const Source2EngineToClient001: usize = 0x544210;
pub const Source2EngineToClientStringTable001: usize = 0x544270;
pub const Source2EngineToServer001: usize = 0x544308;
pub const Source2EngineToServerStringTable001: usize = 0x544330;
pub const SplitScreenService_001: usize = 0x5475B0;
pub const StatsService_001: usize = 0x620180;
pub const ToolService_001: usize = 0x547770;
pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x544C20;
pub const VProfService_001: usize = 0x5477B0;
}
// Module: filesystem_stdio.dll
pub mod filesystem_stdio_dll {
@@ -87,8 +87,8 @@ pub mod cs2_dumper {
}
// Module: matchmaking.dll
pub mod matchmaking_dll {
pub const GameTypes001: usize = 0x1A4190;
pub const MATCHFRAMEWORK_001: usize = 0x1AC360;
pub const GameTypes001: usize = 0x1A52E0;
pub const MATCHFRAMEWORK_001: usize = 0x1AD510;
}
// Module: materialsystem2.dll
pub mod materialsystem2_dll {
@@ -160,16 +160,16 @@ pub mod cs2_dumper {
}
// Module: server.dll
pub mod server_dll {
pub const EmptyWorldService001_Server: usize = 0x1371C00;
pub const EntitySubclassUtilsV001: usize = 0x1322240;
pub const NavGameTest001: usize = 0x1410CD8;
pub const ServerToolsInfo_001: usize = 0x13C6628;
pub const Source2GameClients001: usize = 0x13C04F0;
pub const Source2GameDirector001: usize = 0x14F4520;
pub const Source2GameEntities001: usize = 0x13C6550;
pub const Source2Server001: usize = 0x13C63C0;
pub const Source2ServerConfig001: usize = 0x15BEEA8;
pub const customnavsystem001: usize = 0x13069C8;
pub const EmptyWorldService001_Server: usize = 0x1371BF0;
pub const EntitySubclassUtilsV001: usize = 0x1322230;
pub const NavGameTest001: usize = 0x1410CC8;
pub const ServerToolsInfo_001: usize = 0x13C6618;
pub const Source2GameClients001: usize = 0x13C04E0;
pub const Source2GameDirector001: usize = 0x14F4500;
pub const Source2GameEntities001: usize = 0x13C6540;
pub const Source2Server001: usize = 0x13C63B0;
pub const Source2ServerConfig001: usize = 0x15BEE88;
pub const customnavsystem001: usize = 0x13069B8;
}
// Module: soundsystem.dll
pub mod soundsystem_dll {