From 3f6c8940978c16ea9a92714437b53b2ed3ffbd65 Mon Sep 17 00:00:00 2001 From: a2x <45197573+a2x@users.noreply.github.com> Date: Fri, 24 May 2024 11:30:54 +1000 Subject: [PATCH] Fix for latest game update --- output/animationsystem.dll.cs | 894 +++- output/animationsystem.dll.hpp | 894 +++- output/animationsystem.dll.json | 984 +++- output/animationsystem.dll.rs | 901 +++- output/buttons.cs | 2 +- output/buttons.hpp | 2 +- output/buttons.rs | 2 +- output/client.dll.cs | 4315 ++++++++-------- output/client.dll.hpp | 4315 ++++++++-------- output/client.dll.json | 4591 +++++++++-------- output/client.dll.rs | 4315 ++++++++-------- output/engine2.dll.cs | 24 +- output/engine2.dll.hpp | 24 +- output/engine2.dll.json | 10 + output/engine2.dll.rs | 24 +- output/host.dll.cs | 2 +- output/host.dll.hpp | 2 +- output/host.dll.rs | 2 +- output/info.json | 2 +- output/interfaces.cs | 2 +- output/interfaces.hpp | 2 +- output/interfaces.rs | 2 +- output/materialsystem2.dll.cs | 2 +- output/materialsystem2.dll.hpp | 2 +- output/materialsystem2.dll.rs | 2 +- output/networksystem.dll.cs | 2 +- output/networksystem.dll.hpp | 2 +- output/networksystem.dll.rs | 2 +- output/offsets.cs | 2 +- output/offsets.hpp | 2 +- output/offsets.rs | 2 +- output/panorama.dll.cs | 7 +- output/panorama.dll.hpp | 7 +- output/panorama.dll.json | 1 + output/panorama.dll.rs | 7 +- output/particles.dll.cs | 3657 ++++++------- output/particles.dll.hpp | 3657 ++++++------- output/particles.dll.json | 3665 ++++++------- output/particles.dll.rs | 3662 ++++++------- output/pulse_system.dll.cs | 493 +- output/pulse_system.dll.hpp | 493 +- output/pulse_system.dll.json | 715 ++- output/pulse_system.dll.rs | 495 +- output/rendersystemdx11.dll.cs | 7 +- output/rendersystemdx11.dll.hpp | 7 +- output/rendersystemdx11.dll.json | 1 + output/rendersystemdx11.dll.rs | 7 +- output/resourcesystem.dll.cs | 39 +- output/resourcesystem.dll.hpp | 39 +- output/resourcesystem.dll.json | 14 +- output/resourcesystem.dll.rs | 39 +- output/scenesystem.dll.cs | 2 +- output/scenesystem.dll.hpp | 2 +- output/scenesystem.dll.rs | 2 +- output/schemasystem.dll.cs | 2 +- output/schemasystem.dll.hpp | 2 +- output/schemasystem.dll.rs | 2 +- output/server.dll.cs | 4039 ++++++++------- output/server.dll.hpp | 4039 ++++++++------- output/server.dll.json | 4313 +++++++++------- output/server.dll.rs | 4046 ++++++++------- output/soundsystem.dll.cs | 429 +- output/soundsystem.dll.hpp | 429 +- output/soundsystem.dll.json | 539 +- output/soundsystem.dll.rs | 434 +- output/vphysics2.dll.cs | 9 +- output/vphysics2.dll.hpp | 9 +- output/vphysics2.dll.json | 5 +- output/vphysics2.dll.rs | 9 +- output/worldrenderer.dll.cs | 29 +- output/worldrenderer.dll.hpp | 29 +- output/worldrenderer.dll.json | 21 +- output/worldrenderer.dll.rs | 29 +- src/source2/schema_system/schema_system.rs | 6 +- .../schema_system/schema_system_type_scope.rs | 6 +- src/source2/tier1/utl_vector.rs | 1 + 76 files changed, 31851 insertions(+), 24923 deletions(-) diff --git a/output/animationsystem.dll.cs b/output/animationsystem.dll.cs index a09f9fa..efc87ea 100644 --- a/output/animationsystem.dll.cs +++ b/output/animationsystem.dll.cs @@ -1,10 +1,10 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 01:29:07.135665300 UTC +// 2024-05-24 01:30:25.777667800 UTC namespace CS2Dumper.Schemas { // Module: animationsystem.dll - // Classes count: 362 - // Enums count: 70 + // Classes count: 401 + // Enums count: 77 public static class AnimationsystemDll { // Alignment: 4 // Members count: 17 @@ -70,13 +70,14 @@ namespace CS2Dumper.Schemas { SOLVEIKCHAINANIMNODEDEBUGSETTING_Left = 0x6 } // Alignment: 1 - // Members count: 5 + // Members count: 6 public enum MovementGait_t : byte { eInvalid = 0xFFFFFFFFFFFFFFFF, - eWalk = 0x0, - eJog = 0x1, - eRun = 0x2, - eSprint = 0x3 + eSlow = 0x0, + eMedium = 0x1, + eFast = 0x2, + eVeryFast = 0x3, + eCount = 0x4 } // Alignment: 4 // Members count: 3 @@ -92,6 +93,33 @@ namespace CS2Dumper.Schemas { FLAG_LEVEL_COLLISION = 0x10, FLAG_IGNORE_SCALE_OBSOLETE_DO_NOT_USE = 0x20 } + // Alignment: 1 + // Members count: 23 + public enum NmEasingOperation_t : byte { + Linear = 0x0, + InQuad = 0x1, + OutQuad = 0x2, + InOutQuad = 0x3, + InCubic = 0x4, + OutCubic = 0x5, + InOutCubic = 0x6, + InQuart = 0x7, + OutQuart = 0x8, + InOutQuart = 0x9, + InQuint = 0xA, + OutQuint = 0xB, + InOutQuint = 0xC, + InSine = 0xD, + OutSine = 0xE, + InOutSine = 0xF, + InExpo = 0x10, + OutExpo = 0x11, + InOutExpo = 0x12, + InCirc = 0x13, + OutCirc = 0x14, + InOutCirc = 0x15, + None = 0x16 + } // Alignment: 4 // Members count: 2 public enum MatterialAttributeTagType_t : uint { @@ -183,6 +211,19 @@ namespace CS2Dumper.Schemas { ANIMPARAM_GLOBALSYMBOL = 0x7, ANIMPARAM_COUNT = 0x8 } + // Alignment: 1 + // Members count: 9 + public enum NmEasingFunction_t : byte { + Linear = 0x0, + Quad = 0x1, + Cubic = 0x2, + Quart = 0x3, + Quint = 0x4, + Sine = 0x5, + Expo = 0x6, + Circ = 0x7, + Back = 0x8 + } // Alignment: 4 // Members count: 3 public enum IKTargetSource : uint { @@ -252,45 +293,44 @@ namespace CS2Dumper.Schemas { POSETYPE_INVALID = 0xFF } // Alignment: 4 - // Members count: 37 + // Members count: 36 public enum AnimValueSource : uint { MoveHeading = 0x0, MoveSpeed = 0x1, ForwardSpeed = 0x2, StrafeSpeed = 0x3, FacingHeading = 0x4, - ManualFacingHeading = 0x5, - LookHeading = 0x6, - LookPitch = 0x7, - LookDistance = 0x8, - Parameter = 0x9, - WayPointHeading = 0xA, - WayPointDistance = 0xB, - BoundaryRadius = 0xC, - TargetMoveHeading = 0xD, - TargetMoveSpeed = 0xE, - AccelerationHeading = 0xF, - AccelerationSpeed = 0x10, - SlopeHeading = 0x11, - SlopeAngle = 0x12, - SlopePitch = 0x13, - SlopeYaw = 0x14, - GoalDistance = 0x15, - AccelerationLeftRight = 0x16, - AccelerationFrontBack = 0x17, - RootMotionSpeed = 0x18, - RootMotionTurnSpeed = 0x19, - MoveHeadingRelativeToLookHeading = 0x1A, - MaxMoveSpeed = 0x1B, - FingerCurl_Thumb = 0x1C, - FingerCurl_Index = 0x1D, - FingerCurl_Middle = 0x1E, - FingerCurl_Ring = 0x1F, - FingerCurl_Pinky = 0x20, - FingerSplay_Thumb_Index = 0x21, - FingerSplay_Index_Middle = 0x22, - FingerSplay_Middle_Ring = 0x23, - FingerSplay_Ring_Pinky = 0x24 + LookHeading = 0x5, + LookPitch = 0x6, + LookDistance = 0x7, + Parameter = 0x8, + WayPointHeading = 0x9, + WayPointDistance = 0xA, + BoundaryRadius = 0xB, + TargetMoveHeading = 0xC, + TargetMoveSpeed = 0xD, + AccelerationHeading = 0xE, + AccelerationSpeed = 0xF, + SlopeHeading = 0x10, + SlopeAngle = 0x11, + SlopePitch = 0x12, + SlopeYaw = 0x13, + GoalDistance = 0x14, + AccelerationLeftRight = 0x15, + AccelerationFrontBack = 0x16, + RootMotionSpeed = 0x17, + RootMotionTurnSpeed = 0x18, + MoveHeadingRelativeToLookHeading = 0x19, + MaxMoveSpeed = 0x1A, + FingerCurl_Thumb = 0x1B, + FingerCurl_Index = 0x1C, + FingerCurl_Middle = 0x1D, + FingerCurl_Ring = 0x1E, + FingerCurl_Pinky = 0x1F, + FingerSplay_Thumb_Index = 0x20, + FingerSplay_Index_Middle = 0x21, + FingerSplay_Middle_Ring = 0x22, + FingerSplay_Ring_Pinky = 0x23 } // Alignment: 4 // Members count: 2 @@ -352,6 +392,14 @@ namespace CS2Dumper.Schemas { STATETAGBEHAVIOR_FIRE_ON_ENTER_AND_EXIT = 0x3 } // Alignment: 1 + // Members count: 4 + public enum NmRootMotionBlendMode_t : byte { + Blend = 0x0, + Additive = 0x1, + IgnoreSource = 0x2, + IgnoreTarget = 0x3 + } + // Alignment: 1 // Members count: 6 public enum NmFootPhaseCondition_t : byte { LeftFootDown = 0x0, @@ -395,6 +443,13 @@ namespace CS2Dumper.Schemas { MORPH_BUNDLE_TYPE_NORMAL_WRINKLE = 0x2, MORPH_BUNDLE_TYPE_COUNT = 0x3 } + // Alignment: 1 + // Members count: 3 + public enum NmPoseBlendMode_t : byte { + Overlay = 0x0, + Additive = 0x1, + GlobalSpace = 0x2 + } // Alignment: 4 // Members count: 5 public enum ResetCycleOption : uint { @@ -413,6 +468,19 @@ namespace CS2Dumper.Schemas { OneBone_Translate = 0x3 } // Alignment: 1 + // Members count: 9 + public enum NmGraphValueType_t : byte { + Unknown = 0x0, + Bool = 0x1, + ID = 0x2, + Float = 0x3, + Vector = 0x4, + Target = 0x5, + BoneMask = 0x6, + Pose = 0x7, + Special = 0x8 + } + // Alignment: 1 // Members count: 4 public enum NmFootPhase_t : byte { LeftFootDown = 0x0, @@ -529,6 +597,14 @@ namespace CS2Dumper.Schemas { One = 0x2 } // Alignment: 4 + // Members count: 4 + public enum HandshakeTagType_t : uint { + eInvalid = 0xFFFFFFFFFFFFFFFF, + eTask = 0x0, + eMovement = 0x1, + eCount = 0x2 + } + // Alignment: 4 // Members count: 18 public enum ParticleAttachment_t : uint { PATTACH_INVALID = 0xFFFFFFFFFFFFFFFF, @@ -557,6 +633,18 @@ namespace CS2Dumper.Schemas { ForceEnable = 0x1, ForceDisable = 0x2 } + // Alignment: 1 + // Members count: 8 + public enum CNmTransitionNode__TransitionOptions_t : byte { + None = 0x0, + ClampDuration = 0x1, + Synchronized = 0x2, + MatchSourceTime = 0x4, + MatchSyncEventIndex = 0x8, + MatchSyncEventID = 0x10, + MatchSyncEventPercentage = 0x20, + PreferClosestSyncEventID = 0x40 + } // Alignment: 4 // Members count: 3 public enum VPhysXJoint_t__Flags_t : uint { @@ -571,12 +659,14 @@ namespace CS2Dumper.Schemas { MagnitudeOnly = 0x1, DirectionAndMagnitude = 0x2 } - // Alignment: 4 - // Members count: 3 - public enum FacingMode : uint { - FacingMode_Manual = 0x0, - FacingMode_Path = 0x1, - FacingMode_LookTarget = 0x2 + // Alignment: 1 + // Members count: 5 + public enum FacingMode : byte { + FacingMode_Invalid = 0x0, + FacingMode_Manual = 0x1, + FacingMode_Path = 0x2, + FacingMode_LookTarget = 0x3, + FacingMode_ManualPosition = 0x4 } // Alignment: 4 // Members count: 4 @@ -618,7 +708,7 @@ namespace CS2Dumper.Schemas { IterateRandom = 0x3 } // Alignment: 4 - // Members count: 13 + // Members count: 14 public enum AnimVectorSource : uint { MoveDirection = 0x0, FacingDirection = 0x1, @@ -632,7 +722,8 @@ namespace CS2Dumper.Schemas { LookTarget_WorldSpace = 0x9, WayPointPosition = 0xA, GoalPosition = 0xB, - RootMotionVelocity = 0xC + RootMotionVelocity = 0xC, + ManualTarget_WorldSpace = 0xD } // Alignment: 4 // Members count: 4 @@ -703,17 +794,18 @@ namespace CS2Dumper.Schemas { public const nint m_flSlowDownStrength = 0x68; // float32 } // Parent: None - // Fields count: 6 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults public static class CAnimParameterBase { public const nint m_name = 0x18; // CGlobalSymbol - public const nint m_group = 0x20; // CUtlString - public const nint m_id = 0x28; // AnimParamID - public const nint m_componentName = 0x40; // CUtlString - public const nint m_bNetworkingRequested = 0x60; // bool - public const nint m_bIsReferenced = 0x61; // bool + public const nint m_sComment = 0x20; // CUtlString + public const nint m_group = 0x28; // CUtlString + public const nint m_id = 0x30; // AnimParamID + public const nint m_componentName = 0x48; // CUtlString + public const nint m_bNetworkingRequested = 0x68; // bool + public const nint m_bIsReferenced = 0x69; // bool } // Parent: CAnimTagBase // Fields count: 1 @@ -722,7 +814,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CSequenceFinishedAnimTag { - public const nint m_sequenceName = 0x50; // CUtlString + public const nint m_sequenceName = 0x58; // CUtlString } // Parent: None // Fields count: 6 @@ -758,9 +850,9 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CIntAnimParameter { - public const nint m_defaultValue = 0x78; // int32 - public const nint m_minValue = 0x7C; // int32 - public const nint m_maxValue = 0x80; // int32 + public const nint m_defaultValue = 0x80; // int32 + public const nint m_minValue = 0x84; // int32 + public const nint m_maxValue = 0x88; // int32 } // Parent: CNmEvent // Fields count: 1 @@ -941,6 +1033,38 @@ namespace CS2Dumper.Schemas { public const nint m_duration = 0x9C; // float32 public const nint m_bLoop = 0xA0; // bool } + // Parent: CNmPoseNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmPassthroughNode__CDefinition { + public const nint m_nChildNodeIdx = 0x10; // int16 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmGraphDefinition__ExternalGraphSlot_t { + public const nint m_nNodeIdx = 0x0; // int16 + public const nint m_slotID = 0x8; // CGlobalSymbol + } + // Parent: CUnaryUpdateNode + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAimCameraUpdateNode { + public const nint m_hParameterPosition = 0x68; // CAnimParamHandle + public const nint m_hParameterOrientation = 0x6A; // CAnimParamHandle + public const nint m_hParameterSpineRotationWeight = 0x6C; // CAnimParamHandle + public const nint m_hParameterPelvisOffset = 0x6E; // CAnimParamHandle + public const nint m_hParameterUseIK = 0x70; // CAnimParamHandle + public const nint m_hParameterWeaponDepenetrationDistance = 0x72; // CAnimParamHandle + public const nint m_hParameterCameraClearanceDistance = 0x74; // CAnimParamHandle + public const nint m_opFixedSettings = 0x78; // AimCameraOpFixedSettings_t + } // Parent: None // Fields count: 11 // @@ -1022,16 +1146,21 @@ namespace CS2Dumper.Schemas { public const nint m_flHipDipImpactScale = 0x3C; // float32 public const nint m_flHipDipDelay = 0x40; // float32 } + // Parent: CNmGraphNode__CDefinition + // Fields count: 0 + public static class CNmPoseNode__CDefinition { + } // Parent: None - // Fields count: 4 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class CAnimTagBase { public const nint m_name = 0x18; // CGlobalSymbol - public const nint m_group = 0x20; // CGlobalSymbol - public const nint m_tagID = 0x28; // AnimTagID - public const nint m_bIsReferenced = 0x40; // bool + public const nint m_sComment = 0x20; // CUtlString + public const nint m_group = 0x28; // CGlobalSymbol + public const nint m_tagID = 0x30; // AnimTagID + public const nint m_bIsReferenced = 0x48; // bool } // Parent: None // Fields count: 7 @@ -1056,6 +1185,10 @@ namespace CS2Dumper.Schemas { public const nint m_nEntIndex = 0x110; // int32 public const nint m_modelName = 0x118; // CUtlString } + // Parent: CNmValueNode__CDefinition + // Fields count: 0 + public static class CNmVectorValueNode__CDefinition { + } // Parent: None // Fields count: 2 // @@ -1072,6 +1205,14 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class CAnimGraphSettingsGroup { } + // Parent: CNmTargetValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmVirtualParameterTargetNode__CDefinition { + public const nint m_nChildNodeIdx = 0x10; // int16 + } // Parent: None // Fields count: 5 // @@ -1091,8 +1232,18 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CVectorAnimParameter { - public const nint m_defaultValue = 0x78; // Vector - public const nint m_bInterpolate = 0x84; // bool + public const nint m_defaultValue = 0x80; // Vector + public const nint m_bInterpolate = 0x8C; // bool + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmStateMachineNode__StateDefinition_t { + public const nint m_nStateNodeIdx = 0x0; // int16 + public const nint m_entryConditionNodeIdx = 0x2; // int16 + public const nint m_transitionDefinition = 0x8; // CUtlLeanVectorFixedGrowable } // Parent: CUnaryUpdateNode // Fields count: 4 @@ -1114,6 +1265,24 @@ namespace CS2Dumper.Schemas { public const nint m_index = 0x0; // int32 public const nint m_weight = 0x4; // float32 } + // Parent: CNmPoseNode__CDefinition + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmTransitionNode__CDefinition { + public const nint m_targetCNmStateNodeIdx = 0x10; // int16 + public const nint m_durationOverrideNodeIdx = 0x12; // int16 + public const nint m_syncEventOffsetOverrideNodeIdx = 0x14; // int16 + public const nint m_startBoneMaskNodeIdx = 0x16; // int16 + public const nint m_flDuration = 0x18; // float32 + public const nint m_boneMaskBlendInTimePercentage = 0x1C; // NmPercent_t + public const nint m_syncEventOffset = 0x20; // float32 + public const nint m_transitionOptions = 0x24; // CNmTransitionNode::TransitionOptions_t + public const nint m_targetSyncIDNodeIdx = 0x26; // int16 + public const nint m_blendWeightEasing = 0x28; // NmEasingOperation_t + public const nint m_rootMotionBlend = 0x29; // NmRootMotionBlendMode_t + } // Parent: None // Fields count: 7 // @@ -1311,6 +1480,14 @@ namespace CS2Dumper.Schemas { public const nint m_bZ = 0x36; // bool public const nint m_eType = 0x38; // int32 } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmVirtualParameterFloatNode__CDefinition { + public const nint m_nChildNodeIdx = 0x10; // int16 + } // Parent: None // Fields count: 8 // @@ -1399,6 +1576,13 @@ namespace CS2Dumper.Schemas { public const nint m_ElementName = 0x8; // CUtlString public const nint m_NestedElements = 0x10; // CUtlVector } + // Parent: CNmVectorValueNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmControlParameterVectorNode__CDefinition { + } // Parent: None // Fields count: 10 // @@ -1459,6 +1643,20 @@ namespace CS2Dumper.Schemas { public const nint m_embeddedKeyvalues = 0x130; // CUtlString } // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmGraphDefinition { + public const nint m_persistentNodeIndices = 0x0; // CUtlVector + public const nint m_nRootNodeIdx = 0x18; // int16 + public const nint m_controlParameterIDs = 0x20; // CUtlVector + public const nint m_virtualParameterIDs = 0x38; // CUtlVector + public const nint m_virtualParameterNodeIndices = 0x50; // CUtlVector + public const nint m_childGraphSlots = 0x68; // CUtlVector + public const nint m_externalGraphSlots = 0x80; // CUtlVector + } + // Parent: None // Fields count: 15 // // Metadata: @@ -1585,6 +1783,14 @@ namespace CS2Dumper.Schemas { public static class CModelConfigElement_SetMaterialGroupOnAttachedModels { public const nint m_MaterialGroupName = 0x48; // CUtlString } + // Parent: CNmBoneMaskValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmVirtualParameterBoneMaskNode__CDefinition { + public const nint m_nChildNodeIdx = 0x10; // int16 + } // Parent: CUnaryUpdateNode // Fields count: 2 // @@ -1670,7 +1876,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CFootFallAnimTag { - public const nint m_foot = 0x50; // FootFallTagFoot_t + public const nint m_foot = 0x58; // FootFallTagFoot_t } // Parent: None // Fields count: 12 @@ -1678,18 +1884,18 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CMaterialDrawDescriptor { - public const nint m_nPrimitiveType = 0x0; // RenderPrimitiveType_t - public const nint m_nBaseVertex = 0x4; // int32 - public const nint m_nVertexCount = 0x8; // int32 - public const nint m_nStartIndex = 0xC; // int32 - public const nint m_nIndexCount = 0x10; // int32 - public const nint m_flUvDensity = 0x14; // float32 - public const nint m_vTintColor = 0x18; // Vector - public const nint m_flAlpha = 0x24; // float32 - public const nint m_nFirstMeshlet = 0x2C; // uint32 - public const nint m_nNumMeshlets = 0x30; // uint16 + public const nint m_flUvDensity = 0x0; // float32 + public const nint m_vTintColor = 0x4; // Vector + public const nint m_flAlpha = 0x10; // float32 + public const nint m_nFirstMeshlet = 0x18; // uint32 + public const nint m_nNumMeshlets = 0x1C; // uint16 + public const nint m_nPrimitiveType = 0x20; // RenderPrimitiveType_t + public const nint m_nBaseVertex = 0x24; // int32 + public const nint m_nVertexCount = 0x28; // int32 + public const nint m_nStartIndex = 0x2C; // int32 + public const nint m_nIndexCount = 0x30; // int32 public const nint m_indexBuffer = 0xB8; // CRenderBufferBinding - public const nint m_material = 0xE0; // CStrongHandle + public const nint m_material = 0xD8; // CStrongHandle } // Parent: None // Fields count: 7 @@ -1735,6 +1941,31 @@ namespace CS2Dumper.Schemas { public const nint m_nCentroids = 0x18; // int32 public const nint m_nDimensions = 0x1C; // int32 } + // Parent: CNmPoseNode__CDefinition + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmStateNode__CDefinition { + public const nint m_nChildNodeIdx = 0x10; // int16 + public const nint m_entryEvents = 0x18; // CUtlLeanVectorFixedGrowable + public const nint m_executeEvents = 0x38; // CUtlLeanVectorFixedGrowable + public const nint m_exitEvents = 0x58; // CUtlLeanVectorFixedGrowable + public const nint m_timedRemainingEvents = 0x78; // CUtlLeanVectorFixedGrowable + public const nint m_timedElapsedEvents = 0x90; // CUtlLeanVectorFixedGrowable + public const nint m_nLayerWeightNodeIdx = 0xA8; // int16 + public const nint m_nLayerRootMotionWeightNodeIdx = 0xAA; // int16 + public const nint m_nLayerBoneMaskNodeIdx = 0xAC; // int16 + public const nint m_bIsOffState = 0xAE; // bool + } + // Parent: CNmVectorValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmVirtualParameterVectorNode__CDefinition { + public const nint m_nChildNodeIdx = 0x10; // int16 + } // Parent: CMotionMetricEvaluator // Fields count: 1 // @@ -1791,15 +2022,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - public static class CNmGraph__ExternalGraphSlot_t { - public const nint m_nNodeIdx = 0x0; // int16 - public const nint m_slotID = 0x8; // CGlobalSymbol - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class NmCompressionSettings_t__QuantizationRange_t { public const nint m_flRangeStart = 0x0; // float32 public const nint m_flRangeLength = 0x4; // float32 @@ -1916,6 +2138,13 @@ namespace CS2Dumper.Schemas { public const nint m_slaves = 0x40; // CUtlVector public const nint m_targets = 0x58; // CUtlVector } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmControlParameterFloatNode__CDefinition { + } // Parent: None // Fields count: 6 // @@ -1929,18 +2158,30 @@ namespace CS2Dumper.Schemas { public const nint m_flDuration = 0x34; // float32 public const nint m_bUseCustomDuration = 0x38; // bool } + // Parent: CNmPoseNode__CDefinition + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmClipNode__CDefinition { + public const nint m_nPlayInReverseValueNodeIdx = 0x10; // int16 + public const nint m_nResetTimeValueNodeIdx = 0x12; // int16 + public const nint m_bSampleRootMotion = 0x14; // bool + public const nint m_bAllowLooping = 0x15; // bool + public const nint m_nDataSlotIdx = 0x16; // int16 + } // Parent: CAnimParameterBase // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults public static class CConcreteAnimParameter { - public const nint m_previewButton = 0x68; // AnimParamButton_t - public const nint m_eNetworkSetting = 0x6C; // AnimParamNetworkSetting - public const nint m_bUseMostRecentValue = 0x70; // bool - public const nint m_bAutoReset = 0x71; // bool - public const nint m_bGameWritable = 0x72; // bool - public const nint m_bGraphWritable = 0x73; // bool + public const nint m_previewButton = 0x70; // AnimParamButton_t + public const nint m_eNetworkSetting = 0x74; // AnimParamNetworkSetting + public const nint m_bUseMostRecentValue = 0x78; // bool + public const nint m_bAutoReset = 0x79; // bool + public const nint m_bGameWritable = 0x7A; // bool + public const nint m_bGraphWritable = 0x7B; // bool } // Parent: CModelConfigElement // Fields count: 2 @@ -2046,6 +2287,21 @@ namespace CS2Dumper.Schemas { public const nint m_activityArray = 0x28; // CUtlVector } // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmLayerBlendNode__LayerDefinition_t { + public const nint m_nInputNodeIdx = 0x0; // int16 + public const nint m_nWeightValueNodeIdx = 0x2; // int16 + public const nint m_nBoneMaskValueNodeIdx = 0x4; // int16 + public const nint m_nRootMotionWeightValueNodeIdx = 0x6; // int16 + public const nint m_bIsSynchronized = 0x8; // bool + public const nint m_bIgnoreEvents = 0x9; // bool + public const nint m_bIsStateMachineLayer = 0xA; // bool + public const nint m_blendMode = 0xB; // NmPoseBlendMode_t + } + // Parent: None // Fields count: 4 // // Metadata: @@ -2113,7 +2369,18 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CSymbolAnimParameter { - public const nint m_defaultValue = 0x78; // CGlobalSymbol + public const nint m_defaultValue = 0x80; // CGlobalSymbol + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmStateMachineNode__TransitionDefinition_t { + public const nint m_nTargetStateIdx = 0x0; // int16 + public const nint m_nConditionNodeIdx = 0x2; // int16 + public const nint m_nTransitionNodeIdx = 0x4; // int16 + public const nint m_bCanBeForced = 0x6; // bool } // Parent: None // Fields count: 1 @@ -2162,16 +2429,16 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CParticleAnimTag { - public const nint m_hParticleSystem = 0x50; // CStrongHandle - public const nint m_particleSystemName = 0x58; // CUtlString - public const nint m_configName = 0x60; // CUtlString - public const nint m_bDetachFromOwner = 0x68; // bool - public const nint m_bStopWhenTagEnds = 0x69; // bool - public const nint m_bTagEndStopIsInstant = 0x6A; // bool - public const nint m_attachmentName = 0x70; // CUtlString - public const nint m_attachmentType = 0x78; // ParticleAttachment_t - public const nint m_attachmentCP1Name = 0x80; // CUtlString - public const nint m_attachmentCP1Type = 0x88; // ParticleAttachment_t + public const nint m_hParticleSystem = 0x58; // CStrongHandle + public const nint m_particleSystemName = 0x60; // CUtlString + public const nint m_configName = 0x68; // CUtlString + public const nint m_bDetachFromOwner = 0x70; // bool + public const nint m_bStopWhenTagEnds = 0x71; // bool + public const nint m_bTagEndStopIsInstant = 0x72; // bool + public const nint m_attachmentName = 0x78; // CUtlString + public const nint m_attachmentType = 0x80; // ParticleAttachment_t + public const nint m_attachmentCP1Name = 0x88; // CUtlString + public const nint m_attachmentCP1Type = 0x90; // ParticleAttachment_t } // Parent: None // Fields count: 1 @@ -2182,6 +2449,18 @@ namespace CS2Dumper.Schemas { public const nint m_flCycle = 0x0; // float32 } // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FollowTargetOpFixedSettings_t { + public const nint m_boneIndex = 0x0; // int32 + public const nint m_bBoneTarget = 0x4; // bool + public const nint m_boneTargetIndex = 0x8; // int32 + public const nint m_bWorldCoodinateTarget = 0xC; // bool + public const nint m_bMatchTargetOrientation = 0xD; // bool + } + // Parent: None // Fields count: 9 // // Metadata: @@ -2257,7 +2536,7 @@ namespace CS2Dumper.Schemas { public const nint m_vector4DCompressor = 0x188; // CUtlVector*> } // Parent: CAnimUpdateNodeBase - // Fields count: 8 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -2267,9 +2546,11 @@ namespace CS2Dumper.Schemas { public const nint m_blendCurve = 0x8C; // CBlendCurve public const nint m_flBlendTime = 0x94; // CAnimValue public const nint m_hParameter = 0x9C; // CAnimParamHandle - public const nint m_eTagBehavior = 0xA0; // SelectorTagBehavior_t - public const nint m_bResetOnChange = 0xA4; // bool - public const nint m_bSyncCyclesOnChange = 0xA5; // bool + public const nint m_nTagIndex = 0xA0; // int32 + public const nint m_eTagBehavior = 0xA4; // SelectorTagBehavior_t + public const nint m_bResetOnChange = 0xA8; // bool + public const nint m_bLockWhenWaning = 0xA9; // bool + public const nint m_bSyncCyclesOnChange = 0xAA; // bool } // Parent: None // Fields count: 1 @@ -2308,7 +2589,11 @@ namespace CS2Dumper.Schemas { public const nint m_description = 0x20; // CUtlString public const nint m_physics = 0x28; // CPhysSurfacePropertiesPhysics public const nint m_audioSounds = 0x48; // CPhysSurfacePropertiesSoundNames - public const nint m_audioParams = 0x88; // CPhysSurfacePropertiesAudio + public const nint m_audioParams = 0xA0; // CPhysSurfacePropertiesAudio + } + // Parent: CNmValueNode__CDefinition + // Fields count: 0 + public static class CNmBoneMaskValueNode__CDefinition { } // Parent: None // Fields count: 5 @@ -2402,6 +2687,10 @@ namespace CS2Dumper.Schemas { public const nint m_bEnableVerticalCurvedPaths = 0x134; // bool public const nint m_bEnableRootHeightDamping = 0x135; // bool } + // Parent: CNmValueNode__CDefinition + // Fields count: 0 + public static class CNmIDValueNode__CDefinition { + } // Parent: None // Fields count: 7 // @@ -2431,6 +2720,13 @@ namespace CS2Dumper.Schemas { public const nint m_bTranslationAxis = 0xC8; // bool[3] public const nint m_bScaleSpeed = 0xCB; // bool } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmControlParameterBoolNode__CDefinition { + } // Parent: None // Fields count: 18 // @@ -2565,6 +2861,15 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class CParentConstraint { } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmStateNode__TimedEvent_t { + public const nint m_ID = 0x0; // CGlobalSymbol + public const nint m_timeValue = 0x8; // float32 + } // Parent: CMotionMetricEvaluator // Fields count: 2 // @@ -2707,11 +3012,11 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class CAimMatrixUpdateNode { public const nint m_opFixedSettings = 0x70; // AimMatrixOpFixedSettings_t - public const nint m_target = 0x148; // AnimVectorSource - public const nint m_paramIndex = 0x14C; // CAnimParamHandle - public const nint m_hSequence = 0x150; // HSequence - public const nint m_bResetChild = 0x154; // bool - public const nint m_bLockWhenWaning = 0x155; // bool + public const nint m_target = 0x158; // AnimVectorSource + public const nint m_paramIndex = 0x15C; // CAnimParamHandle + public const nint m_hSequence = 0x160; // HSequence + public const nint m_bResetChild = 0x164; // bool + public const nint m_bLockWhenWaning = 0x165; // bool } // Parent: None // Fields count: 9 @@ -2739,16 +3044,18 @@ namespace CS2Dumper.Schemas { public const nint m_Args = 0x50; // KeyValues3 } // Parent: None - // Fields count: 5 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults public static class CAnimEventDefinition { public const nint m_nFrame = 0x8; // int32 - public const nint m_flCycle = 0xC; // float32 - public const nint m_EventData = 0x10; // KeyValues3 - public const nint m_sLegacyOptions = 0x20; // CBufferString - public const nint m_sEventName = 0x30; // CGlobalSymbol + public const nint m_nEndFrame = 0xC; // int32 + public const nint m_flCycle = 0x10; // float32 + public const nint m_flDuration = 0x14; // float32 + public const nint m_EventData = 0x18; // KeyValues3 + public const nint m_sLegacyOptions = 0x28; // CBufferString + public const nint m_sEventName = 0x38; // CGlobalSymbol } // Parent: None // Fields count: 5 @@ -2823,23 +3130,6 @@ namespace CS2Dumper.Schemas { public const nint m_flags = 0x44; // int32 } // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CNmGraph { - public const nint m_persistentNodeIndices = 0x0; // CUtlVector - public const nint m_instanceNodeStartOffsets = 0x18; // CUtlVector - public const nint m_instanceRequiredMemory = 0x30; // uint32 - public const nint m_instanceRequiredAlignment = 0x34; // uint32 - public const nint m_rootNodeIdx = 0x38; // int16 - public const nint m_controlParameterIDs = 0x40; // CUtlVector - public const nint m_virtualParameterIDs = 0x58; // CUtlVector - public const nint m_virtualParameterNodeIndices = 0x70; // CUtlVector - public const nint m_childGraphSlots = 0x88; // CUtlVector - public const nint m_externalGraphSlots = 0xA0; // CUtlVector - } - // Parent: None // Fields count: 6 // // Metadata: @@ -2900,6 +3190,15 @@ namespace CS2Dumper.Schemas { public static class CSpeedScaleUpdateNode { public const nint m_paramIndex = 0x68; // CAnimParamHandle } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmGraphDefinition__ChildGraphSlot_t { + public const nint m_nNodeIdx = 0x0; // int16 + public const nint m_dataSlotIdx = 0x2; // int16 + } // Parent: CModelConfigElement // Fields count: 2 // @@ -2916,6 +3215,10 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class CCurrentVelocityMetricEvaluator { } + // Parent: CNmValueNode__CDefinition + // Fields count: 0 + public static class CNmBoolValueNode__CDefinition { + } // Parent: None // Fields count: 5 // @@ -2946,6 +3249,20 @@ namespace CS2Dumper.Schemas { public const nint m_bLockToPath = 0x20; // bool } // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class AimCameraOpFixedSettings_t { + public const nint m_nChainIndex = 0x0; // int32 + public const nint m_nCameraJointIndex = 0x4; // int32 + public const nint m_nPelvisJointIndex = 0x8; // int32 + public const nint m_nClavicleLeftJointIndex = 0xC; // int32 + public const nint m_nClavicleRightJointIndex = 0x10; // int32 + public const nint m_nDepenetrationJointIndex = 0x14; // int32 + public const nint m_propJoints = 0x18; // CUtlVector + } + // Parent: None // Fields count: 2 // // Metadata: @@ -2963,20 +3280,19 @@ namespace CS2Dumper.Schemas { public const nint m_opFixedData = 0x70; // FollowAttachmentSettings_t } // Parent: CAnimComponentUpdater - // Fields count: 9 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults public static class CMovementComponentUpdater { public const nint m_motors = 0x30; // CUtlVector> public const nint m_facingDamping = 0x48; // CAnimInputDamping - public const nint m_eDefaultFacingMode = 0x58; // FacingMode - public const nint m_nDefaultMotorIndex = 0x64; // int32 - public const nint m_flDefaultRunSpeed = 0x68; // float32 - public const nint m_bMoveVarsDisabled = 0x6C; // bool - public const nint m_bNetworkPath = 0x6D; // bool - public const nint m_bNetworkFacing = 0x6E; // bool - public const nint m_paramHandles = 0x6F; // CAnimParamHandle[30] + public const nint m_nDefaultMotorIndex = 0x60; // int32 + public const nint m_flDefaultRunSpeed = 0x64; // float32 + public const nint m_bMoveVarsDisabled = 0x68; // bool + public const nint m_bNetworkPath = 0x69; // bool + public const nint m_bNetworkFacing = 0x6A; // bool + public const nint m_paramHandles = 0x6B; // CAnimParamHandle[30] } // Parent: CModelConfigElement // Fields count: 1 @@ -3011,7 +3327,7 @@ namespace CS2Dumper.Schemas { public const nint m_bIsScaleStatic = 0x32; // bool } // Parent: CBinaryUpdateNode - // Fields count: 4 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -3020,6 +3336,7 @@ namespace CS2Dumper.Schemas { public const nint m_bApplyToFootMotion = 0x90; // bool public const nint m_bApplyChannelsSeparately = 0x91; // bool public const nint m_bUseModelSpace = 0x92; // bool + public const nint m_bApplyScale = 0x93; // bool } // Parent: None // Fields count: 1 @@ -3064,13 +3381,14 @@ namespace CS2Dumper.Schemas { public static class CNmLegacyEvent { } // Parent: None - // Fields count: 2 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class CStateNodeStateData { public const nint m_pChild = 0x0; // CAnimUpdateNodeRef public const nint m_bExclusiveRootMotion = 0x0; // bitfield:1 + public const nint m_bExclusiveRootMotionFirstFrame = 0x0; // bitfield:1 } // Parent: CAnimTagBase // Fields count: 4 @@ -3079,20 +3397,29 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CFootstepLandedAnimTag { - public const nint m_FootstepType = 0x50; // FootstepLandedFootSoundType_t - public const nint m_OverrideSoundName = 0x58; // CUtlString - public const nint m_DebugAnimSourceString = 0x60; // CUtlString - public const nint m_BoneName = 0x68; // CUtlString + public const nint m_FootstepType = 0x58; // FootstepLandedFootSoundType_t + public const nint m_OverrideSoundName = 0x60; // CUtlString + public const nint m_DebugAnimSourceString = 0x68; // CUtlString + public const nint m_BoneName = 0x70; // CUtlString } // Parent: CConcreteAnimParameter - // Fields count: 2 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CEnumAnimParameter { - public const nint m_defaultValue = 0x80; // uint8 - public const nint m_enumOptions = 0x88; // CUtlVector + public const nint m_defaultValue = 0x88; // uint8 + public const nint m_enumOptions = 0x90; // CUtlVector + public const nint m_vecEnumReferenced = 0xA8; // CUtlVector + } + // Parent: CAnimTagBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CHandshakeAnimTagBase { + public const nint m_bIsDisableTag = 0x50; // bool } // Parent: None // Fields count: 1 @@ -3196,8 +3523,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CVirtualAnimParameter { - public const nint m_expressionString = 0x68; // CUtlString - public const nint m_eParamType = 0x70; // AnimParamType_t + public const nint m_expressionString = 0x70; // CUtlString + public const nint m_eParamType = 0x78; // AnimParamType_t } // Parent: None // Fields count: 4 @@ -3246,8 +3573,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CNmGraphVariation { - public const nint m_graph = 0x0; // CStrongHandle - public const nint m_dataSet = 0x8; // CStrongHandle + public const nint m_graphDefinition = 0x0; // CStrongHandle + public const nint m_dataSet = 0x8; // CNmGraphDataSet } // Parent: None // Fields count: 8 @@ -3281,6 +3608,13 @@ namespace CS2Dumper.Schemas { public const nint m_hBuffer = 0x0; // uint64 public const nint m_nBindOffsetBytes = 0x10; // uint32 } + // Parent: CNmPoseNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmExternalGraphNode__CDefinition { + } // Parent: None // Fields count: 2 // @@ -3323,10 +3657,10 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CClothSettingsAnimTag { - public const nint m_flStiffness = 0x50; // float32 - public const nint m_flEaseIn = 0x54; // float32 - public const nint m_flEaseOut = 0x58; // float32 - public const nint m_nVertexSet = 0x60; // CUtlString + public const nint m_flStiffness = 0x58; // float32 + public const nint m_flEaseIn = 0x5C; // float32 + public const nint m_flEaseOut = 0x60; // float32 + public const nint m_nVertexSet = 0x68; // CUtlString } // Parent: None // Fields count: 8 @@ -3352,6 +3686,14 @@ namespace CS2Dumper.Schemas { public const nint m_flControlPoint1 = 0x0; // float32 public const nint m_flControlPoint2 = 0x4; // float32 } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmGraphNode__CDefinition { + public const nint m_nNodeIdx = 0x8; // int16 + } // Parent: CAnimationGraphVisualizerPrimitiveBase // Fields count: 3 // @@ -3372,15 +3714,24 @@ namespace CS2Dumper.Schemas { public const nint m_nType = 0x10; // int32 } // Parent: None - // Fields count: 3 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class CTransitionUpdateData { public const nint m_srcStateIndex = 0x0; // uint8 public const nint m_destStateIndex = 0x1; // uint8 + public const nint m_nHandshakeMaskToDisableFirst = 0x0; // bitfield:7 public const nint m_bDisabled = 0x0; // bitfield:1 } + // Parent: CHandshakeAnimTagBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CMovementHandshakeAnimTag { + } // Parent: None // Fields count: 2 public static class CBoneConstraintPoseSpaceBone__Input_t { @@ -3405,7 +3756,7 @@ namespace CS2Dumper.Schemas { public const nint m_flFixedBlendWeightVals = 0x68; // float32[2] } // Parent: None - // Fields count: 8 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -3418,6 +3769,9 @@ namespace CS2Dumper.Schemas { public const nint m_rolling = 0x28; // CUtlString public const nint m_break = 0x30; // CUtlString public const nint m_strain = 0x38; // CUtlString + public const nint m_meleeImpact = 0x40; // CUtlString + public const nint m_pushOff = 0x48; // CUtlString + public const nint m_skidStop = 0x50; // CUtlString } // Parent: CAnimTagBase // Fields count: 7 @@ -3426,13 +3780,13 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CAudioAnimTag { - public const nint m_clipName = 0x50; // CUtlString - public const nint m_attachmentName = 0x58; // CUtlString - public const nint m_flVolume = 0x60; // float32 - public const nint m_bStopWhenTagEnds = 0x64; // bool - public const nint m_bStopWhenGraphEnds = 0x65; // bool - public const nint m_bPlayOnServer = 0x66; // bool - public const nint m_bPlayOnClient = 0x67; // bool + public const nint m_clipName = 0x58; // CUtlString + public const nint m_attachmentName = 0x60; // CUtlString + public const nint m_flVolume = 0x68; // float32 + public const nint m_bStopWhenTagEnds = 0x6C; // bool + public const nint m_bStopWhenGraphEnds = 0x6D; // bool + public const nint m_bPlayOnServer = 0x6E; // bool + public const nint m_bPlayOnClient = 0x6F; // bool } // Parent: CUnaryUpdateNode // Fields count: 6 @@ -3495,6 +3849,10 @@ namespace CS2Dumper.Schemas { public const nint m_componentID = 0x18; // AnimComponentID public const nint m_bSetEnabled = 0x1C; // bool } + // Parent: CNmGraphNode__CDefinition + // Fields count: 0 + public static class CNmValueNode__CDefinition { + } // Parent: None // Fields count: 3 // @@ -3794,18 +4152,22 @@ namespace CS2Dumper.Schemas { public const nint m_eScriptType = 0x50; // AnimScriptType } // Parent: None - // Fields count: 7 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults public static class CRenderGroom { - public const nint m_nSegmentsPerHairStrand = 0x0; // int32 - public const nint m_nGuideHairCount = 0x4; // int32 - public const nint m_nHairCount = 0x8; // int32 - public const nint m_nGroomGroupID = 0xC; // int32 - public const nint m_nAttachBoneIdx = 0x10; // int32 - public const nint m_hairInfoBufferData = 0x18; // CUtlBinaryBlock - public const nint m_hairs = 0x30; // CUtlVector + public const nint m_hairs = 0x0; // CUtlVector + public const nint m_hSimParamsMat = 0x20; // CStrongHandleCopyable + public const nint m_nSegmentsPerHairStrand = 0x28; // int32 + public const nint m_nGuideHairCount = 0x2C; // int32 + public const nint m_nHairCount = 0x30; // int32 + public const nint m_nGroomGroupID = 0x34; // int32 + public const nint m_nAttachBoneIdx = 0x38; // int32 + public const nint m_nAttachMeshIdx = 0x3C; // int32 + public const nint m_nAttachMeshDrawCallIdx = 0x40; // int32 + public const nint m_flSumOfAllHairLengths = 0x44; // float32 + public const nint m_bEnableSimulation = 0x48; // bool } // Parent: CBaseConstraint // Fields count: 2 @@ -3825,18 +4187,17 @@ namespace CS2Dumper.Schemas { public const nint m_surfacePropertiesList = 0x0; // CUtlVector } // Parent: None - // Fields count: 7 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults public static class RenderHairStrandInfo_t { - public const nint m_nGuideIdx = 0x0; // uint32[3] - public const nint m_nBaseTriIdx = 0xC; // uint32 - public const nint m_vGuideBarycentric = 0x10; // Vector2D - public const nint m_vBaseBarycentric = 0x18; // Vector2D - public const nint m_vRootOffset_flLengthScale = 0x20; // uint16[4] - public const nint m_nPackedBaseMeshUv = 0x28; // uint32 - public const nint m_nPad = 0x2C; // uint32 + public const nint m_nGuideHairIndices_nSurfaceTriIndex = 0x0; // uint32[2] + public const nint m_vGuideBary_vBaseBary = 0x8; // uint16[4] + public const nint m_vRootOffset_flLengthScale = 0x10; // uint16[4] + public const nint m_nPackedBaseUv = 0x18; // uint16[2] + public const nint m_nPackedSurfaceNormalOs = 0x1C; // uint32 + public const nint m_nPackedSurfaceTangentOs = 0x20; // uint32 } // Parent: CLeafUpdateNode // Fields count: 5 @@ -3850,6 +4211,10 @@ namespace CS2Dumper.Schemas { public const nint m_valueSource = 0x84; // AnimValueSource public const nint m_paramIndex = 0x88; // CAnimParamHandle } + // Parent: CNmValueNode__CDefinition + // Fields count: 0 + public static class CNmFloatValueNode__CDefinition { + } // Parent: None // Fields count: 3 // @@ -3931,10 +4296,10 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CFloatAnimParameter { - public const nint m_fDefaultValue = 0x78; // float32 - public const nint m_fMinValue = 0x7C; // float32 - public const nint m_fMaxValue = 0x80; // float32 - public const nint m_bInterpolate = 0x84; // bool + public const nint m_fDefaultValue = 0x80; // float32 + public const nint m_fMinValue = 0x84; // float32 + public const nint m_fMaxValue = 0x88; // float32 + public const nint m_bInterpolate = 0x8C; // bool } // Parent: None // Fields count: 2 @@ -3988,15 +4353,6 @@ namespace CS2Dumper.Schemas { public const nint m_list = 0x0; // CUtlHashtable } // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CNmGraph__ChildGraphSlot_t { - public const nint m_nNodeIdx = 0x0; // int16 - public const nint m_dataSlotIdx = 0x2; // int16 - } - // Parent: None // Fields count: 14 // // Metadata: @@ -4153,6 +4509,10 @@ namespace CS2Dumper.Schemas { public const nint m_bIsEndState = 0x0; // bitfield:1 public const nint m_bIsPassthrough = 0x0; // bitfield:1 } + // Parent: CNmValueNode__CDefinition + // Fields count: 0 + public static class CNmTargetValueNode__CDefinition { + } // Parent: CBaseConstraint // Fields count: 0 // @@ -4179,6 +4539,16 @@ namespace CS2Dumper.Schemas { public const nint m_bApplyRotation = 0x97; // bool public const nint m_bLimitOnly = 0x98; // bool } + // Parent: CNmPoseNode__CDefinition + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmLayerBlendNode__CDefinition { + public const nint m_nBaseNodeIdx = 0x10; // int16 + public const nint m_bOnlySampleBaseRootMotion = 0x12; // bool + public const nint m_layerDefinition = 0x18; // CUtlLeanVectorFixedGrowable + } // Parent: None // Fields count: 2 // @@ -4355,7 +4725,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CBoolAnimParameter { - public const nint m_bDefaultValue = 0x78; // bool + public const nint m_bDefaultValue = 0x80; // bool } // Parent: CAnimTagBase // Fields count: 6 @@ -4364,12 +4734,12 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CRagdollAnimTag { - public const nint m_nPoseControl = 0x50; // AnimPoseControl - public const nint m_flFrequency = 0x54; // float32 - public const nint m_flDampingRatio = 0x58; // float32 - public const nint m_flDecayDuration = 0x5C; // float32 - public const nint m_flDecayBias = 0x60; // float32 - public const nint m_bDestroy = 0x64; // bool + public const nint m_nPoseControl = 0x58; // AnimPoseControl + public const nint m_flFrequency = 0x5C; // float32 + public const nint m_flDampingRatio = 0x60; // float32 + public const nint m_flDecayDuration = 0x64; // float32 + public const nint m_flDecayBias = 0x68; // float32 + public const nint m_bDestroy = 0x6C; // bool } // Parent: None // Fields count: 2 @@ -4380,6 +4750,15 @@ namespace CS2Dumper.Schemas { public const nint m_name = 0x18; // CUtlString public const nint m_id = 0x20; // AnimNodeID } + // Parent: CNmPoseNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmStateMachineNode__CDefinition { + public const nint m_stateDefinition = 0x10; // CUtlLeanVectorFixedGrowable + public const nint m_nDefaultStateIndex = 0x130; // int16 + } // Parent: CAnimTagBase // Fields count: 2 // @@ -4387,8 +4766,8 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CBodyGroupAnimTag { - public const nint m_nPriority = 0x50; // int32 - public const nint m_bodyGroupSettings = 0x58; // CUtlVector + public const nint m_nPriority = 0x58; // int32 + public const nint m_bodyGroupSettings = 0x60; // CUtlVector } // Parent: None // Fields count: 1 @@ -4399,6 +4778,14 @@ namespace CS2Dumper.Schemas { public static class AnimParamID { public const nint m_id = 0x0; // uint32 } + // Parent: CNmPoseNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmChildGraphNode__CDefinition { + public const nint m_nChildGraphIdx = 0x10; // int16 + } // Parent: None // Fields count: 2 // @@ -4408,6 +4795,14 @@ namespace CS2Dumper.Schemas { public const nint m_processingType = 0x0; // AnimationProcessingType_t public const nint m_elems = 0x8; // CUtlVector } + // Parent: CNmIDValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmVirtualParameterIDNode__CDefinition { + public const nint m_nChildNodeIdx = 0x10; // int16 + } // Parent: None // Fields count: 5 // @@ -4492,6 +4887,13 @@ namespace CS2Dumper.Schemas { public const nint m_blendItems = 0x28; // CUtlVector public const nint m_nParamIndex = 0x40; // int32 } + // Parent: CNmTargetValueNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmControlParameterTargetNode__CDefinition { + } // Parent: None // Fields count: 2 // @@ -4526,6 +4928,14 @@ namespace CS2Dumper.Schemas { public const nint m_bOverrideMassCenter = 0x90; // bool public const nint m_vMassCenterOverride = 0x94; // Vector } + // Parent: CHandshakeAnimTagBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CTaskHandshakeAnimTag { + } // Parent: CUnaryUpdateNode // Fields count: 13 // @@ -4547,7 +4957,7 @@ namespace CS2Dumper.Schemas { public const nint m_bTurnToFace = 0xA4; // bool } // Parent: None - // Fields count: 8 + // Fields count: 13 // // Metadata: // MGetKV3ClassDefaults @@ -4556,10 +4966,15 @@ namespace CS2Dumper.Schemas { public const nint m_damping = 0x80; // CAnimInputDamping public const nint m_poseCacheHandles = 0x90; // CPoseHandle[10] public const nint m_eBlendMode = 0xB8; // AimMatrixBlendMode - public const nint m_fAngleIncrement = 0xBC; // float32 - public const nint m_nSequenceMaxFrame = 0xC0; // int32 - public const nint m_nBoneMaskIndex = 0xC4; // int32 - public const nint m_bTargetIsPosition = 0xC8; // bool + public const nint m_flMaxYawAngle = 0xBC; // float32 + public const nint m_flMaxPitchAngle = 0xC0; // float32 + public const nint m_nSequenceMaxFrame = 0xC4; // int32 + public const nint m_nBoneMaskIndex = 0xC8; // int32 + public const nint m_bTargetIsPosition = 0xCC; // bool + public const nint m_bUseBiasAndClamp = 0xCD; // bool + public const nint m_flBiasAndClampYawOffset = 0xD0; // float32 + public const nint m_flBiasAndClampPitchOffset = 0xD4; // float32 + public const nint m_biasAndClampBlendCurve = 0xD8; // CBlendCurve } // Parent: CAnimComponentUpdater // Fields count: 1 @@ -4599,10 +5014,10 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CMaterialAttributeAnimTag { - public const nint m_AttributeName = 0x50; // CUtlString - public const nint m_AttributeType = 0x58; // MatterialAttributeTagType_t - public const nint m_flValue = 0x5C; // float32 - public const nint m_Color = 0x60; // Color + public const nint m_AttributeName = 0x58; // CUtlString + public const nint m_AttributeType = 0x60; // MatterialAttributeTagType_t + public const nint m_flValue = 0x64; // float32 + public const nint m_Color = 0x68; // Color } // Parent: CNmEvent // Fields count: 1 @@ -4663,6 +5078,24 @@ namespace CS2Dumper.Schemas { public const nint m_flFadeInTime = 0x0; // float32 public const nint m_flFadeOutTime = 0x4; // float32 } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmVirtualParameterBoolNode__CDefinition { + public const nint m_nChildNodeIdx = 0x10; // int16 + } + // Parent: CUnaryUpdateNode + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFollowTargetUpdateNode { + public const nint m_opFixedData = 0x68; // FollowTargetOpFixedSettings_t + public const nint m_hParameterPosition = 0x80; // CAnimParamHandle + public const nint m_hParameterOrientation = 0x82; // CAnimParamHandle + } // Parent: CAnimComponentUpdater // Fields count: 1 // @@ -4758,15 +5191,6 @@ namespace CS2Dumper.Schemas { public const nint m_sampleToConfig = 0xE8; // CUtlVector public const nint m_hIsActiveScript = 0x100; // AnimScriptHandle } - // Parent: CUnaryUpdateNode - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSetFacingUpdateNode { - public const nint m_facingMode = 0x68; // FacingMode - public const nint m_bResetChild = 0x6C; // bool - } // Parent: None // Fields count: 3 // @@ -4777,6 +5201,26 @@ namespace CS2Dumper.Schemas { public const nint m_startTime = 0x8; // NmPercent_t public const nint m_duration = 0xC; // NmPercent_t } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmTarget { + public const nint m_transform = 0x0; // CTransform + public const nint m_boneID = 0x20; // CGlobalSymbol + public const nint m_bIsBoneTarget = 0x28; // bool + public const nint m_bIsUsingBoneSpaceOffsets = 0x29; // bool + public const nint m_bHasOffsets = 0x2A; // bool + public const nint m_bIsSet = 0x2B; // bool + } + // Parent: CNmIDValueNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmControlParameterIDNode__CDefinition { + } // Parent: CUnaryUpdateNode // Fields count: 5 // diff --git a/output/animationsystem.dll.hpp b/output/animationsystem.dll.hpp index ef26854..08f8062 100644 --- a/output/animationsystem.dll.hpp +++ b/output/animationsystem.dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 01:29:07.135665300 UTC +// 2024-05-24 01:30:25.777667800 UTC #pragma once @@ -8,8 +8,8 @@ namespace cs2_dumper { namespace schemas { // Module: animationsystem.dll - // Classes count: 362 - // Enums count: 70 + // Classes count: 401 + // Enums count: 77 namespace animationsystem_dll { // Alignment: 4 // Members count: 17 @@ -75,13 +75,14 @@ namespace cs2_dumper { SOLVEIKCHAINANIMNODEDEBUGSETTING_Left = 0x6 }; // Alignment: 1 - // Members count: 5 + // Members count: 6 enum class MovementGait_t : uint8_t { eInvalid = 0xFFFFFFFFFFFFFFFF, - eWalk = 0x0, - eJog = 0x1, - eRun = 0x2, - eSprint = 0x3 + eSlow = 0x0, + eMedium = 0x1, + eFast = 0x2, + eVeryFast = 0x3, + eCount = 0x4 }; // Alignment: 4 // Members count: 3 @@ -97,6 +98,33 @@ namespace cs2_dumper { FLAG_LEVEL_COLLISION = 0x10, FLAG_IGNORE_SCALE_OBSOLETE_DO_NOT_USE = 0x20 }; + // Alignment: 1 + // Members count: 23 + enum class NmEasingOperation_t : uint8_t { + Linear = 0x0, + InQuad = 0x1, + OutQuad = 0x2, + InOutQuad = 0x3, + InCubic = 0x4, + OutCubic = 0x5, + InOutCubic = 0x6, + InQuart = 0x7, + OutQuart = 0x8, + InOutQuart = 0x9, + InQuint = 0xA, + OutQuint = 0xB, + InOutQuint = 0xC, + InSine = 0xD, + OutSine = 0xE, + InOutSine = 0xF, + InExpo = 0x10, + OutExpo = 0x11, + InOutExpo = 0x12, + InCirc = 0x13, + OutCirc = 0x14, + InOutCirc = 0x15, + None = 0x16 + }; // Alignment: 4 // Members count: 2 enum class MatterialAttributeTagType_t : uint32_t { @@ -188,6 +216,19 @@ namespace cs2_dumper { ANIMPARAM_GLOBALSYMBOL = 0x7, ANIMPARAM_COUNT = 0x8 }; + // Alignment: 1 + // Members count: 9 + enum class NmEasingFunction_t : uint8_t { + Linear = 0x0, + Quad = 0x1, + Cubic = 0x2, + Quart = 0x3, + Quint = 0x4, + Sine = 0x5, + Expo = 0x6, + Circ = 0x7, + Back = 0x8 + }; // Alignment: 4 // Members count: 3 enum class IKTargetSource : uint32_t { @@ -257,45 +298,44 @@ namespace cs2_dumper { POSETYPE_INVALID = 0xFF }; // Alignment: 4 - // Members count: 37 + // Members count: 36 enum class AnimValueSource : uint32_t { MoveHeading = 0x0, MoveSpeed = 0x1, ForwardSpeed = 0x2, StrafeSpeed = 0x3, FacingHeading = 0x4, - ManualFacingHeading = 0x5, - LookHeading = 0x6, - LookPitch = 0x7, - LookDistance = 0x8, - Parameter = 0x9, - WayPointHeading = 0xA, - WayPointDistance = 0xB, - BoundaryRadius = 0xC, - TargetMoveHeading = 0xD, - TargetMoveSpeed = 0xE, - AccelerationHeading = 0xF, - AccelerationSpeed = 0x10, - SlopeHeading = 0x11, - SlopeAngle = 0x12, - SlopePitch = 0x13, - SlopeYaw = 0x14, - GoalDistance = 0x15, - AccelerationLeftRight = 0x16, - AccelerationFrontBack = 0x17, - RootMotionSpeed = 0x18, - RootMotionTurnSpeed = 0x19, - MoveHeadingRelativeToLookHeading = 0x1A, - MaxMoveSpeed = 0x1B, - FingerCurl_Thumb = 0x1C, - FingerCurl_Index = 0x1D, - FingerCurl_Middle = 0x1E, - FingerCurl_Ring = 0x1F, - FingerCurl_Pinky = 0x20, - FingerSplay_Thumb_Index = 0x21, - FingerSplay_Index_Middle = 0x22, - FingerSplay_Middle_Ring = 0x23, - FingerSplay_Ring_Pinky = 0x24 + LookHeading = 0x5, + LookPitch = 0x6, + LookDistance = 0x7, + Parameter = 0x8, + WayPointHeading = 0x9, + WayPointDistance = 0xA, + BoundaryRadius = 0xB, + TargetMoveHeading = 0xC, + TargetMoveSpeed = 0xD, + AccelerationHeading = 0xE, + AccelerationSpeed = 0xF, + SlopeHeading = 0x10, + SlopeAngle = 0x11, + SlopePitch = 0x12, + SlopeYaw = 0x13, + GoalDistance = 0x14, + AccelerationLeftRight = 0x15, + AccelerationFrontBack = 0x16, + RootMotionSpeed = 0x17, + RootMotionTurnSpeed = 0x18, + MoveHeadingRelativeToLookHeading = 0x19, + MaxMoveSpeed = 0x1A, + FingerCurl_Thumb = 0x1B, + FingerCurl_Index = 0x1C, + FingerCurl_Middle = 0x1D, + FingerCurl_Ring = 0x1E, + FingerCurl_Pinky = 0x1F, + FingerSplay_Thumb_Index = 0x20, + FingerSplay_Index_Middle = 0x21, + FingerSplay_Middle_Ring = 0x22, + FingerSplay_Ring_Pinky = 0x23 }; // Alignment: 4 // Members count: 2 @@ -357,6 +397,14 @@ namespace cs2_dumper { STATETAGBEHAVIOR_FIRE_ON_ENTER_AND_EXIT = 0x3 }; // Alignment: 1 + // Members count: 4 + enum class NmRootMotionBlendMode_t : uint8_t { + Blend = 0x0, + Additive = 0x1, + IgnoreSource = 0x2, + IgnoreTarget = 0x3 + }; + // Alignment: 1 // Members count: 6 enum class NmFootPhaseCondition_t : uint8_t { LeftFootDown = 0x0, @@ -400,6 +448,13 @@ namespace cs2_dumper { MORPH_BUNDLE_TYPE_NORMAL_WRINKLE = 0x2, MORPH_BUNDLE_TYPE_COUNT = 0x3 }; + // Alignment: 1 + // Members count: 3 + enum class NmPoseBlendMode_t : uint8_t { + Overlay = 0x0, + Additive = 0x1, + GlobalSpace = 0x2 + }; // Alignment: 4 // Members count: 5 enum class ResetCycleOption : uint32_t { @@ -418,6 +473,19 @@ namespace cs2_dumper { OneBone_Translate = 0x3 }; // Alignment: 1 + // Members count: 9 + enum class NmGraphValueType_t : uint8_t { + Unknown = 0x0, + Bool = 0x1, + ID = 0x2, + Float = 0x3, + Vector = 0x4, + Target = 0x5, + BoneMask = 0x6, + Pose = 0x7, + Special = 0x8 + }; + // Alignment: 1 // Members count: 4 enum class NmFootPhase_t : uint8_t { LeftFootDown = 0x0, @@ -534,6 +602,14 @@ namespace cs2_dumper { One = 0x2 }; // Alignment: 4 + // Members count: 4 + enum class HandshakeTagType_t : uint32_t { + eInvalid = 0xFFFFFFFFFFFFFFFF, + eTask = 0x0, + eMovement = 0x1, + eCount = 0x2 + }; + // Alignment: 4 // Members count: 18 enum class ParticleAttachment_t : uint32_t { PATTACH_INVALID = 0xFFFFFFFFFFFFFFFF, @@ -562,6 +638,18 @@ namespace cs2_dumper { ForceEnable = 0x1, ForceDisable = 0x2 }; + // Alignment: 1 + // Members count: 8 + enum class CNmTransitionNode__TransitionOptions_t : uint8_t { + None = 0x0, + ClampDuration = 0x1, + Synchronized = 0x2, + MatchSourceTime = 0x4, + MatchSyncEventIndex = 0x8, + MatchSyncEventID = 0x10, + MatchSyncEventPercentage = 0x20, + PreferClosestSyncEventID = 0x40 + }; // Alignment: 4 // Members count: 3 enum class VPhysXJoint_t__Flags_t : uint32_t { @@ -576,12 +664,14 @@ namespace cs2_dumper { MagnitudeOnly = 0x1, DirectionAndMagnitude = 0x2 }; - // Alignment: 4 - // Members count: 3 - enum class FacingMode : uint32_t { - FacingMode_Manual = 0x0, - FacingMode_Path = 0x1, - FacingMode_LookTarget = 0x2 + // Alignment: 1 + // Members count: 5 + enum class FacingMode : uint8_t { + FacingMode_Invalid = 0x0, + FacingMode_Manual = 0x1, + FacingMode_Path = 0x2, + FacingMode_LookTarget = 0x3, + FacingMode_ManualPosition = 0x4 }; // Alignment: 4 // Members count: 4 @@ -623,7 +713,7 @@ namespace cs2_dumper { IterateRandom = 0x3 }; // Alignment: 4 - // Members count: 13 + // Members count: 14 enum class AnimVectorSource : uint32_t { MoveDirection = 0x0, FacingDirection = 0x1, @@ -637,7 +727,8 @@ namespace cs2_dumper { LookTarget_WorldSpace = 0x9, WayPointPosition = 0xA, GoalPosition = 0xB, - RootMotionVelocity = 0xC + RootMotionVelocity = 0xC, + ManualTarget_WorldSpace = 0xD }; // Alignment: 4 // Members count: 4 @@ -708,17 +799,18 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flSlowDownStrength = 0x68; // float32 } // Parent: None - // Fields count: 6 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults namespace CAnimParameterBase { constexpr std::ptrdiff_t m_name = 0x18; // CGlobalSymbol - constexpr std::ptrdiff_t m_group = 0x20; // CUtlString - constexpr std::ptrdiff_t m_id = 0x28; // AnimParamID - constexpr std::ptrdiff_t m_componentName = 0x40; // CUtlString - constexpr std::ptrdiff_t m_bNetworkingRequested = 0x60; // bool - constexpr std::ptrdiff_t m_bIsReferenced = 0x61; // bool + constexpr std::ptrdiff_t m_sComment = 0x20; // CUtlString + constexpr std::ptrdiff_t m_group = 0x28; // CUtlString + constexpr std::ptrdiff_t m_id = 0x30; // AnimParamID + constexpr std::ptrdiff_t m_componentName = 0x48; // CUtlString + constexpr std::ptrdiff_t m_bNetworkingRequested = 0x68; // bool + constexpr std::ptrdiff_t m_bIsReferenced = 0x69; // bool } // Parent: CAnimTagBase // Fields count: 1 @@ -727,7 +819,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CSequenceFinishedAnimTag { - constexpr std::ptrdiff_t m_sequenceName = 0x50; // CUtlString + constexpr std::ptrdiff_t m_sequenceName = 0x58; // CUtlString } // Parent: None // Fields count: 6 @@ -763,9 +855,9 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CIntAnimParameter { - constexpr std::ptrdiff_t m_defaultValue = 0x78; // int32 - constexpr std::ptrdiff_t m_minValue = 0x7C; // int32 - constexpr std::ptrdiff_t m_maxValue = 0x80; // int32 + constexpr std::ptrdiff_t m_defaultValue = 0x80; // int32 + constexpr std::ptrdiff_t m_minValue = 0x84; // int32 + constexpr std::ptrdiff_t m_maxValue = 0x88; // int32 } // Parent: CNmEvent // Fields count: 1 @@ -946,6 +1038,38 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_duration = 0x9C; // float32 constexpr std::ptrdiff_t m_bLoop = 0xA0; // bool } + // Parent: CNmPoseNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmPassthroughNode__CDefinition { + constexpr std::ptrdiff_t m_nChildNodeIdx = 0x10; // int16 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmGraphDefinition__ExternalGraphSlot_t { + constexpr std::ptrdiff_t m_nNodeIdx = 0x0; // int16 + constexpr std::ptrdiff_t m_slotID = 0x8; // CGlobalSymbol + } + // Parent: CUnaryUpdateNode + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAimCameraUpdateNode { + constexpr std::ptrdiff_t m_hParameterPosition = 0x68; // CAnimParamHandle + constexpr std::ptrdiff_t m_hParameterOrientation = 0x6A; // CAnimParamHandle + constexpr std::ptrdiff_t m_hParameterSpineRotationWeight = 0x6C; // CAnimParamHandle + constexpr std::ptrdiff_t m_hParameterPelvisOffset = 0x6E; // CAnimParamHandle + constexpr std::ptrdiff_t m_hParameterUseIK = 0x70; // CAnimParamHandle + constexpr std::ptrdiff_t m_hParameterWeaponDepenetrationDistance = 0x72; // CAnimParamHandle + constexpr std::ptrdiff_t m_hParameterCameraClearanceDistance = 0x74; // CAnimParamHandle + constexpr std::ptrdiff_t m_opFixedSettings = 0x78; // AimCameraOpFixedSettings_t + } // Parent: None // Fields count: 11 // @@ -1027,16 +1151,21 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flHipDipImpactScale = 0x3C; // float32 constexpr std::ptrdiff_t m_flHipDipDelay = 0x40; // float32 } + // Parent: CNmGraphNode__CDefinition + // Fields count: 0 + namespace CNmPoseNode__CDefinition { + } // Parent: None - // Fields count: 4 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults namespace CAnimTagBase { constexpr std::ptrdiff_t m_name = 0x18; // CGlobalSymbol - constexpr std::ptrdiff_t m_group = 0x20; // CGlobalSymbol - constexpr std::ptrdiff_t m_tagID = 0x28; // AnimTagID - constexpr std::ptrdiff_t m_bIsReferenced = 0x40; // bool + constexpr std::ptrdiff_t m_sComment = 0x20; // CUtlString + constexpr std::ptrdiff_t m_group = 0x28; // CGlobalSymbol + constexpr std::ptrdiff_t m_tagID = 0x30; // AnimTagID + constexpr std::ptrdiff_t m_bIsReferenced = 0x48; // bool } // Parent: None // Fields count: 7 @@ -1061,6 +1190,10 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nEntIndex = 0x110; // int32 constexpr std::ptrdiff_t m_modelName = 0x118; // CUtlString } + // Parent: CNmValueNode__CDefinition + // Fields count: 0 + namespace CNmVectorValueNode__CDefinition { + } // Parent: None // Fields count: 2 // @@ -1077,6 +1210,14 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace CAnimGraphSettingsGroup { } + // Parent: CNmTargetValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmVirtualParameterTargetNode__CDefinition { + constexpr std::ptrdiff_t m_nChildNodeIdx = 0x10; // int16 + } // Parent: None // Fields count: 5 // @@ -1096,8 +1237,18 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CVectorAnimParameter { - constexpr std::ptrdiff_t m_defaultValue = 0x78; // Vector - constexpr std::ptrdiff_t m_bInterpolate = 0x84; // bool + constexpr std::ptrdiff_t m_defaultValue = 0x80; // Vector + constexpr std::ptrdiff_t m_bInterpolate = 0x8C; // bool + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmStateMachineNode__StateDefinition_t { + constexpr std::ptrdiff_t m_nStateNodeIdx = 0x0; // int16 + constexpr std::ptrdiff_t m_entryConditionNodeIdx = 0x2; // int16 + constexpr std::ptrdiff_t m_transitionDefinition = 0x8; // CUtlLeanVectorFixedGrowable } // Parent: CUnaryUpdateNode // Fields count: 4 @@ -1119,6 +1270,24 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_index = 0x0; // int32 constexpr std::ptrdiff_t m_weight = 0x4; // float32 } + // Parent: CNmPoseNode__CDefinition + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmTransitionNode__CDefinition { + constexpr std::ptrdiff_t m_targetCNmStateNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_durationOverrideNodeIdx = 0x12; // int16 + constexpr std::ptrdiff_t m_syncEventOffsetOverrideNodeIdx = 0x14; // int16 + constexpr std::ptrdiff_t m_startBoneMaskNodeIdx = 0x16; // int16 + constexpr std::ptrdiff_t m_flDuration = 0x18; // float32 + constexpr std::ptrdiff_t m_boneMaskBlendInTimePercentage = 0x1C; // NmPercent_t + constexpr std::ptrdiff_t m_syncEventOffset = 0x20; // float32 + constexpr std::ptrdiff_t m_transitionOptions = 0x24; // CNmTransitionNode::TransitionOptions_t + constexpr std::ptrdiff_t m_targetSyncIDNodeIdx = 0x26; // int16 + constexpr std::ptrdiff_t m_blendWeightEasing = 0x28; // NmEasingOperation_t + constexpr std::ptrdiff_t m_rootMotionBlend = 0x29; // NmRootMotionBlendMode_t + } // Parent: None // Fields count: 7 // @@ -1316,6 +1485,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bZ = 0x36; // bool constexpr std::ptrdiff_t m_eType = 0x38; // int32 } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmVirtualParameterFloatNode__CDefinition { + constexpr std::ptrdiff_t m_nChildNodeIdx = 0x10; // int16 + } // Parent: None // Fields count: 8 // @@ -1404,6 +1581,13 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_ElementName = 0x8; // CUtlString constexpr std::ptrdiff_t m_NestedElements = 0x10; // CUtlVector } + // Parent: CNmVectorValueNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmControlParameterVectorNode__CDefinition { + } // Parent: None // Fields count: 10 // @@ -1464,6 +1648,20 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_embeddedKeyvalues = 0x130; // CUtlString } // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmGraphDefinition { + constexpr std::ptrdiff_t m_persistentNodeIndices = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_nRootNodeIdx = 0x18; // int16 + constexpr std::ptrdiff_t m_controlParameterIDs = 0x20; // CUtlVector + constexpr std::ptrdiff_t m_virtualParameterIDs = 0x38; // CUtlVector + constexpr std::ptrdiff_t m_virtualParameterNodeIndices = 0x50; // CUtlVector + constexpr std::ptrdiff_t m_childGraphSlots = 0x68; // CUtlVector + constexpr std::ptrdiff_t m_externalGraphSlots = 0x80; // CUtlVector + } + // Parent: None // Fields count: 15 // // Metadata: @@ -1590,6 +1788,14 @@ namespace cs2_dumper { namespace CModelConfigElement_SetMaterialGroupOnAttachedModels { constexpr std::ptrdiff_t m_MaterialGroupName = 0x48; // CUtlString } + // Parent: CNmBoneMaskValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmVirtualParameterBoneMaskNode__CDefinition { + constexpr std::ptrdiff_t m_nChildNodeIdx = 0x10; // int16 + } // Parent: CUnaryUpdateNode // Fields count: 2 // @@ -1675,7 +1881,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CFootFallAnimTag { - constexpr std::ptrdiff_t m_foot = 0x50; // FootFallTagFoot_t + constexpr std::ptrdiff_t m_foot = 0x58; // FootFallTagFoot_t } // Parent: None // Fields count: 12 @@ -1683,18 +1889,18 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CMaterialDrawDescriptor { - constexpr std::ptrdiff_t m_nPrimitiveType = 0x0; // RenderPrimitiveType_t - constexpr std::ptrdiff_t m_nBaseVertex = 0x4; // int32 - constexpr std::ptrdiff_t m_nVertexCount = 0x8; // int32 - constexpr std::ptrdiff_t m_nStartIndex = 0xC; // int32 - constexpr std::ptrdiff_t m_nIndexCount = 0x10; // int32 - constexpr std::ptrdiff_t m_flUvDensity = 0x14; // float32 - constexpr std::ptrdiff_t m_vTintColor = 0x18; // Vector - constexpr std::ptrdiff_t m_flAlpha = 0x24; // float32 - constexpr std::ptrdiff_t m_nFirstMeshlet = 0x2C; // uint32 - constexpr std::ptrdiff_t m_nNumMeshlets = 0x30; // uint16 + constexpr std::ptrdiff_t m_flUvDensity = 0x0; // float32 + constexpr std::ptrdiff_t m_vTintColor = 0x4; // Vector + constexpr std::ptrdiff_t m_flAlpha = 0x10; // float32 + constexpr std::ptrdiff_t m_nFirstMeshlet = 0x18; // uint32 + constexpr std::ptrdiff_t m_nNumMeshlets = 0x1C; // uint16 + constexpr std::ptrdiff_t m_nPrimitiveType = 0x20; // RenderPrimitiveType_t + constexpr std::ptrdiff_t m_nBaseVertex = 0x24; // int32 + constexpr std::ptrdiff_t m_nVertexCount = 0x28; // int32 + constexpr std::ptrdiff_t m_nStartIndex = 0x2C; // int32 + constexpr std::ptrdiff_t m_nIndexCount = 0x30; // int32 constexpr std::ptrdiff_t m_indexBuffer = 0xB8; // CRenderBufferBinding - constexpr std::ptrdiff_t m_material = 0xE0; // CStrongHandle + constexpr std::ptrdiff_t m_material = 0xD8; // CStrongHandle } // Parent: None // Fields count: 7 @@ -1740,6 +1946,31 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nCentroids = 0x18; // int32 constexpr std::ptrdiff_t m_nDimensions = 0x1C; // int32 } + // Parent: CNmPoseNode__CDefinition + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmStateNode__CDefinition { + constexpr std::ptrdiff_t m_nChildNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_entryEvents = 0x18; // CUtlLeanVectorFixedGrowable + constexpr std::ptrdiff_t m_executeEvents = 0x38; // CUtlLeanVectorFixedGrowable + constexpr std::ptrdiff_t m_exitEvents = 0x58; // CUtlLeanVectorFixedGrowable + constexpr std::ptrdiff_t m_timedRemainingEvents = 0x78; // CUtlLeanVectorFixedGrowable + constexpr std::ptrdiff_t m_timedElapsedEvents = 0x90; // CUtlLeanVectorFixedGrowable + constexpr std::ptrdiff_t m_nLayerWeightNodeIdx = 0xA8; // int16 + constexpr std::ptrdiff_t m_nLayerRootMotionWeightNodeIdx = 0xAA; // int16 + constexpr std::ptrdiff_t m_nLayerBoneMaskNodeIdx = 0xAC; // int16 + constexpr std::ptrdiff_t m_bIsOffState = 0xAE; // bool + } + // Parent: CNmVectorValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmVirtualParameterVectorNode__CDefinition { + constexpr std::ptrdiff_t m_nChildNodeIdx = 0x10; // int16 + } // Parent: CMotionMetricEvaluator // Fields count: 1 // @@ -1796,15 +2027,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - namespace CNmGraph__ExternalGraphSlot_t { - constexpr std::ptrdiff_t m_nNodeIdx = 0x0; // int16 - constexpr std::ptrdiff_t m_slotID = 0x8; // CGlobalSymbol - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace NmCompressionSettings_t__QuantizationRange_t { constexpr std::ptrdiff_t m_flRangeStart = 0x0; // float32 constexpr std::ptrdiff_t m_flRangeLength = 0x4; // float32 @@ -1921,6 +2143,13 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_slaves = 0x40; // CUtlVector constexpr std::ptrdiff_t m_targets = 0x58; // CUtlVector } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmControlParameterFloatNode__CDefinition { + } // Parent: None // Fields count: 6 // @@ -1934,18 +2163,30 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flDuration = 0x34; // float32 constexpr std::ptrdiff_t m_bUseCustomDuration = 0x38; // bool } + // Parent: CNmPoseNode__CDefinition + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmClipNode__CDefinition { + constexpr std::ptrdiff_t m_nPlayInReverseValueNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_nResetTimeValueNodeIdx = 0x12; // int16 + constexpr std::ptrdiff_t m_bSampleRootMotion = 0x14; // bool + constexpr std::ptrdiff_t m_bAllowLooping = 0x15; // bool + constexpr std::ptrdiff_t m_nDataSlotIdx = 0x16; // int16 + } // Parent: CAnimParameterBase // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults namespace CConcreteAnimParameter { - constexpr std::ptrdiff_t m_previewButton = 0x68; // AnimParamButton_t - constexpr std::ptrdiff_t m_eNetworkSetting = 0x6C; // AnimParamNetworkSetting - constexpr std::ptrdiff_t m_bUseMostRecentValue = 0x70; // bool - constexpr std::ptrdiff_t m_bAutoReset = 0x71; // bool - constexpr std::ptrdiff_t m_bGameWritable = 0x72; // bool - constexpr std::ptrdiff_t m_bGraphWritable = 0x73; // bool + constexpr std::ptrdiff_t m_previewButton = 0x70; // AnimParamButton_t + constexpr std::ptrdiff_t m_eNetworkSetting = 0x74; // AnimParamNetworkSetting + constexpr std::ptrdiff_t m_bUseMostRecentValue = 0x78; // bool + constexpr std::ptrdiff_t m_bAutoReset = 0x79; // bool + constexpr std::ptrdiff_t m_bGameWritable = 0x7A; // bool + constexpr std::ptrdiff_t m_bGraphWritable = 0x7B; // bool } // Parent: CModelConfigElement // Fields count: 2 @@ -2051,6 +2292,21 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_activityArray = 0x28; // CUtlVector } // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmLayerBlendNode__LayerDefinition_t { + constexpr std::ptrdiff_t m_nInputNodeIdx = 0x0; // int16 + constexpr std::ptrdiff_t m_nWeightValueNodeIdx = 0x2; // int16 + constexpr std::ptrdiff_t m_nBoneMaskValueNodeIdx = 0x4; // int16 + constexpr std::ptrdiff_t m_nRootMotionWeightValueNodeIdx = 0x6; // int16 + constexpr std::ptrdiff_t m_bIsSynchronized = 0x8; // bool + constexpr std::ptrdiff_t m_bIgnoreEvents = 0x9; // bool + constexpr std::ptrdiff_t m_bIsStateMachineLayer = 0xA; // bool + constexpr std::ptrdiff_t m_blendMode = 0xB; // NmPoseBlendMode_t + } + // Parent: None // Fields count: 4 // // Metadata: @@ -2118,7 +2374,18 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CSymbolAnimParameter { - constexpr std::ptrdiff_t m_defaultValue = 0x78; // CGlobalSymbol + constexpr std::ptrdiff_t m_defaultValue = 0x80; // CGlobalSymbol + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmStateMachineNode__TransitionDefinition_t { + constexpr std::ptrdiff_t m_nTargetStateIdx = 0x0; // int16 + constexpr std::ptrdiff_t m_nConditionNodeIdx = 0x2; // int16 + constexpr std::ptrdiff_t m_nTransitionNodeIdx = 0x4; // int16 + constexpr std::ptrdiff_t m_bCanBeForced = 0x6; // bool } // Parent: None // Fields count: 1 @@ -2167,16 +2434,16 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CParticleAnimTag { - constexpr std::ptrdiff_t m_hParticleSystem = 0x50; // CStrongHandle - constexpr std::ptrdiff_t m_particleSystemName = 0x58; // CUtlString - constexpr std::ptrdiff_t m_configName = 0x60; // CUtlString - constexpr std::ptrdiff_t m_bDetachFromOwner = 0x68; // bool - constexpr std::ptrdiff_t m_bStopWhenTagEnds = 0x69; // bool - constexpr std::ptrdiff_t m_bTagEndStopIsInstant = 0x6A; // bool - constexpr std::ptrdiff_t m_attachmentName = 0x70; // CUtlString - constexpr std::ptrdiff_t m_attachmentType = 0x78; // ParticleAttachment_t - constexpr std::ptrdiff_t m_attachmentCP1Name = 0x80; // CUtlString - constexpr std::ptrdiff_t m_attachmentCP1Type = 0x88; // ParticleAttachment_t + constexpr std::ptrdiff_t m_hParticleSystem = 0x58; // CStrongHandle + constexpr std::ptrdiff_t m_particleSystemName = 0x60; // CUtlString + constexpr std::ptrdiff_t m_configName = 0x68; // CUtlString + constexpr std::ptrdiff_t m_bDetachFromOwner = 0x70; // bool + constexpr std::ptrdiff_t m_bStopWhenTagEnds = 0x71; // bool + constexpr std::ptrdiff_t m_bTagEndStopIsInstant = 0x72; // bool + constexpr std::ptrdiff_t m_attachmentName = 0x78; // CUtlString + constexpr std::ptrdiff_t m_attachmentType = 0x80; // ParticleAttachment_t + constexpr std::ptrdiff_t m_attachmentCP1Name = 0x88; // CUtlString + constexpr std::ptrdiff_t m_attachmentCP1Type = 0x90; // ParticleAttachment_t } // Parent: None // Fields count: 1 @@ -2187,6 +2454,18 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flCycle = 0x0; // float32 } // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FollowTargetOpFixedSettings_t { + constexpr std::ptrdiff_t m_boneIndex = 0x0; // int32 + constexpr std::ptrdiff_t m_bBoneTarget = 0x4; // bool + constexpr std::ptrdiff_t m_boneTargetIndex = 0x8; // int32 + constexpr std::ptrdiff_t m_bWorldCoodinateTarget = 0xC; // bool + constexpr std::ptrdiff_t m_bMatchTargetOrientation = 0xD; // bool + } + // Parent: None // Fields count: 9 // // Metadata: @@ -2262,7 +2541,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vector4DCompressor = 0x188; // CUtlVector*> } // Parent: CAnimUpdateNodeBase - // Fields count: 8 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -2272,9 +2551,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_blendCurve = 0x8C; // CBlendCurve constexpr std::ptrdiff_t m_flBlendTime = 0x94; // CAnimValue constexpr std::ptrdiff_t m_hParameter = 0x9C; // CAnimParamHandle - constexpr std::ptrdiff_t m_eTagBehavior = 0xA0; // SelectorTagBehavior_t - constexpr std::ptrdiff_t m_bResetOnChange = 0xA4; // bool - constexpr std::ptrdiff_t m_bSyncCyclesOnChange = 0xA5; // bool + constexpr std::ptrdiff_t m_nTagIndex = 0xA0; // int32 + constexpr std::ptrdiff_t m_eTagBehavior = 0xA4; // SelectorTagBehavior_t + constexpr std::ptrdiff_t m_bResetOnChange = 0xA8; // bool + constexpr std::ptrdiff_t m_bLockWhenWaning = 0xA9; // bool + constexpr std::ptrdiff_t m_bSyncCyclesOnChange = 0xAA; // bool } // Parent: None // Fields count: 1 @@ -2313,7 +2594,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_description = 0x20; // CUtlString constexpr std::ptrdiff_t m_physics = 0x28; // CPhysSurfacePropertiesPhysics constexpr std::ptrdiff_t m_audioSounds = 0x48; // CPhysSurfacePropertiesSoundNames - constexpr std::ptrdiff_t m_audioParams = 0x88; // CPhysSurfacePropertiesAudio + constexpr std::ptrdiff_t m_audioParams = 0xA0; // CPhysSurfacePropertiesAudio + } + // Parent: CNmValueNode__CDefinition + // Fields count: 0 + namespace CNmBoneMaskValueNode__CDefinition { } // Parent: None // Fields count: 5 @@ -2407,6 +2692,10 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bEnableVerticalCurvedPaths = 0x134; // bool constexpr std::ptrdiff_t m_bEnableRootHeightDamping = 0x135; // bool } + // Parent: CNmValueNode__CDefinition + // Fields count: 0 + namespace CNmIDValueNode__CDefinition { + } // Parent: None // Fields count: 7 // @@ -2436,6 +2725,13 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bTranslationAxis = 0xC8; // bool[3] constexpr std::ptrdiff_t m_bScaleSpeed = 0xCB; // bool } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmControlParameterBoolNode__CDefinition { + } // Parent: None // Fields count: 18 // @@ -2570,6 +2866,15 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace CParentConstraint { } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmStateNode__TimedEvent_t { + constexpr std::ptrdiff_t m_ID = 0x0; // CGlobalSymbol + constexpr std::ptrdiff_t m_timeValue = 0x8; // float32 + } // Parent: CMotionMetricEvaluator // Fields count: 2 // @@ -2712,11 +3017,11 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace CAimMatrixUpdateNode { constexpr std::ptrdiff_t m_opFixedSettings = 0x70; // AimMatrixOpFixedSettings_t - constexpr std::ptrdiff_t m_target = 0x148; // AnimVectorSource - constexpr std::ptrdiff_t m_paramIndex = 0x14C; // CAnimParamHandle - constexpr std::ptrdiff_t m_hSequence = 0x150; // HSequence - constexpr std::ptrdiff_t m_bResetChild = 0x154; // bool - constexpr std::ptrdiff_t m_bLockWhenWaning = 0x155; // bool + constexpr std::ptrdiff_t m_target = 0x158; // AnimVectorSource + constexpr std::ptrdiff_t m_paramIndex = 0x15C; // CAnimParamHandle + constexpr std::ptrdiff_t m_hSequence = 0x160; // HSequence + constexpr std::ptrdiff_t m_bResetChild = 0x164; // bool + constexpr std::ptrdiff_t m_bLockWhenWaning = 0x165; // bool } // Parent: None // Fields count: 9 @@ -2744,16 +3049,18 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Args = 0x50; // KeyValues3 } // Parent: None - // Fields count: 5 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults namespace CAnimEventDefinition { constexpr std::ptrdiff_t m_nFrame = 0x8; // int32 - constexpr std::ptrdiff_t m_flCycle = 0xC; // float32 - constexpr std::ptrdiff_t m_EventData = 0x10; // KeyValues3 - constexpr std::ptrdiff_t m_sLegacyOptions = 0x20; // CBufferString - constexpr std::ptrdiff_t m_sEventName = 0x30; // CGlobalSymbol + constexpr std::ptrdiff_t m_nEndFrame = 0xC; // int32 + constexpr std::ptrdiff_t m_flCycle = 0x10; // float32 + constexpr std::ptrdiff_t m_flDuration = 0x14; // float32 + constexpr std::ptrdiff_t m_EventData = 0x18; // KeyValues3 + constexpr std::ptrdiff_t m_sLegacyOptions = 0x28; // CBufferString + constexpr std::ptrdiff_t m_sEventName = 0x38; // CGlobalSymbol } // Parent: None // Fields count: 5 @@ -2828,23 +3135,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flags = 0x44; // int32 } // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CNmGraph { - constexpr std::ptrdiff_t m_persistentNodeIndices = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_instanceNodeStartOffsets = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_instanceRequiredMemory = 0x30; // uint32 - constexpr std::ptrdiff_t m_instanceRequiredAlignment = 0x34; // uint32 - constexpr std::ptrdiff_t m_rootNodeIdx = 0x38; // int16 - constexpr std::ptrdiff_t m_controlParameterIDs = 0x40; // CUtlVector - constexpr std::ptrdiff_t m_virtualParameterIDs = 0x58; // CUtlVector - constexpr std::ptrdiff_t m_virtualParameterNodeIndices = 0x70; // CUtlVector - constexpr std::ptrdiff_t m_childGraphSlots = 0x88; // CUtlVector - constexpr std::ptrdiff_t m_externalGraphSlots = 0xA0; // CUtlVector - } - // Parent: None // Fields count: 6 // // Metadata: @@ -2905,6 +3195,15 @@ namespace cs2_dumper { namespace CSpeedScaleUpdateNode { constexpr std::ptrdiff_t m_paramIndex = 0x68; // CAnimParamHandle } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmGraphDefinition__ChildGraphSlot_t { + constexpr std::ptrdiff_t m_nNodeIdx = 0x0; // int16 + constexpr std::ptrdiff_t m_dataSlotIdx = 0x2; // int16 + } // Parent: CModelConfigElement // Fields count: 2 // @@ -2921,6 +3220,10 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace CCurrentVelocityMetricEvaluator { } + // Parent: CNmValueNode__CDefinition + // Fields count: 0 + namespace CNmBoolValueNode__CDefinition { + } // Parent: None // Fields count: 5 // @@ -2951,6 +3254,20 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bLockToPath = 0x20; // bool } // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace AimCameraOpFixedSettings_t { + constexpr std::ptrdiff_t m_nChainIndex = 0x0; // int32 + constexpr std::ptrdiff_t m_nCameraJointIndex = 0x4; // int32 + constexpr std::ptrdiff_t m_nPelvisJointIndex = 0x8; // int32 + constexpr std::ptrdiff_t m_nClavicleLeftJointIndex = 0xC; // int32 + constexpr std::ptrdiff_t m_nClavicleRightJointIndex = 0x10; // int32 + constexpr std::ptrdiff_t m_nDepenetrationJointIndex = 0x14; // int32 + constexpr std::ptrdiff_t m_propJoints = 0x18; // CUtlVector + } + // Parent: None // Fields count: 2 // // Metadata: @@ -2968,20 +3285,19 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_opFixedData = 0x70; // FollowAttachmentSettings_t } // Parent: CAnimComponentUpdater - // Fields count: 9 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults namespace CMovementComponentUpdater { constexpr std::ptrdiff_t m_motors = 0x30; // CUtlVector> constexpr std::ptrdiff_t m_facingDamping = 0x48; // CAnimInputDamping - constexpr std::ptrdiff_t m_eDefaultFacingMode = 0x58; // FacingMode - constexpr std::ptrdiff_t m_nDefaultMotorIndex = 0x64; // int32 - constexpr std::ptrdiff_t m_flDefaultRunSpeed = 0x68; // float32 - constexpr std::ptrdiff_t m_bMoveVarsDisabled = 0x6C; // bool - constexpr std::ptrdiff_t m_bNetworkPath = 0x6D; // bool - constexpr std::ptrdiff_t m_bNetworkFacing = 0x6E; // bool - constexpr std::ptrdiff_t m_paramHandles = 0x6F; // CAnimParamHandle[30] + constexpr std::ptrdiff_t m_nDefaultMotorIndex = 0x60; // int32 + constexpr std::ptrdiff_t m_flDefaultRunSpeed = 0x64; // float32 + constexpr std::ptrdiff_t m_bMoveVarsDisabled = 0x68; // bool + constexpr std::ptrdiff_t m_bNetworkPath = 0x69; // bool + constexpr std::ptrdiff_t m_bNetworkFacing = 0x6A; // bool + constexpr std::ptrdiff_t m_paramHandles = 0x6B; // CAnimParamHandle[30] } // Parent: CModelConfigElement // Fields count: 1 @@ -3016,7 +3332,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bIsScaleStatic = 0x32; // bool } // Parent: CBinaryUpdateNode - // Fields count: 4 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -3025,6 +3341,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bApplyToFootMotion = 0x90; // bool constexpr std::ptrdiff_t m_bApplyChannelsSeparately = 0x91; // bool constexpr std::ptrdiff_t m_bUseModelSpace = 0x92; // bool + constexpr std::ptrdiff_t m_bApplyScale = 0x93; // bool } // Parent: None // Fields count: 1 @@ -3069,13 +3386,14 @@ namespace cs2_dumper { namespace CNmLegacyEvent { } // Parent: None - // Fields count: 2 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults namespace CStateNodeStateData { constexpr std::ptrdiff_t m_pChild = 0x0; // CAnimUpdateNodeRef constexpr std::ptrdiff_t m_bExclusiveRootMotion = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bExclusiveRootMotionFirstFrame = 0x0; // bitfield:1 } // Parent: CAnimTagBase // Fields count: 4 @@ -3084,20 +3402,29 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CFootstepLandedAnimTag { - constexpr std::ptrdiff_t m_FootstepType = 0x50; // FootstepLandedFootSoundType_t - constexpr std::ptrdiff_t m_OverrideSoundName = 0x58; // CUtlString - constexpr std::ptrdiff_t m_DebugAnimSourceString = 0x60; // CUtlString - constexpr std::ptrdiff_t m_BoneName = 0x68; // CUtlString + constexpr std::ptrdiff_t m_FootstepType = 0x58; // FootstepLandedFootSoundType_t + constexpr std::ptrdiff_t m_OverrideSoundName = 0x60; // CUtlString + constexpr std::ptrdiff_t m_DebugAnimSourceString = 0x68; // CUtlString + constexpr std::ptrdiff_t m_BoneName = 0x70; // CUtlString } // Parent: CConcreteAnimParameter - // Fields count: 2 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CEnumAnimParameter { - constexpr std::ptrdiff_t m_defaultValue = 0x80; // uint8 - constexpr std::ptrdiff_t m_enumOptions = 0x88; // CUtlVector + constexpr std::ptrdiff_t m_defaultValue = 0x88; // uint8 + constexpr std::ptrdiff_t m_enumOptions = 0x90; // CUtlVector + constexpr std::ptrdiff_t m_vecEnumReferenced = 0xA8; // CUtlVector + } + // Parent: CAnimTagBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CHandshakeAnimTagBase { + constexpr std::ptrdiff_t m_bIsDisableTag = 0x50; // bool } // Parent: None // Fields count: 1 @@ -3201,8 +3528,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CVirtualAnimParameter { - constexpr std::ptrdiff_t m_expressionString = 0x68; // CUtlString - constexpr std::ptrdiff_t m_eParamType = 0x70; // AnimParamType_t + constexpr std::ptrdiff_t m_expressionString = 0x70; // CUtlString + constexpr std::ptrdiff_t m_eParamType = 0x78; // AnimParamType_t } // Parent: None // Fields count: 4 @@ -3251,8 +3578,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CNmGraphVariation { - constexpr std::ptrdiff_t m_graph = 0x0; // CStrongHandle - constexpr std::ptrdiff_t m_dataSet = 0x8; // CStrongHandle + constexpr std::ptrdiff_t m_graphDefinition = 0x0; // CStrongHandle + constexpr std::ptrdiff_t m_dataSet = 0x8; // CNmGraphDataSet } // Parent: None // Fields count: 8 @@ -3286,6 +3613,13 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hBuffer = 0x0; // uint64 constexpr std::ptrdiff_t m_nBindOffsetBytes = 0x10; // uint32 } + // Parent: CNmPoseNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmExternalGraphNode__CDefinition { + } // Parent: None // Fields count: 2 // @@ -3328,10 +3662,10 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CClothSettingsAnimTag { - constexpr std::ptrdiff_t m_flStiffness = 0x50; // float32 - constexpr std::ptrdiff_t m_flEaseIn = 0x54; // float32 - constexpr std::ptrdiff_t m_flEaseOut = 0x58; // float32 - constexpr std::ptrdiff_t m_nVertexSet = 0x60; // CUtlString + constexpr std::ptrdiff_t m_flStiffness = 0x58; // float32 + constexpr std::ptrdiff_t m_flEaseIn = 0x5C; // float32 + constexpr std::ptrdiff_t m_flEaseOut = 0x60; // float32 + constexpr std::ptrdiff_t m_nVertexSet = 0x68; // CUtlString } // Parent: None // Fields count: 8 @@ -3357,6 +3691,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flControlPoint1 = 0x0; // float32 constexpr std::ptrdiff_t m_flControlPoint2 = 0x4; // float32 } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmGraphNode__CDefinition { + constexpr std::ptrdiff_t m_nNodeIdx = 0x8; // int16 + } // Parent: CAnimationGraphVisualizerPrimitiveBase // Fields count: 3 // @@ -3377,15 +3719,24 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nType = 0x10; // int32 } // Parent: None - // Fields count: 3 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults namespace CTransitionUpdateData { constexpr std::ptrdiff_t m_srcStateIndex = 0x0; // uint8 constexpr std::ptrdiff_t m_destStateIndex = 0x1; // uint8 + constexpr std::ptrdiff_t m_nHandshakeMaskToDisableFirst = 0x0; // bitfield:7 constexpr std::ptrdiff_t m_bDisabled = 0x0; // bitfield:1 } + // Parent: CHandshakeAnimTagBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CMovementHandshakeAnimTag { + } // Parent: None // Fields count: 2 namespace CBoneConstraintPoseSpaceBone__Input_t { @@ -3410,7 +3761,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flFixedBlendWeightVals = 0x68; // float32[2] } // Parent: None - // Fields count: 8 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -3423,6 +3774,9 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_rolling = 0x28; // CUtlString constexpr std::ptrdiff_t m_break = 0x30; // CUtlString constexpr std::ptrdiff_t m_strain = 0x38; // CUtlString + constexpr std::ptrdiff_t m_meleeImpact = 0x40; // CUtlString + constexpr std::ptrdiff_t m_pushOff = 0x48; // CUtlString + constexpr std::ptrdiff_t m_skidStop = 0x50; // CUtlString } // Parent: CAnimTagBase // Fields count: 7 @@ -3431,13 +3785,13 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CAudioAnimTag { - constexpr std::ptrdiff_t m_clipName = 0x50; // CUtlString - constexpr std::ptrdiff_t m_attachmentName = 0x58; // CUtlString - constexpr std::ptrdiff_t m_flVolume = 0x60; // float32 - constexpr std::ptrdiff_t m_bStopWhenTagEnds = 0x64; // bool - constexpr std::ptrdiff_t m_bStopWhenGraphEnds = 0x65; // bool - constexpr std::ptrdiff_t m_bPlayOnServer = 0x66; // bool - constexpr std::ptrdiff_t m_bPlayOnClient = 0x67; // bool + constexpr std::ptrdiff_t m_clipName = 0x58; // CUtlString + constexpr std::ptrdiff_t m_attachmentName = 0x60; // CUtlString + constexpr std::ptrdiff_t m_flVolume = 0x68; // float32 + constexpr std::ptrdiff_t m_bStopWhenTagEnds = 0x6C; // bool + constexpr std::ptrdiff_t m_bStopWhenGraphEnds = 0x6D; // bool + constexpr std::ptrdiff_t m_bPlayOnServer = 0x6E; // bool + constexpr std::ptrdiff_t m_bPlayOnClient = 0x6F; // bool } // Parent: CUnaryUpdateNode // Fields count: 6 @@ -3500,6 +3854,10 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_componentID = 0x18; // AnimComponentID constexpr std::ptrdiff_t m_bSetEnabled = 0x1C; // bool } + // Parent: CNmGraphNode__CDefinition + // Fields count: 0 + namespace CNmValueNode__CDefinition { + } // Parent: None // Fields count: 3 // @@ -3799,18 +4157,22 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_eScriptType = 0x50; // AnimScriptType } // Parent: None - // Fields count: 7 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults namespace CRenderGroom { - constexpr std::ptrdiff_t m_nSegmentsPerHairStrand = 0x0; // int32 - constexpr std::ptrdiff_t m_nGuideHairCount = 0x4; // int32 - constexpr std::ptrdiff_t m_nHairCount = 0x8; // int32 - constexpr std::ptrdiff_t m_nGroomGroupID = 0xC; // int32 - constexpr std::ptrdiff_t m_nAttachBoneIdx = 0x10; // int32 - constexpr std::ptrdiff_t m_hairInfoBufferData = 0x18; // CUtlBinaryBlock - constexpr std::ptrdiff_t m_hairs = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_hairs = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_hSimParamsMat = 0x20; // CStrongHandleCopyable + constexpr std::ptrdiff_t m_nSegmentsPerHairStrand = 0x28; // int32 + constexpr std::ptrdiff_t m_nGuideHairCount = 0x2C; // int32 + constexpr std::ptrdiff_t m_nHairCount = 0x30; // int32 + constexpr std::ptrdiff_t m_nGroomGroupID = 0x34; // int32 + constexpr std::ptrdiff_t m_nAttachBoneIdx = 0x38; // int32 + constexpr std::ptrdiff_t m_nAttachMeshIdx = 0x3C; // int32 + constexpr std::ptrdiff_t m_nAttachMeshDrawCallIdx = 0x40; // int32 + constexpr std::ptrdiff_t m_flSumOfAllHairLengths = 0x44; // float32 + constexpr std::ptrdiff_t m_bEnableSimulation = 0x48; // bool } // Parent: CBaseConstraint // Fields count: 2 @@ -3830,18 +4192,17 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_surfacePropertiesList = 0x0; // CUtlVector } // Parent: None - // Fields count: 7 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults namespace RenderHairStrandInfo_t { - constexpr std::ptrdiff_t m_nGuideIdx = 0x0; // uint32[3] - constexpr std::ptrdiff_t m_nBaseTriIdx = 0xC; // uint32 - constexpr std::ptrdiff_t m_vGuideBarycentric = 0x10; // Vector2D - constexpr std::ptrdiff_t m_vBaseBarycentric = 0x18; // Vector2D - constexpr std::ptrdiff_t m_vRootOffset_flLengthScale = 0x20; // uint16[4] - constexpr std::ptrdiff_t m_nPackedBaseMeshUv = 0x28; // uint32 - constexpr std::ptrdiff_t m_nPad = 0x2C; // uint32 + constexpr std::ptrdiff_t m_nGuideHairIndices_nSurfaceTriIndex = 0x0; // uint32[2] + constexpr std::ptrdiff_t m_vGuideBary_vBaseBary = 0x8; // uint16[4] + constexpr std::ptrdiff_t m_vRootOffset_flLengthScale = 0x10; // uint16[4] + constexpr std::ptrdiff_t m_nPackedBaseUv = 0x18; // uint16[2] + constexpr std::ptrdiff_t m_nPackedSurfaceNormalOs = 0x1C; // uint32 + constexpr std::ptrdiff_t m_nPackedSurfaceTangentOs = 0x20; // uint32 } // Parent: CLeafUpdateNode // Fields count: 5 @@ -3855,6 +4216,10 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_valueSource = 0x84; // AnimValueSource constexpr std::ptrdiff_t m_paramIndex = 0x88; // CAnimParamHandle } + // Parent: CNmValueNode__CDefinition + // Fields count: 0 + namespace CNmFloatValueNode__CDefinition { + } // Parent: None // Fields count: 3 // @@ -3936,10 +4301,10 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CFloatAnimParameter { - constexpr std::ptrdiff_t m_fDefaultValue = 0x78; // float32 - constexpr std::ptrdiff_t m_fMinValue = 0x7C; // float32 - constexpr std::ptrdiff_t m_fMaxValue = 0x80; // float32 - constexpr std::ptrdiff_t m_bInterpolate = 0x84; // bool + constexpr std::ptrdiff_t m_fDefaultValue = 0x80; // float32 + constexpr std::ptrdiff_t m_fMinValue = 0x84; // float32 + constexpr std::ptrdiff_t m_fMaxValue = 0x88; // float32 + constexpr std::ptrdiff_t m_bInterpolate = 0x8C; // bool } // Parent: None // Fields count: 2 @@ -3993,15 +4358,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_list = 0x0; // CUtlHashtable } // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CNmGraph__ChildGraphSlot_t { - constexpr std::ptrdiff_t m_nNodeIdx = 0x0; // int16 - constexpr std::ptrdiff_t m_dataSlotIdx = 0x2; // int16 - } - // Parent: None // Fields count: 14 // // Metadata: @@ -4158,6 +4514,10 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bIsEndState = 0x0; // bitfield:1 constexpr std::ptrdiff_t m_bIsPassthrough = 0x0; // bitfield:1 } + // Parent: CNmValueNode__CDefinition + // Fields count: 0 + namespace CNmTargetValueNode__CDefinition { + } // Parent: CBaseConstraint // Fields count: 0 // @@ -4184,6 +4544,16 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bApplyRotation = 0x97; // bool constexpr std::ptrdiff_t m_bLimitOnly = 0x98; // bool } + // Parent: CNmPoseNode__CDefinition + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmLayerBlendNode__CDefinition { + constexpr std::ptrdiff_t m_nBaseNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_bOnlySampleBaseRootMotion = 0x12; // bool + constexpr std::ptrdiff_t m_layerDefinition = 0x18; // CUtlLeanVectorFixedGrowable + } // Parent: None // Fields count: 2 // @@ -4360,7 +4730,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CBoolAnimParameter { - constexpr std::ptrdiff_t m_bDefaultValue = 0x78; // bool + constexpr std::ptrdiff_t m_bDefaultValue = 0x80; // bool } // Parent: CAnimTagBase // Fields count: 6 @@ -4369,12 +4739,12 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CRagdollAnimTag { - constexpr std::ptrdiff_t m_nPoseControl = 0x50; // AnimPoseControl - constexpr std::ptrdiff_t m_flFrequency = 0x54; // float32 - constexpr std::ptrdiff_t m_flDampingRatio = 0x58; // float32 - constexpr std::ptrdiff_t m_flDecayDuration = 0x5C; // float32 - constexpr std::ptrdiff_t m_flDecayBias = 0x60; // float32 - constexpr std::ptrdiff_t m_bDestroy = 0x64; // bool + constexpr std::ptrdiff_t m_nPoseControl = 0x58; // AnimPoseControl + constexpr std::ptrdiff_t m_flFrequency = 0x5C; // float32 + constexpr std::ptrdiff_t m_flDampingRatio = 0x60; // float32 + constexpr std::ptrdiff_t m_flDecayDuration = 0x64; // float32 + constexpr std::ptrdiff_t m_flDecayBias = 0x68; // float32 + constexpr std::ptrdiff_t m_bDestroy = 0x6C; // bool } // Parent: None // Fields count: 2 @@ -4385,6 +4755,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_name = 0x18; // CUtlString constexpr std::ptrdiff_t m_id = 0x20; // AnimNodeID } + // Parent: CNmPoseNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmStateMachineNode__CDefinition { + constexpr std::ptrdiff_t m_stateDefinition = 0x10; // CUtlLeanVectorFixedGrowable + constexpr std::ptrdiff_t m_nDefaultStateIndex = 0x130; // int16 + } // Parent: CAnimTagBase // Fields count: 2 // @@ -4392,8 +4771,8 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CBodyGroupAnimTag { - constexpr std::ptrdiff_t m_nPriority = 0x50; // int32 - constexpr std::ptrdiff_t m_bodyGroupSettings = 0x58; // CUtlVector + constexpr std::ptrdiff_t m_nPriority = 0x58; // int32 + constexpr std::ptrdiff_t m_bodyGroupSettings = 0x60; // CUtlVector } // Parent: None // Fields count: 1 @@ -4404,6 +4783,14 @@ namespace cs2_dumper { namespace AnimParamID { constexpr std::ptrdiff_t m_id = 0x0; // uint32 } + // Parent: CNmPoseNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmChildGraphNode__CDefinition { + constexpr std::ptrdiff_t m_nChildGraphIdx = 0x10; // int16 + } // Parent: None // Fields count: 2 // @@ -4413,6 +4800,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_processingType = 0x0; // AnimationProcessingType_t constexpr std::ptrdiff_t m_elems = 0x8; // CUtlVector } + // Parent: CNmIDValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmVirtualParameterIDNode__CDefinition { + constexpr std::ptrdiff_t m_nChildNodeIdx = 0x10; // int16 + } // Parent: None // Fields count: 5 // @@ -4497,6 +4892,13 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_blendItems = 0x28; // CUtlVector constexpr std::ptrdiff_t m_nParamIndex = 0x40; // int32 } + // Parent: CNmTargetValueNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmControlParameterTargetNode__CDefinition { + } // Parent: None // Fields count: 2 // @@ -4531,6 +4933,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bOverrideMassCenter = 0x90; // bool constexpr std::ptrdiff_t m_vMassCenterOverride = 0x94; // Vector } + // Parent: CHandshakeAnimTagBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CTaskHandshakeAnimTag { + } // Parent: CUnaryUpdateNode // Fields count: 13 // @@ -4552,7 +4962,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bTurnToFace = 0xA4; // bool } // Parent: None - // Fields count: 8 + // Fields count: 13 // // Metadata: // MGetKV3ClassDefaults @@ -4561,10 +4971,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_damping = 0x80; // CAnimInputDamping constexpr std::ptrdiff_t m_poseCacheHandles = 0x90; // CPoseHandle[10] constexpr std::ptrdiff_t m_eBlendMode = 0xB8; // AimMatrixBlendMode - constexpr std::ptrdiff_t m_fAngleIncrement = 0xBC; // float32 - constexpr std::ptrdiff_t m_nSequenceMaxFrame = 0xC0; // int32 - constexpr std::ptrdiff_t m_nBoneMaskIndex = 0xC4; // int32 - constexpr std::ptrdiff_t m_bTargetIsPosition = 0xC8; // bool + constexpr std::ptrdiff_t m_flMaxYawAngle = 0xBC; // float32 + constexpr std::ptrdiff_t m_flMaxPitchAngle = 0xC0; // float32 + constexpr std::ptrdiff_t m_nSequenceMaxFrame = 0xC4; // int32 + constexpr std::ptrdiff_t m_nBoneMaskIndex = 0xC8; // int32 + constexpr std::ptrdiff_t m_bTargetIsPosition = 0xCC; // bool + constexpr std::ptrdiff_t m_bUseBiasAndClamp = 0xCD; // bool + constexpr std::ptrdiff_t m_flBiasAndClampYawOffset = 0xD0; // float32 + constexpr std::ptrdiff_t m_flBiasAndClampPitchOffset = 0xD4; // float32 + constexpr std::ptrdiff_t m_biasAndClampBlendCurve = 0xD8; // CBlendCurve } // Parent: CAnimComponentUpdater // Fields count: 1 @@ -4604,10 +5019,10 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CMaterialAttributeAnimTag { - constexpr std::ptrdiff_t m_AttributeName = 0x50; // CUtlString - constexpr std::ptrdiff_t m_AttributeType = 0x58; // MatterialAttributeTagType_t - constexpr std::ptrdiff_t m_flValue = 0x5C; // float32 - constexpr std::ptrdiff_t m_Color = 0x60; // Color + constexpr std::ptrdiff_t m_AttributeName = 0x58; // CUtlString + constexpr std::ptrdiff_t m_AttributeType = 0x60; // MatterialAttributeTagType_t + constexpr std::ptrdiff_t m_flValue = 0x64; // float32 + constexpr std::ptrdiff_t m_Color = 0x68; // Color } // Parent: CNmEvent // Fields count: 1 @@ -4668,6 +5083,24 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flFadeInTime = 0x0; // float32 constexpr std::ptrdiff_t m_flFadeOutTime = 0x4; // float32 } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmVirtualParameterBoolNode__CDefinition { + constexpr std::ptrdiff_t m_nChildNodeIdx = 0x10; // int16 + } + // Parent: CUnaryUpdateNode + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFollowTargetUpdateNode { + constexpr std::ptrdiff_t m_opFixedData = 0x68; // FollowTargetOpFixedSettings_t + constexpr std::ptrdiff_t m_hParameterPosition = 0x80; // CAnimParamHandle + constexpr std::ptrdiff_t m_hParameterOrientation = 0x82; // CAnimParamHandle + } // Parent: CAnimComponentUpdater // Fields count: 1 // @@ -4763,15 +5196,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_sampleToConfig = 0xE8; // CUtlVector constexpr std::ptrdiff_t m_hIsActiveScript = 0x100; // AnimScriptHandle } - // Parent: CUnaryUpdateNode - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSetFacingUpdateNode { - constexpr std::ptrdiff_t m_facingMode = 0x68; // FacingMode - constexpr std::ptrdiff_t m_bResetChild = 0x6C; // bool - } // Parent: None // Fields count: 3 // @@ -4782,6 +5206,26 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_startTime = 0x8; // NmPercent_t constexpr std::ptrdiff_t m_duration = 0xC; // NmPercent_t } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmTarget { + constexpr std::ptrdiff_t m_transform = 0x0; // CTransform + constexpr std::ptrdiff_t m_boneID = 0x20; // CGlobalSymbol + constexpr std::ptrdiff_t m_bIsBoneTarget = 0x28; // bool + constexpr std::ptrdiff_t m_bIsUsingBoneSpaceOffsets = 0x29; // bool + constexpr std::ptrdiff_t m_bHasOffsets = 0x2A; // bool + constexpr std::ptrdiff_t m_bIsSet = 0x2B; // bool + } + // Parent: CNmIDValueNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmControlParameterIDNode__CDefinition { + } // Parent: CUnaryUpdateNode // Fields count: 5 // diff --git a/output/animationsystem.dll.json b/output/animationsystem.dll.json index d01414e..ad5569c 100644 --- a/output/animationsystem.dll.json +++ b/output/animationsystem.dll.json @@ -1,15 +1,38 @@ { "animationsystem.dll": { "classes": { + "AimCameraOpFixedSettings_t": { + "fields": { + "m_nCameraJointIndex": 4, + "m_nChainIndex": 0, + "m_nClavicleLeftJointIndex": 12, + "m_nClavicleRightJointIndex": 16, + "m_nDepenetrationJointIndex": 20, + "m_nPelvisJointIndex": 8, + "m_propJoints": 24 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "AimMatrixOpFixedSettings_t": { "fields": { "m_attachment": 0, - "m_bTargetIsPosition": 200, + "m_bTargetIsPosition": 204, + "m_bUseBiasAndClamp": 205, + "m_biasAndClampBlendCurve": 216, "m_damping": 128, "m_eBlendMode": 184, - "m_fAngleIncrement": 188, - "m_nBoneMaskIndex": 196, - "m_nSequenceMaxFrame": 192, + "m_flBiasAndClampPitchOffset": 212, + "m_flBiasAndClampYawOffset": 208, + "m_flMaxPitchAngle": 192, + "m_flMaxYawAngle": 188, + "m_nBoneMaskIndex": 200, + "m_nSequenceMaxFrame": 196, "m_poseCacheHandles": 144 }, "metadata": [ @@ -252,6 +275,7 @@ "CAddUpdateNode": { "fields": { "m_bApplyChannelsSeparately": 145, + "m_bApplyScale": 147, "m_bApplyToFootMotion": 144, "m_bUseModelSpace": 146, "m_footMotionTiming": 140 @@ -264,6 +288,25 @@ ], "parent": "CBinaryUpdateNode" }, + "CAimCameraUpdateNode": { + "fields": { + "m_hParameterCameraClearanceDistance": 116, + "m_hParameterOrientation": 106, + "m_hParameterPelvisOffset": 110, + "m_hParameterPosition": 104, + "m_hParameterSpineRotationWeight": 108, + "m_hParameterUseIK": 112, + "m_hParameterWeaponDepenetrationDistance": 114, + "m_opFixedSettings": 120 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CUnaryUpdateNode" + }, "CAimConstraint": { "fields": { "m_nUpType": 128, @@ -279,12 +322,12 @@ }, "CAimMatrixUpdateNode": { "fields": { - "m_bLockWhenWaning": 341, - "m_bResetChild": 340, - "m_hSequence": 336, + "m_bLockWhenWaning": 357, + "m_bResetChild": 356, + "m_hSequence": 352, "m_opFixedSettings": 112, - "m_paramIndex": 332, - "m_target": 328 + "m_paramIndex": 348, + "m_target": 344 }, "metadata": [ { @@ -562,11 +605,13 @@ }, "CAnimEventDefinition": { "fields": { - "m_EventData": 16, - "m_flCycle": 12, + "m_EventData": 24, + "m_flCycle": 16, + "m_flDuration": 20, + "m_nEndFrame": 12, "m_nFrame": 8, - "m_sEventName": 48, - "m_sLegacyOptions": 32 + "m_sEventName": 56, + "m_sLegacyOptions": 40 }, "metadata": [ { @@ -822,12 +867,13 @@ }, "CAnimParameterBase": { "fields": { - "m_bIsReferenced": 97, - "m_bNetworkingRequested": 96, - "m_componentName": 64, - "m_group": 32, - "m_id": 40, - "m_name": 24 + "m_bIsReferenced": 105, + "m_bNetworkingRequested": 104, + "m_componentName": 72, + "m_group": 40, + "m_id": 48, + "m_name": 24, + "m_sComment": 32 }, "metadata": [ { @@ -942,10 +988,11 @@ }, "CAnimTagBase": { "fields": { - "m_bIsReferenced": 64, - "m_group": 32, + "m_bIsReferenced": 72, + "m_group": 40, "m_name": 24, - "m_tagID": 40 + "m_sComment": 32, + "m_tagID": 48 }, "metadata": [ { @@ -1163,13 +1210,13 @@ }, "CAudioAnimTag": { "fields": { - "m_attachmentName": 88, - "m_bPlayOnClient": 103, - "m_bPlayOnServer": 102, - "m_bStopWhenGraphEnds": 101, - "m_bStopWhenTagEnds": 100, - "m_clipName": 80, - "m_flVolume": 96 + "m_attachmentName": 96, + "m_bPlayOnClient": 111, + "m_bPlayOnServer": 110, + "m_bStopWhenGraphEnds": 109, + "m_bStopWhenTagEnds": 108, + "m_clipName": 88, + "m_flVolume": 104 }, "metadata": [ { @@ -1298,8 +1345,8 @@ }, "CBodyGroupAnimTag": { "fields": { - "m_bodyGroupSettings": 88, - "m_nPriority": 80 + "m_bodyGroupSettings": 96, + "m_nPriority": 88 }, "metadata": [ { @@ -1447,7 +1494,7 @@ }, "CBoolAnimParameter": { "fields": { - "m_bDefaultValue": 120 + "m_bDefaultValue": 128 }, "metadata": [ { @@ -1521,10 +1568,10 @@ }, "CClothSettingsAnimTag": { "fields": { - "m_flEaseIn": 84, - "m_flEaseOut": 88, - "m_flStiffness": 80, - "m_nVertexSet": 96 + "m_flEaseIn": 92, + "m_flEaseOut": 96, + "m_flStiffness": 88, + "m_nVertexSet": 104 }, "metadata": [ { @@ -1563,12 +1610,12 @@ }, "CConcreteAnimParameter": { "fields": { - "m_bAutoReset": 113, - "m_bGameWritable": 114, - "m_bGraphWritable": 115, - "m_bUseMostRecentValue": 112, - "m_eNetworkSetting": 108, - "m_previewButton": 104 + "m_bAutoReset": 121, + "m_bGameWritable": 122, + "m_bGraphWritable": 123, + "m_bUseMostRecentValue": 120, + "m_eNetworkSetting": 116, + "m_previewButton": 112 }, "metadata": [ { @@ -1831,8 +1878,9 @@ }, "CEnumAnimParameter": { "fields": { - "m_defaultValue": 128, - "m_enumOptions": 136 + "m_defaultValue": 136, + "m_enumOptions": 144, + "m_vecEnumReferenced": 168 }, "metadata": [ { @@ -1915,10 +1963,10 @@ }, "CFloatAnimParameter": { "fields": { - "m_bInterpolate": 132, - "m_fDefaultValue": 120, - "m_fMaxValue": 128, - "m_fMinValue": 124 + "m_bInterpolate": 140, + "m_fDefaultValue": 128, + "m_fMaxValue": 136, + "m_fMinValue": 132 }, "metadata": [ { @@ -1968,6 +2016,20 @@ ], "parent": "CUnaryUpdateNode" }, + "CFollowTargetUpdateNode": { + "fields": { + "m_hParameterOrientation": 130, + "m_hParameterPosition": 128, + "m_opFixedData": 104 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CUnaryUpdateNode" + }, "CFootAdjustmentUpdateNode": { "fields": { "m_bAnimationDriven": 161, @@ -2052,7 +2114,7 @@ }, "CFootFallAnimTag": { "fields": { - "m_foot": 80 + "m_foot": 88 }, "metadata": [ { @@ -2193,10 +2255,10 @@ }, "CFootstepLandedAnimTag": { "fields": { - "m_BoneName": 104, - "m_DebugAnimSourceString": 96, - "m_FootstepType": 80, - "m_OverrideSoundName": 88 + "m_BoneName": 112, + "m_DebugAnimSourceString": 104, + "m_FootstepType": 88, + "m_OverrideSoundName": 96 }, "metadata": [ { @@ -2238,6 +2300,18 @@ ], "parent": "CMotionMetricEvaluator" }, + "CHandshakeAnimTagBase": { + "fields": { + "m_bIsDisableTag": 80 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CAnimTagBase" + }, "CHitBox": { "fields": { "m_CRC": 64, @@ -2320,9 +2394,9 @@ }, "CIntAnimParameter": { "fields": { - "m_defaultValue": 120, - "m_maxValue": 128, - "m_minValue": 124 + "m_defaultValue": 128, + "m_maxValue": 136, + "m_minValue": 132 }, "metadata": [ { @@ -2448,10 +2522,10 @@ }, "CMaterialAttributeAnimTag": { "fields": { - "m_AttributeName": 80, - "m_AttributeType": 88, - "m_Color": 96, - "m_flValue": 92 + "m_AttributeName": 88, + "m_AttributeType": 96, + "m_Color": 104, + "m_flValue": 100 }, "metadata": [ { @@ -2467,18 +2541,18 @@ }, "CMaterialDrawDescriptor": { "fields": { - "m_flAlpha": 36, - "m_flUvDensity": 20, + "m_flAlpha": 16, + "m_flUvDensity": 0, "m_indexBuffer": 184, - "m_material": 224, - "m_nBaseVertex": 4, - "m_nFirstMeshlet": 44, - "m_nIndexCount": 16, - "m_nNumMeshlets": 48, - "m_nPrimitiveType": 0, - "m_nStartIndex": 12, - "m_nVertexCount": 8, - "m_vTintColor": 24 + "m_material": 216, + "m_nBaseVertex": 36, + "m_nFirstMeshlet": 24, + "m_nIndexCount": 48, + "m_nNumMeshlets": 28, + "m_nPrimitiveType": 32, + "m_nStartIndex": 44, + "m_nVertexCount": 40, + "m_vTintColor": 4 }, "metadata": [ { @@ -2971,15 +3045,14 @@ }, "CMovementComponentUpdater": { "fields": { - "m_bMoveVarsDisabled": 108, - "m_bNetworkFacing": 110, - "m_bNetworkPath": 109, - "m_eDefaultFacingMode": 88, + "m_bMoveVarsDisabled": 104, + "m_bNetworkFacing": 106, + "m_bNetworkPath": 105, "m_facingDamping": 72, - "m_flDefaultRunSpeed": 104, + "m_flDefaultRunSpeed": 100, "m_motors": 48, - "m_nDefaultMotorIndex": 100, - "m_paramHandles": 111 + "m_nDefaultMotorIndex": 96, + "m_paramHandles": 107 }, "metadata": [ { @@ -2989,6 +3062,20 @@ ], "parent": "CAnimComponentUpdater" }, + "CMovementHandshakeAnimTag": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + } + ], + "parent": "CHandshakeAnimTagBase" + }, "CMoverUpdateNode": { "fields": { "m_bAdditive": 148, @@ -3026,6 +3113,28 @@ ], "parent": null }, + "CNmBoneMaskValueNode__CDefinition": { + "fields": {}, + "metadata": [], + "parent": "CNmValueNode::CDefinition" + }, + "CNmBoolValueNode__CDefinition": { + "fields": {}, + "metadata": [], + "parent": "CNmValueNode::CDefinition" + }, + "CNmChildGraphNode__CDefinition": { + "fields": { + "m_nChildGraphIdx": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmPoseNode::CDefinition" + }, "CNmClip": { "fields": { "m_bIsAdditive": 416, @@ -3046,6 +3155,72 @@ ], "parent": null }, + "CNmClipNode__CDefinition": { + "fields": { + "m_bAllowLooping": 21, + "m_bSampleRootMotion": 20, + "m_nDataSlotIdx": 22, + "m_nPlayInReverseValueNodeIdx": 16, + "m_nResetTimeValueNodeIdx": 18 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmPoseNode::CDefinition" + }, + "CNmControlParameterBoolNode__CDefinition": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmBoolValueNode::CDefinition" + }, + "CNmControlParameterFloatNode__CDefinition": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmFloatValueNode::CDefinition" + }, + "CNmControlParameterIDNode__CDefinition": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmIDValueNode::CDefinition" + }, + "CNmControlParameterTargetNode__CDefinition": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmTargetValueNode::CDefinition" + }, + "CNmControlParameterVectorNode__CDefinition": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmVectorValueNode::CDefinition" + }, "CNmEvent": { "fields": { "m_flDuration": 12, @@ -3059,6 +3234,21 @@ ], "parent": null }, + "CNmExternalGraphNode__CDefinition": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmPoseNode::CDefinition" + }, + "CNmFloatValueNode__CDefinition": { + "fields": {}, + "metadata": [], + "parent": "CNmValueNode::CDefinition" + }, "CNmFootEvent": { "fields": { "m_phase": 16 @@ -3083,27 +3273,6 @@ ], "parent": "CNmEvent" }, - "CNmGraph": { - "fields": { - "m_childGraphSlots": 136, - "m_controlParameterIDs": 64, - "m_externalGraphSlots": 160, - "m_instanceNodeStartOffsets": 24, - "m_instanceRequiredAlignment": 52, - "m_instanceRequiredMemory": 48, - "m_persistentNodeIndices": 0, - "m_rootNodeIdx": 56, - "m_virtualParameterIDs": 88, - "m_virtualParameterNodeIndices": 112 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, "CNmGraphDataSet": { "fields": { "m_resources": 16, @@ -3118,10 +3287,15 @@ ], "parent": null }, - "CNmGraphVariation": { + "CNmGraphDefinition": { "fields": { - "m_dataSet": 8, - "m_graph": 0 + "m_childGraphSlots": 104, + "m_controlParameterIDs": 32, + "m_externalGraphSlots": 128, + "m_nRootNodeIdx": 24, + "m_persistentNodeIndices": 0, + "m_virtualParameterIDs": 56, + "m_virtualParameterNodeIndices": 80 }, "metadata": [ { @@ -3131,7 +3305,7 @@ ], "parent": null }, - "CNmGraph__ChildGraphSlot_t": { + "CNmGraphDefinition__ChildGraphSlot_t": { "fields": { "m_dataSlotIdx": 2, "m_nNodeIdx": 0 @@ -3144,7 +3318,7 @@ ], "parent": null }, - "CNmGraph__ExternalGraphSlot_t": { + "CNmGraphDefinition__ExternalGraphSlot_t": { "fields": { "m_nNodeIdx": 0, "m_slotID": 8 @@ -3157,6 +3331,31 @@ ], "parent": null }, + "CNmGraphNode__CDefinition": { + "fields": { + "m_nNodeIdx": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CNmGraphVariation": { + "fields": { + "m_dataSet": 8, + "m_graphDefinition": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "CNmIDEvent": { "fields": { "m_ID": 16 @@ -3169,6 +3368,44 @@ ], "parent": "CNmEvent" }, + "CNmIDValueNode__CDefinition": { + "fields": {}, + "metadata": [], + "parent": "CNmValueNode::CDefinition" + }, + "CNmLayerBlendNode__CDefinition": { + "fields": { + "m_bOnlySampleBaseRootMotion": 18, + "m_layerDefinition": 24, + "m_nBaseNodeIdx": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmPoseNode::CDefinition" + }, + "CNmLayerBlendNode__LayerDefinition_t": { + "fields": { + "m_bIgnoreEvents": 9, + "m_bIsStateMachineLayer": 10, + "m_bIsSynchronized": 8, + "m_blendMode": 11, + "m_nBoneMaskValueNodeIdx": 4, + "m_nInputNodeIdx": 0, + "m_nRootMotionWeightValueNodeIdx": 6, + "m_nWeightValueNodeIdx": 2 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "CNmLegacyEvent": { "fields": {}, "metadata": [ @@ -3179,6 +3416,23 @@ ], "parent": "CNmEvent" }, + "CNmPassthroughNode__CDefinition": { + "fields": { + "m_nChildNodeIdx": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmPoseNode::CDefinition" + }, + "CNmPoseNode__CDefinition": { + "fields": {}, + "metadata": [], + "parent": "CNmGraphNode::CDefinition" + }, "CNmRootMotionData": { "fields": { "m_flAverageAngularVelocityRadians": 32, @@ -3213,6 +3467,82 @@ ], "parent": null }, + "CNmStateMachineNode__CDefinition": { + "fields": { + "m_nDefaultStateIndex": 304, + "m_stateDefinition": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmPoseNode::CDefinition" + }, + "CNmStateMachineNode__StateDefinition_t": { + "fields": { + "m_entryConditionNodeIdx": 2, + "m_nStateNodeIdx": 0, + "m_transitionDefinition": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CNmStateMachineNode__TransitionDefinition_t": { + "fields": { + "m_bCanBeForced": 6, + "m_nConditionNodeIdx": 2, + "m_nTargetStateIdx": 0, + "m_nTransitionNodeIdx": 4 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CNmStateNode__CDefinition": { + "fields": { + "m_bIsOffState": 174, + "m_entryEvents": 24, + "m_executeEvents": 56, + "m_exitEvents": 88, + "m_nChildNodeIdx": 16, + "m_nLayerBoneMaskNodeIdx": 172, + "m_nLayerRootMotionWeightNodeIdx": 170, + "m_nLayerWeightNodeIdx": 168, + "m_timedElapsedEvents": 144, + "m_timedRemainingEvents": 120 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmPoseNode::CDefinition" + }, + "CNmStateNode__TimedEvent_t": { + "fields": { + "m_ID": 0, + "m_timeValue": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "CNmSyncTrack": { "fields": { "m_nStartEventOffset": 168, @@ -3253,6 +3583,28 @@ ], "parent": null }, + "CNmTarget": { + "fields": { + "m_bHasOffsets": 42, + "m_bIsBoneTarget": 40, + "m_bIsSet": 43, + "m_bIsUsingBoneSpaceOffsets": 41, + "m_boneID": 32, + "m_transform": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CNmTargetValueNode__CDefinition": { + "fields": {}, + "metadata": [], + "parent": "CNmValueNode::CDefinition" + }, "CNmTransitionEvent": { "fields": { "m_ID": 24, @@ -3266,6 +3618,110 @@ ], "parent": "CNmEvent" }, + "CNmTransitionNode__CDefinition": { + "fields": { + "m_blendWeightEasing": 40, + "m_boneMaskBlendInTimePercentage": 28, + "m_durationOverrideNodeIdx": 18, + "m_flDuration": 24, + "m_rootMotionBlend": 41, + "m_startBoneMaskNodeIdx": 22, + "m_syncEventOffset": 32, + "m_syncEventOffsetOverrideNodeIdx": 20, + "m_targetCNmStateNodeIdx": 16, + "m_targetSyncIDNodeIdx": 38, + "m_transitionOptions": 36 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmPoseNode::CDefinition" + }, + "CNmValueNode__CDefinition": { + "fields": {}, + "metadata": [], + "parent": "CNmGraphNode::CDefinition" + }, + "CNmVectorValueNode__CDefinition": { + "fields": {}, + "metadata": [], + "parent": "CNmValueNode::CDefinition" + }, + "CNmVirtualParameterBoneMaskNode__CDefinition": { + "fields": { + "m_nChildNodeIdx": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmBoneMaskValueNode::CDefinition" + }, + "CNmVirtualParameterBoolNode__CDefinition": { + "fields": { + "m_nChildNodeIdx": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmBoolValueNode::CDefinition" + }, + "CNmVirtualParameterFloatNode__CDefinition": { + "fields": { + "m_nChildNodeIdx": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmFloatValueNode::CDefinition" + }, + "CNmVirtualParameterIDNode__CDefinition": { + "fields": { + "m_nChildNodeIdx": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmIDValueNode::CDefinition" + }, + "CNmVirtualParameterTargetNode__CDefinition": { + "fields": { + "m_nChildNodeIdx": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmTargetValueNode::CDefinition" + }, + "CNmVirtualParameterVectorNode__CDefinition": { + "fields": { + "m_nChildNodeIdx": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmVectorValueNode::CDefinition" + }, "COrientConstraint": { "fields": {}, "metadata": [ @@ -3300,16 +3756,16 @@ }, "CParticleAnimTag": { "fields": { - "m_attachmentCP1Name": 128, - "m_attachmentCP1Type": 136, - "m_attachmentName": 112, - "m_attachmentType": 120, - "m_bDetachFromOwner": 104, - "m_bStopWhenTagEnds": 105, - "m_bTagEndStopIsInstant": 106, - "m_configName": 96, - "m_hParticleSystem": 80, - "m_particleSystemName": 88 + "m_attachmentCP1Name": 136, + "m_attachmentCP1Type": 144, + "m_attachmentName": 120, + "m_attachmentType": 128, + "m_bDetachFromOwner": 112, + "m_bStopWhenTagEnds": 113, + "m_bTagEndStopIsInstant": 114, + "m_configName": 104, + "m_hParticleSystem": 88, + "m_particleSystemName": 96 }, "metadata": [ { @@ -3375,7 +3831,7 @@ }, "CPhysSurfaceProperties": { "fields": { - "m_audioParams": 136, + "m_audioParams": 160, "m_audioSounds": 72, "m_bHidden": 24, "m_baseNameHash": 12, @@ -3435,9 +3891,12 @@ "m_bulletImpact": 32, "m_impactHard": 8, "m_impactSoft": 0, + "m_meleeImpact": 64, + "m_pushOff": 72, "m_rolling": 40, "m_scrapeRough": 24, "m_scrapeSmooth": 16, + "m_skidStop": 80, "m_strain": 56 }, "metadata": [ @@ -3520,12 +3979,12 @@ }, "CRagdollAnimTag": { "fields": { - "m_bDestroy": 100, - "m_flDampingRatio": 88, - "m_flDecayBias": 96, - "m_flDecayDuration": 92, - "m_flFrequency": 84, - "m_nPoseControl": 80 + "m_bDestroy": 108, + "m_flDampingRatio": 96, + "m_flDecayBias": 104, + "m_flDecayDuration": 100, + "m_flFrequency": 92, + "m_nPoseControl": 88 }, "metadata": [ { @@ -3586,13 +4045,17 @@ }, "CRenderGroom": { "fields": { - "m_hairInfoBufferData": 24, - "m_hairs": 48, - "m_nAttachBoneIdx": 16, - "m_nGroomGroupID": 12, - "m_nGuideHairCount": 4, - "m_nHairCount": 8, - "m_nSegmentsPerHairStrand": 0 + "m_bEnableSimulation": 72, + "m_flSumOfAllHairLengths": 68, + "m_hSimParamsMat": 32, + "m_hairs": 0, + "m_nAttachBoneIdx": 56, + "m_nAttachMeshDrawCallIdx": 64, + "m_nAttachMeshIdx": 60, + "m_nGroomGroupID": 52, + "m_nGuideHairCount": 44, + "m_nHairCount": 48, + "m_nSegmentsPerHairStrand": 40 }, "metadata": [ { @@ -3661,13 +4124,15 @@ }, "CSelectorUpdateNode": { "fields": { - "m_bResetOnChange": 164, - "m_bSyncCyclesOnChange": 165, + "m_bLockWhenWaning": 169, + "m_bResetOnChange": 168, + "m_bSyncCyclesOnChange": 170, "m_blendCurve": 140, "m_children": 88, - "m_eTagBehavior": 160, + "m_eTagBehavior": 164, "m_flBlendTime": 148, "m_hParameter": 156, + "m_nTagIndex": 160, "m_tags": 112 }, "metadata": [ @@ -3954,7 +4419,7 @@ }, "CSequenceFinishedAnimTag": { "fields": { - "m_sequenceName": 80 + "m_sequenceName": 88 }, "metadata": [ { @@ -4010,19 +4475,6 @@ ], "parent": "CLeafUpdateNode" }, - "CSetFacingUpdateNode": { - "fields": { - "m_bResetChild": 108, - "m_facingMode": 104 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": "CUnaryUpdateNode" - }, "CSetParameterActionUpdater": { "fields": { "m_hParam": 24, @@ -4190,6 +4642,7 @@ "CStateNodeStateData": { "fields": { "m_bExclusiveRootMotion": 0, + "m_bExclusiveRootMotionFirstFrame": 0, "m_pChild": 0 }, "metadata": [ @@ -4319,7 +4772,7 @@ }, "CSymbolAnimParameter": { "fields": { - "m_defaultValue": 120 + "m_defaultValue": 128 }, "metadata": [ { @@ -4333,6 +4786,20 @@ ], "parent": "CConcreteAnimParameter" }, + "CTaskHandshakeAnimTag": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + } + ], + "parent": "CHandshakeAnimTagBase" + }, "CTaskStatusAnimTag": { "fields": {}, "metadata": [ @@ -4392,6 +4859,7 @@ "fields": { "m_bDisabled": 0, "m_destStateIndex": 1, + "m_nHandshakeMaskToDisableFirst": 0, "m_srcStateIndex": 0 }, "metadata": [ @@ -4471,8 +4939,8 @@ }, "CVectorAnimParameter": { "fields": { - "m_bInterpolate": 132, - "m_defaultValue": 120 + "m_bInterpolate": 140, + "m_defaultValue": 128 }, "metadata": [ { @@ -4502,8 +4970,8 @@ }, "CVirtualAnimParameter": { "fields": { - "m_eParamType": 112, - "m_expressionString": 104 + "m_eParamType": 120, + "m_expressionString": 112 }, "metadata": [ { @@ -4599,6 +5067,22 @@ ], "parent": null }, + "FollowTargetOpFixedSettings_t": { + "fields": { + "m_bBoneTarget": 4, + "m_bMatchTargetOrientation": 13, + "m_bWorldCoodinateTarget": 12, + "m_boneIndex": 0, + "m_boneTargetIndex": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "FootFixedData_t": { "fields": { "m_flMaxIKLength": 48, @@ -5189,13 +5673,12 @@ }, "RenderHairStrandInfo_t": { "fields": { - "m_nBaseTriIdx": 12, - "m_nGuideIdx": 0, - "m_nPackedBaseMeshUv": 40, - "m_nPad": 44, - "m_vBaseBarycentric": 24, - "m_vGuideBarycentric": 16, - "m_vRootOffset_flLengthScale": 32 + "m_nGuideHairIndices_nSurfaceTriIndex": 0, + "m_nPackedBaseUv": 24, + "m_nPackedSurfaceNormalOs": 28, + "m_nPackedSurfaceTangentOs": 32, + "m_vGuideBary_vBaseBary": 8, + "m_vRootOffset_flLengthScale": 16 }, "metadata": [ { @@ -5742,43 +6225,42 @@ "AnimValueSource": { "alignment": 4, "members": { - "AccelerationFrontBack": 23, - "AccelerationHeading": 15, - "AccelerationLeftRight": 22, - "AccelerationSpeed": 16, - "BoundaryRadius": 12, + "AccelerationFrontBack": 22, + "AccelerationHeading": 14, + "AccelerationLeftRight": 21, + "AccelerationSpeed": 15, + "BoundaryRadius": 11, "FacingHeading": 4, - "FingerCurl_Index": 29, - "FingerCurl_Middle": 30, - "FingerCurl_Pinky": 32, - "FingerCurl_Ring": 31, - "FingerCurl_Thumb": 28, - "FingerSplay_Index_Middle": 34, - "FingerSplay_Middle_Ring": 35, - "FingerSplay_Ring_Pinky": 36, - "FingerSplay_Thumb_Index": 33, + "FingerCurl_Index": 28, + "FingerCurl_Middle": 29, + "FingerCurl_Pinky": 31, + "FingerCurl_Ring": 30, + "FingerCurl_Thumb": 27, + "FingerSplay_Index_Middle": 33, + "FingerSplay_Middle_Ring": 34, + "FingerSplay_Ring_Pinky": 35, + "FingerSplay_Thumb_Index": 32, "ForwardSpeed": 2, - "GoalDistance": 21, - "LookDistance": 8, - "LookHeading": 6, - "LookPitch": 7, - "ManualFacingHeading": 5, - "MaxMoveSpeed": 27, + "GoalDistance": 20, + "LookDistance": 7, + "LookHeading": 5, + "LookPitch": 6, + "MaxMoveSpeed": 26, "MoveHeading": 0, - "MoveHeadingRelativeToLookHeading": 26, + "MoveHeadingRelativeToLookHeading": 25, "MoveSpeed": 1, - "Parameter": 9, - "RootMotionSpeed": 24, - "RootMotionTurnSpeed": 25, - "SlopeAngle": 18, - "SlopeHeading": 17, - "SlopePitch": 19, - "SlopeYaw": 20, + "Parameter": 8, + "RootMotionSpeed": 23, + "RootMotionTurnSpeed": 24, + "SlopeAngle": 17, + "SlopeHeading": 16, + "SlopePitch": 18, + "SlopeYaw": 19, "StrafeSpeed": 3, - "TargetMoveHeading": 13, - "TargetMoveSpeed": 14, - "WayPointDistance": 11, - "WayPointHeading": 10 + "TargetMoveHeading": 12, + "TargetMoveSpeed": 13, + "WayPointDistance": 10, + "WayPointHeading": 9 }, "type": "uint32" }, @@ -5791,6 +6273,7 @@ "LookDirection": 2, "LookTarget": 8, "LookTarget_WorldSpace": 9, + "ManualTarget_WorldSpace": 13, "MoveDirection": 0, "RootMotionVelocity": 12, "SlopeNormal": 6, @@ -5901,6 +6384,20 @@ }, "type": "uint8" }, + "CNmTransitionNode__TransitionOptions_t": { + "alignment": 1, + "members": { + "ClampDuration": 1, + "MatchSourceTime": 4, + "MatchSyncEventID": 16, + "MatchSyncEventIndex": 8, + "MatchSyncEventPercentage": 32, + "None": 0, + "PreferClosestSyncEventID": 64, + "Synchronized": 2 + }, + "type": "uint8" + }, "ChoiceBlendMethod": { "alignment": 4, "members": { @@ -5946,13 +6443,15 @@ "type": "uint32" }, "FacingMode": { - "alignment": 4, + "alignment": 1, "members": { - "FacingMode_LookTarget": 2, - "FacingMode_Manual": 0, - "FacingMode_Path": 1 + "FacingMode_Invalid": 0, + "FacingMode_LookTarget": 3, + "FacingMode_Manual": 1, + "FacingMode_ManualPosition": 4, + "FacingMode_Path": 2 }, - "type": "uint32" + "type": "uint8" }, "FieldNetworkOption": { "alignment": 4, @@ -6035,6 +6534,16 @@ }, "type": "uint32" }, + "HandshakeTagType_t": { + "alignment": 4, + "members": { + "eCount": 2, + "eInvalid": -1, + "eMovement": 1, + "eTask": 0 + }, + "type": "uint32" + }, "IKChannelMode": { "alignment": 4, "members": { @@ -6212,11 +6721,56 @@ "MovementGait_t": { "alignment": 1, "members": { + "eCount": 4, + "eFast": 2, "eInvalid": -1, - "eJog": 1, - "eRun": 2, - "eSprint": 3, - "eWalk": 0 + "eMedium": 1, + "eSlow": 0, + "eVeryFast": 3 + }, + "type": "uint8" + }, + "NmEasingFunction_t": { + "alignment": 1, + "members": { + "Back": 8, + "Circ": 7, + "Cubic": 2, + "Expo": 6, + "Linear": 0, + "Quad": 1, + "Quart": 3, + "Quint": 4, + "Sine": 5 + }, + "type": "uint8" + }, + "NmEasingOperation_t": { + "alignment": 1, + "members": { + "InCirc": 19, + "InCubic": 4, + "InExpo": 16, + "InOutCirc": 21, + "InOutCubic": 6, + "InOutExpo": 18, + "InOutQuad": 3, + "InOutQuart": 9, + "InOutQuint": 12, + "InOutSine": 15, + "InQuad": 1, + "InQuart": 7, + "InQuint": 10, + "InSine": 13, + "Linear": 0, + "None": 22, + "OutCirc": 20, + "OutCubic": 5, + "OutExpo": 17, + "OutQuad": 2, + "OutQuart": 8, + "OutQuint": 11, + "OutSine": 14 }, "type": "uint8" }, @@ -6250,6 +6804,40 @@ }, "type": "uint32" }, + "NmGraphValueType_t": { + "alignment": 1, + "members": { + "BoneMask": 6, + "Bool": 1, + "Float": 3, + "ID": 2, + "Pose": 7, + "Special": 8, + "Target": 5, + "Unknown": 0, + "Vector": 4 + }, + "type": "uint8" + }, + "NmPoseBlendMode_t": { + "alignment": 1, + "members": { + "Additive": 1, + "GlobalSpace": 2, + "Overlay": 0 + }, + "type": "uint8" + }, + "NmRootMotionBlendMode_t": { + "alignment": 1, + "members": { + "Additive": 1, + "Blend": 0, + "IgnoreSource": 2, + "IgnoreTarget": 3 + }, + "type": "uint8" + }, "NmTransitionRuleCondition_t": { "alignment": 1, "members": { diff --git a/output/animationsystem.dll.rs b/output/animationsystem.dll.rs index 7a93384..472fe16 100644 --- a/output/animationsystem.dll.rs +++ b/output/animationsystem.dll.rs @@ -1,13 +1,13 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 01:29:07.135665300 UTC +// 2024-05-24 01:30:25.777667800 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { // Module: animationsystem.dll - // Classes count: 362 - // Enums count: 70 + // Classes count: 401 + // Enums count: 77 pub mod animationsystem_dll { // Alignment: 4 // Members count: 17 @@ -79,14 +79,15 @@ pub mod cs2_dumper { SOLVEIKCHAINANIMNODEDEBUGSETTING_Left = 0x6 } // Alignment: 1 - // Members count: 5 + // Members count: 6 #[repr(u8)] pub enum MovementGait_t { eInvalid = u8::MAX, - eWalk = 0x0, - eJog = 0x1, - eRun = 0x2, - eSprint = 0x3 + eSlow = 0x0, + eMedium = 0x1, + eFast = 0x2, + eVeryFast = 0x3, + eCount = 0x4 } // Alignment: 4 // Members count: 3 @@ -104,6 +105,34 @@ pub mod cs2_dumper { FLAG_LEVEL_COLLISION = 0x10, FLAG_IGNORE_SCALE_OBSOLETE_DO_NOT_USE = 0x20 } + // Alignment: 1 + // Members count: 23 + #[repr(u8)] + pub enum NmEasingOperation_t { + Linear = 0x0, + InQuad = 0x1, + OutQuad = 0x2, + InOutQuad = 0x3, + InCubic = 0x4, + OutCubic = 0x5, + InOutCubic = 0x6, + InQuart = 0x7, + OutQuart = 0x8, + InOutQuart = 0x9, + InQuint = 0xA, + OutQuint = 0xB, + InOutQuint = 0xC, + InSine = 0xD, + OutSine = 0xE, + InOutSine = 0xF, + InExpo = 0x10, + OutExpo = 0x11, + InOutExpo = 0x12, + InCirc = 0x13, + OutCirc = 0x14, + InOutCirc = 0x15, + None = 0x16 + } // Alignment: 4 // Members count: 2 #[repr(u32)] @@ -204,6 +233,20 @@ pub mod cs2_dumper { ANIMPARAM_GLOBALSYMBOL = 0x7, ANIMPARAM_COUNT = 0x8 } + // Alignment: 1 + // Members count: 9 + #[repr(u8)] + pub enum NmEasingFunction_t { + Linear = 0x0, + Quad = 0x1, + Cubic = 0x2, + Quart = 0x3, + Quint = 0x4, + Sine = 0x5, + Expo = 0x6, + Circ = 0x7, + Back = 0x8 + } // Alignment: 4 // Members count: 3 #[repr(u32)] @@ -280,7 +323,7 @@ pub mod cs2_dumper { POSETYPE_INVALID = 0xFF } // Alignment: 4 - // Members count: 37 + // Members count: 36 #[repr(u32)] pub enum AnimValueSource { MoveHeading = 0x0, @@ -288,38 +331,37 @@ pub mod cs2_dumper { ForwardSpeed = 0x2, StrafeSpeed = 0x3, FacingHeading = 0x4, - ManualFacingHeading = 0x5, - LookHeading = 0x6, - LookPitch = 0x7, - LookDistance = 0x8, - Parameter = 0x9, - WayPointHeading = 0xA, - WayPointDistance = 0xB, - BoundaryRadius = 0xC, - TargetMoveHeading = 0xD, - TargetMoveSpeed = 0xE, - AccelerationHeading = 0xF, - AccelerationSpeed = 0x10, - SlopeHeading = 0x11, - SlopeAngle = 0x12, - SlopePitch = 0x13, - SlopeYaw = 0x14, - GoalDistance = 0x15, - AccelerationLeftRight = 0x16, - AccelerationFrontBack = 0x17, - RootMotionSpeed = 0x18, - RootMotionTurnSpeed = 0x19, - MoveHeadingRelativeToLookHeading = 0x1A, - MaxMoveSpeed = 0x1B, - FingerCurl_Thumb = 0x1C, - FingerCurl_Index = 0x1D, - FingerCurl_Middle = 0x1E, - FingerCurl_Ring = 0x1F, - FingerCurl_Pinky = 0x20, - FingerSplay_Thumb_Index = 0x21, - FingerSplay_Index_Middle = 0x22, - FingerSplay_Middle_Ring = 0x23, - FingerSplay_Ring_Pinky = 0x24 + LookHeading = 0x5, + LookPitch = 0x6, + LookDistance = 0x7, + Parameter = 0x8, + WayPointHeading = 0x9, + WayPointDistance = 0xA, + BoundaryRadius = 0xB, + TargetMoveHeading = 0xC, + TargetMoveSpeed = 0xD, + AccelerationHeading = 0xE, + AccelerationSpeed = 0xF, + SlopeHeading = 0x10, + SlopeAngle = 0x11, + SlopePitch = 0x12, + SlopeYaw = 0x13, + GoalDistance = 0x14, + AccelerationLeftRight = 0x15, + AccelerationFrontBack = 0x16, + RootMotionSpeed = 0x17, + RootMotionTurnSpeed = 0x18, + MoveHeadingRelativeToLookHeading = 0x19, + MaxMoveSpeed = 0x1A, + FingerCurl_Thumb = 0x1B, + FingerCurl_Index = 0x1C, + FingerCurl_Middle = 0x1D, + FingerCurl_Ring = 0x1E, + FingerCurl_Pinky = 0x1F, + FingerSplay_Thumb_Index = 0x20, + FingerSplay_Index_Middle = 0x21, + FingerSplay_Middle_Ring = 0x22, + FingerSplay_Ring_Pinky = 0x23 } // Alignment: 4 // Members count: 2 @@ -389,6 +431,15 @@ pub mod cs2_dumper { STATETAGBEHAVIOR_FIRE_ON_ENTER_AND_EXIT = 0x3 } // Alignment: 1 + // Members count: 4 + #[repr(u8)] + pub enum NmRootMotionBlendMode_t { + Blend = 0x0, + Additive = 0x1, + IgnoreSource = 0x2, + IgnoreTarget = 0x3 + } + // Alignment: 1 // Members count: 6 #[repr(u8)] pub enum NmFootPhaseCondition_t { @@ -435,6 +486,14 @@ pub mod cs2_dumper { MORPH_BUNDLE_TYPE_NORMAL_WRINKLE = 0x2, MORPH_BUNDLE_TYPE_COUNT = 0x3 } + // Alignment: 1 + // Members count: 3 + #[repr(u8)] + pub enum NmPoseBlendMode_t { + Overlay = 0x0, + Additive = 0x1, + GlobalSpace = 0x2 + } // Alignment: 4 // Members count: 5 #[repr(u32)] @@ -455,6 +514,20 @@ pub mod cs2_dumper { OneBone_Translate = 0x3 } // Alignment: 1 + // Members count: 9 + #[repr(u8)] + pub enum NmGraphValueType_t { + Unknown = 0x0, + Bool = 0x1, + ID = 0x2, + Float = 0x3, + Vector = 0x4, + Target = 0x5, + BoneMask = 0x6, + Pose = 0x7, + Special = 0x8 + } + // Alignment: 1 // Members count: 4 #[repr(u8)] pub enum NmFootPhase_t { @@ -586,6 +659,15 @@ pub mod cs2_dumper { One = 0x2 } // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum HandshakeTagType_t { + eInvalid = u32::MAX, + eTask = 0x0, + eMovement = 0x1, + eCount = 0x2 + } + // Alignment: 4 // Members count: 18 #[repr(u32)] pub enum ParticleAttachment_t { @@ -616,6 +698,19 @@ pub mod cs2_dumper { ForceEnable = 0x1, ForceDisable = 0x2 } + // Alignment: 1 + // Members count: 8 + #[repr(u8)] + pub enum CNmTransitionNode__TransitionOptions_t { + None = 0x0, + ClampDuration = 0x1, + Synchronized = 0x2, + MatchSourceTime = 0x4, + MatchSyncEventIndex = 0x8, + MatchSyncEventID = 0x10, + MatchSyncEventPercentage = 0x20, + PreferClosestSyncEventID = 0x40 + } // Alignment: 4 // Members count: 3 #[repr(u32)] @@ -632,13 +727,15 @@ pub mod cs2_dumper { MagnitudeOnly = 0x1, DirectionAndMagnitude = 0x2 } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] + // Alignment: 1 + // Members count: 5 + #[repr(u8)] pub enum FacingMode { - FacingMode_Manual = 0x0, - FacingMode_Path = 0x1, - FacingMode_LookTarget = 0x2 + FacingMode_Invalid = 0x0, + FacingMode_Manual = 0x1, + FacingMode_Path = 0x2, + FacingMode_LookTarget = 0x3, + FacingMode_ManualPosition = 0x4 } // Alignment: 4 // Members count: 4 @@ -684,7 +781,7 @@ pub mod cs2_dumper { IterateRandom = 0x3 } // Alignment: 4 - // Members count: 13 + // Members count: 14 #[repr(u32)] pub enum AnimVectorSource { MoveDirection = 0x0, @@ -699,7 +796,8 @@ pub mod cs2_dumper { LookTarget_WorldSpace = 0x9, WayPointPosition = 0xA, GoalPosition = 0xB, - RootMotionVelocity = 0xC + RootMotionVelocity = 0xC, + ManualTarget_WorldSpace = 0xD } // Alignment: 4 // Members count: 4 @@ -776,17 +874,18 @@ pub mod cs2_dumper { pub const m_flSlowDownStrength: usize = 0x68; // float32 } // Parent: None - // Fields count: 6 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults pub mod CAnimParameterBase { pub const m_name: usize = 0x18; // CGlobalSymbol - pub const m_group: usize = 0x20; // CUtlString - pub const m_id: usize = 0x28; // AnimParamID - pub const m_componentName: usize = 0x40; // CUtlString - pub const m_bNetworkingRequested: usize = 0x60; // bool - pub const m_bIsReferenced: usize = 0x61; // bool + pub const m_sComment: usize = 0x20; // CUtlString + pub const m_group: usize = 0x28; // CUtlString + pub const m_id: usize = 0x30; // AnimParamID + pub const m_componentName: usize = 0x48; // CUtlString + pub const m_bNetworkingRequested: usize = 0x68; // bool + pub const m_bIsReferenced: usize = 0x69; // bool } // Parent: CAnimTagBase // Fields count: 1 @@ -795,7 +894,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CSequenceFinishedAnimTag { - pub const m_sequenceName: usize = 0x50; // CUtlString + pub const m_sequenceName: usize = 0x58; // CUtlString } // Parent: None // Fields count: 6 @@ -831,9 +930,9 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CIntAnimParameter { - pub const m_defaultValue: usize = 0x78; // int32 - pub const m_minValue: usize = 0x7C; // int32 - pub const m_maxValue: usize = 0x80; // int32 + pub const m_defaultValue: usize = 0x80; // int32 + pub const m_minValue: usize = 0x84; // int32 + pub const m_maxValue: usize = 0x88; // int32 } // Parent: CNmEvent // Fields count: 1 @@ -1014,6 +1113,38 @@ pub mod cs2_dumper { pub const m_duration: usize = 0x9C; // float32 pub const m_bLoop: usize = 0xA0; // bool } + // Parent: CNmPoseNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmPassthroughNode__CDefinition { + pub const m_nChildNodeIdx: usize = 0x10; // int16 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmGraphDefinition__ExternalGraphSlot_t { + pub const m_nNodeIdx: usize = 0x0; // int16 + pub const m_slotID: usize = 0x8; // CGlobalSymbol + } + // Parent: CUnaryUpdateNode + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAimCameraUpdateNode { + pub const m_hParameterPosition: usize = 0x68; // CAnimParamHandle + pub const m_hParameterOrientation: usize = 0x6A; // CAnimParamHandle + pub const m_hParameterSpineRotationWeight: usize = 0x6C; // CAnimParamHandle + pub const m_hParameterPelvisOffset: usize = 0x6E; // CAnimParamHandle + pub const m_hParameterUseIK: usize = 0x70; // CAnimParamHandle + pub const m_hParameterWeaponDepenetrationDistance: usize = 0x72; // CAnimParamHandle + pub const m_hParameterCameraClearanceDistance: usize = 0x74; // CAnimParamHandle + pub const m_opFixedSettings: usize = 0x78; // AimCameraOpFixedSettings_t + } // Parent: None // Fields count: 11 // @@ -1095,16 +1226,21 @@ pub mod cs2_dumper { pub const m_flHipDipImpactScale: usize = 0x3C; // float32 pub const m_flHipDipDelay: usize = 0x40; // float32 } + // Parent: CNmGraphNode__CDefinition + // Fields count: 0 + pub mod CNmPoseNode__CDefinition { + } // Parent: None - // Fields count: 4 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod CAnimTagBase { pub const m_name: usize = 0x18; // CGlobalSymbol - pub const m_group: usize = 0x20; // CGlobalSymbol - pub const m_tagID: usize = 0x28; // AnimTagID - pub const m_bIsReferenced: usize = 0x40; // bool + pub const m_sComment: usize = 0x20; // CUtlString + pub const m_group: usize = 0x28; // CGlobalSymbol + pub const m_tagID: usize = 0x30; // AnimTagID + pub const m_bIsReferenced: usize = 0x48; // bool } // Parent: None // Fields count: 7 @@ -1129,6 +1265,10 @@ pub mod cs2_dumper { pub const m_nEntIndex: usize = 0x110; // int32 pub const m_modelName: usize = 0x118; // CUtlString } + // Parent: CNmValueNode__CDefinition + // Fields count: 0 + pub mod CNmVectorValueNode__CDefinition { + } // Parent: None // Fields count: 2 // @@ -1145,6 +1285,14 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod CAnimGraphSettingsGroup { } + // Parent: CNmTargetValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmVirtualParameterTargetNode__CDefinition { + pub const m_nChildNodeIdx: usize = 0x10; // int16 + } // Parent: None // Fields count: 5 // @@ -1164,8 +1312,18 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CVectorAnimParameter { - pub const m_defaultValue: usize = 0x78; // Vector - pub const m_bInterpolate: usize = 0x84; // bool + pub const m_defaultValue: usize = 0x80; // Vector + pub const m_bInterpolate: usize = 0x8C; // bool + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmStateMachineNode__StateDefinition_t { + pub const m_nStateNodeIdx: usize = 0x0; // int16 + pub const m_entryConditionNodeIdx: usize = 0x2; // int16 + pub const m_transitionDefinition: usize = 0x8; // CUtlLeanVectorFixedGrowable } // Parent: CUnaryUpdateNode // Fields count: 4 @@ -1187,6 +1345,24 @@ pub mod cs2_dumper { pub const m_index: usize = 0x0; // int32 pub const m_weight: usize = 0x4; // float32 } + // Parent: CNmPoseNode__CDefinition + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmTransitionNode__CDefinition { + pub const m_targetCNmStateNodeIdx: usize = 0x10; // int16 + pub const m_durationOverrideNodeIdx: usize = 0x12; // int16 + pub const m_syncEventOffsetOverrideNodeIdx: usize = 0x14; // int16 + pub const m_startBoneMaskNodeIdx: usize = 0x16; // int16 + pub const m_flDuration: usize = 0x18; // float32 + pub const m_boneMaskBlendInTimePercentage: usize = 0x1C; // NmPercent_t + pub const m_syncEventOffset: usize = 0x20; // float32 + pub const m_transitionOptions: usize = 0x24; // CNmTransitionNode::TransitionOptions_t + pub const m_targetSyncIDNodeIdx: usize = 0x26; // int16 + pub const m_blendWeightEasing: usize = 0x28; // NmEasingOperation_t + pub const m_rootMotionBlend: usize = 0x29; // NmRootMotionBlendMode_t + } // Parent: None // Fields count: 7 // @@ -1384,6 +1560,14 @@ pub mod cs2_dumper { pub const m_bZ: usize = 0x36; // bool pub const m_eType: usize = 0x38; // int32 } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmVirtualParameterFloatNode__CDefinition { + pub const m_nChildNodeIdx: usize = 0x10; // int16 + } // Parent: None // Fields count: 8 // @@ -1472,6 +1656,13 @@ pub mod cs2_dumper { pub const m_ElementName: usize = 0x8; // CUtlString pub const m_NestedElements: usize = 0x10; // CUtlVector } + // Parent: CNmVectorValueNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmControlParameterVectorNode__CDefinition { + } // Parent: None // Fields count: 10 // @@ -1532,6 +1723,20 @@ pub mod cs2_dumper { pub const m_embeddedKeyvalues: usize = 0x130; // CUtlString } // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmGraphDefinition { + pub const m_persistentNodeIndices: usize = 0x0; // CUtlVector + pub const m_nRootNodeIdx: usize = 0x18; // int16 + pub const m_controlParameterIDs: usize = 0x20; // CUtlVector + pub const m_virtualParameterIDs: usize = 0x38; // CUtlVector + pub const m_virtualParameterNodeIndices: usize = 0x50; // CUtlVector + pub const m_childGraphSlots: usize = 0x68; // CUtlVector + pub const m_externalGraphSlots: usize = 0x80; // CUtlVector + } + // Parent: None // Fields count: 15 // // Metadata: @@ -1658,6 +1863,14 @@ pub mod cs2_dumper { pub mod CModelConfigElement_SetMaterialGroupOnAttachedModels { pub const m_MaterialGroupName: usize = 0x48; // CUtlString } + // Parent: CNmBoneMaskValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmVirtualParameterBoneMaskNode__CDefinition { + pub const m_nChildNodeIdx: usize = 0x10; // int16 + } // Parent: CUnaryUpdateNode // Fields count: 2 // @@ -1743,7 +1956,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CFootFallAnimTag { - pub const m_foot: usize = 0x50; // FootFallTagFoot_t + pub const m_foot: usize = 0x58; // FootFallTagFoot_t } // Parent: None // Fields count: 12 @@ -1751,18 +1964,18 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CMaterialDrawDescriptor { - pub const m_nPrimitiveType: usize = 0x0; // RenderPrimitiveType_t - pub const m_nBaseVertex: usize = 0x4; // int32 - pub const m_nVertexCount: usize = 0x8; // int32 - pub const m_nStartIndex: usize = 0xC; // int32 - pub const m_nIndexCount: usize = 0x10; // int32 - pub const m_flUvDensity: usize = 0x14; // float32 - pub const m_vTintColor: usize = 0x18; // Vector - pub const m_flAlpha: usize = 0x24; // float32 - pub const m_nFirstMeshlet: usize = 0x2C; // uint32 - pub const m_nNumMeshlets: usize = 0x30; // uint16 + pub const m_flUvDensity: usize = 0x0; // float32 + pub const m_vTintColor: usize = 0x4; // Vector + pub const m_flAlpha: usize = 0x10; // float32 + pub const m_nFirstMeshlet: usize = 0x18; // uint32 + pub const m_nNumMeshlets: usize = 0x1C; // uint16 + pub const m_nPrimitiveType: usize = 0x20; // RenderPrimitiveType_t + pub const m_nBaseVertex: usize = 0x24; // int32 + pub const m_nVertexCount: usize = 0x28; // int32 + pub const m_nStartIndex: usize = 0x2C; // int32 + pub const m_nIndexCount: usize = 0x30; // int32 pub const m_indexBuffer: usize = 0xB8; // CRenderBufferBinding - pub const m_material: usize = 0xE0; // CStrongHandle + pub const m_material: usize = 0xD8; // CStrongHandle } // Parent: None // Fields count: 7 @@ -1808,6 +2021,31 @@ pub mod cs2_dumper { pub const m_nCentroids: usize = 0x18; // int32 pub const m_nDimensions: usize = 0x1C; // int32 } + // Parent: CNmPoseNode__CDefinition + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmStateNode__CDefinition { + pub const m_nChildNodeIdx: usize = 0x10; // int16 + pub const m_entryEvents: usize = 0x18; // CUtlLeanVectorFixedGrowable + pub const m_executeEvents: usize = 0x38; // CUtlLeanVectorFixedGrowable + pub const m_exitEvents: usize = 0x58; // CUtlLeanVectorFixedGrowable + pub const m_timedRemainingEvents: usize = 0x78; // CUtlLeanVectorFixedGrowable + pub const m_timedElapsedEvents: usize = 0x90; // CUtlLeanVectorFixedGrowable + pub const m_nLayerWeightNodeIdx: usize = 0xA8; // int16 + pub const m_nLayerRootMotionWeightNodeIdx: usize = 0xAA; // int16 + pub const m_nLayerBoneMaskNodeIdx: usize = 0xAC; // int16 + pub const m_bIsOffState: usize = 0xAE; // bool + } + // Parent: CNmVectorValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmVirtualParameterVectorNode__CDefinition { + pub const m_nChildNodeIdx: usize = 0x10; // int16 + } // Parent: CMotionMetricEvaluator // Fields count: 1 // @@ -1864,15 +2102,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - pub mod CNmGraph__ExternalGraphSlot_t { - pub const m_nNodeIdx: usize = 0x0; // int16 - pub const m_slotID: usize = 0x8; // CGlobalSymbol - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod NmCompressionSettings_t__QuantizationRange_t { pub const m_flRangeStart: usize = 0x0; // float32 pub const m_flRangeLength: usize = 0x4; // float32 @@ -1989,6 +2218,13 @@ pub mod cs2_dumper { pub const m_slaves: usize = 0x40; // CUtlVector pub const m_targets: usize = 0x58; // CUtlVector } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmControlParameterFloatNode__CDefinition { + } // Parent: None // Fields count: 6 // @@ -2002,18 +2238,30 @@ pub mod cs2_dumper { pub const m_flDuration: usize = 0x34; // float32 pub const m_bUseCustomDuration: usize = 0x38; // bool } + // Parent: CNmPoseNode__CDefinition + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmClipNode__CDefinition { + pub const m_nPlayInReverseValueNodeIdx: usize = 0x10; // int16 + pub const m_nResetTimeValueNodeIdx: usize = 0x12; // int16 + pub const m_bSampleRootMotion: usize = 0x14; // bool + pub const m_bAllowLooping: usize = 0x15; // bool + pub const m_nDataSlotIdx: usize = 0x16; // int16 + } // Parent: CAnimParameterBase // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod CConcreteAnimParameter { - pub const m_previewButton: usize = 0x68; // AnimParamButton_t - pub const m_eNetworkSetting: usize = 0x6C; // AnimParamNetworkSetting - pub const m_bUseMostRecentValue: usize = 0x70; // bool - pub const m_bAutoReset: usize = 0x71; // bool - pub const m_bGameWritable: usize = 0x72; // bool - pub const m_bGraphWritable: usize = 0x73; // bool + pub const m_previewButton: usize = 0x70; // AnimParamButton_t + pub const m_eNetworkSetting: usize = 0x74; // AnimParamNetworkSetting + pub const m_bUseMostRecentValue: usize = 0x78; // bool + pub const m_bAutoReset: usize = 0x79; // bool + pub const m_bGameWritable: usize = 0x7A; // bool + pub const m_bGraphWritable: usize = 0x7B; // bool } // Parent: CModelConfigElement // Fields count: 2 @@ -2119,6 +2367,21 @@ pub mod cs2_dumper { pub const m_activityArray: usize = 0x28; // CUtlVector } // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmLayerBlendNode__LayerDefinition_t { + pub const m_nInputNodeIdx: usize = 0x0; // int16 + pub const m_nWeightValueNodeIdx: usize = 0x2; // int16 + pub const m_nBoneMaskValueNodeIdx: usize = 0x4; // int16 + pub const m_nRootMotionWeightValueNodeIdx: usize = 0x6; // int16 + pub const m_bIsSynchronized: usize = 0x8; // bool + pub const m_bIgnoreEvents: usize = 0x9; // bool + pub const m_bIsStateMachineLayer: usize = 0xA; // bool + pub const m_blendMode: usize = 0xB; // NmPoseBlendMode_t + } + // Parent: None // Fields count: 4 // // Metadata: @@ -2186,7 +2449,18 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CSymbolAnimParameter { - pub const m_defaultValue: usize = 0x78; // CGlobalSymbol + pub const m_defaultValue: usize = 0x80; // CGlobalSymbol + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmStateMachineNode__TransitionDefinition_t { + pub const m_nTargetStateIdx: usize = 0x0; // int16 + pub const m_nConditionNodeIdx: usize = 0x2; // int16 + pub const m_nTransitionNodeIdx: usize = 0x4; // int16 + pub const m_bCanBeForced: usize = 0x6; // bool } // Parent: None // Fields count: 1 @@ -2235,16 +2509,16 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CParticleAnimTag { - pub const m_hParticleSystem: usize = 0x50; // CStrongHandle - pub const m_particleSystemName: usize = 0x58; // CUtlString - pub const m_configName: usize = 0x60; // CUtlString - pub const m_bDetachFromOwner: usize = 0x68; // bool - pub const m_bStopWhenTagEnds: usize = 0x69; // bool - pub const m_bTagEndStopIsInstant: usize = 0x6A; // bool - pub const m_attachmentName: usize = 0x70; // CUtlString - pub const m_attachmentType: usize = 0x78; // ParticleAttachment_t - pub const m_attachmentCP1Name: usize = 0x80; // CUtlString - pub const m_attachmentCP1Type: usize = 0x88; // ParticleAttachment_t + pub const m_hParticleSystem: usize = 0x58; // CStrongHandle + pub const m_particleSystemName: usize = 0x60; // CUtlString + pub const m_configName: usize = 0x68; // CUtlString + pub const m_bDetachFromOwner: usize = 0x70; // bool + pub const m_bStopWhenTagEnds: usize = 0x71; // bool + pub const m_bTagEndStopIsInstant: usize = 0x72; // bool + pub const m_attachmentName: usize = 0x78; // CUtlString + pub const m_attachmentType: usize = 0x80; // ParticleAttachment_t + pub const m_attachmentCP1Name: usize = 0x88; // CUtlString + pub const m_attachmentCP1Type: usize = 0x90; // ParticleAttachment_t } // Parent: None // Fields count: 1 @@ -2255,6 +2529,18 @@ pub mod cs2_dumper { pub const m_flCycle: usize = 0x0; // float32 } // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FollowTargetOpFixedSettings_t { + pub const m_boneIndex: usize = 0x0; // int32 + pub const m_bBoneTarget: usize = 0x4; // bool + pub const m_boneTargetIndex: usize = 0x8; // int32 + pub const m_bWorldCoodinateTarget: usize = 0xC; // bool + pub const m_bMatchTargetOrientation: usize = 0xD; // bool + } + // Parent: None // Fields count: 9 // // Metadata: @@ -2330,7 +2616,7 @@ pub mod cs2_dumper { pub const m_vector4DCompressor: usize = 0x188; // CUtlVector*> } // Parent: CAnimUpdateNodeBase - // Fields count: 8 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -2340,9 +2626,11 @@ pub mod cs2_dumper { pub const m_blendCurve: usize = 0x8C; // CBlendCurve pub const m_flBlendTime: usize = 0x94; // CAnimValue pub const m_hParameter: usize = 0x9C; // CAnimParamHandle - pub const m_eTagBehavior: usize = 0xA0; // SelectorTagBehavior_t - pub const m_bResetOnChange: usize = 0xA4; // bool - pub const m_bSyncCyclesOnChange: usize = 0xA5; // bool + pub const m_nTagIndex: usize = 0xA0; // int32 + pub const m_eTagBehavior: usize = 0xA4; // SelectorTagBehavior_t + pub const m_bResetOnChange: usize = 0xA8; // bool + pub const m_bLockWhenWaning: usize = 0xA9; // bool + pub const m_bSyncCyclesOnChange: usize = 0xAA; // bool } // Parent: None // Fields count: 1 @@ -2381,7 +2669,11 @@ pub mod cs2_dumper { pub const m_description: usize = 0x20; // CUtlString pub const m_physics: usize = 0x28; // CPhysSurfacePropertiesPhysics pub const m_audioSounds: usize = 0x48; // CPhysSurfacePropertiesSoundNames - pub const m_audioParams: usize = 0x88; // CPhysSurfacePropertiesAudio + pub const m_audioParams: usize = 0xA0; // CPhysSurfacePropertiesAudio + } + // Parent: CNmValueNode__CDefinition + // Fields count: 0 + pub mod CNmBoneMaskValueNode__CDefinition { } // Parent: None // Fields count: 5 @@ -2475,6 +2767,10 @@ pub mod cs2_dumper { pub const m_bEnableVerticalCurvedPaths: usize = 0x134; // bool pub const m_bEnableRootHeightDamping: usize = 0x135; // bool } + // Parent: CNmValueNode__CDefinition + // Fields count: 0 + pub mod CNmIDValueNode__CDefinition { + } // Parent: None // Fields count: 7 // @@ -2504,6 +2800,13 @@ pub mod cs2_dumper { pub const m_bTranslationAxis: usize = 0xC8; // bool[3] pub const m_bScaleSpeed: usize = 0xCB; // bool } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmControlParameterBoolNode__CDefinition { + } // Parent: None // Fields count: 18 // @@ -2638,6 +2941,15 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod CParentConstraint { } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmStateNode__TimedEvent_t { + pub const m_ID: usize = 0x0; // CGlobalSymbol + pub const m_timeValue: usize = 0x8; // float32 + } // Parent: CMotionMetricEvaluator // Fields count: 2 // @@ -2780,11 +3092,11 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod CAimMatrixUpdateNode { pub const m_opFixedSettings: usize = 0x70; // AimMatrixOpFixedSettings_t - pub const m_target: usize = 0x148; // AnimVectorSource - pub const m_paramIndex: usize = 0x14C; // CAnimParamHandle - pub const m_hSequence: usize = 0x150; // HSequence - pub const m_bResetChild: usize = 0x154; // bool - pub const m_bLockWhenWaning: usize = 0x155; // bool + pub const m_target: usize = 0x158; // AnimVectorSource + pub const m_paramIndex: usize = 0x15C; // CAnimParamHandle + pub const m_hSequence: usize = 0x160; // HSequence + pub const m_bResetChild: usize = 0x164; // bool + pub const m_bLockWhenWaning: usize = 0x165; // bool } // Parent: None // Fields count: 9 @@ -2812,16 +3124,18 @@ pub mod cs2_dumper { pub const m_Args: usize = 0x50; // KeyValues3 } // Parent: None - // Fields count: 5 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults pub mod CAnimEventDefinition { pub const m_nFrame: usize = 0x8; // int32 - pub const m_flCycle: usize = 0xC; // float32 - pub const m_EventData: usize = 0x10; // KeyValues3 - pub const m_sLegacyOptions: usize = 0x20; // CBufferString - pub const m_sEventName: usize = 0x30; // CGlobalSymbol + pub const m_nEndFrame: usize = 0xC; // int32 + pub const m_flCycle: usize = 0x10; // float32 + pub const m_flDuration: usize = 0x14; // float32 + pub const m_EventData: usize = 0x18; // KeyValues3 + pub const m_sLegacyOptions: usize = 0x28; // CBufferString + pub const m_sEventName: usize = 0x38; // CGlobalSymbol } // Parent: None // Fields count: 5 @@ -2896,23 +3210,6 @@ pub mod cs2_dumper { pub const m_flags: usize = 0x44; // int32 } // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CNmGraph { - pub const m_persistentNodeIndices: usize = 0x0; // CUtlVector - pub const m_instanceNodeStartOffsets: usize = 0x18; // CUtlVector - pub const m_instanceRequiredMemory: usize = 0x30; // uint32 - pub const m_instanceRequiredAlignment: usize = 0x34; // uint32 - pub const m_rootNodeIdx: usize = 0x38; // int16 - pub const m_controlParameterIDs: usize = 0x40; // CUtlVector - pub const m_virtualParameterIDs: usize = 0x58; // CUtlVector - pub const m_virtualParameterNodeIndices: usize = 0x70; // CUtlVector - pub const m_childGraphSlots: usize = 0x88; // CUtlVector - pub const m_externalGraphSlots: usize = 0xA0; // CUtlVector - } - // Parent: None // Fields count: 6 // // Metadata: @@ -2973,6 +3270,15 @@ pub mod cs2_dumper { pub mod CSpeedScaleUpdateNode { pub const m_paramIndex: usize = 0x68; // CAnimParamHandle } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmGraphDefinition__ChildGraphSlot_t { + pub const m_nNodeIdx: usize = 0x0; // int16 + pub const m_dataSlotIdx: usize = 0x2; // int16 + } // Parent: CModelConfigElement // Fields count: 2 // @@ -2989,6 +3295,10 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod CCurrentVelocityMetricEvaluator { } + // Parent: CNmValueNode__CDefinition + // Fields count: 0 + pub mod CNmBoolValueNode__CDefinition { + } // Parent: None // Fields count: 5 // @@ -3019,6 +3329,20 @@ pub mod cs2_dumper { pub const m_bLockToPath: usize = 0x20; // bool } // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod AimCameraOpFixedSettings_t { + pub const m_nChainIndex: usize = 0x0; // int32 + pub const m_nCameraJointIndex: usize = 0x4; // int32 + pub const m_nPelvisJointIndex: usize = 0x8; // int32 + pub const m_nClavicleLeftJointIndex: usize = 0xC; // int32 + pub const m_nClavicleRightJointIndex: usize = 0x10; // int32 + pub const m_nDepenetrationJointIndex: usize = 0x14; // int32 + pub const m_propJoints: usize = 0x18; // CUtlVector + } + // Parent: None // Fields count: 2 // // Metadata: @@ -3036,20 +3360,19 @@ pub mod cs2_dumper { pub const m_opFixedData: usize = 0x70; // FollowAttachmentSettings_t } // Parent: CAnimComponentUpdater - // Fields count: 9 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod CMovementComponentUpdater { pub const m_motors: usize = 0x30; // CUtlVector> pub const m_facingDamping: usize = 0x48; // CAnimInputDamping - pub const m_eDefaultFacingMode: usize = 0x58; // FacingMode - pub const m_nDefaultMotorIndex: usize = 0x64; // int32 - pub const m_flDefaultRunSpeed: usize = 0x68; // float32 - pub const m_bMoveVarsDisabled: usize = 0x6C; // bool - pub const m_bNetworkPath: usize = 0x6D; // bool - pub const m_bNetworkFacing: usize = 0x6E; // bool - pub const m_paramHandles: usize = 0x6F; // CAnimParamHandle[30] + pub const m_nDefaultMotorIndex: usize = 0x60; // int32 + pub const m_flDefaultRunSpeed: usize = 0x64; // float32 + pub const m_bMoveVarsDisabled: usize = 0x68; // bool + pub const m_bNetworkPath: usize = 0x69; // bool + pub const m_bNetworkFacing: usize = 0x6A; // bool + pub const m_paramHandles: usize = 0x6B; // CAnimParamHandle[30] } // Parent: CModelConfigElement // Fields count: 1 @@ -3084,7 +3407,7 @@ pub mod cs2_dumper { pub const m_bIsScaleStatic: usize = 0x32; // bool } // Parent: CBinaryUpdateNode - // Fields count: 4 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -3093,6 +3416,7 @@ pub mod cs2_dumper { pub const m_bApplyToFootMotion: usize = 0x90; // bool pub const m_bApplyChannelsSeparately: usize = 0x91; // bool pub const m_bUseModelSpace: usize = 0x92; // bool + pub const m_bApplyScale: usize = 0x93; // bool } // Parent: None // Fields count: 1 @@ -3137,13 +3461,14 @@ pub mod cs2_dumper { pub mod CNmLegacyEvent { } // Parent: None - // Fields count: 2 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod CStateNodeStateData { pub const m_pChild: usize = 0x0; // CAnimUpdateNodeRef pub const m_bExclusiveRootMotion: usize = 0x0; // bitfield:1 + pub const m_bExclusiveRootMotionFirstFrame: usize = 0x0; // bitfield:1 } // Parent: CAnimTagBase // Fields count: 4 @@ -3152,20 +3477,29 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CFootstepLandedAnimTag { - pub const m_FootstepType: usize = 0x50; // FootstepLandedFootSoundType_t - pub const m_OverrideSoundName: usize = 0x58; // CUtlString - pub const m_DebugAnimSourceString: usize = 0x60; // CUtlString - pub const m_BoneName: usize = 0x68; // CUtlString + pub const m_FootstepType: usize = 0x58; // FootstepLandedFootSoundType_t + pub const m_OverrideSoundName: usize = 0x60; // CUtlString + pub const m_DebugAnimSourceString: usize = 0x68; // CUtlString + pub const m_BoneName: usize = 0x70; // CUtlString } // Parent: CConcreteAnimParameter - // Fields count: 2 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CEnumAnimParameter { - pub const m_defaultValue: usize = 0x80; // uint8 - pub const m_enumOptions: usize = 0x88; // CUtlVector + pub const m_defaultValue: usize = 0x88; // uint8 + pub const m_enumOptions: usize = 0x90; // CUtlVector + pub const m_vecEnumReferenced: usize = 0xA8; // CUtlVector + } + // Parent: CAnimTagBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CHandshakeAnimTagBase { + pub const m_bIsDisableTag: usize = 0x50; // bool } // Parent: None // Fields count: 1 @@ -3269,8 +3603,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CVirtualAnimParameter { - pub const m_expressionString: usize = 0x68; // CUtlString - pub const m_eParamType: usize = 0x70; // AnimParamType_t + pub const m_expressionString: usize = 0x70; // CUtlString + pub const m_eParamType: usize = 0x78; // AnimParamType_t } // Parent: None // Fields count: 4 @@ -3319,8 +3653,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CNmGraphVariation { - pub const m_graph: usize = 0x0; // CStrongHandle - pub const m_dataSet: usize = 0x8; // CStrongHandle + pub const m_graphDefinition: usize = 0x0; // CStrongHandle + pub const m_dataSet: usize = 0x8; // CNmGraphDataSet } // Parent: None // Fields count: 8 @@ -3354,6 +3688,13 @@ pub mod cs2_dumper { pub const m_hBuffer: usize = 0x0; // uint64 pub const m_nBindOffsetBytes: usize = 0x10; // uint32 } + // Parent: CNmPoseNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmExternalGraphNode__CDefinition { + } // Parent: None // Fields count: 2 // @@ -3396,10 +3737,10 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CClothSettingsAnimTag { - pub const m_flStiffness: usize = 0x50; // float32 - pub const m_flEaseIn: usize = 0x54; // float32 - pub const m_flEaseOut: usize = 0x58; // float32 - pub const m_nVertexSet: usize = 0x60; // CUtlString + pub const m_flStiffness: usize = 0x58; // float32 + pub const m_flEaseIn: usize = 0x5C; // float32 + pub const m_flEaseOut: usize = 0x60; // float32 + pub const m_nVertexSet: usize = 0x68; // CUtlString } // Parent: None // Fields count: 8 @@ -3425,6 +3766,14 @@ pub mod cs2_dumper { pub const m_flControlPoint1: usize = 0x0; // float32 pub const m_flControlPoint2: usize = 0x4; // float32 } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmGraphNode__CDefinition { + pub const m_nNodeIdx: usize = 0x8; // int16 + } // Parent: CAnimationGraphVisualizerPrimitiveBase // Fields count: 3 // @@ -3445,15 +3794,24 @@ pub mod cs2_dumper { pub const m_nType: usize = 0x10; // int32 } // Parent: None - // Fields count: 3 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod CTransitionUpdateData { pub const m_srcStateIndex: usize = 0x0; // uint8 pub const m_destStateIndex: usize = 0x1; // uint8 + pub const m_nHandshakeMaskToDisableFirst: usize = 0x0; // bitfield:7 pub const m_bDisabled: usize = 0x0; // bitfield:1 } + // Parent: CHandshakeAnimTagBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CMovementHandshakeAnimTag { + } // Parent: None // Fields count: 2 pub mod CBoneConstraintPoseSpaceBone__Input_t { @@ -3478,7 +3836,7 @@ pub mod cs2_dumper { pub const m_flFixedBlendWeightVals: usize = 0x68; // float32[2] } // Parent: None - // Fields count: 8 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -3491,6 +3849,9 @@ pub mod cs2_dumper { pub const m_rolling: usize = 0x28; // CUtlString pub const m_break: usize = 0x30; // CUtlString pub const m_strain: usize = 0x38; // CUtlString + pub const m_meleeImpact: usize = 0x40; // CUtlString + pub const m_pushOff: usize = 0x48; // CUtlString + pub const m_skidStop: usize = 0x50; // CUtlString } // Parent: CAnimTagBase // Fields count: 7 @@ -3499,13 +3860,13 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CAudioAnimTag { - pub const m_clipName: usize = 0x50; // CUtlString - pub const m_attachmentName: usize = 0x58; // CUtlString - pub const m_flVolume: usize = 0x60; // float32 - pub const m_bStopWhenTagEnds: usize = 0x64; // bool - pub const m_bStopWhenGraphEnds: usize = 0x65; // bool - pub const m_bPlayOnServer: usize = 0x66; // bool - pub const m_bPlayOnClient: usize = 0x67; // bool + pub const m_clipName: usize = 0x58; // CUtlString + pub const m_attachmentName: usize = 0x60; // CUtlString + pub const m_flVolume: usize = 0x68; // float32 + pub const m_bStopWhenTagEnds: usize = 0x6C; // bool + pub const m_bStopWhenGraphEnds: usize = 0x6D; // bool + pub const m_bPlayOnServer: usize = 0x6E; // bool + pub const m_bPlayOnClient: usize = 0x6F; // bool } // Parent: CUnaryUpdateNode // Fields count: 6 @@ -3568,6 +3929,10 @@ pub mod cs2_dumper { pub const m_componentID: usize = 0x18; // AnimComponentID pub const m_bSetEnabled: usize = 0x1C; // bool } + // Parent: CNmGraphNode__CDefinition + // Fields count: 0 + pub mod CNmValueNode__CDefinition { + } // Parent: None // Fields count: 3 // @@ -3867,18 +4232,22 @@ pub mod cs2_dumper { pub const m_eScriptType: usize = 0x50; // AnimScriptType } // Parent: None - // Fields count: 7 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults pub mod CRenderGroom { - pub const m_nSegmentsPerHairStrand: usize = 0x0; // int32 - pub const m_nGuideHairCount: usize = 0x4; // int32 - pub const m_nHairCount: usize = 0x8; // int32 - pub const m_nGroomGroupID: usize = 0xC; // int32 - pub const m_nAttachBoneIdx: usize = 0x10; // int32 - pub const m_hairInfoBufferData: usize = 0x18; // CUtlBinaryBlock - pub const m_hairs: usize = 0x30; // CUtlVector + pub const m_hairs: usize = 0x0; // CUtlVector + pub const m_hSimParamsMat: usize = 0x20; // CStrongHandleCopyable + pub const m_nSegmentsPerHairStrand: usize = 0x28; // int32 + pub const m_nGuideHairCount: usize = 0x2C; // int32 + pub const m_nHairCount: usize = 0x30; // int32 + pub const m_nGroomGroupID: usize = 0x34; // int32 + pub const m_nAttachBoneIdx: usize = 0x38; // int32 + pub const m_nAttachMeshIdx: usize = 0x3C; // int32 + pub const m_nAttachMeshDrawCallIdx: usize = 0x40; // int32 + pub const m_flSumOfAllHairLengths: usize = 0x44; // float32 + pub const m_bEnableSimulation: usize = 0x48; // bool } // Parent: CBaseConstraint // Fields count: 2 @@ -3898,18 +4267,17 @@ pub mod cs2_dumper { pub const m_surfacePropertiesList: usize = 0x0; // CUtlVector } // Parent: None - // Fields count: 7 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod RenderHairStrandInfo_t { - pub const m_nGuideIdx: usize = 0x0; // uint32[3] - pub const m_nBaseTriIdx: usize = 0xC; // uint32 - pub const m_vGuideBarycentric: usize = 0x10; // Vector2D - pub const m_vBaseBarycentric: usize = 0x18; // Vector2D - pub const m_vRootOffset_flLengthScale: usize = 0x20; // uint16[4] - pub const m_nPackedBaseMeshUv: usize = 0x28; // uint32 - pub const m_nPad: usize = 0x2C; // uint32 + pub const m_nGuideHairIndices_nSurfaceTriIndex: usize = 0x0; // uint32[2] + pub const m_vGuideBary_vBaseBary: usize = 0x8; // uint16[4] + pub const m_vRootOffset_flLengthScale: usize = 0x10; // uint16[4] + pub const m_nPackedBaseUv: usize = 0x18; // uint16[2] + pub const m_nPackedSurfaceNormalOs: usize = 0x1C; // uint32 + pub const m_nPackedSurfaceTangentOs: usize = 0x20; // uint32 } // Parent: CLeafUpdateNode // Fields count: 5 @@ -3923,6 +4291,10 @@ pub mod cs2_dumper { pub const m_valueSource: usize = 0x84; // AnimValueSource pub const m_paramIndex: usize = 0x88; // CAnimParamHandle } + // Parent: CNmValueNode__CDefinition + // Fields count: 0 + pub mod CNmFloatValueNode__CDefinition { + } // Parent: None // Fields count: 3 // @@ -4004,10 +4376,10 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CFloatAnimParameter { - pub const m_fDefaultValue: usize = 0x78; // float32 - pub const m_fMinValue: usize = 0x7C; // float32 - pub const m_fMaxValue: usize = 0x80; // float32 - pub const m_bInterpolate: usize = 0x84; // bool + pub const m_fDefaultValue: usize = 0x80; // float32 + pub const m_fMinValue: usize = 0x84; // float32 + pub const m_fMaxValue: usize = 0x88; // float32 + pub const m_bInterpolate: usize = 0x8C; // bool } // Parent: None // Fields count: 2 @@ -4061,15 +4433,6 @@ pub mod cs2_dumper { pub const m_list: usize = 0x0; // CUtlHashtable } // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CNmGraph__ChildGraphSlot_t { - pub const m_nNodeIdx: usize = 0x0; // int16 - pub const m_dataSlotIdx: usize = 0x2; // int16 - } - // Parent: None // Fields count: 14 // // Metadata: @@ -4226,6 +4589,10 @@ pub mod cs2_dumper { pub const m_bIsEndState: usize = 0x0; // bitfield:1 pub const m_bIsPassthrough: usize = 0x0; // bitfield:1 } + // Parent: CNmValueNode__CDefinition + // Fields count: 0 + pub mod CNmTargetValueNode__CDefinition { + } // Parent: CBaseConstraint // Fields count: 0 // @@ -4252,6 +4619,16 @@ pub mod cs2_dumper { pub const m_bApplyRotation: usize = 0x97; // bool pub const m_bLimitOnly: usize = 0x98; // bool } + // Parent: CNmPoseNode__CDefinition + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmLayerBlendNode__CDefinition { + pub const m_nBaseNodeIdx: usize = 0x10; // int16 + pub const m_bOnlySampleBaseRootMotion: usize = 0x12; // bool + pub const m_layerDefinition: usize = 0x18; // CUtlLeanVectorFixedGrowable + } // Parent: None // Fields count: 2 // @@ -4428,7 +4805,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CBoolAnimParameter { - pub const m_bDefaultValue: usize = 0x78; // bool + pub const m_bDefaultValue: usize = 0x80; // bool } // Parent: CAnimTagBase // Fields count: 6 @@ -4437,12 +4814,12 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CRagdollAnimTag { - pub const m_nPoseControl: usize = 0x50; // AnimPoseControl - pub const m_flFrequency: usize = 0x54; // float32 - pub const m_flDampingRatio: usize = 0x58; // float32 - pub const m_flDecayDuration: usize = 0x5C; // float32 - pub const m_flDecayBias: usize = 0x60; // float32 - pub const m_bDestroy: usize = 0x64; // bool + pub const m_nPoseControl: usize = 0x58; // AnimPoseControl + pub const m_flFrequency: usize = 0x5C; // float32 + pub const m_flDampingRatio: usize = 0x60; // float32 + pub const m_flDecayDuration: usize = 0x64; // float32 + pub const m_flDecayBias: usize = 0x68; // float32 + pub const m_bDestroy: usize = 0x6C; // bool } // Parent: None // Fields count: 2 @@ -4453,6 +4830,15 @@ pub mod cs2_dumper { pub const m_name: usize = 0x18; // CUtlString pub const m_id: usize = 0x20; // AnimNodeID } + // Parent: CNmPoseNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmStateMachineNode__CDefinition { + pub const m_stateDefinition: usize = 0x10; // CUtlLeanVectorFixedGrowable + pub const m_nDefaultStateIndex: usize = 0x130; // int16 + } // Parent: CAnimTagBase // Fields count: 2 // @@ -4460,8 +4846,8 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CBodyGroupAnimTag { - pub const m_nPriority: usize = 0x50; // int32 - pub const m_bodyGroupSettings: usize = 0x58; // CUtlVector + pub const m_nPriority: usize = 0x58; // int32 + pub const m_bodyGroupSettings: usize = 0x60; // CUtlVector } // Parent: None // Fields count: 1 @@ -4472,6 +4858,14 @@ pub mod cs2_dumper { pub mod AnimParamID { pub const m_id: usize = 0x0; // uint32 } + // Parent: CNmPoseNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmChildGraphNode__CDefinition { + pub const m_nChildGraphIdx: usize = 0x10; // int16 + } // Parent: None // Fields count: 2 // @@ -4481,6 +4875,14 @@ pub mod cs2_dumper { pub const m_processingType: usize = 0x0; // AnimationProcessingType_t pub const m_elems: usize = 0x8; // CUtlVector } + // Parent: CNmIDValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmVirtualParameterIDNode__CDefinition { + pub const m_nChildNodeIdx: usize = 0x10; // int16 + } // Parent: None // Fields count: 5 // @@ -4565,6 +4967,13 @@ pub mod cs2_dumper { pub const m_blendItems: usize = 0x28; // CUtlVector pub const m_nParamIndex: usize = 0x40; // int32 } + // Parent: CNmTargetValueNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmControlParameterTargetNode__CDefinition { + } // Parent: None // Fields count: 2 // @@ -4599,6 +5008,14 @@ pub mod cs2_dumper { pub const m_bOverrideMassCenter: usize = 0x90; // bool pub const m_vMassCenterOverride: usize = 0x94; // Vector } + // Parent: CHandshakeAnimTagBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CTaskHandshakeAnimTag { + } // Parent: CUnaryUpdateNode // Fields count: 13 // @@ -4620,7 +5037,7 @@ pub mod cs2_dumper { pub const m_bTurnToFace: usize = 0xA4; // bool } // Parent: None - // Fields count: 8 + // Fields count: 13 // // Metadata: // MGetKV3ClassDefaults @@ -4629,10 +5046,15 @@ pub mod cs2_dumper { pub const m_damping: usize = 0x80; // CAnimInputDamping pub const m_poseCacheHandles: usize = 0x90; // CPoseHandle[10] pub const m_eBlendMode: usize = 0xB8; // AimMatrixBlendMode - pub const m_fAngleIncrement: usize = 0xBC; // float32 - pub const m_nSequenceMaxFrame: usize = 0xC0; // int32 - pub const m_nBoneMaskIndex: usize = 0xC4; // int32 - pub const m_bTargetIsPosition: usize = 0xC8; // bool + pub const m_flMaxYawAngle: usize = 0xBC; // float32 + pub const m_flMaxPitchAngle: usize = 0xC0; // float32 + pub const m_nSequenceMaxFrame: usize = 0xC4; // int32 + pub const m_nBoneMaskIndex: usize = 0xC8; // int32 + pub const m_bTargetIsPosition: usize = 0xCC; // bool + pub const m_bUseBiasAndClamp: usize = 0xCD; // bool + pub const m_flBiasAndClampYawOffset: usize = 0xD0; // float32 + pub const m_flBiasAndClampPitchOffset: usize = 0xD4; // float32 + pub const m_biasAndClampBlendCurve: usize = 0xD8; // CBlendCurve } // Parent: CAnimComponentUpdater // Fields count: 1 @@ -4672,10 +5094,10 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CMaterialAttributeAnimTag { - pub const m_AttributeName: usize = 0x50; // CUtlString - pub const m_AttributeType: usize = 0x58; // MatterialAttributeTagType_t - pub const m_flValue: usize = 0x5C; // float32 - pub const m_Color: usize = 0x60; // Color + pub const m_AttributeName: usize = 0x58; // CUtlString + pub const m_AttributeType: usize = 0x60; // MatterialAttributeTagType_t + pub const m_flValue: usize = 0x64; // float32 + pub const m_Color: usize = 0x68; // Color } // Parent: CNmEvent // Fields count: 1 @@ -4736,6 +5158,24 @@ pub mod cs2_dumper { pub const m_flFadeInTime: usize = 0x0; // float32 pub const m_flFadeOutTime: usize = 0x4; // float32 } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmVirtualParameterBoolNode__CDefinition { + pub const m_nChildNodeIdx: usize = 0x10; // int16 + } + // Parent: CUnaryUpdateNode + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFollowTargetUpdateNode { + pub const m_opFixedData: usize = 0x68; // FollowTargetOpFixedSettings_t + pub const m_hParameterPosition: usize = 0x80; // CAnimParamHandle + pub const m_hParameterOrientation: usize = 0x82; // CAnimParamHandle + } // Parent: CAnimComponentUpdater // Fields count: 1 // @@ -4831,15 +5271,6 @@ pub mod cs2_dumper { pub const m_sampleToConfig: usize = 0xE8; // CUtlVector pub const m_hIsActiveScript: usize = 0x100; // AnimScriptHandle } - // Parent: CUnaryUpdateNode - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSetFacingUpdateNode { - pub const m_facingMode: usize = 0x68; // FacingMode - pub const m_bResetChild: usize = 0x6C; // bool - } // Parent: None // Fields count: 3 // @@ -4850,6 +5281,26 @@ pub mod cs2_dumper { pub const m_startTime: usize = 0x8; // NmPercent_t pub const m_duration: usize = 0xC; // NmPercent_t } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmTarget { + pub const m_transform: usize = 0x0; // CTransform + pub const m_boneID: usize = 0x20; // CGlobalSymbol + pub const m_bIsBoneTarget: usize = 0x28; // bool + pub const m_bIsUsingBoneSpaceOffsets: usize = 0x29; // bool + pub const m_bHasOffsets: usize = 0x2A; // bool + pub const m_bIsSet: usize = 0x2B; // bool + } + // Parent: CNmIDValueNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmControlParameterIDNode__CDefinition { + } // Parent: CUnaryUpdateNode // Fields count: 5 // diff --git a/output/buttons.cs b/output/buttons.cs index fa056bd..867e11b 100644 --- a/output/buttons.cs +++ b/output/buttons.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 23:09:24.161043 UTC +// 2024-05-24 01:30:25.777667800 UTC namespace CS2Dumper { // Module: client.dll diff --git a/output/buttons.hpp b/output/buttons.hpp index df70c65..1c73dfa 100644 --- a/output/buttons.hpp +++ b/output/buttons.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 23:09:24.161043 UTC +// 2024-05-24 01:30:25.777667800 UTC #pragma once diff --git a/output/buttons.rs b/output/buttons.rs index 70f2318..b90610e 100644 --- a/output/buttons.rs +++ b/output/buttons.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 23:09:24.161043 UTC +// 2024-05-24 01:30:25.777667800 UTC #![allow(non_upper_case_globals, unused)] diff --git a/output/client.dll.cs b/output/client.dll.cs index c0b05f6..deb6c05 100644 --- a/output/client.dll.cs +++ b/output/client.dll.cs @@ -1,13 +1,13 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 01:29:07.135665300 UTC +// 2024-05-24 01:30:25.777667800 UTC namespace CS2Dumper.Schemas { // Module: client.dll - // Classes count: 401 + // Classes count: 423 // Enums count: 7 public static class ClientDll { // Alignment: 4 - // Members count: 14 + // Members count: 15 public enum CompositeMaterialInputLooseVariableType_t : uint { LOOSE_VARIABLE_TYPE_BOOLEAN = 0x0, LOOSE_VARIABLE_TYPE_INTEGER1 = 0x1, @@ -22,7 +22,8 @@ namespace CS2Dumper.Schemas { LOOSE_VARIABLE_TYPE_STRING = 0xA, LOOSE_VARIABLE_TYPE_SYSTEMVAR = 0xB, LOOSE_VARIABLE_TYPE_RESOURCE_MATERIAL = 0xC, - LOOSE_VARIABLE_TYPE_RESOURCE_TEXTURE = 0xD + LOOSE_VARIABLE_TYPE_RESOURCE_TEXTURE = 0xD, + LOOSE_VARIABLE_TYPE_PANORAMA_RENDER = 0xE } // Alignment: 4 // Members count: 7 @@ -98,6 +99,10 @@ namespace CS2Dumper.Schemas { // Fields count: 0 public static class C_HEGrenade { } + // Parent: C_BaseToggle + // Fields count: 0 + public static class C_FuncMover { + } // Parent: C_BaseTrigger // Fields count: 0 public static class C_TriggerLerpObject { @@ -193,25 +198,30 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_bShouldGlow (bool) public static class C_Item { - public const nint m_bShouldGlow = 0x15B8; // bool - public const nint m_pReticleHintTextName = 0x15B9; // char[256] + public const nint m_bShouldGlow = 0x15B0; // bool + public const nint m_pReticleHintTextName = 0x15B1; // char[256] + } + // Parent: C_SoundEventEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) + public static class C_SoundEventPathCornerEntity { + public const nint m_vecCornerPairsNetworked = 0x548; // C_NetworkUtlVectorBase } // Parent: C_CSWeaponBaseGun // Fields count: 0 public static class C_WeaponM249 { } // Parent: C_TeamplayRules - // Fields count: 117 + // Fields count: 100 // // Metadata: // NetworkVarNames: m_bFreezePeriod (bool) // NetworkVarNames: m_bWarmupPeriod (bool) // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) - // NetworkVarNames: m_nTotalPausedTicks (int) - // NetworkVarNames: m_nPauseStartTick (int) // NetworkVarNames: m_bServerPaused (bool) - // NetworkVarNames: m_bGamePaused (bool) // NetworkVarNames: m_bTerroristTimeOutActive (bool) // NetworkVarNames: m_bCTTimeOutActive (bool) // NetworkVarNames: m_flTerroristTimeOutRemaining (float) @@ -255,14 +265,6 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bIsDroppingItems (bool) // NetworkVarNames: m_bIsQuestEligible (bool) // NetworkVarNames: m_bIsHltvActive (bool) - // NetworkVarNames: m_nGuardianModeWaveNumber (int) - // NetworkVarNames: m_nGuardianModeSpecialKillsRemaining (int) - // NetworkVarNames: m_nGuardianModeSpecialWeaponNeeded (int) - // NetworkVarNames: m_numGlobalGiftsGiven (uint32) - // NetworkVarNames: m_numGlobalGifters (uint32) - // NetworkVarNames: m_numGlobalGiftsPeriodSeconds (uint32) - // NetworkVarNames: m_arrFeaturedGiftersAccounts (uint32) - // NetworkVarNames: m_arrFeaturedGiftersGifts (uint32) // NetworkVarNames: m_arrProhibitedItemIndices (uint16) // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) // NetworkVarNames: m_numBestOfMaps (int) @@ -273,7 +275,6 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_eRoundWinReason (int) // NetworkVarNames: m_bTCantBuy (bool) // NetworkVarNames: m_bCTCantBuy (bool) - // NetworkVarNames: m_flGuardianBuyUntilTime (GameTime_t) // NetworkVarNames: m_iMatchStats_RoundResults (int) // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) @@ -312,132 +313,114 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iRoundStartRoundNumber (int) // NetworkVarNames: m_nRoundStartCount (uint8) public static class C_CSGameRules { - public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer - public const nint m_bFreezePeriod = 0x30; // bool - public const nint m_bWarmupPeriod = 0x31; // bool - public const nint m_fWarmupPeriodEnd = 0x34; // GameTime_t - public const nint m_fWarmupPeriodStart = 0x38; // GameTime_t - public const nint m_nTotalPausedTicks = 0x3C; // int32 - public const nint m_nPauseStartTick = 0x40; // int32 - public const nint m_bServerPaused = 0x44; // bool - public const nint m_bGamePaused = 0x45; // bool - public const nint m_bTerroristTimeOutActive = 0x46; // bool - public const nint m_bCTTimeOutActive = 0x47; // bool - public const nint m_flTerroristTimeOutRemaining = 0x48; // float32 - public const nint m_flCTTimeOutRemaining = 0x4C; // float32 - public const nint m_nTerroristTimeOuts = 0x50; // int32 - public const nint m_nCTTimeOuts = 0x54; // int32 - public const nint m_bTechnicalTimeOut = 0x58; // bool - public const nint m_bMatchWaitingForResume = 0x59; // bool - public const nint m_iRoundTime = 0x5C; // int32 - public const nint m_fMatchStartTime = 0x60; // float32 - public const nint m_fRoundStartTime = 0x64; // GameTime_t - public const nint m_flRestartRoundTime = 0x68; // GameTime_t - public const nint m_bGameRestart = 0x6C; // bool - public const nint m_flGameStartTime = 0x70; // float32 - public const nint m_timeUntilNextPhaseStarts = 0x74; // float32 - public const nint m_gamePhase = 0x78; // int32 - public const nint m_totalRoundsPlayed = 0x7C; // int32 - public const nint m_nRoundsPlayedThisPhase = 0x80; // int32 - public const nint m_nOvertimePlaying = 0x84; // int32 - public const nint m_iHostagesRemaining = 0x88; // int32 - public const nint m_bAnyHostageReached = 0x8C; // bool - public const nint m_bMapHasBombTarget = 0x8D; // bool - public const nint m_bMapHasRescueZone = 0x8E; // bool - public const nint m_bMapHasBuyZone = 0x8F; // bool - public const nint m_bIsQueuedMatchmaking = 0x90; // bool - public const nint m_nQueuedMatchmakingMode = 0x94; // int32 - public const nint m_bIsValveDS = 0x98; // bool - public const nint m_bLogoMap = 0x99; // bool - public const nint m_bPlayAllStepSoundsOnServer = 0x9A; // bool - public const nint m_iSpectatorSlotCount = 0x9C; // int32 - public const nint m_MatchDevice = 0xA0; // int32 - public const nint m_bHasMatchStarted = 0xA4; // bool - public const nint m_nNextMapInMapgroup = 0xA8; // int32 - public const nint m_szTournamentEventName = 0xAC; // char[512] - public const nint m_szTournamentEventStage = 0x2AC; // char[512] - public const nint m_szMatchStatTxt = 0x4AC; // char[512] - public const nint m_szTournamentPredictionsTxt = 0x6AC; // char[512] - public const nint m_nTournamentPredictionsPct = 0x8AC; // int32 - public const nint m_flCMMItemDropRevealStartTime = 0x8B0; // GameTime_t - public const nint m_flCMMItemDropRevealEndTime = 0x8B4; // GameTime_t - public const nint m_bIsDroppingItems = 0x8B8; // bool - public const nint m_bIsQuestEligible = 0x8B9; // bool - public const nint m_bIsHltvActive = 0x8BA; // bool - public const nint m_nGuardianModeWaveNumber = 0x8BC; // int32 - public const nint m_nGuardianModeSpecialKillsRemaining = 0x8C0; // int32 - public const nint m_nGuardianModeSpecialWeaponNeeded = 0x8C4; // int32 - public const nint m_nGuardianGrenadesToGiveBots = 0x8C8; // int32 - public const nint m_nNumHeaviesToSpawn = 0x8CC; // int32 - public const nint m_numGlobalGiftsGiven = 0x8D0; // uint32 - public const nint m_numGlobalGifters = 0x8D4; // uint32 - public const nint m_numGlobalGiftsPeriodSeconds = 0x8D8; // uint32 - public const nint m_arrFeaturedGiftersAccounts = 0x8DC; // uint32[4] - public const nint m_arrFeaturedGiftersGifts = 0x8EC; // uint32[4] - public const nint m_arrProhibitedItemIndices = 0x8FC; // uint16[100] - public const nint m_arrTournamentActiveCasterAccounts = 0x9C4; // uint32[4] - public const nint m_numBestOfMaps = 0x9D4; // int32 - public const nint m_nHalloweenMaskListSeed = 0x9D8; // int32 - public const nint m_bBombDropped = 0x9DC; // bool - public const nint m_bBombPlanted = 0x9DD; // bool - public const nint m_iRoundWinStatus = 0x9E0; // int32 - public const nint m_eRoundWinReason = 0x9E4; // int32 - public const nint m_bTCantBuy = 0x9E8; // bool - public const nint m_bCTCantBuy = 0x9E9; // bool - public const nint m_flGuardianBuyUntilTime = 0x9EC; // GameTime_t - public const nint m_iMatchStats_RoundResults = 0x9F0; // int32[30] - public const nint m_iMatchStats_PlayersAlive_CT = 0xA68; // int32[30] - public const nint m_iMatchStats_PlayersAlive_T = 0xAE0; // int32[30] - public const nint m_TeamRespawnWaveTimes = 0xB58; // float32[32] - public const nint m_flNextRespawnWave = 0xBD8; // GameTime_t[32] - public const nint m_nServerQuestID = 0xC58; // int32 - public const nint m_vMinimapMins = 0xC5C; // Vector - public const nint m_vMinimapMaxs = 0xC68; // Vector - public const nint m_MinimapVerticalSectionHeights = 0xC74; // float32[8] - public const nint m_bDontIncrementCoopWave = 0xC94; // bool - public const nint m_bSpawnedTerrorHuntHeavy = 0xC95; // bool - public const nint m_nEndMatchMapGroupVoteTypes = 0xC98; // int32[10] - public const nint m_nEndMatchMapGroupVoteOptions = 0xCC0; // int32[10] - public const nint m_nEndMatchMapVoteWinner = 0xCE8; // int32 - public const nint m_iNumConsecutiveCTLoses = 0xCEC; // int32 - public const nint m_iNumConsecutiveTerroristLoses = 0xCF0; // int32 - public const nint m_bMarkClientStopRecordAtRoundEnd = 0xD10; // bool - public const nint m_nMatchAbortedEarlyReason = 0xD68; // int32 - public const nint m_bHasTriggeredRoundStartMusic = 0xD6C; // bool - public const nint m_bHasTriggeredCoopSpawnReset = 0xD6D; // bool - public const nint m_bSwitchingTeamsAtRoundReset = 0xD6E; // bool - public const nint m_pGameModeRules = 0xD88; // CCSGameModeRules* - public const nint m_RetakeRules = 0xD90; // C_RetakeGameRules - public const nint m_nMatchEndCount = 0xEA8; // uint8 - public const nint m_nTTeamIntroVariant = 0xEAC; // int32 - public const nint m_nCTTeamIntroVariant = 0xEB0; // int32 - public const nint m_bTeamIntroPeriod = 0xEB4; // bool - public const nint m_iRoundEndWinnerTeam = 0xEB8; // int32 - public const nint m_eRoundEndReason = 0xEBC; // int32 - public const nint m_bRoundEndShowTimerDefend = 0xEC0; // bool - public const nint m_iRoundEndTimerTime = 0xEC4; // int32 - public const nint m_sRoundEndFunFactToken = 0xEC8; // CUtlString - public const nint m_iRoundEndFunFactPlayerSlot = 0xED0; // CPlayerSlot - public const nint m_iRoundEndFunFactData1 = 0xED4; // int32 - public const nint m_iRoundEndFunFactData2 = 0xED8; // int32 - public const nint m_iRoundEndFunFactData3 = 0xEDC; // int32 - public const nint m_sRoundEndMessage = 0xEE0; // CUtlString - public const nint m_iRoundEndPlayerCount = 0xEE8; // int32 - public const nint m_bRoundEndNoMusic = 0xEEC; // bool - public const nint m_iRoundEndLegacy = 0xEF0; // int32 - public const nint m_nRoundEndCount = 0xEF4; // uint8 - public const nint m_iRoundStartRoundNumber = 0xEF8; // int32 - public const nint m_nRoundStartCount = 0xEFC; // uint8 - public const nint m_flLastPerfSampleTime = 0x4F08; // float64 + public const nint m_bFreezePeriod = 0x40; // bool + public const nint m_bWarmupPeriod = 0x41; // bool + public const nint m_fWarmupPeriodEnd = 0x44; // GameTime_t + public const nint m_fWarmupPeriodStart = 0x48; // GameTime_t + public const nint m_bServerPaused = 0x4C; // bool + public const nint m_bTerroristTimeOutActive = 0x4D; // bool + public const nint m_bCTTimeOutActive = 0x4E; // bool + public const nint m_flTerroristTimeOutRemaining = 0x50; // float32 + public const nint m_flCTTimeOutRemaining = 0x54; // float32 + public const nint m_nTerroristTimeOuts = 0x58; // int32 + public const nint m_nCTTimeOuts = 0x5C; // int32 + public const nint m_bTechnicalTimeOut = 0x60; // bool + public const nint m_bMatchWaitingForResume = 0x61; // bool + public const nint m_iRoundTime = 0x64; // int32 + public const nint m_fMatchStartTime = 0x68; // float32 + public const nint m_fRoundStartTime = 0x6C; // GameTime_t + public const nint m_flRestartRoundTime = 0x70; // GameTime_t + public const nint m_bGameRestart = 0x74; // bool + public const nint m_flGameStartTime = 0x78; // float32 + public const nint m_timeUntilNextPhaseStarts = 0x7C; // float32 + public const nint m_gamePhase = 0x80; // int32 + public const nint m_totalRoundsPlayed = 0x84; // int32 + public const nint m_nRoundsPlayedThisPhase = 0x88; // int32 + public const nint m_nOvertimePlaying = 0x8C; // int32 + public const nint m_iHostagesRemaining = 0x90; // int32 + public const nint m_bAnyHostageReached = 0x94; // bool + public const nint m_bMapHasBombTarget = 0x95; // bool + public const nint m_bMapHasRescueZone = 0x96; // bool + public const nint m_bMapHasBuyZone = 0x97; // bool + public const nint m_bIsQueuedMatchmaking = 0x98; // bool + public const nint m_nQueuedMatchmakingMode = 0x9C; // int32 + public const nint m_bIsValveDS = 0xA0; // bool + public const nint m_bLogoMap = 0xA1; // bool + public const nint m_bPlayAllStepSoundsOnServer = 0xA2; // bool + public const nint m_iSpectatorSlotCount = 0xA4; // int32 + public const nint m_MatchDevice = 0xA8; // int32 + public const nint m_bHasMatchStarted = 0xAC; // bool + public const nint m_nNextMapInMapgroup = 0xB0; // int32 + public const nint m_szTournamentEventName = 0xB4; // char[512] + public const nint m_szTournamentEventStage = 0x2B4; // char[512] + public const nint m_szMatchStatTxt = 0x4B4; // char[512] + public const nint m_szTournamentPredictionsTxt = 0x6B4; // char[512] + public const nint m_nTournamentPredictionsPct = 0x8B4; // int32 + public const nint m_flCMMItemDropRevealStartTime = 0x8B8; // GameTime_t + public const nint m_flCMMItemDropRevealEndTime = 0x8BC; // GameTime_t + public const nint m_bIsDroppingItems = 0x8C0; // bool + public const nint m_bIsQuestEligible = 0x8C1; // bool + public const nint m_bIsHltvActive = 0x8C2; // bool + public const nint m_arrProhibitedItemIndices = 0x8C4; // uint16[100] + public const nint m_arrTournamentActiveCasterAccounts = 0x98C; // uint32[4] + public const nint m_numBestOfMaps = 0x99C; // int32 + public const nint m_nHalloweenMaskListSeed = 0x9A0; // int32 + public const nint m_bBombDropped = 0x9A4; // bool + public const nint m_bBombPlanted = 0x9A5; // bool + public const nint m_iRoundWinStatus = 0x9A8; // int32 + public const nint m_eRoundWinReason = 0x9AC; // int32 + public const nint m_bTCantBuy = 0x9B0; // bool + public const nint m_bCTCantBuy = 0x9B1; // bool + public const nint m_iMatchStats_RoundResults = 0x9B4; // int32[30] + public const nint m_iMatchStats_PlayersAlive_CT = 0xA2C; // int32[30] + public const nint m_iMatchStats_PlayersAlive_T = 0xAA4; // int32[30] + public const nint m_TeamRespawnWaveTimes = 0xB1C; // float32[32] + public const nint m_flNextRespawnWave = 0xB9C; // GameTime_t[32] + public const nint m_nServerQuestID = 0xC1C; // int32 + public const nint m_vMinimapMins = 0xC20; // Vector + public const nint m_vMinimapMaxs = 0xC2C; // Vector + public const nint m_MinimapVerticalSectionHeights = 0xC38; // float32[8] + public const nint m_bSpawnedTerrorHuntHeavy = 0xC58; // bool + public const nint m_nEndMatchMapGroupVoteTypes = 0xC5C; // int32[10] + public const nint m_nEndMatchMapGroupVoteOptions = 0xC84; // int32[10] + public const nint m_nEndMatchMapVoteWinner = 0xCAC; // int32 + public const nint m_iNumConsecutiveCTLoses = 0xCB0; // int32 + public const nint m_iNumConsecutiveTerroristLoses = 0xCB4; // int32 + public const nint m_bMarkClientStopRecordAtRoundEnd = 0xCD0; // bool + public const nint m_nMatchAbortedEarlyReason = 0xD28; // int32 + public const nint m_bHasTriggeredRoundStartMusic = 0xD2C; // bool + public const nint m_bSwitchingTeamsAtRoundReset = 0xD2D; // bool + public const nint m_pGameModeRules = 0xD48; // CCSGameModeRules* + public const nint m_RetakeRules = 0xD50; // C_RetakeGameRules + public const nint m_nMatchEndCount = 0xE68; // uint8 + public const nint m_nTTeamIntroVariant = 0xE6C; // int32 + public const nint m_nCTTeamIntroVariant = 0xE70; // int32 + public const nint m_bTeamIntroPeriod = 0xE74; // bool + public const nint m_iRoundEndWinnerTeam = 0xE78; // int32 + public const nint m_eRoundEndReason = 0xE7C; // int32 + public const nint m_bRoundEndShowTimerDefend = 0xE80; // bool + public const nint m_iRoundEndTimerTime = 0xE84; // int32 + public const nint m_sRoundEndFunFactToken = 0xE88; // CUtlString + public const nint m_iRoundEndFunFactPlayerSlot = 0xE90; // CPlayerSlot + public const nint m_iRoundEndFunFactData1 = 0xE94; // int32 + public const nint m_iRoundEndFunFactData2 = 0xE98; // int32 + public const nint m_iRoundEndFunFactData3 = 0xE9C; // int32 + public const nint m_sRoundEndMessage = 0xEA0; // CUtlString + public const nint m_iRoundEndPlayerCount = 0xEA8; // int32 + public const nint m_bRoundEndNoMusic = 0xEAC; // bool + public const nint m_iRoundEndLegacy = 0xEB0; // int32 + public const nint m_nRoundEndCount = 0xEB4; // uint8 + public const nint m_iRoundStartRoundNumber = 0xEB8; // int32 + public const nint m_nRoundStartCount = 0xEBC; // uint8 + public const nint m_flLastPerfSampleTime = 0x4EC8; // float64 } // Parent: CBodyComponent - // Fields count: 2 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) public static class CBodyComponentSkeletonInstance { public const nint m_skeletonInstance = 0x50; // CSkeletonInstance - public const nint __m_pChainEntity = 0x430; // CNetworkVarChainer } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -469,37 +452,37 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flDecalHealHeightRate (float) // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) public static class C_BaseModelEntity { - public const nint m_CRenderComponent = 0xA20; // CRenderComponent* - public const nint m_CHitboxComponent = 0xA28; // CHitboxComponent - public const nint m_bInitModelEffects = 0xA70; // bool - public const nint m_bIsStaticProp = 0xA71; // bool - public const nint m_nLastAddDecal = 0xA74; // int32 - public const nint m_nDecalsAdded = 0xA78; // int32 - public const nint m_iOldHealth = 0xA7C; // int32 - public const nint m_nRenderMode = 0xA80; // RenderMode_t - public const nint m_nRenderFX = 0xA81; // RenderFx_t - public const nint m_bAllowFadeInView = 0xA82; // bool - public const nint m_clrRender = 0xA83; // Color - public const nint m_vecRenderAttributes = 0xA88; // C_UtlVectorEmbeddedNetworkVar - public const nint m_bRenderToCubemaps = 0xAF0; // bool - public const nint m_Collision = 0xAF8; // CCollisionProperty - public const nint m_Glow = 0xBA8; // CGlowProperty - public const nint m_flGlowBackfaceMult = 0xC00; // float32 - public const nint m_fadeMinDist = 0xC04; // float32 - public const nint m_fadeMaxDist = 0xC08; // float32 - public const nint m_flFadeScale = 0xC0C; // float32 - public const nint m_flShadowStrength = 0xC10; // float32 - public const nint m_nObjectCulling = 0xC14; // uint8 - public const nint m_nAddDecal = 0xC18; // int32 - public const nint m_vDecalPosition = 0xC1C; // Vector - public const nint m_vDecalForwardAxis = 0xC28; // Vector - public const nint m_flDecalHealBloodRate = 0xC34; // float32 - public const nint m_flDecalHealHeightRate = 0xC38; // float32 - public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0xC40; // C_NetworkUtlVectorBase> - public const nint m_vecViewOffset = 0xC58; // CNetworkViewOffsetVector - public const nint m_pClientAlphaProperty = 0xC88; // CClientAlphaProperty* - public const nint m_ClientOverrideTint = 0xC90; // Color - public const nint m_bUseClientOverrideTint = 0xC94; // bool + public const nint m_CRenderComponent = 0xA18; // CRenderComponent* + public const nint m_CHitboxComponent = 0xA20; // CHitboxComponent + public const nint m_bInitModelEffects = 0xA68; // bool + public const nint m_bIsStaticProp = 0xA69; // bool + public const nint m_nLastAddDecal = 0xA6C; // int32 + public const nint m_nDecalsAdded = 0xA70; // int32 + public const nint m_iOldHealth = 0xA74; // int32 + public const nint m_nRenderMode = 0xA78; // RenderMode_t + public const nint m_nRenderFX = 0xA79; // RenderFx_t + public const nint m_bAllowFadeInView = 0xA7A; // bool + public const nint m_clrRender = 0xA7B; // Color + public const nint m_vecRenderAttributes = 0xA80; // C_UtlVectorEmbeddedNetworkVar + public const nint m_bRenderToCubemaps = 0xAE8; // bool + public const nint m_Collision = 0xAF0; // CCollisionProperty + public const nint m_Glow = 0xBA0; // CGlowProperty + public const nint m_flGlowBackfaceMult = 0xBF8; // float32 + public const nint m_fadeMinDist = 0xBFC; // float32 + public const nint m_fadeMaxDist = 0xC00; // float32 + public const nint m_flFadeScale = 0xC04; // float32 + public const nint m_flShadowStrength = 0xC08; // float32 + public const nint m_nObjectCulling = 0xC0C; // uint8 + public const nint m_nAddDecal = 0xC10; // int32 + public const nint m_vDecalPosition = 0xC14; // Vector + public const nint m_vDecalForwardAxis = 0xC20; // Vector + public const nint m_flDecalHealBloodRate = 0xC2C; // float32 + public const nint m_flDecalHealHeightRate = 0xC30; // float32 + public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0xC38; // C_NetworkUtlVectorBase> + public const nint m_vecViewOffset = 0xC50; // CNetworkViewOffsetVector + public const nint m_pClientAlphaProperty = 0xC80; // CClientAlphaProperty* + public const nint m_ClientOverrideTint = 0xC88; // Color + public const nint m_bUseClientOverrideTint = 0xC8C; // bool } // Parent: C_BaseTrigger // Fields count: 2 @@ -508,8 +491,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_source (string_t) // NetworkVarNames: m_destination (string_t) public static class C_FootstepControl { - public const nint m_source = 0xCD8; // CUtlSymbolLarge - public const nint m_destination = 0xCE0; // CUtlSymbolLarge + public const nint m_source = 0xCD0; // CUtlSymbolLarge + public const nint m_destination = 0xCD8; // CUtlSymbolLarge } // Parent: C_BaseClientUIEntity // Fields count: 13 @@ -528,19 +511,19 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) // NetworkVarNames: m_vecCSSClasses (string_t) public static class C_PointClientUIHUD { - public const nint m_bCheckCSSClasses = 0xD08; // bool - public const nint m_bIgnoreInput = 0xE90; // bool - public const nint m_flWidth = 0xE94; // float32 - public const nint m_flHeight = 0xE98; // float32 - public const nint m_flDPI = 0xE9C; // float32 - public const nint m_flInteractDistance = 0xEA0; // float32 - public const nint m_flDepthOffset = 0xEA4; // float32 - public const nint m_unOwnerContext = 0xEA8; // uint32 - public const nint m_unHorizontalAlign = 0xEAC; // uint32 - public const nint m_unVerticalAlign = 0xEB0; // uint32 - public const nint m_unOrientation = 0xEB4; // uint32 - public const nint m_bAllowInteractionFromAllSceneWorlds = 0xEB8; // bool - public const nint m_vecCSSClasses = 0xEC0; // C_NetworkUtlVectorBase + public const nint m_bCheckCSSClasses = 0xD00; // bool + public const nint m_bIgnoreInput = 0xE80; // bool + public const nint m_flWidth = 0xE84; // float32 + public const nint m_flHeight = 0xE88; // float32 + public const nint m_flDPI = 0xE8C; // float32 + public const nint m_flInteractDistance = 0xE90; // float32 + public const nint m_flDepthOffset = 0xE94; // float32 + public const nint m_unOwnerContext = 0xE98; // uint32 + public const nint m_unHorizontalAlign = 0xE9C; // uint32 + public const nint m_unVerticalAlign = 0xEA0; // uint32 + public const nint m_unOrientation = 0xEA4; // uint32 + public const nint m_bAllowInteractionFromAllSceneWorlds = 0xEA8; // bool + public const nint m_vecCSSClasses = 0xEB0; // C_NetworkUtlVectorBase } // Parent: C_BaseModelEntity // Fields count: 2 @@ -549,8 +532,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flLightScale (float32) // NetworkVarNames: m_Radius (float32) public static class C_SpotlightEnd { - public const nint m_flLightScale = 0xCD0; // float32 - public const nint m_Radius = 0xCD4; // float32 + public const nint m_flLightScale = 0xCC8; // float32 + public const nint m_Radius = 0xCCC; // float32 } // Parent: None // Fields count: 5 @@ -594,31 +577,31 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flDofFarBlurry (float) // NetworkVarNames: m_flDofTiltToGround (float) public static class C_PointCamera { - public const nint m_FOV = 0x550; // float32 - public const nint m_Resolution = 0x554; // float32 - public const nint m_bFogEnable = 0x558; // bool - public const nint m_FogColor = 0x559; // Color - public const nint m_flFogStart = 0x560; // float32 - public const nint m_flFogEnd = 0x564; // float32 - public const nint m_flFogMaxDensity = 0x568; // float32 - public const nint m_bActive = 0x56C; // bool - public const nint m_bUseScreenAspectRatio = 0x56D; // bool - public const nint m_flAspectRatio = 0x570; // float32 - public const nint m_bNoSky = 0x574; // bool - public const nint m_fBrightness = 0x578; // float32 - public const nint m_flZFar = 0x57C; // float32 - public const nint m_flZNear = 0x580; // float32 - public const nint m_bCanHLTVUse = 0x584; // bool - public const nint m_bDofEnabled = 0x585; // bool - public const nint m_flDofNearBlurry = 0x588; // float32 - public const nint m_flDofNearCrisp = 0x58C; // float32 - public const nint m_flDofFarCrisp = 0x590; // float32 - public const nint m_flDofFarBlurry = 0x594; // float32 - public const nint m_flDofTiltToGround = 0x598; // float32 - public const nint m_TargetFOV = 0x59C; // float32 - public const nint m_DegreesPerSecond = 0x5A0; // float32 - public const nint m_bIsOn = 0x5A4; // bool - public const nint m_pNext = 0x5A8; // C_PointCamera* + public const nint m_FOV = 0x548; // float32 + public const nint m_Resolution = 0x54C; // float32 + public const nint m_bFogEnable = 0x550; // bool + public const nint m_FogColor = 0x551; // Color + public const nint m_flFogStart = 0x558; // float32 + public const nint m_flFogEnd = 0x55C; // float32 + public const nint m_flFogMaxDensity = 0x560; // float32 + public const nint m_bActive = 0x564; // bool + public const nint m_bUseScreenAspectRatio = 0x565; // bool + public const nint m_flAspectRatio = 0x568; // float32 + public const nint m_bNoSky = 0x56C; // bool + public const nint m_fBrightness = 0x570; // float32 + public const nint m_flZFar = 0x574; // float32 + public const nint m_flZNear = 0x578; // float32 + public const nint m_bCanHLTVUse = 0x57C; // bool + public const nint m_bDofEnabled = 0x57D; // bool + public const nint m_flDofNearBlurry = 0x580; // float32 + public const nint m_flDofNearCrisp = 0x584; // float32 + public const nint m_flDofFarCrisp = 0x588; // float32 + public const nint m_flDofFarBlurry = 0x58C; // float32 + public const nint m_flDofTiltToGround = 0x590; // float32 + public const nint m_TargetFOV = 0x594; // float32 + public const nint m_DegreesPerSecond = 0x598; // float32 + public const nint m_bIsOn = 0x59C; // bool + public const nint m_pNext = 0x5A0; // C_PointCamera* } // Parent: None // Fields count: 0 @@ -628,6 +611,14 @@ namespace CS2Dumper.Schemas { // MPulseLibraryBindings public static class C_CSPlayerPawnAPI { } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSPointScriptExtensions_weapon_cs_base { + } // Parent: C_LightEntity // Fields count: 0 public static class C_LightSpotEntity { @@ -638,33 +629,40 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_EnvWindShared (CEnvWindShared) public static class C_EnvWind { - public const nint m_EnvWindShared = 0x550; // C_EnvWindShared + public const nint m_EnvWindShared = 0x548; // C_EnvWindShared } // Parent: C_BaseEntity // Fields count: 0 public static class C_GameRulesProxy { } // Parent: C_BaseFlex - // Fields count: 8 + // Fields count: 7 // // Metadata: // MNetworkExcludeByUserGroup // NetworkVarNames: m_hMyWearables (CHandle) // NetworkVarNames: m_flFieldOfView (float) public static class C_BaseCombatCharacter { - public const nint m_hMyWearables = 0x1070; // C_NetworkUtlVectorBase> - public const nint m_bloodColor = 0x1088; // int32 - public const nint m_leftFootAttachment = 0x108C; // AttachmentHandle_t - public const nint m_rightFootAttachment = 0x108D; // AttachmentHandle_t - public const nint m_nWaterWakeMode = 0x1090; // C_BaseCombatCharacter::WaterWakeMode_t - public const nint m_flWaterWorldZ = 0x1094; // float32 - public const nint m_flWaterNextTraceTime = 0x1098; // float32 - public const nint m_flFieldOfView = 0x109C; // float32 + public const nint m_hMyWearables = 0x1068; // C_NetworkUtlVectorBase> + public const nint m_leftFootAttachment = 0x1080; // AttachmentHandle_t + public const nint m_rightFootAttachment = 0x1081; // AttachmentHandle_t + public const nint m_nWaterWakeMode = 0x1084; // C_BaseCombatCharacter::WaterWakeMode_t + public const nint m_flWaterWorldZ = 0x1088; // float32 + public const nint m_flWaterNextTraceTime = 0x108C; // float32 + public const nint m_flFieldOfView = 0x1090; // float32 } // Parent: C_BaseCSGrenadeProjectile // Fields count: 0 public static class C_FlashbangProjectile { } + // Parent: C_SoundEventEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + public static class C_SoundEventSphereEntity { + public const nint m_flRadius = 0x548; // float32 + } // Parent: CPlayerPawnComponent // Fields count: 0 public static class CPlayer_ViewModelServices { @@ -693,18 +691,18 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nSceneStringIndex (uint16) // NetworkVarNames: m_hActorList (CHandle) public static class C_SceneEntity { - public const nint m_bIsPlayingBack = 0x558; // bool - public const nint m_bPaused = 0x559; // bool - public const nint m_bMultiplayer = 0x55A; // bool - public const nint m_bAutogenerated = 0x55B; // bool - public const nint m_flForceClientTime = 0x55C; // float32 - public const nint m_nSceneStringIndex = 0x560; // uint16 - public const nint m_bClientOnly = 0x562; // bool - public const nint m_hOwner = 0x564; // CHandle - public const nint m_hActorList = 0x568; // C_NetworkUtlVectorBase> - public const nint m_bWasPlaying = 0x580; // bool - public const nint m_QueuedEvents = 0x590; // CUtlVector - public const nint m_flCurrentTime = 0x5A8; // float32 + public const nint m_bIsPlayingBack = 0x550; // bool + public const nint m_bPaused = 0x551; // bool + public const nint m_bMultiplayer = 0x552; // bool + public const nint m_bAutogenerated = 0x553; // bool + public const nint m_flForceClientTime = 0x554; // float32 + public const nint m_nSceneStringIndex = 0x558; // uint16 + public const nint m_bClientOnly = 0x55A; // bool + public const nint m_hOwner = 0x55C; // CHandle + public const nint m_hActorList = 0x560; // C_NetworkUtlVectorBase> + public const nint m_bWasPlaying = 0x578; // bool + public const nint m_QueuedEvents = 0x588; // CUtlVector + public const nint m_flCurrentTime = 0x5A0; // float32 } // Parent: CPlayerPawnComponent // Fields count: 20 @@ -789,14 +787,14 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bDraw3DSkybox (bool) public static class C_FuncMonitor { - public const nint m_targetCamera = 0xCD0; // CUtlString - public const nint m_nResolutionEnum = 0xCD8; // int32 - public const nint m_bRenderShadows = 0xCDC; // bool - public const nint m_bUseUniqueColorTarget = 0xCDD; // bool - public const nint m_brushModelName = 0xCE0; // CUtlString - public const nint m_hTargetCamera = 0xCE8; // CHandle - public const nint m_bEnabled = 0xCEC; // bool - public const nint m_bDraw3DSkybox = 0xCED; // bool + public const nint m_targetCamera = 0xCC8; // CUtlString + public const nint m_nResolutionEnum = 0xCD0; // int32 + public const nint m_bRenderShadows = 0xCD4; // bool + public const nint m_bUseUniqueColorTarget = 0xCD5; // bool + public const nint m_brushModelName = 0xCD8; // CUtlString + public const nint m_hTargetCamera = 0xCE0; // CHandle + public const nint m_bEnabled = 0xCE4; // bool + public const nint m_bDraw3DSkybox = 0xCE5; // bool } // Parent: C_BaseTrigger // Fields count: 0 @@ -819,7 +817,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_flRadius (float) public static class C_SoundAreaEntitySphere { - public const nint m_flRadius = 0x578; // float32 + public const nint m_flRadius = 0x570; // float32 } // Parent: CPlayer_MovementServices // Fields count: 0 @@ -842,14 +840,14 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) public static class C_LightGlow { - public const nint m_nHorizontalSize = 0xCD0; // uint32 - public const nint m_nVerticalSize = 0xCD4; // uint32 - public const nint m_nMinDist = 0xCD8; // uint32 - public const nint m_nMaxDist = 0xCDC; // uint32 - public const nint m_nOuterMaxDist = 0xCE0; // uint32 - public const nint m_flGlowProxySize = 0xCE4; // float32 - public const nint m_flHDRColorScale = 0xCE8; // float32 - public const nint m_Glow = 0xCF0; // C_LightGlowOverlay + public const nint m_nHorizontalSize = 0xCC8; // uint32 + public const nint m_nVerticalSize = 0xCCC; // uint32 + public const nint m_nMinDist = 0xCD0; // uint32 + public const nint m_nMaxDist = 0xCD4; // uint32 + public const nint m_nOuterMaxDist = 0xCD8; // uint32 + public const nint m_flGlowProxySize = 0xCDC; // float32 + public const nint m_flHDRColorScale = 0xCE0; // float32 + public const nint m_GlowOverlay = 0xCE8; // C_LightGlowOverlay } // Parent: None // Fields count: 4 @@ -878,20 +876,20 @@ namespace CS2Dumper.Schemas { // Parent: CBaseAnimGraph // Fields count: 14 public static class C_ClientRagdoll { - public const nint m_bFadeOut = 0xED8; // bool - public const nint m_bImportant = 0xED9; // bool - public const nint m_flEffectTime = 0xEDC; // GameTime_t - public const nint m_gibDespawnTime = 0xEE0; // GameTime_t - public const nint m_iCurrentFriction = 0xEE4; // int32 - public const nint m_iMinFriction = 0xEE8; // int32 - public const nint m_iMaxFriction = 0xEEC; // int32 - public const nint m_iFrictionAnimState = 0xEF0; // int32 - public const nint m_bReleaseRagdoll = 0xEF4; // bool - public const nint m_iEyeAttachment = 0xEF5; // AttachmentHandle_t - public const nint m_bFadingOut = 0xEF6; // bool - public const nint m_flScaleEnd = 0xEF8; // float32[10] - public const nint m_flScaleTimeStart = 0xF20; // GameTime_t[10] - public const nint m_flScaleTimeEnd = 0xF48; // GameTime_t[10] + public const nint m_bFadeOut = 0xED0; // bool + public const nint m_bImportant = 0xED1; // bool + public const nint m_flEffectTime = 0xED4; // GameTime_t + public const nint m_gibDespawnTime = 0xED8; // GameTime_t + public const nint m_iCurrentFriction = 0xEDC; // int32 + public const nint m_iMinFriction = 0xEE0; // int32 + public const nint m_iMaxFriction = 0xEE4; // int32 + public const nint m_iFrictionAnimState = 0xEE8; // int32 + public const nint m_bReleaseRagdoll = 0xEEC; // bool + public const nint m_iEyeAttachment = 0xEED; // AttachmentHandle_t + public const nint m_bFadingOut = 0xEEE; // bool + public const nint m_flScaleEnd = 0xEF0; // float32[10] + public const nint m_flScaleTimeStart = 0xF18; // GameTime_t[10] + public const nint m_flScaleTimeEnd = 0xF40; // GameTime_t[10] } // Parent: C_BaseEntity // Fields count: 1 @@ -912,16 +910,16 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hostageRescueZ (int) // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) public static class C_CSPlayerResource { - public const nint m_bHostageAlive = 0x550; // bool[12] - public const nint m_isHostageFollowingSomeone = 0x55C; // bool[12] - public const nint m_iHostageEntityIDs = 0x568; // CEntityIndex[12] - public const nint m_bombsiteCenterA = 0x598; // Vector - public const nint m_bombsiteCenterB = 0x5A4; // Vector - public const nint m_hostageRescueX = 0x5B0; // int32[4] - public const nint m_hostageRescueY = 0x5C0; // int32[4] - public const nint m_hostageRescueZ = 0x5D0; // int32[4] - public const nint m_bEndMatchNextMapAllVoted = 0x5E0; // bool - public const nint m_foundGoalPositions = 0x5E1; // bool + public const nint m_bHostageAlive = 0x548; // bool[12] + public const nint m_isHostageFollowingSomeone = 0x554; // bool[12] + public const nint m_iHostageEntityIDs = 0x560; // CEntityIndex[12] + public const nint m_bombsiteCenterA = 0x590; // Vector + public const nint m_bombsiteCenterB = 0x59C; // Vector + public const nint m_hostageRescueX = 0x5A8; // int32[4] + public const nint m_hostageRescueY = 0x5B8; // int32[4] + public const nint m_hostageRescueZ = 0x5C8; // int32[4] + public const nint m_bEndMatchNextMapAllVoted = 0x5D8; // bool + public const nint m_foundGoalPositions = 0x5D9; // bool } // Parent: CGameSceneNode // Fields count: 8 @@ -933,32 +931,30 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_materialGroup (CUtlStringToken) // NetworkVarNames: m_nHitboxSet (uint8) public static class CSkeletonInstance { - public const nint m_modelState = 0x160; // CModelState - public const nint m_bIsAnimationEnabled = 0x370; // bool - public const nint m_bUseParentRenderBounds = 0x371; // bool - public const nint m_bDisableSolidCollisionsForHierarchy = 0x372; // bool + public const nint m_modelState = 0x170; // CModelState + public const nint m_bIsAnimationEnabled = 0x3A0; // bool + public const nint m_bUseParentRenderBounds = 0x3A1; // bool + public const nint m_bDisableSolidCollisionsForHierarchy = 0x3A2; // bool public const nint m_bDirtyMotionType = 0x0; // bitfield:1 public const nint m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 - public const nint m_materialGroup = 0x374; // CUtlStringToken - public const nint m_nHitboxSet = 0x378; // uint8 + public const nint m_materialGroup = 0x3A4; // CUtlStringToken + public const nint m_nHitboxSet = 0x3A8; // uint8 } // Parent: CBodyComponentSkeletonInstance - // Fields count: 2 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_animationController (CBaseAnimGraphController) public static class CBodyComponentBaseAnimGraph { public const nint m_animationController = 0x460; // CBaseAnimGraphController - public const nint __m_pChainEntity = 0x1C28; // CNetworkVarChainer } // Parent: CBodyComponent - // Fields count: 2 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_sceneNode (CGameSceneNode) public static class CBodyComponentPoint { public const nint m_sceneNode = 0x50; // CGameSceneNode - public const nint __m_pChainEntity = 0x1A0; // CNetworkVarChainer } // Parent: C_BaseCSGrenadeProjectile // Fields count: 8 @@ -971,33 +967,37 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vSmokeDetonationPos (Vector) // NetworkVarNames: m_VoxelFrameData (CUtlVector) public static class C_SmokeGrenadeProjectile { - public const nint m_nSmokeEffectTickBegin = 0x1160; // int32 - public const nint m_bDidSmokeEffect = 0x1164; // bool - public const nint m_nRandomSeed = 0x1168; // int32 - public const nint m_vSmokeColor = 0x116C; // Vector - public const nint m_vSmokeDetonationPos = 0x1178; // Vector - public const nint m_VoxelFrameData = 0x1188; // CUtlVector - public const nint m_bSmokeVolumeDataReceived = 0x11A0; // bool - public const nint m_bSmokeEffectSpawned = 0x11A1; // bool + public const nint m_nSmokeEffectTickBegin = 0x1158; // int32 + public const nint m_bDidSmokeEffect = 0x115C; // bool + public const nint m_nRandomSeed = 0x1160; // int32 + public const nint m_vSmokeColor = 0x1164; // Vector + public const nint m_vSmokeDetonationPos = 0x1170; // Vector + public const nint m_VoxelFrameData = 0x1180; // CUtlVector + public const nint m_bSmokeVolumeDataReceived = 0x1198; // bool + public const nint m_bSmokeEffectSpawned = 0x1199; // bool + } + // Parent: C_SoundEventEntity + // Fields count: 0 + public static class C_SoundEventEntityAlias_snd_event_point { } // Parent: C_BaseEntity // Fields count: 8 public static class C_CSGO_MapPreviewCameraPath { - public const nint m_flZFar = 0x550; // float32 - public const nint m_flZNear = 0x554; // float32 - public const nint m_bLoop = 0x558; // bool - public const nint m_bVerticalFOV = 0x559; // bool - public const nint m_bConstantSpeed = 0x55A; // bool - public const nint m_flDuration = 0x55C; // float32 - public const nint m_flPathLength = 0x5A0; // float32 - public const nint m_flPathDuration = 0x5A4; // float32 + public const nint m_flZFar = 0x548; // float32 + public const nint m_flZNear = 0x54C; // float32 + public const nint m_bLoop = 0x550; // bool + public const nint m_bVerticalFOV = 0x551; // bool + public const nint m_bConstantSpeed = 0x552; // bool + public const nint m_flDuration = 0x554; // float32 + public const nint m_flPathLength = 0x598; // float32 + public const nint m_flPathDuration = 0x59C; // float32 } // Parent: CCSGO_WingmanIntroCharacterPosition // Fields count: 0 public static class CCSGO_WingmanIntroTerroristPosition { } // Parent: C_BaseModelEntity - // Fields count: 19 + // Fields count: 24 // // Metadata: // NetworkVarNames: m_firePositions (Vector) @@ -1010,25 +1010,30 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bInPostEffectTime (bool) // NetworkVarNames: m_nFireEffectTickBegin (int) public static class C_Inferno { - public const nint m_nfxFireDamageEffect = 0xD10; // ParticleIndex_t - public const nint m_firePositions = 0xD14; // Vector[64] - public const nint m_fireParentPositions = 0x1014; // Vector[64] - public const nint m_bFireIsBurning = 0x1314; // bool[64] - public const nint m_BurnNormal = 0x1354; // Vector[64] - public const nint m_fireCount = 0x1654; // int32 - public const nint m_nInfernoType = 0x1658; // int32 - public const nint m_nFireLifetime = 0x165C; // float32 - public const nint m_bInPostEffectTime = 0x1660; // bool - public const nint m_lastFireCount = 0x1664; // int32 - public const nint m_nFireEffectTickBegin = 0x1668; // int32 - public const nint m_drawableCount = 0x8270; // int32 - public const nint m_blosCheck = 0x8274; // bool - public const nint m_nlosperiod = 0x8278; // int32 - public const nint m_maxFireHalfWidth = 0x827C; // float32 - public const nint m_maxFireHeight = 0x8280; // float32 - public const nint m_minBounds = 0x8284; // Vector - public const nint m_maxBounds = 0x8290; // Vector - public const nint m_flLastGrassBurnThink = 0x829C; // float32 + public const nint m_nfxFireDamageEffect = 0xD08; // ParticleIndex_t + public const nint m_hInfernoPointsSnapshot = 0xD10; // CStrongHandle + public const nint m_hInfernoFillerPointsSnapshot = 0xD18; // CStrongHandle + public const nint m_hInfernoOutlinePointsSnapshot = 0xD20; // CStrongHandle + public const nint m_hInfernoClimbingOutlinePointsSnapshot = 0xD28; // CStrongHandle + public const nint m_hInfernoDecalsSnapshot = 0xD30; // CStrongHandle + public const nint m_firePositions = 0xD38; // Vector[64] + public const nint m_fireParentPositions = 0x1038; // Vector[64] + public const nint m_bFireIsBurning = 0x1338; // bool[64] + public const nint m_BurnNormal = 0x1378; // Vector[64] + public const nint m_fireCount = 0x1678; // int32 + public const nint m_nInfernoType = 0x167C; // int32 + public const nint m_nFireLifetime = 0x1680; // float32 + public const nint m_bInPostEffectTime = 0x1684; // bool + public const nint m_lastFireCount = 0x1688; // int32 + public const nint m_nFireEffectTickBegin = 0x168C; // int32 + public const nint m_drawableCount = 0x8290; // int32 + public const nint m_blosCheck = 0x8294; // bool + public const nint m_nlosperiod = 0x8298; // int32 + public const nint m_maxFireHalfWidth = 0x829C; // float32 + public const nint m_maxFireHeight = 0x82A0; // float32 + public const nint m_minBounds = 0x82A4; // Vector + public const nint m_maxBounds = 0x82B0; // Vector + public const nint m_flLastGrassBurnThink = 0x82BC; // float32 } // Parent: CBaseAnimGraph // Fields count: 0 @@ -1048,11 +1053,11 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bUrgent (bool) // NetworkVarNames: m_szPlaceName (char) public static class C_PlayerPing { - public const nint m_hPlayer = 0x580; // CHandle - public const nint m_hPingedEntity = 0x584; // CHandle - public const nint m_iType = 0x588; // int32 - public const nint m_bUrgent = 0x58C; // bool - public const nint m_szPlaceName = 0x58D; // char[18] + public const nint m_hPlayer = 0x578; // CHandle + public const nint m_hPingedEntity = 0x57C; // CHandle + public const nint m_iType = 0x580; // int32 + public const nint m_bUrgent = 0x584; // bool + public const nint m_szPlaceName = 0x585; // char[18] } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -1073,30 +1078,30 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_szTeamFlagImage (char) // NetworkVarNames: m_szTeamLogoImage (char) public static class C_CSTeam { - public const nint m_szTeamMatchStat = 0x608; // char[512] - public const nint m_numMapVictories = 0x808; // int32 - public const nint m_bSurrendered = 0x80C; // bool - public const nint m_scoreFirstHalf = 0x810; // int32 - public const nint m_scoreSecondHalf = 0x814; // int32 - public const nint m_scoreOvertime = 0x818; // int32 - public const nint m_szClanTeamname = 0x81C; // char[129] - public const nint m_iClanID = 0x8A0; // uint32 - public const nint m_szTeamFlagImage = 0x8A4; // char[8] - public const nint m_szTeamLogoImage = 0x8AC; // char[8] + public const nint m_szTeamMatchStat = 0x600; // char[512] + public const nint m_numMapVictories = 0x800; // int32 + public const nint m_bSurrendered = 0x804; // bool + public const nint m_scoreFirstHalf = 0x808; // int32 + public const nint m_scoreSecondHalf = 0x80C; // int32 + public const nint m_scoreOvertime = 0x810; // int32 + public const nint m_szClanTeamname = 0x814; // char[129] + public const nint m_iClanID = 0x898; // uint32 + public const nint m_szTeamFlagImage = 0x89C; // char[8] + public const nint m_szTeamLogoImage = 0x8A4; // char[8] } // Parent: C_BaseEntity // Fields count: 10 public static class C_CSGO_MapPreviewCameraPathNode { - public const nint m_szParentPathUniqueID = 0x550; // CUtlSymbolLarge - public const nint m_nPathIndex = 0x558; // int32 - public const nint m_vInTangentLocal = 0x55C; // Vector - public const nint m_vOutTangentLocal = 0x568; // Vector - public const nint m_flFOV = 0x574; // float32 - public const nint m_flSpeed = 0x578; // float32 - public const nint m_flEaseIn = 0x57C; // float32 - public const nint m_flEaseOut = 0x580; // float32 - public const nint m_vInTangentWorld = 0x584; // Vector - public const nint m_vOutTangentWorld = 0x590; // Vector + public const nint m_szParentPathUniqueID = 0x548; // CUtlSymbolLarge + public const nint m_nPathIndex = 0x550; // int32 + public const nint m_vInTangentLocal = 0x554; // Vector + public const nint m_vOutTangentLocal = 0x560; // Vector + public const nint m_flFOV = 0x56C; // float32 + public const nint m_flCameraSpeed = 0x570; // float32 + public const nint m_flEaseIn = 0x574; // float32 + public const nint m_flEaseOut = 0x578; // float32 + public const nint m_vInTangentWorld = 0x57C; // Vector + public const nint m_vOutTangentWorld = 0x588; // Vector } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -1157,6 +1162,7 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_szRagdollDamageWeaponName (char) // NetworkVarNames: m_bRagdollDamageHeadshot (bool) // NetworkVarNames: m_vRagdollServerOrigin (Vector) + // MNetworkReplayCompatField // NetworkVarNames: m_qDeathEyeAngles (QAngle) // NetworkVarNames: m_bLeftHanded (bool) // NetworkVarNames: m_fSwitchedHandednessTime (GameTime_t) @@ -1188,37 +1194,37 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) public static class C_CSPlayerPawn { - public const nint m_pBulletServices = 0x1470; // CCSPlayer_BulletServices* - public const nint m_pHostageServices = 0x1478; // CCSPlayer_HostageServices* - public const nint m_pBuyServices = 0x1480; // CCSPlayer_BuyServices* - public const nint m_pGlowServices = 0x1488; // CCSPlayer_GlowServices* - public const nint m_pActionTrackingServices = 0x1490; // CCSPlayer_ActionTrackingServices* - public const nint m_flHealthShotBoostExpirationTime = 0x1498; // GameTime_t - public const nint m_flLastFiredWeaponTime = 0x149C; // GameTime_t - public const nint m_bHasFemaleVoice = 0x14A0; // bool - public const nint m_flLandingTimeSeconds = 0x14A4; // float32 - public const nint m_flOldFallVelocity = 0x14A8; // float32 - public const nint m_szLastPlaceName = 0x14AC; // char[18] - public const nint m_bPrevDefuser = 0x14BE; // bool - public const nint m_bPrevHelmet = 0x14BF; // bool - public const nint m_nPrevArmorVal = 0x14C0; // int32 - public const nint m_nPrevGrenadeAmmoCount = 0x14C4; // int32 - public const nint m_unPreviousWeaponHash = 0x14C8; // uint32 - public const nint m_unWeaponHash = 0x14CC; // uint32 - public const nint m_bInBuyZone = 0x14D0; // bool - public const nint m_bPreviouslyInBuyZone = 0x14D1; // bool - public const nint m_aimPunchAngle = 0x14D4; // QAngle - public const nint m_aimPunchAngleVel = 0x14E0; // QAngle - public const nint m_aimPunchTickBase = 0x14EC; // int32 - public const nint m_aimPunchTickFraction = 0x14F0; // float32 - public const nint m_aimPunchCache = 0x14F8; // CUtlVector - public const nint m_bInLanding = 0x1518; // bool - public const nint m_flLandingStartTime = 0x151C; // float32 - public const nint m_bInHostageRescueZone = 0x1520; // bool - public const nint m_bInBombZone = 0x1521; // bool - public const nint m_bIsBuyMenuOpen = 0x1522; // bool - public const nint m_flTimeOfLastInjury = 0x1524; // GameTime_t - public const nint m_flNextSprayDecalTime = 0x1528; // GameTime_t + public const nint m_pBulletServices = 0x1468; // CCSPlayer_BulletServices* + public const nint m_pHostageServices = 0x1470; // CCSPlayer_HostageServices* + public const nint m_pBuyServices = 0x1478; // CCSPlayer_BuyServices* + public const nint m_pGlowServices = 0x1480; // CCSPlayer_GlowServices* + public const nint m_pActionTrackingServices = 0x1488; // CCSPlayer_ActionTrackingServices* + public const nint m_flHealthShotBoostExpirationTime = 0x1490; // GameTime_t + public const nint m_flLastFiredWeaponTime = 0x1494; // GameTime_t + public const nint m_bHasFemaleVoice = 0x1498; // bool + public const nint m_flLandingTimeSeconds = 0x149C; // float32 + public const nint m_flOldFallVelocity = 0x14A0; // float32 + public const nint m_szLastPlaceName = 0x14A4; // char[18] + public const nint m_bPrevDefuser = 0x14B6; // bool + public const nint m_bPrevHelmet = 0x14B7; // bool + public const nint m_nPrevArmorVal = 0x14B8; // int32 + public const nint m_nPrevGrenadeAmmoCount = 0x14BC; // int32 + public const nint m_unPreviousWeaponHash = 0x14C0; // uint32 + public const nint m_unWeaponHash = 0x14C4; // uint32 + public const nint m_bInBuyZone = 0x14C8; // bool + public const nint m_bPreviouslyInBuyZone = 0x14C9; // bool + public const nint m_aimPunchAngle = 0x14CC; // QAngle + public const nint m_aimPunchAngleVel = 0x14D8; // QAngle + public const nint m_aimPunchTickBase = 0x14E4; // int32 + public const nint m_aimPunchTickFraction = 0x14E8; // float32 + public const nint m_aimPunchCache = 0x14F0; // CUtlVector + public const nint m_bInLanding = 0x1510; // bool + public const nint m_flLandingStartTime = 0x1514; // float32 + public const nint m_bInHostageRescueZone = 0x1518; // bool + public const nint m_bInBombZone = 0x1519; // bool + public const nint m_bIsBuyMenuOpen = 0x151A; // bool + public const nint m_flTimeOfLastInjury = 0x151C; // GameTime_t + public const nint m_flNextSprayDecalTime = 0x1520; // GameTime_t public const nint m_iRetakesOffering = 0x1640; // int32 public const nint m_iRetakesOfferingCard = 0x1644; // int32 public const nint m_bRetakesHasDefuseKit = 0x1648; // bool @@ -1297,13 +1303,13 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_attachmentPointBoneSpace (Vector) // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) public static class C_RagdollPropAttached { - public const nint m_boneIndexAttached = 0xF50; // uint32 - public const nint m_ragdollAttachedObjectIndex = 0xF54; // uint32 - public const nint m_attachmentPointBoneSpace = 0xF58; // Vector - public const nint m_attachmentPointRagdollSpace = 0xF64; // Vector - public const nint m_vecOffset = 0xF70; // Vector - public const nint m_parentTime = 0xF7C; // float32 - public const nint m_bHasParent = 0xF80; // bool + public const nint m_boneIndexAttached = 0xF48; // uint32 + public const nint m_ragdollAttachedObjectIndex = 0xF4C; // uint32 + public const nint m_attachmentPointBoneSpace = 0xF50; // Vector + public const nint m_attachmentPointRagdollSpace = 0xF5C; // Vector + public const nint m_vecOffset = 0xF68; // Vector + public const nint m_parentTime = 0xF74; // float32 + public const nint m_bHasParent = 0xF78; // bool } // Parent: C_BaseGrenade // Fields count: 16 @@ -1316,22 +1322,22 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nExplodeEffectTickBegin (int) // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) public static class C_BaseCSGrenadeProjectile { - public const nint m_vInitialPosition = 0x10C0; // Vector - public const nint m_vInitialVelocity = 0x10CC; // Vector - public const nint m_nBounces = 0x10D8; // int32 - public const nint m_nExplodeEffectIndex = 0x10E0; // CStrongHandle - public const nint m_nExplodeEffectTickBegin = 0x10E8; // int32 - public const nint m_vecExplodeEffectOrigin = 0x10EC; // Vector - public const nint m_flSpawnTime = 0x10F8; // GameTime_t - public const nint vecLastTrailLinePos = 0x10FC; // Vector - public const nint flNextTrailLineTime = 0x1108; // GameTime_t - public const nint m_bExplodeEffectBegan = 0x110C; // bool - public const nint m_bCanCreateGrenadeTrail = 0x110D; // bool - public const nint m_nSnapshotTrajectoryEffectIndex = 0x1110; // ParticleIndex_t - public const nint m_hSnapshotTrajectoryParticleSnapshot = 0x1118; // CStrongHandle - public const nint m_arrTrajectoryTrailPoints = 0x1120; // CUtlVector - public const nint m_arrTrajectoryTrailPointCreationTimes = 0x1138; // CUtlVector - public const nint m_flTrajectoryTrailEffectCreationTime = 0x1150; // float32 + public const nint m_vInitialPosition = 0x10B8; // Vector + public const nint m_vInitialVelocity = 0x10C4; // Vector + public const nint m_nBounces = 0x10D0; // int32 + public const nint m_nExplodeEffectIndex = 0x10D8; // CStrongHandle + public const nint m_nExplodeEffectTickBegin = 0x10E0; // int32 + public const nint m_vecExplodeEffectOrigin = 0x10E4; // Vector + public const nint m_flSpawnTime = 0x10F0; // GameTime_t + public const nint vecLastTrailLinePos = 0x10F4; // Vector + public const nint flNextTrailLineTime = 0x1100; // GameTime_t + public const nint m_bExplodeEffectBegan = 0x1104; // bool + public const nint m_bCanCreateGrenadeTrail = 0x1105; // bool + public const nint m_nSnapshotTrajectoryEffectIndex = 0x1108; // ParticleIndex_t + public const nint m_hSnapshotTrajectoryParticleSnapshot = 0x1110; // CStrongHandle + public const nint m_arrTrajectoryTrailPoints = 0x1118; // CUtlVector + public const nint m_arrTrajectoryTrailPointCreationTimes = 0x1130; // CUtlVector + public const nint m_flTrajectoryTrailEffectCreationTime = 0x1148; // float32 } // Parent: C_BaseToggle // Fields count: 2 @@ -1341,8 +1347,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bDisabled (bool) // NetworkVarNames: m_bClientSidePredicted (bool) public static class C_BaseTrigger { - public const nint m_bDisabled = 0xCD0; // bool - public const nint m_bClientSidePredicted = 0xCD1; // bool + public const nint m_bDisabled = 0xCC8; // bool + public const nint m_bClientSidePredicted = 0xCC9; // bool } // Parent: C_CSWeaponBase // Fields count: 2 @@ -1418,9 +1424,9 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_usable (bool) // NetworkVarNames: m_szDisplayText (string_t) public static class C_BaseButton { - public const nint m_glowEntity = 0xCD0; // CHandle - public const nint m_usable = 0xCD4; // bool - public const nint m_szDisplayText = 0xCD8; // CUtlSymbolLarge + public const nint m_glowEntity = 0xCC8; // CHandle + public const nint m_usable = 0xCCC; // bool + public const nint m_szDisplayText = 0xCD0; // CUtlSymbolLarge } // Parent: CPlayer_ViewModelServices // Fields count: 1 @@ -1491,34 +1497,34 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bDisableMipGen (bool) // NetworkVarNames: m_nExplicitImageLayout (int32) public static class C_PointClientUIWorldPanel { - public const nint m_bForceRecreateNextUpdate = 0xD08; // bool - public const nint m_bMoveViewToPlayerNextThink = 0xD09; // bool - public const nint m_bCheckCSSClasses = 0xD0A; // bool + public const nint m_bForceRecreateNextUpdate = 0xD00; // bool + public const nint m_bMoveViewToPlayerNextThink = 0xD01; // bool + public const nint m_bCheckCSSClasses = 0xD02; // bool public const nint m_anchorDeltaTransform = 0xD10; // CTransform - public const nint m_pOffScreenIndicator = 0xEB0; // CPointOffScreenIndicatorUi* - public const nint m_bIgnoreInput = 0xED8; // bool - public const nint m_bLit = 0xED9; // bool - public const nint m_bFollowPlayerAcrossTeleport = 0xEDA; // bool - public const nint m_flWidth = 0xEDC; // float32 - public const nint m_flHeight = 0xEE0; // float32 - public const nint m_flDPI = 0xEE4; // float32 - public const nint m_flInteractDistance = 0xEE8; // float32 - public const nint m_flDepthOffset = 0xEEC; // float32 - public const nint m_unOwnerContext = 0xEF0; // uint32 - public const nint m_unHorizontalAlign = 0xEF4; // uint32 - public const nint m_unVerticalAlign = 0xEF8; // uint32 - public const nint m_unOrientation = 0xEFC; // uint32 - public const nint m_bAllowInteractionFromAllSceneWorlds = 0xF00; // bool - public const nint m_vecCSSClasses = 0xF08; // C_NetworkUtlVectorBase - public const nint m_bOpaque = 0xF20; // bool - public const nint m_bNoDepth = 0xF21; // bool - public const nint m_bRenderBackface = 0xF22; // bool - public const nint m_bUseOffScreenIndicator = 0xF23; // bool - public const nint m_bExcludeFromSaveGames = 0xF24; // bool - public const nint m_bGrabbable = 0xF25; // bool - public const nint m_bOnlyRenderToTexture = 0xF26; // bool - public const nint m_bDisableMipGen = 0xF27; // bool - public const nint m_nExplicitImageLayout = 0xF28; // int32 + public const nint m_pOffScreenIndicator = 0xEA8; // CPointOffScreenIndicatorUi* + public const nint m_bIgnoreInput = 0xED0; // bool + public const nint m_bLit = 0xED1; // bool + public const nint m_bFollowPlayerAcrossTeleport = 0xED2; // bool + public const nint m_flWidth = 0xED4; // float32 + public const nint m_flHeight = 0xED8; // float32 + public const nint m_flDPI = 0xEDC; // float32 + public const nint m_flInteractDistance = 0xEE0; // float32 + public const nint m_flDepthOffset = 0xEE4; // float32 + public const nint m_unOwnerContext = 0xEE8; // uint32 + public const nint m_unHorizontalAlign = 0xEEC; // uint32 + public const nint m_unVerticalAlign = 0xEF0; // uint32 + public const nint m_unOrientation = 0xEF4; // uint32 + public const nint m_bAllowInteractionFromAllSceneWorlds = 0xEF8; // bool + public const nint m_vecCSSClasses = 0xF00; // C_NetworkUtlVectorBase + public const nint m_bOpaque = 0xF18; // bool + public const nint m_bNoDepth = 0xF19; // bool + public const nint m_bRenderBackface = 0xF1A; // bool + public const nint m_bUseOffScreenIndicator = 0xF1B; // bool + public const nint m_bExcludeFromSaveGames = 0xF1C; // bool + public const nint m_bGrabbable = 0xF1D; // bool + public const nint m_bOnlyRenderToTexture = 0xF1E; // bool + public const nint m_bDisableMipGen = 0xF1F; // bool + public const nint m_nExplicitImageLayout = 0xF20; // int32 } // Parent: C_BaseEntity // Fields count: 0 @@ -1530,11 +1536,11 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) // NetworkVarNames: m_flDMBonusTimeLength (float) - // NetworkVarNames: m_nDMBonusWeaponLoadoutSlot (int16) + // NetworkVarNames: m_sDMBonusWeapon (CUtlString) public static class CCSGameModeRules_Deathmatch { public const nint m_flDMBonusStartTime = 0x38; // GameTime_t public const nint m_flDMBonusTimeLength = 0x3C; // float32 - public const nint m_nDMBonusWeaponLoadoutSlot = 0x40; // int16 + public const nint m_sDMBonusWeapon = 0x40; // CUtlString } // Parent: C_CSGO_TeamPreviewCharacterPosition // Fields count: 0 @@ -1544,6 +1550,19 @@ namespace CS2Dumper.Schemas { // Fields count: 0 public static class C_SoundOpvarSetAABBEntity { } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_nTotalPausedTicks (int) + // NetworkVarNames: m_nPauseStartTick (int) + // NetworkVarNames: m_bGamePaused (bool) + public static class C_GameRules { + public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer + public const nint m_nTotalPausedTicks = 0x30; // int32 + public const nint m_nPauseStartTick = 0x34; // int32 + public const nint m_bGamePaused = 0x38; // bool + } // Parent: CBaseAnimGraph // Fields count: 0 public static class C_WorldModelNametag { @@ -1562,10 +1581,10 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iScore (int32) // NetworkVarNames: m_szTeamname (char) public static class C_Team { - public const nint m_aPlayerControllers = 0x550; // C_NetworkUtlVectorBase> - public const nint m_aPlayers = 0x568; // C_NetworkUtlVectorBase> - public const nint m_iScore = 0x580; // int32 - public const nint m_szTeamname = 0x584; // char[129] + public const nint m_aPlayerControllers = 0x548; // C_NetworkUtlVectorBase> + public const nint m_aPlayers = 0x560; // C_NetworkUtlVectorBase> + public const nint m_iScore = 0x578; // int32 + public const nint m_szTeamname = 0x57C; // char[129] } // Parent: C_SoundAreaEntityBase // Fields count: 2 @@ -1574,8 +1593,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vMin (Vector) // NetworkVarNames: m_vMax (Vector) public static class C_SoundAreaEntityOrientedBox { - public const nint m_vMin = 0x578; // Vector - public const nint m_vMax = 0x584; // Vector + public const nint m_vMin = 0x570; // Vector + public const nint m_vMax = 0x57C; // Vector } // Parent: C_BaseModelEntity // Fields count: 8 @@ -1590,14 +1609,14 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flStartTime (float) // NetworkVarNames: m_flStartFrame (float) public static class C_TextureBasedAnimatable { - public const nint m_bLoop = 0xCD0; // bool - public const nint m_flFPS = 0xCD4; // float32 - public const nint m_hPositionKeys = 0xCD8; // CStrongHandle - public const nint m_hRotationKeys = 0xCE0; // CStrongHandle - public const nint m_vAnimationBoundsMin = 0xCE8; // Vector - public const nint m_vAnimationBoundsMax = 0xCF4; // Vector - public const nint m_flStartTime = 0xD00; // float32 - public const nint m_flStartFrame = 0xD04; // float32 + public const nint m_bLoop = 0xCC8; // bool + public const nint m_flFPS = 0xCCC; // float32 + public const nint m_hPositionKeys = 0xCD0; // CStrongHandle + public const nint m_hRotationKeys = 0xCD8; // CStrongHandle + public const nint m_vAnimationBoundsMin = 0xCE0; // Vector + public const nint m_vAnimationBoundsMax = 0xCEC; // Vector + public const nint m_flStartTime = 0xCF8; // float32 + public const nint m_flStartFrame = 0xCFC; // float32 } // Parent: C_SoundOpvarSetPointBase // Fields count: 0 @@ -1621,8 +1640,8 @@ namespace CS2Dumper.Schemas { // Parent: C_BaseEntity // Fields count: 2 public static class CSkyboxReference { - public const nint m_worldGroupId = 0x550; // WorldGroupId_t - public const nint m_hSkyCamera = 0x554; // CHandle + public const nint m_worldGroupId = 0x548; // WorldGroupId_t + public const nint m_hSkyCamera = 0x54C; // CHandle } // Parent: C_TonemapController2 // Fields count: 0 @@ -1732,12 +1751,12 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) // NetworkVarNames: m_nWeaponParity (uint32) public static class C_CSGOViewModel { - public const nint m_bShouldIgnoreOffsetAndAccuracy = 0xF70; // bool - public const nint m_nWeaponParity = 0xF74; // uint32 - public const nint m_nOldWeaponParity = 0xF78; // uint32 - public const nint m_nLastKnownAssociatedWeaponEntIndex = 0xF7C; // CEntityIndex - public const nint m_bNeedToQueueHighResComposite = 0xF80; // bool - public const nint m_vLoweredWeaponOffset = 0xFD0; // QAngle + public const nint m_bShouldIgnoreOffsetAndAccuracy = 0xF68; // bool + public const nint m_nWeaponParity = 0xF6C; // uint32 + public const nint m_nOldWeaponParity = 0xF70; // uint32 + public const nint m_nLastKnownAssociatedWeaponEntIndex = 0xF74; // CEntityIndex + public const nint m_bNeedToQueueHighResComposite = 0xF78; // bool + public const nint m_vLoweredWeaponOffset = 0xFC8; // QAngle } // Parent: CEntityComponent // Fields count: 1 @@ -1748,46 +1767,54 @@ namespace CS2Dumper.Schemas { // Fields count: 17 // // Metadata: - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_Entity_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_vBoxMins (Vector) + // NetworkVarNames: m_Entity_vBoxMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_nLightProbeSizeX (int) + // NetworkVarNames: m_Entity_nLightProbeSizeY (int) + // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) + // NetworkVarNames: m_Entity_bEnabled (bool) public static class C_EnvLightProbeVolume { - public const nint m_hLightProbeTexture = 0x1528; // CStrongHandle - public const nint m_hLightProbeDirectLightIndicesTexture = 0x1530; // CStrongHandle - public const nint m_hLightProbeDirectLightScalarsTexture = 0x1538; // CStrongHandle - public const nint m_hLightProbeDirectLightShadowsTexture = 0x1540; // CStrongHandle - public const nint m_vBoxMins = 0x1548; // Vector - public const nint m_vBoxMaxs = 0x1554; // Vector - public const nint m_bMoveable = 0x1560; // bool - public const nint m_nHandshake = 0x1564; // int32 - public const nint m_nPriority = 0x1568; // int32 - public const nint m_bStartDisabled = 0x156C; // bool - public const nint m_nLightProbeSizeX = 0x1570; // int32 - public const nint m_nLightProbeSizeY = 0x1574; // int32 - public const nint m_nLightProbeSizeZ = 0x1578; // int32 - public const nint m_nLightProbeAtlasX = 0x157C; // int32 - public const nint m_nLightProbeAtlasY = 0x1580; // int32 - public const nint m_nLightProbeAtlasZ = 0x1584; // int32 - public const nint m_bEnabled = 0x1591; // bool + public const nint m_Entity_hLightProbeTexture = 0x1528; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightIndicesTexture = 0x1530; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightScalarsTexture = 0x1538; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightShadowsTexture = 0x1540; // CStrongHandle + public const nint m_Entity_vBoxMins = 0x1548; // Vector + public const nint m_Entity_vBoxMaxs = 0x1554; // Vector + public const nint m_Entity_bMoveable = 0x1560; // bool + public const nint m_Entity_nHandshake = 0x1564; // int32 + public const nint m_Entity_nPriority = 0x1568; // int32 + public const nint m_Entity_bStartDisabled = 0x156C; // bool + public const nint m_Entity_nLightProbeSizeX = 0x1570; // int32 + public const nint m_Entity_nLightProbeSizeY = 0x1574; // int32 + public const nint m_Entity_nLightProbeSizeZ = 0x1578; // int32 + public const nint m_Entity_nLightProbeAtlasX = 0x157C; // int32 + public const nint m_Entity_nLightProbeAtlasY = 0x1580; // int32 + public const nint m_Entity_nLightProbeAtlasZ = 0x1584; // int32 + public const nint m_Entity_bEnabled = 0x1591; // bool } // Parent: CBaseAnimGraph // Fields count: 1 public static class C_ViewmodelAttachmentModel { - public const nint m_bShouldFrontFaceCullLeftHanded = 0xED8; // bool + public const nint m_bShouldFrontFaceCullLeftHanded = 0xED0; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSPointScriptExtensions_player_controller { } // Parent: C_BaseCSGrenade // Fields count: 0 @@ -1849,36 +1876,36 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flTotalTime (float) // NetworkVarNames: m_bStopWatchTimer (bool) public static class C_TeamRoundTimer { - public const nint m_bTimerPaused = 0x550; // bool - public const nint m_flTimeRemaining = 0x554; // float32 - public const nint m_flTimerEndTime = 0x558; // GameTime_t - public const nint m_bIsDisabled = 0x55C; // bool - public const nint m_bShowInHUD = 0x55D; // bool - public const nint m_nTimerLength = 0x560; // int32 - public const nint m_nTimerInitialLength = 0x564; // int32 - public const nint m_nTimerMaxLength = 0x568; // int32 - public const nint m_bAutoCountdown = 0x56C; // bool - public const nint m_nSetupTimeLength = 0x570; // int32 - public const nint m_nState = 0x574; // int32 - public const nint m_bStartPaused = 0x578; // bool - public const nint m_bInCaptureWatchState = 0x579; // bool - public const nint m_flTotalTime = 0x57C; // float32 - public const nint m_bStopWatchTimer = 0x580; // bool - public const nint m_bFireFinished = 0x581; // bool - public const nint m_bFire5MinRemain = 0x582; // bool - public const nint m_bFire4MinRemain = 0x583; // bool - public const nint m_bFire3MinRemain = 0x584; // bool - public const nint m_bFire2MinRemain = 0x585; // bool - public const nint m_bFire1MinRemain = 0x586; // bool - public const nint m_bFire30SecRemain = 0x587; // bool - public const nint m_bFire10SecRemain = 0x588; // bool - public const nint m_bFire5SecRemain = 0x589; // bool - public const nint m_bFire4SecRemain = 0x58A; // bool - public const nint m_bFire3SecRemain = 0x58B; // bool - public const nint m_bFire2SecRemain = 0x58C; // bool - public const nint m_bFire1SecRemain = 0x58D; // bool - public const nint m_nOldTimerLength = 0x590; // int32 - public const nint m_nOldTimerState = 0x594; // int32 + public const nint m_bTimerPaused = 0x548; // bool + public const nint m_flTimeRemaining = 0x54C; // float32 + public const nint m_flTimerEndTime = 0x550; // GameTime_t + public const nint m_bIsDisabled = 0x554; // bool + public const nint m_bShowInHUD = 0x555; // bool + public const nint m_nTimerLength = 0x558; // int32 + public const nint m_nTimerInitialLength = 0x55C; // int32 + public const nint m_nTimerMaxLength = 0x560; // int32 + public const nint m_bAutoCountdown = 0x564; // bool + public const nint m_nSetupTimeLength = 0x568; // int32 + public const nint m_nState = 0x56C; // int32 + public const nint m_bStartPaused = 0x570; // bool + public const nint m_bInCaptureWatchState = 0x571; // bool + public const nint m_flTotalTime = 0x574; // float32 + public const nint m_bStopWatchTimer = 0x578; // bool + public const nint m_bFireFinished = 0x579; // bool + public const nint m_bFire5MinRemain = 0x57A; // bool + public const nint m_bFire4MinRemain = 0x57B; // bool + public const nint m_bFire3MinRemain = 0x57C; // bool + public const nint m_bFire2MinRemain = 0x57D; // bool + public const nint m_bFire1MinRemain = 0x57E; // bool + public const nint m_bFire30SecRemain = 0x57F; // bool + public const nint m_bFire10SecRemain = 0x580; // bool + public const nint m_bFire5SecRemain = 0x581; // bool + public const nint m_bFire4SecRemain = 0x582; // bool + public const nint m_bFire3SecRemain = 0x583; // bool + public const nint m_bFire2SecRemain = 0x584; // bool + public const nint m_bFire1SecRemain = 0x585; // bool + public const nint m_nOldTimerLength = 0x588; // int32 + public const nint m_nOldTimerState = 0x58C; // int32 } // Parent: None // Fields count: 2 @@ -1906,6 +1933,11 @@ namespace CS2Dumper.Schemas { // Fields count: 0 public static class C_EnvProjectedTexture { } + // Parent: C_BaseEntity + // Fields count: 1 + public static class CPathSimple { + public const nint m_pathString = 0x598; // CUtlString + } // Parent: CPlayer_CameraServices // Fields count: 6 // @@ -1931,10 +1963,17 @@ namespace CS2Dumper.Schemas { public const nint m_flSeenTargetTime = 0xF34; // float32 public const nint m_pTargetPanel = 0xF38; // C_PointClientUIWorldPanel* } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSPointScriptExtensions_entity { + } // Parent: CBodyComponentSkeletonInstance - // Fields count: 1 + // Fields count: 0 public static class CBodyComponentBaseModelEntity { - public const nint __m_pChainEntity = 0x460; // CNetworkVarChainer } // Parent: C_CSWeaponBase // Fields count: 6 @@ -1958,10 +1997,10 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_skyboxData (sky3dparams_t) // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) public static class C_SkyCamera { - public const nint m_skyboxData = 0x550; // sky3dparams_t - public const nint m_skyboxSlotToken = 0x5E0; // CUtlStringToken - public const nint m_bUseAngles = 0x5E4; // bool - public const nint m_pNext = 0x5E8; // C_SkyCamera* + public const nint m_skyboxData = 0x548; // sky3dparams_t + public const nint m_skyboxSlotToken = 0x5D8; // CUtlStringToken + public const nint m_bUseAngles = 0x5DC; // bool + public const nint m_pNext = 0x5E0; // C_SkyCamera* } // Parent: C_BaseModelEntity // Fields count: 0 @@ -1982,19 +2021,19 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vDissolverOrigin (Vector) // NetworkVarNames: m_nMagnitude (uint32) public static class C_EntityDissolve { - public const nint m_flStartTime = 0xCD8; // GameTime_t - public const nint m_flFadeInStart = 0xCDC; // float32 - public const nint m_flFadeInLength = 0xCE0; // float32 - public const nint m_flFadeOutModelStart = 0xCE4; // float32 - public const nint m_flFadeOutModelLength = 0xCE8; // float32 - public const nint m_flFadeOutStart = 0xCEC; // float32 - public const nint m_flFadeOutLength = 0xCF0; // float32 - public const nint m_flNextSparkTime = 0xCF4; // GameTime_t - public const nint m_nDissolveType = 0xCF8; // EntityDisolveType_t - public const nint m_vDissolverOrigin = 0xCFC; // Vector - public const nint m_nMagnitude = 0xD08; // uint32 - public const nint m_bCoreExplode = 0xD0C; // bool - public const nint m_bLinkedToServerEnt = 0xD0D; // bool + public const nint m_flStartTime = 0xCD0; // GameTime_t + public const nint m_flFadeInStart = 0xCD4; // float32 + public const nint m_flFadeInLength = 0xCD8; // float32 + public const nint m_flFadeOutModelStart = 0xCDC; // float32 + public const nint m_flFadeOutModelLength = 0xCE0; // float32 + public const nint m_flFadeOutStart = 0xCE4; // float32 + public const nint m_flFadeOutLength = 0xCE8; // float32 + public const nint m_flNextSparkTime = 0xCEC; // GameTime_t + public const nint m_nDissolveType = 0xCF0; // EntityDisolveType_t + public const nint m_vDissolverOrigin = 0xCF4; // Vector + public const nint m_nMagnitude = 0xD00; // uint32 + public const nint m_bCoreExplode = 0xD04; // bool + public const nint m_bLinkedToServerEnt = 0xD05; // bool } // Parent: CPlayer_UseServices // Fields count: 0 @@ -2022,7 +2061,7 @@ namespace CS2Dumper.Schemas { public const nint m_flNewFarZ = 0x3C; // float32 } // Parent: C_BasePlayerPawn - // Fields count: 67 + // Fields count: 65 // // Metadata: // MNetworkExcludeByName @@ -2044,78 +2083,74 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flProgressBarStartTime (float) // NetworkVarNames: m_flFlashMaxAlpha (float) // NetworkVarNames: m_flFlashDuration (float) - // NetworkVarNames: m_bHud_MiniScoreHidden (bool) - // NetworkVarNames: m_bHud_RadarHidden (bool) // NetworkVarNames: m_cycleLatch (int) // NetworkVarNames: m_hOriginalController (CHandle) public static class C_CSPlayerPawnBase { - public const nint m_pPingServices = 0x12B8; // CCSPlayer_PingServices* - public const nint m_pViewModelServices = 0x12C0; // CPlayer_ViewModelServices* - public const nint m_fRenderingClipPlane = 0x12C8; // float32[4] - public const nint m_nLastClipPlaneSetupFrame = 0x12D8; // int32 - public const nint m_vecLastClipCameraPos = 0x12DC; // Vector - public const nint m_vecLastClipCameraForward = 0x12E8; // Vector - public const nint m_bClipHitStaticWorld = 0x12F4; // bool - public const nint m_bCachedPlaneIsValid = 0x12F5; // bool - public const nint m_pClippingWeapon = 0x12F8; // C_CSWeaponBase* - public const nint m_previousPlayerState = 0x1300; // CSPlayerState - public const nint m_iPlayerState = 0x1304; // CSPlayerState - public const nint m_bIsRescuing = 0x1308; // bool - public const nint m_fImmuneToGunGameDamageTime = 0x130C; // GameTime_t - public const nint m_fImmuneToGunGameDamageTimeLast = 0x1310; // GameTime_t - public const nint m_bGunGameImmunity = 0x1314; // bool - public const nint m_bHasMovedSinceSpawn = 0x1315; // bool - public const nint m_fMolotovUseTime = 0x1318; // float32 - public const nint m_fMolotovDamageTime = 0x131C; // float32 - public const nint m_iThrowGrenadeCounter = 0x1320; // int32 - public const nint m_flLastSpawnTimeIndex = 0x1324; // GameTime_t - public const nint m_iProgressBarDuration = 0x1328; // int32 - public const nint m_flProgressBarStartTime = 0x132C; // float32 - public const nint m_vecIntroStartEyePosition = 0x1330; // Vector - public const nint m_vecIntroStartPlayerForward = 0x133C; // Vector - public const nint m_flClientDeathTime = 0x1348; // GameTime_t - public const nint m_bScreenTearFrameCaptured = 0x134C; // bool - public const nint m_flFlashBangTime = 0x1350; // float32 - public const nint m_flFlashScreenshotAlpha = 0x1354; // float32 - public const nint m_flFlashOverlayAlpha = 0x1358; // float32 - public const nint m_bFlashBuildUp = 0x135C; // bool - public const nint m_bFlashDspHasBeenCleared = 0x135D; // bool - public const nint m_bFlashScreenshotHasBeenGrabbed = 0x135E; // bool - public const nint m_flFlashMaxAlpha = 0x1360; // float32 - public const nint m_flFlashDuration = 0x1364; // float32 - public const nint m_iHealthBarRenderMaskIndex = 0x1368; // int32 - public const nint m_flHealthFadeValue = 0x136C; // float32 - public const nint m_flHealthFadeAlpha = 0x1370; // float32 - public const nint m_flDeathCCWeight = 0x1380; // float32 - public const nint m_flPrevRoundEndTime = 0x1384; // float32 - public const nint m_flPrevMatchEndTime = 0x1388; // float32 - public const nint m_angEyeAngles = 0x1390; // QAngle - public const nint m_fNextThinkPushAway = 0x13A8; // float32 - public const nint m_bShouldAutobuyDMWeapons = 0x13AC; // bool - public const nint m_bShouldAutobuyNow = 0x13AD; // bool - public const nint m_bHud_MiniScoreHidden = 0x13AE; // bool - public const nint m_bHud_RadarHidden = 0x13AF; // bool - public const nint m_iIDEntIndex = 0x13B0; // CEntityIndex - public const nint m_delayTargetIDTimer = 0x13B8; // CountdownTimer - public const nint m_iTargetedWeaponEntIndex = 0x13D0; // CEntityIndex - public const nint m_iOldIDEntIndex = 0x13D4; // CEntityIndex - public const nint m_holdTargetIDTimer = 0x13D8; // CountdownTimer - public const nint m_flCurrentMusicStartTime = 0x13F4; // float32 - public const nint m_flMusicRoundStartTime = 0x13F8; // float32 - public const nint m_bDeferStartMusicOnWarmup = 0x13FC; // bool - public const nint m_cycleLatch = 0x1400; // int32 - public const nint m_serverIntendedCycle = 0x1404; // float32 - public const nint m_flLastSmokeOverlayAlpha = 0x1408; // float32 - public const nint m_flLastSmokeAge = 0x140C; // float32 - public const nint m_vLastSmokeOverlayColor = 0x1410; // Vector - public const nint m_nPlayerSmokedFx = 0x141C; // ParticleIndex_t - public const nint m_nPlayerInfernoBodyFx = 0x1420; // ParticleIndex_t - public const nint m_nPlayerInfernoFootFx = 0x1424; // ParticleIndex_t - public const nint m_flNextMagDropTime = 0x1428; // float32 - public const nint m_nLastMagDropAttachmentIndex = 0x142C; // int32 - public const nint m_vecLastAliveLocalVelocity = 0x1430; // Vector - public const nint m_bGuardianShouldSprayCustomXMark = 0x1458; // bool - public const nint m_hOriginalController = 0x1460; // CHandle + public const nint m_pPingServices = 0x12B0; // CCSPlayer_PingServices* + public const nint m_pViewModelServices = 0x12B8; // CPlayer_ViewModelServices* + public const nint m_fRenderingClipPlane = 0x12C0; // float32[4] + public const nint m_nLastClipPlaneSetupFrame = 0x12D0; // int32 + public const nint m_vecLastClipCameraPos = 0x12D4; // Vector + public const nint m_vecLastClipCameraForward = 0x12E0; // Vector + public const nint m_bClipHitStaticWorld = 0x12EC; // bool + public const nint m_bCachedPlaneIsValid = 0x12ED; // bool + public const nint m_pClippingWeapon = 0x12F0; // C_CSWeaponBase* + public const nint m_previousPlayerState = 0x12F8; // CSPlayerState + public const nint m_iPlayerState = 0x12FC; // CSPlayerState + public const nint m_bIsRescuing = 0x1300; // bool + public const nint m_fImmuneToGunGameDamageTime = 0x1304; // GameTime_t + public const nint m_fImmuneToGunGameDamageTimeLast = 0x1308; // GameTime_t + public const nint m_bGunGameImmunity = 0x130C; // bool + public const nint m_bHasMovedSinceSpawn = 0x130D; // bool + public const nint m_fMolotovUseTime = 0x1310; // float32 + public const nint m_fMolotovDamageTime = 0x1314; // float32 + public const nint m_iThrowGrenadeCounter = 0x1318; // int32 + public const nint m_flLastSpawnTimeIndex = 0x131C; // GameTime_t + public const nint m_iProgressBarDuration = 0x1320; // int32 + public const nint m_flProgressBarStartTime = 0x1324; // float32 + public const nint m_vecIntroStartEyePosition = 0x1328; // Vector + public const nint m_vecIntroStartPlayerForward = 0x1334; // Vector + public const nint m_flClientDeathTime = 0x1340; // GameTime_t + public const nint m_bScreenTearFrameCaptured = 0x1344; // bool + public const nint m_flFlashBangTime = 0x1348; // float32 + public const nint m_flFlashScreenshotAlpha = 0x134C; // float32 + public const nint m_flFlashOverlayAlpha = 0x1350; // float32 + public const nint m_bFlashBuildUp = 0x1354; // bool + public const nint m_bFlashDspHasBeenCleared = 0x1355; // bool + public const nint m_bFlashScreenshotHasBeenGrabbed = 0x1356; // bool + public const nint m_flFlashMaxAlpha = 0x1358; // float32 + public const nint m_flFlashDuration = 0x135C; // float32 + public const nint m_iHealthBarRenderMaskIndex = 0x1360; // int32 + public const nint m_flHealthFadeValue = 0x1364; // float32 + public const nint m_flHealthFadeAlpha = 0x1368; // float32 + public const nint m_flDeathCCWeight = 0x1378; // float32 + public const nint m_flPrevRoundEndTime = 0x137C; // float32 + public const nint m_flPrevMatchEndTime = 0x1380; // float32 + public const nint m_angEyeAngles = 0x1388; // QAngle + public const nint m_fNextThinkPushAway = 0x13A0; // float32 + public const nint m_bShouldAutobuyDMWeapons = 0x13A4; // bool + public const nint m_bShouldAutobuyNow = 0x13A5; // bool + public const nint m_iIDEntIndex = 0x13A8; // CEntityIndex + public const nint m_delayTargetIDTimer = 0x13B0; // CountdownTimer + public const nint m_iTargetItemEntIdx = 0x13C8; // CEntityIndex + public const nint m_iOldIDEntIndex = 0x13CC; // CEntityIndex + public const nint m_holdTargetIDTimer = 0x13D0; // CountdownTimer + public const nint m_flCurrentMusicStartTime = 0x13EC; // float32 + public const nint m_flMusicRoundStartTime = 0x13F0; // float32 + public const nint m_bDeferStartMusicOnWarmup = 0x13F4; // bool + public const nint m_cycleLatch = 0x13F8; // int32 + public const nint m_serverIntendedCycle = 0x13FC; // float32 + public const nint m_flLastSmokeOverlayAlpha = 0x1400; // float32 + public const nint m_flLastSmokeAge = 0x1404; // float32 + public const nint m_vLastSmokeOverlayColor = 0x1408; // Vector + public const nint m_nPlayerSmokedFx = 0x1414; // ParticleIndex_t + public const nint m_nPlayerInfernoBodyFx = 0x1418; // ParticleIndex_t + public const nint m_nPlayerInfernoFootFx = 0x141C; // ParticleIndex_t + public const nint m_flNextMagDropTime = 0x1420; // float32 + public const nint m_nLastMagDropAttachmentIndex = 0x1424; // int32 + public const nint m_vecLastAliveLocalVelocity = 0x1428; // Vector + public const nint m_bGuardianShouldSprayCustomXMark = 0x1450; // bool + public const nint m_hOriginalController = 0x1458; // CHandle } // Parent: C_WeaponBaseItem // Fields count: 0 @@ -2191,22 +2226,22 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flTonemapPercentBrightPixels (float) // NetworkVarNames: m_flTonemapMinAvgLum (float) public static class C_PostProcessingVolume { - public const nint m_hPostSettings = 0xCE8; // CStrongHandle - public const nint m_flFadeDuration = 0xCF0; // float32 - public const nint m_flMinLogExposure = 0xCF4; // float32 - public const nint m_flMaxLogExposure = 0xCF8; // float32 - public const nint m_flMinExposure = 0xCFC; // float32 - public const nint m_flMaxExposure = 0xD00; // float32 - public const nint m_flExposureCompensation = 0xD04; // float32 - public const nint m_flExposureFadeSpeedUp = 0xD08; // float32 - public const nint m_flExposureFadeSpeedDown = 0xD0C; // float32 - public const nint m_flTonemapEVSmoothingRange = 0xD10; // float32 - public const nint m_bMaster = 0xD14; // bool - public const nint m_bExposureControl = 0xD15; // bool - public const nint m_flRate = 0xD18; // float32 - public const nint m_flTonemapPercentTarget = 0xD1C; // float32 - public const nint m_flTonemapPercentBrightPixels = 0xD20; // float32 - public const nint m_flTonemapMinAvgLum = 0xD24; // float32 + public const nint m_hPostSettings = 0xCE0; // CStrongHandle + public const nint m_flFadeDuration = 0xCE8; // float32 + public const nint m_flMinLogExposure = 0xCEC; // float32 + public const nint m_flMaxLogExposure = 0xCF0; // float32 + public const nint m_flMinExposure = 0xCF4; // float32 + public const nint m_flMaxExposure = 0xCF8; // float32 + public const nint m_flExposureCompensation = 0xCFC; // float32 + public const nint m_flExposureFadeSpeedUp = 0xD00; // float32 + public const nint m_flExposureFadeSpeedDown = 0xD04; // float32 + public const nint m_flTonemapEVSmoothingRange = 0xD08; // float32 + public const nint m_bMaster = 0xD0C; // bool + public const nint m_bExposureControl = 0xD0D; // bool + public const nint m_flRate = 0xD10; // float32 + public const nint m_flTonemapPercentTarget = 0xD14; // float32 + public const nint m_flTonemapPercentBrightPixels = 0xD18; // float32 + public const nint m_flTonemapMinAvgLum = 0xD1C; // float32 } // Parent: CPlayerPawnComponent // Fields count: 1 @@ -2255,13 +2290,13 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flScaleTime (float) // NetworkVarNames: m_nFlags (uint32) public static class C_BaseFire { - public const nint m_flScale = 0x550; // float32 - public const nint m_flStartScale = 0x554; // float32 - public const nint m_flScaleTime = 0x558; // float32 - public const nint m_nFlags = 0x55C; // uint32 + public const nint m_flScale = 0x548; // float32 + public const nint m_flStartScale = 0x54C; // float32 + public const nint m_flScaleTime = 0x550; // float32 + public const nint m_nFlags = 0x554; // uint32 } // Parent: C_BaseEntity - // Fields count: 15 + // Fields count: 16 // // Metadata: // MNetworkIncludeByName @@ -2275,27 +2310,37 @@ namespace CS2Dumper.Schemas { // MNetworkIncludeByUserGroup // NetworkVarNames: m_nTickBase (uint32) // NetworkVarNames: m_hPawn (CHandle) + // NetworkVarNames: m_bKnownTeamMismatch (bool) // NetworkVarNames: m_iConnected (PlayerConnectedState) // NetworkVarNames: m_iszPlayerName (char) // NetworkVarNames: m_steamID (uint64) // NetworkVarNames: m_iDesiredFOV (uint32) // MNetworkReplayCompatField public static class CBasePlayerController { - public const nint m_nFinalPredictedTick = 0x558; // int32 - public const nint m_CommandContext = 0x560; // C_CommandContext - public const nint m_nInButtonsWhichAreToggles = 0x5F8; // uint64 - public const nint m_nTickBase = 0x600; // uint32 - public const nint m_hPawn = 0x604; // CHandle - public const nint m_hPredictedPawn = 0x608; // CHandle - public const nint m_nSplitScreenSlot = 0x60C; // CSplitScreenSlot - public const nint m_hSplitOwner = 0x610; // CHandle - public const nint m_hSplitScreenPlayers = 0x618; // CUtlVector> - public const nint m_bIsHLTV = 0x630; // bool - public const nint m_iConnected = 0x634; // PlayerConnectedState - public const nint m_iszPlayerName = 0x638; // char[128] - public const nint m_steamID = 0x6C0; // uint64 - public const nint m_bIsLocalPlayerController = 0x6C8; // bool - public const nint m_iDesiredFOV = 0x6CC; // uint32 + public const nint m_nFinalPredictedTick = 0x550; // int32 + public const nint m_CommandContext = 0x558; // C_CommandContext + public const nint m_nInButtonsWhichAreToggles = 0x5F0; // uint64 + public const nint m_nTickBase = 0x5F8; // uint32 + public const nint m_hPawn = 0x5FC; // CHandle + public const nint m_bKnownTeamMismatch = 0x600; // bool + public const nint m_hPredictedPawn = 0x604; // CHandle + public const nint m_nSplitScreenSlot = 0x608; // CSplitScreenSlot + public const nint m_hSplitOwner = 0x60C; // CHandle + public const nint m_hSplitScreenPlayers = 0x610; // CUtlVector> + public const nint m_bIsHLTV = 0x628; // bool + public const nint m_iConnected = 0x62C; // PlayerConnectedState + public const nint m_iszPlayerName = 0x630; // char[128] + public const nint m_steamID = 0x6B8; // uint64 + public const nint m_bIsLocalPlayerController = 0x6C0; // bool + public const nint m_iDesiredFOV = 0x6C4; // uint32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CPointTemplateAPI { } // Parent: C_BaseCSGrenadeProjectile // Fields count: 3 @@ -2303,9 +2348,9 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_nDecoyShotTick (int) public static class C_DecoyProjectile { - public const nint m_nDecoyShotTick = 0x1158; // int32 - public const nint m_nClientLastKnownDecoyShotTick = 0x115C; // int32 - public const nint m_flTimeParticleEffectSpawn = 0x1180; // GameTime_t + public const nint m_nDecoyShotTick = 0x1150; // int32 + public const nint m_nClientLastKnownDecoyShotTick = 0x1154; // int32 + public const nint m_flTimeParticleEffectSpawn = 0x1178; // GameTime_t } // Parent: CBaseAnimGraph // Fields count: 0 @@ -2319,7 +2364,7 @@ namespace CS2Dumper.Schemas { public const nint m_flInitialModelScale = 0x2368; // float32 } // Parent: CSkeletonAnimationController - // Fields count: 13 + // Fields count: 14 // // Metadata: // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) @@ -2331,16 +2376,21 @@ namespace CS2Dumper.Schemas { public const nint m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables public const nint m_bSequenceFinished = 0x14A8; // bool public const nint m_flSoundSyncTime = 0x14AC; // float32 - public const nint m_hSequence = 0x14B0; // HSequence - public const nint m_flSeqStartTime = 0x14B4; // GameTime_t - public const nint m_flSeqFixedCycle = 0x14B8; // float32 - public const nint m_nAnimLoopMode = 0x14BC; // AnimLoopMode_t - public const nint m_flPlaybackRate = 0x14C0; // CNetworkedQuantizedFloat - public const nint m_nNotifyState = 0x14CC; // SequenceFinishNotifyState_t - public const nint m_bNetworkedAnimationInputsChanged = 0x14CE; // bool - public const nint m_bNetworkedSequenceChanged = 0x14CF; // bool - public const nint m_bLastUpdateSkipped = 0x14D0; // bool - public const nint m_flPrevAnimUpdateTime = 0x14D4; // GameTime_t + public const nint m_nActiveIKChainMask = 0x14B0; // uint32 + public const nint m_hSequence = 0x14B4; // HSequence + public const nint m_flSeqStartTime = 0x14B8; // GameTime_t + public const nint m_flSeqFixedCycle = 0x14BC; // float32 + public const nint m_nAnimLoopMode = 0x14C0; // AnimLoopMode_t + public const nint m_flPlaybackRate = 0x14C4; // CNetworkedQuantizedFloat + public const nint m_nNotifyState = 0x14D0; // SequenceFinishNotifyState_t + public const nint m_bNetworkedAnimationInputsChanged = 0x14D2; // bool + public const nint m_bNetworkedSequenceChanged = 0x14D3; // bool + public const nint m_bLastUpdateSkipped = 0x14D4; // bool + public const nint m_flPrevAnimUpdateTime = 0x14D8; // GameTime_t + } + // Parent: C_BaseEntity + // Fields count: 0 + public static class CCSPointScriptEntity { } // Parent: C_CSWeaponBase // Fields count: 11 @@ -2374,21 +2424,21 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vecForce (Vector) // NetworkVarNames: m_nForceBone (int32) // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) - // NetworkVarNames: m_bClientRagdoll (bool) + // NetworkVarNames: m_bRagdollClientSide (bool) public static class CBaseAnimGraph { - public const nint m_bInitiallyPopulateInterpHistory = 0xD48; // bool - public const nint m_bSuppressAnimEventSounds = 0xD4A; // bool - public const nint m_bAnimGraphUpdateEnabled = 0xD58; // bool - public const nint m_flMaxSlopeDistance = 0xD5C; // float32 - public const nint m_vLastSlopeCheckPos = 0xD60; // Vector - public const nint m_bAnimationUpdateScheduled = 0xD6C; // bool - public const nint m_vecForce = 0xD70; // Vector - public const nint m_nForceBone = 0xD7C; // int32 - public const nint m_pClientsideRagdoll = 0xD80; // CBaseAnimGraph* - public const nint m_bBuiltRagdoll = 0xD88; // bool - public const nint m_pRagdollPose = 0xDA0; // PhysicsRagdollPose_t* - public const nint m_bClientRagdoll = 0xDA8; // bool - public const nint m_bHasAnimatedMaterialAttributes = 0xDB8; // bool + public const nint m_bInitiallyPopulateInterpHistory = 0xD40; // bool + public const nint m_bSuppressAnimEventSounds = 0xD42; // bool + public const nint m_bAnimGraphUpdateEnabled = 0xD50; // bool + public const nint m_flMaxSlopeDistance = 0xD54; // float32 + public const nint m_vLastSlopeCheckPos = 0xD58; // Vector + public const nint m_bAnimationUpdateScheduled = 0xD64; // bool + public const nint m_vecForce = 0xD68; // Vector + public const nint m_nForceBone = 0xD74; // int32 + public const nint m_pClientsideRagdoll = 0xD78; // CBaseAnimGraph* + public const nint m_bBuiltRagdoll = 0xD80; // bool + public const nint m_pRagdollPose = 0xD98; // PhysicsRagdollPose_t* + public const nint m_bRagdollClientSide = 0xDA0; // bool + public const nint m_bHasAnimatedMaterialAttributes = 0xDB0; // bool } // Parent: C_CSWeaponBase // Fields count: 0 @@ -2402,6 +2452,10 @@ namespace CS2Dumper.Schemas { // Fields count: 0 public static class C_PointEntity { } + // Parent: C_GameRules + // Fields count: 0 + public static class C_MultiplayRules { + } // Parent: None // Fields count: 0 // @@ -2427,22 +2481,40 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_PathNodes_PinEnabled (bool) // NetworkVarNames: m_PathNodes_RadiusScale (float) public static class C_PathParticleRope { - public const nint m_bStartActive = 0x550; // bool - public const nint m_flMaxSimulationTime = 0x554; // float32 - public const nint m_iszEffectName = 0x558; // CUtlSymbolLarge - public const nint m_PathNodes_Name = 0x560; // CUtlVector - public const nint m_flParticleSpacing = 0x578; // float32 - public const nint m_flSlack = 0x57C; // float32 - public const nint m_flRadius = 0x580; // float32 - public const nint m_ColorTint = 0x584; // Color - public const nint m_nEffectState = 0x588; // int32 - public const nint m_iEffectIndex = 0x590; // CStrongHandle - public const nint m_PathNodes_Position = 0x598; // C_NetworkUtlVectorBase - public const nint m_PathNodes_TangentIn = 0x5B0; // C_NetworkUtlVectorBase - public const nint m_PathNodes_TangentOut = 0x5C8; // C_NetworkUtlVectorBase - public const nint m_PathNodes_Color = 0x5E0; // C_NetworkUtlVectorBase - public const nint m_PathNodes_PinEnabled = 0x5F8; // C_NetworkUtlVectorBase - public const nint m_PathNodes_RadiusScale = 0x610; // C_NetworkUtlVectorBase + public const nint m_bStartActive = 0x548; // bool + public const nint m_flMaxSimulationTime = 0x54C; // float32 + public const nint m_iszEffectName = 0x550; // CUtlSymbolLarge + public const nint m_PathNodes_Name = 0x558; // CUtlVector + public const nint m_flParticleSpacing = 0x570; // float32 + public const nint m_flSlack = 0x574; // float32 + public const nint m_flRadius = 0x578; // float32 + public const nint m_ColorTint = 0x57C; // Color + public const nint m_nEffectState = 0x580; // int32 + public const nint m_iEffectIndex = 0x588; // CStrongHandle + public const nint m_PathNodes_Position = 0x590; // C_NetworkUtlVectorBase + public const nint m_PathNodes_TangentIn = 0x5A8; // C_NetworkUtlVectorBase + public const nint m_PathNodes_TangentOut = 0x5C0; // C_NetworkUtlVectorBase + public const nint m_PathNodes_Color = 0x5D8; // C_NetworkUtlVectorBase + public const nint m_PathNodes_PinEnabled = 0x5F0; // C_NetworkUtlVectorBase + public const nint m_PathNodes_RadiusScale = 0x608; // C_NetworkUtlVectorBase + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSPointScriptExtensions_CCSWeaponBaseVData { + } + // Parent: C_SoundEventEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_vMins (Vector) + // NetworkVarNames: m_vMaxs (Vector) + public static class C_SoundEventAABBEntity { + public const nint m_vMins = 0x548; // Vector + public const nint m_vMaxs = 0x554; // Vector } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -2453,6 +2525,7 @@ namespace CS2Dumper.Schemas { // // Metadata: // MPulseInstanceDomainInfo + // MPulseDomainHookInfo // MPulseLibraryBindings // MPulseDomainOptInFeatureTag public static class CCSGameModeScript { @@ -2476,13 +2549,13 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iClip2 (int32) // NetworkVarNames: m_pReserveAmmo (int) public static class C_BasePlayerWeapon { - public const nint m_nNextPrimaryAttackTick = 0x15B8; // GameTick_t - public const nint m_flNextPrimaryAttackTickRatio = 0x15BC; // float32 - public const nint m_nNextSecondaryAttackTick = 0x15C0; // GameTick_t - public const nint m_flNextSecondaryAttackTickRatio = 0x15C4; // float32 - public const nint m_iClip1 = 0x15C8; // int32 - public const nint m_iClip2 = 0x15CC; // int32 - public const nint m_pReserveAmmo = 0x15D0; // int32[2] + public const nint m_nNextPrimaryAttackTick = 0x15B0; // GameTick_t + public const nint m_flNextPrimaryAttackTickRatio = 0x15B4; // float32 + public const nint m_nNextSecondaryAttackTick = 0x15B8; // GameTick_t + public const nint m_flNextSecondaryAttackTickRatio = 0x15BC; // float32 + public const nint m_iClip1 = 0x15C0; // int32 + public const nint m_iClip2 = 0x15C4; // int32 + public const nint m_pReserveAmmo = 0x15C8; // int32[2] } // Parent: CEntitySubclassVDataBase // Fields count: 20 @@ -2507,9 +2580,9 @@ namespace CS2Dumper.Schemas { public const nint m_bAutoSwitchFrom = 0x211; // bool public const nint m_iRumbleEffect = 0x214; // RumbleEffect_t public const nint m_bLinkedCooldowns = 0x218; // bool - public const nint m_aShootSounds = 0x220; // CUtlMap - public const nint m_iSlot = 0x240; // int32 - public const nint m_iPosition = 0x244; // int32 + public const nint m_aShootSounds = 0x220; // CUtlOrderedMap + public const nint m_iSlot = 0x248; // int32 + public const nint m_iPosition = 0x24C; // int32 } // Parent: CBaseAnimGraph // Fields count: 23 @@ -2524,29 +2597,29 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_z (float32) // NetworkVarNames: m_angle (float32) public static class C_Fish { - public const nint m_pos = 0xED8; // Vector - public const nint m_vel = 0xEE4; // Vector - public const nint m_angles = 0xEF0; // QAngle - public const nint m_localLifeState = 0xEFC; // int32 - public const nint m_deathDepth = 0xF00; // float32 - public const nint m_deathAngle = 0xF04; // float32 - public const nint m_buoyancy = 0xF08; // float32 - public const nint m_wiggleTimer = 0xF10; // CountdownTimer - public const nint m_wigglePhase = 0xF28; // float32 - public const nint m_wiggleRate = 0xF2C; // float32 - public const nint m_actualPos = 0xF30; // Vector - public const nint m_actualAngles = 0xF3C; // QAngle - public const nint m_poolOrigin = 0xF48; // Vector - public const nint m_waterLevel = 0xF54; // float32 - public const nint m_gotUpdate = 0xF58; // bool - public const nint m_x = 0xF5C; // float32 - public const nint m_y = 0xF60; // float32 - public const nint m_z = 0xF64; // float32 - public const nint m_angle = 0xF68; // float32 - public const nint m_errorHistory = 0xF6C; // float32[20] - public const nint m_errorHistoryIndex = 0xFBC; // int32 - public const nint m_errorHistoryCount = 0xFC0; // int32 - public const nint m_averageError = 0xFC4; // float32 + public const nint m_pos = 0xED0; // Vector + public const nint m_vel = 0xEDC; // Vector + public const nint m_angles = 0xEE8; // QAngle + public const nint m_localLifeState = 0xEF4; // int32 + public const nint m_deathDepth = 0xEF8; // float32 + public const nint m_deathAngle = 0xEFC; // float32 + public const nint m_buoyancy = 0xF00; // float32 + public const nint m_wiggleTimer = 0xF08; // CountdownTimer + public const nint m_wigglePhase = 0xF20; // float32 + public const nint m_wiggleRate = 0xF24; // float32 + public const nint m_actualPos = 0xF28; // Vector + public const nint m_actualAngles = 0xF34; // QAngle + public const nint m_poolOrigin = 0xF40; // Vector + public const nint m_waterLevel = 0xF4C; // float32 + public const nint m_gotUpdate = 0xF50; // bool + public const nint m_x = 0xF54; // float32 + public const nint m_y = 0xF58; // float32 + public const nint m_z = 0xF5C; // float32 + public const nint m_angle = 0xF60; // float32 + public const nint m_errorHistory = 0xF64; // float32[20] + public const nint m_errorHistoryIndex = 0xFB4; // int32 + public const nint m_errorHistoryCount = 0xFB8; // int32 + public const nint m_averageError = 0xFBC; // float32 } // Parent: IntervalTimer // Fields count: 7 @@ -2609,34 +2682,34 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flDeathTime (GameTime_t) // NetworkVarNames: m_hController (CHandle) public static class C_BasePlayerPawn { - public const nint m_pWeaponServices = 0x1100; // CPlayer_WeaponServices* - public const nint m_pItemServices = 0x1108; // CPlayer_ItemServices* - public const nint m_pAutoaimServices = 0x1110; // CPlayer_AutoaimServices* - public const nint m_pObserverServices = 0x1118; // CPlayer_ObserverServices* - public const nint m_pWaterServices = 0x1120; // CPlayer_WaterServices* - public const nint m_pUseServices = 0x1128; // CPlayer_UseServices* - public const nint m_pFlashlightServices = 0x1130; // CPlayer_FlashlightServices* - public const nint m_pCameraServices = 0x1138; // CPlayer_CameraServices* - public const nint m_pMovementServices = 0x1140; // CPlayer_MovementServices* - public const nint m_ServerViewAngleChanges = 0x1150; // C_UtlVectorEmbeddedNetworkVar - public const nint m_nHighestConsumedServerViewAngleChangeIndex = 0x11A0; // uint32 - public const nint v_angle = 0x11A4; // QAngle - public const nint v_anglePrevious = 0x11B0; // QAngle - public const nint m_iHideHUD = 0x11BC; // uint32 - public const nint m_skybox3d = 0x11C0; // sky3dparams_t - public const nint m_flDeathTime = 0x1250; // GameTime_t - public const nint m_vecPredictionError = 0x1254; // Vector - public const nint m_flPredictionErrorTime = 0x1260; // GameTime_t - public const nint m_vecLastCameraSetupLocalOrigin = 0x1264; // Vector - public const nint m_flLastCameraSetupTime = 0x1270; // GameTime_t - public const nint m_flFOVSensitivityAdjust = 0x1274; // float32 - public const nint m_flMouseSensitivity = 0x1278; // float32 - public const nint m_vOldOrigin = 0x127C; // Vector - public const nint m_flOldSimulationTime = 0x1288; // float32 - public const nint m_nLastExecutedCommandNumber = 0x128C; // int32 - public const nint m_nLastExecutedCommandTick = 0x1290; // int32 - public const nint m_hController = 0x1294; // CHandle - public const nint m_bIsSwappingToPredictableController = 0x1298; // bool + public const nint m_pWeaponServices = 0x10F8; // CPlayer_WeaponServices* + public const nint m_pItemServices = 0x1100; // CPlayer_ItemServices* + public const nint m_pAutoaimServices = 0x1108; // CPlayer_AutoaimServices* + public const nint m_pObserverServices = 0x1110; // CPlayer_ObserverServices* + public const nint m_pWaterServices = 0x1118; // CPlayer_WaterServices* + public const nint m_pUseServices = 0x1120; // CPlayer_UseServices* + public const nint m_pFlashlightServices = 0x1128; // CPlayer_FlashlightServices* + public const nint m_pCameraServices = 0x1130; // CPlayer_CameraServices* + public const nint m_pMovementServices = 0x1138; // CPlayer_MovementServices* + public const nint m_ServerViewAngleChanges = 0x1148; // C_UtlVectorEmbeddedNetworkVar + public const nint m_nHighestConsumedServerViewAngleChangeIndex = 0x1198; // uint32 + public const nint v_angle = 0x119C; // QAngle + public const nint v_anglePrevious = 0x11A8; // QAngle + public const nint m_iHideHUD = 0x11B4; // uint32 + public const nint m_skybox3d = 0x11B8; // sky3dparams_t + public const nint m_flDeathTime = 0x1248; // GameTime_t + public const nint m_vecPredictionError = 0x124C; // Vector + public const nint m_flPredictionErrorTime = 0x1258; // GameTime_t + public const nint m_vecLastCameraSetupLocalOrigin = 0x125C; // Vector + public const nint m_flLastCameraSetupTime = 0x1268; // GameTime_t + public const nint m_flFOVSensitivityAdjust = 0x126C; // float32 + public const nint m_flMouseSensitivity = 0x1270; // float32 + public const nint m_vOldOrigin = 0x1274; // Vector + public const nint m_flOldSimulationTime = 0x1280; // float32 + public const nint m_nLastExecutedCommandNumber = 0x1284; // int32 + public const nint m_nLastExecutedCommandTick = 0x1288; // int32 + public const nint m_hController = 0x128C; // CHandle + public const nint m_bIsSwappingToPredictableController = 0x1290; // bool } // Parent: None // Fields count: 6 @@ -2717,8 +2790,8 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_flFluidDensity (float) public static class C_TriggerBuoyancy { - public const nint m_BuoyancyHelper = 0xCD8; // CBuoyancyHelper - public const nint m_flFluidDensity = 0xCF8; // float32 + public const nint m_BuoyancyHelper = 0xCD0; // CBuoyancyHelper + public const nint m_flFluidDensity = 0xCF0; // float32 } // Parent: C_BaseModelEntity // Fields count: 41 @@ -2748,43 +2821,43 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_Width (float32) // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) public static class C_RopeKeyframe { - public const nint m_LinksTouchingSomething = 0xCD8; // CBitVec<10> - public const nint m_nLinksTouchingSomething = 0xCDC; // int32 - public const nint m_bApplyWind = 0xCE0; // bool - public const nint m_fPrevLockedPoints = 0xCE4; // int32 - public const nint m_iForcePointMoveCounter = 0xCE8; // int32 - public const nint m_bPrevEndPointPos = 0xCEC; // bool[2] - public const nint m_vPrevEndPointPos = 0xCF0; // Vector[2] - public const nint m_flCurScroll = 0xD08; // float32 - public const nint m_flScrollSpeed = 0xD0C; // float32 - public const nint m_RopeFlags = 0xD10; // uint16 - public const nint m_iRopeMaterialModelIndex = 0xD18; // CStrongHandle - public const nint m_LightValues = 0xF90; // Vector[10] - public const nint m_nSegments = 0x1008; // uint8 - public const nint m_hStartPoint = 0x100C; // CHandle - public const nint m_hEndPoint = 0x1010; // CHandle - public const nint m_iStartAttachment = 0x1014; // AttachmentHandle_t - public const nint m_iEndAttachment = 0x1015; // AttachmentHandle_t - public const nint m_Subdiv = 0x1016; // uint8 - public const nint m_RopeLength = 0x1018; // int16 - public const nint m_Slack = 0x101A; // int16 - public const nint m_TextureScale = 0x101C; // float32 - public const nint m_fLockedPoints = 0x1020; // uint8 - public const nint m_nChangeCount = 0x1021; // uint8 - public const nint m_Width = 0x1024; // float32 - public const nint m_PhysicsDelegate = 0x1028; // C_RopeKeyframe::CPhysicsDelegate - public const nint m_hMaterial = 0x1038; // CStrongHandle - public const nint m_TextureHeight = 0x1040; // int32 - public const nint m_vecImpulse = 0x1044; // Vector - public const nint m_vecPreviousImpulse = 0x1050; // Vector - public const nint m_flCurrentGustTimer = 0x105C; // float32 - public const nint m_flCurrentGustLifetime = 0x1060; // float32 - public const nint m_flTimeToNextGust = 0x1064; // float32 - public const nint m_vWindDir = 0x1068; // Vector - public const nint m_vColorMod = 0x1074; // Vector - public const nint m_vCachedEndPointAttachmentPos = 0x1080; // Vector[2] - public const nint m_vCachedEndPointAttachmentAngle = 0x1098; // QAngle[2] - public const nint m_bConstrainBetweenEndpoints = 0x10B0; // bool + public const nint m_LinksTouchingSomething = 0xCD0; // CBitVec<10> + public const nint m_nLinksTouchingSomething = 0xCD4; // int32 + public const nint m_bApplyWind = 0xCD8; // bool + public const nint m_fPrevLockedPoints = 0xCDC; // int32 + public const nint m_iForcePointMoveCounter = 0xCE0; // int32 + public const nint m_bPrevEndPointPos = 0xCE4; // bool[2] + public const nint m_vPrevEndPointPos = 0xCE8; // Vector[2] + public const nint m_flCurScroll = 0xD00; // float32 + public const nint m_flScrollSpeed = 0xD04; // float32 + public const nint m_RopeFlags = 0xD08; // uint16 + public const nint m_iRopeMaterialModelIndex = 0xD10; // CStrongHandle + public const nint m_LightValues = 0xF88; // Vector[10] + public const nint m_nSegments = 0x1000; // uint8 + public const nint m_hStartPoint = 0x1004; // CHandle + public const nint m_hEndPoint = 0x1008; // CHandle + public const nint m_iStartAttachment = 0x100C; // AttachmentHandle_t + public const nint m_iEndAttachment = 0x100D; // AttachmentHandle_t + public const nint m_Subdiv = 0x100E; // uint8 + public const nint m_RopeLength = 0x1010; // int16 + public const nint m_Slack = 0x1012; // int16 + public const nint m_TextureScale = 0x1014; // float32 + public const nint m_fLockedPoints = 0x1018; // uint8 + public const nint m_nChangeCount = 0x1019; // uint8 + public const nint m_Width = 0x101C; // float32 + public const nint m_PhysicsDelegate = 0x1020; // C_RopeKeyframe::CPhysicsDelegate + public const nint m_hMaterial = 0x1030; // CStrongHandle + public const nint m_TextureHeight = 0x1038; // int32 + public const nint m_vecImpulse = 0x103C; // Vector + public const nint m_vecPreviousImpulse = 0x1048; // Vector + public const nint m_flCurrentGustTimer = 0x1054; // float32 + public const nint m_flCurrentGustLifetime = 0x1058; // float32 + public const nint m_flTimeToNextGust = 0x105C; // float32 + public const nint m_vWindDir = 0x1060; // Vector + public const nint m_vColorMod = 0x106C; // Vector + public const nint m_vCachedEndPointAttachmentPos = 0x1078; // Vector[2] + public const nint m_vCachedEndPointAttachmentAngle = 0x1090; // QAngle[2] + public const nint m_bConstrainBetweenEndpoints = 0x10A8; // bool public const nint m_bEndPointAttachmentPositionsDirty = 0x0; // bitfield:1 public const nint m_bEndPointAttachmentAnglesDirty = 0x0; // bitfield:1 public const nint m_bNewDataThisFrame = 0x0; // bitfield:1 @@ -2810,22 +2883,22 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) public static class C_GradientFog { - public const nint m_hGradientFogTexture = 0x550; // CStrongHandle - public const nint m_flFogStartDistance = 0x558; // float32 - public const nint m_flFogEndDistance = 0x55C; // float32 - public const nint m_bHeightFogEnabled = 0x560; // bool - public const nint m_flFogStartHeight = 0x564; // float32 - public const nint m_flFogEndHeight = 0x568; // float32 - public const nint m_flFarZ = 0x56C; // float32 - public const nint m_flFogMaxOpacity = 0x570; // float32 - public const nint m_flFogFalloffExponent = 0x574; // float32 - public const nint m_flFogVerticalExponent = 0x578; // float32 - public const nint m_fogColor = 0x57C; // Color - public const nint m_flFogStrength = 0x580; // float32 - public const nint m_flFadeTime = 0x584; // float32 - public const nint m_bStartDisabled = 0x588; // bool - public const nint m_bIsEnabled = 0x589; // bool - public const nint m_bGradientFogNeedsTextures = 0x58A; // bool + public const nint m_hGradientFogTexture = 0x548; // CStrongHandle + public const nint m_flFogStartDistance = 0x550; // float32 + public const nint m_flFogEndDistance = 0x554; // float32 + public const nint m_bHeightFogEnabled = 0x558; // bool + public const nint m_flFogStartHeight = 0x55C; // float32 + public const nint m_flFogEndHeight = 0x560; // float32 + public const nint m_flFarZ = 0x564; // float32 + public const nint m_flFogMaxOpacity = 0x568; // float32 + public const nint m_flFogFalloffExponent = 0x56C; // float32 + public const nint m_flFogVerticalExponent = 0x570; // float32 + public const nint m_fogColor = 0x574; // Color + public const nint m_flFogStrength = 0x578; // float32 + public const nint m_flFadeTime = 0x57C; // float32 + public const nint m_bStartDisabled = 0x580; // bool + public const nint m_bIsEnabled = 0x581; // bool + public const nint m_bGradientFogNeedsTextures = 0x582; // bool } // Parent: None // Fields count: 2 @@ -2860,8 +2933,8 @@ namespace CS2Dumper.Schemas { // Parent: C_EconEntity // Fields count: 2 public static class C_EconWearable { - public const nint m_nForceSkin = 0x15B8; // int32 - public const nint m_bAlwaysAllow = 0x15BC; // bool + public const nint m_nForceSkin = 0x15B0; // int32 + public const nint m_bAlwaysAllow = 0x15B4; // bool } // Parent: C_CSGO_TeamIntroCharacterPosition // Fields count: 0 @@ -2888,7 +2961,7 @@ namespace CS2Dumper.Schemas { public static class C_BaseToggle { } // Parent: C_BaseEntity - // Fields count: 7 + // Fields count: 15 // // Metadata: // NetworkVarNames: m_bActive (bool) @@ -2898,14 +2971,30 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flStrength (float) // NetworkVarNames: m_nFalloffShape (int) // NetworkVarNames: m_flFalloffExponent (float) + // NetworkVarNames: m_flHeightFogDepth (float) + // NetworkVarNames: m_fHeightFogEdgeWidth (float) + // NetworkVarNames: m_fIndirectLightStrength (float) + // NetworkVarNames: m_fSunLightStrength (float) + // NetworkVarNames: m_fNoiseStrength (float) + // NetworkVarNames: m_bOverrideIndirectLightStrength (bool) + // NetworkVarNames: m_bOverrideSunLightStrength (bool) + // NetworkVarNames: m_bOverrideNoiseStrength (bool) public static class C_EnvVolumetricFogVolume { - public const nint m_bActive = 0x550; // bool - public const nint m_vBoxMins = 0x554; // Vector - public const nint m_vBoxMaxs = 0x560; // Vector - public const nint m_bStartDisabled = 0x56C; // bool - public const nint m_flStrength = 0x570; // float32 - public const nint m_nFalloffShape = 0x574; // int32 - public const nint m_flFalloffExponent = 0x578; // float32 + public const nint m_bActive = 0x548; // bool + public const nint m_vBoxMins = 0x54C; // Vector + public const nint m_vBoxMaxs = 0x558; // Vector + public const nint m_bStartDisabled = 0x564; // bool + public const nint m_flStrength = 0x568; // float32 + public const nint m_nFalloffShape = 0x56C; // int32 + public const nint m_flFalloffExponent = 0x570; // float32 + public const nint m_flHeightFogDepth = 0x574; // float32 + public const nint m_fHeightFogEdgeWidth = 0x578; // float32 + public const nint m_fIndirectLightStrength = 0x57C; // float32 + public const nint m_fSunLightStrength = 0x580; // float32 + public const nint m_fNoiseStrength = 0x584; // float32 + public const nint m_bOverrideIndirectLightStrength = 0x588; // bool + public const nint m_bOverrideSunLightStrength = 0x589; // bool + public const nint m_bOverrideNoiseStrength = 0x58A; // bool } // Parent: C_BaseModelEntity // Fields count: 0 @@ -2928,19 +3017,19 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nFlameModelIndex (int32) // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) public static class C_FireSmoke { - public const nint m_nFlameModelIndex = 0x560; // int32 - public const nint m_nFlameFromAboveModelIndex = 0x564; // int32 - public const nint m_flScaleRegister = 0x568; // float32 - public const nint m_flScaleStart = 0x56C; // float32 - public const nint m_flScaleEnd = 0x570; // float32 - public const nint m_flScaleTimeStart = 0x574; // GameTime_t - public const nint m_flScaleTimeEnd = 0x578; // GameTime_t - public const nint m_flChildFlameSpread = 0x57C; // float32 - public const nint m_flClipPerc = 0x590; // float32 - public const nint m_bClipTested = 0x594; // bool - public const nint m_bFadingOut = 0x595; // bool - public const nint m_tParticleSpawn = 0x598; // TimedEvent - public const nint m_pFireOverlay = 0x5A0; // CFireOverlay* + public const nint m_nFlameModelIndex = 0x558; // int32 + public const nint m_nFlameFromAboveModelIndex = 0x55C; // int32 + public const nint m_flScaleRegister = 0x560; // float32 + public const nint m_flScaleStart = 0x564; // float32 + public const nint m_flScaleEnd = 0x568; // float32 + public const nint m_flScaleTimeStart = 0x56C; // GameTime_t + public const nint m_flScaleTimeEnd = 0x570; // GameTime_t + public const nint m_flChildFlameSpread = 0x574; // float32 + public const nint m_flClipPerc = 0x588; // float32 + public const nint m_bClipTested = 0x58C; // bool + public const nint m_bFadingOut = 0x58D; // bool + public const nint m_tParticleSpawn = 0x590; // TimedEvent + public const nint m_pFireOverlay = 0x598; // CFireOverlay* } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -2954,55 +3043,55 @@ namespace CS2Dumper.Schemas { // Fields count: 24 // // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_Entity_Color (Color) + // NetworkVarNames: m_Entity_flBrightness (float) + // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) + // NetworkVarNames: m_Entity_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_vBoxMins (Vector) + // NetworkVarNames: m_Entity_vBoxMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_flEdgeFadeDist (float) + // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) + // NetworkVarNames: m_Entity_nLightProbeSizeX (int) + // NetworkVarNames: m_Entity_nLightProbeSizeY (int) + // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) + // NetworkVarNames: m_Entity_bEnabled (bool) public static class C_EnvCombinedLightProbeVolume { - public const nint m_Color = 0x15A8; // Color - public const nint m_flBrightness = 0x15AC; // float32 - public const nint m_hCubemapTexture = 0x15B0; // CStrongHandle - public const nint m_bCustomCubemapTexture = 0x15B8; // bool - public const nint m_hLightProbeTexture = 0x15C0; // CStrongHandle - public const nint m_hLightProbeDirectLightIndicesTexture = 0x15C8; // CStrongHandle - public const nint m_hLightProbeDirectLightScalarsTexture = 0x15D0; // CStrongHandle - public const nint m_hLightProbeDirectLightShadowsTexture = 0x15D8; // CStrongHandle - public const nint m_vBoxMins = 0x15E0; // Vector - public const nint m_vBoxMaxs = 0x15EC; // Vector - public const nint m_bMoveable = 0x15F8; // bool - public const nint m_nHandshake = 0x15FC; // int32 - public const nint m_nEnvCubeMapArrayIndex = 0x1600; // int32 - public const nint m_nPriority = 0x1604; // int32 - public const nint m_bStartDisabled = 0x1608; // bool - public const nint m_flEdgeFadeDist = 0x160C; // float32 - public const nint m_vEdgeFadeDists = 0x1610; // Vector - public const nint m_nLightProbeSizeX = 0x161C; // int32 - public const nint m_nLightProbeSizeY = 0x1620; // int32 - public const nint m_nLightProbeSizeZ = 0x1624; // int32 - public const nint m_nLightProbeAtlasX = 0x1628; // int32 - public const nint m_nLightProbeAtlasY = 0x162C; // int32 - public const nint m_nLightProbeAtlasZ = 0x1630; // int32 - public const nint m_bEnabled = 0x1649; // bool + public const nint m_Entity_Color = 0x15A8; // Color + public const nint m_Entity_flBrightness = 0x15AC; // float32 + public const nint m_Entity_hCubemapTexture = 0x15B0; // CStrongHandle + public const nint m_Entity_bCustomCubemapTexture = 0x15B8; // bool + public const nint m_Entity_hLightProbeTexture = 0x15C0; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightIndicesTexture = 0x15C8; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightScalarsTexture = 0x15D0; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightShadowsTexture = 0x15D8; // CStrongHandle + public const nint m_Entity_vBoxMins = 0x15E0; // Vector + public const nint m_Entity_vBoxMaxs = 0x15EC; // Vector + public const nint m_Entity_bMoveable = 0x15F8; // bool + public const nint m_Entity_nHandshake = 0x15FC; // int32 + public const nint m_Entity_nEnvCubeMapArrayIndex = 0x1600; // int32 + public const nint m_Entity_nPriority = 0x1604; // int32 + public const nint m_Entity_bStartDisabled = 0x1608; // bool + public const nint m_Entity_flEdgeFadeDist = 0x160C; // float32 + public const nint m_Entity_vEdgeFadeDists = 0x1610; // Vector + public const nint m_Entity_nLightProbeSizeX = 0x161C; // int32 + public const nint m_Entity_nLightProbeSizeY = 0x1620; // int32 + public const nint m_Entity_nLightProbeSizeZ = 0x1624; // int32 + public const nint m_Entity_nLightProbeAtlasX = 0x1628; // int32 + public const nint m_Entity_nLightProbeAtlasY = 0x162C; // int32 + public const nint m_Entity_nLightProbeAtlasZ = 0x1630; // int32 + public const nint m_Entity_bEnabled = 0x1649; // bool } // Parent: C_SoundOpvarSetPointBase // Fields count: 0 @@ -3041,18 +3130,18 @@ namespace CS2Dumper.Schemas { // Parent: CLogicalEntity // Fields count: 7 public static class CLogicRelay { - public const nint m_OnTrigger = 0x550; // CEntityIOOutput - public const nint m_OnSpawn = 0x578; // CEntityIOOutput - public const nint m_bDisabled = 0x5A0; // bool - public const nint m_bWaitForRefire = 0x5A1; // bool - public const nint m_bTriggerOnce = 0x5A2; // bool - public const nint m_bFastRetrigger = 0x5A3; // bool - public const nint m_bPassthoughCaller = 0x5A4; // bool + public const nint m_OnTrigger = 0x548; // CEntityIOOutput + public const nint m_OnSpawn = 0x570; // CEntityIOOutput + public const nint m_bDisabled = 0x598; // bool + public const nint m_bWaitForRefire = 0x599; // bool + public const nint m_bTriggerOnce = 0x59A; // bool + public const nint m_bFastRetrigger = 0x59B; // bool + public const nint m_bPassthoughCaller = 0x59C; // bool } // Parent: C_PointCamera // Fields count: 1 public static class C_PointCameraVFOV { - public const nint m_flVerticalFOV = 0x5B0; // float32 + public const nint m_flVerticalFOV = 0x5A8; // float32 } // Parent: CPlayer_ItemServices // Fields count: 3 @@ -3121,57 +3210,57 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) public static class C_BarnLight { - public const nint m_bEnabled = 0xCD0; // bool - public const nint m_nColorMode = 0xCD4; // int32 - public const nint m_Color = 0xCD8; // Color - public const nint m_flColorTemperature = 0xCDC; // float32 - public const nint m_flBrightness = 0xCE0; // float32 - public const nint m_flBrightnessScale = 0xCE4; // float32 - public const nint m_nDirectLight = 0xCE8; // int32 - public const nint m_nBakedShadowIndex = 0xCEC; // int32 - public const nint m_nLuminaireShape = 0xCF0; // int32 - public const nint m_flLuminaireSize = 0xCF4; // float32 - public const nint m_flLuminaireAnisotropy = 0xCF8; // float32 - public const nint m_LightStyleString = 0xD00; // CUtlString - public const nint m_flLightStyleStartTime = 0xD08; // GameTime_t - public const nint m_QueuedLightStyleStrings = 0xD10; // C_NetworkUtlVectorBase - public const nint m_LightStyleEvents = 0xD28; // C_NetworkUtlVectorBase - public const nint m_LightStyleTargets = 0xD40; // C_NetworkUtlVectorBase> - public const nint m_StyleEvent = 0xD58; // CEntityIOOutput[4] - public const nint m_hLightCookie = 0xDF8; // CStrongHandle - public const nint m_flShape = 0xE00; // float32 - public const nint m_flSoftX = 0xE04; // float32 - public const nint m_flSoftY = 0xE08; // float32 - public const nint m_flSkirt = 0xE0C; // float32 - public const nint m_flSkirtNear = 0xE10; // float32 - public const nint m_vSizeParams = 0xE14; // Vector - public const nint m_flRange = 0xE20; // float32 - public const nint m_vShear = 0xE24; // Vector - public const nint m_nBakeSpecularToCubemaps = 0xE30; // int32 - public const nint m_vBakeSpecularToCubemapsSize = 0xE34; // Vector - public const nint m_nCastShadows = 0xE40; // int32 - public const nint m_nShadowMapSize = 0xE44; // int32 - public const nint m_nShadowPriority = 0xE48; // int32 - public const nint m_bContactShadow = 0xE4C; // bool - public const nint m_nBounceLight = 0xE50; // int32 - public const nint m_flBounceScale = 0xE54; // float32 - public const nint m_flMinRoughness = 0xE58; // float32 - public const nint m_vAlternateColor = 0xE5C; // Vector - public const nint m_fAlternateColorBrightness = 0xE68; // float32 - public const nint m_nFog = 0xE6C; // int32 - public const nint m_flFogStrength = 0xE70; // float32 - public const nint m_nFogShadows = 0xE74; // int32 - public const nint m_flFogScale = 0xE78; // float32 - public const nint m_flFadeSizeStart = 0xE7C; // float32 - public const nint m_flFadeSizeEnd = 0xE80; // float32 - public const nint m_flShadowFadeSizeStart = 0xE84; // float32 - public const nint m_flShadowFadeSizeEnd = 0xE88; // float32 - public const nint m_bPrecomputedFieldsValid = 0xE8C; // bool - public const nint m_vPrecomputedBoundsMins = 0xE90; // Vector - public const nint m_vPrecomputedBoundsMaxs = 0xE9C; // Vector - public const nint m_vPrecomputedOBBOrigin = 0xEA8; // Vector - public const nint m_vPrecomputedOBBAngles = 0xEB4; // QAngle - public const nint m_vPrecomputedOBBExtent = 0xEC0; // Vector + public const nint m_bEnabled = 0xCC8; // bool + public const nint m_nColorMode = 0xCCC; // int32 + public const nint m_Color = 0xCD0; // Color + public const nint m_flColorTemperature = 0xCD4; // float32 + public const nint m_flBrightness = 0xCD8; // float32 + public const nint m_flBrightnessScale = 0xCDC; // float32 + public const nint m_nDirectLight = 0xCE0; // int32 + public const nint m_nBakedShadowIndex = 0xCE4; // int32 + public const nint m_nLuminaireShape = 0xCE8; // int32 + public const nint m_flLuminaireSize = 0xCEC; // float32 + public const nint m_flLuminaireAnisotropy = 0xCF0; // float32 + public const nint m_LightStyleString = 0xCF8; // CUtlString + public const nint m_flLightStyleStartTime = 0xD00; // GameTime_t + public const nint m_QueuedLightStyleStrings = 0xD08; // C_NetworkUtlVectorBase + public const nint m_LightStyleEvents = 0xD20; // C_NetworkUtlVectorBase + public const nint m_LightStyleTargets = 0xD38; // C_NetworkUtlVectorBase> + public const nint m_StyleEvent = 0xD50; // CEntityIOOutput[4] + public const nint m_hLightCookie = 0xDF0; // CStrongHandle + public const nint m_flShape = 0xDF8; // float32 + public const nint m_flSoftX = 0xDFC; // float32 + public const nint m_flSoftY = 0xE00; // float32 + public const nint m_flSkirt = 0xE04; // float32 + public const nint m_flSkirtNear = 0xE08; // float32 + public const nint m_vSizeParams = 0xE0C; // Vector + public const nint m_flRange = 0xE18; // float32 + public const nint m_vShear = 0xE1C; // Vector + public const nint m_nBakeSpecularToCubemaps = 0xE28; // int32 + public const nint m_vBakeSpecularToCubemapsSize = 0xE2C; // Vector + public const nint m_nCastShadows = 0xE38; // int32 + public const nint m_nShadowMapSize = 0xE3C; // int32 + public const nint m_nShadowPriority = 0xE40; // int32 + public const nint m_bContactShadow = 0xE44; // bool + public const nint m_nBounceLight = 0xE48; // int32 + public const nint m_flBounceScale = 0xE4C; // float32 + public const nint m_flMinRoughness = 0xE50; // float32 + public const nint m_vAlternateColor = 0xE54; // Vector + public const nint m_fAlternateColorBrightness = 0xE60; // float32 + public const nint m_nFog = 0xE64; // int32 + public const nint m_flFogStrength = 0xE68; // float32 + public const nint m_nFogShadows = 0xE6C; // int32 + public const nint m_flFogScale = 0xE70; // float32 + public const nint m_flFadeSizeStart = 0xE74; // float32 + public const nint m_flFadeSizeEnd = 0xE78; // float32 + public const nint m_flShadowFadeSizeStart = 0xE7C; // float32 + public const nint m_flShadowFadeSizeEnd = 0xE80; // float32 + public const nint m_bPrecomputedFieldsValid = 0xE84; // bool + public const nint m_vPrecomputedBoundsMins = 0xE88; // Vector + public const nint m_vPrecomputedBoundsMaxs = 0xE94; // Vector + public const nint m_vPrecomputedOBBOrigin = 0xEA0; // Vector + public const nint m_vPrecomputedOBBAngles = 0xEAC; // QAngle + public const nint m_vPrecomputedOBBExtent = 0xEB8; // Vector } // Parent: C_BaseEntity // Fields count: 8 @@ -3186,14 +3275,14 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) // NetworkVarNames: m_flTonemapEVSmoothingRange (float) public static class C_TonemapController2 { - public const nint m_flAutoExposureMin = 0x550; // float32 - public const nint m_flAutoExposureMax = 0x554; // float32 - public const nint m_flTonemapPercentTarget = 0x558; // float32 - public const nint m_flTonemapPercentBrightPixels = 0x55C; // float32 - public const nint m_flTonemapMinAvgLum = 0x560; // float32 - public const nint m_flExposureAdaptationSpeedUp = 0x564; // float32 - public const nint m_flExposureAdaptationSpeedDown = 0x568; // float32 - public const nint m_flTonemapEVSmoothingRange = 0x56C; // float32 + public const nint m_flAutoExposureMin = 0x548; // float32 + public const nint m_flAutoExposureMax = 0x54C; // float32 + public const nint m_flTonemapPercentTarget = 0x550; // float32 + public const nint m_flTonemapPercentBrightPixels = 0x554; // float32 + public const nint m_flTonemapMinAvgLum = 0x558; // float32 + public const nint m_flExposureAdaptationSpeedUp = 0x55C; // float32 + public const nint m_flExposureAdaptationSpeedDown = 0x560; // float32 + public const nint m_flTonemapEVSmoothingRange = 0x564; // float32 } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -3202,7 +3291,7 @@ namespace CS2Dumper.Schemas { // Parent: C_BaseModelEntity // Fields count: 1 public static class CFuncWater { - public const nint m_BuoyancyHelper = 0xCD0; // CBuoyancyHelper + public const nint m_BuoyancyHelper = 0xCC8; // CBuoyancyHelper } // Parent: C_SoundOpvarSetPointEntity // Fields count: 0 @@ -3220,26 +3309,26 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flFallbackWear (float) // NetworkVarNames: m_nFallbackStatTrak (int) public static class C_EconEntity { - public const nint m_flFlexDelayTime = 0x1080; // float32 - public const nint m_flFlexDelayedWeight = 0x1088; // float32* - public const nint m_bAttributesInitialized = 0x1090; // bool - public const nint m_AttributeManager = 0x1098; // C_AttributeContainer - public const nint m_OriginalOwnerXuidLow = 0x1540; // uint32 - public const nint m_OriginalOwnerXuidHigh = 0x1544; // uint32 - public const nint m_nFallbackPaintKit = 0x1548; // int32 - public const nint m_nFallbackSeed = 0x154C; // int32 - public const nint m_flFallbackWear = 0x1550; // float32 - public const nint m_nFallbackStatTrak = 0x1554; // int32 - public const nint m_bClientside = 0x1558; // bool - public const nint m_bParticleSystemsCreated = 0x1559; // bool - public const nint m_vecAttachedParticles = 0x1560; // CUtlVector - public const nint m_hViewmodelAttachment = 0x1578; // CHandle - public const nint m_iOldTeam = 0x157C; // int32 - public const nint m_bAttachmentDirty = 0x1580; // bool - public const nint m_nUnloadedModelIndex = 0x1584; // int32 - public const nint m_iNumOwnerValidationRetries = 0x1588; // int32 - public const nint m_hOldProvidee = 0x1598; // CHandle - public const nint m_vecAttachedModels = 0x15A0; // CUtlVector + public const nint m_flFlexDelayTime = 0x1078; // float32 + public const nint m_flFlexDelayedWeight = 0x1080; // float32* + public const nint m_bAttributesInitialized = 0x1088; // bool + public const nint m_AttributeManager = 0x1090; // C_AttributeContainer + public const nint m_OriginalOwnerXuidLow = 0x1538; // uint32 + public const nint m_OriginalOwnerXuidHigh = 0x153C; // uint32 + public const nint m_nFallbackPaintKit = 0x1540; // int32 + public const nint m_nFallbackSeed = 0x1544; // int32 + public const nint m_flFallbackWear = 0x1548; // float32 + public const nint m_nFallbackStatTrak = 0x154C; // int32 + public const nint m_bClientside = 0x1550; // bool + public const nint m_bParticleSystemsCreated = 0x1551; // bool + public const nint m_vecAttachedParticles = 0x1558; // CUtlVector + public const nint m_hViewmodelAttachment = 0x1570; // CHandle + public const nint m_iOldTeam = 0x1574; // int32 + public const nint m_bAttachmentDirty = 0x1578; // bool + public const nint m_nUnloadedModelIndex = 0x157C; // int32 + public const nint m_iNumOwnerValidationRetries = 0x1580; // int32 + public const nint m_hOldProvidee = 0x1590; // CHandle + public const nint m_vecAttachedModels = 0x1598; // CUtlVector } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -3251,7 +3340,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_bShowLight (bool) public static class C_RectLight { - public const nint m_bShowLight = 0xF18; // bool + public const nint m_bShowLight = 0xF10; // bool } // Parent: C_BaseModelEntity // Fields count: 24 @@ -3279,30 +3368,30 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bNoFreeze (bool) // NetworkVarNames: m_bNoRamp (bool) public static class C_ParticleSystem { - public const nint m_szSnapshotFileName = 0xCD0; // char[512] - public const nint m_bActive = 0xED0; // bool - public const nint m_bFrozen = 0xED1; // bool - public const nint m_flFreezeTransitionDuration = 0xED4; // float32 - public const nint m_nStopType = 0xED8; // int32 - public const nint m_bAnimateDuringGameplayPause = 0xEDC; // bool - public const nint m_iEffectIndex = 0xEE0; // CStrongHandle - public const nint m_flStartTime = 0xEE8; // GameTime_t - public const nint m_flPreSimTime = 0xEEC; // float32 - public const nint m_vServerControlPoints = 0xEF0; // Vector[4] - public const nint m_iServerControlPointAssignments = 0xF20; // uint8[4] - public const nint m_hControlPointEnts = 0xF24; // CHandle[64] - public const nint m_bNoSave = 0x1024; // bool - public const nint m_bNoFreeze = 0x1025; // bool - public const nint m_bNoRamp = 0x1026; // bool - public const nint m_bStartActive = 0x1027; // bool - public const nint m_iszEffectName = 0x1028; // CUtlSymbolLarge - public const nint m_iszControlPointNames = 0x1030; // CUtlSymbolLarge[64] - public const nint m_nDataCP = 0x1230; // int32 - public const nint m_vecDataCPValue = 0x1234; // Vector - public const nint m_nTintCP = 0x1240; // int32 - public const nint m_clrTint = 0x1244; // Color - public const nint m_bOldActive = 0x1268; // bool - public const nint m_bOldFrozen = 0x1269; // bool + public const nint m_szSnapshotFileName = 0xCC8; // char[512] + public const nint m_bActive = 0xEC8; // bool + public const nint m_bFrozen = 0xEC9; // bool + public const nint m_flFreezeTransitionDuration = 0xECC; // float32 + public const nint m_nStopType = 0xED0; // int32 + public const nint m_bAnimateDuringGameplayPause = 0xED4; // bool + public const nint m_iEffectIndex = 0xED8; // CStrongHandle + public const nint m_flStartTime = 0xEE0; // GameTime_t + public const nint m_flPreSimTime = 0xEE4; // float32 + public const nint m_vServerControlPoints = 0xEE8; // Vector[4] + public const nint m_iServerControlPointAssignments = 0xF18; // uint8[4] + public const nint m_hControlPointEnts = 0xF1C; // CHandle[64] + public const nint m_bNoSave = 0x101C; // bool + public const nint m_bNoFreeze = 0x101D; // bool + public const nint m_bNoRamp = 0x101E; // bool + public const nint m_bStartActive = 0x101F; // bool + public const nint m_iszEffectName = 0x1020; // CUtlSymbolLarge + public const nint m_iszControlPointNames = 0x1028; // CUtlSymbolLarge[64] + public const nint m_nDataCP = 0x1228; // int32 + public const nint m_vecDataCPValue = 0x122C; // Vector + public const nint m_nTintCP = 0x1238; // int32 + public const nint m_clrTint = 0x123C; // Color + public const nint m_bOldActive = 0x1260; // bool + public const nint m_bOldFrozen = 0x1261; // bool } // Parent: C_CSGO_PreviewPlayer // Fields count: 0 @@ -3316,9 +3405,9 @@ namespace CS2Dumper.Schemas { // Fields count: 1 // // Metadata: - // NetworkVarNames: m_pGameRules (CCSGameRules*) + // NetworkVarNames: m_pGameRules (C_CSGameRules*) public static class C_CSGameRulesProxy { - public const nint m_pGameRules = 0x550; // C_CSGameRules* + public const nint m_pGameRules = 0x548; // C_CSGameRules* } // Parent: CPlayerPawnComponent // Fields count: 6 @@ -3359,13 +3448,13 @@ namespace CS2Dumper.Schemas { // Parent: CBaseAnimGraph // Fields count: 1 public static class C_Multimeter { - public const nint m_hTargetC4 = 0xEE0; // CHandle + public const nint m_hTargetC4 = 0xED8; // CHandle } // Parent: C_BaseEntity // Fields count: 2 public static class C_CsmFovOverride { - public const nint m_cameraName = 0x550; // CUtlString - public const nint m_flCsmFovOverrideValue = 0x558; // float32 + public const nint m_cameraName = 0x548; // CUtlString + public const nint m_flCsmFovOverrideValue = 0x550; // float32 } // Parent: C_BaseModelEntity // Fields count: 9 @@ -3381,15 +3470,15 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bProjectOnWater (bool) // NetworkVarNames: m_flDepthSortBias (float) public static class C_EnvDecal { - public const nint m_hDecalMaterial = 0xCD0; // CStrongHandle - public const nint m_flWidth = 0xCD8; // float32 - public const nint m_flHeight = 0xCDC; // float32 - public const nint m_flDepth = 0xCE0; // float32 - public const nint m_nRenderOrder = 0xCE4; // uint32 - public const nint m_bProjectOnWorld = 0xCE8; // bool - public const nint m_bProjectOnCharacters = 0xCE9; // bool - public const nint m_bProjectOnWater = 0xCEA; // bool - public const nint m_flDepthSortBias = 0xCEC; // float32 + public const nint m_hDecalMaterial = 0xCC8; // CStrongHandle + public const nint m_flWidth = 0xCD0; // float32 + public const nint m_flHeight = 0xCD4; // float32 + public const nint m_flDepth = 0xCD8; // float32 + public const nint m_nRenderOrder = 0xCDC; // uint32 + public const nint m_bProjectOnWorld = 0xCE0; // bool + public const nint m_bProjectOnCharacters = 0xCE1; // bool + public const nint m_bProjectOnWater = 0xCE2; // bool + public const nint m_flDepthSortBias = 0xCE4; // float32 } // Parent: CCSGameModeRules // Fields count: 0 @@ -3412,24 +3501,24 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bClientSide (bool) // NetworkVarNames: m_bExclusive (bool) public static class C_ColorCorrection { - public const nint m_vecOrigin = 0x550; // Vector - public const nint m_MinFalloff = 0x55C; // float32 - public const nint m_MaxFalloff = 0x560; // float32 - public const nint m_flFadeInDuration = 0x564; // float32 - public const nint m_flFadeOutDuration = 0x568; // float32 - public const nint m_flMaxWeight = 0x56C; // float32 - public const nint m_flCurWeight = 0x570; // float32 - public const nint m_netlookupFilename = 0x574; // char[512] - public const nint m_bEnabled = 0x774; // bool - public const nint m_bMaster = 0x775; // bool - public const nint m_bClientSide = 0x776; // bool - public const nint m_bExclusive = 0x777; // bool - public const nint m_bEnabledOnClient = 0x778; // bool[1] - public const nint m_flCurWeightOnClient = 0x77C; // float32[1] - public const nint m_bFadingIn = 0x780; // bool[1] - public const nint m_flFadeStartWeight = 0x784; // float32[1] - public const nint m_flFadeStartTime = 0x788; // float32[1] - public const nint m_flFadeDuration = 0x78C; // float32[1] + public const nint m_vecOrigin = 0x548; // Vector + public const nint m_MinFalloff = 0x554; // float32 + public const nint m_MaxFalloff = 0x558; // float32 + public const nint m_flFadeInDuration = 0x55C; // float32 + public const nint m_flFadeOutDuration = 0x560; // float32 + public const nint m_flMaxWeight = 0x564; // float32 + public const nint m_flCurWeight = 0x568; // float32 + public const nint m_netlookupFilename = 0x56C; // char[512] + public const nint m_bEnabled = 0x76C; // bool + public const nint m_bMaster = 0x76D; // bool + public const nint m_bClientSide = 0x76E; // bool + public const nint m_bExclusive = 0x76F; // bool + public const nint m_bEnabledOnClient = 0x770; // bool[1] + public const nint m_flCurWeightOnClient = 0x774; // float32[1] + public const nint m_bFadingIn = 0x778; // bool[1] + public const nint m_flFadeStartWeight = 0x77C; // float32[1] + public const nint m_flFadeStartTime = 0x780; // float32[1] + public const nint m_flFadeDuration = 0x784; // float32[1] } // Parent: C_BaseTrigger // Fields count: 0 @@ -3447,10 +3536,10 @@ namespace CS2Dumper.Schemas { public const nint m_hModel = 0xA0; // CStrongHandle public const nint m_ModelName = 0xA8; // CUtlSymbolLarge public const nint m_bClientClothCreationSuppressed = 0xE8; // bool - public const nint m_MeshGroupMask = 0x180; // uint64 - public const nint m_nIdealMotionType = 0x202; // int8 - public const nint m_nForceLOD = 0x203; // int8 - public const nint m_nClothUpdateFlags = 0x204; // int8 + public const nint m_MeshGroupMask = 0x198; // uint64 + public const nint m_nIdealMotionType = 0x21A; // int8 + public const nint m_nForceLOD = 0x21B; // int8 + public const nint m_nClothUpdateFlags = 0x21C; // int8 } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -3478,6 +3567,10 @@ namespace CS2Dumper.Schemas { public const nint m_Attributes = 0x8; // C_UtlVectorEmbeddedNetworkVar public const nint m_pManager = 0x58; // CAttributeManager* } + // Parent: C_MultiplayRules + // Fields count: 0 + public static class C_TeamplayRules { + } // Parent: C_CSGO_TeamPreviewCamera // Fields count: 0 public static class C_CSGO_CounterTerroristWingmanIntroCamera { @@ -3496,13 +3589,13 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_bIsUsable (bool) public static class C_BaseDoor { - public const nint m_bIsUsable = 0xCD0; // bool + public const nint m_bIsUsable = 0xCC8; // bool } // Parent: C_BaseModelEntity // Fields count: 2 public static class CGrenadeTracer { - public const nint m_flTracerDuration = 0xCF0; // float32 - public const nint m_nType = 0xCF4; // GrenadeType_t + public const nint m_flTracerDuration = 0xCE8; // float32 + public const nint m_nType = 0xCEC; // GrenadeType_t } // Parent: C_BaseTrigger // Fields count: 1 @@ -3510,7 +3603,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_bBombPlantedHere (bool) public static class CBombTarget { - public const nint m_bBombPlantedHere = 0xCD8; // bool + public const nint m_bBombPlantedHere = 0xCD0; // bool } // Parent: C_BaseClientUIEntity // Fields count: 2 @@ -3518,8 +3611,8 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_hActivator (EHANDLE) public static class C_PointClientUIDialog { - public const nint m_hActivator = 0xD00; // CHandle - public const nint m_bStartEnabled = 0xD04; // bool + public const nint m_hActivator = 0xCF8; // CHandle + public const nint m_bStartEnabled = 0xCFC; // bool } // Parent: CCSGameModeRules // Fields count: 1 @@ -3586,6 +3679,16 @@ namespace CS2Dumper.Schemas { public const nint m_bEnableRendering = 0x60; // bool public const nint m_bInterpolationReadyToDraw = 0xB0; // bool } + // Parent: C_SoundEventEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_vMins (Vector) + // NetworkVarNames: m_vMaxs (Vector) + public static class C_SoundEventOBBEntity { + public const nint m_vMins = 0x548; // Vector + public const nint m_vMaxs = 0x554; // Vector + } // Parent: CEntityComponent // Fields count: 66 // @@ -3656,72 +3759,72 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flCapsuleLength (float) // NetworkVarNames: m_flMinRoughness (float) public static class CLightComponent { - public const nint __m_pChainEntity = 0x48; // CNetworkVarChainer - public const nint m_Color = 0x85; // Color - public const nint m_SecondaryColor = 0x89; // Color - public const nint m_flBrightness = 0x90; // float32 - public const nint m_flBrightnessScale = 0x94; // float32 - public const nint m_flBrightnessMult = 0x98; // float32 - public const nint m_flRange = 0x9C; // float32 - public const nint m_flFalloff = 0xA0; // float32 - public const nint m_flAttenuation0 = 0xA4; // float32 - public const nint m_flAttenuation1 = 0xA8; // float32 - public const nint m_flAttenuation2 = 0xAC; // float32 - public const nint m_flTheta = 0xB0; // float32 - public const nint m_flPhi = 0xB4; // float32 - public const nint m_hLightCookie = 0xB8; // CStrongHandle - public const nint m_nCascades = 0xC0; // int32 - public const nint m_nCastShadows = 0xC4; // int32 - public const nint m_nShadowWidth = 0xC8; // int32 - public const nint m_nShadowHeight = 0xCC; // int32 - public const nint m_bRenderDiffuse = 0xD0; // bool - public const nint m_nRenderSpecular = 0xD4; // int32 - public const nint m_bRenderTransmissive = 0xD8; // bool - public const nint m_flOrthoLightWidth = 0xDC; // float32 - public const nint m_flOrthoLightHeight = 0xE0; // float32 - public const nint m_nStyle = 0xE4; // int32 - public const nint m_Pattern = 0xE8; // CUtlString - public const nint m_nCascadeRenderStaticObjects = 0xF0; // int32 - public const nint m_flShadowCascadeCrossFade = 0xF4; // float32 - public const nint m_flShadowCascadeDistanceFade = 0xF8; // float32 - public const nint m_flShadowCascadeDistance0 = 0xFC; // float32 - public const nint m_flShadowCascadeDistance1 = 0x100; // float32 - public const nint m_flShadowCascadeDistance2 = 0x104; // float32 - public const nint m_flShadowCascadeDistance3 = 0x108; // float32 - public const nint m_nShadowCascadeResolution0 = 0x10C; // int32 - public const nint m_nShadowCascadeResolution1 = 0x110; // int32 - public const nint m_nShadowCascadeResolution2 = 0x114; // int32 - public const nint m_nShadowCascadeResolution3 = 0x118; // int32 - public const nint m_bUsesBakedShadowing = 0x11C; // bool - public const nint m_nShadowPriority = 0x120; // int32 - public const nint m_nBakedShadowIndex = 0x124; // int32 - public const nint m_bRenderToCubemaps = 0x128; // bool - public const nint m_nDirectLight = 0x12C; // int32 - public const nint m_nIndirectLight = 0x130; // int32 - public const nint m_flFadeMinDist = 0x134; // float32 - public const nint m_flFadeMaxDist = 0x138; // float32 - public const nint m_flShadowFadeMinDist = 0x13C; // float32 - public const nint m_flShadowFadeMaxDist = 0x140; // float32 - public const nint m_bEnabled = 0x144; // bool - public const nint m_bFlicker = 0x145; // bool - public const nint m_bPrecomputedFieldsValid = 0x146; // bool - public const nint m_vPrecomputedBoundsMins = 0x148; // Vector - public const nint m_vPrecomputedBoundsMaxs = 0x154; // Vector - public const nint m_vPrecomputedOBBOrigin = 0x160; // Vector - public const nint m_vPrecomputedOBBAngles = 0x16C; // QAngle - public const nint m_vPrecomputedOBBExtent = 0x178; // Vector - public const nint m_flPrecomputedMaxRange = 0x184; // float32 - public const nint m_nFogLightingMode = 0x188; // int32 - public const nint m_flFogContributionStength = 0x18C; // float32 - public const nint m_flNearClipPlane = 0x190; // float32 - public const nint m_SkyColor = 0x194; // Color - public const nint m_flSkyIntensity = 0x198; // float32 - public const nint m_SkyAmbientBounce = 0x19C; // Color - public const nint m_bUseSecondaryColor = 0x1A0; // bool - public const nint m_bMixedShadows = 0x1A1; // bool - public const nint m_flLightStyleStartTime = 0x1A4; // GameTime_t - public const nint m_flCapsuleLength = 0x1A8; // float32 - public const nint m_flMinRoughness = 0x1AC; // float32 + public const nint __m_pChainEntity = 0x38; // CNetworkVarChainer + public const nint m_Color = 0x75; // Color + public const nint m_SecondaryColor = 0x79; // Color + public const nint m_flBrightness = 0x80; // float32 + public const nint m_flBrightnessScale = 0x84; // float32 + public const nint m_flBrightnessMult = 0x88; // float32 + public const nint m_flRange = 0x8C; // float32 + public const nint m_flFalloff = 0x90; // float32 + public const nint m_flAttenuation0 = 0x94; // float32 + public const nint m_flAttenuation1 = 0x98; // float32 + public const nint m_flAttenuation2 = 0x9C; // float32 + public const nint m_flTheta = 0xA0; // float32 + public const nint m_flPhi = 0xA4; // float32 + public const nint m_hLightCookie = 0xA8; // CStrongHandle + public const nint m_nCascades = 0xB0; // int32 + public const nint m_nCastShadows = 0xB4; // int32 + public const nint m_nShadowWidth = 0xB8; // int32 + public const nint m_nShadowHeight = 0xBC; // int32 + public const nint m_bRenderDiffuse = 0xC0; // bool + public const nint m_nRenderSpecular = 0xC4; // int32 + public const nint m_bRenderTransmissive = 0xC8; // bool + public const nint m_flOrthoLightWidth = 0xCC; // float32 + public const nint m_flOrthoLightHeight = 0xD0; // float32 + public const nint m_nStyle = 0xD4; // int32 + public const nint m_Pattern = 0xD8; // CUtlString + public const nint m_nCascadeRenderStaticObjects = 0xE0; // int32 + public const nint m_flShadowCascadeCrossFade = 0xE4; // float32 + public const nint m_flShadowCascadeDistanceFade = 0xE8; // float32 + public const nint m_flShadowCascadeDistance0 = 0xEC; // float32 + public const nint m_flShadowCascadeDistance1 = 0xF0; // float32 + public const nint m_flShadowCascadeDistance2 = 0xF4; // float32 + public const nint m_flShadowCascadeDistance3 = 0xF8; // float32 + public const nint m_nShadowCascadeResolution0 = 0xFC; // int32 + public const nint m_nShadowCascadeResolution1 = 0x100; // int32 + public const nint m_nShadowCascadeResolution2 = 0x104; // int32 + public const nint m_nShadowCascadeResolution3 = 0x108; // int32 + public const nint m_bUsesBakedShadowing = 0x10C; // bool + public const nint m_nShadowPriority = 0x110; // int32 + public const nint m_nBakedShadowIndex = 0x114; // int32 + public const nint m_bRenderToCubemaps = 0x118; // bool + public const nint m_nDirectLight = 0x11C; // int32 + public const nint m_nIndirectLight = 0x120; // int32 + public const nint m_flFadeMinDist = 0x124; // float32 + public const nint m_flFadeMaxDist = 0x128; // float32 + public const nint m_flShadowFadeMinDist = 0x12C; // float32 + public const nint m_flShadowFadeMaxDist = 0x130; // float32 + public const nint m_bEnabled = 0x134; // bool + public const nint m_bFlicker = 0x135; // bool + public const nint m_bPrecomputedFieldsValid = 0x136; // bool + public const nint m_vPrecomputedBoundsMins = 0x138; // Vector + public const nint m_vPrecomputedBoundsMaxs = 0x144; // Vector + public const nint m_vPrecomputedOBBOrigin = 0x150; // Vector + public const nint m_vPrecomputedOBBAngles = 0x15C; // QAngle + public const nint m_vPrecomputedOBBExtent = 0x168; // Vector + public const nint m_flPrecomputedMaxRange = 0x174; // float32 + public const nint m_nFogLightingMode = 0x178; // int32 + public const nint m_flFogContributionStength = 0x17C; // float32 + public const nint m_flNearClipPlane = 0x180; // float32 + public const nint m_SkyColor = 0x184; // Color + public const nint m_flSkyIntensity = 0x188; // float32 + public const nint m_SkyAmbientBounce = 0x18C; // Color + public const nint m_bUseSecondaryColor = 0x190; // bool + public const nint m_bMixedShadows = 0x191; // bool + public const nint m_flLightStyleStartTime = 0x194; // GameTime_t + public const nint m_flCapsuleLength = 0x198; // float32 + public const nint m_flMinRoughness = 0x19C; // float32 } // Parent: C_CSGO_TeamPreviewCamera // Fields count: 0 @@ -3783,8 +3886,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_Handle (CHandle) // NetworkVarNames: m_bSendHandle (bool) public static class C_HandleTest { - public const nint m_Handle = 0x550; // CHandle - public const nint m_bSendHandle = 0x554; // bool + public const nint m_Handle = 0x548; // CHandle + public const nint m_bSendHandle = 0x54C; // bool } // Parent: C_BaseEntity // Fields count: 1 @@ -3792,7 +3895,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_EnvWindShared (CEnvWindShared) public static class C_EnvWindClientside { - public const nint m_EnvWindShared = 0x550; // C_EnvWindShared + public const nint m_EnvWindShared = 0x548; // C_EnvWindShared } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -3895,6 +3998,10 @@ namespace CS2Dumper.Schemas { // Fields count: 0 public static class C_WeaponUSPSilencer { } + // Parent: C_Sprite + // Fields count: 0 + public static class CSpriteOriented { + } // Parent: C_CSGO_EndOfMatchLineupEndpoint // Fields count: 0 public static class C_CSGO_EndOfMatchLineupStart { @@ -3913,11 +4020,15 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_ColorTint (Color) // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) public static class C_EnvParticleGlow { - public const nint m_flAlphaScale = 0x1280; // float32 - public const nint m_flRadiusScale = 0x1284; // float32 - public const nint m_flSelfIllumScale = 0x1288; // float32 - public const nint m_ColorTint = 0x128C; // Color - public const nint m_hTextureOverride = 0x1290; // CStrongHandle + public const nint m_flAlphaScale = 0x1278; // float32 + public const nint m_flRadiusScale = 0x127C; // float32 + public const nint m_flSelfIllumScale = 0x1280; // float32 + public const nint m_ColorTint = 0x1284; // Color + public const nint m_hTextureOverride = 0x1288; // CStrongHandle + } + // Parent: C_BaseEntity + // Fields count: 0 + public static class C_SoundEventEntity { } // Parent: C_CSGO_TeamPreviewCharacterPosition // Fields count: 0 @@ -3952,24 +4063,24 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flAlphaHdr (float32) // NetworkVarNames: m_flFarZScale (float32) public static class C_Sun { - public const nint m_fxSSSunFlareEffectIndex = 0xCD0; // ParticleIndex_t - public const nint m_fxSunFlareEffectIndex = 0xCD4; // ParticleIndex_t - public const nint m_fdistNormalize = 0xCD8; // float32 - public const nint m_vSunPos = 0xCDC; // Vector - public const nint m_vDirection = 0xCE8; // Vector - public const nint m_iszEffectName = 0xCF8; // CUtlSymbolLarge - public const nint m_iszSSEffectName = 0xD00; // CUtlSymbolLarge - public const nint m_clrOverlay = 0xD08; // Color - public const nint m_bOn = 0xD0C; // bool - public const nint m_bmaxColor = 0xD0D; // bool - public const nint m_flSize = 0xD10; // float32 - public const nint m_flHazeScale = 0xD14; // float32 - public const nint m_flRotation = 0xD18; // float32 - public const nint m_flHDRColorScale = 0xD1C; // float32 - public const nint m_flAlphaHaze = 0xD20; // float32 - public const nint m_flAlphaScale = 0xD24; // float32 - public const nint m_flAlphaHdr = 0xD28; // float32 - public const nint m_flFarZScale = 0xD2C; // float32 + public const nint m_fxSSSunFlareEffectIndex = 0xCC8; // ParticleIndex_t + public const nint m_fxSunFlareEffectIndex = 0xCCC; // ParticleIndex_t + public const nint m_fdistNormalize = 0xCD0; // float32 + public const nint m_vSunPos = 0xCD4; // Vector + public const nint m_vDirection = 0xCE0; // Vector + public const nint m_iszEffectName = 0xCF0; // CUtlSymbolLarge + public const nint m_iszSSEffectName = 0xCF8; // CUtlSymbolLarge + public const nint m_clrOverlay = 0xD00; // Color + public const nint m_bOn = 0xD04; // bool + public const nint m_bmaxColor = 0xD05; // bool + public const nint m_flSize = 0xD08; // float32 + public const nint m_flHazeScale = 0xD0C; // float32 + public const nint m_flRotation = 0xD10; // float32 + public const nint m_flHDRColorScale = 0xD14; // float32 + public const nint m_flAlphaHaze = 0xD18; // float32 + public const nint m_flAlphaScale = 0xD1C; // float32 + public const nint m_flAlphaHdr = 0xD20; // float32 + public const nint m_flFarZScale = 0xD24; // float32 } // Parent: C_BaseEntity // Fields count: 0 @@ -4009,15 +4120,15 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_Weight (float) // NetworkVarNames: m_lookupFilename (char) public static class C_ColorCorrectionVolume { - public const nint m_LastEnterWeight = 0xCD8; // float32 - public const nint m_LastEnterTime = 0xCDC; // float32 - public const nint m_LastExitWeight = 0xCE0; // float32 - public const nint m_LastExitTime = 0xCE4; // float32 - public const nint m_bEnabled = 0xCE8; // bool - public const nint m_MaxWeight = 0xCEC; // float32 - public const nint m_FadeDuration = 0xCF0; // float32 - public const nint m_Weight = 0xCF4; // float32 - public const nint m_lookupFilename = 0xCF8; // char[512] + public const nint m_LastEnterWeight = 0xCD0; // float32 + public const nint m_LastEnterTime = 0xCD4; // float32 + public const nint m_LastExitWeight = 0xCD8; // float32 + public const nint m_LastExitTime = 0xCDC; // float32 + public const nint m_bEnabled = 0xCE0; // bool + public const nint m_MaxWeight = 0xCE4; // float32 + public const nint m_FadeDuration = 0xCE8; // float32 + public const nint m_Weight = 0xCEC; // float32 + public const nint m_lookupFilename = 0xCF0; // char[512] } // Parent: C_BaseModelEntity // Fields count: 0 @@ -4026,12 +4137,12 @@ namespace CS2Dumper.Schemas { // Parent: CBaseAnimGraph // Fields count: 6 public static class C_BulletHitModel { - public const nint m_matLocal = 0xED8; // matrix3x4_t - public const nint m_iBoneIndex = 0xF08; // int32 - public const nint m_hPlayerParent = 0xF0C; // CHandle - public const nint m_bIsHit = 0xF10; // bool - public const nint m_flTimeCreated = 0xF14; // float32 - public const nint m_vecStartPos = 0xF18; // Vector + public const nint m_matLocal = 0xED0; // matrix3x4_t + public const nint m_iBoneIndex = 0xF00; // int32 + public const nint m_hPlayerParent = 0xF04; // CHandle + public const nint m_bIsHit = 0xF08; // bool + public const nint m_flTimeCreated = 0xF0C; // float32 + public const nint m_vecStartPos = 0xF10; // Vector } // Parent: C_BaseEntity // Fields count: 17 @@ -4053,23 +4164,30 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nPhaseStartTick (int) // NetworkVarNames: m_nPhaseDurationTicks (int) public static class C_MapVetoPickController { - public const nint m_nDraftType = 0x560; // int32 - public const nint m_nTeamWinningCoinToss = 0x564; // int32 - public const nint m_nTeamWithFirstChoice = 0x568; // int32[64] - public const nint m_nVoteMapIdsList = 0x668; // int32[7] - public const nint m_nAccountIDs = 0x684; // int32[64] - public const nint m_nMapId0 = 0x784; // int32[64] - public const nint m_nMapId1 = 0x884; // int32[64] - public const nint m_nMapId2 = 0x984; // int32[64] - public const nint m_nMapId3 = 0xA84; // int32[64] - public const nint m_nMapId4 = 0xB84; // int32[64] - public const nint m_nMapId5 = 0xC84; // int32[64] - public const nint m_nStartingSide0 = 0xD84; // int32[64] - public const nint m_nCurrentPhase = 0xE84; // int32 - public const nint m_nPhaseStartTick = 0xE88; // int32 - public const nint m_nPhaseDurationTicks = 0xE8C; // int32 - public const nint m_nPostDataUpdateTick = 0xE90; // int32 - public const nint m_bDisabledHud = 0xE94; // bool + public const nint m_nDraftType = 0x558; // int32 + public const nint m_nTeamWinningCoinToss = 0x55C; // int32 + public const nint m_nTeamWithFirstChoice = 0x560; // int32[64] + public const nint m_nVoteMapIdsList = 0x660; // int32[7] + public const nint m_nAccountIDs = 0x67C; // int32[64] + public const nint m_nMapId0 = 0x77C; // int32[64] + public const nint m_nMapId1 = 0x87C; // int32[64] + public const nint m_nMapId2 = 0x97C; // int32[64] + public const nint m_nMapId3 = 0xA7C; // int32[64] + public const nint m_nMapId4 = 0xB7C; // int32[64] + public const nint m_nMapId5 = 0xC7C; // int32[64] + public const nint m_nStartingSide0 = 0xD7C; // int32[64] + public const nint m_nCurrentPhase = 0xE7C; // int32 + public const nint m_nPhaseStartTick = 0xE80; // int32 + public const nint m_nPhaseDurationTicks = 0xE84; // int32 + public const nint m_nPostDataUpdateTick = 0xE88; // int32 + public const nint m_bDisabledHud = 0xE8C; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGapTypeQueriesForScopeSingleton + public static class CSharedGapTypeQueryRegistration { } // Parent: C_BarnLight // Fields count: 3 @@ -4079,9 +4197,9 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flOuterAngle (float) // NetworkVarNames: m_bShowLight (bool) public static class C_OmniLight { - public const nint m_flInnerAngle = 0xF18; // float32 - public const nint m_flOuterAngle = 0xF1C; // float32 - public const nint m_bShowLight = 0xF20; // bool + public const nint m_flInnerAngle = 0xF10; // float32 + public const nint m_flOuterAngle = 0xF14; // float32 + public const nint m_bShowLight = 0xF18; // bool } // Parent: C_Inferno // Fields count: 0 @@ -4172,15 +4290,15 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flAutoRideSpeed (float) // NetworkVarNames: m_bFakeLadder (bool) public static class C_FuncLadder { - public const nint m_vecLadderDir = 0xCD0; // Vector - public const nint m_Dismounts = 0xCE0; // CUtlVector> - public const nint m_vecLocalTop = 0xCF8; // Vector - public const nint m_vecPlayerMountPositionTop = 0xD04; // Vector - public const nint m_vecPlayerMountPositionBottom = 0xD10; // Vector - public const nint m_flAutoRideSpeed = 0xD1C; // float32 - public const nint m_bDisabled = 0xD20; // bool - public const nint m_bFakeLadder = 0xD21; // bool - public const nint m_bHasSlack = 0xD22; // bool + public const nint m_vecLadderDir = 0xCC8; // Vector + public const nint m_Dismounts = 0xCD8; // CUtlVector> + public const nint m_vecLocalTop = 0xCF0; // Vector + public const nint m_vecPlayerMountPositionTop = 0xCFC; // Vector + public const nint m_vecPlayerMountPositionBottom = 0xD08; // Vector + public const nint m_flAutoRideSpeed = 0xD14; // float32 + public const nint m_bDisabled = 0xD18; // bool + public const nint m_bFakeLadder = 0xD19; // bool + public const nint m_bHasSlack = 0xD1A; // bool } // Parent: C_SoundOpvarSetAABBEntity // Fields count: 0 @@ -4229,18 +4347,18 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flDamage (float32) // NetworkVarNames: m_hThrower (CHandle) public static class C_BaseGrenade { - public const nint m_bHasWarnedAI = 0x1070; // bool - public const nint m_bIsSmokeGrenade = 0x1071; // bool - public const nint m_bIsLive = 0x1072; // bool - public const nint m_DmgRadius = 0x1074; // float32 - public const nint m_flDetonateTime = 0x1078; // GameTime_t - public const nint m_flWarnAITime = 0x107C; // float32 - public const nint m_flDamage = 0x1080; // float32 - public const nint m_iszBounceSound = 0x1088; // CUtlSymbolLarge - public const nint m_ExplosionSound = 0x1090; // CUtlString - public const nint m_hThrower = 0x109C; // CHandle - public const nint m_flNextAttack = 0x10B4; // GameTime_t - public const nint m_hOriginalThrower = 0x10B8; // CHandle + public const nint m_bHasWarnedAI = 0x1068; // bool + public const nint m_bIsSmokeGrenade = 0x1069; // bool + public const nint m_bIsLive = 0x106A; // bool + public const nint m_DmgRadius = 0x106C; // float32 + public const nint m_flDetonateTime = 0x1070; // GameTime_t + public const nint m_flWarnAITime = 0x1074; // float32 + public const nint m_flDamage = 0x1078; // float32 + public const nint m_iszBounceSound = 0x1080; // CUtlSymbolLarge + public const nint m_ExplosionSound = 0x1088; // CUtlString + public const nint m_hThrower = 0x1094; // CHandle + public const nint m_flNextAttack = 0x10AC; // GameTime_t + public const nint m_hOriginalThrower = 0x10B0; // CHandle } // Parent: None // Fields count: 1 @@ -4270,7 +4388,7 @@ namespace CS2Dumper.Schemas { public const nint m_nCollisionFunctionMask = 0x2B; // uint8 } // Parent: C_BaseEntity - // Fields count: 28 + // Fields count: 32 // // Metadata: // NetworkVarNames: m_flScattering (float) @@ -4297,46 +4415,46 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flDefaultDrawDistance (float) // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bEnableIndirect (bool) + // NetworkVarNames: m_bIndirectUseLPVs (bool) // NetworkVarNames: m_bIsMaster (bool) // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) // NetworkVarNames: m_nForceRefreshCount (int) + // NetworkVarNames: m_fNoiseSpeed (float) + // NetworkVarNames: m_fNoiseStrength (float) + // NetworkVarNames: m_vNoiseScale (Vector) public static class C_EnvVolumetricFogController { - public const nint m_flScattering = 0x550; // float32 - public const nint m_flAnisotropy = 0x554; // float32 - public const nint m_flFadeSpeed = 0x558; // float32 - public const nint m_flDrawDistance = 0x55C; // float32 - public const nint m_flFadeInStart = 0x560; // float32 - public const nint m_flFadeInEnd = 0x564; // float32 - public const nint m_flIndirectStrength = 0x568; // float32 - public const nint m_nIndirectTextureDimX = 0x56C; // int32 - public const nint m_nIndirectTextureDimY = 0x570; // int32 - public const nint m_nIndirectTextureDimZ = 0x574; // int32 - public const nint m_vBoxMins = 0x578; // Vector - public const nint m_vBoxMaxs = 0x584; // Vector - public const nint m_bActive = 0x590; // bool - public const nint m_flStartAnisoTime = 0x594; // GameTime_t - public const nint m_flStartScatterTime = 0x598; // GameTime_t - public const nint m_flStartDrawDistanceTime = 0x59C; // GameTime_t - public const nint m_flStartAnisotropy = 0x5A0; // float32 - public const nint m_flStartScattering = 0x5A4; // float32 - public const nint m_flStartDrawDistance = 0x5A8; // float32 - public const nint m_flDefaultAnisotropy = 0x5AC; // float32 - public const nint m_flDefaultScattering = 0x5B0; // float32 - public const nint m_flDefaultDrawDistance = 0x5B4; // float32 - public const nint m_bStartDisabled = 0x5B8; // bool - public const nint m_bEnableIndirect = 0x5B9; // bool - public const nint m_bIsMaster = 0x5BA; // bool - public const nint m_hFogIndirectTexture = 0x5C0; // CStrongHandle - public const nint m_nForceRefreshCount = 0x5C8; // int32 - public const nint m_bFirstTime = 0x5CC; // bool - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - public static class CDynamicPropAPI { + public const nint m_flScattering = 0x548; // float32 + public const nint m_flAnisotropy = 0x54C; // float32 + public const nint m_flFadeSpeed = 0x550; // float32 + public const nint m_flDrawDistance = 0x554; // float32 + public const nint m_flFadeInStart = 0x558; // float32 + public const nint m_flFadeInEnd = 0x55C; // float32 + public const nint m_flIndirectStrength = 0x560; // float32 + public const nint m_nIndirectTextureDimX = 0x564; // int32 + public const nint m_nIndirectTextureDimY = 0x568; // int32 + public const nint m_nIndirectTextureDimZ = 0x56C; // int32 + public const nint m_vBoxMins = 0x570; // Vector + public const nint m_vBoxMaxs = 0x57C; // Vector + public const nint m_bActive = 0x588; // bool + public const nint m_flStartAnisoTime = 0x58C; // GameTime_t + public const nint m_flStartScatterTime = 0x590; // GameTime_t + public const nint m_flStartDrawDistanceTime = 0x594; // GameTime_t + public const nint m_flStartAnisotropy = 0x598; // float32 + public const nint m_flStartScattering = 0x59C; // float32 + public const nint m_flStartDrawDistance = 0x5A0; // float32 + public const nint m_flDefaultAnisotropy = 0x5A4; // float32 + public const nint m_flDefaultScattering = 0x5A8; // float32 + public const nint m_flDefaultDrawDistance = 0x5AC; // float32 + public const nint m_bStartDisabled = 0x5B0; // bool + public const nint m_bEnableIndirect = 0x5B1; // bool + public const nint m_bIndirectUseLPVs = 0x5B2; // bool + public const nint m_bIsMaster = 0x5B3; // bool + public const nint m_hFogIndirectTexture = 0x5B8; // CStrongHandle + public const nint m_nForceRefreshCount = 0x5C0; // int32 + public const nint m_fNoiseSpeed = 0x5C4; // float32 + public const nint m_fNoiseStrength = 0x5C8; // float32 + public const nint m_vNoiseScale = 0x5CC; // Vector + public const nint m_bFirstTime = 0x5D8; // bool } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -4357,24 +4475,28 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bListenedTo (bool) // NetworkVarNames: m_hViewPosition (CHandle) public static class C_PointCommentaryNode { - public const nint m_bActive = 0xEE0; // bool - public const nint m_bWasActive = 0xEE1; // bool - public const nint m_flEndTime = 0xEE4; // GameTime_t - public const nint m_flStartTime = 0xEE8; // GameTime_t - public const nint m_flStartTimeInCommentary = 0xEEC; // float32 - public const nint m_iszCommentaryFile = 0xEF0; // CUtlSymbolLarge - public const nint m_iszTitle = 0xEF8; // CUtlSymbolLarge - public const nint m_iszSpeakers = 0xF00; // CUtlSymbolLarge - public const nint m_iNodeNumber = 0xF08; // int32 - public const nint m_iNodeNumberMax = 0xF0C; // int32 - public const nint m_bListenedTo = 0xF10; // bool - public const nint m_hViewPosition = 0xF20; // CHandle - public const nint m_bRestartAfterRestore = 0xF24; // bool + public const nint m_bActive = 0xED8; // bool + public const nint m_bWasActive = 0xED9; // bool + public const nint m_flEndTime = 0xEDC; // GameTime_t + public const nint m_flStartTime = 0xEE0; // GameTime_t + public const nint m_flStartTimeInCommentary = 0xEE4; // float32 + public const nint m_iszCommentaryFile = 0xEE8; // CUtlSymbolLarge + public const nint m_iszTitle = 0xEF0; // CUtlSymbolLarge + public const nint m_iszSpeakers = 0xEF8; // CUtlSymbolLarge + public const nint m_iNodeNumber = 0xF00; // int32 + public const nint m_iNodeNumberMax = 0xF04; // int32 + public const nint m_bListenedTo = 0xF08; // bool + public const nint m_hViewPosition = 0xF18; // CHandle + public const nint m_bRestartAfterRestore = 0xF1C; // bool } // Parent: CCSPlayerBase_CameraServices // Fields count: 0 public static class CCSObserver_CameraServices { } + // Parent: CCSPointScriptEntity + // Fields count: 0 + public static class CCSClientPointScriptEntity { + } // Parent: None // Fields count: 5 // @@ -4392,10 +4514,6 @@ namespace CS2Dumper.Schemas { public const nint soundEventHash = 0x74; // uint32 } // Parent: C_BaseEntity - // Fields count: 0 - public static class CClientScriptEntity { - } - // Parent: C_BaseEntity // Fields count: 3 // // Metadata: @@ -4403,15 +4521,15 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vBoxSize (Vector) // NetworkVarNames: m_bEnabled (bool) public static class C_InfoVisibilityBox { - public const nint m_nMode = 0x554; // int32 - public const nint m_vBoxSize = 0x558; // Vector - public const nint m_bEnabled = 0x564; // bool + public const nint m_nMode = 0x54C; // int32 + public const nint m_vBoxSize = 0x550; // Vector + public const nint m_bEnabled = 0x55C; // bool } // Parent: C_Sprite // Fields count: 2 public static class C_FireSprite { - public const nint m_vecMoveDir = 0xE00; // Vector - public const nint m_bFadeFromAbove = 0xE0C; // bool + public const nint m_vecMoveDir = 0xDD8; // Vector + public const nint m_bFadeFromAbove = 0xDE4; // bool } // Parent: C_CSGO_TeamIntroCharacterPosition // Fields count: 0 @@ -4420,14 +4538,14 @@ namespace CS2Dumper.Schemas { // Parent: C_BaseTrigger // Fields count: 8 public static class C_Precipitation { - public const nint m_flDensity = 0xCD8; // float32 - public const nint m_flParticleInnerDist = 0xCE8; // float32 - public const nint m_pParticleDef = 0xCF0; // char* - public const nint m_tParticlePrecipTraceTimer = 0xD18; // TimedEvent[1] - public const nint m_bActiveParticlePrecipEmitter = 0xD20; // bool[1] - public const nint m_bParticlePrecipInitialized = 0xD21; // bool - public const nint m_bHasSimulatedSinceLastSceneObjectUpdate = 0xD22; // bool - public const nint m_nAvailableSheetSequencesMaxIndex = 0xD24; // int32 + public const nint m_flDensity = 0xCD0; // float32 + public const nint m_flParticleInnerDist = 0xCE0; // float32 + public const nint m_pParticleDef = 0xCE8; // char* + public const nint m_tParticlePrecipTraceTimer = 0xD10; // TimedEvent[1] + public const nint m_bActiveParticlePrecipEmitter = 0xD18; // bool[1] + public const nint m_bParticlePrecipInitialized = 0xD19; // bool + public const nint m_bHasSimulatedSinceLastSceneObjectUpdate = 0xD1A; // bool + public const nint m_nAvailableSheetSequencesMaxIndex = 0xD1C; // int32 } // Parent: CEntitySubclassVDataBase // Fields count: 7 @@ -4457,17 +4575,17 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_PanelClassName (string_t) // NetworkVarNames: m_PanelID (string_t) public static class C_BaseClientUIEntity { - public const nint m_bEnabled = 0xCD8; // bool - public const nint m_DialogXMLName = 0xCE0; // CUtlSymbolLarge - public const nint m_PanelClassName = 0xCE8; // CUtlSymbolLarge - public const nint m_PanelID = 0xCF0; // CUtlSymbolLarge + public const nint m_bEnabled = 0xCD0; // bool + public const nint m_DialogXMLName = 0xCD8; // CUtlSymbolLarge + public const nint m_PanelClassName = 0xCE0; // CUtlSymbolLarge + public const nint m_PanelID = 0xCE8; // CUtlSymbolLarge } // Parent: C_BaseModelEntity // Fields count: 3 public static class C_FuncTrackTrain { - public const nint m_nLongAxis = 0xCD0; // int32 - public const nint m_flRadius = 0xCD4; // float32 - public const nint m_flLineLength = 0xCD8; // float32 + public const nint m_nLongAxis = 0xCC8; // int32 + public const nint m_flRadius = 0xCCC; // float32 + public const nint m_flLineLength = 0xCD0; // float32 } // Parent: CPlayerPawnComponent // Fields count: 4 @@ -4520,30 +4638,38 @@ namespace CS2Dumper.Schemas { // Parent: CBaseAnimGraph // Fields count: 4 public static class CBaseProp { - public const nint m_bModelOverrodeBlockLOS = 0xED8; // bool - public const nint m_iShapeType = 0xEDC; // int32 - public const nint m_bConformToCollisionBounds = 0xEE0; // bool - public const nint m_mPreferredCatchTransform = 0xEE4; // matrix3x4_t + public const nint m_bModelOverrodeBlockLOS = 0xED0; // bool + public const nint m_iShapeType = 0xED4; // int32 + public const nint m_bConformToCollisionBounds = 0xED8; // bool + public const nint m_mPreferredCatchTransform = 0xEDC; // matrix3x4_t } // Parent: C_CSGO_PreviewPlayer // Fields count: 0 public static class C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel { } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSPointScriptExtensions_observer { + } // Parent: CLogicalEntity // Fields count: 12 public static class CPointTemplate { - public const nint m_iszWorldName = 0x550; // CUtlSymbolLarge - public const nint m_iszSource2EntityLumpName = 0x558; // CUtlSymbolLarge - public const nint m_iszEntityFilterName = 0x560; // CUtlSymbolLarge - public const nint m_flTimeoutInterval = 0x568; // float32 - public const nint m_bAsynchronouslySpawnEntities = 0x56C; // bool - public const nint m_pOutputOnSpawned = 0x570; // CEntityIOOutput - public const nint m_clientOnlyEntityBehavior = 0x598; // PointTemplateClientOnlyEntityBehavior_t - public const nint m_ownerSpawnGroupType = 0x59C; // PointTemplateOwnerSpawnGroupType_t - public const nint m_createdSpawnGroupHandles = 0x5A0; // CUtlVector - public const nint m_SpawnedEntityHandles = 0x5B8; // CUtlVector - public const nint m_ScriptSpawnCallback = 0x5D0; // HSCRIPT - public const nint m_ScriptCallbackScope = 0x5D8; // HSCRIPT + public const nint m_iszWorldName = 0x548; // CUtlSymbolLarge + public const nint m_iszSource2EntityLumpName = 0x550; // CUtlSymbolLarge + public const nint m_iszEntityFilterName = 0x558; // CUtlSymbolLarge + public const nint m_flTimeoutInterval = 0x560; // float32 + public const nint m_bAsynchronouslySpawnEntities = 0x564; // bool + public const nint m_pOutputOnSpawned = 0x568; // CEntityIOOutput + public const nint m_clientOnlyEntityBehavior = 0x590; // PointTemplateClientOnlyEntityBehavior_t + public const nint m_ownerSpawnGroupType = 0x594; // PointTemplateOwnerSpawnGroupType_t + public const nint m_createdSpawnGroupHandles = 0x598; // CUtlVector + public const nint m_SpawnedEntityHandles = 0x5B0; // CUtlVector + public const nint m_ScriptSpawnCallback = 0x5C8; // HSCRIPT + public const nint m_ScriptCallbackScope = 0x5D0; // HSCRIPT } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -4556,21 +4682,21 @@ namespace CS2Dumper.Schemas { // Parent: C_BaseFlex // Fields count: 6 public static class C_CSGO_PreviewModel { - public const nint m_animgraph = 0x1070; // CUtlString - public const nint m_animgraphCharacterModeString = 0x1078; // CGlobalSymbol - public const nint m_defaultAnim = 0x1080; // CUtlString - public const nint m_nDefaultAnimLoopMode = 0x1088; // AnimLoopMode_t - public const nint m_flInitialModelScale = 0x108C; // float32 - public const nint m_sInitialWeaponState = 0x1090; // CUtlString + public const nint m_animgraph = 0x1068; // CUtlString + public const nint m_animgraphCharacterModeString = 0x1070; // CGlobalSymbol + public const nint m_defaultAnim = 0x1078; // CUtlString + public const nint m_nDefaultAnimLoopMode = 0x1080; // AnimLoopMode_t + public const nint m_flInitialModelScale = 0x1084; // float32 + public const nint m_sInitialWeaponState = 0x1088; // CUtlString } // Parent: C_PointEntity // Fields count: 5 public static class CInfoDynamicShadowHint { - public const nint m_bDisabled = 0x550; // bool - public const nint m_flRange = 0x554; // float32 - public const nint m_nImportance = 0x558; // int32 - public const nint m_nLightChoice = 0x55C; // int32 - public const nint m_hLight = 0x560; // CHandle + public const nint m_bDisabled = 0x548; // bool + public const nint m_flRange = 0x54C; // float32 + public const nint m_nImportance = 0x550; // int32 + public const nint m_nLightChoice = 0x554; // int32 + public const nint m_hLight = 0x558; // CHandle } // Parent: None // Fields count: 0 @@ -4640,19 +4766,19 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vecLinearForceDirection (Vector) // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) public static class C_TriggerPhysics { - public const nint m_gravityScale = 0xCD8; // float32 - public const nint m_linearLimit = 0xCDC; // float32 - public const nint m_linearDamping = 0xCE0; // float32 - public const nint m_angularLimit = 0xCE4; // float32 - public const nint m_angularDamping = 0xCE8; // float32 - public const nint m_linearForce = 0xCEC; // float32 - public const nint m_flFrequency = 0xCF0; // float32 - public const nint m_flDampingRatio = 0xCF4; // float32 - public const nint m_vecLinearForcePointAt = 0xCF8; // Vector - public const nint m_bCollapseToForcePoint = 0xD04; // bool - public const nint m_vecLinearForcePointAtWorld = 0xD08; // Vector - public const nint m_vecLinearForceDirection = 0xD14; // Vector - public const nint m_bConvertToDebrisWhenPossible = 0xD20; // bool + public const nint m_gravityScale = 0xCD0; // float32 + public const nint m_linearLimit = 0xCD4; // float32 + public const nint m_linearDamping = 0xCD8; // float32 + public const nint m_angularLimit = 0xCDC; // float32 + public const nint m_angularDamping = 0xCE0; // float32 + public const nint m_linearForce = 0xCE4; // float32 + public const nint m_flFrequency = 0xCE8; // float32 + public const nint m_flDampingRatio = 0xCEC; // float32 + public const nint m_vecLinearForcePointAt = 0xCF0; // Vector + public const nint m_bCollapseToForcePoint = 0xCFC; // bool + public const nint m_vecLinearForcePointAtWorld = 0xD00; // Vector + public const nint m_vecLinearForceDirection = 0xD0C; // Vector + public const nint m_bConvertToDebrisWhenPossible = 0xD18; // bool } // Parent: CPlayerPawnComponent // Fields count: 2 @@ -4676,50 +4802,50 @@ namespace CS2Dumper.Schemas { // Fields count: 18 // // Metadata: - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_flInfluenceRadius (float) - // NetworkVarNames: m_vBoxProjectMins (Vector) - // NetworkVarNames: m_vBoxProjectMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_flDiffuseScale (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bDefaultEnvMap (bool) - // NetworkVarNames: m_bDefaultSpecEnvMap (bool) - // NetworkVarNames: m_bIndoorCubeMap (bool) - // NetworkVarNames: m_bCopyDiffuseFromDefaultCubemap (bool) - // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) + // NetworkVarNames: m_Entity_flInfluenceRadius (float) + // NetworkVarNames: m_Entity_vBoxProjectMins (Vector) + // NetworkVarNames: m_Entity_vBoxProjectMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_flEdgeFadeDist (float) + // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) + // NetworkVarNames: m_Entity_flDiffuseScale (float) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_bDefaultEnvMap (bool) + // NetworkVarNames: m_Entity_bDefaultSpecEnvMap (bool) + // NetworkVarNames: m_Entity_bIndoorCubeMap (bool) + // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) + // NetworkVarNames: m_Entity_bEnabled (bool) public static class C_EnvCubemap { - public const nint m_hCubemapTexture = 0x5D0; // CStrongHandle - public const nint m_bCustomCubemapTexture = 0x5D8; // bool - public const nint m_flInfluenceRadius = 0x5DC; // float32 - public const nint m_vBoxProjectMins = 0x5E0; // Vector - public const nint m_vBoxProjectMaxs = 0x5EC; // Vector - public const nint m_bMoveable = 0x5F8; // bool - public const nint m_nHandshake = 0x5FC; // int32 - public const nint m_nEnvCubeMapArrayIndex = 0x600; // int32 - public const nint m_nPriority = 0x604; // int32 - public const nint m_flEdgeFadeDist = 0x608; // float32 - public const nint m_vEdgeFadeDists = 0x60C; // Vector - public const nint m_flDiffuseScale = 0x618; // float32 - public const nint m_bStartDisabled = 0x61C; // bool - public const nint m_bDefaultEnvMap = 0x61D; // bool - public const nint m_bDefaultSpecEnvMap = 0x61E; // bool - public const nint m_bIndoorCubeMap = 0x61F; // bool - public const nint m_bCopyDiffuseFromDefaultCubemap = 0x620; // bool - public const nint m_bEnabled = 0x630; // bool + public const nint m_Entity_hCubemapTexture = 0x5C8; // CStrongHandle + public const nint m_Entity_bCustomCubemapTexture = 0x5D0; // bool + public const nint m_Entity_flInfluenceRadius = 0x5D4; // float32 + public const nint m_Entity_vBoxProjectMins = 0x5D8; // Vector + public const nint m_Entity_vBoxProjectMaxs = 0x5E4; // Vector + public const nint m_Entity_bMoveable = 0x5F0; // bool + public const nint m_Entity_nHandshake = 0x5F4; // int32 + public const nint m_Entity_nEnvCubeMapArrayIndex = 0x5F8; // int32 + public const nint m_Entity_nPriority = 0x5FC; // int32 + public const nint m_Entity_flEdgeFadeDist = 0x600; // float32 + public const nint m_Entity_vEdgeFadeDists = 0x604; // Vector + public const nint m_Entity_flDiffuseScale = 0x610; // float32 + public const nint m_Entity_bStartDisabled = 0x614; // bool + public const nint m_Entity_bDefaultEnvMap = 0x615; // bool + public const nint m_Entity_bDefaultSpecEnvMap = 0x616; // bool + public const nint m_Entity_bIndoorCubeMap = 0x617; // bool + public const nint m_Entity_bCopyDiffuseFromDefaultCubemap = 0x618; // bool + public const nint m_Entity_bEnabled = 0x628; // bool } // Parent: C_BaseViewModel // Fields count: 3 public static class C_PredictedViewModel { - public const nint m_vPredictedLagOffset = 0xF40; // Vector - public const nint m_targetSpeed = 0xF4C; // QAngle - public const nint m_currentSpeed = 0xF58; // QAngle + public const nint m_vPredictedLagOffset = 0xF38; // Vector + public const nint m_targetSpeed = 0xF44; // QAngle + public const nint m_currentSpeed = 0xF50; // QAngle } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -4751,31 +4877,31 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) // NetworkVarNames: m_flInputOffset (float) public static class C_PointValueRemapper { - public const nint m_bDisabled = 0x550; // bool - public const nint m_bDisabledOld = 0x551; // bool - public const nint m_bUpdateOnClient = 0x552; // bool - public const nint m_nInputType = 0x554; // ValueRemapperInputType_t - public const nint m_hRemapLineStart = 0x558; // CHandle - public const nint m_hRemapLineEnd = 0x55C; // CHandle - public const nint m_flMaximumChangePerSecond = 0x560; // float32 - public const nint m_flDisengageDistance = 0x564; // float32 - public const nint m_flEngageDistance = 0x568; // float32 - public const nint m_bRequiresUseKey = 0x56C; // bool - public const nint m_nOutputType = 0x570; // ValueRemapperOutputType_t - public const nint m_hOutputEntities = 0x578; // C_NetworkUtlVectorBase> - public const nint m_nHapticsType = 0x590; // ValueRemapperHapticsType_t - public const nint m_nMomentumType = 0x594; // ValueRemapperMomentumType_t - public const nint m_flMomentumModifier = 0x598; // float32 - public const nint m_flSnapValue = 0x59C; // float32 - public const nint m_flCurrentMomentum = 0x5A0; // float32 - public const nint m_nRatchetType = 0x5A4; // ValueRemapperRatchetType_t - public const nint m_flRatchetOffset = 0x5A8; // float32 - public const nint m_flInputOffset = 0x5AC; // float32 - public const nint m_bEngaged = 0x5B0; // bool - public const nint m_bFirstUpdate = 0x5B1; // bool - public const nint m_flPreviousValue = 0x5B4; // float32 - public const nint m_flPreviousUpdateTickTime = 0x5B8; // GameTime_t - public const nint m_vecPreviousTestPoint = 0x5BC; // Vector + public const nint m_bDisabled = 0x548; // bool + public const nint m_bDisabledOld = 0x549; // bool + public const nint m_bUpdateOnClient = 0x54A; // bool + public const nint m_nInputType = 0x54C; // ValueRemapperInputType_t + public const nint m_hRemapLineStart = 0x550; // CHandle + public const nint m_hRemapLineEnd = 0x554; // CHandle + public const nint m_flMaximumChangePerSecond = 0x558; // float32 + public const nint m_flDisengageDistance = 0x55C; // float32 + public const nint m_flEngageDistance = 0x560; // float32 + public const nint m_bRequiresUseKey = 0x564; // bool + public const nint m_nOutputType = 0x568; // ValueRemapperOutputType_t + public const nint m_hOutputEntities = 0x570; // C_NetworkUtlVectorBase> + public const nint m_nHapticsType = 0x588; // ValueRemapperHapticsType_t + public const nint m_nMomentumType = 0x58C; // ValueRemapperMomentumType_t + public const nint m_flMomentumModifier = 0x590; // float32 + public const nint m_flSnapValue = 0x594; // float32 + public const nint m_flCurrentMomentum = 0x598; // float32 + public const nint m_nRatchetType = 0x59C; // ValueRemapperRatchetType_t + public const nint m_flRatchetOffset = 0x5A0; // float32 + public const nint m_flInputOffset = 0x5A4; // float32 + public const nint m_bEngaged = 0x5A8; // bool + public const nint m_bFirstUpdate = 0x5A9; // bool + public const nint m_flPreviousValue = 0x5AC; // float32 + public const nint m_flPreviousUpdateTickTime = 0x5B0; // GameTime_t + public const nint m_vecPreviousTestPoint = 0x5B4; // Vector } // Parent: C_CSWeaponBase // Fields count: 0 @@ -4792,8 +4918,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_OwningPlayer (CHandle) // NetworkVarNames: m_KillingPlayer (CHandle) public static class C_ItemDogtags { - public const nint m_OwningPlayer = 0x16C0; // CHandle - public const nint m_KillingPlayer = 0x16C4; // CHandle + public const nint m_OwningPlayer = 0x16B8; // CHandle + public const nint m_KillingPlayer = 0x16BC; // CHandle } // Parent: C_CSGO_TeamPreviewCamera // Fields count: 0 @@ -4809,11 +4935,11 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iOpvarIndex (int) // NetworkVarNames: m_bUseAutoCompare (bool) public static class C_SoundOpvarSetPointBase { - public const nint m_iszStackName = 0x550; // CUtlSymbolLarge - public const nint m_iszOperatorName = 0x558; // CUtlSymbolLarge - public const nint m_iszOpvarName = 0x560; // CUtlSymbolLarge - public const nint m_iOpvarIndex = 0x568; // int32 - public const nint m_bUseAutoCompare = 0x56C; // bool + public const nint m_iszStackName = 0x548; // CUtlSymbolLarge + public const nint m_iszOperatorName = 0x550; // CUtlSymbolLarge + public const nint m_iszOpvarName = 0x558; // CUtlSymbolLarge + public const nint m_iOpvarIndex = 0x560; // int32 + public const nint m_bUseAutoCompare = 0x564; // bool } // Parent: C_Breakable // Fields count: 0 @@ -4857,8 +4983,8 @@ namespace CS2Dumper.Schemas { // Parent: CInfoDynamicShadowHint // Fields count: 2 public static class CInfoDynamicShadowHintBox { - public const nint m_vBoxMins = 0x568; // Vector - public const nint m_vBoxMaxs = 0x574; // Vector + public const nint m_vBoxMins = 0x560; // Vector + public const nint m_vBoxMaxs = 0x56C; // Vector } // Parent: C_SoundOpvarSetPointEntity // Fields count: 0 @@ -4886,24 +5012,24 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) // NetworkVarNames: m_bHasHeightFogEnd (bool) public static class C_EnvCubemapFog { - public const nint m_flEndDistance = 0x550; // float32 - public const nint m_flStartDistance = 0x554; // float32 - public const nint m_flFogFalloffExponent = 0x558; // float32 - public const nint m_bHeightFogEnabled = 0x55C; // bool - public const nint m_flFogHeightWidth = 0x560; // float32 - public const nint m_flFogHeightEnd = 0x564; // float32 - public const nint m_flFogHeightStart = 0x568; // float32 - public const nint m_flFogHeightExponent = 0x56C; // float32 - public const nint m_flLODBias = 0x570; // float32 - public const nint m_bActive = 0x574; // bool - public const nint m_bStartDisabled = 0x575; // bool - public const nint m_flFogMaxOpacity = 0x578; // float32 - public const nint m_nCubemapSourceType = 0x57C; // int32 - public const nint m_hSkyMaterial = 0x580; // CStrongHandle - public const nint m_iszSkyEntity = 0x588; // CUtlSymbolLarge - public const nint m_hFogCubemapTexture = 0x590; // CStrongHandle - public const nint m_bHasHeightFogEnd = 0x598; // bool - public const nint m_bFirstTime = 0x599; // bool + public const nint m_flEndDistance = 0x548; // float32 + public const nint m_flStartDistance = 0x54C; // float32 + public const nint m_flFogFalloffExponent = 0x550; // float32 + public const nint m_bHeightFogEnabled = 0x554; // bool + public const nint m_flFogHeightWidth = 0x558; // float32 + public const nint m_flFogHeightEnd = 0x55C; // float32 + public const nint m_flFogHeightStart = 0x560; // float32 + public const nint m_flFogHeightExponent = 0x564; // float32 + public const nint m_flLODBias = 0x568; // float32 + public const nint m_bActive = 0x56C; // bool + public const nint m_bStartDisabled = 0x56D; // bool + public const nint m_flFogMaxOpacity = 0x570; // float32 + public const nint m_nCubemapSourceType = 0x574; // int32 + public const nint m_hSkyMaterial = 0x578; // CStrongHandle + public const nint m_iszSkyEntity = 0x580; // CUtlSymbolLarge + public const nint m_hFogCubemapTexture = 0x588; // CStrongHandle + public const nint m_bHasHeightFogEnd = 0x590; // bool + public const nint m_bFirstTime = 0x591; // bool } // Parent: C_CSWeaponBase // Fields count: 0 @@ -4983,22 +5109,22 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nVersion (uint8) // NetworkVarNames: m_ubSignature (uint8) public static class C_PlayerSprayDecal { - public const nint m_nUniqueID = 0xCD0; // int32 - public const nint m_unAccountID = 0xCD4; // uint32 - public const nint m_unTraceID = 0xCD8; // uint32 - public const nint m_rtGcTime = 0xCDC; // uint32 - public const nint m_vecEndPos = 0xCE0; // Vector - public const nint m_vecStart = 0xCEC; // Vector - public const nint m_vecLeft = 0xCF8; // Vector - public const nint m_vecNormal = 0xD04; // Vector - public const nint m_nPlayer = 0xD10; // int32 - public const nint m_nEntity = 0xD14; // int32 - public const nint m_nHitbox = 0xD18; // int32 - public const nint m_flCreationTime = 0xD1C; // float32 - public const nint m_nTintID = 0xD20; // int32 - public const nint m_nVersion = 0xD24; // uint8 - public const nint m_ubSignature = 0xD25; // uint8[128] - public const nint m_SprayRenderHelper = 0xDB0; // CPlayerSprayDecalRenderHelper + public const nint m_nUniqueID = 0xCC8; // int32 + public const nint m_unAccountID = 0xCCC; // uint32 + public const nint m_unTraceID = 0xCD0; // uint32 + public const nint m_rtGcTime = 0xCD4; // uint32 + public const nint m_vecEndPos = 0xCD8; // Vector + public const nint m_vecStart = 0xCE4; // Vector + public const nint m_vecLeft = 0xCF0; // Vector + public const nint m_vecNormal = 0xCFC; // Vector + public const nint m_nPlayer = 0xD08; // int32 + public const nint m_nEntity = 0xD0C; // int32 + public const nint m_nHitbox = 0xD10; // int32 + public const nint m_flCreationTime = 0xD14; // float32 + public const nint m_nTintID = 0xD18; // int32 + public const nint m_nVersion = 0xD1C; // uint8 + public const nint m_ubSignature = 0xD1D; // uint8[128] + public const nint m_SprayRenderHelper = 0xDA8; // CPlayerSprayDecalRenderHelper } // Parent: None // Fields count: 2 @@ -5017,7 +5143,7 @@ namespace CS2Dumper.Schemas { // MNetworkExcludeByName // NetworkVarNames: m_ShardDesc (shard_model_desc_t) public static class C_ShatterGlassShardPhysics { - public const nint m_ShardDesc = 0x1038; // shard_model_desc_t + public const nint m_ShardDesc = 0x1050; // shard_model_desc_t } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -5029,7 +5155,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) public static class C_LightEntity { - public const nint m_CLightComponent = 0xCD0; // CLightComponent* + public const nint m_CLightComponent = 0xCC8; // CLightComponent* } // Parent: C_BaseEntity // Fields count: 6 @@ -5042,12 +5168,12 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) public static class C_PlayerVisibility { - public const nint m_flVisibilityStrength = 0x550; // float32 - public const nint m_flFogDistanceMultiplier = 0x554; // float32 - public const nint m_flFogMaxDensityMultiplier = 0x558; // float32 - public const nint m_flFadeTime = 0x55C; // float32 - public const nint m_bStartDisabled = 0x560; // bool - public const nint m_bIsEnabled = 0x561; // bool + public const nint m_flVisibilityStrength = 0x548; // float32 + public const nint m_flFogDistanceMultiplier = 0x54C; // float32 + public const nint m_flFogMaxDensityMultiplier = 0x550; // float32 + public const nint m_flFadeTime = 0x554; // float32 + public const nint m_bStartDisabled = 0x558; // bool + public const nint m_bIsEnabled = 0x559; // bool } // Parent: None // Fields count: 25 @@ -5111,25 +5237,25 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flexWeight (float32) // NetworkVarNames: m_blinktoggle (bool) public static class C_BaseFlex { - public const nint m_flexWeight = 0xEE8; // C_NetworkUtlVectorBase - public const nint m_vLookTargetPosition = 0xF00; // Vector - public const nint m_blinktoggle = 0xF18; // bool - public const nint m_nLastFlexUpdateFrameCount = 0xF78; // int32 - public const nint m_CachedViewTarget = 0xF7C; // Vector - public const nint m_nNextSceneEventId = 0xF88; // uint32 - public const nint m_iBlink = 0xF8C; // int32 - public const nint m_blinktime = 0xF90; // float32 - public const nint m_prevblinktoggle = 0xF94; // bool - public const nint m_iJawOpen = 0xF98; // int32 - public const nint m_flJawOpenAmount = 0xF9C; // float32 - public const nint m_flBlinkAmount = 0xFA0; // float32 - public const nint m_iMouthAttachment = 0xFA4; // AttachmentHandle_t - public const nint m_iEyeAttachment = 0xFA5; // AttachmentHandle_t - public const nint m_bResetFlexWeightsOnModelChange = 0xFA6; // bool - public const nint m_nEyeOcclusionRendererBone = 0xFC0; // int32 - public const nint m_mEyeOcclusionRendererCameraToBoneTransform = 0xFC4; // matrix3x4_t - public const nint m_vEyeOcclusionRendererHalfExtent = 0xFF4; // Vector - public const nint m_PhonemeClasses = 0x1010; // C_BaseFlex::Emphasized_Phoneme[3] + public const nint m_flexWeight = 0xEE0; // C_NetworkUtlVectorBase + public const nint m_vLookTargetPosition = 0xEF8; // Vector + public const nint m_blinktoggle = 0xF10; // bool + public const nint m_nLastFlexUpdateFrameCount = 0xF70; // int32 + public const nint m_CachedViewTarget = 0xF74; // Vector + public const nint m_nNextSceneEventId = 0xF80; // SceneEventId_t + public const nint m_iBlink = 0xF84; // int32 + public const nint m_blinktime = 0xF88; // float32 + public const nint m_prevblinktoggle = 0xF8C; // bool + public const nint m_iJawOpen = 0xF90; // int32 + public const nint m_flJawOpenAmount = 0xF94; // float32 + public const nint m_flBlinkAmount = 0xF98; // float32 + public const nint m_iMouthAttachment = 0xF9C; // AttachmentHandle_t + public const nint m_iEyeAttachment = 0xF9D; // AttachmentHandle_t + public const nint m_bResetFlexWeightsOnModelChange = 0xF9E; // bool + public const nint m_nEyeOcclusionRendererBone = 0xFB8; // int32 + public const nint m_mEyeOcclusionRendererCameraToBoneTransform = 0xFBC; // matrix3x4_t + public const nint m_vEyeOcclusionRendererHalfExtent = 0xFEC; // Vector + public const nint m_PhonemeClasses = 0x1008; // C_BaseFlex::Emphasized_Phoneme[3] } // Parent: C_BaseEntity // Fields count: 1 @@ -5137,7 +5263,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) public static class C_RagdollManager { - public const nint m_iCurrentMaxRagdollCount = 0x550; // int8 + public const nint m_iCurrentMaxRagdollCount = 0x548; // int8 } // Parent: C_BaseModelEntity // Fields count: 12 @@ -5156,28 +5282,29 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flFogMaxEnd (float) // NetworkVarNames: m_bEnabled (bool) public static class C_EnvSky { - public const nint m_hSkyMaterial = 0xCD0; // CStrongHandle - public const nint m_hSkyMaterialLightingOnly = 0xCD8; // CStrongHandle - public const nint m_bStartDisabled = 0xCE0; // bool - public const nint m_vTintColor = 0xCE1; // Color - public const nint m_vTintColorLightingOnly = 0xCE5; // Color - public const nint m_flBrightnessScale = 0xCEC; // float32 - public const nint m_nFogType = 0xCF0; // int32 - public const nint m_flFogMinStart = 0xCF4; // float32 - public const nint m_flFogMinEnd = 0xCF8; // float32 - public const nint m_flFogMaxStart = 0xCFC; // float32 - public const nint m_flFogMaxEnd = 0xD00; // float32 - public const nint m_bEnabled = 0xD04; // bool + public const nint m_hSkyMaterial = 0xCC8; // CStrongHandle + public const nint m_hSkyMaterialLightingOnly = 0xCD0; // CStrongHandle + public const nint m_bStartDisabled = 0xCD8; // bool + public const nint m_vTintColor = 0xCD9; // Color + public const nint m_vTintColorLightingOnly = 0xCDD; // Color + public const nint m_flBrightnessScale = 0xCE4; // float32 + public const nint m_nFogType = 0xCE8; // int32 + public const nint m_flFogMinStart = 0xCEC; // float32 + public const nint m_flFogMinEnd = 0xCF0; // float32 + public const nint m_flFogMaxStart = 0xCF4; // float32 + public const nint m_flFogMaxEnd = 0xCF8; // float32 + public const nint m_bEnabled = 0xCFC; // bool } // Parent: CCSGameModeScript // Fields count: 1 // // Metadata: // MPulseInstanceDomainInfo + // MPulseDomainHookInfo // MPulseLibraryBindings // MPulseDomainOptInFeatureTag public static class CCSDeathmatchScript { - public const nint m_pOuter = 0xD8; // CCSGameModeRules_Deathmatch* + public const nint m_pOuter = 0xF8; // CCSGameModeRules_Deathmatch* } // Parent: C_PointEntity // Fields count: 0 @@ -5194,33 +5321,43 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) // NetworkVarNames: m_bUseAnimGraph (bool) public static class C_DynamicProp { - public const nint m_bUseHitboxesForRenderBox = 0x1028; // bool - public const nint m_bUseAnimGraph = 0x1029; // bool - public const nint m_pOutputAnimBegun = 0x1030; // CEntityIOOutput - public const nint m_pOutputAnimOver = 0x1058; // CEntityIOOutput - public const nint m_pOutputAnimLoopCycleOver = 0x1080; // CEntityIOOutput - public const nint m_OnAnimReachedStart = 0x10A8; // CEntityIOOutput - public const nint m_OnAnimReachedEnd = 0x10D0; // CEntityIOOutput - public const nint m_iszIdleAnim = 0x10F8; // CUtlSymbolLarge - public const nint m_nIdleAnimLoopMode = 0x1100; // AnimLoopMode_t - public const nint m_bRandomizeCycle = 0x1104; // bool - public const nint m_bStartDisabled = 0x1105; // bool - public const nint m_bFiredStartEndOutput = 0x1106; // bool - public const nint m_bForceNpcExclude = 0x1107; // bool - public const nint m_bCreateNonSolid = 0x1108; // bool - public const nint m_bIsOverrideProp = 0x1109; // bool - public const nint m_iInitialGlowState = 0x110C; // int32 - public const nint m_nGlowRange = 0x1110; // int32 - public const nint m_nGlowRangeMin = 0x1114; // int32 - public const nint m_glowColor = 0x1118; // Color - public const nint m_nGlowTeam = 0x111C; // int32 - public const nint m_iCachedFrameCount = 0x1120; // int32 - public const nint m_vecCachedRenderMins = 0x1124; // Vector - public const nint m_vecCachedRenderMaxs = 0x1130; // Vector + public const nint m_bUseHitboxesForRenderBox = 0x1040; // bool + public const nint m_bUseAnimGraph = 0x1041; // bool + public const nint m_pOutputAnimBegun = 0x1048; // CEntityIOOutput + public const nint m_pOutputAnimOver = 0x1070; // CEntityIOOutput + public const nint m_pOutputAnimLoopCycleOver = 0x1098; // CEntityIOOutput + public const nint m_OnAnimReachedStart = 0x10C0; // CEntityIOOutput + public const nint m_OnAnimReachedEnd = 0x10E8; // CEntityIOOutput + public const nint m_iszIdleAnim = 0x1110; // CUtlSymbolLarge + public const nint m_nIdleAnimLoopMode = 0x1118; // AnimLoopMode_t + public const nint m_bRandomizeCycle = 0x111C; // bool + public const nint m_bStartDisabled = 0x111D; // bool + public const nint m_bFiredStartEndOutput = 0x111E; // bool + public const nint m_bForceNpcExclude = 0x111F; // bool + public const nint m_bCreateNonSolid = 0x1120; // bool + public const nint m_bIsOverrideProp = 0x1121; // bool + public const nint m_iInitialGlowState = 0x1124; // int32 + public const nint m_nGlowRange = 0x1128; // int32 + public const nint m_nGlowRangeMin = 0x112C; // int32 + public const nint m_glowColor = 0x1130; // Color + public const nint m_nGlowTeam = 0x1134; // int32 + public const nint m_iCachedFrameCount = 0x1138; // int32 + public const nint m_vecCachedRenderMins = 0x113C; // Vector + public const nint m_vecCachedRenderMaxs = 0x1148; // Vector } - // Parent: C_Sprite - // Fields count: 0 - public static class C_SpriteOriented { + // Parent: CEntityComponent + // Fields count: 10 + public static class CPropDataComponent { + public const nint m_flDmgModBullet = 0x10; // float32 + public const nint m_flDmgModClub = 0x14; // float32 + public const nint m_flDmgModExplosive = 0x18; // float32 + public const nint m_flDmgModFire = 0x1C; // float32 + public const nint m_iszPhysicsDamageTableName = 0x20; // CUtlSymbolLarge + public const nint m_iszBasePropData = 0x28; // CUtlSymbolLarge + public const nint m_nInteractions = 0x30; // int32 + public const nint m_bSpawnMotionDisabled = 0x34; // bool + public const nint m_nDisableTakePhysicsDamageSpawnFlag = 0x38; // int32 + public const nint m_nMotionDisabledSpawnFlag = 0x3C; // int32 } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -5231,6 +5368,36 @@ namespace CS2Dumper.Schemas { public static class C_DecoyGrenade { } // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSPointScriptExtensions_player { + } + // Parent: C_BaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_iszStackName (string_t) + // NetworkVarNames: m_iszOperatorName (string_t) + // NetworkVarNames: m_iszOpvarName (string_t) + // NetworkVarNames: m_vDistanceInnerMins (Vector) + // NetworkVarNames: m_vDistanceInnerMaxs (Vector) + // NetworkVarNames: m_vDistanceOuterMins (Vector) + // NetworkVarNames: m_vDistanceOuterMaxs (Vector) + // NetworkVarNames: m_nAABBDirection (int) + public static class CCitadelSoundOpvarSetOBB { + public const nint m_iszStackName = 0x560; // CUtlSymbolLarge + public const nint m_iszOperatorName = 0x568; // CUtlSymbolLarge + public const nint m_iszOpvarName = 0x570; // CUtlSymbolLarge + public const nint m_vDistanceInnerMins = 0x578; // Vector + public const nint m_vDistanceInnerMaxs = 0x584; // Vector + public const nint m_vDistanceOuterMins = 0x590; // Vector + public const nint m_vDistanceOuterMaxs = 0x59C; // Vector + public const nint m_nAABBDirection = 0x5A8; // int32 + } + // Parent: None // Fields count: 5 // // Metadata: @@ -5246,34 +5413,38 @@ namespace CS2Dumper.Schemas { public const nint m_bPrevHelmet = 0x3C; // bool public const nint m_hItem = 0x40; // CEntityHandle } + // Parent: C_GameRules + // Fields count: 0 + public static class C_SingleplayRules { + } // Parent: CBaseAnimGraph // Fields count: 25 public static class C_LocalTempEntity { - public const nint flags = 0xEF0; // int32 - public const nint die = 0xEF4; // GameTime_t - public const nint m_flFrameMax = 0xEF8; // float32 - public const nint x = 0xEFC; // float32 - public const nint y = 0xF00; // float32 - public const nint fadeSpeed = 0xF04; // float32 - public const nint bounceFactor = 0xF08; // float32 - public const nint hitSound = 0xF0C; // int32 - public const nint priority = 0xF10; // int32 - public const nint tentOffset = 0xF14; // Vector - public const nint m_vecTempEntAngVelocity = 0xF20; // QAngle - public const nint tempent_renderamt = 0xF2C; // int32 - public const nint m_vecNormal = 0xF30; // Vector - public const nint m_flSpriteScale = 0xF3C; // float32 - public const nint m_nFlickerFrame = 0xF40; // int32 - public const nint m_flFrameRate = 0xF44; // float32 - public const nint m_flFrame = 0xF48; // float32 - public const nint m_pszImpactEffect = 0xF50; // char* - public const nint m_pszParticleEffect = 0xF58; // char* - public const nint m_bParticleCollision = 0xF60; // bool - public const nint m_iLastCollisionFrame = 0xF64; // int32 - public const nint m_vLastCollisionOrigin = 0xF68; // Vector - public const nint m_vecTempEntVelocity = 0xF74; // Vector - public const nint m_vecPrevAbsOrigin = 0xF80; // Vector - public const nint m_vecTempEntAcceleration = 0xF8C; // Vector + public const nint flags = 0xED0; // int32 + public const nint die = 0xED4; // GameTime_t + public const nint m_flFrameMax = 0xED8; // float32 + public const nint x = 0xEDC; // float32 + public const nint y = 0xEE0; // float32 + public const nint fadeSpeed = 0xEE4; // float32 + public const nint bounceFactor = 0xEE8; // float32 + public const nint hitSound = 0xEEC; // int32 + public const nint priority = 0xEF0; // int32 + public const nint tentOffset = 0xEF4; // Vector + public const nint m_vecTempEntAngVelocity = 0xF00; // QAngle + public const nint tempent_renderamt = 0xF0C; // int32 + public const nint m_vecNormal = 0xF10; // Vector + public const nint m_flSpriteScale = 0xF1C; // float32 + public const nint m_nFlickerFrame = 0xF20; // int32 + public const nint m_flFrameRate = 0xF24; // float32 + public const nint m_flFrame = 0xF28; // float32 + public const nint m_pszImpactEffect = 0xF30; // char* + public const nint m_pszParticleEffect = 0xF38; // char* + public const nint m_bParticleCollision = 0xF40; // bool + public const nint m_iLastCollisionFrame = 0xF44; // int32 + public const nint m_vLastCollisionOrigin = 0xF48; // Vector + public const nint m_vecTempEntVelocity = 0xF54; // Vector + public const nint m_vecPrevAbsOrigin = 0xF60; // Vector + public const nint m_vecTempEntAcceleration = 0xF6C; // Vector } // Parent: None // Fields count: 2 @@ -5287,22 +5458,12 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_bIsIncGrenade (bool) public static class C_MolotovProjectile { - public const nint m_bIsIncGrenade = 0x1158; // bool + public const nint m_bIsIncGrenade = 0x1150; // bool } // Parent: C_LightDirectionalEntity // Fields count: 0 public static class C_LightEnvironmentEntity { } - // Parent: CBasePulseGraphInstance - // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - public static class CPulseGraphInstance_ClientEntity { - public const nint m_pParent = 0xD8; // CClientScriptEntity* - } // Parent: C_CSWeaponBaseGun // Fields count: 0 public static class C_WeaponUMP45 { @@ -5320,15 +5481,15 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nTargetChangeCount (int) // NetworkVarNames: m_vecCSSClasses (string_t) public static class CInfoOffscreenPanoramaTexture { - public const nint m_bDisabled = 0x550; // bool - public const nint m_nResolutionX = 0x554; // int32 - public const nint m_nResolutionY = 0x558; // int32 - public const nint m_szLayoutFileName = 0x560; // CUtlSymbolLarge - public const nint m_RenderAttrName = 0x568; // CUtlSymbolLarge - public const nint m_TargetEntities = 0x570; // C_NetworkUtlVectorBase> - public const nint m_nTargetChangeCount = 0x588; // int32 - public const nint m_vecCSSClasses = 0x590; // C_NetworkUtlVectorBase - public const nint m_bCheckCSSClasses = 0x708; // bool + public const nint m_bDisabled = 0x548; // bool + public const nint m_nResolutionX = 0x54C; // int32 + public const nint m_nResolutionY = 0x550; // int32 + public const nint m_szLayoutFileName = 0x558; // CUtlSymbolLarge + public const nint m_RenderAttrName = 0x560; // CUtlSymbolLarge + public const nint m_TargetEntities = 0x568; // C_NetworkUtlVectorBase> + public const nint m_nTargetChangeCount = 0x580; // int32 + public const nint m_vecCSSClasses = 0x588; // C_NetworkUtlVectorBase + public const nint m_bCheckCSSClasses = 0x700; // bool } // Parent: C_BaseModelEntity // Fields count: 7 @@ -5342,16 +5503,16 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_OuterAngle (float32) // NetworkVarNames: m_SpotRadius (float32) public static class C_DynamicLight { - public const nint m_Flags = 0xCD0; // uint8 - public const nint m_LightStyle = 0xCD1; // uint8 - public const nint m_Radius = 0xCD4; // float32 - public const nint m_Exponent = 0xCD8; // int32 - public const nint m_InnerAngle = 0xCDC; // float32 - public const nint m_OuterAngle = 0xCE0; // float32 - public const nint m_SpotRadius = 0xCE4; // float32 + public const nint m_Flags = 0xCC8; // uint8 + public const nint m_LightStyle = 0xCC9; // uint8 + public const nint m_Radius = 0xCCC; // float32 + public const nint m_Exponent = 0xCD0; // int32 + public const nint m_InnerAngle = 0xCD4; // float32 + public const nint m_OuterAngle = 0xCD8; // float32 + public const nint m_SpotRadius = 0xCDC; // float32 } // Parent: C_BasePlayerWeapon - // Fields count: 73 + // Fields count: 76 // // Metadata: // MNetworkExcludeByName @@ -5384,62 +5545,65 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iIronSightMode (int) // NetworkVarNames: m_iNumEmptyAttacks (int) public static class C_CSWeaponBase { - public const nint m_flFireSequenceStartTime = 0x162C; // float32 - public const nint m_nFireSequenceStartTimeChange = 0x1630; // int32 - public const nint m_nFireSequenceStartTimeAck = 0x1634; // int32 - public const nint m_ePlayerFireEvent = 0x1638; // PlayerAnimEvent_t - public const nint m_ePlayerFireEventAttackType = 0x163C; // WeaponAttackType_t - public const nint m_seqIdle = 0x1640; // HSequence - public const nint m_seqFirePrimary = 0x1644; // HSequence - public const nint m_seqFireSecondary = 0x1648; // HSequence - public const nint m_thirdPersonFireSequences = 0x1650; // CUtlVector - public const nint m_hCurrentThirdPersonSequence = 0x1668; // HSequence - public const nint m_nSilencerBoneIndex = 0x166C; // int32 - public const nint m_thirdPersonSequences = 0x1670; // HSequence[7] - public const nint m_ClientPreviousWeaponState = 0x16A8; // CSWeaponState_t - public const nint m_iState = 0x16AC; // CSWeaponState_t - public const nint m_flCrosshairDistance = 0x16B0; // float32 - public const nint m_iAmmoLastCheck = 0x16B4; // int32 - public const nint m_iAlpha = 0x16B8; // int32 - public const nint m_iScopeTextureID = 0x16BC; // int32 - public const nint m_iCrosshairTextureID = 0x16C0; // int32 - public const nint m_flGunAccuracyPositionDeprecated = 0x16C4; // float32 - public const nint m_nLastEmptySoundCmdNum = 0x16C8; // int32 - public const nint m_nViewModelIndex = 0x16CC; // uint32 - public const nint m_bReloadsWithClips = 0x16D0; // bool - public const nint m_flTimeWeaponIdle = 0x16D4; // GameTime_t - public const nint m_bFireOnEmpty = 0x16D8; // bool - public const nint m_OnPlayerPickup = 0x16E0; // CEntityIOOutput - public const nint m_weaponMode = 0x1708; // CSWeaponMode - public const nint m_flTurningInaccuracyDelta = 0x170C; // float32 - public const nint m_vecTurningInaccuracyEyeDirLast = 0x1710; // Vector - public const nint m_flTurningInaccuracy = 0x171C; // float32 - public const nint m_fAccuracyPenalty = 0x1720; // float32 - public const nint m_flLastAccuracyUpdateTime = 0x1724; // GameTime_t - public const nint m_fAccuracySmoothedForZoom = 0x1728; // float32 - public const nint m_fScopeZoomEndTime = 0x172C; // GameTime_t - public const nint m_iRecoilIndex = 0x1730; // int32 - public const nint m_flRecoilIndex = 0x1734; // float32 - public const nint m_bBurstMode = 0x1738; // bool - public const nint m_nPostponeFireReadyTicks = 0x173C; // GameTick_t - public const nint m_flPostponeFireReadyFrac = 0x1740; // float32 - public const nint m_bInReload = 0x1744; // bool - public const nint m_bReloadVisuallyComplete = 0x1745; // bool - public const nint m_flDroppedAtTime = 0x1748; // GameTime_t - public const nint m_bIsHauledBack = 0x174C; // bool - public const nint m_bSilencerOn = 0x174D; // bool - public const nint m_flTimeSilencerSwitchComplete = 0x1750; // GameTime_t - public const nint m_iOriginalTeamNumber = 0x1754; // int32 - public const nint m_iMostRecentTeamNumber = 0x1758; // int32 - public const nint m_bDroppedNearBuyZone = 0x175C; // bool - public const nint m_flNextAttackRenderTimeOffset = 0x1760; // float32 - public const nint m_bVisualsDataSet = 0x17E8; // bool - public const nint m_bOldFirstPersonSpectatedState = 0x17E9; // bool + public const nint m_flFireSequenceStartTime = 0x1624; // float32 + public const nint m_nFireSequenceStartTimeChange = 0x1628; // int32 + public const nint m_nFireSequenceStartTimeAck = 0x162C; // int32 + public const nint m_ePlayerFireEvent = 0x1630; // PlayerAnimEvent_t + public const nint m_ePlayerFireEventAttackType = 0x1634; // WeaponAttackType_t + public const nint m_seqIdle = 0x1638; // HSequence + public const nint m_seqFirePrimary = 0x163C; // HSequence + public const nint m_seqFireSecondary = 0x1640; // HSequence + public const nint m_thirdPersonFireSequences = 0x1648; // CUtlVector + public const nint m_hCurrentThirdPersonSequence = 0x1660; // HSequence + public const nint m_nSilencerBoneIndex = 0x1664; // int32 + public const nint m_thirdPersonSequences = 0x1668; // HSequence[7] + public const nint m_ClientPreviousWeaponState = 0x16A0; // CSWeaponState_t + public const nint m_iState = 0x16A4; // CSWeaponState_t + public const nint m_flCrosshairDistance = 0x16A8; // float32 + public const nint m_iAmmoLastCheck = 0x16AC; // int32 + public const nint m_iAlpha = 0x16B0; // int32 + public const nint m_iScopeTextureID = 0x16B4; // int32 + public const nint m_iCrosshairTextureID = 0x16B8; // int32 + public const nint m_flGunAccuracyPositionDeprecated = 0x16BC; // float32 + public const nint m_nLastEmptySoundCmdNum = 0x16C0; // int32 + public const nint m_nViewModelIndex = 0x16C4; // uint32 + public const nint m_bReloadsWithClips = 0x16C8; // bool + public const nint m_flTimeWeaponIdle = 0x16CC; // GameTime_t + public const nint m_bFireOnEmpty = 0x16D0; // bool + public const nint m_OnPlayerPickup = 0x16D8; // CEntityIOOutput + public const nint m_weaponMode = 0x1700; // CSWeaponMode + public const nint m_flTurningInaccuracyDelta = 0x1704; // float32 + public const nint m_vecTurningInaccuracyEyeDirLast = 0x1708; // Vector + public const nint m_flTurningInaccuracy = 0x1714; // float32 + public const nint m_fAccuracyPenalty = 0x1718; // float32 + public const nint m_flLastAccuracyUpdateTime = 0x171C; // GameTime_t + public const nint m_fAccuracySmoothedForZoom = 0x1720; // float32 + public const nint m_fScopeZoomEndTime = 0x1724; // GameTime_t + public const nint m_iRecoilIndex = 0x1728; // int32 + public const nint m_flRecoilIndex = 0x172C; // float32 + public const nint m_bBurstMode = 0x1730; // bool + public const nint m_flLastBurstModeChangeTime = 0x1734; // GameTime_t + public const nint m_nPostponeFireReadyTicks = 0x1738; // GameTick_t + public const nint m_flPostponeFireReadyFrac = 0x173C; // float32 + public const nint m_bInReload = 0x1740; // bool + public const nint m_bReloadVisuallyComplete = 0x1741; // bool + public const nint m_flDroppedAtTime = 0x1744; // GameTime_t + public const nint m_bIsHauledBack = 0x1748; // bool + public const nint m_bSilencerOn = 0x1749; // bool + public const nint m_flTimeSilencerSwitchComplete = 0x174C; // GameTime_t + public const nint m_iOriginalTeamNumber = 0x1750; // int32 + public const nint m_iMostRecentTeamNumber = 0x1754; // int32 + public const nint m_bDroppedNearBuyZone = 0x1758; // bool + public const nint m_flNextAttackRenderTimeOffset = 0x175C; // float32 + public const nint m_bClearWeaponIdentifyingUGC = 0x17E8; // bool + public const nint m_bVisualsDataSet = 0x17E9; // bool + public const nint m_bOldFirstPersonSpectatedState = 0x17EA; // bool public const nint m_hOurPing = 0x17EC; // CHandle public const nint m_nOurPingIndex = 0x17F0; // CEntityIndex public const nint m_vecOurPingPos = 0x17F4; // Vector public const nint m_bGlowForPing = 0x1800; // bool public const nint m_bUIWeapon = 0x1801; // bool + public const nint m_nCustomEconReloadEventId = 0x1804; // int32 public const nint m_hPrevOwner = 0x1810; // CHandle public const nint m_nDropTick = 0x1814; // GameTick_t public const nint m_donated = 0x1834; // bool @@ -5469,9 +5633,9 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_EffectName (string_t) // NetworkVarNames: m_bState (bool) public static class C_FuncElectrifiedVolume { - public const nint m_nAmbientEffect = 0xCD0; // ParticleIndex_t - public const nint m_EffectName = 0xCD8; // CUtlSymbolLarge - public const nint m_bState = 0xCE0; // bool + public const nint m_nAmbientEffect = 0xCC8; // ParticleIndex_t + public const nint m_EffectName = 0xCD0; // CUtlSymbolLarge + public const nint m_bState = 0xCD8; // bool } // Parent: CPlayer_WeaponServices // Fields count: 5 @@ -5494,11 +5658,11 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flFadeStartDist (float32) // NetworkVarNames: m_flFadeEndDist (float32) public static class C_EnvDetailController { - public const nint m_flFadeStartDist = 0x550; // float32 - public const nint m_flFadeEndDist = 0x554; // float32 + public const nint m_flFadeStartDist = 0x548; // float32 + public const nint m_flFadeEndDist = 0x54C; // float32 } // Parent: CEntityInstance - // Fields count: 80 + // Fields count: 82 // // Metadata: // MNetworkExcludeByName @@ -5510,6 +5674,7 @@ namespace CS2Dumper.Schemas { // MNetworkExcludeByName // MNetworkExcludeByName // MNetworkExcludeByName + // MNetworkExcludeByName // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) // NetworkVarNames: m_iMaxHealth (int32) // NetworkVarNames: m_iHealth (int32) @@ -5522,6 +5687,7 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flAnimTime (float32) // NetworkVarNames: m_flSimulationTime (float32) // NetworkVarNames: m_flCreateTime (GameTime_t) + // NetworkVarNames: m_flSpeed (float) // NetworkVarNames: m_bClientSideRagdoll (bool) // NetworkVarNames: m_iTeamNum (uint8) // NetworkVarNames: m_spawnflags (uint32) @@ -5535,75 +5701,78 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flWaterLevel (float32) // NetworkVarNames: m_fEffects (uint32) // NetworkVarNames: m_hGroundEntity (CHandle) + // NetworkVarNames: m_nGroundBodyIndex (int) // NetworkVarNames: m_flFriction (float32) // NetworkVarNames: m_flElasticity (float32) // NetworkVarNames: m_flGravityScale (float32) // NetworkVarNames: m_flTimeScale (float32) // NetworkVarNames: m_bAnimatedEveryTick (bool) // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) + // NetworkVarNames: m_nBloodType (BloodType) public static class C_BaseEntity { public const nint m_CBodyComponent = 0x38; // CBodyComponent* public const nint m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent - public const nint m_nLastThinkTick = 0x310; // GameTick_t - public const nint m_pGameSceneNode = 0x318; // CGameSceneNode* - public const nint m_pRenderComponent = 0x320; // CRenderComponent* - public const nint m_pCollision = 0x328; // CCollisionProperty* - public const nint m_iMaxHealth = 0x330; // int32 - public const nint m_iHealth = 0x334; // int32 - public const nint m_lifeState = 0x338; // uint8 - public const nint m_bTakesDamage = 0x339; // bool - public const nint m_nTakeDamageFlags = 0x33C; // TakeDamageFlags_t - public const nint m_bIsPlatform = 0x340; // bool - public const nint m_ubInterpolationFrame = 0x341; // uint8 - public const nint m_hSceneObjectController = 0x344; // CHandle - public const nint m_nNoInterpolationTick = 0x348; // int32 - public const nint m_nVisibilityNoInterpolationTick = 0x34C; // int32 - public const nint m_flProxyRandomValue = 0x350; // float32 - public const nint m_iEFlags = 0x354; // int32 - public const nint m_nWaterType = 0x358; // uint8 - public const nint m_bInterpolateEvenWithNoModel = 0x359; // bool - public const nint m_bPredictionEligible = 0x35A; // bool - public const nint m_bApplyLayerMatchIDToModel = 0x35B; // bool - public const nint m_tokLayerMatchID = 0x35C; // CUtlStringToken - public const nint m_nSubclassID = 0x360; // CUtlStringToken - public const nint m_nSimulationTick = 0x370; // int32 - public const nint m_iCurrentThinkContext = 0x374; // int32 - public const nint m_aThinkFunctions = 0x378; // CUtlVector - public const nint m_nDisableContextThinkStartTick = 0x390; // GameTick_t - public const nint m_flAnimTime = 0x394; // float32 - public const nint m_flSimulationTime = 0x398; // float32 - public const nint m_nSceneObjectOverrideFlags = 0x39C; // uint8 - public const nint m_bHasSuccessfullyInterpolated = 0x39D; // bool - public const nint m_bHasAddedVarsToInterpolation = 0x39E; // bool - public const nint m_bRenderEvenWhenNotSuccessfullyInterpolated = 0x39F; // bool - public const nint m_nInterpolationLatchDirtyFlags = 0x3A0; // int32[2] - public const nint m_ListEntry = 0x3A8; // uint16[11] - public const nint m_flCreateTime = 0x3C0; // GameTime_t - public const nint m_flSpeed = 0x3C4; // float32 - public const nint m_EntClientFlags = 0x3C8; // uint16 - public const nint m_bClientSideRagdoll = 0x3CA; // bool - public const nint m_iTeamNum = 0x3CB; // uint8 - public const nint m_spawnflags = 0x3CC; // uint32 - public const nint m_nNextThinkTick = 0x3D0; // GameTick_t - public const nint m_fFlags = 0x3D4; // uint32 - public const nint m_vecAbsVelocity = 0x3D8; // Vector - public const nint m_vecVelocity = 0x3E8; // CNetworkVelocityVector - public const nint m_vecBaseVelocity = 0x418; // Vector - public const nint m_hEffectEntity = 0x424; // CHandle - public const nint m_hOwnerEntity = 0x428; // CHandle - public const nint m_MoveCollide = 0x42C; // MoveCollide_t - public const nint m_MoveType = 0x42D; // MoveType_t - public const nint m_nActualMoveType = 0x42E; // MoveType_t - public const nint m_flWaterLevel = 0x430; // float32 - public const nint m_fEffects = 0x434; // uint32 - public const nint m_hGroundEntity = 0x438; // CHandle - public const nint m_flFriction = 0x43C; // float32 - public const nint m_flElasticity = 0x440; // float32 - public const nint m_flGravityScale = 0x444; // float32 - public const nint m_flTimeScale = 0x448; // float32 - public const nint m_bAnimatedEveryTick = 0x44C; // bool - public const nint m_flNavIgnoreUntilTime = 0x450; // GameTime_t - public const nint m_hThink = 0x454; // uint16 + public const nint m_nLastThinkTick = 0x300; // GameTick_t + public const nint m_pGameSceneNode = 0x308; // CGameSceneNode* + public const nint m_pRenderComponent = 0x310; // CRenderComponent* + public const nint m_pCollision = 0x318; // CCollisionProperty* + public const nint m_iMaxHealth = 0x320; // int32 + public const nint m_iHealth = 0x324; // int32 + public const nint m_lifeState = 0x328; // uint8 + public const nint m_bTakesDamage = 0x329; // bool + public const nint m_nTakeDamageFlags = 0x330; // TakeDamageFlags_t + public const nint m_bIsPlatform = 0x338; // bool + public const nint m_ubInterpolationFrame = 0x339; // uint8 + public const nint m_hSceneObjectController = 0x33C; // CHandle + public const nint m_nNoInterpolationTick = 0x340; // int32 + public const nint m_nVisibilityNoInterpolationTick = 0x344; // int32 + public const nint m_flProxyRandomValue = 0x348; // float32 + public const nint m_iEFlags = 0x34C; // int32 + public const nint m_nWaterType = 0x350; // uint8 + public const nint m_bInterpolateEvenWithNoModel = 0x351; // bool + public const nint m_bPredictionEligible = 0x352; // bool + public const nint m_bApplyLayerMatchIDToModel = 0x353; // bool + public const nint m_tokLayerMatchID = 0x354; // CUtlStringToken + public const nint m_nSubclassID = 0x358; // CUtlStringToken + public const nint m_nSimulationTick = 0x368; // int32 + public const nint m_iCurrentThinkContext = 0x36C; // int32 + public const nint m_aThinkFunctions = 0x370; // CUtlVector + public const nint m_bDisabledContextThinks = 0x388; // bool + public const nint m_flAnimTime = 0x38C; // float32 + public const nint m_flSimulationTime = 0x390; // float32 + public const nint m_nSceneObjectOverrideFlags = 0x394; // uint8 + public const nint m_bHasSuccessfullyInterpolated = 0x395; // bool + public const nint m_bHasAddedVarsToInterpolation = 0x396; // bool + public const nint m_bRenderEvenWhenNotSuccessfullyInterpolated = 0x397; // bool + public const nint m_nInterpolationLatchDirtyFlags = 0x398; // int32[2] + public const nint m_ListEntry = 0x3A0; // uint16[11] + public const nint m_flCreateTime = 0x3B8; // GameTime_t + public const nint m_flSpeed = 0x3BC; // float32 + public const nint m_EntClientFlags = 0x3C0; // uint16 + public const nint m_bClientSideRagdoll = 0x3C2; // bool + public const nint m_iTeamNum = 0x3C3; // uint8 + public const nint m_spawnflags = 0x3C4; // uint32 + public const nint m_nNextThinkTick = 0x3C8; // GameTick_t + public const nint m_fFlags = 0x3CC; // uint32 + public const nint m_vecAbsVelocity = 0x3D0; // Vector + public const nint m_vecVelocity = 0x3E0; // CNetworkVelocityVector + public const nint m_vecBaseVelocity = 0x410; // Vector + public const nint m_hEffectEntity = 0x41C; // CHandle + public const nint m_hOwnerEntity = 0x420; // CHandle + public const nint m_MoveCollide = 0x424; // MoveCollide_t + public const nint m_MoveType = 0x425; // MoveType_t + public const nint m_nActualMoveType = 0x426; // MoveType_t + public const nint m_flWaterLevel = 0x428; // float32 + public const nint m_fEffects = 0x42C; // uint32 + public const nint m_hGroundEntity = 0x430; // CHandle + public const nint m_nGroundBodyIndex = 0x434; // int32 + public const nint m_flFriction = 0x438; // float32 + public const nint m_flElasticity = 0x43C; // float32 + public const nint m_flGravityScale = 0x440; // float32 + public const nint m_flTimeScale = 0x444; // float32 + public const nint m_bAnimatedEveryTick = 0x448; // bool + public const nint m_flNavIgnoreUntilTime = 0x44C; // GameTime_t + public const nint m_hThink = 0x450; // uint16 public const nint m_fBBoxVisFlags = 0x460; // uint8 public const nint m_bPredictable = 0x461; // bool public const nint m_bRenderWithViewModels = 0x462; // bool @@ -5619,9 +5788,10 @@ namespace CS2Dumper.Schemas { public const nint m_DataChangeEventRef = 0x504; // int32 public const nint m_dependencies = 0x508; // CUtlVector public const nint m_nCreationTick = 0x520; // int32 - public const nint m_bAnimTimeChanged = 0x539; // bool - public const nint m_bSimulationTimeChanged = 0x53A; // bool - public const nint m_sUniqueHammerID = 0x548; // CUtlString + public const nint m_bAnimTimeChanged = 0x52D; // bool + public const nint m_bSimulationTimeChanged = 0x52E; // bool + public const nint m_sUniqueHammerID = 0x538; // CUtlString + public const nint m_nBloodType = 0x540; // BloodType } // Parent: None // Fields count: 11 @@ -5654,54 +5824,52 @@ namespace CS2Dumper.Schemas { // MNetworkIncludeByName // NetworkVarNames: m_bAwake (bool) public static class C_PhysicsProp { - public const nint m_bAwake = 0x1028; // bool + public const nint m_bAwake = 0x1040; // bool } // Parent: CBaseProp - // Fields count: 30 + // Fields count: 26 // // Metadata: + // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) // NetworkVarNames: m_noGhostCollision (bool) public static class C_BreakableProp { - public const nint m_OnBreak = 0xF20; // CEntityIOOutput - public const nint m_OnHealthChanged = 0xF48; // CEntityOutputTemplate - public const nint m_OnTakeDamage = 0xF70; // CEntityIOOutput - public const nint m_impactEnergyScale = 0xF98; // float32 - public const nint m_iMinHealthDmg = 0xF9C; // int32 - public const nint m_flPressureDelay = 0xFA0; // float32 - public const nint m_hBreaker = 0xFA4; // CHandle - public const nint m_PerformanceMode = 0xFA8; // PerformanceMode_t - public const nint m_flDmgModBullet = 0xFAC; // float32 - public const nint m_flDmgModClub = 0xFB0; // float32 - public const nint m_flDmgModExplosive = 0xFB4; // float32 - public const nint m_flDmgModFire = 0xFB8; // float32 - public const nint m_iszPhysicsDamageTableName = 0xFC0; // CUtlSymbolLarge - public const nint m_iszBasePropData = 0xFC8; // CUtlSymbolLarge - public const nint m_iInteractions = 0xFD0; // int32 - public const nint m_flPreventDamageBeforeTime = 0xFD4; // GameTime_t - public const nint m_bHasBreakPiecesOrCommands = 0xFD8; // bool - public const nint m_explodeDamage = 0xFDC; // float32 - public const nint m_explodeRadius = 0xFE0; // float32 - public const nint m_explosionDelay = 0xFE8; // float32 - public const nint m_explosionBuildupSound = 0xFF0; // CUtlSymbolLarge - public const nint m_explosionCustomEffect = 0xFF8; // CUtlSymbolLarge - public const nint m_explosionCustomSound = 0x1000; // CUtlSymbolLarge - public const nint m_explosionModifier = 0x1008; // CUtlSymbolLarge - public const nint m_hPhysicsAttacker = 0x1010; // CHandle - public const nint m_flLastPhysicsInfluenceTime = 0x1014; // GameTime_t - public const nint m_flDefaultFadeScale = 0x1018; // float32 - public const nint m_hLastAttacker = 0x101C; // CHandle - public const nint m_hFlareEnt = 0x1020; // CHandle - public const nint m_noGhostCollision = 0x1024; // bool + public const nint m_CPropDataComponent = 0xF10; // CPropDataComponent + public const nint m_OnBreak = 0xF50; // CEntityIOOutput + public const nint m_OnHealthChanged = 0xF78; // CEntityOutputTemplate + public const nint m_OnTakeDamage = 0xFA0; // CEntityIOOutput + public const nint m_impactEnergyScale = 0xFC8; // float32 + public const nint m_iMinHealthDmg = 0xFCC; // int32 + public const nint m_flPressureDelay = 0xFD0; // float32 + public const nint m_flDefBurstScale = 0xFD4; // float32 + public const nint m_vDefBurstOffset = 0xFD8; // Vector + public const nint m_hBreaker = 0xFE4; // CHandle + public const nint m_PerformanceMode = 0xFE8; // PerformanceMode_t + public const nint m_flPreventDamageBeforeTime = 0xFEC; // GameTime_t + public const nint m_bHasBreakPiecesOrCommands = 0xFF0; // bool + public const nint m_explodeDamage = 0xFF4; // float32 + public const nint m_explodeRadius = 0xFF8; // float32 + public const nint m_explosionDelay = 0x1000; // float32 + public const nint m_explosionBuildupSound = 0x1008; // CUtlSymbolLarge + public const nint m_explosionCustomEffect = 0x1010; // CUtlSymbolLarge + public const nint m_explosionCustomSound = 0x1018; // CUtlSymbolLarge + public const nint m_explosionModifier = 0x1020; // CUtlSymbolLarge + public const nint m_hPhysicsAttacker = 0x1028; // CHandle + public const nint m_flLastPhysicsInfluenceTime = 0x102C; // GameTime_t + public const nint m_flDefaultFadeScale = 0x1030; // float32 + public const nint m_hLastAttacker = 0x1034; // CHandle + public const nint m_hFlareEnt = 0x1038; // CHandle + public const nint m_noGhostCollision = 0x103C; // bool } // Parent: CCSGameModeScript // Fields count: 1 // // Metadata: // MPulseInstanceDomainInfo + // MPulseDomainHookInfo // MPulseLibraryBindings // MPulseDomainOptInFeatureTag public static class CCSArmsRaceScript { - public const nint m_pOuter = 0xD8; // CCSGameModeRules_ArmsRace* + public const nint m_pOuter = 0xF8; // CCSGameModeRules_ArmsRace* } // Parent: C_BaseToggle // Fields count: 0 @@ -5744,30 +5912,30 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bTurnedOff (bool) // NetworkVarNames: m_vecEndPos (Vector) public static class C_Beam { - public const nint m_flFrameRate = 0xCD0; // float32 - public const nint m_flHDRColorScale = 0xCD4; // float32 - public const nint m_flFireTime = 0xCD8; // GameTime_t - public const nint m_flDamage = 0xCDC; // float32 - public const nint m_nNumBeamEnts = 0xCE0; // uint8 - public const nint m_queryHandleHalo = 0xCE4; // int32 - public const nint m_hBaseMaterial = 0xD08; // CStrongHandle - public const nint m_nHaloIndex = 0xD10; // CStrongHandle - public const nint m_nBeamType = 0xD18; // BeamType_t - public const nint m_nBeamFlags = 0xD1C; // uint32 - public const nint m_hAttachEntity = 0xD20; // CHandle[10] - public const nint m_nAttachIndex = 0xD48; // AttachmentHandle_t[10] - public const nint m_fWidth = 0xD54; // float32 - public const nint m_fEndWidth = 0xD58; // float32 - public const nint m_fFadeLength = 0xD5C; // float32 - public const nint m_fHaloScale = 0xD60; // float32 - public const nint m_fAmplitude = 0xD64; // float32 - public const nint m_fStartFrame = 0xD68; // float32 - public const nint m_fSpeed = 0xD6C; // float32 - public const nint m_flFrame = 0xD70; // float32 - public const nint m_nClipStyle = 0xD74; // BeamClipStyle_t - public const nint m_bTurnedOff = 0xD78; // bool - public const nint m_vecEndPos = 0xD7C; // Vector - public const nint m_hEndEntity = 0xD88; // CHandle + public const nint m_flFrameRate = 0xCC8; // float32 + public const nint m_flHDRColorScale = 0xCCC; // float32 + public const nint m_flFireTime = 0xCD0; // GameTime_t + public const nint m_flDamage = 0xCD4; // float32 + public const nint m_nNumBeamEnts = 0xCD8; // uint8 + public const nint m_queryHandleHalo = 0xCDC; // int32 + public const nint m_hBaseMaterial = 0xD00; // CStrongHandle + public const nint m_nHaloIndex = 0xD08; // CStrongHandle + public const nint m_nBeamType = 0xD10; // BeamType_t + public const nint m_nBeamFlags = 0xD14; // uint32 + public const nint m_hAttachEntity = 0xD18; // CHandle[10] + public const nint m_nAttachIndex = 0xD40; // AttachmentHandle_t[10] + public const nint m_fWidth = 0xD4C; // float32 + public const nint m_fEndWidth = 0xD50; // float32 + public const nint m_fFadeLength = 0xD54; // float32 + public const nint m_fHaloScale = 0xD58; // float32 + public const nint m_fAmplitude = 0xD5C; // float32 + public const nint m_fStartFrame = 0xD60; // float32 + public const nint m_fSpeed = 0xD64; // float32 + public const nint m_flFrame = 0xD68; // float32 + public const nint m_nClipStyle = 0xD6C; // BeamClipStyle_t + public const nint m_bTurnedOff = 0xD70; // bool + public const nint m_vecEndPos = 0xD74; // Vector + public const nint m_hEndEntity = 0xD80; // CHandle } // Parent: C_BaseEntity // Fields count: 8 @@ -5782,14 +5950,14 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_glovesItem (CEconItemView) // NetworkVarNames: m_weaponItem (CEconItemView) public static class C_CSGO_TeamPreviewCharacterPosition { - public const nint m_nVariant = 0x550; // int32 - public const nint m_nRandom = 0x554; // int32 - public const nint m_nOrdinal = 0x558; // int32 - public const nint m_sWeaponName = 0x560; // CUtlString - public const nint m_xuid = 0x568; // uint64 - public const nint m_agentItem = 0x570; // C_EconItemView - public const nint m_glovesItem = 0x9B8; // C_EconItemView - public const nint m_weaponItem = 0xE00; // C_EconItemView + public const nint m_nVariant = 0x548; // int32 + public const nint m_nRandom = 0x54C; // int32 + public const nint m_nOrdinal = 0x550; // int32 + public const nint m_sWeaponName = 0x558; // CUtlString + public const nint m_xuid = 0x560; // uint64 + public const nint m_agentItem = 0x568; // C_EconItemView + public const nint m_glovesItem = 0x9B0; // C_EconItemView + public const nint m_weaponItem = 0xDF8; // C_EconItemView } // Parent: C_DynamicProp // Fields count: 0 @@ -5805,15 +5973,15 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iDesiredOverlay (int32) // NetworkVarNames: m_bIsActive (bool) public static class C_EnvScreenOverlay { - public const nint m_iszOverlayNames = 0x550; // CUtlSymbolLarge[10] - public const nint m_flOverlayTimes = 0x5A0; // float32[10] - public const nint m_flStartTime = 0x5C8; // GameTime_t - public const nint m_iDesiredOverlay = 0x5CC; // int32 - public const nint m_bIsActive = 0x5D0; // bool - public const nint m_bWasActive = 0x5D1; // bool - public const nint m_iCachedDesiredOverlay = 0x5D4; // int32 - public const nint m_iCurrentOverlay = 0x5D8; // int32 - public const nint m_flCurrentOverlayTime = 0x5DC; // GameTime_t + public const nint m_iszOverlayNames = 0x548; // CUtlSymbolLarge[10] + public const nint m_flOverlayTimes = 0x598; // float32[10] + public const nint m_flStartTime = 0x5C0; // GameTime_t + public const nint m_iDesiredOverlay = 0x5C4; // int32 + public const nint m_bIsActive = 0x5C8; // bool + public const nint m_bWasActive = 0x5C9; // bool + public const nint m_iCachedDesiredOverlay = 0x5CC; // int32 + public const nint m_iCurrentOverlay = 0x5D0; // int32 + public const nint m_flCurrentOverlayTime = 0x5D4; // GameTime_t } // Parent: CBasePlayerWeaponVData // Fields count: 92 @@ -5823,98 +5991,98 @@ namespace CS2Dumper.Schemas { // MPropertySuppressBaseClassField // MPropertySuppressBaseClassField public static class CCSWeaponBaseVData { - public const nint m_WeaponType = 0x248; // CSWeaponType - public const nint m_WeaponCategory = 0x24C; // CSWeaponCategory - public const nint m_szViewModel = 0x250; // CResourceNameTyped> - public const nint m_szPlayerModel = 0x330; // CResourceNameTyped> - public const nint m_szWorldDroppedModel = 0x410; // CResourceNameTyped> - public const nint m_szAimsightLensMaskModel = 0x4F0; // CResourceNameTyped> - public const nint m_szMagazineModel = 0x5D0; // CResourceNameTyped> - public const nint m_szHeatEffect = 0x6B0; // CResourceNameTyped> - public const nint m_szEjectBrassEffect = 0x790; // CResourceNameTyped> - public const nint m_szMuzzleFlashParticleAlt = 0x870; // CResourceNameTyped> - public const nint m_szMuzzleFlashThirdPersonParticle = 0x950; // CResourceNameTyped> - public const nint m_szMuzzleFlashThirdPersonParticleAlt = 0xA30; // CResourceNameTyped> - public const nint m_szTracerParticle = 0xB10; // CResourceNameTyped> - public const nint m_GearSlot = 0xBF0; // gear_slot_t - public const nint m_GearSlotPosition = 0xBF4; // int32 - public const nint m_DefaultLoadoutSlot = 0xBF8; // loadout_slot_t - public const nint m_sWrongTeamMsg = 0xC00; // CUtlString - public const nint m_nPrice = 0xC08; // int32 - public const nint m_nKillAward = 0xC0C; // int32 - public const nint m_nPrimaryReserveAmmoMax = 0xC10; // int32 - public const nint m_nSecondaryReserveAmmoMax = 0xC14; // int32 - public const nint m_bMeleeWeapon = 0xC18; // bool - public const nint m_bHasBurstMode = 0xC19; // bool - public const nint m_bIsRevolver = 0xC1A; // bool - public const nint m_bCannotShootUnderwater = 0xC1B; // bool - public const nint m_szName = 0xC20; // CGlobalSymbol - public const nint m_szAnimExtension = 0xC28; // CUtlString - public const nint m_eSilencerType = 0xC30; // CSWeaponSilencerType - public const nint m_nCrosshairMinDistance = 0xC34; // int32 - public const nint m_nCrosshairDeltaDistance = 0xC38; // int32 - public const nint m_bIsFullAuto = 0xC3C; // bool - public const nint m_nNumBullets = 0xC40; // int32 - public const nint m_flCycleTime = 0xC44; // CFiringModeFloat - public const nint m_flMaxSpeed = 0xC4C; // CFiringModeFloat - public const nint m_flSpread = 0xC54; // CFiringModeFloat - public const nint m_flInaccuracyCrouch = 0xC5C; // CFiringModeFloat - public const nint m_flInaccuracyStand = 0xC64; // CFiringModeFloat - public const nint m_flInaccuracyJump = 0xC6C; // CFiringModeFloat - public const nint m_flInaccuracyLand = 0xC74; // CFiringModeFloat - public const nint m_flInaccuracyLadder = 0xC7C; // CFiringModeFloat - public const nint m_flInaccuracyFire = 0xC84; // CFiringModeFloat - public const nint m_flInaccuracyMove = 0xC8C; // CFiringModeFloat - public const nint m_flRecoilAngle = 0xC94; // CFiringModeFloat - public const nint m_flRecoilAngleVariance = 0xC9C; // CFiringModeFloat - public const nint m_flRecoilMagnitude = 0xCA4; // CFiringModeFloat - public const nint m_flRecoilMagnitudeVariance = 0xCAC; // CFiringModeFloat - public const nint m_nTracerFrequency = 0xCB4; // CFiringModeInt - public const nint m_flInaccuracyJumpInitial = 0xCBC; // float32 - public const nint m_flInaccuracyJumpApex = 0xCC0; // float32 - public const nint m_flInaccuracyReload = 0xCC4; // float32 - public const nint m_nRecoilSeed = 0xCC8; // int32 - public const nint m_nSpreadSeed = 0xCCC; // int32 - public const nint m_flTimeToIdleAfterFire = 0xCD0; // float32 - public const nint m_flIdleInterval = 0xCD4; // float32 - public const nint m_flAttackMovespeedFactor = 0xCD8; // float32 - public const nint m_flHeatPerShot = 0xCDC; // float32 - public const nint m_flInaccuracyPitchShift = 0xCE0; // float32 - public const nint m_flInaccuracyAltSoundThreshold = 0xCE4; // float32 - public const nint m_flBotAudibleRange = 0xCE8; // float32 - public const nint m_szUseRadioSubtitle = 0xCF0; // CUtlString - public const nint m_bUnzoomsAfterShot = 0xCF8; // bool - public const nint m_bHideViewModelWhenZoomed = 0xCF9; // bool - public const nint m_nZoomLevels = 0xCFC; // int32 - public const nint m_nZoomFOV1 = 0xD00; // int32 - public const nint m_nZoomFOV2 = 0xD04; // int32 - public const nint m_flZoomTime0 = 0xD08; // float32 - public const nint m_flZoomTime1 = 0xD0C; // float32 - public const nint m_flZoomTime2 = 0xD10; // float32 - public const nint m_flIronSightPullUpSpeed = 0xD14; // float32 - public const nint m_flIronSightPutDownSpeed = 0xD18; // float32 - public const nint m_flIronSightFOV = 0xD1C; // float32 - public const nint m_flIronSightPivotForward = 0xD20; // float32 - public const nint m_flIronSightLooseness = 0xD24; // float32 - public const nint m_angPivotAngle = 0xD28; // QAngle - public const nint m_vecIronSightEyePos = 0xD34; // Vector - public const nint m_nDamage = 0xD40; // int32 - public const nint m_flHeadshotMultiplier = 0xD44; // float32 - public const nint m_flArmorRatio = 0xD48; // float32 - public const nint m_flPenetration = 0xD4C; // float32 - public const nint m_flRange = 0xD50; // float32 - public const nint m_flRangeModifier = 0xD54; // float32 - public const nint m_flFlinchVelocityModifierLarge = 0xD58; // float32 - public const nint m_flFlinchVelocityModifierSmall = 0xD5C; // float32 - public const nint m_flRecoveryTimeCrouch = 0xD60; // float32 - public const nint m_flRecoveryTimeStand = 0xD64; // float32 - public const nint m_flRecoveryTimeCrouchFinal = 0xD68; // float32 - public const nint m_flRecoveryTimeStandFinal = 0xD6C; // float32 - public const nint m_nRecoveryTransitionStartBullet = 0xD70; // int32 - public const nint m_nRecoveryTransitionEndBullet = 0xD74; // int32 - public const nint m_flThrowVelocity = 0xD78; // float32 - public const nint m_vSmokeColor = 0xD7C; // Vector - public const nint m_szAnimClass = 0xD88; // CGlobalSymbol + public const nint m_WeaponType = 0x250; // CSWeaponType + public const nint m_WeaponCategory = 0x254; // CSWeaponCategory + public const nint m_szViewModel = 0x258; // CResourceNameTyped> + public const nint m_szPlayerModel = 0x338; // CResourceNameTyped> + public const nint m_szWorldDroppedModel = 0x418; // CResourceNameTyped> + public const nint m_szAimsightLensMaskModel = 0x4F8; // CResourceNameTyped> + public const nint m_szMagazineModel = 0x5D8; // CResourceNameTyped> + public const nint m_szHeatEffect = 0x6B8; // CResourceNameTyped> + public const nint m_szEjectBrassEffect = 0x798; // CResourceNameTyped> + public const nint m_szMuzzleFlashParticleAlt = 0x878; // CResourceNameTyped> + public const nint m_szMuzzleFlashThirdPersonParticle = 0x958; // CResourceNameTyped> + public const nint m_szMuzzleFlashThirdPersonParticleAlt = 0xA38; // CResourceNameTyped> + public const nint m_szTracerParticle = 0xB18; // CResourceNameTyped> + public const nint m_GearSlot = 0xBF8; // gear_slot_t + public const nint m_GearSlotPosition = 0xBFC; // int32 + public const nint m_DefaultLoadoutSlot = 0xC00; // loadout_slot_t + public const nint m_sWrongTeamMsg = 0xC08; // CUtlString + public const nint m_nPrice = 0xC10; // int32 + public const nint m_nKillAward = 0xC14; // int32 + public const nint m_nPrimaryReserveAmmoMax = 0xC18; // int32 + public const nint m_nSecondaryReserveAmmoMax = 0xC1C; // int32 + public const nint m_bMeleeWeapon = 0xC20; // bool + public const nint m_bHasBurstMode = 0xC21; // bool + public const nint m_bIsRevolver = 0xC22; // bool + public const nint m_bCannotShootUnderwater = 0xC23; // bool + public const nint m_szName = 0xC28; // CGlobalSymbol + public const nint m_szAnimExtension = 0xC30; // CUtlString + public const nint m_eSilencerType = 0xC38; // CSWeaponSilencerType + public const nint m_nCrosshairMinDistance = 0xC3C; // int32 + public const nint m_nCrosshairDeltaDistance = 0xC40; // int32 + public const nint m_bIsFullAuto = 0xC44; // bool + public const nint m_nNumBullets = 0xC48; // int32 + public const nint m_flCycleTime = 0xC4C; // CFiringModeFloat + public const nint m_flMaxSpeed = 0xC54; // CFiringModeFloat + public const nint m_flSpread = 0xC5C; // CFiringModeFloat + public const nint m_flInaccuracyCrouch = 0xC64; // CFiringModeFloat + public const nint m_flInaccuracyStand = 0xC6C; // CFiringModeFloat + public const nint m_flInaccuracyJump = 0xC74; // CFiringModeFloat + public const nint m_flInaccuracyLand = 0xC7C; // CFiringModeFloat + public const nint m_flInaccuracyLadder = 0xC84; // CFiringModeFloat + public const nint m_flInaccuracyFire = 0xC8C; // CFiringModeFloat + public const nint m_flInaccuracyMove = 0xC94; // CFiringModeFloat + public const nint m_flRecoilAngle = 0xC9C; // CFiringModeFloat + public const nint m_flRecoilAngleVariance = 0xCA4; // CFiringModeFloat + public const nint m_flRecoilMagnitude = 0xCAC; // CFiringModeFloat + public const nint m_flRecoilMagnitudeVariance = 0xCB4; // CFiringModeFloat + public const nint m_nTracerFrequency = 0xCBC; // CFiringModeInt + public const nint m_flInaccuracyJumpInitial = 0xCC4; // float32 + public const nint m_flInaccuracyJumpApex = 0xCC8; // float32 + public const nint m_flInaccuracyReload = 0xCCC; // float32 + public const nint m_nRecoilSeed = 0xCD0; // int32 + public const nint m_nSpreadSeed = 0xCD4; // int32 + public const nint m_flTimeToIdleAfterFire = 0xCD8; // float32 + public const nint m_flIdleInterval = 0xCDC; // float32 + public const nint m_flAttackMovespeedFactor = 0xCE0; // float32 + public const nint m_flHeatPerShot = 0xCE4; // float32 + public const nint m_flInaccuracyPitchShift = 0xCE8; // float32 + public const nint m_flInaccuracyAltSoundThreshold = 0xCEC; // float32 + public const nint m_flBotAudibleRange = 0xCF0; // float32 + public const nint m_szUseRadioSubtitle = 0xCF8; // CUtlString + public const nint m_bUnzoomsAfterShot = 0xD00; // bool + public const nint m_bHideViewModelWhenZoomed = 0xD01; // bool + public const nint m_nZoomLevels = 0xD04; // int32 + public const nint m_nZoomFOV1 = 0xD08; // int32 + public const nint m_nZoomFOV2 = 0xD0C; // int32 + public const nint m_flZoomTime0 = 0xD10; // float32 + public const nint m_flZoomTime1 = 0xD14; // float32 + public const nint m_flZoomTime2 = 0xD18; // float32 + public const nint m_flIronSightPullUpSpeed = 0xD1C; // float32 + public const nint m_flIronSightPutDownSpeed = 0xD20; // float32 + public const nint m_flIronSightFOV = 0xD24; // float32 + public const nint m_flIronSightPivotForward = 0xD28; // float32 + public const nint m_flIronSightLooseness = 0xD2C; // float32 + public const nint m_angPivotAngle = 0xD30; // QAngle + public const nint m_vecIronSightEyePos = 0xD3C; // Vector + public const nint m_nDamage = 0xD48; // int32 + public const nint m_flHeadshotMultiplier = 0xD4C; // float32 + public const nint m_flArmorRatio = 0xD50; // float32 + public const nint m_flPenetration = 0xD54; // float32 + public const nint m_flRange = 0xD58; // float32 + public const nint m_flRangeModifier = 0xD5C; // float32 + public const nint m_flFlinchVelocityModifierLarge = 0xD60; // float32 + public const nint m_flFlinchVelocityModifierSmall = 0xD64; // float32 + public const nint m_flRecoveryTimeCrouch = 0xD68; // float32 + public const nint m_flRecoveryTimeStand = 0xD6C; // float32 + public const nint m_flRecoveryTimeCrouchFinal = 0xD70; // float32 + public const nint m_flRecoveryTimeStandFinal = 0xD74; // float32 + public const nint m_nRecoveryTransitionStartBullet = 0xD78; // int32 + public const nint m_nRecoveryTransitionEndBullet = 0xD7C; // int32 + public const nint m_flThrowVelocity = 0xD80; // float32 + public const nint m_vSmokeColor = 0xD84; // Vector + public const nint m_szAnimClass = 0xD90; // CGlobalSymbol } // Parent: C_ModelPointEntity // Fields count: 12 @@ -5932,18 +6100,18 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) public static class C_PointWorldText { - public const nint m_bForceRecreateNextUpdate = 0xCD8; // bool - public const nint m_messageText = 0xCE8; // char[512] - public const nint m_FontName = 0xEE8; // char[64] - public const nint m_bEnabled = 0xF28; // bool - public const nint m_bFullbright = 0xF29; // bool - public const nint m_flWorldUnitsPerPx = 0xF2C; // float32 - public const nint m_flFontSize = 0xF30; // float32 - public const nint m_flDepthOffset = 0xF34; // float32 - public const nint m_Color = 0xF38; // Color - public const nint m_nJustifyHorizontal = 0xF3C; // PointWorldTextJustifyHorizontal_t - public const nint m_nJustifyVertical = 0xF40; // PointWorldTextJustifyVertical_t - public const nint m_nReorientMode = 0xF44; // PointWorldTextReorientMode_t + public const nint m_bForceRecreateNextUpdate = 0xCD0; // bool + public const nint m_messageText = 0xCE0; // char[512] + public const nint m_FontName = 0xEE0; // char[64] + public const nint m_bEnabled = 0xF20; // bool + public const nint m_bFullbright = 0xF21; // bool + public const nint m_flWorldUnitsPerPx = 0xF24; // float32 + public const nint m_flFontSize = 0xF28; // float32 + public const nint m_flDepthOffset = 0xF2C; // float32 + public const nint m_Color = 0xF30; // Color + public const nint m_nJustifyHorizontal = 0xF34; // PointWorldTextJustifyHorizontal_t + public const nint m_nJustifyVertical = 0xF38; // PointWorldTextJustifyVertical_t + public const nint m_nReorientMode = 0xF3C; // PointWorldTextReorientMode_t } // Parent: C_BaseGrenade // Fields count: 0 @@ -6005,68 +6173,68 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iMusicKitMVPs (int) // NetworkVarNames: m_iMVPs (int) public static class CCSPlayerController { - public const nint m_pInGameMoneyServices = 0x6F8; // CCSPlayerController_InGameMoneyServices* - public const nint m_pInventoryServices = 0x700; // CCSPlayerController_InventoryServices* - public const nint m_pActionTrackingServices = 0x708; // CCSPlayerController_ActionTrackingServices* - public const nint m_pDamageServices = 0x710; // CCSPlayerController_DamageServices* - public const nint m_iPing = 0x718; // uint32 - public const nint m_bHasCommunicationAbuseMute = 0x71C; // bool - public const nint m_szCrosshairCodes = 0x720; // CUtlSymbolLarge - public const nint m_iPendingTeamNum = 0x728; // uint8 - public const nint m_flForceTeamTime = 0x72C; // GameTime_t - public const nint m_iCompTeammateColor = 0x730; // int32 - public const nint m_bEverPlayedOnTeam = 0x734; // bool - public const nint m_flPreviousForceJoinTeamTime = 0x738; // GameTime_t - public const nint m_szClan = 0x740; // CUtlSymbolLarge - public const nint m_sSanitizedPlayerName = 0x748; // CUtlString - public const nint m_iCoachingTeam = 0x750; // int32 - public const nint m_nPlayerDominated = 0x758; // uint64 - public const nint m_nPlayerDominatingMe = 0x760; // uint64 - public const nint m_iCompetitiveRanking = 0x768; // int32 - public const nint m_iCompetitiveWins = 0x76C; // int32 - public const nint m_iCompetitiveRankType = 0x770; // int8 - public const nint m_iCompetitiveRankingPredicted_Win = 0x774; // int32 - public const nint m_iCompetitiveRankingPredicted_Loss = 0x778; // int32 - public const nint m_iCompetitiveRankingPredicted_Tie = 0x77C; // int32 - public const nint m_nEndMatchNextMapVote = 0x780; // int32 - public const nint m_unActiveQuestId = 0x784; // uint16 - public const nint m_nQuestProgressReason = 0x788; // QuestProgress::Reason - public const nint m_unPlayerTvControlFlags = 0x78C; // uint32 - public const nint m_iDraftIndex = 0x7B8; // int32 - public const nint m_msQueuedModeDisconnectionTimestamp = 0x7BC; // uint32 - public const nint m_uiAbandonRecordedReason = 0x7C0; // uint32 - public const nint m_bCannotBeKicked = 0x7C4; // bool - public const nint m_bEverFullyConnected = 0x7C5; // bool - public const nint m_bAbandonAllowsSurrender = 0x7C6; // bool - public const nint m_bAbandonOffersInstantSurrender = 0x7C7; // bool - public const nint m_bDisconnection1MinWarningPrinted = 0x7C8; // bool - public const nint m_bScoreReported = 0x7C9; // bool - public const nint m_nDisconnectionTick = 0x7CC; // int32 - public const nint m_bControllingBot = 0x7D8; // bool - public const nint m_bHasControlledBotThisRound = 0x7D9; // bool - public const nint m_bHasBeenControlledByPlayerThisRound = 0x7DA; // bool - public const nint m_nBotsControlledThisRound = 0x7DC; // int32 - public const nint m_bCanControlObservedBot = 0x7E0; // bool - public const nint m_hPlayerPawn = 0x7E4; // CHandle - public const nint m_hObserverPawn = 0x7E8; // CHandle - public const nint m_bPawnIsAlive = 0x7EC; // bool - public const nint m_iPawnHealth = 0x7F0; // uint32 - public const nint m_iPawnArmor = 0x7F4; // int32 - public const nint m_bPawnHasDefuser = 0x7F8; // bool - public const nint m_bPawnHasHelmet = 0x7F9; // bool - public const nint m_nPawnCharacterDefIndex = 0x7FA; // uint16 - public const nint m_iPawnLifetimeStart = 0x7FC; // int32 - public const nint m_iPawnLifetimeEnd = 0x800; // int32 - public const nint m_iPawnBotDifficulty = 0x804; // int32 - public const nint m_hOriginalControllerOfCurrentPawn = 0x808; // CHandle - public const nint m_iScore = 0x80C; // int32 - public const nint m_vecKills = 0x810; // C_NetworkUtlVectorBase - public const nint m_bMvpNoMusic = 0x828; // bool - public const nint m_eMvpReason = 0x82C; // int32 - public const nint m_iMusicKitID = 0x830; // int32 - public const nint m_iMusicKitMVPs = 0x834; // int32 - public const nint m_iMVPs = 0x838; // int32 - public const nint m_bIsPlayerNameDirty = 0x83C; // bool + public const nint m_pInGameMoneyServices = 0x6F0; // CCSPlayerController_InGameMoneyServices* + public const nint m_pInventoryServices = 0x6F8; // CCSPlayerController_InventoryServices* + public const nint m_pActionTrackingServices = 0x700; // CCSPlayerController_ActionTrackingServices* + public const nint m_pDamageServices = 0x708; // CCSPlayerController_DamageServices* + public const nint m_iPing = 0x710; // uint32 + public const nint m_bHasCommunicationAbuseMute = 0x714; // bool + public const nint m_szCrosshairCodes = 0x718; // CUtlSymbolLarge + public const nint m_iPendingTeamNum = 0x720; // uint8 + public const nint m_flForceTeamTime = 0x724; // GameTime_t + public const nint m_iCompTeammateColor = 0x728; // int32 + public const nint m_bEverPlayedOnTeam = 0x72C; // bool + public const nint m_flPreviousForceJoinTeamTime = 0x730; // GameTime_t + public const nint m_szClan = 0x738; // CUtlSymbolLarge + public const nint m_sSanitizedPlayerName = 0x740; // CUtlString + public const nint m_iCoachingTeam = 0x748; // int32 + public const nint m_nPlayerDominated = 0x750; // uint64 + public const nint m_nPlayerDominatingMe = 0x758; // uint64 + public const nint m_iCompetitiveRanking = 0x760; // int32 + public const nint m_iCompetitiveWins = 0x764; // int32 + public const nint m_iCompetitiveRankType = 0x768; // int8 + public const nint m_iCompetitiveRankingPredicted_Win = 0x76C; // int32 + public const nint m_iCompetitiveRankingPredicted_Loss = 0x770; // int32 + public const nint m_iCompetitiveRankingPredicted_Tie = 0x774; // int32 + public const nint m_nEndMatchNextMapVote = 0x778; // int32 + public const nint m_unActiveQuestId = 0x77C; // uint16 + public const nint m_nQuestProgressReason = 0x780; // QuestProgress::Reason + public const nint m_unPlayerTvControlFlags = 0x784; // uint32 + public const nint m_iDraftIndex = 0x7B0; // int32 + public const nint m_msQueuedModeDisconnectionTimestamp = 0x7B4; // uint32 + public const nint m_uiAbandonRecordedReason = 0x7B8; // uint32 + public const nint m_bCannotBeKicked = 0x7BC; // bool + public const nint m_bEverFullyConnected = 0x7BD; // bool + public const nint m_bAbandonAllowsSurrender = 0x7BE; // bool + public const nint m_bAbandonOffersInstantSurrender = 0x7BF; // bool + public const nint m_bDisconnection1MinWarningPrinted = 0x7C0; // bool + public const nint m_bScoreReported = 0x7C1; // bool + public const nint m_nDisconnectionTick = 0x7C4; // int32 + public const nint m_bControllingBot = 0x7D0; // bool + public const nint m_bHasControlledBotThisRound = 0x7D1; // bool + public const nint m_bHasBeenControlledByPlayerThisRound = 0x7D2; // bool + public const nint m_nBotsControlledThisRound = 0x7D4; // int32 + public const nint m_bCanControlObservedBot = 0x7D8; // bool + public const nint m_hPlayerPawn = 0x7DC; // CHandle + public const nint m_hObserverPawn = 0x7E0; // CHandle + public const nint m_bPawnIsAlive = 0x7E4; // bool + public const nint m_iPawnHealth = 0x7E8; // uint32 + public const nint m_iPawnArmor = 0x7EC; // int32 + public const nint m_bPawnHasDefuser = 0x7F0; // bool + public const nint m_bPawnHasHelmet = 0x7F1; // bool + public const nint m_nPawnCharacterDefIndex = 0x7F2; // uint16 + public const nint m_iPawnLifetimeStart = 0x7F4; // int32 + public const nint m_iPawnLifetimeEnd = 0x7F8; // int32 + public const nint m_iPawnBotDifficulty = 0x7FC; // int32 + public const nint m_hOriginalControllerOfCurrentPawn = 0x800; // CHandle + public const nint m_iScore = 0x804; // int32 + public const nint m_vecKills = 0x808; // C_NetworkUtlVectorBase + public const nint m_bMvpNoMusic = 0x820; // bool + public const nint m_eMvpReason = 0x824; // int32 + public const nint m_iMusicKitID = 0x828; // int32 + public const nint m_iMusicKitMVPs = 0x82C; // int32 + public const nint m_iMVPs = 0x830; // int32 + public const nint m_bIsPlayerNameDirty = 0x834; // bool } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -6089,36 +6257,27 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_closedAngles (QAngle) // NetworkVarNames: m_hMaster (CHandle) public static class C_BasePropDoor { - public const nint m_eDoorState = 0x1150; // DoorState_t - public const nint m_modelChanged = 0x1154; // bool - public const nint m_bLocked = 0x1155; // bool - public const nint m_closedPosition = 0x1158; // Vector - public const nint m_closedAngles = 0x1164; // QAngle - public const nint m_hMaster = 0x1170; // CHandle - public const nint m_vWhereToSetLightingOrigin = 0x1174; // Vector + public const nint m_eDoorState = 0x1168; // DoorState_t + public const nint m_modelChanged = 0x116C; // bool + public const nint m_bLocked = 0x116D; // bool + public const nint m_closedPosition = 0x1170; // Vector + public const nint m_closedAngles = 0x117C; // QAngle + public const nint m_hMaster = 0x1188; // CHandle + public const nint m_vWhereToSetLightingOrigin = 0x118C; // Vector } // Parent: C_CSGO_TeamSelectCharacterPosition // Fields count: 0 public static class C_CSGO_TeamSelectTerroristPosition { } // Parent: C_BreakableProp - // Fields count: 15 + // Fields count: 6 public static class C_PhysPropClientside { - public const nint m_flTouchDelta = 0x1028; // GameTime_t - public const nint m_fDeathTime = 0x102C; // GameTime_t - public const nint m_impactEnergyScale = 0x1030; // float32 - public const nint m_inertiaScale = 0x1034; // float32 - public const nint m_flDmgModBullet = 0x1038; // float32 - public const nint m_flDmgModClub = 0x103C; // float32 - public const nint m_flDmgModExplosive = 0x1040; // float32 - public const nint m_flDmgModFire = 0x1044; // float32 - public const nint m_iszPhysicsDamageTableName = 0x1048; // CUtlSymbolLarge - public const nint m_iszBasePropData = 0x1050; // CUtlSymbolLarge - public const nint m_iInteractions = 0x1058; // int32 - public const nint m_bHasBreakPiecesOrCommands = 0x105C; // bool - public const nint m_vecDamagePosition = 0x1060; // Vector - public const nint m_vecDamageDirection = 0x106C; // Vector - public const nint m_nDamageType = 0x1078; // int32 + public const nint m_flTouchDelta = 0x1040; // GameTime_t + public const nint m_fDeathTime = 0x1044; // GameTime_t + public const nint m_inertiaScale = 0x1048; // float32 + public const nint m_vecDamagePosition = 0x104C; // Vector + public const nint m_vecDamageDirection = 0x1058; // Vector + public const nint m_nDamageType = 0x1064; // int32 } // Parent: C_CSGO_TeamPreviewCamera // Fields count: 0 @@ -6132,10 +6291,10 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iszSoundAreaType (string_t) // NetworkVarNames: m_vPos (Vector) public static class C_SoundAreaEntityBase { - public const nint m_bDisabled = 0x550; // bool - public const nint m_bWasEnabled = 0x558; // bool - public const nint m_iszSoundAreaType = 0x560; // CUtlSymbolLarge - public const nint m_vPos = 0x568; // Vector + public const nint m_bDisabled = 0x548; // bool + public const nint m_bWasEnabled = 0x550; // bool + public const nint m_iszSoundAreaType = 0x558; // CUtlSymbolLarge + public const nint m_vPos = 0x560; // Vector } // Parent: C_BaseEntity // Fields count: 3 @@ -6143,9 +6302,9 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_fog (fogparams_t) public static class C_FogController { - public const nint m_fog = 0x550; // fogparams_t - public const nint m_bUseAngles = 0x5B8; // bool - public const nint m_iChangedVariables = 0x5BC; // int32 + public const nint m_fog = 0x548; // fogparams_t + public const nint m_bUseAngles = 0x5B0; // bool + public const nint m_iChangedVariables = 0x5B4; // int32 } // Parent: CPlayerPawnComponent // Fields count: 0 @@ -6164,14 +6323,14 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bWorldLayerVisible (bool) // NetworkVarNames: m_bEntitiesSpawned (bool) public static class CInfoWorldLayer { - public const nint m_pOutputOnEntitiesSpawned = 0x550; // CEntityIOOutput - public const nint m_worldName = 0x578; // CUtlSymbolLarge - public const nint m_layerName = 0x580; // CUtlSymbolLarge - public const nint m_bWorldLayerVisible = 0x588; // bool - public const nint m_bEntitiesSpawned = 0x589; // bool - public const nint m_bCreateAsChildSpawnGroup = 0x58A; // bool - public const nint m_hLayerSpawnGroup = 0x58C; // uint32 - public const nint m_bWorldLayerActuallyVisible = 0x590; // bool + public const nint m_pOutputOnEntitiesSpawned = 0x548; // CEntityIOOutput + public const nint m_worldName = 0x570; // CUtlSymbolLarge + public const nint m_layerName = 0x578; // CUtlSymbolLarge + public const nint m_bWorldLayerVisible = 0x580; // bool + public const nint m_bEntitiesSpawned = 0x581; // bool + public const nint m_bCreateAsChildSpawnGroup = 0x582; // bool + public const nint m_hLayerSpawnGroup = 0x584; // uint32 + public const nint m_bWorldLayerActuallyVisible = 0x588; // bool } // Parent: C_BaseCombatCharacter // Fields count: 0 @@ -6180,13 +6339,13 @@ namespace CS2Dumper.Schemas { // Parent: CBaseAnimGraph // Fields count: 1 public static class C_ViewmodelWeapon { - public const nint m_worldModel = 0xED8; // char* + public const nint m_worldModel = 0xED0; // char* } // Parent: CBaseAnimGraph // Fields count: 2 public static class C_PhysMagnet { - public const nint m_aAttachedObjectsFromServer = 0xED8; // CUtlVector - public const nint m_aAttachedObjects = 0xEF0; // CUtlVector> + public const nint m_aAttachedObjectsFromServer = 0xED0; // CUtlVector + public const nint m_aAttachedObjects = 0xEE8; // CUtlVector> } // Parent: C_BaseModelEntity // Fields count: 8 @@ -6194,6 +6353,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MNetworkIncludeByName // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) // NetworkVarNames: m_flTargetSpeed (float32) // NetworkVarNames: m_nTransitionStartTick (GameTick_t) @@ -6201,14 +6364,14 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flTransitionStartSpeed (float32) // NetworkVarNames: m_hConveyorModels (EHANDLE) public static class C_FuncConveyor { - public const nint m_vecMoveDirEntitySpace = 0xCD8; // Vector - public const nint m_flTargetSpeed = 0xCE4; // float32 - public const nint m_nTransitionStartTick = 0xCE8; // GameTick_t - public const nint m_nTransitionDurationTicks = 0xCEC; // int32 - public const nint m_flTransitionStartSpeed = 0xCF0; // float32 - public const nint m_hConveyorModels = 0xCF8; // C_NetworkUtlVectorBase> - public const nint m_flCurrentConveyorOffset = 0xD10; // float32 - public const nint m_flCurrentConveyorSpeed = 0xD14; // float32 + public const nint m_vecMoveDirEntitySpace = 0xCD0; // Vector + public const nint m_flTargetSpeed = 0xCDC; // float32 + public const nint m_nTransitionStartTick = 0xCE0; // GameTick_t + public const nint m_nTransitionDurationTicks = 0xCE4; // int32 + public const nint m_flTransitionStartSpeed = 0xCE8; // float32 + public const nint m_hConveyorModels = 0xCF0; // C_NetworkUtlVectorBase> + public const nint m_flCurrentConveyorOffset = 0xD08; // float32 + public const nint m_flCurrentConveyorSpeed = 0xD0C; // float32 } // Parent: None // Fields count: 4 @@ -6244,7 +6407,6 @@ namespace CS2Dumper.Schemas { // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName - // MNetworkIncludeByName // MNetworkExcludeByUserGroup // MNetworkOverride // MNetworkIncludeByName @@ -6254,23 +6416,23 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hWeapon (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) public static class C_BaseViewModel { - public const nint m_vecLastFacing = 0xEE0; // Vector - public const nint m_nViewModelIndex = 0xEEC; // uint32 - public const nint m_nAnimationParity = 0xEF0; // uint32 - public const nint m_flAnimationStartTime = 0xEF4; // float32 - public const nint m_hWeapon = 0xEF8; // CHandle - public const nint m_sVMName = 0xF00; // CUtlSymbolLarge - public const nint m_sAnimationPrefix = 0xF08; // CUtlSymbolLarge - public const nint m_hWeaponModel = 0xF10; // CHandle - public const nint m_iCameraAttachment = 0xF14; // AttachmentHandle_t - public const nint m_vecLastCameraAngles = 0xF18; // QAngle - public const nint m_previousElapsedDuration = 0xF24; // float32 - public const nint m_previousCycle = 0xF28; // float32 - public const nint m_nOldAnimationParity = 0xF2C; // int32 - public const nint m_hOldLayerSequence = 0xF30; // HSequence - public const nint m_oldLayer = 0xF34; // int32 - public const nint m_oldLayerStartTime = 0xF38; // float32 - public const nint m_hControlPanel = 0xF3C; // CHandle + public const nint m_vecLastFacing = 0xED8; // Vector + public const nint m_nViewModelIndex = 0xEE4; // uint32 + public const nint m_nAnimationParity = 0xEE8; // uint32 + public const nint m_flAnimationStartTime = 0xEEC; // float32 + public const nint m_hWeapon = 0xEF0; // CHandle + public const nint m_sVMName = 0xEF8; // CUtlSymbolLarge + public const nint m_sAnimationPrefix = 0xF00; // CUtlSymbolLarge + public const nint m_hWeaponModel = 0xF08; // CHandle + public const nint m_iCameraAttachment = 0xF0C; // AttachmentHandle_t + public const nint m_vecLastCameraAngles = 0xF10; // QAngle + public const nint m_previousElapsedDuration = 0xF1C; // float32 + public const nint m_previousCycle = 0xF20; // float32 + public const nint m_nOldAnimationParity = 0xF24; // int32 + public const nint m_hOldLayerSequence = 0xF28; // HSequence + public const nint m_oldLayer = 0xF2C; // int32 + public const nint m_oldLayerStartTime = 0xF30; // float32 + public const nint m_hControlPanel = 0xF34; // CHandle } // Parent: CHostageRescueZoneShim // Fields count: 0 @@ -6289,7 +6451,7 @@ namespace CS2Dumper.Schemas { public static class CCSTakeDamageInfoAPI { } // Parent: None - // Fields count: 32 + // Fields count: 33 // // Metadata: // NetworkVarNames: m_hParent (CGameSceneNodeHandle) @@ -6304,17 +6466,17 @@ namespace CS2Dumper.Schemas { public const nint m_pParent = 0x38; // CGameSceneNode* public const nint m_pChild = 0x40; // CGameSceneNode* public const nint m_pNextSibling = 0x48; // CGameSceneNode* - public const nint m_hParent = 0x70; // CGameSceneNodeHandle - public const nint m_vecOrigin = 0x80; // CNetworkOriginCellCoordQuantizedVector - public const nint m_angRotation = 0xB8; // QAngle - public const nint m_flScale = 0xC4; // float32 - public const nint m_vecAbsOrigin = 0xC8; // Vector - public const nint m_angAbsRotation = 0xD4; // QAngle - public const nint m_flAbsScale = 0xE0; // float32 - public const nint m_nParentAttachmentOrBone = 0xE4; // int16 - public const nint m_bDebugAbsOriginChanges = 0xE6; // bool - public const nint m_bDormant = 0xE7; // bool - public const nint m_bForceParentToBeNetworked = 0xE8; // bool + public const nint m_hParent = 0x78; // CGameSceneNodeHandle + public const nint m_vecOrigin = 0x88; // CNetworkOriginCellCoordQuantizedVector + public const nint m_angRotation = 0xC0; // QAngle + public const nint m_flScale = 0xCC; // float32 + public const nint m_vecAbsOrigin = 0xD0; // Vector + public const nint m_angAbsRotation = 0xDC; // QAngle + public const nint m_flAbsScale = 0xE8; // float32 + public const nint m_nParentAttachmentOrBone = 0xEC; // int16 + public const nint m_bDebugAbsOriginChanges = 0xEE; // bool + public const nint m_bDormant = 0xEF; // bool + public const nint m_bForceParentToBeNetworked = 0xF0; // bool public const nint m_bDirtyHierarchy = 0x0; // bitfield:1 public const nint m_bDirtyBoneMergeInfo = 0x0; // bitfield:1 public const nint m_bNetworkedPositionChanged = 0x0; // bitfield:1 @@ -6324,13 +6486,14 @@ namespace CS2Dumper.Schemas { public const nint m_bBoneMergeFlex = 0x0; // bitfield:1 public const nint m_nLatchAbsOrigin = 0x0; // bitfield:2 public const nint m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1 - public const nint m_nHierarchicalDepth = 0xEB; // uint8 - public const nint m_nHierarchyType = 0xEC; // uint8 - public const nint m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xED; // uint8 - public const nint m_name = 0xF0; // CUtlStringToken - public const nint m_hierarchyAttachName = 0x130; // CUtlStringToken - public const nint m_flZOffset = 0x134; // float32 - public const nint m_vRenderOrigin = 0x138; // Vector + public const nint m_nHierarchicalDepth = 0xF3; // uint8 + public const nint m_nHierarchyType = 0xF4; // uint8 + public const nint m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xF5; // uint8 + public const nint m_name = 0xF8; // CUtlStringToken + public const nint m_hierarchyAttachName = 0x138; // CUtlStringToken + public const nint m_flZOffset = 0x13C; // float32 + public const nint m_flClientLocalScale = 0x140; // float32 + public const nint m_vRenderOrigin = 0x144; // Vector } // Parent: C_MolotovGrenade // Fields count: 0 @@ -6340,6 +6503,17 @@ namespace CS2Dumper.Schemas { // Fields count: 0 public static class CTablet { } + // Parent: CBasePulseGraphInstance + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseDomainHookInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + public static class CCSPointScript { + public const nint m_pParent = 0xF8; // CCSPointScriptEntity* + } // Parent: C_CSPlayerPawnBase // Fields count: 1 // @@ -6355,7 +6529,7 @@ namespace CS2Dumper.Schemas { // MNetworkVarTypeOverride // MNetworkIncludeByName public static class C_CSObserverPawn { - public const nint m_hDetectParentChange = 0x1468; // CEntityHandle + public const nint m_hDetectParentChange = 0x1460; // CEntityHandle } // Parent: C_BaseEntity // Fields count: 3 @@ -6364,9 +6538,9 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hEntAttached (CHandle) // NetworkVarNames: m_bCheapEffect (bool) public static class C_EntityFlame { - public const nint m_hEntAttached = 0x550; // CHandle - public const nint m_hOldAttached = 0x578; // CHandle - public const nint m_bCheapEffect = 0x57C; // bool + public const nint m_hEntAttached = 0x548; // CHandle + public const nint m_hOldAttached = 0x570; // CHandle + public const nint m_bCheapEffect = 0x574; // bool } // Parent: C_BaseGrenade // Fields count: 0 @@ -6419,29 +6593,29 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) // NetworkVarNames: m_flDropStartTime (GameTime_t) public static class C_Hostage { - public const nint m_entitySpottedState = 0x1100; // EntitySpottedState_t - public const nint m_leader = 0x1118; // CHandle - public const nint m_reuseTimer = 0x1120; // CountdownTimer - public const nint m_vel = 0x1138; // Vector - public const nint m_isRescued = 0x1144; // bool - public const nint m_jumpedThisFrame = 0x1145; // bool - public const nint m_nHostageState = 0x1148; // int32 - public const nint m_bHandsHaveBeenCut = 0x114C; // bool - public const nint m_hHostageGrabber = 0x1150; // CHandle - public const nint m_fLastGrabTime = 0x1154; // GameTime_t - public const nint m_vecGrabbedPos = 0x1158; // Vector - public const nint m_flRescueStartTime = 0x1164; // GameTime_t - public const nint m_flGrabSuccessTime = 0x1168; // GameTime_t - public const nint m_flDropStartTime = 0x116C; // GameTime_t - public const nint m_flDeadOrRescuedTime = 0x1170; // GameTime_t - public const nint m_blinkTimer = 0x1178; // CountdownTimer - public const nint m_lookAt = 0x1190; // Vector - public const nint m_lookAroundTimer = 0x11A0; // CountdownTimer - public const nint m_isInit = 0x11B8; // bool - public const nint m_eyeAttachment = 0x11B9; // AttachmentHandle_t - public const nint m_chestAttachment = 0x11BA; // AttachmentHandle_t - public const nint m_pPredictionOwner = 0x11C0; // CBasePlayerController* - public const nint m_fNewestAlphaThinkTime = 0x11C8; // GameTime_t + public const nint m_entitySpottedState = 0x10F8; // EntitySpottedState_t + public const nint m_leader = 0x1110; // CHandle + public const nint m_reuseTimer = 0x1118; // CountdownTimer + public const nint m_vel = 0x1130; // Vector + public const nint m_isRescued = 0x113C; // bool + public const nint m_jumpedThisFrame = 0x113D; // bool + public const nint m_nHostageState = 0x1140; // int32 + public const nint m_bHandsHaveBeenCut = 0x1144; // bool + public const nint m_hHostageGrabber = 0x1148; // CHandle + public const nint m_fLastGrabTime = 0x114C; // GameTime_t + public const nint m_vecGrabbedPos = 0x1150; // Vector + public const nint m_flRescueStartTime = 0x115C; // GameTime_t + public const nint m_flGrabSuccessTime = 0x1160; // GameTime_t + public const nint m_flDropStartTime = 0x1164; // GameTime_t + public const nint m_flDeadOrRescuedTime = 0x1168; // GameTime_t + public const nint m_blinkTimer = 0x1170; // CountdownTimer + public const nint m_lookAt = 0x1188; // Vector + public const nint m_lookAroundTimer = 0x1198; // CountdownTimer + public const nint m_isInit = 0x11B0; // bool + public const nint m_eyeAttachment = 0x11B1; // AttachmentHandle_t + public const nint m_chestAttachment = 0x11B2; // AttachmentHandle_t + public const nint m_pPredictionOwner = 0x11B8; // CBasePlayerController* + public const nint m_fNewestAlphaThinkTime = 0x11C0; // GameTime_t } // Parent: C_BaseModelEntity // Fields count: 24 @@ -6460,30 +6634,30 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) public static class C_Sprite { - public const nint m_hSpriteMaterial = 0xCE8; // CStrongHandle - public const nint m_hAttachedToEntity = 0xCF0; // CHandle - public const nint m_nAttachment = 0xCF4; // AttachmentHandle_t - public const nint m_flSpriteFramerate = 0xCF8; // float32 - public const nint m_flFrame = 0xCFC; // float32 - public const nint m_flDieTime = 0xD00; // GameTime_t - public const nint m_nBrightness = 0xD10; // uint32 - public const nint m_flBrightnessDuration = 0xD14; // float32 - public const nint m_flSpriteScale = 0xD18; // float32 - public const nint m_flScaleDuration = 0xD1C; // float32 - public const nint m_bWorldSpaceScale = 0xD20; // bool - public const nint m_flGlowProxySize = 0xD24; // float32 - public const nint m_flHDRColorScale = 0xD28; // float32 - public const nint m_flLastTime = 0xD2C; // GameTime_t - public const nint m_flMaxFrame = 0xD30; // float32 - public const nint m_flStartScale = 0xD34; // float32 - public const nint m_flDestScale = 0xD38; // float32 - public const nint m_flScaleTimeStart = 0xD3C; // GameTime_t - public const nint m_nStartBrightness = 0xD40; // int32 - public const nint m_nDestBrightness = 0xD44; // int32 - public const nint m_flBrightnessTimeStart = 0xD48; // GameTime_t - public const nint m_hOldSpriteMaterial = 0xD50; // CWeakHandle - public const nint m_nSpriteWidth = 0xDF8; // int32 - public const nint m_nSpriteHeight = 0xDFC; // int32 + public const nint m_hSpriteMaterial = 0xCC8; // CStrongHandle + public const nint m_hAttachedToEntity = 0xCD0; // CHandle + public const nint m_nAttachment = 0xCD4; // AttachmentHandle_t + public const nint m_flSpriteFramerate = 0xCD8; // float32 + public const nint m_flFrame = 0xCDC; // float32 + public const nint m_flDieTime = 0xCE0; // GameTime_t + public const nint m_nBrightness = 0xCF0; // uint32 + public const nint m_flBrightnessDuration = 0xCF4; // float32 + public const nint m_flSpriteScale = 0xCF8; // float32 + public const nint m_flScaleDuration = 0xCFC; // float32 + public const nint m_bWorldSpaceScale = 0xD00; // bool + public const nint m_flGlowProxySize = 0xD04; // float32 + public const nint m_flHDRColorScale = 0xD08; // float32 + public const nint m_flLastTime = 0xD0C; // GameTime_t + public const nint m_flMaxFrame = 0xD10; // float32 + public const nint m_flStartScale = 0xD14; // float32 + public const nint m_flDestScale = 0xD18; // float32 + public const nint m_flScaleTimeStart = 0xD1C; // GameTime_t + public const nint m_nStartBrightness = 0xD20; // int32 + public const nint m_nDestBrightness = 0xD24; // int32 + public const nint m_flBrightnessTimeStart = 0xD28; // GameTime_t + public const nint m_hOldSpriteMaterial = 0xD30; // CWeakHandle + public const nint m_nSpriteWidth = 0xDD0; // int32 + public const nint m_nSpriteHeight = 0xDD4; // int32 } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -6508,35 +6682,35 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hBombDefuser (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) public static class C_PlantedC4 { - public const nint m_bBombTicking = 0xED8; // bool - public const nint m_nBombSite = 0xEDC; // int32 - public const nint m_nSourceSoundscapeHash = 0xEE0; // int32 - public const nint m_entitySpottedState = 0xEE8; // EntitySpottedState_t - public const nint m_flNextGlow = 0xF00; // GameTime_t - public const nint m_flNextBeep = 0xF04; // GameTime_t - public const nint m_flC4Blow = 0xF08; // GameTime_t - public const nint m_bCannotBeDefused = 0xF0C; // bool - public const nint m_bHasExploded = 0xF0D; // bool - public const nint m_flTimerLength = 0xF10; // float32 - public const nint m_bBeingDefused = 0xF14; // bool - public const nint m_bTriggerWarning = 0xF18; // float32 - public const nint m_bExplodeWarning = 0xF1C; // float32 - public const nint m_bC4Activated = 0xF20; // bool - public const nint m_bTenSecWarning = 0xF21; // bool - public const nint m_flDefuseLength = 0xF24; // float32 - public const nint m_flDefuseCountDown = 0xF28; // GameTime_t - public const nint m_bBombDefused = 0xF2C; // bool - public const nint m_hBombDefuser = 0xF30; // CHandle - public const nint m_hControlPanel = 0xF34; // CHandle - public const nint m_hDefuserMultimeter = 0xF38; // CHandle - public const nint m_flNextRadarFlashTime = 0xF3C; // GameTime_t - public const nint m_bRadarFlash = 0xF40; // bool - public const nint m_pBombDefuser = 0xF44; // CHandle - public const nint m_fLastDefuseTime = 0xF48; // GameTime_t - public const nint m_pPredictionOwner = 0xF50; // CBasePlayerController* - public const nint m_vecC4ExplodeSpectatePos = 0xF58; // Vector - public const nint m_vecC4ExplodeSpectateAng = 0xF64; // QAngle - public const nint m_flC4ExplodeSpectateDuration = 0xF70; // float32 + public const nint m_bBombTicking = 0xED0; // bool + public const nint m_nBombSite = 0xED4; // int32 + public const nint m_nSourceSoundscapeHash = 0xED8; // int32 + public const nint m_entitySpottedState = 0xEE0; // EntitySpottedState_t + public const nint m_flNextGlow = 0xEF8; // GameTime_t + public const nint m_flNextBeep = 0xEFC; // GameTime_t + public const nint m_flC4Blow = 0xF00; // GameTime_t + public const nint m_bCannotBeDefused = 0xF04; // bool + public const nint m_bHasExploded = 0xF05; // bool + public const nint m_flTimerLength = 0xF08; // float32 + public const nint m_bBeingDefused = 0xF0C; // bool + public const nint m_bTriggerWarning = 0xF10; // float32 + public const nint m_bExplodeWarning = 0xF14; // float32 + public const nint m_bC4Activated = 0xF18; // bool + public const nint m_bTenSecWarning = 0xF19; // bool + public const nint m_flDefuseLength = 0xF1C; // float32 + public const nint m_flDefuseCountDown = 0xF20; // GameTime_t + public const nint m_bBombDefused = 0xF24; // bool + public const nint m_hBombDefuser = 0xF28; // CHandle + public const nint m_hControlPanel = 0xF2C; // CHandle + public const nint m_hDefuserMultimeter = 0xF30; // CHandle + public const nint m_flNextRadarFlashTime = 0xF34; // GameTime_t + public const nint m_bRadarFlash = 0xF38; // bool + public const nint m_pBombDefuser = 0xF3C; // CHandle + public const nint m_fLastDefuseTime = 0xF40; // GameTime_t + public const nint m_pPredictionOwner = 0xF48; // CBasePlayerController* + public const nint m_vecC4ExplodeSpectatePos = 0xF50; // Vector + public const nint m_vecC4ExplodeSpectateAng = 0xF5C; // QAngle + public const nint m_flC4ExplodeSpectateDuration = 0xF68; // float32 } // Parent: CBaseAnimGraph // Fields count: 8 @@ -6547,14 +6721,14 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flBlendWeight (float32) // NetworkVarNames: m_hRagdollSource (EHANDLE) public static class C_RagdollProp { - public const nint m_ragPos = 0xEE0; // C_NetworkUtlVectorBase - public const nint m_ragAngles = 0xEF8; // C_NetworkUtlVectorBase - public const nint m_flBlendWeight = 0xF10; // float32 - public const nint m_hRagdollSource = 0xF14; // CHandle - public const nint m_iEyeAttachment = 0xF18; // AttachmentHandle_t - public const nint m_flBlendWeightCurrent = 0xF1C; // float32 - public const nint m_parentPhysicsBoneIndices = 0xF20; // CUtlVector - public const nint m_worldSpaceBoneComputationOrder = 0xF38; // CUtlVector + public const nint m_ragPos = 0xED8; // C_NetworkUtlVectorBase + public const nint m_ragAngles = 0xEF0; // C_NetworkUtlVectorBase + public const nint m_flBlendWeight = 0xF08; // float32 + public const nint m_hRagdollSource = 0xF0C; // CHandle + public const nint m_iEyeAttachment = 0xF10; // AttachmentHandle_t + public const nint m_flBlendWeightCurrent = 0xF14; // float32 + public const nint m_parentPhysicsBoneIndices = 0xF18; // CUtlVector + public const nint m_worldSpaceBoneComputationOrder = 0xF30; // CUtlVector } // Parent: C_CSGO_TeamPreviewCamera // Fields count: 0 @@ -6570,13 +6744,13 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nPotentialVotes (int) // NetworkVarNames: m_bIsYesNoVote (bool) public static class C_VoteController { - public const nint m_iActiveIssueIndex = 0x560; // int32 - public const nint m_iOnlyTeamToVote = 0x564; // int32 - public const nint m_nVoteOptionCount = 0x568; // int32[5] - public const nint m_nPotentialVotes = 0x57C; // int32 - public const nint m_bVotesDirty = 0x580; // bool - public const nint m_bTypeDirty = 0x581; // bool - public const nint m_bIsYesNoVote = 0x582; // bool + public const nint m_iActiveIssueIndex = 0x558; // int32 + public const nint m_iOnlyTeamToVote = 0x55C; // int32 + public const nint m_nVoteOptionCount = 0x560; // int32[5] + public const nint m_nPotentialVotes = 0x574; // int32 + public const nint m_bVotesDirty = 0x578; // bool + public const nint m_bTypeDirty = 0x579; // bool + public const nint m_bIsYesNoVote = 0x57A; // bool } // Parent: None // Fields count: 3 @@ -6591,23 +6765,20 @@ namespace CS2Dumper.Schemas { public const nint nIndex = 0x40; // uint32 } // Parent: C_DynamicProp - // Fields count: 8 + // Fields count: 7 // // Metadata: // NetworkVarNames: m_jumpedThisFrame (bool) // NetworkVarNames: m_leader (CHandle) // NetworkVarNames: m_AttributeManager (CAttributeContainer) - // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) - // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) public static class C_Chicken { - public const nint m_hHolidayHatAddon = 0x1148; // CHandle - public const nint m_jumpedThisFrame = 0x114C; // bool - public const nint m_leader = 0x1150; // CHandle - public const nint m_AttributeManager = 0x1158; // C_AttributeContainer - public const nint m_OriginalOwnerXuidLow = 0x1600; // uint32 - public const nint m_OriginalOwnerXuidHigh = 0x1604; // uint32 - public const nint m_bAttributesInitialized = 0x1608; // bool - public const nint m_hWaterWakeParticles = 0x160C; // ParticleIndex_t + public const nint m_hHolidayHatAddon = 0x1160; // CHandle + public const nint m_jumpedThisFrame = 0x1164; // bool + public const nint m_leader = 0x1168; // CHandle + public const nint m_AttributeManager = 0x1170; // C_AttributeContainer + public const nint m_bAttributesInitialized = 0x1618; // bool + public const nint m_hWaterWakeParticles = 0x161C; // ParticleIndex_t + public const nint m_bIsPreviewModel = 0x1620; // bool } // Parent: None // Fields count: 4 diff --git a/output/client.dll.hpp b/output/client.dll.hpp index 9c339fe..85704b4 100644 --- a/output/client.dll.hpp +++ b/output/client.dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 01:29:07.135665300 UTC +// 2024-05-24 01:30:25.777667800 UTC #pragma once @@ -8,11 +8,11 @@ namespace cs2_dumper { namespace schemas { // Module: client.dll - // Classes count: 401 + // Classes count: 423 // Enums count: 7 namespace client_dll { // Alignment: 4 - // Members count: 14 + // Members count: 15 enum class CompositeMaterialInputLooseVariableType_t : uint32_t { LOOSE_VARIABLE_TYPE_BOOLEAN = 0x0, LOOSE_VARIABLE_TYPE_INTEGER1 = 0x1, @@ -27,7 +27,8 @@ namespace cs2_dumper { LOOSE_VARIABLE_TYPE_STRING = 0xA, LOOSE_VARIABLE_TYPE_SYSTEMVAR = 0xB, LOOSE_VARIABLE_TYPE_RESOURCE_MATERIAL = 0xC, - LOOSE_VARIABLE_TYPE_RESOURCE_TEXTURE = 0xD + LOOSE_VARIABLE_TYPE_RESOURCE_TEXTURE = 0xD, + LOOSE_VARIABLE_TYPE_PANORAMA_RENDER = 0xE }; // Alignment: 4 // Members count: 7 @@ -103,6 +104,10 @@ namespace cs2_dumper { // Fields count: 0 namespace C_HEGrenade { } + // Parent: C_BaseToggle + // Fields count: 0 + namespace C_FuncMover { + } // Parent: C_BaseTrigger // Fields count: 0 namespace C_TriggerLerpObject { @@ -198,25 +203,30 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_bShouldGlow (bool) namespace C_Item { - constexpr std::ptrdiff_t m_bShouldGlow = 0x15B8; // bool - constexpr std::ptrdiff_t m_pReticleHintTextName = 0x15B9; // char[256] + constexpr std::ptrdiff_t m_bShouldGlow = 0x15B0; // bool + constexpr std::ptrdiff_t m_pReticleHintTextName = 0x15B1; // char[256] + } + // Parent: C_SoundEventEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) + namespace C_SoundEventPathCornerEntity { + constexpr std::ptrdiff_t m_vecCornerPairsNetworked = 0x548; // C_NetworkUtlVectorBase } // Parent: C_CSWeaponBaseGun // Fields count: 0 namespace C_WeaponM249 { } // Parent: C_TeamplayRules - // Fields count: 117 + // Fields count: 100 // // Metadata: // NetworkVarNames: m_bFreezePeriod (bool) // NetworkVarNames: m_bWarmupPeriod (bool) // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) - // NetworkVarNames: m_nTotalPausedTicks (int) - // NetworkVarNames: m_nPauseStartTick (int) // NetworkVarNames: m_bServerPaused (bool) - // NetworkVarNames: m_bGamePaused (bool) // NetworkVarNames: m_bTerroristTimeOutActive (bool) // NetworkVarNames: m_bCTTimeOutActive (bool) // NetworkVarNames: m_flTerroristTimeOutRemaining (float) @@ -260,14 +270,6 @@ namespace cs2_dumper { // NetworkVarNames: m_bIsDroppingItems (bool) // NetworkVarNames: m_bIsQuestEligible (bool) // NetworkVarNames: m_bIsHltvActive (bool) - // NetworkVarNames: m_nGuardianModeWaveNumber (int) - // NetworkVarNames: m_nGuardianModeSpecialKillsRemaining (int) - // NetworkVarNames: m_nGuardianModeSpecialWeaponNeeded (int) - // NetworkVarNames: m_numGlobalGiftsGiven (uint32) - // NetworkVarNames: m_numGlobalGifters (uint32) - // NetworkVarNames: m_numGlobalGiftsPeriodSeconds (uint32) - // NetworkVarNames: m_arrFeaturedGiftersAccounts (uint32) - // NetworkVarNames: m_arrFeaturedGiftersGifts (uint32) // NetworkVarNames: m_arrProhibitedItemIndices (uint16) // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) // NetworkVarNames: m_numBestOfMaps (int) @@ -278,7 +280,6 @@ namespace cs2_dumper { // NetworkVarNames: m_eRoundWinReason (int) // NetworkVarNames: m_bTCantBuy (bool) // NetworkVarNames: m_bCTCantBuy (bool) - // NetworkVarNames: m_flGuardianBuyUntilTime (GameTime_t) // NetworkVarNames: m_iMatchStats_RoundResults (int) // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) @@ -317,132 +318,114 @@ namespace cs2_dumper { // NetworkVarNames: m_iRoundStartRoundNumber (int) // NetworkVarNames: m_nRoundStartCount (uint8) namespace C_CSGameRules { - constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer - constexpr std::ptrdiff_t m_bFreezePeriod = 0x30; // bool - constexpr std::ptrdiff_t m_bWarmupPeriod = 0x31; // bool - constexpr std::ptrdiff_t m_fWarmupPeriodEnd = 0x34; // GameTime_t - constexpr std::ptrdiff_t m_fWarmupPeriodStart = 0x38; // GameTime_t - constexpr std::ptrdiff_t m_nTotalPausedTicks = 0x3C; // int32 - constexpr std::ptrdiff_t m_nPauseStartTick = 0x40; // int32 - constexpr std::ptrdiff_t m_bServerPaused = 0x44; // bool - constexpr std::ptrdiff_t m_bGamePaused = 0x45; // bool - constexpr std::ptrdiff_t m_bTerroristTimeOutActive = 0x46; // bool - constexpr std::ptrdiff_t m_bCTTimeOutActive = 0x47; // bool - constexpr std::ptrdiff_t m_flTerroristTimeOutRemaining = 0x48; // float32 - constexpr std::ptrdiff_t m_flCTTimeOutRemaining = 0x4C; // float32 - constexpr std::ptrdiff_t m_nTerroristTimeOuts = 0x50; // int32 - constexpr std::ptrdiff_t m_nCTTimeOuts = 0x54; // int32 - constexpr std::ptrdiff_t m_bTechnicalTimeOut = 0x58; // bool - constexpr std::ptrdiff_t m_bMatchWaitingForResume = 0x59; // bool - constexpr std::ptrdiff_t m_iRoundTime = 0x5C; // int32 - constexpr std::ptrdiff_t m_fMatchStartTime = 0x60; // float32 - constexpr std::ptrdiff_t m_fRoundStartTime = 0x64; // GameTime_t - constexpr std::ptrdiff_t m_flRestartRoundTime = 0x68; // GameTime_t - constexpr std::ptrdiff_t m_bGameRestart = 0x6C; // bool - constexpr std::ptrdiff_t m_flGameStartTime = 0x70; // float32 - constexpr std::ptrdiff_t m_timeUntilNextPhaseStarts = 0x74; // float32 - constexpr std::ptrdiff_t m_gamePhase = 0x78; // int32 - constexpr std::ptrdiff_t m_totalRoundsPlayed = 0x7C; // int32 - constexpr std::ptrdiff_t m_nRoundsPlayedThisPhase = 0x80; // int32 - constexpr std::ptrdiff_t m_nOvertimePlaying = 0x84; // int32 - constexpr std::ptrdiff_t m_iHostagesRemaining = 0x88; // int32 - constexpr std::ptrdiff_t m_bAnyHostageReached = 0x8C; // bool - constexpr std::ptrdiff_t m_bMapHasBombTarget = 0x8D; // bool - constexpr std::ptrdiff_t m_bMapHasRescueZone = 0x8E; // bool - constexpr std::ptrdiff_t m_bMapHasBuyZone = 0x8F; // bool - constexpr std::ptrdiff_t m_bIsQueuedMatchmaking = 0x90; // bool - constexpr std::ptrdiff_t m_nQueuedMatchmakingMode = 0x94; // int32 - constexpr std::ptrdiff_t m_bIsValveDS = 0x98; // bool - constexpr std::ptrdiff_t m_bLogoMap = 0x99; // bool - constexpr std::ptrdiff_t m_bPlayAllStepSoundsOnServer = 0x9A; // bool - constexpr std::ptrdiff_t m_iSpectatorSlotCount = 0x9C; // int32 - constexpr std::ptrdiff_t m_MatchDevice = 0xA0; // int32 - constexpr std::ptrdiff_t m_bHasMatchStarted = 0xA4; // bool - constexpr std::ptrdiff_t m_nNextMapInMapgroup = 0xA8; // int32 - constexpr std::ptrdiff_t m_szTournamentEventName = 0xAC; // char[512] - constexpr std::ptrdiff_t m_szTournamentEventStage = 0x2AC; // char[512] - constexpr std::ptrdiff_t m_szMatchStatTxt = 0x4AC; // char[512] - constexpr std::ptrdiff_t m_szTournamentPredictionsTxt = 0x6AC; // char[512] - constexpr std::ptrdiff_t m_nTournamentPredictionsPct = 0x8AC; // int32 - constexpr std::ptrdiff_t m_flCMMItemDropRevealStartTime = 0x8B0; // GameTime_t - constexpr std::ptrdiff_t m_flCMMItemDropRevealEndTime = 0x8B4; // GameTime_t - constexpr std::ptrdiff_t m_bIsDroppingItems = 0x8B8; // bool - constexpr std::ptrdiff_t m_bIsQuestEligible = 0x8B9; // bool - constexpr std::ptrdiff_t m_bIsHltvActive = 0x8BA; // bool - constexpr std::ptrdiff_t m_nGuardianModeWaveNumber = 0x8BC; // int32 - constexpr std::ptrdiff_t m_nGuardianModeSpecialKillsRemaining = 0x8C0; // int32 - constexpr std::ptrdiff_t m_nGuardianModeSpecialWeaponNeeded = 0x8C4; // int32 - constexpr std::ptrdiff_t m_nGuardianGrenadesToGiveBots = 0x8C8; // int32 - constexpr std::ptrdiff_t m_nNumHeaviesToSpawn = 0x8CC; // int32 - constexpr std::ptrdiff_t m_numGlobalGiftsGiven = 0x8D0; // uint32 - constexpr std::ptrdiff_t m_numGlobalGifters = 0x8D4; // uint32 - constexpr std::ptrdiff_t m_numGlobalGiftsPeriodSeconds = 0x8D8; // uint32 - constexpr std::ptrdiff_t m_arrFeaturedGiftersAccounts = 0x8DC; // uint32[4] - constexpr std::ptrdiff_t m_arrFeaturedGiftersGifts = 0x8EC; // uint32[4] - constexpr std::ptrdiff_t m_arrProhibitedItemIndices = 0x8FC; // uint16[100] - constexpr std::ptrdiff_t m_arrTournamentActiveCasterAccounts = 0x9C4; // uint32[4] - constexpr std::ptrdiff_t m_numBestOfMaps = 0x9D4; // int32 - constexpr std::ptrdiff_t m_nHalloweenMaskListSeed = 0x9D8; // int32 - constexpr std::ptrdiff_t m_bBombDropped = 0x9DC; // bool - constexpr std::ptrdiff_t m_bBombPlanted = 0x9DD; // bool - constexpr std::ptrdiff_t m_iRoundWinStatus = 0x9E0; // int32 - constexpr std::ptrdiff_t m_eRoundWinReason = 0x9E4; // int32 - constexpr std::ptrdiff_t m_bTCantBuy = 0x9E8; // bool - constexpr std::ptrdiff_t m_bCTCantBuy = 0x9E9; // bool - constexpr std::ptrdiff_t m_flGuardianBuyUntilTime = 0x9EC; // GameTime_t - constexpr std::ptrdiff_t m_iMatchStats_RoundResults = 0x9F0; // int32[30] - constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_CT = 0xA68; // int32[30] - constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_T = 0xAE0; // int32[30] - constexpr std::ptrdiff_t m_TeamRespawnWaveTimes = 0xB58; // float32[32] - constexpr std::ptrdiff_t m_flNextRespawnWave = 0xBD8; // GameTime_t[32] - constexpr std::ptrdiff_t m_nServerQuestID = 0xC58; // int32 - constexpr std::ptrdiff_t m_vMinimapMins = 0xC5C; // Vector - constexpr std::ptrdiff_t m_vMinimapMaxs = 0xC68; // Vector - constexpr std::ptrdiff_t m_MinimapVerticalSectionHeights = 0xC74; // float32[8] - constexpr std::ptrdiff_t m_bDontIncrementCoopWave = 0xC94; // bool - constexpr std::ptrdiff_t m_bSpawnedTerrorHuntHeavy = 0xC95; // bool - constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteTypes = 0xC98; // int32[10] - constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteOptions = 0xCC0; // int32[10] - constexpr std::ptrdiff_t m_nEndMatchMapVoteWinner = 0xCE8; // int32 - constexpr std::ptrdiff_t m_iNumConsecutiveCTLoses = 0xCEC; // int32 - constexpr std::ptrdiff_t m_iNumConsecutiveTerroristLoses = 0xCF0; // int32 - constexpr std::ptrdiff_t m_bMarkClientStopRecordAtRoundEnd = 0xD10; // bool - constexpr std::ptrdiff_t m_nMatchAbortedEarlyReason = 0xD68; // int32 - constexpr std::ptrdiff_t m_bHasTriggeredRoundStartMusic = 0xD6C; // bool - constexpr std::ptrdiff_t m_bHasTriggeredCoopSpawnReset = 0xD6D; // bool - constexpr std::ptrdiff_t m_bSwitchingTeamsAtRoundReset = 0xD6E; // bool - constexpr std::ptrdiff_t m_pGameModeRules = 0xD88; // CCSGameModeRules* - constexpr std::ptrdiff_t m_RetakeRules = 0xD90; // C_RetakeGameRules - constexpr std::ptrdiff_t m_nMatchEndCount = 0xEA8; // uint8 - constexpr std::ptrdiff_t m_nTTeamIntroVariant = 0xEAC; // int32 - constexpr std::ptrdiff_t m_nCTTeamIntroVariant = 0xEB0; // int32 - constexpr std::ptrdiff_t m_bTeamIntroPeriod = 0xEB4; // bool - constexpr std::ptrdiff_t m_iRoundEndWinnerTeam = 0xEB8; // int32 - constexpr std::ptrdiff_t m_eRoundEndReason = 0xEBC; // int32 - constexpr std::ptrdiff_t m_bRoundEndShowTimerDefend = 0xEC0; // bool - constexpr std::ptrdiff_t m_iRoundEndTimerTime = 0xEC4; // int32 - constexpr std::ptrdiff_t m_sRoundEndFunFactToken = 0xEC8; // CUtlString - constexpr std::ptrdiff_t m_iRoundEndFunFactPlayerSlot = 0xED0; // CPlayerSlot - constexpr std::ptrdiff_t m_iRoundEndFunFactData1 = 0xED4; // int32 - constexpr std::ptrdiff_t m_iRoundEndFunFactData2 = 0xED8; // int32 - constexpr std::ptrdiff_t m_iRoundEndFunFactData3 = 0xEDC; // int32 - constexpr std::ptrdiff_t m_sRoundEndMessage = 0xEE0; // CUtlString - constexpr std::ptrdiff_t m_iRoundEndPlayerCount = 0xEE8; // int32 - constexpr std::ptrdiff_t m_bRoundEndNoMusic = 0xEEC; // bool - constexpr std::ptrdiff_t m_iRoundEndLegacy = 0xEF0; // int32 - constexpr std::ptrdiff_t m_nRoundEndCount = 0xEF4; // uint8 - constexpr std::ptrdiff_t m_iRoundStartRoundNumber = 0xEF8; // int32 - constexpr std::ptrdiff_t m_nRoundStartCount = 0xEFC; // uint8 - constexpr std::ptrdiff_t m_flLastPerfSampleTime = 0x4F08; // float64 + constexpr std::ptrdiff_t m_bFreezePeriod = 0x40; // bool + constexpr std::ptrdiff_t m_bWarmupPeriod = 0x41; // bool + constexpr std::ptrdiff_t m_fWarmupPeriodEnd = 0x44; // GameTime_t + constexpr std::ptrdiff_t m_fWarmupPeriodStart = 0x48; // GameTime_t + constexpr std::ptrdiff_t m_bServerPaused = 0x4C; // bool + constexpr std::ptrdiff_t m_bTerroristTimeOutActive = 0x4D; // bool + constexpr std::ptrdiff_t m_bCTTimeOutActive = 0x4E; // bool + constexpr std::ptrdiff_t m_flTerroristTimeOutRemaining = 0x50; // float32 + constexpr std::ptrdiff_t m_flCTTimeOutRemaining = 0x54; // float32 + constexpr std::ptrdiff_t m_nTerroristTimeOuts = 0x58; // int32 + constexpr std::ptrdiff_t m_nCTTimeOuts = 0x5C; // int32 + constexpr std::ptrdiff_t m_bTechnicalTimeOut = 0x60; // bool + constexpr std::ptrdiff_t m_bMatchWaitingForResume = 0x61; // bool + constexpr std::ptrdiff_t m_iRoundTime = 0x64; // int32 + constexpr std::ptrdiff_t m_fMatchStartTime = 0x68; // float32 + constexpr std::ptrdiff_t m_fRoundStartTime = 0x6C; // GameTime_t + constexpr std::ptrdiff_t m_flRestartRoundTime = 0x70; // GameTime_t + constexpr std::ptrdiff_t m_bGameRestart = 0x74; // bool + constexpr std::ptrdiff_t m_flGameStartTime = 0x78; // float32 + constexpr std::ptrdiff_t m_timeUntilNextPhaseStarts = 0x7C; // float32 + constexpr std::ptrdiff_t m_gamePhase = 0x80; // int32 + constexpr std::ptrdiff_t m_totalRoundsPlayed = 0x84; // int32 + constexpr std::ptrdiff_t m_nRoundsPlayedThisPhase = 0x88; // int32 + constexpr std::ptrdiff_t m_nOvertimePlaying = 0x8C; // int32 + constexpr std::ptrdiff_t m_iHostagesRemaining = 0x90; // int32 + constexpr std::ptrdiff_t m_bAnyHostageReached = 0x94; // bool + constexpr std::ptrdiff_t m_bMapHasBombTarget = 0x95; // bool + constexpr std::ptrdiff_t m_bMapHasRescueZone = 0x96; // bool + constexpr std::ptrdiff_t m_bMapHasBuyZone = 0x97; // bool + constexpr std::ptrdiff_t m_bIsQueuedMatchmaking = 0x98; // bool + constexpr std::ptrdiff_t m_nQueuedMatchmakingMode = 0x9C; // int32 + constexpr std::ptrdiff_t m_bIsValveDS = 0xA0; // bool + constexpr std::ptrdiff_t m_bLogoMap = 0xA1; // bool + constexpr std::ptrdiff_t m_bPlayAllStepSoundsOnServer = 0xA2; // bool + constexpr std::ptrdiff_t m_iSpectatorSlotCount = 0xA4; // int32 + constexpr std::ptrdiff_t m_MatchDevice = 0xA8; // int32 + constexpr std::ptrdiff_t m_bHasMatchStarted = 0xAC; // bool + constexpr std::ptrdiff_t m_nNextMapInMapgroup = 0xB0; // int32 + constexpr std::ptrdiff_t m_szTournamentEventName = 0xB4; // char[512] + constexpr std::ptrdiff_t m_szTournamentEventStage = 0x2B4; // char[512] + constexpr std::ptrdiff_t m_szMatchStatTxt = 0x4B4; // char[512] + constexpr std::ptrdiff_t m_szTournamentPredictionsTxt = 0x6B4; // char[512] + constexpr std::ptrdiff_t m_nTournamentPredictionsPct = 0x8B4; // int32 + constexpr std::ptrdiff_t m_flCMMItemDropRevealStartTime = 0x8B8; // GameTime_t + constexpr std::ptrdiff_t m_flCMMItemDropRevealEndTime = 0x8BC; // GameTime_t + constexpr std::ptrdiff_t m_bIsDroppingItems = 0x8C0; // bool + constexpr std::ptrdiff_t m_bIsQuestEligible = 0x8C1; // bool + constexpr std::ptrdiff_t m_bIsHltvActive = 0x8C2; // bool + constexpr std::ptrdiff_t m_arrProhibitedItemIndices = 0x8C4; // uint16[100] + constexpr std::ptrdiff_t m_arrTournamentActiveCasterAccounts = 0x98C; // uint32[4] + constexpr std::ptrdiff_t m_numBestOfMaps = 0x99C; // int32 + constexpr std::ptrdiff_t m_nHalloweenMaskListSeed = 0x9A0; // int32 + constexpr std::ptrdiff_t m_bBombDropped = 0x9A4; // bool + constexpr std::ptrdiff_t m_bBombPlanted = 0x9A5; // bool + constexpr std::ptrdiff_t m_iRoundWinStatus = 0x9A8; // int32 + constexpr std::ptrdiff_t m_eRoundWinReason = 0x9AC; // int32 + constexpr std::ptrdiff_t m_bTCantBuy = 0x9B0; // bool + constexpr std::ptrdiff_t m_bCTCantBuy = 0x9B1; // bool + constexpr std::ptrdiff_t m_iMatchStats_RoundResults = 0x9B4; // int32[30] + constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_CT = 0xA2C; // int32[30] + constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_T = 0xAA4; // int32[30] + constexpr std::ptrdiff_t m_TeamRespawnWaveTimes = 0xB1C; // float32[32] + constexpr std::ptrdiff_t m_flNextRespawnWave = 0xB9C; // GameTime_t[32] + constexpr std::ptrdiff_t m_nServerQuestID = 0xC1C; // int32 + constexpr std::ptrdiff_t m_vMinimapMins = 0xC20; // Vector + constexpr std::ptrdiff_t m_vMinimapMaxs = 0xC2C; // Vector + constexpr std::ptrdiff_t m_MinimapVerticalSectionHeights = 0xC38; // float32[8] + constexpr std::ptrdiff_t m_bSpawnedTerrorHuntHeavy = 0xC58; // bool + constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteTypes = 0xC5C; // int32[10] + constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteOptions = 0xC84; // int32[10] + constexpr std::ptrdiff_t m_nEndMatchMapVoteWinner = 0xCAC; // int32 + constexpr std::ptrdiff_t m_iNumConsecutiveCTLoses = 0xCB0; // int32 + constexpr std::ptrdiff_t m_iNumConsecutiveTerroristLoses = 0xCB4; // int32 + constexpr std::ptrdiff_t m_bMarkClientStopRecordAtRoundEnd = 0xCD0; // bool + constexpr std::ptrdiff_t m_nMatchAbortedEarlyReason = 0xD28; // int32 + constexpr std::ptrdiff_t m_bHasTriggeredRoundStartMusic = 0xD2C; // bool + constexpr std::ptrdiff_t m_bSwitchingTeamsAtRoundReset = 0xD2D; // bool + constexpr std::ptrdiff_t m_pGameModeRules = 0xD48; // CCSGameModeRules* + constexpr std::ptrdiff_t m_RetakeRules = 0xD50; // C_RetakeGameRules + constexpr std::ptrdiff_t m_nMatchEndCount = 0xE68; // uint8 + constexpr std::ptrdiff_t m_nTTeamIntroVariant = 0xE6C; // int32 + constexpr std::ptrdiff_t m_nCTTeamIntroVariant = 0xE70; // int32 + constexpr std::ptrdiff_t m_bTeamIntroPeriod = 0xE74; // bool + constexpr std::ptrdiff_t m_iRoundEndWinnerTeam = 0xE78; // int32 + constexpr std::ptrdiff_t m_eRoundEndReason = 0xE7C; // int32 + constexpr std::ptrdiff_t m_bRoundEndShowTimerDefend = 0xE80; // bool + constexpr std::ptrdiff_t m_iRoundEndTimerTime = 0xE84; // int32 + constexpr std::ptrdiff_t m_sRoundEndFunFactToken = 0xE88; // CUtlString + constexpr std::ptrdiff_t m_iRoundEndFunFactPlayerSlot = 0xE90; // CPlayerSlot + constexpr std::ptrdiff_t m_iRoundEndFunFactData1 = 0xE94; // int32 + constexpr std::ptrdiff_t m_iRoundEndFunFactData2 = 0xE98; // int32 + constexpr std::ptrdiff_t m_iRoundEndFunFactData3 = 0xE9C; // int32 + constexpr std::ptrdiff_t m_sRoundEndMessage = 0xEA0; // CUtlString + constexpr std::ptrdiff_t m_iRoundEndPlayerCount = 0xEA8; // int32 + constexpr std::ptrdiff_t m_bRoundEndNoMusic = 0xEAC; // bool + constexpr std::ptrdiff_t m_iRoundEndLegacy = 0xEB0; // int32 + constexpr std::ptrdiff_t m_nRoundEndCount = 0xEB4; // uint8 + constexpr std::ptrdiff_t m_iRoundStartRoundNumber = 0xEB8; // int32 + constexpr std::ptrdiff_t m_nRoundStartCount = 0xEBC; // uint8 + constexpr std::ptrdiff_t m_flLastPerfSampleTime = 0x4EC8; // float64 } // Parent: CBodyComponent - // Fields count: 2 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) namespace CBodyComponentSkeletonInstance { constexpr std::ptrdiff_t m_skeletonInstance = 0x50; // CSkeletonInstance - constexpr std::ptrdiff_t __m_pChainEntity = 0x430; // CNetworkVarChainer } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -474,37 +457,37 @@ namespace cs2_dumper { // NetworkVarNames: m_flDecalHealHeightRate (float) // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) namespace C_BaseModelEntity { - constexpr std::ptrdiff_t m_CRenderComponent = 0xA20; // CRenderComponent* - constexpr std::ptrdiff_t m_CHitboxComponent = 0xA28; // CHitboxComponent - constexpr std::ptrdiff_t m_bInitModelEffects = 0xA70; // bool - constexpr std::ptrdiff_t m_bIsStaticProp = 0xA71; // bool - constexpr std::ptrdiff_t m_nLastAddDecal = 0xA74; // int32 - constexpr std::ptrdiff_t m_nDecalsAdded = 0xA78; // int32 - constexpr std::ptrdiff_t m_iOldHealth = 0xA7C; // int32 - constexpr std::ptrdiff_t m_nRenderMode = 0xA80; // RenderMode_t - constexpr std::ptrdiff_t m_nRenderFX = 0xA81; // RenderFx_t - constexpr std::ptrdiff_t m_bAllowFadeInView = 0xA82; // bool - constexpr std::ptrdiff_t m_clrRender = 0xA83; // Color - constexpr std::ptrdiff_t m_vecRenderAttributes = 0xA88; // C_UtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_bRenderToCubemaps = 0xAF0; // bool - constexpr std::ptrdiff_t m_Collision = 0xAF8; // CCollisionProperty - constexpr std::ptrdiff_t m_Glow = 0xBA8; // CGlowProperty - constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0xC00; // float32 - constexpr std::ptrdiff_t m_fadeMinDist = 0xC04; // float32 - constexpr std::ptrdiff_t m_fadeMaxDist = 0xC08; // float32 - constexpr std::ptrdiff_t m_flFadeScale = 0xC0C; // float32 - constexpr std::ptrdiff_t m_flShadowStrength = 0xC10; // float32 - constexpr std::ptrdiff_t m_nObjectCulling = 0xC14; // uint8 - constexpr std::ptrdiff_t m_nAddDecal = 0xC18; // int32 - constexpr std::ptrdiff_t m_vDecalPosition = 0xC1C; // Vector - constexpr std::ptrdiff_t m_vDecalForwardAxis = 0xC28; // Vector - constexpr std::ptrdiff_t m_flDecalHealBloodRate = 0xC34; // float32 - constexpr std::ptrdiff_t m_flDecalHealHeightRate = 0xC38; // float32 - constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0xC40; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_vecViewOffset = 0xC58; // CNetworkViewOffsetVector - constexpr std::ptrdiff_t m_pClientAlphaProperty = 0xC88; // CClientAlphaProperty* - constexpr std::ptrdiff_t m_ClientOverrideTint = 0xC90; // Color - constexpr std::ptrdiff_t m_bUseClientOverrideTint = 0xC94; // bool + constexpr std::ptrdiff_t m_CRenderComponent = 0xA18; // CRenderComponent* + constexpr std::ptrdiff_t m_CHitboxComponent = 0xA20; // CHitboxComponent + constexpr std::ptrdiff_t m_bInitModelEffects = 0xA68; // bool + constexpr std::ptrdiff_t m_bIsStaticProp = 0xA69; // bool + constexpr std::ptrdiff_t m_nLastAddDecal = 0xA6C; // int32 + constexpr std::ptrdiff_t m_nDecalsAdded = 0xA70; // int32 + constexpr std::ptrdiff_t m_iOldHealth = 0xA74; // int32 + constexpr std::ptrdiff_t m_nRenderMode = 0xA78; // RenderMode_t + constexpr std::ptrdiff_t m_nRenderFX = 0xA79; // RenderFx_t + constexpr std::ptrdiff_t m_bAllowFadeInView = 0xA7A; // bool + constexpr std::ptrdiff_t m_clrRender = 0xA7B; // Color + constexpr std::ptrdiff_t m_vecRenderAttributes = 0xA80; // C_UtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_bRenderToCubemaps = 0xAE8; // bool + constexpr std::ptrdiff_t m_Collision = 0xAF0; // CCollisionProperty + constexpr std::ptrdiff_t m_Glow = 0xBA0; // CGlowProperty + constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0xBF8; // float32 + constexpr std::ptrdiff_t m_fadeMinDist = 0xBFC; // float32 + constexpr std::ptrdiff_t m_fadeMaxDist = 0xC00; // float32 + constexpr std::ptrdiff_t m_flFadeScale = 0xC04; // float32 + constexpr std::ptrdiff_t m_flShadowStrength = 0xC08; // float32 + constexpr std::ptrdiff_t m_nObjectCulling = 0xC0C; // uint8 + constexpr std::ptrdiff_t m_nAddDecal = 0xC10; // int32 + constexpr std::ptrdiff_t m_vDecalPosition = 0xC14; // Vector + constexpr std::ptrdiff_t m_vDecalForwardAxis = 0xC20; // Vector + constexpr std::ptrdiff_t m_flDecalHealBloodRate = 0xC2C; // float32 + constexpr std::ptrdiff_t m_flDecalHealHeightRate = 0xC30; // float32 + constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0xC38; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_vecViewOffset = 0xC50; // CNetworkViewOffsetVector + constexpr std::ptrdiff_t m_pClientAlphaProperty = 0xC80; // CClientAlphaProperty* + constexpr std::ptrdiff_t m_ClientOverrideTint = 0xC88; // Color + constexpr std::ptrdiff_t m_bUseClientOverrideTint = 0xC8C; // bool } // Parent: C_BaseTrigger // Fields count: 2 @@ -513,8 +496,8 @@ namespace cs2_dumper { // NetworkVarNames: m_source (string_t) // NetworkVarNames: m_destination (string_t) namespace C_FootstepControl { - constexpr std::ptrdiff_t m_source = 0xCD8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_destination = 0xCE0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_source = 0xCD0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_destination = 0xCD8; // CUtlSymbolLarge } // Parent: C_BaseClientUIEntity // Fields count: 13 @@ -533,19 +516,19 @@ namespace cs2_dumper { // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) // NetworkVarNames: m_vecCSSClasses (string_t) namespace C_PointClientUIHUD { - constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xD08; // bool - constexpr std::ptrdiff_t m_bIgnoreInput = 0xE90; // bool - constexpr std::ptrdiff_t m_flWidth = 0xE94; // float32 - constexpr std::ptrdiff_t m_flHeight = 0xE98; // float32 - constexpr std::ptrdiff_t m_flDPI = 0xE9C; // float32 - constexpr std::ptrdiff_t m_flInteractDistance = 0xEA0; // float32 - constexpr std::ptrdiff_t m_flDepthOffset = 0xEA4; // float32 - constexpr std::ptrdiff_t m_unOwnerContext = 0xEA8; // uint32 - constexpr std::ptrdiff_t m_unHorizontalAlign = 0xEAC; // uint32 - constexpr std::ptrdiff_t m_unVerticalAlign = 0xEB0; // uint32 - constexpr std::ptrdiff_t m_unOrientation = 0xEB4; // uint32 - constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0xEB8; // bool - constexpr std::ptrdiff_t m_vecCSSClasses = 0xEC0; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xD00; // bool + constexpr std::ptrdiff_t m_bIgnoreInput = 0xE80; // bool + constexpr std::ptrdiff_t m_flWidth = 0xE84; // float32 + constexpr std::ptrdiff_t m_flHeight = 0xE88; // float32 + constexpr std::ptrdiff_t m_flDPI = 0xE8C; // float32 + constexpr std::ptrdiff_t m_flInteractDistance = 0xE90; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0xE94; // float32 + constexpr std::ptrdiff_t m_unOwnerContext = 0xE98; // uint32 + constexpr std::ptrdiff_t m_unHorizontalAlign = 0xE9C; // uint32 + constexpr std::ptrdiff_t m_unVerticalAlign = 0xEA0; // uint32 + constexpr std::ptrdiff_t m_unOrientation = 0xEA4; // uint32 + constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0xEA8; // bool + constexpr std::ptrdiff_t m_vecCSSClasses = 0xEB0; // C_NetworkUtlVectorBase } // Parent: C_BaseModelEntity // Fields count: 2 @@ -554,8 +537,8 @@ namespace cs2_dumper { // NetworkVarNames: m_flLightScale (float32) // NetworkVarNames: m_Radius (float32) namespace C_SpotlightEnd { - constexpr std::ptrdiff_t m_flLightScale = 0xCD0; // float32 - constexpr std::ptrdiff_t m_Radius = 0xCD4; // float32 + constexpr std::ptrdiff_t m_flLightScale = 0xCC8; // float32 + constexpr std::ptrdiff_t m_Radius = 0xCCC; // float32 } // Parent: None // Fields count: 5 @@ -599,31 +582,31 @@ namespace cs2_dumper { // NetworkVarNames: m_flDofFarBlurry (float) // NetworkVarNames: m_flDofTiltToGround (float) namespace C_PointCamera { - constexpr std::ptrdiff_t m_FOV = 0x550; // float32 - constexpr std::ptrdiff_t m_Resolution = 0x554; // float32 - constexpr std::ptrdiff_t m_bFogEnable = 0x558; // bool - constexpr std::ptrdiff_t m_FogColor = 0x559; // Color - constexpr std::ptrdiff_t m_flFogStart = 0x560; // float32 - constexpr std::ptrdiff_t m_flFogEnd = 0x564; // float32 - constexpr std::ptrdiff_t m_flFogMaxDensity = 0x568; // float32 - constexpr std::ptrdiff_t m_bActive = 0x56C; // bool - constexpr std::ptrdiff_t m_bUseScreenAspectRatio = 0x56D; // bool - constexpr std::ptrdiff_t m_flAspectRatio = 0x570; // float32 - constexpr std::ptrdiff_t m_bNoSky = 0x574; // bool - constexpr std::ptrdiff_t m_fBrightness = 0x578; // float32 - constexpr std::ptrdiff_t m_flZFar = 0x57C; // float32 - constexpr std::ptrdiff_t m_flZNear = 0x580; // float32 - constexpr std::ptrdiff_t m_bCanHLTVUse = 0x584; // bool - constexpr std::ptrdiff_t m_bDofEnabled = 0x585; // bool - constexpr std::ptrdiff_t m_flDofNearBlurry = 0x588; // float32 - constexpr std::ptrdiff_t m_flDofNearCrisp = 0x58C; // float32 - constexpr std::ptrdiff_t m_flDofFarCrisp = 0x590; // float32 - constexpr std::ptrdiff_t m_flDofFarBlurry = 0x594; // float32 - constexpr std::ptrdiff_t m_flDofTiltToGround = 0x598; // float32 - constexpr std::ptrdiff_t m_TargetFOV = 0x59C; // float32 - constexpr std::ptrdiff_t m_DegreesPerSecond = 0x5A0; // float32 - constexpr std::ptrdiff_t m_bIsOn = 0x5A4; // bool - constexpr std::ptrdiff_t m_pNext = 0x5A8; // C_PointCamera* + constexpr std::ptrdiff_t m_FOV = 0x548; // float32 + constexpr std::ptrdiff_t m_Resolution = 0x54C; // float32 + constexpr std::ptrdiff_t m_bFogEnable = 0x550; // bool + constexpr std::ptrdiff_t m_FogColor = 0x551; // Color + constexpr std::ptrdiff_t m_flFogStart = 0x558; // float32 + constexpr std::ptrdiff_t m_flFogEnd = 0x55C; // float32 + constexpr std::ptrdiff_t m_flFogMaxDensity = 0x560; // float32 + constexpr std::ptrdiff_t m_bActive = 0x564; // bool + constexpr std::ptrdiff_t m_bUseScreenAspectRatio = 0x565; // bool + constexpr std::ptrdiff_t m_flAspectRatio = 0x568; // float32 + constexpr std::ptrdiff_t m_bNoSky = 0x56C; // bool + constexpr std::ptrdiff_t m_fBrightness = 0x570; // float32 + constexpr std::ptrdiff_t m_flZFar = 0x574; // float32 + constexpr std::ptrdiff_t m_flZNear = 0x578; // float32 + constexpr std::ptrdiff_t m_bCanHLTVUse = 0x57C; // bool + constexpr std::ptrdiff_t m_bDofEnabled = 0x57D; // bool + constexpr std::ptrdiff_t m_flDofNearBlurry = 0x580; // float32 + constexpr std::ptrdiff_t m_flDofNearCrisp = 0x584; // float32 + constexpr std::ptrdiff_t m_flDofFarCrisp = 0x588; // float32 + constexpr std::ptrdiff_t m_flDofFarBlurry = 0x58C; // float32 + constexpr std::ptrdiff_t m_flDofTiltToGround = 0x590; // float32 + constexpr std::ptrdiff_t m_TargetFOV = 0x594; // float32 + constexpr std::ptrdiff_t m_DegreesPerSecond = 0x598; // float32 + constexpr std::ptrdiff_t m_bIsOn = 0x59C; // bool + constexpr std::ptrdiff_t m_pNext = 0x5A0; // C_PointCamera* } // Parent: None // Fields count: 0 @@ -633,6 +616,14 @@ namespace cs2_dumper { // MPulseLibraryBindings namespace C_CSPlayerPawnAPI { } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSPointScriptExtensions_weapon_cs_base { + } // Parent: C_LightEntity // Fields count: 0 namespace C_LightSpotEntity { @@ -643,33 +634,40 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_EnvWindShared (CEnvWindShared) namespace C_EnvWind { - constexpr std::ptrdiff_t m_EnvWindShared = 0x550; // C_EnvWindShared + constexpr std::ptrdiff_t m_EnvWindShared = 0x548; // C_EnvWindShared } // Parent: C_BaseEntity // Fields count: 0 namespace C_GameRulesProxy { } // Parent: C_BaseFlex - // Fields count: 8 + // Fields count: 7 // // Metadata: // MNetworkExcludeByUserGroup // NetworkVarNames: m_hMyWearables (CHandle) // NetworkVarNames: m_flFieldOfView (float) namespace C_BaseCombatCharacter { - constexpr std::ptrdiff_t m_hMyWearables = 0x1070; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_bloodColor = 0x1088; // int32 - constexpr std::ptrdiff_t m_leftFootAttachment = 0x108C; // AttachmentHandle_t - constexpr std::ptrdiff_t m_rightFootAttachment = 0x108D; // AttachmentHandle_t - constexpr std::ptrdiff_t m_nWaterWakeMode = 0x1090; // C_BaseCombatCharacter::WaterWakeMode_t - constexpr std::ptrdiff_t m_flWaterWorldZ = 0x1094; // float32 - constexpr std::ptrdiff_t m_flWaterNextTraceTime = 0x1098; // float32 - constexpr std::ptrdiff_t m_flFieldOfView = 0x109C; // float32 + constexpr std::ptrdiff_t m_hMyWearables = 0x1068; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_leftFootAttachment = 0x1080; // AttachmentHandle_t + constexpr std::ptrdiff_t m_rightFootAttachment = 0x1081; // AttachmentHandle_t + constexpr std::ptrdiff_t m_nWaterWakeMode = 0x1084; // C_BaseCombatCharacter::WaterWakeMode_t + constexpr std::ptrdiff_t m_flWaterWorldZ = 0x1088; // float32 + constexpr std::ptrdiff_t m_flWaterNextTraceTime = 0x108C; // float32 + constexpr std::ptrdiff_t m_flFieldOfView = 0x1090; // float32 } // Parent: C_BaseCSGrenadeProjectile // Fields count: 0 namespace C_FlashbangProjectile { } + // Parent: C_SoundEventEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + namespace C_SoundEventSphereEntity { + constexpr std::ptrdiff_t m_flRadius = 0x548; // float32 + } // Parent: CPlayerPawnComponent // Fields count: 0 namespace CPlayer_ViewModelServices { @@ -698,18 +696,18 @@ namespace cs2_dumper { // NetworkVarNames: m_nSceneStringIndex (uint16) // NetworkVarNames: m_hActorList (CHandle) namespace C_SceneEntity { - constexpr std::ptrdiff_t m_bIsPlayingBack = 0x558; // bool - constexpr std::ptrdiff_t m_bPaused = 0x559; // bool - constexpr std::ptrdiff_t m_bMultiplayer = 0x55A; // bool - constexpr std::ptrdiff_t m_bAutogenerated = 0x55B; // bool - constexpr std::ptrdiff_t m_flForceClientTime = 0x55C; // float32 - constexpr std::ptrdiff_t m_nSceneStringIndex = 0x560; // uint16 - constexpr std::ptrdiff_t m_bClientOnly = 0x562; // bool - constexpr std::ptrdiff_t m_hOwner = 0x564; // CHandle - constexpr std::ptrdiff_t m_hActorList = 0x568; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_bWasPlaying = 0x580; // bool - constexpr std::ptrdiff_t m_QueuedEvents = 0x590; // CUtlVector - constexpr std::ptrdiff_t m_flCurrentTime = 0x5A8; // float32 + constexpr std::ptrdiff_t m_bIsPlayingBack = 0x550; // bool + constexpr std::ptrdiff_t m_bPaused = 0x551; // bool + constexpr std::ptrdiff_t m_bMultiplayer = 0x552; // bool + constexpr std::ptrdiff_t m_bAutogenerated = 0x553; // bool + constexpr std::ptrdiff_t m_flForceClientTime = 0x554; // float32 + constexpr std::ptrdiff_t m_nSceneStringIndex = 0x558; // uint16 + constexpr std::ptrdiff_t m_bClientOnly = 0x55A; // bool + constexpr std::ptrdiff_t m_hOwner = 0x55C; // CHandle + constexpr std::ptrdiff_t m_hActorList = 0x560; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_bWasPlaying = 0x578; // bool + constexpr std::ptrdiff_t m_QueuedEvents = 0x588; // CUtlVector + constexpr std::ptrdiff_t m_flCurrentTime = 0x5A0; // float32 } // Parent: CPlayerPawnComponent // Fields count: 20 @@ -794,14 +792,14 @@ namespace cs2_dumper { // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bDraw3DSkybox (bool) namespace C_FuncMonitor { - constexpr std::ptrdiff_t m_targetCamera = 0xCD0; // CUtlString - constexpr std::ptrdiff_t m_nResolutionEnum = 0xCD8; // int32 - constexpr std::ptrdiff_t m_bRenderShadows = 0xCDC; // bool - constexpr std::ptrdiff_t m_bUseUniqueColorTarget = 0xCDD; // bool - constexpr std::ptrdiff_t m_brushModelName = 0xCE0; // CUtlString - constexpr std::ptrdiff_t m_hTargetCamera = 0xCE8; // CHandle - constexpr std::ptrdiff_t m_bEnabled = 0xCEC; // bool - constexpr std::ptrdiff_t m_bDraw3DSkybox = 0xCED; // bool + constexpr std::ptrdiff_t m_targetCamera = 0xCC8; // CUtlString + constexpr std::ptrdiff_t m_nResolutionEnum = 0xCD0; // int32 + constexpr std::ptrdiff_t m_bRenderShadows = 0xCD4; // bool + constexpr std::ptrdiff_t m_bUseUniqueColorTarget = 0xCD5; // bool + constexpr std::ptrdiff_t m_brushModelName = 0xCD8; // CUtlString + constexpr std::ptrdiff_t m_hTargetCamera = 0xCE0; // CHandle + constexpr std::ptrdiff_t m_bEnabled = 0xCE4; // bool + constexpr std::ptrdiff_t m_bDraw3DSkybox = 0xCE5; // bool } // Parent: C_BaseTrigger // Fields count: 0 @@ -824,7 +822,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_flRadius (float) namespace C_SoundAreaEntitySphere { - constexpr std::ptrdiff_t m_flRadius = 0x578; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x570; // float32 } // Parent: CPlayer_MovementServices // Fields count: 0 @@ -847,14 +845,14 @@ namespace cs2_dumper { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) namespace C_LightGlow { - constexpr std::ptrdiff_t m_nHorizontalSize = 0xCD0; // uint32 - constexpr std::ptrdiff_t m_nVerticalSize = 0xCD4; // uint32 - constexpr std::ptrdiff_t m_nMinDist = 0xCD8; // uint32 - constexpr std::ptrdiff_t m_nMaxDist = 0xCDC; // uint32 - constexpr std::ptrdiff_t m_nOuterMaxDist = 0xCE0; // uint32 - constexpr std::ptrdiff_t m_flGlowProxySize = 0xCE4; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0xCE8; // float32 - constexpr std::ptrdiff_t m_Glow = 0xCF0; // C_LightGlowOverlay + constexpr std::ptrdiff_t m_nHorizontalSize = 0xCC8; // uint32 + constexpr std::ptrdiff_t m_nVerticalSize = 0xCCC; // uint32 + constexpr std::ptrdiff_t m_nMinDist = 0xCD0; // uint32 + constexpr std::ptrdiff_t m_nMaxDist = 0xCD4; // uint32 + constexpr std::ptrdiff_t m_nOuterMaxDist = 0xCD8; // uint32 + constexpr std::ptrdiff_t m_flGlowProxySize = 0xCDC; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xCE0; // float32 + constexpr std::ptrdiff_t m_GlowOverlay = 0xCE8; // C_LightGlowOverlay } // Parent: None // Fields count: 4 @@ -883,20 +881,20 @@ namespace cs2_dumper { // Parent: CBaseAnimGraph // Fields count: 14 namespace C_ClientRagdoll { - constexpr std::ptrdiff_t m_bFadeOut = 0xED8; // bool - constexpr std::ptrdiff_t m_bImportant = 0xED9; // bool - constexpr std::ptrdiff_t m_flEffectTime = 0xEDC; // GameTime_t - constexpr std::ptrdiff_t m_gibDespawnTime = 0xEE0; // GameTime_t - constexpr std::ptrdiff_t m_iCurrentFriction = 0xEE4; // int32 - constexpr std::ptrdiff_t m_iMinFriction = 0xEE8; // int32 - constexpr std::ptrdiff_t m_iMaxFriction = 0xEEC; // int32 - constexpr std::ptrdiff_t m_iFrictionAnimState = 0xEF0; // int32 - constexpr std::ptrdiff_t m_bReleaseRagdoll = 0xEF4; // bool - constexpr std::ptrdiff_t m_iEyeAttachment = 0xEF5; // AttachmentHandle_t - constexpr std::ptrdiff_t m_bFadingOut = 0xEF6; // bool - constexpr std::ptrdiff_t m_flScaleEnd = 0xEF8; // float32[10] - constexpr std::ptrdiff_t m_flScaleTimeStart = 0xF20; // GameTime_t[10] - constexpr std::ptrdiff_t m_flScaleTimeEnd = 0xF48; // GameTime_t[10] + constexpr std::ptrdiff_t m_bFadeOut = 0xED0; // bool + constexpr std::ptrdiff_t m_bImportant = 0xED1; // bool + constexpr std::ptrdiff_t m_flEffectTime = 0xED4; // GameTime_t + constexpr std::ptrdiff_t m_gibDespawnTime = 0xED8; // GameTime_t + constexpr std::ptrdiff_t m_iCurrentFriction = 0xEDC; // int32 + constexpr std::ptrdiff_t m_iMinFriction = 0xEE0; // int32 + constexpr std::ptrdiff_t m_iMaxFriction = 0xEE4; // int32 + constexpr std::ptrdiff_t m_iFrictionAnimState = 0xEE8; // int32 + constexpr std::ptrdiff_t m_bReleaseRagdoll = 0xEEC; // bool + constexpr std::ptrdiff_t m_iEyeAttachment = 0xEED; // AttachmentHandle_t + constexpr std::ptrdiff_t m_bFadingOut = 0xEEE; // bool + constexpr std::ptrdiff_t m_flScaleEnd = 0xEF0; // float32[10] + constexpr std::ptrdiff_t m_flScaleTimeStart = 0xF18; // GameTime_t[10] + constexpr std::ptrdiff_t m_flScaleTimeEnd = 0xF40; // GameTime_t[10] } // Parent: C_BaseEntity // Fields count: 1 @@ -917,16 +915,16 @@ namespace cs2_dumper { // NetworkVarNames: m_hostageRescueZ (int) // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) namespace C_CSPlayerResource { - constexpr std::ptrdiff_t m_bHostageAlive = 0x550; // bool[12] - constexpr std::ptrdiff_t m_isHostageFollowingSomeone = 0x55C; // bool[12] - constexpr std::ptrdiff_t m_iHostageEntityIDs = 0x568; // CEntityIndex[12] - constexpr std::ptrdiff_t m_bombsiteCenterA = 0x598; // Vector - constexpr std::ptrdiff_t m_bombsiteCenterB = 0x5A4; // Vector - constexpr std::ptrdiff_t m_hostageRescueX = 0x5B0; // int32[4] - constexpr std::ptrdiff_t m_hostageRescueY = 0x5C0; // int32[4] - constexpr std::ptrdiff_t m_hostageRescueZ = 0x5D0; // int32[4] - constexpr std::ptrdiff_t m_bEndMatchNextMapAllVoted = 0x5E0; // bool - constexpr std::ptrdiff_t m_foundGoalPositions = 0x5E1; // bool + constexpr std::ptrdiff_t m_bHostageAlive = 0x548; // bool[12] + constexpr std::ptrdiff_t m_isHostageFollowingSomeone = 0x554; // bool[12] + constexpr std::ptrdiff_t m_iHostageEntityIDs = 0x560; // CEntityIndex[12] + constexpr std::ptrdiff_t m_bombsiteCenterA = 0x590; // Vector + constexpr std::ptrdiff_t m_bombsiteCenterB = 0x59C; // Vector + constexpr std::ptrdiff_t m_hostageRescueX = 0x5A8; // int32[4] + constexpr std::ptrdiff_t m_hostageRescueY = 0x5B8; // int32[4] + constexpr std::ptrdiff_t m_hostageRescueZ = 0x5C8; // int32[4] + constexpr std::ptrdiff_t m_bEndMatchNextMapAllVoted = 0x5D8; // bool + constexpr std::ptrdiff_t m_foundGoalPositions = 0x5D9; // bool } // Parent: CGameSceneNode // Fields count: 8 @@ -938,32 +936,30 @@ namespace cs2_dumper { // NetworkVarNames: m_materialGroup (CUtlStringToken) // NetworkVarNames: m_nHitboxSet (uint8) namespace CSkeletonInstance { - constexpr std::ptrdiff_t m_modelState = 0x160; // CModelState - constexpr std::ptrdiff_t m_bIsAnimationEnabled = 0x370; // bool - constexpr std::ptrdiff_t m_bUseParentRenderBounds = 0x371; // bool - constexpr std::ptrdiff_t m_bDisableSolidCollisionsForHierarchy = 0x372; // bool + constexpr std::ptrdiff_t m_modelState = 0x170; // CModelState + constexpr std::ptrdiff_t m_bIsAnimationEnabled = 0x3A0; // bool + constexpr std::ptrdiff_t m_bUseParentRenderBounds = 0x3A1; // bool + constexpr std::ptrdiff_t m_bDisableSolidCollisionsForHierarchy = 0x3A2; // bool constexpr std::ptrdiff_t m_bDirtyMotionType = 0x0; // bitfield:1 constexpr std::ptrdiff_t m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_materialGroup = 0x374; // CUtlStringToken - constexpr std::ptrdiff_t m_nHitboxSet = 0x378; // uint8 + constexpr std::ptrdiff_t m_materialGroup = 0x3A4; // CUtlStringToken + constexpr std::ptrdiff_t m_nHitboxSet = 0x3A8; // uint8 } // Parent: CBodyComponentSkeletonInstance - // Fields count: 2 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_animationController (CBaseAnimGraphController) namespace CBodyComponentBaseAnimGraph { constexpr std::ptrdiff_t m_animationController = 0x460; // CBaseAnimGraphController - constexpr std::ptrdiff_t __m_pChainEntity = 0x1C28; // CNetworkVarChainer } // Parent: CBodyComponent - // Fields count: 2 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_sceneNode (CGameSceneNode) namespace CBodyComponentPoint { constexpr std::ptrdiff_t m_sceneNode = 0x50; // CGameSceneNode - constexpr std::ptrdiff_t __m_pChainEntity = 0x1A0; // CNetworkVarChainer } // Parent: C_BaseCSGrenadeProjectile // Fields count: 8 @@ -976,33 +972,37 @@ namespace cs2_dumper { // NetworkVarNames: m_vSmokeDetonationPos (Vector) // NetworkVarNames: m_VoxelFrameData (CUtlVector) namespace C_SmokeGrenadeProjectile { - constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0x1160; // int32 - constexpr std::ptrdiff_t m_bDidSmokeEffect = 0x1164; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x1168; // int32 - constexpr std::ptrdiff_t m_vSmokeColor = 0x116C; // Vector - constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0x1178; // Vector - constexpr std::ptrdiff_t m_VoxelFrameData = 0x1188; // CUtlVector - constexpr std::ptrdiff_t m_bSmokeVolumeDataReceived = 0x11A0; // bool - constexpr std::ptrdiff_t m_bSmokeEffectSpawned = 0x11A1; // bool + constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0x1158; // int32 + constexpr std::ptrdiff_t m_bDidSmokeEffect = 0x115C; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x1160; // int32 + constexpr std::ptrdiff_t m_vSmokeColor = 0x1164; // Vector + constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0x1170; // Vector + constexpr std::ptrdiff_t m_VoxelFrameData = 0x1180; // CUtlVector + constexpr std::ptrdiff_t m_bSmokeVolumeDataReceived = 0x1198; // bool + constexpr std::ptrdiff_t m_bSmokeEffectSpawned = 0x1199; // bool + } + // Parent: C_SoundEventEntity + // Fields count: 0 + namespace C_SoundEventEntityAlias_snd_event_point { } // Parent: C_BaseEntity // Fields count: 8 namespace C_CSGO_MapPreviewCameraPath { - constexpr std::ptrdiff_t m_flZFar = 0x550; // float32 - constexpr std::ptrdiff_t m_flZNear = 0x554; // float32 - constexpr std::ptrdiff_t m_bLoop = 0x558; // bool - constexpr std::ptrdiff_t m_bVerticalFOV = 0x559; // bool - constexpr std::ptrdiff_t m_bConstantSpeed = 0x55A; // bool - constexpr std::ptrdiff_t m_flDuration = 0x55C; // float32 - constexpr std::ptrdiff_t m_flPathLength = 0x5A0; // float32 - constexpr std::ptrdiff_t m_flPathDuration = 0x5A4; // float32 + constexpr std::ptrdiff_t m_flZFar = 0x548; // float32 + constexpr std::ptrdiff_t m_flZNear = 0x54C; // float32 + constexpr std::ptrdiff_t m_bLoop = 0x550; // bool + constexpr std::ptrdiff_t m_bVerticalFOV = 0x551; // bool + constexpr std::ptrdiff_t m_bConstantSpeed = 0x552; // bool + constexpr std::ptrdiff_t m_flDuration = 0x554; // float32 + constexpr std::ptrdiff_t m_flPathLength = 0x598; // float32 + constexpr std::ptrdiff_t m_flPathDuration = 0x59C; // float32 } // Parent: CCSGO_WingmanIntroCharacterPosition // Fields count: 0 namespace CCSGO_WingmanIntroTerroristPosition { } // Parent: C_BaseModelEntity - // Fields count: 19 + // Fields count: 24 // // Metadata: // NetworkVarNames: m_firePositions (Vector) @@ -1015,25 +1015,30 @@ namespace cs2_dumper { // NetworkVarNames: m_bInPostEffectTime (bool) // NetworkVarNames: m_nFireEffectTickBegin (int) namespace C_Inferno { - constexpr std::ptrdiff_t m_nfxFireDamageEffect = 0xD10; // ParticleIndex_t - constexpr std::ptrdiff_t m_firePositions = 0xD14; // Vector[64] - constexpr std::ptrdiff_t m_fireParentPositions = 0x1014; // Vector[64] - constexpr std::ptrdiff_t m_bFireIsBurning = 0x1314; // bool[64] - constexpr std::ptrdiff_t m_BurnNormal = 0x1354; // Vector[64] - constexpr std::ptrdiff_t m_fireCount = 0x1654; // int32 - constexpr std::ptrdiff_t m_nInfernoType = 0x1658; // int32 - constexpr std::ptrdiff_t m_nFireLifetime = 0x165C; // float32 - constexpr std::ptrdiff_t m_bInPostEffectTime = 0x1660; // bool - constexpr std::ptrdiff_t m_lastFireCount = 0x1664; // int32 - constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x1668; // int32 - constexpr std::ptrdiff_t m_drawableCount = 0x8270; // int32 - constexpr std::ptrdiff_t m_blosCheck = 0x8274; // bool - constexpr std::ptrdiff_t m_nlosperiod = 0x8278; // int32 - constexpr std::ptrdiff_t m_maxFireHalfWidth = 0x827C; // float32 - constexpr std::ptrdiff_t m_maxFireHeight = 0x8280; // float32 - constexpr std::ptrdiff_t m_minBounds = 0x8284; // Vector - constexpr std::ptrdiff_t m_maxBounds = 0x8290; // Vector - constexpr std::ptrdiff_t m_flLastGrassBurnThink = 0x829C; // float32 + constexpr std::ptrdiff_t m_nfxFireDamageEffect = 0xD08; // ParticleIndex_t + constexpr std::ptrdiff_t m_hInfernoPointsSnapshot = 0xD10; // CStrongHandle + constexpr std::ptrdiff_t m_hInfernoFillerPointsSnapshot = 0xD18; // CStrongHandle + constexpr std::ptrdiff_t m_hInfernoOutlinePointsSnapshot = 0xD20; // CStrongHandle + constexpr std::ptrdiff_t m_hInfernoClimbingOutlinePointsSnapshot = 0xD28; // CStrongHandle + constexpr std::ptrdiff_t m_hInfernoDecalsSnapshot = 0xD30; // CStrongHandle + constexpr std::ptrdiff_t m_firePositions = 0xD38; // Vector[64] + constexpr std::ptrdiff_t m_fireParentPositions = 0x1038; // Vector[64] + constexpr std::ptrdiff_t m_bFireIsBurning = 0x1338; // bool[64] + constexpr std::ptrdiff_t m_BurnNormal = 0x1378; // Vector[64] + constexpr std::ptrdiff_t m_fireCount = 0x1678; // int32 + constexpr std::ptrdiff_t m_nInfernoType = 0x167C; // int32 + constexpr std::ptrdiff_t m_nFireLifetime = 0x1680; // float32 + constexpr std::ptrdiff_t m_bInPostEffectTime = 0x1684; // bool + constexpr std::ptrdiff_t m_lastFireCount = 0x1688; // int32 + constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x168C; // int32 + constexpr std::ptrdiff_t m_drawableCount = 0x8290; // int32 + constexpr std::ptrdiff_t m_blosCheck = 0x8294; // bool + constexpr std::ptrdiff_t m_nlosperiod = 0x8298; // int32 + constexpr std::ptrdiff_t m_maxFireHalfWidth = 0x829C; // float32 + constexpr std::ptrdiff_t m_maxFireHeight = 0x82A0; // float32 + constexpr std::ptrdiff_t m_minBounds = 0x82A4; // Vector + constexpr std::ptrdiff_t m_maxBounds = 0x82B0; // Vector + constexpr std::ptrdiff_t m_flLastGrassBurnThink = 0x82BC; // float32 } // Parent: CBaseAnimGraph // Fields count: 0 @@ -1053,11 +1058,11 @@ namespace cs2_dumper { // NetworkVarNames: m_bUrgent (bool) // NetworkVarNames: m_szPlaceName (char) namespace C_PlayerPing { - constexpr std::ptrdiff_t m_hPlayer = 0x580; // CHandle - constexpr std::ptrdiff_t m_hPingedEntity = 0x584; // CHandle - constexpr std::ptrdiff_t m_iType = 0x588; // int32 - constexpr std::ptrdiff_t m_bUrgent = 0x58C; // bool - constexpr std::ptrdiff_t m_szPlaceName = 0x58D; // char[18] + constexpr std::ptrdiff_t m_hPlayer = 0x578; // CHandle + constexpr std::ptrdiff_t m_hPingedEntity = 0x57C; // CHandle + constexpr std::ptrdiff_t m_iType = 0x580; // int32 + constexpr std::ptrdiff_t m_bUrgent = 0x584; // bool + constexpr std::ptrdiff_t m_szPlaceName = 0x585; // char[18] } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -1078,30 +1083,30 @@ namespace cs2_dumper { // NetworkVarNames: m_szTeamFlagImage (char) // NetworkVarNames: m_szTeamLogoImage (char) namespace C_CSTeam { - constexpr std::ptrdiff_t m_szTeamMatchStat = 0x608; // char[512] - constexpr std::ptrdiff_t m_numMapVictories = 0x808; // int32 - constexpr std::ptrdiff_t m_bSurrendered = 0x80C; // bool - constexpr std::ptrdiff_t m_scoreFirstHalf = 0x810; // int32 - constexpr std::ptrdiff_t m_scoreSecondHalf = 0x814; // int32 - constexpr std::ptrdiff_t m_scoreOvertime = 0x818; // int32 - constexpr std::ptrdiff_t m_szClanTeamname = 0x81C; // char[129] - constexpr std::ptrdiff_t m_iClanID = 0x8A0; // uint32 - constexpr std::ptrdiff_t m_szTeamFlagImage = 0x8A4; // char[8] - constexpr std::ptrdiff_t m_szTeamLogoImage = 0x8AC; // char[8] + constexpr std::ptrdiff_t m_szTeamMatchStat = 0x600; // char[512] + constexpr std::ptrdiff_t m_numMapVictories = 0x800; // int32 + constexpr std::ptrdiff_t m_bSurrendered = 0x804; // bool + constexpr std::ptrdiff_t m_scoreFirstHalf = 0x808; // int32 + constexpr std::ptrdiff_t m_scoreSecondHalf = 0x80C; // int32 + constexpr std::ptrdiff_t m_scoreOvertime = 0x810; // int32 + constexpr std::ptrdiff_t m_szClanTeamname = 0x814; // char[129] + constexpr std::ptrdiff_t m_iClanID = 0x898; // uint32 + constexpr std::ptrdiff_t m_szTeamFlagImage = 0x89C; // char[8] + constexpr std::ptrdiff_t m_szTeamLogoImage = 0x8A4; // char[8] } // Parent: C_BaseEntity // Fields count: 10 namespace C_CSGO_MapPreviewCameraPathNode { - constexpr std::ptrdiff_t m_szParentPathUniqueID = 0x550; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nPathIndex = 0x558; // int32 - constexpr std::ptrdiff_t m_vInTangentLocal = 0x55C; // Vector - constexpr std::ptrdiff_t m_vOutTangentLocal = 0x568; // Vector - constexpr std::ptrdiff_t m_flFOV = 0x574; // float32 - constexpr std::ptrdiff_t m_flSpeed = 0x578; // float32 - constexpr std::ptrdiff_t m_flEaseIn = 0x57C; // float32 - constexpr std::ptrdiff_t m_flEaseOut = 0x580; // float32 - constexpr std::ptrdiff_t m_vInTangentWorld = 0x584; // Vector - constexpr std::ptrdiff_t m_vOutTangentWorld = 0x590; // Vector + constexpr std::ptrdiff_t m_szParentPathUniqueID = 0x548; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nPathIndex = 0x550; // int32 + constexpr std::ptrdiff_t m_vInTangentLocal = 0x554; // Vector + constexpr std::ptrdiff_t m_vOutTangentLocal = 0x560; // Vector + constexpr std::ptrdiff_t m_flFOV = 0x56C; // float32 + constexpr std::ptrdiff_t m_flCameraSpeed = 0x570; // float32 + constexpr std::ptrdiff_t m_flEaseIn = 0x574; // float32 + constexpr std::ptrdiff_t m_flEaseOut = 0x578; // float32 + constexpr std::ptrdiff_t m_vInTangentWorld = 0x57C; // Vector + constexpr std::ptrdiff_t m_vOutTangentWorld = 0x588; // Vector } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -1162,6 +1167,7 @@ namespace cs2_dumper { // NetworkVarNames: m_szRagdollDamageWeaponName (char) // NetworkVarNames: m_bRagdollDamageHeadshot (bool) // NetworkVarNames: m_vRagdollServerOrigin (Vector) + // MNetworkReplayCompatField // NetworkVarNames: m_qDeathEyeAngles (QAngle) // NetworkVarNames: m_bLeftHanded (bool) // NetworkVarNames: m_fSwitchedHandednessTime (GameTime_t) @@ -1193,37 +1199,37 @@ namespace cs2_dumper { // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) namespace C_CSPlayerPawn { - constexpr std::ptrdiff_t m_pBulletServices = 0x1470; // CCSPlayer_BulletServices* - constexpr std::ptrdiff_t m_pHostageServices = 0x1478; // CCSPlayer_HostageServices* - constexpr std::ptrdiff_t m_pBuyServices = 0x1480; // CCSPlayer_BuyServices* - constexpr std::ptrdiff_t m_pGlowServices = 0x1488; // CCSPlayer_GlowServices* - constexpr std::ptrdiff_t m_pActionTrackingServices = 0x1490; // CCSPlayer_ActionTrackingServices* - constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x1498; // GameTime_t - constexpr std::ptrdiff_t m_flLastFiredWeaponTime = 0x149C; // GameTime_t - constexpr std::ptrdiff_t m_bHasFemaleVoice = 0x14A0; // bool - constexpr std::ptrdiff_t m_flLandingTimeSeconds = 0x14A4; // float32 - constexpr std::ptrdiff_t m_flOldFallVelocity = 0x14A8; // float32 - constexpr std::ptrdiff_t m_szLastPlaceName = 0x14AC; // char[18] - constexpr std::ptrdiff_t m_bPrevDefuser = 0x14BE; // bool - constexpr std::ptrdiff_t m_bPrevHelmet = 0x14BF; // bool - constexpr std::ptrdiff_t m_nPrevArmorVal = 0x14C0; // int32 - constexpr std::ptrdiff_t m_nPrevGrenadeAmmoCount = 0x14C4; // int32 - constexpr std::ptrdiff_t m_unPreviousWeaponHash = 0x14C8; // uint32 - constexpr std::ptrdiff_t m_unWeaponHash = 0x14CC; // uint32 - constexpr std::ptrdiff_t m_bInBuyZone = 0x14D0; // bool - constexpr std::ptrdiff_t m_bPreviouslyInBuyZone = 0x14D1; // bool - constexpr std::ptrdiff_t m_aimPunchAngle = 0x14D4; // QAngle - constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x14E0; // QAngle - constexpr std::ptrdiff_t m_aimPunchTickBase = 0x14EC; // int32 - constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x14F0; // float32 - constexpr std::ptrdiff_t m_aimPunchCache = 0x14F8; // CUtlVector - constexpr std::ptrdiff_t m_bInLanding = 0x1518; // bool - constexpr std::ptrdiff_t m_flLandingStartTime = 0x151C; // float32 - constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x1520; // bool - constexpr std::ptrdiff_t m_bInBombZone = 0x1521; // bool - constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x1522; // bool - constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x1524; // GameTime_t - constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x1528; // GameTime_t + constexpr std::ptrdiff_t m_pBulletServices = 0x1468; // CCSPlayer_BulletServices* + constexpr std::ptrdiff_t m_pHostageServices = 0x1470; // CCSPlayer_HostageServices* + constexpr std::ptrdiff_t m_pBuyServices = 0x1478; // CCSPlayer_BuyServices* + constexpr std::ptrdiff_t m_pGlowServices = 0x1480; // CCSPlayer_GlowServices* + constexpr std::ptrdiff_t m_pActionTrackingServices = 0x1488; // CCSPlayer_ActionTrackingServices* + constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x1490; // GameTime_t + constexpr std::ptrdiff_t m_flLastFiredWeaponTime = 0x1494; // GameTime_t + constexpr std::ptrdiff_t m_bHasFemaleVoice = 0x1498; // bool + constexpr std::ptrdiff_t m_flLandingTimeSeconds = 0x149C; // float32 + constexpr std::ptrdiff_t m_flOldFallVelocity = 0x14A0; // float32 + constexpr std::ptrdiff_t m_szLastPlaceName = 0x14A4; // char[18] + constexpr std::ptrdiff_t m_bPrevDefuser = 0x14B6; // bool + constexpr std::ptrdiff_t m_bPrevHelmet = 0x14B7; // bool + constexpr std::ptrdiff_t m_nPrevArmorVal = 0x14B8; // int32 + constexpr std::ptrdiff_t m_nPrevGrenadeAmmoCount = 0x14BC; // int32 + constexpr std::ptrdiff_t m_unPreviousWeaponHash = 0x14C0; // uint32 + constexpr std::ptrdiff_t m_unWeaponHash = 0x14C4; // uint32 + constexpr std::ptrdiff_t m_bInBuyZone = 0x14C8; // bool + constexpr std::ptrdiff_t m_bPreviouslyInBuyZone = 0x14C9; // bool + constexpr std::ptrdiff_t m_aimPunchAngle = 0x14CC; // QAngle + constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x14D8; // QAngle + constexpr std::ptrdiff_t m_aimPunchTickBase = 0x14E4; // int32 + constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x14E8; // float32 + constexpr std::ptrdiff_t m_aimPunchCache = 0x14F0; // CUtlVector + constexpr std::ptrdiff_t m_bInLanding = 0x1510; // bool + constexpr std::ptrdiff_t m_flLandingStartTime = 0x1514; // float32 + constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x1518; // bool + constexpr std::ptrdiff_t m_bInBombZone = 0x1519; // bool + constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x151A; // bool + constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x151C; // GameTime_t + constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x1520; // GameTime_t constexpr std::ptrdiff_t m_iRetakesOffering = 0x1640; // int32 constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x1644; // int32 constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x1648; // bool @@ -1302,13 +1308,13 @@ namespace cs2_dumper { // NetworkVarNames: m_attachmentPointBoneSpace (Vector) // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) namespace C_RagdollPropAttached { - constexpr std::ptrdiff_t m_boneIndexAttached = 0xF50; // uint32 - constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xF54; // uint32 - constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0xF58; // Vector - constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0xF64; // Vector - constexpr std::ptrdiff_t m_vecOffset = 0xF70; // Vector - constexpr std::ptrdiff_t m_parentTime = 0xF7C; // float32 - constexpr std::ptrdiff_t m_bHasParent = 0xF80; // bool + constexpr std::ptrdiff_t m_boneIndexAttached = 0xF48; // uint32 + constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xF4C; // uint32 + constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0xF50; // Vector + constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0xF5C; // Vector + constexpr std::ptrdiff_t m_vecOffset = 0xF68; // Vector + constexpr std::ptrdiff_t m_parentTime = 0xF74; // float32 + constexpr std::ptrdiff_t m_bHasParent = 0xF78; // bool } // Parent: C_BaseGrenade // Fields count: 16 @@ -1321,22 +1327,22 @@ namespace cs2_dumper { // NetworkVarNames: m_nExplodeEffectTickBegin (int) // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) namespace C_BaseCSGrenadeProjectile { - constexpr std::ptrdiff_t m_vInitialPosition = 0x10C0; // Vector - constexpr std::ptrdiff_t m_vInitialVelocity = 0x10CC; // Vector - constexpr std::ptrdiff_t m_nBounces = 0x10D8; // int32 - constexpr std::ptrdiff_t m_nExplodeEffectIndex = 0x10E0; // CStrongHandle - constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0x10E8; // int32 - constexpr std::ptrdiff_t m_vecExplodeEffectOrigin = 0x10EC; // Vector - constexpr std::ptrdiff_t m_flSpawnTime = 0x10F8; // GameTime_t - constexpr std::ptrdiff_t vecLastTrailLinePos = 0x10FC; // Vector - constexpr std::ptrdiff_t flNextTrailLineTime = 0x1108; // GameTime_t - constexpr std::ptrdiff_t m_bExplodeEffectBegan = 0x110C; // bool - constexpr std::ptrdiff_t m_bCanCreateGrenadeTrail = 0x110D; // bool - constexpr std::ptrdiff_t m_nSnapshotTrajectoryEffectIndex = 0x1110; // ParticleIndex_t - constexpr std::ptrdiff_t m_hSnapshotTrajectoryParticleSnapshot = 0x1118; // CStrongHandle - constexpr std::ptrdiff_t m_arrTrajectoryTrailPoints = 0x1120; // CUtlVector - constexpr std::ptrdiff_t m_arrTrajectoryTrailPointCreationTimes = 0x1138; // CUtlVector - constexpr std::ptrdiff_t m_flTrajectoryTrailEffectCreationTime = 0x1150; // float32 + constexpr std::ptrdiff_t m_vInitialPosition = 0x10B8; // Vector + constexpr std::ptrdiff_t m_vInitialVelocity = 0x10C4; // Vector + constexpr std::ptrdiff_t m_nBounces = 0x10D0; // int32 + constexpr std::ptrdiff_t m_nExplodeEffectIndex = 0x10D8; // CStrongHandle + constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0x10E0; // int32 + constexpr std::ptrdiff_t m_vecExplodeEffectOrigin = 0x10E4; // Vector + constexpr std::ptrdiff_t m_flSpawnTime = 0x10F0; // GameTime_t + constexpr std::ptrdiff_t vecLastTrailLinePos = 0x10F4; // Vector + constexpr std::ptrdiff_t flNextTrailLineTime = 0x1100; // GameTime_t + constexpr std::ptrdiff_t m_bExplodeEffectBegan = 0x1104; // bool + constexpr std::ptrdiff_t m_bCanCreateGrenadeTrail = 0x1105; // bool + constexpr std::ptrdiff_t m_nSnapshotTrajectoryEffectIndex = 0x1108; // ParticleIndex_t + constexpr std::ptrdiff_t m_hSnapshotTrajectoryParticleSnapshot = 0x1110; // CStrongHandle + constexpr std::ptrdiff_t m_arrTrajectoryTrailPoints = 0x1118; // CUtlVector + constexpr std::ptrdiff_t m_arrTrajectoryTrailPointCreationTimes = 0x1130; // CUtlVector + constexpr std::ptrdiff_t m_flTrajectoryTrailEffectCreationTime = 0x1148; // float32 } // Parent: C_BaseToggle // Fields count: 2 @@ -1346,8 +1352,8 @@ namespace cs2_dumper { // NetworkVarNames: m_bDisabled (bool) // NetworkVarNames: m_bClientSidePredicted (bool) namespace C_BaseTrigger { - constexpr std::ptrdiff_t m_bDisabled = 0xCD0; // bool - constexpr std::ptrdiff_t m_bClientSidePredicted = 0xCD1; // bool + constexpr std::ptrdiff_t m_bDisabled = 0xCC8; // bool + constexpr std::ptrdiff_t m_bClientSidePredicted = 0xCC9; // bool } // Parent: C_CSWeaponBase // Fields count: 2 @@ -1423,9 +1429,9 @@ namespace cs2_dumper { // NetworkVarNames: m_usable (bool) // NetworkVarNames: m_szDisplayText (string_t) namespace C_BaseButton { - constexpr std::ptrdiff_t m_glowEntity = 0xCD0; // CHandle - constexpr std::ptrdiff_t m_usable = 0xCD4; // bool - constexpr std::ptrdiff_t m_szDisplayText = 0xCD8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_glowEntity = 0xCC8; // CHandle + constexpr std::ptrdiff_t m_usable = 0xCCC; // bool + constexpr std::ptrdiff_t m_szDisplayText = 0xCD0; // CUtlSymbolLarge } // Parent: CPlayer_ViewModelServices // Fields count: 1 @@ -1496,34 +1502,34 @@ namespace cs2_dumper { // NetworkVarNames: m_bDisableMipGen (bool) // NetworkVarNames: m_nExplicitImageLayout (int32) namespace C_PointClientUIWorldPanel { - constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xD08; // bool - constexpr std::ptrdiff_t m_bMoveViewToPlayerNextThink = 0xD09; // bool - constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xD0A; // bool + constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xD00; // bool + constexpr std::ptrdiff_t m_bMoveViewToPlayerNextThink = 0xD01; // bool + constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xD02; // bool constexpr std::ptrdiff_t m_anchorDeltaTransform = 0xD10; // CTransform - constexpr std::ptrdiff_t m_pOffScreenIndicator = 0xEB0; // CPointOffScreenIndicatorUi* - constexpr std::ptrdiff_t m_bIgnoreInput = 0xED8; // bool - constexpr std::ptrdiff_t m_bLit = 0xED9; // bool - constexpr std::ptrdiff_t m_bFollowPlayerAcrossTeleport = 0xEDA; // bool - constexpr std::ptrdiff_t m_flWidth = 0xEDC; // float32 - constexpr std::ptrdiff_t m_flHeight = 0xEE0; // float32 - constexpr std::ptrdiff_t m_flDPI = 0xEE4; // float32 - constexpr std::ptrdiff_t m_flInteractDistance = 0xEE8; // float32 - constexpr std::ptrdiff_t m_flDepthOffset = 0xEEC; // float32 - constexpr std::ptrdiff_t m_unOwnerContext = 0xEF0; // uint32 - constexpr std::ptrdiff_t m_unHorizontalAlign = 0xEF4; // uint32 - constexpr std::ptrdiff_t m_unVerticalAlign = 0xEF8; // uint32 - constexpr std::ptrdiff_t m_unOrientation = 0xEFC; // uint32 - constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0xF00; // bool - constexpr std::ptrdiff_t m_vecCSSClasses = 0xF08; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_bOpaque = 0xF20; // bool - constexpr std::ptrdiff_t m_bNoDepth = 0xF21; // bool - constexpr std::ptrdiff_t m_bRenderBackface = 0xF22; // bool - constexpr std::ptrdiff_t m_bUseOffScreenIndicator = 0xF23; // bool - constexpr std::ptrdiff_t m_bExcludeFromSaveGames = 0xF24; // bool - constexpr std::ptrdiff_t m_bGrabbable = 0xF25; // bool - constexpr std::ptrdiff_t m_bOnlyRenderToTexture = 0xF26; // bool - constexpr std::ptrdiff_t m_bDisableMipGen = 0xF27; // bool - constexpr std::ptrdiff_t m_nExplicitImageLayout = 0xF28; // int32 + constexpr std::ptrdiff_t m_pOffScreenIndicator = 0xEA8; // CPointOffScreenIndicatorUi* + constexpr std::ptrdiff_t m_bIgnoreInput = 0xED0; // bool + constexpr std::ptrdiff_t m_bLit = 0xED1; // bool + constexpr std::ptrdiff_t m_bFollowPlayerAcrossTeleport = 0xED2; // bool + constexpr std::ptrdiff_t m_flWidth = 0xED4; // float32 + constexpr std::ptrdiff_t m_flHeight = 0xED8; // float32 + constexpr std::ptrdiff_t m_flDPI = 0xEDC; // float32 + constexpr std::ptrdiff_t m_flInteractDistance = 0xEE0; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0xEE4; // float32 + constexpr std::ptrdiff_t m_unOwnerContext = 0xEE8; // uint32 + constexpr std::ptrdiff_t m_unHorizontalAlign = 0xEEC; // uint32 + constexpr std::ptrdiff_t m_unVerticalAlign = 0xEF0; // uint32 + constexpr std::ptrdiff_t m_unOrientation = 0xEF4; // uint32 + constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0xEF8; // bool + constexpr std::ptrdiff_t m_vecCSSClasses = 0xF00; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_bOpaque = 0xF18; // bool + constexpr std::ptrdiff_t m_bNoDepth = 0xF19; // bool + constexpr std::ptrdiff_t m_bRenderBackface = 0xF1A; // bool + constexpr std::ptrdiff_t m_bUseOffScreenIndicator = 0xF1B; // bool + constexpr std::ptrdiff_t m_bExcludeFromSaveGames = 0xF1C; // bool + constexpr std::ptrdiff_t m_bGrabbable = 0xF1D; // bool + constexpr std::ptrdiff_t m_bOnlyRenderToTexture = 0xF1E; // bool + constexpr std::ptrdiff_t m_bDisableMipGen = 0xF1F; // bool + constexpr std::ptrdiff_t m_nExplicitImageLayout = 0xF20; // int32 } // Parent: C_BaseEntity // Fields count: 0 @@ -1535,11 +1541,11 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) // NetworkVarNames: m_flDMBonusTimeLength (float) - // NetworkVarNames: m_nDMBonusWeaponLoadoutSlot (int16) + // NetworkVarNames: m_sDMBonusWeapon (CUtlString) namespace CCSGameModeRules_Deathmatch { constexpr std::ptrdiff_t m_flDMBonusStartTime = 0x38; // GameTime_t constexpr std::ptrdiff_t m_flDMBonusTimeLength = 0x3C; // float32 - constexpr std::ptrdiff_t m_nDMBonusWeaponLoadoutSlot = 0x40; // int16 + constexpr std::ptrdiff_t m_sDMBonusWeapon = 0x40; // CUtlString } // Parent: C_CSGO_TeamPreviewCharacterPosition // Fields count: 0 @@ -1549,6 +1555,19 @@ namespace cs2_dumper { // Fields count: 0 namespace C_SoundOpvarSetAABBEntity { } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_nTotalPausedTicks (int) + // NetworkVarNames: m_nPauseStartTick (int) + // NetworkVarNames: m_bGamePaused (bool) + namespace C_GameRules { + constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer + constexpr std::ptrdiff_t m_nTotalPausedTicks = 0x30; // int32 + constexpr std::ptrdiff_t m_nPauseStartTick = 0x34; // int32 + constexpr std::ptrdiff_t m_bGamePaused = 0x38; // bool + } // Parent: CBaseAnimGraph // Fields count: 0 namespace C_WorldModelNametag { @@ -1567,10 +1586,10 @@ namespace cs2_dumper { // NetworkVarNames: m_iScore (int32) // NetworkVarNames: m_szTeamname (char) namespace C_Team { - constexpr std::ptrdiff_t m_aPlayerControllers = 0x550; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_aPlayers = 0x568; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_iScore = 0x580; // int32 - constexpr std::ptrdiff_t m_szTeamname = 0x584; // char[129] + constexpr std::ptrdiff_t m_aPlayerControllers = 0x548; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_aPlayers = 0x560; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_iScore = 0x578; // int32 + constexpr std::ptrdiff_t m_szTeamname = 0x57C; // char[129] } // Parent: C_SoundAreaEntityBase // Fields count: 2 @@ -1579,8 +1598,8 @@ namespace cs2_dumper { // NetworkVarNames: m_vMin (Vector) // NetworkVarNames: m_vMax (Vector) namespace C_SoundAreaEntityOrientedBox { - constexpr std::ptrdiff_t m_vMin = 0x578; // Vector - constexpr std::ptrdiff_t m_vMax = 0x584; // Vector + constexpr std::ptrdiff_t m_vMin = 0x570; // Vector + constexpr std::ptrdiff_t m_vMax = 0x57C; // Vector } // Parent: C_BaseModelEntity // Fields count: 8 @@ -1595,14 +1614,14 @@ namespace cs2_dumper { // NetworkVarNames: m_flStartTime (float) // NetworkVarNames: m_flStartFrame (float) namespace C_TextureBasedAnimatable { - constexpr std::ptrdiff_t m_bLoop = 0xCD0; // bool - constexpr std::ptrdiff_t m_flFPS = 0xCD4; // float32 - constexpr std::ptrdiff_t m_hPositionKeys = 0xCD8; // CStrongHandle - constexpr std::ptrdiff_t m_hRotationKeys = 0xCE0; // CStrongHandle - constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0xCE8; // Vector - constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0xCF4; // Vector - constexpr std::ptrdiff_t m_flStartTime = 0xD00; // float32 - constexpr std::ptrdiff_t m_flStartFrame = 0xD04; // float32 + constexpr std::ptrdiff_t m_bLoop = 0xCC8; // bool + constexpr std::ptrdiff_t m_flFPS = 0xCCC; // float32 + constexpr std::ptrdiff_t m_hPositionKeys = 0xCD0; // CStrongHandle + constexpr std::ptrdiff_t m_hRotationKeys = 0xCD8; // CStrongHandle + constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0xCE0; // Vector + constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0xCEC; // Vector + constexpr std::ptrdiff_t m_flStartTime = 0xCF8; // float32 + constexpr std::ptrdiff_t m_flStartFrame = 0xCFC; // float32 } // Parent: C_SoundOpvarSetPointBase // Fields count: 0 @@ -1626,8 +1645,8 @@ namespace cs2_dumper { // Parent: C_BaseEntity // Fields count: 2 namespace CSkyboxReference { - constexpr std::ptrdiff_t m_worldGroupId = 0x550; // WorldGroupId_t - constexpr std::ptrdiff_t m_hSkyCamera = 0x554; // CHandle + constexpr std::ptrdiff_t m_worldGroupId = 0x548; // WorldGroupId_t + constexpr std::ptrdiff_t m_hSkyCamera = 0x54C; // CHandle } // Parent: C_TonemapController2 // Fields count: 0 @@ -1737,12 +1756,12 @@ namespace cs2_dumper { // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) // NetworkVarNames: m_nWeaponParity (uint32) namespace C_CSGOViewModel { - constexpr std::ptrdiff_t m_bShouldIgnoreOffsetAndAccuracy = 0xF70; // bool - constexpr std::ptrdiff_t m_nWeaponParity = 0xF74; // uint32 - constexpr std::ptrdiff_t m_nOldWeaponParity = 0xF78; // uint32 - constexpr std::ptrdiff_t m_nLastKnownAssociatedWeaponEntIndex = 0xF7C; // CEntityIndex - constexpr std::ptrdiff_t m_bNeedToQueueHighResComposite = 0xF80; // bool - constexpr std::ptrdiff_t m_vLoweredWeaponOffset = 0xFD0; // QAngle + constexpr std::ptrdiff_t m_bShouldIgnoreOffsetAndAccuracy = 0xF68; // bool + constexpr std::ptrdiff_t m_nWeaponParity = 0xF6C; // uint32 + constexpr std::ptrdiff_t m_nOldWeaponParity = 0xF70; // uint32 + constexpr std::ptrdiff_t m_nLastKnownAssociatedWeaponEntIndex = 0xF74; // CEntityIndex + constexpr std::ptrdiff_t m_bNeedToQueueHighResComposite = 0xF78; // bool + constexpr std::ptrdiff_t m_vLoweredWeaponOffset = 0xFC8; // QAngle } // Parent: CEntityComponent // Fields count: 1 @@ -1753,46 +1772,54 @@ namespace cs2_dumper { // Fields count: 17 // // Metadata: - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_Entity_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_vBoxMins (Vector) + // NetworkVarNames: m_Entity_vBoxMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_nLightProbeSizeX (int) + // NetworkVarNames: m_Entity_nLightProbeSizeY (int) + // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) + // NetworkVarNames: m_Entity_bEnabled (bool) namespace C_EnvLightProbeVolume { - constexpr std::ptrdiff_t m_hLightProbeTexture = 0x1528; // CStrongHandle - constexpr std::ptrdiff_t m_hLightProbeDirectLightIndicesTexture = 0x1530; // CStrongHandle - constexpr std::ptrdiff_t m_hLightProbeDirectLightScalarsTexture = 0x1538; // CStrongHandle - constexpr std::ptrdiff_t m_hLightProbeDirectLightShadowsTexture = 0x1540; // CStrongHandle - constexpr std::ptrdiff_t m_vBoxMins = 0x1548; // Vector - constexpr std::ptrdiff_t m_vBoxMaxs = 0x1554; // Vector - constexpr std::ptrdiff_t m_bMoveable = 0x1560; // bool - constexpr std::ptrdiff_t m_nHandshake = 0x1564; // int32 - constexpr std::ptrdiff_t m_nPriority = 0x1568; // int32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x156C; // bool - constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x1570; // int32 - constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x1574; // int32 - constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x1578; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x157C; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x1580; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x1584; // int32 - constexpr std::ptrdiff_t m_bEnabled = 0x1591; // bool + constexpr std::ptrdiff_t m_Entity_hLightProbeTexture = 0x1528; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightIndicesTexture = 0x1530; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightScalarsTexture = 0x1538; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightShadowsTexture = 0x1540; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_vBoxMins = 0x1548; // Vector + constexpr std::ptrdiff_t m_Entity_vBoxMaxs = 0x1554; // Vector + constexpr std::ptrdiff_t m_Entity_bMoveable = 0x1560; // bool + constexpr std::ptrdiff_t m_Entity_nHandshake = 0x1564; // int32 + constexpr std::ptrdiff_t m_Entity_nPriority = 0x1568; // int32 + constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x156C; // bool + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeX = 0x1570; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeY = 0x1574; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeZ = 0x1578; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasX = 0x157C; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasY = 0x1580; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasZ = 0x1584; // int32 + constexpr std::ptrdiff_t m_Entity_bEnabled = 0x1591; // bool } // Parent: CBaseAnimGraph // Fields count: 1 namespace C_ViewmodelAttachmentModel { - constexpr std::ptrdiff_t m_bShouldFrontFaceCullLeftHanded = 0xED8; // bool + constexpr std::ptrdiff_t m_bShouldFrontFaceCullLeftHanded = 0xED0; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSPointScriptExtensions_player_controller { } // Parent: C_BaseCSGrenade // Fields count: 0 @@ -1854,36 +1881,36 @@ namespace cs2_dumper { // NetworkVarNames: m_flTotalTime (float) // NetworkVarNames: m_bStopWatchTimer (bool) namespace C_TeamRoundTimer { - constexpr std::ptrdiff_t m_bTimerPaused = 0x550; // bool - constexpr std::ptrdiff_t m_flTimeRemaining = 0x554; // float32 - constexpr std::ptrdiff_t m_flTimerEndTime = 0x558; // GameTime_t - constexpr std::ptrdiff_t m_bIsDisabled = 0x55C; // bool - constexpr std::ptrdiff_t m_bShowInHUD = 0x55D; // bool - constexpr std::ptrdiff_t m_nTimerLength = 0x560; // int32 - constexpr std::ptrdiff_t m_nTimerInitialLength = 0x564; // int32 - constexpr std::ptrdiff_t m_nTimerMaxLength = 0x568; // int32 - constexpr std::ptrdiff_t m_bAutoCountdown = 0x56C; // bool - constexpr std::ptrdiff_t m_nSetupTimeLength = 0x570; // int32 - constexpr std::ptrdiff_t m_nState = 0x574; // int32 - constexpr std::ptrdiff_t m_bStartPaused = 0x578; // bool - constexpr std::ptrdiff_t m_bInCaptureWatchState = 0x579; // bool - constexpr std::ptrdiff_t m_flTotalTime = 0x57C; // float32 - constexpr std::ptrdiff_t m_bStopWatchTimer = 0x580; // bool - constexpr std::ptrdiff_t m_bFireFinished = 0x581; // bool - constexpr std::ptrdiff_t m_bFire5MinRemain = 0x582; // bool - constexpr std::ptrdiff_t m_bFire4MinRemain = 0x583; // bool - constexpr std::ptrdiff_t m_bFire3MinRemain = 0x584; // bool - constexpr std::ptrdiff_t m_bFire2MinRemain = 0x585; // bool - constexpr std::ptrdiff_t m_bFire1MinRemain = 0x586; // bool - constexpr std::ptrdiff_t m_bFire30SecRemain = 0x587; // bool - constexpr std::ptrdiff_t m_bFire10SecRemain = 0x588; // bool - constexpr std::ptrdiff_t m_bFire5SecRemain = 0x589; // bool - constexpr std::ptrdiff_t m_bFire4SecRemain = 0x58A; // bool - constexpr std::ptrdiff_t m_bFire3SecRemain = 0x58B; // bool - constexpr std::ptrdiff_t m_bFire2SecRemain = 0x58C; // bool - constexpr std::ptrdiff_t m_bFire1SecRemain = 0x58D; // bool - constexpr std::ptrdiff_t m_nOldTimerLength = 0x590; // int32 - constexpr std::ptrdiff_t m_nOldTimerState = 0x594; // int32 + constexpr std::ptrdiff_t m_bTimerPaused = 0x548; // bool + constexpr std::ptrdiff_t m_flTimeRemaining = 0x54C; // float32 + constexpr std::ptrdiff_t m_flTimerEndTime = 0x550; // GameTime_t + constexpr std::ptrdiff_t m_bIsDisabled = 0x554; // bool + constexpr std::ptrdiff_t m_bShowInHUD = 0x555; // bool + constexpr std::ptrdiff_t m_nTimerLength = 0x558; // int32 + constexpr std::ptrdiff_t m_nTimerInitialLength = 0x55C; // int32 + constexpr std::ptrdiff_t m_nTimerMaxLength = 0x560; // int32 + constexpr std::ptrdiff_t m_bAutoCountdown = 0x564; // bool + constexpr std::ptrdiff_t m_nSetupTimeLength = 0x568; // int32 + constexpr std::ptrdiff_t m_nState = 0x56C; // int32 + constexpr std::ptrdiff_t m_bStartPaused = 0x570; // bool + constexpr std::ptrdiff_t m_bInCaptureWatchState = 0x571; // bool + constexpr std::ptrdiff_t m_flTotalTime = 0x574; // float32 + constexpr std::ptrdiff_t m_bStopWatchTimer = 0x578; // bool + constexpr std::ptrdiff_t m_bFireFinished = 0x579; // bool + constexpr std::ptrdiff_t m_bFire5MinRemain = 0x57A; // bool + constexpr std::ptrdiff_t m_bFire4MinRemain = 0x57B; // bool + constexpr std::ptrdiff_t m_bFire3MinRemain = 0x57C; // bool + constexpr std::ptrdiff_t m_bFire2MinRemain = 0x57D; // bool + constexpr std::ptrdiff_t m_bFire1MinRemain = 0x57E; // bool + constexpr std::ptrdiff_t m_bFire30SecRemain = 0x57F; // bool + constexpr std::ptrdiff_t m_bFire10SecRemain = 0x580; // bool + constexpr std::ptrdiff_t m_bFire5SecRemain = 0x581; // bool + constexpr std::ptrdiff_t m_bFire4SecRemain = 0x582; // bool + constexpr std::ptrdiff_t m_bFire3SecRemain = 0x583; // bool + constexpr std::ptrdiff_t m_bFire2SecRemain = 0x584; // bool + constexpr std::ptrdiff_t m_bFire1SecRemain = 0x585; // bool + constexpr std::ptrdiff_t m_nOldTimerLength = 0x588; // int32 + constexpr std::ptrdiff_t m_nOldTimerState = 0x58C; // int32 } // Parent: None // Fields count: 2 @@ -1911,6 +1938,11 @@ namespace cs2_dumper { // Fields count: 0 namespace C_EnvProjectedTexture { } + // Parent: C_BaseEntity + // Fields count: 1 + namespace CPathSimple { + constexpr std::ptrdiff_t m_pathString = 0x598; // CUtlString + } // Parent: CPlayer_CameraServices // Fields count: 6 // @@ -1936,10 +1968,17 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flSeenTargetTime = 0xF34; // float32 constexpr std::ptrdiff_t m_pTargetPanel = 0xF38; // C_PointClientUIWorldPanel* } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSPointScriptExtensions_entity { + } // Parent: CBodyComponentSkeletonInstance - // Fields count: 1 + // Fields count: 0 namespace CBodyComponentBaseModelEntity { - constexpr std::ptrdiff_t __m_pChainEntity = 0x460; // CNetworkVarChainer } // Parent: C_CSWeaponBase // Fields count: 6 @@ -1963,10 +2002,10 @@ namespace cs2_dumper { // NetworkVarNames: m_skyboxData (sky3dparams_t) // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) namespace C_SkyCamera { - constexpr std::ptrdiff_t m_skyboxData = 0x550; // sky3dparams_t - constexpr std::ptrdiff_t m_skyboxSlotToken = 0x5E0; // CUtlStringToken - constexpr std::ptrdiff_t m_bUseAngles = 0x5E4; // bool - constexpr std::ptrdiff_t m_pNext = 0x5E8; // C_SkyCamera* + constexpr std::ptrdiff_t m_skyboxData = 0x548; // sky3dparams_t + constexpr std::ptrdiff_t m_skyboxSlotToken = 0x5D8; // CUtlStringToken + constexpr std::ptrdiff_t m_bUseAngles = 0x5DC; // bool + constexpr std::ptrdiff_t m_pNext = 0x5E0; // C_SkyCamera* } // Parent: C_BaseModelEntity // Fields count: 0 @@ -1987,19 +2026,19 @@ namespace cs2_dumper { // NetworkVarNames: m_vDissolverOrigin (Vector) // NetworkVarNames: m_nMagnitude (uint32) namespace C_EntityDissolve { - constexpr std::ptrdiff_t m_flStartTime = 0xCD8; // GameTime_t - constexpr std::ptrdiff_t m_flFadeInStart = 0xCDC; // float32 - constexpr std::ptrdiff_t m_flFadeInLength = 0xCE0; // float32 - constexpr std::ptrdiff_t m_flFadeOutModelStart = 0xCE4; // float32 - constexpr std::ptrdiff_t m_flFadeOutModelLength = 0xCE8; // float32 - constexpr std::ptrdiff_t m_flFadeOutStart = 0xCEC; // float32 - constexpr std::ptrdiff_t m_flFadeOutLength = 0xCF0; // float32 - constexpr std::ptrdiff_t m_flNextSparkTime = 0xCF4; // GameTime_t - constexpr std::ptrdiff_t m_nDissolveType = 0xCF8; // EntityDisolveType_t - constexpr std::ptrdiff_t m_vDissolverOrigin = 0xCFC; // Vector - constexpr std::ptrdiff_t m_nMagnitude = 0xD08; // uint32 - constexpr std::ptrdiff_t m_bCoreExplode = 0xD0C; // bool - constexpr std::ptrdiff_t m_bLinkedToServerEnt = 0xD0D; // bool + constexpr std::ptrdiff_t m_flStartTime = 0xCD0; // GameTime_t + constexpr std::ptrdiff_t m_flFadeInStart = 0xCD4; // float32 + constexpr std::ptrdiff_t m_flFadeInLength = 0xCD8; // float32 + constexpr std::ptrdiff_t m_flFadeOutModelStart = 0xCDC; // float32 + constexpr std::ptrdiff_t m_flFadeOutModelLength = 0xCE0; // float32 + constexpr std::ptrdiff_t m_flFadeOutStart = 0xCE4; // float32 + constexpr std::ptrdiff_t m_flFadeOutLength = 0xCE8; // float32 + constexpr std::ptrdiff_t m_flNextSparkTime = 0xCEC; // GameTime_t + constexpr std::ptrdiff_t m_nDissolveType = 0xCF0; // EntityDisolveType_t + constexpr std::ptrdiff_t m_vDissolverOrigin = 0xCF4; // Vector + constexpr std::ptrdiff_t m_nMagnitude = 0xD00; // uint32 + constexpr std::ptrdiff_t m_bCoreExplode = 0xD04; // bool + constexpr std::ptrdiff_t m_bLinkedToServerEnt = 0xD05; // bool } // Parent: CPlayer_UseServices // Fields count: 0 @@ -2027,7 +2066,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flNewFarZ = 0x3C; // float32 } // Parent: C_BasePlayerPawn - // Fields count: 67 + // Fields count: 65 // // Metadata: // MNetworkExcludeByName @@ -2049,78 +2088,74 @@ namespace cs2_dumper { // NetworkVarNames: m_flProgressBarStartTime (float) // NetworkVarNames: m_flFlashMaxAlpha (float) // NetworkVarNames: m_flFlashDuration (float) - // NetworkVarNames: m_bHud_MiniScoreHidden (bool) - // NetworkVarNames: m_bHud_RadarHidden (bool) // NetworkVarNames: m_cycleLatch (int) // NetworkVarNames: m_hOriginalController (CHandle) namespace C_CSPlayerPawnBase { - constexpr std::ptrdiff_t m_pPingServices = 0x12B8; // CCSPlayer_PingServices* - constexpr std::ptrdiff_t m_pViewModelServices = 0x12C0; // CPlayer_ViewModelServices* - constexpr std::ptrdiff_t m_fRenderingClipPlane = 0x12C8; // float32[4] - constexpr std::ptrdiff_t m_nLastClipPlaneSetupFrame = 0x12D8; // int32 - constexpr std::ptrdiff_t m_vecLastClipCameraPos = 0x12DC; // Vector - constexpr std::ptrdiff_t m_vecLastClipCameraForward = 0x12E8; // Vector - constexpr std::ptrdiff_t m_bClipHitStaticWorld = 0x12F4; // bool - constexpr std::ptrdiff_t m_bCachedPlaneIsValid = 0x12F5; // bool - constexpr std::ptrdiff_t m_pClippingWeapon = 0x12F8; // C_CSWeaponBase* - constexpr std::ptrdiff_t m_previousPlayerState = 0x1300; // CSPlayerState - constexpr std::ptrdiff_t m_iPlayerState = 0x1304; // CSPlayerState - constexpr std::ptrdiff_t m_bIsRescuing = 0x1308; // bool - constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0x130C; // GameTime_t - constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTimeLast = 0x1310; // GameTime_t - constexpr std::ptrdiff_t m_bGunGameImmunity = 0x1314; // bool - constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0x1315; // bool - constexpr std::ptrdiff_t m_fMolotovUseTime = 0x1318; // float32 - constexpr std::ptrdiff_t m_fMolotovDamageTime = 0x131C; // float32 - constexpr std::ptrdiff_t m_iThrowGrenadeCounter = 0x1320; // int32 - constexpr std::ptrdiff_t m_flLastSpawnTimeIndex = 0x1324; // GameTime_t - constexpr std::ptrdiff_t m_iProgressBarDuration = 0x1328; // int32 - constexpr std::ptrdiff_t m_flProgressBarStartTime = 0x132C; // float32 - constexpr std::ptrdiff_t m_vecIntroStartEyePosition = 0x1330; // Vector - constexpr std::ptrdiff_t m_vecIntroStartPlayerForward = 0x133C; // Vector - constexpr std::ptrdiff_t m_flClientDeathTime = 0x1348; // GameTime_t - constexpr std::ptrdiff_t m_bScreenTearFrameCaptured = 0x134C; // bool - constexpr std::ptrdiff_t m_flFlashBangTime = 0x1350; // float32 - constexpr std::ptrdiff_t m_flFlashScreenshotAlpha = 0x1354; // float32 - constexpr std::ptrdiff_t m_flFlashOverlayAlpha = 0x1358; // float32 - constexpr std::ptrdiff_t m_bFlashBuildUp = 0x135C; // bool - constexpr std::ptrdiff_t m_bFlashDspHasBeenCleared = 0x135D; // bool - constexpr std::ptrdiff_t m_bFlashScreenshotHasBeenGrabbed = 0x135E; // bool - constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0x1360; // float32 - constexpr std::ptrdiff_t m_flFlashDuration = 0x1364; // float32 - constexpr std::ptrdiff_t m_iHealthBarRenderMaskIndex = 0x1368; // int32 - constexpr std::ptrdiff_t m_flHealthFadeValue = 0x136C; // float32 - constexpr std::ptrdiff_t m_flHealthFadeAlpha = 0x1370; // float32 - constexpr std::ptrdiff_t m_flDeathCCWeight = 0x1380; // float32 - constexpr std::ptrdiff_t m_flPrevRoundEndTime = 0x1384; // float32 - constexpr std::ptrdiff_t m_flPrevMatchEndTime = 0x1388; // float32 - constexpr std::ptrdiff_t m_angEyeAngles = 0x1390; // QAngle - constexpr std::ptrdiff_t m_fNextThinkPushAway = 0x13A8; // float32 - constexpr std::ptrdiff_t m_bShouldAutobuyDMWeapons = 0x13AC; // bool - constexpr std::ptrdiff_t m_bShouldAutobuyNow = 0x13AD; // bool - constexpr std::ptrdiff_t m_bHud_MiniScoreHidden = 0x13AE; // bool - constexpr std::ptrdiff_t m_bHud_RadarHidden = 0x13AF; // bool - constexpr std::ptrdiff_t m_iIDEntIndex = 0x13B0; // CEntityIndex - constexpr std::ptrdiff_t m_delayTargetIDTimer = 0x13B8; // CountdownTimer - constexpr std::ptrdiff_t m_iTargetedWeaponEntIndex = 0x13D0; // CEntityIndex - constexpr std::ptrdiff_t m_iOldIDEntIndex = 0x13D4; // CEntityIndex - constexpr std::ptrdiff_t m_holdTargetIDTimer = 0x13D8; // CountdownTimer - constexpr std::ptrdiff_t m_flCurrentMusicStartTime = 0x13F4; // float32 - constexpr std::ptrdiff_t m_flMusicRoundStartTime = 0x13F8; // float32 - constexpr std::ptrdiff_t m_bDeferStartMusicOnWarmup = 0x13FC; // bool - constexpr std::ptrdiff_t m_cycleLatch = 0x1400; // int32 - constexpr std::ptrdiff_t m_serverIntendedCycle = 0x1404; // float32 - constexpr std::ptrdiff_t m_flLastSmokeOverlayAlpha = 0x1408; // float32 - constexpr std::ptrdiff_t m_flLastSmokeAge = 0x140C; // float32 - constexpr std::ptrdiff_t m_vLastSmokeOverlayColor = 0x1410; // Vector - constexpr std::ptrdiff_t m_nPlayerSmokedFx = 0x141C; // ParticleIndex_t - constexpr std::ptrdiff_t m_nPlayerInfernoBodyFx = 0x1420; // ParticleIndex_t - constexpr std::ptrdiff_t m_nPlayerInfernoFootFx = 0x1424; // ParticleIndex_t - constexpr std::ptrdiff_t m_flNextMagDropTime = 0x1428; // float32 - constexpr std::ptrdiff_t m_nLastMagDropAttachmentIndex = 0x142C; // int32 - constexpr std::ptrdiff_t m_vecLastAliveLocalVelocity = 0x1430; // Vector - constexpr std::ptrdiff_t m_bGuardianShouldSprayCustomXMark = 0x1458; // bool - constexpr std::ptrdiff_t m_hOriginalController = 0x1460; // CHandle + constexpr std::ptrdiff_t m_pPingServices = 0x12B0; // CCSPlayer_PingServices* + constexpr std::ptrdiff_t m_pViewModelServices = 0x12B8; // CPlayer_ViewModelServices* + constexpr std::ptrdiff_t m_fRenderingClipPlane = 0x12C0; // float32[4] + constexpr std::ptrdiff_t m_nLastClipPlaneSetupFrame = 0x12D0; // int32 + constexpr std::ptrdiff_t m_vecLastClipCameraPos = 0x12D4; // Vector + constexpr std::ptrdiff_t m_vecLastClipCameraForward = 0x12E0; // Vector + constexpr std::ptrdiff_t m_bClipHitStaticWorld = 0x12EC; // bool + constexpr std::ptrdiff_t m_bCachedPlaneIsValid = 0x12ED; // bool + constexpr std::ptrdiff_t m_pClippingWeapon = 0x12F0; // C_CSWeaponBase* + constexpr std::ptrdiff_t m_previousPlayerState = 0x12F8; // CSPlayerState + constexpr std::ptrdiff_t m_iPlayerState = 0x12FC; // CSPlayerState + constexpr std::ptrdiff_t m_bIsRescuing = 0x1300; // bool + constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0x1304; // GameTime_t + constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTimeLast = 0x1308; // GameTime_t + constexpr std::ptrdiff_t m_bGunGameImmunity = 0x130C; // bool + constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0x130D; // bool + constexpr std::ptrdiff_t m_fMolotovUseTime = 0x1310; // float32 + constexpr std::ptrdiff_t m_fMolotovDamageTime = 0x1314; // float32 + constexpr std::ptrdiff_t m_iThrowGrenadeCounter = 0x1318; // int32 + constexpr std::ptrdiff_t m_flLastSpawnTimeIndex = 0x131C; // GameTime_t + constexpr std::ptrdiff_t m_iProgressBarDuration = 0x1320; // int32 + constexpr std::ptrdiff_t m_flProgressBarStartTime = 0x1324; // float32 + constexpr std::ptrdiff_t m_vecIntroStartEyePosition = 0x1328; // Vector + constexpr std::ptrdiff_t m_vecIntroStartPlayerForward = 0x1334; // Vector + constexpr std::ptrdiff_t m_flClientDeathTime = 0x1340; // GameTime_t + constexpr std::ptrdiff_t m_bScreenTearFrameCaptured = 0x1344; // bool + constexpr std::ptrdiff_t m_flFlashBangTime = 0x1348; // float32 + constexpr std::ptrdiff_t m_flFlashScreenshotAlpha = 0x134C; // float32 + constexpr std::ptrdiff_t m_flFlashOverlayAlpha = 0x1350; // float32 + constexpr std::ptrdiff_t m_bFlashBuildUp = 0x1354; // bool + constexpr std::ptrdiff_t m_bFlashDspHasBeenCleared = 0x1355; // bool + constexpr std::ptrdiff_t m_bFlashScreenshotHasBeenGrabbed = 0x1356; // bool + constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0x1358; // float32 + constexpr std::ptrdiff_t m_flFlashDuration = 0x135C; // float32 + constexpr std::ptrdiff_t m_iHealthBarRenderMaskIndex = 0x1360; // int32 + constexpr std::ptrdiff_t m_flHealthFadeValue = 0x1364; // float32 + constexpr std::ptrdiff_t m_flHealthFadeAlpha = 0x1368; // float32 + constexpr std::ptrdiff_t m_flDeathCCWeight = 0x1378; // float32 + constexpr std::ptrdiff_t m_flPrevRoundEndTime = 0x137C; // float32 + constexpr std::ptrdiff_t m_flPrevMatchEndTime = 0x1380; // float32 + constexpr std::ptrdiff_t m_angEyeAngles = 0x1388; // QAngle + constexpr std::ptrdiff_t m_fNextThinkPushAway = 0x13A0; // float32 + constexpr std::ptrdiff_t m_bShouldAutobuyDMWeapons = 0x13A4; // bool + constexpr std::ptrdiff_t m_bShouldAutobuyNow = 0x13A5; // bool + constexpr std::ptrdiff_t m_iIDEntIndex = 0x13A8; // CEntityIndex + constexpr std::ptrdiff_t m_delayTargetIDTimer = 0x13B0; // CountdownTimer + constexpr std::ptrdiff_t m_iTargetItemEntIdx = 0x13C8; // CEntityIndex + constexpr std::ptrdiff_t m_iOldIDEntIndex = 0x13CC; // CEntityIndex + constexpr std::ptrdiff_t m_holdTargetIDTimer = 0x13D0; // CountdownTimer + constexpr std::ptrdiff_t m_flCurrentMusicStartTime = 0x13EC; // float32 + constexpr std::ptrdiff_t m_flMusicRoundStartTime = 0x13F0; // float32 + constexpr std::ptrdiff_t m_bDeferStartMusicOnWarmup = 0x13F4; // bool + constexpr std::ptrdiff_t m_cycleLatch = 0x13F8; // int32 + constexpr std::ptrdiff_t m_serverIntendedCycle = 0x13FC; // float32 + constexpr std::ptrdiff_t m_flLastSmokeOverlayAlpha = 0x1400; // float32 + constexpr std::ptrdiff_t m_flLastSmokeAge = 0x1404; // float32 + constexpr std::ptrdiff_t m_vLastSmokeOverlayColor = 0x1408; // Vector + constexpr std::ptrdiff_t m_nPlayerSmokedFx = 0x1414; // ParticleIndex_t + constexpr std::ptrdiff_t m_nPlayerInfernoBodyFx = 0x1418; // ParticleIndex_t + constexpr std::ptrdiff_t m_nPlayerInfernoFootFx = 0x141C; // ParticleIndex_t + constexpr std::ptrdiff_t m_flNextMagDropTime = 0x1420; // float32 + constexpr std::ptrdiff_t m_nLastMagDropAttachmentIndex = 0x1424; // int32 + constexpr std::ptrdiff_t m_vecLastAliveLocalVelocity = 0x1428; // Vector + constexpr std::ptrdiff_t m_bGuardianShouldSprayCustomXMark = 0x1450; // bool + constexpr std::ptrdiff_t m_hOriginalController = 0x1458; // CHandle } // Parent: C_WeaponBaseItem // Fields count: 0 @@ -2196,22 +2231,22 @@ namespace cs2_dumper { // NetworkVarNames: m_flTonemapPercentBrightPixels (float) // NetworkVarNames: m_flTonemapMinAvgLum (float) namespace C_PostProcessingVolume { - constexpr std::ptrdiff_t m_hPostSettings = 0xCE8; // CStrongHandle - constexpr std::ptrdiff_t m_flFadeDuration = 0xCF0; // float32 - constexpr std::ptrdiff_t m_flMinLogExposure = 0xCF4; // float32 - constexpr std::ptrdiff_t m_flMaxLogExposure = 0xCF8; // float32 - constexpr std::ptrdiff_t m_flMinExposure = 0xCFC; // float32 - constexpr std::ptrdiff_t m_flMaxExposure = 0xD00; // float32 - constexpr std::ptrdiff_t m_flExposureCompensation = 0xD04; // float32 - constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0xD08; // float32 - constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0xD0C; // float32 - constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0xD10; // float32 - constexpr std::ptrdiff_t m_bMaster = 0xD14; // bool - constexpr std::ptrdiff_t m_bExposureControl = 0xD15; // bool - constexpr std::ptrdiff_t m_flRate = 0xD18; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0xD1C; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0xD20; // float32 - constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0xD24; // float32 + constexpr std::ptrdiff_t m_hPostSettings = 0xCE0; // CStrongHandle + constexpr std::ptrdiff_t m_flFadeDuration = 0xCE8; // float32 + constexpr std::ptrdiff_t m_flMinLogExposure = 0xCEC; // float32 + constexpr std::ptrdiff_t m_flMaxLogExposure = 0xCF0; // float32 + constexpr std::ptrdiff_t m_flMinExposure = 0xCF4; // float32 + constexpr std::ptrdiff_t m_flMaxExposure = 0xCF8; // float32 + constexpr std::ptrdiff_t m_flExposureCompensation = 0xCFC; // float32 + constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0xD00; // float32 + constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0xD04; // float32 + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0xD08; // float32 + constexpr std::ptrdiff_t m_bMaster = 0xD0C; // bool + constexpr std::ptrdiff_t m_bExposureControl = 0xD0D; // bool + constexpr std::ptrdiff_t m_flRate = 0xD10; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0xD14; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0xD18; // float32 + constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0xD1C; // float32 } // Parent: CPlayerPawnComponent // Fields count: 1 @@ -2260,13 +2295,13 @@ namespace cs2_dumper { // NetworkVarNames: m_flScaleTime (float) // NetworkVarNames: m_nFlags (uint32) namespace C_BaseFire { - constexpr std::ptrdiff_t m_flScale = 0x550; // float32 - constexpr std::ptrdiff_t m_flStartScale = 0x554; // float32 - constexpr std::ptrdiff_t m_flScaleTime = 0x558; // float32 - constexpr std::ptrdiff_t m_nFlags = 0x55C; // uint32 + constexpr std::ptrdiff_t m_flScale = 0x548; // float32 + constexpr std::ptrdiff_t m_flStartScale = 0x54C; // float32 + constexpr std::ptrdiff_t m_flScaleTime = 0x550; // float32 + constexpr std::ptrdiff_t m_nFlags = 0x554; // uint32 } // Parent: C_BaseEntity - // Fields count: 15 + // Fields count: 16 // // Metadata: // MNetworkIncludeByName @@ -2280,27 +2315,37 @@ namespace cs2_dumper { // MNetworkIncludeByUserGroup // NetworkVarNames: m_nTickBase (uint32) // NetworkVarNames: m_hPawn (CHandle) + // NetworkVarNames: m_bKnownTeamMismatch (bool) // NetworkVarNames: m_iConnected (PlayerConnectedState) // NetworkVarNames: m_iszPlayerName (char) // NetworkVarNames: m_steamID (uint64) // NetworkVarNames: m_iDesiredFOV (uint32) // MNetworkReplayCompatField namespace CBasePlayerController { - constexpr std::ptrdiff_t m_nFinalPredictedTick = 0x558; // int32 - constexpr std::ptrdiff_t m_CommandContext = 0x560; // C_CommandContext - constexpr std::ptrdiff_t m_nInButtonsWhichAreToggles = 0x5F8; // uint64 - constexpr std::ptrdiff_t m_nTickBase = 0x600; // uint32 - constexpr std::ptrdiff_t m_hPawn = 0x604; // CHandle - constexpr std::ptrdiff_t m_hPredictedPawn = 0x608; // CHandle - constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x60C; // CSplitScreenSlot - constexpr std::ptrdiff_t m_hSplitOwner = 0x610; // CHandle - constexpr std::ptrdiff_t m_hSplitScreenPlayers = 0x618; // CUtlVector> - constexpr std::ptrdiff_t m_bIsHLTV = 0x630; // bool - constexpr std::ptrdiff_t m_iConnected = 0x634; // PlayerConnectedState - constexpr std::ptrdiff_t m_iszPlayerName = 0x638; // char[128] - constexpr std::ptrdiff_t m_steamID = 0x6C0; // uint64 - constexpr std::ptrdiff_t m_bIsLocalPlayerController = 0x6C8; // bool - constexpr std::ptrdiff_t m_iDesiredFOV = 0x6CC; // uint32 + constexpr std::ptrdiff_t m_nFinalPredictedTick = 0x550; // int32 + constexpr std::ptrdiff_t m_CommandContext = 0x558; // C_CommandContext + constexpr std::ptrdiff_t m_nInButtonsWhichAreToggles = 0x5F0; // uint64 + constexpr std::ptrdiff_t m_nTickBase = 0x5F8; // uint32 + constexpr std::ptrdiff_t m_hPawn = 0x5FC; // CHandle + constexpr std::ptrdiff_t m_bKnownTeamMismatch = 0x600; // bool + constexpr std::ptrdiff_t m_hPredictedPawn = 0x604; // CHandle + constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x608; // CSplitScreenSlot + constexpr std::ptrdiff_t m_hSplitOwner = 0x60C; // CHandle + constexpr std::ptrdiff_t m_hSplitScreenPlayers = 0x610; // CUtlVector> + constexpr std::ptrdiff_t m_bIsHLTV = 0x628; // bool + constexpr std::ptrdiff_t m_iConnected = 0x62C; // PlayerConnectedState + constexpr std::ptrdiff_t m_iszPlayerName = 0x630; // char[128] + constexpr std::ptrdiff_t m_steamID = 0x6B8; // uint64 + constexpr std::ptrdiff_t m_bIsLocalPlayerController = 0x6C0; // bool + constexpr std::ptrdiff_t m_iDesiredFOV = 0x6C4; // uint32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CPointTemplateAPI { } // Parent: C_BaseCSGrenadeProjectile // Fields count: 3 @@ -2308,9 +2353,9 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_nDecoyShotTick (int) namespace C_DecoyProjectile { - constexpr std::ptrdiff_t m_nDecoyShotTick = 0x1158; // int32 - constexpr std::ptrdiff_t m_nClientLastKnownDecoyShotTick = 0x115C; // int32 - constexpr std::ptrdiff_t m_flTimeParticleEffectSpawn = 0x1180; // GameTime_t + constexpr std::ptrdiff_t m_nDecoyShotTick = 0x1150; // int32 + constexpr std::ptrdiff_t m_nClientLastKnownDecoyShotTick = 0x1154; // int32 + constexpr std::ptrdiff_t m_flTimeParticleEffectSpawn = 0x1178; // GameTime_t } // Parent: CBaseAnimGraph // Fields count: 0 @@ -2324,7 +2369,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flInitialModelScale = 0x2368; // float32 } // Parent: CSkeletonAnimationController - // Fields count: 13 + // Fields count: 14 // // Metadata: // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) @@ -2336,16 +2381,21 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables constexpr std::ptrdiff_t m_bSequenceFinished = 0x14A8; // bool constexpr std::ptrdiff_t m_flSoundSyncTime = 0x14AC; // float32 - constexpr std::ptrdiff_t m_hSequence = 0x14B0; // HSequence - constexpr std::ptrdiff_t m_flSeqStartTime = 0x14B4; // GameTime_t - constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x14B8; // float32 - constexpr std::ptrdiff_t m_nAnimLoopMode = 0x14BC; // AnimLoopMode_t - constexpr std::ptrdiff_t m_flPlaybackRate = 0x14C0; // CNetworkedQuantizedFloat - constexpr std::ptrdiff_t m_nNotifyState = 0x14CC; // SequenceFinishNotifyState_t - constexpr std::ptrdiff_t m_bNetworkedAnimationInputsChanged = 0x14CE; // bool - constexpr std::ptrdiff_t m_bNetworkedSequenceChanged = 0x14CF; // bool - constexpr std::ptrdiff_t m_bLastUpdateSkipped = 0x14D0; // bool - constexpr std::ptrdiff_t m_flPrevAnimUpdateTime = 0x14D4; // GameTime_t + constexpr std::ptrdiff_t m_nActiveIKChainMask = 0x14B0; // uint32 + constexpr std::ptrdiff_t m_hSequence = 0x14B4; // HSequence + constexpr std::ptrdiff_t m_flSeqStartTime = 0x14B8; // GameTime_t + constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x14BC; // float32 + constexpr std::ptrdiff_t m_nAnimLoopMode = 0x14C0; // AnimLoopMode_t + constexpr std::ptrdiff_t m_flPlaybackRate = 0x14C4; // CNetworkedQuantizedFloat + constexpr std::ptrdiff_t m_nNotifyState = 0x14D0; // SequenceFinishNotifyState_t + constexpr std::ptrdiff_t m_bNetworkedAnimationInputsChanged = 0x14D2; // bool + constexpr std::ptrdiff_t m_bNetworkedSequenceChanged = 0x14D3; // bool + constexpr std::ptrdiff_t m_bLastUpdateSkipped = 0x14D4; // bool + constexpr std::ptrdiff_t m_flPrevAnimUpdateTime = 0x14D8; // GameTime_t + } + // Parent: C_BaseEntity + // Fields count: 0 + namespace CCSPointScriptEntity { } // Parent: C_CSWeaponBase // Fields count: 11 @@ -2379,21 +2429,21 @@ namespace cs2_dumper { // NetworkVarNames: m_vecForce (Vector) // NetworkVarNames: m_nForceBone (int32) // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) - // NetworkVarNames: m_bClientRagdoll (bool) + // NetworkVarNames: m_bRagdollClientSide (bool) namespace CBaseAnimGraph { - constexpr std::ptrdiff_t m_bInitiallyPopulateInterpHistory = 0xD48; // bool - constexpr std::ptrdiff_t m_bSuppressAnimEventSounds = 0xD4A; // bool - constexpr std::ptrdiff_t m_bAnimGraphUpdateEnabled = 0xD58; // bool - constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0xD5C; // float32 - constexpr std::ptrdiff_t m_vLastSlopeCheckPos = 0xD60; // Vector - constexpr std::ptrdiff_t m_bAnimationUpdateScheduled = 0xD6C; // bool - constexpr std::ptrdiff_t m_vecForce = 0xD70; // Vector - constexpr std::ptrdiff_t m_nForceBone = 0xD7C; // int32 - constexpr std::ptrdiff_t m_pClientsideRagdoll = 0xD80; // CBaseAnimGraph* - constexpr std::ptrdiff_t m_bBuiltRagdoll = 0xD88; // bool - constexpr std::ptrdiff_t m_pRagdollPose = 0xDA0; // PhysicsRagdollPose_t* - constexpr std::ptrdiff_t m_bClientRagdoll = 0xDA8; // bool - constexpr std::ptrdiff_t m_bHasAnimatedMaterialAttributes = 0xDB8; // bool + constexpr std::ptrdiff_t m_bInitiallyPopulateInterpHistory = 0xD40; // bool + constexpr std::ptrdiff_t m_bSuppressAnimEventSounds = 0xD42; // bool + constexpr std::ptrdiff_t m_bAnimGraphUpdateEnabled = 0xD50; // bool + constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0xD54; // float32 + constexpr std::ptrdiff_t m_vLastSlopeCheckPos = 0xD58; // Vector + constexpr std::ptrdiff_t m_bAnimationUpdateScheduled = 0xD64; // bool + constexpr std::ptrdiff_t m_vecForce = 0xD68; // Vector + constexpr std::ptrdiff_t m_nForceBone = 0xD74; // int32 + constexpr std::ptrdiff_t m_pClientsideRagdoll = 0xD78; // CBaseAnimGraph* + constexpr std::ptrdiff_t m_bBuiltRagdoll = 0xD80; // bool + constexpr std::ptrdiff_t m_pRagdollPose = 0xD98; // PhysicsRagdollPose_t* + constexpr std::ptrdiff_t m_bRagdollClientSide = 0xDA0; // bool + constexpr std::ptrdiff_t m_bHasAnimatedMaterialAttributes = 0xDB0; // bool } // Parent: C_CSWeaponBase // Fields count: 0 @@ -2407,6 +2457,10 @@ namespace cs2_dumper { // Fields count: 0 namespace C_PointEntity { } + // Parent: C_GameRules + // Fields count: 0 + namespace C_MultiplayRules { + } // Parent: None // Fields count: 0 // @@ -2432,22 +2486,40 @@ namespace cs2_dumper { // NetworkVarNames: m_PathNodes_PinEnabled (bool) // NetworkVarNames: m_PathNodes_RadiusScale (float) namespace C_PathParticleRope { - constexpr std::ptrdiff_t m_bStartActive = 0x550; // bool - constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x554; // float32 - constexpr std::ptrdiff_t m_iszEffectName = 0x558; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PathNodes_Name = 0x560; // CUtlVector - constexpr std::ptrdiff_t m_flParticleSpacing = 0x578; // float32 - constexpr std::ptrdiff_t m_flSlack = 0x57C; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x580; // float32 - constexpr std::ptrdiff_t m_ColorTint = 0x584; // Color - constexpr std::ptrdiff_t m_nEffectState = 0x588; // int32 - constexpr std::ptrdiff_t m_iEffectIndex = 0x590; // CStrongHandle - constexpr std::ptrdiff_t m_PathNodes_Position = 0x598; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_TangentIn = 0x5B0; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_TangentOut = 0x5C8; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_Color = 0x5E0; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_PinEnabled = 0x5F8; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_RadiusScale = 0x610; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_bStartActive = 0x548; // bool + constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x54C; // float32 + constexpr std::ptrdiff_t m_iszEffectName = 0x550; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PathNodes_Name = 0x558; // CUtlVector + constexpr std::ptrdiff_t m_flParticleSpacing = 0x570; // float32 + constexpr std::ptrdiff_t m_flSlack = 0x574; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x578; // float32 + constexpr std::ptrdiff_t m_ColorTint = 0x57C; // Color + constexpr std::ptrdiff_t m_nEffectState = 0x580; // int32 + constexpr std::ptrdiff_t m_iEffectIndex = 0x588; // CStrongHandle + constexpr std::ptrdiff_t m_PathNodes_Position = 0x590; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_TangentIn = 0x5A8; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_TangentOut = 0x5C0; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_Color = 0x5D8; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_PinEnabled = 0x5F0; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_RadiusScale = 0x608; // C_NetworkUtlVectorBase + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSPointScriptExtensions_CCSWeaponBaseVData { + } + // Parent: C_SoundEventEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_vMins (Vector) + // NetworkVarNames: m_vMaxs (Vector) + namespace C_SoundEventAABBEntity { + constexpr std::ptrdiff_t m_vMins = 0x548; // Vector + constexpr std::ptrdiff_t m_vMaxs = 0x554; // Vector } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -2458,6 +2530,7 @@ namespace cs2_dumper { // // Metadata: // MPulseInstanceDomainInfo + // MPulseDomainHookInfo // MPulseLibraryBindings // MPulseDomainOptInFeatureTag namespace CCSGameModeScript { @@ -2481,13 +2554,13 @@ namespace cs2_dumper { // NetworkVarNames: m_iClip2 (int32) // NetworkVarNames: m_pReserveAmmo (int) namespace C_BasePlayerWeapon { - constexpr std::ptrdiff_t m_nNextPrimaryAttackTick = 0x15B8; // GameTick_t - constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0x15BC; // float32 - constexpr std::ptrdiff_t m_nNextSecondaryAttackTick = 0x15C0; // GameTick_t - constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0x15C4; // float32 - constexpr std::ptrdiff_t m_iClip1 = 0x15C8; // int32 - constexpr std::ptrdiff_t m_iClip2 = 0x15CC; // int32 - constexpr std::ptrdiff_t m_pReserveAmmo = 0x15D0; // int32[2] + constexpr std::ptrdiff_t m_nNextPrimaryAttackTick = 0x15B0; // GameTick_t + constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0x15B4; // float32 + constexpr std::ptrdiff_t m_nNextSecondaryAttackTick = 0x15B8; // GameTick_t + constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0x15BC; // float32 + constexpr std::ptrdiff_t m_iClip1 = 0x15C0; // int32 + constexpr std::ptrdiff_t m_iClip2 = 0x15C4; // int32 + constexpr std::ptrdiff_t m_pReserveAmmo = 0x15C8; // int32[2] } // Parent: CEntitySubclassVDataBase // Fields count: 20 @@ -2512,9 +2585,9 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bAutoSwitchFrom = 0x211; // bool constexpr std::ptrdiff_t m_iRumbleEffect = 0x214; // RumbleEffect_t constexpr std::ptrdiff_t m_bLinkedCooldowns = 0x218; // bool - constexpr std::ptrdiff_t m_aShootSounds = 0x220; // CUtlMap - constexpr std::ptrdiff_t m_iSlot = 0x240; // int32 - constexpr std::ptrdiff_t m_iPosition = 0x244; // int32 + constexpr std::ptrdiff_t m_aShootSounds = 0x220; // CUtlOrderedMap + constexpr std::ptrdiff_t m_iSlot = 0x248; // int32 + constexpr std::ptrdiff_t m_iPosition = 0x24C; // int32 } // Parent: CBaseAnimGraph // Fields count: 23 @@ -2529,29 +2602,29 @@ namespace cs2_dumper { // NetworkVarNames: m_z (float32) // NetworkVarNames: m_angle (float32) namespace C_Fish { - constexpr std::ptrdiff_t m_pos = 0xED8; // Vector - constexpr std::ptrdiff_t m_vel = 0xEE4; // Vector - constexpr std::ptrdiff_t m_angles = 0xEF0; // QAngle - constexpr std::ptrdiff_t m_localLifeState = 0xEFC; // int32 - constexpr std::ptrdiff_t m_deathDepth = 0xF00; // float32 - constexpr std::ptrdiff_t m_deathAngle = 0xF04; // float32 - constexpr std::ptrdiff_t m_buoyancy = 0xF08; // float32 - constexpr std::ptrdiff_t m_wiggleTimer = 0xF10; // CountdownTimer - constexpr std::ptrdiff_t m_wigglePhase = 0xF28; // float32 - constexpr std::ptrdiff_t m_wiggleRate = 0xF2C; // float32 - constexpr std::ptrdiff_t m_actualPos = 0xF30; // Vector - constexpr std::ptrdiff_t m_actualAngles = 0xF3C; // QAngle - constexpr std::ptrdiff_t m_poolOrigin = 0xF48; // Vector - constexpr std::ptrdiff_t m_waterLevel = 0xF54; // float32 - constexpr std::ptrdiff_t m_gotUpdate = 0xF58; // bool - constexpr std::ptrdiff_t m_x = 0xF5C; // float32 - constexpr std::ptrdiff_t m_y = 0xF60; // float32 - constexpr std::ptrdiff_t m_z = 0xF64; // float32 - constexpr std::ptrdiff_t m_angle = 0xF68; // float32 - constexpr std::ptrdiff_t m_errorHistory = 0xF6C; // float32[20] - constexpr std::ptrdiff_t m_errorHistoryIndex = 0xFBC; // int32 - constexpr std::ptrdiff_t m_errorHistoryCount = 0xFC0; // int32 - constexpr std::ptrdiff_t m_averageError = 0xFC4; // float32 + constexpr std::ptrdiff_t m_pos = 0xED0; // Vector + constexpr std::ptrdiff_t m_vel = 0xEDC; // Vector + constexpr std::ptrdiff_t m_angles = 0xEE8; // QAngle + constexpr std::ptrdiff_t m_localLifeState = 0xEF4; // int32 + constexpr std::ptrdiff_t m_deathDepth = 0xEF8; // float32 + constexpr std::ptrdiff_t m_deathAngle = 0xEFC; // float32 + constexpr std::ptrdiff_t m_buoyancy = 0xF00; // float32 + constexpr std::ptrdiff_t m_wiggleTimer = 0xF08; // CountdownTimer + constexpr std::ptrdiff_t m_wigglePhase = 0xF20; // float32 + constexpr std::ptrdiff_t m_wiggleRate = 0xF24; // float32 + constexpr std::ptrdiff_t m_actualPos = 0xF28; // Vector + constexpr std::ptrdiff_t m_actualAngles = 0xF34; // QAngle + constexpr std::ptrdiff_t m_poolOrigin = 0xF40; // Vector + constexpr std::ptrdiff_t m_waterLevel = 0xF4C; // float32 + constexpr std::ptrdiff_t m_gotUpdate = 0xF50; // bool + constexpr std::ptrdiff_t m_x = 0xF54; // float32 + constexpr std::ptrdiff_t m_y = 0xF58; // float32 + constexpr std::ptrdiff_t m_z = 0xF5C; // float32 + constexpr std::ptrdiff_t m_angle = 0xF60; // float32 + constexpr std::ptrdiff_t m_errorHistory = 0xF64; // float32[20] + constexpr std::ptrdiff_t m_errorHistoryIndex = 0xFB4; // int32 + constexpr std::ptrdiff_t m_errorHistoryCount = 0xFB8; // int32 + constexpr std::ptrdiff_t m_averageError = 0xFBC; // float32 } // Parent: IntervalTimer // Fields count: 7 @@ -2614,34 +2687,34 @@ namespace cs2_dumper { // NetworkVarNames: m_flDeathTime (GameTime_t) // NetworkVarNames: m_hController (CHandle) namespace C_BasePlayerPawn { - constexpr std::ptrdiff_t m_pWeaponServices = 0x1100; // CPlayer_WeaponServices* - constexpr std::ptrdiff_t m_pItemServices = 0x1108; // CPlayer_ItemServices* - constexpr std::ptrdiff_t m_pAutoaimServices = 0x1110; // CPlayer_AutoaimServices* - constexpr std::ptrdiff_t m_pObserverServices = 0x1118; // CPlayer_ObserverServices* - constexpr std::ptrdiff_t m_pWaterServices = 0x1120; // CPlayer_WaterServices* - constexpr std::ptrdiff_t m_pUseServices = 0x1128; // CPlayer_UseServices* - constexpr std::ptrdiff_t m_pFlashlightServices = 0x1130; // CPlayer_FlashlightServices* - constexpr std::ptrdiff_t m_pCameraServices = 0x1138; // CPlayer_CameraServices* - constexpr std::ptrdiff_t m_pMovementServices = 0x1140; // CPlayer_MovementServices* - constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0x1150; // C_UtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_nHighestConsumedServerViewAngleChangeIndex = 0x11A0; // uint32 - constexpr std::ptrdiff_t v_angle = 0x11A4; // QAngle - constexpr std::ptrdiff_t v_anglePrevious = 0x11B0; // QAngle - constexpr std::ptrdiff_t m_iHideHUD = 0x11BC; // uint32 - constexpr std::ptrdiff_t m_skybox3d = 0x11C0; // sky3dparams_t - constexpr std::ptrdiff_t m_flDeathTime = 0x1250; // GameTime_t - constexpr std::ptrdiff_t m_vecPredictionError = 0x1254; // Vector - constexpr std::ptrdiff_t m_flPredictionErrorTime = 0x1260; // GameTime_t - constexpr std::ptrdiff_t m_vecLastCameraSetupLocalOrigin = 0x1264; // Vector - constexpr std::ptrdiff_t m_flLastCameraSetupTime = 0x1270; // GameTime_t - constexpr std::ptrdiff_t m_flFOVSensitivityAdjust = 0x1274; // float32 - constexpr std::ptrdiff_t m_flMouseSensitivity = 0x1278; // float32 - constexpr std::ptrdiff_t m_vOldOrigin = 0x127C; // Vector - constexpr std::ptrdiff_t m_flOldSimulationTime = 0x1288; // float32 - constexpr std::ptrdiff_t m_nLastExecutedCommandNumber = 0x128C; // int32 - constexpr std::ptrdiff_t m_nLastExecutedCommandTick = 0x1290; // int32 - constexpr std::ptrdiff_t m_hController = 0x1294; // CHandle - constexpr std::ptrdiff_t m_bIsSwappingToPredictableController = 0x1298; // bool + constexpr std::ptrdiff_t m_pWeaponServices = 0x10F8; // CPlayer_WeaponServices* + constexpr std::ptrdiff_t m_pItemServices = 0x1100; // CPlayer_ItemServices* + constexpr std::ptrdiff_t m_pAutoaimServices = 0x1108; // CPlayer_AutoaimServices* + constexpr std::ptrdiff_t m_pObserverServices = 0x1110; // CPlayer_ObserverServices* + constexpr std::ptrdiff_t m_pWaterServices = 0x1118; // CPlayer_WaterServices* + constexpr std::ptrdiff_t m_pUseServices = 0x1120; // CPlayer_UseServices* + constexpr std::ptrdiff_t m_pFlashlightServices = 0x1128; // CPlayer_FlashlightServices* + constexpr std::ptrdiff_t m_pCameraServices = 0x1130; // CPlayer_CameraServices* + constexpr std::ptrdiff_t m_pMovementServices = 0x1138; // CPlayer_MovementServices* + constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0x1148; // C_UtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_nHighestConsumedServerViewAngleChangeIndex = 0x1198; // uint32 + constexpr std::ptrdiff_t v_angle = 0x119C; // QAngle + constexpr std::ptrdiff_t v_anglePrevious = 0x11A8; // QAngle + constexpr std::ptrdiff_t m_iHideHUD = 0x11B4; // uint32 + constexpr std::ptrdiff_t m_skybox3d = 0x11B8; // sky3dparams_t + constexpr std::ptrdiff_t m_flDeathTime = 0x1248; // GameTime_t + constexpr std::ptrdiff_t m_vecPredictionError = 0x124C; // Vector + constexpr std::ptrdiff_t m_flPredictionErrorTime = 0x1258; // GameTime_t + constexpr std::ptrdiff_t m_vecLastCameraSetupLocalOrigin = 0x125C; // Vector + constexpr std::ptrdiff_t m_flLastCameraSetupTime = 0x1268; // GameTime_t + constexpr std::ptrdiff_t m_flFOVSensitivityAdjust = 0x126C; // float32 + constexpr std::ptrdiff_t m_flMouseSensitivity = 0x1270; // float32 + constexpr std::ptrdiff_t m_vOldOrigin = 0x1274; // Vector + constexpr std::ptrdiff_t m_flOldSimulationTime = 0x1280; // float32 + constexpr std::ptrdiff_t m_nLastExecutedCommandNumber = 0x1284; // int32 + constexpr std::ptrdiff_t m_nLastExecutedCommandTick = 0x1288; // int32 + constexpr std::ptrdiff_t m_hController = 0x128C; // CHandle + constexpr std::ptrdiff_t m_bIsSwappingToPredictableController = 0x1290; // bool } // Parent: None // Fields count: 6 @@ -2722,8 +2795,8 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_flFluidDensity (float) namespace C_TriggerBuoyancy { - constexpr std::ptrdiff_t m_BuoyancyHelper = 0xCD8; // CBuoyancyHelper - constexpr std::ptrdiff_t m_flFluidDensity = 0xCF8; // float32 + constexpr std::ptrdiff_t m_BuoyancyHelper = 0xCD0; // CBuoyancyHelper + constexpr std::ptrdiff_t m_flFluidDensity = 0xCF0; // float32 } // Parent: C_BaseModelEntity // Fields count: 41 @@ -2753,43 +2826,43 @@ namespace cs2_dumper { // NetworkVarNames: m_Width (float32) // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) namespace C_RopeKeyframe { - constexpr std::ptrdiff_t m_LinksTouchingSomething = 0xCD8; // CBitVec<10> - constexpr std::ptrdiff_t m_nLinksTouchingSomething = 0xCDC; // int32 - constexpr std::ptrdiff_t m_bApplyWind = 0xCE0; // bool - constexpr std::ptrdiff_t m_fPrevLockedPoints = 0xCE4; // int32 - constexpr std::ptrdiff_t m_iForcePointMoveCounter = 0xCE8; // int32 - constexpr std::ptrdiff_t m_bPrevEndPointPos = 0xCEC; // bool[2] - constexpr std::ptrdiff_t m_vPrevEndPointPos = 0xCF0; // Vector[2] - constexpr std::ptrdiff_t m_flCurScroll = 0xD08; // float32 - constexpr std::ptrdiff_t m_flScrollSpeed = 0xD0C; // float32 - constexpr std::ptrdiff_t m_RopeFlags = 0xD10; // uint16 - constexpr std::ptrdiff_t m_iRopeMaterialModelIndex = 0xD18; // CStrongHandle - constexpr std::ptrdiff_t m_LightValues = 0xF90; // Vector[10] - constexpr std::ptrdiff_t m_nSegments = 0x1008; // uint8 - constexpr std::ptrdiff_t m_hStartPoint = 0x100C; // CHandle - constexpr std::ptrdiff_t m_hEndPoint = 0x1010; // CHandle - constexpr std::ptrdiff_t m_iStartAttachment = 0x1014; // AttachmentHandle_t - constexpr std::ptrdiff_t m_iEndAttachment = 0x1015; // AttachmentHandle_t - constexpr std::ptrdiff_t m_Subdiv = 0x1016; // uint8 - constexpr std::ptrdiff_t m_RopeLength = 0x1018; // int16 - constexpr std::ptrdiff_t m_Slack = 0x101A; // int16 - constexpr std::ptrdiff_t m_TextureScale = 0x101C; // float32 - constexpr std::ptrdiff_t m_fLockedPoints = 0x1020; // uint8 - constexpr std::ptrdiff_t m_nChangeCount = 0x1021; // uint8 - constexpr std::ptrdiff_t m_Width = 0x1024; // float32 - constexpr std::ptrdiff_t m_PhysicsDelegate = 0x1028; // C_RopeKeyframe::CPhysicsDelegate - constexpr std::ptrdiff_t m_hMaterial = 0x1038; // CStrongHandle - constexpr std::ptrdiff_t m_TextureHeight = 0x1040; // int32 - constexpr std::ptrdiff_t m_vecImpulse = 0x1044; // Vector - constexpr std::ptrdiff_t m_vecPreviousImpulse = 0x1050; // Vector - constexpr std::ptrdiff_t m_flCurrentGustTimer = 0x105C; // float32 - constexpr std::ptrdiff_t m_flCurrentGustLifetime = 0x1060; // float32 - constexpr std::ptrdiff_t m_flTimeToNextGust = 0x1064; // float32 - constexpr std::ptrdiff_t m_vWindDir = 0x1068; // Vector - constexpr std::ptrdiff_t m_vColorMod = 0x1074; // Vector - constexpr std::ptrdiff_t m_vCachedEndPointAttachmentPos = 0x1080; // Vector[2] - constexpr std::ptrdiff_t m_vCachedEndPointAttachmentAngle = 0x1098; // QAngle[2] - constexpr std::ptrdiff_t m_bConstrainBetweenEndpoints = 0x10B0; // bool + constexpr std::ptrdiff_t m_LinksTouchingSomething = 0xCD0; // CBitVec<10> + constexpr std::ptrdiff_t m_nLinksTouchingSomething = 0xCD4; // int32 + constexpr std::ptrdiff_t m_bApplyWind = 0xCD8; // bool + constexpr std::ptrdiff_t m_fPrevLockedPoints = 0xCDC; // int32 + constexpr std::ptrdiff_t m_iForcePointMoveCounter = 0xCE0; // int32 + constexpr std::ptrdiff_t m_bPrevEndPointPos = 0xCE4; // bool[2] + constexpr std::ptrdiff_t m_vPrevEndPointPos = 0xCE8; // Vector[2] + constexpr std::ptrdiff_t m_flCurScroll = 0xD00; // float32 + constexpr std::ptrdiff_t m_flScrollSpeed = 0xD04; // float32 + constexpr std::ptrdiff_t m_RopeFlags = 0xD08; // uint16 + constexpr std::ptrdiff_t m_iRopeMaterialModelIndex = 0xD10; // CStrongHandle + constexpr std::ptrdiff_t m_LightValues = 0xF88; // Vector[10] + constexpr std::ptrdiff_t m_nSegments = 0x1000; // uint8 + constexpr std::ptrdiff_t m_hStartPoint = 0x1004; // CHandle + constexpr std::ptrdiff_t m_hEndPoint = 0x1008; // CHandle + constexpr std::ptrdiff_t m_iStartAttachment = 0x100C; // AttachmentHandle_t + constexpr std::ptrdiff_t m_iEndAttachment = 0x100D; // AttachmentHandle_t + constexpr std::ptrdiff_t m_Subdiv = 0x100E; // uint8 + constexpr std::ptrdiff_t m_RopeLength = 0x1010; // int16 + constexpr std::ptrdiff_t m_Slack = 0x1012; // int16 + constexpr std::ptrdiff_t m_TextureScale = 0x1014; // float32 + constexpr std::ptrdiff_t m_fLockedPoints = 0x1018; // uint8 + constexpr std::ptrdiff_t m_nChangeCount = 0x1019; // uint8 + constexpr std::ptrdiff_t m_Width = 0x101C; // float32 + constexpr std::ptrdiff_t m_PhysicsDelegate = 0x1020; // C_RopeKeyframe::CPhysicsDelegate + constexpr std::ptrdiff_t m_hMaterial = 0x1030; // CStrongHandle + constexpr std::ptrdiff_t m_TextureHeight = 0x1038; // int32 + constexpr std::ptrdiff_t m_vecImpulse = 0x103C; // Vector + constexpr std::ptrdiff_t m_vecPreviousImpulse = 0x1048; // Vector + constexpr std::ptrdiff_t m_flCurrentGustTimer = 0x1054; // float32 + constexpr std::ptrdiff_t m_flCurrentGustLifetime = 0x1058; // float32 + constexpr std::ptrdiff_t m_flTimeToNextGust = 0x105C; // float32 + constexpr std::ptrdiff_t m_vWindDir = 0x1060; // Vector + constexpr std::ptrdiff_t m_vColorMod = 0x106C; // Vector + constexpr std::ptrdiff_t m_vCachedEndPointAttachmentPos = 0x1078; // Vector[2] + constexpr std::ptrdiff_t m_vCachedEndPointAttachmentAngle = 0x1090; // QAngle[2] + constexpr std::ptrdiff_t m_bConstrainBetweenEndpoints = 0x10A8; // bool constexpr std::ptrdiff_t m_bEndPointAttachmentPositionsDirty = 0x0; // bitfield:1 constexpr std::ptrdiff_t m_bEndPointAttachmentAnglesDirty = 0x0; // bitfield:1 constexpr std::ptrdiff_t m_bNewDataThisFrame = 0x0; // bitfield:1 @@ -2815,22 +2888,22 @@ namespace cs2_dumper { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) namespace C_GradientFog { - constexpr std::ptrdiff_t m_hGradientFogTexture = 0x550; // CStrongHandle - constexpr std::ptrdiff_t m_flFogStartDistance = 0x558; // float32 - constexpr std::ptrdiff_t m_flFogEndDistance = 0x55C; // float32 - constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x560; // bool - constexpr std::ptrdiff_t m_flFogStartHeight = 0x564; // float32 - constexpr std::ptrdiff_t m_flFogEndHeight = 0x568; // float32 - constexpr std::ptrdiff_t m_flFarZ = 0x56C; // float32 - constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x570; // float32 - constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x574; // float32 - constexpr std::ptrdiff_t m_flFogVerticalExponent = 0x578; // float32 - constexpr std::ptrdiff_t m_fogColor = 0x57C; // Color - constexpr std::ptrdiff_t m_flFogStrength = 0x580; // float32 - constexpr std::ptrdiff_t m_flFadeTime = 0x584; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x588; // bool - constexpr std::ptrdiff_t m_bIsEnabled = 0x589; // bool - constexpr std::ptrdiff_t m_bGradientFogNeedsTextures = 0x58A; // bool + constexpr std::ptrdiff_t m_hGradientFogTexture = 0x548; // CStrongHandle + constexpr std::ptrdiff_t m_flFogStartDistance = 0x550; // float32 + constexpr std::ptrdiff_t m_flFogEndDistance = 0x554; // float32 + constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x558; // bool + constexpr std::ptrdiff_t m_flFogStartHeight = 0x55C; // float32 + constexpr std::ptrdiff_t m_flFogEndHeight = 0x560; // float32 + constexpr std::ptrdiff_t m_flFarZ = 0x564; // float32 + constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x568; // float32 + constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x56C; // float32 + constexpr std::ptrdiff_t m_flFogVerticalExponent = 0x570; // float32 + constexpr std::ptrdiff_t m_fogColor = 0x574; // Color + constexpr std::ptrdiff_t m_flFogStrength = 0x578; // float32 + constexpr std::ptrdiff_t m_flFadeTime = 0x57C; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x580; // bool + constexpr std::ptrdiff_t m_bIsEnabled = 0x581; // bool + constexpr std::ptrdiff_t m_bGradientFogNeedsTextures = 0x582; // bool } // Parent: None // Fields count: 2 @@ -2865,8 +2938,8 @@ namespace cs2_dumper { // Parent: C_EconEntity // Fields count: 2 namespace C_EconWearable { - constexpr std::ptrdiff_t m_nForceSkin = 0x15B8; // int32 - constexpr std::ptrdiff_t m_bAlwaysAllow = 0x15BC; // bool + constexpr std::ptrdiff_t m_nForceSkin = 0x15B0; // int32 + constexpr std::ptrdiff_t m_bAlwaysAllow = 0x15B4; // bool } // Parent: C_CSGO_TeamIntroCharacterPosition // Fields count: 0 @@ -2893,7 +2966,7 @@ namespace cs2_dumper { namespace C_BaseToggle { } // Parent: C_BaseEntity - // Fields count: 7 + // Fields count: 15 // // Metadata: // NetworkVarNames: m_bActive (bool) @@ -2903,14 +2976,30 @@ namespace cs2_dumper { // NetworkVarNames: m_flStrength (float) // NetworkVarNames: m_nFalloffShape (int) // NetworkVarNames: m_flFalloffExponent (float) + // NetworkVarNames: m_flHeightFogDepth (float) + // NetworkVarNames: m_fHeightFogEdgeWidth (float) + // NetworkVarNames: m_fIndirectLightStrength (float) + // NetworkVarNames: m_fSunLightStrength (float) + // NetworkVarNames: m_fNoiseStrength (float) + // NetworkVarNames: m_bOverrideIndirectLightStrength (bool) + // NetworkVarNames: m_bOverrideSunLightStrength (bool) + // NetworkVarNames: m_bOverrideNoiseStrength (bool) namespace C_EnvVolumetricFogVolume { - constexpr std::ptrdiff_t m_bActive = 0x550; // bool - constexpr std::ptrdiff_t m_vBoxMins = 0x554; // Vector - constexpr std::ptrdiff_t m_vBoxMaxs = 0x560; // Vector - constexpr std::ptrdiff_t m_bStartDisabled = 0x56C; // bool - constexpr std::ptrdiff_t m_flStrength = 0x570; // float32 - constexpr std::ptrdiff_t m_nFalloffShape = 0x574; // int32 - constexpr std::ptrdiff_t m_flFalloffExponent = 0x578; // float32 + constexpr std::ptrdiff_t m_bActive = 0x548; // bool + constexpr std::ptrdiff_t m_vBoxMins = 0x54C; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x558; // Vector + constexpr std::ptrdiff_t m_bStartDisabled = 0x564; // bool + constexpr std::ptrdiff_t m_flStrength = 0x568; // float32 + constexpr std::ptrdiff_t m_nFalloffShape = 0x56C; // int32 + constexpr std::ptrdiff_t m_flFalloffExponent = 0x570; // float32 + constexpr std::ptrdiff_t m_flHeightFogDepth = 0x574; // float32 + constexpr std::ptrdiff_t m_fHeightFogEdgeWidth = 0x578; // float32 + constexpr std::ptrdiff_t m_fIndirectLightStrength = 0x57C; // float32 + constexpr std::ptrdiff_t m_fSunLightStrength = 0x580; // float32 + constexpr std::ptrdiff_t m_fNoiseStrength = 0x584; // float32 + constexpr std::ptrdiff_t m_bOverrideIndirectLightStrength = 0x588; // bool + constexpr std::ptrdiff_t m_bOverrideSunLightStrength = 0x589; // bool + constexpr std::ptrdiff_t m_bOverrideNoiseStrength = 0x58A; // bool } // Parent: C_BaseModelEntity // Fields count: 0 @@ -2933,19 +3022,19 @@ namespace cs2_dumper { // NetworkVarNames: m_nFlameModelIndex (int32) // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) namespace C_FireSmoke { - constexpr std::ptrdiff_t m_nFlameModelIndex = 0x560; // int32 - constexpr std::ptrdiff_t m_nFlameFromAboveModelIndex = 0x564; // int32 - constexpr std::ptrdiff_t m_flScaleRegister = 0x568; // float32 - constexpr std::ptrdiff_t m_flScaleStart = 0x56C; // float32 - constexpr std::ptrdiff_t m_flScaleEnd = 0x570; // float32 - constexpr std::ptrdiff_t m_flScaleTimeStart = 0x574; // GameTime_t - constexpr std::ptrdiff_t m_flScaleTimeEnd = 0x578; // GameTime_t - constexpr std::ptrdiff_t m_flChildFlameSpread = 0x57C; // float32 - constexpr std::ptrdiff_t m_flClipPerc = 0x590; // float32 - constexpr std::ptrdiff_t m_bClipTested = 0x594; // bool - constexpr std::ptrdiff_t m_bFadingOut = 0x595; // bool - constexpr std::ptrdiff_t m_tParticleSpawn = 0x598; // TimedEvent - constexpr std::ptrdiff_t m_pFireOverlay = 0x5A0; // CFireOverlay* + constexpr std::ptrdiff_t m_nFlameModelIndex = 0x558; // int32 + constexpr std::ptrdiff_t m_nFlameFromAboveModelIndex = 0x55C; // int32 + constexpr std::ptrdiff_t m_flScaleRegister = 0x560; // float32 + constexpr std::ptrdiff_t m_flScaleStart = 0x564; // float32 + constexpr std::ptrdiff_t m_flScaleEnd = 0x568; // float32 + constexpr std::ptrdiff_t m_flScaleTimeStart = 0x56C; // GameTime_t + constexpr std::ptrdiff_t m_flScaleTimeEnd = 0x570; // GameTime_t + constexpr std::ptrdiff_t m_flChildFlameSpread = 0x574; // float32 + constexpr std::ptrdiff_t m_flClipPerc = 0x588; // float32 + constexpr std::ptrdiff_t m_bClipTested = 0x58C; // bool + constexpr std::ptrdiff_t m_bFadingOut = 0x58D; // bool + constexpr std::ptrdiff_t m_tParticleSpawn = 0x590; // TimedEvent + constexpr std::ptrdiff_t m_pFireOverlay = 0x598; // CFireOverlay* } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -2959,55 +3048,55 @@ namespace cs2_dumper { // Fields count: 24 // // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_Entity_Color (Color) + // NetworkVarNames: m_Entity_flBrightness (float) + // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) + // NetworkVarNames: m_Entity_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_vBoxMins (Vector) + // NetworkVarNames: m_Entity_vBoxMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_flEdgeFadeDist (float) + // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) + // NetworkVarNames: m_Entity_nLightProbeSizeX (int) + // NetworkVarNames: m_Entity_nLightProbeSizeY (int) + // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) + // NetworkVarNames: m_Entity_bEnabled (bool) namespace C_EnvCombinedLightProbeVolume { - constexpr std::ptrdiff_t m_Color = 0x15A8; // Color - constexpr std::ptrdiff_t m_flBrightness = 0x15AC; // float32 - constexpr std::ptrdiff_t m_hCubemapTexture = 0x15B0; // CStrongHandle - constexpr std::ptrdiff_t m_bCustomCubemapTexture = 0x15B8; // bool - constexpr std::ptrdiff_t m_hLightProbeTexture = 0x15C0; // CStrongHandle - constexpr std::ptrdiff_t m_hLightProbeDirectLightIndicesTexture = 0x15C8; // CStrongHandle - constexpr std::ptrdiff_t m_hLightProbeDirectLightScalarsTexture = 0x15D0; // CStrongHandle - constexpr std::ptrdiff_t m_hLightProbeDirectLightShadowsTexture = 0x15D8; // CStrongHandle - constexpr std::ptrdiff_t m_vBoxMins = 0x15E0; // Vector - constexpr std::ptrdiff_t m_vBoxMaxs = 0x15EC; // Vector - constexpr std::ptrdiff_t m_bMoveable = 0x15F8; // bool - constexpr std::ptrdiff_t m_nHandshake = 0x15FC; // int32 - constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x1600; // int32 - constexpr std::ptrdiff_t m_nPriority = 0x1604; // int32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x1608; // bool - constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x160C; // float32 - constexpr std::ptrdiff_t m_vEdgeFadeDists = 0x1610; // Vector - constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x161C; // int32 - constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x1620; // int32 - constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x1624; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x1628; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x162C; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x1630; // int32 - constexpr std::ptrdiff_t m_bEnabled = 0x1649; // bool + constexpr std::ptrdiff_t m_Entity_Color = 0x15A8; // Color + constexpr std::ptrdiff_t m_Entity_flBrightness = 0x15AC; // float32 + constexpr std::ptrdiff_t m_Entity_hCubemapTexture = 0x15B0; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_bCustomCubemapTexture = 0x15B8; // bool + constexpr std::ptrdiff_t m_Entity_hLightProbeTexture = 0x15C0; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightIndicesTexture = 0x15C8; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightScalarsTexture = 0x15D0; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightShadowsTexture = 0x15D8; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_vBoxMins = 0x15E0; // Vector + constexpr std::ptrdiff_t m_Entity_vBoxMaxs = 0x15EC; // Vector + constexpr std::ptrdiff_t m_Entity_bMoveable = 0x15F8; // bool + constexpr std::ptrdiff_t m_Entity_nHandshake = 0x15FC; // int32 + constexpr std::ptrdiff_t m_Entity_nEnvCubeMapArrayIndex = 0x1600; // int32 + constexpr std::ptrdiff_t m_Entity_nPriority = 0x1604; // int32 + constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x1608; // bool + constexpr std::ptrdiff_t m_Entity_flEdgeFadeDist = 0x160C; // float32 + constexpr std::ptrdiff_t m_Entity_vEdgeFadeDists = 0x1610; // Vector + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeX = 0x161C; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeY = 0x1620; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeZ = 0x1624; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasX = 0x1628; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasY = 0x162C; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasZ = 0x1630; // int32 + constexpr std::ptrdiff_t m_Entity_bEnabled = 0x1649; // bool } // Parent: C_SoundOpvarSetPointBase // Fields count: 0 @@ -3046,18 +3135,18 @@ namespace cs2_dumper { // Parent: CLogicalEntity // Fields count: 7 namespace CLogicRelay { - constexpr std::ptrdiff_t m_OnTrigger = 0x550; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnSpawn = 0x578; // CEntityIOOutput - constexpr std::ptrdiff_t m_bDisabled = 0x5A0; // bool - constexpr std::ptrdiff_t m_bWaitForRefire = 0x5A1; // bool - constexpr std::ptrdiff_t m_bTriggerOnce = 0x5A2; // bool - constexpr std::ptrdiff_t m_bFastRetrigger = 0x5A3; // bool - constexpr std::ptrdiff_t m_bPassthoughCaller = 0x5A4; // bool + constexpr std::ptrdiff_t m_OnTrigger = 0x548; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnSpawn = 0x570; // CEntityIOOutput + constexpr std::ptrdiff_t m_bDisabled = 0x598; // bool + constexpr std::ptrdiff_t m_bWaitForRefire = 0x599; // bool + constexpr std::ptrdiff_t m_bTriggerOnce = 0x59A; // bool + constexpr std::ptrdiff_t m_bFastRetrigger = 0x59B; // bool + constexpr std::ptrdiff_t m_bPassthoughCaller = 0x59C; // bool } // Parent: C_PointCamera // Fields count: 1 namespace C_PointCameraVFOV { - constexpr std::ptrdiff_t m_flVerticalFOV = 0x5B0; // float32 + constexpr std::ptrdiff_t m_flVerticalFOV = 0x5A8; // float32 } // Parent: CPlayer_ItemServices // Fields count: 3 @@ -3126,57 +3215,57 @@ namespace cs2_dumper { // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) namespace C_BarnLight { - constexpr std::ptrdiff_t m_bEnabled = 0xCD0; // bool - constexpr std::ptrdiff_t m_nColorMode = 0xCD4; // int32 - constexpr std::ptrdiff_t m_Color = 0xCD8; // Color - constexpr std::ptrdiff_t m_flColorTemperature = 0xCDC; // float32 - constexpr std::ptrdiff_t m_flBrightness = 0xCE0; // float32 - constexpr std::ptrdiff_t m_flBrightnessScale = 0xCE4; // float32 - constexpr std::ptrdiff_t m_nDirectLight = 0xCE8; // int32 - constexpr std::ptrdiff_t m_nBakedShadowIndex = 0xCEC; // int32 - constexpr std::ptrdiff_t m_nLuminaireShape = 0xCF0; // int32 - constexpr std::ptrdiff_t m_flLuminaireSize = 0xCF4; // float32 - constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0xCF8; // float32 - constexpr std::ptrdiff_t m_LightStyleString = 0xD00; // CUtlString - constexpr std::ptrdiff_t m_flLightStyleStartTime = 0xD08; // GameTime_t - constexpr std::ptrdiff_t m_QueuedLightStyleStrings = 0xD10; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_LightStyleEvents = 0xD28; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_LightStyleTargets = 0xD40; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_StyleEvent = 0xD58; // CEntityIOOutput[4] - constexpr std::ptrdiff_t m_hLightCookie = 0xDF8; // CStrongHandle - constexpr std::ptrdiff_t m_flShape = 0xE00; // float32 - constexpr std::ptrdiff_t m_flSoftX = 0xE04; // float32 - constexpr std::ptrdiff_t m_flSoftY = 0xE08; // float32 - constexpr std::ptrdiff_t m_flSkirt = 0xE0C; // float32 - constexpr std::ptrdiff_t m_flSkirtNear = 0xE10; // float32 - constexpr std::ptrdiff_t m_vSizeParams = 0xE14; // Vector - constexpr std::ptrdiff_t m_flRange = 0xE20; // float32 - constexpr std::ptrdiff_t m_vShear = 0xE24; // Vector - constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0xE30; // int32 - constexpr std::ptrdiff_t m_vBakeSpecularToCubemapsSize = 0xE34; // Vector - constexpr std::ptrdiff_t m_nCastShadows = 0xE40; // int32 - constexpr std::ptrdiff_t m_nShadowMapSize = 0xE44; // int32 - constexpr std::ptrdiff_t m_nShadowPriority = 0xE48; // int32 - constexpr std::ptrdiff_t m_bContactShadow = 0xE4C; // bool - constexpr std::ptrdiff_t m_nBounceLight = 0xE50; // int32 - constexpr std::ptrdiff_t m_flBounceScale = 0xE54; // float32 - constexpr std::ptrdiff_t m_flMinRoughness = 0xE58; // float32 - constexpr std::ptrdiff_t m_vAlternateColor = 0xE5C; // Vector - constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0xE68; // float32 - constexpr std::ptrdiff_t m_nFog = 0xE6C; // int32 - constexpr std::ptrdiff_t m_flFogStrength = 0xE70; // float32 - constexpr std::ptrdiff_t m_nFogShadows = 0xE74; // int32 - constexpr std::ptrdiff_t m_flFogScale = 0xE78; // float32 - constexpr std::ptrdiff_t m_flFadeSizeStart = 0xE7C; // float32 - constexpr std::ptrdiff_t m_flFadeSizeEnd = 0xE80; // float32 - constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0xE84; // float32 - constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0xE88; // float32 - constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0xE8C; // bool - constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0xE90; // Vector - constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0xE9C; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0xEA8; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0xEB4; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0xEC0; // Vector + constexpr std::ptrdiff_t m_bEnabled = 0xCC8; // bool + constexpr std::ptrdiff_t m_nColorMode = 0xCCC; // int32 + constexpr std::ptrdiff_t m_Color = 0xCD0; // Color + constexpr std::ptrdiff_t m_flColorTemperature = 0xCD4; // float32 + constexpr std::ptrdiff_t m_flBrightness = 0xCD8; // float32 + constexpr std::ptrdiff_t m_flBrightnessScale = 0xCDC; // float32 + constexpr std::ptrdiff_t m_nDirectLight = 0xCE0; // int32 + constexpr std::ptrdiff_t m_nBakedShadowIndex = 0xCE4; // int32 + constexpr std::ptrdiff_t m_nLuminaireShape = 0xCE8; // int32 + constexpr std::ptrdiff_t m_flLuminaireSize = 0xCEC; // float32 + constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0xCF0; // float32 + constexpr std::ptrdiff_t m_LightStyleString = 0xCF8; // CUtlString + constexpr std::ptrdiff_t m_flLightStyleStartTime = 0xD00; // GameTime_t + constexpr std::ptrdiff_t m_QueuedLightStyleStrings = 0xD08; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_LightStyleEvents = 0xD20; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_LightStyleTargets = 0xD38; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_StyleEvent = 0xD50; // CEntityIOOutput[4] + constexpr std::ptrdiff_t m_hLightCookie = 0xDF0; // CStrongHandle + constexpr std::ptrdiff_t m_flShape = 0xDF8; // float32 + constexpr std::ptrdiff_t m_flSoftX = 0xDFC; // float32 + constexpr std::ptrdiff_t m_flSoftY = 0xE00; // float32 + constexpr std::ptrdiff_t m_flSkirt = 0xE04; // float32 + constexpr std::ptrdiff_t m_flSkirtNear = 0xE08; // float32 + constexpr std::ptrdiff_t m_vSizeParams = 0xE0C; // Vector + constexpr std::ptrdiff_t m_flRange = 0xE18; // float32 + constexpr std::ptrdiff_t m_vShear = 0xE1C; // Vector + constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0xE28; // int32 + constexpr std::ptrdiff_t m_vBakeSpecularToCubemapsSize = 0xE2C; // Vector + constexpr std::ptrdiff_t m_nCastShadows = 0xE38; // int32 + constexpr std::ptrdiff_t m_nShadowMapSize = 0xE3C; // int32 + constexpr std::ptrdiff_t m_nShadowPriority = 0xE40; // int32 + constexpr std::ptrdiff_t m_bContactShadow = 0xE44; // bool + constexpr std::ptrdiff_t m_nBounceLight = 0xE48; // int32 + constexpr std::ptrdiff_t m_flBounceScale = 0xE4C; // float32 + constexpr std::ptrdiff_t m_flMinRoughness = 0xE50; // float32 + constexpr std::ptrdiff_t m_vAlternateColor = 0xE54; // Vector + constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0xE60; // float32 + constexpr std::ptrdiff_t m_nFog = 0xE64; // int32 + constexpr std::ptrdiff_t m_flFogStrength = 0xE68; // float32 + constexpr std::ptrdiff_t m_nFogShadows = 0xE6C; // int32 + constexpr std::ptrdiff_t m_flFogScale = 0xE70; // float32 + constexpr std::ptrdiff_t m_flFadeSizeStart = 0xE74; // float32 + constexpr std::ptrdiff_t m_flFadeSizeEnd = 0xE78; // float32 + constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0xE7C; // float32 + constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0xE80; // float32 + constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0xE84; // bool + constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0xE88; // Vector + constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0xE94; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0xEA0; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0xEAC; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0xEB8; // Vector } // Parent: C_BaseEntity // Fields count: 8 @@ -3191,14 +3280,14 @@ namespace cs2_dumper { // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) // NetworkVarNames: m_flTonemapEVSmoothingRange (float) namespace C_TonemapController2 { - constexpr std::ptrdiff_t m_flAutoExposureMin = 0x550; // float32 - constexpr std::ptrdiff_t m_flAutoExposureMax = 0x554; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x558; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x55C; // float32 - constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x560; // float32 - constexpr std::ptrdiff_t m_flExposureAdaptationSpeedUp = 0x564; // float32 - constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x568; // float32 - constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x56C; // float32 + constexpr std::ptrdiff_t m_flAutoExposureMin = 0x548; // float32 + constexpr std::ptrdiff_t m_flAutoExposureMax = 0x54C; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x550; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x554; // float32 + constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x558; // float32 + constexpr std::ptrdiff_t m_flExposureAdaptationSpeedUp = 0x55C; // float32 + constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x560; // float32 + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x564; // float32 } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -3207,7 +3296,7 @@ namespace cs2_dumper { // Parent: C_BaseModelEntity // Fields count: 1 namespace CFuncWater { - constexpr std::ptrdiff_t m_BuoyancyHelper = 0xCD0; // CBuoyancyHelper + constexpr std::ptrdiff_t m_BuoyancyHelper = 0xCC8; // CBuoyancyHelper } // Parent: C_SoundOpvarSetPointEntity // Fields count: 0 @@ -3225,26 +3314,26 @@ namespace cs2_dumper { // NetworkVarNames: m_flFallbackWear (float) // NetworkVarNames: m_nFallbackStatTrak (int) namespace C_EconEntity { - constexpr std::ptrdiff_t m_flFlexDelayTime = 0x1080; // float32 - constexpr std::ptrdiff_t m_flFlexDelayedWeight = 0x1088; // float32* - constexpr std::ptrdiff_t m_bAttributesInitialized = 0x1090; // bool - constexpr std::ptrdiff_t m_AttributeManager = 0x1098; // C_AttributeContainer - constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0x1540; // uint32 - constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x1544; // uint32 - constexpr std::ptrdiff_t m_nFallbackPaintKit = 0x1548; // int32 - constexpr std::ptrdiff_t m_nFallbackSeed = 0x154C; // int32 - constexpr std::ptrdiff_t m_flFallbackWear = 0x1550; // float32 - constexpr std::ptrdiff_t m_nFallbackStatTrak = 0x1554; // int32 - constexpr std::ptrdiff_t m_bClientside = 0x1558; // bool - constexpr std::ptrdiff_t m_bParticleSystemsCreated = 0x1559; // bool - constexpr std::ptrdiff_t m_vecAttachedParticles = 0x1560; // CUtlVector - constexpr std::ptrdiff_t m_hViewmodelAttachment = 0x1578; // CHandle - constexpr std::ptrdiff_t m_iOldTeam = 0x157C; // int32 - constexpr std::ptrdiff_t m_bAttachmentDirty = 0x1580; // bool - constexpr std::ptrdiff_t m_nUnloadedModelIndex = 0x1584; // int32 - constexpr std::ptrdiff_t m_iNumOwnerValidationRetries = 0x1588; // int32 - constexpr std::ptrdiff_t m_hOldProvidee = 0x1598; // CHandle - constexpr std::ptrdiff_t m_vecAttachedModels = 0x15A0; // CUtlVector + constexpr std::ptrdiff_t m_flFlexDelayTime = 0x1078; // float32 + constexpr std::ptrdiff_t m_flFlexDelayedWeight = 0x1080; // float32* + constexpr std::ptrdiff_t m_bAttributesInitialized = 0x1088; // bool + constexpr std::ptrdiff_t m_AttributeManager = 0x1090; // C_AttributeContainer + constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0x1538; // uint32 + constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x153C; // uint32 + constexpr std::ptrdiff_t m_nFallbackPaintKit = 0x1540; // int32 + constexpr std::ptrdiff_t m_nFallbackSeed = 0x1544; // int32 + constexpr std::ptrdiff_t m_flFallbackWear = 0x1548; // float32 + constexpr std::ptrdiff_t m_nFallbackStatTrak = 0x154C; // int32 + constexpr std::ptrdiff_t m_bClientside = 0x1550; // bool + constexpr std::ptrdiff_t m_bParticleSystemsCreated = 0x1551; // bool + constexpr std::ptrdiff_t m_vecAttachedParticles = 0x1558; // CUtlVector + constexpr std::ptrdiff_t m_hViewmodelAttachment = 0x1570; // CHandle + constexpr std::ptrdiff_t m_iOldTeam = 0x1574; // int32 + constexpr std::ptrdiff_t m_bAttachmentDirty = 0x1578; // bool + constexpr std::ptrdiff_t m_nUnloadedModelIndex = 0x157C; // int32 + constexpr std::ptrdiff_t m_iNumOwnerValidationRetries = 0x1580; // int32 + constexpr std::ptrdiff_t m_hOldProvidee = 0x1590; // CHandle + constexpr std::ptrdiff_t m_vecAttachedModels = 0x1598; // CUtlVector } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -3256,7 +3345,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_bShowLight (bool) namespace C_RectLight { - constexpr std::ptrdiff_t m_bShowLight = 0xF18; // bool + constexpr std::ptrdiff_t m_bShowLight = 0xF10; // bool } // Parent: C_BaseModelEntity // Fields count: 24 @@ -3284,30 +3373,30 @@ namespace cs2_dumper { // NetworkVarNames: m_bNoFreeze (bool) // NetworkVarNames: m_bNoRamp (bool) namespace C_ParticleSystem { - constexpr std::ptrdiff_t m_szSnapshotFileName = 0xCD0; // char[512] - constexpr std::ptrdiff_t m_bActive = 0xED0; // bool - constexpr std::ptrdiff_t m_bFrozen = 0xED1; // bool - constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0xED4; // float32 - constexpr std::ptrdiff_t m_nStopType = 0xED8; // int32 - constexpr std::ptrdiff_t m_bAnimateDuringGameplayPause = 0xEDC; // bool - constexpr std::ptrdiff_t m_iEffectIndex = 0xEE0; // CStrongHandle - constexpr std::ptrdiff_t m_flStartTime = 0xEE8; // GameTime_t - constexpr std::ptrdiff_t m_flPreSimTime = 0xEEC; // float32 - constexpr std::ptrdiff_t m_vServerControlPoints = 0xEF0; // Vector[4] - constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0xF20; // uint8[4] - constexpr std::ptrdiff_t m_hControlPointEnts = 0xF24; // CHandle[64] - constexpr std::ptrdiff_t m_bNoSave = 0x1024; // bool - constexpr std::ptrdiff_t m_bNoFreeze = 0x1025; // bool - constexpr std::ptrdiff_t m_bNoRamp = 0x1026; // bool - constexpr std::ptrdiff_t m_bStartActive = 0x1027; // bool - constexpr std::ptrdiff_t m_iszEffectName = 0x1028; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszControlPointNames = 0x1030; // CUtlSymbolLarge[64] - constexpr std::ptrdiff_t m_nDataCP = 0x1230; // int32 - constexpr std::ptrdiff_t m_vecDataCPValue = 0x1234; // Vector - constexpr std::ptrdiff_t m_nTintCP = 0x1240; // int32 - constexpr std::ptrdiff_t m_clrTint = 0x1244; // Color - constexpr std::ptrdiff_t m_bOldActive = 0x1268; // bool - constexpr std::ptrdiff_t m_bOldFrozen = 0x1269; // bool + constexpr std::ptrdiff_t m_szSnapshotFileName = 0xCC8; // char[512] + constexpr std::ptrdiff_t m_bActive = 0xEC8; // bool + constexpr std::ptrdiff_t m_bFrozen = 0xEC9; // bool + constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0xECC; // float32 + constexpr std::ptrdiff_t m_nStopType = 0xED0; // int32 + constexpr std::ptrdiff_t m_bAnimateDuringGameplayPause = 0xED4; // bool + constexpr std::ptrdiff_t m_iEffectIndex = 0xED8; // CStrongHandle + constexpr std::ptrdiff_t m_flStartTime = 0xEE0; // GameTime_t + constexpr std::ptrdiff_t m_flPreSimTime = 0xEE4; // float32 + constexpr std::ptrdiff_t m_vServerControlPoints = 0xEE8; // Vector[4] + constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0xF18; // uint8[4] + constexpr std::ptrdiff_t m_hControlPointEnts = 0xF1C; // CHandle[64] + constexpr std::ptrdiff_t m_bNoSave = 0x101C; // bool + constexpr std::ptrdiff_t m_bNoFreeze = 0x101D; // bool + constexpr std::ptrdiff_t m_bNoRamp = 0x101E; // bool + constexpr std::ptrdiff_t m_bStartActive = 0x101F; // bool + constexpr std::ptrdiff_t m_iszEffectName = 0x1020; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszControlPointNames = 0x1028; // CUtlSymbolLarge[64] + constexpr std::ptrdiff_t m_nDataCP = 0x1228; // int32 + constexpr std::ptrdiff_t m_vecDataCPValue = 0x122C; // Vector + constexpr std::ptrdiff_t m_nTintCP = 0x1238; // int32 + constexpr std::ptrdiff_t m_clrTint = 0x123C; // Color + constexpr std::ptrdiff_t m_bOldActive = 0x1260; // bool + constexpr std::ptrdiff_t m_bOldFrozen = 0x1261; // bool } // Parent: C_CSGO_PreviewPlayer // Fields count: 0 @@ -3321,9 +3410,9 @@ namespace cs2_dumper { // Fields count: 1 // // Metadata: - // NetworkVarNames: m_pGameRules (CCSGameRules*) + // NetworkVarNames: m_pGameRules (C_CSGameRules*) namespace C_CSGameRulesProxy { - constexpr std::ptrdiff_t m_pGameRules = 0x550; // C_CSGameRules* + constexpr std::ptrdiff_t m_pGameRules = 0x548; // C_CSGameRules* } // Parent: CPlayerPawnComponent // Fields count: 6 @@ -3364,13 +3453,13 @@ namespace cs2_dumper { // Parent: CBaseAnimGraph // Fields count: 1 namespace C_Multimeter { - constexpr std::ptrdiff_t m_hTargetC4 = 0xEE0; // CHandle + constexpr std::ptrdiff_t m_hTargetC4 = 0xED8; // CHandle } // Parent: C_BaseEntity // Fields count: 2 namespace C_CsmFovOverride { - constexpr std::ptrdiff_t m_cameraName = 0x550; // CUtlString - constexpr std::ptrdiff_t m_flCsmFovOverrideValue = 0x558; // float32 + constexpr std::ptrdiff_t m_cameraName = 0x548; // CUtlString + constexpr std::ptrdiff_t m_flCsmFovOverrideValue = 0x550; // float32 } // Parent: C_BaseModelEntity // Fields count: 9 @@ -3386,15 +3475,15 @@ namespace cs2_dumper { // NetworkVarNames: m_bProjectOnWater (bool) // NetworkVarNames: m_flDepthSortBias (float) namespace C_EnvDecal { - constexpr std::ptrdiff_t m_hDecalMaterial = 0xCD0; // CStrongHandle - constexpr std::ptrdiff_t m_flWidth = 0xCD8; // float32 - constexpr std::ptrdiff_t m_flHeight = 0xCDC; // float32 - constexpr std::ptrdiff_t m_flDepth = 0xCE0; // float32 - constexpr std::ptrdiff_t m_nRenderOrder = 0xCE4; // uint32 - constexpr std::ptrdiff_t m_bProjectOnWorld = 0xCE8; // bool - constexpr std::ptrdiff_t m_bProjectOnCharacters = 0xCE9; // bool - constexpr std::ptrdiff_t m_bProjectOnWater = 0xCEA; // bool - constexpr std::ptrdiff_t m_flDepthSortBias = 0xCEC; // float32 + constexpr std::ptrdiff_t m_hDecalMaterial = 0xCC8; // CStrongHandle + constexpr std::ptrdiff_t m_flWidth = 0xCD0; // float32 + constexpr std::ptrdiff_t m_flHeight = 0xCD4; // float32 + constexpr std::ptrdiff_t m_flDepth = 0xCD8; // float32 + constexpr std::ptrdiff_t m_nRenderOrder = 0xCDC; // uint32 + constexpr std::ptrdiff_t m_bProjectOnWorld = 0xCE0; // bool + constexpr std::ptrdiff_t m_bProjectOnCharacters = 0xCE1; // bool + constexpr std::ptrdiff_t m_bProjectOnWater = 0xCE2; // bool + constexpr std::ptrdiff_t m_flDepthSortBias = 0xCE4; // float32 } // Parent: CCSGameModeRules // Fields count: 0 @@ -3417,24 +3506,24 @@ namespace cs2_dumper { // NetworkVarNames: m_bClientSide (bool) // NetworkVarNames: m_bExclusive (bool) namespace C_ColorCorrection { - constexpr std::ptrdiff_t m_vecOrigin = 0x550; // Vector - constexpr std::ptrdiff_t m_MinFalloff = 0x55C; // float32 - constexpr std::ptrdiff_t m_MaxFalloff = 0x560; // float32 - constexpr std::ptrdiff_t m_flFadeInDuration = 0x564; // float32 - constexpr std::ptrdiff_t m_flFadeOutDuration = 0x568; // float32 - constexpr std::ptrdiff_t m_flMaxWeight = 0x56C; // float32 - constexpr std::ptrdiff_t m_flCurWeight = 0x570; // float32 - constexpr std::ptrdiff_t m_netlookupFilename = 0x574; // char[512] - constexpr std::ptrdiff_t m_bEnabled = 0x774; // bool - constexpr std::ptrdiff_t m_bMaster = 0x775; // bool - constexpr std::ptrdiff_t m_bClientSide = 0x776; // bool - constexpr std::ptrdiff_t m_bExclusive = 0x777; // bool - constexpr std::ptrdiff_t m_bEnabledOnClient = 0x778; // bool[1] - constexpr std::ptrdiff_t m_flCurWeightOnClient = 0x77C; // float32[1] - constexpr std::ptrdiff_t m_bFadingIn = 0x780; // bool[1] - constexpr std::ptrdiff_t m_flFadeStartWeight = 0x784; // float32[1] - constexpr std::ptrdiff_t m_flFadeStartTime = 0x788; // float32[1] - constexpr std::ptrdiff_t m_flFadeDuration = 0x78C; // float32[1] + constexpr std::ptrdiff_t m_vecOrigin = 0x548; // Vector + constexpr std::ptrdiff_t m_MinFalloff = 0x554; // float32 + constexpr std::ptrdiff_t m_MaxFalloff = 0x558; // float32 + constexpr std::ptrdiff_t m_flFadeInDuration = 0x55C; // float32 + constexpr std::ptrdiff_t m_flFadeOutDuration = 0x560; // float32 + constexpr std::ptrdiff_t m_flMaxWeight = 0x564; // float32 + constexpr std::ptrdiff_t m_flCurWeight = 0x568; // float32 + constexpr std::ptrdiff_t m_netlookupFilename = 0x56C; // char[512] + constexpr std::ptrdiff_t m_bEnabled = 0x76C; // bool + constexpr std::ptrdiff_t m_bMaster = 0x76D; // bool + constexpr std::ptrdiff_t m_bClientSide = 0x76E; // bool + constexpr std::ptrdiff_t m_bExclusive = 0x76F; // bool + constexpr std::ptrdiff_t m_bEnabledOnClient = 0x770; // bool[1] + constexpr std::ptrdiff_t m_flCurWeightOnClient = 0x774; // float32[1] + constexpr std::ptrdiff_t m_bFadingIn = 0x778; // bool[1] + constexpr std::ptrdiff_t m_flFadeStartWeight = 0x77C; // float32[1] + constexpr std::ptrdiff_t m_flFadeStartTime = 0x780; // float32[1] + constexpr std::ptrdiff_t m_flFadeDuration = 0x784; // float32[1] } // Parent: C_BaseTrigger // Fields count: 0 @@ -3452,10 +3541,10 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hModel = 0xA0; // CStrongHandle constexpr std::ptrdiff_t m_ModelName = 0xA8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_bClientClothCreationSuppressed = 0xE8; // bool - constexpr std::ptrdiff_t m_MeshGroupMask = 0x180; // uint64 - constexpr std::ptrdiff_t m_nIdealMotionType = 0x202; // int8 - constexpr std::ptrdiff_t m_nForceLOD = 0x203; // int8 - constexpr std::ptrdiff_t m_nClothUpdateFlags = 0x204; // int8 + constexpr std::ptrdiff_t m_MeshGroupMask = 0x198; // uint64 + constexpr std::ptrdiff_t m_nIdealMotionType = 0x21A; // int8 + constexpr std::ptrdiff_t m_nForceLOD = 0x21B; // int8 + constexpr std::ptrdiff_t m_nClothUpdateFlags = 0x21C; // int8 } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -3483,6 +3572,10 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Attributes = 0x8; // C_UtlVectorEmbeddedNetworkVar constexpr std::ptrdiff_t m_pManager = 0x58; // CAttributeManager* } + // Parent: C_MultiplayRules + // Fields count: 0 + namespace C_TeamplayRules { + } // Parent: C_CSGO_TeamPreviewCamera // Fields count: 0 namespace C_CSGO_CounterTerroristWingmanIntroCamera { @@ -3501,13 +3594,13 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_bIsUsable (bool) namespace C_BaseDoor { - constexpr std::ptrdiff_t m_bIsUsable = 0xCD0; // bool + constexpr std::ptrdiff_t m_bIsUsable = 0xCC8; // bool } // Parent: C_BaseModelEntity // Fields count: 2 namespace CGrenadeTracer { - constexpr std::ptrdiff_t m_flTracerDuration = 0xCF0; // float32 - constexpr std::ptrdiff_t m_nType = 0xCF4; // GrenadeType_t + constexpr std::ptrdiff_t m_flTracerDuration = 0xCE8; // float32 + constexpr std::ptrdiff_t m_nType = 0xCEC; // GrenadeType_t } // Parent: C_BaseTrigger // Fields count: 1 @@ -3515,7 +3608,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_bBombPlantedHere (bool) namespace CBombTarget { - constexpr std::ptrdiff_t m_bBombPlantedHere = 0xCD8; // bool + constexpr std::ptrdiff_t m_bBombPlantedHere = 0xCD0; // bool } // Parent: C_BaseClientUIEntity // Fields count: 2 @@ -3523,8 +3616,8 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_hActivator (EHANDLE) namespace C_PointClientUIDialog { - constexpr std::ptrdiff_t m_hActivator = 0xD00; // CHandle - constexpr std::ptrdiff_t m_bStartEnabled = 0xD04; // bool + constexpr std::ptrdiff_t m_hActivator = 0xCF8; // CHandle + constexpr std::ptrdiff_t m_bStartEnabled = 0xCFC; // bool } // Parent: CCSGameModeRules // Fields count: 1 @@ -3591,6 +3684,16 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bEnableRendering = 0x60; // bool constexpr std::ptrdiff_t m_bInterpolationReadyToDraw = 0xB0; // bool } + // Parent: C_SoundEventEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_vMins (Vector) + // NetworkVarNames: m_vMaxs (Vector) + namespace C_SoundEventOBBEntity { + constexpr std::ptrdiff_t m_vMins = 0x548; // Vector + constexpr std::ptrdiff_t m_vMaxs = 0x554; // Vector + } // Parent: CEntityComponent // Fields count: 66 // @@ -3661,72 +3764,72 @@ namespace cs2_dumper { // NetworkVarNames: m_flCapsuleLength (float) // NetworkVarNames: m_flMinRoughness (float) namespace CLightComponent { - constexpr std::ptrdiff_t __m_pChainEntity = 0x48; // CNetworkVarChainer - constexpr std::ptrdiff_t m_Color = 0x85; // Color - constexpr std::ptrdiff_t m_SecondaryColor = 0x89; // Color - constexpr std::ptrdiff_t m_flBrightness = 0x90; // float32 - constexpr std::ptrdiff_t m_flBrightnessScale = 0x94; // float32 - constexpr std::ptrdiff_t m_flBrightnessMult = 0x98; // float32 - constexpr std::ptrdiff_t m_flRange = 0x9C; // float32 - constexpr std::ptrdiff_t m_flFalloff = 0xA0; // float32 - constexpr std::ptrdiff_t m_flAttenuation0 = 0xA4; // float32 - constexpr std::ptrdiff_t m_flAttenuation1 = 0xA8; // float32 - constexpr std::ptrdiff_t m_flAttenuation2 = 0xAC; // float32 - constexpr std::ptrdiff_t m_flTheta = 0xB0; // float32 - constexpr std::ptrdiff_t m_flPhi = 0xB4; // float32 - constexpr std::ptrdiff_t m_hLightCookie = 0xB8; // CStrongHandle - constexpr std::ptrdiff_t m_nCascades = 0xC0; // int32 - constexpr std::ptrdiff_t m_nCastShadows = 0xC4; // int32 - constexpr std::ptrdiff_t m_nShadowWidth = 0xC8; // int32 - constexpr std::ptrdiff_t m_nShadowHeight = 0xCC; // int32 - constexpr std::ptrdiff_t m_bRenderDiffuse = 0xD0; // bool - constexpr std::ptrdiff_t m_nRenderSpecular = 0xD4; // int32 - constexpr std::ptrdiff_t m_bRenderTransmissive = 0xD8; // bool - constexpr std::ptrdiff_t m_flOrthoLightWidth = 0xDC; // float32 - constexpr std::ptrdiff_t m_flOrthoLightHeight = 0xE0; // float32 - constexpr std::ptrdiff_t m_nStyle = 0xE4; // int32 - constexpr std::ptrdiff_t m_Pattern = 0xE8; // CUtlString - constexpr std::ptrdiff_t m_nCascadeRenderStaticObjects = 0xF0; // int32 - constexpr std::ptrdiff_t m_flShadowCascadeCrossFade = 0xF4; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistanceFade = 0xF8; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance0 = 0xFC; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance1 = 0x100; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance2 = 0x104; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance3 = 0x108; // float32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution0 = 0x10C; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution1 = 0x110; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution2 = 0x114; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution3 = 0x118; // int32 - constexpr std::ptrdiff_t m_bUsesBakedShadowing = 0x11C; // bool - constexpr std::ptrdiff_t m_nShadowPriority = 0x120; // int32 - constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x124; // int32 - constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x128; // bool - constexpr std::ptrdiff_t m_nDirectLight = 0x12C; // int32 - constexpr std::ptrdiff_t m_nIndirectLight = 0x130; // int32 - constexpr std::ptrdiff_t m_flFadeMinDist = 0x134; // float32 - constexpr std::ptrdiff_t m_flFadeMaxDist = 0x138; // float32 - constexpr std::ptrdiff_t m_flShadowFadeMinDist = 0x13C; // float32 - constexpr std::ptrdiff_t m_flShadowFadeMaxDist = 0x140; // float32 - constexpr std::ptrdiff_t m_bEnabled = 0x144; // bool - constexpr std::ptrdiff_t m_bFlicker = 0x145; // bool - constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x146; // bool - constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x148; // Vector - constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x154; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x160; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x16C; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x178; // Vector - constexpr std::ptrdiff_t m_flPrecomputedMaxRange = 0x184; // float32 - constexpr std::ptrdiff_t m_nFogLightingMode = 0x188; // int32 - constexpr std::ptrdiff_t m_flFogContributionStength = 0x18C; // float32 - constexpr std::ptrdiff_t m_flNearClipPlane = 0x190; // float32 - constexpr std::ptrdiff_t m_SkyColor = 0x194; // Color - constexpr std::ptrdiff_t m_flSkyIntensity = 0x198; // float32 - constexpr std::ptrdiff_t m_SkyAmbientBounce = 0x19C; // Color - constexpr std::ptrdiff_t m_bUseSecondaryColor = 0x1A0; // bool - constexpr std::ptrdiff_t m_bMixedShadows = 0x1A1; // bool - constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x1A4; // GameTime_t - constexpr std::ptrdiff_t m_flCapsuleLength = 0x1A8; // float32 - constexpr std::ptrdiff_t m_flMinRoughness = 0x1AC; // float32 + constexpr std::ptrdiff_t __m_pChainEntity = 0x38; // CNetworkVarChainer + constexpr std::ptrdiff_t m_Color = 0x75; // Color + constexpr std::ptrdiff_t m_SecondaryColor = 0x79; // Color + constexpr std::ptrdiff_t m_flBrightness = 0x80; // float32 + constexpr std::ptrdiff_t m_flBrightnessScale = 0x84; // float32 + constexpr std::ptrdiff_t m_flBrightnessMult = 0x88; // float32 + constexpr std::ptrdiff_t m_flRange = 0x8C; // float32 + constexpr std::ptrdiff_t m_flFalloff = 0x90; // float32 + constexpr std::ptrdiff_t m_flAttenuation0 = 0x94; // float32 + constexpr std::ptrdiff_t m_flAttenuation1 = 0x98; // float32 + constexpr std::ptrdiff_t m_flAttenuation2 = 0x9C; // float32 + constexpr std::ptrdiff_t m_flTheta = 0xA0; // float32 + constexpr std::ptrdiff_t m_flPhi = 0xA4; // float32 + constexpr std::ptrdiff_t m_hLightCookie = 0xA8; // CStrongHandle + constexpr std::ptrdiff_t m_nCascades = 0xB0; // int32 + constexpr std::ptrdiff_t m_nCastShadows = 0xB4; // int32 + constexpr std::ptrdiff_t m_nShadowWidth = 0xB8; // int32 + constexpr std::ptrdiff_t m_nShadowHeight = 0xBC; // int32 + constexpr std::ptrdiff_t m_bRenderDiffuse = 0xC0; // bool + constexpr std::ptrdiff_t m_nRenderSpecular = 0xC4; // int32 + constexpr std::ptrdiff_t m_bRenderTransmissive = 0xC8; // bool + constexpr std::ptrdiff_t m_flOrthoLightWidth = 0xCC; // float32 + constexpr std::ptrdiff_t m_flOrthoLightHeight = 0xD0; // float32 + constexpr std::ptrdiff_t m_nStyle = 0xD4; // int32 + constexpr std::ptrdiff_t m_Pattern = 0xD8; // CUtlString + constexpr std::ptrdiff_t m_nCascadeRenderStaticObjects = 0xE0; // int32 + constexpr std::ptrdiff_t m_flShadowCascadeCrossFade = 0xE4; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistanceFade = 0xE8; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance0 = 0xEC; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance1 = 0xF0; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance2 = 0xF4; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance3 = 0xF8; // float32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution0 = 0xFC; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution1 = 0x100; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution2 = 0x104; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution3 = 0x108; // int32 + constexpr std::ptrdiff_t m_bUsesBakedShadowing = 0x10C; // bool + constexpr std::ptrdiff_t m_nShadowPriority = 0x110; // int32 + constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x114; // int32 + constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x118; // bool + constexpr std::ptrdiff_t m_nDirectLight = 0x11C; // int32 + constexpr std::ptrdiff_t m_nIndirectLight = 0x120; // int32 + constexpr std::ptrdiff_t m_flFadeMinDist = 0x124; // float32 + constexpr std::ptrdiff_t m_flFadeMaxDist = 0x128; // float32 + constexpr std::ptrdiff_t m_flShadowFadeMinDist = 0x12C; // float32 + constexpr std::ptrdiff_t m_flShadowFadeMaxDist = 0x130; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0x134; // bool + constexpr std::ptrdiff_t m_bFlicker = 0x135; // bool + constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x136; // bool + constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x138; // Vector + constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x144; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x150; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x15C; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x168; // Vector + constexpr std::ptrdiff_t m_flPrecomputedMaxRange = 0x174; // float32 + constexpr std::ptrdiff_t m_nFogLightingMode = 0x178; // int32 + constexpr std::ptrdiff_t m_flFogContributionStength = 0x17C; // float32 + constexpr std::ptrdiff_t m_flNearClipPlane = 0x180; // float32 + constexpr std::ptrdiff_t m_SkyColor = 0x184; // Color + constexpr std::ptrdiff_t m_flSkyIntensity = 0x188; // float32 + constexpr std::ptrdiff_t m_SkyAmbientBounce = 0x18C; // Color + constexpr std::ptrdiff_t m_bUseSecondaryColor = 0x190; // bool + constexpr std::ptrdiff_t m_bMixedShadows = 0x191; // bool + constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x194; // GameTime_t + constexpr std::ptrdiff_t m_flCapsuleLength = 0x198; // float32 + constexpr std::ptrdiff_t m_flMinRoughness = 0x19C; // float32 } // Parent: C_CSGO_TeamPreviewCamera // Fields count: 0 @@ -3788,8 +3891,8 @@ namespace cs2_dumper { // NetworkVarNames: m_Handle (CHandle) // NetworkVarNames: m_bSendHandle (bool) namespace C_HandleTest { - constexpr std::ptrdiff_t m_Handle = 0x550; // CHandle - constexpr std::ptrdiff_t m_bSendHandle = 0x554; // bool + constexpr std::ptrdiff_t m_Handle = 0x548; // CHandle + constexpr std::ptrdiff_t m_bSendHandle = 0x54C; // bool } // Parent: C_BaseEntity // Fields count: 1 @@ -3797,7 +3900,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_EnvWindShared (CEnvWindShared) namespace C_EnvWindClientside { - constexpr std::ptrdiff_t m_EnvWindShared = 0x550; // C_EnvWindShared + constexpr std::ptrdiff_t m_EnvWindShared = 0x548; // C_EnvWindShared } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -3900,6 +4003,10 @@ namespace cs2_dumper { // Fields count: 0 namespace C_WeaponUSPSilencer { } + // Parent: C_Sprite + // Fields count: 0 + namespace CSpriteOriented { + } // Parent: C_CSGO_EndOfMatchLineupEndpoint // Fields count: 0 namespace C_CSGO_EndOfMatchLineupStart { @@ -3918,11 +4025,15 @@ namespace cs2_dumper { // NetworkVarNames: m_ColorTint (Color) // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) namespace C_EnvParticleGlow { - constexpr std::ptrdiff_t m_flAlphaScale = 0x1280; // float32 - constexpr std::ptrdiff_t m_flRadiusScale = 0x1284; // float32 - constexpr std::ptrdiff_t m_flSelfIllumScale = 0x1288; // float32 - constexpr std::ptrdiff_t m_ColorTint = 0x128C; // Color - constexpr std::ptrdiff_t m_hTextureOverride = 0x1290; // CStrongHandle + constexpr std::ptrdiff_t m_flAlphaScale = 0x1278; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x127C; // float32 + constexpr std::ptrdiff_t m_flSelfIllumScale = 0x1280; // float32 + constexpr std::ptrdiff_t m_ColorTint = 0x1284; // Color + constexpr std::ptrdiff_t m_hTextureOverride = 0x1288; // CStrongHandle + } + // Parent: C_BaseEntity + // Fields count: 0 + namespace C_SoundEventEntity { } // Parent: C_CSGO_TeamPreviewCharacterPosition // Fields count: 0 @@ -3957,24 +4068,24 @@ namespace cs2_dumper { // NetworkVarNames: m_flAlphaHdr (float32) // NetworkVarNames: m_flFarZScale (float32) namespace C_Sun { - constexpr std::ptrdiff_t m_fxSSSunFlareEffectIndex = 0xCD0; // ParticleIndex_t - constexpr std::ptrdiff_t m_fxSunFlareEffectIndex = 0xCD4; // ParticleIndex_t - constexpr std::ptrdiff_t m_fdistNormalize = 0xCD8; // float32 - constexpr std::ptrdiff_t m_vSunPos = 0xCDC; // Vector - constexpr std::ptrdiff_t m_vDirection = 0xCE8; // Vector - constexpr std::ptrdiff_t m_iszEffectName = 0xCF8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSSEffectName = 0xD00; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_clrOverlay = 0xD08; // Color - constexpr std::ptrdiff_t m_bOn = 0xD0C; // bool - constexpr std::ptrdiff_t m_bmaxColor = 0xD0D; // bool - constexpr std::ptrdiff_t m_flSize = 0xD10; // float32 - constexpr std::ptrdiff_t m_flHazeScale = 0xD14; // float32 - constexpr std::ptrdiff_t m_flRotation = 0xD18; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0xD1C; // float32 - constexpr std::ptrdiff_t m_flAlphaHaze = 0xD20; // float32 - constexpr std::ptrdiff_t m_flAlphaScale = 0xD24; // float32 - constexpr std::ptrdiff_t m_flAlphaHdr = 0xD28; // float32 - constexpr std::ptrdiff_t m_flFarZScale = 0xD2C; // float32 + constexpr std::ptrdiff_t m_fxSSSunFlareEffectIndex = 0xCC8; // ParticleIndex_t + constexpr std::ptrdiff_t m_fxSunFlareEffectIndex = 0xCCC; // ParticleIndex_t + constexpr std::ptrdiff_t m_fdistNormalize = 0xCD0; // float32 + constexpr std::ptrdiff_t m_vSunPos = 0xCD4; // Vector + constexpr std::ptrdiff_t m_vDirection = 0xCE0; // Vector + constexpr std::ptrdiff_t m_iszEffectName = 0xCF0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSSEffectName = 0xCF8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_clrOverlay = 0xD00; // Color + constexpr std::ptrdiff_t m_bOn = 0xD04; // bool + constexpr std::ptrdiff_t m_bmaxColor = 0xD05; // bool + constexpr std::ptrdiff_t m_flSize = 0xD08; // float32 + constexpr std::ptrdiff_t m_flHazeScale = 0xD0C; // float32 + constexpr std::ptrdiff_t m_flRotation = 0xD10; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xD14; // float32 + constexpr std::ptrdiff_t m_flAlphaHaze = 0xD18; // float32 + constexpr std::ptrdiff_t m_flAlphaScale = 0xD1C; // float32 + constexpr std::ptrdiff_t m_flAlphaHdr = 0xD20; // float32 + constexpr std::ptrdiff_t m_flFarZScale = 0xD24; // float32 } // Parent: C_BaseEntity // Fields count: 0 @@ -4014,15 +4125,15 @@ namespace cs2_dumper { // NetworkVarNames: m_Weight (float) // NetworkVarNames: m_lookupFilename (char) namespace C_ColorCorrectionVolume { - constexpr std::ptrdiff_t m_LastEnterWeight = 0xCD8; // float32 - constexpr std::ptrdiff_t m_LastEnterTime = 0xCDC; // float32 - constexpr std::ptrdiff_t m_LastExitWeight = 0xCE0; // float32 - constexpr std::ptrdiff_t m_LastExitTime = 0xCE4; // float32 - constexpr std::ptrdiff_t m_bEnabled = 0xCE8; // bool - constexpr std::ptrdiff_t m_MaxWeight = 0xCEC; // float32 - constexpr std::ptrdiff_t m_FadeDuration = 0xCF0; // float32 - constexpr std::ptrdiff_t m_Weight = 0xCF4; // float32 - constexpr std::ptrdiff_t m_lookupFilename = 0xCF8; // char[512] + constexpr std::ptrdiff_t m_LastEnterWeight = 0xCD0; // float32 + constexpr std::ptrdiff_t m_LastEnterTime = 0xCD4; // float32 + constexpr std::ptrdiff_t m_LastExitWeight = 0xCD8; // float32 + constexpr std::ptrdiff_t m_LastExitTime = 0xCDC; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0xCE0; // bool + constexpr std::ptrdiff_t m_MaxWeight = 0xCE4; // float32 + constexpr std::ptrdiff_t m_FadeDuration = 0xCE8; // float32 + constexpr std::ptrdiff_t m_Weight = 0xCEC; // float32 + constexpr std::ptrdiff_t m_lookupFilename = 0xCF0; // char[512] } // Parent: C_BaseModelEntity // Fields count: 0 @@ -4031,12 +4142,12 @@ namespace cs2_dumper { // Parent: CBaseAnimGraph // Fields count: 6 namespace C_BulletHitModel { - constexpr std::ptrdiff_t m_matLocal = 0xED8; // matrix3x4_t - constexpr std::ptrdiff_t m_iBoneIndex = 0xF08; // int32 - constexpr std::ptrdiff_t m_hPlayerParent = 0xF0C; // CHandle - constexpr std::ptrdiff_t m_bIsHit = 0xF10; // bool - constexpr std::ptrdiff_t m_flTimeCreated = 0xF14; // float32 - constexpr std::ptrdiff_t m_vecStartPos = 0xF18; // Vector + constexpr std::ptrdiff_t m_matLocal = 0xED0; // matrix3x4_t + constexpr std::ptrdiff_t m_iBoneIndex = 0xF00; // int32 + constexpr std::ptrdiff_t m_hPlayerParent = 0xF04; // CHandle + constexpr std::ptrdiff_t m_bIsHit = 0xF08; // bool + constexpr std::ptrdiff_t m_flTimeCreated = 0xF0C; // float32 + constexpr std::ptrdiff_t m_vecStartPos = 0xF10; // Vector } // Parent: C_BaseEntity // Fields count: 17 @@ -4058,23 +4169,30 @@ namespace cs2_dumper { // NetworkVarNames: m_nPhaseStartTick (int) // NetworkVarNames: m_nPhaseDurationTicks (int) namespace C_MapVetoPickController { - constexpr std::ptrdiff_t m_nDraftType = 0x560; // int32 - constexpr std::ptrdiff_t m_nTeamWinningCoinToss = 0x564; // int32 - constexpr std::ptrdiff_t m_nTeamWithFirstChoice = 0x568; // int32[64] - constexpr std::ptrdiff_t m_nVoteMapIdsList = 0x668; // int32[7] - constexpr std::ptrdiff_t m_nAccountIDs = 0x684; // int32[64] - constexpr std::ptrdiff_t m_nMapId0 = 0x784; // int32[64] - constexpr std::ptrdiff_t m_nMapId1 = 0x884; // int32[64] - constexpr std::ptrdiff_t m_nMapId2 = 0x984; // int32[64] - constexpr std::ptrdiff_t m_nMapId3 = 0xA84; // int32[64] - constexpr std::ptrdiff_t m_nMapId4 = 0xB84; // int32[64] - constexpr std::ptrdiff_t m_nMapId5 = 0xC84; // int32[64] - constexpr std::ptrdiff_t m_nStartingSide0 = 0xD84; // int32[64] - constexpr std::ptrdiff_t m_nCurrentPhase = 0xE84; // int32 - constexpr std::ptrdiff_t m_nPhaseStartTick = 0xE88; // int32 - constexpr std::ptrdiff_t m_nPhaseDurationTicks = 0xE8C; // int32 - constexpr std::ptrdiff_t m_nPostDataUpdateTick = 0xE90; // int32 - constexpr std::ptrdiff_t m_bDisabledHud = 0xE94; // bool + constexpr std::ptrdiff_t m_nDraftType = 0x558; // int32 + constexpr std::ptrdiff_t m_nTeamWinningCoinToss = 0x55C; // int32 + constexpr std::ptrdiff_t m_nTeamWithFirstChoice = 0x560; // int32[64] + constexpr std::ptrdiff_t m_nVoteMapIdsList = 0x660; // int32[7] + constexpr std::ptrdiff_t m_nAccountIDs = 0x67C; // int32[64] + constexpr std::ptrdiff_t m_nMapId0 = 0x77C; // int32[64] + constexpr std::ptrdiff_t m_nMapId1 = 0x87C; // int32[64] + constexpr std::ptrdiff_t m_nMapId2 = 0x97C; // int32[64] + constexpr std::ptrdiff_t m_nMapId3 = 0xA7C; // int32[64] + constexpr std::ptrdiff_t m_nMapId4 = 0xB7C; // int32[64] + constexpr std::ptrdiff_t m_nMapId5 = 0xC7C; // int32[64] + constexpr std::ptrdiff_t m_nStartingSide0 = 0xD7C; // int32[64] + constexpr std::ptrdiff_t m_nCurrentPhase = 0xE7C; // int32 + constexpr std::ptrdiff_t m_nPhaseStartTick = 0xE80; // int32 + constexpr std::ptrdiff_t m_nPhaseDurationTicks = 0xE84; // int32 + constexpr std::ptrdiff_t m_nPostDataUpdateTick = 0xE88; // int32 + constexpr std::ptrdiff_t m_bDisabledHud = 0xE8C; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGapTypeQueriesForScopeSingleton + namespace CSharedGapTypeQueryRegistration { } // Parent: C_BarnLight // Fields count: 3 @@ -4084,9 +4202,9 @@ namespace cs2_dumper { // NetworkVarNames: m_flOuterAngle (float) // NetworkVarNames: m_bShowLight (bool) namespace C_OmniLight { - constexpr std::ptrdiff_t m_flInnerAngle = 0xF18; // float32 - constexpr std::ptrdiff_t m_flOuterAngle = 0xF1C; // float32 - constexpr std::ptrdiff_t m_bShowLight = 0xF20; // bool + constexpr std::ptrdiff_t m_flInnerAngle = 0xF10; // float32 + constexpr std::ptrdiff_t m_flOuterAngle = 0xF14; // float32 + constexpr std::ptrdiff_t m_bShowLight = 0xF18; // bool } // Parent: C_Inferno // Fields count: 0 @@ -4177,15 +4295,15 @@ namespace cs2_dumper { // NetworkVarNames: m_flAutoRideSpeed (float) // NetworkVarNames: m_bFakeLadder (bool) namespace C_FuncLadder { - constexpr std::ptrdiff_t m_vecLadderDir = 0xCD0; // Vector - constexpr std::ptrdiff_t m_Dismounts = 0xCE0; // CUtlVector> - constexpr std::ptrdiff_t m_vecLocalTop = 0xCF8; // Vector - constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0xD04; // Vector - constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0xD10; // Vector - constexpr std::ptrdiff_t m_flAutoRideSpeed = 0xD1C; // float32 - constexpr std::ptrdiff_t m_bDisabled = 0xD20; // bool - constexpr std::ptrdiff_t m_bFakeLadder = 0xD21; // bool - constexpr std::ptrdiff_t m_bHasSlack = 0xD22; // bool + constexpr std::ptrdiff_t m_vecLadderDir = 0xCC8; // Vector + constexpr std::ptrdiff_t m_Dismounts = 0xCD8; // CUtlVector> + constexpr std::ptrdiff_t m_vecLocalTop = 0xCF0; // Vector + constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0xCFC; // Vector + constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0xD08; // Vector + constexpr std::ptrdiff_t m_flAutoRideSpeed = 0xD14; // float32 + constexpr std::ptrdiff_t m_bDisabled = 0xD18; // bool + constexpr std::ptrdiff_t m_bFakeLadder = 0xD19; // bool + constexpr std::ptrdiff_t m_bHasSlack = 0xD1A; // bool } // Parent: C_SoundOpvarSetAABBEntity // Fields count: 0 @@ -4234,18 +4352,18 @@ namespace cs2_dumper { // NetworkVarNames: m_flDamage (float32) // NetworkVarNames: m_hThrower (CHandle) namespace C_BaseGrenade { - constexpr std::ptrdiff_t m_bHasWarnedAI = 0x1070; // bool - constexpr std::ptrdiff_t m_bIsSmokeGrenade = 0x1071; // bool - constexpr std::ptrdiff_t m_bIsLive = 0x1072; // bool - constexpr std::ptrdiff_t m_DmgRadius = 0x1074; // float32 - constexpr std::ptrdiff_t m_flDetonateTime = 0x1078; // GameTime_t - constexpr std::ptrdiff_t m_flWarnAITime = 0x107C; // float32 - constexpr std::ptrdiff_t m_flDamage = 0x1080; // float32 - constexpr std::ptrdiff_t m_iszBounceSound = 0x1088; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_ExplosionSound = 0x1090; // CUtlString - constexpr std::ptrdiff_t m_hThrower = 0x109C; // CHandle - constexpr std::ptrdiff_t m_flNextAttack = 0x10B4; // GameTime_t - constexpr std::ptrdiff_t m_hOriginalThrower = 0x10B8; // CHandle + constexpr std::ptrdiff_t m_bHasWarnedAI = 0x1068; // bool + constexpr std::ptrdiff_t m_bIsSmokeGrenade = 0x1069; // bool + constexpr std::ptrdiff_t m_bIsLive = 0x106A; // bool + constexpr std::ptrdiff_t m_DmgRadius = 0x106C; // float32 + constexpr std::ptrdiff_t m_flDetonateTime = 0x1070; // GameTime_t + constexpr std::ptrdiff_t m_flWarnAITime = 0x1074; // float32 + constexpr std::ptrdiff_t m_flDamage = 0x1078; // float32 + constexpr std::ptrdiff_t m_iszBounceSound = 0x1080; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_ExplosionSound = 0x1088; // CUtlString + constexpr std::ptrdiff_t m_hThrower = 0x1094; // CHandle + constexpr std::ptrdiff_t m_flNextAttack = 0x10AC; // GameTime_t + constexpr std::ptrdiff_t m_hOriginalThrower = 0x10B0; // CHandle } // Parent: None // Fields count: 1 @@ -4275,7 +4393,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nCollisionFunctionMask = 0x2B; // uint8 } // Parent: C_BaseEntity - // Fields count: 28 + // Fields count: 32 // // Metadata: // NetworkVarNames: m_flScattering (float) @@ -4302,46 +4420,46 @@ namespace cs2_dumper { // NetworkVarNames: m_flDefaultDrawDistance (float) // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bEnableIndirect (bool) + // NetworkVarNames: m_bIndirectUseLPVs (bool) // NetworkVarNames: m_bIsMaster (bool) // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) // NetworkVarNames: m_nForceRefreshCount (int) + // NetworkVarNames: m_fNoiseSpeed (float) + // NetworkVarNames: m_fNoiseStrength (float) + // NetworkVarNames: m_vNoiseScale (Vector) namespace C_EnvVolumetricFogController { - constexpr std::ptrdiff_t m_flScattering = 0x550; // float32 - constexpr std::ptrdiff_t m_flAnisotropy = 0x554; // float32 - constexpr std::ptrdiff_t m_flFadeSpeed = 0x558; // float32 - constexpr std::ptrdiff_t m_flDrawDistance = 0x55C; // float32 - constexpr std::ptrdiff_t m_flFadeInStart = 0x560; // float32 - constexpr std::ptrdiff_t m_flFadeInEnd = 0x564; // float32 - constexpr std::ptrdiff_t m_flIndirectStrength = 0x568; // float32 - constexpr std::ptrdiff_t m_nIndirectTextureDimX = 0x56C; // int32 - constexpr std::ptrdiff_t m_nIndirectTextureDimY = 0x570; // int32 - constexpr std::ptrdiff_t m_nIndirectTextureDimZ = 0x574; // int32 - constexpr std::ptrdiff_t m_vBoxMins = 0x578; // Vector - constexpr std::ptrdiff_t m_vBoxMaxs = 0x584; // Vector - constexpr std::ptrdiff_t m_bActive = 0x590; // bool - constexpr std::ptrdiff_t m_flStartAnisoTime = 0x594; // GameTime_t - constexpr std::ptrdiff_t m_flStartScatterTime = 0x598; // GameTime_t - constexpr std::ptrdiff_t m_flStartDrawDistanceTime = 0x59C; // GameTime_t - constexpr std::ptrdiff_t m_flStartAnisotropy = 0x5A0; // float32 - constexpr std::ptrdiff_t m_flStartScattering = 0x5A4; // float32 - constexpr std::ptrdiff_t m_flStartDrawDistance = 0x5A8; // float32 - constexpr std::ptrdiff_t m_flDefaultAnisotropy = 0x5AC; // float32 - constexpr std::ptrdiff_t m_flDefaultScattering = 0x5B0; // float32 - constexpr std::ptrdiff_t m_flDefaultDrawDistance = 0x5B4; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x5B8; // bool - constexpr std::ptrdiff_t m_bEnableIndirect = 0x5B9; // bool - constexpr std::ptrdiff_t m_bIsMaster = 0x5BA; // bool - constexpr std::ptrdiff_t m_hFogIndirectTexture = 0x5C0; // CStrongHandle - constexpr std::ptrdiff_t m_nForceRefreshCount = 0x5C8; // int32 - constexpr std::ptrdiff_t m_bFirstTime = 0x5CC; // bool - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - namespace CDynamicPropAPI { + constexpr std::ptrdiff_t m_flScattering = 0x548; // float32 + constexpr std::ptrdiff_t m_flAnisotropy = 0x54C; // float32 + constexpr std::ptrdiff_t m_flFadeSpeed = 0x550; // float32 + constexpr std::ptrdiff_t m_flDrawDistance = 0x554; // float32 + constexpr std::ptrdiff_t m_flFadeInStart = 0x558; // float32 + constexpr std::ptrdiff_t m_flFadeInEnd = 0x55C; // float32 + constexpr std::ptrdiff_t m_flIndirectStrength = 0x560; // float32 + constexpr std::ptrdiff_t m_nIndirectTextureDimX = 0x564; // int32 + constexpr std::ptrdiff_t m_nIndirectTextureDimY = 0x568; // int32 + constexpr std::ptrdiff_t m_nIndirectTextureDimZ = 0x56C; // int32 + constexpr std::ptrdiff_t m_vBoxMins = 0x570; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x57C; // Vector + constexpr std::ptrdiff_t m_bActive = 0x588; // bool + constexpr std::ptrdiff_t m_flStartAnisoTime = 0x58C; // GameTime_t + constexpr std::ptrdiff_t m_flStartScatterTime = 0x590; // GameTime_t + constexpr std::ptrdiff_t m_flStartDrawDistanceTime = 0x594; // GameTime_t + constexpr std::ptrdiff_t m_flStartAnisotropy = 0x598; // float32 + constexpr std::ptrdiff_t m_flStartScattering = 0x59C; // float32 + constexpr std::ptrdiff_t m_flStartDrawDistance = 0x5A0; // float32 + constexpr std::ptrdiff_t m_flDefaultAnisotropy = 0x5A4; // float32 + constexpr std::ptrdiff_t m_flDefaultScattering = 0x5A8; // float32 + constexpr std::ptrdiff_t m_flDefaultDrawDistance = 0x5AC; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x5B0; // bool + constexpr std::ptrdiff_t m_bEnableIndirect = 0x5B1; // bool + constexpr std::ptrdiff_t m_bIndirectUseLPVs = 0x5B2; // bool + constexpr std::ptrdiff_t m_bIsMaster = 0x5B3; // bool + constexpr std::ptrdiff_t m_hFogIndirectTexture = 0x5B8; // CStrongHandle + constexpr std::ptrdiff_t m_nForceRefreshCount = 0x5C0; // int32 + constexpr std::ptrdiff_t m_fNoiseSpeed = 0x5C4; // float32 + constexpr std::ptrdiff_t m_fNoiseStrength = 0x5C8; // float32 + constexpr std::ptrdiff_t m_vNoiseScale = 0x5CC; // Vector + constexpr std::ptrdiff_t m_bFirstTime = 0x5D8; // bool } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -4362,24 +4480,28 @@ namespace cs2_dumper { // NetworkVarNames: m_bListenedTo (bool) // NetworkVarNames: m_hViewPosition (CHandle) namespace C_PointCommentaryNode { - constexpr std::ptrdiff_t m_bActive = 0xEE0; // bool - constexpr std::ptrdiff_t m_bWasActive = 0xEE1; // bool - constexpr std::ptrdiff_t m_flEndTime = 0xEE4; // GameTime_t - constexpr std::ptrdiff_t m_flStartTime = 0xEE8; // GameTime_t - constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0xEEC; // float32 - constexpr std::ptrdiff_t m_iszCommentaryFile = 0xEF0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTitle = 0xEF8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSpeakers = 0xF00; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iNodeNumber = 0xF08; // int32 - constexpr std::ptrdiff_t m_iNodeNumberMax = 0xF0C; // int32 - constexpr std::ptrdiff_t m_bListenedTo = 0xF10; // bool - constexpr std::ptrdiff_t m_hViewPosition = 0xF20; // CHandle - constexpr std::ptrdiff_t m_bRestartAfterRestore = 0xF24; // bool + constexpr std::ptrdiff_t m_bActive = 0xED8; // bool + constexpr std::ptrdiff_t m_bWasActive = 0xED9; // bool + constexpr std::ptrdiff_t m_flEndTime = 0xEDC; // GameTime_t + constexpr std::ptrdiff_t m_flStartTime = 0xEE0; // GameTime_t + constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0xEE4; // float32 + constexpr std::ptrdiff_t m_iszCommentaryFile = 0xEE8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTitle = 0xEF0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSpeakers = 0xEF8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iNodeNumber = 0xF00; // int32 + constexpr std::ptrdiff_t m_iNodeNumberMax = 0xF04; // int32 + constexpr std::ptrdiff_t m_bListenedTo = 0xF08; // bool + constexpr std::ptrdiff_t m_hViewPosition = 0xF18; // CHandle + constexpr std::ptrdiff_t m_bRestartAfterRestore = 0xF1C; // bool } // Parent: CCSPlayerBase_CameraServices // Fields count: 0 namespace CCSObserver_CameraServices { } + // Parent: CCSPointScriptEntity + // Fields count: 0 + namespace CCSClientPointScriptEntity { + } // Parent: None // Fields count: 5 // @@ -4397,10 +4519,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t soundEventHash = 0x74; // uint32 } // Parent: C_BaseEntity - // Fields count: 0 - namespace CClientScriptEntity { - } - // Parent: C_BaseEntity // Fields count: 3 // // Metadata: @@ -4408,15 +4526,15 @@ namespace cs2_dumper { // NetworkVarNames: m_vBoxSize (Vector) // NetworkVarNames: m_bEnabled (bool) namespace C_InfoVisibilityBox { - constexpr std::ptrdiff_t m_nMode = 0x554; // int32 - constexpr std::ptrdiff_t m_vBoxSize = 0x558; // Vector - constexpr std::ptrdiff_t m_bEnabled = 0x564; // bool + constexpr std::ptrdiff_t m_nMode = 0x54C; // int32 + constexpr std::ptrdiff_t m_vBoxSize = 0x550; // Vector + constexpr std::ptrdiff_t m_bEnabled = 0x55C; // bool } // Parent: C_Sprite // Fields count: 2 namespace C_FireSprite { - constexpr std::ptrdiff_t m_vecMoveDir = 0xE00; // Vector - constexpr std::ptrdiff_t m_bFadeFromAbove = 0xE0C; // bool + constexpr std::ptrdiff_t m_vecMoveDir = 0xDD8; // Vector + constexpr std::ptrdiff_t m_bFadeFromAbove = 0xDE4; // bool } // Parent: C_CSGO_TeamIntroCharacterPosition // Fields count: 0 @@ -4425,14 +4543,14 @@ namespace cs2_dumper { // Parent: C_BaseTrigger // Fields count: 8 namespace C_Precipitation { - constexpr std::ptrdiff_t m_flDensity = 0xCD8; // float32 - constexpr std::ptrdiff_t m_flParticleInnerDist = 0xCE8; // float32 - constexpr std::ptrdiff_t m_pParticleDef = 0xCF0; // char* - constexpr std::ptrdiff_t m_tParticlePrecipTraceTimer = 0xD18; // TimedEvent[1] - constexpr std::ptrdiff_t m_bActiveParticlePrecipEmitter = 0xD20; // bool[1] - constexpr std::ptrdiff_t m_bParticlePrecipInitialized = 0xD21; // bool - constexpr std::ptrdiff_t m_bHasSimulatedSinceLastSceneObjectUpdate = 0xD22; // bool - constexpr std::ptrdiff_t m_nAvailableSheetSequencesMaxIndex = 0xD24; // int32 + constexpr std::ptrdiff_t m_flDensity = 0xCD0; // float32 + constexpr std::ptrdiff_t m_flParticleInnerDist = 0xCE0; // float32 + constexpr std::ptrdiff_t m_pParticleDef = 0xCE8; // char* + constexpr std::ptrdiff_t m_tParticlePrecipTraceTimer = 0xD10; // TimedEvent[1] + constexpr std::ptrdiff_t m_bActiveParticlePrecipEmitter = 0xD18; // bool[1] + constexpr std::ptrdiff_t m_bParticlePrecipInitialized = 0xD19; // bool + constexpr std::ptrdiff_t m_bHasSimulatedSinceLastSceneObjectUpdate = 0xD1A; // bool + constexpr std::ptrdiff_t m_nAvailableSheetSequencesMaxIndex = 0xD1C; // int32 } // Parent: CEntitySubclassVDataBase // Fields count: 7 @@ -4462,17 +4580,17 @@ namespace cs2_dumper { // NetworkVarNames: m_PanelClassName (string_t) // NetworkVarNames: m_PanelID (string_t) namespace C_BaseClientUIEntity { - constexpr std::ptrdiff_t m_bEnabled = 0xCD8; // bool - constexpr std::ptrdiff_t m_DialogXMLName = 0xCE0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PanelClassName = 0xCE8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PanelID = 0xCF0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bEnabled = 0xCD0; // bool + constexpr std::ptrdiff_t m_DialogXMLName = 0xCD8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PanelClassName = 0xCE0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PanelID = 0xCE8; // CUtlSymbolLarge } // Parent: C_BaseModelEntity // Fields count: 3 namespace C_FuncTrackTrain { - constexpr std::ptrdiff_t m_nLongAxis = 0xCD0; // int32 - constexpr std::ptrdiff_t m_flRadius = 0xCD4; // float32 - constexpr std::ptrdiff_t m_flLineLength = 0xCD8; // float32 + constexpr std::ptrdiff_t m_nLongAxis = 0xCC8; // int32 + constexpr std::ptrdiff_t m_flRadius = 0xCCC; // float32 + constexpr std::ptrdiff_t m_flLineLength = 0xCD0; // float32 } // Parent: CPlayerPawnComponent // Fields count: 4 @@ -4525,30 +4643,38 @@ namespace cs2_dumper { // Parent: CBaseAnimGraph // Fields count: 4 namespace CBaseProp { - constexpr std::ptrdiff_t m_bModelOverrodeBlockLOS = 0xED8; // bool - constexpr std::ptrdiff_t m_iShapeType = 0xEDC; // int32 - constexpr std::ptrdiff_t m_bConformToCollisionBounds = 0xEE0; // bool - constexpr std::ptrdiff_t m_mPreferredCatchTransform = 0xEE4; // matrix3x4_t + constexpr std::ptrdiff_t m_bModelOverrodeBlockLOS = 0xED0; // bool + constexpr std::ptrdiff_t m_iShapeType = 0xED4; // int32 + constexpr std::ptrdiff_t m_bConformToCollisionBounds = 0xED8; // bool + constexpr std::ptrdiff_t m_mPreferredCatchTransform = 0xEDC; // matrix3x4_t } // Parent: C_CSGO_PreviewPlayer // Fields count: 0 namespace C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel { } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSPointScriptExtensions_observer { + } // Parent: CLogicalEntity // Fields count: 12 namespace CPointTemplate { - constexpr std::ptrdiff_t m_iszWorldName = 0x550; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSource2EntityLumpName = 0x558; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszEntityFilterName = 0x560; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flTimeoutInterval = 0x568; // float32 - constexpr std::ptrdiff_t m_bAsynchronouslySpawnEntities = 0x56C; // bool - constexpr std::ptrdiff_t m_pOutputOnSpawned = 0x570; // CEntityIOOutput - constexpr std::ptrdiff_t m_clientOnlyEntityBehavior = 0x598; // PointTemplateClientOnlyEntityBehavior_t - constexpr std::ptrdiff_t m_ownerSpawnGroupType = 0x59C; // PointTemplateOwnerSpawnGroupType_t - constexpr std::ptrdiff_t m_createdSpawnGroupHandles = 0x5A0; // CUtlVector - constexpr std::ptrdiff_t m_SpawnedEntityHandles = 0x5B8; // CUtlVector - constexpr std::ptrdiff_t m_ScriptSpawnCallback = 0x5D0; // HSCRIPT - constexpr std::ptrdiff_t m_ScriptCallbackScope = 0x5D8; // HSCRIPT + constexpr std::ptrdiff_t m_iszWorldName = 0x548; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSource2EntityLumpName = 0x550; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEntityFilterName = 0x558; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flTimeoutInterval = 0x560; // float32 + constexpr std::ptrdiff_t m_bAsynchronouslySpawnEntities = 0x564; // bool + constexpr std::ptrdiff_t m_pOutputOnSpawned = 0x568; // CEntityIOOutput + constexpr std::ptrdiff_t m_clientOnlyEntityBehavior = 0x590; // PointTemplateClientOnlyEntityBehavior_t + constexpr std::ptrdiff_t m_ownerSpawnGroupType = 0x594; // PointTemplateOwnerSpawnGroupType_t + constexpr std::ptrdiff_t m_createdSpawnGroupHandles = 0x598; // CUtlVector + constexpr std::ptrdiff_t m_SpawnedEntityHandles = 0x5B0; // CUtlVector + constexpr std::ptrdiff_t m_ScriptSpawnCallback = 0x5C8; // HSCRIPT + constexpr std::ptrdiff_t m_ScriptCallbackScope = 0x5D0; // HSCRIPT } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -4561,21 +4687,21 @@ namespace cs2_dumper { // Parent: C_BaseFlex // Fields count: 6 namespace C_CSGO_PreviewModel { - constexpr std::ptrdiff_t m_animgraph = 0x1070; // CUtlString - constexpr std::ptrdiff_t m_animgraphCharacterModeString = 0x1078; // CGlobalSymbol - constexpr std::ptrdiff_t m_defaultAnim = 0x1080; // CUtlString - constexpr std::ptrdiff_t m_nDefaultAnimLoopMode = 0x1088; // AnimLoopMode_t - constexpr std::ptrdiff_t m_flInitialModelScale = 0x108C; // float32 - constexpr std::ptrdiff_t m_sInitialWeaponState = 0x1090; // CUtlString + constexpr std::ptrdiff_t m_animgraph = 0x1068; // CUtlString + constexpr std::ptrdiff_t m_animgraphCharacterModeString = 0x1070; // CGlobalSymbol + constexpr std::ptrdiff_t m_defaultAnim = 0x1078; // CUtlString + constexpr std::ptrdiff_t m_nDefaultAnimLoopMode = 0x1080; // AnimLoopMode_t + constexpr std::ptrdiff_t m_flInitialModelScale = 0x1084; // float32 + constexpr std::ptrdiff_t m_sInitialWeaponState = 0x1088; // CUtlString } // Parent: C_PointEntity // Fields count: 5 namespace CInfoDynamicShadowHint { - constexpr std::ptrdiff_t m_bDisabled = 0x550; // bool - constexpr std::ptrdiff_t m_flRange = 0x554; // float32 - constexpr std::ptrdiff_t m_nImportance = 0x558; // int32 - constexpr std::ptrdiff_t m_nLightChoice = 0x55C; // int32 - constexpr std::ptrdiff_t m_hLight = 0x560; // CHandle + constexpr std::ptrdiff_t m_bDisabled = 0x548; // bool + constexpr std::ptrdiff_t m_flRange = 0x54C; // float32 + constexpr std::ptrdiff_t m_nImportance = 0x550; // int32 + constexpr std::ptrdiff_t m_nLightChoice = 0x554; // int32 + constexpr std::ptrdiff_t m_hLight = 0x558; // CHandle } // Parent: None // Fields count: 0 @@ -4645,19 +4771,19 @@ namespace cs2_dumper { // NetworkVarNames: m_vecLinearForceDirection (Vector) // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) namespace C_TriggerPhysics { - constexpr std::ptrdiff_t m_gravityScale = 0xCD8; // float32 - constexpr std::ptrdiff_t m_linearLimit = 0xCDC; // float32 - constexpr std::ptrdiff_t m_linearDamping = 0xCE0; // float32 - constexpr std::ptrdiff_t m_angularLimit = 0xCE4; // float32 - constexpr std::ptrdiff_t m_angularDamping = 0xCE8; // float32 - constexpr std::ptrdiff_t m_linearForce = 0xCEC; // float32 - constexpr std::ptrdiff_t m_flFrequency = 0xCF0; // float32 - constexpr std::ptrdiff_t m_flDampingRatio = 0xCF4; // float32 - constexpr std::ptrdiff_t m_vecLinearForcePointAt = 0xCF8; // Vector - constexpr std::ptrdiff_t m_bCollapseToForcePoint = 0xD04; // bool - constexpr std::ptrdiff_t m_vecLinearForcePointAtWorld = 0xD08; // Vector - constexpr std::ptrdiff_t m_vecLinearForceDirection = 0xD14; // Vector - constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0xD20; // bool + constexpr std::ptrdiff_t m_gravityScale = 0xCD0; // float32 + constexpr std::ptrdiff_t m_linearLimit = 0xCD4; // float32 + constexpr std::ptrdiff_t m_linearDamping = 0xCD8; // float32 + constexpr std::ptrdiff_t m_angularLimit = 0xCDC; // float32 + constexpr std::ptrdiff_t m_angularDamping = 0xCE0; // float32 + constexpr std::ptrdiff_t m_linearForce = 0xCE4; // float32 + constexpr std::ptrdiff_t m_flFrequency = 0xCE8; // float32 + constexpr std::ptrdiff_t m_flDampingRatio = 0xCEC; // float32 + constexpr std::ptrdiff_t m_vecLinearForcePointAt = 0xCF0; // Vector + constexpr std::ptrdiff_t m_bCollapseToForcePoint = 0xCFC; // bool + constexpr std::ptrdiff_t m_vecLinearForcePointAtWorld = 0xD00; // Vector + constexpr std::ptrdiff_t m_vecLinearForceDirection = 0xD0C; // Vector + constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0xD18; // bool } // Parent: CPlayerPawnComponent // Fields count: 2 @@ -4681,50 +4807,50 @@ namespace cs2_dumper { // Fields count: 18 // // Metadata: - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_flInfluenceRadius (float) - // NetworkVarNames: m_vBoxProjectMins (Vector) - // NetworkVarNames: m_vBoxProjectMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_flDiffuseScale (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bDefaultEnvMap (bool) - // NetworkVarNames: m_bDefaultSpecEnvMap (bool) - // NetworkVarNames: m_bIndoorCubeMap (bool) - // NetworkVarNames: m_bCopyDiffuseFromDefaultCubemap (bool) - // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) + // NetworkVarNames: m_Entity_flInfluenceRadius (float) + // NetworkVarNames: m_Entity_vBoxProjectMins (Vector) + // NetworkVarNames: m_Entity_vBoxProjectMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_flEdgeFadeDist (float) + // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) + // NetworkVarNames: m_Entity_flDiffuseScale (float) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_bDefaultEnvMap (bool) + // NetworkVarNames: m_Entity_bDefaultSpecEnvMap (bool) + // NetworkVarNames: m_Entity_bIndoorCubeMap (bool) + // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) + // NetworkVarNames: m_Entity_bEnabled (bool) namespace C_EnvCubemap { - constexpr std::ptrdiff_t m_hCubemapTexture = 0x5D0; // CStrongHandle - constexpr std::ptrdiff_t m_bCustomCubemapTexture = 0x5D8; // bool - constexpr std::ptrdiff_t m_flInfluenceRadius = 0x5DC; // float32 - constexpr std::ptrdiff_t m_vBoxProjectMins = 0x5E0; // Vector - constexpr std::ptrdiff_t m_vBoxProjectMaxs = 0x5EC; // Vector - constexpr std::ptrdiff_t m_bMoveable = 0x5F8; // bool - constexpr std::ptrdiff_t m_nHandshake = 0x5FC; // int32 - constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x600; // int32 - constexpr std::ptrdiff_t m_nPriority = 0x604; // int32 - constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x608; // float32 - constexpr std::ptrdiff_t m_vEdgeFadeDists = 0x60C; // Vector - constexpr std::ptrdiff_t m_flDiffuseScale = 0x618; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x61C; // bool - constexpr std::ptrdiff_t m_bDefaultEnvMap = 0x61D; // bool - constexpr std::ptrdiff_t m_bDefaultSpecEnvMap = 0x61E; // bool - constexpr std::ptrdiff_t m_bIndoorCubeMap = 0x61F; // bool - constexpr std::ptrdiff_t m_bCopyDiffuseFromDefaultCubemap = 0x620; // bool - constexpr std::ptrdiff_t m_bEnabled = 0x630; // bool + constexpr std::ptrdiff_t m_Entity_hCubemapTexture = 0x5C8; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_bCustomCubemapTexture = 0x5D0; // bool + constexpr std::ptrdiff_t m_Entity_flInfluenceRadius = 0x5D4; // float32 + constexpr std::ptrdiff_t m_Entity_vBoxProjectMins = 0x5D8; // Vector + constexpr std::ptrdiff_t m_Entity_vBoxProjectMaxs = 0x5E4; // Vector + constexpr std::ptrdiff_t m_Entity_bMoveable = 0x5F0; // bool + constexpr std::ptrdiff_t m_Entity_nHandshake = 0x5F4; // int32 + constexpr std::ptrdiff_t m_Entity_nEnvCubeMapArrayIndex = 0x5F8; // int32 + constexpr std::ptrdiff_t m_Entity_nPriority = 0x5FC; // int32 + constexpr std::ptrdiff_t m_Entity_flEdgeFadeDist = 0x600; // float32 + constexpr std::ptrdiff_t m_Entity_vEdgeFadeDists = 0x604; // Vector + constexpr std::ptrdiff_t m_Entity_flDiffuseScale = 0x610; // float32 + constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x614; // bool + constexpr std::ptrdiff_t m_Entity_bDefaultEnvMap = 0x615; // bool + constexpr std::ptrdiff_t m_Entity_bDefaultSpecEnvMap = 0x616; // bool + constexpr std::ptrdiff_t m_Entity_bIndoorCubeMap = 0x617; // bool + constexpr std::ptrdiff_t m_Entity_bCopyDiffuseFromDefaultCubemap = 0x618; // bool + constexpr std::ptrdiff_t m_Entity_bEnabled = 0x628; // bool } // Parent: C_BaseViewModel // Fields count: 3 namespace C_PredictedViewModel { - constexpr std::ptrdiff_t m_vPredictedLagOffset = 0xF40; // Vector - constexpr std::ptrdiff_t m_targetSpeed = 0xF4C; // QAngle - constexpr std::ptrdiff_t m_currentSpeed = 0xF58; // QAngle + constexpr std::ptrdiff_t m_vPredictedLagOffset = 0xF38; // Vector + constexpr std::ptrdiff_t m_targetSpeed = 0xF44; // QAngle + constexpr std::ptrdiff_t m_currentSpeed = 0xF50; // QAngle } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -4756,31 +4882,31 @@ namespace cs2_dumper { // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) // NetworkVarNames: m_flInputOffset (float) namespace C_PointValueRemapper { - constexpr std::ptrdiff_t m_bDisabled = 0x550; // bool - constexpr std::ptrdiff_t m_bDisabledOld = 0x551; // bool - constexpr std::ptrdiff_t m_bUpdateOnClient = 0x552; // bool - constexpr std::ptrdiff_t m_nInputType = 0x554; // ValueRemapperInputType_t - constexpr std::ptrdiff_t m_hRemapLineStart = 0x558; // CHandle - constexpr std::ptrdiff_t m_hRemapLineEnd = 0x55C; // CHandle - constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x560; // float32 - constexpr std::ptrdiff_t m_flDisengageDistance = 0x564; // float32 - constexpr std::ptrdiff_t m_flEngageDistance = 0x568; // float32 - constexpr std::ptrdiff_t m_bRequiresUseKey = 0x56C; // bool - constexpr std::ptrdiff_t m_nOutputType = 0x570; // ValueRemapperOutputType_t - constexpr std::ptrdiff_t m_hOutputEntities = 0x578; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_nHapticsType = 0x590; // ValueRemapperHapticsType_t - constexpr std::ptrdiff_t m_nMomentumType = 0x594; // ValueRemapperMomentumType_t - constexpr std::ptrdiff_t m_flMomentumModifier = 0x598; // float32 - constexpr std::ptrdiff_t m_flSnapValue = 0x59C; // float32 - constexpr std::ptrdiff_t m_flCurrentMomentum = 0x5A0; // float32 - constexpr std::ptrdiff_t m_nRatchetType = 0x5A4; // ValueRemapperRatchetType_t - constexpr std::ptrdiff_t m_flRatchetOffset = 0x5A8; // float32 - constexpr std::ptrdiff_t m_flInputOffset = 0x5AC; // float32 - constexpr std::ptrdiff_t m_bEngaged = 0x5B0; // bool - constexpr std::ptrdiff_t m_bFirstUpdate = 0x5B1; // bool - constexpr std::ptrdiff_t m_flPreviousValue = 0x5B4; // float32 - constexpr std::ptrdiff_t m_flPreviousUpdateTickTime = 0x5B8; // GameTime_t - constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x5BC; // Vector + constexpr std::ptrdiff_t m_bDisabled = 0x548; // bool + constexpr std::ptrdiff_t m_bDisabledOld = 0x549; // bool + constexpr std::ptrdiff_t m_bUpdateOnClient = 0x54A; // bool + constexpr std::ptrdiff_t m_nInputType = 0x54C; // ValueRemapperInputType_t + constexpr std::ptrdiff_t m_hRemapLineStart = 0x550; // CHandle + constexpr std::ptrdiff_t m_hRemapLineEnd = 0x554; // CHandle + constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x558; // float32 + constexpr std::ptrdiff_t m_flDisengageDistance = 0x55C; // float32 + constexpr std::ptrdiff_t m_flEngageDistance = 0x560; // float32 + constexpr std::ptrdiff_t m_bRequiresUseKey = 0x564; // bool + constexpr std::ptrdiff_t m_nOutputType = 0x568; // ValueRemapperOutputType_t + constexpr std::ptrdiff_t m_hOutputEntities = 0x570; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_nHapticsType = 0x588; // ValueRemapperHapticsType_t + constexpr std::ptrdiff_t m_nMomentumType = 0x58C; // ValueRemapperMomentumType_t + constexpr std::ptrdiff_t m_flMomentumModifier = 0x590; // float32 + constexpr std::ptrdiff_t m_flSnapValue = 0x594; // float32 + constexpr std::ptrdiff_t m_flCurrentMomentum = 0x598; // float32 + constexpr std::ptrdiff_t m_nRatchetType = 0x59C; // ValueRemapperRatchetType_t + constexpr std::ptrdiff_t m_flRatchetOffset = 0x5A0; // float32 + constexpr std::ptrdiff_t m_flInputOffset = 0x5A4; // float32 + constexpr std::ptrdiff_t m_bEngaged = 0x5A8; // bool + constexpr std::ptrdiff_t m_bFirstUpdate = 0x5A9; // bool + constexpr std::ptrdiff_t m_flPreviousValue = 0x5AC; // float32 + constexpr std::ptrdiff_t m_flPreviousUpdateTickTime = 0x5B0; // GameTime_t + constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x5B4; // Vector } // Parent: C_CSWeaponBase // Fields count: 0 @@ -4797,8 +4923,8 @@ namespace cs2_dumper { // NetworkVarNames: m_OwningPlayer (CHandle) // NetworkVarNames: m_KillingPlayer (CHandle) namespace C_ItemDogtags { - constexpr std::ptrdiff_t m_OwningPlayer = 0x16C0; // CHandle - constexpr std::ptrdiff_t m_KillingPlayer = 0x16C4; // CHandle + constexpr std::ptrdiff_t m_OwningPlayer = 0x16B8; // CHandle + constexpr std::ptrdiff_t m_KillingPlayer = 0x16BC; // CHandle } // Parent: C_CSGO_TeamPreviewCamera // Fields count: 0 @@ -4814,11 +4940,11 @@ namespace cs2_dumper { // NetworkVarNames: m_iOpvarIndex (int) // NetworkVarNames: m_bUseAutoCompare (bool) namespace C_SoundOpvarSetPointBase { - constexpr std::ptrdiff_t m_iszStackName = 0x550; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOperatorName = 0x558; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOpvarName = 0x560; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iOpvarIndex = 0x568; // int32 - constexpr std::ptrdiff_t m_bUseAutoCompare = 0x56C; // bool + constexpr std::ptrdiff_t m_iszStackName = 0x548; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOperatorName = 0x550; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOpvarName = 0x558; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iOpvarIndex = 0x560; // int32 + constexpr std::ptrdiff_t m_bUseAutoCompare = 0x564; // bool } // Parent: C_Breakable // Fields count: 0 @@ -4862,8 +4988,8 @@ namespace cs2_dumper { // Parent: CInfoDynamicShadowHint // Fields count: 2 namespace CInfoDynamicShadowHintBox { - constexpr std::ptrdiff_t m_vBoxMins = 0x568; // Vector - constexpr std::ptrdiff_t m_vBoxMaxs = 0x574; // Vector + constexpr std::ptrdiff_t m_vBoxMins = 0x560; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x56C; // Vector } // Parent: C_SoundOpvarSetPointEntity // Fields count: 0 @@ -4891,24 +5017,24 @@ namespace cs2_dumper { // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) // NetworkVarNames: m_bHasHeightFogEnd (bool) namespace C_EnvCubemapFog { - constexpr std::ptrdiff_t m_flEndDistance = 0x550; // float32 - constexpr std::ptrdiff_t m_flStartDistance = 0x554; // float32 - constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x558; // float32 - constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x55C; // bool - constexpr std::ptrdiff_t m_flFogHeightWidth = 0x560; // float32 - constexpr std::ptrdiff_t m_flFogHeightEnd = 0x564; // float32 - constexpr std::ptrdiff_t m_flFogHeightStart = 0x568; // float32 - constexpr std::ptrdiff_t m_flFogHeightExponent = 0x56C; // float32 - constexpr std::ptrdiff_t m_flLODBias = 0x570; // float32 - constexpr std::ptrdiff_t m_bActive = 0x574; // bool - constexpr std::ptrdiff_t m_bStartDisabled = 0x575; // bool - constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x578; // float32 - constexpr std::ptrdiff_t m_nCubemapSourceType = 0x57C; // int32 - constexpr std::ptrdiff_t m_hSkyMaterial = 0x580; // CStrongHandle - constexpr std::ptrdiff_t m_iszSkyEntity = 0x588; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hFogCubemapTexture = 0x590; // CStrongHandle - constexpr std::ptrdiff_t m_bHasHeightFogEnd = 0x598; // bool - constexpr std::ptrdiff_t m_bFirstTime = 0x599; // bool + constexpr std::ptrdiff_t m_flEndDistance = 0x548; // float32 + constexpr std::ptrdiff_t m_flStartDistance = 0x54C; // float32 + constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x550; // float32 + constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x554; // bool + constexpr std::ptrdiff_t m_flFogHeightWidth = 0x558; // float32 + constexpr std::ptrdiff_t m_flFogHeightEnd = 0x55C; // float32 + constexpr std::ptrdiff_t m_flFogHeightStart = 0x560; // float32 + constexpr std::ptrdiff_t m_flFogHeightExponent = 0x564; // float32 + constexpr std::ptrdiff_t m_flLODBias = 0x568; // float32 + constexpr std::ptrdiff_t m_bActive = 0x56C; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0x56D; // bool + constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x570; // float32 + constexpr std::ptrdiff_t m_nCubemapSourceType = 0x574; // int32 + constexpr std::ptrdiff_t m_hSkyMaterial = 0x578; // CStrongHandle + constexpr std::ptrdiff_t m_iszSkyEntity = 0x580; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFogCubemapTexture = 0x588; // CStrongHandle + constexpr std::ptrdiff_t m_bHasHeightFogEnd = 0x590; // bool + constexpr std::ptrdiff_t m_bFirstTime = 0x591; // bool } // Parent: C_CSWeaponBase // Fields count: 0 @@ -4988,22 +5114,22 @@ namespace cs2_dumper { // NetworkVarNames: m_nVersion (uint8) // NetworkVarNames: m_ubSignature (uint8) namespace C_PlayerSprayDecal { - constexpr std::ptrdiff_t m_nUniqueID = 0xCD0; // int32 - constexpr std::ptrdiff_t m_unAccountID = 0xCD4; // uint32 - constexpr std::ptrdiff_t m_unTraceID = 0xCD8; // uint32 - constexpr std::ptrdiff_t m_rtGcTime = 0xCDC; // uint32 - constexpr std::ptrdiff_t m_vecEndPos = 0xCE0; // Vector - constexpr std::ptrdiff_t m_vecStart = 0xCEC; // Vector - constexpr std::ptrdiff_t m_vecLeft = 0xCF8; // Vector - constexpr std::ptrdiff_t m_vecNormal = 0xD04; // Vector - constexpr std::ptrdiff_t m_nPlayer = 0xD10; // int32 - constexpr std::ptrdiff_t m_nEntity = 0xD14; // int32 - constexpr std::ptrdiff_t m_nHitbox = 0xD18; // int32 - constexpr std::ptrdiff_t m_flCreationTime = 0xD1C; // float32 - constexpr std::ptrdiff_t m_nTintID = 0xD20; // int32 - constexpr std::ptrdiff_t m_nVersion = 0xD24; // uint8 - constexpr std::ptrdiff_t m_ubSignature = 0xD25; // uint8[128] - constexpr std::ptrdiff_t m_SprayRenderHelper = 0xDB0; // CPlayerSprayDecalRenderHelper + constexpr std::ptrdiff_t m_nUniqueID = 0xCC8; // int32 + constexpr std::ptrdiff_t m_unAccountID = 0xCCC; // uint32 + constexpr std::ptrdiff_t m_unTraceID = 0xCD0; // uint32 + constexpr std::ptrdiff_t m_rtGcTime = 0xCD4; // uint32 + constexpr std::ptrdiff_t m_vecEndPos = 0xCD8; // Vector + constexpr std::ptrdiff_t m_vecStart = 0xCE4; // Vector + constexpr std::ptrdiff_t m_vecLeft = 0xCF0; // Vector + constexpr std::ptrdiff_t m_vecNormal = 0xCFC; // Vector + constexpr std::ptrdiff_t m_nPlayer = 0xD08; // int32 + constexpr std::ptrdiff_t m_nEntity = 0xD0C; // int32 + constexpr std::ptrdiff_t m_nHitbox = 0xD10; // int32 + constexpr std::ptrdiff_t m_flCreationTime = 0xD14; // float32 + constexpr std::ptrdiff_t m_nTintID = 0xD18; // int32 + constexpr std::ptrdiff_t m_nVersion = 0xD1C; // uint8 + constexpr std::ptrdiff_t m_ubSignature = 0xD1D; // uint8[128] + constexpr std::ptrdiff_t m_SprayRenderHelper = 0xDA8; // CPlayerSprayDecalRenderHelper } // Parent: None // Fields count: 2 @@ -5022,7 +5148,7 @@ namespace cs2_dumper { // MNetworkExcludeByName // NetworkVarNames: m_ShardDesc (shard_model_desc_t) namespace C_ShatterGlassShardPhysics { - constexpr std::ptrdiff_t m_ShardDesc = 0x1038; // shard_model_desc_t + constexpr std::ptrdiff_t m_ShardDesc = 0x1050; // shard_model_desc_t } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -5034,7 +5160,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) namespace C_LightEntity { - constexpr std::ptrdiff_t m_CLightComponent = 0xCD0; // CLightComponent* + constexpr std::ptrdiff_t m_CLightComponent = 0xCC8; // CLightComponent* } // Parent: C_BaseEntity // Fields count: 6 @@ -5047,12 +5173,12 @@ namespace cs2_dumper { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) namespace C_PlayerVisibility { - constexpr std::ptrdiff_t m_flVisibilityStrength = 0x550; // float32 - constexpr std::ptrdiff_t m_flFogDistanceMultiplier = 0x554; // float32 - constexpr std::ptrdiff_t m_flFogMaxDensityMultiplier = 0x558; // float32 - constexpr std::ptrdiff_t m_flFadeTime = 0x55C; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x560; // bool - constexpr std::ptrdiff_t m_bIsEnabled = 0x561; // bool + constexpr std::ptrdiff_t m_flVisibilityStrength = 0x548; // float32 + constexpr std::ptrdiff_t m_flFogDistanceMultiplier = 0x54C; // float32 + constexpr std::ptrdiff_t m_flFogMaxDensityMultiplier = 0x550; // float32 + constexpr std::ptrdiff_t m_flFadeTime = 0x554; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x558; // bool + constexpr std::ptrdiff_t m_bIsEnabled = 0x559; // bool } // Parent: None // Fields count: 25 @@ -5116,25 +5242,25 @@ namespace cs2_dumper { // NetworkVarNames: m_flexWeight (float32) // NetworkVarNames: m_blinktoggle (bool) namespace C_BaseFlex { - constexpr std::ptrdiff_t m_flexWeight = 0xEE8; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_vLookTargetPosition = 0xF00; // Vector - constexpr std::ptrdiff_t m_blinktoggle = 0xF18; // bool - constexpr std::ptrdiff_t m_nLastFlexUpdateFrameCount = 0xF78; // int32 - constexpr std::ptrdiff_t m_CachedViewTarget = 0xF7C; // Vector - constexpr std::ptrdiff_t m_nNextSceneEventId = 0xF88; // uint32 - constexpr std::ptrdiff_t m_iBlink = 0xF8C; // int32 - constexpr std::ptrdiff_t m_blinktime = 0xF90; // float32 - constexpr std::ptrdiff_t m_prevblinktoggle = 0xF94; // bool - constexpr std::ptrdiff_t m_iJawOpen = 0xF98; // int32 - constexpr std::ptrdiff_t m_flJawOpenAmount = 0xF9C; // float32 - constexpr std::ptrdiff_t m_flBlinkAmount = 0xFA0; // float32 - constexpr std::ptrdiff_t m_iMouthAttachment = 0xFA4; // AttachmentHandle_t - constexpr std::ptrdiff_t m_iEyeAttachment = 0xFA5; // AttachmentHandle_t - constexpr std::ptrdiff_t m_bResetFlexWeightsOnModelChange = 0xFA6; // bool - constexpr std::ptrdiff_t m_nEyeOcclusionRendererBone = 0xFC0; // int32 - constexpr std::ptrdiff_t m_mEyeOcclusionRendererCameraToBoneTransform = 0xFC4; // matrix3x4_t - constexpr std::ptrdiff_t m_vEyeOcclusionRendererHalfExtent = 0xFF4; // Vector - constexpr std::ptrdiff_t m_PhonemeClasses = 0x1010; // C_BaseFlex::Emphasized_Phoneme[3] + constexpr std::ptrdiff_t m_flexWeight = 0xEE0; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_vLookTargetPosition = 0xEF8; // Vector + constexpr std::ptrdiff_t m_blinktoggle = 0xF10; // bool + constexpr std::ptrdiff_t m_nLastFlexUpdateFrameCount = 0xF70; // int32 + constexpr std::ptrdiff_t m_CachedViewTarget = 0xF74; // Vector + constexpr std::ptrdiff_t m_nNextSceneEventId = 0xF80; // SceneEventId_t + constexpr std::ptrdiff_t m_iBlink = 0xF84; // int32 + constexpr std::ptrdiff_t m_blinktime = 0xF88; // float32 + constexpr std::ptrdiff_t m_prevblinktoggle = 0xF8C; // bool + constexpr std::ptrdiff_t m_iJawOpen = 0xF90; // int32 + constexpr std::ptrdiff_t m_flJawOpenAmount = 0xF94; // float32 + constexpr std::ptrdiff_t m_flBlinkAmount = 0xF98; // float32 + constexpr std::ptrdiff_t m_iMouthAttachment = 0xF9C; // AttachmentHandle_t + constexpr std::ptrdiff_t m_iEyeAttachment = 0xF9D; // AttachmentHandle_t + constexpr std::ptrdiff_t m_bResetFlexWeightsOnModelChange = 0xF9E; // bool + constexpr std::ptrdiff_t m_nEyeOcclusionRendererBone = 0xFB8; // int32 + constexpr std::ptrdiff_t m_mEyeOcclusionRendererCameraToBoneTransform = 0xFBC; // matrix3x4_t + constexpr std::ptrdiff_t m_vEyeOcclusionRendererHalfExtent = 0xFEC; // Vector + constexpr std::ptrdiff_t m_PhonemeClasses = 0x1008; // C_BaseFlex::Emphasized_Phoneme[3] } // Parent: C_BaseEntity // Fields count: 1 @@ -5142,7 +5268,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) namespace C_RagdollManager { - constexpr std::ptrdiff_t m_iCurrentMaxRagdollCount = 0x550; // int8 + constexpr std::ptrdiff_t m_iCurrentMaxRagdollCount = 0x548; // int8 } // Parent: C_BaseModelEntity // Fields count: 12 @@ -5161,28 +5287,29 @@ namespace cs2_dumper { // NetworkVarNames: m_flFogMaxEnd (float) // NetworkVarNames: m_bEnabled (bool) namespace C_EnvSky { - constexpr std::ptrdiff_t m_hSkyMaterial = 0xCD0; // CStrongHandle - constexpr std::ptrdiff_t m_hSkyMaterialLightingOnly = 0xCD8; // CStrongHandle - constexpr std::ptrdiff_t m_bStartDisabled = 0xCE0; // bool - constexpr std::ptrdiff_t m_vTintColor = 0xCE1; // Color - constexpr std::ptrdiff_t m_vTintColorLightingOnly = 0xCE5; // Color - constexpr std::ptrdiff_t m_flBrightnessScale = 0xCEC; // float32 - constexpr std::ptrdiff_t m_nFogType = 0xCF0; // int32 - constexpr std::ptrdiff_t m_flFogMinStart = 0xCF4; // float32 - constexpr std::ptrdiff_t m_flFogMinEnd = 0xCF8; // float32 - constexpr std::ptrdiff_t m_flFogMaxStart = 0xCFC; // float32 - constexpr std::ptrdiff_t m_flFogMaxEnd = 0xD00; // float32 - constexpr std::ptrdiff_t m_bEnabled = 0xD04; // bool + constexpr std::ptrdiff_t m_hSkyMaterial = 0xCC8; // CStrongHandle + constexpr std::ptrdiff_t m_hSkyMaterialLightingOnly = 0xCD0; // CStrongHandle + constexpr std::ptrdiff_t m_bStartDisabled = 0xCD8; // bool + constexpr std::ptrdiff_t m_vTintColor = 0xCD9; // Color + constexpr std::ptrdiff_t m_vTintColorLightingOnly = 0xCDD; // Color + constexpr std::ptrdiff_t m_flBrightnessScale = 0xCE4; // float32 + constexpr std::ptrdiff_t m_nFogType = 0xCE8; // int32 + constexpr std::ptrdiff_t m_flFogMinStart = 0xCEC; // float32 + constexpr std::ptrdiff_t m_flFogMinEnd = 0xCF0; // float32 + constexpr std::ptrdiff_t m_flFogMaxStart = 0xCF4; // float32 + constexpr std::ptrdiff_t m_flFogMaxEnd = 0xCF8; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0xCFC; // bool } // Parent: CCSGameModeScript // Fields count: 1 // // Metadata: // MPulseInstanceDomainInfo + // MPulseDomainHookInfo // MPulseLibraryBindings // MPulseDomainOptInFeatureTag namespace CCSDeathmatchScript { - constexpr std::ptrdiff_t m_pOuter = 0xD8; // CCSGameModeRules_Deathmatch* + constexpr std::ptrdiff_t m_pOuter = 0xF8; // CCSGameModeRules_Deathmatch* } // Parent: C_PointEntity // Fields count: 0 @@ -5199,33 +5326,43 @@ namespace cs2_dumper { // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) // NetworkVarNames: m_bUseAnimGraph (bool) namespace C_DynamicProp { - constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0x1028; // bool - constexpr std::ptrdiff_t m_bUseAnimGraph = 0x1029; // bool - constexpr std::ptrdiff_t m_pOutputAnimBegun = 0x1030; // CEntityIOOutput - constexpr std::ptrdiff_t m_pOutputAnimOver = 0x1058; // CEntityIOOutput - constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0x1080; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAnimReachedStart = 0x10A8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0x10D0; // CEntityIOOutput - constexpr std::ptrdiff_t m_iszIdleAnim = 0x10F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0x1100; // AnimLoopMode_t - constexpr std::ptrdiff_t m_bRandomizeCycle = 0x1104; // bool - constexpr std::ptrdiff_t m_bStartDisabled = 0x1105; // bool - constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0x1106; // bool - constexpr std::ptrdiff_t m_bForceNpcExclude = 0x1107; // bool - constexpr std::ptrdiff_t m_bCreateNonSolid = 0x1108; // bool - constexpr std::ptrdiff_t m_bIsOverrideProp = 0x1109; // bool - constexpr std::ptrdiff_t m_iInitialGlowState = 0x110C; // int32 - constexpr std::ptrdiff_t m_nGlowRange = 0x1110; // int32 - constexpr std::ptrdiff_t m_nGlowRangeMin = 0x1114; // int32 - constexpr std::ptrdiff_t m_glowColor = 0x1118; // Color - constexpr std::ptrdiff_t m_nGlowTeam = 0x111C; // int32 - constexpr std::ptrdiff_t m_iCachedFrameCount = 0x1120; // int32 - constexpr std::ptrdiff_t m_vecCachedRenderMins = 0x1124; // Vector - constexpr std::ptrdiff_t m_vecCachedRenderMaxs = 0x1130; // Vector + constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0x1040; // bool + constexpr std::ptrdiff_t m_bUseAnimGraph = 0x1041; // bool + constexpr std::ptrdiff_t m_pOutputAnimBegun = 0x1048; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputAnimOver = 0x1070; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0x1098; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAnimReachedStart = 0x10C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0x10E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszIdleAnim = 0x1110; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0x1118; // AnimLoopMode_t + constexpr std::ptrdiff_t m_bRandomizeCycle = 0x111C; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0x111D; // bool + constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0x111E; // bool + constexpr std::ptrdiff_t m_bForceNpcExclude = 0x111F; // bool + constexpr std::ptrdiff_t m_bCreateNonSolid = 0x1120; // bool + constexpr std::ptrdiff_t m_bIsOverrideProp = 0x1121; // bool + constexpr std::ptrdiff_t m_iInitialGlowState = 0x1124; // int32 + constexpr std::ptrdiff_t m_nGlowRange = 0x1128; // int32 + constexpr std::ptrdiff_t m_nGlowRangeMin = 0x112C; // int32 + constexpr std::ptrdiff_t m_glowColor = 0x1130; // Color + constexpr std::ptrdiff_t m_nGlowTeam = 0x1134; // int32 + constexpr std::ptrdiff_t m_iCachedFrameCount = 0x1138; // int32 + constexpr std::ptrdiff_t m_vecCachedRenderMins = 0x113C; // Vector + constexpr std::ptrdiff_t m_vecCachedRenderMaxs = 0x1148; // Vector } - // Parent: C_Sprite - // Fields count: 0 - namespace C_SpriteOriented { + // Parent: CEntityComponent + // Fields count: 10 + namespace CPropDataComponent { + constexpr std::ptrdiff_t m_flDmgModBullet = 0x10; // float32 + constexpr std::ptrdiff_t m_flDmgModClub = 0x14; // float32 + constexpr std::ptrdiff_t m_flDmgModExplosive = 0x18; // float32 + constexpr std::ptrdiff_t m_flDmgModFire = 0x1C; // float32 + constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0x20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszBasePropData = 0x28; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nInteractions = 0x30; // int32 + constexpr std::ptrdiff_t m_bSpawnMotionDisabled = 0x34; // bool + constexpr std::ptrdiff_t m_nDisableTakePhysicsDamageSpawnFlag = 0x38; // int32 + constexpr std::ptrdiff_t m_nMotionDisabledSpawnFlag = 0x3C; // int32 } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -5236,6 +5373,36 @@ namespace cs2_dumper { namespace C_DecoyGrenade { } // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSPointScriptExtensions_player { + } + // Parent: C_BaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_iszStackName (string_t) + // NetworkVarNames: m_iszOperatorName (string_t) + // NetworkVarNames: m_iszOpvarName (string_t) + // NetworkVarNames: m_vDistanceInnerMins (Vector) + // NetworkVarNames: m_vDistanceInnerMaxs (Vector) + // NetworkVarNames: m_vDistanceOuterMins (Vector) + // NetworkVarNames: m_vDistanceOuterMaxs (Vector) + // NetworkVarNames: m_nAABBDirection (int) + namespace CCitadelSoundOpvarSetOBB { + constexpr std::ptrdiff_t m_iszStackName = 0x560; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOperatorName = 0x568; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOpvarName = 0x570; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vDistanceInnerMins = 0x578; // Vector + constexpr std::ptrdiff_t m_vDistanceInnerMaxs = 0x584; // Vector + constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x590; // Vector + constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x59C; // Vector + constexpr std::ptrdiff_t m_nAABBDirection = 0x5A8; // int32 + } + // Parent: None // Fields count: 5 // // Metadata: @@ -5251,34 +5418,38 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bPrevHelmet = 0x3C; // bool constexpr std::ptrdiff_t m_hItem = 0x40; // CEntityHandle } + // Parent: C_GameRules + // Fields count: 0 + namespace C_SingleplayRules { + } // Parent: CBaseAnimGraph // Fields count: 25 namespace C_LocalTempEntity { - constexpr std::ptrdiff_t flags = 0xEF0; // int32 - constexpr std::ptrdiff_t die = 0xEF4; // GameTime_t - constexpr std::ptrdiff_t m_flFrameMax = 0xEF8; // float32 - constexpr std::ptrdiff_t x = 0xEFC; // float32 - constexpr std::ptrdiff_t y = 0xF00; // float32 - constexpr std::ptrdiff_t fadeSpeed = 0xF04; // float32 - constexpr std::ptrdiff_t bounceFactor = 0xF08; // float32 - constexpr std::ptrdiff_t hitSound = 0xF0C; // int32 - constexpr std::ptrdiff_t priority = 0xF10; // int32 - constexpr std::ptrdiff_t tentOffset = 0xF14; // Vector - constexpr std::ptrdiff_t m_vecTempEntAngVelocity = 0xF20; // QAngle - constexpr std::ptrdiff_t tempent_renderamt = 0xF2C; // int32 - constexpr std::ptrdiff_t m_vecNormal = 0xF30; // Vector - constexpr std::ptrdiff_t m_flSpriteScale = 0xF3C; // float32 - constexpr std::ptrdiff_t m_nFlickerFrame = 0xF40; // int32 - constexpr std::ptrdiff_t m_flFrameRate = 0xF44; // float32 - constexpr std::ptrdiff_t m_flFrame = 0xF48; // float32 - constexpr std::ptrdiff_t m_pszImpactEffect = 0xF50; // char* - constexpr std::ptrdiff_t m_pszParticleEffect = 0xF58; // char* - constexpr std::ptrdiff_t m_bParticleCollision = 0xF60; // bool - constexpr std::ptrdiff_t m_iLastCollisionFrame = 0xF64; // int32 - constexpr std::ptrdiff_t m_vLastCollisionOrigin = 0xF68; // Vector - constexpr std::ptrdiff_t m_vecTempEntVelocity = 0xF74; // Vector - constexpr std::ptrdiff_t m_vecPrevAbsOrigin = 0xF80; // Vector - constexpr std::ptrdiff_t m_vecTempEntAcceleration = 0xF8C; // Vector + constexpr std::ptrdiff_t flags = 0xED0; // int32 + constexpr std::ptrdiff_t die = 0xED4; // GameTime_t + constexpr std::ptrdiff_t m_flFrameMax = 0xED8; // float32 + constexpr std::ptrdiff_t x = 0xEDC; // float32 + constexpr std::ptrdiff_t y = 0xEE0; // float32 + constexpr std::ptrdiff_t fadeSpeed = 0xEE4; // float32 + constexpr std::ptrdiff_t bounceFactor = 0xEE8; // float32 + constexpr std::ptrdiff_t hitSound = 0xEEC; // int32 + constexpr std::ptrdiff_t priority = 0xEF0; // int32 + constexpr std::ptrdiff_t tentOffset = 0xEF4; // Vector + constexpr std::ptrdiff_t m_vecTempEntAngVelocity = 0xF00; // QAngle + constexpr std::ptrdiff_t tempent_renderamt = 0xF0C; // int32 + constexpr std::ptrdiff_t m_vecNormal = 0xF10; // Vector + constexpr std::ptrdiff_t m_flSpriteScale = 0xF1C; // float32 + constexpr std::ptrdiff_t m_nFlickerFrame = 0xF20; // int32 + constexpr std::ptrdiff_t m_flFrameRate = 0xF24; // float32 + constexpr std::ptrdiff_t m_flFrame = 0xF28; // float32 + constexpr std::ptrdiff_t m_pszImpactEffect = 0xF30; // char* + constexpr std::ptrdiff_t m_pszParticleEffect = 0xF38; // char* + constexpr std::ptrdiff_t m_bParticleCollision = 0xF40; // bool + constexpr std::ptrdiff_t m_iLastCollisionFrame = 0xF44; // int32 + constexpr std::ptrdiff_t m_vLastCollisionOrigin = 0xF48; // Vector + constexpr std::ptrdiff_t m_vecTempEntVelocity = 0xF54; // Vector + constexpr std::ptrdiff_t m_vecPrevAbsOrigin = 0xF60; // Vector + constexpr std::ptrdiff_t m_vecTempEntAcceleration = 0xF6C; // Vector } // Parent: None // Fields count: 2 @@ -5292,22 +5463,12 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_bIsIncGrenade (bool) namespace C_MolotovProjectile { - constexpr std::ptrdiff_t m_bIsIncGrenade = 0x1158; // bool + constexpr std::ptrdiff_t m_bIsIncGrenade = 0x1150; // bool } // Parent: C_LightDirectionalEntity // Fields count: 0 namespace C_LightEnvironmentEntity { } - // Parent: CBasePulseGraphInstance - // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - namespace CPulseGraphInstance_ClientEntity { - constexpr std::ptrdiff_t m_pParent = 0xD8; // CClientScriptEntity* - } // Parent: C_CSWeaponBaseGun // Fields count: 0 namespace C_WeaponUMP45 { @@ -5325,15 +5486,15 @@ namespace cs2_dumper { // NetworkVarNames: m_nTargetChangeCount (int) // NetworkVarNames: m_vecCSSClasses (string_t) namespace CInfoOffscreenPanoramaTexture { - constexpr std::ptrdiff_t m_bDisabled = 0x550; // bool - constexpr std::ptrdiff_t m_nResolutionX = 0x554; // int32 - constexpr std::ptrdiff_t m_nResolutionY = 0x558; // int32 - constexpr std::ptrdiff_t m_szLayoutFileName = 0x560; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_RenderAttrName = 0x568; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_TargetEntities = 0x570; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_nTargetChangeCount = 0x588; // int32 - constexpr std::ptrdiff_t m_vecCSSClasses = 0x590; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_bCheckCSSClasses = 0x708; // bool + constexpr std::ptrdiff_t m_bDisabled = 0x548; // bool + constexpr std::ptrdiff_t m_nResolutionX = 0x54C; // int32 + constexpr std::ptrdiff_t m_nResolutionY = 0x550; // int32 + constexpr std::ptrdiff_t m_szLayoutFileName = 0x558; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_RenderAttrName = 0x560; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_TargetEntities = 0x568; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_nTargetChangeCount = 0x580; // int32 + constexpr std::ptrdiff_t m_vecCSSClasses = 0x588; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_bCheckCSSClasses = 0x700; // bool } // Parent: C_BaseModelEntity // Fields count: 7 @@ -5347,16 +5508,16 @@ namespace cs2_dumper { // NetworkVarNames: m_OuterAngle (float32) // NetworkVarNames: m_SpotRadius (float32) namespace C_DynamicLight { - constexpr std::ptrdiff_t m_Flags = 0xCD0; // uint8 - constexpr std::ptrdiff_t m_LightStyle = 0xCD1; // uint8 - constexpr std::ptrdiff_t m_Radius = 0xCD4; // float32 - constexpr std::ptrdiff_t m_Exponent = 0xCD8; // int32 - constexpr std::ptrdiff_t m_InnerAngle = 0xCDC; // float32 - constexpr std::ptrdiff_t m_OuterAngle = 0xCE0; // float32 - constexpr std::ptrdiff_t m_SpotRadius = 0xCE4; // float32 + constexpr std::ptrdiff_t m_Flags = 0xCC8; // uint8 + constexpr std::ptrdiff_t m_LightStyle = 0xCC9; // uint8 + constexpr std::ptrdiff_t m_Radius = 0xCCC; // float32 + constexpr std::ptrdiff_t m_Exponent = 0xCD0; // int32 + constexpr std::ptrdiff_t m_InnerAngle = 0xCD4; // float32 + constexpr std::ptrdiff_t m_OuterAngle = 0xCD8; // float32 + constexpr std::ptrdiff_t m_SpotRadius = 0xCDC; // float32 } // Parent: C_BasePlayerWeapon - // Fields count: 73 + // Fields count: 76 // // Metadata: // MNetworkExcludeByName @@ -5389,62 +5550,65 @@ namespace cs2_dumper { // NetworkVarNames: m_iIronSightMode (int) // NetworkVarNames: m_iNumEmptyAttacks (int) namespace C_CSWeaponBase { - constexpr std::ptrdiff_t m_flFireSequenceStartTime = 0x162C; // float32 - constexpr std::ptrdiff_t m_nFireSequenceStartTimeChange = 0x1630; // int32 - constexpr std::ptrdiff_t m_nFireSequenceStartTimeAck = 0x1634; // int32 - constexpr std::ptrdiff_t m_ePlayerFireEvent = 0x1638; // PlayerAnimEvent_t - constexpr std::ptrdiff_t m_ePlayerFireEventAttackType = 0x163C; // WeaponAttackType_t - constexpr std::ptrdiff_t m_seqIdle = 0x1640; // HSequence - constexpr std::ptrdiff_t m_seqFirePrimary = 0x1644; // HSequence - constexpr std::ptrdiff_t m_seqFireSecondary = 0x1648; // HSequence - constexpr std::ptrdiff_t m_thirdPersonFireSequences = 0x1650; // CUtlVector - constexpr std::ptrdiff_t m_hCurrentThirdPersonSequence = 0x1668; // HSequence - constexpr std::ptrdiff_t m_nSilencerBoneIndex = 0x166C; // int32 - constexpr std::ptrdiff_t m_thirdPersonSequences = 0x1670; // HSequence[7] - constexpr std::ptrdiff_t m_ClientPreviousWeaponState = 0x16A8; // CSWeaponState_t - constexpr std::ptrdiff_t m_iState = 0x16AC; // CSWeaponState_t - constexpr std::ptrdiff_t m_flCrosshairDistance = 0x16B0; // float32 - constexpr std::ptrdiff_t m_iAmmoLastCheck = 0x16B4; // int32 - constexpr std::ptrdiff_t m_iAlpha = 0x16B8; // int32 - constexpr std::ptrdiff_t m_iScopeTextureID = 0x16BC; // int32 - constexpr std::ptrdiff_t m_iCrosshairTextureID = 0x16C0; // int32 - constexpr std::ptrdiff_t m_flGunAccuracyPositionDeprecated = 0x16C4; // float32 - constexpr std::ptrdiff_t m_nLastEmptySoundCmdNum = 0x16C8; // int32 - constexpr std::ptrdiff_t m_nViewModelIndex = 0x16CC; // uint32 - constexpr std::ptrdiff_t m_bReloadsWithClips = 0x16D0; // bool - constexpr std::ptrdiff_t m_flTimeWeaponIdle = 0x16D4; // GameTime_t - constexpr std::ptrdiff_t m_bFireOnEmpty = 0x16D8; // bool - constexpr std::ptrdiff_t m_OnPlayerPickup = 0x16E0; // CEntityIOOutput - constexpr std::ptrdiff_t m_weaponMode = 0x1708; // CSWeaponMode - constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0x170C; // float32 - constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0x1710; // Vector - constexpr std::ptrdiff_t m_flTurningInaccuracy = 0x171C; // float32 - constexpr std::ptrdiff_t m_fAccuracyPenalty = 0x1720; // float32 - constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0x1724; // GameTime_t - constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0x1728; // float32 - constexpr std::ptrdiff_t m_fScopeZoomEndTime = 0x172C; // GameTime_t - constexpr std::ptrdiff_t m_iRecoilIndex = 0x1730; // int32 - constexpr std::ptrdiff_t m_flRecoilIndex = 0x1734; // float32 - constexpr std::ptrdiff_t m_bBurstMode = 0x1738; // bool - constexpr std::ptrdiff_t m_nPostponeFireReadyTicks = 0x173C; // GameTick_t - constexpr std::ptrdiff_t m_flPostponeFireReadyFrac = 0x1740; // float32 - constexpr std::ptrdiff_t m_bInReload = 0x1744; // bool - constexpr std::ptrdiff_t m_bReloadVisuallyComplete = 0x1745; // bool - constexpr std::ptrdiff_t m_flDroppedAtTime = 0x1748; // GameTime_t - constexpr std::ptrdiff_t m_bIsHauledBack = 0x174C; // bool - constexpr std::ptrdiff_t m_bSilencerOn = 0x174D; // bool - constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0x1750; // GameTime_t - constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0x1754; // int32 - constexpr std::ptrdiff_t m_iMostRecentTeamNumber = 0x1758; // int32 - constexpr std::ptrdiff_t m_bDroppedNearBuyZone = 0x175C; // bool - constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0x1760; // float32 - constexpr std::ptrdiff_t m_bVisualsDataSet = 0x17E8; // bool - constexpr std::ptrdiff_t m_bOldFirstPersonSpectatedState = 0x17E9; // bool + constexpr std::ptrdiff_t m_flFireSequenceStartTime = 0x1624; // float32 + constexpr std::ptrdiff_t m_nFireSequenceStartTimeChange = 0x1628; // int32 + constexpr std::ptrdiff_t m_nFireSequenceStartTimeAck = 0x162C; // int32 + constexpr std::ptrdiff_t m_ePlayerFireEvent = 0x1630; // PlayerAnimEvent_t + constexpr std::ptrdiff_t m_ePlayerFireEventAttackType = 0x1634; // WeaponAttackType_t + constexpr std::ptrdiff_t m_seqIdle = 0x1638; // HSequence + constexpr std::ptrdiff_t m_seqFirePrimary = 0x163C; // HSequence + constexpr std::ptrdiff_t m_seqFireSecondary = 0x1640; // HSequence + constexpr std::ptrdiff_t m_thirdPersonFireSequences = 0x1648; // CUtlVector + constexpr std::ptrdiff_t m_hCurrentThirdPersonSequence = 0x1660; // HSequence + constexpr std::ptrdiff_t m_nSilencerBoneIndex = 0x1664; // int32 + constexpr std::ptrdiff_t m_thirdPersonSequences = 0x1668; // HSequence[7] + constexpr std::ptrdiff_t m_ClientPreviousWeaponState = 0x16A0; // CSWeaponState_t + constexpr std::ptrdiff_t m_iState = 0x16A4; // CSWeaponState_t + constexpr std::ptrdiff_t m_flCrosshairDistance = 0x16A8; // float32 + constexpr std::ptrdiff_t m_iAmmoLastCheck = 0x16AC; // int32 + constexpr std::ptrdiff_t m_iAlpha = 0x16B0; // int32 + constexpr std::ptrdiff_t m_iScopeTextureID = 0x16B4; // int32 + constexpr std::ptrdiff_t m_iCrosshairTextureID = 0x16B8; // int32 + constexpr std::ptrdiff_t m_flGunAccuracyPositionDeprecated = 0x16BC; // float32 + constexpr std::ptrdiff_t m_nLastEmptySoundCmdNum = 0x16C0; // int32 + constexpr std::ptrdiff_t m_nViewModelIndex = 0x16C4; // uint32 + constexpr std::ptrdiff_t m_bReloadsWithClips = 0x16C8; // bool + constexpr std::ptrdiff_t m_flTimeWeaponIdle = 0x16CC; // GameTime_t + constexpr std::ptrdiff_t m_bFireOnEmpty = 0x16D0; // bool + constexpr std::ptrdiff_t m_OnPlayerPickup = 0x16D8; // CEntityIOOutput + constexpr std::ptrdiff_t m_weaponMode = 0x1700; // CSWeaponMode + constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0x1704; // float32 + constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0x1708; // Vector + constexpr std::ptrdiff_t m_flTurningInaccuracy = 0x1714; // float32 + constexpr std::ptrdiff_t m_fAccuracyPenalty = 0x1718; // float32 + constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0x171C; // GameTime_t + constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0x1720; // float32 + constexpr std::ptrdiff_t m_fScopeZoomEndTime = 0x1724; // GameTime_t + constexpr std::ptrdiff_t m_iRecoilIndex = 0x1728; // int32 + constexpr std::ptrdiff_t m_flRecoilIndex = 0x172C; // float32 + constexpr std::ptrdiff_t m_bBurstMode = 0x1730; // bool + constexpr std::ptrdiff_t m_flLastBurstModeChangeTime = 0x1734; // GameTime_t + constexpr std::ptrdiff_t m_nPostponeFireReadyTicks = 0x1738; // GameTick_t + constexpr std::ptrdiff_t m_flPostponeFireReadyFrac = 0x173C; // float32 + constexpr std::ptrdiff_t m_bInReload = 0x1740; // bool + constexpr std::ptrdiff_t m_bReloadVisuallyComplete = 0x1741; // bool + constexpr std::ptrdiff_t m_flDroppedAtTime = 0x1744; // GameTime_t + constexpr std::ptrdiff_t m_bIsHauledBack = 0x1748; // bool + constexpr std::ptrdiff_t m_bSilencerOn = 0x1749; // bool + constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0x174C; // GameTime_t + constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0x1750; // int32 + constexpr std::ptrdiff_t m_iMostRecentTeamNumber = 0x1754; // int32 + constexpr std::ptrdiff_t m_bDroppedNearBuyZone = 0x1758; // bool + constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0x175C; // float32 + constexpr std::ptrdiff_t m_bClearWeaponIdentifyingUGC = 0x17E8; // bool + constexpr std::ptrdiff_t m_bVisualsDataSet = 0x17E9; // bool + constexpr std::ptrdiff_t m_bOldFirstPersonSpectatedState = 0x17EA; // bool constexpr std::ptrdiff_t m_hOurPing = 0x17EC; // CHandle constexpr std::ptrdiff_t m_nOurPingIndex = 0x17F0; // CEntityIndex constexpr std::ptrdiff_t m_vecOurPingPos = 0x17F4; // Vector constexpr std::ptrdiff_t m_bGlowForPing = 0x1800; // bool constexpr std::ptrdiff_t m_bUIWeapon = 0x1801; // bool + constexpr std::ptrdiff_t m_nCustomEconReloadEventId = 0x1804; // int32 constexpr std::ptrdiff_t m_hPrevOwner = 0x1810; // CHandle constexpr std::ptrdiff_t m_nDropTick = 0x1814; // GameTick_t constexpr std::ptrdiff_t m_donated = 0x1834; // bool @@ -5474,9 +5638,9 @@ namespace cs2_dumper { // NetworkVarNames: m_EffectName (string_t) // NetworkVarNames: m_bState (bool) namespace C_FuncElectrifiedVolume { - constexpr std::ptrdiff_t m_nAmbientEffect = 0xCD0; // ParticleIndex_t - constexpr std::ptrdiff_t m_EffectName = 0xCD8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bState = 0xCE0; // bool + constexpr std::ptrdiff_t m_nAmbientEffect = 0xCC8; // ParticleIndex_t + constexpr std::ptrdiff_t m_EffectName = 0xCD0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bState = 0xCD8; // bool } // Parent: CPlayer_WeaponServices // Fields count: 5 @@ -5499,11 +5663,11 @@ namespace cs2_dumper { // NetworkVarNames: m_flFadeStartDist (float32) // NetworkVarNames: m_flFadeEndDist (float32) namespace C_EnvDetailController { - constexpr std::ptrdiff_t m_flFadeStartDist = 0x550; // float32 - constexpr std::ptrdiff_t m_flFadeEndDist = 0x554; // float32 + constexpr std::ptrdiff_t m_flFadeStartDist = 0x548; // float32 + constexpr std::ptrdiff_t m_flFadeEndDist = 0x54C; // float32 } // Parent: CEntityInstance - // Fields count: 80 + // Fields count: 82 // // Metadata: // MNetworkExcludeByName @@ -5515,6 +5679,7 @@ namespace cs2_dumper { // MNetworkExcludeByName // MNetworkExcludeByName // MNetworkExcludeByName + // MNetworkExcludeByName // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) // NetworkVarNames: m_iMaxHealth (int32) // NetworkVarNames: m_iHealth (int32) @@ -5527,6 +5692,7 @@ namespace cs2_dumper { // NetworkVarNames: m_flAnimTime (float32) // NetworkVarNames: m_flSimulationTime (float32) // NetworkVarNames: m_flCreateTime (GameTime_t) + // NetworkVarNames: m_flSpeed (float) // NetworkVarNames: m_bClientSideRagdoll (bool) // NetworkVarNames: m_iTeamNum (uint8) // NetworkVarNames: m_spawnflags (uint32) @@ -5540,75 +5706,78 @@ namespace cs2_dumper { // NetworkVarNames: m_flWaterLevel (float32) // NetworkVarNames: m_fEffects (uint32) // NetworkVarNames: m_hGroundEntity (CHandle) + // NetworkVarNames: m_nGroundBodyIndex (int) // NetworkVarNames: m_flFriction (float32) // NetworkVarNames: m_flElasticity (float32) // NetworkVarNames: m_flGravityScale (float32) // NetworkVarNames: m_flTimeScale (float32) // NetworkVarNames: m_bAnimatedEveryTick (bool) // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) + // NetworkVarNames: m_nBloodType (BloodType) namespace C_BaseEntity { constexpr std::ptrdiff_t m_CBodyComponent = 0x38; // CBodyComponent* constexpr std::ptrdiff_t m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent - constexpr std::ptrdiff_t m_nLastThinkTick = 0x310; // GameTick_t - constexpr std::ptrdiff_t m_pGameSceneNode = 0x318; // CGameSceneNode* - constexpr std::ptrdiff_t m_pRenderComponent = 0x320; // CRenderComponent* - constexpr std::ptrdiff_t m_pCollision = 0x328; // CCollisionProperty* - constexpr std::ptrdiff_t m_iMaxHealth = 0x330; // int32 - constexpr std::ptrdiff_t m_iHealth = 0x334; // int32 - constexpr std::ptrdiff_t m_lifeState = 0x338; // uint8 - constexpr std::ptrdiff_t m_bTakesDamage = 0x339; // bool - constexpr std::ptrdiff_t m_nTakeDamageFlags = 0x33C; // TakeDamageFlags_t - constexpr std::ptrdiff_t m_bIsPlatform = 0x340; // bool - constexpr std::ptrdiff_t m_ubInterpolationFrame = 0x341; // uint8 - constexpr std::ptrdiff_t m_hSceneObjectController = 0x344; // CHandle - constexpr std::ptrdiff_t m_nNoInterpolationTick = 0x348; // int32 - constexpr std::ptrdiff_t m_nVisibilityNoInterpolationTick = 0x34C; // int32 - constexpr std::ptrdiff_t m_flProxyRandomValue = 0x350; // float32 - constexpr std::ptrdiff_t m_iEFlags = 0x354; // int32 - constexpr std::ptrdiff_t m_nWaterType = 0x358; // uint8 - constexpr std::ptrdiff_t m_bInterpolateEvenWithNoModel = 0x359; // bool - constexpr std::ptrdiff_t m_bPredictionEligible = 0x35A; // bool - constexpr std::ptrdiff_t m_bApplyLayerMatchIDToModel = 0x35B; // bool - constexpr std::ptrdiff_t m_tokLayerMatchID = 0x35C; // CUtlStringToken - constexpr std::ptrdiff_t m_nSubclassID = 0x360; // CUtlStringToken - constexpr std::ptrdiff_t m_nSimulationTick = 0x370; // int32 - constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x374; // int32 - constexpr std::ptrdiff_t m_aThinkFunctions = 0x378; // CUtlVector - constexpr std::ptrdiff_t m_nDisableContextThinkStartTick = 0x390; // GameTick_t - constexpr std::ptrdiff_t m_flAnimTime = 0x394; // float32 - constexpr std::ptrdiff_t m_flSimulationTime = 0x398; // float32 - constexpr std::ptrdiff_t m_nSceneObjectOverrideFlags = 0x39C; // uint8 - constexpr std::ptrdiff_t m_bHasSuccessfullyInterpolated = 0x39D; // bool - constexpr std::ptrdiff_t m_bHasAddedVarsToInterpolation = 0x39E; // bool - constexpr std::ptrdiff_t m_bRenderEvenWhenNotSuccessfullyInterpolated = 0x39F; // bool - constexpr std::ptrdiff_t m_nInterpolationLatchDirtyFlags = 0x3A0; // int32[2] - constexpr std::ptrdiff_t m_ListEntry = 0x3A8; // uint16[11] - constexpr std::ptrdiff_t m_flCreateTime = 0x3C0; // GameTime_t - constexpr std::ptrdiff_t m_flSpeed = 0x3C4; // float32 - constexpr std::ptrdiff_t m_EntClientFlags = 0x3C8; // uint16 - constexpr std::ptrdiff_t m_bClientSideRagdoll = 0x3CA; // bool - constexpr std::ptrdiff_t m_iTeamNum = 0x3CB; // uint8 - constexpr std::ptrdiff_t m_spawnflags = 0x3CC; // uint32 - constexpr std::ptrdiff_t m_nNextThinkTick = 0x3D0; // GameTick_t - constexpr std::ptrdiff_t m_fFlags = 0x3D4; // uint32 - constexpr std::ptrdiff_t m_vecAbsVelocity = 0x3D8; // Vector - constexpr std::ptrdiff_t m_vecVelocity = 0x3E8; // CNetworkVelocityVector - constexpr std::ptrdiff_t m_vecBaseVelocity = 0x418; // Vector - constexpr std::ptrdiff_t m_hEffectEntity = 0x424; // CHandle - constexpr std::ptrdiff_t m_hOwnerEntity = 0x428; // CHandle - constexpr std::ptrdiff_t m_MoveCollide = 0x42C; // MoveCollide_t - constexpr std::ptrdiff_t m_MoveType = 0x42D; // MoveType_t - constexpr std::ptrdiff_t m_nActualMoveType = 0x42E; // MoveType_t - constexpr std::ptrdiff_t m_flWaterLevel = 0x430; // float32 - constexpr std::ptrdiff_t m_fEffects = 0x434; // uint32 - constexpr std::ptrdiff_t m_hGroundEntity = 0x438; // CHandle - constexpr std::ptrdiff_t m_flFriction = 0x43C; // float32 - constexpr std::ptrdiff_t m_flElasticity = 0x440; // float32 - constexpr std::ptrdiff_t m_flGravityScale = 0x444; // float32 - constexpr std::ptrdiff_t m_flTimeScale = 0x448; // float32 - constexpr std::ptrdiff_t m_bAnimatedEveryTick = 0x44C; // bool - constexpr std::ptrdiff_t m_flNavIgnoreUntilTime = 0x450; // GameTime_t - constexpr std::ptrdiff_t m_hThink = 0x454; // uint16 + constexpr std::ptrdiff_t m_nLastThinkTick = 0x300; // GameTick_t + constexpr std::ptrdiff_t m_pGameSceneNode = 0x308; // CGameSceneNode* + constexpr std::ptrdiff_t m_pRenderComponent = 0x310; // CRenderComponent* + constexpr std::ptrdiff_t m_pCollision = 0x318; // CCollisionProperty* + constexpr std::ptrdiff_t m_iMaxHealth = 0x320; // int32 + constexpr std::ptrdiff_t m_iHealth = 0x324; // int32 + constexpr std::ptrdiff_t m_lifeState = 0x328; // uint8 + constexpr std::ptrdiff_t m_bTakesDamage = 0x329; // bool + constexpr std::ptrdiff_t m_nTakeDamageFlags = 0x330; // TakeDamageFlags_t + constexpr std::ptrdiff_t m_bIsPlatform = 0x338; // bool + constexpr std::ptrdiff_t m_ubInterpolationFrame = 0x339; // uint8 + constexpr std::ptrdiff_t m_hSceneObjectController = 0x33C; // CHandle + constexpr std::ptrdiff_t m_nNoInterpolationTick = 0x340; // int32 + constexpr std::ptrdiff_t m_nVisibilityNoInterpolationTick = 0x344; // int32 + constexpr std::ptrdiff_t m_flProxyRandomValue = 0x348; // float32 + constexpr std::ptrdiff_t m_iEFlags = 0x34C; // int32 + constexpr std::ptrdiff_t m_nWaterType = 0x350; // uint8 + constexpr std::ptrdiff_t m_bInterpolateEvenWithNoModel = 0x351; // bool + constexpr std::ptrdiff_t m_bPredictionEligible = 0x352; // bool + constexpr std::ptrdiff_t m_bApplyLayerMatchIDToModel = 0x353; // bool + constexpr std::ptrdiff_t m_tokLayerMatchID = 0x354; // CUtlStringToken + constexpr std::ptrdiff_t m_nSubclassID = 0x358; // CUtlStringToken + constexpr std::ptrdiff_t m_nSimulationTick = 0x368; // int32 + constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x36C; // int32 + constexpr std::ptrdiff_t m_aThinkFunctions = 0x370; // CUtlVector + constexpr std::ptrdiff_t m_bDisabledContextThinks = 0x388; // bool + constexpr std::ptrdiff_t m_flAnimTime = 0x38C; // float32 + constexpr std::ptrdiff_t m_flSimulationTime = 0x390; // float32 + constexpr std::ptrdiff_t m_nSceneObjectOverrideFlags = 0x394; // uint8 + constexpr std::ptrdiff_t m_bHasSuccessfullyInterpolated = 0x395; // bool + constexpr std::ptrdiff_t m_bHasAddedVarsToInterpolation = 0x396; // bool + constexpr std::ptrdiff_t m_bRenderEvenWhenNotSuccessfullyInterpolated = 0x397; // bool + constexpr std::ptrdiff_t m_nInterpolationLatchDirtyFlags = 0x398; // int32[2] + constexpr std::ptrdiff_t m_ListEntry = 0x3A0; // uint16[11] + constexpr std::ptrdiff_t m_flCreateTime = 0x3B8; // GameTime_t + constexpr std::ptrdiff_t m_flSpeed = 0x3BC; // float32 + constexpr std::ptrdiff_t m_EntClientFlags = 0x3C0; // uint16 + constexpr std::ptrdiff_t m_bClientSideRagdoll = 0x3C2; // bool + constexpr std::ptrdiff_t m_iTeamNum = 0x3C3; // uint8 + constexpr std::ptrdiff_t m_spawnflags = 0x3C4; // uint32 + constexpr std::ptrdiff_t m_nNextThinkTick = 0x3C8; // GameTick_t + constexpr std::ptrdiff_t m_fFlags = 0x3CC; // uint32 + constexpr std::ptrdiff_t m_vecAbsVelocity = 0x3D0; // Vector + constexpr std::ptrdiff_t m_vecVelocity = 0x3E0; // CNetworkVelocityVector + constexpr std::ptrdiff_t m_vecBaseVelocity = 0x410; // Vector + constexpr std::ptrdiff_t m_hEffectEntity = 0x41C; // CHandle + constexpr std::ptrdiff_t m_hOwnerEntity = 0x420; // CHandle + constexpr std::ptrdiff_t m_MoveCollide = 0x424; // MoveCollide_t + constexpr std::ptrdiff_t m_MoveType = 0x425; // MoveType_t + constexpr std::ptrdiff_t m_nActualMoveType = 0x426; // MoveType_t + constexpr std::ptrdiff_t m_flWaterLevel = 0x428; // float32 + constexpr std::ptrdiff_t m_fEffects = 0x42C; // uint32 + constexpr std::ptrdiff_t m_hGroundEntity = 0x430; // CHandle + constexpr std::ptrdiff_t m_nGroundBodyIndex = 0x434; // int32 + constexpr std::ptrdiff_t m_flFriction = 0x438; // float32 + constexpr std::ptrdiff_t m_flElasticity = 0x43C; // float32 + constexpr std::ptrdiff_t m_flGravityScale = 0x440; // float32 + constexpr std::ptrdiff_t m_flTimeScale = 0x444; // float32 + constexpr std::ptrdiff_t m_bAnimatedEveryTick = 0x448; // bool + constexpr std::ptrdiff_t m_flNavIgnoreUntilTime = 0x44C; // GameTime_t + constexpr std::ptrdiff_t m_hThink = 0x450; // uint16 constexpr std::ptrdiff_t m_fBBoxVisFlags = 0x460; // uint8 constexpr std::ptrdiff_t m_bPredictable = 0x461; // bool constexpr std::ptrdiff_t m_bRenderWithViewModels = 0x462; // bool @@ -5624,9 +5793,10 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_DataChangeEventRef = 0x504; // int32 constexpr std::ptrdiff_t m_dependencies = 0x508; // CUtlVector constexpr std::ptrdiff_t m_nCreationTick = 0x520; // int32 - constexpr std::ptrdiff_t m_bAnimTimeChanged = 0x539; // bool - constexpr std::ptrdiff_t m_bSimulationTimeChanged = 0x53A; // bool - constexpr std::ptrdiff_t m_sUniqueHammerID = 0x548; // CUtlString + constexpr std::ptrdiff_t m_bAnimTimeChanged = 0x52D; // bool + constexpr std::ptrdiff_t m_bSimulationTimeChanged = 0x52E; // bool + constexpr std::ptrdiff_t m_sUniqueHammerID = 0x538; // CUtlString + constexpr std::ptrdiff_t m_nBloodType = 0x540; // BloodType } // Parent: None // Fields count: 11 @@ -5659,54 +5829,52 @@ namespace cs2_dumper { // MNetworkIncludeByName // NetworkVarNames: m_bAwake (bool) namespace C_PhysicsProp { - constexpr std::ptrdiff_t m_bAwake = 0x1028; // bool + constexpr std::ptrdiff_t m_bAwake = 0x1040; // bool } // Parent: CBaseProp - // Fields count: 30 + // Fields count: 26 // // Metadata: + // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) // NetworkVarNames: m_noGhostCollision (bool) namespace C_BreakableProp { - constexpr std::ptrdiff_t m_OnBreak = 0xF20; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnHealthChanged = 0xF48; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnTakeDamage = 0xF70; // CEntityIOOutput - constexpr std::ptrdiff_t m_impactEnergyScale = 0xF98; // float32 - constexpr std::ptrdiff_t m_iMinHealthDmg = 0xF9C; // int32 - constexpr std::ptrdiff_t m_flPressureDelay = 0xFA0; // float32 - constexpr std::ptrdiff_t m_hBreaker = 0xFA4; // CHandle - constexpr std::ptrdiff_t m_PerformanceMode = 0xFA8; // PerformanceMode_t - constexpr std::ptrdiff_t m_flDmgModBullet = 0xFAC; // float32 - constexpr std::ptrdiff_t m_flDmgModClub = 0xFB0; // float32 - constexpr std::ptrdiff_t m_flDmgModExplosive = 0xFB4; // float32 - constexpr std::ptrdiff_t m_flDmgModFire = 0xFB8; // float32 - constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0xFC0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszBasePropData = 0xFC8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iInteractions = 0xFD0; // int32 - constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0xFD4; // GameTime_t - constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0xFD8; // bool - constexpr std::ptrdiff_t m_explodeDamage = 0xFDC; // float32 - constexpr std::ptrdiff_t m_explodeRadius = 0xFE0; // float32 - constexpr std::ptrdiff_t m_explosionDelay = 0xFE8; // float32 - constexpr std::ptrdiff_t m_explosionBuildupSound = 0xFF0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionCustomEffect = 0xFF8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionCustomSound = 0x1000; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionModifier = 0x1008; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x1010; // CHandle - constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x1014; // GameTime_t - constexpr std::ptrdiff_t m_flDefaultFadeScale = 0x1018; // float32 - constexpr std::ptrdiff_t m_hLastAttacker = 0x101C; // CHandle - constexpr std::ptrdiff_t m_hFlareEnt = 0x1020; // CHandle - constexpr std::ptrdiff_t m_noGhostCollision = 0x1024; // bool + constexpr std::ptrdiff_t m_CPropDataComponent = 0xF10; // CPropDataComponent + constexpr std::ptrdiff_t m_OnBreak = 0xF50; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHealthChanged = 0xF78; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnTakeDamage = 0xFA0; // CEntityIOOutput + constexpr std::ptrdiff_t m_impactEnergyScale = 0xFC8; // float32 + constexpr std::ptrdiff_t m_iMinHealthDmg = 0xFCC; // int32 + constexpr std::ptrdiff_t m_flPressureDelay = 0xFD0; // float32 + constexpr std::ptrdiff_t m_flDefBurstScale = 0xFD4; // float32 + constexpr std::ptrdiff_t m_vDefBurstOffset = 0xFD8; // Vector + constexpr std::ptrdiff_t m_hBreaker = 0xFE4; // CHandle + constexpr std::ptrdiff_t m_PerformanceMode = 0xFE8; // PerformanceMode_t + constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0xFEC; // GameTime_t + constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0xFF0; // bool + constexpr std::ptrdiff_t m_explodeDamage = 0xFF4; // float32 + constexpr std::ptrdiff_t m_explodeRadius = 0xFF8; // float32 + constexpr std::ptrdiff_t m_explosionDelay = 0x1000; // float32 + constexpr std::ptrdiff_t m_explosionBuildupSound = 0x1008; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionCustomEffect = 0x1010; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionCustomSound = 0x1018; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionModifier = 0x1020; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x1028; // CHandle + constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x102C; // GameTime_t + constexpr std::ptrdiff_t m_flDefaultFadeScale = 0x1030; // float32 + constexpr std::ptrdiff_t m_hLastAttacker = 0x1034; // CHandle + constexpr std::ptrdiff_t m_hFlareEnt = 0x1038; // CHandle + constexpr std::ptrdiff_t m_noGhostCollision = 0x103C; // bool } // Parent: CCSGameModeScript // Fields count: 1 // // Metadata: // MPulseInstanceDomainInfo + // MPulseDomainHookInfo // MPulseLibraryBindings // MPulseDomainOptInFeatureTag namespace CCSArmsRaceScript { - constexpr std::ptrdiff_t m_pOuter = 0xD8; // CCSGameModeRules_ArmsRace* + constexpr std::ptrdiff_t m_pOuter = 0xF8; // CCSGameModeRules_ArmsRace* } // Parent: C_BaseToggle // Fields count: 0 @@ -5749,30 +5917,30 @@ namespace cs2_dumper { // NetworkVarNames: m_bTurnedOff (bool) // NetworkVarNames: m_vecEndPos (Vector) namespace C_Beam { - constexpr std::ptrdiff_t m_flFrameRate = 0xCD0; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0xCD4; // float32 - constexpr std::ptrdiff_t m_flFireTime = 0xCD8; // GameTime_t - constexpr std::ptrdiff_t m_flDamage = 0xCDC; // float32 - constexpr std::ptrdiff_t m_nNumBeamEnts = 0xCE0; // uint8 - constexpr std::ptrdiff_t m_queryHandleHalo = 0xCE4; // int32 - constexpr std::ptrdiff_t m_hBaseMaterial = 0xD08; // CStrongHandle - constexpr std::ptrdiff_t m_nHaloIndex = 0xD10; // CStrongHandle - constexpr std::ptrdiff_t m_nBeamType = 0xD18; // BeamType_t - constexpr std::ptrdiff_t m_nBeamFlags = 0xD1C; // uint32 - constexpr std::ptrdiff_t m_hAttachEntity = 0xD20; // CHandle[10] - constexpr std::ptrdiff_t m_nAttachIndex = 0xD48; // AttachmentHandle_t[10] - constexpr std::ptrdiff_t m_fWidth = 0xD54; // float32 - constexpr std::ptrdiff_t m_fEndWidth = 0xD58; // float32 - constexpr std::ptrdiff_t m_fFadeLength = 0xD5C; // float32 - constexpr std::ptrdiff_t m_fHaloScale = 0xD60; // float32 - constexpr std::ptrdiff_t m_fAmplitude = 0xD64; // float32 - constexpr std::ptrdiff_t m_fStartFrame = 0xD68; // float32 - constexpr std::ptrdiff_t m_fSpeed = 0xD6C; // float32 - constexpr std::ptrdiff_t m_flFrame = 0xD70; // float32 - constexpr std::ptrdiff_t m_nClipStyle = 0xD74; // BeamClipStyle_t - constexpr std::ptrdiff_t m_bTurnedOff = 0xD78; // bool - constexpr std::ptrdiff_t m_vecEndPos = 0xD7C; // Vector - constexpr std::ptrdiff_t m_hEndEntity = 0xD88; // CHandle + constexpr std::ptrdiff_t m_flFrameRate = 0xCC8; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xCCC; // float32 + constexpr std::ptrdiff_t m_flFireTime = 0xCD0; // GameTime_t + constexpr std::ptrdiff_t m_flDamage = 0xCD4; // float32 + constexpr std::ptrdiff_t m_nNumBeamEnts = 0xCD8; // uint8 + constexpr std::ptrdiff_t m_queryHandleHalo = 0xCDC; // int32 + constexpr std::ptrdiff_t m_hBaseMaterial = 0xD00; // CStrongHandle + constexpr std::ptrdiff_t m_nHaloIndex = 0xD08; // CStrongHandle + constexpr std::ptrdiff_t m_nBeamType = 0xD10; // BeamType_t + constexpr std::ptrdiff_t m_nBeamFlags = 0xD14; // uint32 + constexpr std::ptrdiff_t m_hAttachEntity = 0xD18; // CHandle[10] + constexpr std::ptrdiff_t m_nAttachIndex = 0xD40; // AttachmentHandle_t[10] + constexpr std::ptrdiff_t m_fWidth = 0xD4C; // float32 + constexpr std::ptrdiff_t m_fEndWidth = 0xD50; // float32 + constexpr std::ptrdiff_t m_fFadeLength = 0xD54; // float32 + constexpr std::ptrdiff_t m_fHaloScale = 0xD58; // float32 + constexpr std::ptrdiff_t m_fAmplitude = 0xD5C; // float32 + constexpr std::ptrdiff_t m_fStartFrame = 0xD60; // float32 + constexpr std::ptrdiff_t m_fSpeed = 0xD64; // float32 + constexpr std::ptrdiff_t m_flFrame = 0xD68; // float32 + constexpr std::ptrdiff_t m_nClipStyle = 0xD6C; // BeamClipStyle_t + constexpr std::ptrdiff_t m_bTurnedOff = 0xD70; // bool + constexpr std::ptrdiff_t m_vecEndPos = 0xD74; // Vector + constexpr std::ptrdiff_t m_hEndEntity = 0xD80; // CHandle } // Parent: C_BaseEntity // Fields count: 8 @@ -5787,14 +5955,14 @@ namespace cs2_dumper { // NetworkVarNames: m_glovesItem (CEconItemView) // NetworkVarNames: m_weaponItem (CEconItemView) namespace C_CSGO_TeamPreviewCharacterPosition { - constexpr std::ptrdiff_t m_nVariant = 0x550; // int32 - constexpr std::ptrdiff_t m_nRandom = 0x554; // int32 - constexpr std::ptrdiff_t m_nOrdinal = 0x558; // int32 - constexpr std::ptrdiff_t m_sWeaponName = 0x560; // CUtlString - constexpr std::ptrdiff_t m_xuid = 0x568; // uint64 - constexpr std::ptrdiff_t m_agentItem = 0x570; // C_EconItemView - constexpr std::ptrdiff_t m_glovesItem = 0x9B8; // C_EconItemView - constexpr std::ptrdiff_t m_weaponItem = 0xE00; // C_EconItemView + constexpr std::ptrdiff_t m_nVariant = 0x548; // int32 + constexpr std::ptrdiff_t m_nRandom = 0x54C; // int32 + constexpr std::ptrdiff_t m_nOrdinal = 0x550; // int32 + constexpr std::ptrdiff_t m_sWeaponName = 0x558; // CUtlString + constexpr std::ptrdiff_t m_xuid = 0x560; // uint64 + constexpr std::ptrdiff_t m_agentItem = 0x568; // C_EconItemView + constexpr std::ptrdiff_t m_glovesItem = 0x9B0; // C_EconItemView + constexpr std::ptrdiff_t m_weaponItem = 0xDF8; // C_EconItemView } // Parent: C_DynamicProp // Fields count: 0 @@ -5810,15 +5978,15 @@ namespace cs2_dumper { // NetworkVarNames: m_iDesiredOverlay (int32) // NetworkVarNames: m_bIsActive (bool) namespace C_EnvScreenOverlay { - constexpr std::ptrdiff_t m_iszOverlayNames = 0x550; // CUtlSymbolLarge[10] - constexpr std::ptrdiff_t m_flOverlayTimes = 0x5A0; // float32[10] - constexpr std::ptrdiff_t m_flStartTime = 0x5C8; // GameTime_t - constexpr std::ptrdiff_t m_iDesiredOverlay = 0x5CC; // int32 - constexpr std::ptrdiff_t m_bIsActive = 0x5D0; // bool - constexpr std::ptrdiff_t m_bWasActive = 0x5D1; // bool - constexpr std::ptrdiff_t m_iCachedDesiredOverlay = 0x5D4; // int32 - constexpr std::ptrdiff_t m_iCurrentOverlay = 0x5D8; // int32 - constexpr std::ptrdiff_t m_flCurrentOverlayTime = 0x5DC; // GameTime_t + constexpr std::ptrdiff_t m_iszOverlayNames = 0x548; // CUtlSymbolLarge[10] + constexpr std::ptrdiff_t m_flOverlayTimes = 0x598; // float32[10] + constexpr std::ptrdiff_t m_flStartTime = 0x5C0; // GameTime_t + constexpr std::ptrdiff_t m_iDesiredOverlay = 0x5C4; // int32 + constexpr std::ptrdiff_t m_bIsActive = 0x5C8; // bool + constexpr std::ptrdiff_t m_bWasActive = 0x5C9; // bool + constexpr std::ptrdiff_t m_iCachedDesiredOverlay = 0x5CC; // int32 + constexpr std::ptrdiff_t m_iCurrentOverlay = 0x5D0; // int32 + constexpr std::ptrdiff_t m_flCurrentOverlayTime = 0x5D4; // GameTime_t } // Parent: CBasePlayerWeaponVData // Fields count: 92 @@ -5828,98 +5996,98 @@ namespace cs2_dumper { // MPropertySuppressBaseClassField // MPropertySuppressBaseClassField namespace CCSWeaponBaseVData { - constexpr std::ptrdiff_t m_WeaponType = 0x248; // CSWeaponType - constexpr std::ptrdiff_t m_WeaponCategory = 0x24C; // CSWeaponCategory - constexpr std::ptrdiff_t m_szViewModel = 0x250; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szPlayerModel = 0x330; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szWorldDroppedModel = 0x410; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szAimsightLensMaskModel = 0x4F0; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szMagazineModel = 0x5D0; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szHeatEffect = 0x6B0; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szEjectBrassEffect = 0x790; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szMuzzleFlashParticleAlt = 0x870; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticle = 0x950; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticleAlt = 0xA30; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szTracerParticle = 0xB10; // CResourceNameTyped> - constexpr std::ptrdiff_t m_GearSlot = 0xBF0; // gear_slot_t - constexpr std::ptrdiff_t m_GearSlotPosition = 0xBF4; // int32 - constexpr std::ptrdiff_t m_DefaultLoadoutSlot = 0xBF8; // loadout_slot_t - constexpr std::ptrdiff_t m_sWrongTeamMsg = 0xC00; // CUtlString - constexpr std::ptrdiff_t m_nPrice = 0xC08; // int32 - constexpr std::ptrdiff_t m_nKillAward = 0xC0C; // int32 - constexpr std::ptrdiff_t m_nPrimaryReserveAmmoMax = 0xC10; // int32 - constexpr std::ptrdiff_t m_nSecondaryReserveAmmoMax = 0xC14; // int32 - constexpr std::ptrdiff_t m_bMeleeWeapon = 0xC18; // bool - constexpr std::ptrdiff_t m_bHasBurstMode = 0xC19; // bool - constexpr std::ptrdiff_t m_bIsRevolver = 0xC1A; // bool - constexpr std::ptrdiff_t m_bCannotShootUnderwater = 0xC1B; // bool - constexpr std::ptrdiff_t m_szName = 0xC20; // CGlobalSymbol - constexpr std::ptrdiff_t m_szAnimExtension = 0xC28; // CUtlString - constexpr std::ptrdiff_t m_eSilencerType = 0xC30; // CSWeaponSilencerType - constexpr std::ptrdiff_t m_nCrosshairMinDistance = 0xC34; // int32 - constexpr std::ptrdiff_t m_nCrosshairDeltaDistance = 0xC38; // int32 - constexpr std::ptrdiff_t m_bIsFullAuto = 0xC3C; // bool - constexpr std::ptrdiff_t m_nNumBullets = 0xC40; // int32 - constexpr std::ptrdiff_t m_flCycleTime = 0xC44; // CFiringModeFloat - constexpr std::ptrdiff_t m_flMaxSpeed = 0xC4C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flSpread = 0xC54; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyCrouch = 0xC5C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyStand = 0xC64; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyJump = 0xC6C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyLand = 0xC74; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyLadder = 0xC7C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyFire = 0xC84; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyMove = 0xC8C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilAngle = 0xC94; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilAngleVariance = 0xC9C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilMagnitude = 0xCA4; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilMagnitudeVariance = 0xCAC; // CFiringModeFloat - constexpr std::ptrdiff_t m_nTracerFrequency = 0xCB4; // CFiringModeInt - constexpr std::ptrdiff_t m_flInaccuracyJumpInitial = 0xCBC; // float32 - constexpr std::ptrdiff_t m_flInaccuracyJumpApex = 0xCC0; // float32 - constexpr std::ptrdiff_t m_flInaccuracyReload = 0xCC4; // float32 - constexpr std::ptrdiff_t m_nRecoilSeed = 0xCC8; // int32 - constexpr std::ptrdiff_t m_nSpreadSeed = 0xCCC; // int32 - constexpr std::ptrdiff_t m_flTimeToIdleAfterFire = 0xCD0; // float32 - constexpr std::ptrdiff_t m_flIdleInterval = 0xCD4; // float32 - constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0xCD8; // float32 - constexpr std::ptrdiff_t m_flHeatPerShot = 0xCDC; // float32 - constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0xCE0; // float32 - constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0xCE4; // float32 - constexpr std::ptrdiff_t m_flBotAudibleRange = 0xCE8; // float32 - constexpr std::ptrdiff_t m_szUseRadioSubtitle = 0xCF0; // CUtlString - constexpr std::ptrdiff_t m_bUnzoomsAfterShot = 0xCF8; // bool - constexpr std::ptrdiff_t m_bHideViewModelWhenZoomed = 0xCF9; // bool - constexpr std::ptrdiff_t m_nZoomLevels = 0xCFC; // int32 - constexpr std::ptrdiff_t m_nZoomFOV1 = 0xD00; // int32 - constexpr std::ptrdiff_t m_nZoomFOV2 = 0xD04; // int32 - constexpr std::ptrdiff_t m_flZoomTime0 = 0xD08; // float32 - constexpr std::ptrdiff_t m_flZoomTime1 = 0xD0C; // float32 - constexpr std::ptrdiff_t m_flZoomTime2 = 0xD10; // float32 - constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0xD14; // float32 - constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0xD18; // float32 - constexpr std::ptrdiff_t m_flIronSightFOV = 0xD1C; // float32 - constexpr std::ptrdiff_t m_flIronSightPivotForward = 0xD20; // float32 - constexpr std::ptrdiff_t m_flIronSightLooseness = 0xD24; // float32 - constexpr std::ptrdiff_t m_angPivotAngle = 0xD28; // QAngle - constexpr std::ptrdiff_t m_vecIronSightEyePos = 0xD34; // Vector - constexpr std::ptrdiff_t m_nDamage = 0xD40; // int32 - constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0xD44; // float32 - constexpr std::ptrdiff_t m_flArmorRatio = 0xD48; // float32 - constexpr std::ptrdiff_t m_flPenetration = 0xD4C; // float32 - constexpr std::ptrdiff_t m_flRange = 0xD50; // float32 - constexpr std::ptrdiff_t m_flRangeModifier = 0xD54; // float32 - constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0xD58; // float32 - constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0xD5C; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0xD60; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0xD64; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0xD68; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0xD6C; // float32 - constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0xD70; // int32 - constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0xD74; // int32 - constexpr std::ptrdiff_t m_flThrowVelocity = 0xD78; // float32 - constexpr std::ptrdiff_t m_vSmokeColor = 0xD7C; // Vector - constexpr std::ptrdiff_t m_szAnimClass = 0xD88; // CGlobalSymbol + constexpr std::ptrdiff_t m_WeaponType = 0x250; // CSWeaponType + constexpr std::ptrdiff_t m_WeaponCategory = 0x254; // CSWeaponCategory + constexpr std::ptrdiff_t m_szViewModel = 0x258; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szPlayerModel = 0x338; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szWorldDroppedModel = 0x418; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szAimsightLensMaskModel = 0x4F8; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMagazineModel = 0x5D8; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szHeatEffect = 0x6B8; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szEjectBrassEffect = 0x798; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashParticleAlt = 0x878; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticle = 0x958; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticleAlt = 0xA38; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szTracerParticle = 0xB18; // CResourceNameTyped> + constexpr std::ptrdiff_t m_GearSlot = 0xBF8; // gear_slot_t + constexpr std::ptrdiff_t m_GearSlotPosition = 0xBFC; // int32 + constexpr std::ptrdiff_t m_DefaultLoadoutSlot = 0xC00; // loadout_slot_t + constexpr std::ptrdiff_t m_sWrongTeamMsg = 0xC08; // CUtlString + constexpr std::ptrdiff_t m_nPrice = 0xC10; // int32 + constexpr std::ptrdiff_t m_nKillAward = 0xC14; // int32 + constexpr std::ptrdiff_t m_nPrimaryReserveAmmoMax = 0xC18; // int32 + constexpr std::ptrdiff_t m_nSecondaryReserveAmmoMax = 0xC1C; // int32 + constexpr std::ptrdiff_t m_bMeleeWeapon = 0xC20; // bool + constexpr std::ptrdiff_t m_bHasBurstMode = 0xC21; // bool + constexpr std::ptrdiff_t m_bIsRevolver = 0xC22; // bool + constexpr std::ptrdiff_t m_bCannotShootUnderwater = 0xC23; // bool + constexpr std::ptrdiff_t m_szName = 0xC28; // CGlobalSymbol + constexpr std::ptrdiff_t m_szAnimExtension = 0xC30; // CUtlString + constexpr std::ptrdiff_t m_eSilencerType = 0xC38; // CSWeaponSilencerType + constexpr std::ptrdiff_t m_nCrosshairMinDistance = 0xC3C; // int32 + constexpr std::ptrdiff_t m_nCrosshairDeltaDistance = 0xC40; // int32 + constexpr std::ptrdiff_t m_bIsFullAuto = 0xC44; // bool + constexpr std::ptrdiff_t m_nNumBullets = 0xC48; // int32 + constexpr std::ptrdiff_t m_flCycleTime = 0xC4C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flMaxSpeed = 0xC54; // CFiringModeFloat + constexpr std::ptrdiff_t m_flSpread = 0xC5C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyCrouch = 0xC64; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyStand = 0xC6C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyJump = 0xC74; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyLand = 0xC7C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyLadder = 0xC84; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyFire = 0xC8C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyMove = 0xC94; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilAngle = 0xC9C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilAngleVariance = 0xCA4; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilMagnitude = 0xCAC; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilMagnitudeVariance = 0xCB4; // CFiringModeFloat + constexpr std::ptrdiff_t m_nTracerFrequency = 0xCBC; // CFiringModeInt + constexpr std::ptrdiff_t m_flInaccuracyJumpInitial = 0xCC4; // float32 + constexpr std::ptrdiff_t m_flInaccuracyJumpApex = 0xCC8; // float32 + constexpr std::ptrdiff_t m_flInaccuracyReload = 0xCCC; // float32 + constexpr std::ptrdiff_t m_nRecoilSeed = 0xCD0; // int32 + constexpr std::ptrdiff_t m_nSpreadSeed = 0xCD4; // int32 + constexpr std::ptrdiff_t m_flTimeToIdleAfterFire = 0xCD8; // float32 + constexpr std::ptrdiff_t m_flIdleInterval = 0xCDC; // float32 + constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0xCE0; // float32 + constexpr std::ptrdiff_t m_flHeatPerShot = 0xCE4; // float32 + constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0xCE8; // float32 + constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0xCEC; // float32 + constexpr std::ptrdiff_t m_flBotAudibleRange = 0xCF0; // float32 + constexpr std::ptrdiff_t m_szUseRadioSubtitle = 0xCF8; // CUtlString + constexpr std::ptrdiff_t m_bUnzoomsAfterShot = 0xD00; // bool + constexpr std::ptrdiff_t m_bHideViewModelWhenZoomed = 0xD01; // bool + constexpr std::ptrdiff_t m_nZoomLevels = 0xD04; // int32 + constexpr std::ptrdiff_t m_nZoomFOV1 = 0xD08; // int32 + constexpr std::ptrdiff_t m_nZoomFOV2 = 0xD0C; // int32 + constexpr std::ptrdiff_t m_flZoomTime0 = 0xD10; // float32 + constexpr std::ptrdiff_t m_flZoomTime1 = 0xD14; // float32 + constexpr std::ptrdiff_t m_flZoomTime2 = 0xD18; // float32 + constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0xD1C; // float32 + constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0xD20; // float32 + constexpr std::ptrdiff_t m_flIronSightFOV = 0xD24; // float32 + constexpr std::ptrdiff_t m_flIronSightPivotForward = 0xD28; // float32 + constexpr std::ptrdiff_t m_flIronSightLooseness = 0xD2C; // float32 + constexpr std::ptrdiff_t m_angPivotAngle = 0xD30; // QAngle + constexpr std::ptrdiff_t m_vecIronSightEyePos = 0xD3C; // Vector + constexpr std::ptrdiff_t m_nDamage = 0xD48; // int32 + constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0xD4C; // float32 + constexpr std::ptrdiff_t m_flArmorRatio = 0xD50; // float32 + constexpr std::ptrdiff_t m_flPenetration = 0xD54; // float32 + constexpr std::ptrdiff_t m_flRange = 0xD58; // float32 + constexpr std::ptrdiff_t m_flRangeModifier = 0xD5C; // float32 + constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0xD60; // float32 + constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0xD64; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0xD68; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0xD6C; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0xD70; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0xD74; // float32 + constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0xD78; // int32 + constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0xD7C; // int32 + constexpr std::ptrdiff_t m_flThrowVelocity = 0xD80; // float32 + constexpr std::ptrdiff_t m_vSmokeColor = 0xD84; // Vector + constexpr std::ptrdiff_t m_szAnimClass = 0xD90; // CGlobalSymbol } // Parent: C_ModelPointEntity // Fields count: 12 @@ -5937,18 +6105,18 @@ namespace cs2_dumper { // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) namespace C_PointWorldText { - constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xCD8; // bool - constexpr std::ptrdiff_t m_messageText = 0xCE8; // char[512] - constexpr std::ptrdiff_t m_FontName = 0xEE8; // char[64] - constexpr std::ptrdiff_t m_bEnabled = 0xF28; // bool - constexpr std::ptrdiff_t m_bFullbright = 0xF29; // bool - constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0xF2C; // float32 - constexpr std::ptrdiff_t m_flFontSize = 0xF30; // float32 - constexpr std::ptrdiff_t m_flDepthOffset = 0xF34; // float32 - constexpr std::ptrdiff_t m_Color = 0xF38; // Color - constexpr std::ptrdiff_t m_nJustifyHorizontal = 0xF3C; // PointWorldTextJustifyHorizontal_t - constexpr std::ptrdiff_t m_nJustifyVertical = 0xF40; // PointWorldTextJustifyVertical_t - constexpr std::ptrdiff_t m_nReorientMode = 0xF44; // PointWorldTextReorientMode_t + constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xCD0; // bool + constexpr std::ptrdiff_t m_messageText = 0xCE0; // char[512] + constexpr std::ptrdiff_t m_FontName = 0xEE0; // char[64] + constexpr std::ptrdiff_t m_bEnabled = 0xF20; // bool + constexpr std::ptrdiff_t m_bFullbright = 0xF21; // bool + constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0xF24; // float32 + constexpr std::ptrdiff_t m_flFontSize = 0xF28; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0xF2C; // float32 + constexpr std::ptrdiff_t m_Color = 0xF30; // Color + constexpr std::ptrdiff_t m_nJustifyHorizontal = 0xF34; // PointWorldTextJustifyHorizontal_t + constexpr std::ptrdiff_t m_nJustifyVertical = 0xF38; // PointWorldTextJustifyVertical_t + constexpr std::ptrdiff_t m_nReorientMode = 0xF3C; // PointWorldTextReorientMode_t } // Parent: C_BaseGrenade // Fields count: 0 @@ -6010,68 +6178,68 @@ namespace cs2_dumper { // NetworkVarNames: m_iMusicKitMVPs (int) // NetworkVarNames: m_iMVPs (int) namespace CCSPlayerController { - constexpr std::ptrdiff_t m_pInGameMoneyServices = 0x6F8; // CCSPlayerController_InGameMoneyServices* - constexpr std::ptrdiff_t m_pInventoryServices = 0x700; // CCSPlayerController_InventoryServices* - constexpr std::ptrdiff_t m_pActionTrackingServices = 0x708; // CCSPlayerController_ActionTrackingServices* - constexpr std::ptrdiff_t m_pDamageServices = 0x710; // CCSPlayerController_DamageServices* - constexpr std::ptrdiff_t m_iPing = 0x718; // uint32 - constexpr std::ptrdiff_t m_bHasCommunicationAbuseMute = 0x71C; // bool - constexpr std::ptrdiff_t m_szCrosshairCodes = 0x720; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iPendingTeamNum = 0x728; // uint8 - constexpr std::ptrdiff_t m_flForceTeamTime = 0x72C; // GameTime_t - constexpr std::ptrdiff_t m_iCompTeammateColor = 0x730; // int32 - constexpr std::ptrdiff_t m_bEverPlayedOnTeam = 0x734; // bool - constexpr std::ptrdiff_t m_flPreviousForceJoinTeamTime = 0x738; // GameTime_t - constexpr std::ptrdiff_t m_szClan = 0x740; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sSanitizedPlayerName = 0x748; // CUtlString - constexpr std::ptrdiff_t m_iCoachingTeam = 0x750; // int32 - constexpr std::ptrdiff_t m_nPlayerDominated = 0x758; // uint64 - constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0x760; // uint64 - constexpr std::ptrdiff_t m_iCompetitiveRanking = 0x768; // int32 - constexpr std::ptrdiff_t m_iCompetitiveWins = 0x76C; // int32 - constexpr std::ptrdiff_t m_iCompetitiveRankType = 0x770; // int8 - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0x774; // int32 - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0x778; // int32 - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0x77C; // int32 - constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0x780; // int32 - constexpr std::ptrdiff_t m_unActiveQuestId = 0x784; // uint16 - constexpr std::ptrdiff_t m_nQuestProgressReason = 0x788; // QuestProgress::Reason - constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0x78C; // uint32 - constexpr std::ptrdiff_t m_iDraftIndex = 0x7B8; // int32 - constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0x7BC; // uint32 - constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0x7C0; // uint32 - constexpr std::ptrdiff_t m_bCannotBeKicked = 0x7C4; // bool - constexpr std::ptrdiff_t m_bEverFullyConnected = 0x7C5; // bool - constexpr std::ptrdiff_t m_bAbandonAllowsSurrender = 0x7C6; // bool - constexpr std::ptrdiff_t m_bAbandonOffersInstantSurrender = 0x7C7; // bool - constexpr std::ptrdiff_t m_bDisconnection1MinWarningPrinted = 0x7C8; // bool - constexpr std::ptrdiff_t m_bScoreReported = 0x7C9; // bool - constexpr std::ptrdiff_t m_nDisconnectionTick = 0x7CC; // int32 - constexpr std::ptrdiff_t m_bControllingBot = 0x7D8; // bool - constexpr std::ptrdiff_t m_bHasControlledBotThisRound = 0x7D9; // bool - constexpr std::ptrdiff_t m_bHasBeenControlledByPlayerThisRound = 0x7DA; // bool - constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0x7DC; // int32 - constexpr std::ptrdiff_t m_bCanControlObservedBot = 0x7E0; // bool - constexpr std::ptrdiff_t m_hPlayerPawn = 0x7E4; // CHandle - constexpr std::ptrdiff_t m_hObserverPawn = 0x7E8; // CHandle - constexpr std::ptrdiff_t m_bPawnIsAlive = 0x7EC; // bool - constexpr std::ptrdiff_t m_iPawnHealth = 0x7F0; // uint32 - constexpr std::ptrdiff_t m_iPawnArmor = 0x7F4; // int32 - constexpr std::ptrdiff_t m_bPawnHasDefuser = 0x7F8; // bool - constexpr std::ptrdiff_t m_bPawnHasHelmet = 0x7F9; // bool - constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0x7FA; // uint16 - constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0x7FC; // int32 - constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0x800; // int32 - constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0x804; // int32 - constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0x808; // CHandle - constexpr std::ptrdiff_t m_iScore = 0x80C; // int32 - constexpr std::ptrdiff_t m_vecKills = 0x810; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_bMvpNoMusic = 0x828; // bool - constexpr std::ptrdiff_t m_eMvpReason = 0x82C; // int32 - constexpr std::ptrdiff_t m_iMusicKitID = 0x830; // int32 - constexpr std::ptrdiff_t m_iMusicKitMVPs = 0x834; // int32 - constexpr std::ptrdiff_t m_iMVPs = 0x838; // int32 - constexpr std::ptrdiff_t m_bIsPlayerNameDirty = 0x83C; // bool + constexpr std::ptrdiff_t m_pInGameMoneyServices = 0x6F0; // CCSPlayerController_InGameMoneyServices* + constexpr std::ptrdiff_t m_pInventoryServices = 0x6F8; // CCSPlayerController_InventoryServices* + constexpr std::ptrdiff_t m_pActionTrackingServices = 0x700; // CCSPlayerController_ActionTrackingServices* + constexpr std::ptrdiff_t m_pDamageServices = 0x708; // CCSPlayerController_DamageServices* + constexpr std::ptrdiff_t m_iPing = 0x710; // uint32 + constexpr std::ptrdiff_t m_bHasCommunicationAbuseMute = 0x714; // bool + constexpr std::ptrdiff_t m_szCrosshairCodes = 0x718; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iPendingTeamNum = 0x720; // uint8 + constexpr std::ptrdiff_t m_flForceTeamTime = 0x724; // GameTime_t + constexpr std::ptrdiff_t m_iCompTeammateColor = 0x728; // int32 + constexpr std::ptrdiff_t m_bEverPlayedOnTeam = 0x72C; // bool + constexpr std::ptrdiff_t m_flPreviousForceJoinTeamTime = 0x730; // GameTime_t + constexpr std::ptrdiff_t m_szClan = 0x738; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sSanitizedPlayerName = 0x740; // CUtlString + constexpr std::ptrdiff_t m_iCoachingTeam = 0x748; // int32 + constexpr std::ptrdiff_t m_nPlayerDominated = 0x750; // uint64 + constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0x758; // uint64 + constexpr std::ptrdiff_t m_iCompetitiveRanking = 0x760; // int32 + constexpr std::ptrdiff_t m_iCompetitiveWins = 0x764; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankType = 0x768; // int8 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0x76C; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0x770; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0x774; // int32 + constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0x778; // int32 + constexpr std::ptrdiff_t m_unActiveQuestId = 0x77C; // uint16 + constexpr std::ptrdiff_t m_nQuestProgressReason = 0x780; // QuestProgress::Reason + constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0x784; // uint32 + constexpr std::ptrdiff_t m_iDraftIndex = 0x7B0; // int32 + constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0x7B4; // uint32 + constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0x7B8; // uint32 + constexpr std::ptrdiff_t m_bCannotBeKicked = 0x7BC; // bool + constexpr std::ptrdiff_t m_bEverFullyConnected = 0x7BD; // bool + constexpr std::ptrdiff_t m_bAbandonAllowsSurrender = 0x7BE; // bool + constexpr std::ptrdiff_t m_bAbandonOffersInstantSurrender = 0x7BF; // bool + constexpr std::ptrdiff_t m_bDisconnection1MinWarningPrinted = 0x7C0; // bool + constexpr std::ptrdiff_t m_bScoreReported = 0x7C1; // bool + constexpr std::ptrdiff_t m_nDisconnectionTick = 0x7C4; // int32 + constexpr std::ptrdiff_t m_bControllingBot = 0x7D0; // bool + constexpr std::ptrdiff_t m_bHasControlledBotThisRound = 0x7D1; // bool + constexpr std::ptrdiff_t m_bHasBeenControlledByPlayerThisRound = 0x7D2; // bool + constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0x7D4; // int32 + constexpr std::ptrdiff_t m_bCanControlObservedBot = 0x7D8; // bool + constexpr std::ptrdiff_t m_hPlayerPawn = 0x7DC; // CHandle + constexpr std::ptrdiff_t m_hObserverPawn = 0x7E0; // CHandle + constexpr std::ptrdiff_t m_bPawnIsAlive = 0x7E4; // bool + constexpr std::ptrdiff_t m_iPawnHealth = 0x7E8; // uint32 + constexpr std::ptrdiff_t m_iPawnArmor = 0x7EC; // int32 + constexpr std::ptrdiff_t m_bPawnHasDefuser = 0x7F0; // bool + constexpr std::ptrdiff_t m_bPawnHasHelmet = 0x7F1; // bool + constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0x7F2; // uint16 + constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0x7F4; // int32 + constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0x7F8; // int32 + constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0x7FC; // int32 + constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0x800; // CHandle + constexpr std::ptrdiff_t m_iScore = 0x804; // int32 + constexpr std::ptrdiff_t m_vecKills = 0x808; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_bMvpNoMusic = 0x820; // bool + constexpr std::ptrdiff_t m_eMvpReason = 0x824; // int32 + constexpr std::ptrdiff_t m_iMusicKitID = 0x828; // int32 + constexpr std::ptrdiff_t m_iMusicKitMVPs = 0x82C; // int32 + constexpr std::ptrdiff_t m_iMVPs = 0x830; // int32 + constexpr std::ptrdiff_t m_bIsPlayerNameDirty = 0x834; // bool } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -6094,36 +6262,27 @@ namespace cs2_dumper { // NetworkVarNames: m_closedAngles (QAngle) // NetworkVarNames: m_hMaster (CHandle) namespace C_BasePropDoor { - constexpr std::ptrdiff_t m_eDoorState = 0x1150; // DoorState_t - constexpr std::ptrdiff_t m_modelChanged = 0x1154; // bool - constexpr std::ptrdiff_t m_bLocked = 0x1155; // bool - constexpr std::ptrdiff_t m_closedPosition = 0x1158; // Vector - constexpr std::ptrdiff_t m_closedAngles = 0x1164; // QAngle - constexpr std::ptrdiff_t m_hMaster = 0x1170; // CHandle - constexpr std::ptrdiff_t m_vWhereToSetLightingOrigin = 0x1174; // Vector + constexpr std::ptrdiff_t m_eDoorState = 0x1168; // DoorState_t + constexpr std::ptrdiff_t m_modelChanged = 0x116C; // bool + constexpr std::ptrdiff_t m_bLocked = 0x116D; // bool + constexpr std::ptrdiff_t m_closedPosition = 0x1170; // Vector + constexpr std::ptrdiff_t m_closedAngles = 0x117C; // QAngle + constexpr std::ptrdiff_t m_hMaster = 0x1188; // CHandle + constexpr std::ptrdiff_t m_vWhereToSetLightingOrigin = 0x118C; // Vector } // Parent: C_CSGO_TeamSelectCharacterPosition // Fields count: 0 namespace C_CSGO_TeamSelectTerroristPosition { } // Parent: C_BreakableProp - // Fields count: 15 + // Fields count: 6 namespace C_PhysPropClientside { - constexpr std::ptrdiff_t m_flTouchDelta = 0x1028; // GameTime_t - constexpr std::ptrdiff_t m_fDeathTime = 0x102C; // GameTime_t - constexpr std::ptrdiff_t m_impactEnergyScale = 0x1030; // float32 - constexpr std::ptrdiff_t m_inertiaScale = 0x1034; // float32 - constexpr std::ptrdiff_t m_flDmgModBullet = 0x1038; // float32 - constexpr std::ptrdiff_t m_flDmgModClub = 0x103C; // float32 - constexpr std::ptrdiff_t m_flDmgModExplosive = 0x1040; // float32 - constexpr std::ptrdiff_t m_flDmgModFire = 0x1044; // float32 - constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0x1048; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszBasePropData = 0x1050; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iInteractions = 0x1058; // int32 - constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0x105C; // bool - constexpr std::ptrdiff_t m_vecDamagePosition = 0x1060; // Vector - constexpr std::ptrdiff_t m_vecDamageDirection = 0x106C; // Vector - constexpr std::ptrdiff_t m_nDamageType = 0x1078; // int32 + constexpr std::ptrdiff_t m_flTouchDelta = 0x1040; // GameTime_t + constexpr std::ptrdiff_t m_fDeathTime = 0x1044; // GameTime_t + constexpr std::ptrdiff_t m_inertiaScale = 0x1048; // float32 + constexpr std::ptrdiff_t m_vecDamagePosition = 0x104C; // Vector + constexpr std::ptrdiff_t m_vecDamageDirection = 0x1058; // Vector + constexpr std::ptrdiff_t m_nDamageType = 0x1064; // int32 } // Parent: C_CSGO_TeamPreviewCamera // Fields count: 0 @@ -6137,10 +6296,10 @@ namespace cs2_dumper { // NetworkVarNames: m_iszSoundAreaType (string_t) // NetworkVarNames: m_vPos (Vector) namespace C_SoundAreaEntityBase { - constexpr std::ptrdiff_t m_bDisabled = 0x550; // bool - constexpr std::ptrdiff_t m_bWasEnabled = 0x558; // bool - constexpr std::ptrdiff_t m_iszSoundAreaType = 0x560; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_vPos = 0x568; // Vector + constexpr std::ptrdiff_t m_bDisabled = 0x548; // bool + constexpr std::ptrdiff_t m_bWasEnabled = 0x550; // bool + constexpr std::ptrdiff_t m_iszSoundAreaType = 0x558; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vPos = 0x560; // Vector } // Parent: C_BaseEntity // Fields count: 3 @@ -6148,9 +6307,9 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_fog (fogparams_t) namespace C_FogController { - constexpr std::ptrdiff_t m_fog = 0x550; // fogparams_t - constexpr std::ptrdiff_t m_bUseAngles = 0x5B8; // bool - constexpr std::ptrdiff_t m_iChangedVariables = 0x5BC; // int32 + constexpr std::ptrdiff_t m_fog = 0x548; // fogparams_t + constexpr std::ptrdiff_t m_bUseAngles = 0x5B0; // bool + constexpr std::ptrdiff_t m_iChangedVariables = 0x5B4; // int32 } // Parent: CPlayerPawnComponent // Fields count: 0 @@ -6169,14 +6328,14 @@ namespace cs2_dumper { // NetworkVarNames: m_bWorldLayerVisible (bool) // NetworkVarNames: m_bEntitiesSpawned (bool) namespace CInfoWorldLayer { - constexpr std::ptrdiff_t m_pOutputOnEntitiesSpawned = 0x550; // CEntityIOOutput - constexpr std::ptrdiff_t m_worldName = 0x578; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_layerName = 0x580; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bWorldLayerVisible = 0x588; // bool - constexpr std::ptrdiff_t m_bEntitiesSpawned = 0x589; // bool - constexpr std::ptrdiff_t m_bCreateAsChildSpawnGroup = 0x58A; // bool - constexpr std::ptrdiff_t m_hLayerSpawnGroup = 0x58C; // uint32 - constexpr std::ptrdiff_t m_bWorldLayerActuallyVisible = 0x590; // bool + constexpr std::ptrdiff_t m_pOutputOnEntitiesSpawned = 0x548; // CEntityIOOutput + constexpr std::ptrdiff_t m_worldName = 0x570; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_layerName = 0x578; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bWorldLayerVisible = 0x580; // bool + constexpr std::ptrdiff_t m_bEntitiesSpawned = 0x581; // bool + constexpr std::ptrdiff_t m_bCreateAsChildSpawnGroup = 0x582; // bool + constexpr std::ptrdiff_t m_hLayerSpawnGroup = 0x584; // uint32 + constexpr std::ptrdiff_t m_bWorldLayerActuallyVisible = 0x588; // bool } // Parent: C_BaseCombatCharacter // Fields count: 0 @@ -6185,13 +6344,13 @@ namespace cs2_dumper { // Parent: CBaseAnimGraph // Fields count: 1 namespace C_ViewmodelWeapon { - constexpr std::ptrdiff_t m_worldModel = 0xED8; // char* + constexpr std::ptrdiff_t m_worldModel = 0xED0; // char* } // Parent: CBaseAnimGraph // Fields count: 2 namespace C_PhysMagnet { - constexpr std::ptrdiff_t m_aAttachedObjectsFromServer = 0xED8; // CUtlVector - constexpr std::ptrdiff_t m_aAttachedObjects = 0xEF0; // CUtlVector> + constexpr std::ptrdiff_t m_aAttachedObjectsFromServer = 0xED0; // CUtlVector + constexpr std::ptrdiff_t m_aAttachedObjects = 0xEE8; // CUtlVector> } // Parent: C_BaseModelEntity // Fields count: 8 @@ -6199,6 +6358,10 @@ namespace cs2_dumper { // Metadata: // MNetworkIncludeByName // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) // NetworkVarNames: m_flTargetSpeed (float32) // NetworkVarNames: m_nTransitionStartTick (GameTick_t) @@ -6206,14 +6369,14 @@ namespace cs2_dumper { // NetworkVarNames: m_flTransitionStartSpeed (float32) // NetworkVarNames: m_hConveyorModels (EHANDLE) namespace C_FuncConveyor { - constexpr std::ptrdiff_t m_vecMoveDirEntitySpace = 0xCD8; // Vector - constexpr std::ptrdiff_t m_flTargetSpeed = 0xCE4; // float32 - constexpr std::ptrdiff_t m_nTransitionStartTick = 0xCE8; // GameTick_t - constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0xCEC; // int32 - constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0xCF0; // float32 - constexpr std::ptrdiff_t m_hConveyorModels = 0xCF8; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_flCurrentConveyorOffset = 0xD10; // float32 - constexpr std::ptrdiff_t m_flCurrentConveyorSpeed = 0xD14; // float32 + constexpr std::ptrdiff_t m_vecMoveDirEntitySpace = 0xCD0; // Vector + constexpr std::ptrdiff_t m_flTargetSpeed = 0xCDC; // float32 + constexpr std::ptrdiff_t m_nTransitionStartTick = 0xCE0; // GameTick_t + constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0xCE4; // int32 + constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0xCE8; // float32 + constexpr std::ptrdiff_t m_hConveyorModels = 0xCF0; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_flCurrentConveyorOffset = 0xD08; // float32 + constexpr std::ptrdiff_t m_flCurrentConveyorSpeed = 0xD0C; // float32 } // Parent: None // Fields count: 4 @@ -6249,7 +6412,6 @@ namespace cs2_dumper { // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName - // MNetworkIncludeByName // MNetworkExcludeByUserGroup // MNetworkOverride // MNetworkIncludeByName @@ -6259,23 +6421,23 @@ namespace cs2_dumper { // NetworkVarNames: m_hWeapon (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) namespace C_BaseViewModel { - constexpr std::ptrdiff_t m_vecLastFacing = 0xEE0; // Vector - constexpr std::ptrdiff_t m_nViewModelIndex = 0xEEC; // uint32 - constexpr std::ptrdiff_t m_nAnimationParity = 0xEF0; // uint32 - constexpr std::ptrdiff_t m_flAnimationStartTime = 0xEF4; // float32 - constexpr std::ptrdiff_t m_hWeapon = 0xEF8; // CHandle - constexpr std::ptrdiff_t m_sVMName = 0xF00; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sAnimationPrefix = 0xF08; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hWeaponModel = 0xF10; // CHandle - constexpr std::ptrdiff_t m_iCameraAttachment = 0xF14; // AttachmentHandle_t - constexpr std::ptrdiff_t m_vecLastCameraAngles = 0xF18; // QAngle - constexpr std::ptrdiff_t m_previousElapsedDuration = 0xF24; // float32 - constexpr std::ptrdiff_t m_previousCycle = 0xF28; // float32 - constexpr std::ptrdiff_t m_nOldAnimationParity = 0xF2C; // int32 - constexpr std::ptrdiff_t m_hOldLayerSequence = 0xF30; // HSequence - constexpr std::ptrdiff_t m_oldLayer = 0xF34; // int32 - constexpr std::ptrdiff_t m_oldLayerStartTime = 0xF38; // float32 - constexpr std::ptrdiff_t m_hControlPanel = 0xF3C; // CHandle + constexpr std::ptrdiff_t m_vecLastFacing = 0xED8; // Vector + constexpr std::ptrdiff_t m_nViewModelIndex = 0xEE4; // uint32 + constexpr std::ptrdiff_t m_nAnimationParity = 0xEE8; // uint32 + constexpr std::ptrdiff_t m_flAnimationStartTime = 0xEEC; // float32 + constexpr std::ptrdiff_t m_hWeapon = 0xEF0; // CHandle + constexpr std::ptrdiff_t m_sVMName = 0xEF8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sAnimationPrefix = 0xF00; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hWeaponModel = 0xF08; // CHandle + constexpr std::ptrdiff_t m_iCameraAttachment = 0xF0C; // AttachmentHandle_t + constexpr std::ptrdiff_t m_vecLastCameraAngles = 0xF10; // QAngle + constexpr std::ptrdiff_t m_previousElapsedDuration = 0xF1C; // float32 + constexpr std::ptrdiff_t m_previousCycle = 0xF20; // float32 + constexpr std::ptrdiff_t m_nOldAnimationParity = 0xF24; // int32 + constexpr std::ptrdiff_t m_hOldLayerSequence = 0xF28; // HSequence + constexpr std::ptrdiff_t m_oldLayer = 0xF2C; // int32 + constexpr std::ptrdiff_t m_oldLayerStartTime = 0xF30; // float32 + constexpr std::ptrdiff_t m_hControlPanel = 0xF34; // CHandle } // Parent: CHostageRescueZoneShim // Fields count: 0 @@ -6294,7 +6456,7 @@ namespace cs2_dumper { namespace CCSTakeDamageInfoAPI { } // Parent: None - // Fields count: 32 + // Fields count: 33 // // Metadata: // NetworkVarNames: m_hParent (CGameSceneNodeHandle) @@ -6309,17 +6471,17 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_pParent = 0x38; // CGameSceneNode* constexpr std::ptrdiff_t m_pChild = 0x40; // CGameSceneNode* constexpr std::ptrdiff_t m_pNextSibling = 0x48; // CGameSceneNode* - constexpr std::ptrdiff_t m_hParent = 0x70; // CGameSceneNodeHandle - constexpr std::ptrdiff_t m_vecOrigin = 0x80; // CNetworkOriginCellCoordQuantizedVector - constexpr std::ptrdiff_t m_angRotation = 0xB8; // QAngle - constexpr std::ptrdiff_t m_flScale = 0xC4; // float32 - constexpr std::ptrdiff_t m_vecAbsOrigin = 0xC8; // Vector - constexpr std::ptrdiff_t m_angAbsRotation = 0xD4; // QAngle - constexpr std::ptrdiff_t m_flAbsScale = 0xE0; // float32 - constexpr std::ptrdiff_t m_nParentAttachmentOrBone = 0xE4; // int16 - constexpr std::ptrdiff_t m_bDebugAbsOriginChanges = 0xE6; // bool - constexpr std::ptrdiff_t m_bDormant = 0xE7; // bool - constexpr std::ptrdiff_t m_bForceParentToBeNetworked = 0xE8; // bool + constexpr std::ptrdiff_t m_hParent = 0x78; // CGameSceneNodeHandle + constexpr std::ptrdiff_t m_vecOrigin = 0x88; // CNetworkOriginCellCoordQuantizedVector + constexpr std::ptrdiff_t m_angRotation = 0xC0; // QAngle + constexpr std::ptrdiff_t m_flScale = 0xCC; // float32 + constexpr std::ptrdiff_t m_vecAbsOrigin = 0xD0; // Vector + constexpr std::ptrdiff_t m_angAbsRotation = 0xDC; // QAngle + constexpr std::ptrdiff_t m_flAbsScale = 0xE8; // float32 + constexpr std::ptrdiff_t m_nParentAttachmentOrBone = 0xEC; // int16 + constexpr std::ptrdiff_t m_bDebugAbsOriginChanges = 0xEE; // bool + constexpr std::ptrdiff_t m_bDormant = 0xEF; // bool + constexpr std::ptrdiff_t m_bForceParentToBeNetworked = 0xF0; // bool constexpr std::ptrdiff_t m_bDirtyHierarchy = 0x0; // bitfield:1 constexpr std::ptrdiff_t m_bDirtyBoneMergeInfo = 0x0; // bitfield:1 constexpr std::ptrdiff_t m_bNetworkedPositionChanged = 0x0; // bitfield:1 @@ -6329,13 +6491,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bBoneMergeFlex = 0x0; // bitfield:1 constexpr std::ptrdiff_t m_nLatchAbsOrigin = 0x0; // bitfield:2 constexpr std::ptrdiff_t m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_nHierarchicalDepth = 0xEB; // uint8 - constexpr std::ptrdiff_t m_nHierarchyType = 0xEC; // uint8 - constexpr std::ptrdiff_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xED; // uint8 - constexpr std::ptrdiff_t m_name = 0xF0; // CUtlStringToken - constexpr std::ptrdiff_t m_hierarchyAttachName = 0x130; // CUtlStringToken - constexpr std::ptrdiff_t m_flZOffset = 0x134; // float32 - constexpr std::ptrdiff_t m_vRenderOrigin = 0x138; // Vector + constexpr std::ptrdiff_t m_nHierarchicalDepth = 0xF3; // uint8 + constexpr std::ptrdiff_t m_nHierarchyType = 0xF4; // uint8 + constexpr std::ptrdiff_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xF5; // uint8 + constexpr std::ptrdiff_t m_name = 0xF8; // CUtlStringToken + constexpr std::ptrdiff_t m_hierarchyAttachName = 0x138; // CUtlStringToken + constexpr std::ptrdiff_t m_flZOffset = 0x13C; // float32 + constexpr std::ptrdiff_t m_flClientLocalScale = 0x140; // float32 + constexpr std::ptrdiff_t m_vRenderOrigin = 0x144; // Vector } // Parent: C_MolotovGrenade // Fields count: 0 @@ -6345,6 +6508,17 @@ namespace cs2_dumper { // Fields count: 0 namespace CTablet { } + // Parent: CBasePulseGraphInstance + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseDomainHookInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + namespace CCSPointScript { + constexpr std::ptrdiff_t m_pParent = 0xF8; // CCSPointScriptEntity* + } // Parent: C_CSPlayerPawnBase // Fields count: 1 // @@ -6360,7 +6534,7 @@ namespace cs2_dumper { // MNetworkVarTypeOverride // MNetworkIncludeByName namespace C_CSObserverPawn { - constexpr std::ptrdiff_t m_hDetectParentChange = 0x1468; // CEntityHandle + constexpr std::ptrdiff_t m_hDetectParentChange = 0x1460; // CEntityHandle } // Parent: C_BaseEntity // Fields count: 3 @@ -6369,9 +6543,9 @@ namespace cs2_dumper { // NetworkVarNames: m_hEntAttached (CHandle) // NetworkVarNames: m_bCheapEffect (bool) namespace C_EntityFlame { - constexpr std::ptrdiff_t m_hEntAttached = 0x550; // CHandle - constexpr std::ptrdiff_t m_hOldAttached = 0x578; // CHandle - constexpr std::ptrdiff_t m_bCheapEffect = 0x57C; // bool + constexpr std::ptrdiff_t m_hEntAttached = 0x548; // CHandle + constexpr std::ptrdiff_t m_hOldAttached = 0x570; // CHandle + constexpr std::ptrdiff_t m_bCheapEffect = 0x574; // bool } // Parent: C_BaseGrenade // Fields count: 0 @@ -6424,29 +6598,29 @@ namespace cs2_dumper { // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) // NetworkVarNames: m_flDropStartTime (GameTime_t) namespace C_Hostage { - constexpr std::ptrdiff_t m_entitySpottedState = 0x1100; // EntitySpottedState_t - constexpr std::ptrdiff_t m_leader = 0x1118; // CHandle - constexpr std::ptrdiff_t m_reuseTimer = 0x1120; // CountdownTimer - constexpr std::ptrdiff_t m_vel = 0x1138; // Vector - constexpr std::ptrdiff_t m_isRescued = 0x1144; // bool - constexpr std::ptrdiff_t m_jumpedThisFrame = 0x1145; // bool - constexpr std::ptrdiff_t m_nHostageState = 0x1148; // int32 - constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x114C; // bool - constexpr std::ptrdiff_t m_hHostageGrabber = 0x1150; // CHandle - constexpr std::ptrdiff_t m_fLastGrabTime = 0x1154; // GameTime_t - constexpr std::ptrdiff_t m_vecGrabbedPos = 0x1158; // Vector - constexpr std::ptrdiff_t m_flRescueStartTime = 0x1164; // GameTime_t - constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x1168; // GameTime_t - constexpr std::ptrdiff_t m_flDropStartTime = 0x116C; // GameTime_t - constexpr std::ptrdiff_t m_flDeadOrRescuedTime = 0x1170; // GameTime_t - constexpr std::ptrdiff_t m_blinkTimer = 0x1178; // CountdownTimer - constexpr std::ptrdiff_t m_lookAt = 0x1190; // Vector - constexpr std::ptrdiff_t m_lookAroundTimer = 0x11A0; // CountdownTimer - constexpr std::ptrdiff_t m_isInit = 0x11B8; // bool - constexpr std::ptrdiff_t m_eyeAttachment = 0x11B9; // AttachmentHandle_t - constexpr std::ptrdiff_t m_chestAttachment = 0x11BA; // AttachmentHandle_t - constexpr std::ptrdiff_t m_pPredictionOwner = 0x11C0; // CBasePlayerController* - constexpr std::ptrdiff_t m_fNewestAlphaThinkTime = 0x11C8; // GameTime_t + constexpr std::ptrdiff_t m_entitySpottedState = 0x10F8; // EntitySpottedState_t + constexpr std::ptrdiff_t m_leader = 0x1110; // CHandle + constexpr std::ptrdiff_t m_reuseTimer = 0x1118; // CountdownTimer + constexpr std::ptrdiff_t m_vel = 0x1130; // Vector + constexpr std::ptrdiff_t m_isRescued = 0x113C; // bool + constexpr std::ptrdiff_t m_jumpedThisFrame = 0x113D; // bool + constexpr std::ptrdiff_t m_nHostageState = 0x1140; // int32 + constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x1144; // bool + constexpr std::ptrdiff_t m_hHostageGrabber = 0x1148; // CHandle + constexpr std::ptrdiff_t m_fLastGrabTime = 0x114C; // GameTime_t + constexpr std::ptrdiff_t m_vecGrabbedPos = 0x1150; // Vector + constexpr std::ptrdiff_t m_flRescueStartTime = 0x115C; // GameTime_t + constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x1160; // GameTime_t + constexpr std::ptrdiff_t m_flDropStartTime = 0x1164; // GameTime_t + constexpr std::ptrdiff_t m_flDeadOrRescuedTime = 0x1168; // GameTime_t + constexpr std::ptrdiff_t m_blinkTimer = 0x1170; // CountdownTimer + constexpr std::ptrdiff_t m_lookAt = 0x1188; // Vector + constexpr std::ptrdiff_t m_lookAroundTimer = 0x1198; // CountdownTimer + constexpr std::ptrdiff_t m_isInit = 0x11B0; // bool + constexpr std::ptrdiff_t m_eyeAttachment = 0x11B1; // AttachmentHandle_t + constexpr std::ptrdiff_t m_chestAttachment = 0x11B2; // AttachmentHandle_t + constexpr std::ptrdiff_t m_pPredictionOwner = 0x11B8; // CBasePlayerController* + constexpr std::ptrdiff_t m_fNewestAlphaThinkTime = 0x11C0; // GameTime_t } // Parent: C_BaseModelEntity // Fields count: 24 @@ -6465,30 +6639,30 @@ namespace cs2_dumper { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) namespace C_Sprite { - constexpr std::ptrdiff_t m_hSpriteMaterial = 0xCE8; // CStrongHandle - constexpr std::ptrdiff_t m_hAttachedToEntity = 0xCF0; // CHandle - constexpr std::ptrdiff_t m_nAttachment = 0xCF4; // AttachmentHandle_t - constexpr std::ptrdiff_t m_flSpriteFramerate = 0xCF8; // float32 - constexpr std::ptrdiff_t m_flFrame = 0xCFC; // float32 - constexpr std::ptrdiff_t m_flDieTime = 0xD00; // GameTime_t - constexpr std::ptrdiff_t m_nBrightness = 0xD10; // uint32 - constexpr std::ptrdiff_t m_flBrightnessDuration = 0xD14; // float32 - constexpr std::ptrdiff_t m_flSpriteScale = 0xD18; // float32 - constexpr std::ptrdiff_t m_flScaleDuration = 0xD1C; // float32 - constexpr std::ptrdiff_t m_bWorldSpaceScale = 0xD20; // bool - constexpr std::ptrdiff_t m_flGlowProxySize = 0xD24; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0xD28; // float32 - constexpr std::ptrdiff_t m_flLastTime = 0xD2C; // GameTime_t - constexpr std::ptrdiff_t m_flMaxFrame = 0xD30; // float32 - constexpr std::ptrdiff_t m_flStartScale = 0xD34; // float32 - constexpr std::ptrdiff_t m_flDestScale = 0xD38; // float32 - constexpr std::ptrdiff_t m_flScaleTimeStart = 0xD3C; // GameTime_t - constexpr std::ptrdiff_t m_nStartBrightness = 0xD40; // int32 - constexpr std::ptrdiff_t m_nDestBrightness = 0xD44; // int32 - constexpr std::ptrdiff_t m_flBrightnessTimeStart = 0xD48; // GameTime_t - constexpr std::ptrdiff_t m_hOldSpriteMaterial = 0xD50; // CWeakHandle - constexpr std::ptrdiff_t m_nSpriteWidth = 0xDF8; // int32 - constexpr std::ptrdiff_t m_nSpriteHeight = 0xDFC; // int32 + constexpr std::ptrdiff_t m_hSpriteMaterial = 0xCC8; // CStrongHandle + constexpr std::ptrdiff_t m_hAttachedToEntity = 0xCD0; // CHandle + constexpr std::ptrdiff_t m_nAttachment = 0xCD4; // AttachmentHandle_t + constexpr std::ptrdiff_t m_flSpriteFramerate = 0xCD8; // float32 + constexpr std::ptrdiff_t m_flFrame = 0xCDC; // float32 + constexpr std::ptrdiff_t m_flDieTime = 0xCE0; // GameTime_t + constexpr std::ptrdiff_t m_nBrightness = 0xCF0; // uint32 + constexpr std::ptrdiff_t m_flBrightnessDuration = 0xCF4; // float32 + constexpr std::ptrdiff_t m_flSpriteScale = 0xCF8; // float32 + constexpr std::ptrdiff_t m_flScaleDuration = 0xCFC; // float32 + constexpr std::ptrdiff_t m_bWorldSpaceScale = 0xD00; // bool + constexpr std::ptrdiff_t m_flGlowProxySize = 0xD04; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xD08; // float32 + constexpr std::ptrdiff_t m_flLastTime = 0xD0C; // GameTime_t + constexpr std::ptrdiff_t m_flMaxFrame = 0xD10; // float32 + constexpr std::ptrdiff_t m_flStartScale = 0xD14; // float32 + constexpr std::ptrdiff_t m_flDestScale = 0xD18; // float32 + constexpr std::ptrdiff_t m_flScaleTimeStart = 0xD1C; // GameTime_t + constexpr std::ptrdiff_t m_nStartBrightness = 0xD20; // int32 + constexpr std::ptrdiff_t m_nDestBrightness = 0xD24; // int32 + constexpr std::ptrdiff_t m_flBrightnessTimeStart = 0xD28; // GameTime_t + constexpr std::ptrdiff_t m_hOldSpriteMaterial = 0xD30; // CWeakHandle + constexpr std::ptrdiff_t m_nSpriteWidth = 0xDD0; // int32 + constexpr std::ptrdiff_t m_nSpriteHeight = 0xDD4; // int32 } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -6513,35 +6687,35 @@ namespace cs2_dumper { // NetworkVarNames: m_hBombDefuser (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) namespace C_PlantedC4 { - constexpr std::ptrdiff_t m_bBombTicking = 0xED8; // bool - constexpr std::ptrdiff_t m_nBombSite = 0xEDC; // int32 - constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0xEE0; // int32 - constexpr std::ptrdiff_t m_entitySpottedState = 0xEE8; // EntitySpottedState_t - constexpr std::ptrdiff_t m_flNextGlow = 0xF00; // GameTime_t - constexpr std::ptrdiff_t m_flNextBeep = 0xF04; // GameTime_t - constexpr std::ptrdiff_t m_flC4Blow = 0xF08; // GameTime_t - constexpr std::ptrdiff_t m_bCannotBeDefused = 0xF0C; // bool - constexpr std::ptrdiff_t m_bHasExploded = 0xF0D; // bool - constexpr std::ptrdiff_t m_flTimerLength = 0xF10; // float32 - constexpr std::ptrdiff_t m_bBeingDefused = 0xF14; // bool - constexpr std::ptrdiff_t m_bTriggerWarning = 0xF18; // float32 - constexpr std::ptrdiff_t m_bExplodeWarning = 0xF1C; // float32 - constexpr std::ptrdiff_t m_bC4Activated = 0xF20; // bool - constexpr std::ptrdiff_t m_bTenSecWarning = 0xF21; // bool - constexpr std::ptrdiff_t m_flDefuseLength = 0xF24; // float32 - constexpr std::ptrdiff_t m_flDefuseCountDown = 0xF28; // GameTime_t - constexpr std::ptrdiff_t m_bBombDefused = 0xF2C; // bool - constexpr std::ptrdiff_t m_hBombDefuser = 0xF30; // CHandle - constexpr std::ptrdiff_t m_hControlPanel = 0xF34; // CHandle - constexpr std::ptrdiff_t m_hDefuserMultimeter = 0xF38; // CHandle - constexpr std::ptrdiff_t m_flNextRadarFlashTime = 0xF3C; // GameTime_t - constexpr std::ptrdiff_t m_bRadarFlash = 0xF40; // bool - constexpr std::ptrdiff_t m_pBombDefuser = 0xF44; // CHandle - constexpr std::ptrdiff_t m_fLastDefuseTime = 0xF48; // GameTime_t - constexpr std::ptrdiff_t m_pPredictionOwner = 0xF50; // CBasePlayerController* - constexpr std::ptrdiff_t m_vecC4ExplodeSpectatePos = 0xF58; // Vector - constexpr std::ptrdiff_t m_vecC4ExplodeSpectateAng = 0xF64; // QAngle - constexpr std::ptrdiff_t m_flC4ExplodeSpectateDuration = 0xF70; // float32 + constexpr std::ptrdiff_t m_bBombTicking = 0xED0; // bool + constexpr std::ptrdiff_t m_nBombSite = 0xED4; // int32 + constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0xED8; // int32 + constexpr std::ptrdiff_t m_entitySpottedState = 0xEE0; // EntitySpottedState_t + constexpr std::ptrdiff_t m_flNextGlow = 0xEF8; // GameTime_t + constexpr std::ptrdiff_t m_flNextBeep = 0xEFC; // GameTime_t + constexpr std::ptrdiff_t m_flC4Blow = 0xF00; // GameTime_t + constexpr std::ptrdiff_t m_bCannotBeDefused = 0xF04; // bool + constexpr std::ptrdiff_t m_bHasExploded = 0xF05; // bool + constexpr std::ptrdiff_t m_flTimerLength = 0xF08; // float32 + constexpr std::ptrdiff_t m_bBeingDefused = 0xF0C; // bool + constexpr std::ptrdiff_t m_bTriggerWarning = 0xF10; // float32 + constexpr std::ptrdiff_t m_bExplodeWarning = 0xF14; // float32 + constexpr std::ptrdiff_t m_bC4Activated = 0xF18; // bool + constexpr std::ptrdiff_t m_bTenSecWarning = 0xF19; // bool + constexpr std::ptrdiff_t m_flDefuseLength = 0xF1C; // float32 + constexpr std::ptrdiff_t m_flDefuseCountDown = 0xF20; // GameTime_t + constexpr std::ptrdiff_t m_bBombDefused = 0xF24; // bool + constexpr std::ptrdiff_t m_hBombDefuser = 0xF28; // CHandle + constexpr std::ptrdiff_t m_hControlPanel = 0xF2C; // CHandle + constexpr std::ptrdiff_t m_hDefuserMultimeter = 0xF30; // CHandle + constexpr std::ptrdiff_t m_flNextRadarFlashTime = 0xF34; // GameTime_t + constexpr std::ptrdiff_t m_bRadarFlash = 0xF38; // bool + constexpr std::ptrdiff_t m_pBombDefuser = 0xF3C; // CHandle + constexpr std::ptrdiff_t m_fLastDefuseTime = 0xF40; // GameTime_t + constexpr std::ptrdiff_t m_pPredictionOwner = 0xF48; // CBasePlayerController* + constexpr std::ptrdiff_t m_vecC4ExplodeSpectatePos = 0xF50; // Vector + constexpr std::ptrdiff_t m_vecC4ExplodeSpectateAng = 0xF5C; // QAngle + constexpr std::ptrdiff_t m_flC4ExplodeSpectateDuration = 0xF68; // float32 } // Parent: CBaseAnimGraph // Fields count: 8 @@ -6552,14 +6726,14 @@ namespace cs2_dumper { // NetworkVarNames: m_flBlendWeight (float32) // NetworkVarNames: m_hRagdollSource (EHANDLE) namespace C_RagdollProp { - constexpr std::ptrdiff_t m_ragPos = 0xEE0; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_ragAngles = 0xEF8; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_flBlendWeight = 0xF10; // float32 - constexpr std::ptrdiff_t m_hRagdollSource = 0xF14; // CHandle - constexpr std::ptrdiff_t m_iEyeAttachment = 0xF18; // AttachmentHandle_t - constexpr std::ptrdiff_t m_flBlendWeightCurrent = 0xF1C; // float32 - constexpr std::ptrdiff_t m_parentPhysicsBoneIndices = 0xF20; // CUtlVector - constexpr std::ptrdiff_t m_worldSpaceBoneComputationOrder = 0xF38; // CUtlVector + constexpr std::ptrdiff_t m_ragPos = 0xED8; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_ragAngles = 0xEF0; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_flBlendWeight = 0xF08; // float32 + constexpr std::ptrdiff_t m_hRagdollSource = 0xF0C; // CHandle + constexpr std::ptrdiff_t m_iEyeAttachment = 0xF10; // AttachmentHandle_t + constexpr std::ptrdiff_t m_flBlendWeightCurrent = 0xF14; // float32 + constexpr std::ptrdiff_t m_parentPhysicsBoneIndices = 0xF18; // CUtlVector + constexpr std::ptrdiff_t m_worldSpaceBoneComputationOrder = 0xF30; // CUtlVector } // Parent: C_CSGO_TeamPreviewCamera // Fields count: 0 @@ -6575,13 +6749,13 @@ namespace cs2_dumper { // NetworkVarNames: m_nPotentialVotes (int) // NetworkVarNames: m_bIsYesNoVote (bool) namespace C_VoteController { - constexpr std::ptrdiff_t m_iActiveIssueIndex = 0x560; // int32 - constexpr std::ptrdiff_t m_iOnlyTeamToVote = 0x564; // int32 - constexpr std::ptrdiff_t m_nVoteOptionCount = 0x568; // int32[5] - constexpr std::ptrdiff_t m_nPotentialVotes = 0x57C; // int32 - constexpr std::ptrdiff_t m_bVotesDirty = 0x580; // bool - constexpr std::ptrdiff_t m_bTypeDirty = 0x581; // bool - constexpr std::ptrdiff_t m_bIsYesNoVote = 0x582; // bool + constexpr std::ptrdiff_t m_iActiveIssueIndex = 0x558; // int32 + constexpr std::ptrdiff_t m_iOnlyTeamToVote = 0x55C; // int32 + constexpr std::ptrdiff_t m_nVoteOptionCount = 0x560; // int32[5] + constexpr std::ptrdiff_t m_nPotentialVotes = 0x574; // int32 + constexpr std::ptrdiff_t m_bVotesDirty = 0x578; // bool + constexpr std::ptrdiff_t m_bTypeDirty = 0x579; // bool + constexpr std::ptrdiff_t m_bIsYesNoVote = 0x57A; // bool } // Parent: None // Fields count: 3 @@ -6596,23 +6770,20 @@ namespace cs2_dumper { constexpr std::ptrdiff_t nIndex = 0x40; // uint32 } // Parent: C_DynamicProp - // Fields count: 8 + // Fields count: 7 // // Metadata: // NetworkVarNames: m_jumpedThisFrame (bool) // NetworkVarNames: m_leader (CHandle) // NetworkVarNames: m_AttributeManager (CAttributeContainer) - // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) - // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) namespace C_Chicken { - constexpr std::ptrdiff_t m_hHolidayHatAddon = 0x1148; // CHandle - constexpr std::ptrdiff_t m_jumpedThisFrame = 0x114C; // bool - constexpr std::ptrdiff_t m_leader = 0x1150; // CHandle - constexpr std::ptrdiff_t m_AttributeManager = 0x1158; // C_AttributeContainer - constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0x1600; // uint32 - constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x1604; // uint32 - constexpr std::ptrdiff_t m_bAttributesInitialized = 0x1608; // bool - constexpr std::ptrdiff_t m_hWaterWakeParticles = 0x160C; // ParticleIndex_t + constexpr std::ptrdiff_t m_hHolidayHatAddon = 0x1160; // CHandle + constexpr std::ptrdiff_t m_jumpedThisFrame = 0x1164; // bool + constexpr std::ptrdiff_t m_leader = 0x1168; // CHandle + constexpr std::ptrdiff_t m_AttributeManager = 0x1170; // C_AttributeContainer + constexpr std::ptrdiff_t m_bAttributesInitialized = 0x1618; // bool + constexpr std::ptrdiff_t m_hWaterWakeParticles = 0x161C; // ParticleIndex_t + constexpr std::ptrdiff_t m_bIsPreviewModel = 0x1620; // bool } // Parent: None // Fields count: 4 diff --git a/output/client.dll.json b/output/client.dll.json index 9e1c813..8a73bd3 100644 --- a/output/client.dll.json +++ b/output/client.dll.json @@ -236,19 +236,19 @@ }, "CBaseAnimGraph": { "fields": { - "m_bAnimGraphUpdateEnabled": 3416, - "m_bAnimationUpdateScheduled": 3436, - "m_bBuiltRagdoll": 3464, - "m_bClientRagdoll": 3496, - "m_bHasAnimatedMaterialAttributes": 3512, - "m_bInitiallyPopulateInterpHistory": 3400, - "m_bSuppressAnimEventSounds": 3402, - "m_flMaxSlopeDistance": 3420, - "m_nForceBone": 3452, - "m_pClientsideRagdoll": 3456, - "m_pRagdollPose": 3488, - "m_vLastSlopeCheckPos": 3424, - "m_vecForce": 3440 + "m_bAnimGraphUpdateEnabled": 3408, + "m_bAnimationUpdateScheduled": 3428, + "m_bBuiltRagdoll": 3456, + "m_bHasAnimatedMaterialAttributes": 3504, + "m_bInitiallyPopulateInterpHistory": 3392, + "m_bRagdollClientSide": 3488, + "m_bSuppressAnimEventSounds": 3394, + "m_flMaxSlopeDistance": 3412, + "m_nForceBone": 3444, + "m_pClientsideRagdoll": 3448, + "m_pRagdollPose": 3480, + "m_vLastSlopeCheckPos": 3416, + "m_vecForce": 3432 }, "metadata": [ { @@ -281,7 +281,7 @@ "type_name": "PhysicsRagdollPose_t*" }, { - "name": "m_bClientRagdoll", + "name": "m_bRagdollClientSide", "type": "NetworkVarNames", "type_name": "bool" } @@ -291,18 +291,19 @@ "CBaseAnimGraphController": { "fields": { "m_animGraphNetworkedVars": 24, - "m_bLastUpdateSkipped": 5328, - "m_bNetworkedAnimationInputsChanged": 5326, - "m_bNetworkedSequenceChanged": 5327, + "m_bLastUpdateSkipped": 5332, + "m_bNetworkedAnimationInputsChanged": 5330, + "m_bNetworkedSequenceChanged": 5331, "m_bSequenceFinished": 5288, - "m_flPlaybackRate": 5312, - "m_flPrevAnimUpdateTime": 5332, - "m_flSeqFixedCycle": 5304, - "m_flSeqStartTime": 5300, + "m_flPlaybackRate": 5316, + "m_flPrevAnimUpdateTime": 5336, + "m_flSeqFixedCycle": 5308, + "m_flSeqStartTime": 5304, "m_flSoundSyncTime": 5292, - "m_hSequence": 5296, - "m_nAnimLoopMode": 5308, - "m_nNotifyState": 5324 + "m_hSequence": 5300, + "m_nActiveIKChainMask": 5296, + "m_nAnimLoopMode": 5312, + "m_nNotifyState": 5328 }, "metadata": [ { @@ -335,21 +336,22 @@ }, "CBasePlayerController": { "fields": { - "m_CommandContext": 1376, - "m_bIsHLTV": 1584, - "m_bIsLocalPlayerController": 1736, - "m_hPawn": 1540, - "m_hPredictedPawn": 1544, - "m_hSplitOwner": 1552, - "m_hSplitScreenPlayers": 1560, - "m_iConnected": 1588, - "m_iDesiredFOV": 1740, - "m_iszPlayerName": 1592, - "m_nFinalPredictedTick": 1368, - "m_nInButtonsWhichAreToggles": 1528, - "m_nSplitScreenSlot": 1548, - "m_nTickBase": 1536, - "m_steamID": 1728 + "m_CommandContext": 1368, + "m_bIsHLTV": 1576, + "m_bIsLocalPlayerController": 1728, + "m_bKnownTeamMismatch": 1536, + "m_hPawn": 1532, + "m_hPredictedPawn": 1540, + "m_hSplitOwner": 1548, + "m_hSplitScreenPlayers": 1552, + "m_iConnected": 1580, + "m_iDesiredFOV": 1732, + "m_iszPlayerName": 1584, + "m_nFinalPredictedTick": 1360, + "m_nInButtonsWhichAreToggles": 1520, + "m_nSplitScreenSlot": 1544, + "m_nTickBase": 1528, + "m_steamID": 1720 }, "metadata": [ { @@ -398,6 +400,11 @@ "type": "NetworkVarNames", "type_name": "CHandle" }, + { + "name": "m_bKnownTeamMismatch", + "type": "NetworkVarNames", + "type_name": "bool" + }, { "name": "m_iConnected", "type": "NetworkVarNames", @@ -477,9 +484,9 @@ "m_iFlags": 504, "m_iMaxClip1": 508, "m_iMaxClip2": 512, - "m_iPosition": 580, + "m_iPosition": 588, "m_iRumbleEffect": 532, - "m_iSlot": 576, + "m_iSlot": 584, "m_iWeight": 524, "m_nPrimaryAmmoType": 505, "m_nSecondaryAmmoType": 506, @@ -497,10 +504,10 @@ }, "CBaseProp": { "fields": { - "m_bConformToCollisionBounds": 3808, - "m_bModelOverrodeBlockLOS": 3800, - "m_iShapeType": 3804, - "m_mPreferredCatchTransform": 3812 + "m_bConformToCollisionBounds": 3800, + "m_bModelOverrodeBlockLOS": 3792, + "m_iShapeType": 3796, + "m_mPreferredCatchTransform": 3804 }, "metadata": [], "parent": "CBaseAnimGraph" @@ -515,7 +522,6 @@ }, "CBodyComponentBaseAnimGraph": { "fields": { - "__m_pChainEntity": 7208, "m_animationController": 1120 }, "metadata": [ @@ -528,15 +534,12 @@ "parent": "CBodyComponentSkeletonInstance" }, "CBodyComponentBaseModelEntity": { - "fields": { - "__m_pChainEntity": 1120 - }, + "fields": {}, "metadata": [], "parent": "CBodyComponentSkeletonInstance" }, "CBodyComponentPoint": { "fields": { - "__m_pChainEntity": 416, "m_sceneNode": 80 }, "metadata": [ @@ -550,7 +553,6 @@ }, "CBodyComponentSkeletonInstance": { "fields": { - "__m_pChainEntity": 1072, "m_skeletonInstance": 80 }, "metadata": [ @@ -564,7 +566,7 @@ }, "CBombTarget": { "fields": { - "m_bBombPlantedHere": 3288 + "m_bBombPlantedHere": 3280 }, "metadata": [ { @@ -604,13 +606,17 @@ }, "CCSArmsRaceScript": { "fields": { - "m_pOuter": 216 + "m_pOuter": 248 }, "metadata": [ { "name": "MPulseInstanceDomainInfo", "type": "Unknown" }, + { + "name": "MPulseDomainHookInfo", + "type": "Unknown" + }, { "name": "MPulseLibraryBindings", "type": "Unknown" @@ -622,15 +628,24 @@ ], "parent": "CCSGameModeScript" }, + "CCSClientPointScriptEntity": { + "fields": {}, + "metadata": [], + "parent": "CCSPointScriptEntity" + }, "CCSDeathmatchScript": { "fields": { - "m_pOuter": 216 + "m_pOuter": 248 }, "metadata": [ { "name": "MPulseInstanceDomainInfo", "type": "Unknown" }, + { + "name": "MPulseDomainHookInfo", + "type": "Unknown" + }, { "name": "MPulseLibraryBindings", "type": "Unknown" @@ -681,7 +696,7 @@ "fields": { "m_flDMBonusStartTime": 56, "m_flDMBonusTimeLength": 60, - "m_nDMBonusWeaponLoadoutSlot": 64 + "m_sDMBonusWeapon": 64 }, "metadata": [ { @@ -695,9 +710,9 @@ "type_name": "float" }, { - "name": "m_nDMBonusWeaponLoadoutSlot", + "name": "m_sDMBonusWeapon", "type": "NetworkVarNames", - "type_name": "int16" + "type_name": "CUtlString" } ], "parent": "CCSGameModeRules" @@ -714,6 +729,10 @@ "name": "MPulseInstanceDomainInfo", "type": "Unknown" }, + { + "name": "MPulseDomainHookInfo", + "type": "Unknown" + }, { "name": "MPulseLibraryBindings", "type": "Unknown" @@ -799,68 +818,68 @@ }, "CCSPlayerController": { "fields": { - "m_bAbandonAllowsSurrender": 1990, - "m_bAbandonOffersInstantSurrender": 1991, - "m_bCanControlObservedBot": 2016, - "m_bCannotBeKicked": 1988, - "m_bControllingBot": 2008, - "m_bDisconnection1MinWarningPrinted": 1992, - "m_bEverFullyConnected": 1989, - "m_bEverPlayedOnTeam": 1844, - "m_bHasBeenControlledByPlayerThisRound": 2010, - "m_bHasCommunicationAbuseMute": 1820, - "m_bHasControlledBotThisRound": 2009, - "m_bIsPlayerNameDirty": 2108, - "m_bMvpNoMusic": 2088, - "m_bPawnHasDefuser": 2040, - "m_bPawnHasHelmet": 2041, - "m_bPawnIsAlive": 2028, - "m_bScoreReported": 1993, - "m_eMvpReason": 2092, - "m_flForceTeamTime": 1836, - "m_flPreviousForceJoinTeamTime": 1848, - "m_hObserverPawn": 2024, - "m_hOriginalControllerOfCurrentPawn": 2056, - "m_hPlayerPawn": 2020, - "m_iCoachingTeam": 1872, - "m_iCompTeammateColor": 1840, - "m_iCompetitiveRankType": 1904, - "m_iCompetitiveRanking": 1896, - "m_iCompetitiveRankingPredicted_Loss": 1912, - "m_iCompetitiveRankingPredicted_Tie": 1916, - "m_iCompetitiveRankingPredicted_Win": 1908, - "m_iCompetitiveWins": 1900, - "m_iDraftIndex": 1976, - "m_iMVPs": 2104, - "m_iMusicKitID": 2096, - "m_iMusicKitMVPs": 2100, - "m_iPawnArmor": 2036, - "m_iPawnBotDifficulty": 2052, - "m_iPawnHealth": 2032, - "m_iPawnLifetimeEnd": 2048, - "m_iPawnLifetimeStart": 2044, - "m_iPendingTeamNum": 1832, - "m_iPing": 1816, - "m_iScore": 2060, - "m_msQueuedModeDisconnectionTimestamp": 1980, - "m_nBotsControlledThisRound": 2012, - "m_nDisconnectionTick": 1996, - "m_nEndMatchNextMapVote": 1920, - "m_nPawnCharacterDefIndex": 2042, - "m_nPlayerDominated": 1880, - "m_nPlayerDominatingMe": 1888, - "m_nQuestProgressReason": 1928, - "m_pActionTrackingServices": 1800, - "m_pDamageServices": 1808, - "m_pInGameMoneyServices": 1784, - "m_pInventoryServices": 1792, - "m_sSanitizedPlayerName": 1864, - "m_szClan": 1856, - "m_szCrosshairCodes": 1824, - "m_uiAbandonRecordedReason": 1984, - "m_unActiveQuestId": 1924, - "m_unPlayerTvControlFlags": 1932, - "m_vecKills": 2064 + "m_bAbandonAllowsSurrender": 1982, + "m_bAbandonOffersInstantSurrender": 1983, + "m_bCanControlObservedBot": 2008, + "m_bCannotBeKicked": 1980, + "m_bControllingBot": 2000, + "m_bDisconnection1MinWarningPrinted": 1984, + "m_bEverFullyConnected": 1981, + "m_bEverPlayedOnTeam": 1836, + "m_bHasBeenControlledByPlayerThisRound": 2002, + "m_bHasCommunicationAbuseMute": 1812, + "m_bHasControlledBotThisRound": 2001, + "m_bIsPlayerNameDirty": 2100, + "m_bMvpNoMusic": 2080, + "m_bPawnHasDefuser": 2032, + "m_bPawnHasHelmet": 2033, + "m_bPawnIsAlive": 2020, + "m_bScoreReported": 1985, + "m_eMvpReason": 2084, + "m_flForceTeamTime": 1828, + "m_flPreviousForceJoinTeamTime": 1840, + "m_hObserverPawn": 2016, + "m_hOriginalControllerOfCurrentPawn": 2048, + "m_hPlayerPawn": 2012, + "m_iCoachingTeam": 1864, + "m_iCompTeammateColor": 1832, + "m_iCompetitiveRankType": 1896, + "m_iCompetitiveRanking": 1888, + "m_iCompetitiveRankingPredicted_Loss": 1904, + "m_iCompetitiveRankingPredicted_Tie": 1908, + "m_iCompetitiveRankingPredicted_Win": 1900, + "m_iCompetitiveWins": 1892, + "m_iDraftIndex": 1968, + "m_iMVPs": 2096, + "m_iMusicKitID": 2088, + "m_iMusicKitMVPs": 2092, + "m_iPawnArmor": 2028, + "m_iPawnBotDifficulty": 2044, + "m_iPawnHealth": 2024, + "m_iPawnLifetimeEnd": 2040, + "m_iPawnLifetimeStart": 2036, + "m_iPendingTeamNum": 1824, + "m_iPing": 1808, + "m_iScore": 2052, + "m_msQueuedModeDisconnectionTimestamp": 1972, + "m_nBotsControlledThisRound": 2004, + "m_nDisconnectionTick": 1988, + "m_nEndMatchNextMapVote": 1912, + "m_nPawnCharacterDefIndex": 2034, + "m_nPlayerDominated": 1872, + "m_nPlayerDominatingMe": 1880, + "m_nQuestProgressReason": 1920, + "m_pActionTrackingServices": 1792, + "m_pDamageServices": 1800, + "m_pInGameMoneyServices": 1776, + "m_pInventoryServices": 1784, + "m_sSanitizedPlayerName": 1856, + "m_szClan": 1848, + "m_szCrosshairCodes": 1816, + "m_uiAbandonRecordedReason": 1976, + "m_unActiveQuestId": 1916, + "m_unPlayerTvControlFlags": 1924, + "m_vecKills": 2056 }, "metadata": [ { @@ -1593,6 +1612,119 @@ ], "parent": "CPlayer_WeaponServices" }, + "CCSPointScript": { + "fields": { + "m_pParent": 248 + }, + "metadata": [ + { + "name": "MPulseInstanceDomainInfo", + "type": "Unknown" + }, + { + "name": "MPulseDomainHookInfo", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + }, + { + "name": "MPulseDomainOptInFeatureTag", + "type": "Unknown" + } + ], + "parent": "CBasePulseGraphInstance" + }, + "CCSPointScriptEntity": { + "fields": {}, + "metadata": [], + "parent": "C_BaseEntity" + }, + "CCSPointScriptExtensions_CCSWeaponBaseVData": { + "fields": {}, + "metadata": [ + { + "name": "MPulseProvideFeatureTag", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + } + ], + "parent": null + }, + "CCSPointScriptExtensions_entity": { + "fields": {}, + "metadata": [ + { + "name": "MPulseProvideFeatureTag", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + } + ], + "parent": null + }, + "CCSPointScriptExtensions_observer": { + "fields": {}, + "metadata": [ + { + "name": "MPulseProvideFeatureTag", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + } + ], + "parent": null + }, + "CCSPointScriptExtensions_player": { + "fields": {}, + "metadata": [ + { + "name": "MPulseProvideFeatureTag", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + } + ], + "parent": null + }, + "CCSPointScriptExtensions_player_controller": { + "fields": {}, + "metadata": [ + { + "name": "MPulseProvideFeatureTag", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + } + ], + "parent": null + }, + "CCSPointScriptExtensions_weapon_cs_base": { + "fields": {}, + "metadata": [ + { + "name": "MPulseProvideFeatureTag", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + } + ], + "parent": null + }, "CCSTakeDamageInfoAPI": { "fields": {}, "metadata": [ @@ -1623,98 +1755,98 @@ }, "CCSWeaponBaseVData": { "fields": { - "m_DefaultLoadoutSlot": 3064, - "m_GearSlot": 3056, - "m_GearSlotPosition": 3060, - "m_WeaponCategory": 588, - "m_WeaponType": 584, - "m_angPivotAngle": 3368, - "m_bCannotShootUnderwater": 3099, - "m_bHasBurstMode": 3097, - "m_bHideViewModelWhenZoomed": 3321, - "m_bIsFullAuto": 3132, - "m_bIsRevolver": 3098, - "m_bMeleeWeapon": 3096, - "m_bUnzoomsAfterShot": 3320, - "m_eSilencerType": 3120, - "m_flArmorRatio": 3400, - "m_flAttackMovespeedFactor": 3288, - "m_flBotAudibleRange": 3304, - "m_flCycleTime": 3140, - "m_flFlinchVelocityModifierLarge": 3416, - "m_flFlinchVelocityModifierSmall": 3420, - "m_flHeadshotMultiplier": 3396, - "m_flHeatPerShot": 3292, - "m_flIdleInterval": 3284, - "m_flInaccuracyAltSoundThreshold": 3300, - "m_flInaccuracyCrouch": 3164, - "m_flInaccuracyFire": 3204, - "m_flInaccuracyJump": 3180, - "m_flInaccuracyJumpApex": 3264, - "m_flInaccuracyJumpInitial": 3260, - "m_flInaccuracyLadder": 3196, - "m_flInaccuracyLand": 3188, - "m_flInaccuracyMove": 3212, - "m_flInaccuracyPitchShift": 3296, - "m_flInaccuracyReload": 3268, - "m_flInaccuracyStand": 3172, - "m_flIronSightFOV": 3356, - "m_flIronSightLooseness": 3364, - "m_flIronSightPivotForward": 3360, - "m_flIronSightPullUpSpeed": 3348, - "m_flIronSightPutDownSpeed": 3352, - "m_flMaxSpeed": 3148, - "m_flPenetration": 3404, - "m_flRange": 3408, - "m_flRangeModifier": 3412, - "m_flRecoilAngle": 3220, - "m_flRecoilAngleVariance": 3228, - "m_flRecoilMagnitude": 3236, - "m_flRecoilMagnitudeVariance": 3244, - "m_flRecoveryTimeCrouch": 3424, - "m_flRecoveryTimeCrouchFinal": 3432, - "m_flRecoveryTimeStand": 3428, - "m_flRecoveryTimeStandFinal": 3436, - "m_flSpread": 3156, - "m_flThrowVelocity": 3448, - "m_flTimeToIdleAfterFire": 3280, - "m_flZoomTime0": 3336, - "m_flZoomTime1": 3340, - "m_flZoomTime2": 3344, - "m_nCrosshairDeltaDistance": 3128, - "m_nCrosshairMinDistance": 3124, - "m_nDamage": 3392, - "m_nKillAward": 3084, - "m_nNumBullets": 3136, - "m_nPrice": 3080, - "m_nPrimaryReserveAmmoMax": 3088, - "m_nRecoilSeed": 3272, - "m_nRecoveryTransitionEndBullet": 3444, - "m_nRecoveryTransitionStartBullet": 3440, - "m_nSecondaryReserveAmmoMax": 3092, - "m_nSpreadSeed": 3276, - "m_nTracerFrequency": 3252, - "m_nZoomFOV1": 3328, - "m_nZoomFOV2": 3332, - "m_nZoomLevels": 3324, - "m_sWrongTeamMsg": 3072, - "m_szAimsightLensMaskModel": 1264, - "m_szAnimClass": 3464, - "m_szAnimExtension": 3112, - "m_szEjectBrassEffect": 1936, - "m_szHeatEffect": 1712, - "m_szMagazineModel": 1488, - "m_szMuzzleFlashParticleAlt": 2160, - "m_szMuzzleFlashThirdPersonParticle": 2384, - "m_szMuzzleFlashThirdPersonParticleAlt": 2608, - "m_szName": 3104, - "m_szPlayerModel": 816, - "m_szTracerParticle": 2832, - "m_szUseRadioSubtitle": 3312, - "m_szViewModel": 592, - "m_szWorldDroppedModel": 1040, - "m_vSmokeColor": 3452, - "m_vecIronSightEyePos": 3380 + "m_DefaultLoadoutSlot": 3072, + "m_GearSlot": 3064, + "m_GearSlotPosition": 3068, + "m_WeaponCategory": 596, + "m_WeaponType": 592, + "m_angPivotAngle": 3376, + "m_bCannotShootUnderwater": 3107, + "m_bHasBurstMode": 3105, + "m_bHideViewModelWhenZoomed": 3329, + "m_bIsFullAuto": 3140, + "m_bIsRevolver": 3106, + "m_bMeleeWeapon": 3104, + "m_bUnzoomsAfterShot": 3328, + "m_eSilencerType": 3128, + "m_flArmorRatio": 3408, + "m_flAttackMovespeedFactor": 3296, + "m_flBotAudibleRange": 3312, + "m_flCycleTime": 3148, + "m_flFlinchVelocityModifierLarge": 3424, + "m_flFlinchVelocityModifierSmall": 3428, + "m_flHeadshotMultiplier": 3404, + "m_flHeatPerShot": 3300, + "m_flIdleInterval": 3292, + "m_flInaccuracyAltSoundThreshold": 3308, + "m_flInaccuracyCrouch": 3172, + "m_flInaccuracyFire": 3212, + "m_flInaccuracyJump": 3188, + "m_flInaccuracyJumpApex": 3272, + "m_flInaccuracyJumpInitial": 3268, + "m_flInaccuracyLadder": 3204, + "m_flInaccuracyLand": 3196, + "m_flInaccuracyMove": 3220, + "m_flInaccuracyPitchShift": 3304, + "m_flInaccuracyReload": 3276, + "m_flInaccuracyStand": 3180, + "m_flIronSightFOV": 3364, + "m_flIronSightLooseness": 3372, + "m_flIronSightPivotForward": 3368, + "m_flIronSightPullUpSpeed": 3356, + "m_flIronSightPutDownSpeed": 3360, + "m_flMaxSpeed": 3156, + "m_flPenetration": 3412, + "m_flRange": 3416, + "m_flRangeModifier": 3420, + "m_flRecoilAngle": 3228, + "m_flRecoilAngleVariance": 3236, + "m_flRecoilMagnitude": 3244, + "m_flRecoilMagnitudeVariance": 3252, + "m_flRecoveryTimeCrouch": 3432, + "m_flRecoveryTimeCrouchFinal": 3440, + "m_flRecoveryTimeStand": 3436, + "m_flRecoveryTimeStandFinal": 3444, + "m_flSpread": 3164, + "m_flThrowVelocity": 3456, + "m_flTimeToIdleAfterFire": 3288, + "m_flZoomTime0": 3344, + "m_flZoomTime1": 3348, + "m_flZoomTime2": 3352, + "m_nCrosshairDeltaDistance": 3136, + "m_nCrosshairMinDistance": 3132, + "m_nDamage": 3400, + "m_nKillAward": 3092, + "m_nNumBullets": 3144, + "m_nPrice": 3088, + "m_nPrimaryReserveAmmoMax": 3096, + "m_nRecoilSeed": 3280, + "m_nRecoveryTransitionEndBullet": 3452, + "m_nRecoveryTransitionStartBullet": 3448, + "m_nSecondaryReserveAmmoMax": 3100, + "m_nSpreadSeed": 3284, + "m_nTracerFrequency": 3260, + "m_nZoomFOV1": 3336, + "m_nZoomFOV2": 3340, + "m_nZoomLevels": 3332, + "m_sWrongTeamMsg": 3080, + "m_szAimsightLensMaskModel": 1272, + "m_szAnimClass": 3472, + "m_szAnimExtension": 3120, + "m_szEjectBrassEffect": 1944, + "m_szHeatEffect": 1720, + "m_szMagazineModel": 1496, + "m_szMuzzleFlashParticleAlt": 2168, + "m_szMuzzleFlashThirdPersonParticle": 2392, + "m_szMuzzleFlashThirdPersonParticleAlt": 2616, + "m_szName": 3112, + "m_szPlayerModel": 824, + "m_szTracerParticle": 2840, + "m_szUseRadioSubtitle": 3320, + "m_szViewModel": 600, + "m_szWorldDroppedModel": 1048, + "m_vSmokeColor": 3460, + "m_vecIronSightEyePos": 3388 }, "metadata": [ { @@ -1746,9 +1878,59 @@ ], "parent": null }, - "CClientScriptEntity": { - "fields": {}, - "metadata": [], + "CCitadelSoundOpvarSetOBB": { + "fields": { + "m_iszOperatorName": 1384, + "m_iszOpvarName": 1392, + "m_iszStackName": 1376, + "m_nAABBDirection": 1448, + "m_vDistanceInnerMaxs": 1412, + "m_vDistanceInnerMins": 1400, + "m_vDistanceOuterMaxs": 1436, + "m_vDistanceOuterMins": 1424 + }, + "metadata": [ + { + "name": "m_iszStackName", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_iszOperatorName", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_iszOpvarName", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_vDistanceInnerMins", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vDistanceInnerMaxs", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vDistanceOuterMins", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vDistanceOuterMaxs", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_nAABBDirection", + "type": "NetworkVarNames", + "type_name": "int" + } + ], "parent": "C_BaseEntity" }, "CCollisionProperty": { @@ -1936,20 +2118,6 @@ ], "parent": null }, - "CDynamicPropAPI": { - "fields": {}, - "metadata": [ - { - "name": "MPulseProvideFeatureTag", - "type": "Unknown" - }, - { - "name": "MPulseLibraryBindings", - "type": "Unknown" - } - ], - "parent": null - }, "CEconItemAttribute": { "fields": { "m_bSetBonus": 64, @@ -2171,45 +2339,46 @@ }, "CFuncWater": { "fields": { - "m_BuoyancyHelper": 3280 + "m_BuoyancyHelper": 3272 }, "metadata": [], "parent": "C_BaseModelEntity" }, "CGameSceneNode": { "fields": { - "m_angAbsRotation": 212, - "m_angRotation": 184, + "m_angAbsRotation": 220, + "m_angRotation": 192, "m_bBoneMergeFlex": 0, - "m_bDebugAbsOriginChanges": 230, + "m_bDebugAbsOriginChanges": 238, "m_bDirtyBoneMergeBoneToRoot": 0, "m_bDirtyBoneMergeInfo": 0, "m_bDirtyHierarchy": 0, - "m_bDormant": 231, - "m_bForceParentToBeNetworked": 232, + "m_bDormant": 239, + "m_bForceParentToBeNetworked": 240, "m_bNetworkedAnglesChanged": 0, "m_bNetworkedPositionChanged": 0, "m_bNetworkedScaleChanged": 0, "m_bWillBeCallingPostDataUpdate": 0, - "m_flAbsScale": 224, - "m_flScale": 196, - "m_flZOffset": 308, - "m_hParent": 112, - "m_hierarchyAttachName": 304, - "m_nDoNotSetAnimTimeInInvalidatePhysicsCount": 237, - "m_nHierarchicalDepth": 235, - "m_nHierarchyType": 236, + "m_flAbsScale": 232, + "m_flClientLocalScale": 320, + "m_flScale": 204, + "m_flZOffset": 316, + "m_hParent": 120, + "m_hierarchyAttachName": 312, + "m_nDoNotSetAnimTimeInInvalidatePhysicsCount": 245, + "m_nHierarchicalDepth": 243, + "m_nHierarchyType": 244, "m_nLatchAbsOrigin": 0, - "m_nParentAttachmentOrBone": 228, - "m_name": 240, + "m_nParentAttachmentOrBone": 236, + "m_name": 248, "m_nodeToWorld": 16, "m_pChild": 64, "m_pNextSibling": 72, "m_pOwner": 48, "m_pParent": 56, - "m_vRenderOrigin": 312, - "m_vecAbsOrigin": 200, - "m_vecOrigin": 128 + "m_vRenderOrigin": 324, + "m_vecAbsOrigin": 208, + "m_vecOrigin": 136 }, "metadata": [ { @@ -2329,8 +2498,8 @@ }, "CGrenadeTracer": { "fields": { - "m_flTracerDuration": 3312, - "m_nType": 3316 + "m_flTracerDuration": 3304, + "m_nType": 3308 }, "metadata": [], "parent": "C_BaseModelEntity" @@ -2360,34 +2529,34 @@ }, "CInfoDynamicShadowHint": { "fields": { - "m_bDisabled": 1360, - "m_flRange": 1364, - "m_hLight": 1376, - "m_nImportance": 1368, - "m_nLightChoice": 1372 + "m_bDisabled": 1352, + "m_flRange": 1356, + "m_hLight": 1368, + "m_nImportance": 1360, + "m_nLightChoice": 1364 }, "metadata": [], "parent": "C_PointEntity" }, "CInfoDynamicShadowHintBox": { "fields": { - "m_vBoxMaxs": 1396, - "m_vBoxMins": 1384 + "m_vBoxMaxs": 1388, + "m_vBoxMins": 1376 }, "metadata": [], "parent": "CInfoDynamicShadowHint" }, "CInfoOffscreenPanoramaTexture": { "fields": { - "m_RenderAttrName": 1384, - "m_TargetEntities": 1392, - "m_bCheckCSSClasses": 1800, - "m_bDisabled": 1360, - "m_nResolutionX": 1364, - "m_nResolutionY": 1368, - "m_nTargetChangeCount": 1416, - "m_szLayoutFileName": 1376, - "m_vecCSSClasses": 1424 + "m_RenderAttrName": 1376, + "m_TargetEntities": 1384, + "m_bCheckCSSClasses": 1792, + "m_bDisabled": 1352, + "m_nResolutionX": 1356, + "m_nResolutionY": 1360, + "m_nTargetChangeCount": 1408, + "m_szLayoutFileName": 1368, + "m_vecCSSClasses": 1416 }, "metadata": [ { @@ -2445,14 +2614,14 @@ }, "CInfoWorldLayer": { "fields": { - "m_bCreateAsChildSpawnGroup": 1418, - "m_bEntitiesSpawned": 1417, - "m_bWorldLayerActuallyVisible": 1424, - "m_bWorldLayerVisible": 1416, - "m_hLayerSpawnGroup": 1420, - "m_layerName": 1408, - "m_pOutputOnEntitiesSpawned": 1360, - "m_worldName": 1400 + "m_bCreateAsChildSpawnGroup": 1410, + "m_bEntitiesSpawned": 1409, + "m_bWorldLayerActuallyVisible": 1416, + "m_bWorldLayerVisible": 1408, + "m_hLayerSpawnGroup": 1412, + "m_layerName": 1400, + "m_pOutputOnEntitiesSpawned": 1352, + "m_worldName": 1392 }, "metadata": [ { @@ -2480,72 +2649,72 @@ }, "CLightComponent": { "fields": { - "__m_pChainEntity": 72, - "m_Color": 133, - "m_Pattern": 232, - "m_SecondaryColor": 137, - "m_SkyAmbientBounce": 412, - "m_SkyColor": 404, - "m_bEnabled": 324, - "m_bFlicker": 325, - "m_bMixedShadows": 417, - "m_bPrecomputedFieldsValid": 326, - "m_bRenderDiffuse": 208, - "m_bRenderToCubemaps": 296, - "m_bRenderTransmissive": 216, - "m_bUseSecondaryColor": 416, - "m_bUsesBakedShadowing": 284, - "m_flAttenuation0": 164, - "m_flAttenuation1": 168, - "m_flAttenuation2": 172, - "m_flBrightness": 144, - "m_flBrightnessMult": 152, - "m_flBrightnessScale": 148, - "m_flCapsuleLength": 424, - "m_flFadeMaxDist": 312, - "m_flFadeMinDist": 308, - "m_flFalloff": 160, - "m_flFogContributionStength": 396, - "m_flLightStyleStartTime": 420, - "m_flMinRoughness": 428, - "m_flNearClipPlane": 400, - "m_flOrthoLightHeight": 224, - "m_flOrthoLightWidth": 220, - "m_flPhi": 180, - "m_flPrecomputedMaxRange": 388, - "m_flRange": 156, - "m_flShadowCascadeCrossFade": 244, - "m_flShadowCascadeDistance0": 252, - "m_flShadowCascadeDistance1": 256, - "m_flShadowCascadeDistance2": 260, - "m_flShadowCascadeDistance3": 264, - "m_flShadowCascadeDistanceFade": 248, - "m_flShadowFadeMaxDist": 320, - "m_flShadowFadeMinDist": 316, - "m_flSkyIntensity": 408, - "m_flTheta": 176, - "m_hLightCookie": 184, - "m_nBakedShadowIndex": 292, - "m_nCascadeRenderStaticObjects": 240, - "m_nCascades": 192, - "m_nCastShadows": 196, - "m_nDirectLight": 300, - "m_nFogLightingMode": 392, - "m_nIndirectLight": 304, - "m_nRenderSpecular": 212, - "m_nShadowCascadeResolution0": 268, - "m_nShadowCascadeResolution1": 272, - "m_nShadowCascadeResolution2": 276, - "m_nShadowCascadeResolution3": 280, - "m_nShadowHeight": 204, - "m_nShadowPriority": 288, - "m_nShadowWidth": 200, - "m_nStyle": 228, - "m_vPrecomputedBoundsMaxs": 340, - "m_vPrecomputedBoundsMins": 328, - "m_vPrecomputedOBBAngles": 364, - "m_vPrecomputedOBBExtent": 376, - "m_vPrecomputedOBBOrigin": 352 + "__m_pChainEntity": 56, + "m_Color": 117, + "m_Pattern": 216, + "m_SecondaryColor": 121, + "m_SkyAmbientBounce": 396, + "m_SkyColor": 388, + "m_bEnabled": 308, + "m_bFlicker": 309, + "m_bMixedShadows": 401, + "m_bPrecomputedFieldsValid": 310, + "m_bRenderDiffuse": 192, + "m_bRenderToCubemaps": 280, + "m_bRenderTransmissive": 200, + "m_bUseSecondaryColor": 400, + "m_bUsesBakedShadowing": 268, + "m_flAttenuation0": 148, + "m_flAttenuation1": 152, + "m_flAttenuation2": 156, + "m_flBrightness": 128, + "m_flBrightnessMult": 136, + "m_flBrightnessScale": 132, + "m_flCapsuleLength": 408, + "m_flFadeMaxDist": 296, + "m_flFadeMinDist": 292, + "m_flFalloff": 144, + "m_flFogContributionStength": 380, + "m_flLightStyleStartTime": 404, + "m_flMinRoughness": 412, + "m_flNearClipPlane": 384, + "m_flOrthoLightHeight": 208, + "m_flOrthoLightWidth": 204, + "m_flPhi": 164, + "m_flPrecomputedMaxRange": 372, + "m_flRange": 140, + "m_flShadowCascadeCrossFade": 228, + "m_flShadowCascadeDistance0": 236, + "m_flShadowCascadeDistance1": 240, + "m_flShadowCascadeDistance2": 244, + "m_flShadowCascadeDistance3": 248, + "m_flShadowCascadeDistanceFade": 232, + "m_flShadowFadeMaxDist": 304, + "m_flShadowFadeMinDist": 300, + "m_flSkyIntensity": 392, + "m_flTheta": 160, + "m_hLightCookie": 168, + "m_nBakedShadowIndex": 276, + "m_nCascadeRenderStaticObjects": 224, + "m_nCascades": 176, + "m_nCastShadows": 180, + "m_nDirectLight": 284, + "m_nFogLightingMode": 376, + "m_nIndirectLight": 288, + "m_nRenderSpecular": 196, + "m_nShadowCascadeResolution0": 252, + "m_nShadowCascadeResolution1": 256, + "m_nShadowCascadeResolution2": 260, + "m_nShadowCascadeResolution3": 264, + "m_nShadowHeight": 188, + "m_nShadowPriority": 272, + "m_nShadowWidth": 184, + "m_nStyle": 212, + "m_vPrecomputedBoundsMaxs": 324, + "m_vPrecomputedBoundsMins": 312, + "m_vPrecomputedOBBAngles": 348, + "m_vPrecomputedOBBExtent": 360, + "m_vPrecomputedOBBOrigin": 336 }, "metadata": [ { @@ -2878,13 +3047,13 @@ }, "CLogicRelay": { "fields": { - "m_OnSpawn": 1400, - "m_OnTrigger": 1360, - "m_bDisabled": 1440, - "m_bFastRetrigger": 1443, - "m_bPassthoughCaller": 1444, - "m_bTriggerOnce": 1442, - "m_bWaitForRefire": 1441 + "m_OnSpawn": 1392, + "m_OnTrigger": 1352, + "m_bDisabled": 1432, + "m_bFastRetrigger": 1435, + "m_bPassthoughCaller": 1436, + "m_bTriggerOnce": 1434, + "m_bWaitForRefire": 1433 }, "metadata": [], "parent": "CLogicalEntity" @@ -2896,13 +3065,13 @@ }, "CModelState": { "fields": { - "m_MeshGroupMask": 384, + "m_MeshGroupMask": 408, "m_ModelName": 168, "m_bClientClothCreationSuppressed": 232, "m_hModel": 160, - "m_nClothUpdateFlags": 516, - "m_nForceLOD": 515, - "m_nIdealMotionType": 514 + "m_nClothUpdateFlags": 540, + "m_nForceLOD": 539, + "m_nIdealMotionType": 538 }, "metadata": [ { @@ -2958,6 +3127,13 @@ ], "parent": null }, + "CPathSimple": { + "fields": { + "m_pathString": 1432 + }, + "metadata": [], + "parent": "C_BaseEntity" + }, "CPlayer_AutoaimServices": { "fields": {}, "metadata": [], @@ -3217,22 +3393,36 @@ }, "CPointTemplate": { "fields": { - "m_ScriptCallbackScope": 1496, - "m_ScriptSpawnCallback": 1488, - "m_SpawnedEntityHandles": 1464, - "m_bAsynchronouslySpawnEntities": 1388, - "m_clientOnlyEntityBehavior": 1432, - "m_createdSpawnGroupHandles": 1440, - "m_flTimeoutInterval": 1384, - "m_iszEntityFilterName": 1376, - "m_iszSource2EntityLumpName": 1368, - "m_iszWorldName": 1360, - "m_ownerSpawnGroupType": 1436, - "m_pOutputOnSpawned": 1392 + "m_ScriptCallbackScope": 1488, + "m_ScriptSpawnCallback": 1480, + "m_SpawnedEntityHandles": 1456, + "m_bAsynchronouslySpawnEntities": 1380, + "m_clientOnlyEntityBehavior": 1424, + "m_createdSpawnGroupHandles": 1432, + "m_flTimeoutInterval": 1376, + "m_iszEntityFilterName": 1368, + "m_iszSource2EntityLumpName": 1360, + "m_iszWorldName": 1352, + "m_ownerSpawnGroupType": 1428, + "m_pOutputOnSpawned": 1384 }, "metadata": [], "parent": "CLogicalEntity" }, + "CPointTemplateAPI": { + "fields": {}, + "metadata": [ + { + "name": "MPulseProvideFeatureTag", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + } + ], + "parent": null + }, "CPrecipitationVData": { "fields": { "m_bBatchSameVolumeType": 272, @@ -3438,25 +3628,21 @@ ], "parent": null }, - "CPulseGraphInstance_ClientEntity": { + "CPropDataComponent": { "fields": { - "m_pParent": 216 + "m_bSpawnMotionDisabled": 52, + "m_flDmgModBullet": 16, + "m_flDmgModClub": 20, + "m_flDmgModExplosive": 24, + "m_flDmgModFire": 28, + "m_iszBasePropData": 40, + "m_iszPhysicsDamageTableName": 32, + "m_nDisableTakePhysicsDamageSpawnFlag": 56, + "m_nInteractions": 48, + "m_nMotionDisabledSpawnFlag": 60 }, - "metadata": [ - { - "name": "MPulseInstanceDomainInfo", - "type": "Unknown" - }, - { - "name": "MPulseLibraryBindings", - "type": "Unknown" - }, - { - "name": "MPulseDomainOptInFeatureTag", - "type": "Unknown" - } - ], - "parent": "CBasePulseGraphInstance" + "metadata": [], + "parent": "CEntityComponent" }, "CRenderComponent": { "fields": { @@ -3603,16 +3789,26 @@ "metadata": [], "parent": "C_BaseModelEntity" }, + "CSharedGapTypeQueryRegistration": { + "fields": {}, + "metadata": [ + { + "name": "MGapTypeQueriesForScopeSingleton", + "type": "Unknown" + } + ], + "parent": null + }, "CSkeletonInstance": { "fields": { "m_bDirtyMotionType": 0, - "m_bDisableSolidCollisionsForHierarchy": 882, - "m_bIsAnimationEnabled": 880, + "m_bDisableSolidCollisionsForHierarchy": 930, + "m_bIsAnimationEnabled": 928, "m_bIsGeneratingLatchedParentSpaceState": 0, - "m_bUseParentRenderBounds": 881, - "m_materialGroup": 884, - "m_modelState": 352, - "m_nHitboxSet": 888 + "m_bUseParentRenderBounds": 929, + "m_materialGroup": 932, + "m_modelState": 368, + "m_nHitboxSet": 936 }, "metadata": [ { @@ -3645,12 +3841,17 @@ }, "CSkyboxReference": { "fields": { - "m_hSkyCamera": 1364, - "m_worldGroupId": 1360 + "m_hSkyCamera": 1356, + "m_worldGroupId": 1352 }, "metadata": [], "parent": "C_BaseEntity" }, + "CSpriteOriented": { + "fields": {}, + "metadata": [], + "parent": "C_Sprite" + }, "CTablet": { "fields": {}, "metadata": [], @@ -3777,57 +3978,57 @@ }, "C_BarnLight": { "fields": { - "m_Color": 3288, - "m_LightStyleEvents": 3368, - "m_LightStyleString": 3328, - "m_LightStyleTargets": 3392, - "m_QueuedLightStyleStrings": 3344, - "m_StyleEvent": 3416, - "m_bContactShadow": 3660, - "m_bEnabled": 3280, - "m_bPrecomputedFieldsValid": 3724, - "m_fAlternateColorBrightness": 3688, - "m_flBounceScale": 3668, - "m_flBrightness": 3296, - "m_flBrightnessScale": 3300, - "m_flColorTemperature": 3292, - "m_flFadeSizeEnd": 3712, - "m_flFadeSizeStart": 3708, - "m_flFogScale": 3704, - "m_flFogStrength": 3696, - "m_flLightStyleStartTime": 3336, - "m_flLuminaireAnisotropy": 3320, - "m_flLuminaireSize": 3316, - "m_flMinRoughness": 3672, - "m_flRange": 3616, - "m_flShadowFadeSizeEnd": 3720, - "m_flShadowFadeSizeStart": 3716, - "m_flShape": 3584, - "m_flSkirt": 3596, - "m_flSkirtNear": 3600, - "m_flSoftX": 3588, - "m_flSoftY": 3592, - "m_hLightCookie": 3576, - "m_nBakeSpecularToCubemaps": 3632, - "m_nBakedShadowIndex": 3308, - "m_nBounceLight": 3664, - "m_nCastShadows": 3648, - "m_nColorMode": 3284, - "m_nDirectLight": 3304, - "m_nFog": 3692, - "m_nFogShadows": 3700, - "m_nLuminaireShape": 3312, - "m_nShadowMapSize": 3652, - "m_nShadowPriority": 3656, - "m_vAlternateColor": 3676, - "m_vBakeSpecularToCubemapsSize": 3636, - "m_vPrecomputedBoundsMaxs": 3740, - "m_vPrecomputedBoundsMins": 3728, - "m_vPrecomputedOBBAngles": 3764, - "m_vPrecomputedOBBExtent": 3776, - "m_vPrecomputedOBBOrigin": 3752, - "m_vShear": 3620, - "m_vSizeParams": 3604 + "m_Color": 3280, + "m_LightStyleEvents": 3360, + "m_LightStyleString": 3320, + "m_LightStyleTargets": 3384, + "m_QueuedLightStyleStrings": 3336, + "m_StyleEvent": 3408, + "m_bContactShadow": 3652, + "m_bEnabled": 3272, + "m_bPrecomputedFieldsValid": 3716, + "m_fAlternateColorBrightness": 3680, + "m_flBounceScale": 3660, + "m_flBrightness": 3288, + "m_flBrightnessScale": 3292, + "m_flColorTemperature": 3284, + "m_flFadeSizeEnd": 3704, + "m_flFadeSizeStart": 3700, + "m_flFogScale": 3696, + "m_flFogStrength": 3688, + "m_flLightStyleStartTime": 3328, + "m_flLuminaireAnisotropy": 3312, + "m_flLuminaireSize": 3308, + "m_flMinRoughness": 3664, + "m_flRange": 3608, + "m_flShadowFadeSizeEnd": 3712, + "m_flShadowFadeSizeStart": 3708, + "m_flShape": 3576, + "m_flSkirt": 3588, + "m_flSkirtNear": 3592, + "m_flSoftX": 3580, + "m_flSoftY": 3584, + "m_hLightCookie": 3568, + "m_nBakeSpecularToCubemaps": 3624, + "m_nBakedShadowIndex": 3300, + "m_nBounceLight": 3656, + "m_nCastShadows": 3640, + "m_nColorMode": 3276, + "m_nDirectLight": 3296, + "m_nFog": 3684, + "m_nFogShadows": 3692, + "m_nLuminaireShape": 3304, + "m_nShadowMapSize": 3644, + "m_nShadowPriority": 3648, + "m_vAlternateColor": 3668, + "m_vBakeSpecularToCubemapsSize": 3628, + "m_vPrecomputedBoundsMaxs": 3732, + "m_vPrecomputedBoundsMins": 3720, + "m_vPrecomputedOBBAngles": 3756, + "m_vPrecomputedOBBExtent": 3768, + "m_vPrecomputedOBBOrigin": 3744, + "m_vShear": 3612, + "m_vSizeParams": 3596 }, "metadata": [ { @@ -4085,9 +4286,9 @@ }, "C_BaseButton": { "fields": { - "m_glowEntity": 3280, - "m_szDisplayText": 3288, - "m_usable": 3284 + "m_glowEntity": 3272, + "m_szDisplayText": 3280, + "m_usable": 3276 }, "metadata": [ { @@ -4202,22 +4403,22 @@ }, "C_BaseCSGrenadeProjectile": { "fields": { - "flNextTrailLineTime": 4360, - "m_arrTrajectoryTrailPointCreationTimes": 4408, - "m_arrTrajectoryTrailPoints": 4384, - "m_bCanCreateGrenadeTrail": 4365, - "m_bExplodeEffectBegan": 4364, - "m_flSpawnTime": 4344, - "m_flTrajectoryTrailEffectCreationTime": 4432, - "m_hSnapshotTrajectoryParticleSnapshot": 4376, - "m_nBounces": 4312, - "m_nExplodeEffectIndex": 4320, - "m_nExplodeEffectTickBegin": 4328, - "m_nSnapshotTrajectoryEffectIndex": 4368, - "m_vInitialPosition": 4288, - "m_vInitialVelocity": 4300, - "m_vecExplodeEffectOrigin": 4332, - "vecLastTrailLinePos": 4348 + "flNextTrailLineTime": 4352, + "m_arrTrajectoryTrailPointCreationTimes": 4400, + "m_arrTrajectoryTrailPoints": 4376, + "m_bCanCreateGrenadeTrail": 4357, + "m_bExplodeEffectBegan": 4356, + "m_flSpawnTime": 4336, + "m_flTrajectoryTrailEffectCreationTime": 4424, + "m_hSnapshotTrajectoryParticleSnapshot": 4368, + "m_nBounces": 4304, + "m_nExplodeEffectIndex": 4312, + "m_nExplodeEffectTickBegin": 4320, + "m_nSnapshotTrajectoryEffectIndex": 4360, + "m_vInitialPosition": 4280, + "m_vInitialVelocity": 4292, + "m_vecExplodeEffectOrigin": 4324, + "vecLastTrailLinePos": 4340 }, "metadata": [ { @@ -4255,10 +4456,10 @@ }, "C_BaseClientUIEntity": { "fields": { - "m_DialogXMLName": 3296, - "m_PanelClassName": 3304, - "m_PanelID": 3312, - "m_bEnabled": 3288 + "m_DialogXMLName": 3288, + "m_PanelClassName": 3296, + "m_PanelID": 3304, + "m_bEnabled": 3280 }, "metadata": [ { @@ -4286,14 +4487,13 @@ }, "C_BaseCombatCharacter": { "fields": { - "m_bloodColor": 4232, - "m_flFieldOfView": 4252, - "m_flWaterNextTraceTime": 4248, - "m_flWaterWorldZ": 4244, - "m_hMyWearables": 4208, - "m_leftFootAttachment": 4236, - "m_nWaterWakeMode": 4240, - "m_rightFootAttachment": 4237 + "m_flFieldOfView": 4240, + "m_flWaterNextTraceTime": 4236, + "m_flWaterWorldZ": 4232, + "m_hMyWearables": 4200, + "m_leftFootAttachment": 4224, + "m_nWaterWakeMode": 4228, + "m_rightFootAttachment": 4225 }, "metadata": [ { @@ -4315,7 +4515,7 @@ }, "C_BaseDoor": { "fields": { - "m_bIsUsable": 3280 + "m_bIsUsable": 3272 }, "metadata": [ { @@ -4330,84 +4530,86 @@ "fields": { "m_CBodyComponent": 56, "m_DataChangeEventRef": 1284, - "m_EntClientFlags": 968, - "m_ListEntry": 936, - "m_MoveCollide": 1068, - "m_MoveType": 1069, + "m_EntClientFlags": 960, + "m_ListEntry": 928, + "m_MoveCollide": 1060, + "m_MoveType": 1061, "m_NetworkTransmitComponent": 64, "m_Particles": 1144, - "m_aThinkFunctions": 888, - "m_bAnimTimeChanged": 1337, - "m_bAnimatedEveryTick": 1100, - "m_bApplyLayerMatchIDToModel": 859, - "m_bClientSideRagdoll": 970, - "m_bHasAddedVarsToInterpolation": 926, - "m_bHasSuccessfullyInterpolated": 925, - "m_bInterpolateEvenWithNoModel": 857, - "m_bIsPlatform": 832, + "m_aThinkFunctions": 880, + "m_bAnimTimeChanged": 1325, + "m_bAnimatedEveryTick": 1096, + "m_bApplyLayerMatchIDToModel": 851, + "m_bClientSideRagdoll": 962, + "m_bDisabledContextThinks": 904, + "m_bHasAddedVarsToInterpolation": 918, + "m_bHasSuccessfullyInterpolated": 917, + "m_bInterpolateEvenWithNoModel": 849, + "m_bIsPlatform": 824, "m_bPredictable": 1121, - "m_bPredictionEligible": 858, - "m_bRenderEvenWhenNotSuccessfullyInterpolated": 927, + "m_bPredictionEligible": 850, + "m_bRenderEvenWhenNotSuccessfullyInterpolated": 919, "m_bRenderWithViewModels": 1122, - "m_bSimulationTimeChanged": 1338, - "m_bTakesDamage": 825, + "m_bSimulationTimeChanged": 1326, + "m_bTakesDamage": 809, "m_dependencies": 1288, "m_fBBoxVisFlags": 1120, - "m_fEffects": 1076, - "m_fFlags": 980, - "m_flAnimTime": 916, - "m_flCreateTime": 960, - "m_flElasticity": 1088, - "m_flFriction": 1084, - "m_flGravityScale": 1092, - "m_flNavIgnoreUntilTime": 1104, - "m_flProxyRandomValue": 848, - "m_flSimulationTime": 920, - "m_flSpeed": 964, - "m_flTimeScale": 1096, - "m_flWaterLevel": 1072, - "m_hEffectEntity": 1060, - "m_hGroundEntity": 1080, + "m_fEffects": 1068, + "m_fFlags": 972, + "m_flAnimTime": 908, + "m_flCreateTime": 952, + "m_flElasticity": 1084, + "m_flFriction": 1080, + "m_flGravityScale": 1088, + "m_flNavIgnoreUntilTime": 1100, + "m_flProxyRandomValue": 840, + "m_flSimulationTime": 912, + "m_flSpeed": 956, + "m_flTimeScale": 1092, + "m_flWaterLevel": 1064, + "m_hEffectEntity": 1052, + "m_hGroundEntity": 1072, "m_hOldMoveParent": 1136, - "m_hOwnerEntity": 1064, - "m_hSceneObjectController": 836, - "m_hThink": 1108, - "m_iCurrentThinkContext": 884, - "m_iEFlags": 852, - "m_iHealth": 820, - "m_iMaxHealth": 816, - "m_iTeamNum": 971, - "m_lifeState": 824, - "m_nActualMoveType": 1070, + "m_hOwnerEntity": 1056, + "m_hSceneObjectController": 828, + "m_hThink": 1104, + "m_iCurrentThinkContext": 876, + "m_iEFlags": 844, + "m_iHealth": 804, + "m_iMaxHealth": 800, + "m_iTeamNum": 963, + "m_lifeState": 808, + "m_nActualMoveType": 1062, + "m_nBloodType": 1344, "m_nCreationTick": 1312, - "m_nDisableContextThinkStartTick": 912, "m_nFirstPredictableCommand": 1128, - "m_nInterpolationLatchDirtyFlags": 928, + "m_nGroundBodyIndex": 1076, + "m_nInterpolationLatchDirtyFlags": 920, "m_nLastPredictableCommand": 1132, - "m_nLastThinkTick": 784, + "m_nLastThinkTick": 768, "m_nNextScriptVarRecordID": 1256, - "m_nNextThinkTick": 976, - "m_nNoInterpolationTick": 840, - "m_nSceneObjectOverrideFlags": 924, - "m_nSimulationTick": 880, + "m_nNextThinkTick": 968, + "m_nNoInterpolationTick": 832, + "m_nSceneObjectOverrideFlags": 916, + "m_nSimulationTick": 872, "m_nSplitUserPlayerPredictionSlot": 1124, - "m_nSubclassID": 864, - "m_nTakeDamageFlags": 828, - "m_nVisibilityNoInterpolationTick": 844, - "m_nWaterType": 856, - "m_pCollision": 808, - "m_pGameSceneNode": 792, - "m_pRenderComponent": 800, - "m_sUniqueHammerID": 1352, - "m_spawnflags": 972, - "m_tokLayerMatchID": 860, - "m_ubInterpolationFrame": 833, - "m_vecAbsVelocity": 984, + "m_nSubclassID": 856, + "m_nTakeDamageFlags": 816, + "m_nVisibilityNoInterpolationTick": 836, + "m_nWaterType": 848, + "m_pCollision": 792, + "m_pGameSceneNode": 776, + "m_pRenderComponent": 784, + "m_sUniqueHammerID": 1336, + "m_spawnflags": 964, + "m_tokLayerMatchID": 852, + "m_ubInterpolationFrame": 825, + "m_vecAbsVelocity": 976, "m_vecAngVelocity": 1272, - "m_vecBaseVelocity": 1048, + "m_vecBaseVelocity": 1040, "m_vecPredictedScriptFloatIDs": 1208, "m_vecPredictedScriptFloats": 1184, - "m_vecVelocity": 1000 + "m_vecVelocity": 992 }, "metadata": [ { @@ -4446,6 +4648,10 @@ "name": "MNetworkExcludeByName", "type": "Unknown" }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, { "name": "m_CBodyComponent", "type": "NetworkVarNames", @@ -4506,6 +4712,11 @@ "type": "NetworkVarNames", "type_name": "GameTime_t" }, + { + "name": "m_flSpeed", + "type": "NetworkVarNames", + "type_name": "float" + }, { "name": "m_bClientSideRagdoll", "type": "NetworkVarNames", @@ -4571,6 +4782,11 @@ "type": "NetworkVarNames", "type_name": "CHandle" }, + { + "name": "m_nGroundBodyIndex", + "type": "NetworkVarNames", + "type_name": "int" + }, { "name": "m_flFriction", "type": "NetworkVarNames", @@ -4600,6 +4816,11 @@ "name": "m_flNavIgnoreUntilTime", "type": "NetworkVarNames", "type_name": "GameTime_t" + }, + { + "name": "m_nBloodType", + "type": "NetworkVarNames", + "type_name": "BloodType" } ], "parent": "CEntityInstance" @@ -4620,10 +4841,10 @@ }, "C_BaseFire": { "fields": { - "m_flScale": 1360, - "m_flScaleTime": 1368, - "m_flStartScale": 1364, - "m_nFlags": 1372 + "m_flScale": 1352, + "m_flScaleTime": 1360, + "m_flStartScale": 1356, + "m_nFlags": 1364 }, "metadata": [ { @@ -4651,25 +4872,25 @@ }, "C_BaseFlex": { "fields": { - "m_CachedViewTarget": 3964, - "m_PhonemeClasses": 4112, - "m_bResetFlexWeightsOnModelChange": 4006, - "m_blinktime": 3984, - "m_blinktoggle": 3864, - "m_flBlinkAmount": 4000, - "m_flJawOpenAmount": 3996, - "m_flexWeight": 3816, - "m_iBlink": 3980, - "m_iEyeAttachment": 4005, - "m_iJawOpen": 3992, - "m_iMouthAttachment": 4004, - "m_mEyeOcclusionRendererCameraToBoneTransform": 4036, - "m_nEyeOcclusionRendererBone": 4032, - "m_nLastFlexUpdateFrameCount": 3960, - "m_nNextSceneEventId": 3976, - "m_prevblinktoggle": 3988, - "m_vEyeOcclusionRendererHalfExtent": 4084, - "m_vLookTargetPosition": 3840 + "m_CachedViewTarget": 3956, + "m_PhonemeClasses": 4104, + "m_bResetFlexWeightsOnModelChange": 3998, + "m_blinktime": 3976, + "m_blinktoggle": 3856, + "m_flBlinkAmount": 3992, + "m_flJawOpenAmount": 3988, + "m_flexWeight": 3808, + "m_iBlink": 3972, + "m_iEyeAttachment": 3997, + "m_iJawOpen": 3984, + "m_iMouthAttachment": 3996, + "m_mEyeOcclusionRendererCameraToBoneTransform": 4028, + "m_nEyeOcclusionRendererBone": 4024, + "m_nLastFlexUpdateFrameCount": 3952, + "m_nNextSceneEventId": 3968, + "m_prevblinktoggle": 3980, + "m_vEyeOcclusionRendererHalfExtent": 4076, + "m_vLookTargetPosition": 3832 }, "metadata": [ { @@ -4698,18 +4919,18 @@ }, "C_BaseGrenade": { "fields": { - "m_DmgRadius": 4212, - "m_ExplosionSound": 4240, - "m_bHasWarnedAI": 4208, - "m_bIsLive": 4210, - "m_bIsSmokeGrenade": 4209, - "m_flDamage": 4224, - "m_flDetonateTime": 4216, - "m_flNextAttack": 4276, - "m_flWarnAITime": 4220, - "m_hOriginalThrower": 4280, - "m_hThrower": 4252, - "m_iszBounceSound": 4232 + "m_DmgRadius": 4204, + "m_ExplosionSound": 4232, + "m_bHasWarnedAI": 4200, + "m_bIsLive": 4202, + "m_bIsSmokeGrenade": 4201, + "m_flDamage": 4216, + "m_flDetonateTime": 4208, + "m_flNextAttack": 4268, + "m_flWarnAITime": 4212, + "m_hOriginalThrower": 4272, + "m_hThrower": 4244, + "m_iszBounceSound": 4224 }, "metadata": [ { @@ -4790,37 +5011,37 @@ }, "C_BaseModelEntity": { "fields": { - "m_CHitboxComponent": 2600, - "m_CRenderComponent": 2592, - "m_ClientOverrideTint": 3216, - "m_Collision": 2808, - "m_ConfigEntitiesToPropagateMaterialDecalsTo": 3136, - "m_Glow": 2984, - "m_bAllowFadeInView": 2690, - "m_bInitModelEffects": 2672, - "m_bIsStaticProp": 2673, - "m_bRenderToCubemaps": 2800, - "m_bUseClientOverrideTint": 3220, - "m_clrRender": 2691, - "m_fadeMaxDist": 3080, - "m_fadeMinDist": 3076, - "m_flDecalHealBloodRate": 3124, - "m_flDecalHealHeightRate": 3128, - "m_flFadeScale": 3084, - "m_flGlowBackfaceMult": 3072, - "m_flShadowStrength": 3088, - "m_iOldHealth": 2684, - "m_nAddDecal": 3096, - "m_nDecalsAdded": 2680, - "m_nLastAddDecal": 2676, - "m_nObjectCulling": 3092, - "m_nRenderFX": 2689, - "m_nRenderMode": 2688, - "m_pClientAlphaProperty": 3208, - "m_vDecalForwardAxis": 3112, - "m_vDecalPosition": 3100, - "m_vecRenderAttributes": 2696, - "m_vecViewOffset": 3160 + "m_CHitboxComponent": 2592, + "m_CRenderComponent": 2584, + "m_ClientOverrideTint": 3208, + "m_Collision": 2800, + "m_ConfigEntitiesToPropagateMaterialDecalsTo": 3128, + "m_Glow": 2976, + "m_bAllowFadeInView": 2682, + "m_bInitModelEffects": 2664, + "m_bIsStaticProp": 2665, + "m_bRenderToCubemaps": 2792, + "m_bUseClientOverrideTint": 3212, + "m_clrRender": 2683, + "m_fadeMaxDist": 3072, + "m_fadeMinDist": 3068, + "m_flDecalHealBloodRate": 3116, + "m_flDecalHealHeightRate": 3120, + "m_flFadeScale": 3076, + "m_flGlowBackfaceMult": 3064, + "m_flShadowStrength": 3080, + "m_iOldHealth": 2676, + "m_nAddDecal": 3088, + "m_nDecalsAdded": 2672, + "m_nLastAddDecal": 2668, + "m_nObjectCulling": 3084, + "m_nRenderFX": 2681, + "m_nRenderMode": 2680, + "m_pClientAlphaProperty": 3200, + "m_vDecalForwardAxis": 3104, + "m_vDecalPosition": 3092, + "m_vecRenderAttributes": 2688, + "m_vecViewOffset": 3152 }, "metadata": [ { @@ -4933,34 +5154,34 @@ }, "C_BasePlayerPawn": { "fields": { - "m_ServerViewAngleChanges": 4432, - "m_bIsSwappingToPredictableController": 4760, - "m_flDeathTime": 4688, - "m_flFOVSensitivityAdjust": 4724, - "m_flLastCameraSetupTime": 4720, - "m_flMouseSensitivity": 4728, - "m_flOldSimulationTime": 4744, - "m_flPredictionErrorTime": 4704, - "m_hController": 4756, - "m_iHideHUD": 4540, - "m_nHighestConsumedServerViewAngleChangeIndex": 4512, - "m_nLastExecutedCommandNumber": 4748, - "m_nLastExecutedCommandTick": 4752, - "m_pAutoaimServices": 4368, - "m_pCameraServices": 4408, - "m_pFlashlightServices": 4400, - "m_pItemServices": 4360, - "m_pMovementServices": 4416, - "m_pObserverServices": 4376, - "m_pUseServices": 4392, - "m_pWaterServices": 4384, - "m_pWeaponServices": 4352, - "m_skybox3d": 4544, - "m_vOldOrigin": 4732, - "m_vecLastCameraSetupLocalOrigin": 4708, - "m_vecPredictionError": 4692, - "v_angle": 4516, - "v_anglePrevious": 4528 + "m_ServerViewAngleChanges": 4424, + "m_bIsSwappingToPredictableController": 4752, + "m_flDeathTime": 4680, + "m_flFOVSensitivityAdjust": 4716, + "m_flLastCameraSetupTime": 4712, + "m_flMouseSensitivity": 4720, + "m_flOldSimulationTime": 4736, + "m_flPredictionErrorTime": 4696, + "m_hController": 4748, + "m_iHideHUD": 4532, + "m_nHighestConsumedServerViewAngleChangeIndex": 4504, + "m_nLastExecutedCommandNumber": 4740, + "m_nLastExecutedCommandTick": 4744, + "m_pAutoaimServices": 4360, + "m_pCameraServices": 4400, + "m_pFlashlightServices": 4392, + "m_pItemServices": 4352, + "m_pMovementServices": 4408, + "m_pObserverServices": 4368, + "m_pUseServices": 4384, + "m_pWaterServices": 4376, + "m_pWeaponServices": 4344, + "m_skybox3d": 4536, + "m_vOldOrigin": 4724, + "m_vecLastCameraSetupLocalOrigin": 4700, + "m_vecPredictionError": 4684, + "v_angle": 4508, + "v_anglePrevious": 4520 }, "metadata": [ { @@ -5110,13 +5331,13 @@ }, "C_BasePlayerWeapon": { "fields": { - "m_flNextPrimaryAttackTickRatio": 5564, - "m_flNextSecondaryAttackTickRatio": 5572, - "m_iClip1": 5576, - "m_iClip2": 5580, - "m_nNextPrimaryAttackTick": 5560, - "m_nNextSecondaryAttackTick": 5568, - "m_pReserveAmmo": 5584 + "m_flNextPrimaryAttackTickRatio": 5556, + "m_flNextSecondaryAttackTickRatio": 5564, + "m_iClip1": 5568, + "m_iClip2": 5572, + "m_nNextPrimaryAttackTick": 5552, + "m_nNextSecondaryAttackTick": 5560, + "m_pReserveAmmo": 5576 }, "metadata": [ { @@ -5187,13 +5408,13 @@ }, "C_BasePropDoor": { "fields": { - "m_bLocked": 4437, - "m_closedAngles": 4452, - "m_closedPosition": 4440, - "m_eDoorState": 4432, - "m_hMaster": 4464, - "m_modelChanged": 4436, - "m_vWhereToSetLightingOrigin": 4468 + "m_bLocked": 4461, + "m_closedAngles": 4476, + "m_closedPosition": 4464, + "m_eDoorState": 4456, + "m_hMaster": 4488, + "m_modelChanged": 4460, + "m_vWhereToSetLightingOrigin": 4492 }, "metadata": [ { @@ -5259,8 +5480,8 @@ }, "C_BaseTrigger": { "fields": { - "m_bClientSidePredicted": 3281, - "m_bDisabled": 3280 + "m_bClientSidePredicted": 3273, + "m_bDisabled": 3272 }, "metadata": [ { @@ -5282,23 +5503,23 @@ }, "C_BaseViewModel": { "fields": { - "m_flAnimationStartTime": 3828, - "m_hControlPanel": 3900, - "m_hOldLayerSequence": 3888, - "m_hWeapon": 3832, - "m_hWeaponModel": 3856, - "m_iCameraAttachment": 3860, - "m_nAnimationParity": 3824, - "m_nOldAnimationParity": 3884, - "m_nViewModelIndex": 3820, - "m_oldLayer": 3892, - "m_oldLayerStartTime": 3896, - "m_previousCycle": 3880, - "m_previousElapsedDuration": 3876, - "m_sAnimationPrefix": 3848, - "m_sVMName": 3840, - "m_vecLastCameraAngles": 3864, - "m_vecLastFacing": 3808 + "m_flAnimationStartTime": 3820, + "m_hControlPanel": 3892, + "m_hOldLayerSequence": 3880, + "m_hWeapon": 3824, + "m_hWeaponModel": 3848, + "m_iCameraAttachment": 3852, + "m_nAnimationParity": 3816, + "m_nOldAnimationParity": 3876, + "m_nViewModelIndex": 3812, + "m_oldLayer": 3884, + "m_oldLayerStartTime": 3888, + "m_previousCycle": 3872, + "m_previousElapsedDuration": 3868, + "m_sAnimationPrefix": 3840, + "m_sVMName": 3832, + "m_vecLastCameraAngles": 3856, + "m_vecLastFacing": 3800 }, "metadata": [ { @@ -5345,10 +5566,6 @@ "name": "MNetworkIncludeByName", "type": "Unknown" }, - { - "name": "MNetworkIncludeByName", - "type": "Unknown" - }, { "name": "MNetworkExcludeByUserGroup", "type": "Unknown" @@ -5391,30 +5608,30 @@ }, "C_Beam": { "fields": { - "m_bTurnedOff": 3448, - "m_fAmplitude": 3428, - "m_fEndWidth": 3416, - "m_fFadeLength": 3420, - "m_fHaloScale": 3424, - "m_fSpeed": 3436, - "m_fStartFrame": 3432, - "m_fWidth": 3412, - "m_flDamage": 3292, - "m_flFireTime": 3288, - "m_flFrame": 3440, - "m_flFrameRate": 3280, - "m_flHDRColorScale": 3284, - "m_hAttachEntity": 3360, - "m_hBaseMaterial": 3336, - "m_hEndEntity": 3464, - "m_nAttachIndex": 3400, - "m_nBeamFlags": 3356, - "m_nBeamType": 3352, - "m_nClipStyle": 3444, - "m_nHaloIndex": 3344, - "m_nNumBeamEnts": 3296, - "m_queryHandleHalo": 3300, - "m_vecEndPos": 3452 + "m_bTurnedOff": 3440, + "m_fAmplitude": 3420, + "m_fEndWidth": 3408, + "m_fFadeLength": 3412, + "m_fHaloScale": 3416, + "m_fSpeed": 3428, + "m_fStartFrame": 3424, + "m_fWidth": 3404, + "m_flDamage": 3284, + "m_flFireTime": 3280, + "m_flFrame": 3432, + "m_flFrameRate": 3272, + "m_flHDRColorScale": 3276, + "m_hAttachEntity": 3352, + "m_hBaseMaterial": 3328, + "m_hEndEntity": 3456, + "m_nAttachIndex": 3392, + "m_nBeamFlags": 3348, + "m_nBeamType": 3344, + "m_nClipStyle": 3436, + "m_nHaloIndex": 3336, + "m_nNumBeamEnts": 3288, + "m_queryHandleHalo": 3292, + "m_vecEndPos": 3444 }, "metadata": [ { @@ -5555,38 +5772,39 @@ }, "C_BreakableProp": { "fields": { - "m_OnBreak": 3872, - "m_OnHealthChanged": 3912, - "m_OnTakeDamage": 3952, - "m_PerformanceMode": 4008, - "m_bHasBreakPiecesOrCommands": 4056, - "m_explodeDamage": 4060, - "m_explodeRadius": 4064, - "m_explosionBuildupSound": 4080, - "m_explosionCustomEffect": 4088, - "m_explosionCustomSound": 4096, - "m_explosionDelay": 4072, - "m_explosionModifier": 4104, - "m_flDefaultFadeScale": 4120, - "m_flDmgModBullet": 4012, - "m_flDmgModClub": 4016, - "m_flDmgModExplosive": 4020, - "m_flDmgModFire": 4024, - "m_flLastPhysicsInfluenceTime": 4116, - "m_flPressureDelay": 4000, - "m_flPreventDamageBeforeTime": 4052, - "m_hBreaker": 4004, - "m_hFlareEnt": 4128, - "m_hLastAttacker": 4124, - "m_hPhysicsAttacker": 4112, - "m_iInteractions": 4048, - "m_iMinHealthDmg": 3996, - "m_impactEnergyScale": 3992, - "m_iszBasePropData": 4040, - "m_iszPhysicsDamageTableName": 4032, - "m_noGhostCollision": 4132 + "m_CPropDataComponent": 3856, + "m_OnBreak": 3920, + "m_OnHealthChanged": 3960, + "m_OnTakeDamage": 4000, + "m_PerformanceMode": 4072, + "m_bHasBreakPiecesOrCommands": 4080, + "m_explodeDamage": 4084, + "m_explodeRadius": 4088, + "m_explosionBuildupSound": 4104, + "m_explosionCustomEffect": 4112, + "m_explosionCustomSound": 4120, + "m_explosionDelay": 4096, + "m_explosionModifier": 4128, + "m_flDefBurstScale": 4052, + "m_flDefaultFadeScale": 4144, + "m_flLastPhysicsInfluenceTime": 4140, + "m_flPressureDelay": 4048, + "m_flPreventDamageBeforeTime": 4076, + "m_hBreaker": 4068, + "m_hFlareEnt": 4152, + "m_hLastAttacker": 4148, + "m_hPhysicsAttacker": 4136, + "m_iMinHealthDmg": 4044, + "m_impactEnergyScale": 4040, + "m_noGhostCollision": 4156, + "m_vDefBurstOffset": 4056 }, "metadata": [ + { + "name": "m_CPropDataComponent", + "type": "NetworkVarNames", + "type_name": "CPropDataComponent::Storage_t" + }, { "name": "m_noGhostCollision", "type": "NetworkVarNames", @@ -5597,12 +5815,12 @@ }, "C_BulletHitModel": { "fields": { - "m_bIsHit": 3856, - "m_flTimeCreated": 3860, - "m_hPlayerParent": 3852, - "m_iBoneIndex": 3848, - "m_matLocal": 3800, - "m_vecStartPos": 3864 + "m_bIsHit": 3848, + "m_flTimeCreated": 3852, + "m_hPlayerParent": 3844, + "m_iBoneIndex": 3840, + "m_matLocal": 3792, + "m_vecStartPos": 3856 }, "metadata": [], "parent": "CBaseAnimGraph" @@ -5652,12 +5870,12 @@ }, "C_CSGOViewModel": { "fields": { - "m_bNeedToQueueHighResComposite": 3968, - "m_bShouldIgnoreOffsetAndAccuracy": 3952, - "m_nLastKnownAssociatedWeaponEntIndex": 3964, - "m_nOldWeaponParity": 3960, - "m_nWeaponParity": 3956, - "m_vLoweredWeaponOffset": 4048 + "m_bNeedToQueueHighResComposite": 3960, + "m_bShouldIgnoreOffsetAndAccuracy": 3944, + "m_nLastKnownAssociatedWeaponEntIndex": 3956, + "m_nOldWeaponParity": 3952, + "m_nWeaponParity": 3948, + "m_vLoweredWeaponOffset": 4040 }, "metadata": [ { @@ -5714,42 +5932,42 @@ }, "C_CSGO_MapPreviewCameraPath": { "fields": { - "m_bConstantSpeed": 1370, - "m_bLoop": 1368, - "m_bVerticalFOV": 1369, - "m_flDuration": 1372, - "m_flPathDuration": 1444, - "m_flPathLength": 1440, - "m_flZFar": 1360, - "m_flZNear": 1364 + "m_bConstantSpeed": 1362, + "m_bLoop": 1360, + "m_bVerticalFOV": 1361, + "m_flDuration": 1364, + "m_flPathDuration": 1436, + "m_flPathLength": 1432, + "m_flZFar": 1352, + "m_flZNear": 1356 }, "metadata": [], "parent": "C_BaseEntity" }, "C_CSGO_MapPreviewCameraPathNode": { "fields": { - "m_flEaseIn": 1404, - "m_flEaseOut": 1408, - "m_flFOV": 1396, - "m_flSpeed": 1400, - "m_nPathIndex": 1368, - "m_szParentPathUniqueID": 1360, - "m_vInTangentLocal": 1372, - "m_vInTangentWorld": 1412, - "m_vOutTangentLocal": 1384, - "m_vOutTangentWorld": 1424 + "m_flCameraSpeed": 1392, + "m_flEaseIn": 1396, + "m_flEaseOut": 1400, + "m_flFOV": 1388, + "m_nPathIndex": 1360, + "m_szParentPathUniqueID": 1352, + "m_vInTangentLocal": 1364, + "m_vInTangentWorld": 1404, + "m_vOutTangentLocal": 1376, + "m_vOutTangentWorld": 1416 }, "metadata": [], "parent": "C_BaseEntity" }, "C_CSGO_PreviewModel": { "fields": { - "m_animgraph": 4208, - "m_animgraphCharacterModeString": 4216, - "m_defaultAnim": 4224, - "m_flInitialModelScale": 4236, - "m_nDefaultAnimLoopMode": 4232, - "m_sInitialWeaponState": 4240 + "m_animgraph": 4200, + "m_animgraphCharacterModeString": 4208, + "m_defaultAnim": 4216, + "m_flInitialModelScale": 4228, + "m_nDefaultAnimLoopMode": 4224, + "m_sInitialWeaponState": 4232 }, "metadata": [], "parent": "C_BaseFlex" @@ -5803,14 +6021,14 @@ }, "C_CSGO_TeamPreviewCharacterPosition": { "fields": { - "m_agentItem": 1392, - "m_glovesItem": 2488, - "m_nOrdinal": 1368, - "m_nRandom": 1364, - "m_nVariant": 1360, - "m_sWeaponName": 1376, - "m_weaponItem": 3584, - "m_xuid": 1384 + "m_agentItem": 1384, + "m_glovesItem": 2480, + "m_nOrdinal": 1360, + "m_nRandom": 1356, + "m_nVariant": 1352, + "m_sWeaponName": 1368, + "m_weaponItem": 3576, + "m_xuid": 1376 }, "metadata": [ { @@ -5893,123 +6111,106 @@ }, "C_CSGameRules": { "fields": { - "__m_pChainEntity": 8, - "m_MatchDevice": 160, - "m_MinimapVerticalSectionHeights": 3188, - "m_RetakeRules": 3472, - "m_TeamRespawnWaveTimes": 2904, - "m_arrFeaturedGiftersAccounts": 2268, - "m_arrFeaturedGiftersGifts": 2284, - "m_arrProhibitedItemIndices": 2300, - "m_arrTournamentActiveCasterAccounts": 2500, - "m_bAnyHostageReached": 140, - "m_bBombDropped": 2524, - "m_bBombPlanted": 2525, - "m_bCTCantBuy": 2537, - "m_bCTTimeOutActive": 71, - "m_bDontIncrementCoopWave": 3220, - "m_bFreezePeriod": 48, - "m_bGamePaused": 69, - "m_bGameRestart": 108, - "m_bHasMatchStarted": 164, - "m_bHasTriggeredCoopSpawnReset": 3437, - "m_bHasTriggeredRoundStartMusic": 3436, - "m_bIsDroppingItems": 2232, - "m_bIsHltvActive": 2234, - "m_bIsQuestEligible": 2233, - "m_bIsQueuedMatchmaking": 144, - "m_bIsValveDS": 152, - "m_bLogoMap": 153, - "m_bMapHasBombTarget": 141, - "m_bMapHasBuyZone": 143, - "m_bMapHasRescueZone": 142, - "m_bMarkClientStopRecordAtRoundEnd": 3344, - "m_bMatchWaitingForResume": 89, - "m_bPlayAllStepSoundsOnServer": 154, - "m_bRoundEndNoMusic": 3820, - "m_bRoundEndShowTimerDefend": 3776, - "m_bServerPaused": 68, - "m_bSpawnedTerrorHuntHeavy": 3221, - "m_bSwitchingTeamsAtRoundReset": 3438, - "m_bTCantBuy": 2536, - "m_bTeamIntroPeriod": 3764, - "m_bTechnicalTimeOut": 88, - "m_bTerroristTimeOutActive": 70, - "m_bWarmupPeriod": 49, - "m_eRoundEndReason": 3772, - "m_eRoundWinReason": 2532, - "m_fMatchStartTime": 96, - "m_fRoundStartTime": 100, - "m_fWarmupPeriodEnd": 52, - "m_fWarmupPeriodStart": 56, - "m_flCMMItemDropRevealEndTime": 2228, - "m_flCMMItemDropRevealStartTime": 2224, - "m_flCTTimeOutRemaining": 76, - "m_flGameStartTime": 112, - "m_flGuardianBuyUntilTime": 2540, - "m_flLastPerfSampleTime": 20232, - "m_flNextRespawnWave": 3032, - "m_flRestartRoundTime": 104, - "m_flTerroristTimeOutRemaining": 72, - "m_gamePhase": 120, - "m_iHostagesRemaining": 136, - "m_iMatchStats_PlayersAlive_CT": 2664, - "m_iMatchStats_PlayersAlive_T": 2784, - "m_iMatchStats_RoundResults": 2544, - "m_iNumConsecutiveCTLoses": 3308, - "m_iNumConsecutiveTerroristLoses": 3312, - "m_iRoundEndFunFactData1": 3796, - "m_iRoundEndFunFactData2": 3800, - "m_iRoundEndFunFactData3": 3804, - "m_iRoundEndFunFactPlayerSlot": 3792, - "m_iRoundEndLegacy": 3824, - "m_iRoundEndPlayerCount": 3816, - "m_iRoundEndTimerTime": 3780, - "m_iRoundEndWinnerTeam": 3768, - "m_iRoundStartRoundNumber": 3832, - "m_iRoundTime": 92, - "m_iRoundWinStatus": 2528, - "m_iSpectatorSlotCount": 156, - "m_nCTTeamIntroVariant": 3760, - "m_nCTTimeOuts": 84, - "m_nEndMatchMapGroupVoteOptions": 3264, - "m_nEndMatchMapGroupVoteTypes": 3224, - "m_nEndMatchMapVoteWinner": 3304, - "m_nGuardianGrenadesToGiveBots": 2248, - "m_nGuardianModeSpecialKillsRemaining": 2240, - "m_nGuardianModeSpecialWeaponNeeded": 2244, - "m_nGuardianModeWaveNumber": 2236, - "m_nHalloweenMaskListSeed": 2520, - "m_nMatchAbortedEarlyReason": 3432, - "m_nMatchEndCount": 3752, - "m_nNextMapInMapgroup": 168, - "m_nNumHeaviesToSpawn": 2252, - "m_nOvertimePlaying": 132, - "m_nPauseStartTick": 64, - "m_nQueuedMatchmakingMode": 148, - "m_nRoundEndCount": 3828, - "m_nRoundStartCount": 3836, - "m_nRoundsPlayedThisPhase": 128, - "m_nServerQuestID": 3160, - "m_nTTeamIntroVariant": 3756, - "m_nTerroristTimeOuts": 80, - "m_nTotalPausedTicks": 60, - "m_nTournamentPredictionsPct": 2220, - "m_numBestOfMaps": 2516, - "m_numGlobalGifters": 2260, - "m_numGlobalGiftsGiven": 2256, - "m_numGlobalGiftsPeriodSeconds": 2264, - "m_pGameModeRules": 3464, - "m_sRoundEndFunFactToken": 3784, - "m_sRoundEndMessage": 3808, - "m_szMatchStatTxt": 1196, - "m_szTournamentEventName": 172, - "m_szTournamentEventStage": 684, - "m_szTournamentPredictionsTxt": 1708, - "m_timeUntilNextPhaseStarts": 116, - "m_totalRoundsPlayed": 124, - "m_vMinimapMaxs": 3176, - "m_vMinimapMins": 3164 + "m_MatchDevice": 168, + "m_MinimapVerticalSectionHeights": 3128, + "m_RetakeRules": 3408, + "m_TeamRespawnWaveTimes": 2844, + "m_arrProhibitedItemIndices": 2244, + "m_arrTournamentActiveCasterAccounts": 2444, + "m_bAnyHostageReached": 148, + "m_bBombDropped": 2468, + "m_bBombPlanted": 2469, + "m_bCTCantBuy": 2481, + "m_bCTTimeOutActive": 78, + "m_bFreezePeriod": 64, + "m_bGameRestart": 116, + "m_bHasMatchStarted": 172, + "m_bHasTriggeredRoundStartMusic": 3372, + "m_bIsDroppingItems": 2240, + "m_bIsHltvActive": 2242, + "m_bIsQuestEligible": 2241, + "m_bIsQueuedMatchmaking": 152, + "m_bIsValveDS": 160, + "m_bLogoMap": 161, + "m_bMapHasBombTarget": 149, + "m_bMapHasBuyZone": 151, + "m_bMapHasRescueZone": 150, + "m_bMarkClientStopRecordAtRoundEnd": 3280, + "m_bMatchWaitingForResume": 97, + "m_bPlayAllStepSoundsOnServer": 162, + "m_bRoundEndNoMusic": 3756, + "m_bRoundEndShowTimerDefend": 3712, + "m_bServerPaused": 76, + "m_bSpawnedTerrorHuntHeavy": 3160, + "m_bSwitchingTeamsAtRoundReset": 3373, + "m_bTCantBuy": 2480, + "m_bTeamIntroPeriod": 3700, + "m_bTechnicalTimeOut": 96, + "m_bTerroristTimeOutActive": 77, + "m_bWarmupPeriod": 65, + "m_eRoundEndReason": 3708, + "m_eRoundWinReason": 2476, + "m_fMatchStartTime": 104, + "m_fRoundStartTime": 108, + "m_fWarmupPeriodEnd": 68, + "m_fWarmupPeriodStart": 72, + "m_flCMMItemDropRevealEndTime": 2236, + "m_flCMMItemDropRevealStartTime": 2232, + "m_flCTTimeOutRemaining": 84, + "m_flGameStartTime": 120, + "m_flLastPerfSampleTime": 20168, + "m_flNextRespawnWave": 2972, + "m_flRestartRoundTime": 112, + "m_flTerroristTimeOutRemaining": 80, + "m_gamePhase": 128, + "m_iHostagesRemaining": 144, + "m_iMatchStats_PlayersAlive_CT": 2604, + "m_iMatchStats_PlayersAlive_T": 2724, + "m_iMatchStats_RoundResults": 2484, + "m_iNumConsecutiveCTLoses": 3248, + "m_iNumConsecutiveTerroristLoses": 3252, + "m_iRoundEndFunFactData1": 3732, + "m_iRoundEndFunFactData2": 3736, + "m_iRoundEndFunFactData3": 3740, + "m_iRoundEndFunFactPlayerSlot": 3728, + "m_iRoundEndLegacy": 3760, + "m_iRoundEndPlayerCount": 3752, + "m_iRoundEndTimerTime": 3716, + "m_iRoundEndWinnerTeam": 3704, + "m_iRoundStartRoundNumber": 3768, + "m_iRoundTime": 100, + "m_iRoundWinStatus": 2472, + "m_iSpectatorSlotCount": 164, + "m_nCTTeamIntroVariant": 3696, + "m_nCTTimeOuts": 92, + "m_nEndMatchMapGroupVoteOptions": 3204, + "m_nEndMatchMapGroupVoteTypes": 3164, + "m_nEndMatchMapVoteWinner": 3244, + "m_nHalloweenMaskListSeed": 2464, + "m_nMatchAbortedEarlyReason": 3368, + "m_nMatchEndCount": 3688, + "m_nNextMapInMapgroup": 176, + "m_nOvertimePlaying": 140, + "m_nQueuedMatchmakingMode": 156, + "m_nRoundEndCount": 3764, + "m_nRoundStartCount": 3772, + "m_nRoundsPlayedThisPhase": 136, + "m_nServerQuestID": 3100, + "m_nTTeamIntroVariant": 3692, + "m_nTerroristTimeOuts": 88, + "m_nTournamentPredictionsPct": 2228, + "m_numBestOfMaps": 2460, + "m_pGameModeRules": 3400, + "m_sRoundEndFunFactToken": 3720, + "m_sRoundEndMessage": 3744, + "m_szMatchStatTxt": 1204, + "m_szTournamentEventName": 180, + "m_szTournamentEventStage": 692, + "m_szTournamentPredictionsTxt": 1716, + "m_timeUntilNextPhaseStarts": 124, + "m_totalRoundsPlayed": 132, + "m_vMinimapMaxs": 3116, + "m_vMinimapMins": 3104 }, "metadata": [ { @@ -6032,26 +6233,11 @@ "type": "NetworkVarNames", "type_name": "GameTime_t" }, - { - "name": "m_nTotalPausedTicks", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_nPauseStartTick", - "type": "NetworkVarNames", - "type_name": "int" - }, { "name": "m_bServerPaused", "type": "NetworkVarNames", "type_name": "bool" }, - { - "name": "m_bGamePaused", - "type": "NetworkVarNames", - "type_name": "bool" - }, { "name": "m_bTerroristTimeOutActive", "type": "NetworkVarNames", @@ -6267,46 +6453,6 @@ "type": "NetworkVarNames", "type_name": "bool" }, - { - "name": "m_nGuardianModeWaveNumber", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_nGuardianModeSpecialKillsRemaining", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_nGuardianModeSpecialWeaponNeeded", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_numGlobalGiftsGiven", - "type": "NetworkVarNames", - "type_name": "uint32" - }, - { - "name": "m_numGlobalGifters", - "type": "NetworkVarNames", - "type_name": "uint32" - }, - { - "name": "m_numGlobalGiftsPeriodSeconds", - "type": "NetworkVarNames", - "type_name": "uint32" - }, - { - "name": "m_arrFeaturedGiftersAccounts", - "type": "NetworkVarNames", - "type_name": "uint32" - }, - { - "name": "m_arrFeaturedGiftersGifts", - "type": "NetworkVarNames", - "type_name": "uint32" - }, { "name": "m_arrProhibitedItemIndices", "type": "NetworkVarNames", @@ -6357,11 +6503,6 @@ "type": "NetworkVarNames", "type_name": "bool" }, - { - "name": "m_flGuardianBuyUntilTime", - "type": "NetworkVarNames", - "type_name": "GameTime_t" - }, { "name": "m_iMatchStats_RoundResults", "type": "NetworkVarNames", @@ -6552,13 +6693,13 @@ }, "C_CSGameRulesProxy": { "fields": { - "m_pGameRules": 1360 + "m_pGameRules": 1352 }, "metadata": [ { "name": "m_pGameRules", "type": "NetworkVarNames", - "type_name": "CCSGameRules*" + "type_name": "C_CSGameRules*" } ], "parent": "C_GameRulesProxy" @@ -6570,7 +6711,7 @@ }, "C_CSObserverPawn": { "fields": { - "m_hDetectParentChange": 5224 + "m_hDetectParentChange": 5216 }, "metadata": [ { @@ -6636,22 +6777,22 @@ "m_EconGloves": 5752, "m_GunGameImmunityColor": 8632, "m_RetakesMVPBoostExtraUtility": 5712, - "m_aimPunchAngle": 5332, - "m_aimPunchAngleVel": 5344, - "m_aimPunchCache": 5368, - "m_aimPunchTickBase": 5356, - "m_aimPunchTickFraction": 5360, + "m_aimPunchAngle": 5324, + "m_aimPunchAngleVel": 5336, + "m_aimPunchCache": 5360, + "m_aimPunchTickBase": 5348, + "m_aimPunchTickFraction": 5352, "m_angShootAngleHistory": 8976, "m_angStashedShootAngles": 8940, "m_bGrenadeParametersStashed": 8936, "m_bHasDeathInfo": 8913, - "m_bHasFemaleVoice": 5280, - "m_bInBombZone": 5409, - "m_bInBuyZone": 5328, - "m_bInHostageRescueZone": 5408, - "m_bInLanding": 5400, + "m_bHasFemaleVoice": 5272, + "m_bInBombZone": 5401, + "m_bInBuyZone": 5320, + "m_bInHostageRescueZone": 5400, + "m_bInLanding": 5392, "m_bInNoDefuseArea": 8860, - "m_bIsBuyMenuOpen": 5410, + "m_bIsBuyMenuOpen": 5402, "m_bIsDefusing": 8850, "m_bIsGrabbingHostage": 8851, "m_bIsScoped": 8848, @@ -6663,9 +6804,9 @@ "m_bNeedToReApplyGloves": 5744, "m_bOldIsScoped": 8912, "m_bOnGroundLastTick": 8512, - "m_bPrevDefuser": 5310, - "m_bPrevHelmet": 5311, - "m_bPreviouslyInBuyZone": 5329, + "m_bPrevDefuser": 5302, + "m_bPrevHelmet": 5303, + "m_bPreviouslyInBuyZone": 5321, "m_bRagdollDamageHeadshot": 6944, "m_bResumeZoom": 8849, "m_bRetakesHasDefuseKit": 5704, @@ -6676,16 +6817,16 @@ "m_fSwitchedHandednessTime": 8556, "m_flDeathInfoTime": 8916, "m_flEmitSoundTime": 8856, - "m_flHealthShotBoostExpirationTime": 5272, + "m_flHealthShotBoostExpirationTime": 5264, "m_flHitHeading": 8876, - "m_flLandingStartTime": 5404, - "m_flLandingTimeSeconds": 5284, - "m_flLastFiredWeaponTime": 5276, - "m_flNextSprayDecalTime": 5416, - "m_flOldFallVelocity": 5288, + "m_flLandingStartTime": 5396, + "m_flLandingTimeSeconds": 5276, + "m_flLastFiredWeaponTime": 5268, + "m_flNextSprayDecalTime": 5408, + "m_flOldFallVelocity": 5280, "m_flSlopeDropHeight": 8784, "m_flSlopeDropOffset": 8768, - "m_flTimeOfLastInjury": 5412, + "m_flTimeOfLastInjury": 5404, "m_flVelocityModifier": 8872, "m_flViewmodelFOV": 8572, "m_flViewmodelOffsetX": 8560, @@ -6702,24 +6843,24 @@ "m_nEconGlovesChanged": 6848, "m_nHitBodyPart": 8880, "m_nLastKillerIndex": 8908, - "m_nPrevArmorVal": 5312, - "m_nPrevGrenadeAmmoCount": 5316, + "m_nPrevArmorVal": 5304, + "m_nPrevGrenadeAmmoCount": 5308, "m_nRagdollDamageBone": 6852, "m_nWhichBombZone": 8864, - "m_pActionTrackingServices": 5264, - "m_pBulletServices": 5232, - "m_pBuyServices": 5248, - "m_pGlowServices": 5256, - "m_pHostageServices": 5240, + "m_pActionTrackingServices": 5256, + "m_pBulletServices": 5224, + "m_pBuyServices": 5240, + "m_pGlowServices": 5248, + "m_pHostageServices": 5232, "m_qDeathEyeAngles": 8540, - "m_szLastPlaceName": 5292, + "m_szLastPlaceName": 5284, "m_szRagdollDamageWeaponName": 6880, "m_thirdPersonHeading": 8744, "m_unCurrentEquipmentValue": 8900, "m_unFreezetimeEndEquipmentValue": 8904, - "m_unPreviousWeaponHash": 5320, + "m_unPreviousWeaponHash": 5312, "m_unRoundStartEquipmentValue": 8902, - "m_unWeaponHash": 5324, + "m_unWeaponHash": 5316, "m_vHeadConstraintOffset": 8800, "m_vRagdollDamageForce": 6856, "m_vRagdollDamagePosition": 6868, @@ -6953,6 +7094,10 @@ "type": "NetworkVarNames", "type_name": "Vector" }, + { + "name": "MNetworkReplayCompatField", + "type": "Unknown" + }, { "name": "m_qDeathEyeAngles", "type": "NetworkVarNames", @@ -7122,73 +7267,71 @@ }, "C_CSPlayerPawnBase": { "fields": { - "m_angEyeAngles": 5008, - "m_bCachedPlaneIsValid": 4853, - "m_bClipHitStaticWorld": 4852, - "m_bDeferStartMusicOnWarmup": 5116, - "m_bFlashBuildUp": 4956, - "m_bFlashDspHasBeenCleared": 4957, - "m_bFlashScreenshotHasBeenGrabbed": 4958, - "m_bGuardianShouldSprayCustomXMark": 5208, - "m_bGunGameImmunity": 4884, - "m_bHasMovedSinceSpawn": 4885, - "m_bHud_MiniScoreHidden": 5038, - "m_bHud_RadarHidden": 5039, - "m_bIsRescuing": 4872, - "m_bScreenTearFrameCaptured": 4940, - "m_bShouldAutobuyDMWeapons": 5036, - "m_bShouldAutobuyNow": 5037, - "m_cycleLatch": 5120, - "m_delayTargetIDTimer": 5048, - "m_fImmuneToGunGameDamageTime": 4876, - "m_fImmuneToGunGameDamageTimeLast": 4880, - "m_fMolotovDamageTime": 4892, - "m_fMolotovUseTime": 4888, - "m_fNextThinkPushAway": 5032, - "m_fRenderingClipPlane": 4808, - "m_flClientDeathTime": 4936, - "m_flCurrentMusicStartTime": 5108, - "m_flDeathCCWeight": 4992, - "m_flFlashBangTime": 4944, - "m_flFlashDuration": 4964, - "m_flFlashMaxAlpha": 4960, - "m_flFlashOverlayAlpha": 4952, - "m_flFlashScreenshotAlpha": 4948, - "m_flHealthFadeAlpha": 4976, - "m_flHealthFadeValue": 4972, - "m_flLastSmokeAge": 5132, - "m_flLastSmokeOverlayAlpha": 5128, - "m_flLastSpawnTimeIndex": 4900, - "m_flMusicRoundStartTime": 5112, - "m_flNextMagDropTime": 5160, - "m_flPrevMatchEndTime": 5000, - "m_flPrevRoundEndTime": 4996, - "m_flProgressBarStartTime": 4908, - "m_hOriginalController": 5216, - "m_holdTargetIDTimer": 5080, - "m_iHealthBarRenderMaskIndex": 4968, - "m_iIDEntIndex": 5040, - "m_iOldIDEntIndex": 5076, - "m_iPlayerState": 4868, - "m_iProgressBarDuration": 4904, - "m_iTargetedWeaponEntIndex": 5072, - "m_iThrowGrenadeCounter": 4896, - "m_nLastClipPlaneSetupFrame": 4824, - "m_nLastMagDropAttachmentIndex": 5164, - "m_nPlayerInfernoBodyFx": 5152, - "m_nPlayerInfernoFootFx": 5156, - "m_nPlayerSmokedFx": 5148, - "m_pClippingWeapon": 4856, - "m_pPingServices": 4792, - "m_pViewModelServices": 4800, - "m_previousPlayerState": 4864, - "m_serverIntendedCycle": 5124, - "m_vLastSmokeOverlayColor": 5136, - "m_vecIntroStartEyePosition": 4912, - "m_vecIntroStartPlayerForward": 4924, - "m_vecLastAliveLocalVelocity": 5168, - "m_vecLastClipCameraForward": 4840, - "m_vecLastClipCameraPos": 4828 + "m_angEyeAngles": 5000, + "m_bCachedPlaneIsValid": 4845, + "m_bClipHitStaticWorld": 4844, + "m_bDeferStartMusicOnWarmup": 5108, + "m_bFlashBuildUp": 4948, + "m_bFlashDspHasBeenCleared": 4949, + "m_bFlashScreenshotHasBeenGrabbed": 4950, + "m_bGuardianShouldSprayCustomXMark": 5200, + "m_bGunGameImmunity": 4876, + "m_bHasMovedSinceSpawn": 4877, + "m_bIsRescuing": 4864, + "m_bScreenTearFrameCaptured": 4932, + "m_bShouldAutobuyDMWeapons": 5028, + "m_bShouldAutobuyNow": 5029, + "m_cycleLatch": 5112, + "m_delayTargetIDTimer": 5040, + "m_fImmuneToGunGameDamageTime": 4868, + "m_fImmuneToGunGameDamageTimeLast": 4872, + "m_fMolotovDamageTime": 4884, + "m_fMolotovUseTime": 4880, + "m_fNextThinkPushAway": 5024, + "m_fRenderingClipPlane": 4800, + "m_flClientDeathTime": 4928, + "m_flCurrentMusicStartTime": 5100, + "m_flDeathCCWeight": 4984, + "m_flFlashBangTime": 4936, + "m_flFlashDuration": 4956, + "m_flFlashMaxAlpha": 4952, + "m_flFlashOverlayAlpha": 4944, + "m_flFlashScreenshotAlpha": 4940, + "m_flHealthFadeAlpha": 4968, + "m_flHealthFadeValue": 4964, + "m_flLastSmokeAge": 5124, + "m_flLastSmokeOverlayAlpha": 5120, + "m_flLastSpawnTimeIndex": 4892, + "m_flMusicRoundStartTime": 5104, + "m_flNextMagDropTime": 5152, + "m_flPrevMatchEndTime": 4992, + "m_flPrevRoundEndTime": 4988, + "m_flProgressBarStartTime": 4900, + "m_hOriginalController": 5208, + "m_holdTargetIDTimer": 5072, + "m_iHealthBarRenderMaskIndex": 4960, + "m_iIDEntIndex": 5032, + "m_iOldIDEntIndex": 5068, + "m_iPlayerState": 4860, + "m_iProgressBarDuration": 4896, + "m_iTargetItemEntIdx": 5064, + "m_iThrowGrenadeCounter": 4888, + "m_nLastClipPlaneSetupFrame": 4816, + "m_nLastMagDropAttachmentIndex": 5156, + "m_nPlayerInfernoBodyFx": 5144, + "m_nPlayerInfernoFootFx": 5148, + "m_nPlayerSmokedFx": 5140, + "m_pClippingWeapon": 4848, + "m_pPingServices": 4784, + "m_pViewModelServices": 4792, + "m_previousPlayerState": 4856, + "m_serverIntendedCycle": 5116, + "m_vLastSmokeOverlayColor": 5128, + "m_vecIntroStartEyePosition": 4904, + "m_vecIntroStartPlayerForward": 4916, + "m_vecLastAliveLocalVelocity": 5160, + "m_vecLastClipCameraForward": 4832, + "m_vecLastClipCameraPos": 4820 }, "metadata": [ { @@ -7281,16 +7424,6 @@ "type": "NetworkVarNames", "type_name": "float" }, - { - "name": "m_bHud_MiniScoreHidden", - "type": "NetworkVarNames", - "type_name": "bool" - }, - { - "name": "m_bHud_RadarHidden", - "type": "NetworkVarNames", - "type_name": "bool" - }, { "name": "m_cycleLatch", "type": "NetworkVarNames", @@ -7306,16 +7439,16 @@ }, "C_CSPlayerResource": { "fields": { - "m_bEndMatchNextMapAllVoted": 1504, - "m_bHostageAlive": 1360, - "m_bombsiteCenterA": 1432, - "m_bombsiteCenterB": 1444, - "m_foundGoalPositions": 1505, - "m_hostageRescueX": 1456, - "m_hostageRescueY": 1472, - "m_hostageRescueZ": 1488, - "m_iHostageEntityIDs": 1384, - "m_isHostageFollowingSomeone": 1372 + "m_bEndMatchNextMapAllVoted": 1496, + "m_bHostageAlive": 1352, + "m_bombsiteCenterA": 1424, + "m_bombsiteCenterB": 1436, + "m_foundGoalPositions": 1497, + "m_hostageRescueX": 1448, + "m_hostageRescueY": 1464, + "m_hostageRescueZ": 1480, + "m_iHostageEntityIDs": 1376, + "m_isHostageFollowingSomeone": 1364 }, "metadata": [ { @@ -7368,16 +7501,16 @@ }, "C_CSTeam": { "fields": { - "m_bSurrendered": 2060, - "m_iClanID": 2208, - "m_numMapVictories": 2056, - "m_scoreFirstHalf": 2064, - "m_scoreOvertime": 2072, - "m_scoreSecondHalf": 2068, - "m_szClanTeamname": 2076, - "m_szTeamFlagImage": 2212, - "m_szTeamLogoImage": 2220, - "m_szTeamMatchStat": 1544 + "m_bSurrendered": 2052, + "m_iClanID": 2200, + "m_numMapVictories": 2048, + "m_scoreFirstHalf": 2056, + "m_scoreOvertime": 2064, + "m_scoreSecondHalf": 2060, + "m_szClanTeamname": 2068, + "m_szTeamFlagImage": 2204, + "m_szTeamLogoImage": 2212, + "m_szTeamMatchStat": 1536 }, "metadata": [ { @@ -7435,79 +7568,82 @@ }, "C_CSWeaponBase": { "fields": { - "m_ClientPreviousWeaponState": 5800, + "m_ClientPreviousWeaponState": 5792, "m_IronSightController": 6448, - "m_OnPlayerPickup": 5856, - "m_bBurstMode": 5944, - "m_bDroppedNearBuyZone": 5980, - "m_bFireOnEmpty": 5848, + "m_OnPlayerPickup": 5848, + "m_bBurstMode": 5936, + "m_bClearWeaponIdentifyingUGC": 6120, + "m_bDroppedNearBuyZone": 5976, + "m_bFireOnEmpty": 5840, "m_bGlowForPing": 6144, - "m_bInReload": 5956, - "m_bIsHauledBack": 5964, - "m_bOldFirstPersonSpectatedState": 6121, - "m_bReloadVisuallyComplete": 5957, - "m_bReloadsWithClips": 5840, - "m_bSilencerOn": 5965, + "m_bInReload": 5952, + "m_bIsHauledBack": 5960, + "m_bOldFirstPersonSpectatedState": 6122, + "m_bReloadVisuallyComplete": 5953, + "m_bReloadsWithClips": 5832, + "m_bSilencerOn": 5961, "m_bUIWeapon": 6145, - "m_bVisualsDataSet": 6120, + "m_bVisualsDataSet": 6121, "m_bWasOwnedByCT": 6204, "m_bWasOwnedByTerrorist": 6205, "m_donated": 6196, - "m_ePlayerFireEvent": 5688, - "m_ePlayerFireEventAttackType": 5692, - "m_fAccuracyPenalty": 5920, - "m_fAccuracySmoothedForZoom": 5928, + "m_ePlayerFireEvent": 5680, + "m_ePlayerFireEventAttackType": 5684, + "m_fAccuracyPenalty": 5912, + "m_fAccuracySmoothedForZoom": 5920, "m_fLastShotTime": 6200, - "m_fScopeZoomEndTime": 5932, - "m_flCrosshairDistance": 5808, - "m_flDroppedAtTime": 5960, - "m_flFireSequenceStartTime": 5676, - "m_flGunAccuracyPositionDeprecated": 5828, - "m_flLastAccuracyUpdateTime": 5924, + "m_fScopeZoomEndTime": 5924, + "m_flCrosshairDistance": 5800, + "m_flDroppedAtTime": 5956, + "m_flFireSequenceStartTime": 5668, + "m_flGunAccuracyPositionDeprecated": 5820, + "m_flLastAccuracyUpdateTime": 5916, + "m_flLastBurstModeChangeTime": 5940, "m_flLastLOSTraceFailureTime": 6640, "m_flLastMagDropRequestTime": 6768, - "m_flNextAttackRenderTimeOffset": 5984, + "m_flNextAttackRenderTimeOffset": 5980, "m_flNextClientFireBulletTime": 6220, "m_flNextClientFireBulletTime_Repredict": 6224, - "m_flPostponeFireReadyFrac": 5952, - "m_flRecoilIndex": 5940, - "m_flTimeSilencerSwitchComplete": 5968, - "m_flTimeWeaponIdle": 5844, - "m_flTurningInaccuracy": 5916, - "m_flTurningInaccuracyDelta": 5900, + "m_flPostponeFireReadyFrac": 5948, + "m_flRecoilIndex": 5932, + "m_flTimeSilencerSwitchComplete": 5964, + "m_flTimeWeaponIdle": 5836, + "m_flTurningInaccuracy": 5908, + "m_flTurningInaccuracyDelta": 5892, "m_flWatTickOffset": 6772, "m_gunHeat": 6208, - "m_hCurrentThirdPersonSequence": 5736, + "m_hCurrentThirdPersonSequence": 5728, "m_hOurPing": 6124, "m_hPrevOwner": 6160, - "m_iAlpha": 5816, - "m_iAmmoLastCheck": 5812, - "m_iCrosshairTextureID": 5824, + "m_iAlpha": 5808, + "m_iAmmoLastCheck": 5804, + "m_iCrosshairTextureID": 5816, "m_iIronSightMode": 6624, - "m_iMostRecentTeamNumber": 5976, + "m_iMostRecentTeamNumber": 5972, "m_iNumEmptyAttacks": 6644, - "m_iOriginalTeamNumber": 5972, - "m_iRecoilIndex": 5936, - "m_iScopeTextureID": 5820, - "m_iState": 5804, + "m_iOriginalTeamNumber": 5968, + "m_iRecoilIndex": 5928, + "m_iScopeTextureID": 5812, + "m_iState": 5796, "m_lastSmokeTime": 6216, + "m_nCustomEconReloadEventId": 6148, "m_nDropTick": 6164, - "m_nFireSequenceStartTimeAck": 5684, - "m_nFireSequenceStartTimeChange": 5680, - "m_nLastEmptySoundCmdNum": 5832, + "m_nFireSequenceStartTimeAck": 5676, + "m_nFireSequenceStartTimeChange": 5672, + "m_nLastEmptySoundCmdNum": 5824, "m_nOurPingIndex": 6128, - "m_nPostponeFireReadyTicks": 5948, - "m_nSilencerBoneIndex": 5740, - "m_nViewModelIndex": 5836, - "m_seqFirePrimary": 5700, - "m_seqFireSecondary": 5704, - "m_seqIdle": 5696, + "m_nPostponeFireReadyTicks": 5944, + "m_nSilencerBoneIndex": 5732, + "m_nViewModelIndex": 5828, + "m_seqFirePrimary": 5692, + "m_seqFireSecondary": 5696, + "m_seqIdle": 5688, "m_smokeAttachments": 6212, - "m_thirdPersonFireSequences": 5712, - "m_thirdPersonSequences": 5744, + "m_thirdPersonFireSequences": 5704, + "m_thirdPersonSequences": 5736, "m_vecOurPingPos": 6132, - "m_vecTurningInaccuracyEyeDirLast": 5904, - "m_weaponMode": 5896 + "m_vecTurningInaccuracyEyeDirLast": 5896, + "m_weaponMode": 5888 }, "metadata": [ { @@ -7687,14 +7823,13 @@ }, "C_Chicken": { "fields": { - "m_AttributeManager": 4440, - "m_OriginalOwnerXuidHigh": 5636, - "m_OriginalOwnerXuidLow": 5632, - "m_bAttributesInitialized": 5640, - "m_hHolidayHatAddon": 4424, - "m_hWaterWakeParticles": 5644, - "m_jumpedThisFrame": 4428, - "m_leader": 4432 + "m_AttributeManager": 4464, + "m_bAttributesInitialized": 5656, + "m_bIsPreviewModel": 5664, + "m_hHolidayHatAddon": 4448, + "m_hWaterWakeParticles": 5660, + "m_jumpedThisFrame": 4452, + "m_leader": 4456 }, "metadata": [ { @@ -7711,60 +7846,50 @@ "name": "m_AttributeManager", "type": "NetworkVarNames", "type_name": "CAttributeContainer" - }, - { - "name": "m_OriginalOwnerXuidLow", - "type": "NetworkVarNames", - "type_name": "uint32" - }, - { - "name": "m_OriginalOwnerXuidHigh", - "type": "NetworkVarNames", - "type_name": "uint32" } ], "parent": "C_DynamicProp" }, "C_ClientRagdoll": { "fields": { - "m_bFadeOut": 3800, - "m_bFadingOut": 3830, - "m_bImportant": 3801, - "m_bReleaseRagdoll": 3828, - "m_flEffectTime": 3804, - "m_flScaleEnd": 3832, - "m_flScaleTimeEnd": 3912, - "m_flScaleTimeStart": 3872, - "m_gibDespawnTime": 3808, - "m_iCurrentFriction": 3812, - "m_iEyeAttachment": 3829, - "m_iFrictionAnimState": 3824, - "m_iMaxFriction": 3820, - "m_iMinFriction": 3816 + "m_bFadeOut": 3792, + "m_bFadingOut": 3822, + "m_bImportant": 3793, + "m_bReleaseRagdoll": 3820, + "m_flEffectTime": 3796, + "m_flScaleEnd": 3824, + "m_flScaleTimeEnd": 3904, + "m_flScaleTimeStart": 3864, + "m_gibDespawnTime": 3800, + "m_iCurrentFriction": 3804, + "m_iEyeAttachment": 3821, + "m_iFrictionAnimState": 3816, + "m_iMaxFriction": 3812, + "m_iMinFriction": 3808 }, "metadata": [], "parent": "CBaseAnimGraph" }, "C_ColorCorrection": { "fields": { - "m_MaxFalloff": 1376, - "m_MinFalloff": 1372, - "m_bClientSide": 1910, - "m_bEnabled": 1908, - "m_bEnabledOnClient": 1912, - "m_bExclusive": 1911, - "m_bFadingIn": 1920, - "m_bMaster": 1909, - "m_flCurWeight": 1392, - "m_flCurWeightOnClient": 1916, - "m_flFadeDuration": 1932, - "m_flFadeInDuration": 1380, - "m_flFadeOutDuration": 1384, - "m_flFadeStartTime": 1928, - "m_flFadeStartWeight": 1924, - "m_flMaxWeight": 1388, - "m_netlookupFilename": 1396, - "m_vecOrigin": 1360 + "m_MaxFalloff": 1368, + "m_MinFalloff": 1364, + "m_bClientSide": 1902, + "m_bEnabled": 1900, + "m_bEnabledOnClient": 1904, + "m_bExclusive": 1903, + "m_bFadingIn": 1912, + "m_bMaster": 1901, + "m_flCurWeight": 1384, + "m_flCurWeightOnClient": 1908, + "m_flFadeDuration": 1924, + "m_flFadeInDuration": 1372, + "m_flFadeOutDuration": 1376, + "m_flFadeStartTime": 1920, + "m_flFadeStartWeight": 1916, + "m_flMaxWeight": 1380, + "m_netlookupFilename": 1388, + "m_vecOrigin": 1352 }, "metadata": [ { @@ -7831,15 +7956,15 @@ }, "C_ColorCorrectionVolume": { "fields": { - "m_FadeDuration": 3312, - "m_LastEnterTime": 3292, - "m_LastEnterWeight": 3288, - "m_LastExitTime": 3300, - "m_LastExitWeight": 3296, - "m_MaxWeight": 3308, - "m_Weight": 3316, - "m_bEnabled": 3304, - "m_lookupFilename": 3320 + "m_FadeDuration": 3304, + "m_LastEnterTime": 3284, + "m_LastEnterWeight": 3280, + "m_LastExitTime": 3292, + "m_LastExitWeight": 3288, + "m_MaxWeight": 3300, + "m_Weight": 3308, + "m_bEnabled": 3296, + "m_lookupFilename": 3312 }, "metadata": [ { @@ -7872,8 +7997,8 @@ }, "C_CsmFovOverride": { "fields": { - "m_cameraName": 1360, - "m_flCsmFovOverrideValue": 1368 + "m_cameraName": 1352, + "m_flCsmFovOverrideValue": 1360 }, "metadata": [], "parent": "C_BaseEntity" @@ -7890,9 +8015,9 @@ }, "C_DecoyProjectile": { "fields": { - "m_flTimeParticleEffectSpawn": 4480, - "m_nClientLastKnownDecoyShotTick": 4444, - "m_nDecoyShotTick": 4440 + "m_flTimeParticleEffectSpawn": 4472, + "m_nClientLastKnownDecoyShotTick": 4436, + "m_nDecoyShotTick": 4432 }, "metadata": [ { @@ -7905,13 +8030,13 @@ }, "C_DynamicLight": { "fields": { - "m_Exponent": 3288, - "m_Flags": 3280, - "m_InnerAngle": 3292, - "m_LightStyle": 3281, - "m_OuterAngle": 3296, - "m_Radius": 3284, - "m_SpotRadius": 3300 + "m_Exponent": 3280, + "m_Flags": 3272, + "m_InnerAngle": 3284, + "m_LightStyle": 3273, + "m_OuterAngle": 3288, + "m_Radius": 3276, + "m_SpotRadius": 3292 }, "metadata": [ { @@ -7954,29 +8079,29 @@ }, "C_DynamicProp": { "fields": { - "m_OnAnimReachedEnd": 4304, - "m_OnAnimReachedStart": 4264, - "m_bCreateNonSolid": 4360, - "m_bFiredStartEndOutput": 4358, - "m_bForceNpcExclude": 4359, - "m_bIsOverrideProp": 4361, - "m_bRandomizeCycle": 4356, - "m_bStartDisabled": 4357, - "m_bUseAnimGraph": 4137, - "m_bUseHitboxesForRenderBox": 4136, - "m_glowColor": 4376, - "m_iCachedFrameCount": 4384, - "m_iInitialGlowState": 4364, - "m_iszIdleAnim": 4344, - "m_nGlowRange": 4368, - "m_nGlowRangeMin": 4372, - "m_nGlowTeam": 4380, - "m_nIdleAnimLoopMode": 4352, - "m_pOutputAnimBegun": 4144, - "m_pOutputAnimLoopCycleOver": 4224, - "m_pOutputAnimOver": 4184, - "m_vecCachedRenderMaxs": 4400, - "m_vecCachedRenderMins": 4388 + "m_OnAnimReachedEnd": 4328, + "m_OnAnimReachedStart": 4288, + "m_bCreateNonSolid": 4384, + "m_bFiredStartEndOutput": 4382, + "m_bForceNpcExclude": 4383, + "m_bIsOverrideProp": 4385, + "m_bRandomizeCycle": 4380, + "m_bStartDisabled": 4381, + "m_bUseAnimGraph": 4161, + "m_bUseHitboxesForRenderBox": 4160, + "m_glowColor": 4400, + "m_iCachedFrameCount": 4408, + "m_iInitialGlowState": 4388, + "m_iszIdleAnim": 4368, + "m_nGlowRange": 4392, + "m_nGlowRangeMin": 4396, + "m_nGlowTeam": 4404, + "m_nIdleAnimLoopMode": 4376, + "m_pOutputAnimBegun": 4168, + "m_pOutputAnimLoopCycleOver": 4248, + "m_pOutputAnimOver": 4208, + "m_vecCachedRenderMaxs": 4424, + "m_vecCachedRenderMins": 4412 }, "metadata": [ { @@ -8009,26 +8134,26 @@ }, "C_EconEntity": { "fields": { - "m_AttributeManager": 4248, - "m_OriginalOwnerXuidHigh": 5444, - "m_OriginalOwnerXuidLow": 5440, - "m_bAttachmentDirty": 5504, - "m_bAttributesInitialized": 4240, - "m_bClientside": 5464, - "m_bParticleSystemsCreated": 5465, - "m_flFallbackWear": 5456, - "m_flFlexDelayTime": 4224, - "m_flFlexDelayedWeight": 4232, - "m_hOldProvidee": 5528, - "m_hViewmodelAttachment": 5496, - "m_iNumOwnerValidationRetries": 5512, - "m_iOldTeam": 5500, - "m_nFallbackPaintKit": 5448, - "m_nFallbackSeed": 5452, - "m_nFallbackStatTrak": 5460, - "m_nUnloadedModelIndex": 5508, - "m_vecAttachedModels": 5536, - "m_vecAttachedParticles": 5472 + "m_AttributeManager": 4240, + "m_OriginalOwnerXuidHigh": 5436, + "m_OriginalOwnerXuidLow": 5432, + "m_bAttachmentDirty": 5496, + "m_bAttributesInitialized": 4232, + "m_bClientside": 5456, + "m_bParticleSystemsCreated": 5457, + "m_flFallbackWear": 5448, + "m_flFlexDelayTime": 4216, + "m_flFlexDelayedWeight": 4224, + "m_hOldProvidee": 5520, + "m_hViewmodelAttachment": 5488, + "m_iNumOwnerValidationRetries": 5504, + "m_iOldTeam": 5492, + "m_nFallbackPaintKit": 5440, + "m_nFallbackSeed": 5444, + "m_nFallbackStatTrak": 5452, + "m_nUnloadedModelIndex": 5500, + "m_vecAttachedModels": 5528, + "m_vecAttachedParticles": 5464 }, "metadata": [ { @@ -8168,27 +8293,27 @@ }, "C_EconWearable": { "fields": { - "m_bAlwaysAllow": 5564, - "m_nForceSkin": 5560 + "m_bAlwaysAllow": 5556, + "m_nForceSkin": 5552 }, "metadata": [], "parent": "C_EconEntity" }, "C_EntityDissolve": { "fields": { - "m_bCoreExplode": 3340, - "m_bLinkedToServerEnt": 3341, - "m_flFadeInLength": 3296, - "m_flFadeInStart": 3292, - "m_flFadeOutLength": 3312, - "m_flFadeOutModelLength": 3304, - "m_flFadeOutModelStart": 3300, - "m_flFadeOutStart": 3308, - "m_flNextSparkTime": 3316, - "m_flStartTime": 3288, - "m_nDissolveType": 3320, - "m_nMagnitude": 3336, - "m_vDissolverOrigin": 3324 + "m_bCoreExplode": 3332, + "m_bLinkedToServerEnt": 3333, + "m_flFadeInLength": 3288, + "m_flFadeInStart": 3284, + "m_flFadeOutLength": 3304, + "m_flFadeOutModelLength": 3296, + "m_flFadeOutModelStart": 3292, + "m_flFadeOutStart": 3300, + "m_flNextSparkTime": 3308, + "m_flStartTime": 3280, + "m_nDissolveType": 3312, + "m_nMagnitude": 3328, + "m_vDissolverOrigin": 3316 }, "metadata": [ { @@ -8246,9 +8371,9 @@ }, "C_EntityFlame": { "fields": { - "m_bCheapEffect": 1404, - "m_hEntAttached": 1360, - "m_hOldAttached": 1400 + "m_bCheapEffect": 1396, + "m_hEntAttached": 1352, + "m_hOldAttached": 1392 }, "metadata": [ { @@ -8266,149 +8391,149 @@ }, "C_EnvCombinedLightProbeVolume": { "fields": { - "m_Color": 5544, - "m_bCustomCubemapTexture": 5560, - "m_bEnabled": 5705, - "m_bMoveable": 5624, - "m_bStartDisabled": 5640, - "m_flBrightness": 5548, - "m_flEdgeFadeDist": 5644, - "m_hCubemapTexture": 5552, - "m_hLightProbeDirectLightIndicesTexture": 5576, - "m_hLightProbeDirectLightScalarsTexture": 5584, - "m_hLightProbeDirectLightShadowsTexture": 5592, - "m_hLightProbeTexture": 5568, - "m_nEnvCubeMapArrayIndex": 5632, - "m_nHandshake": 5628, - "m_nLightProbeAtlasX": 5672, - "m_nLightProbeAtlasY": 5676, - "m_nLightProbeAtlasZ": 5680, - "m_nLightProbeSizeX": 5660, - "m_nLightProbeSizeY": 5664, - "m_nLightProbeSizeZ": 5668, - "m_nPriority": 5636, - "m_vBoxMaxs": 5612, - "m_vBoxMins": 5600, - "m_vEdgeFadeDists": 5648 + "m_Entity_Color": 5544, + "m_Entity_bCustomCubemapTexture": 5560, + "m_Entity_bEnabled": 5705, + "m_Entity_bMoveable": 5624, + "m_Entity_bStartDisabled": 5640, + "m_Entity_flBrightness": 5548, + "m_Entity_flEdgeFadeDist": 5644, + "m_Entity_hCubemapTexture": 5552, + "m_Entity_hLightProbeDirectLightIndicesTexture": 5576, + "m_Entity_hLightProbeDirectLightScalarsTexture": 5584, + "m_Entity_hLightProbeDirectLightShadowsTexture": 5592, + "m_Entity_hLightProbeTexture": 5568, + "m_Entity_nEnvCubeMapArrayIndex": 5632, + "m_Entity_nHandshake": 5628, + "m_Entity_nLightProbeAtlasX": 5672, + "m_Entity_nLightProbeAtlasY": 5676, + "m_Entity_nLightProbeAtlasZ": 5680, + "m_Entity_nLightProbeSizeX": 5660, + "m_Entity_nLightProbeSizeY": 5664, + "m_Entity_nLightProbeSizeZ": 5668, + "m_Entity_nPriority": 5636, + "m_Entity_vBoxMaxs": 5612, + "m_Entity_vBoxMins": 5600, + "m_Entity_vEdgeFadeDists": 5648 }, "metadata": [ { - "name": "m_Color", + "name": "m_Entity_Color", "type": "NetworkVarNames", "type_name": "Color" }, { - "name": "m_flBrightness", + "name": "m_Entity_flBrightness", "type": "NetworkVarNames", "type_name": "float" }, { - "name": "m_hCubemapTexture", + "name": "m_Entity_hCubemapTexture", "type": "NetworkVarNames", "type_name": "HRenderTextureStrong" }, { - "name": "m_bCustomCubemapTexture", + "name": "m_Entity_bCustomCubemapTexture", "type": "NetworkVarNames", "type_name": "bool" }, { - "name": "m_hLightProbeTexture", + "name": "m_Entity_hLightProbeTexture", "type": "NetworkVarNames", "type_name": "HRenderTextureStrong" }, { - "name": "m_hLightProbeDirectLightIndicesTexture", + "name": "m_Entity_hLightProbeDirectLightIndicesTexture", "type": "NetworkVarNames", "type_name": "HRenderTextureStrong" }, { - "name": "m_hLightProbeDirectLightScalarsTexture", + "name": "m_Entity_hLightProbeDirectLightScalarsTexture", "type": "NetworkVarNames", "type_name": "HRenderTextureStrong" }, { - "name": "m_hLightProbeDirectLightShadowsTexture", + "name": "m_Entity_hLightProbeDirectLightShadowsTexture", "type": "NetworkVarNames", "type_name": "HRenderTextureStrong" }, { - "name": "m_vBoxMins", + "name": "m_Entity_vBoxMins", "type": "NetworkVarNames", "type_name": "Vector" }, { - "name": "m_vBoxMaxs", + "name": "m_Entity_vBoxMaxs", "type": "NetworkVarNames", "type_name": "Vector" }, { - "name": "m_bMoveable", + "name": "m_Entity_bMoveable", "type": "NetworkVarNames", "type_name": "bool" }, { - "name": "m_nHandshake", + "name": "m_Entity_nHandshake", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_nEnvCubeMapArrayIndex", + "name": "m_Entity_nEnvCubeMapArrayIndex", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_nPriority", + "name": "m_Entity_nPriority", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_bStartDisabled", + "name": "m_Entity_bStartDisabled", "type": "NetworkVarNames", "type_name": "bool" }, { - "name": "m_flEdgeFadeDist", + "name": "m_Entity_flEdgeFadeDist", "type": "NetworkVarNames", "type_name": "float" }, { - "name": "m_vEdgeFadeDists", + "name": "m_Entity_vEdgeFadeDists", "type": "NetworkVarNames", "type_name": "Vector" }, { - "name": "m_nLightProbeSizeX", + "name": "m_Entity_nLightProbeSizeX", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_nLightProbeSizeY", + "name": "m_Entity_nLightProbeSizeY", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_nLightProbeSizeZ", + "name": "m_Entity_nLightProbeSizeZ", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_nLightProbeAtlasX", + "name": "m_Entity_nLightProbeAtlasX", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_nLightProbeAtlasY", + "name": "m_Entity_nLightProbeAtlasY", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_nLightProbeAtlasZ", + "name": "m_Entity_nLightProbeAtlasZ", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_bEnabled", + "name": "m_Entity_bEnabled", "type": "NetworkVarNames", "type_name": "bool" } @@ -8417,113 +8542,113 @@ }, "C_EnvCubemap": { "fields": { - "m_bCopyDiffuseFromDefaultCubemap": 1568, - "m_bCustomCubemapTexture": 1496, - "m_bDefaultEnvMap": 1565, - "m_bDefaultSpecEnvMap": 1566, - "m_bEnabled": 1584, - "m_bIndoorCubeMap": 1567, - "m_bMoveable": 1528, - "m_bStartDisabled": 1564, - "m_flDiffuseScale": 1560, - "m_flEdgeFadeDist": 1544, - "m_flInfluenceRadius": 1500, - "m_hCubemapTexture": 1488, - "m_nEnvCubeMapArrayIndex": 1536, - "m_nHandshake": 1532, - "m_nPriority": 1540, - "m_vBoxProjectMaxs": 1516, - "m_vBoxProjectMins": 1504, - "m_vEdgeFadeDists": 1548 + "m_Entity_bCopyDiffuseFromDefaultCubemap": 1560, + "m_Entity_bCustomCubemapTexture": 1488, + "m_Entity_bDefaultEnvMap": 1557, + "m_Entity_bDefaultSpecEnvMap": 1558, + "m_Entity_bEnabled": 1576, + "m_Entity_bIndoorCubeMap": 1559, + "m_Entity_bMoveable": 1520, + "m_Entity_bStartDisabled": 1556, + "m_Entity_flDiffuseScale": 1552, + "m_Entity_flEdgeFadeDist": 1536, + "m_Entity_flInfluenceRadius": 1492, + "m_Entity_hCubemapTexture": 1480, + "m_Entity_nEnvCubeMapArrayIndex": 1528, + "m_Entity_nHandshake": 1524, + "m_Entity_nPriority": 1532, + "m_Entity_vBoxProjectMaxs": 1508, + "m_Entity_vBoxProjectMins": 1496, + "m_Entity_vEdgeFadeDists": 1540 }, "metadata": [ { - "name": "m_hCubemapTexture", + "name": "m_Entity_hCubemapTexture", "type": "NetworkVarNames", "type_name": "HRenderTextureStrong" }, { - "name": "m_bCustomCubemapTexture", + "name": "m_Entity_bCustomCubemapTexture", "type": "NetworkVarNames", "type_name": "bool" }, { - "name": "m_flInfluenceRadius", + "name": "m_Entity_flInfluenceRadius", "type": "NetworkVarNames", "type_name": "float" }, { - "name": "m_vBoxProjectMins", + "name": "m_Entity_vBoxProjectMins", "type": "NetworkVarNames", "type_name": "Vector" }, { - "name": "m_vBoxProjectMaxs", + "name": "m_Entity_vBoxProjectMaxs", "type": "NetworkVarNames", "type_name": "Vector" }, { - "name": "m_bMoveable", + "name": "m_Entity_bMoveable", "type": "NetworkVarNames", "type_name": "bool" }, { - "name": "m_nHandshake", + "name": "m_Entity_nHandshake", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_nEnvCubeMapArrayIndex", + "name": "m_Entity_nEnvCubeMapArrayIndex", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_nPriority", + "name": "m_Entity_nPriority", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_flEdgeFadeDist", + "name": "m_Entity_flEdgeFadeDist", "type": "NetworkVarNames", "type_name": "float" }, { - "name": "m_vEdgeFadeDists", + "name": "m_Entity_vEdgeFadeDists", "type": "NetworkVarNames", "type_name": "Vector" }, { - "name": "m_flDiffuseScale", + "name": "m_Entity_flDiffuseScale", "type": "NetworkVarNames", "type_name": "float" }, { - "name": "m_bStartDisabled", + "name": "m_Entity_bStartDisabled", "type": "NetworkVarNames", "type_name": "bool" }, { - "name": "m_bDefaultEnvMap", + "name": "m_Entity_bDefaultEnvMap", "type": "NetworkVarNames", "type_name": "bool" }, { - "name": "m_bDefaultSpecEnvMap", + "name": "m_Entity_bDefaultSpecEnvMap", "type": "NetworkVarNames", "type_name": "bool" }, { - "name": "m_bIndoorCubeMap", + "name": "m_Entity_bIndoorCubeMap", "type": "NetworkVarNames", "type_name": "bool" }, { - "name": "m_bCopyDiffuseFromDefaultCubemap", + "name": "m_Entity_bCopyDiffuseFromDefaultCubemap", "type": "NetworkVarNames", "type_name": "bool" }, { - "name": "m_bEnabled", + "name": "m_Entity_bEnabled", "type": "NetworkVarNames", "type_name": "bool" } @@ -8537,24 +8662,24 @@ }, "C_EnvCubemapFog": { "fields": { - "m_bActive": 1396, - "m_bFirstTime": 1433, - "m_bHasHeightFogEnd": 1432, - "m_bHeightFogEnabled": 1372, - "m_bStartDisabled": 1397, - "m_flEndDistance": 1360, - "m_flFogFalloffExponent": 1368, - "m_flFogHeightEnd": 1380, - "m_flFogHeightExponent": 1388, - "m_flFogHeightStart": 1384, - "m_flFogHeightWidth": 1376, - "m_flFogMaxOpacity": 1400, - "m_flLODBias": 1392, - "m_flStartDistance": 1364, - "m_hFogCubemapTexture": 1424, - "m_hSkyMaterial": 1408, - "m_iszSkyEntity": 1416, - "m_nCubemapSourceType": 1404 + "m_bActive": 1388, + "m_bFirstTime": 1425, + "m_bHasHeightFogEnd": 1424, + "m_bHeightFogEnabled": 1364, + "m_bStartDisabled": 1389, + "m_flEndDistance": 1352, + "m_flFogFalloffExponent": 1360, + "m_flFogHeightEnd": 1372, + "m_flFogHeightExponent": 1380, + "m_flFogHeightStart": 1376, + "m_flFogHeightWidth": 1368, + "m_flFogMaxOpacity": 1392, + "m_flLODBias": 1384, + "m_flStartDistance": 1356, + "m_hFogCubemapTexture": 1416, + "m_hSkyMaterial": 1400, + "m_iszSkyEntity": 1408, + "m_nCubemapSourceType": 1396 }, "metadata": [ { @@ -8647,15 +8772,15 @@ }, "C_EnvDecal": { "fields": { - "m_bProjectOnCharacters": 3305, - "m_bProjectOnWater": 3306, - "m_bProjectOnWorld": 3304, - "m_flDepth": 3296, - "m_flDepthSortBias": 3308, - "m_flHeight": 3292, - "m_flWidth": 3288, - "m_hDecalMaterial": 3280, - "m_nRenderOrder": 3300 + "m_bProjectOnCharacters": 3297, + "m_bProjectOnWater": 3298, + "m_bProjectOnWorld": 3296, + "m_flDepth": 3288, + "m_flDepthSortBias": 3300, + "m_flHeight": 3284, + "m_flWidth": 3280, + "m_hDecalMaterial": 3272, + "m_nRenderOrder": 3292 }, "metadata": [ { @@ -8708,8 +8833,8 @@ }, "C_EnvDetailController": { "fields": { - "m_flFadeEndDist": 1364, - "m_flFadeStartDist": 1360 + "m_flFadeEndDist": 1356, + "m_flFadeStartDist": 1352 }, "metadata": [ { @@ -8727,107 +8852,107 @@ }, "C_EnvLightProbeVolume": { "fields": { - "m_bEnabled": 5521, - "m_bMoveable": 5472, - "m_bStartDisabled": 5484, - "m_hLightProbeDirectLightIndicesTexture": 5424, - "m_hLightProbeDirectLightScalarsTexture": 5432, - "m_hLightProbeDirectLightShadowsTexture": 5440, - "m_hLightProbeTexture": 5416, - "m_nHandshake": 5476, - "m_nLightProbeAtlasX": 5500, - "m_nLightProbeAtlasY": 5504, - "m_nLightProbeAtlasZ": 5508, - "m_nLightProbeSizeX": 5488, - "m_nLightProbeSizeY": 5492, - "m_nLightProbeSizeZ": 5496, - "m_nPriority": 5480, - "m_vBoxMaxs": 5460, - "m_vBoxMins": 5448 + "m_Entity_bEnabled": 5521, + "m_Entity_bMoveable": 5472, + "m_Entity_bStartDisabled": 5484, + "m_Entity_hLightProbeDirectLightIndicesTexture": 5424, + "m_Entity_hLightProbeDirectLightScalarsTexture": 5432, + "m_Entity_hLightProbeDirectLightShadowsTexture": 5440, + "m_Entity_hLightProbeTexture": 5416, + "m_Entity_nHandshake": 5476, + "m_Entity_nLightProbeAtlasX": 5500, + "m_Entity_nLightProbeAtlasY": 5504, + "m_Entity_nLightProbeAtlasZ": 5508, + "m_Entity_nLightProbeSizeX": 5488, + "m_Entity_nLightProbeSizeY": 5492, + "m_Entity_nLightProbeSizeZ": 5496, + "m_Entity_nPriority": 5480, + "m_Entity_vBoxMaxs": 5460, + "m_Entity_vBoxMins": 5448 }, "metadata": [ { - "name": "m_hLightProbeTexture", + "name": "m_Entity_hLightProbeTexture", "type": "NetworkVarNames", "type_name": "HRenderTextureStrong" }, { - "name": "m_hLightProbeDirectLightIndicesTexture", + "name": "m_Entity_hLightProbeDirectLightIndicesTexture", "type": "NetworkVarNames", "type_name": "HRenderTextureStrong" }, { - "name": "m_hLightProbeDirectLightScalarsTexture", + "name": "m_Entity_hLightProbeDirectLightScalarsTexture", "type": "NetworkVarNames", "type_name": "HRenderTextureStrong" }, { - "name": "m_hLightProbeDirectLightShadowsTexture", + "name": "m_Entity_hLightProbeDirectLightShadowsTexture", "type": "NetworkVarNames", "type_name": "HRenderTextureStrong" }, { - "name": "m_vBoxMins", + "name": "m_Entity_vBoxMins", "type": "NetworkVarNames", "type_name": "Vector" }, { - "name": "m_vBoxMaxs", + "name": "m_Entity_vBoxMaxs", "type": "NetworkVarNames", "type_name": "Vector" }, { - "name": "m_bMoveable", + "name": "m_Entity_bMoveable", "type": "NetworkVarNames", "type_name": "bool" }, { - "name": "m_nHandshake", + "name": "m_Entity_nHandshake", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_nPriority", + "name": "m_Entity_nPriority", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_bStartDisabled", + "name": "m_Entity_bStartDisabled", "type": "NetworkVarNames", "type_name": "bool" }, { - "name": "m_nLightProbeSizeX", + "name": "m_Entity_nLightProbeSizeX", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_nLightProbeSizeY", + "name": "m_Entity_nLightProbeSizeY", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_nLightProbeSizeZ", + "name": "m_Entity_nLightProbeSizeZ", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_nLightProbeAtlasX", + "name": "m_Entity_nLightProbeAtlasX", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_nLightProbeAtlasY", + "name": "m_Entity_nLightProbeAtlasY", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_nLightProbeAtlasZ", + "name": "m_Entity_nLightProbeAtlasZ", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_bEnabled", + "name": "m_Entity_bEnabled", "type": "NetworkVarNames", "type_name": "bool" } @@ -8836,11 +8961,11 @@ }, "C_EnvParticleGlow": { "fields": { - "m_ColorTint": 4748, - "m_flAlphaScale": 4736, - "m_flRadiusScale": 4740, - "m_flSelfIllumScale": 4744, - "m_hTextureOverride": 4752 + "m_ColorTint": 4740, + "m_flAlphaScale": 4728, + "m_flRadiusScale": 4732, + "m_flSelfIllumScale": 4736, + "m_hTextureOverride": 4744 }, "metadata": [ { @@ -8878,15 +9003,15 @@ }, "C_EnvScreenOverlay": { "fields": { - "m_bIsActive": 1488, - "m_bWasActive": 1489, - "m_flCurrentOverlayTime": 1500, - "m_flOverlayTimes": 1440, - "m_flStartTime": 1480, - "m_iCachedDesiredOverlay": 1492, - "m_iCurrentOverlay": 1496, - "m_iDesiredOverlay": 1484, - "m_iszOverlayNames": 1360 + "m_bIsActive": 1480, + "m_bWasActive": 1481, + "m_flCurrentOverlayTime": 1492, + "m_flOverlayTimes": 1432, + "m_flStartTime": 1472, + "m_iCachedDesiredOverlay": 1484, + "m_iCurrentOverlay": 1488, + "m_iDesiredOverlay": 1476, + "m_iszOverlayNames": 1352 }, "metadata": [ { @@ -8919,18 +9044,18 @@ }, "C_EnvSky": { "fields": { - "m_bEnabled": 3332, - "m_bStartDisabled": 3296, - "m_flBrightnessScale": 3308, - "m_flFogMaxEnd": 3328, - "m_flFogMaxStart": 3324, - "m_flFogMinEnd": 3320, - "m_flFogMinStart": 3316, - "m_hSkyMaterial": 3280, - "m_hSkyMaterialLightingOnly": 3288, - "m_nFogType": 3312, - "m_vTintColor": 3297, - "m_vTintColorLightingOnly": 3301 + "m_bEnabled": 3324, + "m_bStartDisabled": 3288, + "m_flBrightnessScale": 3300, + "m_flFogMaxEnd": 3320, + "m_flFogMaxStart": 3316, + "m_flFogMinEnd": 3312, + "m_flFogMinStart": 3308, + "m_hSkyMaterial": 3272, + "m_hSkyMaterialLightingOnly": 3280, + "m_nFogType": 3304, + "m_vTintColor": 3289, + "m_vTintColorLightingOnly": 3293 }, "metadata": [ { @@ -8998,34 +9123,38 @@ }, "C_EnvVolumetricFogController": { "fields": { - "m_bActive": 1424, - "m_bEnableIndirect": 1465, - "m_bFirstTime": 1484, - "m_bIsMaster": 1466, - "m_bStartDisabled": 1464, - "m_flAnisotropy": 1364, - "m_flDefaultAnisotropy": 1452, - "m_flDefaultDrawDistance": 1460, - "m_flDefaultScattering": 1456, - "m_flDrawDistance": 1372, - "m_flFadeInEnd": 1380, - "m_flFadeInStart": 1376, - "m_flFadeSpeed": 1368, - "m_flIndirectStrength": 1384, - "m_flScattering": 1360, - "m_flStartAnisoTime": 1428, - "m_flStartAnisotropy": 1440, - "m_flStartDrawDistance": 1448, - "m_flStartDrawDistanceTime": 1436, - "m_flStartScatterTime": 1432, - "m_flStartScattering": 1444, - "m_hFogIndirectTexture": 1472, - "m_nForceRefreshCount": 1480, - "m_nIndirectTextureDimX": 1388, - "m_nIndirectTextureDimY": 1392, - "m_nIndirectTextureDimZ": 1396, - "m_vBoxMaxs": 1412, - "m_vBoxMins": 1400 + "m_bActive": 1416, + "m_bEnableIndirect": 1457, + "m_bFirstTime": 1496, + "m_bIndirectUseLPVs": 1458, + "m_bIsMaster": 1459, + "m_bStartDisabled": 1456, + "m_fNoiseSpeed": 1476, + "m_fNoiseStrength": 1480, + "m_flAnisotropy": 1356, + "m_flDefaultAnisotropy": 1444, + "m_flDefaultDrawDistance": 1452, + "m_flDefaultScattering": 1448, + "m_flDrawDistance": 1364, + "m_flFadeInEnd": 1372, + "m_flFadeInStart": 1368, + "m_flFadeSpeed": 1360, + "m_flIndirectStrength": 1376, + "m_flScattering": 1352, + "m_flStartAnisoTime": 1420, + "m_flStartAnisotropy": 1432, + "m_flStartDrawDistance": 1440, + "m_flStartDrawDistanceTime": 1428, + "m_flStartScatterTime": 1424, + "m_flStartScattering": 1436, + "m_hFogIndirectTexture": 1464, + "m_nForceRefreshCount": 1472, + "m_nIndirectTextureDimX": 1380, + "m_nIndirectTextureDimY": 1384, + "m_nIndirectTextureDimZ": 1388, + "m_vBoxMaxs": 1404, + "m_vBoxMins": 1392, + "m_vNoiseScale": 1484 }, "metadata": [ { @@ -9148,6 +9277,11 @@ "type": "NetworkVarNames", "type_name": "bool" }, + { + "name": "m_bIndirectUseLPVs", + "type": "NetworkVarNames", + "type_name": "bool" + }, { "name": "m_bIsMaster", "type": "NetworkVarNames", @@ -9162,19 +9296,42 @@ "name": "m_nForceRefreshCount", "type": "NetworkVarNames", "type_name": "int" + }, + { + "name": "m_fNoiseSpeed", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fNoiseStrength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_vNoiseScale", + "type": "NetworkVarNames", + "type_name": "Vector" } ], "parent": "C_BaseEntity" }, "C_EnvVolumetricFogVolume": { "fields": { - "m_bActive": 1360, - "m_bStartDisabled": 1388, - "m_flFalloffExponent": 1400, - "m_flStrength": 1392, - "m_nFalloffShape": 1396, - "m_vBoxMaxs": 1376, - "m_vBoxMins": 1364 + "m_bActive": 1352, + "m_bOverrideIndirectLightStrength": 1416, + "m_bOverrideNoiseStrength": 1418, + "m_bOverrideSunLightStrength": 1417, + "m_bStartDisabled": 1380, + "m_fHeightFogEdgeWidth": 1400, + "m_fIndirectLightStrength": 1404, + "m_fNoiseStrength": 1412, + "m_fSunLightStrength": 1408, + "m_flFalloffExponent": 1392, + "m_flHeightFogDepth": 1396, + "m_flStrength": 1384, + "m_nFalloffShape": 1388, + "m_vBoxMaxs": 1368, + "m_vBoxMins": 1356 }, "metadata": [ { @@ -9211,13 +9368,53 @@ "name": "m_flFalloffExponent", "type": "NetworkVarNames", "type_name": "float" + }, + { + "name": "m_flHeightFogDepth", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fHeightFogEdgeWidth", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fIndirectLightStrength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fSunLightStrength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fNoiseStrength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bOverrideIndirectLightStrength", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bOverrideSunLightStrength", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bOverrideNoiseStrength", + "type": "NetworkVarNames", + "type_name": "bool" } ], "parent": "C_BaseEntity" }, "C_EnvWind": { "fields": { - "m_EnvWindShared": 1360 + "m_EnvWindShared": 1352 }, "metadata": [ { @@ -9230,7 +9427,7 @@ }, "C_EnvWindClientside": { "fields": { - "m_EnvWindShared": 1360 + "m_EnvWindShared": 1352 }, "metadata": [ { @@ -9375,19 +9572,19 @@ }, "C_FireSmoke": { "fields": { - "m_bClipTested": 1428, - "m_bFadingOut": 1429, - "m_flChildFlameSpread": 1404, - "m_flClipPerc": 1424, - "m_flScaleEnd": 1392, - "m_flScaleRegister": 1384, - "m_flScaleStart": 1388, - "m_flScaleTimeEnd": 1400, - "m_flScaleTimeStart": 1396, - "m_nFlameFromAboveModelIndex": 1380, - "m_nFlameModelIndex": 1376, - "m_pFireOverlay": 1440, - "m_tParticleSpawn": 1432 + "m_bClipTested": 1420, + "m_bFadingOut": 1421, + "m_flChildFlameSpread": 1396, + "m_flClipPerc": 1416, + "m_flScaleEnd": 1384, + "m_flScaleRegister": 1376, + "m_flScaleStart": 1380, + "m_flScaleTimeEnd": 1392, + "m_flScaleTimeStart": 1388, + "m_nFlameFromAboveModelIndex": 1372, + "m_nFlameModelIndex": 1368, + "m_pFireOverlay": 1432, + "m_tParticleSpawn": 1424 }, "metadata": [ { @@ -9413,37 +9610,37 @@ }, "C_FireSprite": { "fields": { - "m_bFadeFromAbove": 3596, - "m_vecMoveDir": 3584 + "m_bFadeFromAbove": 3556, + "m_vecMoveDir": 3544 }, "metadata": [], "parent": "C_Sprite" }, "C_Fish": { "fields": { - "m_actualAngles": 3900, - "m_actualPos": 3888, - "m_angle": 3944, - "m_angles": 3824, - "m_averageError": 4036, - "m_buoyancy": 3848, - "m_deathAngle": 3844, - "m_deathDepth": 3840, - "m_errorHistory": 3948, - "m_errorHistoryCount": 4032, - "m_errorHistoryIndex": 4028, - "m_gotUpdate": 3928, - "m_localLifeState": 3836, - "m_poolOrigin": 3912, - "m_pos": 3800, - "m_vel": 3812, - "m_waterLevel": 3924, - "m_wigglePhase": 3880, - "m_wiggleRate": 3884, - "m_wiggleTimer": 3856, - "m_x": 3932, - "m_y": 3936, - "m_z": 3940 + "m_actualAngles": 3892, + "m_actualPos": 3880, + "m_angle": 3936, + "m_angles": 3816, + "m_averageError": 4028, + "m_buoyancy": 3840, + "m_deathAngle": 3836, + "m_deathDepth": 3832, + "m_errorHistory": 3940, + "m_errorHistoryCount": 4024, + "m_errorHistoryIndex": 4020, + "m_gotUpdate": 3920, + "m_localLifeState": 3828, + "m_poolOrigin": 3904, + "m_pos": 3792, + "m_vel": 3804, + "m_waterLevel": 3916, + "m_wigglePhase": 3872, + "m_wiggleRate": 3876, + "m_wiggleTimer": 3848, + "m_x": 3924, + "m_y": 3928, + "m_z": 3932 }, "metadata": [ { @@ -9518,9 +9715,9 @@ }, "C_FogController": { "fields": { - "m_bUseAngles": 1464, - "m_fog": 1360, - "m_iChangedVariables": 1468 + "m_bUseAngles": 1456, + "m_fog": 1352, + "m_iChangedVariables": 1460 }, "metadata": [ { @@ -9533,8 +9730,8 @@ }, "C_FootstepControl": { "fields": { - "m_destination": 3296, - "m_source": 3288 + "m_destination": 3288, + "m_source": 3280 }, "metadata": [ { @@ -9557,14 +9754,14 @@ }, "C_FuncConveyor": { "fields": { - "m_flCurrentConveyorOffset": 3344, - "m_flCurrentConveyorSpeed": 3348, - "m_flTargetSpeed": 3300, - "m_flTransitionStartSpeed": 3312, - "m_hConveyorModels": 3320, - "m_nTransitionDurationTicks": 3308, - "m_nTransitionStartTick": 3304, - "m_vecMoveDirEntitySpace": 3288 + "m_flCurrentConveyorOffset": 3336, + "m_flCurrentConveyorSpeed": 3340, + "m_flTargetSpeed": 3292, + "m_flTransitionStartSpeed": 3304, + "m_hConveyorModels": 3312, + "m_nTransitionDurationTicks": 3300, + "m_nTransitionStartTick": 3296, + "m_vecMoveDirEntitySpace": 3280 }, "metadata": [ { @@ -9575,6 +9772,22 @@ "name": "MNetworkOverride", "type": "Unknown" }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, { "name": "m_vecMoveDirEntitySpace", "type": "NetworkVarNames", @@ -9610,9 +9823,9 @@ }, "C_FuncElectrifiedVolume": { "fields": { - "m_EffectName": 3288, - "m_bState": 3296, - "m_nAmbientEffect": 3280 + "m_EffectName": 3280, + "m_bState": 3288, + "m_nAmbientEffect": 3272 }, "metadata": [ { @@ -9630,15 +9843,15 @@ }, "C_FuncLadder": { "fields": { - "m_Dismounts": 3296, - "m_bDisabled": 3360, - "m_bFakeLadder": 3361, - "m_bHasSlack": 3362, - "m_flAutoRideSpeed": 3356, - "m_vecLadderDir": 3280, - "m_vecLocalTop": 3320, - "m_vecPlayerMountPositionBottom": 3344, - "m_vecPlayerMountPositionTop": 3332 + "m_Dismounts": 3288, + "m_bDisabled": 3352, + "m_bFakeLadder": 3353, + "m_bHasSlack": 3354, + "m_flAutoRideSpeed": 3348, + "m_vecLadderDir": 3272, + "m_vecLocalTop": 3312, + "m_vecPlayerMountPositionBottom": 3336, + "m_vecPlayerMountPositionTop": 3324 }, "metadata": [ { @@ -9671,14 +9884,14 @@ }, "C_FuncMonitor": { "fields": { - "m_bDraw3DSkybox": 3309, - "m_bEnabled": 3308, - "m_bRenderShadows": 3292, - "m_bUseUniqueColorTarget": 3293, - "m_brushModelName": 3296, - "m_hTargetCamera": 3304, - "m_nResolutionEnum": 3288, - "m_targetCamera": 3280 + "m_bDraw3DSkybox": 3301, + "m_bEnabled": 3300, + "m_bRenderShadows": 3284, + "m_bUseUniqueColorTarget": 3285, + "m_brushModelName": 3288, + "m_hTargetCamera": 3296, + "m_nResolutionEnum": 3280, + "m_targetCamera": 3272 }, "metadata": [ { @@ -9742,6 +9955,11 @@ ], "parent": "C_BaseToggle" }, + "C_FuncMover": { + "fields": {}, + "metadata": [], + "parent": "C_BaseToggle" + }, "C_FuncRotating": { "fields": {}, "metadata": [ @@ -9758,13 +9976,39 @@ }, "C_FuncTrackTrain": { "fields": { - "m_flLineLength": 3288, - "m_flRadius": 3284, - "m_nLongAxis": 3280 + "m_flLineLength": 3280, + "m_flRadius": 3276, + "m_nLongAxis": 3272 }, "metadata": [], "parent": "C_BaseModelEntity" }, + "C_GameRules": { + "fields": { + "__m_pChainEntity": 8, + "m_bGamePaused": 56, + "m_nPauseStartTick": 52, + "m_nTotalPausedTicks": 48 + }, + "metadata": [ + { + "name": "m_nTotalPausedTicks", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nPauseStartTick", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bGamePaused", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": null + }, "C_GameRulesProxy": { "fields": {}, "metadata": [], @@ -9779,22 +10023,22 @@ }, "C_GradientFog": { "fields": { - "m_bGradientFogNeedsTextures": 1418, - "m_bHeightFogEnabled": 1376, - "m_bIsEnabled": 1417, - "m_bStartDisabled": 1416, - "m_flFadeTime": 1412, - "m_flFarZ": 1388, - "m_flFogEndDistance": 1372, - "m_flFogEndHeight": 1384, - "m_flFogFalloffExponent": 1396, - "m_flFogMaxOpacity": 1392, - "m_flFogStartDistance": 1368, - "m_flFogStartHeight": 1380, - "m_flFogStrength": 1408, - "m_flFogVerticalExponent": 1400, - "m_fogColor": 1404, - "m_hGradientFogTexture": 1360 + "m_bGradientFogNeedsTextures": 1410, + "m_bHeightFogEnabled": 1368, + "m_bIsEnabled": 1409, + "m_bStartDisabled": 1408, + "m_flFadeTime": 1404, + "m_flFarZ": 1380, + "m_flFogEndDistance": 1364, + "m_flFogEndHeight": 1376, + "m_flFogFalloffExponent": 1388, + "m_flFogMaxOpacity": 1384, + "m_flFogStartDistance": 1360, + "m_flFogStartHeight": 1372, + "m_flFogStrength": 1400, + "m_flFogVerticalExponent": 1392, + "m_fogColor": 1396, + "m_hGradientFogTexture": 1352 }, "metadata": [ { @@ -9887,8 +10131,8 @@ }, "C_HandleTest": { "fields": { - "m_Handle": 1360, - "m_bSendHandle": 1364 + "m_Handle": 1352, + "m_bSendHandle": 1356 }, "metadata": [ { @@ -9906,29 +10150,29 @@ }, "C_Hostage": { "fields": { - "m_bHandsHaveBeenCut": 4428, - "m_blinkTimer": 4472, - "m_chestAttachment": 4538, - "m_entitySpottedState": 4352, - "m_eyeAttachment": 4537, - "m_fLastGrabTime": 4436, - "m_fNewestAlphaThinkTime": 4552, - "m_flDeadOrRescuedTime": 4464, - "m_flDropStartTime": 4460, - "m_flGrabSuccessTime": 4456, - "m_flRescueStartTime": 4452, - "m_hHostageGrabber": 4432, - "m_isInit": 4536, - "m_isRescued": 4420, - "m_jumpedThisFrame": 4421, - "m_leader": 4376, - "m_lookAroundTimer": 4512, - "m_lookAt": 4496, - "m_nHostageState": 4424, - "m_pPredictionOwner": 4544, - "m_reuseTimer": 4384, - "m_vecGrabbedPos": 4440, - "m_vel": 4408 + "m_bHandsHaveBeenCut": 4420, + "m_blinkTimer": 4464, + "m_chestAttachment": 4530, + "m_entitySpottedState": 4344, + "m_eyeAttachment": 4529, + "m_fLastGrabTime": 4428, + "m_fNewestAlphaThinkTime": 4544, + "m_flDeadOrRescuedTime": 4456, + "m_flDropStartTime": 4452, + "m_flGrabSuccessTime": 4448, + "m_flRescueStartTime": 4444, + "m_hHostageGrabber": 4424, + "m_isInit": 4528, + "m_isRescued": 4412, + "m_jumpedThisFrame": 4413, + "m_leader": 4368, + "m_lookAroundTimer": 4504, + "m_lookAt": 4488, + "m_nHostageState": 4416, + "m_pPredictionOwner": 4536, + "m_reuseTimer": 4376, + "m_vecGrabbedPos": 4432, + "m_vel": 4400 }, "metadata": [ { @@ -10030,25 +10274,30 @@ }, "C_Inferno": { "fields": { - "m_BurnNormal": 4948, - "m_bFireIsBurning": 4884, - "m_bInPostEffectTime": 5728, - "m_blosCheck": 33396, - "m_drawableCount": 33392, - "m_fireCount": 5716, - "m_fireParentPositions": 4116, - "m_firePositions": 3348, - "m_flLastGrassBurnThink": 33436, - "m_lastFireCount": 5732, - "m_maxBounds": 33424, - "m_maxFireHalfWidth": 33404, - "m_maxFireHeight": 33408, - "m_minBounds": 33412, - "m_nFireEffectTickBegin": 5736, - "m_nFireLifetime": 5724, - "m_nInfernoType": 5720, - "m_nfxFireDamageEffect": 3344, - "m_nlosperiod": 33400 + "m_BurnNormal": 4984, + "m_bFireIsBurning": 4920, + "m_bInPostEffectTime": 5764, + "m_blosCheck": 33428, + "m_drawableCount": 33424, + "m_fireCount": 5752, + "m_fireParentPositions": 4152, + "m_firePositions": 3384, + "m_flLastGrassBurnThink": 33468, + "m_hInfernoClimbingOutlinePointsSnapshot": 3368, + "m_hInfernoDecalsSnapshot": 3376, + "m_hInfernoFillerPointsSnapshot": 3352, + "m_hInfernoOutlinePointsSnapshot": 3360, + "m_hInfernoPointsSnapshot": 3344, + "m_lastFireCount": 5768, + "m_maxBounds": 33456, + "m_maxFireHalfWidth": 33436, + "m_maxFireHeight": 33440, + "m_minBounds": 33444, + "m_nFireEffectTickBegin": 5772, + "m_nFireLifetime": 5760, + "m_nInfernoType": 5756, + "m_nfxFireDamageEffect": 3336, + "m_nlosperiod": 33432 }, "metadata": [ { @@ -10111,9 +10360,9 @@ }, "C_InfoVisibilityBox": { "fields": { - "m_bEnabled": 1380, - "m_nMode": 1364, - "m_vBoxSize": 1368 + "m_bEnabled": 1372, + "m_nMode": 1356, + "m_vBoxSize": 1360 }, "metadata": [ { @@ -10136,8 +10385,8 @@ }, "C_Item": { "fields": { - "m_bShouldGlow": 5560, - "m_pReticleHintTextName": 5561 + "m_bShouldGlow": 5552, + "m_pReticleHintTextName": 5553 }, "metadata": [ { @@ -10150,8 +10399,8 @@ }, "C_ItemDogtags": { "fields": { - "m_KillingPlayer": 5828, - "m_OwningPlayer": 5824 + "m_KillingPlayer": 5820, + "m_OwningPlayer": 5816 }, "metadata": [ { @@ -10184,7 +10433,7 @@ }, "C_LightEntity": { "fields": { - "m_CLightComponent": 3280 + "m_CLightComponent": 3272 }, "metadata": [ { @@ -10202,14 +10451,14 @@ }, "C_LightGlow": { "fields": { - "m_Glow": 3312, - "m_flGlowProxySize": 3300, - "m_flHDRColorScale": 3304, - "m_nHorizontalSize": 3280, - "m_nMaxDist": 3292, - "m_nMinDist": 3288, - "m_nOuterMaxDist": 3296, - "m_nVerticalSize": 3284 + "m_GlowOverlay": 3304, + "m_flGlowProxySize": 3292, + "m_flHDRColorScale": 3296, + "m_nHorizontalSize": 3272, + "m_nMaxDist": 3284, + "m_nMinDist": 3280, + "m_nOuterMaxDist": 3288, + "m_nVerticalSize": 3276 }, "metadata": [ { @@ -10282,31 +10531,31 @@ }, "C_LocalTempEntity": { "fields": { - "bounceFactor": 3848, - "die": 3828, - "fadeSpeed": 3844, - "flags": 3824, - "hitSound": 3852, - "m_bParticleCollision": 3936, - "m_flFrame": 3912, - "m_flFrameMax": 3832, - "m_flFrameRate": 3908, - "m_flSpriteScale": 3900, - "m_iLastCollisionFrame": 3940, - "m_nFlickerFrame": 3904, - "m_pszImpactEffect": 3920, - "m_pszParticleEffect": 3928, - "m_vLastCollisionOrigin": 3944, - "m_vecNormal": 3888, - "m_vecPrevAbsOrigin": 3968, - "m_vecTempEntAcceleration": 3980, - "m_vecTempEntAngVelocity": 3872, - "m_vecTempEntVelocity": 3956, - "priority": 3856, - "tempent_renderamt": 3884, - "tentOffset": 3860, - "x": 3836, - "y": 3840 + "bounceFactor": 3816, + "die": 3796, + "fadeSpeed": 3812, + "flags": 3792, + "hitSound": 3820, + "m_bParticleCollision": 3904, + "m_flFrame": 3880, + "m_flFrameMax": 3800, + "m_flFrameRate": 3876, + "m_flSpriteScale": 3868, + "m_iLastCollisionFrame": 3908, + "m_nFlickerFrame": 3872, + "m_pszImpactEffect": 3888, + "m_pszParticleEffect": 3896, + "m_vLastCollisionOrigin": 3912, + "m_vecNormal": 3856, + "m_vecPrevAbsOrigin": 3936, + "m_vecTempEntAcceleration": 3948, + "m_vecTempEntAngVelocity": 3840, + "m_vecTempEntVelocity": 3924, + "priority": 3824, + "tempent_renderamt": 3852, + "tentOffset": 3828, + "x": 3804, + "y": 3808 }, "metadata": [], "parent": "CBaseAnimGraph" @@ -10318,23 +10567,23 @@ }, "C_MapVetoPickController": { "fields": { - "m_bDisabledHud": 3732, - "m_nAccountIDs": 1668, - "m_nCurrentPhase": 3716, - "m_nDraftType": 1376, - "m_nMapId0": 1924, - "m_nMapId1": 2180, - "m_nMapId2": 2436, - "m_nMapId3": 2692, - "m_nMapId4": 2948, - "m_nMapId5": 3204, - "m_nPhaseDurationTicks": 3724, - "m_nPhaseStartTick": 3720, - "m_nPostDataUpdateTick": 3728, - "m_nStartingSide0": 3460, - "m_nTeamWinningCoinToss": 1380, - "m_nTeamWithFirstChoice": 1384, - "m_nVoteMapIdsList": 1640 + "m_bDisabledHud": 3724, + "m_nAccountIDs": 1660, + "m_nCurrentPhase": 3708, + "m_nDraftType": 1368, + "m_nMapId0": 1916, + "m_nMapId1": 2172, + "m_nMapId2": 2428, + "m_nMapId3": 2684, + "m_nMapId4": 2940, + "m_nMapId5": 3196, + "m_nPhaseDurationTicks": 3716, + "m_nPhaseStartTick": 3712, + "m_nPostDataUpdateTick": 3720, + "m_nStartingSide0": 3452, + "m_nTeamWinningCoinToss": 1372, + "m_nTeamWithFirstChoice": 1376, + "m_nVoteMapIdsList": 1632 }, "metadata": [ { @@ -10432,7 +10681,7 @@ }, "C_MolotovProjectile": { "fields": { - "m_bIsIncGrenade": 4440 + "m_bIsIncGrenade": 4432 }, "metadata": [ { @@ -10445,11 +10694,16 @@ }, "C_Multimeter": { "fields": { - "m_hTargetC4": 3808 + "m_hTargetC4": 3800 }, "metadata": [], "parent": "CBaseAnimGraph" }, + "C_MultiplayRules": { + "fields": {}, + "metadata": [], + "parent": "C_GameRules" + }, "C_NetTestBaseCombatCharacter": { "fields": {}, "metadata": [], @@ -10457,9 +10711,9 @@ }, "C_OmniLight": { "fields": { - "m_bShowLight": 3872, - "m_flInnerAngle": 3864, - "m_flOuterAngle": 3868 + "m_bShowLight": 3864, + "m_flInnerAngle": 3856, + "m_flOuterAngle": 3860 }, "metadata": [ { @@ -10482,30 +10736,30 @@ }, "C_ParticleSystem": { "fields": { - "m_bActive": 3792, - "m_bAnimateDuringGameplayPause": 3804, - "m_bFrozen": 3793, - "m_bNoFreeze": 4133, - "m_bNoRamp": 4134, - "m_bNoSave": 4132, - "m_bOldActive": 4712, - "m_bOldFrozen": 4713, - "m_bStartActive": 4135, - "m_clrTint": 4676, - "m_flFreezeTransitionDuration": 3796, - "m_flPreSimTime": 3820, - "m_flStartTime": 3816, - "m_hControlPointEnts": 3876, - "m_iEffectIndex": 3808, - "m_iServerControlPointAssignments": 3872, - "m_iszControlPointNames": 4144, - "m_iszEffectName": 4136, - "m_nDataCP": 4656, - "m_nStopType": 3800, - "m_nTintCP": 4672, - "m_szSnapshotFileName": 3280, - "m_vServerControlPoints": 3824, - "m_vecDataCPValue": 4660 + "m_bActive": 3784, + "m_bAnimateDuringGameplayPause": 3796, + "m_bFrozen": 3785, + "m_bNoFreeze": 4125, + "m_bNoRamp": 4126, + "m_bNoSave": 4124, + "m_bOldActive": 4704, + "m_bOldFrozen": 4705, + "m_bStartActive": 4127, + "m_clrTint": 4668, + "m_flFreezeTransitionDuration": 3788, + "m_flPreSimTime": 3812, + "m_flStartTime": 3808, + "m_hControlPointEnts": 3868, + "m_iEffectIndex": 3800, + "m_iServerControlPointAssignments": 3864, + "m_iszControlPointNames": 4136, + "m_iszEffectName": 4128, + "m_nDataCP": 4648, + "m_nStopType": 3792, + "m_nTintCP": 4664, + "m_szSnapshotFileName": 3272, + "m_vServerControlPoints": 3816, + "m_vecDataCPValue": 4652 }, "metadata": [ { @@ -10612,22 +10866,22 @@ }, "C_PathParticleRope": { "fields": { - "m_ColorTint": 1412, - "m_PathNodes_Color": 1504, - "m_PathNodes_Name": 1376, - "m_PathNodes_PinEnabled": 1528, - "m_PathNodes_Position": 1432, - "m_PathNodes_RadiusScale": 1552, - "m_PathNodes_TangentIn": 1456, - "m_PathNodes_TangentOut": 1480, - "m_bStartActive": 1360, - "m_flMaxSimulationTime": 1364, - "m_flParticleSpacing": 1400, - "m_flRadius": 1408, - "m_flSlack": 1404, - "m_iEffectIndex": 1424, - "m_iszEffectName": 1368, - "m_nEffectState": 1416 + "m_ColorTint": 1404, + "m_PathNodes_Color": 1496, + "m_PathNodes_Name": 1368, + "m_PathNodes_PinEnabled": 1520, + "m_PathNodes_Position": 1424, + "m_PathNodes_RadiusScale": 1544, + "m_PathNodes_TangentIn": 1448, + "m_PathNodes_TangentOut": 1472, + "m_bStartActive": 1352, + "m_flMaxSimulationTime": 1356, + "m_flParticleSpacing": 1392, + "m_flRadius": 1400, + "m_flSlack": 1396, + "m_iEffectIndex": 1416, + "m_iszEffectName": 1360, + "m_nEffectState": 1408 }, "metadata": [ { @@ -10705,36 +10959,27 @@ }, "C_PhysMagnet": { "fields": { - "m_aAttachedObjects": 3824, - "m_aAttachedObjectsFromServer": 3800 + "m_aAttachedObjects": 3816, + "m_aAttachedObjectsFromServer": 3792 }, "metadata": [], "parent": "CBaseAnimGraph" }, "C_PhysPropClientside": { "fields": { - "m_bHasBreakPiecesOrCommands": 4188, - "m_fDeathTime": 4140, - "m_flDmgModBullet": 4152, - "m_flDmgModClub": 4156, - "m_flDmgModExplosive": 4160, - "m_flDmgModFire": 4164, - "m_flTouchDelta": 4136, - "m_iInteractions": 4184, - "m_impactEnergyScale": 4144, - "m_inertiaScale": 4148, - "m_iszBasePropData": 4176, - "m_iszPhysicsDamageTableName": 4168, - "m_nDamageType": 4216, - "m_vecDamageDirection": 4204, - "m_vecDamagePosition": 4192 + "m_fDeathTime": 4164, + "m_flTouchDelta": 4160, + "m_inertiaScale": 4168, + "m_nDamageType": 4196, + "m_vecDamageDirection": 4184, + "m_vecDamagePosition": 4172 }, "metadata": [], "parent": "C_BreakableProp" }, "C_PhysicsProp": { "fields": { - "m_bAwake": 4136 + "m_bAwake": 4160 }, "metadata": [ { @@ -10780,35 +11025,35 @@ }, "C_PlantedC4": { "fields": { - "m_bBeingDefused": 3860, - "m_bBombDefused": 3884, - "m_bBombTicking": 3800, - "m_bC4Activated": 3872, - "m_bCannotBeDefused": 3852, - "m_bExplodeWarning": 3868, - "m_bHasExploded": 3853, - "m_bRadarFlash": 3904, - "m_bTenSecWarning": 3873, - "m_bTriggerWarning": 3864, - "m_entitySpottedState": 3816, - "m_fLastDefuseTime": 3912, - "m_flC4Blow": 3848, - "m_flC4ExplodeSpectateDuration": 3952, - "m_flDefuseCountDown": 3880, - "m_flDefuseLength": 3876, - "m_flNextBeep": 3844, - "m_flNextGlow": 3840, - "m_flNextRadarFlashTime": 3900, - "m_flTimerLength": 3856, - "m_hBombDefuser": 3888, - "m_hControlPanel": 3892, - "m_hDefuserMultimeter": 3896, - "m_nBombSite": 3804, - "m_nSourceSoundscapeHash": 3808, - "m_pBombDefuser": 3908, - "m_pPredictionOwner": 3920, - "m_vecC4ExplodeSpectateAng": 3940, - "m_vecC4ExplodeSpectatePos": 3928 + "m_bBeingDefused": 3852, + "m_bBombDefused": 3876, + "m_bBombTicking": 3792, + "m_bC4Activated": 3864, + "m_bCannotBeDefused": 3844, + "m_bExplodeWarning": 3860, + "m_bHasExploded": 3845, + "m_bRadarFlash": 3896, + "m_bTenSecWarning": 3865, + "m_bTriggerWarning": 3856, + "m_entitySpottedState": 3808, + "m_fLastDefuseTime": 3904, + "m_flC4Blow": 3840, + "m_flC4ExplodeSpectateDuration": 3944, + "m_flDefuseCountDown": 3872, + "m_flDefuseLength": 3868, + "m_flNextBeep": 3836, + "m_flNextGlow": 3832, + "m_flNextRadarFlashTime": 3892, + "m_flTimerLength": 3848, + "m_hBombDefuser": 3880, + "m_hControlPanel": 3884, + "m_hDefuserMultimeter": 3888, + "m_nBombSite": 3796, + "m_nSourceSoundscapeHash": 3800, + "m_pBombDefuser": 3900, + "m_pPredictionOwner": 3912, + "m_vecC4ExplodeSpectateAng": 3932, + "m_vecC4ExplodeSpectatePos": 3920 }, "metadata": [ { @@ -10886,11 +11131,11 @@ }, "C_PlayerPing": { "fields": { - "m_bUrgent": 1420, - "m_hPingedEntity": 1412, - "m_hPlayer": 1408, - "m_iType": 1416, - "m_szPlaceName": 1421 + "m_bUrgent": 1412, + "m_hPingedEntity": 1404, + "m_hPlayer": 1400, + "m_iType": 1408, + "m_szPlaceName": 1413 }, "metadata": [ { @@ -10923,22 +11168,22 @@ }, "C_PlayerSprayDecal": { "fields": { - "m_SprayRenderHelper": 3504, - "m_flCreationTime": 3356, - "m_nEntity": 3348, - "m_nHitbox": 3352, - "m_nPlayer": 3344, - "m_nTintID": 3360, - "m_nUniqueID": 3280, - "m_nVersion": 3364, - "m_rtGcTime": 3292, - "m_ubSignature": 3365, - "m_unAccountID": 3284, - "m_unTraceID": 3288, - "m_vecEndPos": 3296, - "m_vecLeft": 3320, - "m_vecNormal": 3332, - "m_vecStart": 3308 + "m_SprayRenderHelper": 3496, + "m_flCreationTime": 3348, + "m_nEntity": 3340, + "m_nHitbox": 3344, + "m_nPlayer": 3336, + "m_nTintID": 3352, + "m_nUniqueID": 3272, + "m_nVersion": 3356, + "m_rtGcTime": 3284, + "m_ubSignature": 3357, + "m_unAccountID": 3276, + "m_unTraceID": 3280, + "m_vecEndPos": 3288, + "m_vecLeft": 3312, + "m_vecNormal": 3324, + "m_vecStart": 3300 }, "metadata": [ { @@ -11021,12 +11266,12 @@ }, "C_PlayerVisibility": { "fields": { - "m_bIsEnabled": 1377, - "m_bStartDisabled": 1376, - "m_flFadeTime": 1372, - "m_flFogDistanceMultiplier": 1364, - "m_flFogMaxDensityMultiplier": 1368, - "m_flVisibilityStrength": 1360 + "m_bIsEnabled": 1369, + "m_bStartDisabled": 1368, + "m_flFadeTime": 1364, + "m_flFogDistanceMultiplier": 1356, + "m_flFogMaxDensityMultiplier": 1360, + "m_flVisibilityStrength": 1352 }, "metadata": [ { @@ -11064,31 +11309,31 @@ }, "C_PointCamera": { "fields": { - "m_DegreesPerSecond": 1440, - "m_FOV": 1360, - "m_FogColor": 1369, - "m_Resolution": 1364, - "m_TargetFOV": 1436, - "m_bActive": 1388, - "m_bCanHLTVUse": 1412, - "m_bDofEnabled": 1413, - "m_bFogEnable": 1368, - "m_bIsOn": 1444, - "m_bNoSky": 1396, - "m_bUseScreenAspectRatio": 1389, - "m_fBrightness": 1400, - "m_flAspectRatio": 1392, - "m_flDofFarBlurry": 1428, - "m_flDofFarCrisp": 1424, - "m_flDofNearBlurry": 1416, - "m_flDofNearCrisp": 1420, - "m_flDofTiltToGround": 1432, - "m_flFogEnd": 1380, - "m_flFogMaxDensity": 1384, - "m_flFogStart": 1376, - "m_flZFar": 1404, - "m_flZNear": 1408, - "m_pNext": 1448 + "m_DegreesPerSecond": 1432, + "m_FOV": 1352, + "m_FogColor": 1361, + "m_Resolution": 1356, + "m_TargetFOV": 1428, + "m_bActive": 1380, + "m_bCanHLTVUse": 1404, + "m_bDofEnabled": 1405, + "m_bFogEnable": 1360, + "m_bIsOn": 1436, + "m_bNoSky": 1388, + "m_bUseScreenAspectRatio": 1381, + "m_fBrightness": 1392, + "m_flAspectRatio": 1384, + "m_flDofFarBlurry": 1420, + "m_flDofFarCrisp": 1416, + "m_flDofNearBlurry": 1408, + "m_flDofNearCrisp": 1412, + "m_flDofTiltToGround": 1424, + "m_flFogEnd": 1372, + "m_flFogMaxDensity": 1376, + "m_flFogStart": 1368, + "m_flZFar": 1396, + "m_flZNear": 1400, + "m_pNext": 1440 }, "metadata": [ { @@ -11201,15 +11446,15 @@ }, "C_PointCameraVFOV": { "fields": { - "m_flVerticalFOV": 1456 + "m_flVerticalFOV": 1448 }, "metadata": [], "parent": "C_PointCamera" }, "C_PointClientUIDialog": { "fields": { - "m_bStartEnabled": 3332, - "m_hActivator": 3328 + "m_bStartEnabled": 3324, + "m_hActivator": 3320 }, "metadata": [ { @@ -11222,19 +11467,19 @@ }, "C_PointClientUIHUD": { "fields": { - "m_bAllowInteractionFromAllSceneWorlds": 3768, - "m_bCheckCSSClasses": 3336, - "m_bIgnoreInput": 3728, - "m_flDPI": 3740, - "m_flDepthOffset": 3748, - "m_flHeight": 3736, - "m_flInteractDistance": 3744, - "m_flWidth": 3732, - "m_unHorizontalAlign": 3756, - "m_unOrientation": 3764, - "m_unOwnerContext": 3752, - "m_unVerticalAlign": 3760, - "m_vecCSSClasses": 3776 + "m_bAllowInteractionFromAllSceneWorlds": 3752, + "m_bCheckCSSClasses": 3328, + "m_bIgnoreInput": 3712, + "m_flDPI": 3724, + "m_flDepthOffset": 3732, + "m_flHeight": 3720, + "m_flInteractDistance": 3728, + "m_flWidth": 3716, + "m_unHorizontalAlign": 3740, + "m_unOrientation": 3748, + "m_unOwnerContext": 3736, + "m_unVerticalAlign": 3744, + "m_vecCSSClasses": 3760 }, "metadata": [ { @@ -11303,33 +11548,33 @@ "C_PointClientUIWorldPanel": { "fields": { "m_anchorDeltaTransform": 3344, - "m_bAllowInteractionFromAllSceneWorlds": 3840, - "m_bCheckCSSClasses": 3338, - "m_bDisableMipGen": 3879, - "m_bExcludeFromSaveGames": 3876, - "m_bFollowPlayerAcrossTeleport": 3802, - "m_bForceRecreateNextUpdate": 3336, - "m_bGrabbable": 3877, - "m_bIgnoreInput": 3800, - "m_bLit": 3801, - "m_bMoveViewToPlayerNextThink": 3337, - "m_bNoDepth": 3873, - "m_bOnlyRenderToTexture": 3878, - "m_bOpaque": 3872, - "m_bRenderBackface": 3874, - "m_bUseOffScreenIndicator": 3875, - "m_flDPI": 3812, - "m_flDepthOffset": 3820, - "m_flHeight": 3808, - "m_flInteractDistance": 3816, - "m_flWidth": 3804, - "m_nExplicitImageLayout": 3880, - "m_pOffScreenIndicator": 3760, - "m_unHorizontalAlign": 3828, - "m_unOrientation": 3836, - "m_unOwnerContext": 3824, - "m_unVerticalAlign": 3832, - "m_vecCSSClasses": 3848 + "m_bAllowInteractionFromAllSceneWorlds": 3832, + "m_bCheckCSSClasses": 3330, + "m_bDisableMipGen": 3871, + "m_bExcludeFromSaveGames": 3868, + "m_bFollowPlayerAcrossTeleport": 3794, + "m_bForceRecreateNextUpdate": 3328, + "m_bGrabbable": 3869, + "m_bIgnoreInput": 3792, + "m_bLit": 3793, + "m_bMoveViewToPlayerNextThink": 3329, + "m_bNoDepth": 3865, + "m_bOnlyRenderToTexture": 3870, + "m_bOpaque": 3864, + "m_bRenderBackface": 3866, + "m_bUseOffScreenIndicator": 3867, + "m_flDPI": 3804, + "m_flDepthOffset": 3812, + "m_flHeight": 3800, + "m_flInteractDistance": 3808, + "m_flWidth": 3796, + "m_nExplicitImageLayout": 3872, + "m_pOffScreenIndicator": 3752, + "m_unHorizontalAlign": 3820, + "m_unOrientation": 3828, + "m_unOwnerContext": 3816, + "m_unVerticalAlign": 3824, + "m_vecCSSClasses": 3840 }, "metadata": [ { @@ -11465,19 +11710,19 @@ }, "C_PointCommentaryNode": { "fields": { - "m_bActive": 3808, - "m_bListenedTo": 3856, - "m_bRestartAfterRestore": 3876, - "m_bWasActive": 3809, - "m_flEndTime": 3812, - "m_flStartTime": 3816, - "m_flStartTimeInCommentary": 3820, - "m_hViewPosition": 3872, - "m_iNodeNumber": 3848, - "m_iNodeNumberMax": 3852, - "m_iszCommentaryFile": 3824, - "m_iszSpeakers": 3840, - "m_iszTitle": 3832 + "m_bActive": 3800, + "m_bListenedTo": 3848, + "m_bRestartAfterRestore": 3868, + "m_bWasActive": 3801, + "m_flEndTime": 3804, + "m_flStartTime": 3808, + "m_flStartTimeInCommentary": 3812, + "m_hViewPosition": 3864, + "m_iNodeNumber": 3840, + "m_iNodeNumberMax": 3844, + "m_iszCommentaryFile": 3816, + "m_iszSpeakers": 3832, + "m_iszTitle": 3824 }, "metadata": [ { @@ -11540,31 +11785,31 @@ }, "C_PointValueRemapper": { "fields": { - "m_bDisabled": 1360, - "m_bDisabledOld": 1361, - "m_bEngaged": 1456, - "m_bFirstUpdate": 1457, - "m_bRequiresUseKey": 1388, - "m_bUpdateOnClient": 1362, - "m_flCurrentMomentum": 1440, - "m_flDisengageDistance": 1380, - "m_flEngageDistance": 1384, - "m_flInputOffset": 1452, - "m_flMaximumChangePerSecond": 1376, - "m_flMomentumModifier": 1432, - "m_flPreviousUpdateTickTime": 1464, - "m_flPreviousValue": 1460, - "m_flRatchetOffset": 1448, - "m_flSnapValue": 1436, - "m_hOutputEntities": 1400, - "m_hRemapLineEnd": 1372, - "m_hRemapLineStart": 1368, - "m_nHapticsType": 1424, - "m_nInputType": 1364, - "m_nMomentumType": 1428, - "m_nOutputType": 1392, - "m_nRatchetType": 1444, - "m_vecPreviousTestPoint": 1468 + "m_bDisabled": 1352, + "m_bDisabledOld": 1353, + "m_bEngaged": 1448, + "m_bFirstUpdate": 1449, + "m_bRequiresUseKey": 1380, + "m_bUpdateOnClient": 1354, + "m_flCurrentMomentum": 1432, + "m_flDisengageDistance": 1372, + "m_flEngageDistance": 1376, + "m_flInputOffset": 1444, + "m_flMaximumChangePerSecond": 1368, + "m_flMomentumModifier": 1424, + "m_flPreviousUpdateTickTime": 1456, + "m_flPreviousValue": 1452, + "m_flRatchetOffset": 1440, + "m_flSnapValue": 1428, + "m_hOutputEntities": 1392, + "m_hRemapLineEnd": 1364, + "m_hRemapLineStart": 1360, + "m_nHapticsType": 1416, + "m_nInputType": 1356, + "m_nMomentumType": 1420, + "m_nOutputType": 1384, + "m_nRatchetType": 1436, + "m_vecPreviousTestPoint": 1460 }, "metadata": [ { @@ -11657,18 +11902,18 @@ }, "C_PointWorldText": { "fields": { - "m_Color": 3896, - "m_FontName": 3816, - "m_bEnabled": 3880, - "m_bForceRecreateNextUpdate": 3288, - "m_bFullbright": 3881, - "m_flDepthOffset": 3892, - "m_flFontSize": 3888, - "m_flWorldUnitsPerPx": 3884, - "m_messageText": 3304, - "m_nJustifyHorizontal": 3900, - "m_nJustifyVertical": 3904, - "m_nReorientMode": 3908 + "m_Color": 3888, + "m_FontName": 3808, + "m_bEnabled": 3872, + "m_bForceRecreateNextUpdate": 3280, + "m_bFullbright": 3873, + "m_flDepthOffset": 3884, + "m_flFontSize": 3880, + "m_flWorldUnitsPerPx": 3876, + "m_messageText": 3296, + "m_nJustifyHorizontal": 3892, + "m_nJustifyVertical": 3896, + "m_nReorientMode": 3900 }, "metadata": [ { @@ -11731,22 +11976,22 @@ }, "C_PostProcessingVolume": { "fields": { - "m_bExposureControl": 3349, - "m_bMaster": 3348, - "m_flExposureCompensation": 3332, - "m_flExposureFadeSpeedDown": 3340, - "m_flExposureFadeSpeedUp": 3336, - "m_flFadeDuration": 3312, - "m_flMaxExposure": 3328, - "m_flMaxLogExposure": 3320, - "m_flMinExposure": 3324, - "m_flMinLogExposure": 3316, - "m_flRate": 3352, - "m_flTonemapEVSmoothingRange": 3344, - "m_flTonemapMinAvgLum": 3364, - "m_flTonemapPercentBrightPixels": 3360, - "m_flTonemapPercentTarget": 3356, - "m_hPostSettings": 3304 + "m_bExposureControl": 3341, + "m_bMaster": 3340, + "m_flExposureCompensation": 3324, + "m_flExposureFadeSpeedDown": 3332, + "m_flExposureFadeSpeedUp": 3328, + "m_flFadeDuration": 3304, + "m_flMaxExposure": 3320, + "m_flMaxLogExposure": 3312, + "m_flMinExposure": 3316, + "m_flMinLogExposure": 3308, + "m_flRate": 3344, + "m_flTonemapEVSmoothingRange": 3336, + "m_flTonemapMinAvgLum": 3356, + "m_flTonemapPercentBrightPixels": 3352, + "m_flTonemapPercentTarget": 3348, + "m_hPostSettings": 3296 }, "metadata": [ { @@ -11834,14 +12079,14 @@ }, "C_Precipitation": { "fields": { - "m_bActiveParticlePrecipEmitter": 3360, - "m_bHasSimulatedSinceLastSceneObjectUpdate": 3362, - "m_bParticlePrecipInitialized": 3361, - "m_flDensity": 3288, - "m_flParticleInnerDist": 3304, - "m_nAvailableSheetSequencesMaxIndex": 3364, - "m_pParticleDef": 3312, - "m_tParticlePrecipTraceTimer": 3352 + "m_bActiveParticlePrecipEmitter": 3352, + "m_bHasSimulatedSinceLastSceneObjectUpdate": 3354, + "m_bParticlePrecipInitialized": 3353, + "m_flDensity": 3280, + "m_flParticleInnerDist": 3296, + "m_nAvailableSheetSequencesMaxIndex": 3356, + "m_pParticleDef": 3304, + "m_tParticlePrecipTraceTimer": 3344 }, "metadata": [], "parent": "C_BaseTrigger" @@ -11853,9 +12098,9 @@ }, "C_PredictedViewModel": { "fields": { - "m_currentSpeed": 3928, - "m_targetSpeed": 3916, - "m_vPredictedLagOffset": 3904 + "m_currentSpeed": 3920, + "m_targetSpeed": 3908, + "m_vPredictedLagOffset": 3896 }, "metadata": [], "parent": "C_BaseViewModel" @@ -11867,7 +12112,7 @@ }, "C_RagdollManager": { "fields": { - "m_iCurrentMaxRagdollCount": 1360 + "m_iCurrentMaxRagdollCount": 1352 }, "metadata": [ { @@ -11880,14 +12125,14 @@ }, "C_RagdollProp": { "fields": { - "m_flBlendWeight": 3856, - "m_flBlendWeightCurrent": 3868, - "m_hRagdollSource": 3860, - "m_iEyeAttachment": 3864, - "m_parentPhysicsBoneIndices": 3872, - "m_ragAngles": 3832, - "m_ragPos": 3808, - "m_worldSpaceBoneComputationOrder": 3896 + "m_flBlendWeight": 3848, + "m_flBlendWeightCurrent": 3860, + "m_hRagdollSource": 3852, + "m_iEyeAttachment": 3856, + "m_parentPhysicsBoneIndices": 3864, + "m_ragAngles": 3824, + "m_ragPos": 3800, + "m_worldSpaceBoneComputationOrder": 3888 }, "metadata": [ { @@ -11915,13 +12160,13 @@ }, "C_RagdollPropAttached": { "fields": { - "m_attachmentPointBoneSpace": 3928, - "m_attachmentPointRagdollSpace": 3940, - "m_bHasParent": 3968, - "m_boneIndexAttached": 3920, - "m_parentTime": 3964, - "m_ragdollAttachedObjectIndex": 3924, - "m_vecOffset": 3952 + "m_attachmentPointBoneSpace": 3920, + "m_attachmentPointRagdollSpace": 3932, + "m_bHasParent": 3960, + "m_boneIndexAttached": 3912, + "m_parentTime": 3956, + "m_ragdollAttachedObjectIndex": 3916, + "m_vecOffset": 3944 }, "metadata": [ { @@ -11949,7 +12194,7 @@ }, "C_RectLight": { "fields": { - "m_bShowLight": 3864 + "m_bShowLight": 3856 }, "metadata": [ { @@ -11999,47 +12244,47 @@ }, "C_RopeKeyframe": { "fields": { - "m_LightValues": 3984, - "m_LinksTouchingSomething": 3288, - "m_PhysicsDelegate": 4136, - "m_RopeFlags": 3344, - "m_RopeLength": 4120, - "m_Slack": 4122, - "m_Subdiv": 4118, - "m_TextureHeight": 4160, - "m_TextureScale": 4124, - "m_Width": 4132, - "m_bApplyWind": 3296, - "m_bConstrainBetweenEndpoints": 4272, + "m_LightValues": 3976, + "m_LinksTouchingSomething": 3280, + "m_PhysicsDelegate": 4128, + "m_RopeFlags": 3336, + "m_RopeLength": 4112, + "m_Slack": 4114, + "m_Subdiv": 4110, + "m_TextureHeight": 4152, + "m_TextureScale": 4116, + "m_Width": 4124, + "m_bApplyWind": 3288, + "m_bConstrainBetweenEndpoints": 4264, "m_bEndPointAttachmentAnglesDirty": 0, "m_bEndPointAttachmentPositionsDirty": 0, "m_bNewDataThisFrame": 0, "m_bPhysicsInitted": 0, - "m_bPrevEndPointPos": 3308, - "m_fLockedPoints": 4128, - "m_fPrevLockedPoints": 3300, - "m_flCurScroll": 3336, - "m_flCurrentGustLifetime": 4192, - "m_flCurrentGustTimer": 4188, - "m_flScrollSpeed": 3340, - "m_flTimeToNextGust": 4196, - "m_hEndPoint": 4112, - "m_hMaterial": 4152, - "m_hStartPoint": 4108, - "m_iEndAttachment": 4117, - "m_iForcePointMoveCounter": 3304, - "m_iRopeMaterialModelIndex": 3352, - "m_iStartAttachment": 4116, - "m_nChangeCount": 4129, - "m_nLinksTouchingSomething": 3292, - "m_nSegments": 4104, - "m_vCachedEndPointAttachmentAngle": 4248, - "m_vCachedEndPointAttachmentPos": 4224, - "m_vColorMod": 4212, - "m_vPrevEndPointPos": 3312, - "m_vWindDir": 4200, - "m_vecImpulse": 4164, - "m_vecPreviousImpulse": 4176 + "m_bPrevEndPointPos": 3300, + "m_fLockedPoints": 4120, + "m_fPrevLockedPoints": 3292, + "m_flCurScroll": 3328, + "m_flCurrentGustLifetime": 4184, + "m_flCurrentGustTimer": 4180, + "m_flScrollSpeed": 3332, + "m_flTimeToNextGust": 4188, + "m_hEndPoint": 4104, + "m_hMaterial": 4144, + "m_hStartPoint": 4100, + "m_iEndAttachment": 4109, + "m_iForcePointMoveCounter": 3296, + "m_iRopeMaterialModelIndex": 3344, + "m_iStartAttachment": 4108, + "m_nChangeCount": 4121, + "m_nLinksTouchingSomething": 3284, + "m_nSegments": 4096, + "m_vCachedEndPointAttachmentAngle": 4240, + "m_vCachedEndPointAttachmentPos": 4216, + "m_vColorMod": 4204, + "m_vPrevEndPointPos": 3304, + "m_vWindDir": 4192, + "m_vecImpulse": 4156, + "m_vecPreviousImpulse": 4168 }, "metadata": [ { @@ -12162,18 +12407,18 @@ }, "C_SceneEntity": { "fields": { - "m_QueuedEvents": 1424, - "m_bAutogenerated": 1371, - "m_bClientOnly": 1378, - "m_bIsPlayingBack": 1368, - "m_bMultiplayer": 1370, - "m_bPaused": 1369, - "m_bWasPlaying": 1408, - "m_flCurrentTime": 1448, - "m_flForceClientTime": 1372, - "m_hActorList": 1384, - "m_hOwner": 1380, - "m_nSceneStringIndex": 1376 + "m_QueuedEvents": 1416, + "m_bAutogenerated": 1363, + "m_bClientOnly": 1370, + "m_bIsPlayingBack": 1360, + "m_bMultiplayer": 1362, + "m_bPaused": 1361, + "m_bWasPlaying": 1400, + "m_flCurrentTime": 1440, + "m_flForceClientTime": 1364, + "m_hActorList": 1376, + "m_hOwner": 1372, + "m_nSceneStringIndex": 1368 }, "metadata": [ { @@ -12233,7 +12478,7 @@ }, "C_ShatterGlassShardPhysics": { "fields": { - "m_ShardDesc": 4152 + "m_ShardDesc": 4176 }, "metadata": [ { @@ -12248,12 +12493,17 @@ ], "parent": "C_PhysicsProp" }, + "C_SingleplayRules": { + "fields": {}, + "metadata": [], + "parent": "C_GameRules" + }, "C_SkyCamera": { "fields": { - "m_bUseAngles": 1508, - "m_pNext": 1512, - "m_skyboxData": 1360, - "m_skyboxSlotToken": 1504 + "m_bUseAngles": 1500, + "m_pNext": 1504, + "m_skyboxData": 1352, + "m_skyboxSlotToken": 1496 }, "metadata": [ { @@ -12276,14 +12526,14 @@ }, "C_SmokeGrenadeProjectile": { "fields": { - "m_VoxelFrameData": 4488, - "m_bDidSmokeEffect": 4452, - "m_bSmokeEffectSpawned": 4513, - "m_bSmokeVolumeDataReceived": 4512, - "m_nRandomSeed": 4456, - "m_nSmokeEffectTickBegin": 4448, - "m_vSmokeColor": 4460, - "m_vSmokeDetonationPos": 4472 + "m_VoxelFrameData": 4480, + "m_bDidSmokeEffect": 4444, + "m_bSmokeEffectSpawned": 4505, + "m_bSmokeVolumeDataReceived": 4504, + "m_nRandomSeed": 4448, + "m_nSmokeEffectTickBegin": 4440, + "m_vSmokeColor": 4452, + "m_vSmokeDetonationPos": 4464 }, "metadata": [ { @@ -12321,10 +12571,10 @@ }, "C_SoundAreaEntityBase": { "fields": { - "m_bDisabled": 1360, - "m_bWasEnabled": 1368, - "m_iszSoundAreaType": 1376, - "m_vPos": 1384 + "m_bDisabled": 1352, + "m_bWasEnabled": 1360, + "m_iszSoundAreaType": 1368, + "m_vPos": 1376 }, "metadata": [ { @@ -12347,8 +12597,8 @@ }, "C_SoundAreaEntityOrientedBox": { "fields": { - "m_vMax": 1412, - "m_vMin": 1400 + "m_vMax": 1404, + "m_vMin": 1392 }, "metadata": [ { @@ -12366,7 +12616,7 @@ }, "C_SoundAreaEntitySphere": { "fields": { - "m_flRadius": 1400 + "m_flRadius": 1392 }, "metadata": [ { @@ -12377,6 +12627,80 @@ ], "parent": "C_SoundAreaEntityBase" }, + "C_SoundEventAABBEntity": { + "fields": { + "m_vMaxs": 1364, + "m_vMins": 1352 + }, + "metadata": [ + { + "name": "m_vMins", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vMaxs", + "type": "NetworkVarNames", + "type_name": "Vector" + } + ], + "parent": "C_SoundEventEntity" + }, + "C_SoundEventEntity": { + "fields": {}, + "metadata": [], + "parent": "C_BaseEntity" + }, + "C_SoundEventEntityAlias_snd_event_point": { + "fields": {}, + "metadata": [], + "parent": "C_SoundEventEntity" + }, + "C_SoundEventOBBEntity": { + "fields": { + "m_vMaxs": 1364, + "m_vMins": 1352 + }, + "metadata": [ + { + "name": "m_vMins", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vMaxs", + "type": "NetworkVarNames", + "type_name": "Vector" + } + ], + "parent": "C_SoundEventEntity" + }, + "C_SoundEventPathCornerEntity": { + "fields": { + "m_vecCornerPairsNetworked": 1352 + }, + "metadata": [ + { + "name": "m_vecCornerPairsNetworked", + "type": "NetworkVarNames", + "type_name": "SoundeventPathCornerPairNetworked_t" + } + ], + "parent": "C_SoundEventEntity" + }, + "C_SoundEventSphereEntity": { + "fields": { + "m_flRadius": 1352 + }, + "metadata": [ + { + "name": "m_flRadius", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": "C_SoundEventEntity" + }, "C_SoundOpvarSetAABBEntity": { "fields": {}, "metadata": [], @@ -12404,11 +12728,11 @@ }, "C_SoundOpvarSetPointBase": { "fields": { - "m_bUseAutoCompare": 1388, - "m_iOpvarIndex": 1384, - "m_iszOperatorName": 1368, - "m_iszOpvarName": 1376, - "m_iszStackName": 1360 + "m_bUseAutoCompare": 1380, + "m_iOpvarIndex": 1376, + "m_iszOperatorName": 1360, + "m_iszOpvarName": 1368, + "m_iszStackName": 1352 }, "metadata": [ { @@ -12446,8 +12770,8 @@ }, "C_SpotlightEnd": { "fields": { - "m_Radius": 3284, - "m_flLightScale": 3280 + "m_Radius": 3276, + "m_flLightScale": 3272 }, "metadata": [ { @@ -12465,30 +12789,30 @@ }, "C_Sprite": { "fields": { - "m_bWorldSpaceScale": 3360, - "m_flBrightnessDuration": 3348, - "m_flBrightnessTimeStart": 3400, - "m_flDestScale": 3384, - "m_flDieTime": 3328, - "m_flFrame": 3324, - "m_flGlowProxySize": 3364, - "m_flHDRColorScale": 3368, - "m_flLastTime": 3372, - "m_flMaxFrame": 3376, - "m_flScaleDuration": 3356, - "m_flScaleTimeStart": 3388, - "m_flSpriteFramerate": 3320, - "m_flSpriteScale": 3352, - "m_flStartScale": 3380, - "m_hAttachedToEntity": 3312, - "m_hOldSpriteMaterial": 3408, - "m_hSpriteMaterial": 3304, - "m_nAttachment": 3316, - "m_nBrightness": 3344, - "m_nDestBrightness": 3396, - "m_nSpriteHeight": 3580, - "m_nSpriteWidth": 3576, - "m_nStartBrightness": 3392 + "m_bWorldSpaceScale": 3328, + "m_flBrightnessDuration": 3316, + "m_flBrightnessTimeStart": 3368, + "m_flDestScale": 3352, + "m_flDieTime": 3296, + "m_flFrame": 3292, + "m_flGlowProxySize": 3332, + "m_flHDRColorScale": 3336, + "m_flLastTime": 3340, + "m_flMaxFrame": 3344, + "m_flScaleDuration": 3324, + "m_flScaleTimeStart": 3356, + "m_flSpriteFramerate": 3288, + "m_flSpriteScale": 3320, + "m_flStartScale": 3348, + "m_hAttachedToEntity": 3280, + "m_hOldSpriteMaterial": 3376, + "m_hSpriteMaterial": 3272, + "m_nAttachment": 3284, + "m_nBrightness": 3312, + "m_nDestBrightness": 3364, + "m_nSpriteHeight": 3540, + "m_nSpriteWidth": 3536, + "m_nStartBrightness": 3360 }, "metadata": [ { @@ -12554,31 +12878,26 @@ ], "parent": "C_BaseModelEntity" }, - "C_SpriteOriented": { - "fields": {}, - "metadata": [], - "parent": "C_Sprite" - }, "C_Sun": { "fields": { - "m_bOn": 3340, - "m_bmaxColor": 3341, - "m_clrOverlay": 3336, - "m_fdistNormalize": 3288, - "m_flAlphaHaze": 3360, - "m_flAlphaHdr": 3368, - "m_flAlphaScale": 3364, - "m_flFarZScale": 3372, - "m_flHDRColorScale": 3356, - "m_flHazeScale": 3348, - "m_flRotation": 3352, - "m_flSize": 3344, - "m_fxSSSunFlareEffectIndex": 3280, - "m_fxSunFlareEffectIndex": 3284, - "m_iszEffectName": 3320, - "m_iszSSEffectName": 3328, - "m_vDirection": 3304, - "m_vSunPos": 3292 + "m_bOn": 3332, + "m_bmaxColor": 3333, + "m_clrOverlay": 3328, + "m_fdistNormalize": 3280, + "m_flAlphaHaze": 3352, + "m_flAlphaHdr": 3360, + "m_flAlphaScale": 3356, + "m_flFarZScale": 3364, + "m_flHDRColorScale": 3348, + "m_flHazeScale": 3340, + "m_flRotation": 3344, + "m_flSize": 3336, + "m_fxSSSunFlareEffectIndex": 3272, + "m_fxSunFlareEffectIndex": 3276, + "m_iszEffectName": 3312, + "m_iszSSEffectName": 3320, + "m_vDirection": 3296, + "m_vSunPos": 3284 }, "metadata": [ { @@ -12680,10 +12999,10 @@ }, "C_Team": { "fields": { - "m_aPlayerControllers": 1360, - "m_aPlayers": 1384, - "m_iScore": 1408, - "m_szTeamname": 1412 + "m_aPlayerControllers": 1352, + "m_aPlayers": 1376, + "m_iScore": 1400, + "m_szTeamname": 1404 }, "metadata": [ { @@ -12715,36 +13034,36 @@ }, "C_TeamRoundTimer": { "fields": { - "m_bAutoCountdown": 1388, - "m_bFire10SecRemain": 1416, - "m_bFire1MinRemain": 1414, - "m_bFire1SecRemain": 1421, - "m_bFire2MinRemain": 1413, - "m_bFire2SecRemain": 1420, - "m_bFire30SecRemain": 1415, - "m_bFire3MinRemain": 1412, - "m_bFire3SecRemain": 1419, - "m_bFire4MinRemain": 1411, - "m_bFire4SecRemain": 1418, - "m_bFire5MinRemain": 1410, - "m_bFire5SecRemain": 1417, - "m_bFireFinished": 1409, - "m_bInCaptureWatchState": 1401, - "m_bIsDisabled": 1372, - "m_bShowInHUD": 1373, - "m_bStartPaused": 1400, - "m_bStopWatchTimer": 1408, - "m_bTimerPaused": 1360, - "m_flTimeRemaining": 1364, - "m_flTimerEndTime": 1368, - "m_flTotalTime": 1404, - "m_nOldTimerLength": 1424, - "m_nOldTimerState": 1428, - "m_nSetupTimeLength": 1392, - "m_nState": 1396, - "m_nTimerInitialLength": 1380, - "m_nTimerLength": 1376, - "m_nTimerMaxLength": 1384 + "m_bAutoCountdown": 1380, + "m_bFire10SecRemain": 1408, + "m_bFire1MinRemain": 1406, + "m_bFire1SecRemain": 1413, + "m_bFire2MinRemain": 1405, + "m_bFire2SecRemain": 1412, + "m_bFire30SecRemain": 1407, + "m_bFire3MinRemain": 1404, + "m_bFire3SecRemain": 1411, + "m_bFire4MinRemain": 1403, + "m_bFire4SecRemain": 1410, + "m_bFire5MinRemain": 1402, + "m_bFire5SecRemain": 1409, + "m_bFireFinished": 1401, + "m_bInCaptureWatchState": 1393, + "m_bIsDisabled": 1364, + "m_bShowInHUD": 1365, + "m_bStartPaused": 1392, + "m_bStopWatchTimer": 1400, + "m_bTimerPaused": 1352, + "m_flTimeRemaining": 1356, + "m_flTimerEndTime": 1360, + "m_flTotalTime": 1396, + "m_nOldTimerLength": 1416, + "m_nOldTimerState": 1420, + "m_nSetupTimeLength": 1384, + "m_nState": 1388, + "m_nTimerInitialLength": 1372, + "m_nTimerLength": 1368, + "m_nTimerMaxLength": 1376 }, "metadata": [ { @@ -12825,16 +13144,21 @@ ], "parent": "C_BaseEntity" }, + "C_TeamplayRules": { + "fields": {}, + "metadata": [], + "parent": "C_MultiplayRules" + }, "C_TextureBasedAnimatable": { "fields": { - "m_bLoop": 3280, - "m_flFPS": 3284, - "m_flStartFrame": 3332, - "m_flStartTime": 3328, - "m_hPositionKeys": 3288, - "m_hRotationKeys": 3296, - "m_vAnimationBoundsMax": 3316, - "m_vAnimationBoundsMin": 3304 + "m_bLoop": 3272, + "m_flFPS": 3276, + "m_flStartFrame": 3324, + "m_flStartTime": 3320, + "m_hPositionKeys": 3280, + "m_hRotationKeys": 3288, + "m_vAnimationBoundsMax": 3308, + "m_vAnimationBoundsMin": 3296 }, "metadata": [ { @@ -12887,14 +13211,14 @@ }, "C_TonemapController2": { "fields": { - "m_flAutoExposureMax": 1364, - "m_flAutoExposureMin": 1360, - "m_flExposureAdaptationSpeedDown": 1384, - "m_flExposureAdaptationSpeedUp": 1380, - "m_flTonemapEVSmoothingRange": 1388, - "m_flTonemapMinAvgLum": 1376, - "m_flTonemapPercentBrightPixels": 1372, - "m_flTonemapPercentTarget": 1368 + "m_flAutoExposureMax": 1356, + "m_flAutoExposureMin": 1352, + "m_flExposureAdaptationSpeedDown": 1376, + "m_flExposureAdaptationSpeedUp": 1372, + "m_flTonemapEVSmoothingRange": 1380, + "m_flTonemapMinAvgLum": 1368, + "m_flTonemapPercentBrightPixels": 1364, + "m_flTonemapPercentTarget": 1360 }, "metadata": [ { @@ -12947,8 +13271,8 @@ }, "C_TriggerBuoyancy": { "fields": { - "m_BuoyancyHelper": 3288, - "m_flFluidDensity": 3320 + "m_BuoyancyHelper": 3280, + "m_flFluidDensity": 3312 }, "metadata": [ { @@ -12971,19 +13295,19 @@ }, "C_TriggerPhysics": { "fields": { - "m_angularDamping": 3304, - "m_angularLimit": 3300, - "m_bCollapseToForcePoint": 3332, - "m_bConvertToDebrisWhenPossible": 3360, - "m_flDampingRatio": 3316, - "m_flFrequency": 3312, - "m_gravityScale": 3288, - "m_linearDamping": 3296, - "m_linearForce": 3308, - "m_linearLimit": 3292, - "m_vecLinearForceDirection": 3348, - "m_vecLinearForcePointAt": 3320, - "m_vecLinearForcePointAtWorld": 3336 + "m_angularDamping": 3296, + "m_angularLimit": 3292, + "m_bCollapseToForcePoint": 3324, + "m_bConvertToDebrisWhenPossible": 3352, + "m_flDampingRatio": 3308, + "m_flFrequency": 3304, + "m_gravityScale": 3280, + "m_linearDamping": 3288, + "m_linearForce": 3300, + "m_linearLimit": 3284, + "m_vecLinearForceDirection": 3340, + "m_vecLinearForcePointAt": 3312, + "m_vecLinearForcePointAtWorld": 3328 }, "metadata": [ { @@ -13061,27 +13385,27 @@ }, "C_ViewmodelAttachmentModel": { "fields": { - "m_bShouldFrontFaceCullLeftHanded": 3800 + "m_bShouldFrontFaceCullLeftHanded": 3792 }, "metadata": [], "parent": "CBaseAnimGraph" }, "C_ViewmodelWeapon": { "fields": { - "m_worldModel": 3800 + "m_worldModel": 3792 }, "metadata": [], "parent": "CBaseAnimGraph" }, "C_VoteController": { "fields": { - "m_bIsYesNoVote": 1410, - "m_bTypeDirty": 1409, - "m_bVotesDirty": 1408, - "m_iActiveIssueIndex": 1376, - "m_iOnlyTeamToVote": 1380, - "m_nPotentialVotes": 1404, - "m_nVoteOptionCount": 1384 + "m_bIsYesNoVote": 1402, + "m_bTypeDirty": 1401, + "m_bVotesDirty": 1400, + "m_iActiveIssueIndex": 1368, + "m_iOnlyTeamToVote": 1372, + "m_nPotentialVotes": 1396, + "m_nVoteOptionCount": 1376 }, "metadata": [ { @@ -14036,6 +14360,7 @@ "LOOSE_VARIABLE_TYPE_INTEGER2": 2, "LOOSE_VARIABLE_TYPE_INTEGER3": 3, "LOOSE_VARIABLE_TYPE_INTEGER4": 4, + "LOOSE_VARIABLE_TYPE_PANORAMA_RENDER": 14, "LOOSE_VARIABLE_TYPE_RESOURCE_MATERIAL": 12, "LOOSE_VARIABLE_TYPE_RESOURCE_TEXTURE": 13, "LOOSE_VARIABLE_TYPE_STRING": 10, diff --git a/output/client.dll.rs b/output/client.dll.rs index b1aa417..e5e8e9f 100644 --- a/output/client.dll.rs +++ b/output/client.dll.rs @@ -1,16 +1,16 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 01:29:07.135665300 UTC +// 2024-05-24 01:30:25.777667800 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { // Module: client.dll - // Classes count: 401 + // Classes count: 423 // Enums count: 7 pub mod client_dll { // Alignment: 4 - // Members count: 14 + // Members count: 15 #[repr(u32)] pub enum CompositeMaterialInputLooseVariableType_t { LOOSE_VARIABLE_TYPE_BOOLEAN = 0x0, @@ -26,7 +26,8 @@ pub mod cs2_dumper { LOOSE_VARIABLE_TYPE_STRING = 0xA, LOOSE_VARIABLE_TYPE_SYSTEMVAR = 0xB, LOOSE_VARIABLE_TYPE_RESOURCE_MATERIAL = 0xC, - LOOSE_VARIABLE_TYPE_RESOURCE_TEXTURE = 0xD + LOOSE_VARIABLE_TYPE_RESOURCE_TEXTURE = 0xD, + LOOSE_VARIABLE_TYPE_PANORAMA_RENDER = 0xE } // Alignment: 4 // Members count: 7 @@ -108,6 +109,10 @@ pub mod cs2_dumper { // Fields count: 0 pub mod C_HEGrenade { } + // Parent: C_BaseToggle + // Fields count: 0 + pub mod C_FuncMover { + } // Parent: C_BaseTrigger // Fields count: 0 pub mod C_TriggerLerpObject { @@ -203,25 +208,30 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_bShouldGlow (bool) pub mod C_Item { - pub const m_bShouldGlow: usize = 0x15B8; // bool - pub const m_pReticleHintTextName: usize = 0x15B9; // char[256] + pub const m_bShouldGlow: usize = 0x15B0; // bool + pub const m_pReticleHintTextName: usize = 0x15B1; // char[256] + } + // Parent: C_SoundEventEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) + pub mod C_SoundEventPathCornerEntity { + pub const m_vecCornerPairsNetworked: usize = 0x548; // C_NetworkUtlVectorBase } // Parent: C_CSWeaponBaseGun // Fields count: 0 pub mod C_WeaponM249 { } // Parent: C_TeamplayRules - // Fields count: 117 + // Fields count: 100 // // Metadata: // NetworkVarNames: m_bFreezePeriod (bool) // NetworkVarNames: m_bWarmupPeriod (bool) // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) - // NetworkVarNames: m_nTotalPausedTicks (int) - // NetworkVarNames: m_nPauseStartTick (int) // NetworkVarNames: m_bServerPaused (bool) - // NetworkVarNames: m_bGamePaused (bool) // NetworkVarNames: m_bTerroristTimeOutActive (bool) // NetworkVarNames: m_bCTTimeOutActive (bool) // NetworkVarNames: m_flTerroristTimeOutRemaining (float) @@ -265,14 +275,6 @@ pub mod cs2_dumper { // NetworkVarNames: m_bIsDroppingItems (bool) // NetworkVarNames: m_bIsQuestEligible (bool) // NetworkVarNames: m_bIsHltvActive (bool) - // NetworkVarNames: m_nGuardianModeWaveNumber (int) - // NetworkVarNames: m_nGuardianModeSpecialKillsRemaining (int) - // NetworkVarNames: m_nGuardianModeSpecialWeaponNeeded (int) - // NetworkVarNames: m_numGlobalGiftsGiven (uint32) - // NetworkVarNames: m_numGlobalGifters (uint32) - // NetworkVarNames: m_numGlobalGiftsPeriodSeconds (uint32) - // NetworkVarNames: m_arrFeaturedGiftersAccounts (uint32) - // NetworkVarNames: m_arrFeaturedGiftersGifts (uint32) // NetworkVarNames: m_arrProhibitedItemIndices (uint16) // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) // NetworkVarNames: m_numBestOfMaps (int) @@ -283,7 +285,6 @@ pub mod cs2_dumper { // NetworkVarNames: m_eRoundWinReason (int) // NetworkVarNames: m_bTCantBuy (bool) // NetworkVarNames: m_bCTCantBuy (bool) - // NetworkVarNames: m_flGuardianBuyUntilTime (GameTime_t) // NetworkVarNames: m_iMatchStats_RoundResults (int) // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) @@ -322,132 +323,114 @@ pub mod cs2_dumper { // NetworkVarNames: m_iRoundStartRoundNumber (int) // NetworkVarNames: m_nRoundStartCount (uint8) pub mod C_CSGameRules { - pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer - pub const m_bFreezePeriod: usize = 0x30; // bool - pub const m_bWarmupPeriod: usize = 0x31; // bool - pub const m_fWarmupPeriodEnd: usize = 0x34; // GameTime_t - pub const m_fWarmupPeriodStart: usize = 0x38; // GameTime_t - pub const m_nTotalPausedTicks: usize = 0x3C; // int32 - pub const m_nPauseStartTick: usize = 0x40; // int32 - pub const m_bServerPaused: usize = 0x44; // bool - pub const m_bGamePaused: usize = 0x45; // bool - pub const m_bTerroristTimeOutActive: usize = 0x46; // bool - pub const m_bCTTimeOutActive: usize = 0x47; // bool - pub const m_flTerroristTimeOutRemaining: usize = 0x48; // float32 - pub const m_flCTTimeOutRemaining: usize = 0x4C; // float32 - pub const m_nTerroristTimeOuts: usize = 0x50; // int32 - pub const m_nCTTimeOuts: usize = 0x54; // int32 - pub const m_bTechnicalTimeOut: usize = 0x58; // bool - pub const m_bMatchWaitingForResume: usize = 0x59; // bool - pub const m_iRoundTime: usize = 0x5C; // int32 - pub const m_fMatchStartTime: usize = 0x60; // float32 - pub const m_fRoundStartTime: usize = 0x64; // GameTime_t - pub const m_flRestartRoundTime: usize = 0x68; // GameTime_t - pub const m_bGameRestart: usize = 0x6C; // bool - pub const m_flGameStartTime: usize = 0x70; // float32 - pub const m_timeUntilNextPhaseStarts: usize = 0x74; // float32 - pub const m_gamePhase: usize = 0x78; // int32 - pub const m_totalRoundsPlayed: usize = 0x7C; // int32 - pub const m_nRoundsPlayedThisPhase: usize = 0x80; // int32 - pub const m_nOvertimePlaying: usize = 0x84; // int32 - pub const m_iHostagesRemaining: usize = 0x88; // int32 - pub const m_bAnyHostageReached: usize = 0x8C; // bool - pub const m_bMapHasBombTarget: usize = 0x8D; // bool - pub const m_bMapHasRescueZone: usize = 0x8E; // bool - pub const m_bMapHasBuyZone: usize = 0x8F; // bool - pub const m_bIsQueuedMatchmaking: usize = 0x90; // bool - pub const m_nQueuedMatchmakingMode: usize = 0x94; // int32 - pub const m_bIsValveDS: usize = 0x98; // bool - pub const m_bLogoMap: usize = 0x99; // bool - pub const m_bPlayAllStepSoundsOnServer: usize = 0x9A; // bool - pub const m_iSpectatorSlotCount: usize = 0x9C; // int32 - pub const m_MatchDevice: usize = 0xA0; // int32 - pub const m_bHasMatchStarted: usize = 0xA4; // bool - pub const m_nNextMapInMapgroup: usize = 0xA8; // int32 - pub const m_szTournamentEventName: usize = 0xAC; // char[512] - pub const m_szTournamentEventStage: usize = 0x2AC; // char[512] - pub const m_szMatchStatTxt: usize = 0x4AC; // char[512] - pub const m_szTournamentPredictionsTxt: usize = 0x6AC; // char[512] - pub const m_nTournamentPredictionsPct: usize = 0x8AC; // int32 - pub const m_flCMMItemDropRevealStartTime: usize = 0x8B0; // GameTime_t - pub const m_flCMMItemDropRevealEndTime: usize = 0x8B4; // GameTime_t - pub const m_bIsDroppingItems: usize = 0x8B8; // bool - pub const m_bIsQuestEligible: usize = 0x8B9; // bool - pub const m_bIsHltvActive: usize = 0x8BA; // bool - pub const m_nGuardianModeWaveNumber: usize = 0x8BC; // int32 - pub const m_nGuardianModeSpecialKillsRemaining: usize = 0x8C0; // int32 - pub const m_nGuardianModeSpecialWeaponNeeded: usize = 0x8C4; // int32 - pub const m_nGuardianGrenadesToGiveBots: usize = 0x8C8; // int32 - pub const m_nNumHeaviesToSpawn: usize = 0x8CC; // int32 - pub const m_numGlobalGiftsGiven: usize = 0x8D0; // uint32 - pub const m_numGlobalGifters: usize = 0x8D4; // uint32 - pub const m_numGlobalGiftsPeriodSeconds: usize = 0x8D8; // uint32 - pub const m_arrFeaturedGiftersAccounts: usize = 0x8DC; // uint32[4] - pub const m_arrFeaturedGiftersGifts: usize = 0x8EC; // uint32[4] - pub const m_arrProhibitedItemIndices: usize = 0x8FC; // uint16[100] - pub const m_arrTournamentActiveCasterAccounts: usize = 0x9C4; // uint32[4] - pub const m_numBestOfMaps: usize = 0x9D4; // int32 - pub const m_nHalloweenMaskListSeed: usize = 0x9D8; // int32 - pub const m_bBombDropped: usize = 0x9DC; // bool - pub const m_bBombPlanted: usize = 0x9DD; // bool - pub const m_iRoundWinStatus: usize = 0x9E0; // int32 - pub const m_eRoundWinReason: usize = 0x9E4; // int32 - pub const m_bTCantBuy: usize = 0x9E8; // bool - pub const m_bCTCantBuy: usize = 0x9E9; // bool - pub const m_flGuardianBuyUntilTime: usize = 0x9EC; // GameTime_t - pub const m_iMatchStats_RoundResults: usize = 0x9F0; // int32[30] - pub const m_iMatchStats_PlayersAlive_CT: usize = 0xA68; // int32[30] - pub const m_iMatchStats_PlayersAlive_T: usize = 0xAE0; // int32[30] - pub const m_TeamRespawnWaveTimes: usize = 0xB58; // float32[32] - pub const m_flNextRespawnWave: usize = 0xBD8; // GameTime_t[32] - pub const m_nServerQuestID: usize = 0xC58; // int32 - pub const m_vMinimapMins: usize = 0xC5C; // Vector - pub const m_vMinimapMaxs: usize = 0xC68; // Vector - pub const m_MinimapVerticalSectionHeights: usize = 0xC74; // float32[8] - pub const m_bDontIncrementCoopWave: usize = 0xC94; // bool - pub const m_bSpawnedTerrorHuntHeavy: usize = 0xC95; // bool - pub const m_nEndMatchMapGroupVoteTypes: usize = 0xC98; // int32[10] - pub const m_nEndMatchMapGroupVoteOptions: usize = 0xCC0; // int32[10] - pub const m_nEndMatchMapVoteWinner: usize = 0xCE8; // int32 - pub const m_iNumConsecutiveCTLoses: usize = 0xCEC; // int32 - pub const m_iNumConsecutiveTerroristLoses: usize = 0xCF0; // int32 - pub const m_bMarkClientStopRecordAtRoundEnd: usize = 0xD10; // bool - pub const m_nMatchAbortedEarlyReason: usize = 0xD68; // int32 - pub const m_bHasTriggeredRoundStartMusic: usize = 0xD6C; // bool - pub const m_bHasTriggeredCoopSpawnReset: usize = 0xD6D; // bool - pub const m_bSwitchingTeamsAtRoundReset: usize = 0xD6E; // bool - pub const m_pGameModeRules: usize = 0xD88; // CCSGameModeRules* - pub const m_RetakeRules: usize = 0xD90; // C_RetakeGameRules - pub const m_nMatchEndCount: usize = 0xEA8; // uint8 - pub const m_nTTeamIntroVariant: usize = 0xEAC; // int32 - pub const m_nCTTeamIntroVariant: usize = 0xEB0; // int32 - pub const m_bTeamIntroPeriod: usize = 0xEB4; // bool - pub const m_iRoundEndWinnerTeam: usize = 0xEB8; // int32 - pub const m_eRoundEndReason: usize = 0xEBC; // int32 - pub const m_bRoundEndShowTimerDefend: usize = 0xEC0; // bool - pub const m_iRoundEndTimerTime: usize = 0xEC4; // int32 - pub const m_sRoundEndFunFactToken: usize = 0xEC8; // CUtlString - pub const m_iRoundEndFunFactPlayerSlot: usize = 0xED0; // CPlayerSlot - pub const m_iRoundEndFunFactData1: usize = 0xED4; // int32 - pub const m_iRoundEndFunFactData2: usize = 0xED8; // int32 - pub const m_iRoundEndFunFactData3: usize = 0xEDC; // int32 - pub const m_sRoundEndMessage: usize = 0xEE0; // CUtlString - pub const m_iRoundEndPlayerCount: usize = 0xEE8; // int32 - pub const m_bRoundEndNoMusic: usize = 0xEEC; // bool - pub const m_iRoundEndLegacy: usize = 0xEF0; // int32 - pub const m_nRoundEndCount: usize = 0xEF4; // uint8 - pub const m_iRoundStartRoundNumber: usize = 0xEF8; // int32 - pub const m_nRoundStartCount: usize = 0xEFC; // uint8 - pub const m_flLastPerfSampleTime: usize = 0x4F08; // float64 + pub const m_bFreezePeriod: usize = 0x40; // bool + pub const m_bWarmupPeriod: usize = 0x41; // bool + pub const m_fWarmupPeriodEnd: usize = 0x44; // GameTime_t + pub const m_fWarmupPeriodStart: usize = 0x48; // GameTime_t + pub const m_bServerPaused: usize = 0x4C; // bool + pub const m_bTerroristTimeOutActive: usize = 0x4D; // bool + pub const m_bCTTimeOutActive: usize = 0x4E; // bool + pub const m_flTerroristTimeOutRemaining: usize = 0x50; // float32 + pub const m_flCTTimeOutRemaining: usize = 0x54; // float32 + pub const m_nTerroristTimeOuts: usize = 0x58; // int32 + pub const m_nCTTimeOuts: usize = 0x5C; // int32 + pub const m_bTechnicalTimeOut: usize = 0x60; // bool + pub const m_bMatchWaitingForResume: usize = 0x61; // bool + pub const m_iRoundTime: usize = 0x64; // int32 + pub const m_fMatchStartTime: usize = 0x68; // float32 + pub const m_fRoundStartTime: usize = 0x6C; // GameTime_t + pub const m_flRestartRoundTime: usize = 0x70; // GameTime_t + pub const m_bGameRestart: usize = 0x74; // bool + pub const m_flGameStartTime: usize = 0x78; // float32 + pub const m_timeUntilNextPhaseStarts: usize = 0x7C; // float32 + pub const m_gamePhase: usize = 0x80; // int32 + pub const m_totalRoundsPlayed: usize = 0x84; // int32 + pub const m_nRoundsPlayedThisPhase: usize = 0x88; // int32 + pub const m_nOvertimePlaying: usize = 0x8C; // int32 + pub const m_iHostagesRemaining: usize = 0x90; // int32 + pub const m_bAnyHostageReached: usize = 0x94; // bool + pub const m_bMapHasBombTarget: usize = 0x95; // bool + pub const m_bMapHasRescueZone: usize = 0x96; // bool + pub const m_bMapHasBuyZone: usize = 0x97; // bool + pub const m_bIsQueuedMatchmaking: usize = 0x98; // bool + pub const m_nQueuedMatchmakingMode: usize = 0x9C; // int32 + pub const m_bIsValveDS: usize = 0xA0; // bool + pub const m_bLogoMap: usize = 0xA1; // bool + pub const m_bPlayAllStepSoundsOnServer: usize = 0xA2; // bool + pub const m_iSpectatorSlotCount: usize = 0xA4; // int32 + pub const m_MatchDevice: usize = 0xA8; // int32 + pub const m_bHasMatchStarted: usize = 0xAC; // bool + pub const m_nNextMapInMapgroup: usize = 0xB0; // int32 + pub const m_szTournamentEventName: usize = 0xB4; // char[512] + pub const m_szTournamentEventStage: usize = 0x2B4; // char[512] + pub const m_szMatchStatTxt: usize = 0x4B4; // char[512] + pub const m_szTournamentPredictionsTxt: usize = 0x6B4; // char[512] + pub const m_nTournamentPredictionsPct: usize = 0x8B4; // int32 + pub const m_flCMMItemDropRevealStartTime: usize = 0x8B8; // GameTime_t + pub const m_flCMMItemDropRevealEndTime: usize = 0x8BC; // GameTime_t + pub const m_bIsDroppingItems: usize = 0x8C0; // bool + pub const m_bIsQuestEligible: usize = 0x8C1; // bool + pub const m_bIsHltvActive: usize = 0x8C2; // bool + pub const m_arrProhibitedItemIndices: usize = 0x8C4; // uint16[100] + pub const m_arrTournamentActiveCasterAccounts: usize = 0x98C; // uint32[4] + pub const m_numBestOfMaps: usize = 0x99C; // int32 + pub const m_nHalloweenMaskListSeed: usize = 0x9A0; // int32 + pub const m_bBombDropped: usize = 0x9A4; // bool + pub const m_bBombPlanted: usize = 0x9A5; // bool + pub const m_iRoundWinStatus: usize = 0x9A8; // int32 + pub const m_eRoundWinReason: usize = 0x9AC; // int32 + pub const m_bTCantBuy: usize = 0x9B0; // bool + pub const m_bCTCantBuy: usize = 0x9B1; // bool + pub const m_iMatchStats_RoundResults: usize = 0x9B4; // int32[30] + pub const m_iMatchStats_PlayersAlive_CT: usize = 0xA2C; // int32[30] + pub const m_iMatchStats_PlayersAlive_T: usize = 0xAA4; // int32[30] + pub const m_TeamRespawnWaveTimes: usize = 0xB1C; // float32[32] + pub const m_flNextRespawnWave: usize = 0xB9C; // GameTime_t[32] + pub const m_nServerQuestID: usize = 0xC1C; // int32 + pub const m_vMinimapMins: usize = 0xC20; // Vector + pub const m_vMinimapMaxs: usize = 0xC2C; // Vector + pub const m_MinimapVerticalSectionHeights: usize = 0xC38; // float32[8] + pub const m_bSpawnedTerrorHuntHeavy: usize = 0xC58; // bool + pub const m_nEndMatchMapGroupVoteTypes: usize = 0xC5C; // int32[10] + pub const m_nEndMatchMapGroupVoteOptions: usize = 0xC84; // int32[10] + pub const m_nEndMatchMapVoteWinner: usize = 0xCAC; // int32 + pub const m_iNumConsecutiveCTLoses: usize = 0xCB0; // int32 + pub const m_iNumConsecutiveTerroristLoses: usize = 0xCB4; // int32 + pub const m_bMarkClientStopRecordAtRoundEnd: usize = 0xCD0; // bool + pub const m_nMatchAbortedEarlyReason: usize = 0xD28; // int32 + pub const m_bHasTriggeredRoundStartMusic: usize = 0xD2C; // bool + pub const m_bSwitchingTeamsAtRoundReset: usize = 0xD2D; // bool + pub const m_pGameModeRules: usize = 0xD48; // CCSGameModeRules* + pub const m_RetakeRules: usize = 0xD50; // C_RetakeGameRules + pub const m_nMatchEndCount: usize = 0xE68; // uint8 + pub const m_nTTeamIntroVariant: usize = 0xE6C; // int32 + pub const m_nCTTeamIntroVariant: usize = 0xE70; // int32 + pub const m_bTeamIntroPeriod: usize = 0xE74; // bool + pub const m_iRoundEndWinnerTeam: usize = 0xE78; // int32 + pub const m_eRoundEndReason: usize = 0xE7C; // int32 + pub const m_bRoundEndShowTimerDefend: usize = 0xE80; // bool + pub const m_iRoundEndTimerTime: usize = 0xE84; // int32 + pub const m_sRoundEndFunFactToken: usize = 0xE88; // CUtlString + pub const m_iRoundEndFunFactPlayerSlot: usize = 0xE90; // CPlayerSlot + pub const m_iRoundEndFunFactData1: usize = 0xE94; // int32 + pub const m_iRoundEndFunFactData2: usize = 0xE98; // int32 + pub const m_iRoundEndFunFactData3: usize = 0xE9C; // int32 + pub const m_sRoundEndMessage: usize = 0xEA0; // CUtlString + pub const m_iRoundEndPlayerCount: usize = 0xEA8; // int32 + pub const m_bRoundEndNoMusic: usize = 0xEAC; // bool + pub const m_iRoundEndLegacy: usize = 0xEB0; // int32 + pub const m_nRoundEndCount: usize = 0xEB4; // uint8 + pub const m_iRoundStartRoundNumber: usize = 0xEB8; // int32 + pub const m_nRoundStartCount: usize = 0xEBC; // uint8 + pub const m_flLastPerfSampleTime: usize = 0x4EC8; // float64 } // Parent: CBodyComponent - // Fields count: 2 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) pub mod CBodyComponentSkeletonInstance { pub const m_skeletonInstance: usize = 0x50; // CSkeletonInstance - pub const __m_pChainEntity: usize = 0x430; // CNetworkVarChainer } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -479,37 +462,37 @@ pub mod cs2_dumper { // NetworkVarNames: m_flDecalHealHeightRate (float) // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) pub mod C_BaseModelEntity { - pub const m_CRenderComponent: usize = 0xA20; // CRenderComponent* - pub const m_CHitboxComponent: usize = 0xA28; // CHitboxComponent - pub const m_bInitModelEffects: usize = 0xA70; // bool - pub const m_bIsStaticProp: usize = 0xA71; // bool - pub const m_nLastAddDecal: usize = 0xA74; // int32 - pub const m_nDecalsAdded: usize = 0xA78; // int32 - pub const m_iOldHealth: usize = 0xA7C; // int32 - pub const m_nRenderMode: usize = 0xA80; // RenderMode_t - pub const m_nRenderFX: usize = 0xA81; // RenderFx_t - pub const m_bAllowFadeInView: usize = 0xA82; // bool - pub const m_clrRender: usize = 0xA83; // Color - pub const m_vecRenderAttributes: usize = 0xA88; // C_UtlVectorEmbeddedNetworkVar - pub const m_bRenderToCubemaps: usize = 0xAF0; // bool - pub const m_Collision: usize = 0xAF8; // CCollisionProperty - pub const m_Glow: usize = 0xBA8; // CGlowProperty - pub const m_flGlowBackfaceMult: usize = 0xC00; // float32 - pub const m_fadeMinDist: usize = 0xC04; // float32 - pub const m_fadeMaxDist: usize = 0xC08; // float32 - pub const m_flFadeScale: usize = 0xC0C; // float32 - pub const m_flShadowStrength: usize = 0xC10; // float32 - pub const m_nObjectCulling: usize = 0xC14; // uint8 - pub const m_nAddDecal: usize = 0xC18; // int32 - pub const m_vDecalPosition: usize = 0xC1C; // Vector - pub const m_vDecalForwardAxis: usize = 0xC28; // Vector - pub const m_flDecalHealBloodRate: usize = 0xC34; // float32 - pub const m_flDecalHealHeightRate: usize = 0xC38; // float32 - pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0xC40; // C_NetworkUtlVectorBase> - pub const m_vecViewOffset: usize = 0xC58; // CNetworkViewOffsetVector - pub const m_pClientAlphaProperty: usize = 0xC88; // CClientAlphaProperty* - pub const m_ClientOverrideTint: usize = 0xC90; // Color - pub const m_bUseClientOverrideTint: usize = 0xC94; // bool + pub const m_CRenderComponent: usize = 0xA18; // CRenderComponent* + pub const m_CHitboxComponent: usize = 0xA20; // CHitboxComponent + pub const m_bInitModelEffects: usize = 0xA68; // bool + pub const m_bIsStaticProp: usize = 0xA69; // bool + pub const m_nLastAddDecal: usize = 0xA6C; // int32 + pub const m_nDecalsAdded: usize = 0xA70; // int32 + pub const m_iOldHealth: usize = 0xA74; // int32 + pub const m_nRenderMode: usize = 0xA78; // RenderMode_t + pub const m_nRenderFX: usize = 0xA79; // RenderFx_t + pub const m_bAllowFadeInView: usize = 0xA7A; // bool + pub const m_clrRender: usize = 0xA7B; // Color + pub const m_vecRenderAttributes: usize = 0xA80; // C_UtlVectorEmbeddedNetworkVar + pub const m_bRenderToCubemaps: usize = 0xAE8; // bool + pub const m_Collision: usize = 0xAF0; // CCollisionProperty + pub const m_Glow: usize = 0xBA0; // CGlowProperty + pub const m_flGlowBackfaceMult: usize = 0xBF8; // float32 + pub const m_fadeMinDist: usize = 0xBFC; // float32 + pub const m_fadeMaxDist: usize = 0xC00; // float32 + pub const m_flFadeScale: usize = 0xC04; // float32 + pub const m_flShadowStrength: usize = 0xC08; // float32 + pub const m_nObjectCulling: usize = 0xC0C; // uint8 + pub const m_nAddDecal: usize = 0xC10; // int32 + pub const m_vDecalPosition: usize = 0xC14; // Vector + pub const m_vDecalForwardAxis: usize = 0xC20; // Vector + pub const m_flDecalHealBloodRate: usize = 0xC2C; // float32 + pub const m_flDecalHealHeightRate: usize = 0xC30; // float32 + pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0xC38; // C_NetworkUtlVectorBase> + pub const m_vecViewOffset: usize = 0xC50; // CNetworkViewOffsetVector + pub const m_pClientAlphaProperty: usize = 0xC80; // CClientAlphaProperty* + pub const m_ClientOverrideTint: usize = 0xC88; // Color + pub const m_bUseClientOverrideTint: usize = 0xC8C; // bool } // Parent: C_BaseTrigger // Fields count: 2 @@ -518,8 +501,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_source (string_t) // NetworkVarNames: m_destination (string_t) pub mod C_FootstepControl { - pub const m_source: usize = 0xCD8; // CUtlSymbolLarge - pub const m_destination: usize = 0xCE0; // CUtlSymbolLarge + pub const m_source: usize = 0xCD0; // CUtlSymbolLarge + pub const m_destination: usize = 0xCD8; // CUtlSymbolLarge } // Parent: C_BaseClientUIEntity // Fields count: 13 @@ -538,19 +521,19 @@ pub mod cs2_dumper { // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) // NetworkVarNames: m_vecCSSClasses (string_t) pub mod C_PointClientUIHUD { - pub const m_bCheckCSSClasses: usize = 0xD08; // bool - pub const m_bIgnoreInput: usize = 0xE90; // bool - pub const m_flWidth: usize = 0xE94; // float32 - pub const m_flHeight: usize = 0xE98; // float32 - pub const m_flDPI: usize = 0xE9C; // float32 - pub const m_flInteractDistance: usize = 0xEA0; // float32 - pub const m_flDepthOffset: usize = 0xEA4; // float32 - pub const m_unOwnerContext: usize = 0xEA8; // uint32 - pub const m_unHorizontalAlign: usize = 0xEAC; // uint32 - pub const m_unVerticalAlign: usize = 0xEB0; // uint32 - pub const m_unOrientation: usize = 0xEB4; // uint32 - pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0xEB8; // bool - pub const m_vecCSSClasses: usize = 0xEC0; // C_NetworkUtlVectorBase + pub const m_bCheckCSSClasses: usize = 0xD00; // bool + pub const m_bIgnoreInput: usize = 0xE80; // bool + pub const m_flWidth: usize = 0xE84; // float32 + pub const m_flHeight: usize = 0xE88; // float32 + pub const m_flDPI: usize = 0xE8C; // float32 + pub const m_flInteractDistance: usize = 0xE90; // float32 + pub const m_flDepthOffset: usize = 0xE94; // float32 + pub const m_unOwnerContext: usize = 0xE98; // uint32 + pub const m_unHorizontalAlign: usize = 0xE9C; // uint32 + pub const m_unVerticalAlign: usize = 0xEA0; // uint32 + pub const m_unOrientation: usize = 0xEA4; // uint32 + pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0xEA8; // bool + pub const m_vecCSSClasses: usize = 0xEB0; // C_NetworkUtlVectorBase } // Parent: C_BaseModelEntity // Fields count: 2 @@ -559,8 +542,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_flLightScale (float32) // NetworkVarNames: m_Radius (float32) pub mod C_SpotlightEnd { - pub const m_flLightScale: usize = 0xCD0; // float32 - pub const m_Radius: usize = 0xCD4; // float32 + pub const m_flLightScale: usize = 0xCC8; // float32 + pub const m_Radius: usize = 0xCCC; // float32 } // Parent: None // Fields count: 5 @@ -604,31 +587,31 @@ pub mod cs2_dumper { // NetworkVarNames: m_flDofFarBlurry (float) // NetworkVarNames: m_flDofTiltToGround (float) pub mod C_PointCamera { - pub const m_FOV: usize = 0x550; // float32 - pub const m_Resolution: usize = 0x554; // float32 - pub const m_bFogEnable: usize = 0x558; // bool - pub const m_FogColor: usize = 0x559; // Color - pub const m_flFogStart: usize = 0x560; // float32 - pub const m_flFogEnd: usize = 0x564; // float32 - pub const m_flFogMaxDensity: usize = 0x568; // float32 - pub const m_bActive: usize = 0x56C; // bool - pub const m_bUseScreenAspectRatio: usize = 0x56D; // bool - pub const m_flAspectRatio: usize = 0x570; // float32 - pub const m_bNoSky: usize = 0x574; // bool - pub const m_fBrightness: usize = 0x578; // float32 - pub const m_flZFar: usize = 0x57C; // float32 - pub const m_flZNear: usize = 0x580; // float32 - pub const m_bCanHLTVUse: usize = 0x584; // bool - pub const m_bDofEnabled: usize = 0x585; // bool - pub const m_flDofNearBlurry: usize = 0x588; // float32 - pub const m_flDofNearCrisp: usize = 0x58C; // float32 - pub const m_flDofFarCrisp: usize = 0x590; // float32 - pub const m_flDofFarBlurry: usize = 0x594; // float32 - pub const m_flDofTiltToGround: usize = 0x598; // float32 - pub const m_TargetFOV: usize = 0x59C; // float32 - pub const m_DegreesPerSecond: usize = 0x5A0; // float32 - pub const m_bIsOn: usize = 0x5A4; // bool - pub const m_pNext: usize = 0x5A8; // C_PointCamera* + pub const m_FOV: usize = 0x548; // float32 + pub const m_Resolution: usize = 0x54C; // float32 + pub const m_bFogEnable: usize = 0x550; // bool + pub const m_FogColor: usize = 0x551; // Color + pub const m_flFogStart: usize = 0x558; // float32 + pub const m_flFogEnd: usize = 0x55C; // float32 + pub const m_flFogMaxDensity: usize = 0x560; // float32 + pub const m_bActive: usize = 0x564; // bool + pub const m_bUseScreenAspectRatio: usize = 0x565; // bool + pub const m_flAspectRatio: usize = 0x568; // float32 + pub const m_bNoSky: usize = 0x56C; // bool + pub const m_fBrightness: usize = 0x570; // float32 + pub const m_flZFar: usize = 0x574; // float32 + pub const m_flZNear: usize = 0x578; // float32 + pub const m_bCanHLTVUse: usize = 0x57C; // bool + pub const m_bDofEnabled: usize = 0x57D; // bool + pub const m_flDofNearBlurry: usize = 0x580; // float32 + pub const m_flDofNearCrisp: usize = 0x584; // float32 + pub const m_flDofFarCrisp: usize = 0x588; // float32 + pub const m_flDofFarBlurry: usize = 0x58C; // float32 + pub const m_flDofTiltToGround: usize = 0x590; // float32 + pub const m_TargetFOV: usize = 0x594; // float32 + pub const m_DegreesPerSecond: usize = 0x598; // float32 + pub const m_bIsOn: usize = 0x59C; // bool + pub const m_pNext: usize = 0x5A0; // C_PointCamera* } // Parent: None // Fields count: 0 @@ -638,6 +621,14 @@ pub mod cs2_dumper { // MPulseLibraryBindings pub mod C_CSPlayerPawnAPI { } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSPointScriptExtensions_weapon_cs_base { + } // Parent: C_LightEntity // Fields count: 0 pub mod C_LightSpotEntity { @@ -648,33 +639,40 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_EnvWindShared (CEnvWindShared) pub mod C_EnvWind { - pub const m_EnvWindShared: usize = 0x550; // C_EnvWindShared + pub const m_EnvWindShared: usize = 0x548; // C_EnvWindShared } // Parent: C_BaseEntity // Fields count: 0 pub mod C_GameRulesProxy { } // Parent: C_BaseFlex - // Fields count: 8 + // Fields count: 7 // // Metadata: // MNetworkExcludeByUserGroup // NetworkVarNames: m_hMyWearables (CHandle) // NetworkVarNames: m_flFieldOfView (float) pub mod C_BaseCombatCharacter { - pub const m_hMyWearables: usize = 0x1070; // C_NetworkUtlVectorBase> - pub const m_bloodColor: usize = 0x1088; // int32 - pub const m_leftFootAttachment: usize = 0x108C; // AttachmentHandle_t - pub const m_rightFootAttachment: usize = 0x108D; // AttachmentHandle_t - pub const m_nWaterWakeMode: usize = 0x1090; // C_BaseCombatCharacter::WaterWakeMode_t - pub const m_flWaterWorldZ: usize = 0x1094; // float32 - pub const m_flWaterNextTraceTime: usize = 0x1098; // float32 - pub const m_flFieldOfView: usize = 0x109C; // float32 + pub const m_hMyWearables: usize = 0x1068; // C_NetworkUtlVectorBase> + pub const m_leftFootAttachment: usize = 0x1080; // AttachmentHandle_t + pub const m_rightFootAttachment: usize = 0x1081; // AttachmentHandle_t + pub const m_nWaterWakeMode: usize = 0x1084; // C_BaseCombatCharacter::WaterWakeMode_t + pub const m_flWaterWorldZ: usize = 0x1088; // float32 + pub const m_flWaterNextTraceTime: usize = 0x108C; // float32 + pub const m_flFieldOfView: usize = 0x1090; // float32 } // Parent: C_BaseCSGrenadeProjectile // Fields count: 0 pub mod C_FlashbangProjectile { } + // Parent: C_SoundEventEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + pub mod C_SoundEventSphereEntity { + pub const m_flRadius: usize = 0x548; // float32 + } // Parent: CPlayerPawnComponent // Fields count: 0 pub mod CPlayer_ViewModelServices { @@ -703,18 +701,18 @@ pub mod cs2_dumper { // NetworkVarNames: m_nSceneStringIndex (uint16) // NetworkVarNames: m_hActorList (CHandle) pub mod C_SceneEntity { - pub const m_bIsPlayingBack: usize = 0x558; // bool - pub const m_bPaused: usize = 0x559; // bool - pub const m_bMultiplayer: usize = 0x55A; // bool - pub const m_bAutogenerated: usize = 0x55B; // bool - pub const m_flForceClientTime: usize = 0x55C; // float32 - pub const m_nSceneStringIndex: usize = 0x560; // uint16 - pub const m_bClientOnly: usize = 0x562; // bool - pub const m_hOwner: usize = 0x564; // CHandle - pub const m_hActorList: usize = 0x568; // C_NetworkUtlVectorBase> - pub const m_bWasPlaying: usize = 0x580; // bool - pub const m_QueuedEvents: usize = 0x590; // CUtlVector - pub const m_flCurrentTime: usize = 0x5A8; // float32 + pub const m_bIsPlayingBack: usize = 0x550; // bool + pub const m_bPaused: usize = 0x551; // bool + pub const m_bMultiplayer: usize = 0x552; // bool + pub const m_bAutogenerated: usize = 0x553; // bool + pub const m_flForceClientTime: usize = 0x554; // float32 + pub const m_nSceneStringIndex: usize = 0x558; // uint16 + pub const m_bClientOnly: usize = 0x55A; // bool + pub const m_hOwner: usize = 0x55C; // CHandle + pub const m_hActorList: usize = 0x560; // C_NetworkUtlVectorBase> + pub const m_bWasPlaying: usize = 0x578; // bool + pub const m_QueuedEvents: usize = 0x588; // CUtlVector + pub const m_flCurrentTime: usize = 0x5A0; // float32 } // Parent: CPlayerPawnComponent // Fields count: 20 @@ -799,14 +797,14 @@ pub mod cs2_dumper { // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bDraw3DSkybox (bool) pub mod C_FuncMonitor { - pub const m_targetCamera: usize = 0xCD0; // CUtlString - pub const m_nResolutionEnum: usize = 0xCD8; // int32 - pub const m_bRenderShadows: usize = 0xCDC; // bool - pub const m_bUseUniqueColorTarget: usize = 0xCDD; // bool - pub const m_brushModelName: usize = 0xCE0; // CUtlString - pub const m_hTargetCamera: usize = 0xCE8; // CHandle - pub const m_bEnabled: usize = 0xCEC; // bool - pub const m_bDraw3DSkybox: usize = 0xCED; // bool + pub const m_targetCamera: usize = 0xCC8; // CUtlString + pub const m_nResolutionEnum: usize = 0xCD0; // int32 + pub const m_bRenderShadows: usize = 0xCD4; // bool + pub const m_bUseUniqueColorTarget: usize = 0xCD5; // bool + pub const m_brushModelName: usize = 0xCD8; // CUtlString + pub const m_hTargetCamera: usize = 0xCE0; // CHandle + pub const m_bEnabled: usize = 0xCE4; // bool + pub const m_bDraw3DSkybox: usize = 0xCE5; // bool } // Parent: C_BaseTrigger // Fields count: 0 @@ -829,7 +827,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_flRadius (float) pub mod C_SoundAreaEntitySphere { - pub const m_flRadius: usize = 0x578; // float32 + pub const m_flRadius: usize = 0x570; // float32 } // Parent: CPlayer_MovementServices // Fields count: 0 @@ -852,14 +850,14 @@ pub mod cs2_dumper { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) pub mod C_LightGlow { - pub const m_nHorizontalSize: usize = 0xCD0; // uint32 - pub const m_nVerticalSize: usize = 0xCD4; // uint32 - pub const m_nMinDist: usize = 0xCD8; // uint32 - pub const m_nMaxDist: usize = 0xCDC; // uint32 - pub const m_nOuterMaxDist: usize = 0xCE0; // uint32 - pub const m_flGlowProxySize: usize = 0xCE4; // float32 - pub const m_flHDRColorScale: usize = 0xCE8; // float32 - pub const m_Glow: usize = 0xCF0; // C_LightGlowOverlay + pub const m_nHorizontalSize: usize = 0xCC8; // uint32 + pub const m_nVerticalSize: usize = 0xCCC; // uint32 + pub const m_nMinDist: usize = 0xCD0; // uint32 + pub const m_nMaxDist: usize = 0xCD4; // uint32 + pub const m_nOuterMaxDist: usize = 0xCD8; // uint32 + pub const m_flGlowProxySize: usize = 0xCDC; // float32 + pub const m_flHDRColorScale: usize = 0xCE0; // float32 + pub const m_GlowOverlay: usize = 0xCE8; // C_LightGlowOverlay } // Parent: None // Fields count: 4 @@ -888,20 +886,20 @@ pub mod cs2_dumper { // Parent: CBaseAnimGraph // Fields count: 14 pub mod C_ClientRagdoll { - pub const m_bFadeOut: usize = 0xED8; // bool - pub const m_bImportant: usize = 0xED9; // bool - pub const m_flEffectTime: usize = 0xEDC; // GameTime_t - pub const m_gibDespawnTime: usize = 0xEE0; // GameTime_t - pub const m_iCurrentFriction: usize = 0xEE4; // int32 - pub const m_iMinFriction: usize = 0xEE8; // int32 - pub const m_iMaxFriction: usize = 0xEEC; // int32 - pub const m_iFrictionAnimState: usize = 0xEF0; // int32 - pub const m_bReleaseRagdoll: usize = 0xEF4; // bool - pub const m_iEyeAttachment: usize = 0xEF5; // AttachmentHandle_t - pub const m_bFadingOut: usize = 0xEF6; // bool - pub const m_flScaleEnd: usize = 0xEF8; // float32[10] - pub const m_flScaleTimeStart: usize = 0xF20; // GameTime_t[10] - pub const m_flScaleTimeEnd: usize = 0xF48; // GameTime_t[10] + pub const m_bFadeOut: usize = 0xED0; // bool + pub const m_bImportant: usize = 0xED1; // bool + pub const m_flEffectTime: usize = 0xED4; // GameTime_t + pub const m_gibDespawnTime: usize = 0xED8; // GameTime_t + pub const m_iCurrentFriction: usize = 0xEDC; // int32 + pub const m_iMinFriction: usize = 0xEE0; // int32 + pub const m_iMaxFriction: usize = 0xEE4; // int32 + pub const m_iFrictionAnimState: usize = 0xEE8; // int32 + pub const m_bReleaseRagdoll: usize = 0xEEC; // bool + pub const m_iEyeAttachment: usize = 0xEED; // AttachmentHandle_t + pub const m_bFadingOut: usize = 0xEEE; // bool + pub const m_flScaleEnd: usize = 0xEF0; // float32[10] + pub const m_flScaleTimeStart: usize = 0xF18; // GameTime_t[10] + pub const m_flScaleTimeEnd: usize = 0xF40; // GameTime_t[10] } // Parent: C_BaseEntity // Fields count: 1 @@ -922,16 +920,16 @@ pub mod cs2_dumper { // NetworkVarNames: m_hostageRescueZ (int) // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) pub mod C_CSPlayerResource { - pub const m_bHostageAlive: usize = 0x550; // bool[12] - pub const m_isHostageFollowingSomeone: usize = 0x55C; // bool[12] - pub const m_iHostageEntityIDs: usize = 0x568; // CEntityIndex[12] - pub const m_bombsiteCenterA: usize = 0x598; // Vector - pub const m_bombsiteCenterB: usize = 0x5A4; // Vector - pub const m_hostageRescueX: usize = 0x5B0; // int32[4] - pub const m_hostageRescueY: usize = 0x5C0; // int32[4] - pub const m_hostageRescueZ: usize = 0x5D0; // int32[4] - pub const m_bEndMatchNextMapAllVoted: usize = 0x5E0; // bool - pub const m_foundGoalPositions: usize = 0x5E1; // bool + pub const m_bHostageAlive: usize = 0x548; // bool[12] + pub const m_isHostageFollowingSomeone: usize = 0x554; // bool[12] + pub const m_iHostageEntityIDs: usize = 0x560; // CEntityIndex[12] + pub const m_bombsiteCenterA: usize = 0x590; // Vector + pub const m_bombsiteCenterB: usize = 0x59C; // Vector + pub const m_hostageRescueX: usize = 0x5A8; // int32[4] + pub const m_hostageRescueY: usize = 0x5B8; // int32[4] + pub const m_hostageRescueZ: usize = 0x5C8; // int32[4] + pub const m_bEndMatchNextMapAllVoted: usize = 0x5D8; // bool + pub const m_foundGoalPositions: usize = 0x5D9; // bool } // Parent: CGameSceneNode // Fields count: 8 @@ -943,32 +941,30 @@ pub mod cs2_dumper { // NetworkVarNames: m_materialGroup (CUtlStringToken) // NetworkVarNames: m_nHitboxSet (uint8) pub mod CSkeletonInstance { - pub const m_modelState: usize = 0x160; // CModelState - pub const m_bIsAnimationEnabled: usize = 0x370; // bool - pub const m_bUseParentRenderBounds: usize = 0x371; // bool - pub const m_bDisableSolidCollisionsForHierarchy: usize = 0x372; // bool + pub const m_modelState: usize = 0x170; // CModelState + pub const m_bIsAnimationEnabled: usize = 0x3A0; // bool + pub const m_bUseParentRenderBounds: usize = 0x3A1; // bool + pub const m_bDisableSolidCollisionsForHierarchy: usize = 0x3A2; // bool pub const m_bDirtyMotionType: usize = 0x0; // bitfield:1 pub const m_bIsGeneratingLatchedParentSpaceState: usize = 0x0; // bitfield:1 - pub const m_materialGroup: usize = 0x374; // CUtlStringToken - pub const m_nHitboxSet: usize = 0x378; // uint8 + pub const m_materialGroup: usize = 0x3A4; // CUtlStringToken + pub const m_nHitboxSet: usize = 0x3A8; // uint8 } // Parent: CBodyComponentSkeletonInstance - // Fields count: 2 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_animationController (CBaseAnimGraphController) pub mod CBodyComponentBaseAnimGraph { pub const m_animationController: usize = 0x460; // CBaseAnimGraphController - pub const __m_pChainEntity: usize = 0x1C28; // CNetworkVarChainer } // Parent: CBodyComponent - // Fields count: 2 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_sceneNode (CGameSceneNode) pub mod CBodyComponentPoint { pub const m_sceneNode: usize = 0x50; // CGameSceneNode - pub const __m_pChainEntity: usize = 0x1A0; // CNetworkVarChainer } // Parent: C_BaseCSGrenadeProjectile // Fields count: 8 @@ -981,33 +977,37 @@ pub mod cs2_dumper { // NetworkVarNames: m_vSmokeDetonationPos (Vector) // NetworkVarNames: m_VoxelFrameData (CUtlVector) pub mod C_SmokeGrenadeProjectile { - pub const m_nSmokeEffectTickBegin: usize = 0x1160; // int32 - pub const m_bDidSmokeEffect: usize = 0x1164; // bool - pub const m_nRandomSeed: usize = 0x1168; // int32 - pub const m_vSmokeColor: usize = 0x116C; // Vector - pub const m_vSmokeDetonationPos: usize = 0x1178; // Vector - pub const m_VoxelFrameData: usize = 0x1188; // CUtlVector - pub const m_bSmokeVolumeDataReceived: usize = 0x11A0; // bool - pub const m_bSmokeEffectSpawned: usize = 0x11A1; // bool + pub const m_nSmokeEffectTickBegin: usize = 0x1158; // int32 + pub const m_bDidSmokeEffect: usize = 0x115C; // bool + pub const m_nRandomSeed: usize = 0x1160; // int32 + pub const m_vSmokeColor: usize = 0x1164; // Vector + pub const m_vSmokeDetonationPos: usize = 0x1170; // Vector + pub const m_VoxelFrameData: usize = 0x1180; // CUtlVector + pub const m_bSmokeVolumeDataReceived: usize = 0x1198; // bool + pub const m_bSmokeEffectSpawned: usize = 0x1199; // bool + } + // Parent: C_SoundEventEntity + // Fields count: 0 + pub mod C_SoundEventEntityAlias_snd_event_point { } // Parent: C_BaseEntity // Fields count: 8 pub mod C_CSGO_MapPreviewCameraPath { - pub const m_flZFar: usize = 0x550; // float32 - pub const m_flZNear: usize = 0x554; // float32 - pub const m_bLoop: usize = 0x558; // bool - pub const m_bVerticalFOV: usize = 0x559; // bool - pub const m_bConstantSpeed: usize = 0x55A; // bool - pub const m_flDuration: usize = 0x55C; // float32 - pub const m_flPathLength: usize = 0x5A0; // float32 - pub const m_flPathDuration: usize = 0x5A4; // float32 + pub const m_flZFar: usize = 0x548; // float32 + pub const m_flZNear: usize = 0x54C; // float32 + pub const m_bLoop: usize = 0x550; // bool + pub const m_bVerticalFOV: usize = 0x551; // bool + pub const m_bConstantSpeed: usize = 0x552; // bool + pub const m_flDuration: usize = 0x554; // float32 + pub const m_flPathLength: usize = 0x598; // float32 + pub const m_flPathDuration: usize = 0x59C; // float32 } // Parent: CCSGO_WingmanIntroCharacterPosition // Fields count: 0 pub mod CCSGO_WingmanIntroTerroristPosition { } // Parent: C_BaseModelEntity - // Fields count: 19 + // Fields count: 24 // // Metadata: // NetworkVarNames: m_firePositions (Vector) @@ -1020,25 +1020,30 @@ pub mod cs2_dumper { // NetworkVarNames: m_bInPostEffectTime (bool) // NetworkVarNames: m_nFireEffectTickBegin (int) pub mod C_Inferno { - pub const m_nfxFireDamageEffect: usize = 0xD10; // ParticleIndex_t - pub const m_firePositions: usize = 0xD14; // Vector[64] - pub const m_fireParentPositions: usize = 0x1014; // Vector[64] - pub const m_bFireIsBurning: usize = 0x1314; // bool[64] - pub const m_BurnNormal: usize = 0x1354; // Vector[64] - pub const m_fireCount: usize = 0x1654; // int32 - pub const m_nInfernoType: usize = 0x1658; // int32 - pub const m_nFireLifetime: usize = 0x165C; // float32 - pub const m_bInPostEffectTime: usize = 0x1660; // bool - pub const m_lastFireCount: usize = 0x1664; // int32 - pub const m_nFireEffectTickBegin: usize = 0x1668; // int32 - pub const m_drawableCount: usize = 0x8270; // int32 - pub const m_blosCheck: usize = 0x8274; // bool - pub const m_nlosperiod: usize = 0x8278; // int32 - pub const m_maxFireHalfWidth: usize = 0x827C; // float32 - pub const m_maxFireHeight: usize = 0x8280; // float32 - pub const m_minBounds: usize = 0x8284; // Vector - pub const m_maxBounds: usize = 0x8290; // Vector - pub const m_flLastGrassBurnThink: usize = 0x829C; // float32 + pub const m_nfxFireDamageEffect: usize = 0xD08; // ParticleIndex_t + pub const m_hInfernoPointsSnapshot: usize = 0xD10; // CStrongHandle + pub const m_hInfernoFillerPointsSnapshot: usize = 0xD18; // CStrongHandle + pub const m_hInfernoOutlinePointsSnapshot: usize = 0xD20; // CStrongHandle + pub const m_hInfernoClimbingOutlinePointsSnapshot: usize = 0xD28; // CStrongHandle + pub const m_hInfernoDecalsSnapshot: usize = 0xD30; // CStrongHandle + pub const m_firePositions: usize = 0xD38; // Vector[64] + pub const m_fireParentPositions: usize = 0x1038; // Vector[64] + pub const m_bFireIsBurning: usize = 0x1338; // bool[64] + pub const m_BurnNormal: usize = 0x1378; // Vector[64] + pub const m_fireCount: usize = 0x1678; // int32 + pub const m_nInfernoType: usize = 0x167C; // int32 + pub const m_nFireLifetime: usize = 0x1680; // float32 + pub const m_bInPostEffectTime: usize = 0x1684; // bool + pub const m_lastFireCount: usize = 0x1688; // int32 + pub const m_nFireEffectTickBegin: usize = 0x168C; // int32 + pub const m_drawableCount: usize = 0x8290; // int32 + pub const m_blosCheck: usize = 0x8294; // bool + pub const m_nlosperiod: usize = 0x8298; // int32 + pub const m_maxFireHalfWidth: usize = 0x829C; // float32 + pub const m_maxFireHeight: usize = 0x82A0; // float32 + pub const m_minBounds: usize = 0x82A4; // Vector + pub const m_maxBounds: usize = 0x82B0; // Vector + pub const m_flLastGrassBurnThink: usize = 0x82BC; // float32 } // Parent: CBaseAnimGraph // Fields count: 0 @@ -1058,11 +1063,11 @@ pub mod cs2_dumper { // NetworkVarNames: m_bUrgent (bool) // NetworkVarNames: m_szPlaceName (char) pub mod C_PlayerPing { - pub const m_hPlayer: usize = 0x580; // CHandle - pub const m_hPingedEntity: usize = 0x584; // CHandle - pub const m_iType: usize = 0x588; // int32 - pub const m_bUrgent: usize = 0x58C; // bool - pub const m_szPlaceName: usize = 0x58D; // char[18] + pub const m_hPlayer: usize = 0x578; // CHandle + pub const m_hPingedEntity: usize = 0x57C; // CHandle + pub const m_iType: usize = 0x580; // int32 + pub const m_bUrgent: usize = 0x584; // bool + pub const m_szPlaceName: usize = 0x585; // char[18] } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -1083,30 +1088,30 @@ pub mod cs2_dumper { // NetworkVarNames: m_szTeamFlagImage (char) // NetworkVarNames: m_szTeamLogoImage (char) pub mod C_CSTeam { - pub const m_szTeamMatchStat: usize = 0x608; // char[512] - pub const m_numMapVictories: usize = 0x808; // int32 - pub const m_bSurrendered: usize = 0x80C; // bool - pub const m_scoreFirstHalf: usize = 0x810; // int32 - pub const m_scoreSecondHalf: usize = 0x814; // int32 - pub const m_scoreOvertime: usize = 0x818; // int32 - pub const m_szClanTeamname: usize = 0x81C; // char[129] - pub const m_iClanID: usize = 0x8A0; // uint32 - pub const m_szTeamFlagImage: usize = 0x8A4; // char[8] - pub const m_szTeamLogoImage: usize = 0x8AC; // char[8] + pub const m_szTeamMatchStat: usize = 0x600; // char[512] + pub const m_numMapVictories: usize = 0x800; // int32 + pub const m_bSurrendered: usize = 0x804; // bool + pub const m_scoreFirstHalf: usize = 0x808; // int32 + pub const m_scoreSecondHalf: usize = 0x80C; // int32 + pub const m_scoreOvertime: usize = 0x810; // int32 + pub const m_szClanTeamname: usize = 0x814; // char[129] + pub const m_iClanID: usize = 0x898; // uint32 + pub const m_szTeamFlagImage: usize = 0x89C; // char[8] + pub const m_szTeamLogoImage: usize = 0x8A4; // char[8] } // Parent: C_BaseEntity // Fields count: 10 pub mod C_CSGO_MapPreviewCameraPathNode { - pub const m_szParentPathUniqueID: usize = 0x550; // CUtlSymbolLarge - pub const m_nPathIndex: usize = 0x558; // int32 - pub const m_vInTangentLocal: usize = 0x55C; // Vector - pub const m_vOutTangentLocal: usize = 0x568; // Vector - pub const m_flFOV: usize = 0x574; // float32 - pub const m_flSpeed: usize = 0x578; // float32 - pub const m_flEaseIn: usize = 0x57C; // float32 - pub const m_flEaseOut: usize = 0x580; // float32 - pub const m_vInTangentWorld: usize = 0x584; // Vector - pub const m_vOutTangentWorld: usize = 0x590; // Vector + pub const m_szParentPathUniqueID: usize = 0x548; // CUtlSymbolLarge + pub const m_nPathIndex: usize = 0x550; // int32 + pub const m_vInTangentLocal: usize = 0x554; // Vector + pub const m_vOutTangentLocal: usize = 0x560; // Vector + pub const m_flFOV: usize = 0x56C; // float32 + pub const m_flCameraSpeed: usize = 0x570; // float32 + pub const m_flEaseIn: usize = 0x574; // float32 + pub const m_flEaseOut: usize = 0x578; // float32 + pub const m_vInTangentWorld: usize = 0x57C; // Vector + pub const m_vOutTangentWorld: usize = 0x588; // Vector } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -1167,6 +1172,7 @@ pub mod cs2_dumper { // NetworkVarNames: m_szRagdollDamageWeaponName (char) // NetworkVarNames: m_bRagdollDamageHeadshot (bool) // NetworkVarNames: m_vRagdollServerOrigin (Vector) + // MNetworkReplayCompatField // NetworkVarNames: m_qDeathEyeAngles (QAngle) // NetworkVarNames: m_bLeftHanded (bool) // NetworkVarNames: m_fSwitchedHandednessTime (GameTime_t) @@ -1198,37 +1204,37 @@ pub mod cs2_dumper { // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) pub mod C_CSPlayerPawn { - pub const m_pBulletServices: usize = 0x1470; // CCSPlayer_BulletServices* - pub const m_pHostageServices: usize = 0x1478; // CCSPlayer_HostageServices* - pub const m_pBuyServices: usize = 0x1480; // CCSPlayer_BuyServices* - pub const m_pGlowServices: usize = 0x1488; // CCSPlayer_GlowServices* - pub const m_pActionTrackingServices: usize = 0x1490; // CCSPlayer_ActionTrackingServices* - pub const m_flHealthShotBoostExpirationTime: usize = 0x1498; // GameTime_t - pub const m_flLastFiredWeaponTime: usize = 0x149C; // GameTime_t - pub const m_bHasFemaleVoice: usize = 0x14A0; // bool - pub const m_flLandingTimeSeconds: usize = 0x14A4; // float32 - pub const m_flOldFallVelocity: usize = 0x14A8; // float32 - pub const m_szLastPlaceName: usize = 0x14AC; // char[18] - pub const m_bPrevDefuser: usize = 0x14BE; // bool - pub const m_bPrevHelmet: usize = 0x14BF; // bool - pub const m_nPrevArmorVal: usize = 0x14C0; // int32 - pub const m_nPrevGrenadeAmmoCount: usize = 0x14C4; // int32 - pub const m_unPreviousWeaponHash: usize = 0x14C8; // uint32 - pub const m_unWeaponHash: usize = 0x14CC; // uint32 - pub const m_bInBuyZone: usize = 0x14D0; // bool - pub const m_bPreviouslyInBuyZone: usize = 0x14D1; // bool - pub const m_aimPunchAngle: usize = 0x14D4; // QAngle - pub const m_aimPunchAngleVel: usize = 0x14E0; // QAngle - pub const m_aimPunchTickBase: usize = 0x14EC; // int32 - pub const m_aimPunchTickFraction: usize = 0x14F0; // float32 - pub const m_aimPunchCache: usize = 0x14F8; // CUtlVector - pub const m_bInLanding: usize = 0x1518; // bool - pub const m_flLandingStartTime: usize = 0x151C; // float32 - pub const m_bInHostageRescueZone: usize = 0x1520; // bool - pub const m_bInBombZone: usize = 0x1521; // bool - pub const m_bIsBuyMenuOpen: usize = 0x1522; // bool - pub const m_flTimeOfLastInjury: usize = 0x1524; // GameTime_t - pub const m_flNextSprayDecalTime: usize = 0x1528; // GameTime_t + pub const m_pBulletServices: usize = 0x1468; // CCSPlayer_BulletServices* + pub const m_pHostageServices: usize = 0x1470; // CCSPlayer_HostageServices* + pub const m_pBuyServices: usize = 0x1478; // CCSPlayer_BuyServices* + pub const m_pGlowServices: usize = 0x1480; // CCSPlayer_GlowServices* + pub const m_pActionTrackingServices: usize = 0x1488; // CCSPlayer_ActionTrackingServices* + pub const m_flHealthShotBoostExpirationTime: usize = 0x1490; // GameTime_t + pub const m_flLastFiredWeaponTime: usize = 0x1494; // GameTime_t + pub const m_bHasFemaleVoice: usize = 0x1498; // bool + pub const m_flLandingTimeSeconds: usize = 0x149C; // float32 + pub const m_flOldFallVelocity: usize = 0x14A0; // float32 + pub const m_szLastPlaceName: usize = 0x14A4; // char[18] + pub const m_bPrevDefuser: usize = 0x14B6; // bool + pub const m_bPrevHelmet: usize = 0x14B7; // bool + pub const m_nPrevArmorVal: usize = 0x14B8; // int32 + pub const m_nPrevGrenadeAmmoCount: usize = 0x14BC; // int32 + pub const m_unPreviousWeaponHash: usize = 0x14C0; // uint32 + pub const m_unWeaponHash: usize = 0x14C4; // uint32 + pub const m_bInBuyZone: usize = 0x14C8; // bool + pub const m_bPreviouslyInBuyZone: usize = 0x14C9; // bool + pub const m_aimPunchAngle: usize = 0x14CC; // QAngle + pub const m_aimPunchAngleVel: usize = 0x14D8; // QAngle + pub const m_aimPunchTickBase: usize = 0x14E4; // int32 + pub const m_aimPunchTickFraction: usize = 0x14E8; // float32 + pub const m_aimPunchCache: usize = 0x14F0; // CUtlVector + pub const m_bInLanding: usize = 0x1510; // bool + pub const m_flLandingStartTime: usize = 0x1514; // float32 + pub const m_bInHostageRescueZone: usize = 0x1518; // bool + pub const m_bInBombZone: usize = 0x1519; // bool + pub const m_bIsBuyMenuOpen: usize = 0x151A; // bool + pub const m_flTimeOfLastInjury: usize = 0x151C; // GameTime_t + pub const m_flNextSprayDecalTime: usize = 0x1520; // GameTime_t pub const m_iRetakesOffering: usize = 0x1640; // int32 pub const m_iRetakesOfferingCard: usize = 0x1644; // int32 pub const m_bRetakesHasDefuseKit: usize = 0x1648; // bool @@ -1307,13 +1313,13 @@ pub mod cs2_dumper { // NetworkVarNames: m_attachmentPointBoneSpace (Vector) // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) pub mod C_RagdollPropAttached { - pub const m_boneIndexAttached: usize = 0xF50; // uint32 - pub const m_ragdollAttachedObjectIndex: usize = 0xF54; // uint32 - pub const m_attachmentPointBoneSpace: usize = 0xF58; // Vector - pub const m_attachmentPointRagdollSpace: usize = 0xF64; // Vector - pub const m_vecOffset: usize = 0xF70; // Vector - pub const m_parentTime: usize = 0xF7C; // float32 - pub const m_bHasParent: usize = 0xF80; // bool + pub const m_boneIndexAttached: usize = 0xF48; // uint32 + pub const m_ragdollAttachedObjectIndex: usize = 0xF4C; // uint32 + pub const m_attachmentPointBoneSpace: usize = 0xF50; // Vector + pub const m_attachmentPointRagdollSpace: usize = 0xF5C; // Vector + pub const m_vecOffset: usize = 0xF68; // Vector + pub const m_parentTime: usize = 0xF74; // float32 + pub const m_bHasParent: usize = 0xF78; // bool } // Parent: C_BaseGrenade // Fields count: 16 @@ -1326,22 +1332,22 @@ pub mod cs2_dumper { // NetworkVarNames: m_nExplodeEffectTickBegin (int) // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) pub mod C_BaseCSGrenadeProjectile { - pub const m_vInitialPosition: usize = 0x10C0; // Vector - pub const m_vInitialVelocity: usize = 0x10CC; // Vector - pub const m_nBounces: usize = 0x10D8; // int32 - pub const m_nExplodeEffectIndex: usize = 0x10E0; // CStrongHandle - pub const m_nExplodeEffectTickBegin: usize = 0x10E8; // int32 - pub const m_vecExplodeEffectOrigin: usize = 0x10EC; // Vector - pub const m_flSpawnTime: usize = 0x10F8; // GameTime_t - pub const vecLastTrailLinePos: usize = 0x10FC; // Vector - pub const flNextTrailLineTime: usize = 0x1108; // GameTime_t - pub const m_bExplodeEffectBegan: usize = 0x110C; // bool - pub const m_bCanCreateGrenadeTrail: usize = 0x110D; // bool - pub const m_nSnapshotTrajectoryEffectIndex: usize = 0x1110; // ParticleIndex_t - pub const m_hSnapshotTrajectoryParticleSnapshot: usize = 0x1118; // CStrongHandle - pub const m_arrTrajectoryTrailPoints: usize = 0x1120; // CUtlVector - pub const m_arrTrajectoryTrailPointCreationTimes: usize = 0x1138; // CUtlVector - pub const m_flTrajectoryTrailEffectCreationTime: usize = 0x1150; // float32 + pub const m_vInitialPosition: usize = 0x10B8; // Vector + pub const m_vInitialVelocity: usize = 0x10C4; // Vector + pub const m_nBounces: usize = 0x10D0; // int32 + pub const m_nExplodeEffectIndex: usize = 0x10D8; // CStrongHandle + pub const m_nExplodeEffectTickBegin: usize = 0x10E0; // int32 + pub const m_vecExplodeEffectOrigin: usize = 0x10E4; // Vector + pub const m_flSpawnTime: usize = 0x10F0; // GameTime_t + pub const vecLastTrailLinePos: usize = 0x10F4; // Vector + pub const flNextTrailLineTime: usize = 0x1100; // GameTime_t + pub const m_bExplodeEffectBegan: usize = 0x1104; // bool + pub const m_bCanCreateGrenadeTrail: usize = 0x1105; // bool + pub const m_nSnapshotTrajectoryEffectIndex: usize = 0x1108; // ParticleIndex_t + pub const m_hSnapshotTrajectoryParticleSnapshot: usize = 0x1110; // CStrongHandle + pub const m_arrTrajectoryTrailPoints: usize = 0x1118; // CUtlVector + pub const m_arrTrajectoryTrailPointCreationTimes: usize = 0x1130; // CUtlVector + pub const m_flTrajectoryTrailEffectCreationTime: usize = 0x1148; // float32 } // Parent: C_BaseToggle // Fields count: 2 @@ -1351,8 +1357,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_bDisabled (bool) // NetworkVarNames: m_bClientSidePredicted (bool) pub mod C_BaseTrigger { - pub const m_bDisabled: usize = 0xCD0; // bool - pub const m_bClientSidePredicted: usize = 0xCD1; // bool + pub const m_bDisabled: usize = 0xCC8; // bool + pub const m_bClientSidePredicted: usize = 0xCC9; // bool } // Parent: C_CSWeaponBase // Fields count: 2 @@ -1428,9 +1434,9 @@ pub mod cs2_dumper { // NetworkVarNames: m_usable (bool) // NetworkVarNames: m_szDisplayText (string_t) pub mod C_BaseButton { - pub const m_glowEntity: usize = 0xCD0; // CHandle - pub const m_usable: usize = 0xCD4; // bool - pub const m_szDisplayText: usize = 0xCD8; // CUtlSymbolLarge + pub const m_glowEntity: usize = 0xCC8; // CHandle + pub const m_usable: usize = 0xCCC; // bool + pub const m_szDisplayText: usize = 0xCD0; // CUtlSymbolLarge } // Parent: CPlayer_ViewModelServices // Fields count: 1 @@ -1501,34 +1507,34 @@ pub mod cs2_dumper { // NetworkVarNames: m_bDisableMipGen (bool) // NetworkVarNames: m_nExplicitImageLayout (int32) pub mod C_PointClientUIWorldPanel { - pub const m_bForceRecreateNextUpdate: usize = 0xD08; // bool - pub const m_bMoveViewToPlayerNextThink: usize = 0xD09; // bool - pub const m_bCheckCSSClasses: usize = 0xD0A; // bool + pub const m_bForceRecreateNextUpdate: usize = 0xD00; // bool + pub const m_bMoveViewToPlayerNextThink: usize = 0xD01; // bool + pub const m_bCheckCSSClasses: usize = 0xD02; // bool pub const m_anchorDeltaTransform: usize = 0xD10; // CTransform - pub const m_pOffScreenIndicator: usize = 0xEB0; // CPointOffScreenIndicatorUi* - pub const m_bIgnoreInput: usize = 0xED8; // bool - pub const m_bLit: usize = 0xED9; // bool - pub const m_bFollowPlayerAcrossTeleport: usize = 0xEDA; // bool - pub const m_flWidth: usize = 0xEDC; // float32 - pub const m_flHeight: usize = 0xEE0; // float32 - pub const m_flDPI: usize = 0xEE4; // float32 - pub const m_flInteractDistance: usize = 0xEE8; // float32 - pub const m_flDepthOffset: usize = 0xEEC; // float32 - pub const m_unOwnerContext: usize = 0xEF0; // uint32 - pub const m_unHorizontalAlign: usize = 0xEF4; // uint32 - pub const m_unVerticalAlign: usize = 0xEF8; // uint32 - pub const m_unOrientation: usize = 0xEFC; // uint32 - pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0xF00; // bool - pub const m_vecCSSClasses: usize = 0xF08; // C_NetworkUtlVectorBase - pub const m_bOpaque: usize = 0xF20; // bool - pub const m_bNoDepth: usize = 0xF21; // bool - pub const m_bRenderBackface: usize = 0xF22; // bool - pub const m_bUseOffScreenIndicator: usize = 0xF23; // bool - pub const m_bExcludeFromSaveGames: usize = 0xF24; // bool - pub const m_bGrabbable: usize = 0xF25; // bool - pub const m_bOnlyRenderToTexture: usize = 0xF26; // bool - pub const m_bDisableMipGen: usize = 0xF27; // bool - pub const m_nExplicitImageLayout: usize = 0xF28; // int32 + pub const m_pOffScreenIndicator: usize = 0xEA8; // CPointOffScreenIndicatorUi* + pub const m_bIgnoreInput: usize = 0xED0; // bool + pub const m_bLit: usize = 0xED1; // bool + pub const m_bFollowPlayerAcrossTeleport: usize = 0xED2; // bool + pub const m_flWidth: usize = 0xED4; // float32 + pub const m_flHeight: usize = 0xED8; // float32 + pub const m_flDPI: usize = 0xEDC; // float32 + pub const m_flInteractDistance: usize = 0xEE0; // float32 + pub const m_flDepthOffset: usize = 0xEE4; // float32 + pub const m_unOwnerContext: usize = 0xEE8; // uint32 + pub const m_unHorizontalAlign: usize = 0xEEC; // uint32 + pub const m_unVerticalAlign: usize = 0xEF0; // uint32 + pub const m_unOrientation: usize = 0xEF4; // uint32 + pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0xEF8; // bool + pub const m_vecCSSClasses: usize = 0xF00; // C_NetworkUtlVectorBase + pub const m_bOpaque: usize = 0xF18; // bool + pub const m_bNoDepth: usize = 0xF19; // bool + pub const m_bRenderBackface: usize = 0xF1A; // bool + pub const m_bUseOffScreenIndicator: usize = 0xF1B; // bool + pub const m_bExcludeFromSaveGames: usize = 0xF1C; // bool + pub const m_bGrabbable: usize = 0xF1D; // bool + pub const m_bOnlyRenderToTexture: usize = 0xF1E; // bool + pub const m_bDisableMipGen: usize = 0xF1F; // bool + pub const m_nExplicitImageLayout: usize = 0xF20; // int32 } // Parent: C_BaseEntity // Fields count: 0 @@ -1540,11 +1546,11 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) // NetworkVarNames: m_flDMBonusTimeLength (float) - // NetworkVarNames: m_nDMBonusWeaponLoadoutSlot (int16) + // NetworkVarNames: m_sDMBonusWeapon (CUtlString) pub mod CCSGameModeRules_Deathmatch { pub const m_flDMBonusStartTime: usize = 0x38; // GameTime_t pub const m_flDMBonusTimeLength: usize = 0x3C; // float32 - pub const m_nDMBonusWeaponLoadoutSlot: usize = 0x40; // int16 + pub const m_sDMBonusWeapon: usize = 0x40; // CUtlString } // Parent: C_CSGO_TeamPreviewCharacterPosition // Fields count: 0 @@ -1554,6 +1560,19 @@ pub mod cs2_dumper { // Fields count: 0 pub mod C_SoundOpvarSetAABBEntity { } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_nTotalPausedTicks (int) + // NetworkVarNames: m_nPauseStartTick (int) + // NetworkVarNames: m_bGamePaused (bool) + pub mod C_GameRules { + pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer + pub const m_nTotalPausedTicks: usize = 0x30; // int32 + pub const m_nPauseStartTick: usize = 0x34; // int32 + pub const m_bGamePaused: usize = 0x38; // bool + } // Parent: CBaseAnimGraph // Fields count: 0 pub mod C_WorldModelNametag { @@ -1572,10 +1591,10 @@ pub mod cs2_dumper { // NetworkVarNames: m_iScore (int32) // NetworkVarNames: m_szTeamname (char) pub mod C_Team { - pub const m_aPlayerControllers: usize = 0x550; // C_NetworkUtlVectorBase> - pub const m_aPlayers: usize = 0x568; // C_NetworkUtlVectorBase> - pub const m_iScore: usize = 0x580; // int32 - pub const m_szTeamname: usize = 0x584; // char[129] + pub const m_aPlayerControllers: usize = 0x548; // C_NetworkUtlVectorBase> + pub const m_aPlayers: usize = 0x560; // C_NetworkUtlVectorBase> + pub const m_iScore: usize = 0x578; // int32 + pub const m_szTeamname: usize = 0x57C; // char[129] } // Parent: C_SoundAreaEntityBase // Fields count: 2 @@ -1584,8 +1603,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_vMin (Vector) // NetworkVarNames: m_vMax (Vector) pub mod C_SoundAreaEntityOrientedBox { - pub const m_vMin: usize = 0x578; // Vector - pub const m_vMax: usize = 0x584; // Vector + pub const m_vMin: usize = 0x570; // Vector + pub const m_vMax: usize = 0x57C; // Vector } // Parent: C_BaseModelEntity // Fields count: 8 @@ -1600,14 +1619,14 @@ pub mod cs2_dumper { // NetworkVarNames: m_flStartTime (float) // NetworkVarNames: m_flStartFrame (float) pub mod C_TextureBasedAnimatable { - pub const m_bLoop: usize = 0xCD0; // bool - pub const m_flFPS: usize = 0xCD4; // float32 - pub const m_hPositionKeys: usize = 0xCD8; // CStrongHandle - pub const m_hRotationKeys: usize = 0xCE0; // CStrongHandle - pub const m_vAnimationBoundsMin: usize = 0xCE8; // Vector - pub const m_vAnimationBoundsMax: usize = 0xCF4; // Vector - pub const m_flStartTime: usize = 0xD00; // float32 - pub const m_flStartFrame: usize = 0xD04; // float32 + pub const m_bLoop: usize = 0xCC8; // bool + pub const m_flFPS: usize = 0xCCC; // float32 + pub const m_hPositionKeys: usize = 0xCD0; // CStrongHandle + pub const m_hRotationKeys: usize = 0xCD8; // CStrongHandle + pub const m_vAnimationBoundsMin: usize = 0xCE0; // Vector + pub const m_vAnimationBoundsMax: usize = 0xCEC; // Vector + pub const m_flStartTime: usize = 0xCF8; // float32 + pub const m_flStartFrame: usize = 0xCFC; // float32 } // Parent: C_SoundOpvarSetPointBase // Fields count: 0 @@ -1631,8 +1650,8 @@ pub mod cs2_dumper { // Parent: C_BaseEntity // Fields count: 2 pub mod CSkyboxReference { - pub const m_worldGroupId: usize = 0x550; // WorldGroupId_t - pub const m_hSkyCamera: usize = 0x554; // CHandle + pub const m_worldGroupId: usize = 0x548; // WorldGroupId_t + pub const m_hSkyCamera: usize = 0x54C; // CHandle } // Parent: C_TonemapController2 // Fields count: 0 @@ -1742,12 +1761,12 @@ pub mod cs2_dumper { // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) // NetworkVarNames: m_nWeaponParity (uint32) pub mod C_CSGOViewModel { - pub const m_bShouldIgnoreOffsetAndAccuracy: usize = 0xF70; // bool - pub const m_nWeaponParity: usize = 0xF74; // uint32 - pub const m_nOldWeaponParity: usize = 0xF78; // uint32 - pub const m_nLastKnownAssociatedWeaponEntIndex: usize = 0xF7C; // CEntityIndex - pub const m_bNeedToQueueHighResComposite: usize = 0xF80; // bool - pub const m_vLoweredWeaponOffset: usize = 0xFD0; // QAngle + pub const m_bShouldIgnoreOffsetAndAccuracy: usize = 0xF68; // bool + pub const m_nWeaponParity: usize = 0xF6C; // uint32 + pub const m_nOldWeaponParity: usize = 0xF70; // uint32 + pub const m_nLastKnownAssociatedWeaponEntIndex: usize = 0xF74; // CEntityIndex + pub const m_bNeedToQueueHighResComposite: usize = 0xF78; // bool + pub const m_vLoweredWeaponOffset: usize = 0xFC8; // QAngle } // Parent: CEntityComponent // Fields count: 1 @@ -1758,46 +1777,54 @@ pub mod cs2_dumper { // Fields count: 17 // // Metadata: - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_Entity_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_vBoxMins (Vector) + // NetworkVarNames: m_Entity_vBoxMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_nLightProbeSizeX (int) + // NetworkVarNames: m_Entity_nLightProbeSizeY (int) + // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) + // NetworkVarNames: m_Entity_bEnabled (bool) pub mod C_EnvLightProbeVolume { - pub const m_hLightProbeTexture: usize = 0x1528; // CStrongHandle - pub const m_hLightProbeDirectLightIndicesTexture: usize = 0x1530; // CStrongHandle - pub const m_hLightProbeDirectLightScalarsTexture: usize = 0x1538; // CStrongHandle - pub const m_hLightProbeDirectLightShadowsTexture: usize = 0x1540; // CStrongHandle - pub const m_vBoxMins: usize = 0x1548; // Vector - pub const m_vBoxMaxs: usize = 0x1554; // Vector - pub const m_bMoveable: usize = 0x1560; // bool - pub const m_nHandshake: usize = 0x1564; // int32 - pub const m_nPriority: usize = 0x1568; // int32 - pub const m_bStartDisabled: usize = 0x156C; // bool - pub const m_nLightProbeSizeX: usize = 0x1570; // int32 - pub const m_nLightProbeSizeY: usize = 0x1574; // int32 - pub const m_nLightProbeSizeZ: usize = 0x1578; // int32 - pub const m_nLightProbeAtlasX: usize = 0x157C; // int32 - pub const m_nLightProbeAtlasY: usize = 0x1580; // int32 - pub const m_nLightProbeAtlasZ: usize = 0x1584; // int32 - pub const m_bEnabled: usize = 0x1591; // bool + pub const m_Entity_hLightProbeTexture: usize = 0x1528; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x1530; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x1538; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x1540; // CStrongHandle + pub const m_Entity_vBoxMins: usize = 0x1548; // Vector + pub const m_Entity_vBoxMaxs: usize = 0x1554; // Vector + pub const m_Entity_bMoveable: usize = 0x1560; // bool + pub const m_Entity_nHandshake: usize = 0x1564; // int32 + pub const m_Entity_nPriority: usize = 0x1568; // int32 + pub const m_Entity_bStartDisabled: usize = 0x156C; // bool + pub const m_Entity_nLightProbeSizeX: usize = 0x1570; // int32 + pub const m_Entity_nLightProbeSizeY: usize = 0x1574; // int32 + pub const m_Entity_nLightProbeSizeZ: usize = 0x1578; // int32 + pub const m_Entity_nLightProbeAtlasX: usize = 0x157C; // int32 + pub const m_Entity_nLightProbeAtlasY: usize = 0x1580; // int32 + pub const m_Entity_nLightProbeAtlasZ: usize = 0x1584; // int32 + pub const m_Entity_bEnabled: usize = 0x1591; // bool } // Parent: CBaseAnimGraph // Fields count: 1 pub mod C_ViewmodelAttachmentModel { - pub const m_bShouldFrontFaceCullLeftHanded: usize = 0xED8; // bool + pub const m_bShouldFrontFaceCullLeftHanded: usize = 0xED0; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSPointScriptExtensions_player_controller { } // Parent: C_BaseCSGrenade // Fields count: 0 @@ -1859,36 +1886,36 @@ pub mod cs2_dumper { // NetworkVarNames: m_flTotalTime (float) // NetworkVarNames: m_bStopWatchTimer (bool) pub mod C_TeamRoundTimer { - pub const m_bTimerPaused: usize = 0x550; // bool - pub const m_flTimeRemaining: usize = 0x554; // float32 - pub const m_flTimerEndTime: usize = 0x558; // GameTime_t - pub const m_bIsDisabled: usize = 0x55C; // bool - pub const m_bShowInHUD: usize = 0x55D; // bool - pub const m_nTimerLength: usize = 0x560; // int32 - pub const m_nTimerInitialLength: usize = 0x564; // int32 - pub const m_nTimerMaxLength: usize = 0x568; // int32 - pub const m_bAutoCountdown: usize = 0x56C; // bool - pub const m_nSetupTimeLength: usize = 0x570; // int32 - pub const m_nState: usize = 0x574; // int32 - pub const m_bStartPaused: usize = 0x578; // bool - pub const m_bInCaptureWatchState: usize = 0x579; // bool - pub const m_flTotalTime: usize = 0x57C; // float32 - pub const m_bStopWatchTimer: usize = 0x580; // bool - pub const m_bFireFinished: usize = 0x581; // bool - pub const m_bFire5MinRemain: usize = 0x582; // bool - pub const m_bFire4MinRemain: usize = 0x583; // bool - pub const m_bFire3MinRemain: usize = 0x584; // bool - pub const m_bFire2MinRemain: usize = 0x585; // bool - pub const m_bFire1MinRemain: usize = 0x586; // bool - pub const m_bFire30SecRemain: usize = 0x587; // bool - pub const m_bFire10SecRemain: usize = 0x588; // bool - pub const m_bFire5SecRemain: usize = 0x589; // bool - pub const m_bFire4SecRemain: usize = 0x58A; // bool - pub const m_bFire3SecRemain: usize = 0x58B; // bool - pub const m_bFire2SecRemain: usize = 0x58C; // bool - pub const m_bFire1SecRemain: usize = 0x58D; // bool - pub const m_nOldTimerLength: usize = 0x590; // int32 - pub const m_nOldTimerState: usize = 0x594; // int32 + pub const m_bTimerPaused: usize = 0x548; // bool + pub const m_flTimeRemaining: usize = 0x54C; // float32 + pub const m_flTimerEndTime: usize = 0x550; // GameTime_t + pub const m_bIsDisabled: usize = 0x554; // bool + pub const m_bShowInHUD: usize = 0x555; // bool + pub const m_nTimerLength: usize = 0x558; // int32 + pub const m_nTimerInitialLength: usize = 0x55C; // int32 + pub const m_nTimerMaxLength: usize = 0x560; // int32 + pub const m_bAutoCountdown: usize = 0x564; // bool + pub const m_nSetupTimeLength: usize = 0x568; // int32 + pub const m_nState: usize = 0x56C; // int32 + pub const m_bStartPaused: usize = 0x570; // bool + pub const m_bInCaptureWatchState: usize = 0x571; // bool + pub const m_flTotalTime: usize = 0x574; // float32 + pub const m_bStopWatchTimer: usize = 0x578; // bool + pub const m_bFireFinished: usize = 0x579; // bool + pub const m_bFire5MinRemain: usize = 0x57A; // bool + pub const m_bFire4MinRemain: usize = 0x57B; // bool + pub const m_bFire3MinRemain: usize = 0x57C; // bool + pub const m_bFire2MinRemain: usize = 0x57D; // bool + pub const m_bFire1MinRemain: usize = 0x57E; // bool + pub const m_bFire30SecRemain: usize = 0x57F; // bool + pub const m_bFire10SecRemain: usize = 0x580; // bool + pub const m_bFire5SecRemain: usize = 0x581; // bool + pub const m_bFire4SecRemain: usize = 0x582; // bool + pub const m_bFire3SecRemain: usize = 0x583; // bool + pub const m_bFire2SecRemain: usize = 0x584; // bool + pub const m_bFire1SecRemain: usize = 0x585; // bool + pub const m_nOldTimerLength: usize = 0x588; // int32 + pub const m_nOldTimerState: usize = 0x58C; // int32 } // Parent: None // Fields count: 2 @@ -1916,6 +1943,11 @@ pub mod cs2_dumper { // Fields count: 0 pub mod C_EnvProjectedTexture { } + // Parent: C_BaseEntity + // Fields count: 1 + pub mod CPathSimple { + pub const m_pathString: usize = 0x598; // CUtlString + } // Parent: CPlayer_CameraServices // Fields count: 6 // @@ -1941,10 +1973,17 @@ pub mod cs2_dumper { pub const m_flSeenTargetTime: usize = 0xF34; // float32 pub const m_pTargetPanel: usize = 0xF38; // C_PointClientUIWorldPanel* } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSPointScriptExtensions_entity { + } // Parent: CBodyComponentSkeletonInstance - // Fields count: 1 + // Fields count: 0 pub mod CBodyComponentBaseModelEntity { - pub const __m_pChainEntity: usize = 0x460; // CNetworkVarChainer } // Parent: C_CSWeaponBase // Fields count: 6 @@ -1968,10 +2007,10 @@ pub mod cs2_dumper { // NetworkVarNames: m_skyboxData (sky3dparams_t) // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) pub mod C_SkyCamera { - pub const m_skyboxData: usize = 0x550; // sky3dparams_t - pub const m_skyboxSlotToken: usize = 0x5E0; // CUtlStringToken - pub const m_bUseAngles: usize = 0x5E4; // bool - pub const m_pNext: usize = 0x5E8; // C_SkyCamera* + pub const m_skyboxData: usize = 0x548; // sky3dparams_t + pub const m_skyboxSlotToken: usize = 0x5D8; // CUtlStringToken + pub const m_bUseAngles: usize = 0x5DC; // bool + pub const m_pNext: usize = 0x5E0; // C_SkyCamera* } // Parent: C_BaseModelEntity // Fields count: 0 @@ -1992,19 +2031,19 @@ pub mod cs2_dumper { // NetworkVarNames: m_vDissolverOrigin (Vector) // NetworkVarNames: m_nMagnitude (uint32) pub mod C_EntityDissolve { - pub const m_flStartTime: usize = 0xCD8; // GameTime_t - pub const m_flFadeInStart: usize = 0xCDC; // float32 - pub const m_flFadeInLength: usize = 0xCE0; // float32 - pub const m_flFadeOutModelStart: usize = 0xCE4; // float32 - pub const m_flFadeOutModelLength: usize = 0xCE8; // float32 - pub const m_flFadeOutStart: usize = 0xCEC; // float32 - pub const m_flFadeOutLength: usize = 0xCF0; // float32 - pub const m_flNextSparkTime: usize = 0xCF4; // GameTime_t - pub const m_nDissolveType: usize = 0xCF8; // EntityDisolveType_t - pub const m_vDissolverOrigin: usize = 0xCFC; // Vector - pub const m_nMagnitude: usize = 0xD08; // uint32 - pub const m_bCoreExplode: usize = 0xD0C; // bool - pub const m_bLinkedToServerEnt: usize = 0xD0D; // bool + pub const m_flStartTime: usize = 0xCD0; // GameTime_t + pub const m_flFadeInStart: usize = 0xCD4; // float32 + pub const m_flFadeInLength: usize = 0xCD8; // float32 + pub const m_flFadeOutModelStart: usize = 0xCDC; // float32 + pub const m_flFadeOutModelLength: usize = 0xCE0; // float32 + pub const m_flFadeOutStart: usize = 0xCE4; // float32 + pub const m_flFadeOutLength: usize = 0xCE8; // float32 + pub const m_flNextSparkTime: usize = 0xCEC; // GameTime_t + pub const m_nDissolveType: usize = 0xCF0; // EntityDisolveType_t + pub const m_vDissolverOrigin: usize = 0xCF4; // Vector + pub const m_nMagnitude: usize = 0xD00; // uint32 + pub const m_bCoreExplode: usize = 0xD04; // bool + pub const m_bLinkedToServerEnt: usize = 0xD05; // bool } // Parent: CPlayer_UseServices // Fields count: 0 @@ -2032,7 +2071,7 @@ pub mod cs2_dumper { pub const m_flNewFarZ: usize = 0x3C; // float32 } // Parent: C_BasePlayerPawn - // Fields count: 67 + // Fields count: 65 // // Metadata: // MNetworkExcludeByName @@ -2054,78 +2093,74 @@ pub mod cs2_dumper { // NetworkVarNames: m_flProgressBarStartTime (float) // NetworkVarNames: m_flFlashMaxAlpha (float) // NetworkVarNames: m_flFlashDuration (float) - // NetworkVarNames: m_bHud_MiniScoreHidden (bool) - // NetworkVarNames: m_bHud_RadarHidden (bool) // NetworkVarNames: m_cycleLatch (int) // NetworkVarNames: m_hOriginalController (CHandle) pub mod C_CSPlayerPawnBase { - pub const m_pPingServices: usize = 0x12B8; // CCSPlayer_PingServices* - pub const m_pViewModelServices: usize = 0x12C0; // CPlayer_ViewModelServices* - pub const m_fRenderingClipPlane: usize = 0x12C8; // float32[4] - pub const m_nLastClipPlaneSetupFrame: usize = 0x12D8; // int32 - pub const m_vecLastClipCameraPos: usize = 0x12DC; // Vector - pub const m_vecLastClipCameraForward: usize = 0x12E8; // Vector - pub const m_bClipHitStaticWorld: usize = 0x12F4; // bool - pub const m_bCachedPlaneIsValid: usize = 0x12F5; // bool - pub const m_pClippingWeapon: usize = 0x12F8; // C_CSWeaponBase* - pub const m_previousPlayerState: usize = 0x1300; // CSPlayerState - pub const m_iPlayerState: usize = 0x1304; // CSPlayerState - pub const m_bIsRescuing: usize = 0x1308; // bool - pub const m_fImmuneToGunGameDamageTime: usize = 0x130C; // GameTime_t - pub const m_fImmuneToGunGameDamageTimeLast: usize = 0x1310; // GameTime_t - pub const m_bGunGameImmunity: usize = 0x1314; // bool - pub const m_bHasMovedSinceSpawn: usize = 0x1315; // bool - pub const m_fMolotovUseTime: usize = 0x1318; // float32 - pub const m_fMolotovDamageTime: usize = 0x131C; // float32 - pub const m_iThrowGrenadeCounter: usize = 0x1320; // int32 - pub const m_flLastSpawnTimeIndex: usize = 0x1324; // GameTime_t - pub const m_iProgressBarDuration: usize = 0x1328; // int32 - pub const m_flProgressBarStartTime: usize = 0x132C; // float32 - pub const m_vecIntroStartEyePosition: usize = 0x1330; // Vector - pub const m_vecIntroStartPlayerForward: usize = 0x133C; // Vector - pub const m_flClientDeathTime: usize = 0x1348; // GameTime_t - pub const m_bScreenTearFrameCaptured: usize = 0x134C; // bool - pub const m_flFlashBangTime: usize = 0x1350; // float32 - pub const m_flFlashScreenshotAlpha: usize = 0x1354; // float32 - pub const m_flFlashOverlayAlpha: usize = 0x1358; // float32 - pub const m_bFlashBuildUp: usize = 0x135C; // bool - pub const m_bFlashDspHasBeenCleared: usize = 0x135D; // bool - pub const m_bFlashScreenshotHasBeenGrabbed: usize = 0x135E; // bool - pub const m_flFlashMaxAlpha: usize = 0x1360; // float32 - pub const m_flFlashDuration: usize = 0x1364; // float32 - pub const m_iHealthBarRenderMaskIndex: usize = 0x1368; // int32 - pub const m_flHealthFadeValue: usize = 0x136C; // float32 - pub const m_flHealthFadeAlpha: usize = 0x1370; // float32 - pub const m_flDeathCCWeight: usize = 0x1380; // float32 - pub const m_flPrevRoundEndTime: usize = 0x1384; // float32 - pub const m_flPrevMatchEndTime: usize = 0x1388; // float32 - pub const m_angEyeAngles: usize = 0x1390; // QAngle - pub const m_fNextThinkPushAway: usize = 0x13A8; // float32 - pub const m_bShouldAutobuyDMWeapons: usize = 0x13AC; // bool - pub const m_bShouldAutobuyNow: usize = 0x13AD; // bool - pub const m_bHud_MiniScoreHidden: usize = 0x13AE; // bool - pub const m_bHud_RadarHidden: usize = 0x13AF; // bool - pub const m_iIDEntIndex: usize = 0x13B0; // CEntityIndex - pub const m_delayTargetIDTimer: usize = 0x13B8; // CountdownTimer - pub const m_iTargetedWeaponEntIndex: usize = 0x13D0; // CEntityIndex - pub const m_iOldIDEntIndex: usize = 0x13D4; // CEntityIndex - pub const m_holdTargetIDTimer: usize = 0x13D8; // CountdownTimer - pub const m_flCurrentMusicStartTime: usize = 0x13F4; // float32 - pub const m_flMusicRoundStartTime: usize = 0x13F8; // float32 - pub const m_bDeferStartMusicOnWarmup: usize = 0x13FC; // bool - pub const m_cycleLatch: usize = 0x1400; // int32 - pub const m_serverIntendedCycle: usize = 0x1404; // float32 - pub const m_flLastSmokeOverlayAlpha: usize = 0x1408; // float32 - pub const m_flLastSmokeAge: usize = 0x140C; // float32 - pub const m_vLastSmokeOverlayColor: usize = 0x1410; // Vector - pub const m_nPlayerSmokedFx: usize = 0x141C; // ParticleIndex_t - pub const m_nPlayerInfernoBodyFx: usize = 0x1420; // ParticleIndex_t - pub const m_nPlayerInfernoFootFx: usize = 0x1424; // ParticleIndex_t - pub const m_flNextMagDropTime: usize = 0x1428; // float32 - pub const m_nLastMagDropAttachmentIndex: usize = 0x142C; // int32 - pub const m_vecLastAliveLocalVelocity: usize = 0x1430; // Vector - pub const m_bGuardianShouldSprayCustomXMark: usize = 0x1458; // bool - pub const m_hOriginalController: usize = 0x1460; // CHandle + pub const m_pPingServices: usize = 0x12B0; // CCSPlayer_PingServices* + pub const m_pViewModelServices: usize = 0x12B8; // CPlayer_ViewModelServices* + pub const m_fRenderingClipPlane: usize = 0x12C0; // float32[4] + pub const m_nLastClipPlaneSetupFrame: usize = 0x12D0; // int32 + pub const m_vecLastClipCameraPos: usize = 0x12D4; // Vector + pub const m_vecLastClipCameraForward: usize = 0x12E0; // Vector + pub const m_bClipHitStaticWorld: usize = 0x12EC; // bool + pub const m_bCachedPlaneIsValid: usize = 0x12ED; // bool + pub const m_pClippingWeapon: usize = 0x12F0; // C_CSWeaponBase* + pub const m_previousPlayerState: usize = 0x12F8; // CSPlayerState + pub const m_iPlayerState: usize = 0x12FC; // CSPlayerState + pub const m_bIsRescuing: usize = 0x1300; // bool + pub const m_fImmuneToGunGameDamageTime: usize = 0x1304; // GameTime_t + pub const m_fImmuneToGunGameDamageTimeLast: usize = 0x1308; // GameTime_t + pub const m_bGunGameImmunity: usize = 0x130C; // bool + pub const m_bHasMovedSinceSpawn: usize = 0x130D; // bool + pub const m_fMolotovUseTime: usize = 0x1310; // float32 + pub const m_fMolotovDamageTime: usize = 0x1314; // float32 + pub const m_iThrowGrenadeCounter: usize = 0x1318; // int32 + pub const m_flLastSpawnTimeIndex: usize = 0x131C; // GameTime_t + pub const m_iProgressBarDuration: usize = 0x1320; // int32 + pub const m_flProgressBarStartTime: usize = 0x1324; // float32 + pub const m_vecIntroStartEyePosition: usize = 0x1328; // Vector + pub const m_vecIntroStartPlayerForward: usize = 0x1334; // Vector + pub const m_flClientDeathTime: usize = 0x1340; // GameTime_t + pub const m_bScreenTearFrameCaptured: usize = 0x1344; // bool + pub const m_flFlashBangTime: usize = 0x1348; // float32 + pub const m_flFlashScreenshotAlpha: usize = 0x134C; // float32 + pub const m_flFlashOverlayAlpha: usize = 0x1350; // float32 + pub const m_bFlashBuildUp: usize = 0x1354; // bool + pub const m_bFlashDspHasBeenCleared: usize = 0x1355; // bool + pub const m_bFlashScreenshotHasBeenGrabbed: usize = 0x1356; // bool + pub const m_flFlashMaxAlpha: usize = 0x1358; // float32 + pub const m_flFlashDuration: usize = 0x135C; // float32 + pub const m_iHealthBarRenderMaskIndex: usize = 0x1360; // int32 + pub const m_flHealthFadeValue: usize = 0x1364; // float32 + pub const m_flHealthFadeAlpha: usize = 0x1368; // float32 + pub const m_flDeathCCWeight: usize = 0x1378; // float32 + pub const m_flPrevRoundEndTime: usize = 0x137C; // float32 + pub const m_flPrevMatchEndTime: usize = 0x1380; // float32 + pub const m_angEyeAngles: usize = 0x1388; // QAngle + pub const m_fNextThinkPushAway: usize = 0x13A0; // float32 + pub const m_bShouldAutobuyDMWeapons: usize = 0x13A4; // bool + pub const m_bShouldAutobuyNow: usize = 0x13A5; // bool + pub const m_iIDEntIndex: usize = 0x13A8; // CEntityIndex + pub const m_delayTargetIDTimer: usize = 0x13B0; // CountdownTimer + pub const m_iTargetItemEntIdx: usize = 0x13C8; // CEntityIndex + pub const m_iOldIDEntIndex: usize = 0x13CC; // CEntityIndex + pub const m_holdTargetIDTimer: usize = 0x13D0; // CountdownTimer + pub const m_flCurrentMusicStartTime: usize = 0x13EC; // float32 + pub const m_flMusicRoundStartTime: usize = 0x13F0; // float32 + pub const m_bDeferStartMusicOnWarmup: usize = 0x13F4; // bool + pub const m_cycleLatch: usize = 0x13F8; // int32 + pub const m_serverIntendedCycle: usize = 0x13FC; // float32 + pub const m_flLastSmokeOverlayAlpha: usize = 0x1400; // float32 + pub const m_flLastSmokeAge: usize = 0x1404; // float32 + pub const m_vLastSmokeOverlayColor: usize = 0x1408; // Vector + pub const m_nPlayerSmokedFx: usize = 0x1414; // ParticleIndex_t + pub const m_nPlayerInfernoBodyFx: usize = 0x1418; // ParticleIndex_t + pub const m_nPlayerInfernoFootFx: usize = 0x141C; // ParticleIndex_t + pub const m_flNextMagDropTime: usize = 0x1420; // float32 + pub const m_nLastMagDropAttachmentIndex: usize = 0x1424; // int32 + pub const m_vecLastAliveLocalVelocity: usize = 0x1428; // Vector + pub const m_bGuardianShouldSprayCustomXMark: usize = 0x1450; // bool + pub const m_hOriginalController: usize = 0x1458; // CHandle } // Parent: C_WeaponBaseItem // Fields count: 0 @@ -2201,22 +2236,22 @@ pub mod cs2_dumper { // NetworkVarNames: m_flTonemapPercentBrightPixels (float) // NetworkVarNames: m_flTonemapMinAvgLum (float) pub mod C_PostProcessingVolume { - pub const m_hPostSettings: usize = 0xCE8; // CStrongHandle - pub const m_flFadeDuration: usize = 0xCF0; // float32 - pub const m_flMinLogExposure: usize = 0xCF4; // float32 - pub const m_flMaxLogExposure: usize = 0xCF8; // float32 - pub const m_flMinExposure: usize = 0xCFC; // float32 - pub const m_flMaxExposure: usize = 0xD00; // float32 - pub const m_flExposureCompensation: usize = 0xD04; // float32 - pub const m_flExposureFadeSpeedUp: usize = 0xD08; // float32 - pub const m_flExposureFadeSpeedDown: usize = 0xD0C; // float32 - pub const m_flTonemapEVSmoothingRange: usize = 0xD10; // float32 - pub const m_bMaster: usize = 0xD14; // bool - pub const m_bExposureControl: usize = 0xD15; // bool - pub const m_flRate: usize = 0xD18; // float32 - pub const m_flTonemapPercentTarget: usize = 0xD1C; // float32 - pub const m_flTonemapPercentBrightPixels: usize = 0xD20; // float32 - pub const m_flTonemapMinAvgLum: usize = 0xD24; // float32 + pub const m_hPostSettings: usize = 0xCE0; // CStrongHandle + pub const m_flFadeDuration: usize = 0xCE8; // float32 + pub const m_flMinLogExposure: usize = 0xCEC; // float32 + pub const m_flMaxLogExposure: usize = 0xCF0; // float32 + pub const m_flMinExposure: usize = 0xCF4; // float32 + pub const m_flMaxExposure: usize = 0xCF8; // float32 + pub const m_flExposureCompensation: usize = 0xCFC; // float32 + pub const m_flExposureFadeSpeedUp: usize = 0xD00; // float32 + pub const m_flExposureFadeSpeedDown: usize = 0xD04; // float32 + pub const m_flTonemapEVSmoothingRange: usize = 0xD08; // float32 + pub const m_bMaster: usize = 0xD0C; // bool + pub const m_bExposureControl: usize = 0xD0D; // bool + pub const m_flRate: usize = 0xD10; // float32 + pub const m_flTonemapPercentTarget: usize = 0xD14; // float32 + pub const m_flTonemapPercentBrightPixels: usize = 0xD18; // float32 + pub const m_flTonemapMinAvgLum: usize = 0xD1C; // float32 } // Parent: CPlayerPawnComponent // Fields count: 1 @@ -2265,13 +2300,13 @@ pub mod cs2_dumper { // NetworkVarNames: m_flScaleTime (float) // NetworkVarNames: m_nFlags (uint32) pub mod C_BaseFire { - pub const m_flScale: usize = 0x550; // float32 - pub const m_flStartScale: usize = 0x554; // float32 - pub const m_flScaleTime: usize = 0x558; // float32 - pub const m_nFlags: usize = 0x55C; // uint32 + pub const m_flScale: usize = 0x548; // float32 + pub const m_flStartScale: usize = 0x54C; // float32 + pub const m_flScaleTime: usize = 0x550; // float32 + pub const m_nFlags: usize = 0x554; // uint32 } // Parent: C_BaseEntity - // Fields count: 15 + // Fields count: 16 // // Metadata: // MNetworkIncludeByName @@ -2285,27 +2320,37 @@ pub mod cs2_dumper { // MNetworkIncludeByUserGroup // NetworkVarNames: m_nTickBase (uint32) // NetworkVarNames: m_hPawn (CHandle) + // NetworkVarNames: m_bKnownTeamMismatch (bool) // NetworkVarNames: m_iConnected (PlayerConnectedState) // NetworkVarNames: m_iszPlayerName (char) // NetworkVarNames: m_steamID (uint64) // NetworkVarNames: m_iDesiredFOV (uint32) // MNetworkReplayCompatField pub mod CBasePlayerController { - pub const m_nFinalPredictedTick: usize = 0x558; // int32 - pub const m_CommandContext: usize = 0x560; // C_CommandContext - pub const m_nInButtonsWhichAreToggles: usize = 0x5F8; // uint64 - pub const m_nTickBase: usize = 0x600; // uint32 - pub const m_hPawn: usize = 0x604; // CHandle - pub const m_hPredictedPawn: usize = 0x608; // CHandle - pub const m_nSplitScreenSlot: usize = 0x60C; // CSplitScreenSlot - pub const m_hSplitOwner: usize = 0x610; // CHandle - pub const m_hSplitScreenPlayers: usize = 0x618; // CUtlVector> - pub const m_bIsHLTV: usize = 0x630; // bool - pub const m_iConnected: usize = 0x634; // PlayerConnectedState - pub const m_iszPlayerName: usize = 0x638; // char[128] - pub const m_steamID: usize = 0x6C0; // uint64 - pub const m_bIsLocalPlayerController: usize = 0x6C8; // bool - pub const m_iDesiredFOV: usize = 0x6CC; // uint32 + pub const m_nFinalPredictedTick: usize = 0x550; // int32 + pub const m_CommandContext: usize = 0x558; // C_CommandContext + pub const m_nInButtonsWhichAreToggles: usize = 0x5F0; // uint64 + pub const m_nTickBase: usize = 0x5F8; // uint32 + pub const m_hPawn: usize = 0x5FC; // CHandle + pub const m_bKnownTeamMismatch: usize = 0x600; // bool + pub const m_hPredictedPawn: usize = 0x604; // CHandle + pub const m_nSplitScreenSlot: usize = 0x608; // CSplitScreenSlot + pub const m_hSplitOwner: usize = 0x60C; // CHandle + pub const m_hSplitScreenPlayers: usize = 0x610; // CUtlVector> + pub const m_bIsHLTV: usize = 0x628; // bool + pub const m_iConnected: usize = 0x62C; // PlayerConnectedState + pub const m_iszPlayerName: usize = 0x630; // char[128] + pub const m_steamID: usize = 0x6B8; // uint64 + pub const m_bIsLocalPlayerController: usize = 0x6C0; // bool + pub const m_iDesiredFOV: usize = 0x6C4; // uint32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CPointTemplateAPI { } // Parent: C_BaseCSGrenadeProjectile // Fields count: 3 @@ -2313,9 +2358,9 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_nDecoyShotTick (int) pub mod C_DecoyProjectile { - pub const m_nDecoyShotTick: usize = 0x1158; // int32 - pub const m_nClientLastKnownDecoyShotTick: usize = 0x115C; // int32 - pub const m_flTimeParticleEffectSpawn: usize = 0x1180; // GameTime_t + pub const m_nDecoyShotTick: usize = 0x1150; // int32 + pub const m_nClientLastKnownDecoyShotTick: usize = 0x1154; // int32 + pub const m_flTimeParticleEffectSpawn: usize = 0x1178; // GameTime_t } // Parent: CBaseAnimGraph // Fields count: 0 @@ -2329,7 +2374,7 @@ pub mod cs2_dumper { pub const m_flInitialModelScale: usize = 0x2368; // float32 } // Parent: CSkeletonAnimationController - // Fields count: 13 + // Fields count: 14 // // Metadata: // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) @@ -2341,16 +2386,21 @@ pub mod cs2_dumper { pub const m_animGraphNetworkedVars: usize = 0x18; // CAnimGraphNetworkedVariables pub const m_bSequenceFinished: usize = 0x14A8; // bool pub const m_flSoundSyncTime: usize = 0x14AC; // float32 - pub const m_hSequence: usize = 0x14B0; // HSequence - pub const m_flSeqStartTime: usize = 0x14B4; // GameTime_t - pub const m_flSeqFixedCycle: usize = 0x14B8; // float32 - pub const m_nAnimLoopMode: usize = 0x14BC; // AnimLoopMode_t - pub const m_flPlaybackRate: usize = 0x14C0; // CNetworkedQuantizedFloat - pub const m_nNotifyState: usize = 0x14CC; // SequenceFinishNotifyState_t - pub const m_bNetworkedAnimationInputsChanged: usize = 0x14CE; // bool - pub const m_bNetworkedSequenceChanged: usize = 0x14CF; // bool - pub const m_bLastUpdateSkipped: usize = 0x14D0; // bool - pub const m_flPrevAnimUpdateTime: usize = 0x14D4; // GameTime_t + pub const m_nActiveIKChainMask: usize = 0x14B0; // uint32 + pub const m_hSequence: usize = 0x14B4; // HSequence + pub const m_flSeqStartTime: usize = 0x14B8; // GameTime_t + pub const m_flSeqFixedCycle: usize = 0x14BC; // float32 + pub const m_nAnimLoopMode: usize = 0x14C0; // AnimLoopMode_t + pub const m_flPlaybackRate: usize = 0x14C4; // CNetworkedQuantizedFloat + pub const m_nNotifyState: usize = 0x14D0; // SequenceFinishNotifyState_t + pub const m_bNetworkedAnimationInputsChanged: usize = 0x14D2; // bool + pub const m_bNetworkedSequenceChanged: usize = 0x14D3; // bool + pub const m_bLastUpdateSkipped: usize = 0x14D4; // bool + pub const m_flPrevAnimUpdateTime: usize = 0x14D8; // GameTime_t + } + // Parent: C_BaseEntity + // Fields count: 0 + pub mod CCSPointScriptEntity { } // Parent: C_CSWeaponBase // Fields count: 11 @@ -2384,21 +2434,21 @@ pub mod cs2_dumper { // NetworkVarNames: m_vecForce (Vector) // NetworkVarNames: m_nForceBone (int32) // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) - // NetworkVarNames: m_bClientRagdoll (bool) + // NetworkVarNames: m_bRagdollClientSide (bool) pub mod CBaseAnimGraph { - pub const m_bInitiallyPopulateInterpHistory: usize = 0xD48; // bool - pub const m_bSuppressAnimEventSounds: usize = 0xD4A; // bool - pub const m_bAnimGraphUpdateEnabled: usize = 0xD58; // bool - pub const m_flMaxSlopeDistance: usize = 0xD5C; // float32 - pub const m_vLastSlopeCheckPos: usize = 0xD60; // Vector - pub const m_bAnimationUpdateScheduled: usize = 0xD6C; // bool - pub const m_vecForce: usize = 0xD70; // Vector - pub const m_nForceBone: usize = 0xD7C; // int32 - pub const m_pClientsideRagdoll: usize = 0xD80; // CBaseAnimGraph* - pub const m_bBuiltRagdoll: usize = 0xD88; // bool - pub const m_pRagdollPose: usize = 0xDA0; // PhysicsRagdollPose_t* - pub const m_bClientRagdoll: usize = 0xDA8; // bool - pub const m_bHasAnimatedMaterialAttributes: usize = 0xDB8; // bool + pub const m_bInitiallyPopulateInterpHistory: usize = 0xD40; // bool + pub const m_bSuppressAnimEventSounds: usize = 0xD42; // bool + pub const m_bAnimGraphUpdateEnabled: usize = 0xD50; // bool + pub const m_flMaxSlopeDistance: usize = 0xD54; // float32 + pub const m_vLastSlopeCheckPos: usize = 0xD58; // Vector + pub const m_bAnimationUpdateScheduled: usize = 0xD64; // bool + pub const m_vecForce: usize = 0xD68; // Vector + pub const m_nForceBone: usize = 0xD74; // int32 + pub const m_pClientsideRagdoll: usize = 0xD78; // CBaseAnimGraph* + pub const m_bBuiltRagdoll: usize = 0xD80; // bool + pub const m_pRagdollPose: usize = 0xD98; // PhysicsRagdollPose_t* + pub const m_bRagdollClientSide: usize = 0xDA0; // bool + pub const m_bHasAnimatedMaterialAttributes: usize = 0xDB0; // bool } // Parent: C_CSWeaponBase // Fields count: 0 @@ -2412,6 +2462,10 @@ pub mod cs2_dumper { // Fields count: 0 pub mod C_PointEntity { } + // Parent: C_GameRules + // Fields count: 0 + pub mod C_MultiplayRules { + } // Parent: None // Fields count: 0 // @@ -2437,22 +2491,40 @@ pub mod cs2_dumper { // NetworkVarNames: m_PathNodes_PinEnabled (bool) // NetworkVarNames: m_PathNodes_RadiusScale (float) pub mod C_PathParticleRope { - pub const m_bStartActive: usize = 0x550; // bool - pub const m_flMaxSimulationTime: usize = 0x554; // float32 - pub const m_iszEffectName: usize = 0x558; // CUtlSymbolLarge - pub const m_PathNodes_Name: usize = 0x560; // CUtlVector - pub const m_flParticleSpacing: usize = 0x578; // float32 - pub const m_flSlack: usize = 0x57C; // float32 - pub const m_flRadius: usize = 0x580; // float32 - pub const m_ColorTint: usize = 0x584; // Color - pub const m_nEffectState: usize = 0x588; // int32 - pub const m_iEffectIndex: usize = 0x590; // CStrongHandle - pub const m_PathNodes_Position: usize = 0x598; // C_NetworkUtlVectorBase - pub const m_PathNodes_TangentIn: usize = 0x5B0; // C_NetworkUtlVectorBase - pub const m_PathNodes_TangentOut: usize = 0x5C8; // C_NetworkUtlVectorBase - pub const m_PathNodes_Color: usize = 0x5E0; // C_NetworkUtlVectorBase - pub const m_PathNodes_PinEnabled: usize = 0x5F8; // C_NetworkUtlVectorBase - pub const m_PathNodes_RadiusScale: usize = 0x610; // C_NetworkUtlVectorBase + pub const m_bStartActive: usize = 0x548; // bool + pub const m_flMaxSimulationTime: usize = 0x54C; // float32 + pub const m_iszEffectName: usize = 0x550; // CUtlSymbolLarge + pub const m_PathNodes_Name: usize = 0x558; // CUtlVector + pub const m_flParticleSpacing: usize = 0x570; // float32 + pub const m_flSlack: usize = 0x574; // float32 + pub const m_flRadius: usize = 0x578; // float32 + pub const m_ColorTint: usize = 0x57C; // Color + pub const m_nEffectState: usize = 0x580; // int32 + pub const m_iEffectIndex: usize = 0x588; // CStrongHandle + pub const m_PathNodes_Position: usize = 0x590; // C_NetworkUtlVectorBase + pub const m_PathNodes_TangentIn: usize = 0x5A8; // C_NetworkUtlVectorBase + pub const m_PathNodes_TangentOut: usize = 0x5C0; // C_NetworkUtlVectorBase + pub const m_PathNodes_Color: usize = 0x5D8; // C_NetworkUtlVectorBase + pub const m_PathNodes_PinEnabled: usize = 0x5F0; // C_NetworkUtlVectorBase + pub const m_PathNodes_RadiusScale: usize = 0x608; // C_NetworkUtlVectorBase + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSPointScriptExtensions_CCSWeaponBaseVData { + } + // Parent: C_SoundEventEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_vMins (Vector) + // NetworkVarNames: m_vMaxs (Vector) + pub mod C_SoundEventAABBEntity { + pub const m_vMins: usize = 0x548; // Vector + pub const m_vMaxs: usize = 0x554; // Vector } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -2463,6 +2535,7 @@ pub mod cs2_dumper { // // Metadata: // MPulseInstanceDomainInfo + // MPulseDomainHookInfo // MPulseLibraryBindings // MPulseDomainOptInFeatureTag pub mod CCSGameModeScript { @@ -2486,13 +2559,13 @@ pub mod cs2_dumper { // NetworkVarNames: m_iClip2 (int32) // NetworkVarNames: m_pReserveAmmo (int) pub mod C_BasePlayerWeapon { - pub const m_nNextPrimaryAttackTick: usize = 0x15B8; // GameTick_t - pub const m_flNextPrimaryAttackTickRatio: usize = 0x15BC; // float32 - pub const m_nNextSecondaryAttackTick: usize = 0x15C0; // GameTick_t - pub const m_flNextSecondaryAttackTickRatio: usize = 0x15C4; // float32 - pub const m_iClip1: usize = 0x15C8; // int32 - pub const m_iClip2: usize = 0x15CC; // int32 - pub const m_pReserveAmmo: usize = 0x15D0; // int32[2] + pub const m_nNextPrimaryAttackTick: usize = 0x15B0; // GameTick_t + pub const m_flNextPrimaryAttackTickRatio: usize = 0x15B4; // float32 + pub const m_nNextSecondaryAttackTick: usize = 0x15B8; // GameTick_t + pub const m_flNextSecondaryAttackTickRatio: usize = 0x15BC; // float32 + pub const m_iClip1: usize = 0x15C0; // int32 + pub const m_iClip2: usize = 0x15C4; // int32 + pub const m_pReserveAmmo: usize = 0x15C8; // int32[2] } // Parent: CEntitySubclassVDataBase // Fields count: 20 @@ -2517,9 +2590,9 @@ pub mod cs2_dumper { pub const m_bAutoSwitchFrom: usize = 0x211; // bool pub const m_iRumbleEffect: usize = 0x214; // RumbleEffect_t pub const m_bLinkedCooldowns: usize = 0x218; // bool - pub const m_aShootSounds: usize = 0x220; // CUtlMap - pub const m_iSlot: usize = 0x240; // int32 - pub const m_iPosition: usize = 0x244; // int32 + pub const m_aShootSounds: usize = 0x220; // CUtlOrderedMap + pub const m_iSlot: usize = 0x248; // int32 + pub const m_iPosition: usize = 0x24C; // int32 } // Parent: CBaseAnimGraph // Fields count: 23 @@ -2534,29 +2607,29 @@ pub mod cs2_dumper { // NetworkVarNames: m_z (float32) // NetworkVarNames: m_angle (float32) pub mod C_Fish { - pub const m_pos: usize = 0xED8; // Vector - pub const m_vel: usize = 0xEE4; // Vector - pub const m_angles: usize = 0xEF0; // QAngle - pub const m_localLifeState: usize = 0xEFC; // int32 - pub const m_deathDepth: usize = 0xF00; // float32 - pub const m_deathAngle: usize = 0xF04; // float32 - pub const m_buoyancy: usize = 0xF08; // float32 - pub const m_wiggleTimer: usize = 0xF10; // CountdownTimer - pub const m_wigglePhase: usize = 0xF28; // float32 - pub const m_wiggleRate: usize = 0xF2C; // float32 - pub const m_actualPos: usize = 0xF30; // Vector - pub const m_actualAngles: usize = 0xF3C; // QAngle - pub const m_poolOrigin: usize = 0xF48; // Vector - pub const m_waterLevel: usize = 0xF54; // float32 - pub const m_gotUpdate: usize = 0xF58; // bool - pub const m_x: usize = 0xF5C; // float32 - pub const m_y: usize = 0xF60; // float32 - pub const m_z: usize = 0xF64; // float32 - pub const m_angle: usize = 0xF68; // float32 - pub const m_errorHistory: usize = 0xF6C; // float32[20] - pub const m_errorHistoryIndex: usize = 0xFBC; // int32 - pub const m_errorHistoryCount: usize = 0xFC0; // int32 - pub const m_averageError: usize = 0xFC4; // float32 + pub const m_pos: usize = 0xED0; // Vector + pub const m_vel: usize = 0xEDC; // Vector + pub const m_angles: usize = 0xEE8; // QAngle + pub const m_localLifeState: usize = 0xEF4; // int32 + pub const m_deathDepth: usize = 0xEF8; // float32 + pub const m_deathAngle: usize = 0xEFC; // float32 + pub const m_buoyancy: usize = 0xF00; // float32 + pub const m_wiggleTimer: usize = 0xF08; // CountdownTimer + pub const m_wigglePhase: usize = 0xF20; // float32 + pub const m_wiggleRate: usize = 0xF24; // float32 + pub const m_actualPos: usize = 0xF28; // Vector + pub const m_actualAngles: usize = 0xF34; // QAngle + pub const m_poolOrigin: usize = 0xF40; // Vector + pub const m_waterLevel: usize = 0xF4C; // float32 + pub const m_gotUpdate: usize = 0xF50; // bool + pub const m_x: usize = 0xF54; // float32 + pub const m_y: usize = 0xF58; // float32 + pub const m_z: usize = 0xF5C; // float32 + pub const m_angle: usize = 0xF60; // float32 + pub const m_errorHistory: usize = 0xF64; // float32[20] + pub const m_errorHistoryIndex: usize = 0xFB4; // int32 + pub const m_errorHistoryCount: usize = 0xFB8; // int32 + pub const m_averageError: usize = 0xFBC; // float32 } // Parent: IntervalTimer // Fields count: 7 @@ -2619,34 +2692,34 @@ pub mod cs2_dumper { // NetworkVarNames: m_flDeathTime (GameTime_t) // NetworkVarNames: m_hController (CHandle) pub mod C_BasePlayerPawn { - pub const m_pWeaponServices: usize = 0x1100; // CPlayer_WeaponServices* - pub const m_pItemServices: usize = 0x1108; // CPlayer_ItemServices* - pub const m_pAutoaimServices: usize = 0x1110; // CPlayer_AutoaimServices* - pub const m_pObserverServices: usize = 0x1118; // CPlayer_ObserverServices* - pub const m_pWaterServices: usize = 0x1120; // CPlayer_WaterServices* - pub const m_pUseServices: usize = 0x1128; // CPlayer_UseServices* - pub const m_pFlashlightServices: usize = 0x1130; // CPlayer_FlashlightServices* - pub const m_pCameraServices: usize = 0x1138; // CPlayer_CameraServices* - pub const m_pMovementServices: usize = 0x1140; // CPlayer_MovementServices* - pub const m_ServerViewAngleChanges: usize = 0x1150; // C_UtlVectorEmbeddedNetworkVar - pub const m_nHighestConsumedServerViewAngleChangeIndex: usize = 0x11A0; // uint32 - pub const v_angle: usize = 0x11A4; // QAngle - pub const v_anglePrevious: usize = 0x11B0; // QAngle - pub const m_iHideHUD: usize = 0x11BC; // uint32 - pub const m_skybox3d: usize = 0x11C0; // sky3dparams_t - pub const m_flDeathTime: usize = 0x1250; // GameTime_t - pub const m_vecPredictionError: usize = 0x1254; // Vector - pub const m_flPredictionErrorTime: usize = 0x1260; // GameTime_t - pub const m_vecLastCameraSetupLocalOrigin: usize = 0x1264; // Vector - pub const m_flLastCameraSetupTime: usize = 0x1270; // GameTime_t - pub const m_flFOVSensitivityAdjust: usize = 0x1274; // float32 - pub const m_flMouseSensitivity: usize = 0x1278; // float32 - pub const m_vOldOrigin: usize = 0x127C; // Vector - pub const m_flOldSimulationTime: usize = 0x1288; // float32 - pub const m_nLastExecutedCommandNumber: usize = 0x128C; // int32 - pub const m_nLastExecutedCommandTick: usize = 0x1290; // int32 - pub const m_hController: usize = 0x1294; // CHandle - pub const m_bIsSwappingToPredictableController: usize = 0x1298; // bool + pub const m_pWeaponServices: usize = 0x10F8; // CPlayer_WeaponServices* + pub const m_pItemServices: usize = 0x1100; // CPlayer_ItemServices* + pub const m_pAutoaimServices: usize = 0x1108; // CPlayer_AutoaimServices* + pub const m_pObserverServices: usize = 0x1110; // CPlayer_ObserverServices* + pub const m_pWaterServices: usize = 0x1118; // CPlayer_WaterServices* + pub const m_pUseServices: usize = 0x1120; // CPlayer_UseServices* + pub const m_pFlashlightServices: usize = 0x1128; // CPlayer_FlashlightServices* + pub const m_pCameraServices: usize = 0x1130; // CPlayer_CameraServices* + pub const m_pMovementServices: usize = 0x1138; // CPlayer_MovementServices* + pub const m_ServerViewAngleChanges: usize = 0x1148; // C_UtlVectorEmbeddedNetworkVar + pub const m_nHighestConsumedServerViewAngleChangeIndex: usize = 0x1198; // uint32 + pub const v_angle: usize = 0x119C; // QAngle + pub const v_anglePrevious: usize = 0x11A8; // QAngle + pub const m_iHideHUD: usize = 0x11B4; // uint32 + pub const m_skybox3d: usize = 0x11B8; // sky3dparams_t + pub const m_flDeathTime: usize = 0x1248; // GameTime_t + pub const m_vecPredictionError: usize = 0x124C; // Vector + pub const m_flPredictionErrorTime: usize = 0x1258; // GameTime_t + pub const m_vecLastCameraSetupLocalOrigin: usize = 0x125C; // Vector + pub const m_flLastCameraSetupTime: usize = 0x1268; // GameTime_t + pub const m_flFOVSensitivityAdjust: usize = 0x126C; // float32 + pub const m_flMouseSensitivity: usize = 0x1270; // float32 + pub const m_vOldOrigin: usize = 0x1274; // Vector + pub const m_flOldSimulationTime: usize = 0x1280; // float32 + pub const m_nLastExecutedCommandNumber: usize = 0x1284; // int32 + pub const m_nLastExecutedCommandTick: usize = 0x1288; // int32 + pub const m_hController: usize = 0x128C; // CHandle + pub const m_bIsSwappingToPredictableController: usize = 0x1290; // bool } // Parent: None // Fields count: 6 @@ -2727,8 +2800,8 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_flFluidDensity (float) pub mod C_TriggerBuoyancy { - pub const m_BuoyancyHelper: usize = 0xCD8; // CBuoyancyHelper - pub const m_flFluidDensity: usize = 0xCF8; // float32 + pub const m_BuoyancyHelper: usize = 0xCD0; // CBuoyancyHelper + pub const m_flFluidDensity: usize = 0xCF0; // float32 } // Parent: C_BaseModelEntity // Fields count: 41 @@ -2758,43 +2831,43 @@ pub mod cs2_dumper { // NetworkVarNames: m_Width (float32) // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) pub mod C_RopeKeyframe { - pub const m_LinksTouchingSomething: usize = 0xCD8; // CBitVec<10> - pub const m_nLinksTouchingSomething: usize = 0xCDC; // int32 - pub const m_bApplyWind: usize = 0xCE0; // bool - pub const m_fPrevLockedPoints: usize = 0xCE4; // int32 - pub const m_iForcePointMoveCounter: usize = 0xCE8; // int32 - pub const m_bPrevEndPointPos: usize = 0xCEC; // bool[2] - pub const m_vPrevEndPointPos: usize = 0xCF0; // Vector[2] - pub const m_flCurScroll: usize = 0xD08; // float32 - pub const m_flScrollSpeed: usize = 0xD0C; // float32 - pub const m_RopeFlags: usize = 0xD10; // uint16 - pub const m_iRopeMaterialModelIndex: usize = 0xD18; // CStrongHandle - pub const m_LightValues: usize = 0xF90; // Vector[10] - pub const m_nSegments: usize = 0x1008; // uint8 - pub const m_hStartPoint: usize = 0x100C; // CHandle - pub const m_hEndPoint: usize = 0x1010; // CHandle - pub const m_iStartAttachment: usize = 0x1014; // AttachmentHandle_t - pub const m_iEndAttachment: usize = 0x1015; // AttachmentHandle_t - pub const m_Subdiv: usize = 0x1016; // uint8 - pub const m_RopeLength: usize = 0x1018; // int16 - pub const m_Slack: usize = 0x101A; // int16 - pub const m_TextureScale: usize = 0x101C; // float32 - pub const m_fLockedPoints: usize = 0x1020; // uint8 - pub const m_nChangeCount: usize = 0x1021; // uint8 - pub const m_Width: usize = 0x1024; // float32 - pub const m_PhysicsDelegate: usize = 0x1028; // C_RopeKeyframe::CPhysicsDelegate - pub const m_hMaterial: usize = 0x1038; // CStrongHandle - pub const m_TextureHeight: usize = 0x1040; // int32 - pub const m_vecImpulse: usize = 0x1044; // Vector - pub const m_vecPreviousImpulse: usize = 0x1050; // Vector - pub const m_flCurrentGustTimer: usize = 0x105C; // float32 - pub const m_flCurrentGustLifetime: usize = 0x1060; // float32 - pub const m_flTimeToNextGust: usize = 0x1064; // float32 - pub const m_vWindDir: usize = 0x1068; // Vector - pub const m_vColorMod: usize = 0x1074; // Vector - pub const m_vCachedEndPointAttachmentPos: usize = 0x1080; // Vector[2] - pub const m_vCachedEndPointAttachmentAngle: usize = 0x1098; // QAngle[2] - pub const m_bConstrainBetweenEndpoints: usize = 0x10B0; // bool + pub const m_LinksTouchingSomething: usize = 0xCD0; // CBitVec<10> + pub const m_nLinksTouchingSomething: usize = 0xCD4; // int32 + pub const m_bApplyWind: usize = 0xCD8; // bool + pub const m_fPrevLockedPoints: usize = 0xCDC; // int32 + pub const m_iForcePointMoveCounter: usize = 0xCE0; // int32 + pub const m_bPrevEndPointPos: usize = 0xCE4; // bool[2] + pub const m_vPrevEndPointPos: usize = 0xCE8; // Vector[2] + pub const m_flCurScroll: usize = 0xD00; // float32 + pub const m_flScrollSpeed: usize = 0xD04; // float32 + pub const m_RopeFlags: usize = 0xD08; // uint16 + pub const m_iRopeMaterialModelIndex: usize = 0xD10; // CStrongHandle + pub const m_LightValues: usize = 0xF88; // Vector[10] + pub const m_nSegments: usize = 0x1000; // uint8 + pub const m_hStartPoint: usize = 0x1004; // CHandle + pub const m_hEndPoint: usize = 0x1008; // CHandle + pub const m_iStartAttachment: usize = 0x100C; // AttachmentHandle_t + pub const m_iEndAttachment: usize = 0x100D; // AttachmentHandle_t + pub const m_Subdiv: usize = 0x100E; // uint8 + pub const m_RopeLength: usize = 0x1010; // int16 + pub const m_Slack: usize = 0x1012; // int16 + pub const m_TextureScale: usize = 0x1014; // float32 + pub const m_fLockedPoints: usize = 0x1018; // uint8 + pub const m_nChangeCount: usize = 0x1019; // uint8 + pub const m_Width: usize = 0x101C; // float32 + pub const m_PhysicsDelegate: usize = 0x1020; // C_RopeKeyframe::CPhysicsDelegate + pub const m_hMaterial: usize = 0x1030; // CStrongHandle + pub const m_TextureHeight: usize = 0x1038; // int32 + pub const m_vecImpulse: usize = 0x103C; // Vector + pub const m_vecPreviousImpulse: usize = 0x1048; // Vector + pub const m_flCurrentGustTimer: usize = 0x1054; // float32 + pub const m_flCurrentGustLifetime: usize = 0x1058; // float32 + pub const m_flTimeToNextGust: usize = 0x105C; // float32 + pub const m_vWindDir: usize = 0x1060; // Vector + pub const m_vColorMod: usize = 0x106C; // Vector + pub const m_vCachedEndPointAttachmentPos: usize = 0x1078; // Vector[2] + pub const m_vCachedEndPointAttachmentAngle: usize = 0x1090; // QAngle[2] + pub const m_bConstrainBetweenEndpoints: usize = 0x10A8; // bool pub const m_bEndPointAttachmentPositionsDirty: usize = 0x0; // bitfield:1 pub const m_bEndPointAttachmentAnglesDirty: usize = 0x0; // bitfield:1 pub const m_bNewDataThisFrame: usize = 0x0; // bitfield:1 @@ -2820,22 +2893,22 @@ pub mod cs2_dumper { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) pub mod C_GradientFog { - pub const m_hGradientFogTexture: usize = 0x550; // CStrongHandle - pub const m_flFogStartDistance: usize = 0x558; // float32 - pub const m_flFogEndDistance: usize = 0x55C; // float32 - pub const m_bHeightFogEnabled: usize = 0x560; // bool - pub const m_flFogStartHeight: usize = 0x564; // float32 - pub const m_flFogEndHeight: usize = 0x568; // float32 - pub const m_flFarZ: usize = 0x56C; // float32 - pub const m_flFogMaxOpacity: usize = 0x570; // float32 - pub const m_flFogFalloffExponent: usize = 0x574; // float32 - pub const m_flFogVerticalExponent: usize = 0x578; // float32 - pub const m_fogColor: usize = 0x57C; // Color - pub const m_flFogStrength: usize = 0x580; // float32 - pub const m_flFadeTime: usize = 0x584; // float32 - pub const m_bStartDisabled: usize = 0x588; // bool - pub const m_bIsEnabled: usize = 0x589; // bool - pub const m_bGradientFogNeedsTextures: usize = 0x58A; // bool + pub const m_hGradientFogTexture: usize = 0x548; // CStrongHandle + pub const m_flFogStartDistance: usize = 0x550; // float32 + pub const m_flFogEndDistance: usize = 0x554; // float32 + pub const m_bHeightFogEnabled: usize = 0x558; // bool + pub const m_flFogStartHeight: usize = 0x55C; // float32 + pub const m_flFogEndHeight: usize = 0x560; // float32 + pub const m_flFarZ: usize = 0x564; // float32 + pub const m_flFogMaxOpacity: usize = 0x568; // float32 + pub const m_flFogFalloffExponent: usize = 0x56C; // float32 + pub const m_flFogVerticalExponent: usize = 0x570; // float32 + pub const m_fogColor: usize = 0x574; // Color + pub const m_flFogStrength: usize = 0x578; // float32 + pub const m_flFadeTime: usize = 0x57C; // float32 + pub const m_bStartDisabled: usize = 0x580; // bool + pub const m_bIsEnabled: usize = 0x581; // bool + pub const m_bGradientFogNeedsTextures: usize = 0x582; // bool } // Parent: None // Fields count: 2 @@ -2870,8 +2943,8 @@ pub mod cs2_dumper { // Parent: C_EconEntity // Fields count: 2 pub mod C_EconWearable { - pub const m_nForceSkin: usize = 0x15B8; // int32 - pub const m_bAlwaysAllow: usize = 0x15BC; // bool + pub const m_nForceSkin: usize = 0x15B0; // int32 + pub const m_bAlwaysAllow: usize = 0x15B4; // bool } // Parent: C_CSGO_TeamIntroCharacterPosition // Fields count: 0 @@ -2898,7 +2971,7 @@ pub mod cs2_dumper { pub mod C_BaseToggle { } // Parent: C_BaseEntity - // Fields count: 7 + // Fields count: 15 // // Metadata: // NetworkVarNames: m_bActive (bool) @@ -2908,14 +2981,30 @@ pub mod cs2_dumper { // NetworkVarNames: m_flStrength (float) // NetworkVarNames: m_nFalloffShape (int) // NetworkVarNames: m_flFalloffExponent (float) + // NetworkVarNames: m_flHeightFogDepth (float) + // NetworkVarNames: m_fHeightFogEdgeWidth (float) + // NetworkVarNames: m_fIndirectLightStrength (float) + // NetworkVarNames: m_fSunLightStrength (float) + // NetworkVarNames: m_fNoiseStrength (float) + // NetworkVarNames: m_bOverrideIndirectLightStrength (bool) + // NetworkVarNames: m_bOverrideSunLightStrength (bool) + // NetworkVarNames: m_bOverrideNoiseStrength (bool) pub mod C_EnvVolumetricFogVolume { - pub const m_bActive: usize = 0x550; // bool - pub const m_vBoxMins: usize = 0x554; // Vector - pub const m_vBoxMaxs: usize = 0x560; // Vector - pub const m_bStartDisabled: usize = 0x56C; // bool - pub const m_flStrength: usize = 0x570; // float32 - pub const m_nFalloffShape: usize = 0x574; // int32 - pub const m_flFalloffExponent: usize = 0x578; // float32 + pub const m_bActive: usize = 0x548; // bool + pub const m_vBoxMins: usize = 0x54C; // Vector + pub const m_vBoxMaxs: usize = 0x558; // Vector + pub const m_bStartDisabled: usize = 0x564; // bool + pub const m_flStrength: usize = 0x568; // float32 + pub const m_nFalloffShape: usize = 0x56C; // int32 + pub const m_flFalloffExponent: usize = 0x570; // float32 + pub const m_flHeightFogDepth: usize = 0x574; // float32 + pub const m_fHeightFogEdgeWidth: usize = 0x578; // float32 + pub const m_fIndirectLightStrength: usize = 0x57C; // float32 + pub const m_fSunLightStrength: usize = 0x580; // float32 + pub const m_fNoiseStrength: usize = 0x584; // float32 + pub const m_bOverrideIndirectLightStrength: usize = 0x588; // bool + pub const m_bOverrideSunLightStrength: usize = 0x589; // bool + pub const m_bOverrideNoiseStrength: usize = 0x58A; // bool } // Parent: C_BaseModelEntity // Fields count: 0 @@ -2938,19 +3027,19 @@ pub mod cs2_dumper { // NetworkVarNames: m_nFlameModelIndex (int32) // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) pub mod C_FireSmoke { - pub const m_nFlameModelIndex: usize = 0x560; // int32 - pub const m_nFlameFromAboveModelIndex: usize = 0x564; // int32 - pub const m_flScaleRegister: usize = 0x568; // float32 - pub const m_flScaleStart: usize = 0x56C; // float32 - pub const m_flScaleEnd: usize = 0x570; // float32 - pub const m_flScaleTimeStart: usize = 0x574; // GameTime_t - pub const m_flScaleTimeEnd: usize = 0x578; // GameTime_t - pub const m_flChildFlameSpread: usize = 0x57C; // float32 - pub const m_flClipPerc: usize = 0x590; // float32 - pub const m_bClipTested: usize = 0x594; // bool - pub const m_bFadingOut: usize = 0x595; // bool - pub const m_tParticleSpawn: usize = 0x598; // TimedEvent - pub const m_pFireOverlay: usize = 0x5A0; // CFireOverlay* + pub const m_nFlameModelIndex: usize = 0x558; // int32 + pub const m_nFlameFromAboveModelIndex: usize = 0x55C; // int32 + pub const m_flScaleRegister: usize = 0x560; // float32 + pub const m_flScaleStart: usize = 0x564; // float32 + pub const m_flScaleEnd: usize = 0x568; // float32 + pub const m_flScaleTimeStart: usize = 0x56C; // GameTime_t + pub const m_flScaleTimeEnd: usize = 0x570; // GameTime_t + pub const m_flChildFlameSpread: usize = 0x574; // float32 + pub const m_flClipPerc: usize = 0x588; // float32 + pub const m_bClipTested: usize = 0x58C; // bool + pub const m_bFadingOut: usize = 0x58D; // bool + pub const m_tParticleSpawn: usize = 0x590; // TimedEvent + pub const m_pFireOverlay: usize = 0x598; // CFireOverlay* } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -2964,55 +3053,55 @@ pub mod cs2_dumper { // Fields count: 24 // // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_Entity_Color (Color) + // NetworkVarNames: m_Entity_flBrightness (float) + // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) + // NetworkVarNames: m_Entity_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_vBoxMins (Vector) + // NetworkVarNames: m_Entity_vBoxMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_flEdgeFadeDist (float) + // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) + // NetworkVarNames: m_Entity_nLightProbeSizeX (int) + // NetworkVarNames: m_Entity_nLightProbeSizeY (int) + // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) + // NetworkVarNames: m_Entity_bEnabled (bool) pub mod C_EnvCombinedLightProbeVolume { - pub const m_Color: usize = 0x15A8; // Color - pub const m_flBrightness: usize = 0x15AC; // float32 - pub const m_hCubemapTexture: usize = 0x15B0; // CStrongHandle - pub const m_bCustomCubemapTexture: usize = 0x15B8; // bool - pub const m_hLightProbeTexture: usize = 0x15C0; // CStrongHandle - pub const m_hLightProbeDirectLightIndicesTexture: usize = 0x15C8; // CStrongHandle - pub const m_hLightProbeDirectLightScalarsTexture: usize = 0x15D0; // CStrongHandle - pub const m_hLightProbeDirectLightShadowsTexture: usize = 0x15D8; // CStrongHandle - pub const m_vBoxMins: usize = 0x15E0; // Vector - pub const m_vBoxMaxs: usize = 0x15EC; // Vector - pub const m_bMoveable: usize = 0x15F8; // bool - pub const m_nHandshake: usize = 0x15FC; // int32 - pub const m_nEnvCubeMapArrayIndex: usize = 0x1600; // int32 - pub const m_nPriority: usize = 0x1604; // int32 - pub const m_bStartDisabled: usize = 0x1608; // bool - pub const m_flEdgeFadeDist: usize = 0x160C; // float32 - pub const m_vEdgeFadeDists: usize = 0x1610; // Vector - pub const m_nLightProbeSizeX: usize = 0x161C; // int32 - pub const m_nLightProbeSizeY: usize = 0x1620; // int32 - pub const m_nLightProbeSizeZ: usize = 0x1624; // int32 - pub const m_nLightProbeAtlasX: usize = 0x1628; // int32 - pub const m_nLightProbeAtlasY: usize = 0x162C; // int32 - pub const m_nLightProbeAtlasZ: usize = 0x1630; // int32 - pub const m_bEnabled: usize = 0x1649; // bool + pub const m_Entity_Color: usize = 0x15A8; // Color + pub const m_Entity_flBrightness: usize = 0x15AC; // float32 + pub const m_Entity_hCubemapTexture: usize = 0x15B0; // CStrongHandle + pub const m_Entity_bCustomCubemapTexture: usize = 0x15B8; // bool + pub const m_Entity_hLightProbeTexture: usize = 0x15C0; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x15C8; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x15D0; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x15D8; // CStrongHandle + pub const m_Entity_vBoxMins: usize = 0x15E0; // Vector + pub const m_Entity_vBoxMaxs: usize = 0x15EC; // Vector + pub const m_Entity_bMoveable: usize = 0x15F8; // bool + pub const m_Entity_nHandshake: usize = 0x15FC; // int32 + pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x1600; // int32 + pub const m_Entity_nPriority: usize = 0x1604; // int32 + pub const m_Entity_bStartDisabled: usize = 0x1608; // bool + pub const m_Entity_flEdgeFadeDist: usize = 0x160C; // float32 + pub const m_Entity_vEdgeFadeDists: usize = 0x1610; // Vector + pub const m_Entity_nLightProbeSizeX: usize = 0x161C; // int32 + pub const m_Entity_nLightProbeSizeY: usize = 0x1620; // int32 + pub const m_Entity_nLightProbeSizeZ: usize = 0x1624; // int32 + pub const m_Entity_nLightProbeAtlasX: usize = 0x1628; // int32 + pub const m_Entity_nLightProbeAtlasY: usize = 0x162C; // int32 + pub const m_Entity_nLightProbeAtlasZ: usize = 0x1630; // int32 + pub const m_Entity_bEnabled: usize = 0x1649; // bool } // Parent: C_SoundOpvarSetPointBase // Fields count: 0 @@ -3051,18 +3140,18 @@ pub mod cs2_dumper { // Parent: CLogicalEntity // Fields count: 7 pub mod CLogicRelay { - pub const m_OnTrigger: usize = 0x550; // CEntityIOOutput - pub const m_OnSpawn: usize = 0x578; // CEntityIOOutput - pub const m_bDisabled: usize = 0x5A0; // bool - pub const m_bWaitForRefire: usize = 0x5A1; // bool - pub const m_bTriggerOnce: usize = 0x5A2; // bool - pub const m_bFastRetrigger: usize = 0x5A3; // bool - pub const m_bPassthoughCaller: usize = 0x5A4; // bool + pub const m_OnTrigger: usize = 0x548; // CEntityIOOutput + pub const m_OnSpawn: usize = 0x570; // CEntityIOOutput + pub const m_bDisabled: usize = 0x598; // bool + pub const m_bWaitForRefire: usize = 0x599; // bool + pub const m_bTriggerOnce: usize = 0x59A; // bool + pub const m_bFastRetrigger: usize = 0x59B; // bool + pub const m_bPassthoughCaller: usize = 0x59C; // bool } // Parent: C_PointCamera // Fields count: 1 pub mod C_PointCameraVFOV { - pub const m_flVerticalFOV: usize = 0x5B0; // float32 + pub const m_flVerticalFOV: usize = 0x5A8; // float32 } // Parent: CPlayer_ItemServices // Fields count: 3 @@ -3131,57 +3220,57 @@ pub mod cs2_dumper { // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) pub mod C_BarnLight { - pub const m_bEnabled: usize = 0xCD0; // bool - pub const m_nColorMode: usize = 0xCD4; // int32 - pub const m_Color: usize = 0xCD8; // Color - pub const m_flColorTemperature: usize = 0xCDC; // float32 - pub const m_flBrightness: usize = 0xCE0; // float32 - pub const m_flBrightnessScale: usize = 0xCE4; // float32 - pub const m_nDirectLight: usize = 0xCE8; // int32 - pub const m_nBakedShadowIndex: usize = 0xCEC; // int32 - pub const m_nLuminaireShape: usize = 0xCF0; // int32 - pub const m_flLuminaireSize: usize = 0xCF4; // float32 - pub const m_flLuminaireAnisotropy: usize = 0xCF8; // float32 - pub const m_LightStyleString: usize = 0xD00; // CUtlString - pub const m_flLightStyleStartTime: usize = 0xD08; // GameTime_t - pub const m_QueuedLightStyleStrings: usize = 0xD10; // C_NetworkUtlVectorBase - pub const m_LightStyleEvents: usize = 0xD28; // C_NetworkUtlVectorBase - pub const m_LightStyleTargets: usize = 0xD40; // C_NetworkUtlVectorBase> - pub const m_StyleEvent: usize = 0xD58; // CEntityIOOutput[4] - pub const m_hLightCookie: usize = 0xDF8; // CStrongHandle - pub const m_flShape: usize = 0xE00; // float32 - pub const m_flSoftX: usize = 0xE04; // float32 - pub const m_flSoftY: usize = 0xE08; // float32 - pub const m_flSkirt: usize = 0xE0C; // float32 - pub const m_flSkirtNear: usize = 0xE10; // float32 - pub const m_vSizeParams: usize = 0xE14; // Vector - pub const m_flRange: usize = 0xE20; // float32 - pub const m_vShear: usize = 0xE24; // Vector - pub const m_nBakeSpecularToCubemaps: usize = 0xE30; // int32 - pub const m_vBakeSpecularToCubemapsSize: usize = 0xE34; // Vector - pub const m_nCastShadows: usize = 0xE40; // int32 - pub const m_nShadowMapSize: usize = 0xE44; // int32 - pub const m_nShadowPriority: usize = 0xE48; // int32 - pub const m_bContactShadow: usize = 0xE4C; // bool - pub const m_nBounceLight: usize = 0xE50; // int32 - pub const m_flBounceScale: usize = 0xE54; // float32 - pub const m_flMinRoughness: usize = 0xE58; // float32 - pub const m_vAlternateColor: usize = 0xE5C; // Vector - pub const m_fAlternateColorBrightness: usize = 0xE68; // float32 - pub const m_nFog: usize = 0xE6C; // int32 - pub const m_flFogStrength: usize = 0xE70; // float32 - pub const m_nFogShadows: usize = 0xE74; // int32 - pub const m_flFogScale: usize = 0xE78; // float32 - pub const m_flFadeSizeStart: usize = 0xE7C; // float32 - pub const m_flFadeSizeEnd: usize = 0xE80; // float32 - pub const m_flShadowFadeSizeStart: usize = 0xE84; // float32 - pub const m_flShadowFadeSizeEnd: usize = 0xE88; // float32 - pub const m_bPrecomputedFieldsValid: usize = 0xE8C; // bool - pub const m_vPrecomputedBoundsMins: usize = 0xE90; // Vector - pub const m_vPrecomputedBoundsMaxs: usize = 0xE9C; // Vector - pub const m_vPrecomputedOBBOrigin: usize = 0xEA8; // Vector - pub const m_vPrecomputedOBBAngles: usize = 0xEB4; // QAngle - pub const m_vPrecomputedOBBExtent: usize = 0xEC0; // Vector + pub const m_bEnabled: usize = 0xCC8; // bool + pub const m_nColorMode: usize = 0xCCC; // int32 + pub const m_Color: usize = 0xCD0; // Color + pub const m_flColorTemperature: usize = 0xCD4; // float32 + pub const m_flBrightness: usize = 0xCD8; // float32 + pub const m_flBrightnessScale: usize = 0xCDC; // float32 + pub const m_nDirectLight: usize = 0xCE0; // int32 + pub const m_nBakedShadowIndex: usize = 0xCE4; // int32 + pub const m_nLuminaireShape: usize = 0xCE8; // int32 + pub const m_flLuminaireSize: usize = 0xCEC; // float32 + pub const m_flLuminaireAnisotropy: usize = 0xCF0; // float32 + pub const m_LightStyleString: usize = 0xCF8; // CUtlString + pub const m_flLightStyleStartTime: usize = 0xD00; // GameTime_t + pub const m_QueuedLightStyleStrings: usize = 0xD08; // C_NetworkUtlVectorBase + pub const m_LightStyleEvents: usize = 0xD20; // C_NetworkUtlVectorBase + pub const m_LightStyleTargets: usize = 0xD38; // C_NetworkUtlVectorBase> + pub const m_StyleEvent: usize = 0xD50; // CEntityIOOutput[4] + pub const m_hLightCookie: usize = 0xDF0; // CStrongHandle + pub const m_flShape: usize = 0xDF8; // float32 + pub const m_flSoftX: usize = 0xDFC; // float32 + pub const m_flSoftY: usize = 0xE00; // float32 + pub const m_flSkirt: usize = 0xE04; // float32 + pub const m_flSkirtNear: usize = 0xE08; // float32 + pub const m_vSizeParams: usize = 0xE0C; // Vector + pub const m_flRange: usize = 0xE18; // float32 + pub const m_vShear: usize = 0xE1C; // Vector + pub const m_nBakeSpecularToCubemaps: usize = 0xE28; // int32 + pub const m_vBakeSpecularToCubemapsSize: usize = 0xE2C; // Vector + pub const m_nCastShadows: usize = 0xE38; // int32 + pub const m_nShadowMapSize: usize = 0xE3C; // int32 + pub const m_nShadowPriority: usize = 0xE40; // int32 + pub const m_bContactShadow: usize = 0xE44; // bool + pub const m_nBounceLight: usize = 0xE48; // int32 + pub const m_flBounceScale: usize = 0xE4C; // float32 + pub const m_flMinRoughness: usize = 0xE50; // float32 + pub const m_vAlternateColor: usize = 0xE54; // Vector + pub const m_fAlternateColorBrightness: usize = 0xE60; // float32 + pub const m_nFog: usize = 0xE64; // int32 + pub const m_flFogStrength: usize = 0xE68; // float32 + pub const m_nFogShadows: usize = 0xE6C; // int32 + pub const m_flFogScale: usize = 0xE70; // float32 + pub const m_flFadeSizeStart: usize = 0xE74; // float32 + pub const m_flFadeSizeEnd: usize = 0xE78; // float32 + pub const m_flShadowFadeSizeStart: usize = 0xE7C; // float32 + pub const m_flShadowFadeSizeEnd: usize = 0xE80; // float32 + pub const m_bPrecomputedFieldsValid: usize = 0xE84; // bool + pub const m_vPrecomputedBoundsMins: usize = 0xE88; // Vector + pub const m_vPrecomputedBoundsMaxs: usize = 0xE94; // Vector + pub const m_vPrecomputedOBBOrigin: usize = 0xEA0; // Vector + pub const m_vPrecomputedOBBAngles: usize = 0xEAC; // QAngle + pub const m_vPrecomputedOBBExtent: usize = 0xEB8; // Vector } // Parent: C_BaseEntity // Fields count: 8 @@ -3196,14 +3285,14 @@ pub mod cs2_dumper { // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) // NetworkVarNames: m_flTonemapEVSmoothingRange (float) pub mod C_TonemapController2 { - pub const m_flAutoExposureMin: usize = 0x550; // float32 - pub const m_flAutoExposureMax: usize = 0x554; // float32 - pub const m_flTonemapPercentTarget: usize = 0x558; // float32 - pub const m_flTonemapPercentBrightPixels: usize = 0x55C; // float32 - pub const m_flTonemapMinAvgLum: usize = 0x560; // float32 - pub const m_flExposureAdaptationSpeedUp: usize = 0x564; // float32 - pub const m_flExposureAdaptationSpeedDown: usize = 0x568; // float32 - pub const m_flTonemapEVSmoothingRange: usize = 0x56C; // float32 + pub const m_flAutoExposureMin: usize = 0x548; // float32 + pub const m_flAutoExposureMax: usize = 0x54C; // float32 + pub const m_flTonemapPercentTarget: usize = 0x550; // float32 + pub const m_flTonemapPercentBrightPixels: usize = 0x554; // float32 + pub const m_flTonemapMinAvgLum: usize = 0x558; // float32 + pub const m_flExposureAdaptationSpeedUp: usize = 0x55C; // float32 + pub const m_flExposureAdaptationSpeedDown: usize = 0x560; // float32 + pub const m_flTonemapEVSmoothingRange: usize = 0x564; // float32 } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -3212,7 +3301,7 @@ pub mod cs2_dumper { // Parent: C_BaseModelEntity // Fields count: 1 pub mod CFuncWater { - pub const m_BuoyancyHelper: usize = 0xCD0; // CBuoyancyHelper + pub const m_BuoyancyHelper: usize = 0xCC8; // CBuoyancyHelper } // Parent: C_SoundOpvarSetPointEntity // Fields count: 0 @@ -3230,26 +3319,26 @@ pub mod cs2_dumper { // NetworkVarNames: m_flFallbackWear (float) // NetworkVarNames: m_nFallbackStatTrak (int) pub mod C_EconEntity { - pub const m_flFlexDelayTime: usize = 0x1080; // float32 - pub const m_flFlexDelayedWeight: usize = 0x1088; // float32* - pub const m_bAttributesInitialized: usize = 0x1090; // bool - pub const m_AttributeManager: usize = 0x1098; // C_AttributeContainer - pub const m_OriginalOwnerXuidLow: usize = 0x1540; // uint32 - pub const m_OriginalOwnerXuidHigh: usize = 0x1544; // uint32 - pub const m_nFallbackPaintKit: usize = 0x1548; // int32 - pub const m_nFallbackSeed: usize = 0x154C; // int32 - pub const m_flFallbackWear: usize = 0x1550; // float32 - pub const m_nFallbackStatTrak: usize = 0x1554; // int32 - pub const m_bClientside: usize = 0x1558; // bool - pub const m_bParticleSystemsCreated: usize = 0x1559; // bool - pub const m_vecAttachedParticles: usize = 0x1560; // CUtlVector - pub const m_hViewmodelAttachment: usize = 0x1578; // CHandle - pub const m_iOldTeam: usize = 0x157C; // int32 - pub const m_bAttachmentDirty: usize = 0x1580; // bool - pub const m_nUnloadedModelIndex: usize = 0x1584; // int32 - pub const m_iNumOwnerValidationRetries: usize = 0x1588; // int32 - pub const m_hOldProvidee: usize = 0x1598; // CHandle - pub const m_vecAttachedModels: usize = 0x15A0; // CUtlVector + pub const m_flFlexDelayTime: usize = 0x1078; // float32 + pub const m_flFlexDelayedWeight: usize = 0x1080; // float32* + pub const m_bAttributesInitialized: usize = 0x1088; // bool + pub const m_AttributeManager: usize = 0x1090; // C_AttributeContainer + pub const m_OriginalOwnerXuidLow: usize = 0x1538; // uint32 + pub const m_OriginalOwnerXuidHigh: usize = 0x153C; // uint32 + pub const m_nFallbackPaintKit: usize = 0x1540; // int32 + pub const m_nFallbackSeed: usize = 0x1544; // int32 + pub const m_flFallbackWear: usize = 0x1548; // float32 + pub const m_nFallbackStatTrak: usize = 0x154C; // int32 + pub const m_bClientside: usize = 0x1550; // bool + pub const m_bParticleSystemsCreated: usize = 0x1551; // bool + pub const m_vecAttachedParticles: usize = 0x1558; // CUtlVector + pub const m_hViewmodelAttachment: usize = 0x1570; // CHandle + pub const m_iOldTeam: usize = 0x1574; // int32 + pub const m_bAttachmentDirty: usize = 0x1578; // bool + pub const m_nUnloadedModelIndex: usize = 0x157C; // int32 + pub const m_iNumOwnerValidationRetries: usize = 0x1580; // int32 + pub const m_hOldProvidee: usize = 0x1590; // CHandle + pub const m_vecAttachedModels: usize = 0x1598; // CUtlVector } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -3261,7 +3350,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_bShowLight (bool) pub mod C_RectLight { - pub const m_bShowLight: usize = 0xF18; // bool + pub const m_bShowLight: usize = 0xF10; // bool } // Parent: C_BaseModelEntity // Fields count: 24 @@ -3289,30 +3378,30 @@ pub mod cs2_dumper { // NetworkVarNames: m_bNoFreeze (bool) // NetworkVarNames: m_bNoRamp (bool) pub mod C_ParticleSystem { - pub const m_szSnapshotFileName: usize = 0xCD0; // char[512] - pub const m_bActive: usize = 0xED0; // bool - pub const m_bFrozen: usize = 0xED1; // bool - pub const m_flFreezeTransitionDuration: usize = 0xED4; // float32 - pub const m_nStopType: usize = 0xED8; // int32 - pub const m_bAnimateDuringGameplayPause: usize = 0xEDC; // bool - pub const m_iEffectIndex: usize = 0xEE0; // CStrongHandle - pub const m_flStartTime: usize = 0xEE8; // GameTime_t - pub const m_flPreSimTime: usize = 0xEEC; // float32 - pub const m_vServerControlPoints: usize = 0xEF0; // Vector[4] - pub const m_iServerControlPointAssignments: usize = 0xF20; // uint8[4] - pub const m_hControlPointEnts: usize = 0xF24; // CHandle[64] - pub const m_bNoSave: usize = 0x1024; // bool - pub const m_bNoFreeze: usize = 0x1025; // bool - pub const m_bNoRamp: usize = 0x1026; // bool - pub const m_bStartActive: usize = 0x1027; // bool - pub const m_iszEffectName: usize = 0x1028; // CUtlSymbolLarge - pub const m_iszControlPointNames: usize = 0x1030; // CUtlSymbolLarge[64] - pub const m_nDataCP: usize = 0x1230; // int32 - pub const m_vecDataCPValue: usize = 0x1234; // Vector - pub const m_nTintCP: usize = 0x1240; // int32 - pub const m_clrTint: usize = 0x1244; // Color - pub const m_bOldActive: usize = 0x1268; // bool - pub const m_bOldFrozen: usize = 0x1269; // bool + pub const m_szSnapshotFileName: usize = 0xCC8; // char[512] + pub const m_bActive: usize = 0xEC8; // bool + pub const m_bFrozen: usize = 0xEC9; // bool + pub const m_flFreezeTransitionDuration: usize = 0xECC; // float32 + pub const m_nStopType: usize = 0xED0; // int32 + pub const m_bAnimateDuringGameplayPause: usize = 0xED4; // bool + pub const m_iEffectIndex: usize = 0xED8; // CStrongHandle + pub const m_flStartTime: usize = 0xEE0; // GameTime_t + pub const m_flPreSimTime: usize = 0xEE4; // float32 + pub const m_vServerControlPoints: usize = 0xEE8; // Vector[4] + pub const m_iServerControlPointAssignments: usize = 0xF18; // uint8[4] + pub const m_hControlPointEnts: usize = 0xF1C; // CHandle[64] + pub const m_bNoSave: usize = 0x101C; // bool + pub const m_bNoFreeze: usize = 0x101D; // bool + pub const m_bNoRamp: usize = 0x101E; // bool + pub const m_bStartActive: usize = 0x101F; // bool + pub const m_iszEffectName: usize = 0x1020; // CUtlSymbolLarge + pub const m_iszControlPointNames: usize = 0x1028; // CUtlSymbolLarge[64] + pub const m_nDataCP: usize = 0x1228; // int32 + pub const m_vecDataCPValue: usize = 0x122C; // Vector + pub const m_nTintCP: usize = 0x1238; // int32 + pub const m_clrTint: usize = 0x123C; // Color + pub const m_bOldActive: usize = 0x1260; // bool + pub const m_bOldFrozen: usize = 0x1261; // bool } // Parent: C_CSGO_PreviewPlayer // Fields count: 0 @@ -3326,9 +3415,9 @@ pub mod cs2_dumper { // Fields count: 1 // // Metadata: - // NetworkVarNames: m_pGameRules (CCSGameRules*) + // NetworkVarNames: m_pGameRules (C_CSGameRules*) pub mod C_CSGameRulesProxy { - pub const m_pGameRules: usize = 0x550; // C_CSGameRules* + pub const m_pGameRules: usize = 0x548; // C_CSGameRules* } // Parent: CPlayerPawnComponent // Fields count: 6 @@ -3369,13 +3458,13 @@ pub mod cs2_dumper { // Parent: CBaseAnimGraph // Fields count: 1 pub mod C_Multimeter { - pub const m_hTargetC4: usize = 0xEE0; // CHandle + pub const m_hTargetC4: usize = 0xED8; // CHandle } // Parent: C_BaseEntity // Fields count: 2 pub mod C_CsmFovOverride { - pub const m_cameraName: usize = 0x550; // CUtlString - pub const m_flCsmFovOverrideValue: usize = 0x558; // float32 + pub const m_cameraName: usize = 0x548; // CUtlString + pub const m_flCsmFovOverrideValue: usize = 0x550; // float32 } // Parent: C_BaseModelEntity // Fields count: 9 @@ -3391,15 +3480,15 @@ pub mod cs2_dumper { // NetworkVarNames: m_bProjectOnWater (bool) // NetworkVarNames: m_flDepthSortBias (float) pub mod C_EnvDecal { - pub const m_hDecalMaterial: usize = 0xCD0; // CStrongHandle - pub const m_flWidth: usize = 0xCD8; // float32 - pub const m_flHeight: usize = 0xCDC; // float32 - pub const m_flDepth: usize = 0xCE0; // float32 - pub const m_nRenderOrder: usize = 0xCE4; // uint32 - pub const m_bProjectOnWorld: usize = 0xCE8; // bool - pub const m_bProjectOnCharacters: usize = 0xCE9; // bool - pub const m_bProjectOnWater: usize = 0xCEA; // bool - pub const m_flDepthSortBias: usize = 0xCEC; // float32 + pub const m_hDecalMaterial: usize = 0xCC8; // CStrongHandle + pub const m_flWidth: usize = 0xCD0; // float32 + pub const m_flHeight: usize = 0xCD4; // float32 + pub const m_flDepth: usize = 0xCD8; // float32 + pub const m_nRenderOrder: usize = 0xCDC; // uint32 + pub const m_bProjectOnWorld: usize = 0xCE0; // bool + pub const m_bProjectOnCharacters: usize = 0xCE1; // bool + pub const m_bProjectOnWater: usize = 0xCE2; // bool + pub const m_flDepthSortBias: usize = 0xCE4; // float32 } // Parent: CCSGameModeRules // Fields count: 0 @@ -3422,24 +3511,24 @@ pub mod cs2_dumper { // NetworkVarNames: m_bClientSide (bool) // NetworkVarNames: m_bExclusive (bool) pub mod C_ColorCorrection { - pub const m_vecOrigin: usize = 0x550; // Vector - pub const m_MinFalloff: usize = 0x55C; // float32 - pub const m_MaxFalloff: usize = 0x560; // float32 - pub const m_flFadeInDuration: usize = 0x564; // float32 - pub const m_flFadeOutDuration: usize = 0x568; // float32 - pub const m_flMaxWeight: usize = 0x56C; // float32 - pub const m_flCurWeight: usize = 0x570; // float32 - pub const m_netlookupFilename: usize = 0x574; // char[512] - pub const m_bEnabled: usize = 0x774; // bool - pub const m_bMaster: usize = 0x775; // bool - pub const m_bClientSide: usize = 0x776; // bool - pub const m_bExclusive: usize = 0x777; // bool - pub const m_bEnabledOnClient: usize = 0x778; // bool[1] - pub const m_flCurWeightOnClient: usize = 0x77C; // float32[1] - pub const m_bFadingIn: usize = 0x780; // bool[1] - pub const m_flFadeStartWeight: usize = 0x784; // float32[1] - pub const m_flFadeStartTime: usize = 0x788; // float32[1] - pub const m_flFadeDuration: usize = 0x78C; // float32[1] + pub const m_vecOrigin: usize = 0x548; // Vector + pub const m_MinFalloff: usize = 0x554; // float32 + pub const m_MaxFalloff: usize = 0x558; // float32 + pub const m_flFadeInDuration: usize = 0x55C; // float32 + pub const m_flFadeOutDuration: usize = 0x560; // float32 + pub const m_flMaxWeight: usize = 0x564; // float32 + pub const m_flCurWeight: usize = 0x568; // float32 + pub const m_netlookupFilename: usize = 0x56C; // char[512] + pub const m_bEnabled: usize = 0x76C; // bool + pub const m_bMaster: usize = 0x76D; // bool + pub const m_bClientSide: usize = 0x76E; // bool + pub const m_bExclusive: usize = 0x76F; // bool + pub const m_bEnabledOnClient: usize = 0x770; // bool[1] + pub const m_flCurWeightOnClient: usize = 0x774; // float32[1] + pub const m_bFadingIn: usize = 0x778; // bool[1] + pub const m_flFadeStartWeight: usize = 0x77C; // float32[1] + pub const m_flFadeStartTime: usize = 0x780; // float32[1] + pub const m_flFadeDuration: usize = 0x784; // float32[1] } // Parent: C_BaseTrigger // Fields count: 0 @@ -3457,10 +3546,10 @@ pub mod cs2_dumper { pub const m_hModel: usize = 0xA0; // CStrongHandle pub const m_ModelName: usize = 0xA8; // CUtlSymbolLarge pub const m_bClientClothCreationSuppressed: usize = 0xE8; // bool - pub const m_MeshGroupMask: usize = 0x180; // uint64 - pub const m_nIdealMotionType: usize = 0x202; // int8 - pub const m_nForceLOD: usize = 0x203; // int8 - pub const m_nClothUpdateFlags: usize = 0x204; // int8 + pub const m_MeshGroupMask: usize = 0x198; // uint64 + pub const m_nIdealMotionType: usize = 0x21A; // int8 + pub const m_nForceLOD: usize = 0x21B; // int8 + pub const m_nClothUpdateFlags: usize = 0x21C; // int8 } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -3488,6 +3577,10 @@ pub mod cs2_dumper { pub const m_Attributes: usize = 0x8; // C_UtlVectorEmbeddedNetworkVar pub const m_pManager: usize = 0x58; // CAttributeManager* } + // Parent: C_MultiplayRules + // Fields count: 0 + pub mod C_TeamplayRules { + } // Parent: C_CSGO_TeamPreviewCamera // Fields count: 0 pub mod C_CSGO_CounterTerroristWingmanIntroCamera { @@ -3506,13 +3599,13 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_bIsUsable (bool) pub mod C_BaseDoor { - pub const m_bIsUsable: usize = 0xCD0; // bool + pub const m_bIsUsable: usize = 0xCC8; // bool } // Parent: C_BaseModelEntity // Fields count: 2 pub mod CGrenadeTracer { - pub const m_flTracerDuration: usize = 0xCF0; // float32 - pub const m_nType: usize = 0xCF4; // GrenadeType_t + pub const m_flTracerDuration: usize = 0xCE8; // float32 + pub const m_nType: usize = 0xCEC; // GrenadeType_t } // Parent: C_BaseTrigger // Fields count: 1 @@ -3520,7 +3613,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_bBombPlantedHere (bool) pub mod CBombTarget { - pub const m_bBombPlantedHere: usize = 0xCD8; // bool + pub const m_bBombPlantedHere: usize = 0xCD0; // bool } // Parent: C_BaseClientUIEntity // Fields count: 2 @@ -3528,8 +3621,8 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_hActivator (EHANDLE) pub mod C_PointClientUIDialog { - pub const m_hActivator: usize = 0xD00; // CHandle - pub const m_bStartEnabled: usize = 0xD04; // bool + pub const m_hActivator: usize = 0xCF8; // CHandle + pub const m_bStartEnabled: usize = 0xCFC; // bool } // Parent: CCSGameModeRules // Fields count: 1 @@ -3596,6 +3689,16 @@ pub mod cs2_dumper { pub const m_bEnableRendering: usize = 0x60; // bool pub const m_bInterpolationReadyToDraw: usize = 0xB0; // bool } + // Parent: C_SoundEventEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_vMins (Vector) + // NetworkVarNames: m_vMaxs (Vector) + pub mod C_SoundEventOBBEntity { + pub const m_vMins: usize = 0x548; // Vector + pub const m_vMaxs: usize = 0x554; // Vector + } // Parent: CEntityComponent // Fields count: 66 // @@ -3666,72 +3769,72 @@ pub mod cs2_dumper { // NetworkVarNames: m_flCapsuleLength (float) // NetworkVarNames: m_flMinRoughness (float) pub mod CLightComponent { - pub const __m_pChainEntity: usize = 0x48; // CNetworkVarChainer - pub const m_Color: usize = 0x85; // Color - pub const m_SecondaryColor: usize = 0x89; // Color - pub const m_flBrightness: usize = 0x90; // float32 - pub const m_flBrightnessScale: usize = 0x94; // float32 - pub const m_flBrightnessMult: usize = 0x98; // float32 - pub const m_flRange: usize = 0x9C; // float32 - pub const m_flFalloff: usize = 0xA0; // float32 - pub const m_flAttenuation0: usize = 0xA4; // float32 - pub const m_flAttenuation1: usize = 0xA8; // float32 - pub const m_flAttenuation2: usize = 0xAC; // float32 - pub const m_flTheta: usize = 0xB0; // float32 - pub const m_flPhi: usize = 0xB4; // float32 - pub const m_hLightCookie: usize = 0xB8; // CStrongHandle - pub const m_nCascades: usize = 0xC0; // int32 - pub const m_nCastShadows: usize = 0xC4; // int32 - pub const m_nShadowWidth: usize = 0xC8; // int32 - pub const m_nShadowHeight: usize = 0xCC; // int32 - pub const m_bRenderDiffuse: usize = 0xD0; // bool - pub const m_nRenderSpecular: usize = 0xD4; // int32 - pub const m_bRenderTransmissive: usize = 0xD8; // bool - pub const m_flOrthoLightWidth: usize = 0xDC; // float32 - pub const m_flOrthoLightHeight: usize = 0xE0; // float32 - pub const m_nStyle: usize = 0xE4; // int32 - pub const m_Pattern: usize = 0xE8; // CUtlString - pub const m_nCascadeRenderStaticObjects: usize = 0xF0; // int32 - pub const m_flShadowCascadeCrossFade: usize = 0xF4; // float32 - pub const m_flShadowCascadeDistanceFade: usize = 0xF8; // float32 - pub const m_flShadowCascadeDistance0: usize = 0xFC; // float32 - pub const m_flShadowCascadeDistance1: usize = 0x100; // float32 - pub const m_flShadowCascadeDistance2: usize = 0x104; // float32 - pub const m_flShadowCascadeDistance3: usize = 0x108; // float32 - pub const m_nShadowCascadeResolution0: usize = 0x10C; // int32 - pub const m_nShadowCascadeResolution1: usize = 0x110; // int32 - pub const m_nShadowCascadeResolution2: usize = 0x114; // int32 - pub const m_nShadowCascadeResolution3: usize = 0x118; // int32 - pub const m_bUsesBakedShadowing: usize = 0x11C; // bool - pub const m_nShadowPriority: usize = 0x120; // int32 - pub const m_nBakedShadowIndex: usize = 0x124; // int32 - pub const m_bRenderToCubemaps: usize = 0x128; // bool - pub const m_nDirectLight: usize = 0x12C; // int32 - pub const m_nIndirectLight: usize = 0x130; // int32 - pub const m_flFadeMinDist: usize = 0x134; // float32 - pub const m_flFadeMaxDist: usize = 0x138; // float32 - pub const m_flShadowFadeMinDist: usize = 0x13C; // float32 - pub const m_flShadowFadeMaxDist: usize = 0x140; // float32 - pub const m_bEnabled: usize = 0x144; // bool - pub const m_bFlicker: usize = 0x145; // bool - pub const m_bPrecomputedFieldsValid: usize = 0x146; // bool - pub const m_vPrecomputedBoundsMins: usize = 0x148; // Vector - pub const m_vPrecomputedBoundsMaxs: usize = 0x154; // Vector - pub const m_vPrecomputedOBBOrigin: usize = 0x160; // Vector - pub const m_vPrecomputedOBBAngles: usize = 0x16C; // QAngle - pub const m_vPrecomputedOBBExtent: usize = 0x178; // Vector - pub const m_flPrecomputedMaxRange: usize = 0x184; // float32 - pub const m_nFogLightingMode: usize = 0x188; // int32 - pub const m_flFogContributionStength: usize = 0x18C; // float32 - pub const m_flNearClipPlane: usize = 0x190; // float32 - pub const m_SkyColor: usize = 0x194; // Color - pub const m_flSkyIntensity: usize = 0x198; // float32 - pub const m_SkyAmbientBounce: usize = 0x19C; // Color - pub const m_bUseSecondaryColor: usize = 0x1A0; // bool - pub const m_bMixedShadows: usize = 0x1A1; // bool - pub const m_flLightStyleStartTime: usize = 0x1A4; // GameTime_t - pub const m_flCapsuleLength: usize = 0x1A8; // float32 - pub const m_flMinRoughness: usize = 0x1AC; // float32 + pub const __m_pChainEntity: usize = 0x38; // CNetworkVarChainer + pub const m_Color: usize = 0x75; // Color + pub const m_SecondaryColor: usize = 0x79; // Color + pub const m_flBrightness: usize = 0x80; // float32 + pub const m_flBrightnessScale: usize = 0x84; // float32 + pub const m_flBrightnessMult: usize = 0x88; // float32 + pub const m_flRange: usize = 0x8C; // float32 + pub const m_flFalloff: usize = 0x90; // float32 + pub const m_flAttenuation0: usize = 0x94; // float32 + pub const m_flAttenuation1: usize = 0x98; // float32 + pub const m_flAttenuation2: usize = 0x9C; // float32 + pub const m_flTheta: usize = 0xA0; // float32 + pub const m_flPhi: usize = 0xA4; // float32 + pub const m_hLightCookie: usize = 0xA8; // CStrongHandle + pub const m_nCascades: usize = 0xB0; // int32 + pub const m_nCastShadows: usize = 0xB4; // int32 + pub const m_nShadowWidth: usize = 0xB8; // int32 + pub const m_nShadowHeight: usize = 0xBC; // int32 + pub const m_bRenderDiffuse: usize = 0xC0; // bool + pub const m_nRenderSpecular: usize = 0xC4; // int32 + pub const m_bRenderTransmissive: usize = 0xC8; // bool + pub const m_flOrthoLightWidth: usize = 0xCC; // float32 + pub const m_flOrthoLightHeight: usize = 0xD0; // float32 + pub const m_nStyle: usize = 0xD4; // int32 + pub const m_Pattern: usize = 0xD8; // CUtlString + pub const m_nCascadeRenderStaticObjects: usize = 0xE0; // int32 + pub const m_flShadowCascadeCrossFade: usize = 0xE4; // float32 + pub const m_flShadowCascadeDistanceFade: usize = 0xE8; // float32 + pub const m_flShadowCascadeDistance0: usize = 0xEC; // float32 + pub const m_flShadowCascadeDistance1: usize = 0xF0; // float32 + pub const m_flShadowCascadeDistance2: usize = 0xF4; // float32 + pub const m_flShadowCascadeDistance3: usize = 0xF8; // float32 + pub const m_nShadowCascadeResolution0: usize = 0xFC; // int32 + pub const m_nShadowCascadeResolution1: usize = 0x100; // int32 + pub const m_nShadowCascadeResolution2: usize = 0x104; // int32 + pub const m_nShadowCascadeResolution3: usize = 0x108; // int32 + pub const m_bUsesBakedShadowing: usize = 0x10C; // bool + pub const m_nShadowPriority: usize = 0x110; // int32 + pub const m_nBakedShadowIndex: usize = 0x114; // int32 + pub const m_bRenderToCubemaps: usize = 0x118; // bool + pub const m_nDirectLight: usize = 0x11C; // int32 + pub const m_nIndirectLight: usize = 0x120; // int32 + pub const m_flFadeMinDist: usize = 0x124; // float32 + pub const m_flFadeMaxDist: usize = 0x128; // float32 + pub const m_flShadowFadeMinDist: usize = 0x12C; // float32 + pub const m_flShadowFadeMaxDist: usize = 0x130; // float32 + pub const m_bEnabled: usize = 0x134; // bool + pub const m_bFlicker: usize = 0x135; // bool + pub const m_bPrecomputedFieldsValid: usize = 0x136; // bool + pub const m_vPrecomputedBoundsMins: usize = 0x138; // Vector + pub const m_vPrecomputedBoundsMaxs: usize = 0x144; // Vector + pub const m_vPrecomputedOBBOrigin: usize = 0x150; // Vector + pub const m_vPrecomputedOBBAngles: usize = 0x15C; // QAngle + pub const m_vPrecomputedOBBExtent: usize = 0x168; // Vector + pub const m_flPrecomputedMaxRange: usize = 0x174; // float32 + pub const m_nFogLightingMode: usize = 0x178; // int32 + pub const m_flFogContributionStength: usize = 0x17C; // float32 + pub const m_flNearClipPlane: usize = 0x180; // float32 + pub const m_SkyColor: usize = 0x184; // Color + pub const m_flSkyIntensity: usize = 0x188; // float32 + pub const m_SkyAmbientBounce: usize = 0x18C; // Color + pub const m_bUseSecondaryColor: usize = 0x190; // bool + pub const m_bMixedShadows: usize = 0x191; // bool + pub const m_flLightStyleStartTime: usize = 0x194; // GameTime_t + pub const m_flCapsuleLength: usize = 0x198; // float32 + pub const m_flMinRoughness: usize = 0x19C; // float32 } // Parent: C_CSGO_TeamPreviewCamera // Fields count: 0 @@ -3793,8 +3896,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_Handle (CHandle) // NetworkVarNames: m_bSendHandle (bool) pub mod C_HandleTest { - pub const m_Handle: usize = 0x550; // CHandle - pub const m_bSendHandle: usize = 0x554; // bool + pub const m_Handle: usize = 0x548; // CHandle + pub const m_bSendHandle: usize = 0x54C; // bool } // Parent: C_BaseEntity // Fields count: 1 @@ -3802,7 +3905,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_EnvWindShared (CEnvWindShared) pub mod C_EnvWindClientside { - pub const m_EnvWindShared: usize = 0x550; // C_EnvWindShared + pub const m_EnvWindShared: usize = 0x548; // C_EnvWindShared } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -3905,6 +4008,10 @@ pub mod cs2_dumper { // Fields count: 0 pub mod C_WeaponUSPSilencer { } + // Parent: C_Sprite + // Fields count: 0 + pub mod CSpriteOriented { + } // Parent: C_CSGO_EndOfMatchLineupEndpoint // Fields count: 0 pub mod C_CSGO_EndOfMatchLineupStart { @@ -3923,11 +4030,15 @@ pub mod cs2_dumper { // NetworkVarNames: m_ColorTint (Color) // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) pub mod C_EnvParticleGlow { - pub const m_flAlphaScale: usize = 0x1280; // float32 - pub const m_flRadiusScale: usize = 0x1284; // float32 - pub const m_flSelfIllumScale: usize = 0x1288; // float32 - pub const m_ColorTint: usize = 0x128C; // Color - pub const m_hTextureOverride: usize = 0x1290; // CStrongHandle + pub const m_flAlphaScale: usize = 0x1278; // float32 + pub const m_flRadiusScale: usize = 0x127C; // float32 + pub const m_flSelfIllumScale: usize = 0x1280; // float32 + pub const m_ColorTint: usize = 0x1284; // Color + pub const m_hTextureOverride: usize = 0x1288; // CStrongHandle + } + // Parent: C_BaseEntity + // Fields count: 0 + pub mod C_SoundEventEntity { } // Parent: C_CSGO_TeamPreviewCharacterPosition // Fields count: 0 @@ -3962,24 +4073,24 @@ pub mod cs2_dumper { // NetworkVarNames: m_flAlphaHdr (float32) // NetworkVarNames: m_flFarZScale (float32) pub mod C_Sun { - pub const m_fxSSSunFlareEffectIndex: usize = 0xCD0; // ParticleIndex_t - pub const m_fxSunFlareEffectIndex: usize = 0xCD4; // ParticleIndex_t - pub const m_fdistNormalize: usize = 0xCD8; // float32 - pub const m_vSunPos: usize = 0xCDC; // Vector - pub const m_vDirection: usize = 0xCE8; // Vector - pub const m_iszEffectName: usize = 0xCF8; // CUtlSymbolLarge - pub const m_iszSSEffectName: usize = 0xD00; // CUtlSymbolLarge - pub const m_clrOverlay: usize = 0xD08; // Color - pub const m_bOn: usize = 0xD0C; // bool - pub const m_bmaxColor: usize = 0xD0D; // bool - pub const m_flSize: usize = 0xD10; // float32 - pub const m_flHazeScale: usize = 0xD14; // float32 - pub const m_flRotation: usize = 0xD18; // float32 - pub const m_flHDRColorScale: usize = 0xD1C; // float32 - pub const m_flAlphaHaze: usize = 0xD20; // float32 - pub const m_flAlphaScale: usize = 0xD24; // float32 - pub const m_flAlphaHdr: usize = 0xD28; // float32 - pub const m_flFarZScale: usize = 0xD2C; // float32 + pub const m_fxSSSunFlareEffectIndex: usize = 0xCC8; // ParticleIndex_t + pub const m_fxSunFlareEffectIndex: usize = 0xCCC; // ParticleIndex_t + pub const m_fdistNormalize: usize = 0xCD0; // float32 + pub const m_vSunPos: usize = 0xCD4; // Vector + pub const m_vDirection: usize = 0xCE0; // Vector + pub const m_iszEffectName: usize = 0xCF0; // CUtlSymbolLarge + pub const m_iszSSEffectName: usize = 0xCF8; // CUtlSymbolLarge + pub const m_clrOverlay: usize = 0xD00; // Color + pub const m_bOn: usize = 0xD04; // bool + pub const m_bmaxColor: usize = 0xD05; // bool + pub const m_flSize: usize = 0xD08; // float32 + pub const m_flHazeScale: usize = 0xD0C; // float32 + pub const m_flRotation: usize = 0xD10; // float32 + pub const m_flHDRColorScale: usize = 0xD14; // float32 + pub const m_flAlphaHaze: usize = 0xD18; // float32 + pub const m_flAlphaScale: usize = 0xD1C; // float32 + pub const m_flAlphaHdr: usize = 0xD20; // float32 + pub const m_flFarZScale: usize = 0xD24; // float32 } // Parent: C_BaseEntity // Fields count: 0 @@ -4019,15 +4130,15 @@ pub mod cs2_dumper { // NetworkVarNames: m_Weight (float) // NetworkVarNames: m_lookupFilename (char) pub mod C_ColorCorrectionVolume { - pub const m_LastEnterWeight: usize = 0xCD8; // float32 - pub const m_LastEnterTime: usize = 0xCDC; // float32 - pub const m_LastExitWeight: usize = 0xCE0; // float32 - pub const m_LastExitTime: usize = 0xCE4; // float32 - pub const m_bEnabled: usize = 0xCE8; // bool - pub const m_MaxWeight: usize = 0xCEC; // float32 - pub const m_FadeDuration: usize = 0xCF0; // float32 - pub const m_Weight: usize = 0xCF4; // float32 - pub const m_lookupFilename: usize = 0xCF8; // char[512] + pub const m_LastEnterWeight: usize = 0xCD0; // float32 + pub const m_LastEnterTime: usize = 0xCD4; // float32 + pub const m_LastExitWeight: usize = 0xCD8; // float32 + pub const m_LastExitTime: usize = 0xCDC; // float32 + pub const m_bEnabled: usize = 0xCE0; // bool + pub const m_MaxWeight: usize = 0xCE4; // float32 + pub const m_FadeDuration: usize = 0xCE8; // float32 + pub const m_Weight: usize = 0xCEC; // float32 + pub const m_lookupFilename: usize = 0xCF0; // char[512] } // Parent: C_BaseModelEntity // Fields count: 0 @@ -4036,12 +4147,12 @@ pub mod cs2_dumper { // Parent: CBaseAnimGraph // Fields count: 6 pub mod C_BulletHitModel { - pub const m_matLocal: usize = 0xED8; // matrix3x4_t - pub const m_iBoneIndex: usize = 0xF08; // int32 - pub const m_hPlayerParent: usize = 0xF0C; // CHandle - pub const m_bIsHit: usize = 0xF10; // bool - pub const m_flTimeCreated: usize = 0xF14; // float32 - pub const m_vecStartPos: usize = 0xF18; // Vector + pub const m_matLocal: usize = 0xED0; // matrix3x4_t + pub const m_iBoneIndex: usize = 0xF00; // int32 + pub const m_hPlayerParent: usize = 0xF04; // CHandle + pub const m_bIsHit: usize = 0xF08; // bool + pub const m_flTimeCreated: usize = 0xF0C; // float32 + pub const m_vecStartPos: usize = 0xF10; // Vector } // Parent: C_BaseEntity // Fields count: 17 @@ -4063,23 +4174,30 @@ pub mod cs2_dumper { // NetworkVarNames: m_nPhaseStartTick (int) // NetworkVarNames: m_nPhaseDurationTicks (int) pub mod C_MapVetoPickController { - pub const m_nDraftType: usize = 0x560; // int32 - pub const m_nTeamWinningCoinToss: usize = 0x564; // int32 - pub const m_nTeamWithFirstChoice: usize = 0x568; // int32[64] - pub const m_nVoteMapIdsList: usize = 0x668; // int32[7] - pub const m_nAccountIDs: usize = 0x684; // int32[64] - pub const m_nMapId0: usize = 0x784; // int32[64] - pub const m_nMapId1: usize = 0x884; // int32[64] - pub const m_nMapId2: usize = 0x984; // int32[64] - pub const m_nMapId3: usize = 0xA84; // int32[64] - pub const m_nMapId4: usize = 0xB84; // int32[64] - pub const m_nMapId5: usize = 0xC84; // int32[64] - pub const m_nStartingSide0: usize = 0xD84; // int32[64] - pub const m_nCurrentPhase: usize = 0xE84; // int32 - pub const m_nPhaseStartTick: usize = 0xE88; // int32 - pub const m_nPhaseDurationTicks: usize = 0xE8C; // int32 - pub const m_nPostDataUpdateTick: usize = 0xE90; // int32 - pub const m_bDisabledHud: usize = 0xE94; // bool + pub const m_nDraftType: usize = 0x558; // int32 + pub const m_nTeamWinningCoinToss: usize = 0x55C; // int32 + pub const m_nTeamWithFirstChoice: usize = 0x560; // int32[64] + pub const m_nVoteMapIdsList: usize = 0x660; // int32[7] + pub const m_nAccountIDs: usize = 0x67C; // int32[64] + pub const m_nMapId0: usize = 0x77C; // int32[64] + pub const m_nMapId1: usize = 0x87C; // int32[64] + pub const m_nMapId2: usize = 0x97C; // int32[64] + pub const m_nMapId3: usize = 0xA7C; // int32[64] + pub const m_nMapId4: usize = 0xB7C; // int32[64] + pub const m_nMapId5: usize = 0xC7C; // int32[64] + pub const m_nStartingSide0: usize = 0xD7C; // int32[64] + pub const m_nCurrentPhase: usize = 0xE7C; // int32 + pub const m_nPhaseStartTick: usize = 0xE80; // int32 + pub const m_nPhaseDurationTicks: usize = 0xE84; // int32 + pub const m_nPostDataUpdateTick: usize = 0xE88; // int32 + pub const m_bDisabledHud: usize = 0xE8C; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGapTypeQueriesForScopeSingleton + pub mod CSharedGapTypeQueryRegistration { } // Parent: C_BarnLight // Fields count: 3 @@ -4089,9 +4207,9 @@ pub mod cs2_dumper { // NetworkVarNames: m_flOuterAngle (float) // NetworkVarNames: m_bShowLight (bool) pub mod C_OmniLight { - pub const m_flInnerAngle: usize = 0xF18; // float32 - pub const m_flOuterAngle: usize = 0xF1C; // float32 - pub const m_bShowLight: usize = 0xF20; // bool + pub const m_flInnerAngle: usize = 0xF10; // float32 + pub const m_flOuterAngle: usize = 0xF14; // float32 + pub const m_bShowLight: usize = 0xF18; // bool } // Parent: C_Inferno // Fields count: 0 @@ -4182,15 +4300,15 @@ pub mod cs2_dumper { // NetworkVarNames: m_flAutoRideSpeed (float) // NetworkVarNames: m_bFakeLadder (bool) pub mod C_FuncLadder { - pub const m_vecLadderDir: usize = 0xCD0; // Vector - pub const m_Dismounts: usize = 0xCE0; // CUtlVector> - pub const m_vecLocalTop: usize = 0xCF8; // Vector - pub const m_vecPlayerMountPositionTop: usize = 0xD04; // Vector - pub const m_vecPlayerMountPositionBottom: usize = 0xD10; // Vector - pub const m_flAutoRideSpeed: usize = 0xD1C; // float32 - pub const m_bDisabled: usize = 0xD20; // bool - pub const m_bFakeLadder: usize = 0xD21; // bool - pub const m_bHasSlack: usize = 0xD22; // bool + pub const m_vecLadderDir: usize = 0xCC8; // Vector + pub const m_Dismounts: usize = 0xCD8; // CUtlVector> + pub const m_vecLocalTop: usize = 0xCF0; // Vector + pub const m_vecPlayerMountPositionTop: usize = 0xCFC; // Vector + pub const m_vecPlayerMountPositionBottom: usize = 0xD08; // Vector + pub const m_flAutoRideSpeed: usize = 0xD14; // float32 + pub const m_bDisabled: usize = 0xD18; // bool + pub const m_bFakeLadder: usize = 0xD19; // bool + pub const m_bHasSlack: usize = 0xD1A; // bool } // Parent: C_SoundOpvarSetAABBEntity // Fields count: 0 @@ -4239,18 +4357,18 @@ pub mod cs2_dumper { // NetworkVarNames: m_flDamage (float32) // NetworkVarNames: m_hThrower (CHandle) pub mod C_BaseGrenade { - pub const m_bHasWarnedAI: usize = 0x1070; // bool - pub const m_bIsSmokeGrenade: usize = 0x1071; // bool - pub const m_bIsLive: usize = 0x1072; // bool - pub const m_DmgRadius: usize = 0x1074; // float32 - pub const m_flDetonateTime: usize = 0x1078; // GameTime_t - pub const m_flWarnAITime: usize = 0x107C; // float32 - pub const m_flDamage: usize = 0x1080; // float32 - pub const m_iszBounceSound: usize = 0x1088; // CUtlSymbolLarge - pub const m_ExplosionSound: usize = 0x1090; // CUtlString - pub const m_hThrower: usize = 0x109C; // CHandle - pub const m_flNextAttack: usize = 0x10B4; // GameTime_t - pub const m_hOriginalThrower: usize = 0x10B8; // CHandle + pub const m_bHasWarnedAI: usize = 0x1068; // bool + pub const m_bIsSmokeGrenade: usize = 0x1069; // bool + pub const m_bIsLive: usize = 0x106A; // bool + pub const m_DmgRadius: usize = 0x106C; // float32 + pub const m_flDetonateTime: usize = 0x1070; // GameTime_t + pub const m_flWarnAITime: usize = 0x1074; // float32 + pub const m_flDamage: usize = 0x1078; // float32 + pub const m_iszBounceSound: usize = 0x1080; // CUtlSymbolLarge + pub const m_ExplosionSound: usize = 0x1088; // CUtlString + pub const m_hThrower: usize = 0x1094; // CHandle + pub const m_flNextAttack: usize = 0x10AC; // GameTime_t + pub const m_hOriginalThrower: usize = 0x10B0; // CHandle } // Parent: None // Fields count: 1 @@ -4280,7 +4398,7 @@ pub mod cs2_dumper { pub const m_nCollisionFunctionMask: usize = 0x2B; // uint8 } // Parent: C_BaseEntity - // Fields count: 28 + // Fields count: 32 // // Metadata: // NetworkVarNames: m_flScattering (float) @@ -4307,46 +4425,46 @@ pub mod cs2_dumper { // NetworkVarNames: m_flDefaultDrawDistance (float) // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bEnableIndirect (bool) + // NetworkVarNames: m_bIndirectUseLPVs (bool) // NetworkVarNames: m_bIsMaster (bool) // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) // NetworkVarNames: m_nForceRefreshCount (int) + // NetworkVarNames: m_fNoiseSpeed (float) + // NetworkVarNames: m_fNoiseStrength (float) + // NetworkVarNames: m_vNoiseScale (Vector) pub mod C_EnvVolumetricFogController { - pub const m_flScattering: usize = 0x550; // float32 - pub const m_flAnisotropy: usize = 0x554; // float32 - pub const m_flFadeSpeed: usize = 0x558; // float32 - pub const m_flDrawDistance: usize = 0x55C; // float32 - pub const m_flFadeInStart: usize = 0x560; // float32 - pub const m_flFadeInEnd: usize = 0x564; // float32 - pub const m_flIndirectStrength: usize = 0x568; // float32 - pub const m_nIndirectTextureDimX: usize = 0x56C; // int32 - pub const m_nIndirectTextureDimY: usize = 0x570; // int32 - pub const m_nIndirectTextureDimZ: usize = 0x574; // int32 - pub const m_vBoxMins: usize = 0x578; // Vector - pub const m_vBoxMaxs: usize = 0x584; // Vector - pub const m_bActive: usize = 0x590; // bool - pub const m_flStartAnisoTime: usize = 0x594; // GameTime_t - pub const m_flStartScatterTime: usize = 0x598; // GameTime_t - pub const m_flStartDrawDistanceTime: usize = 0x59C; // GameTime_t - pub const m_flStartAnisotropy: usize = 0x5A0; // float32 - pub const m_flStartScattering: usize = 0x5A4; // float32 - pub const m_flStartDrawDistance: usize = 0x5A8; // float32 - pub const m_flDefaultAnisotropy: usize = 0x5AC; // float32 - pub const m_flDefaultScattering: usize = 0x5B0; // float32 - pub const m_flDefaultDrawDistance: usize = 0x5B4; // float32 - pub const m_bStartDisabled: usize = 0x5B8; // bool - pub const m_bEnableIndirect: usize = 0x5B9; // bool - pub const m_bIsMaster: usize = 0x5BA; // bool - pub const m_hFogIndirectTexture: usize = 0x5C0; // CStrongHandle - pub const m_nForceRefreshCount: usize = 0x5C8; // int32 - pub const m_bFirstTime: usize = 0x5CC; // bool - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod CDynamicPropAPI { + pub const m_flScattering: usize = 0x548; // float32 + pub const m_flAnisotropy: usize = 0x54C; // float32 + pub const m_flFadeSpeed: usize = 0x550; // float32 + pub const m_flDrawDistance: usize = 0x554; // float32 + pub const m_flFadeInStart: usize = 0x558; // float32 + pub const m_flFadeInEnd: usize = 0x55C; // float32 + pub const m_flIndirectStrength: usize = 0x560; // float32 + pub const m_nIndirectTextureDimX: usize = 0x564; // int32 + pub const m_nIndirectTextureDimY: usize = 0x568; // int32 + pub const m_nIndirectTextureDimZ: usize = 0x56C; // int32 + pub const m_vBoxMins: usize = 0x570; // Vector + pub const m_vBoxMaxs: usize = 0x57C; // Vector + pub const m_bActive: usize = 0x588; // bool + pub const m_flStartAnisoTime: usize = 0x58C; // GameTime_t + pub const m_flStartScatterTime: usize = 0x590; // GameTime_t + pub const m_flStartDrawDistanceTime: usize = 0x594; // GameTime_t + pub const m_flStartAnisotropy: usize = 0x598; // float32 + pub const m_flStartScattering: usize = 0x59C; // float32 + pub const m_flStartDrawDistance: usize = 0x5A0; // float32 + pub const m_flDefaultAnisotropy: usize = 0x5A4; // float32 + pub const m_flDefaultScattering: usize = 0x5A8; // float32 + pub const m_flDefaultDrawDistance: usize = 0x5AC; // float32 + pub const m_bStartDisabled: usize = 0x5B0; // bool + pub const m_bEnableIndirect: usize = 0x5B1; // bool + pub const m_bIndirectUseLPVs: usize = 0x5B2; // bool + pub const m_bIsMaster: usize = 0x5B3; // bool + pub const m_hFogIndirectTexture: usize = 0x5B8; // CStrongHandle + pub const m_nForceRefreshCount: usize = 0x5C0; // int32 + pub const m_fNoiseSpeed: usize = 0x5C4; // float32 + pub const m_fNoiseStrength: usize = 0x5C8; // float32 + pub const m_vNoiseScale: usize = 0x5CC; // Vector + pub const m_bFirstTime: usize = 0x5D8; // bool } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -4367,24 +4485,28 @@ pub mod cs2_dumper { // NetworkVarNames: m_bListenedTo (bool) // NetworkVarNames: m_hViewPosition (CHandle) pub mod C_PointCommentaryNode { - pub const m_bActive: usize = 0xEE0; // bool - pub const m_bWasActive: usize = 0xEE1; // bool - pub const m_flEndTime: usize = 0xEE4; // GameTime_t - pub const m_flStartTime: usize = 0xEE8; // GameTime_t - pub const m_flStartTimeInCommentary: usize = 0xEEC; // float32 - pub const m_iszCommentaryFile: usize = 0xEF0; // CUtlSymbolLarge - pub const m_iszTitle: usize = 0xEF8; // CUtlSymbolLarge - pub const m_iszSpeakers: usize = 0xF00; // CUtlSymbolLarge - pub const m_iNodeNumber: usize = 0xF08; // int32 - pub const m_iNodeNumberMax: usize = 0xF0C; // int32 - pub const m_bListenedTo: usize = 0xF10; // bool - pub const m_hViewPosition: usize = 0xF20; // CHandle - pub const m_bRestartAfterRestore: usize = 0xF24; // bool + pub const m_bActive: usize = 0xED8; // bool + pub const m_bWasActive: usize = 0xED9; // bool + pub const m_flEndTime: usize = 0xEDC; // GameTime_t + pub const m_flStartTime: usize = 0xEE0; // GameTime_t + pub const m_flStartTimeInCommentary: usize = 0xEE4; // float32 + pub const m_iszCommentaryFile: usize = 0xEE8; // CUtlSymbolLarge + pub const m_iszTitle: usize = 0xEF0; // CUtlSymbolLarge + pub const m_iszSpeakers: usize = 0xEF8; // CUtlSymbolLarge + pub const m_iNodeNumber: usize = 0xF00; // int32 + pub const m_iNodeNumberMax: usize = 0xF04; // int32 + pub const m_bListenedTo: usize = 0xF08; // bool + pub const m_hViewPosition: usize = 0xF18; // CHandle + pub const m_bRestartAfterRestore: usize = 0xF1C; // bool } // Parent: CCSPlayerBase_CameraServices // Fields count: 0 pub mod CCSObserver_CameraServices { } + // Parent: CCSPointScriptEntity + // Fields count: 0 + pub mod CCSClientPointScriptEntity { + } // Parent: None // Fields count: 5 // @@ -4402,10 +4524,6 @@ pub mod cs2_dumper { pub const soundEventHash: usize = 0x74; // uint32 } // Parent: C_BaseEntity - // Fields count: 0 - pub mod CClientScriptEntity { - } - // Parent: C_BaseEntity // Fields count: 3 // // Metadata: @@ -4413,15 +4531,15 @@ pub mod cs2_dumper { // NetworkVarNames: m_vBoxSize (Vector) // NetworkVarNames: m_bEnabled (bool) pub mod C_InfoVisibilityBox { - pub const m_nMode: usize = 0x554; // int32 - pub const m_vBoxSize: usize = 0x558; // Vector - pub const m_bEnabled: usize = 0x564; // bool + pub const m_nMode: usize = 0x54C; // int32 + pub const m_vBoxSize: usize = 0x550; // Vector + pub const m_bEnabled: usize = 0x55C; // bool } // Parent: C_Sprite // Fields count: 2 pub mod C_FireSprite { - pub const m_vecMoveDir: usize = 0xE00; // Vector - pub const m_bFadeFromAbove: usize = 0xE0C; // bool + pub const m_vecMoveDir: usize = 0xDD8; // Vector + pub const m_bFadeFromAbove: usize = 0xDE4; // bool } // Parent: C_CSGO_TeamIntroCharacterPosition // Fields count: 0 @@ -4430,14 +4548,14 @@ pub mod cs2_dumper { // Parent: C_BaseTrigger // Fields count: 8 pub mod C_Precipitation { - pub const m_flDensity: usize = 0xCD8; // float32 - pub const m_flParticleInnerDist: usize = 0xCE8; // float32 - pub const m_pParticleDef: usize = 0xCF0; // char* - pub const m_tParticlePrecipTraceTimer: usize = 0xD18; // TimedEvent[1] - pub const m_bActiveParticlePrecipEmitter: usize = 0xD20; // bool[1] - pub const m_bParticlePrecipInitialized: usize = 0xD21; // bool - pub const m_bHasSimulatedSinceLastSceneObjectUpdate: usize = 0xD22; // bool - pub const m_nAvailableSheetSequencesMaxIndex: usize = 0xD24; // int32 + pub const m_flDensity: usize = 0xCD0; // float32 + pub const m_flParticleInnerDist: usize = 0xCE0; // float32 + pub const m_pParticleDef: usize = 0xCE8; // char* + pub const m_tParticlePrecipTraceTimer: usize = 0xD10; // TimedEvent[1] + pub const m_bActiveParticlePrecipEmitter: usize = 0xD18; // bool[1] + pub const m_bParticlePrecipInitialized: usize = 0xD19; // bool + pub const m_bHasSimulatedSinceLastSceneObjectUpdate: usize = 0xD1A; // bool + pub const m_nAvailableSheetSequencesMaxIndex: usize = 0xD1C; // int32 } // Parent: CEntitySubclassVDataBase // Fields count: 7 @@ -4467,17 +4585,17 @@ pub mod cs2_dumper { // NetworkVarNames: m_PanelClassName (string_t) // NetworkVarNames: m_PanelID (string_t) pub mod C_BaseClientUIEntity { - pub const m_bEnabled: usize = 0xCD8; // bool - pub const m_DialogXMLName: usize = 0xCE0; // CUtlSymbolLarge - pub const m_PanelClassName: usize = 0xCE8; // CUtlSymbolLarge - pub const m_PanelID: usize = 0xCF0; // CUtlSymbolLarge + pub const m_bEnabled: usize = 0xCD0; // bool + pub const m_DialogXMLName: usize = 0xCD8; // CUtlSymbolLarge + pub const m_PanelClassName: usize = 0xCE0; // CUtlSymbolLarge + pub const m_PanelID: usize = 0xCE8; // CUtlSymbolLarge } // Parent: C_BaseModelEntity // Fields count: 3 pub mod C_FuncTrackTrain { - pub const m_nLongAxis: usize = 0xCD0; // int32 - pub const m_flRadius: usize = 0xCD4; // float32 - pub const m_flLineLength: usize = 0xCD8; // float32 + pub const m_nLongAxis: usize = 0xCC8; // int32 + pub const m_flRadius: usize = 0xCCC; // float32 + pub const m_flLineLength: usize = 0xCD0; // float32 } // Parent: CPlayerPawnComponent // Fields count: 4 @@ -4530,30 +4648,38 @@ pub mod cs2_dumper { // Parent: CBaseAnimGraph // Fields count: 4 pub mod CBaseProp { - pub const m_bModelOverrodeBlockLOS: usize = 0xED8; // bool - pub const m_iShapeType: usize = 0xEDC; // int32 - pub const m_bConformToCollisionBounds: usize = 0xEE0; // bool - pub const m_mPreferredCatchTransform: usize = 0xEE4; // matrix3x4_t + pub const m_bModelOverrodeBlockLOS: usize = 0xED0; // bool + pub const m_iShapeType: usize = 0xED4; // int32 + pub const m_bConformToCollisionBounds: usize = 0xED8; // bool + pub const m_mPreferredCatchTransform: usize = 0xEDC; // matrix3x4_t } // Parent: C_CSGO_PreviewPlayer // Fields count: 0 pub mod C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel { } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSPointScriptExtensions_observer { + } // Parent: CLogicalEntity // Fields count: 12 pub mod CPointTemplate { - pub const m_iszWorldName: usize = 0x550; // CUtlSymbolLarge - pub const m_iszSource2EntityLumpName: usize = 0x558; // CUtlSymbolLarge - pub const m_iszEntityFilterName: usize = 0x560; // CUtlSymbolLarge - pub const m_flTimeoutInterval: usize = 0x568; // float32 - pub const m_bAsynchronouslySpawnEntities: usize = 0x56C; // bool - pub const m_pOutputOnSpawned: usize = 0x570; // CEntityIOOutput - pub const m_clientOnlyEntityBehavior: usize = 0x598; // PointTemplateClientOnlyEntityBehavior_t - pub const m_ownerSpawnGroupType: usize = 0x59C; // PointTemplateOwnerSpawnGroupType_t - pub const m_createdSpawnGroupHandles: usize = 0x5A0; // CUtlVector - pub const m_SpawnedEntityHandles: usize = 0x5B8; // CUtlVector - pub const m_ScriptSpawnCallback: usize = 0x5D0; // HSCRIPT - pub const m_ScriptCallbackScope: usize = 0x5D8; // HSCRIPT + pub const m_iszWorldName: usize = 0x548; // CUtlSymbolLarge + pub const m_iszSource2EntityLumpName: usize = 0x550; // CUtlSymbolLarge + pub const m_iszEntityFilterName: usize = 0x558; // CUtlSymbolLarge + pub const m_flTimeoutInterval: usize = 0x560; // float32 + pub const m_bAsynchronouslySpawnEntities: usize = 0x564; // bool + pub const m_pOutputOnSpawned: usize = 0x568; // CEntityIOOutput + pub const m_clientOnlyEntityBehavior: usize = 0x590; // PointTemplateClientOnlyEntityBehavior_t + pub const m_ownerSpawnGroupType: usize = 0x594; // PointTemplateOwnerSpawnGroupType_t + pub const m_createdSpawnGroupHandles: usize = 0x598; // CUtlVector + pub const m_SpawnedEntityHandles: usize = 0x5B0; // CUtlVector + pub const m_ScriptSpawnCallback: usize = 0x5C8; // HSCRIPT + pub const m_ScriptCallbackScope: usize = 0x5D0; // HSCRIPT } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -4566,21 +4692,21 @@ pub mod cs2_dumper { // Parent: C_BaseFlex // Fields count: 6 pub mod C_CSGO_PreviewModel { - pub const m_animgraph: usize = 0x1070; // CUtlString - pub const m_animgraphCharacterModeString: usize = 0x1078; // CGlobalSymbol - pub const m_defaultAnim: usize = 0x1080; // CUtlString - pub const m_nDefaultAnimLoopMode: usize = 0x1088; // AnimLoopMode_t - pub const m_flInitialModelScale: usize = 0x108C; // float32 - pub const m_sInitialWeaponState: usize = 0x1090; // CUtlString + pub const m_animgraph: usize = 0x1068; // CUtlString + pub const m_animgraphCharacterModeString: usize = 0x1070; // CGlobalSymbol + pub const m_defaultAnim: usize = 0x1078; // CUtlString + pub const m_nDefaultAnimLoopMode: usize = 0x1080; // AnimLoopMode_t + pub const m_flInitialModelScale: usize = 0x1084; // float32 + pub const m_sInitialWeaponState: usize = 0x1088; // CUtlString } // Parent: C_PointEntity // Fields count: 5 pub mod CInfoDynamicShadowHint { - pub const m_bDisabled: usize = 0x550; // bool - pub const m_flRange: usize = 0x554; // float32 - pub const m_nImportance: usize = 0x558; // int32 - pub const m_nLightChoice: usize = 0x55C; // int32 - pub const m_hLight: usize = 0x560; // CHandle + pub const m_bDisabled: usize = 0x548; // bool + pub const m_flRange: usize = 0x54C; // float32 + pub const m_nImportance: usize = 0x550; // int32 + pub const m_nLightChoice: usize = 0x554; // int32 + pub const m_hLight: usize = 0x558; // CHandle } // Parent: None // Fields count: 0 @@ -4650,19 +4776,19 @@ pub mod cs2_dumper { // NetworkVarNames: m_vecLinearForceDirection (Vector) // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) pub mod C_TriggerPhysics { - pub const m_gravityScale: usize = 0xCD8; // float32 - pub const m_linearLimit: usize = 0xCDC; // float32 - pub const m_linearDamping: usize = 0xCE0; // float32 - pub const m_angularLimit: usize = 0xCE4; // float32 - pub const m_angularDamping: usize = 0xCE8; // float32 - pub const m_linearForce: usize = 0xCEC; // float32 - pub const m_flFrequency: usize = 0xCF0; // float32 - pub const m_flDampingRatio: usize = 0xCF4; // float32 - pub const m_vecLinearForcePointAt: usize = 0xCF8; // Vector - pub const m_bCollapseToForcePoint: usize = 0xD04; // bool - pub const m_vecLinearForcePointAtWorld: usize = 0xD08; // Vector - pub const m_vecLinearForceDirection: usize = 0xD14; // Vector - pub const m_bConvertToDebrisWhenPossible: usize = 0xD20; // bool + pub const m_gravityScale: usize = 0xCD0; // float32 + pub const m_linearLimit: usize = 0xCD4; // float32 + pub const m_linearDamping: usize = 0xCD8; // float32 + pub const m_angularLimit: usize = 0xCDC; // float32 + pub const m_angularDamping: usize = 0xCE0; // float32 + pub const m_linearForce: usize = 0xCE4; // float32 + pub const m_flFrequency: usize = 0xCE8; // float32 + pub const m_flDampingRatio: usize = 0xCEC; // float32 + pub const m_vecLinearForcePointAt: usize = 0xCF0; // Vector + pub const m_bCollapseToForcePoint: usize = 0xCFC; // bool + pub const m_vecLinearForcePointAtWorld: usize = 0xD00; // Vector + pub const m_vecLinearForceDirection: usize = 0xD0C; // Vector + pub const m_bConvertToDebrisWhenPossible: usize = 0xD18; // bool } // Parent: CPlayerPawnComponent // Fields count: 2 @@ -4686,50 +4812,50 @@ pub mod cs2_dumper { // Fields count: 18 // // Metadata: - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_flInfluenceRadius (float) - // NetworkVarNames: m_vBoxProjectMins (Vector) - // NetworkVarNames: m_vBoxProjectMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_flDiffuseScale (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bDefaultEnvMap (bool) - // NetworkVarNames: m_bDefaultSpecEnvMap (bool) - // NetworkVarNames: m_bIndoorCubeMap (bool) - // NetworkVarNames: m_bCopyDiffuseFromDefaultCubemap (bool) - // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) + // NetworkVarNames: m_Entity_flInfluenceRadius (float) + // NetworkVarNames: m_Entity_vBoxProjectMins (Vector) + // NetworkVarNames: m_Entity_vBoxProjectMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_flEdgeFadeDist (float) + // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) + // NetworkVarNames: m_Entity_flDiffuseScale (float) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_bDefaultEnvMap (bool) + // NetworkVarNames: m_Entity_bDefaultSpecEnvMap (bool) + // NetworkVarNames: m_Entity_bIndoorCubeMap (bool) + // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) + // NetworkVarNames: m_Entity_bEnabled (bool) pub mod C_EnvCubemap { - pub const m_hCubemapTexture: usize = 0x5D0; // CStrongHandle - pub const m_bCustomCubemapTexture: usize = 0x5D8; // bool - pub const m_flInfluenceRadius: usize = 0x5DC; // float32 - pub const m_vBoxProjectMins: usize = 0x5E0; // Vector - pub const m_vBoxProjectMaxs: usize = 0x5EC; // Vector - pub const m_bMoveable: usize = 0x5F8; // bool - pub const m_nHandshake: usize = 0x5FC; // int32 - pub const m_nEnvCubeMapArrayIndex: usize = 0x600; // int32 - pub const m_nPriority: usize = 0x604; // int32 - pub const m_flEdgeFadeDist: usize = 0x608; // float32 - pub const m_vEdgeFadeDists: usize = 0x60C; // Vector - pub const m_flDiffuseScale: usize = 0x618; // float32 - pub const m_bStartDisabled: usize = 0x61C; // bool - pub const m_bDefaultEnvMap: usize = 0x61D; // bool - pub const m_bDefaultSpecEnvMap: usize = 0x61E; // bool - pub const m_bIndoorCubeMap: usize = 0x61F; // bool - pub const m_bCopyDiffuseFromDefaultCubemap: usize = 0x620; // bool - pub const m_bEnabled: usize = 0x630; // bool + pub const m_Entity_hCubemapTexture: usize = 0x5C8; // CStrongHandle + pub const m_Entity_bCustomCubemapTexture: usize = 0x5D0; // bool + pub const m_Entity_flInfluenceRadius: usize = 0x5D4; // float32 + pub const m_Entity_vBoxProjectMins: usize = 0x5D8; // Vector + pub const m_Entity_vBoxProjectMaxs: usize = 0x5E4; // Vector + pub const m_Entity_bMoveable: usize = 0x5F0; // bool + pub const m_Entity_nHandshake: usize = 0x5F4; // int32 + pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x5F8; // int32 + pub const m_Entity_nPriority: usize = 0x5FC; // int32 + pub const m_Entity_flEdgeFadeDist: usize = 0x600; // float32 + pub const m_Entity_vEdgeFadeDists: usize = 0x604; // Vector + pub const m_Entity_flDiffuseScale: usize = 0x610; // float32 + pub const m_Entity_bStartDisabled: usize = 0x614; // bool + pub const m_Entity_bDefaultEnvMap: usize = 0x615; // bool + pub const m_Entity_bDefaultSpecEnvMap: usize = 0x616; // bool + pub const m_Entity_bIndoorCubeMap: usize = 0x617; // bool + pub const m_Entity_bCopyDiffuseFromDefaultCubemap: usize = 0x618; // bool + pub const m_Entity_bEnabled: usize = 0x628; // bool } // Parent: C_BaseViewModel // Fields count: 3 pub mod C_PredictedViewModel { - pub const m_vPredictedLagOffset: usize = 0xF40; // Vector - pub const m_targetSpeed: usize = 0xF4C; // QAngle - pub const m_currentSpeed: usize = 0xF58; // QAngle + pub const m_vPredictedLagOffset: usize = 0xF38; // Vector + pub const m_targetSpeed: usize = 0xF44; // QAngle + pub const m_currentSpeed: usize = 0xF50; // QAngle } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -4761,31 +4887,31 @@ pub mod cs2_dumper { // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) // NetworkVarNames: m_flInputOffset (float) pub mod C_PointValueRemapper { - pub const m_bDisabled: usize = 0x550; // bool - pub const m_bDisabledOld: usize = 0x551; // bool - pub const m_bUpdateOnClient: usize = 0x552; // bool - pub const m_nInputType: usize = 0x554; // ValueRemapperInputType_t - pub const m_hRemapLineStart: usize = 0x558; // CHandle - pub const m_hRemapLineEnd: usize = 0x55C; // CHandle - pub const m_flMaximumChangePerSecond: usize = 0x560; // float32 - pub const m_flDisengageDistance: usize = 0x564; // float32 - pub const m_flEngageDistance: usize = 0x568; // float32 - pub const m_bRequiresUseKey: usize = 0x56C; // bool - pub const m_nOutputType: usize = 0x570; // ValueRemapperOutputType_t - pub const m_hOutputEntities: usize = 0x578; // C_NetworkUtlVectorBase> - pub const m_nHapticsType: usize = 0x590; // ValueRemapperHapticsType_t - pub const m_nMomentumType: usize = 0x594; // ValueRemapperMomentumType_t - pub const m_flMomentumModifier: usize = 0x598; // float32 - pub const m_flSnapValue: usize = 0x59C; // float32 - pub const m_flCurrentMomentum: usize = 0x5A0; // float32 - pub const m_nRatchetType: usize = 0x5A4; // ValueRemapperRatchetType_t - pub const m_flRatchetOffset: usize = 0x5A8; // float32 - pub const m_flInputOffset: usize = 0x5AC; // float32 - pub const m_bEngaged: usize = 0x5B0; // bool - pub const m_bFirstUpdate: usize = 0x5B1; // bool - pub const m_flPreviousValue: usize = 0x5B4; // float32 - pub const m_flPreviousUpdateTickTime: usize = 0x5B8; // GameTime_t - pub const m_vecPreviousTestPoint: usize = 0x5BC; // Vector + pub const m_bDisabled: usize = 0x548; // bool + pub const m_bDisabledOld: usize = 0x549; // bool + pub const m_bUpdateOnClient: usize = 0x54A; // bool + pub const m_nInputType: usize = 0x54C; // ValueRemapperInputType_t + pub const m_hRemapLineStart: usize = 0x550; // CHandle + pub const m_hRemapLineEnd: usize = 0x554; // CHandle + pub const m_flMaximumChangePerSecond: usize = 0x558; // float32 + pub const m_flDisengageDistance: usize = 0x55C; // float32 + pub const m_flEngageDistance: usize = 0x560; // float32 + pub const m_bRequiresUseKey: usize = 0x564; // bool + pub const m_nOutputType: usize = 0x568; // ValueRemapperOutputType_t + pub const m_hOutputEntities: usize = 0x570; // C_NetworkUtlVectorBase> + pub const m_nHapticsType: usize = 0x588; // ValueRemapperHapticsType_t + pub const m_nMomentumType: usize = 0x58C; // ValueRemapperMomentumType_t + pub const m_flMomentumModifier: usize = 0x590; // float32 + pub const m_flSnapValue: usize = 0x594; // float32 + pub const m_flCurrentMomentum: usize = 0x598; // float32 + pub const m_nRatchetType: usize = 0x59C; // ValueRemapperRatchetType_t + pub const m_flRatchetOffset: usize = 0x5A0; // float32 + pub const m_flInputOffset: usize = 0x5A4; // float32 + pub const m_bEngaged: usize = 0x5A8; // bool + pub const m_bFirstUpdate: usize = 0x5A9; // bool + pub const m_flPreviousValue: usize = 0x5AC; // float32 + pub const m_flPreviousUpdateTickTime: usize = 0x5B0; // GameTime_t + pub const m_vecPreviousTestPoint: usize = 0x5B4; // Vector } // Parent: C_CSWeaponBase // Fields count: 0 @@ -4802,8 +4928,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_OwningPlayer (CHandle) // NetworkVarNames: m_KillingPlayer (CHandle) pub mod C_ItemDogtags { - pub const m_OwningPlayer: usize = 0x16C0; // CHandle - pub const m_KillingPlayer: usize = 0x16C4; // CHandle + pub const m_OwningPlayer: usize = 0x16B8; // CHandle + pub const m_KillingPlayer: usize = 0x16BC; // CHandle } // Parent: C_CSGO_TeamPreviewCamera // Fields count: 0 @@ -4819,11 +4945,11 @@ pub mod cs2_dumper { // NetworkVarNames: m_iOpvarIndex (int) // NetworkVarNames: m_bUseAutoCompare (bool) pub mod C_SoundOpvarSetPointBase { - pub const m_iszStackName: usize = 0x550; // CUtlSymbolLarge - pub const m_iszOperatorName: usize = 0x558; // CUtlSymbolLarge - pub const m_iszOpvarName: usize = 0x560; // CUtlSymbolLarge - pub const m_iOpvarIndex: usize = 0x568; // int32 - pub const m_bUseAutoCompare: usize = 0x56C; // bool + pub const m_iszStackName: usize = 0x548; // CUtlSymbolLarge + pub const m_iszOperatorName: usize = 0x550; // CUtlSymbolLarge + pub const m_iszOpvarName: usize = 0x558; // CUtlSymbolLarge + pub const m_iOpvarIndex: usize = 0x560; // int32 + pub const m_bUseAutoCompare: usize = 0x564; // bool } // Parent: C_Breakable // Fields count: 0 @@ -4867,8 +4993,8 @@ pub mod cs2_dumper { // Parent: CInfoDynamicShadowHint // Fields count: 2 pub mod CInfoDynamicShadowHintBox { - pub const m_vBoxMins: usize = 0x568; // Vector - pub const m_vBoxMaxs: usize = 0x574; // Vector + pub const m_vBoxMins: usize = 0x560; // Vector + pub const m_vBoxMaxs: usize = 0x56C; // Vector } // Parent: C_SoundOpvarSetPointEntity // Fields count: 0 @@ -4896,24 +5022,24 @@ pub mod cs2_dumper { // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) // NetworkVarNames: m_bHasHeightFogEnd (bool) pub mod C_EnvCubemapFog { - pub const m_flEndDistance: usize = 0x550; // float32 - pub const m_flStartDistance: usize = 0x554; // float32 - pub const m_flFogFalloffExponent: usize = 0x558; // float32 - pub const m_bHeightFogEnabled: usize = 0x55C; // bool - pub const m_flFogHeightWidth: usize = 0x560; // float32 - pub const m_flFogHeightEnd: usize = 0x564; // float32 - pub const m_flFogHeightStart: usize = 0x568; // float32 - pub const m_flFogHeightExponent: usize = 0x56C; // float32 - pub const m_flLODBias: usize = 0x570; // float32 - pub const m_bActive: usize = 0x574; // bool - pub const m_bStartDisabled: usize = 0x575; // bool - pub const m_flFogMaxOpacity: usize = 0x578; // float32 - pub const m_nCubemapSourceType: usize = 0x57C; // int32 - pub const m_hSkyMaterial: usize = 0x580; // CStrongHandle - pub const m_iszSkyEntity: usize = 0x588; // CUtlSymbolLarge - pub const m_hFogCubemapTexture: usize = 0x590; // CStrongHandle - pub const m_bHasHeightFogEnd: usize = 0x598; // bool - pub const m_bFirstTime: usize = 0x599; // bool + pub const m_flEndDistance: usize = 0x548; // float32 + pub const m_flStartDistance: usize = 0x54C; // float32 + pub const m_flFogFalloffExponent: usize = 0x550; // float32 + pub const m_bHeightFogEnabled: usize = 0x554; // bool + pub const m_flFogHeightWidth: usize = 0x558; // float32 + pub const m_flFogHeightEnd: usize = 0x55C; // float32 + pub const m_flFogHeightStart: usize = 0x560; // float32 + pub const m_flFogHeightExponent: usize = 0x564; // float32 + pub const m_flLODBias: usize = 0x568; // float32 + pub const m_bActive: usize = 0x56C; // bool + pub const m_bStartDisabled: usize = 0x56D; // bool + pub const m_flFogMaxOpacity: usize = 0x570; // float32 + pub const m_nCubemapSourceType: usize = 0x574; // int32 + pub const m_hSkyMaterial: usize = 0x578; // CStrongHandle + pub const m_iszSkyEntity: usize = 0x580; // CUtlSymbolLarge + pub const m_hFogCubemapTexture: usize = 0x588; // CStrongHandle + pub const m_bHasHeightFogEnd: usize = 0x590; // bool + pub const m_bFirstTime: usize = 0x591; // bool } // Parent: C_CSWeaponBase // Fields count: 0 @@ -4993,22 +5119,22 @@ pub mod cs2_dumper { // NetworkVarNames: m_nVersion (uint8) // NetworkVarNames: m_ubSignature (uint8) pub mod C_PlayerSprayDecal { - pub const m_nUniqueID: usize = 0xCD0; // int32 - pub const m_unAccountID: usize = 0xCD4; // uint32 - pub const m_unTraceID: usize = 0xCD8; // uint32 - pub const m_rtGcTime: usize = 0xCDC; // uint32 - pub const m_vecEndPos: usize = 0xCE0; // Vector - pub const m_vecStart: usize = 0xCEC; // Vector - pub const m_vecLeft: usize = 0xCF8; // Vector - pub const m_vecNormal: usize = 0xD04; // Vector - pub const m_nPlayer: usize = 0xD10; // int32 - pub const m_nEntity: usize = 0xD14; // int32 - pub const m_nHitbox: usize = 0xD18; // int32 - pub const m_flCreationTime: usize = 0xD1C; // float32 - pub const m_nTintID: usize = 0xD20; // int32 - pub const m_nVersion: usize = 0xD24; // uint8 - pub const m_ubSignature: usize = 0xD25; // uint8[128] - pub const m_SprayRenderHelper: usize = 0xDB0; // CPlayerSprayDecalRenderHelper + pub const m_nUniqueID: usize = 0xCC8; // int32 + pub const m_unAccountID: usize = 0xCCC; // uint32 + pub const m_unTraceID: usize = 0xCD0; // uint32 + pub const m_rtGcTime: usize = 0xCD4; // uint32 + pub const m_vecEndPos: usize = 0xCD8; // Vector + pub const m_vecStart: usize = 0xCE4; // Vector + pub const m_vecLeft: usize = 0xCF0; // Vector + pub const m_vecNormal: usize = 0xCFC; // Vector + pub const m_nPlayer: usize = 0xD08; // int32 + pub const m_nEntity: usize = 0xD0C; // int32 + pub const m_nHitbox: usize = 0xD10; // int32 + pub const m_flCreationTime: usize = 0xD14; // float32 + pub const m_nTintID: usize = 0xD18; // int32 + pub const m_nVersion: usize = 0xD1C; // uint8 + pub const m_ubSignature: usize = 0xD1D; // uint8[128] + pub const m_SprayRenderHelper: usize = 0xDA8; // CPlayerSprayDecalRenderHelper } // Parent: None // Fields count: 2 @@ -5027,7 +5153,7 @@ pub mod cs2_dumper { // MNetworkExcludeByName // NetworkVarNames: m_ShardDesc (shard_model_desc_t) pub mod C_ShatterGlassShardPhysics { - pub const m_ShardDesc: usize = 0x1038; // shard_model_desc_t + pub const m_ShardDesc: usize = 0x1050; // shard_model_desc_t } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -5039,7 +5165,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) pub mod C_LightEntity { - pub const m_CLightComponent: usize = 0xCD0; // CLightComponent* + pub const m_CLightComponent: usize = 0xCC8; // CLightComponent* } // Parent: C_BaseEntity // Fields count: 6 @@ -5052,12 +5178,12 @@ pub mod cs2_dumper { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) pub mod C_PlayerVisibility { - pub const m_flVisibilityStrength: usize = 0x550; // float32 - pub const m_flFogDistanceMultiplier: usize = 0x554; // float32 - pub const m_flFogMaxDensityMultiplier: usize = 0x558; // float32 - pub const m_flFadeTime: usize = 0x55C; // float32 - pub const m_bStartDisabled: usize = 0x560; // bool - pub const m_bIsEnabled: usize = 0x561; // bool + pub const m_flVisibilityStrength: usize = 0x548; // float32 + pub const m_flFogDistanceMultiplier: usize = 0x54C; // float32 + pub const m_flFogMaxDensityMultiplier: usize = 0x550; // float32 + pub const m_flFadeTime: usize = 0x554; // float32 + pub const m_bStartDisabled: usize = 0x558; // bool + pub const m_bIsEnabled: usize = 0x559; // bool } // Parent: None // Fields count: 25 @@ -5121,25 +5247,25 @@ pub mod cs2_dumper { // NetworkVarNames: m_flexWeight (float32) // NetworkVarNames: m_blinktoggle (bool) pub mod C_BaseFlex { - pub const m_flexWeight: usize = 0xEE8; // C_NetworkUtlVectorBase - pub const m_vLookTargetPosition: usize = 0xF00; // Vector - pub const m_blinktoggle: usize = 0xF18; // bool - pub const m_nLastFlexUpdateFrameCount: usize = 0xF78; // int32 - pub const m_CachedViewTarget: usize = 0xF7C; // Vector - pub const m_nNextSceneEventId: usize = 0xF88; // uint32 - pub const m_iBlink: usize = 0xF8C; // int32 - pub const m_blinktime: usize = 0xF90; // float32 - pub const m_prevblinktoggle: usize = 0xF94; // bool - pub const m_iJawOpen: usize = 0xF98; // int32 - pub const m_flJawOpenAmount: usize = 0xF9C; // float32 - pub const m_flBlinkAmount: usize = 0xFA0; // float32 - pub const m_iMouthAttachment: usize = 0xFA4; // AttachmentHandle_t - pub const m_iEyeAttachment: usize = 0xFA5; // AttachmentHandle_t - pub const m_bResetFlexWeightsOnModelChange: usize = 0xFA6; // bool - pub const m_nEyeOcclusionRendererBone: usize = 0xFC0; // int32 - pub const m_mEyeOcclusionRendererCameraToBoneTransform: usize = 0xFC4; // matrix3x4_t - pub const m_vEyeOcclusionRendererHalfExtent: usize = 0xFF4; // Vector - pub const m_PhonemeClasses: usize = 0x1010; // C_BaseFlex::Emphasized_Phoneme[3] + pub const m_flexWeight: usize = 0xEE0; // C_NetworkUtlVectorBase + pub const m_vLookTargetPosition: usize = 0xEF8; // Vector + pub const m_blinktoggle: usize = 0xF10; // bool + pub const m_nLastFlexUpdateFrameCount: usize = 0xF70; // int32 + pub const m_CachedViewTarget: usize = 0xF74; // Vector + pub const m_nNextSceneEventId: usize = 0xF80; // SceneEventId_t + pub const m_iBlink: usize = 0xF84; // int32 + pub const m_blinktime: usize = 0xF88; // float32 + pub const m_prevblinktoggle: usize = 0xF8C; // bool + pub const m_iJawOpen: usize = 0xF90; // int32 + pub const m_flJawOpenAmount: usize = 0xF94; // float32 + pub const m_flBlinkAmount: usize = 0xF98; // float32 + pub const m_iMouthAttachment: usize = 0xF9C; // AttachmentHandle_t + pub const m_iEyeAttachment: usize = 0xF9D; // AttachmentHandle_t + pub const m_bResetFlexWeightsOnModelChange: usize = 0xF9E; // bool + pub const m_nEyeOcclusionRendererBone: usize = 0xFB8; // int32 + pub const m_mEyeOcclusionRendererCameraToBoneTransform: usize = 0xFBC; // matrix3x4_t + pub const m_vEyeOcclusionRendererHalfExtent: usize = 0xFEC; // Vector + pub const m_PhonemeClasses: usize = 0x1008; // C_BaseFlex::Emphasized_Phoneme[3] } // Parent: C_BaseEntity // Fields count: 1 @@ -5147,7 +5273,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) pub mod C_RagdollManager { - pub const m_iCurrentMaxRagdollCount: usize = 0x550; // int8 + pub const m_iCurrentMaxRagdollCount: usize = 0x548; // int8 } // Parent: C_BaseModelEntity // Fields count: 12 @@ -5166,28 +5292,29 @@ pub mod cs2_dumper { // NetworkVarNames: m_flFogMaxEnd (float) // NetworkVarNames: m_bEnabled (bool) pub mod C_EnvSky { - pub const m_hSkyMaterial: usize = 0xCD0; // CStrongHandle - pub const m_hSkyMaterialLightingOnly: usize = 0xCD8; // CStrongHandle - pub const m_bStartDisabled: usize = 0xCE0; // bool - pub const m_vTintColor: usize = 0xCE1; // Color - pub const m_vTintColorLightingOnly: usize = 0xCE5; // Color - pub const m_flBrightnessScale: usize = 0xCEC; // float32 - pub const m_nFogType: usize = 0xCF0; // int32 - pub const m_flFogMinStart: usize = 0xCF4; // float32 - pub const m_flFogMinEnd: usize = 0xCF8; // float32 - pub const m_flFogMaxStart: usize = 0xCFC; // float32 - pub const m_flFogMaxEnd: usize = 0xD00; // float32 - pub const m_bEnabled: usize = 0xD04; // bool + pub const m_hSkyMaterial: usize = 0xCC8; // CStrongHandle + pub const m_hSkyMaterialLightingOnly: usize = 0xCD0; // CStrongHandle + pub const m_bStartDisabled: usize = 0xCD8; // bool + pub const m_vTintColor: usize = 0xCD9; // Color + pub const m_vTintColorLightingOnly: usize = 0xCDD; // Color + pub const m_flBrightnessScale: usize = 0xCE4; // float32 + pub const m_nFogType: usize = 0xCE8; // int32 + pub const m_flFogMinStart: usize = 0xCEC; // float32 + pub const m_flFogMinEnd: usize = 0xCF0; // float32 + pub const m_flFogMaxStart: usize = 0xCF4; // float32 + pub const m_flFogMaxEnd: usize = 0xCF8; // float32 + pub const m_bEnabled: usize = 0xCFC; // bool } // Parent: CCSGameModeScript // Fields count: 1 // // Metadata: // MPulseInstanceDomainInfo + // MPulseDomainHookInfo // MPulseLibraryBindings // MPulseDomainOptInFeatureTag pub mod CCSDeathmatchScript { - pub const m_pOuter: usize = 0xD8; // CCSGameModeRules_Deathmatch* + pub const m_pOuter: usize = 0xF8; // CCSGameModeRules_Deathmatch* } // Parent: C_PointEntity // Fields count: 0 @@ -5204,33 +5331,43 @@ pub mod cs2_dumper { // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) // NetworkVarNames: m_bUseAnimGraph (bool) pub mod C_DynamicProp { - pub const m_bUseHitboxesForRenderBox: usize = 0x1028; // bool - pub const m_bUseAnimGraph: usize = 0x1029; // bool - pub const m_pOutputAnimBegun: usize = 0x1030; // CEntityIOOutput - pub const m_pOutputAnimOver: usize = 0x1058; // CEntityIOOutput - pub const m_pOutputAnimLoopCycleOver: usize = 0x1080; // CEntityIOOutput - pub const m_OnAnimReachedStart: usize = 0x10A8; // CEntityIOOutput - pub const m_OnAnimReachedEnd: usize = 0x10D0; // CEntityIOOutput - pub const m_iszIdleAnim: usize = 0x10F8; // CUtlSymbolLarge - pub const m_nIdleAnimLoopMode: usize = 0x1100; // AnimLoopMode_t - pub const m_bRandomizeCycle: usize = 0x1104; // bool - pub const m_bStartDisabled: usize = 0x1105; // bool - pub const m_bFiredStartEndOutput: usize = 0x1106; // bool - pub const m_bForceNpcExclude: usize = 0x1107; // bool - pub const m_bCreateNonSolid: usize = 0x1108; // bool - pub const m_bIsOverrideProp: usize = 0x1109; // bool - pub const m_iInitialGlowState: usize = 0x110C; // int32 - pub const m_nGlowRange: usize = 0x1110; // int32 - pub const m_nGlowRangeMin: usize = 0x1114; // int32 - pub const m_glowColor: usize = 0x1118; // Color - pub const m_nGlowTeam: usize = 0x111C; // int32 - pub const m_iCachedFrameCount: usize = 0x1120; // int32 - pub const m_vecCachedRenderMins: usize = 0x1124; // Vector - pub const m_vecCachedRenderMaxs: usize = 0x1130; // Vector + pub const m_bUseHitboxesForRenderBox: usize = 0x1040; // bool + pub const m_bUseAnimGraph: usize = 0x1041; // bool + pub const m_pOutputAnimBegun: usize = 0x1048; // CEntityIOOutput + pub const m_pOutputAnimOver: usize = 0x1070; // CEntityIOOutput + pub const m_pOutputAnimLoopCycleOver: usize = 0x1098; // CEntityIOOutput + pub const m_OnAnimReachedStart: usize = 0x10C0; // CEntityIOOutput + pub const m_OnAnimReachedEnd: usize = 0x10E8; // CEntityIOOutput + pub const m_iszIdleAnim: usize = 0x1110; // CUtlSymbolLarge + pub const m_nIdleAnimLoopMode: usize = 0x1118; // AnimLoopMode_t + pub const m_bRandomizeCycle: usize = 0x111C; // bool + pub const m_bStartDisabled: usize = 0x111D; // bool + pub const m_bFiredStartEndOutput: usize = 0x111E; // bool + pub const m_bForceNpcExclude: usize = 0x111F; // bool + pub const m_bCreateNonSolid: usize = 0x1120; // bool + pub const m_bIsOverrideProp: usize = 0x1121; // bool + pub const m_iInitialGlowState: usize = 0x1124; // int32 + pub const m_nGlowRange: usize = 0x1128; // int32 + pub const m_nGlowRangeMin: usize = 0x112C; // int32 + pub const m_glowColor: usize = 0x1130; // Color + pub const m_nGlowTeam: usize = 0x1134; // int32 + pub const m_iCachedFrameCount: usize = 0x1138; // int32 + pub const m_vecCachedRenderMins: usize = 0x113C; // Vector + pub const m_vecCachedRenderMaxs: usize = 0x1148; // Vector } - // Parent: C_Sprite - // Fields count: 0 - pub mod C_SpriteOriented { + // Parent: CEntityComponent + // Fields count: 10 + pub mod CPropDataComponent { + pub const m_flDmgModBullet: usize = 0x10; // float32 + pub const m_flDmgModClub: usize = 0x14; // float32 + pub const m_flDmgModExplosive: usize = 0x18; // float32 + pub const m_flDmgModFire: usize = 0x1C; // float32 + pub const m_iszPhysicsDamageTableName: usize = 0x20; // CUtlSymbolLarge + pub const m_iszBasePropData: usize = 0x28; // CUtlSymbolLarge + pub const m_nInteractions: usize = 0x30; // int32 + pub const m_bSpawnMotionDisabled: usize = 0x34; // bool + pub const m_nDisableTakePhysicsDamageSpawnFlag: usize = 0x38; // int32 + pub const m_nMotionDisabledSpawnFlag: usize = 0x3C; // int32 } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -5241,6 +5378,36 @@ pub mod cs2_dumper { pub mod C_DecoyGrenade { } // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSPointScriptExtensions_player { + } + // Parent: C_BaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_iszStackName (string_t) + // NetworkVarNames: m_iszOperatorName (string_t) + // NetworkVarNames: m_iszOpvarName (string_t) + // NetworkVarNames: m_vDistanceInnerMins (Vector) + // NetworkVarNames: m_vDistanceInnerMaxs (Vector) + // NetworkVarNames: m_vDistanceOuterMins (Vector) + // NetworkVarNames: m_vDistanceOuterMaxs (Vector) + // NetworkVarNames: m_nAABBDirection (int) + pub mod CCitadelSoundOpvarSetOBB { + pub const m_iszStackName: usize = 0x560; // CUtlSymbolLarge + pub const m_iszOperatorName: usize = 0x568; // CUtlSymbolLarge + pub const m_iszOpvarName: usize = 0x570; // CUtlSymbolLarge + pub const m_vDistanceInnerMins: usize = 0x578; // Vector + pub const m_vDistanceInnerMaxs: usize = 0x584; // Vector + pub const m_vDistanceOuterMins: usize = 0x590; // Vector + pub const m_vDistanceOuterMaxs: usize = 0x59C; // Vector + pub const m_nAABBDirection: usize = 0x5A8; // int32 + } + // Parent: None // Fields count: 5 // // Metadata: @@ -5256,34 +5423,38 @@ pub mod cs2_dumper { pub const m_bPrevHelmet: usize = 0x3C; // bool pub const m_hItem: usize = 0x40; // CEntityHandle } + // Parent: C_GameRules + // Fields count: 0 + pub mod C_SingleplayRules { + } // Parent: CBaseAnimGraph // Fields count: 25 pub mod C_LocalTempEntity { - pub const flags: usize = 0xEF0; // int32 - pub const die: usize = 0xEF4; // GameTime_t - pub const m_flFrameMax: usize = 0xEF8; // float32 - pub const x: usize = 0xEFC; // float32 - pub const y: usize = 0xF00; // float32 - pub const fadeSpeed: usize = 0xF04; // float32 - pub const bounceFactor: usize = 0xF08; // float32 - pub const hitSound: usize = 0xF0C; // int32 - pub const priority: usize = 0xF10; // int32 - pub const tentOffset: usize = 0xF14; // Vector - pub const m_vecTempEntAngVelocity: usize = 0xF20; // QAngle - pub const tempent_renderamt: usize = 0xF2C; // int32 - pub const m_vecNormal: usize = 0xF30; // Vector - pub const m_flSpriteScale: usize = 0xF3C; // float32 - pub const m_nFlickerFrame: usize = 0xF40; // int32 - pub const m_flFrameRate: usize = 0xF44; // float32 - pub const m_flFrame: usize = 0xF48; // float32 - pub const m_pszImpactEffect: usize = 0xF50; // char* - pub const m_pszParticleEffect: usize = 0xF58; // char* - pub const m_bParticleCollision: usize = 0xF60; // bool - pub const m_iLastCollisionFrame: usize = 0xF64; // int32 - pub const m_vLastCollisionOrigin: usize = 0xF68; // Vector - pub const m_vecTempEntVelocity: usize = 0xF74; // Vector - pub const m_vecPrevAbsOrigin: usize = 0xF80; // Vector - pub const m_vecTempEntAcceleration: usize = 0xF8C; // Vector + pub const flags: usize = 0xED0; // int32 + pub const die: usize = 0xED4; // GameTime_t + pub const m_flFrameMax: usize = 0xED8; // float32 + pub const x: usize = 0xEDC; // float32 + pub const y: usize = 0xEE0; // float32 + pub const fadeSpeed: usize = 0xEE4; // float32 + pub const bounceFactor: usize = 0xEE8; // float32 + pub const hitSound: usize = 0xEEC; // int32 + pub const priority: usize = 0xEF0; // int32 + pub const tentOffset: usize = 0xEF4; // Vector + pub const m_vecTempEntAngVelocity: usize = 0xF00; // QAngle + pub const tempent_renderamt: usize = 0xF0C; // int32 + pub const m_vecNormal: usize = 0xF10; // Vector + pub const m_flSpriteScale: usize = 0xF1C; // float32 + pub const m_nFlickerFrame: usize = 0xF20; // int32 + pub const m_flFrameRate: usize = 0xF24; // float32 + pub const m_flFrame: usize = 0xF28; // float32 + pub const m_pszImpactEffect: usize = 0xF30; // char* + pub const m_pszParticleEffect: usize = 0xF38; // char* + pub const m_bParticleCollision: usize = 0xF40; // bool + pub const m_iLastCollisionFrame: usize = 0xF44; // int32 + pub const m_vLastCollisionOrigin: usize = 0xF48; // Vector + pub const m_vecTempEntVelocity: usize = 0xF54; // Vector + pub const m_vecPrevAbsOrigin: usize = 0xF60; // Vector + pub const m_vecTempEntAcceleration: usize = 0xF6C; // Vector } // Parent: None // Fields count: 2 @@ -5297,22 +5468,12 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_bIsIncGrenade (bool) pub mod C_MolotovProjectile { - pub const m_bIsIncGrenade: usize = 0x1158; // bool + pub const m_bIsIncGrenade: usize = 0x1150; // bool } // Parent: C_LightDirectionalEntity // Fields count: 0 pub mod C_LightEnvironmentEntity { } - // Parent: CBasePulseGraphInstance - // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - pub mod CPulseGraphInstance_ClientEntity { - pub const m_pParent: usize = 0xD8; // CClientScriptEntity* - } // Parent: C_CSWeaponBaseGun // Fields count: 0 pub mod C_WeaponUMP45 { @@ -5330,15 +5491,15 @@ pub mod cs2_dumper { // NetworkVarNames: m_nTargetChangeCount (int) // NetworkVarNames: m_vecCSSClasses (string_t) pub mod CInfoOffscreenPanoramaTexture { - pub const m_bDisabled: usize = 0x550; // bool - pub const m_nResolutionX: usize = 0x554; // int32 - pub const m_nResolutionY: usize = 0x558; // int32 - pub const m_szLayoutFileName: usize = 0x560; // CUtlSymbolLarge - pub const m_RenderAttrName: usize = 0x568; // CUtlSymbolLarge - pub const m_TargetEntities: usize = 0x570; // C_NetworkUtlVectorBase> - pub const m_nTargetChangeCount: usize = 0x588; // int32 - pub const m_vecCSSClasses: usize = 0x590; // C_NetworkUtlVectorBase - pub const m_bCheckCSSClasses: usize = 0x708; // bool + pub const m_bDisabled: usize = 0x548; // bool + pub const m_nResolutionX: usize = 0x54C; // int32 + pub const m_nResolutionY: usize = 0x550; // int32 + pub const m_szLayoutFileName: usize = 0x558; // CUtlSymbolLarge + pub const m_RenderAttrName: usize = 0x560; // CUtlSymbolLarge + pub const m_TargetEntities: usize = 0x568; // C_NetworkUtlVectorBase> + pub const m_nTargetChangeCount: usize = 0x580; // int32 + pub const m_vecCSSClasses: usize = 0x588; // C_NetworkUtlVectorBase + pub const m_bCheckCSSClasses: usize = 0x700; // bool } // Parent: C_BaseModelEntity // Fields count: 7 @@ -5352,16 +5513,16 @@ pub mod cs2_dumper { // NetworkVarNames: m_OuterAngle (float32) // NetworkVarNames: m_SpotRadius (float32) pub mod C_DynamicLight { - pub const m_Flags: usize = 0xCD0; // uint8 - pub const m_LightStyle: usize = 0xCD1; // uint8 - pub const m_Radius: usize = 0xCD4; // float32 - pub const m_Exponent: usize = 0xCD8; // int32 - pub const m_InnerAngle: usize = 0xCDC; // float32 - pub const m_OuterAngle: usize = 0xCE0; // float32 - pub const m_SpotRadius: usize = 0xCE4; // float32 + pub const m_Flags: usize = 0xCC8; // uint8 + pub const m_LightStyle: usize = 0xCC9; // uint8 + pub const m_Radius: usize = 0xCCC; // float32 + pub const m_Exponent: usize = 0xCD0; // int32 + pub const m_InnerAngle: usize = 0xCD4; // float32 + pub const m_OuterAngle: usize = 0xCD8; // float32 + pub const m_SpotRadius: usize = 0xCDC; // float32 } // Parent: C_BasePlayerWeapon - // Fields count: 73 + // Fields count: 76 // // Metadata: // MNetworkExcludeByName @@ -5394,62 +5555,65 @@ pub mod cs2_dumper { // NetworkVarNames: m_iIronSightMode (int) // NetworkVarNames: m_iNumEmptyAttacks (int) pub mod C_CSWeaponBase { - pub const m_flFireSequenceStartTime: usize = 0x162C; // float32 - pub const m_nFireSequenceStartTimeChange: usize = 0x1630; // int32 - pub const m_nFireSequenceStartTimeAck: usize = 0x1634; // int32 - pub const m_ePlayerFireEvent: usize = 0x1638; // PlayerAnimEvent_t - pub const m_ePlayerFireEventAttackType: usize = 0x163C; // WeaponAttackType_t - pub const m_seqIdle: usize = 0x1640; // HSequence - pub const m_seqFirePrimary: usize = 0x1644; // HSequence - pub const m_seqFireSecondary: usize = 0x1648; // HSequence - pub const m_thirdPersonFireSequences: usize = 0x1650; // CUtlVector - pub const m_hCurrentThirdPersonSequence: usize = 0x1668; // HSequence - pub const m_nSilencerBoneIndex: usize = 0x166C; // int32 - pub const m_thirdPersonSequences: usize = 0x1670; // HSequence[7] - pub const m_ClientPreviousWeaponState: usize = 0x16A8; // CSWeaponState_t - pub const m_iState: usize = 0x16AC; // CSWeaponState_t - pub const m_flCrosshairDistance: usize = 0x16B0; // float32 - pub const m_iAmmoLastCheck: usize = 0x16B4; // int32 - pub const m_iAlpha: usize = 0x16B8; // int32 - pub const m_iScopeTextureID: usize = 0x16BC; // int32 - pub const m_iCrosshairTextureID: usize = 0x16C0; // int32 - pub const m_flGunAccuracyPositionDeprecated: usize = 0x16C4; // float32 - pub const m_nLastEmptySoundCmdNum: usize = 0x16C8; // int32 - pub const m_nViewModelIndex: usize = 0x16CC; // uint32 - pub const m_bReloadsWithClips: usize = 0x16D0; // bool - pub const m_flTimeWeaponIdle: usize = 0x16D4; // GameTime_t - pub const m_bFireOnEmpty: usize = 0x16D8; // bool - pub const m_OnPlayerPickup: usize = 0x16E0; // CEntityIOOutput - pub const m_weaponMode: usize = 0x1708; // CSWeaponMode - pub const m_flTurningInaccuracyDelta: usize = 0x170C; // float32 - pub const m_vecTurningInaccuracyEyeDirLast: usize = 0x1710; // Vector - pub const m_flTurningInaccuracy: usize = 0x171C; // float32 - pub const m_fAccuracyPenalty: usize = 0x1720; // float32 - pub const m_flLastAccuracyUpdateTime: usize = 0x1724; // GameTime_t - pub const m_fAccuracySmoothedForZoom: usize = 0x1728; // float32 - pub const m_fScopeZoomEndTime: usize = 0x172C; // GameTime_t - pub const m_iRecoilIndex: usize = 0x1730; // int32 - pub const m_flRecoilIndex: usize = 0x1734; // float32 - pub const m_bBurstMode: usize = 0x1738; // bool - pub const m_nPostponeFireReadyTicks: usize = 0x173C; // GameTick_t - pub const m_flPostponeFireReadyFrac: usize = 0x1740; // float32 - pub const m_bInReload: usize = 0x1744; // bool - pub const m_bReloadVisuallyComplete: usize = 0x1745; // bool - pub const m_flDroppedAtTime: usize = 0x1748; // GameTime_t - pub const m_bIsHauledBack: usize = 0x174C; // bool - pub const m_bSilencerOn: usize = 0x174D; // bool - pub const m_flTimeSilencerSwitchComplete: usize = 0x1750; // GameTime_t - pub const m_iOriginalTeamNumber: usize = 0x1754; // int32 - pub const m_iMostRecentTeamNumber: usize = 0x1758; // int32 - pub const m_bDroppedNearBuyZone: usize = 0x175C; // bool - pub const m_flNextAttackRenderTimeOffset: usize = 0x1760; // float32 - pub const m_bVisualsDataSet: usize = 0x17E8; // bool - pub const m_bOldFirstPersonSpectatedState: usize = 0x17E9; // bool + pub const m_flFireSequenceStartTime: usize = 0x1624; // float32 + pub const m_nFireSequenceStartTimeChange: usize = 0x1628; // int32 + pub const m_nFireSequenceStartTimeAck: usize = 0x162C; // int32 + pub const m_ePlayerFireEvent: usize = 0x1630; // PlayerAnimEvent_t + pub const m_ePlayerFireEventAttackType: usize = 0x1634; // WeaponAttackType_t + pub const m_seqIdle: usize = 0x1638; // HSequence + pub const m_seqFirePrimary: usize = 0x163C; // HSequence + pub const m_seqFireSecondary: usize = 0x1640; // HSequence + pub const m_thirdPersonFireSequences: usize = 0x1648; // CUtlVector + pub const m_hCurrentThirdPersonSequence: usize = 0x1660; // HSequence + pub const m_nSilencerBoneIndex: usize = 0x1664; // int32 + pub const m_thirdPersonSequences: usize = 0x1668; // HSequence[7] + pub const m_ClientPreviousWeaponState: usize = 0x16A0; // CSWeaponState_t + pub const m_iState: usize = 0x16A4; // CSWeaponState_t + pub const m_flCrosshairDistance: usize = 0x16A8; // float32 + pub const m_iAmmoLastCheck: usize = 0x16AC; // int32 + pub const m_iAlpha: usize = 0x16B0; // int32 + pub const m_iScopeTextureID: usize = 0x16B4; // int32 + pub const m_iCrosshairTextureID: usize = 0x16B8; // int32 + pub const m_flGunAccuracyPositionDeprecated: usize = 0x16BC; // float32 + pub const m_nLastEmptySoundCmdNum: usize = 0x16C0; // int32 + pub const m_nViewModelIndex: usize = 0x16C4; // uint32 + pub const m_bReloadsWithClips: usize = 0x16C8; // bool + pub const m_flTimeWeaponIdle: usize = 0x16CC; // GameTime_t + pub const m_bFireOnEmpty: usize = 0x16D0; // bool + pub const m_OnPlayerPickup: usize = 0x16D8; // CEntityIOOutput + pub const m_weaponMode: usize = 0x1700; // CSWeaponMode + pub const m_flTurningInaccuracyDelta: usize = 0x1704; // float32 + pub const m_vecTurningInaccuracyEyeDirLast: usize = 0x1708; // Vector + pub const m_flTurningInaccuracy: usize = 0x1714; // float32 + pub const m_fAccuracyPenalty: usize = 0x1718; // float32 + pub const m_flLastAccuracyUpdateTime: usize = 0x171C; // GameTime_t + pub const m_fAccuracySmoothedForZoom: usize = 0x1720; // float32 + pub const m_fScopeZoomEndTime: usize = 0x1724; // GameTime_t + pub const m_iRecoilIndex: usize = 0x1728; // int32 + pub const m_flRecoilIndex: usize = 0x172C; // float32 + pub const m_bBurstMode: usize = 0x1730; // bool + pub const m_flLastBurstModeChangeTime: usize = 0x1734; // GameTime_t + pub const m_nPostponeFireReadyTicks: usize = 0x1738; // GameTick_t + pub const m_flPostponeFireReadyFrac: usize = 0x173C; // float32 + pub const m_bInReload: usize = 0x1740; // bool + pub const m_bReloadVisuallyComplete: usize = 0x1741; // bool + pub const m_flDroppedAtTime: usize = 0x1744; // GameTime_t + pub const m_bIsHauledBack: usize = 0x1748; // bool + pub const m_bSilencerOn: usize = 0x1749; // bool + pub const m_flTimeSilencerSwitchComplete: usize = 0x174C; // GameTime_t + pub const m_iOriginalTeamNumber: usize = 0x1750; // int32 + pub const m_iMostRecentTeamNumber: usize = 0x1754; // int32 + pub const m_bDroppedNearBuyZone: usize = 0x1758; // bool + pub const m_flNextAttackRenderTimeOffset: usize = 0x175C; // float32 + pub const m_bClearWeaponIdentifyingUGC: usize = 0x17E8; // bool + pub const m_bVisualsDataSet: usize = 0x17E9; // bool + pub const m_bOldFirstPersonSpectatedState: usize = 0x17EA; // bool pub const m_hOurPing: usize = 0x17EC; // CHandle pub const m_nOurPingIndex: usize = 0x17F0; // CEntityIndex pub const m_vecOurPingPos: usize = 0x17F4; // Vector pub const m_bGlowForPing: usize = 0x1800; // bool pub const m_bUIWeapon: usize = 0x1801; // bool + pub const m_nCustomEconReloadEventId: usize = 0x1804; // int32 pub const m_hPrevOwner: usize = 0x1810; // CHandle pub const m_nDropTick: usize = 0x1814; // GameTick_t pub const m_donated: usize = 0x1834; // bool @@ -5479,9 +5643,9 @@ pub mod cs2_dumper { // NetworkVarNames: m_EffectName (string_t) // NetworkVarNames: m_bState (bool) pub mod C_FuncElectrifiedVolume { - pub const m_nAmbientEffect: usize = 0xCD0; // ParticleIndex_t - pub const m_EffectName: usize = 0xCD8; // CUtlSymbolLarge - pub const m_bState: usize = 0xCE0; // bool + pub const m_nAmbientEffect: usize = 0xCC8; // ParticleIndex_t + pub const m_EffectName: usize = 0xCD0; // CUtlSymbolLarge + pub const m_bState: usize = 0xCD8; // bool } // Parent: CPlayer_WeaponServices // Fields count: 5 @@ -5504,11 +5668,11 @@ pub mod cs2_dumper { // NetworkVarNames: m_flFadeStartDist (float32) // NetworkVarNames: m_flFadeEndDist (float32) pub mod C_EnvDetailController { - pub const m_flFadeStartDist: usize = 0x550; // float32 - pub const m_flFadeEndDist: usize = 0x554; // float32 + pub const m_flFadeStartDist: usize = 0x548; // float32 + pub const m_flFadeEndDist: usize = 0x54C; // float32 } // Parent: CEntityInstance - // Fields count: 80 + // Fields count: 82 // // Metadata: // MNetworkExcludeByName @@ -5520,6 +5684,7 @@ pub mod cs2_dumper { // MNetworkExcludeByName // MNetworkExcludeByName // MNetworkExcludeByName + // MNetworkExcludeByName // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) // NetworkVarNames: m_iMaxHealth (int32) // NetworkVarNames: m_iHealth (int32) @@ -5532,6 +5697,7 @@ pub mod cs2_dumper { // NetworkVarNames: m_flAnimTime (float32) // NetworkVarNames: m_flSimulationTime (float32) // NetworkVarNames: m_flCreateTime (GameTime_t) + // NetworkVarNames: m_flSpeed (float) // NetworkVarNames: m_bClientSideRagdoll (bool) // NetworkVarNames: m_iTeamNum (uint8) // NetworkVarNames: m_spawnflags (uint32) @@ -5545,75 +5711,78 @@ pub mod cs2_dumper { // NetworkVarNames: m_flWaterLevel (float32) // NetworkVarNames: m_fEffects (uint32) // NetworkVarNames: m_hGroundEntity (CHandle) + // NetworkVarNames: m_nGroundBodyIndex (int) // NetworkVarNames: m_flFriction (float32) // NetworkVarNames: m_flElasticity (float32) // NetworkVarNames: m_flGravityScale (float32) // NetworkVarNames: m_flTimeScale (float32) // NetworkVarNames: m_bAnimatedEveryTick (bool) // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) + // NetworkVarNames: m_nBloodType (BloodType) pub mod C_BaseEntity { pub const m_CBodyComponent: usize = 0x38; // CBodyComponent* pub const m_NetworkTransmitComponent: usize = 0x40; // CNetworkTransmitComponent - pub const m_nLastThinkTick: usize = 0x310; // GameTick_t - pub const m_pGameSceneNode: usize = 0x318; // CGameSceneNode* - pub const m_pRenderComponent: usize = 0x320; // CRenderComponent* - pub const m_pCollision: usize = 0x328; // CCollisionProperty* - pub const m_iMaxHealth: usize = 0x330; // int32 - pub const m_iHealth: usize = 0x334; // int32 - pub const m_lifeState: usize = 0x338; // uint8 - pub const m_bTakesDamage: usize = 0x339; // bool - pub const m_nTakeDamageFlags: usize = 0x33C; // TakeDamageFlags_t - pub const m_bIsPlatform: usize = 0x340; // bool - pub const m_ubInterpolationFrame: usize = 0x341; // uint8 - pub const m_hSceneObjectController: usize = 0x344; // CHandle - pub const m_nNoInterpolationTick: usize = 0x348; // int32 - pub const m_nVisibilityNoInterpolationTick: usize = 0x34C; // int32 - pub const m_flProxyRandomValue: usize = 0x350; // float32 - pub const m_iEFlags: usize = 0x354; // int32 - pub const m_nWaterType: usize = 0x358; // uint8 - pub const m_bInterpolateEvenWithNoModel: usize = 0x359; // bool - pub const m_bPredictionEligible: usize = 0x35A; // bool - pub const m_bApplyLayerMatchIDToModel: usize = 0x35B; // bool - pub const m_tokLayerMatchID: usize = 0x35C; // CUtlStringToken - pub const m_nSubclassID: usize = 0x360; // CUtlStringToken - pub const m_nSimulationTick: usize = 0x370; // int32 - pub const m_iCurrentThinkContext: usize = 0x374; // int32 - pub const m_aThinkFunctions: usize = 0x378; // CUtlVector - pub const m_nDisableContextThinkStartTick: usize = 0x390; // GameTick_t - pub const m_flAnimTime: usize = 0x394; // float32 - pub const m_flSimulationTime: usize = 0x398; // float32 - pub const m_nSceneObjectOverrideFlags: usize = 0x39C; // uint8 - pub const m_bHasSuccessfullyInterpolated: usize = 0x39D; // bool - pub const m_bHasAddedVarsToInterpolation: usize = 0x39E; // bool - pub const m_bRenderEvenWhenNotSuccessfullyInterpolated: usize = 0x39F; // bool - pub const m_nInterpolationLatchDirtyFlags: usize = 0x3A0; // int32[2] - pub const m_ListEntry: usize = 0x3A8; // uint16[11] - pub const m_flCreateTime: usize = 0x3C0; // GameTime_t - pub const m_flSpeed: usize = 0x3C4; // float32 - pub const m_EntClientFlags: usize = 0x3C8; // uint16 - pub const m_bClientSideRagdoll: usize = 0x3CA; // bool - pub const m_iTeamNum: usize = 0x3CB; // uint8 - pub const m_spawnflags: usize = 0x3CC; // uint32 - pub const m_nNextThinkTick: usize = 0x3D0; // GameTick_t - pub const m_fFlags: usize = 0x3D4; // uint32 - pub const m_vecAbsVelocity: usize = 0x3D8; // Vector - pub const m_vecVelocity: usize = 0x3E8; // CNetworkVelocityVector - pub const m_vecBaseVelocity: usize = 0x418; // Vector - pub const m_hEffectEntity: usize = 0x424; // CHandle - pub const m_hOwnerEntity: usize = 0x428; // CHandle - pub const m_MoveCollide: usize = 0x42C; // MoveCollide_t - pub const m_MoveType: usize = 0x42D; // MoveType_t - pub const m_nActualMoveType: usize = 0x42E; // MoveType_t - pub const m_flWaterLevel: usize = 0x430; // float32 - pub const m_fEffects: usize = 0x434; // uint32 - pub const m_hGroundEntity: usize = 0x438; // CHandle - pub const m_flFriction: usize = 0x43C; // float32 - pub const m_flElasticity: usize = 0x440; // float32 - pub const m_flGravityScale: usize = 0x444; // float32 - pub const m_flTimeScale: usize = 0x448; // float32 - pub const m_bAnimatedEveryTick: usize = 0x44C; // bool - pub const m_flNavIgnoreUntilTime: usize = 0x450; // GameTime_t - pub const m_hThink: usize = 0x454; // uint16 + pub const m_nLastThinkTick: usize = 0x300; // GameTick_t + pub const m_pGameSceneNode: usize = 0x308; // CGameSceneNode* + pub const m_pRenderComponent: usize = 0x310; // CRenderComponent* + pub const m_pCollision: usize = 0x318; // CCollisionProperty* + pub const m_iMaxHealth: usize = 0x320; // int32 + pub const m_iHealth: usize = 0x324; // int32 + pub const m_lifeState: usize = 0x328; // uint8 + pub const m_bTakesDamage: usize = 0x329; // bool + pub const m_nTakeDamageFlags: usize = 0x330; // TakeDamageFlags_t + pub const m_bIsPlatform: usize = 0x338; // bool + pub const m_ubInterpolationFrame: usize = 0x339; // uint8 + pub const m_hSceneObjectController: usize = 0x33C; // CHandle + pub const m_nNoInterpolationTick: usize = 0x340; // int32 + pub const m_nVisibilityNoInterpolationTick: usize = 0x344; // int32 + pub const m_flProxyRandomValue: usize = 0x348; // float32 + pub const m_iEFlags: usize = 0x34C; // int32 + pub const m_nWaterType: usize = 0x350; // uint8 + pub const m_bInterpolateEvenWithNoModel: usize = 0x351; // bool + pub const m_bPredictionEligible: usize = 0x352; // bool + pub const m_bApplyLayerMatchIDToModel: usize = 0x353; // bool + pub const m_tokLayerMatchID: usize = 0x354; // CUtlStringToken + pub const m_nSubclassID: usize = 0x358; // CUtlStringToken + pub const m_nSimulationTick: usize = 0x368; // int32 + pub const m_iCurrentThinkContext: usize = 0x36C; // int32 + pub const m_aThinkFunctions: usize = 0x370; // CUtlVector + pub const m_bDisabledContextThinks: usize = 0x388; // bool + pub const m_flAnimTime: usize = 0x38C; // float32 + pub const m_flSimulationTime: usize = 0x390; // float32 + pub const m_nSceneObjectOverrideFlags: usize = 0x394; // uint8 + pub const m_bHasSuccessfullyInterpolated: usize = 0x395; // bool + pub const m_bHasAddedVarsToInterpolation: usize = 0x396; // bool + pub const m_bRenderEvenWhenNotSuccessfullyInterpolated: usize = 0x397; // bool + pub const m_nInterpolationLatchDirtyFlags: usize = 0x398; // int32[2] + pub const m_ListEntry: usize = 0x3A0; // uint16[11] + pub const m_flCreateTime: usize = 0x3B8; // GameTime_t + pub const m_flSpeed: usize = 0x3BC; // float32 + pub const m_EntClientFlags: usize = 0x3C0; // uint16 + pub const m_bClientSideRagdoll: usize = 0x3C2; // bool + pub const m_iTeamNum: usize = 0x3C3; // uint8 + pub const m_spawnflags: usize = 0x3C4; // uint32 + pub const m_nNextThinkTick: usize = 0x3C8; // GameTick_t + pub const m_fFlags: usize = 0x3CC; // uint32 + pub const m_vecAbsVelocity: usize = 0x3D0; // Vector + pub const m_vecVelocity: usize = 0x3E0; // CNetworkVelocityVector + pub const m_vecBaseVelocity: usize = 0x410; // Vector + pub const m_hEffectEntity: usize = 0x41C; // CHandle + pub const m_hOwnerEntity: usize = 0x420; // CHandle + pub const m_MoveCollide: usize = 0x424; // MoveCollide_t + pub const m_MoveType: usize = 0x425; // MoveType_t + pub const m_nActualMoveType: usize = 0x426; // MoveType_t + pub const m_flWaterLevel: usize = 0x428; // float32 + pub const m_fEffects: usize = 0x42C; // uint32 + pub const m_hGroundEntity: usize = 0x430; // CHandle + pub const m_nGroundBodyIndex: usize = 0x434; // int32 + pub const m_flFriction: usize = 0x438; // float32 + pub const m_flElasticity: usize = 0x43C; // float32 + pub const m_flGravityScale: usize = 0x440; // float32 + pub const m_flTimeScale: usize = 0x444; // float32 + pub const m_bAnimatedEveryTick: usize = 0x448; // bool + pub const m_flNavIgnoreUntilTime: usize = 0x44C; // GameTime_t + pub const m_hThink: usize = 0x450; // uint16 pub const m_fBBoxVisFlags: usize = 0x460; // uint8 pub const m_bPredictable: usize = 0x461; // bool pub const m_bRenderWithViewModels: usize = 0x462; // bool @@ -5629,9 +5798,10 @@ pub mod cs2_dumper { pub const m_DataChangeEventRef: usize = 0x504; // int32 pub const m_dependencies: usize = 0x508; // CUtlVector pub const m_nCreationTick: usize = 0x520; // int32 - pub const m_bAnimTimeChanged: usize = 0x539; // bool - pub const m_bSimulationTimeChanged: usize = 0x53A; // bool - pub const m_sUniqueHammerID: usize = 0x548; // CUtlString + pub const m_bAnimTimeChanged: usize = 0x52D; // bool + pub const m_bSimulationTimeChanged: usize = 0x52E; // bool + pub const m_sUniqueHammerID: usize = 0x538; // CUtlString + pub const m_nBloodType: usize = 0x540; // BloodType } // Parent: None // Fields count: 11 @@ -5664,54 +5834,52 @@ pub mod cs2_dumper { // MNetworkIncludeByName // NetworkVarNames: m_bAwake (bool) pub mod C_PhysicsProp { - pub const m_bAwake: usize = 0x1028; // bool + pub const m_bAwake: usize = 0x1040; // bool } // Parent: CBaseProp - // Fields count: 30 + // Fields count: 26 // // Metadata: + // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) // NetworkVarNames: m_noGhostCollision (bool) pub mod C_BreakableProp { - pub const m_OnBreak: usize = 0xF20; // CEntityIOOutput - pub const m_OnHealthChanged: usize = 0xF48; // CEntityOutputTemplate - pub const m_OnTakeDamage: usize = 0xF70; // CEntityIOOutput - pub const m_impactEnergyScale: usize = 0xF98; // float32 - pub const m_iMinHealthDmg: usize = 0xF9C; // int32 - pub const m_flPressureDelay: usize = 0xFA0; // float32 - pub const m_hBreaker: usize = 0xFA4; // CHandle - pub const m_PerformanceMode: usize = 0xFA8; // PerformanceMode_t - pub const m_flDmgModBullet: usize = 0xFAC; // float32 - pub const m_flDmgModClub: usize = 0xFB0; // float32 - pub const m_flDmgModExplosive: usize = 0xFB4; // float32 - pub const m_flDmgModFire: usize = 0xFB8; // float32 - pub const m_iszPhysicsDamageTableName: usize = 0xFC0; // CUtlSymbolLarge - pub const m_iszBasePropData: usize = 0xFC8; // CUtlSymbolLarge - pub const m_iInteractions: usize = 0xFD0; // int32 - pub const m_flPreventDamageBeforeTime: usize = 0xFD4; // GameTime_t - pub const m_bHasBreakPiecesOrCommands: usize = 0xFD8; // bool - pub const m_explodeDamage: usize = 0xFDC; // float32 - pub const m_explodeRadius: usize = 0xFE0; // float32 - pub const m_explosionDelay: usize = 0xFE8; // float32 - pub const m_explosionBuildupSound: usize = 0xFF0; // CUtlSymbolLarge - pub const m_explosionCustomEffect: usize = 0xFF8; // CUtlSymbolLarge - pub const m_explosionCustomSound: usize = 0x1000; // CUtlSymbolLarge - pub const m_explosionModifier: usize = 0x1008; // CUtlSymbolLarge - pub const m_hPhysicsAttacker: usize = 0x1010; // CHandle - pub const m_flLastPhysicsInfluenceTime: usize = 0x1014; // GameTime_t - pub const m_flDefaultFadeScale: usize = 0x1018; // float32 - pub const m_hLastAttacker: usize = 0x101C; // CHandle - pub const m_hFlareEnt: usize = 0x1020; // CHandle - pub const m_noGhostCollision: usize = 0x1024; // bool + pub const m_CPropDataComponent: usize = 0xF10; // CPropDataComponent + pub const m_OnBreak: usize = 0xF50; // CEntityIOOutput + pub const m_OnHealthChanged: usize = 0xF78; // CEntityOutputTemplate + pub const m_OnTakeDamage: usize = 0xFA0; // CEntityIOOutput + pub const m_impactEnergyScale: usize = 0xFC8; // float32 + pub const m_iMinHealthDmg: usize = 0xFCC; // int32 + pub const m_flPressureDelay: usize = 0xFD0; // float32 + pub const m_flDefBurstScale: usize = 0xFD4; // float32 + pub const m_vDefBurstOffset: usize = 0xFD8; // Vector + pub const m_hBreaker: usize = 0xFE4; // CHandle + pub const m_PerformanceMode: usize = 0xFE8; // PerformanceMode_t + pub const m_flPreventDamageBeforeTime: usize = 0xFEC; // GameTime_t + pub const m_bHasBreakPiecesOrCommands: usize = 0xFF0; // bool + pub const m_explodeDamage: usize = 0xFF4; // float32 + pub const m_explodeRadius: usize = 0xFF8; // float32 + pub const m_explosionDelay: usize = 0x1000; // float32 + pub const m_explosionBuildupSound: usize = 0x1008; // CUtlSymbolLarge + pub const m_explosionCustomEffect: usize = 0x1010; // CUtlSymbolLarge + pub const m_explosionCustomSound: usize = 0x1018; // CUtlSymbolLarge + pub const m_explosionModifier: usize = 0x1020; // CUtlSymbolLarge + pub const m_hPhysicsAttacker: usize = 0x1028; // CHandle + pub const m_flLastPhysicsInfluenceTime: usize = 0x102C; // GameTime_t + pub const m_flDefaultFadeScale: usize = 0x1030; // float32 + pub const m_hLastAttacker: usize = 0x1034; // CHandle + pub const m_hFlareEnt: usize = 0x1038; // CHandle + pub const m_noGhostCollision: usize = 0x103C; // bool } // Parent: CCSGameModeScript // Fields count: 1 // // Metadata: // MPulseInstanceDomainInfo + // MPulseDomainHookInfo // MPulseLibraryBindings // MPulseDomainOptInFeatureTag pub mod CCSArmsRaceScript { - pub const m_pOuter: usize = 0xD8; // CCSGameModeRules_ArmsRace* + pub const m_pOuter: usize = 0xF8; // CCSGameModeRules_ArmsRace* } // Parent: C_BaseToggle // Fields count: 0 @@ -5754,30 +5922,30 @@ pub mod cs2_dumper { // NetworkVarNames: m_bTurnedOff (bool) // NetworkVarNames: m_vecEndPos (Vector) pub mod C_Beam { - pub const m_flFrameRate: usize = 0xCD0; // float32 - pub const m_flHDRColorScale: usize = 0xCD4; // float32 - pub const m_flFireTime: usize = 0xCD8; // GameTime_t - pub const m_flDamage: usize = 0xCDC; // float32 - pub const m_nNumBeamEnts: usize = 0xCE0; // uint8 - pub const m_queryHandleHalo: usize = 0xCE4; // int32 - pub const m_hBaseMaterial: usize = 0xD08; // CStrongHandle - pub const m_nHaloIndex: usize = 0xD10; // CStrongHandle - pub const m_nBeamType: usize = 0xD18; // BeamType_t - pub const m_nBeamFlags: usize = 0xD1C; // uint32 - pub const m_hAttachEntity: usize = 0xD20; // CHandle[10] - pub const m_nAttachIndex: usize = 0xD48; // AttachmentHandle_t[10] - pub const m_fWidth: usize = 0xD54; // float32 - pub const m_fEndWidth: usize = 0xD58; // float32 - pub const m_fFadeLength: usize = 0xD5C; // float32 - pub const m_fHaloScale: usize = 0xD60; // float32 - pub const m_fAmplitude: usize = 0xD64; // float32 - pub const m_fStartFrame: usize = 0xD68; // float32 - pub const m_fSpeed: usize = 0xD6C; // float32 - pub const m_flFrame: usize = 0xD70; // float32 - pub const m_nClipStyle: usize = 0xD74; // BeamClipStyle_t - pub const m_bTurnedOff: usize = 0xD78; // bool - pub const m_vecEndPos: usize = 0xD7C; // Vector - pub const m_hEndEntity: usize = 0xD88; // CHandle + pub const m_flFrameRate: usize = 0xCC8; // float32 + pub const m_flHDRColorScale: usize = 0xCCC; // float32 + pub const m_flFireTime: usize = 0xCD0; // GameTime_t + pub const m_flDamage: usize = 0xCD4; // float32 + pub const m_nNumBeamEnts: usize = 0xCD8; // uint8 + pub const m_queryHandleHalo: usize = 0xCDC; // int32 + pub const m_hBaseMaterial: usize = 0xD00; // CStrongHandle + pub const m_nHaloIndex: usize = 0xD08; // CStrongHandle + pub const m_nBeamType: usize = 0xD10; // BeamType_t + pub const m_nBeamFlags: usize = 0xD14; // uint32 + pub const m_hAttachEntity: usize = 0xD18; // CHandle[10] + pub const m_nAttachIndex: usize = 0xD40; // AttachmentHandle_t[10] + pub const m_fWidth: usize = 0xD4C; // float32 + pub const m_fEndWidth: usize = 0xD50; // float32 + pub const m_fFadeLength: usize = 0xD54; // float32 + pub const m_fHaloScale: usize = 0xD58; // float32 + pub const m_fAmplitude: usize = 0xD5C; // float32 + pub const m_fStartFrame: usize = 0xD60; // float32 + pub const m_fSpeed: usize = 0xD64; // float32 + pub const m_flFrame: usize = 0xD68; // float32 + pub const m_nClipStyle: usize = 0xD6C; // BeamClipStyle_t + pub const m_bTurnedOff: usize = 0xD70; // bool + pub const m_vecEndPos: usize = 0xD74; // Vector + pub const m_hEndEntity: usize = 0xD80; // CHandle } // Parent: C_BaseEntity // Fields count: 8 @@ -5792,14 +5960,14 @@ pub mod cs2_dumper { // NetworkVarNames: m_glovesItem (CEconItemView) // NetworkVarNames: m_weaponItem (CEconItemView) pub mod C_CSGO_TeamPreviewCharacterPosition { - pub const m_nVariant: usize = 0x550; // int32 - pub const m_nRandom: usize = 0x554; // int32 - pub const m_nOrdinal: usize = 0x558; // int32 - pub const m_sWeaponName: usize = 0x560; // CUtlString - pub const m_xuid: usize = 0x568; // uint64 - pub const m_agentItem: usize = 0x570; // C_EconItemView - pub const m_glovesItem: usize = 0x9B8; // C_EconItemView - pub const m_weaponItem: usize = 0xE00; // C_EconItemView + pub const m_nVariant: usize = 0x548; // int32 + pub const m_nRandom: usize = 0x54C; // int32 + pub const m_nOrdinal: usize = 0x550; // int32 + pub const m_sWeaponName: usize = 0x558; // CUtlString + pub const m_xuid: usize = 0x560; // uint64 + pub const m_agentItem: usize = 0x568; // C_EconItemView + pub const m_glovesItem: usize = 0x9B0; // C_EconItemView + pub const m_weaponItem: usize = 0xDF8; // C_EconItemView } // Parent: C_DynamicProp // Fields count: 0 @@ -5815,15 +5983,15 @@ pub mod cs2_dumper { // NetworkVarNames: m_iDesiredOverlay (int32) // NetworkVarNames: m_bIsActive (bool) pub mod C_EnvScreenOverlay { - pub const m_iszOverlayNames: usize = 0x550; // CUtlSymbolLarge[10] - pub const m_flOverlayTimes: usize = 0x5A0; // float32[10] - pub const m_flStartTime: usize = 0x5C8; // GameTime_t - pub const m_iDesiredOverlay: usize = 0x5CC; // int32 - pub const m_bIsActive: usize = 0x5D0; // bool - pub const m_bWasActive: usize = 0x5D1; // bool - pub const m_iCachedDesiredOverlay: usize = 0x5D4; // int32 - pub const m_iCurrentOverlay: usize = 0x5D8; // int32 - pub const m_flCurrentOverlayTime: usize = 0x5DC; // GameTime_t + pub const m_iszOverlayNames: usize = 0x548; // CUtlSymbolLarge[10] + pub const m_flOverlayTimes: usize = 0x598; // float32[10] + pub const m_flStartTime: usize = 0x5C0; // GameTime_t + pub const m_iDesiredOverlay: usize = 0x5C4; // int32 + pub const m_bIsActive: usize = 0x5C8; // bool + pub const m_bWasActive: usize = 0x5C9; // bool + pub const m_iCachedDesiredOverlay: usize = 0x5CC; // int32 + pub const m_iCurrentOverlay: usize = 0x5D0; // int32 + pub const m_flCurrentOverlayTime: usize = 0x5D4; // GameTime_t } // Parent: CBasePlayerWeaponVData // Fields count: 92 @@ -5833,98 +6001,98 @@ pub mod cs2_dumper { // MPropertySuppressBaseClassField // MPropertySuppressBaseClassField pub mod CCSWeaponBaseVData { - pub const m_WeaponType: usize = 0x248; // CSWeaponType - pub const m_WeaponCategory: usize = 0x24C; // CSWeaponCategory - pub const m_szViewModel: usize = 0x250; // CResourceNameTyped> - pub const m_szPlayerModel: usize = 0x330; // CResourceNameTyped> - pub const m_szWorldDroppedModel: usize = 0x410; // CResourceNameTyped> - pub const m_szAimsightLensMaskModel: usize = 0x4F0; // CResourceNameTyped> - pub const m_szMagazineModel: usize = 0x5D0; // CResourceNameTyped> - pub const m_szHeatEffect: usize = 0x6B0; // CResourceNameTyped> - pub const m_szEjectBrassEffect: usize = 0x790; // CResourceNameTyped> - pub const m_szMuzzleFlashParticleAlt: usize = 0x870; // CResourceNameTyped> - pub const m_szMuzzleFlashThirdPersonParticle: usize = 0x950; // CResourceNameTyped> - pub const m_szMuzzleFlashThirdPersonParticleAlt: usize = 0xA30; // CResourceNameTyped> - pub const m_szTracerParticle: usize = 0xB10; // CResourceNameTyped> - pub const m_GearSlot: usize = 0xBF0; // gear_slot_t - pub const m_GearSlotPosition: usize = 0xBF4; // int32 - pub const m_DefaultLoadoutSlot: usize = 0xBF8; // loadout_slot_t - pub const m_sWrongTeamMsg: usize = 0xC00; // CUtlString - pub const m_nPrice: usize = 0xC08; // int32 - pub const m_nKillAward: usize = 0xC0C; // int32 - pub const m_nPrimaryReserveAmmoMax: usize = 0xC10; // int32 - pub const m_nSecondaryReserveAmmoMax: usize = 0xC14; // int32 - pub const m_bMeleeWeapon: usize = 0xC18; // bool - pub const m_bHasBurstMode: usize = 0xC19; // bool - pub const m_bIsRevolver: usize = 0xC1A; // bool - pub const m_bCannotShootUnderwater: usize = 0xC1B; // bool - pub const m_szName: usize = 0xC20; // CGlobalSymbol - pub const m_szAnimExtension: usize = 0xC28; // CUtlString - pub const m_eSilencerType: usize = 0xC30; // CSWeaponSilencerType - pub const m_nCrosshairMinDistance: usize = 0xC34; // int32 - pub const m_nCrosshairDeltaDistance: usize = 0xC38; // int32 - pub const m_bIsFullAuto: usize = 0xC3C; // bool - pub const m_nNumBullets: usize = 0xC40; // int32 - pub const m_flCycleTime: usize = 0xC44; // CFiringModeFloat - pub const m_flMaxSpeed: usize = 0xC4C; // CFiringModeFloat - pub const m_flSpread: usize = 0xC54; // CFiringModeFloat - pub const m_flInaccuracyCrouch: usize = 0xC5C; // CFiringModeFloat - pub const m_flInaccuracyStand: usize = 0xC64; // CFiringModeFloat - pub const m_flInaccuracyJump: usize = 0xC6C; // CFiringModeFloat - pub const m_flInaccuracyLand: usize = 0xC74; // CFiringModeFloat - pub const m_flInaccuracyLadder: usize = 0xC7C; // CFiringModeFloat - pub const m_flInaccuracyFire: usize = 0xC84; // CFiringModeFloat - pub const m_flInaccuracyMove: usize = 0xC8C; // CFiringModeFloat - pub const m_flRecoilAngle: usize = 0xC94; // CFiringModeFloat - pub const m_flRecoilAngleVariance: usize = 0xC9C; // CFiringModeFloat - pub const m_flRecoilMagnitude: usize = 0xCA4; // CFiringModeFloat - pub const m_flRecoilMagnitudeVariance: usize = 0xCAC; // CFiringModeFloat - pub const m_nTracerFrequency: usize = 0xCB4; // CFiringModeInt - pub const m_flInaccuracyJumpInitial: usize = 0xCBC; // float32 - pub const m_flInaccuracyJumpApex: usize = 0xCC0; // float32 - pub const m_flInaccuracyReload: usize = 0xCC4; // float32 - pub const m_nRecoilSeed: usize = 0xCC8; // int32 - pub const m_nSpreadSeed: usize = 0xCCC; // int32 - pub const m_flTimeToIdleAfterFire: usize = 0xCD0; // float32 - pub const m_flIdleInterval: usize = 0xCD4; // float32 - pub const m_flAttackMovespeedFactor: usize = 0xCD8; // float32 - pub const m_flHeatPerShot: usize = 0xCDC; // float32 - pub const m_flInaccuracyPitchShift: usize = 0xCE0; // float32 - pub const m_flInaccuracyAltSoundThreshold: usize = 0xCE4; // float32 - pub const m_flBotAudibleRange: usize = 0xCE8; // float32 - pub const m_szUseRadioSubtitle: usize = 0xCF0; // CUtlString - pub const m_bUnzoomsAfterShot: usize = 0xCF8; // bool - pub const m_bHideViewModelWhenZoomed: usize = 0xCF9; // bool - pub const m_nZoomLevels: usize = 0xCFC; // int32 - pub const m_nZoomFOV1: usize = 0xD00; // int32 - pub const m_nZoomFOV2: usize = 0xD04; // int32 - pub const m_flZoomTime0: usize = 0xD08; // float32 - pub const m_flZoomTime1: usize = 0xD0C; // float32 - pub const m_flZoomTime2: usize = 0xD10; // float32 - pub const m_flIronSightPullUpSpeed: usize = 0xD14; // float32 - pub const m_flIronSightPutDownSpeed: usize = 0xD18; // float32 - pub const m_flIronSightFOV: usize = 0xD1C; // float32 - pub const m_flIronSightPivotForward: usize = 0xD20; // float32 - pub const m_flIronSightLooseness: usize = 0xD24; // float32 - pub const m_angPivotAngle: usize = 0xD28; // QAngle - pub const m_vecIronSightEyePos: usize = 0xD34; // Vector - pub const m_nDamage: usize = 0xD40; // int32 - pub const m_flHeadshotMultiplier: usize = 0xD44; // float32 - pub const m_flArmorRatio: usize = 0xD48; // float32 - pub const m_flPenetration: usize = 0xD4C; // float32 - pub const m_flRange: usize = 0xD50; // float32 - pub const m_flRangeModifier: usize = 0xD54; // float32 - pub const m_flFlinchVelocityModifierLarge: usize = 0xD58; // float32 - pub const m_flFlinchVelocityModifierSmall: usize = 0xD5C; // float32 - pub const m_flRecoveryTimeCrouch: usize = 0xD60; // float32 - pub const m_flRecoveryTimeStand: usize = 0xD64; // float32 - pub const m_flRecoveryTimeCrouchFinal: usize = 0xD68; // float32 - pub const m_flRecoveryTimeStandFinal: usize = 0xD6C; // float32 - pub const m_nRecoveryTransitionStartBullet: usize = 0xD70; // int32 - pub const m_nRecoveryTransitionEndBullet: usize = 0xD74; // int32 - pub const m_flThrowVelocity: usize = 0xD78; // float32 - pub const m_vSmokeColor: usize = 0xD7C; // Vector - pub const m_szAnimClass: usize = 0xD88; // CGlobalSymbol + pub const m_WeaponType: usize = 0x250; // CSWeaponType + pub const m_WeaponCategory: usize = 0x254; // CSWeaponCategory + pub const m_szViewModel: usize = 0x258; // CResourceNameTyped> + pub const m_szPlayerModel: usize = 0x338; // CResourceNameTyped> + pub const m_szWorldDroppedModel: usize = 0x418; // CResourceNameTyped> + pub const m_szAimsightLensMaskModel: usize = 0x4F8; // CResourceNameTyped> + pub const m_szMagazineModel: usize = 0x5D8; // CResourceNameTyped> + pub const m_szHeatEffect: usize = 0x6B8; // CResourceNameTyped> + pub const m_szEjectBrassEffect: usize = 0x798; // CResourceNameTyped> + pub const m_szMuzzleFlashParticleAlt: usize = 0x878; // CResourceNameTyped> + pub const m_szMuzzleFlashThirdPersonParticle: usize = 0x958; // CResourceNameTyped> + pub const m_szMuzzleFlashThirdPersonParticleAlt: usize = 0xA38; // CResourceNameTyped> + pub const m_szTracerParticle: usize = 0xB18; // CResourceNameTyped> + pub const m_GearSlot: usize = 0xBF8; // gear_slot_t + pub const m_GearSlotPosition: usize = 0xBFC; // int32 + pub const m_DefaultLoadoutSlot: usize = 0xC00; // loadout_slot_t + pub const m_sWrongTeamMsg: usize = 0xC08; // CUtlString + pub const m_nPrice: usize = 0xC10; // int32 + pub const m_nKillAward: usize = 0xC14; // int32 + pub const m_nPrimaryReserveAmmoMax: usize = 0xC18; // int32 + pub const m_nSecondaryReserveAmmoMax: usize = 0xC1C; // int32 + pub const m_bMeleeWeapon: usize = 0xC20; // bool + pub const m_bHasBurstMode: usize = 0xC21; // bool + pub const m_bIsRevolver: usize = 0xC22; // bool + pub const m_bCannotShootUnderwater: usize = 0xC23; // bool + pub const m_szName: usize = 0xC28; // CGlobalSymbol + pub const m_szAnimExtension: usize = 0xC30; // CUtlString + pub const m_eSilencerType: usize = 0xC38; // CSWeaponSilencerType + pub const m_nCrosshairMinDistance: usize = 0xC3C; // int32 + pub const m_nCrosshairDeltaDistance: usize = 0xC40; // int32 + pub const m_bIsFullAuto: usize = 0xC44; // bool + pub const m_nNumBullets: usize = 0xC48; // int32 + pub const m_flCycleTime: usize = 0xC4C; // CFiringModeFloat + pub const m_flMaxSpeed: usize = 0xC54; // CFiringModeFloat + pub const m_flSpread: usize = 0xC5C; // CFiringModeFloat + pub const m_flInaccuracyCrouch: usize = 0xC64; // CFiringModeFloat + pub const m_flInaccuracyStand: usize = 0xC6C; // CFiringModeFloat + pub const m_flInaccuracyJump: usize = 0xC74; // CFiringModeFloat + pub const m_flInaccuracyLand: usize = 0xC7C; // CFiringModeFloat + pub const m_flInaccuracyLadder: usize = 0xC84; // CFiringModeFloat + pub const m_flInaccuracyFire: usize = 0xC8C; // CFiringModeFloat + pub const m_flInaccuracyMove: usize = 0xC94; // CFiringModeFloat + pub const m_flRecoilAngle: usize = 0xC9C; // CFiringModeFloat + pub const m_flRecoilAngleVariance: usize = 0xCA4; // CFiringModeFloat + pub const m_flRecoilMagnitude: usize = 0xCAC; // CFiringModeFloat + pub const m_flRecoilMagnitudeVariance: usize = 0xCB4; // CFiringModeFloat + pub const m_nTracerFrequency: usize = 0xCBC; // CFiringModeInt + pub const m_flInaccuracyJumpInitial: usize = 0xCC4; // float32 + pub const m_flInaccuracyJumpApex: usize = 0xCC8; // float32 + pub const m_flInaccuracyReload: usize = 0xCCC; // float32 + pub const m_nRecoilSeed: usize = 0xCD0; // int32 + pub const m_nSpreadSeed: usize = 0xCD4; // int32 + pub const m_flTimeToIdleAfterFire: usize = 0xCD8; // float32 + pub const m_flIdleInterval: usize = 0xCDC; // float32 + pub const m_flAttackMovespeedFactor: usize = 0xCE0; // float32 + pub const m_flHeatPerShot: usize = 0xCE4; // float32 + pub const m_flInaccuracyPitchShift: usize = 0xCE8; // float32 + pub const m_flInaccuracyAltSoundThreshold: usize = 0xCEC; // float32 + pub const m_flBotAudibleRange: usize = 0xCF0; // float32 + pub const m_szUseRadioSubtitle: usize = 0xCF8; // CUtlString + pub const m_bUnzoomsAfterShot: usize = 0xD00; // bool + pub const m_bHideViewModelWhenZoomed: usize = 0xD01; // bool + pub const m_nZoomLevels: usize = 0xD04; // int32 + pub const m_nZoomFOV1: usize = 0xD08; // int32 + pub const m_nZoomFOV2: usize = 0xD0C; // int32 + pub const m_flZoomTime0: usize = 0xD10; // float32 + pub const m_flZoomTime1: usize = 0xD14; // float32 + pub const m_flZoomTime2: usize = 0xD18; // float32 + pub const m_flIronSightPullUpSpeed: usize = 0xD1C; // float32 + pub const m_flIronSightPutDownSpeed: usize = 0xD20; // float32 + pub const m_flIronSightFOV: usize = 0xD24; // float32 + pub const m_flIronSightPivotForward: usize = 0xD28; // float32 + pub const m_flIronSightLooseness: usize = 0xD2C; // float32 + pub const m_angPivotAngle: usize = 0xD30; // QAngle + pub const m_vecIronSightEyePos: usize = 0xD3C; // Vector + pub const m_nDamage: usize = 0xD48; // int32 + pub const m_flHeadshotMultiplier: usize = 0xD4C; // float32 + pub const m_flArmorRatio: usize = 0xD50; // float32 + pub const m_flPenetration: usize = 0xD54; // float32 + pub const m_flRange: usize = 0xD58; // float32 + pub const m_flRangeModifier: usize = 0xD5C; // float32 + pub const m_flFlinchVelocityModifierLarge: usize = 0xD60; // float32 + pub const m_flFlinchVelocityModifierSmall: usize = 0xD64; // float32 + pub const m_flRecoveryTimeCrouch: usize = 0xD68; // float32 + pub const m_flRecoveryTimeStand: usize = 0xD6C; // float32 + pub const m_flRecoveryTimeCrouchFinal: usize = 0xD70; // float32 + pub const m_flRecoveryTimeStandFinal: usize = 0xD74; // float32 + pub const m_nRecoveryTransitionStartBullet: usize = 0xD78; // int32 + pub const m_nRecoveryTransitionEndBullet: usize = 0xD7C; // int32 + pub const m_flThrowVelocity: usize = 0xD80; // float32 + pub const m_vSmokeColor: usize = 0xD84; // Vector + pub const m_szAnimClass: usize = 0xD90; // CGlobalSymbol } // Parent: C_ModelPointEntity // Fields count: 12 @@ -5942,18 +6110,18 @@ pub mod cs2_dumper { // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) pub mod C_PointWorldText { - pub const m_bForceRecreateNextUpdate: usize = 0xCD8; // bool - pub const m_messageText: usize = 0xCE8; // char[512] - pub const m_FontName: usize = 0xEE8; // char[64] - pub const m_bEnabled: usize = 0xF28; // bool - pub const m_bFullbright: usize = 0xF29; // bool - pub const m_flWorldUnitsPerPx: usize = 0xF2C; // float32 - pub const m_flFontSize: usize = 0xF30; // float32 - pub const m_flDepthOffset: usize = 0xF34; // float32 - pub const m_Color: usize = 0xF38; // Color - pub const m_nJustifyHorizontal: usize = 0xF3C; // PointWorldTextJustifyHorizontal_t - pub const m_nJustifyVertical: usize = 0xF40; // PointWorldTextJustifyVertical_t - pub const m_nReorientMode: usize = 0xF44; // PointWorldTextReorientMode_t + pub const m_bForceRecreateNextUpdate: usize = 0xCD0; // bool + pub const m_messageText: usize = 0xCE0; // char[512] + pub const m_FontName: usize = 0xEE0; // char[64] + pub const m_bEnabled: usize = 0xF20; // bool + pub const m_bFullbright: usize = 0xF21; // bool + pub const m_flWorldUnitsPerPx: usize = 0xF24; // float32 + pub const m_flFontSize: usize = 0xF28; // float32 + pub const m_flDepthOffset: usize = 0xF2C; // float32 + pub const m_Color: usize = 0xF30; // Color + pub const m_nJustifyHorizontal: usize = 0xF34; // PointWorldTextJustifyHorizontal_t + pub const m_nJustifyVertical: usize = 0xF38; // PointWorldTextJustifyVertical_t + pub const m_nReorientMode: usize = 0xF3C; // PointWorldTextReorientMode_t } // Parent: C_BaseGrenade // Fields count: 0 @@ -6015,68 +6183,68 @@ pub mod cs2_dumper { // NetworkVarNames: m_iMusicKitMVPs (int) // NetworkVarNames: m_iMVPs (int) pub mod CCSPlayerController { - pub const m_pInGameMoneyServices: usize = 0x6F8; // CCSPlayerController_InGameMoneyServices* - pub const m_pInventoryServices: usize = 0x700; // CCSPlayerController_InventoryServices* - pub const m_pActionTrackingServices: usize = 0x708; // CCSPlayerController_ActionTrackingServices* - pub const m_pDamageServices: usize = 0x710; // CCSPlayerController_DamageServices* - pub const m_iPing: usize = 0x718; // uint32 - pub const m_bHasCommunicationAbuseMute: usize = 0x71C; // bool - pub const m_szCrosshairCodes: usize = 0x720; // CUtlSymbolLarge - pub const m_iPendingTeamNum: usize = 0x728; // uint8 - pub const m_flForceTeamTime: usize = 0x72C; // GameTime_t - pub const m_iCompTeammateColor: usize = 0x730; // int32 - pub const m_bEverPlayedOnTeam: usize = 0x734; // bool - pub const m_flPreviousForceJoinTeamTime: usize = 0x738; // GameTime_t - pub const m_szClan: usize = 0x740; // CUtlSymbolLarge - pub const m_sSanitizedPlayerName: usize = 0x748; // CUtlString - pub const m_iCoachingTeam: usize = 0x750; // int32 - pub const m_nPlayerDominated: usize = 0x758; // uint64 - pub const m_nPlayerDominatingMe: usize = 0x760; // uint64 - pub const m_iCompetitiveRanking: usize = 0x768; // int32 - pub const m_iCompetitiveWins: usize = 0x76C; // int32 - pub const m_iCompetitiveRankType: usize = 0x770; // int8 - pub const m_iCompetitiveRankingPredicted_Win: usize = 0x774; // int32 - pub const m_iCompetitiveRankingPredicted_Loss: usize = 0x778; // int32 - pub const m_iCompetitiveRankingPredicted_Tie: usize = 0x77C; // int32 - pub const m_nEndMatchNextMapVote: usize = 0x780; // int32 - pub const m_unActiveQuestId: usize = 0x784; // uint16 - pub const m_nQuestProgressReason: usize = 0x788; // QuestProgress::Reason - pub const m_unPlayerTvControlFlags: usize = 0x78C; // uint32 - pub const m_iDraftIndex: usize = 0x7B8; // int32 - pub const m_msQueuedModeDisconnectionTimestamp: usize = 0x7BC; // uint32 - pub const m_uiAbandonRecordedReason: usize = 0x7C0; // uint32 - pub const m_bCannotBeKicked: usize = 0x7C4; // bool - pub const m_bEverFullyConnected: usize = 0x7C5; // bool - pub const m_bAbandonAllowsSurrender: usize = 0x7C6; // bool - pub const m_bAbandonOffersInstantSurrender: usize = 0x7C7; // bool - pub const m_bDisconnection1MinWarningPrinted: usize = 0x7C8; // bool - pub const m_bScoreReported: usize = 0x7C9; // bool - pub const m_nDisconnectionTick: usize = 0x7CC; // int32 - pub const m_bControllingBot: usize = 0x7D8; // bool - pub const m_bHasControlledBotThisRound: usize = 0x7D9; // bool - pub const m_bHasBeenControlledByPlayerThisRound: usize = 0x7DA; // bool - pub const m_nBotsControlledThisRound: usize = 0x7DC; // int32 - pub const m_bCanControlObservedBot: usize = 0x7E0; // bool - pub const m_hPlayerPawn: usize = 0x7E4; // CHandle - pub const m_hObserverPawn: usize = 0x7E8; // CHandle - pub const m_bPawnIsAlive: usize = 0x7EC; // bool - pub const m_iPawnHealth: usize = 0x7F0; // uint32 - pub const m_iPawnArmor: usize = 0x7F4; // int32 - pub const m_bPawnHasDefuser: usize = 0x7F8; // bool - pub const m_bPawnHasHelmet: usize = 0x7F9; // bool - pub const m_nPawnCharacterDefIndex: usize = 0x7FA; // uint16 - pub const m_iPawnLifetimeStart: usize = 0x7FC; // int32 - pub const m_iPawnLifetimeEnd: usize = 0x800; // int32 - pub const m_iPawnBotDifficulty: usize = 0x804; // int32 - pub const m_hOriginalControllerOfCurrentPawn: usize = 0x808; // CHandle - pub const m_iScore: usize = 0x80C; // int32 - pub const m_vecKills: usize = 0x810; // C_NetworkUtlVectorBase - pub const m_bMvpNoMusic: usize = 0x828; // bool - pub const m_eMvpReason: usize = 0x82C; // int32 - pub const m_iMusicKitID: usize = 0x830; // int32 - pub const m_iMusicKitMVPs: usize = 0x834; // int32 - pub const m_iMVPs: usize = 0x838; // int32 - pub const m_bIsPlayerNameDirty: usize = 0x83C; // bool + pub const m_pInGameMoneyServices: usize = 0x6F0; // CCSPlayerController_InGameMoneyServices* + pub const m_pInventoryServices: usize = 0x6F8; // CCSPlayerController_InventoryServices* + pub const m_pActionTrackingServices: usize = 0x700; // CCSPlayerController_ActionTrackingServices* + pub const m_pDamageServices: usize = 0x708; // CCSPlayerController_DamageServices* + pub const m_iPing: usize = 0x710; // uint32 + pub const m_bHasCommunicationAbuseMute: usize = 0x714; // bool + pub const m_szCrosshairCodes: usize = 0x718; // CUtlSymbolLarge + pub const m_iPendingTeamNum: usize = 0x720; // uint8 + pub const m_flForceTeamTime: usize = 0x724; // GameTime_t + pub const m_iCompTeammateColor: usize = 0x728; // int32 + pub const m_bEverPlayedOnTeam: usize = 0x72C; // bool + pub const m_flPreviousForceJoinTeamTime: usize = 0x730; // GameTime_t + pub const m_szClan: usize = 0x738; // CUtlSymbolLarge + pub const m_sSanitizedPlayerName: usize = 0x740; // CUtlString + pub const m_iCoachingTeam: usize = 0x748; // int32 + pub const m_nPlayerDominated: usize = 0x750; // uint64 + pub const m_nPlayerDominatingMe: usize = 0x758; // uint64 + pub const m_iCompetitiveRanking: usize = 0x760; // int32 + pub const m_iCompetitiveWins: usize = 0x764; // int32 + pub const m_iCompetitiveRankType: usize = 0x768; // int8 + pub const m_iCompetitiveRankingPredicted_Win: usize = 0x76C; // int32 + pub const m_iCompetitiveRankingPredicted_Loss: usize = 0x770; // int32 + pub const m_iCompetitiveRankingPredicted_Tie: usize = 0x774; // int32 + pub const m_nEndMatchNextMapVote: usize = 0x778; // int32 + pub const m_unActiveQuestId: usize = 0x77C; // uint16 + pub const m_nQuestProgressReason: usize = 0x780; // QuestProgress::Reason + pub const m_unPlayerTvControlFlags: usize = 0x784; // uint32 + pub const m_iDraftIndex: usize = 0x7B0; // int32 + pub const m_msQueuedModeDisconnectionTimestamp: usize = 0x7B4; // uint32 + pub const m_uiAbandonRecordedReason: usize = 0x7B8; // uint32 + pub const m_bCannotBeKicked: usize = 0x7BC; // bool + pub const m_bEverFullyConnected: usize = 0x7BD; // bool + pub const m_bAbandonAllowsSurrender: usize = 0x7BE; // bool + pub const m_bAbandonOffersInstantSurrender: usize = 0x7BF; // bool + pub const m_bDisconnection1MinWarningPrinted: usize = 0x7C0; // bool + pub const m_bScoreReported: usize = 0x7C1; // bool + pub const m_nDisconnectionTick: usize = 0x7C4; // int32 + pub const m_bControllingBot: usize = 0x7D0; // bool + pub const m_bHasControlledBotThisRound: usize = 0x7D1; // bool + pub const m_bHasBeenControlledByPlayerThisRound: usize = 0x7D2; // bool + pub const m_nBotsControlledThisRound: usize = 0x7D4; // int32 + pub const m_bCanControlObservedBot: usize = 0x7D8; // bool + pub const m_hPlayerPawn: usize = 0x7DC; // CHandle + pub const m_hObserverPawn: usize = 0x7E0; // CHandle + pub const m_bPawnIsAlive: usize = 0x7E4; // bool + pub const m_iPawnHealth: usize = 0x7E8; // uint32 + pub const m_iPawnArmor: usize = 0x7EC; // int32 + pub const m_bPawnHasDefuser: usize = 0x7F0; // bool + pub const m_bPawnHasHelmet: usize = 0x7F1; // bool + pub const m_nPawnCharacterDefIndex: usize = 0x7F2; // uint16 + pub const m_iPawnLifetimeStart: usize = 0x7F4; // int32 + pub const m_iPawnLifetimeEnd: usize = 0x7F8; // int32 + pub const m_iPawnBotDifficulty: usize = 0x7FC; // int32 + pub const m_hOriginalControllerOfCurrentPawn: usize = 0x800; // CHandle + pub const m_iScore: usize = 0x804; // int32 + pub const m_vecKills: usize = 0x808; // C_NetworkUtlVectorBase + pub const m_bMvpNoMusic: usize = 0x820; // bool + pub const m_eMvpReason: usize = 0x824; // int32 + pub const m_iMusicKitID: usize = 0x828; // int32 + pub const m_iMusicKitMVPs: usize = 0x82C; // int32 + pub const m_iMVPs: usize = 0x830; // int32 + pub const m_bIsPlayerNameDirty: usize = 0x834; // bool } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -6099,36 +6267,27 @@ pub mod cs2_dumper { // NetworkVarNames: m_closedAngles (QAngle) // NetworkVarNames: m_hMaster (CHandle) pub mod C_BasePropDoor { - pub const m_eDoorState: usize = 0x1150; // DoorState_t - pub const m_modelChanged: usize = 0x1154; // bool - pub const m_bLocked: usize = 0x1155; // bool - pub const m_closedPosition: usize = 0x1158; // Vector - pub const m_closedAngles: usize = 0x1164; // QAngle - pub const m_hMaster: usize = 0x1170; // CHandle - pub const m_vWhereToSetLightingOrigin: usize = 0x1174; // Vector + pub const m_eDoorState: usize = 0x1168; // DoorState_t + pub const m_modelChanged: usize = 0x116C; // bool + pub const m_bLocked: usize = 0x116D; // bool + pub const m_closedPosition: usize = 0x1170; // Vector + pub const m_closedAngles: usize = 0x117C; // QAngle + pub const m_hMaster: usize = 0x1188; // CHandle + pub const m_vWhereToSetLightingOrigin: usize = 0x118C; // Vector } // Parent: C_CSGO_TeamSelectCharacterPosition // Fields count: 0 pub mod C_CSGO_TeamSelectTerroristPosition { } // Parent: C_BreakableProp - // Fields count: 15 + // Fields count: 6 pub mod C_PhysPropClientside { - pub const m_flTouchDelta: usize = 0x1028; // GameTime_t - pub const m_fDeathTime: usize = 0x102C; // GameTime_t - pub const m_impactEnergyScale: usize = 0x1030; // float32 - pub const m_inertiaScale: usize = 0x1034; // float32 - pub const m_flDmgModBullet: usize = 0x1038; // float32 - pub const m_flDmgModClub: usize = 0x103C; // float32 - pub const m_flDmgModExplosive: usize = 0x1040; // float32 - pub const m_flDmgModFire: usize = 0x1044; // float32 - pub const m_iszPhysicsDamageTableName: usize = 0x1048; // CUtlSymbolLarge - pub const m_iszBasePropData: usize = 0x1050; // CUtlSymbolLarge - pub const m_iInteractions: usize = 0x1058; // int32 - pub const m_bHasBreakPiecesOrCommands: usize = 0x105C; // bool - pub const m_vecDamagePosition: usize = 0x1060; // Vector - pub const m_vecDamageDirection: usize = 0x106C; // Vector - pub const m_nDamageType: usize = 0x1078; // int32 + pub const m_flTouchDelta: usize = 0x1040; // GameTime_t + pub const m_fDeathTime: usize = 0x1044; // GameTime_t + pub const m_inertiaScale: usize = 0x1048; // float32 + pub const m_vecDamagePosition: usize = 0x104C; // Vector + pub const m_vecDamageDirection: usize = 0x1058; // Vector + pub const m_nDamageType: usize = 0x1064; // int32 } // Parent: C_CSGO_TeamPreviewCamera // Fields count: 0 @@ -6142,10 +6301,10 @@ pub mod cs2_dumper { // NetworkVarNames: m_iszSoundAreaType (string_t) // NetworkVarNames: m_vPos (Vector) pub mod C_SoundAreaEntityBase { - pub const m_bDisabled: usize = 0x550; // bool - pub const m_bWasEnabled: usize = 0x558; // bool - pub const m_iszSoundAreaType: usize = 0x560; // CUtlSymbolLarge - pub const m_vPos: usize = 0x568; // Vector + pub const m_bDisabled: usize = 0x548; // bool + pub const m_bWasEnabled: usize = 0x550; // bool + pub const m_iszSoundAreaType: usize = 0x558; // CUtlSymbolLarge + pub const m_vPos: usize = 0x560; // Vector } // Parent: C_BaseEntity // Fields count: 3 @@ -6153,9 +6312,9 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_fog (fogparams_t) pub mod C_FogController { - pub const m_fog: usize = 0x550; // fogparams_t - pub const m_bUseAngles: usize = 0x5B8; // bool - pub const m_iChangedVariables: usize = 0x5BC; // int32 + pub const m_fog: usize = 0x548; // fogparams_t + pub const m_bUseAngles: usize = 0x5B0; // bool + pub const m_iChangedVariables: usize = 0x5B4; // int32 } // Parent: CPlayerPawnComponent // Fields count: 0 @@ -6174,14 +6333,14 @@ pub mod cs2_dumper { // NetworkVarNames: m_bWorldLayerVisible (bool) // NetworkVarNames: m_bEntitiesSpawned (bool) pub mod CInfoWorldLayer { - pub const m_pOutputOnEntitiesSpawned: usize = 0x550; // CEntityIOOutput - pub const m_worldName: usize = 0x578; // CUtlSymbolLarge - pub const m_layerName: usize = 0x580; // CUtlSymbolLarge - pub const m_bWorldLayerVisible: usize = 0x588; // bool - pub const m_bEntitiesSpawned: usize = 0x589; // bool - pub const m_bCreateAsChildSpawnGroup: usize = 0x58A; // bool - pub const m_hLayerSpawnGroup: usize = 0x58C; // uint32 - pub const m_bWorldLayerActuallyVisible: usize = 0x590; // bool + pub const m_pOutputOnEntitiesSpawned: usize = 0x548; // CEntityIOOutput + pub const m_worldName: usize = 0x570; // CUtlSymbolLarge + pub const m_layerName: usize = 0x578; // CUtlSymbolLarge + pub const m_bWorldLayerVisible: usize = 0x580; // bool + pub const m_bEntitiesSpawned: usize = 0x581; // bool + pub const m_bCreateAsChildSpawnGroup: usize = 0x582; // bool + pub const m_hLayerSpawnGroup: usize = 0x584; // uint32 + pub const m_bWorldLayerActuallyVisible: usize = 0x588; // bool } // Parent: C_BaseCombatCharacter // Fields count: 0 @@ -6190,13 +6349,13 @@ pub mod cs2_dumper { // Parent: CBaseAnimGraph // Fields count: 1 pub mod C_ViewmodelWeapon { - pub const m_worldModel: usize = 0xED8; // char* + pub const m_worldModel: usize = 0xED0; // char* } // Parent: CBaseAnimGraph // Fields count: 2 pub mod C_PhysMagnet { - pub const m_aAttachedObjectsFromServer: usize = 0xED8; // CUtlVector - pub const m_aAttachedObjects: usize = 0xEF0; // CUtlVector> + pub const m_aAttachedObjectsFromServer: usize = 0xED0; // CUtlVector + pub const m_aAttachedObjects: usize = 0xEE8; // CUtlVector> } // Parent: C_BaseModelEntity // Fields count: 8 @@ -6204,6 +6363,10 @@ pub mod cs2_dumper { // Metadata: // MNetworkIncludeByName // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) // NetworkVarNames: m_flTargetSpeed (float32) // NetworkVarNames: m_nTransitionStartTick (GameTick_t) @@ -6211,14 +6374,14 @@ pub mod cs2_dumper { // NetworkVarNames: m_flTransitionStartSpeed (float32) // NetworkVarNames: m_hConveyorModels (EHANDLE) pub mod C_FuncConveyor { - pub const m_vecMoveDirEntitySpace: usize = 0xCD8; // Vector - pub const m_flTargetSpeed: usize = 0xCE4; // float32 - pub const m_nTransitionStartTick: usize = 0xCE8; // GameTick_t - pub const m_nTransitionDurationTicks: usize = 0xCEC; // int32 - pub const m_flTransitionStartSpeed: usize = 0xCF0; // float32 - pub const m_hConveyorModels: usize = 0xCF8; // C_NetworkUtlVectorBase> - pub const m_flCurrentConveyorOffset: usize = 0xD10; // float32 - pub const m_flCurrentConveyorSpeed: usize = 0xD14; // float32 + pub const m_vecMoveDirEntitySpace: usize = 0xCD0; // Vector + pub const m_flTargetSpeed: usize = 0xCDC; // float32 + pub const m_nTransitionStartTick: usize = 0xCE0; // GameTick_t + pub const m_nTransitionDurationTicks: usize = 0xCE4; // int32 + pub const m_flTransitionStartSpeed: usize = 0xCE8; // float32 + pub const m_hConveyorModels: usize = 0xCF0; // C_NetworkUtlVectorBase> + pub const m_flCurrentConveyorOffset: usize = 0xD08; // float32 + pub const m_flCurrentConveyorSpeed: usize = 0xD0C; // float32 } // Parent: None // Fields count: 4 @@ -6254,7 +6417,6 @@ pub mod cs2_dumper { // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName - // MNetworkIncludeByName // MNetworkExcludeByUserGroup // MNetworkOverride // MNetworkIncludeByName @@ -6264,23 +6426,23 @@ pub mod cs2_dumper { // NetworkVarNames: m_hWeapon (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) pub mod C_BaseViewModel { - pub const m_vecLastFacing: usize = 0xEE0; // Vector - pub const m_nViewModelIndex: usize = 0xEEC; // uint32 - pub const m_nAnimationParity: usize = 0xEF0; // uint32 - pub const m_flAnimationStartTime: usize = 0xEF4; // float32 - pub const m_hWeapon: usize = 0xEF8; // CHandle - pub const m_sVMName: usize = 0xF00; // CUtlSymbolLarge - pub const m_sAnimationPrefix: usize = 0xF08; // CUtlSymbolLarge - pub const m_hWeaponModel: usize = 0xF10; // CHandle - pub const m_iCameraAttachment: usize = 0xF14; // AttachmentHandle_t - pub const m_vecLastCameraAngles: usize = 0xF18; // QAngle - pub const m_previousElapsedDuration: usize = 0xF24; // float32 - pub const m_previousCycle: usize = 0xF28; // float32 - pub const m_nOldAnimationParity: usize = 0xF2C; // int32 - pub const m_hOldLayerSequence: usize = 0xF30; // HSequence - pub const m_oldLayer: usize = 0xF34; // int32 - pub const m_oldLayerStartTime: usize = 0xF38; // float32 - pub const m_hControlPanel: usize = 0xF3C; // CHandle + pub const m_vecLastFacing: usize = 0xED8; // Vector + pub const m_nViewModelIndex: usize = 0xEE4; // uint32 + pub const m_nAnimationParity: usize = 0xEE8; // uint32 + pub const m_flAnimationStartTime: usize = 0xEEC; // float32 + pub const m_hWeapon: usize = 0xEF0; // CHandle + pub const m_sVMName: usize = 0xEF8; // CUtlSymbolLarge + pub const m_sAnimationPrefix: usize = 0xF00; // CUtlSymbolLarge + pub const m_hWeaponModel: usize = 0xF08; // CHandle + pub const m_iCameraAttachment: usize = 0xF0C; // AttachmentHandle_t + pub const m_vecLastCameraAngles: usize = 0xF10; // QAngle + pub const m_previousElapsedDuration: usize = 0xF1C; // float32 + pub const m_previousCycle: usize = 0xF20; // float32 + pub const m_nOldAnimationParity: usize = 0xF24; // int32 + pub const m_hOldLayerSequence: usize = 0xF28; // HSequence + pub const m_oldLayer: usize = 0xF2C; // int32 + pub const m_oldLayerStartTime: usize = 0xF30; // float32 + pub const m_hControlPanel: usize = 0xF34; // CHandle } // Parent: CHostageRescueZoneShim // Fields count: 0 @@ -6299,7 +6461,7 @@ pub mod cs2_dumper { pub mod CCSTakeDamageInfoAPI { } // Parent: None - // Fields count: 32 + // Fields count: 33 // // Metadata: // NetworkVarNames: m_hParent (CGameSceneNodeHandle) @@ -6314,17 +6476,17 @@ pub mod cs2_dumper { pub const m_pParent: usize = 0x38; // CGameSceneNode* pub const m_pChild: usize = 0x40; // CGameSceneNode* pub const m_pNextSibling: usize = 0x48; // CGameSceneNode* - pub const m_hParent: usize = 0x70; // CGameSceneNodeHandle - pub const m_vecOrigin: usize = 0x80; // CNetworkOriginCellCoordQuantizedVector - pub const m_angRotation: usize = 0xB8; // QAngle - pub const m_flScale: usize = 0xC4; // float32 - pub const m_vecAbsOrigin: usize = 0xC8; // Vector - pub const m_angAbsRotation: usize = 0xD4; // QAngle - pub const m_flAbsScale: usize = 0xE0; // float32 - pub const m_nParentAttachmentOrBone: usize = 0xE4; // int16 - pub const m_bDebugAbsOriginChanges: usize = 0xE6; // bool - pub const m_bDormant: usize = 0xE7; // bool - pub const m_bForceParentToBeNetworked: usize = 0xE8; // bool + pub const m_hParent: usize = 0x78; // CGameSceneNodeHandle + pub const m_vecOrigin: usize = 0x88; // CNetworkOriginCellCoordQuantizedVector + pub const m_angRotation: usize = 0xC0; // QAngle + pub const m_flScale: usize = 0xCC; // float32 + pub const m_vecAbsOrigin: usize = 0xD0; // Vector + pub const m_angAbsRotation: usize = 0xDC; // QAngle + pub const m_flAbsScale: usize = 0xE8; // float32 + pub const m_nParentAttachmentOrBone: usize = 0xEC; // int16 + pub const m_bDebugAbsOriginChanges: usize = 0xEE; // bool + pub const m_bDormant: usize = 0xEF; // bool + pub const m_bForceParentToBeNetworked: usize = 0xF0; // bool pub const m_bDirtyHierarchy: usize = 0x0; // bitfield:1 pub const m_bDirtyBoneMergeInfo: usize = 0x0; // bitfield:1 pub const m_bNetworkedPositionChanged: usize = 0x0; // bitfield:1 @@ -6334,13 +6496,14 @@ pub mod cs2_dumper { pub const m_bBoneMergeFlex: usize = 0x0; // bitfield:1 pub const m_nLatchAbsOrigin: usize = 0x0; // bitfield:2 pub const m_bDirtyBoneMergeBoneToRoot: usize = 0x0; // bitfield:1 - pub const m_nHierarchicalDepth: usize = 0xEB; // uint8 - pub const m_nHierarchyType: usize = 0xEC; // uint8 - pub const m_nDoNotSetAnimTimeInInvalidatePhysicsCount: usize = 0xED; // uint8 - pub const m_name: usize = 0xF0; // CUtlStringToken - pub const m_hierarchyAttachName: usize = 0x130; // CUtlStringToken - pub const m_flZOffset: usize = 0x134; // float32 - pub const m_vRenderOrigin: usize = 0x138; // Vector + pub const m_nHierarchicalDepth: usize = 0xF3; // uint8 + pub const m_nHierarchyType: usize = 0xF4; // uint8 + pub const m_nDoNotSetAnimTimeInInvalidatePhysicsCount: usize = 0xF5; // uint8 + pub const m_name: usize = 0xF8; // CUtlStringToken + pub const m_hierarchyAttachName: usize = 0x138; // CUtlStringToken + pub const m_flZOffset: usize = 0x13C; // float32 + pub const m_flClientLocalScale: usize = 0x140; // float32 + pub const m_vRenderOrigin: usize = 0x144; // Vector } // Parent: C_MolotovGrenade // Fields count: 0 @@ -6350,6 +6513,17 @@ pub mod cs2_dumper { // Fields count: 0 pub mod CTablet { } + // Parent: CBasePulseGraphInstance + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseDomainHookInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + pub mod CCSPointScript { + pub const m_pParent: usize = 0xF8; // CCSPointScriptEntity* + } // Parent: C_CSPlayerPawnBase // Fields count: 1 // @@ -6365,7 +6539,7 @@ pub mod cs2_dumper { // MNetworkVarTypeOverride // MNetworkIncludeByName pub mod C_CSObserverPawn { - pub const m_hDetectParentChange: usize = 0x1468; // CEntityHandle + pub const m_hDetectParentChange: usize = 0x1460; // CEntityHandle } // Parent: C_BaseEntity // Fields count: 3 @@ -6374,9 +6548,9 @@ pub mod cs2_dumper { // NetworkVarNames: m_hEntAttached (CHandle) // NetworkVarNames: m_bCheapEffect (bool) pub mod C_EntityFlame { - pub const m_hEntAttached: usize = 0x550; // CHandle - pub const m_hOldAttached: usize = 0x578; // CHandle - pub const m_bCheapEffect: usize = 0x57C; // bool + pub const m_hEntAttached: usize = 0x548; // CHandle + pub const m_hOldAttached: usize = 0x570; // CHandle + pub const m_bCheapEffect: usize = 0x574; // bool } // Parent: C_BaseGrenade // Fields count: 0 @@ -6429,29 +6603,29 @@ pub mod cs2_dumper { // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) // NetworkVarNames: m_flDropStartTime (GameTime_t) pub mod C_Hostage { - pub const m_entitySpottedState: usize = 0x1100; // EntitySpottedState_t - pub const m_leader: usize = 0x1118; // CHandle - pub const m_reuseTimer: usize = 0x1120; // CountdownTimer - pub const m_vel: usize = 0x1138; // Vector - pub const m_isRescued: usize = 0x1144; // bool - pub const m_jumpedThisFrame: usize = 0x1145; // bool - pub const m_nHostageState: usize = 0x1148; // int32 - pub const m_bHandsHaveBeenCut: usize = 0x114C; // bool - pub const m_hHostageGrabber: usize = 0x1150; // CHandle - pub const m_fLastGrabTime: usize = 0x1154; // GameTime_t - pub const m_vecGrabbedPos: usize = 0x1158; // Vector - pub const m_flRescueStartTime: usize = 0x1164; // GameTime_t - pub const m_flGrabSuccessTime: usize = 0x1168; // GameTime_t - pub const m_flDropStartTime: usize = 0x116C; // GameTime_t - pub const m_flDeadOrRescuedTime: usize = 0x1170; // GameTime_t - pub const m_blinkTimer: usize = 0x1178; // CountdownTimer - pub const m_lookAt: usize = 0x1190; // Vector - pub const m_lookAroundTimer: usize = 0x11A0; // CountdownTimer - pub const m_isInit: usize = 0x11B8; // bool - pub const m_eyeAttachment: usize = 0x11B9; // AttachmentHandle_t - pub const m_chestAttachment: usize = 0x11BA; // AttachmentHandle_t - pub const m_pPredictionOwner: usize = 0x11C0; // CBasePlayerController* - pub const m_fNewestAlphaThinkTime: usize = 0x11C8; // GameTime_t + pub const m_entitySpottedState: usize = 0x10F8; // EntitySpottedState_t + pub const m_leader: usize = 0x1110; // CHandle + pub const m_reuseTimer: usize = 0x1118; // CountdownTimer + pub const m_vel: usize = 0x1130; // Vector + pub const m_isRescued: usize = 0x113C; // bool + pub const m_jumpedThisFrame: usize = 0x113D; // bool + pub const m_nHostageState: usize = 0x1140; // int32 + pub const m_bHandsHaveBeenCut: usize = 0x1144; // bool + pub const m_hHostageGrabber: usize = 0x1148; // CHandle + pub const m_fLastGrabTime: usize = 0x114C; // GameTime_t + pub const m_vecGrabbedPos: usize = 0x1150; // Vector + pub const m_flRescueStartTime: usize = 0x115C; // GameTime_t + pub const m_flGrabSuccessTime: usize = 0x1160; // GameTime_t + pub const m_flDropStartTime: usize = 0x1164; // GameTime_t + pub const m_flDeadOrRescuedTime: usize = 0x1168; // GameTime_t + pub const m_blinkTimer: usize = 0x1170; // CountdownTimer + pub const m_lookAt: usize = 0x1188; // Vector + pub const m_lookAroundTimer: usize = 0x1198; // CountdownTimer + pub const m_isInit: usize = 0x11B0; // bool + pub const m_eyeAttachment: usize = 0x11B1; // AttachmentHandle_t + pub const m_chestAttachment: usize = 0x11B2; // AttachmentHandle_t + pub const m_pPredictionOwner: usize = 0x11B8; // CBasePlayerController* + pub const m_fNewestAlphaThinkTime: usize = 0x11C0; // GameTime_t } // Parent: C_BaseModelEntity // Fields count: 24 @@ -6470,30 +6644,30 @@ pub mod cs2_dumper { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) pub mod C_Sprite { - pub const m_hSpriteMaterial: usize = 0xCE8; // CStrongHandle - pub const m_hAttachedToEntity: usize = 0xCF0; // CHandle - pub const m_nAttachment: usize = 0xCF4; // AttachmentHandle_t - pub const m_flSpriteFramerate: usize = 0xCF8; // float32 - pub const m_flFrame: usize = 0xCFC; // float32 - pub const m_flDieTime: usize = 0xD00; // GameTime_t - pub const m_nBrightness: usize = 0xD10; // uint32 - pub const m_flBrightnessDuration: usize = 0xD14; // float32 - pub const m_flSpriteScale: usize = 0xD18; // float32 - pub const m_flScaleDuration: usize = 0xD1C; // float32 - pub const m_bWorldSpaceScale: usize = 0xD20; // bool - pub const m_flGlowProxySize: usize = 0xD24; // float32 - pub const m_flHDRColorScale: usize = 0xD28; // float32 - pub const m_flLastTime: usize = 0xD2C; // GameTime_t - pub const m_flMaxFrame: usize = 0xD30; // float32 - pub const m_flStartScale: usize = 0xD34; // float32 - pub const m_flDestScale: usize = 0xD38; // float32 - pub const m_flScaleTimeStart: usize = 0xD3C; // GameTime_t - pub const m_nStartBrightness: usize = 0xD40; // int32 - pub const m_nDestBrightness: usize = 0xD44; // int32 - pub const m_flBrightnessTimeStart: usize = 0xD48; // GameTime_t - pub const m_hOldSpriteMaterial: usize = 0xD50; // CWeakHandle - pub const m_nSpriteWidth: usize = 0xDF8; // int32 - pub const m_nSpriteHeight: usize = 0xDFC; // int32 + pub const m_hSpriteMaterial: usize = 0xCC8; // CStrongHandle + pub const m_hAttachedToEntity: usize = 0xCD0; // CHandle + pub const m_nAttachment: usize = 0xCD4; // AttachmentHandle_t + pub const m_flSpriteFramerate: usize = 0xCD8; // float32 + pub const m_flFrame: usize = 0xCDC; // float32 + pub const m_flDieTime: usize = 0xCE0; // GameTime_t + pub const m_nBrightness: usize = 0xCF0; // uint32 + pub const m_flBrightnessDuration: usize = 0xCF4; // float32 + pub const m_flSpriteScale: usize = 0xCF8; // float32 + pub const m_flScaleDuration: usize = 0xCFC; // float32 + pub const m_bWorldSpaceScale: usize = 0xD00; // bool + pub const m_flGlowProxySize: usize = 0xD04; // float32 + pub const m_flHDRColorScale: usize = 0xD08; // float32 + pub const m_flLastTime: usize = 0xD0C; // GameTime_t + pub const m_flMaxFrame: usize = 0xD10; // float32 + pub const m_flStartScale: usize = 0xD14; // float32 + pub const m_flDestScale: usize = 0xD18; // float32 + pub const m_flScaleTimeStart: usize = 0xD1C; // GameTime_t + pub const m_nStartBrightness: usize = 0xD20; // int32 + pub const m_nDestBrightness: usize = 0xD24; // int32 + pub const m_flBrightnessTimeStart: usize = 0xD28; // GameTime_t + pub const m_hOldSpriteMaterial: usize = 0xD30; // CWeakHandle + pub const m_nSpriteWidth: usize = 0xDD0; // int32 + pub const m_nSpriteHeight: usize = 0xDD4; // int32 } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -6518,35 +6692,35 @@ pub mod cs2_dumper { // NetworkVarNames: m_hBombDefuser (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) pub mod C_PlantedC4 { - pub const m_bBombTicking: usize = 0xED8; // bool - pub const m_nBombSite: usize = 0xEDC; // int32 - pub const m_nSourceSoundscapeHash: usize = 0xEE0; // int32 - pub const m_entitySpottedState: usize = 0xEE8; // EntitySpottedState_t - pub const m_flNextGlow: usize = 0xF00; // GameTime_t - pub const m_flNextBeep: usize = 0xF04; // GameTime_t - pub const m_flC4Blow: usize = 0xF08; // GameTime_t - pub const m_bCannotBeDefused: usize = 0xF0C; // bool - pub const m_bHasExploded: usize = 0xF0D; // bool - pub const m_flTimerLength: usize = 0xF10; // float32 - pub const m_bBeingDefused: usize = 0xF14; // bool - pub const m_bTriggerWarning: usize = 0xF18; // float32 - pub const m_bExplodeWarning: usize = 0xF1C; // float32 - pub const m_bC4Activated: usize = 0xF20; // bool - pub const m_bTenSecWarning: usize = 0xF21; // bool - pub const m_flDefuseLength: usize = 0xF24; // float32 - pub const m_flDefuseCountDown: usize = 0xF28; // GameTime_t - pub const m_bBombDefused: usize = 0xF2C; // bool - pub const m_hBombDefuser: usize = 0xF30; // CHandle - pub const m_hControlPanel: usize = 0xF34; // CHandle - pub const m_hDefuserMultimeter: usize = 0xF38; // CHandle - pub const m_flNextRadarFlashTime: usize = 0xF3C; // GameTime_t - pub const m_bRadarFlash: usize = 0xF40; // bool - pub const m_pBombDefuser: usize = 0xF44; // CHandle - pub const m_fLastDefuseTime: usize = 0xF48; // GameTime_t - pub const m_pPredictionOwner: usize = 0xF50; // CBasePlayerController* - pub const m_vecC4ExplodeSpectatePos: usize = 0xF58; // Vector - pub const m_vecC4ExplodeSpectateAng: usize = 0xF64; // QAngle - pub const m_flC4ExplodeSpectateDuration: usize = 0xF70; // float32 + pub const m_bBombTicking: usize = 0xED0; // bool + pub const m_nBombSite: usize = 0xED4; // int32 + pub const m_nSourceSoundscapeHash: usize = 0xED8; // int32 + pub const m_entitySpottedState: usize = 0xEE0; // EntitySpottedState_t + pub const m_flNextGlow: usize = 0xEF8; // GameTime_t + pub const m_flNextBeep: usize = 0xEFC; // GameTime_t + pub const m_flC4Blow: usize = 0xF00; // GameTime_t + pub const m_bCannotBeDefused: usize = 0xF04; // bool + pub const m_bHasExploded: usize = 0xF05; // bool + pub const m_flTimerLength: usize = 0xF08; // float32 + pub const m_bBeingDefused: usize = 0xF0C; // bool + pub const m_bTriggerWarning: usize = 0xF10; // float32 + pub const m_bExplodeWarning: usize = 0xF14; // float32 + pub const m_bC4Activated: usize = 0xF18; // bool + pub const m_bTenSecWarning: usize = 0xF19; // bool + pub const m_flDefuseLength: usize = 0xF1C; // float32 + pub const m_flDefuseCountDown: usize = 0xF20; // GameTime_t + pub const m_bBombDefused: usize = 0xF24; // bool + pub const m_hBombDefuser: usize = 0xF28; // CHandle + pub const m_hControlPanel: usize = 0xF2C; // CHandle + pub const m_hDefuserMultimeter: usize = 0xF30; // CHandle + pub const m_flNextRadarFlashTime: usize = 0xF34; // GameTime_t + pub const m_bRadarFlash: usize = 0xF38; // bool + pub const m_pBombDefuser: usize = 0xF3C; // CHandle + pub const m_fLastDefuseTime: usize = 0xF40; // GameTime_t + pub const m_pPredictionOwner: usize = 0xF48; // CBasePlayerController* + pub const m_vecC4ExplodeSpectatePos: usize = 0xF50; // Vector + pub const m_vecC4ExplodeSpectateAng: usize = 0xF5C; // QAngle + pub const m_flC4ExplodeSpectateDuration: usize = 0xF68; // float32 } // Parent: CBaseAnimGraph // Fields count: 8 @@ -6557,14 +6731,14 @@ pub mod cs2_dumper { // NetworkVarNames: m_flBlendWeight (float32) // NetworkVarNames: m_hRagdollSource (EHANDLE) pub mod C_RagdollProp { - pub const m_ragPos: usize = 0xEE0; // C_NetworkUtlVectorBase - pub const m_ragAngles: usize = 0xEF8; // C_NetworkUtlVectorBase - pub const m_flBlendWeight: usize = 0xF10; // float32 - pub const m_hRagdollSource: usize = 0xF14; // CHandle - pub const m_iEyeAttachment: usize = 0xF18; // AttachmentHandle_t - pub const m_flBlendWeightCurrent: usize = 0xF1C; // float32 - pub const m_parentPhysicsBoneIndices: usize = 0xF20; // CUtlVector - pub const m_worldSpaceBoneComputationOrder: usize = 0xF38; // CUtlVector + pub const m_ragPos: usize = 0xED8; // C_NetworkUtlVectorBase + pub const m_ragAngles: usize = 0xEF0; // C_NetworkUtlVectorBase + pub const m_flBlendWeight: usize = 0xF08; // float32 + pub const m_hRagdollSource: usize = 0xF0C; // CHandle + pub const m_iEyeAttachment: usize = 0xF10; // AttachmentHandle_t + pub const m_flBlendWeightCurrent: usize = 0xF14; // float32 + pub const m_parentPhysicsBoneIndices: usize = 0xF18; // CUtlVector + pub const m_worldSpaceBoneComputationOrder: usize = 0xF30; // CUtlVector } // Parent: C_CSGO_TeamPreviewCamera // Fields count: 0 @@ -6580,13 +6754,13 @@ pub mod cs2_dumper { // NetworkVarNames: m_nPotentialVotes (int) // NetworkVarNames: m_bIsYesNoVote (bool) pub mod C_VoteController { - pub const m_iActiveIssueIndex: usize = 0x560; // int32 - pub const m_iOnlyTeamToVote: usize = 0x564; // int32 - pub const m_nVoteOptionCount: usize = 0x568; // int32[5] - pub const m_nPotentialVotes: usize = 0x57C; // int32 - pub const m_bVotesDirty: usize = 0x580; // bool - pub const m_bTypeDirty: usize = 0x581; // bool - pub const m_bIsYesNoVote: usize = 0x582; // bool + pub const m_iActiveIssueIndex: usize = 0x558; // int32 + pub const m_iOnlyTeamToVote: usize = 0x55C; // int32 + pub const m_nVoteOptionCount: usize = 0x560; // int32[5] + pub const m_nPotentialVotes: usize = 0x574; // int32 + pub const m_bVotesDirty: usize = 0x578; // bool + pub const m_bTypeDirty: usize = 0x579; // bool + pub const m_bIsYesNoVote: usize = 0x57A; // bool } // Parent: None // Fields count: 3 @@ -6601,23 +6775,20 @@ pub mod cs2_dumper { pub const nIndex: usize = 0x40; // uint32 } // Parent: C_DynamicProp - // Fields count: 8 + // Fields count: 7 // // Metadata: // NetworkVarNames: m_jumpedThisFrame (bool) // NetworkVarNames: m_leader (CHandle) // NetworkVarNames: m_AttributeManager (CAttributeContainer) - // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) - // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) pub mod C_Chicken { - pub const m_hHolidayHatAddon: usize = 0x1148; // CHandle - pub const m_jumpedThisFrame: usize = 0x114C; // bool - pub const m_leader: usize = 0x1150; // CHandle - pub const m_AttributeManager: usize = 0x1158; // C_AttributeContainer - pub const m_OriginalOwnerXuidLow: usize = 0x1600; // uint32 - pub const m_OriginalOwnerXuidHigh: usize = 0x1604; // uint32 - pub const m_bAttributesInitialized: usize = 0x1608; // bool - pub const m_hWaterWakeParticles: usize = 0x160C; // ParticleIndex_t + pub const m_hHolidayHatAddon: usize = 0x1160; // CHandle + pub const m_jumpedThisFrame: usize = 0x1164; // bool + pub const m_leader: usize = 0x1168; // CHandle + pub const m_AttributeManager: usize = 0x1170; // C_AttributeContainer + pub const m_bAttributesInitialized: usize = 0x1618; // bool + pub const m_hWaterWakeParticles: usize = 0x161C; // ParticleIndex_t + pub const m_bIsPreviewModel: usize = 0x1620; // bool } // Parent: None // Fields count: 4 diff --git a/output/engine2.dll.cs b/output/engine2.dll.cs index 9e77ce7..9b1606d 100644 --- a/output/engine2.dll.cs +++ b/output/engine2.dll.cs @@ -1,9 +1,9 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 01:29:07.135665300 UTC +// 2024-05-24 01:30:25.777667800 UTC namespace CS2Dumper.Schemas { // Module: engine2.dll - // Classes count: 43 + // Classes count: 48 // Enums count: 4 public static class Engine2Dll { // Alignment: 4 @@ -240,6 +240,10 @@ namespace CS2Dumper.Schemas { public const nint m_bFirstTick = 0x28; // bool public const nint m_bLastTick = 0x29; // bool } + // Parent: None + // Fields count: 0 + public static class EventClientAdvanceNonRenderedFrame_t { + } // Parent: EventSimulate_t // Fields count: 0 public static class EventServerProcessNetworking_t { @@ -284,5 +288,21 @@ namespace CS2Dumper.Schemas { // Fields count: 0 public static class EventServerPollNetworking_t { } + // Parent: None + // Fields count: 0 + public static class { + } + // Parent: None + // Fields count: 0 + public static class { + } + // Parent: None + // Fields count: 0 + public static class { + } + // Parent: None + // Fields count: 0 + public static class { + } } } diff --git a/output/engine2.dll.hpp b/output/engine2.dll.hpp index 2a76eab..655c56f 100644 --- a/output/engine2.dll.hpp +++ b/output/engine2.dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 01:29:07.135665300 UTC +// 2024-05-24 01:30:25.777667800 UTC #pragma once @@ -8,7 +8,7 @@ namespace cs2_dumper { namespace schemas { // Module: engine2.dll - // Classes count: 43 + // Classes count: 48 // Enums count: 4 namespace engine2_dll { // Alignment: 4 @@ -245,6 +245,10 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bFirstTick = 0x28; // bool constexpr std::ptrdiff_t m_bLastTick = 0x29; // bool } + // Parent: None + // Fields count: 0 + namespace EventClientAdvanceNonRenderedFrame_t { + } // Parent: EventSimulate_t // Fields count: 0 namespace EventServerProcessNetworking_t { @@ -289,6 +293,22 @@ namespace cs2_dumper { // Fields count: 0 namespace EventServerPollNetworking_t { } + // Parent: None + // Fields count: 0 + namespace { + } + // Parent: None + // Fields count: 0 + namespace { + } + // Parent: None + // Fields count: 0 + namespace { + } + // Parent: None + // Fields count: 0 + namespace { + } } } } diff --git a/output/engine2.dll.json b/output/engine2.dll.json index 8b169f9..1adec37 100644 --- a/output/engine2.dll.json +++ b/output/engine2.dll.json @@ -1,6 +1,11 @@ { "engine2.dll": { "classes": { + "": { + "fields": {}, + "metadata": [], + "parent": null + }, "CEmptyEntityInstance": { "fields": {}, "metadata": [], @@ -85,6 +90,11 @@ "metadata": [], "parent": null }, + "EventClientAdvanceNonRenderedFrame_t": { + "fields": {}, + "metadata": [], + "parent": null + }, "EventClientAdvanceTick_t": { "fields": {}, "metadata": [], diff --git a/output/engine2.dll.rs b/output/engine2.dll.rs index 4a19d89..53b62fd 100644 --- a/output/engine2.dll.rs +++ b/output/engine2.dll.rs @@ -1,12 +1,12 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 01:29:07.135665300 UTC +// 2024-05-24 01:30:25.777667800 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { // Module: engine2.dll - // Classes count: 43 + // Classes count: 48 // Enums count: 4 pub mod engine2_dll { // Alignment: 4 @@ -247,6 +247,10 @@ pub mod cs2_dumper { pub const m_bFirstTick: usize = 0x28; // bool pub const m_bLastTick: usize = 0x29; // bool } + // Parent: None + // Fields count: 0 + pub mod EventClientAdvanceNonRenderedFrame_t { + } // Parent: EventSimulate_t // Fields count: 0 pub mod EventServerProcessNetworking_t { @@ -291,6 +295,22 @@ pub mod cs2_dumper { // Fields count: 0 pub mod EventServerPollNetworking_t { } + // Parent: None + // Fields count: 0 + pub mod { + } + // Parent: None + // Fields count: 0 + pub mod { + } + // Parent: None + // Fields count: 0 + pub mod { + } + // Parent: None + // Fields count: 0 + pub mod { + } } } } diff --git a/output/host.dll.cs b/output/host.dll.cs index a3fb459..27ca791 100644 --- a/output/host.dll.cs +++ b/output/host.dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 01:29:07.135665300 UTC +// 2024-05-24 01:30:25.777667800 UTC namespace CS2Dumper.Schemas { // Module: host.dll diff --git a/output/host.dll.hpp b/output/host.dll.hpp index e33fd49..1144bc8 100644 --- a/output/host.dll.hpp +++ b/output/host.dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 01:29:07.135665300 UTC +// 2024-05-24 01:30:25.777667800 UTC #pragma once diff --git a/output/host.dll.rs b/output/host.dll.rs index 414a6da..113ed85 100644 --- a/output/host.dll.rs +++ b/output/host.dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 01:29:07.135665300 UTC +// 2024-05-24 01:30:25.777667800 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/info.json b/output/info.json index 1bc768b..9514e17 100644 --- a/output/info.json +++ b/output/info.json @@ -1,4 +1,4 @@ { "build_number": 14009, - "timestamp": "2024-05-23T23:09:24.161043+00:00" + "timestamp": "2024-05-24T01:30:25.777667800+00:00" } \ No newline at end of file diff --git a/output/interfaces.cs b/output/interfaces.cs index 1a5585e..de85d01 100644 --- a/output/interfaces.cs +++ b/output/interfaces.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 23:09:24.161043 UTC +// 2024-05-24 01:30:25.777667800 UTC namespace CS2Dumper.Interfaces { // Module: animationsystem.dll diff --git a/output/interfaces.hpp b/output/interfaces.hpp index 6f4f9c6..409d78a 100644 --- a/output/interfaces.hpp +++ b/output/interfaces.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 23:09:24.161043 UTC +// 2024-05-24 01:30:25.777667800 UTC #pragma once diff --git a/output/interfaces.rs b/output/interfaces.rs index b5a6cc7..dc5c263 100644 --- a/output/interfaces.rs +++ b/output/interfaces.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 23:09:24.161043 UTC +// 2024-05-24 01:30:25.777667800 UTC #![allow(non_upper_case_globals, unused)] diff --git a/output/materialsystem2.dll.cs b/output/materialsystem2.dll.cs index ae3a197..1ef7da2 100644 --- a/output/materialsystem2.dll.cs +++ b/output/materialsystem2.dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 01:29:07.135665300 UTC +// 2024-05-24 01:30:25.777667800 UTC namespace CS2Dumper.Schemas { // Module: materialsystem2.dll diff --git a/output/materialsystem2.dll.hpp b/output/materialsystem2.dll.hpp index 25bd7ea..1e01ac1 100644 --- a/output/materialsystem2.dll.hpp +++ b/output/materialsystem2.dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 01:29:07.135665300 UTC +// 2024-05-24 01:30:25.777667800 UTC #pragma once diff --git a/output/materialsystem2.dll.rs b/output/materialsystem2.dll.rs index 631aa93..f5874fe 100644 --- a/output/materialsystem2.dll.rs +++ b/output/materialsystem2.dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 01:29:07.135665300 UTC +// 2024-05-24 01:30:25.777667800 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/networksystem.dll.cs b/output/networksystem.dll.cs index 141938f..637e8e9 100644 --- a/output/networksystem.dll.cs +++ b/output/networksystem.dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 01:29:07.135665300 UTC +// 2024-05-24 01:30:25.777667800 UTC namespace CS2Dumper.Schemas { // Module: networksystem.dll diff --git a/output/networksystem.dll.hpp b/output/networksystem.dll.hpp index dfc3c92..6e44b87 100644 --- a/output/networksystem.dll.hpp +++ b/output/networksystem.dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 01:29:07.135665300 UTC +// 2024-05-24 01:30:25.777667800 UTC #pragma once diff --git a/output/networksystem.dll.rs b/output/networksystem.dll.rs index 6a3a0df..ec89788 100644 --- a/output/networksystem.dll.rs +++ b/output/networksystem.dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 01:29:07.135665300 UTC +// 2024-05-24 01:30:25.777667800 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/offsets.cs b/output/offsets.cs index 4e636be..dc912f6 100644 --- a/output/offsets.cs +++ b/output/offsets.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-24 00:18:41.177102700 UTC +// 2024-05-24 01:30:25.777667800 UTC namespace CS2Dumper.Offsets { // Module: client.dll diff --git a/output/offsets.hpp b/output/offsets.hpp index 2c376da..bf86801 100644 --- a/output/offsets.hpp +++ b/output/offsets.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-24 00:18:41.177102700 UTC +// 2024-05-24 01:30:25.777667800 UTC #pragma once diff --git a/output/offsets.rs b/output/offsets.rs index 863094d..81ebb27 100644 --- a/output/offsets.rs +++ b/output/offsets.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-24 00:18:41.177102700 UTC +// 2024-05-24 01:30:25.777667800 UTC #![allow(non_upper_case_globals, unused)] diff --git a/output/panorama.dll.cs b/output/panorama.dll.cs index 2fe1aee..2703594 100644 --- a/output/panorama.dll.cs +++ b/output/panorama.dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 01:29:07.135665300 UTC +// 2024-05-24 01:30:25.777667800 UTC namespace CS2Dumper.Schemas { // Module: panorama.dll @@ -24,7 +24,7 @@ namespace CS2Dumper.Schemas { REFERENCE_PASSTHROUGH = 0xC } // Alignment: 4 - // Members count: 15 + // Members count: 16 public enum EStyleNodeType : uint { ROOT = 0x0, EXPRESSION = 0x1, @@ -40,7 +40,8 @@ namespace CS2Dumper.Schemas { EXPRESSION_CONCAT = 0xB, REFERENCE_CONTENT = 0xC, REFERENCE_COMPILED = 0xD, - REFERENCE_PASSTHROUGH = 0xE + REFERENCE_PASSTHROUGH = 0xE, + COMPILER_CONDITIONAL = 0xF } } } diff --git a/output/panorama.dll.hpp b/output/panorama.dll.hpp index c13483f..9e2c59a 100644 --- a/output/panorama.dll.hpp +++ b/output/panorama.dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 01:29:07.135665300 UTC +// 2024-05-24 01:30:25.777667800 UTC #pragma once @@ -29,7 +29,7 @@ namespace cs2_dumper { REFERENCE_PASSTHROUGH = 0xC }; // Alignment: 4 - // Members count: 15 + // Members count: 16 enum class EStyleNodeType : uint32_t { ROOT = 0x0, EXPRESSION = 0x1, @@ -45,7 +45,8 @@ namespace cs2_dumper { EXPRESSION_CONCAT = 0xB, REFERENCE_CONTENT = 0xC, REFERENCE_COMPILED = 0xD, - REFERENCE_PASSTHROUGH = 0xE + REFERENCE_PASSTHROUGH = 0xE, + COMPILER_CONDITIONAL = 0xF }; } } diff --git a/output/panorama.dll.json b/output/panorama.dll.json index d806eb5..4998473 100644 --- a/output/panorama.dll.json +++ b/output/panorama.dll.json @@ -24,6 +24,7 @@ "EStyleNodeType": { "alignment": 4, "members": { + "COMPILER_CONDITIONAL": 15, "DEFINE": 3, "EXPRESSION": 1, "EXPRESSION_CONCAT": 11, diff --git a/output/panorama.dll.rs b/output/panorama.dll.rs index c7ec219..ee36790 100644 --- a/output/panorama.dll.rs +++ b/output/panorama.dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 01:29:07.135665300 UTC +// 2024-05-24 01:30:25.777667800 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -28,7 +28,7 @@ pub mod cs2_dumper { REFERENCE_PASSTHROUGH = 0xC } // Alignment: 4 - // Members count: 15 + // Members count: 16 #[repr(u32)] pub enum EStyleNodeType { ROOT = 0x0, @@ -45,7 +45,8 @@ pub mod cs2_dumper { EXPRESSION_CONCAT = 0xB, REFERENCE_CONTENT = 0xC, REFERENCE_COMPILED = 0xD, - REFERENCE_PASSTHROUGH = 0xE + REFERENCE_PASSTHROUGH = 0xE, + COMPILER_CONDITIONAL = 0xF } } } diff --git a/output/particles.dll.cs b/output/particles.dll.cs index e8459bf..515ee34 100644 --- a/output/particles.dll.cs +++ b/output/particles.dll.cs @@ -1,10 +1,10 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 01:29:07.135665300 UTC +// 2024-05-24 01:30:25.777667800 UTC namespace CS2Dumper.Schemas { // Module: particles.dll - // Classes count: 441 - // Enums count: 71 + // Classes count: 445 + // Enums count: 76 public static class ParticlesDll { // Alignment: 4 // Members count: 6 @@ -71,6 +71,12 @@ namespace CS2Dumper.Schemas { PARTICLE_VRHAND_CP_OBJECT = 0x3 } // Alignment: 4 + // Members count: 2 + public enum ParticleReplicationMode_t : uint { + PARTICLE_REPLICATIONMODE_NONE = 0x0, + PARTICLE_REPLICATIONMODE_REPLICATE_FOR_EACH_PARENT_PARTICLE = 0x1 + } + // Alignment: 4 // Members count: 3 public enum PetGroundType_t : uint { PET_GROUND_NONE = 0x0, @@ -241,6 +247,27 @@ namespace CS2Dumper.Schemas { PF_NOISE_TYPE_CURL = 0x3 } // Alignment: 4 + // Members count: 11 + public enum EventTypeSelection_t : uint { + PARTICLE_EVENT_TYPE_MASK_NONE = 0x0, + PARTICLE_EVENT_TYPE_MASK_SPAWNED = 0x1, + PARTICLE_EVENT_TYPE_MASK_KILLED = 0x2, + PARTICLE_EVENT_TYPE_MASK_COLLISION = 0x4, + PARTICLE_EVENT_TYPE_MASK_FIRST_COLLISION = 0x8, + PARTICLE_EVENT_TYPE_MASK_COLLISION_STOPPED = 0x10, + PARTICLE_EVENT_TYPE_MASK_KILLED_ON_COLLISION = 0x20, + PARTICLE_EVENT_TYPE_MASK_USER_1 = 0x40, + PARTICLE_EVENT_TYPE_MASK_USER_2 = 0x80, + PARTICLE_EVENT_TYPE_MASK_USER_3 = 0x100, + PARTICLE_EVENT_TYPE_MASK_USER_4 = 0x200 + } + // Alignment: 4 + // Members count: 2 + public enum ParticleMassMode_t : uint { + PARTICLE_MASSMODE_RADIUS_CUBED = 0x0, + PARTICLE_MASSMODE_RADIUS_SQUARED = 0x2 + } + // Alignment: 4 // Members count: 3 public enum ParticleDirectionNoiseType_t : uint { PARTICLE_DIR_NOISE_PERLIN = 0x0, @@ -353,6 +380,14 @@ namespace CS2Dumper.Schemas { PARTICLE_LIGHT_BEHAVIOR_TRAILS = 0x2 } // Alignment: 4 + // Members count: 4 + public enum ModelHitboxType_t : uint { + MODEL_HITBOX_TYPE_STANDARD = 0x0, + MODEL_HITBOX_TYPE_RAW_BONES = 0x1, + MODEL_HITBOX_TYPE_RENDERBOUNDS = 0x2, + MODEL_HITBOX_TYPE_SNAPSHOT = 0x3 + } + // Alignment: 4 // Members count: 8 public enum ParticleFloatMapType_t : uint { PF_MAP_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, @@ -559,6 +594,14 @@ namespace CS2Dumper.Schemas { PT_TYPE_COUNT = 0x4 } // Alignment: 4 + // Members count: 4 + public enum RenderModelSubModelFieldType_t : uint { + SUBMODEL_AS_BODYGROUP_SUBMODEL = 0x0, + SUBMODEL_AS_MESHGROUP_INDEX = 0x1, + SUBMODEL_AS_MESHGROUP_MASK = 0x2, + SUBMODEL_IGNORED_USE_MODEL_DEFAULT_MESHGROUP_MASK = 0x3 + } + // Alignment: 4 // Members count: 2 public enum ParticleHitboxDataSelection_t : uint { PARTICLE_HITBOX_AVERAGE_SPEED = 0x0, @@ -653,13 +696,24 @@ namespace CS2Dumper.Schemas { TEXTURE_REPETITION_PATH = 0x1 } // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapGravityToVector { + public const nint m_vInput1 = 0x1B8; // CPerParticleVecInput + public const nint m_nOutputField = 0x810; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x814; // ParticleSetMethod_t + public const nint m_bNormalizedOutput = 0x818; // bool + } + // Parent: CParticleFunctionOperator // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_Decay { - public const nint m_bRopeDecay = 0x1C0; // bool - public const nint m_bForcePreserveParticleOrder = 0x1C1; // bool + public const nint m_bRopeDecay = 0x1B8; // bool + public const nint m_bForcePreserveParticleOrder = 0x1B9; // bool } // Parent: CParticleFunctionRenderer // Fields count: 16 @@ -667,22 +721,22 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderDeferredLight { - public const nint m_bUseAlphaTestWindow = 0x200; // bool - public const nint m_bUseTexture = 0x201; // bool - public const nint m_flRadiusScale = 0x204; // float32 - public const nint m_flAlphaScale = 0x208; // float32 - public const nint m_nAlpha2Field = 0x20C; // ParticleAttributeIndex_t - public const nint m_vecColorScale = 0x210; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0x868; // ParticleColorBlendType_t - public const nint m_flLightDistance = 0x86C; // float32 - public const nint m_flStartFalloff = 0x870; // float32 - public const nint m_flDistanceFalloff = 0x874; // float32 - public const nint m_flSpotFoV = 0x878; // float32 - public const nint m_nAlphaTestPointField = 0x87C; // ParticleAttributeIndex_t - public const nint m_nAlphaTestRangeField = 0x880; // ParticleAttributeIndex_t - public const nint m_nAlphaTestSharpnessField = 0x884; // ParticleAttributeIndex_t - public const nint m_hTexture = 0x888; // CStrongHandle - public const nint m_nHSVShiftControlPoint = 0x890; // int32 + public const nint m_bUseAlphaTestWindow = 0x208; // bool + public const nint m_bUseTexture = 0x209; // bool + public const nint m_flRadiusScale = 0x20C; // float32 + public const nint m_flAlphaScale = 0x210; // float32 + public const nint m_nAlpha2Field = 0x214; // ParticleAttributeIndex_t + public const nint m_vecColorScale = 0x218; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0x870; // ParticleColorBlendType_t + public const nint m_flLightDistance = 0x874; // float32 + public const nint m_flStartFalloff = 0x878; // float32 + public const nint m_flDistanceFalloff = 0x87C; // float32 + public const nint m_flSpotFoV = 0x880; // float32 + public const nint m_nAlphaTestPointField = 0x884; // ParticleAttributeIndex_t + public const nint m_nAlphaTestRangeField = 0x888; // ParticleAttributeIndex_t + public const nint m_nAlphaTestSharpnessField = 0x88C; // ParticleAttributeIndex_t + public const nint m_hTexture = 0x890; // CStrongHandle + public const nint m_nHSVShiftControlPoint = 0x898; // int32 } // Parent: CParticleFunctionPreEmission // Fields count: 8 @@ -690,14 +744,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapSpeedtoCP { - public const nint m_nInControlPointNumber = 0x1D0; // int32 - public const nint m_nOutControlPointNumber = 0x1D4; // int32 - public const nint m_nField = 0x1D8; // int32 - public const nint m_flInputMin = 0x1DC; // float32 - public const nint m_flInputMax = 0x1E0; // float32 - public const nint m_flOutputMin = 0x1E4; // float32 - public const nint m_flOutputMax = 0x1E8; // float32 - public const nint m_bUseDeltaV = 0x1EC; // bool + public const nint m_nInControlPointNumber = 0x1C0; // int32 + public const nint m_nOutControlPointNumber = 0x1C4; // int32 + public const nint m_nField = 0x1C8; // int32 + public const nint m_flInputMin = 0x1CC; // float32 + public const nint m_flInputMax = 0x1D0; // float32 + public const nint m_flOutputMin = 0x1D4; // float32 + public const nint m_flOutputMax = 0x1D8; // float32 + public const nint m_bUseDeltaV = 0x1DC; // bool } // Parent: CParticleFunctionOperator // Fields count: 1 @@ -705,7 +759,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapTransformToVelocity { - public const nint m_TransformInput = 0x1C0; // CParticleTransformInput + public const nint m_TransformInput = 0x1B8; // CParticleTransformInput } // Parent: None // Fields count: 1 @@ -733,7 +787,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CParticleFunctionPreEmission { - public const nint m_bRunOnce = 0x1C0; // bool + public const nint m_bRunOnce = 0x1B8; // bool } // Parent: CParticleFunctionOperator // Fields count: 2 @@ -741,8 +795,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_FadeOutSimple { - public const nint m_flFadeOutTime = 0x1C0; // float32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flFadeOutTime = 0x1B8; // float32 + public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t } // Parent: CParticleFunctionConstraint // Fields count: 5 @@ -750,11 +804,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SpringToVectorConstraint { - public const nint m_flRestLength = 0x1C0; // CPerParticleFloatInput - public const nint m_flMinDistance = 0x318; // CPerParticleFloatInput - public const nint m_flMaxDistance = 0x470; // CPerParticleFloatInput - public const nint m_flRestingLength = 0x5C8; // CPerParticleFloatInput - public const nint m_vecAnchorVector = 0x720; // CPerParticleVecInput + public const nint m_flRestLength = 0x1B8; // CPerParticleFloatInput + public const nint m_flMinDistance = 0x310; // CPerParticleFloatInput + public const nint m_flMaxDistance = 0x468; // CPerParticleFloatInput + public const nint m_flRestingLength = 0x5C0; // CPerParticleFloatInput + public const nint m_vecAnchorVector = 0x718; // CPerParticleVecInput } // Parent: CBaseRendererSource2 // Fields count: 30 @@ -762,36 +816,36 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderRopes { - public const nint m_bEnableFadingAndClamping = 0x2710; // bool - public const nint m_flMinSize = 0x2714; // float32 - public const nint m_flMaxSize = 0x2718; // float32 - public const nint m_flStartFadeSize = 0x271C; // float32 - public const nint m_flEndFadeSize = 0x2720; // float32 - public const nint m_flStartFadeDot = 0x2724; // float32 - public const nint m_flEndFadeDot = 0x2728; // float32 - public const nint m_flRadiusTaper = 0x272C; // float32 - public const nint m_nMinTesselation = 0x2730; // int32 - public const nint m_nMaxTesselation = 0x2734; // int32 - public const nint m_flTessScale = 0x2738; // float32 - public const nint m_flTextureVWorldSize = 0x2740; // CParticleCollectionRendererFloatInput - public const nint m_flTextureVScrollRate = 0x2898; // CParticleCollectionRendererFloatInput - public const nint m_flTextureVOffset = 0x29F0; // CParticleCollectionRendererFloatInput - public const nint m_nTextureVParamsCP = 0x2B48; // int32 - public const nint m_bClampV = 0x2B4C; // bool - public const nint m_nScaleCP1 = 0x2B50; // int32 - public const nint m_nScaleCP2 = 0x2B54; // int32 - public const nint m_flScaleVSizeByControlPointDistance = 0x2B58; // float32 - public const nint m_flScaleVScrollByControlPointDistance = 0x2B5C; // float32 - public const nint m_flScaleVOffsetByControlPointDistance = 0x2B60; // float32 - public const nint m_bUseScalarForTextureCoordinate = 0x2B65; // bool - public const nint m_nScalarFieldForTextureCoordinate = 0x2B68; // ParticleAttributeIndex_t - public const nint m_flScalarAttributeTextureCoordScale = 0x2B6C; // float32 - public const nint m_bReverseOrder = 0x2B70; // bool - public const nint m_bClosedLoop = 0x2B71; // bool - public const nint m_nOrientationType = 0x2B74; // ParticleOrientationChoiceList_t - public const nint m_nVectorFieldForOrientation = 0x2B78; // ParticleAttributeIndex_t - public const nint m_bDrawAsOpaque = 0x2B7C; // bool - public const nint m_bGenerateNormals = 0x2B7D; // bool + public const nint m_bEnableFadingAndClamping = 0x2718; // bool + public const nint m_flMinSize = 0x271C; // float32 + public const nint m_flMaxSize = 0x2720; // float32 + public const nint m_flStartFadeSize = 0x2724; // float32 + public const nint m_flEndFadeSize = 0x2728; // float32 + public const nint m_flStartFadeDot = 0x272C; // float32 + public const nint m_flEndFadeDot = 0x2730; // float32 + public const nint m_flRadiusTaper = 0x2734; // float32 + public const nint m_nMinTesselation = 0x2738; // int32 + public const nint m_nMaxTesselation = 0x273C; // int32 + public const nint m_flTessScale = 0x2740; // float32 + public const nint m_flTextureVWorldSize = 0x2748; // CParticleCollectionRendererFloatInput + public const nint m_flTextureVScrollRate = 0x28A0; // CParticleCollectionRendererFloatInput + public const nint m_flTextureVOffset = 0x29F8; // CParticleCollectionRendererFloatInput + public const nint m_nTextureVParamsCP = 0x2B50; // int32 + public const nint m_bClampV = 0x2B54; // bool + public const nint m_nScaleCP1 = 0x2B58; // int32 + public const nint m_nScaleCP2 = 0x2B5C; // int32 + public const nint m_flScaleVSizeByControlPointDistance = 0x2B60; // float32 + public const nint m_flScaleVScrollByControlPointDistance = 0x2B64; // float32 + public const nint m_flScaleVOffsetByControlPointDistance = 0x2B68; // float32 + public const nint m_bUseScalarForTextureCoordinate = 0x2B6D; // bool + public const nint m_nScalarFieldForTextureCoordinate = 0x2B70; // ParticleAttributeIndex_t + public const nint m_flScalarAttributeTextureCoordScale = 0x2B74; // float32 + public const nint m_bReverseOrder = 0x2B78; // bool + public const nint m_bClosedLoop = 0x2B79; // bool + public const nint m_nOrientationType = 0x2B7C; // ParticleOrientationChoiceList_t + public const nint m_nVectorFieldForOrientation = 0x2B80; // ParticleAttributeIndex_t + public const nint m_bDrawAsOpaque = 0x2B84; // bool + public const nint m_bGenerateNormals = 0x2B85; // bool } // Parent: CParticleFunctionInitializer // Fields count: 19 @@ -825,21 +879,21 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderSound { - public const nint m_flDurationScale = 0x200; // float32 - public const nint m_flSndLvlScale = 0x204; // float32 - public const nint m_flPitchScale = 0x208; // float32 - public const nint m_flVolumeScale = 0x20C; // float32 - public const nint m_nSndLvlField = 0x210; // ParticleAttributeIndex_t - public const nint m_nDurationField = 0x214; // ParticleAttributeIndex_t - public const nint m_nPitchField = 0x218; // ParticleAttributeIndex_t - public const nint m_nVolumeField = 0x21C; // ParticleAttributeIndex_t - public const nint m_nChannel = 0x220; // int32 - public const nint m_nCPReference = 0x224; // int32 - public const nint m_pszSoundName = 0x228; // char[256] - public const nint m_bSuppressStopSoundEvent = 0x328; // bool + public const nint m_flDurationScale = 0x208; // float32 + public const nint m_flSndLvlScale = 0x20C; // float32 + public const nint m_flPitchScale = 0x210; // float32 + public const nint m_flVolumeScale = 0x214; // float32 + public const nint m_nSndLvlField = 0x218; // ParticleAttributeIndex_t + public const nint m_nDurationField = 0x21C; // ParticleAttributeIndex_t + public const nint m_nPitchField = 0x220; // ParticleAttributeIndex_t + public const nint m_nVolumeField = 0x224; // ParticleAttributeIndex_t + public const nint m_nChannel = 0x228; // int32 + public const nint m_nCPReference = 0x22C; // int32 + public const nint m_pszSoundName = 0x230; // char[256] + public const nint m_bSuppressStopSoundEvent = 0x330; // bool } // Parent: None - // Fields count: 18 + // Fields count: 19 // // Metadata: // MGetKV3ClassDefaults @@ -849,19 +903,20 @@ namespace CS2Dumper.Schemas { public const nint m_flProxyRadius = 0x8; // float32 public const nint m_flInputMin = 0xC; // float32 public const nint m_flInputMax = 0x10; // float32 - public const nint m_flNoPixelVisibilityFallback = 0x14; // float32 - public const nint m_flDistanceInputMin = 0x18; // float32 - public const nint m_flDistanceInputMax = 0x1C; // float32 - public const nint m_flDotInputMin = 0x20; // float32 - public const nint m_flDotInputMax = 0x24; // float32 - public const nint m_bDotCPAngles = 0x28; // bool - public const nint m_bDotCameraAngles = 0x29; // bool - public const nint m_flAlphaScaleMin = 0x2C; // float32 - public const nint m_flAlphaScaleMax = 0x30; // float32 - public const nint m_flRadiusScaleMin = 0x34; // float32 - public const nint m_flRadiusScaleMax = 0x38; // float32 - public const nint m_flRadiusScaleFOVBase = 0x3C; // float32 - public const nint m_bRightEye = 0x40; // bool + public const nint m_flInputPixelVisFade = 0x14; // float32 + public const nint m_flNoPixelVisibilityFallback = 0x18; // float32 + public const nint m_flDistanceInputMin = 0x1C; // float32 + public const nint m_flDistanceInputMax = 0x20; // float32 + public const nint m_flDotInputMin = 0x24; // float32 + public const nint m_flDotInputMax = 0x28; // float32 + public const nint m_bDotCPAngles = 0x2C; // bool + public const nint m_bDotCameraAngles = 0x2D; // bool + public const nint m_flAlphaScaleMin = 0x30; // float32 + public const nint m_flAlphaScaleMax = 0x34; // float32 + public const nint m_flRadiusScaleMin = 0x38; // float32 + public const nint m_flRadiusScaleMax = 0x3C; // float32 + public const nint m_flRadiusScaleFOVBase = 0x40; // float32 + public const nint m_bRightEye = 0x44; // bool } // Parent: CParticleFunctionOperator // Fields count: 7 @@ -869,13 +924,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointsToParticle { - public const nint m_nChildGroupID = 0x1C0; // int32 - public const nint m_nFirstControlPoint = 0x1C4; // int32 - public const nint m_nNumControlPoints = 0x1C8; // int32 - public const nint m_nFirstSourcePoint = 0x1CC; // int32 - public const nint m_bSetOrientation = 0x1D0; // bool - public const nint m_nOrientationMode = 0x1D4; // ParticleOrientationSetMode_t - public const nint m_nSetParent = 0x1D8; // ParticleParentSetMode_t + public const nint m_nChildGroupID = 0x1B8; // int32 + public const nint m_nFirstControlPoint = 0x1BC; // int32 + public const nint m_nNumControlPoints = 0x1C0; // int32 + public const nint m_nFirstSourcePoint = 0x1C4; // int32 + public const nint m_bSetOrientation = 0x1C8; // bool + public const nint m_nOrientationMode = 0x1CC; // ParticleOrientationSetMode_t + public const nint m_nSetParent = 0x1D0; // ParticleParentSetMode_t } // Parent: CParticleFunctionOperator // Fields count: 8 @@ -883,14 +938,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapSDFDistanceToVectorAttribute { - public const nint m_nVectorFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nVectorFieldInput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flMinDistance = 0x1C8; // CParticleCollectionFloatInput - public const nint m_flMaxDistance = 0x320; // CParticleCollectionFloatInput - public const nint m_vValueBelowMin = 0x478; // Vector - public const nint m_vValueAtMin = 0x484; // Vector - public const nint m_vValueAtMax = 0x490; // Vector - public const nint m_vValueAboveMax = 0x49C; // Vector + public const nint m_nVectorFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_nVectorFieldInput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_flMinDistance = 0x1C0; // CParticleCollectionFloatInput + public const nint m_flMaxDistance = 0x318; // CParticleCollectionFloatInput + public const nint m_vValueBelowMin = 0x470; // Vector + public const nint m_vValueAtMin = 0x47C; // Vector + public const nint m_vValueAtMax = 0x488; // Vector + public const nint m_vValueAboveMax = 0x494; // Vector } // Parent: CParticleFunctionOperator // Fields count: 4 @@ -898,10 +953,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapCPVelocityToVector { - public const nint m_nControlPoint = 0x1C0; // int32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flScale = 0x1C8; // float32 - public const nint m_bNormalize = 0x1CC; // bool + public const nint m_nControlPoint = 0x1B8; // int32 + public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_flScale = 0x1C0; // float32 + public const nint m_bNormalize = 0x1C4; // bool } // Parent: CParticleFunctionOperator // Fields count: 2 @@ -909,8 +964,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_PointVectorAtNextParticle { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flInterpolation = 0x1C8; // CPerParticleFloatInput + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_flInterpolation = 0x1C0; // CPerParticleFloatInput } // Parent: None // Fields count: 2 @@ -927,11 +982,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_OscillateScalarSimple { - public const nint m_Rate = 0x1C0; // float32 - public const nint m_Frequency = 0x1C4; // float32 - public const nint m_nField = 0x1C8; // ParticleAttributeIndex_t - public const nint m_flOscMult = 0x1CC; // float32 - public const nint m_flOscAdd = 0x1D0; // float32 + public const nint m_Rate = 0x1B8; // float32 + public const nint m_Frequency = 0x1BC; // float32 + public const nint m_nField = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flOscMult = 0x1C4; // float32 + public const nint m_flOscAdd = 0x1C8; // float32 } // Parent: CParticleFunctionInitializer // Fields count: 18 @@ -979,11 +1034,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ConstrainDistance { - public const nint m_fMinDistance = 0x1C0; // CParticleCollectionFloatInput - public const nint m_fMaxDistance = 0x318; // CParticleCollectionFloatInput - public const nint m_nControlPointNumber = 0x470; // int32 - public const nint m_CenterOffset = 0x474; // Vector - public const nint m_bGlobalCenter = 0x480; // bool + public const nint m_fMinDistance = 0x1B8; // CParticleCollectionFloatInput + public const nint m_fMaxDistance = 0x310; // CParticleCollectionFloatInput + public const nint m_nControlPointNumber = 0x468; // int32 + public const nint m_CenterOffset = 0x46C; // Vector + public const nint m_bGlobalCenter = 0x478; // bool } // Parent: CParticleFunctionInitializer // Fields count: 4 @@ -1031,14 +1086,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapScalarOnceTimed { - public const nint m_bProportional = 0x1C0; // bool - public const nint m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1CC; // float32 - public const nint m_flInputMax = 0x1D0; // float32 - public const nint m_flOutputMin = 0x1D4; // float32 - public const nint m_flOutputMax = 0x1D8; // float32 - public const nint m_flRemapTime = 0x1DC; // float32 + public const nint m_bProportional = 0x1B8; // bool + public const nint m_nFieldInput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C4; // float32 + public const nint m_flInputMax = 0x1C8; // float32 + public const nint m_flOutputMin = 0x1CC; // float32 + public const nint m_flOutputMax = 0x1D0; // float32 + public const nint m_flRemapTime = 0x1D4; // float32 } // Parent: C_INIT_RandomNamedModelElement // Fields count: 0 @@ -1053,10 +1108,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_PlaneCull { - public const nint m_nPlaneControlPoint = 0x1C0; // int32 - public const nint m_vecPlaneDirection = 0x1C4; // Vector - public const nint m_bLocalSpace = 0x1D0; // bool - public const nint m_flPlaneOffset = 0x1D4; // float32 + public const nint m_nPlaneControlPoint = 0x1B8; // int32 + public const nint m_vecPlaneDirection = 0x1BC; // Vector + public const nint m_bLocalSpace = 0x1C8; // bool + public const nint m_flPlaneOffset = 0x1CC; // float32 } // Parent: CParticleFunctionInitializer // Fields count: 7 @@ -1078,13 +1133,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ModelDampenMovement { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_bBoundBox = 0x1C4; // bool - public const nint m_bOutside = 0x1C5; // bool - public const nint m_bUseBones = 0x1C6; // bool - public const nint m_HitboxSetName = 0x1C7; // char[128] - public const nint m_vecPosOffset = 0x248; // CPerParticleVecInput - public const nint m_fDrag = 0x8A0; // float32 + public const nint m_nControlPointNumber = 0x1B8; // int32 + public const nint m_bBoundBox = 0x1BC; // bool + public const nint m_bOutside = 0x1BD; // bool + public const nint m_bUseBones = 0x1BE; // bool + public const nint m_HitboxSetName = 0x1BF; // char[128] + public const nint m_vecPosOffset = 0x240; // CPerParticleVecInput + public const nint m_fDrag = 0x898; // float32 } // Parent: CParticleFunctionForce // Fields count: 4 @@ -1092,10 +1147,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_TwistAroundAxis { - public const nint m_fForceAmount = 0x1D0; // float32 - public const nint m_TwistAxis = 0x1D4; // Vector - public const nint m_bLocalSpace = 0x1E0; // bool - public const nint m_nControlPointNumber = 0x1E4; // int32 + public const nint m_fForceAmount = 0x1C8; // float32 + public const nint m_TwistAxis = 0x1CC; // Vector + public const nint m_bLocalSpace = 0x1D8; // bool + public const nint m_nControlPointNumber = 0x1DC; // int32 } // Parent: CParticleFunctionOperator // Fields count: 11 @@ -1103,17 +1158,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_TeleportBeam { - public const nint m_nCPPosition = 0x1C0; // int32 - public const nint m_nCPVelocity = 0x1C4; // int32 - public const nint m_nCPMisc = 0x1C8; // int32 - public const nint m_nCPColor = 0x1CC; // int32 - public const nint m_nCPInvalidColor = 0x1D0; // int32 - public const nint m_nCPExtraArcData = 0x1D4; // int32 - public const nint m_vGravity = 0x1D8; // Vector - public const nint m_flArcMaxDuration = 0x1E4; // float32 - public const nint m_flSegmentBreak = 0x1E8; // float32 - public const nint m_flArcSpeed = 0x1EC; // float32 - public const nint m_flAlpha = 0x1F0; // float32 + public const nint m_nCPPosition = 0x1B8; // int32 + public const nint m_nCPVelocity = 0x1BC; // int32 + public const nint m_nCPMisc = 0x1C0; // int32 + public const nint m_nCPColor = 0x1C4; // int32 + public const nint m_nCPInvalidColor = 0x1C8; // int32 + public const nint m_nCPExtraArcData = 0x1CC; // int32 + public const nint m_vGravity = 0x1D0; // Vector + public const nint m_flArcMaxDuration = 0x1DC; // float32 + public const nint m_flSegmentBreak = 0x1E0; // float32 + public const nint m_flArcSpeed = 0x1E4; // float32 + public const nint m_flAlpha = 0x1E8; // float32 } // Parent: CParticleFunctionPreEmission // Fields count: 5 @@ -1121,11 +1176,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapExternalWindToCP { - public const nint m_nCP = 0x1D0; // int32 - public const nint m_nCPOutput = 0x1D4; // int32 - public const nint m_vecScale = 0x1D8; // CParticleCollectionVecInput - public const nint m_bSetMagnitude = 0x830; // bool - public const nint m_nOutVectorField = 0x834; // int32 + public const nint m_nCP = 0x1C0; // int32 + public const nint m_nCPOutput = 0x1C4; // int32 + public const nint m_vecScale = 0x1C8; // CParticleCollectionVecInput + public const nint m_bSetMagnitude = 0x820; // bool + public const nint m_nOutVectorField = 0x824; // int32 } // Parent: CParticleFunctionRenderer // Fields count: 62 @@ -1133,68 +1188,68 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CBaseRendererSource2 { - public const nint m_flRadiusScale = 0x200; // CParticleCollectionRendererFloatInput - public const nint m_flAlphaScale = 0x358; // CParticleCollectionRendererFloatInput - public const nint m_flRollScale = 0x4B0; // CParticleCollectionRendererFloatInput - public const nint m_nAlpha2Field = 0x608; // ParticleAttributeIndex_t - public const nint m_vecColorScale = 0x610; // CParticleCollectionRendererVecInput - public const nint m_nColorBlendType = 0xC68; // ParticleColorBlendType_t - public const nint m_nShaderType = 0xC6C; // SpriteCardShaderType_t - public const nint m_strShaderOverride = 0xC70; // CUtlString - public const nint m_flCenterXOffset = 0xC78; // CParticleCollectionRendererFloatInput - public const nint m_flCenterYOffset = 0xDD0; // CParticleCollectionRendererFloatInput - public const nint m_flBumpStrength = 0xF28; // float32 - public const nint m_nCropTextureOverride = 0xF2C; // ParticleSequenceCropOverride_t - public const nint m_vecTexturesInput = 0xF30; // CUtlVector - public const nint m_flAnimationRate = 0xF48; // float32 - public const nint m_nAnimationType = 0xF4C; // AnimationType_t - public const nint m_bAnimateInFPS = 0xF50; // bool - public const nint m_flSelfIllumAmount = 0xF58; // CParticleCollectionRendererFloatInput - public const nint m_flDiffuseAmount = 0x10B0; // CParticleCollectionRendererFloatInput - public const nint m_flDiffuseClamp = 0x1208; // CParticleCollectionRendererFloatInput - public const nint m_nLightingControlPoint = 0x1360; // int32 - public const nint m_nSelfIllumPerParticle = 0x1364; // ParticleAttributeIndex_t - public const nint m_nOutputBlendMode = 0x1368; // ParticleOutputBlendMode_t - public const nint m_bGammaCorrectVertexColors = 0x136C; // bool - public const nint m_bSaturateColorPreAlphaBlend = 0x136D; // bool - public const nint m_flAddSelfAmount = 0x1370; // CParticleCollectionRendererFloatInput - public const nint m_flDesaturation = 0x14C8; // CParticleCollectionRendererFloatInput - public const nint m_flOverbrightFactor = 0x1620; // CParticleCollectionRendererFloatInput - public const nint m_nHSVShiftControlPoint = 0x1778; // int32 - public const nint m_nFogType = 0x177C; // ParticleFogType_t - public const nint m_flFogAmount = 0x1780; // CParticleCollectionRendererFloatInput - public const nint m_bTintByFOW = 0x18D8; // bool - public const nint m_bTintByGlobalLight = 0x18D9; // bool - public const nint m_nPerParticleAlphaReference = 0x18DC; // SpriteCardPerParticleScale_t - public const nint m_nPerParticleAlphaRefWindow = 0x18E0; // SpriteCardPerParticleScale_t - public const nint m_nAlphaReferenceType = 0x18E4; // ParticleAlphaReferenceType_t - public const nint m_flAlphaReferenceSoftness = 0x18E8; // CParticleCollectionRendererFloatInput - public const nint m_flSourceAlphaValueToMapToZero = 0x1A40; // CParticleCollectionRendererFloatInput - public const nint m_flSourceAlphaValueToMapToOne = 0x1B98; // CParticleCollectionRendererFloatInput - public const nint m_bRefract = 0x1CF0; // bool - public const nint m_bRefractSolid = 0x1CF1; // bool - public const nint m_flRefractAmount = 0x1CF8; // CParticleCollectionRendererFloatInput - public const nint m_nRefractBlurRadius = 0x1E50; // int32 - public const nint m_nRefractBlurType = 0x1E54; // BlurFilterType_t - public const nint m_bOnlyRenderInEffectsBloomPass = 0x1E58; // bool - public const nint m_bOnlyRenderInEffectsWaterPass = 0x1E59; // bool - public const nint m_bUseMixedResolutionRendering = 0x1E5A; // bool - public const nint m_bOnlyRenderInEffecsGameOverlay = 0x1E5B; // bool - public const nint m_stencilTestID = 0x1E5C; // char[128] - public const nint m_bStencilTestExclude = 0x1EDC; // bool - public const nint m_stencilWriteID = 0x1EDD; // char[128] - public const nint m_bWriteStencilOnDepthPass = 0x1F5D; // bool - public const nint m_bWriteStencilOnDepthFail = 0x1F5E; // bool - public const nint m_bReverseZBuffering = 0x1F5F; // bool - public const nint m_bDisableZBuffering = 0x1F60; // bool - public const nint m_nFeatheringMode = 0x1F64; // ParticleDepthFeatheringMode_t - public const nint m_flFeatheringMinDist = 0x1F68; // CParticleCollectionRendererFloatInput - public const nint m_flFeatheringMaxDist = 0x20C0; // CParticleCollectionRendererFloatInput - public const nint m_flFeatheringFilter = 0x2218; // CParticleCollectionRendererFloatInput - public const nint m_flDepthBias = 0x2370; // CParticleCollectionRendererFloatInput - public const nint m_nSortMethod = 0x24C8; // ParticleSortingChoiceList_t - public const nint m_bBlendFramesSeq0 = 0x24CC; // bool - public const nint m_bMaxLuminanceBlendingSequence0 = 0x24CD; // bool + public const nint m_flRadiusScale = 0x208; // CParticleCollectionRendererFloatInput + public const nint m_flAlphaScale = 0x360; // CParticleCollectionRendererFloatInput + public const nint m_flRollScale = 0x4B8; // CParticleCollectionRendererFloatInput + public const nint m_nAlpha2Field = 0x610; // ParticleAttributeIndex_t + public const nint m_vecColorScale = 0x618; // CParticleCollectionRendererVecInput + public const nint m_nColorBlendType = 0xC70; // ParticleColorBlendType_t + public const nint m_nShaderType = 0xC74; // SpriteCardShaderType_t + public const nint m_strShaderOverride = 0xC78; // CUtlString + public const nint m_flCenterXOffset = 0xC80; // CParticleCollectionRendererFloatInput + public const nint m_flCenterYOffset = 0xDD8; // CParticleCollectionRendererFloatInput + public const nint m_flBumpStrength = 0xF30; // float32 + public const nint m_nCropTextureOverride = 0xF34; // ParticleSequenceCropOverride_t + public const nint m_vecTexturesInput = 0xF38; // CUtlVector + public const nint m_flAnimationRate = 0xF50; // float32 + public const nint m_nAnimationType = 0xF54; // AnimationType_t + public const nint m_bAnimateInFPS = 0xF58; // bool + public const nint m_flSelfIllumAmount = 0xF60; // CParticleCollectionRendererFloatInput + public const nint m_flDiffuseAmount = 0x10B8; // CParticleCollectionRendererFloatInput + public const nint m_flDiffuseClamp = 0x1210; // CParticleCollectionRendererFloatInput + public const nint m_nLightingControlPoint = 0x1368; // int32 + public const nint m_nSelfIllumPerParticle = 0x136C; // ParticleAttributeIndex_t + public const nint m_nOutputBlendMode = 0x1370; // ParticleOutputBlendMode_t + public const nint m_bGammaCorrectVertexColors = 0x1374; // bool + public const nint m_bSaturateColorPreAlphaBlend = 0x1375; // bool + public const nint m_flAddSelfAmount = 0x1378; // CParticleCollectionRendererFloatInput + public const nint m_flDesaturation = 0x14D0; // CParticleCollectionRendererFloatInput + public const nint m_flOverbrightFactor = 0x1628; // CParticleCollectionRendererFloatInput + public const nint m_nHSVShiftControlPoint = 0x1780; // int32 + public const nint m_nFogType = 0x1784; // ParticleFogType_t + public const nint m_flFogAmount = 0x1788; // CParticleCollectionRendererFloatInput + public const nint m_bTintByFOW = 0x18E0; // bool + public const nint m_bTintByGlobalLight = 0x18E1; // bool + public const nint m_nPerParticleAlphaReference = 0x18E4; // SpriteCardPerParticleScale_t + public const nint m_nPerParticleAlphaRefWindow = 0x18E8; // SpriteCardPerParticleScale_t + public const nint m_nAlphaReferenceType = 0x18EC; // ParticleAlphaReferenceType_t + public const nint m_flAlphaReferenceSoftness = 0x18F0; // CParticleCollectionRendererFloatInput + public const nint m_flSourceAlphaValueToMapToZero = 0x1A48; // CParticleCollectionRendererFloatInput + public const nint m_flSourceAlphaValueToMapToOne = 0x1BA0; // CParticleCollectionRendererFloatInput + public const nint m_bRefract = 0x1CF8; // bool + public const nint m_bRefractSolid = 0x1CF9; // bool + public const nint m_flRefractAmount = 0x1D00; // CParticleCollectionRendererFloatInput + public const nint m_nRefractBlurRadius = 0x1E58; // int32 + public const nint m_nRefractBlurType = 0x1E5C; // BlurFilterType_t + public const nint m_bOnlyRenderInEffectsBloomPass = 0x1E60; // bool + public const nint m_bOnlyRenderInEffectsWaterPass = 0x1E61; // bool + public const nint m_bUseMixedResolutionRendering = 0x1E62; // bool + public const nint m_bOnlyRenderInEffecsGameOverlay = 0x1E63; // bool + public const nint m_stencilTestID = 0x1E64; // char[128] + public const nint m_bStencilTestExclude = 0x1EE4; // bool + public const nint m_stencilWriteID = 0x1EE5; // char[128] + public const nint m_bWriteStencilOnDepthPass = 0x1F65; // bool + public const nint m_bWriteStencilOnDepthFail = 0x1F66; // bool + public const nint m_bReverseZBuffering = 0x1F67; // bool + public const nint m_bDisableZBuffering = 0x1F68; // bool + public const nint m_nFeatheringMode = 0x1F6C; // ParticleDepthFeatheringMode_t + public const nint m_flFeatheringMinDist = 0x1F70; // CParticleCollectionRendererFloatInput + public const nint m_flFeatheringMaxDist = 0x20C8; // CParticleCollectionRendererFloatInput + public const nint m_flFeatheringFilter = 0x2220; // CParticleCollectionRendererFloatInput + public const nint m_flDepthBias = 0x2378; // CParticleCollectionRendererFloatInput + public const nint m_nSortMethod = 0x24D0; // ParticleSortingChoiceList_t + public const nint m_bBlendFramesSeq0 = 0x24D4; // bool + public const nint m_bMaxLuminanceBlendingSequence0 = 0x24D5; // bool } // Parent: CParticleFunctionOperator // Fields count: 0 @@ -1209,9 +1264,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_OrientTo2dDirection { - public const nint m_flRotOffset = 0x1C0; // float32 - public const nint m_flSpinStrength = 0x1C4; // float32 - public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + public const nint m_flRotOffset = 0x1B8; // float32 + public const nint m_flSpinStrength = 0x1BC; // float32 + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission // Fields count: 8 @@ -1219,14 +1274,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapDotProductToCP { - public const nint m_nInputCP1 = 0x1D0; // int32 - public const nint m_nInputCP2 = 0x1D4; // int32 - public const nint m_nOutputCP = 0x1D8; // int32 - public const nint m_nOutVectorField = 0x1DC; // int32 - public const nint m_flInputMin = 0x1E0; // CParticleCollectionFloatInput - public const nint m_flInputMax = 0x338; // CParticleCollectionFloatInput - public const nint m_flOutputMin = 0x490; // CParticleCollectionFloatInput - public const nint m_flOutputMax = 0x5E8; // CParticleCollectionFloatInput + public const nint m_nInputCP1 = 0x1C0; // int32 + public const nint m_nInputCP2 = 0x1C4; // int32 + public const nint m_nOutputCP = 0x1C8; // int32 + public const nint m_nOutVectorField = 0x1CC; // int32 + public const nint m_flInputMin = 0x1D0; // CParticleCollectionFloatInput + public const nint m_flInputMax = 0x328; // CParticleCollectionFloatInput + public const nint m_flOutputMin = 0x480; // CParticleCollectionFloatInput + public const nint m_flOutputMax = 0x5D8; // CParticleCollectionFloatInput } // Parent: C_INIT_RemapParticleCountToScalar // Fields count: 4 @@ -1272,9 +1327,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointPositionToTimeOfDayValue { - public const nint m_nControlPointNumber = 0x1D0; // int32 - public const nint m_pszTimeOfDayParameter = 0x1D4; // char[128] - public const nint m_vecDefaultValue = 0x254; // Vector + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_pszTimeOfDayParameter = 0x1C4; // char[128] + public const nint m_vecDefaultValue = 0x244; // Vector } // Parent: CParticleFunctionOperator // Fields count: 6 @@ -1282,12 +1337,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DecayMaintainCount { - public const nint m_nParticlesToMaintain = 0x1C0; // int32 - public const nint m_flDecayDelay = 0x1C4; // float32 - public const nint m_nSnapshotControlPoint = 0x1C8; // int32 - public const nint m_bLifespanDecay = 0x1CC; // bool - public const nint m_flScale = 0x1D0; // CParticleCollectionFloatInput - public const nint m_bKillNewest = 0x328; // bool + public const nint m_nParticlesToMaintain = 0x1B8; // int32 + public const nint m_flDecayDelay = 0x1BC; // float32 + public const nint m_nSnapshotControlPoint = 0x1C0; // int32 + public const nint m_bLifespanDecay = 0x1C4; // bool + public const nint m_flScale = 0x1C8; // CParticleCollectionFloatInput + public const nint m_bKillNewest = 0x320; // bool } // Parent: CParticleFunctionInitializer // Fields count: 3 @@ -1313,11 +1368,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ExternalGameImpulseForce { - public const nint m_flForceScale = 0x1D0; // CPerParticleFloatInput - public const nint m_bRopes = 0x328; // bool - public const nint m_bRopesZOnly = 0x329; // bool - public const nint m_bExplosions = 0x32A; // bool - public const nint m_bParticles = 0x32B; // bool + public const nint m_flForceScale = 0x1C8; // CPerParticleFloatInput + public const nint m_bRopes = 0x320; // bool + public const nint m_bRopesZOnly = 0x321; // bool + public const nint m_bExplosions = 0x322; // bool + public const nint m_bParticles = 0x323; // bool } // Parent: CParticleFunctionPreEmission // Fields count: 11 @@ -1325,17 +1380,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapAverageHitboxSpeedtoCP { - public const nint m_nInControlPointNumber = 0x1D0; // int32 - public const nint m_nOutControlPointNumber = 0x1D4; // int32 - public const nint m_nField = 0x1D8; // int32 - public const nint m_nHitboxDataType = 0x1DC; // ParticleHitboxDataSelection_t - public const nint m_flInputMin = 0x1E0; // CParticleCollectionFloatInput - public const nint m_flInputMax = 0x338; // CParticleCollectionFloatInput - public const nint m_flOutputMin = 0x490; // CParticleCollectionFloatInput - public const nint m_flOutputMax = 0x5E8; // CParticleCollectionFloatInput - public const nint m_nHeightControlPointNumber = 0x740; // int32 - public const nint m_vecComparisonVelocity = 0x748; // CParticleCollectionVecInput - public const nint m_HitboxSetName = 0xDA0; // char[128] + public const nint m_nInControlPointNumber = 0x1C0; // int32 + public const nint m_nOutControlPointNumber = 0x1C4; // int32 + public const nint m_nField = 0x1C8; // int32 + public const nint m_nHitboxDataType = 0x1CC; // ParticleHitboxDataSelection_t + public const nint m_flInputMin = 0x1D0; // CParticleCollectionFloatInput + public const nint m_flInputMax = 0x328; // CParticleCollectionFloatInput + public const nint m_flOutputMin = 0x480; // CParticleCollectionFloatInput + public const nint m_flOutputMax = 0x5D8; // CParticleCollectionFloatInput + public const nint m_nHeightControlPointNumber = 0x730; // int32 + public const nint m_vecComparisonVelocity = 0x738; // CParticleCollectionVecInput + public const nint m_HitboxSetName = 0xD90; // char[128] } // Parent: CParticleFunctionInitializer // Fields count: 4 @@ -1354,8 +1409,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_NormalizeVector { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flScale = 0x1C4; // float32 + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_flScale = 0x1BC; // float32 } // Parent: CParticleFunctionOperator // Fields count: 2 @@ -1363,8 +1418,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_FadeInSimple { - public const nint m_flFadeInTime = 0x1C0; // float32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flFadeInTime = 0x1B8; // float32 + public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission // Fields count: 5 @@ -1372,11 +1427,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RepeatedTriggerChildGroup { - public const nint m_nChildGroupID = 0x1D0; // int32 - public const nint m_flClusterRefireTime = 0x1D8; // CParticleCollectionFloatInput - public const nint m_flClusterSize = 0x330; // CParticleCollectionFloatInput - public const nint m_flClusterCooldown = 0x488; // CParticleCollectionFloatInput - public const nint m_bLimitChildCount = 0x5E0; // bool + public const nint m_nChildGroupID = 0x1C0; // int32 + public const nint m_flClusterRefireTime = 0x1C8; // CParticleCollectionFloatInput + public const nint m_flClusterSize = 0x320; // CParticleCollectionFloatInput + public const nint m_flClusterCooldown = 0x478; // CParticleCollectionFloatInput + public const nint m_bLimitChildCount = 0x5D0; // bool } // Parent: CParticleFunctionRenderer // Fields count: 4 @@ -1384,10 +1439,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderTonemapController { - public const nint m_flTonemapLevel = 0x200; // float32 - public const nint m_flTonemapWeight = 0x204; // float32 - public const nint m_nTonemapLevelField = 0x208; // ParticleAttributeIndex_t - public const nint m_nTonemapWeightField = 0x20C; // ParticleAttributeIndex_t + public const nint m_flTonemapLevel = 0x208; // float32 + public const nint m_flTonemapWeight = 0x20C; // float32 + public const nint m_nTonemapLevelField = 0x210; // ParticleAttributeIndex_t + public const nint m_nTonemapWeightField = 0x214; // ParticleAttributeIndex_t } // Parent: CParticleFunctionOperator // Fields count: 3 @@ -1395,9 +1450,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapVelocityToVector { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flScale = 0x1C4; // float32 - public const nint m_bNormalize = 0x1C8; // bool + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_flScale = 0x1BC; // float32 + public const nint m_bNormalize = 0x1C0; // bool } // Parent: CParticleFunctionInitializer // Fields count: 9 @@ -1449,13 +1504,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapScalar { - public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C8; // float32 - public const nint m_flInputMax = 0x1CC; // float32 - public const nint m_flOutputMin = 0x1D0; // float32 - public const nint m_flOutputMax = 0x1D4; // float32 - public const nint m_bOldCode = 0x1D8; // bool + public const nint m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C0; // float32 + public const nint m_flInputMax = 0x1C4; // float32 + public const nint m_flOutputMin = 0x1C8; // float32 + public const nint m_flOutputMax = 0x1CC; // float32 + public const nint m_bOldCode = 0x1D0; // bool } // Parent: CParticleFunctionOperator // Fields count: 13 @@ -1463,19 +1518,19 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DistanceBetweenTransforms { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_TransformStart = 0x1C8; // CParticleTransformInput - public const nint m_TransformEnd = 0x230; // CParticleTransformInput - public const nint m_flInputMin = 0x298; // CPerParticleFloatInput - public const nint m_flInputMax = 0x3F0; // CPerParticleFloatInput - public const nint m_flOutputMin = 0x548; // CPerParticleFloatInput - public const nint m_flOutputMax = 0x6A0; // CPerParticleFloatInput - public const nint m_flMaxTraceLength = 0x7F8; // float32 - public const nint m_flLOSScale = 0x7FC; // float32 - public const nint m_CollisionGroupName = 0x800; // char[128] - public const nint m_nTraceSet = 0x880; // ParticleTraceSet_t - public const nint m_bLOS = 0x884; // bool - public const nint m_nSetMethod = 0x888; // ParticleSetMethod_t + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_TransformStart = 0x1C0; // CParticleTransformInput + public const nint m_TransformEnd = 0x228; // CParticleTransformInput + public const nint m_flInputMin = 0x290; // CPerParticleFloatInput + public const nint m_flInputMax = 0x3E8; // CPerParticleFloatInput + public const nint m_flOutputMin = 0x540; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x698; // CPerParticleFloatInput + public const nint m_flMaxTraceLength = 0x7F0; // float32 + public const nint m_flLOSScale = 0x7F4; // float32 + public const nint m_CollisionGroupName = 0x7F8; // char[128] + public const nint m_nTraceSet = 0x878; // ParticleTraceSet_t + public const nint m_bLOS = 0x87C; // bool + public const nint m_nSetMethod = 0x880; // ParticleSetMethod_t } // Parent: CParticleFunctionOperator // Fields count: 1 @@ -1483,7 +1538,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DecayOffscreen { - public const nint m_flOffscreenTime = 0x1C0; // CParticleCollectionFloatInput + public const nint m_flOffscreenTime = 0x1B8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionInitializer // Fields count: 6 @@ -1506,7 +1561,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_EndCapTimedDecay { - public const nint m_flDecayTime = 0x1C0; // float32 + public const nint m_flDecayTime = 0x1B8; // float32 } // Parent: CParticleFunctionOperator // Fields count: 5 @@ -1514,14 +1569,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapDistanceToLineSegmentBase { - public const nint m_nCP0 = 0x1C0; // int32 - public const nint m_nCP1 = 0x1C4; // int32 - public const nint m_flMinInputValue = 0x1C8; // float32 - public const nint m_flMaxInputValue = 0x1CC; // float32 - public const nint m_bInfiniteLine = 0x1D0; // bool + public const nint m_nCP0 = 0x1B8; // int32 + public const nint m_nCP1 = 0x1BC; // int32 + public const nint m_flMinInputValue = 0x1C0; // float32 + public const nint m_flMaxInputValue = 0x1C4; // float32 + public const nint m_bInfiniteLine = 0x1C8; // bool } // Parent: CParticleFunctionEmitter - // Fields count: 10 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -1532,10 +1587,11 @@ namespace CS2Dumper.Schemas { public const nint m_flEmissionScale = 0x5C8; // float32 public const nint m_flScalePerParentParticle = 0x5CC; // float32 public const nint m_bInitFromKilledParentParticles = 0x5D0; // bool - public const nint m_nSnapshotControlPoint = 0x5D4; // int32 - public const nint m_nLimitPerUpdate = 0x5D8; // int32 - public const nint m_bForceEmitOnFirstUpdate = 0x5DC; // bool - public const nint m_bForceEmitOnLastUpdate = 0x5DD; // bool + public const nint m_nEventType = 0x5D4; // EventTypeSelection_t + public const nint m_nSnapshotControlPoint = 0x5D8; // int32 + public const nint m_nLimitPerUpdate = 0x5DC; // int32 + public const nint m_bForceEmitOnFirstUpdate = 0x5E0; // bool + public const nint m_bForceEmitOnLastUpdate = 0x5E1; // bool } // Parent: CParticleFunctionOperator // Fields count: 6 @@ -1543,12 +1599,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_OscillateVectorSimple { - public const nint m_Rate = 0x1C0; // Vector - public const nint m_Frequency = 0x1CC; // Vector - public const nint m_nField = 0x1D8; // ParticleAttributeIndex_t - public const nint m_flOscMult = 0x1DC; // float32 - public const nint m_flOscAdd = 0x1E0; // float32 - public const nint m_bOffset = 0x1E4; // bool + public const nint m_Rate = 0x1B8; // Vector + public const nint m_Frequency = 0x1C4; // Vector + public const nint m_nField = 0x1D0; // ParticleAttributeIndex_t + public const nint m_flOscMult = 0x1D4; // float32 + public const nint m_flOscAdd = 0x1D8; // float32 + public const nint m_bOffset = 0x1DC; // bool } // Parent: CParticleFunctionInitializer // Fields count: 1 @@ -1591,33 +1647,48 @@ namespace CS2Dumper.Schemas { public const nint m_flRemapBias = 0x1E8; // float32 } // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetUserEvent { + public const nint m_flInput = 0x1B8; // CPerParticleFloatInput + public const nint m_flRisingEdge = 0x310; // CPerParticleFloatInput + public const nint m_nRisingEventType = 0x468; // EventTypeSelection_t + public const nint m_flFallingEdge = 0x470; // CPerParticleFloatInput + public const nint m_nFallingEventType = 0x5C8; // EventTypeSelection_t + } + // Parent: CParticleFunctionOperator // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_QuantizeFloat { - public const nint m_InputValue = 0x1C0; // CPerParticleFloatInput - public const nint m_nOutputField = 0x318; // ParticleAttributeIndex_t + public const nint m_InputValue = 0x1B8; // CPerParticleFloatInput + public const nint m_nOutputField = 0x310; // ParticleAttributeIndex_t } // Parent: CBasePulseGraphInstance // Fields count: 0 // // Metadata: // MPulseInstanceDomainInfo + // MPulseDomainHookInfo // MPulseLibraryBindings // MPulseDomainOptInFeatureTag // MPulseDomainOptInFeatureTag public static class CParticleCollectionBindingInstance { } // Parent: CParticleFunctionOperator - // Fields count: 3 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_BasicMovement { - public const nint m_Gravity = 0x1C0; // CParticleCollectionVecInput - public const nint m_fDrag = 0x818; // CParticleCollectionFloatInput - public const nint m_nMaxConstraintPasses = 0x970; // int32 + public const nint m_Gravity = 0x1B8; // CParticleCollectionVecInput + public const nint m_fDrag = 0x810; // CParticleCollectionFloatInput + public const nint m_massControls = 0x968; // CParticleMassCalculationParameters + public const nint m_nMaxConstraintPasses = 0xD78; // int32 + public const nint m_bUseNewCode = 0xD7C; // bool } // Parent: CParticleFunctionInitializer // Fields count: 6 @@ -1633,12 +1704,13 @@ namespace CS2Dumper.Schemas { public const nint m_nFieldOutput = 0x1E4; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer - // Fields count: 1 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InitFromParentKilled { public const nint m_nAttributeToCopy = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nEventType = 0x1C4; // EventTypeSelection_t } // Parent: CParticleFunctionRenderer // Fields count: 0 @@ -1676,9 +1748,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_GlobalLight { - public const nint m_flScale = 0x1C0; // float32 - public const nint m_bClampLowerRange = 0x1C4; // bool - public const nint m_bClampUpperRange = 0x1C5; // bool + public const nint m_flScale = 0x1B8; // float32 + public const nint m_bClampLowerRange = 0x1BC; // bool + public const nint m_bClampUpperRange = 0x1BD; // bool } // Parent: CParticleFunctionInitializer // Fields count: 5 @@ -1698,14 +1770,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetPerChildControlPointFromAttribute { - public const nint m_nChildGroupID = 0x1C0; // int32 - public const nint m_nFirstControlPoint = 0x1C4; // int32 - public const nint m_nNumControlPoints = 0x1C8; // int32 - public const nint m_nParticleIncrement = 0x1CC; // int32 - public const nint m_nFirstSourcePoint = 0x1D0; // int32 - public const nint m_bNumBasedOnParticleCount = 0x1D4; // bool - public const nint m_nAttributeToRead = 0x1D8; // ParticleAttributeIndex_t - public const nint m_nCPField = 0x1DC; // int32 + public const nint m_nChildGroupID = 0x1B8; // int32 + public const nint m_nFirstControlPoint = 0x1BC; // int32 + public const nint m_nNumControlPoints = 0x1C0; // int32 + public const nint m_nParticleIncrement = 0x1C4; // int32 + public const nint m_nFirstSourcePoint = 0x1C8; // int32 + public const nint m_bNumBasedOnParticleCount = 0x1CC; // bool + public const nint m_nAttributeToRead = 0x1D0; // ParticleAttributeIndex_t + public const nint m_nCPField = 0x1D4; // int32 } // Parent: CParticleFunctionPreEmission // Fields count: 5 @@ -1713,11 +1785,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetParentControlPointsToChildCP { - public const nint m_nChildGroupID = 0x1D0; // int32 - public const nint m_nChildControlPoint = 0x1D4; // int32 - public const nint m_nNumControlPoints = 0x1D8; // int32 - public const nint m_nFirstSourcePoint = 0x1DC; // int32 - public const nint m_bSetOrientation = 0x1E0; // bool + public const nint m_nChildGroupID = 0x1C0; // int32 + public const nint m_nChildControlPoint = 0x1C4; // int32 + public const nint m_nNumControlPoints = 0x1C8; // int32 + public const nint m_nFirstSourcePoint = 0x1CC; // int32 + public const nint m_bSetOrientation = 0x1D0; // bool } // Parent: CParticleFunctionForce // Fields count: 1 @@ -1725,7 +1797,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SDFForce { - public const nint m_flForceScale = 0x1D0; // float32 + public const nint m_flForceScale = 0x1C8; // float32 } // Parent: CParticleFunctionConstraint // Fields count: 5 @@ -1733,11 +1805,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_BoxConstraint { - public const nint m_vecMin = 0x1C0; // CParticleCollectionVecInput - public const nint m_vecMax = 0x818; // CParticleCollectionVecInput - public const nint m_nCP = 0xE70; // int32 - public const nint m_bLocalSpace = 0xE74; // bool - public const nint m_bAccountForRadius = 0xE75; // bool + public const nint m_vecMin = 0x1B8; // CParticleCollectionVecInput + public const nint m_vecMax = 0x810; // CParticleCollectionVecInput + public const nint m_nCP = 0xE68; // int32 + public const nint m_bLocalSpace = 0xE6C; // bool + public const nint m_bAccountForRadius = 0xE6D; // bool } // Parent: CParticleFunctionInitializer // Fields count: 14 @@ -1766,12 +1838,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_AttractToControlPoint { - public const nint m_vecComponentScale = 0x1D0; // Vector - public const nint m_fForceAmount = 0x1E0; // CPerParticleFloatInput - public const nint m_fFalloffPower = 0x338; // float32 - public const nint m_TransformInput = 0x340; // CParticleTransformInput - public const nint m_fForceAmountMin = 0x3A8; // CPerParticleFloatInput - public const nint m_bApplyMinForce = 0x500; // bool + public const nint m_vecComponentScale = 0x1C8; // Vector + public const nint m_fForceAmount = 0x1D8; // CPerParticleFloatInput + public const nint m_fFalloffPower = 0x330; // float32 + public const nint m_TransformInput = 0x338; // CParticleTransformInput + public const nint m_fForceAmountMin = 0x3A0; // CPerParticleFloatInput + public const nint m_bApplyMinForce = 0x4F8; // bool } // Parent: CParticleFunctionInitializer // Fields count: 3 @@ -1818,10 +1890,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_Orient2DRelToCP { - public const nint m_flRotOffset = 0x1C0; // float32 - public const nint m_flSpinStrength = 0x1C4; // float32 - public const nint m_nCP = 0x1C8; // int32 - public const nint m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t + public const nint m_flRotOffset = 0x1B8; // float32 + public const nint m_flSpinStrength = 0x1BC; // float32 + public const nint m_nCP = 0x1C0; // int32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t } // Parent: None // Fields count: 16 @@ -1862,11 +1934,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointToVectorExpression { - public const nint m_nExpression = 0x1D0; // VectorExpressionType_t - public const nint m_nOutputCP = 0x1D4; // int32 - public const nint m_vInput1 = 0x1D8; // CParticleCollectionVecInput - public const nint m_vInput2 = 0x830; // CParticleCollectionVecInput - public const nint m_bNormalizedOutput = 0xE88; // bool + public const nint m_nExpression = 0x1C0; // VectorExpressionType_t + public const nint m_nOutputCP = 0x1C4; // int32 + public const nint m_vInput1 = 0x1C8; // CParticleCollectionVecInput + public const nint m_vInput2 = 0x820; // CParticleCollectionVecInput + public const nint m_bNormalizedOutput = 0xE78; // bool } // Parent: CParticleFunctionPreEmission // Fields count: 15 @@ -1874,21 +1946,21 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_LightningSnapshotGenerator { - public const nint m_nCPSnapshot = 0x1D0; // int32 - public const nint m_nCPStartPnt = 0x1D4; // int32 - public const nint m_nCPEndPnt = 0x1D8; // int32 - public const nint m_flSegments = 0x1E0; // CParticleCollectionFloatInput - public const nint m_flOffset = 0x338; // CParticleCollectionFloatInput - public const nint m_flOffsetDecay = 0x490; // CParticleCollectionFloatInput - public const nint m_flRecalcRate = 0x5E8; // CParticleCollectionFloatInput - public const nint m_flUVScale = 0x740; // CParticleCollectionFloatInput - public const nint m_flUVOffset = 0x898; // CParticleCollectionFloatInput - public const nint m_flSplitRate = 0x9F0; // CParticleCollectionFloatInput - public const nint m_flBranchTwist = 0xB48; // CParticleCollectionFloatInput - public const nint m_nBranchBehavior = 0xCA0; // ParticleLightnintBranchBehavior_t - public const nint m_flRadiusStart = 0xCA8; // CParticleCollectionFloatInput - public const nint m_flRadiusEnd = 0xE00; // CParticleCollectionFloatInput - public const nint m_flDedicatedPool = 0xF58; // CParticleCollectionFloatInput + public const nint m_nCPSnapshot = 0x1C0; // int32 + public const nint m_nCPStartPnt = 0x1C4; // int32 + public const nint m_nCPEndPnt = 0x1C8; // int32 + public const nint m_flSegments = 0x1D0; // CParticleCollectionFloatInput + public const nint m_flOffset = 0x328; // CParticleCollectionFloatInput + public const nint m_flOffsetDecay = 0x480; // CParticleCollectionFloatInput + public const nint m_flRecalcRate = 0x5D8; // CParticleCollectionFloatInput + public const nint m_flUVScale = 0x730; // CParticleCollectionFloatInput + public const nint m_flUVOffset = 0x888; // CParticleCollectionFloatInput + public const nint m_flSplitRate = 0x9E0; // CParticleCollectionFloatInput + public const nint m_flBranchTwist = 0xB38; // CParticleCollectionFloatInput + public const nint m_nBranchBehavior = 0xC90; // ParticleLightnintBranchBehavior_t + public const nint m_flRadiusStart = 0xC98; // CParticleCollectionFloatInput + public const nint m_flRadiusEnd = 0xDF0; // CParticleCollectionFloatInput + public const nint m_flDedicatedPool = 0xF48; // CParticleCollectionFloatInput } // Parent: C_OP_RemapNamedModelElementOnceTimed // Fields count: 0 @@ -1952,9 +2024,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SDFConstraint { - public const nint m_flMinDist = 0x1C0; // CParticleCollectionFloatInput - public const nint m_flMaxDist = 0x318; // CParticleCollectionFloatInput - public const nint m_nMaxIterations = 0x470; // int32 + public const nint m_flMinDist = 0x1B8; // CParticleCollectionFloatInput + public const nint m_flMaxDist = 0x310; // CParticleCollectionFloatInput + public const nint m_nMaxIterations = 0x468; // int32 } // Parent: CParticleFunctionPreEmission // Fields count: 6 @@ -1962,12 +2034,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointFieldToScalarExpression { - public const nint m_nExpression = 0x1D0; // ScalarExpressionType_t - public const nint m_flInput1 = 0x1D8; // CParticleCollectionFloatInput - public const nint m_flInput2 = 0x330; // CParticleCollectionFloatInput - public const nint m_flOutputRemap = 0x488; // CParticleRemapFloatInput - public const nint m_nOutputCP = 0x5E0; // int32 - public const nint m_nOutVectorField = 0x5E4; // int32 + public const nint m_nExpression = 0x1C0; // ScalarExpressionType_t + public const nint m_flInput1 = 0x1C8; // CParticleCollectionFloatInput + public const nint m_flInput2 = 0x320; // CParticleCollectionFloatInput + public const nint m_flOutputRemap = 0x478; // CParticleRemapFloatInput + public const nint m_nOutputCP = 0x5D0; // int32 + public const nint m_nOutVectorField = 0x5D4; // int32 } // Parent: CParticleFunction // Fields count: 0 @@ -1995,10 +2067,10 @@ namespace CS2Dumper.Schemas { // MParticleReplacementOp // MGetKV3ClassDefaults public static class C_OP_InheritFromParentParticles { - public const nint m_flScale = 0x1C0; // float32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nIncrement = 0x1C8; // int32 - public const nint m_bRandomDistribution = 0x1CC; // bool + public const nint m_flScale = 0x1B8; // float32 + public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_nIncrement = 0x1C0; // int32 + public const nint m_bRandomDistribution = 0x1C4; // bool } // Parent: CParticleFunctionInitializer // Fields count: 6 @@ -2019,14 +2091,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapTransformVisibilityToVector { - public const nint m_nSetMethod = 0x1C0; // ParticleSetMethod_t - public const nint m_TransformInput = 0x1C8; // CParticleTransformInput - public const nint m_nFieldOutput = 0x230; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x234; // float32 - public const nint m_flInputMax = 0x238; // float32 - public const nint m_vecOutputMin = 0x23C; // Vector - public const nint m_vecOutputMax = 0x248; // Vector - public const nint m_flRadius = 0x254; // float32 + public const nint m_nSetMethod = 0x1B8; // ParticleSetMethod_t + public const nint m_TransformInput = 0x1C0; // CParticleTransformInput + public const nint m_nFieldOutput = 0x228; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x22C; // float32 + public const nint m_flInputMax = 0x230; // float32 + public const nint m_vecOutputMin = 0x234; // Vector + public const nint m_vecOutputMax = 0x240; // Vector + public const nint m_flRadius = 0x24C; // float32 } // Parent: CParticleFunctionOperator // Fields count: 3 @@ -2034,9 +2106,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DirectionBetweenVecsToVec { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_vecPoint1 = 0x1C8; // CPerParticleVecInput - public const nint m_vecPoint2 = 0x820; // CPerParticleVecInput + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_vecPoint1 = 0x1C0; // CPerParticleVecInput + public const nint m_vecPoint2 = 0x818; // CPerParticleVecInput } // Parent: CParticleFunctionOperator // Fields count: 4 @@ -2044,22 +2116,25 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_MovementLoopInsideSphere { - public const nint m_nCP = 0x1C0; // int32 - public const nint m_flDistance = 0x1C8; // CParticleCollectionFloatInput - public const nint m_vecScale = 0x320; // CParticleCollectionVecInput - public const nint m_nDistSqrAttr = 0x978; // ParticleAttributeIndex_t + public const nint m_nCP = 0x1B8; // int32 + public const nint m_flDistance = 0x1C0; // CParticleCollectionFloatInput + public const nint m_vecScale = 0x318; // CParticleCollectionVecInput + public const nint m_nDistSqrAttr = 0x970; // ParticleAttributeIndex_t } // Parent: CParticleFunctionRenderer - // Fields count: 5 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderSimpleModelCollection { - public const nint m_bCenterOffset = 0x200; // bool - public const nint m_modelInput = 0x208; // CParticleModelInput - public const nint m_nLOD = 0x268; // int32 - public const nint m_bDisableShadows = 0x26C; // bool - public const nint m_bAcceptsDecals = 0x26D; // bool + public const nint m_bCenterOffset = 0x208; // bool + public const nint m_hModel = 0x210; // CStrongHandle + public const nint m_modelInput = 0x218; // CParticleModelInput + public const nint m_nLOD = 0x278; // int32 + public const nint m_bDisableShadows = 0x27C; // bool + public const nint m_bDisableMotionBlur = 0x27D; // bool + public const nint m_bAcceptsDecals = 0x27E; // bool + public const nint m_nAngularVelocityField = 0x280; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission // Fields count: 4 @@ -2067,10 +2142,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_QuantizeCPComponent { - public const nint m_flInputValue = 0x1D0; // CParticleCollectionFloatInput - public const nint m_nCPOutput = 0x328; // int32 - public const nint m_nOutVectorField = 0x32C; // int32 - public const nint m_flQuantizeValue = 0x330; // CParticleCollectionFloatInput + public const nint m_flInputValue = 0x1C0; // CParticleCollectionFloatInput + public const nint m_nCPOutput = 0x318; // int32 + public const nint m_nOutVectorField = 0x31C; // int32 + public const nint m_flQuantizeValue = 0x320; // CParticleCollectionFloatInput } // Parent: CParticleFunctionPreEmission // Fields count: 2 @@ -2078,8 +2153,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_PlayEndCapWhenFinished { - public const nint m_bFireOnEmissionEnd = 0x1D0; // bool - public const nint m_bIncludeChildren = 0x1D1; // bool + public const nint m_bFireOnEmissionEnd = 0x1C0; // bool + public const nint m_bIncludeChildren = 0x1C1; // bool } // Parent: CParticleFunctionInitializer // Fields count: 2 @@ -2111,12 +2186,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapScalarEndCap { - public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C8; // float32 - public const nint m_flInputMax = 0x1CC; // float32 - public const nint m_flOutputMin = 0x1D0; // float32 - public const nint m_flOutputMax = 0x1D4; // float32 + public const nint m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C0; // float32 + public const nint m_flInputMax = 0x1C4; // float32 + public const nint m_flOutputMin = 0x1C8; // float32 + public const nint m_flOutputMax = 0x1CC; // float32 } // Parent: CParticleFunctionInitializer // Fields count: 3 @@ -2134,11 +2209,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ControlPointToRadialScreenSpace { - public const nint m_nCPIn = 0x1D0; // int32 - public const nint m_vecCP1Pos = 0x1D4; // Vector - public const nint m_nCPOut = 0x1E0; // int32 - public const nint m_nCPOutField = 0x1E4; // int32 - public const nint m_nCPSSPosOut = 0x1E8; // int32 + public const nint m_nCPIn = 0x1C0; // int32 + public const nint m_vecCP1Pos = 0x1C4; // Vector + public const nint m_nCPOut = 0x1D0; // int32 + public const nint m_nCPOutField = 0x1D4; // int32 + public const nint m_nCPSSPosOut = 0x1D8; // int32 } // Parent: CSpinUpdateBase // Fields count: 0 @@ -2165,9 +2240,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapDistanceToLineSegmentToVector { - public const nint m_nFieldOutput = 0x1E0; // ParticleAttributeIndex_t - public const nint m_vMinOutputValue = 0x1E4; // Vector - public const nint m_vMaxOutputValue = 0x1F0; // Vector + public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + public const nint m_vMinOutputValue = 0x1D4; // Vector + public const nint m_vMaxOutputValue = 0x1E0; // Vector } // Parent: CParticleFunctionRenderer // Fields count: 8 @@ -2175,14 +2250,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderAsModels { - public const nint m_ModelList = 0x200; // CUtlVector - public const nint m_flModelScale = 0x21C; // float32 - public const nint m_bFitToModelSize = 0x220; // bool - public const nint m_bNonUniformScaling = 0x221; // bool - public const nint m_nXAxisScalingAttribute = 0x224; // ParticleAttributeIndex_t - public const nint m_nYAxisScalingAttribute = 0x228; // ParticleAttributeIndex_t - public const nint m_nZAxisScalingAttribute = 0x22C; // ParticleAttributeIndex_t - public const nint m_nSizeCullBloat = 0x230; // int32 + public const nint m_ModelList = 0x208; // CUtlVector + public const nint m_flModelScale = 0x224; // float32 + public const nint m_bFitToModelSize = 0x228; // bool + public const nint m_bNonUniformScaling = 0x229; // bool + public const nint m_nXAxisScalingAttribute = 0x22C; // ParticleAttributeIndex_t + public const nint m_nYAxisScalingAttribute = 0x230; // ParticleAttributeIndex_t + public const nint m_nZAxisScalingAttribute = 0x234; // ParticleAttributeIndex_t + public const nint m_nSizeCullBloat = 0x238; // int32 } // Parent: CParticleFunctionInitializer // Fields count: 10 @@ -2253,7 +2328,7 @@ namespace CS2Dumper.Schemas { public const nint m_vRandomMax = 0x64C; // Vector } // Parent: CParticleFunctionEmitter - // Fields count: 6 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -2261,6 +2336,7 @@ namespace CS2Dumper.Schemas { public const nint m_nParticlesToEmit = 0x1C0; // CParticleCollectionFloatInput public const nint m_flStartTime = 0x318; // CParticleCollectionFloatInput public const nint m_flInitFromKilledParentParticles = 0x470; // float32 + public const nint m_nEventType = 0x474; // EventTypeSelection_t public const nint m_flParentParticleScale = 0x478; // CParticleCollectionFloatInput public const nint m_nMaxEmittedPerFrame = 0x5D0; // int32 public const nint m_nSnapshotControlPoint = 0x5D4; // int32 @@ -2271,8 +2347,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ConstrainLineLength { - public const nint m_flMinDistance = 0x1C0; // float32 - public const nint m_flMaxDistance = 0x1C4; // float32 + public const nint m_flMinDistance = 0x1B8; // float32 + public const nint m_flMaxDistance = 0x1BC; // float32 } // Parent: CParticleFunctionInitializer // Fields count: 8 @@ -2295,13 +2371,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CBaseTrailRenderer { - public const nint m_nOrientationType = 0x2710; // ParticleOrientationChoiceList_t - public const nint m_nOrientationControlPoint = 0x2714; // int32 - public const nint m_flMinSize = 0x2718; // float32 - public const nint m_flMaxSize = 0x271C; // float32 - public const nint m_flStartFadeSize = 0x2720; // CParticleCollectionRendererFloatInput - public const nint m_flEndFadeSize = 0x2878; // CParticleCollectionRendererFloatInput - public const nint m_bClampV = 0x29D0; // bool + public const nint m_nOrientationType = 0x2718; // ParticleOrientationChoiceList_t + public const nint m_nOrientationControlPoint = 0x271C; // int32 + public const nint m_flMinSize = 0x2720; // float32 + public const nint m_flMaxSize = 0x2724; // float32 + public const nint m_flStartFadeSize = 0x2728; // CParticleCollectionRendererFloatInput + public const nint m_flEndFadeSize = 0x2880; // CParticleCollectionRendererFloatInput + public const nint m_bClampV = 0x29D8; // bool } // Parent: CParticleFunctionInitializer // Fields count: 4 @@ -2320,14 +2396,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointOrientation { - public const nint m_bUseWorldLocation = 0x1D0; // bool - public const nint m_bRandomize = 0x1D2; // bool - public const nint m_bSetOnce = 0x1D3; // bool - public const nint m_nCP = 0x1D4; // int32 - public const nint m_nHeadLocation = 0x1D8; // int32 - public const nint m_vecRotation = 0x1DC; // QAngle - public const nint m_vecRotationB = 0x1E8; // QAngle - public const nint m_flInterpolation = 0x1F8; // CParticleCollectionFloatInput + public const nint m_bUseWorldLocation = 0x1C0; // bool + public const nint m_bRandomize = 0x1C2; // bool + public const nint m_bSetOnce = 0x1C3; // bool + public const nint m_nCP = 0x1C4; // int32 + public const nint m_nHeadLocation = 0x1C8; // int32 + public const nint m_vecRotation = 0x1CC; // QAngle + public const nint m_vecRotationB = 0x1D8; // QAngle + public const nint m_flInterpolation = 0x1E8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Fields count: 12 @@ -2335,18 +2411,18 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_MovementSkinnedPositionFromCPSnapshot { - public const nint m_nSnapshotControlPointNumber = 0x1C0; // int32 - public const nint m_nControlPointNumber = 0x1C4; // int32 - public const nint m_bRandom = 0x1C8; // bool - public const nint m_nRandomSeed = 0x1CC; // int32 - public const nint m_bSetNormal = 0x1D0; // bool - public const nint m_bSetRadius = 0x1D1; // bool - public const nint m_nIndexType = 0x1D4; // SnapshotIndexType_t - public const nint m_flReadIndex = 0x1D8; // CPerParticleFloatInput - public const nint m_flIncrement = 0x330; // CParticleCollectionFloatInput - public const nint m_nFullLoopIncrement = 0x488; // CParticleCollectionFloatInput - public const nint m_nSnapShotStartPoint = 0x5E0; // CParticleCollectionFloatInput - public const nint m_flInterpolation = 0x738; // CPerParticleFloatInput + public const nint m_nSnapshotControlPointNumber = 0x1B8; // int32 + public const nint m_nControlPointNumber = 0x1BC; // int32 + public const nint m_bRandom = 0x1C0; // bool + public const nint m_nRandomSeed = 0x1C4; // int32 + public const nint m_bSetNormal = 0x1C8; // bool + public const nint m_bSetRadius = 0x1C9; // bool + public const nint m_nIndexType = 0x1CC; // SnapshotIndexType_t + public const nint m_flReadIndex = 0x1D0; // CPerParticleFloatInput + public const nint m_flIncrement = 0x328; // CParticleCollectionFloatInput + public const nint m_nFullLoopIncrement = 0x480; // CParticleCollectionFloatInput + public const nint m_nSnapShotStartPoint = 0x5D8; // CParticleCollectionFloatInput + public const nint m_flInterpolation = 0x730; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator // Fields count: 15 @@ -2354,21 +2430,21 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_OscillateVector { - public const nint m_RateMin = 0x1C0; // Vector - public const nint m_RateMax = 0x1CC; // Vector - public const nint m_FrequencyMin = 0x1D8; // Vector - public const nint m_FrequencyMax = 0x1E4; // Vector - public const nint m_nField = 0x1F0; // ParticleAttributeIndex_t - public const nint m_bProportional = 0x1F4; // bool - public const nint m_bProportionalOp = 0x1F5; // bool - public const nint m_bOffset = 0x1F6; // bool - public const nint m_flStartTime_min = 0x1F8; // float32 - public const nint m_flStartTime_max = 0x1FC; // float32 - public const nint m_flEndTime_min = 0x200; // float32 - public const nint m_flEndTime_max = 0x204; // float32 - public const nint m_flOscMult = 0x208; // CPerParticleFloatInput - public const nint m_flOscAdd = 0x360; // CPerParticleFloatInput - public const nint m_flRateScale = 0x4B8; // CPerParticleFloatInput + public const nint m_RateMin = 0x1B8; // Vector + public const nint m_RateMax = 0x1C4; // Vector + public const nint m_FrequencyMin = 0x1D0; // Vector + public const nint m_FrequencyMax = 0x1DC; // Vector + public const nint m_nField = 0x1E8; // ParticleAttributeIndex_t + public const nint m_bProportional = 0x1EC; // bool + public const nint m_bProportionalOp = 0x1ED; // bool + public const nint m_bOffset = 0x1EE; // bool + public const nint m_flStartTime_min = 0x1F0; // float32 + public const nint m_flStartTime_max = 0x1F4; // float32 + public const nint m_flEndTime_min = 0x1F8; // float32 + public const nint m_flEndTime_max = 0x1FC; // float32 + public const nint m_flOscMult = 0x200; // CPerParticleFloatInput + public const nint m_flOscAdd = 0x358; // CPerParticleFloatInput + public const nint m_flRateScale = 0x4B0; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator // Fields count: 15 @@ -2376,21 +2452,21 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_PositionLock { - public const nint m_TransformInput = 0x1C0; // CParticleTransformInput - public const nint m_flStartTime_min = 0x228; // float32 - public const nint m_flStartTime_max = 0x22C; // float32 - public const nint m_flStartTime_exp = 0x230; // float32 - public const nint m_flEndTime_min = 0x234; // float32 - public const nint m_flEndTime_max = 0x238; // float32 - public const nint m_flEndTime_exp = 0x23C; // float32 - public const nint m_flRange = 0x240; // float32 - public const nint m_flRangeBias = 0x248; // CParticleCollectionFloatInput - public const nint m_flJumpThreshold = 0x3A0; // float32 - public const nint m_flPrevPosScale = 0x3A4; // float32 - public const nint m_bLockRot = 0x3A8; // bool - public const nint m_vecScale = 0x3B0; // CParticleCollectionVecInput - public const nint m_nFieldOutput = 0xA08; // ParticleAttributeIndex_t - public const nint m_nFieldOutputPrev = 0xA0C; // ParticleAttributeIndex_t + public const nint m_TransformInput = 0x1B8; // CParticleTransformInput + public const nint m_flStartTime_min = 0x220; // float32 + public const nint m_flStartTime_max = 0x224; // float32 + public const nint m_flStartTime_exp = 0x228; // float32 + public const nint m_flEndTime_min = 0x22C; // float32 + public const nint m_flEndTime_max = 0x230; // float32 + public const nint m_flEndTime_exp = 0x234; // float32 + public const nint m_flRange = 0x238; // float32 + public const nint m_flRangeBias = 0x240; // CParticleCollectionFloatInput + public const nint m_flJumpThreshold = 0x398; // float32 + public const nint m_flPrevPosScale = 0x39C; // float32 + public const nint m_bLockRot = 0x3A0; // bool + public const nint m_vecScale = 0x3A8; // CParticleCollectionVecInput + public const nint m_nFieldOutput = 0xA00; // ParticleAttributeIndex_t + public const nint m_nFieldOutputPrev = 0xA04; // ParticleAttributeIndex_t } // Parent: CParticleFunctionRenderer // Fields count: 4 @@ -2398,10 +2474,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderVRHapticEvent { - public const nint m_nHand = 0x200; // ParticleVRHandChoiceList_t - public const nint m_nOutputHandCP = 0x204; // int32 - public const nint m_nOutputField = 0x208; // int32 - public const nint m_flAmplitude = 0x210; // CPerParticleFloatInput + public const nint m_nHand = 0x208; // ParticleVRHandChoiceList_t + public const nint m_nOutputHandCP = 0x20C; // int32 + public const nint m_nOutputField = 0x210; // int32 + public const nint m_flAmplitude = 0x218; // CPerParticleFloatInput } // Parent: CParticleFunctionPreEmission // Fields count: 12 @@ -2409,18 +2485,18 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointToImpactPoint { - public const nint m_nCPOut = 0x1D0; // int32 - public const nint m_nCPIn = 0x1D4; // int32 - public const nint m_flUpdateRate = 0x1D8; // float32 - public const nint m_flTraceLength = 0x1E0; // CParticleCollectionFloatInput - public const nint m_flStartOffset = 0x338; // float32 - public const nint m_flOffset = 0x33C; // float32 - public const nint m_vecTraceDir = 0x340; // Vector - public const nint m_CollisionGroupName = 0x34C; // char[128] - public const nint m_nTraceSet = 0x3CC; // ParticleTraceSet_t - public const nint m_bSetToEndpoint = 0x3D0; // bool - public const nint m_bTraceToClosestSurface = 0x3D1; // bool - public const nint m_bIncludeWater = 0x3D2; // bool + public const nint m_nCPOut = 0x1C0; // int32 + public const nint m_nCPIn = 0x1C4; // int32 + public const nint m_flUpdateRate = 0x1C8; // float32 + public const nint m_flTraceLength = 0x1D0; // CParticleCollectionFloatInput + public const nint m_flStartOffset = 0x328; // float32 + public const nint m_flOffset = 0x32C; // float32 + public const nint m_vecTraceDir = 0x330; // Vector + public const nint m_CollisionGroupName = 0x33C; // char[128] + public const nint m_nTraceSet = 0x3BC; // ParticleTraceSet_t + public const nint m_bSetToEndpoint = 0x3C0; // bool + public const nint m_bTraceToClosestSurface = 0x3C1; // bool + public const nint m_bIncludeWater = 0x3C2; // bool } // Parent: CParticleFunctionOperator // Fields count: 6 @@ -2428,12 +2504,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_InterpolateRadius { - public const nint m_flStartTime = 0x1C0; // float32 - public const nint m_flEndTime = 0x1C4; // float32 - public const nint m_flStartScale = 0x1C8; // float32 - public const nint m_flEndScale = 0x1CC; // float32 - public const nint m_bEaseInAndOut = 0x1D0; // bool - public const nint m_flBias = 0x1D4; // float32 + public const nint m_flStartTime = 0x1B8; // float32 + public const nint m_flEndTime = 0x1BC; // float32 + public const nint m_flStartScale = 0x1C0; // float32 + public const nint m_flEndScale = 0x1C4; // float32 + public const nint m_bEaseInAndOut = 0x1C8; // bool + public const nint m_flBias = 0x1CC; // float32 } // Parent: None // Fields count: 1 @@ -2446,9 +2522,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ReinitializeScalarEndCap { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flOutputMin = 0x1C4; // float32 - public const nint m_flOutputMax = 0x1C8; // float32 + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_flOutputMin = 0x1BC; // float32 + public const nint m_flOutputMax = 0x1C0; // float32 } // Parent: CParticleFunctionForce // Fields count: 8 @@ -2456,14 +2532,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_TurbulenceForce { - public const nint m_flNoiseCoordScale0 = 0x1D0; // float32 - public const nint m_flNoiseCoordScale1 = 0x1D4; // float32 - public const nint m_flNoiseCoordScale2 = 0x1D8; // float32 - public const nint m_flNoiseCoordScale3 = 0x1DC; // float32 - public const nint m_vecNoiseAmount0 = 0x1E0; // Vector - public const nint m_vecNoiseAmount1 = 0x1EC; // Vector - public const nint m_vecNoiseAmount2 = 0x1F8; // Vector - public const nint m_vecNoiseAmount3 = 0x204; // Vector + public const nint m_flNoiseCoordScale0 = 0x1C8; // float32 + public const nint m_flNoiseCoordScale1 = 0x1CC; // float32 + public const nint m_flNoiseCoordScale2 = 0x1D0; // float32 + public const nint m_flNoiseCoordScale3 = 0x1D4; // float32 + public const nint m_vecNoiseAmount0 = 0x1D8; // Vector + public const nint m_vecNoiseAmount1 = 0x1E4; // Vector + public const nint m_vecNoiseAmount2 = 0x1F0; // Vector + public const nint m_vecNoiseAmount3 = 0x1FC; // Vector } // Parent: CParticleFunctionOperator // Fields count: 9 @@ -2471,15 +2547,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapNamedModelElementOnceTimed { - public const nint m_hModel = 0x1C0; // CStrongHandle - public const nint m_inNames = 0x1C8; // CUtlVector - public const nint m_outNames = 0x1E0; // CUtlVector - public const nint m_fallbackNames = 0x1F8; // CUtlVector - public const nint m_bModelFromRenderer = 0x210; // bool - public const nint m_bProportional = 0x211; // bool - public const nint m_nFieldInput = 0x214; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x218; // ParticleAttributeIndex_t - public const nint m_flRemapTime = 0x21C; // float32 + public const nint m_hModel = 0x1B8; // CStrongHandle + public const nint m_inNames = 0x1C0; // CUtlVector + public const nint m_outNames = 0x1D8; // CUtlVector + public const nint m_fallbackNames = 0x1F0; // CUtlVector + public const nint m_bModelFromRenderer = 0x208; // bool + public const nint m_bProportional = 0x209; // bool + public const nint m_nFieldInput = 0x20C; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x210; // ParticleAttributeIndex_t + public const nint m_flRemapTime = 0x214; // float32 } // Parent: CParticleFunctionPreEmission // Fields count: 3 @@ -2487,9 +2563,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointToPlayer { - public const nint m_nCP1 = 0x1D0; // int32 - public const nint m_vecCP1Pos = 0x1D4; // Vector - public const nint m_bOrientToEyes = 0x1E0; // bool + public const nint m_nCP1 = 0x1C0; // int32 + public const nint m_vecCP1Pos = 0x1C4; // Vector + public const nint m_bOrientToEyes = 0x1D0; // bool } // Parent: CParticleFunctionOperator // Fields count: 1 @@ -2497,20 +2573,22 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_EndCapTimedFreeze { - public const nint m_flFreezeTime = 0x1C0; // CParticleCollectionFloatInput + public const nint m_flFreezeTime = 0x1B8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionRenderer - // Fields count: 6 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderGpuImplicit { - public const nint m_bUsePerParticleRadius = 0x200; // bool - public const nint m_fGridSize = 0x208; // CParticleCollectionRendererFloatInput - public const nint m_fRadiusScale = 0x360; // CParticleCollectionRendererFloatInput - public const nint m_fIsosurfaceThreshold = 0x4B8; // CParticleCollectionRendererFloatInput - public const nint m_nScaleCP = 0x610; // int32 - public const nint m_hMaterial = 0x618; // CStrongHandle + public const nint m_bUsePerParticleRadius = 0x208; // bool + public const nint m_nVertexCountKb = 0x20C; // uint32 + public const nint m_nIndexCountKb = 0x210; // uint32 + public const nint m_fGridSize = 0x218; // CParticleCollectionRendererFloatInput + public const nint m_fRadiusScale = 0x370; // CParticleCollectionRendererFloatInput + public const nint m_fIsosurfaceThreshold = 0x4C8; // CParticleCollectionRendererFloatInput + public const nint m_nScaleCP = 0x620; // int32 + public const nint m_hMaterial = 0x628; // CStrongHandle } // Parent: IParticleEffect // Fields count: 32 @@ -2554,14 +2632,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetRandomControlPointPosition { - public const nint m_bUseWorldLocation = 0x1D0; // bool - public const nint m_bOrient = 0x1D1; // bool - public const nint m_nCP1 = 0x1D4; // int32 - public const nint m_nHeadLocation = 0x1D8; // int32 - public const nint m_flReRandomRate = 0x1E0; // CParticleCollectionFloatInput - public const nint m_vecCPMinPos = 0x338; // Vector - public const nint m_vecCPMaxPos = 0x344; // Vector - public const nint m_flInterpolation = 0x350; // CParticleCollectionFloatInput + public const nint m_bUseWorldLocation = 0x1C0; // bool + public const nint m_bOrient = 0x1C1; // bool + public const nint m_nCP1 = 0x1C4; // int32 + public const nint m_nHeadLocation = 0x1C8; // int32 + public const nint m_flReRandomRate = 0x1D0; // CParticleCollectionFloatInput + public const nint m_vecCPMinPos = 0x328; // Vector + public const nint m_vecCPMaxPos = 0x334; // Vector + public const nint m_flInterpolation = 0x340; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Fields count: 8 @@ -2569,14 +2647,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapTransformVisibilityToScalar { - public const nint m_nSetMethod = 0x1C0; // ParticleSetMethod_t - public const nint m_TransformInput = 0x1C8; // CParticleTransformInput - public const nint m_nFieldOutput = 0x230; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x234; // float32 - public const nint m_flInputMax = 0x238; // float32 - public const nint m_flOutputMin = 0x23C; // float32 - public const nint m_flOutputMax = 0x240; // float32 - public const nint m_flRadius = 0x244; // float32 + public const nint m_nSetMethod = 0x1B8; // ParticleSetMethod_t + public const nint m_TransformInput = 0x1C0; // CParticleTransformInput + public const nint m_nFieldOutput = 0x228; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x22C; // float32 + public const nint m_flInputMax = 0x230; // float32 + public const nint m_flOutputMin = 0x234; // float32 + public const nint m_flOutputMax = 0x238; // float32 + public const nint m_flRadius = 0x23C; // float32 } // Parent: CParticleFunctionOperator // Fields count: 3 @@ -2584,9 +2662,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapControlPointDirectionToVector { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flScale = 0x1C4; // float32 - public const nint m_nControlPointNumber = 0x1C8; // int32 + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_flScale = 0x1BC; // float32 + public const nint m_nControlPointNumber = 0x1C0; // int32 } // Parent: CParticleFunction // Fields count: 0 @@ -2601,11 +2679,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DragRelativeToPlane { - public const nint m_flDragAtPlane = 0x1C0; // CParticleCollectionFloatInput - public const nint m_flFalloff = 0x318; // CParticleCollectionFloatInput - public const nint m_bDirectional = 0x470; // bool - public const nint m_vecPlaneNormal = 0x478; // CParticleCollectionVecInput - public const nint m_nControlPointNumber = 0xAD0; // int32 + public const nint m_flDragAtPlane = 0x1B8; // CParticleCollectionFloatInput + public const nint m_flFalloff = 0x310; // CParticleCollectionFloatInput + public const nint m_bDirectional = 0x468; // bool + public const nint m_vecPlaneNormal = 0x470; // CParticleCollectionVecInput + public const nint m_nControlPointNumber = 0xAC8; // int32 } // Parent: CParticleFunctionOperator // Fields count: 2 @@ -2613,8 +2691,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetCPtoVector { - public const nint m_nCPInput = 0x1C0; // int32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nCPInput = 0x1B8; // int32 + public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t } // Parent: None // Fields count: 5 @@ -2641,9 +2719,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SnapshotRigidSkinToBones { - public const nint m_bTransformNormals = 0x1C0; // bool - public const nint m_bTransformRadii = 0x1C1; // bool - public const nint m_nControlPointNumber = 0x1C4; // int32 + public const nint m_bTransformNormals = 0x1B8; // bool + public const nint m_bTransformRadii = 0x1B9; // bool + public const nint m_nControlPointNumber = 0x1BC; // int32 } // Parent: CParticleFunctionPreEmission // Fields count: 4 @@ -2651,10 +2729,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetSingleControlPointPosition { - public const nint m_bSetOnce = 0x1D0; // bool - public const nint m_nCP1 = 0x1D4; // int32 - public const nint m_vecCP1Pos = 0x1D8; // CParticleCollectionVecInput - public const nint m_transformInput = 0x830; // CParticleTransformInput + public const nint m_bSetOnce = 0x1C0; // bool + public const nint m_nCP1 = 0x1C4; // int32 + public const nint m_vecCP1Pos = 0x1C8; // CParticleCollectionVecInput + public const nint m_transformInput = 0x820; // CParticleTransformInput } // Parent: CParticleFunctionInitializer // Fields count: 1 @@ -2670,17 +2748,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapCPtoScalar { - public const nint m_nCPInput = 0x1C0; // int32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nField = 0x1C8; // int32 - public const nint m_flInputMin = 0x1CC; // float32 - public const nint m_flInputMax = 0x1D0; // float32 - public const nint m_flOutputMin = 0x1D4; // float32 - public const nint m_flOutputMax = 0x1D8; // float32 - public const nint m_flStartTime = 0x1DC; // float32 - public const nint m_flEndTime = 0x1E0; // float32 - public const nint m_flInterpRate = 0x1E4; // float32 - public const nint m_nSetMethod = 0x1E8; // ParticleSetMethod_t + public const nint m_nCPInput = 0x1B8; // int32 + public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_nField = 0x1C0; // int32 + public const nint m_flInputMin = 0x1C4; // float32 + public const nint m_flInputMax = 0x1C8; // float32 + public const nint m_flOutputMin = 0x1CC; // float32 + public const nint m_flOutputMax = 0x1D0; // float32 + public const nint m_flStartTime = 0x1D4; // float32 + public const nint m_flEndTime = 0x1D8; // float32 + public const nint m_flInterpRate = 0x1DC; // float32 + public const nint m_nSetMethod = 0x1E0; // ParticleSetMethod_t } // Parent: CParticleFunction // Fields count: 3 @@ -2689,11 +2767,11 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class CParticleFunctionRenderer { public const nint VisibilityInputs = 0x1B8; // CParticleVisibilityInputs - public const nint m_bCannotBeRefracted = 0x1FC; // bool - public const nint m_bSkipRenderingOnMobile = 0x1FD; // bool + public const nint m_bCannotBeRefracted = 0x200; // bool + public const nint m_bSkipRenderingOnMobile = 0x201; // bool } // Parent: IParticleSystemDefinition - // Fields count: 64 + // Fields count: 65 // // Metadata: // MGetKV3ClassDefaults @@ -2755,6 +2833,7 @@ namespace CS2Dumper.Schemas { public const nint m_bShouldBatch = 0x30C; // bool public const nint m_bShouldHitboxesFallbackToRenderBounds = 0x30D; // bool public const nint m_bShouldHitboxesFallbackToSnapshot = 0x30E; // bool + public const nint m_bShouldHitboxesFallbackToCollisionHulls = 0x30F; // bool public const nint m_nViewModelEffect = 0x310; // InheritableBoolType_t public const nint m_bScreenSpaceEffect = 0x314; // bool public const nint m_pszTargetLayerID = 0x318; // CUtlSymbolLarge @@ -2776,16 +2855,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_PercentageBetweenTransformsVector { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C4; // float32 - public const nint m_flInputMax = 0x1C8; // float32 - public const nint m_vecOutputMin = 0x1CC; // Vector - public const nint m_vecOutputMax = 0x1D8; // Vector - public const nint m_TransformStart = 0x1E8; // CParticleTransformInput - public const nint m_TransformEnd = 0x250; // CParticleTransformInput - public const nint m_nSetMethod = 0x2B8; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x2BC; // bool - public const nint m_bRadialCheck = 0x2BD; // bool + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1BC; // float32 + public const nint m_flInputMax = 0x1C0; // float32 + public const nint m_vecOutputMin = 0x1C4; // Vector + public const nint m_vecOutputMax = 0x1D0; // Vector + public const nint m_TransformStart = 0x1E0; // CParticleTransformInput + public const nint m_TransformEnd = 0x248; // CParticleTransformInput + public const nint m_nSetMethod = 0x2B0; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x2B4; // bool + public const nint m_bRadialCheck = 0x2B5; // bool } // Parent: CParticleFunctionRenderer // Fields count: 2 @@ -2793,8 +2872,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderScreenVelocityRotate { - public const nint m_flRotateRateDegrees = 0x200; // float32 - public const nint m_flForwardDegrees = 0x204; // float32 + public const nint m_flRotateRateDegrees = 0x208; // float32 + public const nint m_flForwardDegrees = 0x20C; // float32 } // Parent: CParticleFunctionOperator // Fields count: 6 @@ -2802,12 +2881,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_UpdateLightSource { - public const nint m_vColorTint = 0x1C0; // Color - public const nint m_flBrightnessScale = 0x1C4; // float32 - public const nint m_flRadiusScale = 0x1C8; // float32 - public const nint m_flMinimumLightingRadius = 0x1CC; // float32 - public const nint m_flMaximumLightingRadius = 0x1D0; // float32 - public const nint m_flPositionDampingConstant = 0x1D4; // float32 + public const nint m_vColorTint = 0x1B8; // Color + public const nint m_flBrightnessScale = 0x1BC; // float32 + public const nint m_flRadiusScale = 0x1C0; // float32 + public const nint m_flMinimumLightingRadius = 0x1C4; // float32 + public const nint m_flMaximumLightingRadius = 0x1C8; // float32 + public const nint m_flPositionDampingConstant = 0x1CC; // float32 } // Parent: CParticleFunctionInitializer // Fields count: 5 @@ -2827,8 +2906,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ChooseRandomChildrenInGroup { - public const nint m_nChildGroupID = 0x1D0; // int32 - public const nint m_flNumberOfChildren = 0x1D8; // CParticleCollectionFloatInput + public const nint m_nChildGroupID = 0x1C0; // int32 + public const nint m_flNumberOfChildren = 0x1C8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Fields count: 33 @@ -2836,39 +2915,39 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ControlpointLight { - public const nint m_flScale = 0x1C0; // float32 - public const nint m_nControlPoint1 = 0x650; // int32 - public const nint m_nControlPoint2 = 0x654; // int32 - public const nint m_nControlPoint3 = 0x658; // int32 - public const nint m_nControlPoint4 = 0x65C; // int32 - public const nint m_vecCPOffset1 = 0x660; // Vector - public const nint m_vecCPOffset2 = 0x66C; // Vector - public const nint m_vecCPOffset3 = 0x678; // Vector - public const nint m_vecCPOffset4 = 0x684; // Vector - public const nint m_LightFiftyDist1 = 0x690; // float32 - public const nint m_LightZeroDist1 = 0x694; // float32 - public const nint m_LightFiftyDist2 = 0x698; // float32 - public const nint m_LightZeroDist2 = 0x69C; // float32 - public const nint m_LightFiftyDist3 = 0x6A0; // float32 - public const nint m_LightZeroDist3 = 0x6A4; // float32 - public const nint m_LightFiftyDist4 = 0x6A8; // float32 - public const nint m_LightZeroDist4 = 0x6AC; // float32 - public const nint m_LightColor1 = 0x6B0; // Color - public const nint m_LightColor2 = 0x6B4; // Color - public const nint m_LightColor3 = 0x6B8; // Color - public const nint m_LightColor4 = 0x6BC; // Color - public const nint m_bLightType1 = 0x6C0; // bool - public const nint m_bLightType2 = 0x6C1; // bool - public const nint m_bLightType3 = 0x6C2; // bool - public const nint m_bLightType4 = 0x6C3; // bool - public const nint m_bLightDynamic1 = 0x6C4; // bool - public const nint m_bLightDynamic2 = 0x6C5; // bool - public const nint m_bLightDynamic3 = 0x6C6; // bool - public const nint m_bLightDynamic4 = 0x6C7; // bool - public const nint m_bUseNormal = 0x6C8; // bool - public const nint m_bUseHLambert = 0x6C9; // bool - public const nint m_bClampLowerRange = 0x6CE; // bool - public const nint m_bClampUpperRange = 0x6CF; // bool + public const nint m_flScale = 0x1B8; // float32 + public const nint m_nControlPoint1 = 0x640; // int32 + public const nint m_nControlPoint2 = 0x644; // int32 + public const nint m_nControlPoint3 = 0x648; // int32 + public const nint m_nControlPoint4 = 0x64C; // int32 + public const nint m_vecCPOffset1 = 0x650; // Vector + public const nint m_vecCPOffset2 = 0x65C; // Vector + public const nint m_vecCPOffset3 = 0x668; // Vector + public const nint m_vecCPOffset4 = 0x674; // Vector + public const nint m_LightFiftyDist1 = 0x680; // float32 + public const nint m_LightZeroDist1 = 0x684; // float32 + public const nint m_LightFiftyDist2 = 0x688; // float32 + public const nint m_LightZeroDist2 = 0x68C; // float32 + public const nint m_LightFiftyDist3 = 0x690; // float32 + public const nint m_LightZeroDist3 = 0x694; // float32 + public const nint m_LightFiftyDist4 = 0x698; // float32 + public const nint m_LightZeroDist4 = 0x69C; // float32 + public const nint m_LightColor1 = 0x6A0; // Color + public const nint m_LightColor2 = 0x6A4; // Color + public const nint m_LightColor3 = 0x6A8; // Color + public const nint m_LightColor4 = 0x6AC; // Color + public const nint m_bLightType1 = 0x6B0; // bool + public const nint m_bLightType2 = 0x6B1; // bool + public const nint m_bLightType3 = 0x6B2; // bool + public const nint m_bLightType4 = 0x6B3; // bool + public const nint m_bLightDynamic1 = 0x6B4; // bool + public const nint m_bLightDynamic2 = 0x6B5; // bool + public const nint m_bLightDynamic3 = 0x6B6; // bool + public const nint m_bLightDynamic4 = 0x6B7; // bool + public const nint m_bUseNormal = 0x6B8; // bool + public const nint m_bUseHLambert = 0x6B9; // bool + public const nint m_bClampLowerRange = 0x6BE; // bool + public const nint m_bClampUpperRange = 0x6BF; // bool } // Parent: CParticleFunctionOperator // Fields count: 9 @@ -2876,15 +2955,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_VectorFieldSnapshot { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_nAttributeToWrite = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nLocalSpaceCP = 0x1C8; // int32 - public const nint m_flInterpolation = 0x1D0; // CPerParticleFloatInput - public const nint m_vecScale = 0x328; // CPerParticleVecInput - public const nint m_flBoundaryDampening = 0x980; // float32 - public const nint m_bSetVelocity = 0x984; // bool - public const nint m_bLockToSurface = 0x985; // bool - public const nint m_flGridSpacing = 0x988; // float32 + public const nint m_nControlPointNumber = 0x1B8; // int32 + public const nint m_nAttributeToWrite = 0x1BC; // ParticleAttributeIndex_t + public const nint m_nLocalSpaceCP = 0x1C0; // int32 + public const nint m_flInterpolation = 0x1C8; // CPerParticleFloatInput + public const nint m_vecScale = 0x320; // CPerParticleVecInput + public const nint m_flBoundaryDampening = 0x978; // float32 + public const nint m_bSetVelocity = 0x97C; // bool + public const nint m_bLockToSurface = 0x97D; // bool + public const nint m_flGridSpacing = 0x980; // float32 } // Parent: CParticleFunctionOperator // Fields count: 11 @@ -2892,17 +2971,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_CylindricalDistanceToTransform { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C8; // CPerParticleFloatInput - public const nint m_flInputMax = 0x320; // CPerParticleFloatInput - public const nint m_flOutputMin = 0x478; // CPerParticleFloatInput - public const nint m_flOutputMax = 0x5D0; // CPerParticleFloatInput - public const nint m_TransformStart = 0x728; // CParticleTransformInput - public const nint m_TransformEnd = 0x790; // CParticleTransformInput - public const nint m_nSetMethod = 0x7F8; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x7FC; // bool - public const nint m_bAdditive = 0x7FD; // bool - public const nint m_bCapsule = 0x7FE; // bool + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C0; // CPerParticleFloatInput + public const nint m_flInputMax = 0x318; // CPerParticleFloatInput + public const nint m_flOutputMin = 0x470; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x5C8; // CPerParticleFloatInput + public const nint m_TransformStart = 0x720; // CParticleTransformInput + public const nint m_TransformEnd = 0x788; // CParticleTransformInput + public const nint m_nSetMethod = 0x7F0; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x7F4; // bool + public const nint m_bAdditive = 0x7F5; // bool + public const nint m_bCapsule = 0x7F6; // bool } // Parent: CParticleFunctionInitializer // Fields count: 13 @@ -2941,9 +3020,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderPostProcessing { - public const nint m_flPostProcessStrength = 0x200; // CPerParticleFloatInput - public const nint m_hPostTexture = 0x358; // CStrongHandle - public const nint m_nPriority = 0x360; // ParticlePostProcessPriorityGroup_t + public const nint m_flPostProcessStrength = 0x208; // CPerParticleFloatInput + public const nint m_hPostTexture = 0x360; // CStrongHandle + public const nint m_nPriority = 0x368; // ParticlePostProcessPriorityGroup_t } // Parent: CParticleFunctionConstraint // Fields count: 27 @@ -2951,33 +3030,33 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_WorldTraceConstraint { - public const nint m_nCP = 0x1C0; // int32 - public const nint m_vecCpOffset = 0x1C4; // Vector - public const nint m_nCollisionMode = 0x1D0; // ParticleCollisionMode_t - public const nint m_nCollisionModeMin = 0x1D4; // ParticleCollisionMode_t - public const nint m_nTraceSet = 0x1D8; // ParticleTraceSet_t - public const nint m_CollisionGroupName = 0x1DC; // char[128] - public const nint m_bWorldOnly = 0x25C; // bool - public const nint m_bBrushOnly = 0x25D; // bool - public const nint m_bIncludeWater = 0x25E; // bool - public const nint m_nIgnoreCP = 0x260; // int32 - public const nint m_flCpMovementTolerance = 0x264; // float32 - public const nint m_flRetestRate = 0x268; // float32 - public const nint m_flTraceTolerance = 0x26C; // float32 - public const nint m_flCollisionConfirmationSpeed = 0x270; // float32 - public const nint m_nMaxTracesPerFrame = 0x274; // float32 - public const nint m_flRadiusScale = 0x278; // CPerParticleFloatInput - public const nint m_flBounceAmount = 0x3D0; // CPerParticleFloatInput - public const nint m_flSlideAmount = 0x528; // CPerParticleFloatInput - public const nint m_flRandomDirScale = 0x680; // CPerParticleFloatInput - public const nint m_bDecayBounce = 0x7D8; // bool - public const nint m_bKillonContact = 0x7D9; // bool - public const nint m_flMinSpeed = 0x7DC; // float32 - public const nint m_bSetNormal = 0x7E0; // bool - public const nint m_nStickOnCollisionField = 0x7E4; // ParticleAttributeIndex_t - public const nint m_flStopSpeed = 0x7E8; // CPerParticleFloatInput - public const nint m_nEntityStickDataField = 0x940; // ParticleAttributeIndex_t - public const nint m_nEntityStickNormalField = 0x944; // ParticleAttributeIndex_t + public const nint m_nCP = 0x1B8; // int32 + public const nint m_vecCpOffset = 0x1BC; // Vector + public const nint m_nCollisionMode = 0x1C8; // ParticleCollisionMode_t + public const nint m_nCollisionModeMin = 0x1CC; // ParticleCollisionMode_t + public const nint m_nTraceSet = 0x1D0; // ParticleTraceSet_t + public const nint m_CollisionGroupName = 0x1D4; // char[128] + public const nint m_bWorldOnly = 0x254; // bool + public const nint m_bBrushOnly = 0x255; // bool + public const nint m_bIncludeWater = 0x256; // bool + public const nint m_nIgnoreCP = 0x258; // int32 + public const nint m_flCpMovementTolerance = 0x25C; // float32 + public const nint m_flRetestRate = 0x260; // float32 + public const nint m_flTraceTolerance = 0x264; // float32 + public const nint m_flCollisionConfirmationSpeed = 0x268; // float32 + public const nint m_nMaxTracesPerFrame = 0x26C; // float32 + public const nint m_flRadiusScale = 0x270; // CPerParticleFloatInput + public const nint m_flBounceAmount = 0x3C8; // CPerParticleFloatInput + public const nint m_flSlideAmount = 0x520; // CPerParticleFloatInput + public const nint m_flRandomDirScale = 0x678; // CPerParticleFloatInput + public const nint m_bDecayBounce = 0x7D0; // bool + public const nint m_bKillonContact = 0x7D1; // bool + public const nint m_flMinSpeed = 0x7D4; // float32 + public const nint m_bSetNormal = 0x7D8; // bool + public const nint m_nStickOnCollisionField = 0x7DC; // ParticleAttributeIndex_t + public const nint m_flStopSpeed = 0x7E0; // CPerParticleFloatInput + public const nint m_nEntityStickDataField = 0x938; // ParticleAttributeIndex_t + public const nint m_nEntityStickNormalField = 0x93C; // ParticleAttributeIndex_t } // Parent: CParticleVecInput // Fields count: 0 @@ -2988,17 +3067,19 @@ namespace CS2Dumper.Schemas { public static class CParticleCollectionVecInput { } // Parent: CParticleFunctionRenderer - // Fields count: 6 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderBlobs { - public const nint m_cubeWidth = 0x200; // CParticleCollectionRendererFloatInput - public const nint m_cutoffRadius = 0x358; // CParticleCollectionRendererFloatInput - public const nint m_renderRadius = 0x4B0; // CParticleCollectionRendererFloatInput - public const nint m_nScaleCP = 0x608; // int32 - public const nint m_MaterialVars = 0x610; // CUtlVector - public const nint m_hMaterial = 0x640; // CStrongHandle + public const nint m_cubeWidth = 0x208; // CParticleCollectionRendererFloatInput + public const nint m_cutoffRadius = 0x360; // CParticleCollectionRendererFloatInput + public const nint m_renderRadius = 0x4B8; // CParticleCollectionRendererFloatInput + public const nint m_nVertexCountKb = 0x610; // uint32 + public const nint m_nIndexCountKb = 0x614; // uint32 + public const nint m_nScaleCP = 0x618; // int32 + public const nint m_MaterialVars = 0x620; // CUtlVector + public const nint m_hMaterial = 0x650; // CStrongHandle } // Parent: CParticleFunctionOperator // Fields count: 13 @@ -3006,19 +3087,19 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_OscillateScalar { - public const nint m_RateMin = 0x1C0; // float32 - public const nint m_RateMax = 0x1C4; // float32 - public const nint m_FrequencyMin = 0x1C8; // float32 - public const nint m_FrequencyMax = 0x1CC; // float32 - public const nint m_nField = 0x1D0; // ParticleAttributeIndex_t - public const nint m_bProportional = 0x1D4; // bool - public const nint m_bProportionalOp = 0x1D5; // bool - public const nint m_flStartTime_min = 0x1D8; // float32 - public const nint m_flStartTime_max = 0x1DC; // float32 - public const nint m_flEndTime_min = 0x1E0; // float32 - public const nint m_flEndTime_max = 0x1E4; // float32 - public const nint m_flOscMult = 0x1E8; // float32 - public const nint m_flOscAdd = 0x1EC; // float32 + public const nint m_RateMin = 0x1B8; // float32 + public const nint m_RateMax = 0x1BC; // float32 + public const nint m_FrequencyMin = 0x1C0; // float32 + public const nint m_FrequencyMax = 0x1C4; // float32 + public const nint m_nField = 0x1C8; // ParticleAttributeIndex_t + public const nint m_bProportional = 0x1CC; // bool + public const nint m_bProportionalOp = 0x1CD; // bool + public const nint m_flStartTime_min = 0x1D0; // float32 + public const nint m_flStartTime_max = 0x1D4; // float32 + public const nint m_flEndTime_min = 0x1D8; // float32 + public const nint m_flEndTime_max = 0x1DC; // float32 + public const nint m_flOscMult = 0x1E0; // float32 + public const nint m_flOscAdd = 0x1E4; // float32 } // Parent: CParticleFunctionOperator // Fields count: 6 @@ -3026,10 +3107,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_FadeOut { - public const nint m_flFadeOutTimeMin = 0x1C0; // float32 - public const nint m_flFadeOutTimeMax = 0x1C4; // float32 - public const nint m_flFadeOutTimeExp = 0x1C8; // float32 - public const nint m_flFadeBias = 0x1CC; // float32 + public const nint m_flFadeOutTimeMin = 0x1B8; // float32 + public const nint m_flFadeOutTimeMax = 0x1BC; // float32 + public const nint m_flFadeOutTimeExp = 0x1C0; // float32 + public const nint m_flFadeBias = 0x1C4; // float32 public const nint m_bProportional = 0x200; // bool public const nint m_bEaseInAndOut = 0x201; // bool } @@ -3051,9 +3132,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RampScalarSplineSimple { - public const nint m_Rate = 0x1C0; // float32 - public const nint m_flStartTime = 0x1C4; // float32 - public const nint m_flEndTime = 0x1C8; // float32 + public const nint m_Rate = 0x1B8; // float32 + public const nint m_flStartTime = 0x1BC; // float32 + public const nint m_flEndTime = 0x1C0; // float32 public const nint m_nField = 0x1F0; // ParticleAttributeIndex_t public const nint m_bEaseOut = 0x1F4; // bool } @@ -3073,8 +3154,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_CollideWithParentParticles { - public const nint m_flParentRadiusScale = 0x1C0; // CPerParticleFloatInput - public const nint m_flRadiusScale = 0x318; // CPerParticleFloatInput + public const nint m_flParentRadiusScale = 0x1B8; // CPerParticleFloatInput + public const nint m_flRadiusScale = 0x310; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer // Fields count: 5 @@ -3094,22 +3175,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetVectorAttributeToVectorExpression { - public const nint m_nExpression = 0x1C0; // VectorExpressionType_t - public const nint m_vInput1 = 0x1C8; // CPerParticleVecInput - public const nint m_vInput2 = 0x820; // CPerParticleVecInput - public const nint m_nOutputField = 0xE78; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0xE7C; // ParticleSetMethod_t - public const nint m_bNormalizedOutput = 0xE80; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ParticlePhysics { - public const nint m_Gravity = 0x1C0; // CParticleCollectionVecInput - public const nint m_fDrag = 0x818; // CParticleCollectionFloatInput - public const nint m_nMaxConstraintPasses = 0x970; // int32 + public const nint m_nExpression = 0x1B8; // VectorExpressionType_t + public const nint m_vInput1 = 0x1C0; // CPerParticleVecInput + public const nint m_vInput2 = 0x818; // CPerParticleVecInput + public const nint m_nOutputField = 0xE70; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0xE74; // ParticleSetMethod_t + public const nint m_bNormalizedOutput = 0xE78; // bool } // Parent: CParticleFunctionInitializer // Fields count: 6 @@ -3142,10 +3213,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapTransformOrientationToYaw { - public const nint m_TransformInput = 0x1C0; // CParticleTransformInput - public const nint m_nFieldOutput = 0x228; // ParticleAttributeIndex_t - public const nint m_flRotOffset = 0x22C; // float32 - public const nint m_flSpinStrength = 0x230; // float32 + public const nint m_TransformInput = 0x1B8; // CParticleTransformInput + public const nint m_nFieldOutput = 0x220; // ParticleAttributeIndex_t + public const nint m_flRotOffset = 0x224; // float32 + public const nint m_flSpinStrength = 0x228; // float32 } // Parent: CParticleFunctionRenderer // Fields count: 7 @@ -3153,13 +3224,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderStatusEffect { - public const nint m_pTextureColorWarp = 0x200; // CStrongHandle - public const nint m_pTextureDetail2 = 0x208; // CStrongHandle - public const nint m_pTextureDiffuseWarp = 0x210; // CStrongHandle - public const nint m_pTextureFresnelColorWarp = 0x218; // CStrongHandle - public const nint m_pTextureFresnelWarp = 0x220; // CStrongHandle - public const nint m_pTextureSpecularWarp = 0x228; // CStrongHandle - public const nint m_pTextureEnvMap = 0x230; // CStrongHandle + public const nint m_pTextureColorWarp = 0x208; // CStrongHandle + public const nint m_pTextureDetail2 = 0x210; // CStrongHandle + public const nint m_pTextureDiffuseWarp = 0x218; // CStrongHandle + public const nint m_pTextureFresnelColorWarp = 0x220; // CStrongHandle + public const nint m_pTextureFresnelWarp = 0x228; // CStrongHandle + public const nint m_pTextureSpecularWarp = 0x230; // CStrongHandle + public const nint m_pTextureEnvMap = 0x238; // CStrongHandle } // Parent: CParticleFunctionForce // Fields count: 2 @@ -3167,8 +3238,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RandomForce { - public const nint m_MinForce = 0x1D0; // Vector - public const nint m_MaxForce = 0x1DC; // Vector + public const nint m_MinForce = 0x1C8; // Vector + public const nint m_MaxForce = 0x1D4; // Vector } // Parent: CParticleFunctionOperator // Fields count: 7 @@ -3176,13 +3247,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapParticleCountOnScalarEndCap { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nInputMin = 0x1C4; // int32 - public const nint m_nInputMax = 0x1C8; // int32 - public const nint m_flOutputMin = 0x1CC; // float32 - public const nint m_flOutputMax = 0x1D0; // float32 - public const nint m_bBackwards = 0x1D4; // bool - public const nint m_nSetMethod = 0x1D8; // ParticleSetMethod_t + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_nInputMin = 0x1BC; // int32 + public const nint m_nInputMax = 0x1C0; // int32 + public const nint m_flOutputMin = 0x1C4; // float32 + public const nint m_flOutputMax = 0x1C8; // float32 + public const nint m_bBackwards = 0x1CC; // bool + public const nint m_nSetMethod = 0x1D0; // ParticleSetMethod_t } // Parent: None // Fields count: 16 @@ -3213,9 +3284,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_LocalAccelerationForce { - public const nint m_nCP = 0x1D0; // int32 - public const nint m_nScaleCP = 0x1D4; // int32 - public const nint m_vecAccel = 0x1D8; // CParticleCollectionVecInput + public const nint m_nCP = 0x1C8; // int32 + public const nint m_nScaleCP = 0x1CC; // int32 + public const nint m_vecAccel = 0x1D0; // CParticleCollectionVecInput } // Parent: CParticleFunctionOperator // Fields count: 5 @@ -3223,23 +3294,22 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ModelCull { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_bBoundBox = 0x1C4; // bool - public const nint m_bCullOutside = 0x1C5; // bool - public const nint m_bUseBones = 0x1C6; // bool - public const nint m_HitboxSetName = 0x1C7; // char[128] + public const nint m_nControlPointNumber = 0x1B8; // int32 + public const nint m_bBoundBox = 0x1BC; // bool + public const nint m_bCullOutside = 0x1BD; // bool + public const nint m_bUseBones = 0x1BE; // bool + public const nint m_HitboxSetName = 0x1BF; // char[128] } // Parent: CParticleFunctionOperator - // Fields count: 5 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetFloat { - public const nint m_InputValue = 0x1C0; // CPerParticleFloatInput - public const nint m_nOutputField = 0x318; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x31C; // ParticleSetMethod_t - public const nint m_Lerp = 0x320; // CPerParticleFloatInput - public const nint m_bUseNewCode = 0x478; // bool + public const nint m_InputValue = 0x1B8; // CPerParticleFloatInput + public const nint m_nOutputField = 0x310; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x314; // ParticleSetMethod_t + public const nint m_Lerp = 0x318; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer // Fields count: 13 @@ -3267,9 +3337,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SDFLighting { - public const nint m_vLightingDir = 0x1C0; // Vector - public const nint m_vTint_0 = 0x1CC; // Vector - public const nint m_vTint_1 = 0x1D8; // Vector + public const nint m_vLightingDir = 0x1B8; // Vector + public const nint m_vTint_0 = 0x1C4; // Vector + public const nint m_vTint_1 = 0x1D0; // Vector } // Parent: C_OP_RemapDistanceToLineSegmentBase // Fields count: 3 @@ -3277,9 +3347,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapDistanceToLineSegmentToScalar { - public const nint m_nFieldOutput = 0x1E0; // ParticleAttributeIndex_t - public const nint m_flMinOutputValue = 0x1E4; // float32 - public const nint m_flMaxOutputValue = 0x1E8; // float32 + public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + public const nint m_flMinOutputValue = 0x1D4; // float32 + public const nint m_flMaxOutputValue = 0x1D8; // float32 } // Parent: CParticleFloatInput // Fields count: 0 @@ -3295,9 +3365,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapVectortoCP { - public const nint m_nOutControlPointNumber = 0x1C0; // int32 - public const nint m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nParticleNumber = 0x1C8; // int32 + public const nint m_nOutControlPointNumber = 0x1B8; // int32 + public const nint m_nFieldInput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_nParticleNumber = 0x1C0; // int32 } // Parent: CParticleFunctionOperator // Fields count: 12 @@ -3305,18 +3375,18 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetFromCPSnapshot { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_nAttributeToRead = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nAttributeToWrite = 0x1C8; // ParticleAttributeIndex_t - public const nint m_nLocalSpaceCP = 0x1CC; // int32 - public const nint m_bRandom = 0x1D0; // bool - public const nint m_bReverse = 0x1D1; // bool - public const nint m_nRandomSeed = 0x1D4; // int32 - public const nint m_nSnapShotStartPoint = 0x1D8; // CParticleCollectionFloatInput - public const nint m_nSnapShotIncrement = 0x330; // CParticleCollectionFloatInput - public const nint m_flInterpolation = 0x488; // CPerParticleFloatInput - public const nint m_bSubSample = 0x5E0; // bool - public const nint m_bPrev = 0x5E1; // bool + public const nint m_nControlPointNumber = 0x1B8; // int32 + public const nint m_nAttributeToRead = 0x1BC; // ParticleAttributeIndex_t + public const nint m_nAttributeToWrite = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nLocalSpaceCP = 0x1C4; // int32 + public const nint m_bRandom = 0x1C8; // bool + public const nint m_bReverse = 0x1C9; // bool + public const nint m_nRandomSeed = 0x1CC; // int32 + public const nint m_nSnapShotStartPoint = 0x1D0; // CParticleCollectionFloatInput + public const nint m_nSnapShotIncrement = 0x328; // CParticleCollectionFloatInput + public const nint m_flInterpolation = 0x480; // CPerParticleFloatInput + public const nint m_bSubSample = 0x5D8; // bool + public const nint m_bPrev = 0x5D9; // bool } // Parent: CParticleFunctionPreEmission // Fields count: 15 @@ -3324,21 +3394,21 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DistanceBetweenCPsToCP { - public const nint m_nStartCP = 0x1D0; // int32 - public const nint m_nEndCP = 0x1D4; // int32 - public const nint m_nOutputCP = 0x1D8; // int32 - public const nint m_nOutputCPField = 0x1DC; // int32 - public const nint m_bSetOnce = 0x1E0; // bool - public const nint m_flInputMin = 0x1E4; // float32 - public const nint m_flInputMax = 0x1E8; // float32 - public const nint m_flOutputMin = 0x1EC; // float32 - public const nint m_flOutputMax = 0x1F0; // float32 - public const nint m_flMaxTraceLength = 0x1F4; // float32 - public const nint m_flLOSScale = 0x1F8; // float32 - public const nint m_bLOS = 0x1FC; // bool - public const nint m_CollisionGroupName = 0x1FD; // char[128] - public const nint m_nTraceSet = 0x280; // ParticleTraceSet_t - public const nint m_nSetParent = 0x284; // ParticleParentSetMode_t + public const nint m_nStartCP = 0x1C0; // int32 + public const nint m_nEndCP = 0x1C4; // int32 + public const nint m_nOutputCP = 0x1C8; // int32 + public const nint m_nOutputCPField = 0x1CC; // int32 + public const nint m_bSetOnce = 0x1D0; // bool + public const nint m_flInputMin = 0x1D4; // float32 + public const nint m_flInputMax = 0x1D8; // float32 + public const nint m_flOutputMin = 0x1DC; // float32 + public const nint m_flOutputMax = 0x1E0; // float32 + public const nint m_flMaxTraceLength = 0x1E4; // float32 + public const nint m_flLOSScale = 0x1E8; // float32 + public const nint m_bLOS = 0x1EC; // bool + public const nint m_CollisionGroupName = 0x1ED; // char[128] + public const nint m_nTraceSet = 0x270; // ParticleTraceSet_t + public const nint m_nSetParent = 0x274; // ParticleParentSetMode_t } // Parent: CParticleFunctionPreEmission // Fields count: 4 @@ -3346,10 +3416,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointToHand { - public const nint m_nCP1 = 0x1D0; // int32 - public const nint m_nHand = 0x1D4; // int32 - public const nint m_vecCP1Pos = 0x1D8; // Vector - public const nint m_bOrientToHand = 0x1E4; // bool + public const nint m_nCP1 = 0x1C0; // int32 + public const nint m_nHand = 0x1C4; // int32 + public const nint m_vecCP1Pos = 0x1C8; // Vector + public const nint m_bOrientToHand = 0x1D4; // bool } // Parent: CParticleFunctionConstraint // Fields count: 8 @@ -3357,10 +3427,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ConstrainDistanceToPath { - public const nint m_fMinDistance = 0x1C0; // float32 - public const nint m_flMaxDistance0 = 0x1C4; // float32 - public const nint m_flMaxDistanceMid = 0x1C8; // float32 - public const nint m_flMaxDistance1 = 0x1CC; // float32 + public const nint m_fMinDistance = 0x1B8; // float32 + public const nint m_flMaxDistance0 = 0x1BC; // float32 + public const nint m_flMaxDistanceMid = 0x1C0; // float32 + public const nint m_flMaxDistance1 = 0x1C4; // float32 public const nint m_PathParameters = 0x1D0; // CPathParameters public const nint m_flTravelTime = 0x210; // float32 public const nint m_nFieldScale = 0x214; // ParticleAttributeIndex_t @@ -3372,10 +3442,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DistanceCull { - public const nint m_nControlPoint = 0x1C0; // int32 - public const nint m_vecPointOffset = 0x1C4; // Vector - public const nint m_flDistance = 0x1D0; // float32 - public const nint m_bCullInside = 0x1D4; // bool + public const nint m_nControlPoint = 0x1B8; // int32 + public const nint m_vecPointOffset = 0x1BC; // Vector + public const nint m_flDistance = 0x1C8; // float32 + public const nint m_bCullInside = 0x1CC; // bool } // Parent: CParticleFunctionOperator // Fields count: 8 @@ -3383,14 +3453,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapSDFDistanceToScalarAttribute { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nVectorFieldInput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flMinDistance = 0x1C8; // CParticleCollectionFloatInput - public const nint m_flMaxDistance = 0x320; // CParticleCollectionFloatInput - public const nint m_flValueBelowMin = 0x478; // CParticleCollectionFloatInput - public const nint m_flValueAtMin = 0x5D0; // CParticleCollectionFloatInput - public const nint m_flValueAtMax = 0x728; // CParticleCollectionFloatInput - public const nint m_flValueAboveMax = 0x880; // CParticleCollectionFloatInput + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_nVectorFieldInput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_flMinDistance = 0x1C0; // CParticleCollectionFloatInput + public const nint m_flMaxDistance = 0x318; // CParticleCollectionFloatInput + public const nint m_flValueBelowMin = 0x470; // CParticleCollectionFloatInput + public const nint m_flValueAtMin = 0x5C8; // CParticleCollectionFloatInput + public const nint m_flValueAtMax = 0x720; // CParticleCollectionFloatInput + public const nint m_flValueAboveMax = 0x878; // CParticleCollectionFloatInput } // Parent: CParticleFunctionInitializer // Fields count: 5 @@ -3410,13 +3480,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointsToModelParticles { - public const nint m_HitboxSetName = 0x1C0; // char[128] - public const nint m_AttachmentName = 0x240; // char[128] - public const nint m_nFirstControlPoint = 0x2C0; // int32 - public const nint m_nNumControlPoints = 0x2C4; // int32 - public const nint m_nFirstSourcePoint = 0x2C8; // int32 - public const nint m_bSkin = 0x2CC; // bool - public const nint m_bAttachment = 0x2CD; // bool + public const nint m_HitboxSetName = 0x1B8; // char[128] + public const nint m_AttachmentName = 0x238; // char[128] + public const nint m_nFirstControlPoint = 0x2B8; // int32 + public const nint m_nNumControlPoints = 0x2BC; // int32 + public const nint m_nFirstSourcePoint = 0x2C0; // int32 + public const nint m_bSkin = 0x2C4; // bool + public const nint m_bAttachment = 0x2C5; // bool } // Parent: CParticleFunctionOperator // Fields count: 6 @@ -3424,12 +3494,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ColorInterpolateRandom { - public const nint m_ColorFadeMin = 0x1C0; // Color - public const nint m_ColorFadeMax = 0x1DC; // Color - public const nint m_flFadeStartTime = 0x1EC; // float32 - public const nint m_flFadeEndTime = 0x1F0; // float32 - public const nint m_nFieldOutput = 0x1F4; // ParticleAttributeIndex_t - public const nint m_bEaseInOut = 0x1F8; // bool + public const nint m_ColorFadeMin = 0x1B8; // Color + public const nint m_ColorFadeMax = 0x1D4; // Color + public const nint m_flFadeStartTime = 0x1E4; // float32 + public const nint m_flFadeEndTime = 0x1E8; // float32 + public const nint m_nFieldOutput = 0x1EC; // ParticleAttributeIndex_t + public const nint m_bEaseInOut = 0x1F0; // bool } // Parent: C_INIT_RemapNamedModelElementToScalar // Fields count: 0 @@ -3458,7 +3528,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DecayClampCount { - public const nint m_nCount = 0x1C0; // CParticleCollectionFloatInput + public const nint m_nCount = 0x1B8; // CParticleCollectionFloatInput } // Parent: None // Fields count: 2 @@ -3489,7 +3559,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderPoints { - public const nint m_hMaterial = 0x200; // CStrongHandle + public const nint m_hMaterial = 0x208; // CStrongHandle } // Parent: CParticleFunctionInitializer // Fields count: 6 @@ -3527,9 +3597,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RampCPLinearRandom { - public const nint m_nOutControlPointNumber = 0x1D0; // int32 - public const nint m_vecRateMin = 0x1D4; // Vector - public const nint m_vecRateMax = 0x1E0; // Vector + public const nint m_nOutControlPointNumber = 0x1C0; // int32 + public const nint m_vecRateMin = 0x1C4; // Vector + public const nint m_vecRateMax = 0x1D0; // Vector } // Parent: CParticleFunctionOperator // Fields count: 3 @@ -3537,9 +3607,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_VelocityMatchingForce { - public const nint m_flDirScale = 0x1C0; // float32 - public const nint m_flSpdScale = 0x1C4; // float32 - public const nint m_nCPBroadcast = 0x1C8; // int32 + public const nint m_flDirScale = 0x1B8; // float32 + public const nint m_flSpdScale = 0x1BC; // float32 + public const nint m_nCPBroadcast = 0x1C0; // int32 } // Parent: CParticleFunctionInitializer // Fields count: 3 @@ -3588,12 +3658,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RestartAfterDuration { - public const nint m_flDurationMin = 0x1C0; // float32 - public const nint m_flDurationMax = 0x1C4; // float32 - public const nint m_nCP = 0x1C8; // int32 - public const nint m_nCPField = 0x1CC; // int32 - public const nint m_nChildGroupID = 0x1D0; // int32 - public const nint m_bOnlyChildren = 0x1D4; // bool + public const nint m_flDurationMin = 0x1B8; // float32 + public const nint m_flDurationMax = 0x1BC; // float32 + public const nint m_nCP = 0x1C0; // int32 + public const nint m_nCPField = 0x1C4; // int32 + public const nint m_nChildGroupID = 0x1C8; // int32 + public const nint m_bOnlyChildren = 0x1CC; // bool } // Parent: CParticleFunctionRenderer // Fields count: 0 @@ -3608,13 +3678,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapVisibilityScalar { - public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C8; // float32 - public const nint m_flInputMax = 0x1CC; // float32 - public const nint m_flOutputMin = 0x1D0; // float32 - public const nint m_flOutputMax = 0x1D4; // float32 - public const nint m_flRadiusScale = 0x1D8; // float32 + public const nint m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C0; // float32 + public const nint m_flInputMax = 0x1C4; // float32 + public const nint m_flOutputMin = 0x1C8; // float32 + public const nint m_flOutputMax = 0x1CC; // float32 + public const nint m_flRadiusScale = 0x1D0; // float32 } // Parent: CParticleFunctionInitializer // Fields count: 6 @@ -3659,9 +3729,9 @@ namespace CS2Dumper.Schemas { // MParticleMinVersion // MGetKV3ClassDefaults public static class C_OP_LockToSavedSequentialPathV2 { - public const nint m_flFadeStart = 0x1C0; // float32 - public const nint m_flFadeEnd = 0x1C4; // float32 - public const nint m_bCPPairs = 0x1C8; // bool + public const nint m_flFadeStart = 0x1B8; // float32 + public const nint m_flFadeEnd = 0x1BC; // float32 + public const nint m_bCPPairs = 0x1C0; // bool public const nint m_PathParams = 0x1D0; // CPathParameters } // Parent: CParticleFunctionOperator @@ -3670,7 +3740,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_NormalLock { - public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nControlPointNumber = 0x1B8; // int32 } // Parent: CParticleFunctionInitializer // Fields count: 4 @@ -3689,10 +3759,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_Cull { - public const nint m_flCullPerc = 0x1C0; // float32 - public const nint m_flCullStart = 0x1C4; // float32 - public const nint m_flCullEnd = 0x1C8; // float32 - public const nint m_flCullExp = 0x1CC; // float32 + public const nint m_flCullPerc = 0x1B8; // float32 + public const nint m_flCullStart = 0x1BC; // float32 + public const nint m_flCullEnd = 0x1C0; // float32 + public const nint m_flCullExp = 0x1C4; // float32 } // Parent: CParticleFunctionInitializer // Fields count: 1 @@ -3708,7 +3778,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapSDFGradientToVectorAttribute { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t } // Parent: None // Fields count: 2 @@ -3725,11 +3795,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ReadFromNeighboringParticle { - public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nIncrement = 0x1C8; // int32 - public const nint m_DistanceCheck = 0x1D0; // CPerParticleFloatInput - public const nint m_flInterpolation = 0x328; // CPerParticleFloatInput + public const nint m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_nIncrement = 0x1C0; // int32 + public const nint m_DistanceCheck = 0x1C8; // CPerParticleFloatInput + public const nint m_flInterpolation = 0x320; // CPerParticleFloatInput } // Parent: CParticleFunctionRenderer // Fields count: 2 @@ -3737,8 +3807,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderText { - public const nint m_OutlineColor = 0x200; // Color - public const nint m_DefaultText = 0x208; // CUtlString + public const nint m_OutlineColor = 0x208; // Color + public const nint m_DefaultText = 0x210; // CUtlString } // Parent: CParticleFunctionOperator // Fields count: 5 @@ -3746,11 +3816,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_LerpToInitialPosition { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_flInterpolation = 0x1C8; // CPerParticleFloatInput - public const nint m_nCacheField = 0x320; // ParticleAttributeIndex_t - public const nint m_flScale = 0x328; // CParticleCollectionFloatInput - public const nint m_vecScale = 0x480; // CParticleCollectionVecInput + public const nint m_nControlPointNumber = 0x1B8; // int32 + public const nint m_flInterpolation = 0x1C0; // CPerParticleFloatInput + public const nint m_nCacheField = 0x318; // ParticleAttributeIndex_t + public const nint m_flScale = 0x320; // CParticleCollectionFloatInput + public const nint m_vecScale = 0x478; // CParticleCollectionVecInput } // Parent: CGeneralRandomRotation // Fields count: 0 @@ -3765,9 +3835,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_LerpEndCapVector { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_vecOutput = 0x1C4; // Vector - public const nint m_flLerpTime = 0x1D0; // float32 + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_vecOutput = 0x1BC; // Vector + public const nint m_flLerpTime = 0x1C8; // float32 } // Parent: CParticleFunctionOperator // Fields count: 1 @@ -3775,7 +3845,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_VelocityDecay { - public const nint m_flMinVelocity = 0x1C0; // float32 + public const nint m_flMinVelocity = 0x1B8; // float32 } // Parent: CParticleFunctionPreEmission // Fields count: 6 @@ -3783,12 +3853,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetCPOrientationToPointAtCP { - public const nint m_nInputCP = 0x1D0; // int32 - public const nint m_nOutputCP = 0x1D4; // int32 - public const nint m_flInterpolation = 0x1D8; // CParticleCollectionFloatInput - public const nint m_b2DOrientation = 0x330; // bool - public const nint m_bAvoidSingularity = 0x331; // bool - public const nint m_bPointAway = 0x332; // bool + public const nint m_nInputCP = 0x1C0; // int32 + public const nint m_nOutputCP = 0x1C4; // int32 + public const nint m_flInterpolation = 0x1C8; // CParticleCollectionFloatInput + public const nint m_b2DOrientation = 0x320; // bool + public const nint m_bAvoidSingularity = 0x321; // bool + public const nint m_bPointAway = 0x322; // bool } // Parent: CParticleFunctionOperator // Fields count: 5 @@ -3796,11 +3866,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_LockToPointList { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_pointList = 0x1C8; // CUtlVector - public const nint m_bPlaceAlongPath = 0x1E0; // bool - public const nint m_bClosedLoop = 0x1E1; // bool - public const nint m_nNumPointsAlongPath = 0x1E4; // int32 + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_pointList = 0x1C0; // CUtlVector + public const nint m_bPlaceAlongPath = 0x1D8; // bool + public const nint m_bClosedLoop = 0x1D9; // bool + public const nint m_nNumPointsAlongPath = 0x1DC; // int32 } // Parent: CParticleFunctionOperator // Fields count: 17 @@ -3808,23 +3878,23 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_MovementPlaceOnGround { - public const nint m_flOffset = 0x1C0; // CPerParticleFloatInput - public const nint m_flMaxTraceLength = 0x318; // float32 - public const nint m_flTolerance = 0x31C; // float32 - public const nint m_flTraceOffset = 0x320; // float32 - public const nint m_flLerpRate = 0x324; // float32 - public const nint m_CollisionGroupName = 0x328; // char[128] - public const nint m_nTraceSet = 0x3A8; // ParticleTraceSet_t - public const nint m_nRefCP1 = 0x3AC; // int32 - public const nint m_nRefCP2 = 0x3B0; // int32 - public const nint m_nLerpCP = 0x3B4; // int32 - public const nint m_nTraceMissBehavior = 0x3C0; // ParticleTraceMissBehavior_t - public const nint m_bIncludeShotHull = 0x3C4; // bool - public const nint m_bIncludeWater = 0x3C5; // bool - public const nint m_bSetNormal = 0x3C8; // bool - public const nint m_bScaleOffset = 0x3C9; // bool - public const nint m_nPreserveOffsetCP = 0x3CC; // int32 - public const nint m_nIgnoreCP = 0x3D0; // int32 + public const nint m_flOffset = 0x1B8; // CPerParticleFloatInput + public const nint m_flMaxTraceLength = 0x310; // float32 + public const nint m_flTolerance = 0x314; // float32 + public const nint m_flTraceOffset = 0x318; // float32 + public const nint m_flLerpRate = 0x31C; // float32 + public const nint m_CollisionGroupName = 0x320; // char[128] + public const nint m_nTraceSet = 0x3A0; // ParticleTraceSet_t + public const nint m_nRefCP1 = 0x3A4; // int32 + public const nint m_nRefCP2 = 0x3A8; // int32 + public const nint m_nLerpCP = 0x3AC; // int32 + public const nint m_nTraceMissBehavior = 0x3B8; // ParticleTraceMissBehavior_t + public const nint m_bIncludeShotHull = 0x3BC; // bool + public const nint m_bIncludeWater = 0x3BD; // bool + public const nint m_bSetNormal = 0x3C0; // bool + public const nint m_bScaleOffset = 0x3C1; // bool + public const nint m_nPreserveOffsetCP = 0x3C4; // int32 + public const nint m_nIgnoreCP = 0x3C8; // int32 } // Parent: CParticleFunctionOperator // Fields count: 2 @@ -3832,8 +3902,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetCPOrientationToDirection { - public const nint m_nInputControlPoint = 0x1C0; // int32 - public const nint m_nOutputControlPoint = 0x1C4; // int32 + public const nint m_nInputControlPoint = 0x1B8; // int32 + public const nint m_nOutputControlPoint = 0x1BC; // int32 } // Parent: CParticleFunctionOperator // Fields count: 4 @@ -3841,10 +3911,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapCrossProductOfTwoVectorsToVector { - public const nint m_InputVec1 = 0x1C0; // CPerParticleVecInput - public const nint m_InputVec2 = 0x818; // CPerParticleVecInput - public const nint m_nFieldOutput = 0xE70; // ParticleAttributeIndex_t - public const nint m_bNormalize = 0xE74; // bool + public const nint m_InputVec1 = 0x1B8; // CPerParticleVecInput + public const nint m_InputVec2 = 0x810; // CPerParticleVecInput + public const nint m_nFieldOutput = 0xE68; // ParticleAttributeIndex_t + public const nint m_bNormalize = 0xE6C; // bool } // Parent: CParticleFunctionOperator // Fields count: 4 @@ -3852,10 +3922,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapTransformOrientationToRotations { - public const nint m_TransformInput = 0x1C0; // CParticleTransformInput - public const nint m_vecRotation = 0x228; // Vector - public const nint m_bUseQuat = 0x234; // bool - public const nint m_bWriteNormal = 0x235; // bool + public const nint m_TransformInput = 0x1B8; // CParticleTransformInput + public const nint m_vecRotation = 0x220; // Vector + public const nint m_bUseQuat = 0x22C; // bool + public const nint m_bWriteNormal = 0x22D; // bool } // Parent: CGeneralRandomRotation // Fields count: 0 @@ -3871,11 +3941,11 @@ namespace CS2Dumper.Schemas { // MParticleMinVersion // MGetKV3ClassDefaults public static class C_OP_InheritFromParentParticlesV2 { - public const nint m_flScale = 0x1C0; // float32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nIncrement = 0x1C8; // int32 - public const nint m_bRandomDistribution = 0x1CC; // bool - public const nint m_nMissingParentBehavior = 0x1D0; // MissingParentInheritBehavior_t + public const nint m_flScale = 0x1B8; // float32 + public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_nIncrement = 0x1C0; // int32 + public const nint m_bRandomDistribution = 0x1C4; // bool + public const nint m_nMissingParentBehavior = 0x1C8; // MissingParentInheritBehavior_t } // Parent: CParticleFunctionInitializer // Fields count: 2 @@ -3892,10 +3962,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetFloatCollection { - public const nint m_InputValue = 0x1C0; // CParticleCollectionFloatInput - public const nint m_nOutputField = 0x318; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x31C; // ParticleSetMethod_t - public const nint m_Lerp = 0x320; // CParticleCollectionFloatInput + public const nint m_InputValue = 0x1B8; // CParticleCollectionFloatInput + public const nint m_nOutputField = 0x310; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x314; // ParticleSetMethod_t + public const nint m_Lerp = 0x318; // CParticleCollectionFloatInput } // Parent: None // Fields count: 3 @@ -3913,10 +3983,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointPositionToRandomActiveCP { - public const nint m_nCP1 = 0x1D0; // int32 - public const nint m_nHeadLocationMin = 0x1D4; // int32 - public const nint m_nHeadLocationMax = 0x1D8; // int32 - public const nint m_flResetRate = 0x1E0; // CParticleCollectionFloatInput + public const nint m_nCP1 = 0x1C0; // int32 + public const nint m_nHeadLocationMin = 0x1C4; // int32 + public const nint m_nHeadLocationMax = 0x1C8; // int32 + public const nint m_flResetRate = 0x1D0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Fields count: 3 @@ -3924,9 +3994,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_Diffusion { - public const nint m_flRadiusScale = 0x1C0; // float32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nVoxelGridResolution = 0x1C8; // int32 + public const nint m_flRadiusScale = 0x1B8; // float32 + public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_nVoxelGridResolution = 0x1C0; // int32 } // Parent: CParticleFunctionInitializer // Fields count: 8 @@ -3949,9 +4019,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapVectorComponentToScalar { - public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nComponent = 0x1C8; // int32 + public const nint m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_nComponent = 0x1C0; // int32 } // Parent: CParticleFunctionInitializer // Fields count: 6 @@ -3972,15 +4042,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DistanceBetweenVecs { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_vecPoint1 = 0x1C8; // CPerParticleVecInput - public const nint m_vecPoint2 = 0x820; // CPerParticleVecInput - public const nint m_flInputMin = 0xE78; // CPerParticleFloatInput - public const nint m_flInputMax = 0xFD0; // CPerParticleFloatInput - public const nint m_flOutputMin = 0x1128; // CPerParticleFloatInput - public const nint m_flOutputMax = 0x1280; // CPerParticleFloatInput - public const nint m_nSetMethod = 0x13D8; // ParticleSetMethod_t - public const nint m_bDeltaTime = 0x13DC; // bool + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_vecPoint1 = 0x1C0; // CPerParticleVecInput + public const nint m_vecPoint2 = 0x818; // CPerParticleVecInput + public const nint m_flInputMin = 0xE70; // CPerParticleFloatInput + public const nint m_flInputMax = 0xFC8; // CPerParticleFloatInput + public const nint m_flOutputMin = 0x1120; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x1278; // CPerParticleFloatInput + public const nint m_nSetMethod = 0x13D0; // ParticleSetMethod_t + public const nint m_bDeltaTime = 0x13D4; // bool } // Parent: CParticleFunctionOperator // Fields count: 3 @@ -3988,9 +4058,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DampenToCP { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_flRange = 0x1C4; // float32 - public const nint m_flScale = 0x1C8; // float32 + public const nint m_nControlPointNumber = 0x1B8; // int32 + public const nint m_flRange = 0x1BC; // float32 + public const nint m_flScale = 0x1C0; // float32 } // Parent: CParticleFunctionOperator // Fields count: 11 @@ -3998,17 +4068,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_CalculateVectorAttribute { - public const nint m_vStartValue = 0x1C0; // Vector - public const nint m_nFieldInput1 = 0x1CC; // ParticleAttributeIndex_t - public const nint m_flInputScale1 = 0x1D0; // float32 - public const nint m_nFieldInput2 = 0x1D4; // ParticleAttributeIndex_t - public const nint m_flInputScale2 = 0x1D8; // float32 - public const nint m_nControlPointInput1 = 0x1DC; // ControlPointReference_t - public const nint m_flControlPointScale1 = 0x1F0; // float32 - public const nint m_nControlPointInput2 = 0x1F4; // ControlPointReference_t - public const nint m_flControlPointScale2 = 0x208; // float32 - public const nint m_nFieldOutput = 0x20C; // ParticleAttributeIndex_t - public const nint m_vFinalOutputScale = 0x210; // Vector + public const nint m_vStartValue = 0x1B8; // Vector + public const nint m_nFieldInput1 = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flInputScale1 = 0x1C8; // float32 + public const nint m_nFieldInput2 = 0x1CC; // ParticleAttributeIndex_t + public const nint m_flInputScale2 = 0x1D0; // float32 + public const nint m_nControlPointInput1 = 0x1D4; // ControlPointReference_t + public const nint m_flControlPointScale1 = 0x1E8; // float32 + public const nint m_nControlPointInput2 = 0x1EC; // ControlPointReference_t + public const nint m_flControlPointScale2 = 0x200; // float32 + public const nint m_nFieldOutput = 0x204; // ParticleAttributeIndex_t + public const nint m_vFinalOutputScale = 0x208; // Vector } // Parent: CParticleInput // Fields count: 8 @@ -4033,21 +4103,21 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_LockToBone { - public const nint m_modelInput = 0x1C0; // CParticleModelInput - public const nint m_transformInput = 0x220; // CParticleTransformInput - public const nint m_flLifeTimeFadeStart = 0x288; // float32 - public const nint m_flLifeTimeFadeEnd = 0x28C; // float32 - public const nint m_flJumpThreshold = 0x290; // float32 - public const nint m_flPrevPosScale = 0x294; // float32 - public const nint m_HitboxSetName = 0x298; // char[128] - public const nint m_bRigid = 0x318; // bool - public const nint m_bUseBones = 0x319; // bool - public const nint m_nFieldOutput = 0x31C; // ParticleAttributeIndex_t - public const nint m_nFieldOutputPrev = 0x320; // ParticleAttributeIndex_t - public const nint m_nRotationSetType = 0x324; // ParticleRotationLockType_t - public const nint m_bRigidRotationLock = 0x328; // bool - public const nint m_vecRotation = 0x330; // CPerParticleVecInput - public const nint m_flRotLerp = 0x988; // CPerParticleFloatInput + public const nint m_modelInput = 0x1B8; // CParticleModelInput + public const nint m_transformInput = 0x218; // CParticleTransformInput + public const nint m_flLifeTimeFadeStart = 0x280; // float32 + public const nint m_flLifeTimeFadeEnd = 0x284; // float32 + public const nint m_flJumpThreshold = 0x288; // float32 + public const nint m_flPrevPosScale = 0x28C; // float32 + public const nint m_HitboxSetName = 0x290; // char[128] + public const nint m_bRigid = 0x310; // bool + public const nint m_bUseBones = 0x311; // bool + public const nint m_nFieldOutput = 0x314; // ParticleAttributeIndex_t + public const nint m_nFieldOutputPrev = 0x318; // ParticleAttributeIndex_t + public const nint m_nRotationSetType = 0x31C; // ParticleRotationLockType_t + public const nint m_bRigidRotationLock = 0x320; // bool + public const nint m_vecRotation = 0x328; // CPerParticleVecInput + public const nint m_flRotLerp = 0x980; // CPerParticleFloatInput } // Parent: C_OP_RemapNamedModelElementOnceTimed // Fields count: 0 @@ -4062,9 +4132,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_MovementMaintainOffset { - public const nint m_vecOffset = 0x1C0; // Vector - public const nint m_nCP = 0x1CC; // int32 - public const nint m_bRadiusScale = 0x1D0; // bool + public const nint m_vecOffset = 0x1B8; // Vector + public const nint m_nCP = 0x1C4; // int32 + public const nint m_bRadiusScale = 0x1C8; // bool } // Parent: CParticleFunctionOperator // Fields count: 5 @@ -4072,11 +4142,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetVec { - public const nint m_InputValue = 0x1C0; // CPerParticleVecInput - public const nint m_nOutputField = 0x818; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x81C; // ParticleSetMethod_t - public const nint m_Lerp = 0x820; // CPerParticleFloatInput - public const nint m_bNormalizedOutput = 0x978; // bool + public const nint m_InputValue = 0x1B8; // CPerParticleVecInput + public const nint m_nOutputField = 0x810; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x814; // ParticleSetMethod_t + public const nint m_Lerp = 0x818; // CPerParticleFloatInput + public const nint m_bNormalizedOutput = 0x970; // bool } // Parent: CParticleFunctionInitializer // Fields count: 5 @@ -4112,20 +4182,20 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderOmni2Light { - public const nint m_nLightType = 0x200; // ParticleOmni2LightTypeChoiceList_t - public const nint m_vColorBlend = 0x208; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0x860; // ParticleColorBlendType_t - public const nint m_nBrightnessUnit = 0x864; // ParticleLightUnitChoiceList_t - public const nint m_flBrightnessLumens = 0x868; // CPerParticleFloatInput - public const nint m_flBrightnessCandelas = 0x9C0; // CPerParticleFloatInput - public const nint m_bCastShadows = 0xB18; // bool - public const nint m_flLuminaireRadius = 0xB20; // CPerParticleFloatInput - public const nint m_flSkirt = 0xC78; // CPerParticleFloatInput - public const nint m_flRange = 0xDD0; // CPerParticleFloatInput - public const nint m_flInnerConeAngle = 0xF28; // CPerParticleFloatInput - public const nint m_flOuterConeAngle = 0x1080; // CPerParticleFloatInput - public const nint m_hLightCookie = 0x11D8; // CStrongHandle - public const nint m_bSphericalCookie = 0x11E0; // bool + public const nint m_nLightType = 0x208; // ParticleOmni2LightTypeChoiceList_t + public const nint m_vColorBlend = 0x210; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0x868; // ParticleColorBlendType_t + public const nint m_nBrightnessUnit = 0x86C; // ParticleLightUnitChoiceList_t + public const nint m_flBrightnessLumens = 0x870; // CPerParticleFloatInput + public const nint m_flBrightnessCandelas = 0x9C8; // CPerParticleFloatInput + public const nint m_bCastShadows = 0xB20; // bool + public const nint m_flLuminaireRadius = 0xB28; // CPerParticleFloatInput + public const nint m_flSkirt = 0xC80; // CPerParticleFloatInput + public const nint m_flRange = 0xDD8; // CPerParticleFloatInput + public const nint m_flInnerConeAngle = 0xF30; // CPerParticleFloatInput + public const nint m_flOuterConeAngle = 0x1088; // CPerParticleFloatInput + public const nint m_hLightCookie = 0x11E0; // CStrongHandle + public const nint m_bSphericalCookie = 0x11E8; // bool } // Parent: CParticleFunctionOperator // Fields count: 5 @@ -4133,11 +4203,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ConnectParentParticleToNearest { - public const nint m_nFirstControlPoint = 0x1C0; // int32 - public const nint m_nSecondControlPoint = 0x1C4; // int32 - public const nint m_bUseRadius = 0x1C8; // bool - public const nint m_flRadiusScale = 0x1D0; // CParticleCollectionFloatInput - public const nint m_flParentRadiusScale = 0x328; // CParticleCollectionFloatInput + public const nint m_nFirstControlPoint = 0x1B8; // int32 + public const nint m_nSecondControlPoint = 0x1BC; // int32 + public const nint m_bUseRadius = 0x1C0; // bool + public const nint m_flRadiusScale = 0x1C8; // CParticleCollectionFloatInput + public const nint m_flParentRadiusScale = 0x320; // CParticleCollectionFloatInput } // Parent: CParticleFloatInput // Fields count: 0 @@ -4186,10 +4256,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_LagCompensation { - public const nint m_nDesiredVelocityCP = 0x1C0; // int32 - public const nint m_nLatencyCP = 0x1C4; // int32 - public const nint m_nLatencyCPField = 0x1C8; // int32 - public const nint m_nDesiredVelocityCPField = 0x1CC; // int32 + public const nint m_nDesiredVelocityCP = 0x1B8; // int32 + public const nint m_nLatencyCP = 0x1BC; // int32 + public const nint m_nLatencyCPField = 0x1C0; // int32 + public const nint m_nDesiredVelocityCPField = 0x1C4; // int32 } // Parent: CParticleFunctionConstraint // Fields count: 2 @@ -4197,8 +4267,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_CollideWithSelf { - public const nint m_flRadiusScale = 0x1C0; // CPerParticleFloatInput - public const nint m_flMinimumSpeed = 0x318; // CPerParticleFloatInput + public const nint m_flRadiusScale = 0x1B8; // CPerParticleFloatInput + public const nint m_flMinimumSpeed = 0x310; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator // Fields count: 6 @@ -4206,12 +4276,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_Noise { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flOutputMin = 0x1C4; // float32 - public const nint m_flOutputMax = 0x1C8; // float32 - public const nint m_fl4NoiseScale = 0x1CC; // float32 - public const nint m_bAdditive = 0x1D0; // bool - public const nint m_flNoiseAnimationTimeScale = 0x1D4; // float32 + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_flOutputMin = 0x1BC; // float32 + public const nint m_flOutputMax = 0x1C0; // float32 + public const nint m_fl4NoiseScale = 0x1C4; // float32 + public const nint m_bAdditive = 0x1C8; // bool + public const nint m_flNoiseAnimationTimeScale = 0x1CC; // float32 } // Parent: CParticleFunctionOperator // Fields count: 6 @@ -4219,12 +4289,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_FadeAndKillForTracers { - public const nint m_flStartFadeInTime = 0x1C0; // float32 - public const nint m_flEndFadeInTime = 0x1C4; // float32 - public const nint m_flStartFadeOutTime = 0x1C8; // float32 - public const nint m_flEndFadeOutTime = 0x1CC; // float32 - public const nint m_flStartAlpha = 0x1D0; // float32 - public const nint m_flEndAlpha = 0x1D4; // float32 + public const nint m_flStartFadeInTime = 0x1B8; // float32 + public const nint m_flEndFadeInTime = 0x1BC; // float32 + public const nint m_flStartFadeOutTime = 0x1C0; // float32 + public const nint m_flEndFadeOutTime = 0x1C4; // float32 + public const nint m_flStartAlpha = 0x1C8; // float32 + public const nint m_flEndAlpha = 0x1CC; // float32 } // Parent: CParticleFunctionOperator // Fields count: 3 @@ -4232,9 +4302,20 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ColorAdjustHSL { - public const nint m_flHueAdjust = 0x1C0; // CPerParticleFloatInput - public const nint m_flSaturationAdjust = 0x318; // CPerParticleFloatInput - public const nint m_flLightnessAdjust = 0x470; // CPerParticleFloatInput + public const nint m_flHueAdjust = 0x1B8; // CPerParticleFloatInput + public const nint m_flSaturationAdjust = 0x310; // CPerParticleFloatInput + public const nint m_flLightnessAdjust = 0x468; // CPerParticleFloatInput + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CParticleMassCalculationParameters { + public const nint m_nMassMode = 0x0; // ParticleMassMode_t + public const nint m_flRadius = 0x8; // CPerParticleFloatInput + public const nint m_flNominalRadius = 0x160; // CPerParticleFloatInput + public const nint m_flScale = 0x2B8; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator // Fields count: 8 @@ -4242,14 +4323,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SequenceFromModel { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nFieldOutputAnim = 0x1C8; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1CC; // float32 - public const nint m_flInputMax = 0x1D0; // float32 - public const nint m_flOutputMin = 0x1D4; // float32 - public const nint m_flOutputMax = 0x1D8; // float32 - public const nint m_nSetMethod = 0x1DC; // ParticleSetMethod_t + public const nint m_nControlPointNumber = 0x1B8; // int32 + public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_nFieldOutputAnim = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C4; // float32 + public const nint m_flInputMax = 0x1C8; // float32 + public const nint m_flOutputMin = 0x1CC; // float32 + public const nint m_flOutputMax = 0x1D0; // float32 + public const nint m_nSetMethod = 0x1D4; // ParticleSetMethod_t } // Parent: CParticleFunctionOperator // Fields count: 1 @@ -4257,7 +4338,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_AlphaDecay { - public const nint m_flMinAlpha = 0x1C0; // float32 + public const nint m_flMinAlpha = 0x1B8; // float32 } // Parent: CParticleFunctionOperator // Fields count: 2 @@ -4265,8 +4346,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapDensityGradientToVectorAttribute { - public const nint m_flRadiusScale = 0x1C0; // float32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flRadiusScale = 0x1B8; // float32 + public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer // Fields count: 5 @@ -4281,14 +4362,15 @@ namespace CS2Dumper.Schemas { public const nint m_bWritePreviousPosition = 0x821; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 9 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_SetHitboxToModel { public const nint m_nControlPointNumber = 0x1C0; // int32 public const nint m_nForceInModel = 0x1C4; // int32 - public const nint m_nDesiredHitbox = 0x1C8; // int32 + public const nint m_bEvenDistribution = 0x1C8; // bool + public const nint m_nDesiredHitbox = 0x1CC; // int32 public const nint m_vecHitBoxScale = 0x1D0; // CParticleCollectionVecInput public const nint m_vecDirectionBias = 0x828; // Vector public const nint m_bMaintainHitbox = 0x834; // bool @@ -4302,12 +4384,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_MovementMoveAlongSkinnedCPSnapshot { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_nSnapshotControlPointNumber = 0x1C4; // int32 - public const nint m_bSetNormal = 0x1C8; // bool - public const nint m_bSetRadius = 0x1C9; // bool - public const nint m_flInterpolation = 0x1D0; // CPerParticleFloatInput - public const nint m_flTValue = 0x328; // CPerParticleFloatInput + public const nint m_nControlPointNumber = 0x1B8; // int32 + public const nint m_nSnapshotControlPointNumber = 0x1BC; // int32 + public const nint m_bSetNormal = 0x1C0; // bool + public const nint m_bSetRadius = 0x1C1; // bool + public const nint m_flInterpolation = 0x1C8; // CPerParticleFloatInput + public const nint m_flTValue = 0x320; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator // Fields count: 4 @@ -4315,10 +4397,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_LerpScalar { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flOutput = 0x1C8; // CPerParticleFloatInput - public const nint m_flStartTime = 0x320; // float32 - public const nint m_flEndTime = 0x324; // float32 + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_flOutput = 0x1C0; // CPerParticleFloatInput + public const nint m_flStartTime = 0x318; // float32 + public const nint m_flEndTime = 0x31C; // float32 } // Parent: CParticleFunctionInitializer // Fields count: 13 @@ -4346,9 +4428,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ClampScalar { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flOutputMin = 0x1C8; // CPerParticleFloatInput - public const nint m_flOutputMax = 0x320; // CPerParticleFloatInput + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_flOutputMin = 0x1C0; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x318; // CPerParticleFloatInput } // Parent: CParticleFunctionPreEmission // Fields count: 3 @@ -4356,9 +4438,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointToHMD { - public const nint m_nCP1 = 0x1D0; // int32 - public const nint m_vecCP1Pos = 0x1D4; // Vector - public const nint m_bOrientToHMD = 0x1E0; // bool + public const nint m_nCP1 = 0x1C0; // int32 + public const nint m_vecCP1Pos = 0x1C4; // Vector + public const nint m_bOrientToHMD = 0x1D0; // bool } // Parent: CParticleFunctionOperator // Fields count: 9 @@ -4366,15 +4448,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DifferencePreviousParticle { - public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C8; // float32 - public const nint m_flInputMax = 0x1CC; // float32 - public const nint m_flOutputMin = 0x1D0; // float32 - public const nint m_flOutputMax = 0x1D4; // float32 - public const nint m_nSetMethod = 0x1D8; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x1DC; // bool - public const nint m_bSetPreviousParticle = 0x1DD; // bool + public const nint m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C0; // float32 + public const nint m_flInputMax = 0x1C4; // float32 + public const nint m_flOutputMin = 0x1C8; // float32 + public const nint m_flOutputMax = 0x1CC; // float32 + public const nint m_nSetMethod = 0x1D0; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x1D4; // bool + public const nint m_bSetPreviousParticle = 0x1D5; // bool } // Parent: CParticleFunctionPreEmission // Fields count: 6 @@ -4382,12 +4464,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointFieldFromVectorExpression { - public const nint m_nExpression = 0x1D0; // VectorFloatExpressionType_t - public const nint m_vecInput1 = 0x1D8; // CParticleCollectionVecInput - public const nint m_vecInput2 = 0x830; // CParticleCollectionVecInput - public const nint m_flOutputRemap = 0xE88; // CParticleRemapFloatInput - public const nint m_nOutputCP = 0xFE0; // int32 - public const nint m_nOutVectorField = 0xFE4; // int32 + public const nint m_nExpression = 0x1C0; // VectorFloatExpressionType_t + public const nint m_vecInput1 = 0x1C8; // CParticleCollectionVecInput + public const nint m_vecInput2 = 0x820; // CParticleCollectionVecInput + public const nint m_flOutputRemap = 0xE78; // CParticleRemapFloatInput + public const nint m_nOutputCP = 0xFD0; // int32 + public const nint m_nOutVectorField = 0xFD4; // int32 } // Parent: CParticleFunctionOperator // Fields count: 10 @@ -4395,16 +4477,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_PercentageBetweenTransforms { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C4; // float32 - public const nint m_flInputMax = 0x1C8; // float32 - public const nint m_flOutputMin = 0x1CC; // float32 - public const nint m_flOutputMax = 0x1D0; // float32 - public const nint m_TransformStart = 0x1D8; // CParticleTransformInput - public const nint m_TransformEnd = 0x240; // CParticleTransformInput - public const nint m_nSetMethod = 0x2A8; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x2AC; // bool - public const nint m_bRadialCheck = 0x2AD; // bool + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1BC; // float32 + public const nint m_flInputMax = 0x1C0; // float32 + public const nint m_flOutputMin = 0x1C4; // float32 + public const nint m_flOutputMax = 0x1C8; // float32 + public const nint m_TransformStart = 0x1D0; // CParticleTransformInput + public const nint m_TransformEnd = 0x238; // CParticleTransformInput + public const nint m_nSetMethod = 0x2A0; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x2A4; // bool + public const nint m_bRadialCheck = 0x2A5; // bool } // Parent: CParticleFunctionInitializer // Fields count: 3 @@ -4454,28 +4536,28 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderCables { - public const nint m_flRadiusScale = 0x200; // CParticleCollectionFloatInput - public const nint m_flAlphaScale = 0x358; // CParticleCollectionFloatInput - public const nint m_vecColorScale = 0x4B0; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0xB08; // ParticleColorBlendType_t - public const nint m_hMaterial = 0xB10; // CStrongHandle - public const nint m_nTextureRepetitionMode = 0xB18; // TextureRepetitionMode_t - public const nint m_flTextureRepeatsPerSegment = 0xB20; // CParticleCollectionFloatInput - public const nint m_flTextureRepeatsCircumference = 0xC78; // CParticleCollectionFloatInput - public const nint m_flColorMapOffsetV = 0xDD0; // CParticleCollectionFloatInput - public const nint m_flColorMapOffsetU = 0xF28; // CParticleCollectionFloatInput - public const nint m_flNormalMapOffsetV = 0x1080; // CParticleCollectionFloatInput - public const nint m_flNormalMapOffsetU = 0x11D8; // CParticleCollectionFloatInput - public const nint m_bDrawCableCaps = 0x1330; // bool - public const nint m_flCapRoundness = 0x1334; // float32 - public const nint m_flCapOffsetAmount = 0x1338; // float32 - public const nint m_flTessScale = 0x133C; // float32 - public const nint m_nMinTesselation = 0x1340; // int32 - public const nint m_nMaxTesselation = 0x1344; // int32 - public const nint m_nRoundness = 0x1348; // int32 - public const nint m_LightingTransform = 0x1350; // CParticleTransformInput - public const nint m_MaterialFloatVars = 0x13B8; // CUtlVector - public const nint m_MaterialVecVars = 0x13E8; // CUtlVector + public const nint m_flRadiusScale = 0x208; // CParticleCollectionFloatInput + public const nint m_flAlphaScale = 0x360; // CParticleCollectionFloatInput + public const nint m_vecColorScale = 0x4B8; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0xB10; // ParticleColorBlendType_t + public const nint m_hMaterial = 0xB18; // CStrongHandle + public const nint m_nTextureRepetitionMode = 0xB20; // TextureRepetitionMode_t + public const nint m_flTextureRepeatsPerSegment = 0xB28; // CParticleCollectionFloatInput + public const nint m_flTextureRepeatsCircumference = 0xC80; // CParticleCollectionFloatInput + public const nint m_flColorMapOffsetV = 0xDD8; // CParticleCollectionFloatInput + public const nint m_flColorMapOffsetU = 0xF30; // CParticleCollectionFloatInput + public const nint m_flNormalMapOffsetV = 0x1088; // CParticleCollectionFloatInput + public const nint m_flNormalMapOffsetU = 0x11E0; // CParticleCollectionFloatInput + public const nint m_bDrawCableCaps = 0x1338; // bool + public const nint m_flCapRoundness = 0x133C; // float32 + public const nint m_flCapOffsetAmount = 0x1340; // float32 + public const nint m_flTessScale = 0x1344; // float32 + public const nint m_nMinTesselation = 0x1348; // int32 + public const nint m_nMaxTesselation = 0x134C; // int32 + public const nint m_nRoundness = 0x1350; // int32 + public const nint m_LightingTransform = 0x1358; // CParticleTransformInput + public const nint m_MaterialFloatVars = 0x13C0; // CUtlVector + public const nint m_MaterialVecVars = 0x13F0; // CUtlVector } // Parent: CParticleFunctionInitializer // Fields count: 2 @@ -4492,13 +4574,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointToWaterSurface { - public const nint m_nSourceCP = 0x1D0; // int32 - public const nint m_nDestCP = 0x1D4; // int32 - public const nint m_nFlowCP = 0x1D8; // int32 - public const nint m_nActiveCP = 0x1DC; // int32 - public const nint m_nActiveCPField = 0x1E0; // int32 - public const nint m_flRetestRate = 0x1E8; // CParticleCollectionFloatInput - public const nint m_bAdaptiveThreshold = 0x340; // bool + public const nint m_nSourceCP = 0x1C0; // int32 + public const nint m_nDestCP = 0x1C4; // int32 + public const nint m_nFlowCP = 0x1C8; // int32 + public const nint m_nActiveCP = 0x1CC; // int32 + public const nint m_nActiveCPField = 0x1D0; // int32 + public const nint m_flRetestRate = 0x1D8; // CParticleCollectionFloatInput + public const nint m_bAdaptiveThreshold = 0x330; // bool } // Parent: CParticleFunctionInitializer // Fields count: 6 @@ -4528,7 +4610,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ShapeMatchingConstraint { - public const nint m_flShapeRestorationTime = 0x1C0; // float32 + public const nint m_flShapeRestorationTime = 0x1B8; // float32 } // Parent: CParticleFunctionOperator // Fields count: 6 @@ -4536,12 +4618,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetChildControlPoints { - public const nint m_nChildGroupID = 0x1C0; // int32 - public const nint m_nFirstControlPoint = 0x1C4; // int32 - public const nint m_nNumControlPoints = 0x1C8; // int32 - public const nint m_nFirstSourcePoint = 0x1D0; // CParticleCollectionFloatInput - public const nint m_bReverse = 0x328; // bool - public const nint m_bSetOrientation = 0x329; // bool + public const nint m_nChildGroupID = 0x1B8; // int32 + public const nint m_nFirstControlPoint = 0x1BC; // int32 + public const nint m_nNumControlPoints = 0x1C0; // int32 + public const nint m_nFirstSourcePoint = 0x1C8; // CParticleCollectionFloatInput + public const nint m_bReverse = 0x320; // bool + public const nint m_bSetOrientation = 0x321; // bool } // Parent: CParticleFunctionOperator // Fields count: 10 @@ -4549,16 +4631,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ChladniWave { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C8; // CPerParticleFloatInput - public const nint m_flInputMax = 0x320; // CPerParticleFloatInput - public const nint m_flOutputMin = 0x478; // CPerParticleFloatInput - public const nint m_flOutputMax = 0x5D0; // CPerParticleFloatInput - public const nint m_vecWaveLength = 0x728; // CPerParticleVecInput - public const nint m_vecHarmonics = 0xD80; // CPerParticleVecInput - public const nint m_nSetMethod = 0x13D8; // ParticleSetMethod_t - public const nint m_nLocalSpaceControlPoint = 0x13DC; // int32 - public const nint m_b3D = 0x13E0; // bool + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C0; // CPerParticleFloatInput + public const nint m_flInputMax = 0x318; // CPerParticleFloatInput + public const nint m_flOutputMin = 0x470; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x5C8; // CPerParticleFloatInput + public const nint m_vecWaveLength = 0x720; // CPerParticleVecInput + public const nint m_vecHarmonics = 0xD78; // CPerParticleVecInput + public const nint m_nSetMethod = 0x13D0; // ParticleSetMethod_t + public const nint m_nLocalSpaceControlPoint = 0x13D4; // int32 + public const nint m_b3D = 0x13D8; // bool } // Parent: CParticleFunctionOperator // Fields count: 7 @@ -4566,13 +4648,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapDirectionToCPToVector { - public const nint m_nCP = 0x1C0; // int32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flScale = 0x1C8; // float32 - public const nint m_flOffsetRot = 0x1CC; // float32 - public const nint m_vecOffsetAxis = 0x1D0; // Vector - public const nint m_bNormalize = 0x1DC; // bool - public const nint m_nFieldStrength = 0x1E0; // ParticleAttributeIndex_t + public const nint m_nCP = 0x1B8; // int32 + public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_flScale = 0x1C0; // float32 + public const nint m_flOffsetRot = 0x1C4; // float32 + public const nint m_vecOffsetAxis = 0x1C8; // Vector + public const nint m_bNormalize = 0x1D4; // bool + public const nint m_nFieldStrength = 0x1D8; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission // Fields count: 9 @@ -4580,15 +4662,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DriveCPFromGlobalSoundFloat { - public const nint m_nOutputControlPoint = 0x1D0; // int32 - public const nint m_nOutputField = 0x1D4; // int32 - public const nint m_flInputMin = 0x1D8; // float32 - public const nint m_flInputMax = 0x1DC; // float32 - public const nint m_flOutputMin = 0x1E0; // float32 - public const nint m_flOutputMax = 0x1E4; // float32 - public const nint m_StackName = 0x1E8; // CUtlString - public const nint m_OperatorName = 0x1F0; // CUtlString - public const nint m_FieldName = 0x1F8; // CUtlString + public const nint m_nOutputControlPoint = 0x1C0; // int32 + public const nint m_nOutputField = 0x1C4; // int32 + public const nint m_flInputMin = 0x1C8; // float32 + public const nint m_flInputMax = 0x1CC; // float32 + public const nint m_flOutputMin = 0x1D0; // float32 + public const nint m_flOutputMax = 0x1D4; // float32 + public const nint m_StackName = 0x1D8; // CUtlString + public const nint m_OperatorName = 0x1E0; // CUtlString + public const nint m_FieldName = 0x1E8; // CUtlString } // Parent: CParticleFunctionOperator // Fields count: 7 @@ -4596,13 +4678,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RtEnvCull { - public const nint m_vecTestDir = 0x1C0; // Vector - public const nint m_vecTestNormal = 0x1CC; // Vector - public const nint m_bCullOnMiss = 0x1D8; // bool - public const nint m_bStickInsteadOfCull = 0x1D9; // bool - public const nint m_RtEnvName = 0x1DA; // char[128] - public const nint m_nRTEnvCP = 0x25C; // int32 - public const nint m_nComponent = 0x260; // int32 + public const nint m_vecTestDir = 0x1B8; // Vector + public const nint m_vecTestNormal = 0x1C4; // Vector + public const nint m_bCullOnMiss = 0x1D0; // bool + public const nint m_bStickInsteadOfCull = 0x1D1; // bool + public const nint m_RtEnvName = 0x1D2; // char[128] + public const nint m_nRTEnvCP = 0x254; // int32 + public const nint m_nComponent = 0x258; // int32 } // Parent: CParticleFunctionOperator // Fields count: 13 @@ -4610,19 +4692,19 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_PinParticleToCP { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_vecOffset = 0x1C8; // CParticleCollectionVecInput - public const nint m_bOffsetLocal = 0x820; // bool - public const nint m_nParticleSelection = 0x824; // ParticleSelection_t - public const nint m_nParticleNumber = 0x828; // CParticleCollectionFloatInput - public const nint m_nPinBreakType = 0x980; // ParticlePinDistance_t - public const nint m_flBreakDistance = 0x988; // CParticleCollectionFloatInput - public const nint m_flBreakSpeed = 0xAE0; // CParticleCollectionFloatInput - public const nint m_flAge = 0xC38; // CParticleCollectionFloatInput - public const nint m_nBreakControlPointNumber = 0xD90; // int32 - public const nint m_nBreakControlPointNumber2 = 0xD94; // int32 - public const nint m_flBreakValue = 0xD98; // CParticleCollectionFloatInput - public const nint m_flInterpolation = 0xEF0; // CPerParticleFloatInput + public const nint m_nControlPointNumber = 0x1B8; // int32 + public const nint m_vecOffset = 0x1C0; // CParticleCollectionVecInput + public const nint m_bOffsetLocal = 0x818; // bool + public const nint m_nParticleSelection = 0x81C; // ParticleSelection_t + public const nint m_nParticleNumber = 0x820; // CParticleCollectionFloatInput + public const nint m_nPinBreakType = 0x978; // ParticlePinDistance_t + public const nint m_flBreakDistance = 0x980; // CParticleCollectionFloatInput + public const nint m_flBreakSpeed = 0xAD8; // CParticleCollectionFloatInput + public const nint m_flAge = 0xC30; // CParticleCollectionFloatInput + public const nint m_nBreakControlPointNumber = 0xD88; // int32 + public const nint m_nBreakControlPointNumber2 = 0xD8C; // int32 + public const nint m_flBreakValue = 0xD90; // CParticleCollectionFloatInput + public const nint m_flInterpolation = 0xEE8; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator // Fields count: 13 @@ -4630,19 +4712,19 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapCPtoVector { - public const nint m_nCPInput = 0x1C0; // int32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nLocalSpaceCP = 0x1C8; // int32 - public const nint m_vInputMin = 0x1CC; // Vector - public const nint m_vInputMax = 0x1D8; // Vector - public const nint m_vOutputMin = 0x1E4; // Vector - public const nint m_vOutputMax = 0x1F0; // Vector - public const nint m_flStartTime = 0x1FC; // float32 - public const nint m_flEndTime = 0x200; // float32 - public const nint m_flInterpRate = 0x204; // float32 - public const nint m_nSetMethod = 0x208; // ParticleSetMethod_t - public const nint m_bOffset = 0x20C; // bool - public const nint m_bAccelerate = 0x20D; // bool + public const nint m_nCPInput = 0x1B8; // int32 + public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_nLocalSpaceCP = 0x1C0; // int32 + public const nint m_vInputMin = 0x1C4; // Vector + public const nint m_vInputMax = 0x1D0; // Vector + public const nint m_vOutputMin = 0x1DC; // Vector + public const nint m_vOutputMax = 0x1E8; // Vector + public const nint m_flStartTime = 0x1F4; // float32 + public const nint m_flEndTime = 0x1F8; // float32 + public const nint m_flInterpRate = 0x1FC; // float32 + public const nint m_nSetMethod = 0x200; // ParticleSetMethod_t + public const nint m_bOffset = 0x204; // bool + public const nint m_bAccelerate = 0x205; // bool } // Parent: CParticleFunctionInitializer // Fields count: 5 @@ -4662,9 +4744,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DensityForce { - public const nint m_flRadiusScale = 0x1D0; // float32 - public const nint m_flForceScale = 0x1D4; // float32 - public const nint m_flTargetDensity = 0x1D8; // float32 + public const nint m_flRadiusScale = 0x1C8; // float32 + public const nint m_flForceScale = 0x1CC; // float32 + public const nint m_flTargetDensity = 0x1D0; // float32 } // Parent: CParticleFunctionInitializer // Fields count: 10 @@ -4689,11 +4771,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ConstrainDistanceToUserSpecifiedPath { - public const nint m_fMinDistance = 0x1C0; // float32 - public const nint m_flMaxDistance = 0x1C4; // float32 - public const nint m_flTimeScale = 0x1C8; // float32 - public const nint m_bLoopedPath = 0x1CC; // bool - public const nint m_pointList = 0x1D0; // CUtlVector + public const nint m_fMinDistance = 0x1B8; // float32 + public const nint m_flMaxDistance = 0x1BC; // float32 + public const nint m_flTimeScale = 0x1C0; // float32 + public const nint m_bLoopedPath = 0x1C4; // bool + public const nint m_pointList = 0x1C8; // CUtlVector } // Parent: CParticleFunctionPreEmission // Fields count: 12 @@ -4701,18 +4783,18 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointPositions { - public const nint m_bUseWorldLocation = 0x1D0; // bool - public const nint m_bOrient = 0x1D1; // bool - public const nint m_bSetOnce = 0x1D2; // bool - public const nint m_nCP1 = 0x1D4; // int32 - public const nint m_nCP2 = 0x1D8; // int32 - public const nint m_nCP3 = 0x1DC; // int32 - public const nint m_nCP4 = 0x1E0; // int32 - public const nint m_vecCP1Pos = 0x1E4; // Vector - public const nint m_vecCP2Pos = 0x1F0; // Vector - public const nint m_vecCP3Pos = 0x1FC; // Vector - public const nint m_vecCP4Pos = 0x208; // Vector - public const nint m_nHeadLocation = 0x214; // int32 + public const nint m_bUseWorldLocation = 0x1C0; // bool + public const nint m_bOrient = 0x1C1; // bool + public const nint m_bSetOnce = 0x1C2; // bool + public const nint m_nCP1 = 0x1C4; // int32 + public const nint m_nCP2 = 0x1C8; // int32 + public const nint m_nCP3 = 0x1CC; // int32 + public const nint m_nCP4 = 0x1D0; // int32 + public const nint m_vecCP1Pos = 0x1D4; // Vector + public const nint m_vecCP2Pos = 0x1E0; // Vector + public const nint m_vecCP3Pos = 0x1EC; // Vector + public const nint m_vecCP4Pos = 0x1F8; // Vector + public const nint m_nHeadLocation = 0x204; // int32 } // Parent: CParticleFunctionOperator // Fields count: 6 @@ -4720,12 +4802,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetFloatAttributeToVectorExpression { - public const nint m_nExpression = 0x1C0; // VectorFloatExpressionType_t - public const nint m_vInput1 = 0x1C8; // CPerParticleVecInput - public const nint m_vInput2 = 0x820; // CPerParticleVecInput - public const nint m_flOutputRemap = 0xE78; // CParticleRemapFloatInput - public const nint m_nOutputField = 0xFD0; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0xFD4; // ParticleSetMethod_t + public const nint m_nExpression = 0x1B8; // VectorFloatExpressionType_t + public const nint m_vInput1 = 0x1C0; // CPerParticleVecInput + public const nint m_vInput2 = 0x818; // CPerParticleVecInput + public const nint m_flOutputRemap = 0xE70; // CParticleRemapFloatInput + public const nint m_nOutputField = 0xFC8; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0xFCC; // ParticleSetMethod_t } // Parent: CParticleFunctionOperator // Fields count: 4 @@ -4733,10 +4815,25 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_MovementRotateParticleAroundAxis { - public const nint m_vecRotAxis = 0x1C0; // CParticleCollectionVecInput - public const nint m_flRotRate = 0x818; // CParticleCollectionFloatInput - public const nint m_TransformInput = 0x970; // CParticleTransformInput - public const nint m_bLocalSpace = 0x9D8; // bool + public const nint m_vecRotAxis = 0x1B8; // CParticleCollectionVecInput + public const nint m_flRotRate = 0x810; // CParticleCollectionFloatInput + public const nint m_TransformInput = 0x968; // CParticleTransformInput + public const nint m_bLocalSpace = 0x9D0; // bool + } + // Parent: CParticleFunctionForce + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_IntraParticleForce { + public const nint m_flAttractionMinDistance = 0x1C8; // float32 + public const nint m_flAttractionMaxDistance = 0x1CC; // float32 + public const nint m_flAttractionMaxStrength = 0x1D0; // float32 + public const nint m_flRepulsionMinDistance = 0x1D4; // float32 + public const nint m_flRepulsionMaxDistance = 0x1D8; // float32 + public const nint m_flRepulsionMaxStrength = 0x1DC; // float32 + public const nint m_bUseAABB = 0x1E0; // bool + public const nint m_bThreadIt = 0x1E1; // bool } // Parent: CParticleFunctionInitializer // Fields count: 4 @@ -4750,7 +4847,7 @@ namespace CS2Dumper.Schemas { public const nint m_InputStrength = 0x320; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer - // Fields count: 14 + // Fields count: 16 // // Metadata: // MGetKV3ClassDefaults @@ -4758,17 +4855,19 @@ namespace CS2Dumper.Schemas { public const nint m_modelInput = 0x1C0; // CParticleModelInput public const nint m_transformInput = 0x220; // CParticleTransformInput public const nint m_nForceInModel = 0x288; // int32 - public const nint m_nDesiredHitbox = 0x28C; // int32 - public const nint m_nHitboxValueFromControlPointIndex = 0x290; // int32 - public const nint m_vecHitBoxScale = 0x298; // CParticleCollectionVecInput - public const nint m_flBoneVelocity = 0x8F0; // float32 - public const nint m_flMaxBoneVelocity = 0x8F4; // float32 - public const nint m_vecDirectionBias = 0x8F8; // CParticleCollectionVecInput - public const nint m_HitboxSetName = 0xF50; // char[128] - public const nint m_bLocalCoords = 0xFD0; // bool - public const nint m_bUseBones = 0xFD1; // bool - public const nint m_bUseMesh = 0xFD2; // bool - public const nint m_flShellSize = 0xFD8; // CParticleCollectionFloatInput + public const nint m_bScaleToVolume = 0x28C; // bool + public const nint m_bEvenDistribution = 0x28D; // bool + public const nint m_nDesiredHitbox = 0x290; // CParticleCollectionFloatInput + public const nint m_nHitboxValueFromControlPointIndex = 0x3E8; // int32 + public const nint m_vecHitBoxScale = 0x3F0; // CParticleCollectionVecInput + public const nint m_flBoneVelocity = 0xA48; // float32 + public const nint m_flMaxBoneVelocity = 0xA4C; // float32 + public const nint m_vecDirectionBias = 0xA50; // CParticleCollectionVecInput + public const nint m_HitboxSetName = 0x10A8; // char[128] + public const nint m_bLocalCoords = 0x1128; // bool + public const nint m_bUseBones = 0x1129; // bool + public const nint m_bUseMesh = 0x112A; // bool + public const nint m_flShellSize = 0x1130; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Fields count: 4 @@ -4776,10 +4875,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_InheritFromPeerSystem { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nIncrement = 0x1C8; // int32 - public const nint m_nGroupID = 0x1CC; // int32 + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_nFieldInput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_nIncrement = 0x1C0; // int32 + public const nint m_nGroupID = 0x1C4; // int32 } // Parent: CParticleFunctionForce // Fields count: 3 @@ -4787,9 +4886,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_PerParticleForce { - public const nint m_flForceScale = 0x1D0; // CPerParticleFloatInput - public const nint m_vForce = 0x328; // CPerParticleVecInput - public const nint m_nCP = 0x980; // int32 + public const nint m_flForceScale = 0x1C8; // CPerParticleFloatInput + public const nint m_vForce = 0x320; // CPerParticleVecInput + public const nint m_nCP = 0x978; // int32 } // Parent: C_INIT_RandomNamedModelElement // Fields count: 0 @@ -4799,23 +4898,29 @@ namespace CS2Dumper.Schemas { public static class C_INIT_RandomNamedModelMeshGroup { } // Parent: CParticleFunctionRenderer - // Fields count: 12 + // Fields count: 18 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderProjected { - public const nint m_bProjectCharacter = 0x200; // bool - public const nint m_bProjectWorld = 0x201; // bool - public const nint m_bProjectWater = 0x202; // bool - public const nint m_bFlipHorizontal = 0x203; // bool - public const nint m_bEnableProjectedDepthControls = 0x204; // bool - public const nint m_flMinProjectionDepth = 0x208; // float32 - public const nint m_flMaxProjectionDepth = 0x20C; // float32 - public const nint m_vecProjectedMaterials = 0x210; // CUtlVector - public const nint m_flMaterialSelection = 0x228; // CPerParticleFloatInput - public const nint m_flAnimationTimeScale = 0x380; // float32 - public const nint m_bOrientToNormal = 0x384; // bool - public const nint m_MaterialVars = 0x388; // CUtlVector + public const nint m_bProjectCharacter = 0x208; // bool + public const nint m_bProjectWorld = 0x209; // bool + public const nint m_bProjectWater = 0x20A; // bool + public const nint m_bFlipHorizontal = 0x20B; // bool + public const nint m_bEnableProjectedDepthControls = 0x20C; // bool + public const nint m_flMinProjectionDepth = 0x210; // float32 + public const nint m_flMaxProjectionDepth = 0x214; // float32 + public const nint m_vecProjectedMaterials = 0x218; // CUtlVector + public const nint m_flMaterialSelection = 0x230; // CPerParticleFloatInput + public const nint m_flAnimationTimeScale = 0x388; // float32 + public const nint m_bOrientToNormal = 0x38C; // bool + public const nint m_MaterialVars = 0x390; // CUtlVector + public const nint m_flRadiusScale = 0x3A8; // CParticleCollectionFloatInput + public const nint m_flAlphaScale = 0x500; // CParticleCollectionFloatInput + public const nint m_flRollScale = 0x658; // CParticleCollectionFloatInput + public const nint m_nAlpha2Field = 0x7B0; // ParticleAttributeIndex_t + public const nint m_vecColorScale = 0x7B8; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0xE10; // ParticleColorBlendType_t } // Parent: CParticleFunctionOperator // Fields count: 4 @@ -4823,10 +4928,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_MaxVelocity { - public const nint m_flMaxVelocity = 0x1C0; // float32 - public const nint m_flMinVelocity = 0x1C4; // float32 - public const nint m_nOverrideCP = 0x1C8; // int32 - public const nint m_nOverrideCPField = 0x1CC; // int32 + public const nint m_flMaxVelocity = 0x1B8; // float32 + public const nint m_flMinVelocity = 0x1BC; // float32 + public const nint m_nOverrideCP = 0x1C0; // int32 + public const nint m_nOverrideCPField = 0x1C4; // int32 } // Parent: CParticleFunctionInitializer // Fields count: 3 @@ -4880,13 +4985,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_FadeAndKill { - public const nint m_flStartFadeInTime = 0x1C0; // float32 - public const nint m_flEndFadeInTime = 0x1C4; // float32 - public const nint m_flStartFadeOutTime = 0x1C8; // float32 - public const nint m_flEndFadeOutTime = 0x1CC; // float32 - public const nint m_flStartAlpha = 0x1D0; // float32 - public const nint m_flEndAlpha = 0x1D4; // float32 - public const nint m_bForcePreserveParticleOrder = 0x1D8; // bool + public const nint m_flStartFadeInTime = 0x1B8; // float32 + public const nint m_flEndFadeInTime = 0x1BC; // float32 + public const nint m_flStartFadeOutTime = 0x1C0; // float32 + public const nint m_flEndFadeOutTime = 0x1C4; // float32 + public const nint m_flStartAlpha = 0x1C8; // float32 + public const nint m_flEndAlpha = 0x1CC; // float32 + public const nint m_bForcePreserveParticleOrder = 0x1D0; // bool } // Parent: None // Fields count: 1 @@ -4894,17 +4999,16 @@ namespace CS2Dumper.Schemas { public const nint unused = 0x0; // int32 } // Parent: CParticleFunctionOperator - // Fields count: 6 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_ColorInterpolate { - public const nint m_ColorFade = 0x1C0; // Color - public const nint m_flFadeStartTime = 0x1D0; // float32 - public const nint m_flFadeEndTime = 0x1D4; // float32 - public const nint m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t - public const nint m_bEaseInOut = 0x1DC; // bool - public const nint m_bUseNewCode = 0x1DD; // bool + public const nint m_ColorFade = 0x1B8; // Color + public const nint m_flFadeStartTime = 0x1C8; // float32 + public const nint m_flFadeEndTime = 0x1CC; // float32 + public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + public const nint m_bEaseInOut = 0x1D4; // bool } // Parent: CParticleFunctionOperator // Fields count: 10 @@ -4912,13 +5016,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RampScalarSpline { - public const nint m_RateMin = 0x1C0; // float32 - public const nint m_RateMax = 0x1C4; // float32 - public const nint m_flStartTime_min = 0x1C8; // float32 - public const nint m_flStartTime_max = 0x1CC; // float32 - public const nint m_flEndTime_min = 0x1D0; // float32 - public const nint m_flEndTime_max = 0x1D4; // float32 - public const nint m_flBias = 0x1D8; // float32 + public const nint m_RateMin = 0x1B8; // float32 + public const nint m_RateMax = 0x1BC; // float32 + public const nint m_flStartTime_min = 0x1C0; // float32 + public const nint m_flStartTime_max = 0x1C4; // float32 + public const nint m_flEndTime_min = 0x1C8; // float32 + public const nint m_flEndTime_max = 0x1CC; // float32 + public const nint m_flBias = 0x1D0; // float32 public const nint m_nField = 0x200; // ParticleAttributeIndex_t public const nint m_bProportionalOp = 0x204; // bool public const nint m_bEaseOut = 0x205; // bool @@ -4936,8 +5040,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointFromObjectScale { - public const nint m_nCPInput = 0x1D0; // int32 - public const nint m_nCPOutput = 0x1D4; // int32 + public const nint m_nCPInput = 0x1C0; // int32 + public const nint m_nCPOutput = 0x1C4; // int32 } // Parent: CParticleFunctionOperator // Fields count: 7 @@ -4945,13 +5049,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_MaintainSequentialPath { - public const nint m_fMaxDistance = 0x1C0; // float32 - public const nint m_flNumToAssign = 0x1C4; // float32 - public const nint m_flCohesionStrength = 0x1C8; // float32 - public const nint m_flTolerance = 0x1CC; // float32 - public const nint m_bLoop = 0x1D0; // bool - public const nint m_bUseParticleCount = 0x1D1; // bool - public const nint m_PathParams = 0x1E0; // CPathParameters + public const nint m_fMaxDistance = 0x1B8; // float32 + public const nint m_flNumToAssign = 0x1BC; // float32 + public const nint m_flCohesionStrength = 0x1C0; // float32 + public const nint m_flTolerance = 0x1C4; // float32 + public const nint m_bLoop = 0x1C8; // bool + public const nint m_bUseParticleCount = 0x1C9; // bool + public const nint m_PathParams = 0x1D0; // CPathParameters } // Parent: C_OP_RemapNamedModelElementEndCap // Fields count: 0 @@ -4966,9 +5070,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_StopAfterCPDuration { - public const nint m_flDuration = 0x1D0; // CParticleCollectionFloatInput - public const nint m_bDestroyImmediately = 0x328; // bool - public const nint m_bPlayEndCap = 0x329; // bool + public const nint m_flDuration = 0x1C0; // CParticleCollectionFloatInput + public const nint m_bDestroyImmediately = 0x318; // bool + public const nint m_bPlayEndCap = 0x319; // bool } // Parent: CParticleFunctionOperator // Fields count: 3 @@ -4976,9 +5080,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CGeneralSpin { - public const nint m_nSpinRateDegrees = 0x1C0; // int32 - public const nint m_nSpinRateMinDegrees = 0x1C4; // int32 - public const nint m_fSpinRateStopTime = 0x1CC; // float32 + public const nint m_nSpinRateDegrees = 0x1B8; // int32 + public const nint m_nSpinRateMinDegrees = 0x1BC; // int32 + public const nint m_fSpinRateStopTime = 0x1C4; // float32 } // Parent: CParticleFunctionOperator // Fields count: 4 @@ -4988,9 +5092,9 @@ namespace CS2Dumper.Schemas { // MParticleReplacementOp // MGetKV3ClassDefaults public static class C_OP_LockToSavedSequentialPath { - public const nint m_flFadeStart = 0x1C4; // float32 - public const nint m_flFadeEnd = 0x1C8; // float32 - public const nint m_bCPPairs = 0x1CC; // bool + public const nint m_flFadeStart = 0x1BC; // float32 + public const nint m_flFadeEnd = 0x1C0; // float32 + public const nint m_bCPPairs = 0x1C4; // bool public const nint m_PathParams = 0x1D0; // CPathParameters } // Parent: CParticleFunctionInitializer @@ -5013,9 +5117,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ClampVector { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_vecOutputMin = 0x1C8; // CPerParticleVecInput - public const nint m_vecOutputMax = 0x820; // CPerParticleVecInput + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_vecOutputMin = 0x1C0; // CPerParticleVecInput + public const nint m_vecOutputMax = 0x818; // CPerParticleVecInput } // Parent: CParticleFunctionRenderer // Fields count: 6 @@ -5023,12 +5127,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderStatusEffectCitadel { - public const nint m_pTextureColorWarp = 0x200; // CStrongHandle - public const nint m_pTextureNormal = 0x208; // CStrongHandle - public const nint m_pTextureMetalness = 0x210; // CStrongHandle - public const nint m_pTextureRoughness = 0x218; // CStrongHandle - public const nint m_pTextureSelfIllum = 0x220; // CStrongHandle - public const nint m_pTextureDetail = 0x228; // CStrongHandle + public const nint m_pTextureColorWarp = 0x208; // CStrongHandle + public const nint m_pTextureNormal = 0x210; // CStrongHandle + public const nint m_pTextureMetalness = 0x218; // CStrongHandle + public const nint m_pTextureRoughness = 0x220; // CStrongHandle + public const nint m_pTextureSelfIllum = 0x228; // CStrongHandle + public const nint m_pTextureDetail = 0x230; // CStrongHandle } // Parent: CParticleFunctionInitializer // Fields count: 11 @@ -5069,7 +5173,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_WindForce { - public const nint m_vForce = 0x1D0; // Vector + public const nint m_vForce = 0x1C8; // Vector } // Parent: CParticleFunctionPreEmission // Fields count: 6 @@ -5077,12 +5181,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetVariable { - public const nint m_variableReference = 0x1D0; // CParticleVariableRef - public const nint m_transformInput = 0x210; // CParticleTransformInput - public const nint m_positionOffset = 0x278; // Vector - public const nint m_rotationOffset = 0x284; // QAngle - public const nint m_vecInput = 0x290; // CParticleCollectionVecInput - public const nint m_floatInput = 0x8E8; // CParticleCollectionFloatInput + public const nint m_variableReference = 0x1C0; // CParticleVariableRef + public const nint m_transformInput = 0x200; // CParticleTransformInput + public const nint m_positionOffset = 0x268; // Vector + public const nint m_rotationOffset = 0x274; // QAngle + public const nint m_vecInput = 0x280; // CParticleCollectionVecInput + public const nint m_floatInput = 0x8D8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionRenderer // Fields count: 29 @@ -5090,35 +5194,35 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderStandardLight { - public const nint m_nLightType = 0x200; // ParticleLightTypeChoiceList_t - public const nint m_vecColorScale = 0x208; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0x860; // ParticleColorBlendType_t - public const nint m_flIntensity = 0x868; // CParticleCollectionFloatInput - public const nint m_bCastShadows = 0x9C0; // bool - public const nint m_flTheta = 0x9C8; // CParticleCollectionFloatInput - public const nint m_flPhi = 0xB20; // CParticleCollectionFloatInput - public const nint m_flRadiusMultiplier = 0xC78; // CParticleCollectionFloatInput - public const nint m_nAttenuationStyle = 0xDD0; // StandardLightingAttenuationStyle_t - public const nint m_flFalloffLinearity = 0xDD8; // CParticleCollectionFloatInput - public const nint m_flFiftyPercentFalloff = 0xF30; // CParticleCollectionFloatInput - public const nint m_flZeroPercentFalloff = 0x1088; // CParticleCollectionFloatInput - public const nint m_bRenderDiffuse = 0x11E0; // bool - public const nint m_bRenderSpecular = 0x11E1; // bool - public const nint m_lightCookie = 0x11E8; // CUtlString - public const nint m_nPriority = 0x11F0; // int32 - public const nint m_nFogLightingMode = 0x11F4; // ParticleLightFogLightingMode_t - public const nint m_flFogContribution = 0x11F8; // CParticleCollectionRendererFloatInput - public const nint m_nCapsuleLightBehavior = 0x1350; // ParticleLightBehaviorChoiceList_t - public const nint m_flCapsuleLength = 0x1354; // float32 - public const nint m_bReverseOrder = 0x1358; // bool - public const nint m_bClosedLoop = 0x1359; // bool - public const nint m_nPrevPntSource = 0x135C; // ParticleAttributeIndex_t - public const nint m_flMaxLength = 0x1360; // float32 - public const nint m_flMinLength = 0x1364; // float32 - public const nint m_bIgnoreDT = 0x1368; // bool - public const nint m_flConstrainRadiusToLengthRatio = 0x136C; // float32 - public const nint m_flLengthScale = 0x1370; // float32 - public const nint m_flLengthFadeInTime = 0x1374; // float32 + public const nint m_nLightType = 0x208; // ParticleLightTypeChoiceList_t + public const nint m_vecColorScale = 0x210; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0x868; // ParticleColorBlendType_t + public const nint m_flIntensity = 0x870; // CParticleCollectionFloatInput + public const nint m_bCastShadows = 0x9C8; // bool + public const nint m_flTheta = 0x9D0; // CParticleCollectionFloatInput + public const nint m_flPhi = 0xB28; // CParticleCollectionFloatInput + public const nint m_flRadiusMultiplier = 0xC80; // CParticleCollectionFloatInput + public const nint m_nAttenuationStyle = 0xDD8; // StandardLightingAttenuationStyle_t + public const nint m_flFalloffLinearity = 0xDE0; // CParticleCollectionFloatInput + public const nint m_flFiftyPercentFalloff = 0xF38; // CParticleCollectionFloatInput + public const nint m_flZeroPercentFalloff = 0x1090; // CParticleCollectionFloatInput + public const nint m_bRenderDiffuse = 0x11E8; // bool + public const nint m_bRenderSpecular = 0x11E9; // bool + public const nint m_lightCookie = 0x11F0; // CUtlString + public const nint m_nPriority = 0x11F8; // int32 + public const nint m_nFogLightingMode = 0x11FC; // ParticleLightFogLightingMode_t + public const nint m_flFogContribution = 0x1200; // CParticleCollectionRendererFloatInput + public const nint m_nCapsuleLightBehavior = 0x1358; // ParticleLightBehaviorChoiceList_t + public const nint m_flCapsuleLength = 0x135C; // float32 + public const nint m_bReverseOrder = 0x1360; // bool + public const nint m_bClosedLoop = 0x1361; // bool + public const nint m_nPrevPntSource = 0x1364; // ParticleAttributeIndex_t + public const nint m_flMaxLength = 0x1368; // float32 + public const nint m_flMinLength = 0x136C; // float32 + public const nint m_bIgnoreDT = 0x1370; // bool + public const nint m_flConstrainRadiusToLengthRatio = 0x1374; // float32 + public const nint m_flLengthScale = 0x1378; // float32 + public const nint m_flLengthFadeInTime = 0x137C; // float32 } // Parent: CParticleFunctionOperator // Fields count: 15 @@ -5126,21 +5230,21 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DistanceToTransform { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C8; // CPerParticleFloatInput - public const nint m_flInputMax = 0x320; // CPerParticleFloatInput - public const nint m_flOutputMin = 0x478; // CPerParticleFloatInput - public const nint m_flOutputMax = 0x5D0; // CPerParticleFloatInput - public const nint m_TransformStart = 0x728; // CParticleTransformInput - public const nint m_bLOS = 0x790; // bool - public const nint m_CollisionGroupName = 0x791; // char[128] - public const nint m_nTraceSet = 0x814; // ParticleTraceSet_t - public const nint m_flMaxTraceLength = 0x818; // float32 - public const nint m_flLOSScale = 0x81C; // float32 - public const nint m_nSetMethod = 0x820; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x824; // bool - public const nint m_bAdditive = 0x825; // bool - public const nint m_vecComponentScale = 0x828; // CPerParticleVecInput + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C0; // CPerParticleFloatInput + public const nint m_flInputMax = 0x318; // CPerParticleFloatInput + public const nint m_flOutputMin = 0x470; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x5C8; // CPerParticleFloatInput + public const nint m_TransformStart = 0x720; // CParticleTransformInput + public const nint m_bLOS = 0x788; // bool + public const nint m_CollisionGroupName = 0x789; // char[128] + public const nint m_nTraceSet = 0x80C; // ParticleTraceSet_t + public const nint m_flMaxTraceLength = 0x810; // float32 + public const nint m_flLOSScale = 0x814; // float32 + public const nint m_nSetMethod = 0x818; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x81C; // bool + public const nint m_bAdditive = 0x81D; // bool + public const nint m_vecComponentScale = 0x820; // CPerParticleVecInput } // Parent: CParticleFunctionOperator // Fields count: 4 @@ -5148,10 +5252,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapControlPointOrientationToRotation { - public const nint m_nCP = 0x1C0; // int32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flOffsetRot = 0x1C8; // float32 - public const nint m_nComponent = 0x1CC; // int32 + public const nint m_nCP = 0x1B8; // int32 + public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_flOffsetRot = 0x1C0; // float32 + public const nint m_nComponent = 0x1C4; // int32 } // Parent: CParticleFunctionPreEmission // Fields count: 3 @@ -5159,9 +5263,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointToCenter { - public const nint m_nCP1 = 0x1D0; // int32 - public const nint m_vecCP1Pos = 0x1D4; // Vector - public const nint m_nSetParent = 0x1E0; // ParticleParentSetMode_t + public const nint m_nCP1 = 0x1C0; // int32 + public const nint m_vecCP1Pos = 0x1C4; // Vector + public const nint m_nSetParent = 0x1D0; // ParticleParentSetMode_t } // Parent: CParticleFunctionPreEmission // Fields count: 7 @@ -5169,13 +5273,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapAverageScalarValuetoCP { - public const nint m_nOutControlPointNumber = 0x1D0; // int32 - public const nint m_nOutVectorField = 0x1D4; // int32 - public const nint m_nField = 0x1D8; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1DC; // float32 - public const nint m_flInputMax = 0x1E0; // float32 - public const nint m_flOutputMin = 0x1E4; // float32 - public const nint m_flOutputMax = 0x1E8; // float32 + public const nint m_nOutControlPointNumber = 0x1C0; // int32 + public const nint m_nOutVectorField = 0x1C4; // int32 + public const nint m_nField = 0x1C8; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1CC; // float32 + public const nint m_flInputMax = 0x1D0; // float32 + public const nint m_flOutputMin = 0x1D4; // float32 + public const nint m_flOutputMax = 0x1D8; // float32 } // Parent: CParticleFunctionOperator // Fields count: 11 @@ -5183,17 +5287,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapDotProductToScalar { - public const nint m_nInputCP1 = 0x1C0; // int32 - public const nint m_nInputCP2 = 0x1C4; // int32 - public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1CC; // float32 - public const nint m_flInputMax = 0x1D0; // float32 - public const nint m_flOutputMin = 0x1D4; // float32 - public const nint m_flOutputMax = 0x1D8; // float32 - public const nint m_bUseParticleVelocity = 0x1DC; // bool - public const nint m_nSetMethod = 0x1E0; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x1E4; // bool - public const nint m_bUseParticleNormal = 0x1E5; // bool + public const nint m_nInputCP1 = 0x1B8; // int32 + public const nint m_nInputCP2 = 0x1BC; // int32 + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C4; // float32 + public const nint m_flInputMax = 0x1C8; // float32 + public const nint m_flOutputMin = 0x1CC; // float32 + public const nint m_flOutputMax = 0x1D0; // float32 + public const nint m_bUseParticleVelocity = 0x1D4; // bool + public const nint m_nSetMethod = 0x1D8; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x1DC; // bool + public const nint m_bUseParticleNormal = 0x1DD; // bool } // Parent: CParticleFunctionPreEmission // Fields count: 10 @@ -5201,16 +5305,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapCPtoCP { - public const nint m_nInputControlPoint = 0x1D0; // int32 - public const nint m_nOutputControlPoint = 0x1D4; // int32 - public const nint m_nInputField = 0x1D8; // int32 - public const nint m_nOutputField = 0x1DC; // int32 - public const nint m_flInputMin = 0x1E0; // float32 - public const nint m_flInputMax = 0x1E4; // float32 - public const nint m_flOutputMin = 0x1E8; // float32 - public const nint m_flOutputMax = 0x1EC; // float32 - public const nint m_bDerivative = 0x1F0; // bool - public const nint m_flInterpRate = 0x1F4; // float32 + public const nint m_nInputControlPoint = 0x1C0; // int32 + public const nint m_nOutputControlPoint = 0x1C4; // int32 + public const nint m_nInputField = 0x1C8; // int32 + public const nint m_nOutputField = 0x1CC; // int32 + public const nint m_flInputMin = 0x1D0; // float32 + public const nint m_flInputMax = 0x1D4; // float32 + public const nint m_flOutputMin = 0x1D8; // float32 + public const nint m_flOutputMax = 0x1DC; // float32 + public const nint m_bDerivative = 0x1E0; // bool + public const nint m_flInterpRate = 0x1E4; // float32 } // Parent: CParticleFunctionPreEmission // Fields count: 4 @@ -5218,14 +5322,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointRotation { - public const nint m_vecRotAxis = 0x1D0; // CParticleCollectionVecInput - public const nint m_flRotRate = 0x828; // CParticleCollectionFloatInput - public const nint m_nCP = 0x980; // int32 - public const nint m_nLocalCP = 0x984; // int32 - } - // Parent: None - // Fields count: 0 - public static class IControlPointEditorData { + public const nint m_vecRotAxis = 0x1C0; // CParticleCollectionVecInput + public const nint m_flRotRate = 0x818; // CParticleCollectionFloatInput + public const nint m_nCP = 0x970; // int32 + public const nint m_nLocalCP = 0x974; // int32 } // Parent: CParticleFunctionForce // Fields count: 7 @@ -5233,13 +5333,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_CurlNoiseForce { - public const nint m_nNoiseType = 0x1D0; // ParticleDirectionNoiseType_t - public const nint m_vecNoiseFreq = 0x1D8; // CPerParticleVecInput - public const nint m_vecNoiseScale = 0x830; // CPerParticleVecInput - public const nint m_vecOffset = 0xE88; // CPerParticleVecInput - public const nint m_vecOffsetRate = 0x14E0; // CPerParticleVecInput - public const nint m_flWorleySeed = 0x1B38; // CPerParticleFloatInput - public const nint m_flWorleyJitter = 0x1C90; // CPerParticleFloatInput + public const nint m_nNoiseType = 0x1C8; // ParticleDirectionNoiseType_t + public const nint m_vecNoiseFreq = 0x1D0; // CPerParticleVecInput + public const nint m_vecNoiseScale = 0x828; // CPerParticleVecInput + public const nint m_vecOffset = 0xE80; // CPerParticleVecInput + public const nint m_vecOffsetRate = 0x14D8; // CPerParticleVecInput + public const nint m_flWorleySeed = 0x1B30; // CPerParticleFloatInput + public const nint m_flWorleyJitter = 0x1C88; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer // Fields count: 3 @@ -5257,7 +5357,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetSimulationRate { - public const nint m_flSimulationScale = 0x1D0; // CParticleCollectionFloatInput + public const nint m_flSimulationScale = 0x1C0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Fields count: 4 @@ -5265,10 +5365,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_FadeIn { - public const nint m_flFadeInTimeMin = 0x1C0; // float32 - public const nint m_flFadeInTimeMax = 0x1C4; // float32 - public const nint m_flFadeInTimeExp = 0x1C8; // float32 - public const nint m_bProportional = 0x1CC; // bool + public const nint m_flFadeInTimeMin = 0x1B8; // float32 + public const nint m_flFadeInTimeMax = 0x1BC; // float32 + public const nint m_flFadeInTimeExp = 0x1C0; // float32 + public const nint m_bProportional = 0x1C4; // bool } // Parent: CParticleFunctionRenderer // Fields count: 9 @@ -5276,15 +5376,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderScreenShake { - public const nint m_flDurationScale = 0x200; // float32 - public const nint m_flRadiusScale = 0x204; // float32 - public const nint m_flFrequencyScale = 0x208; // float32 - public const nint m_flAmplitudeScale = 0x20C; // float32 - public const nint m_nRadiusField = 0x210; // ParticleAttributeIndex_t - public const nint m_nDurationField = 0x214; // ParticleAttributeIndex_t - public const nint m_nFrequencyField = 0x218; // ParticleAttributeIndex_t - public const nint m_nAmplitudeField = 0x21C; // ParticleAttributeIndex_t - public const nint m_nFilterCP = 0x220; // int32 + public const nint m_flDurationScale = 0x208; // float32 + public const nint m_flRadiusScale = 0x20C; // float32 + public const nint m_flFrequencyScale = 0x210; // float32 + public const nint m_flAmplitudeScale = 0x214; // float32 + public const nint m_nRadiusField = 0x218; // ParticleAttributeIndex_t + public const nint m_nDurationField = 0x21C; // ParticleAttributeIndex_t + public const nint m_nFrequencyField = 0x220; // ParticleAttributeIndex_t + public const nint m_nAmplitudeField = 0x224; // ParticleAttributeIndex_t + public const nint m_nFilterCP = 0x228; // int32 } // Parent: CParticleFunctionPreEmission // Fields count: 5 @@ -5292,11 +5392,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapBoundingVolumetoCP { - public const nint m_nOutControlPointNumber = 0x1D0; // int32 - public const nint m_flInputMin = 0x1D4; // float32 - public const nint m_flInputMax = 0x1D8; // float32 - public const nint m_flOutputMin = 0x1DC; // float32 - public const nint m_flOutputMax = 0x1E0; // float32 + public const nint m_nOutControlPointNumber = 0x1C0; // int32 + public const nint m_flInputMin = 0x1C4; // float32 + public const nint m_flInputMax = 0x1C8; // float32 + public const nint m_flOutputMin = 0x1CC; // float32 + public const nint m_flOutputMax = 0x1D0; // float32 } // Parent: CParticleFunctionPreEmission // Fields count: 4 @@ -5304,10 +5404,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_HSVShiftToCP { - public const nint m_nColorCP = 0x1D0; // int32 - public const nint m_nColorGemEnableCP = 0x1D4; // int32 - public const nint m_nOutputCP = 0x1D8; // int32 - public const nint m_DefaultHSVColor = 0x1DC; // Color + public const nint m_nColorCP = 0x1C0; // int32 + public const nint m_nColorGemEnableCP = 0x1C4; // int32 + public const nint m_nOutputCP = 0x1C8; // int32 + public const nint m_DefaultHSVColor = 0x1CC; // Color } // Parent: CParticleFunctionInitializer // Fields count: 6 @@ -5348,11 +5448,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_LerpVector { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_vecOutput = 0x1C4; // Vector - public const nint m_flStartTime = 0x1D0; // float32 - public const nint m_flEndTime = 0x1D4; // float32 - public const nint m_nSetMethod = 0x1D8; // ParticleSetMethod_t + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_vecOutput = 0x1BC; // Vector + public const nint m_flStartTime = 0x1C8; // float32 + public const nint m_flEndTime = 0x1CC; // float32 + public const nint m_nSetMethod = 0x1D0; // ParticleSetMethod_t } // Parent: CParticleFunctionPreEmission // Fields count: 3 @@ -5360,9 +5460,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointFieldToWater { - public const nint m_nSourceCP = 0x1D0; // int32 - public const nint m_nDestCP = 0x1D4; // int32 - public const nint m_nCPField = 0x1D8; // int32 + public const nint m_nSourceCP = 0x1C0; // int32 + public const nint m_nDestCP = 0x1C4; // int32 + public const nint m_nCPField = 0x1C8; // int32 } // Parent: None // Fields count: 9 @@ -5386,10 +5486,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_TimeVaryingForce { - public const nint m_flStartLerpTime = 0x1D0; // float32 - public const nint m_StartingForce = 0x1D4; // Vector - public const nint m_flEndLerpTime = 0x1E0; // float32 - public const nint m_EndingForce = 0x1E4; // Vector + public const nint m_flStartLerpTime = 0x1C8; // float32 + public const nint m_StartingForce = 0x1CC; // Vector + public const nint m_flEndLerpTime = 0x1D8; // float32 + public const nint m_EndingForce = 0x1DC; // Vector } // Parent: CParticleFunctionOperator // Fields count: 9 @@ -5397,15 +5497,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetCPOrientationToGroundNormal { - public const nint m_flInterpRate = 0x1C0; // float32 - public const nint m_flMaxTraceLength = 0x1C4; // float32 - public const nint m_flTolerance = 0x1C8; // float32 - public const nint m_flTraceOffset = 0x1CC; // float32 - public const nint m_CollisionGroupName = 0x1D0; // char[128] - public const nint m_nTraceSet = 0x250; // ParticleTraceSet_t - public const nint m_nInputCP = 0x254; // int32 - public const nint m_nOutputCP = 0x258; // int32 - public const nint m_bIncludeWater = 0x268; // bool + public const nint m_flInterpRate = 0x1B8; // float32 + public const nint m_flMaxTraceLength = 0x1BC; // float32 + public const nint m_flTolerance = 0x1C0; // float32 + public const nint m_flTraceOffset = 0x1C4; // float32 + public const nint m_CollisionGroupName = 0x1C8; // char[128] + public const nint m_nTraceSet = 0x248; // ParticleTraceSet_t + public const nint m_nInputCP = 0x24C; // int32 + public const nint m_nOutputCP = 0x250; // int32 + public const nint m_bIncludeWater = 0x260; // bool } // Parent: CParticleFunctionOperator // Fields count: 7 @@ -5413,13 +5513,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SnapshotSkinToBones { - public const nint m_bTransformNormals = 0x1C0; // bool - public const nint m_bTransformRadii = 0x1C1; // bool - public const nint m_nControlPointNumber = 0x1C4; // int32 - public const nint m_flLifeTimeFadeStart = 0x1C8; // float32 - public const nint m_flLifeTimeFadeEnd = 0x1CC; // float32 - public const nint m_flJumpThreshold = 0x1D0; // float32 - public const nint m_flPrevPosScale = 0x1D4; // float32 + public const nint m_bTransformNormals = 0x1B8; // bool + public const nint m_bTransformRadii = 0x1B9; // bool + public const nint m_nControlPointNumber = 0x1BC; // int32 + public const nint m_flLifeTimeFadeStart = 0x1C0; // float32 + public const nint m_flLifeTimeFadeEnd = 0x1C4; // float32 + public const nint m_flJumpThreshold = 0x1C8; // float32 + public const nint m_flPrevPosScale = 0x1CC; // float32 } // Parent: CParticleFunctionInitializer // Fields count: 14 @@ -5448,7 +5548,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RadiusDecay { - public const nint m_flMinRadius = 0x1C0; // float32 + public const nint m_flMinRadius = 0x1B8; // float32 } // Parent: C_INIT_RemapNamedModelElementToScalar // Fields count: 0 @@ -5527,11 +5627,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SelectivelyEnableChildren { - public const nint m_nChildGroupID = 0x1D0; // CParticleCollectionFloatInput - public const nint m_nFirstChild = 0x328; // CParticleCollectionFloatInput - public const nint m_nNumChildrenToEnable = 0x480; // CParticleCollectionFloatInput - public const nint m_bPlayEndcapOnStop = 0x5D8; // bool - public const nint m_bDestroyImmediately = 0x5D9; // bool + public const nint m_nChildGroupID = 0x1C0; // CParticleCollectionFloatInput + public const nint m_nFirstChild = 0x318; // CParticleCollectionFloatInput + public const nint m_nNumChildrenToEnable = 0x470; // CParticleCollectionFloatInput + public const nint m_bPlayEndcapOnStop = 0x5C8; // bool + public const nint m_bDestroyImmediately = 0x5C9; // bool } // Parent: None // Fields count: 2 @@ -5548,14 +5648,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_PlanarConstraint { - public const nint m_PointOnPlane = 0x1C0; // Vector - public const nint m_PlaneNormal = 0x1CC; // Vector - public const nint m_nControlPointNumber = 0x1D8; // int32 - public const nint m_bGlobalOrigin = 0x1DC; // bool - public const nint m_bGlobalNormal = 0x1DD; // bool - public const nint m_flRadiusScale = 0x1E0; // CPerParticleFloatInput - public const nint m_flMaximumDistanceToCP = 0x338; // CParticleCollectionFloatInput - public const nint m_bUseOldCode = 0x490; // bool + public const nint m_PointOnPlane = 0x1B8; // Vector + public const nint m_PlaneNormal = 0x1C4; // Vector + public const nint m_nControlPointNumber = 0x1D0; // int32 + public const nint m_bGlobalOrigin = 0x1D4; // bool + public const nint m_bGlobalNormal = 0x1D5; // bool + public const nint m_flRadiusScale = 0x1D8; // CPerParticleFloatInput + public const nint m_flMaximumDistanceToCP = 0x330; // CParticleCollectionFloatInput + public const nint m_bUseOldCode = 0x488; // bool } // Parent: CParticleFunctionInitializer // Fields count: 4 @@ -5574,12 +5674,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_LockPoints { - public const nint m_nMinCol = 0x1C0; // int32 - public const nint m_nMaxCol = 0x1C4; // int32 - public const nint m_nMinRow = 0x1C8; // int32 - public const nint m_nMaxRow = 0x1CC; // int32 - public const nint m_nControlPoint = 0x1D0; // int32 - public const nint m_flBlendValue = 0x1D4; // float32 + public const nint m_nMinCol = 0x1B8; // int32 + public const nint m_nMaxCol = 0x1BC; // int32 + public const nint m_nMinRow = 0x1C0; // int32 + public const nint m_nMaxRow = 0x1C4; // int32 + public const nint m_nControlPoint = 0x1C8; // int32 + public const nint m_flBlendValue = 0x1CC; // float32 } // Parent: CParticleFunctionInitializer // Fields count: 7 @@ -5601,8 +5701,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_CPVelocityForce { - public const nint m_nControlPointNumber = 0x1D0; // int32 - public const nint m_flScale = 0x1D8; // CPerParticleFloatInput + public const nint m_nControlPointNumber = 0x1C8; // int32 + public const nint m_flScale = 0x1D0; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator // Fields count: 7 @@ -5610,13 +5710,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapNamedModelElementEndCap { - public const nint m_hModel = 0x1C0; // CStrongHandle - public const nint m_inNames = 0x1C8; // CUtlVector - public const nint m_outNames = 0x1E0; // CUtlVector - public const nint m_fallbackNames = 0x1F8; // CUtlVector - public const nint m_bModelFromRenderer = 0x210; // bool - public const nint m_nFieldInput = 0x214; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x218; // ParticleAttributeIndex_t + public const nint m_hModel = 0x1B8; // CStrongHandle + public const nint m_inNames = 0x1C0; // CUtlVector + public const nint m_outNames = 0x1D8; // CUtlVector + public const nint m_fallbackNames = 0x1F0; // CUtlVector + public const nint m_bModelFromRenderer = 0x208; // bool + public const nint m_nFieldInput = 0x20C; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x210; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer // Fields count: 1 @@ -5632,15 +5732,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_MoveToHitbox { - public const nint m_modelInput = 0x1C0; // CParticleModelInput - public const nint m_transformInput = 0x220; // CParticleTransformInput - public const nint m_flLifeTimeLerpStart = 0x28C; // float32 - public const nint m_flLifeTimeLerpEnd = 0x290; // float32 - public const nint m_flPrevPosScale = 0x294; // float32 - public const nint m_HitboxSetName = 0x298; // char[128] - public const nint m_bUseBones = 0x318; // bool - public const nint m_nLerpType = 0x31C; // HitboxLerpType_t - public const nint m_flInterpolation = 0x320; // CPerParticleFloatInput + public const nint m_modelInput = 0x1B8; // CParticleModelInput + public const nint m_transformInput = 0x218; // CParticleTransformInput + public const nint m_flLifeTimeLerpStart = 0x284; // float32 + public const nint m_flLifeTimeLerpEnd = 0x288; // float32 + public const nint m_flPrevPosScale = 0x28C; // float32 + public const nint m_HitboxSetName = 0x290; // char[128] + public const nint m_bUseBones = 0x310; // bool + public const nint m_nLerpType = 0x314; // HitboxLerpType_t + public const nint m_flInterpolation = 0x318; // CPerParticleFloatInput } // Parent: CParticleInput // Fields count: 46 @@ -5714,10 +5814,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_LerpToOtherAttribute { - public const nint m_flInterpolation = 0x1C0; // CPerParticleFloatInput - public const nint m_nFieldInputFrom = 0x318; // ParticleAttributeIndex_t - public const nint m_nFieldInput = 0x31C; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x320; // ParticleAttributeIndex_t + public const nint m_flInterpolation = 0x1B8; // CPerParticleFloatInput + public const nint m_nFieldInputFrom = 0x310; // ParticleAttributeIndex_t + public const nint m_nFieldInput = 0x314; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x318; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer // Fields count: 10 @@ -5742,11 +5842,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetGravityToCP { - public const nint m_nCPInput = 0x1D0; // int32 - public const nint m_nCPOutput = 0x1D4; // int32 - public const nint m_flScale = 0x1D8; // CParticleCollectionFloatInput - public const nint m_bSetOrientation = 0x330; // bool - public const nint m_bSetZDown = 0x331; // bool + public const nint m_nCPInput = 0x1C0; // int32 + public const nint m_nCPOutput = 0x1C4; // int32 + public const nint m_flScale = 0x1C8; // CParticleCollectionFloatInput + public const nint m_bSetOrientation = 0x320; // bool + public const nint m_bSetZDown = 0x321; // bool } // Parent: CParticleFunctionInitializer // Fields count: 12 @@ -5785,9 +5885,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RampScalarLinearSimple { - public const nint m_Rate = 0x1C0; // float32 - public const nint m_flStartTime = 0x1C4; // float32 - public const nint m_flEndTime = 0x1C8; // float32 + public const nint m_Rate = 0x1B8; // float32 + public const nint m_flStartTime = 0x1BC; // float32 + public const nint m_flEndTime = 0x1C0; // float32 public const nint m_nField = 0x1F0; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer @@ -5812,12 +5912,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_MovementRigidAttachToCP { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_nScaleControlPoint = 0x1C4; // int32 - public const nint m_nScaleCPField = 0x1C8; // int32 - public const nint m_nFieldInput = 0x1CC; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t - public const nint m_bOffsetLocal = 0x1D4; // bool + public const nint m_nControlPointNumber = 0x1B8; // int32 + public const nint m_nScaleControlPoint = 0x1BC; // int32 + public const nint m_nScaleCPField = 0x1C0; // int32 + public const nint m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + public const nint m_bOffsetLocal = 0x1CC; // bool } // Parent: CParticleFunctionRenderer // Fields count: 3 @@ -5825,9 +5925,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderFlattenGrass { - public const nint m_flFlattenStrength = 0x200; // float32 - public const nint m_nStrengthFieldOverride = 0x204; // ParticleAttributeIndex_t - public const nint m_flRadiusScale = 0x208; // float32 + public const nint m_flFlattenStrength = 0x208; // float32 + public const nint m_nStrengthFieldOverride = 0x20C; // ParticleAttributeIndex_t + public const nint m_flRadiusScale = 0x210; // float32 } // Parent: CParticleFunctionRenderer // Fields count: 7 @@ -5835,13 +5935,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderLightBeam { - public const nint m_vColorBlend = 0x200; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0x858; // ParticleColorBlendType_t - public const nint m_flBrightnessLumensPerMeter = 0x860; // CParticleCollectionFloatInput - public const nint m_bCastShadows = 0x9B8; // bool - public const nint m_flSkirt = 0x9C0; // CParticleCollectionFloatInput - public const nint m_flRange = 0xB18; // CParticleCollectionFloatInput - public const nint m_flThickness = 0xC70; // CParticleCollectionFloatInput + public const nint m_vColorBlend = 0x208; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0x860; // ParticleColorBlendType_t + public const nint m_flBrightnessLumensPerMeter = 0x868; // CParticleCollectionFloatInput + public const nint m_bCastShadows = 0x9C0; // bool + public const nint m_flSkirt = 0x9C8; // CParticleCollectionFloatInput + public const nint m_flRange = 0xB20; // CParticleCollectionFloatInput + public const nint m_flThickness = 0xC78; // CParticleCollectionFloatInput } // Parent: CParticleFunctionPreEmission // Fields count: 6 @@ -5849,12 +5949,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_EnableChildrenFromParentParticleCount { - public const nint m_nChildGroupID = 0x1D0; // int32 - public const nint m_nFirstChild = 0x1D4; // int32 - public const nint m_nNumChildrenToEnable = 0x1D8; // CParticleCollectionFloatInput - public const nint m_bDisableChildren = 0x330; // bool - public const nint m_bPlayEndcapOnStop = 0x331; // bool - public const nint m_bDestroyImmediately = 0x332; // bool + public const nint m_nChildGroupID = 0x1C0; // int32 + public const nint m_nFirstChild = 0x1C4; // int32 + public const nint m_nNumChildrenToEnable = 0x1C8; // CParticleCollectionFloatInput + public const nint m_bDisableChildren = 0x320; // bool + public const nint m_bPlayEndcapOnStop = 0x321; // bool + public const nint m_bDestroyImmediately = 0x322; // bool } // Parent: CParticleFunctionInitializer // Fields count: 15 @@ -5878,6 +5978,20 @@ namespace CS2Dumper.Schemas { public const nint m_vecDistanceScale = 0x91C; // Vector public const nint m_flRemapBias = 0x928; // float32 } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CReplicationParameters { + public const nint m_nReplicationMode = 0x0; // ParticleReplicationMode_t + public const nint m_bScaleChildParticleRadii = 0x4; // bool + public const nint m_flMinRandomRadiusScale = 0x8; // CParticleCollectionFloatInput + public const nint m_flMaxRandomRadiusScale = 0x160; // CParticleCollectionFloatInput + public const nint m_vMinRandomDisplacement = 0x2B8; // CParticleCollectionVecInput + public const nint m_vMaxRandomDisplacement = 0x910; // CParticleCollectionVecInput + public const nint m_flModellingScale = 0xF68; // CParticleCollectionFloatInput + } // Parent: CParticleFunctionOperator // Fields count: 0 // @@ -5891,13 +6005,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ForceBasedOnDistanceToPlane { - public const nint m_flMinDist = 0x1D0; // float32 - public const nint m_vecForceAtMinDist = 0x1D4; // Vector - public const nint m_flMaxDist = 0x1E0; // float32 - public const nint m_vecForceAtMaxDist = 0x1E4; // Vector - public const nint m_vecPlaneNormal = 0x1F0; // Vector - public const nint m_nControlPointNumber = 0x1FC; // int32 - public const nint m_flExponent = 0x200; // float32 + public const nint m_flMinDist = 0x1C8; // float32 + public const nint m_vecForceAtMinDist = 0x1CC; // Vector + public const nint m_flMaxDist = 0x1D8; // float32 + public const nint m_vecForceAtMaxDist = 0x1DC; // Vector + public const nint m_vecPlaneNormal = 0x1E8; // Vector + public const nint m_nControlPointNumber = 0x1F4; // int32 + public const nint m_flExponent = 0x1F8; // float32 } // Parent: CParticleFunctionOperator // Fields count: 8 @@ -5905,14 +6019,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapDensityToVector { - public const nint m_flRadiusScale = 0x1C0; // float32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flDensityMin = 0x1C8; // float32 - public const nint m_flDensityMax = 0x1CC; // float32 - public const nint m_vecOutputMin = 0x1D0; // Vector - public const nint m_vecOutputMax = 0x1DC; // Vector - public const nint m_bUseParentDensity = 0x1E8; // bool - public const nint m_nVoxelGridResolution = 0x1EC; // int32 + public const nint m_flRadiusScale = 0x1B8; // float32 + public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_flDensityMin = 0x1C0; // float32 + public const nint m_flDensityMax = 0x1C4; // float32 + public const nint m_vecOutputMin = 0x1C8; // Vector + public const nint m_vecOutputMax = 0x1D4; // Vector + public const nint m_bUseParentDensity = 0x1E0; // bool + public const nint m_nVoxelGridResolution = 0x1E4; // int32 } // Parent: None // Fields count: 3 @@ -5958,13 +6072,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapSpeed { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C4; // float32 - public const nint m_flInputMax = 0x1C8; // float32 - public const nint m_flOutputMin = 0x1CC; // float32 - public const nint m_flOutputMax = 0x1D0; // float32 - public const nint m_nSetMethod = 0x1D4; // ParticleSetMethod_t - public const nint m_bIgnoreDelta = 0x1D8; // bool + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1BC; // float32 + public const nint m_flInputMax = 0x1C0; // float32 + public const nint m_flOutputMin = 0x1C4; // float32 + public const nint m_flOutputMax = 0x1C8; // float32 + public const nint m_nSetMethod = 0x1CC; // ParticleSetMethod_t + public const nint m_bIgnoreDelta = 0x1D0; // bool } // Parent: CParticleFunctionRenderer // Fields count: 54 @@ -5972,60 +6086,60 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderModels { - public const nint m_bOnlyRenderInEffectsBloomPass = 0x200; // bool - public const nint m_bOnlyRenderInEffectsWaterPass = 0x201; // bool - public const nint m_bUseMixedResolutionRendering = 0x202; // bool - public const nint m_bOnlyRenderInEffecsGameOverlay = 0x203; // bool - public const nint m_ModelList = 0x208; // CUtlVector - public const nint m_nBodyGroupField = 0x224; // ParticleAttributeIndex_t - public const nint m_nSubModelField = 0x228; // ParticleAttributeIndex_t - public const nint m_bIgnoreNormal = 0x22C; // bool - public const nint m_bOrientZ = 0x22D; // bool - public const nint m_bCenterOffset = 0x22E; // bool - public const nint m_vecLocalOffset = 0x230; // CPerParticleVecInput - public const nint m_vecLocalRotation = 0x888; // CPerParticleVecInput - public const nint m_bIgnoreRadius = 0xEE0; // bool - public const nint m_nModelScaleCP = 0xEE4; // int32 - public const nint m_vecComponentScale = 0xEE8; // CPerParticleVecInput - public const nint m_bLocalScale = 0x1540; // bool - public const nint m_nSizeCullBloat = 0x1544; // int32 - public const nint m_bAnimated = 0x1548; // bool - public const nint m_flAnimationRate = 0x1550; // CPerParticleFloatInput - public const nint m_bScaleAnimationRate = 0x16A8; // bool - public const nint m_bForceLoopingAnimation = 0x16A9; // bool - public const nint m_bResetAnimOnStop = 0x16AA; // bool - public const nint m_bManualAnimFrame = 0x16AB; // bool - public const nint m_nAnimationScaleField = 0x16AC; // ParticleAttributeIndex_t - public const nint m_nAnimationField = 0x16B0; // ParticleAttributeIndex_t - public const nint m_nManualFrameField = 0x16B4; // ParticleAttributeIndex_t - public const nint m_ActivityName = 0x16B8; // char[256] - public const nint m_SequenceName = 0x17B8; // char[256] - public const nint m_bEnableClothSimulation = 0x18B8; // bool - public const nint m_hOverrideMaterial = 0x18C0; // CStrongHandle - public const nint m_bOverrideTranslucentMaterials = 0x18C8; // bool - public const nint m_nSkin = 0x18D0; // CPerParticleFloatInput - public const nint m_MaterialVars = 0x1A28; // CUtlVector - public const nint m_flManualModelSelection = 0x1A40; // CPerParticleFloatInput - public const nint m_modelInput = 0x1B98; // CParticleModelInput - public const nint m_nLOD = 0x1BF8; // int32 - public const nint m_EconSlotName = 0x1BFC; // char[256] - public const nint m_bOriginalModel = 0x1CFC; // bool - public const nint m_bSuppressTint = 0x1CFD; // bool - public const nint m_bUseRawMeshGroup = 0x1CFE; // bool - public const nint m_bDisableShadows = 0x1CFF; // bool - public const nint m_bDisableDepthPrepass = 0x1D00; // bool - public const nint m_bAcceptsDecals = 0x1D01; // bool - public const nint m_bForceDrawInterlevedWithSiblings = 0x1D02; // bool - public const nint m_bDoNotDrawInParticlePass = 0x1D03; // bool - public const nint m_bUseFastModelCollectionRenderPath = 0x1D04; // bool - public const nint m_bAllowApproximateTransforms = 0x1D05; // bool - public const nint m_szRenderAttribute = 0x1D06; // char[260] - public const nint m_flRadiusScale = 0x1E10; // CParticleCollectionFloatInput - public const nint m_flAlphaScale = 0x1F68; // CParticleCollectionFloatInput - public const nint m_flRollScale = 0x20C0; // CParticleCollectionFloatInput - public const nint m_nAlpha2Field = 0x2218; // ParticleAttributeIndex_t - public const nint m_vecColorScale = 0x2220; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0x2878; // ParticleColorBlendType_t + public const nint m_bOnlyRenderInEffectsBloomPass = 0x208; // bool + public const nint m_bOnlyRenderInEffectsWaterPass = 0x209; // bool + public const nint m_bUseMixedResolutionRendering = 0x20A; // bool + public const nint m_bOnlyRenderInEffecsGameOverlay = 0x20B; // bool + public const nint m_ModelList = 0x210; // CUtlVector + public const nint m_nBodyGroupField = 0x228; // ParticleAttributeIndex_t + public const nint m_nSubModelField = 0x22C; // ParticleAttributeIndex_t + public const nint m_bIgnoreNormal = 0x230; // bool + public const nint m_bOrientZ = 0x231; // bool + public const nint m_bCenterOffset = 0x232; // bool + public const nint m_vecLocalOffset = 0x238; // CPerParticleVecInput + public const nint m_vecLocalRotation = 0x890; // CPerParticleVecInput + public const nint m_bIgnoreRadius = 0xEE8; // bool + public const nint m_nModelScaleCP = 0xEEC; // int32 + public const nint m_vecComponentScale = 0xEF0; // CPerParticleVecInput + public const nint m_bLocalScale = 0x1548; // bool + public const nint m_nSizeCullBloat = 0x154C; // int32 + public const nint m_bAnimated = 0x1550; // bool + public const nint m_flAnimationRate = 0x1558; // CPerParticleFloatInput + public const nint m_bScaleAnimationRate = 0x16B0; // bool + public const nint m_bForceLoopingAnimation = 0x16B1; // bool + public const nint m_bResetAnimOnStop = 0x16B2; // bool + public const nint m_bManualAnimFrame = 0x16B3; // bool + public const nint m_nAnimationScaleField = 0x16B4; // ParticleAttributeIndex_t + public const nint m_nAnimationField = 0x16B8; // ParticleAttributeIndex_t + public const nint m_nManualFrameField = 0x16BC; // ParticleAttributeIndex_t + public const nint m_ActivityName = 0x16C0; // char[256] + public const nint m_SequenceName = 0x17C0; // char[256] + public const nint m_bEnableClothSimulation = 0x18C0; // bool + public const nint m_ClothEffectName = 0x18C1; // char[64] + public const nint m_hOverrideMaterial = 0x1908; // CStrongHandle + public const nint m_bOverrideTranslucentMaterials = 0x1910; // bool + public const nint m_nSkin = 0x1918; // CPerParticleFloatInput + public const nint m_MaterialVars = 0x1A70; // CUtlVector + public const nint m_flManualModelSelection = 0x1A88; // CPerParticleFloatInput + public const nint m_modelInput = 0x1BE0; // CParticleModelInput + public const nint m_nLOD = 0x1C40; // int32 + public const nint m_EconSlotName = 0x1C44; // char[256] + public const nint m_bOriginalModel = 0x1D44; // bool + public const nint m_bSuppressTint = 0x1D45; // bool + public const nint m_nSubModelFieldType = 0x1D48; // RenderModelSubModelFieldType_t + public const nint m_bDisableShadows = 0x1D4C; // bool + public const nint m_bDisableDepthPrepass = 0x1D4D; // bool + public const nint m_bAcceptsDecals = 0x1D4E; // bool + public const nint m_bForceDrawInterlevedWithSiblings = 0x1D4F; // bool + public const nint m_bDoNotDrawInParticlePass = 0x1D50; // bool + public const nint m_bAllowApproximateTransforms = 0x1D51; // bool + public const nint m_szRenderAttribute = 0x1D52; // char[260] + public const nint m_flRadiusScale = 0x1E58; // CParticleCollectionFloatInput + public const nint m_flAlphaScale = 0x1FB0; // CParticleCollectionFloatInput + public const nint m_flRollScale = 0x2108; // CParticleCollectionFloatInput + public const nint m_nAlpha2Field = 0x2260; // ParticleAttributeIndex_t + public const nint m_vecColorScale = 0x2268; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0x28C0; // ParticleColorBlendType_t } // Parent: CParticleFunction // Fields count: 1 @@ -6048,8 +6162,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointOrientationToCPVelocity { - public const nint m_nCPInput = 0x1D0; // int32 - public const nint m_nCPOutput = 0x1D4; // int32 + public const nint m_nCPInput = 0x1C0; // int32 + public const nint m_nCPOutput = 0x1C4; // int32 } // Parent: CParticleFunctionConstraint // Fields count: 5 @@ -6057,11 +6171,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RopeSpringConstraint { - public const nint m_flRestLength = 0x1C0; // CParticleCollectionFloatInput - public const nint m_flMinDistance = 0x318; // CParticleCollectionFloatInput - public const nint m_flMaxDistance = 0x470; // CParticleCollectionFloatInput - public const nint m_flAdjustmentScale = 0x5C8; // float32 - public const nint m_flInitialRestingLength = 0x5D0; // CParticleCollectionFloatInput + public const nint m_flRestLength = 0x1B8; // CParticleCollectionFloatInput + public const nint m_flMinDistance = 0x310; // CParticleCollectionFloatInput + public const nint m_flMaxDistance = 0x468; // CParticleCollectionFloatInput + public const nint m_flAdjustmentScale = 0x5C0; // float32 + public const nint m_flInitialRestingLength = 0x5C8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionInitializer // Fields count: 6 @@ -6082,7 +6196,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ForceControlPointStub { - public const nint m_ControlPoint = 0x1D0; // int32 + public const nint m_ControlPoint = 0x1C0; // int32 } // Parent: CParticleFunctionOperator // Fields count: 7 @@ -6090,13 +6204,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_VectorNoise { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_vecOutputMin = 0x1C4; // Vector - public const nint m_vecOutputMax = 0x1D0; // Vector - public const nint m_fl4NoiseScale = 0x1DC; // float32 - public const nint m_bAdditive = 0x1E0; // bool - public const nint m_bOffset = 0x1E1; // bool - public const nint m_flNoiseAnimationTimeScale = 0x1E4; // float32 + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_vecOutputMin = 0x1BC; // Vector + public const nint m_vecOutputMax = 0x1C8; // Vector + public const nint m_fl4NoiseScale = 0x1D4; // float32 + public const nint m_bAdditive = 0x1D8; // bool + public const nint m_bOffset = 0x1D9; // bool + public const nint m_flNoiseAnimationTimeScale = 0x1DC; // float32 } // Parent: None // Fields count: 0 @@ -6108,13 +6222,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapParticleCountToScalar { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nInputMin = 0x1C8; // CParticleCollectionFloatInput - public const nint m_nInputMax = 0x320; // CParticleCollectionFloatInput - public const nint m_flOutputMin = 0x478; // CParticleCollectionFloatInput - public const nint m_flOutputMax = 0x5D0; // CParticleCollectionFloatInput - public const nint m_bActiveRange = 0x728; // bool - public const nint m_nSetMethod = 0x72C; // ParticleSetMethod_t + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_nInputMin = 0x1C0; // CParticleCollectionFloatInput + public const nint m_nInputMax = 0x318; // CParticleCollectionFloatInput + public const nint m_flOutputMin = 0x470; // CParticleCollectionFloatInput + public const nint m_flOutputMax = 0x5C8; // CParticleCollectionFloatInput + public const nint m_bActiveRange = 0x720; // bool + public const nint m_nSetMethod = 0x724; // ParticleSetMethod_t } // Parent: CParticleFunctionInitializer // Fields count: 2 @@ -6131,15 +6245,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapModelVolumetoCP { - public const nint m_nBBoxType = 0x1D0; // BBoxVolumeType_t - public const nint m_nInControlPointNumber = 0x1D4; // int32 - public const nint m_nOutControlPointNumber = 0x1D8; // int32 - public const nint m_nOutControlPointMaxNumber = 0x1DC; // int32 - public const nint m_nField = 0x1E0; // int32 - public const nint m_flInputMin = 0x1E4; // float32 - public const nint m_flInputMax = 0x1E8; // float32 - public const nint m_flOutputMin = 0x1EC; // float32 - public const nint m_flOutputMax = 0x1F0; // float32 + public const nint m_nBBoxType = 0x1C0; // BBoxVolumeType_t + public const nint m_nInControlPointNumber = 0x1C4; // int32 + public const nint m_nOutControlPointNumber = 0x1C8; // int32 + public const nint m_nOutControlPointMaxNumber = 0x1CC; // int32 + public const nint m_nField = 0x1D0; // int32 + public const nint m_flInputMin = 0x1D4; // float32 + public const nint m_flInputMax = 0x1D8; // float32 + public const nint m_flOutputMin = 0x1DC; // float32 + public const nint m_flOutputMax = 0x1E0; // float32 } // Parent: CParticleFunctionOperator // Fields count: 3 @@ -6147,9 +6261,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetToCP { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_vecOffset = 0x1C4; // Vector - public const nint m_bOffsetLocal = 0x1D0; // bool + public const nint m_nControlPointNumber = 0x1B8; // int32 + public const nint m_vecOffset = 0x1BC; // Vector + public const nint m_bOffsetLocal = 0x1C8; // bool } // Parent: None // Fields count: 6 @@ -6170,9 +6284,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ParentVortices { - public const nint m_flForceScale = 0x1D0; // float32 - public const nint m_vecTwistAxis = 0x1D4; // Vector - public const nint m_bFlipBasedOnYaw = 0x1E0; // bool + public const nint m_flForceScale = 0x1C8; // float32 + public const nint m_vecTwistAxis = 0x1CC; // Vector + public const nint m_bFlipBasedOnYaw = 0x1D8; // bool } // Parent: CParticleFunctionPreEmission // Fields count: 6 @@ -6180,12 +6294,24 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointToCPVelocity { - public const nint m_nCPInput = 0x1D0; // int32 - public const nint m_nCPOutputVel = 0x1D4; // int32 - public const nint m_bNormalize = 0x1D8; // bool - public const nint m_nCPOutputMag = 0x1DC; // int32 - public const nint m_nCPField = 0x1E0; // int32 - public const nint m_vecComparisonVelocity = 0x1E8; // CParticleCollectionVecInput + public const nint m_nCPInput = 0x1C0; // int32 + public const nint m_nCPOutputVel = 0x1C4; // int32 + public const nint m_bNormalize = 0x1C8; // bool + public const nint m_nCPOutputMag = 0x1CC; // int32 + public const nint m_nCPField = 0x1D0; // int32 + public const nint m_vecComparisonVelocity = 0x1D8; // CParticleCollectionVecInput + } + // Parent: CParticleFunctionRenderer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ClientPhysics { + public const nint m_strPhysicsType = 0x208; // CUtlString + public const nint m_bKillParticles = 0x210; // bool + public const nint m_bDeleteSim = 0x211; // bool + public const nint m_nControlPoint = 0x214; // int32 + public const nint m_nColorBlendType = 0x218; // ParticleColorBlendType_t } // Parent: CGeneralSpin // Fields count: 0 @@ -6216,17 +6342,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ExternalWindForce { - public const nint m_vecSamplePosition = 0x1D0; // CPerParticleVecInput - public const nint m_vecScale = 0x828; // CPerParticleVecInput - public const nint m_bSampleWind = 0xE80; // bool - public const nint m_bSampleWater = 0xE81; // bool - public const nint m_bDampenNearWaterPlane = 0xE82; // bool - public const nint m_bSampleGravity = 0xE83; // bool - public const nint m_vecGravityForce = 0xE88; // CPerParticleVecInput - public const nint m_bUseBasicMovementGravity = 0x14E0; // bool - public const nint m_flLocalGravityScale = 0x14E8; // CPerParticleFloatInput - public const nint m_flLocalBuoyancyScale = 0x1640; // CPerParticleFloatInput - public const nint m_vecBuoyancyForce = 0x1798; // CPerParticleVecInput + public const nint m_vecSamplePosition = 0x1C8; // CPerParticleVecInput + public const nint m_vecScale = 0x820; // CPerParticleVecInput + public const nint m_bSampleWind = 0xE78; // bool + public const nint m_bSampleWater = 0xE79; // bool + public const nint m_bDampenNearWaterPlane = 0xE7A; // bool + public const nint m_bSampleGravity = 0xE7B; // bool + public const nint m_vecGravityForce = 0xE80; // CPerParticleVecInput + public const nint m_bUseBasicMovementGravity = 0x14D8; // bool + public const nint m_flLocalGravityScale = 0x14E0; // CPerParticleFloatInput + public const nint m_flLocalBuoyancyScale = 0x1638; // CPerParticleFloatInput + public const nint m_vecBuoyancyForce = 0x1790; // CPerParticleVecInput } // Parent: CParticleFunctionInitializer // Fields count: 5 @@ -6241,38 +6367,39 @@ namespace CS2Dumper.Schemas { public const nint m_HitboxSetName = 0x1C7; // char[128] } // Parent: CBaseRendererSource2 - // Fields count: 27 + // Fields count: 28 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderSprites { - public const nint m_nSequenceOverride = 0x2710; // CParticleCollectionRendererFloatInput - public const nint m_nOrientationType = 0x2868; // ParticleOrientationChoiceList_t - public const nint m_nOrientationControlPoint = 0x286C; // int32 - public const nint m_bUseYawWithNormalAligned = 0x2870; // bool - public const nint m_flMinSize = 0x2878; // CParticleCollectionRendererFloatInput - public const nint m_flMaxSize = 0x29D0; // CParticleCollectionRendererFloatInput - public const nint m_flAlphaAdjustWithSizeAdjust = 0x2B28; // CParticleCollectionRendererFloatInput - public const nint m_flStartFadeSize = 0x2C80; // CParticleCollectionRendererFloatInput - public const nint m_flEndFadeSize = 0x2DD8; // CParticleCollectionRendererFloatInput - public const nint m_flStartFadeDot = 0x2F30; // float32 - public const nint m_flEndFadeDot = 0x2F34; // float32 - public const nint m_bDistanceAlpha = 0x2F38; // bool - public const nint m_bSoftEdges = 0x2F39; // bool - public const nint m_flEdgeSoftnessStart = 0x2F3C; // float32 - public const nint m_flEdgeSoftnessEnd = 0x2F40; // float32 - public const nint m_bOutline = 0x2F44; // bool - public const nint m_OutlineColor = 0x2F45; // Color - public const nint m_nOutlineAlpha = 0x2F4C; // int32 - public const nint m_flOutlineStart0 = 0x2F50; // float32 - public const nint m_flOutlineStart1 = 0x2F54; // float32 - public const nint m_flOutlineEnd0 = 0x2F58; // float32 - public const nint m_flOutlineEnd1 = 0x2F5C; // float32 - public const nint m_nLightingMode = 0x2F60; // ParticleLightingQuality_t - public const nint m_flLightingTessellation = 0x2F68; // CParticleCollectionRendererFloatInput - public const nint m_flLightingDirectionality = 0x30C0; // CParticleCollectionRendererFloatInput - public const nint m_bParticleShadows = 0x3218; // bool - public const nint m_flShadowDensity = 0x321C; // float32 + public const nint m_nSequenceOverride = 0x2718; // CParticleCollectionRendererFloatInput + public const nint m_nOrientationType = 0x2870; // ParticleOrientationChoiceList_t + public const nint m_nOrientationControlPoint = 0x2874; // int32 + public const nint m_bUseYawWithNormalAligned = 0x2878; // bool + public const nint m_flMinSize = 0x2880; // CParticleCollectionRendererFloatInput + public const nint m_flMaxSize = 0x29D8; // CParticleCollectionRendererFloatInput + public const nint m_flAlphaAdjustWithSizeAdjust = 0x2B30; // CParticleCollectionRendererFloatInput + public const nint m_flStartFadeSize = 0x2C88; // CParticleCollectionRendererFloatInput + public const nint m_flEndFadeSize = 0x2DE0; // CParticleCollectionRendererFloatInput + public const nint m_flStartFadeDot = 0x2F38; // float32 + public const nint m_flEndFadeDot = 0x2F3C; // float32 + public const nint m_bDistanceAlpha = 0x2F40; // bool + public const nint m_bSoftEdges = 0x2F41; // bool + public const nint m_flEdgeSoftnessStart = 0x2F44; // float32 + public const nint m_flEdgeSoftnessEnd = 0x2F48; // float32 + public const nint m_bOutline = 0x2F4C; // bool + public const nint m_OutlineColor = 0x2F4D; // Color + public const nint m_nOutlineAlpha = 0x2F54; // int32 + public const nint m_flOutlineStart0 = 0x2F58; // float32 + public const nint m_flOutlineStart1 = 0x2F5C; // float32 + public const nint m_flOutlineEnd0 = 0x2F60; // float32 + public const nint m_flOutlineEnd1 = 0x2F64; // float32 + public const nint m_nLightingMode = 0x2F68; // ParticleLightingQuality_t + public const nint m_flLightingTessellation = 0x2F70; // CParticleCollectionRendererFloatInput + public const nint m_flLightingDirectionality = 0x30C8; // CParticleCollectionRendererFloatInput + public const nint m_bParticleShadows = 0x3220; // bool + public const nint m_flShadowDensity = 0x3224; // float32 + public const nint m_replicationParameters = 0x3228; // CReplicationParameters } // Parent: CParticleFunctionOperator // Fields count: 12 @@ -6280,18 +6407,18 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_PercentageBetweenTransformLerpCPs { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C4; // float32 - public const nint m_flInputMax = 0x1C8; // float32 - public const nint m_TransformStart = 0x1D0; // CParticleTransformInput - public const nint m_TransformEnd = 0x238; // CParticleTransformInput - public const nint m_nOutputStartCP = 0x2A0; // int32 - public const nint m_nOutputStartField = 0x2A4; // int32 - public const nint m_nOutputEndCP = 0x2A8; // int32 - public const nint m_nOutputEndField = 0x2AC; // int32 - public const nint m_nSetMethod = 0x2B0; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x2B4; // bool - public const nint m_bRadialCheck = 0x2B5; // bool + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1BC; // float32 + public const nint m_flInputMax = 0x1C0; // float32 + public const nint m_TransformStart = 0x1C8; // CParticleTransformInput + public const nint m_TransformEnd = 0x230; // CParticleTransformInput + public const nint m_nOutputStartCP = 0x298; // int32 + public const nint m_nOutputStartField = 0x29C; // int32 + public const nint m_nOutputEndCP = 0x2A0; // int32 + public const nint m_nOutputEndField = 0x2A4; // int32 + public const nint m_nSetMethod = 0x2A8; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x2AC; // bool + public const nint m_bRadialCheck = 0x2AD; // bool } // Parent: CParticleFunctionOperator // Fields count: 8 @@ -6299,14 +6426,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetPerChildControlPoint { - public const nint m_nChildGroupID = 0x1C0; // int32 - public const nint m_nFirstControlPoint = 0x1C4; // int32 - public const nint m_nNumControlPoints = 0x1C8; // int32 - public const nint m_nParticleIncrement = 0x1D0; // CParticleCollectionFloatInput - public const nint m_nFirstSourcePoint = 0x328; // CParticleCollectionFloatInput - public const nint m_bSetOrientation = 0x480; // bool - public const nint m_nOrientationField = 0x484; // ParticleAttributeIndex_t - public const nint m_bNumBasedOnParticleCount = 0x488; // bool + public const nint m_nChildGroupID = 0x1B8; // int32 + public const nint m_nFirstControlPoint = 0x1BC; // int32 + public const nint m_nNumControlPoints = 0x1C0; // int32 + public const nint m_nParticleIncrement = 0x1C8; // CParticleCollectionFloatInput + public const nint m_nFirstSourcePoint = 0x320; // CParticleCollectionFloatInput + public const nint m_bSetOrientation = 0x478; // bool + public const nint m_nOrientationField = 0x47C; // ParticleAttributeIndex_t + public const nint m_bNumBasedOnParticleCount = 0x480; // bool } // Parent: CParticleFunctionRenderer // Fields count: 10 @@ -6314,16 +6441,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderTreeShake { - public const nint m_flPeakStrength = 0x200; // float32 - public const nint m_nPeakStrengthFieldOverride = 0x204; // ParticleAttributeIndex_t - public const nint m_flRadius = 0x208; // float32 - public const nint m_nRadiusFieldOverride = 0x20C; // ParticleAttributeIndex_t - public const nint m_flShakeDuration = 0x210; // float32 - public const nint m_flTransitionTime = 0x214; // float32 - public const nint m_flTwistAmount = 0x218; // float32 - public const nint m_flRadialAmount = 0x21C; // float32 - public const nint m_flControlPointOrientationAmount = 0x220; // float32 - public const nint m_nControlPointForLinearDirection = 0x224; // int32 + public const nint m_flPeakStrength = 0x208; // float32 + public const nint m_nPeakStrengthFieldOverride = 0x20C; // ParticleAttributeIndex_t + public const nint m_flRadius = 0x210; // float32 + public const nint m_nRadiusFieldOverride = 0x214; // ParticleAttributeIndex_t + public const nint m_flShakeDuration = 0x218; // float32 + public const nint m_flTransitionTime = 0x21C; // float32 + public const nint m_flTwistAmount = 0x220; // float32 + public const nint m_flRadialAmount = 0x224; // float32 + public const nint m_flControlPointOrientationAmount = 0x228; // float32 + public const nint m_nControlPointForLinearDirection = 0x22C; // int32 } // Parent: CParticleFunctionConstraint // Fields count: 0 @@ -6338,12 +6465,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetAttributeToScalarExpression { - public const nint m_nExpression = 0x1C0; // ScalarExpressionType_t - public const nint m_flInput1 = 0x1C8; // CPerParticleFloatInput - public const nint m_flInput2 = 0x320; // CPerParticleFloatInput - public const nint m_flOutputRemap = 0x478; // CParticleRemapFloatInput - public const nint m_nOutputField = 0x5D0; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x5D4; // ParticleSetMethod_t + public const nint m_nExpression = 0x1B8; // ScalarExpressionType_t + public const nint m_flInput1 = 0x1C0; // CPerParticleFloatInput + public const nint m_flInput2 = 0x318; // CPerParticleFloatInput + public const nint m_flOutputRemap = 0x470; // CParticleRemapFloatInput + public const nint m_nOutputField = 0x5C8; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x5CC; // ParticleSetMethod_t } // Parent: CParticleFunctionOperator // Fields count: 10 @@ -6351,16 +6478,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_CycleScalar { - public const nint m_nDestField = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flStartValue = 0x1C4; // float32 - public const nint m_flEndValue = 0x1C8; // float32 - public const nint m_flCycleTime = 0x1CC; // float32 - public const nint m_bDoNotRepeatCycle = 0x1D0; // bool - public const nint m_bSynchronizeParticles = 0x1D1; // bool - public const nint m_nCPScale = 0x1D4; // int32 - public const nint m_nCPFieldMin = 0x1D8; // int32 - public const nint m_nCPFieldMax = 0x1DC; // int32 - public const nint m_nSetMethod = 0x1E0; // ParticleSetMethod_t + public const nint m_nDestField = 0x1B8; // ParticleAttributeIndex_t + public const nint m_flStartValue = 0x1BC; // float32 + public const nint m_flEndValue = 0x1C0; // float32 + public const nint m_flCycleTime = 0x1C4; // float32 + public const nint m_bDoNotRepeatCycle = 0x1C8; // bool + public const nint m_bSynchronizeParticles = 0x1C9; // bool + public const nint m_nCPScale = 0x1CC; // int32 + public const nint m_nCPFieldMin = 0x1D0; // int32 + public const nint m_nCPFieldMax = 0x1D4; // int32 + public const nint m_nSetMethod = 0x1D8; // ParticleSetMethod_t } // Parent: CParticleFunctionRenderer // Fields count: 8 @@ -6368,14 +6495,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderMaterialProxy { - public const nint m_nMaterialControlPoint = 0x200; // int32 - public const nint m_nProxyType = 0x204; // MaterialProxyType_t - public const nint m_MaterialVars = 0x208; // CUtlVector - public const nint m_hOverrideMaterial = 0x220; // CStrongHandle - public const nint m_flMaterialOverrideEnabled = 0x228; // CParticleCollectionFloatInput - public const nint m_vecColorScale = 0x380; // CParticleCollectionVecInput - public const nint m_flAlpha = 0x9D8; // CPerParticleFloatInput - public const nint m_nColorBlendType = 0xB30; // ParticleColorBlendType_t + public const nint m_nMaterialControlPoint = 0x208; // int32 + public const nint m_nProxyType = 0x20C; // MaterialProxyType_t + public const nint m_MaterialVars = 0x210; // CUtlVector + public const nint m_hOverrideMaterial = 0x228; // CStrongHandle + public const nint m_flMaterialOverrideEnabled = 0x230; // CParticleCollectionFloatInput + public const nint m_vecColorScale = 0x388; // CParticleCollectionVecInput + public const nint m_flAlpha = 0x9E0; // CPerParticleFloatInput + public const nint m_nColorBlendType = 0xB38; // ParticleColorBlendType_t } // Parent: None // Fields count: 2 @@ -6400,14 +6527,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RampScalarLinear { - public const nint m_RateMin = 0x1C0; // float32 - public const nint m_RateMax = 0x1C4; // float32 - public const nint m_flStartTime_min = 0x1C8; // float32 - public const nint m_flStartTime_max = 0x1CC; // float32 - public const nint m_flEndTime_min = 0x1D0; // float32 - public const nint m_flEndTime_max = 0x1D4; // float32 - public const nint m_nField = 0x200; // ParticleAttributeIndex_t - public const nint m_bProportionalOp = 0x204; // bool + public const nint m_RateMin = 0x1B8; // float32 + public const nint m_RateMax = 0x1BC; // float32 + public const nint m_flStartTime_min = 0x1C0; // float32 + public const nint m_flStartTime_max = 0x1C4; // float32 + public const nint m_flEndTime_min = 0x1C8; // float32 + public const nint m_flEndTime_max = 0x1CC; // float32 + public const nint m_nField = 0x1F0; // ParticleAttributeIndex_t + public const nint m_bProportionalOp = 0x1F4; // bool } // Parent: CParticleFunctionOperator // Fields count: 7 @@ -6415,13 +6542,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RotateVector { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_vecRotAxisMin = 0x1C4; // Vector - public const nint m_vecRotAxisMax = 0x1D0; // Vector - public const nint m_flRotRateMin = 0x1DC; // float32 - public const nint m_flRotRateMax = 0x1E0; // float32 - public const nint m_bNormalize = 0x1E4; // bool - public const nint m_flScale = 0x1E8; // CPerParticleFloatInput + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_vecRotAxisMin = 0x1BC; // Vector + public const nint m_vecRotAxisMax = 0x1C8; // Vector + public const nint m_flRotRateMin = 0x1D4; // float32 + public const nint m_flRotRateMax = 0x1D8; // float32 + public const nint m_bNormalize = 0x1DC; // bool + public const nint m_flScale = 0x1E0; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer // Fields count: 2 @@ -6456,17 +6583,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_CPOffsetToPercentageBetweenCPs { - public const nint m_flInputMin = 0x1C0; // float32 - public const nint m_flInputMax = 0x1C4; // float32 - public const nint m_flInputBias = 0x1C8; // float32 - public const nint m_nStartCP = 0x1CC; // int32 - public const nint m_nEndCP = 0x1D0; // int32 - public const nint m_nOffsetCP = 0x1D4; // int32 - public const nint m_nOuputCP = 0x1D8; // int32 - public const nint m_nInputCP = 0x1DC; // int32 - public const nint m_bRadialCheck = 0x1E0; // bool - public const nint m_bScaleOffset = 0x1E1; // bool - public const nint m_vecOffset = 0x1E4; // Vector + public const nint m_flInputMin = 0x1B8; // float32 + public const nint m_flInputMax = 0x1BC; // float32 + public const nint m_flInputBias = 0x1C0; // float32 + public const nint m_nStartCP = 0x1C4; // int32 + public const nint m_nEndCP = 0x1C8; // int32 + public const nint m_nOffsetCP = 0x1CC; // int32 + public const nint m_nOuputCP = 0x1D0; // int32 + public const nint m_nInputCP = 0x1D4; // int32 + public const nint m_bRadialCheck = 0x1D8; // bool + public const nint m_bScaleOffset = 0x1D9; // bool + public const nint m_vecOffset = 0x1DC; // Vector } // Parent: CParticleFunctionOperator // Fields count: 3 @@ -6474,9 +6601,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_LerpEndCapScalar { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flOutput = 0x1C4; // float32 - public const nint m_flLerpTime = 0x1C8; // float32 + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_flOutput = 0x1BC; // float32 + public const nint m_flLerpTime = 0x1C0; // float32 } // Parent: None // Fields count: 0 diff --git a/output/particles.dll.hpp b/output/particles.dll.hpp index f5ba1ea..8d5414c 100644 --- a/output/particles.dll.hpp +++ b/output/particles.dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 01:29:07.135665300 UTC +// 2024-05-24 01:30:25.777667800 UTC #pragma once @@ -8,8 +8,8 @@ namespace cs2_dumper { namespace schemas { // Module: particles.dll - // Classes count: 441 - // Enums count: 71 + // Classes count: 445 + // Enums count: 76 namespace particles_dll { // Alignment: 4 // Members count: 6 @@ -76,6 +76,12 @@ namespace cs2_dumper { PARTICLE_VRHAND_CP_OBJECT = 0x3 }; // Alignment: 4 + // Members count: 2 + enum class ParticleReplicationMode_t : uint32_t { + PARTICLE_REPLICATIONMODE_NONE = 0x0, + PARTICLE_REPLICATIONMODE_REPLICATE_FOR_EACH_PARENT_PARTICLE = 0x1 + }; + // Alignment: 4 // Members count: 3 enum class PetGroundType_t : uint32_t { PET_GROUND_NONE = 0x0, @@ -246,6 +252,27 @@ namespace cs2_dumper { PF_NOISE_TYPE_CURL = 0x3 }; // Alignment: 4 + // Members count: 11 + enum class EventTypeSelection_t : uint32_t { + PARTICLE_EVENT_TYPE_MASK_NONE = 0x0, + PARTICLE_EVENT_TYPE_MASK_SPAWNED = 0x1, + PARTICLE_EVENT_TYPE_MASK_KILLED = 0x2, + PARTICLE_EVENT_TYPE_MASK_COLLISION = 0x4, + PARTICLE_EVENT_TYPE_MASK_FIRST_COLLISION = 0x8, + PARTICLE_EVENT_TYPE_MASK_COLLISION_STOPPED = 0x10, + PARTICLE_EVENT_TYPE_MASK_KILLED_ON_COLLISION = 0x20, + PARTICLE_EVENT_TYPE_MASK_USER_1 = 0x40, + PARTICLE_EVENT_TYPE_MASK_USER_2 = 0x80, + PARTICLE_EVENT_TYPE_MASK_USER_3 = 0x100, + PARTICLE_EVENT_TYPE_MASK_USER_4 = 0x200 + }; + // Alignment: 4 + // Members count: 2 + enum class ParticleMassMode_t : uint32_t { + PARTICLE_MASSMODE_RADIUS_CUBED = 0x0, + PARTICLE_MASSMODE_RADIUS_SQUARED = 0x2 + }; + // Alignment: 4 // Members count: 3 enum class ParticleDirectionNoiseType_t : uint32_t { PARTICLE_DIR_NOISE_PERLIN = 0x0, @@ -358,6 +385,14 @@ namespace cs2_dumper { PARTICLE_LIGHT_BEHAVIOR_TRAILS = 0x2 }; // Alignment: 4 + // Members count: 4 + enum class ModelHitboxType_t : uint32_t { + MODEL_HITBOX_TYPE_STANDARD = 0x0, + MODEL_HITBOX_TYPE_RAW_BONES = 0x1, + MODEL_HITBOX_TYPE_RENDERBOUNDS = 0x2, + MODEL_HITBOX_TYPE_SNAPSHOT = 0x3 + }; + // Alignment: 4 // Members count: 8 enum class ParticleFloatMapType_t : uint32_t { PF_MAP_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, @@ -564,6 +599,14 @@ namespace cs2_dumper { PT_TYPE_COUNT = 0x4 }; // Alignment: 4 + // Members count: 4 + enum class RenderModelSubModelFieldType_t : uint32_t { + SUBMODEL_AS_BODYGROUP_SUBMODEL = 0x0, + SUBMODEL_AS_MESHGROUP_INDEX = 0x1, + SUBMODEL_AS_MESHGROUP_MASK = 0x2, + SUBMODEL_IGNORED_USE_MODEL_DEFAULT_MESHGROUP_MASK = 0x3 + }; + // Alignment: 4 // Members count: 2 enum class ParticleHitboxDataSelection_t : uint32_t { PARTICLE_HITBOX_AVERAGE_SPEED = 0x0, @@ -658,13 +701,24 @@ namespace cs2_dumper { TEXTURE_REPETITION_PATH = 0x1 }; // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapGravityToVector { + constexpr std::ptrdiff_t m_vInput1 = 0x1B8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nOutputField = 0x810; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x814; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bNormalizedOutput = 0x818; // bool + } + // Parent: CParticleFunctionOperator // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_Decay { - constexpr std::ptrdiff_t m_bRopeDecay = 0x1C0; // bool - constexpr std::ptrdiff_t m_bForcePreserveParticleOrder = 0x1C1; // bool + constexpr std::ptrdiff_t m_bRopeDecay = 0x1B8; // bool + constexpr std::ptrdiff_t m_bForcePreserveParticleOrder = 0x1B9; // bool } // Parent: CParticleFunctionRenderer // Fields count: 16 @@ -672,22 +726,22 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderDeferredLight { - constexpr std::ptrdiff_t m_bUseAlphaTestWindow = 0x200; // bool - constexpr std::ptrdiff_t m_bUseTexture = 0x201; // bool - constexpr std::ptrdiff_t m_flRadiusScale = 0x204; // float32 - constexpr std::ptrdiff_t m_flAlphaScale = 0x208; // float32 - constexpr std::ptrdiff_t m_nAlpha2Field = 0x20C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecColorScale = 0x210; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0x868; // ParticleColorBlendType_t - constexpr std::ptrdiff_t m_flLightDistance = 0x86C; // float32 - constexpr std::ptrdiff_t m_flStartFalloff = 0x870; // float32 - constexpr std::ptrdiff_t m_flDistanceFalloff = 0x874; // float32 - constexpr std::ptrdiff_t m_flSpotFoV = 0x878; // float32 - constexpr std::ptrdiff_t m_nAlphaTestPointField = 0x87C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAlphaTestRangeField = 0x880; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAlphaTestSharpnessField = 0x884; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_hTexture = 0x888; // CStrongHandle - constexpr std::ptrdiff_t m_nHSVShiftControlPoint = 0x890; // int32 + constexpr std::ptrdiff_t m_bUseAlphaTestWindow = 0x208; // bool + constexpr std::ptrdiff_t m_bUseTexture = 0x209; // bool + constexpr std::ptrdiff_t m_flRadiusScale = 0x20C; // float32 + constexpr std::ptrdiff_t m_flAlphaScale = 0x210; // float32 + constexpr std::ptrdiff_t m_nAlpha2Field = 0x214; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecColorScale = 0x218; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0x870; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_flLightDistance = 0x874; // float32 + constexpr std::ptrdiff_t m_flStartFalloff = 0x878; // float32 + constexpr std::ptrdiff_t m_flDistanceFalloff = 0x87C; // float32 + constexpr std::ptrdiff_t m_flSpotFoV = 0x880; // float32 + constexpr std::ptrdiff_t m_nAlphaTestPointField = 0x884; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAlphaTestRangeField = 0x888; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAlphaTestSharpnessField = 0x88C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_hTexture = 0x890; // CStrongHandle + constexpr std::ptrdiff_t m_nHSVShiftControlPoint = 0x898; // int32 } // Parent: CParticleFunctionPreEmission // Fields count: 8 @@ -695,14 +749,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapSpeedtoCP { - constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nField = 0x1D8; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1E0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1E4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1E8; // float32 - constexpr std::ptrdiff_t m_bUseDeltaV = 0x1EC; // bool + constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nField = 0x1C8; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_bUseDeltaV = 0x1DC; // bool } // Parent: CParticleFunctionOperator // Fields count: 1 @@ -710,7 +764,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapTransformToVelocity { - constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput + constexpr std::ptrdiff_t m_TransformInput = 0x1B8; // CParticleTransformInput } // Parent: None // Fields count: 1 @@ -738,7 +792,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CParticleFunctionPreEmission { - constexpr std::ptrdiff_t m_bRunOnce = 0x1C0; // bool + constexpr std::ptrdiff_t m_bRunOnce = 0x1B8; // bool } // Parent: CParticleFunctionOperator // Fields count: 2 @@ -746,8 +800,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_FadeOutSimple { - constexpr std::ptrdiff_t m_flFadeOutTime = 0x1C0; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flFadeOutTime = 0x1B8; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t } // Parent: CParticleFunctionConstraint // Fields count: 5 @@ -755,11 +809,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SpringToVectorConstraint { - constexpr std::ptrdiff_t m_flRestLength = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flMinDistance = 0x318; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flMaxDistance = 0x470; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRestingLength = 0x5C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecAnchorVector = 0x720; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flRestLength = 0x1B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMinDistance = 0x310; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMaxDistance = 0x468; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRestingLength = 0x5C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecAnchorVector = 0x718; // CPerParticleVecInput } // Parent: CBaseRendererSource2 // Fields count: 30 @@ -767,36 +821,36 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderRopes { - constexpr std::ptrdiff_t m_bEnableFadingAndClamping = 0x2710; // bool - constexpr std::ptrdiff_t m_flMinSize = 0x2714; // float32 - constexpr std::ptrdiff_t m_flMaxSize = 0x2718; // float32 - constexpr std::ptrdiff_t m_flStartFadeSize = 0x271C; // float32 - constexpr std::ptrdiff_t m_flEndFadeSize = 0x2720; // float32 - constexpr std::ptrdiff_t m_flStartFadeDot = 0x2724; // float32 - constexpr std::ptrdiff_t m_flEndFadeDot = 0x2728; // float32 - constexpr std::ptrdiff_t m_flRadiusTaper = 0x272C; // float32 - constexpr std::ptrdiff_t m_nMinTesselation = 0x2730; // int32 - constexpr std::ptrdiff_t m_nMaxTesselation = 0x2734; // int32 - constexpr std::ptrdiff_t m_flTessScale = 0x2738; // float32 - constexpr std::ptrdiff_t m_flTextureVWorldSize = 0x2740; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flTextureVScrollRate = 0x2898; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flTextureVOffset = 0x29F0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nTextureVParamsCP = 0x2B48; // int32 - constexpr std::ptrdiff_t m_bClampV = 0x2B4C; // bool - constexpr std::ptrdiff_t m_nScaleCP1 = 0x2B50; // int32 - constexpr std::ptrdiff_t m_nScaleCP2 = 0x2B54; // int32 - constexpr std::ptrdiff_t m_flScaleVSizeByControlPointDistance = 0x2B58; // float32 - constexpr std::ptrdiff_t m_flScaleVScrollByControlPointDistance = 0x2B5C; // float32 - constexpr std::ptrdiff_t m_flScaleVOffsetByControlPointDistance = 0x2B60; // float32 - constexpr std::ptrdiff_t m_bUseScalarForTextureCoordinate = 0x2B65; // bool - constexpr std::ptrdiff_t m_nScalarFieldForTextureCoordinate = 0x2B68; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScalarAttributeTextureCoordScale = 0x2B6C; // float32 - constexpr std::ptrdiff_t m_bReverseOrder = 0x2B70; // bool - constexpr std::ptrdiff_t m_bClosedLoop = 0x2B71; // bool - constexpr std::ptrdiff_t m_nOrientationType = 0x2B74; // ParticleOrientationChoiceList_t - constexpr std::ptrdiff_t m_nVectorFieldForOrientation = 0x2B78; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bDrawAsOpaque = 0x2B7C; // bool - constexpr std::ptrdiff_t m_bGenerateNormals = 0x2B7D; // bool + constexpr std::ptrdiff_t m_bEnableFadingAndClamping = 0x2718; // bool + constexpr std::ptrdiff_t m_flMinSize = 0x271C; // float32 + constexpr std::ptrdiff_t m_flMaxSize = 0x2720; // float32 + constexpr std::ptrdiff_t m_flStartFadeSize = 0x2724; // float32 + constexpr std::ptrdiff_t m_flEndFadeSize = 0x2728; // float32 + constexpr std::ptrdiff_t m_flStartFadeDot = 0x272C; // float32 + constexpr std::ptrdiff_t m_flEndFadeDot = 0x2730; // float32 + constexpr std::ptrdiff_t m_flRadiusTaper = 0x2734; // float32 + constexpr std::ptrdiff_t m_nMinTesselation = 0x2738; // int32 + constexpr std::ptrdiff_t m_nMaxTesselation = 0x273C; // int32 + constexpr std::ptrdiff_t m_flTessScale = 0x2740; // float32 + constexpr std::ptrdiff_t m_flTextureVWorldSize = 0x2748; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flTextureVScrollRate = 0x28A0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flTextureVOffset = 0x29F8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nTextureVParamsCP = 0x2B50; // int32 + constexpr std::ptrdiff_t m_bClampV = 0x2B54; // bool + constexpr std::ptrdiff_t m_nScaleCP1 = 0x2B58; // int32 + constexpr std::ptrdiff_t m_nScaleCP2 = 0x2B5C; // int32 + constexpr std::ptrdiff_t m_flScaleVSizeByControlPointDistance = 0x2B60; // float32 + constexpr std::ptrdiff_t m_flScaleVScrollByControlPointDistance = 0x2B64; // float32 + constexpr std::ptrdiff_t m_flScaleVOffsetByControlPointDistance = 0x2B68; // float32 + constexpr std::ptrdiff_t m_bUseScalarForTextureCoordinate = 0x2B6D; // bool + constexpr std::ptrdiff_t m_nScalarFieldForTextureCoordinate = 0x2B70; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScalarAttributeTextureCoordScale = 0x2B74; // float32 + constexpr std::ptrdiff_t m_bReverseOrder = 0x2B78; // bool + constexpr std::ptrdiff_t m_bClosedLoop = 0x2B79; // bool + constexpr std::ptrdiff_t m_nOrientationType = 0x2B7C; // ParticleOrientationChoiceList_t + constexpr std::ptrdiff_t m_nVectorFieldForOrientation = 0x2B80; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bDrawAsOpaque = 0x2B84; // bool + constexpr std::ptrdiff_t m_bGenerateNormals = 0x2B85; // bool } // Parent: CParticleFunctionInitializer // Fields count: 19 @@ -830,21 +884,21 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderSound { - constexpr std::ptrdiff_t m_flDurationScale = 0x200; // float32 - constexpr std::ptrdiff_t m_flSndLvlScale = 0x204; // float32 - constexpr std::ptrdiff_t m_flPitchScale = 0x208; // float32 - constexpr std::ptrdiff_t m_flVolumeScale = 0x20C; // float32 - constexpr std::ptrdiff_t m_nSndLvlField = 0x210; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nDurationField = 0x214; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nPitchField = 0x218; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nVolumeField = 0x21C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nChannel = 0x220; // int32 - constexpr std::ptrdiff_t m_nCPReference = 0x224; // int32 - constexpr std::ptrdiff_t m_pszSoundName = 0x228; // char[256] - constexpr std::ptrdiff_t m_bSuppressStopSoundEvent = 0x328; // bool + constexpr std::ptrdiff_t m_flDurationScale = 0x208; // float32 + constexpr std::ptrdiff_t m_flSndLvlScale = 0x20C; // float32 + constexpr std::ptrdiff_t m_flPitchScale = 0x210; // float32 + constexpr std::ptrdiff_t m_flVolumeScale = 0x214; // float32 + constexpr std::ptrdiff_t m_nSndLvlField = 0x218; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nDurationField = 0x21C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nPitchField = 0x220; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nVolumeField = 0x224; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nChannel = 0x228; // int32 + constexpr std::ptrdiff_t m_nCPReference = 0x22C; // int32 + constexpr std::ptrdiff_t m_pszSoundName = 0x230; // char[256] + constexpr std::ptrdiff_t m_bSuppressStopSoundEvent = 0x330; // bool } // Parent: None - // Fields count: 18 + // Fields count: 19 // // Metadata: // MGetKV3ClassDefaults @@ -854,19 +908,20 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flProxyRadius = 0x8; // float32 constexpr std::ptrdiff_t m_flInputMin = 0xC; // float32 constexpr std::ptrdiff_t m_flInputMax = 0x10; // float32 - constexpr std::ptrdiff_t m_flNoPixelVisibilityFallback = 0x14; // float32 - constexpr std::ptrdiff_t m_flDistanceInputMin = 0x18; // float32 - constexpr std::ptrdiff_t m_flDistanceInputMax = 0x1C; // float32 - constexpr std::ptrdiff_t m_flDotInputMin = 0x20; // float32 - constexpr std::ptrdiff_t m_flDotInputMax = 0x24; // float32 - constexpr std::ptrdiff_t m_bDotCPAngles = 0x28; // bool - constexpr std::ptrdiff_t m_bDotCameraAngles = 0x29; // bool - constexpr std::ptrdiff_t m_flAlphaScaleMin = 0x2C; // float32 - constexpr std::ptrdiff_t m_flAlphaScaleMax = 0x30; // float32 - constexpr std::ptrdiff_t m_flRadiusScaleMin = 0x34; // float32 - constexpr std::ptrdiff_t m_flRadiusScaleMax = 0x38; // float32 - constexpr std::ptrdiff_t m_flRadiusScaleFOVBase = 0x3C; // float32 - constexpr std::ptrdiff_t m_bRightEye = 0x40; // bool + constexpr std::ptrdiff_t m_flInputPixelVisFade = 0x14; // float32 + constexpr std::ptrdiff_t m_flNoPixelVisibilityFallback = 0x18; // float32 + constexpr std::ptrdiff_t m_flDistanceInputMin = 0x1C; // float32 + constexpr std::ptrdiff_t m_flDistanceInputMax = 0x20; // float32 + constexpr std::ptrdiff_t m_flDotInputMin = 0x24; // float32 + constexpr std::ptrdiff_t m_flDotInputMax = 0x28; // float32 + constexpr std::ptrdiff_t m_bDotCPAngles = 0x2C; // bool + constexpr std::ptrdiff_t m_bDotCameraAngles = 0x2D; // bool + constexpr std::ptrdiff_t m_flAlphaScaleMin = 0x30; // float32 + constexpr std::ptrdiff_t m_flAlphaScaleMax = 0x34; // float32 + constexpr std::ptrdiff_t m_flRadiusScaleMin = 0x38; // float32 + constexpr std::ptrdiff_t m_flRadiusScaleMax = 0x3C; // float32 + constexpr std::ptrdiff_t m_flRadiusScaleFOVBase = 0x40; // float32 + constexpr std::ptrdiff_t m_bRightEye = 0x44; // bool } // Parent: CParticleFunctionOperator // Fields count: 7 @@ -874,13 +929,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointsToParticle { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1CC; // int32 - constexpr std::ptrdiff_t m_bSetOrientation = 0x1D0; // bool - constexpr std::ptrdiff_t m_nOrientationMode = 0x1D4; // ParticleOrientationSetMode_t - constexpr std::ptrdiff_t m_nSetParent = 0x1D8; // ParticleParentSetMode_t + constexpr std::ptrdiff_t m_nChildGroupID = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1C4; // int32 + constexpr std::ptrdiff_t m_bSetOrientation = 0x1C8; // bool + constexpr std::ptrdiff_t m_nOrientationMode = 0x1CC; // ParticleOrientationSetMode_t + constexpr std::ptrdiff_t m_nSetParent = 0x1D0; // ParticleParentSetMode_t } // Parent: CParticleFunctionOperator // Fields count: 8 @@ -888,14 +943,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapSDFDistanceToVectorAttribute { - constexpr std::ptrdiff_t m_nVectorFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nVectorFieldInput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flMinDistance = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flMaxDistance = 0x320; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vValueBelowMin = 0x478; // Vector - constexpr std::ptrdiff_t m_vValueAtMin = 0x484; // Vector - constexpr std::ptrdiff_t m_vValueAtMax = 0x490; // Vector - constexpr std::ptrdiff_t m_vValueAboveMax = 0x49C; // Vector + constexpr std::ptrdiff_t m_nVectorFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nVectorFieldInput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flMinDistance = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flMaxDistance = 0x318; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vValueBelowMin = 0x470; // Vector + constexpr std::ptrdiff_t m_vValueAtMin = 0x47C; // Vector + constexpr std::ptrdiff_t m_vValueAtMax = 0x488; // Vector + constexpr std::ptrdiff_t m_vValueAboveMax = 0x494; // Vector } // Parent: CParticleFunctionOperator // Fields count: 4 @@ -903,10 +958,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapCPVelocityToVector { - constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x1C8; // float32 - constexpr std::ptrdiff_t m_bNormalize = 0x1CC; // bool + constexpr std::ptrdiff_t m_nControlPoint = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_bNormalize = 0x1C4; // bool } // Parent: CParticleFunctionOperator // Fields count: 2 @@ -914,8 +969,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_PointVectorAtNextParticle { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInterpolation = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInterpolation = 0x1C0; // CPerParticleFloatInput } // Parent: None // Fields count: 2 @@ -932,11 +987,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_OscillateScalarSimple { - constexpr std::ptrdiff_t m_Rate = 0x1C0; // float32 - constexpr std::ptrdiff_t m_Frequency = 0x1C4; // float32 - constexpr std::ptrdiff_t m_nField = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOscMult = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOscAdd = 0x1D0; // float32 + constexpr std::ptrdiff_t m_Rate = 0x1B8; // float32 + constexpr std::ptrdiff_t m_Frequency = 0x1BC; // float32 + constexpr std::ptrdiff_t m_nField = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOscMult = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flOscAdd = 0x1C8; // float32 } // Parent: CParticleFunctionInitializer // Fields count: 18 @@ -984,11 +1039,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ConstrainDistance { - constexpr std::ptrdiff_t m_fMinDistance = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_fMaxDistance = 0x318; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nControlPointNumber = 0x470; // int32 - constexpr std::ptrdiff_t m_CenterOffset = 0x474; // Vector - constexpr std::ptrdiff_t m_bGlobalCenter = 0x480; // bool + constexpr std::ptrdiff_t m_fMinDistance = 0x1B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_fMaxDistance = 0x310; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0x468; // int32 + constexpr std::ptrdiff_t m_CenterOffset = 0x46C; // Vector + constexpr std::ptrdiff_t m_bGlobalCenter = 0x478; // bool } // Parent: CParticleFunctionInitializer // Fields count: 4 @@ -1036,14 +1091,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapScalarOnceTimed { - constexpr std::ptrdiff_t m_bProportional = 0x1C0; // bool - constexpr std::ptrdiff_t m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flRemapTime = 0x1DC; // float32 + constexpr std::ptrdiff_t m_bProportional = 0x1B8; // bool + constexpr std::ptrdiff_t m_nFieldInput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flRemapTime = 0x1D4; // float32 } // Parent: C_INIT_RandomNamedModelElement // Fields count: 0 @@ -1058,10 +1113,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_PlaneCull { - constexpr std::ptrdiff_t m_nPlaneControlPoint = 0x1C0; // int32 - constexpr std::ptrdiff_t m_vecPlaneDirection = 0x1C4; // Vector - constexpr std::ptrdiff_t m_bLocalSpace = 0x1D0; // bool - constexpr std::ptrdiff_t m_flPlaneOffset = 0x1D4; // float32 + constexpr std::ptrdiff_t m_nPlaneControlPoint = 0x1B8; // int32 + constexpr std::ptrdiff_t m_vecPlaneDirection = 0x1BC; // Vector + constexpr std::ptrdiff_t m_bLocalSpace = 0x1C8; // bool + constexpr std::ptrdiff_t m_flPlaneOffset = 0x1CC; // float32 } // Parent: CParticleFunctionInitializer // Fields count: 7 @@ -1083,13 +1138,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ModelDampenMovement { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_bBoundBox = 0x1C4; // bool - constexpr std::ptrdiff_t m_bOutside = 0x1C5; // bool - constexpr std::ptrdiff_t m_bUseBones = 0x1C6; // bool - constexpr std::ptrdiff_t m_HitboxSetName = 0x1C7; // char[128] - constexpr std::ptrdiff_t m_vecPosOffset = 0x248; // CPerParticleVecInput - constexpr std::ptrdiff_t m_fDrag = 0x8A0; // float32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 + constexpr std::ptrdiff_t m_bBoundBox = 0x1BC; // bool + constexpr std::ptrdiff_t m_bOutside = 0x1BD; // bool + constexpr std::ptrdiff_t m_bUseBones = 0x1BE; // bool + constexpr std::ptrdiff_t m_HitboxSetName = 0x1BF; // char[128] + constexpr std::ptrdiff_t m_vecPosOffset = 0x240; // CPerParticleVecInput + constexpr std::ptrdiff_t m_fDrag = 0x898; // float32 } // Parent: CParticleFunctionForce // Fields count: 4 @@ -1097,10 +1152,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_TwistAroundAxis { - constexpr std::ptrdiff_t m_fForceAmount = 0x1D0; // float32 - constexpr std::ptrdiff_t m_TwistAxis = 0x1D4; // Vector - constexpr std::ptrdiff_t m_bLocalSpace = 0x1E0; // bool - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1E4; // int32 + constexpr std::ptrdiff_t m_fForceAmount = 0x1C8; // float32 + constexpr std::ptrdiff_t m_TwistAxis = 0x1CC; // Vector + constexpr std::ptrdiff_t m_bLocalSpace = 0x1D8; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1DC; // int32 } // Parent: CParticleFunctionOperator // Fields count: 11 @@ -1108,17 +1163,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_TeleportBeam { - constexpr std::ptrdiff_t m_nCPPosition = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nCPVelocity = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nCPMisc = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nCPColor = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nCPInvalidColor = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nCPExtraArcData = 0x1D4; // int32 - constexpr std::ptrdiff_t m_vGravity = 0x1D8; // Vector - constexpr std::ptrdiff_t m_flArcMaxDuration = 0x1E4; // float32 - constexpr std::ptrdiff_t m_flSegmentBreak = 0x1E8; // float32 - constexpr std::ptrdiff_t m_flArcSpeed = 0x1EC; // float32 - constexpr std::ptrdiff_t m_flAlpha = 0x1F0; // float32 + constexpr std::ptrdiff_t m_nCPPosition = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nCPVelocity = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nCPMisc = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nCPColor = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nCPInvalidColor = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nCPExtraArcData = 0x1CC; // int32 + constexpr std::ptrdiff_t m_vGravity = 0x1D0; // Vector + constexpr std::ptrdiff_t m_flArcMaxDuration = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flSegmentBreak = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flArcSpeed = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flAlpha = 0x1E8; // float32 } // Parent: CParticleFunctionPreEmission // Fields count: 5 @@ -1126,11 +1181,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapExternalWindToCP { - constexpr std::ptrdiff_t m_nCP = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nCPOutput = 0x1D4; // int32 - constexpr std::ptrdiff_t m_vecScale = 0x1D8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_bSetMagnitude = 0x830; // bool - constexpr std::ptrdiff_t m_nOutVectorField = 0x834; // int32 + constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nCPOutput = 0x1C4; // int32 + constexpr std::ptrdiff_t m_vecScale = 0x1C8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_bSetMagnitude = 0x820; // bool + constexpr std::ptrdiff_t m_nOutVectorField = 0x824; // int32 } // Parent: CParticleFunctionRenderer // Fields count: 62 @@ -1138,68 +1193,68 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CBaseRendererSource2 { - constexpr std::ptrdiff_t m_flRadiusScale = 0x200; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flAlphaScale = 0x358; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flRollScale = 0x4B0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nAlpha2Field = 0x608; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecColorScale = 0x610; // CParticleCollectionRendererVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0xC68; // ParticleColorBlendType_t - constexpr std::ptrdiff_t m_nShaderType = 0xC6C; // SpriteCardShaderType_t - constexpr std::ptrdiff_t m_strShaderOverride = 0xC70; // CUtlString - constexpr std::ptrdiff_t m_flCenterXOffset = 0xC78; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flCenterYOffset = 0xDD0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flBumpStrength = 0xF28; // float32 - constexpr std::ptrdiff_t m_nCropTextureOverride = 0xF2C; // ParticleSequenceCropOverride_t - constexpr std::ptrdiff_t m_vecTexturesInput = 0xF30; // CUtlVector - constexpr std::ptrdiff_t m_flAnimationRate = 0xF48; // float32 - constexpr std::ptrdiff_t m_nAnimationType = 0xF4C; // AnimationType_t - constexpr std::ptrdiff_t m_bAnimateInFPS = 0xF50; // bool - constexpr std::ptrdiff_t m_flSelfIllumAmount = 0xF58; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flDiffuseAmount = 0x10B0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flDiffuseClamp = 0x1208; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nLightingControlPoint = 0x1360; // int32 - constexpr std::ptrdiff_t m_nSelfIllumPerParticle = 0x1364; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nOutputBlendMode = 0x1368; // ParticleOutputBlendMode_t - constexpr std::ptrdiff_t m_bGammaCorrectVertexColors = 0x136C; // bool - constexpr std::ptrdiff_t m_bSaturateColorPreAlphaBlend = 0x136D; // bool - constexpr std::ptrdiff_t m_flAddSelfAmount = 0x1370; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flDesaturation = 0x14C8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flOverbrightFactor = 0x1620; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nHSVShiftControlPoint = 0x1778; // int32 - constexpr std::ptrdiff_t m_nFogType = 0x177C; // ParticleFogType_t - constexpr std::ptrdiff_t m_flFogAmount = 0x1780; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_bTintByFOW = 0x18D8; // bool - constexpr std::ptrdiff_t m_bTintByGlobalLight = 0x18D9; // bool - constexpr std::ptrdiff_t m_nPerParticleAlphaReference = 0x18DC; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nPerParticleAlphaRefWindow = 0x18E0; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nAlphaReferenceType = 0x18E4; // ParticleAlphaReferenceType_t - constexpr std::ptrdiff_t m_flAlphaReferenceSoftness = 0x18E8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flSourceAlphaValueToMapToZero = 0x1A40; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flSourceAlphaValueToMapToOne = 0x1B98; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_bRefract = 0x1CF0; // bool - constexpr std::ptrdiff_t m_bRefractSolid = 0x1CF1; // bool - constexpr std::ptrdiff_t m_flRefractAmount = 0x1CF8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nRefractBlurRadius = 0x1E50; // int32 - constexpr std::ptrdiff_t m_nRefractBlurType = 0x1E54; // BlurFilterType_t - constexpr std::ptrdiff_t m_bOnlyRenderInEffectsBloomPass = 0x1E58; // bool - constexpr std::ptrdiff_t m_bOnlyRenderInEffectsWaterPass = 0x1E59; // bool - constexpr std::ptrdiff_t m_bUseMixedResolutionRendering = 0x1E5A; // bool - constexpr std::ptrdiff_t m_bOnlyRenderInEffecsGameOverlay = 0x1E5B; // bool - constexpr std::ptrdiff_t m_stencilTestID = 0x1E5C; // char[128] - constexpr std::ptrdiff_t m_bStencilTestExclude = 0x1EDC; // bool - constexpr std::ptrdiff_t m_stencilWriteID = 0x1EDD; // char[128] - constexpr std::ptrdiff_t m_bWriteStencilOnDepthPass = 0x1F5D; // bool - constexpr std::ptrdiff_t m_bWriteStencilOnDepthFail = 0x1F5E; // bool - constexpr std::ptrdiff_t m_bReverseZBuffering = 0x1F5F; // bool - constexpr std::ptrdiff_t m_bDisableZBuffering = 0x1F60; // bool - constexpr std::ptrdiff_t m_nFeatheringMode = 0x1F64; // ParticleDepthFeatheringMode_t - constexpr std::ptrdiff_t m_flFeatheringMinDist = 0x1F68; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flFeatheringMaxDist = 0x20C0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flFeatheringFilter = 0x2218; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flDepthBias = 0x2370; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nSortMethod = 0x24C8; // ParticleSortingChoiceList_t - constexpr std::ptrdiff_t m_bBlendFramesSeq0 = 0x24CC; // bool - constexpr std::ptrdiff_t m_bMaxLuminanceBlendingSequence0 = 0x24CD; // bool + constexpr std::ptrdiff_t m_flRadiusScale = 0x208; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flAlphaScale = 0x360; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flRollScale = 0x4B8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nAlpha2Field = 0x610; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecColorScale = 0x618; // CParticleCollectionRendererVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0xC70; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_nShaderType = 0xC74; // SpriteCardShaderType_t + constexpr std::ptrdiff_t m_strShaderOverride = 0xC78; // CUtlString + constexpr std::ptrdiff_t m_flCenterXOffset = 0xC80; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flCenterYOffset = 0xDD8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flBumpStrength = 0xF30; // float32 + constexpr std::ptrdiff_t m_nCropTextureOverride = 0xF34; // ParticleSequenceCropOverride_t + constexpr std::ptrdiff_t m_vecTexturesInput = 0xF38; // CUtlVector + constexpr std::ptrdiff_t m_flAnimationRate = 0xF50; // float32 + constexpr std::ptrdiff_t m_nAnimationType = 0xF54; // AnimationType_t + constexpr std::ptrdiff_t m_bAnimateInFPS = 0xF58; // bool + constexpr std::ptrdiff_t m_flSelfIllumAmount = 0xF60; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flDiffuseAmount = 0x10B8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flDiffuseClamp = 0x1210; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nLightingControlPoint = 0x1368; // int32 + constexpr std::ptrdiff_t m_nSelfIllumPerParticle = 0x136C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nOutputBlendMode = 0x1370; // ParticleOutputBlendMode_t + constexpr std::ptrdiff_t m_bGammaCorrectVertexColors = 0x1374; // bool + constexpr std::ptrdiff_t m_bSaturateColorPreAlphaBlend = 0x1375; // bool + constexpr std::ptrdiff_t m_flAddSelfAmount = 0x1378; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flDesaturation = 0x14D0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flOverbrightFactor = 0x1628; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nHSVShiftControlPoint = 0x1780; // int32 + constexpr std::ptrdiff_t m_nFogType = 0x1784; // ParticleFogType_t + constexpr std::ptrdiff_t m_flFogAmount = 0x1788; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_bTintByFOW = 0x18E0; // bool + constexpr std::ptrdiff_t m_bTintByGlobalLight = 0x18E1; // bool + constexpr std::ptrdiff_t m_nPerParticleAlphaReference = 0x18E4; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nPerParticleAlphaRefWindow = 0x18E8; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nAlphaReferenceType = 0x18EC; // ParticleAlphaReferenceType_t + constexpr std::ptrdiff_t m_flAlphaReferenceSoftness = 0x18F0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flSourceAlphaValueToMapToZero = 0x1A48; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flSourceAlphaValueToMapToOne = 0x1BA0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_bRefract = 0x1CF8; // bool + constexpr std::ptrdiff_t m_bRefractSolid = 0x1CF9; // bool + constexpr std::ptrdiff_t m_flRefractAmount = 0x1D00; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nRefractBlurRadius = 0x1E58; // int32 + constexpr std::ptrdiff_t m_nRefractBlurType = 0x1E5C; // BlurFilterType_t + constexpr std::ptrdiff_t m_bOnlyRenderInEffectsBloomPass = 0x1E60; // bool + constexpr std::ptrdiff_t m_bOnlyRenderInEffectsWaterPass = 0x1E61; // bool + constexpr std::ptrdiff_t m_bUseMixedResolutionRendering = 0x1E62; // bool + constexpr std::ptrdiff_t m_bOnlyRenderInEffecsGameOverlay = 0x1E63; // bool + constexpr std::ptrdiff_t m_stencilTestID = 0x1E64; // char[128] + constexpr std::ptrdiff_t m_bStencilTestExclude = 0x1EE4; // bool + constexpr std::ptrdiff_t m_stencilWriteID = 0x1EE5; // char[128] + constexpr std::ptrdiff_t m_bWriteStencilOnDepthPass = 0x1F65; // bool + constexpr std::ptrdiff_t m_bWriteStencilOnDepthFail = 0x1F66; // bool + constexpr std::ptrdiff_t m_bReverseZBuffering = 0x1F67; // bool + constexpr std::ptrdiff_t m_bDisableZBuffering = 0x1F68; // bool + constexpr std::ptrdiff_t m_nFeatheringMode = 0x1F6C; // ParticleDepthFeatheringMode_t + constexpr std::ptrdiff_t m_flFeatheringMinDist = 0x1F70; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flFeatheringMaxDist = 0x20C8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flFeatheringFilter = 0x2220; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flDepthBias = 0x2378; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nSortMethod = 0x24D0; // ParticleSortingChoiceList_t + constexpr std::ptrdiff_t m_bBlendFramesSeq0 = 0x24D4; // bool + constexpr std::ptrdiff_t m_bMaxLuminanceBlendingSequence0 = 0x24D5; // bool } // Parent: CParticleFunctionOperator // Fields count: 0 @@ -1214,9 +1269,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_OrientTo2dDirection { - constexpr std::ptrdiff_t m_flRotOffset = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flSpinStrength = 0x1C4; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRotOffset = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flSpinStrength = 0x1BC; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission // Fields count: 8 @@ -1224,14 +1279,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapDotProductToCP { - constexpr std::ptrdiff_t m_nInputCP1 = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nInputCP2 = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nOutputCP = 0x1D8; // int32 - constexpr std::ptrdiff_t m_nOutVectorField = 0x1DC; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1E0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0x338; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x490; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x5E8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nInputCP1 = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nInputCP2 = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nOutputCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nOutVectorField = 0x1CC; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x328; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x480; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x5D8; // CParticleCollectionFloatInput } // Parent: C_INIT_RemapParticleCountToScalar // Fields count: 4 @@ -1277,9 +1332,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointPositionToTimeOfDayValue { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D0; // int32 - constexpr std::ptrdiff_t m_pszTimeOfDayParameter = 0x1D4; // char[128] - constexpr std::ptrdiff_t m_vecDefaultValue = 0x254; // Vector + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_pszTimeOfDayParameter = 0x1C4; // char[128] + constexpr std::ptrdiff_t m_vecDefaultValue = 0x244; // Vector } // Parent: CParticleFunctionOperator // Fields count: 6 @@ -1287,12 +1342,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DecayMaintainCount { - constexpr std::ptrdiff_t m_nParticlesToMaintain = 0x1C0; // int32 - constexpr std::ptrdiff_t m_flDecayDelay = 0x1C4; // float32 - constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x1C8; // int32 - constexpr std::ptrdiff_t m_bLifespanDecay = 0x1CC; // bool - constexpr std::ptrdiff_t m_flScale = 0x1D0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bKillNewest = 0x328; // bool + constexpr std::ptrdiff_t m_nParticlesToMaintain = 0x1B8; // int32 + constexpr std::ptrdiff_t m_flDecayDelay = 0x1BC; // float32 + constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_bLifespanDecay = 0x1C4; // bool + constexpr std::ptrdiff_t m_flScale = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bKillNewest = 0x320; // bool } // Parent: CParticleFunctionInitializer // Fields count: 3 @@ -1318,11 +1373,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ExternalGameImpulseForce { - constexpr std::ptrdiff_t m_flForceScale = 0x1D0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bRopes = 0x328; // bool - constexpr std::ptrdiff_t m_bRopesZOnly = 0x329; // bool - constexpr std::ptrdiff_t m_bExplosions = 0x32A; // bool - constexpr std::ptrdiff_t m_bParticles = 0x32B; // bool + constexpr std::ptrdiff_t m_flForceScale = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bRopes = 0x320; // bool + constexpr std::ptrdiff_t m_bRopesZOnly = 0x321; // bool + constexpr std::ptrdiff_t m_bExplosions = 0x322; // bool + constexpr std::ptrdiff_t m_bParticles = 0x323; // bool } // Parent: CParticleFunctionPreEmission // Fields count: 11 @@ -1330,17 +1385,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapAverageHitboxSpeedtoCP { - constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nField = 0x1D8; // int32 - constexpr std::ptrdiff_t m_nHitboxDataType = 0x1DC; // ParticleHitboxDataSelection_t - constexpr std::ptrdiff_t m_flInputMin = 0x1E0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0x338; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x490; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x5E8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nHeightControlPointNumber = 0x740; // int32 - constexpr std::ptrdiff_t m_vecComparisonVelocity = 0x748; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_HitboxSetName = 0xDA0; // char[128] + constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nField = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nHitboxDataType = 0x1CC; // ParticleHitboxDataSelection_t + constexpr std::ptrdiff_t m_flInputMin = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x328; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x480; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x5D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nHeightControlPointNumber = 0x730; // int32 + constexpr std::ptrdiff_t m_vecComparisonVelocity = 0x738; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_HitboxSetName = 0xD90; // char[128] } // Parent: CParticleFunctionInitializer // Fields count: 4 @@ -1359,8 +1414,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_NormalizeVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x1BC; // float32 } // Parent: CParticleFunctionOperator // Fields count: 2 @@ -1368,8 +1423,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_FadeInSimple { - constexpr std::ptrdiff_t m_flFadeInTime = 0x1C0; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flFadeInTime = 0x1B8; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission // Fields count: 5 @@ -1377,11 +1432,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RepeatedTriggerChildGroup { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; // int32 - constexpr std::ptrdiff_t m_flClusterRefireTime = 0x1D8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flClusterSize = 0x330; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flClusterCooldown = 0x488; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bLimitChildCount = 0x5E0; // bool + constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flClusterRefireTime = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flClusterSize = 0x320; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flClusterCooldown = 0x478; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bLimitChildCount = 0x5D0; // bool } // Parent: CParticleFunctionRenderer // Fields count: 4 @@ -1389,10 +1444,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderTonemapController { - constexpr std::ptrdiff_t m_flTonemapLevel = 0x200; // float32 - constexpr std::ptrdiff_t m_flTonemapWeight = 0x204; // float32 - constexpr std::ptrdiff_t m_nTonemapLevelField = 0x208; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nTonemapWeightField = 0x20C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flTonemapLevel = 0x208; // float32 + constexpr std::ptrdiff_t m_flTonemapWeight = 0x20C; // float32 + constexpr std::ptrdiff_t m_nTonemapLevelField = 0x210; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nTonemapWeightField = 0x214; // ParticleAttributeIndex_t } // Parent: CParticleFunctionOperator // Fields count: 3 @@ -1400,9 +1455,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapVelocityToVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x1C4; // float32 - constexpr std::ptrdiff_t m_bNormalize = 0x1C8; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x1BC; // float32 + constexpr std::ptrdiff_t m_bNormalize = 0x1C0; // bool } // Parent: CParticleFunctionInitializer // Fields count: 9 @@ -1454,13 +1509,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapScalar { - constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 - constexpr std::ptrdiff_t m_bOldCode = 0x1D8; // bool + constexpr std::ptrdiff_t m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_bOldCode = 0x1D0; // bool } // Parent: CParticleFunctionOperator // Fields count: 13 @@ -1468,19 +1523,19 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DistanceBetweenTransforms { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_TransformStart = 0x1C8; // CParticleTransformInput - constexpr std::ptrdiff_t m_TransformEnd = 0x230; // CParticleTransformInput - constexpr std::ptrdiff_t m_flInputMin = 0x298; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0x3F0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x548; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x6A0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x7F8; // float32 - constexpr std::ptrdiff_t m_flLOSScale = 0x7FC; // float32 - constexpr std::ptrdiff_t m_CollisionGroupName = 0x800; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x880; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_bLOS = 0x884; // bool - constexpr std::ptrdiff_t m_nSetMethod = 0x888; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_TransformStart = 0x1C0; // CParticleTransformInput + constexpr std::ptrdiff_t m_TransformEnd = 0x228; // CParticleTransformInput + constexpr std::ptrdiff_t m_flInputMin = 0x290; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x3E8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x540; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x698; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x7F0; // float32 + constexpr std::ptrdiff_t m_flLOSScale = 0x7F4; // float32 + constexpr std::ptrdiff_t m_CollisionGroupName = 0x7F8; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x878; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_bLOS = 0x87C; // bool + constexpr std::ptrdiff_t m_nSetMethod = 0x880; // ParticleSetMethod_t } // Parent: CParticleFunctionOperator // Fields count: 1 @@ -1488,7 +1543,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DecayOffscreen { - constexpr std::ptrdiff_t m_flOffscreenTime = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOffscreenTime = 0x1B8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionInitializer // Fields count: 6 @@ -1511,7 +1566,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_EndCapTimedDecay { - constexpr std::ptrdiff_t m_flDecayTime = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flDecayTime = 0x1B8; // float32 } // Parent: CParticleFunctionOperator // Fields count: 5 @@ -1519,14 +1574,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapDistanceToLineSegmentBase { - constexpr std::ptrdiff_t m_nCP0 = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nCP1 = 0x1C4; // int32 - constexpr std::ptrdiff_t m_flMinInputValue = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flMaxInputValue = 0x1CC; // float32 - constexpr std::ptrdiff_t m_bInfiniteLine = 0x1D0; // bool + constexpr std::ptrdiff_t m_nCP0 = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nCP1 = 0x1BC; // int32 + constexpr std::ptrdiff_t m_flMinInputValue = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flMaxInputValue = 0x1C4; // float32 + constexpr std::ptrdiff_t m_bInfiniteLine = 0x1C8; // bool } // Parent: CParticleFunctionEmitter - // Fields count: 10 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -1537,10 +1592,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flEmissionScale = 0x5C8; // float32 constexpr std::ptrdiff_t m_flScalePerParentParticle = 0x5CC; // float32 constexpr std::ptrdiff_t m_bInitFromKilledParentParticles = 0x5D0; // bool - constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x5D4; // int32 - constexpr std::ptrdiff_t m_nLimitPerUpdate = 0x5D8; // int32 - constexpr std::ptrdiff_t m_bForceEmitOnFirstUpdate = 0x5DC; // bool - constexpr std::ptrdiff_t m_bForceEmitOnLastUpdate = 0x5DD; // bool + constexpr std::ptrdiff_t m_nEventType = 0x5D4; // EventTypeSelection_t + constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x5D8; // int32 + constexpr std::ptrdiff_t m_nLimitPerUpdate = 0x5DC; // int32 + constexpr std::ptrdiff_t m_bForceEmitOnFirstUpdate = 0x5E0; // bool + constexpr std::ptrdiff_t m_bForceEmitOnLastUpdate = 0x5E1; // bool } // Parent: CParticleFunctionOperator // Fields count: 6 @@ -1548,12 +1604,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_OscillateVectorSimple { - constexpr std::ptrdiff_t m_Rate = 0x1C0; // Vector - constexpr std::ptrdiff_t m_Frequency = 0x1CC; // Vector - constexpr std::ptrdiff_t m_nField = 0x1D8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOscMult = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flOscAdd = 0x1E0; // float32 - constexpr std::ptrdiff_t m_bOffset = 0x1E4; // bool + constexpr std::ptrdiff_t m_Rate = 0x1B8; // Vector + constexpr std::ptrdiff_t m_Frequency = 0x1C4; // Vector + constexpr std::ptrdiff_t m_nField = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOscMult = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flOscAdd = 0x1D8; // float32 + constexpr std::ptrdiff_t m_bOffset = 0x1DC; // bool } // Parent: CParticleFunctionInitializer // Fields count: 1 @@ -1596,33 +1652,48 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flRemapBias = 0x1E8; // float32 } // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetUserEvent { + constexpr std::ptrdiff_t m_flInput = 0x1B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRisingEdge = 0x310; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nRisingEventType = 0x468; // EventTypeSelection_t + constexpr std::ptrdiff_t m_flFallingEdge = 0x470; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nFallingEventType = 0x5C8; // EventTypeSelection_t + } + // Parent: CParticleFunctionOperator // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_QuantizeFloat { - constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x318; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_InputValue = 0x1B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x310; // ParticleAttributeIndex_t } // Parent: CBasePulseGraphInstance // Fields count: 0 // // Metadata: // MPulseInstanceDomainInfo + // MPulseDomainHookInfo // MPulseLibraryBindings // MPulseDomainOptInFeatureTag // MPulseDomainOptInFeatureTag namespace CParticleCollectionBindingInstance { } // Parent: CParticleFunctionOperator - // Fields count: 3 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_BasicMovement { - constexpr std::ptrdiff_t m_Gravity = 0x1C0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_fDrag = 0x818; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nMaxConstraintPasses = 0x970; // int32 + constexpr std::ptrdiff_t m_Gravity = 0x1B8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_fDrag = 0x810; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_massControls = 0x968; // CParticleMassCalculationParameters + constexpr std::ptrdiff_t m_nMaxConstraintPasses = 0xD78; // int32 + constexpr std::ptrdiff_t m_bUseNewCode = 0xD7C; // bool } // Parent: CParticleFunctionInitializer // Fields count: 6 @@ -1638,12 +1709,13 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nFieldOutput = 0x1E4; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer - // Fields count: 1 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitFromParentKilled { constexpr std::ptrdiff_t m_nAttributeToCopy = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nEventType = 0x1C4; // EventTypeSelection_t } // Parent: CParticleFunctionRenderer // Fields count: 0 @@ -1681,9 +1753,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_GlobalLight { - constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 - constexpr std::ptrdiff_t m_bClampLowerRange = 0x1C4; // bool - constexpr std::ptrdiff_t m_bClampUpperRange = 0x1C5; // bool + constexpr std::ptrdiff_t m_flScale = 0x1B8; // float32 + constexpr std::ptrdiff_t m_bClampLowerRange = 0x1BC; // bool + constexpr std::ptrdiff_t m_bClampUpperRange = 0x1BD; // bool } // Parent: CParticleFunctionInitializer // Fields count: 5 @@ -1703,14 +1775,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetPerChildControlPointFromAttribute { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nParticleIncrement = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1D0; // int32 - constexpr std::ptrdiff_t m_bNumBasedOnParticleCount = 0x1D4; // bool - constexpr std::ptrdiff_t m_nAttributeToRead = 0x1D8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nCPField = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nChildGroupID = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nParticleIncrement = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1C8; // int32 + constexpr std::ptrdiff_t m_bNumBasedOnParticleCount = 0x1CC; // bool + constexpr std::ptrdiff_t m_nAttributeToRead = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nCPField = 0x1D4; // int32 } // Parent: CParticleFunctionPreEmission // Fields count: 5 @@ -1718,11 +1790,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetParentControlPointsToChildCP { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nChildControlPoint = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nNumControlPoints = 0x1D8; // int32 - constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1DC; // int32 - constexpr std::ptrdiff_t m_bSetOrientation = 0x1E0; // bool + constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nChildControlPoint = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1CC; // int32 + constexpr std::ptrdiff_t m_bSetOrientation = 0x1D0; // bool } // Parent: CParticleFunctionForce // Fields count: 1 @@ -1730,7 +1802,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SDFForce { - constexpr std::ptrdiff_t m_flForceScale = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flForceScale = 0x1C8; // float32 } // Parent: CParticleFunctionConstraint // Fields count: 5 @@ -1738,11 +1810,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_BoxConstraint { - constexpr std::ptrdiff_t m_vecMin = 0x1C0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_vecMax = 0x818; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nCP = 0xE70; // int32 - constexpr std::ptrdiff_t m_bLocalSpace = 0xE74; // bool - constexpr std::ptrdiff_t m_bAccountForRadius = 0xE75; // bool + constexpr std::ptrdiff_t m_vecMin = 0x1B8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vecMax = 0x810; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nCP = 0xE68; // int32 + constexpr std::ptrdiff_t m_bLocalSpace = 0xE6C; // bool + constexpr std::ptrdiff_t m_bAccountForRadius = 0xE6D; // bool } // Parent: CParticleFunctionInitializer // Fields count: 14 @@ -1771,12 +1843,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_AttractToControlPoint { - constexpr std::ptrdiff_t m_vecComponentScale = 0x1D0; // Vector - constexpr std::ptrdiff_t m_fForceAmount = 0x1E0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_fFalloffPower = 0x338; // float32 - constexpr std::ptrdiff_t m_TransformInput = 0x340; // CParticleTransformInput - constexpr std::ptrdiff_t m_fForceAmountMin = 0x3A8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bApplyMinForce = 0x500; // bool + constexpr std::ptrdiff_t m_vecComponentScale = 0x1C8; // Vector + constexpr std::ptrdiff_t m_fForceAmount = 0x1D8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_fFalloffPower = 0x330; // float32 + constexpr std::ptrdiff_t m_TransformInput = 0x338; // CParticleTransformInput + constexpr std::ptrdiff_t m_fForceAmountMin = 0x3A0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bApplyMinForce = 0x4F8; // bool } // Parent: CParticleFunctionInitializer // Fields count: 3 @@ -1823,10 +1895,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_Orient2DRelToCP { - constexpr std::ptrdiff_t m_flRotOffset = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flSpinStrength = 0x1C4; // float32 - constexpr std::ptrdiff_t m_nCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRotOffset = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flSpinStrength = 0x1BC; // float32 + constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t } // Parent: None // Fields count: 16 @@ -1867,11 +1939,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointToVectorExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1D0; // VectorExpressionType_t - constexpr std::ptrdiff_t m_nOutputCP = 0x1D4; // int32 - constexpr std::ptrdiff_t m_vInput1 = 0x1D8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_vInput2 = 0x830; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_bNormalizedOutput = 0xE88; // bool + constexpr std::ptrdiff_t m_nExpression = 0x1C0; // VectorExpressionType_t + constexpr std::ptrdiff_t m_nOutputCP = 0x1C4; // int32 + constexpr std::ptrdiff_t m_vInput1 = 0x1C8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vInput2 = 0x820; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_bNormalizedOutput = 0xE78; // bool } // Parent: CParticleFunctionPreEmission // Fields count: 15 @@ -1879,21 +1951,21 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_LightningSnapshotGenerator { - constexpr std::ptrdiff_t m_nCPSnapshot = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nCPStartPnt = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nCPEndPnt = 0x1D8; // int32 - constexpr std::ptrdiff_t m_flSegments = 0x1E0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOffset = 0x338; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOffsetDecay = 0x490; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flRecalcRate = 0x5E8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flUVScale = 0x740; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flUVOffset = 0x898; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flSplitRate = 0x9F0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flBranchTwist = 0xB48; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nBranchBehavior = 0xCA0; // ParticleLightnintBranchBehavior_t - constexpr std::ptrdiff_t m_flRadiusStart = 0xCA8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flRadiusEnd = 0xE00; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flDedicatedPool = 0xF58; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nCPSnapshot = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nCPStartPnt = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nCPEndPnt = 0x1C8; // int32 + constexpr std::ptrdiff_t m_flSegments = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOffset = 0x328; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOffsetDecay = 0x480; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRecalcRate = 0x5D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flUVScale = 0x730; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flUVOffset = 0x888; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flSplitRate = 0x9E0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flBranchTwist = 0xB38; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nBranchBehavior = 0xC90; // ParticleLightnintBranchBehavior_t + constexpr std::ptrdiff_t m_flRadiusStart = 0xC98; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRadiusEnd = 0xDF0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flDedicatedPool = 0xF48; // CParticleCollectionFloatInput } // Parent: C_OP_RemapNamedModelElementOnceTimed // Fields count: 0 @@ -1957,9 +2029,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SDFConstraint { - constexpr std::ptrdiff_t m_flMinDist = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flMaxDist = 0x318; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nMaxIterations = 0x470; // int32 + constexpr std::ptrdiff_t m_flMinDist = 0x1B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flMaxDist = 0x310; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nMaxIterations = 0x468; // int32 } // Parent: CParticleFunctionPreEmission // Fields count: 6 @@ -1967,12 +2039,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointFieldToScalarExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1D0; // ScalarExpressionType_t - constexpr std::ptrdiff_t m_flInput1 = 0x1D8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInput2 = 0x330; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOutputRemap = 0x488; // CParticleRemapFloatInput - constexpr std::ptrdiff_t m_nOutputCP = 0x5E0; // int32 - constexpr std::ptrdiff_t m_nOutVectorField = 0x5E4; // int32 + constexpr std::ptrdiff_t m_nExpression = 0x1C0; // ScalarExpressionType_t + constexpr std::ptrdiff_t m_flInput1 = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInput2 = 0x320; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputRemap = 0x478; // CParticleRemapFloatInput + constexpr std::ptrdiff_t m_nOutputCP = 0x5D0; // int32 + constexpr std::ptrdiff_t m_nOutVectorField = 0x5D4; // int32 } // Parent: CParticleFunction // Fields count: 0 @@ -2000,10 +2072,10 @@ namespace cs2_dumper { // MParticleReplacementOp // MGetKV3ClassDefaults namespace C_OP_InheritFromParentParticles { - constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nIncrement = 0x1C8; // int32 - constexpr std::ptrdiff_t m_bRandomDistribution = 0x1CC; // bool + constexpr std::ptrdiff_t m_flScale = 0x1B8; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nIncrement = 0x1C0; // int32 + constexpr std::ptrdiff_t m_bRandomDistribution = 0x1C4; // bool } // Parent: CParticleFunctionInitializer // Fields count: 6 @@ -2024,14 +2096,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapTransformVisibilityToVector { - constexpr std::ptrdiff_t m_nSetMethod = 0x1C0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_TransformInput = 0x1C8; // CParticleTransformInput - constexpr std::ptrdiff_t m_nFieldOutput = 0x230; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x234; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x238; // float32 - constexpr std::ptrdiff_t m_vecOutputMin = 0x23C; // Vector - constexpr std::ptrdiff_t m_vecOutputMax = 0x248; // Vector - constexpr std::ptrdiff_t m_flRadius = 0x254; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1B8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x228; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x22C; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x230; // float32 + constexpr std::ptrdiff_t m_vecOutputMin = 0x234; // Vector + constexpr std::ptrdiff_t m_vecOutputMax = 0x240; // Vector + constexpr std::ptrdiff_t m_flRadius = 0x24C; // float32 } // Parent: CParticleFunctionOperator // Fields count: 3 @@ -2039,9 +2111,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DirectionBetweenVecsToVec { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecPoint1 = 0x1C8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecPoint2 = 0x820; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecPoint1 = 0x1C0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecPoint2 = 0x818; // CPerParticleVecInput } // Parent: CParticleFunctionOperator // Fields count: 4 @@ -2049,22 +2121,25 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_MovementLoopInsideSphere { - constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_flDistance = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vecScale = 0x320; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nDistSqrAttr = 0x978; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nCP = 0x1B8; // int32 + constexpr std::ptrdiff_t m_flDistance = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecScale = 0x318; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nDistSqrAttr = 0x970; // ParticleAttributeIndex_t } // Parent: CParticleFunctionRenderer - // Fields count: 5 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderSimpleModelCollection { - constexpr std::ptrdiff_t m_bCenterOffset = 0x200; // bool - constexpr std::ptrdiff_t m_modelInput = 0x208; // CParticleModelInput - constexpr std::ptrdiff_t m_nLOD = 0x268; // int32 - constexpr std::ptrdiff_t m_bDisableShadows = 0x26C; // bool - constexpr std::ptrdiff_t m_bAcceptsDecals = 0x26D; // bool + constexpr std::ptrdiff_t m_bCenterOffset = 0x208; // bool + constexpr std::ptrdiff_t m_hModel = 0x210; // CStrongHandle + constexpr std::ptrdiff_t m_modelInput = 0x218; // CParticleModelInput + constexpr std::ptrdiff_t m_nLOD = 0x278; // int32 + constexpr std::ptrdiff_t m_bDisableShadows = 0x27C; // bool + constexpr std::ptrdiff_t m_bDisableMotionBlur = 0x27D; // bool + constexpr std::ptrdiff_t m_bAcceptsDecals = 0x27E; // bool + constexpr std::ptrdiff_t m_nAngularVelocityField = 0x280; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission // Fields count: 4 @@ -2072,10 +2147,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_QuantizeCPComponent { - constexpr std::ptrdiff_t m_flInputValue = 0x1D0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nCPOutput = 0x328; // int32 - constexpr std::ptrdiff_t m_nOutVectorField = 0x32C; // int32 - constexpr std::ptrdiff_t m_flQuantizeValue = 0x330; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInputValue = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nCPOutput = 0x318; // int32 + constexpr std::ptrdiff_t m_nOutVectorField = 0x31C; // int32 + constexpr std::ptrdiff_t m_flQuantizeValue = 0x320; // CParticleCollectionFloatInput } // Parent: CParticleFunctionPreEmission // Fields count: 2 @@ -2083,8 +2158,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_PlayEndCapWhenFinished { - constexpr std::ptrdiff_t m_bFireOnEmissionEnd = 0x1D0; // bool - constexpr std::ptrdiff_t m_bIncludeChildren = 0x1D1; // bool + constexpr std::ptrdiff_t m_bFireOnEmissionEnd = 0x1C0; // bool + constexpr std::ptrdiff_t m_bIncludeChildren = 0x1C1; // bool } // Parent: CParticleFunctionInitializer // Fields count: 2 @@ -2116,12 +2191,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapScalarEndCap { - constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1CC; // float32 } // Parent: CParticleFunctionInitializer // Fields count: 3 @@ -2139,11 +2214,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ControlPointToRadialScreenSpace { - constexpr std::ptrdiff_t m_nCPIn = 0x1D0; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D4; // Vector - constexpr std::ptrdiff_t m_nCPOut = 0x1E0; // int32 - constexpr std::ptrdiff_t m_nCPOutField = 0x1E4; // int32 - constexpr std::ptrdiff_t m_nCPSSPosOut = 0x1E8; // int32 + constexpr std::ptrdiff_t m_nCPIn = 0x1C0; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1C4; // Vector + constexpr std::ptrdiff_t m_nCPOut = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nCPOutField = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nCPSSPosOut = 0x1D8; // int32 } // Parent: CSpinUpdateBase // Fields count: 0 @@ -2170,9 +2245,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapDistanceToLineSegmentToVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1E0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vMinOutputValue = 0x1E4; // Vector - constexpr std::ptrdiff_t m_vMaxOutputValue = 0x1F0; // Vector + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vMinOutputValue = 0x1D4; // Vector + constexpr std::ptrdiff_t m_vMaxOutputValue = 0x1E0; // Vector } // Parent: CParticleFunctionRenderer // Fields count: 8 @@ -2180,14 +2255,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderAsModels { - constexpr std::ptrdiff_t m_ModelList = 0x200; // CUtlVector - constexpr std::ptrdiff_t m_flModelScale = 0x21C; // float32 - constexpr std::ptrdiff_t m_bFitToModelSize = 0x220; // bool - constexpr std::ptrdiff_t m_bNonUniformScaling = 0x221; // bool - constexpr std::ptrdiff_t m_nXAxisScalingAttribute = 0x224; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nYAxisScalingAttribute = 0x228; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nZAxisScalingAttribute = 0x22C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSizeCullBloat = 0x230; // int32 + constexpr std::ptrdiff_t m_ModelList = 0x208; // CUtlVector + constexpr std::ptrdiff_t m_flModelScale = 0x224; // float32 + constexpr std::ptrdiff_t m_bFitToModelSize = 0x228; // bool + constexpr std::ptrdiff_t m_bNonUniformScaling = 0x229; // bool + constexpr std::ptrdiff_t m_nXAxisScalingAttribute = 0x22C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nYAxisScalingAttribute = 0x230; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nZAxisScalingAttribute = 0x234; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSizeCullBloat = 0x238; // int32 } // Parent: CParticleFunctionInitializer // Fields count: 10 @@ -2258,7 +2333,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vRandomMax = 0x64C; // Vector } // Parent: CParticleFunctionEmitter - // Fields count: 6 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -2266,6 +2341,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nParticlesToEmit = 0x1C0; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_flStartTime = 0x318; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_flInitFromKilledParentParticles = 0x470; // float32 + constexpr std::ptrdiff_t m_nEventType = 0x474; // EventTypeSelection_t constexpr std::ptrdiff_t m_flParentParticleScale = 0x478; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_nMaxEmittedPerFrame = 0x5D0; // int32 constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x5D4; // int32 @@ -2276,8 +2352,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ConstrainLineLength { - constexpr std::ptrdiff_t m_flMinDistance = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flMaxDistance = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flMinDistance = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flMaxDistance = 0x1BC; // float32 } // Parent: CParticleFunctionInitializer // Fields count: 8 @@ -2300,13 +2376,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CBaseTrailRenderer { - constexpr std::ptrdiff_t m_nOrientationType = 0x2710; // ParticleOrientationChoiceList_t - constexpr std::ptrdiff_t m_nOrientationControlPoint = 0x2714; // int32 - constexpr std::ptrdiff_t m_flMinSize = 0x2718; // float32 - constexpr std::ptrdiff_t m_flMaxSize = 0x271C; // float32 - constexpr std::ptrdiff_t m_flStartFadeSize = 0x2720; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flEndFadeSize = 0x2878; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_bClampV = 0x29D0; // bool + constexpr std::ptrdiff_t m_nOrientationType = 0x2718; // ParticleOrientationChoiceList_t + constexpr std::ptrdiff_t m_nOrientationControlPoint = 0x271C; // int32 + constexpr std::ptrdiff_t m_flMinSize = 0x2720; // float32 + constexpr std::ptrdiff_t m_flMaxSize = 0x2724; // float32 + constexpr std::ptrdiff_t m_flStartFadeSize = 0x2728; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flEndFadeSize = 0x2880; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_bClampV = 0x29D8; // bool } // Parent: CParticleFunctionInitializer // Fields count: 4 @@ -2325,14 +2401,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointOrientation { - constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1D0; // bool - constexpr std::ptrdiff_t m_bRandomize = 0x1D2; // bool - constexpr std::ptrdiff_t m_bSetOnce = 0x1D3; // bool - constexpr std::ptrdiff_t m_nCP = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nHeadLocation = 0x1D8; // int32 - constexpr std::ptrdiff_t m_vecRotation = 0x1DC; // QAngle - constexpr std::ptrdiff_t m_vecRotationB = 0x1E8; // QAngle - constexpr std::ptrdiff_t m_flInterpolation = 0x1F8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1C0; // bool + constexpr std::ptrdiff_t m_bRandomize = 0x1C2; // bool + constexpr std::ptrdiff_t m_bSetOnce = 0x1C3; // bool + constexpr std::ptrdiff_t m_nCP = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nHeadLocation = 0x1C8; // int32 + constexpr std::ptrdiff_t m_vecRotation = 0x1CC; // QAngle + constexpr std::ptrdiff_t m_vecRotationB = 0x1D8; // QAngle + constexpr std::ptrdiff_t m_flInterpolation = 0x1E8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Fields count: 12 @@ -2340,18 +2416,18 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_MovementSkinnedPositionFromCPSnapshot { - constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32 - constexpr std::ptrdiff_t m_bRandom = 0x1C8; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x1CC; // int32 - constexpr std::ptrdiff_t m_bSetNormal = 0x1D0; // bool - constexpr std::ptrdiff_t m_bSetRadius = 0x1D1; // bool - constexpr std::ptrdiff_t m_nIndexType = 0x1D4; // SnapshotIndexType_t - constexpr std::ptrdiff_t m_flReadIndex = 0x1D8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flIncrement = 0x330; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nFullLoopIncrement = 0x488; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x5E0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInterpolation = 0x738; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1BC; // int32 + constexpr std::ptrdiff_t m_bRandom = 0x1C0; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x1C4; // int32 + constexpr std::ptrdiff_t m_bSetNormal = 0x1C8; // bool + constexpr std::ptrdiff_t m_bSetRadius = 0x1C9; // bool + constexpr std::ptrdiff_t m_nIndexType = 0x1CC; // SnapshotIndexType_t + constexpr std::ptrdiff_t m_flReadIndex = 0x1D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flIncrement = 0x328; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nFullLoopIncrement = 0x480; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x5D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInterpolation = 0x730; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator // Fields count: 15 @@ -2359,21 +2435,21 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_OscillateVector { - constexpr std::ptrdiff_t m_RateMin = 0x1C0; // Vector - constexpr std::ptrdiff_t m_RateMax = 0x1CC; // Vector - constexpr std::ptrdiff_t m_FrequencyMin = 0x1D8; // Vector - constexpr std::ptrdiff_t m_FrequencyMax = 0x1E4; // Vector - constexpr std::ptrdiff_t m_nField = 0x1F0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bProportional = 0x1F4; // bool - constexpr std::ptrdiff_t m_bProportionalOp = 0x1F5; // bool - constexpr std::ptrdiff_t m_bOffset = 0x1F6; // bool - constexpr std::ptrdiff_t m_flStartTime_min = 0x1F8; // float32 - constexpr std::ptrdiff_t m_flStartTime_max = 0x1FC; // float32 - constexpr std::ptrdiff_t m_flEndTime_min = 0x200; // float32 - constexpr std::ptrdiff_t m_flEndTime_max = 0x204; // float32 - constexpr std::ptrdiff_t m_flOscMult = 0x208; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOscAdd = 0x360; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRateScale = 0x4B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_RateMin = 0x1B8; // Vector + constexpr std::ptrdiff_t m_RateMax = 0x1C4; // Vector + constexpr std::ptrdiff_t m_FrequencyMin = 0x1D0; // Vector + constexpr std::ptrdiff_t m_FrequencyMax = 0x1DC; // Vector + constexpr std::ptrdiff_t m_nField = 0x1E8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bProportional = 0x1EC; // bool + constexpr std::ptrdiff_t m_bProportionalOp = 0x1ED; // bool + constexpr std::ptrdiff_t m_bOffset = 0x1EE; // bool + constexpr std::ptrdiff_t m_flStartTime_min = 0x1F0; // float32 + constexpr std::ptrdiff_t m_flStartTime_max = 0x1F4; // float32 + constexpr std::ptrdiff_t m_flEndTime_min = 0x1F8; // float32 + constexpr std::ptrdiff_t m_flEndTime_max = 0x1FC; // float32 + constexpr std::ptrdiff_t m_flOscMult = 0x200; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOscAdd = 0x358; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRateScale = 0x4B0; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator // Fields count: 15 @@ -2381,21 +2457,21 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_PositionLock { - constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput - constexpr std::ptrdiff_t m_flStartTime_min = 0x228; // float32 - constexpr std::ptrdiff_t m_flStartTime_max = 0x22C; // float32 - constexpr std::ptrdiff_t m_flStartTime_exp = 0x230; // float32 - constexpr std::ptrdiff_t m_flEndTime_min = 0x234; // float32 - constexpr std::ptrdiff_t m_flEndTime_max = 0x238; // float32 - constexpr std::ptrdiff_t m_flEndTime_exp = 0x23C; // float32 - constexpr std::ptrdiff_t m_flRange = 0x240; // float32 - constexpr std::ptrdiff_t m_flRangeBias = 0x248; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flJumpThreshold = 0x3A0; // float32 - constexpr std::ptrdiff_t m_flPrevPosScale = 0x3A4; // float32 - constexpr std::ptrdiff_t m_bLockRot = 0x3A8; // bool - constexpr std::ptrdiff_t m_vecScale = 0x3B0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nFieldOutput = 0xA08; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutputPrev = 0xA0C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_TransformInput = 0x1B8; // CParticleTransformInput + constexpr std::ptrdiff_t m_flStartTime_min = 0x220; // float32 + constexpr std::ptrdiff_t m_flStartTime_max = 0x224; // float32 + constexpr std::ptrdiff_t m_flStartTime_exp = 0x228; // float32 + constexpr std::ptrdiff_t m_flEndTime_min = 0x22C; // float32 + constexpr std::ptrdiff_t m_flEndTime_max = 0x230; // float32 + constexpr std::ptrdiff_t m_flEndTime_exp = 0x234; // float32 + constexpr std::ptrdiff_t m_flRange = 0x238; // float32 + constexpr std::ptrdiff_t m_flRangeBias = 0x240; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flJumpThreshold = 0x398; // float32 + constexpr std::ptrdiff_t m_flPrevPosScale = 0x39C; // float32 + constexpr std::ptrdiff_t m_bLockRot = 0x3A0; // bool + constexpr std::ptrdiff_t m_vecScale = 0x3A8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nFieldOutput = 0xA00; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutputPrev = 0xA04; // ParticleAttributeIndex_t } // Parent: CParticleFunctionRenderer // Fields count: 4 @@ -2403,10 +2479,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderVRHapticEvent { - constexpr std::ptrdiff_t m_nHand = 0x200; // ParticleVRHandChoiceList_t - constexpr std::ptrdiff_t m_nOutputHandCP = 0x204; // int32 - constexpr std::ptrdiff_t m_nOutputField = 0x208; // int32 - constexpr std::ptrdiff_t m_flAmplitude = 0x210; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nHand = 0x208; // ParticleVRHandChoiceList_t + constexpr std::ptrdiff_t m_nOutputHandCP = 0x20C; // int32 + constexpr std::ptrdiff_t m_nOutputField = 0x210; // int32 + constexpr std::ptrdiff_t m_flAmplitude = 0x218; // CPerParticleFloatInput } // Parent: CParticleFunctionPreEmission // Fields count: 12 @@ -2414,18 +2490,18 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointToImpactPoint { - constexpr std::ptrdiff_t m_nCPOut = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nCPIn = 0x1D4; // int32 - constexpr std::ptrdiff_t m_flUpdateRate = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flTraceLength = 0x1E0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flStartOffset = 0x338; // float32 - constexpr std::ptrdiff_t m_flOffset = 0x33C; // float32 - constexpr std::ptrdiff_t m_vecTraceDir = 0x340; // Vector - constexpr std::ptrdiff_t m_CollisionGroupName = 0x34C; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x3CC; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_bSetToEndpoint = 0x3D0; // bool - constexpr std::ptrdiff_t m_bTraceToClosestSurface = 0x3D1; // bool - constexpr std::ptrdiff_t m_bIncludeWater = 0x3D2; // bool + constexpr std::ptrdiff_t m_nCPOut = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nCPIn = 0x1C4; // int32 + constexpr std::ptrdiff_t m_flUpdateRate = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flTraceLength = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flStartOffset = 0x328; // float32 + constexpr std::ptrdiff_t m_flOffset = 0x32C; // float32 + constexpr std::ptrdiff_t m_vecTraceDir = 0x330; // Vector + constexpr std::ptrdiff_t m_CollisionGroupName = 0x33C; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x3BC; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_bSetToEndpoint = 0x3C0; // bool + constexpr std::ptrdiff_t m_bTraceToClosestSurface = 0x3C1; // bool + constexpr std::ptrdiff_t m_bIncludeWater = 0x3C2; // bool } // Parent: CParticleFunctionOperator // Fields count: 6 @@ -2433,12 +2509,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_InterpolateRadius { - constexpr std::ptrdiff_t m_flStartTime = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flStartScale = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flEndScale = 0x1CC; // float32 - constexpr std::ptrdiff_t m_bEaseInAndOut = 0x1D0; // bool - constexpr std::ptrdiff_t m_flBias = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flStartScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flEndScale = 0x1C4; // float32 + constexpr std::ptrdiff_t m_bEaseInAndOut = 0x1C8; // bool + constexpr std::ptrdiff_t m_flBias = 0x1CC; // float32 } // Parent: None // Fields count: 1 @@ -2451,9 +2527,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ReinitializeScalarEndCap { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOutputMin = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1C0; // float32 } // Parent: CParticleFunctionForce // Fields count: 8 @@ -2461,14 +2537,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_TurbulenceForce { - constexpr std::ptrdiff_t m_flNoiseCoordScale0 = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flNoiseCoordScale1 = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flNoiseCoordScale2 = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flNoiseCoordScale3 = 0x1DC; // float32 - constexpr std::ptrdiff_t m_vecNoiseAmount0 = 0x1E0; // Vector - constexpr std::ptrdiff_t m_vecNoiseAmount1 = 0x1EC; // Vector - constexpr std::ptrdiff_t m_vecNoiseAmount2 = 0x1F8; // Vector - constexpr std::ptrdiff_t m_vecNoiseAmount3 = 0x204; // Vector + constexpr std::ptrdiff_t m_flNoiseCoordScale0 = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flNoiseCoordScale1 = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flNoiseCoordScale2 = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flNoiseCoordScale3 = 0x1D4; // float32 + constexpr std::ptrdiff_t m_vecNoiseAmount0 = 0x1D8; // Vector + constexpr std::ptrdiff_t m_vecNoiseAmount1 = 0x1E4; // Vector + constexpr std::ptrdiff_t m_vecNoiseAmount2 = 0x1F0; // Vector + constexpr std::ptrdiff_t m_vecNoiseAmount3 = 0x1FC; // Vector } // Parent: CParticleFunctionOperator // Fields count: 9 @@ -2476,15 +2552,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapNamedModelElementOnceTimed { - constexpr std::ptrdiff_t m_hModel = 0x1C0; // CStrongHandle - constexpr std::ptrdiff_t m_inNames = 0x1C8; // CUtlVector - constexpr std::ptrdiff_t m_outNames = 0x1E0; // CUtlVector - constexpr std::ptrdiff_t m_fallbackNames = 0x1F8; // CUtlVector - constexpr std::ptrdiff_t m_bModelFromRenderer = 0x210; // bool - constexpr std::ptrdiff_t m_bProportional = 0x211; // bool - constexpr std::ptrdiff_t m_nFieldInput = 0x214; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x218; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flRemapTime = 0x21C; // float32 + constexpr std::ptrdiff_t m_hModel = 0x1B8; // CStrongHandle + constexpr std::ptrdiff_t m_inNames = 0x1C0; // CUtlVector + constexpr std::ptrdiff_t m_outNames = 0x1D8; // CUtlVector + constexpr std::ptrdiff_t m_fallbackNames = 0x1F0; // CUtlVector + constexpr std::ptrdiff_t m_bModelFromRenderer = 0x208; // bool + constexpr std::ptrdiff_t m_bProportional = 0x209; // bool + constexpr std::ptrdiff_t m_nFieldInput = 0x20C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x210; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRemapTime = 0x214; // float32 } // Parent: CParticleFunctionPreEmission // Fields count: 3 @@ -2492,9 +2568,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointToPlayer { - constexpr std::ptrdiff_t m_nCP1 = 0x1D0; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D4; // Vector - constexpr std::ptrdiff_t m_bOrientToEyes = 0x1E0; // bool + constexpr std::ptrdiff_t m_nCP1 = 0x1C0; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1C4; // Vector + constexpr std::ptrdiff_t m_bOrientToEyes = 0x1D0; // bool } // Parent: CParticleFunctionOperator // Fields count: 1 @@ -2502,20 +2578,22 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_EndCapTimedFreeze { - constexpr std::ptrdiff_t m_flFreezeTime = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flFreezeTime = 0x1B8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionRenderer - // Fields count: 6 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderGpuImplicit { - constexpr std::ptrdiff_t m_bUsePerParticleRadius = 0x200; // bool - constexpr std::ptrdiff_t m_fGridSize = 0x208; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_fRadiusScale = 0x360; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_fIsosurfaceThreshold = 0x4B8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nScaleCP = 0x610; // int32 - constexpr std::ptrdiff_t m_hMaterial = 0x618; // CStrongHandle + constexpr std::ptrdiff_t m_bUsePerParticleRadius = 0x208; // bool + constexpr std::ptrdiff_t m_nVertexCountKb = 0x20C; // uint32 + constexpr std::ptrdiff_t m_nIndexCountKb = 0x210; // uint32 + constexpr std::ptrdiff_t m_fGridSize = 0x218; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_fRadiusScale = 0x370; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_fIsosurfaceThreshold = 0x4C8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nScaleCP = 0x620; // int32 + constexpr std::ptrdiff_t m_hMaterial = 0x628; // CStrongHandle } // Parent: IParticleEffect // Fields count: 32 @@ -2559,14 +2637,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetRandomControlPointPosition { - constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1D0; // bool - constexpr std::ptrdiff_t m_bOrient = 0x1D1; // bool - constexpr std::ptrdiff_t m_nCP1 = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nHeadLocation = 0x1D8; // int32 - constexpr std::ptrdiff_t m_flReRandomRate = 0x1E0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vecCPMinPos = 0x338; // Vector - constexpr std::ptrdiff_t m_vecCPMaxPos = 0x344; // Vector - constexpr std::ptrdiff_t m_flInterpolation = 0x350; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1C0; // bool + constexpr std::ptrdiff_t m_bOrient = 0x1C1; // bool + constexpr std::ptrdiff_t m_nCP1 = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nHeadLocation = 0x1C8; // int32 + constexpr std::ptrdiff_t m_flReRandomRate = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecCPMinPos = 0x328; // Vector + constexpr std::ptrdiff_t m_vecCPMaxPos = 0x334; // Vector + constexpr std::ptrdiff_t m_flInterpolation = 0x340; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Fields count: 8 @@ -2574,14 +2652,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapTransformVisibilityToScalar { - constexpr std::ptrdiff_t m_nSetMethod = 0x1C0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_TransformInput = 0x1C8; // CParticleTransformInput - constexpr std::ptrdiff_t m_nFieldOutput = 0x230; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x234; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x238; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x23C; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x240; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x244; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1B8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x228; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x22C; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x230; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x234; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x238; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x23C; // float32 } // Parent: CParticleFunctionOperator // Fields count: 3 @@ -2589,9 +2667,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapControlPointDirectionToVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x1C4; // float32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x1BC; // float32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 } // Parent: CParticleFunction // Fields count: 0 @@ -2606,11 +2684,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DragRelativeToPlane { - constexpr std::ptrdiff_t m_flDragAtPlane = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flFalloff = 0x318; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bDirectional = 0x470; // bool - constexpr std::ptrdiff_t m_vecPlaneNormal = 0x478; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nControlPointNumber = 0xAD0; // int32 + constexpr std::ptrdiff_t m_flDragAtPlane = 0x1B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flFalloff = 0x310; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bDirectional = 0x468; // bool + constexpr std::ptrdiff_t m_vecPlaneNormal = 0x470; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0xAC8; // int32 } // Parent: CParticleFunctionOperator // Fields count: 2 @@ -2618,8 +2696,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetCPtoVector { - constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nCPInput = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t } // Parent: None // Fields count: 5 @@ -2646,9 +2724,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SnapshotRigidSkinToBones { - constexpr std::ptrdiff_t m_bTransformNormals = 0x1C0; // bool - constexpr std::ptrdiff_t m_bTransformRadii = 0x1C1; // bool - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32 + constexpr std::ptrdiff_t m_bTransformNormals = 0x1B8; // bool + constexpr std::ptrdiff_t m_bTransformRadii = 0x1B9; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1BC; // int32 } // Parent: CParticleFunctionPreEmission // Fields count: 4 @@ -2656,10 +2734,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetSingleControlPointPosition { - constexpr std::ptrdiff_t m_bSetOnce = 0x1D0; // bool - constexpr std::ptrdiff_t m_nCP1 = 0x1D4; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_transformInput = 0x830; // CParticleTransformInput + constexpr std::ptrdiff_t m_bSetOnce = 0x1C0; // bool + constexpr std::ptrdiff_t m_nCP1 = 0x1C4; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1C8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_transformInput = 0x820; // CParticleTransformInput } // Parent: CParticleFunctionInitializer // Fields count: 1 @@ -2675,17 +2753,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapCPtoScalar { - constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nField = 0x1C8; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1E0; // float32 - constexpr std::ptrdiff_t m_flInterpRate = 0x1E4; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1E8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nCPInput = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nField = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flInterpRate = 0x1DC; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1E0; // ParticleSetMethod_t } // Parent: CParticleFunction // Fields count: 3 @@ -2694,11 +2772,11 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace CParticleFunctionRenderer { constexpr std::ptrdiff_t VisibilityInputs = 0x1B8; // CParticleVisibilityInputs - constexpr std::ptrdiff_t m_bCannotBeRefracted = 0x1FC; // bool - constexpr std::ptrdiff_t m_bSkipRenderingOnMobile = 0x1FD; // bool + constexpr std::ptrdiff_t m_bCannotBeRefracted = 0x200; // bool + constexpr std::ptrdiff_t m_bSkipRenderingOnMobile = 0x201; // bool } // Parent: IParticleSystemDefinition - // Fields count: 64 + // Fields count: 65 // // Metadata: // MGetKV3ClassDefaults @@ -2760,6 +2838,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bShouldBatch = 0x30C; // bool constexpr std::ptrdiff_t m_bShouldHitboxesFallbackToRenderBounds = 0x30D; // bool constexpr std::ptrdiff_t m_bShouldHitboxesFallbackToSnapshot = 0x30E; // bool + constexpr std::ptrdiff_t m_bShouldHitboxesFallbackToCollisionHulls = 0x30F; // bool constexpr std::ptrdiff_t m_nViewModelEffect = 0x310; // InheritableBoolType_t constexpr std::ptrdiff_t m_bScreenSpaceEffect = 0x314; // bool constexpr std::ptrdiff_t m_pszTargetLayerID = 0x318; // CUtlSymbolLarge @@ -2781,16 +2860,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_PercentageBetweenTransformsVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 - constexpr std::ptrdiff_t m_vecOutputMin = 0x1CC; // Vector - constexpr std::ptrdiff_t m_vecOutputMax = 0x1D8; // Vector - constexpr std::ptrdiff_t m_TransformStart = 0x1E8; // CParticleTransformInput - constexpr std::ptrdiff_t m_TransformEnd = 0x250; // CParticleTransformInput - constexpr std::ptrdiff_t m_nSetMethod = 0x2B8; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x2BC; // bool - constexpr std::ptrdiff_t m_bRadialCheck = 0x2BD; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C0; // float32 + constexpr std::ptrdiff_t m_vecOutputMin = 0x1C4; // Vector + constexpr std::ptrdiff_t m_vecOutputMax = 0x1D0; // Vector + constexpr std::ptrdiff_t m_TransformStart = 0x1E0; // CParticleTransformInput + constexpr std::ptrdiff_t m_TransformEnd = 0x248; // CParticleTransformInput + constexpr std::ptrdiff_t m_nSetMethod = 0x2B0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x2B4; // bool + constexpr std::ptrdiff_t m_bRadialCheck = 0x2B5; // bool } // Parent: CParticleFunctionRenderer // Fields count: 2 @@ -2798,8 +2877,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderScreenVelocityRotate { - constexpr std::ptrdiff_t m_flRotateRateDegrees = 0x200; // float32 - constexpr std::ptrdiff_t m_flForwardDegrees = 0x204; // float32 + constexpr std::ptrdiff_t m_flRotateRateDegrees = 0x208; // float32 + constexpr std::ptrdiff_t m_flForwardDegrees = 0x20C; // float32 } // Parent: CParticleFunctionOperator // Fields count: 6 @@ -2807,12 +2886,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_UpdateLightSource { - constexpr std::ptrdiff_t m_vColorTint = 0x1C0; // Color - constexpr std::ptrdiff_t m_flBrightnessScale = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flRadiusScale = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flMinimumLightingRadius = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flMaximumLightingRadius = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flPositionDampingConstant = 0x1D4; // float32 + constexpr std::ptrdiff_t m_vColorTint = 0x1B8; // Color + constexpr std::ptrdiff_t m_flBrightnessScale = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flMinimumLightingRadius = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flMaximumLightingRadius = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flPositionDampingConstant = 0x1CC; // float32 } // Parent: CParticleFunctionInitializer // Fields count: 5 @@ -2832,8 +2911,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ChooseRandomChildrenInGroup { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; // int32 - constexpr std::ptrdiff_t m_flNumberOfChildren = 0x1D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flNumberOfChildren = 0x1C8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Fields count: 33 @@ -2841,39 +2920,39 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ControlpointLight { - constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 - constexpr std::ptrdiff_t m_nControlPoint1 = 0x650; // int32 - constexpr std::ptrdiff_t m_nControlPoint2 = 0x654; // int32 - constexpr std::ptrdiff_t m_nControlPoint3 = 0x658; // int32 - constexpr std::ptrdiff_t m_nControlPoint4 = 0x65C; // int32 - constexpr std::ptrdiff_t m_vecCPOffset1 = 0x660; // Vector - constexpr std::ptrdiff_t m_vecCPOffset2 = 0x66C; // Vector - constexpr std::ptrdiff_t m_vecCPOffset3 = 0x678; // Vector - constexpr std::ptrdiff_t m_vecCPOffset4 = 0x684; // Vector - constexpr std::ptrdiff_t m_LightFiftyDist1 = 0x690; // float32 - constexpr std::ptrdiff_t m_LightZeroDist1 = 0x694; // float32 - constexpr std::ptrdiff_t m_LightFiftyDist2 = 0x698; // float32 - constexpr std::ptrdiff_t m_LightZeroDist2 = 0x69C; // float32 - constexpr std::ptrdiff_t m_LightFiftyDist3 = 0x6A0; // float32 - constexpr std::ptrdiff_t m_LightZeroDist3 = 0x6A4; // float32 - constexpr std::ptrdiff_t m_LightFiftyDist4 = 0x6A8; // float32 - constexpr std::ptrdiff_t m_LightZeroDist4 = 0x6AC; // float32 - constexpr std::ptrdiff_t m_LightColor1 = 0x6B0; // Color - constexpr std::ptrdiff_t m_LightColor2 = 0x6B4; // Color - constexpr std::ptrdiff_t m_LightColor3 = 0x6B8; // Color - constexpr std::ptrdiff_t m_LightColor4 = 0x6BC; // Color - constexpr std::ptrdiff_t m_bLightType1 = 0x6C0; // bool - constexpr std::ptrdiff_t m_bLightType2 = 0x6C1; // bool - constexpr std::ptrdiff_t m_bLightType3 = 0x6C2; // bool - constexpr std::ptrdiff_t m_bLightType4 = 0x6C3; // bool - constexpr std::ptrdiff_t m_bLightDynamic1 = 0x6C4; // bool - constexpr std::ptrdiff_t m_bLightDynamic2 = 0x6C5; // bool - constexpr std::ptrdiff_t m_bLightDynamic3 = 0x6C6; // bool - constexpr std::ptrdiff_t m_bLightDynamic4 = 0x6C7; // bool - constexpr std::ptrdiff_t m_bUseNormal = 0x6C8; // bool - constexpr std::ptrdiff_t m_bUseHLambert = 0x6C9; // bool - constexpr std::ptrdiff_t m_bClampLowerRange = 0x6CE; // bool - constexpr std::ptrdiff_t m_bClampUpperRange = 0x6CF; // bool + constexpr std::ptrdiff_t m_flScale = 0x1B8; // float32 + constexpr std::ptrdiff_t m_nControlPoint1 = 0x640; // int32 + constexpr std::ptrdiff_t m_nControlPoint2 = 0x644; // int32 + constexpr std::ptrdiff_t m_nControlPoint3 = 0x648; // int32 + constexpr std::ptrdiff_t m_nControlPoint4 = 0x64C; // int32 + constexpr std::ptrdiff_t m_vecCPOffset1 = 0x650; // Vector + constexpr std::ptrdiff_t m_vecCPOffset2 = 0x65C; // Vector + constexpr std::ptrdiff_t m_vecCPOffset3 = 0x668; // Vector + constexpr std::ptrdiff_t m_vecCPOffset4 = 0x674; // Vector + constexpr std::ptrdiff_t m_LightFiftyDist1 = 0x680; // float32 + constexpr std::ptrdiff_t m_LightZeroDist1 = 0x684; // float32 + constexpr std::ptrdiff_t m_LightFiftyDist2 = 0x688; // float32 + constexpr std::ptrdiff_t m_LightZeroDist2 = 0x68C; // float32 + constexpr std::ptrdiff_t m_LightFiftyDist3 = 0x690; // float32 + constexpr std::ptrdiff_t m_LightZeroDist3 = 0x694; // float32 + constexpr std::ptrdiff_t m_LightFiftyDist4 = 0x698; // float32 + constexpr std::ptrdiff_t m_LightZeroDist4 = 0x69C; // float32 + constexpr std::ptrdiff_t m_LightColor1 = 0x6A0; // Color + constexpr std::ptrdiff_t m_LightColor2 = 0x6A4; // Color + constexpr std::ptrdiff_t m_LightColor3 = 0x6A8; // Color + constexpr std::ptrdiff_t m_LightColor4 = 0x6AC; // Color + constexpr std::ptrdiff_t m_bLightType1 = 0x6B0; // bool + constexpr std::ptrdiff_t m_bLightType2 = 0x6B1; // bool + constexpr std::ptrdiff_t m_bLightType3 = 0x6B2; // bool + constexpr std::ptrdiff_t m_bLightType4 = 0x6B3; // bool + constexpr std::ptrdiff_t m_bLightDynamic1 = 0x6B4; // bool + constexpr std::ptrdiff_t m_bLightDynamic2 = 0x6B5; // bool + constexpr std::ptrdiff_t m_bLightDynamic3 = 0x6B6; // bool + constexpr std::ptrdiff_t m_bLightDynamic4 = 0x6B7; // bool + constexpr std::ptrdiff_t m_bUseNormal = 0x6B8; // bool + constexpr std::ptrdiff_t m_bUseHLambert = 0x6B9; // bool + constexpr std::ptrdiff_t m_bClampLowerRange = 0x6BE; // bool + constexpr std::ptrdiff_t m_bClampUpperRange = 0x6BF; // bool } // Parent: CParticleFunctionOperator // Fields count: 9 @@ -2881,15 +2960,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_VectorFieldSnapshot { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_flInterpolation = 0x1D0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecScale = 0x328; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flBoundaryDampening = 0x980; // float32 - constexpr std::ptrdiff_t m_bSetVelocity = 0x984; // bool - constexpr std::ptrdiff_t m_bLockToSurface = 0x985; // bool - constexpr std::ptrdiff_t m_flGridSpacing = 0x988; // float32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flInterpolation = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecScale = 0x320; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flBoundaryDampening = 0x978; // float32 + constexpr std::ptrdiff_t m_bSetVelocity = 0x97C; // bool + constexpr std::ptrdiff_t m_bLockToSurface = 0x97D; // bool + constexpr std::ptrdiff_t m_flGridSpacing = 0x980; // float32 } // Parent: CParticleFunctionOperator // Fields count: 11 @@ -2897,17 +2976,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_CylindricalDistanceToTransform { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0x320; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x478; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x5D0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_TransformStart = 0x728; // CParticleTransformInput - constexpr std::ptrdiff_t m_TransformEnd = 0x790; // CParticleTransformInput - constexpr std::ptrdiff_t m_nSetMethod = 0x7F8; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x7FC; // bool - constexpr std::ptrdiff_t m_bAdditive = 0x7FD; // bool - constexpr std::ptrdiff_t m_bCapsule = 0x7FE; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x318; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x470; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x5C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_TransformStart = 0x720; // CParticleTransformInput + constexpr std::ptrdiff_t m_TransformEnd = 0x788; // CParticleTransformInput + constexpr std::ptrdiff_t m_nSetMethod = 0x7F0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x7F4; // bool + constexpr std::ptrdiff_t m_bAdditive = 0x7F5; // bool + constexpr std::ptrdiff_t m_bCapsule = 0x7F6; // bool } // Parent: CParticleFunctionInitializer // Fields count: 13 @@ -2946,9 +3025,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderPostProcessing { - constexpr std::ptrdiff_t m_flPostProcessStrength = 0x200; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_hPostTexture = 0x358; // CStrongHandle - constexpr std::ptrdiff_t m_nPriority = 0x360; // ParticlePostProcessPriorityGroup_t + constexpr std::ptrdiff_t m_flPostProcessStrength = 0x208; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_hPostTexture = 0x360; // CStrongHandle + constexpr std::ptrdiff_t m_nPriority = 0x368; // ParticlePostProcessPriorityGroup_t } // Parent: CParticleFunctionConstraint // Fields count: 27 @@ -2956,33 +3035,33 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_WorldTraceConstraint { - constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_vecCpOffset = 0x1C4; // Vector - constexpr std::ptrdiff_t m_nCollisionMode = 0x1D0; // ParticleCollisionMode_t - constexpr std::ptrdiff_t m_nCollisionModeMin = 0x1D4; // ParticleCollisionMode_t - constexpr std::ptrdiff_t m_nTraceSet = 0x1D8; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_CollisionGroupName = 0x1DC; // char[128] - constexpr std::ptrdiff_t m_bWorldOnly = 0x25C; // bool - constexpr std::ptrdiff_t m_bBrushOnly = 0x25D; // bool - constexpr std::ptrdiff_t m_bIncludeWater = 0x25E; // bool - constexpr std::ptrdiff_t m_nIgnoreCP = 0x260; // int32 - constexpr std::ptrdiff_t m_flCpMovementTolerance = 0x264; // float32 - constexpr std::ptrdiff_t m_flRetestRate = 0x268; // float32 - constexpr std::ptrdiff_t m_flTraceTolerance = 0x26C; // float32 - constexpr std::ptrdiff_t m_flCollisionConfirmationSpeed = 0x270; // float32 - constexpr std::ptrdiff_t m_nMaxTracesPerFrame = 0x274; // float32 - constexpr std::ptrdiff_t m_flRadiusScale = 0x278; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flBounceAmount = 0x3D0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flSlideAmount = 0x528; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRandomDirScale = 0x680; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bDecayBounce = 0x7D8; // bool - constexpr std::ptrdiff_t m_bKillonContact = 0x7D9; // bool - constexpr std::ptrdiff_t m_flMinSpeed = 0x7DC; // float32 - constexpr std::ptrdiff_t m_bSetNormal = 0x7E0; // bool - constexpr std::ptrdiff_t m_nStickOnCollisionField = 0x7E4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flStopSpeed = 0x7E8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nEntityStickDataField = 0x940; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nEntityStickNormalField = 0x944; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nCP = 0x1B8; // int32 + constexpr std::ptrdiff_t m_vecCpOffset = 0x1BC; // Vector + constexpr std::ptrdiff_t m_nCollisionMode = 0x1C8; // ParticleCollisionMode_t + constexpr std::ptrdiff_t m_nCollisionModeMin = 0x1CC; // ParticleCollisionMode_t + constexpr std::ptrdiff_t m_nTraceSet = 0x1D0; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_CollisionGroupName = 0x1D4; // char[128] + constexpr std::ptrdiff_t m_bWorldOnly = 0x254; // bool + constexpr std::ptrdiff_t m_bBrushOnly = 0x255; // bool + constexpr std::ptrdiff_t m_bIncludeWater = 0x256; // bool + constexpr std::ptrdiff_t m_nIgnoreCP = 0x258; // int32 + constexpr std::ptrdiff_t m_flCpMovementTolerance = 0x25C; // float32 + constexpr std::ptrdiff_t m_flRetestRate = 0x260; // float32 + constexpr std::ptrdiff_t m_flTraceTolerance = 0x264; // float32 + constexpr std::ptrdiff_t m_flCollisionConfirmationSpeed = 0x268; // float32 + constexpr std::ptrdiff_t m_nMaxTracesPerFrame = 0x26C; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x270; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flBounceAmount = 0x3C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flSlideAmount = 0x520; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRandomDirScale = 0x678; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bDecayBounce = 0x7D0; // bool + constexpr std::ptrdiff_t m_bKillonContact = 0x7D1; // bool + constexpr std::ptrdiff_t m_flMinSpeed = 0x7D4; // float32 + constexpr std::ptrdiff_t m_bSetNormal = 0x7D8; // bool + constexpr std::ptrdiff_t m_nStickOnCollisionField = 0x7DC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flStopSpeed = 0x7E0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nEntityStickDataField = 0x938; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nEntityStickNormalField = 0x93C; // ParticleAttributeIndex_t } // Parent: CParticleVecInput // Fields count: 0 @@ -2993,17 +3072,19 @@ namespace cs2_dumper { namespace CParticleCollectionVecInput { } // Parent: CParticleFunctionRenderer - // Fields count: 6 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderBlobs { - constexpr std::ptrdiff_t m_cubeWidth = 0x200; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_cutoffRadius = 0x358; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_renderRadius = 0x4B0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nScaleCP = 0x608; // int32 - constexpr std::ptrdiff_t m_MaterialVars = 0x610; // CUtlVector - constexpr std::ptrdiff_t m_hMaterial = 0x640; // CStrongHandle + constexpr std::ptrdiff_t m_cubeWidth = 0x208; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_cutoffRadius = 0x360; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_renderRadius = 0x4B8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nVertexCountKb = 0x610; // uint32 + constexpr std::ptrdiff_t m_nIndexCountKb = 0x614; // uint32 + constexpr std::ptrdiff_t m_nScaleCP = 0x618; // int32 + constexpr std::ptrdiff_t m_MaterialVars = 0x620; // CUtlVector + constexpr std::ptrdiff_t m_hMaterial = 0x650; // CStrongHandle } // Parent: CParticleFunctionOperator // Fields count: 13 @@ -3011,19 +3092,19 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_OscillateScalar { - constexpr std::ptrdiff_t m_RateMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_RateMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_FrequencyMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_FrequencyMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_nField = 0x1D0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bProportional = 0x1D4; // bool - constexpr std::ptrdiff_t m_bProportionalOp = 0x1D5; // bool - constexpr std::ptrdiff_t m_flStartTime_min = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flStartTime_max = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flEndTime_min = 0x1E0; // float32 - constexpr std::ptrdiff_t m_flEndTime_max = 0x1E4; // float32 - constexpr std::ptrdiff_t m_flOscMult = 0x1E8; // float32 - constexpr std::ptrdiff_t m_flOscAdd = 0x1EC; // float32 + constexpr std::ptrdiff_t m_RateMin = 0x1B8; // float32 + constexpr std::ptrdiff_t m_RateMax = 0x1BC; // float32 + constexpr std::ptrdiff_t m_FrequencyMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_FrequencyMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nField = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bProportional = 0x1CC; // bool + constexpr std::ptrdiff_t m_bProportionalOp = 0x1CD; // bool + constexpr std::ptrdiff_t m_flStartTime_min = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flStartTime_max = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flEndTime_min = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flEndTime_max = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flOscMult = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flOscAdd = 0x1E4; // float32 } // Parent: CParticleFunctionOperator // Fields count: 6 @@ -3031,10 +3112,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_FadeOut { - constexpr std::ptrdiff_t m_flFadeOutTimeMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flFadeOutTimeMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flFadeOutTimeExp = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flFadeBias = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flFadeOutTimeMin = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flFadeOutTimeMax = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flFadeOutTimeExp = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flFadeBias = 0x1C4; // float32 constexpr std::ptrdiff_t m_bProportional = 0x200; // bool constexpr std::ptrdiff_t m_bEaseInAndOut = 0x201; // bool } @@ -3056,9 +3137,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RampScalarSplineSimple { - constexpr std::ptrdiff_t m_Rate = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1C8; // float32 + constexpr std::ptrdiff_t m_Rate = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1C0; // float32 constexpr std::ptrdiff_t m_nField = 0x1F0; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_bEaseOut = 0x1F4; // bool } @@ -3078,8 +3159,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_CollideWithParentParticles { - constexpr std::ptrdiff_t m_flParentRadiusScale = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRadiusScale = 0x318; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flParentRadiusScale = 0x1B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRadiusScale = 0x310; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer // Fields count: 5 @@ -3099,22 +3180,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetVectorAttributeToVectorExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1C0; // VectorExpressionType_t - constexpr std::ptrdiff_t m_vInput1 = 0x1C8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vInput2 = 0x820; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nOutputField = 0xE78; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0xE7C; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bNormalizedOutput = 0xE80; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ParticlePhysics { - constexpr std::ptrdiff_t m_Gravity = 0x1C0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_fDrag = 0x818; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nMaxConstraintPasses = 0x970; // int32 + constexpr std::ptrdiff_t m_nExpression = 0x1B8; // VectorExpressionType_t + constexpr std::ptrdiff_t m_vInput1 = 0x1C0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vInput2 = 0x818; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nOutputField = 0xE70; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0xE74; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bNormalizedOutput = 0xE78; // bool } // Parent: CParticleFunctionInitializer // Fields count: 6 @@ -3147,10 +3218,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapTransformOrientationToYaw { - constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput - constexpr std::ptrdiff_t m_nFieldOutput = 0x228; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flRotOffset = 0x22C; // float32 - constexpr std::ptrdiff_t m_flSpinStrength = 0x230; // float32 + constexpr std::ptrdiff_t m_TransformInput = 0x1B8; // CParticleTransformInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x220; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRotOffset = 0x224; // float32 + constexpr std::ptrdiff_t m_flSpinStrength = 0x228; // float32 } // Parent: CParticleFunctionRenderer // Fields count: 7 @@ -3158,13 +3229,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderStatusEffect { - constexpr std::ptrdiff_t m_pTextureColorWarp = 0x200; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureDetail2 = 0x208; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureDiffuseWarp = 0x210; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureFresnelColorWarp = 0x218; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureFresnelWarp = 0x220; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureSpecularWarp = 0x228; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureEnvMap = 0x230; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureColorWarp = 0x208; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureDetail2 = 0x210; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureDiffuseWarp = 0x218; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureFresnelColorWarp = 0x220; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureFresnelWarp = 0x228; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureSpecularWarp = 0x230; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureEnvMap = 0x238; // CStrongHandle } // Parent: CParticleFunctionForce // Fields count: 2 @@ -3172,8 +3243,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RandomForce { - constexpr std::ptrdiff_t m_MinForce = 0x1D0; // Vector - constexpr std::ptrdiff_t m_MaxForce = 0x1DC; // Vector + constexpr std::ptrdiff_t m_MinForce = 0x1C8; // Vector + constexpr std::ptrdiff_t m_MaxForce = 0x1D4; // Vector } // Parent: CParticleFunctionOperator // Fields count: 7 @@ -3181,13 +3252,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapParticleCountOnScalarEndCap { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nInputMin = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nInputMax = 0x1C8; // int32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_bBackwards = 0x1D4; // bool - constexpr std::ptrdiff_t m_nSetMethod = 0x1D8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nInputMin = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nInputMax = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_bBackwards = 0x1CC; // bool + constexpr std::ptrdiff_t m_nSetMethod = 0x1D0; // ParticleSetMethod_t } // Parent: None // Fields count: 16 @@ -3218,9 +3289,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_LocalAccelerationForce { - constexpr std::ptrdiff_t m_nCP = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nScaleCP = 0x1D4; // int32 - constexpr std::ptrdiff_t m_vecAccel = 0x1D8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nScaleCP = 0x1CC; // int32 + constexpr std::ptrdiff_t m_vecAccel = 0x1D0; // CParticleCollectionVecInput } // Parent: CParticleFunctionOperator // Fields count: 5 @@ -3228,23 +3299,22 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ModelCull { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_bBoundBox = 0x1C4; // bool - constexpr std::ptrdiff_t m_bCullOutside = 0x1C5; // bool - constexpr std::ptrdiff_t m_bUseBones = 0x1C6; // bool - constexpr std::ptrdiff_t m_HitboxSetName = 0x1C7; // char[128] + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 + constexpr std::ptrdiff_t m_bBoundBox = 0x1BC; // bool + constexpr std::ptrdiff_t m_bCullOutside = 0x1BD; // bool + constexpr std::ptrdiff_t m_bUseBones = 0x1BE; // bool + constexpr std::ptrdiff_t m_HitboxSetName = 0x1BF; // char[128] } // Parent: CParticleFunctionOperator - // Fields count: 5 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetFloat { - constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x318; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x31C; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_Lerp = 0x320; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bUseNewCode = 0x478; // bool + constexpr std::ptrdiff_t m_InputValue = 0x1B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x310; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x314; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_Lerp = 0x318; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer // Fields count: 13 @@ -3272,9 +3342,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SDFLighting { - constexpr std::ptrdiff_t m_vLightingDir = 0x1C0; // Vector - constexpr std::ptrdiff_t m_vTint_0 = 0x1CC; // Vector - constexpr std::ptrdiff_t m_vTint_1 = 0x1D8; // Vector + constexpr std::ptrdiff_t m_vLightingDir = 0x1B8; // Vector + constexpr std::ptrdiff_t m_vTint_0 = 0x1C4; // Vector + constexpr std::ptrdiff_t m_vTint_1 = 0x1D0; // Vector } // Parent: C_OP_RemapDistanceToLineSegmentBase // Fields count: 3 @@ -3282,9 +3352,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapDistanceToLineSegmentToScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1E0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flMinOutputValue = 0x1E4; // float32 - constexpr std::ptrdiff_t m_flMaxOutputValue = 0x1E8; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flMinOutputValue = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flMaxOutputValue = 0x1D8; // float32 } // Parent: CParticleFloatInput // Fields count: 0 @@ -3300,9 +3370,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapVectortoCP { - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nParticleNumber = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nFieldInput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nParticleNumber = 0x1C0; // int32 } // Parent: CParticleFunctionOperator // Fields count: 12 @@ -3310,18 +3380,18 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetFromCPSnapshot { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nAttributeToRead = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1CC; // int32 - constexpr std::ptrdiff_t m_bRandom = 0x1D0; // bool - constexpr std::ptrdiff_t m_bReverse = 0x1D1; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x1D8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nSnapShotIncrement = 0x330; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInterpolation = 0x488; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bSubSample = 0x5E0; // bool - constexpr std::ptrdiff_t m_bPrev = 0x5E1; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nAttributeToRead = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C4; // int32 + constexpr std::ptrdiff_t m_bRandom = 0x1C8; // bool + constexpr std::ptrdiff_t m_bReverse = 0x1C9; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nSnapShotIncrement = 0x328; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInterpolation = 0x480; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bSubSample = 0x5D8; // bool + constexpr std::ptrdiff_t m_bPrev = 0x5D9; // bool } // Parent: CParticleFunctionPreEmission // Fields count: 15 @@ -3329,21 +3399,21 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DistanceBetweenCPsToCP { - constexpr std::ptrdiff_t m_nStartCP = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nEndCP = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nOutputCP = 0x1D8; // int32 - constexpr std::ptrdiff_t m_nOutputCPField = 0x1DC; // int32 - constexpr std::ptrdiff_t m_bSetOnce = 0x1E0; // bool - constexpr std::ptrdiff_t m_flInputMin = 0x1E4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1E8; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1EC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1F0; // float32 - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1F4; // float32 - constexpr std::ptrdiff_t m_flLOSScale = 0x1F8; // float32 - constexpr std::ptrdiff_t m_bLOS = 0x1FC; // bool - constexpr std::ptrdiff_t m_CollisionGroupName = 0x1FD; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x280; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_nSetParent = 0x284; // ParticleParentSetMode_t + constexpr std::ptrdiff_t m_nStartCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nEndCP = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nOutputCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nOutputCPField = 0x1CC; // int32 + constexpr std::ptrdiff_t m_bSetOnce = 0x1D0; // bool + constexpr std::ptrdiff_t m_flInputMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flLOSScale = 0x1E8; // float32 + constexpr std::ptrdiff_t m_bLOS = 0x1EC; // bool + constexpr std::ptrdiff_t m_CollisionGroupName = 0x1ED; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x270; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_nSetParent = 0x274; // ParticleParentSetMode_t } // Parent: CParticleFunctionPreEmission // Fields count: 4 @@ -3351,10 +3421,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointToHand { - constexpr std::ptrdiff_t m_nCP1 = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nHand = 0x1D4; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D8; // Vector - constexpr std::ptrdiff_t m_bOrientToHand = 0x1E4; // bool + constexpr std::ptrdiff_t m_nCP1 = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nHand = 0x1C4; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1C8; // Vector + constexpr std::ptrdiff_t m_bOrientToHand = 0x1D4; // bool } // Parent: CParticleFunctionConstraint // Fields count: 8 @@ -3362,10 +3432,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ConstrainDistanceToPath { - constexpr std::ptrdiff_t m_fMinDistance = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flMaxDistance0 = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flMaxDistanceMid = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flMaxDistance1 = 0x1CC; // float32 + constexpr std::ptrdiff_t m_fMinDistance = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flMaxDistance0 = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flMaxDistanceMid = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flMaxDistance1 = 0x1C4; // float32 constexpr std::ptrdiff_t m_PathParameters = 0x1D0; // CPathParameters constexpr std::ptrdiff_t m_flTravelTime = 0x210; // float32 constexpr std::ptrdiff_t m_nFieldScale = 0x214; // ParticleAttributeIndex_t @@ -3377,10 +3447,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DistanceCull { - constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32 - constexpr std::ptrdiff_t m_vecPointOffset = 0x1C4; // Vector - constexpr std::ptrdiff_t m_flDistance = 0x1D0; // float32 - constexpr std::ptrdiff_t m_bCullInside = 0x1D4; // bool + constexpr std::ptrdiff_t m_nControlPoint = 0x1B8; // int32 + constexpr std::ptrdiff_t m_vecPointOffset = 0x1BC; // Vector + constexpr std::ptrdiff_t m_flDistance = 0x1C8; // float32 + constexpr std::ptrdiff_t m_bCullInside = 0x1CC; // bool } // Parent: CParticleFunctionOperator // Fields count: 8 @@ -3388,14 +3458,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapSDFDistanceToScalarAttribute { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nVectorFieldInput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flMinDistance = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flMaxDistance = 0x320; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flValueBelowMin = 0x478; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flValueAtMin = 0x5D0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flValueAtMax = 0x728; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flValueAboveMax = 0x880; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nVectorFieldInput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flMinDistance = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flMaxDistance = 0x318; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flValueBelowMin = 0x470; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flValueAtMin = 0x5C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flValueAtMax = 0x720; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flValueAboveMax = 0x878; // CParticleCollectionFloatInput } // Parent: CParticleFunctionInitializer // Fields count: 5 @@ -3415,13 +3485,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointsToModelParticles { - constexpr std::ptrdiff_t m_HitboxSetName = 0x1C0; // char[128] - constexpr std::ptrdiff_t m_AttachmentName = 0x240; // char[128] - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x2C0; // int32 - constexpr std::ptrdiff_t m_nNumControlPoints = 0x2C4; // int32 - constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x2C8; // int32 - constexpr std::ptrdiff_t m_bSkin = 0x2CC; // bool - constexpr std::ptrdiff_t m_bAttachment = 0x2CD; // bool + constexpr std::ptrdiff_t m_HitboxSetName = 0x1B8; // char[128] + constexpr std::ptrdiff_t m_AttachmentName = 0x238; // char[128] + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x2B8; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x2BC; // int32 + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x2C0; // int32 + constexpr std::ptrdiff_t m_bSkin = 0x2C4; // bool + constexpr std::ptrdiff_t m_bAttachment = 0x2C5; // bool } // Parent: CParticleFunctionOperator // Fields count: 6 @@ -3429,12 +3499,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ColorInterpolateRandom { - constexpr std::ptrdiff_t m_ColorFadeMin = 0x1C0; // Color - constexpr std::ptrdiff_t m_ColorFadeMax = 0x1DC; // Color - constexpr std::ptrdiff_t m_flFadeStartTime = 0x1EC; // float32 - constexpr std::ptrdiff_t m_flFadeEndTime = 0x1F0; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1F4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bEaseInOut = 0x1F8; // bool + constexpr std::ptrdiff_t m_ColorFadeMin = 0x1B8; // Color + constexpr std::ptrdiff_t m_ColorFadeMax = 0x1D4; // Color + constexpr std::ptrdiff_t m_flFadeStartTime = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flFadeEndTime = 0x1E8; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1EC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bEaseInOut = 0x1F0; // bool } // Parent: C_INIT_RemapNamedModelElementToScalar // Fields count: 0 @@ -3463,7 +3533,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DecayClampCount { - constexpr std::ptrdiff_t m_nCount = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nCount = 0x1B8; // CParticleCollectionFloatInput } // Parent: None // Fields count: 2 @@ -3494,7 +3564,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderPoints { - constexpr std::ptrdiff_t m_hMaterial = 0x200; // CStrongHandle + constexpr std::ptrdiff_t m_hMaterial = 0x208; // CStrongHandle } // Parent: CParticleFunctionInitializer // Fields count: 6 @@ -3532,9 +3602,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RampCPLinearRandom { - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D0; // int32 - constexpr std::ptrdiff_t m_vecRateMin = 0x1D4; // Vector - constexpr std::ptrdiff_t m_vecRateMax = 0x1E0; // Vector + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_vecRateMin = 0x1C4; // Vector + constexpr std::ptrdiff_t m_vecRateMax = 0x1D0; // Vector } // Parent: CParticleFunctionOperator // Fields count: 3 @@ -3542,9 +3612,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_VelocityMatchingForce { - constexpr std::ptrdiff_t m_flDirScale = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flSpdScale = 0x1C4; // float32 - constexpr std::ptrdiff_t m_nCPBroadcast = 0x1C8; // int32 + constexpr std::ptrdiff_t m_flDirScale = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flSpdScale = 0x1BC; // float32 + constexpr std::ptrdiff_t m_nCPBroadcast = 0x1C0; // int32 } // Parent: CParticleFunctionInitializer // Fields count: 3 @@ -3593,12 +3663,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RestartAfterDuration { - constexpr std::ptrdiff_t m_flDurationMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flDurationMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_nCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nCPField = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; // int32 - constexpr std::ptrdiff_t m_bOnlyChildren = 0x1D4; // bool + constexpr std::ptrdiff_t m_flDurationMin = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flDurationMax = 0x1BC; // float32 + constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nCPField = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nChildGroupID = 0x1C8; // int32 + constexpr std::ptrdiff_t m_bOnlyChildren = 0x1CC; // bool } // Parent: CParticleFunctionRenderer // Fields count: 0 @@ -3613,13 +3683,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapVisibilityScalar { - constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flRadiusScale = 0x1D8; // float32 + constexpr std::ptrdiff_t m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x1D0; // float32 } // Parent: CParticleFunctionInitializer // Fields count: 6 @@ -3664,9 +3734,9 @@ namespace cs2_dumper { // MParticleMinVersion // MGetKV3ClassDefaults namespace C_OP_LockToSavedSequentialPathV2 { - constexpr std::ptrdiff_t m_flFadeStart = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flFadeEnd = 0x1C4; // float32 - constexpr std::ptrdiff_t m_bCPPairs = 0x1C8; // bool + constexpr std::ptrdiff_t m_flFadeStart = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flFadeEnd = 0x1BC; // float32 + constexpr std::ptrdiff_t m_bCPPairs = 0x1C0; // bool constexpr std::ptrdiff_t m_PathParams = 0x1D0; // CPathParameters } // Parent: CParticleFunctionOperator @@ -3675,7 +3745,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_NormalLock { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 } // Parent: CParticleFunctionInitializer // Fields count: 4 @@ -3694,10 +3764,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_Cull { - constexpr std::ptrdiff_t m_flCullPerc = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flCullStart = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flCullEnd = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flCullExp = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flCullPerc = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flCullStart = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flCullEnd = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flCullExp = 0x1C4; // float32 } // Parent: CParticleFunctionInitializer // Fields count: 1 @@ -3713,7 +3783,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapSDFGradientToVectorAttribute { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t } // Parent: None // Fields count: 2 @@ -3730,11 +3800,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ReadFromNeighboringParticle { - constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nIncrement = 0x1C8; // int32 - constexpr std::ptrdiff_t m_DistanceCheck = 0x1D0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInterpolation = 0x328; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nIncrement = 0x1C0; // int32 + constexpr std::ptrdiff_t m_DistanceCheck = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInterpolation = 0x320; // CPerParticleFloatInput } // Parent: CParticleFunctionRenderer // Fields count: 2 @@ -3742,8 +3812,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderText { - constexpr std::ptrdiff_t m_OutlineColor = 0x200; // Color - constexpr std::ptrdiff_t m_DefaultText = 0x208; // CUtlString + constexpr std::ptrdiff_t m_OutlineColor = 0x208; // Color + constexpr std::ptrdiff_t m_DefaultText = 0x210; // CUtlString } // Parent: CParticleFunctionOperator // Fields count: 5 @@ -3751,11 +3821,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_LerpToInitialPosition { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_flInterpolation = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nCacheField = 0x320; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x328; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vecScale = 0x480; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 + constexpr std::ptrdiff_t m_flInterpolation = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nCacheField = 0x318; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x320; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecScale = 0x478; // CParticleCollectionVecInput } // Parent: CGeneralRandomRotation // Fields count: 0 @@ -3770,9 +3840,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_LerpEndCapVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecOutput = 0x1C4; // Vector - constexpr std::ptrdiff_t m_flLerpTime = 0x1D0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecOutput = 0x1BC; // Vector + constexpr std::ptrdiff_t m_flLerpTime = 0x1C8; // float32 } // Parent: CParticleFunctionOperator // Fields count: 1 @@ -3780,7 +3850,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_VelocityDecay { - constexpr std::ptrdiff_t m_flMinVelocity = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flMinVelocity = 0x1B8; // float32 } // Parent: CParticleFunctionPreEmission // Fields count: 6 @@ -3788,12 +3858,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetCPOrientationToPointAtCP { - constexpr std::ptrdiff_t m_nInputCP = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nOutputCP = 0x1D4; // int32 - constexpr std::ptrdiff_t m_flInterpolation = 0x1D8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_b2DOrientation = 0x330; // bool - constexpr std::ptrdiff_t m_bAvoidSingularity = 0x331; // bool - constexpr std::ptrdiff_t m_bPointAway = 0x332; // bool + constexpr std::ptrdiff_t m_nInputCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nOutputCP = 0x1C4; // int32 + constexpr std::ptrdiff_t m_flInterpolation = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_b2DOrientation = 0x320; // bool + constexpr std::ptrdiff_t m_bAvoidSingularity = 0x321; // bool + constexpr std::ptrdiff_t m_bPointAway = 0x322; // bool } // Parent: CParticleFunctionOperator // Fields count: 5 @@ -3801,11 +3871,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_LockToPointList { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_pointList = 0x1C8; // CUtlVector - constexpr std::ptrdiff_t m_bPlaceAlongPath = 0x1E0; // bool - constexpr std::ptrdiff_t m_bClosedLoop = 0x1E1; // bool - constexpr std::ptrdiff_t m_nNumPointsAlongPath = 0x1E4; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_pointList = 0x1C0; // CUtlVector + constexpr std::ptrdiff_t m_bPlaceAlongPath = 0x1D8; // bool + constexpr std::ptrdiff_t m_bClosedLoop = 0x1D9; // bool + constexpr std::ptrdiff_t m_nNumPointsAlongPath = 0x1DC; // int32 } // Parent: CParticleFunctionOperator // Fields count: 17 @@ -3813,23 +3883,23 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_MovementPlaceOnGround { - constexpr std::ptrdiff_t m_flOffset = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x318; // float32 - constexpr std::ptrdiff_t m_flTolerance = 0x31C; // float32 - constexpr std::ptrdiff_t m_flTraceOffset = 0x320; // float32 - constexpr std::ptrdiff_t m_flLerpRate = 0x324; // float32 - constexpr std::ptrdiff_t m_CollisionGroupName = 0x328; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x3A8; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_nRefCP1 = 0x3AC; // int32 - constexpr std::ptrdiff_t m_nRefCP2 = 0x3B0; // int32 - constexpr std::ptrdiff_t m_nLerpCP = 0x3B4; // int32 - constexpr std::ptrdiff_t m_nTraceMissBehavior = 0x3C0; // ParticleTraceMissBehavior_t - constexpr std::ptrdiff_t m_bIncludeShotHull = 0x3C4; // bool - constexpr std::ptrdiff_t m_bIncludeWater = 0x3C5; // bool - constexpr std::ptrdiff_t m_bSetNormal = 0x3C8; // bool - constexpr std::ptrdiff_t m_bScaleOffset = 0x3C9; // bool - constexpr std::ptrdiff_t m_nPreserveOffsetCP = 0x3CC; // int32 - constexpr std::ptrdiff_t m_nIgnoreCP = 0x3D0; // int32 + constexpr std::ptrdiff_t m_flOffset = 0x1B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x310; // float32 + constexpr std::ptrdiff_t m_flTolerance = 0x314; // float32 + constexpr std::ptrdiff_t m_flTraceOffset = 0x318; // float32 + constexpr std::ptrdiff_t m_flLerpRate = 0x31C; // float32 + constexpr std::ptrdiff_t m_CollisionGroupName = 0x320; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x3A0; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_nRefCP1 = 0x3A4; // int32 + constexpr std::ptrdiff_t m_nRefCP2 = 0x3A8; // int32 + constexpr std::ptrdiff_t m_nLerpCP = 0x3AC; // int32 + constexpr std::ptrdiff_t m_nTraceMissBehavior = 0x3B8; // ParticleTraceMissBehavior_t + constexpr std::ptrdiff_t m_bIncludeShotHull = 0x3BC; // bool + constexpr std::ptrdiff_t m_bIncludeWater = 0x3BD; // bool + constexpr std::ptrdiff_t m_bSetNormal = 0x3C0; // bool + constexpr std::ptrdiff_t m_bScaleOffset = 0x3C1; // bool + constexpr std::ptrdiff_t m_nPreserveOffsetCP = 0x3C4; // int32 + constexpr std::ptrdiff_t m_nIgnoreCP = 0x3C8; // int32 } // Parent: CParticleFunctionOperator // Fields count: 2 @@ -3837,8 +3907,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetCPOrientationToDirection { - constexpr std::ptrdiff_t m_nInputControlPoint = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nInputControlPoint = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1BC; // int32 } // Parent: CParticleFunctionOperator // Fields count: 4 @@ -3846,10 +3916,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapCrossProductOfTwoVectorsToVector { - constexpr std::ptrdiff_t m_InputVec1 = 0x1C0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_InputVec2 = 0x818; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nFieldOutput = 0xE70; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bNormalize = 0xE74; // bool + constexpr std::ptrdiff_t m_InputVec1 = 0x1B8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_InputVec2 = 0x810; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nFieldOutput = 0xE68; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bNormalize = 0xE6C; // bool } // Parent: CParticleFunctionOperator // Fields count: 4 @@ -3857,10 +3927,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapTransformOrientationToRotations { - constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput - constexpr std::ptrdiff_t m_vecRotation = 0x228; // Vector - constexpr std::ptrdiff_t m_bUseQuat = 0x234; // bool - constexpr std::ptrdiff_t m_bWriteNormal = 0x235; // bool + constexpr std::ptrdiff_t m_TransformInput = 0x1B8; // CParticleTransformInput + constexpr std::ptrdiff_t m_vecRotation = 0x220; // Vector + constexpr std::ptrdiff_t m_bUseQuat = 0x22C; // bool + constexpr std::ptrdiff_t m_bWriteNormal = 0x22D; // bool } // Parent: CGeneralRandomRotation // Fields count: 0 @@ -3876,11 +3946,11 @@ namespace cs2_dumper { // MParticleMinVersion // MGetKV3ClassDefaults namespace C_OP_InheritFromParentParticlesV2 { - constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nIncrement = 0x1C8; // int32 - constexpr std::ptrdiff_t m_bRandomDistribution = 0x1CC; // bool - constexpr std::ptrdiff_t m_nMissingParentBehavior = 0x1D0; // MissingParentInheritBehavior_t + constexpr std::ptrdiff_t m_flScale = 0x1B8; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nIncrement = 0x1C0; // int32 + constexpr std::ptrdiff_t m_bRandomDistribution = 0x1C4; // bool + constexpr std::ptrdiff_t m_nMissingParentBehavior = 0x1C8; // MissingParentInheritBehavior_t } // Parent: CParticleFunctionInitializer // Fields count: 2 @@ -3897,10 +3967,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetFloatCollection { - constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x318; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x31C; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_Lerp = 0x320; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_InputValue = 0x1B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x310; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x314; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_Lerp = 0x318; // CParticleCollectionFloatInput } // Parent: None // Fields count: 3 @@ -3918,10 +3988,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointPositionToRandomActiveCP { - constexpr std::ptrdiff_t m_nCP1 = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nHeadLocationMin = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nHeadLocationMax = 0x1D8; // int32 - constexpr std::ptrdiff_t m_flResetRate = 0x1E0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nCP1 = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nHeadLocationMin = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nHeadLocationMax = 0x1C8; // int32 + constexpr std::ptrdiff_t m_flResetRate = 0x1D0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Fields count: 3 @@ -3929,9 +3999,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_Diffusion { - constexpr std::ptrdiff_t m_flRadiusScale = 0x1C0; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nVoxelGridResolution = 0x1C8; // int32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x1B8; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nVoxelGridResolution = 0x1C0; // int32 } // Parent: CParticleFunctionInitializer // Fields count: 8 @@ -3954,9 +4024,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapVectorComponentToScalar { - constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nComponent = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nComponent = 0x1C0; // int32 } // Parent: CParticleFunctionInitializer // Fields count: 6 @@ -3977,15 +4047,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DistanceBetweenVecs { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecPoint1 = 0x1C8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecPoint2 = 0x820; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flInputMin = 0xE78; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0xFD0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x1128; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x1280; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nSetMethod = 0x13D8; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bDeltaTime = 0x13DC; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecPoint1 = 0x1C0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecPoint2 = 0x818; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flInputMin = 0xE70; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0xFC8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x1120; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x1278; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nSetMethod = 0x13D0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bDeltaTime = 0x13D4; // bool } // Parent: CParticleFunctionOperator // Fields count: 3 @@ -3993,9 +4063,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DampenToCP { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_flRange = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flScale = 0x1C8; // float32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 + constexpr std::ptrdiff_t m_flRange = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 } // Parent: CParticleFunctionOperator // Fields count: 11 @@ -4003,17 +4073,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_CalculateVectorAttribute { - constexpr std::ptrdiff_t m_vStartValue = 0x1C0; // Vector - constexpr std::ptrdiff_t m_nFieldInput1 = 0x1CC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputScale1 = 0x1D0; // float32 - constexpr std::ptrdiff_t m_nFieldInput2 = 0x1D4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputScale2 = 0x1D8; // float32 - constexpr std::ptrdiff_t m_nControlPointInput1 = 0x1DC; // ControlPointReference_t - constexpr std::ptrdiff_t m_flControlPointScale1 = 0x1F0; // float32 - constexpr std::ptrdiff_t m_nControlPointInput2 = 0x1F4; // ControlPointReference_t - constexpr std::ptrdiff_t m_flControlPointScale2 = 0x208; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x20C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vFinalOutputScale = 0x210; // Vector + constexpr std::ptrdiff_t m_vStartValue = 0x1B8; // Vector + constexpr std::ptrdiff_t m_nFieldInput1 = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputScale1 = 0x1C8; // float32 + constexpr std::ptrdiff_t m_nFieldInput2 = 0x1CC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputScale2 = 0x1D0; // float32 + constexpr std::ptrdiff_t m_nControlPointInput1 = 0x1D4; // ControlPointReference_t + constexpr std::ptrdiff_t m_flControlPointScale1 = 0x1E8; // float32 + constexpr std::ptrdiff_t m_nControlPointInput2 = 0x1EC; // ControlPointReference_t + constexpr std::ptrdiff_t m_flControlPointScale2 = 0x200; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x204; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vFinalOutputScale = 0x208; // Vector } // Parent: CParticleInput // Fields count: 8 @@ -4038,21 +4108,21 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_LockToBone { - constexpr std::ptrdiff_t m_modelInput = 0x1C0; // CParticleModelInput - constexpr std::ptrdiff_t m_transformInput = 0x220; // CParticleTransformInput - constexpr std::ptrdiff_t m_flLifeTimeFadeStart = 0x288; // float32 - constexpr std::ptrdiff_t m_flLifeTimeFadeEnd = 0x28C; // float32 - constexpr std::ptrdiff_t m_flJumpThreshold = 0x290; // float32 - constexpr std::ptrdiff_t m_flPrevPosScale = 0x294; // float32 - constexpr std::ptrdiff_t m_HitboxSetName = 0x298; // char[128] - constexpr std::ptrdiff_t m_bRigid = 0x318; // bool - constexpr std::ptrdiff_t m_bUseBones = 0x319; // bool - constexpr std::ptrdiff_t m_nFieldOutput = 0x31C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutputPrev = 0x320; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nRotationSetType = 0x324; // ParticleRotationLockType_t - constexpr std::ptrdiff_t m_bRigidRotationLock = 0x328; // bool - constexpr std::ptrdiff_t m_vecRotation = 0x330; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flRotLerp = 0x988; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_modelInput = 0x1B8; // CParticleModelInput + constexpr std::ptrdiff_t m_transformInput = 0x218; // CParticleTransformInput + constexpr std::ptrdiff_t m_flLifeTimeFadeStart = 0x280; // float32 + constexpr std::ptrdiff_t m_flLifeTimeFadeEnd = 0x284; // float32 + constexpr std::ptrdiff_t m_flJumpThreshold = 0x288; // float32 + constexpr std::ptrdiff_t m_flPrevPosScale = 0x28C; // float32 + constexpr std::ptrdiff_t m_HitboxSetName = 0x290; // char[128] + constexpr std::ptrdiff_t m_bRigid = 0x310; // bool + constexpr std::ptrdiff_t m_bUseBones = 0x311; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x314; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutputPrev = 0x318; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nRotationSetType = 0x31C; // ParticleRotationLockType_t + constexpr std::ptrdiff_t m_bRigidRotationLock = 0x320; // bool + constexpr std::ptrdiff_t m_vecRotation = 0x328; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flRotLerp = 0x980; // CPerParticleFloatInput } // Parent: C_OP_RemapNamedModelElementOnceTimed // Fields count: 0 @@ -4067,9 +4137,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_MovementMaintainOffset { - constexpr std::ptrdiff_t m_vecOffset = 0x1C0; // Vector - constexpr std::ptrdiff_t m_nCP = 0x1CC; // int32 - constexpr std::ptrdiff_t m_bRadiusScale = 0x1D0; // bool + constexpr std::ptrdiff_t m_vecOffset = 0x1B8; // Vector + constexpr std::ptrdiff_t m_nCP = 0x1C4; // int32 + constexpr std::ptrdiff_t m_bRadiusScale = 0x1C8; // bool } // Parent: CParticleFunctionOperator // Fields count: 5 @@ -4077,11 +4147,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetVec { - constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nOutputField = 0x818; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x81C; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_Lerp = 0x820; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bNormalizedOutput = 0x978; // bool + constexpr std::ptrdiff_t m_InputValue = 0x1B8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nOutputField = 0x810; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x814; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_Lerp = 0x818; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bNormalizedOutput = 0x970; // bool } // Parent: CParticleFunctionInitializer // Fields count: 5 @@ -4117,20 +4187,20 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderOmni2Light { - constexpr std::ptrdiff_t m_nLightType = 0x200; // ParticleOmni2LightTypeChoiceList_t - constexpr std::ptrdiff_t m_vColorBlend = 0x208; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0x860; // ParticleColorBlendType_t - constexpr std::ptrdiff_t m_nBrightnessUnit = 0x864; // ParticleLightUnitChoiceList_t - constexpr std::ptrdiff_t m_flBrightnessLumens = 0x868; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flBrightnessCandelas = 0x9C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bCastShadows = 0xB18; // bool - constexpr std::ptrdiff_t m_flLuminaireRadius = 0xB20; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flSkirt = 0xC78; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRange = 0xDD0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInnerConeAngle = 0xF28; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOuterConeAngle = 0x1080; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_hLightCookie = 0x11D8; // CStrongHandle - constexpr std::ptrdiff_t m_bSphericalCookie = 0x11E0; // bool + constexpr std::ptrdiff_t m_nLightType = 0x208; // ParticleOmni2LightTypeChoiceList_t + constexpr std::ptrdiff_t m_vColorBlend = 0x210; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0x868; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_nBrightnessUnit = 0x86C; // ParticleLightUnitChoiceList_t + constexpr std::ptrdiff_t m_flBrightnessLumens = 0x870; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flBrightnessCandelas = 0x9C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bCastShadows = 0xB20; // bool + constexpr std::ptrdiff_t m_flLuminaireRadius = 0xB28; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flSkirt = 0xC80; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRange = 0xDD8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInnerConeAngle = 0xF30; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOuterConeAngle = 0x1088; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_hLightCookie = 0x11E0; // CStrongHandle + constexpr std::ptrdiff_t m_bSphericalCookie = 0x11E8; // bool } // Parent: CParticleFunctionOperator // Fields count: 5 @@ -4138,11 +4208,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ConnectParentParticleToNearest { - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nSecondControlPoint = 0x1C4; // int32 - constexpr std::ptrdiff_t m_bUseRadius = 0x1C8; // bool - constexpr std::ptrdiff_t m_flRadiusScale = 0x1D0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flParentRadiusScale = 0x328; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nSecondControlPoint = 0x1BC; // int32 + constexpr std::ptrdiff_t m_bUseRadius = 0x1C0; // bool + constexpr std::ptrdiff_t m_flRadiusScale = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flParentRadiusScale = 0x320; // CParticleCollectionFloatInput } // Parent: CParticleFloatInput // Fields count: 0 @@ -4191,10 +4261,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_LagCompensation { - constexpr std::ptrdiff_t m_nDesiredVelocityCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nLatencyCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nLatencyCPField = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nDesiredVelocityCPField = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nDesiredVelocityCP = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nLatencyCP = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nLatencyCPField = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nDesiredVelocityCPField = 0x1C4; // int32 } // Parent: CParticleFunctionConstraint // Fields count: 2 @@ -4202,8 +4272,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_CollideWithSelf { - constexpr std::ptrdiff_t m_flRadiusScale = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flMinimumSpeed = 0x318; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRadiusScale = 0x1B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMinimumSpeed = 0x310; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator // Fields count: 6 @@ -4211,12 +4281,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_Noise { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32 - constexpr std::ptrdiff_t m_fl4NoiseScale = 0x1CC; // float32 - constexpr std::ptrdiff_t m_bAdditive = 0x1D0; // bool - constexpr std::ptrdiff_t m_flNoiseAnimationTimeScale = 0x1D4; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOutputMin = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1C0; // float32 + constexpr std::ptrdiff_t m_fl4NoiseScale = 0x1C4; // float32 + constexpr std::ptrdiff_t m_bAdditive = 0x1C8; // bool + constexpr std::ptrdiff_t m_flNoiseAnimationTimeScale = 0x1CC; // float32 } // Parent: CParticleFunctionOperator // Fields count: 6 @@ -4224,12 +4294,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_FadeAndKillForTracers { - constexpr std::ptrdiff_t m_flStartFadeInTime = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flEndFadeInTime = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flStartFadeOutTime = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flEndFadeOutTime = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flStartAlpha = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flEndAlpha = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flStartFadeInTime = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flEndFadeInTime = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flStartFadeOutTime = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flEndFadeOutTime = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flStartAlpha = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flEndAlpha = 0x1CC; // float32 } // Parent: CParticleFunctionOperator // Fields count: 3 @@ -4237,9 +4307,20 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ColorAdjustHSL { - constexpr std::ptrdiff_t m_flHueAdjust = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flSaturationAdjust = 0x318; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flLightnessAdjust = 0x470; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flHueAdjust = 0x1B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flSaturationAdjust = 0x310; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flLightnessAdjust = 0x468; // CPerParticleFloatInput + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CParticleMassCalculationParameters { + constexpr std::ptrdiff_t m_nMassMode = 0x0; // ParticleMassMode_t + constexpr std::ptrdiff_t m_flRadius = 0x8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flNominalRadius = 0x160; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flScale = 0x2B8; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator // Fields count: 8 @@ -4247,14 +4328,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SequenceFromModel { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutputAnim = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1DC; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutputAnim = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1D4; // ParticleSetMethod_t } // Parent: CParticleFunctionOperator // Fields count: 1 @@ -4262,7 +4343,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_AlphaDecay { - constexpr std::ptrdiff_t m_flMinAlpha = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flMinAlpha = 0x1B8; // float32 } // Parent: CParticleFunctionOperator // Fields count: 2 @@ -4270,8 +4351,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapDensityGradientToVectorAttribute { - constexpr std::ptrdiff_t m_flRadiusScale = 0x1C0; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRadiusScale = 0x1B8; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer // Fields count: 5 @@ -4286,14 +4367,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bWritePreviousPosition = 0x821; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 9 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_SetHitboxToModel { constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 constexpr std::ptrdiff_t m_nForceInModel = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nDesiredHitbox = 0x1C8; // int32 + constexpr std::ptrdiff_t m_bEvenDistribution = 0x1C8; // bool + constexpr std::ptrdiff_t m_nDesiredHitbox = 0x1CC; // int32 constexpr std::ptrdiff_t m_vecHitBoxScale = 0x1D0; // CParticleCollectionVecInput constexpr std::ptrdiff_t m_vecDirectionBias = 0x828; // Vector constexpr std::ptrdiff_t m_bMaintainHitbox = 0x834; // bool @@ -4307,12 +4389,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_MovementMoveAlongSkinnedCPSnapshot { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1C4; // int32 - constexpr std::ptrdiff_t m_bSetNormal = 0x1C8; // bool - constexpr std::ptrdiff_t m_bSetRadius = 0x1C9; // bool - constexpr std::ptrdiff_t m_flInterpolation = 0x1D0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flTValue = 0x328; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1BC; // int32 + constexpr std::ptrdiff_t m_bSetNormal = 0x1C0; // bool + constexpr std::ptrdiff_t m_bSetRadius = 0x1C1; // bool + constexpr std::ptrdiff_t m_flInterpolation = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flTValue = 0x320; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator // Fields count: 4 @@ -4320,10 +4402,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_LerpScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOutput = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flStartTime = 0x320; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x324; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOutput = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flStartTime = 0x318; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x31C; // float32 } // Parent: CParticleFunctionInitializer // Fields count: 13 @@ -4351,9 +4433,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ClampScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOutputMin = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x320; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOutputMin = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x318; // CPerParticleFloatInput } // Parent: CParticleFunctionPreEmission // Fields count: 3 @@ -4361,9 +4443,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointToHMD { - constexpr std::ptrdiff_t m_nCP1 = 0x1D0; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D4; // Vector - constexpr std::ptrdiff_t m_bOrientToHMD = 0x1E0; // bool + constexpr std::ptrdiff_t m_nCP1 = 0x1C0; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1C4; // Vector + constexpr std::ptrdiff_t m_bOrientToHMD = 0x1D0; // bool } // Parent: CParticleFunctionOperator // Fields count: 9 @@ -4371,15 +4453,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DifferencePreviousParticle { - constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1D8; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x1DC; // bool - constexpr std::ptrdiff_t m_bSetPreviousParticle = 0x1DD; // bool + constexpr std::ptrdiff_t m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1D0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x1D4; // bool + constexpr std::ptrdiff_t m_bSetPreviousParticle = 0x1D5; // bool } // Parent: CParticleFunctionPreEmission // Fields count: 6 @@ -4387,12 +4469,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointFieldFromVectorExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1D0; // VectorFloatExpressionType_t - constexpr std::ptrdiff_t m_vecInput1 = 0x1D8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_vecInput2 = 0x830; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flOutputRemap = 0xE88; // CParticleRemapFloatInput - constexpr std::ptrdiff_t m_nOutputCP = 0xFE0; // int32 - constexpr std::ptrdiff_t m_nOutVectorField = 0xFE4; // int32 + constexpr std::ptrdiff_t m_nExpression = 0x1C0; // VectorFloatExpressionType_t + constexpr std::ptrdiff_t m_vecInput1 = 0x1C8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vecInput2 = 0x820; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flOutputRemap = 0xE78; // CParticleRemapFloatInput + constexpr std::ptrdiff_t m_nOutputCP = 0xFD0; // int32 + constexpr std::ptrdiff_t m_nOutVectorField = 0xFD4; // int32 } // Parent: CParticleFunctionOperator // Fields count: 10 @@ -4400,16 +4482,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_PercentageBetweenTransforms { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_TransformStart = 0x1D8; // CParticleTransformInput - constexpr std::ptrdiff_t m_TransformEnd = 0x240; // CParticleTransformInput - constexpr std::ptrdiff_t m_nSetMethod = 0x2A8; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x2AC; // bool - constexpr std::ptrdiff_t m_bRadialCheck = 0x2AD; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_TransformStart = 0x1D0; // CParticleTransformInput + constexpr std::ptrdiff_t m_TransformEnd = 0x238; // CParticleTransformInput + constexpr std::ptrdiff_t m_nSetMethod = 0x2A0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x2A4; // bool + constexpr std::ptrdiff_t m_bRadialCheck = 0x2A5; // bool } // Parent: CParticleFunctionInitializer // Fields count: 3 @@ -4459,28 +4541,28 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderCables { - constexpr std::ptrdiff_t m_flRadiusScale = 0x200; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flAlphaScale = 0x358; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vecColorScale = 0x4B0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0xB08; // ParticleColorBlendType_t - constexpr std::ptrdiff_t m_hMaterial = 0xB10; // CStrongHandle - constexpr std::ptrdiff_t m_nTextureRepetitionMode = 0xB18; // TextureRepetitionMode_t - constexpr std::ptrdiff_t m_flTextureRepeatsPerSegment = 0xB20; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flTextureRepeatsCircumference = 0xC78; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flColorMapOffsetV = 0xDD0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flColorMapOffsetU = 0xF28; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flNormalMapOffsetV = 0x1080; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flNormalMapOffsetU = 0x11D8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bDrawCableCaps = 0x1330; // bool - constexpr std::ptrdiff_t m_flCapRoundness = 0x1334; // float32 - constexpr std::ptrdiff_t m_flCapOffsetAmount = 0x1338; // float32 - constexpr std::ptrdiff_t m_flTessScale = 0x133C; // float32 - constexpr std::ptrdiff_t m_nMinTesselation = 0x1340; // int32 - constexpr std::ptrdiff_t m_nMaxTesselation = 0x1344; // int32 - constexpr std::ptrdiff_t m_nRoundness = 0x1348; // int32 - constexpr std::ptrdiff_t m_LightingTransform = 0x1350; // CParticleTransformInput - constexpr std::ptrdiff_t m_MaterialFloatVars = 0x13B8; // CUtlVector - constexpr std::ptrdiff_t m_MaterialVecVars = 0x13E8; // CUtlVector + constexpr std::ptrdiff_t m_flRadiusScale = 0x208; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flAlphaScale = 0x360; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecColorScale = 0x4B8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0xB10; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_hMaterial = 0xB18; // CStrongHandle + constexpr std::ptrdiff_t m_nTextureRepetitionMode = 0xB20; // TextureRepetitionMode_t + constexpr std::ptrdiff_t m_flTextureRepeatsPerSegment = 0xB28; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flTextureRepeatsCircumference = 0xC80; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flColorMapOffsetV = 0xDD8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flColorMapOffsetU = 0xF30; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flNormalMapOffsetV = 0x1088; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flNormalMapOffsetU = 0x11E0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bDrawCableCaps = 0x1338; // bool + constexpr std::ptrdiff_t m_flCapRoundness = 0x133C; // float32 + constexpr std::ptrdiff_t m_flCapOffsetAmount = 0x1340; // float32 + constexpr std::ptrdiff_t m_flTessScale = 0x1344; // float32 + constexpr std::ptrdiff_t m_nMinTesselation = 0x1348; // int32 + constexpr std::ptrdiff_t m_nMaxTesselation = 0x134C; // int32 + constexpr std::ptrdiff_t m_nRoundness = 0x1350; // int32 + constexpr std::ptrdiff_t m_LightingTransform = 0x1358; // CParticleTransformInput + constexpr std::ptrdiff_t m_MaterialFloatVars = 0x13C0; // CUtlVector + constexpr std::ptrdiff_t m_MaterialVecVars = 0x13F0; // CUtlVector } // Parent: CParticleFunctionInitializer // Fields count: 2 @@ -4497,13 +4579,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointToWaterSurface { - constexpr std::ptrdiff_t m_nSourceCP = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nDestCP = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nFlowCP = 0x1D8; // int32 - constexpr std::ptrdiff_t m_nActiveCP = 0x1DC; // int32 - constexpr std::ptrdiff_t m_nActiveCPField = 0x1E0; // int32 - constexpr std::ptrdiff_t m_flRetestRate = 0x1E8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bAdaptiveThreshold = 0x340; // bool + constexpr std::ptrdiff_t m_nSourceCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nDestCP = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nFlowCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nActiveCP = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nActiveCPField = 0x1D0; // int32 + constexpr std::ptrdiff_t m_flRetestRate = 0x1D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bAdaptiveThreshold = 0x330; // bool } // Parent: CParticleFunctionInitializer // Fields count: 6 @@ -4533,7 +4615,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ShapeMatchingConstraint { - constexpr std::ptrdiff_t m_flShapeRestorationTime = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flShapeRestorationTime = 0x1B8; // float32 } // Parent: CParticleFunctionOperator // Fields count: 6 @@ -4541,12 +4623,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetChildControlPoints { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1D0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bReverse = 0x328; // bool - constexpr std::ptrdiff_t m_bSetOrientation = 0x329; // bool + constexpr std::ptrdiff_t m_nChildGroupID = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bReverse = 0x320; // bool + constexpr std::ptrdiff_t m_bSetOrientation = 0x321; // bool } // Parent: CParticleFunctionOperator // Fields count: 10 @@ -4554,16 +4636,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ChladniWave { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0x320; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x478; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x5D0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecWaveLength = 0x728; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecHarmonics = 0xD80; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nSetMethod = 0x13D8; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_nLocalSpaceControlPoint = 0x13DC; // int32 - constexpr std::ptrdiff_t m_b3D = 0x13E0; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x318; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x470; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x5C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecWaveLength = 0x720; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecHarmonics = 0xD78; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nSetMethod = 0x13D0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nLocalSpaceControlPoint = 0x13D4; // int32 + constexpr std::ptrdiff_t m_b3D = 0x13D8; // bool } // Parent: CParticleFunctionOperator // Fields count: 7 @@ -4571,13 +4653,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapDirectionToCPToVector { - constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flOffsetRot = 0x1CC; // float32 - constexpr std::ptrdiff_t m_vecOffsetAxis = 0x1D0; // Vector - constexpr std::ptrdiff_t m_bNormalize = 0x1DC; // bool - constexpr std::ptrdiff_t m_nFieldStrength = 0x1E0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nCP = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flOffsetRot = 0x1C4; // float32 + constexpr std::ptrdiff_t m_vecOffsetAxis = 0x1C8; // Vector + constexpr std::ptrdiff_t m_bNormalize = 0x1D4; // bool + constexpr std::ptrdiff_t m_nFieldStrength = 0x1D8; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission // Fields count: 9 @@ -4585,15 +4667,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DriveCPFromGlobalSoundFloat { - constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nOutputField = 0x1D4; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1E0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1E4; // float32 - constexpr std::ptrdiff_t m_StackName = 0x1E8; // CUtlString - constexpr std::ptrdiff_t m_OperatorName = 0x1F0; // CUtlString - constexpr std::ptrdiff_t m_FieldName = 0x1F8; // CUtlString + constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nOutputField = 0x1C4; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_StackName = 0x1D8; // CUtlString + constexpr std::ptrdiff_t m_OperatorName = 0x1E0; // CUtlString + constexpr std::ptrdiff_t m_FieldName = 0x1E8; // CUtlString } // Parent: CParticleFunctionOperator // Fields count: 7 @@ -4601,13 +4683,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RtEnvCull { - constexpr std::ptrdiff_t m_vecTestDir = 0x1C0; // Vector - constexpr std::ptrdiff_t m_vecTestNormal = 0x1CC; // Vector - constexpr std::ptrdiff_t m_bCullOnMiss = 0x1D8; // bool - constexpr std::ptrdiff_t m_bStickInsteadOfCull = 0x1D9; // bool - constexpr std::ptrdiff_t m_RtEnvName = 0x1DA; // char[128] - constexpr std::ptrdiff_t m_nRTEnvCP = 0x25C; // int32 - constexpr std::ptrdiff_t m_nComponent = 0x260; // int32 + constexpr std::ptrdiff_t m_vecTestDir = 0x1B8; // Vector + constexpr std::ptrdiff_t m_vecTestNormal = 0x1C4; // Vector + constexpr std::ptrdiff_t m_bCullOnMiss = 0x1D0; // bool + constexpr std::ptrdiff_t m_bStickInsteadOfCull = 0x1D1; // bool + constexpr std::ptrdiff_t m_RtEnvName = 0x1D2; // char[128] + constexpr std::ptrdiff_t m_nRTEnvCP = 0x254; // int32 + constexpr std::ptrdiff_t m_nComponent = 0x258; // int32 } // Parent: CParticleFunctionOperator // Fields count: 13 @@ -4615,19 +4697,19 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_PinParticleToCP { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_vecOffset = 0x1C8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_bOffsetLocal = 0x820; // bool - constexpr std::ptrdiff_t m_nParticleSelection = 0x824; // ParticleSelection_t - constexpr std::ptrdiff_t m_nParticleNumber = 0x828; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nPinBreakType = 0x980; // ParticlePinDistance_t - constexpr std::ptrdiff_t m_flBreakDistance = 0x988; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flBreakSpeed = 0xAE0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flAge = 0xC38; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nBreakControlPointNumber = 0xD90; // int32 - constexpr std::ptrdiff_t m_nBreakControlPointNumber2 = 0xD94; // int32 - constexpr std::ptrdiff_t m_flBreakValue = 0xD98; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInterpolation = 0xEF0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 + constexpr std::ptrdiff_t m_vecOffset = 0x1C0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_bOffsetLocal = 0x818; // bool + constexpr std::ptrdiff_t m_nParticleSelection = 0x81C; // ParticleSelection_t + constexpr std::ptrdiff_t m_nParticleNumber = 0x820; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nPinBreakType = 0x978; // ParticlePinDistance_t + constexpr std::ptrdiff_t m_flBreakDistance = 0x980; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flBreakSpeed = 0xAD8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flAge = 0xC30; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nBreakControlPointNumber = 0xD88; // int32 + constexpr std::ptrdiff_t m_nBreakControlPointNumber2 = 0xD8C; // int32 + constexpr std::ptrdiff_t m_flBreakValue = 0xD90; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInterpolation = 0xEE8; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator // Fields count: 13 @@ -4635,19 +4717,19 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapCPtoVector { - constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_vInputMin = 0x1CC; // Vector - constexpr std::ptrdiff_t m_vInputMax = 0x1D8; // Vector - constexpr std::ptrdiff_t m_vOutputMin = 0x1E4; // Vector - constexpr std::ptrdiff_t m_vOutputMax = 0x1F0; // Vector - constexpr std::ptrdiff_t m_flStartTime = 0x1FC; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x200; // float32 - constexpr std::ptrdiff_t m_flInterpRate = 0x204; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x208; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bOffset = 0x20C; // bool - constexpr std::ptrdiff_t m_bAccelerate = 0x20D; // bool + constexpr std::ptrdiff_t m_nCPInput = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_vInputMin = 0x1C4; // Vector + constexpr std::ptrdiff_t m_vInputMax = 0x1D0; // Vector + constexpr std::ptrdiff_t m_vOutputMin = 0x1DC; // Vector + constexpr std::ptrdiff_t m_vOutputMax = 0x1E8; // Vector + constexpr std::ptrdiff_t m_flStartTime = 0x1F4; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1F8; // float32 + constexpr std::ptrdiff_t m_flInterpRate = 0x1FC; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x200; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bOffset = 0x204; // bool + constexpr std::ptrdiff_t m_bAccelerate = 0x205; // bool } // Parent: CParticleFunctionInitializer // Fields count: 5 @@ -4667,9 +4749,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DensityForce { - constexpr std::ptrdiff_t m_flRadiusScale = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flForceScale = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flTargetDensity = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flForceScale = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flTargetDensity = 0x1D0; // float32 } // Parent: CParticleFunctionInitializer // Fields count: 10 @@ -4694,11 +4776,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ConstrainDistanceToUserSpecifiedPath { - constexpr std::ptrdiff_t m_fMinDistance = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flMaxDistance = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flTimeScale = 0x1C8; // float32 - constexpr std::ptrdiff_t m_bLoopedPath = 0x1CC; // bool - constexpr std::ptrdiff_t m_pointList = 0x1D0; // CUtlVector + constexpr std::ptrdiff_t m_fMinDistance = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flMaxDistance = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flTimeScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_bLoopedPath = 0x1C4; // bool + constexpr std::ptrdiff_t m_pointList = 0x1C8; // CUtlVector } // Parent: CParticleFunctionPreEmission // Fields count: 12 @@ -4706,18 +4788,18 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointPositions { - constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1D0; // bool - constexpr std::ptrdiff_t m_bOrient = 0x1D1; // bool - constexpr std::ptrdiff_t m_bSetOnce = 0x1D2; // bool - constexpr std::ptrdiff_t m_nCP1 = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nCP2 = 0x1D8; // int32 - constexpr std::ptrdiff_t m_nCP3 = 0x1DC; // int32 - constexpr std::ptrdiff_t m_nCP4 = 0x1E0; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1E4; // Vector - constexpr std::ptrdiff_t m_vecCP2Pos = 0x1F0; // Vector - constexpr std::ptrdiff_t m_vecCP3Pos = 0x1FC; // Vector - constexpr std::ptrdiff_t m_vecCP4Pos = 0x208; // Vector - constexpr std::ptrdiff_t m_nHeadLocation = 0x214; // int32 + constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1C0; // bool + constexpr std::ptrdiff_t m_bOrient = 0x1C1; // bool + constexpr std::ptrdiff_t m_bSetOnce = 0x1C2; // bool + constexpr std::ptrdiff_t m_nCP1 = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nCP2 = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nCP3 = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nCP4 = 0x1D0; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D4; // Vector + constexpr std::ptrdiff_t m_vecCP2Pos = 0x1E0; // Vector + constexpr std::ptrdiff_t m_vecCP3Pos = 0x1EC; // Vector + constexpr std::ptrdiff_t m_vecCP4Pos = 0x1F8; // Vector + constexpr std::ptrdiff_t m_nHeadLocation = 0x204; // int32 } // Parent: CParticleFunctionOperator // Fields count: 6 @@ -4725,12 +4807,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetFloatAttributeToVectorExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1C0; // VectorFloatExpressionType_t - constexpr std::ptrdiff_t m_vInput1 = 0x1C8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vInput2 = 0x820; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flOutputRemap = 0xE78; // CParticleRemapFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0xFD0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0xFD4; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nExpression = 0x1B8; // VectorFloatExpressionType_t + constexpr std::ptrdiff_t m_vInput1 = 0x1C0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vInput2 = 0x818; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flOutputRemap = 0xE70; // CParticleRemapFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0xFC8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0xFCC; // ParticleSetMethod_t } // Parent: CParticleFunctionOperator // Fields count: 4 @@ -4738,10 +4820,25 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_MovementRotateParticleAroundAxis { - constexpr std::ptrdiff_t m_vecRotAxis = 0x1C0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flRotRate = 0x818; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_TransformInput = 0x970; // CParticleTransformInput - constexpr std::ptrdiff_t m_bLocalSpace = 0x9D8; // bool + constexpr std::ptrdiff_t m_vecRotAxis = 0x1B8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flRotRate = 0x810; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_TransformInput = 0x968; // CParticleTransformInput + constexpr std::ptrdiff_t m_bLocalSpace = 0x9D0; // bool + } + // Parent: CParticleFunctionForce + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_IntraParticleForce { + constexpr std::ptrdiff_t m_flAttractionMinDistance = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flAttractionMaxDistance = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flAttractionMaxStrength = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flRepulsionMinDistance = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flRepulsionMaxDistance = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flRepulsionMaxStrength = 0x1DC; // float32 + constexpr std::ptrdiff_t m_bUseAABB = 0x1E0; // bool + constexpr std::ptrdiff_t m_bThreadIt = 0x1E1; // bool } // Parent: CParticleFunctionInitializer // Fields count: 4 @@ -4755,7 +4852,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_InputStrength = 0x320; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer - // Fields count: 14 + // Fields count: 16 // // Metadata: // MGetKV3ClassDefaults @@ -4763,17 +4860,19 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_modelInput = 0x1C0; // CParticleModelInput constexpr std::ptrdiff_t m_transformInput = 0x220; // CParticleTransformInput constexpr std::ptrdiff_t m_nForceInModel = 0x288; // int32 - constexpr std::ptrdiff_t m_nDesiredHitbox = 0x28C; // int32 - constexpr std::ptrdiff_t m_nHitboxValueFromControlPointIndex = 0x290; // int32 - constexpr std::ptrdiff_t m_vecHitBoxScale = 0x298; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flBoneVelocity = 0x8F0; // float32 - constexpr std::ptrdiff_t m_flMaxBoneVelocity = 0x8F4; // float32 - constexpr std::ptrdiff_t m_vecDirectionBias = 0x8F8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_HitboxSetName = 0xF50; // char[128] - constexpr std::ptrdiff_t m_bLocalCoords = 0xFD0; // bool - constexpr std::ptrdiff_t m_bUseBones = 0xFD1; // bool - constexpr std::ptrdiff_t m_bUseMesh = 0xFD2; // bool - constexpr std::ptrdiff_t m_flShellSize = 0xFD8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bScaleToVolume = 0x28C; // bool + constexpr std::ptrdiff_t m_bEvenDistribution = 0x28D; // bool + constexpr std::ptrdiff_t m_nDesiredHitbox = 0x290; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nHitboxValueFromControlPointIndex = 0x3E8; // int32 + constexpr std::ptrdiff_t m_vecHitBoxScale = 0x3F0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flBoneVelocity = 0xA48; // float32 + constexpr std::ptrdiff_t m_flMaxBoneVelocity = 0xA4C; // float32 + constexpr std::ptrdiff_t m_vecDirectionBias = 0xA50; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_HitboxSetName = 0x10A8; // char[128] + constexpr std::ptrdiff_t m_bLocalCoords = 0x1128; // bool + constexpr std::ptrdiff_t m_bUseBones = 0x1129; // bool + constexpr std::ptrdiff_t m_bUseMesh = 0x112A; // bool + constexpr std::ptrdiff_t m_flShellSize = 0x1130; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Fields count: 4 @@ -4781,10 +4880,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_InheritFromPeerSystem { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nIncrement = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nGroupID = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldInput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nIncrement = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nGroupID = 0x1C4; // int32 } // Parent: CParticleFunctionForce // Fields count: 3 @@ -4792,9 +4891,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_PerParticleForce { - constexpr std::ptrdiff_t m_flForceScale = 0x1D0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vForce = 0x328; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nCP = 0x980; // int32 + constexpr std::ptrdiff_t m_flForceScale = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vForce = 0x320; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nCP = 0x978; // int32 } // Parent: C_INIT_RandomNamedModelElement // Fields count: 0 @@ -4804,23 +4903,29 @@ namespace cs2_dumper { namespace C_INIT_RandomNamedModelMeshGroup { } // Parent: CParticleFunctionRenderer - // Fields count: 12 + // Fields count: 18 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderProjected { - constexpr std::ptrdiff_t m_bProjectCharacter = 0x200; // bool - constexpr std::ptrdiff_t m_bProjectWorld = 0x201; // bool - constexpr std::ptrdiff_t m_bProjectWater = 0x202; // bool - constexpr std::ptrdiff_t m_bFlipHorizontal = 0x203; // bool - constexpr std::ptrdiff_t m_bEnableProjectedDepthControls = 0x204; // bool - constexpr std::ptrdiff_t m_flMinProjectionDepth = 0x208; // float32 - constexpr std::ptrdiff_t m_flMaxProjectionDepth = 0x20C; // float32 - constexpr std::ptrdiff_t m_vecProjectedMaterials = 0x210; // CUtlVector - constexpr std::ptrdiff_t m_flMaterialSelection = 0x228; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flAnimationTimeScale = 0x380; // float32 - constexpr std::ptrdiff_t m_bOrientToNormal = 0x384; // bool - constexpr std::ptrdiff_t m_MaterialVars = 0x388; // CUtlVector + constexpr std::ptrdiff_t m_bProjectCharacter = 0x208; // bool + constexpr std::ptrdiff_t m_bProjectWorld = 0x209; // bool + constexpr std::ptrdiff_t m_bProjectWater = 0x20A; // bool + constexpr std::ptrdiff_t m_bFlipHorizontal = 0x20B; // bool + constexpr std::ptrdiff_t m_bEnableProjectedDepthControls = 0x20C; // bool + constexpr std::ptrdiff_t m_flMinProjectionDepth = 0x210; // float32 + constexpr std::ptrdiff_t m_flMaxProjectionDepth = 0x214; // float32 + constexpr std::ptrdiff_t m_vecProjectedMaterials = 0x218; // CUtlVector + constexpr std::ptrdiff_t m_flMaterialSelection = 0x230; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flAnimationTimeScale = 0x388; // float32 + constexpr std::ptrdiff_t m_bOrientToNormal = 0x38C; // bool + constexpr std::ptrdiff_t m_MaterialVars = 0x390; // CUtlVector + constexpr std::ptrdiff_t m_flRadiusScale = 0x3A8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flAlphaScale = 0x500; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRollScale = 0x658; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nAlpha2Field = 0x7B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecColorScale = 0x7B8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0xE10; // ParticleColorBlendType_t } // Parent: CParticleFunctionOperator // Fields count: 4 @@ -4828,10 +4933,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_MaxVelocity { - constexpr std::ptrdiff_t m_flMaxVelocity = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flMinVelocity = 0x1C4; // float32 - constexpr std::ptrdiff_t m_nOverrideCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nOverrideCPField = 0x1CC; // int32 + constexpr std::ptrdiff_t m_flMaxVelocity = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flMinVelocity = 0x1BC; // float32 + constexpr std::ptrdiff_t m_nOverrideCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nOverrideCPField = 0x1C4; // int32 } // Parent: CParticleFunctionInitializer // Fields count: 3 @@ -4885,13 +4990,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_FadeAndKill { - constexpr std::ptrdiff_t m_flStartFadeInTime = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flEndFadeInTime = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flStartFadeOutTime = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flEndFadeOutTime = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flStartAlpha = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flEndAlpha = 0x1D4; // float32 - constexpr std::ptrdiff_t m_bForcePreserveParticleOrder = 0x1D8; // bool + constexpr std::ptrdiff_t m_flStartFadeInTime = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flEndFadeInTime = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flStartFadeOutTime = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flEndFadeOutTime = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flStartAlpha = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flEndAlpha = 0x1CC; // float32 + constexpr std::ptrdiff_t m_bForcePreserveParticleOrder = 0x1D0; // bool } // Parent: None // Fields count: 1 @@ -4899,17 +5004,16 @@ namespace cs2_dumper { constexpr std::ptrdiff_t unused = 0x0; // int32 } // Parent: CParticleFunctionOperator - // Fields count: 6 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_ColorInterpolate { - constexpr std::ptrdiff_t m_ColorFade = 0x1C0; // Color - constexpr std::ptrdiff_t m_flFadeStartTime = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flFadeEndTime = 0x1D4; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bEaseInOut = 0x1DC; // bool - constexpr std::ptrdiff_t m_bUseNewCode = 0x1DD; // bool + constexpr std::ptrdiff_t m_ColorFade = 0x1B8; // Color + constexpr std::ptrdiff_t m_flFadeStartTime = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flFadeEndTime = 0x1CC; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bEaseInOut = 0x1D4; // bool } // Parent: CParticleFunctionOperator // Fields count: 10 @@ -4917,13 +5021,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RampScalarSpline { - constexpr std::ptrdiff_t m_RateMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_RateMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flStartTime_min = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flStartTime_max = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flEndTime_min = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flEndTime_max = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flBias = 0x1D8; // float32 + constexpr std::ptrdiff_t m_RateMin = 0x1B8; // float32 + constexpr std::ptrdiff_t m_RateMax = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flStartTime_min = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flStartTime_max = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flEndTime_min = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flEndTime_max = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flBias = 0x1D0; // float32 constexpr std::ptrdiff_t m_nField = 0x200; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_bProportionalOp = 0x204; // bool constexpr std::ptrdiff_t m_bEaseOut = 0x205; // bool @@ -4941,8 +5045,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointFromObjectScale { - constexpr std::ptrdiff_t m_nCPInput = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nCPOutput = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nCPOutput = 0x1C4; // int32 } // Parent: CParticleFunctionOperator // Fields count: 7 @@ -4950,13 +5054,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_MaintainSequentialPath { - constexpr std::ptrdiff_t m_fMaxDistance = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flNumToAssign = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flCohesionStrength = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flTolerance = 0x1CC; // float32 - constexpr std::ptrdiff_t m_bLoop = 0x1D0; // bool - constexpr std::ptrdiff_t m_bUseParticleCount = 0x1D1; // bool - constexpr std::ptrdiff_t m_PathParams = 0x1E0; // CPathParameters + constexpr std::ptrdiff_t m_fMaxDistance = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flNumToAssign = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flCohesionStrength = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flTolerance = 0x1C4; // float32 + constexpr std::ptrdiff_t m_bLoop = 0x1C8; // bool + constexpr std::ptrdiff_t m_bUseParticleCount = 0x1C9; // bool + constexpr std::ptrdiff_t m_PathParams = 0x1D0; // CPathParameters } // Parent: C_OP_RemapNamedModelElementEndCap // Fields count: 0 @@ -4971,9 +5075,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_StopAfterCPDuration { - constexpr std::ptrdiff_t m_flDuration = 0x1D0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bDestroyImmediately = 0x328; // bool - constexpr std::ptrdiff_t m_bPlayEndCap = 0x329; // bool + constexpr std::ptrdiff_t m_flDuration = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bDestroyImmediately = 0x318; // bool + constexpr std::ptrdiff_t m_bPlayEndCap = 0x319; // bool } // Parent: CParticleFunctionOperator // Fields count: 3 @@ -4981,9 +5085,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CGeneralSpin { - constexpr std::ptrdiff_t m_nSpinRateDegrees = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nSpinRateMinDegrees = 0x1C4; // int32 - constexpr std::ptrdiff_t m_fSpinRateStopTime = 0x1CC; // float32 + constexpr std::ptrdiff_t m_nSpinRateDegrees = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nSpinRateMinDegrees = 0x1BC; // int32 + constexpr std::ptrdiff_t m_fSpinRateStopTime = 0x1C4; // float32 } // Parent: CParticleFunctionOperator // Fields count: 4 @@ -4993,9 +5097,9 @@ namespace cs2_dumper { // MParticleReplacementOp // MGetKV3ClassDefaults namespace C_OP_LockToSavedSequentialPath { - constexpr std::ptrdiff_t m_flFadeStart = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flFadeEnd = 0x1C8; // float32 - constexpr std::ptrdiff_t m_bCPPairs = 0x1CC; // bool + constexpr std::ptrdiff_t m_flFadeStart = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flFadeEnd = 0x1C0; // float32 + constexpr std::ptrdiff_t m_bCPPairs = 0x1C4; // bool constexpr std::ptrdiff_t m_PathParams = 0x1D0; // CPathParameters } // Parent: CParticleFunctionInitializer @@ -5018,9 +5122,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ClampVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecOutputMin = 0x1C8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecOutputMax = 0x820; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecOutputMin = 0x1C0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecOutputMax = 0x818; // CPerParticleVecInput } // Parent: CParticleFunctionRenderer // Fields count: 6 @@ -5028,12 +5132,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderStatusEffectCitadel { - constexpr std::ptrdiff_t m_pTextureColorWarp = 0x200; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureNormal = 0x208; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureMetalness = 0x210; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureRoughness = 0x218; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureSelfIllum = 0x220; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureDetail = 0x228; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureColorWarp = 0x208; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureNormal = 0x210; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureMetalness = 0x218; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureRoughness = 0x220; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureSelfIllum = 0x228; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureDetail = 0x230; // CStrongHandle } // Parent: CParticleFunctionInitializer // Fields count: 11 @@ -5074,7 +5178,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_WindForce { - constexpr std::ptrdiff_t m_vForce = 0x1D0; // Vector + constexpr std::ptrdiff_t m_vForce = 0x1C8; // Vector } // Parent: CParticleFunctionPreEmission // Fields count: 6 @@ -5082,12 +5186,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetVariable { - constexpr std::ptrdiff_t m_variableReference = 0x1D0; // CParticleVariableRef - constexpr std::ptrdiff_t m_transformInput = 0x210; // CParticleTransformInput - constexpr std::ptrdiff_t m_positionOffset = 0x278; // Vector - constexpr std::ptrdiff_t m_rotationOffset = 0x284; // QAngle - constexpr std::ptrdiff_t m_vecInput = 0x290; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_floatInput = 0x8E8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_variableReference = 0x1C0; // CParticleVariableRef + constexpr std::ptrdiff_t m_transformInput = 0x200; // CParticleTransformInput + constexpr std::ptrdiff_t m_positionOffset = 0x268; // Vector + constexpr std::ptrdiff_t m_rotationOffset = 0x274; // QAngle + constexpr std::ptrdiff_t m_vecInput = 0x280; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_floatInput = 0x8D8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionRenderer // Fields count: 29 @@ -5095,35 +5199,35 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderStandardLight { - constexpr std::ptrdiff_t m_nLightType = 0x200; // ParticleLightTypeChoiceList_t - constexpr std::ptrdiff_t m_vecColorScale = 0x208; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0x860; // ParticleColorBlendType_t - constexpr std::ptrdiff_t m_flIntensity = 0x868; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bCastShadows = 0x9C0; // bool - constexpr std::ptrdiff_t m_flTheta = 0x9C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flPhi = 0xB20; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flRadiusMultiplier = 0xC78; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nAttenuationStyle = 0xDD0; // StandardLightingAttenuationStyle_t - constexpr std::ptrdiff_t m_flFalloffLinearity = 0xDD8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flFiftyPercentFalloff = 0xF30; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flZeroPercentFalloff = 0x1088; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bRenderDiffuse = 0x11E0; // bool - constexpr std::ptrdiff_t m_bRenderSpecular = 0x11E1; // bool - constexpr std::ptrdiff_t m_lightCookie = 0x11E8; // CUtlString - constexpr std::ptrdiff_t m_nPriority = 0x11F0; // int32 - constexpr std::ptrdiff_t m_nFogLightingMode = 0x11F4; // ParticleLightFogLightingMode_t - constexpr std::ptrdiff_t m_flFogContribution = 0x11F8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nCapsuleLightBehavior = 0x1350; // ParticleLightBehaviorChoiceList_t - constexpr std::ptrdiff_t m_flCapsuleLength = 0x1354; // float32 - constexpr std::ptrdiff_t m_bReverseOrder = 0x1358; // bool - constexpr std::ptrdiff_t m_bClosedLoop = 0x1359; // bool - constexpr std::ptrdiff_t m_nPrevPntSource = 0x135C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flMaxLength = 0x1360; // float32 - constexpr std::ptrdiff_t m_flMinLength = 0x1364; // float32 - constexpr std::ptrdiff_t m_bIgnoreDT = 0x1368; // bool - constexpr std::ptrdiff_t m_flConstrainRadiusToLengthRatio = 0x136C; // float32 - constexpr std::ptrdiff_t m_flLengthScale = 0x1370; // float32 - constexpr std::ptrdiff_t m_flLengthFadeInTime = 0x1374; // float32 + constexpr std::ptrdiff_t m_nLightType = 0x208; // ParticleLightTypeChoiceList_t + constexpr std::ptrdiff_t m_vecColorScale = 0x210; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0x868; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_flIntensity = 0x870; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bCastShadows = 0x9C8; // bool + constexpr std::ptrdiff_t m_flTheta = 0x9D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flPhi = 0xB28; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRadiusMultiplier = 0xC80; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nAttenuationStyle = 0xDD8; // StandardLightingAttenuationStyle_t + constexpr std::ptrdiff_t m_flFalloffLinearity = 0xDE0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flFiftyPercentFalloff = 0xF38; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flZeroPercentFalloff = 0x1090; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bRenderDiffuse = 0x11E8; // bool + constexpr std::ptrdiff_t m_bRenderSpecular = 0x11E9; // bool + constexpr std::ptrdiff_t m_lightCookie = 0x11F0; // CUtlString + constexpr std::ptrdiff_t m_nPriority = 0x11F8; // int32 + constexpr std::ptrdiff_t m_nFogLightingMode = 0x11FC; // ParticleLightFogLightingMode_t + constexpr std::ptrdiff_t m_flFogContribution = 0x1200; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nCapsuleLightBehavior = 0x1358; // ParticleLightBehaviorChoiceList_t + constexpr std::ptrdiff_t m_flCapsuleLength = 0x135C; // float32 + constexpr std::ptrdiff_t m_bReverseOrder = 0x1360; // bool + constexpr std::ptrdiff_t m_bClosedLoop = 0x1361; // bool + constexpr std::ptrdiff_t m_nPrevPntSource = 0x1364; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flMaxLength = 0x1368; // float32 + constexpr std::ptrdiff_t m_flMinLength = 0x136C; // float32 + constexpr std::ptrdiff_t m_bIgnoreDT = 0x1370; // bool + constexpr std::ptrdiff_t m_flConstrainRadiusToLengthRatio = 0x1374; // float32 + constexpr std::ptrdiff_t m_flLengthScale = 0x1378; // float32 + constexpr std::ptrdiff_t m_flLengthFadeInTime = 0x137C; // float32 } // Parent: CParticleFunctionOperator // Fields count: 15 @@ -5131,21 +5235,21 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DistanceToTransform { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0x320; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x478; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x5D0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_TransformStart = 0x728; // CParticleTransformInput - constexpr std::ptrdiff_t m_bLOS = 0x790; // bool - constexpr std::ptrdiff_t m_CollisionGroupName = 0x791; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x814; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x818; // float32 - constexpr std::ptrdiff_t m_flLOSScale = 0x81C; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x820; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x824; // bool - constexpr std::ptrdiff_t m_bAdditive = 0x825; // bool - constexpr std::ptrdiff_t m_vecComponentScale = 0x828; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x318; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x470; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x5C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_TransformStart = 0x720; // CParticleTransformInput + constexpr std::ptrdiff_t m_bLOS = 0x788; // bool + constexpr std::ptrdiff_t m_CollisionGroupName = 0x789; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x80C; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x810; // float32 + constexpr std::ptrdiff_t m_flLOSScale = 0x814; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x818; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x81C; // bool + constexpr std::ptrdiff_t m_bAdditive = 0x81D; // bool + constexpr std::ptrdiff_t m_vecComponentScale = 0x820; // CPerParticleVecInput } // Parent: CParticleFunctionOperator // Fields count: 4 @@ -5153,10 +5257,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapControlPointOrientationToRotation { - constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOffsetRot = 0x1C8; // float32 - constexpr std::ptrdiff_t m_nComponent = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nCP = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOffsetRot = 0x1C0; // float32 + constexpr std::ptrdiff_t m_nComponent = 0x1C4; // int32 } // Parent: CParticleFunctionPreEmission // Fields count: 3 @@ -5164,9 +5268,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointToCenter { - constexpr std::ptrdiff_t m_nCP1 = 0x1D0; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D4; // Vector - constexpr std::ptrdiff_t m_nSetParent = 0x1E0; // ParticleParentSetMode_t + constexpr std::ptrdiff_t m_nCP1 = 0x1C0; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1C4; // Vector + constexpr std::ptrdiff_t m_nSetParent = 0x1D0; // ParticleParentSetMode_t } // Parent: CParticleFunctionPreEmission // Fields count: 7 @@ -5174,13 +5278,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapAverageScalarValuetoCP { - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nOutVectorField = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nField = 0x1D8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1E0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1E4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1E8; // float32 + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nOutVectorField = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nField = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 } // Parent: CParticleFunctionOperator // Fields count: 11 @@ -5188,17 +5292,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapDotProductToScalar { - constexpr std::ptrdiff_t m_nInputCP1 = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nInputCP2 = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 - constexpr std::ptrdiff_t m_bUseParticleVelocity = 0x1DC; // bool - constexpr std::ptrdiff_t m_nSetMethod = 0x1E0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x1E4; // bool - constexpr std::ptrdiff_t m_bUseParticleNormal = 0x1E5; // bool + constexpr std::ptrdiff_t m_nInputCP1 = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nInputCP2 = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_bUseParticleVelocity = 0x1D4; // bool + constexpr std::ptrdiff_t m_nSetMethod = 0x1D8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x1DC; // bool + constexpr std::ptrdiff_t m_bUseParticleNormal = 0x1DD; // bool } // Parent: CParticleFunctionPreEmission // Fields count: 10 @@ -5206,16 +5310,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapCPtoCP { - constexpr std::ptrdiff_t m_nInputControlPoint = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nInputField = 0x1D8; // int32 - constexpr std::ptrdiff_t m_nOutputField = 0x1DC; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1E0; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1E4; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1E8; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1EC; // float32 - constexpr std::ptrdiff_t m_bDerivative = 0x1F0; // bool - constexpr std::ptrdiff_t m_flInterpRate = 0x1F4; // float32 + constexpr std::ptrdiff_t m_nInputControlPoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nInputField = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nOutputField = 0x1CC; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1DC; // float32 + constexpr std::ptrdiff_t m_bDerivative = 0x1E0; // bool + constexpr std::ptrdiff_t m_flInterpRate = 0x1E4; // float32 } // Parent: CParticleFunctionPreEmission // Fields count: 4 @@ -5223,14 +5327,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointRotation { - constexpr std::ptrdiff_t m_vecRotAxis = 0x1D0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flRotRate = 0x828; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nCP = 0x980; // int32 - constexpr std::ptrdiff_t m_nLocalCP = 0x984; // int32 - } - // Parent: None - // Fields count: 0 - namespace IControlPointEditorData { + constexpr std::ptrdiff_t m_vecRotAxis = 0x1C0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flRotRate = 0x818; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nCP = 0x970; // int32 + constexpr std::ptrdiff_t m_nLocalCP = 0x974; // int32 } // Parent: CParticleFunctionForce // Fields count: 7 @@ -5238,13 +5338,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_CurlNoiseForce { - constexpr std::ptrdiff_t m_nNoiseType = 0x1D0; // ParticleDirectionNoiseType_t - constexpr std::ptrdiff_t m_vecNoiseFreq = 0x1D8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecNoiseScale = 0x830; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecOffset = 0xE88; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecOffsetRate = 0x14E0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flWorleySeed = 0x1B38; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flWorleyJitter = 0x1C90; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nNoiseType = 0x1C8; // ParticleDirectionNoiseType_t + constexpr std::ptrdiff_t m_vecNoiseFreq = 0x1D0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecNoiseScale = 0x828; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecOffset = 0xE80; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecOffsetRate = 0x14D8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flWorleySeed = 0x1B30; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flWorleyJitter = 0x1C88; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer // Fields count: 3 @@ -5262,7 +5362,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetSimulationRate { - constexpr std::ptrdiff_t m_flSimulationScale = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flSimulationScale = 0x1C0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Fields count: 4 @@ -5270,10 +5370,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_FadeIn { - constexpr std::ptrdiff_t m_flFadeInTimeMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flFadeInTimeMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flFadeInTimeExp = 0x1C8; // float32 - constexpr std::ptrdiff_t m_bProportional = 0x1CC; // bool + constexpr std::ptrdiff_t m_flFadeInTimeMin = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flFadeInTimeMax = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flFadeInTimeExp = 0x1C0; // float32 + constexpr std::ptrdiff_t m_bProportional = 0x1C4; // bool } // Parent: CParticleFunctionRenderer // Fields count: 9 @@ -5281,15 +5381,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderScreenShake { - constexpr std::ptrdiff_t m_flDurationScale = 0x200; // float32 - constexpr std::ptrdiff_t m_flRadiusScale = 0x204; // float32 - constexpr std::ptrdiff_t m_flFrequencyScale = 0x208; // float32 - constexpr std::ptrdiff_t m_flAmplitudeScale = 0x20C; // float32 - constexpr std::ptrdiff_t m_nRadiusField = 0x210; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nDurationField = 0x214; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFrequencyField = 0x218; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAmplitudeField = 0x21C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFilterCP = 0x220; // int32 + constexpr std::ptrdiff_t m_flDurationScale = 0x208; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x20C; // float32 + constexpr std::ptrdiff_t m_flFrequencyScale = 0x210; // float32 + constexpr std::ptrdiff_t m_flAmplitudeScale = 0x214; // float32 + constexpr std::ptrdiff_t m_nRadiusField = 0x218; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nDurationField = 0x21C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFrequencyField = 0x220; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAmplitudeField = 0x224; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFilterCP = 0x228; // int32 } // Parent: CParticleFunctionPreEmission // Fields count: 5 @@ -5297,11 +5397,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapBoundingVolumetoCP { - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D0; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1E0; // float32 + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 } // Parent: CParticleFunctionPreEmission // Fields count: 4 @@ -5309,10 +5409,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_HSVShiftToCP { - constexpr std::ptrdiff_t m_nColorCP = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nColorGemEnableCP = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nOutputCP = 0x1D8; // int32 - constexpr std::ptrdiff_t m_DefaultHSVColor = 0x1DC; // Color + constexpr std::ptrdiff_t m_nColorCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nColorGemEnableCP = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nOutputCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_DefaultHSVColor = 0x1CC; // Color } // Parent: CParticleFunctionInitializer // Fields count: 6 @@ -5353,11 +5453,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_LerpVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecOutput = 0x1C4; // Vector - constexpr std::ptrdiff_t m_flStartTime = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1D4; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1D8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecOutput = 0x1BC; // Vector + constexpr std::ptrdiff_t m_flStartTime = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1CC; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1D0; // ParticleSetMethod_t } // Parent: CParticleFunctionPreEmission // Fields count: 3 @@ -5365,9 +5465,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointFieldToWater { - constexpr std::ptrdiff_t m_nSourceCP = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nDestCP = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nCPField = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nSourceCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nDestCP = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nCPField = 0x1C8; // int32 } // Parent: None // Fields count: 9 @@ -5391,10 +5491,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_TimeVaryingForce { - constexpr std::ptrdiff_t m_flStartLerpTime = 0x1D0; // float32 - constexpr std::ptrdiff_t m_StartingForce = 0x1D4; // Vector - constexpr std::ptrdiff_t m_flEndLerpTime = 0x1E0; // float32 - constexpr std::ptrdiff_t m_EndingForce = 0x1E4; // Vector + constexpr std::ptrdiff_t m_flStartLerpTime = 0x1C8; // float32 + constexpr std::ptrdiff_t m_StartingForce = 0x1CC; // Vector + constexpr std::ptrdiff_t m_flEndLerpTime = 0x1D8; // float32 + constexpr std::ptrdiff_t m_EndingForce = 0x1DC; // Vector } // Parent: CParticleFunctionOperator // Fields count: 9 @@ -5402,15 +5502,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetCPOrientationToGroundNormal { - constexpr std::ptrdiff_t m_flInterpRate = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flTolerance = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flTraceOffset = 0x1CC; // float32 - constexpr std::ptrdiff_t m_CollisionGroupName = 0x1D0; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x250; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_nInputCP = 0x254; // int32 - constexpr std::ptrdiff_t m_nOutputCP = 0x258; // int32 - constexpr std::ptrdiff_t m_bIncludeWater = 0x268; // bool + constexpr std::ptrdiff_t m_flInterpRate = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flTolerance = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flTraceOffset = 0x1C4; // float32 + constexpr std::ptrdiff_t m_CollisionGroupName = 0x1C8; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x248; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_nInputCP = 0x24C; // int32 + constexpr std::ptrdiff_t m_nOutputCP = 0x250; // int32 + constexpr std::ptrdiff_t m_bIncludeWater = 0x260; // bool } // Parent: CParticleFunctionOperator // Fields count: 7 @@ -5418,13 +5518,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SnapshotSkinToBones { - constexpr std::ptrdiff_t m_bTransformNormals = 0x1C0; // bool - constexpr std::ptrdiff_t m_bTransformRadii = 0x1C1; // bool - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32 - constexpr std::ptrdiff_t m_flLifeTimeFadeStart = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flLifeTimeFadeEnd = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flJumpThreshold = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flPrevPosScale = 0x1D4; // float32 + constexpr std::ptrdiff_t m_bTransformNormals = 0x1B8; // bool + constexpr std::ptrdiff_t m_bTransformRadii = 0x1B9; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1BC; // int32 + constexpr std::ptrdiff_t m_flLifeTimeFadeStart = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flLifeTimeFadeEnd = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flJumpThreshold = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flPrevPosScale = 0x1CC; // float32 } // Parent: CParticleFunctionInitializer // Fields count: 14 @@ -5453,7 +5553,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RadiusDecay { - constexpr std::ptrdiff_t m_flMinRadius = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flMinRadius = 0x1B8; // float32 } // Parent: C_INIT_RemapNamedModelElementToScalar // Fields count: 0 @@ -5532,11 +5632,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SelectivelyEnableChildren { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nFirstChild = 0x328; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nNumChildrenToEnable = 0x480; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bPlayEndcapOnStop = 0x5D8; // bool - constexpr std::ptrdiff_t m_bDestroyImmediately = 0x5D9; // bool + constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nFirstChild = 0x318; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nNumChildrenToEnable = 0x470; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bPlayEndcapOnStop = 0x5C8; // bool + constexpr std::ptrdiff_t m_bDestroyImmediately = 0x5C9; // bool } // Parent: None // Fields count: 2 @@ -5553,14 +5653,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_PlanarConstraint { - constexpr std::ptrdiff_t m_PointOnPlane = 0x1C0; // Vector - constexpr std::ptrdiff_t m_PlaneNormal = 0x1CC; // Vector - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D8; // int32 - constexpr std::ptrdiff_t m_bGlobalOrigin = 0x1DC; // bool - constexpr std::ptrdiff_t m_bGlobalNormal = 0x1DD; // bool - constexpr std::ptrdiff_t m_flRadiusScale = 0x1E0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flMaximumDistanceToCP = 0x338; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bUseOldCode = 0x490; // bool + constexpr std::ptrdiff_t m_PointOnPlane = 0x1B8; // Vector + constexpr std::ptrdiff_t m_PlaneNormal = 0x1C4; // Vector + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D0; // int32 + constexpr std::ptrdiff_t m_bGlobalOrigin = 0x1D4; // bool + constexpr std::ptrdiff_t m_bGlobalNormal = 0x1D5; // bool + constexpr std::ptrdiff_t m_flRadiusScale = 0x1D8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMaximumDistanceToCP = 0x330; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bUseOldCode = 0x488; // bool } // Parent: CParticleFunctionInitializer // Fields count: 4 @@ -5579,12 +5679,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_LockPoints { - constexpr std::ptrdiff_t m_nMinCol = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nMaxCol = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nMinRow = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nMaxRow = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nControlPoint = 0x1D0; // int32 - constexpr std::ptrdiff_t m_flBlendValue = 0x1D4; // float32 + constexpr std::ptrdiff_t m_nMinCol = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nMaxCol = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nMinRow = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nMaxRow = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nControlPoint = 0x1C8; // int32 + constexpr std::ptrdiff_t m_flBlendValue = 0x1CC; // float32 } // Parent: CParticleFunctionInitializer // Fields count: 7 @@ -5606,8 +5706,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_CPVelocityForce { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D0; // int32 - constexpr std::ptrdiff_t m_flScale = 0x1D8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 + constexpr std::ptrdiff_t m_flScale = 0x1D0; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator // Fields count: 7 @@ -5615,13 +5715,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapNamedModelElementEndCap { - constexpr std::ptrdiff_t m_hModel = 0x1C0; // CStrongHandle - constexpr std::ptrdiff_t m_inNames = 0x1C8; // CUtlVector - constexpr std::ptrdiff_t m_outNames = 0x1E0; // CUtlVector - constexpr std::ptrdiff_t m_fallbackNames = 0x1F8; // CUtlVector - constexpr std::ptrdiff_t m_bModelFromRenderer = 0x210; // bool - constexpr std::ptrdiff_t m_nFieldInput = 0x214; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x218; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_hModel = 0x1B8; // CStrongHandle + constexpr std::ptrdiff_t m_inNames = 0x1C0; // CUtlVector + constexpr std::ptrdiff_t m_outNames = 0x1D8; // CUtlVector + constexpr std::ptrdiff_t m_fallbackNames = 0x1F0; // CUtlVector + constexpr std::ptrdiff_t m_bModelFromRenderer = 0x208; // bool + constexpr std::ptrdiff_t m_nFieldInput = 0x20C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x210; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer // Fields count: 1 @@ -5637,15 +5737,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_MoveToHitbox { - constexpr std::ptrdiff_t m_modelInput = 0x1C0; // CParticleModelInput - constexpr std::ptrdiff_t m_transformInput = 0x220; // CParticleTransformInput - constexpr std::ptrdiff_t m_flLifeTimeLerpStart = 0x28C; // float32 - constexpr std::ptrdiff_t m_flLifeTimeLerpEnd = 0x290; // float32 - constexpr std::ptrdiff_t m_flPrevPosScale = 0x294; // float32 - constexpr std::ptrdiff_t m_HitboxSetName = 0x298; // char[128] - constexpr std::ptrdiff_t m_bUseBones = 0x318; // bool - constexpr std::ptrdiff_t m_nLerpType = 0x31C; // HitboxLerpType_t - constexpr std::ptrdiff_t m_flInterpolation = 0x320; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_modelInput = 0x1B8; // CParticleModelInput + constexpr std::ptrdiff_t m_transformInput = 0x218; // CParticleTransformInput + constexpr std::ptrdiff_t m_flLifeTimeLerpStart = 0x284; // float32 + constexpr std::ptrdiff_t m_flLifeTimeLerpEnd = 0x288; // float32 + constexpr std::ptrdiff_t m_flPrevPosScale = 0x28C; // float32 + constexpr std::ptrdiff_t m_HitboxSetName = 0x290; // char[128] + constexpr std::ptrdiff_t m_bUseBones = 0x310; // bool + constexpr std::ptrdiff_t m_nLerpType = 0x314; // HitboxLerpType_t + constexpr std::ptrdiff_t m_flInterpolation = 0x318; // CPerParticleFloatInput } // Parent: CParticleInput // Fields count: 46 @@ -5719,10 +5819,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_LerpToOtherAttribute { - constexpr std::ptrdiff_t m_flInterpolation = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nFieldInputFrom = 0x318; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldInput = 0x31C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x320; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInterpolation = 0x1B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nFieldInputFrom = 0x310; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldInput = 0x314; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x318; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer // Fields count: 10 @@ -5747,11 +5847,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetGravityToCP { - constexpr std::ptrdiff_t m_nCPInput = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nCPOutput = 0x1D4; // int32 - constexpr std::ptrdiff_t m_flScale = 0x1D8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bSetOrientation = 0x330; // bool - constexpr std::ptrdiff_t m_bSetZDown = 0x331; // bool + constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nCPOutput = 0x1C4; // int32 + constexpr std::ptrdiff_t m_flScale = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bSetOrientation = 0x320; // bool + constexpr std::ptrdiff_t m_bSetZDown = 0x321; // bool } // Parent: CParticleFunctionInitializer // Fields count: 12 @@ -5790,9 +5890,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RampScalarLinearSimple { - constexpr std::ptrdiff_t m_Rate = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1C8; // float32 + constexpr std::ptrdiff_t m_Rate = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1C0; // float32 constexpr std::ptrdiff_t m_nField = 0x1F0; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer @@ -5817,12 +5917,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_MovementRigidAttachToCP { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nScaleCPField = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nFieldInput = 0x1CC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bOffsetLocal = 0x1D4; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nScaleCPField = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bOffsetLocal = 0x1CC; // bool } // Parent: CParticleFunctionRenderer // Fields count: 3 @@ -5830,9 +5930,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderFlattenGrass { - constexpr std::ptrdiff_t m_flFlattenStrength = 0x200; // float32 - constexpr std::ptrdiff_t m_nStrengthFieldOverride = 0x204; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flRadiusScale = 0x208; // float32 + constexpr std::ptrdiff_t m_flFlattenStrength = 0x208; // float32 + constexpr std::ptrdiff_t m_nStrengthFieldOverride = 0x20C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRadiusScale = 0x210; // float32 } // Parent: CParticleFunctionRenderer // Fields count: 7 @@ -5840,13 +5940,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderLightBeam { - constexpr std::ptrdiff_t m_vColorBlend = 0x200; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0x858; // ParticleColorBlendType_t - constexpr std::ptrdiff_t m_flBrightnessLumensPerMeter = 0x860; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bCastShadows = 0x9B8; // bool - constexpr std::ptrdiff_t m_flSkirt = 0x9C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flRange = 0xB18; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flThickness = 0xC70; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vColorBlend = 0x208; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0x860; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_flBrightnessLumensPerMeter = 0x868; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bCastShadows = 0x9C0; // bool + constexpr std::ptrdiff_t m_flSkirt = 0x9C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRange = 0xB20; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flThickness = 0xC78; // CParticleCollectionFloatInput } // Parent: CParticleFunctionPreEmission // Fields count: 6 @@ -5854,12 +5954,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_EnableChildrenFromParentParticleCount { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nFirstChild = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nNumChildrenToEnable = 0x1D8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bDisableChildren = 0x330; // bool - constexpr std::ptrdiff_t m_bPlayEndcapOnStop = 0x331; // bool - constexpr std::ptrdiff_t m_bDestroyImmediately = 0x332; // bool + constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFirstChild = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nNumChildrenToEnable = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bDisableChildren = 0x320; // bool + constexpr std::ptrdiff_t m_bPlayEndcapOnStop = 0x321; // bool + constexpr std::ptrdiff_t m_bDestroyImmediately = 0x322; // bool } // Parent: CParticleFunctionInitializer // Fields count: 15 @@ -5883,6 +5983,20 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vecDistanceScale = 0x91C; // Vector constexpr std::ptrdiff_t m_flRemapBias = 0x928; // float32 } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CReplicationParameters { + constexpr std::ptrdiff_t m_nReplicationMode = 0x0; // ParticleReplicationMode_t + constexpr std::ptrdiff_t m_bScaleChildParticleRadii = 0x4; // bool + constexpr std::ptrdiff_t m_flMinRandomRadiusScale = 0x8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flMaxRandomRadiusScale = 0x160; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vMinRandomDisplacement = 0x2B8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vMaxRandomDisplacement = 0x910; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flModellingScale = 0xF68; // CParticleCollectionFloatInput + } // Parent: CParticleFunctionOperator // Fields count: 0 // @@ -5896,13 +6010,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ForceBasedOnDistanceToPlane { - constexpr std::ptrdiff_t m_flMinDist = 0x1D0; // float32 - constexpr std::ptrdiff_t m_vecForceAtMinDist = 0x1D4; // Vector - constexpr std::ptrdiff_t m_flMaxDist = 0x1E0; // float32 - constexpr std::ptrdiff_t m_vecForceAtMaxDist = 0x1E4; // Vector - constexpr std::ptrdiff_t m_vecPlaneNormal = 0x1F0; // Vector - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1FC; // int32 - constexpr std::ptrdiff_t m_flExponent = 0x200; // float32 + constexpr std::ptrdiff_t m_flMinDist = 0x1C8; // float32 + constexpr std::ptrdiff_t m_vecForceAtMinDist = 0x1CC; // Vector + constexpr std::ptrdiff_t m_flMaxDist = 0x1D8; // float32 + constexpr std::ptrdiff_t m_vecForceAtMaxDist = 0x1DC; // Vector + constexpr std::ptrdiff_t m_vecPlaneNormal = 0x1E8; // Vector + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1F4; // int32 + constexpr std::ptrdiff_t m_flExponent = 0x1F8; // float32 } // Parent: CParticleFunctionOperator // Fields count: 8 @@ -5910,14 +6024,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapDensityToVector { - constexpr std::ptrdiff_t m_flRadiusScale = 0x1C0; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flDensityMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flDensityMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_vecOutputMin = 0x1D0; // Vector - constexpr std::ptrdiff_t m_vecOutputMax = 0x1DC; // Vector - constexpr std::ptrdiff_t m_bUseParentDensity = 0x1E8; // bool - constexpr std::ptrdiff_t m_nVoxelGridResolution = 0x1EC; // int32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x1B8; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flDensityMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flDensityMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_vecOutputMin = 0x1C8; // Vector + constexpr std::ptrdiff_t m_vecOutputMax = 0x1D4; // Vector + constexpr std::ptrdiff_t m_bUseParentDensity = 0x1E0; // bool + constexpr std::ptrdiff_t m_nVoxelGridResolution = 0x1E4; // int32 } // Parent: None // Fields count: 3 @@ -5963,13 +6077,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapSpeed { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1D4; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bIgnoreDelta = 0x1D8; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1CC; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bIgnoreDelta = 0x1D0; // bool } // Parent: CParticleFunctionRenderer // Fields count: 54 @@ -5977,60 +6091,60 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderModels { - constexpr std::ptrdiff_t m_bOnlyRenderInEffectsBloomPass = 0x200; // bool - constexpr std::ptrdiff_t m_bOnlyRenderInEffectsWaterPass = 0x201; // bool - constexpr std::ptrdiff_t m_bUseMixedResolutionRendering = 0x202; // bool - constexpr std::ptrdiff_t m_bOnlyRenderInEffecsGameOverlay = 0x203; // bool - constexpr std::ptrdiff_t m_ModelList = 0x208; // CUtlVector - constexpr std::ptrdiff_t m_nBodyGroupField = 0x224; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSubModelField = 0x228; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bIgnoreNormal = 0x22C; // bool - constexpr std::ptrdiff_t m_bOrientZ = 0x22D; // bool - constexpr std::ptrdiff_t m_bCenterOffset = 0x22E; // bool - constexpr std::ptrdiff_t m_vecLocalOffset = 0x230; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecLocalRotation = 0x888; // CPerParticleVecInput - constexpr std::ptrdiff_t m_bIgnoreRadius = 0xEE0; // bool - constexpr std::ptrdiff_t m_nModelScaleCP = 0xEE4; // int32 - constexpr std::ptrdiff_t m_vecComponentScale = 0xEE8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_bLocalScale = 0x1540; // bool - constexpr std::ptrdiff_t m_nSizeCullBloat = 0x1544; // int32 - constexpr std::ptrdiff_t m_bAnimated = 0x1548; // bool - constexpr std::ptrdiff_t m_flAnimationRate = 0x1550; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bScaleAnimationRate = 0x16A8; // bool - constexpr std::ptrdiff_t m_bForceLoopingAnimation = 0x16A9; // bool - constexpr std::ptrdiff_t m_bResetAnimOnStop = 0x16AA; // bool - constexpr std::ptrdiff_t m_bManualAnimFrame = 0x16AB; // bool - constexpr std::ptrdiff_t m_nAnimationScaleField = 0x16AC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAnimationField = 0x16B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nManualFrameField = 0x16B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_ActivityName = 0x16B8; // char[256] - constexpr std::ptrdiff_t m_SequenceName = 0x17B8; // char[256] - constexpr std::ptrdiff_t m_bEnableClothSimulation = 0x18B8; // bool - constexpr std::ptrdiff_t m_hOverrideMaterial = 0x18C0; // CStrongHandle - constexpr std::ptrdiff_t m_bOverrideTranslucentMaterials = 0x18C8; // bool - constexpr std::ptrdiff_t m_nSkin = 0x18D0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_MaterialVars = 0x1A28; // CUtlVector - constexpr std::ptrdiff_t m_flManualModelSelection = 0x1A40; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_modelInput = 0x1B98; // CParticleModelInput - constexpr std::ptrdiff_t m_nLOD = 0x1BF8; // int32 - constexpr std::ptrdiff_t m_EconSlotName = 0x1BFC; // char[256] - constexpr std::ptrdiff_t m_bOriginalModel = 0x1CFC; // bool - constexpr std::ptrdiff_t m_bSuppressTint = 0x1CFD; // bool - constexpr std::ptrdiff_t m_bUseRawMeshGroup = 0x1CFE; // bool - constexpr std::ptrdiff_t m_bDisableShadows = 0x1CFF; // bool - constexpr std::ptrdiff_t m_bDisableDepthPrepass = 0x1D00; // bool - constexpr std::ptrdiff_t m_bAcceptsDecals = 0x1D01; // bool - constexpr std::ptrdiff_t m_bForceDrawInterlevedWithSiblings = 0x1D02; // bool - constexpr std::ptrdiff_t m_bDoNotDrawInParticlePass = 0x1D03; // bool - constexpr std::ptrdiff_t m_bUseFastModelCollectionRenderPath = 0x1D04; // bool - constexpr std::ptrdiff_t m_bAllowApproximateTransforms = 0x1D05; // bool - constexpr std::ptrdiff_t m_szRenderAttribute = 0x1D06; // char[260] - constexpr std::ptrdiff_t m_flRadiusScale = 0x1E10; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flAlphaScale = 0x1F68; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flRollScale = 0x20C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nAlpha2Field = 0x2218; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecColorScale = 0x2220; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0x2878; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_bOnlyRenderInEffectsBloomPass = 0x208; // bool + constexpr std::ptrdiff_t m_bOnlyRenderInEffectsWaterPass = 0x209; // bool + constexpr std::ptrdiff_t m_bUseMixedResolutionRendering = 0x20A; // bool + constexpr std::ptrdiff_t m_bOnlyRenderInEffecsGameOverlay = 0x20B; // bool + constexpr std::ptrdiff_t m_ModelList = 0x210; // CUtlVector + constexpr std::ptrdiff_t m_nBodyGroupField = 0x228; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSubModelField = 0x22C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bIgnoreNormal = 0x230; // bool + constexpr std::ptrdiff_t m_bOrientZ = 0x231; // bool + constexpr std::ptrdiff_t m_bCenterOffset = 0x232; // bool + constexpr std::ptrdiff_t m_vecLocalOffset = 0x238; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecLocalRotation = 0x890; // CPerParticleVecInput + constexpr std::ptrdiff_t m_bIgnoreRadius = 0xEE8; // bool + constexpr std::ptrdiff_t m_nModelScaleCP = 0xEEC; // int32 + constexpr std::ptrdiff_t m_vecComponentScale = 0xEF0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_bLocalScale = 0x1548; // bool + constexpr std::ptrdiff_t m_nSizeCullBloat = 0x154C; // int32 + constexpr std::ptrdiff_t m_bAnimated = 0x1550; // bool + constexpr std::ptrdiff_t m_flAnimationRate = 0x1558; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bScaleAnimationRate = 0x16B0; // bool + constexpr std::ptrdiff_t m_bForceLoopingAnimation = 0x16B1; // bool + constexpr std::ptrdiff_t m_bResetAnimOnStop = 0x16B2; // bool + constexpr std::ptrdiff_t m_bManualAnimFrame = 0x16B3; // bool + constexpr std::ptrdiff_t m_nAnimationScaleField = 0x16B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAnimationField = 0x16B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nManualFrameField = 0x16BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_ActivityName = 0x16C0; // char[256] + constexpr std::ptrdiff_t m_SequenceName = 0x17C0; // char[256] + constexpr std::ptrdiff_t m_bEnableClothSimulation = 0x18C0; // bool + constexpr std::ptrdiff_t m_ClothEffectName = 0x18C1; // char[64] + constexpr std::ptrdiff_t m_hOverrideMaterial = 0x1908; // CStrongHandle + constexpr std::ptrdiff_t m_bOverrideTranslucentMaterials = 0x1910; // bool + constexpr std::ptrdiff_t m_nSkin = 0x1918; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_MaterialVars = 0x1A70; // CUtlVector + constexpr std::ptrdiff_t m_flManualModelSelection = 0x1A88; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_modelInput = 0x1BE0; // CParticleModelInput + constexpr std::ptrdiff_t m_nLOD = 0x1C40; // int32 + constexpr std::ptrdiff_t m_EconSlotName = 0x1C44; // char[256] + constexpr std::ptrdiff_t m_bOriginalModel = 0x1D44; // bool + constexpr std::ptrdiff_t m_bSuppressTint = 0x1D45; // bool + constexpr std::ptrdiff_t m_nSubModelFieldType = 0x1D48; // RenderModelSubModelFieldType_t + constexpr std::ptrdiff_t m_bDisableShadows = 0x1D4C; // bool + constexpr std::ptrdiff_t m_bDisableDepthPrepass = 0x1D4D; // bool + constexpr std::ptrdiff_t m_bAcceptsDecals = 0x1D4E; // bool + constexpr std::ptrdiff_t m_bForceDrawInterlevedWithSiblings = 0x1D4F; // bool + constexpr std::ptrdiff_t m_bDoNotDrawInParticlePass = 0x1D50; // bool + constexpr std::ptrdiff_t m_bAllowApproximateTransforms = 0x1D51; // bool + constexpr std::ptrdiff_t m_szRenderAttribute = 0x1D52; // char[260] + constexpr std::ptrdiff_t m_flRadiusScale = 0x1E58; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flAlphaScale = 0x1FB0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRollScale = 0x2108; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nAlpha2Field = 0x2260; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecColorScale = 0x2268; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0x28C0; // ParticleColorBlendType_t } // Parent: CParticleFunction // Fields count: 1 @@ -6053,8 +6167,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointOrientationToCPVelocity { - constexpr std::ptrdiff_t m_nCPInput = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nCPOutput = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nCPOutput = 0x1C4; // int32 } // Parent: CParticleFunctionConstraint // Fields count: 5 @@ -6062,11 +6176,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RopeSpringConstraint { - constexpr std::ptrdiff_t m_flRestLength = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flMinDistance = 0x318; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flMaxDistance = 0x470; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flAdjustmentScale = 0x5C8; // float32 - constexpr std::ptrdiff_t m_flInitialRestingLength = 0x5D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRestLength = 0x1B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flMinDistance = 0x310; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flMaxDistance = 0x468; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flAdjustmentScale = 0x5C0; // float32 + constexpr std::ptrdiff_t m_flInitialRestingLength = 0x5C8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionInitializer // Fields count: 6 @@ -6087,7 +6201,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ForceControlPointStub { - constexpr std::ptrdiff_t m_ControlPoint = 0x1D0; // int32 + constexpr std::ptrdiff_t m_ControlPoint = 0x1C0; // int32 } // Parent: CParticleFunctionOperator // Fields count: 7 @@ -6095,13 +6209,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_VectorNoise { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecOutputMin = 0x1C4; // Vector - constexpr std::ptrdiff_t m_vecOutputMax = 0x1D0; // Vector - constexpr std::ptrdiff_t m_fl4NoiseScale = 0x1DC; // float32 - constexpr std::ptrdiff_t m_bAdditive = 0x1E0; // bool - constexpr std::ptrdiff_t m_bOffset = 0x1E1; // bool - constexpr std::ptrdiff_t m_flNoiseAnimationTimeScale = 0x1E4; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecOutputMin = 0x1BC; // Vector + constexpr std::ptrdiff_t m_vecOutputMax = 0x1C8; // Vector + constexpr std::ptrdiff_t m_fl4NoiseScale = 0x1D4; // float32 + constexpr std::ptrdiff_t m_bAdditive = 0x1D8; // bool + constexpr std::ptrdiff_t m_bOffset = 0x1D9; // bool + constexpr std::ptrdiff_t m_flNoiseAnimationTimeScale = 0x1DC; // float32 } // Parent: None // Fields count: 0 @@ -6113,13 +6227,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapParticleCountToScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nInputMin = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nInputMax = 0x320; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x478; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x5D0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bActiveRange = 0x728; // bool - constexpr std::ptrdiff_t m_nSetMethod = 0x72C; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nInputMin = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nInputMax = 0x318; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x470; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x5C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bActiveRange = 0x720; // bool + constexpr std::ptrdiff_t m_nSetMethod = 0x724; // ParticleSetMethod_t } // Parent: CParticleFunctionInitializer // Fields count: 2 @@ -6136,15 +6250,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapModelVolumetoCP { - constexpr std::ptrdiff_t m_nBBoxType = 0x1D0; // BBoxVolumeType_t - constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D8; // int32 - constexpr std::ptrdiff_t m_nOutControlPointMaxNumber = 0x1DC; // int32 - constexpr std::ptrdiff_t m_nField = 0x1E0; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1E4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1E8; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1EC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1F0; // float32 + constexpr std::ptrdiff_t m_nBBoxType = 0x1C0; // BBoxVolumeType_t + constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nOutControlPointMaxNumber = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nField = 0x1D0; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1E0; // float32 } // Parent: CParticleFunctionOperator // Fields count: 3 @@ -6152,9 +6266,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetToCP { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_vecOffset = 0x1C4; // Vector - constexpr std::ptrdiff_t m_bOffsetLocal = 0x1D0; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 + constexpr std::ptrdiff_t m_vecOffset = 0x1BC; // Vector + constexpr std::ptrdiff_t m_bOffsetLocal = 0x1C8; // bool } // Parent: None // Fields count: 6 @@ -6175,9 +6289,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ParentVortices { - constexpr std::ptrdiff_t m_flForceScale = 0x1D0; // float32 - constexpr std::ptrdiff_t m_vecTwistAxis = 0x1D4; // Vector - constexpr std::ptrdiff_t m_bFlipBasedOnYaw = 0x1E0; // bool + constexpr std::ptrdiff_t m_flForceScale = 0x1C8; // float32 + constexpr std::ptrdiff_t m_vecTwistAxis = 0x1CC; // Vector + constexpr std::ptrdiff_t m_bFlipBasedOnYaw = 0x1D8; // bool } // Parent: CParticleFunctionPreEmission // Fields count: 6 @@ -6185,12 +6299,24 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointToCPVelocity { - constexpr std::ptrdiff_t m_nCPInput = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nCPOutputVel = 0x1D4; // int32 - constexpr std::ptrdiff_t m_bNormalize = 0x1D8; // bool - constexpr std::ptrdiff_t m_nCPOutputMag = 0x1DC; // int32 - constexpr std::ptrdiff_t m_nCPField = 0x1E0; // int32 - constexpr std::ptrdiff_t m_vecComparisonVelocity = 0x1E8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nCPOutputVel = 0x1C4; // int32 + constexpr std::ptrdiff_t m_bNormalize = 0x1C8; // bool + constexpr std::ptrdiff_t m_nCPOutputMag = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nCPField = 0x1D0; // int32 + constexpr std::ptrdiff_t m_vecComparisonVelocity = 0x1D8; // CParticleCollectionVecInput + } + // Parent: CParticleFunctionRenderer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ClientPhysics { + constexpr std::ptrdiff_t m_strPhysicsType = 0x208; // CUtlString + constexpr std::ptrdiff_t m_bKillParticles = 0x210; // bool + constexpr std::ptrdiff_t m_bDeleteSim = 0x211; // bool + constexpr std::ptrdiff_t m_nControlPoint = 0x214; // int32 + constexpr std::ptrdiff_t m_nColorBlendType = 0x218; // ParticleColorBlendType_t } // Parent: CGeneralSpin // Fields count: 0 @@ -6221,17 +6347,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ExternalWindForce { - constexpr std::ptrdiff_t m_vecSamplePosition = 0x1D0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecScale = 0x828; // CPerParticleVecInput - constexpr std::ptrdiff_t m_bSampleWind = 0xE80; // bool - constexpr std::ptrdiff_t m_bSampleWater = 0xE81; // bool - constexpr std::ptrdiff_t m_bDampenNearWaterPlane = 0xE82; // bool - constexpr std::ptrdiff_t m_bSampleGravity = 0xE83; // bool - constexpr std::ptrdiff_t m_vecGravityForce = 0xE88; // CPerParticleVecInput - constexpr std::ptrdiff_t m_bUseBasicMovementGravity = 0x14E0; // bool - constexpr std::ptrdiff_t m_flLocalGravityScale = 0x14E8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flLocalBuoyancyScale = 0x1640; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecBuoyancyForce = 0x1798; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecSamplePosition = 0x1C8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecScale = 0x820; // CPerParticleVecInput + constexpr std::ptrdiff_t m_bSampleWind = 0xE78; // bool + constexpr std::ptrdiff_t m_bSampleWater = 0xE79; // bool + constexpr std::ptrdiff_t m_bDampenNearWaterPlane = 0xE7A; // bool + constexpr std::ptrdiff_t m_bSampleGravity = 0xE7B; // bool + constexpr std::ptrdiff_t m_vecGravityForce = 0xE80; // CPerParticleVecInput + constexpr std::ptrdiff_t m_bUseBasicMovementGravity = 0x14D8; // bool + constexpr std::ptrdiff_t m_flLocalGravityScale = 0x14E0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flLocalBuoyancyScale = 0x1638; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecBuoyancyForce = 0x1790; // CPerParticleVecInput } // Parent: CParticleFunctionInitializer // Fields count: 5 @@ -6246,38 +6372,39 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_HitboxSetName = 0x1C7; // char[128] } // Parent: CBaseRendererSource2 - // Fields count: 27 + // Fields count: 28 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderSprites { - constexpr std::ptrdiff_t m_nSequenceOverride = 0x2710; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nOrientationType = 0x2868; // ParticleOrientationChoiceList_t - constexpr std::ptrdiff_t m_nOrientationControlPoint = 0x286C; // int32 - constexpr std::ptrdiff_t m_bUseYawWithNormalAligned = 0x2870; // bool - constexpr std::ptrdiff_t m_flMinSize = 0x2878; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flMaxSize = 0x29D0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flAlphaAdjustWithSizeAdjust = 0x2B28; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flStartFadeSize = 0x2C80; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flEndFadeSize = 0x2DD8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flStartFadeDot = 0x2F30; // float32 - constexpr std::ptrdiff_t m_flEndFadeDot = 0x2F34; // float32 - constexpr std::ptrdiff_t m_bDistanceAlpha = 0x2F38; // bool - constexpr std::ptrdiff_t m_bSoftEdges = 0x2F39; // bool - constexpr std::ptrdiff_t m_flEdgeSoftnessStart = 0x2F3C; // float32 - constexpr std::ptrdiff_t m_flEdgeSoftnessEnd = 0x2F40; // float32 - constexpr std::ptrdiff_t m_bOutline = 0x2F44; // bool - constexpr std::ptrdiff_t m_OutlineColor = 0x2F45; // Color - constexpr std::ptrdiff_t m_nOutlineAlpha = 0x2F4C; // int32 - constexpr std::ptrdiff_t m_flOutlineStart0 = 0x2F50; // float32 - constexpr std::ptrdiff_t m_flOutlineStart1 = 0x2F54; // float32 - constexpr std::ptrdiff_t m_flOutlineEnd0 = 0x2F58; // float32 - constexpr std::ptrdiff_t m_flOutlineEnd1 = 0x2F5C; // float32 - constexpr std::ptrdiff_t m_nLightingMode = 0x2F60; // ParticleLightingQuality_t - constexpr std::ptrdiff_t m_flLightingTessellation = 0x2F68; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flLightingDirectionality = 0x30C0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_bParticleShadows = 0x3218; // bool - constexpr std::ptrdiff_t m_flShadowDensity = 0x321C; // float32 + constexpr std::ptrdiff_t m_nSequenceOverride = 0x2718; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nOrientationType = 0x2870; // ParticleOrientationChoiceList_t + constexpr std::ptrdiff_t m_nOrientationControlPoint = 0x2874; // int32 + constexpr std::ptrdiff_t m_bUseYawWithNormalAligned = 0x2878; // bool + constexpr std::ptrdiff_t m_flMinSize = 0x2880; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flMaxSize = 0x29D8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flAlphaAdjustWithSizeAdjust = 0x2B30; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flStartFadeSize = 0x2C88; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flEndFadeSize = 0x2DE0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flStartFadeDot = 0x2F38; // float32 + constexpr std::ptrdiff_t m_flEndFadeDot = 0x2F3C; // float32 + constexpr std::ptrdiff_t m_bDistanceAlpha = 0x2F40; // bool + constexpr std::ptrdiff_t m_bSoftEdges = 0x2F41; // bool + constexpr std::ptrdiff_t m_flEdgeSoftnessStart = 0x2F44; // float32 + constexpr std::ptrdiff_t m_flEdgeSoftnessEnd = 0x2F48; // float32 + constexpr std::ptrdiff_t m_bOutline = 0x2F4C; // bool + constexpr std::ptrdiff_t m_OutlineColor = 0x2F4D; // Color + constexpr std::ptrdiff_t m_nOutlineAlpha = 0x2F54; // int32 + constexpr std::ptrdiff_t m_flOutlineStart0 = 0x2F58; // float32 + constexpr std::ptrdiff_t m_flOutlineStart1 = 0x2F5C; // float32 + constexpr std::ptrdiff_t m_flOutlineEnd0 = 0x2F60; // float32 + constexpr std::ptrdiff_t m_flOutlineEnd1 = 0x2F64; // float32 + constexpr std::ptrdiff_t m_nLightingMode = 0x2F68; // ParticleLightingQuality_t + constexpr std::ptrdiff_t m_flLightingTessellation = 0x2F70; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flLightingDirectionality = 0x30C8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_bParticleShadows = 0x3220; // bool + constexpr std::ptrdiff_t m_flShadowDensity = 0x3224; // float32 + constexpr std::ptrdiff_t m_replicationParameters = 0x3228; // CReplicationParameters } // Parent: CParticleFunctionOperator // Fields count: 12 @@ -6285,18 +6412,18 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_PercentageBetweenTransformLerpCPs { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 - constexpr std::ptrdiff_t m_TransformStart = 0x1D0; // CParticleTransformInput - constexpr std::ptrdiff_t m_TransformEnd = 0x238; // CParticleTransformInput - constexpr std::ptrdiff_t m_nOutputStartCP = 0x2A0; // int32 - constexpr std::ptrdiff_t m_nOutputStartField = 0x2A4; // int32 - constexpr std::ptrdiff_t m_nOutputEndCP = 0x2A8; // int32 - constexpr std::ptrdiff_t m_nOutputEndField = 0x2AC; // int32 - constexpr std::ptrdiff_t m_nSetMethod = 0x2B0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x2B4; // bool - constexpr std::ptrdiff_t m_bRadialCheck = 0x2B5; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C0; // float32 + constexpr std::ptrdiff_t m_TransformStart = 0x1C8; // CParticleTransformInput + constexpr std::ptrdiff_t m_TransformEnd = 0x230; // CParticleTransformInput + constexpr std::ptrdiff_t m_nOutputStartCP = 0x298; // int32 + constexpr std::ptrdiff_t m_nOutputStartField = 0x29C; // int32 + constexpr std::ptrdiff_t m_nOutputEndCP = 0x2A0; // int32 + constexpr std::ptrdiff_t m_nOutputEndField = 0x2A4; // int32 + constexpr std::ptrdiff_t m_nSetMethod = 0x2A8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x2AC; // bool + constexpr std::ptrdiff_t m_bRadialCheck = 0x2AD; // bool } // Parent: CParticleFunctionOperator // Fields count: 8 @@ -6304,14 +6431,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetPerChildControlPoint { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nParticleIncrement = 0x1D0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x328; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bSetOrientation = 0x480; // bool - constexpr std::ptrdiff_t m_nOrientationField = 0x484; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bNumBasedOnParticleCount = 0x488; // bool + constexpr std::ptrdiff_t m_nChildGroupID = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nParticleIncrement = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x320; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bSetOrientation = 0x478; // bool + constexpr std::ptrdiff_t m_nOrientationField = 0x47C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bNumBasedOnParticleCount = 0x480; // bool } // Parent: CParticleFunctionRenderer // Fields count: 10 @@ -6319,16 +6446,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderTreeShake { - constexpr std::ptrdiff_t m_flPeakStrength = 0x200; // float32 - constexpr std::ptrdiff_t m_nPeakStrengthFieldOverride = 0x204; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flRadius = 0x208; // float32 - constexpr std::ptrdiff_t m_nRadiusFieldOverride = 0x20C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flShakeDuration = 0x210; // float32 - constexpr std::ptrdiff_t m_flTransitionTime = 0x214; // float32 - constexpr std::ptrdiff_t m_flTwistAmount = 0x218; // float32 - constexpr std::ptrdiff_t m_flRadialAmount = 0x21C; // float32 - constexpr std::ptrdiff_t m_flControlPointOrientationAmount = 0x220; // float32 - constexpr std::ptrdiff_t m_nControlPointForLinearDirection = 0x224; // int32 + constexpr std::ptrdiff_t m_flPeakStrength = 0x208; // float32 + constexpr std::ptrdiff_t m_nPeakStrengthFieldOverride = 0x20C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRadius = 0x210; // float32 + constexpr std::ptrdiff_t m_nRadiusFieldOverride = 0x214; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flShakeDuration = 0x218; // float32 + constexpr std::ptrdiff_t m_flTransitionTime = 0x21C; // float32 + constexpr std::ptrdiff_t m_flTwistAmount = 0x220; // float32 + constexpr std::ptrdiff_t m_flRadialAmount = 0x224; // float32 + constexpr std::ptrdiff_t m_flControlPointOrientationAmount = 0x228; // float32 + constexpr std::ptrdiff_t m_nControlPointForLinearDirection = 0x22C; // int32 } // Parent: CParticleFunctionConstraint // Fields count: 0 @@ -6343,12 +6470,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetAttributeToScalarExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1C0; // ScalarExpressionType_t - constexpr std::ptrdiff_t m_flInput1 = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInput2 = 0x320; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputRemap = 0x478; // CParticleRemapFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x5D0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x5D4; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nExpression = 0x1B8; // ScalarExpressionType_t + constexpr std::ptrdiff_t m_flInput1 = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInput2 = 0x318; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputRemap = 0x470; // CParticleRemapFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x5C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x5CC; // ParticleSetMethod_t } // Parent: CParticleFunctionOperator // Fields count: 10 @@ -6356,16 +6483,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_CycleScalar { - constexpr std::ptrdiff_t m_nDestField = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flStartValue = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flEndValue = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flCycleTime = 0x1CC; // float32 - constexpr std::ptrdiff_t m_bDoNotRepeatCycle = 0x1D0; // bool - constexpr std::ptrdiff_t m_bSynchronizeParticles = 0x1D1; // bool - constexpr std::ptrdiff_t m_nCPScale = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nCPFieldMin = 0x1D8; // int32 - constexpr std::ptrdiff_t m_nCPFieldMax = 0x1DC; // int32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1E0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nDestField = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flStartValue = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flEndValue = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flCycleTime = 0x1C4; // float32 + constexpr std::ptrdiff_t m_bDoNotRepeatCycle = 0x1C8; // bool + constexpr std::ptrdiff_t m_bSynchronizeParticles = 0x1C9; // bool + constexpr std::ptrdiff_t m_nCPScale = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nCPFieldMin = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nCPFieldMax = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1D8; // ParticleSetMethod_t } // Parent: CParticleFunctionRenderer // Fields count: 8 @@ -6373,14 +6500,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderMaterialProxy { - constexpr std::ptrdiff_t m_nMaterialControlPoint = 0x200; // int32 - constexpr std::ptrdiff_t m_nProxyType = 0x204; // MaterialProxyType_t - constexpr std::ptrdiff_t m_MaterialVars = 0x208; // CUtlVector - constexpr std::ptrdiff_t m_hOverrideMaterial = 0x220; // CStrongHandle - constexpr std::ptrdiff_t m_flMaterialOverrideEnabled = 0x228; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vecColorScale = 0x380; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flAlpha = 0x9D8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nColorBlendType = 0xB30; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_nMaterialControlPoint = 0x208; // int32 + constexpr std::ptrdiff_t m_nProxyType = 0x20C; // MaterialProxyType_t + constexpr std::ptrdiff_t m_MaterialVars = 0x210; // CUtlVector + constexpr std::ptrdiff_t m_hOverrideMaterial = 0x228; // CStrongHandle + constexpr std::ptrdiff_t m_flMaterialOverrideEnabled = 0x230; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecColorScale = 0x388; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flAlpha = 0x9E0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nColorBlendType = 0xB38; // ParticleColorBlendType_t } // Parent: None // Fields count: 2 @@ -6405,14 +6532,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RampScalarLinear { - constexpr std::ptrdiff_t m_RateMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_RateMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flStartTime_min = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flStartTime_max = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flEndTime_min = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flEndTime_max = 0x1D4; // float32 - constexpr std::ptrdiff_t m_nField = 0x200; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bProportionalOp = 0x204; // bool + constexpr std::ptrdiff_t m_RateMin = 0x1B8; // float32 + constexpr std::ptrdiff_t m_RateMax = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flStartTime_min = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flStartTime_max = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flEndTime_min = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flEndTime_max = 0x1CC; // float32 + constexpr std::ptrdiff_t m_nField = 0x1F0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bProportionalOp = 0x1F4; // bool } // Parent: CParticleFunctionOperator // Fields count: 7 @@ -6420,13 +6547,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RotateVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecRotAxisMin = 0x1C4; // Vector - constexpr std::ptrdiff_t m_vecRotAxisMax = 0x1D0; // Vector - constexpr std::ptrdiff_t m_flRotRateMin = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flRotRateMax = 0x1E0; // float32 - constexpr std::ptrdiff_t m_bNormalize = 0x1E4; // bool - constexpr std::ptrdiff_t m_flScale = 0x1E8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecRotAxisMin = 0x1BC; // Vector + constexpr std::ptrdiff_t m_vecRotAxisMax = 0x1C8; // Vector + constexpr std::ptrdiff_t m_flRotRateMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flRotRateMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_bNormalize = 0x1DC; // bool + constexpr std::ptrdiff_t m_flScale = 0x1E0; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer // Fields count: 2 @@ -6461,17 +6588,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_CPOffsetToPercentageBetweenCPs { - constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flInputBias = 0x1C8; // float32 - constexpr std::ptrdiff_t m_nStartCP = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nEndCP = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nOffsetCP = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nOuputCP = 0x1D8; // int32 - constexpr std::ptrdiff_t m_nInputCP = 0x1DC; // int32 - constexpr std::ptrdiff_t m_bRadialCheck = 0x1E0; // bool - constexpr std::ptrdiff_t m_bScaleOffset = 0x1E1; // bool - constexpr std::ptrdiff_t m_vecOffset = 0x1E4; // Vector + constexpr std::ptrdiff_t m_flInputMin = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flInputBias = 0x1C0; // float32 + constexpr std::ptrdiff_t m_nStartCP = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nEndCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nOffsetCP = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nOuputCP = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nInputCP = 0x1D4; // int32 + constexpr std::ptrdiff_t m_bRadialCheck = 0x1D8; // bool + constexpr std::ptrdiff_t m_bScaleOffset = 0x1D9; // bool + constexpr std::ptrdiff_t m_vecOffset = 0x1DC; // Vector } // Parent: CParticleFunctionOperator // Fields count: 3 @@ -6479,9 +6606,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_LerpEndCapScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOutput = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flLerpTime = 0x1C8; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOutput = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flLerpTime = 0x1C0; // float32 } // Parent: None // Fields count: 0 diff --git a/output/particles.dll.json b/output/particles.dll.json index 57dad9b..9e6d803 100644 --- a/output/particles.dll.json +++ b/output/particles.dll.json @@ -3,68 +3,68 @@ "classes": { "CBaseRendererSource2": { "fields": { - "m_bAnimateInFPS": 3920, - "m_bBlendFramesSeq0": 9420, - "m_bDisableZBuffering": 8032, - "m_bGammaCorrectVertexColors": 4972, - "m_bMaxLuminanceBlendingSequence0": 9421, - "m_bOnlyRenderInEffecsGameOverlay": 7771, - "m_bOnlyRenderInEffectsBloomPass": 7768, - "m_bOnlyRenderInEffectsWaterPass": 7769, - "m_bRefract": 7408, - "m_bRefractSolid": 7409, - "m_bReverseZBuffering": 8031, - "m_bSaturateColorPreAlphaBlend": 4973, - "m_bStencilTestExclude": 7900, - "m_bTintByFOW": 6360, - "m_bTintByGlobalLight": 6361, - "m_bUseMixedResolutionRendering": 7770, - "m_bWriteStencilOnDepthFail": 8030, - "m_bWriteStencilOnDepthPass": 8029, - "m_flAddSelfAmount": 4976, - "m_flAlphaReferenceSoftness": 6376, - "m_flAlphaScale": 856, - "m_flAnimationRate": 3912, - "m_flBumpStrength": 3880, - "m_flCenterXOffset": 3192, - "m_flCenterYOffset": 3536, - "m_flDepthBias": 9072, - "m_flDesaturation": 5320, - "m_flDiffuseAmount": 4272, - "m_flDiffuseClamp": 4616, - "m_flFeatheringFilter": 8728, - "m_flFeatheringMaxDist": 8384, - "m_flFeatheringMinDist": 8040, - "m_flFogAmount": 6016, - "m_flOverbrightFactor": 5664, - "m_flRadiusScale": 512, - "m_flRefractAmount": 7416, - "m_flRollScale": 1200, - "m_flSelfIllumAmount": 3928, - "m_flSourceAlphaValueToMapToOne": 7064, - "m_flSourceAlphaValueToMapToZero": 6720, - "m_nAlpha2Field": 1544, - "m_nAlphaReferenceType": 6372, - "m_nAnimationType": 3916, - "m_nColorBlendType": 3176, - "m_nCropTextureOverride": 3884, - "m_nFeatheringMode": 8036, - "m_nFogType": 6012, - "m_nHSVShiftControlPoint": 6008, - "m_nLightingControlPoint": 4960, - "m_nOutputBlendMode": 4968, - "m_nPerParticleAlphaRefWindow": 6368, - "m_nPerParticleAlphaReference": 6364, - "m_nRefractBlurRadius": 7760, - "m_nRefractBlurType": 7764, - "m_nSelfIllumPerParticle": 4964, - "m_nShaderType": 3180, - "m_nSortMethod": 9416, - "m_stencilTestID": 7772, - "m_stencilWriteID": 7901, - "m_strShaderOverride": 3184, - "m_vecColorScale": 1552, - "m_vecTexturesInput": 3888 + "m_bAnimateInFPS": 3928, + "m_bBlendFramesSeq0": 9428, + "m_bDisableZBuffering": 8040, + "m_bGammaCorrectVertexColors": 4980, + "m_bMaxLuminanceBlendingSequence0": 9429, + "m_bOnlyRenderInEffecsGameOverlay": 7779, + "m_bOnlyRenderInEffectsBloomPass": 7776, + "m_bOnlyRenderInEffectsWaterPass": 7777, + "m_bRefract": 7416, + "m_bRefractSolid": 7417, + "m_bReverseZBuffering": 8039, + "m_bSaturateColorPreAlphaBlend": 4981, + "m_bStencilTestExclude": 7908, + "m_bTintByFOW": 6368, + "m_bTintByGlobalLight": 6369, + "m_bUseMixedResolutionRendering": 7778, + "m_bWriteStencilOnDepthFail": 8038, + "m_bWriteStencilOnDepthPass": 8037, + "m_flAddSelfAmount": 4984, + "m_flAlphaReferenceSoftness": 6384, + "m_flAlphaScale": 864, + "m_flAnimationRate": 3920, + "m_flBumpStrength": 3888, + "m_flCenterXOffset": 3200, + "m_flCenterYOffset": 3544, + "m_flDepthBias": 9080, + "m_flDesaturation": 5328, + "m_flDiffuseAmount": 4280, + "m_flDiffuseClamp": 4624, + "m_flFeatheringFilter": 8736, + "m_flFeatheringMaxDist": 8392, + "m_flFeatheringMinDist": 8048, + "m_flFogAmount": 6024, + "m_flOverbrightFactor": 5672, + "m_flRadiusScale": 520, + "m_flRefractAmount": 7424, + "m_flRollScale": 1208, + "m_flSelfIllumAmount": 3936, + "m_flSourceAlphaValueToMapToOne": 7072, + "m_flSourceAlphaValueToMapToZero": 6728, + "m_nAlpha2Field": 1552, + "m_nAlphaReferenceType": 6380, + "m_nAnimationType": 3924, + "m_nColorBlendType": 3184, + "m_nCropTextureOverride": 3892, + "m_nFeatheringMode": 8044, + "m_nFogType": 6020, + "m_nHSVShiftControlPoint": 6016, + "m_nLightingControlPoint": 4968, + "m_nOutputBlendMode": 4976, + "m_nPerParticleAlphaRefWindow": 6376, + "m_nPerParticleAlphaReference": 6372, + "m_nRefractBlurRadius": 7768, + "m_nRefractBlurType": 7772, + "m_nSelfIllumPerParticle": 4972, + "m_nShaderType": 3188, + "m_nSortMethod": 9424, + "m_stencilTestID": 7780, + "m_stencilWriteID": 7909, + "m_strShaderOverride": 3192, + "m_vecColorScale": 1560, + "m_vecTexturesInput": 3896 }, "metadata": [ { @@ -76,13 +76,13 @@ }, "CBaseTrailRenderer": { "fields": { - "m_bClampV": 10704, - "m_flEndFadeSize": 10360, - "m_flMaxSize": 10012, - "m_flMinSize": 10008, - "m_flStartFadeSize": 10016, - "m_nOrientationControlPoint": 10004, - "m_nOrientationType": 10000 + "m_bClampV": 10712, + "m_flEndFadeSize": 10368, + "m_flMaxSize": 10020, + "m_flMinSize": 10016, + "m_flStartFadeSize": 10024, + "m_nOrientationControlPoint": 10012, + "m_nOrientationType": 10008 }, "metadata": [ { @@ -111,9 +111,9 @@ }, "CGeneralSpin": { "fields": { - "m_fSpinRateStopTime": 460, - "m_nSpinRateDegrees": 448, - "m_nSpinRateMinDegrees": 452 + "m_fSpinRateStopTime": 452, + "m_nSpinRateDegrees": 440, + "m_nSpinRateMinDegrees": 444 }, "metadata": [ { @@ -168,6 +168,10 @@ "name": "MPulseInstanceDomainInfo", "type": "Unknown" }, + { + "name": "MPulseDomainHookInfo", + "type": "Unknown" + }, { "name": "MPulseLibraryBindings", "type": "Unknown" @@ -383,7 +387,7 @@ }, "CParticleFunctionPreEmission": { "fields": { - "m_bRunOnce": 448 + "m_bRunOnce": 440 }, "metadata": [ { @@ -396,8 +400,8 @@ "CParticleFunctionRenderer": { "fields": { "VisibilityInputs": 440, - "m_bCannotBeRefracted": 508, - "m_bSkipRenderingOnMobile": 509 + "m_bCannotBeRefracted": 512, + "m_bSkipRenderingOnMobile": 513 }, "metadata": [ { @@ -417,6 +421,21 @@ ], "parent": null }, + "CParticleMassCalculationParameters": { + "fields": { + "m_flNominalRadius": 352, + "m_flRadius": 8, + "m_flScale": 696, + "m_nMassMode": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "CParticleModelInput": { "fields": { "m_NamedValue": 24, @@ -478,6 +497,7 @@ "m_bInfiniteBounds": 572, "m_bScreenSpaceEffect": 788, "m_bShouldBatch": 780, + "m_bShouldHitboxesFallbackToCollisionHulls": 783, "m_bShouldHitboxesFallbackToRenderBounds": 781, "m_bShouldHitboxesFallbackToSnapshot": 782, "m_bShouldSort": 808, @@ -617,23 +637,24 @@ }, "CParticleVisibilityInputs": { "fields": { - "m_bDotCPAngles": 40, - "m_bDotCameraAngles": 41, - "m_bRightEye": 64, - "m_flAlphaScaleMax": 48, - "m_flAlphaScaleMin": 44, + "m_bDotCPAngles": 44, + "m_bDotCameraAngles": 45, + "m_bRightEye": 68, + "m_flAlphaScaleMax": 52, + "m_flAlphaScaleMin": 48, "m_flCameraBias": 0, - "m_flDistanceInputMax": 28, - "m_flDistanceInputMin": 24, - "m_flDotInputMax": 36, - "m_flDotInputMin": 32, + "m_flDistanceInputMax": 32, + "m_flDistanceInputMin": 28, + "m_flDotInputMax": 40, + "m_flDotInputMin": 36, "m_flInputMax": 16, "m_flInputMin": 12, - "m_flNoPixelVisibilityFallback": 20, + "m_flInputPixelVisFade": 20, + "m_flNoPixelVisibilityFallback": 24, "m_flProxyRadius": 8, - "m_flRadiusScaleFOVBase": 60, - "m_flRadiusScaleMax": 56, - "m_flRadiusScaleMin": 52, + "m_flRadiusScaleFOVBase": 64, + "m_flRadiusScaleMax": 60, + "m_flRadiusScaleMin": 56, "m_nCPin": 4 }, "metadata": [ @@ -704,6 +725,24 @@ ], "parent": null }, + "CReplicationParameters": { + "fields": { + "m_bScaleChildParticleRadii": 4, + "m_flMaxRandomRadiusScale": 352, + "m_flMinRandomRadiusScale": 8, + "m_flModellingScale": 3944, + "m_nReplicationMode": 0, + "m_vMaxRandomDisplacement": 2320, + "m_vMinRandomDisplacement": 696 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "CSpinUpdateBase": { "fields": {}, "metadata": [ @@ -893,20 +932,22 @@ }, "C_INIT_CreateOnModel": { "fields": { - "m_HitboxSetName": 3920, - "m_bLocalCoords": 4048, - "m_bUseBones": 4049, - "m_bUseMesh": 4050, - "m_flBoneVelocity": 2288, - "m_flMaxBoneVelocity": 2292, - "m_flShellSize": 4056, + "m_HitboxSetName": 4264, + "m_bEvenDistribution": 653, + "m_bLocalCoords": 4392, + "m_bScaleToVolume": 652, + "m_bUseBones": 4393, + "m_bUseMesh": 4394, + "m_flBoneVelocity": 2632, + "m_flMaxBoneVelocity": 2636, + "m_flShellSize": 4400, "m_modelInput": 448, - "m_nDesiredHitbox": 652, + "m_nDesiredHitbox": 656, "m_nForceInModel": 648, - "m_nHitboxValueFromControlPointIndex": 656, + "m_nHitboxValueFromControlPointIndex": 1000, "m_transformInput": 544, - "m_vecDirectionBias": 2296, - "m_vecHitBoxScale": 664 + "m_vecDirectionBias": 2640, + "m_vecHitBoxScale": 1008 }, "metadata": [ { @@ -1257,7 +1298,8 @@ }, "C_INIT_InitFromParentKilled": { "fields": { - "m_nAttributeToCopy": 448 + "m_nAttributeToCopy": 448, + "m_nEventType": 452 }, "metadata": [ { @@ -2374,11 +2416,12 @@ "C_INIT_SetHitboxToModel": { "fields": { "m_HitboxSetName": 2102, + "m_bEvenDistribution": 456, "m_bMaintainHitbox": 2100, "m_bUseBones": 2101, "m_flShellSize": 2232, "m_nControlPointNumber": 448, - "m_nDesiredHitbox": 456, + "m_nDesiredHitbox": 460, "m_nForceInModel": 452, "m_vecDirectionBias": 2088, "m_vecHitBoxScale": 464 @@ -2547,7 +2590,7 @@ }, "C_OP_AlphaDecay": { "fields": { - "m_flMinAlpha": 448 + "m_flMinAlpha": 440 }, "metadata": [ { @@ -2559,12 +2602,12 @@ }, "C_OP_AttractToControlPoint": { "fields": { - "m_TransformInput": 832, - "m_bApplyMinForce": 1280, - "m_fFalloffPower": 824, - "m_fForceAmount": 480, - "m_fForceAmountMin": 936, - "m_vecComponentScale": 464 + "m_TransformInput": 824, + "m_bApplyMinForce": 1272, + "m_fFalloffPower": 816, + "m_fForceAmount": 472, + "m_fForceAmountMin": 928, + "m_vecComponentScale": 456 }, "metadata": [ { @@ -2576,9 +2619,11 @@ }, "C_OP_BasicMovement": { "fields": { - "m_Gravity": 448, - "m_fDrag": 2072, - "m_nMaxConstraintPasses": 2416 + "m_Gravity": 440, + "m_bUseNewCode": 3452, + "m_fDrag": 2064, + "m_massControls": 2408, + "m_nMaxConstraintPasses": 3448 }, "metadata": [ { @@ -2590,11 +2635,11 @@ }, "C_OP_BoxConstraint": { "fields": { - "m_bAccountForRadius": 3701, - "m_bLocalSpace": 3700, - "m_nCP": 3696, - "m_vecMax": 2072, - "m_vecMin": 448 + "m_bAccountForRadius": 3693, + "m_bLocalSpace": 3692, + "m_nCP": 3688, + "m_vecMax": 2064, + "m_vecMin": 440 }, "metadata": [ { @@ -2606,17 +2651,17 @@ }, "C_OP_CPOffsetToPercentageBetweenCPs": { "fields": { - "m_bRadialCheck": 480, - "m_bScaleOffset": 481, - "m_flInputBias": 456, - "m_flInputMax": 452, - "m_flInputMin": 448, - "m_nEndCP": 464, - "m_nInputCP": 476, - "m_nOffsetCP": 468, - "m_nOuputCP": 472, - "m_nStartCP": 460, - "m_vecOffset": 484 + "m_bRadialCheck": 472, + "m_bScaleOffset": 473, + "m_flInputBias": 448, + "m_flInputMax": 444, + "m_flInputMin": 440, + "m_nEndCP": 456, + "m_nInputCP": 468, + "m_nOffsetCP": 460, + "m_nOuputCP": 464, + "m_nStartCP": 452, + "m_vecOffset": 476 }, "metadata": [ { @@ -2628,8 +2673,8 @@ }, "C_OP_CPVelocityForce": { "fields": { - "m_flScale": 472, - "m_nControlPointNumber": 464 + "m_flScale": 464, + "m_nControlPointNumber": 456 }, "metadata": [ { @@ -2641,17 +2686,17 @@ }, "C_OP_CalculateVectorAttribute": { "fields": { - "m_flControlPointScale1": 496, - "m_flControlPointScale2": 520, - "m_flInputScale1": 464, - "m_flInputScale2": 472, - "m_nControlPointInput1": 476, - "m_nControlPointInput2": 500, - "m_nFieldInput1": 460, - "m_nFieldInput2": 468, - "m_nFieldOutput": 524, - "m_vFinalOutputScale": 528, - "m_vStartValue": 448 + "m_flControlPointScale1": 488, + "m_flControlPointScale2": 512, + "m_flInputScale1": 456, + "m_flInputScale2": 464, + "m_nControlPointInput1": 468, + "m_nControlPointInput2": 492, + "m_nFieldInput1": 452, + "m_nFieldInput2": 460, + "m_nFieldOutput": 516, + "m_vFinalOutputScale": 520, + "m_vStartValue": 440 }, "metadata": [ { @@ -2673,16 +2718,16 @@ }, "C_OP_ChladniWave": { "fields": { - "m_b3D": 5088, - "m_flInputMax": 800, - "m_flInputMin": 456, - "m_flOutputMax": 1488, - "m_flOutputMin": 1144, - "m_nFieldOutput": 448, - "m_nLocalSpaceControlPoint": 5084, - "m_nSetMethod": 5080, - "m_vecHarmonics": 3456, - "m_vecWaveLength": 1832 + "m_b3D": 5080, + "m_flInputMax": 792, + "m_flInputMin": 448, + "m_flOutputMax": 1480, + "m_flOutputMin": 1136, + "m_nFieldOutput": 440, + "m_nLocalSpaceControlPoint": 5076, + "m_nSetMethod": 5072, + "m_vecHarmonics": 3448, + "m_vecWaveLength": 1824 }, "metadata": [ { @@ -2694,8 +2739,8 @@ }, "C_OP_ChooseRandomChildrenInGroup": { "fields": { - "m_flNumberOfChildren": 472, - "m_nChildGroupID": 464 + "m_flNumberOfChildren": 456, + "m_nChildGroupID": 448 }, "metadata": [ { @@ -2707,9 +2752,9 @@ }, "C_OP_ClampScalar": { "fields": { - "m_flOutputMax": 800, - "m_flOutputMin": 456, - "m_nFieldOutput": 448 + "m_flOutputMax": 792, + "m_flOutputMin": 448, + "m_nFieldOutput": 440 }, "metadata": [ { @@ -2721,9 +2766,9 @@ }, "C_OP_ClampVector": { "fields": { - "m_nFieldOutput": 448, - "m_vecOutputMax": 2080, - "m_vecOutputMin": 456 + "m_nFieldOutput": 440, + "m_vecOutputMax": 2072, + "m_vecOutputMin": 448 }, "metadata": [ { @@ -2733,10 +2778,26 @@ ], "parent": "CParticleFunctionOperator" }, + "C_OP_ClientPhysics": { + "fields": { + "m_bDeleteSim": 529, + "m_bKillParticles": 528, + "m_nColorBlendType": 536, + "m_nControlPoint": 532, + "m_strPhysicsType": 520 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionRenderer" + }, "C_OP_CollideWithParentParticles": { "fields": { - "m_flParentRadiusScale": 448, - "m_flRadiusScale": 792 + "m_flParentRadiusScale": 440, + "m_flRadiusScale": 784 }, "metadata": [ { @@ -2748,8 +2809,8 @@ }, "C_OP_CollideWithSelf": { "fields": { - "m_flMinimumSpeed": 792, - "m_flRadiusScale": 448 + "m_flMinimumSpeed": 784, + "m_flRadiusScale": 440 }, "metadata": [ { @@ -2761,9 +2822,9 @@ }, "C_OP_ColorAdjustHSL": { "fields": { - "m_flHueAdjust": 448, - "m_flLightnessAdjust": 1136, - "m_flSaturationAdjust": 792 + "m_flHueAdjust": 440, + "m_flLightnessAdjust": 1128, + "m_flSaturationAdjust": 784 }, "metadata": [ { @@ -2775,12 +2836,11 @@ }, "C_OP_ColorInterpolate": { "fields": { - "m_ColorFade": 448, - "m_bEaseInOut": 476, - "m_bUseNewCode": 477, - "m_flFadeEndTime": 468, - "m_flFadeStartTime": 464, - "m_nFieldOutput": 472 + "m_ColorFade": 440, + "m_bEaseInOut": 468, + "m_flFadeEndTime": 460, + "m_flFadeStartTime": 456, + "m_nFieldOutput": 464 }, "metadata": [ { @@ -2792,12 +2852,12 @@ }, "C_OP_ColorInterpolateRandom": { "fields": { - "m_ColorFadeMax": 476, - "m_ColorFadeMin": 448, - "m_bEaseInOut": 504, - "m_flFadeEndTime": 496, - "m_flFadeStartTime": 492, - "m_nFieldOutput": 500 + "m_ColorFadeMax": 468, + "m_ColorFadeMin": 440, + "m_bEaseInOut": 496, + "m_flFadeEndTime": 488, + "m_flFadeStartTime": 484, + "m_nFieldOutput": 492 }, "metadata": [ { @@ -2809,11 +2869,11 @@ }, "C_OP_ConnectParentParticleToNearest": { "fields": { - "m_bUseRadius": 456, - "m_flParentRadiusScale": 808, - "m_flRadiusScale": 464, - "m_nFirstControlPoint": 448, - "m_nSecondControlPoint": 452 + "m_bUseRadius": 448, + "m_flParentRadiusScale": 800, + "m_flRadiusScale": 456, + "m_nFirstControlPoint": 440, + "m_nSecondControlPoint": 444 }, "metadata": [ { @@ -2825,11 +2885,11 @@ }, "C_OP_ConstrainDistance": { "fields": { - "m_CenterOffset": 1140, - "m_bGlobalCenter": 1152, - "m_fMaxDistance": 792, - "m_fMinDistance": 448, - "m_nControlPointNumber": 1136 + "m_CenterOffset": 1132, + "m_bGlobalCenter": 1144, + "m_fMaxDistance": 784, + "m_fMinDistance": 440, + "m_nControlPointNumber": 1128 }, "metadata": [ { @@ -2842,10 +2902,10 @@ "C_OP_ConstrainDistanceToPath": { "fields": { "m_PathParameters": 464, - "m_fMinDistance": 448, - "m_flMaxDistance0": 452, - "m_flMaxDistance1": 460, - "m_flMaxDistanceMid": 456, + "m_fMinDistance": 440, + "m_flMaxDistance0": 444, + "m_flMaxDistance1": 452, + "m_flMaxDistanceMid": 448, "m_flTravelTime": 528, "m_nFieldScale": 532, "m_nManualTField": 536 @@ -2860,11 +2920,11 @@ }, "C_OP_ConstrainDistanceToUserSpecifiedPath": { "fields": { - "m_bLoopedPath": 460, - "m_fMinDistance": 448, - "m_flMaxDistance": 452, - "m_flTimeScale": 456, - "m_pointList": 464 + "m_bLoopedPath": 452, + "m_fMinDistance": 440, + "m_flMaxDistance": 444, + "m_flTimeScale": 448, + "m_pointList": 456 }, "metadata": [ { @@ -2876,8 +2936,8 @@ }, "C_OP_ConstrainLineLength": { "fields": { - "m_flMaxDistance": 452, - "m_flMinDistance": 448 + "m_flMaxDistance": 444, + "m_flMinDistance": 440 }, "metadata": [ { @@ -2889,16 +2949,17 @@ }, "C_OP_ContinuousEmitter": { "fields": { - "m_bForceEmitOnFirstUpdate": 1500, - "m_bForceEmitOnLastUpdate": 1501, + "m_bForceEmitOnFirstUpdate": 1504, + "m_bForceEmitOnLastUpdate": 1505, "m_bInitFromKilledParentParticles": 1488, "m_flEmissionDuration": 448, "m_flEmissionScale": 1480, "m_flEmitRate": 1136, "m_flScalePerParentParticle": 1484, "m_flStartTime": 792, - "m_nLimitPerUpdate": 1496, - "m_nSnapshotControlPoint": 1492 + "m_nEventType": 1492, + "m_nLimitPerUpdate": 1500, + "m_nSnapshotControlPoint": 1496 }, "metadata": [ { @@ -2910,11 +2971,11 @@ }, "C_OP_ControlPointToRadialScreenSpace": { "fields": { - "m_nCPIn": 464, - "m_nCPOut": 480, - "m_nCPOutField": 484, - "m_nCPSSPosOut": 488, - "m_vecCP1Pos": 468 + "m_nCPIn": 448, + "m_nCPOut": 464, + "m_nCPOutField": 468, + "m_nCPSSPosOut": 472, + "m_vecCP1Pos": 452 }, "metadata": [ { @@ -2926,39 +2987,39 @@ }, "C_OP_ControlpointLight": { "fields": { - "m_LightColor1": 1712, - "m_LightColor2": 1716, - "m_LightColor3": 1720, - "m_LightColor4": 1724, - "m_LightFiftyDist1": 1680, - "m_LightFiftyDist2": 1688, - "m_LightFiftyDist3": 1696, - "m_LightFiftyDist4": 1704, - "m_LightZeroDist1": 1684, - "m_LightZeroDist2": 1692, - "m_LightZeroDist3": 1700, - "m_LightZeroDist4": 1708, - "m_bClampLowerRange": 1742, - "m_bClampUpperRange": 1743, - "m_bLightDynamic1": 1732, - "m_bLightDynamic2": 1733, - "m_bLightDynamic3": 1734, - "m_bLightDynamic4": 1735, - "m_bLightType1": 1728, - "m_bLightType2": 1729, - "m_bLightType3": 1730, - "m_bLightType4": 1731, - "m_bUseHLambert": 1737, - "m_bUseNormal": 1736, - "m_flScale": 448, - "m_nControlPoint1": 1616, - "m_nControlPoint2": 1620, - "m_nControlPoint3": 1624, - "m_nControlPoint4": 1628, - "m_vecCPOffset1": 1632, - "m_vecCPOffset2": 1644, - "m_vecCPOffset3": 1656, - "m_vecCPOffset4": 1668 + "m_LightColor1": 1696, + "m_LightColor2": 1700, + "m_LightColor3": 1704, + "m_LightColor4": 1708, + "m_LightFiftyDist1": 1664, + "m_LightFiftyDist2": 1672, + "m_LightFiftyDist3": 1680, + "m_LightFiftyDist4": 1688, + "m_LightZeroDist1": 1668, + "m_LightZeroDist2": 1676, + "m_LightZeroDist3": 1684, + "m_LightZeroDist4": 1692, + "m_bClampLowerRange": 1726, + "m_bClampUpperRange": 1727, + "m_bLightDynamic1": 1716, + "m_bLightDynamic2": 1717, + "m_bLightDynamic3": 1718, + "m_bLightDynamic4": 1719, + "m_bLightType1": 1712, + "m_bLightType2": 1713, + "m_bLightType3": 1714, + "m_bLightType4": 1715, + "m_bUseHLambert": 1721, + "m_bUseNormal": 1720, + "m_flScale": 440, + "m_nControlPoint1": 1600, + "m_nControlPoint2": 1604, + "m_nControlPoint3": 1608, + "m_nControlPoint4": 1612, + "m_vecCPOffset1": 1616, + "m_vecCPOffset2": 1628, + "m_vecCPOffset3": 1640, + "m_vecCPOffset4": 1652 }, "metadata": [ { @@ -2970,10 +3031,10 @@ }, "C_OP_Cull": { "fields": { - "m_flCullEnd": 456, - "m_flCullExp": 460, - "m_flCullPerc": 448, - "m_flCullStart": 452 + "m_flCullEnd": 448, + "m_flCullExp": 452, + "m_flCullPerc": 440, + "m_flCullStart": 444 }, "metadata": [ { @@ -2985,13 +3046,13 @@ }, "C_OP_CurlNoiseForce": { "fields": { - "m_flWorleyJitter": 7312, - "m_flWorleySeed": 6968, - "m_nNoiseType": 464, - "m_vecNoiseFreq": 472, - "m_vecNoiseScale": 2096, - "m_vecOffset": 3720, - "m_vecOffsetRate": 5344 + "m_flWorleyJitter": 7304, + "m_flWorleySeed": 6960, + "m_nNoiseType": 456, + "m_vecNoiseFreq": 464, + "m_vecNoiseScale": 2088, + "m_vecOffset": 3712, + "m_vecOffsetRate": 5336 }, "metadata": [ { @@ -3003,16 +3064,16 @@ }, "C_OP_CycleScalar": { "fields": { - "m_bDoNotRepeatCycle": 464, - "m_bSynchronizeParticles": 465, - "m_flCycleTime": 460, - "m_flEndValue": 456, - "m_flStartValue": 452, - "m_nCPFieldMax": 476, - "m_nCPFieldMin": 472, - "m_nCPScale": 468, - "m_nDestField": 448, - "m_nSetMethod": 480 + "m_bDoNotRepeatCycle": 456, + "m_bSynchronizeParticles": 457, + "m_flCycleTime": 452, + "m_flEndValue": 448, + "m_flStartValue": 444, + "m_nCPFieldMax": 468, + "m_nCPFieldMin": 464, + "m_nCPScale": 460, + "m_nDestField": 440, + "m_nSetMethod": 472 }, "metadata": [ { @@ -3024,17 +3085,17 @@ }, "C_OP_CylindricalDistanceToTransform": { "fields": { - "m_TransformEnd": 1936, - "m_TransformStart": 1832, - "m_bActiveRange": 2044, - "m_bAdditive": 2045, - "m_bCapsule": 2046, - "m_flInputMax": 800, - "m_flInputMin": 456, - "m_flOutputMax": 1488, - "m_flOutputMin": 1144, - "m_nFieldOutput": 448, - "m_nSetMethod": 2040 + "m_TransformEnd": 1928, + "m_TransformStart": 1824, + "m_bActiveRange": 2036, + "m_bAdditive": 2037, + "m_bCapsule": 2038, + "m_flInputMax": 792, + "m_flInputMin": 448, + "m_flOutputMax": 1480, + "m_flOutputMin": 1136, + "m_nFieldOutput": 440, + "m_nSetMethod": 2032 }, "metadata": [ { @@ -3046,9 +3107,9 @@ }, "C_OP_DampenToCP": { "fields": { - "m_flRange": 452, - "m_flScale": 456, - "m_nControlPointNumber": 448 + "m_flRange": 444, + "m_flScale": 448, + "m_nControlPointNumber": 440 }, "metadata": [ { @@ -3060,8 +3121,8 @@ }, "C_OP_Decay": { "fields": { - "m_bForcePreserveParticleOrder": 449, - "m_bRopeDecay": 448 + "m_bForcePreserveParticleOrder": 441, + "m_bRopeDecay": 440 }, "metadata": [ { @@ -3073,7 +3134,7 @@ }, "C_OP_DecayClampCount": { "fields": { - "m_nCount": 448 + "m_nCount": 440 }, "metadata": [ { @@ -3085,12 +3146,12 @@ }, "C_OP_DecayMaintainCount": { "fields": { - "m_bKillNewest": 808, - "m_bLifespanDecay": 460, - "m_flDecayDelay": 452, - "m_flScale": 464, - "m_nParticlesToMaintain": 448, - "m_nSnapshotControlPoint": 456 + "m_bKillNewest": 800, + "m_bLifespanDecay": 452, + "m_flDecayDelay": 444, + "m_flScale": 456, + "m_nParticlesToMaintain": 440, + "m_nSnapshotControlPoint": 448 }, "metadata": [ { @@ -3102,7 +3163,7 @@ }, "C_OP_DecayOffscreen": { "fields": { - "m_flOffscreenTime": 448 + "m_flOffscreenTime": 440 }, "metadata": [ { @@ -3114,9 +3175,9 @@ }, "C_OP_DensityForce": { "fields": { - "m_flForceScale": 468, - "m_flRadiusScale": 464, - "m_flTargetDensity": 472 + "m_flForceScale": 460, + "m_flRadiusScale": 456, + "m_flTargetDensity": 464 }, "metadata": [ { @@ -3128,15 +3189,15 @@ }, "C_OP_DifferencePreviousParticle": { "fields": { - "m_bActiveRange": 476, - "m_bSetPreviousParticle": 477, - "m_flInputMax": 460, - "m_flInputMin": 456, - "m_flOutputMax": 468, - "m_flOutputMin": 464, - "m_nFieldInput": 448, - "m_nFieldOutput": 452, - "m_nSetMethod": 472 + "m_bActiveRange": 468, + "m_bSetPreviousParticle": 469, + "m_flInputMax": 452, + "m_flInputMin": 448, + "m_flOutputMax": 460, + "m_flOutputMin": 456, + "m_nFieldInput": 440, + "m_nFieldOutput": 444, + "m_nSetMethod": 464 }, "metadata": [ { @@ -3148,9 +3209,9 @@ }, "C_OP_Diffusion": { "fields": { - "m_flRadiusScale": 448, - "m_nFieldOutput": 452, - "m_nVoxelGridResolution": 456 + "m_flRadiusScale": 440, + "m_nFieldOutput": 444, + "m_nVoxelGridResolution": 448 }, "metadata": [ { @@ -3162,9 +3223,9 @@ }, "C_OP_DirectionBetweenVecsToVec": { "fields": { - "m_nFieldOutput": 448, - "m_vecPoint1": 456, - "m_vecPoint2": 2080 + "m_nFieldOutput": 440, + "m_vecPoint1": 448, + "m_vecPoint2": 2072 }, "metadata": [ { @@ -3176,21 +3237,21 @@ }, "C_OP_DistanceBetweenCPsToCP": { "fields": { - "m_CollisionGroupName": 509, - "m_bLOS": 508, - "m_bSetOnce": 480, - "m_flInputMax": 488, - "m_flInputMin": 484, - "m_flLOSScale": 504, - "m_flMaxTraceLength": 500, - "m_flOutputMax": 496, - "m_flOutputMin": 492, - "m_nEndCP": 468, - "m_nOutputCP": 472, - "m_nOutputCPField": 476, - "m_nSetParent": 644, - "m_nStartCP": 464, - "m_nTraceSet": 640 + "m_CollisionGroupName": 493, + "m_bLOS": 492, + "m_bSetOnce": 464, + "m_flInputMax": 472, + "m_flInputMin": 468, + "m_flLOSScale": 488, + "m_flMaxTraceLength": 484, + "m_flOutputMax": 480, + "m_flOutputMin": 476, + "m_nEndCP": 452, + "m_nOutputCP": 456, + "m_nOutputCPField": 460, + "m_nSetParent": 628, + "m_nStartCP": 448, + "m_nTraceSet": 624 }, "metadata": [ { @@ -3202,19 +3263,19 @@ }, "C_OP_DistanceBetweenTransforms": { "fields": { - "m_CollisionGroupName": 2048, - "m_TransformEnd": 560, - "m_TransformStart": 456, - "m_bLOS": 2180, - "m_flInputMax": 1008, - "m_flInputMin": 664, - "m_flLOSScale": 2044, - "m_flMaxTraceLength": 2040, - "m_flOutputMax": 1696, - "m_flOutputMin": 1352, - "m_nFieldOutput": 448, - "m_nSetMethod": 2184, - "m_nTraceSet": 2176 + "m_CollisionGroupName": 2040, + "m_TransformEnd": 552, + "m_TransformStart": 448, + "m_bLOS": 2172, + "m_flInputMax": 1000, + "m_flInputMin": 656, + "m_flLOSScale": 2036, + "m_flMaxTraceLength": 2032, + "m_flOutputMax": 1688, + "m_flOutputMin": 1344, + "m_nFieldOutput": 440, + "m_nSetMethod": 2176, + "m_nTraceSet": 2168 }, "metadata": [ { @@ -3226,15 +3287,15 @@ }, "C_OP_DistanceBetweenVecs": { "fields": { - "m_bDeltaTime": 5084, - "m_flInputMax": 4048, - "m_flInputMin": 3704, - "m_flOutputMax": 4736, - "m_flOutputMin": 4392, - "m_nFieldOutput": 448, - "m_nSetMethod": 5080, - "m_vecPoint1": 456, - "m_vecPoint2": 2080 + "m_bDeltaTime": 5076, + "m_flInputMax": 4040, + "m_flInputMin": 3696, + "m_flOutputMax": 4728, + "m_flOutputMin": 4384, + "m_nFieldOutput": 440, + "m_nSetMethod": 5072, + "m_vecPoint1": 448, + "m_vecPoint2": 2072 }, "metadata": [ { @@ -3246,10 +3307,10 @@ }, "C_OP_DistanceCull": { "fields": { - "m_bCullInside": 468, - "m_flDistance": 464, - "m_nControlPoint": 448, - "m_vecPointOffset": 452 + "m_bCullInside": 460, + "m_flDistance": 456, + "m_nControlPoint": 440, + "m_vecPointOffset": 444 }, "metadata": [ { @@ -3261,21 +3322,21 @@ }, "C_OP_DistanceToTransform": { "fields": { - "m_CollisionGroupName": 1937, - "m_TransformStart": 1832, - "m_bActiveRange": 2084, - "m_bAdditive": 2085, - "m_bLOS": 1936, - "m_flInputMax": 800, - "m_flInputMin": 456, - "m_flLOSScale": 2076, - "m_flMaxTraceLength": 2072, - "m_flOutputMax": 1488, - "m_flOutputMin": 1144, - "m_nFieldOutput": 448, - "m_nSetMethod": 2080, - "m_nTraceSet": 2068, - "m_vecComponentScale": 2088 + "m_CollisionGroupName": 1929, + "m_TransformStart": 1824, + "m_bActiveRange": 2076, + "m_bAdditive": 2077, + "m_bLOS": 1928, + "m_flInputMax": 792, + "m_flInputMin": 448, + "m_flLOSScale": 2068, + "m_flMaxTraceLength": 2064, + "m_flOutputMax": 1480, + "m_flOutputMin": 1136, + "m_nFieldOutput": 440, + "m_nSetMethod": 2072, + "m_nTraceSet": 2060, + "m_vecComponentScale": 2080 }, "metadata": [ { @@ -3287,11 +3348,11 @@ }, "C_OP_DragRelativeToPlane": { "fields": { - "m_bDirectional": 1136, - "m_flDragAtPlane": 448, - "m_flFalloff": 792, - "m_nControlPointNumber": 2768, - "m_vecPlaneNormal": 1144 + "m_bDirectional": 1128, + "m_flDragAtPlane": 440, + "m_flFalloff": 784, + "m_nControlPointNumber": 2760, + "m_vecPlaneNormal": 1136 }, "metadata": [ { @@ -3303,15 +3364,15 @@ }, "C_OP_DriveCPFromGlobalSoundFloat": { "fields": { - "m_FieldName": 504, - "m_OperatorName": 496, - "m_StackName": 488, - "m_flInputMax": 476, - "m_flInputMin": 472, - "m_flOutputMax": 484, - "m_flOutputMin": 480, - "m_nOutputControlPoint": 464, - "m_nOutputField": 468 + "m_FieldName": 488, + "m_OperatorName": 480, + "m_StackName": 472, + "m_flInputMax": 460, + "m_flInputMin": 456, + "m_flOutputMax": 468, + "m_flOutputMin": 464, + "m_nOutputControlPoint": 448, + "m_nOutputField": 452 }, "metadata": [ { @@ -3323,12 +3384,12 @@ }, "C_OP_EnableChildrenFromParentParticleCount": { "fields": { - "m_bDestroyImmediately": 818, - "m_bDisableChildren": 816, - "m_bPlayEndcapOnStop": 817, - "m_nChildGroupID": 464, - "m_nFirstChild": 468, - "m_nNumChildrenToEnable": 472 + "m_bDestroyImmediately": 802, + "m_bDisableChildren": 800, + "m_bPlayEndcapOnStop": 801, + "m_nChildGroupID": 448, + "m_nFirstChild": 452, + "m_nNumChildrenToEnable": 456 }, "metadata": [ { @@ -3350,7 +3411,7 @@ }, "C_OP_EndCapTimedDecay": { "fields": { - "m_flDecayTime": 448 + "m_flDecayTime": 440 }, "metadata": [ { @@ -3362,7 +3423,7 @@ }, "C_OP_EndCapTimedFreeze": { "fields": { - "m_flFreezeTime": 448 + "m_flFreezeTime": 440 }, "metadata": [ { @@ -3374,11 +3435,11 @@ }, "C_OP_ExternalGameImpulseForce": { "fields": { - "m_bExplosions": 810, - "m_bParticles": 811, - "m_bRopes": 808, - "m_bRopesZOnly": 809, - "m_flForceScale": 464 + "m_bExplosions": 802, + "m_bParticles": 803, + "m_bRopes": 800, + "m_bRopesZOnly": 801, + "m_flForceScale": 456 }, "metadata": [ { @@ -3390,17 +3451,17 @@ }, "C_OP_ExternalWindForce": { "fields": { - "m_bDampenNearWaterPlane": 3714, - "m_bSampleGravity": 3715, - "m_bSampleWater": 3713, - "m_bSampleWind": 3712, - "m_bUseBasicMovementGravity": 5344, - "m_flLocalBuoyancyScale": 5696, - "m_flLocalGravityScale": 5352, - "m_vecBuoyancyForce": 6040, - "m_vecGravityForce": 3720, - "m_vecSamplePosition": 464, - "m_vecScale": 2088 + "m_bDampenNearWaterPlane": 3706, + "m_bSampleGravity": 3707, + "m_bSampleWater": 3705, + "m_bSampleWind": 3704, + "m_bUseBasicMovementGravity": 5336, + "m_flLocalBuoyancyScale": 5688, + "m_flLocalGravityScale": 5344, + "m_vecBuoyancyForce": 6032, + "m_vecGravityForce": 3712, + "m_vecSamplePosition": 456, + "m_vecScale": 2080 }, "metadata": [ { @@ -3412,13 +3473,13 @@ }, "C_OP_FadeAndKill": { "fields": { - "m_bForcePreserveParticleOrder": 472, - "m_flEndAlpha": 468, - "m_flEndFadeInTime": 452, - "m_flEndFadeOutTime": 460, - "m_flStartAlpha": 464, - "m_flStartFadeInTime": 448, - "m_flStartFadeOutTime": 456 + "m_bForcePreserveParticleOrder": 464, + "m_flEndAlpha": 460, + "m_flEndFadeInTime": 444, + "m_flEndFadeOutTime": 452, + "m_flStartAlpha": 456, + "m_flStartFadeInTime": 440, + "m_flStartFadeOutTime": 448 }, "metadata": [ { @@ -3430,12 +3491,12 @@ }, "C_OP_FadeAndKillForTracers": { "fields": { - "m_flEndAlpha": 468, - "m_flEndFadeInTime": 452, - "m_flEndFadeOutTime": 460, - "m_flStartAlpha": 464, - "m_flStartFadeInTime": 448, - "m_flStartFadeOutTime": 456 + "m_flEndAlpha": 460, + "m_flEndFadeInTime": 444, + "m_flEndFadeOutTime": 452, + "m_flStartAlpha": 456, + "m_flStartFadeInTime": 440, + "m_flStartFadeOutTime": 448 }, "metadata": [ { @@ -3447,10 +3508,10 @@ }, "C_OP_FadeIn": { "fields": { - "m_bProportional": 460, - "m_flFadeInTimeExp": 456, - "m_flFadeInTimeMax": 452, - "m_flFadeInTimeMin": 448 + "m_bProportional": 452, + "m_flFadeInTimeExp": 448, + "m_flFadeInTimeMax": 444, + "m_flFadeInTimeMin": 440 }, "metadata": [ { @@ -3462,8 +3523,8 @@ }, "C_OP_FadeInSimple": { "fields": { - "m_flFadeInTime": 448, - "m_nFieldOutput": 452 + "m_flFadeInTime": 440, + "m_nFieldOutput": 444 }, "metadata": [ { @@ -3477,10 +3538,10 @@ "fields": { "m_bEaseInAndOut": 513, "m_bProportional": 512, - "m_flFadeBias": 460, - "m_flFadeOutTimeExp": 456, - "m_flFadeOutTimeMax": 452, - "m_flFadeOutTimeMin": 448 + "m_flFadeBias": 452, + "m_flFadeOutTimeExp": 448, + "m_flFadeOutTimeMax": 444, + "m_flFadeOutTimeMin": 440 }, "metadata": [ { @@ -3492,8 +3553,8 @@ }, "C_OP_FadeOutSimple": { "fields": { - "m_flFadeOutTime": 448, - "m_nFieldOutput": 452 + "m_flFadeOutTime": 440, + "m_nFieldOutput": 444 }, "metadata": [ { @@ -3505,13 +3566,13 @@ }, "C_OP_ForceBasedOnDistanceToPlane": { "fields": { - "m_flExponent": 512, - "m_flMaxDist": 480, - "m_flMinDist": 464, - "m_nControlPointNumber": 508, - "m_vecForceAtMaxDist": 484, - "m_vecForceAtMinDist": 468, - "m_vecPlaneNormal": 496 + "m_flExponent": 504, + "m_flMaxDist": 472, + "m_flMinDist": 456, + "m_nControlPointNumber": 500, + "m_vecForceAtMaxDist": 476, + "m_vecForceAtMinDist": 460, + "m_vecPlaneNormal": 488 }, "metadata": [ { @@ -3523,7 +3584,7 @@ }, "C_OP_ForceControlPointStub": { "fields": { - "m_ControlPoint": 464 + "m_ControlPoint": 448 }, "metadata": [ { @@ -3535,9 +3596,9 @@ }, "C_OP_GlobalLight": { "fields": { - "m_bClampLowerRange": 452, - "m_bClampUpperRange": 453, - "m_flScale": 448 + "m_bClampLowerRange": 444, + "m_bClampUpperRange": 445, + "m_flScale": 440 }, "metadata": [ { @@ -3549,10 +3610,10 @@ }, "C_OP_HSVShiftToCP": { "fields": { - "m_DefaultHSVColor": 476, - "m_nColorCP": 464, - "m_nColorGemEnableCP": 468, - "m_nOutputCP": 472 + "m_DefaultHSVColor": 460, + "m_nColorCP": 448, + "m_nColorGemEnableCP": 452, + "m_nOutputCP": 456 }, "metadata": [ { @@ -3564,10 +3625,10 @@ }, "C_OP_InheritFromParentParticles": { "fields": { - "m_bRandomDistribution": 460, - "m_flScale": 448, - "m_nFieldOutput": 452, - "m_nIncrement": 456 + "m_bRandomDistribution": 452, + "m_flScale": 440, + "m_nFieldOutput": 444, + "m_nIncrement": 448 }, "metadata": [ { @@ -3587,11 +3648,11 @@ }, "C_OP_InheritFromParentParticlesV2": { "fields": { - "m_bRandomDistribution": 460, - "m_flScale": 448, - "m_nFieldOutput": 452, - "m_nIncrement": 456, - "m_nMissingParentBehavior": 464 + "m_bRandomDistribution": 452, + "m_flScale": 440, + "m_nFieldOutput": 444, + "m_nIncrement": 448, + "m_nMissingParentBehavior": 456 }, "metadata": [ { @@ -3607,10 +3668,10 @@ }, "C_OP_InheritFromPeerSystem": { "fields": { - "m_nFieldInput": 452, - "m_nFieldOutput": 448, - "m_nGroupID": 460, - "m_nIncrement": 456 + "m_nFieldInput": 444, + "m_nFieldOutput": 440, + "m_nGroupID": 452, + "m_nIncrement": 448 }, "metadata": [ { @@ -3625,6 +3686,7 @@ "m_flInitFromKilledParentParticles": 1136, "m_flParentParticleScale": 1144, "m_flStartTime": 792, + "m_nEventType": 1140, "m_nMaxEmittedPerFrame": 1488, "m_nParticlesToEmit": 448, "m_nSnapshotControlPoint": 1492 @@ -3639,12 +3701,12 @@ }, "C_OP_InterpolateRadius": { "fields": { - "m_bEaseInAndOut": 464, - "m_flBias": 468, - "m_flEndScale": 460, - "m_flEndTime": 452, - "m_flStartScale": 456, - "m_flStartTime": 448 + "m_bEaseInAndOut": 456, + "m_flBias": 460, + "m_flEndScale": 452, + "m_flEndTime": 444, + "m_flStartScale": 448, + "m_flStartTime": 440 }, "metadata": [ { @@ -3654,12 +3716,31 @@ ], "parent": "CParticleFunctionOperator" }, + "C_OP_IntraParticleForce": { + "fields": { + "m_bThreadIt": 481, + "m_bUseAABB": 480, + "m_flAttractionMaxDistance": 460, + "m_flAttractionMaxStrength": 464, + "m_flAttractionMinDistance": 456, + "m_flRepulsionMaxDistance": 472, + "m_flRepulsionMaxStrength": 476, + "m_flRepulsionMinDistance": 468 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionForce" + }, "C_OP_LagCompensation": { "fields": { - "m_nDesiredVelocityCP": 448, - "m_nDesiredVelocityCPField": 460, - "m_nLatencyCP": 452, - "m_nLatencyCPField": 456 + "m_nDesiredVelocityCP": 440, + "m_nDesiredVelocityCPField": 452, + "m_nLatencyCP": 444, + "m_nLatencyCPField": 448 }, "metadata": [ { @@ -3671,9 +3752,9 @@ }, "C_OP_LerpEndCapScalar": { "fields": { - "m_flLerpTime": 456, - "m_flOutput": 452, - "m_nFieldOutput": 448 + "m_flLerpTime": 448, + "m_flOutput": 444, + "m_nFieldOutput": 440 }, "metadata": [ { @@ -3685,9 +3766,9 @@ }, "C_OP_LerpEndCapVector": { "fields": { - "m_flLerpTime": 464, - "m_nFieldOutput": 448, - "m_vecOutput": 452 + "m_flLerpTime": 456, + "m_nFieldOutput": 440, + "m_vecOutput": 444 }, "metadata": [ { @@ -3699,10 +3780,10 @@ }, "C_OP_LerpScalar": { "fields": { - "m_flEndTime": 804, - "m_flOutput": 456, - "m_flStartTime": 800, - "m_nFieldOutput": 448 + "m_flEndTime": 796, + "m_flOutput": 448, + "m_flStartTime": 792, + "m_nFieldOutput": 440 }, "metadata": [ { @@ -3714,11 +3795,11 @@ }, "C_OP_LerpToInitialPosition": { "fields": { - "m_flInterpolation": 456, - "m_flScale": 808, - "m_nCacheField": 800, - "m_nControlPointNumber": 448, - "m_vecScale": 1152 + "m_flInterpolation": 448, + "m_flScale": 800, + "m_nCacheField": 792, + "m_nControlPointNumber": 440, + "m_vecScale": 1144 }, "metadata": [ { @@ -3730,10 +3811,10 @@ }, "C_OP_LerpToOtherAttribute": { "fields": { - "m_flInterpolation": 448, - "m_nFieldInput": 796, - "m_nFieldInputFrom": 792, - "m_nFieldOutput": 800 + "m_flInterpolation": 440, + "m_nFieldInput": 788, + "m_nFieldInputFrom": 784, + "m_nFieldOutput": 792 }, "metadata": [ { @@ -3745,11 +3826,11 @@ }, "C_OP_LerpVector": { "fields": { - "m_flEndTime": 468, - "m_flStartTime": 464, - "m_nFieldOutput": 448, - "m_nSetMethod": 472, - "m_vecOutput": 452 + "m_flEndTime": 460, + "m_flStartTime": 456, + "m_nFieldOutput": 440, + "m_nSetMethod": 464, + "m_vecOutput": 444 }, "metadata": [ { @@ -3761,21 +3842,21 @@ }, "C_OP_LightningSnapshotGenerator": { "fields": { - "m_flBranchTwist": 2888, - "m_flDedicatedPool": 3928, - "m_flOffset": 824, - "m_flOffsetDecay": 1168, - "m_flRadiusEnd": 3584, - "m_flRadiusStart": 3240, - "m_flRecalcRate": 1512, - "m_flSegments": 480, - "m_flSplitRate": 2544, - "m_flUVOffset": 2200, - "m_flUVScale": 1856, - "m_nBranchBehavior": 3232, - "m_nCPEndPnt": 472, - "m_nCPSnapshot": 464, - "m_nCPStartPnt": 468 + "m_flBranchTwist": 2872, + "m_flDedicatedPool": 3912, + "m_flOffset": 808, + "m_flOffsetDecay": 1152, + "m_flRadiusEnd": 3568, + "m_flRadiusStart": 3224, + "m_flRecalcRate": 1496, + "m_flSegments": 464, + "m_flSplitRate": 2528, + "m_flUVOffset": 2184, + "m_flUVScale": 1840, + "m_nBranchBehavior": 3216, + "m_nCPEndPnt": 456, + "m_nCPSnapshot": 448, + "m_nCPStartPnt": 452 }, "metadata": [ { @@ -3787,9 +3868,9 @@ }, "C_OP_LocalAccelerationForce": { "fields": { - "m_nCP": 464, - "m_nScaleCP": 468, - "m_vecAccel": 472 + "m_nCP": 456, + "m_nScaleCP": 460, + "m_vecAccel": 464 }, "metadata": [ { @@ -3801,12 +3882,12 @@ }, "C_OP_LockPoints": { "fields": { - "m_flBlendValue": 468, - "m_nControlPoint": 464, - "m_nMaxCol": 452, - "m_nMaxRow": 460, - "m_nMinCol": 448, - "m_nMinRow": 456 + "m_flBlendValue": 460, + "m_nControlPoint": 456, + "m_nMaxCol": 444, + "m_nMaxRow": 452, + "m_nMinCol": 440, + "m_nMinRow": 448 }, "metadata": [ { @@ -3818,21 +3899,21 @@ }, "C_OP_LockToBone": { "fields": { - "m_HitboxSetName": 664, - "m_bRigid": 792, - "m_bRigidRotationLock": 808, - "m_bUseBones": 793, - "m_flJumpThreshold": 656, - "m_flLifeTimeFadeEnd": 652, - "m_flLifeTimeFadeStart": 648, - "m_flPrevPosScale": 660, - "m_flRotLerp": 2440, - "m_modelInput": 448, - "m_nFieldOutput": 796, - "m_nFieldOutputPrev": 800, - "m_nRotationSetType": 804, - "m_transformInput": 544, - "m_vecRotation": 816 + "m_HitboxSetName": 656, + "m_bRigid": 784, + "m_bRigidRotationLock": 800, + "m_bUseBones": 785, + "m_flJumpThreshold": 648, + "m_flLifeTimeFadeEnd": 644, + "m_flLifeTimeFadeStart": 640, + "m_flPrevPosScale": 652, + "m_flRotLerp": 2432, + "m_modelInput": 440, + "m_nFieldOutput": 788, + "m_nFieldOutputPrev": 792, + "m_nRotationSetType": 796, + "m_transformInput": 536, + "m_vecRotation": 808 }, "metadata": [ { @@ -3844,11 +3925,11 @@ }, "C_OP_LockToPointList": { "fields": { - "m_bClosedLoop": 481, - "m_bPlaceAlongPath": 480, - "m_nFieldOutput": 448, - "m_nNumPointsAlongPath": 484, - "m_pointList": 456 + "m_bClosedLoop": 473, + "m_bPlaceAlongPath": 472, + "m_nFieldOutput": 440, + "m_nNumPointsAlongPath": 476, + "m_pointList": 448 }, "metadata": [ { @@ -3861,9 +3942,9 @@ "C_OP_LockToSavedSequentialPath": { "fields": { "m_PathParams": 464, - "m_bCPPairs": 460, - "m_flFadeEnd": 456, - "m_flFadeStart": 452 + "m_bCPPairs": 452, + "m_flFadeEnd": 448, + "m_flFadeStart": 444 }, "metadata": [ { @@ -3884,9 +3965,9 @@ "C_OP_LockToSavedSequentialPathV2": { "fields": { "m_PathParams": 464, - "m_bCPPairs": 456, - "m_flFadeEnd": 452, - "m_flFadeStart": 448 + "m_bCPPairs": 448, + "m_flFadeEnd": 444, + "m_flFadeStart": 440 }, "metadata": [ { @@ -3921,13 +4002,13 @@ }, "C_OP_MaintainSequentialPath": { "fields": { - "m_PathParams": 480, - "m_bLoop": 464, - "m_bUseParticleCount": 465, - "m_fMaxDistance": 448, - "m_flCohesionStrength": 456, - "m_flNumToAssign": 452, - "m_flTolerance": 460 + "m_PathParams": 464, + "m_bLoop": 456, + "m_bUseParticleCount": 457, + "m_fMaxDistance": 440, + "m_flCohesionStrength": 448, + "m_flNumToAssign": 444, + "m_flTolerance": 452 }, "metadata": [ { @@ -3939,10 +4020,10 @@ }, "C_OP_MaxVelocity": { "fields": { - "m_flMaxVelocity": 448, - "m_flMinVelocity": 452, - "m_nOverrideCP": 456, - "m_nOverrideCPField": 460 + "m_flMaxVelocity": 440, + "m_flMinVelocity": 444, + "m_nOverrideCP": 448, + "m_nOverrideCPField": 452 }, "metadata": [ { @@ -3954,11 +4035,11 @@ }, "C_OP_ModelCull": { "fields": { - "m_HitboxSetName": 455, - "m_bBoundBox": 452, - "m_bCullOutside": 453, - "m_bUseBones": 454, - "m_nControlPointNumber": 448 + "m_HitboxSetName": 447, + "m_bBoundBox": 444, + "m_bCullOutside": 445, + "m_bUseBones": 446, + "m_nControlPointNumber": 440 }, "metadata": [ { @@ -3970,13 +4051,13 @@ }, "C_OP_ModelDampenMovement": { "fields": { - "m_HitboxSetName": 455, - "m_bBoundBox": 452, - "m_bOutside": 453, - "m_bUseBones": 454, - "m_fDrag": 2208, - "m_nControlPointNumber": 448, - "m_vecPosOffset": 584 + "m_HitboxSetName": 447, + "m_bBoundBox": 444, + "m_bOutside": 445, + "m_bUseBones": 446, + "m_fDrag": 2200, + "m_nControlPointNumber": 440, + "m_vecPosOffset": 576 }, "metadata": [ { @@ -3988,15 +4069,15 @@ }, "C_OP_MoveToHitbox": { "fields": { - "m_HitboxSetName": 664, - "m_bUseBones": 792, - "m_flInterpolation": 800, - "m_flLifeTimeLerpEnd": 656, - "m_flLifeTimeLerpStart": 652, - "m_flPrevPosScale": 660, - "m_modelInput": 448, - "m_nLerpType": 796, - "m_transformInput": 544 + "m_HitboxSetName": 656, + "m_bUseBones": 784, + "m_flInterpolation": 792, + "m_flLifeTimeLerpEnd": 648, + "m_flLifeTimeLerpStart": 644, + "m_flPrevPosScale": 652, + "m_modelInput": 440, + "m_nLerpType": 788, + "m_transformInput": 536 }, "metadata": [ { @@ -4008,10 +4089,10 @@ }, "C_OP_MovementLoopInsideSphere": { "fields": { - "m_flDistance": 456, - "m_nCP": 448, - "m_nDistSqrAttr": 2424, - "m_vecScale": 800 + "m_flDistance": 448, + "m_nCP": 440, + "m_nDistSqrAttr": 2416, + "m_vecScale": 792 }, "metadata": [ { @@ -4023,9 +4104,9 @@ }, "C_OP_MovementMaintainOffset": { "fields": { - "m_bRadiusScale": 464, - "m_nCP": 460, - "m_vecOffset": 448 + "m_bRadiusScale": 456, + "m_nCP": 452, + "m_vecOffset": 440 }, "metadata": [ { @@ -4037,12 +4118,12 @@ }, "C_OP_MovementMoveAlongSkinnedCPSnapshot": { "fields": { - "m_bSetNormal": 456, - "m_bSetRadius": 457, - "m_flInterpolation": 464, - "m_flTValue": 808, - "m_nControlPointNumber": 448, - "m_nSnapshotControlPointNumber": 452 + "m_bSetNormal": 448, + "m_bSetRadius": 449, + "m_flInterpolation": 456, + "m_flTValue": 800, + "m_nControlPointNumber": 440, + "m_nSnapshotControlPointNumber": 444 }, "metadata": [ { @@ -4054,23 +4135,23 @@ }, "C_OP_MovementPlaceOnGround": { "fields": { - "m_CollisionGroupName": 808, - "m_bIncludeShotHull": 964, - "m_bIncludeWater": 965, - "m_bScaleOffset": 969, - "m_bSetNormal": 968, - "m_flLerpRate": 804, - "m_flMaxTraceLength": 792, - "m_flOffset": 448, - "m_flTolerance": 796, - "m_flTraceOffset": 800, - "m_nIgnoreCP": 976, - "m_nLerpCP": 948, - "m_nPreserveOffsetCP": 972, - "m_nRefCP1": 940, - "m_nRefCP2": 944, - "m_nTraceMissBehavior": 960, - "m_nTraceSet": 936 + "m_CollisionGroupName": 800, + "m_bIncludeShotHull": 956, + "m_bIncludeWater": 957, + "m_bScaleOffset": 961, + "m_bSetNormal": 960, + "m_flLerpRate": 796, + "m_flMaxTraceLength": 784, + "m_flOffset": 440, + "m_flTolerance": 788, + "m_flTraceOffset": 792, + "m_nIgnoreCP": 968, + "m_nLerpCP": 940, + "m_nPreserveOffsetCP": 964, + "m_nRefCP1": 932, + "m_nRefCP2": 936, + "m_nTraceMissBehavior": 952, + "m_nTraceSet": 928 }, "metadata": [ { @@ -4082,12 +4163,12 @@ }, "C_OP_MovementRigidAttachToCP": { "fields": { - "m_bOffsetLocal": 468, - "m_nControlPointNumber": 448, - "m_nFieldInput": 460, - "m_nFieldOutput": 464, - "m_nScaleCPField": 456, - "m_nScaleControlPoint": 452 + "m_bOffsetLocal": 460, + "m_nControlPointNumber": 440, + "m_nFieldInput": 452, + "m_nFieldOutput": 456, + "m_nScaleCPField": 448, + "m_nScaleControlPoint": 444 }, "metadata": [ { @@ -4099,10 +4180,10 @@ }, "C_OP_MovementRotateParticleAroundAxis": { "fields": { - "m_TransformInput": 2416, - "m_bLocalSpace": 2520, - "m_flRotRate": 2072, - "m_vecRotAxis": 448 + "m_TransformInput": 2408, + "m_bLocalSpace": 2512, + "m_flRotRate": 2064, + "m_vecRotAxis": 440 }, "metadata": [ { @@ -4114,18 +4195,18 @@ }, "C_OP_MovementSkinnedPositionFromCPSnapshot": { "fields": { - "m_bRandom": 456, - "m_bSetNormal": 464, - "m_bSetRadius": 465, - "m_flIncrement": 816, - "m_flInterpolation": 1848, - "m_flReadIndex": 472, - "m_nControlPointNumber": 452, - "m_nFullLoopIncrement": 1160, - "m_nIndexType": 468, - "m_nRandomSeed": 460, - "m_nSnapShotStartPoint": 1504, - "m_nSnapshotControlPointNumber": 448 + "m_bRandom": 448, + "m_bSetNormal": 456, + "m_bSetRadius": 457, + "m_flIncrement": 808, + "m_flInterpolation": 1840, + "m_flReadIndex": 464, + "m_nControlPointNumber": 444, + "m_nFullLoopIncrement": 1152, + "m_nIndexType": 460, + "m_nRandomSeed": 452, + "m_nSnapShotStartPoint": 1496, + "m_nSnapshotControlPointNumber": 440 }, "metadata": [ { @@ -4137,12 +4218,12 @@ }, "C_OP_Noise": { "fields": { - "m_bAdditive": 464, - "m_fl4NoiseScale": 460, - "m_flNoiseAnimationTimeScale": 468, - "m_flOutputMax": 456, - "m_flOutputMin": 452, - "m_nFieldOutput": 448 + "m_bAdditive": 456, + "m_fl4NoiseScale": 452, + "m_flNoiseAnimationTimeScale": 460, + "m_flOutputMax": 448, + "m_flOutputMin": 444, + "m_nFieldOutput": 440 }, "metadata": [ { @@ -4180,7 +4261,7 @@ }, "C_OP_NormalLock": { "fields": { - "m_nControlPointNumber": 448 + "m_nControlPointNumber": 440 }, "metadata": [ { @@ -4192,8 +4273,8 @@ }, "C_OP_NormalizeVector": { "fields": { - "m_flScale": 452, - "m_nFieldOutput": 448 + "m_flScale": 444, + "m_nFieldOutput": 440 }, "metadata": [ { @@ -4205,10 +4286,10 @@ }, "C_OP_Orient2DRelToCP": { "fields": { - "m_flRotOffset": 448, - "m_flSpinStrength": 452, - "m_nCP": 456, - "m_nFieldOutput": 460 + "m_flRotOffset": 440, + "m_flSpinStrength": 444, + "m_nCP": 448, + "m_nFieldOutput": 452 }, "metadata": [ { @@ -4220,9 +4301,9 @@ }, "C_OP_OrientTo2dDirection": { "fields": { - "m_flRotOffset": 448, - "m_flSpinStrength": 452, - "m_nFieldOutput": 456 + "m_flRotOffset": 440, + "m_flSpinStrength": 444, + "m_nFieldOutput": 448 }, "metadata": [ { @@ -4234,19 +4315,19 @@ }, "C_OP_OscillateScalar": { "fields": { - "m_FrequencyMax": 460, - "m_FrequencyMin": 456, - "m_RateMax": 452, - "m_RateMin": 448, - "m_bProportional": 468, - "m_bProportionalOp": 469, - "m_flEndTime_max": 484, - "m_flEndTime_min": 480, - "m_flOscAdd": 492, - "m_flOscMult": 488, - "m_flStartTime_max": 476, - "m_flStartTime_min": 472, - "m_nField": 464 + "m_FrequencyMax": 452, + "m_FrequencyMin": 448, + "m_RateMax": 444, + "m_RateMin": 440, + "m_bProportional": 460, + "m_bProportionalOp": 461, + "m_flEndTime_max": 476, + "m_flEndTime_min": 472, + "m_flOscAdd": 484, + "m_flOscMult": 480, + "m_flStartTime_max": 468, + "m_flStartTime_min": 464, + "m_nField": 456 }, "metadata": [ { @@ -4258,11 +4339,11 @@ }, "C_OP_OscillateScalarSimple": { "fields": { - "m_Frequency": 452, - "m_Rate": 448, - "m_flOscAdd": 464, - "m_flOscMult": 460, - "m_nField": 456 + "m_Frequency": 444, + "m_Rate": 440, + "m_flOscAdd": 456, + "m_flOscMult": 452, + "m_nField": 448 }, "metadata": [ { @@ -4274,21 +4355,21 @@ }, "C_OP_OscillateVector": { "fields": { - "m_FrequencyMax": 484, - "m_FrequencyMin": 472, - "m_RateMax": 460, - "m_RateMin": 448, - "m_bOffset": 502, - "m_bProportional": 500, - "m_bProportionalOp": 501, - "m_flEndTime_max": 516, - "m_flEndTime_min": 512, - "m_flOscAdd": 864, - "m_flOscMult": 520, - "m_flRateScale": 1208, - "m_flStartTime_max": 508, - "m_flStartTime_min": 504, - "m_nField": 496 + "m_FrequencyMax": 476, + "m_FrequencyMin": 464, + "m_RateMax": 452, + "m_RateMin": 440, + "m_bOffset": 494, + "m_bProportional": 492, + "m_bProportionalOp": 493, + "m_flEndTime_max": 508, + "m_flEndTime_min": 504, + "m_flOscAdd": 856, + "m_flOscMult": 512, + "m_flRateScale": 1200, + "m_flStartTime_max": 500, + "m_flStartTime_min": 496, + "m_nField": 488 }, "metadata": [ { @@ -4300,12 +4381,12 @@ }, "C_OP_OscillateVectorSimple": { "fields": { - "m_Frequency": 460, - "m_Rate": 448, - "m_bOffset": 484, - "m_flOscAdd": 480, - "m_flOscMult": 476, - "m_nField": 472 + "m_Frequency": 452, + "m_Rate": 440, + "m_bOffset": 476, + "m_flOscAdd": 472, + "m_flOscMult": 468, + "m_nField": 464 }, "metadata": [ { @@ -4317,9 +4398,9 @@ }, "C_OP_ParentVortices": { "fields": { - "m_bFlipBasedOnYaw": 480, - "m_flForceScale": 464, - "m_vecTwistAxis": 468 + "m_bFlipBasedOnYaw": 472, + "m_flForceScale": 456, + "m_vecTwistAxis": 460 }, "metadata": [ { @@ -4329,25 +4410,11 @@ ], "parent": "CParticleFunctionForce" }, - "C_OP_ParticlePhysics": { - "fields": { - "m_Gravity": 448, - "m_fDrag": 2072, - "m_nMaxConstraintPasses": 2416 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": "CParticleFunctionOperator" - }, "C_OP_PerParticleForce": { "fields": { - "m_flForceScale": 464, - "m_nCP": 2432, - "m_vForce": 808 + "m_flForceScale": 456, + "m_nCP": 2424, + "m_vForce": 800 }, "metadata": [ { @@ -4359,18 +4426,18 @@ }, "C_OP_PercentageBetweenTransformLerpCPs": { "fields": { - "m_TransformEnd": 568, - "m_TransformStart": 464, - "m_bActiveRange": 692, - "m_bRadialCheck": 693, - "m_flInputMax": 456, - "m_flInputMin": 452, - "m_nFieldOutput": 448, - "m_nOutputEndCP": 680, - "m_nOutputEndField": 684, - "m_nOutputStartCP": 672, - "m_nOutputStartField": 676, - "m_nSetMethod": 688 + "m_TransformEnd": 560, + "m_TransformStart": 456, + "m_bActiveRange": 684, + "m_bRadialCheck": 685, + "m_flInputMax": 448, + "m_flInputMin": 444, + "m_nFieldOutput": 440, + "m_nOutputEndCP": 672, + "m_nOutputEndField": 676, + "m_nOutputStartCP": 664, + "m_nOutputStartField": 668, + "m_nSetMethod": 680 }, "metadata": [ { @@ -4382,16 +4449,16 @@ }, "C_OP_PercentageBetweenTransforms": { "fields": { - "m_TransformEnd": 576, - "m_TransformStart": 472, - "m_bActiveRange": 684, - "m_bRadialCheck": 685, - "m_flInputMax": 456, - "m_flInputMin": 452, - "m_flOutputMax": 464, - "m_flOutputMin": 460, - "m_nFieldOutput": 448, - "m_nSetMethod": 680 + "m_TransformEnd": 568, + "m_TransformStart": 464, + "m_bActiveRange": 676, + "m_bRadialCheck": 677, + "m_flInputMax": 448, + "m_flInputMin": 444, + "m_flOutputMax": 456, + "m_flOutputMin": 452, + "m_nFieldOutput": 440, + "m_nSetMethod": 672 }, "metadata": [ { @@ -4403,16 +4470,16 @@ }, "C_OP_PercentageBetweenTransformsVector": { "fields": { - "m_TransformEnd": 592, - "m_TransformStart": 488, - "m_bActiveRange": 700, - "m_bRadialCheck": 701, - "m_flInputMax": 456, - "m_flInputMin": 452, - "m_nFieldOutput": 448, - "m_nSetMethod": 696, - "m_vecOutputMax": 472, - "m_vecOutputMin": 460 + "m_TransformEnd": 584, + "m_TransformStart": 480, + "m_bActiveRange": 692, + "m_bRadialCheck": 693, + "m_flInputMax": 448, + "m_flInputMin": 444, + "m_nFieldOutput": 440, + "m_nSetMethod": 688, + "m_vecOutputMax": 464, + "m_vecOutputMin": 452 }, "metadata": [ { @@ -4424,19 +4491,19 @@ }, "C_OP_PinParticleToCP": { "fields": { - "m_bOffsetLocal": 2080, - "m_flAge": 3128, - "m_flBreakDistance": 2440, - "m_flBreakSpeed": 2784, - "m_flBreakValue": 3480, - "m_flInterpolation": 3824, - "m_nBreakControlPointNumber": 3472, - "m_nBreakControlPointNumber2": 3476, - "m_nControlPointNumber": 448, - "m_nParticleNumber": 2088, - "m_nParticleSelection": 2084, - "m_nPinBreakType": 2432, - "m_vecOffset": 456 + "m_bOffsetLocal": 2072, + "m_flAge": 3120, + "m_flBreakDistance": 2432, + "m_flBreakSpeed": 2776, + "m_flBreakValue": 3472, + "m_flInterpolation": 3816, + "m_nBreakControlPointNumber": 3464, + "m_nBreakControlPointNumber2": 3468, + "m_nControlPointNumber": 440, + "m_nParticleNumber": 2080, + "m_nParticleSelection": 2076, + "m_nPinBreakType": 2424, + "m_vecOffset": 448 }, "metadata": [ { @@ -4448,14 +4515,14 @@ }, "C_OP_PlanarConstraint": { "fields": { - "m_PlaneNormal": 460, - "m_PointOnPlane": 448, - "m_bGlobalNormal": 477, - "m_bGlobalOrigin": 476, - "m_bUseOldCode": 1168, - "m_flMaximumDistanceToCP": 824, - "m_flRadiusScale": 480, - "m_nControlPointNumber": 472 + "m_PlaneNormal": 452, + "m_PointOnPlane": 440, + "m_bGlobalNormal": 469, + "m_bGlobalOrigin": 468, + "m_bUseOldCode": 1160, + "m_flMaximumDistanceToCP": 816, + "m_flRadiusScale": 472, + "m_nControlPointNumber": 464 }, "metadata": [ { @@ -4467,10 +4534,10 @@ }, "C_OP_PlaneCull": { "fields": { - "m_bLocalSpace": 464, - "m_flPlaneOffset": 468, - "m_nPlaneControlPoint": 448, - "m_vecPlaneDirection": 452 + "m_bLocalSpace": 456, + "m_flPlaneOffset": 460, + "m_nPlaneControlPoint": 440, + "m_vecPlaneDirection": 444 }, "metadata": [ { @@ -4482,8 +4549,8 @@ }, "C_OP_PlayEndCapWhenFinished": { "fields": { - "m_bFireOnEmissionEnd": 464, - "m_bIncludeChildren": 465 + "m_bFireOnEmissionEnd": 448, + "m_bIncludeChildren": 449 }, "metadata": [ { @@ -4495,8 +4562,8 @@ }, "C_OP_PointVectorAtNextParticle": { "fields": { - "m_flInterpolation": 456, - "m_nFieldOutput": 448 + "m_flInterpolation": 448, + "m_nFieldOutput": 440 }, "metadata": [ { @@ -4508,21 +4575,21 @@ }, "C_OP_PositionLock": { "fields": { - "m_TransformInput": 448, - "m_bLockRot": 936, - "m_flEndTime_exp": 572, - "m_flEndTime_max": 568, - "m_flEndTime_min": 564, - "m_flJumpThreshold": 928, - "m_flPrevPosScale": 932, - "m_flRange": 576, - "m_flRangeBias": 584, - "m_flStartTime_exp": 560, - "m_flStartTime_max": 556, - "m_flStartTime_min": 552, - "m_nFieldOutput": 2568, - "m_nFieldOutputPrev": 2572, - "m_vecScale": 944 + "m_TransformInput": 440, + "m_bLockRot": 928, + "m_flEndTime_exp": 564, + "m_flEndTime_max": 560, + "m_flEndTime_min": 556, + "m_flJumpThreshold": 920, + "m_flPrevPosScale": 924, + "m_flRange": 568, + "m_flRangeBias": 576, + "m_flStartTime_exp": 552, + "m_flStartTime_max": 548, + "m_flStartTime_min": 544, + "m_nFieldOutput": 2560, + "m_nFieldOutputPrev": 2564, + "m_vecScale": 936 }, "metadata": [ { @@ -4534,10 +4601,10 @@ }, "C_OP_QuantizeCPComponent": { "fields": { - "m_flInputValue": 464, - "m_flQuantizeValue": 816, - "m_nCPOutput": 808, - "m_nOutVectorField": 812 + "m_flInputValue": 448, + "m_flQuantizeValue": 800, + "m_nCPOutput": 792, + "m_nOutVectorField": 796 }, "metadata": [ { @@ -4549,8 +4616,8 @@ }, "C_OP_QuantizeFloat": { "fields": { - "m_InputValue": 448, - "m_nOutputField": 792 + "m_InputValue": 440, + "m_nOutputField": 784 }, "metadata": [ { @@ -4562,7 +4629,7 @@ }, "C_OP_RadiusDecay": { "fields": { - "m_flMinRadius": 448 + "m_flMinRadius": 440 }, "metadata": [ { @@ -4574,9 +4641,9 @@ }, "C_OP_RampCPLinearRandom": { "fields": { - "m_nOutControlPointNumber": 464, - "m_vecRateMax": 480, - "m_vecRateMin": 468 + "m_nOutControlPointNumber": 448, + "m_vecRateMax": 464, + "m_vecRateMin": 452 }, "metadata": [ { @@ -4588,14 +4655,14 @@ }, "C_OP_RampScalarLinear": { "fields": { - "m_RateMax": 452, - "m_RateMin": 448, - "m_bProportionalOp": 516, - "m_flEndTime_max": 468, - "m_flEndTime_min": 464, - "m_flStartTime_max": 460, - "m_flStartTime_min": 456, - "m_nField": 512 + "m_RateMax": 444, + "m_RateMin": 440, + "m_bProportionalOp": 500, + "m_flEndTime_max": 460, + "m_flEndTime_min": 456, + "m_flStartTime_max": 452, + "m_flStartTime_min": 448, + "m_nField": 496 }, "metadata": [ { @@ -4607,9 +4674,9 @@ }, "C_OP_RampScalarLinearSimple": { "fields": { - "m_Rate": 448, - "m_flEndTime": 456, - "m_flStartTime": 452, + "m_Rate": 440, + "m_flEndTime": 448, + "m_flStartTime": 444, "m_nField": 496 }, "metadata": [ @@ -4622,15 +4689,15 @@ }, "C_OP_RampScalarSpline": { "fields": { - "m_RateMax": 452, - "m_RateMin": 448, + "m_RateMax": 444, + "m_RateMin": 440, "m_bEaseOut": 517, "m_bProportionalOp": 516, - "m_flBias": 472, - "m_flEndTime_max": 468, - "m_flEndTime_min": 464, - "m_flStartTime_max": 460, - "m_flStartTime_min": 456, + "m_flBias": 464, + "m_flEndTime_max": 460, + "m_flEndTime_min": 456, + "m_flStartTime_max": 452, + "m_flStartTime_min": 448, "m_nField": 512 }, "metadata": [ @@ -4643,10 +4710,10 @@ }, "C_OP_RampScalarSplineSimple": { "fields": { - "m_Rate": 448, + "m_Rate": 440, "m_bEaseOut": 500, - "m_flEndTime": 456, - "m_flStartTime": 452, + "m_flEndTime": 448, + "m_flStartTime": 444, "m_nField": 496 }, "metadata": [ @@ -4659,8 +4726,8 @@ }, "C_OP_RandomForce": { "fields": { - "m_MaxForce": 476, - "m_MinForce": 464 + "m_MaxForce": 468, + "m_MinForce": 456 }, "metadata": [ { @@ -4672,11 +4739,11 @@ }, "C_OP_ReadFromNeighboringParticle": { "fields": { - "m_DistanceCheck": 464, - "m_flInterpolation": 808, - "m_nFieldInput": 448, - "m_nFieldOutput": 452, - "m_nIncrement": 456 + "m_DistanceCheck": 456, + "m_flInterpolation": 800, + "m_nFieldInput": 440, + "m_nFieldOutput": 444, + "m_nIncrement": 448 }, "metadata": [ { @@ -4688,9 +4755,9 @@ }, "C_OP_ReinitializeScalarEndCap": { "fields": { - "m_flOutputMax": 456, - "m_flOutputMin": 452, - "m_nFieldOutput": 448 + "m_flOutputMax": 448, + "m_flOutputMin": 444, + "m_nFieldOutput": 440 }, "metadata": [ { @@ -4702,17 +4769,17 @@ }, "C_OP_RemapAverageHitboxSpeedtoCP": { "fields": { - "m_HitboxSetName": 3488, - "m_flInputMax": 824, - "m_flInputMin": 480, - "m_flOutputMax": 1512, - "m_flOutputMin": 1168, - "m_nField": 472, - "m_nHeightControlPointNumber": 1856, - "m_nHitboxDataType": 476, - "m_nInControlPointNumber": 464, - "m_nOutControlPointNumber": 468, - "m_vecComparisonVelocity": 1864 + "m_HitboxSetName": 3472, + "m_flInputMax": 808, + "m_flInputMin": 464, + "m_flOutputMax": 1496, + "m_flOutputMin": 1152, + "m_nField": 456, + "m_nHeightControlPointNumber": 1840, + "m_nHitboxDataType": 460, + "m_nInControlPointNumber": 448, + "m_nOutControlPointNumber": 452, + "m_vecComparisonVelocity": 1848 }, "metadata": [ { @@ -4724,13 +4791,13 @@ }, "C_OP_RemapAverageScalarValuetoCP": { "fields": { - "m_flInputMax": 480, - "m_flInputMin": 476, - "m_flOutputMax": 488, - "m_flOutputMin": 484, - "m_nField": 472, - "m_nOutControlPointNumber": 464, - "m_nOutVectorField": 468 + "m_flInputMax": 464, + "m_flInputMin": 460, + "m_flOutputMax": 472, + "m_flOutputMin": 468, + "m_nField": 456, + "m_nOutControlPointNumber": 448, + "m_nOutVectorField": 452 }, "metadata": [ { @@ -4742,11 +4809,11 @@ }, "C_OP_RemapBoundingVolumetoCP": { "fields": { - "m_flInputMax": 472, - "m_flInputMin": 468, - "m_flOutputMax": 480, - "m_flOutputMin": 476, - "m_nOutControlPointNumber": 464 + "m_flInputMax": 456, + "m_flInputMin": 452, + "m_flOutputMax": 464, + "m_flOutputMin": 460, + "m_nOutControlPointNumber": 448 }, "metadata": [ { @@ -4758,10 +4825,10 @@ }, "C_OP_RemapCPVelocityToVector": { "fields": { - "m_bNormalize": 460, - "m_flScale": 456, - "m_nControlPoint": 448, - "m_nFieldOutput": 452 + "m_bNormalize": 452, + "m_flScale": 448, + "m_nControlPoint": 440, + "m_nFieldOutput": 444 }, "metadata": [ { @@ -4773,16 +4840,16 @@ }, "C_OP_RemapCPtoCP": { "fields": { - "m_bDerivative": 496, - "m_flInputMax": 484, - "m_flInputMin": 480, - "m_flInterpRate": 500, - "m_flOutputMax": 492, - "m_flOutputMin": 488, - "m_nInputControlPoint": 464, - "m_nInputField": 472, - "m_nOutputControlPoint": 468, - "m_nOutputField": 476 + "m_bDerivative": 480, + "m_flInputMax": 468, + "m_flInputMin": 464, + "m_flInterpRate": 484, + "m_flOutputMax": 476, + "m_flOutputMin": 472, + "m_nInputControlPoint": 448, + "m_nInputField": 456, + "m_nOutputControlPoint": 452, + "m_nOutputField": 460 }, "metadata": [ { @@ -4794,17 +4861,17 @@ }, "C_OP_RemapCPtoScalar": { "fields": { - "m_flEndTime": 480, - "m_flInputMax": 464, - "m_flInputMin": 460, - "m_flInterpRate": 484, - "m_flOutputMax": 472, - "m_flOutputMin": 468, - "m_flStartTime": 476, - "m_nCPInput": 448, - "m_nField": 456, - "m_nFieldOutput": 452, - "m_nSetMethod": 488 + "m_flEndTime": 472, + "m_flInputMax": 456, + "m_flInputMin": 452, + "m_flInterpRate": 476, + "m_flOutputMax": 464, + "m_flOutputMin": 460, + "m_flStartTime": 468, + "m_nCPInput": 440, + "m_nField": 448, + "m_nFieldOutput": 444, + "m_nSetMethod": 480 }, "metadata": [ { @@ -4816,19 +4883,19 @@ }, "C_OP_RemapCPtoVector": { "fields": { - "m_bAccelerate": 525, - "m_bOffset": 524, - "m_flEndTime": 512, - "m_flInterpRate": 516, - "m_flStartTime": 508, - "m_nCPInput": 448, - "m_nFieldOutput": 452, - "m_nLocalSpaceCP": 456, - "m_nSetMethod": 520, - "m_vInputMax": 472, - "m_vInputMin": 460, - "m_vOutputMax": 496, - "m_vOutputMin": 484 + "m_bAccelerate": 517, + "m_bOffset": 516, + "m_flEndTime": 504, + "m_flInterpRate": 508, + "m_flStartTime": 500, + "m_nCPInput": 440, + "m_nFieldOutput": 444, + "m_nLocalSpaceCP": 448, + "m_nSetMethod": 512, + "m_vInputMax": 464, + "m_vInputMin": 452, + "m_vOutputMax": 488, + "m_vOutputMin": 476 }, "metadata": [ { @@ -4840,9 +4907,9 @@ }, "C_OP_RemapControlPointDirectionToVector": { "fields": { - "m_flScale": 452, - "m_nControlPointNumber": 456, - "m_nFieldOutput": 448 + "m_flScale": 444, + "m_nControlPointNumber": 448, + "m_nFieldOutput": 440 }, "metadata": [ { @@ -4854,10 +4921,10 @@ }, "C_OP_RemapControlPointOrientationToRotation": { "fields": { - "m_flOffsetRot": 456, - "m_nCP": 448, - "m_nComponent": 460, - "m_nFieldOutput": 452 + "m_flOffsetRot": 448, + "m_nCP": 440, + "m_nComponent": 452, + "m_nFieldOutput": 444 }, "metadata": [ { @@ -4869,10 +4936,10 @@ }, "C_OP_RemapCrossProductOfTwoVectorsToVector": { "fields": { - "m_InputVec1": 448, - "m_InputVec2": 2072, - "m_bNormalize": 3700, - "m_nFieldOutput": 3696 + "m_InputVec1": 440, + "m_InputVec2": 2064, + "m_bNormalize": 3692, + "m_nFieldOutput": 3688 }, "metadata": [ { @@ -4884,8 +4951,8 @@ }, "C_OP_RemapDensityGradientToVectorAttribute": { "fields": { - "m_flRadiusScale": 448, - "m_nFieldOutput": 452 + "m_flRadiusScale": 440, + "m_nFieldOutput": 444 }, "metadata": [ { @@ -4897,14 +4964,14 @@ }, "C_OP_RemapDensityToVector": { "fields": { - "m_bUseParentDensity": 488, - "m_flDensityMax": 460, - "m_flDensityMin": 456, - "m_flRadiusScale": 448, - "m_nFieldOutput": 452, - "m_nVoxelGridResolution": 492, - "m_vecOutputMax": 476, - "m_vecOutputMin": 464 + "m_bUseParentDensity": 480, + "m_flDensityMax": 452, + "m_flDensityMin": 448, + "m_flRadiusScale": 440, + "m_nFieldOutput": 444, + "m_nVoxelGridResolution": 484, + "m_vecOutputMax": 468, + "m_vecOutputMin": 456 }, "metadata": [ { @@ -4916,13 +4983,13 @@ }, "C_OP_RemapDirectionToCPToVector": { "fields": { - "m_bNormalize": 476, - "m_flOffsetRot": 460, - "m_flScale": 456, - "m_nCP": 448, - "m_nFieldOutput": 452, - "m_nFieldStrength": 480, - "m_vecOffsetAxis": 464 + "m_bNormalize": 468, + "m_flOffsetRot": 452, + "m_flScale": 448, + "m_nCP": 440, + "m_nFieldOutput": 444, + "m_nFieldStrength": 472, + "m_vecOffsetAxis": 456 }, "metadata": [ { @@ -4934,11 +5001,11 @@ }, "C_OP_RemapDistanceToLineSegmentBase": { "fields": { - "m_bInfiniteLine": 464, - "m_flMaxInputValue": 460, - "m_flMinInputValue": 456, - "m_nCP0": 448, - "m_nCP1": 452 + "m_bInfiniteLine": 456, + "m_flMaxInputValue": 452, + "m_flMinInputValue": 448, + "m_nCP0": 440, + "m_nCP1": 444 }, "metadata": [ { @@ -4950,9 +5017,9 @@ }, "C_OP_RemapDistanceToLineSegmentToScalar": { "fields": { - "m_flMaxOutputValue": 488, - "m_flMinOutputValue": 484, - "m_nFieldOutput": 480 + "m_flMaxOutputValue": 472, + "m_flMinOutputValue": 468, + "m_nFieldOutput": 464 }, "metadata": [ { @@ -4964,9 +5031,9 @@ }, "C_OP_RemapDistanceToLineSegmentToVector": { "fields": { - "m_nFieldOutput": 480, - "m_vMaxOutputValue": 496, - "m_vMinOutputValue": 484 + "m_nFieldOutput": 464, + "m_vMaxOutputValue": 480, + "m_vMinOutputValue": 468 }, "metadata": [ { @@ -4978,14 +5045,14 @@ }, "C_OP_RemapDotProductToCP": { "fields": { - "m_flInputMax": 824, - "m_flInputMin": 480, - "m_flOutputMax": 1512, - "m_flOutputMin": 1168, - "m_nInputCP1": 464, - "m_nInputCP2": 468, - "m_nOutVectorField": 476, - "m_nOutputCP": 472 + "m_flInputMax": 808, + "m_flInputMin": 464, + "m_flOutputMax": 1496, + "m_flOutputMin": 1152, + "m_nInputCP1": 448, + "m_nInputCP2": 452, + "m_nOutVectorField": 460, + "m_nOutputCP": 456 }, "metadata": [ { @@ -4997,17 +5064,17 @@ }, "C_OP_RemapDotProductToScalar": { "fields": { - "m_bActiveRange": 484, - "m_bUseParticleNormal": 485, - "m_bUseParticleVelocity": 476, - "m_flInputMax": 464, - "m_flInputMin": 460, - "m_flOutputMax": 472, - "m_flOutputMin": 468, - "m_nFieldOutput": 456, - "m_nInputCP1": 448, - "m_nInputCP2": 452, - "m_nSetMethod": 480 + "m_bActiveRange": 476, + "m_bUseParticleNormal": 477, + "m_bUseParticleVelocity": 468, + "m_flInputMax": 456, + "m_flInputMin": 452, + "m_flOutputMax": 464, + "m_flOutputMin": 460, + "m_nFieldOutput": 448, + "m_nInputCP1": 440, + "m_nInputCP2": 444, + "m_nSetMethod": 472 }, "metadata": [ { @@ -5019,11 +5086,11 @@ }, "C_OP_RemapExternalWindToCP": { "fields": { - "m_bSetMagnitude": 2096, - "m_nCP": 464, - "m_nCPOutput": 468, - "m_nOutVectorField": 2100, - "m_vecScale": 472 + "m_bSetMagnitude": 2080, + "m_nCP": 448, + "m_nCPOutput": 452, + "m_nOutVectorField": 2084, + "m_vecScale": 456 }, "metadata": [ { @@ -5033,17 +5100,32 @@ ], "parent": "CParticleFunctionPreEmission" }, + "C_OP_RemapGravityToVector": { + "fields": { + "m_bNormalizedOutput": 2072, + "m_nOutputField": 2064, + "m_nSetMethod": 2068, + "m_vInput1": 440 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, "C_OP_RemapModelVolumetoCP": { "fields": { - "m_flInputMax": 488, - "m_flInputMin": 484, - "m_flOutputMax": 496, - "m_flOutputMin": 492, - "m_nBBoxType": 464, - "m_nField": 480, - "m_nInControlPointNumber": 468, - "m_nOutControlPointMaxNumber": 476, - "m_nOutControlPointNumber": 472 + "m_flInputMax": 472, + "m_flInputMin": 468, + "m_flOutputMax": 480, + "m_flOutputMin": 476, + "m_nBBoxType": 448, + "m_nField": 464, + "m_nInControlPointNumber": 452, + "m_nOutControlPointMaxNumber": 460, + "m_nOutControlPointNumber": 456 }, "metadata": [ { @@ -5075,13 +5157,13 @@ }, "C_OP_RemapNamedModelElementEndCap": { "fields": { - "m_bModelFromRenderer": 528, - "m_fallbackNames": 504, - "m_hModel": 448, - "m_inNames": 456, - "m_nFieldInput": 532, - "m_nFieldOutput": 536, - "m_outNames": 480 + "m_bModelFromRenderer": 520, + "m_fallbackNames": 496, + "m_hModel": 440, + "m_inNames": 448, + "m_nFieldInput": 524, + "m_nFieldOutput": 528, + "m_outNames": 472 }, "metadata": [ { @@ -5093,15 +5175,15 @@ }, "C_OP_RemapNamedModelElementOnceTimed": { "fields": { - "m_bModelFromRenderer": 528, - "m_bProportional": 529, - "m_fallbackNames": 504, - "m_flRemapTime": 540, - "m_hModel": 448, - "m_inNames": 456, - "m_nFieldInput": 532, - "m_nFieldOutput": 536, - "m_outNames": 480 + "m_bModelFromRenderer": 520, + "m_bProportional": 521, + "m_fallbackNames": 496, + "m_flRemapTime": 532, + "m_hModel": 440, + "m_inNames": 448, + "m_nFieldInput": 524, + "m_nFieldOutput": 528, + "m_outNames": 472 }, "metadata": [ { @@ -5153,13 +5235,13 @@ }, "C_OP_RemapParticleCountOnScalarEndCap": { "fields": { - "m_bBackwards": 468, - "m_flOutputMax": 464, - "m_flOutputMin": 460, - "m_nFieldOutput": 448, - "m_nInputMax": 456, - "m_nInputMin": 452, - "m_nSetMethod": 472 + "m_bBackwards": 460, + "m_flOutputMax": 456, + "m_flOutputMin": 452, + "m_nFieldOutput": 440, + "m_nInputMax": 448, + "m_nInputMin": 444, + "m_nSetMethod": 464 }, "metadata": [ { @@ -5171,13 +5253,13 @@ }, "C_OP_RemapParticleCountToScalar": { "fields": { - "m_bActiveRange": 1832, - "m_flOutputMax": 1488, - "m_flOutputMin": 1144, - "m_nFieldOutput": 448, - "m_nInputMax": 800, - "m_nInputMin": 456, - "m_nSetMethod": 1836 + "m_bActiveRange": 1824, + "m_flOutputMax": 1480, + "m_flOutputMin": 1136, + "m_nFieldOutput": 440, + "m_nInputMax": 792, + "m_nInputMin": 448, + "m_nSetMethod": 1828 }, "metadata": [ { @@ -5189,14 +5271,14 @@ }, "C_OP_RemapSDFDistanceToScalarAttribute": { "fields": { - "m_flMaxDistance": 800, - "m_flMinDistance": 456, - "m_flValueAboveMax": 2176, - "m_flValueAtMax": 1832, - "m_flValueAtMin": 1488, - "m_flValueBelowMin": 1144, - "m_nFieldOutput": 448, - "m_nVectorFieldInput": 452 + "m_flMaxDistance": 792, + "m_flMinDistance": 448, + "m_flValueAboveMax": 2168, + "m_flValueAtMax": 1824, + "m_flValueAtMin": 1480, + "m_flValueBelowMin": 1136, + "m_nFieldOutput": 440, + "m_nVectorFieldInput": 444 }, "metadata": [ { @@ -5208,14 +5290,14 @@ }, "C_OP_RemapSDFDistanceToVectorAttribute": { "fields": { - "m_flMaxDistance": 800, - "m_flMinDistance": 456, - "m_nVectorFieldInput": 452, - "m_nVectorFieldOutput": 448, - "m_vValueAboveMax": 1180, - "m_vValueAtMax": 1168, - "m_vValueAtMin": 1156, - "m_vValueBelowMin": 1144 + "m_flMaxDistance": 792, + "m_flMinDistance": 448, + "m_nVectorFieldInput": 444, + "m_nVectorFieldOutput": 440, + "m_vValueAboveMax": 1172, + "m_vValueAtMax": 1160, + "m_vValueAtMin": 1148, + "m_vValueBelowMin": 1136 }, "metadata": [ { @@ -5227,7 +5309,7 @@ }, "C_OP_RemapSDFGradientToVectorAttribute": { "fields": { - "m_nFieldOutput": 448 + "m_nFieldOutput": 440 }, "metadata": [ { @@ -5239,13 +5321,13 @@ }, "C_OP_RemapScalar": { "fields": { - "m_bOldCode": 472, - "m_flInputMax": 460, - "m_flInputMin": 456, - "m_flOutputMax": 468, - "m_flOutputMin": 464, - "m_nFieldInput": 448, - "m_nFieldOutput": 452 + "m_bOldCode": 464, + "m_flInputMax": 452, + "m_flInputMin": 448, + "m_flOutputMax": 460, + "m_flOutputMin": 456, + "m_nFieldInput": 440, + "m_nFieldOutput": 444 }, "metadata": [ { @@ -5257,12 +5339,12 @@ }, "C_OP_RemapScalarEndCap": { "fields": { - "m_flInputMax": 460, - "m_flInputMin": 456, - "m_flOutputMax": 468, - "m_flOutputMin": 464, - "m_nFieldInput": 448, - "m_nFieldOutput": 452 + "m_flInputMax": 452, + "m_flInputMin": 448, + "m_flOutputMax": 460, + "m_flOutputMin": 456, + "m_nFieldInput": 440, + "m_nFieldOutput": 444 }, "metadata": [ { @@ -5274,14 +5356,14 @@ }, "C_OP_RemapScalarOnceTimed": { "fields": { - "m_bProportional": 448, - "m_flInputMax": 464, - "m_flInputMin": 460, - "m_flOutputMax": 472, - "m_flOutputMin": 468, - "m_flRemapTime": 476, - "m_nFieldInput": 452, - "m_nFieldOutput": 456 + "m_bProportional": 440, + "m_flInputMax": 456, + "m_flInputMin": 452, + "m_flOutputMax": 464, + "m_flOutputMin": 460, + "m_flRemapTime": 468, + "m_nFieldInput": 444, + "m_nFieldOutput": 448 }, "metadata": [ { @@ -5293,13 +5375,13 @@ }, "C_OP_RemapSpeed": { "fields": { - "m_bIgnoreDelta": 472, - "m_flInputMax": 456, - "m_flInputMin": 452, - "m_flOutputMax": 464, - "m_flOutputMin": 460, - "m_nFieldOutput": 448, - "m_nSetMethod": 468 + "m_bIgnoreDelta": 464, + "m_flInputMax": 448, + "m_flInputMin": 444, + "m_flOutputMax": 456, + "m_flOutputMin": 452, + "m_nFieldOutput": 440, + "m_nSetMethod": 460 }, "metadata": [ { @@ -5311,14 +5393,14 @@ }, "C_OP_RemapSpeedtoCP": { "fields": { - "m_bUseDeltaV": 492, - "m_flInputMax": 480, - "m_flInputMin": 476, - "m_flOutputMax": 488, - "m_flOutputMin": 484, - "m_nField": 472, - "m_nInControlPointNumber": 464, - "m_nOutControlPointNumber": 468 + "m_bUseDeltaV": 476, + "m_flInputMax": 464, + "m_flInputMin": 460, + "m_flOutputMax": 472, + "m_flOutputMin": 468, + "m_nField": 456, + "m_nInControlPointNumber": 448, + "m_nOutControlPointNumber": 452 }, "metadata": [ { @@ -5330,10 +5412,10 @@ }, "C_OP_RemapTransformOrientationToRotations": { "fields": { - "m_TransformInput": 448, - "m_bUseQuat": 564, - "m_bWriteNormal": 565, - "m_vecRotation": 552 + "m_TransformInput": 440, + "m_bUseQuat": 556, + "m_bWriteNormal": 557, + "m_vecRotation": 544 }, "metadata": [ { @@ -5345,10 +5427,10 @@ }, "C_OP_RemapTransformOrientationToYaw": { "fields": { - "m_TransformInput": 448, - "m_flRotOffset": 556, - "m_flSpinStrength": 560, - "m_nFieldOutput": 552 + "m_TransformInput": 440, + "m_flRotOffset": 548, + "m_flSpinStrength": 552, + "m_nFieldOutput": 544 }, "metadata": [ { @@ -5360,7 +5442,7 @@ }, "C_OP_RemapTransformToVelocity": { "fields": { - "m_TransformInput": 448 + "m_TransformInput": 440 }, "metadata": [ { @@ -5372,14 +5454,14 @@ }, "C_OP_RemapTransformVisibilityToScalar": { "fields": { - "m_TransformInput": 456, - "m_flInputMax": 568, - "m_flInputMin": 564, - "m_flOutputMax": 576, - "m_flOutputMin": 572, - "m_flRadius": 580, - "m_nFieldOutput": 560, - "m_nSetMethod": 448 + "m_TransformInput": 448, + "m_flInputMax": 560, + "m_flInputMin": 556, + "m_flOutputMax": 568, + "m_flOutputMin": 564, + "m_flRadius": 572, + "m_nFieldOutput": 552, + "m_nSetMethod": 440 }, "metadata": [ { @@ -5391,14 +5473,14 @@ }, "C_OP_RemapTransformVisibilityToVector": { "fields": { - "m_TransformInput": 456, - "m_flInputMax": 568, - "m_flInputMin": 564, - "m_flRadius": 596, - "m_nFieldOutput": 560, - "m_nSetMethod": 448, - "m_vecOutputMax": 584, - "m_vecOutputMin": 572 + "m_TransformInput": 448, + "m_flInputMax": 560, + "m_flInputMin": 556, + "m_flRadius": 588, + "m_nFieldOutput": 552, + "m_nSetMethod": 440, + "m_vecOutputMax": 576, + "m_vecOutputMin": 564 }, "metadata": [ { @@ -5410,9 +5492,9 @@ }, "C_OP_RemapVectorComponentToScalar": { "fields": { - "m_nComponent": 456, - "m_nFieldInput": 448, - "m_nFieldOutput": 452 + "m_nComponent": 448, + "m_nFieldInput": 440, + "m_nFieldOutput": 444 }, "metadata": [ { @@ -5424,9 +5506,9 @@ }, "C_OP_RemapVectortoCP": { "fields": { - "m_nFieldInput": 452, - "m_nOutControlPointNumber": 448, - "m_nParticleNumber": 456 + "m_nFieldInput": 444, + "m_nOutControlPointNumber": 440, + "m_nParticleNumber": 448 }, "metadata": [ { @@ -5438,9 +5520,9 @@ }, "C_OP_RemapVelocityToVector": { "fields": { - "m_bNormalize": 456, - "m_flScale": 452, - "m_nFieldOutput": 448 + "m_bNormalize": 448, + "m_flScale": 444, + "m_nFieldOutput": 440 }, "metadata": [ { @@ -5452,13 +5534,13 @@ }, "C_OP_RemapVisibilityScalar": { "fields": { - "m_flInputMax": 460, - "m_flInputMin": 456, - "m_flOutputMax": 468, - "m_flOutputMin": 464, - "m_flRadiusScale": 472, - "m_nFieldInput": 448, - "m_nFieldOutput": 452 + "m_flInputMax": 452, + "m_flInputMin": 448, + "m_flOutputMax": 460, + "m_flOutputMin": 456, + "m_flRadiusScale": 464, + "m_nFieldInput": 440, + "m_nFieldOutput": 444 }, "metadata": [ { @@ -5470,14 +5552,14 @@ }, "C_OP_RenderAsModels": { "fields": { - "m_ModelList": 512, - "m_bFitToModelSize": 544, - "m_bNonUniformScaling": 545, - "m_flModelScale": 540, - "m_nSizeCullBloat": 560, - "m_nXAxisScalingAttribute": 548, - "m_nYAxisScalingAttribute": 552, - "m_nZAxisScalingAttribute": 556 + "m_ModelList": 520, + "m_bFitToModelSize": 552, + "m_bNonUniformScaling": 553, + "m_flModelScale": 548, + "m_nSizeCullBloat": 568, + "m_nXAxisScalingAttribute": 556, + "m_nYAxisScalingAttribute": 560, + "m_nZAxisScalingAttribute": 564 }, "metadata": [ { @@ -5489,12 +5571,14 @@ }, "C_OP_RenderBlobs": { "fields": { - "m_MaterialVars": 1552, - "m_cubeWidth": 512, - "m_cutoffRadius": 856, - "m_hMaterial": 1600, - "m_nScaleCP": 1544, - "m_renderRadius": 1200 + "m_MaterialVars": 1568, + "m_cubeWidth": 520, + "m_cutoffRadius": 864, + "m_hMaterial": 1616, + "m_nIndexCountKb": 1556, + "m_nScaleCP": 1560, + "m_nVertexCountKb": 1552, + "m_renderRadius": 1208 }, "metadata": [ { @@ -5506,28 +5590,28 @@ }, "C_OP_RenderCables": { "fields": { - "m_LightingTransform": 4944, - "m_MaterialFloatVars": 5048, - "m_MaterialVecVars": 5096, - "m_bDrawCableCaps": 4912, - "m_flAlphaScale": 856, - "m_flCapOffsetAmount": 4920, - "m_flCapRoundness": 4916, - "m_flColorMapOffsetU": 3880, - "m_flColorMapOffsetV": 3536, - "m_flNormalMapOffsetU": 4568, - "m_flNormalMapOffsetV": 4224, - "m_flRadiusScale": 512, - "m_flTessScale": 4924, - "m_flTextureRepeatsCircumference": 3192, - "m_flTextureRepeatsPerSegment": 2848, - "m_hMaterial": 2832, - "m_nColorBlendType": 2824, - "m_nMaxTesselation": 4932, - "m_nMinTesselation": 4928, - "m_nRoundness": 4936, - "m_nTextureRepetitionMode": 2840, - "m_vecColorScale": 1200 + "m_LightingTransform": 4952, + "m_MaterialFloatVars": 5056, + "m_MaterialVecVars": 5104, + "m_bDrawCableCaps": 4920, + "m_flAlphaScale": 864, + "m_flCapOffsetAmount": 4928, + "m_flCapRoundness": 4924, + "m_flColorMapOffsetU": 3888, + "m_flColorMapOffsetV": 3544, + "m_flNormalMapOffsetU": 4576, + "m_flNormalMapOffsetV": 4232, + "m_flRadiusScale": 520, + "m_flTessScale": 4932, + "m_flTextureRepeatsCircumference": 3200, + "m_flTextureRepeatsPerSegment": 2856, + "m_hMaterial": 2840, + "m_nColorBlendType": 2832, + "m_nMaxTesselation": 4940, + "m_nMinTesselation": 4936, + "m_nRoundness": 4944, + "m_nTextureRepetitionMode": 2848, + "m_vecColorScale": 1208 }, "metadata": [ { @@ -5549,22 +5633,22 @@ }, "C_OP_RenderDeferredLight": { "fields": { - "m_bUseAlphaTestWindow": 512, - "m_bUseTexture": 513, - "m_flAlphaScale": 520, - "m_flDistanceFalloff": 2164, - "m_flLightDistance": 2156, - "m_flRadiusScale": 516, - "m_flSpotFoV": 2168, - "m_flStartFalloff": 2160, - "m_hTexture": 2184, - "m_nAlpha2Field": 524, - "m_nAlphaTestPointField": 2172, - "m_nAlphaTestRangeField": 2176, - "m_nAlphaTestSharpnessField": 2180, - "m_nColorBlendType": 2152, - "m_nHSVShiftControlPoint": 2192, - "m_vecColorScale": 528 + "m_bUseAlphaTestWindow": 520, + "m_bUseTexture": 521, + "m_flAlphaScale": 528, + "m_flDistanceFalloff": 2172, + "m_flLightDistance": 2164, + "m_flRadiusScale": 524, + "m_flSpotFoV": 2176, + "m_flStartFalloff": 2168, + "m_hTexture": 2192, + "m_nAlpha2Field": 532, + "m_nAlphaTestPointField": 2180, + "m_nAlphaTestRangeField": 2184, + "m_nAlphaTestSharpnessField": 2188, + "m_nColorBlendType": 2160, + "m_nHSVShiftControlPoint": 2200, + "m_vecColorScale": 536 }, "metadata": [ { @@ -5576,9 +5660,9 @@ }, "C_OP_RenderFlattenGrass": { "fields": { - "m_flFlattenStrength": 512, - "m_flRadiusScale": 520, - "m_nStrengthFieldOverride": 516 + "m_flFlattenStrength": 520, + "m_flRadiusScale": 528, + "m_nStrengthFieldOverride": 524 }, "metadata": [ { @@ -5590,12 +5674,14 @@ }, "C_OP_RenderGpuImplicit": { "fields": { - "m_bUsePerParticleRadius": 512, - "m_fGridSize": 520, - "m_fIsosurfaceThreshold": 1208, - "m_fRadiusScale": 864, - "m_hMaterial": 1560, - "m_nScaleCP": 1552 + "m_bUsePerParticleRadius": 520, + "m_fGridSize": 536, + "m_fIsosurfaceThreshold": 1224, + "m_fRadiusScale": 880, + "m_hMaterial": 1576, + "m_nIndexCountKb": 528, + "m_nScaleCP": 1568, + "m_nVertexCountKb": 524 }, "metadata": [ { @@ -5607,13 +5693,13 @@ }, "C_OP_RenderLightBeam": { "fields": { - "m_bCastShadows": 2488, - "m_flBrightnessLumensPerMeter": 2144, - "m_flRange": 2840, - "m_flSkirt": 2496, - "m_flThickness": 3184, - "m_nColorBlendType": 2136, - "m_vColorBlend": 512 + "m_bCastShadows": 2496, + "m_flBrightnessLumensPerMeter": 2152, + "m_flRange": 2848, + "m_flSkirt": 2504, + "m_flThickness": 3192, + "m_nColorBlendType": 2144, + "m_vColorBlend": 520 }, "metadata": [ { @@ -5643,14 +5729,14 @@ }, "C_OP_RenderMaterialProxy": { "fields": { - "m_MaterialVars": 520, - "m_flAlpha": 2520, - "m_flMaterialOverrideEnabled": 552, - "m_hOverrideMaterial": 544, - "m_nColorBlendType": 2864, - "m_nMaterialControlPoint": 512, - "m_nProxyType": 516, - "m_vecColorScale": 896 + "m_MaterialVars": 528, + "m_flAlpha": 2528, + "m_flMaterialOverrideEnabled": 560, + "m_hOverrideMaterial": 552, + "m_nColorBlendType": 2872, + "m_nMaterialControlPoint": 520, + "m_nProxyType": 524, + "m_vecColorScale": 904 }, "metadata": [ { @@ -5662,60 +5748,60 @@ }, "C_OP_RenderModels": { "fields": { - "m_ActivityName": 5816, - "m_EconSlotName": 7164, - "m_MaterialVars": 6696, - "m_ModelList": 520, - "m_SequenceName": 6072, - "m_bAcceptsDecals": 7425, - "m_bAllowApproximateTransforms": 7429, - "m_bAnimated": 5448, - "m_bCenterOffset": 558, - "m_bDisableDepthPrepass": 7424, - "m_bDisableShadows": 7423, - "m_bDoNotDrawInParticlePass": 7427, - "m_bEnableClothSimulation": 6328, - "m_bForceDrawInterlevedWithSiblings": 7426, - "m_bForceLoopingAnimation": 5801, - "m_bIgnoreNormal": 556, - "m_bIgnoreRadius": 3808, - "m_bLocalScale": 5440, - "m_bManualAnimFrame": 5803, - "m_bOnlyRenderInEffecsGameOverlay": 515, - "m_bOnlyRenderInEffectsBloomPass": 512, - "m_bOnlyRenderInEffectsWaterPass": 513, - "m_bOrientZ": 557, - "m_bOriginalModel": 7420, - "m_bOverrideTranslucentMaterials": 6344, - "m_bResetAnimOnStop": 5802, - "m_bScaleAnimationRate": 5800, - "m_bSuppressTint": 7421, - "m_bUseFastModelCollectionRenderPath": 7428, - "m_bUseMixedResolutionRendering": 514, - "m_bUseRawMeshGroup": 7422, - "m_flAlphaScale": 8040, - "m_flAnimationRate": 5456, - "m_flManualModelSelection": 6720, - "m_flRadiusScale": 7696, - "m_flRollScale": 8384, - "m_hOverrideMaterial": 6336, - "m_modelInput": 7064, - "m_nAlpha2Field": 8728, - "m_nAnimationField": 5808, - "m_nAnimationScaleField": 5804, - "m_nBodyGroupField": 548, - "m_nColorBlendType": 10360, - "m_nLOD": 7160, - "m_nManualFrameField": 5812, - "m_nModelScaleCP": 3812, - "m_nSizeCullBloat": 5444, - "m_nSkin": 6352, - "m_nSubModelField": 552, - "m_szRenderAttribute": 7430, - "m_vecColorScale": 8736, - "m_vecComponentScale": 3816, - "m_vecLocalOffset": 560, - "m_vecLocalRotation": 2184 + "m_ActivityName": 5824, + "m_ClothEffectName": 6337, + "m_EconSlotName": 7236, + "m_MaterialVars": 6768, + "m_ModelList": 528, + "m_SequenceName": 6080, + "m_bAcceptsDecals": 7502, + "m_bAllowApproximateTransforms": 7505, + "m_bAnimated": 5456, + "m_bCenterOffset": 562, + "m_bDisableDepthPrepass": 7501, + "m_bDisableShadows": 7500, + "m_bDoNotDrawInParticlePass": 7504, + "m_bEnableClothSimulation": 6336, + "m_bForceDrawInterlevedWithSiblings": 7503, + "m_bForceLoopingAnimation": 5809, + "m_bIgnoreNormal": 560, + "m_bIgnoreRadius": 3816, + "m_bLocalScale": 5448, + "m_bManualAnimFrame": 5811, + "m_bOnlyRenderInEffecsGameOverlay": 523, + "m_bOnlyRenderInEffectsBloomPass": 520, + "m_bOnlyRenderInEffectsWaterPass": 521, + "m_bOrientZ": 561, + "m_bOriginalModel": 7492, + "m_bOverrideTranslucentMaterials": 6416, + "m_bResetAnimOnStop": 5810, + "m_bScaleAnimationRate": 5808, + "m_bSuppressTint": 7493, + "m_bUseMixedResolutionRendering": 522, + "m_flAlphaScale": 8112, + "m_flAnimationRate": 5464, + "m_flManualModelSelection": 6792, + "m_flRadiusScale": 7768, + "m_flRollScale": 8456, + "m_hOverrideMaterial": 6408, + "m_modelInput": 7136, + "m_nAlpha2Field": 8800, + "m_nAnimationField": 5816, + "m_nAnimationScaleField": 5812, + "m_nBodyGroupField": 552, + "m_nColorBlendType": 10432, + "m_nLOD": 7232, + "m_nManualFrameField": 5820, + "m_nModelScaleCP": 3820, + "m_nSizeCullBloat": 5452, + "m_nSkin": 6424, + "m_nSubModelField": 556, + "m_nSubModelFieldType": 7496, + "m_szRenderAttribute": 7506, + "m_vecColorScale": 8808, + "m_vecComponentScale": 3824, + "m_vecLocalOffset": 568, + "m_vecLocalRotation": 2192 }, "metadata": [ { @@ -5727,20 +5813,20 @@ }, "C_OP_RenderOmni2Light": { "fields": { - "m_bCastShadows": 2840, - "m_bSphericalCookie": 4576, - "m_flBrightnessCandelas": 2496, - "m_flBrightnessLumens": 2152, - "m_flInnerConeAngle": 3880, - "m_flLuminaireRadius": 2848, - "m_flOuterConeAngle": 4224, - "m_flRange": 3536, - "m_flSkirt": 3192, - "m_hLightCookie": 4568, - "m_nBrightnessUnit": 2148, - "m_nColorBlendType": 2144, - "m_nLightType": 512, - "m_vColorBlend": 520 + "m_bCastShadows": 2848, + "m_bSphericalCookie": 4584, + "m_flBrightnessCandelas": 2504, + "m_flBrightnessLumens": 2160, + "m_flInnerConeAngle": 3888, + "m_flLuminaireRadius": 2856, + "m_flOuterConeAngle": 4232, + "m_flRange": 3544, + "m_flSkirt": 3200, + "m_hLightCookie": 4576, + "m_nBrightnessUnit": 2156, + "m_nColorBlendType": 2152, + "m_nLightType": 520, + "m_vColorBlend": 528 }, "metadata": [ { @@ -5752,7 +5838,7 @@ }, "C_OP_RenderPoints": { "fields": { - "m_hMaterial": 512 + "m_hMaterial": 520 }, "metadata": [ { @@ -5764,9 +5850,9 @@ }, "C_OP_RenderPostProcessing": { "fields": { - "m_flPostProcessStrength": 512, - "m_hPostTexture": 856, - "m_nPriority": 864 + "m_flPostProcessStrength": 520, + "m_hPostTexture": 864, + "m_nPriority": 872 }, "metadata": [ { @@ -5778,18 +5864,24 @@ }, "C_OP_RenderProjected": { "fields": { - "m_MaterialVars": 904, - "m_bEnableProjectedDepthControls": 516, - "m_bFlipHorizontal": 515, - "m_bOrientToNormal": 900, - "m_bProjectCharacter": 512, - "m_bProjectWater": 514, - "m_bProjectWorld": 513, - "m_flAnimationTimeScale": 896, - "m_flMaterialSelection": 552, - "m_flMaxProjectionDepth": 524, - "m_flMinProjectionDepth": 520, - "m_vecProjectedMaterials": 528 + "m_MaterialVars": 912, + "m_bEnableProjectedDepthControls": 524, + "m_bFlipHorizontal": 523, + "m_bOrientToNormal": 908, + "m_bProjectCharacter": 520, + "m_bProjectWater": 522, + "m_bProjectWorld": 521, + "m_flAlphaScale": 1280, + "m_flAnimationTimeScale": 904, + "m_flMaterialSelection": 560, + "m_flMaxProjectionDepth": 532, + "m_flMinProjectionDepth": 528, + "m_flRadiusScale": 936, + "m_flRollScale": 1624, + "m_nAlpha2Field": 1968, + "m_nColorBlendType": 3600, + "m_vecColorScale": 1976, + "m_vecProjectedMaterials": 536 }, "metadata": [ { @@ -5801,36 +5893,36 @@ }, "C_OP_RenderRopes": { "fields": { - "m_bClampV": 11084, - "m_bClosedLoop": 11121, - "m_bDrawAsOpaque": 11132, - "m_bEnableFadingAndClamping": 10000, - "m_bGenerateNormals": 11133, - "m_bReverseOrder": 11120, - "m_bUseScalarForTextureCoordinate": 11109, - "m_flEndFadeDot": 10024, - "m_flEndFadeSize": 10016, - "m_flMaxSize": 10008, - "m_flMinSize": 10004, - "m_flRadiusTaper": 10028, - "m_flScalarAttributeTextureCoordScale": 11116, - "m_flScaleVOffsetByControlPointDistance": 11104, - "m_flScaleVScrollByControlPointDistance": 11100, - "m_flScaleVSizeByControlPointDistance": 11096, - "m_flStartFadeDot": 10020, - "m_flStartFadeSize": 10012, - "m_flTessScale": 10040, - "m_flTextureVOffset": 10736, - "m_flTextureVScrollRate": 10392, - "m_flTextureVWorldSize": 10048, - "m_nMaxTesselation": 10036, - "m_nMinTesselation": 10032, - "m_nOrientationType": 11124, - "m_nScalarFieldForTextureCoordinate": 11112, - "m_nScaleCP1": 11088, - "m_nScaleCP2": 11092, - "m_nTextureVParamsCP": 11080, - "m_nVectorFieldForOrientation": 11128 + "m_bClampV": 11092, + "m_bClosedLoop": 11129, + "m_bDrawAsOpaque": 11140, + "m_bEnableFadingAndClamping": 10008, + "m_bGenerateNormals": 11141, + "m_bReverseOrder": 11128, + "m_bUseScalarForTextureCoordinate": 11117, + "m_flEndFadeDot": 10032, + "m_flEndFadeSize": 10024, + "m_flMaxSize": 10016, + "m_flMinSize": 10012, + "m_flRadiusTaper": 10036, + "m_flScalarAttributeTextureCoordScale": 11124, + "m_flScaleVOffsetByControlPointDistance": 11112, + "m_flScaleVScrollByControlPointDistance": 11108, + "m_flScaleVSizeByControlPointDistance": 11104, + "m_flStartFadeDot": 10028, + "m_flStartFadeSize": 10020, + "m_flTessScale": 10048, + "m_flTextureVOffset": 10744, + "m_flTextureVScrollRate": 10400, + "m_flTextureVWorldSize": 10056, + "m_nMaxTesselation": 10044, + "m_nMinTesselation": 10040, + "m_nOrientationType": 11132, + "m_nScalarFieldForTextureCoordinate": 11120, + "m_nScaleCP1": 11096, + "m_nScaleCP2": 11100, + "m_nTextureVParamsCP": 11088, + "m_nVectorFieldForOrientation": 11136 }, "metadata": [ { @@ -5842,15 +5934,15 @@ }, "C_OP_RenderScreenShake": { "fields": { - "m_flAmplitudeScale": 524, - "m_flDurationScale": 512, - "m_flFrequencyScale": 520, - "m_flRadiusScale": 516, - "m_nAmplitudeField": 540, - "m_nDurationField": 532, - "m_nFilterCP": 544, - "m_nFrequencyField": 536, - "m_nRadiusField": 528 + "m_flAmplitudeScale": 532, + "m_flDurationScale": 520, + "m_flFrequencyScale": 528, + "m_flRadiusScale": 524, + "m_nAmplitudeField": 548, + "m_nDurationField": 540, + "m_nFilterCP": 552, + "m_nFrequencyField": 544, + "m_nRadiusField": 536 }, "metadata": [ { @@ -5862,8 +5954,8 @@ }, "C_OP_RenderScreenVelocityRotate": { "fields": { - "m_flForwardDegrees": 516, - "m_flRotateRateDegrees": 512 + "m_flForwardDegrees": 524, + "m_flRotateRateDegrees": 520 }, "metadata": [ { @@ -5875,11 +5967,14 @@ }, "C_OP_RenderSimpleModelCollection": { "fields": { - "m_bAcceptsDecals": 621, - "m_bCenterOffset": 512, - "m_bDisableShadows": 620, - "m_modelInput": 520, - "m_nLOD": 616 + "m_bAcceptsDecals": 638, + "m_bCenterOffset": 520, + "m_bDisableMotionBlur": 637, + "m_bDisableShadows": 636, + "m_hModel": 528, + "m_modelInput": 536, + "m_nAngularVelocityField": 640, + "m_nLOD": 632 }, "metadata": [ { @@ -5891,18 +5986,18 @@ }, "C_OP_RenderSound": { "fields": { - "m_bSuppressStopSoundEvent": 808, - "m_flDurationScale": 512, - "m_flPitchScale": 520, - "m_flSndLvlScale": 516, - "m_flVolumeScale": 524, - "m_nCPReference": 548, - "m_nChannel": 544, - "m_nDurationField": 532, - "m_nPitchField": 536, - "m_nSndLvlField": 528, - "m_nVolumeField": 540, - "m_pszSoundName": 552 + "m_bSuppressStopSoundEvent": 816, + "m_flDurationScale": 520, + "m_flPitchScale": 528, + "m_flSndLvlScale": 524, + "m_flVolumeScale": 532, + "m_nCPReference": 556, + "m_nChannel": 552, + "m_nDurationField": 540, + "m_nPitchField": 544, + "m_nSndLvlField": 536, + "m_nVolumeField": 548, + "m_pszSoundName": 560 }, "metadata": [ { @@ -5914,33 +6009,34 @@ }, "C_OP_RenderSprites": { "fields": { - "m_OutlineColor": 12101, - "m_bDistanceAlpha": 12088, - "m_bOutline": 12100, - "m_bParticleShadows": 12824, - "m_bSoftEdges": 12089, - "m_bUseYawWithNormalAligned": 10352, - "m_flAlphaAdjustWithSizeAdjust": 11048, - "m_flEdgeSoftnessEnd": 12096, - "m_flEdgeSoftnessStart": 12092, - "m_flEndFadeDot": 12084, - "m_flEndFadeSize": 11736, - "m_flLightingDirectionality": 12480, - "m_flLightingTessellation": 12136, - "m_flMaxSize": 10704, - "m_flMinSize": 10360, - "m_flOutlineEnd0": 12120, - "m_flOutlineEnd1": 12124, - "m_flOutlineStart0": 12112, - "m_flOutlineStart1": 12116, - "m_flShadowDensity": 12828, - "m_flStartFadeDot": 12080, - "m_flStartFadeSize": 11392, - "m_nLightingMode": 12128, - "m_nOrientationControlPoint": 10348, - "m_nOrientationType": 10344, - "m_nOutlineAlpha": 12108, - "m_nSequenceOverride": 10000 + "m_OutlineColor": 12109, + "m_bDistanceAlpha": 12096, + "m_bOutline": 12108, + "m_bParticleShadows": 12832, + "m_bSoftEdges": 12097, + "m_bUseYawWithNormalAligned": 10360, + "m_flAlphaAdjustWithSizeAdjust": 11056, + "m_flEdgeSoftnessEnd": 12104, + "m_flEdgeSoftnessStart": 12100, + "m_flEndFadeDot": 12092, + "m_flEndFadeSize": 11744, + "m_flLightingDirectionality": 12488, + "m_flLightingTessellation": 12144, + "m_flMaxSize": 10712, + "m_flMinSize": 10368, + "m_flOutlineEnd0": 12128, + "m_flOutlineEnd1": 12132, + "m_flOutlineStart0": 12120, + "m_flOutlineStart1": 12124, + "m_flShadowDensity": 12836, + "m_flStartFadeDot": 12088, + "m_flStartFadeSize": 11400, + "m_nLightingMode": 12136, + "m_nOrientationControlPoint": 10356, + "m_nOrientationType": 10352, + "m_nOutlineAlpha": 12116, + "m_nSequenceOverride": 10008, + "m_replicationParameters": 12840 }, "metadata": [ { @@ -5952,35 +6048,35 @@ }, "C_OP_RenderStandardLight": { "fields": { - "m_bCastShadows": 2496, - "m_bClosedLoop": 4953, - "m_bIgnoreDT": 4968, - "m_bRenderDiffuse": 4576, - "m_bRenderSpecular": 4577, - "m_bReverseOrder": 4952, - "m_flCapsuleLength": 4948, - "m_flConstrainRadiusToLengthRatio": 4972, - "m_flFalloffLinearity": 3544, - "m_flFiftyPercentFalloff": 3888, - "m_flFogContribution": 4600, - "m_flIntensity": 2152, - "m_flLengthFadeInTime": 4980, - "m_flLengthScale": 4976, - "m_flMaxLength": 4960, - "m_flMinLength": 4964, - "m_flPhi": 2848, - "m_flRadiusMultiplier": 3192, - "m_flTheta": 2504, - "m_flZeroPercentFalloff": 4232, - "m_lightCookie": 4584, - "m_nAttenuationStyle": 3536, - "m_nCapsuleLightBehavior": 4944, - "m_nColorBlendType": 2144, - "m_nFogLightingMode": 4596, - "m_nLightType": 512, - "m_nPrevPntSource": 4956, - "m_nPriority": 4592, - "m_vecColorScale": 520 + "m_bCastShadows": 2504, + "m_bClosedLoop": 4961, + "m_bIgnoreDT": 4976, + "m_bRenderDiffuse": 4584, + "m_bRenderSpecular": 4585, + "m_bReverseOrder": 4960, + "m_flCapsuleLength": 4956, + "m_flConstrainRadiusToLengthRatio": 4980, + "m_flFalloffLinearity": 3552, + "m_flFiftyPercentFalloff": 3896, + "m_flFogContribution": 4608, + "m_flIntensity": 2160, + "m_flLengthFadeInTime": 4988, + "m_flLengthScale": 4984, + "m_flMaxLength": 4968, + "m_flMinLength": 4972, + "m_flPhi": 2856, + "m_flRadiusMultiplier": 3200, + "m_flTheta": 2512, + "m_flZeroPercentFalloff": 4240, + "m_lightCookie": 4592, + "m_nAttenuationStyle": 3544, + "m_nCapsuleLightBehavior": 4952, + "m_nColorBlendType": 2152, + "m_nFogLightingMode": 4604, + "m_nLightType": 520, + "m_nPrevPntSource": 4964, + "m_nPriority": 4600, + "m_vecColorScale": 528 }, "metadata": [ { @@ -5992,13 +6088,13 @@ }, "C_OP_RenderStatusEffect": { "fields": { - "m_pTextureColorWarp": 512, - "m_pTextureDetail2": 520, - "m_pTextureDiffuseWarp": 528, - "m_pTextureEnvMap": 560, - "m_pTextureFresnelColorWarp": 536, - "m_pTextureFresnelWarp": 544, - "m_pTextureSpecularWarp": 552 + "m_pTextureColorWarp": 520, + "m_pTextureDetail2": 528, + "m_pTextureDiffuseWarp": 536, + "m_pTextureEnvMap": 568, + "m_pTextureFresnelColorWarp": 544, + "m_pTextureFresnelWarp": 552, + "m_pTextureSpecularWarp": 560 }, "metadata": [ { @@ -6010,12 +6106,12 @@ }, "C_OP_RenderStatusEffectCitadel": { "fields": { - "m_pTextureColorWarp": 512, - "m_pTextureDetail": 552, - "m_pTextureMetalness": 528, - "m_pTextureNormal": 520, - "m_pTextureRoughness": 536, - "m_pTextureSelfIllum": 544 + "m_pTextureColorWarp": 520, + "m_pTextureDetail": 560, + "m_pTextureMetalness": 536, + "m_pTextureNormal": 528, + "m_pTextureRoughness": 544, + "m_pTextureSelfIllum": 552 }, "metadata": [ { @@ -6027,8 +6123,8 @@ }, "C_OP_RenderText": { "fields": { - "m_DefaultText": 520, - "m_OutlineColor": 512 + "m_DefaultText": 528, + "m_OutlineColor": 520 }, "metadata": [ { @@ -6040,10 +6136,10 @@ }, "C_OP_RenderTonemapController": { "fields": { - "m_flTonemapLevel": 512, - "m_flTonemapWeight": 516, - "m_nTonemapLevelField": 520, - "m_nTonemapWeightField": 524 + "m_flTonemapLevel": 520, + "m_flTonemapWeight": 524, + "m_nTonemapLevelField": 528, + "m_nTonemapWeightField": 532 }, "metadata": [ { @@ -6086,16 +6182,16 @@ }, "C_OP_RenderTreeShake": { "fields": { - "m_flControlPointOrientationAmount": 544, - "m_flPeakStrength": 512, - "m_flRadialAmount": 540, - "m_flRadius": 520, - "m_flShakeDuration": 528, - "m_flTransitionTime": 532, - "m_flTwistAmount": 536, - "m_nControlPointForLinearDirection": 548, - "m_nPeakStrengthFieldOverride": 516, - "m_nRadiusFieldOverride": 524 + "m_flControlPointOrientationAmount": 552, + "m_flPeakStrength": 520, + "m_flRadialAmount": 548, + "m_flRadius": 528, + "m_flShakeDuration": 536, + "m_flTransitionTime": 540, + "m_flTwistAmount": 544, + "m_nControlPointForLinearDirection": 556, + "m_nPeakStrengthFieldOverride": 524, + "m_nRadiusFieldOverride": 532 }, "metadata": [ { @@ -6107,10 +6203,10 @@ }, "C_OP_RenderVRHapticEvent": { "fields": { - "m_flAmplitude": 528, - "m_nHand": 512, - "m_nOutputField": 520, - "m_nOutputHandCP": 516 + "m_flAmplitude": 536, + "m_nHand": 520, + "m_nOutputField": 528, + "m_nOutputHandCP": 524 }, "metadata": [ { @@ -6122,11 +6218,11 @@ }, "C_OP_RepeatedTriggerChildGroup": { "fields": { - "m_bLimitChildCount": 1504, - "m_flClusterCooldown": 1160, - "m_flClusterRefireTime": 472, - "m_flClusterSize": 816, - "m_nChildGroupID": 464 + "m_bLimitChildCount": 1488, + "m_flClusterCooldown": 1144, + "m_flClusterRefireTime": 456, + "m_flClusterSize": 800, + "m_nChildGroupID": 448 }, "metadata": [ { @@ -6138,12 +6234,12 @@ }, "C_OP_RestartAfterDuration": { "fields": { - "m_bOnlyChildren": 468, - "m_flDurationMax": 452, - "m_flDurationMin": 448, - "m_nCP": 456, - "m_nCPField": 460, - "m_nChildGroupID": 464 + "m_bOnlyChildren": 460, + "m_flDurationMax": 444, + "m_flDurationMin": 440, + "m_nCP": 448, + "m_nCPField": 452, + "m_nChildGroupID": 456 }, "metadata": [ { @@ -6155,11 +6251,11 @@ }, "C_OP_RopeSpringConstraint": { "fields": { - "m_flAdjustmentScale": 1480, - "m_flInitialRestingLength": 1488, - "m_flMaxDistance": 1136, - "m_flMinDistance": 792, - "m_flRestLength": 448 + "m_flAdjustmentScale": 1472, + "m_flInitialRestingLength": 1480, + "m_flMaxDistance": 1128, + "m_flMinDistance": 784, + "m_flRestLength": 440 }, "metadata": [ { @@ -6171,13 +6267,13 @@ }, "C_OP_RotateVector": { "fields": { - "m_bNormalize": 484, - "m_flRotRateMax": 480, - "m_flRotRateMin": 476, - "m_flScale": 488, - "m_nFieldOutput": 448, - "m_vecRotAxisMax": 464, - "m_vecRotAxisMin": 452 + "m_bNormalize": 476, + "m_flRotRateMax": 472, + "m_flRotRateMin": 468, + "m_flScale": 480, + "m_nFieldOutput": 440, + "m_vecRotAxisMax": 456, + "m_vecRotAxisMin": 444 }, "metadata": [ { @@ -6189,13 +6285,13 @@ }, "C_OP_RtEnvCull": { "fields": { - "m_RtEnvName": 474, - "m_bCullOnMiss": 472, - "m_bStickInsteadOfCull": 473, - "m_nComponent": 608, - "m_nRTEnvCP": 604, - "m_vecTestDir": 448, - "m_vecTestNormal": 460 + "m_RtEnvName": 466, + "m_bCullOnMiss": 464, + "m_bStickInsteadOfCull": 465, + "m_nComponent": 600, + "m_nRTEnvCP": 596, + "m_vecTestDir": 440, + "m_vecTestNormal": 452 }, "metadata": [ { @@ -6207,9 +6303,9 @@ }, "C_OP_SDFConstraint": { "fields": { - "m_flMaxDist": 792, - "m_flMinDist": 448, - "m_nMaxIterations": 1136 + "m_flMaxDist": 784, + "m_flMinDist": 440, + "m_nMaxIterations": 1128 }, "metadata": [ { @@ -6221,7 +6317,7 @@ }, "C_OP_SDFForce": { "fields": { - "m_flForceScale": 464 + "m_flForceScale": 456 }, "metadata": [ { @@ -6233,9 +6329,9 @@ }, "C_OP_SDFLighting": { "fields": { - "m_vLightingDir": 448, - "m_vTint_0": 460, - "m_vTint_1": 472 + "m_vLightingDir": 440, + "m_vTint_0": 452, + "m_vTint_1": 464 }, "metadata": [ { @@ -6247,11 +6343,11 @@ }, "C_OP_SelectivelyEnableChildren": { "fields": { - "m_bDestroyImmediately": 1497, - "m_bPlayEndcapOnStop": 1496, - "m_nChildGroupID": 464, - "m_nFirstChild": 808, - "m_nNumChildrenToEnable": 1152 + "m_bDestroyImmediately": 1481, + "m_bPlayEndcapOnStop": 1480, + "m_nChildGroupID": 448, + "m_nFirstChild": 792, + "m_nNumChildrenToEnable": 1136 }, "metadata": [ { @@ -6263,14 +6359,14 @@ }, "C_OP_SequenceFromModel": { "fields": { - "m_flInputMax": 464, - "m_flInputMin": 460, - "m_flOutputMax": 472, - "m_flOutputMin": 468, - "m_nControlPointNumber": 448, - "m_nFieldOutput": 452, - "m_nFieldOutputAnim": 456, - "m_nSetMethod": 476 + "m_flInputMax": 456, + "m_flInputMin": 452, + "m_flOutputMax": 464, + "m_flOutputMin": 460, + "m_nControlPointNumber": 440, + "m_nFieldOutput": 444, + "m_nFieldOutputAnim": 448, + "m_nSetMethod": 468 }, "metadata": [ { @@ -6282,12 +6378,12 @@ }, "C_OP_SetAttributeToScalarExpression": { "fields": { - "m_flInput1": 456, - "m_flInput2": 800, - "m_flOutputRemap": 1144, - "m_nExpression": 448, - "m_nOutputField": 1488, - "m_nSetMethod": 1492 + "m_flInput1": 448, + "m_flInput2": 792, + "m_flOutputRemap": 1136, + "m_nExpression": 440, + "m_nOutputField": 1480, + "m_nSetMethod": 1484 }, "metadata": [ { @@ -6299,8 +6395,8 @@ }, "C_OP_SetCPOrientationToDirection": { "fields": { - "m_nInputControlPoint": 448, - "m_nOutputControlPoint": 452 + "m_nInputControlPoint": 440, + "m_nOutputControlPoint": 444 }, "metadata": [ { @@ -6312,15 +6408,15 @@ }, "C_OP_SetCPOrientationToGroundNormal": { "fields": { - "m_CollisionGroupName": 464, - "m_bIncludeWater": 616, - "m_flInterpRate": 448, - "m_flMaxTraceLength": 452, - "m_flTolerance": 456, - "m_flTraceOffset": 460, - "m_nInputCP": 596, - "m_nOutputCP": 600, - "m_nTraceSet": 592 + "m_CollisionGroupName": 456, + "m_bIncludeWater": 608, + "m_flInterpRate": 440, + "m_flMaxTraceLength": 444, + "m_flTolerance": 448, + "m_flTraceOffset": 452, + "m_nInputCP": 588, + "m_nOutputCP": 592, + "m_nTraceSet": 584 }, "metadata": [ { @@ -6332,12 +6428,12 @@ }, "C_OP_SetCPOrientationToPointAtCP": { "fields": { - "m_b2DOrientation": 816, - "m_bAvoidSingularity": 817, - "m_bPointAway": 818, - "m_flInterpolation": 472, - "m_nInputCP": 464, - "m_nOutputCP": 468 + "m_b2DOrientation": 800, + "m_bAvoidSingularity": 801, + "m_bPointAway": 802, + "m_flInterpolation": 456, + "m_nInputCP": 448, + "m_nOutputCP": 452 }, "metadata": [ { @@ -6349,8 +6445,8 @@ }, "C_OP_SetCPtoVector": { "fields": { - "m_nCPInput": 448, - "m_nFieldOutput": 452 + "m_nCPInput": 440, + "m_nFieldOutput": 444 }, "metadata": [ { @@ -6362,12 +6458,12 @@ }, "C_OP_SetChildControlPoints": { "fields": { - "m_bReverse": 808, - "m_bSetOrientation": 809, - "m_nChildGroupID": 448, - "m_nFirstControlPoint": 452, - "m_nFirstSourcePoint": 464, - "m_nNumControlPoints": 456 + "m_bReverse": 800, + "m_bSetOrientation": 801, + "m_nChildGroupID": 440, + "m_nFirstControlPoint": 444, + "m_nFirstSourcePoint": 456, + "m_nNumControlPoints": 448 }, "metadata": [ { @@ -6379,12 +6475,12 @@ }, "C_OP_SetControlPointFieldFromVectorExpression": { "fields": { - "m_flOutputRemap": 3720, - "m_nExpression": 464, - "m_nOutVectorField": 4068, - "m_nOutputCP": 4064, - "m_vecInput1": 472, - "m_vecInput2": 2096 + "m_flOutputRemap": 3704, + "m_nExpression": 448, + "m_nOutVectorField": 4052, + "m_nOutputCP": 4048, + "m_vecInput1": 456, + "m_vecInput2": 2080 }, "metadata": [ { @@ -6396,12 +6492,12 @@ }, "C_OP_SetControlPointFieldToScalarExpression": { "fields": { - "m_flInput1": 472, - "m_flInput2": 816, - "m_flOutputRemap": 1160, - "m_nExpression": 464, - "m_nOutVectorField": 1508, - "m_nOutputCP": 1504 + "m_flInput1": 456, + "m_flInput2": 800, + "m_flOutputRemap": 1144, + "m_nExpression": 448, + "m_nOutVectorField": 1492, + "m_nOutputCP": 1488 }, "metadata": [ { @@ -6413,9 +6509,9 @@ }, "C_OP_SetControlPointFieldToWater": { "fields": { - "m_nCPField": 472, - "m_nDestCP": 468, - "m_nSourceCP": 464 + "m_nCPField": 456, + "m_nDestCP": 452, + "m_nSourceCP": 448 }, "metadata": [ { @@ -6427,8 +6523,8 @@ }, "C_OP_SetControlPointFromObjectScale": { "fields": { - "m_nCPInput": 464, - "m_nCPOutput": 468 + "m_nCPInput": 448, + "m_nCPOutput": 452 }, "metadata": [ { @@ -6440,14 +6536,14 @@ }, "C_OP_SetControlPointOrientation": { "fields": { - "m_bRandomize": 466, - "m_bSetOnce": 467, - "m_bUseWorldLocation": 464, - "m_flInterpolation": 504, - "m_nCP": 468, - "m_nHeadLocation": 472, - "m_vecRotation": 476, - "m_vecRotationB": 488 + "m_bRandomize": 450, + "m_bSetOnce": 451, + "m_bUseWorldLocation": 448, + "m_flInterpolation": 488, + "m_nCP": 452, + "m_nHeadLocation": 456, + "m_vecRotation": 460, + "m_vecRotationB": 472 }, "metadata": [ { @@ -6459,8 +6555,8 @@ }, "C_OP_SetControlPointOrientationToCPVelocity": { "fields": { - "m_nCPInput": 464, - "m_nCPOutput": 468 + "m_nCPInput": 448, + "m_nCPOutput": 452 }, "metadata": [ { @@ -6472,10 +6568,10 @@ }, "C_OP_SetControlPointPositionToRandomActiveCP": { "fields": { - "m_flResetRate": 480, - "m_nCP1": 464, - "m_nHeadLocationMax": 472, - "m_nHeadLocationMin": 468 + "m_flResetRate": 464, + "m_nCP1": 448, + "m_nHeadLocationMax": 456, + "m_nHeadLocationMin": 452 }, "metadata": [ { @@ -6487,9 +6583,9 @@ }, "C_OP_SetControlPointPositionToTimeOfDayValue": { "fields": { - "m_nControlPointNumber": 464, - "m_pszTimeOfDayParameter": 468, - "m_vecDefaultValue": 596 + "m_nControlPointNumber": 448, + "m_pszTimeOfDayParameter": 452, + "m_vecDefaultValue": 580 }, "metadata": [ { @@ -6501,18 +6597,18 @@ }, "C_OP_SetControlPointPositions": { "fields": { - "m_bOrient": 465, - "m_bSetOnce": 466, - "m_bUseWorldLocation": 464, - "m_nCP1": 468, - "m_nCP2": 472, - "m_nCP3": 476, - "m_nCP4": 480, - "m_nHeadLocation": 532, - "m_vecCP1Pos": 484, - "m_vecCP2Pos": 496, - "m_vecCP3Pos": 508, - "m_vecCP4Pos": 520 + "m_bOrient": 449, + "m_bSetOnce": 450, + "m_bUseWorldLocation": 448, + "m_nCP1": 452, + "m_nCP2": 456, + "m_nCP3": 460, + "m_nCP4": 464, + "m_nHeadLocation": 516, + "m_vecCP1Pos": 468, + "m_vecCP2Pos": 480, + "m_vecCP3Pos": 492, + "m_vecCP4Pos": 504 }, "metadata": [ { @@ -6524,10 +6620,10 @@ }, "C_OP_SetControlPointRotation": { "fields": { - "m_flRotRate": 2088, - "m_nCP": 2432, - "m_nLocalCP": 2436, - "m_vecRotAxis": 464 + "m_flRotRate": 2072, + "m_nCP": 2416, + "m_nLocalCP": 2420, + "m_vecRotAxis": 448 }, "metadata": [ { @@ -6539,12 +6635,12 @@ }, "C_OP_SetControlPointToCPVelocity": { "fields": { - "m_bNormalize": 472, - "m_nCPField": 480, - "m_nCPInput": 464, - "m_nCPOutputMag": 476, - "m_nCPOutputVel": 468, - "m_vecComparisonVelocity": 488 + "m_bNormalize": 456, + "m_nCPField": 464, + "m_nCPInput": 448, + "m_nCPOutputMag": 460, + "m_nCPOutputVel": 452, + "m_vecComparisonVelocity": 472 }, "metadata": [ { @@ -6556,9 +6652,9 @@ }, "C_OP_SetControlPointToCenter": { "fields": { - "m_nCP1": 464, - "m_nSetParent": 480, - "m_vecCP1Pos": 468 + "m_nCP1": 448, + "m_nSetParent": 464, + "m_vecCP1Pos": 452 }, "metadata": [ { @@ -6570,9 +6666,9 @@ }, "C_OP_SetControlPointToHMD": { "fields": { - "m_bOrientToHMD": 480, - "m_nCP1": 464, - "m_vecCP1Pos": 468 + "m_bOrientToHMD": 464, + "m_nCP1": 448, + "m_vecCP1Pos": 452 }, "metadata": [ { @@ -6584,10 +6680,10 @@ }, "C_OP_SetControlPointToHand": { "fields": { - "m_bOrientToHand": 484, - "m_nCP1": 464, - "m_nHand": 468, - "m_vecCP1Pos": 472 + "m_bOrientToHand": 468, + "m_nCP1": 448, + "m_nHand": 452, + "m_vecCP1Pos": 456 }, "metadata": [ { @@ -6599,18 +6695,18 @@ }, "C_OP_SetControlPointToImpactPoint": { "fields": { - "m_CollisionGroupName": 844, - "m_bIncludeWater": 978, - "m_bSetToEndpoint": 976, - "m_bTraceToClosestSurface": 977, - "m_flOffset": 828, - "m_flStartOffset": 824, - "m_flTraceLength": 480, - "m_flUpdateRate": 472, - "m_nCPIn": 468, - "m_nCPOut": 464, - "m_nTraceSet": 972, - "m_vecTraceDir": 832 + "m_CollisionGroupName": 828, + "m_bIncludeWater": 962, + "m_bSetToEndpoint": 960, + "m_bTraceToClosestSurface": 961, + "m_flOffset": 812, + "m_flStartOffset": 808, + "m_flTraceLength": 464, + "m_flUpdateRate": 456, + "m_nCPIn": 452, + "m_nCPOut": 448, + "m_nTraceSet": 956, + "m_vecTraceDir": 816 }, "metadata": [ { @@ -6622,9 +6718,9 @@ }, "C_OP_SetControlPointToPlayer": { "fields": { - "m_bOrientToEyes": 480, - "m_nCP1": 464, - "m_vecCP1Pos": 468 + "m_bOrientToEyes": 464, + "m_nCP1": 448, + "m_vecCP1Pos": 452 }, "metadata": [ { @@ -6636,11 +6732,11 @@ }, "C_OP_SetControlPointToVectorExpression": { "fields": { - "m_bNormalizedOutput": 3720, - "m_nExpression": 464, - "m_nOutputCP": 468, - "m_vInput1": 472, - "m_vInput2": 2096 + "m_bNormalizedOutput": 3704, + "m_nExpression": 448, + "m_nOutputCP": 452, + "m_vInput1": 456, + "m_vInput2": 2080 }, "metadata": [ { @@ -6652,13 +6748,13 @@ }, "C_OP_SetControlPointToWaterSurface": { "fields": { - "m_bAdaptiveThreshold": 832, - "m_flRetestRate": 488, - "m_nActiveCP": 476, - "m_nActiveCPField": 480, - "m_nDestCP": 468, - "m_nFlowCP": 472, - "m_nSourceCP": 464 + "m_bAdaptiveThreshold": 816, + "m_flRetestRate": 472, + "m_nActiveCP": 460, + "m_nActiveCPField": 464, + "m_nDestCP": 452, + "m_nFlowCP": 456, + "m_nSourceCP": 448 }, "metadata": [ { @@ -6670,13 +6766,13 @@ }, "C_OP_SetControlPointsToModelParticles": { "fields": { - "m_AttachmentName": 576, - "m_HitboxSetName": 448, - "m_bAttachment": 717, - "m_bSkin": 716, - "m_nFirstControlPoint": 704, - "m_nFirstSourcePoint": 712, - "m_nNumControlPoints": 708 + "m_AttachmentName": 568, + "m_HitboxSetName": 440, + "m_bAttachment": 709, + "m_bSkin": 708, + "m_nFirstControlPoint": 696, + "m_nFirstSourcePoint": 704, + "m_nNumControlPoints": 700 }, "metadata": [ { @@ -6688,13 +6784,13 @@ }, "C_OP_SetControlPointsToParticle": { "fields": { - "m_bSetOrientation": 464, - "m_nChildGroupID": 448, - "m_nFirstControlPoint": 452, - "m_nFirstSourcePoint": 460, - "m_nNumControlPoints": 456, - "m_nOrientationMode": 468, - "m_nSetParent": 472 + "m_bSetOrientation": 456, + "m_nChildGroupID": 440, + "m_nFirstControlPoint": 444, + "m_nFirstSourcePoint": 452, + "m_nNumControlPoints": 448, + "m_nOrientationMode": 460, + "m_nSetParent": 464 }, "metadata": [ { @@ -6706,11 +6802,10 @@ }, "C_OP_SetFloat": { "fields": { - "m_InputValue": 448, - "m_Lerp": 800, - "m_bUseNewCode": 1144, - "m_nOutputField": 792, - "m_nSetMethod": 796 + "m_InputValue": 440, + "m_Lerp": 792, + "m_nOutputField": 784, + "m_nSetMethod": 788 }, "metadata": [ { @@ -6722,12 +6817,12 @@ }, "C_OP_SetFloatAttributeToVectorExpression": { "fields": { - "m_flOutputRemap": 3704, - "m_nExpression": 448, - "m_nOutputField": 4048, - "m_nSetMethod": 4052, - "m_vInput1": 456, - "m_vInput2": 2080 + "m_flOutputRemap": 3696, + "m_nExpression": 440, + "m_nOutputField": 4040, + "m_nSetMethod": 4044, + "m_vInput1": 448, + "m_vInput2": 2072 }, "metadata": [ { @@ -6739,10 +6834,10 @@ }, "C_OP_SetFloatCollection": { "fields": { - "m_InputValue": 448, - "m_Lerp": 800, - "m_nOutputField": 792, - "m_nSetMethod": 796 + "m_InputValue": 440, + "m_Lerp": 792, + "m_nOutputField": 784, + "m_nSetMethod": 788 }, "metadata": [ { @@ -6754,18 +6849,18 @@ }, "C_OP_SetFromCPSnapshot": { "fields": { - "m_bPrev": 1505, - "m_bRandom": 464, - "m_bReverse": 465, - "m_bSubSample": 1504, - "m_flInterpolation": 1160, - "m_nAttributeToRead": 452, - "m_nAttributeToWrite": 456, - "m_nControlPointNumber": 448, - "m_nLocalSpaceCP": 460, - "m_nRandomSeed": 468, - "m_nSnapShotIncrement": 816, - "m_nSnapShotStartPoint": 472 + "m_bPrev": 1497, + "m_bRandom": 456, + "m_bReverse": 457, + "m_bSubSample": 1496, + "m_flInterpolation": 1152, + "m_nAttributeToRead": 444, + "m_nAttributeToWrite": 448, + "m_nControlPointNumber": 440, + "m_nLocalSpaceCP": 452, + "m_nRandomSeed": 460, + "m_nSnapShotIncrement": 808, + "m_nSnapShotStartPoint": 464 }, "metadata": [ { @@ -6777,11 +6872,11 @@ }, "C_OP_SetGravityToCP": { "fields": { - "m_bSetOrientation": 816, - "m_bSetZDown": 817, - "m_flScale": 472, - "m_nCPInput": 464, - "m_nCPOutput": 468 + "m_bSetOrientation": 800, + "m_bSetZDown": 801, + "m_flScale": 456, + "m_nCPInput": 448, + "m_nCPOutput": 452 }, "metadata": [ { @@ -6793,11 +6888,11 @@ }, "C_OP_SetParentControlPointsToChildCP": { "fields": { - "m_bSetOrientation": 480, - "m_nChildControlPoint": 468, - "m_nChildGroupID": 464, - "m_nFirstSourcePoint": 476, - "m_nNumControlPoints": 472 + "m_bSetOrientation": 464, + "m_nChildControlPoint": 452, + "m_nChildGroupID": 448, + "m_nFirstSourcePoint": 460, + "m_nNumControlPoints": 456 }, "metadata": [ { @@ -6809,14 +6904,14 @@ }, "C_OP_SetPerChildControlPoint": { "fields": { - "m_bNumBasedOnParticleCount": 1160, - "m_bSetOrientation": 1152, - "m_nChildGroupID": 448, - "m_nFirstControlPoint": 452, - "m_nFirstSourcePoint": 808, - "m_nNumControlPoints": 456, - "m_nOrientationField": 1156, - "m_nParticleIncrement": 464 + "m_bNumBasedOnParticleCount": 1152, + "m_bSetOrientation": 1144, + "m_nChildGroupID": 440, + "m_nFirstControlPoint": 444, + "m_nFirstSourcePoint": 800, + "m_nNumControlPoints": 448, + "m_nOrientationField": 1148, + "m_nParticleIncrement": 456 }, "metadata": [ { @@ -6828,14 +6923,14 @@ }, "C_OP_SetPerChildControlPointFromAttribute": { "fields": { - "m_bNumBasedOnParticleCount": 468, - "m_nAttributeToRead": 472, - "m_nCPField": 476, - "m_nChildGroupID": 448, - "m_nFirstControlPoint": 452, - "m_nFirstSourcePoint": 464, - "m_nNumControlPoints": 456, - "m_nParticleIncrement": 460 + "m_bNumBasedOnParticleCount": 460, + "m_nAttributeToRead": 464, + "m_nCPField": 468, + "m_nChildGroupID": 440, + "m_nFirstControlPoint": 444, + "m_nFirstSourcePoint": 456, + "m_nNumControlPoints": 448, + "m_nParticleIncrement": 452 }, "metadata": [ { @@ -6847,14 +6942,14 @@ }, "C_OP_SetRandomControlPointPosition": { "fields": { - "m_bOrient": 465, - "m_bUseWorldLocation": 464, - "m_flInterpolation": 848, - "m_flReRandomRate": 480, - "m_nCP1": 468, - "m_nHeadLocation": 472, - "m_vecCPMaxPos": 836, - "m_vecCPMinPos": 824 + "m_bOrient": 449, + "m_bUseWorldLocation": 448, + "m_flInterpolation": 832, + "m_flReRandomRate": 464, + "m_nCP1": 452, + "m_nHeadLocation": 456, + "m_vecCPMaxPos": 820, + "m_vecCPMinPos": 808 }, "metadata": [ { @@ -6866,7 +6961,7 @@ }, "C_OP_SetSimulationRate": { "fields": { - "m_flSimulationScale": 464 + "m_flSimulationScale": 448 }, "metadata": [ { @@ -6878,10 +6973,10 @@ }, "C_OP_SetSingleControlPointPosition": { "fields": { - "m_bSetOnce": 464, - "m_nCP1": 468, - "m_transformInput": 2096, - "m_vecCP1Pos": 472 + "m_bSetOnce": 448, + "m_nCP1": 452, + "m_transformInput": 2080, + "m_vecCP1Pos": 456 }, "metadata": [ { @@ -6893,9 +6988,25 @@ }, "C_OP_SetToCP": { "fields": { - "m_bOffsetLocal": 464, - "m_nControlPointNumber": 448, - "m_vecOffset": 452 + "m_bOffsetLocal": 456, + "m_nControlPointNumber": 440, + "m_vecOffset": 444 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_SetUserEvent": { + "fields": { + "m_flFallingEdge": 1136, + "m_flInput": 440, + "m_flRisingEdge": 784, + "m_nFallingEventType": 1480, + "m_nRisingEventType": 1128 }, "metadata": [ { @@ -6907,12 +7018,12 @@ }, "C_OP_SetVariable": { "fields": { - "m_floatInput": 2280, - "m_positionOffset": 632, - "m_rotationOffset": 644, - "m_transformInput": 528, - "m_variableReference": 464, - "m_vecInput": 656 + "m_floatInput": 2264, + "m_positionOffset": 616, + "m_rotationOffset": 628, + "m_transformInput": 512, + "m_variableReference": 448, + "m_vecInput": 640 }, "metadata": [ { @@ -6924,11 +7035,11 @@ }, "C_OP_SetVec": { "fields": { - "m_InputValue": 448, - "m_Lerp": 2080, - "m_bNormalizedOutput": 2424, - "m_nOutputField": 2072, - "m_nSetMethod": 2076 + "m_InputValue": 440, + "m_Lerp": 2072, + "m_bNormalizedOutput": 2416, + "m_nOutputField": 2064, + "m_nSetMethod": 2068 }, "metadata": [ { @@ -6940,12 +7051,12 @@ }, "C_OP_SetVectorAttributeToVectorExpression": { "fields": { - "m_bNormalizedOutput": 3712, - "m_nExpression": 448, - "m_nOutputField": 3704, - "m_nSetMethod": 3708, - "m_vInput1": 456, - "m_vInput2": 2080 + "m_bNormalizedOutput": 3704, + "m_nExpression": 440, + "m_nOutputField": 3696, + "m_nSetMethod": 3700, + "m_vInput1": 448, + "m_vInput2": 2072 }, "metadata": [ { @@ -6957,7 +7068,7 @@ }, "C_OP_ShapeMatchingConstraint": { "fields": { - "m_flShapeRestorationTime": 448 + "m_flShapeRestorationTime": 440 }, "metadata": [ { @@ -6969,9 +7080,9 @@ }, "C_OP_SnapshotRigidSkinToBones": { "fields": { - "m_bTransformNormals": 448, - "m_bTransformRadii": 449, - "m_nControlPointNumber": 452 + "m_bTransformNormals": 440, + "m_bTransformRadii": 441, + "m_nControlPointNumber": 444 }, "metadata": [ { @@ -6983,13 +7094,13 @@ }, "C_OP_SnapshotSkinToBones": { "fields": { - "m_bTransformNormals": 448, - "m_bTransformRadii": 449, - "m_flJumpThreshold": 464, - "m_flLifeTimeFadeEnd": 460, - "m_flLifeTimeFadeStart": 456, - "m_flPrevPosScale": 468, - "m_nControlPointNumber": 452 + "m_bTransformNormals": 440, + "m_bTransformRadii": 441, + "m_flJumpThreshold": 456, + "m_flLifeTimeFadeEnd": 452, + "m_flLifeTimeFadeStart": 448, + "m_flPrevPosScale": 460, + "m_nControlPointNumber": 444 }, "metadata": [ { @@ -7031,11 +7142,11 @@ }, "C_OP_SpringToVectorConstraint": { "fields": { - "m_flMaxDistance": 1136, - "m_flMinDistance": 792, - "m_flRestLength": 448, - "m_flRestingLength": 1480, - "m_vecAnchorVector": 1824 + "m_flMaxDistance": 1128, + "m_flMinDistance": 784, + "m_flRestLength": 440, + "m_flRestingLength": 1472, + "m_vecAnchorVector": 1816 }, "metadata": [ { @@ -7047,9 +7158,9 @@ }, "C_OP_StopAfterCPDuration": { "fields": { - "m_bDestroyImmediately": 808, - "m_bPlayEndCap": 809, - "m_flDuration": 464 + "m_bDestroyImmediately": 792, + "m_bPlayEndCap": 793, + "m_flDuration": 448 }, "metadata": [ { @@ -7061,17 +7172,17 @@ }, "C_OP_TeleportBeam": { "fields": { - "m_flAlpha": 496, - "m_flArcMaxDuration": 484, - "m_flArcSpeed": 492, - "m_flSegmentBreak": 488, - "m_nCPColor": 460, - "m_nCPExtraArcData": 468, - "m_nCPInvalidColor": 464, - "m_nCPMisc": 456, - "m_nCPPosition": 448, - "m_nCPVelocity": 452, - "m_vGravity": 472 + "m_flAlpha": 488, + "m_flArcMaxDuration": 476, + "m_flArcSpeed": 484, + "m_flSegmentBreak": 480, + "m_nCPColor": 452, + "m_nCPExtraArcData": 460, + "m_nCPInvalidColor": 456, + "m_nCPMisc": 448, + "m_nCPPosition": 440, + "m_nCPVelocity": 444, + "m_vGravity": 464 }, "metadata": [ { @@ -7083,10 +7194,10 @@ }, "C_OP_TimeVaryingForce": { "fields": { - "m_EndingForce": 484, - "m_StartingForce": 468, - "m_flEndLerpTime": 480, - "m_flStartLerpTime": 464 + "m_EndingForce": 476, + "m_StartingForce": 460, + "m_flEndLerpTime": 472, + "m_flStartLerpTime": 456 }, "metadata": [ { @@ -7098,14 +7209,14 @@ }, "C_OP_TurbulenceForce": { "fields": { - "m_flNoiseCoordScale0": 464, - "m_flNoiseCoordScale1": 468, - "m_flNoiseCoordScale2": 472, - "m_flNoiseCoordScale3": 476, - "m_vecNoiseAmount0": 480, - "m_vecNoiseAmount1": 492, - "m_vecNoiseAmount2": 504, - "m_vecNoiseAmount3": 516 + "m_flNoiseCoordScale0": 456, + "m_flNoiseCoordScale1": 460, + "m_flNoiseCoordScale2": 464, + "m_flNoiseCoordScale3": 468, + "m_vecNoiseAmount0": 472, + "m_vecNoiseAmount1": 484, + "m_vecNoiseAmount2": 496, + "m_vecNoiseAmount3": 508 }, "metadata": [ { @@ -7117,10 +7228,10 @@ }, "C_OP_TwistAroundAxis": { "fields": { - "m_TwistAxis": 468, - "m_bLocalSpace": 480, - "m_fForceAmount": 464, - "m_nControlPointNumber": 484 + "m_TwistAxis": 460, + "m_bLocalSpace": 472, + "m_fForceAmount": 456, + "m_nControlPointNumber": 476 }, "metadata": [ { @@ -7132,12 +7243,12 @@ }, "C_OP_UpdateLightSource": { "fields": { - "m_flBrightnessScale": 452, - "m_flMaximumLightingRadius": 464, - "m_flMinimumLightingRadius": 460, - "m_flPositionDampingConstant": 468, - "m_flRadiusScale": 456, - "m_vColorTint": 448 + "m_flBrightnessScale": 444, + "m_flMaximumLightingRadius": 456, + "m_flMinimumLightingRadius": 452, + "m_flPositionDampingConstant": 460, + "m_flRadiusScale": 448, + "m_vColorTint": 440 }, "metadata": [ { @@ -7149,15 +7260,15 @@ }, "C_OP_VectorFieldSnapshot": { "fields": { - "m_bLockToSurface": 2437, - "m_bSetVelocity": 2436, - "m_flBoundaryDampening": 2432, - "m_flGridSpacing": 2440, - "m_flInterpolation": 464, - "m_nAttributeToWrite": 452, - "m_nControlPointNumber": 448, - "m_nLocalSpaceCP": 456, - "m_vecScale": 808 + "m_bLockToSurface": 2429, + "m_bSetVelocity": 2428, + "m_flBoundaryDampening": 2424, + "m_flGridSpacing": 2432, + "m_flInterpolation": 456, + "m_nAttributeToWrite": 444, + "m_nControlPointNumber": 440, + "m_nLocalSpaceCP": 448, + "m_vecScale": 800 }, "metadata": [ { @@ -7169,13 +7280,13 @@ }, "C_OP_VectorNoise": { "fields": { - "m_bAdditive": 480, - "m_bOffset": 481, - "m_fl4NoiseScale": 476, - "m_flNoiseAnimationTimeScale": 484, - "m_nFieldOutput": 448, - "m_vecOutputMax": 464, - "m_vecOutputMin": 452 + "m_bAdditive": 472, + "m_bOffset": 473, + "m_fl4NoiseScale": 468, + "m_flNoiseAnimationTimeScale": 476, + "m_nFieldOutput": 440, + "m_vecOutputMax": 456, + "m_vecOutputMin": 444 }, "metadata": [ { @@ -7187,7 +7298,7 @@ }, "C_OP_VelocityDecay": { "fields": { - "m_flMinVelocity": 448 + "m_flMinVelocity": 440 }, "metadata": [ { @@ -7199,9 +7310,9 @@ }, "C_OP_VelocityMatchingForce": { "fields": { - "m_flDirScale": 448, - "m_flSpdScale": 452, - "m_nCPBroadcast": 456 + "m_flDirScale": 440, + "m_flSpdScale": 444, + "m_nCPBroadcast": 448 }, "metadata": [ { @@ -7213,7 +7324,7 @@ }, "C_OP_WindForce": { "fields": { - "m_vForce": 464 + "m_vForce": 456 }, "metadata": [ { @@ -7235,33 +7346,33 @@ }, "C_OP_WorldTraceConstraint": { "fields": { - "m_CollisionGroupName": 476, - "m_bBrushOnly": 605, - "m_bDecayBounce": 2008, - "m_bIncludeWater": 606, - "m_bKillonContact": 2009, - "m_bSetNormal": 2016, - "m_bWorldOnly": 604, - "m_flBounceAmount": 976, - "m_flCollisionConfirmationSpeed": 624, - "m_flCpMovementTolerance": 612, - "m_flMinSpeed": 2012, - "m_flRadiusScale": 632, - "m_flRandomDirScale": 1664, - "m_flRetestRate": 616, - "m_flSlideAmount": 1320, - "m_flStopSpeed": 2024, - "m_flTraceTolerance": 620, - "m_nCP": 448, - "m_nCollisionMode": 464, - "m_nCollisionModeMin": 468, - "m_nEntityStickDataField": 2368, - "m_nEntityStickNormalField": 2372, - "m_nIgnoreCP": 608, - "m_nMaxTracesPerFrame": 628, - "m_nStickOnCollisionField": 2020, - "m_nTraceSet": 472, - "m_vecCpOffset": 452 + "m_CollisionGroupName": 468, + "m_bBrushOnly": 597, + "m_bDecayBounce": 2000, + "m_bIncludeWater": 598, + "m_bKillonContact": 2001, + "m_bSetNormal": 2008, + "m_bWorldOnly": 596, + "m_flBounceAmount": 968, + "m_flCollisionConfirmationSpeed": 616, + "m_flCpMovementTolerance": 604, + "m_flMinSpeed": 2004, + "m_flRadiusScale": 624, + "m_flRandomDirScale": 1656, + "m_flRetestRate": 608, + "m_flSlideAmount": 1312, + "m_flStopSpeed": 2016, + "m_flTraceTolerance": 612, + "m_nCP": 440, + "m_nCollisionMode": 456, + "m_nCollisionModeMin": 460, + "m_nEntityStickDataField": 2360, + "m_nEntityStickNormalField": 2364, + "m_nIgnoreCP": 600, + "m_nMaxTracesPerFrame": 620, + "m_nStickOnCollisionField": 2012, + "m_nTraceSet": 464, + "m_vecCpOffset": 444 }, "metadata": [ { @@ -7310,11 +7421,6 @@ ], "parent": null }, - "IControlPointEditorData": { - "fields": {}, - "metadata": [], - "parent": null - }, "IParticleCollection": { "fields": {}, "metadata": [], @@ -7674,6 +7780,23 @@ }, "type": "uint32" }, + "EventTypeSelection_t": { + "alignment": 4, + "members": { + "PARTICLE_EVENT_TYPE_MASK_COLLISION": 4, + "PARTICLE_EVENT_TYPE_MASK_COLLISION_STOPPED": 16, + "PARTICLE_EVENT_TYPE_MASK_FIRST_COLLISION": 8, + "PARTICLE_EVENT_TYPE_MASK_KILLED": 2, + "PARTICLE_EVENT_TYPE_MASK_KILLED_ON_COLLISION": 32, + "PARTICLE_EVENT_TYPE_MASK_NONE": 0, + "PARTICLE_EVENT_TYPE_MASK_SPAWNED": 1, + "PARTICLE_EVENT_TYPE_MASK_USER_1": 64, + "PARTICLE_EVENT_TYPE_MASK_USER_2": 128, + "PARTICLE_EVENT_TYPE_MASK_USER_3": 256, + "PARTICLE_EVENT_TYPE_MASK_USER_4": 512 + }, + "type": "uint32" + }, "HitboxLerpType_t": { "alignment": 4, "members": { @@ -7709,6 +7832,16 @@ }, "type": "uint32" }, + "ModelHitboxType_t": { + "alignment": 4, + "members": { + "MODEL_HITBOX_TYPE_RAW_BONES": 1, + "MODEL_HITBOX_TYPE_RENDERBOUNDS": 2, + "MODEL_HITBOX_TYPE_SNAPSHOT": 3, + "MODEL_HITBOX_TYPE_STANDARD": 0 + }, + "type": "uint32" + }, "PFNoiseModifier_t": { "alignment": 4, "members": { @@ -8036,6 +8169,14 @@ }, "type": "uint32" }, + "ParticleMassMode_t": { + "alignment": 4, + "members": { + "PARTICLE_MASSMODE_RADIUS_CUBED": 0, + "PARTICLE_MASSMODE_RADIUS_SQUARED": 2 + }, + "type": "uint32" + }, "ParticleModelType_t": { "alignment": 4, "members": { @@ -8127,6 +8268,14 @@ }, "type": "uint32" }, + "ParticleReplicationMode_t": { + "alignment": 4, + "members": { + "PARTICLE_REPLICATIONMODE_NONE": 0, + "PARTICLE_REPLICATIONMODE_REPLICATE_FOR_EACH_PARENT_PARTICLE": 1 + }, + "type": "uint32" + }, "ParticleRotationLockType_t": { "alignment": 4, "members": { @@ -8272,6 +8421,16 @@ }, "type": "uint32" }, + "RenderModelSubModelFieldType_t": { + "alignment": 4, + "members": { + "SUBMODEL_AS_BODYGROUP_SUBMODEL": 0, + "SUBMODEL_AS_MESHGROUP_INDEX": 1, + "SUBMODEL_AS_MESHGROUP_MASK": 2, + "SUBMODEL_IGNORED_USE_MODEL_DEFAULT_MESHGROUP_MASK": 3 + }, + "type": "uint32" + }, "ScalarExpressionType_t": { "alignment": 4, "members": { diff --git a/output/particles.dll.rs b/output/particles.dll.rs index 82e40c9..471c87c 100644 --- a/output/particles.dll.rs +++ b/output/particles.dll.rs @@ -1,13 +1,13 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 01:29:07.135665300 UTC +// 2024-05-24 01:30:25.777667800 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { // Module: particles.dll - // Classes count: 441 - // Enums count: 71 + // Classes count: 445 + // Enums count: 76 pub mod particles_dll { // Alignment: 4 // Members count: 6 @@ -81,6 +81,13 @@ pub mod cs2_dumper { PARTICLE_VRHAND_CP_OBJECT = 0x3 } // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum ParticleReplicationMode_t { + PARTICLE_REPLICATIONMODE_NONE = 0x0, + PARTICLE_REPLICATIONMODE_REPLICATE_FOR_EACH_PARENT_PARTICLE = 0x1 + } + // Alignment: 4 // Members count: 3 #[repr(u32)] pub enum PetGroundType_t { @@ -267,6 +274,29 @@ pub mod cs2_dumper { PF_NOISE_TYPE_CURL = 0x3 } // Alignment: 4 + // Members count: 11 + #[repr(u32)] + pub enum EventTypeSelection_t { + PARTICLE_EVENT_TYPE_MASK_NONE = 0x0, + PARTICLE_EVENT_TYPE_MASK_SPAWNED = 0x1, + PARTICLE_EVENT_TYPE_MASK_KILLED = 0x2, + PARTICLE_EVENT_TYPE_MASK_COLLISION = 0x4, + PARTICLE_EVENT_TYPE_MASK_FIRST_COLLISION = 0x8, + PARTICLE_EVENT_TYPE_MASK_COLLISION_STOPPED = 0x10, + PARTICLE_EVENT_TYPE_MASK_KILLED_ON_COLLISION = 0x20, + PARTICLE_EVENT_TYPE_MASK_USER_1 = 0x40, + PARTICLE_EVENT_TYPE_MASK_USER_2 = 0x80, + PARTICLE_EVENT_TYPE_MASK_USER_3 = 0x100, + PARTICLE_EVENT_TYPE_MASK_USER_4 = 0x200 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum ParticleMassMode_t { + PARTICLE_MASSMODE_RADIUS_CUBED = 0x0, + PARTICLE_MASSMODE_RADIUS_SQUARED = 0x2 + } + // Alignment: 4 // Members count: 3 #[repr(u32)] pub enum ParticleDirectionNoiseType_t { @@ -392,6 +422,15 @@ pub mod cs2_dumper { PARTICLE_LIGHT_BEHAVIOR_TRAILS = 0x2 } // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum ModelHitboxType_t { + MODEL_HITBOX_TYPE_STANDARD = 0x0, + MODEL_HITBOX_TYPE_RAW_BONES = 0x1, + MODEL_HITBOX_TYPE_RENDERBOUNDS = 0x2, + MODEL_HITBOX_TYPE_SNAPSHOT = 0x3 + } + // Alignment: 4 // Members count: 8 #[repr(u32)] pub enum ParticleFloatMapType_t { @@ -620,6 +659,15 @@ pub mod cs2_dumper { PT_TYPE_COUNT = 0x4 } // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum RenderModelSubModelFieldType_t { + SUBMODEL_AS_BODYGROUP_SUBMODEL = 0x0, + SUBMODEL_AS_MESHGROUP_INDEX = 0x1, + SUBMODEL_AS_MESHGROUP_MASK = 0x2, + SUBMODEL_IGNORED_USE_MODEL_DEFAULT_MESHGROUP_MASK = 0x3 + } + // Alignment: 4 // Members count: 2 #[repr(u32)] pub enum ParticleHitboxDataSelection_t { @@ -727,13 +775,24 @@ pub mod cs2_dumper { TEXTURE_REPETITION_PATH = 0x1 } // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapGravityToVector { + pub const m_vInput1: usize = 0x1B8; // CPerParticleVecInput + pub const m_nOutputField: usize = 0x810; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x814; // ParticleSetMethod_t + pub const m_bNormalizedOutput: usize = 0x818; // bool + } + // Parent: CParticleFunctionOperator // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_Decay { - pub const m_bRopeDecay: usize = 0x1C0; // bool - pub const m_bForcePreserveParticleOrder: usize = 0x1C1; // bool + pub const m_bRopeDecay: usize = 0x1B8; // bool + pub const m_bForcePreserveParticleOrder: usize = 0x1B9; // bool } // Parent: CParticleFunctionRenderer // Fields count: 16 @@ -741,22 +800,22 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderDeferredLight { - pub const m_bUseAlphaTestWindow: usize = 0x200; // bool - pub const m_bUseTexture: usize = 0x201; // bool - pub const m_flRadiusScale: usize = 0x204; // float32 - pub const m_flAlphaScale: usize = 0x208; // float32 - pub const m_nAlpha2Field: usize = 0x20C; // ParticleAttributeIndex_t - pub const m_vecColorScale: usize = 0x210; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0x868; // ParticleColorBlendType_t - pub const m_flLightDistance: usize = 0x86C; // float32 - pub const m_flStartFalloff: usize = 0x870; // float32 - pub const m_flDistanceFalloff: usize = 0x874; // float32 - pub const m_flSpotFoV: usize = 0x878; // float32 - pub const m_nAlphaTestPointField: usize = 0x87C; // ParticleAttributeIndex_t - pub const m_nAlphaTestRangeField: usize = 0x880; // ParticleAttributeIndex_t - pub const m_nAlphaTestSharpnessField: usize = 0x884; // ParticleAttributeIndex_t - pub const m_hTexture: usize = 0x888; // CStrongHandle - pub const m_nHSVShiftControlPoint: usize = 0x890; // int32 + pub const m_bUseAlphaTestWindow: usize = 0x208; // bool + pub const m_bUseTexture: usize = 0x209; // bool + pub const m_flRadiusScale: usize = 0x20C; // float32 + pub const m_flAlphaScale: usize = 0x210; // float32 + pub const m_nAlpha2Field: usize = 0x214; // ParticleAttributeIndex_t + pub const m_vecColorScale: usize = 0x218; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x870; // ParticleColorBlendType_t + pub const m_flLightDistance: usize = 0x874; // float32 + pub const m_flStartFalloff: usize = 0x878; // float32 + pub const m_flDistanceFalloff: usize = 0x87C; // float32 + pub const m_flSpotFoV: usize = 0x880; // float32 + pub const m_nAlphaTestPointField: usize = 0x884; // ParticleAttributeIndex_t + pub const m_nAlphaTestRangeField: usize = 0x888; // ParticleAttributeIndex_t + pub const m_nAlphaTestSharpnessField: usize = 0x88C; // ParticleAttributeIndex_t + pub const m_hTexture: usize = 0x890; // CStrongHandle + pub const m_nHSVShiftControlPoint: usize = 0x898; // int32 } // Parent: CParticleFunctionPreEmission // Fields count: 8 @@ -764,14 +823,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapSpeedtoCP { - pub const m_nInControlPointNumber: usize = 0x1D0; // int32 - pub const m_nOutControlPointNumber: usize = 0x1D4; // int32 - pub const m_nField: usize = 0x1D8; // int32 - pub const m_flInputMin: usize = 0x1DC; // float32 - pub const m_flInputMax: usize = 0x1E0; // float32 - pub const m_flOutputMin: usize = 0x1E4; // float32 - pub const m_flOutputMax: usize = 0x1E8; // float32 - pub const m_bUseDeltaV: usize = 0x1EC; // bool + pub const m_nInControlPointNumber: usize = 0x1C0; // int32 + pub const m_nOutControlPointNumber: usize = 0x1C4; // int32 + pub const m_nField: usize = 0x1C8; // int32 + pub const m_flInputMin: usize = 0x1CC; // float32 + pub const m_flInputMax: usize = 0x1D0; // float32 + pub const m_flOutputMin: usize = 0x1D4; // float32 + pub const m_flOutputMax: usize = 0x1D8; // float32 + pub const m_bUseDeltaV: usize = 0x1DC; // bool } // Parent: CParticleFunctionOperator // Fields count: 1 @@ -779,7 +838,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapTransformToVelocity { - pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput + pub const m_TransformInput: usize = 0x1B8; // CParticleTransformInput } // Parent: None // Fields count: 1 @@ -807,7 +866,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CParticleFunctionPreEmission { - pub const m_bRunOnce: usize = 0x1C0; // bool + pub const m_bRunOnce: usize = 0x1B8; // bool } // Parent: CParticleFunctionOperator // Fields count: 2 @@ -815,8 +874,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_FadeOutSimple { - pub const m_flFadeOutTime: usize = 0x1C0; // float32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flFadeOutTime: usize = 0x1B8; // float32 + pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t } // Parent: CParticleFunctionConstraint // Fields count: 5 @@ -824,11 +883,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SpringToVectorConstraint { - pub const m_flRestLength: usize = 0x1C0; // CPerParticleFloatInput - pub const m_flMinDistance: usize = 0x318; // CPerParticleFloatInput - pub const m_flMaxDistance: usize = 0x470; // CPerParticleFloatInput - pub const m_flRestingLength: usize = 0x5C8; // CPerParticleFloatInput - pub const m_vecAnchorVector: usize = 0x720; // CPerParticleVecInput + pub const m_flRestLength: usize = 0x1B8; // CPerParticleFloatInput + pub const m_flMinDistance: usize = 0x310; // CPerParticleFloatInput + pub const m_flMaxDistance: usize = 0x468; // CPerParticleFloatInput + pub const m_flRestingLength: usize = 0x5C0; // CPerParticleFloatInput + pub const m_vecAnchorVector: usize = 0x718; // CPerParticleVecInput } // Parent: CBaseRendererSource2 // Fields count: 30 @@ -836,36 +895,36 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderRopes { - pub const m_bEnableFadingAndClamping: usize = 0x2710; // bool - pub const m_flMinSize: usize = 0x2714; // float32 - pub const m_flMaxSize: usize = 0x2718; // float32 - pub const m_flStartFadeSize: usize = 0x271C; // float32 - pub const m_flEndFadeSize: usize = 0x2720; // float32 - pub const m_flStartFadeDot: usize = 0x2724; // float32 - pub const m_flEndFadeDot: usize = 0x2728; // float32 - pub const m_flRadiusTaper: usize = 0x272C; // float32 - pub const m_nMinTesselation: usize = 0x2730; // int32 - pub const m_nMaxTesselation: usize = 0x2734; // int32 - pub const m_flTessScale: usize = 0x2738; // float32 - pub const m_flTextureVWorldSize: usize = 0x2740; // CParticleCollectionRendererFloatInput - pub const m_flTextureVScrollRate: usize = 0x2898; // CParticleCollectionRendererFloatInput - pub const m_flTextureVOffset: usize = 0x29F0; // CParticleCollectionRendererFloatInput - pub const m_nTextureVParamsCP: usize = 0x2B48; // int32 - pub const m_bClampV: usize = 0x2B4C; // bool - pub const m_nScaleCP1: usize = 0x2B50; // int32 - pub const m_nScaleCP2: usize = 0x2B54; // int32 - pub const m_flScaleVSizeByControlPointDistance: usize = 0x2B58; // float32 - pub const m_flScaleVScrollByControlPointDistance: usize = 0x2B5C; // float32 - pub const m_flScaleVOffsetByControlPointDistance: usize = 0x2B60; // float32 - pub const m_bUseScalarForTextureCoordinate: usize = 0x2B65; // bool - pub const m_nScalarFieldForTextureCoordinate: usize = 0x2B68; // ParticleAttributeIndex_t - pub const m_flScalarAttributeTextureCoordScale: usize = 0x2B6C; // float32 - pub const m_bReverseOrder: usize = 0x2B70; // bool - pub const m_bClosedLoop: usize = 0x2B71; // bool - pub const m_nOrientationType: usize = 0x2B74; // ParticleOrientationChoiceList_t - pub const m_nVectorFieldForOrientation: usize = 0x2B78; // ParticleAttributeIndex_t - pub const m_bDrawAsOpaque: usize = 0x2B7C; // bool - pub const m_bGenerateNormals: usize = 0x2B7D; // bool + pub const m_bEnableFadingAndClamping: usize = 0x2718; // bool + pub const m_flMinSize: usize = 0x271C; // float32 + pub const m_flMaxSize: usize = 0x2720; // float32 + pub const m_flStartFadeSize: usize = 0x2724; // float32 + pub const m_flEndFadeSize: usize = 0x2728; // float32 + pub const m_flStartFadeDot: usize = 0x272C; // float32 + pub const m_flEndFadeDot: usize = 0x2730; // float32 + pub const m_flRadiusTaper: usize = 0x2734; // float32 + pub const m_nMinTesselation: usize = 0x2738; // int32 + pub const m_nMaxTesselation: usize = 0x273C; // int32 + pub const m_flTessScale: usize = 0x2740; // float32 + pub const m_flTextureVWorldSize: usize = 0x2748; // CParticleCollectionRendererFloatInput + pub const m_flTextureVScrollRate: usize = 0x28A0; // CParticleCollectionRendererFloatInput + pub const m_flTextureVOffset: usize = 0x29F8; // CParticleCollectionRendererFloatInput + pub const m_nTextureVParamsCP: usize = 0x2B50; // int32 + pub const m_bClampV: usize = 0x2B54; // bool + pub const m_nScaleCP1: usize = 0x2B58; // int32 + pub const m_nScaleCP2: usize = 0x2B5C; // int32 + pub const m_flScaleVSizeByControlPointDistance: usize = 0x2B60; // float32 + pub const m_flScaleVScrollByControlPointDistance: usize = 0x2B64; // float32 + pub const m_flScaleVOffsetByControlPointDistance: usize = 0x2B68; // float32 + pub const m_bUseScalarForTextureCoordinate: usize = 0x2B6D; // bool + pub const m_nScalarFieldForTextureCoordinate: usize = 0x2B70; // ParticleAttributeIndex_t + pub const m_flScalarAttributeTextureCoordScale: usize = 0x2B74; // float32 + pub const m_bReverseOrder: usize = 0x2B78; // bool + pub const m_bClosedLoop: usize = 0x2B79; // bool + pub const m_nOrientationType: usize = 0x2B7C; // ParticleOrientationChoiceList_t + pub const m_nVectorFieldForOrientation: usize = 0x2B80; // ParticleAttributeIndex_t + pub const m_bDrawAsOpaque: usize = 0x2B84; // bool + pub const m_bGenerateNormals: usize = 0x2B85; // bool } // Parent: CParticleFunctionInitializer // Fields count: 19 @@ -899,21 +958,21 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderSound { - pub const m_flDurationScale: usize = 0x200; // float32 - pub const m_flSndLvlScale: usize = 0x204; // float32 - pub const m_flPitchScale: usize = 0x208; // float32 - pub const m_flVolumeScale: usize = 0x20C; // float32 - pub const m_nSndLvlField: usize = 0x210; // ParticleAttributeIndex_t - pub const m_nDurationField: usize = 0x214; // ParticleAttributeIndex_t - pub const m_nPitchField: usize = 0x218; // ParticleAttributeIndex_t - pub const m_nVolumeField: usize = 0x21C; // ParticleAttributeIndex_t - pub const m_nChannel: usize = 0x220; // int32 - pub const m_nCPReference: usize = 0x224; // int32 - pub const m_pszSoundName: usize = 0x228; // char[256] - pub const m_bSuppressStopSoundEvent: usize = 0x328; // bool + pub const m_flDurationScale: usize = 0x208; // float32 + pub const m_flSndLvlScale: usize = 0x20C; // float32 + pub const m_flPitchScale: usize = 0x210; // float32 + pub const m_flVolumeScale: usize = 0x214; // float32 + pub const m_nSndLvlField: usize = 0x218; // ParticleAttributeIndex_t + pub const m_nDurationField: usize = 0x21C; // ParticleAttributeIndex_t + pub const m_nPitchField: usize = 0x220; // ParticleAttributeIndex_t + pub const m_nVolumeField: usize = 0x224; // ParticleAttributeIndex_t + pub const m_nChannel: usize = 0x228; // int32 + pub const m_nCPReference: usize = 0x22C; // int32 + pub const m_pszSoundName: usize = 0x230; // char[256] + pub const m_bSuppressStopSoundEvent: usize = 0x330; // bool } // Parent: None - // Fields count: 18 + // Fields count: 19 // // Metadata: // MGetKV3ClassDefaults @@ -923,19 +982,20 @@ pub mod cs2_dumper { pub const m_flProxyRadius: usize = 0x8; // float32 pub const m_flInputMin: usize = 0xC; // float32 pub const m_flInputMax: usize = 0x10; // float32 - pub const m_flNoPixelVisibilityFallback: usize = 0x14; // float32 - pub const m_flDistanceInputMin: usize = 0x18; // float32 - pub const m_flDistanceInputMax: usize = 0x1C; // float32 - pub const m_flDotInputMin: usize = 0x20; // float32 - pub const m_flDotInputMax: usize = 0x24; // float32 - pub const m_bDotCPAngles: usize = 0x28; // bool - pub const m_bDotCameraAngles: usize = 0x29; // bool - pub const m_flAlphaScaleMin: usize = 0x2C; // float32 - pub const m_flAlphaScaleMax: usize = 0x30; // float32 - pub const m_flRadiusScaleMin: usize = 0x34; // float32 - pub const m_flRadiusScaleMax: usize = 0x38; // float32 - pub const m_flRadiusScaleFOVBase: usize = 0x3C; // float32 - pub const m_bRightEye: usize = 0x40; // bool + pub const m_flInputPixelVisFade: usize = 0x14; // float32 + pub const m_flNoPixelVisibilityFallback: usize = 0x18; // float32 + pub const m_flDistanceInputMin: usize = 0x1C; // float32 + pub const m_flDistanceInputMax: usize = 0x20; // float32 + pub const m_flDotInputMin: usize = 0x24; // float32 + pub const m_flDotInputMax: usize = 0x28; // float32 + pub const m_bDotCPAngles: usize = 0x2C; // bool + pub const m_bDotCameraAngles: usize = 0x2D; // bool + pub const m_flAlphaScaleMin: usize = 0x30; // float32 + pub const m_flAlphaScaleMax: usize = 0x34; // float32 + pub const m_flRadiusScaleMin: usize = 0x38; // float32 + pub const m_flRadiusScaleMax: usize = 0x3C; // float32 + pub const m_flRadiusScaleFOVBase: usize = 0x40; // float32 + pub const m_bRightEye: usize = 0x44; // bool } // Parent: CParticleFunctionOperator // Fields count: 7 @@ -943,13 +1003,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointsToParticle { - pub const m_nChildGroupID: usize = 0x1C0; // int32 - pub const m_nFirstControlPoint: usize = 0x1C4; // int32 - pub const m_nNumControlPoints: usize = 0x1C8; // int32 - pub const m_nFirstSourcePoint: usize = 0x1CC; // int32 - pub const m_bSetOrientation: usize = 0x1D0; // bool - pub const m_nOrientationMode: usize = 0x1D4; // ParticleOrientationSetMode_t - pub const m_nSetParent: usize = 0x1D8; // ParticleParentSetMode_t + pub const m_nChildGroupID: usize = 0x1B8; // int32 + pub const m_nFirstControlPoint: usize = 0x1BC; // int32 + pub const m_nNumControlPoints: usize = 0x1C0; // int32 + pub const m_nFirstSourcePoint: usize = 0x1C4; // int32 + pub const m_bSetOrientation: usize = 0x1C8; // bool + pub const m_nOrientationMode: usize = 0x1CC; // ParticleOrientationSetMode_t + pub const m_nSetParent: usize = 0x1D0; // ParticleParentSetMode_t } // Parent: CParticleFunctionOperator // Fields count: 8 @@ -957,14 +1017,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapSDFDistanceToVectorAttribute { - pub const m_nVectorFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nVectorFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flMinDistance: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_flMaxDistance: usize = 0x320; // CParticleCollectionFloatInput - pub const m_vValueBelowMin: usize = 0x478; // Vector - pub const m_vValueAtMin: usize = 0x484; // Vector - pub const m_vValueAtMax: usize = 0x490; // Vector - pub const m_vValueAboveMax: usize = 0x49C; // Vector + pub const m_nVectorFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_nVectorFieldInput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_flMinDistance: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_flMaxDistance: usize = 0x318; // CParticleCollectionFloatInput + pub const m_vValueBelowMin: usize = 0x470; // Vector + pub const m_vValueAtMin: usize = 0x47C; // Vector + pub const m_vValueAtMax: usize = 0x488; // Vector + pub const m_vValueAboveMax: usize = 0x494; // Vector } // Parent: CParticleFunctionOperator // Fields count: 4 @@ -972,10 +1032,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapCPVelocityToVector { - pub const m_nControlPoint: usize = 0x1C0; // int32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x1C8; // float32 - pub const m_bNormalize: usize = 0x1CC; // bool + pub const m_nControlPoint: usize = 0x1B8; // int32 + pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x1C0; // float32 + pub const m_bNormalize: usize = 0x1C4; // bool } // Parent: CParticleFunctionOperator // Fields count: 2 @@ -983,8 +1043,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PointVectorAtNextParticle { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flInterpolation: usize = 0x1C8; // CPerParticleFloatInput + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_flInterpolation: usize = 0x1C0; // CPerParticleFloatInput } // Parent: None // Fields count: 2 @@ -1001,11 +1061,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_OscillateScalarSimple { - pub const m_Rate: usize = 0x1C0; // float32 - pub const m_Frequency: usize = 0x1C4; // float32 - pub const m_nField: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_flOscMult: usize = 0x1CC; // float32 - pub const m_flOscAdd: usize = 0x1D0; // float32 + pub const m_Rate: usize = 0x1B8; // float32 + pub const m_Frequency: usize = 0x1BC; // float32 + pub const m_nField: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flOscMult: usize = 0x1C4; // float32 + pub const m_flOscAdd: usize = 0x1C8; // float32 } // Parent: CParticleFunctionInitializer // Fields count: 18 @@ -1053,11 +1113,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ConstrainDistance { - pub const m_fMinDistance: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_fMaxDistance: usize = 0x318; // CParticleCollectionFloatInput - pub const m_nControlPointNumber: usize = 0x470; // int32 - pub const m_CenterOffset: usize = 0x474; // Vector - pub const m_bGlobalCenter: usize = 0x480; // bool + pub const m_fMinDistance: usize = 0x1B8; // CParticleCollectionFloatInput + pub const m_fMaxDistance: usize = 0x310; // CParticleCollectionFloatInput + pub const m_nControlPointNumber: usize = 0x468; // int32 + pub const m_CenterOffset: usize = 0x46C; // Vector + pub const m_bGlobalCenter: usize = 0x478; // bool } // Parent: CParticleFunctionInitializer // Fields count: 4 @@ -1105,14 +1165,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapScalarOnceTimed { - pub const m_bProportional: usize = 0x1C0; // bool - pub const m_nFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1CC; // float32 - pub const m_flInputMax: usize = 0x1D0; // float32 - pub const m_flOutputMin: usize = 0x1D4; // float32 - pub const m_flOutputMax: usize = 0x1D8; // float32 - pub const m_flRemapTime: usize = 0x1DC; // float32 + pub const m_bProportional: usize = 0x1B8; // bool + pub const m_nFieldInput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C4; // float32 + pub const m_flInputMax: usize = 0x1C8; // float32 + pub const m_flOutputMin: usize = 0x1CC; // float32 + pub const m_flOutputMax: usize = 0x1D0; // float32 + pub const m_flRemapTime: usize = 0x1D4; // float32 } // Parent: C_INIT_RandomNamedModelElement // Fields count: 0 @@ -1127,10 +1187,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PlaneCull { - pub const m_nPlaneControlPoint: usize = 0x1C0; // int32 - pub const m_vecPlaneDirection: usize = 0x1C4; // Vector - pub const m_bLocalSpace: usize = 0x1D0; // bool - pub const m_flPlaneOffset: usize = 0x1D4; // float32 + pub const m_nPlaneControlPoint: usize = 0x1B8; // int32 + pub const m_vecPlaneDirection: usize = 0x1BC; // Vector + pub const m_bLocalSpace: usize = 0x1C8; // bool + pub const m_flPlaneOffset: usize = 0x1CC; // float32 } // Parent: CParticleFunctionInitializer // Fields count: 7 @@ -1152,13 +1212,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ModelDampenMovement { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_bBoundBox: usize = 0x1C4; // bool - pub const m_bOutside: usize = 0x1C5; // bool - pub const m_bUseBones: usize = 0x1C6; // bool - pub const m_HitboxSetName: usize = 0x1C7; // char[128] - pub const m_vecPosOffset: usize = 0x248; // CPerParticleVecInput - pub const m_fDrag: usize = 0x8A0; // float32 + pub const m_nControlPointNumber: usize = 0x1B8; // int32 + pub const m_bBoundBox: usize = 0x1BC; // bool + pub const m_bOutside: usize = 0x1BD; // bool + pub const m_bUseBones: usize = 0x1BE; // bool + pub const m_HitboxSetName: usize = 0x1BF; // char[128] + pub const m_vecPosOffset: usize = 0x240; // CPerParticleVecInput + pub const m_fDrag: usize = 0x898; // float32 } // Parent: CParticleFunctionForce // Fields count: 4 @@ -1166,10 +1226,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_TwistAroundAxis { - pub const m_fForceAmount: usize = 0x1D0; // float32 - pub const m_TwistAxis: usize = 0x1D4; // Vector - pub const m_bLocalSpace: usize = 0x1E0; // bool - pub const m_nControlPointNumber: usize = 0x1E4; // int32 + pub const m_fForceAmount: usize = 0x1C8; // float32 + pub const m_TwistAxis: usize = 0x1CC; // Vector + pub const m_bLocalSpace: usize = 0x1D8; // bool + pub const m_nControlPointNumber: usize = 0x1DC; // int32 } // Parent: CParticleFunctionOperator // Fields count: 11 @@ -1177,17 +1237,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_TeleportBeam { - pub const m_nCPPosition: usize = 0x1C0; // int32 - pub const m_nCPVelocity: usize = 0x1C4; // int32 - pub const m_nCPMisc: usize = 0x1C8; // int32 - pub const m_nCPColor: usize = 0x1CC; // int32 - pub const m_nCPInvalidColor: usize = 0x1D0; // int32 - pub const m_nCPExtraArcData: usize = 0x1D4; // int32 - pub const m_vGravity: usize = 0x1D8; // Vector - pub const m_flArcMaxDuration: usize = 0x1E4; // float32 - pub const m_flSegmentBreak: usize = 0x1E8; // float32 - pub const m_flArcSpeed: usize = 0x1EC; // float32 - pub const m_flAlpha: usize = 0x1F0; // float32 + pub const m_nCPPosition: usize = 0x1B8; // int32 + pub const m_nCPVelocity: usize = 0x1BC; // int32 + pub const m_nCPMisc: usize = 0x1C0; // int32 + pub const m_nCPColor: usize = 0x1C4; // int32 + pub const m_nCPInvalidColor: usize = 0x1C8; // int32 + pub const m_nCPExtraArcData: usize = 0x1CC; // int32 + pub const m_vGravity: usize = 0x1D0; // Vector + pub const m_flArcMaxDuration: usize = 0x1DC; // float32 + pub const m_flSegmentBreak: usize = 0x1E0; // float32 + pub const m_flArcSpeed: usize = 0x1E4; // float32 + pub const m_flAlpha: usize = 0x1E8; // float32 } // Parent: CParticleFunctionPreEmission // Fields count: 5 @@ -1195,11 +1255,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapExternalWindToCP { - pub const m_nCP: usize = 0x1D0; // int32 - pub const m_nCPOutput: usize = 0x1D4; // int32 - pub const m_vecScale: usize = 0x1D8; // CParticleCollectionVecInput - pub const m_bSetMagnitude: usize = 0x830; // bool - pub const m_nOutVectorField: usize = 0x834; // int32 + pub const m_nCP: usize = 0x1C0; // int32 + pub const m_nCPOutput: usize = 0x1C4; // int32 + pub const m_vecScale: usize = 0x1C8; // CParticleCollectionVecInput + pub const m_bSetMagnitude: usize = 0x820; // bool + pub const m_nOutVectorField: usize = 0x824; // int32 } // Parent: CParticleFunctionRenderer // Fields count: 62 @@ -1207,68 +1267,68 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CBaseRendererSource2 { - pub const m_flRadiusScale: usize = 0x200; // CParticleCollectionRendererFloatInput - pub const m_flAlphaScale: usize = 0x358; // CParticleCollectionRendererFloatInput - pub const m_flRollScale: usize = 0x4B0; // CParticleCollectionRendererFloatInput - pub const m_nAlpha2Field: usize = 0x608; // ParticleAttributeIndex_t - pub const m_vecColorScale: usize = 0x610; // CParticleCollectionRendererVecInput - pub const m_nColorBlendType: usize = 0xC68; // ParticleColorBlendType_t - pub const m_nShaderType: usize = 0xC6C; // SpriteCardShaderType_t - pub const m_strShaderOverride: usize = 0xC70; // CUtlString - pub const m_flCenterXOffset: usize = 0xC78; // CParticleCollectionRendererFloatInput - pub const m_flCenterYOffset: usize = 0xDD0; // CParticleCollectionRendererFloatInput - pub const m_flBumpStrength: usize = 0xF28; // float32 - pub const m_nCropTextureOverride: usize = 0xF2C; // ParticleSequenceCropOverride_t - pub const m_vecTexturesInput: usize = 0xF30; // CUtlVector - pub const m_flAnimationRate: usize = 0xF48; // float32 - pub const m_nAnimationType: usize = 0xF4C; // AnimationType_t - pub const m_bAnimateInFPS: usize = 0xF50; // bool - pub const m_flSelfIllumAmount: usize = 0xF58; // CParticleCollectionRendererFloatInput - pub const m_flDiffuseAmount: usize = 0x10B0; // CParticleCollectionRendererFloatInput - pub const m_flDiffuseClamp: usize = 0x1208; // CParticleCollectionRendererFloatInput - pub const m_nLightingControlPoint: usize = 0x1360; // int32 - pub const m_nSelfIllumPerParticle: usize = 0x1364; // ParticleAttributeIndex_t - pub const m_nOutputBlendMode: usize = 0x1368; // ParticleOutputBlendMode_t - pub const m_bGammaCorrectVertexColors: usize = 0x136C; // bool - pub const m_bSaturateColorPreAlphaBlend: usize = 0x136D; // bool - pub const m_flAddSelfAmount: usize = 0x1370; // CParticleCollectionRendererFloatInput - pub const m_flDesaturation: usize = 0x14C8; // CParticleCollectionRendererFloatInput - pub const m_flOverbrightFactor: usize = 0x1620; // CParticleCollectionRendererFloatInput - pub const m_nHSVShiftControlPoint: usize = 0x1778; // int32 - pub const m_nFogType: usize = 0x177C; // ParticleFogType_t - pub const m_flFogAmount: usize = 0x1780; // CParticleCollectionRendererFloatInput - pub const m_bTintByFOW: usize = 0x18D8; // bool - pub const m_bTintByGlobalLight: usize = 0x18D9; // bool - pub const m_nPerParticleAlphaReference: usize = 0x18DC; // SpriteCardPerParticleScale_t - pub const m_nPerParticleAlphaRefWindow: usize = 0x18E0; // SpriteCardPerParticleScale_t - pub const m_nAlphaReferenceType: usize = 0x18E4; // ParticleAlphaReferenceType_t - pub const m_flAlphaReferenceSoftness: usize = 0x18E8; // CParticleCollectionRendererFloatInput - pub const m_flSourceAlphaValueToMapToZero: usize = 0x1A40; // CParticleCollectionRendererFloatInput - pub const m_flSourceAlphaValueToMapToOne: usize = 0x1B98; // CParticleCollectionRendererFloatInput - pub const m_bRefract: usize = 0x1CF0; // bool - pub const m_bRefractSolid: usize = 0x1CF1; // bool - pub const m_flRefractAmount: usize = 0x1CF8; // CParticleCollectionRendererFloatInput - pub const m_nRefractBlurRadius: usize = 0x1E50; // int32 - pub const m_nRefractBlurType: usize = 0x1E54; // BlurFilterType_t - pub const m_bOnlyRenderInEffectsBloomPass: usize = 0x1E58; // bool - pub const m_bOnlyRenderInEffectsWaterPass: usize = 0x1E59; // bool - pub const m_bUseMixedResolutionRendering: usize = 0x1E5A; // bool - pub const m_bOnlyRenderInEffecsGameOverlay: usize = 0x1E5B; // bool - pub const m_stencilTestID: usize = 0x1E5C; // char[128] - pub const m_bStencilTestExclude: usize = 0x1EDC; // bool - pub const m_stencilWriteID: usize = 0x1EDD; // char[128] - pub const m_bWriteStencilOnDepthPass: usize = 0x1F5D; // bool - pub const m_bWriteStencilOnDepthFail: usize = 0x1F5E; // bool - pub const m_bReverseZBuffering: usize = 0x1F5F; // bool - pub const m_bDisableZBuffering: usize = 0x1F60; // bool - pub const m_nFeatheringMode: usize = 0x1F64; // ParticleDepthFeatheringMode_t - pub const m_flFeatheringMinDist: usize = 0x1F68; // CParticleCollectionRendererFloatInput - pub const m_flFeatheringMaxDist: usize = 0x20C0; // CParticleCollectionRendererFloatInput - pub const m_flFeatheringFilter: usize = 0x2218; // CParticleCollectionRendererFloatInput - pub const m_flDepthBias: usize = 0x2370; // CParticleCollectionRendererFloatInput - pub const m_nSortMethod: usize = 0x24C8; // ParticleSortingChoiceList_t - pub const m_bBlendFramesSeq0: usize = 0x24CC; // bool - pub const m_bMaxLuminanceBlendingSequence0: usize = 0x24CD; // bool + pub const m_flRadiusScale: usize = 0x208; // CParticleCollectionRendererFloatInput + pub const m_flAlphaScale: usize = 0x360; // CParticleCollectionRendererFloatInput + pub const m_flRollScale: usize = 0x4B8; // CParticleCollectionRendererFloatInput + pub const m_nAlpha2Field: usize = 0x610; // ParticleAttributeIndex_t + pub const m_vecColorScale: usize = 0x618; // CParticleCollectionRendererVecInput + pub const m_nColorBlendType: usize = 0xC70; // ParticleColorBlendType_t + pub const m_nShaderType: usize = 0xC74; // SpriteCardShaderType_t + pub const m_strShaderOverride: usize = 0xC78; // CUtlString + pub const m_flCenterXOffset: usize = 0xC80; // CParticleCollectionRendererFloatInput + pub const m_flCenterYOffset: usize = 0xDD8; // CParticleCollectionRendererFloatInput + pub const m_flBumpStrength: usize = 0xF30; // float32 + pub const m_nCropTextureOverride: usize = 0xF34; // ParticleSequenceCropOverride_t + pub const m_vecTexturesInput: usize = 0xF38; // CUtlVector + pub const m_flAnimationRate: usize = 0xF50; // float32 + pub const m_nAnimationType: usize = 0xF54; // AnimationType_t + pub const m_bAnimateInFPS: usize = 0xF58; // bool + pub const m_flSelfIllumAmount: usize = 0xF60; // CParticleCollectionRendererFloatInput + pub const m_flDiffuseAmount: usize = 0x10B8; // CParticleCollectionRendererFloatInput + pub const m_flDiffuseClamp: usize = 0x1210; // CParticleCollectionRendererFloatInput + pub const m_nLightingControlPoint: usize = 0x1368; // int32 + pub const m_nSelfIllumPerParticle: usize = 0x136C; // ParticleAttributeIndex_t + pub const m_nOutputBlendMode: usize = 0x1370; // ParticleOutputBlendMode_t + pub const m_bGammaCorrectVertexColors: usize = 0x1374; // bool + pub const m_bSaturateColorPreAlphaBlend: usize = 0x1375; // bool + pub const m_flAddSelfAmount: usize = 0x1378; // CParticleCollectionRendererFloatInput + pub const m_flDesaturation: usize = 0x14D0; // CParticleCollectionRendererFloatInput + pub const m_flOverbrightFactor: usize = 0x1628; // CParticleCollectionRendererFloatInput + pub const m_nHSVShiftControlPoint: usize = 0x1780; // int32 + pub const m_nFogType: usize = 0x1784; // ParticleFogType_t + pub const m_flFogAmount: usize = 0x1788; // CParticleCollectionRendererFloatInput + pub const m_bTintByFOW: usize = 0x18E0; // bool + pub const m_bTintByGlobalLight: usize = 0x18E1; // bool + pub const m_nPerParticleAlphaReference: usize = 0x18E4; // SpriteCardPerParticleScale_t + pub const m_nPerParticleAlphaRefWindow: usize = 0x18E8; // SpriteCardPerParticleScale_t + pub const m_nAlphaReferenceType: usize = 0x18EC; // ParticleAlphaReferenceType_t + pub const m_flAlphaReferenceSoftness: usize = 0x18F0; // CParticleCollectionRendererFloatInput + pub const m_flSourceAlphaValueToMapToZero: usize = 0x1A48; // CParticleCollectionRendererFloatInput + pub const m_flSourceAlphaValueToMapToOne: usize = 0x1BA0; // CParticleCollectionRendererFloatInput + pub const m_bRefract: usize = 0x1CF8; // bool + pub const m_bRefractSolid: usize = 0x1CF9; // bool + pub const m_flRefractAmount: usize = 0x1D00; // CParticleCollectionRendererFloatInput + pub const m_nRefractBlurRadius: usize = 0x1E58; // int32 + pub const m_nRefractBlurType: usize = 0x1E5C; // BlurFilterType_t + pub const m_bOnlyRenderInEffectsBloomPass: usize = 0x1E60; // bool + pub const m_bOnlyRenderInEffectsWaterPass: usize = 0x1E61; // bool + pub const m_bUseMixedResolutionRendering: usize = 0x1E62; // bool + pub const m_bOnlyRenderInEffecsGameOverlay: usize = 0x1E63; // bool + pub const m_stencilTestID: usize = 0x1E64; // char[128] + pub const m_bStencilTestExclude: usize = 0x1EE4; // bool + pub const m_stencilWriteID: usize = 0x1EE5; // char[128] + pub const m_bWriteStencilOnDepthPass: usize = 0x1F65; // bool + pub const m_bWriteStencilOnDepthFail: usize = 0x1F66; // bool + pub const m_bReverseZBuffering: usize = 0x1F67; // bool + pub const m_bDisableZBuffering: usize = 0x1F68; // bool + pub const m_nFeatheringMode: usize = 0x1F6C; // ParticleDepthFeatheringMode_t + pub const m_flFeatheringMinDist: usize = 0x1F70; // CParticleCollectionRendererFloatInput + pub const m_flFeatheringMaxDist: usize = 0x20C8; // CParticleCollectionRendererFloatInput + pub const m_flFeatheringFilter: usize = 0x2220; // CParticleCollectionRendererFloatInput + pub const m_flDepthBias: usize = 0x2378; // CParticleCollectionRendererFloatInput + pub const m_nSortMethod: usize = 0x24D0; // ParticleSortingChoiceList_t + pub const m_bBlendFramesSeq0: usize = 0x24D4; // bool + pub const m_bMaxLuminanceBlendingSequence0: usize = 0x24D5; // bool } // Parent: CParticleFunctionOperator // Fields count: 0 @@ -1283,9 +1343,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_OrientTo2dDirection { - pub const m_flRotOffset: usize = 0x1C0; // float32 - pub const m_flSpinStrength: usize = 0x1C4; // float32 - pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_flRotOffset: usize = 0x1B8; // float32 + pub const m_flSpinStrength: usize = 0x1BC; // float32 + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission // Fields count: 8 @@ -1293,14 +1353,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapDotProductToCP { - pub const m_nInputCP1: usize = 0x1D0; // int32 - pub const m_nInputCP2: usize = 0x1D4; // int32 - pub const m_nOutputCP: usize = 0x1D8; // int32 - pub const m_nOutVectorField: usize = 0x1DC; // int32 - pub const m_flInputMin: usize = 0x1E0; // CParticleCollectionFloatInput - pub const m_flInputMax: usize = 0x338; // CParticleCollectionFloatInput - pub const m_flOutputMin: usize = 0x490; // CParticleCollectionFloatInput - pub const m_flOutputMax: usize = 0x5E8; // CParticleCollectionFloatInput + pub const m_nInputCP1: usize = 0x1C0; // int32 + pub const m_nInputCP2: usize = 0x1C4; // int32 + pub const m_nOutputCP: usize = 0x1C8; // int32 + pub const m_nOutVectorField: usize = 0x1CC; // int32 + pub const m_flInputMin: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_flInputMax: usize = 0x328; // CParticleCollectionFloatInput + pub const m_flOutputMin: usize = 0x480; // CParticleCollectionFloatInput + pub const m_flOutputMax: usize = 0x5D8; // CParticleCollectionFloatInput } // Parent: C_INIT_RemapParticleCountToScalar // Fields count: 4 @@ -1346,9 +1406,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointPositionToTimeOfDayValue { - pub const m_nControlPointNumber: usize = 0x1D0; // int32 - pub const m_pszTimeOfDayParameter: usize = 0x1D4; // char[128] - pub const m_vecDefaultValue: usize = 0x254; // Vector + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_pszTimeOfDayParameter: usize = 0x1C4; // char[128] + pub const m_vecDefaultValue: usize = 0x244; // Vector } // Parent: CParticleFunctionOperator // Fields count: 6 @@ -1356,12 +1416,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DecayMaintainCount { - pub const m_nParticlesToMaintain: usize = 0x1C0; // int32 - pub const m_flDecayDelay: usize = 0x1C4; // float32 - pub const m_nSnapshotControlPoint: usize = 0x1C8; // int32 - pub const m_bLifespanDecay: usize = 0x1CC; // bool - pub const m_flScale: usize = 0x1D0; // CParticleCollectionFloatInput - pub const m_bKillNewest: usize = 0x328; // bool + pub const m_nParticlesToMaintain: usize = 0x1B8; // int32 + pub const m_flDecayDelay: usize = 0x1BC; // float32 + pub const m_nSnapshotControlPoint: usize = 0x1C0; // int32 + pub const m_bLifespanDecay: usize = 0x1C4; // bool + pub const m_flScale: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_bKillNewest: usize = 0x320; // bool } // Parent: CParticleFunctionInitializer // Fields count: 3 @@ -1387,11 +1447,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ExternalGameImpulseForce { - pub const m_flForceScale: usize = 0x1D0; // CPerParticleFloatInput - pub const m_bRopes: usize = 0x328; // bool - pub const m_bRopesZOnly: usize = 0x329; // bool - pub const m_bExplosions: usize = 0x32A; // bool - pub const m_bParticles: usize = 0x32B; // bool + pub const m_flForceScale: usize = 0x1C8; // CPerParticleFloatInput + pub const m_bRopes: usize = 0x320; // bool + pub const m_bRopesZOnly: usize = 0x321; // bool + pub const m_bExplosions: usize = 0x322; // bool + pub const m_bParticles: usize = 0x323; // bool } // Parent: CParticleFunctionPreEmission // Fields count: 11 @@ -1399,17 +1459,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapAverageHitboxSpeedtoCP { - pub const m_nInControlPointNumber: usize = 0x1D0; // int32 - pub const m_nOutControlPointNumber: usize = 0x1D4; // int32 - pub const m_nField: usize = 0x1D8; // int32 - pub const m_nHitboxDataType: usize = 0x1DC; // ParticleHitboxDataSelection_t - pub const m_flInputMin: usize = 0x1E0; // CParticleCollectionFloatInput - pub const m_flInputMax: usize = 0x338; // CParticleCollectionFloatInput - pub const m_flOutputMin: usize = 0x490; // CParticleCollectionFloatInput - pub const m_flOutputMax: usize = 0x5E8; // CParticleCollectionFloatInput - pub const m_nHeightControlPointNumber: usize = 0x740; // int32 - pub const m_vecComparisonVelocity: usize = 0x748; // CParticleCollectionVecInput - pub const m_HitboxSetName: usize = 0xDA0; // char[128] + pub const m_nInControlPointNumber: usize = 0x1C0; // int32 + pub const m_nOutControlPointNumber: usize = 0x1C4; // int32 + pub const m_nField: usize = 0x1C8; // int32 + pub const m_nHitboxDataType: usize = 0x1CC; // ParticleHitboxDataSelection_t + pub const m_flInputMin: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_flInputMax: usize = 0x328; // CParticleCollectionFloatInput + pub const m_flOutputMin: usize = 0x480; // CParticleCollectionFloatInput + pub const m_flOutputMax: usize = 0x5D8; // CParticleCollectionFloatInput + pub const m_nHeightControlPointNumber: usize = 0x730; // int32 + pub const m_vecComparisonVelocity: usize = 0x738; // CParticleCollectionVecInput + pub const m_HitboxSetName: usize = 0xD90; // char[128] } // Parent: CParticleFunctionInitializer // Fields count: 4 @@ -1428,8 +1488,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_NormalizeVector { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x1C4; // float32 + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x1BC; // float32 } // Parent: CParticleFunctionOperator // Fields count: 2 @@ -1437,8 +1497,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_FadeInSimple { - pub const m_flFadeInTime: usize = 0x1C0; // float32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flFadeInTime: usize = 0x1B8; // float32 + pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission // Fields count: 5 @@ -1446,11 +1506,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RepeatedTriggerChildGroup { - pub const m_nChildGroupID: usize = 0x1D0; // int32 - pub const m_flClusterRefireTime: usize = 0x1D8; // CParticleCollectionFloatInput - pub const m_flClusterSize: usize = 0x330; // CParticleCollectionFloatInput - pub const m_flClusterCooldown: usize = 0x488; // CParticleCollectionFloatInput - pub const m_bLimitChildCount: usize = 0x5E0; // bool + pub const m_nChildGroupID: usize = 0x1C0; // int32 + pub const m_flClusterRefireTime: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_flClusterSize: usize = 0x320; // CParticleCollectionFloatInput + pub const m_flClusterCooldown: usize = 0x478; // CParticleCollectionFloatInput + pub const m_bLimitChildCount: usize = 0x5D0; // bool } // Parent: CParticleFunctionRenderer // Fields count: 4 @@ -1458,10 +1518,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderTonemapController { - pub const m_flTonemapLevel: usize = 0x200; // float32 - pub const m_flTonemapWeight: usize = 0x204; // float32 - pub const m_nTonemapLevelField: usize = 0x208; // ParticleAttributeIndex_t - pub const m_nTonemapWeightField: usize = 0x20C; // ParticleAttributeIndex_t + pub const m_flTonemapLevel: usize = 0x208; // float32 + pub const m_flTonemapWeight: usize = 0x20C; // float32 + pub const m_nTonemapLevelField: usize = 0x210; // ParticleAttributeIndex_t + pub const m_nTonemapWeightField: usize = 0x214; // ParticleAttributeIndex_t } // Parent: CParticleFunctionOperator // Fields count: 3 @@ -1469,9 +1529,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapVelocityToVector { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x1C4; // float32 - pub const m_bNormalize: usize = 0x1C8; // bool + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x1BC; // float32 + pub const m_bNormalize: usize = 0x1C0; // bool } // Parent: CParticleFunctionInitializer // Fields count: 9 @@ -1523,13 +1583,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapScalar { - pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C8; // float32 - pub const m_flInputMax: usize = 0x1CC; // float32 - pub const m_flOutputMin: usize = 0x1D0; // float32 - pub const m_flOutputMax: usize = 0x1D4; // float32 - pub const m_bOldCode: usize = 0x1D8; // bool + pub const m_nFieldInput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C0; // float32 + pub const m_flInputMax: usize = 0x1C4; // float32 + pub const m_flOutputMin: usize = 0x1C8; // float32 + pub const m_flOutputMax: usize = 0x1CC; // float32 + pub const m_bOldCode: usize = 0x1D0; // bool } // Parent: CParticleFunctionOperator // Fields count: 13 @@ -1537,19 +1597,19 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DistanceBetweenTransforms { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_TransformStart: usize = 0x1C8; // CParticleTransformInput - pub const m_TransformEnd: usize = 0x230; // CParticleTransformInput - pub const m_flInputMin: usize = 0x298; // CPerParticleFloatInput - pub const m_flInputMax: usize = 0x3F0; // CPerParticleFloatInput - pub const m_flOutputMin: usize = 0x548; // CPerParticleFloatInput - pub const m_flOutputMax: usize = 0x6A0; // CPerParticleFloatInput - pub const m_flMaxTraceLength: usize = 0x7F8; // float32 - pub const m_flLOSScale: usize = 0x7FC; // float32 - pub const m_CollisionGroupName: usize = 0x800; // char[128] - pub const m_nTraceSet: usize = 0x880; // ParticleTraceSet_t - pub const m_bLOS: usize = 0x884; // bool - pub const m_nSetMethod: usize = 0x888; // ParticleSetMethod_t + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_TransformStart: usize = 0x1C0; // CParticleTransformInput + pub const m_TransformEnd: usize = 0x228; // CParticleTransformInput + pub const m_flInputMin: usize = 0x290; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0x3E8; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x540; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x698; // CPerParticleFloatInput + pub const m_flMaxTraceLength: usize = 0x7F0; // float32 + pub const m_flLOSScale: usize = 0x7F4; // float32 + pub const m_CollisionGroupName: usize = 0x7F8; // char[128] + pub const m_nTraceSet: usize = 0x878; // ParticleTraceSet_t + pub const m_bLOS: usize = 0x87C; // bool + pub const m_nSetMethod: usize = 0x880; // ParticleSetMethod_t } // Parent: CParticleFunctionOperator // Fields count: 1 @@ -1557,7 +1617,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DecayOffscreen { - pub const m_flOffscreenTime: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_flOffscreenTime: usize = 0x1B8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionInitializer // Fields count: 6 @@ -1580,7 +1640,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_EndCapTimedDecay { - pub const m_flDecayTime: usize = 0x1C0; // float32 + pub const m_flDecayTime: usize = 0x1B8; // float32 } // Parent: CParticleFunctionOperator // Fields count: 5 @@ -1588,14 +1648,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapDistanceToLineSegmentBase { - pub const m_nCP0: usize = 0x1C0; // int32 - pub const m_nCP1: usize = 0x1C4; // int32 - pub const m_flMinInputValue: usize = 0x1C8; // float32 - pub const m_flMaxInputValue: usize = 0x1CC; // float32 - pub const m_bInfiniteLine: usize = 0x1D0; // bool + pub const m_nCP0: usize = 0x1B8; // int32 + pub const m_nCP1: usize = 0x1BC; // int32 + pub const m_flMinInputValue: usize = 0x1C0; // float32 + pub const m_flMaxInputValue: usize = 0x1C4; // float32 + pub const m_bInfiniteLine: usize = 0x1C8; // bool } // Parent: CParticleFunctionEmitter - // Fields count: 10 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -1606,10 +1666,11 @@ pub mod cs2_dumper { pub const m_flEmissionScale: usize = 0x5C8; // float32 pub const m_flScalePerParentParticle: usize = 0x5CC; // float32 pub const m_bInitFromKilledParentParticles: usize = 0x5D0; // bool - pub const m_nSnapshotControlPoint: usize = 0x5D4; // int32 - pub const m_nLimitPerUpdate: usize = 0x5D8; // int32 - pub const m_bForceEmitOnFirstUpdate: usize = 0x5DC; // bool - pub const m_bForceEmitOnLastUpdate: usize = 0x5DD; // bool + pub const m_nEventType: usize = 0x5D4; // EventTypeSelection_t + pub const m_nSnapshotControlPoint: usize = 0x5D8; // int32 + pub const m_nLimitPerUpdate: usize = 0x5DC; // int32 + pub const m_bForceEmitOnFirstUpdate: usize = 0x5E0; // bool + pub const m_bForceEmitOnLastUpdate: usize = 0x5E1; // bool } // Parent: CParticleFunctionOperator // Fields count: 6 @@ -1617,12 +1678,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_OscillateVectorSimple { - pub const m_Rate: usize = 0x1C0; // Vector - pub const m_Frequency: usize = 0x1CC; // Vector - pub const m_nField: usize = 0x1D8; // ParticleAttributeIndex_t - pub const m_flOscMult: usize = 0x1DC; // float32 - pub const m_flOscAdd: usize = 0x1E0; // float32 - pub const m_bOffset: usize = 0x1E4; // bool + pub const m_Rate: usize = 0x1B8; // Vector + pub const m_Frequency: usize = 0x1C4; // Vector + pub const m_nField: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_flOscMult: usize = 0x1D4; // float32 + pub const m_flOscAdd: usize = 0x1D8; // float32 + pub const m_bOffset: usize = 0x1DC; // bool } // Parent: CParticleFunctionInitializer // Fields count: 1 @@ -1665,33 +1726,48 @@ pub mod cs2_dumper { pub const m_flRemapBias: usize = 0x1E8; // float32 } // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetUserEvent { + pub const m_flInput: usize = 0x1B8; // CPerParticleFloatInput + pub const m_flRisingEdge: usize = 0x310; // CPerParticleFloatInput + pub const m_nRisingEventType: usize = 0x468; // EventTypeSelection_t + pub const m_flFallingEdge: usize = 0x470; // CPerParticleFloatInput + pub const m_nFallingEventType: usize = 0x5C8; // EventTypeSelection_t + } + // Parent: CParticleFunctionOperator // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_QuantizeFloat { - pub const m_InputValue: usize = 0x1C0; // CPerParticleFloatInput - pub const m_nOutputField: usize = 0x318; // ParticleAttributeIndex_t + pub const m_InputValue: usize = 0x1B8; // CPerParticleFloatInput + pub const m_nOutputField: usize = 0x310; // ParticleAttributeIndex_t } // Parent: CBasePulseGraphInstance // Fields count: 0 // // Metadata: // MPulseInstanceDomainInfo + // MPulseDomainHookInfo // MPulseLibraryBindings // MPulseDomainOptInFeatureTag // MPulseDomainOptInFeatureTag pub mod CParticleCollectionBindingInstance { } // Parent: CParticleFunctionOperator - // Fields count: 3 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_BasicMovement { - pub const m_Gravity: usize = 0x1C0; // CParticleCollectionVecInput - pub const m_fDrag: usize = 0x818; // CParticleCollectionFloatInput - pub const m_nMaxConstraintPasses: usize = 0x970; // int32 + pub const m_Gravity: usize = 0x1B8; // CParticleCollectionVecInput + pub const m_fDrag: usize = 0x810; // CParticleCollectionFloatInput + pub const m_massControls: usize = 0x968; // CParticleMassCalculationParameters + pub const m_nMaxConstraintPasses: usize = 0xD78; // int32 + pub const m_bUseNewCode: usize = 0xD7C; // bool } // Parent: CParticleFunctionInitializer // Fields count: 6 @@ -1707,12 +1783,13 @@ pub mod cs2_dumper { pub const m_nFieldOutput: usize = 0x1E4; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer - // Fields count: 1 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitFromParentKilled { pub const m_nAttributeToCopy: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nEventType: usize = 0x1C4; // EventTypeSelection_t } // Parent: CParticleFunctionRenderer // Fields count: 0 @@ -1750,9 +1827,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_GlobalLight { - pub const m_flScale: usize = 0x1C0; // float32 - pub const m_bClampLowerRange: usize = 0x1C4; // bool - pub const m_bClampUpperRange: usize = 0x1C5; // bool + pub const m_flScale: usize = 0x1B8; // float32 + pub const m_bClampLowerRange: usize = 0x1BC; // bool + pub const m_bClampUpperRange: usize = 0x1BD; // bool } // Parent: CParticleFunctionInitializer // Fields count: 5 @@ -1772,14 +1849,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetPerChildControlPointFromAttribute { - pub const m_nChildGroupID: usize = 0x1C0; // int32 - pub const m_nFirstControlPoint: usize = 0x1C4; // int32 - pub const m_nNumControlPoints: usize = 0x1C8; // int32 - pub const m_nParticleIncrement: usize = 0x1CC; // int32 - pub const m_nFirstSourcePoint: usize = 0x1D0; // int32 - pub const m_bNumBasedOnParticleCount: usize = 0x1D4; // bool - pub const m_nAttributeToRead: usize = 0x1D8; // ParticleAttributeIndex_t - pub const m_nCPField: usize = 0x1DC; // int32 + pub const m_nChildGroupID: usize = 0x1B8; // int32 + pub const m_nFirstControlPoint: usize = 0x1BC; // int32 + pub const m_nNumControlPoints: usize = 0x1C0; // int32 + pub const m_nParticleIncrement: usize = 0x1C4; // int32 + pub const m_nFirstSourcePoint: usize = 0x1C8; // int32 + pub const m_bNumBasedOnParticleCount: usize = 0x1CC; // bool + pub const m_nAttributeToRead: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_nCPField: usize = 0x1D4; // int32 } // Parent: CParticleFunctionPreEmission // Fields count: 5 @@ -1787,11 +1864,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetParentControlPointsToChildCP { - pub const m_nChildGroupID: usize = 0x1D0; // int32 - pub const m_nChildControlPoint: usize = 0x1D4; // int32 - pub const m_nNumControlPoints: usize = 0x1D8; // int32 - pub const m_nFirstSourcePoint: usize = 0x1DC; // int32 - pub const m_bSetOrientation: usize = 0x1E0; // bool + pub const m_nChildGroupID: usize = 0x1C0; // int32 + pub const m_nChildControlPoint: usize = 0x1C4; // int32 + pub const m_nNumControlPoints: usize = 0x1C8; // int32 + pub const m_nFirstSourcePoint: usize = 0x1CC; // int32 + pub const m_bSetOrientation: usize = 0x1D0; // bool } // Parent: CParticleFunctionForce // Fields count: 1 @@ -1799,7 +1876,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SDFForce { - pub const m_flForceScale: usize = 0x1D0; // float32 + pub const m_flForceScale: usize = 0x1C8; // float32 } // Parent: CParticleFunctionConstraint // Fields count: 5 @@ -1807,11 +1884,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_BoxConstraint { - pub const m_vecMin: usize = 0x1C0; // CParticleCollectionVecInput - pub const m_vecMax: usize = 0x818; // CParticleCollectionVecInput - pub const m_nCP: usize = 0xE70; // int32 - pub const m_bLocalSpace: usize = 0xE74; // bool - pub const m_bAccountForRadius: usize = 0xE75; // bool + pub const m_vecMin: usize = 0x1B8; // CParticleCollectionVecInput + pub const m_vecMax: usize = 0x810; // CParticleCollectionVecInput + pub const m_nCP: usize = 0xE68; // int32 + pub const m_bLocalSpace: usize = 0xE6C; // bool + pub const m_bAccountForRadius: usize = 0xE6D; // bool } // Parent: CParticleFunctionInitializer // Fields count: 14 @@ -1840,12 +1917,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_AttractToControlPoint { - pub const m_vecComponentScale: usize = 0x1D0; // Vector - pub const m_fForceAmount: usize = 0x1E0; // CPerParticleFloatInput - pub const m_fFalloffPower: usize = 0x338; // float32 - pub const m_TransformInput: usize = 0x340; // CParticleTransformInput - pub const m_fForceAmountMin: usize = 0x3A8; // CPerParticleFloatInput - pub const m_bApplyMinForce: usize = 0x500; // bool + pub const m_vecComponentScale: usize = 0x1C8; // Vector + pub const m_fForceAmount: usize = 0x1D8; // CPerParticleFloatInput + pub const m_fFalloffPower: usize = 0x330; // float32 + pub const m_TransformInput: usize = 0x338; // CParticleTransformInput + pub const m_fForceAmountMin: usize = 0x3A0; // CPerParticleFloatInput + pub const m_bApplyMinForce: usize = 0x4F8; // bool } // Parent: CParticleFunctionInitializer // Fields count: 3 @@ -1892,10 +1969,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_Orient2DRelToCP { - pub const m_flRotOffset: usize = 0x1C0; // float32 - pub const m_flSpinStrength: usize = 0x1C4; // float32 - pub const m_nCP: usize = 0x1C8; // int32 - pub const m_nFieldOutput: usize = 0x1CC; // ParticleAttributeIndex_t + pub const m_flRotOffset: usize = 0x1B8; // float32 + pub const m_flSpinStrength: usize = 0x1BC; // float32 + pub const m_nCP: usize = 0x1C0; // int32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t } // Parent: None // Fields count: 16 @@ -1936,11 +2013,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointToVectorExpression { - pub const m_nExpression: usize = 0x1D0; // VectorExpressionType_t - pub const m_nOutputCP: usize = 0x1D4; // int32 - pub const m_vInput1: usize = 0x1D8; // CParticleCollectionVecInput - pub const m_vInput2: usize = 0x830; // CParticleCollectionVecInput - pub const m_bNormalizedOutput: usize = 0xE88; // bool + pub const m_nExpression: usize = 0x1C0; // VectorExpressionType_t + pub const m_nOutputCP: usize = 0x1C4; // int32 + pub const m_vInput1: usize = 0x1C8; // CParticleCollectionVecInput + pub const m_vInput2: usize = 0x820; // CParticleCollectionVecInput + pub const m_bNormalizedOutput: usize = 0xE78; // bool } // Parent: CParticleFunctionPreEmission // Fields count: 15 @@ -1948,21 +2025,21 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LightningSnapshotGenerator { - pub const m_nCPSnapshot: usize = 0x1D0; // int32 - pub const m_nCPStartPnt: usize = 0x1D4; // int32 - pub const m_nCPEndPnt: usize = 0x1D8; // int32 - pub const m_flSegments: usize = 0x1E0; // CParticleCollectionFloatInput - pub const m_flOffset: usize = 0x338; // CParticleCollectionFloatInput - pub const m_flOffsetDecay: usize = 0x490; // CParticleCollectionFloatInput - pub const m_flRecalcRate: usize = 0x5E8; // CParticleCollectionFloatInput - pub const m_flUVScale: usize = 0x740; // CParticleCollectionFloatInput - pub const m_flUVOffset: usize = 0x898; // CParticleCollectionFloatInput - pub const m_flSplitRate: usize = 0x9F0; // CParticleCollectionFloatInput - pub const m_flBranchTwist: usize = 0xB48; // CParticleCollectionFloatInput - pub const m_nBranchBehavior: usize = 0xCA0; // ParticleLightnintBranchBehavior_t - pub const m_flRadiusStart: usize = 0xCA8; // CParticleCollectionFloatInput - pub const m_flRadiusEnd: usize = 0xE00; // CParticleCollectionFloatInput - pub const m_flDedicatedPool: usize = 0xF58; // CParticleCollectionFloatInput + pub const m_nCPSnapshot: usize = 0x1C0; // int32 + pub const m_nCPStartPnt: usize = 0x1C4; // int32 + pub const m_nCPEndPnt: usize = 0x1C8; // int32 + pub const m_flSegments: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_flOffset: usize = 0x328; // CParticleCollectionFloatInput + pub const m_flOffsetDecay: usize = 0x480; // CParticleCollectionFloatInput + pub const m_flRecalcRate: usize = 0x5D8; // CParticleCollectionFloatInput + pub const m_flUVScale: usize = 0x730; // CParticleCollectionFloatInput + pub const m_flUVOffset: usize = 0x888; // CParticleCollectionFloatInput + pub const m_flSplitRate: usize = 0x9E0; // CParticleCollectionFloatInput + pub const m_flBranchTwist: usize = 0xB38; // CParticleCollectionFloatInput + pub const m_nBranchBehavior: usize = 0xC90; // ParticleLightnintBranchBehavior_t + pub const m_flRadiusStart: usize = 0xC98; // CParticleCollectionFloatInput + pub const m_flRadiusEnd: usize = 0xDF0; // CParticleCollectionFloatInput + pub const m_flDedicatedPool: usize = 0xF48; // CParticleCollectionFloatInput } // Parent: C_OP_RemapNamedModelElementOnceTimed // Fields count: 0 @@ -2026,9 +2103,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SDFConstraint { - pub const m_flMinDist: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_flMaxDist: usize = 0x318; // CParticleCollectionFloatInput - pub const m_nMaxIterations: usize = 0x470; // int32 + pub const m_flMinDist: usize = 0x1B8; // CParticleCollectionFloatInput + pub const m_flMaxDist: usize = 0x310; // CParticleCollectionFloatInput + pub const m_nMaxIterations: usize = 0x468; // int32 } // Parent: CParticleFunctionPreEmission // Fields count: 6 @@ -2036,12 +2113,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointFieldToScalarExpression { - pub const m_nExpression: usize = 0x1D0; // ScalarExpressionType_t - pub const m_flInput1: usize = 0x1D8; // CParticleCollectionFloatInput - pub const m_flInput2: usize = 0x330; // CParticleCollectionFloatInput - pub const m_flOutputRemap: usize = 0x488; // CParticleRemapFloatInput - pub const m_nOutputCP: usize = 0x5E0; // int32 - pub const m_nOutVectorField: usize = 0x5E4; // int32 + pub const m_nExpression: usize = 0x1C0; // ScalarExpressionType_t + pub const m_flInput1: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_flInput2: usize = 0x320; // CParticleCollectionFloatInput + pub const m_flOutputRemap: usize = 0x478; // CParticleRemapFloatInput + pub const m_nOutputCP: usize = 0x5D0; // int32 + pub const m_nOutVectorField: usize = 0x5D4; // int32 } // Parent: CParticleFunction // Fields count: 0 @@ -2069,10 +2146,10 @@ pub mod cs2_dumper { // MParticleReplacementOp // MGetKV3ClassDefaults pub mod C_OP_InheritFromParentParticles { - pub const m_flScale: usize = 0x1C0; // float32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nIncrement: usize = 0x1C8; // int32 - pub const m_bRandomDistribution: usize = 0x1CC; // bool + pub const m_flScale: usize = 0x1B8; // float32 + pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_nIncrement: usize = 0x1C0; // int32 + pub const m_bRandomDistribution: usize = 0x1C4; // bool } // Parent: CParticleFunctionInitializer // Fields count: 6 @@ -2093,14 +2170,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapTransformVisibilityToVector { - pub const m_nSetMethod: usize = 0x1C0; // ParticleSetMethod_t - pub const m_TransformInput: usize = 0x1C8; // CParticleTransformInput - pub const m_nFieldOutput: usize = 0x230; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x234; // float32 - pub const m_flInputMax: usize = 0x238; // float32 - pub const m_vecOutputMin: usize = 0x23C; // Vector - pub const m_vecOutputMax: usize = 0x248; // Vector - pub const m_flRadius: usize = 0x254; // float32 + pub const m_nSetMethod: usize = 0x1B8; // ParticleSetMethod_t + pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput + pub const m_nFieldOutput: usize = 0x228; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x22C; // float32 + pub const m_flInputMax: usize = 0x230; // float32 + pub const m_vecOutputMin: usize = 0x234; // Vector + pub const m_vecOutputMax: usize = 0x240; // Vector + pub const m_flRadius: usize = 0x24C; // float32 } // Parent: CParticleFunctionOperator // Fields count: 3 @@ -2108,9 +2185,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DirectionBetweenVecsToVec { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_vecPoint1: usize = 0x1C8; // CPerParticleVecInput - pub const m_vecPoint2: usize = 0x820; // CPerParticleVecInput + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_vecPoint1: usize = 0x1C0; // CPerParticleVecInput + pub const m_vecPoint2: usize = 0x818; // CPerParticleVecInput } // Parent: CParticleFunctionOperator // Fields count: 4 @@ -2118,22 +2195,25 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MovementLoopInsideSphere { - pub const m_nCP: usize = 0x1C0; // int32 - pub const m_flDistance: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_vecScale: usize = 0x320; // CParticleCollectionVecInput - pub const m_nDistSqrAttr: usize = 0x978; // ParticleAttributeIndex_t + pub const m_nCP: usize = 0x1B8; // int32 + pub const m_flDistance: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_vecScale: usize = 0x318; // CParticleCollectionVecInput + pub const m_nDistSqrAttr: usize = 0x970; // ParticleAttributeIndex_t } // Parent: CParticleFunctionRenderer - // Fields count: 5 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderSimpleModelCollection { - pub const m_bCenterOffset: usize = 0x200; // bool - pub const m_modelInput: usize = 0x208; // CParticleModelInput - pub const m_nLOD: usize = 0x268; // int32 - pub const m_bDisableShadows: usize = 0x26C; // bool - pub const m_bAcceptsDecals: usize = 0x26D; // bool + pub const m_bCenterOffset: usize = 0x208; // bool + pub const m_hModel: usize = 0x210; // CStrongHandle + pub const m_modelInput: usize = 0x218; // CParticleModelInput + pub const m_nLOD: usize = 0x278; // int32 + pub const m_bDisableShadows: usize = 0x27C; // bool + pub const m_bDisableMotionBlur: usize = 0x27D; // bool + pub const m_bAcceptsDecals: usize = 0x27E; // bool + pub const m_nAngularVelocityField: usize = 0x280; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission // Fields count: 4 @@ -2141,10 +2221,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_QuantizeCPComponent { - pub const m_flInputValue: usize = 0x1D0; // CParticleCollectionFloatInput - pub const m_nCPOutput: usize = 0x328; // int32 - pub const m_nOutVectorField: usize = 0x32C; // int32 - pub const m_flQuantizeValue: usize = 0x330; // CParticleCollectionFloatInput + pub const m_flInputValue: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_nCPOutput: usize = 0x318; // int32 + pub const m_nOutVectorField: usize = 0x31C; // int32 + pub const m_flQuantizeValue: usize = 0x320; // CParticleCollectionFloatInput } // Parent: CParticleFunctionPreEmission // Fields count: 2 @@ -2152,8 +2232,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PlayEndCapWhenFinished { - pub const m_bFireOnEmissionEnd: usize = 0x1D0; // bool - pub const m_bIncludeChildren: usize = 0x1D1; // bool + pub const m_bFireOnEmissionEnd: usize = 0x1C0; // bool + pub const m_bIncludeChildren: usize = 0x1C1; // bool } // Parent: CParticleFunctionInitializer // Fields count: 2 @@ -2185,12 +2265,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapScalarEndCap { - pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C8; // float32 - pub const m_flInputMax: usize = 0x1CC; // float32 - pub const m_flOutputMin: usize = 0x1D0; // float32 - pub const m_flOutputMax: usize = 0x1D4; // float32 + pub const m_nFieldInput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C0; // float32 + pub const m_flInputMax: usize = 0x1C4; // float32 + pub const m_flOutputMin: usize = 0x1C8; // float32 + pub const m_flOutputMax: usize = 0x1CC; // float32 } // Parent: CParticleFunctionInitializer // Fields count: 3 @@ -2208,11 +2288,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ControlPointToRadialScreenSpace { - pub const m_nCPIn: usize = 0x1D0; // int32 - pub const m_vecCP1Pos: usize = 0x1D4; // Vector - pub const m_nCPOut: usize = 0x1E0; // int32 - pub const m_nCPOutField: usize = 0x1E4; // int32 - pub const m_nCPSSPosOut: usize = 0x1E8; // int32 + pub const m_nCPIn: usize = 0x1C0; // int32 + pub const m_vecCP1Pos: usize = 0x1C4; // Vector + pub const m_nCPOut: usize = 0x1D0; // int32 + pub const m_nCPOutField: usize = 0x1D4; // int32 + pub const m_nCPSSPosOut: usize = 0x1D8; // int32 } // Parent: CSpinUpdateBase // Fields count: 0 @@ -2239,9 +2319,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapDistanceToLineSegmentToVector { - pub const m_nFieldOutput: usize = 0x1E0; // ParticleAttributeIndex_t - pub const m_vMinOutputValue: usize = 0x1E4; // Vector - pub const m_vMaxOutputValue: usize = 0x1F0; // Vector + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_vMinOutputValue: usize = 0x1D4; // Vector + pub const m_vMaxOutputValue: usize = 0x1E0; // Vector } // Parent: CParticleFunctionRenderer // Fields count: 8 @@ -2249,14 +2329,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderAsModels { - pub const m_ModelList: usize = 0x200; // CUtlVector - pub const m_flModelScale: usize = 0x21C; // float32 - pub const m_bFitToModelSize: usize = 0x220; // bool - pub const m_bNonUniformScaling: usize = 0x221; // bool - pub const m_nXAxisScalingAttribute: usize = 0x224; // ParticleAttributeIndex_t - pub const m_nYAxisScalingAttribute: usize = 0x228; // ParticleAttributeIndex_t - pub const m_nZAxisScalingAttribute: usize = 0x22C; // ParticleAttributeIndex_t - pub const m_nSizeCullBloat: usize = 0x230; // int32 + pub const m_ModelList: usize = 0x208; // CUtlVector + pub const m_flModelScale: usize = 0x224; // float32 + pub const m_bFitToModelSize: usize = 0x228; // bool + pub const m_bNonUniformScaling: usize = 0x229; // bool + pub const m_nXAxisScalingAttribute: usize = 0x22C; // ParticleAttributeIndex_t + pub const m_nYAxisScalingAttribute: usize = 0x230; // ParticleAttributeIndex_t + pub const m_nZAxisScalingAttribute: usize = 0x234; // ParticleAttributeIndex_t + pub const m_nSizeCullBloat: usize = 0x238; // int32 } // Parent: CParticleFunctionInitializer // Fields count: 10 @@ -2327,7 +2407,7 @@ pub mod cs2_dumper { pub const m_vRandomMax: usize = 0x64C; // Vector } // Parent: CParticleFunctionEmitter - // Fields count: 6 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -2335,6 +2415,7 @@ pub mod cs2_dumper { pub const m_nParticlesToEmit: usize = 0x1C0; // CParticleCollectionFloatInput pub const m_flStartTime: usize = 0x318; // CParticleCollectionFloatInput pub const m_flInitFromKilledParentParticles: usize = 0x470; // float32 + pub const m_nEventType: usize = 0x474; // EventTypeSelection_t pub const m_flParentParticleScale: usize = 0x478; // CParticleCollectionFloatInput pub const m_nMaxEmittedPerFrame: usize = 0x5D0; // int32 pub const m_nSnapshotControlPoint: usize = 0x5D4; // int32 @@ -2345,8 +2426,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ConstrainLineLength { - pub const m_flMinDistance: usize = 0x1C0; // float32 - pub const m_flMaxDistance: usize = 0x1C4; // float32 + pub const m_flMinDistance: usize = 0x1B8; // float32 + pub const m_flMaxDistance: usize = 0x1BC; // float32 } // Parent: CParticleFunctionInitializer // Fields count: 8 @@ -2369,13 +2450,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CBaseTrailRenderer { - pub const m_nOrientationType: usize = 0x2710; // ParticleOrientationChoiceList_t - pub const m_nOrientationControlPoint: usize = 0x2714; // int32 - pub const m_flMinSize: usize = 0x2718; // float32 - pub const m_flMaxSize: usize = 0x271C; // float32 - pub const m_flStartFadeSize: usize = 0x2720; // CParticleCollectionRendererFloatInput - pub const m_flEndFadeSize: usize = 0x2878; // CParticleCollectionRendererFloatInput - pub const m_bClampV: usize = 0x29D0; // bool + pub const m_nOrientationType: usize = 0x2718; // ParticleOrientationChoiceList_t + pub const m_nOrientationControlPoint: usize = 0x271C; // int32 + pub const m_flMinSize: usize = 0x2720; // float32 + pub const m_flMaxSize: usize = 0x2724; // float32 + pub const m_flStartFadeSize: usize = 0x2728; // CParticleCollectionRendererFloatInput + pub const m_flEndFadeSize: usize = 0x2880; // CParticleCollectionRendererFloatInput + pub const m_bClampV: usize = 0x29D8; // bool } // Parent: CParticleFunctionInitializer // Fields count: 4 @@ -2394,14 +2475,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointOrientation { - pub const m_bUseWorldLocation: usize = 0x1D0; // bool - pub const m_bRandomize: usize = 0x1D2; // bool - pub const m_bSetOnce: usize = 0x1D3; // bool - pub const m_nCP: usize = 0x1D4; // int32 - pub const m_nHeadLocation: usize = 0x1D8; // int32 - pub const m_vecRotation: usize = 0x1DC; // QAngle - pub const m_vecRotationB: usize = 0x1E8; // QAngle - pub const m_flInterpolation: usize = 0x1F8; // CParticleCollectionFloatInput + pub const m_bUseWorldLocation: usize = 0x1C0; // bool + pub const m_bRandomize: usize = 0x1C2; // bool + pub const m_bSetOnce: usize = 0x1C3; // bool + pub const m_nCP: usize = 0x1C4; // int32 + pub const m_nHeadLocation: usize = 0x1C8; // int32 + pub const m_vecRotation: usize = 0x1CC; // QAngle + pub const m_vecRotationB: usize = 0x1D8; // QAngle + pub const m_flInterpolation: usize = 0x1E8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Fields count: 12 @@ -2409,18 +2490,18 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MovementSkinnedPositionFromCPSnapshot { - pub const m_nSnapshotControlPointNumber: usize = 0x1C0; // int32 - pub const m_nControlPointNumber: usize = 0x1C4; // int32 - pub const m_bRandom: usize = 0x1C8; // bool - pub const m_nRandomSeed: usize = 0x1CC; // int32 - pub const m_bSetNormal: usize = 0x1D0; // bool - pub const m_bSetRadius: usize = 0x1D1; // bool - pub const m_nIndexType: usize = 0x1D4; // SnapshotIndexType_t - pub const m_flReadIndex: usize = 0x1D8; // CPerParticleFloatInput - pub const m_flIncrement: usize = 0x330; // CParticleCollectionFloatInput - pub const m_nFullLoopIncrement: usize = 0x488; // CParticleCollectionFloatInput - pub const m_nSnapShotStartPoint: usize = 0x5E0; // CParticleCollectionFloatInput - pub const m_flInterpolation: usize = 0x738; // CPerParticleFloatInput + pub const m_nSnapshotControlPointNumber: usize = 0x1B8; // int32 + pub const m_nControlPointNumber: usize = 0x1BC; // int32 + pub const m_bRandom: usize = 0x1C0; // bool + pub const m_nRandomSeed: usize = 0x1C4; // int32 + pub const m_bSetNormal: usize = 0x1C8; // bool + pub const m_bSetRadius: usize = 0x1C9; // bool + pub const m_nIndexType: usize = 0x1CC; // SnapshotIndexType_t + pub const m_flReadIndex: usize = 0x1D0; // CPerParticleFloatInput + pub const m_flIncrement: usize = 0x328; // CParticleCollectionFloatInput + pub const m_nFullLoopIncrement: usize = 0x480; // CParticleCollectionFloatInput + pub const m_nSnapShotStartPoint: usize = 0x5D8; // CParticleCollectionFloatInput + pub const m_flInterpolation: usize = 0x730; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator // Fields count: 15 @@ -2428,21 +2509,21 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_OscillateVector { - pub const m_RateMin: usize = 0x1C0; // Vector - pub const m_RateMax: usize = 0x1CC; // Vector - pub const m_FrequencyMin: usize = 0x1D8; // Vector - pub const m_FrequencyMax: usize = 0x1E4; // Vector - pub const m_nField: usize = 0x1F0; // ParticleAttributeIndex_t - pub const m_bProportional: usize = 0x1F4; // bool - pub const m_bProportionalOp: usize = 0x1F5; // bool - pub const m_bOffset: usize = 0x1F6; // bool - pub const m_flStartTime_min: usize = 0x1F8; // float32 - pub const m_flStartTime_max: usize = 0x1FC; // float32 - pub const m_flEndTime_min: usize = 0x200; // float32 - pub const m_flEndTime_max: usize = 0x204; // float32 - pub const m_flOscMult: usize = 0x208; // CPerParticleFloatInput - pub const m_flOscAdd: usize = 0x360; // CPerParticleFloatInput - pub const m_flRateScale: usize = 0x4B8; // CPerParticleFloatInput + pub const m_RateMin: usize = 0x1B8; // Vector + pub const m_RateMax: usize = 0x1C4; // Vector + pub const m_FrequencyMin: usize = 0x1D0; // Vector + pub const m_FrequencyMax: usize = 0x1DC; // Vector + pub const m_nField: usize = 0x1E8; // ParticleAttributeIndex_t + pub const m_bProportional: usize = 0x1EC; // bool + pub const m_bProportionalOp: usize = 0x1ED; // bool + pub const m_bOffset: usize = 0x1EE; // bool + pub const m_flStartTime_min: usize = 0x1F0; // float32 + pub const m_flStartTime_max: usize = 0x1F4; // float32 + pub const m_flEndTime_min: usize = 0x1F8; // float32 + pub const m_flEndTime_max: usize = 0x1FC; // float32 + pub const m_flOscMult: usize = 0x200; // CPerParticleFloatInput + pub const m_flOscAdd: usize = 0x358; // CPerParticleFloatInput + pub const m_flRateScale: usize = 0x4B0; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator // Fields count: 15 @@ -2450,21 +2531,21 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PositionLock { - pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput - pub const m_flStartTime_min: usize = 0x228; // float32 - pub const m_flStartTime_max: usize = 0x22C; // float32 - pub const m_flStartTime_exp: usize = 0x230; // float32 - pub const m_flEndTime_min: usize = 0x234; // float32 - pub const m_flEndTime_max: usize = 0x238; // float32 - pub const m_flEndTime_exp: usize = 0x23C; // float32 - pub const m_flRange: usize = 0x240; // float32 - pub const m_flRangeBias: usize = 0x248; // CParticleCollectionFloatInput - pub const m_flJumpThreshold: usize = 0x3A0; // float32 - pub const m_flPrevPosScale: usize = 0x3A4; // float32 - pub const m_bLockRot: usize = 0x3A8; // bool - pub const m_vecScale: usize = 0x3B0; // CParticleCollectionVecInput - pub const m_nFieldOutput: usize = 0xA08; // ParticleAttributeIndex_t - pub const m_nFieldOutputPrev: usize = 0xA0C; // ParticleAttributeIndex_t + pub const m_TransformInput: usize = 0x1B8; // CParticleTransformInput + pub const m_flStartTime_min: usize = 0x220; // float32 + pub const m_flStartTime_max: usize = 0x224; // float32 + pub const m_flStartTime_exp: usize = 0x228; // float32 + pub const m_flEndTime_min: usize = 0x22C; // float32 + pub const m_flEndTime_max: usize = 0x230; // float32 + pub const m_flEndTime_exp: usize = 0x234; // float32 + pub const m_flRange: usize = 0x238; // float32 + pub const m_flRangeBias: usize = 0x240; // CParticleCollectionFloatInput + pub const m_flJumpThreshold: usize = 0x398; // float32 + pub const m_flPrevPosScale: usize = 0x39C; // float32 + pub const m_bLockRot: usize = 0x3A0; // bool + pub const m_vecScale: usize = 0x3A8; // CParticleCollectionVecInput + pub const m_nFieldOutput: usize = 0xA00; // ParticleAttributeIndex_t + pub const m_nFieldOutputPrev: usize = 0xA04; // ParticleAttributeIndex_t } // Parent: CParticleFunctionRenderer // Fields count: 4 @@ -2472,10 +2553,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderVRHapticEvent { - pub const m_nHand: usize = 0x200; // ParticleVRHandChoiceList_t - pub const m_nOutputHandCP: usize = 0x204; // int32 - pub const m_nOutputField: usize = 0x208; // int32 - pub const m_flAmplitude: usize = 0x210; // CPerParticleFloatInput + pub const m_nHand: usize = 0x208; // ParticleVRHandChoiceList_t + pub const m_nOutputHandCP: usize = 0x20C; // int32 + pub const m_nOutputField: usize = 0x210; // int32 + pub const m_flAmplitude: usize = 0x218; // CPerParticleFloatInput } // Parent: CParticleFunctionPreEmission // Fields count: 12 @@ -2483,18 +2564,18 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointToImpactPoint { - pub const m_nCPOut: usize = 0x1D0; // int32 - pub const m_nCPIn: usize = 0x1D4; // int32 - pub const m_flUpdateRate: usize = 0x1D8; // float32 - pub const m_flTraceLength: usize = 0x1E0; // CParticleCollectionFloatInput - pub const m_flStartOffset: usize = 0x338; // float32 - pub const m_flOffset: usize = 0x33C; // float32 - pub const m_vecTraceDir: usize = 0x340; // Vector - pub const m_CollisionGroupName: usize = 0x34C; // char[128] - pub const m_nTraceSet: usize = 0x3CC; // ParticleTraceSet_t - pub const m_bSetToEndpoint: usize = 0x3D0; // bool - pub const m_bTraceToClosestSurface: usize = 0x3D1; // bool - pub const m_bIncludeWater: usize = 0x3D2; // bool + pub const m_nCPOut: usize = 0x1C0; // int32 + pub const m_nCPIn: usize = 0x1C4; // int32 + pub const m_flUpdateRate: usize = 0x1C8; // float32 + pub const m_flTraceLength: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_flStartOffset: usize = 0x328; // float32 + pub const m_flOffset: usize = 0x32C; // float32 + pub const m_vecTraceDir: usize = 0x330; // Vector + pub const m_CollisionGroupName: usize = 0x33C; // char[128] + pub const m_nTraceSet: usize = 0x3BC; // ParticleTraceSet_t + pub const m_bSetToEndpoint: usize = 0x3C0; // bool + pub const m_bTraceToClosestSurface: usize = 0x3C1; // bool + pub const m_bIncludeWater: usize = 0x3C2; // bool } // Parent: CParticleFunctionOperator // Fields count: 6 @@ -2502,12 +2583,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_InterpolateRadius { - pub const m_flStartTime: usize = 0x1C0; // float32 - pub const m_flEndTime: usize = 0x1C4; // float32 - pub const m_flStartScale: usize = 0x1C8; // float32 - pub const m_flEndScale: usize = 0x1CC; // float32 - pub const m_bEaseInAndOut: usize = 0x1D0; // bool - pub const m_flBias: usize = 0x1D4; // float32 + pub const m_flStartTime: usize = 0x1B8; // float32 + pub const m_flEndTime: usize = 0x1BC; // float32 + pub const m_flStartScale: usize = 0x1C0; // float32 + pub const m_flEndScale: usize = 0x1C4; // float32 + pub const m_bEaseInAndOut: usize = 0x1C8; // bool + pub const m_flBias: usize = 0x1CC; // float32 } // Parent: None // Fields count: 1 @@ -2520,9 +2601,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ReinitializeScalarEndCap { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flOutputMin: usize = 0x1C4; // float32 - pub const m_flOutputMax: usize = 0x1C8; // float32 + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_flOutputMin: usize = 0x1BC; // float32 + pub const m_flOutputMax: usize = 0x1C0; // float32 } // Parent: CParticleFunctionForce // Fields count: 8 @@ -2530,14 +2611,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_TurbulenceForce { - pub const m_flNoiseCoordScale0: usize = 0x1D0; // float32 - pub const m_flNoiseCoordScale1: usize = 0x1D4; // float32 - pub const m_flNoiseCoordScale2: usize = 0x1D8; // float32 - pub const m_flNoiseCoordScale3: usize = 0x1DC; // float32 - pub const m_vecNoiseAmount0: usize = 0x1E0; // Vector - pub const m_vecNoiseAmount1: usize = 0x1EC; // Vector - pub const m_vecNoiseAmount2: usize = 0x1F8; // Vector - pub const m_vecNoiseAmount3: usize = 0x204; // Vector + pub const m_flNoiseCoordScale0: usize = 0x1C8; // float32 + pub const m_flNoiseCoordScale1: usize = 0x1CC; // float32 + pub const m_flNoiseCoordScale2: usize = 0x1D0; // float32 + pub const m_flNoiseCoordScale3: usize = 0x1D4; // float32 + pub const m_vecNoiseAmount0: usize = 0x1D8; // Vector + pub const m_vecNoiseAmount1: usize = 0x1E4; // Vector + pub const m_vecNoiseAmount2: usize = 0x1F0; // Vector + pub const m_vecNoiseAmount3: usize = 0x1FC; // Vector } // Parent: CParticleFunctionOperator // Fields count: 9 @@ -2545,15 +2626,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapNamedModelElementOnceTimed { - pub const m_hModel: usize = 0x1C0; // CStrongHandle - pub const m_inNames: usize = 0x1C8; // CUtlVector - pub const m_outNames: usize = 0x1E0; // CUtlVector - pub const m_fallbackNames: usize = 0x1F8; // CUtlVector - pub const m_bModelFromRenderer: usize = 0x210; // bool - pub const m_bProportional: usize = 0x211; // bool - pub const m_nFieldInput: usize = 0x214; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x218; // ParticleAttributeIndex_t - pub const m_flRemapTime: usize = 0x21C; // float32 + pub const m_hModel: usize = 0x1B8; // CStrongHandle + pub const m_inNames: usize = 0x1C0; // CUtlVector + pub const m_outNames: usize = 0x1D8; // CUtlVector + pub const m_fallbackNames: usize = 0x1F0; // CUtlVector + pub const m_bModelFromRenderer: usize = 0x208; // bool + pub const m_bProportional: usize = 0x209; // bool + pub const m_nFieldInput: usize = 0x20C; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x210; // ParticleAttributeIndex_t + pub const m_flRemapTime: usize = 0x214; // float32 } // Parent: CParticleFunctionPreEmission // Fields count: 3 @@ -2561,9 +2642,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointToPlayer { - pub const m_nCP1: usize = 0x1D0; // int32 - pub const m_vecCP1Pos: usize = 0x1D4; // Vector - pub const m_bOrientToEyes: usize = 0x1E0; // bool + pub const m_nCP1: usize = 0x1C0; // int32 + pub const m_vecCP1Pos: usize = 0x1C4; // Vector + pub const m_bOrientToEyes: usize = 0x1D0; // bool } // Parent: CParticleFunctionOperator // Fields count: 1 @@ -2571,20 +2652,22 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_EndCapTimedFreeze { - pub const m_flFreezeTime: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_flFreezeTime: usize = 0x1B8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionRenderer - // Fields count: 6 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderGpuImplicit { - pub const m_bUsePerParticleRadius: usize = 0x200; // bool - pub const m_fGridSize: usize = 0x208; // CParticleCollectionRendererFloatInput - pub const m_fRadiusScale: usize = 0x360; // CParticleCollectionRendererFloatInput - pub const m_fIsosurfaceThreshold: usize = 0x4B8; // CParticleCollectionRendererFloatInput - pub const m_nScaleCP: usize = 0x610; // int32 - pub const m_hMaterial: usize = 0x618; // CStrongHandle + pub const m_bUsePerParticleRadius: usize = 0x208; // bool + pub const m_nVertexCountKb: usize = 0x20C; // uint32 + pub const m_nIndexCountKb: usize = 0x210; // uint32 + pub const m_fGridSize: usize = 0x218; // CParticleCollectionRendererFloatInput + pub const m_fRadiusScale: usize = 0x370; // CParticleCollectionRendererFloatInput + pub const m_fIsosurfaceThreshold: usize = 0x4C8; // CParticleCollectionRendererFloatInput + pub const m_nScaleCP: usize = 0x620; // int32 + pub const m_hMaterial: usize = 0x628; // CStrongHandle } // Parent: IParticleEffect // Fields count: 32 @@ -2628,14 +2711,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetRandomControlPointPosition { - pub const m_bUseWorldLocation: usize = 0x1D0; // bool - pub const m_bOrient: usize = 0x1D1; // bool - pub const m_nCP1: usize = 0x1D4; // int32 - pub const m_nHeadLocation: usize = 0x1D8; // int32 - pub const m_flReRandomRate: usize = 0x1E0; // CParticleCollectionFloatInput - pub const m_vecCPMinPos: usize = 0x338; // Vector - pub const m_vecCPMaxPos: usize = 0x344; // Vector - pub const m_flInterpolation: usize = 0x350; // CParticleCollectionFloatInput + pub const m_bUseWorldLocation: usize = 0x1C0; // bool + pub const m_bOrient: usize = 0x1C1; // bool + pub const m_nCP1: usize = 0x1C4; // int32 + pub const m_nHeadLocation: usize = 0x1C8; // int32 + pub const m_flReRandomRate: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_vecCPMinPos: usize = 0x328; // Vector + pub const m_vecCPMaxPos: usize = 0x334; // Vector + pub const m_flInterpolation: usize = 0x340; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Fields count: 8 @@ -2643,14 +2726,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapTransformVisibilityToScalar { - pub const m_nSetMethod: usize = 0x1C0; // ParticleSetMethod_t - pub const m_TransformInput: usize = 0x1C8; // CParticleTransformInput - pub const m_nFieldOutput: usize = 0x230; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x234; // float32 - pub const m_flInputMax: usize = 0x238; // float32 - pub const m_flOutputMin: usize = 0x23C; // float32 - pub const m_flOutputMax: usize = 0x240; // float32 - pub const m_flRadius: usize = 0x244; // float32 + pub const m_nSetMethod: usize = 0x1B8; // ParticleSetMethod_t + pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput + pub const m_nFieldOutput: usize = 0x228; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x22C; // float32 + pub const m_flInputMax: usize = 0x230; // float32 + pub const m_flOutputMin: usize = 0x234; // float32 + pub const m_flOutputMax: usize = 0x238; // float32 + pub const m_flRadius: usize = 0x23C; // float32 } // Parent: CParticleFunctionOperator // Fields count: 3 @@ -2658,9 +2741,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapControlPointDirectionToVector { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x1C4; // float32 - pub const m_nControlPointNumber: usize = 0x1C8; // int32 + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x1BC; // float32 + pub const m_nControlPointNumber: usize = 0x1C0; // int32 } // Parent: CParticleFunction // Fields count: 0 @@ -2675,11 +2758,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DragRelativeToPlane { - pub const m_flDragAtPlane: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_flFalloff: usize = 0x318; // CParticleCollectionFloatInput - pub const m_bDirectional: usize = 0x470; // bool - pub const m_vecPlaneNormal: usize = 0x478; // CParticleCollectionVecInput - pub const m_nControlPointNumber: usize = 0xAD0; // int32 + pub const m_flDragAtPlane: usize = 0x1B8; // CParticleCollectionFloatInput + pub const m_flFalloff: usize = 0x310; // CParticleCollectionFloatInput + pub const m_bDirectional: usize = 0x468; // bool + pub const m_vecPlaneNormal: usize = 0x470; // CParticleCollectionVecInput + pub const m_nControlPointNumber: usize = 0xAC8; // int32 } // Parent: CParticleFunctionOperator // Fields count: 2 @@ -2687,8 +2770,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetCPtoVector { - pub const m_nCPInput: usize = 0x1C0; // int32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nCPInput: usize = 0x1B8; // int32 + pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t } // Parent: None // Fields count: 5 @@ -2715,9 +2798,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SnapshotRigidSkinToBones { - pub const m_bTransformNormals: usize = 0x1C0; // bool - pub const m_bTransformRadii: usize = 0x1C1; // bool - pub const m_nControlPointNumber: usize = 0x1C4; // int32 + pub const m_bTransformNormals: usize = 0x1B8; // bool + pub const m_bTransformRadii: usize = 0x1B9; // bool + pub const m_nControlPointNumber: usize = 0x1BC; // int32 } // Parent: CParticleFunctionPreEmission // Fields count: 4 @@ -2725,10 +2808,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetSingleControlPointPosition { - pub const m_bSetOnce: usize = 0x1D0; // bool - pub const m_nCP1: usize = 0x1D4; // int32 - pub const m_vecCP1Pos: usize = 0x1D8; // CParticleCollectionVecInput - pub const m_transformInput: usize = 0x830; // CParticleTransformInput + pub const m_bSetOnce: usize = 0x1C0; // bool + pub const m_nCP1: usize = 0x1C4; // int32 + pub const m_vecCP1Pos: usize = 0x1C8; // CParticleCollectionVecInput + pub const m_transformInput: usize = 0x820; // CParticleTransformInput } // Parent: CParticleFunctionInitializer // Fields count: 1 @@ -2744,17 +2827,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapCPtoScalar { - pub const m_nCPInput: usize = 0x1C0; // int32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nField: usize = 0x1C8; // int32 - pub const m_flInputMin: usize = 0x1CC; // float32 - pub const m_flInputMax: usize = 0x1D0; // float32 - pub const m_flOutputMin: usize = 0x1D4; // float32 - pub const m_flOutputMax: usize = 0x1D8; // float32 - pub const m_flStartTime: usize = 0x1DC; // float32 - pub const m_flEndTime: usize = 0x1E0; // float32 - pub const m_flInterpRate: usize = 0x1E4; // float32 - pub const m_nSetMethod: usize = 0x1E8; // ParticleSetMethod_t + pub const m_nCPInput: usize = 0x1B8; // int32 + pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_nField: usize = 0x1C0; // int32 + pub const m_flInputMin: usize = 0x1C4; // float32 + pub const m_flInputMax: usize = 0x1C8; // float32 + pub const m_flOutputMin: usize = 0x1CC; // float32 + pub const m_flOutputMax: usize = 0x1D0; // float32 + pub const m_flStartTime: usize = 0x1D4; // float32 + pub const m_flEndTime: usize = 0x1D8; // float32 + pub const m_flInterpRate: usize = 0x1DC; // float32 + pub const m_nSetMethod: usize = 0x1E0; // ParticleSetMethod_t } // Parent: CParticleFunction // Fields count: 3 @@ -2763,11 +2846,11 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod CParticleFunctionRenderer { pub const VisibilityInputs: usize = 0x1B8; // CParticleVisibilityInputs - pub const m_bCannotBeRefracted: usize = 0x1FC; // bool - pub const m_bSkipRenderingOnMobile: usize = 0x1FD; // bool + pub const m_bCannotBeRefracted: usize = 0x200; // bool + pub const m_bSkipRenderingOnMobile: usize = 0x201; // bool } // Parent: IParticleSystemDefinition - // Fields count: 64 + // Fields count: 65 // // Metadata: // MGetKV3ClassDefaults @@ -2829,6 +2912,7 @@ pub mod cs2_dumper { pub const m_bShouldBatch: usize = 0x30C; // bool pub const m_bShouldHitboxesFallbackToRenderBounds: usize = 0x30D; // bool pub const m_bShouldHitboxesFallbackToSnapshot: usize = 0x30E; // bool + pub const m_bShouldHitboxesFallbackToCollisionHulls: usize = 0x30F; // bool pub const m_nViewModelEffect: usize = 0x310; // InheritableBoolType_t pub const m_bScreenSpaceEffect: usize = 0x314; // bool pub const m_pszTargetLayerID: usize = 0x318; // CUtlSymbolLarge @@ -2850,16 +2934,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PercentageBetweenTransformsVector { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C4; // float32 - pub const m_flInputMax: usize = 0x1C8; // float32 - pub const m_vecOutputMin: usize = 0x1CC; // Vector - pub const m_vecOutputMax: usize = 0x1D8; // Vector - pub const m_TransformStart: usize = 0x1E8; // CParticleTransformInput - pub const m_TransformEnd: usize = 0x250; // CParticleTransformInput - pub const m_nSetMethod: usize = 0x2B8; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x2BC; // bool - pub const m_bRadialCheck: usize = 0x2BD; // bool + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1BC; // float32 + pub const m_flInputMax: usize = 0x1C0; // float32 + pub const m_vecOutputMin: usize = 0x1C4; // Vector + pub const m_vecOutputMax: usize = 0x1D0; // Vector + pub const m_TransformStart: usize = 0x1E0; // CParticleTransformInput + pub const m_TransformEnd: usize = 0x248; // CParticleTransformInput + pub const m_nSetMethod: usize = 0x2B0; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x2B4; // bool + pub const m_bRadialCheck: usize = 0x2B5; // bool } // Parent: CParticleFunctionRenderer // Fields count: 2 @@ -2867,8 +2951,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderScreenVelocityRotate { - pub const m_flRotateRateDegrees: usize = 0x200; // float32 - pub const m_flForwardDegrees: usize = 0x204; // float32 + pub const m_flRotateRateDegrees: usize = 0x208; // float32 + pub const m_flForwardDegrees: usize = 0x20C; // float32 } // Parent: CParticleFunctionOperator // Fields count: 6 @@ -2876,12 +2960,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_UpdateLightSource { - pub const m_vColorTint: usize = 0x1C0; // Color - pub const m_flBrightnessScale: usize = 0x1C4; // float32 - pub const m_flRadiusScale: usize = 0x1C8; // float32 - pub const m_flMinimumLightingRadius: usize = 0x1CC; // float32 - pub const m_flMaximumLightingRadius: usize = 0x1D0; // float32 - pub const m_flPositionDampingConstant: usize = 0x1D4; // float32 + pub const m_vColorTint: usize = 0x1B8; // Color + pub const m_flBrightnessScale: usize = 0x1BC; // float32 + pub const m_flRadiusScale: usize = 0x1C0; // float32 + pub const m_flMinimumLightingRadius: usize = 0x1C4; // float32 + pub const m_flMaximumLightingRadius: usize = 0x1C8; // float32 + pub const m_flPositionDampingConstant: usize = 0x1CC; // float32 } // Parent: CParticleFunctionInitializer // Fields count: 5 @@ -2901,8 +2985,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ChooseRandomChildrenInGroup { - pub const m_nChildGroupID: usize = 0x1D0; // int32 - pub const m_flNumberOfChildren: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_nChildGroupID: usize = 0x1C0; // int32 + pub const m_flNumberOfChildren: usize = 0x1C8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Fields count: 33 @@ -2910,39 +2994,39 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ControlpointLight { - pub const m_flScale: usize = 0x1C0; // float32 - pub const m_nControlPoint1: usize = 0x650; // int32 - pub const m_nControlPoint2: usize = 0x654; // int32 - pub const m_nControlPoint3: usize = 0x658; // int32 - pub const m_nControlPoint4: usize = 0x65C; // int32 - pub const m_vecCPOffset1: usize = 0x660; // Vector - pub const m_vecCPOffset2: usize = 0x66C; // Vector - pub const m_vecCPOffset3: usize = 0x678; // Vector - pub const m_vecCPOffset4: usize = 0x684; // Vector - pub const m_LightFiftyDist1: usize = 0x690; // float32 - pub const m_LightZeroDist1: usize = 0x694; // float32 - pub const m_LightFiftyDist2: usize = 0x698; // float32 - pub const m_LightZeroDist2: usize = 0x69C; // float32 - pub const m_LightFiftyDist3: usize = 0x6A0; // float32 - pub const m_LightZeroDist3: usize = 0x6A4; // float32 - pub const m_LightFiftyDist4: usize = 0x6A8; // float32 - pub const m_LightZeroDist4: usize = 0x6AC; // float32 - pub const m_LightColor1: usize = 0x6B0; // Color - pub const m_LightColor2: usize = 0x6B4; // Color - pub const m_LightColor3: usize = 0x6B8; // Color - pub const m_LightColor4: usize = 0x6BC; // Color - pub const m_bLightType1: usize = 0x6C0; // bool - pub const m_bLightType2: usize = 0x6C1; // bool - pub const m_bLightType3: usize = 0x6C2; // bool - pub const m_bLightType4: usize = 0x6C3; // bool - pub const m_bLightDynamic1: usize = 0x6C4; // bool - pub const m_bLightDynamic2: usize = 0x6C5; // bool - pub const m_bLightDynamic3: usize = 0x6C6; // bool - pub const m_bLightDynamic4: usize = 0x6C7; // bool - pub const m_bUseNormal: usize = 0x6C8; // bool - pub const m_bUseHLambert: usize = 0x6C9; // bool - pub const m_bClampLowerRange: usize = 0x6CE; // bool - pub const m_bClampUpperRange: usize = 0x6CF; // bool + pub const m_flScale: usize = 0x1B8; // float32 + pub const m_nControlPoint1: usize = 0x640; // int32 + pub const m_nControlPoint2: usize = 0x644; // int32 + pub const m_nControlPoint3: usize = 0x648; // int32 + pub const m_nControlPoint4: usize = 0x64C; // int32 + pub const m_vecCPOffset1: usize = 0x650; // Vector + pub const m_vecCPOffset2: usize = 0x65C; // Vector + pub const m_vecCPOffset3: usize = 0x668; // Vector + pub const m_vecCPOffset4: usize = 0x674; // Vector + pub const m_LightFiftyDist1: usize = 0x680; // float32 + pub const m_LightZeroDist1: usize = 0x684; // float32 + pub const m_LightFiftyDist2: usize = 0x688; // float32 + pub const m_LightZeroDist2: usize = 0x68C; // float32 + pub const m_LightFiftyDist3: usize = 0x690; // float32 + pub const m_LightZeroDist3: usize = 0x694; // float32 + pub const m_LightFiftyDist4: usize = 0x698; // float32 + pub const m_LightZeroDist4: usize = 0x69C; // float32 + pub const m_LightColor1: usize = 0x6A0; // Color + pub const m_LightColor2: usize = 0x6A4; // Color + pub const m_LightColor3: usize = 0x6A8; // Color + pub const m_LightColor4: usize = 0x6AC; // Color + pub const m_bLightType1: usize = 0x6B0; // bool + pub const m_bLightType2: usize = 0x6B1; // bool + pub const m_bLightType3: usize = 0x6B2; // bool + pub const m_bLightType4: usize = 0x6B3; // bool + pub const m_bLightDynamic1: usize = 0x6B4; // bool + pub const m_bLightDynamic2: usize = 0x6B5; // bool + pub const m_bLightDynamic3: usize = 0x6B6; // bool + pub const m_bLightDynamic4: usize = 0x6B7; // bool + pub const m_bUseNormal: usize = 0x6B8; // bool + pub const m_bUseHLambert: usize = 0x6B9; // bool + pub const m_bClampLowerRange: usize = 0x6BE; // bool + pub const m_bClampUpperRange: usize = 0x6BF; // bool } // Parent: CParticleFunctionOperator // Fields count: 9 @@ -2950,15 +3034,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_VectorFieldSnapshot { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_nAttributeToWrite: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nLocalSpaceCP: usize = 0x1C8; // int32 - pub const m_flInterpolation: usize = 0x1D0; // CPerParticleFloatInput - pub const m_vecScale: usize = 0x328; // CPerParticleVecInput - pub const m_flBoundaryDampening: usize = 0x980; // float32 - pub const m_bSetVelocity: usize = 0x984; // bool - pub const m_bLockToSurface: usize = 0x985; // bool - pub const m_flGridSpacing: usize = 0x988; // float32 + pub const m_nControlPointNumber: usize = 0x1B8; // int32 + pub const m_nAttributeToWrite: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_nLocalSpaceCP: usize = 0x1C0; // int32 + pub const m_flInterpolation: usize = 0x1C8; // CPerParticleFloatInput + pub const m_vecScale: usize = 0x320; // CPerParticleVecInput + pub const m_flBoundaryDampening: usize = 0x978; // float32 + pub const m_bSetVelocity: usize = 0x97C; // bool + pub const m_bLockToSurface: usize = 0x97D; // bool + pub const m_flGridSpacing: usize = 0x980; // float32 } // Parent: CParticleFunctionOperator // Fields count: 11 @@ -2966,17 +3050,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_CylindricalDistanceToTransform { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C8; // CPerParticleFloatInput - pub const m_flInputMax: usize = 0x320; // CPerParticleFloatInput - pub const m_flOutputMin: usize = 0x478; // CPerParticleFloatInput - pub const m_flOutputMax: usize = 0x5D0; // CPerParticleFloatInput - pub const m_TransformStart: usize = 0x728; // CParticleTransformInput - pub const m_TransformEnd: usize = 0x790; // CParticleTransformInput - pub const m_nSetMethod: usize = 0x7F8; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x7FC; // bool - pub const m_bAdditive: usize = 0x7FD; // bool - pub const m_bCapsule: usize = 0x7FE; // bool + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C0; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0x318; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x470; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x5C8; // CPerParticleFloatInput + pub const m_TransformStart: usize = 0x720; // CParticleTransformInput + pub const m_TransformEnd: usize = 0x788; // CParticleTransformInput + pub const m_nSetMethod: usize = 0x7F0; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x7F4; // bool + pub const m_bAdditive: usize = 0x7F5; // bool + pub const m_bCapsule: usize = 0x7F6; // bool } // Parent: CParticleFunctionInitializer // Fields count: 13 @@ -3015,9 +3099,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderPostProcessing { - pub const m_flPostProcessStrength: usize = 0x200; // CPerParticleFloatInput - pub const m_hPostTexture: usize = 0x358; // CStrongHandle - pub const m_nPriority: usize = 0x360; // ParticlePostProcessPriorityGroup_t + pub const m_flPostProcessStrength: usize = 0x208; // CPerParticleFloatInput + pub const m_hPostTexture: usize = 0x360; // CStrongHandle + pub const m_nPriority: usize = 0x368; // ParticlePostProcessPriorityGroup_t } // Parent: CParticleFunctionConstraint // Fields count: 27 @@ -3025,33 +3109,33 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_WorldTraceConstraint { - pub const m_nCP: usize = 0x1C0; // int32 - pub const m_vecCpOffset: usize = 0x1C4; // Vector - pub const m_nCollisionMode: usize = 0x1D0; // ParticleCollisionMode_t - pub const m_nCollisionModeMin: usize = 0x1D4; // ParticleCollisionMode_t - pub const m_nTraceSet: usize = 0x1D8; // ParticleTraceSet_t - pub const m_CollisionGroupName: usize = 0x1DC; // char[128] - pub const m_bWorldOnly: usize = 0x25C; // bool - pub const m_bBrushOnly: usize = 0x25D; // bool - pub const m_bIncludeWater: usize = 0x25E; // bool - pub const m_nIgnoreCP: usize = 0x260; // int32 - pub const m_flCpMovementTolerance: usize = 0x264; // float32 - pub const m_flRetestRate: usize = 0x268; // float32 - pub const m_flTraceTolerance: usize = 0x26C; // float32 - pub const m_flCollisionConfirmationSpeed: usize = 0x270; // float32 - pub const m_nMaxTracesPerFrame: usize = 0x274; // float32 - pub const m_flRadiusScale: usize = 0x278; // CPerParticleFloatInput - pub const m_flBounceAmount: usize = 0x3D0; // CPerParticleFloatInput - pub const m_flSlideAmount: usize = 0x528; // CPerParticleFloatInput - pub const m_flRandomDirScale: usize = 0x680; // CPerParticleFloatInput - pub const m_bDecayBounce: usize = 0x7D8; // bool - pub const m_bKillonContact: usize = 0x7D9; // bool - pub const m_flMinSpeed: usize = 0x7DC; // float32 - pub const m_bSetNormal: usize = 0x7E0; // bool - pub const m_nStickOnCollisionField: usize = 0x7E4; // ParticleAttributeIndex_t - pub const m_flStopSpeed: usize = 0x7E8; // CPerParticleFloatInput - pub const m_nEntityStickDataField: usize = 0x940; // ParticleAttributeIndex_t - pub const m_nEntityStickNormalField: usize = 0x944; // ParticleAttributeIndex_t + pub const m_nCP: usize = 0x1B8; // int32 + pub const m_vecCpOffset: usize = 0x1BC; // Vector + pub const m_nCollisionMode: usize = 0x1C8; // ParticleCollisionMode_t + pub const m_nCollisionModeMin: usize = 0x1CC; // ParticleCollisionMode_t + pub const m_nTraceSet: usize = 0x1D0; // ParticleTraceSet_t + pub const m_CollisionGroupName: usize = 0x1D4; // char[128] + pub const m_bWorldOnly: usize = 0x254; // bool + pub const m_bBrushOnly: usize = 0x255; // bool + pub const m_bIncludeWater: usize = 0x256; // bool + pub const m_nIgnoreCP: usize = 0x258; // int32 + pub const m_flCpMovementTolerance: usize = 0x25C; // float32 + pub const m_flRetestRate: usize = 0x260; // float32 + pub const m_flTraceTolerance: usize = 0x264; // float32 + pub const m_flCollisionConfirmationSpeed: usize = 0x268; // float32 + pub const m_nMaxTracesPerFrame: usize = 0x26C; // float32 + pub const m_flRadiusScale: usize = 0x270; // CPerParticleFloatInput + pub const m_flBounceAmount: usize = 0x3C8; // CPerParticleFloatInput + pub const m_flSlideAmount: usize = 0x520; // CPerParticleFloatInput + pub const m_flRandomDirScale: usize = 0x678; // CPerParticleFloatInput + pub const m_bDecayBounce: usize = 0x7D0; // bool + pub const m_bKillonContact: usize = 0x7D1; // bool + pub const m_flMinSpeed: usize = 0x7D4; // float32 + pub const m_bSetNormal: usize = 0x7D8; // bool + pub const m_nStickOnCollisionField: usize = 0x7DC; // ParticleAttributeIndex_t + pub const m_flStopSpeed: usize = 0x7E0; // CPerParticleFloatInput + pub const m_nEntityStickDataField: usize = 0x938; // ParticleAttributeIndex_t + pub const m_nEntityStickNormalField: usize = 0x93C; // ParticleAttributeIndex_t } // Parent: CParticleVecInput // Fields count: 0 @@ -3062,17 +3146,19 @@ pub mod cs2_dumper { pub mod CParticleCollectionVecInput { } // Parent: CParticleFunctionRenderer - // Fields count: 6 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderBlobs { - pub const m_cubeWidth: usize = 0x200; // CParticleCollectionRendererFloatInput - pub const m_cutoffRadius: usize = 0x358; // CParticleCollectionRendererFloatInput - pub const m_renderRadius: usize = 0x4B0; // CParticleCollectionRendererFloatInput - pub const m_nScaleCP: usize = 0x608; // int32 - pub const m_MaterialVars: usize = 0x610; // CUtlVector - pub const m_hMaterial: usize = 0x640; // CStrongHandle + pub const m_cubeWidth: usize = 0x208; // CParticleCollectionRendererFloatInput + pub const m_cutoffRadius: usize = 0x360; // CParticleCollectionRendererFloatInput + pub const m_renderRadius: usize = 0x4B8; // CParticleCollectionRendererFloatInput + pub const m_nVertexCountKb: usize = 0x610; // uint32 + pub const m_nIndexCountKb: usize = 0x614; // uint32 + pub const m_nScaleCP: usize = 0x618; // int32 + pub const m_MaterialVars: usize = 0x620; // CUtlVector + pub const m_hMaterial: usize = 0x650; // CStrongHandle } // Parent: CParticleFunctionOperator // Fields count: 13 @@ -3080,19 +3166,19 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_OscillateScalar { - pub const m_RateMin: usize = 0x1C0; // float32 - pub const m_RateMax: usize = 0x1C4; // float32 - pub const m_FrequencyMin: usize = 0x1C8; // float32 - pub const m_FrequencyMax: usize = 0x1CC; // float32 - pub const m_nField: usize = 0x1D0; // ParticleAttributeIndex_t - pub const m_bProportional: usize = 0x1D4; // bool - pub const m_bProportionalOp: usize = 0x1D5; // bool - pub const m_flStartTime_min: usize = 0x1D8; // float32 - pub const m_flStartTime_max: usize = 0x1DC; // float32 - pub const m_flEndTime_min: usize = 0x1E0; // float32 - pub const m_flEndTime_max: usize = 0x1E4; // float32 - pub const m_flOscMult: usize = 0x1E8; // float32 - pub const m_flOscAdd: usize = 0x1EC; // float32 + pub const m_RateMin: usize = 0x1B8; // float32 + pub const m_RateMax: usize = 0x1BC; // float32 + pub const m_FrequencyMin: usize = 0x1C0; // float32 + pub const m_FrequencyMax: usize = 0x1C4; // float32 + pub const m_nField: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_bProportional: usize = 0x1CC; // bool + pub const m_bProportionalOp: usize = 0x1CD; // bool + pub const m_flStartTime_min: usize = 0x1D0; // float32 + pub const m_flStartTime_max: usize = 0x1D4; // float32 + pub const m_flEndTime_min: usize = 0x1D8; // float32 + pub const m_flEndTime_max: usize = 0x1DC; // float32 + pub const m_flOscMult: usize = 0x1E0; // float32 + pub const m_flOscAdd: usize = 0x1E4; // float32 } // Parent: CParticleFunctionOperator // Fields count: 6 @@ -3100,10 +3186,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_FadeOut { - pub const m_flFadeOutTimeMin: usize = 0x1C0; // float32 - pub const m_flFadeOutTimeMax: usize = 0x1C4; // float32 - pub const m_flFadeOutTimeExp: usize = 0x1C8; // float32 - pub const m_flFadeBias: usize = 0x1CC; // float32 + pub const m_flFadeOutTimeMin: usize = 0x1B8; // float32 + pub const m_flFadeOutTimeMax: usize = 0x1BC; // float32 + pub const m_flFadeOutTimeExp: usize = 0x1C0; // float32 + pub const m_flFadeBias: usize = 0x1C4; // float32 pub const m_bProportional: usize = 0x200; // bool pub const m_bEaseInAndOut: usize = 0x201; // bool } @@ -3125,9 +3211,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RampScalarSplineSimple { - pub const m_Rate: usize = 0x1C0; // float32 - pub const m_flStartTime: usize = 0x1C4; // float32 - pub const m_flEndTime: usize = 0x1C8; // float32 + pub const m_Rate: usize = 0x1B8; // float32 + pub const m_flStartTime: usize = 0x1BC; // float32 + pub const m_flEndTime: usize = 0x1C0; // float32 pub const m_nField: usize = 0x1F0; // ParticleAttributeIndex_t pub const m_bEaseOut: usize = 0x1F4; // bool } @@ -3147,8 +3233,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_CollideWithParentParticles { - pub const m_flParentRadiusScale: usize = 0x1C0; // CPerParticleFloatInput - pub const m_flRadiusScale: usize = 0x318; // CPerParticleFloatInput + pub const m_flParentRadiusScale: usize = 0x1B8; // CPerParticleFloatInput + pub const m_flRadiusScale: usize = 0x310; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer // Fields count: 5 @@ -3168,22 +3254,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetVectorAttributeToVectorExpression { - pub const m_nExpression: usize = 0x1C0; // VectorExpressionType_t - pub const m_vInput1: usize = 0x1C8; // CPerParticleVecInput - pub const m_vInput2: usize = 0x820; // CPerParticleVecInput - pub const m_nOutputField: usize = 0xE78; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0xE7C; // ParticleSetMethod_t - pub const m_bNormalizedOutput: usize = 0xE80; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ParticlePhysics { - pub const m_Gravity: usize = 0x1C0; // CParticleCollectionVecInput - pub const m_fDrag: usize = 0x818; // CParticleCollectionFloatInput - pub const m_nMaxConstraintPasses: usize = 0x970; // int32 + pub const m_nExpression: usize = 0x1B8; // VectorExpressionType_t + pub const m_vInput1: usize = 0x1C0; // CPerParticleVecInput + pub const m_vInput2: usize = 0x818; // CPerParticleVecInput + pub const m_nOutputField: usize = 0xE70; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0xE74; // ParticleSetMethod_t + pub const m_bNormalizedOutput: usize = 0xE78; // bool } // Parent: CParticleFunctionInitializer // Fields count: 6 @@ -3216,10 +3292,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapTransformOrientationToYaw { - pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput - pub const m_nFieldOutput: usize = 0x228; // ParticleAttributeIndex_t - pub const m_flRotOffset: usize = 0x22C; // float32 - pub const m_flSpinStrength: usize = 0x230; // float32 + pub const m_TransformInput: usize = 0x1B8; // CParticleTransformInput + pub const m_nFieldOutput: usize = 0x220; // ParticleAttributeIndex_t + pub const m_flRotOffset: usize = 0x224; // float32 + pub const m_flSpinStrength: usize = 0x228; // float32 } // Parent: CParticleFunctionRenderer // Fields count: 7 @@ -3227,13 +3303,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderStatusEffect { - pub const m_pTextureColorWarp: usize = 0x200; // CStrongHandle - pub const m_pTextureDetail2: usize = 0x208; // CStrongHandle - pub const m_pTextureDiffuseWarp: usize = 0x210; // CStrongHandle - pub const m_pTextureFresnelColorWarp: usize = 0x218; // CStrongHandle - pub const m_pTextureFresnelWarp: usize = 0x220; // CStrongHandle - pub const m_pTextureSpecularWarp: usize = 0x228; // CStrongHandle - pub const m_pTextureEnvMap: usize = 0x230; // CStrongHandle + pub const m_pTextureColorWarp: usize = 0x208; // CStrongHandle + pub const m_pTextureDetail2: usize = 0x210; // CStrongHandle + pub const m_pTextureDiffuseWarp: usize = 0x218; // CStrongHandle + pub const m_pTextureFresnelColorWarp: usize = 0x220; // CStrongHandle + pub const m_pTextureFresnelWarp: usize = 0x228; // CStrongHandle + pub const m_pTextureSpecularWarp: usize = 0x230; // CStrongHandle + pub const m_pTextureEnvMap: usize = 0x238; // CStrongHandle } // Parent: CParticleFunctionForce // Fields count: 2 @@ -3241,8 +3317,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RandomForce { - pub const m_MinForce: usize = 0x1D0; // Vector - pub const m_MaxForce: usize = 0x1DC; // Vector + pub const m_MinForce: usize = 0x1C8; // Vector + pub const m_MaxForce: usize = 0x1D4; // Vector } // Parent: CParticleFunctionOperator // Fields count: 7 @@ -3250,13 +3326,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapParticleCountOnScalarEndCap { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nInputMin: usize = 0x1C4; // int32 - pub const m_nInputMax: usize = 0x1C8; // int32 - pub const m_flOutputMin: usize = 0x1CC; // float32 - pub const m_flOutputMax: usize = 0x1D0; // float32 - pub const m_bBackwards: usize = 0x1D4; // bool - pub const m_nSetMethod: usize = 0x1D8; // ParticleSetMethod_t + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_nInputMin: usize = 0x1BC; // int32 + pub const m_nInputMax: usize = 0x1C0; // int32 + pub const m_flOutputMin: usize = 0x1C4; // float32 + pub const m_flOutputMax: usize = 0x1C8; // float32 + pub const m_bBackwards: usize = 0x1CC; // bool + pub const m_nSetMethod: usize = 0x1D0; // ParticleSetMethod_t } // Parent: None // Fields count: 16 @@ -3287,9 +3363,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LocalAccelerationForce { - pub const m_nCP: usize = 0x1D0; // int32 - pub const m_nScaleCP: usize = 0x1D4; // int32 - pub const m_vecAccel: usize = 0x1D8; // CParticleCollectionVecInput + pub const m_nCP: usize = 0x1C8; // int32 + pub const m_nScaleCP: usize = 0x1CC; // int32 + pub const m_vecAccel: usize = 0x1D0; // CParticleCollectionVecInput } // Parent: CParticleFunctionOperator // Fields count: 5 @@ -3297,23 +3373,22 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ModelCull { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_bBoundBox: usize = 0x1C4; // bool - pub const m_bCullOutside: usize = 0x1C5; // bool - pub const m_bUseBones: usize = 0x1C6; // bool - pub const m_HitboxSetName: usize = 0x1C7; // char[128] + pub const m_nControlPointNumber: usize = 0x1B8; // int32 + pub const m_bBoundBox: usize = 0x1BC; // bool + pub const m_bCullOutside: usize = 0x1BD; // bool + pub const m_bUseBones: usize = 0x1BE; // bool + pub const m_HitboxSetName: usize = 0x1BF; // char[128] } // Parent: CParticleFunctionOperator - // Fields count: 5 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetFloat { - pub const m_InputValue: usize = 0x1C0; // CPerParticleFloatInput - pub const m_nOutputField: usize = 0x318; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x31C; // ParticleSetMethod_t - pub const m_Lerp: usize = 0x320; // CPerParticleFloatInput - pub const m_bUseNewCode: usize = 0x478; // bool + pub const m_InputValue: usize = 0x1B8; // CPerParticleFloatInput + pub const m_nOutputField: usize = 0x310; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x314; // ParticleSetMethod_t + pub const m_Lerp: usize = 0x318; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer // Fields count: 13 @@ -3341,9 +3416,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SDFLighting { - pub const m_vLightingDir: usize = 0x1C0; // Vector - pub const m_vTint_0: usize = 0x1CC; // Vector - pub const m_vTint_1: usize = 0x1D8; // Vector + pub const m_vLightingDir: usize = 0x1B8; // Vector + pub const m_vTint_0: usize = 0x1C4; // Vector + pub const m_vTint_1: usize = 0x1D0; // Vector } // Parent: C_OP_RemapDistanceToLineSegmentBase // Fields count: 3 @@ -3351,9 +3426,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapDistanceToLineSegmentToScalar { - pub const m_nFieldOutput: usize = 0x1E0; // ParticleAttributeIndex_t - pub const m_flMinOutputValue: usize = 0x1E4; // float32 - pub const m_flMaxOutputValue: usize = 0x1E8; // float32 + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_flMinOutputValue: usize = 0x1D4; // float32 + pub const m_flMaxOutputValue: usize = 0x1D8; // float32 } // Parent: CParticleFloatInput // Fields count: 0 @@ -3369,9 +3444,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapVectortoCP { - pub const m_nOutControlPointNumber: usize = 0x1C0; // int32 - pub const m_nFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nParticleNumber: usize = 0x1C8; // int32 + pub const m_nOutControlPointNumber: usize = 0x1B8; // int32 + pub const m_nFieldInput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_nParticleNumber: usize = 0x1C0; // int32 } // Parent: CParticleFunctionOperator // Fields count: 12 @@ -3379,18 +3454,18 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetFromCPSnapshot { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_nAttributeToRead: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nAttributeToWrite: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_nLocalSpaceCP: usize = 0x1CC; // int32 - pub const m_bRandom: usize = 0x1D0; // bool - pub const m_bReverse: usize = 0x1D1; // bool - pub const m_nRandomSeed: usize = 0x1D4; // int32 - pub const m_nSnapShotStartPoint: usize = 0x1D8; // CParticleCollectionFloatInput - pub const m_nSnapShotIncrement: usize = 0x330; // CParticleCollectionFloatInput - pub const m_flInterpolation: usize = 0x488; // CPerParticleFloatInput - pub const m_bSubSample: usize = 0x5E0; // bool - pub const m_bPrev: usize = 0x5E1; // bool + pub const m_nControlPointNumber: usize = 0x1B8; // int32 + pub const m_nAttributeToRead: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_nAttributeToWrite: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nLocalSpaceCP: usize = 0x1C4; // int32 + pub const m_bRandom: usize = 0x1C8; // bool + pub const m_bReverse: usize = 0x1C9; // bool + pub const m_nRandomSeed: usize = 0x1CC; // int32 + pub const m_nSnapShotStartPoint: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_nSnapShotIncrement: usize = 0x328; // CParticleCollectionFloatInput + pub const m_flInterpolation: usize = 0x480; // CPerParticleFloatInput + pub const m_bSubSample: usize = 0x5D8; // bool + pub const m_bPrev: usize = 0x5D9; // bool } // Parent: CParticleFunctionPreEmission // Fields count: 15 @@ -3398,21 +3473,21 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DistanceBetweenCPsToCP { - pub const m_nStartCP: usize = 0x1D0; // int32 - pub const m_nEndCP: usize = 0x1D4; // int32 - pub const m_nOutputCP: usize = 0x1D8; // int32 - pub const m_nOutputCPField: usize = 0x1DC; // int32 - pub const m_bSetOnce: usize = 0x1E0; // bool - pub const m_flInputMin: usize = 0x1E4; // float32 - pub const m_flInputMax: usize = 0x1E8; // float32 - pub const m_flOutputMin: usize = 0x1EC; // float32 - pub const m_flOutputMax: usize = 0x1F0; // float32 - pub const m_flMaxTraceLength: usize = 0x1F4; // float32 - pub const m_flLOSScale: usize = 0x1F8; // float32 - pub const m_bLOS: usize = 0x1FC; // bool - pub const m_CollisionGroupName: usize = 0x1FD; // char[128] - pub const m_nTraceSet: usize = 0x280; // ParticleTraceSet_t - pub const m_nSetParent: usize = 0x284; // ParticleParentSetMode_t + pub const m_nStartCP: usize = 0x1C0; // int32 + pub const m_nEndCP: usize = 0x1C4; // int32 + pub const m_nOutputCP: usize = 0x1C8; // int32 + pub const m_nOutputCPField: usize = 0x1CC; // int32 + pub const m_bSetOnce: usize = 0x1D0; // bool + pub const m_flInputMin: usize = 0x1D4; // float32 + pub const m_flInputMax: usize = 0x1D8; // float32 + pub const m_flOutputMin: usize = 0x1DC; // float32 + pub const m_flOutputMax: usize = 0x1E0; // float32 + pub const m_flMaxTraceLength: usize = 0x1E4; // float32 + pub const m_flLOSScale: usize = 0x1E8; // float32 + pub const m_bLOS: usize = 0x1EC; // bool + pub const m_CollisionGroupName: usize = 0x1ED; // char[128] + pub const m_nTraceSet: usize = 0x270; // ParticleTraceSet_t + pub const m_nSetParent: usize = 0x274; // ParticleParentSetMode_t } // Parent: CParticleFunctionPreEmission // Fields count: 4 @@ -3420,10 +3495,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointToHand { - pub const m_nCP1: usize = 0x1D0; // int32 - pub const m_nHand: usize = 0x1D4; // int32 - pub const m_vecCP1Pos: usize = 0x1D8; // Vector - pub const m_bOrientToHand: usize = 0x1E4; // bool + pub const m_nCP1: usize = 0x1C0; // int32 + pub const m_nHand: usize = 0x1C4; // int32 + pub const m_vecCP1Pos: usize = 0x1C8; // Vector + pub const m_bOrientToHand: usize = 0x1D4; // bool } // Parent: CParticleFunctionConstraint // Fields count: 8 @@ -3431,10 +3506,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ConstrainDistanceToPath { - pub const m_fMinDistance: usize = 0x1C0; // float32 - pub const m_flMaxDistance0: usize = 0x1C4; // float32 - pub const m_flMaxDistanceMid: usize = 0x1C8; // float32 - pub const m_flMaxDistance1: usize = 0x1CC; // float32 + pub const m_fMinDistance: usize = 0x1B8; // float32 + pub const m_flMaxDistance0: usize = 0x1BC; // float32 + pub const m_flMaxDistanceMid: usize = 0x1C0; // float32 + pub const m_flMaxDistance1: usize = 0x1C4; // float32 pub const m_PathParameters: usize = 0x1D0; // CPathParameters pub const m_flTravelTime: usize = 0x210; // float32 pub const m_nFieldScale: usize = 0x214; // ParticleAttributeIndex_t @@ -3446,10 +3521,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DistanceCull { - pub const m_nControlPoint: usize = 0x1C0; // int32 - pub const m_vecPointOffset: usize = 0x1C4; // Vector - pub const m_flDistance: usize = 0x1D0; // float32 - pub const m_bCullInside: usize = 0x1D4; // bool + pub const m_nControlPoint: usize = 0x1B8; // int32 + pub const m_vecPointOffset: usize = 0x1BC; // Vector + pub const m_flDistance: usize = 0x1C8; // float32 + pub const m_bCullInside: usize = 0x1CC; // bool } // Parent: CParticleFunctionOperator // Fields count: 8 @@ -3457,14 +3532,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapSDFDistanceToScalarAttribute { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nVectorFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flMinDistance: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_flMaxDistance: usize = 0x320; // CParticleCollectionFloatInput - pub const m_flValueBelowMin: usize = 0x478; // CParticleCollectionFloatInput - pub const m_flValueAtMin: usize = 0x5D0; // CParticleCollectionFloatInput - pub const m_flValueAtMax: usize = 0x728; // CParticleCollectionFloatInput - pub const m_flValueAboveMax: usize = 0x880; // CParticleCollectionFloatInput + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_nVectorFieldInput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_flMinDistance: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_flMaxDistance: usize = 0x318; // CParticleCollectionFloatInput + pub const m_flValueBelowMin: usize = 0x470; // CParticleCollectionFloatInput + pub const m_flValueAtMin: usize = 0x5C8; // CParticleCollectionFloatInput + pub const m_flValueAtMax: usize = 0x720; // CParticleCollectionFloatInput + pub const m_flValueAboveMax: usize = 0x878; // CParticleCollectionFloatInput } // Parent: CParticleFunctionInitializer // Fields count: 5 @@ -3484,13 +3559,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointsToModelParticles { - pub const m_HitboxSetName: usize = 0x1C0; // char[128] - pub const m_AttachmentName: usize = 0x240; // char[128] - pub const m_nFirstControlPoint: usize = 0x2C0; // int32 - pub const m_nNumControlPoints: usize = 0x2C4; // int32 - pub const m_nFirstSourcePoint: usize = 0x2C8; // int32 - pub const m_bSkin: usize = 0x2CC; // bool - pub const m_bAttachment: usize = 0x2CD; // bool + pub const m_HitboxSetName: usize = 0x1B8; // char[128] + pub const m_AttachmentName: usize = 0x238; // char[128] + pub const m_nFirstControlPoint: usize = 0x2B8; // int32 + pub const m_nNumControlPoints: usize = 0x2BC; // int32 + pub const m_nFirstSourcePoint: usize = 0x2C0; // int32 + pub const m_bSkin: usize = 0x2C4; // bool + pub const m_bAttachment: usize = 0x2C5; // bool } // Parent: CParticleFunctionOperator // Fields count: 6 @@ -3498,12 +3573,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ColorInterpolateRandom { - pub const m_ColorFadeMin: usize = 0x1C0; // Color - pub const m_ColorFadeMax: usize = 0x1DC; // Color - pub const m_flFadeStartTime: usize = 0x1EC; // float32 - pub const m_flFadeEndTime: usize = 0x1F0; // float32 - pub const m_nFieldOutput: usize = 0x1F4; // ParticleAttributeIndex_t - pub const m_bEaseInOut: usize = 0x1F8; // bool + pub const m_ColorFadeMin: usize = 0x1B8; // Color + pub const m_ColorFadeMax: usize = 0x1D4; // Color + pub const m_flFadeStartTime: usize = 0x1E4; // float32 + pub const m_flFadeEndTime: usize = 0x1E8; // float32 + pub const m_nFieldOutput: usize = 0x1EC; // ParticleAttributeIndex_t + pub const m_bEaseInOut: usize = 0x1F0; // bool } // Parent: C_INIT_RemapNamedModelElementToScalar // Fields count: 0 @@ -3532,7 +3607,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DecayClampCount { - pub const m_nCount: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_nCount: usize = 0x1B8; // CParticleCollectionFloatInput } // Parent: None // Fields count: 2 @@ -3563,7 +3638,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderPoints { - pub const m_hMaterial: usize = 0x200; // CStrongHandle + pub const m_hMaterial: usize = 0x208; // CStrongHandle } // Parent: CParticleFunctionInitializer // Fields count: 6 @@ -3601,9 +3676,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RampCPLinearRandom { - pub const m_nOutControlPointNumber: usize = 0x1D0; // int32 - pub const m_vecRateMin: usize = 0x1D4; // Vector - pub const m_vecRateMax: usize = 0x1E0; // Vector + pub const m_nOutControlPointNumber: usize = 0x1C0; // int32 + pub const m_vecRateMin: usize = 0x1C4; // Vector + pub const m_vecRateMax: usize = 0x1D0; // Vector } // Parent: CParticleFunctionOperator // Fields count: 3 @@ -3611,9 +3686,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_VelocityMatchingForce { - pub const m_flDirScale: usize = 0x1C0; // float32 - pub const m_flSpdScale: usize = 0x1C4; // float32 - pub const m_nCPBroadcast: usize = 0x1C8; // int32 + pub const m_flDirScale: usize = 0x1B8; // float32 + pub const m_flSpdScale: usize = 0x1BC; // float32 + pub const m_nCPBroadcast: usize = 0x1C0; // int32 } // Parent: CParticleFunctionInitializer // Fields count: 3 @@ -3662,12 +3737,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RestartAfterDuration { - pub const m_flDurationMin: usize = 0x1C0; // float32 - pub const m_flDurationMax: usize = 0x1C4; // float32 - pub const m_nCP: usize = 0x1C8; // int32 - pub const m_nCPField: usize = 0x1CC; // int32 - pub const m_nChildGroupID: usize = 0x1D0; // int32 - pub const m_bOnlyChildren: usize = 0x1D4; // bool + pub const m_flDurationMin: usize = 0x1B8; // float32 + pub const m_flDurationMax: usize = 0x1BC; // float32 + pub const m_nCP: usize = 0x1C0; // int32 + pub const m_nCPField: usize = 0x1C4; // int32 + pub const m_nChildGroupID: usize = 0x1C8; // int32 + pub const m_bOnlyChildren: usize = 0x1CC; // bool } // Parent: CParticleFunctionRenderer // Fields count: 0 @@ -3682,13 +3757,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapVisibilityScalar { - pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C8; // float32 - pub const m_flInputMax: usize = 0x1CC; // float32 - pub const m_flOutputMin: usize = 0x1D0; // float32 - pub const m_flOutputMax: usize = 0x1D4; // float32 - pub const m_flRadiusScale: usize = 0x1D8; // float32 + pub const m_nFieldInput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C0; // float32 + pub const m_flInputMax: usize = 0x1C4; // float32 + pub const m_flOutputMin: usize = 0x1C8; // float32 + pub const m_flOutputMax: usize = 0x1CC; // float32 + pub const m_flRadiusScale: usize = 0x1D0; // float32 } // Parent: CParticleFunctionInitializer // Fields count: 6 @@ -3733,9 +3808,9 @@ pub mod cs2_dumper { // MParticleMinVersion // MGetKV3ClassDefaults pub mod C_OP_LockToSavedSequentialPathV2 { - pub const m_flFadeStart: usize = 0x1C0; // float32 - pub const m_flFadeEnd: usize = 0x1C4; // float32 - pub const m_bCPPairs: usize = 0x1C8; // bool + pub const m_flFadeStart: usize = 0x1B8; // float32 + pub const m_flFadeEnd: usize = 0x1BC; // float32 + pub const m_bCPPairs: usize = 0x1C0; // bool pub const m_PathParams: usize = 0x1D0; // CPathParameters } // Parent: CParticleFunctionOperator @@ -3744,7 +3819,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_NormalLock { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nControlPointNumber: usize = 0x1B8; // int32 } // Parent: CParticleFunctionInitializer // Fields count: 4 @@ -3763,10 +3838,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_Cull { - pub const m_flCullPerc: usize = 0x1C0; // float32 - pub const m_flCullStart: usize = 0x1C4; // float32 - pub const m_flCullEnd: usize = 0x1C8; // float32 - pub const m_flCullExp: usize = 0x1CC; // float32 + pub const m_flCullPerc: usize = 0x1B8; // float32 + pub const m_flCullStart: usize = 0x1BC; // float32 + pub const m_flCullEnd: usize = 0x1C0; // float32 + pub const m_flCullExp: usize = 0x1C4; // float32 } // Parent: CParticleFunctionInitializer // Fields count: 1 @@ -3782,7 +3857,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapSDFGradientToVectorAttribute { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t } // Parent: None // Fields count: 2 @@ -3799,11 +3874,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ReadFromNeighboringParticle { - pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nIncrement: usize = 0x1C8; // int32 - pub const m_DistanceCheck: usize = 0x1D0; // CPerParticleFloatInput - pub const m_flInterpolation: usize = 0x328; // CPerParticleFloatInput + pub const m_nFieldInput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_nIncrement: usize = 0x1C0; // int32 + pub const m_DistanceCheck: usize = 0x1C8; // CPerParticleFloatInput + pub const m_flInterpolation: usize = 0x320; // CPerParticleFloatInput } // Parent: CParticleFunctionRenderer // Fields count: 2 @@ -3811,8 +3886,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderText { - pub const m_OutlineColor: usize = 0x200; // Color - pub const m_DefaultText: usize = 0x208; // CUtlString + pub const m_OutlineColor: usize = 0x208; // Color + pub const m_DefaultText: usize = 0x210; // CUtlString } // Parent: CParticleFunctionOperator // Fields count: 5 @@ -3820,11 +3895,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LerpToInitialPosition { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_flInterpolation: usize = 0x1C8; // CPerParticleFloatInput - pub const m_nCacheField: usize = 0x320; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x328; // CParticleCollectionFloatInput - pub const m_vecScale: usize = 0x480; // CParticleCollectionVecInput + pub const m_nControlPointNumber: usize = 0x1B8; // int32 + pub const m_flInterpolation: usize = 0x1C0; // CPerParticleFloatInput + pub const m_nCacheField: usize = 0x318; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x320; // CParticleCollectionFloatInput + pub const m_vecScale: usize = 0x478; // CParticleCollectionVecInput } // Parent: CGeneralRandomRotation // Fields count: 0 @@ -3839,9 +3914,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LerpEndCapVector { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_vecOutput: usize = 0x1C4; // Vector - pub const m_flLerpTime: usize = 0x1D0; // float32 + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_vecOutput: usize = 0x1BC; // Vector + pub const m_flLerpTime: usize = 0x1C8; // float32 } // Parent: CParticleFunctionOperator // Fields count: 1 @@ -3849,7 +3924,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_VelocityDecay { - pub const m_flMinVelocity: usize = 0x1C0; // float32 + pub const m_flMinVelocity: usize = 0x1B8; // float32 } // Parent: CParticleFunctionPreEmission // Fields count: 6 @@ -3857,12 +3932,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetCPOrientationToPointAtCP { - pub const m_nInputCP: usize = 0x1D0; // int32 - pub const m_nOutputCP: usize = 0x1D4; // int32 - pub const m_flInterpolation: usize = 0x1D8; // CParticleCollectionFloatInput - pub const m_b2DOrientation: usize = 0x330; // bool - pub const m_bAvoidSingularity: usize = 0x331; // bool - pub const m_bPointAway: usize = 0x332; // bool + pub const m_nInputCP: usize = 0x1C0; // int32 + pub const m_nOutputCP: usize = 0x1C4; // int32 + pub const m_flInterpolation: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_b2DOrientation: usize = 0x320; // bool + pub const m_bAvoidSingularity: usize = 0x321; // bool + pub const m_bPointAway: usize = 0x322; // bool } // Parent: CParticleFunctionOperator // Fields count: 5 @@ -3870,11 +3945,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LockToPointList { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_pointList: usize = 0x1C8; // CUtlVector - pub const m_bPlaceAlongPath: usize = 0x1E0; // bool - pub const m_bClosedLoop: usize = 0x1E1; // bool - pub const m_nNumPointsAlongPath: usize = 0x1E4; // int32 + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_pointList: usize = 0x1C0; // CUtlVector + pub const m_bPlaceAlongPath: usize = 0x1D8; // bool + pub const m_bClosedLoop: usize = 0x1D9; // bool + pub const m_nNumPointsAlongPath: usize = 0x1DC; // int32 } // Parent: CParticleFunctionOperator // Fields count: 17 @@ -3882,23 +3957,23 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MovementPlaceOnGround { - pub const m_flOffset: usize = 0x1C0; // CPerParticleFloatInput - pub const m_flMaxTraceLength: usize = 0x318; // float32 - pub const m_flTolerance: usize = 0x31C; // float32 - pub const m_flTraceOffset: usize = 0x320; // float32 - pub const m_flLerpRate: usize = 0x324; // float32 - pub const m_CollisionGroupName: usize = 0x328; // char[128] - pub const m_nTraceSet: usize = 0x3A8; // ParticleTraceSet_t - pub const m_nRefCP1: usize = 0x3AC; // int32 - pub const m_nRefCP2: usize = 0x3B0; // int32 - pub const m_nLerpCP: usize = 0x3B4; // int32 - pub const m_nTraceMissBehavior: usize = 0x3C0; // ParticleTraceMissBehavior_t - pub const m_bIncludeShotHull: usize = 0x3C4; // bool - pub const m_bIncludeWater: usize = 0x3C5; // bool - pub const m_bSetNormal: usize = 0x3C8; // bool - pub const m_bScaleOffset: usize = 0x3C9; // bool - pub const m_nPreserveOffsetCP: usize = 0x3CC; // int32 - pub const m_nIgnoreCP: usize = 0x3D0; // int32 + pub const m_flOffset: usize = 0x1B8; // CPerParticleFloatInput + pub const m_flMaxTraceLength: usize = 0x310; // float32 + pub const m_flTolerance: usize = 0x314; // float32 + pub const m_flTraceOffset: usize = 0x318; // float32 + pub const m_flLerpRate: usize = 0x31C; // float32 + pub const m_CollisionGroupName: usize = 0x320; // char[128] + pub const m_nTraceSet: usize = 0x3A0; // ParticleTraceSet_t + pub const m_nRefCP1: usize = 0x3A4; // int32 + pub const m_nRefCP2: usize = 0x3A8; // int32 + pub const m_nLerpCP: usize = 0x3AC; // int32 + pub const m_nTraceMissBehavior: usize = 0x3B8; // ParticleTraceMissBehavior_t + pub const m_bIncludeShotHull: usize = 0x3BC; // bool + pub const m_bIncludeWater: usize = 0x3BD; // bool + pub const m_bSetNormal: usize = 0x3C0; // bool + pub const m_bScaleOffset: usize = 0x3C1; // bool + pub const m_nPreserveOffsetCP: usize = 0x3C4; // int32 + pub const m_nIgnoreCP: usize = 0x3C8; // int32 } // Parent: CParticleFunctionOperator // Fields count: 2 @@ -3906,8 +3981,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetCPOrientationToDirection { - pub const m_nInputControlPoint: usize = 0x1C0; // int32 - pub const m_nOutputControlPoint: usize = 0x1C4; // int32 + pub const m_nInputControlPoint: usize = 0x1B8; // int32 + pub const m_nOutputControlPoint: usize = 0x1BC; // int32 } // Parent: CParticleFunctionOperator // Fields count: 4 @@ -3915,10 +3990,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapCrossProductOfTwoVectorsToVector { - pub const m_InputVec1: usize = 0x1C0; // CPerParticleVecInput - pub const m_InputVec2: usize = 0x818; // CPerParticleVecInput - pub const m_nFieldOutput: usize = 0xE70; // ParticleAttributeIndex_t - pub const m_bNormalize: usize = 0xE74; // bool + pub const m_InputVec1: usize = 0x1B8; // CPerParticleVecInput + pub const m_InputVec2: usize = 0x810; // CPerParticleVecInput + pub const m_nFieldOutput: usize = 0xE68; // ParticleAttributeIndex_t + pub const m_bNormalize: usize = 0xE6C; // bool } // Parent: CParticleFunctionOperator // Fields count: 4 @@ -3926,10 +4001,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapTransformOrientationToRotations { - pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput - pub const m_vecRotation: usize = 0x228; // Vector - pub const m_bUseQuat: usize = 0x234; // bool - pub const m_bWriteNormal: usize = 0x235; // bool + pub const m_TransformInput: usize = 0x1B8; // CParticleTransformInput + pub const m_vecRotation: usize = 0x220; // Vector + pub const m_bUseQuat: usize = 0x22C; // bool + pub const m_bWriteNormal: usize = 0x22D; // bool } // Parent: CGeneralRandomRotation // Fields count: 0 @@ -3945,11 +4020,11 @@ pub mod cs2_dumper { // MParticleMinVersion // MGetKV3ClassDefaults pub mod C_OP_InheritFromParentParticlesV2 { - pub const m_flScale: usize = 0x1C0; // float32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nIncrement: usize = 0x1C8; // int32 - pub const m_bRandomDistribution: usize = 0x1CC; // bool - pub const m_nMissingParentBehavior: usize = 0x1D0; // MissingParentInheritBehavior_t + pub const m_flScale: usize = 0x1B8; // float32 + pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_nIncrement: usize = 0x1C0; // int32 + pub const m_bRandomDistribution: usize = 0x1C4; // bool + pub const m_nMissingParentBehavior: usize = 0x1C8; // MissingParentInheritBehavior_t } // Parent: CParticleFunctionInitializer // Fields count: 2 @@ -3966,10 +4041,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetFloatCollection { - pub const m_InputValue: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_nOutputField: usize = 0x318; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x31C; // ParticleSetMethod_t - pub const m_Lerp: usize = 0x320; // CParticleCollectionFloatInput + pub const m_InputValue: usize = 0x1B8; // CParticleCollectionFloatInput + pub const m_nOutputField: usize = 0x310; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x314; // ParticleSetMethod_t + pub const m_Lerp: usize = 0x318; // CParticleCollectionFloatInput } // Parent: None // Fields count: 3 @@ -3987,10 +4062,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointPositionToRandomActiveCP { - pub const m_nCP1: usize = 0x1D0; // int32 - pub const m_nHeadLocationMin: usize = 0x1D4; // int32 - pub const m_nHeadLocationMax: usize = 0x1D8; // int32 - pub const m_flResetRate: usize = 0x1E0; // CParticleCollectionFloatInput + pub const m_nCP1: usize = 0x1C0; // int32 + pub const m_nHeadLocationMin: usize = 0x1C4; // int32 + pub const m_nHeadLocationMax: usize = 0x1C8; // int32 + pub const m_flResetRate: usize = 0x1D0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Fields count: 3 @@ -3998,9 +4073,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_Diffusion { - pub const m_flRadiusScale: usize = 0x1C0; // float32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nVoxelGridResolution: usize = 0x1C8; // int32 + pub const m_flRadiusScale: usize = 0x1B8; // float32 + pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_nVoxelGridResolution: usize = 0x1C0; // int32 } // Parent: CParticleFunctionInitializer // Fields count: 8 @@ -4023,9 +4098,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapVectorComponentToScalar { - pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nComponent: usize = 0x1C8; // int32 + pub const m_nFieldInput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_nComponent: usize = 0x1C0; // int32 } // Parent: CParticleFunctionInitializer // Fields count: 6 @@ -4046,15 +4121,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DistanceBetweenVecs { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_vecPoint1: usize = 0x1C8; // CPerParticleVecInput - pub const m_vecPoint2: usize = 0x820; // CPerParticleVecInput - pub const m_flInputMin: usize = 0xE78; // CPerParticleFloatInput - pub const m_flInputMax: usize = 0xFD0; // CPerParticleFloatInput - pub const m_flOutputMin: usize = 0x1128; // CPerParticleFloatInput - pub const m_flOutputMax: usize = 0x1280; // CPerParticleFloatInput - pub const m_nSetMethod: usize = 0x13D8; // ParticleSetMethod_t - pub const m_bDeltaTime: usize = 0x13DC; // bool + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_vecPoint1: usize = 0x1C0; // CPerParticleVecInput + pub const m_vecPoint2: usize = 0x818; // CPerParticleVecInput + pub const m_flInputMin: usize = 0xE70; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0xFC8; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x1120; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x1278; // CPerParticleFloatInput + pub const m_nSetMethod: usize = 0x13D0; // ParticleSetMethod_t + pub const m_bDeltaTime: usize = 0x13D4; // bool } // Parent: CParticleFunctionOperator // Fields count: 3 @@ -4062,9 +4137,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DampenToCP { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_flRange: usize = 0x1C4; // float32 - pub const m_flScale: usize = 0x1C8; // float32 + pub const m_nControlPointNumber: usize = 0x1B8; // int32 + pub const m_flRange: usize = 0x1BC; // float32 + pub const m_flScale: usize = 0x1C0; // float32 } // Parent: CParticleFunctionOperator // Fields count: 11 @@ -4072,17 +4147,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_CalculateVectorAttribute { - pub const m_vStartValue: usize = 0x1C0; // Vector - pub const m_nFieldInput1: usize = 0x1CC; // ParticleAttributeIndex_t - pub const m_flInputScale1: usize = 0x1D0; // float32 - pub const m_nFieldInput2: usize = 0x1D4; // ParticleAttributeIndex_t - pub const m_flInputScale2: usize = 0x1D8; // float32 - pub const m_nControlPointInput1: usize = 0x1DC; // ControlPointReference_t - pub const m_flControlPointScale1: usize = 0x1F0; // float32 - pub const m_nControlPointInput2: usize = 0x1F4; // ControlPointReference_t - pub const m_flControlPointScale2: usize = 0x208; // float32 - pub const m_nFieldOutput: usize = 0x20C; // ParticleAttributeIndex_t - pub const m_vFinalOutputScale: usize = 0x210; // Vector + pub const m_vStartValue: usize = 0x1B8; // Vector + pub const m_nFieldInput1: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flInputScale1: usize = 0x1C8; // float32 + pub const m_nFieldInput2: usize = 0x1CC; // ParticleAttributeIndex_t + pub const m_flInputScale2: usize = 0x1D0; // float32 + pub const m_nControlPointInput1: usize = 0x1D4; // ControlPointReference_t + pub const m_flControlPointScale1: usize = 0x1E8; // float32 + pub const m_nControlPointInput2: usize = 0x1EC; // ControlPointReference_t + pub const m_flControlPointScale2: usize = 0x200; // float32 + pub const m_nFieldOutput: usize = 0x204; // ParticleAttributeIndex_t + pub const m_vFinalOutputScale: usize = 0x208; // Vector } // Parent: CParticleInput // Fields count: 8 @@ -4107,21 +4182,21 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LockToBone { - pub const m_modelInput: usize = 0x1C0; // CParticleModelInput - pub const m_transformInput: usize = 0x220; // CParticleTransformInput - pub const m_flLifeTimeFadeStart: usize = 0x288; // float32 - pub const m_flLifeTimeFadeEnd: usize = 0x28C; // float32 - pub const m_flJumpThreshold: usize = 0x290; // float32 - pub const m_flPrevPosScale: usize = 0x294; // float32 - pub const m_HitboxSetName: usize = 0x298; // char[128] - pub const m_bRigid: usize = 0x318; // bool - pub const m_bUseBones: usize = 0x319; // bool - pub const m_nFieldOutput: usize = 0x31C; // ParticleAttributeIndex_t - pub const m_nFieldOutputPrev: usize = 0x320; // ParticleAttributeIndex_t - pub const m_nRotationSetType: usize = 0x324; // ParticleRotationLockType_t - pub const m_bRigidRotationLock: usize = 0x328; // bool - pub const m_vecRotation: usize = 0x330; // CPerParticleVecInput - pub const m_flRotLerp: usize = 0x988; // CPerParticleFloatInput + pub const m_modelInput: usize = 0x1B8; // CParticleModelInput + pub const m_transformInput: usize = 0x218; // CParticleTransformInput + pub const m_flLifeTimeFadeStart: usize = 0x280; // float32 + pub const m_flLifeTimeFadeEnd: usize = 0x284; // float32 + pub const m_flJumpThreshold: usize = 0x288; // float32 + pub const m_flPrevPosScale: usize = 0x28C; // float32 + pub const m_HitboxSetName: usize = 0x290; // char[128] + pub const m_bRigid: usize = 0x310; // bool + pub const m_bUseBones: usize = 0x311; // bool + pub const m_nFieldOutput: usize = 0x314; // ParticleAttributeIndex_t + pub const m_nFieldOutputPrev: usize = 0x318; // ParticleAttributeIndex_t + pub const m_nRotationSetType: usize = 0x31C; // ParticleRotationLockType_t + pub const m_bRigidRotationLock: usize = 0x320; // bool + pub const m_vecRotation: usize = 0x328; // CPerParticleVecInput + pub const m_flRotLerp: usize = 0x980; // CPerParticleFloatInput } // Parent: C_OP_RemapNamedModelElementOnceTimed // Fields count: 0 @@ -4136,9 +4211,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MovementMaintainOffset { - pub const m_vecOffset: usize = 0x1C0; // Vector - pub const m_nCP: usize = 0x1CC; // int32 - pub const m_bRadiusScale: usize = 0x1D0; // bool + pub const m_vecOffset: usize = 0x1B8; // Vector + pub const m_nCP: usize = 0x1C4; // int32 + pub const m_bRadiusScale: usize = 0x1C8; // bool } // Parent: CParticleFunctionOperator // Fields count: 5 @@ -4146,11 +4221,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetVec { - pub const m_InputValue: usize = 0x1C0; // CPerParticleVecInput - pub const m_nOutputField: usize = 0x818; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x81C; // ParticleSetMethod_t - pub const m_Lerp: usize = 0x820; // CPerParticleFloatInput - pub const m_bNormalizedOutput: usize = 0x978; // bool + pub const m_InputValue: usize = 0x1B8; // CPerParticleVecInput + pub const m_nOutputField: usize = 0x810; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x814; // ParticleSetMethod_t + pub const m_Lerp: usize = 0x818; // CPerParticleFloatInput + pub const m_bNormalizedOutput: usize = 0x970; // bool } // Parent: CParticleFunctionInitializer // Fields count: 5 @@ -4186,20 +4261,20 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderOmni2Light { - pub const m_nLightType: usize = 0x200; // ParticleOmni2LightTypeChoiceList_t - pub const m_vColorBlend: usize = 0x208; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0x860; // ParticleColorBlendType_t - pub const m_nBrightnessUnit: usize = 0x864; // ParticleLightUnitChoiceList_t - pub const m_flBrightnessLumens: usize = 0x868; // CPerParticleFloatInput - pub const m_flBrightnessCandelas: usize = 0x9C0; // CPerParticleFloatInput - pub const m_bCastShadows: usize = 0xB18; // bool - pub const m_flLuminaireRadius: usize = 0xB20; // CPerParticleFloatInput - pub const m_flSkirt: usize = 0xC78; // CPerParticleFloatInput - pub const m_flRange: usize = 0xDD0; // CPerParticleFloatInput - pub const m_flInnerConeAngle: usize = 0xF28; // CPerParticleFloatInput - pub const m_flOuterConeAngle: usize = 0x1080; // CPerParticleFloatInput - pub const m_hLightCookie: usize = 0x11D8; // CStrongHandle - pub const m_bSphericalCookie: usize = 0x11E0; // bool + pub const m_nLightType: usize = 0x208; // ParticleOmni2LightTypeChoiceList_t + pub const m_vColorBlend: usize = 0x210; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x868; // ParticleColorBlendType_t + pub const m_nBrightnessUnit: usize = 0x86C; // ParticleLightUnitChoiceList_t + pub const m_flBrightnessLumens: usize = 0x870; // CPerParticleFloatInput + pub const m_flBrightnessCandelas: usize = 0x9C8; // CPerParticleFloatInput + pub const m_bCastShadows: usize = 0xB20; // bool + pub const m_flLuminaireRadius: usize = 0xB28; // CPerParticleFloatInput + pub const m_flSkirt: usize = 0xC80; // CPerParticleFloatInput + pub const m_flRange: usize = 0xDD8; // CPerParticleFloatInput + pub const m_flInnerConeAngle: usize = 0xF30; // CPerParticleFloatInput + pub const m_flOuterConeAngle: usize = 0x1088; // CPerParticleFloatInput + pub const m_hLightCookie: usize = 0x11E0; // CStrongHandle + pub const m_bSphericalCookie: usize = 0x11E8; // bool } // Parent: CParticleFunctionOperator // Fields count: 5 @@ -4207,11 +4282,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ConnectParentParticleToNearest { - pub const m_nFirstControlPoint: usize = 0x1C0; // int32 - pub const m_nSecondControlPoint: usize = 0x1C4; // int32 - pub const m_bUseRadius: usize = 0x1C8; // bool - pub const m_flRadiusScale: usize = 0x1D0; // CParticleCollectionFloatInput - pub const m_flParentRadiusScale: usize = 0x328; // CParticleCollectionFloatInput + pub const m_nFirstControlPoint: usize = 0x1B8; // int32 + pub const m_nSecondControlPoint: usize = 0x1BC; // int32 + pub const m_bUseRadius: usize = 0x1C0; // bool + pub const m_flRadiusScale: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_flParentRadiusScale: usize = 0x320; // CParticleCollectionFloatInput } // Parent: CParticleFloatInput // Fields count: 0 @@ -4260,10 +4335,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LagCompensation { - pub const m_nDesiredVelocityCP: usize = 0x1C0; // int32 - pub const m_nLatencyCP: usize = 0x1C4; // int32 - pub const m_nLatencyCPField: usize = 0x1C8; // int32 - pub const m_nDesiredVelocityCPField: usize = 0x1CC; // int32 + pub const m_nDesiredVelocityCP: usize = 0x1B8; // int32 + pub const m_nLatencyCP: usize = 0x1BC; // int32 + pub const m_nLatencyCPField: usize = 0x1C0; // int32 + pub const m_nDesiredVelocityCPField: usize = 0x1C4; // int32 } // Parent: CParticleFunctionConstraint // Fields count: 2 @@ -4271,8 +4346,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_CollideWithSelf { - pub const m_flRadiusScale: usize = 0x1C0; // CPerParticleFloatInput - pub const m_flMinimumSpeed: usize = 0x318; // CPerParticleFloatInput + pub const m_flRadiusScale: usize = 0x1B8; // CPerParticleFloatInput + pub const m_flMinimumSpeed: usize = 0x310; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator // Fields count: 6 @@ -4280,12 +4355,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_Noise { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flOutputMin: usize = 0x1C4; // float32 - pub const m_flOutputMax: usize = 0x1C8; // float32 - pub const m_fl4NoiseScale: usize = 0x1CC; // float32 - pub const m_bAdditive: usize = 0x1D0; // bool - pub const m_flNoiseAnimationTimeScale: usize = 0x1D4; // float32 + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_flOutputMin: usize = 0x1BC; // float32 + pub const m_flOutputMax: usize = 0x1C0; // float32 + pub const m_fl4NoiseScale: usize = 0x1C4; // float32 + pub const m_bAdditive: usize = 0x1C8; // bool + pub const m_flNoiseAnimationTimeScale: usize = 0x1CC; // float32 } // Parent: CParticleFunctionOperator // Fields count: 6 @@ -4293,12 +4368,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_FadeAndKillForTracers { - pub const m_flStartFadeInTime: usize = 0x1C0; // float32 - pub const m_flEndFadeInTime: usize = 0x1C4; // float32 - pub const m_flStartFadeOutTime: usize = 0x1C8; // float32 - pub const m_flEndFadeOutTime: usize = 0x1CC; // float32 - pub const m_flStartAlpha: usize = 0x1D0; // float32 - pub const m_flEndAlpha: usize = 0x1D4; // float32 + pub const m_flStartFadeInTime: usize = 0x1B8; // float32 + pub const m_flEndFadeInTime: usize = 0x1BC; // float32 + pub const m_flStartFadeOutTime: usize = 0x1C0; // float32 + pub const m_flEndFadeOutTime: usize = 0x1C4; // float32 + pub const m_flStartAlpha: usize = 0x1C8; // float32 + pub const m_flEndAlpha: usize = 0x1CC; // float32 } // Parent: CParticleFunctionOperator // Fields count: 3 @@ -4306,9 +4381,20 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ColorAdjustHSL { - pub const m_flHueAdjust: usize = 0x1C0; // CPerParticleFloatInput - pub const m_flSaturationAdjust: usize = 0x318; // CPerParticleFloatInput - pub const m_flLightnessAdjust: usize = 0x470; // CPerParticleFloatInput + pub const m_flHueAdjust: usize = 0x1B8; // CPerParticleFloatInput + pub const m_flSaturationAdjust: usize = 0x310; // CPerParticleFloatInput + pub const m_flLightnessAdjust: usize = 0x468; // CPerParticleFloatInput + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CParticleMassCalculationParameters { + pub const m_nMassMode: usize = 0x0; // ParticleMassMode_t + pub const m_flRadius: usize = 0x8; // CPerParticleFloatInput + pub const m_flNominalRadius: usize = 0x160; // CPerParticleFloatInput + pub const m_flScale: usize = 0x2B8; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator // Fields count: 8 @@ -4316,14 +4402,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SequenceFromModel { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nFieldOutputAnim: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1CC; // float32 - pub const m_flInputMax: usize = 0x1D0; // float32 - pub const m_flOutputMin: usize = 0x1D4; // float32 - pub const m_flOutputMax: usize = 0x1D8; // float32 - pub const m_nSetMethod: usize = 0x1DC; // ParticleSetMethod_t + pub const m_nControlPointNumber: usize = 0x1B8; // int32 + pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_nFieldOutputAnim: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C4; // float32 + pub const m_flInputMax: usize = 0x1C8; // float32 + pub const m_flOutputMin: usize = 0x1CC; // float32 + pub const m_flOutputMax: usize = 0x1D0; // float32 + pub const m_nSetMethod: usize = 0x1D4; // ParticleSetMethod_t } // Parent: CParticleFunctionOperator // Fields count: 1 @@ -4331,7 +4417,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_AlphaDecay { - pub const m_flMinAlpha: usize = 0x1C0; // float32 + pub const m_flMinAlpha: usize = 0x1B8; // float32 } // Parent: CParticleFunctionOperator // Fields count: 2 @@ -4339,8 +4425,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapDensityGradientToVectorAttribute { - pub const m_flRadiusScale: usize = 0x1C0; // float32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flRadiusScale: usize = 0x1B8; // float32 + pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer // Fields count: 5 @@ -4355,14 +4441,15 @@ pub mod cs2_dumper { pub const m_bWritePreviousPosition: usize = 0x821; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 9 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_SetHitboxToModel { pub const m_nControlPointNumber: usize = 0x1C0; // int32 pub const m_nForceInModel: usize = 0x1C4; // int32 - pub const m_nDesiredHitbox: usize = 0x1C8; // int32 + pub const m_bEvenDistribution: usize = 0x1C8; // bool + pub const m_nDesiredHitbox: usize = 0x1CC; // int32 pub const m_vecHitBoxScale: usize = 0x1D0; // CParticleCollectionVecInput pub const m_vecDirectionBias: usize = 0x828; // Vector pub const m_bMaintainHitbox: usize = 0x834; // bool @@ -4376,12 +4463,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MovementMoveAlongSkinnedCPSnapshot { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_nSnapshotControlPointNumber: usize = 0x1C4; // int32 - pub const m_bSetNormal: usize = 0x1C8; // bool - pub const m_bSetRadius: usize = 0x1C9; // bool - pub const m_flInterpolation: usize = 0x1D0; // CPerParticleFloatInput - pub const m_flTValue: usize = 0x328; // CPerParticleFloatInput + pub const m_nControlPointNumber: usize = 0x1B8; // int32 + pub const m_nSnapshotControlPointNumber: usize = 0x1BC; // int32 + pub const m_bSetNormal: usize = 0x1C0; // bool + pub const m_bSetRadius: usize = 0x1C1; // bool + pub const m_flInterpolation: usize = 0x1C8; // CPerParticleFloatInput + pub const m_flTValue: usize = 0x320; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator // Fields count: 4 @@ -4389,10 +4476,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LerpScalar { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flOutput: usize = 0x1C8; // CPerParticleFloatInput - pub const m_flStartTime: usize = 0x320; // float32 - pub const m_flEndTime: usize = 0x324; // float32 + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_flOutput: usize = 0x1C0; // CPerParticleFloatInput + pub const m_flStartTime: usize = 0x318; // float32 + pub const m_flEndTime: usize = 0x31C; // float32 } // Parent: CParticleFunctionInitializer // Fields count: 13 @@ -4420,9 +4507,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ClampScalar { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flOutputMin: usize = 0x1C8; // CPerParticleFloatInput - pub const m_flOutputMax: usize = 0x320; // CPerParticleFloatInput + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_flOutputMin: usize = 0x1C0; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x318; // CPerParticleFloatInput } // Parent: CParticleFunctionPreEmission // Fields count: 3 @@ -4430,9 +4517,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointToHMD { - pub const m_nCP1: usize = 0x1D0; // int32 - pub const m_vecCP1Pos: usize = 0x1D4; // Vector - pub const m_bOrientToHMD: usize = 0x1E0; // bool + pub const m_nCP1: usize = 0x1C0; // int32 + pub const m_vecCP1Pos: usize = 0x1C4; // Vector + pub const m_bOrientToHMD: usize = 0x1D0; // bool } // Parent: CParticleFunctionOperator // Fields count: 9 @@ -4440,15 +4527,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DifferencePreviousParticle { - pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C8; // float32 - pub const m_flInputMax: usize = 0x1CC; // float32 - pub const m_flOutputMin: usize = 0x1D0; // float32 - pub const m_flOutputMax: usize = 0x1D4; // float32 - pub const m_nSetMethod: usize = 0x1D8; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x1DC; // bool - pub const m_bSetPreviousParticle: usize = 0x1DD; // bool + pub const m_nFieldInput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C0; // float32 + pub const m_flInputMax: usize = 0x1C4; // float32 + pub const m_flOutputMin: usize = 0x1C8; // float32 + pub const m_flOutputMax: usize = 0x1CC; // float32 + pub const m_nSetMethod: usize = 0x1D0; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x1D4; // bool + pub const m_bSetPreviousParticle: usize = 0x1D5; // bool } // Parent: CParticleFunctionPreEmission // Fields count: 6 @@ -4456,12 +4543,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointFieldFromVectorExpression { - pub const m_nExpression: usize = 0x1D0; // VectorFloatExpressionType_t - pub const m_vecInput1: usize = 0x1D8; // CParticleCollectionVecInput - pub const m_vecInput2: usize = 0x830; // CParticleCollectionVecInput - pub const m_flOutputRemap: usize = 0xE88; // CParticleRemapFloatInput - pub const m_nOutputCP: usize = 0xFE0; // int32 - pub const m_nOutVectorField: usize = 0xFE4; // int32 + pub const m_nExpression: usize = 0x1C0; // VectorFloatExpressionType_t + pub const m_vecInput1: usize = 0x1C8; // CParticleCollectionVecInput + pub const m_vecInput2: usize = 0x820; // CParticleCollectionVecInput + pub const m_flOutputRemap: usize = 0xE78; // CParticleRemapFloatInput + pub const m_nOutputCP: usize = 0xFD0; // int32 + pub const m_nOutVectorField: usize = 0xFD4; // int32 } // Parent: CParticleFunctionOperator // Fields count: 10 @@ -4469,16 +4556,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PercentageBetweenTransforms { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C4; // float32 - pub const m_flInputMax: usize = 0x1C8; // float32 - pub const m_flOutputMin: usize = 0x1CC; // float32 - pub const m_flOutputMax: usize = 0x1D0; // float32 - pub const m_TransformStart: usize = 0x1D8; // CParticleTransformInput - pub const m_TransformEnd: usize = 0x240; // CParticleTransformInput - pub const m_nSetMethod: usize = 0x2A8; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x2AC; // bool - pub const m_bRadialCheck: usize = 0x2AD; // bool + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1BC; // float32 + pub const m_flInputMax: usize = 0x1C0; // float32 + pub const m_flOutputMin: usize = 0x1C4; // float32 + pub const m_flOutputMax: usize = 0x1C8; // float32 + pub const m_TransformStart: usize = 0x1D0; // CParticleTransformInput + pub const m_TransformEnd: usize = 0x238; // CParticleTransformInput + pub const m_nSetMethod: usize = 0x2A0; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x2A4; // bool + pub const m_bRadialCheck: usize = 0x2A5; // bool } // Parent: CParticleFunctionInitializer // Fields count: 3 @@ -4528,28 +4615,28 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderCables { - pub const m_flRadiusScale: usize = 0x200; // CParticleCollectionFloatInput - pub const m_flAlphaScale: usize = 0x358; // CParticleCollectionFloatInput - pub const m_vecColorScale: usize = 0x4B0; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0xB08; // ParticleColorBlendType_t - pub const m_hMaterial: usize = 0xB10; // CStrongHandle - pub const m_nTextureRepetitionMode: usize = 0xB18; // TextureRepetitionMode_t - pub const m_flTextureRepeatsPerSegment: usize = 0xB20; // CParticleCollectionFloatInput - pub const m_flTextureRepeatsCircumference: usize = 0xC78; // CParticleCollectionFloatInput - pub const m_flColorMapOffsetV: usize = 0xDD0; // CParticleCollectionFloatInput - pub const m_flColorMapOffsetU: usize = 0xF28; // CParticleCollectionFloatInput - pub const m_flNormalMapOffsetV: usize = 0x1080; // CParticleCollectionFloatInput - pub const m_flNormalMapOffsetU: usize = 0x11D8; // CParticleCollectionFloatInput - pub const m_bDrawCableCaps: usize = 0x1330; // bool - pub const m_flCapRoundness: usize = 0x1334; // float32 - pub const m_flCapOffsetAmount: usize = 0x1338; // float32 - pub const m_flTessScale: usize = 0x133C; // float32 - pub const m_nMinTesselation: usize = 0x1340; // int32 - pub const m_nMaxTesselation: usize = 0x1344; // int32 - pub const m_nRoundness: usize = 0x1348; // int32 - pub const m_LightingTransform: usize = 0x1350; // CParticleTransformInput - pub const m_MaterialFloatVars: usize = 0x13B8; // CUtlVector - pub const m_MaterialVecVars: usize = 0x13E8; // CUtlVector + pub const m_flRadiusScale: usize = 0x208; // CParticleCollectionFloatInput + pub const m_flAlphaScale: usize = 0x360; // CParticleCollectionFloatInput + pub const m_vecColorScale: usize = 0x4B8; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0xB10; // ParticleColorBlendType_t + pub const m_hMaterial: usize = 0xB18; // CStrongHandle + pub const m_nTextureRepetitionMode: usize = 0xB20; // TextureRepetitionMode_t + pub const m_flTextureRepeatsPerSegment: usize = 0xB28; // CParticleCollectionFloatInput + pub const m_flTextureRepeatsCircumference: usize = 0xC80; // CParticleCollectionFloatInput + pub const m_flColorMapOffsetV: usize = 0xDD8; // CParticleCollectionFloatInput + pub const m_flColorMapOffsetU: usize = 0xF30; // CParticleCollectionFloatInput + pub const m_flNormalMapOffsetV: usize = 0x1088; // CParticleCollectionFloatInput + pub const m_flNormalMapOffsetU: usize = 0x11E0; // CParticleCollectionFloatInput + pub const m_bDrawCableCaps: usize = 0x1338; // bool + pub const m_flCapRoundness: usize = 0x133C; // float32 + pub const m_flCapOffsetAmount: usize = 0x1340; // float32 + pub const m_flTessScale: usize = 0x1344; // float32 + pub const m_nMinTesselation: usize = 0x1348; // int32 + pub const m_nMaxTesselation: usize = 0x134C; // int32 + pub const m_nRoundness: usize = 0x1350; // int32 + pub const m_LightingTransform: usize = 0x1358; // CParticleTransformInput + pub const m_MaterialFloatVars: usize = 0x13C0; // CUtlVector + pub const m_MaterialVecVars: usize = 0x13F0; // CUtlVector } // Parent: CParticleFunctionInitializer // Fields count: 2 @@ -4566,13 +4653,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointToWaterSurface { - pub const m_nSourceCP: usize = 0x1D0; // int32 - pub const m_nDestCP: usize = 0x1D4; // int32 - pub const m_nFlowCP: usize = 0x1D8; // int32 - pub const m_nActiveCP: usize = 0x1DC; // int32 - pub const m_nActiveCPField: usize = 0x1E0; // int32 - pub const m_flRetestRate: usize = 0x1E8; // CParticleCollectionFloatInput - pub const m_bAdaptiveThreshold: usize = 0x340; // bool + pub const m_nSourceCP: usize = 0x1C0; // int32 + pub const m_nDestCP: usize = 0x1C4; // int32 + pub const m_nFlowCP: usize = 0x1C8; // int32 + pub const m_nActiveCP: usize = 0x1CC; // int32 + pub const m_nActiveCPField: usize = 0x1D0; // int32 + pub const m_flRetestRate: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_bAdaptiveThreshold: usize = 0x330; // bool } // Parent: CParticleFunctionInitializer // Fields count: 6 @@ -4602,7 +4689,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ShapeMatchingConstraint { - pub const m_flShapeRestorationTime: usize = 0x1C0; // float32 + pub const m_flShapeRestorationTime: usize = 0x1B8; // float32 } // Parent: CParticleFunctionOperator // Fields count: 6 @@ -4610,12 +4697,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetChildControlPoints { - pub const m_nChildGroupID: usize = 0x1C0; // int32 - pub const m_nFirstControlPoint: usize = 0x1C4; // int32 - pub const m_nNumControlPoints: usize = 0x1C8; // int32 - pub const m_nFirstSourcePoint: usize = 0x1D0; // CParticleCollectionFloatInput - pub const m_bReverse: usize = 0x328; // bool - pub const m_bSetOrientation: usize = 0x329; // bool + pub const m_nChildGroupID: usize = 0x1B8; // int32 + pub const m_nFirstControlPoint: usize = 0x1BC; // int32 + pub const m_nNumControlPoints: usize = 0x1C0; // int32 + pub const m_nFirstSourcePoint: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_bReverse: usize = 0x320; // bool + pub const m_bSetOrientation: usize = 0x321; // bool } // Parent: CParticleFunctionOperator // Fields count: 10 @@ -4623,16 +4710,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ChladniWave { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C8; // CPerParticleFloatInput - pub const m_flInputMax: usize = 0x320; // CPerParticleFloatInput - pub const m_flOutputMin: usize = 0x478; // CPerParticleFloatInput - pub const m_flOutputMax: usize = 0x5D0; // CPerParticleFloatInput - pub const m_vecWaveLength: usize = 0x728; // CPerParticleVecInput - pub const m_vecHarmonics: usize = 0xD80; // CPerParticleVecInput - pub const m_nSetMethod: usize = 0x13D8; // ParticleSetMethod_t - pub const m_nLocalSpaceControlPoint: usize = 0x13DC; // int32 - pub const m_b3D: usize = 0x13E0; // bool + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C0; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0x318; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x470; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x5C8; // CPerParticleFloatInput + pub const m_vecWaveLength: usize = 0x720; // CPerParticleVecInput + pub const m_vecHarmonics: usize = 0xD78; // CPerParticleVecInput + pub const m_nSetMethod: usize = 0x13D0; // ParticleSetMethod_t + pub const m_nLocalSpaceControlPoint: usize = 0x13D4; // int32 + pub const m_b3D: usize = 0x13D8; // bool } // Parent: CParticleFunctionOperator // Fields count: 7 @@ -4640,13 +4727,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapDirectionToCPToVector { - pub const m_nCP: usize = 0x1C0; // int32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x1C8; // float32 - pub const m_flOffsetRot: usize = 0x1CC; // float32 - pub const m_vecOffsetAxis: usize = 0x1D0; // Vector - pub const m_bNormalize: usize = 0x1DC; // bool - pub const m_nFieldStrength: usize = 0x1E0; // ParticleAttributeIndex_t + pub const m_nCP: usize = 0x1B8; // int32 + pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x1C0; // float32 + pub const m_flOffsetRot: usize = 0x1C4; // float32 + pub const m_vecOffsetAxis: usize = 0x1C8; // Vector + pub const m_bNormalize: usize = 0x1D4; // bool + pub const m_nFieldStrength: usize = 0x1D8; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission // Fields count: 9 @@ -4654,15 +4741,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DriveCPFromGlobalSoundFloat { - pub const m_nOutputControlPoint: usize = 0x1D0; // int32 - pub const m_nOutputField: usize = 0x1D4; // int32 - pub const m_flInputMin: usize = 0x1D8; // float32 - pub const m_flInputMax: usize = 0x1DC; // float32 - pub const m_flOutputMin: usize = 0x1E0; // float32 - pub const m_flOutputMax: usize = 0x1E4; // float32 - pub const m_StackName: usize = 0x1E8; // CUtlString - pub const m_OperatorName: usize = 0x1F0; // CUtlString - pub const m_FieldName: usize = 0x1F8; // CUtlString + pub const m_nOutputControlPoint: usize = 0x1C0; // int32 + pub const m_nOutputField: usize = 0x1C4; // int32 + pub const m_flInputMin: usize = 0x1C8; // float32 + pub const m_flInputMax: usize = 0x1CC; // float32 + pub const m_flOutputMin: usize = 0x1D0; // float32 + pub const m_flOutputMax: usize = 0x1D4; // float32 + pub const m_StackName: usize = 0x1D8; // CUtlString + pub const m_OperatorName: usize = 0x1E0; // CUtlString + pub const m_FieldName: usize = 0x1E8; // CUtlString } // Parent: CParticleFunctionOperator // Fields count: 7 @@ -4670,13 +4757,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RtEnvCull { - pub const m_vecTestDir: usize = 0x1C0; // Vector - pub const m_vecTestNormal: usize = 0x1CC; // Vector - pub const m_bCullOnMiss: usize = 0x1D8; // bool - pub const m_bStickInsteadOfCull: usize = 0x1D9; // bool - pub const m_RtEnvName: usize = 0x1DA; // char[128] - pub const m_nRTEnvCP: usize = 0x25C; // int32 - pub const m_nComponent: usize = 0x260; // int32 + pub const m_vecTestDir: usize = 0x1B8; // Vector + pub const m_vecTestNormal: usize = 0x1C4; // Vector + pub const m_bCullOnMiss: usize = 0x1D0; // bool + pub const m_bStickInsteadOfCull: usize = 0x1D1; // bool + pub const m_RtEnvName: usize = 0x1D2; // char[128] + pub const m_nRTEnvCP: usize = 0x254; // int32 + pub const m_nComponent: usize = 0x258; // int32 } // Parent: CParticleFunctionOperator // Fields count: 13 @@ -4684,19 +4771,19 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PinParticleToCP { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_vecOffset: usize = 0x1C8; // CParticleCollectionVecInput - pub const m_bOffsetLocal: usize = 0x820; // bool - pub const m_nParticleSelection: usize = 0x824; // ParticleSelection_t - pub const m_nParticleNumber: usize = 0x828; // CParticleCollectionFloatInput - pub const m_nPinBreakType: usize = 0x980; // ParticlePinDistance_t - pub const m_flBreakDistance: usize = 0x988; // CParticleCollectionFloatInput - pub const m_flBreakSpeed: usize = 0xAE0; // CParticleCollectionFloatInput - pub const m_flAge: usize = 0xC38; // CParticleCollectionFloatInput - pub const m_nBreakControlPointNumber: usize = 0xD90; // int32 - pub const m_nBreakControlPointNumber2: usize = 0xD94; // int32 - pub const m_flBreakValue: usize = 0xD98; // CParticleCollectionFloatInput - pub const m_flInterpolation: usize = 0xEF0; // CPerParticleFloatInput + pub const m_nControlPointNumber: usize = 0x1B8; // int32 + pub const m_vecOffset: usize = 0x1C0; // CParticleCollectionVecInput + pub const m_bOffsetLocal: usize = 0x818; // bool + pub const m_nParticleSelection: usize = 0x81C; // ParticleSelection_t + pub const m_nParticleNumber: usize = 0x820; // CParticleCollectionFloatInput + pub const m_nPinBreakType: usize = 0x978; // ParticlePinDistance_t + pub const m_flBreakDistance: usize = 0x980; // CParticleCollectionFloatInput + pub const m_flBreakSpeed: usize = 0xAD8; // CParticleCollectionFloatInput + pub const m_flAge: usize = 0xC30; // CParticleCollectionFloatInput + pub const m_nBreakControlPointNumber: usize = 0xD88; // int32 + pub const m_nBreakControlPointNumber2: usize = 0xD8C; // int32 + pub const m_flBreakValue: usize = 0xD90; // CParticleCollectionFloatInput + pub const m_flInterpolation: usize = 0xEE8; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator // Fields count: 13 @@ -4704,19 +4791,19 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapCPtoVector { - pub const m_nCPInput: usize = 0x1C0; // int32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nLocalSpaceCP: usize = 0x1C8; // int32 - pub const m_vInputMin: usize = 0x1CC; // Vector - pub const m_vInputMax: usize = 0x1D8; // Vector - pub const m_vOutputMin: usize = 0x1E4; // Vector - pub const m_vOutputMax: usize = 0x1F0; // Vector - pub const m_flStartTime: usize = 0x1FC; // float32 - pub const m_flEndTime: usize = 0x200; // float32 - pub const m_flInterpRate: usize = 0x204; // float32 - pub const m_nSetMethod: usize = 0x208; // ParticleSetMethod_t - pub const m_bOffset: usize = 0x20C; // bool - pub const m_bAccelerate: usize = 0x20D; // bool + pub const m_nCPInput: usize = 0x1B8; // int32 + pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_nLocalSpaceCP: usize = 0x1C0; // int32 + pub const m_vInputMin: usize = 0x1C4; // Vector + pub const m_vInputMax: usize = 0x1D0; // Vector + pub const m_vOutputMin: usize = 0x1DC; // Vector + pub const m_vOutputMax: usize = 0x1E8; // Vector + pub const m_flStartTime: usize = 0x1F4; // float32 + pub const m_flEndTime: usize = 0x1F8; // float32 + pub const m_flInterpRate: usize = 0x1FC; // float32 + pub const m_nSetMethod: usize = 0x200; // ParticleSetMethod_t + pub const m_bOffset: usize = 0x204; // bool + pub const m_bAccelerate: usize = 0x205; // bool } // Parent: CParticleFunctionInitializer // Fields count: 5 @@ -4736,9 +4823,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DensityForce { - pub const m_flRadiusScale: usize = 0x1D0; // float32 - pub const m_flForceScale: usize = 0x1D4; // float32 - pub const m_flTargetDensity: usize = 0x1D8; // float32 + pub const m_flRadiusScale: usize = 0x1C8; // float32 + pub const m_flForceScale: usize = 0x1CC; // float32 + pub const m_flTargetDensity: usize = 0x1D0; // float32 } // Parent: CParticleFunctionInitializer // Fields count: 10 @@ -4763,11 +4850,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ConstrainDistanceToUserSpecifiedPath { - pub const m_fMinDistance: usize = 0x1C0; // float32 - pub const m_flMaxDistance: usize = 0x1C4; // float32 - pub const m_flTimeScale: usize = 0x1C8; // float32 - pub const m_bLoopedPath: usize = 0x1CC; // bool - pub const m_pointList: usize = 0x1D0; // CUtlVector + pub const m_fMinDistance: usize = 0x1B8; // float32 + pub const m_flMaxDistance: usize = 0x1BC; // float32 + pub const m_flTimeScale: usize = 0x1C0; // float32 + pub const m_bLoopedPath: usize = 0x1C4; // bool + pub const m_pointList: usize = 0x1C8; // CUtlVector } // Parent: CParticleFunctionPreEmission // Fields count: 12 @@ -4775,18 +4862,18 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointPositions { - pub const m_bUseWorldLocation: usize = 0x1D0; // bool - pub const m_bOrient: usize = 0x1D1; // bool - pub const m_bSetOnce: usize = 0x1D2; // bool - pub const m_nCP1: usize = 0x1D4; // int32 - pub const m_nCP2: usize = 0x1D8; // int32 - pub const m_nCP3: usize = 0x1DC; // int32 - pub const m_nCP4: usize = 0x1E0; // int32 - pub const m_vecCP1Pos: usize = 0x1E4; // Vector - pub const m_vecCP2Pos: usize = 0x1F0; // Vector - pub const m_vecCP3Pos: usize = 0x1FC; // Vector - pub const m_vecCP4Pos: usize = 0x208; // Vector - pub const m_nHeadLocation: usize = 0x214; // int32 + pub const m_bUseWorldLocation: usize = 0x1C0; // bool + pub const m_bOrient: usize = 0x1C1; // bool + pub const m_bSetOnce: usize = 0x1C2; // bool + pub const m_nCP1: usize = 0x1C4; // int32 + pub const m_nCP2: usize = 0x1C8; // int32 + pub const m_nCP3: usize = 0x1CC; // int32 + pub const m_nCP4: usize = 0x1D0; // int32 + pub const m_vecCP1Pos: usize = 0x1D4; // Vector + pub const m_vecCP2Pos: usize = 0x1E0; // Vector + pub const m_vecCP3Pos: usize = 0x1EC; // Vector + pub const m_vecCP4Pos: usize = 0x1F8; // Vector + pub const m_nHeadLocation: usize = 0x204; // int32 } // Parent: CParticleFunctionOperator // Fields count: 6 @@ -4794,12 +4881,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetFloatAttributeToVectorExpression { - pub const m_nExpression: usize = 0x1C0; // VectorFloatExpressionType_t - pub const m_vInput1: usize = 0x1C8; // CPerParticleVecInput - pub const m_vInput2: usize = 0x820; // CPerParticleVecInput - pub const m_flOutputRemap: usize = 0xE78; // CParticleRemapFloatInput - pub const m_nOutputField: usize = 0xFD0; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0xFD4; // ParticleSetMethod_t + pub const m_nExpression: usize = 0x1B8; // VectorFloatExpressionType_t + pub const m_vInput1: usize = 0x1C0; // CPerParticleVecInput + pub const m_vInput2: usize = 0x818; // CPerParticleVecInput + pub const m_flOutputRemap: usize = 0xE70; // CParticleRemapFloatInput + pub const m_nOutputField: usize = 0xFC8; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0xFCC; // ParticleSetMethod_t } // Parent: CParticleFunctionOperator // Fields count: 4 @@ -4807,10 +4894,25 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MovementRotateParticleAroundAxis { - pub const m_vecRotAxis: usize = 0x1C0; // CParticleCollectionVecInput - pub const m_flRotRate: usize = 0x818; // CParticleCollectionFloatInput - pub const m_TransformInput: usize = 0x970; // CParticleTransformInput - pub const m_bLocalSpace: usize = 0x9D8; // bool + pub const m_vecRotAxis: usize = 0x1B8; // CParticleCollectionVecInput + pub const m_flRotRate: usize = 0x810; // CParticleCollectionFloatInput + pub const m_TransformInput: usize = 0x968; // CParticleTransformInput + pub const m_bLocalSpace: usize = 0x9D0; // bool + } + // Parent: CParticleFunctionForce + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_IntraParticleForce { + pub const m_flAttractionMinDistance: usize = 0x1C8; // float32 + pub const m_flAttractionMaxDistance: usize = 0x1CC; // float32 + pub const m_flAttractionMaxStrength: usize = 0x1D0; // float32 + pub const m_flRepulsionMinDistance: usize = 0x1D4; // float32 + pub const m_flRepulsionMaxDistance: usize = 0x1D8; // float32 + pub const m_flRepulsionMaxStrength: usize = 0x1DC; // float32 + pub const m_bUseAABB: usize = 0x1E0; // bool + pub const m_bThreadIt: usize = 0x1E1; // bool } // Parent: CParticleFunctionInitializer // Fields count: 4 @@ -4824,7 +4926,7 @@ pub mod cs2_dumper { pub const m_InputStrength: usize = 0x320; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer - // Fields count: 14 + // Fields count: 16 // // Metadata: // MGetKV3ClassDefaults @@ -4832,17 +4934,19 @@ pub mod cs2_dumper { pub const m_modelInput: usize = 0x1C0; // CParticleModelInput pub const m_transformInput: usize = 0x220; // CParticleTransformInput pub const m_nForceInModel: usize = 0x288; // int32 - pub const m_nDesiredHitbox: usize = 0x28C; // int32 - pub const m_nHitboxValueFromControlPointIndex: usize = 0x290; // int32 - pub const m_vecHitBoxScale: usize = 0x298; // CParticleCollectionVecInput - pub const m_flBoneVelocity: usize = 0x8F0; // float32 - pub const m_flMaxBoneVelocity: usize = 0x8F4; // float32 - pub const m_vecDirectionBias: usize = 0x8F8; // CParticleCollectionVecInput - pub const m_HitboxSetName: usize = 0xF50; // char[128] - pub const m_bLocalCoords: usize = 0xFD0; // bool - pub const m_bUseBones: usize = 0xFD1; // bool - pub const m_bUseMesh: usize = 0xFD2; // bool - pub const m_flShellSize: usize = 0xFD8; // CParticleCollectionFloatInput + pub const m_bScaleToVolume: usize = 0x28C; // bool + pub const m_bEvenDistribution: usize = 0x28D; // bool + pub const m_nDesiredHitbox: usize = 0x290; // CParticleCollectionFloatInput + pub const m_nHitboxValueFromControlPointIndex: usize = 0x3E8; // int32 + pub const m_vecHitBoxScale: usize = 0x3F0; // CParticleCollectionVecInput + pub const m_flBoneVelocity: usize = 0xA48; // float32 + pub const m_flMaxBoneVelocity: usize = 0xA4C; // float32 + pub const m_vecDirectionBias: usize = 0xA50; // CParticleCollectionVecInput + pub const m_HitboxSetName: usize = 0x10A8; // char[128] + pub const m_bLocalCoords: usize = 0x1128; // bool + pub const m_bUseBones: usize = 0x1129; // bool + pub const m_bUseMesh: usize = 0x112A; // bool + pub const m_flShellSize: usize = 0x1130; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Fields count: 4 @@ -4850,10 +4954,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_InheritFromPeerSystem { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nIncrement: usize = 0x1C8; // int32 - pub const m_nGroupID: usize = 0x1CC; // int32 + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_nFieldInput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_nIncrement: usize = 0x1C0; // int32 + pub const m_nGroupID: usize = 0x1C4; // int32 } // Parent: CParticleFunctionForce // Fields count: 3 @@ -4861,9 +4965,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PerParticleForce { - pub const m_flForceScale: usize = 0x1D0; // CPerParticleFloatInput - pub const m_vForce: usize = 0x328; // CPerParticleVecInput - pub const m_nCP: usize = 0x980; // int32 + pub const m_flForceScale: usize = 0x1C8; // CPerParticleFloatInput + pub const m_vForce: usize = 0x320; // CPerParticleVecInput + pub const m_nCP: usize = 0x978; // int32 } // Parent: C_INIT_RandomNamedModelElement // Fields count: 0 @@ -4873,23 +4977,29 @@ pub mod cs2_dumper { pub mod C_INIT_RandomNamedModelMeshGroup { } // Parent: CParticleFunctionRenderer - // Fields count: 12 + // Fields count: 18 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderProjected { - pub const m_bProjectCharacter: usize = 0x200; // bool - pub const m_bProjectWorld: usize = 0x201; // bool - pub const m_bProjectWater: usize = 0x202; // bool - pub const m_bFlipHorizontal: usize = 0x203; // bool - pub const m_bEnableProjectedDepthControls: usize = 0x204; // bool - pub const m_flMinProjectionDepth: usize = 0x208; // float32 - pub const m_flMaxProjectionDepth: usize = 0x20C; // float32 - pub const m_vecProjectedMaterials: usize = 0x210; // CUtlVector - pub const m_flMaterialSelection: usize = 0x228; // CPerParticleFloatInput - pub const m_flAnimationTimeScale: usize = 0x380; // float32 - pub const m_bOrientToNormal: usize = 0x384; // bool - pub const m_MaterialVars: usize = 0x388; // CUtlVector + pub const m_bProjectCharacter: usize = 0x208; // bool + pub const m_bProjectWorld: usize = 0x209; // bool + pub const m_bProjectWater: usize = 0x20A; // bool + pub const m_bFlipHorizontal: usize = 0x20B; // bool + pub const m_bEnableProjectedDepthControls: usize = 0x20C; // bool + pub const m_flMinProjectionDepth: usize = 0x210; // float32 + pub const m_flMaxProjectionDepth: usize = 0x214; // float32 + pub const m_vecProjectedMaterials: usize = 0x218; // CUtlVector + pub const m_flMaterialSelection: usize = 0x230; // CPerParticleFloatInput + pub const m_flAnimationTimeScale: usize = 0x388; // float32 + pub const m_bOrientToNormal: usize = 0x38C; // bool + pub const m_MaterialVars: usize = 0x390; // CUtlVector + pub const m_flRadiusScale: usize = 0x3A8; // CParticleCollectionFloatInput + pub const m_flAlphaScale: usize = 0x500; // CParticleCollectionFloatInput + pub const m_flRollScale: usize = 0x658; // CParticleCollectionFloatInput + pub const m_nAlpha2Field: usize = 0x7B0; // ParticleAttributeIndex_t + pub const m_vecColorScale: usize = 0x7B8; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0xE10; // ParticleColorBlendType_t } // Parent: CParticleFunctionOperator // Fields count: 4 @@ -4897,10 +5007,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MaxVelocity { - pub const m_flMaxVelocity: usize = 0x1C0; // float32 - pub const m_flMinVelocity: usize = 0x1C4; // float32 - pub const m_nOverrideCP: usize = 0x1C8; // int32 - pub const m_nOverrideCPField: usize = 0x1CC; // int32 + pub const m_flMaxVelocity: usize = 0x1B8; // float32 + pub const m_flMinVelocity: usize = 0x1BC; // float32 + pub const m_nOverrideCP: usize = 0x1C0; // int32 + pub const m_nOverrideCPField: usize = 0x1C4; // int32 } // Parent: CParticleFunctionInitializer // Fields count: 3 @@ -4954,13 +5064,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_FadeAndKill { - pub const m_flStartFadeInTime: usize = 0x1C0; // float32 - pub const m_flEndFadeInTime: usize = 0x1C4; // float32 - pub const m_flStartFadeOutTime: usize = 0x1C8; // float32 - pub const m_flEndFadeOutTime: usize = 0x1CC; // float32 - pub const m_flStartAlpha: usize = 0x1D0; // float32 - pub const m_flEndAlpha: usize = 0x1D4; // float32 - pub const m_bForcePreserveParticleOrder: usize = 0x1D8; // bool + pub const m_flStartFadeInTime: usize = 0x1B8; // float32 + pub const m_flEndFadeInTime: usize = 0x1BC; // float32 + pub const m_flStartFadeOutTime: usize = 0x1C0; // float32 + pub const m_flEndFadeOutTime: usize = 0x1C4; // float32 + pub const m_flStartAlpha: usize = 0x1C8; // float32 + pub const m_flEndAlpha: usize = 0x1CC; // float32 + pub const m_bForcePreserveParticleOrder: usize = 0x1D0; // bool } // Parent: None // Fields count: 1 @@ -4968,17 +5078,16 @@ pub mod cs2_dumper { pub const unused: usize = 0x0; // int32 } // Parent: CParticleFunctionOperator - // Fields count: 6 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ColorInterpolate { - pub const m_ColorFade: usize = 0x1C0; // Color - pub const m_flFadeStartTime: usize = 0x1D0; // float32 - pub const m_flFadeEndTime: usize = 0x1D4; // float32 - pub const m_nFieldOutput: usize = 0x1D8; // ParticleAttributeIndex_t - pub const m_bEaseInOut: usize = 0x1DC; // bool - pub const m_bUseNewCode: usize = 0x1DD; // bool + pub const m_ColorFade: usize = 0x1B8; // Color + pub const m_flFadeStartTime: usize = 0x1C8; // float32 + pub const m_flFadeEndTime: usize = 0x1CC; // float32 + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_bEaseInOut: usize = 0x1D4; // bool } // Parent: CParticleFunctionOperator // Fields count: 10 @@ -4986,13 +5095,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RampScalarSpline { - pub const m_RateMin: usize = 0x1C0; // float32 - pub const m_RateMax: usize = 0x1C4; // float32 - pub const m_flStartTime_min: usize = 0x1C8; // float32 - pub const m_flStartTime_max: usize = 0x1CC; // float32 - pub const m_flEndTime_min: usize = 0x1D0; // float32 - pub const m_flEndTime_max: usize = 0x1D4; // float32 - pub const m_flBias: usize = 0x1D8; // float32 + pub const m_RateMin: usize = 0x1B8; // float32 + pub const m_RateMax: usize = 0x1BC; // float32 + pub const m_flStartTime_min: usize = 0x1C0; // float32 + pub const m_flStartTime_max: usize = 0x1C4; // float32 + pub const m_flEndTime_min: usize = 0x1C8; // float32 + pub const m_flEndTime_max: usize = 0x1CC; // float32 + pub const m_flBias: usize = 0x1D0; // float32 pub const m_nField: usize = 0x200; // ParticleAttributeIndex_t pub const m_bProportionalOp: usize = 0x204; // bool pub const m_bEaseOut: usize = 0x205; // bool @@ -5010,8 +5119,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointFromObjectScale { - pub const m_nCPInput: usize = 0x1D0; // int32 - pub const m_nCPOutput: usize = 0x1D4; // int32 + pub const m_nCPInput: usize = 0x1C0; // int32 + pub const m_nCPOutput: usize = 0x1C4; // int32 } // Parent: CParticleFunctionOperator // Fields count: 7 @@ -5019,13 +5128,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MaintainSequentialPath { - pub const m_fMaxDistance: usize = 0x1C0; // float32 - pub const m_flNumToAssign: usize = 0x1C4; // float32 - pub const m_flCohesionStrength: usize = 0x1C8; // float32 - pub const m_flTolerance: usize = 0x1CC; // float32 - pub const m_bLoop: usize = 0x1D0; // bool - pub const m_bUseParticleCount: usize = 0x1D1; // bool - pub const m_PathParams: usize = 0x1E0; // CPathParameters + pub const m_fMaxDistance: usize = 0x1B8; // float32 + pub const m_flNumToAssign: usize = 0x1BC; // float32 + pub const m_flCohesionStrength: usize = 0x1C0; // float32 + pub const m_flTolerance: usize = 0x1C4; // float32 + pub const m_bLoop: usize = 0x1C8; // bool + pub const m_bUseParticleCount: usize = 0x1C9; // bool + pub const m_PathParams: usize = 0x1D0; // CPathParameters } // Parent: C_OP_RemapNamedModelElementEndCap // Fields count: 0 @@ -5040,9 +5149,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_StopAfterCPDuration { - pub const m_flDuration: usize = 0x1D0; // CParticleCollectionFloatInput - pub const m_bDestroyImmediately: usize = 0x328; // bool - pub const m_bPlayEndCap: usize = 0x329; // bool + pub const m_flDuration: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_bDestroyImmediately: usize = 0x318; // bool + pub const m_bPlayEndCap: usize = 0x319; // bool } // Parent: CParticleFunctionOperator // Fields count: 3 @@ -5050,9 +5159,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CGeneralSpin { - pub const m_nSpinRateDegrees: usize = 0x1C0; // int32 - pub const m_nSpinRateMinDegrees: usize = 0x1C4; // int32 - pub const m_fSpinRateStopTime: usize = 0x1CC; // float32 + pub const m_nSpinRateDegrees: usize = 0x1B8; // int32 + pub const m_nSpinRateMinDegrees: usize = 0x1BC; // int32 + pub const m_fSpinRateStopTime: usize = 0x1C4; // float32 } // Parent: CParticleFunctionOperator // Fields count: 4 @@ -5062,9 +5171,9 @@ pub mod cs2_dumper { // MParticleReplacementOp // MGetKV3ClassDefaults pub mod C_OP_LockToSavedSequentialPath { - pub const m_flFadeStart: usize = 0x1C4; // float32 - pub const m_flFadeEnd: usize = 0x1C8; // float32 - pub const m_bCPPairs: usize = 0x1CC; // bool + pub const m_flFadeStart: usize = 0x1BC; // float32 + pub const m_flFadeEnd: usize = 0x1C0; // float32 + pub const m_bCPPairs: usize = 0x1C4; // bool pub const m_PathParams: usize = 0x1D0; // CPathParameters } // Parent: CParticleFunctionInitializer @@ -5087,9 +5196,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ClampVector { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_vecOutputMin: usize = 0x1C8; // CPerParticleVecInput - pub const m_vecOutputMax: usize = 0x820; // CPerParticleVecInput + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_vecOutputMin: usize = 0x1C0; // CPerParticleVecInput + pub const m_vecOutputMax: usize = 0x818; // CPerParticleVecInput } // Parent: CParticleFunctionRenderer // Fields count: 6 @@ -5097,12 +5206,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderStatusEffectCitadel { - pub const m_pTextureColorWarp: usize = 0x200; // CStrongHandle - pub const m_pTextureNormal: usize = 0x208; // CStrongHandle - pub const m_pTextureMetalness: usize = 0x210; // CStrongHandle - pub const m_pTextureRoughness: usize = 0x218; // CStrongHandle - pub const m_pTextureSelfIllum: usize = 0x220; // CStrongHandle - pub const m_pTextureDetail: usize = 0x228; // CStrongHandle + pub const m_pTextureColorWarp: usize = 0x208; // CStrongHandle + pub const m_pTextureNormal: usize = 0x210; // CStrongHandle + pub const m_pTextureMetalness: usize = 0x218; // CStrongHandle + pub const m_pTextureRoughness: usize = 0x220; // CStrongHandle + pub const m_pTextureSelfIllum: usize = 0x228; // CStrongHandle + pub const m_pTextureDetail: usize = 0x230; // CStrongHandle } // Parent: CParticleFunctionInitializer // Fields count: 11 @@ -5143,7 +5252,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_WindForce { - pub const m_vForce: usize = 0x1D0; // Vector + pub const m_vForce: usize = 0x1C8; // Vector } // Parent: CParticleFunctionPreEmission // Fields count: 6 @@ -5151,12 +5260,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetVariable { - pub const m_variableReference: usize = 0x1D0; // CParticleVariableRef - pub const m_transformInput: usize = 0x210; // CParticleTransformInput - pub const m_positionOffset: usize = 0x278; // Vector - pub const m_rotationOffset: usize = 0x284; // QAngle - pub const m_vecInput: usize = 0x290; // CParticleCollectionVecInput - pub const m_floatInput: usize = 0x8E8; // CParticleCollectionFloatInput + pub const m_variableReference: usize = 0x1C0; // CParticleVariableRef + pub const m_transformInput: usize = 0x200; // CParticleTransformInput + pub const m_positionOffset: usize = 0x268; // Vector + pub const m_rotationOffset: usize = 0x274; // QAngle + pub const m_vecInput: usize = 0x280; // CParticleCollectionVecInput + pub const m_floatInput: usize = 0x8D8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionRenderer // Fields count: 29 @@ -5164,35 +5273,35 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderStandardLight { - pub const m_nLightType: usize = 0x200; // ParticleLightTypeChoiceList_t - pub const m_vecColorScale: usize = 0x208; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0x860; // ParticleColorBlendType_t - pub const m_flIntensity: usize = 0x868; // CParticleCollectionFloatInput - pub const m_bCastShadows: usize = 0x9C0; // bool - pub const m_flTheta: usize = 0x9C8; // CParticleCollectionFloatInput - pub const m_flPhi: usize = 0xB20; // CParticleCollectionFloatInput - pub const m_flRadiusMultiplier: usize = 0xC78; // CParticleCollectionFloatInput - pub const m_nAttenuationStyle: usize = 0xDD0; // StandardLightingAttenuationStyle_t - pub const m_flFalloffLinearity: usize = 0xDD8; // CParticleCollectionFloatInput - pub const m_flFiftyPercentFalloff: usize = 0xF30; // CParticleCollectionFloatInput - pub const m_flZeroPercentFalloff: usize = 0x1088; // CParticleCollectionFloatInput - pub const m_bRenderDiffuse: usize = 0x11E0; // bool - pub const m_bRenderSpecular: usize = 0x11E1; // bool - pub const m_lightCookie: usize = 0x11E8; // CUtlString - pub const m_nPriority: usize = 0x11F0; // int32 - pub const m_nFogLightingMode: usize = 0x11F4; // ParticleLightFogLightingMode_t - pub const m_flFogContribution: usize = 0x11F8; // CParticleCollectionRendererFloatInput - pub const m_nCapsuleLightBehavior: usize = 0x1350; // ParticleLightBehaviorChoiceList_t - pub const m_flCapsuleLength: usize = 0x1354; // float32 - pub const m_bReverseOrder: usize = 0x1358; // bool - pub const m_bClosedLoop: usize = 0x1359; // bool - pub const m_nPrevPntSource: usize = 0x135C; // ParticleAttributeIndex_t - pub const m_flMaxLength: usize = 0x1360; // float32 - pub const m_flMinLength: usize = 0x1364; // float32 - pub const m_bIgnoreDT: usize = 0x1368; // bool - pub const m_flConstrainRadiusToLengthRatio: usize = 0x136C; // float32 - pub const m_flLengthScale: usize = 0x1370; // float32 - pub const m_flLengthFadeInTime: usize = 0x1374; // float32 + pub const m_nLightType: usize = 0x208; // ParticleLightTypeChoiceList_t + pub const m_vecColorScale: usize = 0x210; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x868; // ParticleColorBlendType_t + pub const m_flIntensity: usize = 0x870; // CParticleCollectionFloatInput + pub const m_bCastShadows: usize = 0x9C8; // bool + pub const m_flTheta: usize = 0x9D0; // CParticleCollectionFloatInput + pub const m_flPhi: usize = 0xB28; // CParticleCollectionFloatInput + pub const m_flRadiusMultiplier: usize = 0xC80; // CParticleCollectionFloatInput + pub const m_nAttenuationStyle: usize = 0xDD8; // StandardLightingAttenuationStyle_t + pub const m_flFalloffLinearity: usize = 0xDE0; // CParticleCollectionFloatInput + pub const m_flFiftyPercentFalloff: usize = 0xF38; // CParticleCollectionFloatInput + pub const m_flZeroPercentFalloff: usize = 0x1090; // CParticleCollectionFloatInput + pub const m_bRenderDiffuse: usize = 0x11E8; // bool + pub const m_bRenderSpecular: usize = 0x11E9; // bool + pub const m_lightCookie: usize = 0x11F0; // CUtlString + pub const m_nPriority: usize = 0x11F8; // int32 + pub const m_nFogLightingMode: usize = 0x11FC; // ParticleLightFogLightingMode_t + pub const m_flFogContribution: usize = 0x1200; // CParticleCollectionRendererFloatInput + pub const m_nCapsuleLightBehavior: usize = 0x1358; // ParticleLightBehaviorChoiceList_t + pub const m_flCapsuleLength: usize = 0x135C; // float32 + pub const m_bReverseOrder: usize = 0x1360; // bool + pub const m_bClosedLoop: usize = 0x1361; // bool + pub const m_nPrevPntSource: usize = 0x1364; // ParticleAttributeIndex_t + pub const m_flMaxLength: usize = 0x1368; // float32 + pub const m_flMinLength: usize = 0x136C; // float32 + pub const m_bIgnoreDT: usize = 0x1370; // bool + pub const m_flConstrainRadiusToLengthRatio: usize = 0x1374; // float32 + pub const m_flLengthScale: usize = 0x1378; // float32 + pub const m_flLengthFadeInTime: usize = 0x137C; // float32 } // Parent: CParticleFunctionOperator // Fields count: 15 @@ -5200,21 +5309,21 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DistanceToTransform { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C8; // CPerParticleFloatInput - pub const m_flInputMax: usize = 0x320; // CPerParticleFloatInput - pub const m_flOutputMin: usize = 0x478; // CPerParticleFloatInput - pub const m_flOutputMax: usize = 0x5D0; // CPerParticleFloatInput - pub const m_TransformStart: usize = 0x728; // CParticleTransformInput - pub const m_bLOS: usize = 0x790; // bool - pub const m_CollisionGroupName: usize = 0x791; // char[128] - pub const m_nTraceSet: usize = 0x814; // ParticleTraceSet_t - pub const m_flMaxTraceLength: usize = 0x818; // float32 - pub const m_flLOSScale: usize = 0x81C; // float32 - pub const m_nSetMethod: usize = 0x820; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x824; // bool - pub const m_bAdditive: usize = 0x825; // bool - pub const m_vecComponentScale: usize = 0x828; // CPerParticleVecInput + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C0; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0x318; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x470; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x5C8; // CPerParticleFloatInput + pub const m_TransformStart: usize = 0x720; // CParticleTransformInput + pub const m_bLOS: usize = 0x788; // bool + pub const m_CollisionGroupName: usize = 0x789; // char[128] + pub const m_nTraceSet: usize = 0x80C; // ParticleTraceSet_t + pub const m_flMaxTraceLength: usize = 0x810; // float32 + pub const m_flLOSScale: usize = 0x814; // float32 + pub const m_nSetMethod: usize = 0x818; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x81C; // bool + pub const m_bAdditive: usize = 0x81D; // bool + pub const m_vecComponentScale: usize = 0x820; // CPerParticleVecInput } // Parent: CParticleFunctionOperator // Fields count: 4 @@ -5222,10 +5331,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapControlPointOrientationToRotation { - pub const m_nCP: usize = 0x1C0; // int32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flOffsetRot: usize = 0x1C8; // float32 - pub const m_nComponent: usize = 0x1CC; // int32 + pub const m_nCP: usize = 0x1B8; // int32 + pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_flOffsetRot: usize = 0x1C0; // float32 + pub const m_nComponent: usize = 0x1C4; // int32 } // Parent: CParticleFunctionPreEmission // Fields count: 3 @@ -5233,9 +5342,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointToCenter { - pub const m_nCP1: usize = 0x1D0; // int32 - pub const m_vecCP1Pos: usize = 0x1D4; // Vector - pub const m_nSetParent: usize = 0x1E0; // ParticleParentSetMode_t + pub const m_nCP1: usize = 0x1C0; // int32 + pub const m_vecCP1Pos: usize = 0x1C4; // Vector + pub const m_nSetParent: usize = 0x1D0; // ParticleParentSetMode_t } // Parent: CParticleFunctionPreEmission // Fields count: 7 @@ -5243,13 +5352,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapAverageScalarValuetoCP { - pub const m_nOutControlPointNumber: usize = 0x1D0; // int32 - pub const m_nOutVectorField: usize = 0x1D4; // int32 - pub const m_nField: usize = 0x1D8; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1DC; // float32 - pub const m_flInputMax: usize = 0x1E0; // float32 - pub const m_flOutputMin: usize = 0x1E4; // float32 - pub const m_flOutputMax: usize = 0x1E8; // float32 + pub const m_nOutControlPointNumber: usize = 0x1C0; // int32 + pub const m_nOutVectorField: usize = 0x1C4; // int32 + pub const m_nField: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1CC; // float32 + pub const m_flInputMax: usize = 0x1D0; // float32 + pub const m_flOutputMin: usize = 0x1D4; // float32 + pub const m_flOutputMax: usize = 0x1D8; // float32 } // Parent: CParticleFunctionOperator // Fields count: 11 @@ -5257,17 +5366,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapDotProductToScalar { - pub const m_nInputCP1: usize = 0x1C0; // int32 - pub const m_nInputCP2: usize = 0x1C4; // int32 - pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1CC; // float32 - pub const m_flInputMax: usize = 0x1D0; // float32 - pub const m_flOutputMin: usize = 0x1D4; // float32 - pub const m_flOutputMax: usize = 0x1D8; // float32 - pub const m_bUseParticleVelocity: usize = 0x1DC; // bool - pub const m_nSetMethod: usize = 0x1E0; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x1E4; // bool - pub const m_bUseParticleNormal: usize = 0x1E5; // bool + pub const m_nInputCP1: usize = 0x1B8; // int32 + pub const m_nInputCP2: usize = 0x1BC; // int32 + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C4; // float32 + pub const m_flInputMax: usize = 0x1C8; // float32 + pub const m_flOutputMin: usize = 0x1CC; // float32 + pub const m_flOutputMax: usize = 0x1D0; // float32 + pub const m_bUseParticleVelocity: usize = 0x1D4; // bool + pub const m_nSetMethod: usize = 0x1D8; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x1DC; // bool + pub const m_bUseParticleNormal: usize = 0x1DD; // bool } // Parent: CParticleFunctionPreEmission // Fields count: 10 @@ -5275,16 +5384,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapCPtoCP { - pub const m_nInputControlPoint: usize = 0x1D0; // int32 - pub const m_nOutputControlPoint: usize = 0x1D4; // int32 - pub const m_nInputField: usize = 0x1D8; // int32 - pub const m_nOutputField: usize = 0x1DC; // int32 - pub const m_flInputMin: usize = 0x1E0; // float32 - pub const m_flInputMax: usize = 0x1E4; // float32 - pub const m_flOutputMin: usize = 0x1E8; // float32 - pub const m_flOutputMax: usize = 0x1EC; // float32 - pub const m_bDerivative: usize = 0x1F0; // bool - pub const m_flInterpRate: usize = 0x1F4; // float32 + pub const m_nInputControlPoint: usize = 0x1C0; // int32 + pub const m_nOutputControlPoint: usize = 0x1C4; // int32 + pub const m_nInputField: usize = 0x1C8; // int32 + pub const m_nOutputField: usize = 0x1CC; // int32 + pub const m_flInputMin: usize = 0x1D0; // float32 + pub const m_flInputMax: usize = 0x1D4; // float32 + pub const m_flOutputMin: usize = 0x1D8; // float32 + pub const m_flOutputMax: usize = 0x1DC; // float32 + pub const m_bDerivative: usize = 0x1E0; // bool + pub const m_flInterpRate: usize = 0x1E4; // float32 } // Parent: CParticleFunctionPreEmission // Fields count: 4 @@ -5292,14 +5401,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointRotation { - pub const m_vecRotAxis: usize = 0x1D0; // CParticleCollectionVecInput - pub const m_flRotRate: usize = 0x828; // CParticleCollectionFloatInput - pub const m_nCP: usize = 0x980; // int32 - pub const m_nLocalCP: usize = 0x984; // int32 - } - // Parent: None - // Fields count: 0 - pub mod IControlPointEditorData { + pub const m_vecRotAxis: usize = 0x1C0; // CParticleCollectionVecInput + pub const m_flRotRate: usize = 0x818; // CParticleCollectionFloatInput + pub const m_nCP: usize = 0x970; // int32 + pub const m_nLocalCP: usize = 0x974; // int32 } // Parent: CParticleFunctionForce // Fields count: 7 @@ -5307,13 +5412,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_CurlNoiseForce { - pub const m_nNoiseType: usize = 0x1D0; // ParticleDirectionNoiseType_t - pub const m_vecNoiseFreq: usize = 0x1D8; // CPerParticleVecInput - pub const m_vecNoiseScale: usize = 0x830; // CPerParticleVecInput - pub const m_vecOffset: usize = 0xE88; // CPerParticleVecInput - pub const m_vecOffsetRate: usize = 0x14E0; // CPerParticleVecInput - pub const m_flWorleySeed: usize = 0x1B38; // CPerParticleFloatInput - pub const m_flWorleyJitter: usize = 0x1C90; // CPerParticleFloatInput + pub const m_nNoiseType: usize = 0x1C8; // ParticleDirectionNoiseType_t + pub const m_vecNoiseFreq: usize = 0x1D0; // CPerParticleVecInput + pub const m_vecNoiseScale: usize = 0x828; // CPerParticleVecInput + pub const m_vecOffset: usize = 0xE80; // CPerParticleVecInput + pub const m_vecOffsetRate: usize = 0x14D8; // CPerParticleVecInput + pub const m_flWorleySeed: usize = 0x1B30; // CPerParticleFloatInput + pub const m_flWorleyJitter: usize = 0x1C88; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer // Fields count: 3 @@ -5331,7 +5436,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetSimulationRate { - pub const m_flSimulationScale: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_flSimulationScale: usize = 0x1C0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Fields count: 4 @@ -5339,10 +5444,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_FadeIn { - pub const m_flFadeInTimeMin: usize = 0x1C0; // float32 - pub const m_flFadeInTimeMax: usize = 0x1C4; // float32 - pub const m_flFadeInTimeExp: usize = 0x1C8; // float32 - pub const m_bProportional: usize = 0x1CC; // bool + pub const m_flFadeInTimeMin: usize = 0x1B8; // float32 + pub const m_flFadeInTimeMax: usize = 0x1BC; // float32 + pub const m_flFadeInTimeExp: usize = 0x1C0; // float32 + pub const m_bProportional: usize = 0x1C4; // bool } // Parent: CParticleFunctionRenderer // Fields count: 9 @@ -5350,15 +5455,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderScreenShake { - pub const m_flDurationScale: usize = 0x200; // float32 - pub const m_flRadiusScale: usize = 0x204; // float32 - pub const m_flFrequencyScale: usize = 0x208; // float32 - pub const m_flAmplitudeScale: usize = 0x20C; // float32 - pub const m_nRadiusField: usize = 0x210; // ParticleAttributeIndex_t - pub const m_nDurationField: usize = 0x214; // ParticleAttributeIndex_t - pub const m_nFrequencyField: usize = 0x218; // ParticleAttributeIndex_t - pub const m_nAmplitudeField: usize = 0x21C; // ParticleAttributeIndex_t - pub const m_nFilterCP: usize = 0x220; // int32 + pub const m_flDurationScale: usize = 0x208; // float32 + pub const m_flRadiusScale: usize = 0x20C; // float32 + pub const m_flFrequencyScale: usize = 0x210; // float32 + pub const m_flAmplitudeScale: usize = 0x214; // float32 + pub const m_nRadiusField: usize = 0x218; // ParticleAttributeIndex_t + pub const m_nDurationField: usize = 0x21C; // ParticleAttributeIndex_t + pub const m_nFrequencyField: usize = 0x220; // ParticleAttributeIndex_t + pub const m_nAmplitudeField: usize = 0x224; // ParticleAttributeIndex_t + pub const m_nFilterCP: usize = 0x228; // int32 } // Parent: CParticleFunctionPreEmission // Fields count: 5 @@ -5366,11 +5471,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapBoundingVolumetoCP { - pub const m_nOutControlPointNumber: usize = 0x1D0; // int32 - pub const m_flInputMin: usize = 0x1D4; // float32 - pub const m_flInputMax: usize = 0x1D8; // float32 - pub const m_flOutputMin: usize = 0x1DC; // float32 - pub const m_flOutputMax: usize = 0x1E0; // float32 + pub const m_nOutControlPointNumber: usize = 0x1C0; // int32 + pub const m_flInputMin: usize = 0x1C4; // float32 + pub const m_flInputMax: usize = 0x1C8; // float32 + pub const m_flOutputMin: usize = 0x1CC; // float32 + pub const m_flOutputMax: usize = 0x1D0; // float32 } // Parent: CParticleFunctionPreEmission // Fields count: 4 @@ -5378,10 +5483,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_HSVShiftToCP { - pub const m_nColorCP: usize = 0x1D0; // int32 - pub const m_nColorGemEnableCP: usize = 0x1D4; // int32 - pub const m_nOutputCP: usize = 0x1D8; // int32 - pub const m_DefaultHSVColor: usize = 0x1DC; // Color + pub const m_nColorCP: usize = 0x1C0; // int32 + pub const m_nColorGemEnableCP: usize = 0x1C4; // int32 + pub const m_nOutputCP: usize = 0x1C8; // int32 + pub const m_DefaultHSVColor: usize = 0x1CC; // Color } // Parent: CParticleFunctionInitializer // Fields count: 6 @@ -5422,11 +5527,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LerpVector { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_vecOutput: usize = 0x1C4; // Vector - pub const m_flStartTime: usize = 0x1D0; // float32 - pub const m_flEndTime: usize = 0x1D4; // float32 - pub const m_nSetMethod: usize = 0x1D8; // ParticleSetMethod_t + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_vecOutput: usize = 0x1BC; // Vector + pub const m_flStartTime: usize = 0x1C8; // float32 + pub const m_flEndTime: usize = 0x1CC; // float32 + pub const m_nSetMethod: usize = 0x1D0; // ParticleSetMethod_t } // Parent: CParticleFunctionPreEmission // Fields count: 3 @@ -5434,9 +5539,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointFieldToWater { - pub const m_nSourceCP: usize = 0x1D0; // int32 - pub const m_nDestCP: usize = 0x1D4; // int32 - pub const m_nCPField: usize = 0x1D8; // int32 + pub const m_nSourceCP: usize = 0x1C0; // int32 + pub const m_nDestCP: usize = 0x1C4; // int32 + pub const m_nCPField: usize = 0x1C8; // int32 } // Parent: None // Fields count: 9 @@ -5460,10 +5565,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_TimeVaryingForce { - pub const m_flStartLerpTime: usize = 0x1D0; // float32 - pub const m_StartingForce: usize = 0x1D4; // Vector - pub const m_flEndLerpTime: usize = 0x1E0; // float32 - pub const m_EndingForce: usize = 0x1E4; // Vector + pub const m_flStartLerpTime: usize = 0x1C8; // float32 + pub const m_StartingForce: usize = 0x1CC; // Vector + pub const m_flEndLerpTime: usize = 0x1D8; // float32 + pub const m_EndingForce: usize = 0x1DC; // Vector } // Parent: CParticleFunctionOperator // Fields count: 9 @@ -5471,15 +5576,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetCPOrientationToGroundNormal { - pub const m_flInterpRate: usize = 0x1C0; // float32 - pub const m_flMaxTraceLength: usize = 0x1C4; // float32 - pub const m_flTolerance: usize = 0x1C8; // float32 - pub const m_flTraceOffset: usize = 0x1CC; // float32 - pub const m_CollisionGroupName: usize = 0x1D0; // char[128] - pub const m_nTraceSet: usize = 0x250; // ParticleTraceSet_t - pub const m_nInputCP: usize = 0x254; // int32 - pub const m_nOutputCP: usize = 0x258; // int32 - pub const m_bIncludeWater: usize = 0x268; // bool + pub const m_flInterpRate: usize = 0x1B8; // float32 + pub const m_flMaxTraceLength: usize = 0x1BC; // float32 + pub const m_flTolerance: usize = 0x1C0; // float32 + pub const m_flTraceOffset: usize = 0x1C4; // float32 + pub const m_CollisionGroupName: usize = 0x1C8; // char[128] + pub const m_nTraceSet: usize = 0x248; // ParticleTraceSet_t + pub const m_nInputCP: usize = 0x24C; // int32 + pub const m_nOutputCP: usize = 0x250; // int32 + pub const m_bIncludeWater: usize = 0x260; // bool } // Parent: CParticleFunctionOperator // Fields count: 7 @@ -5487,13 +5592,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SnapshotSkinToBones { - pub const m_bTransformNormals: usize = 0x1C0; // bool - pub const m_bTransformRadii: usize = 0x1C1; // bool - pub const m_nControlPointNumber: usize = 0x1C4; // int32 - pub const m_flLifeTimeFadeStart: usize = 0x1C8; // float32 - pub const m_flLifeTimeFadeEnd: usize = 0x1CC; // float32 - pub const m_flJumpThreshold: usize = 0x1D0; // float32 - pub const m_flPrevPosScale: usize = 0x1D4; // float32 + pub const m_bTransformNormals: usize = 0x1B8; // bool + pub const m_bTransformRadii: usize = 0x1B9; // bool + pub const m_nControlPointNumber: usize = 0x1BC; // int32 + pub const m_flLifeTimeFadeStart: usize = 0x1C0; // float32 + pub const m_flLifeTimeFadeEnd: usize = 0x1C4; // float32 + pub const m_flJumpThreshold: usize = 0x1C8; // float32 + pub const m_flPrevPosScale: usize = 0x1CC; // float32 } // Parent: CParticleFunctionInitializer // Fields count: 14 @@ -5522,7 +5627,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RadiusDecay { - pub const m_flMinRadius: usize = 0x1C0; // float32 + pub const m_flMinRadius: usize = 0x1B8; // float32 } // Parent: C_INIT_RemapNamedModelElementToScalar // Fields count: 0 @@ -5601,11 +5706,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SelectivelyEnableChildren { - pub const m_nChildGroupID: usize = 0x1D0; // CParticleCollectionFloatInput - pub const m_nFirstChild: usize = 0x328; // CParticleCollectionFloatInput - pub const m_nNumChildrenToEnable: usize = 0x480; // CParticleCollectionFloatInput - pub const m_bPlayEndcapOnStop: usize = 0x5D8; // bool - pub const m_bDestroyImmediately: usize = 0x5D9; // bool + pub const m_nChildGroupID: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_nFirstChild: usize = 0x318; // CParticleCollectionFloatInput + pub const m_nNumChildrenToEnable: usize = 0x470; // CParticleCollectionFloatInput + pub const m_bPlayEndcapOnStop: usize = 0x5C8; // bool + pub const m_bDestroyImmediately: usize = 0x5C9; // bool } // Parent: None // Fields count: 2 @@ -5622,14 +5727,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PlanarConstraint { - pub const m_PointOnPlane: usize = 0x1C0; // Vector - pub const m_PlaneNormal: usize = 0x1CC; // Vector - pub const m_nControlPointNumber: usize = 0x1D8; // int32 - pub const m_bGlobalOrigin: usize = 0x1DC; // bool - pub const m_bGlobalNormal: usize = 0x1DD; // bool - pub const m_flRadiusScale: usize = 0x1E0; // CPerParticleFloatInput - pub const m_flMaximumDistanceToCP: usize = 0x338; // CParticleCollectionFloatInput - pub const m_bUseOldCode: usize = 0x490; // bool + pub const m_PointOnPlane: usize = 0x1B8; // Vector + pub const m_PlaneNormal: usize = 0x1C4; // Vector + pub const m_nControlPointNumber: usize = 0x1D0; // int32 + pub const m_bGlobalOrigin: usize = 0x1D4; // bool + pub const m_bGlobalNormal: usize = 0x1D5; // bool + pub const m_flRadiusScale: usize = 0x1D8; // CPerParticleFloatInput + pub const m_flMaximumDistanceToCP: usize = 0x330; // CParticleCollectionFloatInput + pub const m_bUseOldCode: usize = 0x488; // bool } // Parent: CParticleFunctionInitializer // Fields count: 4 @@ -5648,12 +5753,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LockPoints { - pub const m_nMinCol: usize = 0x1C0; // int32 - pub const m_nMaxCol: usize = 0x1C4; // int32 - pub const m_nMinRow: usize = 0x1C8; // int32 - pub const m_nMaxRow: usize = 0x1CC; // int32 - pub const m_nControlPoint: usize = 0x1D0; // int32 - pub const m_flBlendValue: usize = 0x1D4; // float32 + pub const m_nMinCol: usize = 0x1B8; // int32 + pub const m_nMaxCol: usize = 0x1BC; // int32 + pub const m_nMinRow: usize = 0x1C0; // int32 + pub const m_nMaxRow: usize = 0x1C4; // int32 + pub const m_nControlPoint: usize = 0x1C8; // int32 + pub const m_flBlendValue: usize = 0x1CC; // float32 } // Parent: CParticleFunctionInitializer // Fields count: 7 @@ -5675,8 +5780,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_CPVelocityForce { - pub const m_nControlPointNumber: usize = 0x1D0; // int32 - pub const m_flScale: usize = 0x1D8; // CPerParticleFloatInput + pub const m_nControlPointNumber: usize = 0x1C8; // int32 + pub const m_flScale: usize = 0x1D0; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator // Fields count: 7 @@ -5684,13 +5789,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapNamedModelElementEndCap { - pub const m_hModel: usize = 0x1C0; // CStrongHandle - pub const m_inNames: usize = 0x1C8; // CUtlVector - pub const m_outNames: usize = 0x1E0; // CUtlVector - pub const m_fallbackNames: usize = 0x1F8; // CUtlVector - pub const m_bModelFromRenderer: usize = 0x210; // bool - pub const m_nFieldInput: usize = 0x214; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x218; // ParticleAttributeIndex_t + pub const m_hModel: usize = 0x1B8; // CStrongHandle + pub const m_inNames: usize = 0x1C0; // CUtlVector + pub const m_outNames: usize = 0x1D8; // CUtlVector + pub const m_fallbackNames: usize = 0x1F0; // CUtlVector + pub const m_bModelFromRenderer: usize = 0x208; // bool + pub const m_nFieldInput: usize = 0x20C; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x210; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer // Fields count: 1 @@ -5706,15 +5811,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MoveToHitbox { - pub const m_modelInput: usize = 0x1C0; // CParticleModelInput - pub const m_transformInput: usize = 0x220; // CParticleTransformInput - pub const m_flLifeTimeLerpStart: usize = 0x28C; // float32 - pub const m_flLifeTimeLerpEnd: usize = 0x290; // float32 - pub const m_flPrevPosScale: usize = 0x294; // float32 - pub const m_HitboxSetName: usize = 0x298; // char[128] - pub const m_bUseBones: usize = 0x318; // bool - pub const m_nLerpType: usize = 0x31C; // HitboxLerpType_t - pub const m_flInterpolation: usize = 0x320; // CPerParticleFloatInput + pub const m_modelInput: usize = 0x1B8; // CParticleModelInput + pub const m_transformInput: usize = 0x218; // CParticleTransformInput + pub const m_flLifeTimeLerpStart: usize = 0x284; // float32 + pub const m_flLifeTimeLerpEnd: usize = 0x288; // float32 + pub const m_flPrevPosScale: usize = 0x28C; // float32 + pub const m_HitboxSetName: usize = 0x290; // char[128] + pub const m_bUseBones: usize = 0x310; // bool + pub const m_nLerpType: usize = 0x314; // HitboxLerpType_t + pub const m_flInterpolation: usize = 0x318; // CPerParticleFloatInput } // Parent: CParticleInput // Fields count: 46 @@ -5788,10 +5893,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LerpToOtherAttribute { - pub const m_flInterpolation: usize = 0x1C0; // CPerParticleFloatInput - pub const m_nFieldInputFrom: usize = 0x318; // ParticleAttributeIndex_t - pub const m_nFieldInput: usize = 0x31C; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x320; // ParticleAttributeIndex_t + pub const m_flInterpolation: usize = 0x1B8; // CPerParticleFloatInput + pub const m_nFieldInputFrom: usize = 0x310; // ParticleAttributeIndex_t + pub const m_nFieldInput: usize = 0x314; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x318; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer // Fields count: 10 @@ -5816,11 +5921,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetGravityToCP { - pub const m_nCPInput: usize = 0x1D0; // int32 - pub const m_nCPOutput: usize = 0x1D4; // int32 - pub const m_flScale: usize = 0x1D8; // CParticleCollectionFloatInput - pub const m_bSetOrientation: usize = 0x330; // bool - pub const m_bSetZDown: usize = 0x331; // bool + pub const m_nCPInput: usize = 0x1C0; // int32 + pub const m_nCPOutput: usize = 0x1C4; // int32 + pub const m_flScale: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_bSetOrientation: usize = 0x320; // bool + pub const m_bSetZDown: usize = 0x321; // bool } // Parent: CParticleFunctionInitializer // Fields count: 12 @@ -5859,9 +5964,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RampScalarLinearSimple { - pub const m_Rate: usize = 0x1C0; // float32 - pub const m_flStartTime: usize = 0x1C4; // float32 - pub const m_flEndTime: usize = 0x1C8; // float32 + pub const m_Rate: usize = 0x1B8; // float32 + pub const m_flStartTime: usize = 0x1BC; // float32 + pub const m_flEndTime: usize = 0x1C0; // float32 pub const m_nField: usize = 0x1F0; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer @@ -5886,12 +5991,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MovementRigidAttachToCP { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_nScaleControlPoint: usize = 0x1C4; // int32 - pub const m_nScaleCPField: usize = 0x1C8; // int32 - pub const m_nFieldInput: usize = 0x1CC; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t - pub const m_bOffsetLocal: usize = 0x1D4; // bool + pub const m_nControlPointNumber: usize = 0x1B8; // int32 + pub const m_nScaleControlPoint: usize = 0x1BC; // int32 + pub const m_nScaleCPField: usize = 0x1C0; // int32 + pub const m_nFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_bOffsetLocal: usize = 0x1CC; // bool } // Parent: CParticleFunctionRenderer // Fields count: 3 @@ -5899,9 +6004,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderFlattenGrass { - pub const m_flFlattenStrength: usize = 0x200; // float32 - pub const m_nStrengthFieldOverride: usize = 0x204; // ParticleAttributeIndex_t - pub const m_flRadiusScale: usize = 0x208; // float32 + pub const m_flFlattenStrength: usize = 0x208; // float32 + pub const m_nStrengthFieldOverride: usize = 0x20C; // ParticleAttributeIndex_t + pub const m_flRadiusScale: usize = 0x210; // float32 } // Parent: CParticleFunctionRenderer // Fields count: 7 @@ -5909,13 +6014,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderLightBeam { - pub const m_vColorBlend: usize = 0x200; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0x858; // ParticleColorBlendType_t - pub const m_flBrightnessLumensPerMeter: usize = 0x860; // CParticleCollectionFloatInput - pub const m_bCastShadows: usize = 0x9B8; // bool - pub const m_flSkirt: usize = 0x9C0; // CParticleCollectionFloatInput - pub const m_flRange: usize = 0xB18; // CParticleCollectionFloatInput - pub const m_flThickness: usize = 0xC70; // CParticleCollectionFloatInput + pub const m_vColorBlend: usize = 0x208; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x860; // ParticleColorBlendType_t + pub const m_flBrightnessLumensPerMeter: usize = 0x868; // CParticleCollectionFloatInput + pub const m_bCastShadows: usize = 0x9C0; // bool + pub const m_flSkirt: usize = 0x9C8; // CParticleCollectionFloatInput + pub const m_flRange: usize = 0xB20; // CParticleCollectionFloatInput + pub const m_flThickness: usize = 0xC78; // CParticleCollectionFloatInput } // Parent: CParticleFunctionPreEmission // Fields count: 6 @@ -5923,12 +6028,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_EnableChildrenFromParentParticleCount { - pub const m_nChildGroupID: usize = 0x1D0; // int32 - pub const m_nFirstChild: usize = 0x1D4; // int32 - pub const m_nNumChildrenToEnable: usize = 0x1D8; // CParticleCollectionFloatInput - pub const m_bDisableChildren: usize = 0x330; // bool - pub const m_bPlayEndcapOnStop: usize = 0x331; // bool - pub const m_bDestroyImmediately: usize = 0x332; // bool + pub const m_nChildGroupID: usize = 0x1C0; // int32 + pub const m_nFirstChild: usize = 0x1C4; // int32 + pub const m_nNumChildrenToEnable: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_bDisableChildren: usize = 0x320; // bool + pub const m_bPlayEndcapOnStop: usize = 0x321; // bool + pub const m_bDestroyImmediately: usize = 0x322; // bool } // Parent: CParticleFunctionInitializer // Fields count: 15 @@ -5952,6 +6057,20 @@ pub mod cs2_dumper { pub const m_vecDistanceScale: usize = 0x91C; // Vector pub const m_flRemapBias: usize = 0x928; // float32 } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CReplicationParameters { + pub const m_nReplicationMode: usize = 0x0; // ParticleReplicationMode_t + pub const m_bScaleChildParticleRadii: usize = 0x4; // bool + pub const m_flMinRandomRadiusScale: usize = 0x8; // CParticleCollectionFloatInput + pub const m_flMaxRandomRadiusScale: usize = 0x160; // CParticleCollectionFloatInput + pub const m_vMinRandomDisplacement: usize = 0x2B8; // CParticleCollectionVecInput + pub const m_vMaxRandomDisplacement: usize = 0x910; // CParticleCollectionVecInput + pub const m_flModellingScale: usize = 0xF68; // CParticleCollectionFloatInput + } // Parent: CParticleFunctionOperator // Fields count: 0 // @@ -5965,13 +6084,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ForceBasedOnDistanceToPlane { - pub const m_flMinDist: usize = 0x1D0; // float32 - pub const m_vecForceAtMinDist: usize = 0x1D4; // Vector - pub const m_flMaxDist: usize = 0x1E0; // float32 - pub const m_vecForceAtMaxDist: usize = 0x1E4; // Vector - pub const m_vecPlaneNormal: usize = 0x1F0; // Vector - pub const m_nControlPointNumber: usize = 0x1FC; // int32 - pub const m_flExponent: usize = 0x200; // float32 + pub const m_flMinDist: usize = 0x1C8; // float32 + pub const m_vecForceAtMinDist: usize = 0x1CC; // Vector + pub const m_flMaxDist: usize = 0x1D8; // float32 + pub const m_vecForceAtMaxDist: usize = 0x1DC; // Vector + pub const m_vecPlaneNormal: usize = 0x1E8; // Vector + pub const m_nControlPointNumber: usize = 0x1F4; // int32 + pub const m_flExponent: usize = 0x1F8; // float32 } // Parent: CParticleFunctionOperator // Fields count: 8 @@ -5979,14 +6098,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapDensityToVector { - pub const m_flRadiusScale: usize = 0x1C0; // float32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flDensityMin: usize = 0x1C8; // float32 - pub const m_flDensityMax: usize = 0x1CC; // float32 - pub const m_vecOutputMin: usize = 0x1D0; // Vector - pub const m_vecOutputMax: usize = 0x1DC; // Vector - pub const m_bUseParentDensity: usize = 0x1E8; // bool - pub const m_nVoxelGridResolution: usize = 0x1EC; // int32 + pub const m_flRadiusScale: usize = 0x1B8; // float32 + pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_flDensityMin: usize = 0x1C0; // float32 + pub const m_flDensityMax: usize = 0x1C4; // float32 + pub const m_vecOutputMin: usize = 0x1C8; // Vector + pub const m_vecOutputMax: usize = 0x1D4; // Vector + pub const m_bUseParentDensity: usize = 0x1E0; // bool + pub const m_nVoxelGridResolution: usize = 0x1E4; // int32 } // Parent: None // Fields count: 3 @@ -6032,13 +6151,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapSpeed { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C4; // float32 - pub const m_flInputMax: usize = 0x1C8; // float32 - pub const m_flOutputMin: usize = 0x1CC; // float32 - pub const m_flOutputMax: usize = 0x1D0; // float32 - pub const m_nSetMethod: usize = 0x1D4; // ParticleSetMethod_t - pub const m_bIgnoreDelta: usize = 0x1D8; // bool + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1BC; // float32 + pub const m_flInputMax: usize = 0x1C0; // float32 + pub const m_flOutputMin: usize = 0x1C4; // float32 + pub const m_flOutputMax: usize = 0x1C8; // float32 + pub const m_nSetMethod: usize = 0x1CC; // ParticleSetMethod_t + pub const m_bIgnoreDelta: usize = 0x1D0; // bool } // Parent: CParticleFunctionRenderer // Fields count: 54 @@ -6046,60 +6165,60 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderModels { - pub const m_bOnlyRenderInEffectsBloomPass: usize = 0x200; // bool - pub const m_bOnlyRenderInEffectsWaterPass: usize = 0x201; // bool - pub const m_bUseMixedResolutionRendering: usize = 0x202; // bool - pub const m_bOnlyRenderInEffecsGameOverlay: usize = 0x203; // bool - pub const m_ModelList: usize = 0x208; // CUtlVector - pub const m_nBodyGroupField: usize = 0x224; // ParticleAttributeIndex_t - pub const m_nSubModelField: usize = 0x228; // ParticleAttributeIndex_t - pub const m_bIgnoreNormal: usize = 0x22C; // bool - pub const m_bOrientZ: usize = 0x22D; // bool - pub const m_bCenterOffset: usize = 0x22E; // bool - pub const m_vecLocalOffset: usize = 0x230; // CPerParticleVecInput - pub const m_vecLocalRotation: usize = 0x888; // CPerParticleVecInput - pub const m_bIgnoreRadius: usize = 0xEE0; // bool - pub const m_nModelScaleCP: usize = 0xEE4; // int32 - pub const m_vecComponentScale: usize = 0xEE8; // CPerParticleVecInput - pub const m_bLocalScale: usize = 0x1540; // bool - pub const m_nSizeCullBloat: usize = 0x1544; // int32 - pub const m_bAnimated: usize = 0x1548; // bool - pub const m_flAnimationRate: usize = 0x1550; // CPerParticleFloatInput - pub const m_bScaleAnimationRate: usize = 0x16A8; // bool - pub const m_bForceLoopingAnimation: usize = 0x16A9; // bool - pub const m_bResetAnimOnStop: usize = 0x16AA; // bool - pub const m_bManualAnimFrame: usize = 0x16AB; // bool - pub const m_nAnimationScaleField: usize = 0x16AC; // ParticleAttributeIndex_t - pub const m_nAnimationField: usize = 0x16B0; // ParticleAttributeIndex_t - pub const m_nManualFrameField: usize = 0x16B4; // ParticleAttributeIndex_t - pub const m_ActivityName: usize = 0x16B8; // char[256] - pub const m_SequenceName: usize = 0x17B8; // char[256] - pub const m_bEnableClothSimulation: usize = 0x18B8; // bool - pub const m_hOverrideMaterial: usize = 0x18C0; // CStrongHandle - pub const m_bOverrideTranslucentMaterials: usize = 0x18C8; // bool - pub const m_nSkin: usize = 0x18D0; // CPerParticleFloatInput - pub const m_MaterialVars: usize = 0x1A28; // CUtlVector - pub const m_flManualModelSelection: usize = 0x1A40; // CPerParticleFloatInput - pub const m_modelInput: usize = 0x1B98; // CParticleModelInput - pub const m_nLOD: usize = 0x1BF8; // int32 - pub const m_EconSlotName: usize = 0x1BFC; // char[256] - pub const m_bOriginalModel: usize = 0x1CFC; // bool - pub const m_bSuppressTint: usize = 0x1CFD; // bool - pub const m_bUseRawMeshGroup: usize = 0x1CFE; // bool - pub const m_bDisableShadows: usize = 0x1CFF; // bool - pub const m_bDisableDepthPrepass: usize = 0x1D00; // bool - pub const m_bAcceptsDecals: usize = 0x1D01; // bool - pub const m_bForceDrawInterlevedWithSiblings: usize = 0x1D02; // bool - pub const m_bDoNotDrawInParticlePass: usize = 0x1D03; // bool - pub const m_bUseFastModelCollectionRenderPath: usize = 0x1D04; // bool - pub const m_bAllowApproximateTransforms: usize = 0x1D05; // bool - pub const m_szRenderAttribute: usize = 0x1D06; // char[260] - pub const m_flRadiusScale: usize = 0x1E10; // CParticleCollectionFloatInput - pub const m_flAlphaScale: usize = 0x1F68; // CParticleCollectionFloatInput - pub const m_flRollScale: usize = 0x20C0; // CParticleCollectionFloatInput - pub const m_nAlpha2Field: usize = 0x2218; // ParticleAttributeIndex_t - pub const m_vecColorScale: usize = 0x2220; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0x2878; // ParticleColorBlendType_t + pub const m_bOnlyRenderInEffectsBloomPass: usize = 0x208; // bool + pub const m_bOnlyRenderInEffectsWaterPass: usize = 0x209; // bool + pub const m_bUseMixedResolutionRendering: usize = 0x20A; // bool + pub const m_bOnlyRenderInEffecsGameOverlay: usize = 0x20B; // bool + pub const m_ModelList: usize = 0x210; // CUtlVector + pub const m_nBodyGroupField: usize = 0x228; // ParticleAttributeIndex_t + pub const m_nSubModelField: usize = 0x22C; // ParticleAttributeIndex_t + pub const m_bIgnoreNormal: usize = 0x230; // bool + pub const m_bOrientZ: usize = 0x231; // bool + pub const m_bCenterOffset: usize = 0x232; // bool + pub const m_vecLocalOffset: usize = 0x238; // CPerParticleVecInput + pub const m_vecLocalRotation: usize = 0x890; // CPerParticleVecInput + pub const m_bIgnoreRadius: usize = 0xEE8; // bool + pub const m_nModelScaleCP: usize = 0xEEC; // int32 + pub const m_vecComponentScale: usize = 0xEF0; // CPerParticleVecInput + pub const m_bLocalScale: usize = 0x1548; // bool + pub const m_nSizeCullBloat: usize = 0x154C; // int32 + pub const m_bAnimated: usize = 0x1550; // bool + pub const m_flAnimationRate: usize = 0x1558; // CPerParticleFloatInput + pub const m_bScaleAnimationRate: usize = 0x16B0; // bool + pub const m_bForceLoopingAnimation: usize = 0x16B1; // bool + pub const m_bResetAnimOnStop: usize = 0x16B2; // bool + pub const m_bManualAnimFrame: usize = 0x16B3; // bool + pub const m_nAnimationScaleField: usize = 0x16B4; // ParticleAttributeIndex_t + pub const m_nAnimationField: usize = 0x16B8; // ParticleAttributeIndex_t + pub const m_nManualFrameField: usize = 0x16BC; // ParticleAttributeIndex_t + pub const m_ActivityName: usize = 0x16C0; // char[256] + pub const m_SequenceName: usize = 0x17C0; // char[256] + pub const m_bEnableClothSimulation: usize = 0x18C0; // bool + pub const m_ClothEffectName: usize = 0x18C1; // char[64] + pub const m_hOverrideMaterial: usize = 0x1908; // CStrongHandle + pub const m_bOverrideTranslucentMaterials: usize = 0x1910; // bool + pub const m_nSkin: usize = 0x1918; // CPerParticleFloatInput + pub const m_MaterialVars: usize = 0x1A70; // CUtlVector + pub const m_flManualModelSelection: usize = 0x1A88; // CPerParticleFloatInput + pub const m_modelInput: usize = 0x1BE0; // CParticleModelInput + pub const m_nLOD: usize = 0x1C40; // int32 + pub const m_EconSlotName: usize = 0x1C44; // char[256] + pub const m_bOriginalModel: usize = 0x1D44; // bool + pub const m_bSuppressTint: usize = 0x1D45; // bool + pub const m_nSubModelFieldType: usize = 0x1D48; // RenderModelSubModelFieldType_t + pub const m_bDisableShadows: usize = 0x1D4C; // bool + pub const m_bDisableDepthPrepass: usize = 0x1D4D; // bool + pub const m_bAcceptsDecals: usize = 0x1D4E; // bool + pub const m_bForceDrawInterlevedWithSiblings: usize = 0x1D4F; // bool + pub const m_bDoNotDrawInParticlePass: usize = 0x1D50; // bool + pub const m_bAllowApproximateTransforms: usize = 0x1D51; // bool + pub const m_szRenderAttribute: usize = 0x1D52; // char[260] + pub const m_flRadiusScale: usize = 0x1E58; // CParticleCollectionFloatInput + pub const m_flAlphaScale: usize = 0x1FB0; // CParticleCollectionFloatInput + pub const m_flRollScale: usize = 0x2108; // CParticleCollectionFloatInput + pub const m_nAlpha2Field: usize = 0x2260; // ParticleAttributeIndex_t + pub const m_vecColorScale: usize = 0x2268; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x28C0; // ParticleColorBlendType_t } // Parent: CParticleFunction // Fields count: 1 @@ -6122,8 +6241,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointOrientationToCPVelocity { - pub const m_nCPInput: usize = 0x1D0; // int32 - pub const m_nCPOutput: usize = 0x1D4; // int32 + pub const m_nCPInput: usize = 0x1C0; // int32 + pub const m_nCPOutput: usize = 0x1C4; // int32 } // Parent: CParticleFunctionConstraint // Fields count: 5 @@ -6131,11 +6250,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RopeSpringConstraint { - pub const m_flRestLength: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_flMinDistance: usize = 0x318; // CParticleCollectionFloatInput - pub const m_flMaxDistance: usize = 0x470; // CParticleCollectionFloatInput - pub const m_flAdjustmentScale: usize = 0x5C8; // float32 - pub const m_flInitialRestingLength: usize = 0x5D0; // CParticleCollectionFloatInput + pub const m_flRestLength: usize = 0x1B8; // CParticleCollectionFloatInput + pub const m_flMinDistance: usize = 0x310; // CParticleCollectionFloatInput + pub const m_flMaxDistance: usize = 0x468; // CParticleCollectionFloatInput + pub const m_flAdjustmentScale: usize = 0x5C0; // float32 + pub const m_flInitialRestingLength: usize = 0x5C8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionInitializer // Fields count: 6 @@ -6156,7 +6275,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ForceControlPointStub { - pub const m_ControlPoint: usize = 0x1D0; // int32 + pub const m_ControlPoint: usize = 0x1C0; // int32 } // Parent: CParticleFunctionOperator // Fields count: 7 @@ -6164,13 +6283,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_VectorNoise { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_vecOutputMin: usize = 0x1C4; // Vector - pub const m_vecOutputMax: usize = 0x1D0; // Vector - pub const m_fl4NoiseScale: usize = 0x1DC; // float32 - pub const m_bAdditive: usize = 0x1E0; // bool - pub const m_bOffset: usize = 0x1E1; // bool - pub const m_flNoiseAnimationTimeScale: usize = 0x1E4; // float32 + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_vecOutputMin: usize = 0x1BC; // Vector + pub const m_vecOutputMax: usize = 0x1C8; // Vector + pub const m_fl4NoiseScale: usize = 0x1D4; // float32 + pub const m_bAdditive: usize = 0x1D8; // bool + pub const m_bOffset: usize = 0x1D9; // bool + pub const m_flNoiseAnimationTimeScale: usize = 0x1DC; // float32 } // Parent: None // Fields count: 0 @@ -6182,13 +6301,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapParticleCountToScalar { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nInputMin: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_nInputMax: usize = 0x320; // CParticleCollectionFloatInput - pub const m_flOutputMin: usize = 0x478; // CParticleCollectionFloatInput - pub const m_flOutputMax: usize = 0x5D0; // CParticleCollectionFloatInput - pub const m_bActiveRange: usize = 0x728; // bool - pub const m_nSetMethod: usize = 0x72C; // ParticleSetMethod_t + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_nInputMin: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_nInputMax: usize = 0x318; // CParticleCollectionFloatInput + pub const m_flOutputMin: usize = 0x470; // CParticleCollectionFloatInput + pub const m_flOutputMax: usize = 0x5C8; // CParticleCollectionFloatInput + pub const m_bActiveRange: usize = 0x720; // bool + pub const m_nSetMethod: usize = 0x724; // ParticleSetMethod_t } // Parent: CParticleFunctionInitializer // Fields count: 2 @@ -6205,15 +6324,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapModelVolumetoCP { - pub const m_nBBoxType: usize = 0x1D0; // BBoxVolumeType_t - pub const m_nInControlPointNumber: usize = 0x1D4; // int32 - pub const m_nOutControlPointNumber: usize = 0x1D8; // int32 - pub const m_nOutControlPointMaxNumber: usize = 0x1DC; // int32 - pub const m_nField: usize = 0x1E0; // int32 - pub const m_flInputMin: usize = 0x1E4; // float32 - pub const m_flInputMax: usize = 0x1E8; // float32 - pub const m_flOutputMin: usize = 0x1EC; // float32 - pub const m_flOutputMax: usize = 0x1F0; // float32 + pub const m_nBBoxType: usize = 0x1C0; // BBoxVolumeType_t + pub const m_nInControlPointNumber: usize = 0x1C4; // int32 + pub const m_nOutControlPointNumber: usize = 0x1C8; // int32 + pub const m_nOutControlPointMaxNumber: usize = 0x1CC; // int32 + pub const m_nField: usize = 0x1D0; // int32 + pub const m_flInputMin: usize = 0x1D4; // float32 + pub const m_flInputMax: usize = 0x1D8; // float32 + pub const m_flOutputMin: usize = 0x1DC; // float32 + pub const m_flOutputMax: usize = 0x1E0; // float32 } // Parent: CParticleFunctionOperator // Fields count: 3 @@ -6221,9 +6340,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetToCP { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_vecOffset: usize = 0x1C4; // Vector - pub const m_bOffsetLocal: usize = 0x1D0; // bool + pub const m_nControlPointNumber: usize = 0x1B8; // int32 + pub const m_vecOffset: usize = 0x1BC; // Vector + pub const m_bOffsetLocal: usize = 0x1C8; // bool } // Parent: None // Fields count: 6 @@ -6244,9 +6363,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ParentVortices { - pub const m_flForceScale: usize = 0x1D0; // float32 - pub const m_vecTwistAxis: usize = 0x1D4; // Vector - pub const m_bFlipBasedOnYaw: usize = 0x1E0; // bool + pub const m_flForceScale: usize = 0x1C8; // float32 + pub const m_vecTwistAxis: usize = 0x1CC; // Vector + pub const m_bFlipBasedOnYaw: usize = 0x1D8; // bool } // Parent: CParticleFunctionPreEmission // Fields count: 6 @@ -6254,12 +6373,24 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointToCPVelocity { - pub const m_nCPInput: usize = 0x1D0; // int32 - pub const m_nCPOutputVel: usize = 0x1D4; // int32 - pub const m_bNormalize: usize = 0x1D8; // bool - pub const m_nCPOutputMag: usize = 0x1DC; // int32 - pub const m_nCPField: usize = 0x1E0; // int32 - pub const m_vecComparisonVelocity: usize = 0x1E8; // CParticleCollectionVecInput + pub const m_nCPInput: usize = 0x1C0; // int32 + pub const m_nCPOutputVel: usize = 0x1C4; // int32 + pub const m_bNormalize: usize = 0x1C8; // bool + pub const m_nCPOutputMag: usize = 0x1CC; // int32 + pub const m_nCPField: usize = 0x1D0; // int32 + pub const m_vecComparisonVelocity: usize = 0x1D8; // CParticleCollectionVecInput + } + // Parent: CParticleFunctionRenderer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ClientPhysics { + pub const m_strPhysicsType: usize = 0x208; // CUtlString + pub const m_bKillParticles: usize = 0x210; // bool + pub const m_bDeleteSim: usize = 0x211; // bool + pub const m_nControlPoint: usize = 0x214; // int32 + pub const m_nColorBlendType: usize = 0x218; // ParticleColorBlendType_t } // Parent: CGeneralSpin // Fields count: 0 @@ -6290,17 +6421,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ExternalWindForce { - pub const m_vecSamplePosition: usize = 0x1D0; // CPerParticleVecInput - pub const m_vecScale: usize = 0x828; // CPerParticleVecInput - pub const m_bSampleWind: usize = 0xE80; // bool - pub const m_bSampleWater: usize = 0xE81; // bool - pub const m_bDampenNearWaterPlane: usize = 0xE82; // bool - pub const m_bSampleGravity: usize = 0xE83; // bool - pub const m_vecGravityForce: usize = 0xE88; // CPerParticleVecInput - pub const m_bUseBasicMovementGravity: usize = 0x14E0; // bool - pub const m_flLocalGravityScale: usize = 0x14E8; // CPerParticleFloatInput - pub const m_flLocalBuoyancyScale: usize = 0x1640; // CPerParticleFloatInput - pub const m_vecBuoyancyForce: usize = 0x1798; // CPerParticleVecInput + pub const m_vecSamplePosition: usize = 0x1C8; // CPerParticleVecInput + pub const m_vecScale: usize = 0x820; // CPerParticleVecInput + pub const m_bSampleWind: usize = 0xE78; // bool + pub const m_bSampleWater: usize = 0xE79; // bool + pub const m_bDampenNearWaterPlane: usize = 0xE7A; // bool + pub const m_bSampleGravity: usize = 0xE7B; // bool + pub const m_vecGravityForce: usize = 0xE80; // CPerParticleVecInput + pub const m_bUseBasicMovementGravity: usize = 0x14D8; // bool + pub const m_flLocalGravityScale: usize = 0x14E0; // CPerParticleFloatInput + pub const m_flLocalBuoyancyScale: usize = 0x1638; // CPerParticleFloatInput + pub const m_vecBuoyancyForce: usize = 0x1790; // CPerParticleVecInput } // Parent: CParticleFunctionInitializer // Fields count: 5 @@ -6315,38 +6446,39 @@ pub mod cs2_dumper { pub const m_HitboxSetName: usize = 0x1C7; // char[128] } // Parent: CBaseRendererSource2 - // Fields count: 27 + // Fields count: 28 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderSprites { - pub const m_nSequenceOverride: usize = 0x2710; // CParticleCollectionRendererFloatInput - pub const m_nOrientationType: usize = 0x2868; // ParticleOrientationChoiceList_t - pub const m_nOrientationControlPoint: usize = 0x286C; // int32 - pub const m_bUseYawWithNormalAligned: usize = 0x2870; // bool - pub const m_flMinSize: usize = 0x2878; // CParticleCollectionRendererFloatInput - pub const m_flMaxSize: usize = 0x29D0; // CParticleCollectionRendererFloatInput - pub const m_flAlphaAdjustWithSizeAdjust: usize = 0x2B28; // CParticleCollectionRendererFloatInput - pub const m_flStartFadeSize: usize = 0x2C80; // CParticleCollectionRendererFloatInput - pub const m_flEndFadeSize: usize = 0x2DD8; // CParticleCollectionRendererFloatInput - pub const m_flStartFadeDot: usize = 0x2F30; // float32 - pub const m_flEndFadeDot: usize = 0x2F34; // float32 - pub const m_bDistanceAlpha: usize = 0x2F38; // bool - pub const m_bSoftEdges: usize = 0x2F39; // bool - pub const m_flEdgeSoftnessStart: usize = 0x2F3C; // float32 - pub const m_flEdgeSoftnessEnd: usize = 0x2F40; // float32 - pub const m_bOutline: usize = 0x2F44; // bool - pub const m_OutlineColor: usize = 0x2F45; // Color - pub const m_nOutlineAlpha: usize = 0x2F4C; // int32 - pub const m_flOutlineStart0: usize = 0x2F50; // float32 - pub const m_flOutlineStart1: usize = 0x2F54; // float32 - pub const m_flOutlineEnd0: usize = 0x2F58; // float32 - pub const m_flOutlineEnd1: usize = 0x2F5C; // float32 - pub const m_nLightingMode: usize = 0x2F60; // ParticleLightingQuality_t - pub const m_flLightingTessellation: usize = 0x2F68; // CParticleCollectionRendererFloatInput - pub const m_flLightingDirectionality: usize = 0x30C0; // CParticleCollectionRendererFloatInput - pub const m_bParticleShadows: usize = 0x3218; // bool - pub const m_flShadowDensity: usize = 0x321C; // float32 + pub const m_nSequenceOverride: usize = 0x2718; // CParticleCollectionRendererFloatInput + pub const m_nOrientationType: usize = 0x2870; // ParticleOrientationChoiceList_t + pub const m_nOrientationControlPoint: usize = 0x2874; // int32 + pub const m_bUseYawWithNormalAligned: usize = 0x2878; // bool + pub const m_flMinSize: usize = 0x2880; // CParticleCollectionRendererFloatInput + pub const m_flMaxSize: usize = 0x29D8; // CParticleCollectionRendererFloatInput + pub const m_flAlphaAdjustWithSizeAdjust: usize = 0x2B30; // CParticleCollectionRendererFloatInput + pub const m_flStartFadeSize: usize = 0x2C88; // CParticleCollectionRendererFloatInput + pub const m_flEndFadeSize: usize = 0x2DE0; // CParticleCollectionRendererFloatInput + pub const m_flStartFadeDot: usize = 0x2F38; // float32 + pub const m_flEndFadeDot: usize = 0x2F3C; // float32 + pub const m_bDistanceAlpha: usize = 0x2F40; // bool + pub const m_bSoftEdges: usize = 0x2F41; // bool + pub const m_flEdgeSoftnessStart: usize = 0x2F44; // float32 + pub const m_flEdgeSoftnessEnd: usize = 0x2F48; // float32 + pub const m_bOutline: usize = 0x2F4C; // bool + pub const m_OutlineColor: usize = 0x2F4D; // Color + pub const m_nOutlineAlpha: usize = 0x2F54; // int32 + pub const m_flOutlineStart0: usize = 0x2F58; // float32 + pub const m_flOutlineStart1: usize = 0x2F5C; // float32 + pub const m_flOutlineEnd0: usize = 0x2F60; // float32 + pub const m_flOutlineEnd1: usize = 0x2F64; // float32 + pub const m_nLightingMode: usize = 0x2F68; // ParticleLightingQuality_t + pub const m_flLightingTessellation: usize = 0x2F70; // CParticleCollectionRendererFloatInput + pub const m_flLightingDirectionality: usize = 0x30C8; // CParticleCollectionRendererFloatInput + pub const m_bParticleShadows: usize = 0x3220; // bool + pub const m_flShadowDensity: usize = 0x3224; // float32 + pub const m_replicationParameters: usize = 0x3228; // CReplicationParameters } // Parent: CParticleFunctionOperator // Fields count: 12 @@ -6354,18 +6486,18 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PercentageBetweenTransformLerpCPs { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C4; // float32 - pub const m_flInputMax: usize = 0x1C8; // float32 - pub const m_TransformStart: usize = 0x1D0; // CParticleTransformInput - pub const m_TransformEnd: usize = 0x238; // CParticleTransformInput - pub const m_nOutputStartCP: usize = 0x2A0; // int32 - pub const m_nOutputStartField: usize = 0x2A4; // int32 - pub const m_nOutputEndCP: usize = 0x2A8; // int32 - pub const m_nOutputEndField: usize = 0x2AC; // int32 - pub const m_nSetMethod: usize = 0x2B0; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x2B4; // bool - pub const m_bRadialCheck: usize = 0x2B5; // bool + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1BC; // float32 + pub const m_flInputMax: usize = 0x1C0; // float32 + pub const m_TransformStart: usize = 0x1C8; // CParticleTransformInput + pub const m_TransformEnd: usize = 0x230; // CParticleTransformInput + pub const m_nOutputStartCP: usize = 0x298; // int32 + pub const m_nOutputStartField: usize = 0x29C; // int32 + pub const m_nOutputEndCP: usize = 0x2A0; // int32 + pub const m_nOutputEndField: usize = 0x2A4; // int32 + pub const m_nSetMethod: usize = 0x2A8; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x2AC; // bool + pub const m_bRadialCheck: usize = 0x2AD; // bool } // Parent: CParticleFunctionOperator // Fields count: 8 @@ -6373,14 +6505,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetPerChildControlPoint { - pub const m_nChildGroupID: usize = 0x1C0; // int32 - pub const m_nFirstControlPoint: usize = 0x1C4; // int32 - pub const m_nNumControlPoints: usize = 0x1C8; // int32 - pub const m_nParticleIncrement: usize = 0x1D0; // CParticleCollectionFloatInput - pub const m_nFirstSourcePoint: usize = 0x328; // CParticleCollectionFloatInput - pub const m_bSetOrientation: usize = 0x480; // bool - pub const m_nOrientationField: usize = 0x484; // ParticleAttributeIndex_t - pub const m_bNumBasedOnParticleCount: usize = 0x488; // bool + pub const m_nChildGroupID: usize = 0x1B8; // int32 + pub const m_nFirstControlPoint: usize = 0x1BC; // int32 + pub const m_nNumControlPoints: usize = 0x1C0; // int32 + pub const m_nParticleIncrement: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_nFirstSourcePoint: usize = 0x320; // CParticleCollectionFloatInput + pub const m_bSetOrientation: usize = 0x478; // bool + pub const m_nOrientationField: usize = 0x47C; // ParticleAttributeIndex_t + pub const m_bNumBasedOnParticleCount: usize = 0x480; // bool } // Parent: CParticleFunctionRenderer // Fields count: 10 @@ -6388,16 +6520,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderTreeShake { - pub const m_flPeakStrength: usize = 0x200; // float32 - pub const m_nPeakStrengthFieldOverride: usize = 0x204; // ParticleAttributeIndex_t - pub const m_flRadius: usize = 0x208; // float32 - pub const m_nRadiusFieldOverride: usize = 0x20C; // ParticleAttributeIndex_t - pub const m_flShakeDuration: usize = 0x210; // float32 - pub const m_flTransitionTime: usize = 0x214; // float32 - pub const m_flTwistAmount: usize = 0x218; // float32 - pub const m_flRadialAmount: usize = 0x21C; // float32 - pub const m_flControlPointOrientationAmount: usize = 0x220; // float32 - pub const m_nControlPointForLinearDirection: usize = 0x224; // int32 + pub const m_flPeakStrength: usize = 0x208; // float32 + pub const m_nPeakStrengthFieldOverride: usize = 0x20C; // ParticleAttributeIndex_t + pub const m_flRadius: usize = 0x210; // float32 + pub const m_nRadiusFieldOverride: usize = 0x214; // ParticleAttributeIndex_t + pub const m_flShakeDuration: usize = 0x218; // float32 + pub const m_flTransitionTime: usize = 0x21C; // float32 + pub const m_flTwistAmount: usize = 0x220; // float32 + pub const m_flRadialAmount: usize = 0x224; // float32 + pub const m_flControlPointOrientationAmount: usize = 0x228; // float32 + pub const m_nControlPointForLinearDirection: usize = 0x22C; // int32 } // Parent: CParticleFunctionConstraint // Fields count: 0 @@ -6412,12 +6544,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetAttributeToScalarExpression { - pub const m_nExpression: usize = 0x1C0; // ScalarExpressionType_t - pub const m_flInput1: usize = 0x1C8; // CPerParticleFloatInput - pub const m_flInput2: usize = 0x320; // CPerParticleFloatInput - pub const m_flOutputRemap: usize = 0x478; // CParticleRemapFloatInput - pub const m_nOutputField: usize = 0x5D0; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x5D4; // ParticleSetMethod_t + pub const m_nExpression: usize = 0x1B8; // ScalarExpressionType_t + pub const m_flInput1: usize = 0x1C0; // CPerParticleFloatInput + pub const m_flInput2: usize = 0x318; // CPerParticleFloatInput + pub const m_flOutputRemap: usize = 0x470; // CParticleRemapFloatInput + pub const m_nOutputField: usize = 0x5C8; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x5CC; // ParticleSetMethod_t } // Parent: CParticleFunctionOperator // Fields count: 10 @@ -6425,16 +6557,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_CycleScalar { - pub const m_nDestField: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flStartValue: usize = 0x1C4; // float32 - pub const m_flEndValue: usize = 0x1C8; // float32 - pub const m_flCycleTime: usize = 0x1CC; // float32 - pub const m_bDoNotRepeatCycle: usize = 0x1D0; // bool - pub const m_bSynchronizeParticles: usize = 0x1D1; // bool - pub const m_nCPScale: usize = 0x1D4; // int32 - pub const m_nCPFieldMin: usize = 0x1D8; // int32 - pub const m_nCPFieldMax: usize = 0x1DC; // int32 - pub const m_nSetMethod: usize = 0x1E0; // ParticleSetMethod_t + pub const m_nDestField: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_flStartValue: usize = 0x1BC; // float32 + pub const m_flEndValue: usize = 0x1C0; // float32 + pub const m_flCycleTime: usize = 0x1C4; // float32 + pub const m_bDoNotRepeatCycle: usize = 0x1C8; // bool + pub const m_bSynchronizeParticles: usize = 0x1C9; // bool + pub const m_nCPScale: usize = 0x1CC; // int32 + pub const m_nCPFieldMin: usize = 0x1D0; // int32 + pub const m_nCPFieldMax: usize = 0x1D4; // int32 + pub const m_nSetMethod: usize = 0x1D8; // ParticleSetMethod_t } // Parent: CParticleFunctionRenderer // Fields count: 8 @@ -6442,14 +6574,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderMaterialProxy { - pub const m_nMaterialControlPoint: usize = 0x200; // int32 - pub const m_nProxyType: usize = 0x204; // MaterialProxyType_t - pub const m_MaterialVars: usize = 0x208; // CUtlVector - pub const m_hOverrideMaterial: usize = 0x220; // CStrongHandle - pub const m_flMaterialOverrideEnabled: usize = 0x228; // CParticleCollectionFloatInput - pub const m_vecColorScale: usize = 0x380; // CParticleCollectionVecInput - pub const m_flAlpha: usize = 0x9D8; // CPerParticleFloatInput - pub const m_nColorBlendType: usize = 0xB30; // ParticleColorBlendType_t + pub const m_nMaterialControlPoint: usize = 0x208; // int32 + pub const m_nProxyType: usize = 0x20C; // MaterialProxyType_t + pub const m_MaterialVars: usize = 0x210; // CUtlVector + pub const m_hOverrideMaterial: usize = 0x228; // CStrongHandle + pub const m_flMaterialOverrideEnabled: usize = 0x230; // CParticleCollectionFloatInput + pub const m_vecColorScale: usize = 0x388; // CParticleCollectionVecInput + pub const m_flAlpha: usize = 0x9E0; // CPerParticleFloatInput + pub const m_nColorBlendType: usize = 0xB38; // ParticleColorBlendType_t } // Parent: None // Fields count: 2 @@ -6474,14 +6606,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RampScalarLinear { - pub const m_RateMin: usize = 0x1C0; // float32 - pub const m_RateMax: usize = 0x1C4; // float32 - pub const m_flStartTime_min: usize = 0x1C8; // float32 - pub const m_flStartTime_max: usize = 0x1CC; // float32 - pub const m_flEndTime_min: usize = 0x1D0; // float32 - pub const m_flEndTime_max: usize = 0x1D4; // float32 - pub const m_nField: usize = 0x200; // ParticleAttributeIndex_t - pub const m_bProportionalOp: usize = 0x204; // bool + pub const m_RateMin: usize = 0x1B8; // float32 + pub const m_RateMax: usize = 0x1BC; // float32 + pub const m_flStartTime_min: usize = 0x1C0; // float32 + pub const m_flStartTime_max: usize = 0x1C4; // float32 + pub const m_flEndTime_min: usize = 0x1C8; // float32 + pub const m_flEndTime_max: usize = 0x1CC; // float32 + pub const m_nField: usize = 0x1F0; // ParticleAttributeIndex_t + pub const m_bProportionalOp: usize = 0x1F4; // bool } // Parent: CParticleFunctionOperator // Fields count: 7 @@ -6489,13 +6621,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RotateVector { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_vecRotAxisMin: usize = 0x1C4; // Vector - pub const m_vecRotAxisMax: usize = 0x1D0; // Vector - pub const m_flRotRateMin: usize = 0x1DC; // float32 - pub const m_flRotRateMax: usize = 0x1E0; // float32 - pub const m_bNormalize: usize = 0x1E4; // bool - pub const m_flScale: usize = 0x1E8; // CPerParticleFloatInput + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_vecRotAxisMin: usize = 0x1BC; // Vector + pub const m_vecRotAxisMax: usize = 0x1C8; // Vector + pub const m_flRotRateMin: usize = 0x1D4; // float32 + pub const m_flRotRateMax: usize = 0x1D8; // float32 + pub const m_bNormalize: usize = 0x1DC; // bool + pub const m_flScale: usize = 0x1E0; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer // Fields count: 2 @@ -6530,17 +6662,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_CPOffsetToPercentageBetweenCPs { - pub const m_flInputMin: usize = 0x1C0; // float32 - pub const m_flInputMax: usize = 0x1C4; // float32 - pub const m_flInputBias: usize = 0x1C8; // float32 - pub const m_nStartCP: usize = 0x1CC; // int32 - pub const m_nEndCP: usize = 0x1D0; // int32 - pub const m_nOffsetCP: usize = 0x1D4; // int32 - pub const m_nOuputCP: usize = 0x1D8; // int32 - pub const m_nInputCP: usize = 0x1DC; // int32 - pub const m_bRadialCheck: usize = 0x1E0; // bool - pub const m_bScaleOffset: usize = 0x1E1; // bool - pub const m_vecOffset: usize = 0x1E4; // Vector + pub const m_flInputMin: usize = 0x1B8; // float32 + pub const m_flInputMax: usize = 0x1BC; // float32 + pub const m_flInputBias: usize = 0x1C0; // float32 + pub const m_nStartCP: usize = 0x1C4; // int32 + pub const m_nEndCP: usize = 0x1C8; // int32 + pub const m_nOffsetCP: usize = 0x1CC; // int32 + pub const m_nOuputCP: usize = 0x1D0; // int32 + pub const m_nInputCP: usize = 0x1D4; // int32 + pub const m_bRadialCheck: usize = 0x1D8; // bool + pub const m_bScaleOffset: usize = 0x1D9; // bool + pub const m_vecOffset: usize = 0x1DC; // Vector } // Parent: CParticleFunctionOperator // Fields count: 3 @@ -6548,9 +6680,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LerpEndCapScalar { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flOutput: usize = 0x1C4; // float32 - pub const m_flLerpTime: usize = 0x1C8; // float32 + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_flOutput: usize = 0x1BC; // float32 + pub const m_flLerpTime: usize = 0x1C0; // float32 } // Parent: None // Fields count: 0 diff --git a/output/pulse_system.dll.cs b/output/pulse_system.dll.cs index 9d8cb0e..5af82bf 100644 --- a/output/pulse_system.dll.cs +++ b/output/pulse_system.dll.cs @@ -1,11 +1,21 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 01:29:07.135665300 UTC +// 2024-05-24 01:30:25.777667800 UTC namespace CS2Dumper.Schemas { // Module: pulse_system.dll - // Classes count: 85 - // Enums count: 7 + // Classes count: 108 + // Enums count: 9 public static class PulseSystemDll { + // Alignment: 4 + // Members count: 6 + public enum EPulseGraphExecutionHistoryFlag : uint { + NO_FLAGS = 0x0, + CURSOR_ADD_TAG = 0x1, + CURSOR_REMOVE_TAG = 0x2, + CURSOR_RETIRED = 0x4, + REQUIREMENT_PASS = 0x8, + REQUIREMENT_FAIL = 0x10 + } // Alignment: 4 // Members count: 3 public enum PulseTestEnumShape_t : uint { @@ -20,14 +30,15 @@ namespace CS2Dumper.Schemas { ASYNC_FIRE_AND_FORGET = 0x1 } // Alignment: 4 - // Members count: 3 + // Members count: 4 public enum PulseCursorExecResult_t : uint { Succeeded = 0x0, Canceled = 0x1, - Failed = 0x2 + Failed = 0x2, + OngoingNotify = 0x3 } // Alignment: 4 - // Members count: 19 + // Members count: 20 public enum PulseValueType_t : uint { PVAL_INVALID = 0xFFFFFFFFFFFFFFFF, PVAL_BOOL = 0x0, @@ -41,16 +52,17 @@ namespace CS2Dumper.Schemas { PVAL_RESOURCE = 0x8, PVAL_SNDEVT_GUID = 0x9, PVAL_ENTITY_NAME = 0xA, - PVAL_SCHEMA_PTR = 0xB, + PVAL_OPAQUE_HANDLE = 0xB, PVAL_TYPESAFE_INT = 0xC, PVAL_CURSOR_FLOW = 0xD, PVAL_ANY = 0xE, PVAL_SCHEMA_ENUM = 0xF, PVAL_PANORAMA_PANEL_HANDLE = 0x10, - PVAL_COUNT = 0x11 + PVAL_TEST_HANDLE = 0x11, + PVAL_COUNT = 0x12 } // Alignment: 2 - // Members count: 61 + // Members count: 73 public enum PulseInstructionCode_t : ushort { INVALID = 0x0, IMMEDIATE_HALT = 0x1, @@ -68,7 +80,7 @@ namespace CS2Dumper.Schemas { SET_VAR = 0xD, GET_VAR = 0xE, GET_CONST = 0xF, - SET_REGISTER_DOMAIN_VALUE = 0x10, + GET_DOMAIN_VALUE = 0x10, COPY = 0x11, NOT = 0x12, NEGATE = 0x13, @@ -84,35 +96,47 @@ namespace CS2Dumper.Schemas { AND = 0x1D, OR = 0x1E, CONVERT_VALUE = 0x1F, - LAST_SERIALIZED_CODE = 0x20, - NEGATE_INT = 0x21, - NEGATE_FLOAT = 0x22, - ADD_INT = 0x23, - ADD_FLOAT = 0x24, - ADD_STRING = 0x25, - SUB_INT = 0x26, - SUB_FLOAT = 0x27, - MUL_INT = 0x28, - MUL_FLOAT = 0x29, - DIV_INT = 0x2A, - DIV_FLOAT = 0x2B, - MOD_INT = 0x2C, - MOD_FLOAT = 0x2D, - LT_INT = 0x2E, - LT_FLOAT = 0x2F, - LTE_INT = 0x30, - LTE_FLOAT = 0x31, - EQ_BOOL = 0x32, - EQ_INT = 0x33, - EQ_FLOAT = 0x34, - EQ_STRING = 0x35, - EQ_ENTITY_NAME = 0x36, - NE_BOOL = 0x37, - NE_INT = 0x38, - NE_FLOAT = 0x39, - NE_STRING = 0x3A, - NE_ENTITY_NAME = 0x3B, - GET_CONST_INLINE_STORAGE = 0x3C + REINTERPRET_INSTANCE = 0x20, + GET_BLACKBOARD_REFERENCE = 0x21, + SET_BLACKBOARD_REFERENCE = 0x22, + REQUIREMENT_RESULT = 0x23, + LAST_SERIALIZED_CODE = 0x24, + NEGATE_INT = 0x25, + NEGATE_FLOAT = 0x26, + ADD_INT = 0x27, + ADD_FLOAT = 0x28, + ADD_STRING = 0x29, + SUB_INT = 0x2A, + SUB_FLOAT = 0x2B, + MUL_INT = 0x2C, + MUL_FLOAT = 0x2D, + DIV_INT = 0x2E, + DIV_FLOAT = 0x2F, + MOD_INT = 0x30, + MOD_FLOAT = 0x31, + LT_INT = 0x32, + LT_FLOAT = 0x33, + LTE_INT = 0x34, + LTE_FLOAT = 0x35, + EQ_BOOL = 0x36, + EQ_INT = 0x37, + EQ_FLOAT = 0x38, + EQ_STRING = 0x39, + EQ_ENTITY_NAME = 0x3A, + EQ_EHANDLE = 0x3B, + EQ_PANEL_HANDLE = 0x3C, + EQ_OPAQUE_HANDLE = 0x3D, + EQ_TEST_HANDLE = 0x3E, + NE_BOOL = 0x3F, + NE_INT = 0x40, + NE_FLOAT = 0x41, + NE_STRING = 0x42, + NE_ENTITY_NAME = 0x43, + NE_EHANDLE = 0x44, + NE_PANEL_HANDLE = 0x45, + NE_OPAQUE_HANDLE = 0x46, + NE_TEST_HANDLE = 0x47, + GET_CONST_INLINE_STORAGE = 0x48 } // Alignment: 4 // Members count: 5 @@ -131,6 +155,14 @@ namespace CS2Dumper.Schemas { SoftCancel = 0x2, HardCancel = 0x3 } + // Alignment: 4 + // Members count: 4 + public enum PulseDomainValueType_t : uint { + INVALID = 0xFFFFFFFFFFFFFFFF, + ENTITY_NAME = 0x0, + PANEL_ID = 0x1, + COUNT = 0x2 + } // Parent: CPulseCell_BaseFlow // Fields count: 1 // @@ -138,6 +170,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo public static class CPulseCell_Step_PublicOutput { public const nint m_OutputIndex = 0x48; // PulseRuntimeOutputIndex_t } @@ -148,6 +181,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName public static class CPulseCell_Val_TestDomainFindEntityByName { } @@ -166,9 +200,22 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName public static class CPulseCell_Step_TestDomainDestroyFakeEntity { } + // Parent: CPulseCell_BaseFlow + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo + public static class CPulseCell_Test_MultiOutflow_WithParams { + public const nint m_Out1 = 0x48; // SignatureOutflow_Continue + public const nint m_Out2 = 0x78; // SignatureOutflow_Continue + } // Parent: None // Fields count: 1 public static class PulseRuntimeVarIndex_t { @@ -180,6 +227,11 @@ namespace CS2Dumper.Schemas { public const nint m_Value = 0x0; // int32 } // Parent: None + // Fields count: 1 + public static class PulseRuntimeDomainValueIndex_t { + public const nint m_Value = 0x0; // int16 + } + // Parent: None // Fields count: 3 // // Metadata: @@ -236,14 +288,12 @@ namespace CS2Dumper.Schemas { public const nint m_EventOutflow = 0x8; // CPulse_OutflowConnection } // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults + // Fields count: 4 public static class CPulse_OutflowConnection { public const nint m_SourceOutflowName = 0x0; // CUtlSymbolLarge public const nint m_nDestChunk = 0x8; // PulseRuntimeChunkIndex_t public const nint m_nInstruction = 0xC; // int32 + public const nint m_OutflowRegisterMap = 0x10; // PulseRegisterMap_t } // Parent: None // Fields count: 1 @@ -266,6 +316,14 @@ namespace CS2Dumper.Schemas { public const nint m_nEditorNodeID = 0x8; // PulseDocNodeID_t } // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Test_MultiOutflow_WithParams_Yielding__CursorState_t { + public const nint nTestStep = 0x0; // int32 + } + // Parent: None // Fields count: 0 // // Metadata: @@ -273,6 +331,18 @@ namespace CS2Dumper.Schemas { // MPropertyDescription public static class CPulseTestFuncs_DerivedDomain { } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PulseGraphExecutionHistoryCursorDesc_t { + public const nint vecAncestorCursorIDs = 0x0; // CUtlVector + public const nint nSpawnNodeID = 0x18; // PulseDocNodeID_t + public const nint nRetiredAtNodeID = 0x1C; // PulseDocNodeID_t + public const nint flLastReferenced = 0x20; // float32 + public const nint nLastValidEntryIdx = 0x24; // int32 + } // Parent: CPulseCell_BaseYieldingInflow // Fields count: 1 // @@ -280,6 +350,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo public static class CPulseCell_Inflow_Yield { public const nint m_UnyieldResume = 0x48; // CPulse_ResumePoint } @@ -290,6 +361,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo public static class CPulseCell_Inflow_GraphHook { public const nint m_HookName = 0x70; // CUtlSymbolLarge } @@ -300,6 +372,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -312,8 +385,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MPulseLibraryBindings public static class CTestDomainDerived_Cursor { - public const nint m_nCursorValueA = 0x168; // int32 - public const nint m_nCursorValueB = 0x16C; // int32 + public const nint m_nCursorValueA = 0xA0; // int32 + public const nint m_nCursorValueB = 0xA4; // int32 } // Parent: None // Fields count: 2 @@ -331,11 +404,27 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon public static class CPulseCell_CursorQueue { - public const nint m_nCursorsAllowedToRunParallel = 0x60; // int32 + public const nint m_nCursorsAllowedToRunParallel = 0x80; // int32 + } + // Parent: CPulseCell_Base + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_BaseRequirement { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PulseNodeDynamicOutflows_t { + public const nint m_Outflows = 0x0; // CUtlVector } // Parent: CPulseCell_BaseValue // Fields count: 0 @@ -344,6 +433,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName // MPropertyDescription public static class CPulseCell_Value_TestValue50 { @@ -355,8 +445,16 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo public static class CPulseCell_Test_MultiInflow_WithDefault { } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGapTypeQueriesForScopeSingleton + public static class CPulseTestGapTypeQueryRegistration { + } // Parent: CPulseCell_BaseFlow // Fields count: 2 // @@ -364,9 +462,10 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo public static class CPulseCell_Outflow_StringSwitch { public const nint m_DefaultCaseOutflow = 0x48; // CPulse_OutflowConnection - public const nint m_CaseOutflows = 0x58; // CUtlVector + public const nint m_CaseOutflows = 0x78; // CUtlVector } // Parent: CPulseCell_BaseFlow // Fields count: 0 @@ -375,12 +474,22 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo public static class CPulseCell_Test_NoInflow { } - // Parent: None - // Fields count: 1 - public static class PulseTestEHandle_t { - public const nint m_Value = 0x0; // uint32 + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo + public static class CPulseCell_FireCursors { + public const nint m_Outflows = 0x48; // CUtlVector + public const nint m_bWaitForChildOutflows = 0x60; // bool + public const nint m_OnFinished = 0x68; // CPulse_ResumePoint + public const nint m_OnCanceled = 0x98; // CPulse_ResumePoint } // Parent: None // Fields count: 2 @@ -400,9 +509,6 @@ namespace CS2Dumper.Schemas { } // Parent: CPulse_OutflowConnection // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults public static class CPulse_ResumePoint { } // Parent: CPulseCell_BaseFlow @@ -412,6 +518,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo public static class CPulseCell_Outflow_CycleRandom { public const nint m_Outputs = 0x48; // CUtlVector } @@ -422,10 +529,20 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo public static class CPulseCell_Inflow_EventHandler { public const nint m_EventName = 0x70; // CUtlSymbolLarge } // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_BaseLerp__CursorState_t { + public const nint m_StartTime = 0x0; // GameTime_t + public const nint m_EndTime = 0x4; // GameTime_t + } + // Parent: None // Fields count: 3 // // Metadata: @@ -450,11 +567,12 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo public static class CPulseCell_Timeline { public const nint m_TimelineEvents = 0x48; // CUtlVector public const nint m_bWaitForChildOutflows = 0x60; // bool public const nint m_OnFinished = 0x68; // CPulse_ResumePoint - public const nint m_OnCanceled = 0x78; // CPulse_ResumePoint + public const nint m_OnCanceled = 0x98; // CPulse_ResumePoint } // Parent: None // Fields count: 4 @@ -467,6 +585,33 @@ namespace CS2Dumper.Schemas { public const nint m_TargetInput = 0x10; // CUtlSymbolLarge public const nint m_Param = 0x18; // CUtlSymbolLarge } + // Parent: CPulseCell_BaseRequirement + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo + // MPropertyFriendlyName + // MPropertyDescription + // MPulseRequirementPass + public static class CPulseCell_LimitCount { + public const nint m_nLimitCount = 0x48; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PulseGraphExecutionHistoryNodeDesc_t { + public const nint strCellDesc = 0x0; // CBufferString + public const nint strBindingName = 0x10; // CUtlSymbolLarge + } + // Parent: CPulse_ResumePoint + // Fields count: 0 + public static class SignatureOutflow_Resume { + } // Parent: None // Fields count: 0 // @@ -476,15 +621,17 @@ namespace CS2Dumper.Schemas { public static class FakeEntity_tAPI { } // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 4 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo public static class CPulseCell_Step_CallExternalMethod { public const nint m_MethodName = 0x48; // CUtlSymbolLarge - public const nint m_ExpectedArgs = 0x50; // CUtlVector + public const nint m_GameBlackboard = 0x50; // CUtlSymbolLarge + public const nint m_ExpectedArgs = 0x58; // CUtlLeanVector public const nint m_nAsyncCallMode = 0x68; // PulseMethodCallMode_t public const nint m_OnFinished = 0x70; // CPulse_ResumePoint } @@ -493,6 +640,7 @@ namespace CS2Dumper.Schemas { // // Metadata: // MPulseInstanceDomainInfo + // MPulseDomainHookInfo // MPulseLibraryBindings public static class CPulseGraphInstance_TurtleGraphics { } @@ -504,20 +652,33 @@ namespace CS2Dumper.Schemas { public static class CPulseCell_BaseFlow { } // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PulseGraphExecutionHistoryEntry_t { + public const nint nCursorID = 0x0; // PulseCursorID_t + public const nint nEditorID = 0x4; // PulseDocNodeID_t + public const nint flExecTime = 0x8; // float32 + public const nint unFlags = 0xC; // uint32 + public const nint tagName = 0x10; // CUtlSymbolLarge + } + // Parent: None // Fields count: 1 public static class PulseCursorYieldToken_t { public const nint m_Value = 0x0; // int32 } // Parent: None - // Fields count: 7 - public static class FakeEntity_t { - public const nint m_nHandle = 0x0; // PulseTestEHandle_t - public const nint m_Name = 0x8; // CUtlString - public const nint m_Class = 0x10; // CUtlString - public const nint m_bDestroyed = 0x18; // bool - public const nint m_pAssociatedGraphInstance = 0x20; // CPulseGraphInstance_TestDomain* - public const nint m_bFuncWasCalled = 0x28; // bool - public const nint m_fValue = 0x2C; // float32 + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseGraphExecutionHistory { + public const nint m_nInstanceID = 0x0; // PulseGraphInstanceID_t + public const nint m_strFileName = 0x8; // CUtlString + public const nint m_vecHistory = 0x10; // CUtlVector + public const nint m_mapCellDesc = 0x28; // CUtlOrderedMap + public const nint m_mapCursorDesc = 0x50; // CUtlOrderedMap } // Parent: CPulseCell_BaseYieldingInflow // Fields count: 3 @@ -526,10 +687,22 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo public static class CPulseCell_TestWaitWithCursorState { public const nint m_WakeResume = 0x48; // CPulse_ResumePoint - public const nint m_WakeCancel = 0x58; // CPulse_ResumePoint - public const nint m_WakeFail = 0x68; // CPulse_ResumePoint + public const nint m_WakeCancel = 0x78; // CPulse_ResumePoint + public const nint m_WakeFail = 0xA8; // CPulse_ResumePoint + } + // Parent: CPulseCell_Inflow_BaseEntrypoint + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo + public static class CPulseCell_Inflow_ObservableVariableListener { + public const nint m_BlackboardReference = 0x70; // CPulse_BlackboardReference } // Parent: CPulseCell_BaseFlow // Fields count: 0 @@ -539,7 +712,7 @@ namespace CS2Dumper.Schemas { public static class CPulseCell_BaseYieldingInflow { } // Parent: None - // Fields count: 11 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -554,7 +727,8 @@ namespace CS2Dumper.Schemas { public const nint m_nDestInstruction = 0x18; // int32 public const nint m_nCallInfoIndex = 0x1C; // PulseRuntimeCallInfoIndex_t public const nint m_nConstIdx = 0x20; // PulseRuntimeConstantIndex_t - public const nint m_DomainValue = 0x28; // CBufferString + public const nint m_nDomainValueIdx = 0x22; // PulseRuntimeDomainValueIndex_t + public const nint m_nBlackboardReferenceIdx = 0x24; // PulseRuntimeBlackboardReferenceIndex_t } // Parent: None // Fields count: 5 @@ -569,7 +743,7 @@ namespace CS2Dumper.Schemas { public const nint m_nSrcInstruction = 0x30; // int32 } // Parent: None - // Fields count: 5 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -579,6 +753,8 @@ namespace CS2Dumper.Schemas { public const nint m_Type = 0x10; // CPulseValueFullType public const nint m_DefaultValue = 0x20; // KeyValues3 public const nint m_bIsPublic = 0x32; // bool + public const nint m_bIsObservable = 0x33; // bool + public const nint m_nEditorNodeID = 0x34; // PulseDocNodeID_t } // Parent: CPulseCell_Inflow_BaseEntrypoint // Fields count: 5 @@ -587,27 +763,46 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo public static class CPulseCell_Inflow_Method { public const nint m_MethodName = 0x70; // CUtlSymbolLarge public const nint m_Description = 0x78; // CUtlString public const nint m_bIsPublic = 0x80; // bool public const nint m_ReturnType = 0x88; // CPulseValueFullType - public const nint m_Args = 0x98; // CUtlVector + public const nint m_Args = 0x98; // CUtlLeanVector } // Parent: CBasePulseGraphInstance // Fields count: 6 // // Metadata: // MPulseInstanceDomainInfo + // MPulseDomainHookInfo // MPulseLibraryBindings // MPulseDomainOptInFeatureTag public static class CPulseGraphInstance_TestDomain { - public const nint m_bIsRunningUnitTests = 0xD8; // bool - public const nint m_bExplicitTimeStepping = 0xD9; // bool - public const nint m_bExpectingToDestroyWithYieldedCursors = 0xDA; // bool - public const nint m_nNextValidateIndex = 0xDC; // int32 - public const nint m_Tracepoints = 0xE0; // CUtlVector - public const nint m_bTestYesOrNoPath = 0xF8; // bool + public const nint m_bIsRunningUnitTests = 0xF8; // bool + public const nint m_bExplicitTimeStepping = 0xF9; // bool + public const nint m_bExpectingToDestroyWithYieldedCursors = 0xFA; // bool + public const nint m_nNextValidateIndex = 0xFC; // int32 + public const nint m_Tracepoints = 0x100; // CUtlVector + public const nint m_bTestYesOrNoPath = 0x118; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class FakeEntityDerivedB_tAPI { + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PulseNodeDynamicOutflows_t__DynamicOutflow_t { + public const nint m_OutflowID = 0x0; // CGlobalSymbol + public const nint m_Connection = 0x8; // CPulse_OutflowConnection } // Parent: CPulseCell_BaseFlow // Fields count: 1 @@ -616,6 +811,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo public static class CPulseCell_Outflow_CycleShuffled { public const nint m_Outputs = 0x48; // CUtlVector } @@ -638,6 +834,16 @@ namespace CS2Dumper.Schemas { public const nint flWaitValue = 0x0; // float32 public const nint bFailOnCancel = 0x4; // bool } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulse_DomainValue { + public const nint m_nType = 0x0; // PulseDomainValueType_t + public const nint m_Value = 0x8; // CGlobalSymbol + public const nint m_ExpectedRuntimeType = 0x10; // CGlobalSymbol + } // Parent: CPulseCell_BaseFlow // Fields count: 0 // @@ -645,6 +851,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName public static class CPulseCell_Step_TestDomainCreateFakeEntity { } @@ -655,6 +862,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName // MPulseEditorHeaderText public static class CPulseCell_Step_TestDomainEntFire { @@ -668,14 +876,39 @@ namespace CS2Dumper.Schemas { // MPropertyDescription public static class CPulseMathlib { } + // Parent: None + // Fields count: 1 + public static class PulseRuntimeBlackboardReferenceIndex_t { + public const nint m_Value = 0x0; // int16 + } + // Parent: CPulse_OutflowConnection + // Fields count: 0 + public static class SignatureOutflow_Continue { + } + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo + public static class CPulseCell_Test_MultiOutflow_WithParams_Yielding { + public const nint m_Out1 = 0x48; // SignatureOutflow_Continue + public const nint m_AsyncChild1 = 0x78; // SignatureOutflow_Continue + public const nint m_AsyncChild2 = 0xA8; // SignatureOutflow_Continue + public const nint m_YieldResume1 = 0xD8; // SignatureOutflow_Resume + public const nint m_YieldResume2 = 0x108; // SignatureOutflow_Resume + } // Parent: CPulseGraphInstance_TestDomain // Fields count: 1 // // Metadata: // MPulseInstanceDomainInfo + // MPulseDomainHookInfo // MPulseLibraryBindings public static class CPulseGraphInstance_TestDomain_Derived { - public const nint m_nInstanceValueX = 0x100; // int32 + public const nint m_nInstanceValueX = 0x120; // int32 } // Parent: CPulseCell_Inflow_BaseEntrypoint // Fields count: 4 @@ -684,6 +917,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo public static class CPulseCell_Inflow_EntOutputHandler { public const nint m_SourceEntity = 0x70; // CUtlSymbolLarge public const nint m_SourceOutput = 0x78; // CUtlSymbolLarge @@ -695,6 +929,14 @@ namespace CS2Dumper.Schemas { public static class PulseRuntimeConstantIndex_t { public const nint m_Value = 0x0; // int16 } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class FakeEntityDerivedA_tAPI { + } // Parent: CPulseCell_BaseFlow // Fields count: 0 // @@ -702,6 +944,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName public static class CPulseCell_Step_TestDomainTracepoint { } @@ -710,6 +953,25 @@ namespace CS2Dumper.Schemas { public static class PulseDocNodeID_t { public const nint m_Value = 0x0; // int32 } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulse_BlackboardReference { + public const nint m_hBlackboardResource = 0x0; // CResourceNameTyped> + public const nint m_BlackboardResource = 0xE0; // CUtlSymbolLarge + public const nint m_nNodeID = 0xE8; // PulseDocNodeID_t + public const nint m_NodeName = 0xF0; // CGlobalSymbol + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_LimitCount__InstanceState_t { + public const nint m_nCurrentCount = 0x0; // int32 + } // Parent: CPulseCell_BaseValue // Fields count: 0 // @@ -717,6 +979,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName public static class CPulseCell_Val_TestDomainGetEntityName { } @@ -766,26 +1029,31 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo public static class CPulseCell_Outflow_IntSwitch { public const nint m_DefaultCaseOutflow = 0x48; // CPulse_OutflowConnection - public const nint m_CaseOutflows = 0x58; // CUtlVector + public const nint m_CaseOutflows = 0x78; // CUtlVector } // Parent: None - // Fields count: 10 + // Fields count: 14 // // Metadata: // MGetKV3ClassDefaults public static class CPulseGraphDef { public const nint m_DomainIdentifier = 0x8; // CUtlSymbolLarge public const nint m_ParentMapName = 0x10; // CUtlSymbolLarge - public const nint m_Chunks = 0x18; // CUtlVector - public const nint m_Cells = 0x30; // CUtlVector - public const nint m_Vars = 0x48; // CUtlVector - public const nint m_PublicOutputs = 0x60; // CUtlVector - public const nint m_InvokeBindings = 0x78; // CUtlVector - public const nint m_CallInfos = 0x90; // CUtlVector - public const nint m_Constants = 0xA8; // CUtlVector - public const nint m_OutputConnections = 0xC0; // CUtlVector + public const nint m_ParentXmlName = 0x18; // CUtlSymbolLarge + public const nint m_vecGameBlackboards = 0x20; // CUtlVector + public const nint m_Chunks = 0x38; // CUtlVector + public const nint m_Cells = 0x50; // CUtlVector + public const nint m_Vars = 0x68; // CUtlVector + public const nint m_PublicOutputs = 0x80; // CUtlVector + public const nint m_InvokeBindings = 0x98; // CUtlVector + public const nint m_CallInfos = 0xB0; // CUtlVector + public const nint m_Constants = 0xC8; // CUtlVector + public const nint m_DomainValues = 0xE0; // CUtlVector + public const nint m_BlackboardReferences = 0xF8; // CUtlVector + public const nint m_OutputConnections = 0x110; // CUtlVector } // Parent: CPulseCell_BaseFlow // Fields count: 0 @@ -794,6 +1062,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo public static class CPulseCell_Test_MultiInflow_NoDefault { } // Parent: None @@ -812,12 +1081,13 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon public static class CPulseCell_WaitForCursorsWithTag { - public const nint m_bTagSelfWhenComplete = 0x60; // bool - public const nint m_nDesiredKillPriority = 0x64; // PulseCursorCancelPriority_t + public const nint m_bTagSelfWhenComplete = 0x80; // bool + public const nint m_nDesiredKillPriority = 0x84; // PulseCursorCancelPriority_t } // Parent: CPulseCell_BaseFlow // Fields count: 2 @@ -833,18 +1103,13 @@ namespace CS2Dumper.Schemas { public static class PulseRuntimeCallInfoIndex_t { public const nint m_Value = 0x0; // int32 } - // Parent: CPulseCell_BaseFlow - // Fields count: 2 + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - public static class CPulseCell_Outflow_TestExplicitYesNo { - public const nint m_Yes = 0x48; // CPulse_OutflowConnection - public const nint m_No = 0x58; // CPulse_OutflowConnection + public static class CPulseCell_BaseLerp { + public const nint m_WakeResume = 0x48; // CPulse_ResumePoint } // Parent: CPulseCell_BaseFlow // Fields count: 2 @@ -853,11 +1118,26 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo + // MPropertyFriendlyName + // MPropertyDescription + public static class CPulseCell_Outflow_TestExplicitYesNo { + public const nint m_Yes = 0x48; // CPulse_OutflowConnection + public const nint m_No = 0x78; // CPulse_OutflowConnection + } + // Parent: CPulseCell_BaseFlow + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName // MPropertyDescription public static class CPulseCell_Outflow_TestRandomYesNo { public const nint m_Yes = 0x48; // CPulse_OutflowConnection - public const nint m_No = 0x58; // CPulse_OutflowConnection + public const nint m_No = 0x78; // CPulse_OutflowConnection } // Parent: CPulseCell_BaseFlow // Fields count: 0 @@ -866,6 +1146,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo public static class CPulseCell_Step_DebugLog { } // Parent: None @@ -880,6 +1161,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo public static class CPulseCell_Outflow_CycleOrdered { public const nint m_Outputs = 0x48; // CUtlVector } @@ -905,6 +1187,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -916,10 +1199,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MPulseLibraryBindings public static class CPulseTurtleGraphicsCursor { - public const nint m_Color = 0x168; // Color - public const nint m_vPos = 0x16C; // Vector2D - public const nint m_flHeadingDeg = 0x174; // float32 - public const nint m_bPenUp = 0x178; // bool + public const nint m_Color = 0xA0; // Color + public const nint m_vPos = 0xA4; // Vector2D + public const nint m_flHeadingDeg = 0xAC; // float32 + public const nint m_bPenUp = 0xB0; // bool } } } diff --git a/output/pulse_system.dll.hpp b/output/pulse_system.dll.hpp index 31f8ca3..db44a60 100644 --- a/output/pulse_system.dll.hpp +++ b/output/pulse_system.dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 01:29:07.135665300 UTC +// 2024-05-24 01:30:25.777667800 UTC #pragma once @@ -8,9 +8,19 @@ namespace cs2_dumper { namespace schemas { // Module: pulse_system.dll - // Classes count: 85 - // Enums count: 7 + // Classes count: 108 + // Enums count: 9 namespace pulse_system_dll { + // Alignment: 4 + // Members count: 6 + enum class EPulseGraphExecutionHistoryFlag : uint32_t { + NO_FLAGS = 0x0, + CURSOR_ADD_TAG = 0x1, + CURSOR_REMOVE_TAG = 0x2, + CURSOR_RETIRED = 0x4, + REQUIREMENT_PASS = 0x8, + REQUIREMENT_FAIL = 0x10 + }; // Alignment: 4 // Members count: 3 enum class PulseTestEnumShape_t : uint32_t { @@ -25,14 +35,15 @@ namespace cs2_dumper { ASYNC_FIRE_AND_FORGET = 0x1 }; // Alignment: 4 - // Members count: 3 + // Members count: 4 enum class PulseCursorExecResult_t : uint32_t { Succeeded = 0x0, Canceled = 0x1, - Failed = 0x2 + Failed = 0x2, + OngoingNotify = 0x3 }; // Alignment: 4 - // Members count: 19 + // Members count: 20 enum class PulseValueType_t : uint32_t { PVAL_INVALID = 0xFFFFFFFFFFFFFFFF, PVAL_BOOL = 0x0, @@ -46,16 +57,17 @@ namespace cs2_dumper { PVAL_RESOURCE = 0x8, PVAL_SNDEVT_GUID = 0x9, PVAL_ENTITY_NAME = 0xA, - PVAL_SCHEMA_PTR = 0xB, + PVAL_OPAQUE_HANDLE = 0xB, PVAL_TYPESAFE_INT = 0xC, PVAL_CURSOR_FLOW = 0xD, PVAL_ANY = 0xE, PVAL_SCHEMA_ENUM = 0xF, PVAL_PANORAMA_PANEL_HANDLE = 0x10, - PVAL_COUNT = 0x11 + PVAL_TEST_HANDLE = 0x11, + PVAL_COUNT = 0x12 }; // Alignment: 2 - // Members count: 61 + // Members count: 73 enum class PulseInstructionCode_t : uint16_t { INVALID = 0x0, IMMEDIATE_HALT = 0x1, @@ -73,7 +85,7 @@ namespace cs2_dumper { SET_VAR = 0xD, GET_VAR = 0xE, GET_CONST = 0xF, - SET_REGISTER_DOMAIN_VALUE = 0x10, + GET_DOMAIN_VALUE = 0x10, COPY = 0x11, NOT = 0x12, NEGATE = 0x13, @@ -89,35 +101,47 @@ namespace cs2_dumper { AND = 0x1D, OR = 0x1E, CONVERT_VALUE = 0x1F, - LAST_SERIALIZED_CODE = 0x20, - NEGATE_INT = 0x21, - NEGATE_FLOAT = 0x22, - ADD_INT = 0x23, - ADD_FLOAT = 0x24, - ADD_STRING = 0x25, - SUB_INT = 0x26, - SUB_FLOAT = 0x27, - MUL_INT = 0x28, - MUL_FLOAT = 0x29, - DIV_INT = 0x2A, - DIV_FLOAT = 0x2B, - MOD_INT = 0x2C, - MOD_FLOAT = 0x2D, - LT_INT = 0x2E, - LT_FLOAT = 0x2F, - LTE_INT = 0x30, - LTE_FLOAT = 0x31, - EQ_BOOL = 0x32, - EQ_INT = 0x33, - EQ_FLOAT = 0x34, - EQ_STRING = 0x35, - EQ_ENTITY_NAME = 0x36, - NE_BOOL = 0x37, - NE_INT = 0x38, - NE_FLOAT = 0x39, - NE_STRING = 0x3A, - NE_ENTITY_NAME = 0x3B, - GET_CONST_INLINE_STORAGE = 0x3C + REINTERPRET_INSTANCE = 0x20, + GET_BLACKBOARD_REFERENCE = 0x21, + SET_BLACKBOARD_REFERENCE = 0x22, + REQUIREMENT_RESULT = 0x23, + LAST_SERIALIZED_CODE = 0x24, + NEGATE_INT = 0x25, + NEGATE_FLOAT = 0x26, + ADD_INT = 0x27, + ADD_FLOAT = 0x28, + ADD_STRING = 0x29, + SUB_INT = 0x2A, + SUB_FLOAT = 0x2B, + MUL_INT = 0x2C, + MUL_FLOAT = 0x2D, + DIV_INT = 0x2E, + DIV_FLOAT = 0x2F, + MOD_INT = 0x30, + MOD_FLOAT = 0x31, + LT_INT = 0x32, + LT_FLOAT = 0x33, + LTE_INT = 0x34, + LTE_FLOAT = 0x35, + EQ_BOOL = 0x36, + EQ_INT = 0x37, + EQ_FLOAT = 0x38, + EQ_STRING = 0x39, + EQ_ENTITY_NAME = 0x3A, + EQ_EHANDLE = 0x3B, + EQ_PANEL_HANDLE = 0x3C, + EQ_OPAQUE_HANDLE = 0x3D, + EQ_TEST_HANDLE = 0x3E, + NE_BOOL = 0x3F, + NE_INT = 0x40, + NE_FLOAT = 0x41, + NE_STRING = 0x42, + NE_ENTITY_NAME = 0x43, + NE_EHANDLE = 0x44, + NE_PANEL_HANDLE = 0x45, + NE_OPAQUE_HANDLE = 0x46, + NE_TEST_HANDLE = 0x47, + GET_CONST_INLINE_STORAGE = 0x48 }; // Alignment: 4 // Members count: 5 @@ -136,6 +160,14 @@ namespace cs2_dumper { SoftCancel = 0x2, HardCancel = 0x3 }; + // Alignment: 4 + // Members count: 4 + enum class PulseDomainValueType_t : uint32_t { + INVALID = 0xFFFFFFFFFFFFFFFF, + ENTITY_NAME = 0x0, + PANEL_ID = 0x1, + COUNT = 0x2 + }; // Parent: CPulseCell_BaseFlow // Fields count: 1 // @@ -143,6 +175,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo namespace CPulseCell_Step_PublicOutput { constexpr std::ptrdiff_t m_OutputIndex = 0x48; // PulseRuntimeOutputIndex_t } @@ -153,6 +186,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName namespace CPulseCell_Val_TestDomainFindEntityByName { } @@ -171,9 +205,22 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName namespace CPulseCell_Step_TestDomainDestroyFakeEntity { } + // Parent: CPulseCell_BaseFlow + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo + namespace CPulseCell_Test_MultiOutflow_WithParams { + constexpr std::ptrdiff_t m_Out1 = 0x48; // SignatureOutflow_Continue + constexpr std::ptrdiff_t m_Out2 = 0x78; // SignatureOutflow_Continue + } // Parent: None // Fields count: 1 namespace PulseRuntimeVarIndex_t { @@ -185,6 +232,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Value = 0x0; // int32 } // Parent: None + // Fields count: 1 + namespace PulseRuntimeDomainValueIndex_t { + constexpr std::ptrdiff_t m_Value = 0x0; // int16 + } + // Parent: None // Fields count: 3 // // Metadata: @@ -241,14 +293,12 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_EventOutflow = 0x8; // CPulse_OutflowConnection } // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults + // Fields count: 4 namespace CPulse_OutflowConnection { constexpr std::ptrdiff_t m_SourceOutflowName = 0x0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_nDestChunk = 0x8; // PulseRuntimeChunkIndex_t constexpr std::ptrdiff_t m_nInstruction = 0xC; // int32 + constexpr std::ptrdiff_t m_OutflowRegisterMap = 0x10; // PulseRegisterMap_t } // Parent: None // Fields count: 1 @@ -271,6 +321,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nEditorNodeID = 0x8; // PulseDocNodeID_t } // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Test_MultiOutflow_WithParams_Yielding__CursorState_t { + constexpr std::ptrdiff_t nTestStep = 0x0; // int32 + } + // Parent: None // Fields count: 0 // // Metadata: @@ -278,6 +336,18 @@ namespace cs2_dumper { // MPropertyDescription namespace CPulseTestFuncs_DerivedDomain { } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PulseGraphExecutionHistoryCursorDesc_t { + constexpr std::ptrdiff_t vecAncestorCursorIDs = 0x0; // CUtlVector + constexpr std::ptrdiff_t nSpawnNodeID = 0x18; // PulseDocNodeID_t + constexpr std::ptrdiff_t nRetiredAtNodeID = 0x1C; // PulseDocNodeID_t + constexpr std::ptrdiff_t flLastReferenced = 0x20; // float32 + constexpr std::ptrdiff_t nLastValidEntryIdx = 0x24; // int32 + } // Parent: CPulseCell_BaseYieldingInflow // Fields count: 1 // @@ -285,6 +355,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo namespace CPulseCell_Inflow_Yield { constexpr std::ptrdiff_t m_UnyieldResume = 0x48; // CPulse_ResumePoint } @@ -295,6 +366,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo namespace CPulseCell_Inflow_GraphHook { constexpr std::ptrdiff_t m_HookName = 0x70; // CUtlSymbolLarge } @@ -305,6 +377,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -317,8 +390,8 @@ namespace cs2_dumper { // Metadata: // MPulseLibraryBindings namespace CTestDomainDerived_Cursor { - constexpr std::ptrdiff_t m_nCursorValueA = 0x168; // int32 - constexpr std::ptrdiff_t m_nCursorValueB = 0x16C; // int32 + constexpr std::ptrdiff_t m_nCursorValueA = 0xA0; // int32 + constexpr std::ptrdiff_t m_nCursorValueB = 0xA4; // int32 } // Parent: None // Fields count: 2 @@ -336,11 +409,27 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon namespace CPulseCell_CursorQueue { - constexpr std::ptrdiff_t m_nCursorsAllowedToRunParallel = 0x60; // int32 + constexpr std::ptrdiff_t m_nCursorsAllowedToRunParallel = 0x80; // int32 + } + // Parent: CPulseCell_Base + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_BaseRequirement { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PulseNodeDynamicOutflows_t { + constexpr std::ptrdiff_t m_Outflows = 0x0; // CUtlVector } // Parent: CPulseCell_BaseValue // Fields count: 0 @@ -349,6 +438,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName // MPropertyDescription namespace CPulseCell_Value_TestValue50 { @@ -360,8 +450,16 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo namespace CPulseCell_Test_MultiInflow_WithDefault { } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGapTypeQueriesForScopeSingleton + namespace CPulseTestGapTypeQueryRegistration { + } // Parent: CPulseCell_BaseFlow // Fields count: 2 // @@ -369,9 +467,10 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo namespace CPulseCell_Outflow_StringSwitch { constexpr std::ptrdiff_t m_DefaultCaseOutflow = 0x48; // CPulse_OutflowConnection - constexpr std::ptrdiff_t m_CaseOutflows = 0x58; // CUtlVector + constexpr std::ptrdiff_t m_CaseOutflows = 0x78; // CUtlVector } // Parent: CPulseCell_BaseFlow // Fields count: 0 @@ -380,12 +479,22 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo namespace CPulseCell_Test_NoInflow { } - // Parent: None - // Fields count: 1 - namespace PulseTestEHandle_t { - constexpr std::ptrdiff_t m_Value = 0x0; // uint32 + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo + namespace CPulseCell_FireCursors { + constexpr std::ptrdiff_t m_Outflows = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_bWaitForChildOutflows = 0x60; // bool + constexpr std::ptrdiff_t m_OnFinished = 0x68; // CPulse_ResumePoint + constexpr std::ptrdiff_t m_OnCanceled = 0x98; // CPulse_ResumePoint } // Parent: None // Fields count: 2 @@ -405,9 +514,6 @@ namespace cs2_dumper { } // Parent: CPulse_OutflowConnection // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults namespace CPulse_ResumePoint { } // Parent: CPulseCell_BaseFlow @@ -417,6 +523,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo namespace CPulseCell_Outflow_CycleRandom { constexpr std::ptrdiff_t m_Outputs = 0x48; // CUtlVector } @@ -427,10 +534,20 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo namespace CPulseCell_Inflow_EventHandler { constexpr std::ptrdiff_t m_EventName = 0x70; // CUtlSymbolLarge } // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_BaseLerp__CursorState_t { + constexpr std::ptrdiff_t m_StartTime = 0x0; // GameTime_t + constexpr std::ptrdiff_t m_EndTime = 0x4; // GameTime_t + } + // Parent: None // Fields count: 3 // // Metadata: @@ -455,11 +572,12 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo namespace CPulseCell_Timeline { constexpr std::ptrdiff_t m_TimelineEvents = 0x48; // CUtlVector constexpr std::ptrdiff_t m_bWaitForChildOutflows = 0x60; // bool constexpr std::ptrdiff_t m_OnFinished = 0x68; // CPulse_ResumePoint - constexpr std::ptrdiff_t m_OnCanceled = 0x78; // CPulse_ResumePoint + constexpr std::ptrdiff_t m_OnCanceled = 0x98; // CPulse_ResumePoint } // Parent: None // Fields count: 4 @@ -472,6 +590,33 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_TargetInput = 0x10; // CUtlSymbolLarge constexpr std::ptrdiff_t m_Param = 0x18; // CUtlSymbolLarge } + // Parent: CPulseCell_BaseRequirement + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo + // MPropertyFriendlyName + // MPropertyDescription + // MPulseRequirementPass + namespace CPulseCell_LimitCount { + constexpr std::ptrdiff_t m_nLimitCount = 0x48; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PulseGraphExecutionHistoryNodeDesc_t { + constexpr std::ptrdiff_t strCellDesc = 0x0; // CBufferString + constexpr std::ptrdiff_t strBindingName = 0x10; // CUtlSymbolLarge + } + // Parent: CPulse_ResumePoint + // Fields count: 0 + namespace SignatureOutflow_Resume { + } // Parent: None // Fields count: 0 // @@ -481,15 +626,17 @@ namespace cs2_dumper { namespace FakeEntity_tAPI { } // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 4 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo namespace CPulseCell_Step_CallExternalMethod { constexpr std::ptrdiff_t m_MethodName = 0x48; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_ExpectedArgs = 0x50; // CUtlVector + constexpr std::ptrdiff_t m_GameBlackboard = 0x50; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_ExpectedArgs = 0x58; // CUtlLeanVector constexpr std::ptrdiff_t m_nAsyncCallMode = 0x68; // PulseMethodCallMode_t constexpr std::ptrdiff_t m_OnFinished = 0x70; // CPulse_ResumePoint } @@ -498,6 +645,7 @@ namespace cs2_dumper { // // Metadata: // MPulseInstanceDomainInfo + // MPulseDomainHookInfo // MPulseLibraryBindings namespace CPulseGraphInstance_TurtleGraphics { } @@ -509,20 +657,33 @@ namespace cs2_dumper { namespace CPulseCell_BaseFlow { } // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PulseGraphExecutionHistoryEntry_t { + constexpr std::ptrdiff_t nCursorID = 0x0; // PulseCursorID_t + constexpr std::ptrdiff_t nEditorID = 0x4; // PulseDocNodeID_t + constexpr std::ptrdiff_t flExecTime = 0x8; // float32 + constexpr std::ptrdiff_t unFlags = 0xC; // uint32 + constexpr std::ptrdiff_t tagName = 0x10; // CUtlSymbolLarge + } + // Parent: None // Fields count: 1 namespace PulseCursorYieldToken_t { constexpr std::ptrdiff_t m_Value = 0x0; // int32 } // Parent: None - // Fields count: 7 - namespace FakeEntity_t { - constexpr std::ptrdiff_t m_nHandle = 0x0; // PulseTestEHandle_t - constexpr std::ptrdiff_t m_Name = 0x8; // CUtlString - constexpr std::ptrdiff_t m_Class = 0x10; // CUtlString - constexpr std::ptrdiff_t m_bDestroyed = 0x18; // bool - constexpr std::ptrdiff_t m_pAssociatedGraphInstance = 0x20; // CPulseGraphInstance_TestDomain* - constexpr std::ptrdiff_t m_bFuncWasCalled = 0x28; // bool - constexpr std::ptrdiff_t m_fValue = 0x2C; // float32 + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseGraphExecutionHistory { + constexpr std::ptrdiff_t m_nInstanceID = 0x0; // PulseGraphInstanceID_t + constexpr std::ptrdiff_t m_strFileName = 0x8; // CUtlString + constexpr std::ptrdiff_t m_vecHistory = 0x10; // CUtlVector + constexpr std::ptrdiff_t m_mapCellDesc = 0x28; // CUtlOrderedMap + constexpr std::ptrdiff_t m_mapCursorDesc = 0x50; // CUtlOrderedMap } // Parent: CPulseCell_BaseYieldingInflow // Fields count: 3 @@ -531,10 +692,22 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo namespace CPulseCell_TestWaitWithCursorState { constexpr std::ptrdiff_t m_WakeResume = 0x48; // CPulse_ResumePoint - constexpr std::ptrdiff_t m_WakeCancel = 0x58; // CPulse_ResumePoint - constexpr std::ptrdiff_t m_WakeFail = 0x68; // CPulse_ResumePoint + constexpr std::ptrdiff_t m_WakeCancel = 0x78; // CPulse_ResumePoint + constexpr std::ptrdiff_t m_WakeFail = 0xA8; // CPulse_ResumePoint + } + // Parent: CPulseCell_Inflow_BaseEntrypoint + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo + namespace CPulseCell_Inflow_ObservableVariableListener { + constexpr std::ptrdiff_t m_BlackboardReference = 0x70; // CPulse_BlackboardReference } // Parent: CPulseCell_BaseFlow // Fields count: 0 @@ -544,7 +717,7 @@ namespace cs2_dumper { namespace CPulseCell_BaseYieldingInflow { } // Parent: None - // Fields count: 11 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -559,7 +732,8 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nDestInstruction = 0x18; // int32 constexpr std::ptrdiff_t m_nCallInfoIndex = 0x1C; // PulseRuntimeCallInfoIndex_t constexpr std::ptrdiff_t m_nConstIdx = 0x20; // PulseRuntimeConstantIndex_t - constexpr std::ptrdiff_t m_DomainValue = 0x28; // CBufferString + constexpr std::ptrdiff_t m_nDomainValueIdx = 0x22; // PulseRuntimeDomainValueIndex_t + constexpr std::ptrdiff_t m_nBlackboardReferenceIdx = 0x24; // PulseRuntimeBlackboardReferenceIndex_t } // Parent: None // Fields count: 5 @@ -574,7 +748,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nSrcInstruction = 0x30; // int32 } // Parent: None - // Fields count: 5 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -584,6 +758,8 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Type = 0x10; // CPulseValueFullType constexpr std::ptrdiff_t m_DefaultValue = 0x20; // KeyValues3 constexpr std::ptrdiff_t m_bIsPublic = 0x32; // bool + constexpr std::ptrdiff_t m_bIsObservable = 0x33; // bool + constexpr std::ptrdiff_t m_nEditorNodeID = 0x34; // PulseDocNodeID_t } // Parent: CPulseCell_Inflow_BaseEntrypoint // Fields count: 5 @@ -592,27 +768,46 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo namespace CPulseCell_Inflow_Method { constexpr std::ptrdiff_t m_MethodName = 0x70; // CUtlSymbolLarge constexpr std::ptrdiff_t m_Description = 0x78; // CUtlString constexpr std::ptrdiff_t m_bIsPublic = 0x80; // bool constexpr std::ptrdiff_t m_ReturnType = 0x88; // CPulseValueFullType - constexpr std::ptrdiff_t m_Args = 0x98; // CUtlVector + constexpr std::ptrdiff_t m_Args = 0x98; // CUtlLeanVector } // Parent: CBasePulseGraphInstance // Fields count: 6 // // Metadata: // MPulseInstanceDomainInfo + // MPulseDomainHookInfo // MPulseLibraryBindings // MPulseDomainOptInFeatureTag namespace CPulseGraphInstance_TestDomain { - constexpr std::ptrdiff_t m_bIsRunningUnitTests = 0xD8; // bool - constexpr std::ptrdiff_t m_bExplicitTimeStepping = 0xD9; // bool - constexpr std::ptrdiff_t m_bExpectingToDestroyWithYieldedCursors = 0xDA; // bool - constexpr std::ptrdiff_t m_nNextValidateIndex = 0xDC; // int32 - constexpr std::ptrdiff_t m_Tracepoints = 0xE0; // CUtlVector - constexpr std::ptrdiff_t m_bTestYesOrNoPath = 0xF8; // bool + constexpr std::ptrdiff_t m_bIsRunningUnitTests = 0xF8; // bool + constexpr std::ptrdiff_t m_bExplicitTimeStepping = 0xF9; // bool + constexpr std::ptrdiff_t m_bExpectingToDestroyWithYieldedCursors = 0xFA; // bool + constexpr std::ptrdiff_t m_nNextValidateIndex = 0xFC; // int32 + constexpr std::ptrdiff_t m_Tracepoints = 0x100; // CUtlVector + constexpr std::ptrdiff_t m_bTestYesOrNoPath = 0x118; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace FakeEntityDerivedB_tAPI { + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PulseNodeDynamicOutflows_t__DynamicOutflow_t { + constexpr std::ptrdiff_t m_OutflowID = 0x0; // CGlobalSymbol + constexpr std::ptrdiff_t m_Connection = 0x8; // CPulse_OutflowConnection } // Parent: CPulseCell_BaseFlow // Fields count: 1 @@ -621,6 +816,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo namespace CPulseCell_Outflow_CycleShuffled { constexpr std::ptrdiff_t m_Outputs = 0x48; // CUtlVector } @@ -643,6 +839,16 @@ namespace cs2_dumper { constexpr std::ptrdiff_t flWaitValue = 0x0; // float32 constexpr std::ptrdiff_t bFailOnCancel = 0x4; // bool } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulse_DomainValue { + constexpr std::ptrdiff_t m_nType = 0x0; // PulseDomainValueType_t + constexpr std::ptrdiff_t m_Value = 0x8; // CGlobalSymbol + constexpr std::ptrdiff_t m_ExpectedRuntimeType = 0x10; // CGlobalSymbol + } // Parent: CPulseCell_BaseFlow // Fields count: 0 // @@ -650,6 +856,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName namespace CPulseCell_Step_TestDomainCreateFakeEntity { } @@ -660,6 +867,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName // MPulseEditorHeaderText namespace CPulseCell_Step_TestDomainEntFire { @@ -673,14 +881,39 @@ namespace cs2_dumper { // MPropertyDescription namespace CPulseMathlib { } + // Parent: None + // Fields count: 1 + namespace PulseRuntimeBlackboardReferenceIndex_t { + constexpr std::ptrdiff_t m_Value = 0x0; // int16 + } + // Parent: CPulse_OutflowConnection + // Fields count: 0 + namespace SignatureOutflow_Continue { + } + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo + namespace CPulseCell_Test_MultiOutflow_WithParams_Yielding { + constexpr std::ptrdiff_t m_Out1 = 0x48; // SignatureOutflow_Continue + constexpr std::ptrdiff_t m_AsyncChild1 = 0x78; // SignatureOutflow_Continue + constexpr std::ptrdiff_t m_AsyncChild2 = 0xA8; // SignatureOutflow_Continue + constexpr std::ptrdiff_t m_YieldResume1 = 0xD8; // SignatureOutflow_Resume + constexpr std::ptrdiff_t m_YieldResume2 = 0x108; // SignatureOutflow_Resume + } // Parent: CPulseGraphInstance_TestDomain // Fields count: 1 // // Metadata: // MPulseInstanceDomainInfo + // MPulseDomainHookInfo // MPulseLibraryBindings namespace CPulseGraphInstance_TestDomain_Derived { - constexpr std::ptrdiff_t m_nInstanceValueX = 0x100; // int32 + constexpr std::ptrdiff_t m_nInstanceValueX = 0x120; // int32 } // Parent: CPulseCell_Inflow_BaseEntrypoint // Fields count: 4 @@ -689,6 +922,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo namespace CPulseCell_Inflow_EntOutputHandler { constexpr std::ptrdiff_t m_SourceEntity = 0x70; // CUtlSymbolLarge constexpr std::ptrdiff_t m_SourceOutput = 0x78; // CUtlSymbolLarge @@ -700,6 +934,14 @@ namespace cs2_dumper { namespace PulseRuntimeConstantIndex_t { constexpr std::ptrdiff_t m_Value = 0x0; // int16 } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace FakeEntityDerivedA_tAPI { + } // Parent: CPulseCell_BaseFlow // Fields count: 0 // @@ -707,6 +949,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName namespace CPulseCell_Step_TestDomainTracepoint { } @@ -715,6 +958,25 @@ namespace cs2_dumper { namespace PulseDocNodeID_t { constexpr std::ptrdiff_t m_Value = 0x0; // int32 } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulse_BlackboardReference { + constexpr std::ptrdiff_t m_hBlackboardResource = 0x0; // CResourceNameTyped> + constexpr std::ptrdiff_t m_BlackboardResource = 0xE0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nNodeID = 0xE8; // PulseDocNodeID_t + constexpr std::ptrdiff_t m_NodeName = 0xF0; // CGlobalSymbol + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_LimitCount__InstanceState_t { + constexpr std::ptrdiff_t m_nCurrentCount = 0x0; // int32 + } // Parent: CPulseCell_BaseValue // Fields count: 0 // @@ -722,6 +984,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName namespace CPulseCell_Val_TestDomainGetEntityName { } @@ -771,26 +1034,31 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo namespace CPulseCell_Outflow_IntSwitch { constexpr std::ptrdiff_t m_DefaultCaseOutflow = 0x48; // CPulse_OutflowConnection - constexpr std::ptrdiff_t m_CaseOutflows = 0x58; // CUtlVector + constexpr std::ptrdiff_t m_CaseOutflows = 0x78; // CUtlVector } // Parent: None - // Fields count: 10 + // Fields count: 14 // // Metadata: // MGetKV3ClassDefaults namespace CPulseGraphDef { constexpr std::ptrdiff_t m_DomainIdentifier = 0x8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_ParentMapName = 0x10; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_Chunks = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_Cells = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_Vars = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_PublicOutputs = 0x60; // CUtlVector - constexpr std::ptrdiff_t m_InvokeBindings = 0x78; // CUtlVector - constexpr std::ptrdiff_t m_CallInfos = 0x90; // CUtlVector - constexpr std::ptrdiff_t m_Constants = 0xA8; // CUtlVector - constexpr std::ptrdiff_t m_OutputConnections = 0xC0; // CUtlVector + constexpr std::ptrdiff_t m_ParentXmlName = 0x18; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vecGameBlackboards = 0x20; // CUtlVector + constexpr std::ptrdiff_t m_Chunks = 0x38; // CUtlVector + constexpr std::ptrdiff_t m_Cells = 0x50; // CUtlVector + constexpr std::ptrdiff_t m_Vars = 0x68; // CUtlVector + constexpr std::ptrdiff_t m_PublicOutputs = 0x80; // CUtlVector + constexpr std::ptrdiff_t m_InvokeBindings = 0x98; // CUtlVector + constexpr std::ptrdiff_t m_CallInfos = 0xB0; // CUtlVector + constexpr std::ptrdiff_t m_Constants = 0xC8; // CUtlVector + constexpr std::ptrdiff_t m_DomainValues = 0xE0; // CUtlVector + constexpr std::ptrdiff_t m_BlackboardReferences = 0xF8; // CUtlVector + constexpr std::ptrdiff_t m_OutputConnections = 0x110; // CUtlVector } // Parent: CPulseCell_BaseFlow // Fields count: 0 @@ -799,6 +1067,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo namespace CPulseCell_Test_MultiInflow_NoDefault { } // Parent: None @@ -817,12 +1086,13 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon namespace CPulseCell_WaitForCursorsWithTag { - constexpr std::ptrdiff_t m_bTagSelfWhenComplete = 0x60; // bool - constexpr std::ptrdiff_t m_nDesiredKillPriority = 0x64; // PulseCursorCancelPriority_t + constexpr std::ptrdiff_t m_bTagSelfWhenComplete = 0x80; // bool + constexpr std::ptrdiff_t m_nDesiredKillPriority = 0x84; // PulseCursorCancelPriority_t } // Parent: CPulseCell_BaseFlow // Fields count: 2 @@ -838,18 +1108,13 @@ namespace cs2_dumper { namespace PulseRuntimeCallInfoIndex_t { constexpr std::ptrdiff_t m_Value = 0x0; // int32 } - // Parent: CPulseCell_BaseFlow - // Fields count: 2 + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - namespace CPulseCell_Outflow_TestExplicitYesNo { - constexpr std::ptrdiff_t m_Yes = 0x48; // CPulse_OutflowConnection - constexpr std::ptrdiff_t m_No = 0x58; // CPulse_OutflowConnection + namespace CPulseCell_BaseLerp { + constexpr std::ptrdiff_t m_WakeResume = 0x48; // CPulse_ResumePoint } // Parent: CPulseCell_BaseFlow // Fields count: 2 @@ -858,11 +1123,26 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo + // MPropertyFriendlyName + // MPropertyDescription + namespace CPulseCell_Outflow_TestExplicitYesNo { + constexpr std::ptrdiff_t m_Yes = 0x48; // CPulse_OutflowConnection + constexpr std::ptrdiff_t m_No = 0x78; // CPulse_OutflowConnection + } + // Parent: CPulseCell_BaseFlow + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName // MPropertyDescription namespace CPulseCell_Outflow_TestRandomYesNo { constexpr std::ptrdiff_t m_Yes = 0x48; // CPulse_OutflowConnection - constexpr std::ptrdiff_t m_No = 0x58; // CPulse_OutflowConnection + constexpr std::ptrdiff_t m_No = 0x78; // CPulse_OutflowConnection } // Parent: CPulseCell_BaseFlow // Fields count: 0 @@ -871,6 +1151,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo namespace CPulseCell_Step_DebugLog { } // Parent: None @@ -885,6 +1166,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo namespace CPulseCell_Outflow_CycleOrdered { constexpr std::ptrdiff_t m_Outputs = 0x48; // CUtlVector } @@ -910,6 +1192,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -921,10 +1204,10 @@ namespace cs2_dumper { // Metadata: // MPulseLibraryBindings namespace CPulseTurtleGraphicsCursor { - constexpr std::ptrdiff_t m_Color = 0x168; // Color - constexpr std::ptrdiff_t m_vPos = 0x16C; // Vector2D - constexpr std::ptrdiff_t m_flHeadingDeg = 0x174; // float32 - constexpr std::ptrdiff_t m_bPenUp = 0x178; // bool + constexpr std::ptrdiff_t m_Color = 0xA0; // Color + constexpr std::ptrdiff_t m_vPos = 0xA4; // Vector2D + constexpr std::ptrdiff_t m_flHeadingDeg = 0xAC; // float32 + constexpr std::ptrdiff_t m_bPenUp = 0xB0; // bool } } } diff --git a/output/pulse_system.dll.json b/output/pulse_system.dll.json index 2bc761e..5f0c752 100644 --- a/output/pulse_system.dll.json +++ b/output/pulse_system.dll.json @@ -33,6 +33,41 @@ ], "parent": "CPulseCell_Base" }, + "CPulseCell_BaseLerp": { + "fields": { + "m_WakeResume": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CPulseCell_BaseYieldingInflow" + }, + "CPulseCell_BaseLerp__CursorState_t": { + "fields": { + "m_EndTime": 4, + "m_StartTime": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_BaseRequirement": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CPulseCell_Base" + }, "CPulseCell_BaseValue": { "fields": {}, "metadata": [ @@ -55,7 +90,7 @@ }, "CPulseCell_CursorQueue": { "fields": { - "m_nCursorsAllowedToRunParallel": 96 + "m_nCursorsAllowedToRunParallel": 128 }, "metadata": [ { @@ -70,6 +105,10 @@ "name": "MPulseCellMethodBindings", "type": "Unknown" }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" + }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -85,6 +124,33 @@ ], "parent": "CPulseCell_WaitForCursorsWithTagBase" }, + "CPulseCell_FireCursors": { + "fields": { + "m_OnCanceled": 152, + "m_OnFinished": 104, + "m_Outflows": 72, + "m_bWaitForChildOutflows": 96 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MCellForDomain", + "type": "Unknown" + }, + { + "name": "MPulseCellMethodBindings", + "type": "Unknown" + }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" + } + ], + "parent": "CPulseCell_BaseYieldingInflow" + }, "CPulseCell_Inflow_BaseEntrypoint": { "fields": { "m_EntryChunk": 72, @@ -117,6 +183,10 @@ { "name": "MPulseCellMethodBindings", "type": "Unknown" + }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" } ], "parent": "CPulseCell_Inflow_BaseEntrypoint" @@ -137,6 +207,10 @@ { "name": "MPulseCellMethodBindings", "type": "Unknown" + }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" } ], "parent": "CPulseCell_Inflow_BaseEntrypoint" @@ -157,6 +231,10 @@ { "name": "MPulseCellMethodBindings", "type": "Unknown" + }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" } ], "parent": "CPulseCell_Inflow_BaseEntrypoint" @@ -181,6 +259,34 @@ { "name": "MPulseCellMethodBindings", "type": "Unknown" + }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" + } + ], + "parent": "CPulseCell_Inflow_BaseEntrypoint" + }, + "CPulseCell_Inflow_ObservableVariableListener": { + "fields": { + "m_BlackboardReference": 112 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MCellForDomain", + "type": "Unknown" + }, + { + "name": "MPulseCellMethodBindings", + "type": "Unknown" + }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" } ], "parent": "CPulseCell_Inflow_BaseEntrypoint" @@ -202,6 +308,10 @@ "name": "MPulseCellMethodBindings", "type": "Unknown" }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" + }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -233,10 +343,62 @@ { "name": "MPulseCellMethodBindings", "type": "Unknown" + }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" } ], "parent": "CPulseCell_BaseYieldingInflow" }, + "CPulseCell_LimitCount": { + "fields": { + "m_nLimitCount": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MCellForDomain", + "type": "Unknown" + }, + { + "name": "MPulseCellMethodBindings", + "type": "Unknown" + }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + }, + { + "name": "MPulseRequirementPass", + "type": "Unknown" + } + ], + "parent": "CPulseCell_BaseRequirement" + }, + "CPulseCell_LimitCount__InstanceState_t": { + "fields": { + "m_nCurrentCount": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "CPulseCell_Outflow_CycleOrdered": { "fields": { "m_Outputs": 72 @@ -253,6 +415,10 @@ { "name": "MPulseCellMethodBindings", "type": "Unknown" + }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" } ], "parent": "CPulseCell_BaseFlow" @@ -285,6 +451,10 @@ { "name": "MPulseCellMethodBindings", "type": "Unknown" + }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" } ], "parent": "CPulseCell_BaseFlow" @@ -305,6 +475,10 @@ { "name": "MPulseCellMethodBindings", "type": "Unknown" + }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" } ], "parent": "CPulseCell_BaseFlow" @@ -324,7 +498,7 @@ }, "CPulseCell_Outflow_IntSwitch": { "fields": { - "m_CaseOutflows": 88, + "m_CaseOutflows": 120, "m_DefaultCaseOutflow": 72 }, "metadata": [ @@ -339,13 +513,17 @@ { "name": "MPulseCellMethodBindings", "type": "Unknown" + }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" } ], "parent": "CPulseCell_BaseFlow" }, "CPulseCell_Outflow_StringSwitch": { "fields": { - "m_CaseOutflows": 88, + "m_CaseOutflows": 120, "m_DefaultCaseOutflow": 72 }, "metadata": [ @@ -360,13 +538,17 @@ { "name": "MPulseCellMethodBindings", "type": "Unknown" + }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" } ], "parent": "CPulseCell_BaseFlow" }, "CPulseCell_Outflow_TestExplicitYesNo": { "fields": { - "m_No": 88, + "m_No": 120, "m_Yes": 72 }, "metadata": [ @@ -382,6 +564,10 @@ "name": "MPulseCellMethodBindings", "type": "Unknown" }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" + }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -395,7 +581,7 @@ }, "CPulseCell_Outflow_TestRandomYesNo": { "fields": { - "m_No": 88, + "m_No": 120, "m_Yes": 72 }, "metadata": [ @@ -411,6 +597,10 @@ "name": "MPulseCellMethodBindings", "type": "Unknown" }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" + }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -424,7 +614,8 @@ }, "CPulseCell_Step_CallExternalMethod": { "fields": { - "m_ExpectedArgs": 80, + "m_ExpectedArgs": 88, + "m_GameBlackboard": 80, "m_MethodName": 72, "m_OnFinished": 112, "m_nAsyncCallMode": 104 @@ -441,6 +632,10 @@ { "name": "MPulseCellMethodBindings", "type": "Unknown" + }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" } ], "parent": "CPulseCell_BaseYieldingInflow" @@ -459,6 +654,10 @@ { "name": "MPulseCellMethodBindings", "type": "Unknown" + }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" } ], "parent": "CPulseCell_BaseFlow" @@ -479,6 +678,10 @@ { "name": "MPulseCellMethodBindings", "type": "Unknown" + }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" } ], "parent": "CPulseCell_BaseFlow" @@ -498,6 +701,10 @@ "name": "MPulseCellMethodBindings", "type": "Unknown" }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" + }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -520,6 +727,10 @@ "name": "MPulseCellMethodBindings", "type": "Unknown" }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" + }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -544,6 +755,10 @@ "name": "MPulseCellMethodBindings", "type": "Unknown" }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" + }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -570,6 +785,10 @@ "name": "MPulseCellMethodBindings", "type": "Unknown" }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" + }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -579,8 +798,8 @@ }, "CPulseCell_TestWaitWithCursorState": { "fields": { - "m_WakeCancel": 88, - "m_WakeFail": 104, + "m_WakeCancel": 120, + "m_WakeFail": 168, "m_WakeResume": 72 }, "metadata": [ @@ -595,6 +814,10 @@ { "name": "MPulseCellMethodBindings", "type": "Unknown" + }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" } ], "parent": "CPulseCell_BaseYieldingInflow" @@ -626,6 +849,10 @@ { "name": "MPulseCellMethodBindings", "type": "Unknown" + }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" } ], "parent": "CPulseCell_BaseFlow" @@ -644,10 +871,79 @@ { "name": "MPulseCellMethodBindings", "type": "Unknown" + }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" } ], "parent": "CPulseCell_BaseFlow" }, + "CPulseCell_Test_MultiOutflow_WithParams": { + "fields": { + "m_Out1": 72, + "m_Out2": 120 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MCellForDomain", + "type": "Unknown" + }, + { + "name": "MPulseCellMethodBindings", + "type": "Unknown" + }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" + } + ], + "parent": "CPulseCell_BaseFlow" + }, + "CPulseCell_Test_MultiOutflow_WithParams_Yielding": { + "fields": { + "m_AsyncChild1": 120, + "m_AsyncChild2": 168, + "m_Out1": 72, + "m_YieldResume1": 216, + "m_YieldResume2": 264 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MCellForDomain", + "type": "Unknown" + }, + { + "name": "MPulseCellMethodBindings", + "type": "Unknown" + }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" + } + ], + "parent": "CPulseCell_BaseYieldingInflow" + }, + "CPulseCell_Test_MultiOutflow_WithParams_Yielding__CursorState_t": { + "fields": { + "nTestStep": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "CPulseCell_Test_NoInflow": { "fields": {}, "metadata": [ @@ -662,13 +958,17 @@ { "name": "MPulseCellMethodBindings", "type": "Unknown" + }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" } ], "parent": "CPulseCell_BaseFlow" }, "CPulseCell_Timeline": { "fields": { - "m_OnCanceled": 120, + "m_OnCanceled": 152, "m_OnFinished": 104, "m_TimelineEvents": 72, "m_bWaitForChildOutflows": 96 @@ -685,6 +985,10 @@ { "name": "MPulseCellMethodBindings", "type": "Unknown" + }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" } ], "parent": "CPulseCell_BaseYieldingInflow" @@ -719,6 +1023,10 @@ "name": "MPulseCellMethodBindings", "type": "Unknown" }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" + }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -741,6 +1049,10 @@ "name": "MPulseCellMethodBindings", "type": "Unknown" }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" + }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -763,6 +1075,10 @@ "name": "MPulseCellMethodBindings", "type": "Unknown" }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" + }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -793,6 +1109,10 @@ "name": "MPulseCellMethodBindings", "type": "Unknown" }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" + }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -806,8 +1126,8 @@ }, "CPulseCell_WaitForCursorsWithTag": { "fields": { - "m_bTagSelfWhenComplete": 96, - "m_nDesiredKillPriority": 100 + "m_bTagSelfWhenComplete": 128, + "m_nDesiredKillPriority": 132 }, "metadata": [ { @@ -822,6 +1142,10 @@ "name": "MPulseCellMethodBindings", "type": "Unknown" }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" + }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -878,16 +1202,36 @@ }, "CPulseGraphDef": { "fields": { - "m_CallInfos": 144, - "m_Cells": 48, - "m_Chunks": 24, - "m_Constants": 168, + "m_BlackboardReferences": 248, + "m_CallInfos": 176, + "m_Cells": 80, + "m_Chunks": 56, + "m_Constants": 200, "m_DomainIdentifier": 8, - "m_InvokeBindings": 120, - "m_OutputConnections": 192, + "m_DomainValues": 224, + "m_InvokeBindings": 152, + "m_OutputConnections": 272, "m_ParentMapName": 16, - "m_PublicOutputs": 96, - "m_Vars": 72 + "m_ParentXmlName": 24, + "m_PublicOutputs": 128, + "m_Vars": 104, + "m_vecGameBlackboards": 32 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseGraphExecutionHistory": { + "fields": { + "m_mapCellDesc": 40, + "m_mapCursorDesc": 80, + "m_nInstanceID": 0, + "m_strFileName": 8, + "m_vecHistory": 16 }, "metadata": [ { @@ -899,18 +1243,22 @@ }, "CPulseGraphInstance_TestDomain": { "fields": { - "m_Tracepoints": 224, - "m_bExpectingToDestroyWithYieldedCursors": 218, - "m_bExplicitTimeStepping": 217, - "m_bIsRunningUnitTests": 216, - "m_bTestYesOrNoPath": 248, - "m_nNextValidateIndex": 220 + "m_Tracepoints": 256, + "m_bExpectingToDestroyWithYieldedCursors": 250, + "m_bExplicitTimeStepping": 249, + "m_bIsRunningUnitTests": 248, + "m_bTestYesOrNoPath": 280, + "m_nNextValidateIndex": 252 }, "metadata": [ { "name": "MPulseInstanceDomainInfo", "type": "Unknown" }, + { + "name": "MPulseDomainHookInfo", + "type": "Unknown" + }, { "name": "MPulseLibraryBindings", "type": "Unknown" @@ -924,13 +1272,17 @@ }, "CPulseGraphInstance_TestDomain_Derived": { "fields": { - "m_nInstanceValueX": 256 + "m_nInstanceValueX": 288 }, "metadata": [ { "name": "MPulseInstanceDomainInfo", "type": "Unknown" }, + { + "name": "MPulseDomainHookInfo", + "type": "Unknown" + }, { "name": "MPulseLibraryBindings", "type": "Unknown" @@ -945,6 +1297,10 @@ "name": "MPulseInstanceDomainInfo", "type": "Unknown" }, + { + "name": "MPulseDomainHookInfo", + "type": "Unknown" + }, { "name": "MPulseLibraryBindings", "type": "Unknown" @@ -1008,6 +1364,16 @@ ], "parent": null }, + "CPulseTestGapTypeQueryRegistration": { + "fields": {}, + "metadata": [ + { + "name": "MGapTypeQueriesForScopeSingleton", + "type": "Unknown" + } + ], + "parent": null + }, "CPulseTestScriptLib": { "fields": {}, "metadata": [ @@ -1024,10 +1390,10 @@ }, "CPulseTurtleGraphicsCursor": { "fields": { - "m_Color": 360, - "m_bPenUp": 376, - "m_flHeadingDeg": 372, - "m_vPos": 364 + "m_Color": 160, + "m_bPenUp": 176, + "m_flHeadingDeg": 172, + "m_vPos": 164 }, "metadata": [ { @@ -1037,6 +1403,21 @@ ], "parent": "CPulseExecCursor" }, + "CPulse_BlackboardReference": { + "fields": { + "m_BlackboardResource": 224, + "m_NodeName": 240, + "m_hBlackboardResource": 0, + "m_nNodeID": 232 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "CPulse_CallInfo": { "fields": { "m_CallMethodID": 48, @@ -1081,6 +1462,20 @@ ], "parent": null }, + "CPulse_DomainValue": { + "fields": { + "m_ExpectedRuntimeType": 16, + "m_Value": 8, + "m_nType": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "CPulse_InvokeBinding": { "fields": { "m_FuncName": 32, @@ -1099,16 +1494,12 @@ }, "CPulse_OutflowConnection": { "fields": { + "m_OutflowRegisterMap": 16, "m_SourceOutflowName": 0, "m_nDestChunk": 8, "m_nInstruction": 12 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CPulse_OutputConnection": { @@ -1158,12 +1549,7 @@ }, "CPulse_ResumePoint": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CPulse_OutflowConnection" }, "CPulse_Variable": { @@ -1172,7 +1558,9 @@ "m_Description": 8, "m_Name": 0, "m_Type": 16, - "m_bIsPublic": 50 + "m_bIsObservable": 51, + "m_bIsPublic": 50, + "m_nEditorNodeID": 52 }, "metadata": [ { @@ -1184,8 +1572,8 @@ }, "CTestDomainDerived_Cursor": { "fields": { - "m_nCursorValueA": 360, - "m_nCursorValueB": 364 + "m_nCursorValueA": 160, + "m_nCursorValueB": 164 }, "metadata": [ { @@ -1195,17 +1583,32 @@ ], "parent": "CPulseExecCursor" }, - "FakeEntity_t": { - "fields": { - "m_Class": 16, - "m_Name": 8, - "m_bDestroyed": 24, - "m_bFuncWasCalled": 40, - "m_fValue": 44, - "m_nHandle": 0, - "m_pAssociatedGraphInstance": 32 - }, - "metadata": [], + "FakeEntityDerivedA_tAPI": { + "fields": {}, + "metadata": [ + { + "name": "MPulseProvideFeatureTag", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + } + ], + "parent": null + }, + "FakeEntityDerivedB_tAPI": { + "fields": {}, + "metadata": [ + { + "name": "MPulseProvideFeatureTag", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + } + ], "parent": null }, "FakeEntity_tAPI": { @@ -1224,12 +1627,13 @@ }, "PGDInstruction_t": { "fields": { - "m_DomainValue": 40, + "m_nBlackboardReferenceIdx": 36, "m_nCallInfoIndex": 28, "m_nChunk": 20, "m_nCode": 0, "m_nConstIdx": 32, "m_nDestInstruction": 24, + "m_nDomainValueIdx": 34, "m_nInvokeBindingIndex": 16, "m_nReg0": 8, "m_nReg1": 10, @@ -1265,6 +1669,51 @@ "metadata": [], "parent": null }, + "PulseGraphExecutionHistoryCursorDesc_t": { + "fields": { + "flLastReferenced": 32, + "nLastValidEntryIdx": 36, + "nRetiredAtNodeID": 28, + "nSpawnNodeID": 24, + "vecAncestorCursorIDs": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "PulseGraphExecutionHistoryEntry_t": { + "fields": { + "flExecTime": 8, + "nCursorID": 0, + "nEditorID": 4, + "tagName": 16, + "unFlags": 12 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "PulseGraphExecutionHistoryNodeDesc_t": { + "fields": { + "strBindingName": 16, + "strCellDesc": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "PulseGraphInstanceID_t": { "fields": { "m_Value": 0 @@ -1272,6 +1721,31 @@ "metadata": [], "parent": null }, + "PulseNodeDynamicOutflows_t": { + "fields": { + "m_Outflows": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "PulseNodeDynamicOutflows_t__DynamicOutflow_t": { + "fields": { + "m_Connection": 8, + "m_OutflowID": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "PulseRegisterMap_t": { "fields": { "m_Inparams": 0, @@ -1285,6 +1759,13 @@ ], "parent": null }, + "PulseRuntimeBlackboardReferenceIndex_t": { + "fields": { + "m_Value": 0 + }, + "metadata": [], + "parent": null + }, "PulseRuntimeCallInfoIndex_t": { "fields": { "m_Value": 0 @@ -1313,6 +1794,13 @@ "metadata": [], "parent": null }, + "PulseRuntimeDomainValueIndex_t": { + "fields": { + "m_Value": 0 + }, + "metadata": [], + "parent": null + }, "PulseRuntimeEntrypointIndex_t": { "fields": { "m_Value": 0 @@ -1355,15 +1843,30 @@ "metadata": [], "parent": null }, - "PulseTestEHandle_t": { - "fields": { - "m_Value": 0 - }, + "SignatureOutflow_Continue": { + "fields": {}, "metadata": [], - "parent": null + "parent": "CPulse_OutflowConnection" + }, + "SignatureOutflow_Resume": { + "fields": {}, + "metadata": [], + "parent": "CPulse_ResumePoint" } }, "enums": { + "EPulseGraphExecutionHistoryFlag": { + "alignment": 4, + "members": { + "CURSOR_ADD_TAG": 1, + "CURSOR_REMOVE_TAG": 2, + "CURSOR_RETIRED": 4, + "NO_FLAGS": 0, + "REQUIREMENT_FAIL": 16, + "REQUIREMENT_PASS": 8 + }, + "type": "uint32" + }, "PulseCursorCancelPriority_t": { "alignment": 4, "members": { @@ -1379,17 +1882,28 @@ "members": { "Canceled": 1, "Failed": 2, + "OngoingNotify": 3, "Succeeded": 0 }, "type": "uint32" }, + "PulseDomainValueType_t": { + "alignment": 4, + "members": { + "COUNT": 2, + "ENTITY_NAME": 0, + "INVALID": -1, + "PANEL_ID": 1 + }, + "type": "uint32" + }, "PulseInstructionCode_t": { "alignment": 2, "members": { "ADD": 20, - "ADD_FLOAT": 36, - "ADD_INT": 35, - "ADD_STRING": 37, + "ADD_FLOAT": 40, + "ADD_INT": 39, + "ADD_STRING": 41, "AND": 29, "CELL_INVOKE": 11, "CHUNK_LEAP": 7, @@ -1397,56 +1911,68 @@ "CONVERT_VALUE": 31, "COPY": 17, "DIV": 23, - "DIV_FLOAT": 43, - "DIV_INT": 42, + "DIV_FLOAT": 47, + "DIV_INT": 46, "EQ": 27, - "EQ_BOOL": 50, - "EQ_ENTITY_NAME": 54, - "EQ_FLOAT": 52, - "EQ_INT": 51, - "EQ_STRING": 53, + "EQ_BOOL": 54, + "EQ_EHANDLE": 59, + "EQ_ENTITY_NAME": 58, + "EQ_FLOAT": 56, + "EQ_INT": 55, + "EQ_OPAQUE_HANDLE": 61, + "EQ_PANEL_HANDLE": 60, + "EQ_STRING": 57, + "EQ_TEST_HANDLE": 62, + "GET_BLACKBOARD_REFERENCE": 33, "GET_CONST": 15, - "GET_CONST_INLINE_STORAGE": 60, + "GET_CONST_INLINE_STORAGE": 72, + "GET_DOMAIN_VALUE": 16, "GET_VAR": 14, "IMMEDIATE_HALT": 1, "INVALID": 0, "JUMP": 5, "JUMP_COND": 6, - "LAST_SERIALIZED_CODE": 32, + "LAST_SERIALIZED_CODE": 36, "LIBRARY_INVOKE": 12, "LT": 25, "LTE": 26, - "LTE_FLOAT": 49, - "LTE_INT": 48, - "LT_FLOAT": 47, - "LT_INT": 46, + "LTE_FLOAT": 53, + "LTE_INT": 52, + "LT_FLOAT": 51, + "LT_INT": 50, "MOD": 24, - "MOD_FLOAT": 45, - "MOD_INT": 44, + "MOD_FLOAT": 49, + "MOD_INT": 48, "MUL": 22, - "MUL_FLOAT": 41, - "MUL_INT": 40, + "MUL_FLOAT": 45, + "MUL_INT": 44, "NE": 28, "NEGATE": 19, - "NEGATE_FLOAT": 34, - "NEGATE_INT": 33, - "NE_BOOL": 55, - "NE_ENTITY_NAME": 59, - "NE_FLOAT": 57, - "NE_INT": 56, - "NE_STRING": 58, + "NEGATE_FLOAT": 38, + "NEGATE_INT": 37, + "NE_BOOL": 63, + "NE_EHANDLE": 68, + "NE_ENTITY_NAME": 67, + "NE_FLOAT": 65, + "NE_INT": 64, + "NE_OPAQUE_HANDLE": 70, + "NE_PANEL_HANDLE": 69, + "NE_STRING": 66, + "NE_TEST_HANDLE": 71, "NOP": 4, "NOT": 18, "OR": 30, "PULSE_CALL_ASYNC_FIRE": 10, "PULSE_CALL_SYNC": 9, + "REINTERPRET_INSTANCE": 32, + "REQUIREMENT_RESULT": 35, "RETURN_VALUE": 3, "RETURN_VOID": 2, - "SET_REGISTER_DOMAIN_VALUE": 16, + "SET_BLACKBOARD_REFERENCE": 34, "SET_VAR": 13, "SUB": 21, - "SUB_FLOAT": 39, - "SUB_INT": 38 + "SUB_FLOAT": 43, + "SUB_INT": 42 }, "type": "uint16" }, @@ -1484,19 +2010,20 @@ "PVAL_ANY": 14, "PVAL_BOOL": 0, "PVAL_COLOR_RGB": 6, - "PVAL_COUNT": 17, + "PVAL_COUNT": 18, "PVAL_CURSOR_FLOW": 13, "PVAL_EHANDLE": 7, "PVAL_ENTITY_NAME": 10, "PVAL_FLOAT": 2, "PVAL_INT": 1, "PVAL_INVALID": -1, + "PVAL_OPAQUE_HANDLE": 11, "PVAL_PANORAMA_PANEL_HANDLE": 16, "PVAL_RESOURCE": 8, "PVAL_SCHEMA_ENUM": 15, - "PVAL_SCHEMA_PTR": 11, "PVAL_SNDEVT_GUID": 9, "PVAL_STRING": 3, + "PVAL_TEST_HANDLE": 17, "PVAL_TRANSFORM": 5, "PVAL_TYPESAFE_INT": 12, "PVAL_VEC3": 4 diff --git a/output/pulse_system.dll.rs b/output/pulse_system.dll.rs index 3ae9588..00ea317 100644 --- a/output/pulse_system.dll.rs +++ b/output/pulse_system.dll.rs @@ -1,14 +1,25 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 01:29:07.135665300 UTC +// 2024-05-24 01:30:25.777667800 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { // Module: pulse_system.dll - // Classes count: 85 - // Enums count: 7 + // Classes count: 108 + // Enums count: 9 pub mod pulse_system_dll { + // Alignment: 4 + // Members count: 6 + #[repr(u32)] + pub enum EPulseGraphExecutionHistoryFlag { + NO_FLAGS = 0x0, + CURSOR_ADD_TAG = 0x1, + CURSOR_REMOVE_TAG = 0x2, + CURSOR_RETIRED = 0x4, + REQUIREMENT_PASS = 0x8, + REQUIREMENT_FAIL = 0x10 + } // Alignment: 4 // Members count: 3 #[repr(u32)] @@ -25,15 +36,16 @@ pub mod cs2_dumper { ASYNC_FIRE_AND_FORGET = 0x1 } // Alignment: 4 - // Members count: 3 + // Members count: 4 #[repr(u32)] pub enum PulseCursorExecResult_t { Succeeded = 0x0, Canceled = 0x1, - Failed = 0x2 + Failed = 0x2, + OngoingNotify = 0x3 } // Alignment: 4 - // Members count: 19 + // Members count: 20 #[repr(u32)] pub enum PulseValueType_t { PVAL_INVALID = u32::MAX, @@ -48,16 +60,17 @@ pub mod cs2_dumper { PVAL_RESOURCE = 0x8, PVAL_SNDEVT_GUID = 0x9, PVAL_ENTITY_NAME = 0xA, - PVAL_SCHEMA_PTR = 0xB, + PVAL_OPAQUE_HANDLE = 0xB, PVAL_TYPESAFE_INT = 0xC, PVAL_CURSOR_FLOW = 0xD, PVAL_ANY = 0xE, PVAL_SCHEMA_ENUM = 0xF, PVAL_PANORAMA_PANEL_HANDLE = 0x10, - PVAL_COUNT = 0x11 + PVAL_TEST_HANDLE = 0x11, + PVAL_COUNT = 0x12 } // Alignment: 2 - // Members count: 61 + // Members count: 73 #[repr(u16)] pub enum PulseInstructionCode_t { INVALID = 0x0, @@ -76,7 +89,7 @@ pub mod cs2_dumper { SET_VAR = 0xD, GET_VAR = 0xE, GET_CONST = 0xF, - SET_REGISTER_DOMAIN_VALUE = 0x10, + GET_DOMAIN_VALUE = 0x10, COPY = 0x11, NOT = 0x12, NEGATE = 0x13, @@ -92,35 +105,47 @@ pub mod cs2_dumper { AND = 0x1D, OR = 0x1E, CONVERT_VALUE = 0x1F, - LAST_SERIALIZED_CODE = 0x20, - NEGATE_INT = 0x21, - NEGATE_FLOAT = 0x22, - ADD_INT = 0x23, - ADD_FLOAT = 0x24, - ADD_STRING = 0x25, - SUB_INT = 0x26, - SUB_FLOAT = 0x27, - MUL_INT = 0x28, - MUL_FLOAT = 0x29, - DIV_INT = 0x2A, - DIV_FLOAT = 0x2B, - MOD_INT = 0x2C, - MOD_FLOAT = 0x2D, - LT_INT = 0x2E, - LT_FLOAT = 0x2F, - LTE_INT = 0x30, - LTE_FLOAT = 0x31, - EQ_BOOL = 0x32, - EQ_INT = 0x33, - EQ_FLOAT = 0x34, - EQ_STRING = 0x35, - EQ_ENTITY_NAME = 0x36, - NE_BOOL = 0x37, - NE_INT = 0x38, - NE_FLOAT = 0x39, - NE_STRING = 0x3A, - NE_ENTITY_NAME = 0x3B, - GET_CONST_INLINE_STORAGE = 0x3C + REINTERPRET_INSTANCE = 0x20, + GET_BLACKBOARD_REFERENCE = 0x21, + SET_BLACKBOARD_REFERENCE = 0x22, + REQUIREMENT_RESULT = 0x23, + LAST_SERIALIZED_CODE = 0x24, + NEGATE_INT = 0x25, + NEGATE_FLOAT = 0x26, + ADD_INT = 0x27, + ADD_FLOAT = 0x28, + ADD_STRING = 0x29, + SUB_INT = 0x2A, + SUB_FLOAT = 0x2B, + MUL_INT = 0x2C, + MUL_FLOAT = 0x2D, + DIV_INT = 0x2E, + DIV_FLOAT = 0x2F, + MOD_INT = 0x30, + MOD_FLOAT = 0x31, + LT_INT = 0x32, + LT_FLOAT = 0x33, + LTE_INT = 0x34, + LTE_FLOAT = 0x35, + EQ_BOOL = 0x36, + EQ_INT = 0x37, + EQ_FLOAT = 0x38, + EQ_STRING = 0x39, + EQ_ENTITY_NAME = 0x3A, + EQ_EHANDLE = 0x3B, + EQ_PANEL_HANDLE = 0x3C, + EQ_OPAQUE_HANDLE = 0x3D, + EQ_TEST_HANDLE = 0x3E, + NE_BOOL = 0x3F, + NE_INT = 0x40, + NE_FLOAT = 0x41, + NE_STRING = 0x42, + NE_ENTITY_NAME = 0x43, + NE_EHANDLE = 0x44, + NE_PANEL_HANDLE = 0x45, + NE_OPAQUE_HANDLE = 0x46, + NE_TEST_HANDLE = 0x47, + GET_CONST_INLINE_STORAGE = 0x48 } // Alignment: 4 // Members count: 5 @@ -141,6 +166,15 @@ pub mod cs2_dumper { SoftCancel = 0x2, HardCancel = 0x3 } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum PulseDomainValueType_t { + INVALID = u32::MAX, + ENTITY_NAME = 0x0, + PANEL_ID = 0x1, + COUNT = 0x2 + } // Parent: CPulseCell_BaseFlow // Fields count: 1 // @@ -148,6 +182,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo pub mod CPulseCell_Step_PublicOutput { pub const m_OutputIndex: usize = 0x48; // PulseRuntimeOutputIndex_t } @@ -158,6 +193,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName pub mod CPulseCell_Val_TestDomainFindEntityByName { } @@ -176,9 +212,22 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName pub mod CPulseCell_Step_TestDomainDestroyFakeEntity { } + // Parent: CPulseCell_BaseFlow + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo + pub mod CPulseCell_Test_MultiOutflow_WithParams { + pub const m_Out1: usize = 0x48; // SignatureOutflow_Continue + pub const m_Out2: usize = 0x78; // SignatureOutflow_Continue + } // Parent: None // Fields count: 1 pub mod PulseRuntimeVarIndex_t { @@ -190,6 +239,11 @@ pub mod cs2_dumper { pub const m_Value: usize = 0x0; // int32 } // Parent: None + // Fields count: 1 + pub mod PulseRuntimeDomainValueIndex_t { + pub const m_Value: usize = 0x0; // int16 + } + // Parent: None // Fields count: 3 // // Metadata: @@ -246,14 +300,12 @@ pub mod cs2_dumper { pub const m_EventOutflow: usize = 0x8; // CPulse_OutflowConnection } // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults + // Fields count: 4 pub mod CPulse_OutflowConnection { pub const m_SourceOutflowName: usize = 0x0; // CUtlSymbolLarge pub const m_nDestChunk: usize = 0x8; // PulseRuntimeChunkIndex_t pub const m_nInstruction: usize = 0xC; // int32 + pub const m_OutflowRegisterMap: usize = 0x10; // PulseRegisterMap_t } // Parent: None // Fields count: 1 @@ -276,6 +328,14 @@ pub mod cs2_dumper { pub const m_nEditorNodeID: usize = 0x8; // PulseDocNodeID_t } // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Test_MultiOutflow_WithParams_Yielding__CursorState_t { + pub const nTestStep: usize = 0x0; // int32 + } + // Parent: None // Fields count: 0 // // Metadata: @@ -283,6 +343,18 @@ pub mod cs2_dumper { // MPropertyDescription pub mod CPulseTestFuncs_DerivedDomain { } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PulseGraphExecutionHistoryCursorDesc_t { + pub const vecAncestorCursorIDs: usize = 0x0; // CUtlVector + pub const nSpawnNodeID: usize = 0x18; // PulseDocNodeID_t + pub const nRetiredAtNodeID: usize = 0x1C; // PulseDocNodeID_t + pub const flLastReferenced: usize = 0x20; // float32 + pub const nLastValidEntryIdx: usize = 0x24; // int32 + } // Parent: CPulseCell_BaseYieldingInflow // Fields count: 1 // @@ -290,6 +362,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo pub mod CPulseCell_Inflow_Yield { pub const m_UnyieldResume: usize = 0x48; // CPulse_ResumePoint } @@ -300,6 +373,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo pub mod CPulseCell_Inflow_GraphHook { pub const m_HookName: usize = 0x70; // CUtlSymbolLarge } @@ -310,6 +384,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -322,8 +397,8 @@ pub mod cs2_dumper { // Metadata: // MPulseLibraryBindings pub mod CTestDomainDerived_Cursor { - pub const m_nCursorValueA: usize = 0x168; // int32 - pub const m_nCursorValueB: usize = 0x16C; // int32 + pub const m_nCursorValueA: usize = 0xA0; // int32 + pub const m_nCursorValueB: usize = 0xA4; // int32 } // Parent: None // Fields count: 2 @@ -341,11 +416,27 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon pub mod CPulseCell_CursorQueue { - pub const m_nCursorsAllowedToRunParallel: usize = 0x60; // int32 + pub const m_nCursorsAllowedToRunParallel: usize = 0x80; // int32 + } + // Parent: CPulseCell_Base + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_BaseRequirement { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PulseNodeDynamicOutflows_t { + pub const m_Outflows: usize = 0x0; // CUtlVector } // Parent: CPulseCell_BaseValue // Fields count: 0 @@ -354,6 +445,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName // MPropertyDescription pub mod CPulseCell_Value_TestValue50 { @@ -365,8 +457,16 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo pub mod CPulseCell_Test_MultiInflow_WithDefault { } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGapTypeQueriesForScopeSingleton + pub mod CPulseTestGapTypeQueryRegistration { + } // Parent: CPulseCell_BaseFlow // Fields count: 2 // @@ -374,9 +474,10 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo pub mod CPulseCell_Outflow_StringSwitch { pub const m_DefaultCaseOutflow: usize = 0x48; // CPulse_OutflowConnection - pub const m_CaseOutflows: usize = 0x58; // CUtlVector + pub const m_CaseOutflows: usize = 0x78; // CUtlVector } // Parent: CPulseCell_BaseFlow // Fields count: 0 @@ -385,12 +486,22 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo pub mod CPulseCell_Test_NoInflow { } - // Parent: None - // Fields count: 1 - pub mod PulseTestEHandle_t { - pub const m_Value: usize = 0x0; // uint32 + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo + pub mod CPulseCell_FireCursors { + pub const m_Outflows: usize = 0x48; // CUtlVector + pub const m_bWaitForChildOutflows: usize = 0x60; // bool + pub const m_OnFinished: usize = 0x68; // CPulse_ResumePoint + pub const m_OnCanceled: usize = 0x98; // CPulse_ResumePoint } // Parent: None // Fields count: 2 @@ -410,9 +521,6 @@ pub mod cs2_dumper { } // Parent: CPulse_OutflowConnection // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CPulse_ResumePoint { } // Parent: CPulseCell_BaseFlow @@ -422,6 +530,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo pub mod CPulseCell_Outflow_CycleRandom { pub const m_Outputs: usize = 0x48; // CUtlVector } @@ -432,10 +541,20 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo pub mod CPulseCell_Inflow_EventHandler { pub const m_EventName: usize = 0x70; // CUtlSymbolLarge } // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_BaseLerp__CursorState_t { + pub const m_StartTime: usize = 0x0; // GameTime_t + pub const m_EndTime: usize = 0x4; // GameTime_t + } + // Parent: None // Fields count: 3 // // Metadata: @@ -460,11 +579,12 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo pub mod CPulseCell_Timeline { pub const m_TimelineEvents: usize = 0x48; // CUtlVector pub const m_bWaitForChildOutflows: usize = 0x60; // bool pub const m_OnFinished: usize = 0x68; // CPulse_ResumePoint - pub const m_OnCanceled: usize = 0x78; // CPulse_ResumePoint + pub const m_OnCanceled: usize = 0x98; // CPulse_ResumePoint } // Parent: None // Fields count: 4 @@ -477,6 +597,33 @@ pub mod cs2_dumper { pub const m_TargetInput: usize = 0x10; // CUtlSymbolLarge pub const m_Param: usize = 0x18; // CUtlSymbolLarge } + // Parent: CPulseCell_BaseRequirement + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo + // MPropertyFriendlyName + // MPropertyDescription + // MPulseRequirementPass + pub mod CPulseCell_LimitCount { + pub const m_nLimitCount: usize = 0x48; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PulseGraphExecutionHistoryNodeDesc_t { + pub const strCellDesc: usize = 0x0; // CBufferString + pub const strBindingName: usize = 0x10; // CUtlSymbolLarge + } + // Parent: CPulse_ResumePoint + // Fields count: 0 + pub mod SignatureOutflow_Resume { + } // Parent: None // Fields count: 0 // @@ -486,15 +633,17 @@ pub mod cs2_dumper { pub mod FakeEntity_tAPI { } // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 4 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo pub mod CPulseCell_Step_CallExternalMethod { pub const m_MethodName: usize = 0x48; // CUtlSymbolLarge - pub const m_ExpectedArgs: usize = 0x50; // CUtlVector + pub const m_GameBlackboard: usize = 0x50; // CUtlSymbolLarge + pub const m_ExpectedArgs: usize = 0x58; // CUtlLeanVector pub const m_nAsyncCallMode: usize = 0x68; // PulseMethodCallMode_t pub const m_OnFinished: usize = 0x70; // CPulse_ResumePoint } @@ -503,6 +652,7 @@ pub mod cs2_dumper { // // Metadata: // MPulseInstanceDomainInfo + // MPulseDomainHookInfo // MPulseLibraryBindings pub mod CPulseGraphInstance_TurtleGraphics { } @@ -514,20 +664,33 @@ pub mod cs2_dumper { pub mod CPulseCell_BaseFlow { } // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PulseGraphExecutionHistoryEntry_t { + pub const nCursorID: usize = 0x0; // PulseCursorID_t + pub const nEditorID: usize = 0x4; // PulseDocNodeID_t + pub const flExecTime: usize = 0x8; // float32 + pub const unFlags: usize = 0xC; // uint32 + pub const tagName: usize = 0x10; // CUtlSymbolLarge + } + // Parent: None // Fields count: 1 pub mod PulseCursorYieldToken_t { pub const m_Value: usize = 0x0; // int32 } // Parent: None - // Fields count: 7 - pub mod FakeEntity_t { - pub const m_nHandle: usize = 0x0; // PulseTestEHandle_t - pub const m_Name: usize = 0x8; // CUtlString - pub const m_Class: usize = 0x10; // CUtlString - pub const m_bDestroyed: usize = 0x18; // bool - pub const m_pAssociatedGraphInstance: usize = 0x20; // CPulseGraphInstance_TestDomain* - pub const m_bFuncWasCalled: usize = 0x28; // bool - pub const m_fValue: usize = 0x2C; // float32 + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseGraphExecutionHistory { + pub const m_nInstanceID: usize = 0x0; // PulseGraphInstanceID_t + pub const m_strFileName: usize = 0x8; // CUtlString + pub const m_vecHistory: usize = 0x10; // CUtlVector + pub const m_mapCellDesc: usize = 0x28; // CUtlOrderedMap + pub const m_mapCursorDesc: usize = 0x50; // CUtlOrderedMap } // Parent: CPulseCell_BaseYieldingInflow // Fields count: 3 @@ -536,10 +699,22 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo pub mod CPulseCell_TestWaitWithCursorState { pub const m_WakeResume: usize = 0x48; // CPulse_ResumePoint - pub const m_WakeCancel: usize = 0x58; // CPulse_ResumePoint - pub const m_WakeFail: usize = 0x68; // CPulse_ResumePoint + pub const m_WakeCancel: usize = 0x78; // CPulse_ResumePoint + pub const m_WakeFail: usize = 0xA8; // CPulse_ResumePoint + } + // Parent: CPulseCell_Inflow_BaseEntrypoint + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo + pub mod CPulseCell_Inflow_ObservableVariableListener { + pub const m_BlackboardReference: usize = 0x70; // CPulse_BlackboardReference } // Parent: CPulseCell_BaseFlow // Fields count: 0 @@ -549,7 +724,7 @@ pub mod cs2_dumper { pub mod CPulseCell_BaseYieldingInflow { } // Parent: None - // Fields count: 11 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -564,7 +739,8 @@ pub mod cs2_dumper { pub const m_nDestInstruction: usize = 0x18; // int32 pub const m_nCallInfoIndex: usize = 0x1C; // PulseRuntimeCallInfoIndex_t pub const m_nConstIdx: usize = 0x20; // PulseRuntimeConstantIndex_t - pub const m_DomainValue: usize = 0x28; // CBufferString + pub const m_nDomainValueIdx: usize = 0x22; // PulseRuntimeDomainValueIndex_t + pub const m_nBlackboardReferenceIdx: usize = 0x24; // PulseRuntimeBlackboardReferenceIndex_t } // Parent: None // Fields count: 5 @@ -579,7 +755,7 @@ pub mod cs2_dumper { pub const m_nSrcInstruction: usize = 0x30; // int32 } // Parent: None - // Fields count: 5 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -589,6 +765,8 @@ pub mod cs2_dumper { pub const m_Type: usize = 0x10; // CPulseValueFullType pub const m_DefaultValue: usize = 0x20; // KeyValues3 pub const m_bIsPublic: usize = 0x32; // bool + pub const m_bIsObservable: usize = 0x33; // bool + pub const m_nEditorNodeID: usize = 0x34; // PulseDocNodeID_t } // Parent: CPulseCell_Inflow_BaseEntrypoint // Fields count: 5 @@ -597,27 +775,46 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo pub mod CPulseCell_Inflow_Method { pub const m_MethodName: usize = 0x70; // CUtlSymbolLarge pub const m_Description: usize = 0x78; // CUtlString pub const m_bIsPublic: usize = 0x80; // bool pub const m_ReturnType: usize = 0x88; // CPulseValueFullType - pub const m_Args: usize = 0x98; // CUtlVector + pub const m_Args: usize = 0x98; // CUtlLeanVector } // Parent: CBasePulseGraphInstance // Fields count: 6 // // Metadata: // MPulseInstanceDomainInfo + // MPulseDomainHookInfo // MPulseLibraryBindings // MPulseDomainOptInFeatureTag pub mod CPulseGraphInstance_TestDomain { - pub const m_bIsRunningUnitTests: usize = 0xD8; // bool - pub const m_bExplicitTimeStepping: usize = 0xD9; // bool - pub const m_bExpectingToDestroyWithYieldedCursors: usize = 0xDA; // bool - pub const m_nNextValidateIndex: usize = 0xDC; // int32 - pub const m_Tracepoints: usize = 0xE0; // CUtlVector - pub const m_bTestYesOrNoPath: usize = 0xF8; // bool + pub const m_bIsRunningUnitTests: usize = 0xF8; // bool + pub const m_bExplicitTimeStepping: usize = 0xF9; // bool + pub const m_bExpectingToDestroyWithYieldedCursors: usize = 0xFA; // bool + pub const m_nNextValidateIndex: usize = 0xFC; // int32 + pub const m_Tracepoints: usize = 0x100; // CUtlVector + pub const m_bTestYesOrNoPath: usize = 0x118; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod FakeEntityDerivedB_tAPI { + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PulseNodeDynamicOutflows_t__DynamicOutflow_t { + pub const m_OutflowID: usize = 0x0; // CGlobalSymbol + pub const m_Connection: usize = 0x8; // CPulse_OutflowConnection } // Parent: CPulseCell_BaseFlow // Fields count: 1 @@ -626,6 +823,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo pub mod CPulseCell_Outflow_CycleShuffled { pub const m_Outputs: usize = 0x48; // CUtlVector } @@ -648,6 +846,16 @@ pub mod cs2_dumper { pub const flWaitValue: usize = 0x0; // float32 pub const bFailOnCancel: usize = 0x4; // bool } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulse_DomainValue { + pub const m_nType: usize = 0x0; // PulseDomainValueType_t + pub const m_Value: usize = 0x8; // CGlobalSymbol + pub const m_ExpectedRuntimeType: usize = 0x10; // CGlobalSymbol + } // Parent: CPulseCell_BaseFlow // Fields count: 0 // @@ -655,6 +863,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName pub mod CPulseCell_Step_TestDomainCreateFakeEntity { } @@ -665,6 +874,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName // MPulseEditorHeaderText pub mod CPulseCell_Step_TestDomainEntFire { @@ -678,14 +888,39 @@ pub mod cs2_dumper { // MPropertyDescription pub mod CPulseMathlib { } + // Parent: None + // Fields count: 1 + pub mod PulseRuntimeBlackboardReferenceIndex_t { + pub const m_Value: usize = 0x0; // int16 + } + // Parent: CPulse_OutflowConnection + // Fields count: 0 + pub mod SignatureOutflow_Continue { + } + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo + pub mod CPulseCell_Test_MultiOutflow_WithParams_Yielding { + pub const m_Out1: usize = 0x48; // SignatureOutflow_Continue + pub const m_AsyncChild1: usize = 0x78; // SignatureOutflow_Continue + pub const m_AsyncChild2: usize = 0xA8; // SignatureOutflow_Continue + pub const m_YieldResume1: usize = 0xD8; // SignatureOutflow_Resume + pub const m_YieldResume2: usize = 0x108; // SignatureOutflow_Resume + } // Parent: CPulseGraphInstance_TestDomain // Fields count: 1 // // Metadata: // MPulseInstanceDomainInfo + // MPulseDomainHookInfo // MPulseLibraryBindings pub mod CPulseGraphInstance_TestDomain_Derived { - pub const m_nInstanceValueX: usize = 0x100; // int32 + pub const m_nInstanceValueX: usize = 0x120; // int32 } // Parent: CPulseCell_Inflow_BaseEntrypoint // Fields count: 4 @@ -694,6 +929,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo pub mod CPulseCell_Inflow_EntOutputHandler { pub const m_SourceEntity: usize = 0x70; // CUtlSymbolLarge pub const m_SourceOutput: usize = 0x78; // CUtlSymbolLarge @@ -705,6 +941,14 @@ pub mod cs2_dumper { pub mod PulseRuntimeConstantIndex_t { pub const m_Value: usize = 0x0; // int16 } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod FakeEntityDerivedA_tAPI { + } // Parent: CPulseCell_BaseFlow // Fields count: 0 // @@ -712,6 +956,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName pub mod CPulseCell_Step_TestDomainTracepoint { } @@ -720,6 +965,25 @@ pub mod cs2_dumper { pub mod PulseDocNodeID_t { pub const m_Value: usize = 0x0; // int32 } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulse_BlackboardReference { + pub const m_hBlackboardResource: usize = 0x0; // CResourceNameTyped> + pub const m_BlackboardResource: usize = 0xE0; // CUtlSymbolLarge + pub const m_nNodeID: usize = 0xE8; // PulseDocNodeID_t + pub const m_NodeName: usize = 0xF0; // CGlobalSymbol + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_LimitCount__InstanceState_t { + pub const m_nCurrentCount: usize = 0x0; // int32 + } // Parent: CPulseCell_BaseValue // Fields count: 0 // @@ -727,6 +991,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName pub mod CPulseCell_Val_TestDomainGetEntityName { } @@ -776,26 +1041,31 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo pub mod CPulseCell_Outflow_IntSwitch { pub const m_DefaultCaseOutflow: usize = 0x48; // CPulse_OutflowConnection - pub const m_CaseOutflows: usize = 0x58; // CUtlVector + pub const m_CaseOutflows: usize = 0x78; // CUtlVector } // Parent: None - // Fields count: 10 + // Fields count: 14 // // Metadata: // MGetKV3ClassDefaults pub mod CPulseGraphDef { pub const m_DomainIdentifier: usize = 0x8; // CUtlSymbolLarge pub const m_ParentMapName: usize = 0x10; // CUtlSymbolLarge - pub const m_Chunks: usize = 0x18; // CUtlVector - pub const m_Cells: usize = 0x30; // CUtlVector - pub const m_Vars: usize = 0x48; // CUtlVector - pub const m_PublicOutputs: usize = 0x60; // CUtlVector - pub const m_InvokeBindings: usize = 0x78; // CUtlVector - pub const m_CallInfos: usize = 0x90; // CUtlVector - pub const m_Constants: usize = 0xA8; // CUtlVector - pub const m_OutputConnections: usize = 0xC0; // CUtlVector + pub const m_ParentXmlName: usize = 0x18; // CUtlSymbolLarge + pub const m_vecGameBlackboards: usize = 0x20; // CUtlVector + pub const m_Chunks: usize = 0x38; // CUtlVector + pub const m_Cells: usize = 0x50; // CUtlVector + pub const m_Vars: usize = 0x68; // CUtlVector + pub const m_PublicOutputs: usize = 0x80; // CUtlVector + pub const m_InvokeBindings: usize = 0x98; // CUtlVector + pub const m_CallInfos: usize = 0xB0; // CUtlVector + pub const m_Constants: usize = 0xC8; // CUtlVector + pub const m_DomainValues: usize = 0xE0; // CUtlVector + pub const m_BlackboardReferences: usize = 0xF8; // CUtlVector + pub const m_OutputConnections: usize = 0x110; // CUtlVector } // Parent: CPulseCell_BaseFlow // Fields count: 0 @@ -804,6 +1074,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo pub mod CPulseCell_Test_MultiInflow_NoDefault { } // Parent: None @@ -822,12 +1093,13 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon pub mod CPulseCell_WaitForCursorsWithTag { - pub const m_bTagSelfWhenComplete: usize = 0x60; // bool - pub const m_nDesiredKillPriority: usize = 0x64; // PulseCursorCancelPriority_t + pub const m_bTagSelfWhenComplete: usize = 0x80; // bool + pub const m_nDesiredKillPriority: usize = 0x84; // PulseCursorCancelPriority_t } // Parent: CPulseCell_BaseFlow // Fields count: 2 @@ -843,18 +1115,13 @@ pub mod cs2_dumper { pub mod PulseRuntimeCallInfoIndex_t { pub const m_Value: usize = 0x0; // int32 } - // Parent: CPulseCell_BaseFlow - // Fields count: 2 + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - pub mod CPulseCell_Outflow_TestExplicitYesNo { - pub const m_Yes: usize = 0x48; // CPulse_OutflowConnection - pub const m_No: usize = 0x58; // CPulse_OutflowConnection + pub mod CPulseCell_BaseLerp { + pub const m_WakeResume: usize = 0x48; // CPulse_ResumePoint } // Parent: CPulseCell_BaseFlow // Fields count: 2 @@ -863,11 +1130,26 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo + // MPropertyFriendlyName + // MPropertyDescription + pub mod CPulseCell_Outflow_TestExplicitYesNo { + pub const m_Yes: usize = 0x48; // CPulse_OutflowConnection + pub const m_No: usize = 0x78; // CPulse_OutflowConnection + } + // Parent: CPulseCell_BaseFlow + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName // MPropertyDescription pub mod CPulseCell_Outflow_TestRandomYesNo { pub const m_Yes: usize = 0x48; // CPulse_OutflowConnection - pub const m_No: usize = 0x58; // CPulse_OutflowConnection + pub const m_No: usize = 0x78; // CPulse_OutflowConnection } // Parent: CPulseCell_BaseFlow // Fields count: 0 @@ -876,6 +1158,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo pub mod CPulseCell_Step_DebugLog { } // Parent: None @@ -890,6 +1173,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo pub mod CPulseCell_Outflow_CycleOrdered { pub const m_Outputs: usize = 0x48; // CUtlVector } @@ -915,6 +1199,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -926,10 +1211,10 @@ pub mod cs2_dumper { // Metadata: // MPulseLibraryBindings pub mod CPulseTurtleGraphicsCursor { - pub const m_Color: usize = 0x168; // Color - pub const m_vPos: usize = 0x16C; // Vector2D - pub const m_flHeadingDeg: usize = 0x174; // float32 - pub const m_bPenUp: usize = 0x178; // bool + pub const m_Color: usize = 0xA0; // Color + pub const m_vPos: usize = 0xA4; // Vector2D + pub const m_flHeadingDeg: usize = 0xAC; // float32 + pub const m_bPenUp: usize = 0xB0; // bool } } } diff --git a/output/rendersystemdx11.dll.cs b/output/rendersystemdx11.dll.cs index 95a5e59..01e074e 100644 --- a/output/rendersystemdx11.dll.cs +++ b/output/rendersystemdx11.dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 01:29:07.135665300 UTC +// 2024-05-24 01:30:25.777667800 UTC namespace CS2Dumper.Schemas { // Module: rendersystemdx11.dll @@ -24,7 +24,7 @@ namespace CS2Dumper.Schemas { RENDER_PRIM_TYPE_COUNT = 0xC } // Alignment: 4 - // Members count: 12 + // Members count: 13 public enum RenderBufferFlags_t : uint { RENDER_BUFFER_USAGE_VERTEX_BUFFER = 0x1, RENDER_BUFFER_USAGE_INDEX_BUFFER = 0x2, @@ -37,7 +37,8 @@ namespace CS2Dumper.Schemas { RENDER_BUFFER_UAV_DRAW_INDIRECT_ARGS = 0x100, RENDER_BUFFER_ACCELERATION_STRUCTURE = 0x200, RENDER_BUFFER_SHADER_BINDING_TABLE = 0x400, - RENDER_BUFFER_PER_FRAME_WRITE_ONCE = 0x800 + RENDER_BUFFER_PER_FRAME_WRITE_ONCE = 0x800, + RENDER_BUFFER_POOL_ALLOCATED = 0x1000 } // Alignment: 1 // Members count: 8 diff --git a/output/rendersystemdx11.dll.hpp b/output/rendersystemdx11.dll.hpp index c4fcf52..dad09f9 100644 --- a/output/rendersystemdx11.dll.hpp +++ b/output/rendersystemdx11.dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 01:29:07.135665300 UTC +// 2024-05-24 01:30:25.777667800 UTC #pragma once @@ -29,7 +29,7 @@ namespace cs2_dumper { RENDER_PRIM_TYPE_COUNT = 0xC }; // Alignment: 4 - // Members count: 12 + // Members count: 13 enum class RenderBufferFlags_t : uint32_t { RENDER_BUFFER_USAGE_VERTEX_BUFFER = 0x1, RENDER_BUFFER_USAGE_INDEX_BUFFER = 0x2, @@ -42,7 +42,8 @@ namespace cs2_dumper { RENDER_BUFFER_UAV_DRAW_INDIRECT_ARGS = 0x100, RENDER_BUFFER_ACCELERATION_STRUCTURE = 0x200, RENDER_BUFFER_SHADER_BINDING_TABLE = 0x400, - RENDER_BUFFER_PER_FRAME_WRITE_ONCE = 0x800 + RENDER_BUFFER_PER_FRAME_WRITE_ONCE = 0x800, + RENDER_BUFFER_POOL_ALLOCATED = 0x1000 }; // Alignment: 1 // Members count: 8 diff --git a/output/rendersystemdx11.dll.json b/output/rendersystemdx11.dll.json index 6fa595b..318e103 100644 --- a/output/rendersystemdx11.dll.json +++ b/output/rendersystemdx11.dll.json @@ -50,6 +50,7 @@ "RENDER_BUFFER_APPEND_CONSUME_BUFFER": 64, "RENDER_BUFFER_BYTEADDRESS_BUFFER": 16, "RENDER_BUFFER_PER_FRAME_WRITE_ONCE": 2048, + "RENDER_BUFFER_POOL_ALLOCATED": 4096, "RENDER_BUFFER_SHADER_BINDING_TABLE": 1024, "RENDER_BUFFER_STRUCTURED_BUFFER": 32, "RENDER_BUFFER_UAV_COUNTER": 128, diff --git a/output/rendersystemdx11.dll.rs b/output/rendersystemdx11.dll.rs index 30f9667..ac5a51b 100644 --- a/output/rendersystemdx11.dll.rs +++ b/output/rendersystemdx11.dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 01:29:07.135665300 UTC +// 2024-05-24 01:30:25.777667800 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -28,7 +28,7 @@ pub mod cs2_dumper { RENDER_PRIM_TYPE_COUNT = 0xC } // Alignment: 4 - // Members count: 12 + // Members count: 13 #[repr(u32)] pub enum RenderBufferFlags_t { RENDER_BUFFER_USAGE_VERTEX_BUFFER = 0x1, @@ -42,7 +42,8 @@ pub mod cs2_dumper { RENDER_BUFFER_UAV_DRAW_INDIRECT_ARGS = 0x100, RENDER_BUFFER_ACCELERATION_STRUCTURE = 0x200, RENDER_BUFFER_SHADER_BINDING_TABLE = 0x400, - RENDER_BUFFER_PER_FRAME_WRITE_ONCE = 0x800 + RENDER_BUFFER_PER_FRAME_WRITE_ONCE = 0x800, + RENDER_BUFFER_POOL_ALLOCATED = 0x1000 } // Alignment: 1 // Members count: 8 diff --git a/output/resourcesystem.dll.cs b/output/resourcesystem.dll.cs index 236670e..bf3f2e6 100644 --- a/output/resourcesystem.dll.cs +++ b/output/resourcesystem.dll.cs @@ -1,9 +1,9 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 01:29:07.135665300 UTC +// 2024-05-24 01:30:25.777667800 UTC namespace CS2Dumper.Schemas { // Module: resourcesystem.dll - // Classes count: 59 + // Classes count: 58 // Enums count: 2 public static class ResourcesystemDll { // Alignment: 1 @@ -274,20 +274,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MResourceTypeForInfoType - public static class InfoForResourceTypeCNmGraph { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCDACGameDefsData { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeCPanoramaStyle { } // Parent: None @@ -302,6 +288,13 @@ namespace CS2Dumper.Schemas { // // Metadata: // MResourceTypeForInfoType + public static class InfoForResourceTypeCNmGraphVariation { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType public static class InfoForResourceTypeCCSGOEconItem { } // Parent: None @@ -309,6 +302,13 @@ namespace CS2Dumper.Schemas { // // Metadata: // MResourceTypeForInfoType + public static class InfoForResourceTypeCNmGraphDefinition { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType public static class InfoForResourceTypeCSmartProp { } // Parent: None @@ -421,13 +421,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MResourceTypeForInfoType - public static class InfoForResourceTypeCNmGraphDataSet { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeIParticleSystemDefinition { } // Parent: None diff --git a/output/resourcesystem.dll.hpp b/output/resourcesystem.dll.hpp index daf2b7a..a91923b 100644 --- a/output/resourcesystem.dll.hpp +++ b/output/resourcesystem.dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 01:29:07.135665300 UTC +// 2024-05-24 01:30:25.777667800 UTC #pragma once @@ -8,7 +8,7 @@ namespace cs2_dumper { namespace schemas { // Module: resourcesystem.dll - // Classes count: 59 + // Classes count: 58 // Enums count: 2 namespace resourcesystem_dll { // Alignment: 1 @@ -279,20 +279,6 @@ namespace cs2_dumper { // // Metadata: // MResourceTypeForInfoType - namespace InfoForResourceTypeCNmGraph { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCDACGameDefsData { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeCPanoramaStyle { } // Parent: None @@ -307,6 +293,13 @@ namespace cs2_dumper { // // Metadata: // MResourceTypeForInfoType + namespace InfoForResourceTypeCNmGraphVariation { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType namespace InfoForResourceTypeCCSGOEconItem { } // Parent: None @@ -314,6 +307,13 @@ namespace cs2_dumper { // // Metadata: // MResourceTypeForInfoType + namespace InfoForResourceTypeCNmGraphDefinition { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType namespace InfoForResourceTypeCSmartProp { } // Parent: None @@ -426,13 +426,6 @@ namespace cs2_dumper { // // Metadata: // MResourceTypeForInfoType - namespace InfoForResourceTypeCNmGraphDataSet { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeIParticleSystemDefinition { } // Parent: None diff --git a/output/resourcesystem.dll.json b/output/resourcesystem.dll.json index 5a70ca3..ec60da6 100644 --- a/output/resourcesystem.dll.json +++ b/output/resourcesystem.dll.json @@ -145,16 +145,6 @@ ], "parent": null }, - "InfoForResourceTypeCDACGameDefsData": { - "fields": {}, - "metadata": [ - { - "name": "MResourceTypeForInfoType", - "type": "Unknown" - } - ], - "parent": null - }, "InfoForResourceTypeCDOTANovelsList": { "fields": {}, "metadata": [ @@ -245,7 +235,7 @@ ], "parent": null }, - "InfoForResourceTypeCNmGraph": { + "InfoForResourceTypeCNmGraphDefinition": { "fields": {}, "metadata": [ { @@ -255,7 +245,7 @@ ], "parent": null }, - "InfoForResourceTypeCNmGraphDataSet": { + "InfoForResourceTypeCNmGraphVariation": { "fields": {}, "metadata": [ { diff --git a/output/resourcesystem.dll.rs b/output/resourcesystem.dll.rs index e144144..d37f5a1 100644 --- a/output/resourcesystem.dll.rs +++ b/output/resourcesystem.dll.rs @@ -1,12 +1,12 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 01:29:07.135665300 UTC +// 2024-05-24 01:30:25.777667800 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { // Module: resourcesystem.dll - // Classes count: 59 + // Classes count: 58 // Enums count: 2 pub mod resourcesystem_dll { // Alignment: 1 @@ -279,20 +279,6 @@ pub mod cs2_dumper { // // Metadata: // MResourceTypeForInfoType - pub mod InfoForResourceTypeCNmGraph { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCDACGameDefsData { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeCPanoramaStyle { } // Parent: None @@ -307,6 +293,13 @@ pub mod cs2_dumper { // // Metadata: // MResourceTypeForInfoType + pub mod InfoForResourceTypeCNmGraphVariation { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType pub mod InfoForResourceTypeCCSGOEconItem { } // Parent: None @@ -314,6 +307,13 @@ pub mod cs2_dumper { // // Metadata: // MResourceTypeForInfoType + pub mod InfoForResourceTypeCNmGraphDefinition { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType pub mod InfoForResourceTypeCSmartProp { } // Parent: None @@ -426,13 +426,6 @@ pub mod cs2_dumper { // // Metadata: // MResourceTypeForInfoType - pub mod InfoForResourceTypeCNmGraphDataSet { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeIParticleSystemDefinition { } // Parent: None diff --git a/output/scenesystem.dll.cs b/output/scenesystem.dll.cs index 993a9f5..546eaf8 100644 --- a/output/scenesystem.dll.cs +++ b/output/scenesystem.dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 01:29:07.135665300 UTC +// 2024-05-24 01:30:25.777667800 UTC namespace CS2Dumper.Schemas { // Module: scenesystem.dll diff --git a/output/scenesystem.dll.hpp b/output/scenesystem.dll.hpp index 185f5bf..6cf60af 100644 --- a/output/scenesystem.dll.hpp +++ b/output/scenesystem.dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 01:29:07.135665300 UTC +// 2024-05-24 01:30:25.777667800 UTC #pragma once diff --git a/output/scenesystem.dll.rs b/output/scenesystem.dll.rs index fd3cb7b..113aa0c 100644 --- a/output/scenesystem.dll.rs +++ b/output/scenesystem.dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 01:29:07.135665300 UTC +// 2024-05-24 01:30:25.777667800 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/schemasystem.dll.cs b/output/schemasystem.dll.cs index 124e146..f38fc39 100644 --- a/output/schemasystem.dll.cs +++ b/output/schemasystem.dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 01:29:07.135665300 UTC +// 2024-05-24 01:30:25.777667800 UTC namespace CS2Dumper.Schemas { // Module: schemasystem.dll diff --git a/output/schemasystem.dll.hpp b/output/schemasystem.dll.hpp index a1bb560..af9b1e3 100644 --- a/output/schemasystem.dll.hpp +++ b/output/schemasystem.dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 01:29:07.135665300 UTC +// 2024-05-24 01:30:25.777667800 UTC #pragma once diff --git a/output/schemasystem.dll.rs b/output/schemasystem.dll.rs index 9b097ee..cbdeb9b 100644 --- a/output/schemasystem.dll.rs +++ b/output/schemasystem.dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 01:29:07.135665300 UTC +// 2024-05-24 01:30:25.777667800 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/server.dll.cs b/output/server.dll.cs index 116d037..d5d5289 100644 --- a/output/server.dll.cs +++ b/output/server.dll.cs @@ -1,10 +1,10 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 01:29:07.135665300 UTC +// 2024-05-24 01:30:25.777667800 UTC namespace CS2Dumper.Schemas { // Module: server.dll - // Classes count: 642 - // Enums count: 126 + // Classes count: 659 + // Enums count: 131 public static class ServerDll { // Alignment: 4 // Members count: 3 @@ -139,6 +139,22 @@ namespace CS2Dumper.Schemas { TRANSITION_TO_LIFESTATE_DYING = 0x1, TRANSITION_TO_LIFESTATE_DEAD = 0x2 } + // Alignment: 2 + // Members count: 12 + public enum SoundTypes_t : ushort { + SOUND_NONE = 0x0, + SOUND_COMBAT = 0x1, + SOUND_PLAYER = 0x2, + SOUND_DANGER = 0x3, + SOUND_BULLET_IMPACT = 0x4, + SOUND_THUMPER = 0x5, + SOUND_PHYSICS_DANGER = 0x6, + SOUND_MOVE_AWAY = 0x7, + SOUND_PLAYER_VEHICLE = 0x8, + SOUND_GLASS_BREAK = 0x9, + SOUND_PHYSICS_OBJECT = 0xA, + NUM_AI_SOUND_TYPES = 0xB + } // Alignment: 4 // Members count: 24 public enum PlayerAnimEvent_t : uint { @@ -249,14 +265,33 @@ namespace CS2Dumper.Schemas { matLastMaterial = 0xB } // Alignment: 4 + // Members count: 15 + public enum BloodType : uint { + None = 0xFFFFFFFFFFFFFFFF, + ColorRed = 0x0, + ColorYellow = 0x1, + ColorGreen = 0x2, + ColorBrightGreen = 0x3, + EntityMech = 0x4, + EntityAntlion = 0x5, + EntityZombie = 0x6, + EntityBlob = 0x7, + EntityBlobFrozen = 0x8, + ColorRedLVL2 = 0x9, + ColorRedLVL3 = 0xA, + ColorRedLVL4 = 0xB, + ColorRedLVL5 = 0xC, + ColorRedLVL6 = 0xD + } + // Alignment: 4 // Members count: 6 public enum ScriptedMoveTo_t : uint { - CINE_MOVETO_WAIT = 0x0, - CINE_MOVETO_WALK = 0x1, - CINE_MOVETO_RUN = 0x2, - CINE_MOVETO_CUSTOM = 0x3, - CINE_MOVETO_TELEPORT = 0x4, - CINE_MOVETO_WAIT_FACING = 0x5 + eWait = 0x0, + eMoveWithGait = 0x3, + eTeleport = 0x4, + eWaitFacing = 0x5, + eObsoleteBackCompat1 = 0x1, + eObsoleteBackCompat2 = 0x2 } // Alignment: 4 // Members count: 5 @@ -267,32 +302,18 @@ namespace CS2Dumper.Schemas { ANIM_LOOP_MODE_USE_SEQUENCE_SETTINGS = 0x2, ANIM_LOOP_MODE_COUNT = 0x3 } - // Alignment: 4 - // Members count: 23 - public enum SoundFlags_t : uint { - SOUND_NONE = 0x0, - SOUND_COMBAT = 0x1, - SOUND_WORLD = 0x2, - SOUND_PLAYER = 0x4, - SOUND_DANGER = 0x8, - SOUND_BULLET_IMPACT = 0x10, - SOUND_THUMPER = 0x20, - SOUND_PHYSICS_DANGER = 0x40, - SOUND_MOVE_AWAY = 0x80, - SOUND_PLAYER_VEHICLE = 0x100, - SOUND_GLASS_BREAK = 0x200, - SOUND_PHYSICS_OBJECT = 0x400, - SOUND_CONTEXT_GUNFIRE = 0x100000, - SOUND_CONTEXT_COMBINE_ONLY = 0x200000, - SOUND_CONTEXT_REACT_TO_SOURCE = 0x400000, - SOUND_CONTEXT_EXPLOSION = 0x800000, - SOUND_CONTEXT_EXCLUDE_COMBINE = 0x1000000, - SOUND_CONTEXT_DANGER_APPROACH = 0x2000000, - SOUND_CONTEXT_ALLIES_ONLY = 0x4000000, - SOUND_CONTEXT_PANIC_NPCS = 0x8000000, - ALL_CONTEXTS = 0xFFFFFFFFFFF00000, - ALL_SCENTS = 0x0, - ALL_SOUNDS = 0xFFFFF + // Alignment: 2 + // Members count: 9 + public enum SoundFlags_t : ushort { + SOUND_FLAGS_NONE = 0x0, + SOUND_FLAG_GUNFIRE = 0x1, + SOUND_FLAG_COMBINE_ONLY = 0x2, + SOUND_FLAG_REACT_TO_SOURCE = 0x4, + SOUND_FLAG_EXPLOSION = 0x8, + SOUND_FLAG_EXCLUDE_COMBINE = 0x10, + SOUND_FLAG_DANGER_APPROACH = 0x20, + SOUND_FLAG_ALLIES_ONLY = 0x40, + SOUND_FLAG_PANIC_NPCS = 0x80 } // Alignment: 4 // Members count: 10 @@ -343,7 +364,7 @@ namespace CS2Dumper.Schemas { EXPLOSION_TYPE_COUNT = 0x10 } // Alignment: 4 - // Members count: 43 + // Members count: 44 public enum GameAnimEventIndex_t : uint { AE_EMPTY = 0x0, AE_CL_PLAYSOUND = 0x1, @@ -371,23 +392,24 @@ namespace CS2Dumper.Schemas { AE_CL_CLOTH_STIFFEN = 0x17, AE_CL_CLOTH_EFFECT = 0x18, AE_CL_CREATE_ANIM_SCOPE_PROP = 0x19, - AE_PULSE_GRAPH = 0x1A, - AE_PULSE_GRAPH_LOOKAT = 0x1B, - AE_PULSE_GRAPH_AIMAT = 0x1C, - AE_PULSE_GRAPH_IKLOCKLEFTARM = 0x1D, - AE_PULSE_GRAPH_IKLOCKRIGHTARM = 0x1E, - AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x1F, - AE_CL_BODYGROUP_SET_TO_CLIP = 0x20, - AE_CL_BODYGROUP_SET_TO_NEXTCLIP = 0x21, - AE_SV_SHOW_SILENCER = 0x22, - AE_SV_ATTACH_SILENCER_COMPLETE = 0x23, - AE_SV_HIDE_SILENCER = 0x24, - AE_SV_DETACH_SILENCER_COMPLETE = 0x25, - AE_CL_EJECT_MAG = 0x26, - AE_WPN_COMPLETE_RELOAD = 0x27, - AE_WPN_HEALTHSHOT_INJECT = 0x28, - AE_CL_C4_SCREEN_TEXT = 0x29, - AE_GRENADE_THROW_COMPLETE = 0x2A + AE_SV_IKLOCK = 0x1A, + AE_PULSE_GRAPH = 0x1B, + AE_PULSE_GRAPH_LOOKAT = 0x1C, + AE_PULSE_GRAPH_AIMAT = 0x1D, + AE_PULSE_GRAPH_IKLOCKLEFTARM = 0x1E, + AE_PULSE_GRAPH_IKLOCKRIGHTARM = 0x1F, + AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x20, + AE_CL_BODYGROUP_SET_TO_CLIP = 0x21, + AE_CL_BODYGROUP_SET_TO_NEXTCLIP = 0x22, + AE_SV_SHOW_SILENCER = 0x23, + AE_SV_ATTACH_SILENCER_COMPLETE = 0x24, + AE_SV_HIDE_SILENCER = 0x25, + AE_SV_DETACH_SILENCER_COMPLETE = 0x26, + AE_CL_EJECT_MAG = 0x27, + AE_WPN_COMPLETE_RELOAD = 0x28, + AE_WPN_HEALTHSHOT_INJECT = 0x29, + AE_CL_C4_SCREEN_TEXT = 0x2A, + AE_GRENADE_THROW_COMPLETE = 0x2B } // Alignment: 1 // Members count: 3 @@ -397,15 +419,13 @@ namespace CS2Dumper.Schemas { Relative = 0x2 } // Alignment: 4 - // Members count: 7 + // Members count: 5 public enum IChoreoServices__ScriptState_t : uint { SCRIPT_PLAYING = 0x0, SCRIPT_WAIT = 0x1, SCRIPT_POST_IDLE = 0x2, SCRIPT_CLEANUP = 0x3, - SCRIPT_WALK_TO_MARK = 0x4, - SCRIPT_RUN_TO_MARK = 0x5, - SCRIPT_CUSTOM_MOVE_TO_MARK = 0x6 + SCRIPT_MOVE_TO_MARK = 0x4 } // Alignment: 4 // Members count: 2 @@ -474,6 +494,15 @@ namespace CS2Dumper.Schemas { SHARD_SOLID = 0x0, SHARD_DEBRIS = 0x1 } + // Alignment: 4 + // Members count: 5 + public enum PulseNPCCondition_t : uint { + COND_SEE_PLAYER = 0x1, + COND_LOST_PLAYER = 0x2, + COND_HEAR_PLAYER = 0x3, + COND_PLAYER_PUSHING = 0x4, + COND_NO_PRIMARY_AMMO = 0x5 + } // Alignment: 1 // Members count: 13 public enum RenderMode_t : byte { @@ -572,7 +601,7 @@ namespace CS2Dumper.Schemas { LOADOUT_SLOT_FIRST_WHEEL_EQUIPMENT = 0x20, LOADOUT_SLOT_LAST_WHEEL_EQUIPMENT = 0x25, LOADOUT_SLOT_CLOTHING_CUSTOMPLAYER = 0x26, - LOADOUT_SLOT_PET = 0x27, + LOADOUT_SLOT_CLOTHING_CUSTOMHEAD = 0x27, LOADOUT_SLOT_CLOTHING_FACEMASK = 0x28, LOADOUT_SLOT_CLOTHING_HANDS = 0x29, LOADOUT_SLOT_FIRST_COSMETIC = 0x29, @@ -597,12 +626,13 @@ namespace CS2Dumper.Schemas { LOADOUT_SLOT_COUNT = 0x39 } // Alignment: 4 - // Members count: 19 + // Members count: 20 public enum NavAttributeEnum : uint { NAV_MESH_AVOID = 0x80, NAV_MESH_STAIRS = 0x1000, NAV_MESH_NON_ZUP = 0x8000, NAV_MESH_SHORT_HEIGHT = 0x10000, + NAV_MESH_NON_ZUP_TRANSITION = 0x20000, NAV_MESH_CROUCH = 0x10000, NAV_MESH_JUMP = 0x2, NAV_MESH_PRECISE = 0x4, @@ -745,6 +775,14 @@ namespace CS2Dumper.Schemas { } // Alignment: 4 // Members count: 4 + public enum ChoreoLookAtSpeed_t : uint { + eInvalid = 0xFFFFFFFFFFFFFFFF, + eSlow = 0x0, + eMedium = 0x1, + eFast = 0x2 + } + // Alignment: 4 + // Members count: 4 public enum ScriptedMoveType_t : uint { SCRIPTED_MOVETYPE_NONE = 0x0, SCRIPTED_MOVETYPE_TO_WITH_DURATION = 0x1, @@ -752,13 +790,6 @@ namespace CS2Dumper.Schemas { SCRIPTED_MOVETYPE_SWEEP_TO_AT_MOVEMENT_SPEED = 0x3 } // Alignment: 4 - // Members count: 3 - public enum NPCLookType_t : uint { - Chest = 0x0, - Head = 0x1, - Eyes = 0x2 - } - // Alignment: 4 // Members count: 17 public enum gear_slot_t : uint { GEAR_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF, @@ -908,12 +939,12 @@ namespace CS2Dumper.Schemas { // Members count: 7 public enum ChickenActivity : uint { IDLE = 0x0, - WALK = 0x1, - RUN = 0x2, - HOP = 0x3, - JUMP = 0x4, - GLIDE = 0x5, - LAND = 0x6 + SQUAT = 0x1, + WALK = 0x2, + RUN = 0x3, + GLIDE = 0x4, + LAND = 0x5, + PANIC = 0x6 } // Alignment: 4 // Members count: 2 @@ -922,7 +953,7 @@ namespace CS2Dumper.Schemas { POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1 } // Alignment: 8 - // Members count: 39 + // Members count: 40 public enum DebugOverlayBits_t : ulong { OVERLAY_TEXT_BIT = 0x1, OVERLAY_NAME_BIT = 0x2, @@ -960,6 +991,7 @@ namespace CS2Dumper.Schemas { OVERLAY_NPC_RELATION_BIT = 0x400000000, OVERLAY_VIEWOFFSET = 0x800000000, OVERLAY_VCOLLIDE_WIREFRAME_BIT = 0x1000000000, + OVERLAY_NPC_SCRIPTED_COMMANDS_BIT = 0x2000000000, OVERLAY_ACTORNAME_BIT = 0x4000000000, OVERLAY_NPC_CONDITIONS_TEXT_BIT = 0x8000000000, OVERLAY_NPC_ABILITY_RANGE_DEBUG_BIT = 0x10000000000 @@ -1180,6 +1212,14 @@ namespace CS2Dumper.Schemas { DOOR_STATE_AJAR = 0x4 } // Alignment: 4 + // Members count: 4 + public enum ChoreoLookAtMode_t : uint { + eInvalid = 0xFFFFFFFFFFFFFFFF, + eChest = 0x0, + eHead = 0x1, + eEyesOnly = 0x2 + } + // Alignment: 4 // Members count: 3 public enum ChatIgnoreType_t : uint { CHAT_IGNORE_NONE = 0x0, @@ -1301,6 +1341,13 @@ namespace CS2Dumper.Schemas { } // Alignment: 4 // Members count: 3 + public enum eSplinePushType : uint { + k_eSplinePushAlong = 0x0, + k_eSplinePushAway = 0x1, + k_eSplinePushTowards = 0x2 + } + // Alignment: 4 + // Members count: 3 public enum PointWorldTextJustifyHorizontal_t : uint { POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0, POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1, @@ -1418,9 +1465,9 @@ namespace CS2Dumper.Schemas { WEAPON_SOUND_RADIO_USE = 0x17, WEAPON_SOUND_NUM_TYPES = 0x18 } - // Alignment: 4 - // Members count: 15 - public enum TakeDamageFlags_t : uint { + // Alignment: 8 + // Members count: 16 + public enum TakeDamageFlags_t : ulong { DFLAG_NONE = 0x0, DFLAG_SUPPRESS_HEALTH_CHANGES = 0x1, DFLAG_SUPPRESS_PHYSICS_FORCE = 0x2, @@ -1433,9 +1480,10 @@ namespace CS2Dumper.Schemas { DFLAG_SUPPRESS_DAMAGE_MODIFICATION = 0x100, DFLAG_ALWAYS_FIRE_DAMAGE_EVENTS = 0x200, DFLAG_RADIUS_DMG = 0x400, - DMG_LASTDFLAG = 0x400, - DFLAG_IGNORE_ARMOR = 0x800, - DFLAG_SUPPRESS_UTILREMOVE = 0x1000 + DFLAG_FORCEREDUCEARMOR_DMG = 0x800, + DMG_LASTDFLAG = 0x800, + DFLAG_IGNORE_ARMOR = 0x1000, + DFLAG_SUPPRESS_UTILREMOVE = 0x2000 } // Alignment: 4 // Members count: 2 @@ -1518,14 +1566,14 @@ namespace CS2Dumper.Schemas { // Parent: CBaseCombatCharacter // Fields count: 1 public static class CHostageExpresserShim { - public const nint m_pExpresser = 0xA10; // CAI_Expresser* + public const nint m_pExpresser = 0xA08; // CAI_Expresser* } // Parent: CBaseTrigger // Fields count: 3 public static class CTriggerSoundscape { - public const nint m_hSoundscape = 0x8B8; // CHandle - public const nint m_SoundscapeName = 0x8C0; // CUtlSymbolLarge - public const nint m_spectators = 0x8C8; // CUtlVector> + public const nint m_hSoundscape = 0x8E0; // CHandle + public const nint m_SoundscapeName = 0x8E8; // CUtlSymbolLarge + public const nint m_spectators = 0x8F0; // CUtlVector> } // Parent: None // Fields count: 0 @@ -1542,27 +1590,27 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) // NetworkVarNames: m_bUseAnimGraph (bool) public static class CDynamicProp { - public const nint m_bCreateNavObstacle = 0xA68; // bool - public const nint m_bUseHitboxesForRenderBox = 0xA69; // bool - public const nint m_bUseAnimGraph = 0xA6A; // bool - public const nint m_pOutputAnimBegun = 0xA70; // CEntityIOOutput - public const nint m_pOutputAnimOver = 0xA98; // CEntityIOOutput - public const nint m_pOutputAnimLoopCycleOver = 0xAC0; // CEntityIOOutput - public const nint m_OnAnimReachedStart = 0xAE8; // CEntityIOOutput - public const nint m_OnAnimReachedEnd = 0xB10; // CEntityIOOutput - public const nint m_iszIdleAnim = 0xB38; // CUtlSymbolLarge - public const nint m_nIdleAnimLoopMode = 0xB40; // AnimLoopMode_t - public const nint m_bRandomizeCycle = 0xB44; // bool - public const nint m_bStartDisabled = 0xB45; // bool - public const nint m_bFiredStartEndOutput = 0xB46; // bool - public const nint m_bForceNpcExclude = 0xB47; // bool - public const nint m_bCreateNonSolid = 0xB48; // bool - public const nint m_bIsOverrideProp = 0xB49; // bool - public const nint m_iInitialGlowState = 0xB4C; // int32 - public const nint m_nGlowRange = 0xB50; // int32 - public const nint m_nGlowRangeMin = 0xB54; // int32 - public const nint m_glowColor = 0xB58; // Color - public const nint m_nGlowTeam = 0xB5C; // int32 + public const nint m_bCreateNavObstacle = 0xA88; // bool + public const nint m_bUseHitboxesForRenderBox = 0xA89; // bool + public const nint m_bUseAnimGraph = 0xA8A; // bool + public const nint m_pOutputAnimBegun = 0xA90; // CEntityIOOutput + public const nint m_pOutputAnimOver = 0xAB8; // CEntityIOOutput + public const nint m_pOutputAnimLoopCycleOver = 0xAE0; // CEntityIOOutput + public const nint m_OnAnimReachedStart = 0xB08; // CEntityIOOutput + public const nint m_OnAnimReachedEnd = 0xB30; // CEntityIOOutput + public const nint m_iszIdleAnim = 0xB58; // CUtlSymbolLarge + public const nint m_nIdleAnimLoopMode = 0xB60; // AnimLoopMode_t + public const nint m_bRandomizeCycle = 0xB64; // bool + public const nint m_bStartDisabled = 0xB65; // bool + public const nint m_bFiredStartEndOutput = 0xB66; // bool + public const nint m_bForceNpcExclude = 0xB67; // bool + public const nint m_bCreateNonSolid = 0xB68; // bool + public const nint m_bIsOverrideProp = 0xB69; // bool + public const nint m_iInitialGlowState = 0xB6C; // int32 + public const nint m_nGlowRange = 0xB70; // int32 + public const nint m_nGlowRangeMin = 0xB74; // int32 + public const nint m_glowColor = 0xB78; // Color + public const nint m_nGlowTeam = 0xB7C; // int32 } // Parent: CBaseModelEntity // Fields count: 0 @@ -1669,7 +1717,7 @@ namespace CS2Dumper.Schemas { // Parent: CBaseTrigger // Fields count: 1 public static class CTriggerRemove { - public const nint m_OnRemove = 0x8B8; // CEntityIOOutput + public const nint m_OnRemove = 0x8E0; // CEntityIOOutput } // Parent: CBaseFilter // Fields count: 1 @@ -1697,23 +1745,26 @@ namespace CS2Dumper.Schemas { // Parent: CBaseTrigger // Fields count: 1 public static class CTriggerMultiple { - public const nint m_OnTrigger = 0x8B8; // CEntityIOOutput + public const nint m_OnTrigger = 0x8E0; // CEntityIOOutput } // Parent: CBodyComponent - // Fields count: 2 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) public static class CBodyComponentSkeletonInstance { public const nint m_skeletonInstance = 0x50; // CSkeletonInstance - public const nint __m_pChainEntity = 0x430; // CNetworkVarChainer } // Parent: CBaseTrigger - // Fields count: 3 + // Fields count: 7 public static class CTriggerPush { - public const nint m_angPushEntitySpace = 0x8B8; // QAngle - public const nint m_vecPushDirEntitySpace = 0x8C4; // Vector - public const nint m_bTriggerOnStartTouch = 0x8D0; // bool + public const nint m_angPushEntitySpace = 0x8E0; // QAngle + public const nint m_vecPushDirEntitySpace = 0x8EC; // Vector + public const nint m_bTriggerOnStartTouch = 0x8F8; // bool + public const nint m_bUsePathSimple = 0x8F9; // bool + public const nint m_iszPathSimpleName = 0x900; // CUtlSymbolLarge + public const nint m_PathSimple = 0x908; // CPathSimple* + public const nint m_splinePushType = 0x910; // uint32 } // Parent: CBaseFilter // Fields count: 3 @@ -1729,11 +1780,11 @@ namespace CS2Dumper.Schemas { // Parent: CBaseTrigger // Fields count: 5 public static class CTriggerProximity { - public const nint m_hMeasureTarget = 0x8B8; // CHandle - public const nint m_iszMeasureTarget = 0x8C0; // CUtlSymbolLarge - public const nint m_fRadius = 0x8C8; // float32 - public const nint m_nTouchers = 0x8CC; // int32 - public const nint m_NearestEntityDistance = 0x8D0; // CEntityOutputTemplate + public const nint m_hMeasureTarget = 0x8E0; // CHandle + public const nint m_iszMeasureTarget = 0x8E8; // CUtlSymbolLarge + public const nint m_fRadius = 0x8F0; // float32 + public const nint m_nTouchers = 0x8F4; // int32 + public const nint m_NearestEntityDistance = 0x8F8; // CEntityOutputTemplate } // Parent: CFuncBrush // Fields count: 4 @@ -1794,8 +1845,8 @@ namespace CS2Dumper.Schemas { // Parent: CBaseTrigger // Fields count: 2 public static class CTonemapTrigger { - public const nint m_tonemapControllerName = 0x8B8; // CUtlSymbolLarge - public const nint m_hTonemapController = 0x8C0; // CEntityHandle + public const nint m_tonemapControllerName = 0x8E0; // CUtlSymbolLarge + public const nint m_hTonemapController = 0x8E8; // CEntityHandle } // Parent: None // Fields count: 5 @@ -1820,15 +1871,24 @@ namespace CS2Dumper.Schemas { // Parent: CBaseTrigger // Fields count: 1 public static class CFogTrigger { - public const nint m_fog = 0x8B8; // fogparams_t + public const nint m_fog = 0x8E0; // fogparams_t } // Parent: CLogicalEntity - // Fields count: 4 + // Fields count: 5 public static class CLogicCollisionPair { public const nint m_nameAttach1 = 0x4C0; // CUtlSymbolLarge public const nint m_nameAttach2 = 0x4C8; // CUtlSymbolLarge - public const nint m_disabled = 0x4D0; // bool - public const nint m_succeeded = 0x4D1; // bool + public const nint m_supportMultipleEntitiesWithSameName = 0x4D0; // bool + public const nint m_disabled = 0x4D1; // bool + public const nint m_succeeded = 0x4D2; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSPointScriptExtensions_weapon_cs_base { } // Parent: CBaseTrigger // Fields count: 0 @@ -1863,8 +1923,17 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_flFluidDensity (float) public static class CTriggerBuoyancy { - public const nint m_BuoyancyHelper = 0x8B8; // CBuoyancyHelper - public const nint m_flFluidDensity = 0x8D8; // float32 + public const nint m_BuoyancyHelper = 0x8E0; // CBuoyancyHelper + public const nint m_flFluidDensity = 0x900; // float32 + } + // Parent: CPointEntity + // Fields count: 5 + public static class CMoverPathNode { + public const nint m_vInTangentLocal = 0x4C0; // Vector + public const nint m_vOutTangentLocal = 0x4CC; // Vector + public const nint m_szParentPathUniqueID = 0x4D8; // CUtlSymbolLarge + public const nint m_OnPassThrough = 0x4E0; // CEntityIOOutput + public const nint m_hMover = 0x508; // CHandle } // Parent: CBtNode // Fields count: 12 @@ -1947,10 +2016,10 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_nDecoyShotTick (int) public static class CDecoyProjectile { - public const nint m_nDecoyShotTick = 0xAA0; // int32 - public const nint m_shotsRemaining = 0xAA4; // int32 - public const nint m_fExpireTime = 0xAA8; // GameTime_t - public const nint m_decoyWeaponDefIndex = 0xAB8; // uint16 + public const nint m_nDecoyShotTick = 0xA98; // int32 + public const nint m_shotsRemaining = 0xA9C; // int32 + public const nint m_fExpireTime = 0xAA0; // GameTime_t + public const nint m_decoyWeaponDefIndex = 0xAB0; // uint16 } // Parent: CBaseEntity // Fields count: 0 @@ -2012,6 +2081,10 @@ namespace CS2Dumper.Schemas { public const nint m_bUrgent = 0x4D4; // bool public const nint m_szPlaceName = 0x4D5; // char[18] } + // Parent: CCSPointScriptEntity + // Fields count: 0 + public static class CCSServerPointScriptEntity { + } // Parent: CGameSceneNode // Fields count: 8 // @@ -2022,14 +2095,14 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_materialGroup (CUtlStringToken) // NetworkVarNames: m_nHitboxSet (uint8) public static class CSkeletonInstance { - public const nint m_modelState = 0x160; // CModelState - public const nint m_bIsAnimationEnabled = 0x370; // bool - public const nint m_bUseParentRenderBounds = 0x371; // bool - public const nint m_bDisableSolidCollisionsForHierarchy = 0x372; // bool + public const nint m_modelState = 0x170; // CModelState + public const nint m_bIsAnimationEnabled = 0x3A0; // bool + public const nint m_bUseParentRenderBounds = 0x3A1; // bool + public const nint m_bDisableSolidCollisionsForHierarchy = 0x3A2; // bool public const nint m_bDirtyMotionType = 0x0; // bitfield:1 public const nint m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 - public const nint m_materialGroup = 0x374; // CUtlStringToken - public const nint m_nHitboxSet = 0x378; // uint8 + public const nint m_materialGroup = 0x3A4; // CUtlStringToken + public const nint m_nHitboxSet = 0x3A8; // uint8 } // Parent: CPointEntity // Fields count: 0 @@ -2044,22 +2117,20 @@ namespace CS2Dumper.Schemas { public static class CWeaponFiveSeven { } // Parent: CBodyComponentSkeletonInstance - // Fields count: 2 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_animationController (CBaseAnimGraphController) public static class CBodyComponentBaseAnimGraph { public const nint m_animationController = 0x460; // CBaseAnimGraphController - public const nint __m_pChainEntity = 0x950; // CNetworkVarChainer } // Parent: CBodyComponent - // Fields count: 2 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_sceneNode (CGameSceneNode) public static class CBodyComponentPoint { public const nint m_sceneNode = 0x50; // CGameSceneNode - public const nint __m_pChainEntity = 0x1A0; // CNetworkVarChainer } // Parent: CBaseEntity // Fields count: 8 @@ -2309,7 +2380,7 @@ namespace CS2Dumper.Schemas { public static class CFireCrackerBlast { } // Parent: CBaseEntity - // Fields count: 12 + // Fields count: 13 public static class CSoundEventEntity { public const nint m_bStartOnSpawn = 0x4C0; // bool public const nint m_bToLocalPlayer = 0x4C1; // bool @@ -2321,8 +2392,9 @@ namespace CS2Dumper.Schemas { public const nint m_iszAttachmentName = 0x4D8; // CUtlSymbolLarge public const nint m_onGUIDChanged = 0x4E0; // CEntityOutputTemplate public const nint m_onSoundFinished = 0x508; // CEntityIOOutput - public const nint m_iszSoundName = 0x550; // CUtlSymbolLarge - public const nint m_hSource = 0x560; // CEntityHandle + public const nint m_iszSoundName = 0x558; // CUtlSymbolLarge + public const nint m_hSource = 0x568; // CEntityHandle + public const nint m_nEntityIndexSelection = 0x56C; // int32 } // Parent: CPlayer_ViewModelServices // Fields count: 1 @@ -2347,7 +2419,7 @@ namespace CS2Dumper.Schemas { public static class CInfoParticleTarget { } // Parent: CBaseEntity - // Fields count: 28 + // Fields count: 32 // // Metadata: // NetworkVarNames: m_flScattering (float) @@ -2374,9 +2446,13 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flDefaultDrawDistance (float) // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bEnableIndirect (bool) + // NetworkVarNames: m_bIndirectUseLPVs (bool) // NetworkVarNames: m_bIsMaster (bool) // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) // NetworkVarNames: m_nForceRefreshCount (int) + // NetworkVarNames: m_fNoiseSpeed (float) + // NetworkVarNames: m_fNoiseStrength (float) + // NetworkVarNames: m_vNoiseScale (Vector) public static class CEnvVolumetricFogController { public const nint m_flScattering = 0x4C0; // float32 public const nint m_flAnisotropy = 0x4C4; // float32 @@ -2402,10 +2478,14 @@ namespace CS2Dumper.Schemas { public const nint m_flDefaultDrawDistance = 0x524; // float32 public const nint m_bStartDisabled = 0x528; // bool public const nint m_bEnableIndirect = 0x529; // bool - public const nint m_bIsMaster = 0x52A; // bool + public const nint m_bIndirectUseLPVs = 0x52A; // bool + public const nint m_bIsMaster = 0x52B; // bool public const nint m_hFogIndirectTexture = 0x530; // CStrongHandle public const nint m_nForceRefreshCount = 0x538; // int32 - public const nint m_bFirstTime = 0x53C; // bool + public const nint m_fNoiseSpeed = 0x53C; // float32 + public const nint m_fNoiseStrength = 0x540; // float32 + public const nint m_vNoiseScale = 0x544; // Vector + public const nint m_bFirstTime = 0x550; // bool } // Parent: CPlayer_MovementServices // Fields count: 14 @@ -2437,11 +2517,11 @@ namespace CS2Dumper.Schemas { // Parent: CPhysicsProp // Fields count: 5 public static class CPhysicsPropRespawnable { - public const nint m_vOriginalSpawnOrigin = 0xBD0; // Vector - public const nint m_vOriginalSpawnAngles = 0xBDC; // QAngle - public const nint m_vOriginalMins = 0xBE8; // Vector - public const nint m_vOriginalMaxs = 0xBF4; // Vector - public const nint m_flRespawnDuration = 0xC00; // float32 + public const nint m_vOriginalSpawnOrigin = 0xBE8; // Vector + public const nint m_vOriginalSpawnAngles = 0xBF4; // QAngle + public const nint m_vOriginalMins = 0xC00; // Vector + public const nint m_vOriginalMaxs = 0xC0C; // Vector + public const nint m_flRespawnDuration = 0xC18; // float32 } // Parent: CEnvSoundscapeProxy // Fields count: 0 @@ -2450,12 +2530,12 @@ namespace CS2Dumper.Schemas { // Parent: CPhysConstraint // Fields count: 6 public static class CPhysBallSocket { - public const nint m_flFriction = 0x518; // float32 - public const nint m_bEnableSwingLimit = 0x51C; // bool - public const nint m_flSwingLimit = 0x520; // float32 - public const nint m_bEnableTwistLimit = 0x524; // bool - public const nint m_flMinTwistAngle = 0x528; // float32 - public const nint m_flMaxTwistAngle = 0x52C; // float32 + public const nint m_flJointFriction = 0x538; // float32 + public const nint m_bEnableSwingLimit = 0x53C; // bool + public const nint m_flSwingLimit = 0x540; // float32 + public const nint m_bEnableTwistLimit = 0x544; // bool + public const nint m_flMinTwistAngle = 0x548; // float32 + public const nint m_flMaxTwistAngle = 0x54C; // float32 } // Parent: CCSGameModeRules // Fields count: 3 @@ -2463,11 +2543,11 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) // NetworkVarNames: m_flDMBonusTimeLength (float) - // NetworkVarNames: m_nDMBonusWeaponLoadoutSlot (int16) + // NetworkVarNames: m_sDMBonusWeapon (CUtlString) public static class CCSGameModeRules_Deathmatch { public const nint m_flDMBonusStartTime = 0x38; // GameTime_t public const nint m_flDMBonusTimeLength = 0x3C; // float32 - public const nint m_nDMBonusWeaponLoadoutSlot = 0x40; // int16 + public const nint m_sDMBonusWeapon = 0x40; // CUtlString } // Parent: CItemAssaultSuit // Fields count: 0 @@ -2499,12 +2579,12 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_attachmentPointBoneSpace (Vector) // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) public static class CRagdollPropAttached { - public const nint m_boneIndexAttached = 0xA90; // uint32 - public const nint m_ragdollAttachedObjectIndex = 0xA94; // uint32 - public const nint m_attachmentPointBoneSpace = 0xA98; // Vector - public const nint m_attachmentPointRagdollSpace = 0xAA4; // Vector - public const nint m_bShouldDetach = 0xAB0; // bool - public const nint m_bShouldDeleteAttachedActivationRecord = 0xAC0; // bool + public const nint m_boneIndexAttached = 0xA88; // uint32 + public const nint m_ragdollAttachedObjectIndex = 0xA8C; // uint32 + public const nint m_attachmentPointBoneSpace = 0xA90; // Vector + public const nint m_attachmentPointRagdollSpace = 0xA9C; // Vector + public const nint m_bShouldDetach = 0xAA8; // bool + public const nint m_bShouldDeleteAttachedActivationRecord = 0xAB8; // bool } // Parent: CItem // Fields count: 2 @@ -2575,23 +2655,23 @@ namespace CS2Dumper.Schemas { // Parent: CBasePropDoor // Fields count: 17 public static class CPropDoorRotating { - public const nint m_vecAxis = 0xDF0; // Vector - public const nint m_flDistance = 0xDFC; // float32 - public const nint m_eSpawnPosition = 0xE00; // PropDoorRotatingSpawnPos_t - public const nint m_eOpenDirection = 0xE04; // PropDoorRotatingOpenDirection_e - public const nint m_eCurrentOpenDirection = 0xE08; // PropDoorRotatingOpenDirection_e - public const nint m_flAjarAngle = 0xE0C; // float32 - public const nint m_angRotationAjarDeprecated = 0xE10; // QAngle - public const nint m_angRotationClosed = 0xE1C; // QAngle - public const nint m_angRotationOpenForward = 0xE28; // QAngle - public const nint m_angRotationOpenBack = 0xE34; // QAngle - public const nint m_angGoal = 0xE40; // QAngle - public const nint m_vecForwardBoundsMin = 0xE4C; // Vector - public const nint m_vecForwardBoundsMax = 0xE58; // Vector - public const nint m_vecBackBoundsMin = 0xE64; // Vector - public const nint m_vecBackBoundsMax = 0xE70; // Vector - public const nint m_bAjarDoorShouldntAlwaysOpen = 0xE7C; // bool - public const nint m_hEntityBlocker = 0xE80; // CHandle + public const nint m_vecAxis = 0xE10; // Vector + public const nint m_flDistance = 0xE1C; // float32 + public const nint m_eSpawnPosition = 0xE20; // PropDoorRotatingSpawnPos_t + public const nint m_eOpenDirection = 0xE24; // PropDoorRotatingOpenDirection_e + public const nint m_eCurrentOpenDirection = 0xE28; // PropDoorRotatingOpenDirection_e + public const nint m_flAjarAngle = 0xE2C; // float32 + public const nint m_angRotationAjarDeprecated = 0xE30; // QAngle + public const nint m_angRotationClosed = 0xE3C; // QAngle + public const nint m_angRotationOpenForward = 0xE48; // QAngle + public const nint m_angRotationOpenBack = 0xE54; // QAngle + public const nint m_angGoal = 0xE60; // QAngle + public const nint m_vecForwardBoundsMin = 0xE6C; // Vector + public const nint m_vecForwardBoundsMax = 0xE78; // Vector + public const nint m_vecBackBoundsMin = 0xE84; // Vector + public const nint m_vecBackBoundsMax = 0xE90; // Vector + public const nint m_bAjarDoorShouldntAlwaysOpen = 0xE9C; // bool + public const nint m_hEntityBlocker = 0xEA0; // CHandle } // Parent: CBaseModelEntity // Fields count: 21 @@ -2871,10 +2951,13 @@ namespace CS2Dumper.Schemas { // // Metadata: // MPulseInstanceDomainInfo + // MPulseDomainHookInfo // MPulseLibraryBindings // MPulseDomainOptInFeatureTag + // MPulseDomainOptInGameBlackboard + // MPulseDomainOptInValueType public static class CPulseGraphInstance_ServerEntity { - public const nint m_pComponent = 0xD8; // CPulseGraphComponentBase* + public const nint m_pComponent = 0x100; // CPulseGraphComponentBase* } // Parent: CEntityComponent // Fields count: 1 @@ -2889,10 +2972,18 @@ namespace CS2Dumper.Schemas { // Parent: CPropDoorRotating // Fields count: 4 public static class CPropDoorRotatingBreakable { - public const nint m_bBreakable = 0xE88; // bool - public const nint m_isAbleToCloseAreaPortals = 0xE89; // bool - public const nint m_currentDamageState = 0xE8C; // int32 - public const nint m_damageStates = 0xE90; // CUtlVector + public const nint m_bBreakable = 0xEA8; // bool + public const nint m_isAbleToCloseAreaPortals = 0xEA9; // bool + public const nint m_currentDamageState = 0xEAC; // int32 + public const nint m_damageStates = 0xEB0; // CUtlVector + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSPointScriptExtensions_player_controller { } // Parent: CBaseFire // Fields count: 2 @@ -2982,43 +3073,43 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_closedAngles (QAngle) // NetworkVarNames: m_hMaster (CHandle) public static class CBasePropDoor { - public const nint m_flAutoReturnDelay = 0xB70; // float32 - public const nint m_hDoorList = 0xB78; // CUtlVector> - public const nint m_nHardwareType = 0xB90; // int32 - public const nint m_bNeedsHardware = 0xB94; // bool - public const nint m_eDoorState = 0xB98; // DoorState_t - public const nint m_bLocked = 0xB9C; // bool - public const nint m_closedPosition = 0xBA0; // Vector - public const nint m_closedAngles = 0xBAC; // QAngle - public const nint m_hBlocker = 0xBB8; // CHandle - public const nint m_bFirstBlocked = 0xBBC; // bool - public const nint m_ls = 0xBC0; // locksound_t - public const nint m_bForceClosed = 0xBE0; // bool - public const nint m_vecLatchWorldPosition = 0xBE4; // Vector - public const nint m_hActivator = 0xBF0; // CHandle - public const nint m_SoundMoving = 0xC00; // CUtlSymbolLarge - public const nint m_SoundOpen = 0xC08; // CUtlSymbolLarge - public const nint m_SoundClose = 0xC10; // CUtlSymbolLarge - public const nint m_SoundLock = 0xC18; // CUtlSymbolLarge - public const nint m_SoundUnlock = 0xC20; // CUtlSymbolLarge - public const nint m_SoundLatch = 0xC28; // CUtlSymbolLarge - public const nint m_SoundPound = 0xC30; // CUtlSymbolLarge - public const nint m_SoundJiggle = 0xC38; // CUtlSymbolLarge - public const nint m_SoundLockedAnim = 0xC40; // CUtlSymbolLarge - public const nint m_numCloseAttempts = 0xC48; // int32 - public const nint m_nPhysicsMaterial = 0xC4C; // CUtlStringToken - public const nint m_SlaveName = 0xC50; // CUtlSymbolLarge - public const nint m_hMaster = 0xC58; // CHandle - public const nint m_OnBlockedClosing = 0xC60; // CEntityIOOutput - public const nint m_OnBlockedOpening = 0xC88; // CEntityIOOutput - public const nint m_OnUnblockedClosing = 0xCB0; // CEntityIOOutput - public const nint m_OnUnblockedOpening = 0xCD8; // CEntityIOOutput - public const nint m_OnFullyClosed = 0xD00; // CEntityIOOutput - public const nint m_OnFullyOpen = 0xD28; // CEntityIOOutput - public const nint m_OnClose = 0xD50; // CEntityIOOutput - public const nint m_OnOpen = 0xD78; // CEntityIOOutput - public const nint m_OnLockedUse = 0xDA0; // CEntityIOOutput - public const nint m_OnAjarOpen = 0xDC8; // CEntityIOOutput + public const nint m_flAutoReturnDelay = 0xB90; // float32 + public const nint m_hDoorList = 0xB98; // CUtlVector> + public const nint m_nHardwareType = 0xBB0; // int32 + public const nint m_bNeedsHardware = 0xBB4; // bool + public const nint m_eDoorState = 0xBB8; // DoorState_t + public const nint m_bLocked = 0xBBC; // bool + public const nint m_closedPosition = 0xBC0; // Vector + public const nint m_closedAngles = 0xBCC; // QAngle + public const nint m_hBlocker = 0xBD8; // CHandle + public const nint m_bFirstBlocked = 0xBDC; // bool + public const nint m_ls = 0xBE0; // locksound_t + public const nint m_bForceClosed = 0xC00; // bool + public const nint m_vecLatchWorldPosition = 0xC04; // Vector + public const nint m_hActivator = 0xC10; // CHandle + public const nint m_SoundMoving = 0xC20; // CUtlSymbolLarge + public const nint m_SoundOpen = 0xC28; // CUtlSymbolLarge + public const nint m_SoundClose = 0xC30; // CUtlSymbolLarge + public const nint m_SoundLock = 0xC38; // CUtlSymbolLarge + public const nint m_SoundUnlock = 0xC40; // CUtlSymbolLarge + public const nint m_SoundLatch = 0xC48; // CUtlSymbolLarge + public const nint m_SoundPound = 0xC50; // CUtlSymbolLarge + public const nint m_SoundJiggle = 0xC58; // CUtlSymbolLarge + public const nint m_SoundLockedAnim = 0xC60; // CUtlSymbolLarge + public const nint m_numCloseAttempts = 0xC68; // int32 + public const nint m_nPhysicsMaterial = 0xC6C; // CUtlStringToken + public const nint m_SlaveName = 0xC70; // CUtlSymbolLarge + public const nint m_hMaster = 0xC78; // CHandle + public const nint m_OnBlockedClosing = 0xC80; // CEntityIOOutput + public const nint m_OnBlockedOpening = 0xCA8; // CEntityIOOutput + public const nint m_OnUnblockedClosing = 0xCD0; // CEntityIOOutput + public const nint m_OnUnblockedOpening = 0xCF8; // CEntityIOOutput + public const nint m_OnFullyClosed = 0xD20; // CEntityIOOutput + public const nint m_OnFullyOpen = 0xD48; // CEntityIOOutput + public const nint m_OnClose = 0xD70; // CEntityIOOutput + public const nint m_OnOpen = 0xD98; // CEntityIOOutput + public const nint m_OnLockedUse = 0xDC0; // CEntityIOOutput + public const nint m_OnAjarOpen = 0xDE8; // CEntityIOOutput } // Parent: CBaseEntity // Fields count: 3 @@ -3033,18 +3124,18 @@ namespace CS2Dumper.Schemas { // Parent: CBaseTrigger // Fields count: 12 public static class CTriggerFan { - public const nint m_vFanOrigin = 0x8B8; // Vector - public const nint m_vFanEnd = 0x8C4; // Vector - public const nint m_vNoise = 0x8D0; // Vector - public const nint m_flForce = 0x8DC; // float32 - public const nint m_flRopeForceScale = 0x8E0; // float32 - public const nint m_flPlayerForce = 0x8E4; // float32 - public const nint m_flRampTime = 0x8E8; // float32 - public const nint m_bFalloff = 0x8EC; // bool - public const nint m_bPushPlayer = 0x8ED; // bool - public const nint m_bRampDown = 0x8EE; // bool - public const nint m_bAddNoise = 0x8EF; // bool - public const nint m_RampTimer = 0x8F0; // CountdownTimer + public const nint m_vFanOrigin = 0x8E0; // Vector + public const nint m_vFanEnd = 0x8EC; // Vector + public const nint m_vNoise = 0x8F8; // Vector + public const nint m_flForce = 0x904; // float32 + public const nint m_flRopeForceScale = 0x908; // float32 + public const nint m_flPlayerForce = 0x90C; // float32 + public const nint m_flRampTime = 0x910; // float32 + public const nint m_bFalloff = 0x914; // bool + public const nint m_bPushPlayer = 0x915; // bool + public const nint m_bRampDown = 0x916; // bool + public const nint m_bAddNoise = 0x917; // bool + public const nint m_RampTimer = 0x918; // CountdownTimer } // Parent: CMolotovGrenade // Fields count: 0 @@ -3098,6 +3189,11 @@ namespace CS2Dumper.Schemas { public const nint m_iszAchievementEventID = 0x4C8; // CUtlSymbolLarge public const nint m_OnFired = 0x4D0; // CEntityIOOutput } + // Parent: CBaseEntity + // Fields count: 1 + public static class CPathSimple { + public const nint m_pathString = 0x510; // CUtlString + } // Parent: CBtNode // Fields count: 1 public static class CBtActionParachutePositioning { @@ -3129,9 +3225,9 @@ namespace CS2Dumper.Schemas { // Fields count: 8 public static class CItem { public const nint m_OnPlayerTouch = 0x8F0; // CEntityIOOutput - public const nint m_bActivateWhenAtRest = 0x918; // bool - public const nint m_OnCacheInteraction = 0x920; // CEntityIOOutput - public const nint m_OnPlayerPickup = 0x948; // CEntityIOOutput + public const nint m_OnPlayerPickup = 0x918; // CEntityIOOutput + public const nint m_bActivateWhenAtRest = 0x940; // bool + public const nint m_OnCacheInteraction = 0x948; // CEntityIOOutput public const nint m_OnGlovePulled = 0x970; // CEntityIOOutput public const nint m_vOriginalSpawnOrigin = 0x998; // Vector public const nint m_vOriginalSpawnAngles = 0x9A4; // QAngle @@ -3185,10 +3281,17 @@ namespace CS2Dumper.Schemas { public const nint m_bProjectOnWater = 0x72A; // bool public const nint m_flDepthSortBias = 0x72C; // float32 } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSPointScriptExtensions_entity { + } // Parent: CBodyComponentSkeletonInstance - // Fields count: 1 + // Fields count: 0 public static class CBodyComponentBaseModelEntity { - public const nint __m_pChainEntity = 0x460; // CNetworkVarChainer } // Parent: CBaseEntity // Fields count: 11 @@ -3291,7 +3394,6 @@ namespace CS2Dumper.Schemas { // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName - // MNetworkIncludeByName // MNetworkExcludeByUserGroup // MNetworkOverride // MNetworkIncludeByName @@ -3367,15 +3469,16 @@ namespace CS2Dumper.Schemas { // Parent: CBaseTrigger // Fields count: 2 public static class CTriggerActiveWeaponDetect { - public const nint m_OnTouchedActiveWeapon = 0x8B8; // CEntityIOOutput - public const nint m_iszWeaponClassName = 0x8E0; // CUtlSymbolLarge + public const nint m_OnTouchedActiveWeapon = 0x8E0; // CEntityIOOutput + public const nint m_iszWeaponClassName = 0x908; // CUtlSymbolLarge } // Parent: CPointEntity - // Fields count: 17 + // Fields count: 18 public static class CEnvMicrophone { public const nint m_bDisabled = 0x4C0; // bool public const nint m_hMeasureTarget = 0x4C4; // CHandle - public const nint m_nSoundMask = 0x4C8; // int32 + public const nint m_nSoundType = 0x4C8; // SoundTypes_t + public const nint m_nSoundFlags = 0x4CA; // SoundFlags_t public const nint m_flSensitivity = 0x4CC; // float32 public const nint m_flSmoothFactor = 0x4D0; // float32 public const nint m_flMaxRange = 0x4D4; // float32 @@ -3407,7 +3510,7 @@ namespace CS2Dumper.Schemas { public const nint m_bUnloadingStarted = 0x585; // bool } // Parent: CBaseEntity - // Fields count: 25 + // Fields count: 26 // // Metadata: // MNetworkIncludeByName @@ -3421,6 +3524,7 @@ namespace CS2Dumper.Schemas { // MNetworkIncludeByUserGroup // NetworkVarNames: m_nTickBase (uint32) // NetworkVarNames: m_hPawn (CHandle) + // NetworkVarNames: m_bKnownTeamMismatch (bool) // NetworkVarNames: m_iConnected (PlayerConnectedState) // NetworkVarNames: m_iszPlayerName (char) // NetworkVarNames: m_steamID (uint64) @@ -3429,8 +3533,9 @@ namespace CS2Dumper.Schemas { public const nint m_nInButtonsWhichAreToggles = 0x4C8; // uint64 public const nint m_nTickBase = 0x4D0; // uint32 public const nint m_hPawn = 0x500; // CHandle - public const nint m_nSplitScreenSlot = 0x504; // CSplitScreenSlot - public const nint m_hSplitOwner = 0x508; // CHandle + public const nint m_bKnownTeamMismatch = 0x504; // bool + public const nint m_nSplitScreenSlot = 0x508; // CSplitScreenSlot + public const nint m_hSplitOwner = 0x50C; // CHandle public const nint m_hSplitScreenPlayers = 0x510; // CUtlVector> public const nint m_bIsHLTV = 0x528; // bool public const nint m_iConnected = 0x52C; // PlayerConnectedState @@ -3452,13 +3557,21 @@ namespace CS2Dumper.Schemas { public const nint m_steamID = 0x690; // uint64 public const nint m_iDesiredFOV = 0x698; // uint32 } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CPointTemplateAPI { + } // Parent: CCSWeaponBase // Fields count: 1 public static class CKnife { public const nint m_bFirstAttack = 0xE98; // bool } // Parent: CBaseModelEntity - // Fields count: 38 + // Fields count: 37 public static class CFuncTrackTrain { public const nint m_ppath = 0x710; // CHandle public const nint m_length = 0x714; // float32 @@ -3496,8 +3609,7 @@ namespace CS2Dumper.Schemas { public const nint m_flAccelSpeed = 0x84C; // float32 public const nint m_flDecelSpeed = 0x850; // float32 public const nint m_bAccelToSpeed = 0x854; // bool - public const nint m_flTimeScale = 0x858; // float32 - public const nint m_flNextMPSoundTime = 0x85C; // GameTime_t + public const nint m_flNextMPSoundTime = 0x858; // GameTime_t } // Parent: CServerOnlyModelEntity // Fields count: 5 @@ -3536,7 +3648,7 @@ namespace CS2Dumper.Schemas { public const nint m_OnExtinguished = 0x778; // CEntityIOOutput } // Parent: CSkeletonAnimationController - // Fields count: 13 + // Fields count: 14 // // Metadata: // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) @@ -3548,16 +3660,17 @@ namespace CS2Dumper.Schemas { public const nint m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables public const nint m_bSequenceFinished = 0x220; // bool public const nint m_flSoundSyncTime = 0x224; // float32 - public const nint m_hSequence = 0x228; // HSequence - public const nint m_flSeqStartTime = 0x22C; // GameTime_t - public const nint m_flSeqFixedCycle = 0x230; // float32 - public const nint m_nAnimLoopMode = 0x234; // AnimLoopMode_t - public const nint m_flPlaybackRate = 0x238; // CNetworkedQuantizedFloat - public const nint m_nNotifyState = 0x244; // SequenceFinishNotifyState_t - public const nint m_bNetworkedAnimationInputsChanged = 0x246; // bool - public const nint m_bNetworkedSequenceChanged = 0x247; // bool - public const nint m_bLastUpdateSkipped = 0x248; // bool - public const nint m_flPrevAnimUpdateTime = 0x24C; // GameTime_t + public const nint m_nActiveIKChainMask = 0x228; // uint32 + public const nint m_hSequence = 0x22C; // HSequence + public const nint m_flSeqStartTime = 0x230; // GameTime_t + public const nint m_flSeqFixedCycle = 0x234; // float32 + public const nint m_nAnimLoopMode = 0x238; // AnimLoopMode_t + public const nint m_flPlaybackRate = 0x23C; // CNetworkedQuantizedFloat + public const nint m_nNotifyState = 0x248; // SequenceFinishNotifyState_t + public const nint m_bNetworkedAnimationInputsChanged = 0x24A; // bool + public const nint m_bNetworkedSequenceChanged = 0x24B; // bool + public const nint m_bLastUpdateSkipped = 0x24C; // bool + public const nint m_flPrevAnimUpdateTime = 0x250; // GameTime_t } // Parent: None // Fields count: 0 @@ -3567,6 +3680,10 @@ namespace CS2Dumper.Schemas { // MPulseLibraryBindings public static class CCSObserverPawnAPI { } + // Parent: CBaseEntity + // Fields count: 0 + public static class CCSPointScriptEntity { + } // Parent: CCSWeaponBaseGun // Fields count: 0 public static class CWeaponBizon { @@ -3579,54 +3696,54 @@ namespace CS2Dumper.Schemas { // Parent: CPhysConstraint // Fields count: 48 public static class CGenericConstraint { - public const nint m_nLinearMotionX = 0x520; // JointMotion_t - public const nint m_nLinearMotionY = 0x524; // JointMotion_t - public const nint m_nLinearMotionZ = 0x528; // JointMotion_t - public const nint m_flLinearFrequencyX = 0x52C; // float32 - public const nint m_flLinearFrequencyY = 0x530; // float32 - public const nint m_flLinearFrequencyZ = 0x534; // float32 - public const nint m_flLinearDampingRatioX = 0x538; // float32 - public const nint m_flLinearDampingRatioY = 0x53C; // float32 - public const nint m_flLinearDampingRatioZ = 0x540; // float32 - public const nint m_flMaxLinearImpulseX = 0x544; // float32 - public const nint m_flMaxLinearImpulseY = 0x548; // float32 - public const nint m_flMaxLinearImpulseZ = 0x54C; // float32 - public const nint m_flBreakAfterTimeX = 0x550; // float32 - public const nint m_flBreakAfterTimeY = 0x554; // float32 - public const nint m_flBreakAfterTimeZ = 0x558; // float32 - public const nint m_flBreakAfterTimeStartTimeX = 0x55C; // GameTime_t - public const nint m_flBreakAfterTimeStartTimeY = 0x560; // GameTime_t - public const nint m_flBreakAfterTimeStartTimeZ = 0x564; // GameTime_t - public const nint m_flBreakAfterTimeThresholdX = 0x568; // float32 - public const nint m_flBreakAfterTimeThresholdY = 0x56C; // float32 - public const nint m_flBreakAfterTimeThresholdZ = 0x570; // float32 - public const nint m_flNotifyForceX = 0x574; // float32 - public const nint m_flNotifyForceY = 0x578; // float32 - public const nint m_flNotifyForceZ = 0x57C; // float32 - public const nint m_flNotifyForceMinTimeX = 0x580; // float32 - public const nint m_flNotifyForceMinTimeY = 0x584; // float32 - public const nint m_flNotifyForceMinTimeZ = 0x588; // float32 - public const nint m_flNotifyForceLastTimeX = 0x58C; // GameTime_t - public const nint m_flNotifyForceLastTimeY = 0x590; // GameTime_t - public const nint m_flNotifyForceLastTimeZ = 0x594; // GameTime_t - public const nint m_bAxisNotifiedX = 0x598; // bool - public const nint m_bAxisNotifiedY = 0x599; // bool - public const nint m_bAxisNotifiedZ = 0x59A; // bool - public const nint m_nAngularMotionX = 0x59C; // JointMotion_t - public const nint m_nAngularMotionY = 0x5A0; // JointMotion_t - public const nint m_nAngularMotionZ = 0x5A4; // JointMotion_t - public const nint m_flAngularFrequencyX = 0x5A8; // float32 - public const nint m_flAngularFrequencyY = 0x5AC; // float32 - public const nint m_flAngularFrequencyZ = 0x5B0; // float32 - public const nint m_flAngularDampingRatioX = 0x5B4; // float32 - public const nint m_flAngularDampingRatioY = 0x5B8; // float32 - public const nint m_flAngularDampingRatioZ = 0x5BC; // float32 - public const nint m_flMaxAngularImpulseX = 0x5C0; // float32 - public const nint m_flMaxAngularImpulseY = 0x5C4; // float32 - public const nint m_flMaxAngularImpulseZ = 0x5C8; // float32 - public const nint m_NotifyForceReachedX = 0x5D0; // CEntityIOOutput - public const nint m_NotifyForceReachedY = 0x5F8; // CEntityIOOutput - public const nint m_NotifyForceReachedZ = 0x620; // CEntityIOOutput + public const nint m_nLinearMotionX = 0x540; // JointMotion_t + public const nint m_nLinearMotionY = 0x544; // JointMotion_t + public const nint m_nLinearMotionZ = 0x548; // JointMotion_t + public const nint m_flLinearFrequencyX = 0x54C; // float32 + public const nint m_flLinearFrequencyY = 0x550; // float32 + public const nint m_flLinearFrequencyZ = 0x554; // float32 + public const nint m_flLinearDampingRatioX = 0x558; // float32 + public const nint m_flLinearDampingRatioY = 0x55C; // float32 + public const nint m_flLinearDampingRatioZ = 0x560; // float32 + public const nint m_flMaxLinearImpulseX = 0x564; // float32 + public const nint m_flMaxLinearImpulseY = 0x568; // float32 + public const nint m_flMaxLinearImpulseZ = 0x56C; // float32 + public const nint m_flBreakAfterTimeX = 0x570; // float32 + public const nint m_flBreakAfterTimeY = 0x574; // float32 + public const nint m_flBreakAfterTimeZ = 0x578; // float32 + public const nint m_flBreakAfterTimeStartTimeX = 0x57C; // GameTime_t + public const nint m_flBreakAfterTimeStartTimeY = 0x580; // GameTime_t + public const nint m_flBreakAfterTimeStartTimeZ = 0x584; // GameTime_t + public const nint m_flBreakAfterTimeThresholdX = 0x588; // float32 + public const nint m_flBreakAfterTimeThresholdY = 0x58C; // float32 + public const nint m_flBreakAfterTimeThresholdZ = 0x590; // float32 + public const nint m_flNotifyForceX = 0x594; // float32 + public const nint m_flNotifyForceY = 0x598; // float32 + public const nint m_flNotifyForceZ = 0x59C; // float32 + public const nint m_flNotifyForceMinTimeX = 0x5A0; // float32 + public const nint m_flNotifyForceMinTimeY = 0x5A4; // float32 + public const nint m_flNotifyForceMinTimeZ = 0x5A8; // float32 + public const nint m_flNotifyForceLastTimeX = 0x5AC; // GameTime_t + public const nint m_flNotifyForceLastTimeY = 0x5B0; // GameTime_t + public const nint m_flNotifyForceLastTimeZ = 0x5B4; // GameTime_t + public const nint m_bAxisNotifiedX = 0x5B8; // bool + public const nint m_bAxisNotifiedY = 0x5B9; // bool + public const nint m_bAxisNotifiedZ = 0x5BA; // bool + public const nint m_nAngularMotionX = 0x5BC; // JointMotion_t + public const nint m_nAngularMotionY = 0x5C0; // JointMotion_t + public const nint m_nAngularMotionZ = 0x5C4; // JointMotion_t + public const nint m_flAngularFrequencyX = 0x5C8; // float32 + public const nint m_flAngularFrequencyY = 0x5CC; // float32 + public const nint m_flAngularFrequencyZ = 0x5D0; // float32 + public const nint m_flAngularDampingRatioX = 0x5D4; // float32 + public const nint m_flAngularDampingRatioY = 0x5D8; // float32 + public const nint m_flAngularDampingRatioZ = 0x5DC; // float32 + public const nint m_flMaxAngularImpulseX = 0x5E0; // float32 + public const nint m_flMaxAngularImpulseY = 0x5E4; // float32 + public const nint m_flMaxAngularImpulseZ = 0x5E8; // float32 + public const nint m_NotifyForceReachedX = 0x5F0; // CEntityIOOutput + public const nint m_NotifyForceReachedY = 0x618; // CEntityIOOutput + public const nint m_NotifyForceReachedZ = 0x640; // CEntityIOOutput } // Parent: CBaseCSGrenade // Fields count: 0 @@ -3646,7 +3763,7 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vecForce (Vector) // NetworkVarNames: m_nForceBone (int32) // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) - // NetworkVarNames: m_bClientRagdoll (bool) + // NetworkVarNames: m_bRagdollClientSide (bool) public static class CBaseAnimGraph { public const nint m_bInitiallyPopulateInterpHistory = 0x788; // bool public const nint m_pChoreoServices = 0x790; // IChoreoServices* @@ -3657,7 +3774,7 @@ namespace CS2Dumper.Schemas { public const nint m_vecForce = 0x7B0; // Vector public const nint m_nForceBone = 0x7BC; // int32 public const nint m_pRagdollPose = 0x7D0; // PhysicsRagdollPose_t* - public const nint m_bClientRagdoll = 0x7D8; // bool + public const nint m_bRagdollClientSide = 0x7D8; // bool } // Parent: CPhysForce // Fields count: 1 @@ -3669,7 +3786,7 @@ namespace CS2Dumper.Schemas { public static class CBreachChargeProjectile { } // Parent: CBaseAnimGraph - // Fields count: 28 + // Fields count: 27 // // Metadata: // NetworkVarNames: m_ragPos (Vector) @@ -3694,17 +3811,16 @@ namespace CS2Dumper.Schemas { public const nint m_vecLastOrigin = 0x984; // Vector public const nint m_flAwakeTime = 0x990; // GameTime_t public const nint m_flLastOriginChangeTime = 0x994; // GameTime_t - public const nint m_nBloodColor = 0x998; // int32 - public const nint m_strOriginClassName = 0x9A0; // CUtlSymbolLarge - public const nint m_strSourceClassName = 0x9A8; // CUtlSymbolLarge - public const nint m_bHasBeenPhysgunned = 0x9B0; // bool - public const nint m_bShouldTeleportPhysics = 0x9B1; // bool - public const nint m_flBlendWeight = 0x9B4; // float32 - public const nint m_flDefaultFadeScale = 0x9B8; // float32 - public const nint m_ragdollMins = 0x9C0; // CUtlVector - public const nint m_ragdollMaxs = 0x9D8; // CUtlVector - public const nint m_bShouldDeleteActivationRecord = 0x9F0; // bool - public const nint m_bValidatePoweredRagdollPose = 0xA50; // bool + public const nint m_strOriginClassName = 0x998; // CUtlSymbolLarge + public const nint m_strSourceClassName = 0x9A0; // CUtlSymbolLarge + public const nint m_bHasBeenPhysgunned = 0x9A8; // bool + public const nint m_bShouldTeleportPhysics = 0x9A9; // bool + public const nint m_flBlendWeight = 0x9AC; // float32 + public const nint m_flDefaultFadeScale = 0x9B0; // float32 + public const nint m_ragdollMins = 0x9B8; // CUtlVector + public const nint m_ragdollMaxs = 0x9D0; // CUtlVector + public const nint m_bShouldDeleteActivationRecord = 0x9E8; // bool + public const nint m_bValidatePoweredRagdollPose = 0xA48; // bool } // Parent: CBaseAnimGraph // Fields count: 0 @@ -3722,6 +3838,14 @@ namespace CS2Dumper.Schemas { // MPulseLibraryBindings public static class CBasePlayerControllerAPI { } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSPointScriptExtensions_CCSWeaponBaseVData { + } // Parent: CBaseEntity // Fields count: 2 // @@ -3733,26 +3857,25 @@ namespace CS2Dumper.Schemas { public const nint m_flFadeEndDist = 0x4C4; // float32 } // Parent: CTriggerOnce - // Fields count: 15 + // Fields count: 14 // // Metadata: // NetworkVarNames: m_bTestOcclusion (bool) public static class CTriggerLook { - public const nint m_hLookTarget = 0x8E0; // CHandle - public const nint m_flFieldOfView = 0x8E4; // float32 - public const nint m_flLookTime = 0x8E8; // float32 - public const nint m_flLookTimeTotal = 0x8EC; // float32 - public const nint m_flLookTimeLast = 0x8F0; // GameTime_t - public const nint m_flTimeoutDuration = 0x8F4; // float32 - public const nint m_bTimeoutFired = 0x8F8; // bool - public const nint m_bIsLooking = 0x8F9; // bool - public const nint m_b2DFOV = 0x8FA; // bool - public const nint m_bUseVelocity = 0x8FB; // bool - public const nint m_hActivator = 0x8FC; // CHandle - public const nint m_bTestOcclusion = 0x900; // bool - public const nint m_OnTimeout = 0x908; // CEntityIOOutput - public const nint m_OnStartLook = 0x930; // CEntityIOOutput - public const nint m_OnEndLook = 0x958; // CEntityIOOutput + public const nint m_hLookTarget = 0x908; // CHandle + public const nint m_flFieldOfView = 0x90C; // float32 + public const nint m_flLookTime = 0x910; // float32 + public const nint m_flLookTimeTotal = 0x914; // float32 + public const nint m_flLookTimeLast = 0x918; // GameTime_t + public const nint m_flTimeoutDuration = 0x91C; // float32 + public const nint m_bTimeoutFired = 0x920; // bool + public const nint m_bIsLooking = 0x921; // bool + public const nint m_b2DFOV = 0x922; // bool + public const nint m_bUseVelocity = 0x923; // bool + public const nint m_bTestOcclusion = 0x924; // bool + public const nint m_OnTimeout = 0x928; // CEntityIOOutput + public const nint m_OnStartLook = 0x950; // CEntityIOOutput + public const nint m_OnEndLook = 0x978; // CEntityIOOutput } // Parent: CPointEntity // Fields count: 0 @@ -3824,8 +3947,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_source (string_t) // NetworkVarNames: m_destination (string_t) public static class CFootstepControl { - public const nint m_source = 0x8B8; // CUtlSymbolLarge - public const nint m_destination = 0x8C0; // CUtlSymbolLarge + public const nint m_source = 0x8E0; // CUtlSymbolLarge + public const nint m_destination = 0x8E8; // CUtlSymbolLarge } // Parent: CBaseModelEntity // Fields count: 2 @@ -3838,6 +3961,7 @@ namespace CS2Dumper.Schemas { // // Metadata: // MPulseInstanceDomainInfo + // MPulseDomainHookInfo // MPulseLibraryBindings // MPulseDomainOptInFeatureTag public static class CCSGameModeScript { @@ -3882,13 +4006,13 @@ namespace CS2Dumper.Schemas { // Parent: CSceneEntity // Fields count: 7 public static class CInstancedSceneEntity { - public const nint m_hOwner = 0xA18; // CHandle - public const nint m_bHadOwner = 0xA1C; // bool - public const nint m_flPostSpeakDelay = 0xA20; // float32 - public const nint m_flPreDelay = 0xA24; // float32 - public const nint m_bIsBackground = 0xA28; // bool - public const nint m_bRemoveOnCompletion = 0xA29; // bool - public const nint m_hTarget = 0xA2C; // CHandle + public const nint m_hOwner = 0xA20; // CHandle + public const nint m_bHadOwner = 0xA24; // bool + public const nint m_flPostSpeakDelay = 0xA28; // float32 + public const nint m_flPreDelay = 0xA2C; // float32 + public const nint m_bIsBackground = 0xA30; // bool + public const nint m_bRemoveOnCompletion = 0xA31; // bool + public const nint m_hTarget = 0xA34; // CHandle } // Parent: CPointEntity // Fields count: 1 @@ -3967,9 +4091,9 @@ namespace CS2Dumper.Schemas { public const nint m_bAutoSwitchFrom = 0x211; // bool public const nint m_iRumbleEffect = 0x214; // RumbleEffect_t public const nint m_bLinkedCooldowns = 0x218; // bool - public const nint m_aShootSounds = 0x220; // CUtlMap - public const nint m_iSlot = 0x240; // int32 - public const nint m_iPosition = 0x244; // int32 + public const nint m_aShootSounds = 0x220; // CUtlOrderedMap + public const nint m_iSlot = 0x248; // int32 + public const nint m_iPosition = 0x24C; // int32 } // Parent: CCSPlayerPawnBase // Fields count: 0 @@ -3988,10 +4112,9 @@ namespace CS2Dumper.Schemas { public static class CCSObserverPawn { } // Parent: CItem - // Fields count: 2 + // Fields count: 1 public static class CScriptItem { - public const nint m_OnPlayerPickup = 0x9C0; // CEntityIOOutput - public const nint m_MoveTypeOverride = 0x9E8; // MoveType_t + public const nint m_MoveTypeOverride = 0x9C0; // MoveType_t } // Parent: IntervalTimer // Fields count: 7 @@ -4058,9 +4181,8 @@ namespace CS2Dumper.Schemas { public static class CWeaponP90 { } // Parent: CBaseTrigger - // Fields count: 1 + // Fields count: 0 public static class CTriggerToggleSave { - public const nint m_bDisabled = 0x8B8; // bool } // Parent: CBaseTrigger // Fields count: 0 @@ -4144,7 +4266,7 @@ namespace CS2Dumper.Schemas { public const nint m_flLastTeleportTime = 0x1F4; // float32 } // Parent: CBreakableProp - // Fields count: 34 + // Fields count: 33 // // Metadata: // MNetworkExcludeByName @@ -4156,40 +4278,39 @@ namespace CS2Dumper.Schemas { // MNetworkIncludeByName // NetworkVarNames: m_bAwake (bool) public static class CPhysicsProp { - public const nint m_MotionEnabled = 0xA68; // CEntityIOOutput - public const nint m_OnAwakened = 0xA90; // CEntityIOOutput - public const nint m_OnAwake = 0xAB8; // CEntityIOOutput - public const nint m_OnAsleep = 0xAE0; // CEntityIOOutput - public const nint m_OnPlayerUse = 0xB08; // CEntityIOOutput - public const nint m_OnPlayerPickup = 0xB30; // CEntityIOOutput - public const nint m_OnOutOfWorld = 0xB58; // CEntityIOOutput - public const nint m_massScale = 0xB80; // float32 - public const nint m_inertiaScale = 0xB84; // float32 - public const nint m_buoyancyScale = 0xB88; // float32 - public const nint m_damageType = 0xB8C; // int32 - public const nint m_damageToEnableMotion = 0xB90; // int32 - public const nint m_flForceToEnableMotion = 0xB94; // float32 - public const nint m_bThrownByPlayer = 0xB98; // bool - public const nint m_bDroppedByPlayer = 0xB99; // bool - public const nint m_bTouchedByPlayer = 0xB9A; // bool - public const nint m_bFirstCollisionAfterLaunch = 0xB9B; // bool - public const nint m_iExploitableByPlayer = 0xB9C; // int32 - public const nint m_bHasBeenAwakened = 0xBA0; // bool - public const nint m_bIsOverrideProp = 0xBA1; // bool - public const nint m_fNextCheckDisableMotionContactsTime = 0xBA4; // GameTime_t - public const nint m_iInitialGlowState = 0xBA8; // int32 - public const nint m_nGlowRange = 0xBAC; // int32 - public const nint m_nGlowRangeMin = 0xBB0; // int32 - public const nint m_glowColor = 0xBB4; // Color - public const nint m_bForceNavIgnore = 0xBB8; // bool - public const nint m_bNoNavmeshBlocker = 0xBB9; // bool - public const nint m_bForceNpcExclude = 0xBBA; // bool - public const nint m_bShouldAutoConvertBackFromDebris = 0xBBB; // bool - public const nint m_bMuteImpactEffects = 0xBBC; // bool - public const nint m_bAcceptDamageFromHeldObjects = 0xBC4; // bool - public const nint m_bEnableUseOutput = 0xBC5; // bool - public const nint m_bAwake = 0xBC6; // bool - public const nint m_nCollisionGroupOverride = 0xBC8; // int32 + public const nint m_MotionEnabled = 0xA88; // CEntityIOOutput + public const nint m_OnAwakened = 0xAB0; // CEntityIOOutput + public const nint m_OnAwake = 0xAD8; // CEntityIOOutput + public const nint m_OnAsleep = 0xB00; // CEntityIOOutput + public const nint m_OnPlayerUse = 0xB28; // CEntityIOOutput + public const nint m_OnOutOfWorld = 0xB50; // CEntityIOOutput + public const nint m_OnPlayerPickup = 0xB78; // CEntityIOOutput + public const nint m_bForceNavIgnore = 0xBA0; // bool + public const nint m_bNoNavmeshBlocker = 0xBA1; // bool + public const nint m_bForceNpcExclude = 0xBA2; // bool + public const nint m_massScale = 0xBA4; // float32 + public const nint m_inertiaScale = 0xBA8; // float32 + public const nint m_buoyancyScale = 0xBAC; // float32 + public const nint m_damageType = 0xBB0; // int32 + public const nint m_damageToEnableMotion = 0xBB4; // int32 + public const nint m_flForceToEnableMotion = 0xBB8; // float32 + public const nint m_bThrownByPlayer = 0xBBC; // bool + public const nint m_bDroppedByPlayer = 0xBBD; // bool + public const nint m_bTouchedByPlayer = 0xBBE; // bool + public const nint m_bFirstCollisionAfterLaunch = 0xBBF; // bool + public const nint m_iExploitableByPlayer = 0xBC0; // int32 + public const nint m_bHasBeenAwakened = 0xBC4; // bool + public const nint m_bIsOverrideProp = 0xBC5; // bool + public const nint m_fNextCheckDisableMotionContactsTime = 0xBC8; // GameTime_t + public const nint m_iInitialGlowState = 0xBCC; // int32 + public const nint m_nGlowRange = 0xBD0; // int32 + public const nint m_nGlowRangeMin = 0xBD4; // int32 + public const nint m_glowColor = 0xBD8; // Color + public const nint m_bShouldAutoConvertBackFromDebris = 0xBDC; // bool + public const nint m_bMuteImpactEffects = 0xBDD; // bool + public const nint m_bAcceptDamageFromHeldObjects = 0xBE4; // bool + public const nint m_bEnableUseOutput = 0xBE5; // bool + public const nint m_bAwake = 0xBE6; // bool } // Parent: CFuncWall // Fields count: 0 @@ -4208,9 +4329,9 @@ namespace CS2Dumper.Schemas { // Parent: CBaseCSGrenadeProjectile // Fields count: 3 public static class CSensorGrenadeProjectile { - public const nint m_fExpireTime = 0xA98; // GameTime_t - public const nint m_fNextDetectPlayerSound = 0xA9C; // GameTime_t - public const nint m_hDisplayGrenade = 0xAA0; // CHandle + public const nint m_fExpireTime = 0xA90; // GameTime_t + public const nint m_fNextDetectPlayerSound = 0xA94; // GameTime_t + public const nint m_hDisplayGrenade = 0xA98; // CHandle } // Parent: CCSPlayerBase_CameraServices // Fields count: 0 @@ -4257,30 +4378,29 @@ namespace CS2Dumper.Schemas { public static class CFuncLadderAlias_func_useableladder { } // Parent: CBaseTrigger - // Fields count: 15 + // Fields count: 14 public static class CTriggerSndSosOpvar { - public const nint m_hTouchingPlayers = 0x8B8; // CUtlVector> - public const nint m_flPosition = 0x8D0; // Vector - public const nint m_flCenterSize = 0x8DC; // float32 - public const nint m_flMinVal = 0x8E0; // float32 - public const nint m_flMaxVal = 0x8E4; // float32 - public const nint m_flWait = 0x8E8; // float32 - public const nint m_opvarName = 0x8F0; // CUtlSymbolLarge - public const nint m_stackName = 0x8F8; // CUtlSymbolLarge - public const nint m_operatorName = 0x900; // CUtlSymbolLarge - public const nint m_bVolIs2D = 0x908; // bool - public const nint m_opvarNameChar = 0x909; // char[256] - public const nint m_stackNameChar = 0xA09; // char[256] - public const nint m_operatorNameChar = 0xB09; // char[256] - public const nint m_VecNormPos = 0xC0C; // Vector - public const nint m_flNormCenterSize = 0xC18; // float32 + public const nint m_hTouchingPlayers = 0x8E0; // CUtlVector> + public const nint m_flPosition = 0x8F8; // Vector + public const nint m_flCenterSize = 0x904; // float32 + public const nint m_flMinVal = 0x908; // float32 + public const nint m_flMaxVal = 0x90C; // float32 + public const nint m_opvarName = 0x910; // CUtlSymbolLarge + public const nint m_stackName = 0x918; // CUtlSymbolLarge + public const nint m_operatorName = 0x920; // CUtlSymbolLarge + public const nint m_bVolIs2D = 0x928; // bool + public const nint m_opvarNameChar = 0x929; // char[256] + public const nint m_stackNameChar = 0xA29; // char[256] + public const nint m_operatorNameChar = 0xB29; // char[256] + public const nint m_VecNormPos = 0xC2C; // Vector + public const nint m_flNormCenterSize = 0xC38; // float32 } // Parent: CItem // Fields count: 0 public static class CItemAssaultSuit { } // Parent: CBaseEntity - // Fields count: 60 + // Fields count: 70 public static class CScriptedSequence { public const nint m_iszEntry = 0x4C0; // CUtlSymbolLarge public const nint m_iszPreIdle = 0x4C8; // CUtlSymbolLarge @@ -4291,47 +4411,57 @@ namespace CS2Dumper.Schemas { public const nint m_iszEntity = 0x4F0; // CUtlSymbolLarge public const nint m_iszSyncGroup = 0x4F8; // CUtlSymbolLarge public const nint m_nMoveTo = 0x500; // ScriptedMoveTo_t - public const nint m_bIsPlayingPreIdle = 0x504; // bool - public const nint m_bIsPlayingEntry = 0x505; // bool - public const nint m_bIsPlayingAction = 0x506; // bool - public const nint m_bIsPlayingPostIdle = 0x507; // bool - public const nint m_bLoopPreIdleSequence = 0x508; // bool - public const nint m_bLoopActionSequence = 0x509; // bool - public const nint m_bLoopPostIdleSequence = 0x50A; // bool - public const nint m_bSynchPostIdles = 0x50B; // bool - public const nint m_bIgnoreLookAt = 0x50C; // bool - public const nint m_bIgnoreGravity = 0x50D; // bool - public const nint m_bDisableNPCCollisions = 0x50E; // bool - public const nint m_bKeepAnimgraphLockedPost = 0x50F; // bool - public const nint m_bDontAddModifiers = 0x510; // bool - public const nint m_flRadius = 0x514; // float32 - public const nint m_flRepeat = 0x518; // float32 - public const nint m_flPlayAnimFadeInTime = 0x51C; // float32 - public const nint m_flMoveInterpTime = 0x520; // float32 - public const nint m_flAngRate = 0x524; // float32 - public const nint m_nNotReadySequenceCount = 0x528; // int32 - public const nint m_startTime = 0x52C; // GameTime_t - public const nint m_bWaitForBeginSequence = 0x530; // bool - public const nint m_saved_effects = 0x534; // int32 - public const nint m_savedFlags = 0x538; // int32 - public const nint m_savedCollisionGroup = 0x53C; // int32 - public const nint m_interruptable = 0x540; // bool - public const nint m_sequenceStarted = 0x541; // bool - public const nint m_bPositionRelativeToOtherEntity = 0x542; // bool - public const nint m_hTargetEnt = 0x544; // CHandle - public const nint m_hNextCine = 0x548; // CHandle - public const nint m_bThinking = 0x54C; // bool - public const nint m_bInitiatedSelfDelete = 0x54D; // bool - public const nint m_bIsTeleportingDueToMoveTo = 0x54E; // bool - public const nint m_bAllowCustomInterruptConditions = 0x54F; // bool - public const nint m_hLastFoundEntity = 0x550; // CHandle - public const nint m_hForcedTarget = 0x554; // CHandle - public const nint m_bDontCancelOtherSequences = 0x558; // bool - public const nint m_bForceSynch = 0x559; // bool - public const nint m_bPreventUpdateYawOnFinish = 0x55A; // bool - public const nint m_bEnsureOnNavmeshOnFinish = 0x55B; // bool - public const nint m_onDeathBehavior = 0x55C; // ScriptedOnDeath_t - public const nint m_ConflictResponse = 0x560; // ScriptedConflictResponse_t + public const nint m_nMoveToGait = 0x504; // MovementGait_t + public const nint m_bIsPlayingPreIdle = 0x505; // bool + public const nint m_bIsPlayingEntry = 0x506; // bool + public const nint m_bIsPlayingAction = 0x507; // bool + public const nint m_bIsPlayingPostIdle = 0x508; // bool + public const nint m_bDontRotateOther = 0x509; // bool + public const nint m_bIsRepeatable = 0x50A; // bool + public const nint m_bShouldLeaveCorpse = 0x50B; // bool + public const nint m_bStartOnSpawn = 0x50C; // bool + public const nint m_bDisallowInterrupts = 0x50D; // bool + public const nint m_bCanOverrideNPCState = 0x50E; // bool + public const nint m_bDontTeleportAtEnd = 0x50F; // bool + public const nint m_bHighPriority = 0x510; // bool + public const nint m_bHideDebugComplaints = 0x511; // bool + public const nint m_bContinueOnDeath = 0x512; // bool + public const nint m_bLoopPreIdleSequence = 0x513; // bool + public const nint m_bLoopActionSequence = 0x514; // bool + public const nint m_bLoopPostIdleSequence = 0x515; // bool + public const nint m_bSynchPostIdles = 0x516; // bool + public const nint m_bIgnoreLookAt = 0x517; // bool + public const nint m_bIgnoreGravity = 0x518; // bool + public const nint m_bDisableNPCCollisions = 0x519; // bool + public const nint m_bKeepAnimgraphLockedPost = 0x51A; // bool + public const nint m_bDontAddModifiers = 0x51B; // bool + public const nint m_flRadius = 0x51C; // float32 + public const nint m_flRepeat = 0x520; // float32 + public const nint m_flPlayAnimFadeInTime = 0x524; // float32 + public const nint m_flMoveInterpTime = 0x528; // float32 + public const nint m_flAngRate = 0x52C; // float32 + public const nint m_nNotReadySequenceCount = 0x530; // int32 + public const nint m_startTime = 0x534; // GameTime_t + public const nint m_bWaitForBeginSequence = 0x538; // bool + public const nint m_saved_effects = 0x53C; // int32 + public const nint m_savedFlags = 0x540; // int32 + public const nint m_savedCollisionGroup = 0x544; // int32 + public const nint m_bInterruptable = 0x548; // bool + public const nint m_sequenceStarted = 0x549; // bool + public const nint m_bPositionRelativeToOtherEntity = 0x54A; // bool + public const nint m_hTargetEnt = 0x54C; // CHandle + public const nint m_hNextCine = 0x550; // CHandle + public const nint m_bThinking = 0x554; // bool + public const nint m_bInitiatedSelfDelete = 0x555; // bool + public const nint m_bIsTeleportingDueToMoveTo = 0x556; // bool + public const nint m_bAllowCustomInterruptConditions = 0x557; // bool + public const nint m_hForcedTarget = 0x558; // CHandle + public const nint m_bDontCancelOtherSequences = 0x55C; // bool + public const nint m_bForceSynch = 0x55D; // bool + public const nint m_bPreventUpdateYawOnFinish = 0x55E; // bool + public const nint m_bEnsureOnNavmeshOnFinish = 0x55F; // bool + public const nint m_onDeathBehavior = 0x560; // ScriptedOnDeath_t + public const nint m_ConflictResponse = 0x564; // ScriptedConflictResponse_t public const nint m_OnBeginSequence = 0x568; // CEntityIOOutput public const nint m_OnActionStartOrLoop = 0x590; // CEntityIOOutput public const nint m_OnEndSequence = 0x5B8; // CEntityIOOutput @@ -4351,10 +4481,6 @@ namespace CS2Dumper.Schemas { // Fields count: 0 public static class CWeaponGalilAR { } - // Parent: CTriggerHurt - // Fields count: 0 - public static class CTriggerHurtGhost { - } // Parent: CModelPointEntity // Fields count: 30 // @@ -4433,8 +4559,9 @@ namespace CS2Dumper.Schemas { public const nint m_hScenes = 0x558; // CHandle[16] } // Parent: CPhysConstraint - // Fields count: 0 + // Fields count: 1 public static class CSplineConstraint { + public const nint m_vAnchorOffsetRestore = 0x580; // Vector } // Parent: CPlayer_ViewModelServices // Fields count: 0 @@ -4550,10 +4677,6 @@ namespace CS2Dumper.Schemas { public static class CFuncWater { public const nint m_BuoyancyHelper = 0x710; // CBuoyancyHelper } - // Parent: SpawnPointCoopEnemy - // Fields count: 0 - public static class CInfoEnemyTerroristSpawn { - } // Parent: CBaseEntity // Fields count: 5 public static class CFuncTimescale { @@ -4603,6 +4726,13 @@ namespace CS2Dumper.Schemas { public const nint m_flExposureAdaptationSpeedDown = 0x4D8; // float32 public const nint m_flTonemapEVSmoothingRange = 0x4DC; // float32 } + // Parent: CPulseExecCursor + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + public static class CPulseServerCursor { + } // Parent: CRopeKeyframe // Fields count: 0 public static class CRopeKeyframeAlias_move_rope { @@ -4860,55 +4990,55 @@ namespace CS2Dumper.Schemas { // Fields count: 24 // // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_Entity_Color (Color) + // NetworkVarNames: m_Entity_flBrightness (float) + // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) + // NetworkVarNames: m_Entity_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_vBoxMins (Vector) + // NetworkVarNames: m_Entity_vBoxMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_flEdgeFadeDist (float) + // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) + // NetworkVarNames: m_Entity_nLightProbeSizeX (int) + // NetworkVarNames: m_Entity_nLightProbeSizeY (int) + // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) + // NetworkVarNames: m_Entity_bEnabled (bool) public static class CEnvCombinedLightProbeVolume { - public const nint m_Color = 0x1518; // Color - public const nint m_flBrightness = 0x151C; // float32 - public const nint m_hCubemapTexture = 0x1520; // CStrongHandle - public const nint m_bCustomCubemapTexture = 0x1528; // bool - public const nint m_hLightProbeTexture = 0x1530; // CStrongHandle - public const nint m_hLightProbeDirectLightIndicesTexture = 0x1538; // CStrongHandle - public const nint m_hLightProbeDirectLightScalarsTexture = 0x1540; // CStrongHandle - public const nint m_hLightProbeDirectLightShadowsTexture = 0x1548; // CStrongHandle - public const nint m_vBoxMins = 0x1550; // Vector - public const nint m_vBoxMaxs = 0x155C; // Vector - public const nint m_bMoveable = 0x1568; // bool - public const nint m_nHandshake = 0x156C; // int32 - public const nint m_nEnvCubeMapArrayIndex = 0x1570; // int32 - public const nint m_nPriority = 0x1574; // int32 - public const nint m_bStartDisabled = 0x1578; // bool - public const nint m_flEdgeFadeDist = 0x157C; // float32 - public const nint m_vEdgeFadeDists = 0x1580; // Vector - public const nint m_nLightProbeSizeX = 0x158C; // int32 - public const nint m_nLightProbeSizeY = 0x1590; // int32 - public const nint m_nLightProbeSizeZ = 0x1594; // int32 - public const nint m_nLightProbeAtlasX = 0x1598; // int32 - public const nint m_nLightProbeAtlasY = 0x159C; // int32 - public const nint m_nLightProbeAtlasZ = 0x15A0; // int32 - public const nint m_bEnabled = 0x15B9; // bool + public const nint m_Entity_Color = 0x1520; // Color + public const nint m_Entity_flBrightness = 0x1524; // float32 + public const nint m_Entity_hCubemapTexture = 0x1528; // CStrongHandle + public const nint m_Entity_bCustomCubemapTexture = 0x1530; // bool + public const nint m_Entity_hLightProbeTexture = 0x1538; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightIndicesTexture = 0x1540; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightScalarsTexture = 0x1548; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightShadowsTexture = 0x1550; // CStrongHandle + public const nint m_Entity_vBoxMins = 0x1558; // Vector + public const nint m_Entity_vBoxMaxs = 0x1564; // Vector + public const nint m_Entity_bMoveable = 0x1570; // bool + public const nint m_Entity_nHandshake = 0x1574; // int32 + public const nint m_Entity_nEnvCubeMapArrayIndex = 0x1578; // int32 + public const nint m_Entity_nPriority = 0x157C; // int32 + public const nint m_Entity_bStartDisabled = 0x1580; // bool + public const nint m_Entity_flEdgeFadeDist = 0x1584; // float32 + public const nint m_Entity_vEdgeFadeDists = 0x1588; // Vector + public const nint m_Entity_nLightProbeSizeX = 0x1594; // int32 + public const nint m_Entity_nLightProbeSizeY = 0x1598; // int32 + public const nint m_Entity_nLightProbeSizeZ = 0x159C; // int32 + public const nint m_Entity_nLightProbeAtlasX = 0x15A0; // int32 + public const nint m_Entity_nLightProbeAtlasY = 0x15A4; // int32 + public const nint m_Entity_nLightProbeAtlasZ = 0x15A8; // int32 + public const nint m_Entity_bEnabled = 0x15C1; // bool } // Parent: CPlayerPawnComponent // Fields count: 0 @@ -5013,10 +5143,10 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_bIsIncGrenade (bool) public static class CMolotovProjectile { - public const nint m_bIsIncGrenade = 0xA98; // bool - public const nint m_bDetonated = 0xAA4; // bool - public const nint m_stillTimer = 0xAA8; // IntervalTimer - public const nint m_bHasBouncedOffPlayer = 0xB88; // bool + public const nint m_bIsIncGrenade = 0xA90; // bool + public const nint m_bDetonated = 0xA9C; // bool + public const nint m_stillTimer = 0xAA0; // IntervalTimer + public const nint m_bHasBouncedOffPlayer = 0xB80; // bool } // Parent: CBaseTrigger // Fields count: 0 @@ -5130,10 +5260,10 @@ namespace CS2Dumper.Schemas { public const nint m_hModel = 0xA0; // CStrongHandle public const nint m_ModelName = 0xA8; // CUtlSymbolLarge public const nint m_bClientClothCreationSuppressed = 0xE8; // bool - public const nint m_MeshGroupMask = 0x180; // uint64 - public const nint m_nIdealMotionType = 0x202; // int8 - public const nint m_nForceLOD = 0x203; // int8 - public const nint m_nClothUpdateFlags = 0x204; // int8 + public const nint m_MeshGroupMask = 0x198; // uint64 + public const nint m_nIdealMotionType = 0x21A; // int8 + public const nint m_nForceLOD = 0x21B; // int8 + public const nint m_nClothUpdateFlags = 0x21C; // int8 } // Parent: CBaseModelEntity // Fields count: 12 @@ -5168,7 +5298,7 @@ namespace CS2Dumper.Schemas { public const nint m_flNextTime = 0x4F8; // float32 public const nint m_pNextKey = 0x500; // CPathKeyFrame* public const nint m_pPrevKey = 0x508; // CPathKeyFrame* - public const nint m_flSpeed = 0x510; // float32 + public const nint m_flMoveSpeed = 0x510; // float32 } // Parent: CBaseModelEntity // Fields count: 3 @@ -5194,6 +5324,10 @@ namespace CS2Dumper.Schemas { public const nint m_Attributes = 0x8; // CUtlVectorEmbeddedNetworkVar public const nint m_pManager = 0x58; // CAttributeManager* } + // Parent: CGameRules + // Fields count: 0 + public static class CMultiplayRules { + } // Parent: CCSWeaponBaseGun // Fields count: 0 public static class CWeaponRevolver { @@ -5201,7 +5335,7 @@ namespace CS2Dumper.Schemas { // Parent: CDynamicProp // Fields count: 1 public static class COrnamentProp { - public const nint m_initialOwner = 0xB60; // CUtlSymbolLarge + public const nint m_initialOwner = 0xB80; // CUtlSymbolLarge } // Parent: CLogicalEntity // Fields count: 1 @@ -5256,15 +5390,15 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_bBombPlantedHere (bool) public static class CBombTarget { - public const nint m_OnBombExplode = 0x8B8; // CEntityIOOutput - public const nint m_OnBombPlanted = 0x8E0; // CEntityIOOutput - public const nint m_OnBombDefused = 0x908; // CEntityIOOutput - public const nint m_bIsBombSiteB = 0x930; // bool - public const nint m_bIsHeistBombTarget = 0x931; // bool - public const nint m_bBombPlantedHere = 0x932; // bool - public const nint m_szMountTarget = 0x938; // CUtlSymbolLarge - public const nint m_hInstructorHint = 0x940; // CHandle - public const nint m_nBombSiteDesignation = 0x944; // int32 + public const nint m_OnBombExplode = 0x8E0; // CEntityIOOutput + public const nint m_OnBombPlanted = 0x908; // CEntityIOOutput + public const nint m_OnBombDefused = 0x930; // CEntityIOOutput + public const nint m_bIsBombSiteB = 0x958; // bool + public const nint m_bIsHeistBombTarget = 0x959; // bool + public const nint m_bBombPlantedHere = 0x95A; // bool + public const nint m_szMountTarget = 0x960; // CUtlSymbolLarge + public const nint m_hInstructorHint = 0x968; // CHandle + public const nint m_nBombSiteDesignation = 0x96C; // int32 } // Parent: CBaseEntity // Fields count: 8 @@ -5282,41 +5416,41 @@ namespace CS2Dumper.Schemas { // Fields count: 17 // // Metadata: - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_Entity_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_vBoxMins (Vector) + // NetworkVarNames: m_Entity_vBoxMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_nLightProbeSizeX (int) + // NetworkVarNames: m_Entity_nLightProbeSizeY (int) + // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) + // NetworkVarNames: m_Entity_bEnabled (bool) public static class CEnvLightProbeVolume { - public const nint m_hLightProbeTexture = 0x1498; // CStrongHandle - public const nint m_hLightProbeDirectLightIndicesTexture = 0x14A0; // CStrongHandle - public const nint m_hLightProbeDirectLightScalarsTexture = 0x14A8; // CStrongHandle - public const nint m_hLightProbeDirectLightShadowsTexture = 0x14B0; // CStrongHandle - public const nint m_vBoxMins = 0x14B8; // Vector - public const nint m_vBoxMaxs = 0x14C4; // Vector - public const nint m_bMoveable = 0x14D0; // bool - public const nint m_nHandshake = 0x14D4; // int32 - public const nint m_nPriority = 0x14D8; // int32 - public const nint m_bStartDisabled = 0x14DC; // bool - public const nint m_nLightProbeSizeX = 0x14E0; // int32 - public const nint m_nLightProbeSizeY = 0x14E4; // int32 - public const nint m_nLightProbeSizeZ = 0x14E8; // int32 - public const nint m_nLightProbeAtlasX = 0x14EC; // int32 - public const nint m_nLightProbeAtlasY = 0x14F0; // int32 - public const nint m_nLightProbeAtlasZ = 0x14F4; // int32 - public const nint m_bEnabled = 0x1501; // bool + public const nint m_Entity_hLightProbeTexture = 0x14A0; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightIndicesTexture = 0x14A8; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightScalarsTexture = 0x14B0; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightShadowsTexture = 0x14B8; // CStrongHandle + public const nint m_Entity_vBoxMins = 0x14C0; // Vector + public const nint m_Entity_vBoxMaxs = 0x14CC; // Vector + public const nint m_Entity_bMoveable = 0x14D8; // bool + public const nint m_Entity_nHandshake = 0x14DC; // int32 + public const nint m_Entity_nPriority = 0x14E0; // int32 + public const nint m_Entity_bStartDisabled = 0x14E4; // bool + public const nint m_Entity_nLightProbeSizeX = 0x14E8; // int32 + public const nint m_Entity_nLightProbeSizeY = 0x14EC; // int32 + public const nint m_Entity_nLightProbeSizeZ = 0x14F0; // int32 + public const nint m_Entity_nLightProbeAtlasX = 0x14F4; // int32 + public const nint m_Entity_nLightProbeAtlasY = 0x14F8; // int32 + public const nint m_Entity_nLightProbeAtlasZ = 0x14FC; // int32 + public const nint m_Entity_bEnabled = 0x1509; // bool } // Parent: CCSGameModeRules // Fields count: 1 @@ -5329,7 +5463,7 @@ namespace CS2Dumper.Schemas { // Parent: CTriggerPush // Fields count: 1 public static class CScriptTriggerPush { - public const nint m_vExtent = 0x8D8; // Vector + public const nint m_vExtent = 0x918; // Vector } // Parent: CBaseEntity // Fields count: 1 @@ -5401,19 +5535,19 @@ namespace CS2Dumper.Schemas { public const nint m_bEnableRendering = 0x60; // bool public const nint m_bInterpolationReadyToDraw = 0xB0; // bool } - // Parent: CDynamicProp - // Fields count: 0 - public static class CCoopBonusCoin { - } // Parent: CSoundEventEntity - // Fields count: 6 + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) public static class CSoundEventPathCornerEntity { - public const nint m_iszPathCorner = 0x568; // CUtlSymbolLarge - public const nint m_iCountMax = 0x570; // int32 - public const nint m_flDistanceMax = 0x574; // float32 - public const nint m_flDistMaxSqr = 0x578; // float32 - public const nint m_flDotProductMax = 0x57C; // float32 - public const nint bPlaying = 0x580; // bool + public const nint m_iszPathCorner = 0x570; // CUtlSymbolLarge + public const nint m_iCountMax = 0x578; // int32 + public const nint m_flDistanceMax = 0x57C; // float32 + public const nint m_flDistMaxSqr = 0x580; // float32 + public const nint m_flDotProductMax = 0x584; // float32 + public const nint m_bPlaying = 0x588; // bool + public const nint m_vecCornerPairsNetworked = 0x5B0; // CNetworkUtlVectorBase } // Parent: CEnvSoundscape // Fields count: 1 @@ -5490,73 +5624,73 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flCapsuleLength (float) // NetworkVarNames: m_flMinRoughness (float) public static class CLightComponent { - public const nint __m_pChainEntity = 0x48; // CNetworkVarChainer - public const nint m_Color = 0x85; // Color - public const nint m_SecondaryColor = 0x89; // Color - public const nint m_flBrightness = 0x90; // float32 - public const nint m_flBrightnessScale = 0x94; // float32 - public const nint m_flBrightnessMult = 0x98; // float32 - public const nint m_flRange = 0x9C; // float32 - public const nint m_flFalloff = 0xA0; // float32 - public const nint m_flAttenuation0 = 0xA4; // float32 - public const nint m_flAttenuation1 = 0xA8; // float32 - public const nint m_flAttenuation2 = 0xAC; // float32 - public const nint m_flTheta = 0xB0; // float32 - public const nint m_flPhi = 0xB4; // float32 - public const nint m_hLightCookie = 0xB8; // CStrongHandle - public const nint m_nCascades = 0xC0; // int32 - public const nint m_nCastShadows = 0xC4; // int32 - public const nint m_nShadowWidth = 0xC8; // int32 - public const nint m_nShadowHeight = 0xCC; // int32 - public const nint m_bRenderDiffuse = 0xD0; // bool - public const nint m_nRenderSpecular = 0xD4; // int32 - public const nint m_bRenderTransmissive = 0xD8; // bool - public const nint m_flOrthoLightWidth = 0xDC; // float32 - public const nint m_flOrthoLightHeight = 0xE0; // float32 - public const nint m_nStyle = 0xE4; // int32 - public const nint m_Pattern = 0xE8; // CUtlString - public const nint m_nCascadeRenderStaticObjects = 0xF0; // int32 - public const nint m_flShadowCascadeCrossFade = 0xF4; // float32 - public const nint m_flShadowCascadeDistanceFade = 0xF8; // float32 - public const nint m_flShadowCascadeDistance0 = 0xFC; // float32 - public const nint m_flShadowCascadeDistance1 = 0x100; // float32 - public const nint m_flShadowCascadeDistance2 = 0x104; // float32 - public const nint m_flShadowCascadeDistance3 = 0x108; // float32 - public const nint m_nShadowCascadeResolution0 = 0x10C; // int32 - public const nint m_nShadowCascadeResolution1 = 0x110; // int32 - public const nint m_nShadowCascadeResolution2 = 0x114; // int32 - public const nint m_nShadowCascadeResolution3 = 0x118; // int32 - public const nint m_bUsesBakedShadowing = 0x11C; // bool - public const nint m_nShadowPriority = 0x120; // int32 - public const nint m_nBakedShadowIndex = 0x124; // int32 - public const nint m_bRenderToCubemaps = 0x128; // bool - public const nint m_nDirectLight = 0x12C; // int32 - public const nint m_nIndirectLight = 0x130; // int32 - public const nint m_flFadeMinDist = 0x134; // float32 - public const nint m_flFadeMaxDist = 0x138; // float32 - public const nint m_flShadowFadeMinDist = 0x13C; // float32 - public const nint m_flShadowFadeMaxDist = 0x140; // float32 - public const nint m_bEnabled = 0x144; // bool - public const nint m_bFlicker = 0x145; // bool - public const nint m_bPrecomputedFieldsValid = 0x146; // bool - public const nint m_vPrecomputedBoundsMins = 0x148; // Vector - public const nint m_vPrecomputedBoundsMaxs = 0x154; // Vector - public const nint m_vPrecomputedOBBOrigin = 0x160; // Vector - public const nint m_vPrecomputedOBBAngles = 0x16C; // QAngle - public const nint m_vPrecomputedOBBExtent = 0x178; // Vector - public const nint m_flPrecomputedMaxRange = 0x184; // float32 - public const nint m_nFogLightingMode = 0x188; // int32 - public const nint m_flFogContributionStength = 0x18C; // float32 - public const nint m_flNearClipPlane = 0x190; // float32 - public const nint m_SkyColor = 0x194; // Color - public const nint m_flSkyIntensity = 0x198; // float32 - public const nint m_SkyAmbientBounce = 0x19C; // Color - public const nint m_bUseSecondaryColor = 0x1A0; // bool - public const nint m_bMixedShadows = 0x1A1; // bool - public const nint m_flLightStyleStartTime = 0x1A4; // GameTime_t - public const nint m_flCapsuleLength = 0x1A8; // float32 - public const nint m_flMinRoughness = 0x1AC; // float32 - public const nint m_bPvsModifyEntity = 0x1C0; // bool + public const nint __m_pChainEntity = 0x38; // CNetworkVarChainer + public const nint m_Color = 0x75; // Color + public const nint m_SecondaryColor = 0x79; // Color + public const nint m_flBrightness = 0x80; // float32 + public const nint m_flBrightnessScale = 0x84; // float32 + public const nint m_flBrightnessMult = 0x88; // float32 + public const nint m_flRange = 0x8C; // float32 + public const nint m_flFalloff = 0x90; // float32 + public const nint m_flAttenuation0 = 0x94; // float32 + public const nint m_flAttenuation1 = 0x98; // float32 + public const nint m_flAttenuation2 = 0x9C; // float32 + public const nint m_flTheta = 0xA0; // float32 + public const nint m_flPhi = 0xA4; // float32 + public const nint m_hLightCookie = 0xA8; // CStrongHandle + public const nint m_nCascades = 0xB0; // int32 + public const nint m_nCastShadows = 0xB4; // int32 + public const nint m_nShadowWidth = 0xB8; // int32 + public const nint m_nShadowHeight = 0xBC; // int32 + public const nint m_bRenderDiffuse = 0xC0; // bool + public const nint m_nRenderSpecular = 0xC4; // int32 + public const nint m_bRenderTransmissive = 0xC8; // bool + public const nint m_flOrthoLightWidth = 0xCC; // float32 + public const nint m_flOrthoLightHeight = 0xD0; // float32 + public const nint m_nStyle = 0xD4; // int32 + public const nint m_Pattern = 0xD8; // CUtlString + public const nint m_nCascadeRenderStaticObjects = 0xE0; // int32 + public const nint m_flShadowCascadeCrossFade = 0xE4; // float32 + public const nint m_flShadowCascadeDistanceFade = 0xE8; // float32 + public const nint m_flShadowCascadeDistance0 = 0xEC; // float32 + public const nint m_flShadowCascadeDistance1 = 0xF0; // float32 + public const nint m_flShadowCascadeDistance2 = 0xF4; // float32 + public const nint m_flShadowCascadeDistance3 = 0xF8; // float32 + public const nint m_nShadowCascadeResolution0 = 0xFC; // int32 + public const nint m_nShadowCascadeResolution1 = 0x100; // int32 + public const nint m_nShadowCascadeResolution2 = 0x104; // int32 + public const nint m_nShadowCascadeResolution3 = 0x108; // int32 + public const nint m_bUsesBakedShadowing = 0x10C; // bool + public const nint m_nShadowPriority = 0x110; // int32 + public const nint m_nBakedShadowIndex = 0x114; // int32 + public const nint m_bRenderToCubemaps = 0x118; // bool + public const nint m_nDirectLight = 0x11C; // int32 + public const nint m_nIndirectLight = 0x120; // int32 + public const nint m_flFadeMinDist = 0x124; // float32 + public const nint m_flFadeMaxDist = 0x128; // float32 + public const nint m_flShadowFadeMinDist = 0x12C; // float32 + public const nint m_flShadowFadeMaxDist = 0x130; // float32 + public const nint m_bEnabled = 0x134; // bool + public const nint m_bFlicker = 0x135; // bool + public const nint m_bPrecomputedFieldsValid = 0x136; // bool + public const nint m_vPrecomputedBoundsMins = 0x138; // Vector + public const nint m_vPrecomputedBoundsMaxs = 0x144; // Vector + public const nint m_vPrecomputedOBBOrigin = 0x150; // Vector + public const nint m_vPrecomputedOBBAngles = 0x15C; // QAngle + public const nint m_vPrecomputedOBBExtent = 0x168; // Vector + public const nint m_flPrecomputedMaxRange = 0x174; // float32 + public const nint m_nFogLightingMode = 0x178; // int32 + public const nint m_flFogContributionStength = 0x17C; // float32 + public const nint m_flNearClipPlane = 0x180; // float32 + public const nint m_SkyColor = 0x184; // Color + public const nint m_flSkyIntensity = 0x188; // float32 + public const nint m_SkyAmbientBounce = 0x18C; // Color + public const nint m_bUseSecondaryColor = 0x190; // bool + public const nint m_bMixedShadows = 0x191; // bool + public const nint m_flLightStyleStartTime = 0x194; // GameTime_t + public const nint m_flCapsuleLength = 0x198; // float32 + public const nint m_flMinRoughness = 0x19C; // float32 + public const nint m_bPvsModifyEntity = 0x1B0; // bool } // Parent: CBaseCSGrenadeProjectile // Fields count: 8 @@ -5569,19 +5703,19 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vSmokeDetonationPos (Vector) // NetworkVarNames: m_VoxelFrameData (CUtlVector) public static class CSmokeGrenadeProjectile { - public const nint m_nSmokeEffectTickBegin = 0xAB0; // int32 - public const nint m_bDidSmokeEffect = 0xAB4; // bool - public const nint m_nRandomSeed = 0xAB8; // int32 - public const nint m_vSmokeColor = 0xABC; // Vector - public const nint m_vSmokeDetonationPos = 0xAC8; // Vector - public const nint m_VoxelFrameData = 0xAD8; // CUtlVector - public const nint m_flLastBounce = 0xAF0; // GameTime_t - public const nint m_fllastSimulationTime = 0xAF4; // GameTime_t + public const nint m_nSmokeEffectTickBegin = 0xAA8; // int32 + public const nint m_bDidSmokeEffect = 0xAAC; // bool + public const nint m_nRandomSeed = 0xAB0; // int32 + public const nint m_vSmokeColor = 0xAB4; // Vector + public const nint m_vSmokeDetonationPos = 0xAC0; // Vector + public const nint m_VoxelFrameData = 0xAD0; // CUtlVector + public const nint m_flLastBounce = 0xAE8; // GameTime_t + public const nint m_fllastSimulationTime = 0xAEC; // GameTime_t } // Parent: CTriggerMultiple // Fields count: 1 public static class CScriptTriggerMultiple { - public const nint m_vExtent = 0x8E0; // Vector + public const nint m_vExtent = 0x908; // Vector } // Parent: CSoundOpvarSetPointEntity // Fields count: 4 @@ -5601,148 +5735,147 @@ namespace CS2Dumper.Schemas { public const nint m_iDamageType = 0x518; // int32 } // Parent: CBot - // Fields count: 140 + // Fields count: 139 public static class CCSBot { - public const nint m_lastCoopSpawnPoint = 0xF0; // CHandle - public const nint m_eyePosition = 0x100; // Vector - public const nint m_name = 0x10C; // char[64] - public const nint m_combatRange = 0x14C; // float32 - public const nint m_isRogue = 0x150; // bool - public const nint m_rogueTimer = 0x158; // CountdownTimer - public const nint m_diedLastRound = 0x174; // bool - public const nint m_safeTime = 0x178; // float32 - public const nint m_wasSafe = 0x17C; // bool - public const nint m_blindFire = 0x184; // bool - public const nint m_surpriseTimer = 0x188; // CountdownTimer - public const nint m_bAllowActive = 0x1A0; // bool - public const nint m_isFollowing = 0x1A1; // bool - public const nint m_leader = 0x1A4; // CHandle - public const nint m_followTimestamp = 0x1A8; // float32 - public const nint m_allowAutoFollowTime = 0x1AC; // float32 - public const nint m_hurryTimer = 0x1B0; // CountdownTimer - public const nint m_alertTimer = 0x1C8; // CountdownTimer - public const nint m_sneakTimer = 0x1E0; // CountdownTimer - public const nint m_panicTimer = 0x1F8; // CountdownTimer - public const nint m_stateTimestamp = 0x4C8; // float32 - public const nint m_isAttacking = 0x4CC; // bool - public const nint m_isOpeningDoor = 0x4CD; // bool - public const nint m_taskEntity = 0x4D4; // CHandle - public const nint m_goalPosition = 0x4E4; // Vector - public const nint m_goalEntity = 0x4F0; // CHandle - public const nint m_avoid = 0x4F4; // CHandle - public const nint m_avoidTimestamp = 0x4F8; // float32 - public const nint m_isStopping = 0x4FC; // bool - public const nint m_hasVisitedEnemySpawn = 0x4FD; // bool - public const nint m_stillTimer = 0x500; // IntervalTimer - public const nint m_bEyeAnglesUnderPathFinderControl = 0x510; // bool - public const nint m_pathIndex = 0x6608; // int32 - public const nint m_areaEnteredTimestamp = 0x660C; // GameTime_t - public const nint m_repathTimer = 0x6610; // CountdownTimer - public const nint m_avoidFriendTimer = 0x6628; // CountdownTimer - public const nint m_isFriendInTheWay = 0x6640; // bool - public const nint m_politeTimer = 0x6648; // CountdownTimer - public const nint m_isWaitingBehindFriend = 0x6660; // bool - public const nint m_pathLadderEnd = 0x668C; // float32 - public const nint m_mustRunTimer = 0x66D8; // CountdownTimer - public const nint m_waitTimer = 0x66F0; // CountdownTimer - public const nint m_updateTravelDistanceTimer = 0x6708; // CountdownTimer - public const nint m_playerTravelDistance = 0x6720; // float32[64] - public const nint m_travelDistancePhase = 0x6820; // uint8 - public const nint m_hostageEscortCount = 0x69B8; // uint8 - public const nint m_hostageEscortCountTimestamp = 0x69BC; // float32 - public const nint m_desiredTeam = 0x69C0; // int32 - public const nint m_hasJoined = 0x69C4; // bool - public const nint m_isWaitingForHostage = 0x69C5; // bool - public const nint m_inhibitWaitingForHostageTimer = 0x69C8; // CountdownTimer - public const nint m_waitForHostageTimer = 0x69E0; // CountdownTimer - public const nint m_noisePosition = 0x69F8; // Vector - public const nint m_noiseTravelDistance = 0x6A04; // float32 - public const nint m_noiseTimestamp = 0x6A08; // float32 - public const nint m_noiseSource = 0x6A10; // CCSPlayerPawn* - public const nint m_noiseBendTimer = 0x6A28; // CountdownTimer - public const nint m_bentNoisePosition = 0x6A40; // Vector - public const nint m_bendNoisePositionValid = 0x6A4C; // bool - public const nint m_lookAroundStateTimestamp = 0x6A50; // float32 - public const nint m_lookAheadAngle = 0x6A54; // float32 - public const nint m_forwardAngle = 0x6A58; // float32 - public const nint m_inhibitLookAroundTimestamp = 0x6A5C; // float32 - public const nint m_lookAtSpot = 0x6A64; // Vector - public const nint m_lookAtSpotDuration = 0x6A74; // float32 - public const nint m_lookAtSpotTimestamp = 0x6A78; // float32 - public const nint m_lookAtSpotAngleTolerance = 0x6A7C; // float32 - public const nint m_lookAtSpotClearIfClose = 0x6A80; // bool - public const nint m_lookAtSpotAttack = 0x6A81; // bool - public const nint m_lookAtDesc = 0x6A88; // char* - public const nint m_peripheralTimestamp = 0x6A90; // float32 - public const nint m_approachPointCount = 0x6C18; // uint8 - public const nint m_approachPointViewPosition = 0x6C1C; // Vector - public const nint m_viewSteadyTimer = 0x6C28; // IntervalTimer - public const nint m_tossGrenadeTimer = 0x6C40; // CountdownTimer - public const nint m_isAvoidingGrenade = 0x6C60; // CountdownTimer - public const nint m_spotCheckTimestamp = 0x6C80; // float32 - public const nint m_checkedHidingSpotCount = 0x7088; // int32 - public const nint m_lookPitch = 0x708C; // float32 - public const nint m_lookPitchVel = 0x7090; // float32 - public const nint m_lookYaw = 0x7094; // float32 - public const nint m_lookYawVel = 0x7098; // float32 - public const nint m_targetSpot = 0x709C; // Vector - public const nint m_targetSpotVelocity = 0x70A8; // Vector - public const nint m_targetSpotPredicted = 0x70B4; // Vector - public const nint m_aimError = 0x70C0; // QAngle - public const nint m_aimGoal = 0x70CC; // QAngle - public const nint m_targetSpotTime = 0x70D8; // GameTime_t - public const nint m_aimFocus = 0x70DC; // float32 - public const nint m_aimFocusInterval = 0x70E0; // float32 - public const nint m_aimFocusNextUpdate = 0x70E4; // GameTime_t - public const nint m_ignoreEnemiesTimer = 0x70F0; // CountdownTimer - public const nint m_enemy = 0x7108; // CHandle - public const nint m_isEnemyVisible = 0x710C; // bool - public const nint m_visibleEnemyParts = 0x710D; // uint8 - public const nint m_lastEnemyPosition = 0x7110; // Vector - public const nint m_lastSawEnemyTimestamp = 0x711C; // float32 - public const nint m_firstSawEnemyTimestamp = 0x7120; // float32 - public const nint m_currentEnemyAcquireTimestamp = 0x7124; // float32 - public const nint m_enemyDeathTimestamp = 0x7128; // float32 - public const nint m_friendDeathTimestamp = 0x712C; // float32 - public const nint m_isLastEnemyDead = 0x7130; // bool - public const nint m_nearbyEnemyCount = 0x7134; // int32 - public const nint m_bomber = 0x7340; // CHandle - public const nint m_nearbyFriendCount = 0x7344; // int32 - public const nint m_closestVisibleFriend = 0x7348; // CHandle - public const nint m_closestVisibleHumanFriend = 0x734C; // CHandle - public const nint m_attentionInterval = 0x7350; // IntervalTimer - public const nint m_attacker = 0x7360; // CHandle - public const nint m_attackedTimestamp = 0x7364; // float32 - public const nint m_burnedByFlamesTimer = 0x7368; // IntervalTimer - public const nint m_lastVictimID = 0x7378; // int32 - public const nint m_isAimingAtEnemy = 0x737C; // bool - public const nint m_isRapidFiring = 0x737D; // bool - public const nint m_equipTimer = 0x7380; // IntervalTimer - public const nint m_zoomTimer = 0x7390; // CountdownTimer - public const nint m_fireWeaponTimestamp = 0x73A8; // GameTime_t - public const nint m_lookForWeaponsOnGroundTimer = 0x73B0; // CountdownTimer - public const nint m_bIsSleeping = 0x73C8; // bool - public const nint m_isEnemySniperVisible = 0x73C9; // bool - public const nint m_sawEnemySniperTimer = 0x73D0; // CountdownTimer - public const nint m_enemyQueueIndex = 0x7488; // uint8 - public const nint m_enemyQueueCount = 0x7489; // uint8 - public const nint m_enemyQueueAttendIndex = 0x748A; // uint8 - public const nint m_isStuck = 0x748B; // bool - public const nint m_stuckTimestamp = 0x748C; // GameTime_t - public const nint m_stuckSpot = 0x7490; // Vector - public const nint m_wiggleTimer = 0x74A0; // CountdownTimer - public const nint m_stuckJumpTimer = 0x74B8; // CountdownTimer - public const nint m_nextCleanupCheckTimestamp = 0x74D0; // GameTime_t - public const nint m_avgVel = 0x74D4; // float32[10] - public const nint m_avgVelIndex = 0x74FC; // int32 - public const nint m_avgVelCount = 0x7500; // int32 - public const nint m_lastOrigin = 0x7504; // Vector - public const nint m_lastRadioRecievedTimestamp = 0x7514; // float32 - public const nint m_lastRadioSentTimestamp = 0x7518; // float32 - public const nint m_radioSubject = 0x751C; // CHandle - public const nint m_radioPosition = 0x7520; // Vector - public const nint m_voiceEndTimestamp = 0x752C; // float32 - public const nint m_lastValidReactionQueueFrame = 0x7538; // int32 + public const nint m_eyePosition = 0xF8; // Vector + public const nint m_name = 0x104; // char[64] + public const nint m_combatRange = 0x144; // float32 + public const nint m_isRogue = 0x148; // bool + public const nint m_rogueTimer = 0x150; // CountdownTimer + public const nint m_diedLastRound = 0x16C; // bool + public const nint m_safeTime = 0x170; // float32 + public const nint m_wasSafe = 0x174; // bool + public const nint m_blindFire = 0x17C; // bool + public const nint m_surpriseTimer = 0x180; // CountdownTimer + public const nint m_bAllowActive = 0x198; // bool + public const nint m_isFollowing = 0x199; // bool + public const nint m_leader = 0x19C; // CHandle + public const nint m_followTimestamp = 0x1A0; // float32 + public const nint m_allowAutoFollowTime = 0x1A4; // float32 + public const nint m_hurryTimer = 0x1A8; // CountdownTimer + public const nint m_alertTimer = 0x1C0; // CountdownTimer + public const nint m_sneakTimer = 0x1D8; // CountdownTimer + public const nint m_panicTimer = 0x1F0; // CountdownTimer + public const nint m_stateTimestamp = 0x4C0; // float32 + public const nint m_isAttacking = 0x4C4; // bool + public const nint m_isOpeningDoor = 0x4C5; // bool + public const nint m_taskEntity = 0x4CC; // CHandle + public const nint m_goalPosition = 0x4DC; // Vector + public const nint m_goalEntity = 0x4E8; // CHandle + public const nint m_avoid = 0x4EC; // CHandle + public const nint m_avoidTimestamp = 0x4F0; // float32 + public const nint m_isStopping = 0x4F4; // bool + public const nint m_hasVisitedEnemySpawn = 0x4F5; // bool + public const nint m_stillTimer = 0x4F8; // IntervalTimer + public const nint m_bEyeAnglesUnderPathFinderControl = 0x508; // bool + public const nint m_pathIndex = 0x5600; // int32 + public const nint m_areaEnteredTimestamp = 0x5604; // GameTime_t + public const nint m_repathTimer = 0x5608; // CountdownTimer + public const nint m_avoidFriendTimer = 0x5620; // CountdownTimer + public const nint m_isFriendInTheWay = 0x5638; // bool + public const nint m_politeTimer = 0x5640; // CountdownTimer + public const nint m_isWaitingBehindFriend = 0x5658; // bool + public const nint m_pathLadderEnd = 0x5684; // float32 + public const nint m_mustRunTimer = 0x56D0; // CountdownTimer + public const nint m_waitTimer = 0x56E8; // CountdownTimer + public const nint m_updateTravelDistanceTimer = 0x5700; // CountdownTimer + public const nint m_playerTravelDistance = 0x5718; // float32[64] + public const nint m_travelDistancePhase = 0x5818; // uint8 + public const nint m_hostageEscortCount = 0x59B0; // uint8 + public const nint m_hostageEscortCountTimestamp = 0x59B4; // float32 + public const nint m_desiredTeam = 0x59B8; // int32 + public const nint m_hasJoined = 0x59BC; // bool + public const nint m_isWaitingForHostage = 0x59BD; // bool + public const nint m_inhibitWaitingForHostageTimer = 0x59C0; // CountdownTimer + public const nint m_waitForHostageTimer = 0x59D8; // CountdownTimer + public const nint m_noisePosition = 0x59F0; // Vector + public const nint m_noiseTravelDistance = 0x59FC; // float32 + public const nint m_noiseTimestamp = 0x5A00; // float32 + public const nint m_noiseSource = 0x5A08; // CCSPlayerPawn* + public const nint m_noiseBendTimer = 0x5A20; // CountdownTimer + public const nint m_bentNoisePosition = 0x5A38; // Vector + public const nint m_bendNoisePositionValid = 0x5A44; // bool + public const nint m_lookAroundStateTimestamp = 0x5A48; // float32 + public const nint m_lookAheadAngle = 0x5A4C; // float32 + public const nint m_forwardAngle = 0x5A50; // float32 + public const nint m_inhibitLookAroundTimestamp = 0x5A54; // float32 + public const nint m_lookAtSpot = 0x5A5C; // Vector + public const nint m_lookAtSpotDuration = 0x5A6C; // float32 + public const nint m_lookAtSpotTimestamp = 0x5A70; // float32 + public const nint m_lookAtSpotAngleTolerance = 0x5A74; // float32 + public const nint m_lookAtSpotClearIfClose = 0x5A78; // bool + public const nint m_lookAtSpotAttack = 0x5A79; // bool + public const nint m_lookAtDesc = 0x5A80; // char* + public const nint m_peripheralTimestamp = 0x5A88; // float32 + public const nint m_approachPointCount = 0x5C10; // uint8 + public const nint m_approachPointViewPosition = 0x5C14; // Vector + public const nint m_viewSteadyTimer = 0x5C20; // IntervalTimer + public const nint m_tossGrenadeTimer = 0x5C38; // CountdownTimer + public const nint m_isAvoidingGrenade = 0x5C58; // CountdownTimer + public const nint m_spotCheckTimestamp = 0x5C78; // float32 + public const nint m_checkedHidingSpotCount = 0x6080; // int32 + public const nint m_lookPitch = 0x6084; // float32 + public const nint m_lookPitchVel = 0x6088; // float32 + public const nint m_lookYaw = 0x608C; // float32 + public const nint m_lookYawVel = 0x6090; // float32 + public const nint m_targetSpot = 0x6094; // Vector + public const nint m_targetSpotVelocity = 0x60A0; // Vector + public const nint m_targetSpotPredicted = 0x60AC; // Vector + public const nint m_aimError = 0x60B8; // QAngle + public const nint m_aimGoal = 0x60C4; // QAngle + public const nint m_targetSpotTime = 0x60D0; // GameTime_t + public const nint m_aimFocus = 0x60D4; // float32 + public const nint m_aimFocusInterval = 0x60D8; // float32 + public const nint m_aimFocusNextUpdate = 0x60DC; // GameTime_t + public const nint m_ignoreEnemiesTimer = 0x60E8; // CountdownTimer + public const nint m_enemy = 0x6100; // CHandle + public const nint m_isEnemyVisible = 0x6104; // bool + public const nint m_visibleEnemyParts = 0x6105; // uint8 + public const nint m_lastEnemyPosition = 0x6108; // Vector + public const nint m_lastSawEnemyTimestamp = 0x6114; // float32 + public const nint m_firstSawEnemyTimestamp = 0x6118; // float32 + public const nint m_currentEnemyAcquireTimestamp = 0x611C; // float32 + public const nint m_enemyDeathTimestamp = 0x6120; // float32 + public const nint m_friendDeathTimestamp = 0x6124; // float32 + public const nint m_isLastEnemyDead = 0x6128; // bool + public const nint m_nearbyEnemyCount = 0x612C; // int32 + public const nint m_bomber = 0x6338; // CHandle + public const nint m_nearbyFriendCount = 0x633C; // int32 + public const nint m_closestVisibleFriend = 0x6340; // CHandle + public const nint m_closestVisibleHumanFriend = 0x6344; // CHandle + public const nint m_attentionInterval = 0x6348; // IntervalTimer + public const nint m_attacker = 0x6358; // CHandle + public const nint m_attackedTimestamp = 0x635C; // float32 + public const nint m_burnedByFlamesTimer = 0x6360; // IntervalTimer + public const nint m_lastVictimID = 0x6370; // int32 + public const nint m_isAimingAtEnemy = 0x6374; // bool + public const nint m_isRapidFiring = 0x6375; // bool + public const nint m_equipTimer = 0x6378; // IntervalTimer + public const nint m_zoomTimer = 0x6388; // CountdownTimer + public const nint m_fireWeaponTimestamp = 0x63A0; // GameTime_t + public const nint m_lookForWeaponsOnGroundTimer = 0x63A8; // CountdownTimer + public const nint m_bIsSleeping = 0x63C0; // bool + public const nint m_isEnemySniperVisible = 0x63C1; // bool + public const nint m_sawEnemySniperTimer = 0x63C8; // CountdownTimer + public const nint m_enemyQueueIndex = 0x6480; // uint8 + public const nint m_enemyQueueCount = 0x6481; // uint8 + public const nint m_enemyQueueAttendIndex = 0x6482; // uint8 + public const nint m_isStuck = 0x6483; // bool + public const nint m_stuckTimestamp = 0x6484; // GameTime_t + public const nint m_stuckSpot = 0x6488; // Vector + public const nint m_wiggleTimer = 0x6498; // CountdownTimer + public const nint m_stuckJumpTimer = 0x64B0; // CountdownTimer + public const nint m_nextCleanupCheckTimestamp = 0x64C8; // GameTime_t + public const nint m_avgVel = 0x64CC; // float32[10] + public const nint m_avgVelIndex = 0x64F4; // int32 + public const nint m_avgVelCount = 0x64F8; // int32 + public const nint m_lastOrigin = 0x64FC; // Vector + public const nint m_lastRadioRecievedTimestamp = 0x650C; // float32 + public const nint m_lastRadioSentTimestamp = 0x6510; // float32 + public const nint m_radioSubject = 0x6514; // CHandle + public const nint m_radioPosition = 0x6518; // Vector + public const nint m_voiceEndTimestamp = 0x6524; // float32 + public const nint m_lastValidReactionQueueFrame = 0x6530; // int32 } // Parent: CLogicalEntity // Fields count: 7 @@ -5785,32 +5918,37 @@ namespace CS2Dumper.Schemas { // Parent: CBaseTrigger // Fields count: 14 public static class CTriggerHurt { - public const nint m_flOriginalDamage = 0x8B8; // float32 - public const nint m_flDamage = 0x8BC; // float32 - public const nint m_flDamageCap = 0x8C0; // float32 - public const nint m_flLastDmgTime = 0x8C4; // GameTime_t - public const nint m_flForgivenessDelay = 0x8C8; // float32 - public const nint m_bitsDamageInflict = 0x8CC; // int32 - public const nint m_damageModel = 0x8D0; // int32 - public const nint m_bNoDmgForce = 0x8D4; // bool - public const nint m_vDamageForce = 0x8D8; // Vector - public const nint m_thinkAlways = 0x8E4; // bool - public const nint m_hurtThinkPeriod = 0x8E8; // float32 - public const nint m_OnHurt = 0x8F0; // CEntityIOOutput - public const nint m_OnHurtPlayer = 0x918; // CEntityIOOutput - public const nint m_hurtEntities = 0x940; // CUtlVector> + public const nint m_flOriginalDamage = 0x8E0; // float32 + public const nint m_flDamage = 0x8E4; // float32 + public const nint m_flDamageCap = 0x8E8; // float32 + public const nint m_flLastDmgTime = 0x8EC; // GameTime_t + public const nint m_flForgivenessDelay = 0x8F0; // float32 + public const nint m_bitsDamageInflict = 0x8F4; // int32 + public const nint m_damageModel = 0x8F8; // int32 + public const nint m_bNoDmgForce = 0x8FC; // bool + public const nint m_vDamageForce = 0x900; // Vector + public const nint m_thinkAlways = 0x90C; // bool + public const nint m_hurtThinkPeriod = 0x910; // float32 + public const nint m_OnHurt = 0x918; // CEntityIOOutput + public const nint m_OnHurtPlayer = 0x940; // CEntityIOOutput + public const nint m_hurtEntities = 0x968; // CUtlVector> } // Parent: CLogicalEntity - // Fields count: 8 + // Fields count: 13 public static class CPhysConstraint { public const nint m_nameAttach1 = 0x4C8; // CUtlSymbolLarge public const nint m_nameAttach2 = 0x4D0; // CUtlSymbolLarge - public const nint m_breakSound = 0x4D8; // CUtlSymbolLarge - public const nint m_forceLimit = 0x4E0; // float32 - public const nint m_torqueLimit = 0x4E4; // float32 - public const nint m_teleportTick = 0x4E8; // uint32 - public const nint m_minTeleportDistance = 0x4EC; // float32 - public const nint m_OnBreak = 0x4F0; // CEntityIOOutput + public const nint m_hAttach1 = 0x4D8; // CHandle + public const nint m_hAttach2 = 0x4DC; // CHandle + public const nint m_nameAttachment1 = 0x4E0; // CUtlSymbolLarge + public const nint m_nameAttachment2 = 0x4E8; // CUtlSymbolLarge + public const nint m_breakSound = 0x4F0; // CUtlSymbolLarge + public const nint m_forceLimit = 0x4F8; // float32 + public const nint m_torqueLimit = 0x4FC; // float32 + public const nint m_teleportTick = 0x500; // uint32 + public const nint m_minTeleportDistance = 0x504; // float32 + public const nint m_bSnapObjectPositions = 0x508; // bool + public const nint m_OnBreak = 0x510; // CEntityIOOutput } // Parent: CBaseEntity // Fields count: 24 @@ -5900,34 +6038,34 @@ namespace CS2Dumper.Schemas { // Parent: CBaseTrigger // Fields count: 3 public static class CTriggerSave { - public const nint m_bForceNewLevelUnit = 0x8B8; // bool - public const nint m_fDangerousTimer = 0x8BC; // float32 - public const nint m_minHitPoints = 0x8C0; // int32 + public const nint m_bForceNewLevelUnit = 0x8E0; // bool + public const nint m_fDangerousTimer = 0x8E4; // float32 + public const nint m_minHitPoints = 0x8E8; // int32 } // Parent: CPhysConstraint // Fields count: 11 public static class CPhysWheelConstraint { - public const nint m_flSuspensionFrequency = 0x518; // float32 - public const nint m_flSuspensionDampingRatio = 0x51C; // float32 - public const nint m_flSuspensionHeightOffset = 0x520; // float32 - public const nint m_bEnableSuspensionLimit = 0x524; // bool - public const nint m_flMinSuspensionOffset = 0x528; // float32 - public const nint m_flMaxSuspensionOffset = 0x52C; // float32 - public const nint m_bEnableSteeringLimit = 0x530; // bool - public const nint m_flMinSteeringAngle = 0x534; // float32 - public const nint m_flMaxSteeringAngle = 0x538; // float32 - public const nint m_flSteeringAxisFriction = 0x53C; // float32 - public const nint m_flSpinAxisFriction = 0x540; // float32 + public const nint m_flSuspensionFrequency = 0x538; // float32 + public const nint m_flSuspensionDampingRatio = 0x53C; // float32 + public const nint m_flSuspensionHeightOffset = 0x540; // float32 + public const nint m_bEnableSuspensionLimit = 0x544; // bool + public const nint m_flMinSuspensionOffset = 0x548; // float32 + public const nint m_flMaxSuspensionOffset = 0x54C; // float32 + public const nint m_bEnableSteeringLimit = 0x550; // bool + public const nint m_flMinSteeringAngle = 0x554; // float32 + public const nint m_flMaxSteeringAngle = 0x558; // float32 + public const nint m_flSteeringAxisFriction = 0x55C; // float32 + public const nint m_flSpinAxisFriction = 0x560; // float32 } // Parent: CPhysConstraint // Fields count: 6 public static class CPhysFixed { - public const nint m_flLinearFrequency = 0x518; // float32 - public const nint m_flLinearDampingRatio = 0x51C; // float32 - public const nint m_flAngularFrequency = 0x520; // float32 - public const nint m_flAngularDampingRatio = 0x524; // float32 - public const nint m_bEnableLinearConstraint = 0x528; // bool - public const nint m_bEnableAngularConstraint = 0x529; // bool + public const nint m_flLinearFrequency = 0x538; // float32 + public const nint m_flLinearDampingRatio = 0x53C; // float32 + public const nint m_flAngularFrequency = 0x540; // float32 + public const nint m_flAngularDampingRatio = 0x544; // float32 + public const nint m_bEnableLinearConstraint = 0x548; // bool + public const nint m_bEnableAngularConstraint = 0x549; // bool } // Parent: CEntitySubclassVDataBase // Fields count: 14 @@ -6013,10 +6151,10 @@ namespace CS2Dumper.Schemas { // Parent: CPhysConstraint // Fields count: 4 public static class CPhysPulley { - public const nint m_position2 = 0x518; // Vector - public const nint m_offset = 0x524; // Vector[2] - public const nint m_addLength = 0x53C; // float32 - public const nint m_gearRatio = 0x540; // float32 + public const nint m_position2 = 0x538; // Vector + public const nint m_offset = 0x544; // Vector[2] + public const nint m_addLength = 0x55C; // float32 + public const nint m_gearRatio = 0x560; // float32 } // Parent: CBaseEntity // Fields count: 0 @@ -6061,10 +6199,10 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) public static class CCSPlayerController_ActionTrackingServices { public const nint m_perRoundStats = 0x40; // CUtlVectorEmbeddedNetworkVar - public const nint m_matchStats = 0x90; // CSMatchStats_t - public const nint m_iNumRoundKills = 0x150; // int32 - public const nint m_iNumRoundKillsHeadshots = 0x154; // int32 - public const nint m_unTotalRoundDamageDealt = 0x158; // uint32 + public const nint m_matchStats = 0xB0; // CSMatchStats_t + public const nint m_iNumRoundKills = 0x170; // int32 + public const nint m_iNumRoundKillsHeadshots = 0x174; // int32 + public const nint m_unTotalRoundDamageDealt = 0x178; // uint32 } // Parent: CEntityComponent // Fields count: 1 @@ -6135,23 +6273,23 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_strEndTouchEventName (CUtlString) // NetworkVarNames: m_strTriggerID (CUtlString) public static class CTriggerGameEvent { - public const nint m_strStartTouchEventName = 0x8B8; // CUtlString - public const nint m_strEndTouchEventName = 0x8C0; // CUtlString - public const nint m_strTriggerID = 0x8C8; // CUtlString + public const nint m_strStartTouchEventName = 0x8E0; // CUtlString + public const nint m_strEndTouchEventName = 0x8E8; // CUtlString + public const nint m_strTriggerID = 0x8F0; // CUtlString } // Parent: CPhysConstraint // Fields count: 10 public static class CPhysSlideConstraint { - public const nint m_axisEnd = 0x520; // Vector - public const nint m_slideFriction = 0x52C; // float32 - public const nint m_systemLoadScale = 0x530; // float32 - public const nint m_initialOffset = 0x534; // float32 - public const nint m_bEnableLinearConstraint = 0x538; // bool - public const nint m_bEnableAngularConstraint = 0x539; // bool - public const nint m_flMotorFrequency = 0x53C; // float32 - public const nint m_flMotorDampingRatio = 0x540; // float32 - public const nint m_bUseEntityPivot = 0x544; // bool - public const nint m_soundInfo = 0x548; // ConstraintSoundInfo + public const nint m_axisEnd = 0x540; // Vector + public const nint m_slideFriction = 0x54C; // float32 + public const nint m_systemLoadScale = 0x550; // float32 + public const nint m_initialOffset = 0x554; // float32 + public const nint m_bEnableLinearConstraint = 0x558; // bool + public const nint m_bEnableAngularConstraint = 0x559; // bool + public const nint m_flMotorFrequency = 0x55C; // float32 + public const nint m_flMotorDampingRatio = 0x560; // float32 + public const nint m_bUseEntityPivot = 0x564; // bool + public const nint m_soundInfo = 0x568; // ConstraintSoundInfo } // Parent: CBaseEntity // Fields count: 1 @@ -6175,7 +6313,7 @@ namespace CS2Dumper.Schemas { public const nint m_CLightComponent = 0x710; // CLightComponent* } // Parent: CBaseModelEntity - // Fields count: 19 + // Fields count: 18 // // Metadata: // MNetworkOverride @@ -6191,7 +6329,6 @@ namespace CS2Dumper.Schemas { public const nint m_flTargetSpeed = 0x7A0; // float32 public const nint m_flMaxSpeed = 0x7A4; // float32 public const nint m_flBlockDamage = 0x7A8; // float32 - public const nint m_flTimeScale = 0x7AC; // float32 public const nint m_NoiseRunning = 0x7B0; // CUtlSymbolLarge public const nint m_bReversed = 0x7B8; // bool public const nint m_bAccelDecel = 0x7B9; // bool @@ -6202,7 +6339,7 @@ namespace CS2Dumper.Schemas { public const nint m_vecClientAngles = 0x7EC; // QAngle } // Parent: CBaseGrenade - // Fields count: 18 + // Fields count: 17 // // Metadata: // NetworkVarNames: m_vInitialPosition (Vector) @@ -6221,15 +6358,14 @@ namespace CS2Dumper.Schemas { public const nint m_flSpawnTime = 0xA58; // GameTime_t public const nint m_unOGSExtraFlags = 0xA5C; // uint8 public const nint m_bDetonationRecorded = 0xA5D; // bool - public const nint m_flDetonateTime = 0xA60; // GameTime_t - public const nint m_nItemIndex = 0xA64; // uint16 - public const nint m_vecOriginalSpawnLocation = 0xA68; // Vector - public const nint m_flLastBounceSoundTime = 0xA74; // GameTime_t - public const nint m_vecGrenadeSpin = 0xA78; // RotationVector - public const nint m_vecLastHitSurfaceNormal = 0xA84; // Vector - public const nint m_nTicksAtZeroVelocity = 0xA90; // int32 - public const nint m_bHasEverHitPlayer = 0xA94; // bool - public const nint m_bClearFromPlayers = 0xA95; // bool + public const nint m_nItemIndex = 0xA5E; // uint16 + public const nint m_vecOriginalSpawnLocation = 0xA60; // Vector + public const nint m_flLastBounceSoundTime = 0xA6C; // GameTime_t + public const nint m_vecGrenadeSpin = 0xA70; // RotationVector + public const nint m_vecLastHitSurfaceNormal = 0xA7C; // Vector + public const nint m_nTicksAtZeroVelocity = 0xA88; // int32 + public const nint m_bHasEverHitPlayer = 0xA8C; // bool + public const nint m_bClearFromPlayers = 0xA8D; // bool } // Parent: CServerOnlyModelEntity // Fields count: 1 @@ -6266,12 +6402,6 @@ namespace CS2Dumper.Schemas { public const nint m_vDissolverOrigin = 0x730; // Vector public const nint m_nMagnitude = 0x73C; // uint32 } - // Parent: CSoundEventEntity - // Fields count: 2 - public static class CSoundEventOBBEntity { - public const nint m_vMins = 0x568; // Vector - public const nint m_vMaxs = 0x574; // Vector - } // Parent: CPointEntity // Fields count: 12 public static class CPointAngleSensor { @@ -6288,13 +6418,30 @@ namespace CS2Dumper.Schemas { public const nint m_TargetDir = 0x538; // CEntityOutputTemplate public const nint m_FacingPercentage = 0x560; // CEntityOutputTemplate } + // Parent: CSoundEventEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_vMins (Vector) + // NetworkVarNames: m_vMaxs (Vector) + public static class CSoundEventOBBEntity { + public const nint m_vMins = 0x570; // Vector + public const nint m_vMaxs = 0x57C; // Vector + } // Parent: CBtNodeDecorator // Fields count: 1 public static class CBtNodeCondition { public const nint m_bNegated = 0x58; // bool } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGapTypeQueriesForScopeSingleton + public static class CSharedGapTypeQueryRegistration { + } // Parent: CBaseEntity - // Fields count: 7 + // Fields count: 15 // // Metadata: // NetworkVarNames: m_bActive (bool) @@ -6304,6 +6451,14 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flStrength (float) // NetworkVarNames: m_nFalloffShape (int) // NetworkVarNames: m_flFalloffExponent (float) + // NetworkVarNames: m_flHeightFogDepth (float) + // NetworkVarNames: m_fHeightFogEdgeWidth (float) + // NetworkVarNames: m_fIndirectLightStrength (float) + // NetworkVarNames: m_fSunLightStrength (float) + // NetworkVarNames: m_fNoiseStrength (float) + // NetworkVarNames: m_bOverrideIndirectLightStrength (bool) + // NetworkVarNames: m_bOverrideSunLightStrength (bool) + // NetworkVarNames: m_bOverrideNoiseStrength (bool) public static class CEnvVolumetricFogVolume { public const nint m_bActive = 0x4C0; // bool public const nint m_vBoxMins = 0x4C4; // Vector @@ -6312,6 +6467,14 @@ namespace CS2Dumper.Schemas { public const nint m_flStrength = 0x4E0; // float32 public const nint m_nFalloffShape = 0x4E4; // int32 public const nint m_flFalloffExponent = 0x4E8; // float32 + public const nint m_flHeightFogDepth = 0x4EC; // float32 + public const nint m_fHeightFogEdgeWidth = 0x4F0; // float32 + public const nint m_fIndirectLightStrength = 0x4F4; // float32 + public const nint m_fSunLightStrength = 0x4F8; // float32 + public const nint m_fNoiseStrength = 0x4FC; // float32 + public const nint m_bOverrideIndirectLightStrength = 0x500; // bool + public const nint m_bOverrideSunLightStrength = 0x501; // bool + public const nint m_bOverrideNoiseStrength = 0x502; // bool } // Parent: CBaseModelEntity // Fields count: 24 @@ -6491,6 +6654,10 @@ namespace CS2Dumper.Schemas { // Fields count: 0 public static class CMelee { } + // Parent: CMultiplayRules + // Fields count: 0 + public static class CTeamplayRules { + } // Parent: CBaseFilter // Fields count: 0 public static class CFilterLOS { @@ -6510,21 +6677,21 @@ namespace CS2Dumper.Schemas { // Parent: CBreakable // Fields count: 15 public static class CPhysBox { - public const nint m_damageType = 0x7D0; // int32 - public const nint m_massScale = 0x7D4; // float32 - public const nint m_damageToEnableMotion = 0x7D8; // int32 - public const nint m_flForceToEnableMotion = 0x7DC; // float32 - public const nint m_angPreferredCarryAngles = 0x7E0; // QAngle - public const nint m_bNotSolidToWorld = 0x7EC; // bool - public const nint m_bEnableUseOutput = 0x7ED; // bool - public const nint m_iExploitableByPlayer = 0x7F0; // int32 - public const nint m_flTouchOutputPerEntityDelay = 0x7F4; // float32 - public const nint m_OnDamaged = 0x7F8; // CEntityIOOutput - public const nint m_OnAwakened = 0x820; // CEntityIOOutput - public const nint m_OnMotionEnabled = 0x848; // CEntityIOOutput - public const nint m_OnPlayerUse = 0x870; // CEntityIOOutput - public const nint m_OnStartTouch = 0x898; // CEntityIOOutput - public const nint m_hCarryingPlayer = 0x8C0; // CHandle + public const nint m_damageType = 0x7E8; // int32 + public const nint m_massScale = 0x7EC; // float32 + public const nint m_damageToEnableMotion = 0x7F0; // int32 + public const nint m_flForceToEnableMotion = 0x7F4; // float32 + public const nint m_angPreferredCarryAngles = 0x7F8; // QAngle + public const nint m_bNotSolidToWorld = 0x804; // bool + public const nint m_bEnableUseOutput = 0x805; // bool + public const nint m_iExploitableByPlayer = 0x808; // int32 + public const nint m_flTouchOutputPerEntityDelay = 0x80C; // float32 + public const nint m_OnDamaged = 0x810; // CEntityIOOutput + public const nint m_OnAwakened = 0x838; // CEntityIOOutput + public const nint m_OnMotionEnabled = 0x860; // CEntityIOOutput + public const nint m_OnPlayerUse = 0x888; // CEntityIOOutput + public const nint m_OnStartTouch = 0x8B0; // CEntityIOOutput + public const nint m_hCarryingPlayer = 0x8D8; // CHandle } // Parent: None // Fields count: 0 @@ -6720,15 +6887,15 @@ namespace CS2Dumper.Schemas { // Parent: CPhysConstraint // Fields count: 9 public static class CRagdollConstraint { - public const nint m_xmin = 0x518; // float32 - public const nint m_xmax = 0x51C; // float32 - public const nint m_ymin = 0x520; // float32 - public const nint m_ymax = 0x524; // float32 - public const nint m_zmin = 0x528; // float32 - public const nint m_zmax = 0x52C; // float32 - public const nint m_xfriction = 0x530; // float32 - public const nint m_yfriction = 0x534; // float32 - public const nint m_zfriction = 0x538; // float32 + public const nint m_xmin = 0x538; // float32 + public const nint m_xmax = 0x53C; // float32 + public const nint m_ymin = 0x540; // float32 + public const nint m_ymax = 0x544; // float32 + public const nint m_zmin = 0x548; // float32 + public const nint m_zmax = 0x54C; // float32 + public const nint m_xfriction = 0x550; // float32 + public const nint m_yfriction = 0x554; // float32 + public const nint m_zfriction = 0x558; // float32 } // Parent: CPointEntity // Fields count: 9 @@ -6868,10 +7035,10 @@ namespace CS2Dumper.Schemas { // Parent: CTriggerMultiple // Fields count: 4 public static class CTriggerImpact { - public const nint m_flMagnitude = 0x8E0; // float32 - public const nint m_flNoise = 0x8E4; // float32 - public const nint m_flViewkick = 0x8E8; // float32 - public const nint m_pOutputForce = 0x8F0; // CEntityOutputTemplate + public const nint m_flMagnitude = 0x908; // float32 + public const nint m_flNoise = 0x90C; // float32 + public const nint m_flViewkick = 0x910; // float32 + public const nint m_pOutputForce = 0x918; // CEntityOutputTemplate } // Parent: CBaseModelEntity // Fields count: 14 @@ -6911,8 +7078,8 @@ namespace CS2Dumper.Schemas { // Parent: CBaseTrigger // Fields count: 2 public static class CTriggerDetectBulletFire { - public const nint m_bPlayerFireOnly = 0x8B8; // bool - public const nint m_OnDetectedBulletFire = 0x8C0; // CEntityIOOutput + public const nint m_bPlayerFireOnly = 0x8E0; // bool + public const nint m_OnDetectedBulletFire = 0x8E8; // CEntityIOOutput } // Parent: CBaseModelEntity // Fields count: 0 @@ -6923,14 +7090,6 @@ namespace CS2Dumper.Schemas { public static class CPointGiveAmmo { public const nint m_pActivator = 0x4C0; // CHandle } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - public static class CDynamicPropAPI { - } // Parent: CFuncMoveLinear // Fields count: 0 public static class CFuncMoveLinearAlias_momentary_door { @@ -6991,15 +7150,6 @@ namespace CS2Dumper.Schemas { // Fields count: 0 public static class CServerOnlyPointEntity { } - // Parent: CPulseGraphInstance_ServerEntity - // Fields count: 0 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - public static class CPulseGraphInstance_ServerPointEntity { - } // Parent: CCSWeaponBaseGun // Fields count: 0 public static class CAK47 { @@ -7007,9 +7157,9 @@ namespace CS2Dumper.Schemas { // Parent: CBaseTrigger // Fields count: 3 public static class CTriggerTeleport { - public const nint m_iLandmark = 0x8B8; // CUtlSymbolLarge - public const nint m_bUseLandmarkAngles = 0x8C0; // bool - public const nint m_bMirrorPlayer = 0x8C1; // bool + public const nint m_iLandmark = 0x8E0; // CUtlSymbolLarge + public const nint m_bUseLandmarkAngles = 0x8E8; // bool + public const nint m_bMirrorPlayer = 0x8E9; // bool } // Parent: CCSPlayerBase_CameraServices // Fields count: 0 @@ -7019,6 +7169,36 @@ namespace CS2Dumper.Schemas { // Fields count: 0 public static class CCSGO_TeamIntroTerroristPosition { } + // Parent: CBaseModelEntity + // Fields count: 26 + public static class CFuncMover { + public const nint m_iszPathName = 0x710; // CUtlSymbolLarge + public const nint m_hPathMover = 0x718; // CHandle + public const nint m_iszPathNodeStart = 0x720; // CUtlSymbolLarge + public const nint m_eMoveType = 0x728; // CFuncMover::Move_t + public const nint m_bIsReversing = 0x72C; // bool + public const nint m_vTarget = 0x730; // Vector + public const nint m_flStartSpeed = 0x73C; // float32 + public const nint m_flPathLocation = 0x740; // float32 + public const nint m_flT = 0x744; // float32 + public const nint m_nCurrentNodeIndex = 0x748; // int32 + public const nint m_nPreviousNodeIndex = 0x74C; // int32 + public const nint m_bFixedOrientation = 0x750; // bool + public const nint m_bFixedPitch = 0x751; // bool + public const nint m_eSolidType = 0x752; // SolidType_t + public const nint m_bIsMoving = 0x753; // bool + public const nint m_flTimeToReachMaxSpeed = 0x754; // float32 + public const nint m_flTimeToReachZeroSpeed = 0x758; // float32 + public const nint m_flTimeMovementStart = 0x75C; // GameTime_t + public const nint m_flTimeMovementStop = 0x760; // GameTime_t + public const nint m_hStopAtNode = 0x764; // CHandle + public const nint m_flPathLocationToBeginStop = 0x768; // float32 + public const nint m_bMatchPathNodeUp = 0x76C; // bool + public const nint m_bFacePlayer = 0x76D; // bool + public const nint m_flTimeStartRoll = 0x770; // GameTime_t + public const nint m_vOriginalUp = 0x774; // Vector + public const nint m_flTimeToRollToNewUp = 0x780; // float32 + } // Parent: None // Fields count: 5 // @@ -7055,17 +7235,14 @@ namespace CS2Dumper.Schemas { public const nint m_state = 0x718; // int32 } // Parent: CTeamplayRules - // Fields count: 215 + // Fields count: 189 // // Metadata: // NetworkVarNames: m_bFreezePeriod (bool) // NetworkVarNames: m_bWarmupPeriod (bool) // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) - // NetworkVarNames: m_nTotalPausedTicks (int) - // NetworkVarNames: m_nPauseStartTick (int) // NetworkVarNames: m_bServerPaused (bool) - // NetworkVarNames: m_bGamePaused (bool) // NetworkVarNames: m_bTerroristTimeOutActive (bool) // NetworkVarNames: m_bCTTimeOutActive (bool) // NetworkVarNames: m_flTerroristTimeOutRemaining (float) @@ -7109,14 +7286,6 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bIsDroppingItems (bool) // NetworkVarNames: m_bIsQuestEligible (bool) // NetworkVarNames: m_bIsHltvActive (bool) - // NetworkVarNames: m_nGuardianModeWaveNumber (int) - // NetworkVarNames: m_nGuardianModeSpecialKillsRemaining (int) - // NetworkVarNames: m_nGuardianModeSpecialWeaponNeeded (int) - // NetworkVarNames: m_numGlobalGiftsGiven (uint32) - // NetworkVarNames: m_numGlobalGifters (uint32) - // NetworkVarNames: m_numGlobalGiftsPeriodSeconds (uint32) - // NetworkVarNames: m_arrFeaturedGiftersAccounts (uint32) - // NetworkVarNames: m_arrFeaturedGiftersGifts (uint32) // NetworkVarNames: m_arrProhibitedItemIndices (uint16) // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) // NetworkVarNames: m_numBestOfMaps (int) @@ -7127,7 +7296,6 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_eRoundWinReason (int) // NetworkVarNames: m_bTCantBuy (bool) // NetworkVarNames: m_bCTCantBuy (bool) - // NetworkVarNames: m_flGuardianBuyUntilTime (GameTime_t) // NetworkVarNames: m_iMatchStats_RoundResults (int) // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) @@ -7166,221 +7334,195 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iRoundStartRoundNumber (int) // NetworkVarNames: m_nRoundStartCount (uint8) public static class CCSGameRules { - public const nint __m_pChainEntity = 0x98; // CNetworkVarChainer - public const nint m_coopMissionManager = 0xC0; // CHandle - public const nint m_bFreezePeriod = 0xC4; // bool - public const nint m_bWarmupPeriod = 0xC5; // bool - public const nint m_fWarmupPeriodEnd = 0xC8; // GameTime_t - public const nint m_fWarmupPeriodStart = 0xCC; // GameTime_t - public const nint m_nTotalPausedTicks = 0xD0; // int32 - public const nint m_nPauseStartTick = 0xD4; // int32 - public const nint m_bServerPaused = 0xD8; // bool - public const nint m_bGamePaused = 0xD9; // bool - public const nint m_bTerroristTimeOutActive = 0xDA; // bool - public const nint m_bCTTimeOutActive = 0xDB; // bool - public const nint m_flTerroristTimeOutRemaining = 0xDC; // float32 - public const nint m_flCTTimeOutRemaining = 0xE0; // float32 - public const nint m_nTerroristTimeOuts = 0xE4; // int32 - public const nint m_nCTTimeOuts = 0xE8; // int32 - public const nint m_bTechnicalTimeOut = 0xEC; // bool - public const nint m_bMatchWaitingForResume = 0xED; // bool - public const nint m_iRoundTime = 0xF0; // int32 - public const nint m_fMatchStartTime = 0xF4; // float32 - public const nint m_fRoundStartTime = 0xF8; // GameTime_t - public const nint m_flRestartRoundTime = 0xFC; // GameTime_t - public const nint m_bGameRestart = 0x100; // bool - public const nint m_flGameStartTime = 0x104; // float32 - public const nint m_timeUntilNextPhaseStarts = 0x108; // float32 - public const nint m_gamePhase = 0x10C; // int32 - public const nint m_totalRoundsPlayed = 0x110; // int32 - public const nint m_nRoundsPlayedThisPhase = 0x114; // int32 - public const nint m_nOvertimePlaying = 0x118; // int32 - public const nint m_iHostagesRemaining = 0x11C; // int32 - public const nint m_bAnyHostageReached = 0x120; // bool - public const nint m_bMapHasBombTarget = 0x121; // bool - public const nint m_bMapHasRescueZone = 0x122; // bool - public const nint m_bMapHasBuyZone = 0x123; // bool - public const nint m_bIsQueuedMatchmaking = 0x124; // bool - public const nint m_nQueuedMatchmakingMode = 0x128; // int32 - public const nint m_bIsValveDS = 0x12C; // bool - public const nint m_bLogoMap = 0x12D; // bool - public const nint m_bPlayAllStepSoundsOnServer = 0x12E; // bool - public const nint m_iSpectatorSlotCount = 0x130; // int32 - public const nint m_MatchDevice = 0x134; // int32 - public const nint m_bHasMatchStarted = 0x138; // bool - public const nint m_nNextMapInMapgroup = 0x13C; // int32 - public const nint m_szTournamentEventName = 0x140; // char[512] - public const nint m_szTournamentEventStage = 0x340; // char[512] - public const nint m_szMatchStatTxt = 0x540; // char[512] - public const nint m_szTournamentPredictionsTxt = 0x740; // char[512] - public const nint m_nTournamentPredictionsPct = 0x940; // int32 - public const nint m_flCMMItemDropRevealStartTime = 0x944; // GameTime_t - public const nint m_flCMMItemDropRevealEndTime = 0x948; // GameTime_t - public const nint m_bIsDroppingItems = 0x94C; // bool - public const nint m_bIsQuestEligible = 0x94D; // bool - public const nint m_bIsHltvActive = 0x94E; // bool - public const nint m_nGuardianModeWaveNumber = 0x950; // int32 - public const nint m_nGuardianModeSpecialKillsRemaining = 0x954; // int32 - public const nint m_nGuardianModeSpecialWeaponNeeded = 0x958; // int32 - public const nint m_nGuardianGrenadesToGiveBots = 0x95C; // int32 - public const nint m_nNumHeaviesToSpawn = 0x960; // int32 - public const nint m_numGlobalGiftsGiven = 0x964; // uint32 - public const nint m_numGlobalGifters = 0x968; // uint32 - public const nint m_numGlobalGiftsPeriodSeconds = 0x96C; // uint32 - public const nint m_arrFeaturedGiftersAccounts = 0x970; // uint32[4] - public const nint m_arrFeaturedGiftersGifts = 0x980; // uint32[4] - public const nint m_arrProhibitedItemIndices = 0x990; // uint16[100] - public const nint m_arrTournamentActiveCasterAccounts = 0xA58; // uint32[4] - public const nint m_numBestOfMaps = 0xA68; // int32 - public const nint m_nHalloweenMaskListSeed = 0xA6C; // int32 - public const nint m_bBombDropped = 0xA70; // bool - public const nint m_bBombPlanted = 0xA71; // bool - public const nint m_iRoundWinStatus = 0xA74; // int32 - public const nint m_eRoundWinReason = 0xA78; // int32 - public const nint m_bTCantBuy = 0xA7C; // bool - public const nint m_bCTCantBuy = 0xA7D; // bool - public const nint m_flGuardianBuyUntilTime = 0xA80; // GameTime_t - public const nint m_iMatchStats_RoundResults = 0xA84; // int32[30] - public const nint m_iMatchStats_PlayersAlive_CT = 0xAFC; // int32[30] - public const nint m_iMatchStats_PlayersAlive_T = 0xB74; // int32[30] - public const nint m_TeamRespawnWaveTimes = 0xBEC; // float32[32] - public const nint m_flNextRespawnWave = 0xC6C; // GameTime_t[32] - public const nint m_nServerQuestID = 0xCEC; // int32 - public const nint m_vMinimapMins = 0xCF0; // Vector - public const nint m_vMinimapMaxs = 0xCFC; // Vector - public const nint m_MinimapVerticalSectionHeights = 0xD08; // float32[8] - public const nint m_bDontIncrementCoopWave = 0xD28; // bool - public const nint m_bSpawnedTerrorHuntHeavy = 0xD29; // bool - public const nint m_nEndMatchMapGroupVoteTypes = 0xD2C; // int32[10] - public const nint m_nEndMatchMapGroupVoteOptions = 0xD54; // int32[10] - public const nint m_nEndMatchMapVoteWinner = 0xD7C; // int32 - public const nint m_iNumConsecutiveCTLoses = 0xD80; // int32 - public const nint m_iNumConsecutiveTerroristLoses = 0xD84; // int32 - public const nint m_bHasHostageBeenTouched = 0xDA0; // bool - public const nint m_flIntermissionStartTime = 0xDA4; // GameTime_t - public const nint m_flIntermissionEndTime = 0xDA8; // GameTime_t - public const nint m_bLevelInitialized = 0xDAC; // bool - public const nint m_iTotalRoundsPlayed = 0xDB0; // int32 - public const nint m_iUnBalancedRounds = 0xDB4; // int32 - public const nint m_endMatchOnRoundReset = 0xDB8; // bool - public const nint m_endMatchOnThink = 0xDB9; // bool - public const nint m_iFreezeTime = 0xDBC; // int32 - public const nint m_iNumTerrorist = 0xDC0; // int32 - public const nint m_iNumCT = 0xDC4; // int32 - public const nint m_iNumSpawnableTerrorist = 0xDC8; // int32 - public const nint m_iNumSpawnableCT = 0xDCC; // int32 - public const nint m_arrSelectedHostageSpawnIndices = 0xDD0; // CUtlVector - public const nint m_nSpawnPointsRandomSeed = 0xDE8; // int32 - public const nint m_bFirstConnected = 0xDEC; // bool - public const nint m_bCompleteReset = 0xDED; // bool - public const nint m_bPickNewTeamsOnReset = 0xDEE; // bool - public const nint m_bScrambleTeamsOnRestart = 0xDEF; // bool - public const nint m_bSwapTeamsOnRestart = 0xDF0; // bool - public const nint m_nEndMatchTiedVotes = 0xDF8; // CUtlVector - public const nint m_bNeedToAskPlayersForContinueVote = 0xE14; // bool - public const nint m_numQueuedMatchmakingAccounts = 0xE18; // uint32 - public const nint m_fAvgPlayerRank = 0xE1C; // float32 - public const nint m_pQueuedMatchmakingReservationString = 0xE20; // char* - public const nint m_numTotalTournamentDrops = 0xE28; // uint32 - public const nint m_numSpectatorsCountMax = 0xE2C; // uint32 - public const nint m_numSpectatorsCountMaxTV = 0xE30; // uint32 - public const nint m_numSpectatorsCountMaxLnk = 0xE34; // uint32 - public const nint m_bForceTeamChangeSilent = 0xE40; // bool - public const nint m_bLoadingRoundBackupData = 0xE41; // bool - public const nint m_nMatchInfoShowType = 0xE78; // int32 - public const nint m_flMatchInfoDecidedTime = 0xE7C; // float32 - public const nint m_flCoopRespawnAndHealTime = 0xE98; // float32 - public const nint m_coopBonusCoinsFound = 0xE9C; // int32 - public const nint m_coopBonusPistolsOnly = 0xEA0; // bool - public const nint m_coopPlayersInDeploymentZone = 0xEA1; // bool - public const nint m_coopMissionDeadPlayerRespawnEnabled = 0xEA2; // bool - public const nint mTeamDMLastWinningTeamNumber = 0xEA4; // int32 - public const nint mTeamDMLastThinkTime = 0xEA8; // float32 - public const nint m_flTeamDMLastAnnouncementTime = 0xEAC; // float32 - public const nint m_iAccountTerrorist = 0xEB0; // int32 - public const nint m_iAccountCT = 0xEB4; // int32 - public const nint m_iSpawnPointCount_Terrorist = 0xEB8; // int32 - public const nint m_iSpawnPointCount_CT = 0xEBC; // int32 - public const nint m_iMaxNumTerrorists = 0xEC0; // int32 - public const nint m_iMaxNumCTs = 0xEC4; // int32 - public const nint m_iLoserBonus = 0xEC8; // int32 - public const nint m_iLoserBonusMostRecentTeam = 0xECC; // int32 - public const nint m_tmNextPeriodicThink = 0xED0; // float32 - public const nint m_bVoiceWonMatchBragFired = 0xED4; // bool - public const nint m_fWarmupNextChatNoticeTime = 0xED8; // float32 - public const nint m_iHostagesRescued = 0xEE0; // int32 - public const nint m_iHostagesTouched = 0xEE4; // int32 - public const nint m_flNextHostageAnnouncement = 0xEE8; // float32 - public const nint m_bNoTerroristsKilled = 0xEEC; // bool - public const nint m_bNoCTsKilled = 0xEED; // bool - public const nint m_bNoEnemiesKilled = 0xEEE; // bool - public const nint m_bCanDonateWeapons = 0xEEF; // bool - public const nint m_firstKillTime = 0xEF4; // float32 - public const nint m_firstBloodTime = 0xEFC; // float32 - public const nint m_hostageWasInjured = 0xF18; // bool - public const nint m_hostageWasKilled = 0xF19; // bool - public const nint m_bVoteCalled = 0xF28; // bool - public const nint m_bServerVoteOnReset = 0xF29; // bool - public const nint m_flVoteCheckThrottle = 0xF2C; // float32 - public const nint m_bBuyTimeEnded = 0xF30; // bool - public const nint m_nLastFreezeEndBeep = 0xF34; // int32 - public const nint m_bTargetBombed = 0xF38; // bool - public const nint m_bBombDefused = 0xF39; // bool - public const nint m_bMapHasBombZone = 0xF3A; // bool - public const nint m_vecMainCTSpawnPos = 0xF58; // Vector - public const nint m_CTSpawnPointsMasterList = 0xF68; // CUtlVector - public const nint m_TerroristSpawnPointsMasterList = 0xF80; // CUtlVector - public const nint m_bRespawningAllRespawnablePlayers = 0xF98; // bool - public const nint m_iNextCTSpawnPoint = 0xF9C; // int32 - public const nint m_flCTSpawnPointUsedTime = 0xFA0; // float32 - public const nint m_iNextTerroristSpawnPoint = 0xFA4; // int32 - public const nint m_flTerroristSpawnPointUsedTime = 0xFA8; // float32 - public const nint m_CTSpawnPoints = 0xFB0; // CUtlVector - public const nint m_TerroristSpawnPoints = 0xFC8; // CUtlVector - public const nint m_bIsUnreservedGameServer = 0xFE0; // bool - public const nint m_fAutobalanceDisplayTime = 0xFE4; // float32 - public const nint m_bAllowWeaponSwitch = 0x1250; // bool - public const nint m_bRoundTimeWarningTriggered = 0x1251; // bool - public const nint m_phaseChangeAnnouncementTime = 0x1254; // GameTime_t - public const nint m_fNextUpdateTeamClanNamesTime = 0x1258; // float32 - public const nint m_flLastThinkTime = 0x125C; // GameTime_t - public const nint m_fAccumulatedRoundOffDamage = 0x1260; // float32 - public const nint m_nShorthandedBonusLastEvalRound = 0x1264; // int32 - public const nint m_nMatchAbortedEarlyReason = 0x14E0; // int32 - public const nint m_bHasTriggeredRoundStartMusic = 0x14E4; // bool - public const nint m_bHasTriggeredCoopSpawnReset = 0x14E5; // bool - public const nint m_bSwitchingTeamsAtRoundReset = 0x14E6; // bool - public const nint m_pGameModeRules = 0x1500; // CCSGameModeRules* - public const nint m_BtGlobalBlackboard = 0x1508; // KeyValues3 - public const nint m_hPlayerResource = 0x1570; // CHandle - public const nint m_RetakeRules = 0x1578; // CRetakeGameRules - public const nint m_GuardianBotSkillLevelMax = 0x175C; // int32 - public const nint m_GuardianBotSkillLevelMin = 0x1760; // int32 - public const nint m_arrTeamUniqueKillWeaponsMatch = 0x1768; // CUtlVector[4] - public const nint m_bTeamLastKillUsedUniqueWeaponMatch = 0x17C8; // bool[4] - public const nint m_nMatchEndCount = 0x17F0; // uint8 - public const nint m_nTTeamIntroVariant = 0x17F4; // int32 - public const nint m_nCTTeamIntroVariant = 0x17F8; // int32 - public const nint m_bTeamIntroPeriod = 0x17FC; // bool - public const nint m_fTeamIntroPeriodEnd = 0x1800; // GameTime_t - public const nint m_bPlayedTeamIntroVO = 0x1804; // bool - public const nint m_iRoundEndWinnerTeam = 0x1808; // int32 - public const nint m_eRoundEndReason = 0x180C; // int32 - public const nint m_bRoundEndShowTimerDefend = 0x1810; // bool - public const nint m_iRoundEndTimerTime = 0x1814; // int32 - public const nint m_sRoundEndFunFactToken = 0x1818; // CUtlString - public const nint m_iRoundEndFunFactPlayerSlot = 0x1820; // CPlayerSlot - public const nint m_iRoundEndFunFactData1 = 0x1824; // int32 - public const nint m_iRoundEndFunFactData2 = 0x1828; // int32 - public const nint m_iRoundEndFunFactData3 = 0x182C; // int32 - public const nint m_sRoundEndMessage = 0x1830; // CUtlString - public const nint m_iRoundEndPlayerCount = 0x1838; // int32 - public const nint m_bRoundEndNoMusic = 0x183C; // bool - public const nint m_iRoundEndLegacy = 0x1840; // int32 - public const nint m_nRoundEndCount = 0x1844; // uint8 - public const nint m_iRoundStartRoundNumber = 0x1848; // int32 - public const nint m_nRoundStartCount = 0x184C; // uint8 - public const nint m_flLastPerfSampleTime = 0x5858; // float64 + public const nint m_bFreezePeriod = 0xC8; // bool + public const nint m_bWarmupPeriod = 0xC9; // bool + public const nint m_fWarmupPeriodEnd = 0xCC; // GameTime_t + public const nint m_fWarmupPeriodStart = 0xD0; // GameTime_t + public const nint m_bServerPaused = 0xD4; // bool + public const nint m_bTerroristTimeOutActive = 0xD5; // bool + public const nint m_bCTTimeOutActive = 0xD6; // bool + public const nint m_flTerroristTimeOutRemaining = 0xD8; // float32 + public const nint m_flCTTimeOutRemaining = 0xDC; // float32 + public const nint m_nTerroristTimeOuts = 0xE0; // int32 + public const nint m_nCTTimeOuts = 0xE4; // int32 + public const nint m_bTechnicalTimeOut = 0xE8; // bool + public const nint m_bMatchWaitingForResume = 0xE9; // bool + public const nint m_iRoundTime = 0xEC; // int32 + public const nint m_fMatchStartTime = 0xF0; // float32 + public const nint m_fRoundStartTime = 0xF4; // GameTime_t + public const nint m_flRestartRoundTime = 0xF8; // GameTime_t + public const nint m_bGameRestart = 0xFC; // bool + public const nint m_flGameStartTime = 0x100; // float32 + public const nint m_timeUntilNextPhaseStarts = 0x104; // float32 + public const nint m_gamePhase = 0x108; // int32 + public const nint m_totalRoundsPlayed = 0x10C; // int32 + public const nint m_nRoundsPlayedThisPhase = 0x110; // int32 + public const nint m_nOvertimePlaying = 0x114; // int32 + public const nint m_iHostagesRemaining = 0x118; // int32 + public const nint m_bAnyHostageReached = 0x11C; // bool + public const nint m_bMapHasBombTarget = 0x11D; // bool + public const nint m_bMapHasRescueZone = 0x11E; // bool + public const nint m_bMapHasBuyZone = 0x11F; // bool + public const nint m_bIsQueuedMatchmaking = 0x120; // bool + public const nint m_nQueuedMatchmakingMode = 0x124; // int32 + public const nint m_bIsValveDS = 0x128; // bool + public const nint m_bLogoMap = 0x129; // bool + public const nint m_bPlayAllStepSoundsOnServer = 0x12A; // bool + public const nint m_iSpectatorSlotCount = 0x12C; // int32 + public const nint m_MatchDevice = 0x130; // int32 + public const nint m_bHasMatchStarted = 0x134; // bool + public const nint m_nNextMapInMapgroup = 0x138; // int32 + public const nint m_szTournamentEventName = 0x13C; // char[512] + public const nint m_szTournamentEventStage = 0x33C; // char[512] + public const nint m_szMatchStatTxt = 0x53C; // char[512] + public const nint m_szTournamentPredictionsTxt = 0x73C; // char[512] + public const nint m_nTournamentPredictionsPct = 0x93C; // int32 + public const nint m_flCMMItemDropRevealStartTime = 0x940; // GameTime_t + public const nint m_flCMMItemDropRevealEndTime = 0x944; // GameTime_t + public const nint m_bIsDroppingItems = 0x948; // bool + public const nint m_bIsQuestEligible = 0x949; // bool + public const nint m_bIsHltvActive = 0x94A; // bool + public const nint m_arrProhibitedItemIndices = 0x94C; // uint16[100] + public const nint m_arrTournamentActiveCasterAccounts = 0xA14; // uint32[4] + public const nint m_numBestOfMaps = 0xA24; // int32 + public const nint m_nHalloweenMaskListSeed = 0xA28; // int32 + public const nint m_bBombDropped = 0xA2C; // bool + public const nint m_bBombPlanted = 0xA2D; // bool + public const nint m_iRoundWinStatus = 0xA30; // int32 + public const nint m_eRoundWinReason = 0xA34; // int32 + public const nint m_bTCantBuy = 0xA38; // bool + public const nint m_bCTCantBuy = 0xA39; // bool + public const nint m_iMatchStats_RoundResults = 0xA3C; // int32[30] + public const nint m_iMatchStats_PlayersAlive_CT = 0xAB4; // int32[30] + public const nint m_iMatchStats_PlayersAlive_T = 0xB2C; // int32[30] + public const nint m_TeamRespawnWaveTimes = 0xBA4; // float32[32] + public const nint m_flNextRespawnWave = 0xC24; // GameTime_t[32] + public const nint m_nServerQuestID = 0xCA4; // int32 + public const nint m_vMinimapMins = 0xCA8; // Vector + public const nint m_vMinimapMaxs = 0xCB4; // Vector + public const nint m_MinimapVerticalSectionHeights = 0xCC0; // float32[8] + public const nint m_bSpawnedTerrorHuntHeavy = 0xCE0; // bool + public const nint m_nEndMatchMapGroupVoteTypes = 0xCE4; // int32[10] + public const nint m_nEndMatchMapGroupVoteOptions = 0xD0C; // int32[10] + public const nint m_nEndMatchMapVoteWinner = 0xD34; // int32 + public const nint m_iNumConsecutiveCTLoses = 0xD38; // int32 + public const nint m_iNumConsecutiveTerroristLoses = 0xD3C; // int32 + public const nint m_bHasHostageBeenTouched = 0xD58; // bool + public const nint m_flIntermissionStartTime = 0xD5C; // GameTime_t + public const nint m_flIntermissionEndTime = 0xD60; // GameTime_t + public const nint m_bLevelInitialized = 0xD64; // bool + public const nint m_iTotalRoundsPlayed = 0xD68; // int32 + public const nint m_iUnBalancedRounds = 0xD6C; // int32 + public const nint m_endMatchOnRoundReset = 0xD70; // bool + public const nint m_endMatchOnThink = 0xD71; // bool + public const nint m_iFreezeTime = 0xD74; // int32 + public const nint m_iNumTerrorist = 0xD78; // int32 + public const nint m_iNumCT = 0xD7C; // int32 + public const nint m_iNumSpawnableTerrorist = 0xD80; // int32 + public const nint m_iNumSpawnableCT = 0xD84; // int32 + public const nint m_arrSelectedHostageSpawnIndices = 0xD88; // CUtlVector + public const nint m_nSpawnPointsRandomSeed = 0xDA0; // int32 + public const nint m_bFirstConnected = 0xDA4; // bool + public const nint m_bCompleteReset = 0xDA5; // bool + public const nint m_bPickNewTeamsOnReset = 0xDA6; // bool + public const nint m_bScrambleTeamsOnRestart = 0xDA7; // bool + public const nint m_bSwapTeamsOnRestart = 0xDA8; // bool + public const nint m_nEndMatchTiedVotes = 0xDB0; // CUtlVector + public const nint m_bNeedToAskPlayersForContinueVote = 0xDCC; // bool + public const nint m_numQueuedMatchmakingAccounts = 0xDD0; // uint32 + public const nint m_fAvgPlayerRank = 0xDD4; // float32 + public const nint m_pQueuedMatchmakingReservationString = 0xDD8; // char* + public const nint m_numTotalTournamentDrops = 0xDE0; // uint32 + public const nint m_numSpectatorsCountMax = 0xDE4; // uint32 + public const nint m_numSpectatorsCountMaxTV = 0xDE8; // uint32 + public const nint m_numSpectatorsCountMaxLnk = 0xDEC; // uint32 + public const nint m_bForceTeamChangeSilent = 0xDF8; // bool + public const nint m_bLoadingRoundBackupData = 0xDF9; // bool + public const nint m_nMatchInfoShowType = 0xE30; // int32 + public const nint m_flMatchInfoDecidedTime = 0xE34; // float32 + public const nint mTeamDMLastWinningTeamNumber = 0xE50; // int32 + public const nint mTeamDMLastThinkTime = 0xE54; // float32 + public const nint m_flTeamDMLastAnnouncementTime = 0xE58; // float32 + public const nint m_iAccountTerrorist = 0xE5C; // int32 + public const nint m_iAccountCT = 0xE60; // int32 + public const nint m_iSpawnPointCount_Terrorist = 0xE64; // int32 + public const nint m_iSpawnPointCount_CT = 0xE68; // int32 + public const nint m_iMaxNumTerrorists = 0xE6C; // int32 + public const nint m_iMaxNumCTs = 0xE70; // int32 + public const nint m_iLoserBonusMostRecentTeam = 0xE74; // int32 + public const nint m_tmNextPeriodicThink = 0xE78; // float32 + public const nint m_bVoiceWonMatchBragFired = 0xE7C; // bool + public const nint m_fWarmupNextChatNoticeTime = 0xE80; // float32 + public const nint m_iHostagesRescued = 0xE88; // int32 + public const nint m_iHostagesTouched = 0xE8C; // int32 + public const nint m_flNextHostageAnnouncement = 0xE90; // float32 + public const nint m_bNoTerroristsKilled = 0xE94; // bool + public const nint m_bNoCTsKilled = 0xE95; // bool + public const nint m_bNoEnemiesKilled = 0xE96; // bool + public const nint m_bCanDonateWeapons = 0xE97; // bool + public const nint m_firstKillTime = 0xE9C; // float32 + public const nint m_firstBloodTime = 0xEA4; // float32 + public const nint m_hostageWasInjured = 0xEC0; // bool + public const nint m_hostageWasKilled = 0xEC1; // bool + public const nint m_bVoteCalled = 0xED0; // bool + public const nint m_bServerVoteOnReset = 0xED1; // bool + public const nint m_flVoteCheckThrottle = 0xED4; // float32 + public const nint m_bBuyTimeEnded = 0xED8; // bool + public const nint m_nLastFreezeEndBeep = 0xEDC; // int32 + public const nint m_bTargetBombed = 0xEE0; // bool + public const nint m_bBombDefused = 0xEE1; // bool + public const nint m_bMapHasBombZone = 0xEE2; // bool + public const nint m_vecMainCTSpawnPos = 0xF00; // Vector + public const nint m_CTSpawnPointsMasterList = 0xF10; // CUtlVector + public const nint m_TerroristSpawnPointsMasterList = 0xF28; // CUtlVector + public const nint m_bRespawningAllRespawnablePlayers = 0xF40; // bool + public const nint m_iNextCTSpawnPoint = 0xF44; // int32 + public const nint m_flCTSpawnPointUsedTime = 0xF48; // float32 + public const nint m_iNextTerroristSpawnPoint = 0xF4C; // int32 + public const nint m_flTerroristSpawnPointUsedTime = 0xF50; // float32 + public const nint m_CTSpawnPoints = 0xF58; // CUtlVector + public const nint m_TerroristSpawnPoints = 0xF70; // CUtlVector + public const nint m_bIsUnreservedGameServer = 0xF88; // bool + public const nint m_fAutobalanceDisplayTime = 0xF8C; // float32 + public const nint m_bAllowWeaponSwitch = 0x11F8; // bool + public const nint m_bRoundTimeWarningTriggered = 0x11F9; // bool + public const nint m_phaseChangeAnnouncementTime = 0x11FC; // GameTime_t + public const nint m_fNextUpdateTeamClanNamesTime = 0x1200; // float32 + public const nint m_flLastThinkTime = 0x1204; // GameTime_t + public const nint m_fAccumulatedRoundOffDamage = 0x1208; // float32 + public const nint m_nShorthandedBonusLastEvalRound = 0x120C; // int32 + public const nint m_nMatchAbortedEarlyReason = 0x1488; // int32 + public const nint m_bHasTriggeredRoundStartMusic = 0x148C; // bool + public const nint m_bSwitchingTeamsAtRoundReset = 0x148D; // bool + public const nint m_pGameModeRules = 0x14A8; // CCSGameModeRules* + public const nint m_BtGlobalBlackboard = 0x14B0; // KeyValues3 + public const nint m_hPlayerResource = 0x1518; // CHandle + public const nint m_RetakeRules = 0x1520; // CRetakeGameRules + public const nint m_arrTeamUniqueKillWeaponsMatch = 0x16B8; // CUtlVector[4] + public const nint m_bTeamLastKillUsedUniqueWeaponMatch = 0x1718; // bool[4] + public const nint m_nMatchEndCount = 0x1740; // uint8 + public const nint m_nTTeamIntroVariant = 0x1744; // int32 + public const nint m_nCTTeamIntroVariant = 0x1748; // int32 + public const nint m_bTeamIntroPeriod = 0x174C; // bool + public const nint m_fTeamIntroPeriodEnd = 0x1750; // GameTime_t + public const nint m_bPlayedTeamIntroVO = 0x1754; // bool + public const nint m_iRoundEndWinnerTeam = 0x1758; // int32 + public const nint m_eRoundEndReason = 0x175C; // int32 + public const nint m_bRoundEndShowTimerDefend = 0x1760; // bool + public const nint m_iRoundEndTimerTime = 0x1764; // int32 + public const nint m_sRoundEndFunFactToken = 0x1768; // CUtlString + public const nint m_iRoundEndFunFactPlayerSlot = 0x1770; // CPlayerSlot + public const nint m_iRoundEndFunFactData1 = 0x1774; // int32 + public const nint m_iRoundEndFunFactData2 = 0x1778; // int32 + public const nint m_iRoundEndFunFactData3 = 0x177C; // int32 + public const nint m_sRoundEndMessage = 0x1780; // CUtlString + public const nint m_iRoundEndPlayerCount = 0x1788; // int32 + public const nint m_bRoundEndNoMusic = 0x178C; // bool + public const nint m_iRoundEndLegacy = 0x1790; // int32 + public const nint m_nRoundEndCount = 0x1794; // uint8 + public const nint m_iRoundStartRoundNumber = 0x1798; // int32 + public const nint m_nRoundStartCount = 0x179C; // uint8 + public const nint m_flLastPerfSampleTime = 0x57A8; // float64 } // Parent: CPhysicsProp // Fields count: 0 @@ -7404,16 +7546,16 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_Weight (float32) // NetworkVarNames: m_lookupFilename (char) public static class CColorCorrectionVolume { - public const nint m_bEnabled = 0x8B8; // bool - public const nint m_MaxWeight = 0x8BC; // float32 - public const nint m_FadeDuration = 0x8C0; // float32 - public const nint m_bStartDisabled = 0x8C4; // bool - public const nint m_Weight = 0x8C8; // float32 - public const nint m_lookupFilename = 0x8CC; // char[512] - public const nint m_LastEnterWeight = 0xACC; // float32 - public const nint m_LastEnterTime = 0xAD0; // GameTime_t - public const nint m_LastExitWeight = 0xAD4; // float32 - public const nint m_LastExitTime = 0xAD8; // GameTime_t + public const nint m_bEnabled = 0x8E0; // bool + public const nint m_MaxWeight = 0x8E4; // float32 + public const nint m_FadeDuration = 0x8E8; // float32 + public const nint m_bStartDisabled = 0x8EC; // bool + public const nint m_Weight = 0x8F0; // float32 + public const nint m_lookupFilename = 0x8F4; // char[512] + public const nint m_LastEnterWeight = 0xAF4; // float32 + public const nint m_LastEnterTime = 0xAF8; // GameTime_t + public const nint m_LastExitWeight = 0xAFC; // float32 + public const nint m_LastExitTime = 0xB00; // GameTime_t } // Parent: CBaseFilter // Fields count: 5 @@ -7473,12 +7615,6 @@ namespace CS2Dumper.Schemas { // Fields count: 0 public static class CPhysicalButton { } - // Parent: CSoundEventEntity - // Fields count: 2 - public static class CSoundEventAABBEntity { - public const nint m_vMins = 0x568; // Vector - public const nint m_vMaxs = 0x574; // Vector - } // Parent: CModelPointEntity // Fields count: 15 public static class CEnvExplosion { @@ -7498,6 +7634,16 @@ namespace CS2Dumper.Schemas { public const nint m_iszEntityIgnoreName = 0x758; // CUtlSymbolLarge public const nint m_hEntityIgnore = 0x760; // CHandle } + // Parent: CSoundEventEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_vMins (Vector) + // NetworkVarNames: m_vMaxs (Vector) + public static class CSoundEventAABBEntity { + public const nint m_vMins = 0x570; // Vector + public const nint m_vMaxs = 0x57C; // Vector + } // Parent: CTriggerMultiple // Fields count: 0 public static class CTriggerOnce { @@ -7653,12 +7799,12 @@ namespace CS2Dumper.Schemas { // Parent: CPointEntity // Fields count: 6 public static class CAISound { - public const nint m_iSoundType = 0x4C0; // int32 - public const nint m_iSoundContext = 0x4C4; // int32 - public const nint m_iVolume = 0x4C8; // int32 - public const nint m_iSoundIndex = 0x4CC; // int32 - public const nint m_flDuration = 0x4D0; // float32 - public const nint m_iszProxyEntityName = 0x4D8; // CUtlSymbolLarge + public const nint m_iSoundType = 0x4C0; // SoundTypes_t + public const nint m_iSoundFlags = 0x4C2; // SoundFlags_t + public const nint m_iVolume = 0x4C4; // int32 + public const nint m_iSoundIndex = 0x4C8; // int32 + public const nint m_flDuration = 0x4CC; // float32 + public const nint m_iszProxyEntityName = 0x4D0; // CUtlSymbolLarge } // Parent: CBaseEntity // Fields count: 7 @@ -7768,6 +7914,14 @@ namespace CS2Dumper.Schemas { // Fields count: 0 public static class CNullEntity { } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSPointScriptExtensions_observer { + } // Parent: CMarkupVolumeWithRef // Fields count: 1 public static class CMarkupVolumeTagged_NavGame { @@ -7776,7 +7930,7 @@ namespace CS2Dumper.Schemas { // Parent: CBaseTrigger // Fields count: 1 public static class CBuyZone { - public const nint m_LegacyTeamNum = 0x8B8; // int32 + public const nint m_LegacyTeamNum = 0x8E0; // int32 } // Parent: CLogicalEntity // Fields count: 12 @@ -7827,10 +7981,6 @@ namespace CS2Dumper.Schemas { public const nint m_nLightChoice = 0x4CC; // int32 public const nint m_hLight = 0x4D0; // CHandle } - // Parent: CBaseEntity - // Fields count: 0 - public static class CPointScriptEntity { - } // Parent: None // Fields count: 0 // @@ -7869,7 +8019,7 @@ namespace CS2Dumper.Schemas { // Parent: CTriggerOnce // Fields count: 1 public static class CScriptTriggerOnce { - public const nint m_vExtent = 0x8E0; // Vector + public const nint m_vExtent = 0x908; // Vector } // Parent: CPointEntity // Fields count: 0 @@ -7904,9 +8054,9 @@ namespace CS2Dumper.Schemas { // Parent: CBaseCSGrenadeProjectile // Fields count: 3 public static class CFlashbangProjectile { - public const nint m_flTimeToDetonate = 0xA98; // float32 - public const nint m_numOpponentsHit = 0xA9C; // uint8 - public const nint m_numTeammatesHit = 0xA9D; // uint8 + public const nint m_flTimeToDetonate = 0xA90; // float32 + public const nint m_numOpponentsHit = 0xA94; // uint8 + public const nint m_numTeammatesHit = 0xA95; // uint8 } // Parent: CPointClientUIWorldPanel // Fields count: 1 @@ -7955,7 +8105,7 @@ namespace CS2Dumper.Schemas { public static class CSpriteAlias_env_glow { } // Parent: CBaseToggle - // Fields count: 24 + // Fields count: 25 // // Metadata: // NetworkVarNames: m_glowEntity (CHandle) @@ -7969,33 +8119,34 @@ namespace CS2Dumper.Schemas { public const nint m_sUseSound = 0x7C0; // CUtlSymbolLarge public const nint m_sLockedSound = 0x7C8; // CUtlSymbolLarge public const nint m_sUnlockedSound = 0x7D0; // CUtlSymbolLarge - public const nint m_bLocked = 0x7D8; // bool - public const nint m_bDisabled = 0x7D9; // bool - public const nint m_flUseLockedTime = 0x7DC; // GameTime_t - public const nint m_bSolidBsp = 0x7E0; // bool - public const nint m_OnDamaged = 0x7E8; // CEntityIOOutput - public const nint m_OnPressed = 0x810; // CEntityIOOutput - public const nint m_OnUseLocked = 0x838; // CEntityIOOutput - public const nint m_OnIn = 0x860; // CEntityIOOutput - public const nint m_OnOut = 0x888; // CEntityIOOutput - public const nint m_nState = 0x8B0; // int32 - public const nint m_hConstraint = 0x8B4; // CEntityHandle - public const nint m_hConstraintParent = 0x8B8; // CEntityHandle - public const nint m_bForceNpcExclude = 0x8BC; // bool - public const nint m_sGlowEntity = 0x8C0; // CUtlSymbolLarge - public const nint m_glowEntity = 0x8C8; // CHandle - public const nint m_usable = 0x8CC; // bool - public const nint m_szDisplayText = 0x8D0; // CUtlSymbolLarge + public const nint m_sOverrideAnticipationName = 0x7D8; // CUtlSymbolLarge + public const nint m_bLocked = 0x7E0; // bool + public const nint m_bDisabled = 0x7E1; // bool + public const nint m_flUseLockedTime = 0x7E4; // GameTime_t + public const nint m_bSolidBsp = 0x7E8; // bool + public const nint m_OnDamaged = 0x7F0; // CEntityIOOutput + public const nint m_OnPressed = 0x818; // CEntityIOOutput + public const nint m_OnUseLocked = 0x840; // CEntityIOOutput + public const nint m_OnIn = 0x868; // CEntityIOOutput + public const nint m_OnOut = 0x890; // CEntityIOOutput + public const nint m_nState = 0x8B8; // int32 + public const nint m_hConstraint = 0x8BC; // CEntityHandle + public const nint m_hConstraintParent = 0x8C0; // CEntityHandle + public const nint m_bForceNpcExclude = 0x8C4; // bool + public const nint m_sGlowEntity = 0x8C8; // CUtlSymbolLarge + public const nint m_glowEntity = 0x8D0; // CHandle + public const nint m_usable = 0x8D4; // bool + public const nint m_szDisplayText = 0x8D8; // CUtlSymbolLarge } // Parent: CPhysConstraint // Fields count: 6 public static class CPhysLength { - public const nint m_offset = 0x518; // Vector[2] - public const nint m_vecAttach = 0x530; // Vector - public const nint m_addLength = 0x53C; // float32 - public const nint m_minLength = 0x540; // float32 - public const nint m_totalLength = 0x544; // float32 - public const nint m_bEnableCollision = 0x548; // bool + public const nint m_offset = 0x538; // Vector[2] + public const nint m_vecAttach = 0x550; // Vector + public const nint m_addLength = 0x55C; // float32 + public const nint m_minLength = 0x560; // float32 + public const nint m_totalLength = 0x564; // float32 + public const nint m_bEnableCollision = 0x568; // bool } // Parent: CBaseEntity // Fields count: 48 @@ -8077,7 +8228,7 @@ namespace CS2Dumper.Schemas { public const nint m_vecSprayAngles = 0x4C0; // QAngle public const nint m_vecSprayDir = 0x4CC; // Vector public const nint m_flAmount = 0x4D8; // float32 - public const nint m_Color = 0x4DC; // int32 + public const nint m_Color = 0x4DC; // BloodType } // Parent: CLogicalEntity // Fields count: 4 @@ -8091,45 +8242,42 @@ namespace CS2Dumper.Schemas { public const nint m_OnBeginFade = 0x4D0; // CEntityIOOutput } // Parent: CBaseProp - // Fields count: 34 + // Fields count: 30 // // Metadata: + // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) // NetworkVarNames: m_noGhostCollision (bool) public static class CBreakableProp { - public const nint m_OnBreak = 0x938; // CEntityIOOutput - public const nint m_OnHealthChanged = 0x960; // CEntityOutputTemplate - public const nint m_OnTakeDamage = 0x988; // CEntityIOOutput - public const nint m_impactEnergyScale = 0x9B0; // float32 - public const nint m_iMinHealthDmg = 0x9B4; // int32 - public const nint m_preferredCarryAngles = 0x9B8; // QAngle - public const nint m_flPressureDelay = 0x9C4; // float32 - public const nint m_hBreaker = 0x9C8; // CHandle - public const nint m_PerformanceMode = 0x9CC; // PerformanceMode_t - public const nint m_flDmgModBullet = 0x9D0; // float32 - public const nint m_flDmgModClub = 0x9D4; // float32 - public const nint m_flDmgModExplosive = 0x9D8; // float32 - public const nint m_flDmgModFire = 0x9DC; // float32 - public const nint m_iszPhysicsDamageTableName = 0x9E0; // CUtlSymbolLarge - public const nint m_iszBasePropData = 0x9E8; // CUtlSymbolLarge - public const nint m_iInteractions = 0x9F0; // int32 - public const nint m_flPreventDamageBeforeTime = 0x9F4; // GameTime_t - public const nint m_bHasBreakPiecesOrCommands = 0x9F8; // bool - public const nint m_explodeDamage = 0x9FC; // float32 - public const nint m_explodeRadius = 0xA00; // float32 - public const nint m_explosionDelay = 0xA08; // float32 - public const nint m_explosionBuildupSound = 0xA10; // CUtlSymbolLarge - public const nint m_explosionCustomEffect = 0xA18; // CUtlSymbolLarge - public const nint m_explosionCustomSound = 0xA20; // CUtlSymbolLarge - public const nint m_explosionModifier = 0xA28; // CUtlSymbolLarge - public const nint m_hPhysicsAttacker = 0xA30; // CHandle - public const nint m_flLastPhysicsInfluenceTime = 0xA34; // GameTime_t - public const nint m_bOriginalBlockLOS = 0xA38; // bool - public const nint m_flDefaultFadeScale = 0xA3C; // float32 - public const nint m_hLastAttacker = 0xA40; // CHandle - public const nint m_hFlareEnt = 0xA44; // CHandle - public const nint m_bUsePuntSound = 0xA48; // bool - public const nint m_iszPuntSound = 0xA50; // CUtlSymbolLarge - public const nint m_noGhostCollision = 0xA58; // bool + public const nint m_CPropDataComponent = 0x930; // CPropDataComponent + public const nint m_OnBreak = 0x970; // CEntityIOOutput + public const nint m_OnHealthChanged = 0x998; // CEntityOutputTemplate + public const nint m_OnTakeDamage = 0x9C0; // CEntityIOOutput + public const nint m_impactEnergyScale = 0x9E8; // float32 + public const nint m_iMinHealthDmg = 0x9EC; // int32 + public const nint m_preferredCarryAngles = 0x9F0; // QAngle + public const nint m_flPressureDelay = 0x9FC; // float32 + public const nint m_flDefBurstScale = 0xA00; // float32 + public const nint m_vDefBurstOffset = 0xA04; // Vector + public const nint m_hBreaker = 0xA10; // CHandle + public const nint m_PerformanceMode = 0xA14; // PerformanceMode_t + public const nint m_flPreventDamageBeforeTime = 0xA18; // GameTime_t + public const nint m_bHasBreakPiecesOrCommands = 0xA1C; // bool + public const nint m_explodeDamage = 0xA20; // float32 + public const nint m_explodeRadius = 0xA24; // float32 + public const nint m_explosionDelay = 0xA2C; // float32 + public const nint m_explosionBuildupSound = 0xA30; // CUtlSymbolLarge + public const nint m_explosionCustomEffect = 0xA38; // CUtlSymbolLarge + public const nint m_explosionCustomSound = 0xA40; // CUtlSymbolLarge + public const nint m_explosionModifier = 0xA48; // CUtlSymbolLarge + public const nint m_hPhysicsAttacker = 0xA50; // CHandle + public const nint m_flLastPhysicsInfluenceTime = 0xA54; // GameTime_t + public const nint m_bOriginalBlockLOS = 0xA58; // bool + public const nint m_flDefaultFadeScale = 0xA5C; // float32 + public const nint m_hLastAttacker = 0xA60; // CHandle + public const nint m_hFlareEnt = 0xA64; // CHandle + public const nint m_bUsePuntSound = 0xA68; // bool + public const nint m_iszPuntSound = 0xA70; // CUtlSymbolLarge + public const nint m_noGhostCollision = 0xA78; // bool } // Parent: CPlayerPawnComponent // Fields count: 1 @@ -8140,7 +8288,7 @@ namespace CS2Dumper.Schemas { public const nint m_vecSellbackPurchaseEntries = 0xC8; // CUtlVectorEmbeddedNetworkVar } // Parent: CBaseFlex - // Fields count: 12 + // Fields count: 11 // // Metadata: // MNetworkExcludeByUserGroup @@ -8153,12 +8301,11 @@ namespace CS2Dumper.Schemas { public const nint m_impactEnergyScale = 0x99C; // float32 public const nint m_LastHitGroup = 0x9A0; // HitGroup_t public const nint m_bApplyStressDamage = 0x9A4; // bool - public const nint m_bloodColor = 0x9A8; // int32 - public const nint m_iDamageCount = 0x9F0; // int32 - public const nint m_pVecRelationships = 0x9F8; // CUtlVector* - public const nint m_strRelationships = 0xA00; // CUtlSymbolLarge - public const nint m_eHull = 0xA08; // Hull_t - public const nint m_nNavHullIdx = 0xA0C; // uint32 + public const nint m_iDamageCount = 0x9E8; // int32 + public const nint m_pVecRelationships = 0x9F0; // CUtlVector* + public const nint m_strRelationships = 0x9F8; // CUtlSymbolLarge + public const nint m_eHull = 0xA00; // Hull_t + public const nint m_nNavHullIdx = 0xA04; // uint32 } // Parent: CBaseModelEntity // Fields count: 25 @@ -8290,6 +8437,13 @@ namespace CS2Dumper.Schemas { public const nint m_vBoxMins = 0x4D8; // Vector public const nint m_vBoxMaxs = 0x4E4; // Vector } + // Parent: CBaseEntity + // Fields count: 3 + public static class CPathMover { + public const nint m_vecPathNodes = 0x4C0; // CUtlVector> + public const nint m_flPathLength = 0x4D8; // float32 + public const nint m_bClosedLoop = 0x4DC; // bool + } // Parent: CBaseCSGrenade // Fields count: 0 public static class CFlashbang { @@ -8303,77 +8457,75 @@ namespace CS2Dumper.Schemas { // // Metadata: // NetworkVarNames: m_AttributeManager (CAttributeContainer) - // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) - // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) // NetworkVarNames: m_jumpedThisFrame (bool) // NetworkVarNames: m_leader (CHandle) public static class CChicken { - public const nint m_AttributeManager = 0xB80; // CAttributeContainer - public const nint m_OriginalOwnerXuidLow = 0xE48; // uint32 - public const nint m_OriginalOwnerXuidHigh = 0xE4C; // uint32 - public const nint m_updateTimer = 0xE50; // CountdownTimer - public const nint m_stuckAnchor = 0xE68; // Vector - public const nint m_stuckTimer = 0xE78; // CountdownTimer - public const nint m_collisionStuckTimer = 0xE90; // CountdownTimer - public const nint m_isOnGround = 0xEA8; // bool - public const nint m_vFallVelocity = 0xEAC; // Vector - public const nint m_activity = 0xEB8; // ChickenActivity - public const nint m_activityTimer = 0xEC0; // CountdownTimer - public const nint m_turnRate = 0xED8; // float32 - public const nint m_fleeFrom = 0xEDC; // CHandle - public const nint m_moveRateThrottleTimer = 0xEE0; // CountdownTimer - public const nint m_startleTimer = 0xEF8; // CountdownTimer - public const nint m_vocalizeTimer = 0xF10; // CountdownTimer - public const nint m_flWhenZombified = 0xF28; // GameTime_t - public const nint m_jumpedThisFrame = 0xF2C; // bool - public const nint m_leader = 0xF30; // CHandle - public const nint m_reuseTimer = 0xF38; // CountdownTimer - public const nint m_hasBeenUsed = 0xF50; // bool - public const nint m_jumpTimer = 0xF58; // CountdownTimer - public const nint m_flLastJumpTime = 0xF70; // float32 - public const nint m_bInJump = 0xF74; // bool - public const nint m_isWaitingForLeader = 0xF75; // bool - public const nint m_repathTimer = 0x2F80; // CountdownTimer - public const nint m_inhibitDoorTimer = 0x2F98; // CountdownTimer - public const nint m_inhibitObstacleAvoidanceTimer = 0x3028; // CountdownTimer - public const nint m_vecPathGoal = 0x3048; // Vector - public const nint m_flActiveFollowStartTime = 0x3054; // GameTime_t - public const nint m_followMinuteTimer = 0x3058; // CountdownTimer - public const nint m_vecLastEggPoopPosition = 0x3070; // Vector - public const nint m_vecEggsPooped = 0x3080; // CUtlVector> - public const nint m_BlockDirectionTimer = 0x30A0; // CountdownTimer + public const nint m_AttributeManager = 0xBA0; // CAttributeContainer + public const nint m_sActivityFinishedTag = 0xE88; // CUtlStringToken + public const nint m_updateTimer = 0xE90; // CountdownTimer + public const nint m_stuckAnchor = 0xEA8; // Vector + public const nint m_stuckTimer = 0xEB8; // CountdownTimer + public const nint m_collisionStuckTimer = 0xED0; // CountdownTimer + public const nint m_isOnGround = 0xEE8; // bool + public const nint m_vFallVelocity = 0xEEC; // Vector + public const nint m_desiredActivity = 0xEF8; // ChickenActivity + public const nint m_currentActivity = 0xEFC; // ChickenActivity + public const nint m_activityTimer = 0xF00; // CountdownTimer + public const nint m_turnRate = 0xF18; // float32 + public const nint m_fleeFrom = 0xF1C; // CHandle + public const nint m_moveRateThrottleTimer = 0xF20; // CountdownTimer + public const nint m_startleTimer = 0xF38; // CountdownTimer + public const nint m_vocalizeTimer = 0xF50; // CountdownTimer + public const nint m_flWhenZombified = 0xF68; // GameTime_t + public const nint m_jumpedThisFrame = 0xF6C; // bool + public const nint m_leader = 0xF70; // CHandle + public const nint m_reuseTimer = 0xF88; // CountdownTimer + public const nint m_hasBeenUsed = 0xFA0; // bool + public const nint m_jumpTimer = 0xFA8; // CountdownTimer + public const nint m_flLastJumpTime = 0xFC0; // float32 + public const nint m_bInJump = 0xFC4; // bool + public const nint m_isWaitingForLeader = 0xFC5; // bool + public const nint m_repathTimer = 0x2FD0; // CountdownTimer + public const nint m_inhibitDoorTimer = 0x2FE8; // CountdownTimer + public const nint m_inhibitObstacleAvoidanceTimer = 0x3078; // CountdownTimer + public const nint m_vecPathGoal = 0x3098; // Vector + public const nint m_flActiveFollowStartTime = 0x30A4; // GameTime_t + public const nint m_followMinuteTimer = 0x30A8; // CountdownTimer + public const nint m_vecLastEggPoopPosition = 0x30C0; // Vector + public const nint m_vecEggsPooped = 0x30D0; // CUtlVector> + public const nint m_BlockDirectionTimer = 0x30F0; // CountdownTimer } // Parent: CBaseTrigger // Fields count: 7 public static class CChangeLevel { - public const nint m_sMapName = 0x8B8; // CUtlString - public const nint m_sLandmarkName = 0x8C0; // CUtlString - public const nint m_OnChangeLevel = 0x8C8; // CEntityIOOutput - public const nint m_bTouched = 0x8F0; // bool - public const nint m_bNoTouch = 0x8F1; // bool - public const nint m_bNewChapter = 0x8F2; // bool - public const nint m_bOnChangeLevelFired = 0x8F3; // bool + public const nint m_sMapName = 0x8E0; // CUtlString + public const nint m_sLandmarkName = 0x8E8; // CUtlString + public const nint m_OnChangeLevel = 0x8F0; // CEntityIOOutput + public const nint m_bTouched = 0x918; // bool + public const nint m_bNoTouch = 0x919; // bool + public const nint m_bNewChapter = 0x91A; // bool + public const nint m_bOnChangeLevelFired = 0x91B; // bool } // Parent: CBaseTrigger // Fields count: 14 public static class CTriggerLerpObject { - public const nint m_iszLerpTarget = 0x8B8; // CUtlSymbolLarge - public const nint m_hLerpTarget = 0x8C0; // CHandle - public const nint m_iszLerpTargetAttachment = 0x8C8; // CUtlSymbolLarge - public const nint m_hLerpTargetAttachment = 0x8D0; // AttachmentHandle_t - public const nint m_flLerpDuration = 0x8D4; // float32 - public const nint m_bLerpRestoreMoveType = 0x8D8; // bool - public const nint m_bSingleLerpObject = 0x8D9; // bool - public const nint m_vecLerpingObjects = 0x8E0; // CUtlVector - public const nint m_iszLerpEffect = 0x8F8; // CUtlSymbolLarge - public const nint m_iszLerpSound = 0x900; // CUtlSymbolLarge - public const nint m_bAttachTouchingObject = 0x908; // bool - public const nint m_hEntityToWaitForDisconnect = 0x90C; // CHandle - public const nint m_OnLerpStarted = 0x910; // CEntityIOOutput - public const nint m_OnLerpFinished = 0x938; // CEntityIOOutput + public const nint m_iszLerpTarget = 0x8E0; // CUtlSymbolLarge + public const nint m_hLerpTarget = 0x8E8; // CHandle + public const nint m_iszLerpTargetAttachment = 0x8F0; // CUtlSymbolLarge + public const nint m_hLerpTargetAttachment = 0x8F8; // AttachmentHandle_t + public const nint m_flLerpDuration = 0x8FC; // float32 + public const nint m_bLerpRestoreMoveType = 0x900; // bool + public const nint m_bSingleLerpObject = 0x901; // bool + public const nint m_vecLerpingObjects = 0x908; // CUtlVector + public const nint m_iszLerpEffect = 0x920; // CUtlSymbolLarge + public const nint m_iszLerpSound = 0x928; // CUtlSymbolLarge + public const nint m_bAttachTouchingObject = 0x930; // bool + public const nint m_hEntityToWaitForDisconnect = 0x934; // CHandle + public const nint m_OnLerpStarted = 0x938; // CEntityIOOutput + public const nint m_OnLerpFinished = 0x960; // CEntityIOOutput } // Parent: CBaseToggle - // Fields count: 11 + // Fields count: 12 // // Metadata: // MNetworkIncludeByName @@ -8388,9 +8540,10 @@ namespace CS2Dumper.Schemas { public const nint m_OnEndTouch = 0x7F8; // CEntityIOOutput public const nint m_OnEndTouchAll = 0x820; // CEntityIOOutput public const nint m_OnTouching = 0x848; // CEntityIOOutput - public const nint m_OnNotTouching = 0x870; // CEntityIOOutput - public const nint m_hTouchingEntities = 0x898; // CUtlVector> - public const nint m_bClientSidePredicted = 0x8B0; // bool + public const nint m_OnTouchingEachEntity = 0x870; // CEntityIOOutput + public const nint m_OnNotTouching = 0x898; // CEntityIOOutput + public const nint m_hTouchingEntities = 0x8C0; // CUtlVector> + public const nint m_bClientSidePredicted = 0x8D8; // bool } // Parent: CPointEntity // Fields count: 0 @@ -8532,19 +8685,19 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vecLinearForceDirection (Vector) // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) public static class CTriggerPhysics { - public const nint m_gravityScale = 0x8C8; // float32 - public const nint m_linearLimit = 0x8CC; // float32 - public const nint m_linearDamping = 0x8D0; // float32 - public const nint m_angularLimit = 0x8D4; // float32 - public const nint m_angularDamping = 0x8D8; // float32 - public const nint m_linearForce = 0x8DC; // float32 - public const nint m_flFrequency = 0x8E0; // float32 - public const nint m_flDampingRatio = 0x8E4; // float32 - public const nint m_vecLinearForcePointAt = 0x8E8; // Vector - public const nint m_bCollapseToForcePoint = 0x8F4; // bool - public const nint m_vecLinearForcePointAtWorld = 0x8F8; // Vector - public const nint m_vecLinearForceDirection = 0x904; // Vector - public const nint m_bConvertToDebrisWhenPossible = 0x910; // bool + public const nint m_gravityScale = 0x8F0; // float32 + public const nint m_linearLimit = 0x8F4; // float32 + public const nint m_linearDamping = 0x8F8; // float32 + public const nint m_angularLimit = 0x8FC; // float32 + public const nint m_angularDamping = 0x900; // float32 + public const nint m_linearForce = 0x904; // float32 + public const nint m_flFrequency = 0x908; // float32 + public const nint m_flDampingRatio = 0x90C; // float32 + public const nint m_vecLinearForcePointAt = 0x910; // Vector + public const nint m_bCollapseToForcePoint = 0x91C; // bool + public const nint m_vecLinearForcePointAtWorld = 0x920; // Vector + public const nint m_vecLinearForceDirection = 0x92C; // Vector + public const nint m_bConvertToDebrisWhenPossible = 0x938; // bool } // Parent: None // Fields count: 2 @@ -8600,6 +8753,14 @@ namespace CS2Dumper.Schemas { // Fields count: 0 public static class CRotButton { } + // Parent: CSoundEventEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + public static class CSoundEventSphereEntity { + public const nint m_flRadius = 0x570; // float32 + } // Parent: CCSWeaponBaseGun // Fields count: 0 public static class CWeaponHKP2000 { @@ -8744,7 +8905,7 @@ namespace CS2Dumper.Schemas { // Parent: CBaseModelEntity // Fields count: 1 public static class CMarkupVolume { - public const nint m_bEnabled = 0x710; // bool + public const nint m_bDisabled = 0x710; // bool } // Parent: CPointEntity // Fields count: 6 @@ -8769,39 +8930,37 @@ namespace CS2Dumper.Schemas { public const nint m_bStartDisabled = 0x509; // bool } // Parent: CBaseModelEntity - // Fields count: 21 + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) public static class CBreakable { - public const nint m_Material = 0x720; // Materials - public const nint m_hBreaker = 0x724; // CHandle - public const nint m_Explosion = 0x728; // Explosions - public const nint m_iszSpawnObject = 0x730; // CUtlSymbolLarge - public const nint m_flPressureDelay = 0x738; // float32 - public const nint m_iMinHealthDmg = 0x73C; // int32 - public const nint m_iszPropData = 0x740; // CUtlSymbolLarge - public const nint m_impactEnergyScale = 0x748; // float32 - public const nint m_nOverrideBlockLOS = 0x74C; // EOverrideBlockLOS_t - public const nint m_OnBreak = 0x750; // CEntityIOOutput - public const nint m_OnHealthChanged = 0x778; // CEntityOutputTemplate - public const nint m_flDmgModBullet = 0x7A0; // float32 - public const nint m_flDmgModClub = 0x7A4; // float32 - public const nint m_flDmgModExplosive = 0x7A8; // float32 - public const nint m_flDmgModFire = 0x7AC; // float32 - public const nint m_iszPhysicsDamageTableName = 0x7B0; // CUtlSymbolLarge - public const nint m_iszBasePropData = 0x7B8; // CUtlSymbolLarge - public const nint m_iInteractions = 0x7C0; // int32 - public const nint m_PerformanceMode = 0x7C4; // PerformanceMode_t - public const nint m_hPhysicsAttacker = 0x7C8; // CHandle - public const nint m_flLastPhysicsInfluenceTime = 0x7CC; // GameTime_t + public const nint m_CPropDataComponent = 0x718; // CPropDataComponent + public const nint m_Material = 0x758; // Materials + public const nint m_hBreaker = 0x75C; // CHandle + public const nint m_Explosion = 0x760; // Explosions + public const nint m_iszSpawnObject = 0x768; // CUtlSymbolLarge + public const nint m_flPressureDelay = 0x770; // float32 + public const nint m_iMinHealthDmg = 0x774; // int32 + public const nint m_iszPropData = 0x778; // CUtlSymbolLarge + public const nint m_impactEnergyScale = 0x780; // float32 + public const nint m_nOverrideBlockLOS = 0x784; // EOverrideBlockLOS_t + public const nint m_OnBreak = 0x788; // CEntityIOOutput + public const nint m_OnHealthChanged = 0x7B0; // CEntityOutputTemplate + public const nint m_PerformanceMode = 0x7D8; // PerformanceMode_t + public const nint m_hPhysicsAttacker = 0x7DC; // CHandle + public const nint m_flLastPhysicsInfluenceTime = 0x7E0; // GameTime_t } // Parent: CCSGameModeScript // Fields count: 1 // // Metadata: // MPulseInstanceDomainInfo + // MPulseDomainHookInfo // MPulseLibraryBindings // MPulseDomainOptInFeatureTag public static class CCSDeathmatchScript { - public const nint m_pOuter = 0xD8; // CCSGameModeRules_Deathmatch* + public const nint m_pOuter = 0xF8; // CCSGameModeRules_Deathmatch* } // Parent: CBaseModelEntity // Fields count: 16 @@ -8830,20 +8989,34 @@ namespace CS2Dumper.Schemas { // Parent: CRotButton // Fields count: 14 public static class CMomentaryRotButton { - public const nint m_Position = 0x8D8; // CEntityOutputTemplate - public const nint m_OnUnpressed = 0x900; // CEntityIOOutput - public const nint m_OnFullyOpen = 0x928; // CEntityIOOutput - public const nint m_OnFullyClosed = 0x950; // CEntityIOOutput - public const nint m_OnReachedPosition = 0x978; // CEntityIOOutput - public const nint m_lastUsed = 0x9A0; // int32 - public const nint m_start = 0x9A4; // QAngle - public const nint m_end = 0x9B0; // QAngle - public const nint m_IdealYaw = 0x9BC; // float32 - public const nint m_sNoise = 0x9C0; // CUtlSymbolLarge - public const nint m_bUpdateTarget = 0x9C8; // bool - public const nint m_direction = 0x9CC; // int32 - public const nint m_returnSpeed = 0x9D0; // float32 - public const nint m_flStartPosition = 0x9D4; // float32 + public const nint m_Position = 0x8E0; // CEntityOutputTemplate + public const nint m_OnUnpressed = 0x908; // CEntityIOOutput + public const nint m_OnFullyOpen = 0x930; // CEntityIOOutput + public const nint m_OnFullyClosed = 0x958; // CEntityIOOutput + public const nint m_OnReachedPosition = 0x980; // CEntityIOOutput + public const nint m_lastUsed = 0x9A8; // int32 + public const nint m_start = 0x9AC; // QAngle + public const nint m_end = 0x9B8; // QAngle + public const nint m_IdealYaw = 0x9C4; // float32 + public const nint m_sNoise = 0x9C8; // CUtlSymbolLarge + public const nint m_bUpdateTarget = 0x9D0; // bool + public const nint m_direction = 0x9D4; // int32 + public const nint m_returnSpeed = 0x9D8; // float32 + public const nint m_flStartPosition = 0x9DC; // float32 + } + // Parent: CEntityComponent + // Fields count: 10 + public static class CPropDataComponent { + public const nint m_flDmgModBullet = 0x10; // float32 + public const nint m_flDmgModClub = 0x14; // float32 + public const nint m_flDmgModExplosive = 0x18; // float32 + public const nint m_flDmgModFire = 0x1C; // float32 + public const nint m_iszPhysicsDamageTableName = 0x20; // CUtlSymbolLarge + public const nint m_iszBasePropData = 0x28; // CUtlSymbolLarge + public const nint m_nInteractions = 0x30; // int32 + public const nint m_bSpawnMotionDisabled = 0x34; // bool + public const nint m_nDisableTakePhysicsDamageSpawnFlag = 0x38; // int32 + public const nint m_nMotionDisabledSpawnFlag = 0x3C; // int32 } // Parent: CRulePointEntity // Fields count: 2 @@ -8890,6 +9063,36 @@ namespace CS2Dumper.Schemas { public const nint m_localOrigin = 0x520; // Vector } // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSPointScriptExtensions_player { + } + // Parent: CBaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_iszStackName (string_t) + // NetworkVarNames: m_iszOperatorName (string_t) + // NetworkVarNames: m_iszOpvarName (string_t) + // NetworkVarNames: m_vDistanceInnerMins (Vector) + // NetworkVarNames: m_vDistanceInnerMaxs (Vector) + // NetworkVarNames: m_vDistanceOuterMins (Vector) + // NetworkVarNames: m_vDistanceOuterMaxs (Vector) + // NetworkVarNames: m_nAABBDirection (int) + public static class CCitadelSoundOpvarSetOBB { + public const nint m_iszStackName = 0x4C0; // CUtlSymbolLarge + public const nint m_iszOperatorName = 0x4C8; // CUtlSymbolLarge + public const nint m_iszOpvarName = 0x4D0; // CUtlSymbolLarge + public const nint m_vDistanceInnerMins = 0x4D8; // Vector + public const nint m_vDistanceInnerMaxs = 0x4E4; // Vector + public const nint m_vDistanceOuterMins = 0x4F0; // Vector + public const nint m_vDistanceOuterMaxs = 0x4FC; // Vector + public const nint m_nAABBDirection = 0x508; // int32 + } + // Parent: None // Fields count: 5 // // Metadata: @@ -8916,9 +9119,9 @@ namespace CS2Dumper.Schemas { // MNetworkExcludeByName // NetworkVarNames: m_ShardDesc (shard_model_desc_t) public static class CShatterGlassShardPhysics { - public const nint m_bDebris = 0xBD0; // bool - public const nint m_hParentShard = 0xBD4; // uint32 - public const nint m_ShardDesc = 0xBD8; // shard_model_desc_t + public const nint m_bDebris = 0xBE8; // bool + public const nint m_hParentShard = 0xBEC; // uint32 + public const nint m_ShardDesc = 0xBF0; // shard_model_desc_t } // Parent: CBaseFilter // Fields count: 1 @@ -8926,7 +9129,7 @@ namespace CS2Dumper.Schemas { public const nint m_iFilterModel = 0x518; // CUtlSymbolLarge } // Parent: CBasePlayerPawn - // Fields count: 26 + // Fields count: 23 // // Metadata: // NetworkVarNames: m_CTouchExpansionComponent (CTouchExpansionComponent::Storage_t) @@ -8947,36 +9150,31 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flProgressBarStartTime (float) // NetworkVarNames: m_iProgressBarDuration (int) // NetworkVarNames: m_angEyeAngles (QAngle) - // NetworkVarNames: m_bHud_MiniScoreHidden (bool) - // NetworkVarNames: m_bHud_RadarHidden (bool) // NetworkVarNames: m_hOriginalController (CHandle) public static class CCSPlayerPawnBase { - public const nint m_CTouchExpansionComponent = 0xBB8; // CTouchExpansionComponent - public const nint m_pPingServices = 0xC08; // CCSPlayer_PingServices* - public const nint m_pViewModelServices = 0xC10; // CPlayer_ViewModelServices* - public const nint m_blindUntilTime = 0xC18; // GameTime_t - public const nint m_blindStartTime = 0xC1C; // GameTime_t - public const nint m_iPlayerState = 0xC20; // CSPlayerState - public const nint m_bRespawning = 0xCD0; // bool - public const nint m_fImmuneToGunGameDamageTime = 0xCD4; // GameTime_t - public const nint m_bGunGameImmunity = 0xCD8; // bool - public const nint m_fMolotovDamageTime = 0xCDC; // float32 - public const nint m_bHasMovedSinceSpawn = 0xCE0; // bool - public const nint m_iNumSpawns = 0xCE4; // int32 - public const nint m_flIdleTimeSinceLastAction = 0xCEC; // float32 - public const nint m_fNextRadarUpdateTime = 0xCF0; // float32 - public const nint m_flFlashDuration = 0xCF4; // float32 - public const nint m_flFlashMaxAlpha = 0xCF8; // float32 - public const nint m_flProgressBarStartTime = 0xCFC; // float32 - public const nint m_iProgressBarDuration = 0xD00; // int32 - public const nint m_angEyeAngles = 0xD04; // QAngle - public const nint m_bHud_MiniScoreHidden = 0xD10; // bool - public const nint m_bHud_RadarHidden = 0xD11; // bool - public const nint m_NumEnemiesAtRoundStart = 0xD14; // int32 - public const nint m_wasNotKilledNaturally = 0xD18; // bool - public const nint m_hPet = 0xD1C; // CHandle - public const nint m_bCommittingSuicideOnTeamChange = 0xD20; // bool - public const nint m_hOriginalController = 0xD24; // CHandle + public const nint m_CTouchExpansionComponent = 0xBB0; // CTouchExpansionComponent + public const nint m_pPingServices = 0xC00; // CCSPlayer_PingServices* + public const nint m_pViewModelServices = 0xC08; // CPlayer_ViewModelServices* + public const nint m_blindUntilTime = 0xC10; // GameTime_t + public const nint m_blindStartTime = 0xC14; // GameTime_t + public const nint m_iPlayerState = 0xC18; // CSPlayerState + public const nint m_bRespawning = 0xCC8; // bool + public const nint m_fImmuneToGunGameDamageTime = 0xCCC; // GameTime_t + public const nint m_bGunGameImmunity = 0xCD0; // bool + public const nint m_fMolotovDamageTime = 0xCD4; // float32 + public const nint m_bHasMovedSinceSpawn = 0xCD8; // bool + public const nint m_iNumSpawns = 0xCDC; // int32 + public const nint m_flIdleTimeSinceLastAction = 0xCE4; // float32 + public const nint m_fNextRadarUpdateTime = 0xCE8; // float32 + public const nint m_flFlashDuration = 0xCEC; // float32 + public const nint m_flFlashMaxAlpha = 0xCF0; // float32 + public const nint m_flProgressBarStartTime = 0xCF4; // float32 + public const nint m_iProgressBarDuration = 0xCF8; // int32 + public const nint m_angEyeAngles = 0xCFC; // QAngle + public const nint m_NumEnemiesAtRoundStart = 0xD08; // int32 + public const nint m_wasNotKilledNaturally = 0xD0C; // bool + public const nint m_bCommittingSuicideOnTeamChange = 0xD0D; // bool + public const nint m_hOriginalController = 0xD10; // CHandle } // Parent: CPointEntity // Fields count: 9 @@ -9179,10 +9377,21 @@ namespace CS2Dumper.Schemas { // // Metadata: // MPulseInstanceDomainInfo + // MPulseDomainHookInfo // MPulseLibraryBindings // MPulseDomainOptInFeatureTag public static class CCSArmsRaceScript { - public const nint m_pOuter = 0xD8; // CCSGameModeRules_ArmsRace* + public const nint m_pOuter = 0xF8; // CCSGameModeRules_ArmsRace* + } + // Parent: CPulseGraphInstance_ServerEntity + // Fields count: 0 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseDomainHookInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + public static class CPulseGraphInstance_GameBlackboard { } // Parent: CMarkupVolume // Fields count: 5 @@ -9225,7 +9434,7 @@ namespace CS2Dumper.Schemas { public static class CMarkupVolumeTagged_Nav { } // Parent: CPointEntity - // Fields count: 64 + // Fields count: 66 // // Metadata: // NetworkVarNames: m_bIsPlayingBack (bool) @@ -9254,52 +9463,54 @@ namespace CS2Dumper.Schemas { public const nint m_hTarget6 = 0x52C; // CHandle public const nint m_hTarget7 = 0x530; // CHandle public const nint m_hTarget8 = 0x534; // CHandle - public const nint m_bIsPlayingBack = 0x538; // bool - public const nint m_bPaused = 0x539; // bool - public const nint m_bMultiplayer = 0x53A; // bool - public const nint m_bAutogenerated = 0x53B; // bool - public const nint m_flForceClientTime = 0x53C; // float32 - public const nint m_flCurrentTime = 0x540; // float32 - public const nint m_flFrameTime = 0x544; // float32 - public const nint m_bCancelAtNextInterrupt = 0x548; // bool - public const nint m_fPitch = 0x54C; // float32 - public const nint m_bAutomated = 0x550; // bool - public const nint m_nAutomatedAction = 0x554; // int32 - public const nint m_flAutomationDelay = 0x558; // float32 - public const nint m_flAutomationTime = 0x55C; // float32 - public const nint m_hWaitingForThisResumeScene = 0x560; // CHandle - public const nint m_bWaitingForResumeScene = 0x564; // bool - public const nint m_bPausedViaInput = 0x565; // bool - public const nint m_bPauseAtNextInterrupt = 0x566; // bool - public const nint m_bWaitingForActor = 0x567; // bool - public const nint m_bWaitingForInterrupt = 0x568; // bool - public const nint m_bInterruptedActorsScenes = 0x569; // bool - public const nint m_bBreakOnNonIdle = 0x56A; // bool - public const nint m_hActorList = 0x570; // CNetworkUtlVectorBase> - public const nint m_hRemoveActorList = 0x588; // CUtlVector> - public const nint m_nSceneFlushCounter = 0x5D0; // int32 - public const nint m_nSceneStringIndex = 0x5D4; // uint16 - public const nint m_OnStart = 0x5D8; // CEntityIOOutput - public const nint m_OnCompletion = 0x600; // CEntityIOOutput - public const nint m_OnCanceled = 0x628; // CEntityIOOutput - public const nint m_OnPaused = 0x650; // CEntityIOOutput - public const nint m_OnResumed = 0x678; // CEntityIOOutput - public const nint m_OnTrigger = 0x6A0; // CEntityIOOutput[16] - public const nint m_hInterruptScene = 0x9B0; // CHandle - public const nint m_nInterruptCount = 0x9B4; // int32 - public const nint m_bSceneMissing = 0x9B8; // bool - public const nint m_bInterrupted = 0x9B9; // bool - public const nint m_bCompletedEarly = 0x9BA; // bool - public const nint m_bInterruptSceneFinished = 0x9BB; // bool - public const nint m_bRestoring = 0x9BC; // bool - public const nint m_hNotifySceneCompletion = 0x9C0; // CUtlVector> - public const nint m_hListManagers = 0x9D8; // CUtlVector> - public const nint m_iszSoundName = 0x9F0; // CUtlSymbolLarge - public const nint m_iszSequenceName = 0x9F8; // CUtlSymbolLarge - public const nint m_hActor = 0xA00; // CHandle - public const nint m_hActivator = 0xA04; // CHandle - public const nint m_BusyActor = 0xA08; // int32 - public const nint m_iPlayerDeathBehavior = 0xA0C; // SceneOnPlayerDeath_t + public const nint m_sTargetAttachment = 0x538; // CUtlSymbolLarge + public const nint m_bIsPlayingBack = 0x540; // bool + public const nint m_bPaused = 0x541; // bool + public const nint m_bMultiplayer = 0x542; // bool + public const nint m_bAutogenerated = 0x543; // bool + public const nint m_flForceClientTime = 0x544; // float32 + public const nint m_flCurrentTime = 0x548; // float32 + public const nint m_flFrameTime = 0x54C; // float32 + public const nint m_bCancelAtNextInterrupt = 0x550; // bool + public const nint m_fPitch = 0x554; // float32 + public const nint m_bAutomated = 0x558; // bool + public const nint m_nAutomatedAction = 0x55C; // int32 + public const nint m_flAutomationDelay = 0x560; // float32 + public const nint m_flAutomationTime = 0x564; // float32 + public const nint m_hWaitingForThisResumeScene = 0x568; // CHandle + public const nint m_bWaitingForResumeScene = 0x56C; // bool + public const nint m_bPausedViaInput = 0x56D; // bool + public const nint m_bPauseAtNextInterrupt = 0x56E; // bool + public const nint m_bWaitingForActor = 0x56F; // bool + public const nint m_bWaitingForInterrupt = 0x570; // bool + public const nint m_bInterruptedActorsScenes = 0x571; // bool + public const nint m_bBreakOnNonIdle = 0x572; // bool + public const nint m_bSceneFinished = 0x573; // bool + public const nint m_hActorList = 0x578; // CNetworkUtlVectorBase> + public const nint m_hRemoveActorList = 0x590; // CUtlVector> + public const nint m_nSceneFlushCounter = 0x5D8; // int32 + public const nint m_nSceneStringIndex = 0x5DC; // uint16 + public const nint m_OnStart = 0x5E0; // CEntityIOOutput + public const nint m_OnCompletion = 0x608; // CEntityIOOutput + public const nint m_OnCanceled = 0x630; // CEntityIOOutput + public const nint m_OnPaused = 0x658; // CEntityIOOutput + public const nint m_OnResumed = 0x680; // CEntityIOOutput + public const nint m_OnTrigger = 0x6A8; // CEntityIOOutput[16] + public const nint m_hInterruptScene = 0x9B8; // CHandle + public const nint m_nInterruptCount = 0x9BC; // int32 + public const nint m_bSceneMissing = 0x9C0; // bool + public const nint m_bInterrupted = 0x9C1; // bool + public const nint m_bCompletedEarly = 0x9C2; // bool + public const nint m_bInterruptSceneFinished = 0x9C3; // bool + public const nint m_bRestoring = 0x9C4; // bool + public const nint m_hNotifySceneCompletion = 0x9C8; // CUtlVector> + public const nint m_hListManagers = 0x9E0; // CUtlVector> + public const nint m_iszSoundName = 0x9F8; // CUtlSymbolLarge + public const nint m_iszSequenceName = 0xA00; // CUtlSymbolLarge + public const nint m_hActor = 0xA08; // CHandle + public const nint m_hActivator = 0xA0C; // CHandle + public const nint m_BusyActor = 0xA10; // int32 + public const nint m_iPlayerDeathBehavior = 0xA14; // SceneOnPlayerDeath_t } // Parent: CLightDirectionalEntity // Fields count: 0 @@ -9365,13 +9576,13 @@ namespace CS2Dumper.Schemas { public const nint m_blinktoggle = 0x90C; // bool public const nint m_flAllowResponsesEndTime = 0x960; // GameTime_t public const nint m_flLastFlexAnimationTime = 0x964; // GameTime_t - public const nint m_nNextSceneEventId = 0x968; // uint32 + public const nint m_nNextSceneEventId = 0x968; // SceneEventId_t public const nint m_bUpdateLayerPriorities = 0x96C; // bool } // Parent: CTriggerHurt // Fields count: 1 public static class CScriptTriggerHurt { - public const nint m_vExtent = 0x958; // Vector + public const nint m_vExtent = 0x980; // Vector } // Parent: CBasePlayerWeaponVData // Fields count: 92 @@ -9381,98 +9592,98 @@ namespace CS2Dumper.Schemas { // MPropertySuppressBaseClassField // MPropertySuppressBaseClassField public static class CCSWeaponBaseVData { - public const nint m_WeaponType = 0x248; // CSWeaponType - public const nint m_WeaponCategory = 0x24C; // CSWeaponCategory - public const nint m_szViewModel = 0x250; // CResourceNameTyped> - public const nint m_szPlayerModel = 0x330; // CResourceNameTyped> - public const nint m_szWorldDroppedModel = 0x410; // CResourceNameTyped> - public const nint m_szAimsightLensMaskModel = 0x4F0; // CResourceNameTyped> - public const nint m_szMagazineModel = 0x5D0; // CResourceNameTyped> - public const nint m_szHeatEffect = 0x6B0; // CResourceNameTyped> - public const nint m_szEjectBrassEffect = 0x790; // CResourceNameTyped> - public const nint m_szMuzzleFlashParticleAlt = 0x870; // CResourceNameTyped> - public const nint m_szMuzzleFlashThirdPersonParticle = 0x950; // CResourceNameTyped> - public const nint m_szMuzzleFlashThirdPersonParticleAlt = 0xA30; // CResourceNameTyped> - public const nint m_szTracerParticle = 0xB10; // CResourceNameTyped> - public const nint m_GearSlot = 0xBF0; // gear_slot_t - public const nint m_GearSlotPosition = 0xBF4; // int32 - public const nint m_DefaultLoadoutSlot = 0xBF8; // loadout_slot_t - public const nint m_sWrongTeamMsg = 0xC00; // CUtlString - public const nint m_nPrice = 0xC08; // int32 - public const nint m_nKillAward = 0xC0C; // int32 - public const nint m_nPrimaryReserveAmmoMax = 0xC10; // int32 - public const nint m_nSecondaryReserveAmmoMax = 0xC14; // int32 - public const nint m_bMeleeWeapon = 0xC18; // bool - public const nint m_bHasBurstMode = 0xC19; // bool - public const nint m_bIsRevolver = 0xC1A; // bool - public const nint m_bCannotShootUnderwater = 0xC1B; // bool - public const nint m_szName = 0xC20; // CGlobalSymbol - public const nint m_szAnimExtension = 0xC28; // CUtlString - public const nint m_eSilencerType = 0xC30; // CSWeaponSilencerType - public const nint m_nCrosshairMinDistance = 0xC34; // int32 - public const nint m_nCrosshairDeltaDistance = 0xC38; // int32 - public const nint m_bIsFullAuto = 0xC3C; // bool - public const nint m_nNumBullets = 0xC40; // int32 - public const nint m_flCycleTime = 0xC44; // CFiringModeFloat - public const nint m_flMaxSpeed = 0xC4C; // CFiringModeFloat - public const nint m_flSpread = 0xC54; // CFiringModeFloat - public const nint m_flInaccuracyCrouch = 0xC5C; // CFiringModeFloat - public const nint m_flInaccuracyStand = 0xC64; // CFiringModeFloat - public const nint m_flInaccuracyJump = 0xC6C; // CFiringModeFloat - public const nint m_flInaccuracyLand = 0xC74; // CFiringModeFloat - public const nint m_flInaccuracyLadder = 0xC7C; // CFiringModeFloat - public const nint m_flInaccuracyFire = 0xC84; // CFiringModeFloat - public const nint m_flInaccuracyMove = 0xC8C; // CFiringModeFloat - public const nint m_flRecoilAngle = 0xC94; // CFiringModeFloat - public const nint m_flRecoilAngleVariance = 0xC9C; // CFiringModeFloat - public const nint m_flRecoilMagnitude = 0xCA4; // CFiringModeFloat - public const nint m_flRecoilMagnitudeVariance = 0xCAC; // CFiringModeFloat - public const nint m_nTracerFrequency = 0xCB4; // CFiringModeInt - public const nint m_flInaccuracyJumpInitial = 0xCBC; // float32 - public const nint m_flInaccuracyJumpApex = 0xCC0; // float32 - public const nint m_flInaccuracyReload = 0xCC4; // float32 - public const nint m_nRecoilSeed = 0xCC8; // int32 - public const nint m_nSpreadSeed = 0xCCC; // int32 - public const nint m_flTimeToIdleAfterFire = 0xCD0; // float32 - public const nint m_flIdleInterval = 0xCD4; // float32 - public const nint m_flAttackMovespeedFactor = 0xCD8; // float32 - public const nint m_flHeatPerShot = 0xCDC; // float32 - public const nint m_flInaccuracyPitchShift = 0xCE0; // float32 - public const nint m_flInaccuracyAltSoundThreshold = 0xCE4; // float32 - public const nint m_flBotAudibleRange = 0xCE8; // float32 - public const nint m_szUseRadioSubtitle = 0xCF0; // CUtlString - public const nint m_bUnzoomsAfterShot = 0xCF8; // bool - public const nint m_bHideViewModelWhenZoomed = 0xCF9; // bool - public const nint m_nZoomLevels = 0xCFC; // int32 - public const nint m_nZoomFOV1 = 0xD00; // int32 - public const nint m_nZoomFOV2 = 0xD04; // int32 - public const nint m_flZoomTime0 = 0xD08; // float32 - public const nint m_flZoomTime1 = 0xD0C; // float32 - public const nint m_flZoomTime2 = 0xD10; // float32 - public const nint m_flIronSightPullUpSpeed = 0xD14; // float32 - public const nint m_flIronSightPutDownSpeed = 0xD18; // float32 - public const nint m_flIronSightFOV = 0xD1C; // float32 - public const nint m_flIronSightPivotForward = 0xD20; // float32 - public const nint m_flIronSightLooseness = 0xD24; // float32 - public const nint m_angPivotAngle = 0xD28; // QAngle - public const nint m_vecIronSightEyePos = 0xD34; // Vector - public const nint m_nDamage = 0xD40; // int32 - public const nint m_flHeadshotMultiplier = 0xD44; // float32 - public const nint m_flArmorRatio = 0xD48; // float32 - public const nint m_flPenetration = 0xD4C; // float32 - public const nint m_flRange = 0xD50; // float32 - public const nint m_flRangeModifier = 0xD54; // float32 - public const nint m_flFlinchVelocityModifierLarge = 0xD58; // float32 - public const nint m_flFlinchVelocityModifierSmall = 0xD5C; // float32 - public const nint m_flRecoveryTimeCrouch = 0xD60; // float32 - public const nint m_flRecoveryTimeStand = 0xD64; // float32 - public const nint m_flRecoveryTimeCrouchFinal = 0xD68; // float32 - public const nint m_flRecoveryTimeStandFinal = 0xD6C; // float32 - public const nint m_nRecoveryTransitionStartBullet = 0xD70; // int32 - public const nint m_nRecoveryTransitionEndBullet = 0xD74; // int32 - public const nint m_flThrowVelocity = 0xD78; // float32 - public const nint m_vSmokeColor = 0xD7C; // Vector - public const nint m_szAnimClass = 0xD88; // CGlobalSymbol + public const nint m_WeaponType = 0x250; // CSWeaponType + public const nint m_WeaponCategory = 0x254; // CSWeaponCategory + public const nint m_szViewModel = 0x258; // CResourceNameTyped> + public const nint m_szPlayerModel = 0x338; // CResourceNameTyped> + public const nint m_szWorldDroppedModel = 0x418; // CResourceNameTyped> + public const nint m_szAimsightLensMaskModel = 0x4F8; // CResourceNameTyped> + public const nint m_szMagazineModel = 0x5D8; // CResourceNameTyped> + public const nint m_szHeatEffect = 0x6B8; // CResourceNameTyped> + public const nint m_szEjectBrassEffect = 0x798; // CResourceNameTyped> + public const nint m_szMuzzleFlashParticleAlt = 0x878; // CResourceNameTyped> + public const nint m_szMuzzleFlashThirdPersonParticle = 0x958; // CResourceNameTyped> + public const nint m_szMuzzleFlashThirdPersonParticleAlt = 0xA38; // CResourceNameTyped> + public const nint m_szTracerParticle = 0xB18; // CResourceNameTyped> + public const nint m_GearSlot = 0xBF8; // gear_slot_t + public const nint m_GearSlotPosition = 0xBFC; // int32 + public const nint m_DefaultLoadoutSlot = 0xC00; // loadout_slot_t + public const nint m_sWrongTeamMsg = 0xC08; // CUtlString + public const nint m_nPrice = 0xC10; // int32 + public const nint m_nKillAward = 0xC14; // int32 + public const nint m_nPrimaryReserveAmmoMax = 0xC18; // int32 + public const nint m_nSecondaryReserveAmmoMax = 0xC1C; // int32 + public const nint m_bMeleeWeapon = 0xC20; // bool + public const nint m_bHasBurstMode = 0xC21; // bool + public const nint m_bIsRevolver = 0xC22; // bool + public const nint m_bCannotShootUnderwater = 0xC23; // bool + public const nint m_szName = 0xC28; // CGlobalSymbol + public const nint m_szAnimExtension = 0xC30; // CUtlString + public const nint m_eSilencerType = 0xC38; // CSWeaponSilencerType + public const nint m_nCrosshairMinDistance = 0xC3C; // int32 + public const nint m_nCrosshairDeltaDistance = 0xC40; // int32 + public const nint m_bIsFullAuto = 0xC44; // bool + public const nint m_nNumBullets = 0xC48; // int32 + public const nint m_flCycleTime = 0xC4C; // CFiringModeFloat + public const nint m_flMaxSpeed = 0xC54; // CFiringModeFloat + public const nint m_flSpread = 0xC5C; // CFiringModeFloat + public const nint m_flInaccuracyCrouch = 0xC64; // CFiringModeFloat + public const nint m_flInaccuracyStand = 0xC6C; // CFiringModeFloat + public const nint m_flInaccuracyJump = 0xC74; // CFiringModeFloat + public const nint m_flInaccuracyLand = 0xC7C; // CFiringModeFloat + public const nint m_flInaccuracyLadder = 0xC84; // CFiringModeFloat + public const nint m_flInaccuracyFire = 0xC8C; // CFiringModeFloat + public const nint m_flInaccuracyMove = 0xC94; // CFiringModeFloat + public const nint m_flRecoilAngle = 0xC9C; // CFiringModeFloat + public const nint m_flRecoilAngleVariance = 0xCA4; // CFiringModeFloat + public const nint m_flRecoilMagnitude = 0xCAC; // CFiringModeFloat + public const nint m_flRecoilMagnitudeVariance = 0xCB4; // CFiringModeFloat + public const nint m_nTracerFrequency = 0xCBC; // CFiringModeInt + public const nint m_flInaccuracyJumpInitial = 0xCC4; // float32 + public const nint m_flInaccuracyJumpApex = 0xCC8; // float32 + public const nint m_flInaccuracyReload = 0xCCC; // float32 + public const nint m_nRecoilSeed = 0xCD0; // int32 + public const nint m_nSpreadSeed = 0xCD4; // int32 + public const nint m_flTimeToIdleAfterFire = 0xCD8; // float32 + public const nint m_flIdleInterval = 0xCDC; // float32 + public const nint m_flAttackMovespeedFactor = 0xCE0; // float32 + public const nint m_flHeatPerShot = 0xCE4; // float32 + public const nint m_flInaccuracyPitchShift = 0xCE8; // float32 + public const nint m_flInaccuracyAltSoundThreshold = 0xCEC; // float32 + public const nint m_flBotAudibleRange = 0xCF0; // float32 + public const nint m_szUseRadioSubtitle = 0xCF8; // CUtlString + public const nint m_bUnzoomsAfterShot = 0xD00; // bool + public const nint m_bHideViewModelWhenZoomed = 0xD01; // bool + public const nint m_nZoomLevels = 0xD04; // int32 + public const nint m_nZoomFOV1 = 0xD08; // int32 + public const nint m_nZoomFOV2 = 0xD0C; // int32 + public const nint m_flZoomTime0 = 0xD10; // float32 + public const nint m_flZoomTime1 = 0xD14; // float32 + public const nint m_flZoomTime2 = 0xD18; // float32 + public const nint m_flIronSightPullUpSpeed = 0xD1C; // float32 + public const nint m_flIronSightPutDownSpeed = 0xD20; // float32 + public const nint m_flIronSightFOV = 0xD24; // float32 + public const nint m_flIronSightPivotForward = 0xD28; // float32 + public const nint m_flIronSightLooseness = 0xD2C; // float32 + public const nint m_angPivotAngle = 0xD30; // QAngle + public const nint m_vecIronSightEyePos = 0xD3C; // Vector + public const nint m_nDamage = 0xD48; // int32 + public const nint m_flHeadshotMultiplier = 0xD4C; // float32 + public const nint m_flArmorRatio = 0xD50; // float32 + public const nint m_flPenetration = 0xD54; // float32 + public const nint m_flRange = 0xD58; // float32 + public const nint m_flRangeModifier = 0xD5C; // float32 + public const nint m_flFlinchVelocityModifierLarge = 0xD60; // float32 + public const nint m_flFlinchVelocityModifierSmall = 0xD64; // float32 + public const nint m_flRecoveryTimeCrouch = 0xD68; // float32 + public const nint m_flRecoveryTimeStand = 0xD6C; // float32 + public const nint m_flRecoveryTimeCrouchFinal = 0xD70; // float32 + public const nint m_flRecoveryTimeStandFinal = 0xD74; // float32 + public const nint m_nRecoveryTransitionStartBullet = 0xD78; // int32 + public const nint m_nRecoveryTransitionEndBullet = 0xD7C; // int32 + public const nint m_flThrowVelocity = 0xD80; // float32 + public const nint m_vSmokeColor = 0xD84; // Vector + public const nint m_szAnimClass = 0xD90; // CGlobalSymbol } // Parent: CLogicalEntity // Fields count: 5 @@ -9583,124 +9794,124 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) // NetworkVarNames: m_GunGameImmunityColor (Color) public static class CCSPlayerPawn { - public const nint m_pBulletServices = 0xD30; // CCSPlayer_BulletServices* - public const nint m_pHostageServices = 0xD38; // CCSPlayer_HostageServices* - public const nint m_pBuyServices = 0xD40; // CCSPlayer_BuyServices* - public const nint m_pActionTrackingServices = 0xD48; // CCSPlayer_ActionTrackingServices* - public const nint m_pRadioServices = 0xD50; // CCSPlayer_RadioServices* - public const nint m_pDamageReactServices = 0xD58; // CCSPlayer_DamageReactServices* - public const nint m_nCharacterDefIndex = 0xD60; // uint16 - public const nint m_bHasFemaleVoice = 0xD62; // bool - public const nint m_strVOPrefix = 0xD68; // CUtlString - public const nint m_szLastPlaceName = 0xD70; // char[18] - public const nint m_bInHostageResetZone = 0xE38; // bool - public const nint m_bInBuyZone = 0xE39; // bool - public const nint m_TouchingBuyZones = 0xE40; // CUtlVector> - public const nint m_bWasInBuyZone = 0xE58; // bool - public const nint m_bInHostageRescueZone = 0xE59; // bool - public const nint m_bInBombZone = 0xE5A; // bool - public const nint m_bWasInHostageRescueZone = 0xE5B; // bool - public const nint m_iRetakesOffering = 0xE5C; // int32 - public const nint m_iRetakesOfferingCard = 0xE60; // int32 - public const nint m_bRetakesHasDefuseKit = 0xE64; // bool - public const nint m_bRetakesMVPLastRound = 0xE65; // bool - public const nint m_iRetakesMVPBoostItem = 0xE68; // int32 - public const nint m_RetakesMVPBoostExtraUtility = 0xE6C; // loadout_slot_t - public const nint m_flHealthShotBoostExpirationTime = 0xE70; // GameTime_t - public const nint m_flLandingTimeSeconds = 0xE74; // float32 - public const nint m_aimPunchAngle = 0xE78; // QAngle - public const nint m_aimPunchAngleVel = 0xE84; // QAngle - public const nint m_aimPunchTickBase = 0xE90; // int32 - public const nint m_aimPunchTickFraction = 0xE94; // float32 - public const nint m_aimPunchCache = 0xE98; // CUtlVector - public const nint m_bIsBuyMenuOpen = 0xEB0; // bool - public const nint m_xLastHeadBoneTransform = 0x14F0; // CTransform - public const nint m_bLastHeadBoneTransformIsValid = 0x1510; // bool - public const nint m_lastLandTime = 0x1514; // GameTime_t - public const nint m_bOnGroundLastTick = 0x1518; // bool - public const nint m_iPlayerLocked = 0x151C; // int32 - public const nint m_flTimeOfLastInjury = 0x1524; // GameTime_t - public const nint m_flNextSprayDecalTime = 0x1528; // GameTime_t - public const nint m_bNextSprayDecalTimeExpedited = 0x152C; // bool - public const nint m_nRagdollDamageBone = 0x1530; // int32 - public const nint m_vRagdollDamageForce = 0x1534; // Vector - public const nint m_vRagdollDamagePosition = 0x1540; // Vector - public const nint m_szRagdollDamageWeaponName = 0x154C; // char[64] - public const nint m_bRagdollDamageHeadshot = 0x158C; // bool - public const nint m_vRagdollServerOrigin = 0x1590; // Vector - public const nint m_EconGloves = 0x15A0; // CEconItemView - public const nint m_nEconGlovesChanged = 0x1818; // uint8 - public const nint m_qDeathEyeAngles = 0x181C; // QAngle - public const nint m_bSkipOneHeadConstraintUpdate = 0x1828; // bool - public const nint m_bLeftHanded = 0x1829; // bool - public const nint m_fSwitchedHandednessTime = 0x182C; // GameTime_t - public const nint m_flViewmodelOffsetX = 0x1830; // float32 - public const nint m_flViewmodelOffsetY = 0x1834; // float32 - public const nint m_flViewmodelOffsetZ = 0x1838; // float32 - public const nint m_flViewmodelFOV = 0x183C; // float32 - public const nint m_bIsWalking = 0x1840; // bool - public const nint m_fLastGivenDefuserTime = 0x1844; // float32 - public const nint m_fLastGivenBombTime = 0x1848; // float32 - public const nint m_flDealtDamageToEnemyMostRecentTimestamp = 0x184C; // float32 - public const nint m_iDisplayHistoryBits = 0x1850; // uint32 - public const nint m_flLastAttackedTeammate = 0x1854; // float32 - public const nint m_allowAutoFollowTime = 0x1858; // GameTime_t - public const nint m_bResetArmorNextSpawn = 0x185C; // bool - public const nint m_nLastKillerIndex = 0x1860; // CEntityIndex - public const nint m_entitySpottedState = 0x1868; // EntitySpottedState_t - public const nint m_nSpotRules = 0x1880; // int32 - public const nint m_bIsScoped = 0x1884; // bool - public const nint m_bResumeZoom = 0x1885; // bool - public const nint m_bIsDefusing = 0x1886; // bool - public const nint m_bIsGrabbingHostage = 0x1887; // bool - public const nint m_iBlockingUseActionInProgress = 0x1888; // CSPlayerBlockingUseAction_t - public const nint m_flEmitSoundTime = 0x188C; // GameTime_t - public const nint m_bInNoDefuseArea = 0x1890; // bool - public const nint m_iBombSiteIndex = 0x1894; // CEntityIndex - public const nint m_nWhichBombZone = 0x1898; // int32 - public const nint m_bInBombZoneTrigger = 0x189C; // bool - public const nint m_bWasInBombZoneTrigger = 0x189D; // bool - public const nint m_iShotsFired = 0x18A0; // int32 - public const nint m_flFlinchStack = 0x18A4; // float32 - public const nint m_flVelocityModifier = 0x18A8; // float32 - public const nint m_flHitHeading = 0x18AC; // float32 - public const nint m_nHitBodyPart = 0x18B0; // int32 - public const nint m_vecTotalBulletForce = 0x18B4; // Vector - public const nint m_bWaitForNoAttack = 0x18C0; // bool - public const nint m_ignoreLadderJumpTime = 0x18C4; // float32 - public const nint m_NumEnemiesKilledThisRound = 0x18C8; // int32 - public const nint m_bKilledByHeadshot = 0x18CC; // bool - public const nint m_LastHitBox = 0x18D0; // int32 - public const nint m_LastHealth = 0x18D4; // int32 - public const nint m_pBot = 0x18D8; // CCSBot* - public const nint m_bBotAllowActive = 0x18E0; // bool - public const nint m_thirdPersonHeading = 0x18E4; // QAngle - public const nint m_flSlopeDropOffset = 0x18F0; // float32 - public const nint m_flSlopeDropHeight = 0x18F4; // float32 - public const nint m_vHeadConstraintOffset = 0x18F8; // Vector - public const nint m_nLastPickupPriority = 0x1904; // int32 - public const nint m_flLastPickupPriorityTime = 0x1908; // float32 - public const nint m_ArmorValue = 0x190C; // int32 - public const nint m_unCurrentEquipmentValue = 0x1910; // uint16 - public const nint m_unRoundStartEquipmentValue = 0x1912; // uint16 - public const nint m_unFreezetimeEndEquipmentValue = 0x1914; // uint16 - public const nint m_iLastWeaponFireUsercmd = 0x1918; // int32 - public const nint m_flLastFriendlyFireDamageReductionRatio = 0x191C; // float32 - public const nint m_bIsSpawning = 0x1920; // bool - public const nint m_iDeathFlags = 0x1930; // int32 - public const nint m_bHasDeathInfo = 0x1934; // bool - public const nint m_flDeathInfoTime = 0x1938; // float32 - public const nint m_vecDeathInfoOrigin = 0x193C; // Vector - public const nint m_vecPlayerPatchEconIndices = 0x1948; // uint32[5] - public const nint m_GunGameImmunityColor = 0x195C; // Color - public const nint m_grenadeParameterStashTime = 0x1960; // GameTime_t - public const nint m_bGrenadeParametersStashed = 0x1964; // bool - public const nint m_angStashedShootAngles = 0x1968; // QAngle - public const nint m_vecStashedGrenadeThrowPosition = 0x1974; // Vector - public const nint m_vecStashedVelocity = 0x1980; // Vector - public const nint m_angShootAngleHistory = 0x198C; // QAngle[2] - public const nint m_vecThrowPositionHistory = 0x19A4; // Vector[2] - public const nint m_vecVelocityHistory = 0x19BC; // Vector[2] + public const nint m_pBulletServices = 0xD20; // CCSPlayer_BulletServices* + public const nint m_pHostageServices = 0xD28; // CCSPlayer_HostageServices* + public const nint m_pBuyServices = 0xD30; // CCSPlayer_BuyServices* + public const nint m_pActionTrackingServices = 0xD38; // CCSPlayer_ActionTrackingServices* + public const nint m_pRadioServices = 0xD40; // CCSPlayer_RadioServices* + public const nint m_pDamageReactServices = 0xD48; // CCSPlayer_DamageReactServices* + public const nint m_nCharacterDefIndex = 0xD50; // uint16 + public const nint m_bHasFemaleVoice = 0xD52; // bool + public const nint m_strVOPrefix = 0xD58; // CUtlString + public const nint m_szLastPlaceName = 0xD60; // char[18] + public const nint m_bInHostageResetZone = 0xE20; // bool + public const nint m_bInBuyZone = 0xE21; // bool + public const nint m_TouchingBuyZones = 0xE28; // CUtlVector> + public const nint m_bWasInBuyZone = 0xE40; // bool + public const nint m_bInHostageRescueZone = 0xE41; // bool + public const nint m_bInBombZone = 0xE42; // bool + public const nint m_bWasInHostageRescueZone = 0xE43; // bool + public const nint m_iRetakesOffering = 0xE44; // int32 + public const nint m_iRetakesOfferingCard = 0xE48; // int32 + public const nint m_bRetakesHasDefuseKit = 0xE4C; // bool + public const nint m_bRetakesMVPLastRound = 0xE4D; // bool + public const nint m_iRetakesMVPBoostItem = 0xE50; // int32 + public const nint m_RetakesMVPBoostExtraUtility = 0xE54; // loadout_slot_t + public const nint m_flHealthShotBoostExpirationTime = 0xE58; // GameTime_t + public const nint m_flLandingTimeSeconds = 0xE5C; // float32 + public const nint m_aimPunchAngle = 0xE60; // QAngle + public const nint m_aimPunchAngleVel = 0xE6C; // QAngle + public const nint m_aimPunchTickBase = 0xE78; // int32 + public const nint m_aimPunchTickFraction = 0xE7C; // float32 + public const nint m_aimPunchCache = 0xE80; // CUtlVector + public const nint m_bIsBuyMenuOpen = 0xE98; // bool + public const nint m_xLastHeadBoneTransform = 0x14E0; // CTransform + public const nint m_bLastHeadBoneTransformIsValid = 0x1500; // bool + public const nint m_lastLandTime = 0x1504; // GameTime_t + public const nint m_bOnGroundLastTick = 0x1508; // bool + public const nint m_iPlayerLocked = 0x150C; // int32 + public const nint m_flTimeOfLastInjury = 0x1514; // GameTime_t + public const nint m_flNextSprayDecalTime = 0x1518; // GameTime_t + public const nint m_bNextSprayDecalTimeExpedited = 0x151C; // bool + public const nint m_nRagdollDamageBone = 0x1520; // int32 + public const nint m_vRagdollDamageForce = 0x1524; // Vector + public const nint m_vRagdollDamagePosition = 0x1530; // Vector + public const nint m_szRagdollDamageWeaponName = 0x153C; // char[64] + public const nint m_bRagdollDamageHeadshot = 0x157C; // bool + public const nint m_vRagdollServerOrigin = 0x1580; // Vector + public const nint m_EconGloves = 0x1590; // CEconItemView + public const nint m_nEconGlovesChanged = 0x1808; // uint8 + public const nint m_qDeathEyeAngles = 0x180C; // QAngle + public const nint m_bSkipOneHeadConstraintUpdate = 0x1818; // bool + public const nint m_bLeftHanded = 0x1819; // bool + public const nint m_fSwitchedHandednessTime = 0x181C; // GameTime_t + public const nint m_flViewmodelOffsetX = 0x1820; // float32 + public const nint m_flViewmodelOffsetY = 0x1824; // float32 + public const nint m_flViewmodelOffsetZ = 0x1828; // float32 + public const nint m_flViewmodelFOV = 0x182C; // float32 + public const nint m_bIsWalking = 0x1830; // bool + public const nint m_fLastGivenDefuserTime = 0x1834; // float32 + public const nint m_fLastGivenBombTime = 0x1838; // float32 + public const nint m_flDealtDamageToEnemyMostRecentTimestamp = 0x183C; // float32 + public const nint m_iDisplayHistoryBits = 0x1840; // uint32 + public const nint m_flLastAttackedTeammate = 0x1844; // float32 + public const nint m_allowAutoFollowTime = 0x1848; // GameTime_t + public const nint m_bResetArmorNextSpawn = 0x184C; // bool + public const nint m_nLastKillerIndex = 0x1850; // CEntityIndex + public const nint m_entitySpottedState = 0x1858; // EntitySpottedState_t + public const nint m_nSpotRules = 0x1870; // int32 + public const nint m_bIsScoped = 0x1874; // bool + public const nint m_bResumeZoom = 0x1875; // bool + public const nint m_bIsDefusing = 0x1876; // bool + public const nint m_bIsGrabbingHostage = 0x1877; // bool + public const nint m_iBlockingUseActionInProgress = 0x1878; // CSPlayerBlockingUseAction_t + public const nint m_flEmitSoundTime = 0x187C; // GameTime_t + public const nint m_bInNoDefuseArea = 0x1880; // bool + public const nint m_iBombSiteIndex = 0x1884; // CEntityIndex + public const nint m_nWhichBombZone = 0x1888; // int32 + public const nint m_bInBombZoneTrigger = 0x188C; // bool + public const nint m_bWasInBombZoneTrigger = 0x188D; // bool + public const nint m_iShotsFired = 0x1890; // int32 + public const nint m_flFlinchStack = 0x1894; // float32 + public const nint m_flVelocityModifier = 0x1898; // float32 + public const nint m_flHitHeading = 0x189C; // float32 + public const nint m_nHitBodyPart = 0x18A0; // int32 + public const nint m_vecTotalBulletForce = 0x18A4; // Vector + public const nint m_bWaitForNoAttack = 0x18B0; // bool + public const nint m_ignoreLadderJumpTime = 0x18B4; // float32 + public const nint m_NumEnemiesKilledThisRound = 0x18B8; // int32 + public const nint m_bKilledByHeadshot = 0x18BC; // bool + public const nint m_LastHitBox = 0x18C0; // int32 + public const nint m_LastHealth = 0x18C4; // int32 + public const nint m_pBot = 0x18C8; // CCSBot* + public const nint m_bBotAllowActive = 0x18D0; // bool + public const nint m_thirdPersonHeading = 0x18D4; // QAngle + public const nint m_flSlopeDropOffset = 0x18E0; // float32 + public const nint m_flSlopeDropHeight = 0x18E4; // float32 + public const nint m_vHeadConstraintOffset = 0x18E8; // Vector + public const nint m_nLastPickupPriority = 0x18F4; // int32 + public const nint m_flLastPickupPriorityTime = 0x18F8; // float32 + public const nint m_ArmorValue = 0x18FC; // int32 + public const nint m_unCurrentEquipmentValue = 0x1900; // uint16 + public const nint m_unRoundStartEquipmentValue = 0x1902; // uint16 + public const nint m_unFreezetimeEndEquipmentValue = 0x1904; // uint16 + public const nint m_iLastWeaponFireUsercmd = 0x1908; // int32 + public const nint m_flLastFriendlyFireDamageReductionRatio = 0x190C; // float32 + public const nint m_bIsSpawning = 0x1910; // bool + public const nint m_iDeathFlags = 0x1920; // int32 + public const nint m_bHasDeathInfo = 0x1924; // bool + public const nint m_flDeathInfoTime = 0x1928; // float32 + public const nint m_vecDeathInfoOrigin = 0x192C; // Vector + public const nint m_vecPlayerPatchEconIndices = 0x1938; // uint32[5] + public const nint m_GunGameImmunityColor = 0x194C; // Color + public const nint m_grenadeParameterStashTime = 0x1950; // GameTime_t + public const nint m_bGrenadeParametersStashed = 0x1954; // bool + public const nint m_angStashedShootAngles = 0x1958; // QAngle + public const nint m_vecStashedGrenadeThrowPosition = 0x1964; // Vector + public const nint m_vecStashedVelocity = 0x1970; // Vector + public const nint m_angShootAngleHistory = 0x197C; // QAngle[2] + public const nint m_vecThrowPositionHistory = 0x1994; // Vector[2] + public const nint m_vecVelocityHistory = 0x19AC; // Vector[2] } // Parent: CBaseGrenade // Fields count: 0 @@ -9883,19 +10094,6 @@ namespace CS2Dumper.Schemas { // Fields count: 0 public static class CInfoInstructorHintBombTargetA { } - // Parent: SpawnPoint - // Fields count: 9 - public static class SpawnPointCoopEnemy { - public const nint m_szWeaponsToGive = 0x4D0; // CUtlSymbolLarge - public const nint m_szPlayerModelToUse = 0x4D8; // CUtlSymbolLarge - public const nint m_nArmorToSpawnWith = 0x4E0; // int32 - public const nint m_nDefaultBehavior = 0x4E4; // SpawnPointCoopEnemy::BotDefaultBehavior_t - public const nint m_nBotDifficulty = 0x4E8; // int32 - public const nint m_bIsAgressive = 0x4EC; // bool - public const nint m_bStartAsleep = 0x4ED; // bool - public const nint m_flHideRadius = 0x4F0; // float32 - public const nint m_szBehaviorTreeFile = 0x500; // CUtlSymbolLarge - } // Parent: CCSWeaponBaseGun // Fields count: 0 public static class CWeaponAWP { @@ -9938,31 +10136,31 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flDeathTime (GameTime_t) // NetworkVarNames: m_hController (CHandle) public static class CBasePlayerPawn { - public const nint m_pWeaponServices = 0xA10; // CPlayer_WeaponServices* - public const nint m_pItemServices = 0xA18; // CPlayer_ItemServices* - public const nint m_pAutoaimServices = 0xA20; // CPlayer_AutoaimServices* - public const nint m_pObserverServices = 0xA28; // CPlayer_ObserverServices* - public const nint m_pWaterServices = 0xA30; // CPlayer_WaterServices* - public const nint m_pUseServices = 0xA38; // CPlayer_UseServices* - public const nint m_pFlashlightServices = 0xA40; // CPlayer_FlashlightServices* - public const nint m_pCameraServices = 0xA48; // CPlayer_CameraServices* - public const nint m_pMovementServices = 0xA50; // CPlayer_MovementServices* - public const nint m_ServerViewAngleChanges = 0xA60; // CUtlVectorEmbeddedNetworkVar - public const nint m_nHighestGeneratedServerViewAngleChangeIndex = 0xAB0; // uint32 - public const nint v_angle = 0xAB4; // QAngle - public const nint v_anglePrevious = 0xAC0; // QAngle - public const nint m_iHideHUD = 0xACC; // uint32 - public const nint m_skybox3d = 0xAD0; // sky3dparams_t - public const nint m_fTimeLastHurt = 0xB60; // GameTime_t - public const nint m_flDeathTime = 0xB64; // GameTime_t - public const nint m_fNextSuicideTime = 0xB68; // GameTime_t - public const nint m_fInitHUD = 0xB6C; // bool - public const nint m_pExpresser = 0xB70; // CAI_Expresser* - public const nint m_hController = 0xB78; // CHandle - public const nint m_fHltvReplayDelay = 0xB80; // float32 - public const nint m_fHltvReplayEnd = 0xB84; // float32 - public const nint m_iHltvReplayEntity = 0xB88; // CEntityIndex - public const nint m_sndOpvarLatchData = 0xB90; // CUtlVector + public const nint m_pWeaponServices = 0xA08; // CPlayer_WeaponServices* + public const nint m_pItemServices = 0xA10; // CPlayer_ItemServices* + public const nint m_pAutoaimServices = 0xA18; // CPlayer_AutoaimServices* + public const nint m_pObserverServices = 0xA20; // CPlayer_ObserverServices* + public const nint m_pWaterServices = 0xA28; // CPlayer_WaterServices* + public const nint m_pUseServices = 0xA30; // CPlayer_UseServices* + public const nint m_pFlashlightServices = 0xA38; // CPlayer_FlashlightServices* + public const nint m_pCameraServices = 0xA40; // CPlayer_CameraServices* + public const nint m_pMovementServices = 0xA48; // CPlayer_MovementServices* + public const nint m_ServerViewAngleChanges = 0xA58; // CUtlVectorEmbeddedNetworkVar + public const nint m_nHighestGeneratedServerViewAngleChangeIndex = 0xAA8; // uint32 + public const nint v_angle = 0xAAC; // QAngle + public const nint v_anglePrevious = 0xAB8; // QAngle + public const nint m_iHideHUD = 0xAC4; // uint32 + public const nint m_skybox3d = 0xAC8; // sky3dparams_t + public const nint m_fTimeLastHurt = 0xB58; // GameTime_t + public const nint m_flDeathTime = 0xB5C; // GameTime_t + public const nint m_fNextSuicideTime = 0xB60; // GameTime_t + public const nint m_fInitHUD = 0xB64; // bool + public const nint m_pExpresser = 0xB68; // CAI_Expresser* + public const nint m_hController = 0xB70; // CHandle + public const nint m_fHltvReplayDelay = 0xB78; // float32 + public const nint m_fHltvReplayEnd = 0xB7C; // float32 + public const nint m_iHltvReplayEntity = 0xB80; // CEntityIndex + public const nint m_sndOpvarLatchData = 0xB88; // CUtlVector } // Parent: CBaseTrigger // Fields count: 16 @@ -9985,22 +10183,22 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flTonemapPercentBrightPixels (float) // NetworkVarNames: m_flTonemapMinAvgLum (float) public static class CPostProcessingVolume { - public const nint m_hPostSettings = 0x8C8; // CStrongHandle - public const nint m_flFadeDuration = 0x8D0; // float32 - public const nint m_flMinLogExposure = 0x8D4; // float32 - public const nint m_flMaxLogExposure = 0x8D8; // float32 - public const nint m_flMinExposure = 0x8DC; // float32 - public const nint m_flMaxExposure = 0x8E0; // float32 - public const nint m_flExposureCompensation = 0x8E4; // float32 - public const nint m_flExposureFadeSpeedUp = 0x8E8; // float32 - public const nint m_flExposureFadeSpeedDown = 0x8EC; // float32 - public const nint m_flTonemapEVSmoothingRange = 0x8F0; // float32 - public const nint m_bMaster = 0x8F4; // bool - public const nint m_bExposureControl = 0x8F5; // bool - public const nint m_flRate = 0x8F8; // float32 - public const nint m_flTonemapPercentTarget = 0x8FC; // float32 - public const nint m_flTonemapPercentBrightPixels = 0x900; // float32 - public const nint m_flTonemapMinAvgLum = 0x904; // float32 + public const nint m_hPostSettings = 0x8F0; // CStrongHandle + public const nint m_flFadeDuration = 0x8F8; // float32 + public const nint m_flMinLogExposure = 0x8FC; // float32 + public const nint m_flMaxLogExposure = 0x900; // float32 + public const nint m_flMinExposure = 0x904; // float32 + public const nint m_flMaxExposure = 0x908; // float32 + public const nint m_flExposureCompensation = 0x90C; // float32 + public const nint m_flExposureFadeSpeedUp = 0x910; // float32 + public const nint m_flExposureFadeSpeedDown = 0x914; // float32 + public const nint m_flTonemapEVSmoothingRange = 0x918; // float32 + public const nint m_bMaster = 0x91C; // bool + public const nint m_bExposureControl = 0x91D; // bool + public const nint m_flRate = 0x920; // float32 + public const nint m_flTonemapPercentTarget = 0x924; // float32 + public const nint m_flTonemapPercentBrightPixels = 0x928; // float32 + public const nint m_flTonemapMinAvgLum = 0x92C; // float32 } // Parent: CBaseModelEntity // Fields count: 4 @@ -10048,7 +10246,7 @@ namespace CS2Dumper.Schemas { // Parent: CBaseTrigger // Fields count: 1 public static class CTriggerDetectExplosion { - public const nint m_OnDetectedExplosion = 0x8F0; // CEntityIOOutput + public const nint m_OnDetectedExplosion = 0x908; // CEntityIOOutput } // Parent: CLogicalEntity // Fields count: 1 @@ -10058,24 +10256,29 @@ namespace CS2Dumper.Schemas { // Parent: CPhysConstraint // Fields count: 18 public static class CPhysHinge { - public const nint m_soundInfo = 0x520; // ConstraintSoundInfo - public const nint m_NotifyMinLimitReached = 0x5A8; // CEntityIOOutput - public const nint m_NotifyMaxLimitReached = 0x5D0; // CEntityIOOutput - public const nint m_bAtMinLimit = 0x5F8; // bool - public const nint m_bAtMaxLimit = 0x5F9; // bool - public const nint m_hinge = 0x5FC; // constraint_hingeparams_t - public const nint m_hingeFriction = 0x63C; // float32 - public const nint m_systemLoadScale = 0x640; // float32 - public const nint m_bIsAxisLocal = 0x644; // bool - public const nint m_flMinRotation = 0x648; // float32 - public const nint m_flMaxRotation = 0x64C; // float32 - public const nint m_flInitialRotation = 0x650; // float32 - public const nint m_flMotorFrequency = 0x654; // float32 - public const nint m_flMotorDampingRatio = 0x658; // float32 - public const nint m_flAngleSpeed = 0x65C; // float32 - public const nint m_flAngleSpeedThreshold = 0x660; // float32 - public const nint m_OnStartMoving = 0x668; // CEntityIOOutput - public const nint m_OnStopMoving = 0x690; // CEntityIOOutput + public const nint m_soundInfo = 0x540; // ConstraintSoundInfo + public const nint m_NotifyMinLimitReached = 0x5C8; // CEntityIOOutput + public const nint m_NotifyMaxLimitReached = 0x5F0; // CEntityIOOutput + public const nint m_bAtMinLimit = 0x618; // bool + public const nint m_bAtMaxLimit = 0x619; // bool + public const nint m_hinge = 0x61C; // constraint_hingeparams_t + public const nint m_hingeFriction = 0x65C; // float32 + public const nint m_systemLoadScale = 0x660; // float32 + public const nint m_bIsAxisLocal = 0x664; // bool + public const nint m_flMinRotation = 0x668; // float32 + public const nint m_flMaxRotation = 0x66C; // float32 + public const nint m_flInitialRotation = 0x670; // float32 + public const nint m_flMotorFrequency = 0x674; // float32 + public const nint m_flMotorDampingRatio = 0x678; // float32 + public const nint m_flAngleSpeed = 0x67C; // float32 + public const nint m_flAngleSpeedThreshold = 0x680; // float32 + public const nint m_OnStartMoving = 0x688; // CEntityIOOutput + public const nint m_OnStopMoving = 0x6B0; // CEntityIOOutput + } + // Parent: CGameRules + // Fields count: 1 + public static class CSingleplayRules { + public const nint m_bSinglePlayerGameEnding = 0xC0; // bool } // Parent: CBaseFilter // Fields count: 1 @@ -10098,6 +10301,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MNetworkIncludeByName // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) // NetworkVarNames: m_flTargetSpeed (float32) // NetworkVarNames: m_nTransitionStartTick (GameTick_t) @@ -10177,6 +10384,21 @@ namespace CS2Dumper.Schemas { public const nint m_EndEntity = 0x4F4; // CHandle } // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_nTotalPausedTicks (int) + // NetworkVarNames: m_nPauseStartTick (int) + // NetworkVarNames: m_bGamePaused (bool) + public static class CGameRules { + public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer + public const nint m_szQuestName = 0x30; // char[128] + public const nint m_nQuestPhase = 0xB0; // int32 + public const nint m_nTotalPausedTicks = 0xB4; // int32 + public const nint m_nPauseStartTick = 0xB8; // int32 + public const nint m_bGamePaused = 0xBC; // bool + } + // Parent: None // Fields count: 4 // // Metadata: @@ -10192,43 +10414,43 @@ namespace CS2Dumper.Schemas { // Fields count: 18 // // Metadata: - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_flInfluenceRadius (float) - // NetworkVarNames: m_vBoxProjectMins (Vector) - // NetworkVarNames: m_vBoxProjectMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_flDiffuseScale (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bDefaultEnvMap (bool) - // NetworkVarNames: m_bDefaultSpecEnvMap (bool) - // NetworkVarNames: m_bIndoorCubeMap (bool) - // NetworkVarNames: m_bCopyDiffuseFromDefaultCubemap (bool) - // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) + // NetworkVarNames: m_Entity_flInfluenceRadius (float) + // NetworkVarNames: m_Entity_vBoxProjectMins (Vector) + // NetworkVarNames: m_Entity_vBoxProjectMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_flEdgeFadeDist (float) + // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) + // NetworkVarNames: m_Entity_flDiffuseScale (float) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_bDefaultEnvMap (bool) + // NetworkVarNames: m_Entity_bDefaultSpecEnvMap (bool) + // NetworkVarNames: m_Entity_bIndoorCubeMap (bool) + // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) + // NetworkVarNames: m_Entity_bEnabled (bool) public static class CEnvCubemap { - public const nint m_hCubemapTexture = 0x540; // CStrongHandle - public const nint m_bCustomCubemapTexture = 0x548; // bool - public const nint m_flInfluenceRadius = 0x54C; // float32 - public const nint m_vBoxProjectMins = 0x550; // Vector - public const nint m_vBoxProjectMaxs = 0x55C; // Vector - public const nint m_bMoveable = 0x568; // bool - public const nint m_nHandshake = 0x56C; // int32 - public const nint m_nEnvCubeMapArrayIndex = 0x570; // int32 - public const nint m_nPriority = 0x574; // int32 - public const nint m_flEdgeFadeDist = 0x578; // float32 - public const nint m_vEdgeFadeDists = 0x57C; // Vector - public const nint m_flDiffuseScale = 0x588; // float32 - public const nint m_bStartDisabled = 0x58C; // bool - public const nint m_bDefaultEnvMap = 0x58D; // bool - public const nint m_bDefaultSpecEnvMap = 0x58E; // bool - public const nint m_bIndoorCubeMap = 0x58F; // bool - public const nint m_bCopyDiffuseFromDefaultCubemap = 0x590; // bool - public const nint m_bEnabled = 0x5A0; // bool + public const nint m_Entity_hCubemapTexture = 0x540; // CStrongHandle + public const nint m_Entity_bCustomCubemapTexture = 0x548; // bool + public const nint m_Entity_flInfluenceRadius = 0x54C; // float32 + public const nint m_Entity_vBoxProjectMins = 0x550; // Vector + public const nint m_Entity_vBoxProjectMaxs = 0x55C; // Vector + public const nint m_Entity_bMoveable = 0x568; // bool + public const nint m_Entity_nHandshake = 0x56C; // int32 + public const nint m_Entity_nEnvCubeMapArrayIndex = 0x570; // int32 + public const nint m_Entity_nPriority = 0x574; // int32 + public const nint m_Entity_flEdgeFadeDist = 0x578; // float32 + public const nint m_Entity_vEdgeFadeDists = 0x57C; // Vector + public const nint m_Entity_flDiffuseScale = 0x588; // float32 + public const nint m_Entity_bStartDisabled = 0x58C; // bool + public const nint m_Entity_bDefaultEnvMap = 0x58D; // bool + public const nint m_Entity_bDefaultSpecEnvMap = 0x58E; // bool + public const nint m_Entity_bIndoorCubeMap = 0x58F; // bool + public const nint m_Entity_bCopyDiffuseFromDefaultCubemap = 0x590; // bool + public const nint m_Entity_bEnabled = 0x5A0; // bool } // Parent: CPlayerPawnComponent // Fields count: 0 @@ -10387,7 +10609,7 @@ namespace CS2Dumper.Schemas { public const nint m_bIsUsable = 0x992; // bool } // Parent: None - // Fields count: 32 + // Fields count: 33 // // Metadata: // NetworkVarNames: m_hParent (CGameSceneNodeHandle) @@ -10402,17 +10624,17 @@ namespace CS2Dumper.Schemas { public const nint m_pParent = 0x38; // CGameSceneNode* public const nint m_pChild = 0x40; // CGameSceneNode* public const nint m_pNextSibling = 0x48; // CGameSceneNode* - public const nint m_hParent = 0x70; // CGameSceneNodeHandle - public const nint m_vecOrigin = 0x80; // CNetworkOriginCellCoordQuantizedVector - public const nint m_angRotation = 0xB8; // QAngle - public const nint m_flScale = 0xC4; // float32 - public const nint m_vecAbsOrigin = 0xC8; // Vector - public const nint m_angAbsRotation = 0xD4; // QAngle - public const nint m_flAbsScale = 0xE0; // float32 - public const nint m_nParentAttachmentOrBone = 0xE4; // int16 - public const nint m_bDebugAbsOriginChanges = 0xE6; // bool - public const nint m_bDormant = 0xE7; // bool - public const nint m_bForceParentToBeNetworked = 0xE8; // bool + public const nint m_hParent = 0x78; // CGameSceneNodeHandle + public const nint m_vecOrigin = 0x88; // CNetworkOriginCellCoordQuantizedVector + public const nint m_angRotation = 0xC0; // QAngle + public const nint m_flScale = 0xCC; // float32 + public const nint m_vecAbsOrigin = 0xD0; // Vector + public const nint m_angAbsRotation = 0xDC; // QAngle + public const nint m_flAbsScale = 0xE8; // float32 + public const nint m_nParentAttachmentOrBone = 0xEC; // int16 + public const nint m_bDebugAbsOriginChanges = 0xEE; // bool + public const nint m_bDormant = 0xEF; // bool + public const nint m_bForceParentToBeNetworked = 0xF0; // bool public const nint m_bDirtyHierarchy = 0x0; // bitfield:1 public const nint m_bDirtyBoneMergeInfo = 0x0; // bitfield:1 public const nint m_bNetworkedPositionChanged = 0x0; // bitfield:1 @@ -10422,13 +10644,14 @@ namespace CS2Dumper.Schemas { public const nint m_bBoneMergeFlex = 0x0; // bitfield:1 public const nint m_nLatchAbsOrigin = 0x0; // bitfield:2 public const nint m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1 - public const nint m_nHierarchicalDepth = 0xEB; // uint8 - public const nint m_nHierarchyType = 0xEC; // uint8 - public const nint m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xED; // uint8 - public const nint m_name = 0xF0; // CUtlStringToken - public const nint m_hierarchyAttachName = 0x130; // CUtlStringToken - public const nint m_flZOffset = 0x134; // float32 - public const nint m_vRenderOrigin = 0x138; // Vector + public const nint m_nHierarchicalDepth = 0xF3; // uint8 + public const nint m_nHierarchyType = 0xF4; // uint8 + public const nint m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xF5; // uint8 + public const nint m_name = 0xF8; // CUtlStringToken + public const nint m_hierarchyAttachName = 0x138; // CUtlStringToken + public const nint m_flZOffset = 0x13C; // float32 + public const nint m_flClientLocalScale = 0x140; // float32 + public const nint m_vRenderOrigin = 0x144; // Vector } // Parent: CCSWeaponBase // Fields count: 0 @@ -10453,6 +10676,17 @@ namespace CS2Dumper.Schemas { public const nint m_iMaxPieces = 0x4E8; // int32 public const nint m_iLastFrame = 0x4EC; // int32 } + // Parent: CBasePulseGraphInstance + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseDomainHookInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + public static class CCSPointScript { + public const nint m_pParent = 0xF8; // CCSPointScriptEntity* + } // Parent: CRagdollProp // Fields count: 0 public static class CRagdollPropAlias_physics_prop_ragdoll { @@ -10535,45 +10769,45 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) // NetworkVarNames: m_flDropStartTime (GameTime_t) public static class CHostage { - public const nint m_OnHostageBeginGrab = 0xA28; // CEntityIOOutput - public const nint m_OnFirstPickedUp = 0xA50; // CEntityIOOutput - public const nint m_OnDroppedNotRescued = 0xA78; // CEntityIOOutput - public const nint m_OnRescued = 0xAA0; // CEntityIOOutput - public const nint m_entitySpottedState = 0xAC8; // EntitySpottedState_t - public const nint m_nSpotRules = 0xAE0; // int32 - public const nint m_uiHostageSpawnExclusionGroupMask = 0xAE4; // uint32 - public const nint m_nHostageSpawnRandomFactor = 0xAE8; // uint32 - public const nint m_bRemove = 0xAEC; // bool - public const nint m_vel = 0xAF0; // Vector - public const nint m_isRescued = 0xAFC; // bool - public const nint m_jumpedThisFrame = 0xAFD; // bool - public const nint m_nHostageState = 0xB00; // int32 - public const nint m_leader = 0xB04; // CHandle - public const nint m_lastLeader = 0xB08; // CHandle - public const nint m_reuseTimer = 0xB10; // CountdownTimer - public const nint m_hasBeenUsed = 0xB28; // bool - public const nint m_accel = 0xB2C; // Vector - public const nint m_isRunning = 0xB38; // bool - public const nint m_isCrouching = 0xB39; // bool - public const nint m_jumpTimer = 0xB40; // CountdownTimer - public const nint m_isWaitingForLeader = 0xB58; // bool - public const nint m_repathTimer = 0x2B68; // CountdownTimer - public const nint m_inhibitDoorTimer = 0x2B80; // CountdownTimer - public const nint m_inhibitObstacleAvoidanceTimer = 0x2C10; // CountdownTimer - public const nint m_wiggleTimer = 0x2C30; // CountdownTimer - public const nint m_isAdjusted = 0x2C4C; // bool - public const nint m_bHandsHaveBeenCut = 0x2C4D; // bool - public const nint m_hHostageGrabber = 0x2C50; // CHandle - public const nint m_fLastGrabTime = 0x2C54; // GameTime_t - public const nint m_vecPositionWhenStartedDroppingToGround = 0x2C58; // Vector - public const nint m_vecGrabbedPos = 0x2C64; // Vector - public const nint m_flRescueStartTime = 0x2C70; // GameTime_t - public const nint m_flGrabSuccessTime = 0x2C74; // GameTime_t - public const nint m_flDropStartTime = 0x2C78; // GameTime_t - public const nint m_nApproachRewardPayouts = 0x2C7C; // int32 - public const nint m_nPickupEventCount = 0x2C80; // int32 - public const nint m_vecSpawnGroundPos = 0x2C84; // Vector - public const nint m_vecHostageResetPosition = 0x2CA4; // Vector + public const nint m_OnHostageBeginGrab = 0xA20; // CEntityIOOutput + public const nint m_OnFirstPickedUp = 0xA48; // CEntityIOOutput + public const nint m_OnDroppedNotRescued = 0xA70; // CEntityIOOutput + public const nint m_OnRescued = 0xA98; // CEntityIOOutput + public const nint m_entitySpottedState = 0xAC0; // EntitySpottedState_t + public const nint m_nSpotRules = 0xAD8; // int32 + public const nint m_uiHostageSpawnExclusionGroupMask = 0xADC; // uint32 + public const nint m_nHostageSpawnRandomFactor = 0xAE0; // uint32 + public const nint m_bRemove = 0xAE4; // bool + public const nint m_vel = 0xAE8; // Vector + public const nint m_isRescued = 0xAF4; // bool + public const nint m_jumpedThisFrame = 0xAF5; // bool + public const nint m_nHostageState = 0xAF8; // int32 + public const nint m_leader = 0xAFC; // CHandle + public const nint m_lastLeader = 0xB00; // CHandle + public const nint m_reuseTimer = 0xB08; // CountdownTimer + public const nint m_hasBeenUsed = 0xB20; // bool + public const nint m_accel = 0xB24; // Vector + public const nint m_isRunning = 0xB30; // bool + public const nint m_isCrouching = 0xB31; // bool + public const nint m_jumpTimer = 0xB38; // CountdownTimer + public const nint m_isWaitingForLeader = 0xB50; // bool + public const nint m_repathTimer = 0x2B60; // CountdownTimer + public const nint m_inhibitDoorTimer = 0x2B78; // CountdownTimer + public const nint m_inhibitObstacleAvoidanceTimer = 0x2C08; // CountdownTimer + public const nint m_wiggleTimer = 0x2C28; // CountdownTimer + public const nint m_isAdjusted = 0x2C44; // bool + public const nint m_bHandsHaveBeenCut = 0x2C45; // bool + public const nint m_hHostageGrabber = 0x2C48; // CHandle + public const nint m_fLastGrabTime = 0x2C4C; // GameTime_t + public const nint m_vecPositionWhenStartedDroppingToGround = 0x2C50; // Vector + public const nint m_vecGrabbedPos = 0x2C5C; // Vector + public const nint m_flRescueStartTime = 0x2C68; // GameTime_t + public const nint m_flGrabSuccessTime = 0x2C6C; // GameTime_t + public const nint m_flDropStartTime = 0x2C70; // GameTime_t + public const nint m_nApproachRewardPayouts = 0x2C74; // int32 + public const nint m_nPickupEventCount = 0x2C78; // int32 + public const nint m_vecSpawnGroundPos = 0x2C7C; // Vector + public const nint m_vecHostageResetPosition = 0x2C9C; // Vector } // Parent: CPointEntity // Fields count: 13 @@ -10593,7 +10827,7 @@ namespace CS2Dumper.Schemas { public const nint m_bIsTerminus = 0x560; // bool } // Parent: CBaseToggle - // Fields count: 13 + // Fields count: 12 // // Metadata: // MNetworkIncludeByName @@ -10608,11 +10842,10 @@ namespace CS2Dumper.Schemas { public const nint m_currentSound = 0x7C0; // CUtlSymbolLarge public const nint m_flBlockDamage = 0x7C8; // float32 public const nint m_flStartPosition = 0x7CC; // float32 - public const nint m_flMoveDistance = 0x7D0; // float32 - public const nint m_OnFullyOpen = 0x7E0; // CEntityIOOutput - public const nint m_OnFullyClosed = 0x808; // CEntityIOOutput - public const nint m_bCreateMovableNavMesh = 0x830; // bool - public const nint m_bCreateNavObstacle = 0x831; // bool + public const nint m_OnFullyOpen = 0x7D8; // CEntityIOOutput + public const nint m_OnFullyClosed = 0x800; // CEntityIOOutput + public const nint m_bCreateMovableNavMesh = 0x828; // bool + public const nint m_bCreateNavObstacle = 0x829; // bool } // Parent: CBaseEntity // Fields count: 3 @@ -10638,7 +10871,7 @@ namespace CS2Dumper.Schemas { public static class CTriggerBombReset { } // Parent: CEntityInstance - // Fields count: 75 + // Fields count: 77 // // Metadata: // MNetworkExcludeByName @@ -10649,6 +10882,7 @@ namespace CS2Dumper.Schemas { // MNetworkExcludeByName // MNetworkExcludeByName // MNetworkExcludeByName + // MNetworkExcludeByName // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) // NetworkVarNames: m_iHealth (int32) // NetworkVarNames: m_iMaxHealth (int32) @@ -10665,6 +10899,7 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bClientSideRagdoll (bool) // NetworkVarNames: m_ubInterpolationFrame (uint8) // NetworkVarNames: m_iTeamNum (uint8) + // NetworkVarNames: m_flSpeed (float) // NetworkVarNames: m_spawnflags (uint32) // NetworkVarNames: m_nNextThinkTick (GameTick_t) // NetworkVarNames: m_fFlags (uint32) @@ -10674,6 +10909,7 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hOwnerEntity (CHandle) // NetworkVarNames: m_fEffects (uint32) // NetworkVarNames: m_hGroundEntity (CHandle) + // NetworkVarNames: m_nGroundBodyIndex (int) // NetworkVarNames: m_flFriction (float32) // NetworkVarNames: m_flElasticity (float32) // NetworkVarNames: m_flGravityScale (float32) @@ -10681,82 +10917,85 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flWaterLevel (float) // NetworkVarNames: m_bAnimatedEveryTick (bool) // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) + // NetworkVarNames: m_nBloodType (BloodType) public static class CBaseEntity { public const nint m_CBodyComponent = 0x38; // CBodyComponent* public const nint m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent - public const nint m_aThinkFunctions = 0x230; // CUtlVector - public const nint m_iCurrentThinkContext = 0x248; // int32 - public const nint m_nLastThinkTick = 0x24C; // GameTick_t - public const nint m_nDisableContextThinkStartTick = 0x250; // GameTick_t - public const nint m_isSteadyState = 0x260; // CBitVec<64> - public const nint m_lastNetworkChange = 0x268; // float32 - public const nint m_ResponseContexts = 0x278; // CUtlVector - public const nint m_iszResponseContext = 0x290; // CUtlSymbolLarge - public const nint m_iHealth = 0x2B8; // int32 - public const nint m_iMaxHealth = 0x2BC; // int32 - public const nint m_lifeState = 0x2C0; // uint8 - public const nint m_flDamageAccumulator = 0x2C4; // float32 - public const nint m_bTakesDamage = 0x2C8; // bool - public const nint m_nTakeDamageFlags = 0x2CC; // TakeDamageFlags_t - public const nint m_bIsPlatform = 0x2D0; // bool - public const nint m_MoveCollide = 0x2D2; // MoveCollide_t - public const nint m_MoveType = 0x2D3; // MoveType_t - public const nint m_nActualMoveType = 0x2D4; // MoveType_t - public const nint m_nWaterTouch = 0x2D5; // uint8 - public const nint m_nSlimeTouch = 0x2D6; // uint8 - public const nint m_bRestoreInHierarchy = 0x2D7; // bool - public const nint m_target = 0x2D8; // CUtlSymbolLarge - public const nint m_hDamageFilter = 0x2E0; // CHandle - public const nint m_iszDamageFilterName = 0x2E8; // CUtlSymbolLarge - public const nint m_flMoveDoneTime = 0x2F0; // float32 - public const nint m_nSubclassID = 0x2F4; // CUtlStringToken - public const nint m_flAnimTime = 0x300; // float32 - public const nint m_flSimulationTime = 0x304; // float32 - public const nint m_flCreateTime = 0x308; // GameTime_t - public const nint m_bClientSideRagdoll = 0x30C; // bool - public const nint m_ubInterpolationFrame = 0x30D; // uint8 - public const nint m_vPrevVPhysicsUpdatePos = 0x310; // Vector - public const nint m_iTeamNum = 0x31C; // uint8 - public const nint m_iGlobalname = 0x320; // CUtlSymbolLarge - public const nint m_iSentToClients = 0x328; // int32 - public const nint m_flSpeed = 0x32C; // float32 - public const nint m_sUniqueHammerID = 0x330; // CUtlString - public const nint m_spawnflags = 0x338; // uint32 - public const nint m_nNextThinkTick = 0x33C; // GameTick_t - public const nint m_nSimulationTick = 0x340; // int32 - public const nint m_OnKilled = 0x348; // CEntityIOOutput - public const nint m_fFlags = 0x370; // uint32 - public const nint m_vecAbsVelocity = 0x374; // Vector - public const nint m_vecVelocity = 0x380; // CNetworkVelocityVector - public const nint m_vecBaseVelocity = 0x3B0; // Vector - public const nint m_nPushEnumCount = 0x3BC; // int32 - public const nint m_pCollision = 0x3C0; // CCollisionProperty* - public const nint m_hEffectEntity = 0x3C8; // CHandle - public const nint m_hOwnerEntity = 0x3CC; // CHandle - public const nint m_fEffects = 0x3D0; // uint32 - public const nint m_hGroundEntity = 0x3D4; // CHandle - public const nint m_flFriction = 0x3D8; // float32 - public const nint m_flElasticity = 0x3DC; // float32 - public const nint m_flGravityScale = 0x3E0; // float32 - public const nint m_flTimeScale = 0x3E4; // float32 - public const nint m_flWaterLevel = 0x3E8; // float32 - public const nint m_bAnimatedEveryTick = 0x3EC; // bool - public const nint m_bDisableLowViolence = 0x3ED; // bool - public const nint m_nWaterType = 0x3EE; // uint8 - public const nint m_iEFlags = 0x3F0; // int32 - public const nint m_OnUser1 = 0x3F8; // CEntityIOOutput - public const nint m_OnUser2 = 0x420; // CEntityIOOutput - public const nint m_OnUser3 = 0x448; // CEntityIOOutput - public const nint m_OnUser4 = 0x470; // CEntityIOOutput - public const nint m_iInitialTeamNum = 0x498; // int32 - public const nint m_flNavIgnoreUntilTime = 0x49C; // GameTime_t - public const nint m_vecAngVelocity = 0x4A0; // QAngle - public const nint m_bNetworkQuantizeOriginAndAngles = 0x4AC; // bool - public const nint m_bLagCompensate = 0x4AD; // bool - public const nint m_flOverriddenFriction = 0x4B0; // float32 - public const nint m_pBlocker = 0x4B4; // CHandle - public const nint m_flLocalTime = 0x4B8; // float32 - public const nint m_flVPhysicsUpdateLocalTime = 0x4BC; // float32 + public const nint m_aThinkFunctions = 0x220; // CUtlVector + public const nint m_iCurrentThinkContext = 0x238; // int32 + public const nint m_nLastThinkTick = 0x23C; // GameTick_t + public const nint m_bDisabledContextThinks = 0x240; // bool + public const nint m_isSteadyState = 0x250; // CBitVec<64> + public const nint m_lastNetworkChange = 0x258; // float32 + public const nint m_ResponseContexts = 0x268; // CUtlVector + public const nint m_iszResponseContext = 0x280; // CUtlSymbolLarge + public const nint m_iHealth = 0x2A8; // int32 + public const nint m_iMaxHealth = 0x2AC; // int32 + public const nint m_lifeState = 0x2B0; // uint8 + public const nint m_flDamageAccumulator = 0x2B4; // float32 + public const nint m_bTakesDamage = 0x2B8; // bool + public const nint m_nTakeDamageFlags = 0x2C0; // TakeDamageFlags_t + public const nint m_bIsPlatform = 0x2C8; // bool + public const nint m_MoveCollide = 0x2CA; // MoveCollide_t + public const nint m_MoveType = 0x2CB; // MoveType_t + public const nint m_nActualMoveType = 0x2CC; // MoveType_t + public const nint m_nWaterTouch = 0x2CD; // uint8 + public const nint m_nSlimeTouch = 0x2CE; // uint8 + public const nint m_bRestoreInHierarchy = 0x2CF; // bool + public const nint m_target = 0x2D0; // CUtlSymbolLarge + public const nint m_hDamageFilter = 0x2D8; // CHandle + public const nint m_iszDamageFilterName = 0x2E0; // CUtlSymbolLarge + public const nint m_flMoveDoneTime = 0x2E8; // float32 + public const nint m_nSubclassID = 0x2EC; // CUtlStringToken + public const nint m_flAnimTime = 0x2F8; // float32 + public const nint m_flSimulationTime = 0x2FC; // float32 + public const nint m_flCreateTime = 0x300; // GameTime_t + public const nint m_bClientSideRagdoll = 0x304; // bool + public const nint m_ubInterpolationFrame = 0x305; // uint8 + public const nint m_vPrevVPhysicsUpdatePos = 0x308; // Vector + public const nint m_iTeamNum = 0x314; // uint8 + public const nint m_iGlobalname = 0x318; // CUtlSymbolLarge + public const nint m_iSentToClients = 0x320; // int32 + public const nint m_flSpeed = 0x324; // float32 + public const nint m_sUniqueHammerID = 0x328; // CUtlString + public const nint m_spawnflags = 0x330; // uint32 + public const nint m_nNextThinkTick = 0x334; // GameTick_t + public const nint m_nSimulationTick = 0x338; // int32 + public const nint m_OnKilled = 0x340; // CEntityIOOutput + public const nint m_fFlags = 0x368; // uint32 + public const nint m_vecAbsVelocity = 0x36C; // Vector + public const nint m_vecVelocity = 0x378; // CNetworkVelocityVector + public const nint m_vecBaseVelocity = 0x3A8; // Vector + public const nint m_nPushEnumCount = 0x3B4; // int32 + public const nint m_pCollision = 0x3B8; // CCollisionProperty* + public const nint m_hEffectEntity = 0x3C0; // CHandle + public const nint m_hOwnerEntity = 0x3C4; // CHandle + public const nint m_fEffects = 0x3C8; // uint32 + public const nint m_hGroundEntity = 0x3CC; // CHandle + public const nint m_nGroundBodyIndex = 0x3D0; // int32 + public const nint m_flFriction = 0x3D4; // float32 + public const nint m_flElasticity = 0x3D8; // float32 + public const nint m_flGravityScale = 0x3DC; // float32 + public const nint m_flTimeScale = 0x3E0; // float32 + public const nint m_flWaterLevel = 0x3E4; // float32 + public const nint m_bAnimatedEveryTick = 0x3E8; // bool + public const nint m_bDisableLowViolence = 0x3E9; // bool + public const nint m_nWaterType = 0x3EA; // uint8 + public const nint m_iEFlags = 0x3EC; // int32 + public const nint m_OnUser1 = 0x3F0; // CEntityIOOutput + public const nint m_OnUser2 = 0x418; // CEntityIOOutput + public const nint m_OnUser3 = 0x440; // CEntityIOOutput + public const nint m_OnUser4 = 0x468; // CEntityIOOutput + public const nint m_iInitialTeamNum = 0x490; // int32 + public const nint m_flNavIgnoreUntilTime = 0x494; // GameTime_t + public const nint m_vecAngVelocity = 0x498; // QAngle + public const nint m_bNetworkQuantizeOriginAndAngles = 0x4A4; // bool + public const nint m_bLagCompensate = 0x4A5; // bool + public const nint m_flOverriddenFriction = 0x4A8; // float32 + public const nint m_pBlocker = 0x4AC; // CHandle + public const nint m_flLocalTime = 0x4B0; // float32 + public const nint m_flVPhysicsUpdateLocalTime = 0x4B4; // float32 + public const nint m_nBloodType = 0x4B8; // BloodType } // Parent: CLogicalEntity // Fields count: 9 diff --git a/output/server.dll.hpp b/output/server.dll.hpp index 5905183..9ba103f 100644 --- a/output/server.dll.hpp +++ b/output/server.dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 01:29:07.135665300 UTC +// 2024-05-24 01:30:25.777667800 UTC #pragma once @@ -8,8 +8,8 @@ namespace cs2_dumper { namespace schemas { // Module: server.dll - // Classes count: 642 - // Enums count: 126 + // Classes count: 659 + // Enums count: 131 namespace server_dll { // Alignment: 4 // Members count: 3 @@ -144,6 +144,22 @@ namespace cs2_dumper { TRANSITION_TO_LIFESTATE_DYING = 0x1, TRANSITION_TO_LIFESTATE_DEAD = 0x2 }; + // Alignment: 2 + // Members count: 12 + enum class SoundTypes_t : uint16_t { + SOUND_NONE = 0x0, + SOUND_COMBAT = 0x1, + SOUND_PLAYER = 0x2, + SOUND_DANGER = 0x3, + SOUND_BULLET_IMPACT = 0x4, + SOUND_THUMPER = 0x5, + SOUND_PHYSICS_DANGER = 0x6, + SOUND_MOVE_AWAY = 0x7, + SOUND_PLAYER_VEHICLE = 0x8, + SOUND_GLASS_BREAK = 0x9, + SOUND_PHYSICS_OBJECT = 0xA, + NUM_AI_SOUND_TYPES = 0xB + }; // Alignment: 4 // Members count: 24 enum class PlayerAnimEvent_t : uint32_t { @@ -254,14 +270,33 @@ namespace cs2_dumper { matLastMaterial = 0xB }; // Alignment: 4 + // Members count: 15 + enum class BloodType : uint32_t { + None = 0xFFFFFFFFFFFFFFFF, + ColorRed = 0x0, + ColorYellow = 0x1, + ColorGreen = 0x2, + ColorBrightGreen = 0x3, + EntityMech = 0x4, + EntityAntlion = 0x5, + EntityZombie = 0x6, + EntityBlob = 0x7, + EntityBlobFrozen = 0x8, + ColorRedLVL2 = 0x9, + ColorRedLVL3 = 0xA, + ColorRedLVL4 = 0xB, + ColorRedLVL5 = 0xC, + ColorRedLVL6 = 0xD + }; + // Alignment: 4 // Members count: 6 enum class ScriptedMoveTo_t : uint32_t { - CINE_MOVETO_WAIT = 0x0, - CINE_MOVETO_WALK = 0x1, - CINE_MOVETO_RUN = 0x2, - CINE_MOVETO_CUSTOM = 0x3, - CINE_MOVETO_TELEPORT = 0x4, - CINE_MOVETO_WAIT_FACING = 0x5 + eWait = 0x0, + eMoveWithGait = 0x3, + eTeleport = 0x4, + eWaitFacing = 0x5, + eObsoleteBackCompat1 = 0x1, + eObsoleteBackCompat2 = 0x2 }; // Alignment: 4 // Members count: 5 @@ -272,32 +307,18 @@ namespace cs2_dumper { ANIM_LOOP_MODE_USE_SEQUENCE_SETTINGS = 0x2, ANIM_LOOP_MODE_COUNT = 0x3 }; - // Alignment: 4 - // Members count: 23 - enum class SoundFlags_t : uint32_t { - SOUND_NONE = 0x0, - SOUND_COMBAT = 0x1, - SOUND_WORLD = 0x2, - SOUND_PLAYER = 0x4, - SOUND_DANGER = 0x8, - SOUND_BULLET_IMPACT = 0x10, - SOUND_THUMPER = 0x20, - SOUND_PHYSICS_DANGER = 0x40, - SOUND_MOVE_AWAY = 0x80, - SOUND_PLAYER_VEHICLE = 0x100, - SOUND_GLASS_BREAK = 0x200, - SOUND_PHYSICS_OBJECT = 0x400, - SOUND_CONTEXT_GUNFIRE = 0x100000, - SOUND_CONTEXT_COMBINE_ONLY = 0x200000, - SOUND_CONTEXT_REACT_TO_SOURCE = 0x400000, - SOUND_CONTEXT_EXPLOSION = 0x800000, - SOUND_CONTEXT_EXCLUDE_COMBINE = 0x1000000, - SOUND_CONTEXT_DANGER_APPROACH = 0x2000000, - SOUND_CONTEXT_ALLIES_ONLY = 0x4000000, - SOUND_CONTEXT_PANIC_NPCS = 0x8000000, - ALL_CONTEXTS = 0xFFFFFFFFFFF00000, - ALL_SCENTS = 0x0, - ALL_SOUNDS = 0xFFFFF + // Alignment: 2 + // Members count: 9 + enum class SoundFlags_t : uint16_t { + SOUND_FLAGS_NONE = 0x0, + SOUND_FLAG_GUNFIRE = 0x1, + SOUND_FLAG_COMBINE_ONLY = 0x2, + SOUND_FLAG_REACT_TO_SOURCE = 0x4, + SOUND_FLAG_EXPLOSION = 0x8, + SOUND_FLAG_EXCLUDE_COMBINE = 0x10, + SOUND_FLAG_DANGER_APPROACH = 0x20, + SOUND_FLAG_ALLIES_ONLY = 0x40, + SOUND_FLAG_PANIC_NPCS = 0x80 }; // Alignment: 4 // Members count: 10 @@ -348,7 +369,7 @@ namespace cs2_dumper { EXPLOSION_TYPE_COUNT = 0x10 }; // Alignment: 4 - // Members count: 43 + // Members count: 44 enum class GameAnimEventIndex_t : uint32_t { AE_EMPTY = 0x0, AE_CL_PLAYSOUND = 0x1, @@ -376,23 +397,24 @@ namespace cs2_dumper { AE_CL_CLOTH_STIFFEN = 0x17, AE_CL_CLOTH_EFFECT = 0x18, AE_CL_CREATE_ANIM_SCOPE_PROP = 0x19, - AE_PULSE_GRAPH = 0x1A, - AE_PULSE_GRAPH_LOOKAT = 0x1B, - AE_PULSE_GRAPH_AIMAT = 0x1C, - AE_PULSE_GRAPH_IKLOCKLEFTARM = 0x1D, - AE_PULSE_GRAPH_IKLOCKRIGHTARM = 0x1E, - AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x1F, - AE_CL_BODYGROUP_SET_TO_CLIP = 0x20, - AE_CL_BODYGROUP_SET_TO_NEXTCLIP = 0x21, - AE_SV_SHOW_SILENCER = 0x22, - AE_SV_ATTACH_SILENCER_COMPLETE = 0x23, - AE_SV_HIDE_SILENCER = 0x24, - AE_SV_DETACH_SILENCER_COMPLETE = 0x25, - AE_CL_EJECT_MAG = 0x26, - AE_WPN_COMPLETE_RELOAD = 0x27, - AE_WPN_HEALTHSHOT_INJECT = 0x28, - AE_CL_C4_SCREEN_TEXT = 0x29, - AE_GRENADE_THROW_COMPLETE = 0x2A + AE_SV_IKLOCK = 0x1A, + AE_PULSE_GRAPH = 0x1B, + AE_PULSE_GRAPH_LOOKAT = 0x1C, + AE_PULSE_GRAPH_AIMAT = 0x1D, + AE_PULSE_GRAPH_IKLOCKLEFTARM = 0x1E, + AE_PULSE_GRAPH_IKLOCKRIGHTARM = 0x1F, + AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x20, + AE_CL_BODYGROUP_SET_TO_CLIP = 0x21, + AE_CL_BODYGROUP_SET_TO_NEXTCLIP = 0x22, + AE_SV_SHOW_SILENCER = 0x23, + AE_SV_ATTACH_SILENCER_COMPLETE = 0x24, + AE_SV_HIDE_SILENCER = 0x25, + AE_SV_DETACH_SILENCER_COMPLETE = 0x26, + AE_CL_EJECT_MAG = 0x27, + AE_WPN_COMPLETE_RELOAD = 0x28, + AE_WPN_HEALTHSHOT_INJECT = 0x29, + AE_CL_C4_SCREEN_TEXT = 0x2A, + AE_GRENADE_THROW_COMPLETE = 0x2B }; // Alignment: 1 // Members count: 3 @@ -402,15 +424,13 @@ namespace cs2_dumper { Relative = 0x2 }; // Alignment: 4 - // Members count: 7 + // Members count: 5 enum class IChoreoServices__ScriptState_t : uint32_t { SCRIPT_PLAYING = 0x0, SCRIPT_WAIT = 0x1, SCRIPT_POST_IDLE = 0x2, SCRIPT_CLEANUP = 0x3, - SCRIPT_WALK_TO_MARK = 0x4, - SCRIPT_RUN_TO_MARK = 0x5, - SCRIPT_CUSTOM_MOVE_TO_MARK = 0x6 + SCRIPT_MOVE_TO_MARK = 0x4 }; // Alignment: 4 // Members count: 2 @@ -479,6 +499,15 @@ namespace cs2_dumper { SHARD_SOLID = 0x0, SHARD_DEBRIS = 0x1 }; + // Alignment: 4 + // Members count: 5 + enum class PulseNPCCondition_t : uint32_t { + COND_SEE_PLAYER = 0x1, + COND_LOST_PLAYER = 0x2, + COND_HEAR_PLAYER = 0x3, + COND_PLAYER_PUSHING = 0x4, + COND_NO_PRIMARY_AMMO = 0x5 + }; // Alignment: 1 // Members count: 13 enum class RenderMode_t : uint8_t { @@ -577,7 +606,7 @@ namespace cs2_dumper { LOADOUT_SLOT_FIRST_WHEEL_EQUIPMENT = 0x20, LOADOUT_SLOT_LAST_WHEEL_EQUIPMENT = 0x25, LOADOUT_SLOT_CLOTHING_CUSTOMPLAYER = 0x26, - LOADOUT_SLOT_PET = 0x27, + LOADOUT_SLOT_CLOTHING_CUSTOMHEAD = 0x27, LOADOUT_SLOT_CLOTHING_FACEMASK = 0x28, LOADOUT_SLOT_CLOTHING_HANDS = 0x29, LOADOUT_SLOT_FIRST_COSMETIC = 0x29, @@ -602,12 +631,13 @@ namespace cs2_dumper { LOADOUT_SLOT_COUNT = 0x39 }; // Alignment: 4 - // Members count: 19 + // Members count: 20 enum class NavAttributeEnum : uint32_t { NAV_MESH_AVOID = 0x80, NAV_MESH_STAIRS = 0x1000, NAV_MESH_NON_ZUP = 0x8000, NAV_MESH_SHORT_HEIGHT = 0x10000, + NAV_MESH_NON_ZUP_TRANSITION = 0x20000, NAV_MESH_CROUCH = 0x10000, NAV_MESH_JUMP = 0x2, NAV_MESH_PRECISE = 0x4, @@ -750,6 +780,14 @@ namespace cs2_dumper { }; // Alignment: 4 // Members count: 4 + enum class ChoreoLookAtSpeed_t : uint32_t { + eInvalid = 0xFFFFFFFFFFFFFFFF, + eSlow = 0x0, + eMedium = 0x1, + eFast = 0x2 + }; + // Alignment: 4 + // Members count: 4 enum class ScriptedMoveType_t : uint32_t { SCRIPTED_MOVETYPE_NONE = 0x0, SCRIPTED_MOVETYPE_TO_WITH_DURATION = 0x1, @@ -757,13 +795,6 @@ namespace cs2_dumper { SCRIPTED_MOVETYPE_SWEEP_TO_AT_MOVEMENT_SPEED = 0x3 }; // Alignment: 4 - // Members count: 3 - enum class NPCLookType_t : uint32_t { - Chest = 0x0, - Head = 0x1, - Eyes = 0x2 - }; - // Alignment: 4 // Members count: 17 enum class gear_slot_t : uint32_t { GEAR_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF, @@ -913,12 +944,12 @@ namespace cs2_dumper { // Members count: 7 enum class ChickenActivity : uint32_t { IDLE = 0x0, - WALK = 0x1, - RUN = 0x2, - HOP = 0x3, - JUMP = 0x4, - GLIDE = 0x5, - LAND = 0x6 + SQUAT = 0x1, + WALK = 0x2, + RUN = 0x3, + GLIDE = 0x4, + LAND = 0x5, + PANIC = 0x6 }; // Alignment: 4 // Members count: 2 @@ -927,7 +958,7 @@ namespace cs2_dumper { POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1 }; // Alignment: 8 - // Members count: 39 + // Members count: 40 enum class DebugOverlayBits_t : uint64_t { OVERLAY_TEXT_BIT = 0x1, OVERLAY_NAME_BIT = 0x2, @@ -965,6 +996,7 @@ namespace cs2_dumper { OVERLAY_NPC_RELATION_BIT = 0x400000000, OVERLAY_VIEWOFFSET = 0x800000000, OVERLAY_VCOLLIDE_WIREFRAME_BIT = 0x1000000000, + OVERLAY_NPC_SCRIPTED_COMMANDS_BIT = 0x2000000000, OVERLAY_ACTORNAME_BIT = 0x4000000000, OVERLAY_NPC_CONDITIONS_TEXT_BIT = 0x8000000000, OVERLAY_NPC_ABILITY_RANGE_DEBUG_BIT = 0x10000000000 @@ -1185,6 +1217,14 @@ namespace cs2_dumper { DOOR_STATE_AJAR = 0x4 }; // Alignment: 4 + // Members count: 4 + enum class ChoreoLookAtMode_t : uint32_t { + eInvalid = 0xFFFFFFFFFFFFFFFF, + eChest = 0x0, + eHead = 0x1, + eEyesOnly = 0x2 + }; + // Alignment: 4 // Members count: 3 enum class ChatIgnoreType_t : uint32_t { CHAT_IGNORE_NONE = 0x0, @@ -1306,6 +1346,13 @@ namespace cs2_dumper { }; // Alignment: 4 // Members count: 3 + enum class eSplinePushType : uint32_t { + k_eSplinePushAlong = 0x0, + k_eSplinePushAway = 0x1, + k_eSplinePushTowards = 0x2 + }; + // Alignment: 4 + // Members count: 3 enum class PointWorldTextJustifyHorizontal_t : uint32_t { POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0, POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1, @@ -1423,9 +1470,9 @@ namespace cs2_dumper { WEAPON_SOUND_RADIO_USE = 0x17, WEAPON_SOUND_NUM_TYPES = 0x18 }; - // Alignment: 4 - // Members count: 15 - enum class TakeDamageFlags_t : uint32_t { + // Alignment: 8 + // Members count: 16 + enum class TakeDamageFlags_t : uint64_t { DFLAG_NONE = 0x0, DFLAG_SUPPRESS_HEALTH_CHANGES = 0x1, DFLAG_SUPPRESS_PHYSICS_FORCE = 0x2, @@ -1438,9 +1485,10 @@ namespace cs2_dumper { DFLAG_SUPPRESS_DAMAGE_MODIFICATION = 0x100, DFLAG_ALWAYS_FIRE_DAMAGE_EVENTS = 0x200, DFLAG_RADIUS_DMG = 0x400, - DMG_LASTDFLAG = 0x400, - DFLAG_IGNORE_ARMOR = 0x800, - DFLAG_SUPPRESS_UTILREMOVE = 0x1000 + DFLAG_FORCEREDUCEARMOR_DMG = 0x800, + DMG_LASTDFLAG = 0x800, + DFLAG_IGNORE_ARMOR = 0x1000, + DFLAG_SUPPRESS_UTILREMOVE = 0x2000 }; // Alignment: 4 // Members count: 2 @@ -1523,14 +1571,14 @@ namespace cs2_dumper { // Parent: CBaseCombatCharacter // Fields count: 1 namespace CHostageExpresserShim { - constexpr std::ptrdiff_t m_pExpresser = 0xA10; // CAI_Expresser* + constexpr std::ptrdiff_t m_pExpresser = 0xA08; // CAI_Expresser* } // Parent: CBaseTrigger // Fields count: 3 namespace CTriggerSoundscape { - constexpr std::ptrdiff_t m_hSoundscape = 0x8B8; // CHandle - constexpr std::ptrdiff_t m_SoundscapeName = 0x8C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_spectators = 0x8C8; // CUtlVector> + constexpr std::ptrdiff_t m_hSoundscape = 0x8E0; // CHandle + constexpr std::ptrdiff_t m_SoundscapeName = 0x8E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_spectators = 0x8F0; // CUtlVector> } // Parent: None // Fields count: 0 @@ -1547,27 +1595,27 @@ namespace cs2_dumper { // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) // NetworkVarNames: m_bUseAnimGraph (bool) namespace CDynamicProp { - constexpr std::ptrdiff_t m_bCreateNavObstacle = 0xA68; // bool - constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0xA69; // bool - constexpr std::ptrdiff_t m_bUseAnimGraph = 0xA6A; // bool - constexpr std::ptrdiff_t m_pOutputAnimBegun = 0xA70; // CEntityIOOutput - constexpr std::ptrdiff_t m_pOutputAnimOver = 0xA98; // CEntityIOOutput - constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0xAC0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAnimReachedStart = 0xAE8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0xB10; // CEntityIOOutput - constexpr std::ptrdiff_t m_iszIdleAnim = 0xB38; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0xB40; // AnimLoopMode_t - constexpr std::ptrdiff_t m_bRandomizeCycle = 0xB44; // bool - constexpr std::ptrdiff_t m_bStartDisabled = 0xB45; // bool - constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0xB46; // bool - constexpr std::ptrdiff_t m_bForceNpcExclude = 0xB47; // bool - constexpr std::ptrdiff_t m_bCreateNonSolid = 0xB48; // bool - constexpr std::ptrdiff_t m_bIsOverrideProp = 0xB49; // bool - constexpr std::ptrdiff_t m_iInitialGlowState = 0xB4C; // int32 - constexpr std::ptrdiff_t m_nGlowRange = 0xB50; // int32 - constexpr std::ptrdiff_t m_nGlowRangeMin = 0xB54; // int32 - constexpr std::ptrdiff_t m_glowColor = 0xB58; // Color - constexpr std::ptrdiff_t m_nGlowTeam = 0xB5C; // int32 + constexpr std::ptrdiff_t m_bCreateNavObstacle = 0xA88; // bool + constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0xA89; // bool + constexpr std::ptrdiff_t m_bUseAnimGraph = 0xA8A; // bool + constexpr std::ptrdiff_t m_pOutputAnimBegun = 0xA90; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputAnimOver = 0xAB8; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0xAE0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAnimReachedStart = 0xB08; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0xB30; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszIdleAnim = 0xB58; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0xB60; // AnimLoopMode_t + constexpr std::ptrdiff_t m_bRandomizeCycle = 0xB64; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0xB65; // bool + constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0xB66; // bool + constexpr std::ptrdiff_t m_bForceNpcExclude = 0xB67; // bool + constexpr std::ptrdiff_t m_bCreateNonSolid = 0xB68; // bool + constexpr std::ptrdiff_t m_bIsOverrideProp = 0xB69; // bool + constexpr std::ptrdiff_t m_iInitialGlowState = 0xB6C; // int32 + constexpr std::ptrdiff_t m_nGlowRange = 0xB70; // int32 + constexpr std::ptrdiff_t m_nGlowRangeMin = 0xB74; // int32 + constexpr std::ptrdiff_t m_glowColor = 0xB78; // Color + constexpr std::ptrdiff_t m_nGlowTeam = 0xB7C; // int32 } // Parent: CBaseModelEntity // Fields count: 0 @@ -1674,7 +1722,7 @@ namespace cs2_dumper { // Parent: CBaseTrigger // Fields count: 1 namespace CTriggerRemove { - constexpr std::ptrdiff_t m_OnRemove = 0x8B8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnRemove = 0x8E0; // CEntityIOOutput } // Parent: CBaseFilter // Fields count: 1 @@ -1702,23 +1750,26 @@ namespace cs2_dumper { // Parent: CBaseTrigger // Fields count: 1 namespace CTriggerMultiple { - constexpr std::ptrdiff_t m_OnTrigger = 0x8B8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTrigger = 0x8E0; // CEntityIOOutput } // Parent: CBodyComponent - // Fields count: 2 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) namespace CBodyComponentSkeletonInstance { constexpr std::ptrdiff_t m_skeletonInstance = 0x50; // CSkeletonInstance - constexpr std::ptrdiff_t __m_pChainEntity = 0x430; // CNetworkVarChainer } // Parent: CBaseTrigger - // Fields count: 3 + // Fields count: 7 namespace CTriggerPush { - constexpr std::ptrdiff_t m_angPushEntitySpace = 0x8B8; // QAngle - constexpr std::ptrdiff_t m_vecPushDirEntitySpace = 0x8C4; // Vector - constexpr std::ptrdiff_t m_bTriggerOnStartTouch = 0x8D0; // bool + constexpr std::ptrdiff_t m_angPushEntitySpace = 0x8E0; // QAngle + constexpr std::ptrdiff_t m_vecPushDirEntitySpace = 0x8EC; // Vector + constexpr std::ptrdiff_t m_bTriggerOnStartTouch = 0x8F8; // bool + constexpr std::ptrdiff_t m_bUsePathSimple = 0x8F9; // bool + constexpr std::ptrdiff_t m_iszPathSimpleName = 0x900; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PathSimple = 0x908; // CPathSimple* + constexpr std::ptrdiff_t m_splinePushType = 0x910; // uint32 } // Parent: CBaseFilter // Fields count: 3 @@ -1734,11 +1785,11 @@ namespace cs2_dumper { // Parent: CBaseTrigger // Fields count: 5 namespace CTriggerProximity { - constexpr std::ptrdiff_t m_hMeasureTarget = 0x8B8; // CHandle - constexpr std::ptrdiff_t m_iszMeasureTarget = 0x8C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_fRadius = 0x8C8; // float32 - constexpr std::ptrdiff_t m_nTouchers = 0x8CC; // int32 - constexpr std::ptrdiff_t m_NearestEntityDistance = 0x8D0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_hMeasureTarget = 0x8E0; // CHandle + constexpr std::ptrdiff_t m_iszMeasureTarget = 0x8E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_fRadius = 0x8F0; // float32 + constexpr std::ptrdiff_t m_nTouchers = 0x8F4; // int32 + constexpr std::ptrdiff_t m_NearestEntityDistance = 0x8F8; // CEntityOutputTemplate } // Parent: CFuncBrush // Fields count: 4 @@ -1799,8 +1850,8 @@ namespace cs2_dumper { // Parent: CBaseTrigger // Fields count: 2 namespace CTonemapTrigger { - constexpr std::ptrdiff_t m_tonemapControllerName = 0x8B8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hTonemapController = 0x8C0; // CEntityHandle + constexpr std::ptrdiff_t m_tonemapControllerName = 0x8E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hTonemapController = 0x8E8; // CEntityHandle } // Parent: None // Fields count: 5 @@ -1825,15 +1876,24 @@ namespace cs2_dumper { // Parent: CBaseTrigger // Fields count: 1 namespace CFogTrigger { - constexpr std::ptrdiff_t m_fog = 0x8B8; // fogparams_t + constexpr std::ptrdiff_t m_fog = 0x8E0; // fogparams_t } // Parent: CLogicalEntity - // Fields count: 4 + // Fields count: 5 namespace CLogicCollisionPair { constexpr std::ptrdiff_t m_nameAttach1 = 0x4C0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_nameAttach2 = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_disabled = 0x4D0; // bool - constexpr std::ptrdiff_t m_succeeded = 0x4D1; // bool + constexpr std::ptrdiff_t m_supportMultipleEntitiesWithSameName = 0x4D0; // bool + constexpr std::ptrdiff_t m_disabled = 0x4D1; // bool + constexpr std::ptrdiff_t m_succeeded = 0x4D2; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSPointScriptExtensions_weapon_cs_base { } // Parent: CBaseTrigger // Fields count: 0 @@ -1868,8 +1928,17 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_flFluidDensity (float) namespace CTriggerBuoyancy { - constexpr std::ptrdiff_t m_BuoyancyHelper = 0x8B8; // CBuoyancyHelper - constexpr std::ptrdiff_t m_flFluidDensity = 0x8D8; // float32 + constexpr std::ptrdiff_t m_BuoyancyHelper = 0x8E0; // CBuoyancyHelper + constexpr std::ptrdiff_t m_flFluidDensity = 0x900; // float32 + } + // Parent: CPointEntity + // Fields count: 5 + namespace CMoverPathNode { + constexpr std::ptrdiff_t m_vInTangentLocal = 0x4C0; // Vector + constexpr std::ptrdiff_t m_vOutTangentLocal = 0x4CC; // Vector + constexpr std::ptrdiff_t m_szParentPathUniqueID = 0x4D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnPassThrough = 0x4E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_hMover = 0x508; // CHandle } // Parent: CBtNode // Fields count: 12 @@ -1952,10 +2021,10 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_nDecoyShotTick (int) namespace CDecoyProjectile { - constexpr std::ptrdiff_t m_nDecoyShotTick = 0xAA0; // int32 - constexpr std::ptrdiff_t m_shotsRemaining = 0xAA4; // int32 - constexpr std::ptrdiff_t m_fExpireTime = 0xAA8; // GameTime_t - constexpr std::ptrdiff_t m_decoyWeaponDefIndex = 0xAB8; // uint16 + constexpr std::ptrdiff_t m_nDecoyShotTick = 0xA98; // int32 + constexpr std::ptrdiff_t m_shotsRemaining = 0xA9C; // int32 + constexpr std::ptrdiff_t m_fExpireTime = 0xAA0; // GameTime_t + constexpr std::ptrdiff_t m_decoyWeaponDefIndex = 0xAB0; // uint16 } // Parent: CBaseEntity // Fields count: 0 @@ -2017,6 +2086,10 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bUrgent = 0x4D4; // bool constexpr std::ptrdiff_t m_szPlaceName = 0x4D5; // char[18] } + // Parent: CCSPointScriptEntity + // Fields count: 0 + namespace CCSServerPointScriptEntity { + } // Parent: CGameSceneNode // Fields count: 8 // @@ -2027,14 +2100,14 @@ namespace cs2_dumper { // NetworkVarNames: m_materialGroup (CUtlStringToken) // NetworkVarNames: m_nHitboxSet (uint8) namespace CSkeletonInstance { - constexpr std::ptrdiff_t m_modelState = 0x160; // CModelState - constexpr std::ptrdiff_t m_bIsAnimationEnabled = 0x370; // bool - constexpr std::ptrdiff_t m_bUseParentRenderBounds = 0x371; // bool - constexpr std::ptrdiff_t m_bDisableSolidCollisionsForHierarchy = 0x372; // bool + constexpr std::ptrdiff_t m_modelState = 0x170; // CModelState + constexpr std::ptrdiff_t m_bIsAnimationEnabled = 0x3A0; // bool + constexpr std::ptrdiff_t m_bUseParentRenderBounds = 0x3A1; // bool + constexpr std::ptrdiff_t m_bDisableSolidCollisionsForHierarchy = 0x3A2; // bool constexpr std::ptrdiff_t m_bDirtyMotionType = 0x0; // bitfield:1 constexpr std::ptrdiff_t m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_materialGroup = 0x374; // CUtlStringToken - constexpr std::ptrdiff_t m_nHitboxSet = 0x378; // uint8 + constexpr std::ptrdiff_t m_materialGroup = 0x3A4; // CUtlStringToken + constexpr std::ptrdiff_t m_nHitboxSet = 0x3A8; // uint8 } // Parent: CPointEntity // Fields count: 0 @@ -2049,22 +2122,20 @@ namespace cs2_dumper { namespace CWeaponFiveSeven { } // Parent: CBodyComponentSkeletonInstance - // Fields count: 2 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_animationController (CBaseAnimGraphController) namespace CBodyComponentBaseAnimGraph { constexpr std::ptrdiff_t m_animationController = 0x460; // CBaseAnimGraphController - constexpr std::ptrdiff_t __m_pChainEntity = 0x950; // CNetworkVarChainer } // Parent: CBodyComponent - // Fields count: 2 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_sceneNode (CGameSceneNode) namespace CBodyComponentPoint { constexpr std::ptrdiff_t m_sceneNode = 0x50; // CGameSceneNode - constexpr std::ptrdiff_t __m_pChainEntity = 0x1A0; // CNetworkVarChainer } // Parent: CBaseEntity // Fields count: 8 @@ -2314,7 +2385,7 @@ namespace cs2_dumper { namespace CFireCrackerBlast { } // Parent: CBaseEntity - // Fields count: 12 + // Fields count: 13 namespace CSoundEventEntity { constexpr std::ptrdiff_t m_bStartOnSpawn = 0x4C0; // bool constexpr std::ptrdiff_t m_bToLocalPlayer = 0x4C1; // bool @@ -2326,8 +2397,9 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_iszAttachmentName = 0x4D8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_onGUIDChanged = 0x4E0; // CEntityOutputTemplate constexpr std::ptrdiff_t m_onSoundFinished = 0x508; // CEntityIOOutput - constexpr std::ptrdiff_t m_iszSoundName = 0x550; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hSource = 0x560; // CEntityHandle + constexpr std::ptrdiff_t m_iszSoundName = 0x558; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hSource = 0x568; // CEntityHandle + constexpr std::ptrdiff_t m_nEntityIndexSelection = 0x56C; // int32 } // Parent: CPlayer_ViewModelServices // Fields count: 1 @@ -2352,7 +2424,7 @@ namespace cs2_dumper { namespace CInfoParticleTarget { } // Parent: CBaseEntity - // Fields count: 28 + // Fields count: 32 // // Metadata: // NetworkVarNames: m_flScattering (float) @@ -2379,9 +2451,13 @@ namespace cs2_dumper { // NetworkVarNames: m_flDefaultDrawDistance (float) // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bEnableIndirect (bool) + // NetworkVarNames: m_bIndirectUseLPVs (bool) // NetworkVarNames: m_bIsMaster (bool) // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) // NetworkVarNames: m_nForceRefreshCount (int) + // NetworkVarNames: m_fNoiseSpeed (float) + // NetworkVarNames: m_fNoiseStrength (float) + // NetworkVarNames: m_vNoiseScale (Vector) namespace CEnvVolumetricFogController { constexpr std::ptrdiff_t m_flScattering = 0x4C0; // float32 constexpr std::ptrdiff_t m_flAnisotropy = 0x4C4; // float32 @@ -2407,10 +2483,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flDefaultDrawDistance = 0x524; // float32 constexpr std::ptrdiff_t m_bStartDisabled = 0x528; // bool constexpr std::ptrdiff_t m_bEnableIndirect = 0x529; // bool - constexpr std::ptrdiff_t m_bIsMaster = 0x52A; // bool + constexpr std::ptrdiff_t m_bIndirectUseLPVs = 0x52A; // bool + constexpr std::ptrdiff_t m_bIsMaster = 0x52B; // bool constexpr std::ptrdiff_t m_hFogIndirectTexture = 0x530; // CStrongHandle constexpr std::ptrdiff_t m_nForceRefreshCount = 0x538; // int32 - constexpr std::ptrdiff_t m_bFirstTime = 0x53C; // bool + constexpr std::ptrdiff_t m_fNoiseSpeed = 0x53C; // float32 + constexpr std::ptrdiff_t m_fNoiseStrength = 0x540; // float32 + constexpr std::ptrdiff_t m_vNoiseScale = 0x544; // Vector + constexpr std::ptrdiff_t m_bFirstTime = 0x550; // bool } // Parent: CPlayer_MovementServices // Fields count: 14 @@ -2442,11 +2522,11 @@ namespace cs2_dumper { // Parent: CPhysicsProp // Fields count: 5 namespace CPhysicsPropRespawnable { - constexpr std::ptrdiff_t m_vOriginalSpawnOrigin = 0xBD0; // Vector - constexpr std::ptrdiff_t m_vOriginalSpawnAngles = 0xBDC; // QAngle - constexpr std::ptrdiff_t m_vOriginalMins = 0xBE8; // Vector - constexpr std::ptrdiff_t m_vOriginalMaxs = 0xBF4; // Vector - constexpr std::ptrdiff_t m_flRespawnDuration = 0xC00; // float32 + constexpr std::ptrdiff_t m_vOriginalSpawnOrigin = 0xBE8; // Vector + constexpr std::ptrdiff_t m_vOriginalSpawnAngles = 0xBF4; // QAngle + constexpr std::ptrdiff_t m_vOriginalMins = 0xC00; // Vector + constexpr std::ptrdiff_t m_vOriginalMaxs = 0xC0C; // Vector + constexpr std::ptrdiff_t m_flRespawnDuration = 0xC18; // float32 } // Parent: CEnvSoundscapeProxy // Fields count: 0 @@ -2455,12 +2535,12 @@ namespace cs2_dumper { // Parent: CPhysConstraint // Fields count: 6 namespace CPhysBallSocket { - constexpr std::ptrdiff_t m_flFriction = 0x518; // float32 - constexpr std::ptrdiff_t m_bEnableSwingLimit = 0x51C; // bool - constexpr std::ptrdiff_t m_flSwingLimit = 0x520; // float32 - constexpr std::ptrdiff_t m_bEnableTwistLimit = 0x524; // bool - constexpr std::ptrdiff_t m_flMinTwistAngle = 0x528; // float32 - constexpr std::ptrdiff_t m_flMaxTwistAngle = 0x52C; // float32 + constexpr std::ptrdiff_t m_flJointFriction = 0x538; // float32 + constexpr std::ptrdiff_t m_bEnableSwingLimit = 0x53C; // bool + constexpr std::ptrdiff_t m_flSwingLimit = 0x540; // float32 + constexpr std::ptrdiff_t m_bEnableTwistLimit = 0x544; // bool + constexpr std::ptrdiff_t m_flMinTwistAngle = 0x548; // float32 + constexpr std::ptrdiff_t m_flMaxTwistAngle = 0x54C; // float32 } // Parent: CCSGameModeRules // Fields count: 3 @@ -2468,11 +2548,11 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) // NetworkVarNames: m_flDMBonusTimeLength (float) - // NetworkVarNames: m_nDMBonusWeaponLoadoutSlot (int16) + // NetworkVarNames: m_sDMBonusWeapon (CUtlString) namespace CCSGameModeRules_Deathmatch { constexpr std::ptrdiff_t m_flDMBonusStartTime = 0x38; // GameTime_t constexpr std::ptrdiff_t m_flDMBonusTimeLength = 0x3C; // float32 - constexpr std::ptrdiff_t m_nDMBonusWeaponLoadoutSlot = 0x40; // int16 + constexpr std::ptrdiff_t m_sDMBonusWeapon = 0x40; // CUtlString } // Parent: CItemAssaultSuit // Fields count: 0 @@ -2504,12 +2584,12 @@ namespace cs2_dumper { // NetworkVarNames: m_attachmentPointBoneSpace (Vector) // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) namespace CRagdollPropAttached { - constexpr std::ptrdiff_t m_boneIndexAttached = 0xA90; // uint32 - constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xA94; // uint32 - constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0xA98; // Vector - constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0xAA4; // Vector - constexpr std::ptrdiff_t m_bShouldDetach = 0xAB0; // bool - constexpr std::ptrdiff_t m_bShouldDeleteAttachedActivationRecord = 0xAC0; // bool + constexpr std::ptrdiff_t m_boneIndexAttached = 0xA88; // uint32 + constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xA8C; // uint32 + constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0xA90; // Vector + constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0xA9C; // Vector + constexpr std::ptrdiff_t m_bShouldDetach = 0xAA8; // bool + constexpr std::ptrdiff_t m_bShouldDeleteAttachedActivationRecord = 0xAB8; // bool } // Parent: CItem // Fields count: 2 @@ -2580,23 +2660,23 @@ namespace cs2_dumper { // Parent: CBasePropDoor // Fields count: 17 namespace CPropDoorRotating { - constexpr std::ptrdiff_t m_vecAxis = 0xDF0; // Vector - constexpr std::ptrdiff_t m_flDistance = 0xDFC; // float32 - constexpr std::ptrdiff_t m_eSpawnPosition = 0xE00; // PropDoorRotatingSpawnPos_t - constexpr std::ptrdiff_t m_eOpenDirection = 0xE04; // PropDoorRotatingOpenDirection_e - constexpr std::ptrdiff_t m_eCurrentOpenDirection = 0xE08; // PropDoorRotatingOpenDirection_e - constexpr std::ptrdiff_t m_flAjarAngle = 0xE0C; // float32 - constexpr std::ptrdiff_t m_angRotationAjarDeprecated = 0xE10; // QAngle - constexpr std::ptrdiff_t m_angRotationClosed = 0xE1C; // QAngle - constexpr std::ptrdiff_t m_angRotationOpenForward = 0xE28; // QAngle - constexpr std::ptrdiff_t m_angRotationOpenBack = 0xE34; // QAngle - constexpr std::ptrdiff_t m_angGoal = 0xE40; // QAngle - constexpr std::ptrdiff_t m_vecForwardBoundsMin = 0xE4C; // Vector - constexpr std::ptrdiff_t m_vecForwardBoundsMax = 0xE58; // Vector - constexpr std::ptrdiff_t m_vecBackBoundsMin = 0xE64; // Vector - constexpr std::ptrdiff_t m_vecBackBoundsMax = 0xE70; // Vector - constexpr std::ptrdiff_t m_bAjarDoorShouldntAlwaysOpen = 0xE7C; // bool - constexpr std::ptrdiff_t m_hEntityBlocker = 0xE80; // CHandle + constexpr std::ptrdiff_t m_vecAxis = 0xE10; // Vector + constexpr std::ptrdiff_t m_flDistance = 0xE1C; // float32 + constexpr std::ptrdiff_t m_eSpawnPosition = 0xE20; // PropDoorRotatingSpawnPos_t + constexpr std::ptrdiff_t m_eOpenDirection = 0xE24; // PropDoorRotatingOpenDirection_e + constexpr std::ptrdiff_t m_eCurrentOpenDirection = 0xE28; // PropDoorRotatingOpenDirection_e + constexpr std::ptrdiff_t m_flAjarAngle = 0xE2C; // float32 + constexpr std::ptrdiff_t m_angRotationAjarDeprecated = 0xE30; // QAngle + constexpr std::ptrdiff_t m_angRotationClosed = 0xE3C; // QAngle + constexpr std::ptrdiff_t m_angRotationOpenForward = 0xE48; // QAngle + constexpr std::ptrdiff_t m_angRotationOpenBack = 0xE54; // QAngle + constexpr std::ptrdiff_t m_angGoal = 0xE60; // QAngle + constexpr std::ptrdiff_t m_vecForwardBoundsMin = 0xE6C; // Vector + constexpr std::ptrdiff_t m_vecForwardBoundsMax = 0xE78; // Vector + constexpr std::ptrdiff_t m_vecBackBoundsMin = 0xE84; // Vector + constexpr std::ptrdiff_t m_vecBackBoundsMax = 0xE90; // Vector + constexpr std::ptrdiff_t m_bAjarDoorShouldntAlwaysOpen = 0xE9C; // bool + constexpr std::ptrdiff_t m_hEntityBlocker = 0xEA0; // CHandle } // Parent: CBaseModelEntity // Fields count: 21 @@ -2876,10 +2956,13 @@ namespace cs2_dumper { // // Metadata: // MPulseInstanceDomainInfo + // MPulseDomainHookInfo // MPulseLibraryBindings // MPulseDomainOptInFeatureTag + // MPulseDomainOptInGameBlackboard + // MPulseDomainOptInValueType namespace CPulseGraphInstance_ServerEntity { - constexpr std::ptrdiff_t m_pComponent = 0xD8; // CPulseGraphComponentBase* + constexpr std::ptrdiff_t m_pComponent = 0x100; // CPulseGraphComponentBase* } // Parent: CEntityComponent // Fields count: 1 @@ -2894,10 +2977,18 @@ namespace cs2_dumper { // Parent: CPropDoorRotating // Fields count: 4 namespace CPropDoorRotatingBreakable { - constexpr std::ptrdiff_t m_bBreakable = 0xE88; // bool - constexpr std::ptrdiff_t m_isAbleToCloseAreaPortals = 0xE89; // bool - constexpr std::ptrdiff_t m_currentDamageState = 0xE8C; // int32 - constexpr std::ptrdiff_t m_damageStates = 0xE90; // CUtlVector + constexpr std::ptrdiff_t m_bBreakable = 0xEA8; // bool + constexpr std::ptrdiff_t m_isAbleToCloseAreaPortals = 0xEA9; // bool + constexpr std::ptrdiff_t m_currentDamageState = 0xEAC; // int32 + constexpr std::ptrdiff_t m_damageStates = 0xEB0; // CUtlVector + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSPointScriptExtensions_player_controller { } // Parent: CBaseFire // Fields count: 2 @@ -2987,43 +3078,43 @@ namespace cs2_dumper { // NetworkVarNames: m_closedAngles (QAngle) // NetworkVarNames: m_hMaster (CHandle) namespace CBasePropDoor { - constexpr std::ptrdiff_t m_flAutoReturnDelay = 0xB70; // float32 - constexpr std::ptrdiff_t m_hDoorList = 0xB78; // CUtlVector> - constexpr std::ptrdiff_t m_nHardwareType = 0xB90; // int32 - constexpr std::ptrdiff_t m_bNeedsHardware = 0xB94; // bool - constexpr std::ptrdiff_t m_eDoorState = 0xB98; // DoorState_t - constexpr std::ptrdiff_t m_bLocked = 0xB9C; // bool - constexpr std::ptrdiff_t m_closedPosition = 0xBA0; // Vector - constexpr std::ptrdiff_t m_closedAngles = 0xBAC; // QAngle - constexpr std::ptrdiff_t m_hBlocker = 0xBB8; // CHandle - constexpr std::ptrdiff_t m_bFirstBlocked = 0xBBC; // bool - constexpr std::ptrdiff_t m_ls = 0xBC0; // locksound_t - constexpr std::ptrdiff_t m_bForceClosed = 0xBE0; // bool - constexpr std::ptrdiff_t m_vecLatchWorldPosition = 0xBE4; // Vector - constexpr std::ptrdiff_t m_hActivator = 0xBF0; // CHandle - constexpr std::ptrdiff_t m_SoundMoving = 0xC00; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundOpen = 0xC08; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundClose = 0xC10; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundLock = 0xC18; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundUnlock = 0xC20; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundLatch = 0xC28; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundPound = 0xC30; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundJiggle = 0xC38; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundLockedAnim = 0xC40; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_numCloseAttempts = 0xC48; // int32 - constexpr std::ptrdiff_t m_nPhysicsMaterial = 0xC4C; // CUtlStringToken - constexpr std::ptrdiff_t m_SlaveName = 0xC50; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hMaster = 0xC58; // CHandle - constexpr std::ptrdiff_t m_OnBlockedClosing = 0xC60; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBlockedOpening = 0xC88; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUnblockedClosing = 0xCB0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUnblockedOpening = 0xCD8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyClosed = 0xD00; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyOpen = 0xD28; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnClose = 0xD50; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnOpen = 0xD78; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnLockedUse = 0xDA0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAjarOpen = 0xDC8; // CEntityIOOutput + constexpr std::ptrdiff_t m_flAutoReturnDelay = 0xB90; // float32 + constexpr std::ptrdiff_t m_hDoorList = 0xB98; // CUtlVector> + constexpr std::ptrdiff_t m_nHardwareType = 0xBB0; // int32 + constexpr std::ptrdiff_t m_bNeedsHardware = 0xBB4; // bool + constexpr std::ptrdiff_t m_eDoorState = 0xBB8; // DoorState_t + constexpr std::ptrdiff_t m_bLocked = 0xBBC; // bool + constexpr std::ptrdiff_t m_closedPosition = 0xBC0; // Vector + constexpr std::ptrdiff_t m_closedAngles = 0xBCC; // QAngle + constexpr std::ptrdiff_t m_hBlocker = 0xBD8; // CHandle + constexpr std::ptrdiff_t m_bFirstBlocked = 0xBDC; // bool + constexpr std::ptrdiff_t m_ls = 0xBE0; // locksound_t + constexpr std::ptrdiff_t m_bForceClosed = 0xC00; // bool + constexpr std::ptrdiff_t m_vecLatchWorldPosition = 0xC04; // Vector + constexpr std::ptrdiff_t m_hActivator = 0xC10; // CHandle + constexpr std::ptrdiff_t m_SoundMoving = 0xC20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundOpen = 0xC28; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundClose = 0xC30; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundLock = 0xC38; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundUnlock = 0xC40; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundLatch = 0xC48; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundPound = 0xC50; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundJiggle = 0xC58; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundLockedAnim = 0xC60; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_numCloseAttempts = 0xC68; // int32 + constexpr std::ptrdiff_t m_nPhysicsMaterial = 0xC6C; // CUtlStringToken + constexpr std::ptrdiff_t m_SlaveName = 0xC70; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hMaster = 0xC78; // CHandle + constexpr std::ptrdiff_t m_OnBlockedClosing = 0xC80; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBlockedOpening = 0xCA8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUnblockedClosing = 0xCD0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUnblockedOpening = 0xCF8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyClosed = 0xD20; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyOpen = 0xD48; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnClose = 0xD70; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOpen = 0xD98; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnLockedUse = 0xDC0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAjarOpen = 0xDE8; // CEntityIOOutput } // Parent: CBaseEntity // Fields count: 3 @@ -3038,18 +3129,18 @@ namespace cs2_dumper { // Parent: CBaseTrigger // Fields count: 12 namespace CTriggerFan { - constexpr std::ptrdiff_t m_vFanOrigin = 0x8B8; // Vector - constexpr std::ptrdiff_t m_vFanEnd = 0x8C4; // Vector - constexpr std::ptrdiff_t m_vNoise = 0x8D0; // Vector - constexpr std::ptrdiff_t m_flForce = 0x8DC; // float32 - constexpr std::ptrdiff_t m_flRopeForceScale = 0x8E0; // float32 - constexpr std::ptrdiff_t m_flPlayerForce = 0x8E4; // float32 - constexpr std::ptrdiff_t m_flRampTime = 0x8E8; // float32 - constexpr std::ptrdiff_t m_bFalloff = 0x8EC; // bool - constexpr std::ptrdiff_t m_bPushPlayer = 0x8ED; // bool - constexpr std::ptrdiff_t m_bRampDown = 0x8EE; // bool - constexpr std::ptrdiff_t m_bAddNoise = 0x8EF; // bool - constexpr std::ptrdiff_t m_RampTimer = 0x8F0; // CountdownTimer + constexpr std::ptrdiff_t m_vFanOrigin = 0x8E0; // Vector + constexpr std::ptrdiff_t m_vFanEnd = 0x8EC; // Vector + constexpr std::ptrdiff_t m_vNoise = 0x8F8; // Vector + constexpr std::ptrdiff_t m_flForce = 0x904; // float32 + constexpr std::ptrdiff_t m_flRopeForceScale = 0x908; // float32 + constexpr std::ptrdiff_t m_flPlayerForce = 0x90C; // float32 + constexpr std::ptrdiff_t m_flRampTime = 0x910; // float32 + constexpr std::ptrdiff_t m_bFalloff = 0x914; // bool + constexpr std::ptrdiff_t m_bPushPlayer = 0x915; // bool + constexpr std::ptrdiff_t m_bRampDown = 0x916; // bool + constexpr std::ptrdiff_t m_bAddNoise = 0x917; // bool + constexpr std::ptrdiff_t m_RampTimer = 0x918; // CountdownTimer } // Parent: CMolotovGrenade // Fields count: 0 @@ -3103,6 +3194,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_iszAchievementEventID = 0x4C8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_OnFired = 0x4D0; // CEntityIOOutput } + // Parent: CBaseEntity + // Fields count: 1 + namespace CPathSimple { + constexpr std::ptrdiff_t m_pathString = 0x510; // CUtlString + } // Parent: CBtNode // Fields count: 1 namespace CBtActionParachutePositioning { @@ -3134,9 +3230,9 @@ namespace cs2_dumper { // Fields count: 8 namespace CItem { constexpr std::ptrdiff_t m_OnPlayerTouch = 0x8F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_bActivateWhenAtRest = 0x918; // bool - constexpr std::ptrdiff_t m_OnCacheInteraction = 0x920; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPlayerPickup = 0x948; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerPickup = 0x918; // CEntityIOOutput + constexpr std::ptrdiff_t m_bActivateWhenAtRest = 0x940; // bool + constexpr std::ptrdiff_t m_OnCacheInteraction = 0x948; // CEntityIOOutput constexpr std::ptrdiff_t m_OnGlovePulled = 0x970; // CEntityIOOutput constexpr std::ptrdiff_t m_vOriginalSpawnOrigin = 0x998; // Vector constexpr std::ptrdiff_t m_vOriginalSpawnAngles = 0x9A4; // QAngle @@ -3190,10 +3286,17 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bProjectOnWater = 0x72A; // bool constexpr std::ptrdiff_t m_flDepthSortBias = 0x72C; // float32 } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSPointScriptExtensions_entity { + } // Parent: CBodyComponentSkeletonInstance - // Fields count: 1 + // Fields count: 0 namespace CBodyComponentBaseModelEntity { - constexpr std::ptrdiff_t __m_pChainEntity = 0x460; // CNetworkVarChainer } // Parent: CBaseEntity // Fields count: 11 @@ -3296,7 +3399,6 @@ namespace cs2_dumper { // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName - // MNetworkIncludeByName // MNetworkExcludeByUserGroup // MNetworkOverride // MNetworkIncludeByName @@ -3372,15 +3474,16 @@ namespace cs2_dumper { // Parent: CBaseTrigger // Fields count: 2 namespace CTriggerActiveWeaponDetect { - constexpr std::ptrdiff_t m_OnTouchedActiveWeapon = 0x8B8; // CEntityIOOutput - constexpr std::ptrdiff_t m_iszWeaponClassName = 0x8E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnTouchedActiveWeapon = 0x8E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszWeaponClassName = 0x908; // CUtlSymbolLarge } // Parent: CPointEntity - // Fields count: 17 + // Fields count: 18 namespace CEnvMicrophone { constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool constexpr std::ptrdiff_t m_hMeasureTarget = 0x4C4; // CHandle - constexpr std::ptrdiff_t m_nSoundMask = 0x4C8; // int32 + constexpr std::ptrdiff_t m_nSoundType = 0x4C8; // SoundTypes_t + constexpr std::ptrdiff_t m_nSoundFlags = 0x4CA; // SoundFlags_t constexpr std::ptrdiff_t m_flSensitivity = 0x4CC; // float32 constexpr std::ptrdiff_t m_flSmoothFactor = 0x4D0; // float32 constexpr std::ptrdiff_t m_flMaxRange = 0x4D4; // float32 @@ -3412,7 +3515,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bUnloadingStarted = 0x585; // bool } // Parent: CBaseEntity - // Fields count: 25 + // Fields count: 26 // // Metadata: // MNetworkIncludeByName @@ -3426,6 +3529,7 @@ namespace cs2_dumper { // MNetworkIncludeByUserGroup // NetworkVarNames: m_nTickBase (uint32) // NetworkVarNames: m_hPawn (CHandle) + // NetworkVarNames: m_bKnownTeamMismatch (bool) // NetworkVarNames: m_iConnected (PlayerConnectedState) // NetworkVarNames: m_iszPlayerName (char) // NetworkVarNames: m_steamID (uint64) @@ -3434,8 +3538,9 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nInButtonsWhichAreToggles = 0x4C8; // uint64 constexpr std::ptrdiff_t m_nTickBase = 0x4D0; // uint32 constexpr std::ptrdiff_t m_hPawn = 0x500; // CHandle - constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x504; // CSplitScreenSlot - constexpr std::ptrdiff_t m_hSplitOwner = 0x508; // CHandle + constexpr std::ptrdiff_t m_bKnownTeamMismatch = 0x504; // bool + constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x508; // CSplitScreenSlot + constexpr std::ptrdiff_t m_hSplitOwner = 0x50C; // CHandle constexpr std::ptrdiff_t m_hSplitScreenPlayers = 0x510; // CUtlVector> constexpr std::ptrdiff_t m_bIsHLTV = 0x528; // bool constexpr std::ptrdiff_t m_iConnected = 0x52C; // PlayerConnectedState @@ -3457,13 +3562,21 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_steamID = 0x690; // uint64 constexpr std::ptrdiff_t m_iDesiredFOV = 0x698; // uint32 } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CPointTemplateAPI { + } // Parent: CCSWeaponBase // Fields count: 1 namespace CKnife { constexpr std::ptrdiff_t m_bFirstAttack = 0xE98; // bool } // Parent: CBaseModelEntity - // Fields count: 38 + // Fields count: 37 namespace CFuncTrackTrain { constexpr std::ptrdiff_t m_ppath = 0x710; // CHandle constexpr std::ptrdiff_t m_length = 0x714; // float32 @@ -3501,8 +3614,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flAccelSpeed = 0x84C; // float32 constexpr std::ptrdiff_t m_flDecelSpeed = 0x850; // float32 constexpr std::ptrdiff_t m_bAccelToSpeed = 0x854; // bool - constexpr std::ptrdiff_t m_flTimeScale = 0x858; // float32 - constexpr std::ptrdiff_t m_flNextMPSoundTime = 0x85C; // GameTime_t + constexpr std::ptrdiff_t m_flNextMPSoundTime = 0x858; // GameTime_t } // Parent: CServerOnlyModelEntity // Fields count: 5 @@ -3541,7 +3653,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_OnExtinguished = 0x778; // CEntityIOOutput } // Parent: CSkeletonAnimationController - // Fields count: 13 + // Fields count: 14 // // Metadata: // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) @@ -3553,16 +3665,17 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables constexpr std::ptrdiff_t m_bSequenceFinished = 0x220; // bool constexpr std::ptrdiff_t m_flSoundSyncTime = 0x224; // float32 - constexpr std::ptrdiff_t m_hSequence = 0x228; // HSequence - constexpr std::ptrdiff_t m_flSeqStartTime = 0x22C; // GameTime_t - constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x230; // float32 - constexpr std::ptrdiff_t m_nAnimLoopMode = 0x234; // AnimLoopMode_t - constexpr std::ptrdiff_t m_flPlaybackRate = 0x238; // CNetworkedQuantizedFloat - constexpr std::ptrdiff_t m_nNotifyState = 0x244; // SequenceFinishNotifyState_t - constexpr std::ptrdiff_t m_bNetworkedAnimationInputsChanged = 0x246; // bool - constexpr std::ptrdiff_t m_bNetworkedSequenceChanged = 0x247; // bool - constexpr std::ptrdiff_t m_bLastUpdateSkipped = 0x248; // bool - constexpr std::ptrdiff_t m_flPrevAnimUpdateTime = 0x24C; // GameTime_t + constexpr std::ptrdiff_t m_nActiveIKChainMask = 0x228; // uint32 + constexpr std::ptrdiff_t m_hSequence = 0x22C; // HSequence + constexpr std::ptrdiff_t m_flSeqStartTime = 0x230; // GameTime_t + constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x234; // float32 + constexpr std::ptrdiff_t m_nAnimLoopMode = 0x238; // AnimLoopMode_t + constexpr std::ptrdiff_t m_flPlaybackRate = 0x23C; // CNetworkedQuantizedFloat + constexpr std::ptrdiff_t m_nNotifyState = 0x248; // SequenceFinishNotifyState_t + constexpr std::ptrdiff_t m_bNetworkedAnimationInputsChanged = 0x24A; // bool + constexpr std::ptrdiff_t m_bNetworkedSequenceChanged = 0x24B; // bool + constexpr std::ptrdiff_t m_bLastUpdateSkipped = 0x24C; // bool + constexpr std::ptrdiff_t m_flPrevAnimUpdateTime = 0x250; // GameTime_t } // Parent: None // Fields count: 0 @@ -3572,6 +3685,10 @@ namespace cs2_dumper { // MPulseLibraryBindings namespace CCSObserverPawnAPI { } + // Parent: CBaseEntity + // Fields count: 0 + namespace CCSPointScriptEntity { + } // Parent: CCSWeaponBaseGun // Fields count: 0 namespace CWeaponBizon { @@ -3584,54 +3701,54 @@ namespace cs2_dumper { // Parent: CPhysConstraint // Fields count: 48 namespace CGenericConstraint { - constexpr std::ptrdiff_t m_nLinearMotionX = 0x520; // JointMotion_t - constexpr std::ptrdiff_t m_nLinearMotionY = 0x524; // JointMotion_t - constexpr std::ptrdiff_t m_nLinearMotionZ = 0x528; // JointMotion_t - constexpr std::ptrdiff_t m_flLinearFrequencyX = 0x52C; // float32 - constexpr std::ptrdiff_t m_flLinearFrequencyY = 0x530; // float32 - constexpr std::ptrdiff_t m_flLinearFrequencyZ = 0x534; // float32 - constexpr std::ptrdiff_t m_flLinearDampingRatioX = 0x538; // float32 - constexpr std::ptrdiff_t m_flLinearDampingRatioY = 0x53C; // float32 - constexpr std::ptrdiff_t m_flLinearDampingRatioZ = 0x540; // float32 - constexpr std::ptrdiff_t m_flMaxLinearImpulseX = 0x544; // float32 - constexpr std::ptrdiff_t m_flMaxLinearImpulseY = 0x548; // float32 - constexpr std::ptrdiff_t m_flMaxLinearImpulseZ = 0x54C; // float32 - constexpr std::ptrdiff_t m_flBreakAfterTimeX = 0x550; // float32 - constexpr std::ptrdiff_t m_flBreakAfterTimeY = 0x554; // float32 - constexpr std::ptrdiff_t m_flBreakAfterTimeZ = 0x558; // float32 - constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeX = 0x55C; // GameTime_t - constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeY = 0x560; // GameTime_t - constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeZ = 0x564; // GameTime_t - constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdX = 0x568; // float32 - constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdY = 0x56C; // float32 - constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdZ = 0x570; // float32 - constexpr std::ptrdiff_t m_flNotifyForceX = 0x574; // float32 - constexpr std::ptrdiff_t m_flNotifyForceY = 0x578; // float32 - constexpr std::ptrdiff_t m_flNotifyForceZ = 0x57C; // float32 - constexpr std::ptrdiff_t m_flNotifyForceMinTimeX = 0x580; // float32 - constexpr std::ptrdiff_t m_flNotifyForceMinTimeY = 0x584; // float32 - constexpr std::ptrdiff_t m_flNotifyForceMinTimeZ = 0x588; // float32 - constexpr std::ptrdiff_t m_flNotifyForceLastTimeX = 0x58C; // GameTime_t - constexpr std::ptrdiff_t m_flNotifyForceLastTimeY = 0x590; // GameTime_t - constexpr std::ptrdiff_t m_flNotifyForceLastTimeZ = 0x594; // GameTime_t - constexpr std::ptrdiff_t m_bAxisNotifiedX = 0x598; // bool - constexpr std::ptrdiff_t m_bAxisNotifiedY = 0x599; // bool - constexpr std::ptrdiff_t m_bAxisNotifiedZ = 0x59A; // bool - constexpr std::ptrdiff_t m_nAngularMotionX = 0x59C; // JointMotion_t - constexpr std::ptrdiff_t m_nAngularMotionY = 0x5A0; // JointMotion_t - constexpr std::ptrdiff_t m_nAngularMotionZ = 0x5A4; // JointMotion_t - constexpr std::ptrdiff_t m_flAngularFrequencyX = 0x5A8; // float32 - constexpr std::ptrdiff_t m_flAngularFrequencyY = 0x5AC; // float32 - constexpr std::ptrdiff_t m_flAngularFrequencyZ = 0x5B0; // float32 - constexpr std::ptrdiff_t m_flAngularDampingRatioX = 0x5B4; // float32 - constexpr std::ptrdiff_t m_flAngularDampingRatioY = 0x5B8; // float32 - constexpr std::ptrdiff_t m_flAngularDampingRatioZ = 0x5BC; // float32 - constexpr std::ptrdiff_t m_flMaxAngularImpulseX = 0x5C0; // float32 - constexpr std::ptrdiff_t m_flMaxAngularImpulseY = 0x5C4; // float32 - constexpr std::ptrdiff_t m_flMaxAngularImpulseZ = 0x5C8; // float32 - constexpr std::ptrdiff_t m_NotifyForceReachedX = 0x5D0; // CEntityIOOutput - constexpr std::ptrdiff_t m_NotifyForceReachedY = 0x5F8; // CEntityIOOutput - constexpr std::ptrdiff_t m_NotifyForceReachedZ = 0x620; // CEntityIOOutput + constexpr std::ptrdiff_t m_nLinearMotionX = 0x540; // JointMotion_t + constexpr std::ptrdiff_t m_nLinearMotionY = 0x544; // JointMotion_t + constexpr std::ptrdiff_t m_nLinearMotionZ = 0x548; // JointMotion_t + constexpr std::ptrdiff_t m_flLinearFrequencyX = 0x54C; // float32 + constexpr std::ptrdiff_t m_flLinearFrequencyY = 0x550; // float32 + constexpr std::ptrdiff_t m_flLinearFrequencyZ = 0x554; // float32 + constexpr std::ptrdiff_t m_flLinearDampingRatioX = 0x558; // float32 + constexpr std::ptrdiff_t m_flLinearDampingRatioY = 0x55C; // float32 + constexpr std::ptrdiff_t m_flLinearDampingRatioZ = 0x560; // float32 + constexpr std::ptrdiff_t m_flMaxLinearImpulseX = 0x564; // float32 + constexpr std::ptrdiff_t m_flMaxLinearImpulseY = 0x568; // float32 + constexpr std::ptrdiff_t m_flMaxLinearImpulseZ = 0x56C; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeX = 0x570; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeY = 0x574; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeZ = 0x578; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeX = 0x57C; // GameTime_t + constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeY = 0x580; // GameTime_t + constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeZ = 0x584; // GameTime_t + constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdX = 0x588; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdY = 0x58C; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdZ = 0x590; // float32 + constexpr std::ptrdiff_t m_flNotifyForceX = 0x594; // float32 + constexpr std::ptrdiff_t m_flNotifyForceY = 0x598; // float32 + constexpr std::ptrdiff_t m_flNotifyForceZ = 0x59C; // float32 + constexpr std::ptrdiff_t m_flNotifyForceMinTimeX = 0x5A0; // float32 + constexpr std::ptrdiff_t m_flNotifyForceMinTimeY = 0x5A4; // float32 + constexpr std::ptrdiff_t m_flNotifyForceMinTimeZ = 0x5A8; // float32 + constexpr std::ptrdiff_t m_flNotifyForceLastTimeX = 0x5AC; // GameTime_t + constexpr std::ptrdiff_t m_flNotifyForceLastTimeY = 0x5B0; // GameTime_t + constexpr std::ptrdiff_t m_flNotifyForceLastTimeZ = 0x5B4; // GameTime_t + constexpr std::ptrdiff_t m_bAxisNotifiedX = 0x5B8; // bool + constexpr std::ptrdiff_t m_bAxisNotifiedY = 0x5B9; // bool + constexpr std::ptrdiff_t m_bAxisNotifiedZ = 0x5BA; // bool + constexpr std::ptrdiff_t m_nAngularMotionX = 0x5BC; // JointMotion_t + constexpr std::ptrdiff_t m_nAngularMotionY = 0x5C0; // JointMotion_t + constexpr std::ptrdiff_t m_nAngularMotionZ = 0x5C4; // JointMotion_t + constexpr std::ptrdiff_t m_flAngularFrequencyX = 0x5C8; // float32 + constexpr std::ptrdiff_t m_flAngularFrequencyY = 0x5CC; // float32 + constexpr std::ptrdiff_t m_flAngularFrequencyZ = 0x5D0; // float32 + constexpr std::ptrdiff_t m_flAngularDampingRatioX = 0x5D4; // float32 + constexpr std::ptrdiff_t m_flAngularDampingRatioY = 0x5D8; // float32 + constexpr std::ptrdiff_t m_flAngularDampingRatioZ = 0x5DC; // float32 + constexpr std::ptrdiff_t m_flMaxAngularImpulseX = 0x5E0; // float32 + constexpr std::ptrdiff_t m_flMaxAngularImpulseY = 0x5E4; // float32 + constexpr std::ptrdiff_t m_flMaxAngularImpulseZ = 0x5E8; // float32 + constexpr std::ptrdiff_t m_NotifyForceReachedX = 0x5F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_NotifyForceReachedY = 0x618; // CEntityIOOutput + constexpr std::ptrdiff_t m_NotifyForceReachedZ = 0x640; // CEntityIOOutput } // Parent: CBaseCSGrenade // Fields count: 0 @@ -3651,7 +3768,7 @@ namespace cs2_dumper { // NetworkVarNames: m_vecForce (Vector) // NetworkVarNames: m_nForceBone (int32) // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) - // NetworkVarNames: m_bClientRagdoll (bool) + // NetworkVarNames: m_bRagdollClientSide (bool) namespace CBaseAnimGraph { constexpr std::ptrdiff_t m_bInitiallyPopulateInterpHistory = 0x788; // bool constexpr std::ptrdiff_t m_pChoreoServices = 0x790; // IChoreoServices* @@ -3662,7 +3779,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vecForce = 0x7B0; // Vector constexpr std::ptrdiff_t m_nForceBone = 0x7BC; // int32 constexpr std::ptrdiff_t m_pRagdollPose = 0x7D0; // PhysicsRagdollPose_t* - constexpr std::ptrdiff_t m_bClientRagdoll = 0x7D8; // bool + constexpr std::ptrdiff_t m_bRagdollClientSide = 0x7D8; // bool } // Parent: CPhysForce // Fields count: 1 @@ -3674,7 +3791,7 @@ namespace cs2_dumper { namespace CBreachChargeProjectile { } // Parent: CBaseAnimGraph - // Fields count: 28 + // Fields count: 27 // // Metadata: // NetworkVarNames: m_ragPos (Vector) @@ -3699,17 +3816,16 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vecLastOrigin = 0x984; // Vector constexpr std::ptrdiff_t m_flAwakeTime = 0x990; // GameTime_t constexpr std::ptrdiff_t m_flLastOriginChangeTime = 0x994; // GameTime_t - constexpr std::ptrdiff_t m_nBloodColor = 0x998; // int32 - constexpr std::ptrdiff_t m_strOriginClassName = 0x9A0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_strSourceClassName = 0x9A8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bHasBeenPhysgunned = 0x9B0; // bool - constexpr std::ptrdiff_t m_bShouldTeleportPhysics = 0x9B1; // bool - constexpr std::ptrdiff_t m_flBlendWeight = 0x9B4; // float32 - constexpr std::ptrdiff_t m_flDefaultFadeScale = 0x9B8; // float32 - constexpr std::ptrdiff_t m_ragdollMins = 0x9C0; // CUtlVector - constexpr std::ptrdiff_t m_ragdollMaxs = 0x9D8; // CUtlVector - constexpr std::ptrdiff_t m_bShouldDeleteActivationRecord = 0x9F0; // bool - constexpr std::ptrdiff_t m_bValidatePoweredRagdollPose = 0xA50; // bool + constexpr std::ptrdiff_t m_strOriginClassName = 0x998; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_strSourceClassName = 0x9A0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bHasBeenPhysgunned = 0x9A8; // bool + constexpr std::ptrdiff_t m_bShouldTeleportPhysics = 0x9A9; // bool + constexpr std::ptrdiff_t m_flBlendWeight = 0x9AC; // float32 + constexpr std::ptrdiff_t m_flDefaultFadeScale = 0x9B0; // float32 + constexpr std::ptrdiff_t m_ragdollMins = 0x9B8; // CUtlVector + constexpr std::ptrdiff_t m_ragdollMaxs = 0x9D0; // CUtlVector + constexpr std::ptrdiff_t m_bShouldDeleteActivationRecord = 0x9E8; // bool + constexpr std::ptrdiff_t m_bValidatePoweredRagdollPose = 0xA48; // bool } // Parent: CBaseAnimGraph // Fields count: 0 @@ -3727,6 +3843,14 @@ namespace cs2_dumper { // MPulseLibraryBindings namespace CBasePlayerControllerAPI { } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSPointScriptExtensions_CCSWeaponBaseVData { + } // Parent: CBaseEntity // Fields count: 2 // @@ -3738,26 +3862,25 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flFadeEndDist = 0x4C4; // float32 } // Parent: CTriggerOnce - // Fields count: 15 + // Fields count: 14 // // Metadata: // NetworkVarNames: m_bTestOcclusion (bool) namespace CTriggerLook { - constexpr std::ptrdiff_t m_hLookTarget = 0x8E0; // CHandle - constexpr std::ptrdiff_t m_flFieldOfView = 0x8E4; // float32 - constexpr std::ptrdiff_t m_flLookTime = 0x8E8; // float32 - constexpr std::ptrdiff_t m_flLookTimeTotal = 0x8EC; // float32 - constexpr std::ptrdiff_t m_flLookTimeLast = 0x8F0; // GameTime_t - constexpr std::ptrdiff_t m_flTimeoutDuration = 0x8F4; // float32 - constexpr std::ptrdiff_t m_bTimeoutFired = 0x8F8; // bool - constexpr std::ptrdiff_t m_bIsLooking = 0x8F9; // bool - constexpr std::ptrdiff_t m_b2DFOV = 0x8FA; // bool - constexpr std::ptrdiff_t m_bUseVelocity = 0x8FB; // bool - constexpr std::ptrdiff_t m_hActivator = 0x8FC; // CHandle - constexpr std::ptrdiff_t m_bTestOcclusion = 0x900; // bool - constexpr std::ptrdiff_t m_OnTimeout = 0x908; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnStartLook = 0x930; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnEndLook = 0x958; // CEntityIOOutput + constexpr std::ptrdiff_t m_hLookTarget = 0x908; // CHandle + constexpr std::ptrdiff_t m_flFieldOfView = 0x90C; // float32 + constexpr std::ptrdiff_t m_flLookTime = 0x910; // float32 + constexpr std::ptrdiff_t m_flLookTimeTotal = 0x914; // float32 + constexpr std::ptrdiff_t m_flLookTimeLast = 0x918; // GameTime_t + constexpr std::ptrdiff_t m_flTimeoutDuration = 0x91C; // float32 + constexpr std::ptrdiff_t m_bTimeoutFired = 0x920; // bool + constexpr std::ptrdiff_t m_bIsLooking = 0x921; // bool + constexpr std::ptrdiff_t m_b2DFOV = 0x922; // bool + constexpr std::ptrdiff_t m_bUseVelocity = 0x923; // bool + constexpr std::ptrdiff_t m_bTestOcclusion = 0x924; // bool + constexpr std::ptrdiff_t m_OnTimeout = 0x928; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStartLook = 0x950; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndLook = 0x978; // CEntityIOOutput } // Parent: CPointEntity // Fields count: 0 @@ -3829,8 +3952,8 @@ namespace cs2_dumper { // NetworkVarNames: m_source (string_t) // NetworkVarNames: m_destination (string_t) namespace CFootstepControl { - constexpr std::ptrdiff_t m_source = 0x8B8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_destination = 0x8C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_source = 0x8E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_destination = 0x8E8; // CUtlSymbolLarge } // Parent: CBaseModelEntity // Fields count: 2 @@ -3843,6 +3966,7 @@ namespace cs2_dumper { // // Metadata: // MPulseInstanceDomainInfo + // MPulseDomainHookInfo // MPulseLibraryBindings // MPulseDomainOptInFeatureTag namespace CCSGameModeScript { @@ -3887,13 +4011,13 @@ namespace cs2_dumper { // Parent: CSceneEntity // Fields count: 7 namespace CInstancedSceneEntity { - constexpr std::ptrdiff_t m_hOwner = 0xA18; // CHandle - constexpr std::ptrdiff_t m_bHadOwner = 0xA1C; // bool - constexpr std::ptrdiff_t m_flPostSpeakDelay = 0xA20; // float32 - constexpr std::ptrdiff_t m_flPreDelay = 0xA24; // float32 - constexpr std::ptrdiff_t m_bIsBackground = 0xA28; // bool - constexpr std::ptrdiff_t m_bRemoveOnCompletion = 0xA29; // bool - constexpr std::ptrdiff_t m_hTarget = 0xA2C; // CHandle + constexpr std::ptrdiff_t m_hOwner = 0xA20; // CHandle + constexpr std::ptrdiff_t m_bHadOwner = 0xA24; // bool + constexpr std::ptrdiff_t m_flPostSpeakDelay = 0xA28; // float32 + constexpr std::ptrdiff_t m_flPreDelay = 0xA2C; // float32 + constexpr std::ptrdiff_t m_bIsBackground = 0xA30; // bool + constexpr std::ptrdiff_t m_bRemoveOnCompletion = 0xA31; // bool + constexpr std::ptrdiff_t m_hTarget = 0xA34; // CHandle } // Parent: CPointEntity // Fields count: 1 @@ -3972,9 +4096,9 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bAutoSwitchFrom = 0x211; // bool constexpr std::ptrdiff_t m_iRumbleEffect = 0x214; // RumbleEffect_t constexpr std::ptrdiff_t m_bLinkedCooldowns = 0x218; // bool - constexpr std::ptrdiff_t m_aShootSounds = 0x220; // CUtlMap - constexpr std::ptrdiff_t m_iSlot = 0x240; // int32 - constexpr std::ptrdiff_t m_iPosition = 0x244; // int32 + constexpr std::ptrdiff_t m_aShootSounds = 0x220; // CUtlOrderedMap + constexpr std::ptrdiff_t m_iSlot = 0x248; // int32 + constexpr std::ptrdiff_t m_iPosition = 0x24C; // int32 } // Parent: CCSPlayerPawnBase // Fields count: 0 @@ -3993,10 +4117,9 @@ namespace cs2_dumper { namespace CCSObserverPawn { } // Parent: CItem - // Fields count: 2 + // Fields count: 1 namespace CScriptItem { - constexpr std::ptrdiff_t m_OnPlayerPickup = 0x9C0; // CEntityIOOutput - constexpr std::ptrdiff_t m_MoveTypeOverride = 0x9E8; // MoveType_t + constexpr std::ptrdiff_t m_MoveTypeOverride = 0x9C0; // MoveType_t } // Parent: IntervalTimer // Fields count: 7 @@ -4063,9 +4186,8 @@ namespace cs2_dumper { namespace CWeaponP90 { } // Parent: CBaseTrigger - // Fields count: 1 + // Fields count: 0 namespace CTriggerToggleSave { - constexpr std::ptrdiff_t m_bDisabled = 0x8B8; // bool } // Parent: CBaseTrigger // Fields count: 0 @@ -4149,7 +4271,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flLastTeleportTime = 0x1F4; // float32 } // Parent: CBreakableProp - // Fields count: 34 + // Fields count: 33 // // Metadata: // MNetworkExcludeByName @@ -4161,40 +4283,39 @@ namespace cs2_dumper { // MNetworkIncludeByName // NetworkVarNames: m_bAwake (bool) namespace CPhysicsProp { - constexpr std::ptrdiff_t m_MotionEnabled = 0xA68; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAwakened = 0xA90; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAwake = 0xAB8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAsleep = 0xAE0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPlayerUse = 0xB08; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPlayerPickup = 0xB30; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnOutOfWorld = 0xB58; // CEntityIOOutput - constexpr std::ptrdiff_t m_massScale = 0xB80; // float32 - constexpr std::ptrdiff_t m_inertiaScale = 0xB84; // float32 - constexpr std::ptrdiff_t m_buoyancyScale = 0xB88; // float32 - constexpr std::ptrdiff_t m_damageType = 0xB8C; // int32 - constexpr std::ptrdiff_t m_damageToEnableMotion = 0xB90; // int32 - constexpr std::ptrdiff_t m_flForceToEnableMotion = 0xB94; // float32 - constexpr std::ptrdiff_t m_bThrownByPlayer = 0xB98; // bool - constexpr std::ptrdiff_t m_bDroppedByPlayer = 0xB99; // bool - constexpr std::ptrdiff_t m_bTouchedByPlayer = 0xB9A; // bool - constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0xB9B; // bool - constexpr std::ptrdiff_t m_iExploitableByPlayer = 0xB9C; // int32 - constexpr std::ptrdiff_t m_bHasBeenAwakened = 0xBA0; // bool - constexpr std::ptrdiff_t m_bIsOverrideProp = 0xBA1; // bool - constexpr std::ptrdiff_t m_fNextCheckDisableMotionContactsTime = 0xBA4; // GameTime_t - constexpr std::ptrdiff_t m_iInitialGlowState = 0xBA8; // int32 - constexpr std::ptrdiff_t m_nGlowRange = 0xBAC; // int32 - constexpr std::ptrdiff_t m_nGlowRangeMin = 0xBB0; // int32 - constexpr std::ptrdiff_t m_glowColor = 0xBB4; // Color - constexpr std::ptrdiff_t m_bForceNavIgnore = 0xBB8; // bool - constexpr std::ptrdiff_t m_bNoNavmeshBlocker = 0xBB9; // bool - constexpr std::ptrdiff_t m_bForceNpcExclude = 0xBBA; // bool - constexpr std::ptrdiff_t m_bShouldAutoConvertBackFromDebris = 0xBBB; // bool - constexpr std::ptrdiff_t m_bMuteImpactEffects = 0xBBC; // bool - constexpr std::ptrdiff_t m_bAcceptDamageFromHeldObjects = 0xBC4; // bool - constexpr std::ptrdiff_t m_bEnableUseOutput = 0xBC5; // bool - constexpr std::ptrdiff_t m_bAwake = 0xBC6; // bool - constexpr std::ptrdiff_t m_nCollisionGroupOverride = 0xBC8; // int32 + constexpr std::ptrdiff_t m_MotionEnabled = 0xA88; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAwakened = 0xAB0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAwake = 0xAD8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAsleep = 0xB00; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerUse = 0xB28; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOutOfWorld = 0xB50; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerPickup = 0xB78; // CEntityIOOutput + constexpr std::ptrdiff_t m_bForceNavIgnore = 0xBA0; // bool + constexpr std::ptrdiff_t m_bNoNavmeshBlocker = 0xBA1; // bool + constexpr std::ptrdiff_t m_bForceNpcExclude = 0xBA2; // bool + constexpr std::ptrdiff_t m_massScale = 0xBA4; // float32 + constexpr std::ptrdiff_t m_inertiaScale = 0xBA8; // float32 + constexpr std::ptrdiff_t m_buoyancyScale = 0xBAC; // float32 + constexpr std::ptrdiff_t m_damageType = 0xBB0; // int32 + constexpr std::ptrdiff_t m_damageToEnableMotion = 0xBB4; // int32 + constexpr std::ptrdiff_t m_flForceToEnableMotion = 0xBB8; // float32 + constexpr std::ptrdiff_t m_bThrownByPlayer = 0xBBC; // bool + constexpr std::ptrdiff_t m_bDroppedByPlayer = 0xBBD; // bool + constexpr std::ptrdiff_t m_bTouchedByPlayer = 0xBBE; // bool + constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0xBBF; // bool + constexpr std::ptrdiff_t m_iExploitableByPlayer = 0xBC0; // int32 + constexpr std::ptrdiff_t m_bHasBeenAwakened = 0xBC4; // bool + constexpr std::ptrdiff_t m_bIsOverrideProp = 0xBC5; // bool + constexpr std::ptrdiff_t m_fNextCheckDisableMotionContactsTime = 0xBC8; // GameTime_t + constexpr std::ptrdiff_t m_iInitialGlowState = 0xBCC; // int32 + constexpr std::ptrdiff_t m_nGlowRange = 0xBD0; // int32 + constexpr std::ptrdiff_t m_nGlowRangeMin = 0xBD4; // int32 + constexpr std::ptrdiff_t m_glowColor = 0xBD8; // Color + constexpr std::ptrdiff_t m_bShouldAutoConvertBackFromDebris = 0xBDC; // bool + constexpr std::ptrdiff_t m_bMuteImpactEffects = 0xBDD; // bool + constexpr std::ptrdiff_t m_bAcceptDamageFromHeldObjects = 0xBE4; // bool + constexpr std::ptrdiff_t m_bEnableUseOutput = 0xBE5; // bool + constexpr std::ptrdiff_t m_bAwake = 0xBE6; // bool } // Parent: CFuncWall // Fields count: 0 @@ -4213,9 +4334,9 @@ namespace cs2_dumper { // Parent: CBaseCSGrenadeProjectile // Fields count: 3 namespace CSensorGrenadeProjectile { - constexpr std::ptrdiff_t m_fExpireTime = 0xA98; // GameTime_t - constexpr std::ptrdiff_t m_fNextDetectPlayerSound = 0xA9C; // GameTime_t - constexpr std::ptrdiff_t m_hDisplayGrenade = 0xAA0; // CHandle + constexpr std::ptrdiff_t m_fExpireTime = 0xA90; // GameTime_t + constexpr std::ptrdiff_t m_fNextDetectPlayerSound = 0xA94; // GameTime_t + constexpr std::ptrdiff_t m_hDisplayGrenade = 0xA98; // CHandle } // Parent: CCSPlayerBase_CameraServices // Fields count: 0 @@ -4262,30 +4383,29 @@ namespace cs2_dumper { namespace CFuncLadderAlias_func_useableladder { } // Parent: CBaseTrigger - // Fields count: 15 + // Fields count: 14 namespace CTriggerSndSosOpvar { - constexpr std::ptrdiff_t m_hTouchingPlayers = 0x8B8; // CUtlVector> - constexpr std::ptrdiff_t m_flPosition = 0x8D0; // Vector - constexpr std::ptrdiff_t m_flCenterSize = 0x8DC; // float32 - constexpr std::ptrdiff_t m_flMinVal = 0x8E0; // float32 - constexpr std::ptrdiff_t m_flMaxVal = 0x8E4; // float32 - constexpr std::ptrdiff_t m_flWait = 0x8E8; // float32 - constexpr std::ptrdiff_t m_opvarName = 0x8F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_stackName = 0x8F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_operatorName = 0x900; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bVolIs2D = 0x908; // bool - constexpr std::ptrdiff_t m_opvarNameChar = 0x909; // char[256] - constexpr std::ptrdiff_t m_stackNameChar = 0xA09; // char[256] - constexpr std::ptrdiff_t m_operatorNameChar = 0xB09; // char[256] - constexpr std::ptrdiff_t m_VecNormPos = 0xC0C; // Vector - constexpr std::ptrdiff_t m_flNormCenterSize = 0xC18; // float32 + constexpr std::ptrdiff_t m_hTouchingPlayers = 0x8E0; // CUtlVector> + constexpr std::ptrdiff_t m_flPosition = 0x8F8; // Vector + constexpr std::ptrdiff_t m_flCenterSize = 0x904; // float32 + constexpr std::ptrdiff_t m_flMinVal = 0x908; // float32 + constexpr std::ptrdiff_t m_flMaxVal = 0x90C; // float32 + constexpr std::ptrdiff_t m_opvarName = 0x910; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_stackName = 0x918; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_operatorName = 0x920; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bVolIs2D = 0x928; // bool + constexpr std::ptrdiff_t m_opvarNameChar = 0x929; // char[256] + constexpr std::ptrdiff_t m_stackNameChar = 0xA29; // char[256] + constexpr std::ptrdiff_t m_operatorNameChar = 0xB29; // char[256] + constexpr std::ptrdiff_t m_VecNormPos = 0xC2C; // Vector + constexpr std::ptrdiff_t m_flNormCenterSize = 0xC38; // float32 } // Parent: CItem // Fields count: 0 namespace CItemAssaultSuit { } // Parent: CBaseEntity - // Fields count: 60 + // Fields count: 70 namespace CScriptedSequence { constexpr std::ptrdiff_t m_iszEntry = 0x4C0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszPreIdle = 0x4C8; // CUtlSymbolLarge @@ -4296,47 +4416,57 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_iszEntity = 0x4F0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszSyncGroup = 0x4F8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_nMoveTo = 0x500; // ScriptedMoveTo_t - constexpr std::ptrdiff_t m_bIsPlayingPreIdle = 0x504; // bool - constexpr std::ptrdiff_t m_bIsPlayingEntry = 0x505; // bool - constexpr std::ptrdiff_t m_bIsPlayingAction = 0x506; // bool - constexpr std::ptrdiff_t m_bIsPlayingPostIdle = 0x507; // bool - constexpr std::ptrdiff_t m_bLoopPreIdleSequence = 0x508; // bool - constexpr std::ptrdiff_t m_bLoopActionSequence = 0x509; // bool - constexpr std::ptrdiff_t m_bLoopPostIdleSequence = 0x50A; // bool - constexpr std::ptrdiff_t m_bSynchPostIdles = 0x50B; // bool - constexpr std::ptrdiff_t m_bIgnoreLookAt = 0x50C; // bool - constexpr std::ptrdiff_t m_bIgnoreGravity = 0x50D; // bool - constexpr std::ptrdiff_t m_bDisableNPCCollisions = 0x50E; // bool - constexpr std::ptrdiff_t m_bKeepAnimgraphLockedPost = 0x50F; // bool - constexpr std::ptrdiff_t m_bDontAddModifiers = 0x510; // bool - constexpr std::ptrdiff_t m_flRadius = 0x514; // float32 - constexpr std::ptrdiff_t m_flRepeat = 0x518; // float32 - constexpr std::ptrdiff_t m_flPlayAnimFadeInTime = 0x51C; // float32 - constexpr std::ptrdiff_t m_flMoveInterpTime = 0x520; // float32 - constexpr std::ptrdiff_t m_flAngRate = 0x524; // float32 - constexpr std::ptrdiff_t m_nNotReadySequenceCount = 0x528; // int32 - constexpr std::ptrdiff_t m_startTime = 0x52C; // GameTime_t - constexpr std::ptrdiff_t m_bWaitForBeginSequence = 0x530; // bool - constexpr std::ptrdiff_t m_saved_effects = 0x534; // int32 - constexpr std::ptrdiff_t m_savedFlags = 0x538; // int32 - constexpr std::ptrdiff_t m_savedCollisionGroup = 0x53C; // int32 - constexpr std::ptrdiff_t m_interruptable = 0x540; // bool - constexpr std::ptrdiff_t m_sequenceStarted = 0x541; // bool - constexpr std::ptrdiff_t m_bPositionRelativeToOtherEntity = 0x542; // bool - constexpr std::ptrdiff_t m_hTargetEnt = 0x544; // CHandle - constexpr std::ptrdiff_t m_hNextCine = 0x548; // CHandle - constexpr std::ptrdiff_t m_bThinking = 0x54C; // bool - constexpr std::ptrdiff_t m_bInitiatedSelfDelete = 0x54D; // bool - constexpr std::ptrdiff_t m_bIsTeleportingDueToMoveTo = 0x54E; // bool - constexpr std::ptrdiff_t m_bAllowCustomInterruptConditions = 0x54F; // bool - constexpr std::ptrdiff_t m_hLastFoundEntity = 0x550; // CHandle - constexpr std::ptrdiff_t m_hForcedTarget = 0x554; // CHandle - constexpr std::ptrdiff_t m_bDontCancelOtherSequences = 0x558; // bool - constexpr std::ptrdiff_t m_bForceSynch = 0x559; // bool - constexpr std::ptrdiff_t m_bPreventUpdateYawOnFinish = 0x55A; // bool - constexpr std::ptrdiff_t m_bEnsureOnNavmeshOnFinish = 0x55B; // bool - constexpr std::ptrdiff_t m_onDeathBehavior = 0x55C; // ScriptedOnDeath_t - constexpr std::ptrdiff_t m_ConflictResponse = 0x560; // ScriptedConflictResponse_t + constexpr std::ptrdiff_t m_nMoveToGait = 0x504; // MovementGait_t + constexpr std::ptrdiff_t m_bIsPlayingPreIdle = 0x505; // bool + constexpr std::ptrdiff_t m_bIsPlayingEntry = 0x506; // bool + constexpr std::ptrdiff_t m_bIsPlayingAction = 0x507; // bool + constexpr std::ptrdiff_t m_bIsPlayingPostIdle = 0x508; // bool + constexpr std::ptrdiff_t m_bDontRotateOther = 0x509; // bool + constexpr std::ptrdiff_t m_bIsRepeatable = 0x50A; // bool + constexpr std::ptrdiff_t m_bShouldLeaveCorpse = 0x50B; // bool + constexpr std::ptrdiff_t m_bStartOnSpawn = 0x50C; // bool + constexpr std::ptrdiff_t m_bDisallowInterrupts = 0x50D; // bool + constexpr std::ptrdiff_t m_bCanOverrideNPCState = 0x50E; // bool + constexpr std::ptrdiff_t m_bDontTeleportAtEnd = 0x50F; // bool + constexpr std::ptrdiff_t m_bHighPriority = 0x510; // bool + constexpr std::ptrdiff_t m_bHideDebugComplaints = 0x511; // bool + constexpr std::ptrdiff_t m_bContinueOnDeath = 0x512; // bool + constexpr std::ptrdiff_t m_bLoopPreIdleSequence = 0x513; // bool + constexpr std::ptrdiff_t m_bLoopActionSequence = 0x514; // bool + constexpr std::ptrdiff_t m_bLoopPostIdleSequence = 0x515; // bool + constexpr std::ptrdiff_t m_bSynchPostIdles = 0x516; // bool + constexpr std::ptrdiff_t m_bIgnoreLookAt = 0x517; // bool + constexpr std::ptrdiff_t m_bIgnoreGravity = 0x518; // bool + constexpr std::ptrdiff_t m_bDisableNPCCollisions = 0x519; // bool + constexpr std::ptrdiff_t m_bKeepAnimgraphLockedPost = 0x51A; // bool + constexpr std::ptrdiff_t m_bDontAddModifiers = 0x51B; // bool + constexpr std::ptrdiff_t m_flRadius = 0x51C; // float32 + constexpr std::ptrdiff_t m_flRepeat = 0x520; // float32 + constexpr std::ptrdiff_t m_flPlayAnimFadeInTime = 0x524; // float32 + constexpr std::ptrdiff_t m_flMoveInterpTime = 0x528; // float32 + constexpr std::ptrdiff_t m_flAngRate = 0x52C; // float32 + constexpr std::ptrdiff_t m_nNotReadySequenceCount = 0x530; // int32 + constexpr std::ptrdiff_t m_startTime = 0x534; // GameTime_t + constexpr std::ptrdiff_t m_bWaitForBeginSequence = 0x538; // bool + constexpr std::ptrdiff_t m_saved_effects = 0x53C; // int32 + constexpr std::ptrdiff_t m_savedFlags = 0x540; // int32 + constexpr std::ptrdiff_t m_savedCollisionGroup = 0x544; // int32 + constexpr std::ptrdiff_t m_bInterruptable = 0x548; // bool + constexpr std::ptrdiff_t m_sequenceStarted = 0x549; // bool + constexpr std::ptrdiff_t m_bPositionRelativeToOtherEntity = 0x54A; // bool + constexpr std::ptrdiff_t m_hTargetEnt = 0x54C; // CHandle + constexpr std::ptrdiff_t m_hNextCine = 0x550; // CHandle + constexpr std::ptrdiff_t m_bThinking = 0x554; // bool + constexpr std::ptrdiff_t m_bInitiatedSelfDelete = 0x555; // bool + constexpr std::ptrdiff_t m_bIsTeleportingDueToMoveTo = 0x556; // bool + constexpr std::ptrdiff_t m_bAllowCustomInterruptConditions = 0x557; // bool + constexpr std::ptrdiff_t m_hForcedTarget = 0x558; // CHandle + constexpr std::ptrdiff_t m_bDontCancelOtherSequences = 0x55C; // bool + constexpr std::ptrdiff_t m_bForceSynch = 0x55D; // bool + constexpr std::ptrdiff_t m_bPreventUpdateYawOnFinish = 0x55E; // bool + constexpr std::ptrdiff_t m_bEnsureOnNavmeshOnFinish = 0x55F; // bool + constexpr std::ptrdiff_t m_onDeathBehavior = 0x560; // ScriptedOnDeath_t + constexpr std::ptrdiff_t m_ConflictResponse = 0x564; // ScriptedConflictResponse_t constexpr std::ptrdiff_t m_OnBeginSequence = 0x568; // CEntityIOOutput constexpr std::ptrdiff_t m_OnActionStartOrLoop = 0x590; // CEntityIOOutput constexpr std::ptrdiff_t m_OnEndSequence = 0x5B8; // CEntityIOOutput @@ -4356,10 +4486,6 @@ namespace cs2_dumper { // Fields count: 0 namespace CWeaponGalilAR { } - // Parent: CTriggerHurt - // Fields count: 0 - namespace CTriggerHurtGhost { - } // Parent: CModelPointEntity // Fields count: 30 // @@ -4438,8 +4564,9 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hScenes = 0x558; // CHandle[16] } // Parent: CPhysConstraint - // Fields count: 0 + // Fields count: 1 namespace CSplineConstraint { + constexpr std::ptrdiff_t m_vAnchorOffsetRestore = 0x580; // Vector } // Parent: CPlayer_ViewModelServices // Fields count: 0 @@ -4555,10 +4682,6 @@ namespace cs2_dumper { namespace CFuncWater { constexpr std::ptrdiff_t m_BuoyancyHelper = 0x710; // CBuoyancyHelper } - // Parent: SpawnPointCoopEnemy - // Fields count: 0 - namespace CInfoEnemyTerroristSpawn { - } // Parent: CBaseEntity // Fields count: 5 namespace CFuncTimescale { @@ -4608,6 +4731,13 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x4D8; // float32 constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x4DC; // float32 } + // Parent: CPulseExecCursor + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + namespace CPulseServerCursor { + } // Parent: CRopeKeyframe // Fields count: 0 namespace CRopeKeyframeAlias_move_rope { @@ -4865,55 +4995,55 @@ namespace cs2_dumper { // Fields count: 24 // // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_Entity_Color (Color) + // NetworkVarNames: m_Entity_flBrightness (float) + // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) + // NetworkVarNames: m_Entity_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_vBoxMins (Vector) + // NetworkVarNames: m_Entity_vBoxMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_flEdgeFadeDist (float) + // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) + // NetworkVarNames: m_Entity_nLightProbeSizeX (int) + // NetworkVarNames: m_Entity_nLightProbeSizeY (int) + // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) + // NetworkVarNames: m_Entity_bEnabled (bool) namespace CEnvCombinedLightProbeVolume { - constexpr std::ptrdiff_t m_Color = 0x1518; // Color - constexpr std::ptrdiff_t m_flBrightness = 0x151C; // float32 - constexpr std::ptrdiff_t m_hCubemapTexture = 0x1520; // CStrongHandle - constexpr std::ptrdiff_t m_bCustomCubemapTexture = 0x1528; // bool - constexpr std::ptrdiff_t m_hLightProbeTexture = 0x1530; // CStrongHandle - constexpr std::ptrdiff_t m_hLightProbeDirectLightIndicesTexture = 0x1538; // CStrongHandle - constexpr std::ptrdiff_t m_hLightProbeDirectLightScalarsTexture = 0x1540; // CStrongHandle - constexpr std::ptrdiff_t m_hLightProbeDirectLightShadowsTexture = 0x1548; // CStrongHandle - constexpr std::ptrdiff_t m_vBoxMins = 0x1550; // Vector - constexpr std::ptrdiff_t m_vBoxMaxs = 0x155C; // Vector - constexpr std::ptrdiff_t m_bMoveable = 0x1568; // bool - constexpr std::ptrdiff_t m_nHandshake = 0x156C; // int32 - constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x1570; // int32 - constexpr std::ptrdiff_t m_nPriority = 0x1574; // int32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x1578; // bool - constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x157C; // float32 - constexpr std::ptrdiff_t m_vEdgeFadeDists = 0x1580; // Vector - constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x158C; // int32 - constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x1590; // int32 - constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x1594; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x1598; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x159C; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x15A0; // int32 - constexpr std::ptrdiff_t m_bEnabled = 0x15B9; // bool + constexpr std::ptrdiff_t m_Entity_Color = 0x1520; // Color + constexpr std::ptrdiff_t m_Entity_flBrightness = 0x1524; // float32 + constexpr std::ptrdiff_t m_Entity_hCubemapTexture = 0x1528; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_bCustomCubemapTexture = 0x1530; // bool + constexpr std::ptrdiff_t m_Entity_hLightProbeTexture = 0x1538; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightIndicesTexture = 0x1540; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightScalarsTexture = 0x1548; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightShadowsTexture = 0x1550; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_vBoxMins = 0x1558; // Vector + constexpr std::ptrdiff_t m_Entity_vBoxMaxs = 0x1564; // Vector + constexpr std::ptrdiff_t m_Entity_bMoveable = 0x1570; // bool + constexpr std::ptrdiff_t m_Entity_nHandshake = 0x1574; // int32 + constexpr std::ptrdiff_t m_Entity_nEnvCubeMapArrayIndex = 0x1578; // int32 + constexpr std::ptrdiff_t m_Entity_nPriority = 0x157C; // int32 + constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x1580; // bool + constexpr std::ptrdiff_t m_Entity_flEdgeFadeDist = 0x1584; // float32 + constexpr std::ptrdiff_t m_Entity_vEdgeFadeDists = 0x1588; // Vector + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeX = 0x1594; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeY = 0x1598; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeZ = 0x159C; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasX = 0x15A0; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasY = 0x15A4; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasZ = 0x15A8; // int32 + constexpr std::ptrdiff_t m_Entity_bEnabled = 0x15C1; // bool } // Parent: CPlayerPawnComponent // Fields count: 0 @@ -5018,10 +5148,10 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_bIsIncGrenade (bool) namespace CMolotovProjectile { - constexpr std::ptrdiff_t m_bIsIncGrenade = 0xA98; // bool - constexpr std::ptrdiff_t m_bDetonated = 0xAA4; // bool - constexpr std::ptrdiff_t m_stillTimer = 0xAA8; // IntervalTimer - constexpr std::ptrdiff_t m_bHasBouncedOffPlayer = 0xB88; // bool + constexpr std::ptrdiff_t m_bIsIncGrenade = 0xA90; // bool + constexpr std::ptrdiff_t m_bDetonated = 0xA9C; // bool + constexpr std::ptrdiff_t m_stillTimer = 0xAA0; // IntervalTimer + constexpr std::ptrdiff_t m_bHasBouncedOffPlayer = 0xB80; // bool } // Parent: CBaseTrigger // Fields count: 0 @@ -5135,10 +5265,10 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hModel = 0xA0; // CStrongHandle constexpr std::ptrdiff_t m_ModelName = 0xA8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_bClientClothCreationSuppressed = 0xE8; // bool - constexpr std::ptrdiff_t m_MeshGroupMask = 0x180; // uint64 - constexpr std::ptrdiff_t m_nIdealMotionType = 0x202; // int8 - constexpr std::ptrdiff_t m_nForceLOD = 0x203; // int8 - constexpr std::ptrdiff_t m_nClothUpdateFlags = 0x204; // int8 + constexpr std::ptrdiff_t m_MeshGroupMask = 0x198; // uint64 + constexpr std::ptrdiff_t m_nIdealMotionType = 0x21A; // int8 + constexpr std::ptrdiff_t m_nForceLOD = 0x21B; // int8 + constexpr std::ptrdiff_t m_nClothUpdateFlags = 0x21C; // int8 } // Parent: CBaseModelEntity // Fields count: 12 @@ -5173,7 +5303,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flNextTime = 0x4F8; // float32 constexpr std::ptrdiff_t m_pNextKey = 0x500; // CPathKeyFrame* constexpr std::ptrdiff_t m_pPrevKey = 0x508; // CPathKeyFrame* - constexpr std::ptrdiff_t m_flSpeed = 0x510; // float32 + constexpr std::ptrdiff_t m_flMoveSpeed = 0x510; // float32 } // Parent: CBaseModelEntity // Fields count: 3 @@ -5199,6 +5329,10 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Attributes = 0x8; // CUtlVectorEmbeddedNetworkVar constexpr std::ptrdiff_t m_pManager = 0x58; // CAttributeManager* } + // Parent: CGameRules + // Fields count: 0 + namespace CMultiplayRules { + } // Parent: CCSWeaponBaseGun // Fields count: 0 namespace CWeaponRevolver { @@ -5206,7 +5340,7 @@ namespace cs2_dumper { // Parent: CDynamicProp // Fields count: 1 namespace COrnamentProp { - constexpr std::ptrdiff_t m_initialOwner = 0xB60; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_initialOwner = 0xB80; // CUtlSymbolLarge } // Parent: CLogicalEntity // Fields count: 1 @@ -5261,15 +5395,15 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_bBombPlantedHere (bool) namespace CBombTarget { - constexpr std::ptrdiff_t m_OnBombExplode = 0x8B8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBombPlanted = 0x8E0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBombDefused = 0x908; // CEntityIOOutput - constexpr std::ptrdiff_t m_bIsBombSiteB = 0x930; // bool - constexpr std::ptrdiff_t m_bIsHeistBombTarget = 0x931; // bool - constexpr std::ptrdiff_t m_bBombPlantedHere = 0x932; // bool - constexpr std::ptrdiff_t m_szMountTarget = 0x938; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hInstructorHint = 0x940; // CHandle - constexpr std::ptrdiff_t m_nBombSiteDesignation = 0x944; // int32 + constexpr std::ptrdiff_t m_OnBombExplode = 0x8E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBombPlanted = 0x908; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBombDefused = 0x930; // CEntityIOOutput + constexpr std::ptrdiff_t m_bIsBombSiteB = 0x958; // bool + constexpr std::ptrdiff_t m_bIsHeistBombTarget = 0x959; // bool + constexpr std::ptrdiff_t m_bBombPlantedHere = 0x95A; // bool + constexpr std::ptrdiff_t m_szMountTarget = 0x960; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hInstructorHint = 0x968; // CHandle + constexpr std::ptrdiff_t m_nBombSiteDesignation = 0x96C; // int32 } // Parent: CBaseEntity // Fields count: 8 @@ -5287,41 +5421,41 @@ namespace cs2_dumper { // Fields count: 17 // // Metadata: - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_Entity_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_vBoxMins (Vector) + // NetworkVarNames: m_Entity_vBoxMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_nLightProbeSizeX (int) + // NetworkVarNames: m_Entity_nLightProbeSizeY (int) + // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) + // NetworkVarNames: m_Entity_bEnabled (bool) namespace CEnvLightProbeVolume { - constexpr std::ptrdiff_t m_hLightProbeTexture = 0x1498; // CStrongHandle - constexpr std::ptrdiff_t m_hLightProbeDirectLightIndicesTexture = 0x14A0; // CStrongHandle - constexpr std::ptrdiff_t m_hLightProbeDirectLightScalarsTexture = 0x14A8; // CStrongHandle - constexpr std::ptrdiff_t m_hLightProbeDirectLightShadowsTexture = 0x14B0; // CStrongHandle - constexpr std::ptrdiff_t m_vBoxMins = 0x14B8; // Vector - constexpr std::ptrdiff_t m_vBoxMaxs = 0x14C4; // Vector - constexpr std::ptrdiff_t m_bMoveable = 0x14D0; // bool - constexpr std::ptrdiff_t m_nHandshake = 0x14D4; // int32 - constexpr std::ptrdiff_t m_nPriority = 0x14D8; // int32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x14DC; // bool - constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x14E0; // int32 - constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x14E4; // int32 - constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x14E8; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x14EC; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x14F0; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x14F4; // int32 - constexpr std::ptrdiff_t m_bEnabled = 0x1501; // bool + constexpr std::ptrdiff_t m_Entity_hLightProbeTexture = 0x14A0; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightIndicesTexture = 0x14A8; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightScalarsTexture = 0x14B0; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightShadowsTexture = 0x14B8; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_vBoxMins = 0x14C0; // Vector + constexpr std::ptrdiff_t m_Entity_vBoxMaxs = 0x14CC; // Vector + constexpr std::ptrdiff_t m_Entity_bMoveable = 0x14D8; // bool + constexpr std::ptrdiff_t m_Entity_nHandshake = 0x14DC; // int32 + constexpr std::ptrdiff_t m_Entity_nPriority = 0x14E0; // int32 + constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x14E4; // bool + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeX = 0x14E8; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeY = 0x14EC; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeZ = 0x14F0; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasX = 0x14F4; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasY = 0x14F8; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasZ = 0x14FC; // int32 + constexpr std::ptrdiff_t m_Entity_bEnabled = 0x1509; // bool } // Parent: CCSGameModeRules // Fields count: 1 @@ -5334,7 +5468,7 @@ namespace cs2_dumper { // Parent: CTriggerPush // Fields count: 1 namespace CScriptTriggerPush { - constexpr std::ptrdiff_t m_vExtent = 0x8D8; // Vector + constexpr std::ptrdiff_t m_vExtent = 0x918; // Vector } // Parent: CBaseEntity // Fields count: 1 @@ -5406,19 +5540,19 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bEnableRendering = 0x60; // bool constexpr std::ptrdiff_t m_bInterpolationReadyToDraw = 0xB0; // bool } - // Parent: CDynamicProp - // Fields count: 0 - namespace CCoopBonusCoin { - } // Parent: CSoundEventEntity - // Fields count: 6 + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) namespace CSoundEventPathCornerEntity { - constexpr std::ptrdiff_t m_iszPathCorner = 0x568; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iCountMax = 0x570; // int32 - constexpr std::ptrdiff_t m_flDistanceMax = 0x574; // float32 - constexpr std::ptrdiff_t m_flDistMaxSqr = 0x578; // float32 - constexpr std::ptrdiff_t m_flDotProductMax = 0x57C; // float32 - constexpr std::ptrdiff_t bPlaying = 0x580; // bool + constexpr std::ptrdiff_t m_iszPathCorner = 0x570; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iCountMax = 0x578; // int32 + constexpr std::ptrdiff_t m_flDistanceMax = 0x57C; // float32 + constexpr std::ptrdiff_t m_flDistMaxSqr = 0x580; // float32 + constexpr std::ptrdiff_t m_flDotProductMax = 0x584; // float32 + constexpr std::ptrdiff_t m_bPlaying = 0x588; // bool + constexpr std::ptrdiff_t m_vecCornerPairsNetworked = 0x5B0; // CNetworkUtlVectorBase } // Parent: CEnvSoundscape // Fields count: 1 @@ -5495,73 +5629,73 @@ namespace cs2_dumper { // NetworkVarNames: m_flCapsuleLength (float) // NetworkVarNames: m_flMinRoughness (float) namespace CLightComponent { - constexpr std::ptrdiff_t __m_pChainEntity = 0x48; // CNetworkVarChainer - constexpr std::ptrdiff_t m_Color = 0x85; // Color - constexpr std::ptrdiff_t m_SecondaryColor = 0x89; // Color - constexpr std::ptrdiff_t m_flBrightness = 0x90; // float32 - constexpr std::ptrdiff_t m_flBrightnessScale = 0x94; // float32 - constexpr std::ptrdiff_t m_flBrightnessMult = 0x98; // float32 - constexpr std::ptrdiff_t m_flRange = 0x9C; // float32 - constexpr std::ptrdiff_t m_flFalloff = 0xA0; // float32 - constexpr std::ptrdiff_t m_flAttenuation0 = 0xA4; // float32 - constexpr std::ptrdiff_t m_flAttenuation1 = 0xA8; // float32 - constexpr std::ptrdiff_t m_flAttenuation2 = 0xAC; // float32 - constexpr std::ptrdiff_t m_flTheta = 0xB0; // float32 - constexpr std::ptrdiff_t m_flPhi = 0xB4; // float32 - constexpr std::ptrdiff_t m_hLightCookie = 0xB8; // CStrongHandle - constexpr std::ptrdiff_t m_nCascades = 0xC0; // int32 - constexpr std::ptrdiff_t m_nCastShadows = 0xC4; // int32 - constexpr std::ptrdiff_t m_nShadowWidth = 0xC8; // int32 - constexpr std::ptrdiff_t m_nShadowHeight = 0xCC; // int32 - constexpr std::ptrdiff_t m_bRenderDiffuse = 0xD0; // bool - constexpr std::ptrdiff_t m_nRenderSpecular = 0xD4; // int32 - constexpr std::ptrdiff_t m_bRenderTransmissive = 0xD8; // bool - constexpr std::ptrdiff_t m_flOrthoLightWidth = 0xDC; // float32 - constexpr std::ptrdiff_t m_flOrthoLightHeight = 0xE0; // float32 - constexpr std::ptrdiff_t m_nStyle = 0xE4; // int32 - constexpr std::ptrdiff_t m_Pattern = 0xE8; // CUtlString - constexpr std::ptrdiff_t m_nCascadeRenderStaticObjects = 0xF0; // int32 - constexpr std::ptrdiff_t m_flShadowCascadeCrossFade = 0xF4; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistanceFade = 0xF8; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance0 = 0xFC; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance1 = 0x100; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance2 = 0x104; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance3 = 0x108; // float32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution0 = 0x10C; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution1 = 0x110; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution2 = 0x114; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution3 = 0x118; // int32 - constexpr std::ptrdiff_t m_bUsesBakedShadowing = 0x11C; // bool - constexpr std::ptrdiff_t m_nShadowPriority = 0x120; // int32 - constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x124; // int32 - constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x128; // bool - constexpr std::ptrdiff_t m_nDirectLight = 0x12C; // int32 - constexpr std::ptrdiff_t m_nIndirectLight = 0x130; // int32 - constexpr std::ptrdiff_t m_flFadeMinDist = 0x134; // float32 - constexpr std::ptrdiff_t m_flFadeMaxDist = 0x138; // float32 - constexpr std::ptrdiff_t m_flShadowFadeMinDist = 0x13C; // float32 - constexpr std::ptrdiff_t m_flShadowFadeMaxDist = 0x140; // float32 - constexpr std::ptrdiff_t m_bEnabled = 0x144; // bool - constexpr std::ptrdiff_t m_bFlicker = 0x145; // bool - constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x146; // bool - constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x148; // Vector - constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x154; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x160; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x16C; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x178; // Vector - constexpr std::ptrdiff_t m_flPrecomputedMaxRange = 0x184; // float32 - constexpr std::ptrdiff_t m_nFogLightingMode = 0x188; // int32 - constexpr std::ptrdiff_t m_flFogContributionStength = 0x18C; // float32 - constexpr std::ptrdiff_t m_flNearClipPlane = 0x190; // float32 - constexpr std::ptrdiff_t m_SkyColor = 0x194; // Color - constexpr std::ptrdiff_t m_flSkyIntensity = 0x198; // float32 - constexpr std::ptrdiff_t m_SkyAmbientBounce = 0x19C; // Color - constexpr std::ptrdiff_t m_bUseSecondaryColor = 0x1A0; // bool - constexpr std::ptrdiff_t m_bMixedShadows = 0x1A1; // bool - constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x1A4; // GameTime_t - constexpr std::ptrdiff_t m_flCapsuleLength = 0x1A8; // float32 - constexpr std::ptrdiff_t m_flMinRoughness = 0x1AC; // float32 - constexpr std::ptrdiff_t m_bPvsModifyEntity = 0x1C0; // bool + constexpr std::ptrdiff_t __m_pChainEntity = 0x38; // CNetworkVarChainer + constexpr std::ptrdiff_t m_Color = 0x75; // Color + constexpr std::ptrdiff_t m_SecondaryColor = 0x79; // Color + constexpr std::ptrdiff_t m_flBrightness = 0x80; // float32 + constexpr std::ptrdiff_t m_flBrightnessScale = 0x84; // float32 + constexpr std::ptrdiff_t m_flBrightnessMult = 0x88; // float32 + constexpr std::ptrdiff_t m_flRange = 0x8C; // float32 + constexpr std::ptrdiff_t m_flFalloff = 0x90; // float32 + constexpr std::ptrdiff_t m_flAttenuation0 = 0x94; // float32 + constexpr std::ptrdiff_t m_flAttenuation1 = 0x98; // float32 + constexpr std::ptrdiff_t m_flAttenuation2 = 0x9C; // float32 + constexpr std::ptrdiff_t m_flTheta = 0xA0; // float32 + constexpr std::ptrdiff_t m_flPhi = 0xA4; // float32 + constexpr std::ptrdiff_t m_hLightCookie = 0xA8; // CStrongHandle + constexpr std::ptrdiff_t m_nCascades = 0xB0; // int32 + constexpr std::ptrdiff_t m_nCastShadows = 0xB4; // int32 + constexpr std::ptrdiff_t m_nShadowWidth = 0xB8; // int32 + constexpr std::ptrdiff_t m_nShadowHeight = 0xBC; // int32 + constexpr std::ptrdiff_t m_bRenderDiffuse = 0xC0; // bool + constexpr std::ptrdiff_t m_nRenderSpecular = 0xC4; // int32 + constexpr std::ptrdiff_t m_bRenderTransmissive = 0xC8; // bool + constexpr std::ptrdiff_t m_flOrthoLightWidth = 0xCC; // float32 + constexpr std::ptrdiff_t m_flOrthoLightHeight = 0xD0; // float32 + constexpr std::ptrdiff_t m_nStyle = 0xD4; // int32 + constexpr std::ptrdiff_t m_Pattern = 0xD8; // CUtlString + constexpr std::ptrdiff_t m_nCascadeRenderStaticObjects = 0xE0; // int32 + constexpr std::ptrdiff_t m_flShadowCascadeCrossFade = 0xE4; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistanceFade = 0xE8; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance0 = 0xEC; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance1 = 0xF0; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance2 = 0xF4; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance3 = 0xF8; // float32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution0 = 0xFC; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution1 = 0x100; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution2 = 0x104; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution3 = 0x108; // int32 + constexpr std::ptrdiff_t m_bUsesBakedShadowing = 0x10C; // bool + constexpr std::ptrdiff_t m_nShadowPriority = 0x110; // int32 + constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x114; // int32 + constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x118; // bool + constexpr std::ptrdiff_t m_nDirectLight = 0x11C; // int32 + constexpr std::ptrdiff_t m_nIndirectLight = 0x120; // int32 + constexpr std::ptrdiff_t m_flFadeMinDist = 0x124; // float32 + constexpr std::ptrdiff_t m_flFadeMaxDist = 0x128; // float32 + constexpr std::ptrdiff_t m_flShadowFadeMinDist = 0x12C; // float32 + constexpr std::ptrdiff_t m_flShadowFadeMaxDist = 0x130; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0x134; // bool + constexpr std::ptrdiff_t m_bFlicker = 0x135; // bool + constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x136; // bool + constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x138; // Vector + constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x144; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x150; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x15C; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x168; // Vector + constexpr std::ptrdiff_t m_flPrecomputedMaxRange = 0x174; // float32 + constexpr std::ptrdiff_t m_nFogLightingMode = 0x178; // int32 + constexpr std::ptrdiff_t m_flFogContributionStength = 0x17C; // float32 + constexpr std::ptrdiff_t m_flNearClipPlane = 0x180; // float32 + constexpr std::ptrdiff_t m_SkyColor = 0x184; // Color + constexpr std::ptrdiff_t m_flSkyIntensity = 0x188; // float32 + constexpr std::ptrdiff_t m_SkyAmbientBounce = 0x18C; // Color + constexpr std::ptrdiff_t m_bUseSecondaryColor = 0x190; // bool + constexpr std::ptrdiff_t m_bMixedShadows = 0x191; // bool + constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x194; // GameTime_t + constexpr std::ptrdiff_t m_flCapsuleLength = 0x198; // float32 + constexpr std::ptrdiff_t m_flMinRoughness = 0x19C; // float32 + constexpr std::ptrdiff_t m_bPvsModifyEntity = 0x1B0; // bool } // Parent: CBaseCSGrenadeProjectile // Fields count: 8 @@ -5574,19 +5708,19 @@ namespace cs2_dumper { // NetworkVarNames: m_vSmokeDetonationPos (Vector) // NetworkVarNames: m_VoxelFrameData (CUtlVector) namespace CSmokeGrenadeProjectile { - constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0xAB0; // int32 - constexpr std::ptrdiff_t m_bDidSmokeEffect = 0xAB4; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0xAB8; // int32 - constexpr std::ptrdiff_t m_vSmokeColor = 0xABC; // Vector - constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0xAC8; // Vector - constexpr std::ptrdiff_t m_VoxelFrameData = 0xAD8; // CUtlVector - constexpr std::ptrdiff_t m_flLastBounce = 0xAF0; // GameTime_t - constexpr std::ptrdiff_t m_fllastSimulationTime = 0xAF4; // GameTime_t + constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0xAA8; // int32 + constexpr std::ptrdiff_t m_bDidSmokeEffect = 0xAAC; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0xAB0; // int32 + constexpr std::ptrdiff_t m_vSmokeColor = 0xAB4; // Vector + constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0xAC0; // Vector + constexpr std::ptrdiff_t m_VoxelFrameData = 0xAD0; // CUtlVector + constexpr std::ptrdiff_t m_flLastBounce = 0xAE8; // GameTime_t + constexpr std::ptrdiff_t m_fllastSimulationTime = 0xAEC; // GameTime_t } // Parent: CTriggerMultiple // Fields count: 1 namespace CScriptTriggerMultiple { - constexpr std::ptrdiff_t m_vExtent = 0x8E0; // Vector + constexpr std::ptrdiff_t m_vExtent = 0x908; // Vector } // Parent: CSoundOpvarSetPointEntity // Fields count: 4 @@ -5606,148 +5740,147 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_iDamageType = 0x518; // int32 } // Parent: CBot - // Fields count: 140 + // Fields count: 139 namespace CCSBot { - constexpr std::ptrdiff_t m_lastCoopSpawnPoint = 0xF0; // CHandle - constexpr std::ptrdiff_t m_eyePosition = 0x100; // Vector - constexpr std::ptrdiff_t m_name = 0x10C; // char[64] - constexpr std::ptrdiff_t m_combatRange = 0x14C; // float32 - constexpr std::ptrdiff_t m_isRogue = 0x150; // bool - constexpr std::ptrdiff_t m_rogueTimer = 0x158; // CountdownTimer - constexpr std::ptrdiff_t m_diedLastRound = 0x174; // bool - constexpr std::ptrdiff_t m_safeTime = 0x178; // float32 - constexpr std::ptrdiff_t m_wasSafe = 0x17C; // bool - constexpr std::ptrdiff_t m_blindFire = 0x184; // bool - constexpr std::ptrdiff_t m_surpriseTimer = 0x188; // CountdownTimer - constexpr std::ptrdiff_t m_bAllowActive = 0x1A0; // bool - constexpr std::ptrdiff_t m_isFollowing = 0x1A1; // bool - constexpr std::ptrdiff_t m_leader = 0x1A4; // CHandle - constexpr std::ptrdiff_t m_followTimestamp = 0x1A8; // float32 - constexpr std::ptrdiff_t m_allowAutoFollowTime = 0x1AC; // float32 - constexpr std::ptrdiff_t m_hurryTimer = 0x1B0; // CountdownTimer - constexpr std::ptrdiff_t m_alertTimer = 0x1C8; // CountdownTimer - constexpr std::ptrdiff_t m_sneakTimer = 0x1E0; // CountdownTimer - constexpr std::ptrdiff_t m_panicTimer = 0x1F8; // CountdownTimer - constexpr std::ptrdiff_t m_stateTimestamp = 0x4C8; // float32 - constexpr std::ptrdiff_t m_isAttacking = 0x4CC; // bool - constexpr std::ptrdiff_t m_isOpeningDoor = 0x4CD; // bool - constexpr std::ptrdiff_t m_taskEntity = 0x4D4; // CHandle - constexpr std::ptrdiff_t m_goalPosition = 0x4E4; // Vector - constexpr std::ptrdiff_t m_goalEntity = 0x4F0; // CHandle - constexpr std::ptrdiff_t m_avoid = 0x4F4; // CHandle - constexpr std::ptrdiff_t m_avoidTimestamp = 0x4F8; // float32 - constexpr std::ptrdiff_t m_isStopping = 0x4FC; // bool - constexpr std::ptrdiff_t m_hasVisitedEnemySpawn = 0x4FD; // bool - constexpr std::ptrdiff_t m_stillTimer = 0x500; // IntervalTimer - constexpr std::ptrdiff_t m_bEyeAnglesUnderPathFinderControl = 0x510; // bool - constexpr std::ptrdiff_t m_pathIndex = 0x6608; // int32 - constexpr std::ptrdiff_t m_areaEnteredTimestamp = 0x660C; // GameTime_t - constexpr std::ptrdiff_t m_repathTimer = 0x6610; // CountdownTimer - constexpr std::ptrdiff_t m_avoidFriendTimer = 0x6628; // CountdownTimer - constexpr std::ptrdiff_t m_isFriendInTheWay = 0x6640; // bool - constexpr std::ptrdiff_t m_politeTimer = 0x6648; // CountdownTimer - constexpr std::ptrdiff_t m_isWaitingBehindFriend = 0x6660; // bool - constexpr std::ptrdiff_t m_pathLadderEnd = 0x668C; // float32 - constexpr std::ptrdiff_t m_mustRunTimer = 0x66D8; // CountdownTimer - constexpr std::ptrdiff_t m_waitTimer = 0x66F0; // CountdownTimer - constexpr std::ptrdiff_t m_updateTravelDistanceTimer = 0x6708; // CountdownTimer - constexpr std::ptrdiff_t m_playerTravelDistance = 0x6720; // float32[64] - constexpr std::ptrdiff_t m_travelDistancePhase = 0x6820; // uint8 - constexpr std::ptrdiff_t m_hostageEscortCount = 0x69B8; // uint8 - constexpr std::ptrdiff_t m_hostageEscortCountTimestamp = 0x69BC; // float32 - constexpr std::ptrdiff_t m_desiredTeam = 0x69C0; // int32 - constexpr std::ptrdiff_t m_hasJoined = 0x69C4; // bool - constexpr std::ptrdiff_t m_isWaitingForHostage = 0x69C5; // bool - constexpr std::ptrdiff_t m_inhibitWaitingForHostageTimer = 0x69C8; // CountdownTimer - constexpr std::ptrdiff_t m_waitForHostageTimer = 0x69E0; // CountdownTimer - constexpr std::ptrdiff_t m_noisePosition = 0x69F8; // Vector - constexpr std::ptrdiff_t m_noiseTravelDistance = 0x6A04; // float32 - constexpr std::ptrdiff_t m_noiseTimestamp = 0x6A08; // float32 - constexpr std::ptrdiff_t m_noiseSource = 0x6A10; // CCSPlayerPawn* - constexpr std::ptrdiff_t m_noiseBendTimer = 0x6A28; // CountdownTimer - constexpr std::ptrdiff_t m_bentNoisePosition = 0x6A40; // Vector - constexpr std::ptrdiff_t m_bendNoisePositionValid = 0x6A4C; // bool - constexpr std::ptrdiff_t m_lookAroundStateTimestamp = 0x6A50; // float32 - constexpr std::ptrdiff_t m_lookAheadAngle = 0x6A54; // float32 - constexpr std::ptrdiff_t m_forwardAngle = 0x6A58; // float32 - constexpr std::ptrdiff_t m_inhibitLookAroundTimestamp = 0x6A5C; // float32 - constexpr std::ptrdiff_t m_lookAtSpot = 0x6A64; // Vector - constexpr std::ptrdiff_t m_lookAtSpotDuration = 0x6A74; // float32 - constexpr std::ptrdiff_t m_lookAtSpotTimestamp = 0x6A78; // float32 - constexpr std::ptrdiff_t m_lookAtSpotAngleTolerance = 0x6A7C; // float32 - constexpr std::ptrdiff_t m_lookAtSpotClearIfClose = 0x6A80; // bool - constexpr std::ptrdiff_t m_lookAtSpotAttack = 0x6A81; // bool - constexpr std::ptrdiff_t m_lookAtDesc = 0x6A88; // char* - constexpr std::ptrdiff_t m_peripheralTimestamp = 0x6A90; // float32 - constexpr std::ptrdiff_t m_approachPointCount = 0x6C18; // uint8 - constexpr std::ptrdiff_t m_approachPointViewPosition = 0x6C1C; // Vector - constexpr std::ptrdiff_t m_viewSteadyTimer = 0x6C28; // IntervalTimer - constexpr std::ptrdiff_t m_tossGrenadeTimer = 0x6C40; // CountdownTimer - constexpr std::ptrdiff_t m_isAvoidingGrenade = 0x6C60; // CountdownTimer - constexpr std::ptrdiff_t m_spotCheckTimestamp = 0x6C80; // float32 - constexpr std::ptrdiff_t m_checkedHidingSpotCount = 0x7088; // int32 - constexpr std::ptrdiff_t m_lookPitch = 0x708C; // float32 - constexpr std::ptrdiff_t m_lookPitchVel = 0x7090; // float32 - constexpr std::ptrdiff_t m_lookYaw = 0x7094; // float32 - constexpr std::ptrdiff_t m_lookYawVel = 0x7098; // float32 - constexpr std::ptrdiff_t m_targetSpot = 0x709C; // Vector - constexpr std::ptrdiff_t m_targetSpotVelocity = 0x70A8; // Vector - constexpr std::ptrdiff_t m_targetSpotPredicted = 0x70B4; // Vector - constexpr std::ptrdiff_t m_aimError = 0x70C0; // QAngle - constexpr std::ptrdiff_t m_aimGoal = 0x70CC; // QAngle - constexpr std::ptrdiff_t m_targetSpotTime = 0x70D8; // GameTime_t - constexpr std::ptrdiff_t m_aimFocus = 0x70DC; // float32 - constexpr std::ptrdiff_t m_aimFocusInterval = 0x70E0; // float32 - constexpr std::ptrdiff_t m_aimFocusNextUpdate = 0x70E4; // GameTime_t - constexpr std::ptrdiff_t m_ignoreEnemiesTimer = 0x70F0; // CountdownTimer - constexpr std::ptrdiff_t m_enemy = 0x7108; // CHandle - constexpr std::ptrdiff_t m_isEnemyVisible = 0x710C; // bool - constexpr std::ptrdiff_t m_visibleEnemyParts = 0x710D; // uint8 - constexpr std::ptrdiff_t m_lastEnemyPosition = 0x7110; // Vector - constexpr std::ptrdiff_t m_lastSawEnemyTimestamp = 0x711C; // float32 - constexpr std::ptrdiff_t m_firstSawEnemyTimestamp = 0x7120; // float32 - constexpr std::ptrdiff_t m_currentEnemyAcquireTimestamp = 0x7124; // float32 - constexpr std::ptrdiff_t m_enemyDeathTimestamp = 0x7128; // float32 - constexpr std::ptrdiff_t m_friendDeathTimestamp = 0x712C; // float32 - constexpr std::ptrdiff_t m_isLastEnemyDead = 0x7130; // bool - constexpr std::ptrdiff_t m_nearbyEnemyCount = 0x7134; // int32 - constexpr std::ptrdiff_t m_bomber = 0x7340; // CHandle - constexpr std::ptrdiff_t m_nearbyFriendCount = 0x7344; // int32 - constexpr std::ptrdiff_t m_closestVisibleFriend = 0x7348; // CHandle - constexpr std::ptrdiff_t m_closestVisibleHumanFriend = 0x734C; // CHandle - constexpr std::ptrdiff_t m_attentionInterval = 0x7350; // IntervalTimer - constexpr std::ptrdiff_t m_attacker = 0x7360; // CHandle - constexpr std::ptrdiff_t m_attackedTimestamp = 0x7364; // float32 - constexpr std::ptrdiff_t m_burnedByFlamesTimer = 0x7368; // IntervalTimer - constexpr std::ptrdiff_t m_lastVictimID = 0x7378; // int32 - constexpr std::ptrdiff_t m_isAimingAtEnemy = 0x737C; // bool - constexpr std::ptrdiff_t m_isRapidFiring = 0x737D; // bool - constexpr std::ptrdiff_t m_equipTimer = 0x7380; // IntervalTimer - constexpr std::ptrdiff_t m_zoomTimer = 0x7390; // CountdownTimer - constexpr std::ptrdiff_t m_fireWeaponTimestamp = 0x73A8; // GameTime_t - constexpr std::ptrdiff_t m_lookForWeaponsOnGroundTimer = 0x73B0; // CountdownTimer - constexpr std::ptrdiff_t m_bIsSleeping = 0x73C8; // bool - constexpr std::ptrdiff_t m_isEnemySniperVisible = 0x73C9; // bool - constexpr std::ptrdiff_t m_sawEnemySniperTimer = 0x73D0; // CountdownTimer - constexpr std::ptrdiff_t m_enemyQueueIndex = 0x7488; // uint8 - constexpr std::ptrdiff_t m_enemyQueueCount = 0x7489; // uint8 - constexpr std::ptrdiff_t m_enemyQueueAttendIndex = 0x748A; // uint8 - constexpr std::ptrdiff_t m_isStuck = 0x748B; // bool - constexpr std::ptrdiff_t m_stuckTimestamp = 0x748C; // GameTime_t - constexpr std::ptrdiff_t m_stuckSpot = 0x7490; // Vector - constexpr std::ptrdiff_t m_wiggleTimer = 0x74A0; // CountdownTimer - constexpr std::ptrdiff_t m_stuckJumpTimer = 0x74B8; // CountdownTimer - constexpr std::ptrdiff_t m_nextCleanupCheckTimestamp = 0x74D0; // GameTime_t - constexpr std::ptrdiff_t m_avgVel = 0x74D4; // float32[10] - constexpr std::ptrdiff_t m_avgVelIndex = 0x74FC; // int32 - constexpr std::ptrdiff_t m_avgVelCount = 0x7500; // int32 - constexpr std::ptrdiff_t m_lastOrigin = 0x7504; // Vector - constexpr std::ptrdiff_t m_lastRadioRecievedTimestamp = 0x7514; // float32 - constexpr std::ptrdiff_t m_lastRadioSentTimestamp = 0x7518; // float32 - constexpr std::ptrdiff_t m_radioSubject = 0x751C; // CHandle - constexpr std::ptrdiff_t m_radioPosition = 0x7520; // Vector - constexpr std::ptrdiff_t m_voiceEndTimestamp = 0x752C; // float32 - constexpr std::ptrdiff_t m_lastValidReactionQueueFrame = 0x7538; // int32 + constexpr std::ptrdiff_t m_eyePosition = 0xF8; // Vector + constexpr std::ptrdiff_t m_name = 0x104; // char[64] + constexpr std::ptrdiff_t m_combatRange = 0x144; // float32 + constexpr std::ptrdiff_t m_isRogue = 0x148; // bool + constexpr std::ptrdiff_t m_rogueTimer = 0x150; // CountdownTimer + constexpr std::ptrdiff_t m_diedLastRound = 0x16C; // bool + constexpr std::ptrdiff_t m_safeTime = 0x170; // float32 + constexpr std::ptrdiff_t m_wasSafe = 0x174; // bool + constexpr std::ptrdiff_t m_blindFire = 0x17C; // bool + constexpr std::ptrdiff_t m_surpriseTimer = 0x180; // CountdownTimer + constexpr std::ptrdiff_t m_bAllowActive = 0x198; // bool + constexpr std::ptrdiff_t m_isFollowing = 0x199; // bool + constexpr std::ptrdiff_t m_leader = 0x19C; // CHandle + constexpr std::ptrdiff_t m_followTimestamp = 0x1A0; // float32 + constexpr std::ptrdiff_t m_allowAutoFollowTime = 0x1A4; // float32 + constexpr std::ptrdiff_t m_hurryTimer = 0x1A8; // CountdownTimer + constexpr std::ptrdiff_t m_alertTimer = 0x1C0; // CountdownTimer + constexpr std::ptrdiff_t m_sneakTimer = 0x1D8; // CountdownTimer + constexpr std::ptrdiff_t m_panicTimer = 0x1F0; // CountdownTimer + constexpr std::ptrdiff_t m_stateTimestamp = 0x4C0; // float32 + constexpr std::ptrdiff_t m_isAttacking = 0x4C4; // bool + constexpr std::ptrdiff_t m_isOpeningDoor = 0x4C5; // bool + constexpr std::ptrdiff_t m_taskEntity = 0x4CC; // CHandle + constexpr std::ptrdiff_t m_goalPosition = 0x4DC; // Vector + constexpr std::ptrdiff_t m_goalEntity = 0x4E8; // CHandle + constexpr std::ptrdiff_t m_avoid = 0x4EC; // CHandle + constexpr std::ptrdiff_t m_avoidTimestamp = 0x4F0; // float32 + constexpr std::ptrdiff_t m_isStopping = 0x4F4; // bool + constexpr std::ptrdiff_t m_hasVisitedEnemySpawn = 0x4F5; // bool + constexpr std::ptrdiff_t m_stillTimer = 0x4F8; // IntervalTimer + constexpr std::ptrdiff_t m_bEyeAnglesUnderPathFinderControl = 0x508; // bool + constexpr std::ptrdiff_t m_pathIndex = 0x5600; // int32 + constexpr std::ptrdiff_t m_areaEnteredTimestamp = 0x5604; // GameTime_t + constexpr std::ptrdiff_t m_repathTimer = 0x5608; // CountdownTimer + constexpr std::ptrdiff_t m_avoidFriendTimer = 0x5620; // CountdownTimer + constexpr std::ptrdiff_t m_isFriendInTheWay = 0x5638; // bool + constexpr std::ptrdiff_t m_politeTimer = 0x5640; // CountdownTimer + constexpr std::ptrdiff_t m_isWaitingBehindFriend = 0x5658; // bool + constexpr std::ptrdiff_t m_pathLadderEnd = 0x5684; // float32 + constexpr std::ptrdiff_t m_mustRunTimer = 0x56D0; // CountdownTimer + constexpr std::ptrdiff_t m_waitTimer = 0x56E8; // CountdownTimer + constexpr std::ptrdiff_t m_updateTravelDistanceTimer = 0x5700; // CountdownTimer + constexpr std::ptrdiff_t m_playerTravelDistance = 0x5718; // float32[64] + constexpr std::ptrdiff_t m_travelDistancePhase = 0x5818; // uint8 + constexpr std::ptrdiff_t m_hostageEscortCount = 0x59B0; // uint8 + constexpr std::ptrdiff_t m_hostageEscortCountTimestamp = 0x59B4; // float32 + constexpr std::ptrdiff_t m_desiredTeam = 0x59B8; // int32 + constexpr std::ptrdiff_t m_hasJoined = 0x59BC; // bool + constexpr std::ptrdiff_t m_isWaitingForHostage = 0x59BD; // bool + constexpr std::ptrdiff_t m_inhibitWaitingForHostageTimer = 0x59C0; // CountdownTimer + constexpr std::ptrdiff_t m_waitForHostageTimer = 0x59D8; // CountdownTimer + constexpr std::ptrdiff_t m_noisePosition = 0x59F0; // Vector + constexpr std::ptrdiff_t m_noiseTravelDistance = 0x59FC; // float32 + constexpr std::ptrdiff_t m_noiseTimestamp = 0x5A00; // float32 + constexpr std::ptrdiff_t m_noiseSource = 0x5A08; // CCSPlayerPawn* + constexpr std::ptrdiff_t m_noiseBendTimer = 0x5A20; // CountdownTimer + constexpr std::ptrdiff_t m_bentNoisePosition = 0x5A38; // Vector + constexpr std::ptrdiff_t m_bendNoisePositionValid = 0x5A44; // bool + constexpr std::ptrdiff_t m_lookAroundStateTimestamp = 0x5A48; // float32 + constexpr std::ptrdiff_t m_lookAheadAngle = 0x5A4C; // float32 + constexpr std::ptrdiff_t m_forwardAngle = 0x5A50; // float32 + constexpr std::ptrdiff_t m_inhibitLookAroundTimestamp = 0x5A54; // float32 + constexpr std::ptrdiff_t m_lookAtSpot = 0x5A5C; // Vector + constexpr std::ptrdiff_t m_lookAtSpotDuration = 0x5A6C; // float32 + constexpr std::ptrdiff_t m_lookAtSpotTimestamp = 0x5A70; // float32 + constexpr std::ptrdiff_t m_lookAtSpotAngleTolerance = 0x5A74; // float32 + constexpr std::ptrdiff_t m_lookAtSpotClearIfClose = 0x5A78; // bool + constexpr std::ptrdiff_t m_lookAtSpotAttack = 0x5A79; // bool + constexpr std::ptrdiff_t m_lookAtDesc = 0x5A80; // char* + constexpr std::ptrdiff_t m_peripheralTimestamp = 0x5A88; // float32 + constexpr std::ptrdiff_t m_approachPointCount = 0x5C10; // uint8 + constexpr std::ptrdiff_t m_approachPointViewPosition = 0x5C14; // Vector + constexpr std::ptrdiff_t m_viewSteadyTimer = 0x5C20; // IntervalTimer + constexpr std::ptrdiff_t m_tossGrenadeTimer = 0x5C38; // CountdownTimer + constexpr std::ptrdiff_t m_isAvoidingGrenade = 0x5C58; // CountdownTimer + constexpr std::ptrdiff_t m_spotCheckTimestamp = 0x5C78; // float32 + constexpr std::ptrdiff_t m_checkedHidingSpotCount = 0x6080; // int32 + constexpr std::ptrdiff_t m_lookPitch = 0x6084; // float32 + constexpr std::ptrdiff_t m_lookPitchVel = 0x6088; // float32 + constexpr std::ptrdiff_t m_lookYaw = 0x608C; // float32 + constexpr std::ptrdiff_t m_lookYawVel = 0x6090; // float32 + constexpr std::ptrdiff_t m_targetSpot = 0x6094; // Vector + constexpr std::ptrdiff_t m_targetSpotVelocity = 0x60A0; // Vector + constexpr std::ptrdiff_t m_targetSpotPredicted = 0x60AC; // Vector + constexpr std::ptrdiff_t m_aimError = 0x60B8; // QAngle + constexpr std::ptrdiff_t m_aimGoal = 0x60C4; // QAngle + constexpr std::ptrdiff_t m_targetSpotTime = 0x60D0; // GameTime_t + constexpr std::ptrdiff_t m_aimFocus = 0x60D4; // float32 + constexpr std::ptrdiff_t m_aimFocusInterval = 0x60D8; // float32 + constexpr std::ptrdiff_t m_aimFocusNextUpdate = 0x60DC; // GameTime_t + constexpr std::ptrdiff_t m_ignoreEnemiesTimer = 0x60E8; // CountdownTimer + constexpr std::ptrdiff_t m_enemy = 0x6100; // CHandle + constexpr std::ptrdiff_t m_isEnemyVisible = 0x6104; // bool + constexpr std::ptrdiff_t m_visibleEnemyParts = 0x6105; // uint8 + constexpr std::ptrdiff_t m_lastEnemyPosition = 0x6108; // Vector + constexpr std::ptrdiff_t m_lastSawEnemyTimestamp = 0x6114; // float32 + constexpr std::ptrdiff_t m_firstSawEnemyTimestamp = 0x6118; // float32 + constexpr std::ptrdiff_t m_currentEnemyAcquireTimestamp = 0x611C; // float32 + constexpr std::ptrdiff_t m_enemyDeathTimestamp = 0x6120; // float32 + constexpr std::ptrdiff_t m_friendDeathTimestamp = 0x6124; // float32 + constexpr std::ptrdiff_t m_isLastEnemyDead = 0x6128; // bool + constexpr std::ptrdiff_t m_nearbyEnemyCount = 0x612C; // int32 + constexpr std::ptrdiff_t m_bomber = 0x6338; // CHandle + constexpr std::ptrdiff_t m_nearbyFriendCount = 0x633C; // int32 + constexpr std::ptrdiff_t m_closestVisibleFriend = 0x6340; // CHandle + constexpr std::ptrdiff_t m_closestVisibleHumanFriend = 0x6344; // CHandle + constexpr std::ptrdiff_t m_attentionInterval = 0x6348; // IntervalTimer + constexpr std::ptrdiff_t m_attacker = 0x6358; // CHandle + constexpr std::ptrdiff_t m_attackedTimestamp = 0x635C; // float32 + constexpr std::ptrdiff_t m_burnedByFlamesTimer = 0x6360; // IntervalTimer + constexpr std::ptrdiff_t m_lastVictimID = 0x6370; // int32 + constexpr std::ptrdiff_t m_isAimingAtEnemy = 0x6374; // bool + constexpr std::ptrdiff_t m_isRapidFiring = 0x6375; // bool + constexpr std::ptrdiff_t m_equipTimer = 0x6378; // IntervalTimer + constexpr std::ptrdiff_t m_zoomTimer = 0x6388; // CountdownTimer + constexpr std::ptrdiff_t m_fireWeaponTimestamp = 0x63A0; // GameTime_t + constexpr std::ptrdiff_t m_lookForWeaponsOnGroundTimer = 0x63A8; // CountdownTimer + constexpr std::ptrdiff_t m_bIsSleeping = 0x63C0; // bool + constexpr std::ptrdiff_t m_isEnemySniperVisible = 0x63C1; // bool + constexpr std::ptrdiff_t m_sawEnemySniperTimer = 0x63C8; // CountdownTimer + constexpr std::ptrdiff_t m_enemyQueueIndex = 0x6480; // uint8 + constexpr std::ptrdiff_t m_enemyQueueCount = 0x6481; // uint8 + constexpr std::ptrdiff_t m_enemyQueueAttendIndex = 0x6482; // uint8 + constexpr std::ptrdiff_t m_isStuck = 0x6483; // bool + constexpr std::ptrdiff_t m_stuckTimestamp = 0x6484; // GameTime_t + constexpr std::ptrdiff_t m_stuckSpot = 0x6488; // Vector + constexpr std::ptrdiff_t m_wiggleTimer = 0x6498; // CountdownTimer + constexpr std::ptrdiff_t m_stuckJumpTimer = 0x64B0; // CountdownTimer + constexpr std::ptrdiff_t m_nextCleanupCheckTimestamp = 0x64C8; // GameTime_t + constexpr std::ptrdiff_t m_avgVel = 0x64CC; // float32[10] + constexpr std::ptrdiff_t m_avgVelIndex = 0x64F4; // int32 + constexpr std::ptrdiff_t m_avgVelCount = 0x64F8; // int32 + constexpr std::ptrdiff_t m_lastOrigin = 0x64FC; // Vector + constexpr std::ptrdiff_t m_lastRadioRecievedTimestamp = 0x650C; // float32 + constexpr std::ptrdiff_t m_lastRadioSentTimestamp = 0x6510; // float32 + constexpr std::ptrdiff_t m_radioSubject = 0x6514; // CHandle + constexpr std::ptrdiff_t m_radioPosition = 0x6518; // Vector + constexpr std::ptrdiff_t m_voiceEndTimestamp = 0x6524; // float32 + constexpr std::ptrdiff_t m_lastValidReactionQueueFrame = 0x6530; // int32 } // Parent: CLogicalEntity // Fields count: 7 @@ -5790,32 +5923,37 @@ namespace cs2_dumper { // Parent: CBaseTrigger // Fields count: 14 namespace CTriggerHurt { - constexpr std::ptrdiff_t m_flOriginalDamage = 0x8B8; // float32 - constexpr std::ptrdiff_t m_flDamage = 0x8BC; // float32 - constexpr std::ptrdiff_t m_flDamageCap = 0x8C0; // float32 - constexpr std::ptrdiff_t m_flLastDmgTime = 0x8C4; // GameTime_t - constexpr std::ptrdiff_t m_flForgivenessDelay = 0x8C8; // float32 - constexpr std::ptrdiff_t m_bitsDamageInflict = 0x8CC; // int32 - constexpr std::ptrdiff_t m_damageModel = 0x8D0; // int32 - constexpr std::ptrdiff_t m_bNoDmgForce = 0x8D4; // bool - constexpr std::ptrdiff_t m_vDamageForce = 0x8D8; // Vector - constexpr std::ptrdiff_t m_thinkAlways = 0x8E4; // bool - constexpr std::ptrdiff_t m_hurtThinkPeriod = 0x8E8; // float32 - constexpr std::ptrdiff_t m_OnHurt = 0x8F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnHurtPlayer = 0x918; // CEntityIOOutput - constexpr std::ptrdiff_t m_hurtEntities = 0x940; // CUtlVector> + constexpr std::ptrdiff_t m_flOriginalDamage = 0x8E0; // float32 + constexpr std::ptrdiff_t m_flDamage = 0x8E4; // float32 + constexpr std::ptrdiff_t m_flDamageCap = 0x8E8; // float32 + constexpr std::ptrdiff_t m_flLastDmgTime = 0x8EC; // GameTime_t + constexpr std::ptrdiff_t m_flForgivenessDelay = 0x8F0; // float32 + constexpr std::ptrdiff_t m_bitsDamageInflict = 0x8F4; // int32 + constexpr std::ptrdiff_t m_damageModel = 0x8F8; // int32 + constexpr std::ptrdiff_t m_bNoDmgForce = 0x8FC; // bool + constexpr std::ptrdiff_t m_vDamageForce = 0x900; // Vector + constexpr std::ptrdiff_t m_thinkAlways = 0x90C; // bool + constexpr std::ptrdiff_t m_hurtThinkPeriod = 0x910; // float32 + constexpr std::ptrdiff_t m_OnHurt = 0x918; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHurtPlayer = 0x940; // CEntityIOOutput + constexpr std::ptrdiff_t m_hurtEntities = 0x968; // CUtlVector> } // Parent: CLogicalEntity - // Fields count: 8 + // Fields count: 13 namespace CPhysConstraint { constexpr std::ptrdiff_t m_nameAttach1 = 0x4C8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_nameAttach2 = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_breakSound = 0x4D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_forceLimit = 0x4E0; // float32 - constexpr std::ptrdiff_t m_torqueLimit = 0x4E4; // float32 - constexpr std::ptrdiff_t m_teleportTick = 0x4E8; // uint32 - constexpr std::ptrdiff_t m_minTeleportDistance = 0x4EC; // float32 - constexpr std::ptrdiff_t m_OnBreak = 0x4F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_hAttach1 = 0x4D8; // CHandle + constexpr std::ptrdiff_t m_hAttach2 = 0x4DC; // CHandle + constexpr std::ptrdiff_t m_nameAttachment1 = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nameAttachment2 = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_breakSound = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_forceLimit = 0x4F8; // float32 + constexpr std::ptrdiff_t m_torqueLimit = 0x4FC; // float32 + constexpr std::ptrdiff_t m_teleportTick = 0x500; // uint32 + constexpr std::ptrdiff_t m_minTeleportDistance = 0x504; // float32 + constexpr std::ptrdiff_t m_bSnapObjectPositions = 0x508; // bool + constexpr std::ptrdiff_t m_OnBreak = 0x510; // CEntityIOOutput } // Parent: CBaseEntity // Fields count: 24 @@ -5905,34 +6043,34 @@ namespace cs2_dumper { // Parent: CBaseTrigger // Fields count: 3 namespace CTriggerSave { - constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x8B8; // bool - constexpr std::ptrdiff_t m_fDangerousTimer = 0x8BC; // float32 - constexpr std::ptrdiff_t m_minHitPoints = 0x8C0; // int32 + constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x8E0; // bool + constexpr std::ptrdiff_t m_fDangerousTimer = 0x8E4; // float32 + constexpr std::ptrdiff_t m_minHitPoints = 0x8E8; // int32 } // Parent: CPhysConstraint // Fields count: 11 namespace CPhysWheelConstraint { - constexpr std::ptrdiff_t m_flSuspensionFrequency = 0x518; // float32 - constexpr std::ptrdiff_t m_flSuspensionDampingRatio = 0x51C; // float32 - constexpr std::ptrdiff_t m_flSuspensionHeightOffset = 0x520; // float32 - constexpr std::ptrdiff_t m_bEnableSuspensionLimit = 0x524; // bool - constexpr std::ptrdiff_t m_flMinSuspensionOffset = 0x528; // float32 - constexpr std::ptrdiff_t m_flMaxSuspensionOffset = 0x52C; // float32 - constexpr std::ptrdiff_t m_bEnableSteeringLimit = 0x530; // bool - constexpr std::ptrdiff_t m_flMinSteeringAngle = 0x534; // float32 - constexpr std::ptrdiff_t m_flMaxSteeringAngle = 0x538; // float32 - constexpr std::ptrdiff_t m_flSteeringAxisFriction = 0x53C; // float32 - constexpr std::ptrdiff_t m_flSpinAxisFriction = 0x540; // float32 + constexpr std::ptrdiff_t m_flSuspensionFrequency = 0x538; // float32 + constexpr std::ptrdiff_t m_flSuspensionDampingRatio = 0x53C; // float32 + constexpr std::ptrdiff_t m_flSuspensionHeightOffset = 0x540; // float32 + constexpr std::ptrdiff_t m_bEnableSuspensionLimit = 0x544; // bool + constexpr std::ptrdiff_t m_flMinSuspensionOffset = 0x548; // float32 + constexpr std::ptrdiff_t m_flMaxSuspensionOffset = 0x54C; // float32 + constexpr std::ptrdiff_t m_bEnableSteeringLimit = 0x550; // bool + constexpr std::ptrdiff_t m_flMinSteeringAngle = 0x554; // float32 + constexpr std::ptrdiff_t m_flMaxSteeringAngle = 0x558; // float32 + constexpr std::ptrdiff_t m_flSteeringAxisFriction = 0x55C; // float32 + constexpr std::ptrdiff_t m_flSpinAxisFriction = 0x560; // float32 } // Parent: CPhysConstraint // Fields count: 6 namespace CPhysFixed { - constexpr std::ptrdiff_t m_flLinearFrequency = 0x518; // float32 - constexpr std::ptrdiff_t m_flLinearDampingRatio = 0x51C; // float32 - constexpr std::ptrdiff_t m_flAngularFrequency = 0x520; // float32 - constexpr std::ptrdiff_t m_flAngularDampingRatio = 0x524; // float32 - constexpr std::ptrdiff_t m_bEnableLinearConstraint = 0x528; // bool - constexpr std::ptrdiff_t m_bEnableAngularConstraint = 0x529; // bool + constexpr std::ptrdiff_t m_flLinearFrequency = 0x538; // float32 + constexpr std::ptrdiff_t m_flLinearDampingRatio = 0x53C; // float32 + constexpr std::ptrdiff_t m_flAngularFrequency = 0x540; // float32 + constexpr std::ptrdiff_t m_flAngularDampingRatio = 0x544; // float32 + constexpr std::ptrdiff_t m_bEnableLinearConstraint = 0x548; // bool + constexpr std::ptrdiff_t m_bEnableAngularConstraint = 0x549; // bool } // Parent: CEntitySubclassVDataBase // Fields count: 14 @@ -6018,10 +6156,10 @@ namespace cs2_dumper { // Parent: CPhysConstraint // Fields count: 4 namespace CPhysPulley { - constexpr std::ptrdiff_t m_position2 = 0x518; // Vector - constexpr std::ptrdiff_t m_offset = 0x524; // Vector[2] - constexpr std::ptrdiff_t m_addLength = 0x53C; // float32 - constexpr std::ptrdiff_t m_gearRatio = 0x540; // float32 + constexpr std::ptrdiff_t m_position2 = 0x538; // Vector + constexpr std::ptrdiff_t m_offset = 0x544; // Vector[2] + constexpr std::ptrdiff_t m_addLength = 0x55C; // float32 + constexpr std::ptrdiff_t m_gearRatio = 0x560; // float32 } // Parent: CBaseEntity // Fields count: 0 @@ -6066,10 +6204,10 @@ namespace cs2_dumper { // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) namespace CCSPlayerController_ActionTrackingServices { constexpr std::ptrdiff_t m_perRoundStats = 0x40; // CUtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_matchStats = 0x90; // CSMatchStats_t - constexpr std::ptrdiff_t m_iNumRoundKills = 0x150; // int32 - constexpr std::ptrdiff_t m_iNumRoundKillsHeadshots = 0x154; // int32 - constexpr std::ptrdiff_t m_unTotalRoundDamageDealt = 0x158; // uint32 + constexpr std::ptrdiff_t m_matchStats = 0xB0; // CSMatchStats_t + constexpr std::ptrdiff_t m_iNumRoundKills = 0x170; // int32 + constexpr std::ptrdiff_t m_iNumRoundKillsHeadshots = 0x174; // int32 + constexpr std::ptrdiff_t m_unTotalRoundDamageDealt = 0x178; // uint32 } // Parent: CEntityComponent // Fields count: 1 @@ -6140,23 +6278,23 @@ namespace cs2_dumper { // NetworkVarNames: m_strEndTouchEventName (CUtlString) // NetworkVarNames: m_strTriggerID (CUtlString) namespace CTriggerGameEvent { - constexpr std::ptrdiff_t m_strStartTouchEventName = 0x8B8; // CUtlString - constexpr std::ptrdiff_t m_strEndTouchEventName = 0x8C0; // CUtlString - constexpr std::ptrdiff_t m_strTriggerID = 0x8C8; // CUtlString + constexpr std::ptrdiff_t m_strStartTouchEventName = 0x8E0; // CUtlString + constexpr std::ptrdiff_t m_strEndTouchEventName = 0x8E8; // CUtlString + constexpr std::ptrdiff_t m_strTriggerID = 0x8F0; // CUtlString } // Parent: CPhysConstraint // Fields count: 10 namespace CPhysSlideConstraint { - constexpr std::ptrdiff_t m_axisEnd = 0x520; // Vector - constexpr std::ptrdiff_t m_slideFriction = 0x52C; // float32 - constexpr std::ptrdiff_t m_systemLoadScale = 0x530; // float32 - constexpr std::ptrdiff_t m_initialOffset = 0x534; // float32 - constexpr std::ptrdiff_t m_bEnableLinearConstraint = 0x538; // bool - constexpr std::ptrdiff_t m_bEnableAngularConstraint = 0x539; // bool - constexpr std::ptrdiff_t m_flMotorFrequency = 0x53C; // float32 - constexpr std::ptrdiff_t m_flMotorDampingRatio = 0x540; // float32 - constexpr std::ptrdiff_t m_bUseEntityPivot = 0x544; // bool - constexpr std::ptrdiff_t m_soundInfo = 0x548; // ConstraintSoundInfo + constexpr std::ptrdiff_t m_axisEnd = 0x540; // Vector + constexpr std::ptrdiff_t m_slideFriction = 0x54C; // float32 + constexpr std::ptrdiff_t m_systemLoadScale = 0x550; // float32 + constexpr std::ptrdiff_t m_initialOffset = 0x554; // float32 + constexpr std::ptrdiff_t m_bEnableLinearConstraint = 0x558; // bool + constexpr std::ptrdiff_t m_bEnableAngularConstraint = 0x559; // bool + constexpr std::ptrdiff_t m_flMotorFrequency = 0x55C; // float32 + constexpr std::ptrdiff_t m_flMotorDampingRatio = 0x560; // float32 + constexpr std::ptrdiff_t m_bUseEntityPivot = 0x564; // bool + constexpr std::ptrdiff_t m_soundInfo = 0x568; // ConstraintSoundInfo } // Parent: CBaseEntity // Fields count: 1 @@ -6180,7 +6318,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_CLightComponent = 0x710; // CLightComponent* } // Parent: CBaseModelEntity - // Fields count: 19 + // Fields count: 18 // // Metadata: // MNetworkOverride @@ -6196,7 +6334,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flTargetSpeed = 0x7A0; // float32 constexpr std::ptrdiff_t m_flMaxSpeed = 0x7A4; // float32 constexpr std::ptrdiff_t m_flBlockDamage = 0x7A8; // float32 - constexpr std::ptrdiff_t m_flTimeScale = 0x7AC; // float32 constexpr std::ptrdiff_t m_NoiseRunning = 0x7B0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_bReversed = 0x7B8; // bool constexpr std::ptrdiff_t m_bAccelDecel = 0x7B9; // bool @@ -6207,7 +6344,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vecClientAngles = 0x7EC; // QAngle } // Parent: CBaseGrenade - // Fields count: 18 + // Fields count: 17 // // Metadata: // NetworkVarNames: m_vInitialPosition (Vector) @@ -6226,15 +6363,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flSpawnTime = 0xA58; // GameTime_t constexpr std::ptrdiff_t m_unOGSExtraFlags = 0xA5C; // uint8 constexpr std::ptrdiff_t m_bDetonationRecorded = 0xA5D; // bool - constexpr std::ptrdiff_t m_flDetonateTime = 0xA60; // GameTime_t - constexpr std::ptrdiff_t m_nItemIndex = 0xA64; // uint16 - constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0xA68; // Vector - constexpr std::ptrdiff_t m_flLastBounceSoundTime = 0xA74; // GameTime_t - constexpr std::ptrdiff_t m_vecGrenadeSpin = 0xA78; // RotationVector - constexpr std::ptrdiff_t m_vecLastHitSurfaceNormal = 0xA84; // Vector - constexpr std::ptrdiff_t m_nTicksAtZeroVelocity = 0xA90; // int32 - constexpr std::ptrdiff_t m_bHasEverHitPlayer = 0xA94; // bool - constexpr std::ptrdiff_t m_bClearFromPlayers = 0xA95; // bool + constexpr std::ptrdiff_t m_nItemIndex = 0xA5E; // uint16 + constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0xA60; // Vector + constexpr std::ptrdiff_t m_flLastBounceSoundTime = 0xA6C; // GameTime_t + constexpr std::ptrdiff_t m_vecGrenadeSpin = 0xA70; // RotationVector + constexpr std::ptrdiff_t m_vecLastHitSurfaceNormal = 0xA7C; // Vector + constexpr std::ptrdiff_t m_nTicksAtZeroVelocity = 0xA88; // int32 + constexpr std::ptrdiff_t m_bHasEverHitPlayer = 0xA8C; // bool + constexpr std::ptrdiff_t m_bClearFromPlayers = 0xA8D; // bool } // Parent: CServerOnlyModelEntity // Fields count: 1 @@ -6271,12 +6407,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vDissolverOrigin = 0x730; // Vector constexpr std::ptrdiff_t m_nMagnitude = 0x73C; // uint32 } - // Parent: CSoundEventEntity - // Fields count: 2 - namespace CSoundEventOBBEntity { - constexpr std::ptrdiff_t m_vMins = 0x568; // Vector - constexpr std::ptrdiff_t m_vMaxs = 0x574; // Vector - } // Parent: CPointEntity // Fields count: 12 namespace CPointAngleSensor { @@ -6293,13 +6423,30 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_TargetDir = 0x538; // CEntityOutputTemplate constexpr std::ptrdiff_t m_FacingPercentage = 0x560; // CEntityOutputTemplate } + // Parent: CSoundEventEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_vMins (Vector) + // NetworkVarNames: m_vMaxs (Vector) + namespace CSoundEventOBBEntity { + constexpr std::ptrdiff_t m_vMins = 0x570; // Vector + constexpr std::ptrdiff_t m_vMaxs = 0x57C; // Vector + } // Parent: CBtNodeDecorator // Fields count: 1 namespace CBtNodeCondition { constexpr std::ptrdiff_t m_bNegated = 0x58; // bool } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGapTypeQueriesForScopeSingleton + namespace CSharedGapTypeQueryRegistration { + } // Parent: CBaseEntity - // Fields count: 7 + // Fields count: 15 // // Metadata: // NetworkVarNames: m_bActive (bool) @@ -6309,6 +6456,14 @@ namespace cs2_dumper { // NetworkVarNames: m_flStrength (float) // NetworkVarNames: m_nFalloffShape (int) // NetworkVarNames: m_flFalloffExponent (float) + // NetworkVarNames: m_flHeightFogDepth (float) + // NetworkVarNames: m_fHeightFogEdgeWidth (float) + // NetworkVarNames: m_fIndirectLightStrength (float) + // NetworkVarNames: m_fSunLightStrength (float) + // NetworkVarNames: m_fNoiseStrength (float) + // NetworkVarNames: m_bOverrideIndirectLightStrength (bool) + // NetworkVarNames: m_bOverrideSunLightStrength (bool) + // NetworkVarNames: m_bOverrideNoiseStrength (bool) namespace CEnvVolumetricFogVolume { constexpr std::ptrdiff_t m_bActive = 0x4C0; // bool constexpr std::ptrdiff_t m_vBoxMins = 0x4C4; // Vector @@ -6317,6 +6472,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flStrength = 0x4E0; // float32 constexpr std::ptrdiff_t m_nFalloffShape = 0x4E4; // int32 constexpr std::ptrdiff_t m_flFalloffExponent = 0x4E8; // float32 + constexpr std::ptrdiff_t m_flHeightFogDepth = 0x4EC; // float32 + constexpr std::ptrdiff_t m_fHeightFogEdgeWidth = 0x4F0; // float32 + constexpr std::ptrdiff_t m_fIndirectLightStrength = 0x4F4; // float32 + constexpr std::ptrdiff_t m_fSunLightStrength = 0x4F8; // float32 + constexpr std::ptrdiff_t m_fNoiseStrength = 0x4FC; // float32 + constexpr std::ptrdiff_t m_bOverrideIndirectLightStrength = 0x500; // bool + constexpr std::ptrdiff_t m_bOverrideSunLightStrength = 0x501; // bool + constexpr std::ptrdiff_t m_bOverrideNoiseStrength = 0x502; // bool } // Parent: CBaseModelEntity // Fields count: 24 @@ -6496,6 +6659,10 @@ namespace cs2_dumper { // Fields count: 0 namespace CMelee { } + // Parent: CMultiplayRules + // Fields count: 0 + namespace CTeamplayRules { + } // Parent: CBaseFilter // Fields count: 0 namespace CFilterLOS { @@ -6515,21 +6682,21 @@ namespace cs2_dumper { // Parent: CBreakable // Fields count: 15 namespace CPhysBox { - constexpr std::ptrdiff_t m_damageType = 0x7D0; // int32 - constexpr std::ptrdiff_t m_massScale = 0x7D4; // float32 - constexpr std::ptrdiff_t m_damageToEnableMotion = 0x7D8; // int32 - constexpr std::ptrdiff_t m_flForceToEnableMotion = 0x7DC; // float32 - constexpr std::ptrdiff_t m_angPreferredCarryAngles = 0x7E0; // QAngle - constexpr std::ptrdiff_t m_bNotSolidToWorld = 0x7EC; // bool - constexpr std::ptrdiff_t m_bEnableUseOutput = 0x7ED; // bool - constexpr std::ptrdiff_t m_iExploitableByPlayer = 0x7F0; // int32 - constexpr std::ptrdiff_t m_flTouchOutputPerEntityDelay = 0x7F4; // float32 - constexpr std::ptrdiff_t m_OnDamaged = 0x7F8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAwakened = 0x820; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMotionEnabled = 0x848; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPlayerUse = 0x870; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnStartTouch = 0x898; // CEntityIOOutput - constexpr std::ptrdiff_t m_hCarryingPlayer = 0x8C0; // CHandle + constexpr std::ptrdiff_t m_damageType = 0x7E8; // int32 + constexpr std::ptrdiff_t m_massScale = 0x7EC; // float32 + constexpr std::ptrdiff_t m_damageToEnableMotion = 0x7F0; // int32 + constexpr std::ptrdiff_t m_flForceToEnableMotion = 0x7F4; // float32 + constexpr std::ptrdiff_t m_angPreferredCarryAngles = 0x7F8; // QAngle + constexpr std::ptrdiff_t m_bNotSolidToWorld = 0x804; // bool + constexpr std::ptrdiff_t m_bEnableUseOutput = 0x805; // bool + constexpr std::ptrdiff_t m_iExploitableByPlayer = 0x808; // int32 + constexpr std::ptrdiff_t m_flTouchOutputPerEntityDelay = 0x80C; // float32 + constexpr std::ptrdiff_t m_OnDamaged = 0x810; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAwakened = 0x838; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMotionEnabled = 0x860; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerUse = 0x888; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStartTouch = 0x8B0; // CEntityIOOutput + constexpr std::ptrdiff_t m_hCarryingPlayer = 0x8D8; // CHandle } // Parent: None // Fields count: 0 @@ -6725,15 +6892,15 @@ namespace cs2_dumper { // Parent: CPhysConstraint // Fields count: 9 namespace CRagdollConstraint { - constexpr std::ptrdiff_t m_xmin = 0x518; // float32 - constexpr std::ptrdiff_t m_xmax = 0x51C; // float32 - constexpr std::ptrdiff_t m_ymin = 0x520; // float32 - constexpr std::ptrdiff_t m_ymax = 0x524; // float32 - constexpr std::ptrdiff_t m_zmin = 0x528; // float32 - constexpr std::ptrdiff_t m_zmax = 0x52C; // float32 - constexpr std::ptrdiff_t m_xfriction = 0x530; // float32 - constexpr std::ptrdiff_t m_yfriction = 0x534; // float32 - constexpr std::ptrdiff_t m_zfriction = 0x538; // float32 + constexpr std::ptrdiff_t m_xmin = 0x538; // float32 + constexpr std::ptrdiff_t m_xmax = 0x53C; // float32 + constexpr std::ptrdiff_t m_ymin = 0x540; // float32 + constexpr std::ptrdiff_t m_ymax = 0x544; // float32 + constexpr std::ptrdiff_t m_zmin = 0x548; // float32 + constexpr std::ptrdiff_t m_zmax = 0x54C; // float32 + constexpr std::ptrdiff_t m_xfriction = 0x550; // float32 + constexpr std::ptrdiff_t m_yfriction = 0x554; // float32 + constexpr std::ptrdiff_t m_zfriction = 0x558; // float32 } // Parent: CPointEntity // Fields count: 9 @@ -6873,10 +7040,10 @@ namespace cs2_dumper { // Parent: CTriggerMultiple // Fields count: 4 namespace CTriggerImpact { - constexpr std::ptrdiff_t m_flMagnitude = 0x8E0; // float32 - constexpr std::ptrdiff_t m_flNoise = 0x8E4; // float32 - constexpr std::ptrdiff_t m_flViewkick = 0x8E8; // float32 - constexpr std::ptrdiff_t m_pOutputForce = 0x8F0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_flMagnitude = 0x908; // float32 + constexpr std::ptrdiff_t m_flNoise = 0x90C; // float32 + constexpr std::ptrdiff_t m_flViewkick = 0x910; // float32 + constexpr std::ptrdiff_t m_pOutputForce = 0x918; // CEntityOutputTemplate } // Parent: CBaseModelEntity // Fields count: 14 @@ -6916,8 +7083,8 @@ namespace cs2_dumper { // Parent: CBaseTrigger // Fields count: 2 namespace CTriggerDetectBulletFire { - constexpr std::ptrdiff_t m_bPlayerFireOnly = 0x8B8; // bool - constexpr std::ptrdiff_t m_OnDetectedBulletFire = 0x8C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_bPlayerFireOnly = 0x8E0; // bool + constexpr std::ptrdiff_t m_OnDetectedBulletFire = 0x8E8; // CEntityIOOutput } // Parent: CBaseModelEntity // Fields count: 0 @@ -6928,14 +7095,6 @@ namespace cs2_dumper { namespace CPointGiveAmmo { constexpr std::ptrdiff_t m_pActivator = 0x4C0; // CHandle } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - namespace CDynamicPropAPI { - } // Parent: CFuncMoveLinear // Fields count: 0 namespace CFuncMoveLinearAlias_momentary_door { @@ -6996,15 +7155,6 @@ namespace cs2_dumper { // Fields count: 0 namespace CServerOnlyPointEntity { } - // Parent: CPulseGraphInstance_ServerEntity - // Fields count: 0 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - namespace CPulseGraphInstance_ServerPointEntity { - } // Parent: CCSWeaponBaseGun // Fields count: 0 namespace CAK47 { @@ -7012,9 +7162,9 @@ namespace cs2_dumper { // Parent: CBaseTrigger // Fields count: 3 namespace CTriggerTeleport { - constexpr std::ptrdiff_t m_iLandmark = 0x8B8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bUseLandmarkAngles = 0x8C0; // bool - constexpr std::ptrdiff_t m_bMirrorPlayer = 0x8C1; // bool + constexpr std::ptrdiff_t m_iLandmark = 0x8E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bUseLandmarkAngles = 0x8E8; // bool + constexpr std::ptrdiff_t m_bMirrorPlayer = 0x8E9; // bool } // Parent: CCSPlayerBase_CameraServices // Fields count: 0 @@ -7024,6 +7174,36 @@ namespace cs2_dumper { // Fields count: 0 namespace CCSGO_TeamIntroTerroristPosition { } + // Parent: CBaseModelEntity + // Fields count: 26 + namespace CFuncMover { + constexpr std::ptrdiff_t m_iszPathName = 0x710; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hPathMover = 0x718; // CHandle + constexpr std::ptrdiff_t m_iszPathNodeStart = 0x720; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_eMoveType = 0x728; // CFuncMover::Move_t + constexpr std::ptrdiff_t m_bIsReversing = 0x72C; // bool + constexpr std::ptrdiff_t m_vTarget = 0x730; // Vector + constexpr std::ptrdiff_t m_flStartSpeed = 0x73C; // float32 + constexpr std::ptrdiff_t m_flPathLocation = 0x740; // float32 + constexpr std::ptrdiff_t m_flT = 0x744; // float32 + constexpr std::ptrdiff_t m_nCurrentNodeIndex = 0x748; // int32 + constexpr std::ptrdiff_t m_nPreviousNodeIndex = 0x74C; // int32 + constexpr std::ptrdiff_t m_bFixedOrientation = 0x750; // bool + constexpr std::ptrdiff_t m_bFixedPitch = 0x751; // bool + constexpr std::ptrdiff_t m_eSolidType = 0x752; // SolidType_t + constexpr std::ptrdiff_t m_bIsMoving = 0x753; // bool + constexpr std::ptrdiff_t m_flTimeToReachMaxSpeed = 0x754; // float32 + constexpr std::ptrdiff_t m_flTimeToReachZeroSpeed = 0x758; // float32 + constexpr std::ptrdiff_t m_flTimeMovementStart = 0x75C; // GameTime_t + constexpr std::ptrdiff_t m_flTimeMovementStop = 0x760; // GameTime_t + constexpr std::ptrdiff_t m_hStopAtNode = 0x764; // CHandle + constexpr std::ptrdiff_t m_flPathLocationToBeginStop = 0x768; // float32 + constexpr std::ptrdiff_t m_bMatchPathNodeUp = 0x76C; // bool + constexpr std::ptrdiff_t m_bFacePlayer = 0x76D; // bool + constexpr std::ptrdiff_t m_flTimeStartRoll = 0x770; // GameTime_t + constexpr std::ptrdiff_t m_vOriginalUp = 0x774; // Vector + constexpr std::ptrdiff_t m_flTimeToRollToNewUp = 0x780; // float32 + } // Parent: None // Fields count: 5 // @@ -7060,17 +7240,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_state = 0x718; // int32 } // Parent: CTeamplayRules - // Fields count: 215 + // Fields count: 189 // // Metadata: // NetworkVarNames: m_bFreezePeriod (bool) // NetworkVarNames: m_bWarmupPeriod (bool) // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) - // NetworkVarNames: m_nTotalPausedTicks (int) - // NetworkVarNames: m_nPauseStartTick (int) // NetworkVarNames: m_bServerPaused (bool) - // NetworkVarNames: m_bGamePaused (bool) // NetworkVarNames: m_bTerroristTimeOutActive (bool) // NetworkVarNames: m_bCTTimeOutActive (bool) // NetworkVarNames: m_flTerroristTimeOutRemaining (float) @@ -7114,14 +7291,6 @@ namespace cs2_dumper { // NetworkVarNames: m_bIsDroppingItems (bool) // NetworkVarNames: m_bIsQuestEligible (bool) // NetworkVarNames: m_bIsHltvActive (bool) - // NetworkVarNames: m_nGuardianModeWaveNumber (int) - // NetworkVarNames: m_nGuardianModeSpecialKillsRemaining (int) - // NetworkVarNames: m_nGuardianModeSpecialWeaponNeeded (int) - // NetworkVarNames: m_numGlobalGiftsGiven (uint32) - // NetworkVarNames: m_numGlobalGifters (uint32) - // NetworkVarNames: m_numGlobalGiftsPeriodSeconds (uint32) - // NetworkVarNames: m_arrFeaturedGiftersAccounts (uint32) - // NetworkVarNames: m_arrFeaturedGiftersGifts (uint32) // NetworkVarNames: m_arrProhibitedItemIndices (uint16) // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) // NetworkVarNames: m_numBestOfMaps (int) @@ -7132,7 +7301,6 @@ namespace cs2_dumper { // NetworkVarNames: m_eRoundWinReason (int) // NetworkVarNames: m_bTCantBuy (bool) // NetworkVarNames: m_bCTCantBuy (bool) - // NetworkVarNames: m_flGuardianBuyUntilTime (GameTime_t) // NetworkVarNames: m_iMatchStats_RoundResults (int) // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) @@ -7171,221 +7339,195 @@ namespace cs2_dumper { // NetworkVarNames: m_iRoundStartRoundNumber (int) // NetworkVarNames: m_nRoundStartCount (uint8) namespace CCSGameRules { - constexpr std::ptrdiff_t __m_pChainEntity = 0x98; // CNetworkVarChainer - constexpr std::ptrdiff_t m_coopMissionManager = 0xC0; // CHandle - constexpr std::ptrdiff_t m_bFreezePeriod = 0xC4; // bool - constexpr std::ptrdiff_t m_bWarmupPeriod = 0xC5; // bool - constexpr std::ptrdiff_t m_fWarmupPeriodEnd = 0xC8; // GameTime_t - constexpr std::ptrdiff_t m_fWarmupPeriodStart = 0xCC; // GameTime_t - constexpr std::ptrdiff_t m_nTotalPausedTicks = 0xD0; // int32 - constexpr std::ptrdiff_t m_nPauseStartTick = 0xD4; // int32 - constexpr std::ptrdiff_t m_bServerPaused = 0xD8; // bool - constexpr std::ptrdiff_t m_bGamePaused = 0xD9; // bool - constexpr std::ptrdiff_t m_bTerroristTimeOutActive = 0xDA; // bool - constexpr std::ptrdiff_t m_bCTTimeOutActive = 0xDB; // bool - constexpr std::ptrdiff_t m_flTerroristTimeOutRemaining = 0xDC; // float32 - constexpr std::ptrdiff_t m_flCTTimeOutRemaining = 0xE0; // float32 - constexpr std::ptrdiff_t m_nTerroristTimeOuts = 0xE4; // int32 - constexpr std::ptrdiff_t m_nCTTimeOuts = 0xE8; // int32 - constexpr std::ptrdiff_t m_bTechnicalTimeOut = 0xEC; // bool - constexpr std::ptrdiff_t m_bMatchWaitingForResume = 0xED; // bool - constexpr std::ptrdiff_t m_iRoundTime = 0xF0; // int32 - constexpr std::ptrdiff_t m_fMatchStartTime = 0xF4; // float32 - constexpr std::ptrdiff_t m_fRoundStartTime = 0xF8; // GameTime_t - constexpr std::ptrdiff_t m_flRestartRoundTime = 0xFC; // GameTime_t - constexpr std::ptrdiff_t m_bGameRestart = 0x100; // bool - constexpr std::ptrdiff_t m_flGameStartTime = 0x104; // float32 - constexpr std::ptrdiff_t m_timeUntilNextPhaseStarts = 0x108; // float32 - constexpr std::ptrdiff_t m_gamePhase = 0x10C; // int32 - constexpr std::ptrdiff_t m_totalRoundsPlayed = 0x110; // int32 - constexpr std::ptrdiff_t m_nRoundsPlayedThisPhase = 0x114; // int32 - constexpr std::ptrdiff_t m_nOvertimePlaying = 0x118; // int32 - constexpr std::ptrdiff_t m_iHostagesRemaining = 0x11C; // int32 - constexpr std::ptrdiff_t m_bAnyHostageReached = 0x120; // bool - constexpr std::ptrdiff_t m_bMapHasBombTarget = 0x121; // bool - constexpr std::ptrdiff_t m_bMapHasRescueZone = 0x122; // bool - constexpr std::ptrdiff_t m_bMapHasBuyZone = 0x123; // bool - constexpr std::ptrdiff_t m_bIsQueuedMatchmaking = 0x124; // bool - constexpr std::ptrdiff_t m_nQueuedMatchmakingMode = 0x128; // int32 - constexpr std::ptrdiff_t m_bIsValveDS = 0x12C; // bool - constexpr std::ptrdiff_t m_bLogoMap = 0x12D; // bool - constexpr std::ptrdiff_t m_bPlayAllStepSoundsOnServer = 0x12E; // bool - constexpr std::ptrdiff_t m_iSpectatorSlotCount = 0x130; // int32 - constexpr std::ptrdiff_t m_MatchDevice = 0x134; // int32 - constexpr std::ptrdiff_t m_bHasMatchStarted = 0x138; // bool - constexpr std::ptrdiff_t m_nNextMapInMapgroup = 0x13C; // int32 - constexpr std::ptrdiff_t m_szTournamentEventName = 0x140; // char[512] - constexpr std::ptrdiff_t m_szTournamentEventStage = 0x340; // char[512] - constexpr std::ptrdiff_t m_szMatchStatTxt = 0x540; // char[512] - constexpr std::ptrdiff_t m_szTournamentPredictionsTxt = 0x740; // char[512] - constexpr std::ptrdiff_t m_nTournamentPredictionsPct = 0x940; // int32 - constexpr std::ptrdiff_t m_flCMMItemDropRevealStartTime = 0x944; // GameTime_t - constexpr std::ptrdiff_t m_flCMMItemDropRevealEndTime = 0x948; // GameTime_t - constexpr std::ptrdiff_t m_bIsDroppingItems = 0x94C; // bool - constexpr std::ptrdiff_t m_bIsQuestEligible = 0x94D; // bool - constexpr std::ptrdiff_t m_bIsHltvActive = 0x94E; // bool - constexpr std::ptrdiff_t m_nGuardianModeWaveNumber = 0x950; // int32 - constexpr std::ptrdiff_t m_nGuardianModeSpecialKillsRemaining = 0x954; // int32 - constexpr std::ptrdiff_t m_nGuardianModeSpecialWeaponNeeded = 0x958; // int32 - constexpr std::ptrdiff_t m_nGuardianGrenadesToGiveBots = 0x95C; // int32 - constexpr std::ptrdiff_t m_nNumHeaviesToSpawn = 0x960; // int32 - constexpr std::ptrdiff_t m_numGlobalGiftsGiven = 0x964; // uint32 - constexpr std::ptrdiff_t m_numGlobalGifters = 0x968; // uint32 - constexpr std::ptrdiff_t m_numGlobalGiftsPeriodSeconds = 0x96C; // uint32 - constexpr std::ptrdiff_t m_arrFeaturedGiftersAccounts = 0x970; // uint32[4] - constexpr std::ptrdiff_t m_arrFeaturedGiftersGifts = 0x980; // uint32[4] - constexpr std::ptrdiff_t m_arrProhibitedItemIndices = 0x990; // uint16[100] - constexpr std::ptrdiff_t m_arrTournamentActiveCasterAccounts = 0xA58; // uint32[4] - constexpr std::ptrdiff_t m_numBestOfMaps = 0xA68; // int32 - constexpr std::ptrdiff_t m_nHalloweenMaskListSeed = 0xA6C; // int32 - constexpr std::ptrdiff_t m_bBombDropped = 0xA70; // bool - constexpr std::ptrdiff_t m_bBombPlanted = 0xA71; // bool - constexpr std::ptrdiff_t m_iRoundWinStatus = 0xA74; // int32 - constexpr std::ptrdiff_t m_eRoundWinReason = 0xA78; // int32 - constexpr std::ptrdiff_t m_bTCantBuy = 0xA7C; // bool - constexpr std::ptrdiff_t m_bCTCantBuy = 0xA7D; // bool - constexpr std::ptrdiff_t m_flGuardianBuyUntilTime = 0xA80; // GameTime_t - constexpr std::ptrdiff_t m_iMatchStats_RoundResults = 0xA84; // int32[30] - constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_CT = 0xAFC; // int32[30] - constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_T = 0xB74; // int32[30] - constexpr std::ptrdiff_t m_TeamRespawnWaveTimes = 0xBEC; // float32[32] - constexpr std::ptrdiff_t m_flNextRespawnWave = 0xC6C; // GameTime_t[32] - constexpr std::ptrdiff_t m_nServerQuestID = 0xCEC; // int32 - constexpr std::ptrdiff_t m_vMinimapMins = 0xCF0; // Vector - constexpr std::ptrdiff_t m_vMinimapMaxs = 0xCFC; // Vector - constexpr std::ptrdiff_t m_MinimapVerticalSectionHeights = 0xD08; // float32[8] - constexpr std::ptrdiff_t m_bDontIncrementCoopWave = 0xD28; // bool - constexpr std::ptrdiff_t m_bSpawnedTerrorHuntHeavy = 0xD29; // bool - constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteTypes = 0xD2C; // int32[10] - constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteOptions = 0xD54; // int32[10] - constexpr std::ptrdiff_t m_nEndMatchMapVoteWinner = 0xD7C; // int32 - constexpr std::ptrdiff_t m_iNumConsecutiveCTLoses = 0xD80; // int32 - constexpr std::ptrdiff_t m_iNumConsecutiveTerroristLoses = 0xD84; // int32 - constexpr std::ptrdiff_t m_bHasHostageBeenTouched = 0xDA0; // bool - constexpr std::ptrdiff_t m_flIntermissionStartTime = 0xDA4; // GameTime_t - constexpr std::ptrdiff_t m_flIntermissionEndTime = 0xDA8; // GameTime_t - constexpr std::ptrdiff_t m_bLevelInitialized = 0xDAC; // bool - constexpr std::ptrdiff_t m_iTotalRoundsPlayed = 0xDB0; // int32 - constexpr std::ptrdiff_t m_iUnBalancedRounds = 0xDB4; // int32 - constexpr std::ptrdiff_t m_endMatchOnRoundReset = 0xDB8; // bool - constexpr std::ptrdiff_t m_endMatchOnThink = 0xDB9; // bool - constexpr std::ptrdiff_t m_iFreezeTime = 0xDBC; // int32 - constexpr std::ptrdiff_t m_iNumTerrorist = 0xDC0; // int32 - constexpr std::ptrdiff_t m_iNumCT = 0xDC4; // int32 - constexpr std::ptrdiff_t m_iNumSpawnableTerrorist = 0xDC8; // int32 - constexpr std::ptrdiff_t m_iNumSpawnableCT = 0xDCC; // int32 - constexpr std::ptrdiff_t m_arrSelectedHostageSpawnIndices = 0xDD0; // CUtlVector - constexpr std::ptrdiff_t m_nSpawnPointsRandomSeed = 0xDE8; // int32 - constexpr std::ptrdiff_t m_bFirstConnected = 0xDEC; // bool - constexpr std::ptrdiff_t m_bCompleteReset = 0xDED; // bool - constexpr std::ptrdiff_t m_bPickNewTeamsOnReset = 0xDEE; // bool - constexpr std::ptrdiff_t m_bScrambleTeamsOnRestart = 0xDEF; // bool - constexpr std::ptrdiff_t m_bSwapTeamsOnRestart = 0xDF0; // bool - constexpr std::ptrdiff_t m_nEndMatchTiedVotes = 0xDF8; // CUtlVector - constexpr std::ptrdiff_t m_bNeedToAskPlayersForContinueVote = 0xE14; // bool - constexpr std::ptrdiff_t m_numQueuedMatchmakingAccounts = 0xE18; // uint32 - constexpr std::ptrdiff_t m_fAvgPlayerRank = 0xE1C; // float32 - constexpr std::ptrdiff_t m_pQueuedMatchmakingReservationString = 0xE20; // char* - constexpr std::ptrdiff_t m_numTotalTournamentDrops = 0xE28; // uint32 - constexpr std::ptrdiff_t m_numSpectatorsCountMax = 0xE2C; // uint32 - constexpr std::ptrdiff_t m_numSpectatorsCountMaxTV = 0xE30; // uint32 - constexpr std::ptrdiff_t m_numSpectatorsCountMaxLnk = 0xE34; // uint32 - constexpr std::ptrdiff_t m_bForceTeamChangeSilent = 0xE40; // bool - constexpr std::ptrdiff_t m_bLoadingRoundBackupData = 0xE41; // bool - constexpr std::ptrdiff_t m_nMatchInfoShowType = 0xE78; // int32 - constexpr std::ptrdiff_t m_flMatchInfoDecidedTime = 0xE7C; // float32 - constexpr std::ptrdiff_t m_flCoopRespawnAndHealTime = 0xE98; // float32 - constexpr std::ptrdiff_t m_coopBonusCoinsFound = 0xE9C; // int32 - constexpr std::ptrdiff_t m_coopBonusPistolsOnly = 0xEA0; // bool - constexpr std::ptrdiff_t m_coopPlayersInDeploymentZone = 0xEA1; // bool - constexpr std::ptrdiff_t m_coopMissionDeadPlayerRespawnEnabled = 0xEA2; // bool - constexpr std::ptrdiff_t mTeamDMLastWinningTeamNumber = 0xEA4; // int32 - constexpr std::ptrdiff_t mTeamDMLastThinkTime = 0xEA8; // float32 - constexpr std::ptrdiff_t m_flTeamDMLastAnnouncementTime = 0xEAC; // float32 - constexpr std::ptrdiff_t m_iAccountTerrorist = 0xEB0; // int32 - constexpr std::ptrdiff_t m_iAccountCT = 0xEB4; // int32 - constexpr std::ptrdiff_t m_iSpawnPointCount_Terrorist = 0xEB8; // int32 - constexpr std::ptrdiff_t m_iSpawnPointCount_CT = 0xEBC; // int32 - constexpr std::ptrdiff_t m_iMaxNumTerrorists = 0xEC0; // int32 - constexpr std::ptrdiff_t m_iMaxNumCTs = 0xEC4; // int32 - constexpr std::ptrdiff_t m_iLoserBonus = 0xEC8; // int32 - constexpr std::ptrdiff_t m_iLoserBonusMostRecentTeam = 0xECC; // int32 - constexpr std::ptrdiff_t m_tmNextPeriodicThink = 0xED0; // float32 - constexpr std::ptrdiff_t m_bVoiceWonMatchBragFired = 0xED4; // bool - constexpr std::ptrdiff_t m_fWarmupNextChatNoticeTime = 0xED8; // float32 - constexpr std::ptrdiff_t m_iHostagesRescued = 0xEE0; // int32 - constexpr std::ptrdiff_t m_iHostagesTouched = 0xEE4; // int32 - constexpr std::ptrdiff_t m_flNextHostageAnnouncement = 0xEE8; // float32 - constexpr std::ptrdiff_t m_bNoTerroristsKilled = 0xEEC; // bool - constexpr std::ptrdiff_t m_bNoCTsKilled = 0xEED; // bool - constexpr std::ptrdiff_t m_bNoEnemiesKilled = 0xEEE; // bool - constexpr std::ptrdiff_t m_bCanDonateWeapons = 0xEEF; // bool - constexpr std::ptrdiff_t m_firstKillTime = 0xEF4; // float32 - constexpr std::ptrdiff_t m_firstBloodTime = 0xEFC; // float32 - constexpr std::ptrdiff_t m_hostageWasInjured = 0xF18; // bool - constexpr std::ptrdiff_t m_hostageWasKilled = 0xF19; // bool - constexpr std::ptrdiff_t m_bVoteCalled = 0xF28; // bool - constexpr std::ptrdiff_t m_bServerVoteOnReset = 0xF29; // bool - constexpr std::ptrdiff_t m_flVoteCheckThrottle = 0xF2C; // float32 - constexpr std::ptrdiff_t m_bBuyTimeEnded = 0xF30; // bool - constexpr std::ptrdiff_t m_nLastFreezeEndBeep = 0xF34; // int32 - constexpr std::ptrdiff_t m_bTargetBombed = 0xF38; // bool - constexpr std::ptrdiff_t m_bBombDefused = 0xF39; // bool - constexpr std::ptrdiff_t m_bMapHasBombZone = 0xF3A; // bool - constexpr std::ptrdiff_t m_vecMainCTSpawnPos = 0xF58; // Vector - constexpr std::ptrdiff_t m_CTSpawnPointsMasterList = 0xF68; // CUtlVector - constexpr std::ptrdiff_t m_TerroristSpawnPointsMasterList = 0xF80; // CUtlVector - constexpr std::ptrdiff_t m_bRespawningAllRespawnablePlayers = 0xF98; // bool - constexpr std::ptrdiff_t m_iNextCTSpawnPoint = 0xF9C; // int32 - constexpr std::ptrdiff_t m_flCTSpawnPointUsedTime = 0xFA0; // float32 - constexpr std::ptrdiff_t m_iNextTerroristSpawnPoint = 0xFA4; // int32 - constexpr std::ptrdiff_t m_flTerroristSpawnPointUsedTime = 0xFA8; // float32 - constexpr std::ptrdiff_t m_CTSpawnPoints = 0xFB0; // CUtlVector - constexpr std::ptrdiff_t m_TerroristSpawnPoints = 0xFC8; // CUtlVector - constexpr std::ptrdiff_t m_bIsUnreservedGameServer = 0xFE0; // bool - constexpr std::ptrdiff_t m_fAutobalanceDisplayTime = 0xFE4; // float32 - constexpr std::ptrdiff_t m_bAllowWeaponSwitch = 0x1250; // bool - constexpr std::ptrdiff_t m_bRoundTimeWarningTriggered = 0x1251; // bool - constexpr std::ptrdiff_t m_phaseChangeAnnouncementTime = 0x1254; // GameTime_t - constexpr std::ptrdiff_t m_fNextUpdateTeamClanNamesTime = 0x1258; // float32 - constexpr std::ptrdiff_t m_flLastThinkTime = 0x125C; // GameTime_t - constexpr std::ptrdiff_t m_fAccumulatedRoundOffDamage = 0x1260; // float32 - constexpr std::ptrdiff_t m_nShorthandedBonusLastEvalRound = 0x1264; // int32 - constexpr std::ptrdiff_t m_nMatchAbortedEarlyReason = 0x14E0; // int32 - constexpr std::ptrdiff_t m_bHasTriggeredRoundStartMusic = 0x14E4; // bool - constexpr std::ptrdiff_t m_bHasTriggeredCoopSpawnReset = 0x14E5; // bool - constexpr std::ptrdiff_t m_bSwitchingTeamsAtRoundReset = 0x14E6; // bool - constexpr std::ptrdiff_t m_pGameModeRules = 0x1500; // CCSGameModeRules* - constexpr std::ptrdiff_t m_BtGlobalBlackboard = 0x1508; // KeyValues3 - constexpr std::ptrdiff_t m_hPlayerResource = 0x1570; // CHandle - constexpr std::ptrdiff_t m_RetakeRules = 0x1578; // CRetakeGameRules - constexpr std::ptrdiff_t m_GuardianBotSkillLevelMax = 0x175C; // int32 - constexpr std::ptrdiff_t m_GuardianBotSkillLevelMin = 0x1760; // int32 - constexpr std::ptrdiff_t m_arrTeamUniqueKillWeaponsMatch = 0x1768; // CUtlVector[4] - constexpr std::ptrdiff_t m_bTeamLastKillUsedUniqueWeaponMatch = 0x17C8; // bool[4] - constexpr std::ptrdiff_t m_nMatchEndCount = 0x17F0; // uint8 - constexpr std::ptrdiff_t m_nTTeamIntroVariant = 0x17F4; // int32 - constexpr std::ptrdiff_t m_nCTTeamIntroVariant = 0x17F8; // int32 - constexpr std::ptrdiff_t m_bTeamIntroPeriod = 0x17FC; // bool - constexpr std::ptrdiff_t m_fTeamIntroPeriodEnd = 0x1800; // GameTime_t - constexpr std::ptrdiff_t m_bPlayedTeamIntroVO = 0x1804; // bool - constexpr std::ptrdiff_t m_iRoundEndWinnerTeam = 0x1808; // int32 - constexpr std::ptrdiff_t m_eRoundEndReason = 0x180C; // int32 - constexpr std::ptrdiff_t m_bRoundEndShowTimerDefend = 0x1810; // bool - constexpr std::ptrdiff_t m_iRoundEndTimerTime = 0x1814; // int32 - constexpr std::ptrdiff_t m_sRoundEndFunFactToken = 0x1818; // CUtlString - constexpr std::ptrdiff_t m_iRoundEndFunFactPlayerSlot = 0x1820; // CPlayerSlot - constexpr std::ptrdiff_t m_iRoundEndFunFactData1 = 0x1824; // int32 - constexpr std::ptrdiff_t m_iRoundEndFunFactData2 = 0x1828; // int32 - constexpr std::ptrdiff_t m_iRoundEndFunFactData3 = 0x182C; // int32 - constexpr std::ptrdiff_t m_sRoundEndMessage = 0x1830; // CUtlString - constexpr std::ptrdiff_t m_iRoundEndPlayerCount = 0x1838; // int32 - constexpr std::ptrdiff_t m_bRoundEndNoMusic = 0x183C; // bool - constexpr std::ptrdiff_t m_iRoundEndLegacy = 0x1840; // int32 - constexpr std::ptrdiff_t m_nRoundEndCount = 0x1844; // uint8 - constexpr std::ptrdiff_t m_iRoundStartRoundNumber = 0x1848; // int32 - constexpr std::ptrdiff_t m_nRoundStartCount = 0x184C; // uint8 - constexpr std::ptrdiff_t m_flLastPerfSampleTime = 0x5858; // float64 + constexpr std::ptrdiff_t m_bFreezePeriod = 0xC8; // bool + constexpr std::ptrdiff_t m_bWarmupPeriod = 0xC9; // bool + constexpr std::ptrdiff_t m_fWarmupPeriodEnd = 0xCC; // GameTime_t + constexpr std::ptrdiff_t m_fWarmupPeriodStart = 0xD0; // GameTime_t + constexpr std::ptrdiff_t m_bServerPaused = 0xD4; // bool + constexpr std::ptrdiff_t m_bTerroristTimeOutActive = 0xD5; // bool + constexpr std::ptrdiff_t m_bCTTimeOutActive = 0xD6; // bool + constexpr std::ptrdiff_t m_flTerroristTimeOutRemaining = 0xD8; // float32 + constexpr std::ptrdiff_t m_flCTTimeOutRemaining = 0xDC; // float32 + constexpr std::ptrdiff_t m_nTerroristTimeOuts = 0xE0; // int32 + constexpr std::ptrdiff_t m_nCTTimeOuts = 0xE4; // int32 + constexpr std::ptrdiff_t m_bTechnicalTimeOut = 0xE8; // bool + constexpr std::ptrdiff_t m_bMatchWaitingForResume = 0xE9; // bool + constexpr std::ptrdiff_t m_iRoundTime = 0xEC; // int32 + constexpr std::ptrdiff_t m_fMatchStartTime = 0xF0; // float32 + constexpr std::ptrdiff_t m_fRoundStartTime = 0xF4; // GameTime_t + constexpr std::ptrdiff_t m_flRestartRoundTime = 0xF8; // GameTime_t + constexpr std::ptrdiff_t m_bGameRestart = 0xFC; // bool + constexpr std::ptrdiff_t m_flGameStartTime = 0x100; // float32 + constexpr std::ptrdiff_t m_timeUntilNextPhaseStarts = 0x104; // float32 + constexpr std::ptrdiff_t m_gamePhase = 0x108; // int32 + constexpr std::ptrdiff_t m_totalRoundsPlayed = 0x10C; // int32 + constexpr std::ptrdiff_t m_nRoundsPlayedThisPhase = 0x110; // int32 + constexpr std::ptrdiff_t m_nOvertimePlaying = 0x114; // int32 + constexpr std::ptrdiff_t m_iHostagesRemaining = 0x118; // int32 + constexpr std::ptrdiff_t m_bAnyHostageReached = 0x11C; // bool + constexpr std::ptrdiff_t m_bMapHasBombTarget = 0x11D; // bool + constexpr std::ptrdiff_t m_bMapHasRescueZone = 0x11E; // bool + constexpr std::ptrdiff_t m_bMapHasBuyZone = 0x11F; // bool + constexpr std::ptrdiff_t m_bIsQueuedMatchmaking = 0x120; // bool + constexpr std::ptrdiff_t m_nQueuedMatchmakingMode = 0x124; // int32 + constexpr std::ptrdiff_t m_bIsValveDS = 0x128; // bool + constexpr std::ptrdiff_t m_bLogoMap = 0x129; // bool + constexpr std::ptrdiff_t m_bPlayAllStepSoundsOnServer = 0x12A; // bool + constexpr std::ptrdiff_t m_iSpectatorSlotCount = 0x12C; // int32 + constexpr std::ptrdiff_t m_MatchDevice = 0x130; // int32 + constexpr std::ptrdiff_t m_bHasMatchStarted = 0x134; // bool + constexpr std::ptrdiff_t m_nNextMapInMapgroup = 0x138; // int32 + constexpr std::ptrdiff_t m_szTournamentEventName = 0x13C; // char[512] + constexpr std::ptrdiff_t m_szTournamentEventStage = 0x33C; // char[512] + constexpr std::ptrdiff_t m_szMatchStatTxt = 0x53C; // char[512] + constexpr std::ptrdiff_t m_szTournamentPredictionsTxt = 0x73C; // char[512] + constexpr std::ptrdiff_t m_nTournamentPredictionsPct = 0x93C; // int32 + constexpr std::ptrdiff_t m_flCMMItemDropRevealStartTime = 0x940; // GameTime_t + constexpr std::ptrdiff_t m_flCMMItemDropRevealEndTime = 0x944; // GameTime_t + constexpr std::ptrdiff_t m_bIsDroppingItems = 0x948; // bool + constexpr std::ptrdiff_t m_bIsQuestEligible = 0x949; // bool + constexpr std::ptrdiff_t m_bIsHltvActive = 0x94A; // bool + constexpr std::ptrdiff_t m_arrProhibitedItemIndices = 0x94C; // uint16[100] + constexpr std::ptrdiff_t m_arrTournamentActiveCasterAccounts = 0xA14; // uint32[4] + constexpr std::ptrdiff_t m_numBestOfMaps = 0xA24; // int32 + constexpr std::ptrdiff_t m_nHalloweenMaskListSeed = 0xA28; // int32 + constexpr std::ptrdiff_t m_bBombDropped = 0xA2C; // bool + constexpr std::ptrdiff_t m_bBombPlanted = 0xA2D; // bool + constexpr std::ptrdiff_t m_iRoundWinStatus = 0xA30; // int32 + constexpr std::ptrdiff_t m_eRoundWinReason = 0xA34; // int32 + constexpr std::ptrdiff_t m_bTCantBuy = 0xA38; // bool + constexpr std::ptrdiff_t m_bCTCantBuy = 0xA39; // bool + constexpr std::ptrdiff_t m_iMatchStats_RoundResults = 0xA3C; // int32[30] + constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_CT = 0xAB4; // int32[30] + constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_T = 0xB2C; // int32[30] + constexpr std::ptrdiff_t m_TeamRespawnWaveTimes = 0xBA4; // float32[32] + constexpr std::ptrdiff_t m_flNextRespawnWave = 0xC24; // GameTime_t[32] + constexpr std::ptrdiff_t m_nServerQuestID = 0xCA4; // int32 + constexpr std::ptrdiff_t m_vMinimapMins = 0xCA8; // Vector + constexpr std::ptrdiff_t m_vMinimapMaxs = 0xCB4; // Vector + constexpr std::ptrdiff_t m_MinimapVerticalSectionHeights = 0xCC0; // float32[8] + constexpr std::ptrdiff_t m_bSpawnedTerrorHuntHeavy = 0xCE0; // bool + constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteTypes = 0xCE4; // int32[10] + constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteOptions = 0xD0C; // int32[10] + constexpr std::ptrdiff_t m_nEndMatchMapVoteWinner = 0xD34; // int32 + constexpr std::ptrdiff_t m_iNumConsecutiveCTLoses = 0xD38; // int32 + constexpr std::ptrdiff_t m_iNumConsecutiveTerroristLoses = 0xD3C; // int32 + constexpr std::ptrdiff_t m_bHasHostageBeenTouched = 0xD58; // bool + constexpr std::ptrdiff_t m_flIntermissionStartTime = 0xD5C; // GameTime_t + constexpr std::ptrdiff_t m_flIntermissionEndTime = 0xD60; // GameTime_t + constexpr std::ptrdiff_t m_bLevelInitialized = 0xD64; // bool + constexpr std::ptrdiff_t m_iTotalRoundsPlayed = 0xD68; // int32 + constexpr std::ptrdiff_t m_iUnBalancedRounds = 0xD6C; // int32 + constexpr std::ptrdiff_t m_endMatchOnRoundReset = 0xD70; // bool + constexpr std::ptrdiff_t m_endMatchOnThink = 0xD71; // bool + constexpr std::ptrdiff_t m_iFreezeTime = 0xD74; // int32 + constexpr std::ptrdiff_t m_iNumTerrorist = 0xD78; // int32 + constexpr std::ptrdiff_t m_iNumCT = 0xD7C; // int32 + constexpr std::ptrdiff_t m_iNumSpawnableTerrorist = 0xD80; // int32 + constexpr std::ptrdiff_t m_iNumSpawnableCT = 0xD84; // int32 + constexpr std::ptrdiff_t m_arrSelectedHostageSpawnIndices = 0xD88; // CUtlVector + constexpr std::ptrdiff_t m_nSpawnPointsRandomSeed = 0xDA0; // int32 + constexpr std::ptrdiff_t m_bFirstConnected = 0xDA4; // bool + constexpr std::ptrdiff_t m_bCompleteReset = 0xDA5; // bool + constexpr std::ptrdiff_t m_bPickNewTeamsOnReset = 0xDA6; // bool + constexpr std::ptrdiff_t m_bScrambleTeamsOnRestart = 0xDA7; // bool + constexpr std::ptrdiff_t m_bSwapTeamsOnRestart = 0xDA8; // bool + constexpr std::ptrdiff_t m_nEndMatchTiedVotes = 0xDB0; // CUtlVector + constexpr std::ptrdiff_t m_bNeedToAskPlayersForContinueVote = 0xDCC; // bool + constexpr std::ptrdiff_t m_numQueuedMatchmakingAccounts = 0xDD0; // uint32 + constexpr std::ptrdiff_t m_fAvgPlayerRank = 0xDD4; // float32 + constexpr std::ptrdiff_t m_pQueuedMatchmakingReservationString = 0xDD8; // char* + constexpr std::ptrdiff_t m_numTotalTournamentDrops = 0xDE0; // uint32 + constexpr std::ptrdiff_t m_numSpectatorsCountMax = 0xDE4; // uint32 + constexpr std::ptrdiff_t m_numSpectatorsCountMaxTV = 0xDE8; // uint32 + constexpr std::ptrdiff_t m_numSpectatorsCountMaxLnk = 0xDEC; // uint32 + constexpr std::ptrdiff_t m_bForceTeamChangeSilent = 0xDF8; // bool + constexpr std::ptrdiff_t m_bLoadingRoundBackupData = 0xDF9; // bool + constexpr std::ptrdiff_t m_nMatchInfoShowType = 0xE30; // int32 + constexpr std::ptrdiff_t m_flMatchInfoDecidedTime = 0xE34; // float32 + constexpr std::ptrdiff_t mTeamDMLastWinningTeamNumber = 0xE50; // int32 + constexpr std::ptrdiff_t mTeamDMLastThinkTime = 0xE54; // float32 + constexpr std::ptrdiff_t m_flTeamDMLastAnnouncementTime = 0xE58; // float32 + constexpr std::ptrdiff_t m_iAccountTerrorist = 0xE5C; // int32 + constexpr std::ptrdiff_t m_iAccountCT = 0xE60; // int32 + constexpr std::ptrdiff_t m_iSpawnPointCount_Terrorist = 0xE64; // int32 + constexpr std::ptrdiff_t m_iSpawnPointCount_CT = 0xE68; // int32 + constexpr std::ptrdiff_t m_iMaxNumTerrorists = 0xE6C; // int32 + constexpr std::ptrdiff_t m_iMaxNumCTs = 0xE70; // int32 + constexpr std::ptrdiff_t m_iLoserBonusMostRecentTeam = 0xE74; // int32 + constexpr std::ptrdiff_t m_tmNextPeriodicThink = 0xE78; // float32 + constexpr std::ptrdiff_t m_bVoiceWonMatchBragFired = 0xE7C; // bool + constexpr std::ptrdiff_t m_fWarmupNextChatNoticeTime = 0xE80; // float32 + constexpr std::ptrdiff_t m_iHostagesRescued = 0xE88; // int32 + constexpr std::ptrdiff_t m_iHostagesTouched = 0xE8C; // int32 + constexpr std::ptrdiff_t m_flNextHostageAnnouncement = 0xE90; // float32 + constexpr std::ptrdiff_t m_bNoTerroristsKilled = 0xE94; // bool + constexpr std::ptrdiff_t m_bNoCTsKilled = 0xE95; // bool + constexpr std::ptrdiff_t m_bNoEnemiesKilled = 0xE96; // bool + constexpr std::ptrdiff_t m_bCanDonateWeapons = 0xE97; // bool + constexpr std::ptrdiff_t m_firstKillTime = 0xE9C; // float32 + constexpr std::ptrdiff_t m_firstBloodTime = 0xEA4; // float32 + constexpr std::ptrdiff_t m_hostageWasInjured = 0xEC0; // bool + constexpr std::ptrdiff_t m_hostageWasKilled = 0xEC1; // bool + constexpr std::ptrdiff_t m_bVoteCalled = 0xED0; // bool + constexpr std::ptrdiff_t m_bServerVoteOnReset = 0xED1; // bool + constexpr std::ptrdiff_t m_flVoteCheckThrottle = 0xED4; // float32 + constexpr std::ptrdiff_t m_bBuyTimeEnded = 0xED8; // bool + constexpr std::ptrdiff_t m_nLastFreezeEndBeep = 0xEDC; // int32 + constexpr std::ptrdiff_t m_bTargetBombed = 0xEE0; // bool + constexpr std::ptrdiff_t m_bBombDefused = 0xEE1; // bool + constexpr std::ptrdiff_t m_bMapHasBombZone = 0xEE2; // bool + constexpr std::ptrdiff_t m_vecMainCTSpawnPos = 0xF00; // Vector + constexpr std::ptrdiff_t m_CTSpawnPointsMasterList = 0xF10; // CUtlVector + constexpr std::ptrdiff_t m_TerroristSpawnPointsMasterList = 0xF28; // CUtlVector + constexpr std::ptrdiff_t m_bRespawningAllRespawnablePlayers = 0xF40; // bool + constexpr std::ptrdiff_t m_iNextCTSpawnPoint = 0xF44; // int32 + constexpr std::ptrdiff_t m_flCTSpawnPointUsedTime = 0xF48; // float32 + constexpr std::ptrdiff_t m_iNextTerroristSpawnPoint = 0xF4C; // int32 + constexpr std::ptrdiff_t m_flTerroristSpawnPointUsedTime = 0xF50; // float32 + constexpr std::ptrdiff_t m_CTSpawnPoints = 0xF58; // CUtlVector + constexpr std::ptrdiff_t m_TerroristSpawnPoints = 0xF70; // CUtlVector + constexpr std::ptrdiff_t m_bIsUnreservedGameServer = 0xF88; // bool + constexpr std::ptrdiff_t m_fAutobalanceDisplayTime = 0xF8C; // float32 + constexpr std::ptrdiff_t m_bAllowWeaponSwitch = 0x11F8; // bool + constexpr std::ptrdiff_t m_bRoundTimeWarningTriggered = 0x11F9; // bool + constexpr std::ptrdiff_t m_phaseChangeAnnouncementTime = 0x11FC; // GameTime_t + constexpr std::ptrdiff_t m_fNextUpdateTeamClanNamesTime = 0x1200; // float32 + constexpr std::ptrdiff_t m_flLastThinkTime = 0x1204; // GameTime_t + constexpr std::ptrdiff_t m_fAccumulatedRoundOffDamage = 0x1208; // float32 + constexpr std::ptrdiff_t m_nShorthandedBonusLastEvalRound = 0x120C; // int32 + constexpr std::ptrdiff_t m_nMatchAbortedEarlyReason = 0x1488; // int32 + constexpr std::ptrdiff_t m_bHasTriggeredRoundStartMusic = 0x148C; // bool + constexpr std::ptrdiff_t m_bSwitchingTeamsAtRoundReset = 0x148D; // bool + constexpr std::ptrdiff_t m_pGameModeRules = 0x14A8; // CCSGameModeRules* + constexpr std::ptrdiff_t m_BtGlobalBlackboard = 0x14B0; // KeyValues3 + constexpr std::ptrdiff_t m_hPlayerResource = 0x1518; // CHandle + constexpr std::ptrdiff_t m_RetakeRules = 0x1520; // CRetakeGameRules + constexpr std::ptrdiff_t m_arrTeamUniqueKillWeaponsMatch = 0x16B8; // CUtlVector[4] + constexpr std::ptrdiff_t m_bTeamLastKillUsedUniqueWeaponMatch = 0x1718; // bool[4] + constexpr std::ptrdiff_t m_nMatchEndCount = 0x1740; // uint8 + constexpr std::ptrdiff_t m_nTTeamIntroVariant = 0x1744; // int32 + constexpr std::ptrdiff_t m_nCTTeamIntroVariant = 0x1748; // int32 + constexpr std::ptrdiff_t m_bTeamIntroPeriod = 0x174C; // bool + constexpr std::ptrdiff_t m_fTeamIntroPeriodEnd = 0x1750; // GameTime_t + constexpr std::ptrdiff_t m_bPlayedTeamIntroVO = 0x1754; // bool + constexpr std::ptrdiff_t m_iRoundEndWinnerTeam = 0x1758; // int32 + constexpr std::ptrdiff_t m_eRoundEndReason = 0x175C; // int32 + constexpr std::ptrdiff_t m_bRoundEndShowTimerDefend = 0x1760; // bool + constexpr std::ptrdiff_t m_iRoundEndTimerTime = 0x1764; // int32 + constexpr std::ptrdiff_t m_sRoundEndFunFactToken = 0x1768; // CUtlString + constexpr std::ptrdiff_t m_iRoundEndFunFactPlayerSlot = 0x1770; // CPlayerSlot + constexpr std::ptrdiff_t m_iRoundEndFunFactData1 = 0x1774; // int32 + constexpr std::ptrdiff_t m_iRoundEndFunFactData2 = 0x1778; // int32 + constexpr std::ptrdiff_t m_iRoundEndFunFactData3 = 0x177C; // int32 + constexpr std::ptrdiff_t m_sRoundEndMessage = 0x1780; // CUtlString + constexpr std::ptrdiff_t m_iRoundEndPlayerCount = 0x1788; // int32 + constexpr std::ptrdiff_t m_bRoundEndNoMusic = 0x178C; // bool + constexpr std::ptrdiff_t m_iRoundEndLegacy = 0x1790; // int32 + constexpr std::ptrdiff_t m_nRoundEndCount = 0x1794; // uint8 + constexpr std::ptrdiff_t m_iRoundStartRoundNumber = 0x1798; // int32 + constexpr std::ptrdiff_t m_nRoundStartCount = 0x179C; // uint8 + constexpr std::ptrdiff_t m_flLastPerfSampleTime = 0x57A8; // float64 } // Parent: CPhysicsProp // Fields count: 0 @@ -7409,16 +7551,16 @@ namespace cs2_dumper { // NetworkVarNames: m_Weight (float32) // NetworkVarNames: m_lookupFilename (char) namespace CColorCorrectionVolume { - constexpr std::ptrdiff_t m_bEnabled = 0x8B8; // bool - constexpr std::ptrdiff_t m_MaxWeight = 0x8BC; // float32 - constexpr std::ptrdiff_t m_FadeDuration = 0x8C0; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x8C4; // bool - constexpr std::ptrdiff_t m_Weight = 0x8C8; // float32 - constexpr std::ptrdiff_t m_lookupFilename = 0x8CC; // char[512] - constexpr std::ptrdiff_t m_LastEnterWeight = 0xACC; // float32 - constexpr std::ptrdiff_t m_LastEnterTime = 0xAD0; // GameTime_t - constexpr std::ptrdiff_t m_LastExitWeight = 0xAD4; // float32 - constexpr std::ptrdiff_t m_LastExitTime = 0xAD8; // GameTime_t + constexpr std::ptrdiff_t m_bEnabled = 0x8E0; // bool + constexpr std::ptrdiff_t m_MaxWeight = 0x8E4; // float32 + constexpr std::ptrdiff_t m_FadeDuration = 0x8E8; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x8EC; // bool + constexpr std::ptrdiff_t m_Weight = 0x8F0; // float32 + constexpr std::ptrdiff_t m_lookupFilename = 0x8F4; // char[512] + constexpr std::ptrdiff_t m_LastEnterWeight = 0xAF4; // float32 + constexpr std::ptrdiff_t m_LastEnterTime = 0xAF8; // GameTime_t + constexpr std::ptrdiff_t m_LastExitWeight = 0xAFC; // float32 + constexpr std::ptrdiff_t m_LastExitTime = 0xB00; // GameTime_t } // Parent: CBaseFilter // Fields count: 5 @@ -7478,12 +7620,6 @@ namespace cs2_dumper { // Fields count: 0 namespace CPhysicalButton { } - // Parent: CSoundEventEntity - // Fields count: 2 - namespace CSoundEventAABBEntity { - constexpr std::ptrdiff_t m_vMins = 0x568; // Vector - constexpr std::ptrdiff_t m_vMaxs = 0x574; // Vector - } // Parent: CModelPointEntity // Fields count: 15 namespace CEnvExplosion { @@ -7503,6 +7639,16 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_iszEntityIgnoreName = 0x758; // CUtlSymbolLarge constexpr std::ptrdiff_t m_hEntityIgnore = 0x760; // CHandle } + // Parent: CSoundEventEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_vMins (Vector) + // NetworkVarNames: m_vMaxs (Vector) + namespace CSoundEventAABBEntity { + constexpr std::ptrdiff_t m_vMins = 0x570; // Vector + constexpr std::ptrdiff_t m_vMaxs = 0x57C; // Vector + } // Parent: CTriggerMultiple // Fields count: 0 namespace CTriggerOnce { @@ -7658,12 +7804,12 @@ namespace cs2_dumper { // Parent: CPointEntity // Fields count: 6 namespace CAISound { - constexpr std::ptrdiff_t m_iSoundType = 0x4C0; // int32 - constexpr std::ptrdiff_t m_iSoundContext = 0x4C4; // int32 - constexpr std::ptrdiff_t m_iVolume = 0x4C8; // int32 - constexpr std::ptrdiff_t m_iSoundIndex = 0x4CC; // int32 - constexpr std::ptrdiff_t m_flDuration = 0x4D0; // float32 - constexpr std::ptrdiff_t m_iszProxyEntityName = 0x4D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iSoundType = 0x4C0; // SoundTypes_t + constexpr std::ptrdiff_t m_iSoundFlags = 0x4C2; // SoundFlags_t + constexpr std::ptrdiff_t m_iVolume = 0x4C4; // int32 + constexpr std::ptrdiff_t m_iSoundIndex = 0x4C8; // int32 + constexpr std::ptrdiff_t m_flDuration = 0x4CC; // float32 + constexpr std::ptrdiff_t m_iszProxyEntityName = 0x4D0; // CUtlSymbolLarge } // Parent: CBaseEntity // Fields count: 7 @@ -7773,6 +7919,14 @@ namespace cs2_dumper { // Fields count: 0 namespace CNullEntity { } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSPointScriptExtensions_observer { + } // Parent: CMarkupVolumeWithRef // Fields count: 1 namespace CMarkupVolumeTagged_NavGame { @@ -7781,7 +7935,7 @@ namespace cs2_dumper { // Parent: CBaseTrigger // Fields count: 1 namespace CBuyZone { - constexpr std::ptrdiff_t m_LegacyTeamNum = 0x8B8; // int32 + constexpr std::ptrdiff_t m_LegacyTeamNum = 0x8E0; // int32 } // Parent: CLogicalEntity // Fields count: 12 @@ -7832,10 +7986,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nLightChoice = 0x4CC; // int32 constexpr std::ptrdiff_t m_hLight = 0x4D0; // CHandle } - // Parent: CBaseEntity - // Fields count: 0 - namespace CPointScriptEntity { - } // Parent: None // Fields count: 0 // @@ -7874,7 +8024,7 @@ namespace cs2_dumper { // Parent: CTriggerOnce // Fields count: 1 namespace CScriptTriggerOnce { - constexpr std::ptrdiff_t m_vExtent = 0x8E0; // Vector + constexpr std::ptrdiff_t m_vExtent = 0x908; // Vector } // Parent: CPointEntity // Fields count: 0 @@ -7909,9 +8059,9 @@ namespace cs2_dumper { // Parent: CBaseCSGrenadeProjectile // Fields count: 3 namespace CFlashbangProjectile { - constexpr std::ptrdiff_t m_flTimeToDetonate = 0xA98; // float32 - constexpr std::ptrdiff_t m_numOpponentsHit = 0xA9C; // uint8 - constexpr std::ptrdiff_t m_numTeammatesHit = 0xA9D; // uint8 + constexpr std::ptrdiff_t m_flTimeToDetonate = 0xA90; // float32 + constexpr std::ptrdiff_t m_numOpponentsHit = 0xA94; // uint8 + constexpr std::ptrdiff_t m_numTeammatesHit = 0xA95; // uint8 } // Parent: CPointClientUIWorldPanel // Fields count: 1 @@ -7960,7 +8110,7 @@ namespace cs2_dumper { namespace CSpriteAlias_env_glow { } // Parent: CBaseToggle - // Fields count: 24 + // Fields count: 25 // // Metadata: // NetworkVarNames: m_glowEntity (CHandle) @@ -7974,33 +8124,34 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_sUseSound = 0x7C0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_sLockedSound = 0x7C8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_sUnlockedSound = 0x7D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bLocked = 0x7D8; // bool - constexpr std::ptrdiff_t m_bDisabled = 0x7D9; // bool - constexpr std::ptrdiff_t m_flUseLockedTime = 0x7DC; // GameTime_t - constexpr std::ptrdiff_t m_bSolidBsp = 0x7E0; // bool - constexpr std::ptrdiff_t m_OnDamaged = 0x7E8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPressed = 0x810; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUseLocked = 0x838; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnIn = 0x860; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnOut = 0x888; // CEntityIOOutput - constexpr std::ptrdiff_t m_nState = 0x8B0; // int32 - constexpr std::ptrdiff_t m_hConstraint = 0x8B4; // CEntityHandle - constexpr std::ptrdiff_t m_hConstraintParent = 0x8B8; // CEntityHandle - constexpr std::ptrdiff_t m_bForceNpcExclude = 0x8BC; // bool - constexpr std::ptrdiff_t m_sGlowEntity = 0x8C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_glowEntity = 0x8C8; // CHandle - constexpr std::ptrdiff_t m_usable = 0x8CC; // bool - constexpr std::ptrdiff_t m_szDisplayText = 0x8D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sOverrideAnticipationName = 0x7D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bLocked = 0x7E0; // bool + constexpr std::ptrdiff_t m_bDisabled = 0x7E1; // bool + constexpr std::ptrdiff_t m_flUseLockedTime = 0x7E4; // GameTime_t + constexpr std::ptrdiff_t m_bSolidBsp = 0x7E8; // bool + constexpr std::ptrdiff_t m_OnDamaged = 0x7F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPressed = 0x818; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUseLocked = 0x840; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnIn = 0x868; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOut = 0x890; // CEntityIOOutput + constexpr std::ptrdiff_t m_nState = 0x8B8; // int32 + constexpr std::ptrdiff_t m_hConstraint = 0x8BC; // CEntityHandle + constexpr std::ptrdiff_t m_hConstraintParent = 0x8C0; // CEntityHandle + constexpr std::ptrdiff_t m_bForceNpcExclude = 0x8C4; // bool + constexpr std::ptrdiff_t m_sGlowEntity = 0x8C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_glowEntity = 0x8D0; // CHandle + constexpr std::ptrdiff_t m_usable = 0x8D4; // bool + constexpr std::ptrdiff_t m_szDisplayText = 0x8D8; // CUtlSymbolLarge } // Parent: CPhysConstraint // Fields count: 6 namespace CPhysLength { - constexpr std::ptrdiff_t m_offset = 0x518; // Vector[2] - constexpr std::ptrdiff_t m_vecAttach = 0x530; // Vector - constexpr std::ptrdiff_t m_addLength = 0x53C; // float32 - constexpr std::ptrdiff_t m_minLength = 0x540; // float32 - constexpr std::ptrdiff_t m_totalLength = 0x544; // float32 - constexpr std::ptrdiff_t m_bEnableCollision = 0x548; // bool + constexpr std::ptrdiff_t m_offset = 0x538; // Vector[2] + constexpr std::ptrdiff_t m_vecAttach = 0x550; // Vector + constexpr std::ptrdiff_t m_addLength = 0x55C; // float32 + constexpr std::ptrdiff_t m_minLength = 0x560; // float32 + constexpr std::ptrdiff_t m_totalLength = 0x564; // float32 + constexpr std::ptrdiff_t m_bEnableCollision = 0x568; // bool } // Parent: CBaseEntity // Fields count: 48 @@ -8082,7 +8233,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vecSprayAngles = 0x4C0; // QAngle constexpr std::ptrdiff_t m_vecSprayDir = 0x4CC; // Vector constexpr std::ptrdiff_t m_flAmount = 0x4D8; // float32 - constexpr std::ptrdiff_t m_Color = 0x4DC; // int32 + constexpr std::ptrdiff_t m_Color = 0x4DC; // BloodType } // Parent: CLogicalEntity // Fields count: 4 @@ -8096,45 +8247,42 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_OnBeginFade = 0x4D0; // CEntityIOOutput } // Parent: CBaseProp - // Fields count: 34 + // Fields count: 30 // // Metadata: + // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) // NetworkVarNames: m_noGhostCollision (bool) namespace CBreakableProp { - constexpr std::ptrdiff_t m_OnBreak = 0x938; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnHealthChanged = 0x960; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnTakeDamage = 0x988; // CEntityIOOutput - constexpr std::ptrdiff_t m_impactEnergyScale = 0x9B0; // float32 - constexpr std::ptrdiff_t m_iMinHealthDmg = 0x9B4; // int32 - constexpr std::ptrdiff_t m_preferredCarryAngles = 0x9B8; // QAngle - constexpr std::ptrdiff_t m_flPressureDelay = 0x9C4; // float32 - constexpr std::ptrdiff_t m_hBreaker = 0x9C8; // CHandle - constexpr std::ptrdiff_t m_PerformanceMode = 0x9CC; // PerformanceMode_t - constexpr std::ptrdiff_t m_flDmgModBullet = 0x9D0; // float32 - constexpr std::ptrdiff_t m_flDmgModClub = 0x9D4; // float32 - constexpr std::ptrdiff_t m_flDmgModExplosive = 0x9D8; // float32 - constexpr std::ptrdiff_t m_flDmgModFire = 0x9DC; // float32 - constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0x9E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszBasePropData = 0x9E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iInteractions = 0x9F0; // int32 - constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0x9F4; // GameTime_t - constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0x9F8; // bool - constexpr std::ptrdiff_t m_explodeDamage = 0x9FC; // float32 - constexpr std::ptrdiff_t m_explodeRadius = 0xA00; // float32 - constexpr std::ptrdiff_t m_explosionDelay = 0xA08; // float32 - constexpr std::ptrdiff_t m_explosionBuildupSound = 0xA10; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionCustomEffect = 0xA18; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionCustomSound = 0xA20; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionModifier = 0xA28; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hPhysicsAttacker = 0xA30; // CHandle - constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0xA34; // GameTime_t - constexpr std::ptrdiff_t m_bOriginalBlockLOS = 0xA38; // bool - constexpr std::ptrdiff_t m_flDefaultFadeScale = 0xA3C; // float32 - constexpr std::ptrdiff_t m_hLastAttacker = 0xA40; // CHandle - constexpr std::ptrdiff_t m_hFlareEnt = 0xA44; // CHandle - constexpr std::ptrdiff_t m_bUsePuntSound = 0xA48; // bool - constexpr std::ptrdiff_t m_iszPuntSound = 0xA50; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_noGhostCollision = 0xA58; // bool + constexpr std::ptrdiff_t m_CPropDataComponent = 0x930; // CPropDataComponent + constexpr std::ptrdiff_t m_OnBreak = 0x970; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHealthChanged = 0x998; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnTakeDamage = 0x9C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_impactEnergyScale = 0x9E8; // float32 + constexpr std::ptrdiff_t m_iMinHealthDmg = 0x9EC; // int32 + constexpr std::ptrdiff_t m_preferredCarryAngles = 0x9F0; // QAngle + constexpr std::ptrdiff_t m_flPressureDelay = 0x9FC; // float32 + constexpr std::ptrdiff_t m_flDefBurstScale = 0xA00; // float32 + constexpr std::ptrdiff_t m_vDefBurstOffset = 0xA04; // Vector + constexpr std::ptrdiff_t m_hBreaker = 0xA10; // CHandle + constexpr std::ptrdiff_t m_PerformanceMode = 0xA14; // PerformanceMode_t + constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0xA18; // GameTime_t + constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0xA1C; // bool + constexpr std::ptrdiff_t m_explodeDamage = 0xA20; // float32 + constexpr std::ptrdiff_t m_explodeRadius = 0xA24; // float32 + constexpr std::ptrdiff_t m_explosionDelay = 0xA2C; // float32 + constexpr std::ptrdiff_t m_explosionBuildupSound = 0xA30; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionCustomEffect = 0xA38; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionCustomSound = 0xA40; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionModifier = 0xA48; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hPhysicsAttacker = 0xA50; // CHandle + constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0xA54; // GameTime_t + constexpr std::ptrdiff_t m_bOriginalBlockLOS = 0xA58; // bool + constexpr std::ptrdiff_t m_flDefaultFadeScale = 0xA5C; // float32 + constexpr std::ptrdiff_t m_hLastAttacker = 0xA60; // CHandle + constexpr std::ptrdiff_t m_hFlareEnt = 0xA64; // CHandle + constexpr std::ptrdiff_t m_bUsePuntSound = 0xA68; // bool + constexpr std::ptrdiff_t m_iszPuntSound = 0xA70; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_noGhostCollision = 0xA78; // bool } // Parent: CPlayerPawnComponent // Fields count: 1 @@ -8145,7 +8293,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vecSellbackPurchaseEntries = 0xC8; // CUtlVectorEmbeddedNetworkVar } // Parent: CBaseFlex - // Fields count: 12 + // Fields count: 11 // // Metadata: // MNetworkExcludeByUserGroup @@ -8158,12 +8306,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_impactEnergyScale = 0x99C; // float32 constexpr std::ptrdiff_t m_LastHitGroup = 0x9A0; // HitGroup_t constexpr std::ptrdiff_t m_bApplyStressDamage = 0x9A4; // bool - constexpr std::ptrdiff_t m_bloodColor = 0x9A8; // int32 - constexpr std::ptrdiff_t m_iDamageCount = 0x9F0; // int32 - constexpr std::ptrdiff_t m_pVecRelationships = 0x9F8; // CUtlVector* - constexpr std::ptrdiff_t m_strRelationships = 0xA00; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_eHull = 0xA08; // Hull_t - constexpr std::ptrdiff_t m_nNavHullIdx = 0xA0C; // uint32 + constexpr std::ptrdiff_t m_iDamageCount = 0x9E8; // int32 + constexpr std::ptrdiff_t m_pVecRelationships = 0x9F0; // CUtlVector* + constexpr std::ptrdiff_t m_strRelationships = 0x9F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_eHull = 0xA00; // Hull_t + constexpr std::ptrdiff_t m_nNavHullIdx = 0xA04; // uint32 } // Parent: CBaseModelEntity // Fields count: 25 @@ -8295,6 +8442,13 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vBoxMins = 0x4D8; // Vector constexpr std::ptrdiff_t m_vBoxMaxs = 0x4E4; // Vector } + // Parent: CBaseEntity + // Fields count: 3 + namespace CPathMover { + constexpr std::ptrdiff_t m_vecPathNodes = 0x4C0; // CUtlVector> + constexpr std::ptrdiff_t m_flPathLength = 0x4D8; // float32 + constexpr std::ptrdiff_t m_bClosedLoop = 0x4DC; // bool + } // Parent: CBaseCSGrenade // Fields count: 0 namespace CFlashbang { @@ -8308,77 +8462,75 @@ namespace cs2_dumper { // // Metadata: // NetworkVarNames: m_AttributeManager (CAttributeContainer) - // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) - // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) // NetworkVarNames: m_jumpedThisFrame (bool) // NetworkVarNames: m_leader (CHandle) namespace CChicken { - constexpr std::ptrdiff_t m_AttributeManager = 0xB80; // CAttributeContainer - constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0xE48; // uint32 - constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0xE4C; // uint32 - constexpr std::ptrdiff_t m_updateTimer = 0xE50; // CountdownTimer - constexpr std::ptrdiff_t m_stuckAnchor = 0xE68; // Vector - constexpr std::ptrdiff_t m_stuckTimer = 0xE78; // CountdownTimer - constexpr std::ptrdiff_t m_collisionStuckTimer = 0xE90; // CountdownTimer - constexpr std::ptrdiff_t m_isOnGround = 0xEA8; // bool - constexpr std::ptrdiff_t m_vFallVelocity = 0xEAC; // Vector - constexpr std::ptrdiff_t m_activity = 0xEB8; // ChickenActivity - constexpr std::ptrdiff_t m_activityTimer = 0xEC0; // CountdownTimer - constexpr std::ptrdiff_t m_turnRate = 0xED8; // float32 - constexpr std::ptrdiff_t m_fleeFrom = 0xEDC; // CHandle - constexpr std::ptrdiff_t m_moveRateThrottleTimer = 0xEE0; // CountdownTimer - constexpr std::ptrdiff_t m_startleTimer = 0xEF8; // CountdownTimer - constexpr std::ptrdiff_t m_vocalizeTimer = 0xF10; // CountdownTimer - constexpr std::ptrdiff_t m_flWhenZombified = 0xF28; // GameTime_t - constexpr std::ptrdiff_t m_jumpedThisFrame = 0xF2C; // bool - constexpr std::ptrdiff_t m_leader = 0xF30; // CHandle - constexpr std::ptrdiff_t m_reuseTimer = 0xF38; // CountdownTimer - constexpr std::ptrdiff_t m_hasBeenUsed = 0xF50; // bool - constexpr std::ptrdiff_t m_jumpTimer = 0xF58; // CountdownTimer - constexpr std::ptrdiff_t m_flLastJumpTime = 0xF70; // float32 - constexpr std::ptrdiff_t m_bInJump = 0xF74; // bool - constexpr std::ptrdiff_t m_isWaitingForLeader = 0xF75; // bool - constexpr std::ptrdiff_t m_repathTimer = 0x2F80; // CountdownTimer - constexpr std::ptrdiff_t m_inhibitDoorTimer = 0x2F98; // CountdownTimer - constexpr std::ptrdiff_t m_inhibitObstacleAvoidanceTimer = 0x3028; // CountdownTimer - constexpr std::ptrdiff_t m_vecPathGoal = 0x3048; // Vector - constexpr std::ptrdiff_t m_flActiveFollowStartTime = 0x3054; // GameTime_t - constexpr std::ptrdiff_t m_followMinuteTimer = 0x3058; // CountdownTimer - constexpr std::ptrdiff_t m_vecLastEggPoopPosition = 0x3070; // Vector - constexpr std::ptrdiff_t m_vecEggsPooped = 0x3080; // CUtlVector> - constexpr std::ptrdiff_t m_BlockDirectionTimer = 0x30A0; // CountdownTimer + constexpr std::ptrdiff_t m_AttributeManager = 0xBA0; // CAttributeContainer + constexpr std::ptrdiff_t m_sActivityFinishedTag = 0xE88; // CUtlStringToken + constexpr std::ptrdiff_t m_updateTimer = 0xE90; // CountdownTimer + constexpr std::ptrdiff_t m_stuckAnchor = 0xEA8; // Vector + constexpr std::ptrdiff_t m_stuckTimer = 0xEB8; // CountdownTimer + constexpr std::ptrdiff_t m_collisionStuckTimer = 0xED0; // CountdownTimer + constexpr std::ptrdiff_t m_isOnGround = 0xEE8; // bool + constexpr std::ptrdiff_t m_vFallVelocity = 0xEEC; // Vector + constexpr std::ptrdiff_t m_desiredActivity = 0xEF8; // ChickenActivity + constexpr std::ptrdiff_t m_currentActivity = 0xEFC; // ChickenActivity + constexpr std::ptrdiff_t m_activityTimer = 0xF00; // CountdownTimer + constexpr std::ptrdiff_t m_turnRate = 0xF18; // float32 + constexpr std::ptrdiff_t m_fleeFrom = 0xF1C; // CHandle + constexpr std::ptrdiff_t m_moveRateThrottleTimer = 0xF20; // CountdownTimer + constexpr std::ptrdiff_t m_startleTimer = 0xF38; // CountdownTimer + constexpr std::ptrdiff_t m_vocalizeTimer = 0xF50; // CountdownTimer + constexpr std::ptrdiff_t m_flWhenZombified = 0xF68; // GameTime_t + constexpr std::ptrdiff_t m_jumpedThisFrame = 0xF6C; // bool + constexpr std::ptrdiff_t m_leader = 0xF70; // CHandle + constexpr std::ptrdiff_t m_reuseTimer = 0xF88; // CountdownTimer + constexpr std::ptrdiff_t m_hasBeenUsed = 0xFA0; // bool + constexpr std::ptrdiff_t m_jumpTimer = 0xFA8; // CountdownTimer + constexpr std::ptrdiff_t m_flLastJumpTime = 0xFC0; // float32 + constexpr std::ptrdiff_t m_bInJump = 0xFC4; // bool + constexpr std::ptrdiff_t m_isWaitingForLeader = 0xFC5; // bool + constexpr std::ptrdiff_t m_repathTimer = 0x2FD0; // CountdownTimer + constexpr std::ptrdiff_t m_inhibitDoorTimer = 0x2FE8; // CountdownTimer + constexpr std::ptrdiff_t m_inhibitObstacleAvoidanceTimer = 0x3078; // CountdownTimer + constexpr std::ptrdiff_t m_vecPathGoal = 0x3098; // Vector + constexpr std::ptrdiff_t m_flActiveFollowStartTime = 0x30A4; // GameTime_t + constexpr std::ptrdiff_t m_followMinuteTimer = 0x30A8; // CountdownTimer + constexpr std::ptrdiff_t m_vecLastEggPoopPosition = 0x30C0; // Vector + constexpr std::ptrdiff_t m_vecEggsPooped = 0x30D0; // CUtlVector> + constexpr std::ptrdiff_t m_BlockDirectionTimer = 0x30F0; // CountdownTimer } // Parent: CBaseTrigger // Fields count: 7 namespace CChangeLevel { - constexpr std::ptrdiff_t m_sMapName = 0x8B8; // CUtlString - constexpr std::ptrdiff_t m_sLandmarkName = 0x8C0; // CUtlString - constexpr std::ptrdiff_t m_OnChangeLevel = 0x8C8; // CEntityIOOutput - constexpr std::ptrdiff_t m_bTouched = 0x8F0; // bool - constexpr std::ptrdiff_t m_bNoTouch = 0x8F1; // bool - constexpr std::ptrdiff_t m_bNewChapter = 0x8F2; // bool - constexpr std::ptrdiff_t m_bOnChangeLevelFired = 0x8F3; // bool + constexpr std::ptrdiff_t m_sMapName = 0x8E0; // CUtlString + constexpr std::ptrdiff_t m_sLandmarkName = 0x8E8; // CUtlString + constexpr std::ptrdiff_t m_OnChangeLevel = 0x8F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_bTouched = 0x918; // bool + constexpr std::ptrdiff_t m_bNoTouch = 0x919; // bool + constexpr std::ptrdiff_t m_bNewChapter = 0x91A; // bool + constexpr std::ptrdiff_t m_bOnChangeLevelFired = 0x91B; // bool } // Parent: CBaseTrigger // Fields count: 14 namespace CTriggerLerpObject { - constexpr std::ptrdiff_t m_iszLerpTarget = 0x8B8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hLerpTarget = 0x8C0; // CHandle - constexpr std::ptrdiff_t m_iszLerpTargetAttachment = 0x8C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hLerpTargetAttachment = 0x8D0; // AttachmentHandle_t - constexpr std::ptrdiff_t m_flLerpDuration = 0x8D4; // float32 - constexpr std::ptrdiff_t m_bLerpRestoreMoveType = 0x8D8; // bool - constexpr std::ptrdiff_t m_bSingleLerpObject = 0x8D9; // bool - constexpr std::ptrdiff_t m_vecLerpingObjects = 0x8E0; // CUtlVector - constexpr std::ptrdiff_t m_iszLerpEffect = 0x8F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszLerpSound = 0x900; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bAttachTouchingObject = 0x908; // bool - constexpr std::ptrdiff_t m_hEntityToWaitForDisconnect = 0x90C; // CHandle - constexpr std::ptrdiff_t m_OnLerpStarted = 0x910; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnLerpFinished = 0x938; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszLerpTarget = 0x8E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hLerpTarget = 0x8E8; // CHandle + constexpr std::ptrdiff_t m_iszLerpTargetAttachment = 0x8F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hLerpTargetAttachment = 0x8F8; // AttachmentHandle_t + constexpr std::ptrdiff_t m_flLerpDuration = 0x8FC; // float32 + constexpr std::ptrdiff_t m_bLerpRestoreMoveType = 0x900; // bool + constexpr std::ptrdiff_t m_bSingleLerpObject = 0x901; // bool + constexpr std::ptrdiff_t m_vecLerpingObjects = 0x908; // CUtlVector + constexpr std::ptrdiff_t m_iszLerpEffect = 0x920; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszLerpSound = 0x928; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bAttachTouchingObject = 0x930; // bool + constexpr std::ptrdiff_t m_hEntityToWaitForDisconnect = 0x934; // CHandle + constexpr std::ptrdiff_t m_OnLerpStarted = 0x938; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnLerpFinished = 0x960; // CEntityIOOutput } // Parent: CBaseToggle - // Fields count: 11 + // Fields count: 12 // // Metadata: // MNetworkIncludeByName @@ -8393,9 +8545,10 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_OnEndTouch = 0x7F8; // CEntityIOOutput constexpr std::ptrdiff_t m_OnEndTouchAll = 0x820; // CEntityIOOutput constexpr std::ptrdiff_t m_OnTouching = 0x848; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnNotTouching = 0x870; // CEntityIOOutput - constexpr std::ptrdiff_t m_hTouchingEntities = 0x898; // CUtlVector> - constexpr std::ptrdiff_t m_bClientSidePredicted = 0x8B0; // bool + constexpr std::ptrdiff_t m_OnTouchingEachEntity = 0x870; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnNotTouching = 0x898; // CEntityIOOutput + constexpr std::ptrdiff_t m_hTouchingEntities = 0x8C0; // CUtlVector> + constexpr std::ptrdiff_t m_bClientSidePredicted = 0x8D8; // bool } // Parent: CPointEntity // Fields count: 0 @@ -8537,19 +8690,19 @@ namespace cs2_dumper { // NetworkVarNames: m_vecLinearForceDirection (Vector) // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) namespace CTriggerPhysics { - constexpr std::ptrdiff_t m_gravityScale = 0x8C8; // float32 - constexpr std::ptrdiff_t m_linearLimit = 0x8CC; // float32 - constexpr std::ptrdiff_t m_linearDamping = 0x8D0; // float32 - constexpr std::ptrdiff_t m_angularLimit = 0x8D4; // float32 - constexpr std::ptrdiff_t m_angularDamping = 0x8D8; // float32 - constexpr std::ptrdiff_t m_linearForce = 0x8DC; // float32 - constexpr std::ptrdiff_t m_flFrequency = 0x8E0; // float32 - constexpr std::ptrdiff_t m_flDampingRatio = 0x8E4; // float32 - constexpr std::ptrdiff_t m_vecLinearForcePointAt = 0x8E8; // Vector - constexpr std::ptrdiff_t m_bCollapseToForcePoint = 0x8F4; // bool - constexpr std::ptrdiff_t m_vecLinearForcePointAtWorld = 0x8F8; // Vector - constexpr std::ptrdiff_t m_vecLinearForceDirection = 0x904; // Vector - constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0x910; // bool + constexpr std::ptrdiff_t m_gravityScale = 0x8F0; // float32 + constexpr std::ptrdiff_t m_linearLimit = 0x8F4; // float32 + constexpr std::ptrdiff_t m_linearDamping = 0x8F8; // float32 + constexpr std::ptrdiff_t m_angularLimit = 0x8FC; // float32 + constexpr std::ptrdiff_t m_angularDamping = 0x900; // float32 + constexpr std::ptrdiff_t m_linearForce = 0x904; // float32 + constexpr std::ptrdiff_t m_flFrequency = 0x908; // float32 + constexpr std::ptrdiff_t m_flDampingRatio = 0x90C; // float32 + constexpr std::ptrdiff_t m_vecLinearForcePointAt = 0x910; // Vector + constexpr std::ptrdiff_t m_bCollapseToForcePoint = 0x91C; // bool + constexpr std::ptrdiff_t m_vecLinearForcePointAtWorld = 0x920; // Vector + constexpr std::ptrdiff_t m_vecLinearForceDirection = 0x92C; // Vector + constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0x938; // bool } // Parent: None // Fields count: 2 @@ -8605,6 +8758,14 @@ namespace cs2_dumper { // Fields count: 0 namespace CRotButton { } + // Parent: CSoundEventEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + namespace CSoundEventSphereEntity { + constexpr std::ptrdiff_t m_flRadius = 0x570; // float32 + } // Parent: CCSWeaponBaseGun // Fields count: 0 namespace CWeaponHKP2000 { @@ -8749,7 +8910,7 @@ namespace cs2_dumper { // Parent: CBaseModelEntity // Fields count: 1 namespace CMarkupVolume { - constexpr std::ptrdiff_t m_bEnabled = 0x710; // bool + constexpr std::ptrdiff_t m_bDisabled = 0x710; // bool } // Parent: CPointEntity // Fields count: 6 @@ -8774,39 +8935,37 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bStartDisabled = 0x509; // bool } // Parent: CBaseModelEntity - // Fields count: 21 + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) namespace CBreakable { - constexpr std::ptrdiff_t m_Material = 0x720; // Materials - constexpr std::ptrdiff_t m_hBreaker = 0x724; // CHandle - constexpr std::ptrdiff_t m_Explosion = 0x728; // Explosions - constexpr std::ptrdiff_t m_iszSpawnObject = 0x730; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flPressureDelay = 0x738; // float32 - constexpr std::ptrdiff_t m_iMinHealthDmg = 0x73C; // int32 - constexpr std::ptrdiff_t m_iszPropData = 0x740; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_impactEnergyScale = 0x748; // float32 - constexpr std::ptrdiff_t m_nOverrideBlockLOS = 0x74C; // EOverrideBlockLOS_t - constexpr std::ptrdiff_t m_OnBreak = 0x750; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnHealthChanged = 0x778; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_flDmgModBullet = 0x7A0; // float32 - constexpr std::ptrdiff_t m_flDmgModClub = 0x7A4; // float32 - constexpr std::ptrdiff_t m_flDmgModExplosive = 0x7A8; // float32 - constexpr std::ptrdiff_t m_flDmgModFire = 0x7AC; // float32 - constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0x7B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszBasePropData = 0x7B8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iInteractions = 0x7C0; // int32 - constexpr std::ptrdiff_t m_PerformanceMode = 0x7C4; // PerformanceMode_t - constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x7C8; // CHandle - constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x7CC; // GameTime_t + constexpr std::ptrdiff_t m_CPropDataComponent = 0x718; // CPropDataComponent + constexpr std::ptrdiff_t m_Material = 0x758; // Materials + constexpr std::ptrdiff_t m_hBreaker = 0x75C; // CHandle + constexpr std::ptrdiff_t m_Explosion = 0x760; // Explosions + constexpr std::ptrdiff_t m_iszSpawnObject = 0x768; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flPressureDelay = 0x770; // float32 + constexpr std::ptrdiff_t m_iMinHealthDmg = 0x774; // int32 + constexpr std::ptrdiff_t m_iszPropData = 0x778; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_impactEnergyScale = 0x780; // float32 + constexpr std::ptrdiff_t m_nOverrideBlockLOS = 0x784; // EOverrideBlockLOS_t + constexpr std::ptrdiff_t m_OnBreak = 0x788; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHealthChanged = 0x7B0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_PerformanceMode = 0x7D8; // PerformanceMode_t + constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x7DC; // CHandle + constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x7E0; // GameTime_t } // Parent: CCSGameModeScript // Fields count: 1 // // Metadata: // MPulseInstanceDomainInfo + // MPulseDomainHookInfo // MPulseLibraryBindings // MPulseDomainOptInFeatureTag namespace CCSDeathmatchScript { - constexpr std::ptrdiff_t m_pOuter = 0xD8; // CCSGameModeRules_Deathmatch* + constexpr std::ptrdiff_t m_pOuter = 0xF8; // CCSGameModeRules_Deathmatch* } // Parent: CBaseModelEntity // Fields count: 16 @@ -8835,20 +8994,34 @@ namespace cs2_dumper { // Parent: CRotButton // Fields count: 14 namespace CMomentaryRotButton { - constexpr std::ptrdiff_t m_Position = 0x8D8; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnUnpressed = 0x900; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyOpen = 0x928; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyClosed = 0x950; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnReachedPosition = 0x978; // CEntityIOOutput - constexpr std::ptrdiff_t m_lastUsed = 0x9A0; // int32 - constexpr std::ptrdiff_t m_start = 0x9A4; // QAngle - constexpr std::ptrdiff_t m_end = 0x9B0; // QAngle - constexpr std::ptrdiff_t m_IdealYaw = 0x9BC; // float32 - constexpr std::ptrdiff_t m_sNoise = 0x9C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bUpdateTarget = 0x9C8; // bool - constexpr std::ptrdiff_t m_direction = 0x9CC; // int32 - constexpr std::ptrdiff_t m_returnSpeed = 0x9D0; // float32 - constexpr std::ptrdiff_t m_flStartPosition = 0x9D4; // float32 + constexpr std::ptrdiff_t m_Position = 0x8E0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnUnpressed = 0x908; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyOpen = 0x930; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyClosed = 0x958; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnReachedPosition = 0x980; // CEntityIOOutput + constexpr std::ptrdiff_t m_lastUsed = 0x9A8; // int32 + constexpr std::ptrdiff_t m_start = 0x9AC; // QAngle + constexpr std::ptrdiff_t m_end = 0x9B8; // QAngle + constexpr std::ptrdiff_t m_IdealYaw = 0x9C4; // float32 + constexpr std::ptrdiff_t m_sNoise = 0x9C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bUpdateTarget = 0x9D0; // bool + constexpr std::ptrdiff_t m_direction = 0x9D4; // int32 + constexpr std::ptrdiff_t m_returnSpeed = 0x9D8; // float32 + constexpr std::ptrdiff_t m_flStartPosition = 0x9DC; // float32 + } + // Parent: CEntityComponent + // Fields count: 10 + namespace CPropDataComponent { + constexpr std::ptrdiff_t m_flDmgModBullet = 0x10; // float32 + constexpr std::ptrdiff_t m_flDmgModClub = 0x14; // float32 + constexpr std::ptrdiff_t m_flDmgModExplosive = 0x18; // float32 + constexpr std::ptrdiff_t m_flDmgModFire = 0x1C; // float32 + constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0x20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszBasePropData = 0x28; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nInteractions = 0x30; // int32 + constexpr std::ptrdiff_t m_bSpawnMotionDisabled = 0x34; // bool + constexpr std::ptrdiff_t m_nDisableTakePhysicsDamageSpawnFlag = 0x38; // int32 + constexpr std::ptrdiff_t m_nMotionDisabledSpawnFlag = 0x3C; // int32 } // Parent: CRulePointEntity // Fields count: 2 @@ -8895,6 +9068,36 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_localOrigin = 0x520; // Vector } // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSPointScriptExtensions_player { + } + // Parent: CBaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_iszStackName (string_t) + // NetworkVarNames: m_iszOperatorName (string_t) + // NetworkVarNames: m_iszOpvarName (string_t) + // NetworkVarNames: m_vDistanceInnerMins (Vector) + // NetworkVarNames: m_vDistanceInnerMaxs (Vector) + // NetworkVarNames: m_vDistanceOuterMins (Vector) + // NetworkVarNames: m_vDistanceOuterMaxs (Vector) + // NetworkVarNames: m_nAABBDirection (int) + namespace CCitadelSoundOpvarSetOBB { + constexpr std::ptrdiff_t m_iszStackName = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOperatorName = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOpvarName = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vDistanceInnerMins = 0x4D8; // Vector + constexpr std::ptrdiff_t m_vDistanceInnerMaxs = 0x4E4; // Vector + constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x4F0; // Vector + constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x4FC; // Vector + constexpr std::ptrdiff_t m_nAABBDirection = 0x508; // int32 + } + // Parent: None // Fields count: 5 // // Metadata: @@ -8921,9 +9124,9 @@ namespace cs2_dumper { // MNetworkExcludeByName // NetworkVarNames: m_ShardDesc (shard_model_desc_t) namespace CShatterGlassShardPhysics { - constexpr std::ptrdiff_t m_bDebris = 0xBD0; // bool - constexpr std::ptrdiff_t m_hParentShard = 0xBD4; // uint32 - constexpr std::ptrdiff_t m_ShardDesc = 0xBD8; // shard_model_desc_t + constexpr std::ptrdiff_t m_bDebris = 0xBE8; // bool + constexpr std::ptrdiff_t m_hParentShard = 0xBEC; // uint32 + constexpr std::ptrdiff_t m_ShardDesc = 0xBF0; // shard_model_desc_t } // Parent: CBaseFilter // Fields count: 1 @@ -8931,7 +9134,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_iFilterModel = 0x518; // CUtlSymbolLarge } // Parent: CBasePlayerPawn - // Fields count: 26 + // Fields count: 23 // // Metadata: // NetworkVarNames: m_CTouchExpansionComponent (CTouchExpansionComponent::Storage_t) @@ -8952,36 +9155,31 @@ namespace cs2_dumper { // NetworkVarNames: m_flProgressBarStartTime (float) // NetworkVarNames: m_iProgressBarDuration (int) // NetworkVarNames: m_angEyeAngles (QAngle) - // NetworkVarNames: m_bHud_MiniScoreHidden (bool) - // NetworkVarNames: m_bHud_RadarHidden (bool) // NetworkVarNames: m_hOriginalController (CHandle) namespace CCSPlayerPawnBase { - constexpr std::ptrdiff_t m_CTouchExpansionComponent = 0xBB8; // CTouchExpansionComponent - constexpr std::ptrdiff_t m_pPingServices = 0xC08; // CCSPlayer_PingServices* - constexpr std::ptrdiff_t m_pViewModelServices = 0xC10; // CPlayer_ViewModelServices* - constexpr std::ptrdiff_t m_blindUntilTime = 0xC18; // GameTime_t - constexpr std::ptrdiff_t m_blindStartTime = 0xC1C; // GameTime_t - constexpr std::ptrdiff_t m_iPlayerState = 0xC20; // CSPlayerState - constexpr std::ptrdiff_t m_bRespawning = 0xCD0; // bool - constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0xCD4; // GameTime_t - constexpr std::ptrdiff_t m_bGunGameImmunity = 0xCD8; // bool - constexpr std::ptrdiff_t m_fMolotovDamageTime = 0xCDC; // float32 - constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0xCE0; // bool - constexpr std::ptrdiff_t m_iNumSpawns = 0xCE4; // int32 - constexpr std::ptrdiff_t m_flIdleTimeSinceLastAction = 0xCEC; // float32 - constexpr std::ptrdiff_t m_fNextRadarUpdateTime = 0xCF0; // float32 - constexpr std::ptrdiff_t m_flFlashDuration = 0xCF4; // float32 - constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0xCF8; // float32 - constexpr std::ptrdiff_t m_flProgressBarStartTime = 0xCFC; // float32 - constexpr std::ptrdiff_t m_iProgressBarDuration = 0xD00; // int32 - constexpr std::ptrdiff_t m_angEyeAngles = 0xD04; // QAngle - constexpr std::ptrdiff_t m_bHud_MiniScoreHidden = 0xD10; // bool - constexpr std::ptrdiff_t m_bHud_RadarHidden = 0xD11; // bool - constexpr std::ptrdiff_t m_NumEnemiesAtRoundStart = 0xD14; // int32 - constexpr std::ptrdiff_t m_wasNotKilledNaturally = 0xD18; // bool - constexpr std::ptrdiff_t m_hPet = 0xD1C; // CHandle - constexpr std::ptrdiff_t m_bCommittingSuicideOnTeamChange = 0xD20; // bool - constexpr std::ptrdiff_t m_hOriginalController = 0xD24; // CHandle + constexpr std::ptrdiff_t m_CTouchExpansionComponent = 0xBB0; // CTouchExpansionComponent + constexpr std::ptrdiff_t m_pPingServices = 0xC00; // CCSPlayer_PingServices* + constexpr std::ptrdiff_t m_pViewModelServices = 0xC08; // CPlayer_ViewModelServices* + constexpr std::ptrdiff_t m_blindUntilTime = 0xC10; // GameTime_t + constexpr std::ptrdiff_t m_blindStartTime = 0xC14; // GameTime_t + constexpr std::ptrdiff_t m_iPlayerState = 0xC18; // CSPlayerState + constexpr std::ptrdiff_t m_bRespawning = 0xCC8; // bool + constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0xCCC; // GameTime_t + constexpr std::ptrdiff_t m_bGunGameImmunity = 0xCD0; // bool + constexpr std::ptrdiff_t m_fMolotovDamageTime = 0xCD4; // float32 + constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0xCD8; // bool + constexpr std::ptrdiff_t m_iNumSpawns = 0xCDC; // int32 + constexpr std::ptrdiff_t m_flIdleTimeSinceLastAction = 0xCE4; // float32 + constexpr std::ptrdiff_t m_fNextRadarUpdateTime = 0xCE8; // float32 + constexpr std::ptrdiff_t m_flFlashDuration = 0xCEC; // float32 + constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0xCF0; // float32 + constexpr std::ptrdiff_t m_flProgressBarStartTime = 0xCF4; // float32 + constexpr std::ptrdiff_t m_iProgressBarDuration = 0xCF8; // int32 + constexpr std::ptrdiff_t m_angEyeAngles = 0xCFC; // QAngle + constexpr std::ptrdiff_t m_NumEnemiesAtRoundStart = 0xD08; // int32 + constexpr std::ptrdiff_t m_wasNotKilledNaturally = 0xD0C; // bool + constexpr std::ptrdiff_t m_bCommittingSuicideOnTeamChange = 0xD0D; // bool + constexpr std::ptrdiff_t m_hOriginalController = 0xD10; // CHandle } // Parent: CPointEntity // Fields count: 9 @@ -9184,10 +9382,21 @@ namespace cs2_dumper { // // Metadata: // MPulseInstanceDomainInfo + // MPulseDomainHookInfo // MPulseLibraryBindings // MPulseDomainOptInFeatureTag namespace CCSArmsRaceScript { - constexpr std::ptrdiff_t m_pOuter = 0xD8; // CCSGameModeRules_ArmsRace* + constexpr std::ptrdiff_t m_pOuter = 0xF8; // CCSGameModeRules_ArmsRace* + } + // Parent: CPulseGraphInstance_ServerEntity + // Fields count: 0 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseDomainHookInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + namespace CPulseGraphInstance_GameBlackboard { } // Parent: CMarkupVolume // Fields count: 5 @@ -9230,7 +9439,7 @@ namespace cs2_dumper { namespace CMarkupVolumeTagged_Nav { } // Parent: CPointEntity - // Fields count: 64 + // Fields count: 66 // // Metadata: // NetworkVarNames: m_bIsPlayingBack (bool) @@ -9259,52 +9468,54 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hTarget6 = 0x52C; // CHandle constexpr std::ptrdiff_t m_hTarget7 = 0x530; // CHandle constexpr std::ptrdiff_t m_hTarget8 = 0x534; // CHandle - constexpr std::ptrdiff_t m_bIsPlayingBack = 0x538; // bool - constexpr std::ptrdiff_t m_bPaused = 0x539; // bool - constexpr std::ptrdiff_t m_bMultiplayer = 0x53A; // bool - constexpr std::ptrdiff_t m_bAutogenerated = 0x53B; // bool - constexpr std::ptrdiff_t m_flForceClientTime = 0x53C; // float32 - constexpr std::ptrdiff_t m_flCurrentTime = 0x540; // float32 - constexpr std::ptrdiff_t m_flFrameTime = 0x544; // float32 - constexpr std::ptrdiff_t m_bCancelAtNextInterrupt = 0x548; // bool - constexpr std::ptrdiff_t m_fPitch = 0x54C; // float32 - constexpr std::ptrdiff_t m_bAutomated = 0x550; // bool - constexpr std::ptrdiff_t m_nAutomatedAction = 0x554; // int32 - constexpr std::ptrdiff_t m_flAutomationDelay = 0x558; // float32 - constexpr std::ptrdiff_t m_flAutomationTime = 0x55C; // float32 - constexpr std::ptrdiff_t m_hWaitingForThisResumeScene = 0x560; // CHandle - constexpr std::ptrdiff_t m_bWaitingForResumeScene = 0x564; // bool - constexpr std::ptrdiff_t m_bPausedViaInput = 0x565; // bool - constexpr std::ptrdiff_t m_bPauseAtNextInterrupt = 0x566; // bool - constexpr std::ptrdiff_t m_bWaitingForActor = 0x567; // bool - constexpr std::ptrdiff_t m_bWaitingForInterrupt = 0x568; // bool - constexpr std::ptrdiff_t m_bInterruptedActorsScenes = 0x569; // bool - constexpr std::ptrdiff_t m_bBreakOnNonIdle = 0x56A; // bool - constexpr std::ptrdiff_t m_hActorList = 0x570; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_hRemoveActorList = 0x588; // CUtlVector> - constexpr std::ptrdiff_t m_nSceneFlushCounter = 0x5D0; // int32 - constexpr std::ptrdiff_t m_nSceneStringIndex = 0x5D4; // uint16 - constexpr std::ptrdiff_t m_OnStart = 0x5D8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnCompletion = 0x600; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnCanceled = 0x628; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPaused = 0x650; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnResumed = 0x678; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTrigger = 0x6A0; // CEntityIOOutput[16] - constexpr std::ptrdiff_t m_hInterruptScene = 0x9B0; // CHandle - constexpr std::ptrdiff_t m_nInterruptCount = 0x9B4; // int32 - constexpr std::ptrdiff_t m_bSceneMissing = 0x9B8; // bool - constexpr std::ptrdiff_t m_bInterrupted = 0x9B9; // bool - constexpr std::ptrdiff_t m_bCompletedEarly = 0x9BA; // bool - constexpr std::ptrdiff_t m_bInterruptSceneFinished = 0x9BB; // bool - constexpr std::ptrdiff_t m_bRestoring = 0x9BC; // bool - constexpr std::ptrdiff_t m_hNotifySceneCompletion = 0x9C0; // CUtlVector> - constexpr std::ptrdiff_t m_hListManagers = 0x9D8; // CUtlVector> - constexpr std::ptrdiff_t m_iszSoundName = 0x9F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSequenceName = 0x9F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hActor = 0xA00; // CHandle - constexpr std::ptrdiff_t m_hActivator = 0xA04; // CHandle - constexpr std::ptrdiff_t m_BusyActor = 0xA08; // int32 - constexpr std::ptrdiff_t m_iPlayerDeathBehavior = 0xA0C; // SceneOnPlayerDeath_t + constexpr std::ptrdiff_t m_sTargetAttachment = 0x538; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bIsPlayingBack = 0x540; // bool + constexpr std::ptrdiff_t m_bPaused = 0x541; // bool + constexpr std::ptrdiff_t m_bMultiplayer = 0x542; // bool + constexpr std::ptrdiff_t m_bAutogenerated = 0x543; // bool + constexpr std::ptrdiff_t m_flForceClientTime = 0x544; // float32 + constexpr std::ptrdiff_t m_flCurrentTime = 0x548; // float32 + constexpr std::ptrdiff_t m_flFrameTime = 0x54C; // float32 + constexpr std::ptrdiff_t m_bCancelAtNextInterrupt = 0x550; // bool + constexpr std::ptrdiff_t m_fPitch = 0x554; // float32 + constexpr std::ptrdiff_t m_bAutomated = 0x558; // bool + constexpr std::ptrdiff_t m_nAutomatedAction = 0x55C; // int32 + constexpr std::ptrdiff_t m_flAutomationDelay = 0x560; // float32 + constexpr std::ptrdiff_t m_flAutomationTime = 0x564; // float32 + constexpr std::ptrdiff_t m_hWaitingForThisResumeScene = 0x568; // CHandle + constexpr std::ptrdiff_t m_bWaitingForResumeScene = 0x56C; // bool + constexpr std::ptrdiff_t m_bPausedViaInput = 0x56D; // bool + constexpr std::ptrdiff_t m_bPauseAtNextInterrupt = 0x56E; // bool + constexpr std::ptrdiff_t m_bWaitingForActor = 0x56F; // bool + constexpr std::ptrdiff_t m_bWaitingForInterrupt = 0x570; // bool + constexpr std::ptrdiff_t m_bInterruptedActorsScenes = 0x571; // bool + constexpr std::ptrdiff_t m_bBreakOnNonIdle = 0x572; // bool + constexpr std::ptrdiff_t m_bSceneFinished = 0x573; // bool + constexpr std::ptrdiff_t m_hActorList = 0x578; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_hRemoveActorList = 0x590; // CUtlVector> + constexpr std::ptrdiff_t m_nSceneFlushCounter = 0x5D8; // int32 + constexpr std::ptrdiff_t m_nSceneStringIndex = 0x5DC; // uint16 + constexpr std::ptrdiff_t m_OnStart = 0x5E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCompletion = 0x608; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCanceled = 0x630; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPaused = 0x658; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnResumed = 0x680; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTrigger = 0x6A8; // CEntityIOOutput[16] + constexpr std::ptrdiff_t m_hInterruptScene = 0x9B8; // CHandle + constexpr std::ptrdiff_t m_nInterruptCount = 0x9BC; // int32 + constexpr std::ptrdiff_t m_bSceneMissing = 0x9C0; // bool + constexpr std::ptrdiff_t m_bInterrupted = 0x9C1; // bool + constexpr std::ptrdiff_t m_bCompletedEarly = 0x9C2; // bool + constexpr std::ptrdiff_t m_bInterruptSceneFinished = 0x9C3; // bool + constexpr std::ptrdiff_t m_bRestoring = 0x9C4; // bool + constexpr std::ptrdiff_t m_hNotifySceneCompletion = 0x9C8; // CUtlVector> + constexpr std::ptrdiff_t m_hListManagers = 0x9E0; // CUtlVector> + constexpr std::ptrdiff_t m_iszSoundName = 0x9F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSequenceName = 0xA00; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hActor = 0xA08; // CHandle + constexpr std::ptrdiff_t m_hActivator = 0xA0C; // CHandle + constexpr std::ptrdiff_t m_BusyActor = 0xA10; // int32 + constexpr std::ptrdiff_t m_iPlayerDeathBehavior = 0xA14; // SceneOnPlayerDeath_t } // Parent: CLightDirectionalEntity // Fields count: 0 @@ -9370,13 +9581,13 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_blinktoggle = 0x90C; // bool constexpr std::ptrdiff_t m_flAllowResponsesEndTime = 0x960; // GameTime_t constexpr std::ptrdiff_t m_flLastFlexAnimationTime = 0x964; // GameTime_t - constexpr std::ptrdiff_t m_nNextSceneEventId = 0x968; // uint32 + constexpr std::ptrdiff_t m_nNextSceneEventId = 0x968; // SceneEventId_t constexpr std::ptrdiff_t m_bUpdateLayerPriorities = 0x96C; // bool } // Parent: CTriggerHurt // Fields count: 1 namespace CScriptTriggerHurt { - constexpr std::ptrdiff_t m_vExtent = 0x958; // Vector + constexpr std::ptrdiff_t m_vExtent = 0x980; // Vector } // Parent: CBasePlayerWeaponVData // Fields count: 92 @@ -9386,98 +9597,98 @@ namespace cs2_dumper { // MPropertySuppressBaseClassField // MPropertySuppressBaseClassField namespace CCSWeaponBaseVData { - constexpr std::ptrdiff_t m_WeaponType = 0x248; // CSWeaponType - constexpr std::ptrdiff_t m_WeaponCategory = 0x24C; // CSWeaponCategory - constexpr std::ptrdiff_t m_szViewModel = 0x250; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szPlayerModel = 0x330; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szWorldDroppedModel = 0x410; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szAimsightLensMaskModel = 0x4F0; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szMagazineModel = 0x5D0; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szHeatEffect = 0x6B0; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szEjectBrassEffect = 0x790; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szMuzzleFlashParticleAlt = 0x870; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticle = 0x950; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticleAlt = 0xA30; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szTracerParticle = 0xB10; // CResourceNameTyped> - constexpr std::ptrdiff_t m_GearSlot = 0xBF0; // gear_slot_t - constexpr std::ptrdiff_t m_GearSlotPosition = 0xBF4; // int32 - constexpr std::ptrdiff_t m_DefaultLoadoutSlot = 0xBF8; // loadout_slot_t - constexpr std::ptrdiff_t m_sWrongTeamMsg = 0xC00; // CUtlString - constexpr std::ptrdiff_t m_nPrice = 0xC08; // int32 - constexpr std::ptrdiff_t m_nKillAward = 0xC0C; // int32 - constexpr std::ptrdiff_t m_nPrimaryReserveAmmoMax = 0xC10; // int32 - constexpr std::ptrdiff_t m_nSecondaryReserveAmmoMax = 0xC14; // int32 - constexpr std::ptrdiff_t m_bMeleeWeapon = 0xC18; // bool - constexpr std::ptrdiff_t m_bHasBurstMode = 0xC19; // bool - constexpr std::ptrdiff_t m_bIsRevolver = 0xC1A; // bool - constexpr std::ptrdiff_t m_bCannotShootUnderwater = 0xC1B; // bool - constexpr std::ptrdiff_t m_szName = 0xC20; // CGlobalSymbol - constexpr std::ptrdiff_t m_szAnimExtension = 0xC28; // CUtlString - constexpr std::ptrdiff_t m_eSilencerType = 0xC30; // CSWeaponSilencerType - constexpr std::ptrdiff_t m_nCrosshairMinDistance = 0xC34; // int32 - constexpr std::ptrdiff_t m_nCrosshairDeltaDistance = 0xC38; // int32 - constexpr std::ptrdiff_t m_bIsFullAuto = 0xC3C; // bool - constexpr std::ptrdiff_t m_nNumBullets = 0xC40; // int32 - constexpr std::ptrdiff_t m_flCycleTime = 0xC44; // CFiringModeFloat - constexpr std::ptrdiff_t m_flMaxSpeed = 0xC4C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flSpread = 0xC54; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyCrouch = 0xC5C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyStand = 0xC64; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyJump = 0xC6C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyLand = 0xC74; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyLadder = 0xC7C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyFire = 0xC84; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyMove = 0xC8C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilAngle = 0xC94; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilAngleVariance = 0xC9C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilMagnitude = 0xCA4; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilMagnitudeVariance = 0xCAC; // CFiringModeFloat - constexpr std::ptrdiff_t m_nTracerFrequency = 0xCB4; // CFiringModeInt - constexpr std::ptrdiff_t m_flInaccuracyJumpInitial = 0xCBC; // float32 - constexpr std::ptrdiff_t m_flInaccuracyJumpApex = 0xCC0; // float32 - constexpr std::ptrdiff_t m_flInaccuracyReload = 0xCC4; // float32 - constexpr std::ptrdiff_t m_nRecoilSeed = 0xCC8; // int32 - constexpr std::ptrdiff_t m_nSpreadSeed = 0xCCC; // int32 - constexpr std::ptrdiff_t m_flTimeToIdleAfterFire = 0xCD0; // float32 - constexpr std::ptrdiff_t m_flIdleInterval = 0xCD4; // float32 - constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0xCD8; // float32 - constexpr std::ptrdiff_t m_flHeatPerShot = 0xCDC; // float32 - constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0xCE0; // float32 - constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0xCE4; // float32 - constexpr std::ptrdiff_t m_flBotAudibleRange = 0xCE8; // float32 - constexpr std::ptrdiff_t m_szUseRadioSubtitle = 0xCF0; // CUtlString - constexpr std::ptrdiff_t m_bUnzoomsAfterShot = 0xCF8; // bool - constexpr std::ptrdiff_t m_bHideViewModelWhenZoomed = 0xCF9; // bool - constexpr std::ptrdiff_t m_nZoomLevels = 0xCFC; // int32 - constexpr std::ptrdiff_t m_nZoomFOV1 = 0xD00; // int32 - constexpr std::ptrdiff_t m_nZoomFOV2 = 0xD04; // int32 - constexpr std::ptrdiff_t m_flZoomTime0 = 0xD08; // float32 - constexpr std::ptrdiff_t m_flZoomTime1 = 0xD0C; // float32 - constexpr std::ptrdiff_t m_flZoomTime2 = 0xD10; // float32 - constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0xD14; // float32 - constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0xD18; // float32 - constexpr std::ptrdiff_t m_flIronSightFOV = 0xD1C; // float32 - constexpr std::ptrdiff_t m_flIronSightPivotForward = 0xD20; // float32 - constexpr std::ptrdiff_t m_flIronSightLooseness = 0xD24; // float32 - constexpr std::ptrdiff_t m_angPivotAngle = 0xD28; // QAngle - constexpr std::ptrdiff_t m_vecIronSightEyePos = 0xD34; // Vector - constexpr std::ptrdiff_t m_nDamage = 0xD40; // int32 - constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0xD44; // float32 - constexpr std::ptrdiff_t m_flArmorRatio = 0xD48; // float32 - constexpr std::ptrdiff_t m_flPenetration = 0xD4C; // float32 - constexpr std::ptrdiff_t m_flRange = 0xD50; // float32 - constexpr std::ptrdiff_t m_flRangeModifier = 0xD54; // float32 - constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0xD58; // float32 - constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0xD5C; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0xD60; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0xD64; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0xD68; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0xD6C; // float32 - constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0xD70; // int32 - constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0xD74; // int32 - constexpr std::ptrdiff_t m_flThrowVelocity = 0xD78; // float32 - constexpr std::ptrdiff_t m_vSmokeColor = 0xD7C; // Vector - constexpr std::ptrdiff_t m_szAnimClass = 0xD88; // CGlobalSymbol + constexpr std::ptrdiff_t m_WeaponType = 0x250; // CSWeaponType + constexpr std::ptrdiff_t m_WeaponCategory = 0x254; // CSWeaponCategory + constexpr std::ptrdiff_t m_szViewModel = 0x258; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szPlayerModel = 0x338; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szWorldDroppedModel = 0x418; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szAimsightLensMaskModel = 0x4F8; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMagazineModel = 0x5D8; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szHeatEffect = 0x6B8; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szEjectBrassEffect = 0x798; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashParticleAlt = 0x878; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticle = 0x958; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticleAlt = 0xA38; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szTracerParticle = 0xB18; // CResourceNameTyped> + constexpr std::ptrdiff_t m_GearSlot = 0xBF8; // gear_slot_t + constexpr std::ptrdiff_t m_GearSlotPosition = 0xBFC; // int32 + constexpr std::ptrdiff_t m_DefaultLoadoutSlot = 0xC00; // loadout_slot_t + constexpr std::ptrdiff_t m_sWrongTeamMsg = 0xC08; // CUtlString + constexpr std::ptrdiff_t m_nPrice = 0xC10; // int32 + constexpr std::ptrdiff_t m_nKillAward = 0xC14; // int32 + constexpr std::ptrdiff_t m_nPrimaryReserveAmmoMax = 0xC18; // int32 + constexpr std::ptrdiff_t m_nSecondaryReserveAmmoMax = 0xC1C; // int32 + constexpr std::ptrdiff_t m_bMeleeWeapon = 0xC20; // bool + constexpr std::ptrdiff_t m_bHasBurstMode = 0xC21; // bool + constexpr std::ptrdiff_t m_bIsRevolver = 0xC22; // bool + constexpr std::ptrdiff_t m_bCannotShootUnderwater = 0xC23; // bool + constexpr std::ptrdiff_t m_szName = 0xC28; // CGlobalSymbol + constexpr std::ptrdiff_t m_szAnimExtension = 0xC30; // CUtlString + constexpr std::ptrdiff_t m_eSilencerType = 0xC38; // CSWeaponSilencerType + constexpr std::ptrdiff_t m_nCrosshairMinDistance = 0xC3C; // int32 + constexpr std::ptrdiff_t m_nCrosshairDeltaDistance = 0xC40; // int32 + constexpr std::ptrdiff_t m_bIsFullAuto = 0xC44; // bool + constexpr std::ptrdiff_t m_nNumBullets = 0xC48; // int32 + constexpr std::ptrdiff_t m_flCycleTime = 0xC4C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flMaxSpeed = 0xC54; // CFiringModeFloat + constexpr std::ptrdiff_t m_flSpread = 0xC5C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyCrouch = 0xC64; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyStand = 0xC6C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyJump = 0xC74; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyLand = 0xC7C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyLadder = 0xC84; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyFire = 0xC8C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyMove = 0xC94; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilAngle = 0xC9C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilAngleVariance = 0xCA4; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilMagnitude = 0xCAC; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilMagnitudeVariance = 0xCB4; // CFiringModeFloat + constexpr std::ptrdiff_t m_nTracerFrequency = 0xCBC; // CFiringModeInt + constexpr std::ptrdiff_t m_flInaccuracyJumpInitial = 0xCC4; // float32 + constexpr std::ptrdiff_t m_flInaccuracyJumpApex = 0xCC8; // float32 + constexpr std::ptrdiff_t m_flInaccuracyReload = 0xCCC; // float32 + constexpr std::ptrdiff_t m_nRecoilSeed = 0xCD0; // int32 + constexpr std::ptrdiff_t m_nSpreadSeed = 0xCD4; // int32 + constexpr std::ptrdiff_t m_flTimeToIdleAfterFire = 0xCD8; // float32 + constexpr std::ptrdiff_t m_flIdleInterval = 0xCDC; // float32 + constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0xCE0; // float32 + constexpr std::ptrdiff_t m_flHeatPerShot = 0xCE4; // float32 + constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0xCE8; // float32 + constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0xCEC; // float32 + constexpr std::ptrdiff_t m_flBotAudibleRange = 0xCF0; // float32 + constexpr std::ptrdiff_t m_szUseRadioSubtitle = 0xCF8; // CUtlString + constexpr std::ptrdiff_t m_bUnzoomsAfterShot = 0xD00; // bool + constexpr std::ptrdiff_t m_bHideViewModelWhenZoomed = 0xD01; // bool + constexpr std::ptrdiff_t m_nZoomLevels = 0xD04; // int32 + constexpr std::ptrdiff_t m_nZoomFOV1 = 0xD08; // int32 + constexpr std::ptrdiff_t m_nZoomFOV2 = 0xD0C; // int32 + constexpr std::ptrdiff_t m_flZoomTime0 = 0xD10; // float32 + constexpr std::ptrdiff_t m_flZoomTime1 = 0xD14; // float32 + constexpr std::ptrdiff_t m_flZoomTime2 = 0xD18; // float32 + constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0xD1C; // float32 + constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0xD20; // float32 + constexpr std::ptrdiff_t m_flIronSightFOV = 0xD24; // float32 + constexpr std::ptrdiff_t m_flIronSightPivotForward = 0xD28; // float32 + constexpr std::ptrdiff_t m_flIronSightLooseness = 0xD2C; // float32 + constexpr std::ptrdiff_t m_angPivotAngle = 0xD30; // QAngle + constexpr std::ptrdiff_t m_vecIronSightEyePos = 0xD3C; // Vector + constexpr std::ptrdiff_t m_nDamage = 0xD48; // int32 + constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0xD4C; // float32 + constexpr std::ptrdiff_t m_flArmorRatio = 0xD50; // float32 + constexpr std::ptrdiff_t m_flPenetration = 0xD54; // float32 + constexpr std::ptrdiff_t m_flRange = 0xD58; // float32 + constexpr std::ptrdiff_t m_flRangeModifier = 0xD5C; // float32 + constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0xD60; // float32 + constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0xD64; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0xD68; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0xD6C; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0xD70; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0xD74; // float32 + constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0xD78; // int32 + constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0xD7C; // int32 + constexpr std::ptrdiff_t m_flThrowVelocity = 0xD80; // float32 + constexpr std::ptrdiff_t m_vSmokeColor = 0xD84; // Vector + constexpr std::ptrdiff_t m_szAnimClass = 0xD90; // CGlobalSymbol } // Parent: CLogicalEntity // Fields count: 5 @@ -9588,124 +9799,124 @@ namespace cs2_dumper { // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) // NetworkVarNames: m_GunGameImmunityColor (Color) namespace CCSPlayerPawn { - constexpr std::ptrdiff_t m_pBulletServices = 0xD30; // CCSPlayer_BulletServices* - constexpr std::ptrdiff_t m_pHostageServices = 0xD38; // CCSPlayer_HostageServices* - constexpr std::ptrdiff_t m_pBuyServices = 0xD40; // CCSPlayer_BuyServices* - constexpr std::ptrdiff_t m_pActionTrackingServices = 0xD48; // CCSPlayer_ActionTrackingServices* - constexpr std::ptrdiff_t m_pRadioServices = 0xD50; // CCSPlayer_RadioServices* - constexpr std::ptrdiff_t m_pDamageReactServices = 0xD58; // CCSPlayer_DamageReactServices* - constexpr std::ptrdiff_t m_nCharacterDefIndex = 0xD60; // uint16 - constexpr std::ptrdiff_t m_bHasFemaleVoice = 0xD62; // bool - constexpr std::ptrdiff_t m_strVOPrefix = 0xD68; // CUtlString - constexpr std::ptrdiff_t m_szLastPlaceName = 0xD70; // char[18] - constexpr std::ptrdiff_t m_bInHostageResetZone = 0xE38; // bool - constexpr std::ptrdiff_t m_bInBuyZone = 0xE39; // bool - constexpr std::ptrdiff_t m_TouchingBuyZones = 0xE40; // CUtlVector> - constexpr std::ptrdiff_t m_bWasInBuyZone = 0xE58; // bool - constexpr std::ptrdiff_t m_bInHostageRescueZone = 0xE59; // bool - constexpr std::ptrdiff_t m_bInBombZone = 0xE5A; // bool - constexpr std::ptrdiff_t m_bWasInHostageRescueZone = 0xE5B; // bool - constexpr std::ptrdiff_t m_iRetakesOffering = 0xE5C; // int32 - constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0xE60; // int32 - constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0xE64; // bool - constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0xE65; // bool - constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0xE68; // int32 - constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0xE6C; // loadout_slot_t - constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0xE70; // GameTime_t - constexpr std::ptrdiff_t m_flLandingTimeSeconds = 0xE74; // float32 - constexpr std::ptrdiff_t m_aimPunchAngle = 0xE78; // QAngle - constexpr std::ptrdiff_t m_aimPunchAngleVel = 0xE84; // QAngle - constexpr std::ptrdiff_t m_aimPunchTickBase = 0xE90; // int32 - constexpr std::ptrdiff_t m_aimPunchTickFraction = 0xE94; // float32 - constexpr std::ptrdiff_t m_aimPunchCache = 0xE98; // CUtlVector - constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0xEB0; // bool - constexpr std::ptrdiff_t m_xLastHeadBoneTransform = 0x14F0; // CTransform - constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x1510; // bool - constexpr std::ptrdiff_t m_lastLandTime = 0x1514; // GameTime_t - constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x1518; // bool - constexpr std::ptrdiff_t m_iPlayerLocked = 0x151C; // int32 - constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x1524; // GameTime_t - constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x1528; // GameTime_t - constexpr std::ptrdiff_t m_bNextSprayDecalTimeExpedited = 0x152C; // bool - constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1530; // int32 - constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1534; // Vector - constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1540; // Vector - constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x154C; // char[64] - constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x158C; // bool - constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x1590; // Vector - constexpr std::ptrdiff_t m_EconGloves = 0x15A0; // CEconItemView - constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x1818; // uint8 - constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x181C; // QAngle - constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x1828; // bool - constexpr std::ptrdiff_t m_bLeftHanded = 0x1829; // bool - constexpr std::ptrdiff_t m_fSwitchedHandednessTime = 0x182C; // GameTime_t - constexpr std::ptrdiff_t m_flViewmodelOffsetX = 0x1830; // float32 - constexpr std::ptrdiff_t m_flViewmodelOffsetY = 0x1834; // float32 - constexpr std::ptrdiff_t m_flViewmodelOffsetZ = 0x1838; // float32 - constexpr std::ptrdiff_t m_flViewmodelFOV = 0x183C; // float32 - constexpr std::ptrdiff_t m_bIsWalking = 0x1840; // bool - constexpr std::ptrdiff_t m_fLastGivenDefuserTime = 0x1844; // float32 - constexpr std::ptrdiff_t m_fLastGivenBombTime = 0x1848; // float32 - constexpr std::ptrdiff_t m_flDealtDamageToEnemyMostRecentTimestamp = 0x184C; // float32 - constexpr std::ptrdiff_t m_iDisplayHistoryBits = 0x1850; // uint32 - constexpr std::ptrdiff_t m_flLastAttackedTeammate = 0x1854; // float32 - constexpr std::ptrdiff_t m_allowAutoFollowTime = 0x1858; // GameTime_t - constexpr std::ptrdiff_t m_bResetArmorNextSpawn = 0x185C; // bool - constexpr std::ptrdiff_t m_nLastKillerIndex = 0x1860; // CEntityIndex - constexpr std::ptrdiff_t m_entitySpottedState = 0x1868; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0x1880; // int32 - constexpr std::ptrdiff_t m_bIsScoped = 0x1884; // bool - constexpr std::ptrdiff_t m_bResumeZoom = 0x1885; // bool - constexpr std::ptrdiff_t m_bIsDefusing = 0x1886; // bool - constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x1887; // bool - constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x1888; // CSPlayerBlockingUseAction_t - constexpr std::ptrdiff_t m_flEmitSoundTime = 0x188C; // GameTime_t - constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x1890; // bool - constexpr std::ptrdiff_t m_iBombSiteIndex = 0x1894; // CEntityIndex - constexpr std::ptrdiff_t m_nWhichBombZone = 0x1898; // int32 - constexpr std::ptrdiff_t m_bInBombZoneTrigger = 0x189C; // bool - constexpr std::ptrdiff_t m_bWasInBombZoneTrigger = 0x189D; // bool - constexpr std::ptrdiff_t m_iShotsFired = 0x18A0; // int32 - constexpr std::ptrdiff_t m_flFlinchStack = 0x18A4; // float32 - constexpr std::ptrdiff_t m_flVelocityModifier = 0x18A8; // float32 - constexpr std::ptrdiff_t m_flHitHeading = 0x18AC; // float32 - constexpr std::ptrdiff_t m_nHitBodyPart = 0x18B0; // int32 - constexpr std::ptrdiff_t m_vecTotalBulletForce = 0x18B4; // Vector - constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x18C0; // bool - constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x18C4; // float32 - constexpr std::ptrdiff_t m_NumEnemiesKilledThisRound = 0x18C8; // int32 - constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x18CC; // bool - constexpr std::ptrdiff_t m_LastHitBox = 0x18D0; // int32 - constexpr std::ptrdiff_t m_LastHealth = 0x18D4; // int32 - constexpr std::ptrdiff_t m_pBot = 0x18D8; // CCSBot* - constexpr std::ptrdiff_t m_bBotAllowActive = 0x18E0; // bool - constexpr std::ptrdiff_t m_thirdPersonHeading = 0x18E4; // QAngle - constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x18F0; // float32 - constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x18F4; // float32 - constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x18F8; // Vector - constexpr std::ptrdiff_t m_nLastPickupPriority = 0x1904; // int32 - constexpr std::ptrdiff_t m_flLastPickupPriorityTime = 0x1908; // float32 - constexpr std::ptrdiff_t m_ArmorValue = 0x190C; // int32 - constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x1910; // uint16 - constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x1912; // uint16 - constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x1914; // uint16 - constexpr std::ptrdiff_t m_iLastWeaponFireUsercmd = 0x1918; // int32 - constexpr std::ptrdiff_t m_flLastFriendlyFireDamageReductionRatio = 0x191C; // float32 - constexpr std::ptrdiff_t m_bIsSpawning = 0x1920; // bool - constexpr std::ptrdiff_t m_iDeathFlags = 0x1930; // int32 - constexpr std::ptrdiff_t m_bHasDeathInfo = 0x1934; // bool - constexpr std::ptrdiff_t m_flDeathInfoTime = 0x1938; // float32 - constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x193C; // Vector - constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x1948; // uint32[5] - constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x195C; // Color - constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x1960; // GameTime_t - constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x1964; // bool - constexpr std::ptrdiff_t m_angStashedShootAngles = 0x1968; // QAngle - constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x1974; // Vector - constexpr std::ptrdiff_t m_vecStashedVelocity = 0x1980; // Vector - constexpr std::ptrdiff_t m_angShootAngleHistory = 0x198C; // QAngle[2] - constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x19A4; // Vector[2] - constexpr std::ptrdiff_t m_vecVelocityHistory = 0x19BC; // Vector[2] + constexpr std::ptrdiff_t m_pBulletServices = 0xD20; // CCSPlayer_BulletServices* + constexpr std::ptrdiff_t m_pHostageServices = 0xD28; // CCSPlayer_HostageServices* + constexpr std::ptrdiff_t m_pBuyServices = 0xD30; // CCSPlayer_BuyServices* + constexpr std::ptrdiff_t m_pActionTrackingServices = 0xD38; // CCSPlayer_ActionTrackingServices* + constexpr std::ptrdiff_t m_pRadioServices = 0xD40; // CCSPlayer_RadioServices* + constexpr std::ptrdiff_t m_pDamageReactServices = 0xD48; // CCSPlayer_DamageReactServices* + constexpr std::ptrdiff_t m_nCharacterDefIndex = 0xD50; // uint16 + constexpr std::ptrdiff_t m_bHasFemaleVoice = 0xD52; // bool + constexpr std::ptrdiff_t m_strVOPrefix = 0xD58; // CUtlString + constexpr std::ptrdiff_t m_szLastPlaceName = 0xD60; // char[18] + constexpr std::ptrdiff_t m_bInHostageResetZone = 0xE20; // bool + constexpr std::ptrdiff_t m_bInBuyZone = 0xE21; // bool + constexpr std::ptrdiff_t m_TouchingBuyZones = 0xE28; // CUtlVector> + constexpr std::ptrdiff_t m_bWasInBuyZone = 0xE40; // bool + constexpr std::ptrdiff_t m_bInHostageRescueZone = 0xE41; // bool + constexpr std::ptrdiff_t m_bInBombZone = 0xE42; // bool + constexpr std::ptrdiff_t m_bWasInHostageRescueZone = 0xE43; // bool + constexpr std::ptrdiff_t m_iRetakesOffering = 0xE44; // int32 + constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0xE48; // int32 + constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0xE4C; // bool + constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0xE4D; // bool + constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0xE50; // int32 + constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0xE54; // loadout_slot_t + constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0xE58; // GameTime_t + constexpr std::ptrdiff_t m_flLandingTimeSeconds = 0xE5C; // float32 + constexpr std::ptrdiff_t m_aimPunchAngle = 0xE60; // QAngle + constexpr std::ptrdiff_t m_aimPunchAngleVel = 0xE6C; // QAngle + constexpr std::ptrdiff_t m_aimPunchTickBase = 0xE78; // int32 + constexpr std::ptrdiff_t m_aimPunchTickFraction = 0xE7C; // float32 + constexpr std::ptrdiff_t m_aimPunchCache = 0xE80; // CUtlVector + constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0xE98; // bool + constexpr std::ptrdiff_t m_xLastHeadBoneTransform = 0x14E0; // CTransform + constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x1500; // bool + constexpr std::ptrdiff_t m_lastLandTime = 0x1504; // GameTime_t + constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x1508; // bool + constexpr std::ptrdiff_t m_iPlayerLocked = 0x150C; // int32 + constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x1514; // GameTime_t + constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x1518; // GameTime_t + constexpr std::ptrdiff_t m_bNextSprayDecalTimeExpedited = 0x151C; // bool + constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1520; // int32 + constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1524; // Vector + constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1530; // Vector + constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x153C; // char[64] + constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x157C; // bool + constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x1580; // Vector + constexpr std::ptrdiff_t m_EconGloves = 0x1590; // CEconItemView + constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x1808; // uint8 + constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x180C; // QAngle + constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x1818; // bool + constexpr std::ptrdiff_t m_bLeftHanded = 0x1819; // bool + constexpr std::ptrdiff_t m_fSwitchedHandednessTime = 0x181C; // GameTime_t + constexpr std::ptrdiff_t m_flViewmodelOffsetX = 0x1820; // float32 + constexpr std::ptrdiff_t m_flViewmodelOffsetY = 0x1824; // float32 + constexpr std::ptrdiff_t m_flViewmodelOffsetZ = 0x1828; // float32 + constexpr std::ptrdiff_t m_flViewmodelFOV = 0x182C; // float32 + constexpr std::ptrdiff_t m_bIsWalking = 0x1830; // bool + constexpr std::ptrdiff_t m_fLastGivenDefuserTime = 0x1834; // float32 + constexpr std::ptrdiff_t m_fLastGivenBombTime = 0x1838; // float32 + constexpr std::ptrdiff_t m_flDealtDamageToEnemyMostRecentTimestamp = 0x183C; // float32 + constexpr std::ptrdiff_t m_iDisplayHistoryBits = 0x1840; // uint32 + constexpr std::ptrdiff_t m_flLastAttackedTeammate = 0x1844; // float32 + constexpr std::ptrdiff_t m_allowAutoFollowTime = 0x1848; // GameTime_t + constexpr std::ptrdiff_t m_bResetArmorNextSpawn = 0x184C; // bool + constexpr std::ptrdiff_t m_nLastKillerIndex = 0x1850; // CEntityIndex + constexpr std::ptrdiff_t m_entitySpottedState = 0x1858; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0x1870; // int32 + constexpr std::ptrdiff_t m_bIsScoped = 0x1874; // bool + constexpr std::ptrdiff_t m_bResumeZoom = 0x1875; // bool + constexpr std::ptrdiff_t m_bIsDefusing = 0x1876; // bool + constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x1877; // bool + constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x1878; // CSPlayerBlockingUseAction_t + constexpr std::ptrdiff_t m_flEmitSoundTime = 0x187C; // GameTime_t + constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x1880; // bool + constexpr std::ptrdiff_t m_iBombSiteIndex = 0x1884; // CEntityIndex + constexpr std::ptrdiff_t m_nWhichBombZone = 0x1888; // int32 + constexpr std::ptrdiff_t m_bInBombZoneTrigger = 0x188C; // bool + constexpr std::ptrdiff_t m_bWasInBombZoneTrigger = 0x188D; // bool + constexpr std::ptrdiff_t m_iShotsFired = 0x1890; // int32 + constexpr std::ptrdiff_t m_flFlinchStack = 0x1894; // float32 + constexpr std::ptrdiff_t m_flVelocityModifier = 0x1898; // float32 + constexpr std::ptrdiff_t m_flHitHeading = 0x189C; // float32 + constexpr std::ptrdiff_t m_nHitBodyPart = 0x18A0; // int32 + constexpr std::ptrdiff_t m_vecTotalBulletForce = 0x18A4; // Vector + constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x18B0; // bool + constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x18B4; // float32 + constexpr std::ptrdiff_t m_NumEnemiesKilledThisRound = 0x18B8; // int32 + constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x18BC; // bool + constexpr std::ptrdiff_t m_LastHitBox = 0x18C0; // int32 + constexpr std::ptrdiff_t m_LastHealth = 0x18C4; // int32 + constexpr std::ptrdiff_t m_pBot = 0x18C8; // CCSBot* + constexpr std::ptrdiff_t m_bBotAllowActive = 0x18D0; // bool + constexpr std::ptrdiff_t m_thirdPersonHeading = 0x18D4; // QAngle + constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x18E0; // float32 + constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x18E4; // float32 + constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x18E8; // Vector + constexpr std::ptrdiff_t m_nLastPickupPriority = 0x18F4; // int32 + constexpr std::ptrdiff_t m_flLastPickupPriorityTime = 0x18F8; // float32 + constexpr std::ptrdiff_t m_ArmorValue = 0x18FC; // int32 + constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x1900; // uint16 + constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x1902; // uint16 + constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x1904; // uint16 + constexpr std::ptrdiff_t m_iLastWeaponFireUsercmd = 0x1908; // int32 + constexpr std::ptrdiff_t m_flLastFriendlyFireDamageReductionRatio = 0x190C; // float32 + constexpr std::ptrdiff_t m_bIsSpawning = 0x1910; // bool + constexpr std::ptrdiff_t m_iDeathFlags = 0x1920; // int32 + constexpr std::ptrdiff_t m_bHasDeathInfo = 0x1924; // bool + constexpr std::ptrdiff_t m_flDeathInfoTime = 0x1928; // float32 + constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x192C; // Vector + constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x1938; // uint32[5] + constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x194C; // Color + constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x1950; // GameTime_t + constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x1954; // bool + constexpr std::ptrdiff_t m_angStashedShootAngles = 0x1958; // QAngle + constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x1964; // Vector + constexpr std::ptrdiff_t m_vecStashedVelocity = 0x1970; // Vector + constexpr std::ptrdiff_t m_angShootAngleHistory = 0x197C; // QAngle[2] + constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x1994; // Vector[2] + constexpr std::ptrdiff_t m_vecVelocityHistory = 0x19AC; // Vector[2] } // Parent: CBaseGrenade // Fields count: 0 @@ -9888,19 +10099,6 @@ namespace cs2_dumper { // Fields count: 0 namespace CInfoInstructorHintBombTargetA { } - // Parent: SpawnPoint - // Fields count: 9 - namespace SpawnPointCoopEnemy { - constexpr std::ptrdiff_t m_szWeaponsToGive = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_szPlayerModelToUse = 0x4D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nArmorToSpawnWith = 0x4E0; // int32 - constexpr std::ptrdiff_t m_nDefaultBehavior = 0x4E4; // SpawnPointCoopEnemy::BotDefaultBehavior_t - constexpr std::ptrdiff_t m_nBotDifficulty = 0x4E8; // int32 - constexpr std::ptrdiff_t m_bIsAgressive = 0x4EC; // bool - constexpr std::ptrdiff_t m_bStartAsleep = 0x4ED; // bool - constexpr std::ptrdiff_t m_flHideRadius = 0x4F0; // float32 - constexpr std::ptrdiff_t m_szBehaviorTreeFile = 0x500; // CUtlSymbolLarge - } // Parent: CCSWeaponBaseGun // Fields count: 0 namespace CWeaponAWP { @@ -9943,31 +10141,31 @@ namespace cs2_dumper { // NetworkVarNames: m_flDeathTime (GameTime_t) // NetworkVarNames: m_hController (CHandle) namespace CBasePlayerPawn { - constexpr std::ptrdiff_t m_pWeaponServices = 0xA10; // CPlayer_WeaponServices* - constexpr std::ptrdiff_t m_pItemServices = 0xA18; // CPlayer_ItemServices* - constexpr std::ptrdiff_t m_pAutoaimServices = 0xA20; // CPlayer_AutoaimServices* - constexpr std::ptrdiff_t m_pObserverServices = 0xA28; // CPlayer_ObserverServices* - constexpr std::ptrdiff_t m_pWaterServices = 0xA30; // CPlayer_WaterServices* - constexpr std::ptrdiff_t m_pUseServices = 0xA38; // CPlayer_UseServices* - constexpr std::ptrdiff_t m_pFlashlightServices = 0xA40; // CPlayer_FlashlightServices* - constexpr std::ptrdiff_t m_pCameraServices = 0xA48; // CPlayer_CameraServices* - constexpr std::ptrdiff_t m_pMovementServices = 0xA50; // CPlayer_MovementServices* - constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0xA60; // CUtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_nHighestGeneratedServerViewAngleChangeIndex = 0xAB0; // uint32 - constexpr std::ptrdiff_t v_angle = 0xAB4; // QAngle - constexpr std::ptrdiff_t v_anglePrevious = 0xAC0; // QAngle - constexpr std::ptrdiff_t m_iHideHUD = 0xACC; // uint32 - constexpr std::ptrdiff_t m_skybox3d = 0xAD0; // sky3dparams_t - constexpr std::ptrdiff_t m_fTimeLastHurt = 0xB60; // GameTime_t - constexpr std::ptrdiff_t m_flDeathTime = 0xB64; // GameTime_t - constexpr std::ptrdiff_t m_fNextSuicideTime = 0xB68; // GameTime_t - constexpr std::ptrdiff_t m_fInitHUD = 0xB6C; // bool - constexpr std::ptrdiff_t m_pExpresser = 0xB70; // CAI_Expresser* - constexpr std::ptrdiff_t m_hController = 0xB78; // CHandle - constexpr std::ptrdiff_t m_fHltvReplayDelay = 0xB80; // float32 - constexpr std::ptrdiff_t m_fHltvReplayEnd = 0xB84; // float32 - constexpr std::ptrdiff_t m_iHltvReplayEntity = 0xB88; // CEntityIndex - constexpr std::ptrdiff_t m_sndOpvarLatchData = 0xB90; // CUtlVector + constexpr std::ptrdiff_t m_pWeaponServices = 0xA08; // CPlayer_WeaponServices* + constexpr std::ptrdiff_t m_pItemServices = 0xA10; // CPlayer_ItemServices* + constexpr std::ptrdiff_t m_pAutoaimServices = 0xA18; // CPlayer_AutoaimServices* + constexpr std::ptrdiff_t m_pObserverServices = 0xA20; // CPlayer_ObserverServices* + constexpr std::ptrdiff_t m_pWaterServices = 0xA28; // CPlayer_WaterServices* + constexpr std::ptrdiff_t m_pUseServices = 0xA30; // CPlayer_UseServices* + constexpr std::ptrdiff_t m_pFlashlightServices = 0xA38; // CPlayer_FlashlightServices* + constexpr std::ptrdiff_t m_pCameraServices = 0xA40; // CPlayer_CameraServices* + constexpr std::ptrdiff_t m_pMovementServices = 0xA48; // CPlayer_MovementServices* + constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0xA58; // CUtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_nHighestGeneratedServerViewAngleChangeIndex = 0xAA8; // uint32 + constexpr std::ptrdiff_t v_angle = 0xAAC; // QAngle + constexpr std::ptrdiff_t v_anglePrevious = 0xAB8; // QAngle + constexpr std::ptrdiff_t m_iHideHUD = 0xAC4; // uint32 + constexpr std::ptrdiff_t m_skybox3d = 0xAC8; // sky3dparams_t + constexpr std::ptrdiff_t m_fTimeLastHurt = 0xB58; // GameTime_t + constexpr std::ptrdiff_t m_flDeathTime = 0xB5C; // GameTime_t + constexpr std::ptrdiff_t m_fNextSuicideTime = 0xB60; // GameTime_t + constexpr std::ptrdiff_t m_fInitHUD = 0xB64; // bool + constexpr std::ptrdiff_t m_pExpresser = 0xB68; // CAI_Expresser* + constexpr std::ptrdiff_t m_hController = 0xB70; // CHandle + constexpr std::ptrdiff_t m_fHltvReplayDelay = 0xB78; // float32 + constexpr std::ptrdiff_t m_fHltvReplayEnd = 0xB7C; // float32 + constexpr std::ptrdiff_t m_iHltvReplayEntity = 0xB80; // CEntityIndex + constexpr std::ptrdiff_t m_sndOpvarLatchData = 0xB88; // CUtlVector } // Parent: CBaseTrigger // Fields count: 16 @@ -9990,22 +10188,22 @@ namespace cs2_dumper { // NetworkVarNames: m_flTonemapPercentBrightPixels (float) // NetworkVarNames: m_flTonemapMinAvgLum (float) namespace CPostProcessingVolume { - constexpr std::ptrdiff_t m_hPostSettings = 0x8C8; // CStrongHandle - constexpr std::ptrdiff_t m_flFadeDuration = 0x8D0; // float32 - constexpr std::ptrdiff_t m_flMinLogExposure = 0x8D4; // float32 - constexpr std::ptrdiff_t m_flMaxLogExposure = 0x8D8; // float32 - constexpr std::ptrdiff_t m_flMinExposure = 0x8DC; // float32 - constexpr std::ptrdiff_t m_flMaxExposure = 0x8E0; // float32 - constexpr std::ptrdiff_t m_flExposureCompensation = 0x8E4; // float32 - constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0x8E8; // float32 - constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0x8EC; // float32 - constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x8F0; // float32 - constexpr std::ptrdiff_t m_bMaster = 0x8F4; // bool - constexpr std::ptrdiff_t m_bExposureControl = 0x8F5; // bool - constexpr std::ptrdiff_t m_flRate = 0x8F8; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x8FC; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x900; // float32 - constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x904; // float32 + constexpr std::ptrdiff_t m_hPostSettings = 0x8F0; // CStrongHandle + constexpr std::ptrdiff_t m_flFadeDuration = 0x8F8; // float32 + constexpr std::ptrdiff_t m_flMinLogExposure = 0x8FC; // float32 + constexpr std::ptrdiff_t m_flMaxLogExposure = 0x900; // float32 + constexpr std::ptrdiff_t m_flMinExposure = 0x904; // float32 + constexpr std::ptrdiff_t m_flMaxExposure = 0x908; // float32 + constexpr std::ptrdiff_t m_flExposureCompensation = 0x90C; // float32 + constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0x910; // float32 + constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0x914; // float32 + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x918; // float32 + constexpr std::ptrdiff_t m_bMaster = 0x91C; // bool + constexpr std::ptrdiff_t m_bExposureControl = 0x91D; // bool + constexpr std::ptrdiff_t m_flRate = 0x920; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x924; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x928; // float32 + constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x92C; // float32 } // Parent: CBaseModelEntity // Fields count: 4 @@ -10053,7 +10251,7 @@ namespace cs2_dumper { // Parent: CBaseTrigger // Fields count: 1 namespace CTriggerDetectExplosion { - constexpr std::ptrdiff_t m_OnDetectedExplosion = 0x8F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnDetectedExplosion = 0x908; // CEntityIOOutput } // Parent: CLogicalEntity // Fields count: 1 @@ -10063,24 +10261,29 @@ namespace cs2_dumper { // Parent: CPhysConstraint // Fields count: 18 namespace CPhysHinge { - constexpr std::ptrdiff_t m_soundInfo = 0x520; // ConstraintSoundInfo - constexpr std::ptrdiff_t m_NotifyMinLimitReached = 0x5A8; // CEntityIOOutput - constexpr std::ptrdiff_t m_NotifyMaxLimitReached = 0x5D0; // CEntityIOOutput - constexpr std::ptrdiff_t m_bAtMinLimit = 0x5F8; // bool - constexpr std::ptrdiff_t m_bAtMaxLimit = 0x5F9; // bool - constexpr std::ptrdiff_t m_hinge = 0x5FC; // constraint_hingeparams_t - constexpr std::ptrdiff_t m_hingeFriction = 0x63C; // float32 - constexpr std::ptrdiff_t m_systemLoadScale = 0x640; // float32 - constexpr std::ptrdiff_t m_bIsAxisLocal = 0x644; // bool - constexpr std::ptrdiff_t m_flMinRotation = 0x648; // float32 - constexpr std::ptrdiff_t m_flMaxRotation = 0x64C; // float32 - constexpr std::ptrdiff_t m_flInitialRotation = 0x650; // float32 - constexpr std::ptrdiff_t m_flMotorFrequency = 0x654; // float32 - constexpr std::ptrdiff_t m_flMotorDampingRatio = 0x658; // float32 - constexpr std::ptrdiff_t m_flAngleSpeed = 0x65C; // float32 - constexpr std::ptrdiff_t m_flAngleSpeedThreshold = 0x660; // float32 - constexpr std::ptrdiff_t m_OnStartMoving = 0x668; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnStopMoving = 0x690; // CEntityIOOutput + constexpr std::ptrdiff_t m_soundInfo = 0x540; // ConstraintSoundInfo + constexpr std::ptrdiff_t m_NotifyMinLimitReached = 0x5C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_NotifyMaxLimitReached = 0x5F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_bAtMinLimit = 0x618; // bool + constexpr std::ptrdiff_t m_bAtMaxLimit = 0x619; // bool + constexpr std::ptrdiff_t m_hinge = 0x61C; // constraint_hingeparams_t + constexpr std::ptrdiff_t m_hingeFriction = 0x65C; // float32 + constexpr std::ptrdiff_t m_systemLoadScale = 0x660; // float32 + constexpr std::ptrdiff_t m_bIsAxisLocal = 0x664; // bool + constexpr std::ptrdiff_t m_flMinRotation = 0x668; // float32 + constexpr std::ptrdiff_t m_flMaxRotation = 0x66C; // float32 + constexpr std::ptrdiff_t m_flInitialRotation = 0x670; // float32 + constexpr std::ptrdiff_t m_flMotorFrequency = 0x674; // float32 + constexpr std::ptrdiff_t m_flMotorDampingRatio = 0x678; // float32 + constexpr std::ptrdiff_t m_flAngleSpeed = 0x67C; // float32 + constexpr std::ptrdiff_t m_flAngleSpeedThreshold = 0x680; // float32 + constexpr std::ptrdiff_t m_OnStartMoving = 0x688; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStopMoving = 0x6B0; // CEntityIOOutput + } + // Parent: CGameRules + // Fields count: 1 + namespace CSingleplayRules { + constexpr std::ptrdiff_t m_bSinglePlayerGameEnding = 0xC0; // bool } // Parent: CBaseFilter // Fields count: 1 @@ -10103,6 +10306,10 @@ namespace cs2_dumper { // Metadata: // MNetworkIncludeByName // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) // NetworkVarNames: m_flTargetSpeed (float32) // NetworkVarNames: m_nTransitionStartTick (GameTick_t) @@ -10182,6 +10389,21 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_EndEntity = 0x4F4; // CHandle } // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_nTotalPausedTicks (int) + // NetworkVarNames: m_nPauseStartTick (int) + // NetworkVarNames: m_bGamePaused (bool) + namespace CGameRules { + constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer + constexpr std::ptrdiff_t m_szQuestName = 0x30; // char[128] + constexpr std::ptrdiff_t m_nQuestPhase = 0xB0; // int32 + constexpr std::ptrdiff_t m_nTotalPausedTicks = 0xB4; // int32 + constexpr std::ptrdiff_t m_nPauseStartTick = 0xB8; // int32 + constexpr std::ptrdiff_t m_bGamePaused = 0xBC; // bool + } + // Parent: None // Fields count: 4 // // Metadata: @@ -10197,43 +10419,43 @@ namespace cs2_dumper { // Fields count: 18 // // Metadata: - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_flInfluenceRadius (float) - // NetworkVarNames: m_vBoxProjectMins (Vector) - // NetworkVarNames: m_vBoxProjectMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_flDiffuseScale (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bDefaultEnvMap (bool) - // NetworkVarNames: m_bDefaultSpecEnvMap (bool) - // NetworkVarNames: m_bIndoorCubeMap (bool) - // NetworkVarNames: m_bCopyDiffuseFromDefaultCubemap (bool) - // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) + // NetworkVarNames: m_Entity_flInfluenceRadius (float) + // NetworkVarNames: m_Entity_vBoxProjectMins (Vector) + // NetworkVarNames: m_Entity_vBoxProjectMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_flEdgeFadeDist (float) + // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) + // NetworkVarNames: m_Entity_flDiffuseScale (float) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_bDefaultEnvMap (bool) + // NetworkVarNames: m_Entity_bDefaultSpecEnvMap (bool) + // NetworkVarNames: m_Entity_bIndoorCubeMap (bool) + // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) + // NetworkVarNames: m_Entity_bEnabled (bool) namespace CEnvCubemap { - constexpr std::ptrdiff_t m_hCubemapTexture = 0x540; // CStrongHandle - constexpr std::ptrdiff_t m_bCustomCubemapTexture = 0x548; // bool - constexpr std::ptrdiff_t m_flInfluenceRadius = 0x54C; // float32 - constexpr std::ptrdiff_t m_vBoxProjectMins = 0x550; // Vector - constexpr std::ptrdiff_t m_vBoxProjectMaxs = 0x55C; // Vector - constexpr std::ptrdiff_t m_bMoveable = 0x568; // bool - constexpr std::ptrdiff_t m_nHandshake = 0x56C; // int32 - constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x570; // int32 - constexpr std::ptrdiff_t m_nPriority = 0x574; // int32 - constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x578; // float32 - constexpr std::ptrdiff_t m_vEdgeFadeDists = 0x57C; // Vector - constexpr std::ptrdiff_t m_flDiffuseScale = 0x588; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x58C; // bool - constexpr std::ptrdiff_t m_bDefaultEnvMap = 0x58D; // bool - constexpr std::ptrdiff_t m_bDefaultSpecEnvMap = 0x58E; // bool - constexpr std::ptrdiff_t m_bIndoorCubeMap = 0x58F; // bool - constexpr std::ptrdiff_t m_bCopyDiffuseFromDefaultCubemap = 0x590; // bool - constexpr std::ptrdiff_t m_bEnabled = 0x5A0; // bool + constexpr std::ptrdiff_t m_Entity_hCubemapTexture = 0x540; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_bCustomCubemapTexture = 0x548; // bool + constexpr std::ptrdiff_t m_Entity_flInfluenceRadius = 0x54C; // float32 + constexpr std::ptrdiff_t m_Entity_vBoxProjectMins = 0x550; // Vector + constexpr std::ptrdiff_t m_Entity_vBoxProjectMaxs = 0x55C; // Vector + constexpr std::ptrdiff_t m_Entity_bMoveable = 0x568; // bool + constexpr std::ptrdiff_t m_Entity_nHandshake = 0x56C; // int32 + constexpr std::ptrdiff_t m_Entity_nEnvCubeMapArrayIndex = 0x570; // int32 + constexpr std::ptrdiff_t m_Entity_nPriority = 0x574; // int32 + constexpr std::ptrdiff_t m_Entity_flEdgeFadeDist = 0x578; // float32 + constexpr std::ptrdiff_t m_Entity_vEdgeFadeDists = 0x57C; // Vector + constexpr std::ptrdiff_t m_Entity_flDiffuseScale = 0x588; // float32 + constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x58C; // bool + constexpr std::ptrdiff_t m_Entity_bDefaultEnvMap = 0x58D; // bool + constexpr std::ptrdiff_t m_Entity_bDefaultSpecEnvMap = 0x58E; // bool + constexpr std::ptrdiff_t m_Entity_bIndoorCubeMap = 0x58F; // bool + constexpr std::ptrdiff_t m_Entity_bCopyDiffuseFromDefaultCubemap = 0x590; // bool + constexpr std::ptrdiff_t m_Entity_bEnabled = 0x5A0; // bool } // Parent: CPlayerPawnComponent // Fields count: 0 @@ -10392,7 +10614,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bIsUsable = 0x992; // bool } // Parent: None - // Fields count: 32 + // Fields count: 33 // // Metadata: // NetworkVarNames: m_hParent (CGameSceneNodeHandle) @@ -10407,17 +10629,17 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_pParent = 0x38; // CGameSceneNode* constexpr std::ptrdiff_t m_pChild = 0x40; // CGameSceneNode* constexpr std::ptrdiff_t m_pNextSibling = 0x48; // CGameSceneNode* - constexpr std::ptrdiff_t m_hParent = 0x70; // CGameSceneNodeHandle - constexpr std::ptrdiff_t m_vecOrigin = 0x80; // CNetworkOriginCellCoordQuantizedVector - constexpr std::ptrdiff_t m_angRotation = 0xB8; // QAngle - constexpr std::ptrdiff_t m_flScale = 0xC4; // float32 - constexpr std::ptrdiff_t m_vecAbsOrigin = 0xC8; // Vector - constexpr std::ptrdiff_t m_angAbsRotation = 0xD4; // QAngle - constexpr std::ptrdiff_t m_flAbsScale = 0xE0; // float32 - constexpr std::ptrdiff_t m_nParentAttachmentOrBone = 0xE4; // int16 - constexpr std::ptrdiff_t m_bDebugAbsOriginChanges = 0xE6; // bool - constexpr std::ptrdiff_t m_bDormant = 0xE7; // bool - constexpr std::ptrdiff_t m_bForceParentToBeNetworked = 0xE8; // bool + constexpr std::ptrdiff_t m_hParent = 0x78; // CGameSceneNodeHandle + constexpr std::ptrdiff_t m_vecOrigin = 0x88; // CNetworkOriginCellCoordQuantizedVector + constexpr std::ptrdiff_t m_angRotation = 0xC0; // QAngle + constexpr std::ptrdiff_t m_flScale = 0xCC; // float32 + constexpr std::ptrdiff_t m_vecAbsOrigin = 0xD0; // Vector + constexpr std::ptrdiff_t m_angAbsRotation = 0xDC; // QAngle + constexpr std::ptrdiff_t m_flAbsScale = 0xE8; // float32 + constexpr std::ptrdiff_t m_nParentAttachmentOrBone = 0xEC; // int16 + constexpr std::ptrdiff_t m_bDebugAbsOriginChanges = 0xEE; // bool + constexpr std::ptrdiff_t m_bDormant = 0xEF; // bool + constexpr std::ptrdiff_t m_bForceParentToBeNetworked = 0xF0; // bool constexpr std::ptrdiff_t m_bDirtyHierarchy = 0x0; // bitfield:1 constexpr std::ptrdiff_t m_bDirtyBoneMergeInfo = 0x0; // bitfield:1 constexpr std::ptrdiff_t m_bNetworkedPositionChanged = 0x0; // bitfield:1 @@ -10427,13 +10649,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bBoneMergeFlex = 0x0; // bitfield:1 constexpr std::ptrdiff_t m_nLatchAbsOrigin = 0x0; // bitfield:2 constexpr std::ptrdiff_t m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_nHierarchicalDepth = 0xEB; // uint8 - constexpr std::ptrdiff_t m_nHierarchyType = 0xEC; // uint8 - constexpr std::ptrdiff_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xED; // uint8 - constexpr std::ptrdiff_t m_name = 0xF0; // CUtlStringToken - constexpr std::ptrdiff_t m_hierarchyAttachName = 0x130; // CUtlStringToken - constexpr std::ptrdiff_t m_flZOffset = 0x134; // float32 - constexpr std::ptrdiff_t m_vRenderOrigin = 0x138; // Vector + constexpr std::ptrdiff_t m_nHierarchicalDepth = 0xF3; // uint8 + constexpr std::ptrdiff_t m_nHierarchyType = 0xF4; // uint8 + constexpr std::ptrdiff_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xF5; // uint8 + constexpr std::ptrdiff_t m_name = 0xF8; // CUtlStringToken + constexpr std::ptrdiff_t m_hierarchyAttachName = 0x138; // CUtlStringToken + constexpr std::ptrdiff_t m_flZOffset = 0x13C; // float32 + constexpr std::ptrdiff_t m_flClientLocalScale = 0x140; // float32 + constexpr std::ptrdiff_t m_vRenderOrigin = 0x144; // Vector } // Parent: CCSWeaponBase // Fields count: 0 @@ -10458,6 +10681,17 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_iMaxPieces = 0x4E8; // int32 constexpr std::ptrdiff_t m_iLastFrame = 0x4EC; // int32 } + // Parent: CBasePulseGraphInstance + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseDomainHookInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + namespace CCSPointScript { + constexpr std::ptrdiff_t m_pParent = 0xF8; // CCSPointScriptEntity* + } // Parent: CRagdollProp // Fields count: 0 namespace CRagdollPropAlias_physics_prop_ragdoll { @@ -10540,45 +10774,45 @@ namespace cs2_dumper { // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) // NetworkVarNames: m_flDropStartTime (GameTime_t) namespace CHostage { - constexpr std::ptrdiff_t m_OnHostageBeginGrab = 0xA28; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFirstPickedUp = 0xA50; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnDroppedNotRescued = 0xA78; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnRescued = 0xAA0; // CEntityIOOutput - constexpr std::ptrdiff_t m_entitySpottedState = 0xAC8; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0xAE0; // int32 - constexpr std::ptrdiff_t m_uiHostageSpawnExclusionGroupMask = 0xAE4; // uint32 - constexpr std::ptrdiff_t m_nHostageSpawnRandomFactor = 0xAE8; // uint32 - constexpr std::ptrdiff_t m_bRemove = 0xAEC; // bool - constexpr std::ptrdiff_t m_vel = 0xAF0; // Vector - constexpr std::ptrdiff_t m_isRescued = 0xAFC; // bool - constexpr std::ptrdiff_t m_jumpedThisFrame = 0xAFD; // bool - constexpr std::ptrdiff_t m_nHostageState = 0xB00; // int32 - constexpr std::ptrdiff_t m_leader = 0xB04; // CHandle - constexpr std::ptrdiff_t m_lastLeader = 0xB08; // CHandle - constexpr std::ptrdiff_t m_reuseTimer = 0xB10; // CountdownTimer - constexpr std::ptrdiff_t m_hasBeenUsed = 0xB28; // bool - constexpr std::ptrdiff_t m_accel = 0xB2C; // Vector - constexpr std::ptrdiff_t m_isRunning = 0xB38; // bool - constexpr std::ptrdiff_t m_isCrouching = 0xB39; // bool - constexpr std::ptrdiff_t m_jumpTimer = 0xB40; // CountdownTimer - constexpr std::ptrdiff_t m_isWaitingForLeader = 0xB58; // bool - constexpr std::ptrdiff_t m_repathTimer = 0x2B68; // CountdownTimer - constexpr std::ptrdiff_t m_inhibitDoorTimer = 0x2B80; // CountdownTimer - constexpr std::ptrdiff_t m_inhibitObstacleAvoidanceTimer = 0x2C10; // CountdownTimer - constexpr std::ptrdiff_t m_wiggleTimer = 0x2C30; // CountdownTimer - constexpr std::ptrdiff_t m_isAdjusted = 0x2C4C; // bool - constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x2C4D; // bool - constexpr std::ptrdiff_t m_hHostageGrabber = 0x2C50; // CHandle - constexpr std::ptrdiff_t m_fLastGrabTime = 0x2C54; // GameTime_t - constexpr std::ptrdiff_t m_vecPositionWhenStartedDroppingToGround = 0x2C58; // Vector - constexpr std::ptrdiff_t m_vecGrabbedPos = 0x2C64; // Vector - constexpr std::ptrdiff_t m_flRescueStartTime = 0x2C70; // GameTime_t - constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x2C74; // GameTime_t - constexpr std::ptrdiff_t m_flDropStartTime = 0x2C78; // GameTime_t - constexpr std::ptrdiff_t m_nApproachRewardPayouts = 0x2C7C; // int32 - constexpr std::ptrdiff_t m_nPickupEventCount = 0x2C80; // int32 - constexpr std::ptrdiff_t m_vecSpawnGroundPos = 0x2C84; // Vector - constexpr std::ptrdiff_t m_vecHostageResetPosition = 0x2CA4; // Vector + constexpr std::ptrdiff_t m_OnHostageBeginGrab = 0xA20; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFirstPickedUp = 0xA48; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnDroppedNotRescued = 0xA70; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnRescued = 0xA98; // CEntityIOOutput + constexpr std::ptrdiff_t m_entitySpottedState = 0xAC0; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0xAD8; // int32 + constexpr std::ptrdiff_t m_uiHostageSpawnExclusionGroupMask = 0xADC; // uint32 + constexpr std::ptrdiff_t m_nHostageSpawnRandomFactor = 0xAE0; // uint32 + constexpr std::ptrdiff_t m_bRemove = 0xAE4; // bool + constexpr std::ptrdiff_t m_vel = 0xAE8; // Vector + constexpr std::ptrdiff_t m_isRescued = 0xAF4; // bool + constexpr std::ptrdiff_t m_jumpedThisFrame = 0xAF5; // bool + constexpr std::ptrdiff_t m_nHostageState = 0xAF8; // int32 + constexpr std::ptrdiff_t m_leader = 0xAFC; // CHandle + constexpr std::ptrdiff_t m_lastLeader = 0xB00; // CHandle + constexpr std::ptrdiff_t m_reuseTimer = 0xB08; // CountdownTimer + constexpr std::ptrdiff_t m_hasBeenUsed = 0xB20; // bool + constexpr std::ptrdiff_t m_accel = 0xB24; // Vector + constexpr std::ptrdiff_t m_isRunning = 0xB30; // bool + constexpr std::ptrdiff_t m_isCrouching = 0xB31; // bool + constexpr std::ptrdiff_t m_jumpTimer = 0xB38; // CountdownTimer + constexpr std::ptrdiff_t m_isWaitingForLeader = 0xB50; // bool + constexpr std::ptrdiff_t m_repathTimer = 0x2B60; // CountdownTimer + constexpr std::ptrdiff_t m_inhibitDoorTimer = 0x2B78; // CountdownTimer + constexpr std::ptrdiff_t m_inhibitObstacleAvoidanceTimer = 0x2C08; // CountdownTimer + constexpr std::ptrdiff_t m_wiggleTimer = 0x2C28; // CountdownTimer + constexpr std::ptrdiff_t m_isAdjusted = 0x2C44; // bool + constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x2C45; // bool + constexpr std::ptrdiff_t m_hHostageGrabber = 0x2C48; // CHandle + constexpr std::ptrdiff_t m_fLastGrabTime = 0x2C4C; // GameTime_t + constexpr std::ptrdiff_t m_vecPositionWhenStartedDroppingToGround = 0x2C50; // Vector + constexpr std::ptrdiff_t m_vecGrabbedPos = 0x2C5C; // Vector + constexpr std::ptrdiff_t m_flRescueStartTime = 0x2C68; // GameTime_t + constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x2C6C; // GameTime_t + constexpr std::ptrdiff_t m_flDropStartTime = 0x2C70; // GameTime_t + constexpr std::ptrdiff_t m_nApproachRewardPayouts = 0x2C74; // int32 + constexpr std::ptrdiff_t m_nPickupEventCount = 0x2C78; // int32 + constexpr std::ptrdiff_t m_vecSpawnGroundPos = 0x2C7C; // Vector + constexpr std::ptrdiff_t m_vecHostageResetPosition = 0x2C9C; // Vector } // Parent: CPointEntity // Fields count: 13 @@ -10598,7 +10832,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bIsTerminus = 0x560; // bool } // Parent: CBaseToggle - // Fields count: 13 + // Fields count: 12 // // Metadata: // MNetworkIncludeByName @@ -10613,11 +10847,10 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_currentSound = 0x7C0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_flBlockDamage = 0x7C8; // float32 constexpr std::ptrdiff_t m_flStartPosition = 0x7CC; // float32 - constexpr std::ptrdiff_t m_flMoveDistance = 0x7D0; // float32 - constexpr std::ptrdiff_t m_OnFullyOpen = 0x7E0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyClosed = 0x808; // CEntityIOOutput - constexpr std::ptrdiff_t m_bCreateMovableNavMesh = 0x830; // bool - constexpr std::ptrdiff_t m_bCreateNavObstacle = 0x831; // bool + constexpr std::ptrdiff_t m_OnFullyOpen = 0x7D8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyClosed = 0x800; // CEntityIOOutput + constexpr std::ptrdiff_t m_bCreateMovableNavMesh = 0x828; // bool + constexpr std::ptrdiff_t m_bCreateNavObstacle = 0x829; // bool } // Parent: CBaseEntity // Fields count: 3 @@ -10643,7 +10876,7 @@ namespace cs2_dumper { namespace CTriggerBombReset { } // Parent: CEntityInstance - // Fields count: 75 + // Fields count: 77 // // Metadata: // MNetworkExcludeByName @@ -10654,6 +10887,7 @@ namespace cs2_dumper { // MNetworkExcludeByName // MNetworkExcludeByName // MNetworkExcludeByName + // MNetworkExcludeByName // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) // NetworkVarNames: m_iHealth (int32) // NetworkVarNames: m_iMaxHealth (int32) @@ -10670,6 +10904,7 @@ namespace cs2_dumper { // NetworkVarNames: m_bClientSideRagdoll (bool) // NetworkVarNames: m_ubInterpolationFrame (uint8) // NetworkVarNames: m_iTeamNum (uint8) + // NetworkVarNames: m_flSpeed (float) // NetworkVarNames: m_spawnflags (uint32) // NetworkVarNames: m_nNextThinkTick (GameTick_t) // NetworkVarNames: m_fFlags (uint32) @@ -10679,6 +10914,7 @@ namespace cs2_dumper { // NetworkVarNames: m_hOwnerEntity (CHandle) // NetworkVarNames: m_fEffects (uint32) // NetworkVarNames: m_hGroundEntity (CHandle) + // NetworkVarNames: m_nGroundBodyIndex (int) // NetworkVarNames: m_flFriction (float32) // NetworkVarNames: m_flElasticity (float32) // NetworkVarNames: m_flGravityScale (float32) @@ -10686,82 +10922,85 @@ namespace cs2_dumper { // NetworkVarNames: m_flWaterLevel (float) // NetworkVarNames: m_bAnimatedEveryTick (bool) // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) + // NetworkVarNames: m_nBloodType (BloodType) namespace CBaseEntity { constexpr std::ptrdiff_t m_CBodyComponent = 0x38; // CBodyComponent* constexpr std::ptrdiff_t m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent - constexpr std::ptrdiff_t m_aThinkFunctions = 0x230; // CUtlVector - constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x248; // int32 - constexpr std::ptrdiff_t m_nLastThinkTick = 0x24C; // GameTick_t - constexpr std::ptrdiff_t m_nDisableContextThinkStartTick = 0x250; // GameTick_t - constexpr std::ptrdiff_t m_isSteadyState = 0x260; // CBitVec<64> - constexpr std::ptrdiff_t m_lastNetworkChange = 0x268; // float32 - constexpr std::ptrdiff_t m_ResponseContexts = 0x278; // CUtlVector - constexpr std::ptrdiff_t m_iszResponseContext = 0x290; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iHealth = 0x2B8; // int32 - constexpr std::ptrdiff_t m_iMaxHealth = 0x2BC; // int32 - constexpr std::ptrdiff_t m_lifeState = 0x2C0; // uint8 - constexpr std::ptrdiff_t m_flDamageAccumulator = 0x2C4; // float32 - constexpr std::ptrdiff_t m_bTakesDamage = 0x2C8; // bool - constexpr std::ptrdiff_t m_nTakeDamageFlags = 0x2CC; // TakeDamageFlags_t - constexpr std::ptrdiff_t m_bIsPlatform = 0x2D0; // bool - constexpr std::ptrdiff_t m_MoveCollide = 0x2D2; // MoveCollide_t - constexpr std::ptrdiff_t m_MoveType = 0x2D3; // MoveType_t - constexpr std::ptrdiff_t m_nActualMoveType = 0x2D4; // MoveType_t - constexpr std::ptrdiff_t m_nWaterTouch = 0x2D5; // uint8 - constexpr std::ptrdiff_t m_nSlimeTouch = 0x2D6; // uint8 - constexpr std::ptrdiff_t m_bRestoreInHierarchy = 0x2D7; // bool - constexpr std::ptrdiff_t m_target = 0x2D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hDamageFilter = 0x2E0; // CHandle - constexpr std::ptrdiff_t m_iszDamageFilterName = 0x2E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flMoveDoneTime = 0x2F0; // float32 - constexpr std::ptrdiff_t m_nSubclassID = 0x2F4; // CUtlStringToken - constexpr std::ptrdiff_t m_flAnimTime = 0x300; // float32 - constexpr std::ptrdiff_t m_flSimulationTime = 0x304; // float32 - constexpr std::ptrdiff_t m_flCreateTime = 0x308; // GameTime_t - constexpr std::ptrdiff_t m_bClientSideRagdoll = 0x30C; // bool - constexpr std::ptrdiff_t m_ubInterpolationFrame = 0x30D; // uint8 - constexpr std::ptrdiff_t m_vPrevVPhysicsUpdatePos = 0x310; // Vector - constexpr std::ptrdiff_t m_iTeamNum = 0x31C; // uint8 - constexpr std::ptrdiff_t m_iGlobalname = 0x320; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iSentToClients = 0x328; // int32 - constexpr std::ptrdiff_t m_flSpeed = 0x32C; // float32 - constexpr std::ptrdiff_t m_sUniqueHammerID = 0x330; // CUtlString - constexpr std::ptrdiff_t m_spawnflags = 0x338; // uint32 - constexpr std::ptrdiff_t m_nNextThinkTick = 0x33C; // GameTick_t - constexpr std::ptrdiff_t m_nSimulationTick = 0x340; // int32 - constexpr std::ptrdiff_t m_OnKilled = 0x348; // CEntityIOOutput - constexpr std::ptrdiff_t m_fFlags = 0x370; // uint32 - constexpr std::ptrdiff_t m_vecAbsVelocity = 0x374; // Vector - constexpr std::ptrdiff_t m_vecVelocity = 0x380; // CNetworkVelocityVector - constexpr std::ptrdiff_t m_vecBaseVelocity = 0x3B0; // Vector - constexpr std::ptrdiff_t m_nPushEnumCount = 0x3BC; // int32 - constexpr std::ptrdiff_t m_pCollision = 0x3C0; // CCollisionProperty* - constexpr std::ptrdiff_t m_hEffectEntity = 0x3C8; // CHandle - constexpr std::ptrdiff_t m_hOwnerEntity = 0x3CC; // CHandle - constexpr std::ptrdiff_t m_fEffects = 0x3D0; // uint32 - constexpr std::ptrdiff_t m_hGroundEntity = 0x3D4; // CHandle - constexpr std::ptrdiff_t m_flFriction = 0x3D8; // float32 - constexpr std::ptrdiff_t m_flElasticity = 0x3DC; // float32 - constexpr std::ptrdiff_t m_flGravityScale = 0x3E0; // float32 - constexpr std::ptrdiff_t m_flTimeScale = 0x3E4; // float32 - constexpr std::ptrdiff_t m_flWaterLevel = 0x3E8; // float32 - constexpr std::ptrdiff_t m_bAnimatedEveryTick = 0x3EC; // bool - constexpr std::ptrdiff_t m_bDisableLowViolence = 0x3ED; // bool - constexpr std::ptrdiff_t m_nWaterType = 0x3EE; // uint8 - constexpr std::ptrdiff_t m_iEFlags = 0x3F0; // int32 - constexpr std::ptrdiff_t m_OnUser1 = 0x3F8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUser2 = 0x420; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUser3 = 0x448; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUser4 = 0x470; // CEntityIOOutput - constexpr std::ptrdiff_t m_iInitialTeamNum = 0x498; // int32 - constexpr std::ptrdiff_t m_flNavIgnoreUntilTime = 0x49C; // GameTime_t - constexpr std::ptrdiff_t m_vecAngVelocity = 0x4A0; // QAngle - constexpr std::ptrdiff_t m_bNetworkQuantizeOriginAndAngles = 0x4AC; // bool - constexpr std::ptrdiff_t m_bLagCompensate = 0x4AD; // bool - constexpr std::ptrdiff_t m_flOverriddenFriction = 0x4B0; // float32 - constexpr std::ptrdiff_t m_pBlocker = 0x4B4; // CHandle - constexpr std::ptrdiff_t m_flLocalTime = 0x4B8; // float32 - constexpr std::ptrdiff_t m_flVPhysicsUpdateLocalTime = 0x4BC; // float32 + constexpr std::ptrdiff_t m_aThinkFunctions = 0x220; // CUtlVector + constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x238; // int32 + constexpr std::ptrdiff_t m_nLastThinkTick = 0x23C; // GameTick_t + constexpr std::ptrdiff_t m_bDisabledContextThinks = 0x240; // bool + constexpr std::ptrdiff_t m_isSteadyState = 0x250; // CBitVec<64> + constexpr std::ptrdiff_t m_lastNetworkChange = 0x258; // float32 + constexpr std::ptrdiff_t m_ResponseContexts = 0x268; // CUtlVector + constexpr std::ptrdiff_t m_iszResponseContext = 0x280; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iHealth = 0x2A8; // int32 + constexpr std::ptrdiff_t m_iMaxHealth = 0x2AC; // int32 + constexpr std::ptrdiff_t m_lifeState = 0x2B0; // uint8 + constexpr std::ptrdiff_t m_flDamageAccumulator = 0x2B4; // float32 + constexpr std::ptrdiff_t m_bTakesDamage = 0x2B8; // bool + constexpr std::ptrdiff_t m_nTakeDamageFlags = 0x2C0; // TakeDamageFlags_t + constexpr std::ptrdiff_t m_bIsPlatform = 0x2C8; // bool + constexpr std::ptrdiff_t m_MoveCollide = 0x2CA; // MoveCollide_t + constexpr std::ptrdiff_t m_MoveType = 0x2CB; // MoveType_t + constexpr std::ptrdiff_t m_nActualMoveType = 0x2CC; // MoveType_t + constexpr std::ptrdiff_t m_nWaterTouch = 0x2CD; // uint8 + constexpr std::ptrdiff_t m_nSlimeTouch = 0x2CE; // uint8 + constexpr std::ptrdiff_t m_bRestoreInHierarchy = 0x2CF; // bool + constexpr std::ptrdiff_t m_target = 0x2D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hDamageFilter = 0x2D8; // CHandle + constexpr std::ptrdiff_t m_iszDamageFilterName = 0x2E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flMoveDoneTime = 0x2E8; // float32 + constexpr std::ptrdiff_t m_nSubclassID = 0x2EC; // CUtlStringToken + constexpr std::ptrdiff_t m_flAnimTime = 0x2F8; // float32 + constexpr std::ptrdiff_t m_flSimulationTime = 0x2FC; // float32 + constexpr std::ptrdiff_t m_flCreateTime = 0x300; // GameTime_t + constexpr std::ptrdiff_t m_bClientSideRagdoll = 0x304; // bool + constexpr std::ptrdiff_t m_ubInterpolationFrame = 0x305; // uint8 + constexpr std::ptrdiff_t m_vPrevVPhysicsUpdatePos = 0x308; // Vector + constexpr std::ptrdiff_t m_iTeamNum = 0x314; // uint8 + constexpr std::ptrdiff_t m_iGlobalname = 0x318; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iSentToClients = 0x320; // int32 + constexpr std::ptrdiff_t m_flSpeed = 0x324; // float32 + constexpr std::ptrdiff_t m_sUniqueHammerID = 0x328; // CUtlString + constexpr std::ptrdiff_t m_spawnflags = 0x330; // uint32 + constexpr std::ptrdiff_t m_nNextThinkTick = 0x334; // GameTick_t + constexpr std::ptrdiff_t m_nSimulationTick = 0x338; // int32 + constexpr std::ptrdiff_t m_OnKilled = 0x340; // CEntityIOOutput + constexpr std::ptrdiff_t m_fFlags = 0x368; // uint32 + constexpr std::ptrdiff_t m_vecAbsVelocity = 0x36C; // Vector + constexpr std::ptrdiff_t m_vecVelocity = 0x378; // CNetworkVelocityVector + constexpr std::ptrdiff_t m_vecBaseVelocity = 0x3A8; // Vector + constexpr std::ptrdiff_t m_nPushEnumCount = 0x3B4; // int32 + constexpr std::ptrdiff_t m_pCollision = 0x3B8; // CCollisionProperty* + constexpr std::ptrdiff_t m_hEffectEntity = 0x3C0; // CHandle + constexpr std::ptrdiff_t m_hOwnerEntity = 0x3C4; // CHandle + constexpr std::ptrdiff_t m_fEffects = 0x3C8; // uint32 + constexpr std::ptrdiff_t m_hGroundEntity = 0x3CC; // CHandle + constexpr std::ptrdiff_t m_nGroundBodyIndex = 0x3D0; // int32 + constexpr std::ptrdiff_t m_flFriction = 0x3D4; // float32 + constexpr std::ptrdiff_t m_flElasticity = 0x3D8; // float32 + constexpr std::ptrdiff_t m_flGravityScale = 0x3DC; // float32 + constexpr std::ptrdiff_t m_flTimeScale = 0x3E0; // float32 + constexpr std::ptrdiff_t m_flWaterLevel = 0x3E4; // float32 + constexpr std::ptrdiff_t m_bAnimatedEveryTick = 0x3E8; // bool + constexpr std::ptrdiff_t m_bDisableLowViolence = 0x3E9; // bool + constexpr std::ptrdiff_t m_nWaterType = 0x3EA; // uint8 + constexpr std::ptrdiff_t m_iEFlags = 0x3EC; // int32 + constexpr std::ptrdiff_t m_OnUser1 = 0x3F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUser2 = 0x418; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUser3 = 0x440; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUser4 = 0x468; // CEntityIOOutput + constexpr std::ptrdiff_t m_iInitialTeamNum = 0x490; // int32 + constexpr std::ptrdiff_t m_flNavIgnoreUntilTime = 0x494; // GameTime_t + constexpr std::ptrdiff_t m_vecAngVelocity = 0x498; // QAngle + constexpr std::ptrdiff_t m_bNetworkQuantizeOriginAndAngles = 0x4A4; // bool + constexpr std::ptrdiff_t m_bLagCompensate = 0x4A5; // bool + constexpr std::ptrdiff_t m_flOverriddenFriction = 0x4A8; // float32 + constexpr std::ptrdiff_t m_pBlocker = 0x4AC; // CHandle + constexpr std::ptrdiff_t m_flLocalTime = 0x4B0; // float32 + constexpr std::ptrdiff_t m_flVPhysicsUpdateLocalTime = 0x4B4; // float32 + constexpr std::ptrdiff_t m_nBloodType = 0x4B8; // BloodType } // Parent: CLogicalEntity // Fields count: 9 diff --git a/output/server.dll.json b/output/server.dll.json index e2fbceb..9f06e48 100644 --- a/output/server.dll.json +++ b/output/server.dll.json @@ -34,12 +34,12 @@ }, "CAISound": { "fields": { - "m_flDuration": 1232, - "m_iSoundContext": 1220, - "m_iSoundIndex": 1228, + "m_flDuration": 1228, + "m_iSoundFlags": 1218, + "m_iSoundIndex": 1224, "m_iSoundType": 1216, - "m_iVolume": 1224, - "m_iszProxyEntityName": 1240 + "m_iVolume": 1220, + "m_iszProxyEntityName": 1232 }, "metadata": [], "parent": "CPointEntity" @@ -619,8 +619,8 @@ "fields": { "m_bAnimGraphUpdateEnabled": 1944, "m_bAnimationUpdateScheduled": 1964, - "m_bClientRagdoll": 2008, "m_bInitiallyPopulateInterpHistory": 1928, + "m_bRagdollClientSide": 2008, "m_flMaxSlopeDistance": 1948, "m_nForceBone": 1980, "m_pChoreoServices": 1936, @@ -659,7 +659,7 @@ "type_name": "PhysicsRagdollPose_t*" }, { - "name": "m_bClientRagdoll", + "name": "m_bRagdollClientSide", "type": "NetworkVarNames", "type_name": "bool" } @@ -669,18 +669,19 @@ "CBaseAnimGraphController": { "fields": { "m_animGraphNetworkedVars": 24, - "m_bLastUpdateSkipped": 584, - "m_bNetworkedAnimationInputsChanged": 582, - "m_bNetworkedSequenceChanged": 583, + "m_bLastUpdateSkipped": 588, + "m_bNetworkedAnimationInputsChanged": 586, + "m_bNetworkedSequenceChanged": 587, "m_bSequenceFinished": 544, - "m_flPlaybackRate": 568, - "m_flPrevAnimUpdateTime": 588, - "m_flSeqFixedCycle": 560, - "m_flSeqStartTime": 556, + "m_flPlaybackRate": 572, + "m_flPrevAnimUpdateTime": 592, + "m_flSeqFixedCycle": 564, + "m_flSeqStartTime": 560, "m_flSoundSyncTime": 548, - "m_hSequence": 552, - "m_nAnimLoopMode": 564, - "m_nNotifyState": 580 + "m_hSequence": 556, + "m_nActiveIKChainMask": 552, + "m_nAnimLoopMode": 568, + "m_nNotifyState": 584 }, "metadata": [ { @@ -713,30 +714,31 @@ }, "CBaseButton": { "fields": { - "m_OnDamaged": 2024, - "m_OnIn": 2144, - "m_OnOut": 2184, - "m_OnPressed": 2064, - "m_OnUseLocked": 2104, + "m_OnDamaged": 2032, + "m_OnIn": 2152, + "m_OnOut": 2192, + "m_OnPressed": 2072, + "m_OnUseLocked": 2112, "m_angMoveEntitySpace": 1936, - "m_bDisabled": 2009, - "m_bForceNpcExclude": 2236, - "m_bLocked": 2008, - "m_bSolidBsp": 2016, + "m_bDisabled": 2017, + "m_bForceNpcExclude": 2244, + "m_bLocked": 2016, + "m_bSolidBsp": 2024, "m_fRotating": 1949, "m_fStayPushed": 1948, - "m_flUseLockedTime": 2012, - "m_glowEntity": 2248, - "m_hConstraint": 2228, - "m_hConstraintParent": 2232, + "m_flUseLockedTime": 2020, + "m_glowEntity": 2256, + "m_hConstraint": 2236, + "m_hConstraintParent": 2240, "m_ls": 1952, - "m_nState": 2224, - "m_sGlowEntity": 2240, + "m_nState": 2232, + "m_sGlowEntity": 2248, "m_sLockedSound": 1992, + "m_sOverrideAnticipationName": 2008, "m_sUnlockedSound": 2000, "m_sUseSound": 1984, - "m_szDisplayText": 2256, - "m_usable": 2252 + "m_szDisplayText": 2264, + "m_usable": 2260 }, "metadata": [ { @@ -850,24 +852,23 @@ }, "CBaseCSGrenadeProjectile": { "fields": { - "m_bClearFromPlayers": 2709, + "m_bClearFromPlayers": 2701, "m_bDetonationRecorded": 2653, - "m_bHasEverHitPlayer": 2708, - "m_flDetonateTime": 2656, - "m_flLastBounceSoundTime": 2676, + "m_bHasEverHitPlayer": 2700, + "m_flLastBounceSoundTime": 2668, "m_flSpawnTime": 2648, "m_nBounces": 2616, "m_nExplodeEffectIndex": 2624, "m_nExplodeEffectTickBegin": 2632, - "m_nItemIndex": 2660, - "m_nTicksAtZeroVelocity": 2704, + "m_nItemIndex": 2654, + "m_nTicksAtZeroVelocity": 2696, "m_unOGSExtraFlags": 2652, "m_vInitialPosition": 2592, "m_vInitialVelocity": 2604, "m_vecExplodeEffectOrigin": 2636, - "m_vecGrenadeSpin": 2680, - "m_vecLastHitSurfaceNormal": 2692, - "m_vecOriginalSpawnLocation": 2664 + "m_vecGrenadeSpin": 2672, + "m_vecLastHitSurfaceNormal": 2684, + "m_vecOriginalSpawnLocation": 2656 }, "metadata": [ { @@ -949,15 +950,14 @@ "m_LastHitGroup": 2464, "m_bApplyStressDamage": 2468, "m_bForceServerRagdoll": 2424, - "m_bloodColor": 2472, - "m_eHull": 2568, + "m_eHull": 2560, "m_flFieldOfView": 2456, "m_hMyWearables": 2432, - "m_iDamageCount": 2544, + "m_iDamageCount": 2536, "m_impactEnergyScale": 2460, - "m_nNavHullIdx": 2572, - "m_pVecRelationships": 2552, - "m_strRelationships": 2560 + "m_nNavHullIdx": 2564, + "m_pVecRelationships": 2544, + "m_strRelationships": 2552 }, "metadata": [ { @@ -1026,80 +1026,82 @@ "CBaseEntity": { "fields": { "m_CBodyComponent": 56, - "m_MoveCollide": 722, - "m_MoveType": 723, + "m_MoveCollide": 714, + "m_MoveType": 715, "m_NetworkTransmitComponent": 64, - "m_OnKilled": 840, - "m_OnUser1": 1016, - "m_OnUser2": 1056, - "m_OnUser3": 1096, - "m_OnUser4": 1136, - "m_ResponseContexts": 632, - "m_aThinkFunctions": 560, - "m_bAnimatedEveryTick": 1004, - "m_bClientSideRagdoll": 780, - "m_bDisableLowViolence": 1005, - "m_bIsPlatform": 720, - "m_bLagCompensate": 1197, - "m_bNetworkQuantizeOriginAndAngles": 1196, - "m_bRestoreInHierarchy": 727, - "m_bTakesDamage": 712, - "m_fEffects": 976, - "m_fFlags": 880, - "m_flAnimTime": 768, - "m_flCreateTime": 776, - "m_flDamageAccumulator": 708, - "m_flElasticity": 988, - "m_flFriction": 984, - "m_flGravityScale": 992, - "m_flLocalTime": 1208, - "m_flMoveDoneTime": 752, - "m_flNavIgnoreUntilTime": 1180, - "m_flOverriddenFriction": 1200, - "m_flSimulationTime": 772, - "m_flSpeed": 812, - "m_flTimeScale": 996, - "m_flVPhysicsUpdateLocalTime": 1212, - "m_flWaterLevel": 1000, - "m_hDamageFilter": 736, - "m_hEffectEntity": 968, - "m_hGroundEntity": 980, - "m_hOwnerEntity": 972, - "m_iCurrentThinkContext": 584, - "m_iEFlags": 1008, - "m_iGlobalname": 800, - "m_iHealth": 696, - "m_iInitialTeamNum": 1176, - "m_iMaxHealth": 700, - "m_iSentToClients": 808, - "m_iTeamNum": 796, - "m_isSteadyState": 608, - "m_iszDamageFilterName": 744, - "m_iszResponseContext": 656, - "m_lastNetworkChange": 616, - "m_lifeState": 704, - "m_nActualMoveType": 724, - "m_nDisableContextThinkStartTick": 592, - "m_nLastThinkTick": 588, - "m_nNextThinkTick": 828, - "m_nPushEnumCount": 956, - "m_nSimulationTick": 832, - "m_nSlimeTouch": 726, - "m_nSubclassID": 756, - "m_nTakeDamageFlags": 716, - "m_nWaterTouch": 725, - "m_nWaterType": 1006, - "m_pBlocker": 1204, - "m_pCollision": 960, - "m_sUniqueHammerID": 816, - "m_spawnflags": 824, - "m_target": 728, - "m_ubInterpolationFrame": 781, - "m_vPrevVPhysicsUpdatePos": 784, - "m_vecAbsVelocity": 884, - "m_vecAngVelocity": 1184, - "m_vecBaseVelocity": 944, - "m_vecVelocity": 896 + "m_OnKilled": 832, + "m_OnUser1": 1008, + "m_OnUser2": 1048, + "m_OnUser3": 1088, + "m_OnUser4": 1128, + "m_ResponseContexts": 616, + "m_aThinkFunctions": 544, + "m_bAnimatedEveryTick": 1000, + "m_bClientSideRagdoll": 772, + "m_bDisableLowViolence": 1001, + "m_bDisabledContextThinks": 576, + "m_bIsPlatform": 712, + "m_bLagCompensate": 1189, + "m_bNetworkQuantizeOriginAndAngles": 1188, + "m_bRestoreInHierarchy": 719, + "m_bTakesDamage": 696, + "m_fEffects": 968, + "m_fFlags": 872, + "m_flAnimTime": 760, + "m_flCreateTime": 768, + "m_flDamageAccumulator": 692, + "m_flElasticity": 984, + "m_flFriction": 980, + "m_flGravityScale": 988, + "m_flLocalTime": 1200, + "m_flMoveDoneTime": 744, + "m_flNavIgnoreUntilTime": 1172, + "m_flOverriddenFriction": 1192, + "m_flSimulationTime": 764, + "m_flSpeed": 804, + "m_flTimeScale": 992, + "m_flVPhysicsUpdateLocalTime": 1204, + "m_flWaterLevel": 996, + "m_hDamageFilter": 728, + "m_hEffectEntity": 960, + "m_hGroundEntity": 972, + "m_hOwnerEntity": 964, + "m_iCurrentThinkContext": 568, + "m_iEFlags": 1004, + "m_iGlobalname": 792, + "m_iHealth": 680, + "m_iInitialTeamNum": 1168, + "m_iMaxHealth": 684, + "m_iSentToClients": 800, + "m_iTeamNum": 788, + "m_isSteadyState": 592, + "m_iszDamageFilterName": 736, + "m_iszResponseContext": 640, + "m_lastNetworkChange": 600, + "m_lifeState": 688, + "m_nActualMoveType": 716, + "m_nBloodType": 1208, + "m_nGroundBodyIndex": 976, + "m_nLastThinkTick": 572, + "m_nNextThinkTick": 820, + "m_nPushEnumCount": 948, + "m_nSimulationTick": 824, + "m_nSlimeTouch": 718, + "m_nSubclassID": 748, + "m_nTakeDamageFlags": 704, + "m_nWaterTouch": 717, + "m_nWaterType": 1002, + "m_pBlocker": 1196, + "m_pCollision": 952, + "m_sUniqueHammerID": 808, + "m_spawnflags": 816, + "m_target": 720, + "m_ubInterpolationFrame": 773, + "m_vPrevVPhysicsUpdatePos": 776, + "m_vecAbsVelocity": 876, + "m_vecAngVelocity": 1176, + "m_vecBaseVelocity": 936, + "m_vecVelocity": 888 }, "metadata": [ { @@ -1134,6 +1136,10 @@ "name": "MNetworkExcludeByName", "type": "Unknown" }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, { "name": "m_CBodyComponent", "type": "NetworkVarNames", @@ -1214,6 +1220,11 @@ "type": "NetworkVarNames", "type_name": "uint8" }, + { + "name": "m_flSpeed", + "type": "NetworkVarNames", + "type_name": "float" + }, { "name": "m_spawnflags", "type": "NetworkVarNames", @@ -1259,6 +1270,11 @@ "type": "NetworkVarNames", "type_name": "CHandle" }, + { + "name": "m_nGroundBodyIndex", + "type": "NetworkVarNames", + "type_name": "int" + }, { "name": "m_flFriction", "type": "NetworkVarNames", @@ -1293,6 +1309,11 @@ "name": "m_flNavIgnoreUntilTime", "type": "NetworkVarNames", "type_name": "GameTime_t" + }, + { + "name": "m_nBloodType", + "type": "NetworkVarNames", + "type_name": "BloodType" } ], "parent": "CEntityInstance" @@ -1656,13 +1677,14 @@ "m_bHasAnySteadyStateEnts": 1664, "m_bIsHLTV": 1320, "m_bIsLowViolence": 1471, + "m_bKnownTeamMismatch": 1284, "m_bLagCompensation": 1468, "m_bPredict": 1469, "m_fLerpTime": 1464, "m_flLastEntitySteadyState": 1656, "m_flLastPlayerTalkTime": 1652, "m_hPawn": 1280, - "m_hSplitOwner": 1288, + "m_hSplitOwner": 1292, "m_hSplitScreenPlayers": 1296, "m_iConnected": 1324, "m_iDesiredFOV": 1688, @@ -1672,7 +1694,7 @@ "m_nInButtonsWhichAreToggles": 1224, "m_nLastLateCommandExecuted": 1624, "m_nLastRealCommandNumberExecuted": 1620, - "m_nSplitScreenSlot": 1284, + "m_nSplitScreenSlot": 1288, "m_nTickBase": 1232, "m_steamID": 1680, "m_szNetworkIDString": 1456 @@ -1724,6 +1746,11 @@ "type": "NetworkVarNames", "type_name": "CHandle" }, + { + "name": "m_bKnownTeamMismatch", + "type": "NetworkVarNames", + "type_name": "bool" + }, { "name": "m_iConnected", "type": "NetworkVarNames", @@ -1763,31 +1790,31 @@ }, "CBasePlayerPawn": { "fields": { - "m_ServerViewAngleChanges": 2656, - "m_fHltvReplayDelay": 2944, - "m_fHltvReplayEnd": 2948, - "m_fInitHUD": 2924, - "m_fNextSuicideTime": 2920, - "m_fTimeLastHurt": 2912, - "m_flDeathTime": 2916, - "m_hController": 2936, - "m_iHideHUD": 2764, - "m_iHltvReplayEntity": 2952, - "m_nHighestGeneratedServerViewAngleChangeIndex": 2736, - "m_pAutoaimServices": 2592, - "m_pCameraServices": 2632, - "m_pExpresser": 2928, - "m_pFlashlightServices": 2624, - "m_pItemServices": 2584, - "m_pMovementServices": 2640, - "m_pObserverServices": 2600, - "m_pUseServices": 2616, - "m_pWaterServices": 2608, - "m_pWeaponServices": 2576, - "m_skybox3d": 2768, - "m_sndOpvarLatchData": 2960, - "v_angle": 2740, - "v_anglePrevious": 2752 + "m_ServerViewAngleChanges": 2648, + "m_fHltvReplayDelay": 2936, + "m_fHltvReplayEnd": 2940, + "m_fInitHUD": 2916, + "m_fNextSuicideTime": 2912, + "m_fTimeLastHurt": 2904, + "m_flDeathTime": 2908, + "m_hController": 2928, + "m_iHideHUD": 2756, + "m_iHltvReplayEntity": 2944, + "m_nHighestGeneratedServerViewAngleChangeIndex": 2728, + "m_pAutoaimServices": 2584, + "m_pCameraServices": 2624, + "m_pExpresser": 2920, + "m_pFlashlightServices": 2616, + "m_pItemServices": 2576, + "m_pMovementServices": 2632, + "m_pObserverServices": 2592, + "m_pUseServices": 2608, + "m_pWaterServices": 2600, + "m_pWeaponServices": 2568, + "m_skybox3d": 2760, + "m_sndOpvarLatchData": 2952, + "v_angle": 2732, + "v_anglePrevious": 2744 }, "metadata": [ { @@ -2055,9 +2082,9 @@ "m_iFlags": 504, "m_iMaxClip1": 508, "m_iMaxClip2": 512, - "m_iPosition": 580, + "m_iPosition": 588, "m_iRumbleEffect": 532, - "m_iSlot": 576, + "m_iSlot": 584, "m_iWeight": 524, "m_nPrimaryAmmoType": 505, "m_nSecondaryAmmoType": 506, @@ -2085,43 +2112,43 @@ }, "CBasePropDoor": { "fields": { - "m_OnAjarOpen": 3528, - "m_OnBlockedClosing": 3168, - "m_OnBlockedOpening": 3208, - "m_OnClose": 3408, - "m_OnFullyClosed": 3328, - "m_OnFullyOpen": 3368, - "m_OnLockedUse": 3488, - "m_OnOpen": 3448, - "m_OnUnblockedClosing": 3248, - "m_OnUnblockedOpening": 3288, - "m_SlaveName": 3152, - "m_SoundClose": 3088, - "m_SoundJiggle": 3128, - "m_SoundLatch": 3112, - "m_SoundLock": 3096, - "m_SoundLockedAnim": 3136, - "m_SoundMoving": 3072, - "m_SoundOpen": 3080, - "m_SoundPound": 3120, - "m_SoundUnlock": 3104, - "m_bFirstBlocked": 3004, - "m_bForceClosed": 3040, - "m_bLocked": 2972, - "m_bNeedsHardware": 2964, - "m_closedAngles": 2988, - "m_closedPosition": 2976, - "m_eDoorState": 2968, - "m_flAutoReturnDelay": 2928, - "m_hActivator": 3056, - "m_hBlocker": 3000, - "m_hDoorList": 2936, - "m_hMaster": 3160, - "m_ls": 3008, - "m_nHardwareType": 2960, - "m_nPhysicsMaterial": 3148, - "m_numCloseAttempts": 3144, - "m_vecLatchWorldPosition": 3044 + "m_OnAjarOpen": 3560, + "m_OnBlockedClosing": 3200, + "m_OnBlockedOpening": 3240, + "m_OnClose": 3440, + "m_OnFullyClosed": 3360, + "m_OnFullyOpen": 3400, + "m_OnLockedUse": 3520, + "m_OnOpen": 3480, + "m_OnUnblockedClosing": 3280, + "m_OnUnblockedOpening": 3320, + "m_SlaveName": 3184, + "m_SoundClose": 3120, + "m_SoundJiggle": 3160, + "m_SoundLatch": 3144, + "m_SoundLock": 3128, + "m_SoundLockedAnim": 3168, + "m_SoundMoving": 3104, + "m_SoundOpen": 3112, + "m_SoundPound": 3152, + "m_SoundUnlock": 3136, + "m_bFirstBlocked": 3036, + "m_bForceClosed": 3072, + "m_bLocked": 3004, + "m_bNeedsHardware": 2996, + "m_closedAngles": 3020, + "m_closedPosition": 3008, + "m_eDoorState": 3000, + "m_flAutoReturnDelay": 2960, + "m_hActivator": 3088, + "m_hBlocker": 3032, + "m_hDoorList": 2968, + "m_hMaster": 3192, + "m_ls": 3040, + "m_nHardwareType": 2992, + "m_nPhysicsMaterial": 3180, + "m_numCloseAttempts": 3176, + "m_vecLatchWorldPosition": 3076 }, "metadata": [ { @@ -2206,14 +2233,15 @@ "fields": { "m_OnEndTouch": 2040, "m_OnEndTouchAll": 2080, - "m_OnNotTouching": 2160, + "m_OnNotTouching": 2200, "m_OnStartTouch": 1960, "m_OnStartTouchAll": 2000, "m_OnTouching": 2120, - "m_bClientSidePredicted": 2224, + "m_OnTouchingEachEntity": 2160, + "m_bClientSidePredicted": 2264, "m_bDisabled": 1936, "m_hFilter": 1952, - "m_hTouchingEntities": 2200, + "m_hTouchingEntities": 2240, "m_iFilterName": 1944 }, "metadata": [ @@ -2293,10 +2321,6 @@ "name": "MNetworkIncludeByName", "type": "Unknown" }, - { - "name": "MNetworkIncludeByName", - "type": "Unknown" - }, { "name": "MNetworkExcludeByUserGroup", "type": "Unknown" @@ -2516,7 +2540,6 @@ }, "CBodyComponentBaseAnimGraph": { "fields": { - "__m_pChainEntity": 2384, "m_animationController": 1120 }, "metadata": [ @@ -2529,15 +2552,12 @@ "parent": "CBodyComponentSkeletonInstance" }, "CBodyComponentBaseModelEntity": { - "fields": { - "__m_pChainEntity": 1120 - }, + "fields": {}, "metadata": [], "parent": "CBodyComponentSkeletonInstance" }, "CBodyComponentPoint": { "fields": { - "__m_pChainEntity": 416, "m_sceneNode": 80 }, "metadata": [ @@ -2551,7 +2571,6 @@ }, "CBodyComponentSkeletonInstance": { "fields": { - "__m_pChainEntity": 1072, "m_skeletonInstance": 80 }, "metadata": [ @@ -2565,15 +2584,15 @@ }, "CBombTarget": { "fields": { - "m_OnBombDefused": 2312, - "m_OnBombExplode": 2232, - "m_OnBombPlanted": 2272, - "m_bBombPlantedHere": 2354, - "m_bIsBombSiteB": 2352, - "m_bIsHeistBombTarget": 2353, - "m_hInstructorHint": 2368, - "m_nBombSiteDesignation": 2372, - "m_szMountTarget": 2360 + "m_OnBombDefused": 2352, + "m_OnBombExplode": 2272, + "m_OnBombPlanted": 2312, + "m_bBombPlantedHere": 2394, + "m_bIsBombSiteB": 2392, + "m_bIsHeistBombTarget": 2393, + "m_hInstructorHint": 2408, + "m_nBombSiteDesignation": 2412, + "m_szMountTarget": 2400 }, "metadata": [ { @@ -2615,69 +2634,70 @@ }, "CBreakable": { "fields": { - "m_Explosion": 1832, - "m_Material": 1824, - "m_OnBreak": 1872, - "m_OnHealthChanged": 1912, - "m_PerformanceMode": 1988, - "m_flDmgModBullet": 1952, - "m_flDmgModClub": 1956, - "m_flDmgModExplosive": 1960, - "m_flDmgModFire": 1964, - "m_flLastPhysicsInfluenceTime": 1996, - "m_flPressureDelay": 1848, - "m_hBreaker": 1828, - "m_hPhysicsAttacker": 1992, - "m_iInteractions": 1984, - "m_iMinHealthDmg": 1852, - "m_impactEnergyScale": 1864, - "m_iszBasePropData": 1976, - "m_iszPhysicsDamageTableName": 1968, - "m_iszPropData": 1856, - "m_iszSpawnObject": 1840, - "m_nOverrideBlockLOS": 1868 + "m_CPropDataComponent": 1816, + "m_Explosion": 1888, + "m_Material": 1880, + "m_OnBreak": 1928, + "m_OnHealthChanged": 1968, + "m_PerformanceMode": 2008, + "m_flLastPhysicsInfluenceTime": 2016, + "m_flPressureDelay": 1904, + "m_hBreaker": 1884, + "m_hPhysicsAttacker": 2012, + "m_iMinHealthDmg": 1908, + "m_impactEnergyScale": 1920, + "m_iszPropData": 1912, + "m_iszSpawnObject": 1896, + "m_nOverrideBlockLOS": 1924 }, - "metadata": [], + "metadata": [ + { + "name": "m_CPropDataComponent", + "type": "NetworkVarNames", + "type_name": "CPropDataComponent::Storage_t" + } + ], "parent": "CBaseModelEntity" }, "CBreakableProp": { "fields": { - "m_OnBreak": 2360, - "m_OnHealthChanged": 2400, - "m_OnTakeDamage": 2440, - "m_PerformanceMode": 2508, - "m_bHasBreakPiecesOrCommands": 2552, - "m_bOriginalBlockLOS": 2616, - "m_bUsePuntSound": 2632, - "m_explodeDamage": 2556, - "m_explodeRadius": 2560, - "m_explosionBuildupSound": 2576, - "m_explosionCustomEffect": 2584, - "m_explosionCustomSound": 2592, - "m_explosionDelay": 2568, - "m_explosionModifier": 2600, - "m_flDefaultFadeScale": 2620, - "m_flDmgModBullet": 2512, - "m_flDmgModClub": 2516, - "m_flDmgModExplosive": 2520, - "m_flDmgModFire": 2524, - "m_flLastPhysicsInfluenceTime": 2612, - "m_flPressureDelay": 2500, - "m_flPreventDamageBeforeTime": 2548, - "m_hBreaker": 2504, - "m_hFlareEnt": 2628, - "m_hLastAttacker": 2624, - "m_hPhysicsAttacker": 2608, - "m_iInteractions": 2544, - "m_iMinHealthDmg": 2484, - "m_impactEnergyScale": 2480, - "m_iszBasePropData": 2536, - "m_iszPhysicsDamageTableName": 2528, - "m_iszPuntSound": 2640, - "m_noGhostCollision": 2648, - "m_preferredCarryAngles": 2488 + "m_CPropDataComponent": 2352, + "m_OnBreak": 2416, + "m_OnHealthChanged": 2456, + "m_OnTakeDamage": 2496, + "m_PerformanceMode": 2580, + "m_bHasBreakPiecesOrCommands": 2588, + "m_bOriginalBlockLOS": 2648, + "m_bUsePuntSound": 2664, + "m_explodeDamage": 2592, + "m_explodeRadius": 2596, + "m_explosionBuildupSound": 2608, + "m_explosionCustomEffect": 2616, + "m_explosionCustomSound": 2624, + "m_explosionDelay": 2604, + "m_explosionModifier": 2632, + "m_flDefBurstScale": 2560, + "m_flDefaultFadeScale": 2652, + "m_flLastPhysicsInfluenceTime": 2644, + "m_flPressureDelay": 2556, + "m_flPreventDamageBeforeTime": 2584, + "m_hBreaker": 2576, + "m_hFlareEnt": 2660, + "m_hLastAttacker": 2656, + "m_hPhysicsAttacker": 2640, + "m_iMinHealthDmg": 2540, + "m_impactEnergyScale": 2536, + "m_iszPuntSound": 2672, + "m_noGhostCollision": 2680, + "m_preferredCarryAngles": 2544, + "m_vDefBurstOffset": 2564 }, "metadata": [ + { + "name": "m_CPropDataComponent", + "type": "NetworkVarNames", + "type_name": "CPropDataComponent::Storage_t" + }, { "name": "m_noGhostCollision", "type": "NetworkVarNames", @@ -2785,7 +2805,7 @@ }, "CBuyZone": { "fields": { - "m_LegacyTeamNum": 2232 + "m_LegacyTeamNum": 2272 }, "metadata": [], "parent": "CBaseTrigger" @@ -2835,13 +2855,17 @@ }, "CCSArmsRaceScript": { "fields": { - "m_pOuter": 216 + "m_pOuter": 248 }, "metadata": [ { "name": "MPulseInstanceDomainInfo", "type": "Unknown" }, + { + "name": "MPulseDomainHookInfo", + "type": "Unknown" + }, { "name": "MPulseLibraryBindings", "type": "Unknown" @@ -2855,159 +2879,162 @@ }, "CCSBot": { "fields": { - "m_aimError": 28864, - "m_aimFocus": 28892, - "m_aimFocusInterval": 28896, - "m_aimFocusNextUpdate": 28900, - "m_aimGoal": 28876, - "m_alertTimer": 456, - "m_allowAutoFollowTime": 428, - "m_approachPointCount": 27672, - "m_approachPointViewPosition": 27676, - "m_areaEnteredTimestamp": 26124, - "m_attackedTimestamp": 29540, - "m_attacker": 29536, - "m_attentionInterval": 29520, - "m_avgVel": 29908, - "m_avgVelCount": 29952, - "m_avgVelIndex": 29948, - "m_avoid": 1268, - "m_avoidFriendTimer": 26152, - "m_avoidTimestamp": 1272, - "m_bAllowActive": 416, - "m_bEyeAnglesUnderPathFinderControl": 1296, - "m_bIsSleeping": 29640, - "m_bendNoisePositionValid": 27212, - "m_bentNoisePosition": 27200, - "m_blindFire": 388, - "m_bomber": 29504, - "m_burnedByFlamesTimer": 29544, - "m_checkedHidingSpotCount": 28808, - "m_closestVisibleFriend": 29512, - "m_closestVisibleHumanFriend": 29516, - "m_combatRange": 332, - "m_currentEnemyAcquireTimestamp": 28964, - "m_desiredTeam": 27072, - "m_diedLastRound": 372, - "m_enemy": 28936, - "m_enemyDeathTimestamp": 28968, - "m_enemyQueueAttendIndex": 29834, - "m_enemyQueueCount": 29833, - "m_enemyQueueIndex": 29832, - "m_equipTimer": 29568, - "m_eyePosition": 256, - "m_fireWeaponTimestamp": 29608, - "m_firstSawEnemyTimestamp": 28960, - "m_followTimestamp": 424, - "m_forwardAngle": 27224, - "m_friendDeathTimestamp": 28972, - "m_goalEntity": 1264, - "m_goalPosition": 1252, - "m_hasJoined": 27076, - "m_hasVisitedEnemySpawn": 1277, - "m_hostageEscortCount": 27064, - "m_hostageEscortCountTimestamp": 27068, - "m_hurryTimer": 432, - "m_ignoreEnemiesTimer": 28912, - "m_inhibitLookAroundTimestamp": 27228, - "m_inhibitWaitingForHostageTimer": 27080, - "m_isAimingAtEnemy": 29564, - "m_isAttacking": 1228, - "m_isAvoidingGrenade": 27744, - "m_isEnemySniperVisible": 29641, - "m_isEnemyVisible": 28940, - "m_isFollowing": 417, - "m_isFriendInTheWay": 26176, - "m_isLastEnemyDead": 28976, - "m_isOpeningDoor": 1229, - "m_isRapidFiring": 29565, - "m_isRogue": 336, - "m_isStopping": 1276, - "m_isStuck": 29835, - "m_isWaitingBehindFriend": 26208, - "m_isWaitingForHostage": 27077, - "m_lastCoopSpawnPoint": 240, - "m_lastEnemyPosition": 28944, - "m_lastOrigin": 29956, - "m_lastRadioRecievedTimestamp": 29972, - "m_lastRadioSentTimestamp": 29976, - "m_lastSawEnemyTimestamp": 28956, - "m_lastValidReactionQueueFrame": 30008, - "m_lastVictimID": 29560, - "m_leader": 420, - "m_lookAheadAngle": 27220, - "m_lookAroundStateTimestamp": 27216, - "m_lookAtDesc": 27272, - "m_lookAtSpot": 27236, - "m_lookAtSpotAngleTolerance": 27260, - "m_lookAtSpotAttack": 27265, - "m_lookAtSpotClearIfClose": 27264, - "m_lookAtSpotDuration": 27252, - "m_lookAtSpotTimestamp": 27256, - "m_lookForWeaponsOnGroundTimer": 29616, - "m_lookPitch": 28812, - "m_lookPitchVel": 28816, - "m_lookYaw": 28820, - "m_lookYawVel": 28824, - "m_mustRunTimer": 26328, - "m_name": 268, - "m_nearbyEnemyCount": 28980, - "m_nearbyFriendCount": 29508, - "m_nextCleanupCheckTimestamp": 29904, - "m_noiseBendTimer": 27176, - "m_noisePosition": 27128, - "m_noiseSource": 27152, - "m_noiseTimestamp": 27144, - "m_noiseTravelDistance": 27140, - "m_panicTimer": 504, - "m_pathIndex": 26120, - "m_pathLadderEnd": 26252, - "m_peripheralTimestamp": 27280, - "m_playerTravelDistance": 26400, - "m_politeTimer": 26184, - "m_radioPosition": 29984, - "m_radioSubject": 29980, - "m_repathTimer": 26128, - "m_rogueTimer": 344, - "m_safeTime": 376, - "m_sawEnemySniperTimer": 29648, - "m_sneakTimer": 480, - "m_spotCheckTimestamp": 27776, - "m_stateTimestamp": 1224, - "m_stillTimer": 1280, - "m_stuckJumpTimer": 29880, - "m_stuckSpot": 29840, - "m_stuckTimestamp": 29836, - "m_surpriseTimer": 392, - "m_targetSpot": 28828, - "m_targetSpotPredicted": 28852, - "m_targetSpotTime": 28888, - "m_targetSpotVelocity": 28840, - "m_taskEntity": 1236, - "m_tossGrenadeTimer": 27712, - "m_travelDistancePhase": 26656, - "m_updateTravelDistanceTimer": 26376, - "m_viewSteadyTimer": 27688, - "m_visibleEnemyParts": 28941, - "m_voiceEndTimestamp": 29996, - "m_waitForHostageTimer": 27104, - "m_waitTimer": 26352, - "m_wasSafe": 380, - "m_wiggleTimer": 29856, - "m_zoomTimer": 29584 + "m_aimError": 24760, + "m_aimFocus": 24788, + "m_aimFocusInterval": 24792, + "m_aimFocusNextUpdate": 24796, + "m_aimGoal": 24772, + "m_alertTimer": 448, + "m_allowAutoFollowTime": 420, + "m_approachPointCount": 23568, + "m_approachPointViewPosition": 23572, + "m_areaEnteredTimestamp": 22020, + "m_attackedTimestamp": 25436, + "m_attacker": 25432, + "m_attentionInterval": 25416, + "m_avgVel": 25804, + "m_avgVelCount": 25848, + "m_avgVelIndex": 25844, + "m_avoid": 1260, + "m_avoidFriendTimer": 22048, + "m_avoidTimestamp": 1264, + "m_bAllowActive": 408, + "m_bEyeAnglesUnderPathFinderControl": 1288, + "m_bIsSleeping": 25536, + "m_bendNoisePositionValid": 23108, + "m_bentNoisePosition": 23096, + "m_blindFire": 380, + "m_bomber": 25400, + "m_burnedByFlamesTimer": 25440, + "m_checkedHidingSpotCount": 24704, + "m_closestVisibleFriend": 25408, + "m_closestVisibleHumanFriend": 25412, + "m_combatRange": 324, + "m_currentEnemyAcquireTimestamp": 24860, + "m_desiredTeam": 22968, + "m_diedLastRound": 364, + "m_enemy": 24832, + "m_enemyDeathTimestamp": 24864, + "m_enemyQueueAttendIndex": 25730, + "m_enemyQueueCount": 25729, + "m_enemyQueueIndex": 25728, + "m_equipTimer": 25464, + "m_eyePosition": 248, + "m_fireWeaponTimestamp": 25504, + "m_firstSawEnemyTimestamp": 24856, + "m_followTimestamp": 416, + "m_forwardAngle": 23120, + "m_friendDeathTimestamp": 24868, + "m_goalEntity": 1256, + "m_goalPosition": 1244, + "m_hasJoined": 22972, + "m_hasVisitedEnemySpawn": 1269, + "m_hostageEscortCount": 22960, + "m_hostageEscortCountTimestamp": 22964, + "m_hurryTimer": 424, + "m_ignoreEnemiesTimer": 24808, + "m_inhibitLookAroundTimestamp": 23124, + "m_inhibitWaitingForHostageTimer": 22976, + "m_isAimingAtEnemy": 25460, + "m_isAttacking": 1220, + "m_isAvoidingGrenade": 23640, + "m_isEnemySniperVisible": 25537, + "m_isEnemyVisible": 24836, + "m_isFollowing": 409, + "m_isFriendInTheWay": 22072, + "m_isLastEnemyDead": 24872, + "m_isOpeningDoor": 1221, + "m_isRapidFiring": 25461, + "m_isRogue": 328, + "m_isStopping": 1268, + "m_isStuck": 25731, + "m_isWaitingBehindFriend": 22104, + "m_isWaitingForHostage": 22973, + "m_lastEnemyPosition": 24840, + "m_lastOrigin": 25852, + "m_lastRadioRecievedTimestamp": 25868, + "m_lastRadioSentTimestamp": 25872, + "m_lastSawEnemyTimestamp": 24852, + "m_lastValidReactionQueueFrame": 25904, + "m_lastVictimID": 25456, + "m_leader": 412, + "m_lookAheadAngle": 23116, + "m_lookAroundStateTimestamp": 23112, + "m_lookAtDesc": 23168, + "m_lookAtSpot": 23132, + "m_lookAtSpotAngleTolerance": 23156, + "m_lookAtSpotAttack": 23161, + "m_lookAtSpotClearIfClose": 23160, + "m_lookAtSpotDuration": 23148, + "m_lookAtSpotTimestamp": 23152, + "m_lookForWeaponsOnGroundTimer": 25512, + "m_lookPitch": 24708, + "m_lookPitchVel": 24712, + "m_lookYaw": 24716, + "m_lookYawVel": 24720, + "m_mustRunTimer": 22224, + "m_name": 260, + "m_nearbyEnemyCount": 24876, + "m_nearbyFriendCount": 25404, + "m_nextCleanupCheckTimestamp": 25800, + "m_noiseBendTimer": 23072, + "m_noisePosition": 23024, + "m_noiseSource": 23048, + "m_noiseTimestamp": 23040, + "m_noiseTravelDistance": 23036, + "m_panicTimer": 496, + "m_pathIndex": 22016, + "m_pathLadderEnd": 22148, + "m_peripheralTimestamp": 23176, + "m_playerTravelDistance": 22296, + "m_politeTimer": 22080, + "m_radioPosition": 25880, + "m_radioSubject": 25876, + "m_repathTimer": 22024, + "m_rogueTimer": 336, + "m_safeTime": 368, + "m_sawEnemySniperTimer": 25544, + "m_sneakTimer": 472, + "m_spotCheckTimestamp": 23672, + "m_stateTimestamp": 1216, + "m_stillTimer": 1272, + "m_stuckJumpTimer": 25776, + "m_stuckSpot": 25736, + "m_stuckTimestamp": 25732, + "m_surpriseTimer": 384, + "m_targetSpot": 24724, + "m_targetSpotPredicted": 24748, + "m_targetSpotTime": 24784, + "m_targetSpotVelocity": 24736, + "m_taskEntity": 1228, + "m_tossGrenadeTimer": 23608, + "m_travelDistancePhase": 22552, + "m_updateTravelDistanceTimer": 22272, + "m_viewSteadyTimer": 23584, + "m_visibleEnemyParts": 24837, + "m_voiceEndTimestamp": 25892, + "m_waitForHostageTimer": 23000, + "m_waitTimer": 22248, + "m_wasSafe": 372, + "m_wiggleTimer": 25752, + "m_zoomTimer": 25480 }, "metadata": [], "parent": "CBot" }, "CCSDeathmatchScript": { "fields": { - "m_pOuter": 216 + "m_pOuter": 248 }, "metadata": [ { "name": "MPulseInstanceDomainInfo", "type": "Unknown" }, + { + "name": "MPulseDomainHookInfo", + "type": "Unknown" + }, { "name": "MPulseLibraryBindings", "type": "Unknown" @@ -3167,7 +3194,7 @@ "fields": { "m_flDMBonusStartTime": 56, "m_flDMBonusTimeLength": 60, - "m_nDMBonusWeaponLoadoutSlot": 64 + "m_sDMBonusWeapon": 64 }, "metadata": [ { @@ -3181,9 +3208,9 @@ "type_name": "float" }, { - "name": "m_nDMBonusWeaponLoadoutSlot", + "name": "m_sDMBonusWeapon", "type": "NetworkVarNames", - "type_name": "int16" + "type_name": "CUtlString" } ], "parent": "CCSGameModeRules" @@ -3200,6 +3227,10 @@ "name": "MPulseInstanceDomainInfo", "type": "Unknown" }, + { + "name": "MPulseDomainHookInfo", + "type": "Unknown" + }, { "name": "MPulseLibraryBindings", "type": "Unknown" @@ -3213,221 +3244,195 @@ }, "CCSGameRules": { "fields": { - "__m_pChainEntity": 152, - "mTeamDMLastThinkTime": 3752, - "mTeamDMLastWinningTeamNumber": 3748, - "m_BtGlobalBlackboard": 5384, - "m_CTSpawnPoints": 4016, - "m_CTSpawnPointsMasterList": 3944, - "m_GuardianBotSkillLevelMax": 5980, - "m_GuardianBotSkillLevelMin": 5984, - "m_MatchDevice": 308, - "m_MinimapVerticalSectionHeights": 3336, - "m_RetakeRules": 5496, - "m_TeamRespawnWaveTimes": 3052, - "m_TerroristSpawnPoints": 4040, - "m_TerroristSpawnPointsMasterList": 3968, - "m_arrFeaturedGiftersAccounts": 2416, - "m_arrFeaturedGiftersGifts": 2432, - "m_arrProhibitedItemIndices": 2448, - "m_arrSelectedHostageSpawnIndices": 3536, - "m_arrTeamUniqueKillWeaponsMatch": 5992, - "m_arrTournamentActiveCasterAccounts": 2648, - "m_bAllowWeaponSwitch": 4688, - "m_bAnyHostageReached": 288, - "m_bBombDefused": 3897, - "m_bBombDropped": 2672, - "m_bBombPlanted": 2673, - "m_bBuyTimeEnded": 3888, - "m_bCTCantBuy": 2685, - "m_bCTTimeOutActive": 219, - "m_bCanDonateWeapons": 3823, - "m_bCompleteReset": 3565, - "m_bDontIncrementCoopWave": 3368, - "m_bFirstConnected": 3564, - "m_bForceTeamChangeSilent": 3648, - "m_bFreezePeriod": 196, - "m_bGamePaused": 217, - "m_bGameRestart": 256, - "m_bHasHostageBeenTouched": 3488, - "m_bHasMatchStarted": 312, - "m_bHasTriggeredCoopSpawnReset": 5349, - "m_bHasTriggeredRoundStartMusic": 5348, - "m_bIsDroppingItems": 2380, - "m_bIsHltvActive": 2382, - "m_bIsQuestEligible": 2381, - "m_bIsQueuedMatchmaking": 292, - "m_bIsUnreservedGameServer": 4064, - "m_bIsValveDS": 300, - "m_bLevelInitialized": 3500, - "m_bLoadingRoundBackupData": 3649, - "m_bLogoMap": 301, - "m_bMapHasBombTarget": 289, - "m_bMapHasBombZone": 3898, - "m_bMapHasBuyZone": 291, - "m_bMapHasRescueZone": 290, - "m_bMatchWaitingForResume": 237, - "m_bNeedToAskPlayersForContinueVote": 3604, - "m_bNoCTsKilled": 3821, - "m_bNoEnemiesKilled": 3822, - "m_bNoTerroristsKilled": 3820, - "m_bPickNewTeamsOnReset": 3566, - "m_bPlayAllStepSoundsOnServer": 302, - "m_bPlayedTeamIntroVO": 6148, - "m_bRespawningAllRespawnablePlayers": 3992, - "m_bRoundEndNoMusic": 6204, - "m_bRoundEndShowTimerDefend": 6160, - "m_bRoundTimeWarningTriggered": 4689, - "m_bScrambleTeamsOnRestart": 3567, - "m_bServerPaused": 216, - "m_bServerVoteOnReset": 3881, - "m_bSpawnedTerrorHuntHeavy": 3369, - "m_bSwapTeamsOnRestart": 3568, - "m_bSwitchingTeamsAtRoundReset": 5350, - "m_bTCantBuy": 2684, - "m_bTargetBombed": 3896, - "m_bTeamIntroPeriod": 6140, - "m_bTeamLastKillUsedUniqueWeaponMatch": 6088, - "m_bTechnicalTimeOut": 236, - "m_bTerroristTimeOutActive": 218, - "m_bVoiceWonMatchBragFired": 3796, - "m_bVoteCalled": 3880, - "m_bWarmupPeriod": 197, - "m_coopBonusCoinsFound": 3740, - "m_coopBonusPistolsOnly": 3744, - "m_coopMissionDeadPlayerRespawnEnabled": 3746, - "m_coopMissionManager": 192, - "m_coopPlayersInDeploymentZone": 3745, - "m_eRoundEndReason": 6156, - "m_eRoundWinReason": 2680, - "m_endMatchOnRoundReset": 3512, - "m_endMatchOnThink": 3513, - "m_fAccumulatedRoundOffDamage": 4704, - "m_fAutobalanceDisplayTime": 4068, - "m_fAvgPlayerRank": 3612, - "m_fMatchStartTime": 244, - "m_fNextUpdateTeamClanNamesTime": 4696, - "m_fRoundStartTime": 248, - "m_fTeamIntroPeriodEnd": 6144, - "m_fWarmupNextChatNoticeTime": 3800, - "m_fWarmupPeriodEnd": 200, - "m_fWarmupPeriodStart": 204, - "m_firstBloodTime": 3836, - "m_firstKillTime": 3828, - "m_flCMMItemDropRevealEndTime": 2376, - "m_flCMMItemDropRevealStartTime": 2372, - "m_flCTSpawnPointUsedTime": 4000, - "m_flCTTimeOutRemaining": 224, - "m_flCoopRespawnAndHealTime": 3736, - "m_flGameStartTime": 260, - "m_flGuardianBuyUntilTime": 2688, - "m_flIntermissionEndTime": 3496, - "m_flIntermissionStartTime": 3492, - "m_flLastPerfSampleTime": 22616, - "m_flLastThinkTime": 4700, - "m_flMatchInfoDecidedTime": 3708, - "m_flNextHostageAnnouncement": 3816, - "m_flNextRespawnWave": 3180, - "m_flRestartRoundTime": 252, - "m_flTeamDMLastAnnouncementTime": 3756, - "m_flTerroristSpawnPointUsedTime": 4008, - "m_flTerroristTimeOutRemaining": 220, - "m_flVoteCheckThrottle": 3884, - "m_gamePhase": 268, - "m_hPlayerResource": 5488, - 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- "m_iRoundStartRoundNumber": 6216, - "m_iRoundTime": 240, - "m_iRoundWinStatus": 2676, - "m_iSpawnPointCount_CT": 3772, - "m_iSpawnPointCount_Terrorist": 3768, - "m_iSpectatorSlotCount": 304, - "m_iTotalRoundsPlayed": 3504, - "m_iUnBalancedRounds": 3508, - "m_nCTTeamIntroVariant": 6136, - "m_nCTTimeOuts": 232, - "m_nEndMatchMapGroupVoteOptions": 3412, - "m_nEndMatchMapGroupVoteTypes": 3372, - "m_nEndMatchMapVoteWinner": 3452, - "m_nEndMatchTiedVotes": 3576, - "m_nGuardianGrenadesToGiveBots": 2396, - "m_nGuardianModeSpecialKillsRemaining": 2388, - "m_nGuardianModeSpecialWeaponNeeded": 2392, - "m_nGuardianModeWaveNumber": 2384, - "m_nHalloweenMaskListSeed": 2668, - "m_nLastFreezeEndBeep": 3892, - "m_nMatchAbortedEarlyReason": 5344, - "m_nMatchEndCount": 6128, - "m_nMatchInfoShowType": 3704, - "m_nNextMapInMapgroup": 316, - "m_nNumHeaviesToSpawn": 2400, - "m_nOvertimePlaying": 280, - "m_nPauseStartTick": 212, - "m_nQueuedMatchmakingMode": 296, - "m_nRoundEndCount": 6212, - 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"m_nEndMatchMapGroupVoteOptions": 3340, + "m_nEndMatchMapGroupVoteTypes": 3300, + "m_nEndMatchMapVoteWinner": 3380, + "m_nEndMatchTiedVotes": 3504, + "m_nHalloweenMaskListSeed": 2600, + "m_nLastFreezeEndBeep": 3804, + "m_nMatchAbortedEarlyReason": 5256, + "m_nMatchEndCount": 5952, + "m_nMatchInfoShowType": 3632, + "m_nNextMapInMapgroup": 312, + "m_nOvertimePlaying": 276, + "m_nQueuedMatchmakingMode": 292, + "m_nRoundEndCount": 6036, + "m_nRoundStartCount": 6044, + "m_nRoundsPlayedThisPhase": 272, + "m_nServerQuestID": 3236, + "m_nShorthandedBonusLastEvalRound": 4620, + "m_nSpawnPointsRandomSeed": 3488, + "m_nTTeamIntroVariant": 5956, + "m_nTerroristTimeOuts": 224, + "m_nTournamentPredictionsPct": 2364, + "m_numBestOfMaps": 2596, + "m_numQueuedMatchmakingAccounts": 3536, + "m_numSpectatorsCountMax": 3556, + "m_numSpectatorsCountMaxLnk": 3564, + "m_numSpectatorsCountMaxTV": 3560, + "m_numTotalTournamentDrops": 3552, + "m_pGameModeRules": 5288, + "m_pQueuedMatchmakingReservationString": 3544, + "m_phaseChangeAnnouncementTime": 4604, + "m_sRoundEndFunFactToken": 5992, + "m_sRoundEndMessage": 6016, + "m_szMatchStatTxt": 1340, + "m_szTournamentEventName": 316, + "m_szTournamentEventStage": 828, + "m_szTournamentPredictionsTxt": 1852, + "m_timeUntilNextPhaseStarts": 260, + "m_tmNextPeriodicThink": 3704, + "m_totalRoundsPlayed": 268, + "m_vMinimapMaxs": 3252, + "m_vMinimapMins": 3240, + "m_vecMainCTSpawnPos": 3840 }, "metadata": [ { @@ -3450,26 +3455,11 @@ "type": "NetworkVarNames", "type_name": "GameTime_t" }, - { - "name": "m_nTotalPausedTicks", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_nPauseStartTick", - "type": "NetworkVarNames", - "type_name": "int" - }, { "name": "m_bServerPaused", "type": "NetworkVarNames", "type_name": "bool" }, - { - "name": "m_bGamePaused", - "type": "NetworkVarNames", - "type_name": "bool" - }, { "name": "m_bTerroristTimeOutActive", "type": "NetworkVarNames", @@ -3685,46 +3675,6 @@ "type": "NetworkVarNames", "type_name": "bool" }, - { - "name": "m_nGuardianModeWaveNumber", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_nGuardianModeSpecialKillsRemaining", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_nGuardianModeSpecialWeaponNeeded", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_numGlobalGiftsGiven", - "type": "NetworkVarNames", - "type_name": "uint32" - }, - { - "name": "m_numGlobalGifters", - "type": "NetworkVarNames", - "type_name": "uint32" - }, - { - "name": "m_numGlobalGiftsPeriodSeconds", - "type": "NetworkVarNames", - "type_name": "uint32" - }, - { - "name": "m_arrFeaturedGiftersAccounts", - "type": "NetworkVarNames", - "type_name": "uint32" - }, - { - "name": "m_arrFeaturedGiftersGifts", - "type": "NetworkVarNames", - "type_name": "uint32" - }, { "name": "m_arrProhibitedItemIndices", "type": "NetworkVarNames", @@ -3775,11 +3725,6 @@ "type": "NetworkVarNames", "type_name": "bool" }, - { - "name": "m_flGuardianBuyUntilTime", - "type": "NetworkVarNames", - "type_name": "GameTime_t" - }, { "name": "m_iMatchStats_RoundResults", "type": "NetworkVarNames", @@ -4478,11 +4423,11 @@ }, "CCSPlayerController_ActionTrackingServices": { "fields": { - "m_iNumRoundKills": 336, - "m_iNumRoundKillsHeadshots": 340, - "m_matchStats": 144, + "m_iNumRoundKills": 368, + "m_iNumRoundKillsHeadshots": 372, + "m_matchStats": 176, "m_perRoundStats": 64, - "m_unTotalRoundDamageDealt": 344 + "m_unTotalRoundDamageDealt": 376 }, "metadata": [ { @@ -4623,124 +4568,124 @@ }, "CCSPlayerPawn": { "fields": { - "m_ArmorValue": 6412, - "m_EconGloves": 5536, - "m_GunGameImmunityColor": 6492, - "m_LastHealth": 6356, - "m_LastHitBox": 6352, - "m_NumEnemiesKilledThisRound": 6344, - "m_RetakesMVPBoostExtraUtility": 3692, - "m_TouchingBuyZones": 3648, - "m_aimPunchAngle": 3704, - "m_aimPunchAngleVel": 3716, - "m_aimPunchCache": 3736, - "m_aimPunchTickBase": 3728, - "m_aimPunchTickFraction": 3732, - 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+ "m_vecPlayerPatchEconIndices": 6456, + "m_vecStashedGrenadeThrowPosition": 6500, + "m_vecStashedVelocity": 6512, + "m_vecThrowPositionHistory": 6548, + "m_vecTotalBulletForce": 6308, + "m_vecVelocityHistory": 6572, + "m_xLastHeadBoneTransform": 5344 }, "metadata": [ { @@ -5143,32 +5088,29 @@ }, "CCSPlayerPawnBase": { "fields": { - "m_CTouchExpansionComponent": 3000, - "m_NumEnemiesAtRoundStart": 3348, - "m_angEyeAngles": 3332, - "m_bCommittingSuicideOnTeamChange": 3360, - "m_bGunGameImmunity": 3288, - "m_bHasMovedSinceSpawn": 3296, - "m_bHud_MiniScoreHidden": 3344, - "m_bHud_RadarHidden": 3345, - "m_bRespawning": 3280, - "m_blindStartTime": 3100, - "m_blindUntilTime": 3096, - "m_fImmuneToGunGameDamageTime": 3284, - "m_fMolotovDamageTime": 3292, - "m_fNextRadarUpdateTime": 3312, - "m_flFlashDuration": 3316, - "m_flFlashMaxAlpha": 3320, - "m_flIdleTimeSinceLastAction": 3308, - "m_flProgressBarStartTime": 3324, - "m_hOriginalController": 3364, - "m_hPet": 3356, - "m_iNumSpawns": 3300, - "m_iPlayerState": 3104, - "m_iProgressBarDuration": 3328, - "m_pPingServices": 3080, - "m_pViewModelServices": 3088, - "m_wasNotKilledNaturally": 3352 + "m_CTouchExpansionComponent": 2992, + "m_NumEnemiesAtRoundStart": 3336, + "m_angEyeAngles": 3324, + "m_bCommittingSuicideOnTeamChange": 3341, + "m_bGunGameImmunity": 3280, + "m_bHasMovedSinceSpawn": 3288, + "m_bRespawning": 3272, + "m_blindStartTime": 3092, + "m_blindUntilTime": 3088, + "m_fImmuneToGunGameDamageTime": 3276, + "m_fMolotovDamageTime": 3284, + "m_fNextRadarUpdateTime": 3304, + "m_flFlashDuration": 3308, + "m_flFlashMaxAlpha": 3312, + "m_flIdleTimeSinceLastAction": 3300, + "m_flProgressBarStartTime": 3316, + "m_hOriginalController": 3344, + "m_iNumSpawns": 3292, + "m_iPlayerState": 3096, + "m_iProgressBarDuration": 3320, + "m_pPingServices": 3072, + "m_pViewModelServices": 3080, + "m_wasNotKilledNaturally": 3340 }, "metadata": [ { @@ -5256,16 +5198,6 @@ "type": "NetworkVarNames", "type_name": "QAngle" }, - { - "name": "m_bHud_MiniScoreHidden", - "type": "NetworkVarNames", - "type_name": "bool" - }, - { - "name": "m_bHud_RadarHidden", - "type": "NetworkVarNames", - "type_name": "bool" - }, { "name": "m_hOriginalController", "type": "NetworkVarNames", @@ -5684,6 +5616,124 @@ ], "parent": "CPlayer_WeaponServices" }, + "CCSPointScript": { + "fields": { + "m_pParent": 248 + }, + "metadata": [ + { + "name": "MPulseInstanceDomainInfo", + "type": "Unknown" + }, + { + "name": "MPulseDomainHookInfo", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + }, + { + "name": "MPulseDomainOptInFeatureTag", + "type": "Unknown" + } + ], + "parent": "CBasePulseGraphInstance" + }, + "CCSPointScriptEntity": { + "fields": {}, + "metadata": [], + "parent": "CBaseEntity" + }, + "CCSPointScriptExtensions_CCSWeaponBaseVData": { + "fields": {}, + "metadata": [ + { + "name": "MPulseProvideFeatureTag", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + } + ], + "parent": null + }, + "CCSPointScriptExtensions_entity": { + "fields": {}, + "metadata": [ + { + "name": "MPulseProvideFeatureTag", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + } + ], + "parent": null + }, + "CCSPointScriptExtensions_observer": { + "fields": {}, + "metadata": [ + { + "name": "MPulseProvideFeatureTag", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + } + ], + "parent": null + }, + "CCSPointScriptExtensions_player": { + "fields": {}, + "metadata": [ + { + "name": "MPulseProvideFeatureTag", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + } + ], + "parent": null + }, + "CCSPointScriptExtensions_player_controller": { + "fields": {}, + "metadata": [ + { + "name": "MPulseProvideFeatureTag", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + } + ], + "parent": null + }, + "CCSPointScriptExtensions_weapon_cs_base": { + "fields": {}, + "metadata": [ + { + "name": "MPulseProvideFeatureTag", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + } + ], + "parent": null + }, + "CCSServerPointScriptEntity": { + "fields": {}, + "metadata": [], + "parent": "CCSPointScriptEntity" + }, "CCSSprite": { "fields": {}, "metadata": [], @@ -6036,98 +6086,98 @@ }, "CCSWeaponBaseVData": { "fields": { - "m_DefaultLoadoutSlot": 3064, - "m_GearSlot": 3056, - "m_GearSlotPosition": 3060, - "m_WeaponCategory": 588, - "m_WeaponType": 584, - "m_angPivotAngle": 3368, - "m_bCannotShootUnderwater": 3099, - "m_bHasBurstMode": 3097, - "m_bHideViewModelWhenZoomed": 3321, - "m_bIsFullAuto": 3132, - "m_bIsRevolver": 3098, - "m_bMeleeWeapon": 3096, - "m_bUnzoomsAfterShot": 3320, - "m_eSilencerType": 3120, - "m_flArmorRatio": 3400, - "m_flAttackMovespeedFactor": 3288, - "m_flBotAudibleRange": 3304, - "m_flCycleTime": 3140, - "m_flFlinchVelocityModifierLarge": 3416, - "m_flFlinchVelocityModifierSmall": 3420, - "m_flHeadshotMultiplier": 3396, - "m_flHeatPerShot": 3292, - "m_flIdleInterval": 3284, - "m_flInaccuracyAltSoundThreshold": 3300, - "m_flInaccuracyCrouch": 3164, - "m_flInaccuracyFire": 3204, - "m_flInaccuracyJump": 3180, - "m_flInaccuracyJumpApex": 3264, - "m_flInaccuracyJumpInitial": 3260, - "m_flInaccuracyLadder": 3196, - "m_flInaccuracyLand": 3188, - "m_flInaccuracyMove": 3212, - "m_flInaccuracyPitchShift": 3296, - "m_flInaccuracyReload": 3268, - "m_flInaccuracyStand": 3172, - "m_flIronSightFOV": 3356, - "m_flIronSightLooseness": 3364, - "m_flIronSightPivotForward": 3360, - "m_flIronSightPullUpSpeed": 3348, - "m_flIronSightPutDownSpeed": 3352, - "m_flMaxSpeed": 3148, - "m_flPenetration": 3404, - "m_flRange": 3408, - "m_flRangeModifier": 3412, - "m_flRecoilAngle": 3220, - "m_flRecoilAngleVariance": 3228, - "m_flRecoilMagnitude": 3236, - "m_flRecoilMagnitudeVariance": 3244, - "m_flRecoveryTimeCrouch": 3424, - "m_flRecoveryTimeCrouchFinal": 3432, - "m_flRecoveryTimeStand": 3428, - "m_flRecoveryTimeStandFinal": 3436, - "m_flSpread": 3156, - "m_flThrowVelocity": 3448, - "m_flTimeToIdleAfterFire": 3280, - "m_flZoomTime0": 3336, - "m_flZoomTime1": 3340, - "m_flZoomTime2": 3344, - "m_nCrosshairDeltaDistance": 3128, - "m_nCrosshairMinDistance": 3124, - "m_nDamage": 3392, - "m_nKillAward": 3084, - "m_nNumBullets": 3136, - "m_nPrice": 3080, - "m_nPrimaryReserveAmmoMax": 3088, - "m_nRecoilSeed": 3272, - "m_nRecoveryTransitionEndBullet": 3444, - "m_nRecoveryTransitionStartBullet": 3440, - "m_nSecondaryReserveAmmoMax": 3092, - "m_nSpreadSeed": 3276, - "m_nTracerFrequency": 3252, - "m_nZoomFOV1": 3328, - "m_nZoomFOV2": 3332, - "m_nZoomLevels": 3324, - "m_sWrongTeamMsg": 3072, - "m_szAimsightLensMaskModel": 1264, - "m_szAnimClass": 3464, - "m_szAnimExtension": 3112, - "m_szEjectBrassEffect": 1936, - "m_szHeatEffect": 1712, - "m_szMagazineModel": 1488, - "m_szMuzzleFlashParticleAlt": 2160, - "m_szMuzzleFlashThirdPersonParticle": 2384, - "m_szMuzzleFlashThirdPersonParticleAlt": 2608, - "m_szName": 3104, - "m_szPlayerModel": 816, - "m_szTracerParticle": 2832, - "m_szUseRadioSubtitle": 3312, - "m_szViewModel": 592, - "m_szWorldDroppedModel": 1040, - "m_vSmokeColor": 3452, - "m_vecIronSightEyePos": 3380 + "m_DefaultLoadoutSlot": 3072, + "m_GearSlot": 3064, + "m_GearSlotPosition": 3068, + "m_WeaponCategory": 596, + "m_WeaponType": 592, + "m_angPivotAngle": 3376, + "m_bCannotShootUnderwater": 3107, + "m_bHasBurstMode": 3105, + "m_bHideViewModelWhenZoomed": 3329, + "m_bIsFullAuto": 3140, + "m_bIsRevolver": 3106, + "m_bMeleeWeapon": 3104, + "m_bUnzoomsAfterShot": 3328, + "m_eSilencerType": 3128, + "m_flArmorRatio": 3408, + "m_flAttackMovespeedFactor": 3296, + "m_flBotAudibleRange": 3312, + "m_flCycleTime": 3148, + "m_flFlinchVelocityModifierLarge": 3424, + "m_flFlinchVelocityModifierSmall": 3428, + "m_flHeadshotMultiplier": 3404, + "m_flHeatPerShot": 3300, + "m_flIdleInterval": 3292, + "m_flInaccuracyAltSoundThreshold": 3308, + "m_flInaccuracyCrouch": 3172, + "m_flInaccuracyFire": 3212, + "m_flInaccuracyJump": 3188, + "m_flInaccuracyJumpApex": 3272, + "m_flInaccuracyJumpInitial": 3268, + "m_flInaccuracyLadder": 3204, + "m_flInaccuracyLand": 3196, + "m_flInaccuracyMove": 3220, + "m_flInaccuracyPitchShift": 3304, + "m_flInaccuracyReload": 3276, + "m_flInaccuracyStand": 3180, + "m_flIronSightFOV": 3364, + "m_flIronSightLooseness": 3372, + "m_flIronSightPivotForward": 3368, + "m_flIronSightPullUpSpeed": 3356, + "m_flIronSightPutDownSpeed": 3360, + "m_flMaxSpeed": 3156, + "m_flPenetration": 3412, + "m_flRange": 3416, + "m_flRangeModifier": 3420, + "m_flRecoilAngle": 3228, + "m_flRecoilAngleVariance": 3236, + "m_flRecoilMagnitude": 3244, + "m_flRecoilMagnitudeVariance": 3252, + "m_flRecoveryTimeCrouch": 3432, + "m_flRecoveryTimeCrouchFinal": 3440, + "m_flRecoveryTimeStand": 3436, + "m_flRecoveryTimeStandFinal": 3444, + "m_flSpread": 3164, + "m_flThrowVelocity": 3456, + "m_flTimeToIdleAfterFire": 3288, + "m_flZoomTime0": 3344, + "m_flZoomTime1": 3348, + "m_flZoomTime2": 3352, + "m_nCrosshairDeltaDistance": 3136, + "m_nCrosshairMinDistance": 3132, + "m_nDamage": 3400, + "m_nKillAward": 3092, + "m_nNumBullets": 3144, + "m_nPrice": 3088, + "m_nPrimaryReserveAmmoMax": 3096, + "m_nRecoilSeed": 3280, + "m_nRecoveryTransitionEndBullet": 3452, + "m_nRecoveryTransitionStartBullet": 3448, + "m_nSecondaryReserveAmmoMax": 3100, + "m_nSpreadSeed": 3284, + "m_nTracerFrequency": 3260, + "m_nZoomFOV1": 3336, + "m_nZoomFOV2": 3340, + "m_nZoomLevels": 3332, + "m_sWrongTeamMsg": 3080, + "m_szAimsightLensMaskModel": 1272, + "m_szAnimClass": 3472, + "m_szAnimExtension": 3120, + "m_szEjectBrassEffect": 1944, + "m_szHeatEffect": 1720, + "m_szMagazineModel": 1496, + "m_szMuzzleFlashParticleAlt": 2168, + "m_szMuzzleFlashThirdPersonParticle": 2392, + "m_szMuzzleFlashThirdPersonParticleAlt": 2616, + "m_szName": 3112, + "m_szPlayerModel": 824, + "m_szTracerParticle": 2840, + "m_szUseRadioSubtitle": 3320, + "m_szViewModel": 600, + "m_szWorldDroppedModel": 1048, + "m_vSmokeColor": 3460, + "m_vecIronSightEyePos": 3388 }, "metadata": [ { @@ -6161,53 +6211,53 @@ }, "CChangeLevel": { "fields": { - "m_OnChangeLevel": 2248, - "m_bNewChapter": 2290, - "m_bNoTouch": 2289, - "m_bOnChangeLevelFired": 2291, - "m_bTouched": 2288, - "m_sLandmarkName": 2240, - "m_sMapName": 2232 + "m_OnChangeLevel": 2288, + "m_bNewChapter": 2330, + "m_bNoTouch": 2329, + "m_bOnChangeLevelFired": 2331, + "m_bTouched": 2328, + "m_sLandmarkName": 2280, + "m_sMapName": 2272 }, "metadata": [], "parent": "CBaseTrigger" }, "CChicken": { "fields": { - "m_AttributeManager": 2944, - "m_BlockDirectionTimer": 12448, - "m_OriginalOwnerXuidHigh": 3660, - "m_OriginalOwnerXuidLow": 3656, - "m_activity": 3768, - "m_activityTimer": 3776, - "m_bInJump": 3956, - "m_collisionStuckTimer": 3728, - "m_flActiveFollowStartTime": 12372, - "m_flLastJumpTime": 3952, - "m_flWhenZombified": 3880, - "m_fleeFrom": 3804, - "m_followMinuteTimer": 12376, - "m_hasBeenUsed": 3920, - "m_inhibitDoorTimer": 12184, - "m_inhibitObstacleAvoidanceTimer": 12328, - "m_isOnGround": 3752, - "m_isWaitingForLeader": 3957, - "m_jumpTimer": 3928, - "m_jumpedThisFrame": 3884, - "m_leader": 3888, - "m_moveRateThrottleTimer": 3808, - "m_repathTimer": 12160, - "m_reuseTimer": 3896, - "m_startleTimer": 3832, - "m_stuckAnchor": 3688, - "m_stuckTimer": 3704, - "m_turnRate": 3800, - "m_updateTimer": 3664, - "m_vFallVelocity": 3756, - "m_vecEggsPooped": 12416, - "m_vecLastEggPoopPosition": 12400, - "m_vecPathGoal": 12360, - "m_vocalizeTimer": 3856 + "m_AttributeManager": 2976, + "m_BlockDirectionTimer": 12528, + "m_activityTimer": 3840, + "m_bInJump": 4036, + "m_collisionStuckTimer": 3792, + "m_currentActivity": 3836, + "m_desiredActivity": 3832, + "m_flActiveFollowStartTime": 12452, + "m_flLastJumpTime": 4032, + "m_flWhenZombified": 3944, + "m_fleeFrom": 3868, + "m_followMinuteTimer": 12456, + "m_hasBeenUsed": 4000, + "m_inhibitDoorTimer": 12264, + "m_inhibitObstacleAvoidanceTimer": 12408, + "m_isOnGround": 3816, + "m_isWaitingForLeader": 4037, + "m_jumpTimer": 4008, + "m_jumpedThisFrame": 3948, + "m_leader": 3952, + "m_moveRateThrottleTimer": 3872, + "m_repathTimer": 12240, + "m_reuseTimer": 3976, + "m_sActivityFinishedTag": 3720, + "m_startleTimer": 3896, + "m_stuckAnchor": 3752, + "m_stuckTimer": 3768, + "m_turnRate": 3864, + "m_updateTimer": 3728, + "m_vFallVelocity": 3820, + "m_vecEggsPooped": 12496, + "m_vecLastEggPoopPosition": 12480, + "m_vecPathGoal": 12440, + "m_vocalizeTimer": 3920 }, "metadata": [ { @@ -6215,16 +6265,6 @@ "type": "NetworkVarNames", "type_name": "CAttributeContainer" }, - { - "name": "m_OriginalOwnerXuidLow", - "type": "NetworkVarNames", - "type_name": "uint32" - }, - { - "name": "m_OriginalOwnerXuidHigh", - "type": "NetworkVarNames", - "type_name": "uint32" - }, { "name": "m_jumpedThisFrame", "type": "NetworkVarNames", @@ -6238,6 +6278,61 @@ ], "parent": "CDynamicProp" }, + "CCitadelSoundOpvarSetOBB": { + "fields": { + "m_iszOperatorName": 1224, + "m_iszOpvarName": 1232, + "m_iszStackName": 1216, + "m_nAABBDirection": 1288, + "m_vDistanceInnerMaxs": 1252, + "m_vDistanceInnerMins": 1240, + "m_vDistanceOuterMaxs": 1276, + "m_vDistanceOuterMins": 1264 + }, + "metadata": [ + { + "name": "m_iszStackName", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_iszOperatorName", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_iszOpvarName", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_vDistanceInnerMins", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vDistanceInnerMaxs", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vDistanceOuterMins", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vDistanceOuterMaxs", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_nAABBDirection", + "type": "NetworkVarNames", + "type_name": "int" + } + ], + "parent": "CBaseEntity" + }, "CCollisionProperty": { "fields": { "m_CollisionGroup": 94, @@ -6417,16 +6512,16 @@ }, "CColorCorrectionVolume": { "fields": { - "m_FadeDuration": 2240, - "m_LastEnterTime": 2768, - "m_LastEnterWeight": 2764, - "m_LastExitTime": 2776, - "m_LastExitWeight": 2772, - "m_MaxWeight": 2236, - "m_Weight": 2248, - "m_bEnabled": 2232, - "m_bStartDisabled": 2244, - "m_lookupFilename": 2252 + "m_FadeDuration": 2280, + "m_LastEnterTime": 2808, + "m_LastEnterWeight": 2804, + "m_LastExitTime": 2816, + "m_LastExitWeight": 2812, + "m_MaxWeight": 2276, + "m_Weight": 2288, + "m_bEnabled": 2272, + "m_bStartDisabled": 2284, + "m_lookupFilename": 2292 }, "metadata": [ { @@ -6478,11 +6573,6 @@ "metadata": [], "parent": "CBaseAnimGraph" }, - "CCoopBonusCoin": { - "fields": {}, - "metadata": [], - "parent": "CDynamicProp" - }, "CCredits": { "fields": { "m_OnCreditsDone": 1216, @@ -6602,10 +6692,10 @@ }, "CDecoyProjectile": { "fields": { - "m_decoyWeaponDefIndex": 2744, - "m_fExpireTime": 2728, - "m_nDecoyShotTick": 2720, - "m_shotsRemaining": 2724 + "m_decoyWeaponDefIndex": 2736, + "m_fExpireTime": 2720, + "m_nDecoyShotTick": 2712, + "m_shotsRemaining": 2716 }, "metadata": [ { @@ -6669,27 +6759,27 @@ }, "CDynamicProp": { "fields": { - "m_OnAnimReachedEnd": 2832, - "m_OnAnimReachedStart": 2792, - "m_bCreateNavObstacle": 2664, - "m_bCreateNonSolid": 2888, - "m_bFiredStartEndOutput": 2886, - "m_bForceNpcExclude": 2887, - "m_bIsOverrideProp": 2889, - "m_bRandomizeCycle": 2884, - "m_bStartDisabled": 2885, - "m_bUseAnimGraph": 2666, - "m_bUseHitboxesForRenderBox": 2665, - "m_glowColor": 2904, - "m_iInitialGlowState": 2892, - "m_iszIdleAnim": 2872, - "m_nGlowRange": 2896, - "m_nGlowRangeMin": 2900, - "m_nGlowTeam": 2908, - "m_nIdleAnimLoopMode": 2880, - "m_pOutputAnimBegun": 2672, - "m_pOutputAnimLoopCycleOver": 2752, - "m_pOutputAnimOver": 2712 + "m_OnAnimReachedEnd": 2864, + "m_OnAnimReachedStart": 2824, + "m_bCreateNavObstacle": 2696, + "m_bCreateNonSolid": 2920, + "m_bFiredStartEndOutput": 2918, + "m_bForceNpcExclude": 2919, + "m_bIsOverrideProp": 2921, + "m_bRandomizeCycle": 2916, + "m_bStartDisabled": 2917, + "m_bUseAnimGraph": 2698, + "m_bUseHitboxesForRenderBox": 2697, + "m_glowColor": 2936, + "m_iInitialGlowState": 2924, + "m_iszIdleAnim": 2904, + "m_nGlowRange": 2928, + "m_nGlowRangeMin": 2932, + "m_nGlowTeam": 2940, + "m_nIdleAnimLoopMode": 2912, + "m_pOutputAnimBegun": 2704, + "m_pOutputAnimLoopCycleOver": 2784, + "m_pOutputAnimOver": 2744 }, "metadata": [ { @@ -6705,20 +6795,6 @@ ], "parent": "CBreakableProp" }, - "CDynamicPropAPI": { - "fields": {}, - "metadata": [ - { - "name": "MPulseProvideFeatureTag", - "type": "Unknown" - }, - { - "name": "MPulseLibraryBindings", - "type": "Unknown" - } - ], - "parent": null - }, "CDynamicPropAlias_cable_dynamic": { "fields": {}, "metadata": [], @@ -7227,149 +7303,149 @@ }, "CEnvCombinedLightProbeVolume": { "fields": { - "m_Color": 5400, - "m_bCustomCubemapTexture": 5416, - "m_bEnabled": 5561, - "m_bMoveable": 5480, - "m_bStartDisabled": 5496, - "m_flBrightness": 5404, - "m_flEdgeFadeDist": 5500, - "m_hCubemapTexture": 5408, - "m_hLightProbeDirectLightIndicesTexture": 5432, - "m_hLightProbeDirectLightScalarsTexture": 5440, - "m_hLightProbeDirectLightShadowsTexture": 5448, - "m_hLightProbeTexture": 5424, - "m_nEnvCubeMapArrayIndex": 5488, - "m_nHandshake": 5484, - "m_nLightProbeAtlasX": 5528, - "m_nLightProbeAtlasY": 5532, - "m_nLightProbeAtlasZ": 5536, - "m_nLightProbeSizeX": 5516, - "m_nLightProbeSizeY": 5520, - "m_nLightProbeSizeZ": 5524, - "m_nPriority": 5492, - "m_vBoxMaxs": 5468, - "m_vBoxMins": 5456, - "m_vEdgeFadeDists": 5504 + "m_Entity_Color": 5408, + "m_Entity_bCustomCubemapTexture": 5424, + "m_Entity_bEnabled": 5569, + "m_Entity_bMoveable": 5488, + "m_Entity_bStartDisabled": 5504, + "m_Entity_flBrightness": 5412, + "m_Entity_flEdgeFadeDist": 5508, + "m_Entity_hCubemapTexture": 5416, + "m_Entity_hLightProbeDirectLightIndicesTexture": 5440, + "m_Entity_hLightProbeDirectLightScalarsTexture": 5448, + "m_Entity_hLightProbeDirectLightShadowsTexture": 5456, + "m_Entity_hLightProbeTexture": 5432, + "m_Entity_nEnvCubeMapArrayIndex": 5496, + "m_Entity_nHandshake": 5492, + "m_Entity_nLightProbeAtlasX": 5536, + "m_Entity_nLightProbeAtlasY": 5540, + "m_Entity_nLightProbeAtlasZ": 5544, + "m_Entity_nLightProbeSizeX": 5524, + "m_Entity_nLightProbeSizeY": 5528, + "m_Entity_nLightProbeSizeZ": 5532, + "m_Entity_nPriority": 5500, + "m_Entity_vBoxMaxs": 5476, + "m_Entity_vBoxMins": 5464, + "m_Entity_vEdgeFadeDists": 5512 }, "metadata": [ { - "name": "m_Color", + "name": "m_Entity_Color", "type": "NetworkVarNames", "type_name": "Color" }, { - "name": "m_flBrightness", + "name": "m_Entity_flBrightness", "type": "NetworkVarNames", "type_name": "float" }, { - "name": "m_hCubemapTexture", + "name": "m_Entity_hCubemapTexture", "type": "NetworkVarNames", "type_name": "HRenderTextureStrong" }, { - "name": "m_bCustomCubemapTexture", + "name": "m_Entity_bCustomCubemapTexture", "type": "NetworkVarNames", "type_name": "bool" }, { - "name": "m_hLightProbeTexture", + "name": "m_Entity_hLightProbeTexture", "type": "NetworkVarNames", "type_name": "HRenderTextureStrong" }, { - "name": "m_hLightProbeDirectLightIndicesTexture", + "name": "m_Entity_hLightProbeDirectLightIndicesTexture", "type": "NetworkVarNames", "type_name": "HRenderTextureStrong" }, { - "name": "m_hLightProbeDirectLightScalarsTexture", + "name": "m_Entity_hLightProbeDirectLightScalarsTexture", "type": "NetworkVarNames", "type_name": "HRenderTextureStrong" }, { - "name": "m_hLightProbeDirectLightShadowsTexture", + "name": "m_Entity_hLightProbeDirectLightShadowsTexture", "type": "NetworkVarNames", "type_name": "HRenderTextureStrong" }, { - "name": "m_vBoxMins", + "name": "m_Entity_vBoxMins", "type": "NetworkVarNames", "type_name": "Vector" }, { - "name": "m_vBoxMaxs", + "name": "m_Entity_vBoxMaxs", "type": "NetworkVarNames", "type_name": "Vector" }, { - "name": "m_bMoveable", + "name": "m_Entity_bMoveable", "type": "NetworkVarNames", "type_name": "bool" }, { - "name": "m_nHandshake", + "name": "m_Entity_nHandshake", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_nEnvCubeMapArrayIndex", + "name": "m_Entity_nEnvCubeMapArrayIndex", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_nPriority", + "name": "m_Entity_nPriority", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_bStartDisabled", + "name": "m_Entity_bStartDisabled", "type": "NetworkVarNames", "type_name": "bool" }, { - "name": "m_flEdgeFadeDist", + "name": "m_Entity_flEdgeFadeDist", "type": "NetworkVarNames", "type_name": "float" }, { - "name": "m_vEdgeFadeDists", + "name": "m_Entity_vEdgeFadeDists", "type": "NetworkVarNames", "type_name": "Vector" }, { - "name": "m_nLightProbeSizeX", + "name": "m_Entity_nLightProbeSizeX", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_nLightProbeSizeY", + "name": "m_Entity_nLightProbeSizeY", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_nLightProbeSizeZ", + "name": "m_Entity_nLightProbeSizeZ", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_nLightProbeAtlasX", + "name": "m_Entity_nLightProbeAtlasX", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_nLightProbeAtlasY", + "name": "m_Entity_nLightProbeAtlasY", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_nLightProbeAtlasZ", + "name": "m_Entity_nLightProbeAtlasZ", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_bEnabled", + "name": "m_Entity_bEnabled", "type": "NetworkVarNames", "type_name": "bool" } @@ -7378,113 +7454,113 @@ }, "CEnvCubemap": { "fields": { - "m_bCopyDiffuseFromDefaultCubemap": 1424, - "m_bCustomCubemapTexture": 1352, - "m_bDefaultEnvMap": 1421, - "m_bDefaultSpecEnvMap": 1422, - "m_bEnabled": 1440, - "m_bIndoorCubeMap": 1423, - "m_bMoveable": 1384, - "m_bStartDisabled": 1420, - "m_flDiffuseScale": 1416, - "m_flEdgeFadeDist": 1400, - "m_flInfluenceRadius": 1356, - "m_hCubemapTexture": 1344, - "m_nEnvCubeMapArrayIndex": 1392, - "m_nHandshake": 1388, - "m_nPriority": 1396, - "m_vBoxProjectMaxs": 1372, - "m_vBoxProjectMins": 1360, - "m_vEdgeFadeDists": 1404 + "m_Entity_bCopyDiffuseFromDefaultCubemap": 1424, + "m_Entity_bCustomCubemapTexture": 1352, + "m_Entity_bDefaultEnvMap": 1421, + "m_Entity_bDefaultSpecEnvMap": 1422, + "m_Entity_bEnabled": 1440, + "m_Entity_bIndoorCubeMap": 1423, + "m_Entity_bMoveable": 1384, + "m_Entity_bStartDisabled": 1420, + "m_Entity_flDiffuseScale": 1416, + "m_Entity_flEdgeFadeDist": 1400, + "m_Entity_flInfluenceRadius": 1356, + "m_Entity_hCubemapTexture": 1344, + "m_Entity_nEnvCubeMapArrayIndex": 1392, + "m_Entity_nHandshake": 1388, + "m_Entity_nPriority": 1396, + "m_Entity_vBoxProjectMaxs": 1372, + "m_Entity_vBoxProjectMins": 1360, + "m_Entity_vEdgeFadeDists": 1404 }, "metadata": [ { - "name": "m_hCubemapTexture", + "name": "m_Entity_hCubemapTexture", "type": "NetworkVarNames", "type_name": "HRenderTextureStrong" }, { - "name": "m_bCustomCubemapTexture", + "name": "m_Entity_bCustomCubemapTexture", "type": "NetworkVarNames", "type_name": "bool" }, { - "name": "m_flInfluenceRadius", + "name": "m_Entity_flInfluenceRadius", "type": "NetworkVarNames", "type_name": "float" }, { - "name": "m_vBoxProjectMins", + "name": "m_Entity_vBoxProjectMins", "type": "NetworkVarNames", "type_name": "Vector" }, { - "name": "m_vBoxProjectMaxs", + "name": "m_Entity_vBoxProjectMaxs", "type": "NetworkVarNames", "type_name": "Vector" }, { - "name": "m_bMoveable", + "name": "m_Entity_bMoveable", "type": "NetworkVarNames", "type_name": "bool" }, { - "name": "m_nHandshake", + "name": "m_Entity_nHandshake", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_nEnvCubeMapArrayIndex", + "name": "m_Entity_nEnvCubeMapArrayIndex", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_nPriority", + "name": "m_Entity_nPriority", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_flEdgeFadeDist", + "name": "m_Entity_flEdgeFadeDist", "type": "NetworkVarNames", "type_name": "float" }, { - "name": "m_vEdgeFadeDists", + "name": "m_Entity_vEdgeFadeDists", "type": "NetworkVarNames", "type_name": "Vector" }, { - "name": "m_flDiffuseScale", + "name": "m_Entity_flDiffuseScale", "type": "NetworkVarNames", "type_name": "float" }, { - "name": "m_bStartDisabled", + "name": "m_Entity_bStartDisabled", "type": "NetworkVarNames", "type_name": "bool" }, { - "name": "m_bDefaultEnvMap", + "name": "m_Entity_bDefaultEnvMap", "type": "NetworkVarNames", "type_name": "bool" }, { - "name": "m_bDefaultSpecEnvMap", + "name": "m_Entity_bDefaultSpecEnvMap", "type": "NetworkVarNames", "type_name": "bool" }, { - "name": "m_bIndoorCubeMap", + "name": "m_Entity_bIndoorCubeMap", "type": "NetworkVarNames", "type_name": "bool" }, { - "name": "m_bCopyDiffuseFromDefaultCubemap", + "name": "m_Entity_bCopyDiffuseFromDefaultCubemap", "type": "NetworkVarNames", "type_name": "bool" }, { - "name": "m_bEnabled", + "name": "m_Entity_bEnabled", "type": "NetworkVarNames", "type_name": "bool" } @@ -7852,107 +7928,107 @@ }, "CEnvLightProbeVolume": { "fields": { - "m_bEnabled": 5377, - "m_bMoveable": 5328, - "m_bStartDisabled": 5340, - "m_hLightProbeDirectLightIndicesTexture": 5280, - "m_hLightProbeDirectLightScalarsTexture": 5288, - "m_hLightProbeDirectLightShadowsTexture": 5296, - "m_hLightProbeTexture": 5272, - "m_nHandshake": 5332, - "m_nLightProbeAtlasX": 5356, - "m_nLightProbeAtlasY": 5360, - "m_nLightProbeAtlasZ": 5364, - "m_nLightProbeSizeX": 5344, - "m_nLightProbeSizeY": 5348, - "m_nLightProbeSizeZ": 5352, - "m_nPriority": 5336, - "m_vBoxMaxs": 5316, - "m_vBoxMins": 5304 + "m_Entity_bEnabled": 5385, + "m_Entity_bMoveable": 5336, + "m_Entity_bStartDisabled": 5348, + "m_Entity_hLightProbeDirectLightIndicesTexture": 5288, + "m_Entity_hLightProbeDirectLightScalarsTexture": 5296, + "m_Entity_hLightProbeDirectLightShadowsTexture": 5304, + "m_Entity_hLightProbeTexture": 5280, + "m_Entity_nHandshake": 5340, + "m_Entity_nLightProbeAtlasX": 5364, + "m_Entity_nLightProbeAtlasY": 5368, + "m_Entity_nLightProbeAtlasZ": 5372, + "m_Entity_nLightProbeSizeX": 5352, + "m_Entity_nLightProbeSizeY": 5356, + "m_Entity_nLightProbeSizeZ": 5360, + "m_Entity_nPriority": 5344, + "m_Entity_vBoxMaxs": 5324, + "m_Entity_vBoxMins": 5312 }, "metadata": [ { - "name": "m_hLightProbeTexture", + "name": "m_Entity_hLightProbeTexture", "type": "NetworkVarNames", "type_name": "HRenderTextureStrong" }, { - "name": "m_hLightProbeDirectLightIndicesTexture", + "name": "m_Entity_hLightProbeDirectLightIndicesTexture", "type": "NetworkVarNames", "type_name": "HRenderTextureStrong" }, { - "name": "m_hLightProbeDirectLightScalarsTexture", + "name": "m_Entity_hLightProbeDirectLightScalarsTexture", "type": "NetworkVarNames", "type_name": "HRenderTextureStrong" }, { - "name": "m_hLightProbeDirectLightShadowsTexture", + "name": "m_Entity_hLightProbeDirectLightShadowsTexture", "type": "NetworkVarNames", "type_name": "HRenderTextureStrong" }, { - "name": "m_vBoxMins", + "name": "m_Entity_vBoxMins", "type": "NetworkVarNames", "type_name": "Vector" }, { - "name": "m_vBoxMaxs", + "name": "m_Entity_vBoxMaxs", "type": "NetworkVarNames", "type_name": "Vector" }, { - "name": "m_bMoveable", + "name": "m_Entity_bMoveable", "type": "NetworkVarNames", "type_name": "bool" }, { - "name": "m_nHandshake", + "name": "m_Entity_nHandshake", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_nPriority", + "name": "m_Entity_nPriority", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_bStartDisabled", + "name": "m_Entity_bStartDisabled", "type": "NetworkVarNames", "type_name": "bool" }, { - "name": "m_nLightProbeSizeX", + "name": "m_Entity_nLightProbeSizeX", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_nLightProbeSizeY", + "name": "m_Entity_nLightProbeSizeY", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_nLightProbeSizeZ", + "name": "m_Entity_nLightProbeSizeZ", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_nLightProbeAtlasX", + "name": "m_Entity_nLightProbeAtlasX", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_nLightProbeAtlasY", + "name": "m_Entity_nLightProbeAtlasY", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_nLightProbeAtlasZ", + "name": "m_Entity_nLightProbeAtlasZ", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_bEnabled", + "name": "m_Entity_bEnabled", "type": "NetworkVarNames", "type_name": "bool" } @@ -7976,7 +8052,8 @@ "m_iSpeakerDSPPreset": 1256, "m_iszListenFilter": 1264, "m_iszSpeakerName": 1240, - "m_nSoundMask": 1224, + "m_nSoundFlags": 1226, + "m_nSoundType": 1224, "m_szLastSound": 1400 }, "metadata": [], @@ -8438,9 +8515,12 @@ "fields": { "m_bActive": 1280, "m_bEnableIndirect": 1321, - "m_bFirstTime": 1340, - "m_bIsMaster": 1322, + "m_bFirstTime": 1360, + "m_bIndirectUseLPVs": 1322, + "m_bIsMaster": 1323, "m_bStartDisabled": 1320, + "m_fNoiseSpeed": 1340, + "m_fNoiseStrength": 1344, "m_flAnisotropy": 1220, "m_flDefaultAnisotropy": 1308, "m_flDefaultDrawDistance": 1316, @@ -8463,7 +8543,8 @@ "m_nIndirectTextureDimY": 1248, "m_nIndirectTextureDimZ": 1252, "m_vBoxMaxs": 1268, - "m_vBoxMins": 1256 + "m_vBoxMins": 1256, + "m_vNoiseScale": 1348 }, "metadata": [ { @@ -8586,6 +8667,11 @@ "type": "NetworkVarNames", "type_name": "bool" }, + { + "name": "m_bIndirectUseLPVs", + "type": "NetworkVarNames", + "type_name": "bool" + }, { "name": "m_bIsMaster", "type": "NetworkVarNames", @@ -8600,6 +8686,21 @@ "name": "m_nForceRefreshCount", "type": "NetworkVarNames", "type_name": "int" + }, + { + "name": "m_fNoiseSpeed", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fNoiseStrength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_vNoiseScale", + "type": "NetworkVarNames", + "type_name": "Vector" } ], "parent": "CBaseEntity" @@ -8607,8 +8708,16 @@ "CEnvVolumetricFogVolume": { "fields": { "m_bActive": 1216, + "m_bOverrideIndirectLightStrength": 1280, + "m_bOverrideNoiseStrength": 1282, + "m_bOverrideSunLightStrength": 1281, "m_bStartDisabled": 1244, + "m_fHeightFogEdgeWidth": 1264, + "m_fIndirectLightStrength": 1268, + "m_fNoiseStrength": 1276, + "m_fSunLightStrength": 1272, "m_flFalloffExponent": 1256, + "m_flHeightFogDepth": 1260, "m_flStrength": 1248, "m_nFalloffShape": 1252, "m_vBoxMaxs": 1232, @@ -8649,6 +8758,46 @@ "name": "m_flFalloffExponent", "type": "NetworkVarNames", "type_name": "float" + }, + { + "name": "m_flHeightFogDepth", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fHeightFogEdgeWidth", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fIndirectLightStrength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fSunLightStrength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fNoiseStrength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bOverrideIndirectLightStrength", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bOverrideSunLightStrength", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bOverrideNoiseStrength", + "type": "NetworkVarNames", + "type_name": "bool" } ], "parent": "CBaseEntity" @@ -9027,9 +9176,9 @@ }, "CFlashbangProjectile": { "fields": { - "m_flTimeToDetonate": 2712, - "m_numOpponentsHit": 2716, - "m_numTeammatesHit": 2717 + "m_flTimeToDetonate": 2704, + "m_numOpponentsHit": 2708, + "m_numTeammatesHit": 2709 }, "metadata": [], "parent": "CBaseCSGrenadeProjectile" @@ -9051,7 +9200,7 @@ }, "CFogTrigger": { "fields": { - "m_fog": 2232 + "m_fog": 2272 }, "metadata": [], "parent": "CBaseTrigger" @@ -9069,8 +9218,8 @@ }, "CFootstepControl": { "fields": { - "m_destination": 2240, - "m_source": 2232 + "m_destination": 2280, + "m_source": 2272 }, "metadata": [ { @@ -9119,6 +9268,22 @@ "name": "MNetworkOverride", "type": "Unknown" }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, { "name": "m_vecMoveDirEntitySpace", "type": "NetworkVarNames", @@ -9289,15 +9454,14 @@ }, "CFuncMoveLinear": { "fields": { - "m_OnFullyClosed": 2056, - "m_OnFullyOpen": 2016, + "m_OnFullyClosed": 2048, + "m_OnFullyOpen": 2008, "m_angMoveEntitySpace": 1940, "m_authoredPosition": 1936, - "m_bCreateMovableNavMesh": 2096, - "m_bCreateNavObstacle": 2097, + "m_bCreateMovableNavMesh": 2088, + "m_bCreateNavObstacle": 2089, "m_currentSound": 1984, "m_flBlockDamage": 1992, - "m_flMoveDistance": 2000, "m_flStartPosition": 1996, "m_soundStart": 1968, "m_soundStop": 1976, @@ -9324,6 +9488,38 @@ "metadata": [], "parent": "CFuncMoveLinear" }, + "CFuncMover": { + "fields": { + "m_bFacePlayer": 1901, + "m_bFixedOrientation": 1872, + "m_bFixedPitch": 1873, + "m_bIsMoving": 1875, + "m_bIsReversing": 1836, + "m_bMatchPathNodeUp": 1900, + "m_eMoveType": 1832, + "m_eSolidType": 1874, + "m_flPathLocation": 1856, + "m_flPathLocationToBeginStop": 1896, + "m_flStartSpeed": 1852, + "m_flT": 1860, + "m_flTimeMovementStart": 1884, + "m_flTimeMovementStop": 1888, + "m_flTimeStartRoll": 1904, + "m_flTimeToReachMaxSpeed": 1876, + "m_flTimeToReachZeroSpeed": 1880, + "m_flTimeToRollToNewUp": 1920, + "m_hPathMover": 1816, + "m_hStopAtNode": 1892, + "m_iszPathName": 1808, + "m_iszPathNodeStart": 1824, + "m_nCurrentNodeIndex": 1864, + "m_nPreviousNodeIndex": 1868, + "m_vOriginalUp": 1908, + "m_vTarget": 1840 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, "CFuncNavBlocker": { "fields": { "m_bDisabled": 1808, @@ -9374,7 +9570,6 @@ "m_flFanFriction": 1940, "m_flMaxSpeed": 1956, "m_flTargetSpeed": 1952, - "m_flTimeScale": 1964, "m_flVolume": 1948, "m_localRotationVector": 1928, "m_prevLocalAngles": 1988, @@ -9491,10 +9686,9 @@ "m_flMoveSoundMaxPitch": 1968, "m_flMoveSoundMinDuration": 1952, "m_flMoveSoundMinPitch": 1964, - "m_flNextMPSoundTime": 2140, + "m_flNextMPSoundTime": 2136, "m_flNextMoveSoundTime": 1960, "m_flSpeedChangeTime": 2120, - "m_flTimeScale": 2136, "m_flVolume": 1880, "m_height": 1896, "m_iszSoundMove": 1912, @@ -9601,6 +9795,34 @@ "metadata": [], "parent": "CRuleBrushEntity" }, + "CGameRules": { + "fields": { + "__m_pChainEntity": 8, + "m_bGamePaused": 188, + "m_nPauseStartTick": 184, + "m_nQuestPhase": 176, + "m_nTotalPausedTicks": 180, + "m_szQuestName": 48 + }, + "metadata": [ + { + "name": "m_nTotalPausedTicks", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nPauseStartTick", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bGamePaused", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": null + }, "CGameRulesProxy": { "fields": {}, "metadata": [], @@ -9608,38 +9830,39 @@ }, "CGameSceneNode": { "fields": { - "m_angAbsRotation": 212, - "m_angRotation": 184, + "m_angAbsRotation": 220, + "m_angRotation": 192, "m_bBoneMergeFlex": 0, - "m_bDebugAbsOriginChanges": 230, + "m_bDebugAbsOriginChanges": 238, "m_bDirtyBoneMergeBoneToRoot": 0, "m_bDirtyBoneMergeInfo": 0, "m_bDirtyHierarchy": 0, - "m_bDormant": 231, - "m_bForceParentToBeNetworked": 232, + "m_bDormant": 239, + "m_bForceParentToBeNetworked": 240, "m_bNetworkedAnglesChanged": 0, "m_bNetworkedPositionChanged": 0, "m_bNetworkedScaleChanged": 0, "m_bWillBeCallingPostDataUpdate": 0, - "m_flAbsScale": 224, - "m_flScale": 196, - "m_flZOffset": 308, - "m_hParent": 112, - "m_hierarchyAttachName": 304, - "m_nDoNotSetAnimTimeInInvalidatePhysicsCount": 237, - "m_nHierarchicalDepth": 235, - "m_nHierarchyType": 236, + "m_flAbsScale": 232, + "m_flClientLocalScale": 320, + "m_flScale": 204, + "m_flZOffset": 316, + "m_hParent": 120, + "m_hierarchyAttachName": 312, + "m_nDoNotSetAnimTimeInInvalidatePhysicsCount": 245, + "m_nHierarchicalDepth": 243, + "m_nHierarchyType": 244, "m_nLatchAbsOrigin": 0, - "m_nParentAttachmentOrBone": 228, - "m_name": 240, + "m_nParentAttachmentOrBone": 236, + "m_name": 248, "m_nodeToWorld": 16, "m_pChild": 64, "m_pNextSibling": 72, "m_pOwner": 48, "m_pParent": 56, - "m_vRenderOrigin": 312, - "m_vecAbsOrigin": 200, - "m_vecOrigin": 128 + "m_vRenderOrigin": 324, + "m_vecAbsOrigin": 208, + "m_vecOrigin": 136 }, "metadata": [ { @@ -9704,54 +9927,54 @@ }, "CGenericConstraint": { "fields": { - "m_NotifyForceReachedX": 1488, - "m_NotifyForceReachedY": 1528, - "m_NotifyForceReachedZ": 1568, - "m_bAxisNotifiedX": 1432, - "m_bAxisNotifiedY": 1433, - "m_bAxisNotifiedZ": 1434, - "m_flAngularDampingRatioX": 1460, - "m_flAngularDampingRatioY": 1464, - "m_flAngularDampingRatioZ": 1468, - "m_flAngularFrequencyX": 1448, - "m_flAngularFrequencyY": 1452, - "m_flAngularFrequencyZ": 1456, - "m_flBreakAfterTimeStartTimeX": 1372, - "m_flBreakAfterTimeStartTimeY": 1376, - "m_flBreakAfterTimeStartTimeZ": 1380, - "m_flBreakAfterTimeThresholdX": 1384, - "m_flBreakAfterTimeThresholdY": 1388, - "m_flBreakAfterTimeThresholdZ": 1392, - "m_flBreakAfterTimeX": 1360, - "m_flBreakAfterTimeY": 1364, - "m_flBreakAfterTimeZ": 1368, - "m_flLinearDampingRatioX": 1336, - "m_flLinearDampingRatioY": 1340, - "m_flLinearDampingRatioZ": 1344, - "m_flLinearFrequencyX": 1324, - "m_flLinearFrequencyY": 1328, - "m_flLinearFrequencyZ": 1332, - "m_flMaxAngularImpulseX": 1472, - "m_flMaxAngularImpulseY": 1476, - "m_flMaxAngularImpulseZ": 1480, - "m_flMaxLinearImpulseX": 1348, - "m_flMaxLinearImpulseY": 1352, - "m_flMaxLinearImpulseZ": 1356, - "m_flNotifyForceLastTimeX": 1420, - "m_flNotifyForceLastTimeY": 1424, - "m_flNotifyForceLastTimeZ": 1428, - "m_flNotifyForceMinTimeX": 1408, - "m_flNotifyForceMinTimeY": 1412, - "m_flNotifyForceMinTimeZ": 1416, - "m_flNotifyForceX": 1396, - "m_flNotifyForceY": 1400, - "m_flNotifyForceZ": 1404, - "m_nAngularMotionX": 1436, - "m_nAngularMotionY": 1440, - "m_nAngularMotionZ": 1444, - "m_nLinearMotionX": 1312, - "m_nLinearMotionY": 1316, - "m_nLinearMotionZ": 1320 + "m_NotifyForceReachedX": 1520, + "m_NotifyForceReachedY": 1560, + "m_NotifyForceReachedZ": 1600, + "m_bAxisNotifiedX": 1464, + "m_bAxisNotifiedY": 1465, + "m_bAxisNotifiedZ": 1466, + "m_flAngularDampingRatioX": 1492, + "m_flAngularDampingRatioY": 1496, + "m_flAngularDampingRatioZ": 1500, + "m_flAngularFrequencyX": 1480, + "m_flAngularFrequencyY": 1484, + "m_flAngularFrequencyZ": 1488, + "m_flBreakAfterTimeStartTimeX": 1404, + "m_flBreakAfterTimeStartTimeY": 1408, + "m_flBreakAfterTimeStartTimeZ": 1412, + "m_flBreakAfterTimeThresholdX": 1416, + "m_flBreakAfterTimeThresholdY": 1420, + "m_flBreakAfterTimeThresholdZ": 1424, + "m_flBreakAfterTimeX": 1392, + "m_flBreakAfterTimeY": 1396, + "m_flBreakAfterTimeZ": 1400, + "m_flLinearDampingRatioX": 1368, + "m_flLinearDampingRatioY": 1372, + "m_flLinearDampingRatioZ": 1376, + "m_flLinearFrequencyX": 1356, + "m_flLinearFrequencyY": 1360, + "m_flLinearFrequencyZ": 1364, + "m_flMaxAngularImpulseX": 1504, + "m_flMaxAngularImpulseY": 1508, + "m_flMaxAngularImpulseZ": 1512, + "m_flMaxLinearImpulseX": 1380, + "m_flMaxLinearImpulseY": 1384, + "m_flMaxLinearImpulseZ": 1388, + "m_flNotifyForceLastTimeX": 1452, + "m_flNotifyForceLastTimeY": 1456, + "m_flNotifyForceLastTimeZ": 1460, + "m_flNotifyForceMinTimeX": 1440, + "m_flNotifyForceMinTimeY": 1444, + "m_flNotifyForceMinTimeZ": 1448, + "m_flNotifyForceX": 1428, + "m_flNotifyForceY": 1432, + "m_flNotifyForceZ": 1436, + "m_nAngularMotionX": 1468, + "m_nAngularMotionY": 1472, + "m_nAngularMotionZ": 1476, + "m_nLinearMotionX": 1344, + "m_nLinearMotionY": 1348, + "m_nLinearMotionZ": 1352 }, "metadata": [], "parent": "CPhysConstraint" @@ -9975,45 +10198,45 @@ }, "CHostage": { "fields": { - "m_OnDroppedNotRescued": 2680, - "m_OnFirstPickedUp": 2640, - "m_OnHostageBeginGrab": 2600, - "m_OnRescued": 2720, - "m_accel": 2860, - "m_bHandsHaveBeenCut": 11341, - "m_bRemove": 2796, - "m_entitySpottedState": 2760, - "m_fLastGrabTime": 11348, - "m_flDropStartTime": 11384, - "m_flGrabSuccessTime": 11380, - "m_flRescueStartTime": 11376, - "m_hHostageGrabber": 11344, - "m_hasBeenUsed": 2856, - "m_inhibitDoorTimer": 11136, - "m_inhibitObstacleAvoidanceTimer": 11280, - "m_isAdjusted": 11340, - "m_isCrouching": 2873, - "m_isRescued": 2812, - "m_isRunning": 2872, - "m_isWaitingForLeader": 2904, - "m_jumpTimer": 2880, - "m_jumpedThisFrame": 2813, - "m_lastLeader": 2824, - "m_leader": 2820, - "m_nApproachRewardPayouts": 11388, - "m_nHostageSpawnRandomFactor": 2792, - "m_nHostageState": 2816, - "m_nPickupEventCount": 11392, - "m_nSpotRules": 2784, - "m_repathTimer": 11112, - "m_reuseTimer": 2832, - "m_uiHostageSpawnExclusionGroupMask": 2788, - "m_vecGrabbedPos": 11364, - "m_vecHostageResetPosition": 11428, - "m_vecPositionWhenStartedDroppingToGround": 11352, - "m_vecSpawnGroundPos": 11396, - "m_vel": 2800, - "m_wiggleTimer": 11312 + "m_OnDroppedNotRescued": 2672, + "m_OnFirstPickedUp": 2632, + "m_OnHostageBeginGrab": 2592, + "m_OnRescued": 2712, + "m_accel": 2852, + "m_bHandsHaveBeenCut": 11333, + "m_bRemove": 2788, + "m_entitySpottedState": 2752, + "m_fLastGrabTime": 11340, + "m_flDropStartTime": 11376, + "m_flGrabSuccessTime": 11372, + "m_flRescueStartTime": 11368, + "m_hHostageGrabber": 11336, + "m_hasBeenUsed": 2848, + "m_inhibitDoorTimer": 11128, + "m_inhibitObstacleAvoidanceTimer": 11272, + "m_isAdjusted": 11332, + "m_isCrouching": 2865, + "m_isRescued": 2804, + "m_isRunning": 2864, + "m_isWaitingForLeader": 2896, + "m_jumpTimer": 2872, + "m_jumpedThisFrame": 2805, + "m_lastLeader": 2816, + "m_leader": 2812, + "m_nApproachRewardPayouts": 11380, + "m_nHostageSpawnRandomFactor": 2784, + "m_nHostageState": 2808, + "m_nPickupEventCount": 11384, + "m_nSpotRules": 2776, + "m_repathTimer": 11104, + "m_reuseTimer": 2824, + "m_uiHostageSpawnExclusionGroupMask": 2780, + "m_vecGrabbedPos": 11356, + "m_vecHostageResetPosition": 11420, + "m_vecPositionWhenStartedDroppingToGround": 11344, + "m_vecSpawnGroundPos": 11388, + "m_vel": 2792, + "m_wiggleTimer": 11304 }, "metadata": [ { @@ -10111,7 +10334,7 @@ }, "CHostageExpresserShim": { "fields": { - "m_pExpresser": 2576 + "m_pExpresser": 2568 }, "metadata": [], "parent": "CBaseCombatCharacter" @@ -10237,11 +10460,6 @@ "metadata": [], "parent": "CInfoDynamicShadowHint" }, - "CInfoEnemyTerroristSpawn": { - "fields": {}, - "metadata": [], - "parent": "SpawnPointCoopEnemy" - }, "CInfoGameEventProxy": { "fields": { "m_flRange": 1224, @@ -10457,13 +10675,13 @@ }, "CInstancedSceneEntity": { "fields": { - "m_bHadOwner": 2588, - "m_bIsBackground": 2600, - "m_bRemoveOnCompletion": 2601, - "m_flPostSpeakDelay": 2592, - "m_flPreDelay": 2596, - "m_hOwner": 2584, - "m_hTarget": 2604 + "m_bHadOwner": 2596, + "m_bIsBackground": 2608, + "m_bRemoveOnCompletion": 2609, + "m_flPostSpeakDelay": 2600, + "m_flPreDelay": 2604, + "m_hOwner": 2592, + "m_hTarget": 2612 }, "metadata": [], "parent": "CSceneEntity" @@ -10479,11 +10697,11 @@ }, "CItem": { "fields": { - "m_OnCacheInteraction": 2336, + "m_OnCacheInteraction": 2376, "m_OnGlovePulled": 2416, - "m_OnPlayerPickup": 2376, + "m_OnPlayerPickup": 2328, "m_OnPlayerTouch": 2288, - "m_bActivateWhenAtRest": 2328, + "m_bActivateWhenAtRest": 2368, "m_bPhysStartAsleep": 2480, "m_vOriginalSpawnAngles": 2468, "m_vOriginalSpawnOrigin": 2456 @@ -10615,73 +10833,73 @@ }, "CLightComponent": { "fields": { - "__m_pChainEntity": 72, - "m_Color": 133, - "m_Pattern": 232, - "m_SecondaryColor": 137, - "m_SkyAmbientBounce": 412, - "m_SkyColor": 404, - "m_bEnabled": 324, - "m_bFlicker": 325, - "m_bMixedShadows": 417, - "m_bPrecomputedFieldsValid": 326, - "m_bPvsModifyEntity": 448, - "m_bRenderDiffuse": 208, - "m_bRenderToCubemaps": 296, - "m_bRenderTransmissive": 216, - "m_bUseSecondaryColor": 416, - "m_bUsesBakedShadowing": 284, - "m_flAttenuation0": 164, - "m_flAttenuation1": 168, - "m_flAttenuation2": 172, - "m_flBrightness": 144, - "m_flBrightnessMult": 152, - "m_flBrightnessScale": 148, - "m_flCapsuleLength": 424, - "m_flFadeMaxDist": 312, - "m_flFadeMinDist": 308, - "m_flFalloff": 160, - "m_flFogContributionStength": 396, - "m_flLightStyleStartTime": 420, - "m_flMinRoughness": 428, - "m_flNearClipPlane": 400, - "m_flOrthoLightHeight": 224, - "m_flOrthoLightWidth": 220, - "m_flPhi": 180, - "m_flPrecomputedMaxRange": 388, - "m_flRange": 156, - "m_flShadowCascadeCrossFade": 244, - "m_flShadowCascadeDistance0": 252, - "m_flShadowCascadeDistance1": 256, - "m_flShadowCascadeDistance2": 260, - "m_flShadowCascadeDistance3": 264, - "m_flShadowCascadeDistanceFade": 248, - "m_flShadowFadeMaxDist": 320, - "m_flShadowFadeMinDist": 316, - "m_flSkyIntensity": 408, - "m_flTheta": 176, - "m_hLightCookie": 184, - "m_nBakedShadowIndex": 292, - "m_nCascadeRenderStaticObjects": 240, - "m_nCascades": 192, - "m_nCastShadows": 196, - "m_nDirectLight": 300, - "m_nFogLightingMode": 392, - "m_nIndirectLight": 304, - "m_nRenderSpecular": 212, - "m_nShadowCascadeResolution0": 268, - "m_nShadowCascadeResolution1": 272, - "m_nShadowCascadeResolution2": 276, - "m_nShadowCascadeResolution3": 280, - "m_nShadowHeight": 204, - "m_nShadowPriority": 288, - "m_nShadowWidth": 200, - "m_nStyle": 228, - "m_vPrecomputedBoundsMaxs": 340, - "m_vPrecomputedBoundsMins": 328, - "m_vPrecomputedOBBAngles": 364, - "m_vPrecomputedOBBExtent": 376, - "m_vPrecomputedOBBOrigin": 352 + "__m_pChainEntity": 56, + "m_Color": 117, + "m_Pattern": 216, + "m_SecondaryColor": 121, + "m_SkyAmbientBounce": 396, + "m_SkyColor": 388, + "m_bEnabled": 308, + "m_bFlicker": 309, + "m_bMixedShadows": 401, + "m_bPrecomputedFieldsValid": 310, + "m_bPvsModifyEntity": 432, + "m_bRenderDiffuse": 192, + "m_bRenderToCubemaps": 280, + "m_bRenderTransmissive": 200, + "m_bUseSecondaryColor": 400, + "m_bUsesBakedShadowing": 268, + "m_flAttenuation0": 148, + "m_flAttenuation1": 152, + "m_flAttenuation2": 156, + "m_flBrightness": 128, + "m_flBrightnessMult": 136, + "m_flBrightnessScale": 132, + "m_flCapsuleLength": 408, + "m_flFadeMaxDist": 296, + "m_flFadeMinDist": 292, + "m_flFalloff": 144, + "m_flFogContributionStength": 380, + "m_flLightStyleStartTime": 404, + "m_flMinRoughness": 412, + "m_flNearClipPlane": 384, + "m_flOrthoLightHeight": 208, + "m_flOrthoLightWidth": 204, + "m_flPhi": 164, + "m_flPrecomputedMaxRange": 372, + "m_flRange": 140, + "m_flShadowCascadeCrossFade": 228, + "m_flShadowCascadeDistance0": 236, + "m_flShadowCascadeDistance1": 240, + "m_flShadowCascadeDistance2": 244, + "m_flShadowCascadeDistance3": 248, + "m_flShadowCascadeDistanceFade": 232, + "m_flShadowFadeMaxDist": 304, + "m_flShadowFadeMinDist": 300, + "m_flSkyIntensity": 392, + "m_flTheta": 160, + "m_hLightCookie": 168, + "m_nBakedShadowIndex": 276, + "m_nCascadeRenderStaticObjects": 224, + "m_nCascades": 176, + "m_nCastShadows": 180, + "m_nDirectLight": 284, + "m_nFogLightingMode": 376, + "m_nIndirectLight": 288, + "m_nRenderSpecular": 196, + "m_nShadowCascadeResolution0": 252, + "m_nShadowCascadeResolution1": 256, + "m_nShadowCascadeResolution2": 260, + "m_nShadowCascadeResolution3": 264, + "m_nShadowHeight": 188, + "m_nShadowPriority": 272, + "m_nShadowWidth": 184, + "m_nStyle": 212, + "m_vPrecomputedBoundsMaxs": 324, + "m_vPrecomputedBoundsMins": 312, + "m_vPrecomputedOBBAngles": 348, + "m_vPrecomputedOBBExtent": 360, + "m_vPrecomputedOBBOrigin": 336 }, "metadata": [ { @@ -11195,10 +11413,11 @@ }, "CLogicCollisionPair": { "fields": { - "m_disabled": 1232, + "m_disabled": 1233, "m_nameAttach1": 1216, "m_nameAttach2": 1224, - "m_succeeded": 1233 + "m_succeeded": 1234, + "m_supportMultipleEntitiesWithSameName": 1232 }, "metadata": [], "parent": "CLogicalEntity" @@ -11537,7 +11756,7 @@ }, "CMarkupVolume": { "fields": { - "m_bEnabled": 1808 + "m_bDisabled": 1808 }, "metadata": [], "parent": "CBaseModelEntity" @@ -11654,13 +11873,13 @@ }, "CModelState": { "fields": { - "m_MeshGroupMask": 384, + "m_MeshGroupMask": 408, "m_ModelName": 168, "m_bClientClothCreationSuppressed": 232, "m_hModel": 160, - "m_nClothUpdateFlags": 516, - "m_nForceLOD": 515, - "m_nIdealMotionType": 514 + "m_nClothUpdateFlags": 540, + "m_nForceLOD": 539, + "m_nIdealMotionType": 538 }, "metadata": [ { @@ -11693,10 +11912,10 @@ }, "CMolotovProjectile": { "fields": { - "m_bDetonated": 2724, - "m_bHasBouncedOffPlayer": 2952, - "m_bIsIncGrenade": 2712, - "m_stillTimer": 2728 + "m_bDetonated": 2716, + "m_bHasBouncedOffPlayer": 2944, + "m_bIsIncGrenade": 2704, + "m_stillTimer": 2720 }, "metadata": [ { @@ -11709,24 +11928,35 @@ }, "CMomentaryRotButton": { "fields": { - "m_IdealYaw": 2492, - "m_OnFullyClosed": 2384, - "m_OnFullyOpen": 2344, - "m_OnReachedPosition": 2424, - "m_OnUnpressed": 2304, - "m_Position": 2264, - "m_bUpdateTarget": 2504, - "m_direction": 2508, - "m_end": 2480, - "m_flStartPosition": 2516, - "m_lastUsed": 2464, - "m_returnSpeed": 2512, - "m_sNoise": 2496, - "m_start": 2468 + "m_IdealYaw": 2500, + "m_OnFullyClosed": 2392, + "m_OnFullyOpen": 2352, + "m_OnReachedPosition": 2432, + "m_OnUnpressed": 2312, + "m_Position": 2272, + "m_bUpdateTarget": 2512, + "m_direction": 2516, + "m_end": 2488, + "m_flStartPosition": 2524, + "m_lastUsed": 2472, + "m_returnSpeed": 2520, + "m_sNoise": 2504, + "m_start": 2476 }, "metadata": [], "parent": "CRotButton" }, + "CMoverPathNode": { + "fields": { + "m_OnPassThrough": 1248, + "m_hMover": 1288, + "m_szParentPathUniqueID": 1240, + "m_vInTangentLocal": 1216, + "m_vOutTangentLocal": 1228 + }, + "metadata": [], + "parent": "CPointEntity" + }, "CMultiLightProxy": { "fields": { "m_bPerformScreenFade": 1240, @@ -11752,6 +11982,11 @@ "metadata": [], "parent": "CLogicalEntity" }, + "CMultiplayRules": { + "fields": {}, + "metadata": [], + "parent": "CGameRules" + }, "CNavLinkAreaEntity": { "fields": { "m_OnNavLinkFinish": 1336, @@ -11845,7 +12080,7 @@ }, "COrnamentProp": { "fields": { - "m_initialOwner": 2912 + "m_initialOwner": 2944 }, "metadata": [], "parent": "CDynamicProp" @@ -11996,8 +12231,8 @@ "fields": { "m_Angles": 1228, "m_Origin": 1216, + "m_flMoveSpeed": 1296, "m_flNextTime": 1272, - "m_flSpeed": 1296, "m_iNextKey": 1264, "m_pNextKey": 1280, "m_pPrevKey": 1288, @@ -12006,6 +12241,15 @@ "metadata": [], "parent": "CLogicalEntity" }, + "CPathMover": { + "fields": { + "m_bClosedLoop": 1244, + "m_flPathLength": 1240, + "m_vecPathNodes": 1216 + }, + "metadata": [], + "parent": "CBaseEntity" + }, "CPathParticleRope": { "fields": { "m_ColorTint": 1268, @@ -12094,6 +12338,13 @@ "metadata": [], "parent": "CPathParticleRope" }, + "CPathSimple": { + "fields": { + "m_pathString": 1296 + }, + "metadata": [], + "parent": "CBaseEntity" + }, "CPathTrack": { "fields": { "m_OnPass": 1264, @@ -12111,47 +12362,52 @@ }, "CPhysBallSocket": { "fields": { - "m_bEnableSwingLimit": 1308, - "m_bEnableTwistLimit": 1316, - "m_flFriction": 1304, - "m_flMaxTwistAngle": 1324, - "m_flMinTwistAngle": 1320, - "m_flSwingLimit": 1312 + "m_bEnableSwingLimit": 1340, + "m_bEnableTwistLimit": 1348, + "m_flJointFriction": 1336, + "m_flMaxTwistAngle": 1356, + "m_flMinTwistAngle": 1352, + "m_flSwingLimit": 1344 }, "metadata": [], "parent": "CPhysConstraint" }, "CPhysBox": { "fields": { - "m_OnAwakened": 2080, - "m_OnDamaged": 2040, - "m_OnMotionEnabled": 2120, - "m_OnPlayerUse": 2160, - "m_OnStartTouch": 2200, - "m_angPreferredCarryAngles": 2016, - "m_bEnableUseOutput": 2029, - "m_bNotSolidToWorld": 2028, - "m_damageToEnableMotion": 2008, - "m_damageType": 2000, - "m_flForceToEnableMotion": 2012, - "m_flTouchOutputPerEntityDelay": 2036, - "m_hCarryingPlayer": 2240, - "m_iExploitableByPlayer": 2032, - "m_massScale": 2004 + "m_OnAwakened": 2104, + "m_OnDamaged": 2064, + "m_OnMotionEnabled": 2144, + "m_OnPlayerUse": 2184, + "m_OnStartTouch": 2224, + "m_angPreferredCarryAngles": 2040, + "m_bEnableUseOutput": 2053, + "m_bNotSolidToWorld": 2052, + "m_damageToEnableMotion": 2032, + "m_damageType": 2024, + "m_flForceToEnableMotion": 2036, + "m_flTouchOutputPerEntityDelay": 2060, + "m_hCarryingPlayer": 2264, + "m_iExploitableByPlayer": 2056, + "m_massScale": 2028 }, "metadata": [], "parent": "CBreakable" }, "CPhysConstraint": { "fields": { - "m_OnBreak": 1264, - "m_breakSound": 1240, - "m_forceLimit": 1248, - "m_minTeleportDistance": 1260, + "m_OnBreak": 1296, + "m_bSnapObjectPositions": 1288, + "m_breakSound": 1264, + "m_forceLimit": 1272, + "m_hAttach1": 1240, + "m_hAttach2": 1244, + "m_minTeleportDistance": 1284, "m_nameAttach1": 1224, "m_nameAttach2": 1232, - "m_teleportTick": 1256, - "m_torqueLimit": 1252 + "m_nameAttachment1": 1248, + "m_nameAttachment2": 1256, + "m_teleportTick": 1280, + "m_torqueLimit": 1276 }, "metadata": [], "parent": "CLogicalEntity" @@ -12173,12 +12429,12 @@ }, "CPhysFixed": { "fields": { - "m_bEnableAngularConstraint": 1321, - "m_bEnableLinearConstraint": 1320, - "m_flAngularDampingRatio": 1316, - "m_flAngularFrequency": 1312, - "m_flLinearDampingRatio": 1308, - "m_flLinearFrequency": 1304 + "m_bEnableAngularConstraint": 1353, + "m_bEnableLinearConstraint": 1352, + "m_flAngularDampingRatio": 1348, + "m_flAngularFrequency": 1344, + "m_flLinearDampingRatio": 1340, + "m_flLinearFrequency": 1336 }, "metadata": [], "parent": "CPhysConstraint" @@ -12197,24 +12453,24 @@ }, "CPhysHinge": { "fields": { - "m_NotifyMaxLimitReached": 1488, - "m_NotifyMinLimitReached": 1448, - "m_OnStartMoving": 1640, - "m_OnStopMoving": 1680, - "m_bAtMaxLimit": 1529, - "m_bAtMinLimit": 1528, - "m_bIsAxisLocal": 1604, - "m_flAngleSpeed": 1628, - "m_flAngleSpeedThreshold": 1632, - "m_flInitialRotation": 1616, - "m_flMaxRotation": 1612, - "m_flMinRotation": 1608, - "m_flMotorDampingRatio": 1624, - "m_flMotorFrequency": 1620, - "m_hinge": 1532, - "m_hingeFriction": 1596, - "m_soundInfo": 1312, - "m_systemLoadScale": 1600 + "m_NotifyMaxLimitReached": 1520, + "m_NotifyMinLimitReached": 1480, + "m_OnStartMoving": 1672, + "m_OnStopMoving": 1712, + "m_bAtMaxLimit": 1561, + "m_bAtMinLimit": 1560, + "m_bIsAxisLocal": 1636, + "m_flAngleSpeed": 1660, + "m_flAngleSpeedThreshold": 1664, + "m_flInitialRotation": 1648, + "m_flMaxRotation": 1644, + "m_flMinRotation": 1640, + "m_flMotorDampingRatio": 1656, + "m_flMotorFrequency": 1652, + "m_hinge": 1564, + "m_hingeFriction": 1628, + "m_soundInfo": 1344, + "m_systemLoadScale": 1632 }, "metadata": [], "parent": "CPhysConstraint" @@ -12235,12 +12491,12 @@ }, "CPhysLength": { "fields": { - "m_addLength": 1340, - "m_bEnableCollision": 1352, - "m_minLength": 1344, - "m_offset": 1304, - "m_totalLength": 1348, - "m_vecAttach": 1328 + "m_addLength": 1372, + "m_bEnableCollision": 1384, + "m_minLength": 1376, + "m_offset": 1336, + "m_totalLength": 1380, + "m_vecAttach": 1360 }, "metadata": [], "parent": "CPhysConstraint" @@ -12278,26 +12534,26 @@ }, "CPhysPulley": { "fields": { - "m_addLength": 1340, - "m_gearRatio": 1344, - "m_offset": 1316, - "m_position2": 1304 + "m_addLength": 1372, + "m_gearRatio": 1376, + "m_offset": 1348, + "m_position2": 1336 }, "metadata": [], "parent": "CPhysConstraint" }, "CPhysSlideConstraint": { "fields": { - "m_axisEnd": 1312, - "m_bEnableAngularConstraint": 1337, - "m_bEnableLinearConstraint": 1336, - "m_bUseEntityPivot": 1348, - "m_flMotorDampingRatio": 1344, - "m_flMotorFrequency": 1340, - "m_initialOffset": 1332, - "m_slideFriction": 1324, - "m_soundInfo": 1352, - "m_systemLoadScale": 1328 + "m_axisEnd": 1344, + "m_bEnableAngularConstraint": 1369, + "m_bEnableLinearConstraint": 1368, + "m_bUseEntityPivot": 1380, + "m_flMotorDampingRatio": 1376, + "m_flMotorFrequency": 1372, + "m_initialOffset": 1364, + "m_slideFriction": 1356, + "m_soundInfo": 1384, + "m_systemLoadScale": 1360 }, "metadata": [], "parent": "CPhysConstraint" @@ -12318,17 +12574,17 @@ }, "CPhysWheelConstraint": { "fields": { - "m_bEnableSteeringLimit": 1328, - "m_bEnableSuspensionLimit": 1316, - "m_flMaxSteeringAngle": 1336, - "m_flMaxSuspensionOffset": 1324, - "m_flMinSteeringAngle": 1332, - "m_flMinSuspensionOffset": 1320, - "m_flSpinAxisFriction": 1344, - "m_flSteeringAxisFriction": 1340, - "m_flSuspensionDampingRatio": 1308, - "m_flSuspensionFrequency": 1304, - "m_flSuspensionHeightOffset": 1312 + "m_bEnableSteeringLimit": 1360, + "m_bEnableSuspensionLimit": 1348, + "m_flMaxSteeringAngle": 1368, + "m_flMaxSuspensionOffset": 1356, + "m_flMinSteeringAngle": 1364, + "m_flMinSuspensionOffset": 1352, + "m_flSpinAxisFriction": 1376, + "m_flSteeringAxisFriction": 1372, + "m_flSuspensionDampingRatio": 1340, + "m_flSuspensionFrequency": 1336, + "m_flSuspensionHeightOffset": 1344 }, "metadata": [], "parent": "CPhysConstraint" @@ -12350,40 +12606,39 @@ }, "CPhysicsProp": { "fields": { - "m_MotionEnabled": 2664, - "m_OnAsleep": 2784, - "m_OnAwake": 2744, - "m_OnAwakened": 2704, - "m_OnOutOfWorld": 2904, - "m_OnPlayerPickup": 2864, - "m_OnPlayerUse": 2824, - "m_bAcceptDamageFromHeldObjects": 3012, - "m_bAwake": 3014, - "m_bDroppedByPlayer": 2969, - "m_bEnableUseOutput": 3013, - "m_bFirstCollisionAfterLaunch": 2971, - "m_bForceNavIgnore": 3000, - "m_bForceNpcExclude": 3002, - "m_bHasBeenAwakened": 2976, - "m_bIsOverrideProp": 2977, - "m_bMuteImpactEffects": 3004, - "m_bNoNavmeshBlocker": 3001, - "m_bShouldAutoConvertBackFromDebris": 3003, - "m_bThrownByPlayer": 2968, - "m_bTouchedByPlayer": 2970, - "m_buoyancyScale": 2952, - "m_damageToEnableMotion": 2960, - "m_damageType": 2956, - "m_fNextCheckDisableMotionContactsTime": 2980, - "m_flForceToEnableMotion": 2964, - "m_glowColor": 2996, - "m_iExploitableByPlayer": 2972, - "m_iInitialGlowState": 2984, - "m_inertiaScale": 2948, - "m_massScale": 2944, - "m_nCollisionGroupOverride": 3016, - "m_nGlowRange": 2988, - "m_nGlowRangeMin": 2992 + "m_MotionEnabled": 2696, + "m_OnAsleep": 2816, + "m_OnAwake": 2776, + "m_OnAwakened": 2736, + "m_OnOutOfWorld": 2896, + "m_OnPlayerPickup": 2936, + "m_OnPlayerUse": 2856, + "m_bAcceptDamageFromHeldObjects": 3044, + "m_bAwake": 3046, + "m_bDroppedByPlayer": 3005, + "m_bEnableUseOutput": 3045, + "m_bFirstCollisionAfterLaunch": 3007, + "m_bForceNavIgnore": 2976, + "m_bForceNpcExclude": 2978, + "m_bHasBeenAwakened": 3012, + "m_bIsOverrideProp": 3013, + "m_bMuteImpactEffects": 3037, + "m_bNoNavmeshBlocker": 2977, + "m_bShouldAutoConvertBackFromDebris": 3036, + "m_bThrownByPlayer": 3004, + "m_bTouchedByPlayer": 3006, + "m_buoyancyScale": 2988, + "m_damageToEnableMotion": 2996, + "m_damageType": 2992, + "m_fNextCheckDisableMotionContactsTime": 3016, + "m_flForceToEnableMotion": 3000, + "m_glowColor": 3032, + "m_iExploitableByPlayer": 3008, + "m_iInitialGlowState": 3020, + "m_inertiaScale": 2984, + "m_massScale": 2980, + "m_nGlowRange": 3024, + "m_nGlowRangeMin": 3028 }, "metadata": [ { @@ -12434,11 +12689,11 @@ }, "CPhysicsPropRespawnable": { "fields": { - "m_flRespawnDuration": 3072, - "m_vOriginalMaxs": 3060, - "m_vOriginalMins": 3048, - "m_vOriginalSpawnAngles": 3036, - "m_vOriginalSpawnOrigin": 3024 + "m_flRespawnDuration": 3096, + "m_vOriginalMaxs": 3084, + "m_vOriginalMins": 3072, + "m_vOriginalSpawnAngles": 3060, + "m_vOriginalSpawnOrigin": 3048 }, "metadata": [], "parent": "CPhysicsProp" @@ -13528,11 +13783,6 @@ "metadata": [], "parent": "CPointEntity" }, - "CPointScriptEntity": { - "fields": {}, - "metadata": [], - "parent": "CBaseEntity" - }, "CPointServerCommand": { "fields": {}, "metadata": [], @@ -13566,6 +13816,20 @@ "metadata": [], "parent": "CLogicalEntity" }, + "CPointTemplateAPI": { + "fields": {}, + "metadata": [ + { + "name": "MPulseProvideFeatureTag", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + } + ], + "parent": null + }, "CPointValueRemapper": { "fields": { "m_OnDisengage": 1680, @@ -13789,22 +14053,22 @@ }, "CPostProcessingVolume": { "fields": { - "m_bExposureControl": 2293, - "m_bMaster": 2292, - "m_flExposureCompensation": 2276, - "m_flExposureFadeSpeedDown": 2284, - "m_flExposureFadeSpeedUp": 2280, - "m_flFadeDuration": 2256, - "m_flMaxExposure": 2272, - "m_flMaxLogExposure": 2264, - "m_flMinExposure": 2268, - "m_flMinLogExposure": 2260, - "m_flRate": 2296, - "m_flTonemapEVSmoothingRange": 2288, - "m_flTonemapMinAvgLum": 2308, - "m_flTonemapPercentBrightPixels": 2304, - "m_flTonemapPercentTarget": 2300, - "m_hPostSettings": 2248 + "m_bExposureControl": 2333, + "m_bMaster": 2332, + "m_flExposureCompensation": 2316, + "m_flExposureFadeSpeedDown": 2324, + "m_flExposureFadeSpeedUp": 2320, + "m_flFadeDuration": 2296, + "m_flMaxExposure": 2312, + "m_flMaxLogExposure": 2304, + "m_flMinExposure": 2308, + "m_flMinLogExposure": 2300, + "m_flRate": 2336, + "m_flTonemapEVSmoothingRange": 2328, + "m_flTonemapMinAvgLum": 2348, + "m_flTonemapPercentBrightPixels": 2344, + "m_flTonemapPercentTarget": 2340, + "m_hPostSettings": 2288 }, "metadata": [ { @@ -13931,66 +14195,66 @@ "metadata": [], "parent": "CPointEntity" }, + "CPropDataComponent": { + "fields": { + "m_bSpawnMotionDisabled": 52, + "m_flDmgModBullet": 16, + "m_flDmgModClub": 20, + "m_flDmgModExplosive": 24, + "m_flDmgModFire": 28, + "m_iszBasePropData": 40, + "m_iszPhysicsDamageTableName": 32, + "m_nDisableTakePhysicsDamageSpawnFlag": 56, + "m_nInteractions": 48, + "m_nMotionDisabledSpawnFlag": 60 + }, + "metadata": [], + "parent": "CEntityComponent" + }, "CPropDoorRotating": { "fields": { - "m_angGoal": 3648, - "m_angRotationAjarDeprecated": 3600, - "m_angRotationClosed": 3612, - "m_angRotationOpenBack": 3636, - "m_angRotationOpenForward": 3624, - "m_bAjarDoorShouldntAlwaysOpen": 3708, - "m_eCurrentOpenDirection": 3592, - "m_eOpenDirection": 3588, - "m_eSpawnPosition": 3584, - "m_flAjarAngle": 3596, - "m_flDistance": 3580, - "m_hEntityBlocker": 3712, - "m_vecAxis": 3568, - "m_vecBackBoundsMax": 3696, - "m_vecBackBoundsMin": 3684, - "m_vecForwardBoundsMax": 3672, - "m_vecForwardBoundsMin": 3660 + "m_angGoal": 3680, + "m_angRotationAjarDeprecated": 3632, + "m_angRotationClosed": 3644, + "m_angRotationOpenBack": 3668, + "m_angRotationOpenForward": 3656, + "m_bAjarDoorShouldntAlwaysOpen": 3740, + "m_eCurrentOpenDirection": 3624, + "m_eOpenDirection": 3620, + "m_eSpawnPosition": 3616, + "m_flAjarAngle": 3628, + "m_flDistance": 3612, + "m_hEntityBlocker": 3744, + "m_vecAxis": 3600, + "m_vecBackBoundsMax": 3728, + "m_vecBackBoundsMin": 3716, + "m_vecForwardBoundsMax": 3704, + "m_vecForwardBoundsMin": 3692 }, "metadata": [], "parent": "CBasePropDoor" }, "CPropDoorRotatingBreakable": { "fields": { - "m_bBreakable": 3720, - "m_currentDamageState": 3724, - "m_damageStates": 3728, - "m_isAbleToCloseAreaPortals": 3721 + "m_bBreakable": 3752, + "m_currentDamageState": 3756, + "m_damageStates": 3760, + "m_isAbleToCloseAreaPortals": 3753 }, "metadata": [], "parent": "CPropDoorRotating" }, - "CPulseGraphInstance_ServerEntity": { - "fields": { - "m_pComponent": 216 - }, - "metadata": [ - { - "name": "MPulseInstanceDomainInfo", - "type": "Unknown" - }, - { - "name": "MPulseLibraryBindings", - "type": "Unknown" - }, - { - "name": "MPulseDomainOptInFeatureTag", - "type": "Unknown" - } - ], - "parent": "CBasePulseGraphInstance" - }, - "CPulseGraphInstance_ServerPointEntity": { + "CPulseGraphInstance_GameBlackboard": { "fields": {}, "metadata": [ { "name": "MPulseInstanceDomainInfo", "type": "Unknown" }, + { + "name": "MPulseDomainHookInfo", + "type": "Unknown" + }, { "name": "MPulseLibraryBindings", "type": "Unknown" @@ -14002,6 +14266,48 @@ ], "parent": "CPulseGraphInstance_ServerEntity" }, + "CPulseGraphInstance_ServerEntity": { + "fields": { + "m_pComponent": 256 + }, + "metadata": [ + { + "name": "MPulseInstanceDomainInfo", + "type": "Unknown" + }, + { + "name": "MPulseDomainHookInfo", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + }, + { + "name": "MPulseDomainOptInFeatureTag", + "type": "Unknown" + }, + { + "name": "MPulseDomainOptInGameBlackboard", + "type": "Unknown" + }, + { + "name": "MPulseDomainOptInValueType", + "type": "Unknown" + } + ], + "parent": "CBasePulseGraphInstance" + }, + "CPulseServerCursor": { + "fields": {}, + "metadata": [ + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + } + ], + "parent": "CPulseExecCursor" + }, "CPushable": { "fields": {}, "metadata": [], @@ -14009,15 +14315,15 @@ }, "CRagdollConstraint": { "fields": { - "m_xfriction": 1328, - "m_xmax": 1308, - "m_xmin": 1304, - "m_yfriction": 1332, - "m_ymax": 1316, - "m_ymin": 1312, - "m_zfriction": 1336, - "m_zmax": 1324, - "m_zmin": 1320 + "m_xfriction": 1360, + "m_xmax": 1340, + "m_xmin": 1336, + "m_yfriction": 1364, + "m_ymax": 1348, + "m_ymin": 1344, + "m_zfriction": 1368, + "m_zmax": 1356, + "m_zmin": 1352 }, "metadata": [], "parent": "CPhysConstraint" @@ -14051,14 +14357,14 @@ "fields": { "m_allAsleep": 2408, "m_bFirstCollisionAfterLaunch": 2409, - "m_bHasBeenPhysgunned": 2480, - "m_bShouldDeleteActivationRecord": 2544, - "m_bShouldTeleportPhysics": 2481, + "m_bHasBeenPhysgunned": 2472, + "m_bShouldDeleteActivationRecord": 2536, + "m_bShouldTeleportPhysics": 2473, "m_bStartDisabled": 2344, - "m_bValidatePoweredRagdollPose": 2640, + "m_bValidatePoweredRagdollPose": 2632, "m_flAwakeTime": 2448, - "m_flBlendWeight": 2484, - "m_flDefaultFadeScale": 2488, + "m_flBlendWeight": 2476, + "m_flDefaultFadeScale": 2480, "m_flFadeOutStartTime": 2428, "m_flFadeTime": 2432, "m_flLastOriginChangeTime": 2452, @@ -14068,14 +14374,13 @@ "m_hPhysicsAttacker": 2420, "m_hRagdollSource": 2400, "m_lastUpdateTickCount": 2404, - "m_nBloodColor": 2456, "m_ragAngles": 2376, "m_ragPos": 2352, "m_ragdoll": 2288, - "m_ragdollMaxs": 2520, - "m_ragdollMins": 2496, - "m_strOriginClassName": 2464, - "m_strSourceClassName": 2472, + "m_ragdollMaxs": 2512, + "m_ragdollMins": 2488, + "m_strOriginClassName": 2456, + "m_strSourceClassName": 2464, "m_vecLastOrigin": 2436 }, "metadata": [ @@ -14109,12 +14414,12 @@ }, "CRagdollPropAttached": { "fields": { - "m_attachmentPointBoneSpace": 2712, - "m_attachmentPointRagdollSpace": 2724, - "m_bShouldDeleteAttachedActivationRecord": 2752, - "m_bShouldDetach": 2736, - "m_boneIndexAttached": 2704, - "m_ragdollAttachedObjectIndex": 2708 + "m_attachmentPointBoneSpace": 2704, + "m_attachmentPointRagdollSpace": 2716, + "m_bShouldDeleteAttachedActivationRecord": 2744, + "m_bShouldDetach": 2728, + "m_boneIndexAttached": 2696, + "m_ragdollAttachedObjectIndex": 2700 }, "metadata": [ { @@ -14522,44 +14827,45 @@ }, "CSceneEntity": { "fields": { - "m_BusyActor": 2568, - "m_OnCanceled": 1576, - "m_OnCompletion": 1536, - "m_OnPaused": 1616, - "m_OnResumed": 1656, - "m_OnStart": 1496, - "m_OnTrigger": 1696, - "m_bAutogenerated": 1339, - "m_bAutomated": 1360, - "m_bBreakOnNonIdle": 1386, - "m_bCancelAtNextInterrupt": 1352, - "m_bCompletedEarly": 2490, - "m_bInterruptSceneFinished": 2491, - "m_bInterrupted": 2489, - "m_bInterruptedActorsScenes": 1385, - "m_bIsPlayingBack": 1336, - "m_bMultiplayer": 1338, - "m_bPauseAtNextInterrupt": 1382, - "m_bPaused": 1337, - "m_bPausedViaInput": 1381, - "m_bRestoring": 2492, - "m_bSceneMissing": 2488, - "m_bWaitingForActor": 1383, - "m_bWaitingForInterrupt": 1384, - "m_bWaitingForResumeScene": 1380, - "m_fPitch": 1356, - "m_flAutomationDelay": 1368, - "m_flAutomationTime": 1372, - "m_flCurrentTime": 1344, - "m_flForceClientTime": 1340, - "m_flFrameTime": 1348, - "m_hActivator": 2564, - "m_hActor": 2560, - "m_hActorList": 1392, - "m_hInterruptScene": 2480, - "m_hListManagers": 2520, - "m_hNotifySceneCompletion": 2496, - "m_hRemoveActorList": 1416, + "m_BusyActor": 2576, + "m_OnCanceled": 1584, + "m_OnCompletion": 1544, + "m_OnPaused": 1624, + "m_OnResumed": 1664, + "m_OnStart": 1504, + "m_OnTrigger": 1704, + "m_bAutogenerated": 1347, + "m_bAutomated": 1368, + "m_bBreakOnNonIdle": 1394, + "m_bCancelAtNextInterrupt": 1360, + "m_bCompletedEarly": 2498, + "m_bInterruptSceneFinished": 2499, + "m_bInterrupted": 2497, + "m_bInterruptedActorsScenes": 1393, + "m_bIsPlayingBack": 1344, + "m_bMultiplayer": 1346, + "m_bPauseAtNextInterrupt": 1390, + "m_bPaused": 1345, + "m_bPausedViaInput": 1389, + "m_bRestoring": 2500, + "m_bSceneFinished": 1395, + "m_bSceneMissing": 2496, + "m_bWaitingForActor": 1391, + "m_bWaitingForInterrupt": 1392, + "m_bWaitingForResumeScene": 1388, + "m_fPitch": 1364, + "m_flAutomationDelay": 1376, + "m_flAutomationTime": 1380, + "m_flCurrentTime": 1352, + "m_flForceClientTime": 1348, + "m_flFrameTime": 1356, + "m_hActivator": 2572, + "m_hActor": 2568, + "m_hActorList": 1400, + "m_hInterruptScene": 2488, + "m_hListManagers": 2528, + "m_hNotifySceneCompletion": 2504, + "m_hRemoveActorList": 1424, "m_hTarget1": 1304, "m_hTarget2": 1308, "m_hTarget3": 1312, @@ -14568,12 +14874,12 @@ "m_hTarget6": 1324, "m_hTarget7": 1328, "m_hTarget8": 1332, - "m_hWaitingForThisResumeScene": 1376, - "m_iPlayerDeathBehavior": 2572, + "m_hWaitingForThisResumeScene": 1384, + "m_iPlayerDeathBehavior": 2580, "m_iszResumeSceneFile": 1232, "m_iszSceneFile": 1224, - "m_iszSequenceName": 2552, - "m_iszSoundName": 2544, + "m_iszSequenceName": 2560, + "m_iszSoundName": 2552, "m_iszTarget1": 1240, "m_iszTarget2": 1248, "m_iszTarget3": 1256, @@ -14582,10 +14888,11 @@ "m_iszTarget6": 1280, "m_iszTarget7": 1288, "m_iszTarget8": 1296, - "m_nAutomatedAction": 1364, - "m_nInterruptCount": 2484, - "m_nSceneFlushCounter": 1488, - "m_nSceneStringIndex": 1492 + "m_nAutomatedAction": 1372, + "m_nInterruptCount": 2492, + "m_nSceneFlushCounter": 1496, + "m_nSceneStringIndex": 1500, + "m_sTargetAttachment": 1336 }, "metadata": [ { @@ -14649,8 +14956,7 @@ }, "CScriptItem": { "fields": { - "m_MoveTypeOverride": 2536, - "m_OnPlayerPickup": 2496 + "m_MoveTypeOverride": 2496 }, "metadata": [], "parent": "CItem" @@ -14664,35 +14970,35 @@ }, "CScriptTriggerHurt": { "fields": { - "m_vExtent": 2392 + "m_vExtent": 2432 }, "metadata": [], "parent": "CTriggerHurt" }, "CScriptTriggerMultiple": { "fields": { - "m_vExtent": 2272 + "m_vExtent": 2312 }, "metadata": [], "parent": "CTriggerMultiple" }, "CScriptTriggerOnce": { "fields": { - "m_vExtent": 2272 + "m_vExtent": 2312 }, "metadata": [], "parent": "CTriggerOnce" }, "CScriptTriggerPush": { "fields": { - "m_vExtent": 2264 + "m_vExtent": 2328 }, "metadata": [], "parent": "CTriggerPush" }, "CScriptedSequence": { "fields": { - "m_ConflictResponse": 1376, + "m_ConflictResponse": 1380, "m_OnActionStartOrLoop": 1424, "m_OnBeginSequence": 1384, "m_OnCancelFailedSequence": 1584, @@ -14700,41 +15006,50 @@ "m_OnEndSequence": 1464, "m_OnPostIdleEndSequence": 1504, "m_OnScriptEvent": 1624, - "m_bAllowCustomInterruptConditions": 1359, - "m_bDisableNPCCollisions": 1294, - "m_bDontAddModifiers": 1296, - "m_bDontCancelOtherSequences": 1368, - "m_bEnsureOnNavmeshOnFinish": 1371, - "m_bForceSynch": 1369, - "m_bIgnoreGravity": 1293, - "m_bIgnoreLookAt": 1292, - "m_bInitiatedSelfDelete": 1357, - "m_bIsPlayingAction": 1286, - "m_bIsPlayingEntry": 1285, - "m_bIsPlayingPostIdle": 1287, - "m_bIsPlayingPreIdle": 1284, - "m_bIsTeleportingDueToMoveTo": 1358, - "m_bKeepAnimgraphLockedPost": 1295, - "m_bLoopActionSequence": 1289, - "m_bLoopPostIdleSequence": 1290, - "m_bLoopPreIdleSequence": 1288, - "m_bPositionRelativeToOtherEntity": 1346, - "m_bPreventUpdateYawOnFinish": 1370, - "m_bSynchPostIdles": 1291, - "m_bThinking": 1356, - "m_bWaitForBeginSequence": 1328, - "m_flAngRate": 1316, - "m_flMoveInterpTime": 1312, - "m_flPlayAnimFadeInTime": 1308, - "m_flRadius": 1300, - "m_flRepeat": 1304, - "m_hForcedTarget": 1364, + "m_bAllowCustomInterruptConditions": 1367, + "m_bCanOverrideNPCState": 1294, + "m_bContinueOnDeath": 1298, + "m_bDisableNPCCollisions": 1305, + "m_bDisallowInterrupts": 1293, + "m_bDontAddModifiers": 1307, + "m_bDontCancelOtherSequences": 1372, + "m_bDontRotateOther": 1289, + "m_bDontTeleportAtEnd": 1295, + "m_bEnsureOnNavmeshOnFinish": 1375, + "m_bForceSynch": 1373, + "m_bHideDebugComplaints": 1297, + "m_bHighPriority": 1296, + "m_bIgnoreGravity": 1304, + "m_bIgnoreLookAt": 1303, + "m_bInitiatedSelfDelete": 1365, + "m_bInterruptable": 1352, + "m_bIsPlayingAction": 1287, + "m_bIsPlayingEntry": 1286, + "m_bIsPlayingPostIdle": 1288, + "m_bIsPlayingPreIdle": 1285, + "m_bIsRepeatable": 1290, + "m_bIsTeleportingDueToMoveTo": 1366, + "m_bKeepAnimgraphLockedPost": 1306, + "m_bLoopActionSequence": 1300, + "m_bLoopPostIdleSequence": 1301, + "m_bLoopPreIdleSequence": 1299, + "m_bPositionRelativeToOtherEntity": 1354, + "m_bPreventUpdateYawOnFinish": 1374, + "m_bShouldLeaveCorpse": 1291, + "m_bStartOnSpawn": 1292, + "m_bSynchPostIdles": 1302, + "m_bThinking": 1364, + "m_bWaitForBeginSequence": 1336, + "m_flAngRate": 1324, + "m_flMoveInterpTime": 1320, + "m_flPlayAnimFadeInTime": 1316, + "m_flRadius": 1308, + "m_flRepeat": 1312, + "m_hForcedTarget": 1368, "m_hInteractionMainEntity": 1984, - "m_hLastFoundEntity": 1360, - "m_hNextCine": 1352, - "m_hTargetEnt": 1348, + "m_hNextCine": 1360, + "m_hTargetEnt": 1356, "m_iPlayerDeathBehavior": 1988, - "m_interruptable": 1344, "m_iszEntity": 1264, "m_iszEntry": 1216, "m_iszModifierToAddOnPlay": 1248, @@ -14745,13 +15060,14 @@ "m_iszSyncGroup": 1272, "m_matOtherToMain": 1952, "m_nMoveTo": 1280, - "m_nNotReadySequenceCount": 1320, - "m_onDeathBehavior": 1372, - "m_savedCollisionGroup": 1340, - "m_savedFlags": 1336, - "m_saved_effects": 1332, - "m_sequenceStarted": 1345, - "m_startTime": 1324 + "m_nMoveToGait": 1284, + "m_nNotReadySequenceCount": 1328, + "m_onDeathBehavior": 1376, + "m_savedCollisionGroup": 1348, + "m_savedFlags": 1344, + "m_saved_effects": 1340, + "m_sequenceStarted": 1353, + "m_startTime": 1332 }, "metadata": [], "parent": "CBaseEntity" @@ -14763,9 +15079,9 @@ }, "CSensorGrenadeProjectile": { "fields": { - "m_fExpireTime": 2712, - "m_fNextDetectPlayerSound": 2716, - "m_hDisplayGrenade": 2720 + "m_fExpireTime": 2704, + "m_fNextDetectPlayerSound": 2708, + "m_hDisplayGrenade": 2712 }, "metadata": [], "parent": "CBaseCSGrenadeProjectile" @@ -14790,11 +15106,21 @@ "metadata": [], "parent": "CBaseTrigger" }, + "CSharedGapTypeQueryRegistration": { + "fields": {}, + "metadata": [ + { + "name": "MGapTypeQueriesForScopeSingleton", + "type": "Unknown" + } + ], + "parent": null + }, "CShatterGlassShardPhysics": { "fields": { - "m_ShardDesc": 3032, - "m_bDebris": 3024, - "m_hParentShard": 3028 + "m_ShardDesc": 3056, + "m_bDebris": 3048, + "m_hParentShard": 3052 }, "metadata": [ { @@ -14819,16 +15145,23 @@ "metadata": [], "parent": "CMarkupVolumeTagged" }, + "CSingleplayRules": { + "fields": { + "m_bSinglePlayerGameEnding": 192 + }, + "metadata": [], + "parent": "CGameRules" + }, "CSkeletonInstance": { "fields": { "m_bDirtyMotionType": 0, - "m_bDisableSolidCollisionsForHierarchy": 882, - "m_bIsAnimationEnabled": 880, + "m_bDisableSolidCollisionsForHierarchy": 930, + "m_bIsAnimationEnabled": 928, "m_bIsGeneratingLatchedParentSpaceState": 0, - "m_bUseParentRenderBounds": 881, - "m_materialGroup": 884, - "m_modelState": 352, - "m_nHitboxSet": 888 + "m_bUseParentRenderBounds": 929, + "m_materialGroup": 932, + "m_modelState": 368, + "m_nHitboxSet": 936 }, "metadata": [ { @@ -14895,14 +15228,14 @@ }, "CSmokeGrenadeProjectile": { "fields": { - "m_VoxelFrameData": 2776, - "m_bDidSmokeEffect": 2740, - "m_flLastBounce": 2800, - "m_fllastSimulationTime": 2804, - "m_nRandomSeed": 2744, - "m_nSmokeEffectTickBegin": 2736, - "m_vSmokeColor": 2748, - "m_vSmokeDetonationPos": 2760 + "m_VoxelFrameData": 2768, + "m_bDidSmokeEffect": 2732, + "m_flLastBounce": 2792, + "m_fllastSimulationTime": 2796, + "m_nRandomSeed": 2736, + "m_nSmokeEffectTickBegin": 2728, + "m_vSmokeColor": 2740, + "m_vSmokeDetonationPos": 2752 }, "metadata": [ { @@ -15007,10 +15340,21 @@ }, "CSoundEventAABBEntity": { "fields": { - "m_vMaxs": 1396, - "m_vMins": 1384 + "m_vMaxs": 1404, + "m_vMins": 1392 }, - "metadata": [], + "metadata": [ + { + "name": "m_vMins", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vMaxs", + "type": "NetworkVarNames", + "type_name": "Vector" + } + ], "parent": "CSoundEventEntity" }, "CSoundEventEntity": { @@ -15021,10 +15365,11 @@ "m_bStopOnNew": 1218, "m_bToLocalPlayer": 1217, "m_flSavedElapsedTime": 1224, - "m_hSource": 1376, + "m_hSource": 1384, "m_iszAttachmentName": 1240, - "m_iszSoundName": 1360, + "m_iszSoundName": 1368, "m_iszSourceEntityName": 1232, + "m_nEntityIndexSelection": 1388, "m_onGUIDChanged": 1248, "m_onSoundFinished": 1288 }, @@ -15038,10 +15383,21 @@ }, "CSoundEventOBBEntity": { "fields": { - "m_vMaxs": 1396, - "m_vMins": 1384 + "m_vMaxs": 1404, + "m_vMins": 1392 }, - "metadata": [], + "metadata": [ + { + "name": "m_vMins", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vMaxs", + "type": "NetworkVarNames", + "type_name": "Vector" + } + ], "parent": "CSoundEventEntity" }, "CSoundEventParameter": { @@ -15054,14 +15410,34 @@ }, "CSoundEventPathCornerEntity": { "fields": { - "bPlaying": 1408, - "m_flDistMaxSqr": 1400, - "m_flDistanceMax": 1396, - "m_flDotProductMax": 1404, - "m_iCountMax": 1392, - "m_iszPathCorner": 1384 + "m_bPlaying": 1416, + "m_flDistMaxSqr": 1408, + "m_flDistanceMax": 1404, + "m_flDotProductMax": 1412, + "m_iCountMax": 1400, + "m_iszPathCorner": 1392, + "m_vecCornerPairsNetworked": 1456 }, - "metadata": [], + "metadata": [ + { + "name": "m_vecCornerPairsNetworked", + "type": "NetworkVarNames", + "type_name": "SoundeventPathCornerPairNetworked_t" + } + ], + "parent": "CSoundEventEntity" + }, + "CSoundEventSphereEntity": { + "fields": { + "m_flRadius": 1392 + }, + "metadata": [ + { + "name": "m_flRadius", + "type": "NetworkVarNames", + "type_name": "float" + } + ], "parent": "CSoundEventEntity" }, "CSoundOpvarSetAABBEntity": { @@ -15209,7 +15585,9 @@ "parent": "CLogicalEntity" }, "CSplineConstraint": { - "fields": {}, + "fields": { + "m_vAnchorOffsetRestore": 1408 + }, "metadata": [], "parent": "CPhysConstraint" }, @@ -15504,6 +15882,11 @@ ], "parent": "CBaseEntity" }, + "CTeamplayRules": { + "fields": {}, + "metadata": [], + "parent": "CMultiplayRules" + }, "CTestEffect": { "fields": { "m_flBeamTime": 1416, @@ -15700,8 +16083,8 @@ }, "CTonemapTrigger": { "fields": { - "m_hTonemapController": 2240, - "m_tonemapControllerName": 2232 + "m_hTonemapController": 2280, + "m_tonemapControllerName": 2272 }, "metadata": [], "parent": "CBaseTrigger" @@ -15713,8 +16096,8 @@ }, "CTriggerActiveWeaponDetect": { "fields": { - "m_OnTouchedActiveWeapon": 2232, - "m_iszWeaponClassName": 2272 + "m_OnTouchedActiveWeapon": 2272, + "m_iszWeaponClassName": 2312 }, "metadata": [], "parent": "CBaseTrigger" @@ -15737,8 +16120,8 @@ }, "CTriggerBuoyancy": { "fields": { - "m_BuoyancyHelper": 2232, - "m_flFluidDensity": 2264 + "m_BuoyancyHelper": 2272, + "m_flFluidDensity": 2304 }, "metadata": [ { @@ -15756,42 +16139,42 @@ }, "CTriggerDetectBulletFire": { "fields": { - "m_OnDetectedBulletFire": 2240, - "m_bPlayerFireOnly": 2232 + "m_OnDetectedBulletFire": 2280, + "m_bPlayerFireOnly": 2272 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerDetectExplosion": { "fields": { - "m_OnDetectedExplosion": 2288 + "m_OnDetectedExplosion": 2312 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerFan": { "fields": { - "m_RampTimer": 2288, - "m_bAddNoise": 2287, - "m_bFalloff": 2284, - "m_bPushPlayer": 2285, - "m_bRampDown": 2286, - "m_flForce": 2268, - "m_flPlayerForce": 2276, - "m_flRampTime": 2280, - "m_flRopeForceScale": 2272, - "m_vFanEnd": 2244, - "m_vFanOrigin": 2232, - "m_vNoise": 2256 + "m_RampTimer": 2328, + "m_bAddNoise": 2327, + "m_bFalloff": 2324, + "m_bPushPlayer": 2325, + "m_bRampDown": 2326, + "m_flForce": 2308, + "m_flPlayerForce": 2316, + "m_flRampTime": 2320, + "m_flRopeForceScale": 2312, + "m_vFanEnd": 2284, + "m_vFanOrigin": 2272, + "m_vNoise": 2296 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerGameEvent": { "fields": { - "m_strEndTouchEventName": 2240, - "m_strStartTouchEventName": 2232, - "m_strTriggerID": 2248 + "m_strEndTouchEventName": 2280, + "m_strStartTouchEventName": 2272, + "m_strTriggerID": 2288 }, "metadata": [ { @@ -15824,76 +16207,70 @@ }, "CTriggerHurt": { "fields": { - "m_OnHurt": 2288, - "m_OnHurtPlayer": 2328, - "m_bNoDmgForce": 2260, - "m_bitsDamageInflict": 2252, - "m_damageModel": 2256, - "m_flDamage": 2236, - "m_flDamageCap": 2240, - "m_flForgivenessDelay": 2248, - "m_flLastDmgTime": 2244, - "m_flOriginalDamage": 2232, - "m_hurtEntities": 2368, - "m_hurtThinkPeriod": 2280, - "m_thinkAlways": 2276, - "m_vDamageForce": 2264 + "m_OnHurt": 2328, + "m_OnHurtPlayer": 2368, + "m_bNoDmgForce": 2300, + "m_bitsDamageInflict": 2292, + "m_damageModel": 2296, + "m_flDamage": 2276, + "m_flDamageCap": 2280, + "m_flForgivenessDelay": 2288, + "m_flLastDmgTime": 2284, + "m_flOriginalDamage": 2272, + "m_hurtEntities": 2408, + "m_hurtThinkPeriod": 2320, + "m_thinkAlways": 2316, + "m_vDamageForce": 2304 }, "metadata": [], "parent": "CBaseTrigger" }, - "CTriggerHurtGhost": { - "fields": {}, - "metadata": [], - "parent": "CTriggerHurt" - }, "CTriggerImpact": { "fields": { - "m_flMagnitude": 2272, - "m_flNoise": 2276, - "m_flViewkick": 2280, - "m_pOutputForce": 2288 + "m_flMagnitude": 2312, + "m_flNoise": 2316, + "m_flViewkick": 2320, + "m_pOutputForce": 2328 }, "metadata": [], "parent": "CTriggerMultiple" }, "CTriggerLerpObject": { "fields": { - "m_OnLerpFinished": 2360, - "m_OnLerpStarted": 2320, - "m_bAttachTouchingObject": 2312, - "m_bLerpRestoreMoveType": 2264, - "m_bSingleLerpObject": 2265, - "m_flLerpDuration": 2260, - "m_hEntityToWaitForDisconnect": 2316, - "m_hLerpTarget": 2240, - "m_hLerpTargetAttachment": 2256, - "m_iszLerpEffect": 2296, - "m_iszLerpSound": 2304, - "m_iszLerpTarget": 2232, - "m_iszLerpTargetAttachment": 2248, - "m_vecLerpingObjects": 2272 + "m_OnLerpFinished": 2400, + "m_OnLerpStarted": 2360, + "m_bAttachTouchingObject": 2352, + "m_bLerpRestoreMoveType": 2304, + "m_bSingleLerpObject": 2305, + "m_flLerpDuration": 2300, + "m_hEntityToWaitForDisconnect": 2356, + "m_hLerpTarget": 2280, + "m_hLerpTargetAttachment": 2296, + "m_iszLerpEffect": 2336, + "m_iszLerpSound": 2344, + "m_iszLerpTarget": 2272, + "m_iszLerpTargetAttachment": 2288, + "m_vecLerpingObjects": 2312 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerLook": { "fields": { - "m_OnEndLook": 2392, - "m_OnStartLook": 2352, - "m_OnTimeout": 2312, - "m_b2DFOV": 2298, - "m_bIsLooking": 2297, - "m_bTestOcclusion": 2304, - "m_bTimeoutFired": 2296, - "m_bUseVelocity": 2299, - "m_flFieldOfView": 2276, - "m_flLookTime": 2280, - "m_flLookTimeLast": 2288, - "m_flLookTimeTotal": 2284, - "m_flTimeoutDuration": 2292, - "m_hActivator": 2300, - "m_hLookTarget": 2272 + "m_OnEndLook": 2424, + "m_OnStartLook": 2384, + "m_OnTimeout": 2344, + "m_b2DFOV": 2338, + "m_bIsLooking": 2337, + "m_bTestOcclusion": 2340, + "m_bTimeoutFired": 2336, + "m_bUseVelocity": 2339, + "m_flFieldOfView": 2316, + "m_flLookTime": 2320, + "m_flLookTimeLast": 2328, + "m_flLookTimeTotal": 2324, + "m_flTimeoutDuration": 2332, + "m_hLookTarget": 2312 }, "metadata": [ { @@ -15906,7 +16283,7 @@ }, "CTriggerMultiple": { "fields": { - "m_OnTrigger": 2232 + "m_OnTrigger": 2272 }, "metadata": [], "parent": "CBaseTrigger" @@ -15918,19 +16295,19 @@ }, "CTriggerPhysics": { "fields": { - "m_angularDamping": 2264, - "m_angularLimit": 2260, - "m_bCollapseToForcePoint": 2292, - "m_bConvertToDebrisWhenPossible": 2320, - "m_flDampingRatio": 2276, - "m_flFrequency": 2272, - "m_gravityScale": 2248, - "m_linearDamping": 2256, - "m_linearForce": 2268, - "m_linearLimit": 2252, - "m_vecLinearForceDirection": 2308, - "m_vecLinearForcePointAt": 2280, - "m_vecLinearForcePointAtWorld": 2296 + "m_angularDamping": 2304, + "m_angularLimit": 2300, + "m_bCollapseToForcePoint": 2332, + "m_bConvertToDebrisWhenPossible": 2360, + "m_flDampingRatio": 2316, + "m_flFrequency": 2312, + "m_gravityScale": 2288, + "m_linearDamping": 2296, + "m_linearForce": 2308, + "m_linearLimit": 2292, + "m_vecLinearForceDirection": 2348, + "m_vecLinearForcePointAt": 2320, + "m_vecLinearForcePointAtWorld": 2336 }, "metadata": [ { @@ -16003,83 +16380,84 @@ }, "CTriggerProximity": { "fields": { - "m_NearestEntityDistance": 2256, - "m_fRadius": 2248, - "m_hMeasureTarget": 2232, - "m_iszMeasureTarget": 2240, - "m_nTouchers": 2252 + "m_NearestEntityDistance": 2296, + "m_fRadius": 2288, + "m_hMeasureTarget": 2272, + "m_iszMeasureTarget": 2280, + "m_nTouchers": 2292 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerPush": { "fields": { - "m_angPushEntitySpace": 2232, - "m_bTriggerOnStartTouch": 2256, - "m_vecPushDirEntitySpace": 2244 + "m_PathSimple": 2312, + "m_angPushEntitySpace": 2272, + "m_bTriggerOnStartTouch": 2296, + "m_bUsePathSimple": 2297, + "m_iszPathSimpleName": 2304, + "m_splinePushType": 2320, + "m_vecPushDirEntitySpace": 2284 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerRemove": { "fields": { - "m_OnRemove": 2232 + "m_OnRemove": 2272 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerSave": { "fields": { - "m_bForceNewLevelUnit": 2232, - "m_fDangerousTimer": 2236, - "m_minHitPoints": 2240 + "m_bForceNewLevelUnit": 2272, + "m_fDangerousTimer": 2276, + "m_minHitPoints": 2280 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerSndSosOpvar": { "fields": { - "m_VecNormPos": 3084, - "m_bVolIs2D": 2312, - "m_flCenterSize": 2268, - "m_flMaxVal": 2276, - "m_flMinVal": 2272, - "m_flNormCenterSize": 3096, - "m_flPosition": 2256, - "m_flWait": 2280, - "m_hTouchingPlayers": 2232, - "m_operatorName": 2304, - "m_operatorNameChar": 2825, - "m_opvarName": 2288, - "m_opvarNameChar": 2313, - "m_stackName": 2296, - "m_stackNameChar": 2569 + "m_VecNormPos": 3116, + "m_bVolIs2D": 2344, + "m_flCenterSize": 2308, + "m_flMaxVal": 2316, + "m_flMinVal": 2312, + "m_flNormCenterSize": 3128, + "m_flPosition": 2296, + "m_hTouchingPlayers": 2272, + "m_operatorName": 2336, + "m_operatorNameChar": 2857, + "m_opvarName": 2320, + "m_opvarNameChar": 2345, + "m_stackName": 2328, + "m_stackNameChar": 2601 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerSoundscape": { "fields": { - "m_SoundscapeName": 2240, - "m_hSoundscape": 2232, - "m_spectators": 2248 + "m_SoundscapeName": 2280, + "m_hSoundscape": 2272, + "m_spectators": 2288 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerTeleport": { "fields": { - "m_bMirrorPlayer": 2241, - "m_bUseLandmarkAngles": 2240, - "m_iLandmark": 2232 + "m_bMirrorPlayer": 2281, + "m_bUseLandmarkAngles": 2280, + "m_iLandmark": 2272 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerToggleSave": { - "fields": { - "m_bDisabled": 2232 - }, + "fields": {}, "metadata": [], "parent": "CBaseTrigger" }, @@ -16598,21 +16976,6 @@ "metadata": [], "parent": "CServerOnlyPointEntity" }, - "SpawnPointCoopEnemy": { - "fields": { - "m_bIsAgressive": 1260, - "m_bStartAsleep": 1261, - "m_flHideRadius": 1264, - "m_nArmorToSpawnWith": 1248, - "m_nBotDifficulty": 1256, - "m_nDefaultBehavior": 1252, - "m_szBehaviorTreeFile": 1280, - "m_szPlayerModelToUse": 1240, - "m_szWeaponsToGive": 1232 - }, - "metadata": [], - "parent": "SpawnPoint" - }, "VPhysicsCollisionAttribute_t": { "fields": { "m_nCollisionFunctionMask": 43, @@ -17149,6 +17512,27 @@ }, "type": "uint8" }, + "BloodType": { + "alignment": 4, + "members": { + "ColorBrightGreen": 3, + "ColorGreen": 2, + "ColorRed": 0, + "ColorRedLVL2": 9, + "ColorRedLVL3": 10, + "ColorRedLVL4": 11, + "ColorRedLVL5": 12, + "ColorRedLVL6": 13, + "ColorYellow": 1, + "EntityAntlion": 5, + "EntityBlob": 7, + "EntityBlobFrozen": 8, + "EntityMech": 4, + "EntityZombie": 6, + "None": -1 + }, + "type": "uint32" + }, "BrushSolidities_e": { "alignment": 4, "members": { @@ -17302,13 +17686,33 @@ "ChickenActivity": { "alignment": 4, "members": { - "GLIDE": 5, - "HOP": 3, + "GLIDE": 4, "IDLE": 0, - "JUMP": 4, - "LAND": 6, - "RUN": 2, - "WALK": 1 + "LAND": 5, + "PANIC": 6, + "RUN": 3, + "SQUAT": 1, + "WALK": 2 + }, + "type": "uint32" + }, + "ChoreoLookAtMode_t": { + "alignment": 4, + "members": { + "eChest": 0, + "eEyesOnly": 2, + "eHead": 1, + "eInvalid": -1 + }, + "type": "uint32" + }, + "ChoreoLookAtSpeed_t": { + "alignment": 4, + "members": { + "eFast": 2, + "eInvalid": -1, + "eMedium": 1, + "eSlow": 0 }, "type": "uint32" }, @@ -17402,6 +17806,7 @@ "OVERLAY_NPC_KILL_BIT": 268435456, "OVERLAY_NPC_RELATION_BIT": 17179869184, "OVERLAY_NPC_ROUTE_BIT": 524288, + "OVERLAY_NPC_SCRIPTED_COMMANDS_BIT": 137438953472, "OVERLAY_NPC_SELECTED_BIT": 131072, "OVERLAY_NPC_STEERING_REGULATIONS": 2147483648, "OVERLAY_NPC_TASK_BIT": 33554432, @@ -17555,10 +17960,10 @@ "alignment": 4, "members": { "AE_BODYGROUP_SET_VALUE": 17, - "AE_CL_BODYGROUP_SET_TO_CLIP": 32, - "AE_CL_BODYGROUP_SET_TO_NEXTCLIP": 33, + "AE_CL_BODYGROUP_SET_TO_CLIP": 33, + "AE_CL_BODYGROUP_SET_TO_NEXTCLIP": 34, "AE_CL_BODYGROUP_SET_VALUE_CMODEL_WPN": 18, - "AE_CL_C4_SCREEN_TEXT": 41, + "AE_CL_C4_SCREEN_TEXT": 42, "AE_CL_CLOTH_ATTR": 21, "AE_CL_CLOTH_EFFECT": 24, "AE_CL_CLOTH_GROUND_OFFSET": 22, @@ -17567,7 +17972,7 @@ "AE_CL_CREATE_PARTICLE_EFFECT": 7, "AE_CL_CREATE_PARTICLE_EFFECT_CFG": 9, "AE_CL_DISABLE_BODYGROUP": 16, - "AE_CL_EJECT_MAG": 38, + "AE_CL_EJECT_MAG": 39, "AE_CL_ENABLE_BODYGROUP": 15, "AE_CL_PLAYSOUND": 1, "AE_CL_PLAYSOUND_ATTACHMENT": 2, @@ -17576,27 +17981,28 @@ "AE_CL_STOPSOUND": 5, "AE_CL_STOP_PARTICLE_EFFECT": 8, "AE_CL_STOP_RAGDOLL_CONTROL": 14, - "AE_CL_WEAPON_TRANSITION_INTO_HAND": 31, + "AE_CL_WEAPON_TRANSITION_INTO_HAND": 32, "AE_EMPTY": 0, "AE_FIRE_INPUT": 20, "AE_FOOTSTEP": 12, - "AE_GRENADE_THROW_COMPLETE": 42, - "AE_PULSE_GRAPH": 26, - "AE_PULSE_GRAPH_AIMAT": 28, - "AE_PULSE_GRAPH_IKLOCKLEFTARM": 29, - "AE_PULSE_GRAPH_IKLOCKRIGHTARM": 30, - "AE_PULSE_GRAPH_LOOKAT": 27, + "AE_GRENADE_THROW_COMPLETE": 43, + "AE_PULSE_GRAPH": 27, + "AE_PULSE_GRAPH_AIMAT": 29, + "AE_PULSE_GRAPH_IKLOCKLEFTARM": 30, + "AE_PULSE_GRAPH_IKLOCKRIGHTARM": 31, + "AE_PULSE_GRAPH_LOOKAT": 28, "AE_RAGDOLL": 13, - "AE_SV_ATTACH_SILENCER_COMPLETE": 35, + "AE_SV_ATTACH_SILENCER_COMPLETE": 36, "AE_SV_CREATE_PARTICLE_EFFECT_CFG": 10, - "AE_SV_DETACH_SILENCER_COMPLETE": 37, - "AE_SV_HIDE_SILENCER": 36, + "AE_SV_DETACH_SILENCER_COMPLETE": 38, + "AE_SV_HIDE_SILENCER": 37, + "AE_SV_IKLOCK": 26, "AE_SV_PLAYSOUND": 4, - "AE_SV_SHOW_SILENCER": 34, + "AE_SV_SHOW_SILENCER": 35, "AE_SV_STOP_PARTICLE_EFFECT": 11, "AE_WEAPON_PERFORM_ATTACK": 19, - "AE_WPN_COMPLETE_RELOAD": 39, - "AE_WPN_HEALTHSHOT_INJECT": 40 + "AE_WPN_COMPLETE_RELOAD": 40, + "AE_WPN_HEALTHSHOT_INJECT": 41 }, "type": "uint32" }, @@ -17681,12 +18087,10 @@ "alignment": 4, "members": { "SCRIPT_CLEANUP": 3, - "SCRIPT_CUSTOM_MOVE_TO_MARK": 6, + "SCRIPT_MOVE_TO_MARK": 4, "SCRIPT_PLAYING": 0, "SCRIPT_POST_IDLE": 2, - "SCRIPT_RUN_TO_MARK": 5, - "SCRIPT_WAIT": 1, - "SCRIPT_WALK_TO_MARK": 4 + "SCRIPT_WAIT": 1 }, "type": "uint32" }, @@ -17863,15 +18267,6 @@ }, "type": "uint32" }, - "NPCLookType_t": { - "alignment": 4, - "members": { - "Chest": 0, - "Eyes": 2, - "Head": 1 - }, - "type": "uint32" - }, "NavAttributeEnum": { "alignment": 4, "members": { @@ -17882,6 +18277,7 @@ "NAV_MESH_DONT_HIDE": 512, "NAV_MESH_JUMP": 2, "NAV_MESH_NON_ZUP": 32768, + "NAV_MESH_NON_ZUP_TRANSITION": 131072, "NAV_MESH_NO_HOSTAGES": 2048, "NAV_MESH_NO_JUMP": 8, "NAV_MESH_NO_MERGE": 8192, @@ -18110,6 +18506,17 @@ }, "type": "uint32" }, + "PulseNPCCondition_t": { + "alignment": 4, + "members": { + "COND_HEAR_PLAYER": 3, + "COND_LOST_PLAYER": 2, + "COND_NO_PRIMARY_AMMO": 5, + "COND_PLAYER_PUSHING": 4, + "COND_SEE_PLAYER": 1 + }, + "type": "uint32" + }, "QuestProgress__Reason": { "alignment": 4, "members": { @@ -18226,12 +18633,12 @@ "ScriptedMoveTo_t": { "alignment": 4, "members": { - "CINE_MOVETO_CUSTOM": 3, - "CINE_MOVETO_RUN": 2, - "CINE_MOVETO_TELEPORT": 4, - "CINE_MOVETO_WAIT": 0, - "CINE_MOVETO_WAIT_FACING": 5, - "CINE_MOVETO_WALK": 1 + "eMoveWithGait": 3, + "eObsoleteBackCompat1": 1, + "eObsoleteBackCompat2": 2, + "eTeleport": 4, + "eWait": 0, + "eWaitFacing": 5 }, "type": "uint32" }, @@ -18356,33 +18763,37 @@ "type": "uint32" }, "SoundFlags_t": { - "alignment": 4, + "alignment": 2, "members": { - "ALL_CONTEXTS": -1048576, - "ALL_SCENTS": 0, - "ALL_SOUNDS": 1048575, - "SOUND_BULLET_IMPACT": 16, - "SOUND_COMBAT": 1, - "SOUND_CONTEXT_ALLIES_ONLY": 67108864, - "SOUND_CONTEXT_COMBINE_ONLY": 2097152, - "SOUND_CONTEXT_DANGER_APPROACH": 33554432, - "SOUND_CONTEXT_EXCLUDE_COMBINE": 16777216, - "SOUND_CONTEXT_EXPLOSION": 8388608, - "SOUND_CONTEXT_GUNFIRE": 1048576, - "SOUND_CONTEXT_PANIC_NPCS": 134217728, - "SOUND_CONTEXT_REACT_TO_SOURCE": 4194304, - "SOUND_DANGER": 8, - "SOUND_GLASS_BREAK": 512, - "SOUND_MOVE_AWAY": 128, - "SOUND_NONE": 0, - "SOUND_PHYSICS_DANGER": 64, - "SOUND_PHYSICS_OBJECT": 1024, - "SOUND_PLAYER": 4, - "SOUND_PLAYER_VEHICLE": 256, - "SOUND_THUMPER": 32, - "SOUND_WORLD": 2 + "SOUND_FLAGS_NONE": 0, + "SOUND_FLAG_ALLIES_ONLY": 64, + "SOUND_FLAG_COMBINE_ONLY": 2, + "SOUND_FLAG_DANGER_APPROACH": 32, + "SOUND_FLAG_EXCLUDE_COMBINE": 16, + "SOUND_FLAG_EXPLOSION": 8, + "SOUND_FLAG_GUNFIRE": 1, + "SOUND_FLAG_PANIC_NPCS": 128, + "SOUND_FLAG_REACT_TO_SOURCE": 4 }, - "type": "uint32" + "type": "uint16" + }, + "SoundTypes_t": { + "alignment": 2, + "members": { + "NUM_AI_SOUND_TYPES": 11, + "SOUND_BULLET_IMPACT": 4, + "SOUND_COMBAT": 1, + "SOUND_DANGER": 3, + "SOUND_GLASS_BREAK": 9, + "SOUND_MOVE_AWAY": 7, + "SOUND_NONE": 0, + "SOUND_PHYSICS_DANGER": 6, + "SOUND_PHYSICS_OBJECT": 10, + "SOUND_PLAYER": 2, + "SOUND_PLAYER_VEHICLE": 8, + "SOUND_THUMPER": 5 + }, + "type": "uint16" }, "StanceType_t": { "alignment": 4, @@ -18444,12 +18855,13 @@ "type": "uint32" }, "TakeDamageFlags_t": { - "alignment": 4, + "alignment": 8, "members": { "DFLAG_ALWAYS_FIRE_DAMAGE_EVENTS": 512, "DFLAG_ALWAYS_GIB": 32, + "DFLAG_FORCEREDUCEARMOR_DMG": 2048, "DFLAG_FORCE_DEATH": 16, - "DFLAG_IGNORE_ARMOR": 2048, + "DFLAG_IGNORE_ARMOR": 4096, "DFLAG_NEVER_GIB": 64, "DFLAG_NONE": 0, "DFLAG_PREVENT_DEATH": 8, @@ -18459,10 +18871,10 @@ "DFLAG_SUPPRESS_EFFECTS": 4, "DFLAG_SUPPRESS_HEALTH_CHANGES": 1, "DFLAG_SUPPRESS_PHYSICS_FORCE": 2, - "DFLAG_SUPPRESS_UTILREMOVE": 4096, - "DMG_LASTDFLAG": 1024 + "DFLAG_SUPPRESS_UTILREMOVE": 8192, + "DMG_LASTDFLAG": 2048 }, - "type": "uint32" + "type": "uint64" }, "TimelineCompression_t": { "alignment": 4, @@ -18666,6 +19078,15 @@ }, "type": "uint32" }, + "eSplinePushType": { + "alignment": 4, + "members": { + "k_eSplinePushAlong": 0, + "k_eSplinePushAway": 1, + "k_eSplinePushTowards": 2 + }, + "type": "uint32" + }, "filter_t": { "alignment": 4, "members": { @@ -18702,6 +19123,7 @@ "members": { "LOADOUT_SLOT_C4": 1, "LOADOUT_SLOT_CLOTHING_APPEARANCE": 46, + "LOADOUT_SLOT_CLOTHING_CUSTOMHEAD": 39, "LOADOUT_SLOT_CLOTHING_CUSTOMPLAYER": 38, "LOADOUT_SLOT_CLOTHING_EYEWEAR": 42, "LOADOUT_SLOT_CLOTHING_FACEMASK": 40, @@ -18753,7 +19175,6 @@ "LOADOUT_SLOT_MISC5": 52, "LOADOUT_SLOT_MISC6": 53, "LOADOUT_SLOT_MUSICKIT": 54, - "LOADOUT_SLOT_PET": 39, "LOADOUT_SLOT_PROMOTED": -2, "LOADOUT_SLOT_RIFLE0": 14, "LOADOUT_SLOT_RIFLE1": 15, diff --git a/output/server.dll.rs b/output/server.dll.rs index ac3282e..0d5e2e5 100644 --- a/output/server.dll.rs +++ b/output/server.dll.rs @@ -1,13 +1,13 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 01:29:07.135665300 UTC +// 2024-05-24 01:30:25.777667800 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { // Module: server.dll - // Classes count: 642 - // Enums count: 126 + // Classes count: 659 + // Enums count: 131 pub mod server_dll { // Alignment: 4 // Members count: 3 @@ -159,6 +159,23 @@ pub mod cs2_dumper { TRANSITION_TO_LIFESTATE_DYING = 0x1, TRANSITION_TO_LIFESTATE_DEAD = 0x2 } + // Alignment: 2 + // Members count: 12 + #[repr(u16)] + pub enum SoundTypes_t { + SOUND_NONE = 0x0, + SOUND_COMBAT = 0x1, + SOUND_PLAYER = 0x2, + SOUND_DANGER = 0x3, + SOUND_BULLET_IMPACT = 0x4, + SOUND_THUMPER = 0x5, + SOUND_PHYSICS_DANGER = 0x6, + SOUND_MOVE_AWAY = 0x7, + SOUND_PLAYER_VEHICLE = 0x8, + SOUND_GLASS_BREAK = 0x9, + SOUND_PHYSICS_OBJECT = 0xA, + NUM_AI_SOUND_TYPES = 0xB + } // Alignment: 4 // Members count: 24 #[repr(u32)] @@ -278,15 +295,35 @@ pub mod cs2_dumper { matLastMaterial = 0xB } // Alignment: 4 + // Members count: 15 + #[repr(u32)] + pub enum BloodType { + None = u32::MAX, + ColorRed = 0x0, + ColorYellow = 0x1, + ColorGreen = 0x2, + ColorBrightGreen = 0x3, + EntityMech = 0x4, + EntityAntlion = 0x5, + EntityZombie = 0x6, + EntityBlob = 0x7, + EntityBlobFrozen = 0x8, + ColorRedLVL2 = 0x9, + ColorRedLVL3 = 0xA, + ColorRedLVL4 = 0xB, + ColorRedLVL5 = 0xC, + ColorRedLVL6 = 0xD + } + // Alignment: 4 // Members count: 6 #[repr(u32)] pub enum ScriptedMoveTo_t { - CINE_MOVETO_WAIT = 0x0, - CINE_MOVETO_WALK = 0x1, - CINE_MOVETO_RUN = 0x2, - CINE_MOVETO_CUSTOM = 0x3, - CINE_MOVETO_TELEPORT = 0x4, - CINE_MOVETO_WAIT_FACING = 0x5 + eWait = 0x0, + eMoveWithGait = 0x3, + eTeleport = 0x4, + eWaitFacing = 0x5, + eObsoleteBackCompat1 = 0x1, + eObsoleteBackCompat2 = 0x2 } // Alignment: 4 // Members count: 5 @@ -298,33 +335,19 @@ pub mod cs2_dumper { ANIM_LOOP_MODE_USE_SEQUENCE_SETTINGS = 0x2, ANIM_LOOP_MODE_COUNT = 0x3 } - // Alignment: 4 - // Members count: 23 - #[repr(u32)] + // Alignment: 2 + // Members count: 9 + #[repr(u16)] pub enum SoundFlags_t { - SOUND_NONE = 0x0, - SOUND_COMBAT = 0x1, - SOUND_WORLD = 0x2, - SOUND_PLAYER = 0x4, - SOUND_DANGER = 0x8, - SOUND_BULLET_IMPACT = 0x10, - SOUND_THUMPER = 0x20, - SOUND_PHYSICS_DANGER = 0x40, - SOUND_MOVE_AWAY = 0x80, - SOUND_PLAYER_VEHICLE = 0x100, - SOUND_GLASS_BREAK = 0x200, - SOUND_PHYSICS_OBJECT = 0x400, - SOUND_CONTEXT_GUNFIRE = 0x100000, - SOUND_CONTEXT_COMBINE_ONLY = 0x200000, - SOUND_CONTEXT_REACT_TO_SOURCE = 0x400000, - SOUND_CONTEXT_EXPLOSION = 0x800000, - SOUND_CONTEXT_EXCLUDE_COMBINE = 0x1000000, - SOUND_CONTEXT_DANGER_APPROACH = 0x2000000, - SOUND_CONTEXT_ALLIES_ONLY = 0x4000000, - SOUND_CONTEXT_PANIC_NPCS = 0x8000000, - ALL_CONTEXTS = 0xFFFFFFFFFFF00000, - ALL_SCENTS = 0x0, - ALL_SOUNDS = 0xFFFFF + SOUND_FLAGS_NONE = 0x0, + SOUND_FLAG_GUNFIRE = 0x1, + SOUND_FLAG_COMBINE_ONLY = 0x2, + SOUND_FLAG_REACT_TO_SOURCE = 0x4, + SOUND_FLAG_EXPLOSION = 0x8, + SOUND_FLAG_EXCLUDE_COMBINE = 0x10, + SOUND_FLAG_DANGER_APPROACH = 0x20, + SOUND_FLAG_ALLIES_ONLY = 0x40, + SOUND_FLAG_PANIC_NPCS = 0x80 } // Alignment: 4 // Members count: 10 @@ -379,7 +402,7 @@ pub mod cs2_dumper { EXPLOSION_TYPE_COUNT = 0x10 } // Alignment: 4 - // Members count: 43 + // Members count: 44 #[repr(u32)] pub enum GameAnimEventIndex_t { AE_EMPTY = 0x0, @@ -408,23 +431,24 @@ pub mod cs2_dumper { AE_CL_CLOTH_STIFFEN = 0x17, AE_CL_CLOTH_EFFECT = 0x18, AE_CL_CREATE_ANIM_SCOPE_PROP = 0x19, - AE_PULSE_GRAPH = 0x1A, - AE_PULSE_GRAPH_LOOKAT = 0x1B, - AE_PULSE_GRAPH_AIMAT = 0x1C, - AE_PULSE_GRAPH_IKLOCKLEFTARM = 0x1D, - AE_PULSE_GRAPH_IKLOCKRIGHTARM = 0x1E, - AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x1F, - AE_CL_BODYGROUP_SET_TO_CLIP = 0x20, - AE_CL_BODYGROUP_SET_TO_NEXTCLIP = 0x21, - AE_SV_SHOW_SILENCER = 0x22, - AE_SV_ATTACH_SILENCER_COMPLETE = 0x23, - AE_SV_HIDE_SILENCER = 0x24, - AE_SV_DETACH_SILENCER_COMPLETE = 0x25, - AE_CL_EJECT_MAG = 0x26, - AE_WPN_COMPLETE_RELOAD = 0x27, - AE_WPN_HEALTHSHOT_INJECT = 0x28, - AE_CL_C4_SCREEN_TEXT = 0x29, - AE_GRENADE_THROW_COMPLETE = 0x2A + AE_SV_IKLOCK = 0x1A, + AE_PULSE_GRAPH = 0x1B, + AE_PULSE_GRAPH_LOOKAT = 0x1C, + AE_PULSE_GRAPH_AIMAT = 0x1D, + AE_PULSE_GRAPH_IKLOCKLEFTARM = 0x1E, + AE_PULSE_GRAPH_IKLOCKRIGHTARM = 0x1F, + AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x20, + AE_CL_BODYGROUP_SET_TO_CLIP = 0x21, + AE_CL_BODYGROUP_SET_TO_NEXTCLIP = 0x22, + AE_SV_SHOW_SILENCER = 0x23, + AE_SV_ATTACH_SILENCER_COMPLETE = 0x24, + AE_SV_HIDE_SILENCER = 0x25, + AE_SV_DETACH_SILENCER_COMPLETE = 0x26, + AE_CL_EJECT_MAG = 0x27, + AE_WPN_COMPLETE_RELOAD = 0x28, + AE_WPN_HEALTHSHOT_INJECT = 0x29, + AE_CL_C4_SCREEN_TEXT = 0x2A, + AE_GRENADE_THROW_COMPLETE = 0x2B } // Alignment: 1 // Members count: 3 @@ -435,16 +459,14 @@ pub mod cs2_dumper { Relative = 0x2 } // Alignment: 4 - // Members count: 7 + // Members count: 5 #[repr(u32)] pub enum IChoreoServices__ScriptState_t { SCRIPT_PLAYING = 0x0, SCRIPT_WAIT = 0x1, SCRIPT_POST_IDLE = 0x2, SCRIPT_CLEANUP = 0x3, - SCRIPT_WALK_TO_MARK = 0x4, - SCRIPT_RUN_TO_MARK = 0x5, - SCRIPT_CUSTOM_MOVE_TO_MARK = 0x6 + SCRIPT_MOVE_TO_MARK = 0x4 } // Alignment: 4 // Members count: 2 @@ -520,6 +542,16 @@ pub mod cs2_dumper { SHARD_SOLID = 0x0, SHARD_DEBRIS = 0x1 } + // Alignment: 4 + // Members count: 5 + #[repr(u32)] + pub enum PulseNPCCondition_t { + COND_SEE_PLAYER = 0x1, + COND_LOST_PLAYER = 0x2, + COND_HEAR_PLAYER = 0x3, + COND_PLAYER_PUSHING = 0x4, + COND_NO_PRIMARY_AMMO = 0x5 + } // Alignment: 1 // Members count: 13 #[repr(u8)] @@ -623,7 +655,7 @@ pub mod cs2_dumper { LOADOUT_SLOT_FIRST_WHEEL_EQUIPMENT = 0x20, LOADOUT_SLOT_LAST_WHEEL_EQUIPMENT = 0x25, LOADOUT_SLOT_CLOTHING_CUSTOMPLAYER = 0x26, - LOADOUT_SLOT_PET = 0x27, + LOADOUT_SLOT_CLOTHING_CUSTOMHEAD = 0x27, LOADOUT_SLOT_CLOTHING_FACEMASK = 0x28, LOADOUT_SLOT_CLOTHING_HANDS = 0x29, LOADOUT_SLOT_FIRST_COSMETIC = 0x29, @@ -648,13 +680,14 @@ pub mod cs2_dumper { LOADOUT_SLOT_COUNT = 0x39 } // Alignment: 4 - // Members count: 19 + // Members count: 20 #[repr(u32)] pub enum NavAttributeEnum { NAV_MESH_AVOID = 0x80, NAV_MESH_STAIRS = 0x1000, NAV_MESH_NON_ZUP = 0x8000, NAV_MESH_SHORT_HEIGHT = 0x10000, + NAV_MESH_NON_ZUP_TRANSITION = 0x20000, NAV_MESH_CROUCH = 0x10000, NAV_MESH_JUMP = 0x2, NAV_MESH_PRECISE = 0x4, @@ -810,6 +843,15 @@ pub mod cs2_dumper { // Alignment: 4 // Members count: 4 #[repr(u32)] + pub enum ChoreoLookAtSpeed_t { + eInvalid = u32::MAX, + eSlow = 0x0, + eMedium = 0x1, + eFast = 0x2 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] pub enum ScriptedMoveType_t { SCRIPTED_MOVETYPE_NONE = 0x0, SCRIPTED_MOVETYPE_TO_WITH_DURATION = 0x1, @@ -817,14 +859,6 @@ pub mod cs2_dumper { SCRIPTED_MOVETYPE_SWEEP_TO_AT_MOVEMENT_SPEED = 0x3 } // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum NPCLookType_t { - Chest = 0x0, - Head = 0x1, - Eyes = 0x2 - } - // Alignment: 4 // Members count: 17 #[repr(u32)] pub enum gear_slot_t { @@ -985,12 +1019,12 @@ pub mod cs2_dumper { #[repr(u32)] pub enum ChickenActivity { IDLE = 0x0, - WALK = 0x1, - RUN = 0x2, - HOP = 0x3, - JUMP = 0x4, - GLIDE = 0x5, - LAND = 0x6 + SQUAT = 0x1, + WALK = 0x2, + RUN = 0x3, + GLIDE = 0x4, + LAND = 0x5, + PANIC = 0x6 } // Alignment: 4 // Members count: 2 @@ -1000,7 +1034,7 @@ pub mod cs2_dumper { POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1 } // Alignment: 8 - // Members count: 39 + // Members count: 40 #[repr(u64)] pub enum DebugOverlayBits_t { OVERLAY_TEXT_BIT = 0x1, @@ -1039,6 +1073,7 @@ pub mod cs2_dumper { OVERLAY_NPC_RELATION_BIT = 0x400000000, OVERLAY_VIEWOFFSET = 0x800000000, OVERLAY_VCOLLIDE_WIREFRAME_BIT = 0x1000000000, + OVERLAY_NPC_SCRIPTED_COMMANDS_BIT = 0x2000000000, OVERLAY_ACTORNAME_BIT = 0x4000000000, OVERLAY_NPC_CONDITIONS_TEXT_BIT = 0x8000000000, OVERLAY_NPC_ABILITY_RANGE_DEBUG_BIT = 0x10000000000 @@ -1277,6 +1312,15 @@ pub mod cs2_dumper { DOOR_STATE_AJAR = 0x4 } // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum ChoreoLookAtMode_t { + eInvalid = u32::MAX, + eChest = 0x0, + eHead = 0x1, + eEyesOnly = 0x2 + } + // Alignment: 4 // Members count: 3 #[repr(u32)] pub enum ChatIgnoreType_t { @@ -1411,6 +1455,14 @@ pub mod cs2_dumper { // Alignment: 4 // Members count: 3 #[repr(u32)] + pub enum eSplinePushType { + k_eSplinePushAlong = 0x0, + k_eSplinePushAway = 0x1, + k_eSplinePushTowards = 0x2 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] pub enum PointWorldTextJustifyHorizontal_t { POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0, POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1, @@ -1538,9 +1590,9 @@ pub mod cs2_dumper { WEAPON_SOUND_RADIO_USE = 0x17, WEAPON_SOUND_NUM_TYPES = 0x18 } - // Alignment: 4 - // Members count: 15 - #[repr(u32)] + // Alignment: 8 + // Members count: 16 + #[repr(u64)] pub enum TakeDamageFlags_t { DFLAG_NONE = 0x0, DFLAG_SUPPRESS_HEALTH_CHANGES = 0x1, @@ -1554,9 +1606,10 @@ pub mod cs2_dumper { DFLAG_SUPPRESS_DAMAGE_MODIFICATION = 0x100, DFLAG_ALWAYS_FIRE_DAMAGE_EVENTS = 0x200, DFLAG_RADIUS_DMG = 0x400, - DMG_LASTDFLAG = 0x400, - DFLAG_IGNORE_ARMOR = 0x800, - DFLAG_SUPPRESS_UTILREMOVE = 0x1000 + DFLAG_FORCEREDUCEARMOR_DMG = 0x800, + DMG_LASTDFLAG = 0x800, + DFLAG_IGNORE_ARMOR = 0x1000, + DFLAG_SUPPRESS_UTILREMOVE = 0x2000 } // Alignment: 4 // Members count: 2 @@ -1647,14 +1700,14 @@ pub mod cs2_dumper { // Parent: CBaseCombatCharacter // Fields count: 1 pub mod CHostageExpresserShim { - pub const m_pExpresser: usize = 0xA10; // CAI_Expresser* + pub const m_pExpresser: usize = 0xA08; // CAI_Expresser* } // Parent: CBaseTrigger // Fields count: 3 pub mod CTriggerSoundscape { - pub const m_hSoundscape: usize = 0x8B8; // CHandle - pub const m_SoundscapeName: usize = 0x8C0; // CUtlSymbolLarge - pub const m_spectators: usize = 0x8C8; // CUtlVector> + pub const m_hSoundscape: usize = 0x8E0; // CHandle + pub const m_SoundscapeName: usize = 0x8E8; // CUtlSymbolLarge + pub const m_spectators: usize = 0x8F0; // CUtlVector> } // Parent: None // Fields count: 0 @@ -1671,27 +1724,27 @@ pub mod cs2_dumper { // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) // NetworkVarNames: m_bUseAnimGraph (bool) pub mod CDynamicProp { - pub const m_bCreateNavObstacle: usize = 0xA68; // bool - pub const m_bUseHitboxesForRenderBox: usize = 0xA69; // bool - pub const m_bUseAnimGraph: usize = 0xA6A; // bool - pub const m_pOutputAnimBegun: usize = 0xA70; // CEntityIOOutput - pub const m_pOutputAnimOver: usize = 0xA98; // CEntityIOOutput - pub const m_pOutputAnimLoopCycleOver: usize = 0xAC0; // CEntityIOOutput - pub const m_OnAnimReachedStart: usize = 0xAE8; // CEntityIOOutput - pub const m_OnAnimReachedEnd: usize = 0xB10; // CEntityIOOutput - pub const m_iszIdleAnim: usize = 0xB38; // CUtlSymbolLarge - pub const m_nIdleAnimLoopMode: usize = 0xB40; // AnimLoopMode_t - pub const m_bRandomizeCycle: usize = 0xB44; // bool - pub const m_bStartDisabled: usize = 0xB45; // bool - pub const m_bFiredStartEndOutput: usize = 0xB46; // bool - pub const m_bForceNpcExclude: usize = 0xB47; // bool - pub const m_bCreateNonSolid: usize = 0xB48; // bool - pub const m_bIsOverrideProp: usize = 0xB49; // bool - pub const m_iInitialGlowState: usize = 0xB4C; // int32 - pub const m_nGlowRange: usize = 0xB50; // int32 - pub const m_nGlowRangeMin: usize = 0xB54; // int32 - pub const m_glowColor: usize = 0xB58; // Color - pub const m_nGlowTeam: usize = 0xB5C; // int32 + pub const m_bCreateNavObstacle: usize = 0xA88; // bool + pub const m_bUseHitboxesForRenderBox: usize = 0xA89; // bool + pub const m_bUseAnimGraph: usize = 0xA8A; // bool + pub const m_pOutputAnimBegun: usize = 0xA90; // CEntityIOOutput + pub const m_pOutputAnimOver: usize = 0xAB8; // CEntityIOOutput + pub const m_pOutputAnimLoopCycleOver: usize = 0xAE0; // CEntityIOOutput + pub const m_OnAnimReachedStart: usize = 0xB08; // CEntityIOOutput + pub const m_OnAnimReachedEnd: usize = 0xB30; // CEntityIOOutput + pub const m_iszIdleAnim: usize = 0xB58; // CUtlSymbolLarge + pub const m_nIdleAnimLoopMode: usize = 0xB60; // AnimLoopMode_t + pub const m_bRandomizeCycle: usize = 0xB64; // bool + pub const m_bStartDisabled: usize = 0xB65; // bool + pub const m_bFiredStartEndOutput: usize = 0xB66; // bool + pub const m_bForceNpcExclude: usize = 0xB67; // bool + pub const m_bCreateNonSolid: usize = 0xB68; // bool + pub const m_bIsOverrideProp: usize = 0xB69; // bool + pub const m_iInitialGlowState: usize = 0xB6C; // int32 + pub const m_nGlowRange: usize = 0xB70; // int32 + pub const m_nGlowRangeMin: usize = 0xB74; // int32 + pub const m_glowColor: usize = 0xB78; // Color + pub const m_nGlowTeam: usize = 0xB7C; // int32 } // Parent: CBaseModelEntity // Fields count: 0 @@ -1798,7 +1851,7 @@ pub mod cs2_dumper { // Parent: CBaseTrigger // Fields count: 1 pub mod CTriggerRemove { - pub const m_OnRemove: usize = 0x8B8; // CEntityIOOutput + pub const m_OnRemove: usize = 0x8E0; // CEntityIOOutput } // Parent: CBaseFilter // Fields count: 1 @@ -1826,23 +1879,26 @@ pub mod cs2_dumper { // Parent: CBaseTrigger // Fields count: 1 pub mod CTriggerMultiple { - pub const m_OnTrigger: usize = 0x8B8; // CEntityIOOutput + pub const m_OnTrigger: usize = 0x8E0; // CEntityIOOutput } // Parent: CBodyComponent - // Fields count: 2 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) pub mod CBodyComponentSkeletonInstance { pub const m_skeletonInstance: usize = 0x50; // CSkeletonInstance - pub const __m_pChainEntity: usize = 0x430; // CNetworkVarChainer } // Parent: CBaseTrigger - // Fields count: 3 + // Fields count: 7 pub mod CTriggerPush { - pub const m_angPushEntitySpace: usize = 0x8B8; // QAngle - pub const m_vecPushDirEntitySpace: usize = 0x8C4; // Vector - pub const m_bTriggerOnStartTouch: usize = 0x8D0; // bool + pub const m_angPushEntitySpace: usize = 0x8E0; // QAngle + pub const m_vecPushDirEntitySpace: usize = 0x8EC; // Vector + pub const m_bTriggerOnStartTouch: usize = 0x8F8; // bool + pub const m_bUsePathSimple: usize = 0x8F9; // bool + pub const m_iszPathSimpleName: usize = 0x900; // CUtlSymbolLarge + pub const m_PathSimple: usize = 0x908; // CPathSimple* + pub const m_splinePushType: usize = 0x910; // uint32 } // Parent: CBaseFilter // Fields count: 3 @@ -1858,11 +1914,11 @@ pub mod cs2_dumper { // Parent: CBaseTrigger // Fields count: 5 pub mod CTriggerProximity { - pub const m_hMeasureTarget: usize = 0x8B8; // CHandle - pub const m_iszMeasureTarget: usize = 0x8C0; // CUtlSymbolLarge - pub const m_fRadius: usize = 0x8C8; // float32 - pub const m_nTouchers: usize = 0x8CC; // int32 - pub const m_NearestEntityDistance: usize = 0x8D0; // CEntityOutputTemplate + pub const m_hMeasureTarget: usize = 0x8E0; // CHandle + pub const m_iszMeasureTarget: usize = 0x8E8; // CUtlSymbolLarge + pub const m_fRadius: usize = 0x8F0; // float32 + pub const m_nTouchers: usize = 0x8F4; // int32 + pub const m_NearestEntityDistance: usize = 0x8F8; // CEntityOutputTemplate } // Parent: CFuncBrush // Fields count: 4 @@ -1923,8 +1979,8 @@ pub mod cs2_dumper { // Parent: CBaseTrigger // Fields count: 2 pub mod CTonemapTrigger { - pub const m_tonemapControllerName: usize = 0x8B8; // CUtlSymbolLarge - pub const m_hTonemapController: usize = 0x8C0; // CEntityHandle + pub const m_tonemapControllerName: usize = 0x8E0; // CUtlSymbolLarge + pub const m_hTonemapController: usize = 0x8E8; // CEntityHandle } // Parent: None // Fields count: 5 @@ -1949,15 +2005,24 @@ pub mod cs2_dumper { // Parent: CBaseTrigger // Fields count: 1 pub mod CFogTrigger { - pub const m_fog: usize = 0x8B8; // fogparams_t + pub const m_fog: usize = 0x8E0; // fogparams_t } // Parent: CLogicalEntity - // Fields count: 4 + // Fields count: 5 pub mod CLogicCollisionPair { pub const m_nameAttach1: usize = 0x4C0; // CUtlSymbolLarge pub const m_nameAttach2: usize = 0x4C8; // CUtlSymbolLarge - pub const m_disabled: usize = 0x4D0; // bool - pub const m_succeeded: usize = 0x4D1; // bool + pub const m_supportMultipleEntitiesWithSameName: usize = 0x4D0; // bool + pub const m_disabled: usize = 0x4D1; // bool + pub const m_succeeded: usize = 0x4D2; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSPointScriptExtensions_weapon_cs_base { } // Parent: CBaseTrigger // Fields count: 0 @@ -1992,8 +2057,17 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_flFluidDensity (float) pub mod CTriggerBuoyancy { - pub const m_BuoyancyHelper: usize = 0x8B8; // CBuoyancyHelper - pub const m_flFluidDensity: usize = 0x8D8; // float32 + pub const m_BuoyancyHelper: usize = 0x8E0; // CBuoyancyHelper + pub const m_flFluidDensity: usize = 0x900; // float32 + } + // Parent: CPointEntity + // Fields count: 5 + pub mod CMoverPathNode { + pub const m_vInTangentLocal: usize = 0x4C0; // Vector + pub const m_vOutTangentLocal: usize = 0x4CC; // Vector + pub const m_szParentPathUniqueID: usize = 0x4D8; // CUtlSymbolLarge + pub const m_OnPassThrough: usize = 0x4E0; // CEntityIOOutput + pub const m_hMover: usize = 0x508; // CHandle } // Parent: CBtNode // Fields count: 12 @@ -2076,10 +2150,10 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_nDecoyShotTick (int) pub mod CDecoyProjectile { - pub const m_nDecoyShotTick: usize = 0xAA0; // int32 - pub const m_shotsRemaining: usize = 0xAA4; // int32 - pub const m_fExpireTime: usize = 0xAA8; // GameTime_t - pub const m_decoyWeaponDefIndex: usize = 0xAB8; // uint16 + pub const m_nDecoyShotTick: usize = 0xA98; // int32 + pub const m_shotsRemaining: usize = 0xA9C; // int32 + pub const m_fExpireTime: usize = 0xAA0; // GameTime_t + pub const m_decoyWeaponDefIndex: usize = 0xAB0; // uint16 } // Parent: CBaseEntity // Fields count: 0 @@ -2141,6 +2215,10 @@ pub mod cs2_dumper { pub const m_bUrgent: usize = 0x4D4; // bool pub const m_szPlaceName: usize = 0x4D5; // char[18] } + // Parent: CCSPointScriptEntity + // Fields count: 0 + pub mod CCSServerPointScriptEntity { + } // Parent: CGameSceneNode // Fields count: 8 // @@ -2151,14 +2229,14 @@ pub mod cs2_dumper { // NetworkVarNames: m_materialGroup (CUtlStringToken) // NetworkVarNames: m_nHitboxSet (uint8) pub mod CSkeletonInstance { - pub const m_modelState: usize = 0x160; // CModelState - pub const m_bIsAnimationEnabled: usize = 0x370; // bool - pub const m_bUseParentRenderBounds: usize = 0x371; // bool - pub const m_bDisableSolidCollisionsForHierarchy: usize = 0x372; // bool + pub const m_modelState: usize = 0x170; // CModelState + pub const m_bIsAnimationEnabled: usize = 0x3A0; // bool + pub const m_bUseParentRenderBounds: usize = 0x3A1; // bool + pub const m_bDisableSolidCollisionsForHierarchy: usize = 0x3A2; // bool pub const m_bDirtyMotionType: usize = 0x0; // bitfield:1 pub const m_bIsGeneratingLatchedParentSpaceState: usize = 0x0; // bitfield:1 - pub const m_materialGroup: usize = 0x374; // CUtlStringToken - pub const m_nHitboxSet: usize = 0x378; // uint8 + pub const m_materialGroup: usize = 0x3A4; // CUtlStringToken + pub const m_nHitboxSet: usize = 0x3A8; // uint8 } // Parent: CPointEntity // Fields count: 0 @@ -2173,22 +2251,20 @@ pub mod cs2_dumper { pub mod CWeaponFiveSeven { } // Parent: CBodyComponentSkeletonInstance - // Fields count: 2 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_animationController (CBaseAnimGraphController) pub mod CBodyComponentBaseAnimGraph { pub const m_animationController: usize = 0x460; // CBaseAnimGraphController - pub const __m_pChainEntity: usize = 0x950; // CNetworkVarChainer } // Parent: CBodyComponent - // Fields count: 2 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_sceneNode (CGameSceneNode) pub mod CBodyComponentPoint { pub const m_sceneNode: usize = 0x50; // CGameSceneNode - pub const __m_pChainEntity: usize = 0x1A0; // CNetworkVarChainer } // Parent: CBaseEntity // Fields count: 8 @@ -2438,7 +2514,7 @@ pub mod cs2_dumper { pub mod CFireCrackerBlast { } // Parent: CBaseEntity - // Fields count: 12 + // Fields count: 13 pub mod CSoundEventEntity { pub const m_bStartOnSpawn: usize = 0x4C0; // bool pub const m_bToLocalPlayer: usize = 0x4C1; // bool @@ -2450,8 +2526,9 @@ pub mod cs2_dumper { pub const m_iszAttachmentName: usize = 0x4D8; // CUtlSymbolLarge pub const m_onGUIDChanged: usize = 0x4E0; // CEntityOutputTemplate pub const m_onSoundFinished: usize = 0x508; // CEntityIOOutput - pub const m_iszSoundName: usize = 0x550; // CUtlSymbolLarge - pub const m_hSource: usize = 0x560; // CEntityHandle + pub const m_iszSoundName: usize = 0x558; // CUtlSymbolLarge + pub const m_hSource: usize = 0x568; // CEntityHandle + pub const m_nEntityIndexSelection: usize = 0x56C; // int32 } // Parent: CPlayer_ViewModelServices // Fields count: 1 @@ -2476,7 +2553,7 @@ pub mod cs2_dumper { pub mod CInfoParticleTarget { } // Parent: CBaseEntity - // Fields count: 28 + // Fields count: 32 // // Metadata: // NetworkVarNames: m_flScattering (float) @@ -2503,9 +2580,13 @@ pub mod cs2_dumper { // NetworkVarNames: m_flDefaultDrawDistance (float) // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bEnableIndirect (bool) + // NetworkVarNames: m_bIndirectUseLPVs (bool) // NetworkVarNames: m_bIsMaster (bool) // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) // NetworkVarNames: m_nForceRefreshCount (int) + // NetworkVarNames: m_fNoiseSpeed (float) + // NetworkVarNames: m_fNoiseStrength (float) + // NetworkVarNames: m_vNoiseScale (Vector) pub mod CEnvVolumetricFogController { pub const m_flScattering: usize = 0x4C0; // float32 pub const m_flAnisotropy: usize = 0x4C4; // float32 @@ -2531,10 +2612,14 @@ pub mod cs2_dumper { pub const m_flDefaultDrawDistance: usize = 0x524; // float32 pub const m_bStartDisabled: usize = 0x528; // bool pub const m_bEnableIndirect: usize = 0x529; // bool - pub const m_bIsMaster: usize = 0x52A; // bool + pub const m_bIndirectUseLPVs: usize = 0x52A; // bool + pub const m_bIsMaster: usize = 0x52B; // bool pub const m_hFogIndirectTexture: usize = 0x530; // CStrongHandle pub const m_nForceRefreshCount: usize = 0x538; // int32 - pub const m_bFirstTime: usize = 0x53C; // bool + pub const m_fNoiseSpeed: usize = 0x53C; // float32 + pub const m_fNoiseStrength: usize = 0x540; // float32 + pub const m_vNoiseScale: usize = 0x544; // Vector + pub const m_bFirstTime: usize = 0x550; // bool } // Parent: CPlayer_MovementServices // Fields count: 14 @@ -2566,11 +2651,11 @@ pub mod cs2_dumper { // Parent: CPhysicsProp // Fields count: 5 pub mod CPhysicsPropRespawnable { - pub const m_vOriginalSpawnOrigin: usize = 0xBD0; // Vector - pub const m_vOriginalSpawnAngles: usize = 0xBDC; // QAngle - pub const m_vOriginalMins: usize = 0xBE8; // Vector - pub const m_vOriginalMaxs: usize = 0xBF4; // Vector - pub const m_flRespawnDuration: usize = 0xC00; // float32 + pub const m_vOriginalSpawnOrigin: usize = 0xBE8; // Vector + pub const m_vOriginalSpawnAngles: usize = 0xBF4; // QAngle + pub const m_vOriginalMins: usize = 0xC00; // Vector + pub const m_vOriginalMaxs: usize = 0xC0C; // Vector + pub const m_flRespawnDuration: usize = 0xC18; // float32 } // Parent: CEnvSoundscapeProxy // Fields count: 0 @@ -2579,12 +2664,12 @@ pub mod cs2_dumper { // Parent: CPhysConstraint // Fields count: 6 pub mod CPhysBallSocket { - pub const m_flFriction: usize = 0x518; // float32 - pub const m_bEnableSwingLimit: usize = 0x51C; // bool - pub const m_flSwingLimit: usize = 0x520; // float32 - pub const m_bEnableTwistLimit: usize = 0x524; // bool - pub const m_flMinTwistAngle: usize = 0x528; // float32 - pub const m_flMaxTwistAngle: usize = 0x52C; // float32 + pub const m_flJointFriction: usize = 0x538; // float32 + pub const m_bEnableSwingLimit: usize = 0x53C; // bool + pub const m_flSwingLimit: usize = 0x540; // float32 + pub const m_bEnableTwistLimit: usize = 0x544; // bool + pub const m_flMinTwistAngle: usize = 0x548; // float32 + pub const m_flMaxTwistAngle: usize = 0x54C; // float32 } // Parent: CCSGameModeRules // Fields count: 3 @@ -2592,11 +2677,11 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) // NetworkVarNames: m_flDMBonusTimeLength (float) - // NetworkVarNames: m_nDMBonusWeaponLoadoutSlot (int16) + // NetworkVarNames: m_sDMBonusWeapon (CUtlString) pub mod CCSGameModeRules_Deathmatch { pub const m_flDMBonusStartTime: usize = 0x38; // GameTime_t pub const m_flDMBonusTimeLength: usize = 0x3C; // float32 - pub const m_nDMBonusWeaponLoadoutSlot: usize = 0x40; // int16 + pub const m_sDMBonusWeapon: usize = 0x40; // CUtlString } // Parent: CItemAssaultSuit // Fields count: 0 @@ -2628,12 +2713,12 @@ pub mod cs2_dumper { // NetworkVarNames: m_attachmentPointBoneSpace (Vector) // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) pub mod CRagdollPropAttached { - pub const m_boneIndexAttached: usize = 0xA90; // uint32 - pub const m_ragdollAttachedObjectIndex: usize = 0xA94; // uint32 - pub const m_attachmentPointBoneSpace: usize = 0xA98; // Vector - pub const m_attachmentPointRagdollSpace: usize = 0xAA4; // Vector - pub const m_bShouldDetach: usize = 0xAB0; // bool - pub const m_bShouldDeleteAttachedActivationRecord: usize = 0xAC0; // bool + pub const m_boneIndexAttached: usize = 0xA88; // uint32 + pub const m_ragdollAttachedObjectIndex: usize = 0xA8C; // uint32 + pub const m_attachmentPointBoneSpace: usize = 0xA90; // Vector + pub const m_attachmentPointRagdollSpace: usize = 0xA9C; // Vector + pub const m_bShouldDetach: usize = 0xAA8; // bool + pub const m_bShouldDeleteAttachedActivationRecord: usize = 0xAB8; // bool } // Parent: CItem // Fields count: 2 @@ -2704,23 +2789,23 @@ pub mod cs2_dumper { // Parent: CBasePropDoor // Fields count: 17 pub mod CPropDoorRotating { - pub const m_vecAxis: usize = 0xDF0; // Vector - pub const m_flDistance: usize = 0xDFC; // float32 - pub const m_eSpawnPosition: usize = 0xE00; // PropDoorRotatingSpawnPos_t - pub const m_eOpenDirection: usize = 0xE04; // PropDoorRotatingOpenDirection_e - pub const m_eCurrentOpenDirection: usize = 0xE08; // PropDoorRotatingOpenDirection_e - pub const m_flAjarAngle: usize = 0xE0C; // float32 - pub const m_angRotationAjarDeprecated: usize = 0xE10; // QAngle - pub const m_angRotationClosed: usize = 0xE1C; // QAngle - pub const m_angRotationOpenForward: usize = 0xE28; // QAngle - pub const m_angRotationOpenBack: usize = 0xE34; // QAngle - pub const m_angGoal: usize = 0xE40; // QAngle - pub const m_vecForwardBoundsMin: usize = 0xE4C; // Vector - pub const m_vecForwardBoundsMax: usize = 0xE58; // Vector - pub const m_vecBackBoundsMin: usize = 0xE64; // Vector - pub const m_vecBackBoundsMax: usize = 0xE70; // Vector - pub const m_bAjarDoorShouldntAlwaysOpen: usize = 0xE7C; // bool - pub const m_hEntityBlocker: usize = 0xE80; // CHandle + pub const m_vecAxis: usize = 0xE10; // Vector + pub const m_flDistance: usize = 0xE1C; // float32 + pub const m_eSpawnPosition: usize = 0xE20; // PropDoorRotatingSpawnPos_t + pub const m_eOpenDirection: usize = 0xE24; // PropDoorRotatingOpenDirection_e + pub const m_eCurrentOpenDirection: usize = 0xE28; // PropDoorRotatingOpenDirection_e + pub const m_flAjarAngle: usize = 0xE2C; // float32 + pub const m_angRotationAjarDeprecated: usize = 0xE30; // QAngle + pub const m_angRotationClosed: usize = 0xE3C; // QAngle + pub const m_angRotationOpenForward: usize = 0xE48; // QAngle + pub const m_angRotationOpenBack: usize = 0xE54; // QAngle + pub const m_angGoal: usize = 0xE60; // QAngle + pub const m_vecForwardBoundsMin: usize = 0xE6C; // Vector + pub const m_vecForwardBoundsMax: usize = 0xE78; // Vector + pub const m_vecBackBoundsMin: usize = 0xE84; // Vector + pub const m_vecBackBoundsMax: usize = 0xE90; // Vector + pub const m_bAjarDoorShouldntAlwaysOpen: usize = 0xE9C; // bool + pub const m_hEntityBlocker: usize = 0xEA0; // CHandle } // Parent: CBaseModelEntity // Fields count: 21 @@ -3000,10 +3085,13 @@ pub mod cs2_dumper { // // Metadata: // MPulseInstanceDomainInfo + // MPulseDomainHookInfo // MPulseLibraryBindings // MPulseDomainOptInFeatureTag + // MPulseDomainOptInGameBlackboard + // MPulseDomainOptInValueType pub mod CPulseGraphInstance_ServerEntity { - pub const m_pComponent: usize = 0xD8; // CPulseGraphComponentBase* + pub const m_pComponent: usize = 0x100; // CPulseGraphComponentBase* } // Parent: CEntityComponent // Fields count: 1 @@ -3018,10 +3106,18 @@ pub mod cs2_dumper { // Parent: CPropDoorRotating // Fields count: 4 pub mod CPropDoorRotatingBreakable { - pub const m_bBreakable: usize = 0xE88; // bool - pub const m_isAbleToCloseAreaPortals: usize = 0xE89; // bool - pub const m_currentDamageState: usize = 0xE8C; // int32 - pub const m_damageStates: usize = 0xE90; // CUtlVector + pub const m_bBreakable: usize = 0xEA8; // bool + pub const m_isAbleToCloseAreaPortals: usize = 0xEA9; // bool + pub const m_currentDamageState: usize = 0xEAC; // int32 + pub const m_damageStates: usize = 0xEB0; // CUtlVector + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSPointScriptExtensions_player_controller { } // Parent: CBaseFire // Fields count: 2 @@ -3111,43 +3207,43 @@ pub mod cs2_dumper { // NetworkVarNames: m_closedAngles (QAngle) // NetworkVarNames: m_hMaster (CHandle) pub mod CBasePropDoor { - pub const m_flAutoReturnDelay: usize = 0xB70; // float32 - pub const m_hDoorList: usize = 0xB78; // CUtlVector> - pub const m_nHardwareType: usize = 0xB90; // int32 - pub const m_bNeedsHardware: usize = 0xB94; // bool - pub const m_eDoorState: usize = 0xB98; // DoorState_t - pub const m_bLocked: usize = 0xB9C; // bool - pub const m_closedPosition: usize = 0xBA0; // Vector - pub const m_closedAngles: usize = 0xBAC; // QAngle - pub const m_hBlocker: usize = 0xBB8; // CHandle - pub const m_bFirstBlocked: usize = 0xBBC; // bool - pub const m_ls: usize = 0xBC0; // locksound_t - pub const m_bForceClosed: usize = 0xBE0; // bool - pub const m_vecLatchWorldPosition: usize = 0xBE4; // Vector - pub const m_hActivator: usize = 0xBF0; // CHandle - pub const m_SoundMoving: usize = 0xC00; // CUtlSymbolLarge - pub const m_SoundOpen: usize = 0xC08; // CUtlSymbolLarge - pub const m_SoundClose: usize = 0xC10; // CUtlSymbolLarge - pub const m_SoundLock: usize = 0xC18; // CUtlSymbolLarge - pub const m_SoundUnlock: usize = 0xC20; // CUtlSymbolLarge - pub const m_SoundLatch: usize = 0xC28; // CUtlSymbolLarge - pub const m_SoundPound: usize = 0xC30; // CUtlSymbolLarge - pub const m_SoundJiggle: usize = 0xC38; // CUtlSymbolLarge - pub const m_SoundLockedAnim: usize = 0xC40; // CUtlSymbolLarge - pub const m_numCloseAttempts: usize = 0xC48; // int32 - pub const m_nPhysicsMaterial: usize = 0xC4C; // CUtlStringToken - pub const m_SlaveName: usize = 0xC50; // CUtlSymbolLarge - pub const m_hMaster: usize = 0xC58; // CHandle - pub const m_OnBlockedClosing: usize = 0xC60; // CEntityIOOutput - pub const m_OnBlockedOpening: usize = 0xC88; // CEntityIOOutput - pub const m_OnUnblockedClosing: usize = 0xCB0; // CEntityIOOutput - pub const m_OnUnblockedOpening: usize = 0xCD8; // CEntityIOOutput - pub const m_OnFullyClosed: usize = 0xD00; // CEntityIOOutput - pub const m_OnFullyOpen: usize = 0xD28; // CEntityIOOutput - pub const m_OnClose: usize = 0xD50; // CEntityIOOutput - pub const m_OnOpen: usize = 0xD78; // CEntityIOOutput - pub const m_OnLockedUse: usize = 0xDA0; // CEntityIOOutput - pub const m_OnAjarOpen: usize = 0xDC8; // CEntityIOOutput + pub const m_flAutoReturnDelay: usize = 0xB90; // float32 + pub const m_hDoorList: usize = 0xB98; // CUtlVector> + pub const m_nHardwareType: usize = 0xBB0; // int32 + pub const m_bNeedsHardware: usize = 0xBB4; // bool + pub const m_eDoorState: usize = 0xBB8; // DoorState_t + pub const m_bLocked: usize = 0xBBC; // bool + pub const m_closedPosition: usize = 0xBC0; // Vector + pub const m_closedAngles: usize = 0xBCC; // QAngle + pub const m_hBlocker: usize = 0xBD8; // CHandle + pub const m_bFirstBlocked: usize = 0xBDC; // bool + pub const m_ls: usize = 0xBE0; // locksound_t + pub const m_bForceClosed: usize = 0xC00; // bool + pub const m_vecLatchWorldPosition: usize = 0xC04; // Vector + pub const m_hActivator: usize = 0xC10; // CHandle + pub const m_SoundMoving: usize = 0xC20; // CUtlSymbolLarge + pub const m_SoundOpen: usize = 0xC28; // CUtlSymbolLarge + pub const m_SoundClose: usize = 0xC30; // CUtlSymbolLarge + pub const m_SoundLock: usize = 0xC38; // CUtlSymbolLarge + pub const m_SoundUnlock: usize = 0xC40; // CUtlSymbolLarge + pub const m_SoundLatch: usize = 0xC48; // CUtlSymbolLarge + pub const m_SoundPound: usize = 0xC50; // CUtlSymbolLarge + pub const m_SoundJiggle: usize = 0xC58; // CUtlSymbolLarge + pub const m_SoundLockedAnim: usize = 0xC60; // CUtlSymbolLarge + pub const m_numCloseAttempts: usize = 0xC68; // int32 + pub const m_nPhysicsMaterial: usize = 0xC6C; // CUtlStringToken + pub const m_SlaveName: usize = 0xC70; // CUtlSymbolLarge + pub const m_hMaster: usize = 0xC78; // CHandle + pub const m_OnBlockedClosing: usize = 0xC80; // CEntityIOOutput + pub const m_OnBlockedOpening: usize = 0xCA8; // CEntityIOOutput + pub const m_OnUnblockedClosing: usize = 0xCD0; // CEntityIOOutput + pub const m_OnUnblockedOpening: usize = 0xCF8; // CEntityIOOutput + pub const m_OnFullyClosed: usize = 0xD20; // CEntityIOOutput + pub const m_OnFullyOpen: usize = 0xD48; // CEntityIOOutput + pub const m_OnClose: usize = 0xD70; // CEntityIOOutput + pub const m_OnOpen: usize = 0xD98; // CEntityIOOutput + pub const m_OnLockedUse: usize = 0xDC0; // CEntityIOOutput + pub const m_OnAjarOpen: usize = 0xDE8; // CEntityIOOutput } // Parent: CBaseEntity // Fields count: 3 @@ -3162,18 +3258,18 @@ pub mod cs2_dumper { // Parent: CBaseTrigger // Fields count: 12 pub mod CTriggerFan { - pub const m_vFanOrigin: usize = 0x8B8; // Vector - pub const m_vFanEnd: usize = 0x8C4; // Vector - pub const m_vNoise: usize = 0x8D0; // Vector - pub const m_flForce: usize = 0x8DC; // float32 - pub const m_flRopeForceScale: usize = 0x8E0; // float32 - pub const m_flPlayerForce: usize = 0x8E4; // float32 - pub const m_flRampTime: usize = 0x8E8; // float32 - pub const m_bFalloff: usize = 0x8EC; // bool - pub const m_bPushPlayer: usize = 0x8ED; // bool - pub const m_bRampDown: usize = 0x8EE; // bool - pub const m_bAddNoise: usize = 0x8EF; // bool - pub const m_RampTimer: usize = 0x8F0; // CountdownTimer + pub const m_vFanOrigin: usize = 0x8E0; // Vector + pub const m_vFanEnd: usize = 0x8EC; // Vector + pub const m_vNoise: usize = 0x8F8; // Vector + pub const m_flForce: usize = 0x904; // float32 + pub const m_flRopeForceScale: usize = 0x908; // float32 + pub const m_flPlayerForce: usize = 0x90C; // float32 + pub const m_flRampTime: usize = 0x910; // float32 + pub const m_bFalloff: usize = 0x914; // bool + pub const m_bPushPlayer: usize = 0x915; // bool + pub const m_bRampDown: usize = 0x916; // bool + pub const m_bAddNoise: usize = 0x917; // bool + pub const m_RampTimer: usize = 0x918; // CountdownTimer } // Parent: CMolotovGrenade // Fields count: 0 @@ -3227,6 +3323,11 @@ pub mod cs2_dumper { pub const m_iszAchievementEventID: usize = 0x4C8; // CUtlSymbolLarge pub const m_OnFired: usize = 0x4D0; // CEntityIOOutput } + // Parent: CBaseEntity + // Fields count: 1 + pub mod CPathSimple { + pub const m_pathString: usize = 0x510; // CUtlString + } // Parent: CBtNode // Fields count: 1 pub mod CBtActionParachutePositioning { @@ -3258,9 +3359,9 @@ pub mod cs2_dumper { // Fields count: 8 pub mod CItem { pub const m_OnPlayerTouch: usize = 0x8F0; // CEntityIOOutput - pub const m_bActivateWhenAtRest: usize = 0x918; // bool - pub const m_OnCacheInteraction: usize = 0x920; // CEntityIOOutput - pub const m_OnPlayerPickup: usize = 0x948; // CEntityIOOutput + pub const m_OnPlayerPickup: usize = 0x918; // CEntityIOOutput + pub const m_bActivateWhenAtRest: usize = 0x940; // bool + pub const m_OnCacheInteraction: usize = 0x948; // CEntityIOOutput pub const m_OnGlovePulled: usize = 0x970; // CEntityIOOutput pub const m_vOriginalSpawnOrigin: usize = 0x998; // Vector pub const m_vOriginalSpawnAngles: usize = 0x9A4; // QAngle @@ -3314,10 +3415,17 @@ pub mod cs2_dumper { pub const m_bProjectOnWater: usize = 0x72A; // bool pub const m_flDepthSortBias: usize = 0x72C; // float32 } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSPointScriptExtensions_entity { + } // Parent: CBodyComponentSkeletonInstance - // Fields count: 1 + // Fields count: 0 pub mod CBodyComponentBaseModelEntity { - pub const __m_pChainEntity: usize = 0x460; // CNetworkVarChainer } // Parent: CBaseEntity // Fields count: 11 @@ -3420,7 +3528,6 @@ pub mod cs2_dumper { // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName - // MNetworkIncludeByName // MNetworkExcludeByUserGroup // MNetworkOverride // MNetworkIncludeByName @@ -3496,15 +3603,16 @@ pub mod cs2_dumper { // Parent: CBaseTrigger // Fields count: 2 pub mod CTriggerActiveWeaponDetect { - pub const m_OnTouchedActiveWeapon: usize = 0x8B8; // CEntityIOOutput - pub const m_iszWeaponClassName: usize = 0x8E0; // CUtlSymbolLarge + pub const m_OnTouchedActiveWeapon: usize = 0x8E0; // CEntityIOOutput + pub const m_iszWeaponClassName: usize = 0x908; // CUtlSymbolLarge } // Parent: CPointEntity - // Fields count: 17 + // Fields count: 18 pub mod CEnvMicrophone { pub const m_bDisabled: usize = 0x4C0; // bool pub const m_hMeasureTarget: usize = 0x4C4; // CHandle - pub const m_nSoundMask: usize = 0x4C8; // int32 + pub const m_nSoundType: usize = 0x4C8; // SoundTypes_t + pub const m_nSoundFlags: usize = 0x4CA; // SoundFlags_t pub const m_flSensitivity: usize = 0x4CC; // float32 pub const m_flSmoothFactor: usize = 0x4D0; // float32 pub const m_flMaxRange: usize = 0x4D4; // float32 @@ -3536,7 +3644,7 @@ pub mod cs2_dumper { pub const m_bUnloadingStarted: usize = 0x585; // bool } // Parent: CBaseEntity - // Fields count: 25 + // Fields count: 26 // // Metadata: // MNetworkIncludeByName @@ -3550,6 +3658,7 @@ pub mod cs2_dumper { // MNetworkIncludeByUserGroup // NetworkVarNames: m_nTickBase (uint32) // NetworkVarNames: m_hPawn (CHandle) + // NetworkVarNames: m_bKnownTeamMismatch (bool) // NetworkVarNames: m_iConnected (PlayerConnectedState) // NetworkVarNames: m_iszPlayerName (char) // NetworkVarNames: m_steamID (uint64) @@ -3558,8 +3667,9 @@ pub mod cs2_dumper { pub const m_nInButtonsWhichAreToggles: usize = 0x4C8; // uint64 pub const m_nTickBase: usize = 0x4D0; // uint32 pub const m_hPawn: usize = 0x500; // CHandle - pub const m_nSplitScreenSlot: usize = 0x504; // CSplitScreenSlot - pub const m_hSplitOwner: usize = 0x508; // CHandle + pub const m_bKnownTeamMismatch: usize = 0x504; // bool + pub const m_nSplitScreenSlot: usize = 0x508; // CSplitScreenSlot + pub const m_hSplitOwner: usize = 0x50C; // CHandle pub const m_hSplitScreenPlayers: usize = 0x510; // CUtlVector> pub const m_bIsHLTV: usize = 0x528; // bool pub const m_iConnected: usize = 0x52C; // PlayerConnectedState @@ -3581,13 +3691,21 @@ pub mod cs2_dumper { pub const m_steamID: usize = 0x690; // uint64 pub const m_iDesiredFOV: usize = 0x698; // uint32 } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CPointTemplateAPI { + } // Parent: CCSWeaponBase // Fields count: 1 pub mod CKnife { pub const m_bFirstAttack: usize = 0xE98; // bool } // Parent: CBaseModelEntity - // Fields count: 38 + // Fields count: 37 pub mod CFuncTrackTrain { pub const m_ppath: usize = 0x710; // CHandle pub const m_length: usize = 0x714; // float32 @@ -3625,8 +3743,7 @@ pub mod cs2_dumper { pub const m_flAccelSpeed: usize = 0x84C; // float32 pub const m_flDecelSpeed: usize = 0x850; // float32 pub const m_bAccelToSpeed: usize = 0x854; // bool - pub const m_flTimeScale: usize = 0x858; // float32 - pub const m_flNextMPSoundTime: usize = 0x85C; // GameTime_t + pub const m_flNextMPSoundTime: usize = 0x858; // GameTime_t } // Parent: CServerOnlyModelEntity // Fields count: 5 @@ -3665,7 +3782,7 @@ pub mod cs2_dumper { pub const m_OnExtinguished: usize = 0x778; // CEntityIOOutput } // Parent: CSkeletonAnimationController - // Fields count: 13 + // Fields count: 14 // // Metadata: // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) @@ -3677,16 +3794,17 @@ pub mod cs2_dumper { pub const m_animGraphNetworkedVars: usize = 0x18; // CAnimGraphNetworkedVariables pub const m_bSequenceFinished: usize = 0x220; // bool pub const m_flSoundSyncTime: usize = 0x224; // float32 - pub const m_hSequence: usize = 0x228; // HSequence - pub const m_flSeqStartTime: usize = 0x22C; // GameTime_t - pub const m_flSeqFixedCycle: usize = 0x230; // float32 - pub const m_nAnimLoopMode: usize = 0x234; // AnimLoopMode_t - pub const m_flPlaybackRate: usize = 0x238; // CNetworkedQuantizedFloat - pub const m_nNotifyState: usize = 0x244; // SequenceFinishNotifyState_t - pub const m_bNetworkedAnimationInputsChanged: usize = 0x246; // bool - pub const m_bNetworkedSequenceChanged: usize = 0x247; // bool - pub const m_bLastUpdateSkipped: usize = 0x248; // bool - pub const m_flPrevAnimUpdateTime: usize = 0x24C; // GameTime_t + pub const m_nActiveIKChainMask: usize = 0x228; // uint32 + pub const m_hSequence: usize = 0x22C; // HSequence + pub const m_flSeqStartTime: usize = 0x230; // GameTime_t + pub const m_flSeqFixedCycle: usize = 0x234; // float32 + pub const m_nAnimLoopMode: usize = 0x238; // AnimLoopMode_t + pub const m_flPlaybackRate: usize = 0x23C; // CNetworkedQuantizedFloat + pub const m_nNotifyState: usize = 0x248; // SequenceFinishNotifyState_t + pub const m_bNetworkedAnimationInputsChanged: usize = 0x24A; // bool + pub const m_bNetworkedSequenceChanged: usize = 0x24B; // bool + pub const m_bLastUpdateSkipped: usize = 0x24C; // bool + pub const m_flPrevAnimUpdateTime: usize = 0x250; // GameTime_t } // Parent: None // Fields count: 0 @@ -3696,6 +3814,10 @@ pub mod cs2_dumper { // MPulseLibraryBindings pub mod CCSObserverPawnAPI { } + // Parent: CBaseEntity + // Fields count: 0 + pub mod CCSPointScriptEntity { + } // Parent: CCSWeaponBaseGun // Fields count: 0 pub mod CWeaponBizon { @@ -3708,54 +3830,54 @@ pub mod cs2_dumper { // Parent: CPhysConstraint // Fields count: 48 pub mod CGenericConstraint { - pub const m_nLinearMotionX: usize = 0x520; // JointMotion_t - pub const m_nLinearMotionY: usize = 0x524; // JointMotion_t - pub const m_nLinearMotionZ: usize = 0x528; // JointMotion_t - pub const m_flLinearFrequencyX: usize = 0x52C; // float32 - pub const m_flLinearFrequencyY: usize = 0x530; // float32 - pub const m_flLinearFrequencyZ: usize = 0x534; // float32 - pub const m_flLinearDampingRatioX: usize = 0x538; // float32 - pub const m_flLinearDampingRatioY: usize = 0x53C; // float32 - pub const m_flLinearDampingRatioZ: usize = 0x540; // float32 - pub const m_flMaxLinearImpulseX: usize = 0x544; // float32 - pub const m_flMaxLinearImpulseY: usize = 0x548; // float32 - pub const m_flMaxLinearImpulseZ: usize = 0x54C; // float32 - pub const m_flBreakAfterTimeX: usize = 0x550; // float32 - pub const m_flBreakAfterTimeY: usize = 0x554; // float32 - pub const m_flBreakAfterTimeZ: usize = 0x558; // float32 - pub const m_flBreakAfterTimeStartTimeX: usize = 0x55C; // GameTime_t - pub const m_flBreakAfterTimeStartTimeY: usize = 0x560; // GameTime_t - pub const m_flBreakAfterTimeStartTimeZ: usize = 0x564; // GameTime_t - pub const m_flBreakAfterTimeThresholdX: usize = 0x568; // float32 - pub const m_flBreakAfterTimeThresholdY: usize = 0x56C; // float32 - pub const m_flBreakAfterTimeThresholdZ: usize = 0x570; // float32 - pub const m_flNotifyForceX: usize = 0x574; // float32 - pub const m_flNotifyForceY: usize = 0x578; // float32 - pub const m_flNotifyForceZ: usize = 0x57C; // float32 - pub const m_flNotifyForceMinTimeX: usize = 0x580; // float32 - pub const m_flNotifyForceMinTimeY: usize = 0x584; // float32 - pub const m_flNotifyForceMinTimeZ: usize = 0x588; // float32 - pub const m_flNotifyForceLastTimeX: usize = 0x58C; // GameTime_t - pub const m_flNotifyForceLastTimeY: usize = 0x590; // GameTime_t - pub const m_flNotifyForceLastTimeZ: usize = 0x594; // GameTime_t - pub const m_bAxisNotifiedX: usize = 0x598; // bool - pub const m_bAxisNotifiedY: usize = 0x599; // bool - pub const m_bAxisNotifiedZ: usize = 0x59A; // bool - pub const m_nAngularMotionX: usize = 0x59C; // JointMotion_t - pub const m_nAngularMotionY: usize = 0x5A0; // JointMotion_t - pub const m_nAngularMotionZ: usize = 0x5A4; // JointMotion_t - pub const m_flAngularFrequencyX: usize = 0x5A8; // float32 - pub const m_flAngularFrequencyY: usize = 0x5AC; // float32 - pub const m_flAngularFrequencyZ: usize = 0x5B0; // float32 - pub const m_flAngularDampingRatioX: usize = 0x5B4; // float32 - pub const m_flAngularDampingRatioY: usize = 0x5B8; // float32 - pub const m_flAngularDampingRatioZ: usize = 0x5BC; // float32 - pub const m_flMaxAngularImpulseX: usize = 0x5C0; // float32 - pub const m_flMaxAngularImpulseY: usize = 0x5C4; // float32 - pub const m_flMaxAngularImpulseZ: usize = 0x5C8; // float32 - pub const m_NotifyForceReachedX: usize = 0x5D0; // CEntityIOOutput - pub const m_NotifyForceReachedY: usize = 0x5F8; // CEntityIOOutput - pub const m_NotifyForceReachedZ: usize = 0x620; // CEntityIOOutput + pub const m_nLinearMotionX: usize = 0x540; // JointMotion_t + pub const m_nLinearMotionY: usize = 0x544; // JointMotion_t + pub const m_nLinearMotionZ: usize = 0x548; // JointMotion_t + pub const m_flLinearFrequencyX: usize = 0x54C; // float32 + pub const m_flLinearFrequencyY: usize = 0x550; // float32 + pub const m_flLinearFrequencyZ: usize = 0x554; // float32 + pub const m_flLinearDampingRatioX: usize = 0x558; // float32 + pub const m_flLinearDampingRatioY: usize = 0x55C; // float32 + pub const m_flLinearDampingRatioZ: usize = 0x560; // float32 + pub const m_flMaxLinearImpulseX: usize = 0x564; // float32 + pub const m_flMaxLinearImpulseY: usize = 0x568; // float32 + pub const m_flMaxLinearImpulseZ: usize = 0x56C; // float32 + pub const m_flBreakAfterTimeX: usize = 0x570; // float32 + pub const m_flBreakAfterTimeY: usize = 0x574; // float32 + pub const m_flBreakAfterTimeZ: usize = 0x578; // float32 + pub const m_flBreakAfterTimeStartTimeX: usize = 0x57C; // GameTime_t + pub const m_flBreakAfterTimeStartTimeY: usize = 0x580; // GameTime_t + pub const m_flBreakAfterTimeStartTimeZ: usize = 0x584; // GameTime_t + pub const m_flBreakAfterTimeThresholdX: usize = 0x588; // float32 + pub const m_flBreakAfterTimeThresholdY: usize = 0x58C; // float32 + pub const m_flBreakAfterTimeThresholdZ: usize = 0x590; // float32 + pub const m_flNotifyForceX: usize = 0x594; // float32 + pub const m_flNotifyForceY: usize = 0x598; // float32 + pub const m_flNotifyForceZ: usize = 0x59C; // float32 + pub const m_flNotifyForceMinTimeX: usize = 0x5A0; // float32 + pub const m_flNotifyForceMinTimeY: usize = 0x5A4; // float32 + pub const m_flNotifyForceMinTimeZ: usize = 0x5A8; // float32 + pub const m_flNotifyForceLastTimeX: usize = 0x5AC; // GameTime_t + pub const m_flNotifyForceLastTimeY: usize = 0x5B0; // GameTime_t + pub const m_flNotifyForceLastTimeZ: usize = 0x5B4; // GameTime_t + pub const m_bAxisNotifiedX: usize = 0x5B8; // bool + pub const m_bAxisNotifiedY: usize = 0x5B9; // bool + pub const m_bAxisNotifiedZ: usize = 0x5BA; // bool + pub const m_nAngularMotionX: usize = 0x5BC; // JointMotion_t + pub const m_nAngularMotionY: usize = 0x5C0; // JointMotion_t + pub const m_nAngularMotionZ: usize = 0x5C4; // JointMotion_t + pub const m_flAngularFrequencyX: usize = 0x5C8; // float32 + pub const m_flAngularFrequencyY: usize = 0x5CC; // float32 + pub const m_flAngularFrequencyZ: usize = 0x5D0; // float32 + pub const m_flAngularDampingRatioX: usize = 0x5D4; // float32 + pub const m_flAngularDampingRatioY: usize = 0x5D8; // float32 + pub const m_flAngularDampingRatioZ: usize = 0x5DC; // float32 + pub const m_flMaxAngularImpulseX: usize = 0x5E0; // float32 + pub const m_flMaxAngularImpulseY: usize = 0x5E4; // float32 + pub const m_flMaxAngularImpulseZ: usize = 0x5E8; // float32 + pub const m_NotifyForceReachedX: usize = 0x5F0; // CEntityIOOutput + pub const m_NotifyForceReachedY: usize = 0x618; // CEntityIOOutput + pub const m_NotifyForceReachedZ: usize = 0x640; // CEntityIOOutput } // Parent: CBaseCSGrenade // Fields count: 0 @@ -3775,7 +3897,7 @@ pub mod cs2_dumper { // NetworkVarNames: m_vecForce (Vector) // NetworkVarNames: m_nForceBone (int32) // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) - // NetworkVarNames: m_bClientRagdoll (bool) + // NetworkVarNames: m_bRagdollClientSide (bool) pub mod CBaseAnimGraph { pub const m_bInitiallyPopulateInterpHistory: usize = 0x788; // bool pub const m_pChoreoServices: usize = 0x790; // IChoreoServices* @@ -3786,7 +3908,7 @@ pub mod cs2_dumper { pub const m_vecForce: usize = 0x7B0; // Vector pub const m_nForceBone: usize = 0x7BC; // int32 pub const m_pRagdollPose: usize = 0x7D0; // PhysicsRagdollPose_t* - pub const m_bClientRagdoll: usize = 0x7D8; // bool + pub const m_bRagdollClientSide: usize = 0x7D8; // bool } // Parent: CPhysForce // Fields count: 1 @@ -3798,7 +3920,7 @@ pub mod cs2_dumper { pub mod CBreachChargeProjectile { } // Parent: CBaseAnimGraph - // Fields count: 28 + // Fields count: 27 // // Metadata: // NetworkVarNames: m_ragPos (Vector) @@ -3823,17 +3945,16 @@ pub mod cs2_dumper { pub const m_vecLastOrigin: usize = 0x984; // Vector pub const m_flAwakeTime: usize = 0x990; // GameTime_t pub const m_flLastOriginChangeTime: usize = 0x994; // GameTime_t - pub const m_nBloodColor: usize = 0x998; // int32 - pub const m_strOriginClassName: usize = 0x9A0; // CUtlSymbolLarge - pub const m_strSourceClassName: usize = 0x9A8; // CUtlSymbolLarge - pub const m_bHasBeenPhysgunned: usize = 0x9B0; // bool - pub const m_bShouldTeleportPhysics: usize = 0x9B1; // bool - pub const m_flBlendWeight: usize = 0x9B4; // float32 - pub const m_flDefaultFadeScale: usize = 0x9B8; // float32 - pub const m_ragdollMins: usize = 0x9C0; // CUtlVector - pub const m_ragdollMaxs: usize = 0x9D8; // CUtlVector - pub const m_bShouldDeleteActivationRecord: usize = 0x9F0; // bool - pub const m_bValidatePoweredRagdollPose: usize = 0xA50; // bool + pub const m_strOriginClassName: usize = 0x998; // CUtlSymbolLarge + pub const m_strSourceClassName: usize = 0x9A0; // CUtlSymbolLarge + pub const m_bHasBeenPhysgunned: usize = 0x9A8; // bool + pub const m_bShouldTeleportPhysics: usize = 0x9A9; // bool + pub const m_flBlendWeight: usize = 0x9AC; // float32 + pub const m_flDefaultFadeScale: usize = 0x9B0; // float32 + pub const m_ragdollMins: usize = 0x9B8; // CUtlVector + pub const m_ragdollMaxs: usize = 0x9D0; // CUtlVector + pub const m_bShouldDeleteActivationRecord: usize = 0x9E8; // bool + pub const m_bValidatePoweredRagdollPose: usize = 0xA48; // bool } // Parent: CBaseAnimGraph // Fields count: 0 @@ -3851,6 +3972,14 @@ pub mod cs2_dumper { // MPulseLibraryBindings pub mod CBasePlayerControllerAPI { } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSPointScriptExtensions_CCSWeaponBaseVData { + } // Parent: CBaseEntity // Fields count: 2 // @@ -3862,26 +3991,25 @@ pub mod cs2_dumper { pub const m_flFadeEndDist: usize = 0x4C4; // float32 } // Parent: CTriggerOnce - // Fields count: 15 + // Fields count: 14 // // Metadata: // NetworkVarNames: m_bTestOcclusion (bool) pub mod CTriggerLook { - pub const m_hLookTarget: usize = 0x8E0; // CHandle - pub const m_flFieldOfView: usize = 0x8E4; // float32 - pub const m_flLookTime: usize = 0x8E8; // float32 - pub const m_flLookTimeTotal: usize = 0x8EC; // float32 - pub const m_flLookTimeLast: usize = 0x8F0; // GameTime_t - pub const m_flTimeoutDuration: usize = 0x8F4; // float32 - pub const m_bTimeoutFired: usize = 0x8F8; // bool - pub const m_bIsLooking: usize = 0x8F9; // bool - pub const m_b2DFOV: usize = 0x8FA; // bool - pub const m_bUseVelocity: usize = 0x8FB; // bool - pub const m_hActivator: usize = 0x8FC; // CHandle - pub const m_bTestOcclusion: usize = 0x900; // bool - pub const m_OnTimeout: usize = 0x908; // CEntityIOOutput - pub const m_OnStartLook: usize = 0x930; // CEntityIOOutput - pub const m_OnEndLook: usize = 0x958; // CEntityIOOutput + pub const m_hLookTarget: usize = 0x908; // CHandle + pub const m_flFieldOfView: usize = 0x90C; // float32 + pub const m_flLookTime: usize = 0x910; // float32 + pub const m_flLookTimeTotal: usize = 0x914; // float32 + pub const m_flLookTimeLast: usize = 0x918; // GameTime_t + pub const m_flTimeoutDuration: usize = 0x91C; // float32 + pub const m_bTimeoutFired: usize = 0x920; // bool + pub const m_bIsLooking: usize = 0x921; // bool + pub const m_b2DFOV: usize = 0x922; // bool + pub const m_bUseVelocity: usize = 0x923; // bool + pub const m_bTestOcclusion: usize = 0x924; // bool + pub const m_OnTimeout: usize = 0x928; // CEntityIOOutput + pub const m_OnStartLook: usize = 0x950; // CEntityIOOutput + pub const m_OnEndLook: usize = 0x978; // CEntityIOOutput } // Parent: CPointEntity // Fields count: 0 @@ -3953,8 +4081,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_source (string_t) // NetworkVarNames: m_destination (string_t) pub mod CFootstepControl { - pub const m_source: usize = 0x8B8; // CUtlSymbolLarge - pub const m_destination: usize = 0x8C0; // CUtlSymbolLarge + pub const m_source: usize = 0x8E0; // CUtlSymbolLarge + pub const m_destination: usize = 0x8E8; // CUtlSymbolLarge } // Parent: CBaseModelEntity // Fields count: 2 @@ -3967,6 +4095,7 @@ pub mod cs2_dumper { // // Metadata: // MPulseInstanceDomainInfo + // MPulseDomainHookInfo // MPulseLibraryBindings // MPulseDomainOptInFeatureTag pub mod CCSGameModeScript { @@ -4011,13 +4140,13 @@ pub mod cs2_dumper { // Parent: CSceneEntity // Fields count: 7 pub mod CInstancedSceneEntity { - pub const m_hOwner: usize = 0xA18; // CHandle - pub const m_bHadOwner: usize = 0xA1C; // bool - pub const m_flPostSpeakDelay: usize = 0xA20; // float32 - pub const m_flPreDelay: usize = 0xA24; // float32 - pub const m_bIsBackground: usize = 0xA28; // bool - pub const m_bRemoveOnCompletion: usize = 0xA29; // bool - pub const m_hTarget: usize = 0xA2C; // CHandle + pub const m_hOwner: usize = 0xA20; // CHandle + pub const m_bHadOwner: usize = 0xA24; // bool + pub const m_flPostSpeakDelay: usize = 0xA28; // float32 + pub const m_flPreDelay: usize = 0xA2C; // float32 + pub const m_bIsBackground: usize = 0xA30; // bool + pub const m_bRemoveOnCompletion: usize = 0xA31; // bool + pub const m_hTarget: usize = 0xA34; // CHandle } // Parent: CPointEntity // Fields count: 1 @@ -4096,9 +4225,9 @@ pub mod cs2_dumper { pub const m_bAutoSwitchFrom: usize = 0x211; // bool pub const m_iRumbleEffect: usize = 0x214; // RumbleEffect_t pub const m_bLinkedCooldowns: usize = 0x218; // bool - pub const m_aShootSounds: usize = 0x220; // CUtlMap - pub const m_iSlot: usize = 0x240; // int32 - pub const m_iPosition: usize = 0x244; // int32 + pub const m_aShootSounds: usize = 0x220; // CUtlOrderedMap + pub const m_iSlot: usize = 0x248; // int32 + pub const m_iPosition: usize = 0x24C; // int32 } // Parent: CCSPlayerPawnBase // Fields count: 0 @@ -4117,10 +4246,9 @@ pub mod cs2_dumper { pub mod CCSObserverPawn { } // Parent: CItem - // Fields count: 2 + // Fields count: 1 pub mod CScriptItem { - pub const m_OnPlayerPickup: usize = 0x9C0; // CEntityIOOutput - pub const m_MoveTypeOverride: usize = 0x9E8; // MoveType_t + pub const m_MoveTypeOverride: usize = 0x9C0; // MoveType_t } // Parent: IntervalTimer // Fields count: 7 @@ -4187,9 +4315,8 @@ pub mod cs2_dumper { pub mod CWeaponP90 { } // Parent: CBaseTrigger - // Fields count: 1 + // Fields count: 0 pub mod CTriggerToggleSave { - pub const m_bDisabled: usize = 0x8B8; // bool } // Parent: CBaseTrigger // Fields count: 0 @@ -4273,7 +4400,7 @@ pub mod cs2_dumper { pub const m_flLastTeleportTime: usize = 0x1F4; // float32 } // Parent: CBreakableProp - // Fields count: 34 + // Fields count: 33 // // Metadata: // MNetworkExcludeByName @@ -4285,40 +4412,39 @@ pub mod cs2_dumper { // MNetworkIncludeByName // NetworkVarNames: m_bAwake (bool) pub mod CPhysicsProp { - pub const m_MotionEnabled: usize = 0xA68; // CEntityIOOutput - pub const m_OnAwakened: usize = 0xA90; // CEntityIOOutput - pub const m_OnAwake: usize = 0xAB8; // CEntityIOOutput - pub const m_OnAsleep: usize = 0xAE0; // CEntityIOOutput - pub const m_OnPlayerUse: usize = 0xB08; // CEntityIOOutput - pub const m_OnPlayerPickup: usize = 0xB30; // CEntityIOOutput - pub const m_OnOutOfWorld: usize = 0xB58; // CEntityIOOutput - pub const m_massScale: usize = 0xB80; // float32 - pub const m_inertiaScale: usize = 0xB84; // float32 - pub const m_buoyancyScale: usize = 0xB88; // float32 - pub const m_damageType: usize = 0xB8C; // int32 - pub const m_damageToEnableMotion: usize = 0xB90; // int32 - pub const m_flForceToEnableMotion: usize = 0xB94; // float32 - pub const m_bThrownByPlayer: usize = 0xB98; // bool - pub const m_bDroppedByPlayer: usize = 0xB99; // bool - pub const m_bTouchedByPlayer: usize = 0xB9A; // bool - pub const m_bFirstCollisionAfterLaunch: usize = 0xB9B; // bool - pub const m_iExploitableByPlayer: usize = 0xB9C; // int32 - pub const m_bHasBeenAwakened: usize = 0xBA0; // bool - pub const m_bIsOverrideProp: usize = 0xBA1; // bool - pub const m_fNextCheckDisableMotionContactsTime: usize = 0xBA4; // GameTime_t - pub const m_iInitialGlowState: usize = 0xBA8; // int32 - pub const m_nGlowRange: usize = 0xBAC; // int32 - pub const m_nGlowRangeMin: usize = 0xBB0; // int32 - pub const m_glowColor: usize = 0xBB4; // Color - pub const m_bForceNavIgnore: usize = 0xBB8; // bool - pub const m_bNoNavmeshBlocker: usize = 0xBB9; // bool - pub const m_bForceNpcExclude: usize = 0xBBA; // bool - pub const m_bShouldAutoConvertBackFromDebris: usize = 0xBBB; // bool - pub const m_bMuteImpactEffects: usize = 0xBBC; // bool - pub const m_bAcceptDamageFromHeldObjects: usize = 0xBC4; // bool - pub const m_bEnableUseOutput: usize = 0xBC5; // bool - pub const m_bAwake: usize = 0xBC6; // bool - pub const m_nCollisionGroupOverride: usize = 0xBC8; // int32 + pub const m_MotionEnabled: usize = 0xA88; // CEntityIOOutput + pub const m_OnAwakened: usize = 0xAB0; // CEntityIOOutput + pub const m_OnAwake: usize = 0xAD8; // CEntityIOOutput + pub const m_OnAsleep: usize = 0xB00; // CEntityIOOutput + pub const m_OnPlayerUse: usize = 0xB28; // CEntityIOOutput + pub const m_OnOutOfWorld: usize = 0xB50; // CEntityIOOutput + pub const m_OnPlayerPickup: usize = 0xB78; // CEntityIOOutput + pub const m_bForceNavIgnore: usize = 0xBA0; // bool + pub const m_bNoNavmeshBlocker: usize = 0xBA1; // bool + pub const m_bForceNpcExclude: usize = 0xBA2; // bool + pub const m_massScale: usize = 0xBA4; // float32 + pub const m_inertiaScale: usize = 0xBA8; // float32 + pub const m_buoyancyScale: usize = 0xBAC; // float32 + pub const m_damageType: usize = 0xBB0; // int32 + pub const m_damageToEnableMotion: usize = 0xBB4; // int32 + pub const m_flForceToEnableMotion: usize = 0xBB8; // float32 + pub const m_bThrownByPlayer: usize = 0xBBC; // bool + pub const m_bDroppedByPlayer: usize = 0xBBD; // bool + pub const m_bTouchedByPlayer: usize = 0xBBE; // bool + pub const m_bFirstCollisionAfterLaunch: usize = 0xBBF; // bool + pub const m_iExploitableByPlayer: usize = 0xBC0; // int32 + pub const m_bHasBeenAwakened: usize = 0xBC4; // bool + pub const m_bIsOverrideProp: usize = 0xBC5; // bool + pub const m_fNextCheckDisableMotionContactsTime: usize = 0xBC8; // GameTime_t + pub const m_iInitialGlowState: usize = 0xBCC; // int32 + pub const m_nGlowRange: usize = 0xBD0; // int32 + pub const m_nGlowRangeMin: usize = 0xBD4; // int32 + pub const m_glowColor: usize = 0xBD8; // Color + pub const m_bShouldAutoConvertBackFromDebris: usize = 0xBDC; // bool + pub const m_bMuteImpactEffects: usize = 0xBDD; // bool + pub const m_bAcceptDamageFromHeldObjects: usize = 0xBE4; // bool + pub const m_bEnableUseOutput: usize = 0xBE5; // bool + pub const m_bAwake: usize = 0xBE6; // bool } // Parent: CFuncWall // Fields count: 0 @@ -4337,9 +4463,9 @@ pub mod cs2_dumper { // Parent: CBaseCSGrenadeProjectile // Fields count: 3 pub mod CSensorGrenadeProjectile { - pub const m_fExpireTime: usize = 0xA98; // GameTime_t - pub const m_fNextDetectPlayerSound: usize = 0xA9C; // GameTime_t - pub const m_hDisplayGrenade: usize = 0xAA0; // CHandle + pub const m_fExpireTime: usize = 0xA90; // GameTime_t + pub const m_fNextDetectPlayerSound: usize = 0xA94; // GameTime_t + pub const m_hDisplayGrenade: usize = 0xA98; // CHandle } // Parent: CCSPlayerBase_CameraServices // Fields count: 0 @@ -4386,30 +4512,29 @@ pub mod cs2_dumper { pub mod CFuncLadderAlias_func_useableladder { } // Parent: CBaseTrigger - // Fields count: 15 + // Fields count: 14 pub mod CTriggerSndSosOpvar { - pub const m_hTouchingPlayers: usize = 0x8B8; // CUtlVector> - pub const m_flPosition: usize = 0x8D0; // Vector - pub const m_flCenterSize: usize = 0x8DC; // float32 - pub const m_flMinVal: usize = 0x8E0; // float32 - pub const m_flMaxVal: usize = 0x8E4; // float32 - pub const m_flWait: usize = 0x8E8; // float32 - pub const m_opvarName: usize = 0x8F0; // CUtlSymbolLarge - pub const m_stackName: usize = 0x8F8; // CUtlSymbolLarge - pub const m_operatorName: usize = 0x900; // CUtlSymbolLarge - pub const m_bVolIs2D: usize = 0x908; // bool - pub const m_opvarNameChar: usize = 0x909; // char[256] - pub const m_stackNameChar: usize = 0xA09; // char[256] - pub const m_operatorNameChar: usize = 0xB09; // char[256] - pub const m_VecNormPos: usize = 0xC0C; // Vector - pub const m_flNormCenterSize: usize = 0xC18; // float32 + pub const m_hTouchingPlayers: usize = 0x8E0; // CUtlVector> + pub const m_flPosition: usize = 0x8F8; // Vector + pub const m_flCenterSize: usize = 0x904; // float32 + pub const m_flMinVal: usize = 0x908; // float32 + pub const m_flMaxVal: usize = 0x90C; // float32 + pub const m_opvarName: usize = 0x910; // CUtlSymbolLarge + pub const m_stackName: usize = 0x918; // CUtlSymbolLarge + pub const m_operatorName: usize = 0x920; // CUtlSymbolLarge + pub const m_bVolIs2D: usize = 0x928; // bool + pub const m_opvarNameChar: usize = 0x929; // char[256] + pub const m_stackNameChar: usize = 0xA29; // char[256] + pub const m_operatorNameChar: usize = 0xB29; // char[256] + pub const m_VecNormPos: usize = 0xC2C; // Vector + pub const m_flNormCenterSize: usize = 0xC38; // float32 } // Parent: CItem // Fields count: 0 pub mod CItemAssaultSuit { } // Parent: CBaseEntity - // Fields count: 60 + // Fields count: 70 pub mod CScriptedSequence { pub const m_iszEntry: usize = 0x4C0; // CUtlSymbolLarge pub const m_iszPreIdle: usize = 0x4C8; // CUtlSymbolLarge @@ -4420,47 +4545,57 @@ pub mod cs2_dumper { pub const m_iszEntity: usize = 0x4F0; // CUtlSymbolLarge pub const m_iszSyncGroup: usize = 0x4F8; // CUtlSymbolLarge pub const m_nMoveTo: usize = 0x500; // ScriptedMoveTo_t - pub const m_bIsPlayingPreIdle: usize = 0x504; // bool - pub const m_bIsPlayingEntry: usize = 0x505; // bool - pub const m_bIsPlayingAction: usize = 0x506; // bool - pub const m_bIsPlayingPostIdle: usize = 0x507; // bool - pub const m_bLoopPreIdleSequence: usize = 0x508; // bool - pub const m_bLoopActionSequence: usize = 0x509; // bool - pub const m_bLoopPostIdleSequence: usize = 0x50A; // bool - pub const m_bSynchPostIdles: usize = 0x50B; // bool - pub const m_bIgnoreLookAt: usize = 0x50C; // bool - pub const m_bIgnoreGravity: usize = 0x50D; // bool - pub const m_bDisableNPCCollisions: usize = 0x50E; // bool - pub const m_bKeepAnimgraphLockedPost: usize = 0x50F; // bool - pub const m_bDontAddModifiers: usize = 0x510; // bool - pub const m_flRadius: usize = 0x514; // float32 - pub const m_flRepeat: usize = 0x518; // float32 - pub const m_flPlayAnimFadeInTime: usize = 0x51C; // float32 - pub const m_flMoveInterpTime: usize = 0x520; // float32 - pub const m_flAngRate: usize = 0x524; // float32 - pub const m_nNotReadySequenceCount: usize = 0x528; // int32 - pub const m_startTime: usize = 0x52C; // GameTime_t - pub const m_bWaitForBeginSequence: usize = 0x530; // bool - pub const m_saved_effects: usize = 0x534; // int32 - pub const m_savedFlags: usize = 0x538; // int32 - pub const m_savedCollisionGroup: usize = 0x53C; // int32 - pub const m_interruptable: usize = 0x540; // bool - pub const m_sequenceStarted: usize = 0x541; // bool - pub const m_bPositionRelativeToOtherEntity: usize = 0x542; // bool - pub const m_hTargetEnt: usize = 0x544; // CHandle - pub const m_hNextCine: usize = 0x548; // CHandle - pub const m_bThinking: usize = 0x54C; // bool - pub const m_bInitiatedSelfDelete: usize = 0x54D; // bool - pub const m_bIsTeleportingDueToMoveTo: usize = 0x54E; // bool - pub const m_bAllowCustomInterruptConditions: usize = 0x54F; // bool - pub const m_hLastFoundEntity: usize = 0x550; // CHandle - pub const m_hForcedTarget: usize = 0x554; // CHandle - pub const m_bDontCancelOtherSequences: usize = 0x558; // bool - pub const m_bForceSynch: usize = 0x559; // bool - pub const m_bPreventUpdateYawOnFinish: usize = 0x55A; // bool - pub const m_bEnsureOnNavmeshOnFinish: usize = 0x55B; // bool - pub const m_onDeathBehavior: usize = 0x55C; // ScriptedOnDeath_t - pub const m_ConflictResponse: usize = 0x560; // ScriptedConflictResponse_t + pub const m_nMoveToGait: usize = 0x504; // MovementGait_t + pub const m_bIsPlayingPreIdle: usize = 0x505; // bool + pub const m_bIsPlayingEntry: usize = 0x506; // bool + pub const m_bIsPlayingAction: usize = 0x507; // bool + pub const m_bIsPlayingPostIdle: usize = 0x508; // bool + pub const m_bDontRotateOther: usize = 0x509; // bool + pub const m_bIsRepeatable: usize = 0x50A; // bool + pub const m_bShouldLeaveCorpse: usize = 0x50B; // bool + pub const m_bStartOnSpawn: usize = 0x50C; // bool + pub const m_bDisallowInterrupts: usize = 0x50D; // bool + pub const m_bCanOverrideNPCState: usize = 0x50E; // bool + pub const m_bDontTeleportAtEnd: usize = 0x50F; // bool + pub const m_bHighPriority: usize = 0x510; // bool + pub const m_bHideDebugComplaints: usize = 0x511; // bool + pub const m_bContinueOnDeath: usize = 0x512; // bool + pub const m_bLoopPreIdleSequence: usize = 0x513; // bool + pub const m_bLoopActionSequence: usize = 0x514; // bool + pub const m_bLoopPostIdleSequence: usize = 0x515; // bool + pub const m_bSynchPostIdles: usize = 0x516; // bool + pub const m_bIgnoreLookAt: usize = 0x517; // bool + pub const m_bIgnoreGravity: usize = 0x518; // bool + pub const m_bDisableNPCCollisions: usize = 0x519; // bool + pub const m_bKeepAnimgraphLockedPost: usize = 0x51A; // bool + pub const m_bDontAddModifiers: usize = 0x51B; // bool + pub const m_flRadius: usize = 0x51C; // float32 + pub const m_flRepeat: usize = 0x520; // float32 + pub const m_flPlayAnimFadeInTime: usize = 0x524; // float32 + pub const m_flMoveInterpTime: usize = 0x528; // float32 + pub const m_flAngRate: usize = 0x52C; // float32 + pub const m_nNotReadySequenceCount: usize = 0x530; // int32 + pub const m_startTime: usize = 0x534; // GameTime_t + pub const m_bWaitForBeginSequence: usize = 0x538; // bool + pub const m_saved_effects: usize = 0x53C; // int32 + pub const m_savedFlags: usize = 0x540; // int32 + pub const m_savedCollisionGroup: usize = 0x544; // int32 + pub const m_bInterruptable: usize = 0x548; // bool + pub const m_sequenceStarted: usize = 0x549; // bool + pub const m_bPositionRelativeToOtherEntity: usize = 0x54A; // bool + pub const m_hTargetEnt: usize = 0x54C; // CHandle + pub const m_hNextCine: usize = 0x550; // CHandle + pub const m_bThinking: usize = 0x554; // bool + pub const m_bInitiatedSelfDelete: usize = 0x555; // bool + pub const m_bIsTeleportingDueToMoveTo: usize = 0x556; // bool + pub const m_bAllowCustomInterruptConditions: usize = 0x557; // bool + pub const m_hForcedTarget: usize = 0x558; // CHandle + pub const m_bDontCancelOtherSequences: usize = 0x55C; // bool + pub const m_bForceSynch: usize = 0x55D; // bool + pub const m_bPreventUpdateYawOnFinish: usize = 0x55E; // bool + pub const m_bEnsureOnNavmeshOnFinish: usize = 0x55F; // bool + pub const m_onDeathBehavior: usize = 0x560; // ScriptedOnDeath_t + pub const m_ConflictResponse: usize = 0x564; // ScriptedConflictResponse_t pub const m_OnBeginSequence: usize = 0x568; // CEntityIOOutput pub const m_OnActionStartOrLoop: usize = 0x590; // CEntityIOOutput pub const m_OnEndSequence: usize = 0x5B8; // CEntityIOOutput @@ -4480,10 +4615,6 @@ pub mod cs2_dumper { // Fields count: 0 pub mod CWeaponGalilAR { } - // Parent: CTriggerHurt - // Fields count: 0 - pub mod CTriggerHurtGhost { - } // Parent: CModelPointEntity // Fields count: 30 // @@ -4562,8 +4693,9 @@ pub mod cs2_dumper { pub const m_hScenes: usize = 0x558; // CHandle[16] } // Parent: CPhysConstraint - // Fields count: 0 + // Fields count: 1 pub mod CSplineConstraint { + pub const m_vAnchorOffsetRestore: usize = 0x580; // Vector } // Parent: CPlayer_ViewModelServices // Fields count: 0 @@ -4679,10 +4811,6 @@ pub mod cs2_dumper { pub mod CFuncWater { pub const m_BuoyancyHelper: usize = 0x710; // CBuoyancyHelper } - // Parent: SpawnPointCoopEnemy - // Fields count: 0 - pub mod CInfoEnemyTerroristSpawn { - } // Parent: CBaseEntity // Fields count: 5 pub mod CFuncTimescale { @@ -4732,6 +4860,13 @@ pub mod cs2_dumper { pub const m_flExposureAdaptationSpeedDown: usize = 0x4D8; // float32 pub const m_flTonemapEVSmoothingRange: usize = 0x4DC; // float32 } + // Parent: CPulseExecCursor + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + pub mod CPulseServerCursor { + } // Parent: CRopeKeyframe // Fields count: 0 pub mod CRopeKeyframeAlias_move_rope { @@ -4989,55 +5124,55 @@ pub mod cs2_dumper { // Fields count: 24 // // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_Entity_Color (Color) + // NetworkVarNames: m_Entity_flBrightness (float) + // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) + // NetworkVarNames: m_Entity_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_vBoxMins (Vector) + // NetworkVarNames: m_Entity_vBoxMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_flEdgeFadeDist (float) + // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) + // NetworkVarNames: m_Entity_nLightProbeSizeX (int) + // NetworkVarNames: m_Entity_nLightProbeSizeY (int) + // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) + // NetworkVarNames: m_Entity_bEnabled (bool) pub mod CEnvCombinedLightProbeVolume { - pub const m_Color: usize = 0x1518; // Color - pub const m_flBrightness: usize = 0x151C; // float32 - pub const m_hCubemapTexture: usize = 0x1520; // CStrongHandle - pub const m_bCustomCubemapTexture: usize = 0x1528; // bool - pub const m_hLightProbeTexture: usize = 0x1530; // CStrongHandle - pub const m_hLightProbeDirectLightIndicesTexture: usize = 0x1538; // CStrongHandle - pub const m_hLightProbeDirectLightScalarsTexture: usize = 0x1540; // CStrongHandle - pub const m_hLightProbeDirectLightShadowsTexture: usize = 0x1548; // CStrongHandle - pub const m_vBoxMins: usize = 0x1550; // Vector - pub const m_vBoxMaxs: usize = 0x155C; // Vector - pub const m_bMoveable: usize = 0x1568; // bool - pub const m_nHandshake: usize = 0x156C; // int32 - pub const m_nEnvCubeMapArrayIndex: usize = 0x1570; // int32 - pub const m_nPriority: usize = 0x1574; // int32 - pub const m_bStartDisabled: usize = 0x1578; // bool - pub const m_flEdgeFadeDist: usize = 0x157C; // float32 - pub const m_vEdgeFadeDists: usize = 0x1580; // Vector - pub const m_nLightProbeSizeX: usize = 0x158C; // int32 - pub const m_nLightProbeSizeY: usize = 0x1590; // int32 - pub const m_nLightProbeSizeZ: usize = 0x1594; // int32 - pub const m_nLightProbeAtlasX: usize = 0x1598; // int32 - pub const m_nLightProbeAtlasY: usize = 0x159C; // int32 - pub const m_nLightProbeAtlasZ: usize = 0x15A0; // int32 - pub const m_bEnabled: usize = 0x15B9; // bool + pub const m_Entity_Color: usize = 0x1520; // Color + pub const m_Entity_flBrightness: usize = 0x1524; // float32 + pub const m_Entity_hCubemapTexture: usize = 0x1528; // CStrongHandle + pub const m_Entity_bCustomCubemapTexture: usize = 0x1530; // bool + pub const m_Entity_hLightProbeTexture: usize = 0x1538; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x1540; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x1548; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x1550; // CStrongHandle + pub const m_Entity_vBoxMins: usize = 0x1558; // Vector + pub const m_Entity_vBoxMaxs: usize = 0x1564; // Vector + pub const m_Entity_bMoveable: usize = 0x1570; // bool + pub const m_Entity_nHandshake: usize = 0x1574; // int32 + pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x1578; // int32 + pub const m_Entity_nPriority: usize = 0x157C; // int32 + pub const m_Entity_bStartDisabled: usize = 0x1580; // bool + pub const m_Entity_flEdgeFadeDist: usize = 0x1584; // float32 + pub const m_Entity_vEdgeFadeDists: usize = 0x1588; // Vector + pub const m_Entity_nLightProbeSizeX: usize = 0x1594; // int32 + pub const m_Entity_nLightProbeSizeY: usize = 0x1598; // int32 + pub const m_Entity_nLightProbeSizeZ: usize = 0x159C; // int32 + pub const m_Entity_nLightProbeAtlasX: usize = 0x15A0; // int32 + pub const m_Entity_nLightProbeAtlasY: usize = 0x15A4; // int32 + pub const m_Entity_nLightProbeAtlasZ: usize = 0x15A8; // int32 + pub const m_Entity_bEnabled: usize = 0x15C1; // bool } // Parent: CPlayerPawnComponent // Fields count: 0 @@ -5142,10 +5277,10 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_bIsIncGrenade (bool) pub mod CMolotovProjectile { - pub const m_bIsIncGrenade: usize = 0xA98; // bool - pub const m_bDetonated: usize = 0xAA4; // bool - pub const m_stillTimer: usize = 0xAA8; // IntervalTimer - pub const m_bHasBouncedOffPlayer: usize = 0xB88; // bool + pub const m_bIsIncGrenade: usize = 0xA90; // bool + pub const m_bDetonated: usize = 0xA9C; // bool + pub const m_stillTimer: usize = 0xAA0; // IntervalTimer + pub const m_bHasBouncedOffPlayer: usize = 0xB80; // bool } // Parent: CBaseTrigger // Fields count: 0 @@ -5259,10 +5394,10 @@ pub mod cs2_dumper { pub const m_hModel: usize = 0xA0; // CStrongHandle pub const m_ModelName: usize = 0xA8; // CUtlSymbolLarge pub const m_bClientClothCreationSuppressed: usize = 0xE8; // bool - pub const m_MeshGroupMask: usize = 0x180; // uint64 - pub const m_nIdealMotionType: usize = 0x202; // int8 - pub const m_nForceLOD: usize = 0x203; // int8 - pub const m_nClothUpdateFlags: usize = 0x204; // int8 + pub const m_MeshGroupMask: usize = 0x198; // uint64 + pub const m_nIdealMotionType: usize = 0x21A; // int8 + pub const m_nForceLOD: usize = 0x21B; // int8 + pub const m_nClothUpdateFlags: usize = 0x21C; // int8 } // Parent: CBaseModelEntity // Fields count: 12 @@ -5297,7 +5432,7 @@ pub mod cs2_dumper { pub const m_flNextTime: usize = 0x4F8; // float32 pub const m_pNextKey: usize = 0x500; // CPathKeyFrame* pub const m_pPrevKey: usize = 0x508; // CPathKeyFrame* - pub const m_flSpeed: usize = 0x510; // float32 + pub const m_flMoveSpeed: usize = 0x510; // float32 } // Parent: CBaseModelEntity // Fields count: 3 @@ -5323,6 +5458,10 @@ pub mod cs2_dumper { pub const m_Attributes: usize = 0x8; // CUtlVectorEmbeddedNetworkVar pub const m_pManager: usize = 0x58; // CAttributeManager* } + // Parent: CGameRules + // Fields count: 0 + pub mod CMultiplayRules { + } // Parent: CCSWeaponBaseGun // Fields count: 0 pub mod CWeaponRevolver { @@ -5330,7 +5469,7 @@ pub mod cs2_dumper { // Parent: CDynamicProp // Fields count: 1 pub mod COrnamentProp { - pub const m_initialOwner: usize = 0xB60; // CUtlSymbolLarge + pub const m_initialOwner: usize = 0xB80; // CUtlSymbolLarge } // Parent: CLogicalEntity // Fields count: 1 @@ -5385,15 +5524,15 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_bBombPlantedHere (bool) pub mod CBombTarget { - pub const m_OnBombExplode: usize = 0x8B8; // CEntityIOOutput - pub const m_OnBombPlanted: usize = 0x8E0; // CEntityIOOutput - pub const m_OnBombDefused: usize = 0x908; // CEntityIOOutput - pub const m_bIsBombSiteB: usize = 0x930; // bool - pub const m_bIsHeistBombTarget: usize = 0x931; // bool - pub const m_bBombPlantedHere: usize = 0x932; // bool - pub const m_szMountTarget: usize = 0x938; // CUtlSymbolLarge - pub const m_hInstructorHint: usize = 0x940; // CHandle - pub const m_nBombSiteDesignation: usize = 0x944; // int32 + pub const m_OnBombExplode: usize = 0x8E0; // CEntityIOOutput + pub const m_OnBombPlanted: usize = 0x908; // CEntityIOOutput + pub const m_OnBombDefused: usize = 0x930; // CEntityIOOutput + pub const m_bIsBombSiteB: usize = 0x958; // bool + pub const m_bIsHeistBombTarget: usize = 0x959; // bool + pub const m_bBombPlantedHere: usize = 0x95A; // bool + pub const m_szMountTarget: usize = 0x960; // CUtlSymbolLarge + pub const m_hInstructorHint: usize = 0x968; // CHandle + pub const m_nBombSiteDesignation: usize = 0x96C; // int32 } // Parent: CBaseEntity // Fields count: 8 @@ -5411,41 +5550,41 @@ pub mod cs2_dumper { // Fields count: 17 // // Metadata: - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_Entity_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_vBoxMins (Vector) + // NetworkVarNames: m_Entity_vBoxMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_nLightProbeSizeX (int) + // NetworkVarNames: m_Entity_nLightProbeSizeY (int) + // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) + // NetworkVarNames: m_Entity_bEnabled (bool) pub mod CEnvLightProbeVolume { - pub const m_hLightProbeTexture: usize = 0x1498; // CStrongHandle - pub const m_hLightProbeDirectLightIndicesTexture: usize = 0x14A0; // CStrongHandle - pub const m_hLightProbeDirectLightScalarsTexture: usize = 0x14A8; // CStrongHandle - pub const m_hLightProbeDirectLightShadowsTexture: usize = 0x14B0; // CStrongHandle - pub const m_vBoxMins: usize = 0x14B8; // Vector - pub const m_vBoxMaxs: usize = 0x14C4; // Vector - pub const m_bMoveable: usize = 0x14D0; // bool - pub const m_nHandshake: usize = 0x14D4; // int32 - pub const m_nPriority: usize = 0x14D8; // int32 - pub const m_bStartDisabled: usize = 0x14DC; // bool - pub const m_nLightProbeSizeX: usize = 0x14E0; // int32 - pub const m_nLightProbeSizeY: usize = 0x14E4; // int32 - pub const m_nLightProbeSizeZ: usize = 0x14E8; // int32 - pub const m_nLightProbeAtlasX: usize = 0x14EC; // int32 - pub const m_nLightProbeAtlasY: usize = 0x14F0; // int32 - pub const m_nLightProbeAtlasZ: usize = 0x14F4; // int32 - pub const m_bEnabled: usize = 0x1501; // bool + pub const m_Entity_hLightProbeTexture: usize = 0x14A0; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x14A8; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x14B0; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x14B8; // CStrongHandle + pub const m_Entity_vBoxMins: usize = 0x14C0; // Vector + pub const m_Entity_vBoxMaxs: usize = 0x14CC; // Vector + pub const m_Entity_bMoveable: usize = 0x14D8; // bool + pub const m_Entity_nHandshake: usize = 0x14DC; // int32 + pub const m_Entity_nPriority: usize = 0x14E0; // int32 + pub const m_Entity_bStartDisabled: usize = 0x14E4; // bool + pub const m_Entity_nLightProbeSizeX: usize = 0x14E8; // int32 + pub const m_Entity_nLightProbeSizeY: usize = 0x14EC; // int32 + pub const m_Entity_nLightProbeSizeZ: usize = 0x14F0; // int32 + pub const m_Entity_nLightProbeAtlasX: usize = 0x14F4; // int32 + pub const m_Entity_nLightProbeAtlasY: usize = 0x14F8; // int32 + pub const m_Entity_nLightProbeAtlasZ: usize = 0x14FC; // int32 + pub const m_Entity_bEnabled: usize = 0x1509; // bool } // Parent: CCSGameModeRules // Fields count: 1 @@ -5458,7 +5597,7 @@ pub mod cs2_dumper { // Parent: CTriggerPush // Fields count: 1 pub mod CScriptTriggerPush { - pub const m_vExtent: usize = 0x8D8; // Vector + pub const m_vExtent: usize = 0x918; // Vector } // Parent: CBaseEntity // Fields count: 1 @@ -5530,19 +5669,19 @@ pub mod cs2_dumper { pub const m_bEnableRendering: usize = 0x60; // bool pub const m_bInterpolationReadyToDraw: usize = 0xB0; // bool } - // Parent: CDynamicProp - // Fields count: 0 - pub mod CCoopBonusCoin { - } // Parent: CSoundEventEntity - // Fields count: 6 + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) pub mod CSoundEventPathCornerEntity { - pub const m_iszPathCorner: usize = 0x568; // CUtlSymbolLarge - pub const m_iCountMax: usize = 0x570; // int32 - pub const m_flDistanceMax: usize = 0x574; // float32 - pub const m_flDistMaxSqr: usize = 0x578; // float32 - pub const m_flDotProductMax: usize = 0x57C; // float32 - pub const bPlaying: usize = 0x580; // bool + pub const m_iszPathCorner: usize = 0x570; // CUtlSymbolLarge + pub const m_iCountMax: usize = 0x578; // int32 + pub const m_flDistanceMax: usize = 0x57C; // float32 + pub const m_flDistMaxSqr: usize = 0x580; // float32 + pub const m_flDotProductMax: usize = 0x584; // float32 + pub const m_bPlaying: usize = 0x588; // bool + pub const m_vecCornerPairsNetworked: usize = 0x5B0; // CNetworkUtlVectorBase } // Parent: CEnvSoundscape // Fields count: 1 @@ -5619,73 +5758,73 @@ pub mod cs2_dumper { // NetworkVarNames: m_flCapsuleLength (float) // NetworkVarNames: m_flMinRoughness (float) pub mod CLightComponent { - pub const __m_pChainEntity: usize = 0x48; // CNetworkVarChainer - pub const m_Color: usize = 0x85; // Color - pub const m_SecondaryColor: usize = 0x89; // Color - pub const m_flBrightness: usize = 0x90; // float32 - pub const m_flBrightnessScale: usize = 0x94; // float32 - pub const m_flBrightnessMult: usize = 0x98; // float32 - pub const m_flRange: usize = 0x9C; // float32 - pub const m_flFalloff: usize = 0xA0; // float32 - pub const m_flAttenuation0: usize = 0xA4; // float32 - pub const m_flAttenuation1: usize = 0xA8; // float32 - pub const m_flAttenuation2: usize = 0xAC; // float32 - pub const m_flTheta: usize = 0xB0; // float32 - pub const m_flPhi: usize = 0xB4; // float32 - pub const m_hLightCookie: usize = 0xB8; // CStrongHandle - pub const m_nCascades: usize = 0xC0; // int32 - pub const m_nCastShadows: usize = 0xC4; // int32 - pub const m_nShadowWidth: usize = 0xC8; // int32 - pub const m_nShadowHeight: usize = 0xCC; // int32 - pub const m_bRenderDiffuse: usize = 0xD0; // bool - pub const m_nRenderSpecular: usize = 0xD4; // int32 - pub const m_bRenderTransmissive: usize = 0xD8; // bool - pub const m_flOrthoLightWidth: usize = 0xDC; // float32 - pub const m_flOrthoLightHeight: usize = 0xE0; // float32 - pub const m_nStyle: usize = 0xE4; // int32 - pub const m_Pattern: usize = 0xE8; // CUtlString - pub const m_nCascadeRenderStaticObjects: usize = 0xF0; // int32 - pub const m_flShadowCascadeCrossFade: usize = 0xF4; // float32 - pub const m_flShadowCascadeDistanceFade: usize = 0xF8; // float32 - pub const m_flShadowCascadeDistance0: usize = 0xFC; // float32 - pub const m_flShadowCascadeDistance1: usize = 0x100; // float32 - pub const m_flShadowCascadeDistance2: usize = 0x104; // float32 - pub const m_flShadowCascadeDistance3: usize = 0x108; // float32 - pub const m_nShadowCascadeResolution0: usize = 0x10C; // int32 - pub const m_nShadowCascadeResolution1: usize = 0x110; // int32 - pub const m_nShadowCascadeResolution2: usize = 0x114; // int32 - pub const m_nShadowCascadeResolution3: usize = 0x118; // int32 - pub const m_bUsesBakedShadowing: usize = 0x11C; // bool - pub const m_nShadowPriority: usize = 0x120; // int32 - pub const m_nBakedShadowIndex: usize = 0x124; // int32 - pub const m_bRenderToCubemaps: usize = 0x128; // bool - pub const m_nDirectLight: usize = 0x12C; // int32 - pub const m_nIndirectLight: usize = 0x130; // int32 - pub const m_flFadeMinDist: usize = 0x134; // float32 - pub const m_flFadeMaxDist: usize = 0x138; // float32 - pub const m_flShadowFadeMinDist: usize = 0x13C; // float32 - pub const m_flShadowFadeMaxDist: usize = 0x140; // float32 - pub const m_bEnabled: usize = 0x144; // bool - pub const m_bFlicker: usize = 0x145; // bool - pub const m_bPrecomputedFieldsValid: usize = 0x146; // bool - pub const m_vPrecomputedBoundsMins: usize = 0x148; // Vector - pub const m_vPrecomputedBoundsMaxs: usize = 0x154; // Vector - pub const m_vPrecomputedOBBOrigin: usize = 0x160; // Vector - pub const m_vPrecomputedOBBAngles: usize = 0x16C; // QAngle - pub const m_vPrecomputedOBBExtent: usize = 0x178; // Vector - pub const m_flPrecomputedMaxRange: usize = 0x184; // float32 - pub const m_nFogLightingMode: usize = 0x188; // int32 - pub const m_flFogContributionStength: usize = 0x18C; // float32 - pub const m_flNearClipPlane: usize = 0x190; // float32 - pub const m_SkyColor: usize = 0x194; // Color - pub const m_flSkyIntensity: usize = 0x198; // float32 - pub const m_SkyAmbientBounce: usize = 0x19C; // Color - pub const m_bUseSecondaryColor: usize = 0x1A0; // bool - pub const m_bMixedShadows: usize = 0x1A1; // bool - pub const m_flLightStyleStartTime: usize = 0x1A4; // GameTime_t - pub const m_flCapsuleLength: usize = 0x1A8; // float32 - pub const m_flMinRoughness: usize = 0x1AC; // float32 - pub const m_bPvsModifyEntity: usize = 0x1C0; // bool + pub const __m_pChainEntity: usize = 0x38; // CNetworkVarChainer + pub const m_Color: usize = 0x75; // Color + pub const m_SecondaryColor: usize = 0x79; // Color + pub const m_flBrightness: usize = 0x80; // float32 + pub const m_flBrightnessScale: usize = 0x84; // float32 + pub const m_flBrightnessMult: usize = 0x88; // float32 + pub const m_flRange: usize = 0x8C; // float32 + pub const m_flFalloff: usize = 0x90; // float32 + pub const m_flAttenuation0: usize = 0x94; // float32 + pub const m_flAttenuation1: usize = 0x98; // float32 + pub const m_flAttenuation2: usize = 0x9C; // float32 + pub const m_flTheta: usize = 0xA0; // float32 + pub const m_flPhi: usize = 0xA4; // float32 + pub const m_hLightCookie: usize = 0xA8; // CStrongHandle + pub const m_nCascades: usize = 0xB0; // int32 + pub const m_nCastShadows: usize = 0xB4; // int32 + pub const m_nShadowWidth: usize = 0xB8; // int32 + pub const m_nShadowHeight: usize = 0xBC; // int32 + pub const m_bRenderDiffuse: usize = 0xC0; // bool + pub const m_nRenderSpecular: usize = 0xC4; // int32 + pub const m_bRenderTransmissive: usize = 0xC8; // bool + pub const m_flOrthoLightWidth: usize = 0xCC; // float32 + pub const m_flOrthoLightHeight: usize = 0xD0; // float32 + pub const m_nStyle: usize = 0xD4; // int32 + pub const m_Pattern: usize = 0xD8; // CUtlString + pub const m_nCascadeRenderStaticObjects: usize = 0xE0; // int32 + pub const m_flShadowCascadeCrossFade: usize = 0xE4; // float32 + pub const m_flShadowCascadeDistanceFade: usize = 0xE8; // float32 + pub const m_flShadowCascadeDistance0: usize = 0xEC; // float32 + pub const m_flShadowCascadeDistance1: usize = 0xF0; // float32 + pub const m_flShadowCascadeDistance2: usize = 0xF4; // float32 + pub const m_flShadowCascadeDistance3: usize = 0xF8; // float32 + pub const m_nShadowCascadeResolution0: usize = 0xFC; // int32 + pub const m_nShadowCascadeResolution1: usize = 0x100; // int32 + pub const m_nShadowCascadeResolution2: usize = 0x104; // int32 + pub const m_nShadowCascadeResolution3: usize = 0x108; // int32 + pub const m_bUsesBakedShadowing: usize = 0x10C; // bool + pub const m_nShadowPriority: usize = 0x110; // int32 + pub const m_nBakedShadowIndex: usize = 0x114; // int32 + pub const m_bRenderToCubemaps: usize = 0x118; // bool + pub const m_nDirectLight: usize = 0x11C; // int32 + pub const m_nIndirectLight: usize = 0x120; // int32 + pub const m_flFadeMinDist: usize = 0x124; // float32 + pub const m_flFadeMaxDist: usize = 0x128; // float32 + pub const m_flShadowFadeMinDist: usize = 0x12C; // float32 + pub const m_flShadowFadeMaxDist: usize = 0x130; // float32 + pub const m_bEnabled: usize = 0x134; // bool + pub const m_bFlicker: usize = 0x135; // bool + pub const m_bPrecomputedFieldsValid: usize = 0x136; // bool + pub const m_vPrecomputedBoundsMins: usize = 0x138; // Vector + pub const m_vPrecomputedBoundsMaxs: usize = 0x144; // Vector + pub const m_vPrecomputedOBBOrigin: usize = 0x150; // Vector + pub const m_vPrecomputedOBBAngles: usize = 0x15C; // QAngle + pub const m_vPrecomputedOBBExtent: usize = 0x168; // Vector + pub const m_flPrecomputedMaxRange: usize = 0x174; // float32 + pub const m_nFogLightingMode: usize = 0x178; // int32 + pub const m_flFogContributionStength: usize = 0x17C; // float32 + pub const m_flNearClipPlane: usize = 0x180; // float32 + pub const m_SkyColor: usize = 0x184; // Color + pub const m_flSkyIntensity: usize = 0x188; // float32 + pub const m_SkyAmbientBounce: usize = 0x18C; // Color + pub const m_bUseSecondaryColor: usize = 0x190; // bool + pub const m_bMixedShadows: usize = 0x191; // bool + pub const m_flLightStyleStartTime: usize = 0x194; // GameTime_t + pub const m_flCapsuleLength: usize = 0x198; // float32 + pub const m_flMinRoughness: usize = 0x19C; // float32 + pub const m_bPvsModifyEntity: usize = 0x1B0; // bool } // Parent: CBaseCSGrenadeProjectile // Fields count: 8 @@ -5698,19 +5837,19 @@ pub mod cs2_dumper { // NetworkVarNames: m_vSmokeDetonationPos (Vector) // NetworkVarNames: m_VoxelFrameData (CUtlVector) pub mod CSmokeGrenadeProjectile { - pub const m_nSmokeEffectTickBegin: usize = 0xAB0; // int32 - pub const m_bDidSmokeEffect: usize = 0xAB4; // bool - pub const m_nRandomSeed: usize = 0xAB8; // int32 - pub const m_vSmokeColor: usize = 0xABC; // Vector - pub const m_vSmokeDetonationPos: usize = 0xAC8; // Vector - pub const m_VoxelFrameData: usize = 0xAD8; // CUtlVector - pub const m_flLastBounce: usize = 0xAF0; // GameTime_t - pub const m_fllastSimulationTime: usize = 0xAF4; // GameTime_t + pub const m_nSmokeEffectTickBegin: usize = 0xAA8; // int32 + pub const m_bDidSmokeEffect: usize = 0xAAC; // bool + pub const m_nRandomSeed: usize = 0xAB0; // int32 + pub const m_vSmokeColor: usize = 0xAB4; // Vector + pub const m_vSmokeDetonationPos: usize = 0xAC0; // Vector + pub const m_VoxelFrameData: usize = 0xAD0; // CUtlVector + pub const m_flLastBounce: usize = 0xAE8; // GameTime_t + pub const m_fllastSimulationTime: usize = 0xAEC; // GameTime_t } // Parent: CTriggerMultiple // Fields count: 1 pub mod CScriptTriggerMultiple { - pub const m_vExtent: usize = 0x8E0; // Vector + pub const m_vExtent: usize = 0x908; // Vector } // Parent: CSoundOpvarSetPointEntity // Fields count: 4 @@ -5730,148 +5869,147 @@ pub mod cs2_dumper { pub const m_iDamageType: usize = 0x518; // int32 } // Parent: CBot - // Fields count: 140 + // Fields count: 139 pub mod CCSBot { - pub const m_lastCoopSpawnPoint: usize = 0xF0; // CHandle - pub const m_eyePosition: usize = 0x100; // Vector - pub const m_name: usize = 0x10C; // char[64] - pub const m_combatRange: usize = 0x14C; // float32 - pub const m_isRogue: usize = 0x150; // bool - pub const m_rogueTimer: usize = 0x158; // CountdownTimer - pub const m_diedLastRound: usize = 0x174; // bool - pub const m_safeTime: usize = 0x178; // float32 - pub const m_wasSafe: usize = 0x17C; // bool - pub const m_blindFire: usize = 0x184; // bool - pub const m_surpriseTimer: usize = 0x188; // CountdownTimer - pub const m_bAllowActive: usize = 0x1A0; // bool - pub const m_isFollowing: usize = 0x1A1; // bool - pub const m_leader: usize = 0x1A4; // CHandle - pub const m_followTimestamp: usize = 0x1A8; // float32 - pub const m_allowAutoFollowTime: usize = 0x1AC; // float32 - pub const m_hurryTimer: usize = 0x1B0; // CountdownTimer - pub const m_alertTimer: usize = 0x1C8; // CountdownTimer - pub const m_sneakTimer: usize = 0x1E0; // CountdownTimer - pub const m_panicTimer: usize = 0x1F8; // CountdownTimer - pub const m_stateTimestamp: usize = 0x4C8; // float32 - pub const m_isAttacking: usize = 0x4CC; // bool - pub const m_isOpeningDoor: usize = 0x4CD; // bool - pub const m_taskEntity: usize = 0x4D4; // CHandle - pub const m_goalPosition: usize = 0x4E4; // Vector - pub const m_goalEntity: usize = 0x4F0; // CHandle - pub const m_avoid: usize = 0x4F4; // CHandle - pub const m_avoidTimestamp: usize = 0x4F8; // float32 - pub const m_isStopping: usize = 0x4FC; // bool - pub const m_hasVisitedEnemySpawn: usize = 0x4FD; // bool - pub const m_stillTimer: usize = 0x500; // IntervalTimer - pub const m_bEyeAnglesUnderPathFinderControl: usize = 0x510; // bool - pub const m_pathIndex: usize = 0x6608; // int32 - pub const m_areaEnteredTimestamp: usize = 0x660C; // GameTime_t - pub const m_repathTimer: usize = 0x6610; // CountdownTimer - pub const m_avoidFriendTimer: usize = 0x6628; // CountdownTimer - pub const m_isFriendInTheWay: usize = 0x6640; // bool - pub const m_politeTimer: usize = 0x6648; // CountdownTimer - pub const m_isWaitingBehindFriend: usize = 0x6660; // bool - pub const m_pathLadderEnd: usize = 0x668C; // float32 - pub const m_mustRunTimer: usize = 0x66D8; // CountdownTimer - pub const m_waitTimer: usize = 0x66F0; // CountdownTimer - pub const m_updateTravelDistanceTimer: usize = 0x6708; // CountdownTimer - pub const m_playerTravelDistance: usize = 0x6720; // float32[64] - pub const m_travelDistancePhase: usize = 0x6820; // uint8 - pub const m_hostageEscortCount: usize = 0x69B8; // uint8 - pub const m_hostageEscortCountTimestamp: usize = 0x69BC; // float32 - pub const m_desiredTeam: usize = 0x69C0; // int32 - pub const m_hasJoined: usize = 0x69C4; // bool - pub const m_isWaitingForHostage: usize = 0x69C5; // bool - pub const m_inhibitWaitingForHostageTimer: usize = 0x69C8; // CountdownTimer - pub const m_waitForHostageTimer: usize = 0x69E0; // CountdownTimer - pub const m_noisePosition: usize = 0x69F8; // Vector - pub const m_noiseTravelDistance: usize = 0x6A04; // float32 - pub const m_noiseTimestamp: usize = 0x6A08; // float32 - pub const m_noiseSource: usize = 0x6A10; // CCSPlayerPawn* - pub const m_noiseBendTimer: usize = 0x6A28; // CountdownTimer - pub const m_bentNoisePosition: usize = 0x6A40; // Vector - pub const m_bendNoisePositionValid: usize = 0x6A4C; // bool - pub const m_lookAroundStateTimestamp: usize = 0x6A50; // float32 - pub const m_lookAheadAngle: usize = 0x6A54; // float32 - pub const m_forwardAngle: usize = 0x6A58; // float32 - pub const m_inhibitLookAroundTimestamp: usize = 0x6A5C; // float32 - pub const m_lookAtSpot: usize = 0x6A64; // Vector - pub const m_lookAtSpotDuration: usize = 0x6A74; // float32 - pub const m_lookAtSpotTimestamp: usize = 0x6A78; // float32 - pub const m_lookAtSpotAngleTolerance: usize = 0x6A7C; // float32 - pub const m_lookAtSpotClearIfClose: usize = 0x6A80; // bool - pub const m_lookAtSpotAttack: usize = 0x6A81; // bool - pub const m_lookAtDesc: usize = 0x6A88; // char* - pub const m_peripheralTimestamp: usize = 0x6A90; // float32 - pub const m_approachPointCount: usize = 0x6C18; // uint8 - pub const m_approachPointViewPosition: usize = 0x6C1C; // Vector - pub const m_viewSteadyTimer: usize = 0x6C28; // IntervalTimer - pub const m_tossGrenadeTimer: usize = 0x6C40; // CountdownTimer - pub const m_isAvoidingGrenade: usize = 0x6C60; // CountdownTimer - pub const m_spotCheckTimestamp: usize = 0x6C80; // float32 - pub const m_checkedHidingSpotCount: usize = 0x7088; // int32 - pub const m_lookPitch: usize = 0x708C; // float32 - pub const m_lookPitchVel: usize = 0x7090; // float32 - pub const m_lookYaw: usize = 0x7094; // float32 - pub const m_lookYawVel: usize = 0x7098; // float32 - pub const m_targetSpot: usize = 0x709C; // Vector - pub const m_targetSpotVelocity: usize = 0x70A8; // Vector - pub const m_targetSpotPredicted: usize = 0x70B4; // Vector - pub const m_aimError: usize = 0x70C0; // QAngle - pub const m_aimGoal: usize = 0x70CC; // QAngle - pub const m_targetSpotTime: usize = 0x70D8; // GameTime_t - pub const m_aimFocus: usize = 0x70DC; // float32 - pub const m_aimFocusInterval: usize = 0x70E0; // float32 - pub const m_aimFocusNextUpdate: usize = 0x70E4; // GameTime_t - pub const m_ignoreEnemiesTimer: usize = 0x70F0; // CountdownTimer - pub const m_enemy: usize = 0x7108; // CHandle - pub const m_isEnemyVisible: usize = 0x710C; // bool - pub const m_visibleEnemyParts: usize = 0x710D; // uint8 - pub const m_lastEnemyPosition: usize = 0x7110; // Vector - pub const m_lastSawEnemyTimestamp: usize = 0x711C; // float32 - pub const m_firstSawEnemyTimestamp: usize = 0x7120; // float32 - pub const m_currentEnemyAcquireTimestamp: usize = 0x7124; // float32 - pub const m_enemyDeathTimestamp: usize = 0x7128; // float32 - pub const m_friendDeathTimestamp: usize = 0x712C; // float32 - pub const m_isLastEnemyDead: usize = 0x7130; // bool - pub const m_nearbyEnemyCount: usize = 0x7134; // int32 - pub const m_bomber: usize = 0x7340; // CHandle - pub const m_nearbyFriendCount: usize = 0x7344; // int32 - pub const m_closestVisibleFriend: usize = 0x7348; // CHandle - pub const m_closestVisibleHumanFriend: usize = 0x734C; // CHandle - pub const m_attentionInterval: usize = 0x7350; // IntervalTimer - pub const m_attacker: usize = 0x7360; // CHandle - pub const m_attackedTimestamp: usize = 0x7364; // float32 - pub const m_burnedByFlamesTimer: usize = 0x7368; // IntervalTimer - pub const m_lastVictimID: usize = 0x7378; // int32 - pub const m_isAimingAtEnemy: usize = 0x737C; // bool - pub const m_isRapidFiring: usize = 0x737D; // bool - pub const m_equipTimer: usize = 0x7380; // IntervalTimer - pub const m_zoomTimer: usize = 0x7390; // CountdownTimer - pub const m_fireWeaponTimestamp: usize = 0x73A8; // GameTime_t - pub const m_lookForWeaponsOnGroundTimer: usize = 0x73B0; // CountdownTimer - pub const m_bIsSleeping: usize = 0x73C8; // bool - pub const m_isEnemySniperVisible: usize = 0x73C9; // bool - pub const m_sawEnemySniperTimer: usize = 0x73D0; // CountdownTimer - pub const m_enemyQueueIndex: usize = 0x7488; // uint8 - pub const m_enemyQueueCount: usize = 0x7489; // uint8 - pub const m_enemyQueueAttendIndex: usize = 0x748A; // uint8 - pub const m_isStuck: usize = 0x748B; // bool - pub const m_stuckTimestamp: usize = 0x748C; // GameTime_t - pub const m_stuckSpot: usize = 0x7490; // Vector - pub const m_wiggleTimer: usize = 0x74A0; // CountdownTimer - pub const m_stuckJumpTimer: usize = 0x74B8; // CountdownTimer - pub const m_nextCleanupCheckTimestamp: usize = 0x74D0; // GameTime_t - pub const m_avgVel: usize = 0x74D4; // float32[10] - pub const m_avgVelIndex: usize = 0x74FC; // int32 - pub const m_avgVelCount: usize = 0x7500; // int32 - pub const m_lastOrigin: usize = 0x7504; // Vector - pub const m_lastRadioRecievedTimestamp: usize = 0x7514; // float32 - pub const m_lastRadioSentTimestamp: usize = 0x7518; // float32 - pub const m_radioSubject: usize = 0x751C; // CHandle - pub const m_radioPosition: usize = 0x7520; // Vector - pub const m_voiceEndTimestamp: usize = 0x752C; // float32 - pub const m_lastValidReactionQueueFrame: usize = 0x7538; // int32 + pub const m_eyePosition: usize = 0xF8; // Vector + pub const m_name: usize = 0x104; // char[64] + pub const m_combatRange: usize = 0x144; // float32 + pub const m_isRogue: usize = 0x148; // bool + pub const m_rogueTimer: usize = 0x150; // CountdownTimer + pub const m_diedLastRound: usize = 0x16C; // bool + pub const m_safeTime: usize = 0x170; // float32 + pub const m_wasSafe: usize = 0x174; // bool + pub const m_blindFire: usize = 0x17C; // bool + pub const m_surpriseTimer: usize = 0x180; // CountdownTimer + pub const m_bAllowActive: usize = 0x198; // bool + pub const m_isFollowing: usize = 0x199; // bool + pub const m_leader: usize = 0x19C; // CHandle + pub const m_followTimestamp: usize = 0x1A0; // float32 + pub const m_allowAutoFollowTime: usize = 0x1A4; // float32 + pub const m_hurryTimer: usize = 0x1A8; // CountdownTimer + pub const m_alertTimer: usize = 0x1C0; // CountdownTimer + pub const m_sneakTimer: usize = 0x1D8; // CountdownTimer + pub const m_panicTimer: usize = 0x1F0; // CountdownTimer + pub const m_stateTimestamp: usize = 0x4C0; // float32 + pub const m_isAttacking: usize = 0x4C4; // bool + pub const m_isOpeningDoor: usize = 0x4C5; // bool + pub const m_taskEntity: usize = 0x4CC; // CHandle + pub const m_goalPosition: usize = 0x4DC; // Vector + pub const m_goalEntity: usize = 0x4E8; // CHandle + pub const m_avoid: usize = 0x4EC; // CHandle + pub const m_avoidTimestamp: usize = 0x4F0; // float32 + pub const m_isStopping: usize = 0x4F4; // bool + pub const m_hasVisitedEnemySpawn: usize = 0x4F5; // bool + pub const m_stillTimer: usize = 0x4F8; // IntervalTimer + pub const m_bEyeAnglesUnderPathFinderControl: usize = 0x508; // bool + pub const m_pathIndex: usize = 0x5600; // int32 + pub const m_areaEnteredTimestamp: usize = 0x5604; // GameTime_t + pub const m_repathTimer: usize = 0x5608; // CountdownTimer + pub const m_avoidFriendTimer: usize = 0x5620; // CountdownTimer + pub const m_isFriendInTheWay: usize = 0x5638; // bool + pub const m_politeTimer: usize = 0x5640; // CountdownTimer + pub const m_isWaitingBehindFriend: usize = 0x5658; // bool + pub const m_pathLadderEnd: usize = 0x5684; // float32 + pub const m_mustRunTimer: usize = 0x56D0; // CountdownTimer + pub const m_waitTimer: usize = 0x56E8; // CountdownTimer + pub const m_updateTravelDistanceTimer: usize = 0x5700; // CountdownTimer + pub const m_playerTravelDistance: usize = 0x5718; // float32[64] + pub const m_travelDistancePhase: usize = 0x5818; // uint8 + pub const m_hostageEscortCount: usize = 0x59B0; // uint8 + pub const m_hostageEscortCountTimestamp: usize = 0x59B4; // float32 + pub const m_desiredTeam: usize = 0x59B8; // int32 + pub const m_hasJoined: usize = 0x59BC; // bool + pub const m_isWaitingForHostage: usize = 0x59BD; // bool + pub const m_inhibitWaitingForHostageTimer: usize = 0x59C0; // CountdownTimer + pub const m_waitForHostageTimer: usize = 0x59D8; // CountdownTimer + pub const m_noisePosition: usize = 0x59F0; // Vector + pub const m_noiseTravelDistance: usize = 0x59FC; // float32 + pub const m_noiseTimestamp: usize = 0x5A00; // float32 + pub const m_noiseSource: usize = 0x5A08; // CCSPlayerPawn* + pub const m_noiseBendTimer: usize = 0x5A20; // CountdownTimer + pub const m_bentNoisePosition: usize = 0x5A38; // Vector + pub const m_bendNoisePositionValid: usize = 0x5A44; // bool + pub const m_lookAroundStateTimestamp: usize = 0x5A48; // float32 + pub const m_lookAheadAngle: usize = 0x5A4C; // float32 + pub const m_forwardAngle: usize = 0x5A50; // float32 + pub const m_inhibitLookAroundTimestamp: usize = 0x5A54; // float32 + pub const m_lookAtSpot: usize = 0x5A5C; // Vector + pub const m_lookAtSpotDuration: usize = 0x5A6C; // float32 + pub const m_lookAtSpotTimestamp: usize = 0x5A70; // float32 + pub const m_lookAtSpotAngleTolerance: usize = 0x5A74; // float32 + pub const m_lookAtSpotClearIfClose: usize = 0x5A78; // bool + pub const m_lookAtSpotAttack: usize = 0x5A79; // bool + pub const m_lookAtDesc: usize = 0x5A80; // char* + pub const m_peripheralTimestamp: usize = 0x5A88; // float32 + pub const m_approachPointCount: usize = 0x5C10; // uint8 + pub const m_approachPointViewPosition: usize = 0x5C14; // Vector + pub const m_viewSteadyTimer: usize = 0x5C20; // IntervalTimer + pub const m_tossGrenadeTimer: usize = 0x5C38; // CountdownTimer + pub const m_isAvoidingGrenade: usize = 0x5C58; // CountdownTimer + pub const m_spotCheckTimestamp: usize = 0x5C78; // float32 + pub const m_checkedHidingSpotCount: usize = 0x6080; // int32 + pub const m_lookPitch: usize = 0x6084; // float32 + pub const m_lookPitchVel: usize = 0x6088; // float32 + pub const m_lookYaw: usize = 0x608C; // float32 + pub const m_lookYawVel: usize = 0x6090; // float32 + pub const m_targetSpot: usize = 0x6094; // Vector + pub const m_targetSpotVelocity: usize = 0x60A0; // Vector + pub const m_targetSpotPredicted: usize = 0x60AC; // Vector + pub const m_aimError: usize = 0x60B8; // QAngle + pub const m_aimGoal: usize = 0x60C4; // QAngle + pub const m_targetSpotTime: usize = 0x60D0; // GameTime_t + pub const m_aimFocus: usize = 0x60D4; // float32 + pub const m_aimFocusInterval: usize = 0x60D8; // float32 + pub const m_aimFocusNextUpdate: usize = 0x60DC; // GameTime_t + pub const m_ignoreEnemiesTimer: usize = 0x60E8; // CountdownTimer + pub const m_enemy: usize = 0x6100; // CHandle + pub const m_isEnemyVisible: usize = 0x6104; // bool + pub const m_visibleEnemyParts: usize = 0x6105; // uint8 + pub const m_lastEnemyPosition: usize = 0x6108; // Vector + pub const m_lastSawEnemyTimestamp: usize = 0x6114; // float32 + pub const m_firstSawEnemyTimestamp: usize = 0x6118; // float32 + pub const m_currentEnemyAcquireTimestamp: usize = 0x611C; // float32 + pub const m_enemyDeathTimestamp: usize = 0x6120; // float32 + pub const m_friendDeathTimestamp: usize = 0x6124; // float32 + pub const m_isLastEnemyDead: usize = 0x6128; // bool + pub const m_nearbyEnemyCount: usize = 0x612C; // int32 + pub const m_bomber: usize = 0x6338; // CHandle + pub const m_nearbyFriendCount: usize = 0x633C; // int32 + pub const m_closestVisibleFriend: usize = 0x6340; // CHandle + pub const m_closestVisibleHumanFriend: usize = 0x6344; // CHandle + pub const m_attentionInterval: usize = 0x6348; // IntervalTimer + pub const m_attacker: usize = 0x6358; // CHandle + pub const m_attackedTimestamp: usize = 0x635C; // float32 + pub const m_burnedByFlamesTimer: usize = 0x6360; // IntervalTimer + pub const m_lastVictimID: usize = 0x6370; // int32 + pub const m_isAimingAtEnemy: usize = 0x6374; // bool + pub const m_isRapidFiring: usize = 0x6375; // bool + pub const m_equipTimer: usize = 0x6378; // IntervalTimer + pub const m_zoomTimer: usize = 0x6388; // CountdownTimer + pub const m_fireWeaponTimestamp: usize = 0x63A0; // GameTime_t + pub const m_lookForWeaponsOnGroundTimer: usize = 0x63A8; // CountdownTimer + pub const m_bIsSleeping: usize = 0x63C0; // bool + pub const m_isEnemySniperVisible: usize = 0x63C1; // bool + pub const m_sawEnemySniperTimer: usize = 0x63C8; // CountdownTimer + pub const m_enemyQueueIndex: usize = 0x6480; // uint8 + pub const m_enemyQueueCount: usize = 0x6481; // uint8 + pub const m_enemyQueueAttendIndex: usize = 0x6482; // uint8 + pub const m_isStuck: usize = 0x6483; // bool + pub const m_stuckTimestamp: usize = 0x6484; // GameTime_t + pub const m_stuckSpot: usize = 0x6488; // Vector + pub const m_wiggleTimer: usize = 0x6498; // CountdownTimer + pub const m_stuckJumpTimer: usize = 0x64B0; // CountdownTimer + pub const m_nextCleanupCheckTimestamp: usize = 0x64C8; // GameTime_t + pub const m_avgVel: usize = 0x64CC; // float32[10] + pub const m_avgVelIndex: usize = 0x64F4; // int32 + pub const m_avgVelCount: usize = 0x64F8; // int32 + pub const m_lastOrigin: usize = 0x64FC; // Vector + pub const m_lastRadioRecievedTimestamp: usize = 0x650C; // float32 + pub const m_lastRadioSentTimestamp: usize = 0x6510; // float32 + pub const m_radioSubject: usize = 0x6514; // CHandle + pub const m_radioPosition: usize = 0x6518; // Vector + pub const m_voiceEndTimestamp: usize = 0x6524; // float32 + pub const m_lastValidReactionQueueFrame: usize = 0x6530; // int32 } // Parent: CLogicalEntity // Fields count: 7 @@ -5914,32 +6052,37 @@ pub mod cs2_dumper { // Parent: CBaseTrigger // Fields count: 14 pub mod CTriggerHurt { - pub const m_flOriginalDamage: usize = 0x8B8; // float32 - pub const m_flDamage: usize = 0x8BC; // float32 - pub const m_flDamageCap: usize = 0x8C0; // float32 - pub const m_flLastDmgTime: usize = 0x8C4; // GameTime_t - pub const m_flForgivenessDelay: usize = 0x8C8; // float32 - pub const m_bitsDamageInflict: usize = 0x8CC; // int32 - pub const m_damageModel: usize = 0x8D0; // int32 - pub const m_bNoDmgForce: usize = 0x8D4; // bool - pub const m_vDamageForce: usize = 0x8D8; // Vector - pub const m_thinkAlways: usize = 0x8E4; // bool - pub const m_hurtThinkPeriod: usize = 0x8E8; // float32 - pub const m_OnHurt: usize = 0x8F0; // CEntityIOOutput - pub const m_OnHurtPlayer: usize = 0x918; // CEntityIOOutput - pub const m_hurtEntities: usize = 0x940; // CUtlVector> + pub const m_flOriginalDamage: usize = 0x8E0; // float32 + pub const m_flDamage: usize = 0x8E4; // float32 + pub const m_flDamageCap: usize = 0x8E8; // float32 + pub const m_flLastDmgTime: usize = 0x8EC; // GameTime_t + pub const m_flForgivenessDelay: usize = 0x8F0; // float32 + pub const m_bitsDamageInflict: usize = 0x8F4; // int32 + pub const m_damageModel: usize = 0x8F8; // int32 + pub const m_bNoDmgForce: usize = 0x8FC; // bool + pub const m_vDamageForce: usize = 0x900; // Vector + pub const m_thinkAlways: usize = 0x90C; // bool + pub const m_hurtThinkPeriod: usize = 0x910; // float32 + pub const m_OnHurt: usize = 0x918; // CEntityIOOutput + pub const m_OnHurtPlayer: usize = 0x940; // CEntityIOOutput + pub const m_hurtEntities: usize = 0x968; // CUtlVector> } // Parent: CLogicalEntity - // Fields count: 8 + // Fields count: 13 pub mod CPhysConstraint { pub const m_nameAttach1: usize = 0x4C8; // CUtlSymbolLarge pub const m_nameAttach2: usize = 0x4D0; // CUtlSymbolLarge - pub const m_breakSound: usize = 0x4D8; // CUtlSymbolLarge - pub const m_forceLimit: usize = 0x4E0; // float32 - pub const m_torqueLimit: usize = 0x4E4; // float32 - pub const m_teleportTick: usize = 0x4E8; // uint32 - pub const m_minTeleportDistance: usize = 0x4EC; // float32 - pub const m_OnBreak: usize = 0x4F0; // CEntityIOOutput + pub const m_hAttach1: usize = 0x4D8; // CHandle + pub const m_hAttach2: usize = 0x4DC; // CHandle + pub const m_nameAttachment1: usize = 0x4E0; // CUtlSymbolLarge + pub const m_nameAttachment2: usize = 0x4E8; // CUtlSymbolLarge + pub const m_breakSound: usize = 0x4F0; // CUtlSymbolLarge + pub const m_forceLimit: usize = 0x4F8; // float32 + pub const m_torqueLimit: usize = 0x4FC; // float32 + pub const m_teleportTick: usize = 0x500; // uint32 + pub const m_minTeleportDistance: usize = 0x504; // float32 + pub const m_bSnapObjectPositions: usize = 0x508; // bool + pub const m_OnBreak: usize = 0x510; // CEntityIOOutput } // Parent: CBaseEntity // Fields count: 24 @@ -6029,34 +6172,34 @@ pub mod cs2_dumper { // Parent: CBaseTrigger // Fields count: 3 pub mod CTriggerSave { - pub const m_bForceNewLevelUnit: usize = 0x8B8; // bool - pub const m_fDangerousTimer: usize = 0x8BC; // float32 - pub const m_minHitPoints: usize = 0x8C0; // int32 + pub const m_bForceNewLevelUnit: usize = 0x8E0; // bool + pub const m_fDangerousTimer: usize = 0x8E4; // float32 + pub const m_minHitPoints: usize = 0x8E8; // int32 } // Parent: CPhysConstraint // Fields count: 11 pub mod CPhysWheelConstraint { - pub const m_flSuspensionFrequency: usize = 0x518; // float32 - pub const m_flSuspensionDampingRatio: usize = 0x51C; // float32 - pub const m_flSuspensionHeightOffset: usize = 0x520; // float32 - pub const m_bEnableSuspensionLimit: usize = 0x524; // bool - pub const m_flMinSuspensionOffset: usize = 0x528; // float32 - pub const m_flMaxSuspensionOffset: usize = 0x52C; // float32 - pub const m_bEnableSteeringLimit: usize = 0x530; // bool - pub const m_flMinSteeringAngle: usize = 0x534; // float32 - pub const m_flMaxSteeringAngle: usize = 0x538; // float32 - pub const m_flSteeringAxisFriction: usize = 0x53C; // float32 - pub const m_flSpinAxisFriction: usize = 0x540; // float32 + pub const m_flSuspensionFrequency: usize = 0x538; // float32 + pub const m_flSuspensionDampingRatio: usize = 0x53C; // float32 + pub const m_flSuspensionHeightOffset: usize = 0x540; // float32 + pub const m_bEnableSuspensionLimit: usize = 0x544; // bool + pub const m_flMinSuspensionOffset: usize = 0x548; // float32 + pub const m_flMaxSuspensionOffset: usize = 0x54C; // float32 + pub const m_bEnableSteeringLimit: usize = 0x550; // bool + pub const m_flMinSteeringAngle: usize = 0x554; // float32 + pub const m_flMaxSteeringAngle: usize = 0x558; // float32 + pub const m_flSteeringAxisFriction: usize = 0x55C; // float32 + pub const m_flSpinAxisFriction: usize = 0x560; // float32 } // Parent: CPhysConstraint // Fields count: 6 pub mod CPhysFixed { - pub const m_flLinearFrequency: usize = 0x518; // float32 - pub const m_flLinearDampingRatio: usize = 0x51C; // float32 - pub const m_flAngularFrequency: usize = 0x520; // float32 - pub const m_flAngularDampingRatio: usize = 0x524; // float32 - pub const m_bEnableLinearConstraint: usize = 0x528; // bool - pub const m_bEnableAngularConstraint: usize = 0x529; // bool + pub const m_flLinearFrequency: usize = 0x538; // float32 + pub const m_flLinearDampingRatio: usize = 0x53C; // float32 + pub const m_flAngularFrequency: usize = 0x540; // float32 + pub const m_flAngularDampingRatio: usize = 0x544; // float32 + pub const m_bEnableLinearConstraint: usize = 0x548; // bool + pub const m_bEnableAngularConstraint: usize = 0x549; // bool } // Parent: CEntitySubclassVDataBase // Fields count: 14 @@ -6142,10 +6285,10 @@ pub mod cs2_dumper { // Parent: CPhysConstraint // Fields count: 4 pub mod CPhysPulley { - pub const m_position2: usize = 0x518; // Vector - pub const m_offset: usize = 0x524; // Vector[2] - pub const m_addLength: usize = 0x53C; // float32 - pub const m_gearRatio: usize = 0x540; // float32 + pub const m_position2: usize = 0x538; // Vector + pub const m_offset: usize = 0x544; // Vector[2] + pub const m_addLength: usize = 0x55C; // float32 + pub const m_gearRatio: usize = 0x560; // float32 } // Parent: CBaseEntity // Fields count: 0 @@ -6190,10 +6333,10 @@ pub mod cs2_dumper { // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) pub mod CCSPlayerController_ActionTrackingServices { pub const m_perRoundStats: usize = 0x40; // CUtlVectorEmbeddedNetworkVar - pub const m_matchStats: usize = 0x90; // CSMatchStats_t - pub const m_iNumRoundKills: usize = 0x150; // int32 - pub const m_iNumRoundKillsHeadshots: usize = 0x154; // int32 - pub const m_unTotalRoundDamageDealt: usize = 0x158; // uint32 + pub const m_matchStats: usize = 0xB0; // CSMatchStats_t + pub const m_iNumRoundKills: usize = 0x170; // int32 + pub const m_iNumRoundKillsHeadshots: usize = 0x174; // int32 + pub const m_unTotalRoundDamageDealt: usize = 0x178; // uint32 } // Parent: CEntityComponent // Fields count: 1 @@ -6264,23 +6407,23 @@ pub mod cs2_dumper { // NetworkVarNames: m_strEndTouchEventName (CUtlString) // NetworkVarNames: m_strTriggerID (CUtlString) pub mod CTriggerGameEvent { - pub const m_strStartTouchEventName: usize = 0x8B8; // CUtlString - pub const m_strEndTouchEventName: usize = 0x8C0; // CUtlString - pub const m_strTriggerID: usize = 0x8C8; // CUtlString + pub const m_strStartTouchEventName: usize = 0x8E0; // CUtlString + pub const m_strEndTouchEventName: usize = 0x8E8; // CUtlString + pub const m_strTriggerID: usize = 0x8F0; // CUtlString } // Parent: CPhysConstraint // Fields count: 10 pub mod CPhysSlideConstraint { - pub const m_axisEnd: usize = 0x520; // Vector - pub const m_slideFriction: usize = 0x52C; // float32 - pub const m_systemLoadScale: usize = 0x530; // float32 - pub const m_initialOffset: usize = 0x534; // float32 - pub const m_bEnableLinearConstraint: usize = 0x538; // bool - pub const m_bEnableAngularConstraint: usize = 0x539; // bool - pub const m_flMotorFrequency: usize = 0x53C; // float32 - pub const m_flMotorDampingRatio: usize = 0x540; // float32 - pub const m_bUseEntityPivot: usize = 0x544; // bool - pub const m_soundInfo: usize = 0x548; // ConstraintSoundInfo + pub const m_axisEnd: usize = 0x540; // Vector + pub const m_slideFriction: usize = 0x54C; // float32 + pub const m_systemLoadScale: usize = 0x550; // float32 + pub const m_initialOffset: usize = 0x554; // float32 + pub const m_bEnableLinearConstraint: usize = 0x558; // bool + pub const m_bEnableAngularConstraint: usize = 0x559; // bool + pub const m_flMotorFrequency: usize = 0x55C; // float32 + pub const m_flMotorDampingRatio: usize = 0x560; // float32 + pub const m_bUseEntityPivot: usize = 0x564; // bool + pub const m_soundInfo: usize = 0x568; // ConstraintSoundInfo } // Parent: CBaseEntity // Fields count: 1 @@ -6304,7 +6447,7 @@ pub mod cs2_dumper { pub const m_CLightComponent: usize = 0x710; // CLightComponent* } // Parent: CBaseModelEntity - // Fields count: 19 + // Fields count: 18 // // Metadata: // MNetworkOverride @@ -6320,7 +6463,6 @@ pub mod cs2_dumper { pub const m_flTargetSpeed: usize = 0x7A0; // float32 pub const m_flMaxSpeed: usize = 0x7A4; // float32 pub const m_flBlockDamage: usize = 0x7A8; // float32 - pub const m_flTimeScale: usize = 0x7AC; // float32 pub const m_NoiseRunning: usize = 0x7B0; // CUtlSymbolLarge pub const m_bReversed: usize = 0x7B8; // bool pub const m_bAccelDecel: usize = 0x7B9; // bool @@ -6331,7 +6473,7 @@ pub mod cs2_dumper { pub const m_vecClientAngles: usize = 0x7EC; // QAngle } // Parent: CBaseGrenade - // Fields count: 18 + // Fields count: 17 // // Metadata: // NetworkVarNames: m_vInitialPosition (Vector) @@ -6350,15 +6492,14 @@ pub mod cs2_dumper { pub const m_flSpawnTime: usize = 0xA58; // GameTime_t pub const m_unOGSExtraFlags: usize = 0xA5C; // uint8 pub const m_bDetonationRecorded: usize = 0xA5D; // bool - pub const m_flDetonateTime: usize = 0xA60; // GameTime_t - pub const m_nItemIndex: usize = 0xA64; // uint16 - pub const m_vecOriginalSpawnLocation: usize = 0xA68; // Vector - pub const m_flLastBounceSoundTime: usize = 0xA74; // GameTime_t - pub const m_vecGrenadeSpin: usize = 0xA78; // RotationVector - pub const m_vecLastHitSurfaceNormal: usize = 0xA84; // Vector - pub const m_nTicksAtZeroVelocity: usize = 0xA90; // int32 - pub const m_bHasEverHitPlayer: usize = 0xA94; // bool - pub const m_bClearFromPlayers: usize = 0xA95; // bool + pub const m_nItemIndex: usize = 0xA5E; // uint16 + pub const m_vecOriginalSpawnLocation: usize = 0xA60; // Vector + pub const m_flLastBounceSoundTime: usize = 0xA6C; // GameTime_t + pub const m_vecGrenadeSpin: usize = 0xA70; // RotationVector + pub const m_vecLastHitSurfaceNormal: usize = 0xA7C; // Vector + pub const m_nTicksAtZeroVelocity: usize = 0xA88; // int32 + pub const m_bHasEverHitPlayer: usize = 0xA8C; // bool + pub const m_bClearFromPlayers: usize = 0xA8D; // bool } // Parent: CServerOnlyModelEntity // Fields count: 1 @@ -6395,12 +6536,6 @@ pub mod cs2_dumper { pub const m_vDissolverOrigin: usize = 0x730; // Vector pub const m_nMagnitude: usize = 0x73C; // uint32 } - // Parent: CSoundEventEntity - // Fields count: 2 - pub mod CSoundEventOBBEntity { - pub const m_vMins: usize = 0x568; // Vector - pub const m_vMaxs: usize = 0x574; // Vector - } // Parent: CPointEntity // Fields count: 12 pub mod CPointAngleSensor { @@ -6417,13 +6552,30 @@ pub mod cs2_dumper { pub const m_TargetDir: usize = 0x538; // CEntityOutputTemplate pub const m_FacingPercentage: usize = 0x560; // CEntityOutputTemplate } + // Parent: CSoundEventEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_vMins (Vector) + // NetworkVarNames: m_vMaxs (Vector) + pub mod CSoundEventOBBEntity { + pub const m_vMins: usize = 0x570; // Vector + pub const m_vMaxs: usize = 0x57C; // Vector + } // Parent: CBtNodeDecorator // Fields count: 1 pub mod CBtNodeCondition { pub const m_bNegated: usize = 0x58; // bool } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGapTypeQueriesForScopeSingleton + pub mod CSharedGapTypeQueryRegistration { + } // Parent: CBaseEntity - // Fields count: 7 + // Fields count: 15 // // Metadata: // NetworkVarNames: m_bActive (bool) @@ -6433,6 +6585,14 @@ pub mod cs2_dumper { // NetworkVarNames: m_flStrength (float) // NetworkVarNames: m_nFalloffShape (int) // NetworkVarNames: m_flFalloffExponent (float) + // NetworkVarNames: m_flHeightFogDepth (float) + // NetworkVarNames: m_fHeightFogEdgeWidth (float) + // NetworkVarNames: m_fIndirectLightStrength (float) + // NetworkVarNames: m_fSunLightStrength (float) + // NetworkVarNames: m_fNoiseStrength (float) + // NetworkVarNames: m_bOverrideIndirectLightStrength (bool) + // NetworkVarNames: m_bOverrideSunLightStrength (bool) + // NetworkVarNames: m_bOverrideNoiseStrength (bool) pub mod CEnvVolumetricFogVolume { pub const m_bActive: usize = 0x4C0; // bool pub const m_vBoxMins: usize = 0x4C4; // Vector @@ -6441,6 +6601,14 @@ pub mod cs2_dumper { pub const m_flStrength: usize = 0x4E0; // float32 pub const m_nFalloffShape: usize = 0x4E4; // int32 pub const m_flFalloffExponent: usize = 0x4E8; // float32 + pub const m_flHeightFogDepth: usize = 0x4EC; // float32 + pub const m_fHeightFogEdgeWidth: usize = 0x4F0; // float32 + pub const m_fIndirectLightStrength: usize = 0x4F4; // float32 + pub const m_fSunLightStrength: usize = 0x4F8; // float32 + pub const m_fNoiseStrength: usize = 0x4FC; // float32 + pub const m_bOverrideIndirectLightStrength: usize = 0x500; // bool + pub const m_bOverrideSunLightStrength: usize = 0x501; // bool + pub const m_bOverrideNoiseStrength: usize = 0x502; // bool } // Parent: CBaseModelEntity // Fields count: 24 @@ -6620,6 +6788,10 @@ pub mod cs2_dumper { // Fields count: 0 pub mod CMelee { } + // Parent: CMultiplayRules + // Fields count: 0 + pub mod CTeamplayRules { + } // Parent: CBaseFilter // Fields count: 0 pub mod CFilterLOS { @@ -6639,21 +6811,21 @@ pub mod cs2_dumper { // Parent: CBreakable // Fields count: 15 pub mod CPhysBox { - pub const m_damageType: usize = 0x7D0; // int32 - pub const m_massScale: usize = 0x7D4; // float32 - pub const m_damageToEnableMotion: usize = 0x7D8; // int32 - pub const m_flForceToEnableMotion: usize = 0x7DC; // float32 - pub const m_angPreferredCarryAngles: usize = 0x7E0; // QAngle - pub const m_bNotSolidToWorld: usize = 0x7EC; // bool - pub const m_bEnableUseOutput: usize = 0x7ED; // bool - pub const m_iExploitableByPlayer: usize = 0x7F0; // int32 - pub const m_flTouchOutputPerEntityDelay: usize = 0x7F4; // float32 - pub const m_OnDamaged: usize = 0x7F8; // CEntityIOOutput - pub const m_OnAwakened: usize = 0x820; // CEntityIOOutput - pub const m_OnMotionEnabled: usize = 0x848; // CEntityIOOutput - pub const m_OnPlayerUse: usize = 0x870; // CEntityIOOutput - pub const m_OnStartTouch: usize = 0x898; // CEntityIOOutput - pub const m_hCarryingPlayer: usize = 0x8C0; // CHandle + pub const m_damageType: usize = 0x7E8; // int32 + pub const m_massScale: usize = 0x7EC; // float32 + pub const m_damageToEnableMotion: usize = 0x7F0; // int32 + pub const m_flForceToEnableMotion: usize = 0x7F4; // float32 + pub const m_angPreferredCarryAngles: usize = 0x7F8; // QAngle + pub const m_bNotSolidToWorld: usize = 0x804; // bool + pub const m_bEnableUseOutput: usize = 0x805; // bool + pub const m_iExploitableByPlayer: usize = 0x808; // int32 + pub const m_flTouchOutputPerEntityDelay: usize = 0x80C; // float32 + pub const m_OnDamaged: usize = 0x810; // CEntityIOOutput + pub const m_OnAwakened: usize = 0x838; // CEntityIOOutput + pub const m_OnMotionEnabled: usize = 0x860; // CEntityIOOutput + pub const m_OnPlayerUse: usize = 0x888; // CEntityIOOutput + pub const m_OnStartTouch: usize = 0x8B0; // CEntityIOOutput + pub const m_hCarryingPlayer: usize = 0x8D8; // CHandle } // Parent: None // Fields count: 0 @@ -6849,15 +7021,15 @@ pub mod cs2_dumper { // Parent: CPhysConstraint // Fields count: 9 pub mod CRagdollConstraint { - pub const m_xmin: usize = 0x518; // float32 - pub const m_xmax: usize = 0x51C; // float32 - pub const m_ymin: usize = 0x520; // float32 - pub const m_ymax: usize = 0x524; // float32 - pub const m_zmin: usize = 0x528; // float32 - pub const m_zmax: usize = 0x52C; // float32 - pub const m_xfriction: usize = 0x530; // float32 - pub const m_yfriction: usize = 0x534; // float32 - pub const m_zfriction: usize = 0x538; // float32 + pub const m_xmin: usize = 0x538; // float32 + pub const m_xmax: usize = 0x53C; // float32 + pub const m_ymin: usize = 0x540; // float32 + pub const m_ymax: usize = 0x544; // float32 + pub const m_zmin: usize = 0x548; // float32 + pub const m_zmax: usize = 0x54C; // float32 + pub const m_xfriction: usize = 0x550; // float32 + pub const m_yfriction: usize = 0x554; // float32 + pub const m_zfriction: usize = 0x558; // float32 } // Parent: CPointEntity // Fields count: 9 @@ -6997,10 +7169,10 @@ pub mod cs2_dumper { // Parent: CTriggerMultiple // Fields count: 4 pub mod CTriggerImpact { - pub const m_flMagnitude: usize = 0x8E0; // float32 - pub const m_flNoise: usize = 0x8E4; // float32 - pub const m_flViewkick: usize = 0x8E8; // float32 - pub const m_pOutputForce: usize = 0x8F0; // CEntityOutputTemplate + pub const m_flMagnitude: usize = 0x908; // float32 + pub const m_flNoise: usize = 0x90C; // float32 + pub const m_flViewkick: usize = 0x910; // float32 + pub const m_pOutputForce: usize = 0x918; // CEntityOutputTemplate } // Parent: CBaseModelEntity // Fields count: 14 @@ -7040,8 +7212,8 @@ pub mod cs2_dumper { // Parent: CBaseTrigger // Fields count: 2 pub mod CTriggerDetectBulletFire { - pub const m_bPlayerFireOnly: usize = 0x8B8; // bool - pub const m_OnDetectedBulletFire: usize = 0x8C0; // CEntityIOOutput + pub const m_bPlayerFireOnly: usize = 0x8E0; // bool + pub const m_OnDetectedBulletFire: usize = 0x8E8; // CEntityIOOutput } // Parent: CBaseModelEntity // Fields count: 0 @@ -7052,14 +7224,6 @@ pub mod cs2_dumper { pub mod CPointGiveAmmo { pub const m_pActivator: usize = 0x4C0; // CHandle } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod CDynamicPropAPI { - } // Parent: CFuncMoveLinear // Fields count: 0 pub mod CFuncMoveLinearAlias_momentary_door { @@ -7120,15 +7284,6 @@ pub mod cs2_dumper { // Fields count: 0 pub mod CServerOnlyPointEntity { } - // Parent: CPulseGraphInstance_ServerEntity - // Fields count: 0 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - pub mod CPulseGraphInstance_ServerPointEntity { - } // Parent: CCSWeaponBaseGun // Fields count: 0 pub mod CAK47 { @@ -7136,9 +7291,9 @@ pub mod cs2_dumper { // Parent: CBaseTrigger // Fields count: 3 pub mod CTriggerTeleport { - pub const m_iLandmark: usize = 0x8B8; // CUtlSymbolLarge - pub const m_bUseLandmarkAngles: usize = 0x8C0; // bool - pub const m_bMirrorPlayer: usize = 0x8C1; // bool + pub const m_iLandmark: usize = 0x8E0; // CUtlSymbolLarge + pub const m_bUseLandmarkAngles: usize = 0x8E8; // bool + pub const m_bMirrorPlayer: usize = 0x8E9; // bool } // Parent: CCSPlayerBase_CameraServices // Fields count: 0 @@ -7148,6 +7303,36 @@ pub mod cs2_dumper { // Fields count: 0 pub mod CCSGO_TeamIntroTerroristPosition { } + // Parent: CBaseModelEntity + // Fields count: 26 + pub mod CFuncMover { + pub const m_iszPathName: usize = 0x710; // CUtlSymbolLarge + pub const m_hPathMover: usize = 0x718; // CHandle + pub const m_iszPathNodeStart: usize = 0x720; // CUtlSymbolLarge + pub const m_eMoveType: usize = 0x728; // CFuncMover::Move_t + pub const m_bIsReversing: usize = 0x72C; // bool + pub const m_vTarget: usize = 0x730; // Vector + pub const m_flStartSpeed: usize = 0x73C; // float32 + pub const m_flPathLocation: usize = 0x740; // float32 + pub const m_flT: usize = 0x744; // float32 + pub const m_nCurrentNodeIndex: usize = 0x748; // int32 + pub const m_nPreviousNodeIndex: usize = 0x74C; // int32 + pub const m_bFixedOrientation: usize = 0x750; // bool + pub const m_bFixedPitch: usize = 0x751; // bool + pub const m_eSolidType: usize = 0x752; // SolidType_t + pub const m_bIsMoving: usize = 0x753; // bool + pub const m_flTimeToReachMaxSpeed: usize = 0x754; // float32 + pub const m_flTimeToReachZeroSpeed: usize = 0x758; // float32 + pub const m_flTimeMovementStart: usize = 0x75C; // GameTime_t + pub const m_flTimeMovementStop: usize = 0x760; // GameTime_t + pub const m_hStopAtNode: usize = 0x764; // CHandle + pub const m_flPathLocationToBeginStop: usize = 0x768; // float32 + pub const m_bMatchPathNodeUp: usize = 0x76C; // bool + pub const m_bFacePlayer: usize = 0x76D; // bool + pub const m_flTimeStartRoll: usize = 0x770; // GameTime_t + pub const m_vOriginalUp: usize = 0x774; // Vector + pub const m_flTimeToRollToNewUp: usize = 0x780; // float32 + } // Parent: None // Fields count: 5 // @@ -7184,17 +7369,14 @@ pub mod cs2_dumper { pub const m_state: usize = 0x718; // int32 } // Parent: CTeamplayRules - // Fields count: 215 + // Fields count: 189 // // Metadata: // NetworkVarNames: m_bFreezePeriod (bool) // NetworkVarNames: m_bWarmupPeriod (bool) // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) - // NetworkVarNames: m_nTotalPausedTicks (int) - // NetworkVarNames: m_nPauseStartTick (int) // NetworkVarNames: m_bServerPaused (bool) - // NetworkVarNames: m_bGamePaused (bool) // NetworkVarNames: m_bTerroristTimeOutActive (bool) // NetworkVarNames: m_bCTTimeOutActive (bool) // NetworkVarNames: m_flTerroristTimeOutRemaining (float) @@ -7238,14 +7420,6 @@ pub mod cs2_dumper { // NetworkVarNames: m_bIsDroppingItems (bool) // NetworkVarNames: m_bIsQuestEligible (bool) // NetworkVarNames: m_bIsHltvActive (bool) - // NetworkVarNames: m_nGuardianModeWaveNumber (int) - // NetworkVarNames: m_nGuardianModeSpecialKillsRemaining (int) - // NetworkVarNames: m_nGuardianModeSpecialWeaponNeeded (int) - // NetworkVarNames: m_numGlobalGiftsGiven (uint32) - // NetworkVarNames: m_numGlobalGifters (uint32) - // NetworkVarNames: m_numGlobalGiftsPeriodSeconds (uint32) - // NetworkVarNames: m_arrFeaturedGiftersAccounts (uint32) - // NetworkVarNames: m_arrFeaturedGiftersGifts (uint32) // NetworkVarNames: m_arrProhibitedItemIndices (uint16) // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) // NetworkVarNames: m_numBestOfMaps (int) @@ -7256,7 +7430,6 @@ pub mod cs2_dumper { // NetworkVarNames: m_eRoundWinReason (int) // NetworkVarNames: m_bTCantBuy (bool) // NetworkVarNames: m_bCTCantBuy (bool) - // NetworkVarNames: m_flGuardianBuyUntilTime (GameTime_t) // NetworkVarNames: m_iMatchStats_RoundResults (int) // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) @@ -7295,221 +7468,195 @@ pub mod cs2_dumper { // NetworkVarNames: m_iRoundStartRoundNumber (int) // NetworkVarNames: m_nRoundStartCount (uint8) pub mod CCSGameRules { - pub const __m_pChainEntity: usize = 0x98; // CNetworkVarChainer - pub const m_coopMissionManager: usize = 0xC0; // CHandle - pub const m_bFreezePeriod: usize = 0xC4; // bool - pub const m_bWarmupPeriod: usize = 0xC5; // bool - pub const m_fWarmupPeriodEnd: usize = 0xC8; // GameTime_t - pub const m_fWarmupPeriodStart: usize = 0xCC; // GameTime_t - pub const m_nTotalPausedTicks: usize = 0xD0; // int32 - pub const m_nPauseStartTick: usize = 0xD4; // int32 - pub const m_bServerPaused: usize = 0xD8; // bool - pub const m_bGamePaused: usize = 0xD9; // bool - pub const m_bTerroristTimeOutActive: usize = 0xDA; // bool - pub const m_bCTTimeOutActive: usize = 0xDB; // bool - pub const m_flTerroristTimeOutRemaining: usize = 0xDC; // float32 - pub const m_flCTTimeOutRemaining: usize = 0xE0; // float32 - pub const m_nTerroristTimeOuts: usize = 0xE4; // int32 - pub const m_nCTTimeOuts: usize = 0xE8; // int32 - pub const m_bTechnicalTimeOut: usize = 0xEC; // bool - pub const m_bMatchWaitingForResume: usize = 0xED; // bool - pub const m_iRoundTime: usize = 0xF0; // int32 - pub const m_fMatchStartTime: usize = 0xF4; // float32 - pub const m_fRoundStartTime: usize = 0xF8; // GameTime_t - pub const m_flRestartRoundTime: usize = 0xFC; // GameTime_t - pub const m_bGameRestart: usize = 0x100; // bool - pub const m_flGameStartTime: usize = 0x104; // float32 - pub const m_timeUntilNextPhaseStarts: usize = 0x108; // float32 - pub const m_gamePhase: usize = 0x10C; // int32 - pub const m_totalRoundsPlayed: usize = 0x110; // int32 - pub const m_nRoundsPlayedThisPhase: usize = 0x114; // int32 - pub const m_nOvertimePlaying: usize = 0x118; // int32 - pub const m_iHostagesRemaining: usize = 0x11C; // int32 - pub const m_bAnyHostageReached: usize = 0x120; // bool - pub const m_bMapHasBombTarget: usize = 0x121; // bool - pub const m_bMapHasRescueZone: usize = 0x122; // bool - pub const m_bMapHasBuyZone: usize = 0x123; // bool - pub const m_bIsQueuedMatchmaking: usize = 0x124; // bool - pub const m_nQueuedMatchmakingMode: usize = 0x128; // int32 - pub const m_bIsValveDS: usize = 0x12C; // bool - pub const m_bLogoMap: usize = 0x12D; // bool - pub const m_bPlayAllStepSoundsOnServer: usize = 0x12E; // bool - pub const m_iSpectatorSlotCount: usize = 0x130; // int32 - pub const m_MatchDevice: usize = 0x134; // int32 - pub const m_bHasMatchStarted: usize = 0x138; // bool - pub const m_nNextMapInMapgroup: usize = 0x13C; // int32 - pub const m_szTournamentEventName: usize = 0x140; // char[512] - pub const m_szTournamentEventStage: usize = 0x340; // char[512] - pub const m_szMatchStatTxt: usize = 0x540; // char[512] - pub const m_szTournamentPredictionsTxt: usize = 0x740; // char[512] - pub const m_nTournamentPredictionsPct: usize = 0x940; // int32 - pub const m_flCMMItemDropRevealStartTime: usize = 0x944; // GameTime_t - pub const m_flCMMItemDropRevealEndTime: usize = 0x948; // GameTime_t - pub const m_bIsDroppingItems: usize = 0x94C; // bool - pub const m_bIsQuestEligible: usize = 0x94D; // bool - pub const m_bIsHltvActive: usize = 0x94E; // bool - pub const m_nGuardianModeWaveNumber: usize = 0x950; // int32 - pub const m_nGuardianModeSpecialKillsRemaining: usize = 0x954; // int32 - pub const m_nGuardianModeSpecialWeaponNeeded: usize = 0x958; // int32 - pub const m_nGuardianGrenadesToGiveBots: usize = 0x95C; // int32 - pub const m_nNumHeaviesToSpawn: usize = 0x960; // int32 - pub const m_numGlobalGiftsGiven: usize = 0x964; // uint32 - pub const m_numGlobalGifters: usize = 0x968; // uint32 - pub const m_numGlobalGiftsPeriodSeconds: usize = 0x96C; // uint32 - pub const m_arrFeaturedGiftersAccounts: usize = 0x970; // uint32[4] - pub const m_arrFeaturedGiftersGifts: usize = 0x980; // uint32[4] - pub const m_arrProhibitedItemIndices: usize = 0x990; // uint16[100] - pub const m_arrTournamentActiveCasterAccounts: usize = 0xA58; // uint32[4] - pub const m_numBestOfMaps: usize = 0xA68; // int32 - pub const m_nHalloweenMaskListSeed: usize = 0xA6C; // int32 - pub const m_bBombDropped: usize = 0xA70; // bool - pub const m_bBombPlanted: usize = 0xA71; // bool - pub const m_iRoundWinStatus: usize = 0xA74; // int32 - pub const m_eRoundWinReason: usize = 0xA78; // int32 - pub const m_bTCantBuy: usize = 0xA7C; // bool - pub const m_bCTCantBuy: usize = 0xA7D; // bool - pub const m_flGuardianBuyUntilTime: usize = 0xA80; // GameTime_t - pub const m_iMatchStats_RoundResults: usize = 0xA84; // int32[30] - pub const m_iMatchStats_PlayersAlive_CT: usize = 0xAFC; // int32[30] - pub const m_iMatchStats_PlayersAlive_T: usize = 0xB74; // int32[30] - pub const m_TeamRespawnWaveTimes: usize = 0xBEC; // float32[32] - pub const m_flNextRespawnWave: usize = 0xC6C; // GameTime_t[32] - pub const m_nServerQuestID: usize = 0xCEC; // int32 - pub const m_vMinimapMins: usize = 0xCF0; // Vector - pub const m_vMinimapMaxs: usize = 0xCFC; // Vector - pub const m_MinimapVerticalSectionHeights: usize = 0xD08; // float32[8] - pub const m_bDontIncrementCoopWave: usize = 0xD28; // bool - pub const m_bSpawnedTerrorHuntHeavy: usize = 0xD29; // bool - pub const m_nEndMatchMapGroupVoteTypes: usize = 0xD2C; // int32[10] - pub const m_nEndMatchMapGroupVoteOptions: usize = 0xD54; // int32[10] - pub const m_nEndMatchMapVoteWinner: usize = 0xD7C; // int32 - pub const m_iNumConsecutiveCTLoses: usize = 0xD80; // int32 - pub const m_iNumConsecutiveTerroristLoses: usize = 0xD84; // int32 - pub const m_bHasHostageBeenTouched: usize = 0xDA0; // bool - pub const m_flIntermissionStartTime: usize = 0xDA4; // GameTime_t - pub const m_flIntermissionEndTime: usize = 0xDA8; // GameTime_t - pub const m_bLevelInitialized: usize = 0xDAC; // bool - pub const m_iTotalRoundsPlayed: usize = 0xDB0; // int32 - pub const m_iUnBalancedRounds: usize = 0xDB4; // int32 - pub const m_endMatchOnRoundReset: usize = 0xDB8; // bool - pub const m_endMatchOnThink: usize = 0xDB9; // bool - pub const m_iFreezeTime: usize = 0xDBC; // int32 - pub const m_iNumTerrorist: usize = 0xDC0; // int32 - pub const m_iNumCT: usize = 0xDC4; // int32 - pub const m_iNumSpawnableTerrorist: usize = 0xDC8; // int32 - pub const m_iNumSpawnableCT: usize = 0xDCC; // int32 - pub const m_arrSelectedHostageSpawnIndices: usize = 0xDD0; // CUtlVector - pub const m_nSpawnPointsRandomSeed: usize = 0xDE8; // int32 - pub const m_bFirstConnected: usize = 0xDEC; // bool - pub const m_bCompleteReset: usize = 0xDED; // bool - pub const m_bPickNewTeamsOnReset: usize = 0xDEE; // bool - pub const m_bScrambleTeamsOnRestart: usize = 0xDEF; // bool - pub const m_bSwapTeamsOnRestart: usize = 0xDF0; // bool - pub const m_nEndMatchTiedVotes: usize = 0xDF8; // CUtlVector - pub const m_bNeedToAskPlayersForContinueVote: usize = 0xE14; // bool - pub const m_numQueuedMatchmakingAccounts: usize = 0xE18; // uint32 - pub const m_fAvgPlayerRank: usize = 0xE1C; // float32 - pub const m_pQueuedMatchmakingReservationString: usize = 0xE20; // char* - pub const m_numTotalTournamentDrops: usize = 0xE28; // uint32 - pub const m_numSpectatorsCountMax: usize = 0xE2C; // uint32 - pub const m_numSpectatorsCountMaxTV: usize = 0xE30; // uint32 - pub const m_numSpectatorsCountMaxLnk: usize = 0xE34; // uint32 - pub const m_bForceTeamChangeSilent: usize = 0xE40; // bool - pub const m_bLoadingRoundBackupData: usize = 0xE41; // bool - pub const m_nMatchInfoShowType: usize = 0xE78; // int32 - pub const m_flMatchInfoDecidedTime: usize = 0xE7C; // float32 - pub const m_flCoopRespawnAndHealTime: usize = 0xE98; // float32 - pub const m_coopBonusCoinsFound: usize = 0xE9C; // int32 - pub const m_coopBonusPistolsOnly: usize = 0xEA0; // bool - pub const m_coopPlayersInDeploymentZone: usize = 0xEA1; // bool - pub const m_coopMissionDeadPlayerRespawnEnabled: usize = 0xEA2; // bool - pub const mTeamDMLastWinningTeamNumber: usize = 0xEA4; // int32 - pub const mTeamDMLastThinkTime: usize = 0xEA8; // float32 - pub const m_flTeamDMLastAnnouncementTime: usize = 0xEAC; // float32 - pub const m_iAccountTerrorist: usize = 0xEB0; // int32 - pub const m_iAccountCT: usize = 0xEB4; // int32 - pub const m_iSpawnPointCount_Terrorist: usize = 0xEB8; // int32 - pub const m_iSpawnPointCount_CT: usize = 0xEBC; // int32 - pub const m_iMaxNumTerrorists: usize = 0xEC0; // int32 - pub const m_iMaxNumCTs: usize = 0xEC4; // int32 - pub const m_iLoserBonus: usize = 0xEC8; // int32 - pub const m_iLoserBonusMostRecentTeam: usize = 0xECC; // int32 - pub const m_tmNextPeriodicThink: usize = 0xED0; // float32 - pub const m_bVoiceWonMatchBragFired: usize = 0xED4; // bool - pub const m_fWarmupNextChatNoticeTime: usize = 0xED8; // float32 - pub const m_iHostagesRescued: usize = 0xEE0; // int32 - pub const m_iHostagesTouched: usize = 0xEE4; // int32 - pub const m_flNextHostageAnnouncement: usize = 0xEE8; // float32 - pub const m_bNoTerroristsKilled: usize = 0xEEC; // bool - pub const m_bNoCTsKilled: usize = 0xEED; // bool - pub const m_bNoEnemiesKilled: usize = 0xEEE; // bool - pub const m_bCanDonateWeapons: usize = 0xEEF; // bool - pub const m_firstKillTime: usize = 0xEF4; // float32 - pub const m_firstBloodTime: usize = 0xEFC; // float32 - pub const m_hostageWasInjured: usize = 0xF18; // bool - pub const m_hostageWasKilled: usize = 0xF19; // bool - pub const m_bVoteCalled: usize = 0xF28; // bool - pub const m_bServerVoteOnReset: usize = 0xF29; // bool - pub const m_flVoteCheckThrottle: usize = 0xF2C; // float32 - pub const m_bBuyTimeEnded: usize = 0xF30; // bool - pub const m_nLastFreezeEndBeep: usize = 0xF34; // int32 - pub const m_bTargetBombed: usize = 0xF38; // bool - pub const m_bBombDefused: usize = 0xF39; // bool - pub const m_bMapHasBombZone: usize = 0xF3A; // bool - pub const m_vecMainCTSpawnPos: usize = 0xF58; // Vector - pub const m_CTSpawnPointsMasterList: usize = 0xF68; // CUtlVector - pub const m_TerroristSpawnPointsMasterList: usize = 0xF80; // CUtlVector - pub const m_bRespawningAllRespawnablePlayers: usize = 0xF98; // bool - pub const m_iNextCTSpawnPoint: usize = 0xF9C; // int32 - pub const m_flCTSpawnPointUsedTime: usize = 0xFA0; // float32 - pub const m_iNextTerroristSpawnPoint: usize = 0xFA4; // int32 - pub const m_flTerroristSpawnPointUsedTime: usize = 0xFA8; // float32 - pub const m_CTSpawnPoints: usize = 0xFB0; // CUtlVector - pub const m_TerroristSpawnPoints: usize = 0xFC8; // CUtlVector - pub const m_bIsUnreservedGameServer: usize = 0xFE0; // bool - pub const m_fAutobalanceDisplayTime: usize = 0xFE4; // float32 - pub const m_bAllowWeaponSwitch: usize = 0x1250; // bool - pub const m_bRoundTimeWarningTriggered: usize = 0x1251; // bool - pub const m_phaseChangeAnnouncementTime: usize = 0x1254; // GameTime_t - pub const m_fNextUpdateTeamClanNamesTime: usize = 0x1258; // float32 - pub const m_flLastThinkTime: usize = 0x125C; // GameTime_t - pub const m_fAccumulatedRoundOffDamage: usize = 0x1260; // float32 - pub const m_nShorthandedBonusLastEvalRound: usize = 0x1264; // int32 - pub const m_nMatchAbortedEarlyReason: usize = 0x14E0; // int32 - pub const m_bHasTriggeredRoundStartMusic: usize = 0x14E4; // bool - pub const m_bHasTriggeredCoopSpawnReset: usize = 0x14E5; // bool - pub const m_bSwitchingTeamsAtRoundReset: usize = 0x14E6; // bool - pub const m_pGameModeRules: usize = 0x1500; // CCSGameModeRules* - pub const m_BtGlobalBlackboard: usize = 0x1508; // KeyValues3 - pub const m_hPlayerResource: usize = 0x1570; // CHandle - pub const m_RetakeRules: usize = 0x1578; // CRetakeGameRules - pub const m_GuardianBotSkillLevelMax: usize = 0x175C; // int32 - pub const m_GuardianBotSkillLevelMin: usize = 0x1760; // int32 - pub const m_arrTeamUniqueKillWeaponsMatch: usize = 0x1768; // CUtlVector[4] - pub const m_bTeamLastKillUsedUniqueWeaponMatch: usize = 0x17C8; // bool[4] - pub const m_nMatchEndCount: usize = 0x17F0; // uint8 - pub const m_nTTeamIntroVariant: usize = 0x17F4; // int32 - pub const m_nCTTeamIntroVariant: usize = 0x17F8; // int32 - pub const m_bTeamIntroPeriod: usize = 0x17FC; // bool - pub const m_fTeamIntroPeriodEnd: usize = 0x1800; // GameTime_t - pub const m_bPlayedTeamIntroVO: usize = 0x1804; // bool - pub const m_iRoundEndWinnerTeam: usize = 0x1808; // int32 - pub const m_eRoundEndReason: usize = 0x180C; // int32 - pub const m_bRoundEndShowTimerDefend: usize = 0x1810; // bool - pub const m_iRoundEndTimerTime: usize = 0x1814; // int32 - pub const m_sRoundEndFunFactToken: usize = 0x1818; // CUtlString - pub const m_iRoundEndFunFactPlayerSlot: usize = 0x1820; // CPlayerSlot - pub const m_iRoundEndFunFactData1: usize = 0x1824; // int32 - pub const m_iRoundEndFunFactData2: usize = 0x1828; // int32 - pub const m_iRoundEndFunFactData3: usize = 0x182C; // int32 - pub const m_sRoundEndMessage: usize = 0x1830; // CUtlString - pub const m_iRoundEndPlayerCount: usize = 0x1838; // int32 - pub const m_bRoundEndNoMusic: usize = 0x183C; // bool - pub const m_iRoundEndLegacy: usize = 0x1840; // int32 - pub const m_nRoundEndCount: usize = 0x1844; // uint8 - pub const m_iRoundStartRoundNumber: usize = 0x1848; // int32 - pub const m_nRoundStartCount: usize = 0x184C; // uint8 - pub const m_flLastPerfSampleTime: usize = 0x5858; // float64 + pub const m_bFreezePeriod: usize = 0xC8; // bool + pub const m_bWarmupPeriod: usize = 0xC9; // bool + pub const m_fWarmupPeriodEnd: usize = 0xCC; // GameTime_t + pub const m_fWarmupPeriodStart: usize = 0xD0; // GameTime_t + pub const m_bServerPaused: usize = 0xD4; // bool + pub const m_bTerroristTimeOutActive: usize = 0xD5; // bool + pub const m_bCTTimeOutActive: usize = 0xD6; // bool + pub const m_flTerroristTimeOutRemaining: usize = 0xD8; // float32 + pub const m_flCTTimeOutRemaining: usize = 0xDC; // float32 + pub const m_nTerroristTimeOuts: usize = 0xE0; // int32 + pub const m_nCTTimeOuts: usize = 0xE4; // int32 + pub const m_bTechnicalTimeOut: usize = 0xE8; // bool + pub const m_bMatchWaitingForResume: usize = 0xE9; // bool + pub const m_iRoundTime: usize = 0xEC; // int32 + pub const m_fMatchStartTime: usize = 0xF0; // float32 + pub const m_fRoundStartTime: usize = 0xF4; // GameTime_t + pub const m_flRestartRoundTime: usize = 0xF8; // GameTime_t + pub const m_bGameRestart: usize = 0xFC; // bool + pub const m_flGameStartTime: usize = 0x100; // float32 + pub const m_timeUntilNextPhaseStarts: usize = 0x104; // float32 + pub const m_gamePhase: usize = 0x108; // int32 + pub const m_totalRoundsPlayed: usize = 0x10C; // int32 + pub const m_nRoundsPlayedThisPhase: usize = 0x110; // int32 + pub const m_nOvertimePlaying: usize = 0x114; // int32 + pub const m_iHostagesRemaining: usize = 0x118; // int32 + pub const m_bAnyHostageReached: usize = 0x11C; // bool + pub const m_bMapHasBombTarget: usize = 0x11D; // bool + pub const m_bMapHasRescueZone: usize = 0x11E; // bool + pub const m_bMapHasBuyZone: usize = 0x11F; // bool + pub const m_bIsQueuedMatchmaking: usize = 0x120; // bool + pub const m_nQueuedMatchmakingMode: usize = 0x124; // int32 + pub const m_bIsValveDS: usize = 0x128; // bool + pub const m_bLogoMap: usize = 0x129; // bool + pub const m_bPlayAllStepSoundsOnServer: usize = 0x12A; // bool + pub const m_iSpectatorSlotCount: usize = 0x12C; // int32 + pub const m_MatchDevice: usize = 0x130; // int32 + pub const m_bHasMatchStarted: usize = 0x134; // bool + pub const m_nNextMapInMapgroup: usize = 0x138; // int32 + pub const m_szTournamentEventName: usize = 0x13C; // char[512] + pub const m_szTournamentEventStage: usize = 0x33C; // char[512] + pub const m_szMatchStatTxt: usize = 0x53C; // char[512] + pub const m_szTournamentPredictionsTxt: usize = 0x73C; // char[512] + pub const m_nTournamentPredictionsPct: usize = 0x93C; // int32 + pub const m_flCMMItemDropRevealStartTime: usize = 0x940; // GameTime_t + pub const m_flCMMItemDropRevealEndTime: usize = 0x944; // GameTime_t + pub const m_bIsDroppingItems: usize = 0x948; // bool + pub const m_bIsQuestEligible: usize = 0x949; // bool + pub const m_bIsHltvActive: usize = 0x94A; // bool + pub const m_arrProhibitedItemIndices: usize = 0x94C; // uint16[100] + pub const m_arrTournamentActiveCasterAccounts: usize = 0xA14; // uint32[4] + pub const m_numBestOfMaps: usize = 0xA24; // int32 + pub const m_nHalloweenMaskListSeed: usize = 0xA28; // int32 + pub const m_bBombDropped: usize = 0xA2C; // bool + pub const m_bBombPlanted: usize = 0xA2D; // bool + pub const m_iRoundWinStatus: usize = 0xA30; // int32 + pub const m_eRoundWinReason: usize = 0xA34; // int32 + pub const m_bTCantBuy: usize = 0xA38; // bool + pub const m_bCTCantBuy: usize = 0xA39; // bool + pub const m_iMatchStats_RoundResults: usize = 0xA3C; // int32[30] + pub const m_iMatchStats_PlayersAlive_CT: usize = 0xAB4; // int32[30] + pub const m_iMatchStats_PlayersAlive_T: usize = 0xB2C; // int32[30] + pub const m_TeamRespawnWaveTimes: usize = 0xBA4; // float32[32] + pub const m_flNextRespawnWave: usize = 0xC24; // GameTime_t[32] + pub const m_nServerQuestID: usize = 0xCA4; // int32 + pub const m_vMinimapMins: usize = 0xCA8; // Vector + pub const m_vMinimapMaxs: usize = 0xCB4; // Vector + pub const m_MinimapVerticalSectionHeights: usize = 0xCC0; // float32[8] + pub const m_bSpawnedTerrorHuntHeavy: usize = 0xCE0; // bool + pub const m_nEndMatchMapGroupVoteTypes: usize = 0xCE4; // int32[10] + pub const m_nEndMatchMapGroupVoteOptions: usize = 0xD0C; // int32[10] + pub const m_nEndMatchMapVoteWinner: usize = 0xD34; // int32 + pub const m_iNumConsecutiveCTLoses: usize = 0xD38; // int32 + pub const m_iNumConsecutiveTerroristLoses: usize = 0xD3C; // int32 + pub const m_bHasHostageBeenTouched: usize = 0xD58; // bool + pub const m_flIntermissionStartTime: usize = 0xD5C; // GameTime_t + pub const m_flIntermissionEndTime: usize = 0xD60; // GameTime_t + pub const m_bLevelInitialized: usize = 0xD64; // bool + pub const m_iTotalRoundsPlayed: usize = 0xD68; // int32 + pub const m_iUnBalancedRounds: usize = 0xD6C; // int32 + pub const m_endMatchOnRoundReset: usize = 0xD70; // bool + pub const m_endMatchOnThink: usize = 0xD71; // bool + pub const m_iFreezeTime: usize = 0xD74; // int32 + pub const m_iNumTerrorist: usize = 0xD78; // int32 + pub const m_iNumCT: usize = 0xD7C; // int32 + pub const m_iNumSpawnableTerrorist: usize = 0xD80; // int32 + pub const m_iNumSpawnableCT: usize = 0xD84; // int32 + pub const m_arrSelectedHostageSpawnIndices: usize = 0xD88; // CUtlVector + pub const m_nSpawnPointsRandomSeed: usize = 0xDA0; // int32 + pub const m_bFirstConnected: usize = 0xDA4; // bool + pub const m_bCompleteReset: usize = 0xDA5; // bool + pub const m_bPickNewTeamsOnReset: usize = 0xDA6; // bool + pub const m_bScrambleTeamsOnRestart: usize = 0xDA7; // bool + pub const m_bSwapTeamsOnRestart: usize = 0xDA8; // bool + pub const m_nEndMatchTiedVotes: usize = 0xDB0; // CUtlVector + pub const m_bNeedToAskPlayersForContinueVote: usize = 0xDCC; // bool + pub const m_numQueuedMatchmakingAccounts: usize = 0xDD0; // uint32 + pub const m_fAvgPlayerRank: usize = 0xDD4; // float32 + pub const m_pQueuedMatchmakingReservationString: usize = 0xDD8; // char* + pub const m_numTotalTournamentDrops: usize = 0xDE0; // uint32 + pub const m_numSpectatorsCountMax: usize = 0xDE4; // uint32 + pub const m_numSpectatorsCountMaxTV: usize = 0xDE8; // uint32 + pub const m_numSpectatorsCountMaxLnk: usize = 0xDEC; // uint32 + pub const m_bForceTeamChangeSilent: usize = 0xDF8; // bool + pub const m_bLoadingRoundBackupData: usize = 0xDF9; // bool + pub const m_nMatchInfoShowType: usize = 0xE30; // int32 + pub const m_flMatchInfoDecidedTime: usize = 0xE34; // float32 + pub const mTeamDMLastWinningTeamNumber: usize = 0xE50; // int32 + pub const mTeamDMLastThinkTime: usize = 0xE54; // float32 + pub const m_flTeamDMLastAnnouncementTime: usize = 0xE58; // float32 + pub const m_iAccountTerrorist: usize = 0xE5C; // int32 + pub const m_iAccountCT: usize = 0xE60; // int32 + pub const m_iSpawnPointCount_Terrorist: usize = 0xE64; // int32 + pub const m_iSpawnPointCount_CT: usize = 0xE68; // int32 + pub const m_iMaxNumTerrorists: usize = 0xE6C; // int32 + pub const m_iMaxNumCTs: usize = 0xE70; // int32 + pub const m_iLoserBonusMostRecentTeam: usize = 0xE74; // int32 + pub const m_tmNextPeriodicThink: usize = 0xE78; // float32 + pub const m_bVoiceWonMatchBragFired: usize = 0xE7C; // bool + pub const m_fWarmupNextChatNoticeTime: usize = 0xE80; // float32 + pub const m_iHostagesRescued: usize = 0xE88; // int32 + pub const m_iHostagesTouched: usize = 0xE8C; // int32 + pub const m_flNextHostageAnnouncement: usize = 0xE90; // float32 + pub const m_bNoTerroristsKilled: usize = 0xE94; // bool + pub const m_bNoCTsKilled: usize = 0xE95; // bool + pub const m_bNoEnemiesKilled: usize = 0xE96; // bool + pub const m_bCanDonateWeapons: usize = 0xE97; // bool + pub const m_firstKillTime: usize = 0xE9C; // float32 + pub const m_firstBloodTime: usize = 0xEA4; // float32 + pub const m_hostageWasInjured: usize = 0xEC0; // bool + pub const m_hostageWasKilled: usize = 0xEC1; // bool + pub const m_bVoteCalled: usize = 0xED0; // bool + pub const m_bServerVoteOnReset: usize = 0xED1; // bool + pub const m_flVoteCheckThrottle: usize = 0xED4; // float32 + pub const m_bBuyTimeEnded: usize = 0xED8; // bool + pub const m_nLastFreezeEndBeep: usize = 0xEDC; // int32 + pub const m_bTargetBombed: usize = 0xEE0; // bool + pub const m_bBombDefused: usize = 0xEE1; // bool + pub const m_bMapHasBombZone: usize = 0xEE2; // bool + pub const m_vecMainCTSpawnPos: usize = 0xF00; // Vector + pub const m_CTSpawnPointsMasterList: usize = 0xF10; // CUtlVector + pub const m_TerroristSpawnPointsMasterList: usize = 0xF28; // CUtlVector + pub const m_bRespawningAllRespawnablePlayers: usize = 0xF40; // bool + pub const m_iNextCTSpawnPoint: usize = 0xF44; // int32 + pub const m_flCTSpawnPointUsedTime: usize = 0xF48; // float32 + pub const m_iNextTerroristSpawnPoint: usize = 0xF4C; // int32 + pub const m_flTerroristSpawnPointUsedTime: usize = 0xF50; // float32 + pub const m_CTSpawnPoints: usize = 0xF58; // CUtlVector + pub const m_TerroristSpawnPoints: usize = 0xF70; // CUtlVector + pub const m_bIsUnreservedGameServer: usize = 0xF88; // bool + pub const m_fAutobalanceDisplayTime: usize = 0xF8C; // float32 + pub const m_bAllowWeaponSwitch: usize = 0x11F8; // bool + pub const m_bRoundTimeWarningTriggered: usize = 0x11F9; // bool + pub const m_phaseChangeAnnouncementTime: usize = 0x11FC; // GameTime_t + pub const m_fNextUpdateTeamClanNamesTime: usize = 0x1200; // float32 + pub const m_flLastThinkTime: usize = 0x1204; // GameTime_t + pub const m_fAccumulatedRoundOffDamage: usize = 0x1208; // float32 + pub const m_nShorthandedBonusLastEvalRound: usize = 0x120C; // int32 + pub const m_nMatchAbortedEarlyReason: usize = 0x1488; // int32 + pub const m_bHasTriggeredRoundStartMusic: usize = 0x148C; // bool + pub const m_bSwitchingTeamsAtRoundReset: usize = 0x148D; // bool + pub const m_pGameModeRules: usize = 0x14A8; // CCSGameModeRules* + pub const m_BtGlobalBlackboard: usize = 0x14B0; // KeyValues3 + pub const m_hPlayerResource: usize = 0x1518; // CHandle + pub const m_RetakeRules: usize = 0x1520; // CRetakeGameRules + pub const m_arrTeamUniqueKillWeaponsMatch: usize = 0x16B8; // CUtlVector[4] + pub const m_bTeamLastKillUsedUniqueWeaponMatch: usize = 0x1718; // bool[4] + pub const m_nMatchEndCount: usize = 0x1740; // uint8 + pub const m_nTTeamIntroVariant: usize = 0x1744; // int32 + pub const m_nCTTeamIntroVariant: usize = 0x1748; // int32 + pub const m_bTeamIntroPeriod: usize = 0x174C; // bool + pub const m_fTeamIntroPeriodEnd: usize = 0x1750; // GameTime_t + pub const m_bPlayedTeamIntroVO: usize = 0x1754; // bool + pub const m_iRoundEndWinnerTeam: usize = 0x1758; // int32 + pub const m_eRoundEndReason: usize = 0x175C; // int32 + pub const m_bRoundEndShowTimerDefend: usize = 0x1760; // bool + pub const m_iRoundEndTimerTime: usize = 0x1764; // int32 + pub const m_sRoundEndFunFactToken: usize = 0x1768; // CUtlString + pub const m_iRoundEndFunFactPlayerSlot: usize = 0x1770; // CPlayerSlot + pub const m_iRoundEndFunFactData1: usize = 0x1774; // int32 + pub const m_iRoundEndFunFactData2: usize = 0x1778; // int32 + pub const m_iRoundEndFunFactData3: usize = 0x177C; // int32 + pub const m_sRoundEndMessage: usize = 0x1780; // CUtlString + pub const m_iRoundEndPlayerCount: usize = 0x1788; // int32 + pub const m_bRoundEndNoMusic: usize = 0x178C; // bool + pub const m_iRoundEndLegacy: usize = 0x1790; // int32 + pub const m_nRoundEndCount: usize = 0x1794; // uint8 + pub const m_iRoundStartRoundNumber: usize = 0x1798; // int32 + pub const m_nRoundStartCount: usize = 0x179C; // uint8 + pub const m_flLastPerfSampleTime: usize = 0x57A8; // float64 } // Parent: CPhysicsProp // Fields count: 0 @@ -7533,16 +7680,16 @@ pub mod cs2_dumper { // NetworkVarNames: m_Weight (float32) // NetworkVarNames: m_lookupFilename (char) pub mod CColorCorrectionVolume { - pub const m_bEnabled: usize = 0x8B8; // bool - pub const m_MaxWeight: usize = 0x8BC; // float32 - pub const m_FadeDuration: usize = 0x8C0; // float32 - pub const m_bStartDisabled: usize = 0x8C4; // bool - pub const m_Weight: usize = 0x8C8; // float32 - pub const m_lookupFilename: usize = 0x8CC; // char[512] - pub const m_LastEnterWeight: usize = 0xACC; // float32 - pub const m_LastEnterTime: usize = 0xAD0; // GameTime_t - pub const m_LastExitWeight: usize = 0xAD4; // float32 - pub const m_LastExitTime: usize = 0xAD8; // GameTime_t + pub const m_bEnabled: usize = 0x8E0; // bool + pub const m_MaxWeight: usize = 0x8E4; // float32 + pub const m_FadeDuration: usize = 0x8E8; // float32 + pub const m_bStartDisabled: usize = 0x8EC; // bool + pub const m_Weight: usize = 0x8F0; // float32 + pub const m_lookupFilename: usize = 0x8F4; // char[512] + pub const m_LastEnterWeight: usize = 0xAF4; // float32 + pub const m_LastEnterTime: usize = 0xAF8; // GameTime_t + pub const m_LastExitWeight: usize = 0xAFC; // float32 + pub const m_LastExitTime: usize = 0xB00; // GameTime_t } // Parent: CBaseFilter // Fields count: 5 @@ -7602,12 +7749,6 @@ pub mod cs2_dumper { // Fields count: 0 pub mod CPhysicalButton { } - // Parent: CSoundEventEntity - // Fields count: 2 - pub mod CSoundEventAABBEntity { - pub const m_vMins: usize = 0x568; // Vector - pub const m_vMaxs: usize = 0x574; // Vector - } // Parent: CModelPointEntity // Fields count: 15 pub mod CEnvExplosion { @@ -7627,6 +7768,16 @@ pub mod cs2_dumper { pub const m_iszEntityIgnoreName: usize = 0x758; // CUtlSymbolLarge pub const m_hEntityIgnore: usize = 0x760; // CHandle } + // Parent: CSoundEventEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_vMins (Vector) + // NetworkVarNames: m_vMaxs (Vector) + pub mod CSoundEventAABBEntity { + pub const m_vMins: usize = 0x570; // Vector + pub const m_vMaxs: usize = 0x57C; // Vector + } // Parent: CTriggerMultiple // Fields count: 0 pub mod CTriggerOnce { @@ -7782,12 +7933,12 @@ pub mod cs2_dumper { // Parent: CPointEntity // Fields count: 6 pub mod CAISound { - pub const m_iSoundType: usize = 0x4C0; // int32 - pub const m_iSoundContext: usize = 0x4C4; // int32 - pub const m_iVolume: usize = 0x4C8; // int32 - pub const m_iSoundIndex: usize = 0x4CC; // int32 - pub const m_flDuration: usize = 0x4D0; // float32 - pub const m_iszProxyEntityName: usize = 0x4D8; // CUtlSymbolLarge + pub const m_iSoundType: usize = 0x4C0; // SoundTypes_t + pub const m_iSoundFlags: usize = 0x4C2; // SoundFlags_t + pub const m_iVolume: usize = 0x4C4; // int32 + pub const m_iSoundIndex: usize = 0x4C8; // int32 + pub const m_flDuration: usize = 0x4CC; // float32 + pub const m_iszProxyEntityName: usize = 0x4D0; // CUtlSymbolLarge } // Parent: CBaseEntity // Fields count: 7 @@ -7897,6 +8048,14 @@ pub mod cs2_dumper { // Fields count: 0 pub mod CNullEntity { } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSPointScriptExtensions_observer { + } // Parent: CMarkupVolumeWithRef // Fields count: 1 pub mod CMarkupVolumeTagged_NavGame { @@ -7905,7 +8064,7 @@ pub mod cs2_dumper { // Parent: CBaseTrigger // Fields count: 1 pub mod CBuyZone { - pub const m_LegacyTeamNum: usize = 0x8B8; // int32 + pub const m_LegacyTeamNum: usize = 0x8E0; // int32 } // Parent: CLogicalEntity // Fields count: 12 @@ -7956,10 +8115,6 @@ pub mod cs2_dumper { pub const m_nLightChoice: usize = 0x4CC; // int32 pub const m_hLight: usize = 0x4D0; // CHandle } - // Parent: CBaseEntity - // Fields count: 0 - pub mod CPointScriptEntity { - } // Parent: None // Fields count: 0 // @@ -7998,7 +8153,7 @@ pub mod cs2_dumper { // Parent: CTriggerOnce // Fields count: 1 pub mod CScriptTriggerOnce { - pub const m_vExtent: usize = 0x8E0; // Vector + pub const m_vExtent: usize = 0x908; // Vector } // Parent: CPointEntity // Fields count: 0 @@ -8033,9 +8188,9 @@ pub mod cs2_dumper { // Parent: CBaseCSGrenadeProjectile // Fields count: 3 pub mod CFlashbangProjectile { - pub const m_flTimeToDetonate: usize = 0xA98; // float32 - pub const m_numOpponentsHit: usize = 0xA9C; // uint8 - pub const m_numTeammatesHit: usize = 0xA9D; // uint8 + pub const m_flTimeToDetonate: usize = 0xA90; // float32 + pub const m_numOpponentsHit: usize = 0xA94; // uint8 + pub const m_numTeammatesHit: usize = 0xA95; // uint8 } // Parent: CPointClientUIWorldPanel // Fields count: 1 @@ -8084,7 +8239,7 @@ pub mod cs2_dumper { pub mod CSpriteAlias_env_glow { } // Parent: CBaseToggle - // Fields count: 24 + // Fields count: 25 // // Metadata: // NetworkVarNames: m_glowEntity (CHandle) @@ -8098,33 +8253,34 @@ pub mod cs2_dumper { pub const m_sUseSound: usize = 0x7C0; // CUtlSymbolLarge pub const m_sLockedSound: usize = 0x7C8; // CUtlSymbolLarge pub const m_sUnlockedSound: usize = 0x7D0; // CUtlSymbolLarge - pub const m_bLocked: usize = 0x7D8; // bool - pub const m_bDisabled: usize = 0x7D9; // bool - pub const m_flUseLockedTime: usize = 0x7DC; // GameTime_t - pub const m_bSolidBsp: usize = 0x7E0; // bool - pub const m_OnDamaged: usize = 0x7E8; // CEntityIOOutput - pub const m_OnPressed: usize = 0x810; // CEntityIOOutput - pub const m_OnUseLocked: usize = 0x838; // CEntityIOOutput - pub const m_OnIn: usize = 0x860; // CEntityIOOutput - pub const m_OnOut: usize = 0x888; // CEntityIOOutput - pub const m_nState: usize = 0x8B0; // int32 - pub const m_hConstraint: usize = 0x8B4; // CEntityHandle - pub const m_hConstraintParent: usize = 0x8B8; // CEntityHandle - pub const m_bForceNpcExclude: usize = 0x8BC; // bool - pub const m_sGlowEntity: usize = 0x8C0; // CUtlSymbolLarge - pub const m_glowEntity: usize = 0x8C8; // CHandle - pub const m_usable: usize = 0x8CC; // bool - pub const m_szDisplayText: usize = 0x8D0; // CUtlSymbolLarge + pub const m_sOverrideAnticipationName: usize = 0x7D8; // CUtlSymbolLarge + pub const m_bLocked: usize = 0x7E0; // bool + pub const m_bDisabled: usize = 0x7E1; // bool + pub const m_flUseLockedTime: usize = 0x7E4; // GameTime_t + pub const m_bSolidBsp: usize = 0x7E8; // bool + pub const m_OnDamaged: usize = 0x7F0; // CEntityIOOutput + pub const m_OnPressed: usize = 0x818; // CEntityIOOutput + pub const m_OnUseLocked: usize = 0x840; // CEntityIOOutput + pub const m_OnIn: usize = 0x868; // CEntityIOOutput + pub const m_OnOut: usize = 0x890; // CEntityIOOutput + pub const m_nState: usize = 0x8B8; // int32 + pub const m_hConstraint: usize = 0x8BC; // CEntityHandle + pub const m_hConstraintParent: usize = 0x8C0; // CEntityHandle + pub const m_bForceNpcExclude: usize = 0x8C4; // bool + pub const m_sGlowEntity: usize = 0x8C8; // CUtlSymbolLarge + pub const m_glowEntity: usize = 0x8D0; // CHandle + pub const m_usable: usize = 0x8D4; // bool + pub const m_szDisplayText: usize = 0x8D8; // CUtlSymbolLarge } // Parent: CPhysConstraint // Fields count: 6 pub mod CPhysLength { - pub const m_offset: usize = 0x518; // Vector[2] - pub const m_vecAttach: usize = 0x530; // Vector - pub const m_addLength: usize = 0x53C; // float32 - pub const m_minLength: usize = 0x540; // float32 - pub const m_totalLength: usize = 0x544; // float32 - pub const m_bEnableCollision: usize = 0x548; // bool + pub const m_offset: usize = 0x538; // Vector[2] + pub const m_vecAttach: usize = 0x550; // Vector + pub const m_addLength: usize = 0x55C; // float32 + pub const m_minLength: usize = 0x560; // float32 + pub const m_totalLength: usize = 0x564; // float32 + pub const m_bEnableCollision: usize = 0x568; // bool } // Parent: CBaseEntity // Fields count: 48 @@ -8206,7 +8362,7 @@ pub mod cs2_dumper { pub const m_vecSprayAngles: usize = 0x4C0; // QAngle pub const m_vecSprayDir: usize = 0x4CC; // Vector pub const m_flAmount: usize = 0x4D8; // float32 - pub const m_Color: usize = 0x4DC; // int32 + pub const m_Color: usize = 0x4DC; // BloodType } // Parent: CLogicalEntity // Fields count: 4 @@ -8220,45 +8376,42 @@ pub mod cs2_dumper { pub const m_OnBeginFade: usize = 0x4D0; // CEntityIOOutput } // Parent: CBaseProp - // Fields count: 34 + // Fields count: 30 // // Metadata: + // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) // NetworkVarNames: m_noGhostCollision (bool) pub mod CBreakableProp { - pub const m_OnBreak: usize = 0x938; // CEntityIOOutput - pub const m_OnHealthChanged: usize = 0x960; // CEntityOutputTemplate - pub const m_OnTakeDamage: usize = 0x988; // CEntityIOOutput - pub const m_impactEnergyScale: usize = 0x9B0; // float32 - pub const m_iMinHealthDmg: usize = 0x9B4; // int32 - pub const m_preferredCarryAngles: usize = 0x9B8; // QAngle - pub const m_flPressureDelay: usize = 0x9C4; // float32 - pub const m_hBreaker: usize = 0x9C8; // CHandle - pub const m_PerformanceMode: usize = 0x9CC; // PerformanceMode_t - pub const m_flDmgModBullet: usize = 0x9D0; // float32 - pub const m_flDmgModClub: usize = 0x9D4; // float32 - pub const m_flDmgModExplosive: usize = 0x9D8; // float32 - pub const m_flDmgModFire: usize = 0x9DC; // float32 - pub const m_iszPhysicsDamageTableName: usize = 0x9E0; // CUtlSymbolLarge - pub const m_iszBasePropData: usize = 0x9E8; // CUtlSymbolLarge - pub const m_iInteractions: usize = 0x9F0; // int32 - pub const m_flPreventDamageBeforeTime: usize = 0x9F4; // GameTime_t - pub const m_bHasBreakPiecesOrCommands: usize = 0x9F8; // bool - pub const m_explodeDamage: usize = 0x9FC; // float32 - pub const m_explodeRadius: usize = 0xA00; // float32 - pub const m_explosionDelay: usize = 0xA08; // float32 - pub const m_explosionBuildupSound: usize = 0xA10; // CUtlSymbolLarge - pub const m_explosionCustomEffect: usize = 0xA18; // CUtlSymbolLarge - pub const m_explosionCustomSound: usize = 0xA20; // CUtlSymbolLarge - pub const m_explosionModifier: usize = 0xA28; // CUtlSymbolLarge - pub const m_hPhysicsAttacker: usize = 0xA30; // CHandle - pub const m_flLastPhysicsInfluenceTime: usize = 0xA34; // GameTime_t - pub const m_bOriginalBlockLOS: usize = 0xA38; // bool - pub const m_flDefaultFadeScale: usize = 0xA3C; // float32 - pub const m_hLastAttacker: usize = 0xA40; // CHandle - pub const m_hFlareEnt: usize = 0xA44; // CHandle - pub const m_bUsePuntSound: usize = 0xA48; // bool - pub const m_iszPuntSound: usize = 0xA50; // CUtlSymbolLarge - pub const m_noGhostCollision: usize = 0xA58; // bool + pub const m_CPropDataComponent: usize = 0x930; // CPropDataComponent + pub const m_OnBreak: usize = 0x970; // CEntityIOOutput + pub const m_OnHealthChanged: usize = 0x998; // CEntityOutputTemplate + pub const m_OnTakeDamage: usize = 0x9C0; // CEntityIOOutput + pub const m_impactEnergyScale: usize = 0x9E8; // float32 + pub const m_iMinHealthDmg: usize = 0x9EC; // int32 + pub const m_preferredCarryAngles: usize = 0x9F0; // QAngle + pub const m_flPressureDelay: usize = 0x9FC; // float32 + pub const m_flDefBurstScale: usize = 0xA00; // float32 + pub const m_vDefBurstOffset: usize = 0xA04; // Vector + pub const m_hBreaker: usize = 0xA10; // CHandle + pub const m_PerformanceMode: usize = 0xA14; // PerformanceMode_t + pub const m_flPreventDamageBeforeTime: usize = 0xA18; // GameTime_t + pub const m_bHasBreakPiecesOrCommands: usize = 0xA1C; // bool + pub const m_explodeDamage: usize = 0xA20; // float32 + pub const m_explodeRadius: usize = 0xA24; // float32 + pub const m_explosionDelay: usize = 0xA2C; // float32 + pub const m_explosionBuildupSound: usize = 0xA30; // CUtlSymbolLarge + pub const m_explosionCustomEffect: usize = 0xA38; // CUtlSymbolLarge + pub const m_explosionCustomSound: usize = 0xA40; // CUtlSymbolLarge + pub const m_explosionModifier: usize = 0xA48; // CUtlSymbolLarge + pub const m_hPhysicsAttacker: usize = 0xA50; // CHandle + pub const m_flLastPhysicsInfluenceTime: usize = 0xA54; // GameTime_t + pub const m_bOriginalBlockLOS: usize = 0xA58; // bool + pub const m_flDefaultFadeScale: usize = 0xA5C; // float32 + pub const m_hLastAttacker: usize = 0xA60; // CHandle + pub const m_hFlareEnt: usize = 0xA64; // CHandle + pub const m_bUsePuntSound: usize = 0xA68; // bool + pub const m_iszPuntSound: usize = 0xA70; // CUtlSymbolLarge + pub const m_noGhostCollision: usize = 0xA78; // bool } // Parent: CPlayerPawnComponent // Fields count: 1 @@ -8269,7 +8422,7 @@ pub mod cs2_dumper { pub const m_vecSellbackPurchaseEntries: usize = 0xC8; // CUtlVectorEmbeddedNetworkVar } // Parent: CBaseFlex - // Fields count: 12 + // Fields count: 11 // // Metadata: // MNetworkExcludeByUserGroup @@ -8282,12 +8435,11 @@ pub mod cs2_dumper { pub const m_impactEnergyScale: usize = 0x99C; // float32 pub const m_LastHitGroup: usize = 0x9A0; // HitGroup_t pub const m_bApplyStressDamage: usize = 0x9A4; // bool - pub const m_bloodColor: usize = 0x9A8; // int32 - pub const m_iDamageCount: usize = 0x9F0; // int32 - pub const m_pVecRelationships: usize = 0x9F8; // CUtlVector* - pub const m_strRelationships: usize = 0xA00; // CUtlSymbolLarge - pub const m_eHull: usize = 0xA08; // Hull_t - pub const m_nNavHullIdx: usize = 0xA0C; // uint32 + pub const m_iDamageCount: usize = 0x9E8; // int32 + pub const m_pVecRelationships: usize = 0x9F0; // CUtlVector* + pub const m_strRelationships: usize = 0x9F8; // CUtlSymbolLarge + pub const m_eHull: usize = 0xA00; // Hull_t + pub const m_nNavHullIdx: usize = 0xA04; // uint32 } // Parent: CBaseModelEntity // Fields count: 25 @@ -8419,6 +8571,13 @@ pub mod cs2_dumper { pub const m_vBoxMins: usize = 0x4D8; // Vector pub const m_vBoxMaxs: usize = 0x4E4; // Vector } + // Parent: CBaseEntity + // Fields count: 3 + pub mod CPathMover { + pub const m_vecPathNodes: usize = 0x4C0; // CUtlVector> + pub const m_flPathLength: usize = 0x4D8; // float32 + pub const m_bClosedLoop: usize = 0x4DC; // bool + } // Parent: CBaseCSGrenade // Fields count: 0 pub mod CFlashbang { @@ -8432,77 +8591,75 @@ pub mod cs2_dumper { // // Metadata: // NetworkVarNames: m_AttributeManager (CAttributeContainer) - // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) - // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) // NetworkVarNames: m_jumpedThisFrame (bool) // NetworkVarNames: m_leader (CHandle) pub mod CChicken { - pub const m_AttributeManager: usize = 0xB80; // CAttributeContainer - pub const m_OriginalOwnerXuidLow: usize = 0xE48; // uint32 - pub const m_OriginalOwnerXuidHigh: usize = 0xE4C; // uint32 - pub const m_updateTimer: usize = 0xE50; // CountdownTimer - pub const m_stuckAnchor: usize = 0xE68; // Vector - pub const m_stuckTimer: usize = 0xE78; // CountdownTimer - pub const m_collisionStuckTimer: usize = 0xE90; // CountdownTimer - pub const m_isOnGround: usize = 0xEA8; // bool - pub const m_vFallVelocity: usize = 0xEAC; // Vector - pub const m_activity: usize = 0xEB8; // ChickenActivity - pub const m_activityTimer: usize = 0xEC0; // CountdownTimer - pub const m_turnRate: usize = 0xED8; // float32 - pub const m_fleeFrom: usize = 0xEDC; // CHandle - pub const m_moveRateThrottleTimer: usize = 0xEE0; // CountdownTimer - pub const m_startleTimer: usize = 0xEF8; // CountdownTimer - pub const m_vocalizeTimer: usize = 0xF10; // CountdownTimer - pub const m_flWhenZombified: usize = 0xF28; // GameTime_t - pub const m_jumpedThisFrame: usize = 0xF2C; // bool - pub const m_leader: usize = 0xF30; // CHandle - pub const m_reuseTimer: usize = 0xF38; // CountdownTimer - pub const m_hasBeenUsed: usize = 0xF50; // bool - pub const m_jumpTimer: usize = 0xF58; // CountdownTimer - pub const m_flLastJumpTime: usize = 0xF70; // float32 - pub const m_bInJump: usize = 0xF74; // bool - pub const m_isWaitingForLeader: usize = 0xF75; // bool - pub const m_repathTimer: usize = 0x2F80; // CountdownTimer - pub const m_inhibitDoorTimer: usize = 0x2F98; // CountdownTimer - pub const m_inhibitObstacleAvoidanceTimer: usize = 0x3028; // CountdownTimer - pub const m_vecPathGoal: usize = 0x3048; // Vector - pub const m_flActiveFollowStartTime: usize = 0x3054; // GameTime_t - pub const m_followMinuteTimer: usize = 0x3058; // CountdownTimer - pub const m_vecLastEggPoopPosition: usize = 0x3070; // Vector - pub const m_vecEggsPooped: usize = 0x3080; // CUtlVector> - pub const m_BlockDirectionTimer: usize = 0x30A0; // CountdownTimer + pub const m_AttributeManager: usize = 0xBA0; // CAttributeContainer + pub const m_sActivityFinishedTag: usize = 0xE88; // CUtlStringToken + pub const m_updateTimer: usize = 0xE90; // CountdownTimer + pub const m_stuckAnchor: usize = 0xEA8; // Vector + pub const m_stuckTimer: usize = 0xEB8; // CountdownTimer + pub const m_collisionStuckTimer: usize = 0xED0; // CountdownTimer + pub const m_isOnGround: usize = 0xEE8; // bool + pub const m_vFallVelocity: usize = 0xEEC; // Vector + pub const m_desiredActivity: usize = 0xEF8; // ChickenActivity + pub const m_currentActivity: usize = 0xEFC; // ChickenActivity + pub const m_activityTimer: usize = 0xF00; // CountdownTimer + pub const m_turnRate: usize = 0xF18; // float32 + pub const m_fleeFrom: usize = 0xF1C; // CHandle + pub const m_moveRateThrottleTimer: usize = 0xF20; // CountdownTimer + pub const m_startleTimer: usize = 0xF38; // CountdownTimer + pub const m_vocalizeTimer: usize = 0xF50; // CountdownTimer + pub const m_flWhenZombified: usize = 0xF68; // GameTime_t + pub const m_jumpedThisFrame: usize = 0xF6C; // bool + pub const m_leader: usize = 0xF70; // CHandle + pub const m_reuseTimer: usize = 0xF88; // CountdownTimer + pub const m_hasBeenUsed: usize = 0xFA0; // bool + pub const m_jumpTimer: usize = 0xFA8; // CountdownTimer + pub const m_flLastJumpTime: usize = 0xFC0; // float32 + pub const m_bInJump: usize = 0xFC4; // bool + pub const m_isWaitingForLeader: usize = 0xFC5; // bool + pub const m_repathTimer: usize = 0x2FD0; // CountdownTimer + pub const m_inhibitDoorTimer: usize = 0x2FE8; // CountdownTimer + pub const m_inhibitObstacleAvoidanceTimer: usize = 0x3078; // CountdownTimer + pub const m_vecPathGoal: usize = 0x3098; // Vector + pub const m_flActiveFollowStartTime: usize = 0x30A4; // GameTime_t + pub const m_followMinuteTimer: usize = 0x30A8; // CountdownTimer + pub const m_vecLastEggPoopPosition: usize = 0x30C0; // Vector + pub const m_vecEggsPooped: usize = 0x30D0; // CUtlVector> + pub const m_BlockDirectionTimer: usize = 0x30F0; // CountdownTimer } // Parent: CBaseTrigger // Fields count: 7 pub mod CChangeLevel { - pub const m_sMapName: usize = 0x8B8; // CUtlString - pub const m_sLandmarkName: usize = 0x8C0; // CUtlString - pub const m_OnChangeLevel: usize = 0x8C8; // CEntityIOOutput - pub const m_bTouched: usize = 0x8F0; // bool - pub const m_bNoTouch: usize = 0x8F1; // bool - pub const m_bNewChapter: usize = 0x8F2; // bool - pub const m_bOnChangeLevelFired: usize = 0x8F3; // bool + pub const m_sMapName: usize = 0x8E0; // CUtlString + pub const m_sLandmarkName: usize = 0x8E8; // CUtlString + pub const m_OnChangeLevel: usize = 0x8F0; // CEntityIOOutput + pub const m_bTouched: usize = 0x918; // bool + pub const m_bNoTouch: usize = 0x919; // bool + pub const m_bNewChapter: usize = 0x91A; // bool + pub const m_bOnChangeLevelFired: usize = 0x91B; // bool } // Parent: CBaseTrigger // Fields count: 14 pub mod CTriggerLerpObject { - pub const m_iszLerpTarget: usize = 0x8B8; // CUtlSymbolLarge - pub const m_hLerpTarget: usize = 0x8C0; // CHandle - pub const m_iszLerpTargetAttachment: usize = 0x8C8; // CUtlSymbolLarge - pub const m_hLerpTargetAttachment: usize = 0x8D0; // AttachmentHandle_t - pub const m_flLerpDuration: usize = 0x8D4; // float32 - pub const m_bLerpRestoreMoveType: usize = 0x8D8; // bool - pub const m_bSingleLerpObject: usize = 0x8D9; // bool - pub const m_vecLerpingObjects: usize = 0x8E0; // CUtlVector - pub const m_iszLerpEffect: usize = 0x8F8; // CUtlSymbolLarge - pub const m_iszLerpSound: usize = 0x900; // CUtlSymbolLarge - pub const m_bAttachTouchingObject: usize = 0x908; // bool - pub const m_hEntityToWaitForDisconnect: usize = 0x90C; // CHandle - pub const m_OnLerpStarted: usize = 0x910; // CEntityIOOutput - pub const m_OnLerpFinished: usize = 0x938; // CEntityIOOutput + pub const m_iszLerpTarget: usize = 0x8E0; // CUtlSymbolLarge + pub const m_hLerpTarget: usize = 0x8E8; // CHandle + pub const m_iszLerpTargetAttachment: usize = 0x8F0; // CUtlSymbolLarge + pub const m_hLerpTargetAttachment: usize = 0x8F8; // AttachmentHandle_t + pub const m_flLerpDuration: usize = 0x8FC; // float32 + pub const m_bLerpRestoreMoveType: usize = 0x900; // bool + pub const m_bSingleLerpObject: usize = 0x901; // bool + pub const m_vecLerpingObjects: usize = 0x908; // CUtlVector + pub const m_iszLerpEffect: usize = 0x920; // CUtlSymbolLarge + pub const m_iszLerpSound: usize = 0x928; // CUtlSymbolLarge + pub const m_bAttachTouchingObject: usize = 0x930; // bool + pub const m_hEntityToWaitForDisconnect: usize = 0x934; // CHandle + pub const m_OnLerpStarted: usize = 0x938; // CEntityIOOutput + pub const m_OnLerpFinished: usize = 0x960; // CEntityIOOutput } // Parent: CBaseToggle - // Fields count: 11 + // Fields count: 12 // // Metadata: // MNetworkIncludeByName @@ -8517,9 +8674,10 @@ pub mod cs2_dumper { pub const m_OnEndTouch: usize = 0x7F8; // CEntityIOOutput pub const m_OnEndTouchAll: usize = 0x820; // CEntityIOOutput pub const m_OnTouching: usize = 0x848; // CEntityIOOutput - pub const m_OnNotTouching: usize = 0x870; // CEntityIOOutput - pub const m_hTouchingEntities: usize = 0x898; // CUtlVector> - pub const m_bClientSidePredicted: usize = 0x8B0; // bool + pub const m_OnTouchingEachEntity: usize = 0x870; // CEntityIOOutput + pub const m_OnNotTouching: usize = 0x898; // CEntityIOOutput + pub const m_hTouchingEntities: usize = 0x8C0; // CUtlVector> + pub const m_bClientSidePredicted: usize = 0x8D8; // bool } // Parent: CPointEntity // Fields count: 0 @@ -8661,19 +8819,19 @@ pub mod cs2_dumper { // NetworkVarNames: m_vecLinearForceDirection (Vector) // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) pub mod CTriggerPhysics { - pub const m_gravityScale: usize = 0x8C8; // float32 - pub const m_linearLimit: usize = 0x8CC; // float32 - pub const m_linearDamping: usize = 0x8D0; // float32 - pub const m_angularLimit: usize = 0x8D4; // float32 - pub const m_angularDamping: usize = 0x8D8; // float32 - pub const m_linearForce: usize = 0x8DC; // float32 - pub const m_flFrequency: usize = 0x8E0; // float32 - pub const m_flDampingRatio: usize = 0x8E4; // float32 - pub const m_vecLinearForcePointAt: usize = 0x8E8; // Vector - pub const m_bCollapseToForcePoint: usize = 0x8F4; // bool - pub const m_vecLinearForcePointAtWorld: usize = 0x8F8; // Vector - pub const m_vecLinearForceDirection: usize = 0x904; // Vector - pub const m_bConvertToDebrisWhenPossible: usize = 0x910; // bool + pub const m_gravityScale: usize = 0x8F0; // float32 + pub const m_linearLimit: usize = 0x8F4; // float32 + pub const m_linearDamping: usize = 0x8F8; // float32 + pub const m_angularLimit: usize = 0x8FC; // float32 + pub const m_angularDamping: usize = 0x900; // float32 + pub const m_linearForce: usize = 0x904; // float32 + pub const m_flFrequency: usize = 0x908; // float32 + pub const m_flDampingRatio: usize = 0x90C; // float32 + pub const m_vecLinearForcePointAt: usize = 0x910; // Vector + pub const m_bCollapseToForcePoint: usize = 0x91C; // bool + pub const m_vecLinearForcePointAtWorld: usize = 0x920; // Vector + pub const m_vecLinearForceDirection: usize = 0x92C; // Vector + pub const m_bConvertToDebrisWhenPossible: usize = 0x938; // bool } // Parent: None // Fields count: 2 @@ -8729,6 +8887,14 @@ pub mod cs2_dumper { // Fields count: 0 pub mod CRotButton { } + // Parent: CSoundEventEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + pub mod CSoundEventSphereEntity { + pub const m_flRadius: usize = 0x570; // float32 + } // Parent: CCSWeaponBaseGun // Fields count: 0 pub mod CWeaponHKP2000 { @@ -8873,7 +9039,7 @@ pub mod cs2_dumper { // Parent: CBaseModelEntity // Fields count: 1 pub mod CMarkupVolume { - pub const m_bEnabled: usize = 0x710; // bool + pub const m_bDisabled: usize = 0x710; // bool } // Parent: CPointEntity // Fields count: 6 @@ -8898,39 +9064,37 @@ pub mod cs2_dumper { pub const m_bStartDisabled: usize = 0x509; // bool } // Parent: CBaseModelEntity - // Fields count: 21 + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) pub mod CBreakable { - pub const m_Material: usize = 0x720; // Materials - pub const m_hBreaker: usize = 0x724; // CHandle - pub const m_Explosion: usize = 0x728; // Explosions - pub const m_iszSpawnObject: usize = 0x730; // CUtlSymbolLarge - pub const m_flPressureDelay: usize = 0x738; // float32 - pub const m_iMinHealthDmg: usize = 0x73C; // int32 - pub const m_iszPropData: usize = 0x740; // CUtlSymbolLarge - pub const m_impactEnergyScale: usize = 0x748; // float32 - pub const m_nOverrideBlockLOS: usize = 0x74C; // EOverrideBlockLOS_t - pub const m_OnBreak: usize = 0x750; // CEntityIOOutput - pub const m_OnHealthChanged: usize = 0x778; // CEntityOutputTemplate - pub const m_flDmgModBullet: usize = 0x7A0; // float32 - pub const m_flDmgModClub: usize = 0x7A4; // float32 - pub const m_flDmgModExplosive: usize = 0x7A8; // float32 - pub const m_flDmgModFire: usize = 0x7AC; // float32 - pub const m_iszPhysicsDamageTableName: usize = 0x7B0; // CUtlSymbolLarge - pub const m_iszBasePropData: usize = 0x7B8; // CUtlSymbolLarge - pub const m_iInteractions: usize = 0x7C0; // int32 - pub const m_PerformanceMode: usize = 0x7C4; // PerformanceMode_t - pub const m_hPhysicsAttacker: usize = 0x7C8; // CHandle - pub const m_flLastPhysicsInfluenceTime: usize = 0x7CC; // GameTime_t + pub const m_CPropDataComponent: usize = 0x718; // CPropDataComponent + pub const m_Material: usize = 0x758; // Materials + pub const m_hBreaker: usize = 0x75C; // CHandle + pub const m_Explosion: usize = 0x760; // Explosions + pub const m_iszSpawnObject: usize = 0x768; // CUtlSymbolLarge + pub const m_flPressureDelay: usize = 0x770; // float32 + pub const m_iMinHealthDmg: usize = 0x774; // int32 + pub const m_iszPropData: usize = 0x778; // CUtlSymbolLarge + pub const m_impactEnergyScale: usize = 0x780; // float32 + pub const m_nOverrideBlockLOS: usize = 0x784; // EOverrideBlockLOS_t + pub const m_OnBreak: usize = 0x788; // CEntityIOOutput + pub const m_OnHealthChanged: usize = 0x7B0; // CEntityOutputTemplate + pub const m_PerformanceMode: usize = 0x7D8; // PerformanceMode_t + pub const m_hPhysicsAttacker: usize = 0x7DC; // CHandle + pub const m_flLastPhysicsInfluenceTime: usize = 0x7E0; // GameTime_t } // Parent: CCSGameModeScript // Fields count: 1 // // Metadata: // MPulseInstanceDomainInfo + // MPulseDomainHookInfo // MPulseLibraryBindings // MPulseDomainOptInFeatureTag pub mod CCSDeathmatchScript { - pub const m_pOuter: usize = 0xD8; // CCSGameModeRules_Deathmatch* + pub const m_pOuter: usize = 0xF8; // CCSGameModeRules_Deathmatch* } // Parent: CBaseModelEntity // Fields count: 16 @@ -8959,20 +9123,34 @@ pub mod cs2_dumper { // Parent: CRotButton // Fields count: 14 pub mod CMomentaryRotButton { - pub const m_Position: usize = 0x8D8; // CEntityOutputTemplate - pub const m_OnUnpressed: usize = 0x900; // CEntityIOOutput - pub const m_OnFullyOpen: usize = 0x928; // CEntityIOOutput - pub const m_OnFullyClosed: usize = 0x950; // CEntityIOOutput - pub const m_OnReachedPosition: usize = 0x978; // CEntityIOOutput - pub const m_lastUsed: usize = 0x9A0; // int32 - pub const m_start: usize = 0x9A4; // QAngle - pub const m_end: usize = 0x9B0; // QAngle - pub const m_IdealYaw: usize = 0x9BC; // float32 - pub const m_sNoise: usize = 0x9C0; // CUtlSymbolLarge - pub const m_bUpdateTarget: usize = 0x9C8; // bool - pub const m_direction: usize = 0x9CC; // int32 - pub const m_returnSpeed: usize = 0x9D0; // float32 - pub const m_flStartPosition: usize = 0x9D4; // float32 + pub const m_Position: usize = 0x8E0; // CEntityOutputTemplate + pub const m_OnUnpressed: usize = 0x908; // CEntityIOOutput + pub const m_OnFullyOpen: usize = 0x930; // CEntityIOOutput + pub const m_OnFullyClosed: usize = 0x958; // CEntityIOOutput + pub const m_OnReachedPosition: usize = 0x980; // CEntityIOOutput + pub const m_lastUsed: usize = 0x9A8; // int32 + pub const m_start: usize = 0x9AC; // QAngle + pub const m_end: usize = 0x9B8; // QAngle + pub const m_IdealYaw: usize = 0x9C4; // float32 + pub const m_sNoise: usize = 0x9C8; // CUtlSymbolLarge + pub const m_bUpdateTarget: usize = 0x9D0; // bool + pub const m_direction: usize = 0x9D4; // int32 + pub const m_returnSpeed: usize = 0x9D8; // float32 + pub const m_flStartPosition: usize = 0x9DC; // float32 + } + // Parent: CEntityComponent + // Fields count: 10 + pub mod CPropDataComponent { + pub const m_flDmgModBullet: usize = 0x10; // float32 + pub const m_flDmgModClub: usize = 0x14; // float32 + pub const m_flDmgModExplosive: usize = 0x18; // float32 + pub const m_flDmgModFire: usize = 0x1C; // float32 + pub const m_iszPhysicsDamageTableName: usize = 0x20; // CUtlSymbolLarge + pub const m_iszBasePropData: usize = 0x28; // CUtlSymbolLarge + pub const m_nInteractions: usize = 0x30; // int32 + pub const m_bSpawnMotionDisabled: usize = 0x34; // bool + pub const m_nDisableTakePhysicsDamageSpawnFlag: usize = 0x38; // int32 + pub const m_nMotionDisabledSpawnFlag: usize = 0x3C; // int32 } // Parent: CRulePointEntity // Fields count: 2 @@ -9019,6 +9197,36 @@ pub mod cs2_dumper { pub const m_localOrigin: usize = 0x520; // Vector } // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSPointScriptExtensions_player { + } + // Parent: CBaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_iszStackName (string_t) + // NetworkVarNames: m_iszOperatorName (string_t) + // NetworkVarNames: m_iszOpvarName (string_t) + // NetworkVarNames: m_vDistanceInnerMins (Vector) + // NetworkVarNames: m_vDistanceInnerMaxs (Vector) + // NetworkVarNames: m_vDistanceOuterMins (Vector) + // NetworkVarNames: m_vDistanceOuterMaxs (Vector) + // NetworkVarNames: m_nAABBDirection (int) + pub mod CCitadelSoundOpvarSetOBB { + pub const m_iszStackName: usize = 0x4C0; // CUtlSymbolLarge + pub const m_iszOperatorName: usize = 0x4C8; // CUtlSymbolLarge + pub const m_iszOpvarName: usize = 0x4D0; // CUtlSymbolLarge + pub const m_vDistanceInnerMins: usize = 0x4D8; // Vector + pub const m_vDistanceInnerMaxs: usize = 0x4E4; // Vector + pub const m_vDistanceOuterMins: usize = 0x4F0; // Vector + pub const m_vDistanceOuterMaxs: usize = 0x4FC; // Vector + pub const m_nAABBDirection: usize = 0x508; // int32 + } + // Parent: None // Fields count: 5 // // Metadata: @@ -9045,9 +9253,9 @@ pub mod cs2_dumper { // MNetworkExcludeByName // NetworkVarNames: m_ShardDesc (shard_model_desc_t) pub mod CShatterGlassShardPhysics { - pub const m_bDebris: usize = 0xBD0; // bool - pub const m_hParentShard: usize = 0xBD4; // uint32 - pub const m_ShardDesc: usize = 0xBD8; // shard_model_desc_t + pub const m_bDebris: usize = 0xBE8; // bool + pub const m_hParentShard: usize = 0xBEC; // uint32 + pub const m_ShardDesc: usize = 0xBF0; // shard_model_desc_t } // Parent: CBaseFilter // Fields count: 1 @@ -9055,7 +9263,7 @@ pub mod cs2_dumper { pub const m_iFilterModel: usize = 0x518; // CUtlSymbolLarge } // Parent: CBasePlayerPawn - // Fields count: 26 + // Fields count: 23 // // Metadata: // NetworkVarNames: m_CTouchExpansionComponent (CTouchExpansionComponent::Storage_t) @@ -9076,36 +9284,31 @@ pub mod cs2_dumper { // NetworkVarNames: m_flProgressBarStartTime (float) // NetworkVarNames: m_iProgressBarDuration (int) // NetworkVarNames: m_angEyeAngles (QAngle) - // NetworkVarNames: m_bHud_MiniScoreHidden (bool) - // NetworkVarNames: m_bHud_RadarHidden (bool) // NetworkVarNames: m_hOriginalController (CHandle) pub mod CCSPlayerPawnBase { - pub const m_CTouchExpansionComponent: usize = 0xBB8; // CTouchExpansionComponent - pub const m_pPingServices: usize = 0xC08; // CCSPlayer_PingServices* - pub const m_pViewModelServices: usize = 0xC10; // CPlayer_ViewModelServices* - pub const m_blindUntilTime: usize = 0xC18; // GameTime_t - pub const m_blindStartTime: usize = 0xC1C; // GameTime_t - pub const m_iPlayerState: usize = 0xC20; // CSPlayerState - pub const m_bRespawning: usize = 0xCD0; // bool - pub const m_fImmuneToGunGameDamageTime: usize = 0xCD4; // GameTime_t - pub const m_bGunGameImmunity: usize = 0xCD8; // bool - pub const m_fMolotovDamageTime: usize = 0xCDC; // float32 - pub const m_bHasMovedSinceSpawn: usize = 0xCE0; // bool - pub const m_iNumSpawns: usize = 0xCE4; // int32 - pub const m_flIdleTimeSinceLastAction: usize = 0xCEC; // float32 - pub const m_fNextRadarUpdateTime: usize = 0xCF0; // float32 - pub const m_flFlashDuration: usize = 0xCF4; // float32 - pub const m_flFlashMaxAlpha: usize = 0xCF8; // float32 - pub const m_flProgressBarStartTime: usize = 0xCFC; // float32 - pub const m_iProgressBarDuration: usize = 0xD00; // int32 - pub const m_angEyeAngles: usize = 0xD04; // QAngle - pub const m_bHud_MiniScoreHidden: usize = 0xD10; // bool - pub const m_bHud_RadarHidden: usize = 0xD11; // bool - pub const m_NumEnemiesAtRoundStart: usize = 0xD14; // int32 - pub const m_wasNotKilledNaturally: usize = 0xD18; // bool - pub const m_hPet: usize = 0xD1C; // CHandle - pub const m_bCommittingSuicideOnTeamChange: usize = 0xD20; // bool - pub const m_hOriginalController: usize = 0xD24; // CHandle + pub const m_CTouchExpansionComponent: usize = 0xBB0; // CTouchExpansionComponent + pub const m_pPingServices: usize = 0xC00; // CCSPlayer_PingServices* + pub const m_pViewModelServices: usize = 0xC08; // CPlayer_ViewModelServices* + pub const m_blindUntilTime: usize = 0xC10; // GameTime_t + pub const m_blindStartTime: usize = 0xC14; // GameTime_t + pub const m_iPlayerState: usize = 0xC18; // CSPlayerState + pub const m_bRespawning: usize = 0xCC8; // bool + pub const m_fImmuneToGunGameDamageTime: usize = 0xCCC; // GameTime_t + pub const m_bGunGameImmunity: usize = 0xCD0; // bool + pub const m_fMolotovDamageTime: usize = 0xCD4; // float32 + pub const m_bHasMovedSinceSpawn: usize = 0xCD8; // bool + pub const m_iNumSpawns: usize = 0xCDC; // int32 + pub const m_flIdleTimeSinceLastAction: usize = 0xCE4; // float32 + pub const m_fNextRadarUpdateTime: usize = 0xCE8; // float32 + pub const m_flFlashDuration: usize = 0xCEC; // float32 + pub const m_flFlashMaxAlpha: usize = 0xCF0; // float32 + pub const m_flProgressBarStartTime: usize = 0xCF4; // float32 + pub const m_iProgressBarDuration: usize = 0xCF8; // int32 + pub const m_angEyeAngles: usize = 0xCFC; // QAngle + pub const m_NumEnemiesAtRoundStart: usize = 0xD08; // int32 + pub const m_wasNotKilledNaturally: usize = 0xD0C; // bool + pub const m_bCommittingSuicideOnTeamChange: usize = 0xD0D; // bool + pub const m_hOriginalController: usize = 0xD10; // CHandle } // Parent: CPointEntity // Fields count: 9 @@ -9308,10 +9511,21 @@ pub mod cs2_dumper { // // Metadata: // MPulseInstanceDomainInfo + // MPulseDomainHookInfo // MPulseLibraryBindings // MPulseDomainOptInFeatureTag pub mod CCSArmsRaceScript { - pub const m_pOuter: usize = 0xD8; // CCSGameModeRules_ArmsRace* + pub const m_pOuter: usize = 0xF8; // CCSGameModeRules_ArmsRace* + } + // Parent: CPulseGraphInstance_ServerEntity + // Fields count: 0 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseDomainHookInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + pub mod CPulseGraphInstance_GameBlackboard { } // Parent: CMarkupVolume // Fields count: 5 @@ -9354,7 +9568,7 @@ pub mod cs2_dumper { pub mod CMarkupVolumeTagged_Nav { } // Parent: CPointEntity - // Fields count: 64 + // Fields count: 66 // // Metadata: // NetworkVarNames: m_bIsPlayingBack (bool) @@ -9383,52 +9597,54 @@ pub mod cs2_dumper { pub const m_hTarget6: usize = 0x52C; // CHandle pub const m_hTarget7: usize = 0x530; // CHandle pub const m_hTarget8: usize = 0x534; // CHandle - pub const m_bIsPlayingBack: usize = 0x538; // bool - pub const m_bPaused: usize = 0x539; // bool - pub const m_bMultiplayer: usize = 0x53A; // bool - pub const m_bAutogenerated: usize = 0x53B; // bool - pub const m_flForceClientTime: usize = 0x53C; // float32 - pub const m_flCurrentTime: usize = 0x540; // float32 - pub const m_flFrameTime: usize = 0x544; // float32 - pub const m_bCancelAtNextInterrupt: usize = 0x548; // bool - pub const m_fPitch: usize = 0x54C; // float32 - pub const m_bAutomated: usize = 0x550; // bool - pub const m_nAutomatedAction: usize = 0x554; // int32 - pub const m_flAutomationDelay: usize = 0x558; // float32 - pub const m_flAutomationTime: usize = 0x55C; // float32 - pub const m_hWaitingForThisResumeScene: usize = 0x560; // CHandle - pub const m_bWaitingForResumeScene: usize = 0x564; // bool - pub const m_bPausedViaInput: usize = 0x565; // bool - pub const m_bPauseAtNextInterrupt: usize = 0x566; // bool - pub const m_bWaitingForActor: usize = 0x567; // bool - pub const m_bWaitingForInterrupt: usize = 0x568; // bool - pub const m_bInterruptedActorsScenes: usize = 0x569; // bool - pub const m_bBreakOnNonIdle: usize = 0x56A; // bool - pub const m_hActorList: usize = 0x570; // CNetworkUtlVectorBase> - pub const m_hRemoveActorList: usize = 0x588; // CUtlVector> - pub const m_nSceneFlushCounter: usize = 0x5D0; // int32 - pub const m_nSceneStringIndex: usize = 0x5D4; // uint16 - pub const m_OnStart: usize = 0x5D8; // CEntityIOOutput - pub const m_OnCompletion: usize = 0x600; // CEntityIOOutput - pub const m_OnCanceled: usize = 0x628; // CEntityIOOutput - pub const m_OnPaused: usize = 0x650; // CEntityIOOutput - pub const m_OnResumed: usize = 0x678; // CEntityIOOutput - pub const m_OnTrigger: usize = 0x6A0; // CEntityIOOutput[16] - pub const m_hInterruptScene: usize = 0x9B0; // CHandle - pub const m_nInterruptCount: usize = 0x9B4; // int32 - pub const m_bSceneMissing: usize = 0x9B8; // bool - pub const m_bInterrupted: usize = 0x9B9; // bool - pub const m_bCompletedEarly: usize = 0x9BA; // bool - pub const m_bInterruptSceneFinished: usize = 0x9BB; // bool - pub const m_bRestoring: usize = 0x9BC; // bool - pub const m_hNotifySceneCompletion: usize = 0x9C0; // CUtlVector> - pub const m_hListManagers: usize = 0x9D8; // CUtlVector> - pub const m_iszSoundName: usize = 0x9F0; // CUtlSymbolLarge - pub const m_iszSequenceName: usize = 0x9F8; // CUtlSymbolLarge - pub const m_hActor: usize = 0xA00; // CHandle - pub const m_hActivator: usize = 0xA04; // CHandle - pub const m_BusyActor: usize = 0xA08; // int32 - pub const m_iPlayerDeathBehavior: usize = 0xA0C; // SceneOnPlayerDeath_t + pub const m_sTargetAttachment: usize = 0x538; // CUtlSymbolLarge + pub const m_bIsPlayingBack: usize = 0x540; // bool + pub const m_bPaused: usize = 0x541; // bool + pub const m_bMultiplayer: usize = 0x542; // bool + pub const m_bAutogenerated: usize = 0x543; // bool + pub const m_flForceClientTime: usize = 0x544; // float32 + pub const m_flCurrentTime: usize = 0x548; // float32 + pub const m_flFrameTime: usize = 0x54C; // float32 + pub const m_bCancelAtNextInterrupt: usize = 0x550; // bool + pub const m_fPitch: usize = 0x554; // float32 + pub const m_bAutomated: usize = 0x558; // bool + pub const m_nAutomatedAction: usize = 0x55C; // int32 + pub const m_flAutomationDelay: usize = 0x560; // float32 + pub const m_flAutomationTime: usize = 0x564; // float32 + pub const m_hWaitingForThisResumeScene: usize = 0x568; // CHandle + pub const m_bWaitingForResumeScene: usize = 0x56C; // bool + pub const m_bPausedViaInput: usize = 0x56D; // bool + pub const m_bPauseAtNextInterrupt: usize = 0x56E; // bool + pub const m_bWaitingForActor: usize = 0x56F; // bool + pub const m_bWaitingForInterrupt: usize = 0x570; // bool + pub const m_bInterruptedActorsScenes: usize = 0x571; // bool + pub const m_bBreakOnNonIdle: usize = 0x572; // bool + pub const m_bSceneFinished: usize = 0x573; // bool + pub const m_hActorList: usize = 0x578; // CNetworkUtlVectorBase> + pub const m_hRemoveActorList: usize = 0x590; // CUtlVector> + pub const m_nSceneFlushCounter: usize = 0x5D8; // int32 + pub const m_nSceneStringIndex: usize = 0x5DC; // uint16 + pub const m_OnStart: usize = 0x5E0; // CEntityIOOutput + pub const m_OnCompletion: usize = 0x608; // CEntityIOOutput + pub const m_OnCanceled: usize = 0x630; // CEntityIOOutput + pub const m_OnPaused: usize = 0x658; // CEntityIOOutput + pub const m_OnResumed: usize = 0x680; // CEntityIOOutput + pub const m_OnTrigger: usize = 0x6A8; // CEntityIOOutput[16] + pub const m_hInterruptScene: usize = 0x9B8; // CHandle + pub const m_nInterruptCount: usize = 0x9BC; // int32 + pub const m_bSceneMissing: usize = 0x9C0; // bool + pub const m_bInterrupted: usize = 0x9C1; // bool + pub const m_bCompletedEarly: usize = 0x9C2; // bool + pub const m_bInterruptSceneFinished: usize = 0x9C3; // bool + pub const m_bRestoring: usize = 0x9C4; // bool + pub const m_hNotifySceneCompletion: usize = 0x9C8; // CUtlVector> + pub const m_hListManagers: usize = 0x9E0; // CUtlVector> + pub const m_iszSoundName: usize = 0x9F8; // CUtlSymbolLarge + pub const m_iszSequenceName: usize = 0xA00; // CUtlSymbolLarge + pub const m_hActor: usize = 0xA08; // CHandle + pub const m_hActivator: usize = 0xA0C; // CHandle + pub const m_BusyActor: usize = 0xA10; // int32 + pub const m_iPlayerDeathBehavior: usize = 0xA14; // SceneOnPlayerDeath_t } // Parent: CLightDirectionalEntity // Fields count: 0 @@ -9494,13 +9710,13 @@ pub mod cs2_dumper { pub const m_blinktoggle: usize = 0x90C; // bool pub const m_flAllowResponsesEndTime: usize = 0x960; // GameTime_t pub const m_flLastFlexAnimationTime: usize = 0x964; // GameTime_t - pub const m_nNextSceneEventId: usize = 0x968; // uint32 + pub const m_nNextSceneEventId: usize = 0x968; // SceneEventId_t pub const m_bUpdateLayerPriorities: usize = 0x96C; // bool } // Parent: CTriggerHurt // Fields count: 1 pub mod CScriptTriggerHurt { - pub const m_vExtent: usize = 0x958; // Vector + pub const m_vExtent: usize = 0x980; // Vector } // Parent: CBasePlayerWeaponVData // Fields count: 92 @@ -9510,98 +9726,98 @@ pub mod cs2_dumper { // MPropertySuppressBaseClassField // MPropertySuppressBaseClassField pub mod CCSWeaponBaseVData { - pub const m_WeaponType: usize = 0x248; // CSWeaponType - pub const m_WeaponCategory: usize = 0x24C; // CSWeaponCategory - pub const m_szViewModel: usize = 0x250; // CResourceNameTyped> - pub const m_szPlayerModel: usize = 0x330; // CResourceNameTyped> - pub const m_szWorldDroppedModel: usize = 0x410; // CResourceNameTyped> - pub const m_szAimsightLensMaskModel: usize = 0x4F0; // CResourceNameTyped> - pub const m_szMagazineModel: usize = 0x5D0; // CResourceNameTyped> - pub const m_szHeatEffect: usize = 0x6B0; // CResourceNameTyped> - pub const m_szEjectBrassEffect: usize = 0x790; // CResourceNameTyped> - pub const m_szMuzzleFlashParticleAlt: usize = 0x870; // CResourceNameTyped> - pub const m_szMuzzleFlashThirdPersonParticle: usize = 0x950; // CResourceNameTyped> - pub const m_szMuzzleFlashThirdPersonParticleAlt: usize = 0xA30; // CResourceNameTyped> - pub const m_szTracerParticle: usize = 0xB10; // CResourceNameTyped> - pub const m_GearSlot: usize = 0xBF0; // gear_slot_t - pub const m_GearSlotPosition: usize = 0xBF4; // int32 - pub const m_DefaultLoadoutSlot: usize = 0xBF8; // loadout_slot_t - pub const m_sWrongTeamMsg: usize = 0xC00; // CUtlString - pub const m_nPrice: usize = 0xC08; // int32 - pub const m_nKillAward: usize = 0xC0C; // int32 - pub const m_nPrimaryReserveAmmoMax: usize = 0xC10; // int32 - pub const m_nSecondaryReserveAmmoMax: usize = 0xC14; // int32 - pub const m_bMeleeWeapon: usize = 0xC18; // bool - pub const m_bHasBurstMode: usize = 0xC19; // bool - pub const m_bIsRevolver: usize = 0xC1A; // bool - pub const m_bCannotShootUnderwater: usize = 0xC1B; // bool - pub const m_szName: usize = 0xC20; // CGlobalSymbol - pub const m_szAnimExtension: usize = 0xC28; // CUtlString - pub const m_eSilencerType: usize = 0xC30; // CSWeaponSilencerType - pub const m_nCrosshairMinDistance: usize = 0xC34; // int32 - pub const m_nCrosshairDeltaDistance: usize = 0xC38; // int32 - pub const m_bIsFullAuto: usize = 0xC3C; // bool - pub const m_nNumBullets: usize = 0xC40; // int32 - pub const m_flCycleTime: usize = 0xC44; // CFiringModeFloat - pub const m_flMaxSpeed: usize = 0xC4C; // CFiringModeFloat - pub const m_flSpread: usize = 0xC54; // CFiringModeFloat - pub const m_flInaccuracyCrouch: usize = 0xC5C; // CFiringModeFloat - pub const m_flInaccuracyStand: usize = 0xC64; // CFiringModeFloat - pub const m_flInaccuracyJump: usize = 0xC6C; // CFiringModeFloat - pub const m_flInaccuracyLand: usize = 0xC74; // CFiringModeFloat - pub const m_flInaccuracyLadder: usize = 0xC7C; // CFiringModeFloat - pub const m_flInaccuracyFire: usize = 0xC84; // CFiringModeFloat - pub const m_flInaccuracyMove: usize = 0xC8C; // CFiringModeFloat - pub const m_flRecoilAngle: usize = 0xC94; // CFiringModeFloat - pub const m_flRecoilAngleVariance: usize = 0xC9C; // CFiringModeFloat - pub const m_flRecoilMagnitude: usize = 0xCA4; // CFiringModeFloat - pub const m_flRecoilMagnitudeVariance: usize = 0xCAC; // CFiringModeFloat - pub const m_nTracerFrequency: usize = 0xCB4; // CFiringModeInt - pub const m_flInaccuracyJumpInitial: usize = 0xCBC; // float32 - pub const m_flInaccuracyJumpApex: usize = 0xCC0; // float32 - pub const m_flInaccuracyReload: usize = 0xCC4; // float32 - pub const m_nRecoilSeed: usize = 0xCC8; // int32 - pub const m_nSpreadSeed: usize = 0xCCC; // int32 - pub const m_flTimeToIdleAfterFire: usize = 0xCD0; // float32 - pub const m_flIdleInterval: usize = 0xCD4; // float32 - pub const m_flAttackMovespeedFactor: usize = 0xCD8; // float32 - pub const m_flHeatPerShot: usize = 0xCDC; // float32 - pub const m_flInaccuracyPitchShift: usize = 0xCE0; // float32 - pub const m_flInaccuracyAltSoundThreshold: usize = 0xCE4; // float32 - pub const m_flBotAudibleRange: usize = 0xCE8; // float32 - pub const m_szUseRadioSubtitle: usize = 0xCF0; // CUtlString - pub const m_bUnzoomsAfterShot: usize = 0xCF8; // bool - pub const m_bHideViewModelWhenZoomed: usize = 0xCF9; // bool - pub const m_nZoomLevels: usize = 0xCFC; // int32 - pub const m_nZoomFOV1: usize = 0xD00; // int32 - pub const m_nZoomFOV2: usize = 0xD04; // int32 - pub const m_flZoomTime0: usize = 0xD08; // float32 - pub const m_flZoomTime1: usize = 0xD0C; // float32 - pub const m_flZoomTime2: usize = 0xD10; // float32 - pub const m_flIronSightPullUpSpeed: usize = 0xD14; // float32 - pub const m_flIronSightPutDownSpeed: usize = 0xD18; // float32 - pub const m_flIronSightFOV: usize = 0xD1C; // float32 - pub const m_flIronSightPivotForward: usize = 0xD20; // float32 - pub const m_flIronSightLooseness: usize = 0xD24; // float32 - pub const m_angPivotAngle: usize = 0xD28; // QAngle - pub const m_vecIronSightEyePos: usize = 0xD34; // Vector - pub const m_nDamage: usize = 0xD40; // int32 - pub const m_flHeadshotMultiplier: usize = 0xD44; // float32 - pub const m_flArmorRatio: usize = 0xD48; // float32 - pub const m_flPenetration: usize = 0xD4C; // float32 - pub const m_flRange: usize = 0xD50; // float32 - pub const m_flRangeModifier: usize = 0xD54; // float32 - pub const m_flFlinchVelocityModifierLarge: usize = 0xD58; // float32 - pub const m_flFlinchVelocityModifierSmall: usize = 0xD5C; // float32 - pub const m_flRecoveryTimeCrouch: usize = 0xD60; // float32 - pub const m_flRecoveryTimeStand: usize = 0xD64; // float32 - pub const m_flRecoveryTimeCrouchFinal: usize = 0xD68; // float32 - pub const m_flRecoveryTimeStandFinal: usize = 0xD6C; // float32 - pub const m_nRecoveryTransitionStartBullet: usize = 0xD70; // int32 - pub const m_nRecoveryTransitionEndBullet: usize = 0xD74; // int32 - pub const m_flThrowVelocity: usize = 0xD78; // float32 - pub const m_vSmokeColor: usize = 0xD7C; // Vector - pub const m_szAnimClass: usize = 0xD88; // CGlobalSymbol + pub const m_WeaponType: usize = 0x250; // CSWeaponType + pub const m_WeaponCategory: usize = 0x254; // CSWeaponCategory + pub const m_szViewModel: usize = 0x258; // CResourceNameTyped> + pub const m_szPlayerModel: usize = 0x338; // CResourceNameTyped> + pub const m_szWorldDroppedModel: usize = 0x418; // CResourceNameTyped> + pub const m_szAimsightLensMaskModel: usize = 0x4F8; // CResourceNameTyped> + pub const m_szMagazineModel: usize = 0x5D8; // CResourceNameTyped> + pub const m_szHeatEffect: usize = 0x6B8; // CResourceNameTyped> + pub const m_szEjectBrassEffect: usize = 0x798; // CResourceNameTyped> + pub const m_szMuzzleFlashParticleAlt: usize = 0x878; // CResourceNameTyped> + pub const m_szMuzzleFlashThirdPersonParticle: usize = 0x958; // CResourceNameTyped> + pub const m_szMuzzleFlashThirdPersonParticleAlt: usize = 0xA38; // CResourceNameTyped> + pub const m_szTracerParticle: usize = 0xB18; // CResourceNameTyped> + pub const m_GearSlot: usize = 0xBF8; // gear_slot_t + pub const m_GearSlotPosition: usize = 0xBFC; // int32 + pub const m_DefaultLoadoutSlot: usize = 0xC00; // loadout_slot_t + pub const m_sWrongTeamMsg: usize = 0xC08; // CUtlString + pub const m_nPrice: usize = 0xC10; // int32 + pub const m_nKillAward: usize = 0xC14; // int32 + pub const m_nPrimaryReserveAmmoMax: usize = 0xC18; // int32 + pub const m_nSecondaryReserveAmmoMax: usize = 0xC1C; // int32 + pub const m_bMeleeWeapon: usize = 0xC20; // bool + pub const m_bHasBurstMode: usize = 0xC21; // bool + pub const m_bIsRevolver: usize = 0xC22; // bool + pub const m_bCannotShootUnderwater: usize = 0xC23; // bool + pub const m_szName: usize = 0xC28; // CGlobalSymbol + pub const m_szAnimExtension: usize = 0xC30; // CUtlString + pub const m_eSilencerType: usize = 0xC38; // CSWeaponSilencerType + pub const m_nCrosshairMinDistance: usize = 0xC3C; // int32 + pub const m_nCrosshairDeltaDistance: usize = 0xC40; // int32 + pub const m_bIsFullAuto: usize = 0xC44; // bool + pub const m_nNumBullets: usize = 0xC48; // int32 + pub const m_flCycleTime: usize = 0xC4C; // CFiringModeFloat + pub const m_flMaxSpeed: usize = 0xC54; // CFiringModeFloat + pub const m_flSpread: usize = 0xC5C; // CFiringModeFloat + pub const m_flInaccuracyCrouch: usize = 0xC64; // CFiringModeFloat + pub const m_flInaccuracyStand: usize = 0xC6C; // CFiringModeFloat + pub const m_flInaccuracyJump: usize = 0xC74; // CFiringModeFloat + pub const m_flInaccuracyLand: usize = 0xC7C; // CFiringModeFloat + pub const m_flInaccuracyLadder: usize = 0xC84; // CFiringModeFloat + pub const m_flInaccuracyFire: usize = 0xC8C; // CFiringModeFloat + pub const m_flInaccuracyMove: usize = 0xC94; // CFiringModeFloat + pub const m_flRecoilAngle: usize = 0xC9C; // CFiringModeFloat + pub const m_flRecoilAngleVariance: usize = 0xCA4; // CFiringModeFloat + pub const m_flRecoilMagnitude: usize = 0xCAC; // CFiringModeFloat + pub const m_flRecoilMagnitudeVariance: usize = 0xCB4; // CFiringModeFloat + pub const m_nTracerFrequency: usize = 0xCBC; // CFiringModeInt + pub const m_flInaccuracyJumpInitial: usize = 0xCC4; // float32 + pub const m_flInaccuracyJumpApex: usize = 0xCC8; // float32 + pub const m_flInaccuracyReload: usize = 0xCCC; // float32 + pub const m_nRecoilSeed: usize = 0xCD0; // int32 + pub const m_nSpreadSeed: usize = 0xCD4; // int32 + pub const m_flTimeToIdleAfterFire: usize = 0xCD8; // float32 + pub const m_flIdleInterval: usize = 0xCDC; // float32 + pub const m_flAttackMovespeedFactor: usize = 0xCE0; // float32 + pub const m_flHeatPerShot: usize = 0xCE4; // float32 + pub const m_flInaccuracyPitchShift: usize = 0xCE8; // float32 + pub const m_flInaccuracyAltSoundThreshold: usize = 0xCEC; // float32 + pub const m_flBotAudibleRange: usize = 0xCF0; // float32 + pub const m_szUseRadioSubtitle: usize = 0xCF8; // CUtlString + pub const m_bUnzoomsAfterShot: usize = 0xD00; // bool + pub const m_bHideViewModelWhenZoomed: usize = 0xD01; // bool + pub const m_nZoomLevels: usize = 0xD04; // int32 + pub const m_nZoomFOV1: usize = 0xD08; // int32 + pub const m_nZoomFOV2: usize = 0xD0C; // int32 + pub const m_flZoomTime0: usize = 0xD10; // float32 + pub const m_flZoomTime1: usize = 0xD14; // float32 + pub const m_flZoomTime2: usize = 0xD18; // float32 + pub const m_flIronSightPullUpSpeed: usize = 0xD1C; // float32 + pub const m_flIronSightPutDownSpeed: usize = 0xD20; // float32 + pub const m_flIronSightFOV: usize = 0xD24; // float32 + pub const m_flIronSightPivotForward: usize = 0xD28; // float32 + pub const m_flIronSightLooseness: usize = 0xD2C; // float32 + pub const m_angPivotAngle: usize = 0xD30; // QAngle + pub const m_vecIronSightEyePos: usize = 0xD3C; // Vector + pub const m_nDamage: usize = 0xD48; // int32 + pub const m_flHeadshotMultiplier: usize = 0xD4C; // float32 + pub const m_flArmorRatio: usize = 0xD50; // float32 + pub const m_flPenetration: usize = 0xD54; // float32 + pub const m_flRange: usize = 0xD58; // float32 + pub const m_flRangeModifier: usize = 0xD5C; // float32 + pub const m_flFlinchVelocityModifierLarge: usize = 0xD60; // float32 + pub const m_flFlinchVelocityModifierSmall: usize = 0xD64; // float32 + pub const m_flRecoveryTimeCrouch: usize = 0xD68; // float32 + pub const m_flRecoveryTimeStand: usize = 0xD6C; // float32 + pub const m_flRecoveryTimeCrouchFinal: usize = 0xD70; // float32 + pub const m_flRecoveryTimeStandFinal: usize = 0xD74; // float32 + pub const m_nRecoveryTransitionStartBullet: usize = 0xD78; // int32 + pub const m_nRecoveryTransitionEndBullet: usize = 0xD7C; // int32 + pub const m_flThrowVelocity: usize = 0xD80; // float32 + pub const m_vSmokeColor: usize = 0xD84; // Vector + pub const m_szAnimClass: usize = 0xD90; // CGlobalSymbol } // Parent: CLogicalEntity // Fields count: 5 @@ -9712,124 +9928,124 @@ pub mod cs2_dumper { // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) // NetworkVarNames: m_GunGameImmunityColor (Color) pub mod CCSPlayerPawn { - pub const m_pBulletServices: usize = 0xD30; // CCSPlayer_BulletServices* - pub const m_pHostageServices: usize = 0xD38; // CCSPlayer_HostageServices* - pub const m_pBuyServices: usize = 0xD40; // CCSPlayer_BuyServices* - pub const m_pActionTrackingServices: usize = 0xD48; // CCSPlayer_ActionTrackingServices* - pub const m_pRadioServices: usize = 0xD50; // CCSPlayer_RadioServices* - pub const m_pDamageReactServices: usize = 0xD58; // CCSPlayer_DamageReactServices* - pub const m_nCharacterDefIndex: usize = 0xD60; // uint16 - pub const m_bHasFemaleVoice: usize = 0xD62; // bool - pub const m_strVOPrefix: usize = 0xD68; // CUtlString - pub const m_szLastPlaceName: usize = 0xD70; // char[18] - pub const m_bInHostageResetZone: usize = 0xE38; // bool - pub const m_bInBuyZone: usize = 0xE39; // bool - pub const m_TouchingBuyZones: usize = 0xE40; // CUtlVector> - pub const m_bWasInBuyZone: usize = 0xE58; // bool - pub const m_bInHostageRescueZone: usize = 0xE59; // bool - pub const m_bInBombZone: usize = 0xE5A; // bool - pub const m_bWasInHostageRescueZone: usize = 0xE5B; // bool - pub const m_iRetakesOffering: usize = 0xE5C; // int32 - pub const m_iRetakesOfferingCard: usize = 0xE60; // int32 - pub const m_bRetakesHasDefuseKit: usize = 0xE64; // bool - pub const m_bRetakesMVPLastRound: usize = 0xE65; // bool - pub const m_iRetakesMVPBoostItem: usize = 0xE68; // int32 - pub const m_RetakesMVPBoostExtraUtility: usize = 0xE6C; // loadout_slot_t - pub const m_flHealthShotBoostExpirationTime: usize = 0xE70; // GameTime_t - pub const m_flLandingTimeSeconds: usize = 0xE74; // float32 - pub const m_aimPunchAngle: usize = 0xE78; // QAngle - pub const m_aimPunchAngleVel: usize = 0xE84; // QAngle - pub const m_aimPunchTickBase: usize = 0xE90; // int32 - pub const m_aimPunchTickFraction: usize = 0xE94; // float32 - pub const m_aimPunchCache: usize = 0xE98; // CUtlVector - pub const m_bIsBuyMenuOpen: usize = 0xEB0; // bool - pub const m_xLastHeadBoneTransform: usize = 0x14F0; // CTransform - pub const m_bLastHeadBoneTransformIsValid: usize = 0x1510; // bool - pub const m_lastLandTime: usize = 0x1514; // GameTime_t - pub const m_bOnGroundLastTick: usize = 0x1518; // bool - pub const m_iPlayerLocked: usize = 0x151C; // int32 - pub const m_flTimeOfLastInjury: usize = 0x1524; // GameTime_t - pub const m_flNextSprayDecalTime: usize = 0x1528; // GameTime_t - pub const m_bNextSprayDecalTimeExpedited: usize = 0x152C; // bool - pub const m_nRagdollDamageBone: usize = 0x1530; // int32 - pub const m_vRagdollDamageForce: usize = 0x1534; // Vector - pub const m_vRagdollDamagePosition: usize = 0x1540; // Vector - pub const m_szRagdollDamageWeaponName: usize = 0x154C; // char[64] - pub const m_bRagdollDamageHeadshot: usize = 0x158C; // bool - pub const m_vRagdollServerOrigin: usize = 0x1590; // Vector - pub const m_EconGloves: usize = 0x15A0; // CEconItemView - pub const m_nEconGlovesChanged: usize = 0x1818; // uint8 - pub const m_qDeathEyeAngles: usize = 0x181C; // QAngle - pub const m_bSkipOneHeadConstraintUpdate: usize = 0x1828; // bool - pub const m_bLeftHanded: usize = 0x1829; // bool - pub const m_fSwitchedHandednessTime: usize = 0x182C; // GameTime_t - pub const m_flViewmodelOffsetX: usize = 0x1830; // float32 - pub const m_flViewmodelOffsetY: usize = 0x1834; // float32 - pub const m_flViewmodelOffsetZ: usize = 0x1838; // float32 - pub const m_flViewmodelFOV: usize = 0x183C; // float32 - pub const m_bIsWalking: usize = 0x1840; // bool - pub const m_fLastGivenDefuserTime: usize = 0x1844; // float32 - pub const m_fLastGivenBombTime: usize = 0x1848; // float32 - pub const m_flDealtDamageToEnemyMostRecentTimestamp: usize = 0x184C; // float32 - pub const m_iDisplayHistoryBits: usize = 0x1850; // uint32 - pub const m_flLastAttackedTeammate: usize = 0x1854; // float32 - pub const m_allowAutoFollowTime: usize = 0x1858; // GameTime_t - pub const m_bResetArmorNextSpawn: usize = 0x185C; // bool - pub const m_nLastKillerIndex: usize = 0x1860; // CEntityIndex - pub const m_entitySpottedState: usize = 0x1868; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0x1880; // int32 - pub const m_bIsScoped: usize = 0x1884; // bool - pub const m_bResumeZoom: usize = 0x1885; // bool - pub const m_bIsDefusing: usize = 0x1886; // bool - pub const m_bIsGrabbingHostage: usize = 0x1887; // bool - pub const m_iBlockingUseActionInProgress: usize = 0x1888; // CSPlayerBlockingUseAction_t - pub const m_flEmitSoundTime: usize = 0x188C; // GameTime_t - pub const m_bInNoDefuseArea: usize = 0x1890; // bool - pub const m_iBombSiteIndex: usize = 0x1894; // CEntityIndex - pub const m_nWhichBombZone: usize = 0x1898; // int32 - pub const m_bInBombZoneTrigger: usize = 0x189C; // bool - pub const m_bWasInBombZoneTrigger: usize = 0x189D; // bool - pub const m_iShotsFired: usize = 0x18A0; // int32 - pub const m_flFlinchStack: usize = 0x18A4; // float32 - pub const m_flVelocityModifier: usize = 0x18A8; // float32 - pub const m_flHitHeading: usize = 0x18AC; // float32 - pub const m_nHitBodyPart: usize = 0x18B0; // int32 - pub const m_vecTotalBulletForce: usize = 0x18B4; // Vector - pub const m_bWaitForNoAttack: usize = 0x18C0; // bool - pub const m_ignoreLadderJumpTime: usize = 0x18C4; // float32 - pub const m_NumEnemiesKilledThisRound: usize = 0x18C8; // int32 - pub const m_bKilledByHeadshot: usize = 0x18CC; // bool - pub const m_LastHitBox: usize = 0x18D0; // int32 - pub const m_LastHealth: usize = 0x18D4; // int32 - pub const m_pBot: usize = 0x18D8; // CCSBot* - pub const m_bBotAllowActive: usize = 0x18E0; // bool - pub const m_thirdPersonHeading: usize = 0x18E4; // QAngle - pub const m_flSlopeDropOffset: usize = 0x18F0; // float32 - pub const m_flSlopeDropHeight: usize = 0x18F4; // float32 - pub const m_vHeadConstraintOffset: usize = 0x18F8; // Vector - pub const m_nLastPickupPriority: usize = 0x1904; // int32 - pub const m_flLastPickupPriorityTime: usize = 0x1908; // float32 - pub const m_ArmorValue: usize = 0x190C; // int32 - pub const m_unCurrentEquipmentValue: usize = 0x1910; // uint16 - pub const m_unRoundStartEquipmentValue: usize = 0x1912; // uint16 - pub const m_unFreezetimeEndEquipmentValue: usize = 0x1914; // uint16 - pub const m_iLastWeaponFireUsercmd: usize = 0x1918; // int32 - pub const m_flLastFriendlyFireDamageReductionRatio: usize = 0x191C; // float32 - pub const m_bIsSpawning: usize = 0x1920; // bool - pub const m_iDeathFlags: usize = 0x1930; // int32 - pub const m_bHasDeathInfo: usize = 0x1934; // bool - pub const m_flDeathInfoTime: usize = 0x1938; // float32 - pub const m_vecDeathInfoOrigin: usize = 0x193C; // Vector - pub const m_vecPlayerPatchEconIndices: usize = 0x1948; // uint32[5] - pub const m_GunGameImmunityColor: usize = 0x195C; // Color - pub const m_grenadeParameterStashTime: usize = 0x1960; // GameTime_t - pub const m_bGrenadeParametersStashed: usize = 0x1964; // bool - pub const m_angStashedShootAngles: usize = 0x1968; // QAngle - pub const m_vecStashedGrenadeThrowPosition: usize = 0x1974; // Vector - pub const m_vecStashedVelocity: usize = 0x1980; // Vector - pub const m_angShootAngleHistory: usize = 0x198C; // QAngle[2] - pub const m_vecThrowPositionHistory: usize = 0x19A4; // Vector[2] - pub const m_vecVelocityHistory: usize = 0x19BC; // Vector[2] + pub const m_pBulletServices: usize = 0xD20; // CCSPlayer_BulletServices* + pub const m_pHostageServices: usize = 0xD28; // CCSPlayer_HostageServices* + pub const m_pBuyServices: usize = 0xD30; // CCSPlayer_BuyServices* + pub const m_pActionTrackingServices: usize = 0xD38; // CCSPlayer_ActionTrackingServices* + pub const m_pRadioServices: usize = 0xD40; // CCSPlayer_RadioServices* + pub const m_pDamageReactServices: usize = 0xD48; // CCSPlayer_DamageReactServices* + pub const m_nCharacterDefIndex: usize = 0xD50; // uint16 + pub const m_bHasFemaleVoice: usize = 0xD52; // bool + pub const m_strVOPrefix: usize = 0xD58; // CUtlString + pub const m_szLastPlaceName: usize = 0xD60; // char[18] + pub const m_bInHostageResetZone: usize = 0xE20; // bool + pub const m_bInBuyZone: usize = 0xE21; // bool + pub const m_TouchingBuyZones: usize = 0xE28; // CUtlVector> + pub const m_bWasInBuyZone: usize = 0xE40; // bool + pub const m_bInHostageRescueZone: usize = 0xE41; // bool + pub const m_bInBombZone: usize = 0xE42; // bool + pub const m_bWasInHostageRescueZone: usize = 0xE43; // bool + pub const m_iRetakesOffering: usize = 0xE44; // int32 + pub const m_iRetakesOfferingCard: usize = 0xE48; // int32 + pub const m_bRetakesHasDefuseKit: usize = 0xE4C; // bool + pub const m_bRetakesMVPLastRound: usize = 0xE4D; // bool + pub const m_iRetakesMVPBoostItem: usize = 0xE50; // int32 + pub const m_RetakesMVPBoostExtraUtility: usize = 0xE54; // loadout_slot_t + pub const m_flHealthShotBoostExpirationTime: usize = 0xE58; // GameTime_t + pub const m_flLandingTimeSeconds: usize = 0xE5C; // float32 + pub const m_aimPunchAngle: usize = 0xE60; // QAngle + pub const m_aimPunchAngleVel: usize = 0xE6C; // QAngle + pub const m_aimPunchTickBase: usize = 0xE78; // int32 + pub const m_aimPunchTickFraction: usize = 0xE7C; // float32 + pub const m_aimPunchCache: usize = 0xE80; // CUtlVector + pub const m_bIsBuyMenuOpen: usize = 0xE98; // bool + pub const m_xLastHeadBoneTransform: usize = 0x14E0; // CTransform + pub const m_bLastHeadBoneTransformIsValid: usize = 0x1500; // bool + pub const m_lastLandTime: usize = 0x1504; // GameTime_t + pub const m_bOnGroundLastTick: usize = 0x1508; // bool + pub const m_iPlayerLocked: usize = 0x150C; // int32 + pub const m_flTimeOfLastInjury: usize = 0x1514; // GameTime_t + pub const m_flNextSprayDecalTime: usize = 0x1518; // GameTime_t + pub const m_bNextSprayDecalTimeExpedited: usize = 0x151C; // bool + pub const m_nRagdollDamageBone: usize = 0x1520; // int32 + pub const m_vRagdollDamageForce: usize = 0x1524; // Vector + pub const m_vRagdollDamagePosition: usize = 0x1530; // Vector + pub const m_szRagdollDamageWeaponName: usize = 0x153C; // char[64] + pub const m_bRagdollDamageHeadshot: usize = 0x157C; // bool + pub const m_vRagdollServerOrigin: usize = 0x1580; // Vector + pub const m_EconGloves: usize = 0x1590; // CEconItemView + pub const m_nEconGlovesChanged: usize = 0x1808; // uint8 + pub const m_qDeathEyeAngles: usize = 0x180C; // QAngle + pub const m_bSkipOneHeadConstraintUpdate: usize = 0x1818; // bool + pub const m_bLeftHanded: usize = 0x1819; // bool + pub const m_fSwitchedHandednessTime: usize = 0x181C; // GameTime_t + pub const m_flViewmodelOffsetX: usize = 0x1820; // float32 + pub const m_flViewmodelOffsetY: usize = 0x1824; // float32 + pub const m_flViewmodelOffsetZ: usize = 0x1828; // float32 + pub const m_flViewmodelFOV: usize = 0x182C; // float32 + pub const m_bIsWalking: usize = 0x1830; // bool + pub const m_fLastGivenDefuserTime: usize = 0x1834; // float32 + pub const m_fLastGivenBombTime: usize = 0x1838; // float32 + pub const m_flDealtDamageToEnemyMostRecentTimestamp: usize = 0x183C; // float32 + pub const m_iDisplayHistoryBits: usize = 0x1840; // uint32 + pub const m_flLastAttackedTeammate: usize = 0x1844; // float32 + pub const m_allowAutoFollowTime: usize = 0x1848; // GameTime_t + pub const m_bResetArmorNextSpawn: usize = 0x184C; // bool + pub const m_nLastKillerIndex: usize = 0x1850; // CEntityIndex + pub const m_entitySpottedState: usize = 0x1858; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0x1870; // int32 + pub const m_bIsScoped: usize = 0x1874; // bool + pub const m_bResumeZoom: usize = 0x1875; // bool + pub const m_bIsDefusing: usize = 0x1876; // bool + pub const m_bIsGrabbingHostage: usize = 0x1877; // bool + pub const m_iBlockingUseActionInProgress: usize = 0x1878; // CSPlayerBlockingUseAction_t + pub const m_flEmitSoundTime: usize = 0x187C; // GameTime_t + pub const m_bInNoDefuseArea: usize = 0x1880; // bool + pub const m_iBombSiteIndex: usize = 0x1884; // CEntityIndex + pub const m_nWhichBombZone: usize = 0x1888; // int32 + pub const m_bInBombZoneTrigger: usize = 0x188C; // bool + pub const m_bWasInBombZoneTrigger: usize = 0x188D; // bool + pub const m_iShotsFired: usize = 0x1890; // int32 + pub const m_flFlinchStack: usize = 0x1894; // float32 + pub const m_flVelocityModifier: usize = 0x1898; // float32 + pub const m_flHitHeading: usize = 0x189C; // float32 + pub const m_nHitBodyPart: usize = 0x18A0; // int32 + pub const m_vecTotalBulletForce: usize = 0x18A4; // Vector + pub const m_bWaitForNoAttack: usize = 0x18B0; // bool + pub const m_ignoreLadderJumpTime: usize = 0x18B4; // float32 + pub const m_NumEnemiesKilledThisRound: usize = 0x18B8; // int32 + pub const m_bKilledByHeadshot: usize = 0x18BC; // bool + pub const m_LastHitBox: usize = 0x18C0; // int32 + pub const m_LastHealth: usize = 0x18C4; // int32 + pub const m_pBot: usize = 0x18C8; // CCSBot* + pub const m_bBotAllowActive: usize = 0x18D0; // bool + pub const m_thirdPersonHeading: usize = 0x18D4; // QAngle + pub const m_flSlopeDropOffset: usize = 0x18E0; // float32 + pub const m_flSlopeDropHeight: usize = 0x18E4; // float32 + pub const m_vHeadConstraintOffset: usize = 0x18E8; // Vector + pub const m_nLastPickupPriority: usize = 0x18F4; // int32 + pub const m_flLastPickupPriorityTime: usize = 0x18F8; // float32 + pub const m_ArmorValue: usize = 0x18FC; // int32 + pub const m_unCurrentEquipmentValue: usize = 0x1900; // uint16 + pub const m_unRoundStartEquipmentValue: usize = 0x1902; // uint16 + pub const m_unFreezetimeEndEquipmentValue: usize = 0x1904; // uint16 + pub const m_iLastWeaponFireUsercmd: usize = 0x1908; // int32 + pub const m_flLastFriendlyFireDamageReductionRatio: usize = 0x190C; // float32 + pub const m_bIsSpawning: usize = 0x1910; // bool + pub const m_iDeathFlags: usize = 0x1920; // int32 + pub const m_bHasDeathInfo: usize = 0x1924; // bool + pub const m_flDeathInfoTime: usize = 0x1928; // float32 + pub const m_vecDeathInfoOrigin: usize = 0x192C; // Vector + pub const m_vecPlayerPatchEconIndices: usize = 0x1938; // uint32[5] + pub const m_GunGameImmunityColor: usize = 0x194C; // Color + pub const m_grenadeParameterStashTime: usize = 0x1950; // GameTime_t + pub const m_bGrenadeParametersStashed: usize = 0x1954; // bool + pub const m_angStashedShootAngles: usize = 0x1958; // QAngle + pub const m_vecStashedGrenadeThrowPosition: usize = 0x1964; // Vector + pub const m_vecStashedVelocity: usize = 0x1970; // Vector + pub const m_angShootAngleHistory: usize = 0x197C; // QAngle[2] + pub const m_vecThrowPositionHistory: usize = 0x1994; // Vector[2] + pub const m_vecVelocityHistory: usize = 0x19AC; // Vector[2] } // Parent: CBaseGrenade // Fields count: 0 @@ -10012,19 +10228,6 @@ pub mod cs2_dumper { // Fields count: 0 pub mod CInfoInstructorHintBombTargetA { } - // Parent: SpawnPoint - // Fields count: 9 - pub mod SpawnPointCoopEnemy { - pub const m_szWeaponsToGive: usize = 0x4D0; // CUtlSymbolLarge - pub const m_szPlayerModelToUse: usize = 0x4D8; // CUtlSymbolLarge - pub const m_nArmorToSpawnWith: usize = 0x4E0; // int32 - pub const m_nDefaultBehavior: usize = 0x4E4; // SpawnPointCoopEnemy::BotDefaultBehavior_t - pub const m_nBotDifficulty: usize = 0x4E8; // int32 - pub const m_bIsAgressive: usize = 0x4EC; // bool - pub const m_bStartAsleep: usize = 0x4ED; // bool - pub const m_flHideRadius: usize = 0x4F0; // float32 - pub const m_szBehaviorTreeFile: usize = 0x500; // CUtlSymbolLarge - } // Parent: CCSWeaponBaseGun // Fields count: 0 pub mod CWeaponAWP { @@ -10067,31 +10270,31 @@ pub mod cs2_dumper { // NetworkVarNames: m_flDeathTime (GameTime_t) // NetworkVarNames: m_hController (CHandle) pub mod CBasePlayerPawn { - pub const m_pWeaponServices: usize = 0xA10; // CPlayer_WeaponServices* - pub const m_pItemServices: usize = 0xA18; // CPlayer_ItemServices* - pub const m_pAutoaimServices: usize = 0xA20; // CPlayer_AutoaimServices* - pub const m_pObserverServices: usize = 0xA28; // CPlayer_ObserverServices* - pub const m_pWaterServices: usize = 0xA30; // CPlayer_WaterServices* - pub const m_pUseServices: usize = 0xA38; // CPlayer_UseServices* - pub const m_pFlashlightServices: usize = 0xA40; // CPlayer_FlashlightServices* - pub const m_pCameraServices: usize = 0xA48; // CPlayer_CameraServices* - pub const m_pMovementServices: usize = 0xA50; // CPlayer_MovementServices* - pub const m_ServerViewAngleChanges: usize = 0xA60; // CUtlVectorEmbeddedNetworkVar - pub const m_nHighestGeneratedServerViewAngleChangeIndex: usize = 0xAB0; // uint32 - pub const v_angle: usize = 0xAB4; // QAngle - pub const v_anglePrevious: usize = 0xAC0; // QAngle - pub const m_iHideHUD: usize = 0xACC; // uint32 - pub const m_skybox3d: usize = 0xAD0; // sky3dparams_t - pub const m_fTimeLastHurt: usize = 0xB60; // GameTime_t - pub const m_flDeathTime: usize = 0xB64; // GameTime_t - pub const m_fNextSuicideTime: usize = 0xB68; // GameTime_t - pub const m_fInitHUD: usize = 0xB6C; // bool - pub const m_pExpresser: usize = 0xB70; // CAI_Expresser* - pub const m_hController: usize = 0xB78; // CHandle - pub const m_fHltvReplayDelay: usize = 0xB80; // float32 - pub const m_fHltvReplayEnd: usize = 0xB84; // float32 - pub const m_iHltvReplayEntity: usize = 0xB88; // CEntityIndex - pub const m_sndOpvarLatchData: usize = 0xB90; // CUtlVector + pub const m_pWeaponServices: usize = 0xA08; // CPlayer_WeaponServices* + pub const m_pItemServices: usize = 0xA10; // CPlayer_ItemServices* + pub const m_pAutoaimServices: usize = 0xA18; // CPlayer_AutoaimServices* + pub const m_pObserverServices: usize = 0xA20; // CPlayer_ObserverServices* + pub const m_pWaterServices: usize = 0xA28; // CPlayer_WaterServices* + pub const m_pUseServices: usize = 0xA30; // CPlayer_UseServices* + pub const m_pFlashlightServices: usize = 0xA38; // CPlayer_FlashlightServices* + pub const m_pCameraServices: usize = 0xA40; // CPlayer_CameraServices* + pub const m_pMovementServices: usize = 0xA48; // CPlayer_MovementServices* + pub const m_ServerViewAngleChanges: usize = 0xA58; // CUtlVectorEmbeddedNetworkVar + pub const m_nHighestGeneratedServerViewAngleChangeIndex: usize = 0xAA8; // uint32 + pub const v_angle: usize = 0xAAC; // QAngle + pub const v_anglePrevious: usize = 0xAB8; // QAngle + pub const m_iHideHUD: usize = 0xAC4; // uint32 + pub const m_skybox3d: usize = 0xAC8; // sky3dparams_t + pub const m_fTimeLastHurt: usize = 0xB58; // GameTime_t + pub const m_flDeathTime: usize = 0xB5C; // GameTime_t + pub const m_fNextSuicideTime: usize = 0xB60; // GameTime_t + pub const m_fInitHUD: usize = 0xB64; // bool + pub const m_pExpresser: usize = 0xB68; // CAI_Expresser* + pub const m_hController: usize = 0xB70; // CHandle + pub const m_fHltvReplayDelay: usize = 0xB78; // float32 + pub const m_fHltvReplayEnd: usize = 0xB7C; // float32 + pub const m_iHltvReplayEntity: usize = 0xB80; // CEntityIndex + pub const m_sndOpvarLatchData: usize = 0xB88; // CUtlVector } // Parent: CBaseTrigger // Fields count: 16 @@ -10114,22 +10317,22 @@ pub mod cs2_dumper { // NetworkVarNames: m_flTonemapPercentBrightPixels (float) // NetworkVarNames: m_flTonemapMinAvgLum (float) pub mod CPostProcessingVolume { - pub const m_hPostSettings: usize = 0x8C8; // CStrongHandle - pub const m_flFadeDuration: usize = 0x8D0; // float32 - pub const m_flMinLogExposure: usize = 0x8D4; // float32 - pub const m_flMaxLogExposure: usize = 0x8D8; // float32 - pub const m_flMinExposure: usize = 0x8DC; // float32 - pub const m_flMaxExposure: usize = 0x8E0; // float32 - pub const m_flExposureCompensation: usize = 0x8E4; // float32 - pub const m_flExposureFadeSpeedUp: usize = 0x8E8; // float32 - pub const m_flExposureFadeSpeedDown: usize = 0x8EC; // float32 - pub const m_flTonemapEVSmoothingRange: usize = 0x8F0; // float32 - pub const m_bMaster: usize = 0x8F4; // bool - pub const m_bExposureControl: usize = 0x8F5; // bool - pub const m_flRate: usize = 0x8F8; // float32 - pub const m_flTonemapPercentTarget: usize = 0x8FC; // float32 - pub const m_flTonemapPercentBrightPixels: usize = 0x900; // float32 - pub const m_flTonemapMinAvgLum: usize = 0x904; // float32 + pub const m_hPostSettings: usize = 0x8F0; // CStrongHandle + pub const m_flFadeDuration: usize = 0x8F8; // float32 + pub const m_flMinLogExposure: usize = 0x8FC; // float32 + pub const m_flMaxLogExposure: usize = 0x900; // float32 + pub const m_flMinExposure: usize = 0x904; // float32 + pub const m_flMaxExposure: usize = 0x908; // float32 + pub const m_flExposureCompensation: usize = 0x90C; // float32 + pub const m_flExposureFadeSpeedUp: usize = 0x910; // float32 + pub const m_flExposureFadeSpeedDown: usize = 0x914; // float32 + pub const m_flTonemapEVSmoothingRange: usize = 0x918; // float32 + pub const m_bMaster: usize = 0x91C; // bool + pub const m_bExposureControl: usize = 0x91D; // bool + pub const m_flRate: usize = 0x920; // float32 + pub const m_flTonemapPercentTarget: usize = 0x924; // float32 + pub const m_flTonemapPercentBrightPixels: usize = 0x928; // float32 + pub const m_flTonemapMinAvgLum: usize = 0x92C; // float32 } // Parent: CBaseModelEntity // Fields count: 4 @@ -10177,7 +10380,7 @@ pub mod cs2_dumper { // Parent: CBaseTrigger // Fields count: 1 pub mod CTriggerDetectExplosion { - pub const m_OnDetectedExplosion: usize = 0x8F0; // CEntityIOOutput + pub const m_OnDetectedExplosion: usize = 0x908; // CEntityIOOutput } // Parent: CLogicalEntity // Fields count: 1 @@ -10187,24 +10390,29 @@ pub mod cs2_dumper { // Parent: CPhysConstraint // Fields count: 18 pub mod CPhysHinge { - pub const m_soundInfo: usize = 0x520; // ConstraintSoundInfo - pub const m_NotifyMinLimitReached: usize = 0x5A8; // CEntityIOOutput - pub const m_NotifyMaxLimitReached: usize = 0x5D0; // CEntityIOOutput - pub const m_bAtMinLimit: usize = 0x5F8; // bool - pub const m_bAtMaxLimit: usize = 0x5F9; // bool - pub const m_hinge: usize = 0x5FC; // constraint_hingeparams_t - pub const m_hingeFriction: usize = 0x63C; // float32 - pub const m_systemLoadScale: usize = 0x640; // float32 - pub const m_bIsAxisLocal: usize = 0x644; // bool - pub const m_flMinRotation: usize = 0x648; // float32 - pub const m_flMaxRotation: usize = 0x64C; // float32 - pub const m_flInitialRotation: usize = 0x650; // float32 - pub const m_flMotorFrequency: usize = 0x654; // float32 - pub const m_flMotorDampingRatio: usize = 0x658; // float32 - pub const m_flAngleSpeed: usize = 0x65C; // float32 - pub const m_flAngleSpeedThreshold: usize = 0x660; // float32 - pub const m_OnStartMoving: usize = 0x668; // CEntityIOOutput - pub const m_OnStopMoving: usize = 0x690; // CEntityIOOutput + pub const m_soundInfo: usize = 0x540; // ConstraintSoundInfo + pub const m_NotifyMinLimitReached: usize = 0x5C8; // CEntityIOOutput + pub const m_NotifyMaxLimitReached: usize = 0x5F0; // CEntityIOOutput + pub const m_bAtMinLimit: usize = 0x618; // bool + pub const m_bAtMaxLimit: usize = 0x619; // bool + pub const m_hinge: usize = 0x61C; // constraint_hingeparams_t + pub const m_hingeFriction: usize = 0x65C; // float32 + pub const m_systemLoadScale: usize = 0x660; // float32 + pub const m_bIsAxisLocal: usize = 0x664; // bool + pub const m_flMinRotation: usize = 0x668; // float32 + pub const m_flMaxRotation: usize = 0x66C; // float32 + pub const m_flInitialRotation: usize = 0x670; // float32 + pub const m_flMotorFrequency: usize = 0x674; // float32 + pub const m_flMotorDampingRatio: usize = 0x678; // float32 + pub const m_flAngleSpeed: usize = 0x67C; // float32 + pub const m_flAngleSpeedThreshold: usize = 0x680; // float32 + pub const m_OnStartMoving: usize = 0x688; // CEntityIOOutput + pub const m_OnStopMoving: usize = 0x6B0; // CEntityIOOutput + } + // Parent: CGameRules + // Fields count: 1 + pub mod CSingleplayRules { + pub const m_bSinglePlayerGameEnding: usize = 0xC0; // bool } // Parent: CBaseFilter // Fields count: 1 @@ -10227,6 +10435,10 @@ pub mod cs2_dumper { // Metadata: // MNetworkIncludeByName // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) // NetworkVarNames: m_flTargetSpeed (float32) // NetworkVarNames: m_nTransitionStartTick (GameTick_t) @@ -10306,6 +10518,21 @@ pub mod cs2_dumper { pub const m_EndEntity: usize = 0x4F4; // CHandle } // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_nTotalPausedTicks (int) + // NetworkVarNames: m_nPauseStartTick (int) + // NetworkVarNames: m_bGamePaused (bool) + pub mod CGameRules { + pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer + pub const m_szQuestName: usize = 0x30; // char[128] + pub const m_nQuestPhase: usize = 0xB0; // int32 + pub const m_nTotalPausedTicks: usize = 0xB4; // int32 + pub const m_nPauseStartTick: usize = 0xB8; // int32 + pub const m_bGamePaused: usize = 0xBC; // bool + } + // Parent: None // Fields count: 4 // // Metadata: @@ -10321,43 +10548,43 @@ pub mod cs2_dumper { // Fields count: 18 // // Metadata: - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_flInfluenceRadius (float) - // NetworkVarNames: m_vBoxProjectMins (Vector) - // NetworkVarNames: m_vBoxProjectMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_flDiffuseScale (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bDefaultEnvMap (bool) - // NetworkVarNames: m_bDefaultSpecEnvMap (bool) - // NetworkVarNames: m_bIndoorCubeMap (bool) - // NetworkVarNames: m_bCopyDiffuseFromDefaultCubemap (bool) - // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) + // NetworkVarNames: m_Entity_flInfluenceRadius (float) + // NetworkVarNames: m_Entity_vBoxProjectMins (Vector) + // NetworkVarNames: m_Entity_vBoxProjectMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_flEdgeFadeDist (float) + // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) + // NetworkVarNames: m_Entity_flDiffuseScale (float) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_bDefaultEnvMap (bool) + // NetworkVarNames: m_Entity_bDefaultSpecEnvMap (bool) + // NetworkVarNames: m_Entity_bIndoorCubeMap (bool) + // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) + // NetworkVarNames: m_Entity_bEnabled (bool) pub mod CEnvCubemap { - pub const m_hCubemapTexture: usize = 0x540; // CStrongHandle - pub const m_bCustomCubemapTexture: usize = 0x548; // bool - pub const m_flInfluenceRadius: usize = 0x54C; // float32 - pub const m_vBoxProjectMins: usize = 0x550; // Vector - pub const m_vBoxProjectMaxs: usize = 0x55C; // Vector - pub const m_bMoveable: usize = 0x568; // bool - pub const m_nHandshake: usize = 0x56C; // int32 - pub const m_nEnvCubeMapArrayIndex: usize = 0x570; // int32 - pub const m_nPriority: usize = 0x574; // int32 - pub const m_flEdgeFadeDist: usize = 0x578; // float32 - pub const m_vEdgeFadeDists: usize = 0x57C; // Vector - pub const m_flDiffuseScale: usize = 0x588; // float32 - pub const m_bStartDisabled: usize = 0x58C; // bool - pub const m_bDefaultEnvMap: usize = 0x58D; // bool - pub const m_bDefaultSpecEnvMap: usize = 0x58E; // bool - pub const m_bIndoorCubeMap: usize = 0x58F; // bool - pub const m_bCopyDiffuseFromDefaultCubemap: usize = 0x590; // bool - pub const m_bEnabled: usize = 0x5A0; // bool + pub const m_Entity_hCubemapTexture: usize = 0x540; // CStrongHandle + pub const m_Entity_bCustomCubemapTexture: usize = 0x548; // bool + pub const m_Entity_flInfluenceRadius: usize = 0x54C; // float32 + pub const m_Entity_vBoxProjectMins: usize = 0x550; // Vector + pub const m_Entity_vBoxProjectMaxs: usize = 0x55C; // Vector + pub const m_Entity_bMoveable: usize = 0x568; // bool + pub const m_Entity_nHandshake: usize = 0x56C; // int32 + pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x570; // int32 + pub const m_Entity_nPriority: usize = 0x574; // int32 + pub const m_Entity_flEdgeFadeDist: usize = 0x578; // float32 + pub const m_Entity_vEdgeFadeDists: usize = 0x57C; // Vector + pub const m_Entity_flDiffuseScale: usize = 0x588; // float32 + pub const m_Entity_bStartDisabled: usize = 0x58C; // bool + pub const m_Entity_bDefaultEnvMap: usize = 0x58D; // bool + pub const m_Entity_bDefaultSpecEnvMap: usize = 0x58E; // bool + pub const m_Entity_bIndoorCubeMap: usize = 0x58F; // bool + pub const m_Entity_bCopyDiffuseFromDefaultCubemap: usize = 0x590; // bool + pub const m_Entity_bEnabled: usize = 0x5A0; // bool } // Parent: CPlayerPawnComponent // Fields count: 0 @@ -10516,7 +10743,7 @@ pub mod cs2_dumper { pub const m_bIsUsable: usize = 0x992; // bool } // Parent: None - // Fields count: 32 + // Fields count: 33 // // Metadata: // NetworkVarNames: m_hParent (CGameSceneNodeHandle) @@ -10531,17 +10758,17 @@ pub mod cs2_dumper { pub const m_pParent: usize = 0x38; // CGameSceneNode* pub const m_pChild: usize = 0x40; // CGameSceneNode* pub const m_pNextSibling: usize = 0x48; // CGameSceneNode* - pub const m_hParent: usize = 0x70; // CGameSceneNodeHandle - pub const m_vecOrigin: usize = 0x80; // CNetworkOriginCellCoordQuantizedVector - pub const m_angRotation: usize = 0xB8; // QAngle - pub const m_flScale: usize = 0xC4; // float32 - pub const m_vecAbsOrigin: usize = 0xC8; // Vector - pub const m_angAbsRotation: usize = 0xD4; // QAngle - pub const m_flAbsScale: usize = 0xE0; // float32 - pub const m_nParentAttachmentOrBone: usize = 0xE4; // int16 - pub const m_bDebugAbsOriginChanges: usize = 0xE6; // bool - pub const m_bDormant: usize = 0xE7; // bool - pub const m_bForceParentToBeNetworked: usize = 0xE8; // bool + pub const m_hParent: usize = 0x78; // CGameSceneNodeHandle + pub const m_vecOrigin: usize = 0x88; // CNetworkOriginCellCoordQuantizedVector + pub const m_angRotation: usize = 0xC0; // QAngle + pub const m_flScale: usize = 0xCC; // float32 + pub const m_vecAbsOrigin: usize = 0xD0; // Vector + pub const m_angAbsRotation: usize = 0xDC; // QAngle + pub const m_flAbsScale: usize = 0xE8; // float32 + pub const m_nParentAttachmentOrBone: usize = 0xEC; // int16 + pub const m_bDebugAbsOriginChanges: usize = 0xEE; // bool + pub const m_bDormant: usize = 0xEF; // bool + pub const m_bForceParentToBeNetworked: usize = 0xF0; // bool pub const m_bDirtyHierarchy: usize = 0x0; // bitfield:1 pub const m_bDirtyBoneMergeInfo: usize = 0x0; // bitfield:1 pub const m_bNetworkedPositionChanged: usize = 0x0; // bitfield:1 @@ -10551,13 +10778,14 @@ pub mod cs2_dumper { pub const m_bBoneMergeFlex: usize = 0x0; // bitfield:1 pub const m_nLatchAbsOrigin: usize = 0x0; // bitfield:2 pub const m_bDirtyBoneMergeBoneToRoot: usize = 0x0; // bitfield:1 - pub const m_nHierarchicalDepth: usize = 0xEB; // uint8 - pub const m_nHierarchyType: usize = 0xEC; // uint8 - pub const m_nDoNotSetAnimTimeInInvalidatePhysicsCount: usize = 0xED; // uint8 - pub const m_name: usize = 0xF0; // CUtlStringToken - pub const m_hierarchyAttachName: usize = 0x130; // CUtlStringToken - pub const m_flZOffset: usize = 0x134; // float32 - pub const m_vRenderOrigin: usize = 0x138; // Vector + pub const m_nHierarchicalDepth: usize = 0xF3; // uint8 + pub const m_nHierarchyType: usize = 0xF4; // uint8 + pub const m_nDoNotSetAnimTimeInInvalidatePhysicsCount: usize = 0xF5; // uint8 + pub const m_name: usize = 0xF8; // CUtlStringToken + pub const m_hierarchyAttachName: usize = 0x138; // CUtlStringToken + pub const m_flZOffset: usize = 0x13C; // float32 + pub const m_flClientLocalScale: usize = 0x140; // float32 + pub const m_vRenderOrigin: usize = 0x144; // Vector } // Parent: CCSWeaponBase // Fields count: 0 @@ -10582,6 +10810,17 @@ pub mod cs2_dumper { pub const m_iMaxPieces: usize = 0x4E8; // int32 pub const m_iLastFrame: usize = 0x4EC; // int32 } + // Parent: CBasePulseGraphInstance + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseDomainHookInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + pub mod CCSPointScript { + pub const m_pParent: usize = 0xF8; // CCSPointScriptEntity* + } // Parent: CRagdollProp // Fields count: 0 pub mod CRagdollPropAlias_physics_prop_ragdoll { @@ -10664,45 +10903,45 @@ pub mod cs2_dumper { // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) // NetworkVarNames: m_flDropStartTime (GameTime_t) pub mod CHostage { - pub const m_OnHostageBeginGrab: usize = 0xA28; // CEntityIOOutput - pub const m_OnFirstPickedUp: usize = 0xA50; // CEntityIOOutput - pub const m_OnDroppedNotRescued: usize = 0xA78; // CEntityIOOutput - pub const m_OnRescued: usize = 0xAA0; // CEntityIOOutput - pub const m_entitySpottedState: usize = 0xAC8; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0xAE0; // int32 - pub const m_uiHostageSpawnExclusionGroupMask: usize = 0xAE4; // uint32 - pub const m_nHostageSpawnRandomFactor: usize = 0xAE8; // uint32 - pub const m_bRemove: usize = 0xAEC; // bool - pub const m_vel: usize = 0xAF0; // Vector - pub const m_isRescued: usize = 0xAFC; // bool - pub const m_jumpedThisFrame: usize = 0xAFD; // bool - pub const m_nHostageState: usize = 0xB00; // int32 - pub const m_leader: usize = 0xB04; // CHandle - pub const m_lastLeader: usize = 0xB08; // CHandle - pub const m_reuseTimer: usize = 0xB10; // CountdownTimer - pub const m_hasBeenUsed: usize = 0xB28; // bool - pub const m_accel: usize = 0xB2C; // Vector - pub const m_isRunning: usize = 0xB38; // bool - pub const m_isCrouching: usize = 0xB39; // bool - pub const m_jumpTimer: usize = 0xB40; // CountdownTimer - pub const m_isWaitingForLeader: usize = 0xB58; // bool - pub const m_repathTimer: usize = 0x2B68; // CountdownTimer - pub const m_inhibitDoorTimer: usize = 0x2B80; // CountdownTimer - pub const m_inhibitObstacleAvoidanceTimer: usize = 0x2C10; // CountdownTimer - pub const m_wiggleTimer: usize = 0x2C30; // CountdownTimer - pub const m_isAdjusted: usize = 0x2C4C; // bool - pub const m_bHandsHaveBeenCut: usize = 0x2C4D; // bool - pub const m_hHostageGrabber: usize = 0x2C50; // CHandle - pub const m_fLastGrabTime: usize = 0x2C54; // GameTime_t - pub const m_vecPositionWhenStartedDroppingToGround: usize = 0x2C58; // Vector - pub const m_vecGrabbedPos: usize = 0x2C64; // Vector - pub const m_flRescueStartTime: usize = 0x2C70; // GameTime_t - pub const m_flGrabSuccessTime: usize = 0x2C74; // GameTime_t - pub const m_flDropStartTime: usize = 0x2C78; // GameTime_t - pub const m_nApproachRewardPayouts: usize = 0x2C7C; // int32 - pub const m_nPickupEventCount: usize = 0x2C80; // int32 - pub const m_vecSpawnGroundPos: usize = 0x2C84; // Vector - pub const m_vecHostageResetPosition: usize = 0x2CA4; // Vector + pub const m_OnHostageBeginGrab: usize = 0xA20; // CEntityIOOutput + pub const m_OnFirstPickedUp: usize = 0xA48; // CEntityIOOutput + pub const m_OnDroppedNotRescued: usize = 0xA70; // CEntityIOOutput + pub const m_OnRescued: usize = 0xA98; // CEntityIOOutput + pub const m_entitySpottedState: usize = 0xAC0; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0xAD8; // int32 + pub const m_uiHostageSpawnExclusionGroupMask: usize = 0xADC; // uint32 + pub const m_nHostageSpawnRandomFactor: usize = 0xAE0; // uint32 + pub const m_bRemove: usize = 0xAE4; // bool + pub const m_vel: usize = 0xAE8; // Vector + pub const m_isRescued: usize = 0xAF4; // bool + pub const m_jumpedThisFrame: usize = 0xAF5; // bool + pub const m_nHostageState: usize = 0xAF8; // int32 + pub const m_leader: usize = 0xAFC; // CHandle + pub const m_lastLeader: usize = 0xB00; // CHandle + pub const m_reuseTimer: usize = 0xB08; // CountdownTimer + pub const m_hasBeenUsed: usize = 0xB20; // bool + pub const m_accel: usize = 0xB24; // Vector + pub const m_isRunning: usize = 0xB30; // bool + pub const m_isCrouching: usize = 0xB31; // bool + pub const m_jumpTimer: usize = 0xB38; // CountdownTimer + pub const m_isWaitingForLeader: usize = 0xB50; // bool + pub const m_repathTimer: usize = 0x2B60; // CountdownTimer + pub const m_inhibitDoorTimer: usize = 0x2B78; // CountdownTimer + pub const m_inhibitObstacleAvoidanceTimer: usize = 0x2C08; // CountdownTimer + pub const m_wiggleTimer: usize = 0x2C28; // CountdownTimer + pub const m_isAdjusted: usize = 0x2C44; // bool + pub const m_bHandsHaveBeenCut: usize = 0x2C45; // bool + pub const m_hHostageGrabber: usize = 0x2C48; // CHandle + pub const m_fLastGrabTime: usize = 0x2C4C; // GameTime_t + pub const m_vecPositionWhenStartedDroppingToGround: usize = 0x2C50; // Vector + pub const m_vecGrabbedPos: usize = 0x2C5C; // Vector + pub const m_flRescueStartTime: usize = 0x2C68; // GameTime_t + pub const m_flGrabSuccessTime: usize = 0x2C6C; // GameTime_t + pub const m_flDropStartTime: usize = 0x2C70; // GameTime_t + pub const m_nApproachRewardPayouts: usize = 0x2C74; // int32 + pub const m_nPickupEventCount: usize = 0x2C78; // int32 + pub const m_vecSpawnGroundPos: usize = 0x2C7C; // Vector + pub const m_vecHostageResetPosition: usize = 0x2C9C; // Vector } // Parent: CPointEntity // Fields count: 13 @@ -10722,7 +10961,7 @@ pub mod cs2_dumper { pub const m_bIsTerminus: usize = 0x560; // bool } // Parent: CBaseToggle - // Fields count: 13 + // Fields count: 12 // // Metadata: // MNetworkIncludeByName @@ -10737,11 +10976,10 @@ pub mod cs2_dumper { pub const m_currentSound: usize = 0x7C0; // CUtlSymbolLarge pub const m_flBlockDamage: usize = 0x7C8; // float32 pub const m_flStartPosition: usize = 0x7CC; // float32 - pub const m_flMoveDistance: usize = 0x7D0; // float32 - pub const m_OnFullyOpen: usize = 0x7E0; // CEntityIOOutput - pub const m_OnFullyClosed: usize = 0x808; // CEntityIOOutput - pub const m_bCreateMovableNavMesh: usize = 0x830; // bool - pub const m_bCreateNavObstacle: usize = 0x831; // bool + pub const m_OnFullyOpen: usize = 0x7D8; // CEntityIOOutput + pub const m_OnFullyClosed: usize = 0x800; // CEntityIOOutput + pub const m_bCreateMovableNavMesh: usize = 0x828; // bool + pub const m_bCreateNavObstacle: usize = 0x829; // bool } // Parent: CBaseEntity // Fields count: 3 @@ -10767,7 +11005,7 @@ pub mod cs2_dumper { pub mod CTriggerBombReset { } // Parent: CEntityInstance - // Fields count: 75 + // Fields count: 77 // // Metadata: // MNetworkExcludeByName @@ -10778,6 +11016,7 @@ pub mod cs2_dumper { // MNetworkExcludeByName // MNetworkExcludeByName // MNetworkExcludeByName + // MNetworkExcludeByName // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) // NetworkVarNames: m_iHealth (int32) // NetworkVarNames: m_iMaxHealth (int32) @@ -10794,6 +11033,7 @@ pub mod cs2_dumper { // NetworkVarNames: m_bClientSideRagdoll (bool) // NetworkVarNames: m_ubInterpolationFrame (uint8) // NetworkVarNames: m_iTeamNum (uint8) + // NetworkVarNames: m_flSpeed (float) // NetworkVarNames: m_spawnflags (uint32) // NetworkVarNames: m_nNextThinkTick (GameTick_t) // NetworkVarNames: m_fFlags (uint32) @@ -10803,6 +11043,7 @@ pub mod cs2_dumper { // NetworkVarNames: m_hOwnerEntity (CHandle) // NetworkVarNames: m_fEffects (uint32) // NetworkVarNames: m_hGroundEntity (CHandle) + // NetworkVarNames: m_nGroundBodyIndex (int) // NetworkVarNames: m_flFriction (float32) // NetworkVarNames: m_flElasticity (float32) // NetworkVarNames: m_flGravityScale (float32) @@ -10810,82 +11051,85 @@ pub mod cs2_dumper { // NetworkVarNames: m_flWaterLevel (float) // NetworkVarNames: m_bAnimatedEveryTick (bool) // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) + // NetworkVarNames: m_nBloodType (BloodType) pub mod CBaseEntity { pub const m_CBodyComponent: usize = 0x38; // CBodyComponent* pub const m_NetworkTransmitComponent: usize = 0x40; // CNetworkTransmitComponent - pub const m_aThinkFunctions: usize = 0x230; // CUtlVector - pub const m_iCurrentThinkContext: usize = 0x248; // int32 - pub const m_nLastThinkTick: usize = 0x24C; // GameTick_t - pub const m_nDisableContextThinkStartTick: usize = 0x250; // GameTick_t - pub const m_isSteadyState: usize = 0x260; // CBitVec<64> - pub const m_lastNetworkChange: usize = 0x268; // float32 - pub const m_ResponseContexts: usize = 0x278; // CUtlVector - pub const m_iszResponseContext: usize = 0x290; // CUtlSymbolLarge - pub const m_iHealth: usize = 0x2B8; // int32 - pub const m_iMaxHealth: usize = 0x2BC; // int32 - pub const m_lifeState: usize = 0x2C0; // uint8 - pub const m_flDamageAccumulator: usize = 0x2C4; // float32 - pub const m_bTakesDamage: usize = 0x2C8; // bool - pub const m_nTakeDamageFlags: usize = 0x2CC; // TakeDamageFlags_t - pub const m_bIsPlatform: usize = 0x2D0; // bool - pub const m_MoveCollide: usize = 0x2D2; // MoveCollide_t - pub const m_MoveType: usize = 0x2D3; // MoveType_t - pub const m_nActualMoveType: usize = 0x2D4; // MoveType_t - pub const m_nWaterTouch: usize = 0x2D5; // uint8 - pub const m_nSlimeTouch: usize = 0x2D6; // uint8 - pub const m_bRestoreInHierarchy: usize = 0x2D7; // bool - pub const m_target: usize = 0x2D8; // CUtlSymbolLarge - pub const m_hDamageFilter: usize = 0x2E0; // CHandle - pub const m_iszDamageFilterName: usize = 0x2E8; // CUtlSymbolLarge - pub const m_flMoveDoneTime: usize = 0x2F0; // float32 - pub const m_nSubclassID: usize = 0x2F4; // CUtlStringToken - pub const m_flAnimTime: usize = 0x300; // float32 - pub const m_flSimulationTime: usize = 0x304; // float32 - pub const m_flCreateTime: usize = 0x308; // GameTime_t - pub const m_bClientSideRagdoll: usize = 0x30C; // bool - pub const m_ubInterpolationFrame: usize = 0x30D; // uint8 - pub const m_vPrevVPhysicsUpdatePos: usize = 0x310; // Vector - pub const m_iTeamNum: usize = 0x31C; // uint8 - pub const m_iGlobalname: usize = 0x320; // CUtlSymbolLarge - pub const m_iSentToClients: usize = 0x328; // int32 - pub const m_flSpeed: usize = 0x32C; // float32 - pub const m_sUniqueHammerID: usize = 0x330; // CUtlString - pub const m_spawnflags: usize = 0x338; // uint32 - pub const m_nNextThinkTick: usize = 0x33C; // GameTick_t - pub const m_nSimulationTick: usize = 0x340; // int32 - pub const m_OnKilled: usize = 0x348; // CEntityIOOutput - pub const m_fFlags: usize = 0x370; // uint32 - pub const m_vecAbsVelocity: usize = 0x374; // Vector - pub const m_vecVelocity: usize = 0x380; // CNetworkVelocityVector - pub const m_vecBaseVelocity: usize = 0x3B0; // Vector - pub const m_nPushEnumCount: usize = 0x3BC; // int32 - pub const m_pCollision: usize = 0x3C0; // CCollisionProperty* - pub const m_hEffectEntity: usize = 0x3C8; // CHandle - pub const m_hOwnerEntity: usize = 0x3CC; // CHandle - pub const m_fEffects: usize = 0x3D0; // uint32 - pub const m_hGroundEntity: usize = 0x3D4; // CHandle - pub const m_flFriction: usize = 0x3D8; // float32 - pub const m_flElasticity: usize = 0x3DC; // float32 - pub const m_flGravityScale: usize = 0x3E0; // float32 - pub const m_flTimeScale: usize = 0x3E4; // float32 - pub const m_flWaterLevel: usize = 0x3E8; // float32 - pub const m_bAnimatedEveryTick: usize = 0x3EC; // bool - pub const m_bDisableLowViolence: usize = 0x3ED; // bool - pub const m_nWaterType: usize = 0x3EE; // uint8 - pub const m_iEFlags: usize = 0x3F0; // int32 - pub const m_OnUser1: usize = 0x3F8; // CEntityIOOutput - pub const m_OnUser2: usize = 0x420; // CEntityIOOutput - pub const m_OnUser3: usize = 0x448; // CEntityIOOutput - pub const m_OnUser4: usize = 0x470; // CEntityIOOutput - pub const m_iInitialTeamNum: usize = 0x498; // int32 - pub const m_flNavIgnoreUntilTime: usize = 0x49C; // GameTime_t - pub const m_vecAngVelocity: usize = 0x4A0; // QAngle - pub const m_bNetworkQuantizeOriginAndAngles: usize = 0x4AC; // bool - pub const m_bLagCompensate: usize = 0x4AD; // bool - pub const m_flOverriddenFriction: usize = 0x4B0; // float32 - pub const m_pBlocker: usize = 0x4B4; // CHandle - pub const m_flLocalTime: usize = 0x4B8; // float32 - pub const m_flVPhysicsUpdateLocalTime: usize = 0x4BC; // float32 + pub const m_aThinkFunctions: usize = 0x220; // CUtlVector + pub const m_iCurrentThinkContext: usize = 0x238; // int32 + pub const m_nLastThinkTick: usize = 0x23C; // GameTick_t + pub const m_bDisabledContextThinks: usize = 0x240; // bool + pub const m_isSteadyState: usize = 0x250; // CBitVec<64> + pub const m_lastNetworkChange: usize = 0x258; // float32 + pub const m_ResponseContexts: usize = 0x268; // CUtlVector + pub const m_iszResponseContext: usize = 0x280; // CUtlSymbolLarge + pub const m_iHealth: usize = 0x2A8; // int32 + pub const m_iMaxHealth: usize = 0x2AC; // int32 + pub const m_lifeState: usize = 0x2B0; // uint8 + pub const m_flDamageAccumulator: usize = 0x2B4; // float32 + pub const m_bTakesDamage: usize = 0x2B8; // bool + pub const m_nTakeDamageFlags: usize = 0x2C0; // TakeDamageFlags_t + pub const m_bIsPlatform: usize = 0x2C8; // bool + pub const m_MoveCollide: usize = 0x2CA; // MoveCollide_t + pub const m_MoveType: usize = 0x2CB; // MoveType_t + pub const m_nActualMoveType: usize = 0x2CC; // MoveType_t + pub const m_nWaterTouch: usize = 0x2CD; // uint8 + pub const m_nSlimeTouch: usize = 0x2CE; // uint8 + pub const m_bRestoreInHierarchy: usize = 0x2CF; // bool + pub const m_target: usize = 0x2D0; // CUtlSymbolLarge + pub const m_hDamageFilter: usize = 0x2D8; // CHandle + pub const m_iszDamageFilterName: usize = 0x2E0; // CUtlSymbolLarge + pub const m_flMoveDoneTime: usize = 0x2E8; // float32 + pub const m_nSubclassID: usize = 0x2EC; // CUtlStringToken + pub const m_flAnimTime: usize = 0x2F8; // float32 + pub const m_flSimulationTime: usize = 0x2FC; // float32 + pub const m_flCreateTime: usize = 0x300; // GameTime_t + pub const m_bClientSideRagdoll: usize = 0x304; // bool + pub const m_ubInterpolationFrame: usize = 0x305; // uint8 + pub const m_vPrevVPhysicsUpdatePos: usize = 0x308; // Vector + pub const m_iTeamNum: usize = 0x314; // uint8 + pub const m_iGlobalname: usize = 0x318; // CUtlSymbolLarge + pub const m_iSentToClients: usize = 0x320; // int32 + pub const m_flSpeed: usize = 0x324; // float32 + pub const m_sUniqueHammerID: usize = 0x328; // CUtlString + pub const m_spawnflags: usize = 0x330; // uint32 + pub const m_nNextThinkTick: usize = 0x334; // GameTick_t + pub const m_nSimulationTick: usize = 0x338; // int32 + pub const m_OnKilled: usize = 0x340; // CEntityIOOutput + pub const m_fFlags: usize = 0x368; // uint32 + pub const m_vecAbsVelocity: usize = 0x36C; // Vector + pub const m_vecVelocity: usize = 0x378; // CNetworkVelocityVector + pub const m_vecBaseVelocity: usize = 0x3A8; // Vector + pub const m_nPushEnumCount: usize = 0x3B4; // int32 + pub const m_pCollision: usize = 0x3B8; // CCollisionProperty* + pub const m_hEffectEntity: usize = 0x3C0; // CHandle + pub const m_hOwnerEntity: usize = 0x3C4; // CHandle + pub const m_fEffects: usize = 0x3C8; // uint32 + pub const m_hGroundEntity: usize = 0x3CC; // CHandle + pub const m_nGroundBodyIndex: usize = 0x3D0; // int32 + pub const m_flFriction: usize = 0x3D4; // float32 + pub const m_flElasticity: usize = 0x3D8; // float32 + pub const m_flGravityScale: usize = 0x3DC; // float32 + pub const m_flTimeScale: usize = 0x3E0; // float32 + pub const m_flWaterLevel: usize = 0x3E4; // float32 + pub const m_bAnimatedEveryTick: usize = 0x3E8; // bool + pub const m_bDisableLowViolence: usize = 0x3E9; // bool + pub const m_nWaterType: usize = 0x3EA; // uint8 + pub const m_iEFlags: usize = 0x3EC; // int32 + pub const m_OnUser1: usize = 0x3F0; // CEntityIOOutput + pub const m_OnUser2: usize = 0x418; // CEntityIOOutput + pub const m_OnUser3: usize = 0x440; // CEntityIOOutput + pub const m_OnUser4: usize = 0x468; // CEntityIOOutput + pub const m_iInitialTeamNum: usize = 0x490; // int32 + pub const m_flNavIgnoreUntilTime: usize = 0x494; // GameTime_t + pub const m_vecAngVelocity: usize = 0x498; // QAngle + pub const m_bNetworkQuantizeOriginAndAngles: usize = 0x4A4; // bool + pub const m_bLagCompensate: usize = 0x4A5; // bool + pub const m_flOverriddenFriction: usize = 0x4A8; // float32 + pub const m_pBlocker: usize = 0x4AC; // CHandle + pub const m_flLocalTime: usize = 0x4B0; // float32 + pub const m_flVPhysicsUpdateLocalTime: usize = 0x4B4; // float32 + pub const m_nBloodType: usize = 0x4B8; // BloodType } // Parent: CLogicalEntity // Fields count: 9 diff --git a/output/soundsystem.dll.cs b/output/soundsystem.dll.cs index 3315f65..6ecfb18 100644 --- a/output/soundsystem.dll.cs +++ b/output/soundsystem.dll.cs @@ -1,11 +1,26 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 01:29:07.135665300 UTC +// 2024-05-24 01:30:25.777667800 UTC namespace CS2Dumper.Schemas { // Module: soundsystem.dll - // Classes count: 51 - // Enums count: 13 + // Classes count: 63 + // Enums count: 18 public static class SoundsystemDll { + // Alignment: 4 + // Members count: 2 + public enum EMode_t : uint { + Peak = 0x0, + RMS = 0x1 + } + // Alignment: 1 + // Members count: 5 + public enum EWaveform : byte { + Sine = 0x0, + Square = 0x1, + Saw = 0x2, + Triangle = 0x3, + Noise = 0x4 + } // Alignment: 4 // Members count: 5 public enum VMixLFOShape_t : uint { @@ -52,39 +67,47 @@ namespace CS2Dumper.Schemas { SOS_SORTTYPE_HIGHEST = 0x0, SOS_SORTTYPE_LOWEST = 0x1 } + // Alignment: 4 + // Members count: 4 + public enum PlayBackMode_t : uint { + Random = 0x0, + RandomNoRepeats = 0x1, + RandomAvoidLast = 0x2, + Sequential = 0x3 + } // Alignment: 2 // Members count: 30 public enum VMixProcessorType_t : ushort { VPROCESSOR_UNKNOWN = 0x0, - VPROCESSOR_STEAMAUDIO_REVERB = 0x1, - VPROCESSOR_RT_PITCH = 0x2, - VPROCESSOR_STEAMAUDIO_HRTF = 0x3, - VPROCESSOR_DYNAMICS = 0x4, - VPROCESSOR_PRESETDSP = 0x5, - VPROCESSOR_DELAY = 0x6, - VPROCESSOR_MOD_DELAY = 0x7, - VPROCESSOR_DIFFUSOR = 0x8, - VPROCESSOR_BOXVERB = 0x9, - VPROCESSOR_FREEVERB = 0xA, - VPROCESSOR_PLATEVERB = 0xB, - VPROCESSOR_FULLWAVE_INTEGRATOR = 0xC, - VPROCESSOR_FILTER = 0xD, - VPROCESSOR_STEAMAUDIO_PATHING = 0xE, - VPROCESSOR_EQ8 = 0xF, - VPROCESSOR_ENVELOPE = 0x10, - VPROCESSOR_VOCODER = 0x11, - VPROCESSOR_CONVOLUTION = 0x12, - VPROCESSOR_DYNAMICS_3BAND = 0x13, - VPROCESSOR_DYNAMICS_COMPRESSOR = 0x14, - VPROCESSOR_SHAPER = 0x15, - VPROCESSOR_PANNER = 0x16, - VPROCESSOR_UTILITY = 0x17, - VPROCESSOR_AUTOFILTER = 0x18, - VPROCESSOR_OSC = 0x19, - VPROCESSOR_STEREODELAY = 0x1A, - VPROCESSOR_EFFECT_CHAIN = 0x1B, - VPROCESSOR_SUBGRAPH_SWITCH = 0x1C, - VPROCESSOR_STEAMAUDIO_DIRECT = 0x1D + VPROCESSOR_RT_PITCH = 0x1, + VPROCESSOR_STEAMAUDIO_HRTF = 0x2, + VPROCESSOR_DYNAMICS = 0x3, + VPROCESSOR_PRESETDSP = 0x4, + VPROCESSOR_DELAY = 0x5, + VPROCESSOR_MOD_DELAY = 0x6, + VPROCESSOR_DIFFUSOR = 0x7, + VPROCESSOR_BOXVERB = 0x8, + VPROCESSOR_FREEVERB = 0x9, + VPROCESSOR_PLATEVERB = 0xA, + VPROCESSOR_FULLWAVE_INTEGRATOR = 0xB, + VPROCESSOR_FILTER = 0xC, + VPROCESSOR_STEAMAUDIO_PATHING = 0xD, + VPROCESSOR_EQ8 = 0xE, + VPROCESSOR_ENVELOPE = 0xF, + VPROCESSOR_VOCODER = 0x10, + VPROCESSOR_CONVOLUTION = 0x11, + VPROCESSOR_DYNAMICS_3BAND = 0x12, + VPROCESSOR_DYNAMICS_COMPRESSOR = 0x13, + VPROCESSOR_SHAPER = 0x14, + VPROCESSOR_PANNER = 0x15, + VPROCESSOR_UTILITY = 0x16, + VPROCESSOR_AUTOFILTER = 0x17, + VPROCESSOR_OSC = 0x18, + VPROCESSOR_STEREODELAY = 0x19, + VPROCESSOR_EFFECT_CHAIN = 0x1A, + VPROCESSOR_SUBGRAPH_SWITCH = 0x1B, + VPROCESSOR_STEAMAUDIO_DIRECT = 0x1C, + VPROCESSOR_STEAMAUDIO_HYBRIDREVERB = 0x1D } // Alignment: 4 // Members count: 30 @@ -137,6 +160,31 @@ namespace CS2Dumper.Schemas { VMIX_CHAN_MID_SIDE = 0x5 } // Alignment: 1 + // Members count: 13 + public enum EMidiNote : byte { + C = 0x0, + C_Sharp = 0x1, + D = 0x2, + D_Sharp = 0x3, + E = 0x4, + F = 0x5, + F_Sharp = 0x6, + G = 0x7, + G_Sharp = 0x8, + A = 0x9, + A_Sharp = 0xA, + B = 0xB, + Count = 0xC + } + // Alignment: 1 + // Members count: 4 + public enum CVSoundFormat_t : byte { + PCM16 = 0x0, + PCM8 = 0x1, + MP3 = 0x2, + ADPCM = 0x3 + } + // Alignment: 1 // Members count: 9 public enum VMixFilterSlope_t : byte { FILTER_SLOPE_1POLE_6dB = 0x0, @@ -150,14 +198,16 @@ namespace CS2Dumper.Schemas { FILTER_SLOPE_MAX = 0x7 } // Alignment: 4 - // Members count: 6 + // Members count: 8 public enum ActionType_t : uint { SOS_ACTION_NONE = 0x0, SOS_ACTION_LIMITER = 0x1, SOS_ACTION_TIME_LIMIT = 0x2, SOS_ACTION_TIME_BLOCK_LIMITER = 0x3, SOS_ACTION_SET_SOUNDEVENT_PARAM = 0x4, - SOS_ACTION_SOUNDEVENT_CLUSTER = 0x5 + SOS_ACTION_SOUNDEVENT_CLUSTER = 0x5, + SOS_ACTION_SOUNDEVENT_PRIORITY = 0x6, + SOS_ACTION_COUNT_ENVELOPE = 0x7 } // Alignment: 4 // Members count: 3 @@ -172,6 +222,18 @@ namespace CS2Dumper.Schemas { SOS_GROUPTYPE_DYNAMIC = 0x0, SOS_GROUPTYPE_STATIC = 0x1 } + // Parent: CVoiceContainerBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + public static class CVoiceContainerBlender { + public const nint m_firstSound = 0xF0; // CStrongHandle + public const nint m_secondSound = 0xF8; // CStrongHandle + public const nint m_flBlendFactor = 0x100; // float32 + } // Parent: None // Fields count: 4 // @@ -183,26 +245,72 @@ namespace CS2Dumper.Schemas { public const nint m_flWidth = 0x8; // float32 public const nint m_flLateReflections = 0xC; // float32 } - // Parent: CVoiceContainerBase + // Parent: None // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults - public static class CVoiceContainerRandomSampler { - public const nint m_flLoudAmplitude = 0x60; // float32 - public const nint m_flLoudAmplitudeJitter = 0x64; // float32 - public const nint m_flSoftAmplitude = 0x68; // float32 - public const nint m_flSoftAmplitudeJitter = 0x6C; // float32 - public const nint m_flLoudTimeJitter = 0x70; // float32 - public const nint m_flSoftTimeJitter = 0x74; // float32 - public const nint m_grainResources = 0x78; // CUtlVector> + public static class CVoiceContainerStaticAdditiveSynth__CHarmonic { + public const nint m_nWaveform = 0x0; // EWaveform + public const nint m_nFundamental = 0x1; // EMidiNote + public const nint m_nOctave = 0x4; // int32 + public const nint m_flCents = 0x8; // float32 + public const nint m_flPhase = 0xC; // float32 + public const nint m_curve = 0x10; // CPiecewiseCurve + public const nint m_volumeScaling = 0x50; // CVoiceContainerStaticAdditiveSynth::CGainScalePerInstance } - // Parent: CVoiceContainerBase - // Fields count: 0 + // Parent: None + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults + public static class CVoiceContainerStaticAdditiveSynth__CTone { + public const nint m_harmonics = 0x0; // CUtlVector + public const nint m_curve = 0x18; // CPiecewiseCurve + public const nint m_bSyncInstances = 0x58; // bool + } + // Parent: CVoiceContainerBase + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + public static class CVoiceContainerRandomSampler { + public const nint m_flAmplitude = 0xF0; // float32 + public const nint m_flAmplitudeJitter = 0xF4; // float32 + public const nint m_flTimeJitter = 0xF8; // float32 + public const nint m_flMaxLength = 0xFC; // float32 + public const nint m_nNumDelayVariations = 0x100; // int32 + public const nint m_grainResources = 0x108; // CUtlVector> + } + // Parent: CVoiceContainerBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription public static class CVoiceContainerDefault { + public const nint m_vsndReference = 0xF0; // CStrongHandle + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CVSound { + public const nint m_nRate = 0x0; // int32 + public const nint m_nFormat = 0x4; // CVSoundFormat_t + public const nint m_nChannels = 0x8; // uint32 + public const nint m_nLoopStart = 0xC; // int32 + public const nint m_nSampleCount = 0x10; // uint32 + public const nint m_flDuration = 0x14; // float32 + public const nint m_Sentences = 0x18; // CUtlVector + public const nint m_nStreamingSize = 0x30; // uint32 + public const nint m_nSeekTable = 0x38; // CUtlVector + public const nint m_nLoopEnd = 0x50; // int32 + public const nint m_encodedHeader = 0x58; // CUtlBinaryBlock } // Parent: None // Fields count: 1 @@ -239,6 +347,15 @@ namespace CS2Dumper.Schemas { public const nint m_opvarName = 0x28; // CUtlString public const nint m_nSortType = 0x30; // SosActionSortType_t } + // Parent: CVoiceContainerBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + public static class CVoiceContainerNull { + } // Parent: None // Fields count: 3 // @@ -254,19 +371,44 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults + // MVDataNodeType + // MPropertyFriendlyName + // MPropertyDescription + public static class CVoiceContainerAnalysisBase { + public const nint m_bRegenerateCurveOnCompile = 0x8; // bool + public const nint m_curve = 0x10; // CPiecewiseCurve + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults public static class VMixPannerDesc_t { public const nint m_type = 0x0; // VMixPannerType_t public const nint m_flStrength = 0x4; // float32 } + // Parent: CSosGroupActionSchema + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSosGroupActionSoundeventPrioritySchema { + public const nint m_priorityValue = 0x18; // CUtlString + public const nint m_priorityVolumeScalar = 0x20; // CUtlString + public const nint m_priorityContributeButDontRead = 0x28; // CUtlString + public const nint m_bPriorityReadButDontContribute = 0x30; // CUtlString + } // Parent: CVoiceContainerBase // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription public static class CVoiceContainerRealtimeFMSineWave { - public const nint m_flCarrierFrequency = 0x60; // float32 - public const nint m_flModulatorFrequency = 0x64; // float32 - public const nint m_flModulatorAmount = 0x68; // float32 + public const nint m_flCarrierFrequency = 0xF0; // float32 + public const nint m_flModulatorFrequency = 0xF4; // float32 + public const nint m_flModulatorAmount = 0xF8; // float32 } // Parent: None // Fields count: 1 @@ -328,7 +470,7 @@ namespace CS2Dumper.Schemas { public const nint m_actionInstanceType = 0x14; // ActionType_t } // Parent: None - // Fields count: 8 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -340,11 +482,12 @@ namespace CS2Dumper.Schemas { public const nint m_nBlockMaxCount = 0x10; // int32 public const nint m_bInvertMatch = 0x14; // bool public const nint m_matchPattern = 0x18; // CSosGroupMatchPattern - public const nint m_branchPattern = 0x40; // CSosGroupBranchPattern - public const nint m_vActions = 0xB0; // CSosGroupActionSchema*[4] + public const nint m_branchPattern = 0x48; // CSosGroupBranchPattern + public const nint m_flLifeSpanTime = 0x58; // float32 + public const nint m_vActions = 0xC0; // CSosGroupActionSchema*[4] } // Parent: None - // Fields count: 4 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -353,6 +496,7 @@ namespace CS2Dumper.Schemas { public const nint m_bMatchEventSubString = 0x9; // bool public const nint m_bMatchEntIndex = 0xA; // bool public const nint m_bMatchOpvar = 0xB; // bool + public const nint m_bMatchString = 0xC; // bool } // Parent: None // Fields count: 10 @@ -385,6 +529,29 @@ namespace CS2Dumper.Schemas { public const nint m_flListenerReverbModifierWhenSourceReverbIsActive = 0x18; // float32 } // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAudioMorphData { + public const nint m_times = 0x0; // CUtlVector + public const nint m_nameHashCodes = 0x18; // CUtlVector + public const nint m_nameStrings = 0x30; // CUtlVector + public const nint m_samples = 0x48; // CUtlVector> + public const nint m_flEaseIn = 0x60; // float32 + public const nint m_flEaseOut = 0x64; // float32 + } + // Parent: CVoiceContainerBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + public static class CVoiceContainerStaticAdditiveSynth { + public const nint m_tones = 0xF0; // CUtlVector + } + // Parent: None // Fields count: 2 // // Metadata: @@ -393,23 +560,19 @@ namespace CS2Dumper.Schemas { public const nint m_dspName = 0x0; // CUtlString public const nint m_modifiers = 0x8; // CUtlVector } - // Parent: CVoiceContainerBase + // Parent: None // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults - public static class CVoiceContainerBlend { - public const nint m_hSoundOne = 0x60; // CStrongHandle - public const nint m_hSoundTwo = 0x68; // CStrongHandle - public const nint m_flBlendAmount = 0x70; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults + // MVDataNodeType + // MVDataFileExtension + // MPropertyFriendlyName + // MPropertyDescription public static class CVoiceContainerBase { - public const nint m_curves = 0x20; // CUtlDict + public const nint m_vSound = 0x20; // CVSound + public const nint m_bHideAnalyzers = 0xD0; // bool + public const nint m_analysisContainers = 0xD8; // CUtlVector } // Parent: None // Fields count: 7 @@ -433,24 +596,27 @@ namespace CS2Dumper.Schemas { public static class VMixEQ8Desc_t { public const nint m_stages = 0x0; // VMixFilterDesc_t[8] } - // Parent: CVoiceContainerWavFileReader - // Fields count: 1 + // Parent: None + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults - public static class CVoiceContainerEnvelopeAnalyzer { - public const nint m_envBuffer = 0x68; // CUtlVector + public static class CAudioPhonemeTag { + public const nint m_flStartTime = 0x0; // float32 + public const nint m_flEndTime = 0x4; // float32 + public const nint m_nPhonemeCode = 0x8; // int32 } - // Parent: CVoiceContainerBase - // Fields count: 4 + // Parent: CVoiceContainerAnalysisBase + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults - public static class CVoiceContainerEngineSound { - public const nint m_SoundToPlay = 0x60; // CStrongHandle - public const nint m_flTestConstantParam = 0x68; // float32 - public const nint m_flTestSoundEventBoundParam = 0x6C; // float32 - public const nint m_flEngineRPM = 0x70; // float32 + // MPropertyFriendlyName + // MPropertyDescription + public static class CVoiceContainerEnvelopeAnalyzer { + public const nint m_mode = 0x50; // EMode_t + public const nint m_nSamples = 0x54; // int32 + public const nint m_flThreshold = 0x58; // float32 } // Parent: None // Fields count: 1 @@ -472,6 +638,15 @@ namespace CS2Dumper.Schemas { public const nint m_nProcType = 0xC; // int32 } // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAudioEmphasisSample { + public const nint m_flTime = 0x0; // float32 + public const nint m_flValue = 0x4; // float32 + } + // Parent: None // Fields count: 8 // // Metadata: @@ -487,6 +662,13 @@ namespace CS2Dumper.Schemas { public const nint m_flHighCutoffFreq = 0x1C; // float32 } // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSoundInfoHeader { + } + // Parent: None // Fields count: 1 // // Metadata: @@ -495,7 +677,7 @@ namespace CS2Dumper.Schemas { public const nint m_groupList = 0x0; // CUtlVector } // Parent: CSosGroupBranchPattern - // Fields count: 4 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -504,6 +686,7 @@ namespace CS2Dumper.Schemas { public const nint m_matchSoundEventSubString = 0x18; // CUtlString public const nint m_flEntIndex = 0x20; // float32 public const nint m_flOpvar = 0x24; // float32 + public const nint m_opvarString = 0x28; // CUtlString } // Parent: None // Fields count: 5 @@ -517,23 +700,6 @@ namespace CS2Dumper.Schemas { public const nint itemKVString = 0x20; // CUtlString public const nint itemPos = 0x28; // Vector2D } - // Parent: CVoiceContainerWavFileReader - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CVoiceContainerTestConstant { - public const nint m_flTestConstantParam = 0x68; // bool - } - // Parent: CVoiceContainerBase - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CVoiceContainerTestNestedDynamic { - public const nint m_SoundToPlay = 0x60; // CStrongHandle - public const nint m_flTestConstantParam = 0x68; // float32 - } // Parent: None // Fields count: 7 // @@ -548,14 +714,6 @@ namespace CS2Dumper.Schemas { public const nint m_flFeedbackDiffusion1 = 0x14; // float32 public const nint m_flFeedbackDiffusion2 = 0x18; // float32 } - // Parent: CVoiceContainerBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CVoiceContainerWavFileReader { - public const nint m_wavFilePath = 0x60; // CUtlString - } // Parent: None // Fields count: 4 // @@ -605,6 +763,17 @@ namespace CS2Dumper.Schemas { public const nint m_flHoldTimeMS = 0x4; // float32 public const nint m_flReleaseTimeMS = 0x8; // float32 } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAudioSentence { + public const nint m_bShouldVoiceDuck = 0x0; // bool + public const nint m_RunTimePhonemes = 0x8; // CUtlVector + public const nint m_EmphasisSamples = 0x20; // CUtlVector + public const nint m_morphData = 0x38; // CAudioMorphData + } // Parent: CSosGroupActionSchema // Fields count: 3 // @@ -620,8 +789,10 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription public static class CVoiceContainerAmpedDecayingSineWave { - public const nint m_flGainAmount = 0x68; // float32 + public const nint m_flGainAmount = 0xF8; // float32 } // Parent: None // Fields count: 8 @@ -663,6 +834,29 @@ namespace CS2Dumper.Schemas { public static class VMixEffectChainDesc_t { public const nint m_flCrossfadeTime = 0x0; // float32 } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CVoiceContainerStaticAdditiveSynth__CGainScalePerInstance { + public const nint m_flMinVolume = 0x0; // float32 + public const nint m_nInstancesAtMinVolume = 0x4; // int32 + public const nint m_flMaxVolume = 0x8; // float32 + public const nint m_nInstancesAtMaxVolume = 0xC; // int32 + } + // Parent: CVoiceContainerBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + public static class CVoiceContainerSelector { + public const nint m_mode = 0xF0; // PlayBackMode_t + public const nint m_bRetrigger = 0xF4; // bool + public const nint m_soundsToPlay = 0xF8; // CUtlVector> + } // Parent: CSosGroupActionSchema // Fields count: 2 // @@ -673,6 +867,31 @@ namespace CS2Dumper.Schemas { public const nint m_flMaxDuration = 0x1C; // float32 } // Parent: CSosGroupActionSchema + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSosGroupActionMemberCountEnvelopeSchema { + public const nint m_nBaseCount = 0x18; // int32 + public const nint m_nTargetCount = 0x1C; // int32 + public const nint m_flBaseValue = 0x20; // float32 + public const nint m_flTargetValue = 0x24; // float32 + public const nint m_flAttack = 0x28; // float32 + public const nint m_flDecay = 0x2C; // float32 + public const nint m_resultVarName = 0x30; // CUtlString + public const nint m_bSaveToGroup = 0x38; // bool + } + // Parent: CVoiceContainerBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + public static class CVoiceContainerSwitch { + public const nint m_soundsToPlay = 0xF0; // CUtlVector + } + // Parent: CSosGroupActionSchema // Fields count: 1 // // Metadata: @@ -715,9 +934,11 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription public static class CVoiceContainerDecayingSineWave { - public const nint m_flFrequency = 0x60; // float32 - public const nint m_flDecayTime = 0x64; // float32 + public const nint m_flFrequency = 0xF0; // float32 + public const nint m_flDecayTime = 0xF4; // float32 } // Parent: None // Fields count: 6 diff --git a/output/soundsystem.dll.hpp b/output/soundsystem.dll.hpp index ca7dd83..2afcc7e 100644 --- a/output/soundsystem.dll.hpp +++ b/output/soundsystem.dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 01:29:07.135665300 UTC +// 2024-05-24 01:30:25.777667800 UTC #pragma once @@ -8,9 +8,24 @@ namespace cs2_dumper { namespace schemas { // Module: soundsystem.dll - // Classes count: 51 - // Enums count: 13 + // Classes count: 63 + // Enums count: 18 namespace soundsystem_dll { + // Alignment: 4 + // Members count: 2 + enum class EMode_t : uint32_t { + Peak = 0x0, + RMS = 0x1 + }; + // Alignment: 1 + // Members count: 5 + enum class EWaveform : uint8_t { + Sine = 0x0, + Square = 0x1, + Saw = 0x2, + Triangle = 0x3, + Noise = 0x4 + }; // Alignment: 4 // Members count: 5 enum class VMixLFOShape_t : uint32_t { @@ -57,39 +72,47 @@ namespace cs2_dumper { SOS_SORTTYPE_HIGHEST = 0x0, SOS_SORTTYPE_LOWEST = 0x1 }; + // Alignment: 4 + // Members count: 4 + enum class PlayBackMode_t : uint32_t { + Random = 0x0, + RandomNoRepeats = 0x1, + RandomAvoidLast = 0x2, + Sequential = 0x3 + }; // Alignment: 2 // Members count: 30 enum class VMixProcessorType_t : uint16_t { VPROCESSOR_UNKNOWN = 0x0, - VPROCESSOR_STEAMAUDIO_REVERB = 0x1, - VPROCESSOR_RT_PITCH = 0x2, - VPROCESSOR_STEAMAUDIO_HRTF = 0x3, - VPROCESSOR_DYNAMICS = 0x4, - VPROCESSOR_PRESETDSP = 0x5, - VPROCESSOR_DELAY = 0x6, - VPROCESSOR_MOD_DELAY = 0x7, - VPROCESSOR_DIFFUSOR = 0x8, - VPROCESSOR_BOXVERB = 0x9, - VPROCESSOR_FREEVERB = 0xA, - VPROCESSOR_PLATEVERB = 0xB, - VPROCESSOR_FULLWAVE_INTEGRATOR = 0xC, - VPROCESSOR_FILTER = 0xD, - VPROCESSOR_STEAMAUDIO_PATHING = 0xE, - VPROCESSOR_EQ8 = 0xF, - VPROCESSOR_ENVELOPE = 0x10, - VPROCESSOR_VOCODER = 0x11, - VPROCESSOR_CONVOLUTION = 0x12, - VPROCESSOR_DYNAMICS_3BAND = 0x13, - VPROCESSOR_DYNAMICS_COMPRESSOR = 0x14, - VPROCESSOR_SHAPER = 0x15, - VPROCESSOR_PANNER = 0x16, - VPROCESSOR_UTILITY = 0x17, - VPROCESSOR_AUTOFILTER = 0x18, - VPROCESSOR_OSC = 0x19, - VPROCESSOR_STEREODELAY = 0x1A, - VPROCESSOR_EFFECT_CHAIN = 0x1B, - VPROCESSOR_SUBGRAPH_SWITCH = 0x1C, - VPROCESSOR_STEAMAUDIO_DIRECT = 0x1D + VPROCESSOR_RT_PITCH = 0x1, + VPROCESSOR_STEAMAUDIO_HRTF = 0x2, + VPROCESSOR_DYNAMICS = 0x3, + VPROCESSOR_PRESETDSP = 0x4, + VPROCESSOR_DELAY = 0x5, + VPROCESSOR_MOD_DELAY = 0x6, + VPROCESSOR_DIFFUSOR = 0x7, + VPROCESSOR_BOXVERB = 0x8, + VPROCESSOR_FREEVERB = 0x9, + VPROCESSOR_PLATEVERB = 0xA, + VPROCESSOR_FULLWAVE_INTEGRATOR = 0xB, + VPROCESSOR_FILTER = 0xC, + VPROCESSOR_STEAMAUDIO_PATHING = 0xD, + VPROCESSOR_EQ8 = 0xE, + VPROCESSOR_ENVELOPE = 0xF, + VPROCESSOR_VOCODER = 0x10, + VPROCESSOR_CONVOLUTION = 0x11, + VPROCESSOR_DYNAMICS_3BAND = 0x12, + VPROCESSOR_DYNAMICS_COMPRESSOR = 0x13, + VPROCESSOR_SHAPER = 0x14, + VPROCESSOR_PANNER = 0x15, + VPROCESSOR_UTILITY = 0x16, + VPROCESSOR_AUTOFILTER = 0x17, + VPROCESSOR_OSC = 0x18, + VPROCESSOR_STEREODELAY = 0x19, + VPROCESSOR_EFFECT_CHAIN = 0x1A, + VPROCESSOR_SUBGRAPH_SWITCH = 0x1B, + VPROCESSOR_STEAMAUDIO_DIRECT = 0x1C, + VPROCESSOR_STEAMAUDIO_HYBRIDREVERB = 0x1D }; // Alignment: 4 // Members count: 30 @@ -142,6 +165,31 @@ namespace cs2_dumper { VMIX_CHAN_MID_SIDE = 0x5 }; // Alignment: 1 + // Members count: 13 + enum class EMidiNote : uint8_t { + C = 0x0, + C_Sharp = 0x1, + D = 0x2, + D_Sharp = 0x3, + E = 0x4, + F = 0x5, + F_Sharp = 0x6, + G = 0x7, + G_Sharp = 0x8, + A = 0x9, + A_Sharp = 0xA, + B = 0xB, + Count = 0xC + }; + // Alignment: 1 + // Members count: 4 + enum class CVSoundFormat_t : uint8_t { + PCM16 = 0x0, + PCM8 = 0x1, + MP3 = 0x2, + ADPCM = 0x3 + }; + // Alignment: 1 // Members count: 9 enum class VMixFilterSlope_t : uint8_t { FILTER_SLOPE_1POLE_6dB = 0x0, @@ -155,14 +203,16 @@ namespace cs2_dumper { FILTER_SLOPE_MAX = 0x7 }; // Alignment: 4 - // Members count: 6 + // Members count: 8 enum class ActionType_t : uint32_t { SOS_ACTION_NONE = 0x0, SOS_ACTION_LIMITER = 0x1, SOS_ACTION_TIME_LIMIT = 0x2, SOS_ACTION_TIME_BLOCK_LIMITER = 0x3, SOS_ACTION_SET_SOUNDEVENT_PARAM = 0x4, - SOS_ACTION_SOUNDEVENT_CLUSTER = 0x5 + SOS_ACTION_SOUNDEVENT_CLUSTER = 0x5, + SOS_ACTION_SOUNDEVENT_PRIORITY = 0x6, + SOS_ACTION_COUNT_ENVELOPE = 0x7 }; // Alignment: 4 // Members count: 3 @@ -177,6 +227,18 @@ namespace cs2_dumper { SOS_GROUPTYPE_DYNAMIC = 0x0, SOS_GROUPTYPE_STATIC = 0x1 }; + // Parent: CVoiceContainerBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + namespace CVoiceContainerBlender { + constexpr std::ptrdiff_t m_firstSound = 0xF0; // CStrongHandle + constexpr std::ptrdiff_t m_secondSound = 0xF8; // CStrongHandle + constexpr std::ptrdiff_t m_flBlendFactor = 0x100; // float32 + } // Parent: None // Fields count: 4 // @@ -188,26 +250,72 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flWidth = 0x8; // float32 constexpr std::ptrdiff_t m_flLateReflections = 0xC; // float32 } - // Parent: CVoiceContainerBase + // Parent: None // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults - namespace CVoiceContainerRandomSampler { - constexpr std::ptrdiff_t m_flLoudAmplitude = 0x60; // float32 - constexpr std::ptrdiff_t m_flLoudAmplitudeJitter = 0x64; // float32 - constexpr std::ptrdiff_t m_flSoftAmplitude = 0x68; // float32 - constexpr std::ptrdiff_t m_flSoftAmplitudeJitter = 0x6C; // float32 - constexpr std::ptrdiff_t m_flLoudTimeJitter = 0x70; // float32 - constexpr std::ptrdiff_t m_flSoftTimeJitter = 0x74; // float32 - constexpr std::ptrdiff_t m_grainResources = 0x78; // CUtlVector> + namespace CVoiceContainerStaticAdditiveSynth__CHarmonic { + constexpr std::ptrdiff_t m_nWaveform = 0x0; // EWaveform + constexpr std::ptrdiff_t m_nFundamental = 0x1; // EMidiNote + constexpr std::ptrdiff_t m_nOctave = 0x4; // int32 + constexpr std::ptrdiff_t m_flCents = 0x8; // float32 + constexpr std::ptrdiff_t m_flPhase = 0xC; // float32 + constexpr std::ptrdiff_t m_curve = 0x10; // CPiecewiseCurve + constexpr std::ptrdiff_t m_volumeScaling = 0x50; // CVoiceContainerStaticAdditiveSynth::CGainScalePerInstance } - // Parent: CVoiceContainerBase - // Fields count: 0 + // Parent: None + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults + namespace CVoiceContainerStaticAdditiveSynth__CTone { + constexpr std::ptrdiff_t m_harmonics = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_curve = 0x18; // CPiecewiseCurve + constexpr std::ptrdiff_t m_bSyncInstances = 0x58; // bool + } + // Parent: CVoiceContainerBase + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + namespace CVoiceContainerRandomSampler { + constexpr std::ptrdiff_t m_flAmplitude = 0xF0; // float32 + constexpr std::ptrdiff_t m_flAmplitudeJitter = 0xF4; // float32 + constexpr std::ptrdiff_t m_flTimeJitter = 0xF8; // float32 + constexpr std::ptrdiff_t m_flMaxLength = 0xFC; // float32 + constexpr std::ptrdiff_t m_nNumDelayVariations = 0x100; // int32 + constexpr std::ptrdiff_t m_grainResources = 0x108; // CUtlVector> + } + // Parent: CVoiceContainerBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription namespace CVoiceContainerDefault { + constexpr std::ptrdiff_t m_vsndReference = 0xF0; // CStrongHandle + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CVSound { + constexpr std::ptrdiff_t m_nRate = 0x0; // int32 + constexpr std::ptrdiff_t m_nFormat = 0x4; // CVSoundFormat_t + constexpr std::ptrdiff_t m_nChannels = 0x8; // uint32 + constexpr std::ptrdiff_t m_nLoopStart = 0xC; // int32 + constexpr std::ptrdiff_t m_nSampleCount = 0x10; // uint32 + constexpr std::ptrdiff_t m_flDuration = 0x14; // float32 + constexpr std::ptrdiff_t m_Sentences = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_nStreamingSize = 0x30; // uint32 + constexpr std::ptrdiff_t m_nSeekTable = 0x38; // CUtlVector + constexpr std::ptrdiff_t m_nLoopEnd = 0x50; // int32 + constexpr std::ptrdiff_t m_encodedHeader = 0x58; // CUtlBinaryBlock } // Parent: None // Fields count: 1 @@ -244,6 +352,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_opvarName = 0x28; // CUtlString constexpr std::ptrdiff_t m_nSortType = 0x30; // SosActionSortType_t } + // Parent: CVoiceContainerBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + namespace CVoiceContainerNull { + } // Parent: None // Fields count: 3 // @@ -259,19 +376,44 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults + // MVDataNodeType + // MPropertyFriendlyName + // MPropertyDescription + namespace CVoiceContainerAnalysisBase { + constexpr std::ptrdiff_t m_bRegenerateCurveOnCompile = 0x8; // bool + constexpr std::ptrdiff_t m_curve = 0x10; // CPiecewiseCurve + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults namespace VMixPannerDesc_t { constexpr std::ptrdiff_t m_type = 0x0; // VMixPannerType_t constexpr std::ptrdiff_t m_flStrength = 0x4; // float32 } + // Parent: CSosGroupActionSchema + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSosGroupActionSoundeventPrioritySchema { + constexpr std::ptrdiff_t m_priorityValue = 0x18; // CUtlString + constexpr std::ptrdiff_t m_priorityVolumeScalar = 0x20; // CUtlString + constexpr std::ptrdiff_t m_priorityContributeButDontRead = 0x28; // CUtlString + constexpr std::ptrdiff_t m_bPriorityReadButDontContribute = 0x30; // CUtlString + } // Parent: CVoiceContainerBase // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription namespace CVoiceContainerRealtimeFMSineWave { - constexpr std::ptrdiff_t m_flCarrierFrequency = 0x60; // float32 - constexpr std::ptrdiff_t m_flModulatorFrequency = 0x64; // float32 - constexpr std::ptrdiff_t m_flModulatorAmount = 0x68; // float32 + constexpr std::ptrdiff_t m_flCarrierFrequency = 0xF0; // float32 + constexpr std::ptrdiff_t m_flModulatorFrequency = 0xF4; // float32 + constexpr std::ptrdiff_t m_flModulatorAmount = 0xF8; // float32 } // Parent: None // Fields count: 1 @@ -333,7 +475,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_actionInstanceType = 0x14; // ActionType_t } // Parent: None - // Fields count: 8 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -345,11 +487,12 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nBlockMaxCount = 0x10; // int32 constexpr std::ptrdiff_t m_bInvertMatch = 0x14; // bool constexpr std::ptrdiff_t m_matchPattern = 0x18; // CSosGroupMatchPattern - constexpr std::ptrdiff_t m_branchPattern = 0x40; // CSosGroupBranchPattern - constexpr std::ptrdiff_t m_vActions = 0xB0; // CSosGroupActionSchema*[4] + constexpr std::ptrdiff_t m_branchPattern = 0x48; // CSosGroupBranchPattern + constexpr std::ptrdiff_t m_flLifeSpanTime = 0x58; // float32 + constexpr std::ptrdiff_t m_vActions = 0xC0; // CSosGroupActionSchema*[4] } // Parent: None - // Fields count: 4 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -358,6 +501,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bMatchEventSubString = 0x9; // bool constexpr std::ptrdiff_t m_bMatchEntIndex = 0xA; // bool constexpr std::ptrdiff_t m_bMatchOpvar = 0xB; // bool + constexpr std::ptrdiff_t m_bMatchString = 0xC; // bool } // Parent: None // Fields count: 10 @@ -390,6 +534,29 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flListenerReverbModifierWhenSourceReverbIsActive = 0x18; // float32 } // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAudioMorphData { + constexpr std::ptrdiff_t m_times = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_nameHashCodes = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_nameStrings = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_samples = 0x48; // CUtlVector> + constexpr std::ptrdiff_t m_flEaseIn = 0x60; // float32 + constexpr std::ptrdiff_t m_flEaseOut = 0x64; // float32 + } + // Parent: CVoiceContainerBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + namespace CVoiceContainerStaticAdditiveSynth { + constexpr std::ptrdiff_t m_tones = 0xF0; // CUtlVector + } + // Parent: None // Fields count: 2 // // Metadata: @@ -398,23 +565,19 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_dspName = 0x0; // CUtlString constexpr std::ptrdiff_t m_modifiers = 0x8; // CUtlVector } - // Parent: CVoiceContainerBase + // Parent: None // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults - namespace CVoiceContainerBlend { - constexpr std::ptrdiff_t m_hSoundOne = 0x60; // CStrongHandle - constexpr std::ptrdiff_t m_hSoundTwo = 0x68; // CStrongHandle - constexpr std::ptrdiff_t m_flBlendAmount = 0x70; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults + // MVDataNodeType + // MVDataFileExtension + // MPropertyFriendlyName + // MPropertyDescription namespace CVoiceContainerBase { - constexpr std::ptrdiff_t m_curves = 0x20; // CUtlDict + constexpr std::ptrdiff_t m_vSound = 0x20; // CVSound + constexpr std::ptrdiff_t m_bHideAnalyzers = 0xD0; // bool + constexpr std::ptrdiff_t m_analysisContainers = 0xD8; // CUtlVector } // Parent: None // Fields count: 7 @@ -438,24 +601,27 @@ namespace cs2_dumper { namespace VMixEQ8Desc_t { constexpr std::ptrdiff_t m_stages = 0x0; // VMixFilterDesc_t[8] } - // Parent: CVoiceContainerWavFileReader - // Fields count: 1 + // Parent: None + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults - namespace CVoiceContainerEnvelopeAnalyzer { - constexpr std::ptrdiff_t m_envBuffer = 0x68; // CUtlVector + namespace CAudioPhonemeTag { + constexpr std::ptrdiff_t m_flStartTime = 0x0; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x4; // float32 + constexpr std::ptrdiff_t m_nPhonemeCode = 0x8; // int32 } - // Parent: CVoiceContainerBase - // Fields count: 4 + // Parent: CVoiceContainerAnalysisBase + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults - namespace CVoiceContainerEngineSound { - constexpr std::ptrdiff_t m_SoundToPlay = 0x60; // CStrongHandle - constexpr std::ptrdiff_t m_flTestConstantParam = 0x68; // float32 - constexpr std::ptrdiff_t m_flTestSoundEventBoundParam = 0x6C; // float32 - constexpr std::ptrdiff_t m_flEngineRPM = 0x70; // float32 + // MPropertyFriendlyName + // MPropertyDescription + namespace CVoiceContainerEnvelopeAnalyzer { + constexpr std::ptrdiff_t m_mode = 0x50; // EMode_t + constexpr std::ptrdiff_t m_nSamples = 0x54; // int32 + constexpr std::ptrdiff_t m_flThreshold = 0x58; // float32 } // Parent: None // Fields count: 1 @@ -477,6 +643,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nProcType = 0xC; // int32 } // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAudioEmphasisSample { + constexpr std::ptrdiff_t m_flTime = 0x0; // float32 + constexpr std::ptrdiff_t m_flValue = 0x4; // float32 + } + // Parent: None // Fields count: 8 // // Metadata: @@ -492,6 +667,13 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flHighCutoffFreq = 0x1C; // float32 } // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSoundInfoHeader { + } + // Parent: None // Fields count: 1 // // Metadata: @@ -500,7 +682,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_groupList = 0x0; // CUtlVector } // Parent: CSosGroupBranchPattern - // Fields count: 4 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -509,6 +691,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_matchSoundEventSubString = 0x18; // CUtlString constexpr std::ptrdiff_t m_flEntIndex = 0x20; // float32 constexpr std::ptrdiff_t m_flOpvar = 0x24; // float32 + constexpr std::ptrdiff_t m_opvarString = 0x28; // CUtlString } // Parent: None // Fields count: 5 @@ -522,23 +705,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t itemKVString = 0x20; // CUtlString constexpr std::ptrdiff_t itemPos = 0x28; // Vector2D } - // Parent: CVoiceContainerWavFileReader - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CVoiceContainerTestConstant { - constexpr std::ptrdiff_t m_flTestConstantParam = 0x68; // bool - } - // Parent: CVoiceContainerBase - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CVoiceContainerTestNestedDynamic { - constexpr std::ptrdiff_t m_SoundToPlay = 0x60; // CStrongHandle - constexpr std::ptrdiff_t m_flTestConstantParam = 0x68; // float32 - } // Parent: None // Fields count: 7 // @@ -553,14 +719,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flFeedbackDiffusion1 = 0x14; // float32 constexpr std::ptrdiff_t m_flFeedbackDiffusion2 = 0x18; // float32 } - // Parent: CVoiceContainerBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CVoiceContainerWavFileReader { - constexpr std::ptrdiff_t m_wavFilePath = 0x60; // CUtlString - } // Parent: None // Fields count: 4 // @@ -610,6 +768,17 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flHoldTimeMS = 0x4; // float32 constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x8; // float32 } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAudioSentence { + constexpr std::ptrdiff_t m_bShouldVoiceDuck = 0x0; // bool + constexpr std::ptrdiff_t m_RunTimePhonemes = 0x8; // CUtlVector + constexpr std::ptrdiff_t m_EmphasisSamples = 0x20; // CUtlVector + constexpr std::ptrdiff_t m_morphData = 0x38; // CAudioMorphData + } // Parent: CSosGroupActionSchema // Fields count: 3 // @@ -625,8 +794,10 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription namespace CVoiceContainerAmpedDecayingSineWave { - constexpr std::ptrdiff_t m_flGainAmount = 0x68; // float32 + constexpr std::ptrdiff_t m_flGainAmount = 0xF8; // float32 } // Parent: None // Fields count: 8 @@ -668,6 +839,29 @@ namespace cs2_dumper { namespace VMixEffectChainDesc_t { constexpr std::ptrdiff_t m_flCrossfadeTime = 0x0; // float32 } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CVoiceContainerStaticAdditiveSynth__CGainScalePerInstance { + constexpr std::ptrdiff_t m_flMinVolume = 0x0; // float32 + constexpr std::ptrdiff_t m_nInstancesAtMinVolume = 0x4; // int32 + constexpr std::ptrdiff_t m_flMaxVolume = 0x8; // float32 + constexpr std::ptrdiff_t m_nInstancesAtMaxVolume = 0xC; // int32 + } + // Parent: CVoiceContainerBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + namespace CVoiceContainerSelector { + constexpr std::ptrdiff_t m_mode = 0xF0; // PlayBackMode_t + constexpr std::ptrdiff_t m_bRetrigger = 0xF4; // bool + constexpr std::ptrdiff_t m_soundsToPlay = 0xF8; // CUtlVector> + } // Parent: CSosGroupActionSchema // Fields count: 2 // @@ -678,6 +872,31 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flMaxDuration = 0x1C; // float32 } // Parent: CSosGroupActionSchema + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSosGroupActionMemberCountEnvelopeSchema { + constexpr std::ptrdiff_t m_nBaseCount = 0x18; // int32 + constexpr std::ptrdiff_t m_nTargetCount = 0x1C; // int32 + constexpr std::ptrdiff_t m_flBaseValue = 0x20; // float32 + constexpr std::ptrdiff_t m_flTargetValue = 0x24; // float32 + constexpr std::ptrdiff_t m_flAttack = 0x28; // float32 + constexpr std::ptrdiff_t m_flDecay = 0x2C; // float32 + constexpr std::ptrdiff_t m_resultVarName = 0x30; // CUtlString + constexpr std::ptrdiff_t m_bSaveToGroup = 0x38; // bool + } + // Parent: CVoiceContainerBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + namespace CVoiceContainerSwitch { + constexpr std::ptrdiff_t m_soundsToPlay = 0xF0; // CUtlVector + } + // Parent: CSosGroupActionSchema // Fields count: 1 // // Metadata: @@ -720,9 +939,11 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription namespace CVoiceContainerDecayingSineWave { - constexpr std::ptrdiff_t m_flFrequency = 0x60; // float32 - constexpr std::ptrdiff_t m_flDecayTime = 0x64; // float32 + constexpr std::ptrdiff_t m_flFrequency = 0xF0; // float32 + constexpr std::ptrdiff_t m_flDecayTime = 0xF4; // float32 } // Parent: None // Fields count: 6 diff --git a/output/soundsystem.dll.json b/output/soundsystem.dll.json index 97100ae..a863e6b 100644 --- a/output/soundsystem.dll.json +++ b/output/soundsystem.dll.json @@ -1,6 +1,65 @@ { "soundsystem.dll": { "classes": { + "CAudioEmphasisSample": { + "fields": { + "m_flTime": 0, + "m_flValue": 4 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CAudioMorphData": { + "fields": { + "m_flEaseIn": 96, + "m_flEaseOut": 100, + "m_nameHashCodes": 24, + "m_nameStrings": 48, + "m_samples": 72, + "m_times": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CAudioPhonemeTag": { + "fields": { + "m_flEndTime": 4, + "m_flStartTime": 0, + "m_nPhonemeCode": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CAudioSentence": { + "fields": { + "m_EmphasisSamples": 32, + "m_RunTimePhonemes": 8, + "m_bShouldVoiceDuck": 0, + "m_morphData": 56 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "CDSPMixgroupModifier": { "fields": { "m_flListenerReverbModifierWhenSourceReverbIsActive": 24, @@ -61,6 +120,25 @@ ], "parent": "CSosGroupActionSchema" }, + "CSosGroupActionMemberCountEnvelopeSchema": { + "fields": { + "m_bSaveToGroup": 56, + "m_flAttack": 40, + "m_flBaseValue": 32, + "m_flDecay": 44, + "m_flTargetValue": 36, + "m_nBaseCount": 24, + "m_nTargetCount": 28, + "m_resultVarName": 48 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CSosGroupActionSchema" + }, "CSosGroupActionSchema": { "fields": { "m_actionInstanceType": 20, @@ -113,6 +191,21 @@ ], "parent": "CSosGroupActionSchema" }, + "CSosGroupActionSoundeventPrioritySchema": { + "fields": { + "m_bPriorityReadButDontContribute": 48, + "m_priorityContributeButDontRead": 40, + "m_priorityValue": 24, + "m_priorityVolumeScalar": 32 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CSosGroupActionSchema" + }, "CSosGroupActionTimeBlockLimitSchema": { "fields": { "m_flMaxDuration": 28, @@ -143,7 +236,8 @@ "m_bMatchEntIndex": 10, "m_bMatchEventName": 8, "m_bMatchEventSubString": 9, - "m_bMatchOpvar": 11 + "m_bMatchOpvar": 11, + "m_bMatchString": 12 }, "metadata": [ { @@ -158,7 +252,8 @@ "m_flEntIndex": 32, "m_flOpvar": 36, "m_matchSoundEventName": 16, - "m_matchSoundEventSubString": 24 + "m_matchSoundEventSubString": 24, + "m_opvarString": 40 }, "metadata": [ { @@ -184,12 +279,13 @@ "fields": { "m_bInvertMatch": 20, "m_bIsBlocking": 12, - "m_branchPattern": 64, + "m_branchPattern": 72, + "m_flLifeSpanTime": 88, "m_matchPattern": 24, "m_nBlockMaxCount": 16, "m_nType": 8, "m_name": 0, - "m_vActions": 176 + "m_vActions": 192 }, "metadata": [ { @@ -215,21 +311,29 @@ ], "parent": null }, - "CVoiceContainerAmpedDecayingSineWave": { - "fields": { - "m_flGainAmount": 104 - }, + "CSoundInfoHeader": { + "fields": {}, "metadata": [ { "name": "MGetKV3ClassDefaults", "type": "Unknown" } ], - "parent": "CVoiceContainerDecayingSineWave" + "parent": null }, - "CVoiceContainerBase": { + "CVSound": { "fields": { - "m_curves": 32 + "m_Sentences": 24, + "m_encodedHeader": 88, + "m_flDuration": 20, + "m_nChannels": 8, + "m_nFormat": 4, + "m_nLoopEnd": 80, + "m_nLoopStart": 12, + "m_nRate": 0, + "m_nSampleCount": 16, + "m_nSeekTable": 56, + "m_nStreamingSize": 48 }, "metadata": [ { @@ -239,135 +343,336 @@ ], "parent": null }, - "CVoiceContainerBlend": { + "CVoiceContainerAmpedDecayingSineWave": { "fields": { - "m_flBlendAmount": 112, - "m_hSoundOne": 96, - "m_hSoundTwo": 104 + "m_flGainAmount": 248 }, "metadata": [ { "name": "MGetKV3ClassDefaults", "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": "CVoiceContainerDecayingSineWave" + }, + "CVoiceContainerAnalysisBase": { + "fields": { + "m_bRegenerateCurveOnCompile": 8, + "m_curve": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MVDataNodeType", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": null + }, + "CVoiceContainerBase": { + "fields": { + "m_analysisContainers": 216, + "m_bHideAnalyzers": 208, + "m_vSound": 32 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MVDataNodeType", + "type": "Unknown" + }, + { + "name": "MVDataFileExtension", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": null + }, + "CVoiceContainerBlender": { + "fields": { + "m_firstSound": 240, + "m_flBlendFactor": 256, + "m_secondSound": 248 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" } ], "parent": "CVoiceContainerBase" }, "CVoiceContainerDecayingSineWave": { "fields": { - "m_flDecayTime": 100, - "m_flFrequency": 96 + "m_flDecayTime": 244, + "m_flFrequency": 240 }, "metadata": [ { "name": "MGetKV3ClassDefaults", "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" } ], "parent": "CVoiceContainerBase" }, "CVoiceContainerDefault": { - "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": "CVoiceContainerBase" - }, - "CVoiceContainerEngineSound": { "fields": { - "m_SoundToPlay": 96, - "m_flEngineRPM": 112, - "m_flTestConstantParam": 104, - "m_flTestSoundEventBoundParam": 108 + "m_vsndReference": 240 }, "metadata": [ { "name": "MGetKV3ClassDefaults", "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" } ], "parent": "CVoiceContainerBase" }, "CVoiceContainerEnvelopeAnalyzer": { "fields": { - "m_envBuffer": 104 + "m_flThreshold": 88, + "m_mode": 80, + "m_nSamples": 84 }, "metadata": [ { "name": "MGetKV3ClassDefaults", "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" } ], - "parent": "CVoiceContainerWavFileReader" + "parent": "CVoiceContainerAnalysisBase" + }, + "CVoiceContainerNull": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": "CVoiceContainerBase" }, "CVoiceContainerRandomSampler": { "fields": { - "m_flLoudAmplitude": 96, - "m_flLoudAmplitudeJitter": 100, - "m_flLoudTimeJitter": 112, - "m_flSoftAmplitude": 104, - "m_flSoftAmplitudeJitter": 108, - "m_flSoftTimeJitter": 116, - "m_grainResources": 120 + "m_flAmplitude": 240, + "m_flAmplitudeJitter": 244, + "m_flMaxLength": 252, + "m_flTimeJitter": 248, + "m_grainResources": 264, + "m_nNumDelayVariations": 256 }, "metadata": [ { "name": "MGetKV3ClassDefaults", "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" } ], "parent": "CVoiceContainerBase" }, "CVoiceContainerRealtimeFMSineWave": { "fields": { - "m_flCarrierFrequency": 96, - "m_flModulatorAmount": 104, - "m_flModulatorFrequency": 100 + "m_flCarrierFrequency": 240, + "m_flModulatorAmount": 248, + "m_flModulatorFrequency": 244 }, "metadata": [ { "name": "MGetKV3ClassDefaults", "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" } ], "parent": "CVoiceContainerBase" }, - "CVoiceContainerTestConstant": { + "CVoiceContainerSelector": { "fields": { - "m_flTestConstantParam": 104 + "m_bRetrigger": 244, + "m_mode": 240, + "m_soundsToPlay": 248 }, "metadata": [ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - } - ], - "parent": "CVoiceContainerWavFileReader" - }, - "CVoiceContainerTestNestedDynamic": { - "fields": { - "m_SoundToPlay": 96, - "m_flTestConstantParam": 104 - }, - "metadata": [ + }, { - "name": "MGetKV3ClassDefaults", + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", "type": "Unknown" } ], "parent": "CVoiceContainerBase" }, - "CVoiceContainerWavFileReader": { + "CVoiceContainerStaticAdditiveSynth": { "fields": { - "m_wavFilePath": 96 + "m_tones": 240 }, "metadata": [ { "name": "MGetKV3ClassDefaults", "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": "CVoiceContainerBase" + }, + "CVoiceContainerStaticAdditiveSynth__CGainScalePerInstance": { + "fields": { + "m_flMaxVolume": 8, + "m_flMinVolume": 0, + "m_nInstancesAtMaxVolume": 12, + "m_nInstancesAtMinVolume": 4 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CVoiceContainerStaticAdditiveSynth__CHarmonic": { + "fields": { + "m_curve": 16, + "m_flCents": 8, + "m_flPhase": 12, + "m_nFundamental": 1, + "m_nOctave": 4, + "m_nWaveform": 0, + "m_volumeScaling": 80 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CVoiceContainerStaticAdditiveSynth__CTone": { + "fields": { + "m_bSyncInstances": 88, + "m_curve": 24, + "m_harmonics": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CVoiceContainerSwitch": { + "fields": { + "m_soundsToPlay": 240 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" } ], "parent": "CVoiceContainerBase" @@ -807,15 +1112,75 @@ "ActionType_t": { "alignment": 4, "members": { + "SOS_ACTION_COUNT_ENVELOPE": 7, "SOS_ACTION_LIMITER": 1, "SOS_ACTION_NONE": 0, "SOS_ACTION_SET_SOUNDEVENT_PARAM": 4, "SOS_ACTION_SOUNDEVENT_CLUSTER": 5, + "SOS_ACTION_SOUNDEVENT_PRIORITY": 6, "SOS_ACTION_TIME_BLOCK_LIMITER": 3, "SOS_ACTION_TIME_LIMIT": 2 }, "type": "uint32" }, + "CVSoundFormat_t": { + "alignment": 1, + "members": { + "ADPCM": 3, + "MP3": 2, + "PCM16": 0, + "PCM8": 1 + }, + "type": "uint8" + }, + "EMidiNote": { + "alignment": 1, + "members": { + "A": 9, + "A_Sharp": 10, + "B": 11, + "C": 0, + "C_Sharp": 1, + "Count": 12, + "D": 2, + "D_Sharp": 3, + "E": 4, + "F": 5, + "F_Sharp": 6, + "G": 7, + "G_Sharp": 8 + }, + "type": "uint8" + }, + "EMode_t": { + "alignment": 4, + "members": { + "Peak": 0, + "RMS": 1 + }, + "type": "uint32" + }, + "EWaveform": { + "alignment": 1, + "members": { + "Noise": 4, + "Saw": 2, + "Sine": 0, + "Square": 1, + "Triangle": 3 + }, + "type": "uint8" + }, + "PlayBackMode_t": { + "alignment": 4, + "members": { + "Random": 0, + "RandomAvoidLast": 2, + "RandomNoRepeats": 1, + "Sequential": 3 + }, + "type": "uint32" + }, "SosActionSortType_t": { "alignment": 4, "members": { @@ -918,36 +1283,36 @@ "VMixProcessorType_t": { "alignment": 2, "members": { - "VPROCESSOR_AUTOFILTER": 24, - "VPROCESSOR_BOXVERB": 9, - "VPROCESSOR_CONVOLUTION": 18, - "VPROCESSOR_DELAY": 6, - "VPROCESSOR_DIFFUSOR": 8, - "VPROCESSOR_DYNAMICS": 4, - "VPROCESSOR_DYNAMICS_3BAND": 19, - "VPROCESSOR_DYNAMICS_COMPRESSOR": 20, - "VPROCESSOR_EFFECT_CHAIN": 27, - "VPROCESSOR_ENVELOPE": 16, - "VPROCESSOR_EQ8": 15, - "VPROCESSOR_FILTER": 13, - "VPROCESSOR_FREEVERB": 10, - "VPROCESSOR_FULLWAVE_INTEGRATOR": 12, - "VPROCESSOR_MOD_DELAY": 7, - "VPROCESSOR_OSC": 25, - "VPROCESSOR_PANNER": 22, - "VPROCESSOR_PLATEVERB": 11, - "VPROCESSOR_PRESETDSP": 5, - "VPROCESSOR_RT_PITCH": 2, - "VPROCESSOR_SHAPER": 21, - "VPROCESSOR_STEAMAUDIO_DIRECT": 29, - "VPROCESSOR_STEAMAUDIO_HRTF": 3, - "VPROCESSOR_STEAMAUDIO_PATHING": 14, - "VPROCESSOR_STEAMAUDIO_REVERB": 1, - "VPROCESSOR_STEREODELAY": 26, - "VPROCESSOR_SUBGRAPH_SWITCH": 28, + "VPROCESSOR_AUTOFILTER": 23, + "VPROCESSOR_BOXVERB": 8, + "VPROCESSOR_CONVOLUTION": 17, + "VPROCESSOR_DELAY": 5, + "VPROCESSOR_DIFFUSOR": 7, + "VPROCESSOR_DYNAMICS": 3, + "VPROCESSOR_DYNAMICS_3BAND": 18, + "VPROCESSOR_DYNAMICS_COMPRESSOR": 19, + "VPROCESSOR_EFFECT_CHAIN": 26, + "VPROCESSOR_ENVELOPE": 15, + "VPROCESSOR_EQ8": 14, + "VPROCESSOR_FILTER": 12, + "VPROCESSOR_FREEVERB": 9, + "VPROCESSOR_FULLWAVE_INTEGRATOR": 11, + "VPROCESSOR_MOD_DELAY": 6, + "VPROCESSOR_OSC": 24, + "VPROCESSOR_PANNER": 21, + "VPROCESSOR_PLATEVERB": 10, + "VPROCESSOR_PRESETDSP": 4, + "VPROCESSOR_RT_PITCH": 1, + "VPROCESSOR_SHAPER": 20, + "VPROCESSOR_STEAMAUDIO_DIRECT": 28, + "VPROCESSOR_STEAMAUDIO_HRTF": 2, + "VPROCESSOR_STEAMAUDIO_HYBRIDREVERB": 29, + "VPROCESSOR_STEAMAUDIO_PATHING": 13, + "VPROCESSOR_STEREODELAY": 25, + "VPROCESSOR_SUBGRAPH_SWITCH": 27, "VPROCESSOR_UNKNOWN": 0, - "VPROCESSOR_UTILITY": 23, - "VPROCESSOR_VOCODER": 17 + "VPROCESSOR_UTILITY": 22, + "VPROCESSOR_VOCODER": 16 }, "type": "uint16" }, diff --git a/output/soundsystem.dll.rs b/output/soundsystem.dll.rs index 7f23ec8..a7c6994 100644 --- a/output/soundsystem.dll.rs +++ b/output/soundsystem.dll.rs @@ -1,14 +1,31 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 01:29:07.135665300 UTC +// 2024-05-24 01:30:25.777667800 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { // Module: soundsystem.dll - // Classes count: 51 - // Enums count: 13 + // Classes count: 63 + // Enums count: 18 pub mod soundsystem_dll { + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum EMode_t { + Peak = 0x0, + RMS = 0x1 + } + // Alignment: 1 + // Members count: 5 + #[repr(u8)] + pub enum EWaveform { + Sine = 0x0, + Square = 0x1, + Saw = 0x2, + Triangle = 0x3, + Noise = 0x4 + } // Alignment: 4 // Members count: 5 #[repr(u32)] @@ -60,40 +77,49 @@ pub mod cs2_dumper { SOS_SORTTYPE_HIGHEST = 0x0, SOS_SORTTYPE_LOWEST = 0x1 } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum PlayBackMode_t { + Random = 0x0, + RandomNoRepeats = 0x1, + RandomAvoidLast = 0x2, + Sequential = 0x3 + } // Alignment: 2 // Members count: 30 #[repr(u16)] pub enum VMixProcessorType_t { VPROCESSOR_UNKNOWN = 0x0, - VPROCESSOR_STEAMAUDIO_REVERB = 0x1, - VPROCESSOR_RT_PITCH = 0x2, - VPROCESSOR_STEAMAUDIO_HRTF = 0x3, - VPROCESSOR_DYNAMICS = 0x4, - VPROCESSOR_PRESETDSP = 0x5, - VPROCESSOR_DELAY = 0x6, - VPROCESSOR_MOD_DELAY = 0x7, - VPROCESSOR_DIFFUSOR = 0x8, - VPROCESSOR_BOXVERB = 0x9, - VPROCESSOR_FREEVERB = 0xA, - VPROCESSOR_PLATEVERB = 0xB, - VPROCESSOR_FULLWAVE_INTEGRATOR = 0xC, - VPROCESSOR_FILTER = 0xD, - VPROCESSOR_STEAMAUDIO_PATHING = 0xE, - VPROCESSOR_EQ8 = 0xF, - VPROCESSOR_ENVELOPE = 0x10, - VPROCESSOR_VOCODER = 0x11, - VPROCESSOR_CONVOLUTION = 0x12, - VPROCESSOR_DYNAMICS_3BAND = 0x13, - VPROCESSOR_DYNAMICS_COMPRESSOR = 0x14, - VPROCESSOR_SHAPER = 0x15, - VPROCESSOR_PANNER = 0x16, - VPROCESSOR_UTILITY = 0x17, - VPROCESSOR_AUTOFILTER = 0x18, - VPROCESSOR_OSC = 0x19, - VPROCESSOR_STEREODELAY = 0x1A, - VPROCESSOR_EFFECT_CHAIN = 0x1B, - VPROCESSOR_SUBGRAPH_SWITCH = 0x1C, - VPROCESSOR_STEAMAUDIO_DIRECT = 0x1D + VPROCESSOR_RT_PITCH = 0x1, + VPROCESSOR_STEAMAUDIO_HRTF = 0x2, + VPROCESSOR_DYNAMICS = 0x3, + VPROCESSOR_PRESETDSP = 0x4, + VPROCESSOR_DELAY = 0x5, + VPROCESSOR_MOD_DELAY = 0x6, + VPROCESSOR_DIFFUSOR = 0x7, + VPROCESSOR_BOXVERB = 0x8, + VPROCESSOR_FREEVERB = 0x9, + VPROCESSOR_PLATEVERB = 0xA, + VPROCESSOR_FULLWAVE_INTEGRATOR = 0xB, + VPROCESSOR_FILTER = 0xC, + VPROCESSOR_STEAMAUDIO_PATHING = 0xD, + VPROCESSOR_EQ8 = 0xE, + VPROCESSOR_ENVELOPE = 0xF, + VPROCESSOR_VOCODER = 0x10, + VPROCESSOR_CONVOLUTION = 0x11, + VPROCESSOR_DYNAMICS_3BAND = 0x12, + VPROCESSOR_DYNAMICS_COMPRESSOR = 0x13, + VPROCESSOR_SHAPER = 0x14, + VPROCESSOR_PANNER = 0x15, + VPROCESSOR_UTILITY = 0x16, + VPROCESSOR_AUTOFILTER = 0x17, + VPROCESSOR_OSC = 0x18, + VPROCESSOR_STEREODELAY = 0x19, + VPROCESSOR_EFFECT_CHAIN = 0x1A, + VPROCESSOR_SUBGRAPH_SWITCH = 0x1B, + VPROCESSOR_STEAMAUDIO_DIRECT = 0x1C, + VPROCESSOR_STEAMAUDIO_HYBRIDREVERB = 0x1D } // Alignment: 4 // Members count: 30 @@ -149,6 +175,33 @@ pub mod cs2_dumper { VMIX_CHAN_MID_SIDE = 0x5 } // Alignment: 1 + // Members count: 13 + #[repr(u8)] + pub enum EMidiNote { + C = 0x0, + C_Sharp = 0x1, + D = 0x2, + D_Sharp = 0x3, + E = 0x4, + F = 0x5, + F_Sharp = 0x6, + G = 0x7, + G_Sharp = 0x8, + A = 0x9, + A_Sharp = 0xA, + B = 0xB, + Count = 0xC + } + // Alignment: 1 + // Members count: 4 + #[repr(u8)] + pub enum CVSoundFormat_t { + PCM16 = 0x0, + PCM8 = 0x1, + MP3 = 0x2, + ADPCM = 0x3 + } + // Alignment: 1 // Members count: 9 #[repr(u8)] pub enum VMixFilterSlope_t { @@ -163,7 +216,7 @@ pub mod cs2_dumper { FILTER_SLOPE_MAX = 0x7 } // Alignment: 4 - // Members count: 6 + // Members count: 8 #[repr(u32)] pub enum ActionType_t { SOS_ACTION_NONE = 0x0, @@ -171,7 +224,9 @@ pub mod cs2_dumper { SOS_ACTION_TIME_LIMIT = 0x2, SOS_ACTION_TIME_BLOCK_LIMITER = 0x3, SOS_ACTION_SET_SOUNDEVENT_PARAM = 0x4, - SOS_ACTION_SOUNDEVENT_CLUSTER = 0x5 + SOS_ACTION_SOUNDEVENT_CLUSTER = 0x5, + SOS_ACTION_SOUNDEVENT_PRIORITY = 0x6, + SOS_ACTION_COUNT_ENVELOPE = 0x7 } // Alignment: 4 // Members count: 3 @@ -188,6 +243,18 @@ pub mod cs2_dumper { SOS_GROUPTYPE_DYNAMIC = 0x0, SOS_GROUPTYPE_STATIC = 0x1 } + // Parent: CVoiceContainerBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub mod CVoiceContainerBlender { + pub const m_firstSound: usize = 0xF0; // CStrongHandle + pub const m_secondSound: usize = 0xF8; // CStrongHandle + pub const m_flBlendFactor: usize = 0x100; // float32 + } // Parent: None // Fields count: 4 // @@ -199,26 +266,72 @@ pub mod cs2_dumper { pub const m_flWidth: usize = 0x8; // float32 pub const m_flLateReflections: usize = 0xC; // float32 } - // Parent: CVoiceContainerBase + // Parent: None // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults - pub mod CVoiceContainerRandomSampler { - pub const m_flLoudAmplitude: usize = 0x60; // float32 - pub const m_flLoudAmplitudeJitter: usize = 0x64; // float32 - pub const m_flSoftAmplitude: usize = 0x68; // float32 - pub const m_flSoftAmplitudeJitter: usize = 0x6C; // float32 - pub const m_flLoudTimeJitter: usize = 0x70; // float32 - pub const m_flSoftTimeJitter: usize = 0x74; // float32 - pub const m_grainResources: usize = 0x78; // CUtlVector> + pub mod CVoiceContainerStaticAdditiveSynth__CHarmonic { + pub const m_nWaveform: usize = 0x0; // EWaveform + pub const m_nFundamental: usize = 0x1; // EMidiNote + pub const m_nOctave: usize = 0x4; // int32 + pub const m_flCents: usize = 0x8; // float32 + pub const m_flPhase: usize = 0xC; // float32 + pub const m_curve: usize = 0x10; // CPiecewiseCurve + pub const m_volumeScaling: usize = 0x50; // CVoiceContainerStaticAdditiveSynth::CGainScalePerInstance } - // Parent: CVoiceContainerBase - // Fields count: 0 + // Parent: None + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults + pub mod CVoiceContainerStaticAdditiveSynth__CTone { + pub const m_harmonics: usize = 0x0; // CUtlVector + pub const m_curve: usize = 0x18; // CPiecewiseCurve + pub const m_bSyncInstances: usize = 0x58; // bool + } + // Parent: CVoiceContainerBase + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub mod CVoiceContainerRandomSampler { + pub const m_flAmplitude: usize = 0xF0; // float32 + pub const m_flAmplitudeJitter: usize = 0xF4; // float32 + pub const m_flTimeJitter: usize = 0xF8; // float32 + pub const m_flMaxLength: usize = 0xFC; // float32 + pub const m_nNumDelayVariations: usize = 0x100; // int32 + pub const m_grainResources: usize = 0x108; // CUtlVector> + } + // Parent: CVoiceContainerBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription pub mod CVoiceContainerDefault { + pub const m_vsndReference: usize = 0xF0; // CStrongHandle + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CVSound { + pub const m_nRate: usize = 0x0; // int32 + pub const m_nFormat: usize = 0x4; // CVSoundFormat_t + pub const m_nChannels: usize = 0x8; // uint32 + pub const m_nLoopStart: usize = 0xC; // int32 + pub const m_nSampleCount: usize = 0x10; // uint32 + pub const m_flDuration: usize = 0x14; // float32 + pub const m_Sentences: usize = 0x18; // CUtlVector + pub const m_nStreamingSize: usize = 0x30; // uint32 + pub const m_nSeekTable: usize = 0x38; // CUtlVector + pub const m_nLoopEnd: usize = 0x50; // int32 + pub const m_encodedHeader: usize = 0x58; // CUtlBinaryBlock } // Parent: None // Fields count: 1 @@ -255,6 +368,15 @@ pub mod cs2_dumper { pub const m_opvarName: usize = 0x28; // CUtlString pub const m_nSortType: usize = 0x30; // SosActionSortType_t } + // Parent: CVoiceContainerBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub mod CVoiceContainerNull { + } // Parent: None // Fields count: 3 // @@ -270,19 +392,44 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults + // MVDataNodeType + // MPropertyFriendlyName + // MPropertyDescription + pub mod CVoiceContainerAnalysisBase { + pub const m_bRegenerateCurveOnCompile: usize = 0x8; // bool + pub const m_curve: usize = 0x10; // CPiecewiseCurve + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults pub mod VMixPannerDesc_t { pub const m_type: usize = 0x0; // VMixPannerType_t pub const m_flStrength: usize = 0x4; // float32 } + // Parent: CSosGroupActionSchema + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSosGroupActionSoundeventPrioritySchema { + pub const m_priorityValue: usize = 0x18; // CUtlString + pub const m_priorityVolumeScalar: usize = 0x20; // CUtlString + pub const m_priorityContributeButDontRead: usize = 0x28; // CUtlString + pub const m_bPriorityReadButDontContribute: usize = 0x30; // CUtlString + } // Parent: CVoiceContainerBase // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription pub mod CVoiceContainerRealtimeFMSineWave { - pub const m_flCarrierFrequency: usize = 0x60; // float32 - pub const m_flModulatorFrequency: usize = 0x64; // float32 - pub const m_flModulatorAmount: usize = 0x68; // float32 + pub const m_flCarrierFrequency: usize = 0xF0; // float32 + pub const m_flModulatorFrequency: usize = 0xF4; // float32 + pub const m_flModulatorAmount: usize = 0xF8; // float32 } // Parent: None // Fields count: 1 @@ -344,7 +491,7 @@ pub mod cs2_dumper { pub const m_actionInstanceType: usize = 0x14; // ActionType_t } // Parent: None - // Fields count: 8 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -356,11 +503,12 @@ pub mod cs2_dumper { pub const m_nBlockMaxCount: usize = 0x10; // int32 pub const m_bInvertMatch: usize = 0x14; // bool pub const m_matchPattern: usize = 0x18; // CSosGroupMatchPattern - pub const m_branchPattern: usize = 0x40; // CSosGroupBranchPattern - pub const m_vActions: usize = 0xB0; // CSosGroupActionSchema*[4] + pub const m_branchPattern: usize = 0x48; // CSosGroupBranchPattern + pub const m_flLifeSpanTime: usize = 0x58; // float32 + pub const m_vActions: usize = 0xC0; // CSosGroupActionSchema*[4] } // Parent: None - // Fields count: 4 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -369,6 +517,7 @@ pub mod cs2_dumper { pub const m_bMatchEventSubString: usize = 0x9; // bool pub const m_bMatchEntIndex: usize = 0xA; // bool pub const m_bMatchOpvar: usize = 0xB; // bool + pub const m_bMatchString: usize = 0xC; // bool } // Parent: None // Fields count: 10 @@ -401,6 +550,29 @@ pub mod cs2_dumper { pub const m_flListenerReverbModifierWhenSourceReverbIsActive: usize = 0x18; // float32 } // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAudioMorphData { + pub const m_times: usize = 0x0; // CUtlVector + pub const m_nameHashCodes: usize = 0x18; // CUtlVector + pub const m_nameStrings: usize = 0x30; // CUtlVector + pub const m_samples: usize = 0x48; // CUtlVector> + pub const m_flEaseIn: usize = 0x60; // float32 + pub const m_flEaseOut: usize = 0x64; // float32 + } + // Parent: CVoiceContainerBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub mod CVoiceContainerStaticAdditiveSynth { + pub const m_tones: usize = 0xF0; // CUtlVector + } + // Parent: None // Fields count: 2 // // Metadata: @@ -409,23 +581,19 @@ pub mod cs2_dumper { pub const m_dspName: usize = 0x0; // CUtlString pub const m_modifiers: usize = 0x8; // CUtlVector } - // Parent: CVoiceContainerBase + // Parent: None // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults - pub mod CVoiceContainerBlend { - pub const m_hSoundOne: usize = 0x60; // CStrongHandle - pub const m_hSoundTwo: usize = 0x68; // CStrongHandle - pub const m_flBlendAmount: usize = 0x70; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults + // MVDataNodeType + // MVDataFileExtension + // MPropertyFriendlyName + // MPropertyDescription pub mod CVoiceContainerBase { - pub const m_curves: usize = 0x20; // CUtlDict + pub const m_vSound: usize = 0x20; // CVSound + pub const m_bHideAnalyzers: usize = 0xD0; // bool + pub const m_analysisContainers: usize = 0xD8; // CUtlVector } // Parent: None // Fields count: 7 @@ -449,24 +617,27 @@ pub mod cs2_dumper { pub mod VMixEQ8Desc_t { pub const m_stages: usize = 0x0; // VMixFilterDesc_t[8] } - // Parent: CVoiceContainerWavFileReader - // Fields count: 1 + // Parent: None + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults - pub mod CVoiceContainerEnvelopeAnalyzer { - pub const m_envBuffer: usize = 0x68; // CUtlVector + pub mod CAudioPhonemeTag { + pub const m_flStartTime: usize = 0x0; // float32 + pub const m_flEndTime: usize = 0x4; // float32 + pub const m_nPhonemeCode: usize = 0x8; // int32 } - // Parent: CVoiceContainerBase - // Fields count: 4 + // Parent: CVoiceContainerAnalysisBase + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults - pub mod CVoiceContainerEngineSound { - pub const m_SoundToPlay: usize = 0x60; // CStrongHandle - pub const m_flTestConstantParam: usize = 0x68; // float32 - pub const m_flTestSoundEventBoundParam: usize = 0x6C; // float32 - pub const m_flEngineRPM: usize = 0x70; // float32 + // MPropertyFriendlyName + // MPropertyDescription + pub mod CVoiceContainerEnvelopeAnalyzer { + pub const m_mode: usize = 0x50; // EMode_t + pub const m_nSamples: usize = 0x54; // int32 + pub const m_flThreshold: usize = 0x58; // float32 } // Parent: None // Fields count: 1 @@ -488,6 +659,15 @@ pub mod cs2_dumper { pub const m_nProcType: usize = 0xC; // int32 } // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAudioEmphasisSample { + pub const m_flTime: usize = 0x0; // float32 + pub const m_flValue: usize = 0x4; // float32 + } + // Parent: None // Fields count: 8 // // Metadata: @@ -503,6 +683,13 @@ pub mod cs2_dumper { pub const m_flHighCutoffFreq: usize = 0x1C; // float32 } // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSoundInfoHeader { + } + // Parent: None // Fields count: 1 // // Metadata: @@ -511,7 +698,7 @@ pub mod cs2_dumper { pub const m_groupList: usize = 0x0; // CUtlVector } // Parent: CSosGroupBranchPattern - // Fields count: 4 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -520,6 +707,7 @@ pub mod cs2_dumper { pub const m_matchSoundEventSubString: usize = 0x18; // CUtlString pub const m_flEntIndex: usize = 0x20; // float32 pub const m_flOpvar: usize = 0x24; // float32 + pub const m_opvarString: usize = 0x28; // CUtlString } // Parent: None // Fields count: 5 @@ -533,23 +721,6 @@ pub mod cs2_dumper { pub const itemKVString: usize = 0x20; // CUtlString pub const itemPos: usize = 0x28; // Vector2D } - // Parent: CVoiceContainerWavFileReader - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CVoiceContainerTestConstant { - pub const m_flTestConstantParam: usize = 0x68; // bool - } - // Parent: CVoiceContainerBase - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CVoiceContainerTestNestedDynamic { - pub const m_SoundToPlay: usize = 0x60; // CStrongHandle - pub const m_flTestConstantParam: usize = 0x68; // float32 - } // Parent: None // Fields count: 7 // @@ -564,14 +735,6 @@ pub mod cs2_dumper { pub const m_flFeedbackDiffusion1: usize = 0x14; // float32 pub const m_flFeedbackDiffusion2: usize = 0x18; // float32 } - // Parent: CVoiceContainerBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CVoiceContainerWavFileReader { - pub const m_wavFilePath: usize = 0x60; // CUtlString - } // Parent: None // Fields count: 4 // @@ -621,6 +784,17 @@ pub mod cs2_dumper { pub const m_flHoldTimeMS: usize = 0x4; // float32 pub const m_flReleaseTimeMS: usize = 0x8; // float32 } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAudioSentence { + pub const m_bShouldVoiceDuck: usize = 0x0; // bool + pub const m_RunTimePhonemes: usize = 0x8; // CUtlVector + pub const m_EmphasisSamples: usize = 0x20; // CUtlVector + pub const m_morphData: usize = 0x38; // CAudioMorphData + } // Parent: CSosGroupActionSchema // Fields count: 3 // @@ -636,8 +810,10 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription pub mod CVoiceContainerAmpedDecayingSineWave { - pub const m_flGainAmount: usize = 0x68; // float32 + pub const m_flGainAmount: usize = 0xF8; // float32 } // Parent: None // Fields count: 8 @@ -679,6 +855,29 @@ pub mod cs2_dumper { pub mod VMixEffectChainDesc_t { pub const m_flCrossfadeTime: usize = 0x0; // float32 } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CVoiceContainerStaticAdditiveSynth__CGainScalePerInstance { + pub const m_flMinVolume: usize = 0x0; // float32 + pub const m_nInstancesAtMinVolume: usize = 0x4; // int32 + pub const m_flMaxVolume: usize = 0x8; // float32 + pub const m_nInstancesAtMaxVolume: usize = 0xC; // int32 + } + // Parent: CVoiceContainerBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub mod CVoiceContainerSelector { + pub const m_mode: usize = 0xF0; // PlayBackMode_t + pub const m_bRetrigger: usize = 0xF4; // bool + pub const m_soundsToPlay: usize = 0xF8; // CUtlVector> + } // Parent: CSosGroupActionSchema // Fields count: 2 // @@ -689,6 +888,31 @@ pub mod cs2_dumper { pub const m_flMaxDuration: usize = 0x1C; // float32 } // Parent: CSosGroupActionSchema + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSosGroupActionMemberCountEnvelopeSchema { + pub const m_nBaseCount: usize = 0x18; // int32 + pub const m_nTargetCount: usize = 0x1C; // int32 + pub const m_flBaseValue: usize = 0x20; // float32 + pub const m_flTargetValue: usize = 0x24; // float32 + pub const m_flAttack: usize = 0x28; // float32 + pub const m_flDecay: usize = 0x2C; // float32 + pub const m_resultVarName: usize = 0x30; // CUtlString + pub const m_bSaveToGroup: usize = 0x38; // bool + } + // Parent: CVoiceContainerBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub mod CVoiceContainerSwitch { + pub const m_soundsToPlay: usize = 0xF0; // CUtlVector + } + // Parent: CSosGroupActionSchema // Fields count: 1 // // Metadata: @@ -731,9 +955,11 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription pub mod CVoiceContainerDecayingSineWave { - pub const m_flFrequency: usize = 0x60; // float32 - pub const m_flDecayTime: usize = 0x64; // float32 + pub const m_flFrequency: usize = 0xF0; // float32 + pub const m_flDecayTime: usize = 0xF4; // float32 } // Parent: None // Fields count: 6 diff --git a/output/vphysics2.dll.cs b/output/vphysics2.dll.cs index 2f95d7f..6beeece 100644 --- a/output/vphysics2.dll.cs +++ b/output/vphysics2.dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 01:29:07.135665300 UTC +// 2024-05-24 01:30:25.777667800 UTC namespace CS2Dumper.Schemas { // Module: vphysics2.dll @@ -81,7 +81,7 @@ namespace CS2Dumper.Schemas { public const nint m_Mesh = 0x10; // RnMesh_t } // Parent: None - // Fields count: 100 + // Fields count: 101 // // Metadata: // MGetKV3ClassDefaults @@ -184,8 +184,9 @@ namespace CS2Dumper.Schemas { public const nint m_flQuadVelocitySmoothRate = 0x608; // float32 public const nint m_flAddWorldCollisionRadius = 0x60C; // float32 public const nint m_flDefaultVolumetricSolveAmount = 0x610; // float32 - public const nint m_nRodVelocitySmoothIterations = 0x614; // uint16 - public const nint m_nQuadVelocitySmoothIterations = 0x616; // uint16 + public const nint m_flMotionSmoothCDT = 0x614; // float32 + public const nint m_nRodVelocitySmoothIterations = 0x618; // uint16 + public const nint m_nQuadVelocitySmoothIterations = 0x61A; // uint16 } // Parent: RnBodyDesc_t // Fields count: 1 diff --git a/output/vphysics2.dll.hpp b/output/vphysics2.dll.hpp index 5ba6d77..d5d4cf2 100644 --- a/output/vphysics2.dll.hpp +++ b/output/vphysics2.dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 01:29:07.135665300 UTC +// 2024-05-24 01:30:25.777667800 UTC #pragma once @@ -86,7 +86,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Mesh = 0x10; // RnMesh_t } // Parent: None - // Fields count: 100 + // Fields count: 101 // // Metadata: // MGetKV3ClassDefaults @@ -189,8 +189,9 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flQuadVelocitySmoothRate = 0x608; // float32 constexpr std::ptrdiff_t m_flAddWorldCollisionRadius = 0x60C; // float32 constexpr std::ptrdiff_t m_flDefaultVolumetricSolveAmount = 0x610; // float32 - constexpr std::ptrdiff_t m_nRodVelocitySmoothIterations = 0x614; // uint16 - constexpr std::ptrdiff_t m_nQuadVelocitySmoothIterations = 0x616; // uint16 + constexpr std::ptrdiff_t m_flMotionSmoothCDT = 0x614; // float32 + constexpr std::ptrdiff_t m_nRodVelocitySmoothIterations = 0x618; // uint16 + constexpr std::ptrdiff_t m_nQuadVelocitySmoothIterations = 0x61A; // uint16 } // Parent: RnBodyDesc_t // Fields count: 1 diff --git a/output/vphysics2.dll.json b/output/vphysics2.dll.json index 2f5850c..450265d 100644 --- a/output/vphysics2.dll.json +++ b/output/vphysics2.dll.json @@ -1015,6 +1015,7 @@ "m_flInternalPressure": 1496, "m_flLocalForce": 56, "m_flLocalRotation": 60, + "m_flMotionSmoothCDT": 1556, "m_flQuadVelocitySmoothRate": 1544, "m_flRodVelocitySmoothRate": 1540, "m_flWindDrag": 1508, @@ -1028,9 +1029,9 @@ "m_nNodeCount": 64, "m_nQuadCount1": 80, "m_nQuadCount2": 82, - "m_nQuadVelocitySmoothIterations": 1558, + "m_nQuadVelocitySmoothIterations": 1562, "m_nReservedUint8": 1180, - "m_nRodVelocitySmoothIterations": 1556, + "m_nRodVelocitySmoothIterations": 1560, "m_nRopeCount": 88, "m_nRotLockStaticNodes": 68, "m_nSimdQuadCount1": 76, diff --git a/output/vphysics2.dll.rs b/output/vphysics2.dll.rs index fc38ec0..eafe760 100644 --- a/output/vphysics2.dll.rs +++ b/output/vphysics2.dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 01:29:07.135665300 UTC +// 2024-05-24 01:30:25.777667800 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -86,7 +86,7 @@ pub mod cs2_dumper { pub const m_Mesh: usize = 0x10; // RnMesh_t } // Parent: None - // Fields count: 100 + // Fields count: 101 // // Metadata: // MGetKV3ClassDefaults @@ -189,8 +189,9 @@ pub mod cs2_dumper { pub const m_flQuadVelocitySmoothRate: usize = 0x608; // float32 pub const m_flAddWorldCollisionRadius: usize = 0x60C; // float32 pub const m_flDefaultVolumetricSolveAmount: usize = 0x610; // float32 - pub const m_nRodVelocitySmoothIterations: usize = 0x614; // uint16 - pub const m_nQuadVelocitySmoothIterations: usize = 0x616; // uint16 + pub const m_flMotionSmoothCDT: usize = 0x614; // float32 + pub const m_nRodVelocitySmoothIterations: usize = 0x618; // uint16 + pub const m_nQuadVelocitySmoothIterations: usize = 0x61A; // uint16 } // Parent: RnBodyDesc_t // Fields count: 1 diff --git a/output/worldrenderer.dll.cs b/output/worldrenderer.dll.cs index 5e3611c..db14773 100644 --- a/output/worldrenderer.dll.cs +++ b/output/worldrenderer.dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 01:29:07.135665300 UTC +// 2024-05-24 01:30:25.777667800 UTC namespace CS2Dumper.Schemas { // Module: worldrenderer.dll @@ -52,7 +52,7 @@ namespace CS2Dumper.Schemas { public static class AggregateLODSetup_t { public const nint m_vLODOrigin = 0x0; // Vector public const nint m_fMaxObjectScale = 0xC; // float32 - public const nint m_fSwitchDistances = 0x10; // CUtlVectorFixedGrowable + public const nint m_fSwitchDistances = 0x10; // CUtlVector } // Parent: BaseSceneObjectOverride_t // Fields count: 4 @@ -131,20 +131,19 @@ namespace CS2Dumper.Schemas { public static class WorldBuilderParams_t { public const nint m_flMinDrawVolumeSize = 0x0; // float32 public const nint m_bBuildBakedLighting = 0x4; // bool - public const nint m_vLightmapUvScale = 0x8; // Vector2D - public const nint m_nCompileTimestamp = 0x10; // uint64 - public const nint m_nCompileFingerprint = 0x18; // uint64 + public const nint m_bakedLightingInfo = 0x8; // BakedLightingInfo_t + public const nint m_nCompileTimestamp = 0x38; // uint64 + public const nint m_nCompileFingerprint = 0x40; // uint64 } // Parent: None - // Fields count: 4 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class PermEntityLumpData_t { public const nint m_name = 0x8; // CUtlString - public const nint m_hammerUniqueId = 0x10; // CUtlString - public const nint m_childLumps = 0x18; // CUtlVector> - public const nint m_entityKeyValues = 0x30; // CUtlLeanVector + public const nint m_childLumps = 0x10; // CUtlVector> + public const nint m_entityKeyValues = 0x28; // CUtlLeanVector } // Parent: None // Fields count: 13 @@ -189,7 +188,7 @@ namespace CS2Dumper.Schemas { public const nint m_nTimesToFire = 0x2C; // int32 } // Parent: None - // Fields count: 5 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -198,6 +197,10 @@ namespace CS2Dumper.Schemas { public const nint m_nLightmapGameVersionNumber = 0x4; // uint32 public const nint m_vLightmapUvScale = 0x8; // Vector2D public const nint m_bHasLightmaps = 0x10; // bool + public const nint m_bBakedShadowsGamma20 = 0x11; // bool + public const nint m_bCompressionEnabled = 0x12; // bool + public const nint m_nChartPackIterations = 0x13; // uint8 + public const nint m_nVradQuality = 0x14; // uint8 public const nint m_lightMaps = 0x18; // CUtlVector> } // Parent: None @@ -250,9 +253,9 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class World_t { public const nint m_builderParams = 0x0; // WorldBuilderParams_t - public const nint m_worldNodes = 0x20; // CUtlVector - public const nint m_worldLightingInfo = 0x38; // BakedLightingInfo_t - public const nint m_entityLumps = 0x68; // CUtlVector> + public const nint m_worldNodes = 0x48; // CUtlVector + public const nint m_worldLightingInfo = 0x60; // BakedLightingInfo_t + public const nint m_entityLumps = 0x90; // CUtlVector> } // Parent: None // Fields count: 10 diff --git a/output/worldrenderer.dll.hpp b/output/worldrenderer.dll.hpp index 6a52d23..f8555cb 100644 --- a/output/worldrenderer.dll.hpp +++ b/output/worldrenderer.dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 01:29:07.135665300 UTC +// 2024-05-24 01:30:25.777667800 UTC #pragma once @@ -57,7 +57,7 @@ namespace cs2_dumper { namespace AggregateLODSetup_t { constexpr std::ptrdiff_t m_vLODOrigin = 0x0; // Vector constexpr std::ptrdiff_t m_fMaxObjectScale = 0xC; // float32 - constexpr std::ptrdiff_t m_fSwitchDistances = 0x10; // CUtlVectorFixedGrowable + constexpr std::ptrdiff_t m_fSwitchDistances = 0x10; // CUtlVector } // Parent: BaseSceneObjectOverride_t // Fields count: 4 @@ -136,20 +136,19 @@ namespace cs2_dumper { namespace WorldBuilderParams_t { constexpr std::ptrdiff_t m_flMinDrawVolumeSize = 0x0; // float32 constexpr std::ptrdiff_t m_bBuildBakedLighting = 0x4; // bool - constexpr std::ptrdiff_t m_vLightmapUvScale = 0x8; // Vector2D - constexpr std::ptrdiff_t m_nCompileTimestamp = 0x10; // uint64 - constexpr std::ptrdiff_t m_nCompileFingerprint = 0x18; // uint64 + constexpr std::ptrdiff_t m_bakedLightingInfo = 0x8; // BakedLightingInfo_t + constexpr std::ptrdiff_t m_nCompileTimestamp = 0x38; // uint64 + constexpr std::ptrdiff_t m_nCompileFingerprint = 0x40; // uint64 } // Parent: None - // Fields count: 4 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults namespace PermEntityLumpData_t { constexpr std::ptrdiff_t m_name = 0x8; // CUtlString - constexpr std::ptrdiff_t m_hammerUniqueId = 0x10; // CUtlString - constexpr std::ptrdiff_t m_childLumps = 0x18; // CUtlVector> - constexpr std::ptrdiff_t m_entityKeyValues = 0x30; // CUtlLeanVector + constexpr std::ptrdiff_t m_childLumps = 0x10; // CUtlVector> + constexpr std::ptrdiff_t m_entityKeyValues = 0x28; // CUtlLeanVector } // Parent: None // Fields count: 13 @@ -194,7 +193,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nTimesToFire = 0x2C; // int32 } // Parent: None - // Fields count: 5 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -203,6 +202,10 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nLightmapGameVersionNumber = 0x4; // uint32 constexpr std::ptrdiff_t m_vLightmapUvScale = 0x8; // Vector2D constexpr std::ptrdiff_t m_bHasLightmaps = 0x10; // bool + constexpr std::ptrdiff_t m_bBakedShadowsGamma20 = 0x11; // bool + constexpr std::ptrdiff_t m_bCompressionEnabled = 0x12; // bool + constexpr std::ptrdiff_t m_nChartPackIterations = 0x13; // uint8 + constexpr std::ptrdiff_t m_nVradQuality = 0x14; // uint8 constexpr std::ptrdiff_t m_lightMaps = 0x18; // CUtlVector> } // Parent: None @@ -255,9 +258,9 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace World_t { constexpr std::ptrdiff_t m_builderParams = 0x0; // WorldBuilderParams_t - constexpr std::ptrdiff_t m_worldNodes = 0x20; // CUtlVector - constexpr std::ptrdiff_t m_worldLightingInfo = 0x38; // BakedLightingInfo_t - constexpr std::ptrdiff_t m_entityLumps = 0x68; // CUtlVector> + constexpr std::ptrdiff_t m_worldNodes = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_worldLightingInfo = 0x60; // BakedLightingInfo_t + constexpr std::ptrdiff_t m_entityLumps = 0x90; // CUtlVector> } // Parent: None // Fields count: 10 diff --git a/output/worldrenderer.dll.json b/output/worldrenderer.dll.json index d61237e..8c20f4a 100644 --- a/output/worldrenderer.dll.json +++ b/output/worldrenderer.dll.json @@ -56,10 +56,14 @@ }, "BakedLightingInfo_t": { "fields": { + "m_bBakedShadowsGamma20": 17, + "m_bCompressionEnabled": 18, "m_bHasLightmaps": 16, "m_lightMaps": 24, + "m_nChartPackIterations": 19, "m_nLightmapGameVersionNumber": 4, "m_nLightmapVersionNumber": 0, + "m_nVradQuality": 20, "m_vLightmapUvScale": 8 }, "metadata": [ @@ -250,9 +254,8 @@ }, "PermEntityLumpData_t": { "fields": { - "m_childLumps": 24, - "m_entityKeyValues": 48, - "m_hammerUniqueId": 16, + "m_childLumps": 16, + "m_entityKeyValues": 40, "m_name": 8 }, "metadata": [ @@ -309,10 +312,10 @@ "WorldBuilderParams_t": { "fields": { "m_bBuildBakedLighting": 4, + "m_bakedLightingInfo": 8, "m_flMinDrawVolumeSize": 0, - "m_nCompileFingerprint": 24, - "m_nCompileTimestamp": 16, - "m_vLightmapUvScale": 8 + "m_nCompileFingerprint": 64, + "m_nCompileTimestamp": 56 }, "metadata": [ { @@ -364,9 +367,9 @@ "World_t": { "fields": { "m_builderParams": 0, - "m_entityLumps": 104, - "m_worldLightingInfo": 56, - "m_worldNodes": 32 + "m_entityLumps": 144, + "m_worldLightingInfo": 96, + "m_worldNodes": 72 }, "metadata": [ { diff --git a/output/worldrenderer.dll.rs b/output/worldrenderer.dll.rs index 7fae0bb..012f995 100644 --- a/output/worldrenderer.dll.rs +++ b/output/worldrenderer.dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-05-23 01:29:07.135665300 UTC +// 2024-05-24 01:30:25.777667800 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -56,7 +56,7 @@ pub mod cs2_dumper { pub mod AggregateLODSetup_t { pub const m_vLODOrigin: usize = 0x0; // Vector pub const m_fMaxObjectScale: usize = 0xC; // float32 - pub const m_fSwitchDistances: usize = 0x10; // CUtlVectorFixedGrowable + pub const m_fSwitchDistances: usize = 0x10; // CUtlVector } // Parent: BaseSceneObjectOverride_t // Fields count: 4 @@ -135,20 +135,19 @@ pub mod cs2_dumper { pub mod WorldBuilderParams_t { pub const m_flMinDrawVolumeSize: usize = 0x0; // float32 pub const m_bBuildBakedLighting: usize = 0x4; // bool - pub const m_vLightmapUvScale: usize = 0x8; // Vector2D - pub const m_nCompileTimestamp: usize = 0x10; // uint64 - pub const m_nCompileFingerprint: usize = 0x18; // uint64 + pub const m_bakedLightingInfo: usize = 0x8; // BakedLightingInfo_t + pub const m_nCompileTimestamp: usize = 0x38; // uint64 + pub const m_nCompileFingerprint: usize = 0x40; // uint64 } // Parent: None - // Fields count: 4 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod PermEntityLumpData_t { pub const m_name: usize = 0x8; // CUtlString - pub const m_hammerUniqueId: usize = 0x10; // CUtlString - pub const m_childLumps: usize = 0x18; // CUtlVector> - pub const m_entityKeyValues: usize = 0x30; // CUtlLeanVector + pub const m_childLumps: usize = 0x10; // CUtlVector> + pub const m_entityKeyValues: usize = 0x28; // CUtlLeanVector } // Parent: None // Fields count: 13 @@ -193,7 +192,7 @@ pub mod cs2_dumper { pub const m_nTimesToFire: usize = 0x2C; // int32 } // Parent: None - // Fields count: 5 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -202,6 +201,10 @@ pub mod cs2_dumper { pub const m_nLightmapGameVersionNumber: usize = 0x4; // uint32 pub const m_vLightmapUvScale: usize = 0x8; // Vector2D pub const m_bHasLightmaps: usize = 0x10; // bool + pub const m_bBakedShadowsGamma20: usize = 0x11; // bool + pub const m_bCompressionEnabled: usize = 0x12; // bool + pub const m_nChartPackIterations: usize = 0x13; // uint8 + pub const m_nVradQuality: usize = 0x14; // uint8 pub const m_lightMaps: usize = 0x18; // CUtlVector> } // Parent: None @@ -254,9 +257,9 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod World_t { pub const m_builderParams: usize = 0x0; // WorldBuilderParams_t - pub const m_worldNodes: usize = 0x20; // CUtlVector - pub const m_worldLightingInfo: usize = 0x38; // BakedLightingInfo_t - pub const m_entityLumps: usize = 0x68; // CUtlVector> + pub const m_worldNodes: usize = 0x48; // CUtlVector + pub const m_worldLightingInfo: usize = 0x60; // BakedLightingInfo_t + pub const m_entityLumps: usize = 0x90; // CUtlVector> } // Parent: None // Fields count: 10 diff --git a/src/source2/schema_system/schema_system.rs b/src/source2/schema_system/schema_system.rs index 256b57d..4b503ba 100644 --- a/src/source2/schema_system/schema_system.rs +++ b/src/source2/schema_system/schema_system.rs @@ -7,9 +7,9 @@ use crate::source2::UtlVector; #[derive(Pod)] #[repr(C)] pub struct SchemaSystem { - pad_0000: [u8; 0x190], // 0x0000 - pub type_scopes: UtlVector>, // 0x0190 - pad_01a0: [u8; 0x118], // 0x01A0 + pad_0000: [u8; 0x188], // 0x0000 + pub type_scopes: UtlVector>, // 0x0188 + pad_0198: [u8; 0x120], // 0x0198 pub num_registrations: u32, // 0x02B8 pad_02bc: [u8; 0xAC], // 0x02BC } diff --git a/src/source2/schema_system/schema_system_type_scope.rs b/src/source2/schema_system/schema_system_type_scope.rs index 3d97948..e8b1e62 100644 --- a/src/source2/schema_system/schema_system_type_scope.rs +++ b/src/source2/schema_system/schema_system_type_scope.rs @@ -12,7 +12,7 @@ pub struct SchemaSystemTypeScope { pad_0000: [u8; 0x8], // 0x0000 pub name: [c_char; 256], // 0x0008 pub global_scope: Pointer64, // 0x0108 - pad_0110: [u8; 0x4B0], // 0x0110 - pub class_bindings: UtlTsHash>, // 0x05C0 - pub enum_bindings: UtlTsHash>, // 0x2E50 + pad_0110: [u8; 0x3F0], // 0x0110 + pub class_bindings: UtlTsHash>, // 0x0500 + pub enum_bindings: UtlTsHash>, // 0x2D90 } diff --git a/src/source2/tier1/utl_vector.rs b/src/source2/tier1/utl_vector.rs index 5ccb480..841e8c0 100644 --- a/src/source2/tier1/utl_vector.rs +++ b/src/source2/tier1/utl_vector.rs @@ -5,6 +5,7 @@ use crate::error::{Error, Result}; #[repr(C)] pub struct UtlVector { pub size: i32, // 0x0000 + pad_0004: [u8; 0x4], // 0x0004 pub mem: Pointer64<[T]>, // 0x0008 }