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https://github.com/a2x/cs2-dumper.git
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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-08-14 21:08:30.051873234 UTC
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// 2025-08-18 23:52:47.183323500 UTC
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#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
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@@ -3041,7 +3041,7 @@ pub mod cs2_dumper {
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pub const m_bFastRetrigger: usize = 0x4F3; // bool
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pub const m_bPassthoughCaller: usize = 0x4F4; // bool
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}
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// Parent:
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// Parent: None
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// Field count: 6
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pub mod SequenceHistory_t {
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pub const m_hSequence: usize = 0x0; // HSequence
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@@ -3396,7 +3396,7 @@ pub mod cs2_dumper {
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pub const m_nGraphCreationFlagsAG2: usize = 0x5B4; // uint8
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pub const m_nServerGraphDefReloadCountAG2: usize = 0x5F8; // int32
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}
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// Parent:
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// Parent: None
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// Field count: 10
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pub mod CBuoyancyHelper {
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pub const m_nFluidType: usize = 0x18; // CUtlStringToken
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@@ -3753,7 +3753,7 @@ pub mod cs2_dumper {
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pub const m_iInputFilter: usize = 0x860; // int32
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pub const m_iDontMessageParent: usize = 0x864; // int32
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}
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// Parent:
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// Parent: None
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// Field count: 2
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//
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// Metadata:
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@@ -3763,7 +3763,7 @@ pub mod cs2_dumper {
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pub const m_timestamp: usize = 0x8; // GameTime_t
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pub const m_nWorldGroupId: usize = 0xC; // WorldGroupId_t
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}
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// Parent:
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// Parent: None
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// Field count: 5
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//
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// Metadata:
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@@ -3795,7 +3795,7 @@ pub mod cs2_dumper {
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// Field count: 0
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pub mod CWeaponM4A1Silencer {
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}
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// Parent:
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// Parent: None
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// Field count: 7
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//
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// Metadata:
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@@ -3823,7 +3823,7 @@ pub mod cs2_dumper {
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// MPropertyDescription
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pub mod CPulseCursorFuncs {
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}
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// Parent:
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// Parent: None
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// Field count: 4
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//
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// Metadata:
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@@ -3995,7 +3995,7 @@ pub mod cs2_dumper {
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pub const m_iHltvReplayEntity: usize = 0xD64; // CEntityIndex
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pub const m_sndOpvarLatchData: usize = 0xD68; // CUtlVector<sndopvarlatchdata_t>
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}
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// Parent:
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// Parent: None
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// Field count: 2
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//
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// Metadata:
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@@ -4171,7 +4171,7 @@ pub mod cs2_dumper {
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// Field count: 0
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pub mod CPointServerCommand {
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}
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// Parent:
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// Parent: None
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// Field count: 13
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//
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// Metadata:
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@@ -4570,7 +4570,7 @@ pub mod cs2_dumper {
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pub const m_WaitComplete: usize = 0x50; // CPulse_ResumePoint
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}
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// Parent: CCSPlayerPawnBase
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// Field count: 123
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// Field count: 124
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//
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// Metadata:
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// MNetworkOutOfPVSUpdates
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@@ -4656,130 +4656,132 @@ pub mod cs2_dumper {
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// NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t)
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// NetworkVarNames: m_bGunGameImmunity (bool)
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// NetworkVarNames: m_fMolotovDamageTime (float)
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// NetworkVarNames: m_angEyeAngles (QAngle)
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pub mod CCSPlayerPawn {
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pub const m_pBulletServices: usize = 0xED8; // CCSPlayer_BulletServices*
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pub const m_pHostageServices: usize = 0xEE0; // CCSPlayer_HostageServices*
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pub const m_pBuyServices: usize = 0xEE8; // CCSPlayer_BuyServices*
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pub const m_pActionTrackingServices: usize = 0xEF0; // CCSPlayer_ActionTrackingServices*
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pub const m_pRadioServices: usize = 0xEF8; // CCSPlayer_RadioServices*
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pub const m_pDamageReactServices: usize = 0xF00; // CCSPlayer_DamageReactServices*
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pub const m_nCharacterDefIndex: usize = 0xF08; // uint16
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pub const m_bHasFemaleVoice: usize = 0xF0A; // bool
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pub const m_strVOPrefix: usize = 0xF10; // CUtlString
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pub const m_szLastPlaceName: usize = 0xF18; // char[18]
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pub const m_bInHostageResetZone: usize = 0xFD8; // bool
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pub const m_bInBuyZone: usize = 0xFD9; // bool
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pub const m_TouchingBuyZones: usize = 0xFE0; // CUtlVector<CHandle<CBaseEntity>>
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pub const m_bWasInBuyZone: usize = 0xFF8; // bool
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pub const m_bInHostageRescueZone: usize = 0xFF9; // bool
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pub const m_bInBombZone: usize = 0xFFA; // bool
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pub const m_bWasInHostageRescueZone: usize = 0xFFB; // bool
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pub const m_iRetakesOffering: usize = 0xFFC; // int32
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pub const m_iRetakesOfferingCard: usize = 0x1000; // int32
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pub const m_bRetakesHasDefuseKit: usize = 0x1004; // bool
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pub const m_bRetakesMVPLastRound: usize = 0x1005; // bool
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pub const m_iRetakesMVPBoostItem: usize = 0x1008; // int32
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pub const m_RetakesMVPBoostExtraUtility: usize = 0x100C; // loadout_slot_t
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pub const m_flHealthShotBoostExpirationTime: usize = 0x1010; // GameTime_t
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pub const m_flLandingTimeSeconds: usize = 0x1014; // float32
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pub const m_aimPunchAngle: usize = 0x1018; // QAngle
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pub const m_aimPunchAngleVel: usize = 0x1024; // QAngle
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pub const m_aimPunchTickBase: usize = 0x1030; // int32
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pub const m_aimPunchTickFraction: usize = 0x1034; // float32
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pub const m_aimPunchCache: usize = 0x1038; // CUtlVector<QAngle>
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pub const m_bIsBuyMenuOpen: usize = 0x1050; // bool
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pub const m_xLastHeadBoneTransform: usize = 0x1700; // CTransform
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pub const m_bLastHeadBoneTransformIsValid: usize = 0x1720; // bool
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pub const m_lastLandTime: usize = 0x1724; // GameTime_t
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pub const m_bOnGroundLastTick: usize = 0x1728; // bool
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pub const m_iPlayerLocked: usize = 0x172C; // int32
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pub const m_flTimeOfLastInjury: usize = 0x1734; // GameTime_t
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pub const m_flNextSprayDecalTime: usize = 0x1738; // GameTime_t
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pub const m_bNextSprayDecalTimeExpedited: usize = 0x173C; // bool
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pub const m_nRagdollDamageBone: usize = 0x1740; // int32
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pub const m_vRagdollDamageForce: usize = 0x1744; // Vector
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pub const m_vRagdollDamagePosition: usize = 0x1750; // Vector
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pub const m_szRagdollDamageWeaponName: usize = 0x175C; // char[64]
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pub const m_bRagdollDamageHeadshot: usize = 0x179C; // bool
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pub const m_vRagdollServerOrigin: usize = 0x17A0; // Vector
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pub const m_EconGloves: usize = 0x17B0; // CEconItemView
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pub const m_nEconGlovesChanged: usize = 0x1A58; // uint8
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pub const m_qDeathEyeAngles: usize = 0x1A5C; // QAngle
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pub const m_bSkipOneHeadConstraintUpdate: usize = 0x1A68; // bool
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pub const m_bLeftHanded: usize = 0x1A69; // bool
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pub const m_fSwitchedHandednessTime: usize = 0x1A6C; // GameTime_t
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pub const m_flViewmodelOffsetX: usize = 0x1A70; // float32
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pub const m_flViewmodelOffsetY: usize = 0x1A74; // float32
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pub const m_flViewmodelOffsetZ: usize = 0x1A78; // float32
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pub const m_flViewmodelFOV: usize = 0x1A7C; // float32
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pub const m_bIsWalking: usize = 0x1A80; // bool
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pub const m_fLastGivenDefuserTime: usize = 0x1A84; // float32
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pub const m_fLastGivenBombTime: usize = 0x1A88; // float32
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pub const m_flDealtDamageToEnemyMostRecentTimestamp: usize = 0x1A8C; // float32
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pub const m_iDisplayHistoryBits: usize = 0x1A90; // uint32
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pub const m_flLastAttackedTeammate: usize = 0x1A94; // float32
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pub const m_allowAutoFollowTime: usize = 0x1A98; // GameTime_t
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pub const m_bResetArmorNextSpawn: usize = 0x1A9C; // bool
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pub const m_nLastKillerIndex: usize = 0x1AA0; // CEntityIndex
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pub const m_entitySpottedState: usize = 0x1AA8; // EntitySpottedState_t
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pub const m_nSpotRules: usize = 0x1AC0; // int32
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pub const m_bIsScoped: usize = 0x1AC4; // bool
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pub const m_bResumeZoom: usize = 0x1AC5; // bool
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pub const m_bIsDefusing: usize = 0x1AC6; // bool
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pub const m_bIsGrabbingHostage: usize = 0x1AC7; // bool
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pub const m_iBlockingUseActionInProgress: usize = 0x1AC8; // CSPlayerBlockingUseAction_t
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pub const m_flEmitSoundTime: usize = 0x1ACC; // GameTime_t
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pub const m_bInNoDefuseArea: usize = 0x1AD0; // bool
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pub const m_iBombSiteIndex: usize = 0x1AD4; // CEntityIndex
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pub const m_nWhichBombZone: usize = 0x1AD8; // int32
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pub const m_bInBombZoneTrigger: usize = 0x1ADC; // bool
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pub const m_bWasInBombZoneTrigger: usize = 0x1ADD; // bool
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pub const m_iShotsFired: usize = 0x1AE0; // int32
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pub const m_flFlinchStack: usize = 0x1AE4; // float32
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pub const m_flVelocityModifier: usize = 0x1AE8; // float32
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pub const m_flHitHeading: usize = 0x1AEC; // float32
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pub const m_nHitBodyPart: usize = 0x1AF0; // int32
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pub const m_vecTotalBulletForce: usize = 0x1AF4; // Vector
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pub const m_bWaitForNoAttack: usize = 0x1B00; // bool
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pub const m_ignoreLadderJumpTime: usize = 0x1B04; // float32
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pub const m_bKilledByHeadshot: usize = 0x1B08; // bool
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pub const m_LastHitBox: usize = 0x1B0C; // int32
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pub const m_LastHealth: usize = 0x1B10; // int32
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pub const m_pBot: usize = 0x1B18; // CCSBot*
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pub const m_bBotAllowActive: usize = 0x1B20; // bool
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pub const m_thirdPersonHeading: usize = 0x1B24; // QAngle
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pub const m_flSlopeDropOffset: usize = 0x1B30; // float32
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pub const m_flSlopeDropHeight: usize = 0x1B34; // float32
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pub const m_vHeadConstraintOffset: usize = 0x1B38; // Vector
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pub const m_nLastPickupPriority: usize = 0x1B44; // int32
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pub const m_flLastPickupPriorityTime: usize = 0x1B48; // float32
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pub const m_ArmorValue: usize = 0x1B4C; // int32
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pub const m_unCurrentEquipmentValue: usize = 0x1B50; // uint16
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pub const m_unRoundStartEquipmentValue: usize = 0x1B52; // uint16
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pub const m_unFreezetimeEndEquipmentValue: usize = 0x1B54; // uint16
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pub const m_iLastWeaponFireUsercmd: usize = 0x1B58; // int32
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pub const m_bIsSpawning: usize = 0x1B5C; // bool
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pub const m_iDeathFlags: usize = 0x1B68; // int32
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pub const m_bHasDeathInfo: usize = 0x1B6C; // bool
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pub const m_flDeathInfoTime: usize = 0x1B70; // float32
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pub const m_vecDeathInfoOrigin: usize = 0x1B74; // Vector
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pub const m_vecPlayerPatchEconIndices: usize = 0x1B80; // uint32[5]
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pub const m_GunGameImmunityColor: usize = 0x1B94; // Color
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pub const m_grenadeParameterStashTime: usize = 0x1B98; // GameTime_t
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pub const m_bGrenadeParametersStashed: usize = 0x1B9C; // bool
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pub const m_angStashedShootAngles: usize = 0x1BA0; // QAngle
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pub const m_vecStashedGrenadeThrowPosition: usize = 0x1BAC; // Vector
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pub const m_vecStashedVelocity: usize = 0x1BB8; // Vector
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pub const m_angShootAngleHistory: usize = 0x1BC4; // QAngle[2]
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pub const m_vecThrowPositionHistory: usize = 0x1BDC; // Vector[2]
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pub const m_vecVelocityHistory: usize = 0x1BF4; // Vector[2]
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pub const m_PredictedDamageTags: usize = 0x1C10; // CUtlVectorEmbeddedNetworkVar<PredictedDamageTag_t>
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pub const m_nHighestAppliedDamageTagTick: usize = 0x1C78; // int32
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pub const m_bCommittingSuicideOnTeamChange: usize = 0x1C7C; // bool
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pub const m_wasNotKilledNaturally: usize = 0x1C7D; // bool
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pub const m_fImmuneToGunGameDamageTime: usize = 0x1C80; // GameTime_t
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pub const m_bGunGameImmunity: usize = 0x1C84; // bool
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pub const m_fMolotovDamageTime: usize = 0x1C88; // float32
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pub const m_pBulletServices: usize = 0xEC8; // CCSPlayer_BulletServices*
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pub const m_pHostageServices: usize = 0xED0; // CCSPlayer_HostageServices*
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pub const m_pBuyServices: usize = 0xED8; // CCSPlayer_BuyServices*
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pub const m_pActionTrackingServices: usize = 0xEE0; // CCSPlayer_ActionTrackingServices*
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pub const m_pRadioServices: usize = 0xEE8; // CCSPlayer_RadioServices*
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pub const m_pDamageReactServices: usize = 0xEF0; // CCSPlayer_DamageReactServices*
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pub const m_nCharacterDefIndex: usize = 0xEF8; // uint16
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pub const m_bHasFemaleVoice: usize = 0xEFA; // bool
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pub const m_strVOPrefix: usize = 0xF00; // CUtlString
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pub const m_szLastPlaceName: usize = 0xF08; // char[18]
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pub const m_bInHostageResetZone: usize = 0xFC8; // bool
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pub const m_bInBuyZone: usize = 0xFC9; // bool
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pub const m_TouchingBuyZones: usize = 0xFD0; // CUtlVector<CHandle<CBaseEntity>>
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pub const m_bWasInBuyZone: usize = 0xFE8; // bool
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pub const m_bInHostageRescueZone: usize = 0xFE9; // bool
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pub const m_bInBombZone: usize = 0xFEA; // bool
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||||
pub const m_bWasInHostageRescueZone: usize = 0xFEB; // bool
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pub const m_iRetakesOffering: usize = 0xFEC; // int32
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pub const m_iRetakesOfferingCard: usize = 0xFF0; // int32
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pub const m_bRetakesHasDefuseKit: usize = 0xFF4; // bool
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||||
pub const m_bRetakesMVPLastRound: usize = 0xFF5; // bool
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||||
pub const m_iRetakesMVPBoostItem: usize = 0xFF8; // int32
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||||
pub const m_RetakesMVPBoostExtraUtility: usize = 0xFFC; // loadout_slot_t
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pub const m_flHealthShotBoostExpirationTime: usize = 0x1000; // GameTime_t
|
||||
pub const m_flLandingTimeSeconds: usize = 0x1004; // float32
|
||||
pub const m_aimPunchAngle: usize = 0x1008; // QAngle
|
||||
pub const m_aimPunchAngleVel: usize = 0x1014; // QAngle
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||||
pub const m_aimPunchTickBase: usize = 0x1020; // int32
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||||
pub const m_aimPunchTickFraction: usize = 0x1024; // float32
|
||||
pub const m_aimPunchCache: usize = 0x1028; // CUtlVector<QAngle>
|
||||
pub const m_bIsBuyMenuOpen: usize = 0x1040; // bool
|
||||
pub const m_xLastHeadBoneTransform: usize = 0x16F0; // CTransform
|
||||
pub const m_bLastHeadBoneTransformIsValid: usize = 0x1710; // bool
|
||||
pub const m_lastLandTime: usize = 0x1714; // GameTime_t
|
||||
pub const m_bOnGroundLastTick: usize = 0x1718; // bool
|
||||
pub const m_iPlayerLocked: usize = 0x171C; // int32
|
||||
pub const m_flTimeOfLastInjury: usize = 0x1724; // GameTime_t
|
||||
pub const m_flNextSprayDecalTime: usize = 0x1728; // GameTime_t
|
||||
pub const m_bNextSprayDecalTimeExpedited: usize = 0x172C; // bool
|
||||
pub const m_nRagdollDamageBone: usize = 0x1730; // int32
|
||||
pub const m_vRagdollDamageForce: usize = 0x1734; // Vector
|
||||
pub const m_vRagdollDamagePosition: usize = 0x1740; // Vector
|
||||
pub const m_szRagdollDamageWeaponName: usize = 0x174C; // char[64]
|
||||
pub const m_bRagdollDamageHeadshot: usize = 0x178C; // bool
|
||||
pub const m_vRagdollServerOrigin: usize = 0x1790; // Vector
|
||||
pub const m_EconGloves: usize = 0x17A0; // CEconItemView
|
||||
pub const m_nEconGlovesChanged: usize = 0x1A48; // uint8
|
||||
pub const m_qDeathEyeAngles: usize = 0x1A4C; // QAngle
|
||||
pub const m_bSkipOneHeadConstraintUpdate: usize = 0x1A58; // bool
|
||||
pub const m_bLeftHanded: usize = 0x1A59; // bool
|
||||
pub const m_fSwitchedHandednessTime: usize = 0x1A5C; // GameTime_t
|
||||
pub const m_flViewmodelOffsetX: usize = 0x1A60; // float32
|
||||
pub const m_flViewmodelOffsetY: usize = 0x1A64; // float32
|
||||
pub const m_flViewmodelOffsetZ: usize = 0x1A68; // float32
|
||||
pub const m_flViewmodelFOV: usize = 0x1A6C; // float32
|
||||
pub const m_bIsWalking: usize = 0x1A70; // bool
|
||||
pub const m_fLastGivenDefuserTime: usize = 0x1A74; // float32
|
||||
pub const m_fLastGivenBombTime: usize = 0x1A78; // float32
|
||||
pub const m_flDealtDamageToEnemyMostRecentTimestamp: usize = 0x1A7C; // float32
|
||||
pub const m_iDisplayHistoryBits: usize = 0x1A80; // uint32
|
||||
pub const m_flLastAttackedTeammate: usize = 0x1A84; // float32
|
||||
pub const m_allowAutoFollowTime: usize = 0x1A88; // GameTime_t
|
||||
pub const m_bResetArmorNextSpawn: usize = 0x1A8C; // bool
|
||||
pub const m_nLastKillerIndex: usize = 0x1A90; // CEntityIndex
|
||||
pub const m_entitySpottedState: usize = 0x1A98; // EntitySpottedState_t
|
||||
pub const m_nSpotRules: usize = 0x1AB0; // int32
|
||||
pub const m_bIsScoped: usize = 0x1AB4; // bool
|
||||
pub const m_bResumeZoom: usize = 0x1AB5; // bool
|
||||
pub const m_bIsDefusing: usize = 0x1AB6; // bool
|
||||
pub const m_bIsGrabbingHostage: usize = 0x1AB7; // bool
|
||||
pub const m_iBlockingUseActionInProgress: usize = 0x1AB8; // CSPlayerBlockingUseAction_t
|
||||
pub const m_flEmitSoundTime: usize = 0x1ABC; // GameTime_t
|
||||
pub const m_bInNoDefuseArea: usize = 0x1AC0; // bool
|
||||
pub const m_iBombSiteIndex: usize = 0x1AC4; // CEntityIndex
|
||||
pub const m_nWhichBombZone: usize = 0x1AC8; // int32
|
||||
pub const m_bInBombZoneTrigger: usize = 0x1ACC; // bool
|
||||
pub const m_bWasInBombZoneTrigger: usize = 0x1ACD; // bool
|
||||
pub const m_iShotsFired: usize = 0x1AD0; // int32
|
||||
pub const m_flFlinchStack: usize = 0x1AD4; // float32
|
||||
pub const m_flVelocityModifier: usize = 0x1AD8; // float32
|
||||
pub const m_flHitHeading: usize = 0x1ADC; // float32
|
||||
pub const m_nHitBodyPart: usize = 0x1AE0; // int32
|
||||
pub const m_vecTotalBulletForce: usize = 0x1AE4; // Vector
|
||||
pub const m_bWaitForNoAttack: usize = 0x1AF0; // bool
|
||||
pub const m_ignoreLadderJumpTime: usize = 0x1AF4; // float32
|
||||
pub const m_bKilledByHeadshot: usize = 0x1AF8; // bool
|
||||
pub const m_LastHitBox: usize = 0x1AFC; // int32
|
||||
pub const m_LastHealth: usize = 0x1B00; // int32
|
||||
pub const m_pBot: usize = 0x1B08; // CCSBot*
|
||||
pub const m_bBotAllowActive: usize = 0x1B10; // bool
|
||||
pub const m_thirdPersonHeading: usize = 0x1B14; // QAngle
|
||||
pub const m_flSlopeDropOffset: usize = 0x1B20; // float32
|
||||
pub const m_flSlopeDropHeight: usize = 0x1B24; // float32
|
||||
pub const m_vHeadConstraintOffset: usize = 0x1B28; // Vector
|
||||
pub const m_nLastPickupPriority: usize = 0x1B34; // int32
|
||||
pub const m_flLastPickupPriorityTime: usize = 0x1B38; // float32
|
||||
pub const m_ArmorValue: usize = 0x1B3C; // int32
|
||||
pub const m_unCurrentEquipmentValue: usize = 0x1B40; // uint16
|
||||
pub const m_unRoundStartEquipmentValue: usize = 0x1B42; // uint16
|
||||
pub const m_unFreezetimeEndEquipmentValue: usize = 0x1B44; // uint16
|
||||
pub const m_iLastWeaponFireUsercmd: usize = 0x1B48; // int32
|
||||
pub const m_bIsSpawning: usize = 0x1B4C; // bool
|
||||
pub const m_iDeathFlags: usize = 0x1B58; // int32
|
||||
pub const m_bHasDeathInfo: usize = 0x1B5C; // bool
|
||||
pub const m_flDeathInfoTime: usize = 0x1B60; // float32
|
||||
pub const m_vecDeathInfoOrigin: usize = 0x1B64; // Vector
|
||||
pub const m_vecPlayerPatchEconIndices: usize = 0x1B70; // uint32[5]
|
||||
pub const m_GunGameImmunityColor: usize = 0x1B84; // Color
|
||||
pub const m_grenadeParameterStashTime: usize = 0x1B88; // GameTime_t
|
||||
pub const m_bGrenadeParametersStashed: usize = 0x1B8C; // bool
|
||||
pub const m_angStashedShootAngles: usize = 0x1B90; // QAngle
|
||||
pub const m_vecStashedGrenadeThrowPosition: usize = 0x1B9C; // Vector
|
||||
pub const m_vecStashedVelocity: usize = 0x1BA8; // Vector
|
||||
pub const m_angShootAngleHistory: usize = 0x1BB4; // QAngle[2]
|
||||
pub const m_vecThrowPositionHistory: usize = 0x1BCC; // Vector[2]
|
||||
pub const m_vecVelocityHistory: usize = 0x1BE4; // Vector[2]
|
||||
pub const m_PredictedDamageTags: usize = 0x1C00; // CUtlVectorEmbeddedNetworkVar<PredictedDamageTag_t>
|
||||
pub const m_nHighestAppliedDamageTagTick: usize = 0x1C68; // int32
|
||||
pub const m_bCommittingSuicideOnTeamChange: usize = 0x1C6C; // bool
|
||||
pub const m_wasNotKilledNaturally: usize = 0x1C6D; // bool
|
||||
pub const m_fImmuneToGunGameDamageTime: usize = 0x1C70; // GameTime_t
|
||||
pub const m_bGunGameImmunity: usize = 0x1C74; // bool
|
||||
pub const m_fMolotovDamageTime: usize = 0x1C78; // float32
|
||||
pub const m_angEyeAngles: usize = 0x1C7C; // QAngle
|
||||
}
|
||||
// Parent: CBaseEntity
|
||||
// Field count: 22
|
||||
@@ -4856,7 +4858,7 @@ pub mod cs2_dumper {
|
||||
// MPulseDomainHookInfo
|
||||
pub mod CFuncMoverAPI {
|
||||
}
|
||||
// Parent:
|
||||
// Parent: None
|
||||
// Field count: 33
|
||||
//
|
||||
// Metadata:
|
||||
@@ -5241,7 +5243,7 @@ pub mod cs2_dumper {
|
||||
pub mod CSingleplayRules {
|
||||
pub const m_bSinglePlayerGameEnding: usize = 0xC0; // bool
|
||||
}
|
||||
// Parent:
|
||||
// Parent: None
|
||||
// Field count: 17
|
||||
//
|
||||
// Metadata:
|
||||
@@ -5444,7 +5446,7 @@ pub mod cs2_dumper {
|
||||
pub mod CMapSharedEnvironment {
|
||||
pub const m_targetMapName: usize = 0x4F0; // CUtlSymbolLarge
|
||||
}
|
||||
// Parent:
|
||||
// Parent: None
|
||||
// Field count: 8
|
||||
//
|
||||
// Metadata:
|
||||
@@ -5577,7 +5579,7 @@ pub mod cs2_dumper {
|
||||
pub mod CPulseCell_Outflow_ListenForEntityOutput__CursorState_t {
|
||||
pub const m_entity: usize = 0x0; // CHandle<CBaseEntity>
|
||||
}
|
||||
// Parent:
|
||||
// Parent: None
|
||||
// Field count: 4
|
||||
//
|
||||
// Metadata:
|
||||
@@ -5696,7 +5698,7 @@ pub mod cs2_dumper {
|
||||
pub mod CTakeDamageInfoAPI {
|
||||
}
|
||||
// Parent: CBasePlayerPawn
|
||||
// Field count: 16
|
||||
// Field count: 15
|
||||
//
|
||||
// Metadata:
|
||||
// NetworkVarNames: m_CTouchExpansionComponent (CTouchExpansionComponent::Storage_t)
|
||||
@@ -5711,7 +5713,6 @@ pub mod cs2_dumper {
|
||||
// NetworkVarNames: m_flFlashMaxAlpha (float)
|
||||
// NetworkVarNames: m_flProgressBarStartTime (float)
|
||||
// NetworkVarNames: m_iProgressBarDuration (int)
|
||||
// NetworkVarNames: m_angEyeAngles (QAngle)
|
||||
// NetworkVarNames: m_hOriginalController (CHandle<CCSPlayerController>)
|
||||
pub mod CCSPlayerPawnBase {
|
||||
pub const m_CTouchExpansionComponent: usize = 0xD88; // CTouchExpansionComponent
|
||||
@@ -5728,8 +5729,7 @@ pub mod cs2_dumper {
|
||||
pub const m_flFlashMaxAlpha: usize = 0xEB0; // float32
|
||||
pub const m_flProgressBarStartTime: usize = 0xEB4; // float32
|
||||
pub const m_iProgressBarDuration: usize = 0xEB8; // int32
|
||||
pub const m_angEyeAngles: usize = 0xEBC; // QAngle
|
||||
pub const m_hOriginalController: usize = 0xEC8; // CHandle<CCSPlayerController>
|
||||
pub const m_hOriginalController: usize = 0xEBC; // CHandle<CCSPlayerController>
|
||||
}
|
||||
// Parent: CEnvSoundscape
|
||||
// Field count: 1
|
||||
@@ -5828,7 +5828,7 @@ pub mod cs2_dumper {
|
||||
pub const m_materialGroup: usize = 0x3F4; // CUtlStringToken
|
||||
pub const m_nHitboxSet: usize = 0x3F8; // uint8
|
||||
}
|
||||
// Parent:
|
||||
// Parent: None
|
||||
// Field count: 0
|
||||
pub mod CEntityComponent {
|
||||
}
|
||||
@@ -6240,7 +6240,7 @@ pub mod cs2_dumper {
|
||||
pub const m_wasRestored: usize = 0x50C; // bool
|
||||
pub const m_integrator: usize = 0x510; // CConstantForceController
|
||||
}
|
||||
// Parent:
|
||||
// Parent: None
|
||||
// Field count: 6
|
||||
//
|
||||
// Metadata:
|
||||
@@ -6433,7 +6433,7 @@ pub mod cs2_dumper {
|
||||
pub const m_vWindDirection: usize = 0x58C; // Vector
|
||||
pub const m_bFirstTime: usize = 0x598; // bool
|
||||
}
|
||||
// Parent:
|
||||
// Parent: None
|
||||
// Field count: 13
|
||||
pub mod CBot {
|
||||
pub const m_pController: usize = 0x10; // CCSPlayerController*
|
||||
@@ -6824,7 +6824,7 @@ pub mod cs2_dumper {
|
||||
pub const m_flTicksSinceLastSurfingDetected: usize = 0x558; // float32
|
||||
pub const m_bWasSurfing: usize = 0x55C; // bool
|
||||
}
|
||||
// Parent:
|
||||
// Parent: None
|
||||
// Field count: 5
|
||||
//
|
||||
// Metadata:
|
||||
@@ -6992,7 +6992,7 @@ pub mod cs2_dumper {
|
||||
pub const m_DefaultCaseOutflow: usize = 0x48; // CPulse_OutflowConnection
|
||||
pub const m_CaseOutflows: usize = 0x90; // CUtlVector<CPulse_OutflowConnection>
|
||||
}
|
||||
// Parent:
|
||||
// Parent: None
|
||||
// Field count: 3
|
||||
//
|
||||
// Metadata:
|
||||
@@ -7126,7 +7126,7 @@ pub mod cs2_dumper {
|
||||
pub const m_flAvgInterval: usize = 0x508; // float32
|
||||
pub const m_Velocity: usize = 0x510; // CEntityOutputTemplate<float32>
|
||||
}
|
||||
// Parent:
|
||||
// Parent: None
|
||||
// Field count: 3
|
||||
//
|
||||
// Metadata:
|
||||
@@ -7264,7 +7264,7 @@ pub mod cs2_dumper {
|
||||
pub mod CCSPointScript {
|
||||
pub const m_pParent: usize = 0x118; // CCSPointScriptEntity*
|
||||
}
|
||||
// Parent:
|
||||
// Parent: None
|
||||
// Field count: 6
|
||||
//
|
||||
// Metadata:
|
||||
@@ -7601,7 +7601,7 @@ pub mod cs2_dumper {
|
||||
pub const m_iEntryCount: usize = 0xB4; // int32
|
||||
pub const m_iEntryWins: usize = 0xB8; // int32
|
||||
}
|
||||
// Parent:
|
||||
// Parent: None
|
||||
// Field count: 2
|
||||
//
|
||||
// Metadata:
|
||||
@@ -7712,7 +7712,7 @@ pub mod cs2_dumper {
|
||||
// Field count: 0
|
||||
pub mod CWorld {
|
||||
}
|
||||
// Parent:
|
||||
// Parent: None
|
||||
// Field count: 8
|
||||
//
|
||||
// Metadata:
|
||||
@@ -7764,7 +7764,7 @@ pub mod cs2_dumper {
|
||||
// Field count: 0
|
||||
pub mod CTriggerGravity {
|
||||
}
|
||||
// Parent:
|
||||
// Parent: None
|
||||
// Field count: 17
|
||||
//
|
||||
// Metadata:
|
||||
@@ -8324,7 +8324,7 @@ pub mod cs2_dumper {
|
||||
pub const m_bIsOn: usize = 0x544; // bool
|
||||
pub const m_pNext: usize = 0x548; // CPointCamera*
|
||||
}
|
||||
// Parent:
|
||||
// Parent: None
|
||||
// Field count: 2
|
||||
//
|
||||
// Metadata:
|
||||
@@ -9121,7 +9121,7 @@ pub mod cs2_dumper {
|
||||
// Field count: 0
|
||||
pub mod CDecoyGrenade {
|
||||
}
|
||||
// Parent:
|
||||
// Parent: None
|
||||
// Field count: 13
|
||||
//
|
||||
// Metadata:
|
||||
@@ -9234,7 +9234,7 @@ pub mod cs2_dumper {
|
||||
pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0x778; // CNetworkUtlVectorBase<CHandle<CBaseModelEntity>>
|
||||
pub const m_vecViewOffset: usize = 0x7B8; // CNetworkViewOffsetVector
|
||||
}
|
||||
// Parent:
|
||||
// Parent: None
|
||||
// Field count: 14
|
||||
//
|
||||
// Metadata:
|
||||
@@ -9255,7 +9255,7 @@ pub mod cs2_dumper {
|
||||
pub const m_flNewHDRColorScale: usize = 0x38; // float32
|
||||
pub const m_flNewFarZ: usize = 0x3C; // float32
|
||||
}
|
||||
// Parent:
|
||||
// Parent: None
|
||||
// Field count: 11
|
||||
//
|
||||
// Metadata:
|
||||
@@ -9393,7 +9393,7 @@ pub mod cs2_dumper {
|
||||
pub const m_bIsOtherEnemy: usize = 0x74; // bool
|
||||
pub const m_killType: usize = 0x75; // EKillTypes_t
|
||||
}
|
||||
// Parent:
|
||||
// Parent: None
|
||||
// Field count: 8
|
||||
//
|
||||
// Metadata:
|
||||
@@ -9554,7 +9554,7 @@ pub mod cs2_dumper {
|
||||
pub const m_distance: usize = 0x4F4; // float32
|
||||
pub const m_directionEntityName: usize = 0x4F8; // CUtlSymbolLarge
|
||||
}
|
||||
// Parent:
|
||||
// Parent: None
|
||||
// Field count: 80
|
||||
//
|
||||
// Metadata:
|
||||
@@ -9690,7 +9690,7 @@ pub mod cs2_dumper {
|
||||
// Field count: 0
|
||||
pub mod CPlayer_UseServices {
|
||||
}
|
||||
// Parent:
|
||||
// Parent: None
|
||||
// Field count: 2
|
||||
//
|
||||
// Metadata:
|
||||
@@ -9982,7 +9982,7 @@ pub mod cs2_dumper {
|
||||
pub const m_flSpeedWhenSpinUpOrSpinDownStarted: usize = 0x524; // float32
|
||||
pub const m_motor: usize = 0x538; // CMotorController
|
||||
}
|
||||
// Parent:
|
||||
// Parent: None
|
||||
// Field count: 4
|
||||
//
|
||||
// Metadata:
|
||||
@@ -10190,7 +10190,7 @@ pub mod cs2_dumper {
|
||||
pub const m_OnNewPhaseStarted: usize = 0xEC8; // CEntityOutputTemplate<int32>
|
||||
pub const m_OnLevelTransition: usize = 0xEF0; // CEntityOutputTemplate<int32>
|
||||
}
|
||||
// Parent:
|
||||
// Parent: None
|
||||
// Field count: 24
|
||||
//
|
||||
// Metadata:
|
||||
@@ -10538,7 +10538,7 @@ pub mod cs2_dumper {
|
||||
pub const m_bSpotted: usize = 0x8; // bool
|
||||
pub const m_bSpottedByMask: usize = 0xC; // uint32[2]
|
||||
}
|
||||
// Parent:
|
||||
// Parent: None
|
||||
// Field count: 25
|
||||
//
|
||||
// Metadata:
|
||||
@@ -11659,7 +11659,7 @@ pub mod cs2_dumper {
|
||||
pub const m_OnPass: usize = 0x4F8; // CEntityIOOutput
|
||||
pub const m_OnFail: usize = 0x520; // CEntityIOOutput
|
||||
}
|
||||
// Parent:
|
||||
// Parent: None
|
||||
// Field count: 1
|
||||
//
|
||||
// Metadata:
|
||||
@@ -11773,7 +11773,7 @@ pub mod cs2_dumper {
|
||||
pub mod CPointClientUIWorldTextPanel {
|
||||
pub const m_messageText: usize = 0x9F0; // char[512]
|
||||
}
|
||||
// Parent:
|
||||
// Parent: None
|
||||
// Field count: 11
|
||||
//
|
||||
// Metadata:
|
||||
|
Reference in New Issue
Block a user