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https://github.com/a2x/cs2-dumper.git
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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-08-14 21:08:30.051873234 UTC
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// 2025-08-18 23:52:47.183323500 UTC
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namespace CS2Dumper.Schemas {
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// Module: client.dll
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@@ -176,7 +176,7 @@ namespace CS2Dumper.Schemas {
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public const nint flFlinchModLarge = 0x38; // float32
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public const nint flFriendlyFireDamageReductionRatio = 0x3C; // float32
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}
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// Parent:
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// Parent: None
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// Field count: 15
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//
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// Metadata:
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@@ -804,7 +804,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_bIsYesNoVote = 0x62A; // bool
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}
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// Parent: C_BasePlayerPawn
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// Field count: 41
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// Field count: 31
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//
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// Metadata:
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// MNetworkExcludeByName
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@@ -821,46 +821,36 @@ namespace CS2Dumper.Schemas {
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// NetworkVarNames: m_hOriginalController (CHandle<CCSPlayerController>)
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public static class C_CSPlayerPawnBase {
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public const nint m_pPingServices = 0x15E8; // CCSPlayer_PingServices*
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public const nint m_fRenderingClipPlane = 0x15F0; // float32[4]
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public const nint m_nLastClipPlaneSetupFrame = 0x1600; // int32
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public const nint m_vecLastClipCameraPos = 0x1604; // Vector
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public const nint m_vecLastClipCameraForward = 0x1610; // Vector
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public const nint m_bClipHitStaticWorld = 0x161C; // bool
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public const nint m_bCachedPlaneIsValid = 0x161D; // bool
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public const nint m_pClippingWeapon = 0x1620; // C_CSWeaponBase*
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public const nint m_previousPlayerState = 0x1628; // CSPlayerState
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public const nint m_iPlayerState = 0x162C; // CSPlayerState
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public const nint m_bHasMovedSinceSpawn = 0x1630; // bool
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public const nint m_flLastSpawnTimeIndex = 0x1634; // GameTime_t
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public const nint m_iProgressBarDuration = 0x1638; // int32
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public const nint m_flProgressBarStartTime = 0x163C; // float32
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public const nint m_flClientDeathTime = 0x1640; // GameTime_t
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public const nint m_flFlashBangTime = 0x1644; // float32
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public const nint m_flFlashScreenshotAlpha = 0x1648; // float32
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public const nint m_flFlashOverlayAlpha = 0x164C; // float32
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public const nint m_bFlashBuildUp = 0x1650; // bool
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public const nint m_bFlashDspHasBeenCleared = 0x1651; // bool
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public const nint m_bFlashScreenshotHasBeenGrabbed = 0x1652; // bool
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public const nint m_flFlashMaxAlpha = 0x1654; // float32
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public const nint m_flFlashDuration = 0x1658; // float32
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public const nint m_flClientHealthFadeChangeTimestamp = 0x165C; // GameTime_t
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public const nint m_nClientHealthFadeParityValue = 0x1660; // int32
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public const nint m_angEyeAngles = 0x1668; // QAngle
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public const nint m_fNextThinkPushAway = 0x16F8; // float32
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public const nint m_iIDEntIndex = 0x16FC; // CEntityIndex
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public const nint m_delayTargetIDTimer = 0x1700; // CountdownTimer
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public const nint m_iTargetItemEntIdx = 0x1718; // CEntityIndex
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public const nint m_iOldIDEntIndex = 0x171C; // CEntityIndex
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public const nint m_holdTargetIDTimer = 0x1720; // CountdownTimer
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public const nint m_flCurrentMusicStartTime = 0x173C; // float32
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public const nint m_flMusicRoundStartTime = 0x1740; // float32
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public const nint m_bDeferStartMusicOnWarmup = 0x1744; // bool
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public const nint m_flLastSmokeOverlayAlpha = 0x1748; // float32
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public const nint m_flLastSmokeAge = 0x174C; // float32
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public const nint m_vLastSmokeOverlayColor = 0x1750; // Vector
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public const nint m_nPlayerInfernoBodyFx = 0x175C; // ParticleIndex_t
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public const nint m_vecLastAliveLocalVelocity = 0x1760; // Vector
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public const nint m_hOriginalController = 0x178C; // CHandle<CCSPlayerController>
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public const nint m_previousPlayerState = 0x15F0; // CSPlayerState
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public const nint m_iPlayerState = 0x15F4; // CSPlayerState
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public const nint m_bHasMovedSinceSpawn = 0x15F8; // bool
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public const nint m_flLastSpawnTimeIndex = 0x15FC; // GameTime_t
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public const nint m_iProgressBarDuration = 0x1600; // int32
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public const nint m_flProgressBarStartTime = 0x1604; // float32
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public const nint m_flClientDeathTime = 0x1608; // GameTime_t
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public const nint m_flFlashBangTime = 0x160C; // float32
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public const nint m_flFlashScreenshotAlpha = 0x1610; // float32
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public const nint m_flFlashOverlayAlpha = 0x1614; // float32
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public const nint m_bFlashBuildUp = 0x1618; // bool
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public const nint m_bFlashDspHasBeenCleared = 0x1619; // bool
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public const nint m_bFlashScreenshotHasBeenGrabbed = 0x161A; // bool
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public const nint m_flFlashMaxAlpha = 0x161C; // float32
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public const nint m_flFlashDuration = 0x1620; // float32
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public const nint m_flClientHealthFadeChangeTimestamp = 0x1624; // GameTime_t
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public const nint m_nClientHealthFadeParityValue = 0x1628; // int32
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public const nint m_fNextThinkPushAway = 0x162C; // float32
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public const nint m_iIDEntIndex = 0x1630; // CEntityIndex
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public const nint m_delayTargetIDTimer = 0x1638; // CountdownTimer
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public const nint m_iTargetItemEntIdx = 0x1650; // CEntityIndex
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public const nint m_iOldIDEntIndex = 0x1654; // CEntityIndex
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public const nint m_holdTargetIDTimer = 0x1658; // CountdownTimer
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public const nint m_flCurrentMusicStartTime = 0x1674; // float32
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public const nint m_flMusicRoundStartTime = 0x1678; // float32
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public const nint m_bDeferStartMusicOnWarmup = 0x167C; // bool
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public const nint m_flLastSmokeOverlayAlpha = 0x1680; // float32
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public const nint m_flLastSmokeAge = 0x1684; // float32
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public const nint m_vLastSmokeOverlayColor = 0x1688; // Vector
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public const nint m_hOriginalController = 0x16B0; // CHandle<CCSPlayerController>
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}
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// Parent: C_CSWeaponBase
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// Field count: 10
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@@ -1054,7 +1044,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_bFastRetrigger = 0x5FB; // bool
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public const nint m_bPassthoughCaller = 0x5FC; // bool
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}
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// Parent:
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// Parent: None
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// Field count: 6
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public static class SequenceHistory_t {
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public const nint m_hSequence = 0x0; // HSequence
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@@ -1476,7 +1466,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_flFadeStartTime = 0x830; // float32[1]
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public const nint m_flFadeDuration = 0x834; // float32[1]
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}
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// Parent:
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// Parent: None
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// Field count: 10
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public static class CBuoyancyHelper {
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public const nint m_nFluidType = 0x18; // CUtlStringToken
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@@ -1640,7 +1630,7 @@ namespace CS2Dumper.Schemas {
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// Field count: 0
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public static class C_WeaponM4A1Silencer {
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}
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// Parent:
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// Parent: None
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// Field count: 29
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//
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// Metadata:
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@@ -1785,7 +1775,7 @@ namespace CS2Dumper.Schemas {
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public static class CPulseCell_Value_Gradient {
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public const nint m_Gradient = 0x48; // CColorGradient
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}
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// Parent:
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// Parent: None
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// Field count: 2
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//
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// Metadata:
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@@ -1795,7 +1785,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_timestamp = 0x8; // GameTime_t
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public const nint m_nWorldGroupId = 0xC; // WorldGroupId_t
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}
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// Parent:
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// Parent: None
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// Field count: 5
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//
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// Metadata:
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@@ -1955,7 +1945,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_flLastLOSTraceFailureTime = 0x1D98; // GameTime_t
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public const nint m_flWatTickOffset = 0x1DF8; // float32
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}
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// Parent:
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// Parent: None
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// Field count: 7
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//
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// Metadata:
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@@ -1999,7 +1989,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_flExposureAdaptationSpeedDown = 0x604; // float32
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public const nint m_flTonemapEVSmoothingRange = 0x608; // float32
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}
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// Parent:
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// Parent: None
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// Field count: 4
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//
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// Metadata:
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@@ -2026,7 +2016,7 @@ namespace CS2Dumper.Schemas {
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// Field count: 0
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public static class C_WeaponMag7 {
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}
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// Parent:
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// Parent: None
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// Field count: 2
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//
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// Metadata:
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@@ -2142,7 +2132,7 @@ namespace CS2Dumper.Schemas {
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// Field count: 0
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public static class CSpriteOriented {
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}
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// Parent:
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// Parent: None
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// Field count: 13
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//
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// Metadata:
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@@ -2226,7 +2216,7 @@ namespace CS2Dumper.Schemas {
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// MNetworkVarTypeOverride
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// MNetworkIncludeByName
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public static class C_CSObserverPawn {
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public const nint m_hDetectParentChange = 0x1790; // CEntityHandle
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public const nint m_hDetectParentChange = 0x16B8; // CEntityHandle
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}
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// Parent: None
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// Field count: 3
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@@ -2311,7 +2301,7 @@ namespace CS2Dumper.Schemas {
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public static class C_WeaponSG556 {
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}
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// Parent: C_CSPlayerPawnBase
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// Field count: 110
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// Field count: 120
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//
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// Metadata:
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// NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*)
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@@ -2396,116 +2386,126 @@ namespace CS2Dumper.Schemas {
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// NetworkVarNames: m_bGunGameImmunity (bool)
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// NetworkVarNames: m_fMolotovDamageTime (float)
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public static class C_CSPlayerPawn {
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public const nint m_pBulletServices = 0x17A0; // CCSPlayer_BulletServices*
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public const nint m_pHostageServices = 0x17A8; // CCSPlayer_HostageServices*
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public const nint m_pBuyServices = 0x17B0; // CCSPlayer_BuyServices*
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public const nint m_pGlowServices = 0x17B8; // CCSPlayer_GlowServices*
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public const nint m_pActionTrackingServices = 0x17C0; // CCSPlayer_ActionTrackingServices*
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public const nint m_pDamageReactServices = 0x17C8; // CCSPlayer_DamageReactServices*
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public const nint m_flHealthShotBoostExpirationTime = 0x17D0; // GameTime_t
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public const nint m_flLastFiredWeaponTime = 0x17D4; // GameTime_t
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public const nint m_bHasFemaleVoice = 0x17D8; // bool
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public const nint m_flLandingTimeSeconds = 0x17DC; // float32
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public const nint m_flOldFallVelocity = 0x17E0; // float32
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public const nint m_szLastPlaceName = 0x17E4; // char[18]
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public const nint m_bPrevDefuser = 0x17F6; // bool
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public const nint m_bPrevHelmet = 0x17F7; // bool
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public const nint m_nPrevArmorVal = 0x17F8; // int32
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public const nint m_nPrevGrenadeAmmoCount = 0x17FC; // int32
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public const nint m_unPreviousWeaponHash = 0x1800; // uint32
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public const nint m_unWeaponHash = 0x1804; // uint32
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public const nint m_bInBuyZone = 0x1808; // bool
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public const nint m_bPreviouslyInBuyZone = 0x1809; // bool
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public const nint m_aimPunchAngle = 0x180C; // QAngle
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public const nint m_aimPunchAngleVel = 0x1818; // QAngle
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public const nint m_aimPunchTickBase = 0x1824; // int32
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public const nint m_aimPunchTickFraction = 0x1828; // float32
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public const nint m_aimPunchCache = 0x1830; // CUtlVector<QAngle>
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public const nint m_bInLanding = 0x1850; // bool
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public const nint m_flLandingStartTime = 0x1854; // float32
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public const nint m_bInHostageRescueZone = 0x1858; // bool
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public const nint m_bInBombZone = 0x1859; // bool
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public const nint m_bIsBuyMenuOpen = 0x185A; // bool
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public const nint m_flTimeOfLastInjury = 0x185C; // GameTime_t
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public const nint m_flNextSprayDecalTime = 0x1860; // GameTime_t
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public const nint m_iRetakesOffering = 0x19B8; // int32
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public const nint m_iRetakesOfferingCard = 0x19BC; // int32
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public const nint m_bRetakesHasDefuseKit = 0x19C0; // bool
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public const nint m_bRetakesMVPLastRound = 0x19C1; // bool
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public const nint m_iRetakesMVPBoostItem = 0x19C4; // int32
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public const nint m_RetakesMVPBoostExtraUtility = 0x19C8; // loadout_slot_t
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public const nint m_bNeedToReApplyGloves = 0x19DD; // bool
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public const nint m_EconGloves = 0x19E0; // C_EconItemView
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public const nint m_nEconGlovesChanged = 0x1E58; // uint8
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public const nint m_bMustSyncRagdollState = 0x1E59; // bool
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public const nint m_nRagdollDamageBone = 0x1E5C; // int32
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public const nint m_vRagdollDamageForce = 0x1E60; // Vector
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public const nint m_vRagdollDamagePosition = 0x1E6C; // Vector
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public const nint m_szRagdollDamageWeaponName = 0x1E78; // char[64]
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public const nint m_bRagdollDamageHeadshot = 0x1EB8; // bool
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public const nint m_vRagdollServerOrigin = 0x1EBC; // Vector
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public const nint m_bLastHeadBoneTransformIsValid = 0x2538; // bool
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public const nint m_lastLandTime = 0x253C; // GameTime_t
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public const nint m_bOnGroundLastTick = 0x2540; // bool
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public const nint m_hHudModelArms = 0x255C; // CHandle<C_CS2HudModelArms>
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public const nint m_qDeathEyeAngles = 0x2560; // QAngle
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||||
public const nint m_bSkipOneHeadConstraintUpdate = 0x256C; // bool
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||||
public const nint m_bLeftHanded = 0x256D; // bool
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||||
public const nint m_fSwitchedHandednessTime = 0x2570; // GameTime_t
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||||
public const nint m_flViewmodelOffsetX = 0x2574; // float32
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||||
public const nint m_flViewmodelOffsetY = 0x2578; // float32
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||||
public const nint m_flViewmodelOffsetZ = 0x257C; // float32
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||||
public const nint m_flViewmodelFOV = 0x2580; // float32
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||||
public const nint m_vecPlayerPatchEconIndices = 0x2584; // uint32[5]
|
||||
public const nint m_GunGameImmunityColor = 0x25B8; // Color
|
||||
public const nint m_vecBulletHitModels = 0x2608; // CUtlVector<C_BulletHitModel*>
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||||
public const nint m_bIsWalking = 0x2620; // bool
|
||||
public const nint m_thirdPersonHeading = 0x2628; // QAngle
|
||||
public const nint m_flSlopeDropOffset = 0x26B8; // float32
|
||||
public const nint m_flSlopeDropHeight = 0x2730; // float32
|
||||
public const nint m_vHeadConstraintOffset = 0x27A8; // Vector
|
||||
public const nint m_entitySpottedState = 0x2838; // EntitySpottedState_t
|
||||
public const nint m_bIsScoped = 0x2850; // bool
|
||||
public const nint m_bResumeZoom = 0x2851; // bool
|
||||
public const nint m_bIsDefusing = 0x2852; // bool
|
||||
public const nint m_bIsGrabbingHostage = 0x2853; // bool
|
||||
public const nint m_iBlockingUseActionInProgress = 0x2854; // CSPlayerBlockingUseAction_t
|
||||
public const nint m_flEmitSoundTime = 0x2858; // GameTime_t
|
||||
public const nint m_bInNoDefuseArea = 0x285C; // bool
|
||||
public const nint m_nWhichBombZone = 0x2860; // int32
|
||||
public const nint m_iShotsFired = 0x2864; // int32
|
||||
public const nint m_flFlinchStack = 0x2868; // float32
|
||||
public const nint m_flVelocityModifier = 0x286C; // float32
|
||||
public const nint m_flHitHeading = 0x2870; // float32
|
||||
public const nint m_nHitBodyPart = 0x2874; // int32
|
||||
public const nint m_bWaitForNoAttack = 0x2878; // bool
|
||||
public const nint m_ignoreLadderJumpTime = 0x287C; // float32
|
||||
public const nint m_bKilledByHeadshot = 0x2881; // bool
|
||||
public const nint m_ArmorValue = 0x2884; // int32
|
||||
public const nint m_unCurrentEquipmentValue = 0x2888; // uint16
|
||||
public const nint m_unRoundStartEquipmentValue = 0x288A; // uint16
|
||||
public const nint m_unFreezetimeEndEquipmentValue = 0x288C; // uint16
|
||||
public const nint m_nLastKillerIndex = 0x2890; // CEntityIndex
|
||||
public const nint m_bOldIsScoped = 0x2894; // bool
|
||||
public const nint m_bHasDeathInfo = 0x2895; // bool
|
||||
public const nint m_flDeathInfoTime = 0x2898; // float32
|
||||
public const nint m_vecDeathInfoOrigin = 0x289C; // Vector
|
||||
public const nint m_grenadeParameterStashTime = 0x28AC; // GameTime_t
|
||||
public const nint m_bGrenadeParametersStashed = 0x28B0; // bool
|
||||
public const nint m_angStashedShootAngles = 0x28B4; // QAngle
|
||||
public const nint m_vecStashedGrenadeThrowPosition = 0x28C0; // Vector
|
||||
public const nint m_vecStashedVelocity = 0x28CC; // Vector
|
||||
public const nint m_angShootAngleHistory = 0x28D8; // QAngle[2]
|
||||
public const nint m_vecThrowPositionHistory = 0x28F0; // Vector[2]
|
||||
public const nint m_vecVelocityHistory = 0x2908; // Vector[2]
|
||||
public const nint m_PredictedDamageTags = 0x2920; // C_UtlVectorEmbeddedNetworkVar<PredictedDamageTag_t>
|
||||
public const nint m_nPrevHighestReceivedDamageTagTick = 0x2988; // GameTick_t
|
||||
public const nint m_nHighestAppliedDamageTagTick = 0x298C; // int32
|
||||
public const nint m_bShouldAutobuyDMWeapons = 0x3EBC; // bool
|
||||
public const nint m_fImmuneToGunGameDamageTime = 0x3EC0; // GameTime_t
|
||||
public const nint m_bGunGameImmunity = 0x3EC4; // bool
|
||||
public const nint m_fImmuneToGunGameDamageTimeLast = 0x3EC8; // GameTime_t
|
||||
public const nint m_fMolotovDamageTime = 0x3ECC; // float32
|
||||
public const nint m_pBulletServices = 0x16C8; // CCSPlayer_BulletServices*
|
||||
public const nint m_pHostageServices = 0x16D0; // CCSPlayer_HostageServices*
|
||||
public const nint m_pBuyServices = 0x16D8; // CCSPlayer_BuyServices*
|
||||
public const nint m_pGlowServices = 0x16E0; // CCSPlayer_GlowServices*
|
||||
public const nint m_pActionTrackingServices = 0x16E8; // CCSPlayer_ActionTrackingServices*
|
||||
public const nint m_pDamageReactServices = 0x16F0; // CCSPlayer_DamageReactServices*
|
||||
public const nint m_flHealthShotBoostExpirationTime = 0x16F8; // GameTime_t
|
||||
public const nint m_flLastFiredWeaponTime = 0x16FC; // GameTime_t
|
||||
public const nint m_bHasFemaleVoice = 0x1700; // bool
|
||||
public const nint m_flLandingTimeSeconds = 0x1704; // float32
|
||||
public const nint m_flOldFallVelocity = 0x1708; // float32
|
||||
public const nint m_szLastPlaceName = 0x170C; // char[18]
|
||||
public const nint m_bPrevDefuser = 0x171E; // bool
|
||||
public const nint m_bPrevHelmet = 0x171F; // bool
|
||||
public const nint m_nPrevArmorVal = 0x1720; // int32
|
||||
public const nint m_nPrevGrenadeAmmoCount = 0x1724; // int32
|
||||
public const nint m_unPreviousWeaponHash = 0x1728; // uint32
|
||||
public const nint m_unWeaponHash = 0x172C; // uint32
|
||||
public const nint m_bInBuyZone = 0x1730; // bool
|
||||
public const nint m_bPreviouslyInBuyZone = 0x1731; // bool
|
||||
public const nint m_aimPunchAngle = 0x1734; // QAngle
|
||||
public const nint m_aimPunchAngleVel = 0x1740; // QAngle
|
||||
public const nint m_aimPunchTickBase = 0x174C; // int32
|
||||
public const nint m_aimPunchTickFraction = 0x1750; // float32
|
||||
public const nint m_aimPunchCache = 0x1758; // CUtlVector<QAngle>
|
||||
public const nint m_bInLanding = 0x1778; // bool
|
||||
public const nint m_flLandingStartTime = 0x177C; // float32
|
||||
public const nint m_bInHostageRescueZone = 0x1780; // bool
|
||||
public const nint m_bInBombZone = 0x1781; // bool
|
||||
public const nint m_bIsBuyMenuOpen = 0x1782; // bool
|
||||
public const nint m_flTimeOfLastInjury = 0x1784; // GameTime_t
|
||||
public const nint m_flNextSprayDecalTime = 0x1788; // GameTime_t
|
||||
public const nint m_iRetakesOffering = 0x18E0; // int32
|
||||
public const nint m_iRetakesOfferingCard = 0x18E4; // int32
|
||||
public const nint m_bRetakesHasDefuseKit = 0x18E8; // bool
|
||||
public const nint m_bRetakesMVPLastRound = 0x18E9; // bool
|
||||
public const nint m_iRetakesMVPBoostItem = 0x18EC; // int32
|
||||
public const nint m_RetakesMVPBoostExtraUtility = 0x18F0; // loadout_slot_t
|
||||
public const nint m_bNeedToReApplyGloves = 0x1905; // bool
|
||||
public const nint m_EconGloves = 0x1908; // C_EconItemView
|
||||
public const nint m_nEconGlovesChanged = 0x1D80; // uint8
|
||||
public const nint m_bMustSyncRagdollState = 0x1D81; // bool
|
||||
public const nint m_nRagdollDamageBone = 0x1D84; // int32
|
||||
public const nint m_vRagdollDamageForce = 0x1D88; // Vector
|
||||
public const nint m_vRagdollDamagePosition = 0x1D94; // Vector
|
||||
public const nint m_szRagdollDamageWeaponName = 0x1DA0; // char[64]
|
||||
public const nint m_bRagdollDamageHeadshot = 0x1DE0; // bool
|
||||
public const nint m_vRagdollServerOrigin = 0x1DE4; // Vector
|
||||
public const nint m_bLastHeadBoneTransformIsValid = 0x2460; // bool
|
||||
public const nint m_lastLandTime = 0x2464; // GameTime_t
|
||||
public const nint m_bOnGroundLastTick = 0x2468; // bool
|
||||
public const nint m_hHudModelArms = 0x2484; // CHandle<C_CS2HudModelArms>
|
||||
public const nint m_qDeathEyeAngles = 0x2488; // QAngle
|
||||
public const nint m_bSkipOneHeadConstraintUpdate = 0x2494; // bool
|
||||
public const nint m_bLeftHanded = 0x2495; // bool
|
||||
public const nint m_fSwitchedHandednessTime = 0x2498; // GameTime_t
|
||||
public const nint m_flViewmodelOffsetX = 0x249C; // float32
|
||||
public const nint m_flViewmodelOffsetY = 0x24A0; // float32
|
||||
public const nint m_flViewmodelOffsetZ = 0x24A4; // float32
|
||||
public const nint m_flViewmodelFOV = 0x24A8; // float32
|
||||
public const nint m_vecPlayerPatchEconIndices = 0x24AC; // uint32[5]
|
||||
public const nint m_GunGameImmunityColor = 0x24E0; // Color
|
||||
public const nint m_vecBulletHitModels = 0x2530; // CUtlVector<C_BulletHitModel*>
|
||||
public const nint m_bIsWalking = 0x2548; // bool
|
||||
public const nint m_thirdPersonHeading = 0x2550; // QAngle
|
||||
public const nint m_flSlopeDropOffset = 0x25E0; // float32
|
||||
public const nint m_flSlopeDropHeight = 0x2658; // float32
|
||||
public const nint m_vHeadConstraintOffset = 0x26D0; // Vector
|
||||
public const nint m_entitySpottedState = 0x2760; // EntitySpottedState_t
|
||||
public const nint m_bIsScoped = 0x2778; // bool
|
||||
public const nint m_bResumeZoom = 0x2779; // bool
|
||||
public const nint m_bIsDefusing = 0x277A; // bool
|
||||
public const nint m_bIsGrabbingHostage = 0x277B; // bool
|
||||
public const nint m_iBlockingUseActionInProgress = 0x277C; // CSPlayerBlockingUseAction_t
|
||||
public const nint m_flEmitSoundTime = 0x2780; // GameTime_t
|
||||
public const nint m_bInNoDefuseArea = 0x2784; // bool
|
||||
public const nint m_nWhichBombZone = 0x2788; // int32
|
||||
public const nint m_iShotsFired = 0x278C; // int32
|
||||
public const nint m_flFlinchStack = 0x2790; // float32
|
||||
public const nint m_flVelocityModifier = 0x2794; // float32
|
||||
public const nint m_flHitHeading = 0x2798; // float32
|
||||
public const nint m_nHitBodyPart = 0x279C; // int32
|
||||
public const nint m_bWaitForNoAttack = 0x27A0; // bool
|
||||
public const nint m_ignoreLadderJumpTime = 0x27A4; // float32
|
||||
public const nint m_bKilledByHeadshot = 0x27A9; // bool
|
||||
public const nint m_ArmorValue = 0x27AC; // int32
|
||||
public const nint m_unCurrentEquipmentValue = 0x27B0; // uint16
|
||||
public const nint m_unRoundStartEquipmentValue = 0x27B2; // uint16
|
||||
public const nint m_unFreezetimeEndEquipmentValue = 0x27B4; // uint16
|
||||
public const nint m_nLastKillerIndex = 0x27B8; // CEntityIndex
|
||||
public const nint m_bOldIsScoped = 0x27BC; // bool
|
||||
public const nint m_bHasDeathInfo = 0x27BD; // bool
|
||||
public const nint m_flDeathInfoTime = 0x27C0; // float32
|
||||
public const nint m_vecDeathInfoOrigin = 0x27C4; // Vector
|
||||
public const nint m_grenadeParameterStashTime = 0x27D4; // GameTime_t
|
||||
public const nint m_bGrenadeParametersStashed = 0x27D8; // bool
|
||||
public const nint m_angStashedShootAngles = 0x27DC; // QAngle
|
||||
public const nint m_vecStashedGrenadeThrowPosition = 0x27E8; // Vector
|
||||
public const nint m_vecStashedVelocity = 0x27F4; // Vector
|
||||
public const nint m_angShootAngleHistory = 0x2800; // QAngle[2]
|
||||
public const nint m_vecThrowPositionHistory = 0x2818; // Vector[2]
|
||||
public const nint m_vecVelocityHistory = 0x2830; // Vector[2]
|
||||
public const nint m_PredictedDamageTags = 0x2848; // C_UtlVectorEmbeddedNetworkVar<PredictedDamageTag_t>
|
||||
public const nint m_nPrevHighestReceivedDamageTagTick = 0x28B0; // GameTick_t
|
||||
public const nint m_nHighestAppliedDamageTagTick = 0x28B4; // int32
|
||||
public const nint m_bShouldAutobuyDMWeapons = 0x3DEC; // bool
|
||||
public const nint m_fImmuneToGunGameDamageTime = 0x3DF0; // GameTime_t
|
||||
public const nint m_bGunGameImmunity = 0x3DF4; // bool
|
||||
public const nint m_fImmuneToGunGameDamageTimeLast = 0x3DF8; // GameTime_t
|
||||
public const nint m_fMolotovDamageTime = 0x3DFC; // float32
|
||||
public const nint m_vecLastAliveLocalVelocity = 0x3E04; // Vector
|
||||
public const nint m_fRenderingClipPlane = 0x3E10; // float32[4]
|
||||
public const nint m_nLastClipPlaneSetupFrame = 0x3E20; // int32
|
||||
public const nint m_vecLastClipCameraPos = 0x3E24; // Vector
|
||||
public const nint m_vecLastClipCameraForward = 0x3E30; // Vector
|
||||
public const nint m_bClipHitStaticWorld = 0x3E3C; // bool
|
||||
public const nint m_bCachedPlaneIsValid = 0x3E3D; // bool
|
||||
public const nint m_pClippingWeapon = 0x3E40; // C_CSWeaponBase*
|
||||
public const nint m_nPlayerInfernoBodyFx = 0x3E48; // ParticleIndex_t
|
||||
public const nint m_angEyeAngles = 0x3E50; // QAngle
|
||||
}
|
||||
// Parent: C_CSGO_TeamIntroCharacterPosition
|
||||
// Field count: 0
|
||||
@@ -2577,7 +2577,7 @@ namespace CS2Dumper.Schemas {
|
||||
// MPulseDomainHookInfo
|
||||
public static class CCSPointScriptExtensions_entity {
|
||||
}
|
||||
// Parent:
|
||||
// Parent: None
|
||||
// Field count: 14
|
||||
//
|
||||
// Metadata:
|
||||
@@ -2598,7 +2598,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_flNewHDRColorScale = 0x38; // float32
|
||||
public const nint m_flNewFarZ = 0x3C; // float32
|
||||
}
|
||||
// Parent:
|
||||
// Parent: None
|
||||
// Field count: 36
|
||||
//
|
||||
// Metadata:
|
||||
@@ -3093,7 +3093,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_hMaster = 0x1460; // CHandle<C_BasePropDoor>
|
||||
public const nint m_vWhereToSetLightingOrigin = 0x1464; // Vector
|
||||
}
|
||||
// Parent:
|
||||
// Parent: None
|
||||
// Field count: 8
|
||||
//
|
||||
// Metadata:
|
||||
@@ -3282,7 +3282,7 @@ namespace CS2Dumper.Schemas {
|
||||
// Field count: 0
|
||||
public static class C_LightDirectionalEntity {
|
||||
}
|
||||
// Parent:
|
||||
// Parent: None
|
||||
// Field count: 82
|
||||
//
|
||||
// Metadata:
|
||||
@@ -3415,7 +3415,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_sUniqueHammerID = 0x5E8; // CUtlString
|
||||
public const nint m_nBloodType = 0x5F0; // BloodType
|
||||
}
|
||||
// Parent:
|
||||
// Parent: None
|
||||
// Field count: 4
|
||||
//
|
||||
// Metadata:
|
||||
@@ -3651,7 +3651,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_materialGroup = 0x494; // CUtlStringToken
|
||||
public const nint m_nHitboxSet = 0x498; // uint8
|
||||
}
|
||||
// Parent:
|
||||
// Parent: None
|
||||
// Field count: 0
|
||||
public static class CEntityComponent {
|
||||
}
|
||||
@@ -3890,7 +3890,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_vSmokeColor = 0x854; // Vector
|
||||
public const nint m_szAnimClass = 0x860; // CGlobalSymbol
|
||||
}
|
||||
// Parent:
|
||||
// Parent: None
|
||||
// Field count: 6
|
||||
//
|
||||
// Metadata:
|
||||
@@ -4261,7 +4261,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_flTicksSinceLastSurfingDetected = 0x548; // float32
|
||||
public const nint m_bWasSurfing = 0x54C; // bool
|
||||
}
|
||||
// Parent:
|
||||
// Parent: None
|
||||
// Field count: 5
|
||||
//
|
||||
// Metadata:
|
||||
@@ -4311,7 +4311,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_DefaultCaseOutflow = 0x48; // CPulse_OutflowConnection
|
||||
public const nint m_CaseOutflows = 0x90; // CUtlVector<CPulse_OutflowConnection>
|
||||
}
|
||||
// Parent:
|
||||
// Parent: None
|
||||
// Field count: 3
|
||||
//
|
||||
// Metadata:
|
||||
@@ -4372,7 +4372,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_OuterAngle = 0xED0; // float32
|
||||
public const nint m_SpotRadius = 0xED4; // float32
|
||||
}
|
||||
// Parent:
|
||||
// Parent: None
|
||||
// Field count: 3
|
||||
//
|
||||
// Metadata:
|
||||
@@ -4489,7 +4489,7 @@ namespace CS2Dumper.Schemas {
|
||||
public static class CCSPointScript {
|
||||
public const nint m_pParent = 0x118; // CCSPointScriptEntity*
|
||||
}
|
||||
// Parent:
|
||||
// Parent: None
|
||||
// Field count: 6
|
||||
//
|
||||
// Metadata:
|
||||
@@ -4660,7 +4660,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_iEnemyKnifeKills = 0x74; // int32
|
||||
public const nint m_iEnemyTaserKills = 0x78; // int32
|
||||
}
|
||||
// Parent:
|
||||
// Parent: None
|
||||
// Field count: 2
|
||||
//
|
||||
// Metadata:
|
||||
@@ -4695,7 +4695,7 @@ namespace CS2Dumper.Schemas {
|
||||
// Field count: 0
|
||||
public static class CHostageRescueZone {
|
||||
}
|
||||
// Parent:
|
||||
// Parent: None
|
||||
// Field count: 8
|
||||
//
|
||||
// Metadata:
|
||||
@@ -4760,7 +4760,7 @@ namespace CS2Dumper.Schemas {
|
||||
public static class C_CSGameRulesProxy {
|
||||
public const nint m_pGameRules = 0x5F8; // C_CSGameRules*
|
||||
}
|
||||
// Parent:
|
||||
// Parent: None
|
||||
// Field count: 17
|
||||
//
|
||||
// Metadata:
|
||||
@@ -5180,7 +5180,7 @@ namespace CS2Dumper.Schemas {
|
||||
public static class FilterDamageType {
|
||||
public const nint m_iDamageType = 0x650; // int32
|
||||
}
|
||||
// Parent:
|
||||
// Parent: None
|
||||
// Field count: 2
|
||||
//
|
||||
// Metadata:
|
||||
@@ -5599,7 +5599,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_flWaterWorldZ = 0x1398; // float32
|
||||
public const nint m_flWaterNextTraceTime = 0x139C; // float32
|
||||
}
|
||||
// Parent:
|
||||
// Parent: None
|
||||
// Field count: 11
|
||||
//
|
||||
// Metadata:
|
||||
@@ -5737,7 +5737,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_bIsOtherEnemy = 0x74; // bool
|
||||
public const nint m_killType = 0x75; // EKillTypes_t
|
||||
}
|
||||
// Parent:
|
||||
// Parent: None
|
||||
// Field count: 8
|
||||
//
|
||||
// Metadata:
|
||||
@@ -5913,7 +5913,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_flPreviousUpdateTickTime = 0x660; // GameTime_t
|
||||
public const nint m_vecPreviousTestPoint = 0x664; // Vector
|
||||
}
|
||||
// Parent:
|
||||
// Parent: None
|
||||
// Field count: 2
|
||||
//
|
||||
// Metadata:
|
||||
@@ -5990,7 +5990,7 @@ namespace CS2Dumper.Schemas {
|
||||
// Field count: 0
|
||||
public static class C_CS2HudModelBase {
|
||||
}
|
||||
// Parent:
|
||||
// Parent: None
|
||||
// Field count: 4
|
||||
//
|
||||
// Metadata:
|
||||
@@ -6304,7 +6304,7 @@ namespace CS2Dumper.Schemas {
|
||||
// Field count: 0
|
||||
public static class C_HEGrenadeProjectile {
|
||||
}
|
||||
// Parent:
|
||||
// Parent: None
|
||||
// Field count: 24
|
||||
//
|
||||
// Metadata:
|
||||
@@ -6414,9 +6414,9 @@ namespace CS2Dumper.Schemas {
|
||||
// Parent: C_CSPlayerPawn
|
||||
// Field count: 3
|
||||
public static class C_CSGO_PreviewPlayer {
|
||||
public const nint m_animgraph = 0x3ED0; // CUtlString
|
||||
public const nint m_animgraphCharacterModeString = 0x3ED8; // CGlobalSymbol
|
||||
public const nint m_flInitialModelScale = 0x3EE0; // float32
|
||||
public const nint m_animgraph = 0x3EE0; // CUtlString
|
||||
public const nint m_animgraphCharacterModeString = 0x3EE8; // CGlobalSymbol
|
||||
public const nint m_flInitialModelScale = 0x3EF0; // float32
|
||||
}
|
||||
// Parent: C_BarnLight
|
||||
// Field count: 1
|
||||
@@ -6505,7 +6505,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_bSpotted = 0x8; // bool
|
||||
public const nint m_bSpottedByMask = 0xC; // uint32[2]
|
||||
}
|
||||
// Parent:
|
||||
// Parent: None
|
||||
// Field count: 25
|
||||
//
|
||||
// Metadata:
|
||||
@@ -7166,7 +7166,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_OnPass = 0x600; // CEntityIOOutput
|
||||
public const nint m_OnFail = 0x628; // CEntityIOOutput
|
||||
}
|
||||
// Parent:
|
||||
// Parent: None
|
||||
// Field count: 1
|
||||
//
|
||||
// Metadata:
|
||||
@@ -7277,7 +7277,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_ubSignature = 0xF15; // uint8[128]
|
||||
public const nint m_SprayRenderHelper = 0xFA0; // CPlayerSprayDecalRenderHelper
|
||||
}
|
||||
// Parent:
|
||||
// Parent: None
|
||||
// Field count: 11
|
||||
//
|
||||
// Metadata:
|
||||
|
Reference in New Issue
Block a user