mirror of
https://github.com/a2x/cs2-dumper.git
synced 2025-10-08 02:00:02 +08:00
Game Update (14091)
This commit is contained in:
@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-07-29 08:05:49.300075200 UTC
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// 2025-07-30 01:31:58.500417200 UTC
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#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
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@@ -186,7 +186,7 @@ pub mod cs2_dumper {
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pub const flFlinchModLarge: usize = 0x38; // float32
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pub const flFriendlyFireDamageReductionRatio: usize = 0x3C; // float32
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}
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// Parent:
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// Parent: None
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// Field count: 15
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//
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// Metadata:
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@@ -1061,7 +1061,7 @@ pub mod cs2_dumper {
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pub const m_bFastRetrigger: usize = 0x5FB; // bool
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pub const m_bPassthoughCaller: usize = 0x5FC; // bool
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}
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// Parent:
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// Parent: None
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// Field count: 6
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pub mod SequenceHistory_t {
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pub const m_hSequence: usize = 0x0; // HSequence
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@@ -1534,7 +1534,7 @@ pub mod cs2_dumper {
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pub const m_flFadeStartTime: usize = 0x830; // float32[1]
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pub const m_flFadeDuration: usize = 0x834; // float32[1]
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}
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// Parent:
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// Parent: None
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// Field count: 10
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pub mod CBuoyancyHelper {
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pub const m_nFluidType: usize = 0x18; // CUtlStringToken
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@@ -1698,7 +1698,7 @@ pub mod cs2_dumper {
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// Field count: 0
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pub mod C_WeaponM4A1Silencer {
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}
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// Parent:
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// Parent: None
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// Field count: 29
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//
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// Metadata:
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@@ -1843,7 +1843,7 @@ pub mod cs2_dumper {
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pub mod CPulseCell_Value_Gradient {
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pub const m_Gradient: usize = 0x48; // CColorGradient
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}
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// Parent:
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// Parent: None
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// Field count: 2
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//
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// Metadata:
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@@ -1853,7 +1853,7 @@ pub mod cs2_dumper {
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pub const m_timestamp: usize = 0x8; // GameTime_t
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pub const m_nWorldGroupId: usize = 0xC; // WorldGroupId_t
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}
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// Parent:
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// Parent: None
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// Field count: 5
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//
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// Metadata:
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@@ -1928,7 +1928,7 @@ pub mod cs2_dumper {
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pub const m_ullRegisteredAsItemID: usize = 0x4D0; // uint64
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}
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// Parent: C_BasePlayerWeapon
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// Field count: 53
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// Field count: 54
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//
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// Metadata:
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// MNetworkOutOfPVSUpdates
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@@ -1944,6 +1944,7 @@ pub mod cs2_dumper {
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// NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t)
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// NetworkVarNames: m_flPostponeFireReadyFrac (float)
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// NetworkVarNames: m_bInReload (bool)
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// NetworkVarNames: m_flDisallowAttackAfterReloadStartUntilTime (GameTime_t)
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// NetworkVarNames: m_flDroppedAtTime (GameTime_t)
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// NetworkVarNames: m_bIsHauledBack (bool)
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// NetworkVarNames: m_bSilencerOn (bool)
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@@ -1986,14 +1987,15 @@ pub mod cs2_dumper {
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pub const m_nPostponeFireReadyTicks: usize = 0x1A3C; // GameTick_t
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pub const m_flPostponeFireReadyFrac: usize = 0x1A40; // float32
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pub const m_bInReload: usize = 0x1A44; // bool
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pub const m_flDroppedAtTime: usize = 0x1A48; // GameTime_t
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pub const m_bIsHauledBack: usize = 0x1A4C; // bool
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pub const m_bSilencerOn: usize = 0x1A4D; // bool
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pub const m_flTimeSilencerSwitchComplete: usize = 0x1A50; // GameTime_t
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pub const m_iOriginalTeamNumber: usize = 0x1A54; // int32
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pub const m_iMostRecentTeamNumber: usize = 0x1A58; // int32
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pub const m_bDroppedNearBuyZone: usize = 0x1A5C; // bool
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pub const m_flNextAttackRenderTimeOffset: usize = 0x1A60; // float32
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pub const m_flDisallowAttackAfterReloadStartUntilTime: usize = 0x1A48; // GameTime_t
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pub const m_flDroppedAtTime: usize = 0x1A4C; // GameTime_t
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pub const m_bIsHauledBack: usize = 0x1A50; // bool
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pub const m_bSilencerOn: usize = 0x1A51; // bool
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pub const m_flTimeSilencerSwitchComplete: usize = 0x1A54; // GameTime_t
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pub const m_iOriginalTeamNumber: usize = 0x1A58; // int32
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pub const m_iMostRecentTeamNumber: usize = 0x1A5C; // int32
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pub const m_bDroppedNearBuyZone: usize = 0x1A60; // bool
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pub const m_flNextAttackRenderTimeOffset: usize = 0x1A64; // float32
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pub const m_bClearWeaponIdentifyingUGC: usize = 0x1B00; // bool
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pub const m_bVisualsDataSet: usize = 0x1B01; // bool
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pub const m_bUIWeapon: usize = 0x1B02; // bool
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@@ -2013,7 +2015,7 @@ pub mod cs2_dumper {
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pub const m_flLastLOSTraceFailureTime: usize = 0x1CC8; // GameTime_t
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pub const m_flWatTickOffset: usize = 0x1D28; // float32
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}
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// Parent:
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// Parent: None
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// Field count: 7
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//
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// Metadata:
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@@ -2057,7 +2059,7 @@ pub mod cs2_dumper {
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pub const m_flExposureAdaptationSpeedDown: usize = 0x604; // float32
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pub const m_flTonemapEVSmoothingRange: usize = 0x608; // float32
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}
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// Parent:
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// Parent: None
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// Field count: 4
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//
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// Metadata:
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@@ -2084,7 +2086,7 @@ pub mod cs2_dumper {
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// Field count: 0
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pub mod C_WeaponMag7 {
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}
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// Parent:
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// Parent: None
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// Field count: 2
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//
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// Metadata:
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@@ -2200,7 +2202,7 @@ pub mod cs2_dumper {
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// Field count: 0
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pub mod CSpriteOriented {
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}
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// Parent:
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// Parent: None
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// Field count: 13
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//
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// Metadata:
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@@ -2635,7 +2637,7 @@ pub mod cs2_dumper {
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// MPulseDomainHookInfo
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pub mod CCSPointScriptExtensions_entity {
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}
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// Parent:
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// Parent: None
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// Field count: 14
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//
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// Metadata:
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@@ -2656,7 +2658,7 @@ pub mod cs2_dumper {
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pub const m_flNewHDRColorScale: usize = 0x38; // float32
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pub const m_flNewFarZ: usize = 0x3C; // float32
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}
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// Parent:
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// Parent: None
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// Field count: 33
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//
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// Metadata:
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@@ -3149,7 +3151,7 @@ pub mod cs2_dumper {
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pub const m_hMaster: usize = 0x1460; // CHandle<C_BasePropDoor>
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pub const m_vWhereToSetLightingOrigin: usize = 0x1464; // Vector
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}
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// Parent:
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// Parent: None
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// Field count: 8
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//
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// Metadata:
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@@ -3334,7 +3336,7 @@ pub mod cs2_dumper {
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// Field count: 0
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pub mod C_LightDirectionalEntity {
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}
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// Parent:
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// Parent: None
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// Field count: 82
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//
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// Metadata:
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@@ -3467,7 +3469,7 @@ pub mod cs2_dumper {
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pub const m_sUniqueHammerID: usize = 0x5E8; // CUtlString
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pub const m_nBloodType: usize = 0x5F0; // BloodType
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}
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// Parent:
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// Parent: None
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// Field count: 4
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//
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// Metadata:
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@@ -3703,7 +3705,7 @@ pub mod cs2_dumper {
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pub const m_materialGroup: usize = 0x474; // CUtlStringToken
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pub const m_nHitboxSet: usize = 0x478; // uint8
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}
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// Parent:
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// Parent: None
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// Field count: 0
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pub mod CEntityComponent {
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}
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@@ -3949,7 +3951,7 @@ pub mod cs2_dumper {
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pub const m_vSmokeColor: usize = 0x84C; // Vector
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pub const m_szAnimClass: usize = 0x858; // CGlobalSymbol
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}
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// Parent:
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// Parent: None
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// Field count: 6
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//
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// Metadata:
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@@ -4320,7 +4322,7 @@ pub mod cs2_dumper {
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pub const m_flTicksSinceLastSurfingDetected: usize = 0x548; // float32
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pub const m_bWasSurfing: usize = 0x54C; // bool
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}
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// Parent:
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// Parent: None
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// Field count: 5
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//
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// Metadata:
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@@ -4370,7 +4372,7 @@ pub mod cs2_dumper {
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pub const m_DefaultCaseOutflow: usize = 0x48; // CPulse_OutflowConnection
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pub const m_CaseOutflows: usize = 0x90; // CUtlVector<CPulse_OutflowConnection>
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}
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// Parent:
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// Parent: None
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// Field count: 3
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//
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// Metadata:
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@@ -4431,7 +4433,7 @@ pub mod cs2_dumper {
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pub const m_OuterAngle: usize = 0xED0; // float32
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pub const m_SpotRadius: usize = 0xED4; // float32
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}
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// Parent:
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// Parent: None
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// Field count: 3
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//
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// Metadata:
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@@ -4548,7 +4550,7 @@ pub mod cs2_dumper {
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pub mod CCSPointScript {
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pub const m_pParent: usize = 0x110; // CCSPointScriptEntity*
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}
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// Parent:
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// Parent: None
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// Field count: 6
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//
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// Metadata:
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@@ -4719,7 +4721,7 @@ pub mod cs2_dumper {
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pub const m_iEnemyKnifeKills: usize = 0x74; // int32
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pub const m_iEnemyTaserKills: usize = 0x78; // int32
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}
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// Parent:
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// Parent: None
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// Field count: 2
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//
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// Metadata:
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@@ -4754,7 +4756,7 @@ pub mod cs2_dumper {
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// Field count: 0
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pub mod CHostageRescueZone {
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}
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// Parent:
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// Parent: None
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// Field count: 8
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//
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// Metadata:
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@@ -4819,7 +4821,7 @@ pub mod cs2_dumper {
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pub mod C_CSGameRulesProxy {
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pub const m_pGameRules: usize = 0x5F8; // C_CSGameRules*
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}
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// Parent:
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// Parent: None
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// Field count: 17
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//
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// Metadata:
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@@ -5246,7 +5248,7 @@ pub mod cs2_dumper {
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pub mod FilterDamageType {
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pub const m_iDamageType: usize = 0x650; // int32
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}
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// Parent:
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// Parent: None
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// Field count: 2
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//
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// Metadata:
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@@ -5665,7 +5667,7 @@ pub mod cs2_dumper {
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pub const m_flWaterWorldZ: usize = 0x1398; // float32
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pub const m_flWaterNextTraceTime: usize = 0x139C; // float32
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}
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// Parent:
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// Parent: None
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// Field count: 11
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//
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// Metadata:
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@@ -5803,7 +5805,7 @@ pub mod cs2_dumper {
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pub const m_bIsOtherEnemy: usize = 0x74; // bool
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pub const m_killType: usize = 0x75; // EKillTypes_t
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}
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// Parent:
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// Parent: None
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// Field count: 8
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//
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// Metadata:
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@@ -5979,7 +5981,7 @@ pub mod cs2_dumper {
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pub const m_flPreviousUpdateTickTime: usize = 0x660; // GameTime_t
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pub const m_vecPreviousTestPoint: usize = 0x664; // Vector
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}
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// Parent:
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// Parent: None
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// Field count: 2
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//
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// Metadata:
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@@ -6056,7 +6058,7 @@ pub mod cs2_dumper {
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// Field count: 0
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pub mod C_CS2HudModelBase {
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}
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// Parent:
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// Parent: None
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// Field count: 4
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//
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// Metadata:
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@@ -6370,7 +6372,7 @@ pub mod cs2_dumper {
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// Field count: 0
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pub mod C_HEGrenadeProjectile {
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}
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// Parent:
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// Parent: None
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// Field count: 24
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//
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// Metadata:
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@@ -6571,7 +6573,7 @@ pub mod cs2_dumper {
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pub const m_bSpotted: usize = 0x8; // bool
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pub const m_bSpottedByMask: usize = 0xC; // uint32[2]
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}
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// Parent:
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// Parent: None
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// Field count: 25
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//
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// Metadata:
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@@ -7232,7 +7234,7 @@ pub mod cs2_dumper {
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pub const m_OnPass: usize = 0x600; // CEntityIOOutput
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pub const m_OnFail: usize = 0x628; // CEntityIOOutput
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}
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// Parent:
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// Parent: None
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// Field count: 1
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//
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// Metadata:
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@@ -7339,7 +7341,7 @@ pub mod cs2_dumper {
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pub const m_ubSignature: usize = 0xF15; // uint8[128]
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pub const m_SprayRenderHelper: usize = 0xFA0; // CPlayerSprayDecalRenderHelper
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}
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// Parent:
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// Parent: None
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// Field count: 11
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//
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// Metadata:
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