Game Update (14091)

This commit is contained in:
Tonyha7
2025-07-30 09:34:41 +08:00
parent 7f60c80c21
commit 3b37f42ab7
72 changed files with 879 additions and 875 deletions

View File

@@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-07-29 08:05:49.300075200 UTC
// 2025-07-30 01:31:58.500417200 UTC
#pragma once
@@ -180,7 +180,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t flFlinchModLarge = 0x38; // float32
constexpr std::ptrdiff_t flFriendlyFireDamageReductionRatio = 0x3C; // float32
}
// Parent:
// Parent: None
// Field count: 15
//
// Metadata:
@@ -1055,7 +1055,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_bFastRetrigger = 0x5FB; // bool
constexpr std::ptrdiff_t m_bPassthoughCaller = 0x5FC; // bool
}
// Parent:
// Parent: None
// Field count: 6
namespace SequenceHistory_t {
constexpr std::ptrdiff_t m_hSequence = 0x0; // HSequence
@@ -1528,7 +1528,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flFadeStartTime = 0x830; // float32[1]
constexpr std::ptrdiff_t m_flFadeDuration = 0x834; // float32[1]
}
// Parent:
// Parent: None
// Field count: 10
namespace CBuoyancyHelper {
constexpr std::ptrdiff_t m_nFluidType = 0x18; // CUtlStringToken
@@ -1692,7 +1692,7 @@ namespace cs2_dumper {
// Field count: 0
namespace C_WeaponM4A1Silencer {
}
// Parent:
// Parent: None
// Field count: 29
//
// Metadata:
@@ -1837,7 +1837,7 @@ namespace cs2_dumper {
namespace CPulseCell_Value_Gradient {
constexpr std::ptrdiff_t m_Gradient = 0x48; // CColorGradient
}
// Parent:
// Parent: None
// Field count: 2
//
// Metadata:
@@ -1847,7 +1847,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_timestamp = 0x8; // GameTime_t
constexpr std::ptrdiff_t m_nWorldGroupId = 0xC; // WorldGroupId_t
}
// Parent:
// Parent: None
// Field count: 5
//
// Metadata:
@@ -1922,7 +1922,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_ullRegisteredAsItemID = 0x4D0; // uint64
}
// Parent: C_BasePlayerWeapon
// Field count: 53
// Field count: 54
//
// Metadata:
// MNetworkOutOfPVSUpdates
@@ -1938,6 +1938,7 @@ namespace cs2_dumper {
// NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t)
// NetworkVarNames: m_flPostponeFireReadyFrac (float)
// NetworkVarNames: m_bInReload (bool)
// NetworkVarNames: m_flDisallowAttackAfterReloadStartUntilTime (GameTime_t)
// NetworkVarNames: m_flDroppedAtTime (GameTime_t)
// NetworkVarNames: m_bIsHauledBack (bool)
// NetworkVarNames: m_bSilencerOn (bool)
@@ -1980,14 +1981,15 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_nPostponeFireReadyTicks = 0x1A3C; // GameTick_t
constexpr std::ptrdiff_t m_flPostponeFireReadyFrac = 0x1A40; // float32
constexpr std::ptrdiff_t m_bInReload = 0x1A44; // bool
constexpr std::ptrdiff_t m_flDroppedAtTime = 0x1A48; // GameTime_t
constexpr std::ptrdiff_t m_bIsHauledBack = 0x1A4C; // bool
constexpr std::ptrdiff_t m_bSilencerOn = 0x1A4D; // bool
constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0x1A50; // GameTime_t
constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0x1A54; // int32
constexpr std::ptrdiff_t m_iMostRecentTeamNumber = 0x1A58; // int32
constexpr std::ptrdiff_t m_bDroppedNearBuyZone = 0x1A5C; // bool
constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0x1A60; // float32
constexpr std::ptrdiff_t m_flDisallowAttackAfterReloadStartUntilTime = 0x1A48; // GameTime_t
constexpr std::ptrdiff_t m_flDroppedAtTime = 0x1A4C; // GameTime_t
constexpr std::ptrdiff_t m_bIsHauledBack = 0x1A50; // bool
constexpr std::ptrdiff_t m_bSilencerOn = 0x1A51; // bool
constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0x1A54; // GameTime_t
constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0x1A58; // int32
constexpr std::ptrdiff_t m_iMostRecentTeamNumber = 0x1A5C; // int32
constexpr std::ptrdiff_t m_bDroppedNearBuyZone = 0x1A60; // bool
constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0x1A64; // float32
constexpr std::ptrdiff_t m_bClearWeaponIdentifyingUGC = 0x1B00; // bool
constexpr std::ptrdiff_t m_bVisualsDataSet = 0x1B01; // bool
constexpr std::ptrdiff_t m_bUIWeapon = 0x1B02; // bool
@@ -2007,7 +2009,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0x1CC8; // GameTime_t
constexpr std::ptrdiff_t m_flWatTickOffset = 0x1D28; // float32
}
// Parent:
// Parent: None
// Field count: 7
//
// Metadata:
@@ -2051,7 +2053,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x604; // float32
constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x608; // float32
}
// Parent:
// Parent: None
// Field count: 4
//
// Metadata:
@@ -2078,7 +2080,7 @@ namespace cs2_dumper {
// Field count: 0
namespace C_WeaponMag7 {
}
// Parent:
// Parent: None
// Field count: 2
//
// Metadata:
@@ -2194,7 +2196,7 @@ namespace cs2_dumper {
// Field count: 0
namespace CSpriteOriented {
}
// Parent:
// Parent: None
// Field count: 13
//
// Metadata:
@@ -2629,7 +2631,7 @@ namespace cs2_dumper {
// MPulseDomainHookInfo
namespace CCSPointScriptExtensions_entity {
}
// Parent:
// Parent: None
// Field count: 14
//
// Metadata:
@@ -2650,7 +2652,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flNewHDRColorScale = 0x38; // float32
constexpr std::ptrdiff_t m_flNewFarZ = 0x3C; // float32
}
// Parent:
// Parent: None
// Field count: 33
//
// Metadata:
@@ -3143,7 +3145,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_hMaster = 0x1460; // CHandle<C_BasePropDoor>
constexpr std::ptrdiff_t m_vWhereToSetLightingOrigin = 0x1464; // Vector
}
// Parent:
// Parent: None
// Field count: 8
//
// Metadata:
@@ -3328,7 +3330,7 @@ namespace cs2_dumper {
// Field count: 0
namespace C_LightDirectionalEntity {
}
// Parent:
// Parent: None
// Field count: 82
//
// Metadata:
@@ -3461,7 +3463,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_sUniqueHammerID = 0x5E8; // CUtlString
constexpr std::ptrdiff_t m_nBloodType = 0x5F0; // BloodType
}
// Parent:
// Parent: None
// Field count: 4
//
// Metadata:
@@ -3697,7 +3699,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_materialGroup = 0x474; // CUtlStringToken
constexpr std::ptrdiff_t m_nHitboxSet = 0x478; // uint8
}
// Parent:
// Parent: None
// Field count: 0
namespace CEntityComponent {
}
@@ -3943,7 +3945,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_vSmokeColor = 0x84C; // Vector
constexpr std::ptrdiff_t m_szAnimClass = 0x858; // CGlobalSymbol
}
// Parent:
// Parent: None
// Field count: 6
//
// Metadata:
@@ -4314,7 +4316,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flTicksSinceLastSurfingDetected = 0x548; // float32
constexpr std::ptrdiff_t m_bWasSurfing = 0x54C; // bool
}
// Parent:
// Parent: None
// Field count: 5
//
// Metadata:
@@ -4364,7 +4366,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_DefaultCaseOutflow = 0x48; // CPulse_OutflowConnection
constexpr std::ptrdiff_t m_CaseOutflows = 0x90; // CUtlVector<CPulse_OutflowConnection>
}
// Parent:
// Parent: None
// Field count: 3
//
// Metadata:
@@ -4425,7 +4427,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_OuterAngle = 0xED0; // float32
constexpr std::ptrdiff_t m_SpotRadius = 0xED4; // float32
}
// Parent:
// Parent: None
// Field count: 3
//
// Metadata:
@@ -4542,7 +4544,7 @@ namespace cs2_dumper {
namespace CCSPointScript {
constexpr std::ptrdiff_t m_pParent = 0x110; // CCSPointScriptEntity*
}
// Parent:
// Parent: None
// Field count: 6
//
// Metadata:
@@ -4713,7 +4715,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_iEnemyKnifeKills = 0x74; // int32
constexpr std::ptrdiff_t m_iEnemyTaserKills = 0x78; // int32
}
// Parent:
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// Field count: 2
//
// Metadata:
@@ -4748,7 +4750,7 @@ namespace cs2_dumper {
// Field count: 0
namespace CHostageRescueZone {
}
// Parent:
// Parent: None
// Field count: 8
//
// Metadata:
@@ -4813,7 +4815,7 @@ namespace cs2_dumper {
namespace C_CSGameRulesProxy {
constexpr std::ptrdiff_t m_pGameRules = 0x5F8; // C_CSGameRules*
}
// Parent:
// Parent: None
// Field count: 17
//
// Metadata:
@@ -5240,7 +5242,7 @@ namespace cs2_dumper {
namespace FilterDamageType {
constexpr std::ptrdiff_t m_iDamageType = 0x650; // int32
}
// Parent:
// Parent: None
// Field count: 2
//
// Metadata:
@@ -5659,7 +5661,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flWaterWorldZ = 0x1398; // float32
constexpr std::ptrdiff_t m_flWaterNextTraceTime = 0x139C; // float32
}
// Parent:
// Parent: None
// Field count: 11
//
// Metadata:
@@ -5797,7 +5799,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_bIsOtherEnemy = 0x74; // bool
constexpr std::ptrdiff_t m_killType = 0x75; // EKillTypes_t
}
// Parent:
// Parent: None
// Field count: 8
//
// Metadata:
@@ -5973,7 +5975,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flPreviousUpdateTickTime = 0x660; // GameTime_t
constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x664; // Vector
}
// Parent:
// Parent: None
// Field count: 2
//
// Metadata:
@@ -6050,7 +6052,7 @@ namespace cs2_dumper {
// Field count: 0
namespace C_CS2HudModelBase {
}
// Parent:
// Parent: None
// Field count: 4
//
// Metadata:
@@ -6364,7 +6366,7 @@ namespace cs2_dumper {
// Field count: 0
namespace C_HEGrenadeProjectile {
}
// Parent:
// Parent: None
// Field count: 24
//
// Metadata:
@@ -6565,7 +6567,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_bSpotted = 0x8; // bool
constexpr std::ptrdiff_t m_bSpottedByMask = 0xC; // uint32[2]
}
// Parent:
// Parent: None
// Field count: 25
//
// Metadata:
@@ -7226,7 +7228,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_OnPass = 0x600; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnFail = 0x628; // CEntityIOOutput
}
// Parent:
// Parent: None
// Field count: 1
//
// Metadata:
@@ -7333,7 +7335,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_ubSignature = 0xF15; // uint8[128]
constexpr std::ptrdiff_t m_SprayRenderHelper = 0xFA0; // CPlayerSprayDecalRenderHelper
}
// Parent:
// Parent: None
// Field count: 11
//
// Metadata: