Game Update (14091)

This commit is contained in:
Tonyha7
2025-07-30 09:34:41 +08:00
parent 7f60c80c21
commit 3b37f42ab7
72 changed files with 879 additions and 875 deletions

View File

@@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-07-29 08:05:49.300075200 UTC
// 2025-07-30 01:31:58.500417200 UTC
namespace CS2Dumper.Schemas {
// Module: client.dll
@@ -175,7 +175,7 @@ namespace CS2Dumper.Schemas {
public const nint flFlinchModLarge = 0x38; // float32
public const nint flFriendlyFireDamageReductionRatio = 0x3C; // float32
}
// Parent:
// Parent: None
// Field count: 15
//
// Metadata:
@@ -1050,7 +1050,7 @@ namespace CS2Dumper.Schemas {
public const nint m_bFastRetrigger = 0x5FB; // bool
public const nint m_bPassthoughCaller = 0x5FC; // bool
}
// Parent:
// Parent: None
// Field count: 6
public static class SequenceHistory_t {
public const nint m_hSequence = 0x0; // HSequence
@@ -1523,7 +1523,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flFadeStartTime = 0x830; // float32[1]
public const nint m_flFadeDuration = 0x834; // float32[1]
}
// Parent:
// Parent: None
// Field count: 10
public static class CBuoyancyHelper {
public const nint m_nFluidType = 0x18; // CUtlStringToken
@@ -1687,7 +1687,7 @@ namespace CS2Dumper.Schemas {
// Field count: 0
public static class C_WeaponM4A1Silencer {
}
// Parent:
// Parent: None
// Field count: 29
//
// Metadata:
@@ -1832,7 +1832,7 @@ namespace CS2Dumper.Schemas {
public static class CPulseCell_Value_Gradient {
public const nint m_Gradient = 0x48; // CColorGradient
}
// Parent:
// Parent: None
// Field count: 2
//
// Metadata:
@@ -1842,7 +1842,7 @@ namespace CS2Dumper.Schemas {
public const nint m_timestamp = 0x8; // GameTime_t
public const nint m_nWorldGroupId = 0xC; // WorldGroupId_t
}
// Parent:
// Parent: None
// Field count: 5
//
// Metadata:
@@ -1917,7 +1917,7 @@ namespace CS2Dumper.Schemas {
public const nint m_ullRegisteredAsItemID = 0x4D0; // uint64
}
// Parent: C_BasePlayerWeapon
// Field count: 53
// Field count: 54
//
// Metadata:
// MNetworkOutOfPVSUpdates
@@ -1933,6 +1933,7 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t)
// NetworkVarNames: m_flPostponeFireReadyFrac (float)
// NetworkVarNames: m_bInReload (bool)
// NetworkVarNames: m_flDisallowAttackAfterReloadStartUntilTime (GameTime_t)
// NetworkVarNames: m_flDroppedAtTime (GameTime_t)
// NetworkVarNames: m_bIsHauledBack (bool)
// NetworkVarNames: m_bSilencerOn (bool)
@@ -1975,14 +1976,15 @@ namespace CS2Dumper.Schemas {
public const nint m_nPostponeFireReadyTicks = 0x1A3C; // GameTick_t
public const nint m_flPostponeFireReadyFrac = 0x1A40; // float32
public const nint m_bInReload = 0x1A44; // bool
public const nint m_flDroppedAtTime = 0x1A48; // GameTime_t
public const nint m_bIsHauledBack = 0x1A4C; // bool
public const nint m_bSilencerOn = 0x1A4D; // bool
public const nint m_flTimeSilencerSwitchComplete = 0x1A50; // GameTime_t
public const nint m_iOriginalTeamNumber = 0x1A54; // int32
public const nint m_iMostRecentTeamNumber = 0x1A58; // int32
public const nint m_bDroppedNearBuyZone = 0x1A5C; // bool
public const nint m_flNextAttackRenderTimeOffset = 0x1A60; // float32
public const nint m_flDisallowAttackAfterReloadStartUntilTime = 0x1A48; // GameTime_t
public const nint m_flDroppedAtTime = 0x1A4C; // GameTime_t
public const nint m_bIsHauledBack = 0x1A50; // bool
public const nint m_bSilencerOn = 0x1A51; // bool
public const nint m_flTimeSilencerSwitchComplete = 0x1A54; // GameTime_t
public const nint m_iOriginalTeamNumber = 0x1A58; // int32
public const nint m_iMostRecentTeamNumber = 0x1A5C; // int32
public const nint m_bDroppedNearBuyZone = 0x1A60; // bool
public const nint m_flNextAttackRenderTimeOffset = 0x1A64; // float32
public const nint m_bClearWeaponIdentifyingUGC = 0x1B00; // bool
public const nint m_bVisualsDataSet = 0x1B01; // bool
public const nint m_bUIWeapon = 0x1B02; // bool
@@ -2002,7 +2004,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flLastLOSTraceFailureTime = 0x1CC8; // GameTime_t
public const nint m_flWatTickOffset = 0x1D28; // float32
}
// Parent:
// Parent: None
// Field count: 7
//
// Metadata:
@@ -2046,7 +2048,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flExposureAdaptationSpeedDown = 0x604; // float32
public const nint m_flTonemapEVSmoothingRange = 0x608; // float32
}
// Parent:
// Parent: None
// Field count: 4
//
// Metadata:
@@ -2073,7 +2075,7 @@ namespace CS2Dumper.Schemas {
// Field count: 0
public static class C_WeaponMag7 {
}
// Parent:
// Parent: None
// Field count: 2
//
// Metadata:
@@ -2189,7 +2191,7 @@ namespace CS2Dumper.Schemas {
// Field count: 0
public static class CSpriteOriented {
}
// Parent:
// Parent: None
// Field count: 13
//
// Metadata:
@@ -2624,7 +2626,7 @@ namespace CS2Dumper.Schemas {
// MPulseDomainHookInfo
public static class CCSPointScriptExtensions_entity {
}
// Parent:
// Parent: None
// Field count: 14
//
// Metadata:
@@ -2645,7 +2647,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flNewHDRColorScale = 0x38; // float32
public const nint m_flNewFarZ = 0x3C; // float32
}
// Parent:
// Parent: None
// Field count: 33
//
// Metadata:
@@ -3138,7 +3140,7 @@ namespace CS2Dumper.Schemas {
public const nint m_hMaster = 0x1460; // CHandle<C_BasePropDoor>
public const nint m_vWhereToSetLightingOrigin = 0x1464; // Vector
}
// Parent:
// Parent: None
// Field count: 8
//
// Metadata:
@@ -3323,7 +3325,7 @@ namespace CS2Dumper.Schemas {
// Field count: 0
public static class C_LightDirectionalEntity {
}
// Parent:
// Parent: None
// Field count: 82
//
// Metadata:
@@ -3456,7 +3458,7 @@ namespace CS2Dumper.Schemas {
public const nint m_sUniqueHammerID = 0x5E8; // CUtlString
public const nint m_nBloodType = 0x5F0; // BloodType
}
// Parent:
// Parent: None
// Field count: 4
//
// Metadata:
@@ -3692,7 +3694,7 @@ namespace CS2Dumper.Schemas {
public const nint m_materialGroup = 0x474; // CUtlStringToken
public const nint m_nHitboxSet = 0x478; // uint8
}
// Parent:
// Parent: None
// Field count: 0
public static class CEntityComponent {
}
@@ -3938,7 +3940,7 @@ namespace CS2Dumper.Schemas {
public const nint m_vSmokeColor = 0x84C; // Vector
public const nint m_szAnimClass = 0x858; // CGlobalSymbol
}
// Parent:
// Parent: None
// Field count: 6
//
// Metadata:
@@ -4309,7 +4311,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flTicksSinceLastSurfingDetected = 0x548; // float32
public const nint m_bWasSurfing = 0x54C; // bool
}
// Parent:
// Parent: None
// Field count: 5
//
// Metadata:
@@ -4359,7 +4361,7 @@ namespace CS2Dumper.Schemas {
public const nint m_DefaultCaseOutflow = 0x48; // CPulse_OutflowConnection
public const nint m_CaseOutflows = 0x90; // CUtlVector<CPulse_OutflowConnection>
}
// Parent:
// Parent: None
// Field count: 3
//
// Metadata:
@@ -4420,7 +4422,7 @@ namespace CS2Dumper.Schemas {
public const nint m_OuterAngle = 0xED0; // float32
public const nint m_SpotRadius = 0xED4; // float32
}
// Parent:
// Parent: None
// Field count: 3
//
// Metadata:
@@ -4537,7 +4539,7 @@ namespace CS2Dumper.Schemas {
public static class CCSPointScript {
public const nint m_pParent = 0x110; // CCSPointScriptEntity*
}
// Parent:
// Parent: None
// Field count: 6
//
// Metadata:
@@ -4708,7 +4710,7 @@ namespace CS2Dumper.Schemas {
public const nint m_iEnemyKnifeKills = 0x74; // int32
public const nint m_iEnemyTaserKills = 0x78; // int32
}
// Parent:
// Parent: None
// Field count: 2
//
// Metadata:
@@ -4743,7 +4745,7 @@ namespace CS2Dumper.Schemas {
// Field count: 0
public static class CHostageRescueZone {
}
// Parent:
// Parent: None
// Field count: 8
//
// Metadata:
@@ -4808,7 +4810,7 @@ namespace CS2Dumper.Schemas {
public static class C_CSGameRulesProxy {
public const nint m_pGameRules = 0x5F8; // C_CSGameRules*
}
// Parent:
// Parent: None
// Field count: 17
//
// Metadata:
@@ -5235,7 +5237,7 @@ namespace CS2Dumper.Schemas {
public static class FilterDamageType {
public const nint m_iDamageType = 0x650; // int32
}
// Parent:
// Parent: None
// Field count: 2
//
// Metadata:
@@ -5654,7 +5656,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flWaterWorldZ = 0x1398; // float32
public const nint m_flWaterNextTraceTime = 0x139C; // float32
}
// Parent:
// Parent: None
// Field count: 11
//
// Metadata:
@@ -5792,7 +5794,7 @@ namespace CS2Dumper.Schemas {
public const nint m_bIsOtherEnemy = 0x74; // bool
public const nint m_killType = 0x75; // EKillTypes_t
}
// Parent:
// Parent: None
// Field count: 8
//
// Metadata:
@@ -5968,7 +5970,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flPreviousUpdateTickTime = 0x660; // GameTime_t
public const nint m_vecPreviousTestPoint = 0x664; // Vector
}
// Parent:
// Parent: None
// Field count: 2
//
// Metadata:
@@ -6045,7 +6047,7 @@ namespace CS2Dumper.Schemas {
// Field count: 0
public static class C_CS2HudModelBase {
}
// Parent:
// Parent: None
// Field count: 4
//
// Metadata:
@@ -6359,7 +6361,7 @@ namespace CS2Dumper.Schemas {
// Field count: 0
public static class C_HEGrenadeProjectile {
}
// Parent:
// Parent: None
// Field count: 24
//
// Metadata:
@@ -6560,7 +6562,7 @@ namespace CS2Dumper.Schemas {
public const nint m_bSpotted = 0x8; // bool
public const nint m_bSpottedByMask = 0xC; // uint32[2]
}
// Parent:
// Parent: None
// Field count: 25
//
// Metadata:
@@ -7221,7 +7223,7 @@ namespace CS2Dumper.Schemas {
public const nint m_OnPass = 0x600; // CEntityIOOutput
public const nint m_OnFail = 0x628; // CEntityIOOutput
}
// Parent:
// Parent: None
// Field count: 1
//
// Metadata:
@@ -7328,7 +7330,7 @@ namespace CS2Dumper.Schemas {
public const nint m_ubSignature = 0xF15; // uint8[128]
public const nint m_SprayRenderHelper = 0xFA0; // CPlayerSprayDecalRenderHelper
}
// Parent:
// Parent: None
// Field count: 11
//
// Metadata: