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https://github.com/a2x/cs2-dumper.git
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Refactor and move Linux code to separate branch
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48
output/offsets.rs
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48
output/offsets.rs
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-04-02 16:10:48.961749300 UTC
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#![allow(non_upper_case_globals, non_camel_case_types, unused)]
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pub mod cs2_dumper {
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pub mod offsets {
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// Module: client.dll
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pub mod client_dll {
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pub const dwCSGOInput: usize = 0x192B620;
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pub const dwEntityList: usize = 0x18C2D58;
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pub const dwGameEntitySystem: usize = 0x19E0790;
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pub const dwGameEntitySystem_getHighestEntityIndex: usize = 0x1510;
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pub const dwGameRules: usize = 0x191FCA0;
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pub const dwGlobalVars: usize = 0x172ABA0;
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pub const dwGlowManager: usize = 0x19200C0;
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pub const dwLocalPlayerController: usize = 0x1912578;
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pub const dwLocalPlayerPawn: usize = 0x17371A8;
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pub const dwPlantedC4: usize = 0x1928AD8;
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pub const dwPrediction: usize = 0x1737070;
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pub const dwSensitivity: usize = 0x19209E8;
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pub const dwSensitivity_sensitivity: usize = 0x40;
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pub const dwViewAngles: usize = 0x19309B0;
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pub const dwViewMatrix: usize = 0x19241A0;
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pub const dwViewRender: usize = 0x1924A20;
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}
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// Module: engine2.dll
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pub mod engine2_dll {
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pub const dwBuildNumber: usize = 0x514574;
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pub const dwNetworkGameClient: usize = 0x513AC8;
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pub const dwNetworkGameClient_deltaTick: usize = 0x258;
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pub const dwNetworkGameClient_getLocalPlayer: usize = 0xF0;
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pub const dwNetworkGameClient_getMaxClients: usize = 0x250;
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pub const dwNetworkGameClient_signOnState: usize = 0x240;
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pub const dwWindowHeight: usize = 0x5CCCDC;
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pub const dwWindowWidth: usize = 0x5CCCD8;
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}
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// Module: inputsystem.dll
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pub mod inputsystem_dll {
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pub const dwInputSystem: usize = 0x367A0;
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}
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// Module: matchmaking.dll
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pub mod matchmaking_dll {
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pub const dwGameTypes: usize = 0x1D21E0;
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pub const dwGameTypes_mapName: usize = 0x1D2300;
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}
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}
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}
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