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https://github.com/a2x/cs2-dumper.git
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📦 Game Update 13978
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@@ -158,7 +158,7 @@ mod tests {
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.expect("Failed to find engine2.dll")
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.base();
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let build_number = process.read_memory::<u32>(engine_base + 0x48A344)?; // dwBuildNumber
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let build_number = process.read_memory::<u32>(engine_base + 0x48B344)?; // dwBuildNumber
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println!("Build number: {}", build_number);
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@@ -174,14 +174,14 @@ mod tests {
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.expect("Failed to find client.dll")
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.base();
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let force_attack = process.read_memory::<u32>(client_base + 0x16BBA70)?; // dwForceAttack
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let force_attack_2 = process.read_memory::<u32>(client_base + 0x16BBB00)?; // dwForceAttack2
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let force_backward = process.read_memory::<u32>(client_base + 0x16BBD40)?; // dwForceBackward
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let force_crouch = process.read_memory::<u32>(client_base + 0x16BC010)?; // dwForceCrouch
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let force_forward = process.read_memory::<u32>(client_base + 0x16BBCB0)?; // dwForceForward
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let force_jump = process.read_memory::<u32>(client_base + 0x16BBF80)?; // dwForceJump
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let force_left = process.read_memory::<u32>(client_base + 0x16BBDD0)?; // dwForceLeft
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let force_right = process.read_memory::<u32>(client_base + 0x16BBE60)?; // dwForceRight
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let force_attack = process.read_memory::<u32>(client_base + 0x16BBD30)?; // dwForceAttack
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let force_attack_2 = process.read_memory::<u32>(client_base + 0x16BBDC0)?; // dwForceAttack2
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let force_backward = process.read_memory::<u32>(client_base + 0x16BC000)?; // dwForceBackward
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let force_crouch = process.read_memory::<u32>(client_base + 0x16BC2D0)?; // dwForceCrouch
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let force_forward = process.read_memory::<u32>(client_base + 0x16BBF70)?; // dwForceForward
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let force_jump = process.read_memory::<u32>(client_base + 0x16BC240)?; // dwForceJump
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let force_left = process.read_memory::<u32>(client_base + 0x16BC090)?; // dwForceLeft
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let force_right = process.read_memory::<u32>(client_base + 0x16BC120)?; // dwForceRight
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let get_key_state = |value: u32| -> &str {
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match value {
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@@ -251,7 +251,7 @@ mod tests {
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.expect("Failed to find client.dll")
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.base();
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let global_vars = process.read_memory::<*const GlobalVarsBase>(client_base + 0x16B7BE0)?; // dwGlobalVars
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let global_vars = process.read_memory::<*const GlobalVarsBase>(client_base + 0x16B7EA0)?; // dwGlobalVars
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let current_map_name = unsafe {
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(*global_vars)
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@@ -300,7 +300,7 @@ mod tests {
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.expect("Failed to find client.dll")
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.base();
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let local_player_controller = process.read_memory::<usize>(client_base + 0x180AA20)?; // dwLocalPlayerController
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let local_player_controller = process.read_memory::<usize>(client_base + 0x180ACB0)?; // dwLocalPlayerController
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let player_name = process.read_string((local_player_controller + 0x640).into())?; // m_iszPlayerName
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@@ -318,7 +318,7 @@ mod tests {
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.expect("Failed to find client.dll")
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.base();
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let local_player_pawn = process.read_memory::<usize>(client_base + 0x16C2B18)?; // dwLocalPlayerPawn
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let local_player_pawn = process.read_memory::<usize>(client_base + 0x16C2DD8)?; // dwLocalPlayerPawn
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let game_scene_node = process.read_memory::<usize>((local_player_pawn + 0x310).into())?; // m_pGameSceneNode
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@@ -346,8 +346,8 @@ mod tests {
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.expect("Failed to find engine2.dll")
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.base();
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let window_width = process.read_memory::<u32>(engine_base + 0x540A48)?; // dwWindowWidth
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let window_height = process.read_memory::<u32>(engine_base + 0x540A4C)?; // dwWindowHeight
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let window_width = process.read_memory::<u32>(engine_base + 0x541A68)?; // dwWindowWidth
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let window_height = process.read_memory::<u32>(engine_base + 0x541A6C)?; // dwWindowHeight
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println!("Window size: {}x{}", window_width, window_height);
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