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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-08-19 23:33:08.462588500 UTC
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// 2024-08-21 00:00:00.519767300 UTC
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#![allow(non_upper_case_globals, unused)]
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@@ -7,23 +7,23 @@ pub mod cs2_dumper {
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pub mod offsets {
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// Module: client.dll
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pub mod client_dll {
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pub const dwCSGOInput: usize = 0x19D4B78;
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pub const dwEntityList: usize = 0x1969518;
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pub const dwGameEntitySystem: usize = 0x1A891A8;
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pub const dwCSGOInput: usize = 0x19D3B78;
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pub const dwEntityList: usize = 0x1968518;
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pub const dwGameEntitySystem: usize = 0x1A881A8;
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pub const dwGameEntitySystem_highestEntityIndex: usize = 0x1510;
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pub const dwGameRules: usize = 0x19C6508;
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pub const dwGlobalVars: usize = 0x17C8518;
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pub const dwGlowManager: usize = 0x19C6528;
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pub const dwLocalPlayerController: usize = 0x19B9178;
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pub const dwLocalPlayerPawn: usize = 0x17D4810;
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pub const dwPlantedC4: usize = 0x19CFED8;
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pub const dwPrediction: usize = 0x17D46B0;
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pub const dwSensitivity: usize = 0x19C7AE8;
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pub const dwGameRules: usize = 0x19C5508;
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pub const dwGlobalVars: usize = 0x17C7518;
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pub const dwGlowManager: usize = 0x19C5528;
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pub const dwLocalPlayerController: usize = 0x19B8178;
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pub const dwLocalPlayerPawn: usize = 0x17D3810;
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pub const dwPlantedC4: usize = 0x19CEED8;
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pub const dwPrediction: usize = 0x17D36B0;
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pub const dwSensitivity: usize = 0x19C6AE8;
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pub const dwSensitivity_sensitivity: usize = 0x40;
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pub const dwViewAngles: usize = 0x19DA8F8;
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pub const dwViewMatrix: usize = 0x19CB4A0;
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pub const dwViewRender: usize = 0x19CBC30;
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pub const dwWeaponC4: usize = 0x196D520;
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pub const dwViewAngles: usize = 0x19D98F8;
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pub const dwViewMatrix: usize = 0x19CA4A0;
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pub const dwViewRender: usize = 0x19CAC30;
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pub const dwWeaponC4: usize = 0x196C520;
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}
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// Module: engine2.dll
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pub mod engine2_dll {
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@@ -50,7 +50,7 @@ pub mod cs2_dumper {
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}
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// Module: soundsystem.dll
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pub mod soundsystem_dll {
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pub const dwSoundSystem: usize = 0x334E40;
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pub const dwSoundSystem: usize = 0x334E30;
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pub const dwSoundSystem_engineViewData: usize = 0x7C;
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}
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}
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