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@@ -1,26 +1,26 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-08-19 23:33:08.462588500 UTC
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// 2024-08-21 00:00:00.519767300 UTC
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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public static class ClientDll {
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public const nint dwCSGOInput = 0x19D4B78;
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public const nint dwEntityList = 0x1969518;
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public const nint dwGameEntitySystem = 0x1A891A8;
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public const nint dwCSGOInput = 0x19D3B78;
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public const nint dwEntityList = 0x1968518;
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public const nint dwGameEntitySystem = 0x1A881A8;
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public const nint dwGameEntitySystem_highestEntityIndex = 0x1510;
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public const nint dwGameRules = 0x19C6508;
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public const nint dwGlobalVars = 0x17C8518;
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public const nint dwGlowManager = 0x19C6528;
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public const nint dwLocalPlayerController = 0x19B9178;
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public const nint dwLocalPlayerPawn = 0x17D4810;
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public const nint dwPlantedC4 = 0x19CFED8;
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public const nint dwPrediction = 0x17D46B0;
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public const nint dwSensitivity = 0x19C7AE8;
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public const nint dwGameRules = 0x19C5508;
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public const nint dwGlobalVars = 0x17C7518;
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public const nint dwGlowManager = 0x19C5528;
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public const nint dwLocalPlayerController = 0x19B8178;
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public const nint dwLocalPlayerPawn = 0x17D3810;
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public const nint dwPlantedC4 = 0x19CEED8;
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public const nint dwPrediction = 0x17D36B0;
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public const nint dwSensitivity = 0x19C6AE8;
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public const nint dwSensitivity_sensitivity = 0x40;
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public const nint dwViewAngles = 0x19DA8F8;
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public const nint dwViewMatrix = 0x19CB4A0;
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public const nint dwViewRender = 0x19CBC30;
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public const nint dwWeaponC4 = 0x196D520;
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public const nint dwViewAngles = 0x19D98F8;
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public const nint dwViewMatrix = 0x19CA4A0;
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public const nint dwViewRender = 0x19CAC30;
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public const nint dwWeaponC4 = 0x196C520;
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}
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// Module: engine2.dll
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public static class Engine2Dll {
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@@ -47,7 +47,7 @@ namespace CS2Dumper.Offsets {
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}
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// Module: soundsystem.dll
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public static class SoundsystemDll {
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public const nint dwSoundSystem = 0x334E40;
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public const nint dwSoundSystem = 0x334E30;
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public const nint dwSoundSystem_engineViewData = 0x7C;
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}
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}
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