Game update (14075)

This commit is contained in:
a2x
2025-05-08 14:36:18 +10:00
parent 9049fb5e20
commit 3387f84914
68 changed files with 1870 additions and 1826 deletions

View File

@@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-04-22 08:01:05.061863600 UTC
// 2025-05-08 04:34:23.185121200 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@@ -7424,7 +7424,7 @@ pub mod cs2_dumper {
pub const m_state: usize = 0x798; // int32
}
// Parent: CTeamplayRules
// Field count: 190
// Field count: 189
//
// Metadata:
// NetworkVarNames: m_bFreezePeriod (bool)
@@ -7490,7 +7490,6 @@ pub mod cs2_dumper {
// NetworkVarNames: m_iMatchStats_PlayersAlive_T (int)
// NetworkVarNames: m_TeamRespawnWaveTimes (float)
// NetworkVarNames: m_flNextRespawnWave (GameTime_t)
// NetworkVarNames: m_nServerQuestID (int)
// NetworkVarNames: m_vMinimapMins (Vector)
// NetworkVarNames: m_vMinimapMaxs (Vector)
// NetworkVarNames: m_MinimapVerticalSectionHeights (float)
@@ -7586,133 +7585,132 @@ pub mod cs2_dumper {
pub const m_iMatchStats_PlayersAlive_T: usize = 0xB2C; // int32[30]
pub const m_TeamRespawnWaveTimes: usize = 0xBA4; // float32[32]
pub const m_flNextRespawnWave: usize = 0xC24; // GameTime_t[32]
pub const m_nServerQuestID: usize = 0xCA4; // int32
pub const m_vMinimapMins: usize = 0xCA8; // Vector
pub const m_vMinimapMaxs: usize = 0xCB4; // Vector
pub const m_MinimapVerticalSectionHeights: usize = 0xCC0; // float32[8]
pub const m_bSpawnedTerrorHuntHeavy: usize = 0xCE0; // bool
pub const m_ullLocalMatchID: usize = 0xCE8; // uint64
pub const m_nEndMatchMapGroupVoteTypes: usize = 0xCF0; // int32[10]
pub const m_nEndMatchMapGroupVoteOptions: usize = 0xD18; // int32[10]
pub const m_nEndMatchMapVoteWinner: usize = 0xD40; // int32
pub const m_iNumConsecutiveCTLoses: usize = 0xD44; // int32
pub const m_iNumConsecutiveTerroristLoses: usize = 0xD48; // int32
pub const m_bHasHostageBeenTouched: usize = 0xD68; // bool
pub const m_flIntermissionStartTime: usize = 0xD6C; // GameTime_t
pub const m_flIntermissionEndTime: usize = 0xD70; // GameTime_t
pub const m_bLevelInitialized: usize = 0xD74; // bool
pub const m_iTotalRoundsPlayed: usize = 0xD78; // int32
pub const m_iUnBalancedRounds: usize = 0xD7C; // int32
pub const m_endMatchOnRoundReset: usize = 0xD80; // bool
pub const m_endMatchOnThink: usize = 0xD81; // bool
pub const m_iFreezeTime: usize = 0xD84; // int32
pub const m_iNumTerrorist: usize = 0xD88; // int32
pub const m_iNumCT: usize = 0xD8C; // int32
pub const m_iNumSpawnableTerrorist: usize = 0xD90; // int32
pub const m_iNumSpawnableCT: usize = 0xD94; // int32
pub const m_arrSelectedHostageSpawnIndices: usize = 0xD98; // CUtlVector<int32>
pub const m_nSpawnPointsRandomSeed: usize = 0xDB0; // int32
pub const m_bFirstConnected: usize = 0xDB4; // bool
pub const m_bCompleteReset: usize = 0xDB5; // bool
pub const m_bPickNewTeamsOnReset: usize = 0xDB6; // bool
pub const m_bScrambleTeamsOnRestart: usize = 0xDB7; // bool
pub const m_bSwapTeamsOnRestart: usize = 0xDB8; // bool
pub const m_nEndMatchTiedVotes: usize = 0xDC0; // CUtlVector<int32>
pub const m_bNeedToAskPlayersForContinueVote: usize = 0xDDC; // bool
pub const m_numQueuedMatchmakingAccounts: usize = 0xDE0; // uint32
pub const m_fAvgPlayerRank: usize = 0xDE4; // float32
pub const m_pQueuedMatchmakingReservationString: usize = 0xDE8; // char*
pub const m_numTotalTournamentDrops: usize = 0xDF0; // uint32
pub const m_numSpectatorsCountMax: usize = 0xDF4; // uint32
pub const m_numSpectatorsCountMaxTV: usize = 0xDF8; // uint32
pub const m_numSpectatorsCountMaxLnk: usize = 0xDFC; // uint32
pub const m_bForceTeamChangeSilent: usize = 0xE08; // bool
pub const m_bLoadingRoundBackupData: usize = 0xE09; // bool
pub const m_nMatchInfoShowType: usize = 0xE40; // int32
pub const m_flMatchInfoDecidedTime: usize = 0xE44; // float32
pub const mTeamDMLastWinningTeamNumber: usize = 0xE60; // int32
pub const mTeamDMLastThinkTime: usize = 0xE64; // float32
pub const m_flTeamDMLastAnnouncementTime: usize = 0xE68; // float32
pub const m_iAccountTerrorist: usize = 0xE6C; // int32
pub const m_iAccountCT: usize = 0xE70; // int32
pub const m_iSpawnPointCount_Terrorist: usize = 0xE74; // int32
pub const m_iSpawnPointCount_CT: usize = 0xE78; // int32
pub const m_iMaxNumTerrorists: usize = 0xE7C; // int32
pub const m_iMaxNumCTs: usize = 0xE80; // int32
pub const m_iLoserBonusMostRecentTeam: usize = 0xE84; // int32
pub const m_tmNextPeriodicThink: usize = 0xE88; // float32
pub const m_bVoiceWonMatchBragFired: usize = 0xE8C; // bool
pub const m_fWarmupNextChatNoticeTime: usize = 0xE90; // float32
pub const m_iHostagesRescued: usize = 0xE98; // int32
pub const m_iHostagesTouched: usize = 0xE9C; // int32
pub const m_flNextHostageAnnouncement: usize = 0xEA0; // float32
pub const m_bNoTerroristsKilled: usize = 0xEA4; // bool
pub const m_bNoCTsKilled: usize = 0xEA5; // bool
pub const m_bNoEnemiesKilled: usize = 0xEA6; // bool
pub const m_bCanDonateWeapons: usize = 0xEA7; // bool
pub const m_firstKillTime: usize = 0xEAC; // float32
pub const m_firstBloodTime: usize = 0xEB4; // float32
pub const m_hostageWasInjured: usize = 0xED0; // bool
pub const m_hostageWasKilled: usize = 0xED1; // bool
pub const m_bVoteCalled: usize = 0xEE0; // bool
pub const m_bServerVoteOnReset: usize = 0xEE1; // bool
pub const m_flVoteCheckThrottle: usize = 0xEE4; // float32
pub const m_bBuyTimeEnded: usize = 0xEE8; // bool
pub const m_nLastFreezeEndBeep: usize = 0xEEC; // int32
pub const m_bTargetBombed: usize = 0xEF0; // bool
pub const m_bBombDefused: usize = 0xEF1; // bool
pub const m_bMapHasBombZone: usize = 0xEF2; // bool
pub const m_vecMainCTSpawnPos: usize = 0xF40; // Vector
pub const m_CTSpawnPointsMasterList: usize = 0xF50; // CUtlVector<SpawnPoint*>
pub const m_TerroristSpawnPointsMasterList: usize = 0xF68; // CUtlVector<SpawnPoint*>
pub const m_bRespawningAllRespawnablePlayers: usize = 0xF80; // bool
pub const m_iNextCTSpawnPoint: usize = 0xF84; // int32
pub const m_flCTSpawnPointUsedTime: usize = 0xF88; // float32
pub const m_iNextTerroristSpawnPoint: usize = 0xF8C; // int32
pub const m_flTerroristSpawnPointUsedTime: usize = 0xF90; // float32
pub const m_CTSpawnPoints: usize = 0xF98; // CUtlVector<SpawnPoint*>
pub const m_TerroristSpawnPoints: usize = 0xFB0; // CUtlVector<SpawnPoint*>
pub const m_bIsUnreservedGameServer: usize = 0xFC8; // bool
pub const m_fAutobalanceDisplayTime: usize = 0xFCC; // float32
pub const m_bAllowWeaponSwitch: usize = 0x1238; // bool
pub const m_bRoundTimeWarningTriggered: usize = 0x1239; // bool
pub const m_phaseChangeAnnouncementTime: usize = 0x123C; // GameTime_t
pub const m_fNextUpdateTeamClanNamesTime: usize = 0x1240; // float32
pub const m_flLastThinkTime: usize = 0x1244; // GameTime_t
pub const m_fAccumulatedRoundOffDamage: usize = 0x1248; // float32
pub const m_nShorthandedBonusLastEvalRound: usize = 0x124C; // int32
pub const m_nMatchAbortedEarlyReason: usize = 0x14C8; // int32
pub const m_bHasTriggeredRoundStartMusic: usize = 0x14CC; // bool
pub const m_bSwitchingTeamsAtRoundReset: usize = 0x14CD; // bool
pub const m_pGameModeRules: usize = 0x14E8; // CCSGameModeRules*
pub const m_BtGlobalBlackboard: usize = 0x14F0; // KeyValues3
pub const m_hPlayerResource: usize = 0x1580; // CHandle<CBaseEntity>
pub const m_RetakeRules: usize = 0x1588; // CRetakeGameRules
pub const m_arrTeamUniqueKillWeaponsMatch: usize = 0x1720; // CUtlVector<int32>[4]
pub const m_bTeamLastKillUsedUniqueWeaponMatch: usize = 0x1780; // bool[4]
pub const m_nMatchEndCount: usize = 0x17A8; // uint8
pub const m_nTTeamIntroVariant: usize = 0x17AC; // int32
pub const m_nCTTeamIntroVariant: usize = 0x17B0; // int32
pub const m_bTeamIntroPeriod: usize = 0x17B4; // bool
pub const m_fTeamIntroPeriodEnd: usize = 0x17B8; // GameTime_t
pub const m_bPlayedTeamIntroVO: usize = 0x17BC; // bool
pub const m_iRoundEndWinnerTeam: usize = 0x17C0; // int32
pub const m_eRoundEndReason: usize = 0x17C4; // int32
pub const m_bRoundEndShowTimerDefend: usize = 0x17C8; // bool
pub const m_iRoundEndTimerTime: usize = 0x17CC; // int32
pub const m_sRoundEndFunFactToken: usize = 0x17D0; // CUtlString
pub const m_iRoundEndFunFactPlayerSlot: usize = 0x17D8; // CPlayerSlot
pub const m_iRoundEndFunFactData1: usize = 0x17DC; // int32
pub const m_iRoundEndFunFactData2: usize = 0x17E0; // int32
pub const m_iRoundEndFunFactData3: usize = 0x17E4; // int32
pub const m_sRoundEndMessage: usize = 0x17E8; // CUtlString
pub const m_iRoundEndPlayerCount: usize = 0x17F0; // int32
pub const m_bRoundEndNoMusic: usize = 0x17F4; // bool
pub const m_iRoundEndLegacy: usize = 0x17F8; // int32
pub const m_nRoundEndCount: usize = 0x17FC; // uint8
pub const m_iRoundStartRoundNumber: usize = 0x1800; // int32
pub const m_nRoundStartCount: usize = 0x1804; // uint8
pub const m_flLastPerfSampleTime: usize = 0x5810; // float64
pub const m_vMinimapMins: usize = 0xCA4; // Vector
pub const m_vMinimapMaxs: usize = 0xCB0; // Vector
pub const m_MinimapVerticalSectionHeights: usize = 0xCBC; // float32[8]
pub const m_bSpawnedTerrorHuntHeavy: usize = 0xCDC; // bool
pub const m_ullLocalMatchID: usize = 0xCE0; // uint64
pub const m_nEndMatchMapGroupVoteTypes: usize = 0xCE8; // int32[10]
pub const m_nEndMatchMapGroupVoteOptions: usize = 0xD10; // int32[10]
pub const m_nEndMatchMapVoteWinner: usize = 0xD38; // int32
pub const m_iNumConsecutiveCTLoses: usize = 0xD3C; // int32
pub const m_iNumConsecutiveTerroristLoses: usize = 0xD40; // int32
pub const m_bHasHostageBeenTouched: usize = 0xD60; // bool
pub const m_flIntermissionStartTime: usize = 0xD64; // GameTime_t
pub const m_flIntermissionEndTime: usize = 0xD68; // GameTime_t
pub const m_bLevelInitialized: usize = 0xD6C; // bool
pub const m_iTotalRoundsPlayed: usize = 0xD70; // int32
pub const m_iUnBalancedRounds: usize = 0xD74; // int32
pub const m_endMatchOnRoundReset: usize = 0xD78; // bool
pub const m_endMatchOnThink: usize = 0xD79; // bool
pub const m_iFreezeTime: usize = 0xD7C; // int32
pub const m_iNumTerrorist: usize = 0xD80; // int32
pub const m_iNumCT: usize = 0xD84; // int32
pub const m_iNumSpawnableTerrorist: usize = 0xD88; // int32
pub const m_iNumSpawnableCT: usize = 0xD8C; // int32
pub const m_arrSelectedHostageSpawnIndices: usize = 0xD90; // CUtlVector<int32>
pub const m_nSpawnPointsRandomSeed: usize = 0xDA8; // int32
pub const m_bFirstConnected: usize = 0xDAC; // bool
pub const m_bCompleteReset: usize = 0xDAD; // bool
pub const m_bPickNewTeamsOnReset: usize = 0xDAE; // bool
pub const m_bScrambleTeamsOnRestart: usize = 0xDAF; // bool
pub const m_bSwapTeamsOnRestart: usize = 0xDB0; // bool
pub const m_nEndMatchTiedVotes: usize = 0xDB8; // CUtlVector<int32>
pub const m_bNeedToAskPlayersForContinueVote: usize = 0xDD4; // bool
pub const m_numQueuedMatchmakingAccounts: usize = 0xDD8; // uint32
pub const m_fAvgPlayerRank: usize = 0xDDC; // float32
pub const m_pQueuedMatchmakingReservationString: usize = 0xDE0; // char*
pub const m_numTotalTournamentDrops: usize = 0xDE8; // uint32
pub const m_numSpectatorsCountMax: usize = 0xDEC; // uint32
pub const m_numSpectatorsCountMaxTV: usize = 0xDF0; // uint32
pub const m_numSpectatorsCountMaxLnk: usize = 0xDF4; // uint32
pub const m_bForceTeamChangeSilent: usize = 0xE00; // bool
pub const m_bLoadingRoundBackupData: usize = 0xE01; // bool
pub const m_nMatchInfoShowType: usize = 0xE38; // int32
pub const m_flMatchInfoDecidedTime: usize = 0xE3C; // float32
pub const mTeamDMLastWinningTeamNumber: usize = 0xE58; // int32
pub const mTeamDMLastThinkTime: usize = 0xE5C; // float32
pub const m_flTeamDMLastAnnouncementTime: usize = 0xE60; // float32
pub const m_iAccountTerrorist: usize = 0xE64; // int32
pub const m_iAccountCT: usize = 0xE68; // int32
pub const m_iSpawnPointCount_Terrorist: usize = 0xE6C; // int32
pub const m_iSpawnPointCount_CT: usize = 0xE70; // int32
pub const m_iMaxNumTerrorists: usize = 0xE74; // int32
pub const m_iMaxNumCTs: usize = 0xE78; // int32
pub const m_iLoserBonusMostRecentTeam: usize = 0xE7C; // int32
pub const m_tmNextPeriodicThink: usize = 0xE80; // float32
pub const m_bVoiceWonMatchBragFired: usize = 0xE84; // bool
pub const m_fWarmupNextChatNoticeTime: usize = 0xE88; // float32
pub const m_iHostagesRescued: usize = 0xE90; // int32
pub const m_iHostagesTouched: usize = 0xE94; // int32
pub const m_flNextHostageAnnouncement: usize = 0xE98; // float32
pub const m_bNoTerroristsKilled: usize = 0xE9C; // bool
pub const m_bNoCTsKilled: usize = 0xE9D; // bool
pub const m_bNoEnemiesKilled: usize = 0xE9E; // bool
pub const m_bCanDonateWeapons: usize = 0xE9F; // bool
pub const m_firstKillTime: usize = 0xEA4; // float32
pub const m_firstBloodTime: usize = 0xEAC; // float32
pub const m_hostageWasInjured: usize = 0xEC8; // bool
pub const m_hostageWasKilled: usize = 0xEC9; // bool
pub const m_bVoteCalled: usize = 0xED8; // bool
pub const m_bServerVoteOnReset: usize = 0xED9; // bool
pub const m_flVoteCheckThrottle: usize = 0xEDC; // float32
pub const m_bBuyTimeEnded: usize = 0xEE0; // bool
pub const m_nLastFreezeEndBeep: usize = 0xEE4; // int32
pub const m_bTargetBombed: usize = 0xEE8; // bool
pub const m_bBombDefused: usize = 0xEE9; // bool
pub const m_bMapHasBombZone: usize = 0xEEA; // bool
pub const m_vecMainCTSpawnPos: usize = 0xF38; // Vector
pub const m_CTSpawnPointsMasterList: usize = 0xF48; // CUtlVector<SpawnPoint*>
pub const m_TerroristSpawnPointsMasterList: usize = 0xF60; // CUtlVector<SpawnPoint*>
pub const m_bRespawningAllRespawnablePlayers: usize = 0xF78; // bool
pub const m_iNextCTSpawnPoint: usize = 0xF7C; // int32
pub const m_flCTSpawnPointUsedTime: usize = 0xF80; // float32
pub const m_iNextTerroristSpawnPoint: usize = 0xF84; // int32
pub const m_flTerroristSpawnPointUsedTime: usize = 0xF88; // float32
pub const m_CTSpawnPoints: usize = 0xF90; // CUtlVector<SpawnPoint*>
pub const m_TerroristSpawnPoints: usize = 0xFA8; // CUtlVector<SpawnPoint*>
pub const m_bIsUnreservedGameServer: usize = 0xFC0; // bool
pub const m_fAutobalanceDisplayTime: usize = 0xFC4; // float32
pub const m_bAllowWeaponSwitch: usize = 0x1230; // bool
pub const m_bRoundTimeWarningTriggered: usize = 0x1231; // bool
pub const m_phaseChangeAnnouncementTime: usize = 0x1234; // GameTime_t
pub const m_fNextUpdateTeamClanNamesTime: usize = 0x1238; // float32
pub const m_flLastThinkTime: usize = 0x123C; // GameTime_t
pub const m_fAccumulatedRoundOffDamage: usize = 0x1240; // float32
pub const m_nShorthandedBonusLastEvalRound: usize = 0x1244; // int32
pub const m_nMatchAbortedEarlyReason: usize = 0x14C0; // int32
pub const m_bHasTriggeredRoundStartMusic: usize = 0x14C4; // bool
pub const m_bSwitchingTeamsAtRoundReset: usize = 0x14C5; // bool
pub const m_pGameModeRules: usize = 0x14E0; // CCSGameModeRules*
pub const m_BtGlobalBlackboard: usize = 0x14E8; // KeyValues3
pub const m_hPlayerResource: usize = 0x1578; // CHandle<CBaseEntity>
pub const m_RetakeRules: usize = 0x1580; // CRetakeGameRules
pub const m_arrTeamUniqueKillWeaponsMatch: usize = 0x1718; // CUtlVector<int32>[4]
pub const m_bTeamLastKillUsedUniqueWeaponMatch: usize = 0x1778; // bool[4]
pub const m_nMatchEndCount: usize = 0x17A0; // uint8
pub const m_nTTeamIntroVariant: usize = 0x17A4; // int32
pub const m_nCTTeamIntroVariant: usize = 0x17A8; // int32
pub const m_bTeamIntroPeriod: usize = 0x17AC; // bool
pub const m_fTeamIntroPeriodEnd: usize = 0x17B0; // GameTime_t
pub const m_bPlayedTeamIntroVO: usize = 0x17B4; // bool
pub const m_iRoundEndWinnerTeam: usize = 0x17B8; // int32
pub const m_eRoundEndReason: usize = 0x17BC; // int32
pub const m_bRoundEndShowTimerDefend: usize = 0x17C0; // bool
pub const m_iRoundEndTimerTime: usize = 0x17C4; // int32
pub const m_sRoundEndFunFactToken: usize = 0x17C8; // CUtlString
pub const m_iRoundEndFunFactPlayerSlot: usize = 0x17D0; // CPlayerSlot
pub const m_iRoundEndFunFactData1: usize = 0x17D4; // int32
pub const m_iRoundEndFunFactData2: usize = 0x17D8; // int32
pub const m_iRoundEndFunFactData3: usize = 0x17DC; // int32
pub const m_sRoundEndMessage: usize = 0x17E0; // CUtlString
pub const m_iRoundEndPlayerCount: usize = 0x17E8; // int32
pub const m_bRoundEndNoMusic: usize = 0x17EC; // bool
pub const m_iRoundEndLegacy: usize = 0x17F0; // int32
pub const m_nRoundEndCount: usize = 0x17F4; // uint8
pub const m_iRoundStartRoundNumber: usize = 0x17F8; // int32
pub const m_nRoundStartCount: usize = 0x17FC; // uint8
pub const m_flLastPerfSampleTime: usize = 0x5808; // float64
}
// Parent: CPhysicsProp
// Field count: 0
@@ -7987,10 +7985,10 @@ pub mod cs2_dumper {
// NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t)
// NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t)
pub mod CCSPlayer_ActionTrackingServices {
pub const m_hLastWeaponBeforeC4AutoSwitch: usize = 0x218; // CHandle<CBasePlayerWeapon>
pub const m_bIsRescuing: usize = 0x244; // bool
pub const m_weaponPurchasesThisMatch: usize = 0x248; // WeaponPurchaseTracker_t
pub const m_weaponPurchasesThisRound: usize = 0x2A0; // WeaponPurchaseTracker_t
pub const m_hLastWeaponBeforeC4AutoSwitch: usize = 0x250; // CHandle<CBasePlayerWeapon>
pub const m_bIsRescuing: usize = 0x27C; // bool
pub const m_weaponPurchasesThisMatch: usize = 0x280; // WeaponPurchaseTracker_t
pub const m_weaponPurchasesThisRound: usize = 0x2D8; // WeaponPurchaseTracker_t
}
// Parent: CPointEntity
// Field count: 6
@@ -10069,7 +10067,7 @@ pub mod cs2_dumper {
pub const m_nHighestAppliedDamageTagTick: usize = 0x1B20; // int32
}
// Parent: CBasePlayerController
// Field count: 91
// Field count: 93
//
// Metadata:
// MNetworkUserGroupProxy
@@ -10081,6 +10079,7 @@ pub mod cs2_dumper {
// NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*)
// NetworkVarNames: m_iPing (uint32)
// NetworkVarNames: m_bHasCommunicationAbuseMute (bool)
// NetworkVarNames: m_uiCommunicationMuteFlags (uint32)
// NetworkVarNames: m_szCrosshairCodes (string_t)
// NetworkVarNames: m_iPendingTeamNum (uint8)
// NetworkVarNames: m_flForceTeamTime (GameTime_t)
@@ -10098,6 +10097,7 @@ pub mod cs2_dumper {
// NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int)
// NetworkVarNames: m_nEndMatchNextMapVote (int)
// NetworkVarNames: m_unActiveQuestId (uint16)
// NetworkVarNames: m_rtActiveMissionPeriod (RTime32)
// NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason)
// NetworkVarNames: m_unPlayerTvControlFlags (uint32)
// NetworkVarNames: m_nDisconnectionTick (int)
@@ -10133,91 +10133,93 @@ pub mod cs2_dumper {
pub const m_pDamageServices: usize = 0x7A0; // CCSPlayerController_DamageServices*
pub const m_iPing: usize = 0x7A8; // uint32
pub const m_bHasCommunicationAbuseMute: usize = 0x7AC; // bool
pub const m_szCrosshairCodes: usize = 0x7B0; // CUtlSymbolLarge
pub const m_iPendingTeamNum: usize = 0x7B8; // uint8
pub const m_flForceTeamTime: usize = 0x7BC; // GameTime_t
pub const m_iCompTeammateColor: usize = 0x7C0; // int32
pub const m_bEverPlayedOnTeam: usize = 0x7C4; // bool
pub const m_bAttemptedToGetColor: usize = 0x7C5; // bool
pub const m_iTeammatePreferredColor: usize = 0x7C8; // int32
pub const m_bTeamChanged: usize = 0x7CC; // bool
pub const m_bInSwitchTeam: usize = 0x7CD; // bool
pub const m_bHasSeenJoinGame: usize = 0x7CE; // bool
pub const m_bJustBecameSpectator: usize = 0x7CF; // bool
pub const m_bSwitchTeamsOnNextRoundReset: usize = 0x7D0; // bool
pub const m_bRemoveAllItemsOnNextRoundReset: usize = 0x7D1; // bool
pub const m_flLastJoinTeamTime: usize = 0x7D4; // GameTime_t
pub const m_szClan: usize = 0x7D8; // CUtlSymbolLarge
pub const m_szClanName: usize = 0x7E0; // char[32]
pub const m_iCoachingTeam: usize = 0x800; // int32
pub const m_nPlayerDominated: usize = 0x808; // uint64
pub const m_nPlayerDominatingMe: usize = 0x810; // uint64
pub const m_iCompetitiveRanking: usize = 0x818; // int32
pub const m_iCompetitiveWins: usize = 0x81C; // int32
pub const m_iCompetitiveRankType: usize = 0x820; // int8
pub const m_iCompetitiveRankingPredicted_Win: usize = 0x824; // int32
pub const m_iCompetitiveRankingPredicted_Loss: usize = 0x828; // int32
pub const m_iCompetitiveRankingPredicted_Tie: usize = 0x82C; // int32
pub const m_nEndMatchNextMapVote: usize = 0x830; // int32
pub const m_unActiveQuestId: usize = 0x834; // uint16
pub const m_nQuestProgressReason: usize = 0x838; // QuestProgress::Reason
pub const m_unPlayerTvControlFlags: usize = 0x83C; // uint32
pub const m_iDraftIndex: usize = 0x868; // int32
pub const m_msQueuedModeDisconnectionTimestamp: usize = 0x86C; // uint32
pub const m_uiAbandonRecordedReason: usize = 0x870; // uint32
pub const m_eNetworkDisconnectionReason: usize = 0x874; // uint32
pub const m_bCannotBeKicked: usize = 0x878; // bool
pub const m_bEverFullyConnected: usize = 0x879; // bool
pub const m_bAbandonAllowsSurrender: usize = 0x87A; // bool
pub const m_bAbandonOffersInstantSurrender: usize = 0x87B; // bool
pub const m_bDisconnection1MinWarningPrinted: usize = 0x87C; // bool
pub const m_bScoreReported: usize = 0x87D; // bool
pub const m_nDisconnectionTick: usize = 0x880; // int32
pub const m_bControllingBot: usize = 0x890; // bool
pub const m_bHasControlledBotThisRound: usize = 0x891; // bool
pub const m_bHasBeenControlledByPlayerThisRound: usize = 0x892; // bool
pub const m_nBotsControlledThisRound: usize = 0x894; // int32
pub const m_bCanControlObservedBot: usize = 0x898; // bool
pub const m_hPlayerPawn: usize = 0x89C; // CHandle<CCSPlayerPawn>
pub const m_hObserverPawn: usize = 0x8A0; // CHandle<CCSObserverPawn>
pub const m_DesiredObserverMode: usize = 0x8A4; // int32
pub const m_hDesiredObserverTarget: usize = 0x8A8; // CEntityHandle
pub const m_bPawnIsAlive: usize = 0x8AC; // bool
pub const m_iPawnHealth: usize = 0x8B0; // uint32
pub const m_iPawnArmor: usize = 0x8B4; // int32
pub const m_bPawnHasDefuser: usize = 0x8B8; // bool
pub const m_bPawnHasHelmet: usize = 0x8B9; // bool
pub const m_nPawnCharacterDefIndex: usize = 0x8BA; // uint16
pub const m_iPawnLifetimeStart: usize = 0x8BC; // int32
pub const m_iPawnLifetimeEnd: usize = 0x8C0; // int32
pub const m_iPawnBotDifficulty: usize = 0x8C4; // int32
pub const m_hOriginalControllerOfCurrentPawn: usize = 0x8C8; // CHandle<CCSPlayerController>
pub const m_iScore: usize = 0x8CC; // int32
pub const m_iRoundScore: usize = 0x8D0; // int32
pub const m_iRoundsWon: usize = 0x8D4; // int32
pub const m_recentKillQueue: usize = 0x8D8; // uint8[8]
pub const m_nFirstKill: usize = 0x8E0; // uint8
pub const m_nKillCount: usize = 0x8E1; // uint8
pub const m_bMvpNoMusic: usize = 0x8E2; // bool
pub const m_eMvpReason: usize = 0x8E4; // int32
pub const m_iMusicKitID: usize = 0x8E8; // int32
pub const m_iMusicKitMVPs: usize = 0x8EC; // int32
pub const m_iMVPs: usize = 0x8F0; // int32
pub const m_nUpdateCounter: usize = 0x8F4; // int32
pub const m_flSmoothedPing: usize = 0x8F8; // float32
pub const m_lastHeldVoteTimer: usize = 0xF9A0; // IntervalTimer
pub const m_bShowHints: usize = 0xF9B8; // bool
pub const m_iNextTimeCheck: usize = 0xF9BC; // int32
pub const m_bJustDidTeamKill: usize = 0xF9C0; // bool
pub const m_bPunishForTeamKill: usize = 0xF9C1; // bool
pub const m_bGaveTeamDamageWarning: usize = 0xF9C2; // bool
pub const m_bGaveTeamDamageWarningThisRound: usize = 0xF9C3; // bool
pub const m_dblLastReceivedPacketPlatFloatTime: usize = 0xF9C8; // float64
pub const m_LastTeamDamageWarningTime: usize = 0xF9D0; // GameTime_t
pub const m_LastTimePlayerWasDisconnectedForPawnsRemove: usize = 0xF9D4; // GameTime_t
pub const m_nSuspiciousHitCount: usize = 0xF9D8; // uint32
pub const m_nNonSuspiciousHitStreak: usize = 0xF9DC; // uint32
pub const m_bFireBulletsSeedSynchronized: usize = 0xFA81; // bool
pub const m_uiCommunicationMuteFlags: usize = 0x7B0; // uint32
pub const m_szCrosshairCodes: usize = 0x7B8; // CUtlSymbolLarge
pub const m_iPendingTeamNum: usize = 0x7C0; // uint8
pub const m_flForceTeamTime: usize = 0x7C4; // GameTime_t
pub const m_iCompTeammateColor: usize = 0x7C8; // int32
pub const m_bEverPlayedOnTeam: usize = 0x7CC; // bool
pub const m_bAttemptedToGetColor: usize = 0x7CD; // bool
pub const m_iTeammatePreferredColor: usize = 0x7D0; // int32
pub const m_bTeamChanged: usize = 0x7D4; // bool
pub const m_bInSwitchTeam: usize = 0x7D5; // bool
pub const m_bHasSeenJoinGame: usize = 0x7D6; // bool
pub const m_bJustBecameSpectator: usize = 0x7D7; // bool
pub const m_bSwitchTeamsOnNextRoundReset: usize = 0x7D8; // bool
pub const m_bRemoveAllItemsOnNextRoundReset: usize = 0x7D9; // bool
pub const m_flLastJoinTeamTime: usize = 0x7DC; // GameTime_t
pub const m_szClan: usize = 0x7E0; // CUtlSymbolLarge
pub const m_szClanName: usize = 0x7E8; // char[32]
pub const m_iCoachingTeam: usize = 0x808; // int32
pub const m_nPlayerDominated: usize = 0x810; // uint64
pub const m_nPlayerDominatingMe: usize = 0x818; // uint64
pub const m_iCompetitiveRanking: usize = 0x820; // int32
pub const m_iCompetitiveWins: usize = 0x824; // int32
pub const m_iCompetitiveRankType: usize = 0x828; // int8
pub const m_iCompetitiveRankingPredicted_Win: usize = 0x82C; // int32
pub const m_iCompetitiveRankingPredicted_Loss: usize = 0x830; // int32
pub const m_iCompetitiveRankingPredicted_Tie: usize = 0x834; // int32
pub const m_nEndMatchNextMapVote: usize = 0x838; // int32
pub const m_unActiveQuestId: usize = 0x83C; // uint16
pub const m_rtActiveMissionPeriod: usize = 0x840; // uint32
pub const m_nQuestProgressReason: usize = 0x844; // QuestProgress::Reason
pub const m_unPlayerTvControlFlags: usize = 0x848; // uint32
pub const m_iDraftIndex: usize = 0x878; // int32
pub const m_msQueuedModeDisconnectionTimestamp: usize = 0x87C; // uint32
pub const m_uiAbandonRecordedReason: usize = 0x880; // uint32
pub const m_eNetworkDisconnectionReason: usize = 0x884; // uint32
pub const m_bCannotBeKicked: usize = 0x888; // bool
pub const m_bEverFullyConnected: usize = 0x889; // bool
pub const m_bAbandonAllowsSurrender: usize = 0x88A; // bool
pub const m_bAbandonOffersInstantSurrender: usize = 0x88B; // bool
pub const m_bDisconnection1MinWarningPrinted: usize = 0x88C; // bool
pub const m_bScoreReported: usize = 0x88D; // bool
pub const m_nDisconnectionTick: usize = 0x890; // int32
pub const m_bControllingBot: usize = 0x8A0; // bool
pub const m_bHasControlledBotThisRound: usize = 0x8A1; // bool
pub const m_bHasBeenControlledByPlayerThisRound: usize = 0x8A2; // bool
pub const m_nBotsControlledThisRound: usize = 0x8A4; // int32
pub const m_bCanControlObservedBot: usize = 0x8A8; // bool
pub const m_hPlayerPawn: usize = 0x8AC; // CHandle<CCSPlayerPawn>
pub const m_hObserverPawn: usize = 0x8B0; // CHandle<CCSObserverPawn>
pub const m_DesiredObserverMode: usize = 0x8B4; // int32
pub const m_hDesiredObserverTarget: usize = 0x8B8; // CEntityHandle
pub const m_bPawnIsAlive: usize = 0x8BC; // bool
pub const m_iPawnHealth: usize = 0x8C0; // uint32
pub const m_iPawnArmor: usize = 0x8C4; // int32
pub const m_bPawnHasDefuser: usize = 0x8C8; // bool
pub const m_bPawnHasHelmet: usize = 0x8C9; // bool
pub const m_nPawnCharacterDefIndex: usize = 0x8CA; // uint16
pub const m_iPawnLifetimeStart: usize = 0x8CC; // int32
pub const m_iPawnLifetimeEnd: usize = 0x8D0; // int32
pub const m_iPawnBotDifficulty: usize = 0x8D4; // int32
pub const m_hOriginalControllerOfCurrentPawn: usize = 0x8D8; // CHandle<CCSPlayerController>
pub const m_iScore: usize = 0x8DC; // int32
pub const m_iRoundScore: usize = 0x8E0; // int32
pub const m_iRoundsWon: usize = 0x8E4; // int32
pub const m_recentKillQueue: usize = 0x8E8; // uint8[8]
pub const m_nFirstKill: usize = 0x8F0; // uint8
pub const m_nKillCount: usize = 0x8F1; // uint8
pub const m_bMvpNoMusic: usize = 0x8F2; // bool
pub const m_eMvpReason: usize = 0x8F4; // int32
pub const m_iMusicKitID: usize = 0x8F8; // int32
pub const m_iMusicKitMVPs: usize = 0x8FC; // int32
pub const m_iMVPs: usize = 0x900; // int32
pub const m_nUpdateCounter: usize = 0x904; // int32
pub const m_flSmoothedPing: usize = 0x908; // float32
pub const m_lastHeldVoteTimer: usize = 0xF9B0; // IntervalTimer
pub const m_bShowHints: usize = 0xF9C8; // bool
pub const m_iNextTimeCheck: usize = 0xF9CC; // int32
pub const m_bJustDidTeamKill: usize = 0xF9D0; // bool
pub const m_bPunishForTeamKill: usize = 0xF9D1; // bool
pub const m_bGaveTeamDamageWarning: usize = 0xF9D2; // bool
pub const m_bGaveTeamDamageWarningThisRound: usize = 0xF9D3; // bool
pub const m_dblLastReceivedPacketPlatFloatTime: usize = 0xF9D8; // float64
pub const m_LastTeamDamageWarningTime: usize = 0xF9E0; // GameTime_t
pub const m_LastTimePlayerWasDisconnectedForPawnsRemove: usize = 0xF9E4; // GameTime_t
pub const m_nSuspiciousHitCount: usize = 0xF9E8; // uint32
pub const m_nNonSuspiciousHitStreak: usize = 0xF9EC; // uint32
pub const m_bFireBulletsSeedSynchronized: usize = 0xFA91; // bool
}
// Parent: IEconItemInterface
// Field count: 13