Game Update (27209399)

This commit is contained in:
leobalbo
2025-01-28 21:59:26 -03:00
parent d1a89ef173
commit 2df6b7a7d6
64 changed files with 434 additions and 434 deletions

View File

@@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-28 02:21:32.067640100 UTC
// 2025-01-29 00:56:45.481338400 UTC
#pragma once
@@ -9,28 +9,28 @@ namespace cs2_dumper {
namespace offsets {
// Module: client.dll
namespace client_dll {
constexpr std::ptrdiff_t dwCSGOInput = 0x1A8F5D0;
constexpr std::ptrdiff_t dwEntityList = 0x1A1A7E8;
constexpr std::ptrdiff_t dwGameEntitySystem = 0x1B40728;
constexpr std::ptrdiff_t dwCSGOInput = 0x1A9E030;
constexpr std::ptrdiff_t dwEntityList = 0x1A292F0;
constexpr std::ptrdiff_t dwGameEntitySystem = 0x1B4F1F8;
constexpr std::ptrdiff_t dwGameEntitySystem_highestEntityIndex = 0x20F0;
constexpr std::ptrdiff_t dwGameRules = 0x1A81188;
constexpr std::ptrdiff_t dwGlobalVars = 0x1862AA8;
constexpr std::ptrdiff_t dwGlowManager = 0x1A808D0;
constexpr std::ptrdiff_t dwLocalPlayerController = 0x1A6B210;
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x186EE00;
constexpr std::ptrdiff_t dwPlantedC4 = 0x1A89DA0;
constexpr std::ptrdiff_t dwPrediction = 0x186EC80;
constexpr std::ptrdiff_t dwSensitivity = 0x1A82018;
constexpr std::ptrdiff_t dwGameRules = 0x1A8FBD8;
constexpr std::ptrdiff_t dwGlobalVars = 0x1870BA8;
constexpr std::ptrdiff_t dwGlowManager = 0x1A8F300;
constexpr std::ptrdiff_t dwLocalPlayerController = 0x1A79C58;
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x187CEF0;
constexpr std::ptrdiff_t dwPlantedC4 = 0x1A986D0;
constexpr std::ptrdiff_t dwPrediction = 0x187CD70;
constexpr std::ptrdiff_t dwSensitivity = 0x1A908F8;
constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40;
constexpr std::ptrdiff_t dwViewAngles = 0x1A8F9A0;
constexpr std::ptrdiff_t dwViewMatrix = 0x1A85890;
constexpr std::ptrdiff_t dwViewRender = 0x1A86208;
constexpr std::ptrdiff_t dwWeaponC4 = 0x1A1DA70;
constexpr std::ptrdiff_t dwViewAngles = 0x1A9E400;
constexpr std::ptrdiff_t dwViewMatrix = 0x1A942F0;
constexpr std::ptrdiff_t dwViewRender = 0x1A94AD8;
constexpr std::ptrdiff_t dwWeaponC4 = 0x1A2C420;
}
// Module: engine2.dll
namespace engine2_dll {
constexpr std::ptrdiff_t dwBuildNumber = 0x53ABE4;
constexpr std::ptrdiff_t dwNetworkGameClient = 0x539CE0;
constexpr std::ptrdiff_t dwBuildNumber = 0x540BE4;
constexpr std::ptrdiff_t dwNetworkGameClient = 0x53FCE0;
constexpr std::ptrdiff_t dwNetworkGameClient_clientTickCount = 0x368;
constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x27C;
constexpr std::ptrdiff_t dwNetworkGameClient_isBackgroundMap = 0x281447;
@@ -38,8 +38,8 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x238;
constexpr std::ptrdiff_t dwNetworkGameClient_serverTickCount = 0x36C;
constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x228;
constexpr std::ptrdiff_t dwWindowHeight = 0x61D3E4;
constexpr std::ptrdiff_t dwWindowWidth = 0x61D3E0;
constexpr std::ptrdiff_t dwWindowHeight = 0x62354C;
constexpr std::ptrdiff_t dwWindowWidth = 0x623548;
}
// Module: inputsystem.dll
namespace inputsystem_dll {