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Game Update (27209399)
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@@ -1,31 +1,31 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-01-28 02:21:32.067640100 UTC
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// 2025-01-29 00:56:45.481338400 UTC
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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public static class ClientDll {
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public const nint dwCSGOInput = 0x1A8F5D0;
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public const nint dwEntityList = 0x1A1A7E8;
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public const nint dwGameEntitySystem = 0x1B40728;
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public const nint dwCSGOInput = 0x1A9E030;
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public const nint dwEntityList = 0x1A292F0;
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public const nint dwGameEntitySystem = 0x1B4F1F8;
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public const nint dwGameEntitySystem_highestEntityIndex = 0x20F0;
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public const nint dwGameRules = 0x1A81188;
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public const nint dwGlobalVars = 0x1862AA8;
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public const nint dwGlowManager = 0x1A808D0;
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public const nint dwLocalPlayerController = 0x1A6B210;
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public const nint dwLocalPlayerPawn = 0x186EE00;
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public const nint dwPlantedC4 = 0x1A89DA0;
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public const nint dwPrediction = 0x186EC80;
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public const nint dwSensitivity = 0x1A82018;
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public const nint dwGameRules = 0x1A8FBD8;
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public const nint dwGlobalVars = 0x1870BA8;
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public const nint dwGlowManager = 0x1A8F300;
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public const nint dwLocalPlayerController = 0x1A79C58;
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public const nint dwLocalPlayerPawn = 0x187CEF0;
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public const nint dwPlantedC4 = 0x1A986D0;
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public const nint dwPrediction = 0x187CD70;
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public const nint dwSensitivity = 0x1A908F8;
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public const nint dwSensitivity_sensitivity = 0x40;
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public const nint dwViewAngles = 0x1A8F9A0;
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public const nint dwViewMatrix = 0x1A85890;
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public const nint dwViewRender = 0x1A86208;
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public const nint dwWeaponC4 = 0x1A1DA70;
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public const nint dwViewAngles = 0x1A9E400;
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public const nint dwViewMatrix = 0x1A942F0;
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public const nint dwViewRender = 0x1A94AD8;
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public const nint dwWeaponC4 = 0x1A2C420;
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}
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// Module: engine2.dll
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public static class Engine2Dll {
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public const nint dwBuildNumber = 0x53ABE4;
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public const nint dwNetworkGameClient = 0x539CE0;
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public const nint dwBuildNumber = 0x540BE4;
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public const nint dwNetworkGameClient = 0x53FCE0;
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public const nint dwNetworkGameClient_clientTickCount = 0x368;
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public const nint dwNetworkGameClient_deltaTick = 0x27C;
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public const nint dwNetworkGameClient_isBackgroundMap = 0x281447;
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@@ -33,8 +33,8 @@ namespace CS2Dumper.Offsets {
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public const nint dwNetworkGameClient_maxClients = 0x238;
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public const nint dwNetworkGameClient_serverTickCount = 0x36C;
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public const nint dwNetworkGameClient_signOnState = 0x228;
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public const nint dwWindowHeight = 0x61D3E4;
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public const nint dwWindowWidth = 0x61D3E0;
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public const nint dwWindowHeight = 0x62354C;
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public const nint dwWindowWidth = 0x623548;
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}
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// Module: inputsystem.dll
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public static class InputsystemDll {
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