Game Update 10/9/2024

This commit is contained in:
Wuemeli
2024-10-10 02:01:04 +02:00
parent 8e12706224
commit 2d15985c63
61 changed files with 161 additions and 161 deletions

View File

@@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-09 00:40:16.266688100 UTC
// 2024-10-10 00:00:51.448403700 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@@ -3893,7 +3893,7 @@ pub mod cs2_dumper {
// NetworkVarNames: m_flSeqFixedCycle (float)
// NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t)
pub mod CBaseAnimGraphController {
pub const m_animGraphNetworkedVars: usize = 0x18; //
pub const m_animGraphNetworkedVars: usize = 0x18; // CAnimGraphNetworkedVariables
pub const m_bSequenceFinished: usize = 0x220; //
pub const m_flSoundSyncTime: usize = 0x224; //
pub const m_nActiveIKChainMask: usize = 0x228; //
@@ -4300,8 +4300,8 @@ pub mod cs2_dumper {
pub const m_szMuzzleFlashParticle: usize = 0x210; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
pub const m_bLinkedCooldowns: usize = 0x2F0; //
pub const m_iFlags: usize = 0x2F1; //
pub const m_nPrimaryAmmoType: usize = 0x2F2; // AmmoIndex_t
pub const m_nSecondaryAmmoType: usize = 0x2F3; // AmmoIndex_t
pub const m_nPrimaryAmmoType: usize = 0x2F2; //
pub const m_nSecondaryAmmoType: usize = 0x2F3; //
pub const m_iMaxClip1: usize = 0x2F4; //
pub const m_iMaxClip2: usize = 0x2F8; //
pub const m_iDefaultClip1: usize = 0x2FC; //
@@ -5087,7 +5087,7 @@ pub mod cs2_dumper {
pub const m_flMomentumModifier: usize = 0x558; //
pub const m_flSnapValue: usize = 0x55C; //
pub const m_flCurrentMomentum: usize = 0x560; //
pub const m_nRatchetType: usize = 0x564; //
pub const m_nRatchetType: usize = 0x564; // ValueRemapperRatchetType_t
pub const m_flRatchetOffset: usize = 0x568; //
pub const m_flInputOffset: usize = 0x56C; //
pub const m_bEngaged: usize = 0x570; //
@@ -7340,7 +7340,7 @@ pub mod cs2_dumper {
pub const m_iEffectIndex: usize = 0x528; //
pub const m_PathNodes_Position: usize = 0x530; //
pub const m_PathNodes_TangentIn: usize = 0x548; //
pub const m_PathNodes_TangentOut: usize = 0x560; // CNetworkUtlVectorBase<Vector>
pub const m_PathNodes_TangentOut: usize = 0x560; //
pub const m_PathNodes_Color: usize = 0x578; //
pub const m_PathNodes_PinEnabled: usize = 0x590; //
pub const m_PathNodes_RadiusScale: usize = 0x5A8; //
@@ -11123,7 +11123,7 @@ pub mod cs2_dumper {
pub const m_bDisabledContextThinks: usize = 0x260; //
pub const m_isSteadyState: usize = 0x270; //
pub const m_lastNetworkChange: usize = 0x278; //
pub const m_ResponseContexts: usize = 0x288; //
pub const m_ResponseContexts: usize = 0x288; // CUtlVector<ResponseContext_t>
pub const m_iszResponseContext: usize = 0x2A0; //
pub const m_iHealth: usize = 0x2C8; //
pub const m_iMaxHealth: usize = 0x2CC; //