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https://github.com/a2x/cs2-dumper.git
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Game Update 10/9/2024
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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-10-09 00:40:16.266688100 UTC
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// 2024-10-10 00:00:51.448403700 UTC
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#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
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@@ -3893,7 +3893,7 @@ pub mod cs2_dumper {
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// NetworkVarNames: m_flSeqFixedCycle (float)
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// NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t)
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pub mod CBaseAnimGraphController {
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pub const m_animGraphNetworkedVars: usize = 0x18; //
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pub const m_animGraphNetworkedVars: usize = 0x18; // CAnimGraphNetworkedVariables
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pub const m_bSequenceFinished: usize = 0x220; //
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pub const m_flSoundSyncTime: usize = 0x224; //
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pub const m_nActiveIKChainMask: usize = 0x228; //
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@@ -4300,8 +4300,8 @@ pub mod cs2_dumper {
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pub const m_szMuzzleFlashParticle: usize = 0x210; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
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pub const m_bLinkedCooldowns: usize = 0x2F0; //
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pub const m_iFlags: usize = 0x2F1; //
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pub const m_nPrimaryAmmoType: usize = 0x2F2; // AmmoIndex_t
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pub const m_nSecondaryAmmoType: usize = 0x2F3; // AmmoIndex_t
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pub const m_nPrimaryAmmoType: usize = 0x2F2; //
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pub const m_nSecondaryAmmoType: usize = 0x2F3; //
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pub const m_iMaxClip1: usize = 0x2F4; //
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pub const m_iMaxClip2: usize = 0x2F8; //
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pub const m_iDefaultClip1: usize = 0x2FC; //
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@@ -5087,7 +5087,7 @@ pub mod cs2_dumper {
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pub const m_flMomentumModifier: usize = 0x558; //
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pub const m_flSnapValue: usize = 0x55C; //
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pub const m_flCurrentMomentum: usize = 0x560; //
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pub const m_nRatchetType: usize = 0x564; //
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pub const m_nRatchetType: usize = 0x564; // ValueRemapperRatchetType_t
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pub const m_flRatchetOffset: usize = 0x568; //
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pub const m_flInputOffset: usize = 0x56C; //
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pub const m_bEngaged: usize = 0x570; //
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@@ -7340,7 +7340,7 @@ pub mod cs2_dumper {
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pub const m_iEffectIndex: usize = 0x528; //
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pub const m_PathNodes_Position: usize = 0x530; //
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pub const m_PathNodes_TangentIn: usize = 0x548; //
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pub const m_PathNodes_TangentOut: usize = 0x560; // CNetworkUtlVectorBase<Vector>
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pub const m_PathNodes_TangentOut: usize = 0x560; //
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pub const m_PathNodes_Color: usize = 0x578; //
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pub const m_PathNodes_PinEnabled: usize = 0x590; //
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pub const m_PathNodes_RadiusScale: usize = 0x5A8; //
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@@ -11123,7 +11123,7 @@ pub mod cs2_dumper {
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pub const m_bDisabledContextThinks: usize = 0x260; //
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pub const m_isSteadyState: usize = 0x270; //
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pub const m_lastNetworkChange: usize = 0x278; //
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pub const m_ResponseContexts: usize = 0x288; //
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pub const m_ResponseContexts: usize = 0x288; // CUtlVector<ResponseContext_t>
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pub const m_iszResponseContext: usize = 0x2A0; //
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pub const m_iHealth: usize = 0x2C8; //
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pub const m_iMaxHealth: usize = 0x2CC; //
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