Game Update 10/9/2024

This commit is contained in:
Wuemeli
2024-10-10 02:01:04 +02:00
parent 8e12706224
commit 2d15985c63
61 changed files with 161 additions and 161 deletions

View File

@@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-09 00:40:16.266688100 UTC
// 2024-10-10 00:00:51.448403700 UTC
namespace CS2Dumper.Schemas {
// Module: server.dll
@@ -3787,7 +3787,7 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_flSeqFixedCycle (float)
// NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t)
public static class CBaseAnimGraphController {
public const nint m_animGraphNetworkedVars = 0x18; //
public const nint m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables
public const nint m_bSequenceFinished = 0x220; //
public const nint m_flSoundSyncTime = 0x224; //
public const nint m_nActiveIKChainMask = 0x228; //
@@ -4194,8 +4194,8 @@ namespace CS2Dumper.Schemas {
public const nint m_szMuzzleFlashParticle = 0x210; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
public const nint m_bLinkedCooldowns = 0x2F0; //
public const nint m_iFlags = 0x2F1; //
public const nint m_nPrimaryAmmoType = 0x2F2; // AmmoIndex_t
public const nint m_nSecondaryAmmoType = 0x2F3; // AmmoIndex_t
public const nint m_nPrimaryAmmoType = 0x2F2; //
public const nint m_nSecondaryAmmoType = 0x2F3; //
public const nint m_iMaxClip1 = 0x2F4; //
public const nint m_iMaxClip2 = 0x2F8; //
public const nint m_iDefaultClip1 = 0x2FC; //
@@ -4981,7 +4981,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flMomentumModifier = 0x558; //
public const nint m_flSnapValue = 0x55C; //
public const nint m_flCurrentMomentum = 0x560; //
public const nint m_nRatchetType = 0x564; //
public const nint m_nRatchetType = 0x564; // ValueRemapperRatchetType_t
public const nint m_flRatchetOffset = 0x568; //
public const nint m_flInputOffset = 0x56C; //
public const nint m_bEngaged = 0x570; //
@@ -7234,7 +7234,7 @@ namespace CS2Dumper.Schemas {
public const nint m_iEffectIndex = 0x528; //
public const nint m_PathNodes_Position = 0x530; //
public const nint m_PathNodes_TangentIn = 0x548; //
public const nint m_PathNodes_TangentOut = 0x560; // CNetworkUtlVectorBase<Vector>
public const nint m_PathNodes_TangentOut = 0x560; //
public const nint m_PathNodes_Color = 0x578; //
public const nint m_PathNodes_PinEnabled = 0x590; //
public const nint m_PathNodes_RadiusScale = 0x5A8; //
@@ -11017,7 +11017,7 @@ namespace CS2Dumper.Schemas {
public const nint m_bDisabledContextThinks = 0x260; //
public const nint m_isSteadyState = 0x270; //
public const nint m_lastNetworkChange = 0x278; //
public const nint m_ResponseContexts = 0x288; //
public const nint m_ResponseContexts = 0x288; // CUtlVector<ResponseContext_t>
public const nint m_iszResponseContext = 0x2A0; //
public const nint m_iHealth = 0x2C8; //
public const nint m_iMaxHealth = 0x2CC; //