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Game Update 10/9/2024
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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-10-09 00:40:16.266688100 UTC
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// 2024-10-10 00:00:51.448403700 UTC
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#pragma once
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@@ -1247,7 +1247,7 @@ namespace cs2_dumper {
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constexpr std::ptrdiff_t m_bRefractSolid = 0x2059; //
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constexpr std::ptrdiff_t m_flRefractAmount = 0x2060; // CParticleCollectionRendererFloatInput
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constexpr std::ptrdiff_t m_nRefractBlurRadius = 0x21C0; //
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constexpr std::ptrdiff_t m_nRefractBlurType = 0x21C4; // BlurFilterType_t
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constexpr std::ptrdiff_t m_nRefractBlurType = 0x21C4; //
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constexpr std::ptrdiff_t m_bOnlyRenderInEffectsBloomPass = 0x21C8; //
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constexpr std::ptrdiff_t m_bOnlyRenderInEffectsWaterPass = 0x21C9; //
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constexpr std::ptrdiff_t m_bUseMixedResolutionRendering = 0x21CA; //
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@@ -5217,7 +5217,7 @@ namespace cs2_dumper {
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// Metadata:
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// MGetKV3ClassDefaults
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namespace C_OP_RenderStandardLight {
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constexpr std::ptrdiff_t m_nLightType = 0x210; //
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constexpr std::ptrdiff_t m_nLightType = 0x210; // ParticleLightTypeChoiceList_t
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constexpr std::ptrdiff_t m_vecColorScale = 0x218; //
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constexpr std::ptrdiff_t m_nColorBlendType = 0x890; //
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constexpr std::ptrdiff_t m_flIntensity = 0x898; //
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