diff --git a/output/buttons.cs b/output/buttons.cs index 23d0557..3cddb89 100644 --- a/output/buttons.cs +++ b/output/buttons.cs @@ -1,24 +1,9 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC namespace CS2Dumper { // Module: client.dll public static class Buttons { - public const nint attack = 0x17CD040; - public const nint attack2 = 0x17CD0D0; - public const nint back = 0x17CD310; - public const nint duck = 0x17CD5E0; - public const nint forward = 0x17CD280; - public const nint jump = 0x17CD550; - public const nint left = 0x17CD3A0; - public const nint lookatweapon = 0x19DACC0; - public const nint reload = 0x17CCFB0; - public const nint right = 0x17CD430; - public const nint showscores = 0x19DABA0; - public const nint sprint = 0x17CCF20; - public const nint turnleft = 0x17CD160; - public const nint turnright = 0x17CD1F0; - public const nint use = 0x17CD4C0; - public const nint zoom = 0x19DAC30; + public const nint = 0xDD800030; } } diff --git a/output/buttons.hpp b/output/buttons.hpp index 7383811..dc9fcd4 100644 --- a/output/buttons.hpp +++ b/output/buttons.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC #pragma once @@ -8,21 +8,6 @@ namespace cs2_dumper { // Module: client.dll namespace buttons { - constexpr std::ptrdiff_t attack = 0x17CD040; - constexpr std::ptrdiff_t attack2 = 0x17CD0D0; - constexpr std::ptrdiff_t back = 0x17CD310; - constexpr std::ptrdiff_t duck = 0x17CD5E0; - constexpr std::ptrdiff_t forward = 0x17CD280; - constexpr std::ptrdiff_t jump = 0x17CD550; - constexpr std::ptrdiff_t left = 0x17CD3A0; - constexpr std::ptrdiff_t lookatweapon = 0x19DACC0; - constexpr std::ptrdiff_t reload = 0x17CCFB0; - constexpr std::ptrdiff_t right = 0x17CD430; - constexpr std::ptrdiff_t showscores = 0x19DABA0; - constexpr std::ptrdiff_t sprint = 0x17CCF20; - constexpr std::ptrdiff_t turnleft = 0x17CD160; - constexpr std::ptrdiff_t turnright = 0x17CD1F0; - constexpr std::ptrdiff_t use = 0x17CD4C0; - constexpr std::ptrdiff_t zoom = 0x19DAC30; + constexpr std::ptrdiff_t = 0xDD800030; } } diff --git a/output/buttons.json b/output/buttons.json index 56fe561..ae3a794 100644 --- a/output/buttons.json +++ b/output/buttons.json @@ -1,20 +1,5 @@ { "client.dll": { - "attack": 24956992, - "attack2": 24957136, - "back": 24957712, - "duck": 24958432, - "forward": 24957568, - "jump": 24958288, - "left": 24957856, - "lookatweapon": 27110592, - "reload": 24956848, - "right": 24958000, - "showscores": 27110304, - "sprint": 24956704, - "turnleft": 24957280, - "turnright": 24957424, - "use": 24958144, - "zoom": 27110448 + "": 3716153392 } } \ No newline at end of file diff --git a/output/buttons.rs b/output/buttons.rs index e2abb48..1442129 100644 --- a/output/buttons.rs +++ b/output/buttons.rs @@ -1,26 +1,11 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC #![allow(non_upper_case_globals, unused)] pub mod cs2_dumper { // Module: client.dll pub mod buttons { - pub const attack: usize = 0x17CD040; - pub const attack2: usize = 0x17CD0D0; - pub const back: usize = 0x17CD310; - pub const duck: usize = 0x17CD5E0; - pub const forward: usize = 0x17CD280; - pub const jump: usize = 0x17CD550; - pub const left: usize = 0x17CD3A0; - pub const lookatweapon: usize = 0x19DACC0; - pub const reload: usize = 0x17CCFB0; - pub const right: usize = 0x17CD430; - pub const showscores: usize = 0x19DABA0; - pub const sprint: usize = 0x17CCF20; - pub const turnleft: usize = 0x17CD160; - pub const turnright: usize = 0x17CD1F0; - pub const r#use: usize = 0x17CD4C0; - pub const zoom: usize = 0x19DAC30; + pub const : usize = 0xDD800030; } } diff --git a/output/info.json b/output/info.json index 7779423..f244ba0 100644 --- a/output/info.json +++ b/output/info.json @@ -1,4 +1,4 @@ { - "build_number": 14027, - "timestamp": "2024-08-19T23:33:08.462588500+00:00" + "build_number": 14064, + "timestamp": "2025-01-29T12:23:34.043004291+00:00" } \ No newline at end of file diff --git a/output/interfaces.cs b/output/interfaces.cs index adc9348..20007c1 100644 --- a/output/interfaces.cs +++ b/output/interfaces.cs @@ -1,242 +1,220 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC namespace CS2Dumper.Interfaces { - // Module: animationsystem.dll - public static class AnimationsystemDll { - public const nint AnimationSystemUtils_001 = 0x58FFC8; - public const nint AnimationSystem_001 = 0x587EF0; + // Module: libanimationsystem.so + public static class LibanimationsystemSo { + public const nint AnimationSystemUtils_001 = 0x1B4F70; + public const nint AnimationSystem_001 = 0x1B4D60; } - // Module: client.dll - public static class ClientDll { - public const nint ClientToolsInfo_001 = 0x17CC650; - public const nint EmptyWorldService001_Client = 0x1789D80; - public const nint GameClientExports001 = 0x17C9308; - public const nint LegacyGameUI001 = 0x17E8E10; - public const nint Source2Client002 = 0x19C4E50; - public const nint Source2ClientConfig001 = 0x19657F0; - public const nint Source2ClientPrediction001 = 0x17D46B0; - public const nint Source2ClientUI001 = 0x17E7890; + // Module: libclient.so + public static class LibclientSo { + public const nint ClientToolsInfo_001 = 0xE2DF60; + public const nint EmptyWorldService001_Client = 0xAEB700; + public const nint GameClientExports001 = 0xE2DB30; + public const nint LegacyGameUI001 = 0x1010610; + public const nint Source2Client002 = 0xE2DB90; + public const nint Source2ClientConfig001 = 0xAD5F30; + public const nint Source2ClientPrediction001 = 0xEBD950; + public const nint Source2ClientUI001 = 0xF98520; } - // Module: engine2.dll - public static class Engine2Dll { - public const nint BenchmarkService001 = 0x535610; - public const nint BugService001 = 0x5B1130; - public const nint ClientServerEngineLoopService_001 = 0x536280; - public const nint EngineGameUI001 = 0x5335A0; - public const nint EngineServiceMgr001 = 0x5F2240; - public const nint GameEventSystemClientV001 = 0x5F2560; - public const nint GameEventSystemServerV001 = 0x5F26A0; - public const nint GameResourceServiceClientV001 = 0x535710; - public const nint GameResourceServiceServerV001 = 0x535770; - public const nint GameUIService_001 = 0x5B1430; - public const nint HostStateMgr001 = 0x536170; - public const nint INETSUPPORT_001 = 0x52EEE0; - public const nint InputService_001 = 0x5B1740; - public const nint KeyValueCache001 = 0x536220; - public const nint MapListService_001 = 0x5F0740; - public const nint NetworkClientService_001 = 0x5F08D0; - public const nint NetworkP2PService_001 = 0x535A00; - public const nint NetworkServerService_001 = 0x5F0C60; - public const nint NetworkService_001 = 0x535B50; - public const nint RenderService_001 = 0x5F0EC0; - public const nint ScreenshotService001 = 0x5F1180; - public const nint SimpleEngineLoopService_001 = 0x536390; - public const nint SoundService_001 = 0x5F1360; - public const nint Source2EngineToClient001 = 0x532C80; - public const nint Source2EngineToClientStringTable001 = 0x532CE0; - public const nint Source2EngineToServer001 = 0x532D78; - public const nint Source2EngineToServerStringTable001 = 0x532DA0; - public const nint SplitScreenService_001 = 0x535D90; - public const nint StatsService_001 = 0x5F1830; - public const nint ToolService_001 = 0x535FA0; - public const nint VENGINE_GAMEUIFUNCS_VERSION005 = 0x533630; - public const nint VProfService_001 = 0x535FE0; + // Module: libengine2.so + public static class Libengine2So { + public const nint BenchmarkService001 = 0x222FB0; + public const nint BugService001 = 0x21F170; + public const nint ClientServerEngineLoopService_001 = 0x1EE5D0; + public const nint EngineGameUI001 = 0x3BDB40; + public const nint EngineServiceMgr001 = 0x1DE740; + public const nint GameEventSystemClientV001 = 0x1E3AF0; + public const nint GameEventSystemServerV001 = 0x1E3B00; + public const nint GameResourceServiceClientV001 = 0x224900; + public const nint GameResourceServiceServerV001 = 0x224910; + public const nint GameUIService_001 = 0x22CB40; + public const nint HostStateMgr001 = 0x1E9110; + public const nint INETSUPPORT_001 = 0x387120; + public const nint InputService_001 = 0x231230; + public const nint KeyValueCache001 = 0x1EBA60; + public const nint MapListService_001 = 0x246460; + public const nint NetworkClientService_001 = 0x269100; + public const nint NetworkP2PService_001 = 0x27E440; + public const nint NetworkServerService_001 = 0x24A510; + public const nint NetworkService_001 = 0x249C30; + public const nint RenderService_001 = 0x283620; + public const nint ScreenshotService001 = 0x2861A0; + public const nint SimpleEngineLoopService_001 = 0x204D40; + public const nint SoundService_001 = 0x28A450; + public const nint Source2EngineToClient001 = 0x30B980; + public const nint Source2EngineToClientStringTable001 = 0x2DE440; + public const nint Source2EngineToServer001 = 0x332B90; + public const nint Source2EngineToServerStringTable001 = 0x315010; + public const nint SplitScreenService_001 = 0x291D40; + public const nint StatsService_001 = 0x295700; + public const nint ToolService_001 = 0x29A360; + public const nint VENGINE_GAMEUIFUNCS_VERSION005 = 0x3BD590; + public const nint VProfService_001 = 0x29BBE0; } - // Module: filesystem_stdio.dll - public static class FilesystemStdioDll { - public const nint VAsyncFileSystem2_001 = 0x20D5A0; - public const nint VFileSystem017 = 0x2128A0; + // Module: libfilesystem_stdio.so + public static class LibfilesystemStdioSo { + public const nint VAsyncFileSystem2_001 = 0x7DB90; + public const nint VFileSystem017 = 0x7DB80; } - // Module: host.dll - public static class HostDll { - public const nint DebugDrawQueueManager001 = 0x135FC0; - public const nint GameModelInfo001 = 0x136000; - public const nint GameSystem2HostHook = 0x136040; - public const nint HostUtils001 = 0x136070; - public const nint PredictionDiffManager001 = 0x1362C0; - public const nint SaveRestoreDataVersion001 = 0x1363F0; - public const nint SinglePlayerSharedMemory001 = 0x136420; - public const nint Source2Host001 = 0x136490; + // Module: libhost.so + public static class LibhostSo { + public const nint DebugDrawQueueManager001 = 0xC5150; + public const nint GameModelInfo001 = 0xC0160; + public const nint GameSystem2HostHook = 0xC0890; + public const nint HostUtils001 = 0xC0D10; + public const nint PredictionDiffManager001 = 0xC1C90; + public const nint SaveRestoreDataVersion001 = 0xC3C90; + public const nint SinglePlayerSharedMemory001 = 0xC3F50; + public const nint Source2Host001 = 0xC46B0; } - // Module: imemanager.dll - public static class ImemanagerDll { - public const nint IMEManager001 = 0x2E8E0; + // Module: libinputsystem.so + public static class LibinputsystemSo { + public const nint InputStackSystemVersion001 = 0x11500; + public const nint InputSystemVersion001 = 0x129F0; } - // Module: inputsystem.dll - public static class InputsystemDll { - public const nint InputStackSystemVersion001 = 0x35B70; - public const nint InputSystemVersion001 = 0x377E0; + // Module: liblocalize.so + public static class LiblocalizeSo { + public const nint Localize_001 = 0x1D770; } - // Module: localize.dll - public static class LocalizeDll { - public const nint Localize_001 = 0x3BAD0; + // Module: libmatchmaking.so + public static class LibmatchmakingSo { + public const nint GameTypes001 = 0xF4D40; + public const nint MATCHFRAMEWORK_001 = 0x1C9F90; } - // Module: matchmaking.dll - public static class MatchmakingDll { - public const nint GameTypes001 = 0x1A41C0; - public const nint MATCHFRAMEWORK_001 = 0x1AC390; + // Module: libmaterialsystem2.so + public static class Libmaterialsystem2So { + public const nint FontManager_001 = 0x7DDF0; + public const nint MaterialUtils_001 = 0x67C30; + public const nint PostProcessingSystem_001 = 0x8D2C0; + public const nint TextLayout_001 = 0x8A850; + public const nint VMaterialSystem2_001 = 0x2C470; } - // Module: materialsystem2.dll - public static class Materialsystem2Dll { - public const nint FontManager_001 = 0x10D320; - public const nint MaterialUtils_001 = 0x1084F0; - public const nint PostProcessingSystem_001 = 0x108400; - public const nint TextLayout_001 = 0x108480; - public const nint VMaterialSystem2_001 = 0x10C930; + // Module: libmeshsystem.so + public static class LibmeshsystemSo { + public const nint MeshSystem001 = 0x97630; } - // Module: meshsystem.dll - public static class MeshsystemDll { - public const nint MeshSystem001 = 0x144A30; + // Module: libnetworksystem.so + public static class LibnetworksystemSo { + public const nint FlattenedSerializersVersion001 = 0x163810; + public const nint NetworkMessagesVersion001 = 0x18C190; + public const nint NetworkSystemVersion001 = 0x1B5730; + public const nint SerializedEntitiesVersion001 = 0x1CF0F0; } - // Module: navsystem.dll - public static class NavsystemDll { - public const nint NavSystem001 = 0xC04E0; + // Module: libpanorama.so + public static class LibpanoramaSo { + public const nint PanoramaUIEngine001 = 0x233D10; } - // Module: networksystem.dll - public static class NetworksystemDll { - public const nint FlattenedSerializersVersion001 = 0x23D4B0; - public const nint NetworkMessagesVersion001 = 0x26F4C0; - public const nint NetworkSystemVersion001 = 0x267240; - public const nint SerializedEntitiesVersion001 = 0x267330; + // Module: libpanorama_text_pango.so + public static class LibpanoramaTextPangoSo { + public const nint PanoramaTextServices001 = 0xBB8E0; } - // Module: panorama.dll - public static class PanoramaDll { - public const nint PanoramaUIEngine001 = 0x4E2260; + // Module: libpanoramauiclient.so + public static class LibpanoramauiclientSo { + public const nint PanoramaUIClient001 = 0x1095E0; } - // Module: panorama_text_pango.dll - public static class PanoramaTextPangoDll { - public const nint PanoramaTextServices001 = 0x2B38F0; + // Module: libparticles.so + public static class LibparticlesSo { + public const nint ParticleSystemMgr003 = 0x212AF0; } - // Module: panoramauiclient.dll - public static class PanoramauiclientDll { - public const nint PanoramaUIClient001 = 0x289860; + // Module: libpulse_system.so + public static class LibpulseSystemSo { + public const nint IPulseSystem_001 = 0x402F0; } - // Module: particles.dll - public static class ParticlesDll { - public const nint ParticleSystemMgr003 = 0x5BC750; + // Module: librendersystemvulkan.so + public static class LibrendersystemvulkanSo { + public const nint RenderDeviceMgr001 = 0x14E840; + public const nint RenderUtils_001 = 0xCD990; } - // Module: pulse_system.dll - public static class PulseSystemDll { - public const nint IPulseSystem_001 = 0x14D450; + // Module: libresourcesystem.so + public static class LibresourcesystemSo { + public const nint ResourceSystem013 = 0x30F40; } - // Module: rendersystemdx11.dll - public static class Rendersystemdx11Dll { - public const nint RenderDeviceMgr001 = 0x3ED210; - public const nint RenderUtils_001 = 0x3EDA78; - public const nint VRenderDeviceMgrBackdoor001 = 0x3ED2A8; + // Module: libscenefilecache.so + public static class LibscenefilecacheSo { + public const nint ResponseRulesCache001 = 0x89040; + public const nint SceneFileCache002 = 0x85BA0; } - // Module: resourcesystem.dll - public static class ResourcesystemDll { - public const nint ResourceSystem013 = 0x6AF10; + // Module: libscenesystem.so + public static class LibscenesystemSo { + public const nint RenderingPipelines_001 = 0x142630; + public const nint SceneSystem_002 = 0x186F60; + public const nint SceneUtils_001 = 0x2067E0; } - // Module: scenefilecache.dll - public static class ScenefilecacheDll { - public const nint ResponseRulesCache001 = 0x6B110; - public const nint SceneFileCache002 = 0x6B290; + // Module: libschemasystem.so + public static class LibschemasystemSo { + public const nint SchemaSystem_001 = 0x20FC0; } - // Module: scenesystem.dll - public static class ScenesystemDll { - public const nint RenderingPipelines_001 = 0x54CFB0; - public const nint SceneSystem_002 = 0x598970; - public const nint SceneUtils_001 = 0x54D790; + // Module: libserver.so + public static class LibserverSo { + public const nint EmptyWorldService001_Server = 0xBF4E10; + public const nint EntitySubclassUtilsV001 = 0x8DE640; + public const nint NavGameTest001 = 0x1142450; + public const nint ServerToolsInfo_001 = 0xF12E00; + public const nint Source2GameClients001 = 0xF12D90; + public const nint Source2GameDirector001 = 0x72E350; + public const nint Source2GameEntities001 = 0xF12D80; + public const nint Source2Server001 = 0xF12A80; + public const nint Source2ServerConfig001 = 0xB914D0; + public const nint customnavsystem001 = 0x8610C0; } - // Module: schemasystem.dll - public static class SchemasystemDll { - public const nint SchemaSystem_001 = 0x5C710; + // Module: libsoundsystem.so + public static class LibsoundsystemSo { + public const nint SoundOpSystem001 = 0x176C80; + public const nint SoundOpSystemEdit001 = 0xB6DC0; + public const nint SoundSystem001 = 0x1E5FE0; + public const nint VMixEditTool001 = 0x219CF0; } - // Module: server.dll - public static class ServerDll { - public const nint EmptyWorldService001_Server = 0x13176D0; - public const nint EntitySubclassUtilsV001 = 0x12CA200; - public const nint NavGameTest001 = 0x13B5768; - public const nint ServerToolsInfo_001 = 0x136AEE8; - public const nint Source2GameClients001 = 0x13662C0; - public const nint Source2GameDirector001 = 0x1494B70; - public const nint Source2GameEntities001 = 0x136AE10; - public const nint Source2Server001 = 0x136AC80; - public const nint Source2ServerConfig001 = 0x154F988; - public const nint customnavsystem001 = 0x12AFA78; + // Module: libsteamaudio.so + public static class LibsteamaudioSo { + public const nint SteamAudio001 = 0x32410; } - // Module: soundsystem.dll - public static class SoundsystemDll { - public const nint SoundOpSystem001 = 0x3353A0; - public const nint SoundOpSystemEdit001 = 0x335270; - public const nint SoundSystem001 = 0x334E40; - public const nint VMixEditTool001 = 0x48288DEA; + // Module: libtier0.so + public static class Libtier0So { + public const nint TestScriptMgr001 = 0x1B9B90; + public const nint VEngineCvar007 = 0xF61C0; + public const nint VProcessUtils002 = 0x1AD380; + public const nint VStringTokenSystem001 = 0x1DFCA0; } - // Module: steamaudio.dll - public static class SteamaudioDll { - public const nint SteamAudio001 = 0x255750; + // Module: libv8system.so + public static class Libv8systemSo { + public const nint Source2V8System001 = 0x1B450; } - // Module: steamclient64.dll - public static class Steamclient64Dll { - public const nint CLIENTENGINE_INTERFACE_VERSION005 = 0x65ACBD2A; - public const nint IVALIDATE001 = 0x14EDA30; - public const nint SteamClient006 = 0x14EB270; - public const nint SteamClient007 = 0x14EB278; - public const nint SteamClient008 = 0x14EB280; - public const nint SteamClient009 = 0x14EB288; - public const nint SteamClient010 = 0x14EB290; - public const nint SteamClient011 = 0x14EB298; - public const nint SteamClient012 = 0x14EB2A0; - public const nint SteamClient013 = 0x14EB2A8; - public const nint SteamClient014 = 0x14EB2B0; - public const nint SteamClient015 = 0x14EB2B8; - public const nint SteamClient016 = 0x14EB2C0; - public const nint SteamClient017 = 0x14EB2C8; - public const nint SteamClient018 = 0x14EB2D0; - public const nint SteamClient019 = 0x14EB2D8; - public const nint SteamClient020 = 0x14EB2E0; - public const nint SteamClient021 = 0x14EB2E8; - public const nint p2pvoice002 = 0x14E5C5F; - public const nint p2pvoicesingleton002 = 0x14C90E0; + // Module: libvphysics2.so + public static class Libvphysics2So { + public const nint VPhysics2_Handle_Interface_001 = 0xC92A0; + public const nint VPhysics2_Interface_001 = 0xC8E90; } - // Module: tier0.dll - public static class Tier0Dll { - public const nint TestScriptMgr001 = 0x36DA00; - public const nint VEngineCvar007 = 0x37C550; - public const nint VProcessUtils002 = 0x36D910; - public const nint VStringTokenSystem001 = 0x394E90; + // Module: libvscript.so + public static class LibvscriptSo { + public const nint VScriptManager010 = 0x25DA0; } - // Module: v8system.dll - public static class V8systemDll { - public const nint Source2V8System001 = 0x2C480; + // Module: libworldrenderer.so + public static class LibworldrendererSo { + public const nint WorldRendererMgr001 = 0xAED00; } - // Module: valve_avi.dll - public static class ValveAviDll { - public const nint VAvi001 = 0x22320; - } - // Module: valve_wmf.dll - public static class ValveWmfDll { - public const nint VMediaFoundation001 = 0x1FA20; - } - // Module: vphysics2.dll - public static class Vphysics2Dll { - public const nint VPhysics2_Handle_Interface_001 = 0x37E510; - public const nint VPhysics2_Interface_001 = 0x37E550; - } - // Module: vscript.dll - public static class VscriptDll { - public const nint VScriptManager010 = 0x128600; - } - // Module: vstdlib_s64.dll - public static class VstdlibS64Dll { - public const nint IVALIDATE001 = 0xA5B40; - public const nint VEngineCvar002 = 0x63070; - } - // Module: worldrenderer.dll - public static class WorldrendererDll { - public const nint WorldRendererMgr001 = 0x15FF70; + // Module: steamclient.so + public static class SteamclientSo { + public const nint CLIENTENGINE_INTERFACE_VERSION005 = 0x12500B0; + public const nint IVALIDATE001 = 0x124B950; + public const nint SteamClient006 = 0xF1AA80; + public const nint SteamClient007 = 0xF1AA90; + public const nint SteamClient008 = 0xF1AAA0; + public const nint SteamClient009 = 0xF1AAB0; + public const nint SteamClient010 = 0xF1AAC0; + public const nint SteamClient011 = 0xF1AAD0; + public const nint SteamClient012 = 0xF1AAE0; + public const nint SteamClient013 = 0xF1AAF0; + public const nint SteamClient014 = 0xF1AB00; + public const nint SteamClient015 = 0xF1AB10; + public const nint SteamClient016 = 0xF1AB40; + public const nint SteamClient017 = 0xF1AB70; + public const nint SteamClient018 = 0xF1ABA0; + public const nint SteamClient019 = 0xF1ABD0; + public const nint SteamClient020 = 0xF1AC00; + public const nint SteamClient021 = 0xF1AC30; + public const nint p2pvoice002 = 0x18F1140; + public const nint p2pvoicesingleton002 = 0x18E97B0; } } diff --git a/output/interfaces.hpp b/output/interfaces.hpp index ddc0bb1..7061315 100644 --- a/output/interfaces.hpp +++ b/output/interfaces.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC #pragma once @@ -7,242 +7,220 @@ namespace cs2_dumper { namespace interfaces { - // Module: animationsystem.dll - namespace animationsystem_dll { - constexpr std::ptrdiff_t AnimationSystemUtils_001 = 0x58FFC8; - constexpr std::ptrdiff_t AnimationSystem_001 = 0x587EF0; + // Module: libanimationsystem.so + namespace libanimationsystem_so { + constexpr std::ptrdiff_t AnimationSystemUtils_001 = 0x1B4F70; + constexpr std::ptrdiff_t AnimationSystem_001 = 0x1B4D60; } - // Module: client.dll - namespace client_dll { - constexpr std::ptrdiff_t ClientToolsInfo_001 = 0x17CC650; - constexpr std::ptrdiff_t EmptyWorldService001_Client = 0x1789D80; - constexpr std::ptrdiff_t GameClientExports001 = 0x17C9308; - constexpr std::ptrdiff_t LegacyGameUI001 = 0x17E8E10; - constexpr std::ptrdiff_t Source2Client002 = 0x19C4E50; - constexpr std::ptrdiff_t Source2ClientConfig001 = 0x19657F0; - constexpr std::ptrdiff_t Source2ClientPrediction001 = 0x17D46B0; - constexpr std::ptrdiff_t Source2ClientUI001 = 0x17E7890; + // Module: libclient.so + namespace libclient_so { + constexpr std::ptrdiff_t ClientToolsInfo_001 = 0xE2DF60; + constexpr std::ptrdiff_t EmptyWorldService001_Client = 0xAEB700; + constexpr std::ptrdiff_t GameClientExports001 = 0xE2DB30; + constexpr std::ptrdiff_t LegacyGameUI001 = 0x1010610; + constexpr std::ptrdiff_t Source2Client002 = 0xE2DB90; + constexpr std::ptrdiff_t Source2ClientConfig001 = 0xAD5F30; + constexpr std::ptrdiff_t Source2ClientPrediction001 = 0xEBD950; + constexpr std::ptrdiff_t Source2ClientUI001 = 0xF98520; } - // Module: engine2.dll - namespace engine2_dll { - constexpr std::ptrdiff_t BenchmarkService001 = 0x535610; - constexpr std::ptrdiff_t BugService001 = 0x5B1130; - constexpr std::ptrdiff_t ClientServerEngineLoopService_001 = 0x536280; - constexpr std::ptrdiff_t EngineGameUI001 = 0x5335A0; - constexpr std::ptrdiff_t EngineServiceMgr001 = 0x5F2240; - constexpr std::ptrdiff_t GameEventSystemClientV001 = 0x5F2560; - constexpr std::ptrdiff_t GameEventSystemServerV001 = 0x5F26A0; - constexpr std::ptrdiff_t GameResourceServiceClientV001 = 0x535710; - constexpr std::ptrdiff_t GameResourceServiceServerV001 = 0x535770; - constexpr std::ptrdiff_t GameUIService_001 = 0x5B1430; - constexpr std::ptrdiff_t HostStateMgr001 = 0x536170; - constexpr std::ptrdiff_t INETSUPPORT_001 = 0x52EEE0; - constexpr std::ptrdiff_t InputService_001 = 0x5B1740; - constexpr std::ptrdiff_t KeyValueCache001 = 0x536220; - constexpr std::ptrdiff_t MapListService_001 = 0x5F0740; - constexpr std::ptrdiff_t NetworkClientService_001 = 0x5F08D0; - constexpr std::ptrdiff_t NetworkP2PService_001 = 0x535A00; - constexpr std::ptrdiff_t NetworkServerService_001 = 0x5F0C60; - constexpr std::ptrdiff_t NetworkService_001 = 0x535B50; - constexpr std::ptrdiff_t RenderService_001 = 0x5F0EC0; - constexpr std::ptrdiff_t ScreenshotService001 = 0x5F1180; - constexpr std::ptrdiff_t SimpleEngineLoopService_001 = 0x536390; - constexpr std::ptrdiff_t SoundService_001 = 0x5F1360; - constexpr std::ptrdiff_t Source2EngineToClient001 = 0x532C80; - constexpr std::ptrdiff_t Source2EngineToClientStringTable001 = 0x532CE0; - constexpr std::ptrdiff_t Source2EngineToServer001 = 0x532D78; - constexpr std::ptrdiff_t Source2EngineToServerStringTable001 = 0x532DA0; - constexpr std::ptrdiff_t SplitScreenService_001 = 0x535D90; - constexpr std::ptrdiff_t StatsService_001 = 0x5F1830; - constexpr std::ptrdiff_t ToolService_001 = 0x535FA0; - constexpr std::ptrdiff_t VENGINE_GAMEUIFUNCS_VERSION005 = 0x533630; - constexpr std::ptrdiff_t VProfService_001 = 0x535FE0; + // Module: libengine2.so + namespace libengine2_so { + constexpr std::ptrdiff_t BenchmarkService001 = 0x222FB0; + constexpr std::ptrdiff_t BugService001 = 0x21F170; + constexpr std::ptrdiff_t ClientServerEngineLoopService_001 = 0x1EE5D0; + constexpr std::ptrdiff_t EngineGameUI001 = 0x3BDB40; + constexpr std::ptrdiff_t EngineServiceMgr001 = 0x1DE740; + constexpr std::ptrdiff_t GameEventSystemClientV001 = 0x1E3AF0; + constexpr std::ptrdiff_t GameEventSystemServerV001 = 0x1E3B00; + constexpr std::ptrdiff_t GameResourceServiceClientV001 = 0x224900; + constexpr std::ptrdiff_t GameResourceServiceServerV001 = 0x224910; + constexpr std::ptrdiff_t GameUIService_001 = 0x22CB40; + constexpr std::ptrdiff_t HostStateMgr001 = 0x1E9110; + constexpr std::ptrdiff_t INETSUPPORT_001 = 0x387120; + constexpr std::ptrdiff_t InputService_001 = 0x231230; + constexpr std::ptrdiff_t KeyValueCache001 = 0x1EBA60; + constexpr std::ptrdiff_t MapListService_001 = 0x246460; + constexpr std::ptrdiff_t NetworkClientService_001 = 0x269100; + constexpr std::ptrdiff_t NetworkP2PService_001 = 0x27E440; + constexpr std::ptrdiff_t NetworkServerService_001 = 0x24A510; + constexpr std::ptrdiff_t NetworkService_001 = 0x249C30; + constexpr std::ptrdiff_t RenderService_001 = 0x283620; + constexpr std::ptrdiff_t ScreenshotService001 = 0x2861A0; + constexpr std::ptrdiff_t SimpleEngineLoopService_001 = 0x204D40; + constexpr std::ptrdiff_t SoundService_001 = 0x28A450; + constexpr std::ptrdiff_t Source2EngineToClient001 = 0x30B980; + constexpr std::ptrdiff_t Source2EngineToClientStringTable001 = 0x2DE440; + constexpr std::ptrdiff_t Source2EngineToServer001 = 0x332B90; + constexpr std::ptrdiff_t Source2EngineToServerStringTable001 = 0x315010; + constexpr std::ptrdiff_t SplitScreenService_001 = 0x291D40; + constexpr std::ptrdiff_t StatsService_001 = 0x295700; + constexpr std::ptrdiff_t ToolService_001 = 0x29A360; + constexpr std::ptrdiff_t VENGINE_GAMEUIFUNCS_VERSION005 = 0x3BD590; + constexpr std::ptrdiff_t VProfService_001 = 0x29BBE0; } - // Module: filesystem_stdio.dll - namespace filesystem_stdio_dll { - constexpr std::ptrdiff_t VAsyncFileSystem2_001 = 0x20D5A0; - constexpr std::ptrdiff_t VFileSystem017 = 0x2128A0; + // Module: libfilesystem_stdio.so + namespace libfilesystem_stdio_so { + constexpr std::ptrdiff_t VAsyncFileSystem2_001 = 0x7DB90; + constexpr std::ptrdiff_t VFileSystem017 = 0x7DB80; } - // Module: host.dll - namespace host_dll { - constexpr std::ptrdiff_t DebugDrawQueueManager001 = 0x135FC0; - constexpr std::ptrdiff_t GameModelInfo001 = 0x136000; - constexpr std::ptrdiff_t GameSystem2HostHook = 0x136040; - constexpr std::ptrdiff_t HostUtils001 = 0x136070; - constexpr std::ptrdiff_t PredictionDiffManager001 = 0x1362C0; - constexpr std::ptrdiff_t SaveRestoreDataVersion001 = 0x1363F0; - constexpr std::ptrdiff_t SinglePlayerSharedMemory001 = 0x136420; - constexpr std::ptrdiff_t Source2Host001 = 0x136490; + // Module: libhost.so + namespace libhost_so { + constexpr std::ptrdiff_t DebugDrawQueueManager001 = 0xC5150; + constexpr std::ptrdiff_t GameModelInfo001 = 0xC0160; + constexpr std::ptrdiff_t GameSystem2HostHook = 0xC0890; + constexpr std::ptrdiff_t HostUtils001 = 0xC0D10; + constexpr std::ptrdiff_t PredictionDiffManager001 = 0xC1C90; + constexpr std::ptrdiff_t SaveRestoreDataVersion001 = 0xC3C90; + constexpr std::ptrdiff_t SinglePlayerSharedMemory001 = 0xC3F50; + constexpr std::ptrdiff_t Source2Host001 = 0xC46B0; } - // Module: imemanager.dll - namespace imemanager_dll { - constexpr std::ptrdiff_t IMEManager001 = 0x2E8E0; + // Module: libinputsystem.so + namespace libinputsystem_so { + constexpr std::ptrdiff_t InputStackSystemVersion001 = 0x11500; + constexpr std::ptrdiff_t InputSystemVersion001 = 0x129F0; } - // Module: inputsystem.dll - namespace inputsystem_dll { - constexpr std::ptrdiff_t InputStackSystemVersion001 = 0x35B70; - constexpr std::ptrdiff_t InputSystemVersion001 = 0x377E0; + // Module: liblocalize.so + namespace liblocalize_so { + constexpr std::ptrdiff_t Localize_001 = 0x1D770; } - // Module: localize.dll - namespace localize_dll { - constexpr std::ptrdiff_t Localize_001 = 0x3BAD0; + // Module: libmatchmaking.so + namespace libmatchmaking_so { + constexpr std::ptrdiff_t GameTypes001 = 0xF4D40; + constexpr std::ptrdiff_t MATCHFRAMEWORK_001 = 0x1C9F90; } - // Module: matchmaking.dll - namespace matchmaking_dll { - constexpr std::ptrdiff_t GameTypes001 = 0x1A41C0; - constexpr std::ptrdiff_t MATCHFRAMEWORK_001 = 0x1AC390; + // Module: libmaterialsystem2.so + namespace libmaterialsystem2_so { + constexpr std::ptrdiff_t FontManager_001 = 0x7DDF0; + constexpr std::ptrdiff_t MaterialUtils_001 = 0x67C30; + constexpr std::ptrdiff_t PostProcessingSystem_001 = 0x8D2C0; + constexpr std::ptrdiff_t TextLayout_001 = 0x8A850; + constexpr std::ptrdiff_t VMaterialSystem2_001 = 0x2C470; } - // Module: materialsystem2.dll - namespace materialsystem2_dll { - constexpr std::ptrdiff_t FontManager_001 = 0x10D320; - constexpr std::ptrdiff_t MaterialUtils_001 = 0x1084F0; - constexpr std::ptrdiff_t PostProcessingSystem_001 = 0x108400; - constexpr std::ptrdiff_t TextLayout_001 = 0x108480; - constexpr std::ptrdiff_t VMaterialSystem2_001 = 0x10C930; + // Module: libmeshsystem.so + namespace libmeshsystem_so { + constexpr std::ptrdiff_t MeshSystem001 = 0x97630; } - // Module: meshsystem.dll - namespace meshsystem_dll { - constexpr std::ptrdiff_t MeshSystem001 = 0x144A30; + // Module: libnetworksystem.so + namespace libnetworksystem_so { + constexpr std::ptrdiff_t FlattenedSerializersVersion001 = 0x163810; + constexpr std::ptrdiff_t NetworkMessagesVersion001 = 0x18C190; + constexpr std::ptrdiff_t NetworkSystemVersion001 = 0x1B5730; + constexpr std::ptrdiff_t SerializedEntitiesVersion001 = 0x1CF0F0; } - // Module: navsystem.dll - namespace navsystem_dll { - constexpr std::ptrdiff_t NavSystem001 = 0xC04E0; + // Module: libpanorama.so + namespace libpanorama_so { + constexpr std::ptrdiff_t PanoramaUIEngine001 = 0x233D10; } - // Module: networksystem.dll - namespace networksystem_dll { - constexpr std::ptrdiff_t FlattenedSerializersVersion001 = 0x23D4B0; - constexpr std::ptrdiff_t NetworkMessagesVersion001 = 0x26F4C0; - constexpr std::ptrdiff_t NetworkSystemVersion001 = 0x267240; - constexpr std::ptrdiff_t SerializedEntitiesVersion001 = 0x267330; + // Module: libpanorama_text_pango.so + namespace libpanorama_text_pango_so { + constexpr std::ptrdiff_t PanoramaTextServices001 = 0xBB8E0; } - // Module: panorama.dll - namespace panorama_dll { - constexpr std::ptrdiff_t PanoramaUIEngine001 = 0x4E2260; + // Module: libpanoramauiclient.so + namespace libpanoramauiclient_so { + constexpr std::ptrdiff_t PanoramaUIClient001 = 0x1095E0; } - // Module: panorama_text_pango.dll - namespace panorama_text_pango_dll { - constexpr std::ptrdiff_t PanoramaTextServices001 = 0x2B38F0; + // Module: libparticles.so + namespace libparticles_so { + constexpr std::ptrdiff_t ParticleSystemMgr003 = 0x212AF0; } - // Module: panoramauiclient.dll - namespace panoramauiclient_dll { - constexpr std::ptrdiff_t PanoramaUIClient001 = 0x289860; + // Module: libpulse_system.so + namespace libpulse_system_so { + constexpr std::ptrdiff_t IPulseSystem_001 = 0x402F0; } - // Module: particles.dll - namespace particles_dll { - constexpr std::ptrdiff_t ParticleSystemMgr003 = 0x5BC750; + // Module: librendersystemvulkan.so + namespace librendersystemvulkan_so { + constexpr std::ptrdiff_t RenderDeviceMgr001 = 0x14E840; + constexpr std::ptrdiff_t RenderUtils_001 = 0xCD990; } - // Module: pulse_system.dll - namespace pulse_system_dll { - constexpr std::ptrdiff_t IPulseSystem_001 = 0x14D450; + // Module: libresourcesystem.so + namespace libresourcesystem_so { + constexpr std::ptrdiff_t ResourceSystem013 = 0x30F40; } - // Module: rendersystemdx11.dll - namespace rendersystemdx11_dll { - constexpr std::ptrdiff_t RenderDeviceMgr001 = 0x3ED210; - constexpr std::ptrdiff_t RenderUtils_001 = 0x3EDA78; - constexpr std::ptrdiff_t VRenderDeviceMgrBackdoor001 = 0x3ED2A8; + // Module: libscenefilecache.so + namespace libscenefilecache_so { + constexpr std::ptrdiff_t ResponseRulesCache001 = 0x89040; + constexpr std::ptrdiff_t SceneFileCache002 = 0x85BA0; } - // Module: resourcesystem.dll - namespace resourcesystem_dll { - constexpr std::ptrdiff_t ResourceSystem013 = 0x6AF10; + // Module: libscenesystem.so + namespace libscenesystem_so { + constexpr std::ptrdiff_t RenderingPipelines_001 = 0x142630; + constexpr std::ptrdiff_t SceneSystem_002 = 0x186F60; + constexpr std::ptrdiff_t SceneUtils_001 = 0x2067E0; } - // Module: scenefilecache.dll - namespace scenefilecache_dll { - constexpr std::ptrdiff_t ResponseRulesCache001 = 0x6B110; - constexpr std::ptrdiff_t SceneFileCache002 = 0x6B290; + // Module: libschemasystem.so + namespace libschemasystem_so { + constexpr std::ptrdiff_t SchemaSystem_001 = 0x20FC0; } - // Module: scenesystem.dll - namespace scenesystem_dll { - constexpr std::ptrdiff_t RenderingPipelines_001 = 0x54CFB0; - constexpr std::ptrdiff_t SceneSystem_002 = 0x598970; - constexpr std::ptrdiff_t SceneUtils_001 = 0x54D790; + // Module: libserver.so + namespace libserver_so { + constexpr std::ptrdiff_t EmptyWorldService001_Server = 0xBF4E10; + constexpr std::ptrdiff_t EntitySubclassUtilsV001 = 0x8DE640; + constexpr std::ptrdiff_t NavGameTest001 = 0x1142450; + constexpr std::ptrdiff_t ServerToolsInfo_001 = 0xF12E00; + constexpr std::ptrdiff_t Source2GameClients001 = 0xF12D90; + constexpr std::ptrdiff_t Source2GameDirector001 = 0x72E350; + constexpr std::ptrdiff_t Source2GameEntities001 = 0xF12D80; + constexpr std::ptrdiff_t Source2Server001 = 0xF12A80; + constexpr std::ptrdiff_t Source2ServerConfig001 = 0xB914D0; + constexpr std::ptrdiff_t customnavsystem001 = 0x8610C0; } - // Module: schemasystem.dll - namespace schemasystem_dll { - constexpr std::ptrdiff_t SchemaSystem_001 = 0x5C710; + // Module: libsoundsystem.so + namespace libsoundsystem_so { + constexpr std::ptrdiff_t SoundOpSystem001 = 0x176C80; + constexpr std::ptrdiff_t SoundOpSystemEdit001 = 0xB6DC0; + constexpr std::ptrdiff_t SoundSystem001 = 0x1E5FE0; + constexpr std::ptrdiff_t VMixEditTool001 = 0x219CF0; } - // Module: server.dll - namespace server_dll { - constexpr std::ptrdiff_t EmptyWorldService001_Server = 0x13176D0; - constexpr std::ptrdiff_t EntitySubclassUtilsV001 = 0x12CA200; - constexpr std::ptrdiff_t NavGameTest001 = 0x13B5768; - constexpr std::ptrdiff_t ServerToolsInfo_001 = 0x136AEE8; - constexpr std::ptrdiff_t Source2GameClients001 = 0x13662C0; - constexpr std::ptrdiff_t Source2GameDirector001 = 0x1494B70; - constexpr std::ptrdiff_t Source2GameEntities001 = 0x136AE10; - constexpr std::ptrdiff_t Source2Server001 = 0x136AC80; - constexpr std::ptrdiff_t Source2ServerConfig001 = 0x154F988; - constexpr std::ptrdiff_t customnavsystem001 = 0x12AFA78; + // Module: libsteamaudio.so + namespace libsteamaudio_so { + constexpr std::ptrdiff_t SteamAudio001 = 0x32410; } - // Module: soundsystem.dll - namespace soundsystem_dll { - constexpr std::ptrdiff_t SoundOpSystem001 = 0x3353A0; - constexpr std::ptrdiff_t SoundOpSystemEdit001 = 0x335270; - constexpr std::ptrdiff_t SoundSystem001 = 0x334E40; - constexpr std::ptrdiff_t VMixEditTool001 = 0x48288DEA; + // Module: libtier0.so + namespace libtier0_so { + constexpr std::ptrdiff_t TestScriptMgr001 = 0x1B9B90; + constexpr std::ptrdiff_t VEngineCvar007 = 0xF61C0; + constexpr std::ptrdiff_t VProcessUtils002 = 0x1AD380; + constexpr std::ptrdiff_t VStringTokenSystem001 = 0x1DFCA0; } - // Module: steamaudio.dll - namespace steamaudio_dll { - constexpr std::ptrdiff_t SteamAudio001 = 0x255750; + // Module: libv8system.so + namespace libv8system_so { + constexpr std::ptrdiff_t Source2V8System001 = 0x1B450; } - // Module: steamclient64.dll - namespace steamclient64_dll { - constexpr std::ptrdiff_t CLIENTENGINE_INTERFACE_VERSION005 = 0x65ACBD2A; - constexpr std::ptrdiff_t IVALIDATE001 = 0x14EDA30; - constexpr std::ptrdiff_t SteamClient006 = 0x14EB270; - constexpr std::ptrdiff_t SteamClient007 = 0x14EB278; - constexpr std::ptrdiff_t SteamClient008 = 0x14EB280; - constexpr std::ptrdiff_t SteamClient009 = 0x14EB288; - constexpr std::ptrdiff_t SteamClient010 = 0x14EB290; - constexpr std::ptrdiff_t SteamClient011 = 0x14EB298; - constexpr std::ptrdiff_t SteamClient012 = 0x14EB2A0; - constexpr std::ptrdiff_t SteamClient013 = 0x14EB2A8; - constexpr std::ptrdiff_t SteamClient014 = 0x14EB2B0; - constexpr std::ptrdiff_t SteamClient015 = 0x14EB2B8; - constexpr std::ptrdiff_t SteamClient016 = 0x14EB2C0; - constexpr std::ptrdiff_t SteamClient017 = 0x14EB2C8; - constexpr std::ptrdiff_t SteamClient018 = 0x14EB2D0; - constexpr std::ptrdiff_t SteamClient019 = 0x14EB2D8; - constexpr std::ptrdiff_t SteamClient020 = 0x14EB2E0; - constexpr std::ptrdiff_t SteamClient021 = 0x14EB2E8; - constexpr std::ptrdiff_t p2pvoice002 = 0x14E5C5F; - constexpr std::ptrdiff_t p2pvoicesingleton002 = 0x14C90E0; + // Module: libvphysics2.so + namespace libvphysics2_so { + constexpr std::ptrdiff_t VPhysics2_Handle_Interface_001 = 0xC92A0; + constexpr std::ptrdiff_t VPhysics2_Interface_001 = 0xC8E90; } - // Module: tier0.dll - namespace tier0_dll { - constexpr std::ptrdiff_t TestScriptMgr001 = 0x36DA00; - constexpr std::ptrdiff_t VEngineCvar007 = 0x37C550; - constexpr std::ptrdiff_t VProcessUtils002 = 0x36D910; - constexpr std::ptrdiff_t VStringTokenSystem001 = 0x394E90; + // Module: libvscript.so + namespace libvscript_so { + constexpr std::ptrdiff_t VScriptManager010 = 0x25DA0; } - // Module: v8system.dll - namespace v8system_dll { - constexpr std::ptrdiff_t Source2V8System001 = 0x2C480; + // Module: libworldrenderer.so + namespace libworldrenderer_so { + constexpr std::ptrdiff_t WorldRendererMgr001 = 0xAED00; } - // Module: valve_avi.dll - namespace valve_avi_dll { - constexpr std::ptrdiff_t VAvi001 = 0x22320; - } - // Module: valve_wmf.dll - namespace valve_wmf_dll { - constexpr std::ptrdiff_t VMediaFoundation001 = 0x1FA20; - } - // Module: vphysics2.dll - namespace vphysics2_dll { - constexpr std::ptrdiff_t VPhysics2_Handle_Interface_001 = 0x37E510; - constexpr std::ptrdiff_t VPhysics2_Interface_001 = 0x37E550; - } - // Module: vscript.dll - namespace vscript_dll { - constexpr std::ptrdiff_t VScriptManager010 = 0x128600; - } - // Module: vstdlib_s64.dll - namespace vstdlib_s64_dll { - constexpr std::ptrdiff_t IVALIDATE001 = 0xA5B40; - constexpr std::ptrdiff_t VEngineCvar002 = 0x63070; - } - // Module: worldrenderer.dll - namespace worldrenderer_dll { - constexpr std::ptrdiff_t WorldRendererMgr001 = 0x15FF70; + // Module: steamclient.so + namespace steamclient_so { + constexpr std::ptrdiff_t CLIENTENGINE_INTERFACE_VERSION005 = 0x12500B0; + constexpr std::ptrdiff_t IVALIDATE001 = 0x124B950; + constexpr std::ptrdiff_t SteamClient006 = 0xF1AA80; + constexpr std::ptrdiff_t SteamClient007 = 0xF1AA90; + constexpr std::ptrdiff_t SteamClient008 = 0xF1AAA0; + constexpr std::ptrdiff_t SteamClient009 = 0xF1AAB0; + constexpr std::ptrdiff_t SteamClient010 = 0xF1AAC0; + constexpr std::ptrdiff_t SteamClient011 = 0xF1AAD0; + constexpr std::ptrdiff_t SteamClient012 = 0xF1AAE0; + constexpr std::ptrdiff_t SteamClient013 = 0xF1AAF0; + constexpr std::ptrdiff_t SteamClient014 = 0xF1AB00; + constexpr std::ptrdiff_t SteamClient015 = 0xF1AB10; + constexpr std::ptrdiff_t SteamClient016 = 0xF1AB40; + constexpr std::ptrdiff_t SteamClient017 = 0xF1AB70; + constexpr std::ptrdiff_t SteamClient018 = 0xF1ABA0; + constexpr std::ptrdiff_t SteamClient019 = 0xF1ABD0; + constexpr std::ptrdiff_t SteamClient020 = 0xF1AC00; + constexpr std::ptrdiff_t SteamClient021 = 0xF1AC30; + constexpr std::ptrdiff_t p2pvoice002 = 0x18F1140; + constexpr std::ptrdiff_t p2pvoicesingleton002 = 0x18E97B0; } } } diff --git a/output/interfaces.json b/output/interfaces.json index 9fab70d..5ce3684 100644 --- a/output/interfaces.json +++ b/output/interfaces.json @@ -1,204 +1,187 @@ { - "animationsystem.dll": { - "AnimationSystemUtils_001": 5832648, - "AnimationSystem_001": 5799664 + "libanimationsystem.so": { + "AnimationSystemUtils_001": 1789808, + "AnimationSystem_001": 1789280 }, - "client.dll": { - "ClientToolsInfo_001": 24954448, - "EmptyWorldService001_Client": 24681856, - "GameClientExports001": 24941320, - "LegacyGameUI001": 25071120, - "Source2Client002": 27020880, - "Source2ClientConfig001": 26630128, - "Source2ClientPrediction001": 24987312, - "Source2ClientUI001": 25065616 + "libclient.so": { + "ClientToolsInfo_001": 14868320, + "EmptyWorldService001_Client": 11450112, + "GameClientExports001": 14867248, + "LegacyGameUI001": 16844304, + "Source2Client002": 14867344, + "Source2ClientConfig001": 11362096, + "Source2ClientPrediction001": 15456592, + "Source2ClientUI001": 16352544 }, - "engine2.dll": { - "BenchmarkService001": 5461520, - "BugService001": 5968176, - "ClientServerEngineLoopService_001": 5464704, - "EngineGameUI001": 5453216, - "EngineServiceMgr001": 6234688, - "GameEventSystemClientV001": 6235488, - "GameEventSystemServerV001": 6235808, - "GameResourceServiceClientV001": 5461776, - "GameResourceServiceServerV001": 5461872, - "GameUIService_001": 5968944, - "HostStateMgr001": 5464432, - "INETSUPPORT_001": 5435104, - "InputService_001": 5969728, - "KeyValueCache001": 5464608, - "MapListService_001": 6227776, - "NetworkClientService_001": 6228176, - "NetworkP2PService_001": 5462528, - "NetworkServerService_001": 6229088, - "NetworkService_001": 5462864, - "RenderService_001": 6229696, - "ScreenshotService001": 6230400, - "SimpleEngineLoopService_001": 5464976, - "SoundService_001": 6230880, - "Source2EngineToClient001": 5450880, - "Source2EngineToClientStringTable001": 5450976, - "Source2EngineToServer001": 5451128, - "Source2EngineToServerStringTable001": 5451168, - "SplitScreenService_001": 5463440, - "StatsService_001": 6232112, - "ToolService_001": 5463968, - "VENGINE_GAMEUIFUNCS_VERSION005": 5453360, - "VProfService_001": 5464032 + "libengine2.so": { + "BenchmarkService001": 2240432, + "BugService001": 2224496, + "ClientServerEngineLoopService_001": 2024912, + "EngineGameUI001": 3922752, + "EngineServiceMgr001": 1959744, + "GameEventSystemClientV001": 1981168, + "GameEventSystemServerV001": 1981184, + "GameResourceServiceClientV001": 2246912, + "GameResourceServiceServerV001": 2246928, + "GameUIService_001": 2280256, + "HostStateMgr001": 2003216, + "INETSUPPORT_001": 3698976, + "InputService_001": 2298416, + "KeyValueCache001": 2013792, + "MapListService_001": 2384992, + "NetworkClientService_001": 2527488, + "NetworkP2PService_001": 2614336, + "NetworkServerService_001": 2401552, + "NetworkService_001": 2399280, + "RenderService_001": 2635296, + "ScreenshotService001": 2646432, + "SimpleEngineLoopService_001": 2116928, + "SoundService_001": 2663504, + "Source2EngineToClient001": 3193216, + "Source2EngineToClientStringTable001": 3007552, + "Source2EngineToServer001": 3353488, + "Source2EngineToServerStringTable001": 3231760, + "SplitScreenService_001": 2694464, + "StatsService_001": 2709248, + "ToolService_001": 2728800, + "VENGINE_GAMEUIFUNCS_VERSION005": 3921296, + "VProfService_001": 2735072 }, - "filesystem_stdio.dll": { - "VAsyncFileSystem2_001": 2151840, - "VFileSystem017": 2173088 + "libfilesystem_stdio.so": { + "VAsyncFileSystem2_001": 514960, + "VFileSystem017": 514944 }, - "host.dll": { - "DebugDrawQueueManager001": 1269696, - "GameModelInfo001": 1269760, - "GameSystem2HostHook": 1269824, - "HostUtils001": 1269872, - "PredictionDiffManager001": 1270464, - "SaveRestoreDataVersion001": 1270768, - "SinglePlayerSharedMemory001": 1270816, - "Source2Host001": 1270928 + "libhost.so": { + "DebugDrawQueueManager001": 807248, + "GameModelInfo001": 786784, + "GameSystem2HostHook": 788624, + "HostUtils001": 789776, + "PredictionDiffManager001": 793744, + "SaveRestoreDataVersion001": 801936, + "SinglePlayerSharedMemory001": 802640, + "Source2Host001": 804528 }, - "imemanager.dll": { - "IMEManager001": 190688 + "libinputsystem.so": { + "InputStackSystemVersion001": 70912, + "InputSystemVersion001": 76272 }, - "inputsystem.dll": { - "InputStackSystemVersion001": 220016, - "InputSystemVersion001": 227296 + "liblocalize.so": { + "Localize_001": 120688 }, - "localize.dll": { - "Localize_001": 244432 + "libmatchmaking.so": { + "GameTypes001": 1002816, + "MATCHFRAMEWORK_001": 1875856 }, - "matchmaking.dll": { - "GameTypes001": 1720768, - "MATCHFRAMEWORK_001": 1754000 + "libmaterialsystem2.so": { + "FontManager_001": 515568, + "MaterialUtils_001": 425008, + "PostProcessingSystem_001": 578240, + "TextLayout_001": 567376, + "VMaterialSystem2_001": 181360 }, - "materialsystem2.dll": { - "FontManager_001": 1102624, - "MaterialUtils_001": 1082608, - "PostProcessingSystem_001": 1082368, - "TextLayout_001": 1082496, - "VMaterialSystem2_001": 1100080 + "libmeshsystem.so": { + "MeshSystem001": 620080 }, - "meshsystem.dll": { - "MeshSystem001": 1329712 + "libnetworksystem.so": { + "FlattenedSerializersVersion001": 1456144, + "NetworkMessagesVersion001": 1622416, + "NetworkSystemVersion001": 1791792, + "SerializedEntitiesVersion001": 1896688 }, - "navsystem.dll": { - "NavSystem001": 787680 + "libpanorama.so": { + "PanoramaUIEngine001": 2309392 }, - "networksystem.dll": { - "FlattenedSerializersVersion001": 2348208, - "NetworkMessagesVersion001": 2553024, - "NetworkSystemVersion001": 2519616, - "SerializedEntitiesVersion001": 2519856 + "libpanorama_text_pango.so": { + "PanoramaTextServices001": 768224 }, - "panorama.dll": { - "PanoramaUIEngine001": 5120608 + "libpanoramauiclient.so": { + "PanoramaUIClient001": 1086944 }, - "panorama_text_pango.dll": { - "PanoramaTextServices001": 2832624 + "libparticles.so": { + "ParticleSystemMgr003": 2173680 }, - "panoramauiclient.dll": { - "PanoramaUIClient001": 2660448 + "libpulse_system.so": { + "IPulseSystem_001": 262896 }, - "particles.dll": { - "ParticleSystemMgr003": 6014800 + "librendersystemvulkan.so": { + "RenderDeviceMgr001": 1370176, + "RenderUtils_001": 842128 }, - "pulse_system.dll": { - "IPulseSystem_001": 1365072 + "libresourcesystem.so": { + "ResourceSystem013": 200512 }, - "rendersystemdx11.dll": { - "RenderDeviceMgr001": 4117008, - "RenderUtils_001": 4119160, - "VRenderDeviceMgrBackdoor001": 4117160 + "libscenefilecache.so": { + "ResponseRulesCache001": 561216, + "SceneFileCache002": 547744 }, - "resourcesystem.dll": { - "ResourceSystem013": 438032 + "libscenesystem.so": { + "RenderingPipelines_001": 1320496, + "SceneSystem_002": 1601376, + "SceneUtils_001": 2123744 }, - "scenefilecache.dll": { - "ResponseRulesCache001": 438544, - "SceneFileCache002": 438928 + "libschemasystem.so": { + "SchemaSystem_001": 135104 }, - "scenesystem.dll": { - "RenderingPipelines_001": 5558192, - "SceneSystem_002": 5867888, - "SceneUtils_001": 5560208 + "libserver.so": { + "EmptyWorldService001_Server": 12537360, + "EntitySubclassUtilsV001": 9299520, + "NavGameTest001": 18097232, + "ServerToolsInfo_001": 15805952, + "Source2GameClients001": 15805840, + "Source2GameDirector001": 7529296, + "Source2GameEntities001": 15805824, + "Source2Server001": 15805056, + "Source2ServerConfig001": 12129488, + "customnavsystem001": 8786112 }, - "schemasystem.dll": { - "SchemaSystem_001": 378640 + "libsoundsystem.so": { + "SoundOpSystem001": 1535104, + "SoundOpSystemEdit001": 748992, + "SoundSystem001": 1990624, + "VMixEditTool001": 2202864 }, - "server.dll": { - "EmptyWorldService001_Server": 20018896, - "EntitySubclassUtilsV001": 19702272, - "NavGameTest001": 20666216, - "ServerToolsInfo_001": 20360936, - "Source2GameClients001": 20341440, - "Source2GameDirector001": 21580656, - "Source2GameEntities001": 20360720, - "Source2Server001": 20360320, - "Source2ServerConfig001": 22346120, - "customnavsystem001": 19593848 + "libsteamaudio.so": { + "SteamAudio001": 205840 }, - "soundsystem.dll": { - "SoundOpSystem001": 3363744, - "SoundOpSystemEdit001": 3363440, - "SoundSystem001": 3362368, - "VMixEditTool001": 1210617322 + "libtier0.so": { + "TestScriptMgr001": 1809296, + "VEngineCvar007": 1008064, + "VProcessUtils002": 1758080, + "VStringTokenSystem001": 1965216 }, - "steamaudio.dll": { - "SteamAudio001": 2447184 + "libv8system.so": { + "Source2V8System001": 111696 }, - "steamclient64.dll": { - "CLIENTENGINE_INTERFACE_VERSION005": 1705819434, - "IVALIDATE001": 21944880, - "SteamClient006": 21934704, - "SteamClient007": 21934712, - "SteamClient008": 21934720, - "SteamClient009": 21934728, - "SteamClient010": 21934736, - "SteamClient011": 21934744, - "SteamClient012": 21934752, - "SteamClient013": 21934760, - "SteamClient014": 21934768, - "SteamClient015": 21934776, - "SteamClient016": 21934784, - "SteamClient017": 21934792, - "SteamClient018": 21934800, - "SteamClient019": 21934808, - "SteamClient020": 21934816, - "SteamClient021": 21934824, - "p2pvoice002": 21912671, - "p2pvoicesingleton002": 21795040 + "libvphysics2.so": { + "VPhysics2_Handle_Interface_001": 823968, + "VPhysics2_Interface_001": 822928 }, - "tier0.dll": { - "TestScriptMgr001": 3594752, - "VEngineCvar007": 3654992, - "VProcessUtils002": 3594512, - "VStringTokenSystem001": 3755664 + "libvscript.so": { + "VScriptManager010": 155040 }, - "v8system.dll": { - "Source2V8System001": 181376 + "libworldrenderer.so": { + "WorldRendererMgr001": 716032 }, - "valve_avi.dll": { - "VAvi001": 140064 - }, - "valve_wmf.dll": { - "VMediaFoundation001": 129568 - }, - "vphysics2.dll": { - "VPhysics2_Handle_Interface_001": 3663120, - "VPhysics2_Interface_001": 3663184 - }, - "vscript.dll": { - "VScriptManager010": 1213952 - }, - "vstdlib_s64.dll": { - "IVALIDATE001": 678720, - "VEngineCvar002": 405616 - }, - "worldrenderer.dll": { - "WorldRendererMgr001": 1441648 + "steamclient.so": { + "CLIENTENGINE_INTERFACE_VERSION005": 19202224, + "IVALIDATE001": 19183952, + "SteamClient006": 15837824, + "SteamClient007": 15837840, + "SteamClient008": 15837856, + "SteamClient009": 15837872, + "SteamClient010": 15837888, + "SteamClient011": 15837904, + "SteamClient012": 15837920, + "SteamClient013": 15837936, + "SteamClient014": 15837952, + "SteamClient015": 15837968, + "SteamClient016": 15838016, + "SteamClient017": 15838064, + "SteamClient018": 15838112, + "SteamClient019": 15838160, + "SteamClient020": 15838208, + "SteamClient021": 15838256, + "p2pvoice002": 26153280, + "p2pvoicesingleton002": 26122160 } } \ No newline at end of file diff --git a/output/interfaces.rs b/output/interfaces.rs index 9ce449e..2b9933d 100644 --- a/output/interfaces.rs +++ b/output/interfaces.rs @@ -1,246 +1,224 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC #![allow(non_upper_case_globals, unused)] pub mod cs2_dumper { pub mod interfaces { - // Module: animationsystem.dll - pub mod animationsystem_dll { - pub const AnimationSystemUtils_001: usize = 0x58FFC8; - pub const AnimationSystem_001: usize = 0x587EF0; + // Module: libanimationsystem.so + pub mod libanimationsystem_so { + pub const AnimationSystemUtils_001: usize = 0x1B4F70; + pub const AnimationSystem_001: usize = 0x1B4D60; } - // Module: client.dll - pub mod client_dll { - pub const ClientToolsInfo_001: usize = 0x17CC650; - pub const EmptyWorldService001_Client: usize = 0x1789D80; - pub const GameClientExports001: usize = 0x17C9308; - pub const LegacyGameUI001: usize = 0x17E8E10; - pub const Source2Client002: usize = 0x19C4E50; - pub const Source2ClientConfig001: usize = 0x19657F0; - pub const Source2ClientPrediction001: usize = 0x17D46B0; - pub const Source2ClientUI001: usize = 0x17E7890; + // Module: libclient.so + pub mod libclient_so { + pub const ClientToolsInfo_001: usize = 0xE2DF60; + pub const EmptyWorldService001_Client: usize = 0xAEB700; + pub const GameClientExports001: usize = 0xE2DB30; + pub const LegacyGameUI001: usize = 0x1010610; + pub const Source2Client002: usize = 0xE2DB90; + pub const Source2ClientConfig001: usize = 0xAD5F30; + pub const Source2ClientPrediction001: usize = 0xEBD950; + pub const Source2ClientUI001: usize = 0xF98520; } - // Module: engine2.dll - pub mod engine2_dll { - pub const BenchmarkService001: usize = 0x535610; - pub const BugService001: usize = 0x5B1130; - pub const ClientServerEngineLoopService_001: usize = 0x536280; - pub const EngineGameUI001: usize = 0x5335A0; - pub const EngineServiceMgr001: usize = 0x5F2240; - pub const GameEventSystemClientV001: usize = 0x5F2560; - pub const GameEventSystemServerV001: usize = 0x5F26A0; - pub const GameResourceServiceClientV001: usize = 0x535710; - pub const GameResourceServiceServerV001: usize = 0x535770; - pub const GameUIService_001: usize = 0x5B1430; - pub const HostStateMgr001: usize = 0x536170; - pub const INETSUPPORT_001: usize = 0x52EEE0; - pub const InputService_001: usize = 0x5B1740; - pub const KeyValueCache001: usize = 0x536220; - pub const MapListService_001: usize = 0x5F0740; - pub const NetworkClientService_001: usize = 0x5F08D0; - pub const NetworkP2PService_001: usize = 0x535A00; - pub const NetworkServerService_001: usize = 0x5F0C60; - pub const NetworkService_001: usize = 0x535B50; - pub const RenderService_001: usize = 0x5F0EC0; - pub const ScreenshotService001: usize = 0x5F1180; - pub const SimpleEngineLoopService_001: usize = 0x536390; - pub const SoundService_001: usize = 0x5F1360; - pub const Source2EngineToClient001: usize = 0x532C80; - pub const Source2EngineToClientStringTable001: usize = 0x532CE0; - pub const Source2EngineToServer001: usize = 0x532D78; - pub const Source2EngineToServerStringTable001: usize = 0x532DA0; - pub const SplitScreenService_001: usize = 0x535D90; - pub const StatsService_001: usize = 0x5F1830; - pub const ToolService_001: usize = 0x535FA0; - pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x533630; - pub const VProfService_001: usize = 0x535FE0; + // Module: libengine2.so + pub mod libengine2_so { + pub const BenchmarkService001: usize = 0x222FB0; + pub const BugService001: usize = 0x21F170; + pub const ClientServerEngineLoopService_001: usize = 0x1EE5D0; + pub const EngineGameUI001: usize = 0x3BDB40; + pub const EngineServiceMgr001: usize = 0x1DE740; + pub const GameEventSystemClientV001: usize = 0x1E3AF0; + pub const GameEventSystemServerV001: usize = 0x1E3B00; + pub const GameResourceServiceClientV001: usize = 0x224900; + pub const GameResourceServiceServerV001: usize = 0x224910; + pub const GameUIService_001: usize = 0x22CB40; + pub const HostStateMgr001: usize = 0x1E9110; + pub const INETSUPPORT_001: usize = 0x387120; + pub const InputService_001: usize = 0x231230; + pub const KeyValueCache001: usize = 0x1EBA60; + pub const MapListService_001: usize = 0x246460; + pub const NetworkClientService_001: usize = 0x269100; + pub const NetworkP2PService_001: usize = 0x27E440; + pub const NetworkServerService_001: usize = 0x24A510; + pub const NetworkService_001: usize = 0x249C30; + pub const RenderService_001: usize = 0x283620; + pub const ScreenshotService001: usize = 0x2861A0; + pub const SimpleEngineLoopService_001: usize = 0x204D40; + pub const SoundService_001: usize = 0x28A450; + pub const Source2EngineToClient001: usize = 0x30B980; + pub const Source2EngineToClientStringTable001: usize = 0x2DE440; + pub const Source2EngineToServer001: usize = 0x332B90; + pub const Source2EngineToServerStringTable001: usize = 0x315010; + pub const SplitScreenService_001: usize = 0x291D40; + pub const StatsService_001: usize = 0x295700; + pub const ToolService_001: usize = 0x29A360; + pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x3BD590; + pub const VProfService_001: usize = 0x29BBE0; } - // Module: filesystem_stdio.dll - pub mod filesystem_stdio_dll { - pub const VAsyncFileSystem2_001: usize = 0x20D5A0; - pub const VFileSystem017: usize = 0x2128A0; + // Module: libfilesystem_stdio.so + pub mod libfilesystem_stdio_so { + pub const VAsyncFileSystem2_001: usize = 0x7DB90; + pub const VFileSystem017: usize = 0x7DB80; } - // Module: host.dll - pub mod host_dll { - pub const DebugDrawQueueManager001: usize = 0x135FC0; - pub const GameModelInfo001: usize = 0x136000; - pub const GameSystem2HostHook: usize = 0x136040; - pub const HostUtils001: usize = 0x136070; - pub const PredictionDiffManager001: usize = 0x1362C0; - pub const SaveRestoreDataVersion001: usize = 0x1363F0; - pub const SinglePlayerSharedMemory001: usize = 0x136420; - pub const Source2Host001: usize = 0x136490; + // Module: libhost.so + pub mod libhost_so { + pub const DebugDrawQueueManager001: usize = 0xC5150; + pub const GameModelInfo001: usize = 0xC0160; + pub const GameSystem2HostHook: usize = 0xC0890; + pub const HostUtils001: usize = 0xC0D10; + pub const PredictionDiffManager001: usize = 0xC1C90; + pub const SaveRestoreDataVersion001: usize = 0xC3C90; + pub const SinglePlayerSharedMemory001: usize = 0xC3F50; + pub const Source2Host001: usize = 0xC46B0; } - // Module: imemanager.dll - pub mod imemanager_dll { - pub const IMEManager001: usize = 0x2E8E0; + // Module: libinputsystem.so + pub mod libinputsystem_so { + pub const InputStackSystemVersion001: usize = 0x11500; + pub const InputSystemVersion001: usize = 0x129F0; } - // Module: inputsystem.dll - pub mod inputsystem_dll { - pub const InputStackSystemVersion001: usize = 0x35B70; - pub const InputSystemVersion001: usize = 0x377E0; + // Module: liblocalize.so + pub mod liblocalize_so { + pub const Localize_001: usize = 0x1D770; } - // Module: localize.dll - pub mod localize_dll { - pub const Localize_001: usize = 0x3BAD0; + // Module: libmatchmaking.so + pub mod libmatchmaking_so { + pub const GameTypes001: usize = 0xF4D40; + pub const MATCHFRAMEWORK_001: usize = 0x1C9F90; } - // Module: matchmaking.dll - pub mod matchmaking_dll { - pub const GameTypes001: usize = 0x1A41C0; - pub const MATCHFRAMEWORK_001: usize = 0x1AC390; + // Module: libmaterialsystem2.so + pub mod libmaterialsystem2_so { + pub const FontManager_001: usize = 0x7DDF0; + pub const MaterialUtils_001: usize = 0x67C30; + pub const PostProcessingSystem_001: usize = 0x8D2C0; + pub const TextLayout_001: usize = 0x8A850; + pub const VMaterialSystem2_001: usize = 0x2C470; } - // Module: materialsystem2.dll - pub mod materialsystem2_dll { - pub const FontManager_001: usize = 0x10D320; - pub const MaterialUtils_001: usize = 0x1084F0; - pub const PostProcessingSystem_001: usize = 0x108400; - pub const TextLayout_001: usize = 0x108480; - pub const VMaterialSystem2_001: usize = 0x10C930; + // Module: libmeshsystem.so + pub mod libmeshsystem_so { + pub const MeshSystem001: usize = 0x97630; } - // Module: meshsystem.dll - pub mod meshsystem_dll { - pub const MeshSystem001: usize = 0x144A30; + // Module: libnetworksystem.so + pub mod libnetworksystem_so { + pub const FlattenedSerializersVersion001: usize = 0x163810; + pub const NetworkMessagesVersion001: usize = 0x18C190; + pub const NetworkSystemVersion001: usize = 0x1B5730; + pub const SerializedEntitiesVersion001: usize = 0x1CF0F0; } - // Module: navsystem.dll - pub mod navsystem_dll { - pub const NavSystem001: usize = 0xC04E0; + // Module: libpanorama.so + pub mod libpanorama_so { + pub const PanoramaUIEngine001: usize = 0x233D10; } - // Module: networksystem.dll - pub mod networksystem_dll { - pub const FlattenedSerializersVersion001: usize = 0x23D4B0; - pub const NetworkMessagesVersion001: usize = 0x26F4C0; - pub const NetworkSystemVersion001: usize = 0x267240; - pub const SerializedEntitiesVersion001: usize = 0x267330; + // Module: libpanorama_text_pango.so + pub mod libpanorama_text_pango_so { + pub const PanoramaTextServices001: usize = 0xBB8E0; } - // Module: panorama.dll - pub mod panorama_dll { - pub const PanoramaUIEngine001: usize = 0x4E2260; + // Module: libpanoramauiclient.so + pub mod libpanoramauiclient_so { + pub const PanoramaUIClient001: usize = 0x1095E0; } - // Module: panorama_text_pango.dll - pub mod panorama_text_pango_dll { - pub const PanoramaTextServices001: usize = 0x2B38F0; + // Module: libparticles.so + pub mod libparticles_so { + pub const ParticleSystemMgr003: usize = 0x212AF0; } - // Module: panoramauiclient.dll - pub mod panoramauiclient_dll { - pub const PanoramaUIClient001: usize = 0x289860; + // Module: libpulse_system.so + pub mod libpulse_system_so { + pub const IPulseSystem_001: usize = 0x402F0; } - // Module: particles.dll - pub mod particles_dll { - pub const ParticleSystemMgr003: usize = 0x5BC750; + // Module: librendersystemvulkan.so + pub mod librendersystemvulkan_so { + pub const RenderDeviceMgr001: usize = 0x14E840; + pub const RenderUtils_001: usize = 0xCD990; } - // Module: pulse_system.dll - pub mod pulse_system_dll { - pub const IPulseSystem_001: usize = 0x14D450; + // Module: libresourcesystem.so + pub mod libresourcesystem_so { + pub const ResourceSystem013: usize = 0x30F40; } - // Module: rendersystemdx11.dll - pub mod rendersystemdx11_dll { - pub const RenderDeviceMgr001: usize = 0x3ED210; - pub const RenderUtils_001: usize = 0x3EDA78; - pub const VRenderDeviceMgrBackdoor001: usize = 0x3ED2A8; + // Module: libscenefilecache.so + pub mod libscenefilecache_so { + pub const ResponseRulesCache001: usize = 0x89040; + pub const SceneFileCache002: usize = 0x85BA0; } - // Module: resourcesystem.dll - pub mod resourcesystem_dll { - pub const ResourceSystem013: usize = 0x6AF10; + // Module: libscenesystem.so + pub mod libscenesystem_so { + pub const RenderingPipelines_001: usize = 0x142630; + pub const SceneSystem_002: usize = 0x186F60; + pub const SceneUtils_001: usize = 0x2067E0; } - // Module: scenefilecache.dll - pub mod scenefilecache_dll { - pub const ResponseRulesCache001: usize = 0x6B110; - pub const SceneFileCache002: usize = 0x6B290; + // Module: libschemasystem.so + pub mod libschemasystem_so { + pub const SchemaSystem_001: usize = 0x20FC0; } - // Module: scenesystem.dll - pub mod scenesystem_dll { - pub const RenderingPipelines_001: usize = 0x54CFB0; - pub const SceneSystem_002: usize = 0x598970; - pub const SceneUtils_001: usize = 0x54D790; + // Module: libserver.so + pub mod libserver_so { + pub const EmptyWorldService001_Server: usize = 0xBF4E10; + pub const EntitySubclassUtilsV001: usize = 0x8DE640; + pub const NavGameTest001: usize = 0x1142450; + pub const ServerToolsInfo_001: usize = 0xF12E00; + pub const Source2GameClients001: usize = 0xF12D90; + pub const Source2GameDirector001: usize = 0x72E350; + pub const Source2GameEntities001: usize = 0xF12D80; + pub const Source2Server001: usize = 0xF12A80; + pub const Source2ServerConfig001: usize = 0xB914D0; + pub const customnavsystem001: usize = 0x8610C0; } - // Module: schemasystem.dll - pub mod schemasystem_dll { - pub const SchemaSystem_001: usize = 0x5C710; + // Module: libsoundsystem.so + pub mod libsoundsystem_so { + pub const SoundOpSystem001: usize = 0x176C80; + pub const SoundOpSystemEdit001: usize = 0xB6DC0; + pub const SoundSystem001: usize = 0x1E5FE0; + pub const VMixEditTool001: usize = 0x219CF0; } - // Module: server.dll - pub mod server_dll { - pub const EmptyWorldService001_Server: usize = 0x13176D0; - pub const EntitySubclassUtilsV001: usize = 0x12CA200; - pub const NavGameTest001: usize = 0x13B5768; - pub const ServerToolsInfo_001: usize = 0x136AEE8; - pub const Source2GameClients001: usize = 0x13662C0; - pub const Source2GameDirector001: usize = 0x1494B70; - pub const Source2GameEntities001: usize = 0x136AE10; - pub const Source2Server001: usize = 0x136AC80; - pub const Source2ServerConfig001: usize = 0x154F988; - pub const customnavsystem001: usize = 0x12AFA78; + // Module: libsteamaudio.so + pub mod libsteamaudio_so { + pub const SteamAudio001: usize = 0x32410; } - // Module: soundsystem.dll - pub mod soundsystem_dll { - pub const SoundOpSystem001: usize = 0x3353A0; - pub const SoundOpSystemEdit001: usize = 0x335270; - pub const SoundSystem001: usize = 0x334E40; - pub const VMixEditTool001: usize = 0x48288DEA; + // Module: libtier0.so + pub mod libtier0_so { + pub const TestScriptMgr001: usize = 0x1B9B90; + pub const VEngineCvar007: usize = 0xF61C0; + pub const VProcessUtils002: usize = 0x1AD380; + pub const VStringTokenSystem001: usize = 0x1DFCA0; } - // Module: steamaudio.dll - pub mod steamaudio_dll { - pub const SteamAudio001: usize = 0x255750; + // Module: libv8system.so + pub mod libv8system_so { + pub const Source2V8System001: usize = 0x1B450; } - // Module: steamclient64.dll - pub mod steamclient64_dll { - pub const CLIENTENGINE_INTERFACE_VERSION005: usize = 0x65ACBD2A; - pub const IVALIDATE001: usize = 0x14EDA30; - pub const SteamClient006: usize = 0x14EB270; - pub const SteamClient007: usize = 0x14EB278; - pub const SteamClient008: usize = 0x14EB280; - pub const SteamClient009: usize = 0x14EB288; - pub const SteamClient010: usize = 0x14EB290; - pub const SteamClient011: usize = 0x14EB298; - pub const SteamClient012: usize = 0x14EB2A0; - pub const SteamClient013: usize = 0x14EB2A8; - pub const SteamClient014: usize = 0x14EB2B0; - pub const SteamClient015: usize = 0x14EB2B8; - pub const SteamClient016: usize = 0x14EB2C0; - pub const SteamClient017: usize = 0x14EB2C8; - pub const SteamClient018: usize = 0x14EB2D0; - pub const SteamClient019: usize = 0x14EB2D8; - pub const SteamClient020: usize = 0x14EB2E0; - pub const SteamClient021: usize = 0x14EB2E8; - pub const p2pvoice002: usize = 0x14E5C5F; - pub const p2pvoicesingleton002: usize = 0x14C90E0; + // Module: libvphysics2.so + pub mod libvphysics2_so { + pub const VPhysics2_Handle_Interface_001: usize = 0xC92A0; + pub const VPhysics2_Interface_001: usize = 0xC8E90; } - // Module: tier0.dll - pub mod tier0_dll { - pub const TestScriptMgr001: usize = 0x36DA00; - pub const VEngineCvar007: usize = 0x37C550; - pub const VProcessUtils002: usize = 0x36D910; - pub const VStringTokenSystem001: usize = 0x394E90; + // Module: libvscript.so + pub mod libvscript_so { + pub const VScriptManager010: usize = 0x25DA0; } - // Module: v8system.dll - pub mod v8system_dll { - pub const Source2V8System001: usize = 0x2C480; + // Module: libworldrenderer.so + pub mod libworldrenderer_so { + pub const WorldRendererMgr001: usize = 0xAED00; } - // Module: valve_avi.dll - pub mod valve_avi_dll { - pub const VAvi001: usize = 0x22320; - } - // Module: valve_wmf.dll - pub mod valve_wmf_dll { - pub const VMediaFoundation001: usize = 0x1FA20; - } - // Module: vphysics2.dll - pub mod vphysics2_dll { - pub const VPhysics2_Handle_Interface_001: usize = 0x37E510; - pub const VPhysics2_Interface_001: usize = 0x37E550; - } - // Module: vscript.dll - pub mod vscript_dll { - pub const VScriptManager010: usize = 0x128600; - } - // Module: vstdlib_s64.dll - pub mod vstdlib_s64_dll { - pub const IVALIDATE001: usize = 0xA5B40; - pub const VEngineCvar002: usize = 0x63070; - } - // Module: worldrenderer.dll - pub mod worldrenderer_dll { - pub const WorldRendererMgr001: usize = 0x15FF70; + // Module: steamclient.so + pub mod steamclient_so { + pub const CLIENTENGINE_INTERFACE_VERSION005: usize = 0x12500B0; + pub const IVALIDATE001: usize = 0x124B950; + pub const SteamClient006: usize = 0xF1AA80; + pub const SteamClient007: usize = 0xF1AA90; + pub const SteamClient008: usize = 0xF1AAA0; + pub const SteamClient009: usize = 0xF1AAB0; + pub const SteamClient010: usize = 0xF1AAC0; + pub const SteamClient011: usize = 0xF1AAD0; + pub const SteamClient012: usize = 0xF1AAE0; + pub const SteamClient013: usize = 0xF1AAF0; + pub const SteamClient014: usize = 0xF1AB00; + pub const SteamClient015: usize = 0xF1AB10; + pub const SteamClient016: usize = 0xF1AB40; + pub const SteamClient017: usize = 0xF1AB70; + pub const SteamClient018: usize = 0xF1ABA0; + pub const SteamClient019: usize = 0xF1ABD0; + pub const SteamClient020: usize = 0xF1AC00; + pub const SteamClient021: usize = 0xF1AC30; + pub const p2pvoice002: usize = 0x18F1140; + pub const p2pvoicesingleton002: usize = 0x18E97B0; } } } diff --git a/output/animationsystem_dll.cs b/output/libanimationsystem.so.cs similarity index 75% rename from output/animationsystem_dll.cs rename to output/libanimationsystem.so.cs index a5d3485..4dd1fb9 100644 --- a/output/animationsystem_dll.cs +++ b/output/libanimationsystem.so.cs @@ -1,13 +1,13 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC namespace CS2Dumper.Schemas { - // Module: animationsystem.dll - // Class count: 401 - // Enum count: 77 - public static class AnimationsystemDll { + // Module: libanimationsystem.so + // Classes count: 497 + // Enums count: 94 + public static class LibanimationsystemSo { // Alignment: 4 - // Member count: 17 + // Members count: 17 public enum SeqCmd_t : uint { SeqCmd_Nop = 0x0, SeqCmd_LinearDelta = 0x1, @@ -28,7 +28,7 @@ namespace CS2Dumper.Schemas { SeqCmd_Transform = 0x10 } // Alignment: 4 - // Member count: 4 + // Members count: 4 public enum BoneTransformSpace_t : uint { BoneTransformSpace_Invalid = 0xFFFFFFFFFFFFFFFF, BoneTransformSpace_Parent = 0x0, @@ -36,7 +36,7 @@ namespace CS2Dumper.Schemas { BoneTransformSpace_World = 0x2 } // Alignment: 4 - // Member count: 5 + // Members count: 5 public enum CAnimationGraphVisualizerPrimitiveType : uint { ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Text = 0x0, ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Sphere = 0x1, @@ -45,21 +45,21 @@ namespace CS2Dumper.Schemas { ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Axis = 0x4 } // Alignment: 1 - // Member count: 3 + // Members count: 3 public enum NmTransitionRule_t : byte { AllowTransition = 0x0, ConditionallyAllowTransition = 0x1, BlockTransition = 0x2 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum BinaryNodeTiming : uint { UseChild1 = 0x0, UseChild2 = 0x1, SyncChildren = 0x2 } // Alignment: 4 - // Member count: 7 + // Members count: 7 public enum SolveIKChainAnimNodeDebugSetting : uint { SOLVEIKCHAINANIMNODEDEBUGSETTING_None = 0x0, SOLVEIKCHAINANIMNODEDEBUGSETTING_X_Axis_Circle = 0x1, @@ -70,7 +70,7 @@ namespace CS2Dumper.Schemas { SOLVEIKCHAINANIMNODEDEBUGSETTING_Left = 0x6 } // Alignment: 1 - // Member count: 6 + // Members count: 6 public enum MovementGait_t : byte { eInvalid = 0xFFFFFFFFFFFFFFFF, eSlow = 0x0, @@ -80,21 +80,47 @@ namespace CS2Dumper.Schemas { eCount = 0x4 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum IKTargetCoordinateSystem : uint { IKTARGETCOORDINATESYSTEM_WorldSpace = 0x0, IKTARGETCOORDINATESYSTEM_ModelSpace = 0x1, IKTARGETCOORDINATESYSTEM_COUNT = 0x2 } + // Alignment: 1 + // Members count: 5 + public enum NmStateEventTypeCondition_t : byte { + Entry = 0x0, + FullyInState = 0x1, + Exit = 0x2, + Timed = 0x3, + Any = 0x4 + } + // Alignment: 1 + // Members count: 4 + public enum CNmFloatAngleMathNode__Operation_t : byte { + ClampTo180 = 0x0, + ClampTo360 = 0x1, + FlipHemisphere = 0x2, + FlipHemisphereNegate = 0x3 + } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum VPhysXAggregateData_t__VPhysXFlagEnum_t : uint { FLAG_IS_POLYSOUP_GEOMETRY = 0x1, FLAG_LEVEL_COLLISION = 0x10, FLAG_IGNORE_SCALE_OBSOLETE_DO_NOT_USE = 0x20 } // Alignment: 1 - // Member count: 23 + // Members count: 5 + public enum CNmRootMotionOverrideNode__OverrideFlags_t : byte { + AllowMoveX = 0x0, + AllowMoveY = 0x1, + AllowMoveZ = 0x2, + AllowFacingPitch = 0x3, + ListenForEvents = 0x4 + } + // Alignment: 1 + // Members count: 23 public enum NmEasingOperation_t : byte { Linear = 0x0, InQuad = 0x1, @@ -121,20 +147,37 @@ namespace CS2Dumper.Schemas { None = 0x16 } // Alignment: 4 - // Member count: 2 + // Members count: 5 + public enum EIKEndEffectorRotationFixUpMode : uint { + None = 0x0, + MatchTargetOrientation = 0x1, + LookAtTargetForward = 0x2, + MaintainParentOrientation = 0x3, + Count = 0x4 + } + // Alignment: 4 + // Members count: 2 public enum MatterialAttributeTagType_t : uint { MATERIAL_ATTRIBUTE_TAG_VALUE = 0x0, MATERIAL_ATTRIBUTE_TAG_COLOR = 0x1 } + // Alignment: 1 + // Members count: 4 + public enum NmTargetWarpAlgorithm_t : byte { + Lerp = 0x0, + Hermite = 0x1, + HermiteFeaturePreserving = 0x2, + Bezier = 0x3 + } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum AnimPoseControl : uint { NoPoseControl = 0x0, AbsolutePoseControl = 0x1, RelativePoseControl = 0x2 } // Alignment: 1 - // Member count: 4 + // Members count: 4 public enum NmTransitionRuleCondition_t : byte { AnyAllowed = 0x0, FullyAllowed = 0x1, @@ -142,19 +185,19 @@ namespace CS2Dumper.Schemas { Blocked = 0x3 } // Alignment: 4 - // Member count: 2 + // Members count: 2 public enum EDemoBoneSelectionMode : uint { CaptureAllBones = 0x0, CaptureSelectedBones = 0x1 } // Alignment: 4 - // Member count: 2 + // Members count: 2 public enum StepPhase : uint { StepPhase_OnGround = 0x0, StepPhase_InAir = 0x1 } // Alignment: 4 - // Member count: 26 + // Members count: 26 public enum FlexOpCode_t : uint { FLEX_OP_CONST = 0x1, FLEX_OP_FETCH1 = 0x2, @@ -184,13 +227,19 @@ namespace CS2Dumper.Schemas { FLEX_OP_ABS = 0x1A } // Alignment: 4 - // Member count: 2 + // Members count: 2 + public enum NmCachedValueMode_t : uint { + OnEntry = 0x0, + OnExit = 0x1 + } + // Alignment: 4 + // Members count: 2 public enum AnimNodeNetworkMode : uint { ServerAuthoritative = 0x0, ClientSimulate = 0x1 } // Alignment: 4 - // Member count: 5 + // Members count: 5 public enum VPhysXBodyPart_t__VPhysXFlagEnum_t : uint { FLAG_STATIC = 0x1, FLAG_KINEMATIC = 0x2, @@ -199,7 +248,7 @@ namespace CS2Dumper.Schemas { FLAG_ALWAYS_DYNAMIC_ON_CLIENT = 0x10 } // Alignment: 1 - // Member count: 9 + // Members count: 9 public enum AnimParamType_t : byte { ANIMPARAM_UNKNOWN = 0x0, ANIMPARAM_BOOL = 0x1, @@ -212,7 +261,7 @@ namespace CS2Dumper.Schemas { ANIMPARAM_COUNT = 0x8 } // Alignment: 1 - // Member count: 9 + // Members count: 9 public enum NmEasingFunction_t : byte { Linear = 0x0, Quad = 0x1, @@ -225,14 +274,14 @@ namespace CS2Dumper.Schemas { Back = 0x8 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum IKTargetSource : uint { IKTARGETSOURCE_Bone = 0x0, IKTARGETSOURCE_AnimgraphParameter = 0x1, IKTARGETSOURCE_COUNT = 0x2 } // Alignment: 4 - // Member count: 15 + // Members count: 15 public enum PermModelInfo_t__FlagEnum : uint { FLAG_TRANSLUCENT = 0x1, FLAG_TRANSLUCENT_TWO_PASS = 0x2, @@ -250,15 +299,29 @@ namespace CS2Dumper.Schemas { FLAG_IMPLICIT_BIND_POSE_SEQUENCE = 0x400000, FLAG_MODEL_DOC = 0x800000 } + // Alignment: 1 + // Members count: 4 + public enum CNmFloatMathNode__Operator_t : byte { + Add = 0x0, + Sub = 0x1, + Mul = 0x2, + Div = 0x3 + } + // Alignment: 1 + // Members count: 2 + public enum CNmSyncEventIndexConditionNode__TriggerMode_t : byte { + ExactlyAtEventIndex = 0x0, + GreaterThanEqualToEventIndex = 0x1 + } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum AnimParamNetworkSetting : uint { Auto = 0x0, AlwaysNetwork = 0x1, NeverNetwork = 0x2 } // Alignment: 4 - // Member count: 4 + // Members count: 4 public enum MorphFlexControllerRemapType_t : uint { MORPH_FLEXCONTROLLER_REMAP_PASSTHRU = 0x0, MORPH_FLEXCONTROLLER_REMAP_2WAY = 0x1, @@ -266,7 +329,7 @@ namespace CS2Dumper.Schemas { MORPH_FLEXCONTROLLER_REMAP_EYELID = 0x3 } // Alignment: 4 - // Member count: 8 + // Members count: 8 public enum MeshDrawPrimitiveFlags_t : uint { MESH_DRAW_FLAGS_NONE = 0x0, MESH_DRAW_FLAGS_USE_SHADOW_FAST_PATH = 0x1, @@ -278,7 +341,7 @@ namespace CS2Dumper.Schemas { MESH_DRAW_FLAGS_DRAW_LAST = 0x80 } // Alignment: 4 - // Member count: 4 + // Members count: 4 public enum ModelBoneFlexComponent_t : uint { MODEL_BONE_FLEX_INVALID = 0xFFFFFFFFFFFFFFFF, MODEL_BONE_FLEX_TX = 0x0, @@ -286,14 +349,33 @@ namespace CS2Dumper.Schemas { MODEL_BONE_FLEX_TZ = 0x2 } // Alignment: 1 - // Member count: 3 + // Members count: 3 public enum PoseType_t : byte { POSETYPE_STATIC = 0x0, POSETYPE_DYNAMIC = 0x1, POSETYPE_INVALID = 0xFF } + // Alignment: 1 + // Members count: 2 + public enum CNmRootMotionData__SamplingMode_t : byte { + Delta = 0x0, + WorldSpace = 0x1 + } + // Alignment: 1 + // Members count: 9 + public enum NmEventConditionRules_t : byte { + LimitSearchToSourceState = 0x0, + IgnoreInactiveEvents = 0x1, + PreferHighestWeight = 0x2, + PreferHighestProgress = 0x3, + OperatorOr = 0x4, + OperatorAnd = 0x5, + SearchOnlyStateEvents = 0x6, + SearchOnlyAnimEvents = 0x7, + SearchBothStateAndAnimEvents = 0x8 + } // Alignment: 4 - // Member count: 36 + // Members count: 36 public enum AnimValueSource : uint { MoveHeading = 0x0, MoveSpeed = 0x1, @@ -332,14 +414,22 @@ namespace CS2Dumper.Schemas { FingerSplay_Middle_Ring = 0x22, FingerSplay_Ring_Pinky = 0x23 } + // Alignment: 1 + // Members count: 4 + public enum CNmTimeConditionNode__Operator_t : byte { + LessThan = 0x0, + LessThanEqual = 0x1, + GreaterThan = 0x2, + GreaterThanEqual = 0x3 + } // Alignment: 4 - // Member count: 2 + // Members count: 2 public enum RagdollPoseControl : uint { Absolute = 0x0, Relative = 0x1 } // Alignment: 4 - // Member count: 6 + // Members count: 6 public enum IKSolverType : uint { IKSOLVER_Perlin = 0x0, IKSOLVER_TwoBone = 0x1, @@ -349,26 +439,26 @@ namespace CS2Dumper.Schemas { IKSOLVER_COUNT = 0x5 } // Alignment: 4 - // Member count: 2 + // Members count: 2 public enum Blend2DMode : uint { Blend2DMode_General = 0x0, Blend2DMode_Directional = 0x1 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum ChoiceChangeMethod : uint { OnReset = 0x0, OnCycleEnd = 0x1, OnResetOrCycleEnd = 0x2 } // Alignment: 4 - // Member count: 2 + // Members count: 2 public enum ChoiceBlendMethod : uint { SingleBlendTime = 0x0, PerChoiceBlendTimes = 0x1 } // Alignment: 4 - // Member count: 4 + // Members count: 4 public enum VPhysXConstraintParams_t__EnumFlags0_t : uint { FLAG0_SHIFT_INTERPENETRATE = 0x0, FLAG0_SHIFT_CONSTRAIN = 0x1, @@ -376,7 +466,7 @@ namespace CS2Dumper.Schemas { FLAG0_SHIFT_BREAKABLE_TORQUE = 0x3 } // Alignment: 4 - // Member count: 4 + // Members count: 4 public enum BlendKeyType : uint { BlendKey_UserValue = 0x0, BlendKey_Velocity = 0x1, @@ -384,7 +474,7 @@ namespace CS2Dumper.Schemas { BlendKey_RemainingDistance = 0x3 } // Alignment: 4 - // Member count: 4 + // Members count: 4 public enum StateActionBehavior : uint { STATETAGBEHAVIOR_ACTIVE_WHILE_CURRENT = 0x0, STATETAGBEHAVIOR_FIRE_ON_ENTER = 0x1, @@ -392,7 +482,7 @@ namespace CS2Dumper.Schemas { STATETAGBEHAVIOR_FIRE_ON_ENTER_AND_EXIT = 0x3 } // Alignment: 1 - // Member count: 4 + // Members count: 4 public enum NmRootMotionBlendMode_t : byte { Blend = 0x0, Additive = 0x1, @@ -400,7 +490,7 @@ namespace CS2Dumper.Schemas { IgnoreTarget = 0x3 } // Alignment: 1 - // Member count: 6 + // Members count: 6 public enum NmFootPhaseCondition_t : byte { LeftFootDown = 0x0, LeftFootPassing = 0x1, @@ -410,7 +500,7 @@ namespace CS2Dumper.Schemas { RightPhase = 0x5 } // Alignment: 4 - // Member count: 22 + // Members count: 22 public enum ModelSkeletonData_t__BoneFlags_t : uint { FLAG_NO_BONE_FLAGS = 0x0, FLAG_BONEFLEXDRIVER = 0x4, @@ -436,7 +526,7 @@ namespace CS2Dumper.Schemas { FLAG_PROCEDURAL = 0x400000 } // Alignment: 4 - // Member count: 4 + // Members count: 4 public enum MorphBundleType_t : uint { MORPH_BUNDLE_TYPE_NONE = 0x0, MORPH_BUNDLE_TYPE_POSITION_SPEED = 0x1, @@ -444,14 +534,20 @@ namespace CS2Dumper.Schemas { MORPH_BUNDLE_TYPE_COUNT = 0x3 } // Alignment: 1 - // Member count: 3 + // Members count: 2 + public enum CNmIDComparisonNode__Comparison_t : byte { + Matches = 0x0, + DoesntMatch = 0x1 + } + // Alignment: 1 + // Members count: 3 public enum NmPoseBlendMode_t : byte { Overlay = 0x0, Additive = 0x1, - GlobalSpace = 0x2 + ModelSpace = 0x2 } // Alignment: 4 - // Member count: 5 + // Members count: 5 public enum ResetCycleOption : uint { Beginning = 0x0, SameCycleAsSource = 0x1, @@ -459,8 +555,18 @@ namespace CS2Dumper.Schemas { FixedValue = 0x3, SameTimeAsSource = 0x4 } + // Alignment: 1 + // Members count: 6 + public enum CNmVectorInfoNode__Info_t : byte { + X = 0x0, + Y = 0x1, + Z = 0x2, + Length = 0x3, + AngleHorizontal = 0x4, + AngleVertical = 0x5 + } // Alignment: 4 - // Member count: 4 + // Members count: 4 public enum IKChannelMode : uint { TwoBone = 0x0, TwoBone_Translate = 0x1, @@ -468,7 +574,7 @@ namespace CS2Dumper.Schemas { OneBone_Translate = 0x3 } // Alignment: 1 - // Member count: 9 + // Members count: 9 public enum NmGraphValueType_t : byte { Unknown = 0x0, Bool = 0x1, @@ -481,7 +587,7 @@ namespace CS2Dumper.Schemas { Special = 0x8 } // Alignment: 1 - // Member count: 4 + // Members count: 4 public enum NmFootPhase_t : byte { LeftFootDown = 0x0, RightFootPassing = 0x1, @@ -489,40 +595,52 @@ namespace CS2Dumper.Schemas { LeftFootPassing = 0x3 } // Alignment: 4 - // Member count: 3 + // Members count: 8 + public enum CNmTargetInfoNode__Info_t : uint { + AngleHorizontal = 0x0, + AngleVertical = 0x1, + Distance = 0x2, + DistanceHorizontalOnly = 0x3, + DistanceVerticalOnly = 0x4, + DeltaOrientationX = 0x5, + DeltaOrientationY = 0x6, + DeltaOrientationZ = 0x7 + } + // Alignment: 4 + // Members count: 3 public enum FootstepLandedFootSoundType_t : uint { FOOTSOUND_Left = 0x0, FOOTSOUND_Right = 0x1, FOOTSOUND_UseOverrideSound = 0x2 } // Alignment: 4 - // Member count: 2 + // Members count: 2 public enum FootLockSubVisualization : uint { FOOTLOCKSUBVISUALIZATION_ReachabilityAnalysis = 0x0, FOOTLOCKSUBVISUALIZATION_IKSolve = 0x1 } // Alignment: 4 - // Member count: 2 + // Members count: 2 public enum NmFrameSnapEventMode_t : uint { Floor = 0x0, Round = 0x1 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum FootPinningTimingSource : uint { FootMotion = 0x0, Tag = 0x1, Parameter = 0x2 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum DampingSpeedFunction : uint { NoDamping = 0x0, Constant = 0x1, Spring = 0x2 } // Alignment: 4 - // Member count: 6 + // Members count: 6 public enum AnimationProcessingType_t : uint { ANIMATION_PROCESSING_SERVER_SIMULATION = 0x0, ANIMATION_PROCESSING_CLIENT_SIMULATION = 0x1, @@ -532,33 +650,41 @@ namespace CS2Dumper.Schemas { ANIMATION_PROCESSING_MAX = 0x5 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum JiggleBoneSimSpace : uint { SimSpace_Local = 0x0, SimSpace_Model = 0x1, SimSpace_World = 0x2 } // Alignment: 4 - // Member count: 2 + // Members count: 2 public enum StanceOverrideMode : uint { Sequence = 0x0, Node = 0x1 } // Alignment: 4 - // Member count: 2 + // Members count: 2 public enum IkEndEffectorType : uint { IkEndEffector_Attachment = 0x0, IkEndEffector_Bone = 0x1 } // Alignment: 2 - // Member count: 3 + // Members count: 3 public enum AnimScriptType : ushort { ANIMSCRIPT_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, ANIMSCRIPT_FUSE_GENERAL = 0x0, ANIMSCRIPT_FUSE_STATEMACHINE = 0x1 } + // Alignment: 1 + // Members count: 4 + public enum CNmTimeConditionNode__ComparisonType_t : byte { + PercentageThroughState = 0x0, + PercentageThroughSyncEvent = 0x1, + ElapsedTime = 0x2, + LoopCount = 0x3 + } // Alignment: 4 - // Member count: 4 + // Members count: 4 public enum SeqPoseSetting_t : uint { SEQ_POSE_SETTING_CONSTANT = 0x0, SEQ_POSE_SETTING_ROTATION = 0x1, @@ -566,7 +692,7 @@ namespace CS2Dumper.Schemas { SEQ_POSE_SETTING_VELOCITY = 0x3 } // Alignment: 4 - // Member count: 13 + // Members count: 13 public enum AnimParamButton_t : uint { ANIMPARAM_BUTTON_NONE = 0x0, ANIMPARAM_BUTTON_DPAD_UP = 0x1, @@ -583,21 +709,21 @@ namespace CS2Dumper.Schemas { ANIMPARAM_BUTTON_RTRIGGER = 0xC } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum SelectorTagBehavior_t : uint { SelectorTagBehavior_OnWhileCurrent = 0x0, SelectorTagBehavior_OffWhenFinished = 0x1, SelectorTagBehavior_OffBeforeFinished = 0x2 } // Alignment: 1 - // Member count: 3 + // Members count: 3 public enum CNmBoneMask__WeightInfo_t : byte { Zero = 0x0, Mixed = 0x1, One = 0x2 } // Alignment: 4 - // Member count: 4 + // Members count: 4 public enum HandshakeTagType_t : uint { eInvalid = 0xFFFFFFFFFFFFFFFF, eTask = 0x0, @@ -605,7 +731,7 @@ namespace CS2Dumper.Schemas { eCount = 0x2 } // Alignment: 4 - // Member count: 18 + // Members count: 18 public enum ParticleAttachment_t : uint { PATTACH_INVALID = 0xFFFFFFFFFFFFFFFF, PATTACH_ABSORIGIN = 0x0, @@ -627,40 +753,49 @@ namespace CS2Dumper.Schemas { MAX_PATTACH_TYPES = 0x10 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum FieldNetworkOption : uint { Auto = 0x0, ForceEnable = 0x1, ForceDisable = 0x2 } // Alignment: 1 - // Member count: 8 + // Members count: 8 public enum CNmTransitionNode__TransitionOptions_t : byte { None = 0x0, ClampDuration = 0x1, Synchronized = 0x2, - MatchSourceTime = 0x4, - MatchSyncEventIndex = 0x8, - MatchSyncEventID = 0x10, - MatchSyncEventPercentage = 0x20, - PreferClosestSyncEventID = 0x40 + MatchSourceTime = 0x3, + MatchSyncEventIndex = 0x4, + MatchSyncEventID = 0x5, + MatchSyncEventPercentage = 0x6, + PreferClosestSyncEventID = 0x7 + } + // Alignment: 1 + // Members count: 5 + public enum CNmFloatComparisonNode__Comparison_t : byte { + GreaterThanEqual = 0x0, + LessThanEqual = 0x1, + NearEqual = 0x2, + GreaterThan = 0x3, + LessThan = 0x4 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum VPhysXJoint_t__Flags_t : uint { JOINT_FLAGS_NONE = 0x0, JOINT_FLAGS_BODY1_FIXED = 0x1, JOINT_FLAGS_USE_BLOCK_SOLVER = 0x2 } // Alignment: 1 - // Member count: 3 + // Members count: 3 public enum VelocityMetricMode : byte { DirectionOnly = 0x0, MagnitudeOnly = 0x1, DirectionAndMagnitude = 0x2 } // Alignment: 1 - // Member count: 5 + // Members count: 5 public enum FacingMode : byte { FacingMode_Invalid = 0x0, FacingMode_Manual = 0x1, @@ -669,7 +804,7 @@ namespace CS2Dumper.Schemas { FacingMode_ManualPosition = 0x4 } // Alignment: 4 - // Member count: 4 + // Members count: 4 public enum AimMatrixBlendMode : uint { AimMatrixBlendMode_None = 0x0, AimMatrixBlendMode_Additive = 0x1, @@ -677,7 +812,7 @@ namespace CS2Dumper.Schemas { AimMatrixBlendMode_BoneMask = 0x3 } // Alignment: 4 - // Member count: 7 + // Members count: 7 public enum AnimationSnapshotType_t : uint { ANIMATION_SNAPSHOT_SERVER_SIMULATION = 0x0, ANIMATION_SNAPSHOT_CLIENT_SIMULATION = 0x1, @@ -687,8 +822,16 @@ namespace CS2Dumper.Schemas { ANIMATION_SNAPSHOT_FINAL_COMPOSITE = 0x5, ANIMATION_SNAPSHOT_MAX = 0x6 } + // Alignment: 1 + // Members count: 4 + public enum NmTargetWarpRule_t : byte { + WarpXY = 0x0, + WarpZ = 0x1, + WarpXYZ = 0x2, + RotationOnly = 0x3 + } // Alignment: 4 - // Member count: 8 + // Members count: 8 public enum FootFallTagFoot_t : uint { FOOT1 = 0x0, FOOT2 = 0x1, @@ -700,7 +843,7 @@ namespace CS2Dumper.Schemas { FOOT8 = 0x7 } // Alignment: 4 - // Member count: 4 + // Members count: 4 public enum ChoiceMethod : uint { WeightedRandom = 0x0, WeightedRandomNoRepeat = 0x1, @@ -708,10 +851,10 @@ namespace CS2Dumper.Schemas { IterateRandom = 0x3 } // Alignment: 4 - // Member count: 14 + // Members count: 14 public enum AnimVectorSource : uint { MoveDirection = 0x0, - FacingDirection = 0x1, + FacingPosition = 0x1, LookDirection = 0x2, VectorParameter = 0x3, WayPointDirection = 0x4, @@ -726,7 +869,7 @@ namespace CS2Dumper.Schemas { ManualTarget_WorldSpace = 0xD } // Alignment: 4 - // Member count: 4 + // Members count: 4 public enum IkTargetType : uint { IkTarget_Attachment = 0x0, IkTarget_Bone = 0x1, @@ -734,7 +877,7 @@ namespace CS2Dumper.Schemas { IkTarget_Parameter_WorldSpace = 0x3 } // Alignment: 4 - // Member count: 4 + // Members count: 4 public enum BoneMaskBlendSpace : uint { BlendSpace_Parent = 0x0, BlendSpace_Model = 0x1, @@ -742,7 +885,7 @@ namespace CS2Dumper.Schemas { BlendSpace_Model_TranslationOnly = 0x3 } // Alignment: 4 - // Member count: 5 + // Members count: 5 public enum ModelConfigAttachmentType_t : uint { MODEL_CONFIG_ATTACHMENT_INVALID = 0xFFFFFFFFFFFFFFFF, MODEL_CONFIG_ATTACHMENT_BONE_OR_ATTACHMENT = 0x0, @@ -751,25 +894,25 @@ namespace CS2Dumper.Schemas { MODEL_CONFIG_ATTACHMENT_COUNT = 0x3 } // Alignment: 4 - // Member count: 2 + // Members count: 2 public enum BinaryNodeChildOption : uint { Child1 = 0x0, Child2 = 0x1 } // Alignment: 4 - // Member count: 2 + // Members count: 2 public enum JumpCorrectionMethod : uint { ScaleMotion = 0x0, AddCorrectionDelta = 0x1 } // Alignment: 4 - // Member count: 2 + // Members count: 2 public enum MoodType_t : uint { eMoodType_Head = 0x0, eMoodType_Body = 0x1 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -779,22 +922,31 @@ namespace CS2Dumper.Schemas { public const nint m_segmentIndexArray = 0x8; // CUtlVector } // Parent: CLeafUpdateNode - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CZeroPoseUpdateNode { } // Parent: CUnaryUpdateNode - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CSlowDownOnSlopesUpdateNode { public const nint m_flSlowDownStrength = 0x68; // float32 } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class COrientationWarpUpdateNode { + public const nint m_hFacingPositionParameter = 0x6C; // CAnimParamHandle + public const nint m_turnDamping = 0x70; // CAnimInputDamping + } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -808,7 +960,7 @@ namespace CS2Dumper.Schemas { public const nint m_bIsReferenced = 0x69; // bool } // Parent: CAnimTagBase - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -817,53 +969,67 @@ namespace CS2Dumper.Schemas { public const nint m_sequenceName = 0x58; // CUtlString } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults public static class CSceneObjectData { public const nint m_vMinBounds = 0x0; // Vector public const nint m_vMaxBounds = 0xC; // Vector - public const nint m_drawCalls = 0x18; // CUtlVector - public const nint m_drawBounds = 0x30; // CUtlVector - public const nint m_meshlets = 0x48; // CUtlVector - public const nint m_vTintColor = 0x60; // Vector4D + public const nint m_drawCalls = 0x18; // CUtlLeanVector + public const nint m_drawBounds = 0x28; // CUtlLeanVector + public const nint m_meshlets = 0x38; // CUtlLeanVector + public const nint m_vTintColor = 0x48; // Vector4D } // Parent: CCycleBase - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CFootCycle { } // Parent: CLeafUpdateNode - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CInputStreamUpdateNode { } // Parent: CConcreteAnimParameter - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CIntAnimParameter { - public const nint m_defaultValue = 0x80; // int32 - public const nint m_minValue = 0x84; // int32 - public const nint m_maxValue = 0x88; // int32 + public const nint m_defaultValue = 0x78; // int32 + public const nint m_minValue = 0x7C; // int32 + public const nint m_maxValue = 0x80; // int32 + } + // Parent: CNmPoseNode__CDefinition + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmParameterizedBlendNode__CDefinition { + public const nint m_sourceNodeIndices = 0x10; // CUtlVectorFixedGrowable + public const nint m_nInputParameterValueNodeIdx = 0x38; // int16 + public const nint m_bAllowLooping = 0x3A; // bool } // Parent: CNmEvent - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CNmFrameSnapEvent { - public const nint m_frameSnapMode = 0x10; // NmFrameSnapEventMode_t + public const nint m_frameSnapMode = 0x18; // NmFrameSnapEventMode_t } // Parent: None - // Field count: 2 + // Fields count: 0 + public static class CNmTask { + } + // Parent: None + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -872,7 +1038,7 @@ namespace CS2Dumper.Schemas { public const nint m_nCount = 0x2C; // int32 } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -881,16 +1047,16 @@ namespace CS2Dumper.Schemas { public const nint m_id = 0x0; // uint32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CNmSyncTrack { - public const nint m_syncEvents = 0x0; // CUtlLeanVectorFixedGrowable + public const nint m_syncEvents = 0x0; // CUtlLeanVectorFixedGrowable public const nint m_nStartEventOffset = 0xA8; // int32 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -902,7 +1068,7 @@ namespace CS2Dumper.Schemas { public const nint m_morphCtrlWeightArray = 0x48; // CUtlVector> } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -914,7 +1080,7 @@ namespace CS2Dumper.Schemas { public const nint m_usageDifferences = 0x30; // CAnimEncodeDifference } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -922,7 +1088,7 @@ namespace CS2Dumper.Schemas { public const nint m_subCode = 0x0; // uint8[8] } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -932,8 +1098,19 @@ namespace CS2Dumper.Schemas { public const nint m_hSequence = 0x38; // HSequence public const nint m_flCycle = 0x3C; // float32 } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmTransitionEventConditionNode__CDefinition { + public const nint m_requireRuleID = 0x10; // CGlobalSymbol + public const nint m_eventConditionRules = 0x18; // CNmBitFlags + public const nint m_nSourceStateNodeIdx = 0x1C; // int16 + public const nint m_ruleCondition = 0x1E; // NmTransitionRuleCondition_t + } // Parent: CAnimTagBase - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -941,7 +1118,7 @@ namespace CS2Dumper.Schemas { public static class CTaskStatusAnimTag { } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -953,7 +1130,7 @@ namespace CS2Dumper.Schemas { public const nint m_nSampleCount = 0x1C; // int32 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -965,7 +1142,7 @@ namespace CS2Dumper.Schemas { public const nint m_selectableSamples = 0x68; // CUtlVector } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -976,7 +1153,7 @@ namespace CS2Dumper.Schemas { public const nint m_nWeight = 0x18; // int32 } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -984,7 +1161,7 @@ namespace CS2Dumper.Schemas { public const nint m_scriptInfo = 0x10; // CUtlVector } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -997,7 +1174,7 @@ namespace CS2Dumper.Schemas { public const nint m_decodedAnims = 0x58; // CUtlVector } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1006,7 +1183,7 @@ namespace CS2Dumper.Schemas { public const nint m_nConfig = 0x2; // uint16 } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -1020,29 +1197,27 @@ namespace CS2Dumper.Schemas { public const nint m_InteractWithStrings = 0x70; // CUtlVector public const nint m_InteractExcludeStrings = 0x88; // CUtlVector } - // Parent: CLeafUpdateNode - // Field count: 6 + // Parent: CSequenceUpdateNodeBase + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class CSequenceUpdateNode { - public const nint m_paramSpans = 0x60; // CParamSpanUpdater - public const nint m_tags = 0x78; // CUtlVector - public const nint m_hSequence = 0x94; // HSequence - public const nint m_playbackSpeed = 0x98; // float32 - public const nint m_duration = 0x9C; // float32 - public const nint m_bLoop = 0xA0; // bool + public const nint m_hSequence = 0x6C; // HSequence + public const nint m_duration = 0x70; // float32 + public const nint m_paramSpans = 0x78; // CParamSpanUpdater + public const nint m_tags = 0x90; // CUtlVector } // Parent: CNmPoseNode__CDefinition - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CNmPassthroughNode__CDefinition { - public const nint m_nChildNodeIdx = 0x10; // int16 + public const nint m_nChildNodeIdx = 0xA; // int16 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1051,7 +1226,7 @@ namespace CS2Dumper.Schemas { public const nint m_slotID = 0x8; // CGlobalSymbol } // Parent: CUnaryUpdateNode - // Field count: 8 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -1061,12 +1236,14 @@ namespace CS2Dumper.Schemas { public const nint m_hParameterSpineRotationWeight = 0x6C; // CAnimParamHandle public const nint m_hParameterPelvisOffset = 0x6E; // CAnimParamHandle public const nint m_hParameterUseIK = 0x70; // CAnimParamHandle - public const nint m_hParameterWeaponDepenetrationDistance = 0x72; // CAnimParamHandle - public const nint m_hParameterCameraClearanceDistance = 0x74; // CAnimParamHandle - public const nint m_opFixedSettings = 0x78; // AimCameraOpFixedSettings_t + public const nint m_hParameterCameraOnly = 0x72; // CAnimParamHandle + public const nint m_hParameterWeaponDepenetrationDistance = 0x74; // CAnimParamHandle + public const nint m_hParameterWeaponDepenetrationDelta = 0x76; // CAnimParamHandle + public const nint m_hParameterCameraClearanceDistance = 0x78; // CAnimParamHandle + public const nint m_opFixedSettings = 0x80; // AimCameraOpFixedSettings_t } // Parent: None - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -1084,7 +1261,7 @@ namespace CS2Dumper.Schemas { public const nint m_bModelDoc = 0xA; // bool } // Parent: None - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -1101,7 +1278,7 @@ namespace CS2Dumper.Schemas { public const nint m_keyValueText = 0x50; // CUtlString } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1110,20 +1287,40 @@ namespace CS2Dumper.Schemas { public const nint m_flDirection = 0xC; // float32 } // Parent: None - // Field count: 1 + // Fields count: 1 public static class IKBoneNameAndIndex_t { public const nint m_Name = 0x0; // CUtlString } // Parent: CUnaryUpdateNode - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CStanceScaleUpdateNode { public const nint m_hParam = 0x68; // CAnimParamHandle } + // Parent: CNmBoneMaskValueNode__CDefinition + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmBoneMaskBlendNode__CDefinition { + public const nint m_nSourceMaskNodeIdx = 0xA; // int16 + public const nint m_nTargetMaskNodeIdx = 0xC; // int16 + public const nint m_nBlendWeightValueNodeIdx = 0xE; // int16 + } + // Parent: CNmIDValueNode__CDefinition + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmIDEventNode__CDefinition { + public const nint m_nSourceStateNodeIdx = 0xA; // int16 + public const nint m_eventConditionRules = 0xC; // CNmBitFlags + public const nint m_defaultValue = 0x10; // CGlobalSymbol + } // Parent: None - // Field count: 17 + // Fields count: 17 // // Metadata: // MGetKV3ClassDefaults @@ -1147,11 +1344,11 @@ namespace CS2Dumper.Schemas { public const nint m_flHipDipDelay = 0x40; // float32 } // Parent: CNmGraphNode__CDefinition - // Field count: 0 + // Fields count: 0 public static class CNmPoseNode__CDefinition { } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1163,7 +1360,7 @@ namespace CS2Dumper.Schemas { public const nint m_bIsReferenced = 0x48; // bool } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -1176,21 +1373,34 @@ namespace CS2Dumper.Schemas { public const nint m_nConfigCount = 0x50; // int32 public const nint m_bLoop = 0x54; // bool } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmVectorInfoNode__CDefinition { + public const nint m_nInputValueNodeIdx = 0xA; // int16 + public const nint m_desiredInfo = 0xC; // CNmVectorInfoNode::Info_t + } // Parent: AnimationSnapshotBase_t - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class AnimationSnapshot_t { - public const nint m_nEntIndex = 0x110; // int32 - public const nint m_modelName = 0x118; // CUtlString + public const nint m_nEntIndex = 0x108; // int32 + public const nint m_modelName = 0x110; // CUtlString + } + // Parent: CNmBlendTaskBase + // Fields count: 0 + public static class CNmBlendTask { } // Parent: CNmValueNode__CDefinition - // Field count: 0 + // Fields count: 0 public static class CNmVectorValueNode__CDefinition { } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1199,22 +1409,22 @@ namespace CS2Dumper.Schemas { public const nint m_flFadeOutTime = 0x4; // float32 } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CAnimGraphSettingsGroup { } // Parent: CNmTargetValueNode__CDefinition - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CNmVirtualParameterTargetNode__CDefinition { - public const nint m_nChildNodeIdx = 0x10; // int16 + public const nint m_nChildNodeIdx = 0xA; // int16 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1226,27 +1436,31 @@ namespace CS2Dumper.Schemas { public const nint m_frameCount = 0x68; // int32 } // Parent: CConcreteAnimParameter - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CVectorAnimParameter { - public const nint m_defaultValue = 0x80; // Vector - public const nint m_bInterpolate = 0x8C; // bool + public const nint m_defaultValue = 0x78; // Vector + public const nint m_bInterpolate = 0x84; // bool + } + // Parent: CNmTask + // Fields count: 0 + public static class CNmCachedPoseReadTask { } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class CNmStateMachineNode__StateDefinition_t { public const nint m_nStateNodeIdx = 0x0; // int16 - public const nint m_entryConditionNodeIdx = 0x2; // int16 - public const nint m_transitionDefinition = 0x8; // CUtlLeanVectorFixedGrowable + public const nint m_nEntryConditionNodeIdx = 0x2; // int16 + public const nint m_transitionDefinitions = 0x8; // CUtlLeanVectorFixedGrowable } // Parent: CUnaryUpdateNode - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -1257,7 +1471,7 @@ namespace CS2Dumper.Schemas { public const nint m_eMode = 0x94; // StanceOverrideMode } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1266,25 +1480,37 @@ namespace CS2Dumper.Schemas { public const nint m_weight = 0x4; // float32 } // Parent: CNmPoseNode__CDefinition - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults public static class CNmTransitionNode__CDefinition { - public const nint m_targetCNmStateNodeIdx = 0x10; // int16 - public const nint m_durationOverrideNodeIdx = 0x12; // int16 - public const nint m_syncEventOffsetOverrideNodeIdx = 0x14; // int16 - public const nint m_startBoneMaskNodeIdx = 0x16; // int16 - public const nint m_flDuration = 0x18; // float32 - public const nint m_boneMaskBlendInTimePercentage = 0x1C; // NmPercent_t - public const nint m_syncEventOffset = 0x20; // float32 - public const nint m_transitionOptions = 0x24; // CNmTransitionNode::TransitionOptions_t - public const nint m_targetSyncIDNodeIdx = 0x26; // int16 - public const nint m_blendWeightEasing = 0x28; // NmEasingOperation_t - public const nint m_rootMotionBlend = 0x29; // NmRootMotionBlendMode_t + public const nint m_nTargetStateNodeIdx = 0xA; // int16 + public const nint m_nDurationOverrideNodeIdx = 0xC; // int16 + public const nint m_syncEventOffsetOverrideNodeIdx = 0xE; // int16 + public const nint m_startBoneMaskNodeIdx = 0x10; // int16 + public const nint m_flDuration = 0x14; // float32 + public const nint m_boneMaskBlendInTimePercentage = 0x18; // NmPercent_t + public const nint m_syncEventOffset = 0x1C; // float32 + public const nint m_transitionOptions = 0x20; // CNmBitFlags + public const nint m_targetSyncIDNodeIdx = 0x24; // int16 + public const nint m_blendWeightEasing = 0x26; // NmEasingOperation_t + public const nint m_rootMotionBlend = 0x27; // NmRootMotionBlendMode_t + } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmFloatEaseNode__CDefinition { + public const nint m_flEaseTime = 0xC; // float32 + public const nint m_flStartValue = 0x10; // float32 + public const nint m_nInputValueNodeIdx = 0x14; // int16 + public const nint m_easingOp = 0x16; // NmEasingOperation_t + public const nint m_bUseStartValue = 0x17; // bool } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -1298,22 +1524,42 @@ namespace CS2Dumper.Schemas { public const nint m_bHasUserBitArray = 0x90; // CUtlVector } // Parent: CUnaryUpdateNode - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CRootUpdateNode { } + // Parent: CNmTargetValueNode__CDefinition + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmTargetOffsetNode__CDefinition { + public const nint m_nInputValueNodeIdx = 0xA; // int16 + public const nint m_bIsBoneSpaceOffset = 0xC; // bool + public const nint m_rotationOffset = 0x10; // Quaternion + public const nint m_translationOffset = 0x20; // Vector + } // Parent: CLeafUpdateNode - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CMotionGraphUpdateNode { public const nint m_pMotionGraph = 0x58; // CSmartPtr } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmFloatAngleMathNode__CDefinition { + public const nint m_nInputValueNodeIdx = 0xA; // int16 + public const nint m_operation = 0xC; // CNmFloatAngleMathNode::Operation_t + } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1322,7 +1568,7 @@ namespace CS2Dumper.Schemas { public const nint m_index = 0x1; // uint8 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1331,7 +1577,7 @@ namespace CS2Dumper.Schemas { public const nint m_weights = 0x8; // CUtlVector } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1340,7 +1586,7 @@ namespace CS2Dumper.Schemas { public const nint m_nMotion = 0x2; // uint16 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -1351,7 +1597,7 @@ namespace CS2Dumper.Schemas { public const nint m_bMatchRotation = 0x85; // bool } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1359,8 +1605,17 @@ namespace CS2Dumper.Schemas { public static class AnimNodeID { public const nint m_id = 0x0; // uint32 } + // Parent: CNmPoseNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmClipSelectorNode__CDefinition { + public const nint m_optionNodeIndices = 0x10; // CUtlLeanVectorFixedGrowable + public const nint m_conditionNodeIndices = 0x28; // CUtlLeanVectorFixedGrowable + } // Parent: CAnimComponentUpdater - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -1375,7 +1630,7 @@ namespace CS2Dumper.Schemas { public const nint m_bNetworkLookTarget = 0x42; // bool } // Parent: CAnimGraphSettingsGroup - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1384,7 +1639,7 @@ namespace CS2Dumper.Schemas { public const nint m_bNetworkingEnabled = 0x20; // bool } // Parent: CLeafUpdateNode - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -1395,14 +1650,14 @@ namespace CS2Dumper.Schemas { public const nint m_flCycle = 0x78; // float32 } // Parent: CMotionMetricEvaluator - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CBlockSelectionMetricEvaluator { } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1412,7 +1667,7 @@ namespace CS2Dumper.Schemas { public const nint m_Configs = 0x8; // CUtlVector } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -1427,7 +1682,7 @@ namespace CS2Dumper.Schemas { public const nint m_bSubtract = 0x7; // bool } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1435,8 +1690,18 @@ namespace CS2Dumper.Schemas { public static class AnimStateID { public const nint m_id = 0x0; // uint32 } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmIDEventConditionNode__CDefinition { + public const nint m_nSourceStateNodeIdx = 0xA; // int16 + public const nint m_eventConditionRules = 0xC; // CNmBitFlags + public const nint m_eventIDs = 0x10; // CUtlVectorFixedGrowable + } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1446,7 +1711,7 @@ namespace CS2Dumper.Schemas { public const nint m_controls = 0x10; // CUtlVector } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1455,7 +1720,7 @@ namespace CS2Dumper.Schemas { public const nint m_morphRectDatas = 0x8; // CUtlVector } // Parent: CUnaryUpdateNode - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -1466,7 +1731,7 @@ namespace CS2Dumper.Schemas { public const nint m_bResetChild = 0xC0; // bool } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -1481,15 +1746,15 @@ namespace CS2Dumper.Schemas { public const nint m_eType = 0x38; // int32 } // Parent: CNmFloatValueNode__CDefinition - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CNmVirtualParameterFloatNode__CDefinition { - public const nint m_nChildNodeIdx = 0x10; // int16 + public const nint m_nChildNodeIdx = 0xA; // int16 } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -1503,8 +1768,17 @@ namespace CS2Dumper.Schemas { public const nint m_nInfluences = 0x83; // uint8 public const nint m_bIgnoreRotation = 0x84; // bool } + // Parent: CLeafUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSequenceUpdateNodeBase { + public const nint m_playbackSpeed = 0x64; // float32 + public const nint m_bLoop = 0x68; // bool + } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1514,7 +1788,7 @@ namespace CS2Dumper.Schemas { public const nint m_ConeCutoff = 0xF; // int8 } // Parent: None - // Field count: 24 + // Fields count: 27 // // Metadata: // MGetKV3ClassDefaults @@ -1543,9 +1817,12 @@ namespace CS2Dumper.Schemas { public const nint m_flAngularFrequency = 0xA4; // float32 public const nint m_flAngularDampingRatio = 0xA8; // float32 public const nint m_flFriction = 0xAC; // float32 + public const nint m_flElasticity = 0xB0; // float32 + public const nint m_flElasticDamping = 0xB4; // float32 + public const nint m_flPlasticity = 0xB8; // float32 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1557,7 +1834,7 @@ namespace CS2Dumper.Schemas { public const nint m_resetCycleOption = 0x0; // bitfield:3 } // Parent: CMotionMetricEvaluator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -1568,7 +1845,7 @@ namespace CS2Dumper.Schemas { public const nint m_flMinTimeRemaining = 0x5C; // float32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1577,14 +1854,14 @@ namespace CS2Dumper.Schemas { public const nint m_NestedElements = 0x10; // CUtlVector } // Parent: CNmVectorValueNode__CDefinition - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CNmControlParameterVectorNode__CDefinition { } // Parent: None - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -1601,7 +1878,7 @@ namespace CS2Dumper.Schemas { public const nint m_nFootIndex = 0x3C; // int32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1611,7 +1888,7 @@ namespace CS2Dumper.Schemas { public const nint m_bTopLevel = 0x20; // bool } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1620,7 +1897,7 @@ namespace CS2Dumper.Schemas { public const nint m_id = 0x0; // uint32 } // Parent: None - // Field count: 16 + // Fields count: 16 // // Metadata: // MGetKV3ClassDefaults @@ -1643,7 +1920,7 @@ namespace CS2Dumper.Schemas { public const nint m_embeddedKeyvalues = 0x130; // CUtlString } // Parent: None - // Field count: 7 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -1655,9 +1932,20 @@ namespace CS2Dumper.Schemas { public const nint m_virtualParameterNodeIndices = 0x50; // CUtlVector public const nint m_childGraphSlots = 0x68; // CUtlVector public const nint m_externalGraphSlots = 0x80; // CUtlVector + public const nint m_nodePaths = 0x108; // CUtlVector + public const nint m_runtimeVersionID = 0x120; // V_uuid_t + } + // Parent: CNmPoseNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmSelectorNode__CDefinition { + public const nint m_optionNodeIndices = 0x10; // CUtlLeanVectorFixedGrowable + public const nint m_conditionNodeIndices = 0x28; // CUtlLeanVectorFixedGrowable } // Parent: None - // Field count: 15 + // Fields count: 15 // // Metadata: // MGetKV3ClassDefaults @@ -1679,7 +1967,7 @@ namespace CS2Dumper.Schemas { public const nint m_ikChains = 0x68; // CUtlVector } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1691,7 +1979,7 @@ namespace CS2Dumper.Schemas { public const nint m_oneBoneEnd = 0x20; // CUtlString } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -1704,7 +1992,7 @@ namespace CS2Dumper.Schemas { public const nint m_b2D_TRI = 0x5; // bool } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1713,7 +2001,7 @@ namespace CS2Dumper.Schemas { public const nint m_flMax = 0x4; // float32 } // Parent: CUnaryUpdateNode - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1724,8 +2012,18 @@ namespace CS2Dumper.Schemas { public const nint m_flMinScale = 0x78; // float32 public const nint m_damping = 0x80; // CAnimInputDamping } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmIDEventPercentageThroughNode__CDefinition { + public const nint m_nSourceStateNodeIdx = 0xA; // int16 + public const nint m_eventConditionRules = 0xC; // CNmBitFlags + public const nint m_eventID = 0x10; // CGlobalSymbol + } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1736,15 +2034,24 @@ namespace CS2Dumper.Schemas { public const nint m_bHasRotation = 0x2C; // bool public const nint m_bHasMovement = 0x2D; // bool } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmCachedBoolNode__CDefinition { + public const nint m_nInputValueNodeIdx = 0xA; // int16 + public const nint m_mode = 0xC; // NmCachedValueMode_t + } // Parent: CCycleBase - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CAnimCycle { } // Parent: CAnimComponentUpdater - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1752,7 +2059,7 @@ namespace CS2Dumper.Schemas { public const nint m_actions = 0x30; // CUtlVector> } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1762,21 +2069,40 @@ namespace CS2Dumper.Schemas { public const nint m_resources = 0x10; // CUtlVector } // Parent: CPathAnimMotorUpdaterBase - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults public static class CDampedPathAnimMotorUpdater { - public const nint m_flAnticipationTime = 0x2C; // float32 - public const nint m_flMinSpeedScale = 0x30; // float32 - public const nint m_hAnticipationPosParam = 0x34; // CAnimParamHandle - public const nint m_hAnticipationHeadingParam = 0x36; // CAnimParamHandle - public const nint m_flSpringConstant = 0x38; // float32 - public const nint m_flMinSpringTension = 0x3C; // float32 - public const nint m_flMaxSpringTension = 0x40; // float32 + public const nint m_flAnticipationTime = 0x20; // float32 + public const nint m_flMinSpeedScale = 0x24; // float32 + public const nint m_hAnticipationPosParam = 0x28; // CAnimParamHandle + public const nint m_hAnticipationHeadingParam = 0x2A; // CAnimParamHandle + public const nint m_flSpringConstant = 0x2C; // float32 + public const nint m_flMinSpringTension = 0x30; // float32 + public const nint m_flMaxSpringTension = 0x34; // float32 + } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmCachedFloatNode__CDefinition { + public const nint m_nInputValueNodeIdx = 0xA; // int16 + public const nint m_mode = 0xC; // NmCachedValueMode_t + } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmFloatSwitchNode__CDefinition { + public const nint m_nSwitchValueNodeIdx = 0xA; // int16 + public const nint m_nTrueValueNodeIdx = 0xC; // int16 + public const nint m_nFalseValueNodeIdx = 0xE; // int16 } // Parent: CModelConfigElement - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1784,15 +2110,15 @@ namespace CS2Dumper.Schemas { public const nint m_MaterialGroupName = 0x48; // CUtlString } // Parent: CNmBoneMaskValueNode__CDefinition - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CNmVirtualParameterBoneMaskNode__CDefinition { - public const nint m_nChildNodeIdx = 0x10; // int16 + public const nint m_nChildNodeIdx = 0xA; // int16 } // Parent: CUnaryUpdateNode - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1801,7 +2127,7 @@ namespace CS2Dumper.Schemas { public const nint m_flStoppingSpeedScale = 0x6C; // float32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1810,7 +2136,7 @@ namespace CS2Dumper.Schemas { public const nint m_materials = 0x8; // CUtlVector> } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -1821,7 +2147,7 @@ namespace CS2Dumper.Schemas { public const nint m_ranges = 0x20; // CUtlVector } // Parent: CModelConfigElement - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1829,7 +2155,7 @@ namespace CS2Dumper.Schemas { public const nint m_Choices = 0x48; // CUtlVector } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1838,7 +2164,7 @@ namespace CS2Dumper.Schemas { public const nint m_orientationHandle = 0x2; // CAnimParamHandle } // Parent: CUnaryUpdateNode - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -1854,14 +2180,14 @@ namespace CS2Dumper.Schemas { public const nint m_bAnimationDriven = 0xA1; // bool } // Parent: CUnaryUpdateNode - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CChoreoUpdateNode { } // Parent: CBaseConstraint - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1870,7 +2196,7 @@ namespace CS2Dumper.Schemas { public const nint m_nUpType = 0x80; // uint32 } // Parent: CAnimTagBase - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1879,7 +2205,7 @@ namespace CS2Dumper.Schemas { public const nint m_foot = 0x58; // FootFallTagFoot_t } // Parent: None - // Field count: 12 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -1887,18 +2213,18 @@ namespace CS2Dumper.Schemas { public const nint m_flUvDensity = 0x0; // float32 public const nint m_vTintColor = 0x4; // Vector public const nint m_flAlpha = 0x10; // float32 - public const nint m_nFirstMeshlet = 0x18; // uint32 - public const nint m_nNumMeshlets = 0x1C; // uint16 + public const nint m_nNumMeshlets = 0x16; // uint16 + public const nint m_nFirstMeshlet = 0x1C; // uint32 public const nint m_nPrimitiveType = 0x20; // RenderPrimitiveType_t public const nint m_nBaseVertex = 0x24; // int32 public const nint m_nVertexCount = 0x28; // int32 public const nint m_nStartIndex = 0x2C; // int32 public const nint m_nIndexCount = 0x30; // int32 - public const nint m_indexBuffer = 0xB8; // CRenderBufferBinding - public const nint m_material = 0xD8; // CStrongHandle + public const nint m_indexBuffer = 0x98; // CRenderBufferBinding + public const nint m_material = 0xC8; // CStrongHandle } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -1912,7 +2238,7 @@ namespace CS2Dumper.Schemas { public const nint m_boneMasks = 0x68; // CUtlLeanVector } // Parent: CMotionMetricEvaluator - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1920,8 +2246,19 @@ namespace CS2Dumper.Schemas { public const nint m_footIndices = 0x50; // CUtlVector public const nint m_flMinStepsRemaining = 0x68; // float32 } + // Parent: CNmParameterizedBlendNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmVelocityBlendNode__CDefinition { + } + // Parent: CNmTask + // Fields count: 0 + public static class CNmZeroPoseTask { + } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1932,7 +2269,7 @@ namespace CS2Dumper.Schemas { public const nint m_nBodyGroupOption = 0x8; // int32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1941,41 +2278,73 @@ namespace CS2Dumper.Schemas { public const nint m_nCentroids = 0x18; // int32 public const nint m_nDimensions = 0x1C; // int32 } + // Parent: CNmVectorValueNode__CDefinition + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmVectorCreateNode__CDefinition { + public const nint m_inputVectorValueNodeIdx = 0xA; // int16 + public const nint m_inputValueXNodeIdx = 0xC; // int16 + public const nint m_inputValueYNodeIdx = 0xE; // int16 + public const nint m_inputValueZNodeIdx = 0x10; // int16 + } // Parent: CNmPoseNode__CDefinition - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults public static class CNmStateNode__CDefinition { - public const nint m_nChildNodeIdx = 0x10; // int16 - public const nint m_entryEvents = 0x18; // CUtlLeanVectorFixedGrowable - public const nint m_executeEvents = 0x38; // CUtlLeanVectorFixedGrowable - public const nint m_exitEvents = 0x58; // CUtlLeanVectorFixedGrowable - public const nint m_timedRemainingEvents = 0x78; // CUtlLeanVectorFixedGrowable - public const nint m_timedElapsedEvents = 0x90; // CUtlLeanVectorFixedGrowable - public const nint m_nLayerWeightNodeIdx = 0xA8; // int16 - public const nint m_nLayerRootMotionWeightNodeIdx = 0xAA; // int16 - public const nint m_nLayerBoneMaskNodeIdx = 0xAC; // int16 - public const nint m_bIsOffState = 0xAE; // bool + public const nint m_nChildNodeIdx = 0xA; // int16 + public const nint m_entryEvents = 0x10; // CUtlLeanVectorFixedGrowable + public const nint m_executeEvents = 0x30; // CUtlLeanVectorFixedGrowable + public const nint m_exitEvents = 0x50; // CUtlLeanVectorFixedGrowable + public const nint m_timedRemainingEvents = 0x70; // CUtlLeanVectorFixedGrowable + public const nint m_timedElapsedEvents = 0x88; // CUtlLeanVectorFixedGrowable + public const nint m_nLayerWeightNodeIdx = 0xA0; // int16 + public const nint m_nLayerRootMotionWeightNodeIdx = 0xA2; // int16 + public const nint m_nLayerBoneMaskNodeIdx = 0xA4; // int16 + public const nint m_bIsOffState = 0xA6; // bool + } + // Parent: CNmBoneMaskValueNode__CDefinition + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmBoneMaskSelectorNode__CDefinition { + public const nint m_defaultMaskNodeIdx = 0xA; // int16 + public const nint m_parameterValueNodeIdx = 0xC; // int16 + public const nint m_switchDynamically = 0xE; // bool + public const nint m_maskNodeIndices = 0x10; // CUtlVectorFixedGrowable + public const nint m_parameterValues = 0x38; // CUtlVectorFixedGrowable + public const nint m_flBlendTimeSeconds = 0x88; // float32 } // Parent: CNmVectorValueNode__CDefinition - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CNmVirtualParameterVectorNode__CDefinition { - public const nint m_nChildNodeIdx = 0x10; // int16 + public const nint m_nChildNodeIdx = 0xA; // int16 } // Parent: CMotionMetricEvaluator - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CFootCycleMetricEvaluator { public const nint m_footIndices = 0x50; // CUtlVector } + // Parent: CNmIDValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmConstIDNode__CDefinition { + public const nint m_value = 0x10; // CGlobalSymbol + } // Parent: None - // Field count: 13 + // Fields count: 13 // // Metadata: // MGetKV3ClassDefaults @@ -1994,8 +2363,17 @@ namespace CS2Dumper.Schemas { public const nint m_cRenderColor = 0x44; // Color public const nint m_nHitBoxIndex = 0x48; // uint16 } + // Parent: CNmPoseNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmParameterizedSelectorNode__CDefinition { + public const nint m_optionNodeIndices = 0x10; // CUtlLeanVectorFixedGrowable + public const nint m_parameterNodeIdx = 0x28; // int16 + } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -2009,16 +2387,17 @@ namespace CS2Dumper.Schemas { public const nint m_boneScaleParent = 0x90; // CUtlVector } // Parent: None - // Field count: 2 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class CNmEvent { - public const nint m_flStartTime = 0x8; // float32 - public const nint m_flDuration = 0xC; // float32 + public const nint m_flStartTimeSeconds = 0x8; // float32 + public const nint m_flDurationSeconds = 0xC; // float32 + public const nint m_syncID = 0x10; // CGlobalSymbol } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2026,8 +2405,12 @@ namespace CS2Dumper.Schemas { public const nint m_flRangeStart = 0x0; // float32 public const nint m_flRangeLength = 0x4; // float32 } + // Parent: CNmTask + // Fields count: 0 + public static class CNmBlendTaskBase { + } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2036,8 +2419,16 @@ namespace CS2Dumper.Schemas { public const nint m_startCycle = 0x4; // float32 public const nint m_endCycle = 0x8; // float32 } + // Parent: CNmTargetValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmConstTargetNode__CDefinition { + public const nint m_value = 0x10; // CNmTarget + } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2046,7 +2437,7 @@ namespace CS2Dumper.Schemas { public const nint m_nNumChannels = 0x8; // int32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2055,7 +2446,7 @@ namespace CS2Dumper.Schemas { public const nint m_nDimensionCount = 0x18; // int32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2064,7 +2455,7 @@ namespace CS2Dumper.Schemas { public const nint m_nDimensions = 0x18; // int32 } // Parent: CAnimUpdateNodeBase - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -2081,7 +2472,7 @@ namespace CS2Dumper.Schemas { public const nint m_bDontResetSameSelection = 0xB2; // bool } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2091,7 +2482,7 @@ namespace CS2Dumper.Schemas { public const nint m_nParent = 0x30; // int32 } // Parent: CAnimActionUpdater - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2100,8 +2491,20 @@ namespace CS2Dumper.Schemas { public const nint m_eParamType = 0x1A; // AnimParamType_t public const nint m_hScript = 0x1C; // AnimScriptHandle } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmFloatMathNode__CDefinition { + public const nint m_nInputValueNodeIdxA = 0xA; // int16 + public const nint m_nInputValueNodeIdxB = 0xC; // int16 + public const nint m_bReturnAbsoluteResult = 0xE; // bool + public const nint m_operator = 0xF; // CNmFloatMathNode::Operator_t + public const nint m_flValueB = 0x10; // float32 + } // Parent: CAnimationGraphVisualizerPrimitiveBase - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2111,7 +2514,7 @@ namespace CS2Dumper.Schemas { public const nint m_Color = 0x60; // Color } // Parent: CUnaryUpdateNode - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2119,8 +2522,18 @@ namespace CS2Dumper.Schemas { public const nint m_valueSource = 0x68; // AnimValueSource public const nint m_paramIndex = 0x6C; // CAnimParamHandle } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmTargetInfoNode__CDefinition { + public const nint m_nInputValueNodeIdx = 0xA; // int16 + public const nint m_infoType = 0xC; // CNmTargetInfoNode::Info_t + public const nint m_bIsWorldSpaceTarget = 0x10; // bool + } // Parent: CAnimComponentUpdater - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2128,25 +2541,25 @@ namespace CS2Dumper.Schemas { public const nint m_items = 0x30; // CUtlVector } // Parent: CBoneConstraintBase - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class CBaseConstraint { public const nint m_name = 0x28; // CUtlString public const nint m_vUpVector = 0x30; // Vector - public const nint m_slaves = 0x40; // CUtlVector - public const nint m_targets = 0x58; // CUtlVector + public const nint m_slaves = 0x40; // CUtlLeanVector + public const nint m_targets = 0x50; // CUtlVector } // Parent: CNmFloatValueNode__CDefinition - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CNmControlParameterFloatNode__CDefinition { } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -2159,32 +2572,48 @@ namespace CS2Dumper.Schemas { public const nint m_bUseCustomDuration = 0x38; // bool } // Parent: CNmPoseNode__CDefinition - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class CNmClipNode__CDefinition { - public const nint m_nPlayInReverseValueNodeIdx = 0x10; // int16 - public const nint m_nResetTimeValueNodeIdx = 0x12; // int16 - public const nint m_bSampleRootMotion = 0x14; // bool - public const nint m_bAllowLooping = 0x15; // bool - public const nint m_nDataSlotIdx = 0x16; // int16 + public const nint m_nPlayInReverseValueNodeIdx = 0xA; // int16 + public const nint m_nResetTimeValueNodeIdx = 0xC; // int16 + public const nint m_bSampleRootMotion = 0xE; // bool + public const nint m_bAllowLooping = 0xF; // bool + public const nint m_nDataSlotIdx = 0x10; // int16 + } + // Parent: CNmParameterizedBlendNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmBlend1DNode__CDefinition { + public const nint m_parameterization = 0x40; // CNmParameterizedBlendNode::Parameterization_t } // Parent: CAnimParameterBase - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults public static class CConcreteAnimParameter { - public const nint m_previewButton = 0x70; // AnimParamButton_t - public const nint m_eNetworkSetting = 0x74; // AnimParamNetworkSetting - public const nint m_bUseMostRecentValue = 0x78; // bool - public const nint m_bAutoReset = 0x79; // bool - public const nint m_bGameWritable = 0x7A; // bool - public const nint m_bGraphWritable = 0x7B; // bool + public const nint m_previewButton = 0x6C; // AnimParamButton_t + public const nint m_eNetworkSetting = 0x70; // AnimParamNetworkSetting + public const nint m_bUseMostRecentValue = 0x74; // bool + public const nint m_bAutoReset = 0x75; // bool + public const nint m_bGameWritable = 0x76; // bool + public const nint m_bGraphWritable = 0x77; // bool + } + // Parent: CSequenceUpdateNodeBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPairedSequenceUpdateNode { + public const nint m_sPairedSequenceRole = 0x70; // CGlobalSymbol } // Parent: CModelConfigElement - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2192,8 +2621,12 @@ namespace CS2Dumper.Schemas { public const nint m_Choices = 0x48; // CUtlVector public const nint m_ChoiceWeights = 0x60; // CUtlVector } + // Parent: CNmTask + // Fields count: 0 + public static class CNmReferencePoseTask { + } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -2204,7 +2637,7 @@ namespace CS2Dumper.Schemas { public const nint m_params = 0x8; // VPhysXConstraintParams_t } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -2217,7 +2650,7 @@ namespace CS2Dumper.Schemas { public const nint m_bIsAttachment = 0x59; // bool } // Parent: None - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -2234,7 +2667,7 @@ namespace CS2Dumper.Schemas { public const nint m_Frames = 0xA8; // CUtlVector } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2243,7 +2676,7 @@ namespace CS2Dumper.Schemas { public const nint m_nType = 0x10; // int32 } // Parent: CAnimComponentUpdater - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -2258,7 +2691,7 @@ namespace CS2Dumper.Schemas { public const nint m_bSolidCollisionAtZeroWeight = 0x9C; // bool } // Parent: None - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -2274,7 +2707,7 @@ namespace CS2Dumper.Schemas { public const nint m_flTraceRadius = 0x3C; // float32 } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -2287,7 +2720,7 @@ namespace CS2Dumper.Schemas { public const nint m_activityArray = 0x28; // CUtlVector } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -2302,7 +2735,7 @@ namespace CS2Dumper.Schemas { public const nint m_blendMode = 0xB; // NmPoseBlendMode_t } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -2313,7 +2746,7 @@ namespace CS2Dumper.Schemas { public const nint m_bStartEnabled = 0x28; // bool } // Parent: CAnimUpdateNodeBase - // Field count: 15 + // Fields count: 15 // // Metadata: // MGetKV3ClassDefaults @@ -2334,8 +2767,15 @@ namespace CS2Dumper.Schemas { public const nint m_bLockWhenWaning = 0xEA; // bool public const nint m_bAnimEventsAndTagsOnMostWeightedOnly = 0xEB; // bool } + // Parent: CNmSpeedScaleBaseNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmVelocityBasedSpeedScaleNode__CDefinition { + } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -2345,8 +2785,17 @@ namespace CS2Dumper.Schemas { public const nint m_nParent = 0x28; // int32 public const nint m_refModel = 0x30; // CStrongHandle } + // Parent: CNmIDValueNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmCachedIDNode__CDefinition { + public const nint m_nInputValueNodeIdx = 0xA; // int16 + public const nint m_mode = 0xC; // NmCachedValueMode_t + } // Parent: CLeafUpdateNode - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -2363,16 +2812,16 @@ namespace CS2Dumper.Schemas { public const nint m_nSequenceMaxFrame = 0xE0; // int32 } // Parent: CConcreteAnimParameter - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CSymbolAnimParameter { - public const nint m_defaultValue = 0x80; // CGlobalSymbol + public const nint m_defaultValue = 0x78; // CGlobalSymbol } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -2382,8 +2831,30 @@ namespace CS2Dumper.Schemas { public const nint m_nTransitionNodeIdx = 0x4; // int16 public const nint m_bCanBeForced = 0x6; // bool } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmFloatSelectorNode__CDefinition { + public const nint m_conditionNodeIndices = 0x10; // CUtlVectorFixedGrowable + public const nint m_values = 0x38; // CUtlVectorFixedGrowable + public const nint m_flDefaultValue = 0x68; // float32 + public const nint m_flEaseTime = 0x6C; // float32 + public const nint m_easingOp = 0x70; // NmEasingOperation_t + } + // Parent: CAnimUpdateNodeBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CTargetSelectorUpdateNode { + public const nint m_children = 0x58; // CUtlVector + public const nint m_hPositionParameter = 0x74; // CAnimParamHandle + public const nint m_hFacePositionParameter = 0x76; // CAnimParamHandle + } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2391,7 +2862,7 @@ namespace CS2Dumper.Schemas { public const nint m_HitBoxSets = 0x0; // CUtlVector } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2399,7 +2870,7 @@ namespace CS2Dumper.Schemas { public const nint m_nIndex = 0x0; // uint32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2408,7 +2879,43 @@ namespace CS2Dumper.Schemas { public const nint m_tags = 0x8; // CUtlVector } // Parent: None - // Field count: 1 + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmFloatRemapNode__RemapRange_t { + public const nint m_flBegin = 0x0; // float32 + public const nint m_flEnd = 0x4; // float32 + } + // Parent: CNmIDValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmCurrentSyncEventIDNode__CDefinition { + public const nint m_nSourceStateNodeIdx = 0xA; // int16 + } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmStateCompletedConditionNode__CDefinition { + public const nint m_nSourceStateNodeIdx = 0xA; // int16 + public const nint m_nTransitionDurationOverrideNodeIdx = 0xC; // int16 + public const nint m_flTransitionDurationSeconds = 0x10; // float32 + } + // Parent: CNmEvent + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmTargetWarpEvent { + public const nint m_rule = 0x18; // NmTargetWarpRule_t + public const nint m_algorithm = 0x19; // NmTargetWarpAlgorithm_t + } + // Parent: None + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2416,14 +2923,14 @@ namespace CS2Dumper.Schemas { public const nint m_spans = 0x0; // CUtlVector } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CAnimActionUpdater { } // Parent: CAnimTagBase - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -2441,7 +2948,7 @@ namespace CS2Dumper.Schemas { public const nint m_attachmentCP1Type = 0x90; // ParticleAttachment_t } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2449,7 +2956,7 @@ namespace CS2Dumper.Schemas { public const nint m_flCycle = 0x0; // float32 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -2460,8 +2967,16 @@ namespace CS2Dumper.Schemas { public const nint m_bWorldCoodinateTarget = 0xC; // bool public const nint m_bMatchTargetOrientation = 0xD; // bool } + // Parent: CNmEvent + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmRootMotionEvent { + public const nint m_flBlendTimeSeconds = 0x18; // float32 + } // Parent: None - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -2477,7 +2992,7 @@ namespace CS2Dumper.Schemas { public const nint m_DecodeDump = 0x98; // AnimationDecodeDebugDumpElement_t } // Parent: CAnimActionUpdater - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2486,7 +3001,7 @@ namespace CS2Dumper.Schemas { public const nint m_bIsZeroDuration = 0x1C; // bool } // Parent: None - // Field count: 4 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -2495,9 +3010,32 @@ namespace CS2Dumper.Schemas { public const nint m_flTensionStretchScale = 0x4; // float32 public const nint m_bRecomputeSmoothNormalsAfterAnimation = 0x8; // bool public const nint m_bComputeDynamicMeshTensionAfterAnimation = 0x9; // bool + public const nint m_bSmoothNormalsAcrossUvSeams = 0xA; // bool + } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmTimeConditionNode__CDefinition { + public const nint m_sourceStateNodeIdx = 0xA; // int16 + public const nint m_nInputValueNodeIdx = 0xC; // int16 + public const nint m_flComparand = 0x10; // float32 + public const nint m_type = 0x14; // CNmTimeConditionNode::ComparisonType_t + public const nint m_operator = 0x15; // CNmTimeConditionNode::Operator_t + } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmSyncEventIndexConditionNode__CDefinition { + public const nint m_nSourceStateNodeIdx = 0xA; // int16 + public const nint m_triggerMode = 0xC; // CNmSyncEventIndexConditionNode::TriggerMode_t + public const nint m_syncEventIdx = 0x10; // int32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2507,15 +3045,26 @@ namespace CS2Dumper.Schemas { public const nint m_startStateIndex = 0x50; // int32 } // Parent: CAnimUpdateNodeBase - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CUnaryUpdateNode { public const nint m_pChildNode = 0x58; // CAnimUpdateNodeRef } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmIDToFloatNode__CDefinition { + public const nint m_nInputValueNodeIdx = 0xA; // int16 + public const nint m_defaultValue = 0xC; // float32 + public const nint m_IDs = 0x10; // CUtlLeanVectorFixedGrowable + public const nint m_values = 0x40; // CUtlLeanVectorFixedGrowable + } // Parent: None - // Field count: 17 + // Fields count: 17 public static class CCompressorGroup { public const nint m_nTotalElementCount = 0x0; // int32 public const nint m_szChannelClass = 0x8; // CUtlVector @@ -2536,7 +3085,7 @@ namespace CS2Dumper.Schemas { public const nint m_vector4DCompressor = 0x188; // CUtlVector*> } // Parent: CAnimUpdateNodeBase - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -2553,7 +3102,7 @@ namespace CS2Dumper.Schemas { public const nint m_bSyncCyclesOnChange = 0xAA; // bool } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2561,7 +3110,7 @@ namespace CS2Dumper.Schemas { public const nint m_flValue = 0x0; // float32 } // Parent: CAnimComponentUpdater - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2569,7 +3118,7 @@ namespace CS2Dumper.Schemas { public const nint m_stateMachine = 0x30; // CAnimStateMachineUpdater } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2577,7 +3126,7 @@ namespace CS2Dumper.Schemas { public const nint m_nodeIndex = 0x8; // int32 } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -2588,15 +3137,23 @@ namespace CS2Dumper.Schemas { public const nint m_bHidden = 0x18; // bool public const nint m_description = 0x20; // CUtlString public const nint m_physics = 0x28; // CPhysSurfacePropertiesPhysics - public const nint m_audioSounds = 0x48; // CPhysSurfacePropertiesSoundNames - public const nint m_audioParams = 0xA0; // CPhysSurfacePropertiesAudio + public const nint m_audioSounds = 0x50; // CPhysSurfacePropertiesSoundNames + public const nint m_audioParams = 0xA8; // CPhysSurfacePropertiesAudio } // Parent: CNmValueNode__CDefinition - // Field count: 0 + // Fields count: 0 public static class CNmBoneMaskValueNode__CDefinition { } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmFloatAbsNode__CDefinition { + public const nint m_nInputValueNodeIdx = 0xA; // int16 + } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -2608,7 +3165,7 @@ namespace CS2Dumper.Schemas { public const nint m_bLooping = 0x1C; // bool } // Parent: CModelConfigElement - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2617,7 +3174,7 @@ namespace CS2Dumper.Schemas { public const nint m_nChoice = 0x50; // int32 } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -2631,7 +3188,7 @@ namespace CS2Dumper.Schemas { public const nint position = 0x20; // Vector } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2641,7 +3198,7 @@ namespace CS2Dumper.Schemas { public const nint m_triggerPhase = 0x1C; // StepPhase } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2650,7 +3207,7 @@ namespace CS2Dumper.Schemas { public const nint m_ID = 0x8; // CGlobalSymbol } // Parent: CMotionMetricEvaluator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -2661,7 +3218,7 @@ namespace CS2Dumper.Schemas { public const nint m_flMinExtrapolationSpeed = 0x70; // float32 } // Parent: CUnaryUpdateNode - // Field count: 20 + // Fields count: 20 // // Metadata: // MGetKV3ClassDefaults @@ -2687,12 +3244,19 @@ namespace CS2Dumper.Schemas { public const nint m_bEnableVerticalCurvedPaths = 0x134; // bool public const nint m_bEnableRootHeightDamping = 0x135; // bool } + // Parent: CNmEvent + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmOrientationWarpEvent { + } // Parent: CNmValueNode__CDefinition - // Field count: 0 + // Fields count: 0 public static class CNmIDValueNode__CDefinition { } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -2706,7 +3270,7 @@ namespace CS2Dumper.Schemas { public const nint m_eSimSpace = 0x28; // JiggleBoneSimSpace } // Parent: CSequenceUpdateNode - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -2721,14 +3285,14 @@ namespace CS2Dumper.Schemas { public const nint m_bScaleSpeed = 0xCB; // bool } // Parent: CNmBoolValueNode__CDefinition - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CNmControlParameterBoolNode__CDefinition { } // Parent: None - // Field count: 18 + // Fields count: 18 // // Metadata: // MGetKV3ClassDefaults @@ -2753,7 +3317,7 @@ namespace CS2Dumper.Schemas { public const nint m_flStretchExtensionScale = 0x58; // float32 } // Parent: CMotionMetricEvaluator - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2761,7 +3325,7 @@ namespace CS2Dumper.Schemas { public const nint m_nBoneIndex = 0x50; // int32 } // Parent: CModelConfigElement - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2769,7 +3333,7 @@ namespace CS2Dumper.Schemas { public const nint m_Gradient = 0x48; // CColorGradient } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2779,15 +3343,23 @@ namespace CS2Dumper.Schemas { public const nint m_bAdditive = 0x20; // bool } // Parent: CUnaryUpdateNode - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CJiggleBoneUpdateNode { public const nint m_opFixedData = 0x68; // JiggleBoneSettingsList_t } + // Parent: CNmVectorValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmConstVectorNode__CDefinition { + public const nint m_value = 0xC; // Vector + } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2797,15 +3369,23 @@ namespace CS2Dumper.Schemas { public const nint m_flWeight = 0x8; // float32 } // Parent: CAnimComponentUpdater - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CLODComponentUpdater { public const nint m_nServerLOD = 0x30; // int32 } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmIsTargetSetNode__CDefinition { + public const nint m_nInputValueNodeIdx = 0xA; // int16 + } // Parent: None - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -2820,8 +3400,15 @@ namespace CS2Dumper.Schemas { public const nint m_nElementIndexArray = 0x60; // CUtlVector public const nint m_nElementMaskArray = 0x78; // CUtlVector } + // Parent: CAnimComponentUpdater + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPairedSequenceComponentUpdater { + } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -2833,7 +3420,7 @@ namespace CS2Dumper.Schemas { public const nint m_bundleDatas = 0x10; // CUtlVector } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -2845,7 +3432,7 @@ namespace CS2Dumper.Schemas { public const nint m_toeBoneIndex = 0x24; // int32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2855,23 +3442,32 @@ namespace CS2Dumper.Schemas { public const nint m_weights = 0x18; // CUtlVector } // Parent: CBaseConstraint - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CParentConstraint { } + // Parent: CNmVectorValueNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmCachedVectorNode__CDefinition { + public const nint m_nInputValueNodeIdx = 0xA; // int16 + public const nint m_mode = 0xC; // NmCachedValueMode_t + } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CNmStateNode__TimedEvent_t { public const nint m_ID = 0x0; // CGlobalSymbol - public const nint m_timeValue = 0x8; // float32 + public const nint m_flTimeValueSeconds = 0x8; // float32 } // Parent: CMotionMetricEvaluator - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2880,12 +3476,12 @@ namespace CS2Dumper.Schemas { public const nint m_bIgnoreSlope = 0x68; // bool } // Parent: None - // Field count: 1 + // Fields count: 1 public static class HSequence { public const nint m_Value = 0x0; // int32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2895,7 +3491,7 @@ namespace CS2Dumper.Schemas { public const nint m_hParamOut = 0x1A; // CAnimParamHandle } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -2908,7 +3504,7 @@ namespace CS2Dumper.Schemas { public const nint m_nEndFrame = 0x2C; // int32 } // Parent: CAnimUpdateNodeBase - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -2926,7 +3522,7 @@ namespace CS2Dumper.Schemas { public const nint m_bLockWhenWaning = 0xCF; // bool } // Parent: CConcreteAnimParameter - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2936,7 +3532,7 @@ namespace CS2Dumper.Schemas { public const nint m_bInterpolate = 0x90; // bool } // Parent: None - // Field count: 23 + // Fields count: 23 // // Metadata: // MGetKV3ClassDefaults @@ -2965,15 +3561,19 @@ namespace CS2Dumper.Schemas { public const nint m_refAnimIncludeModels = 0x298; // CUtlVector> public const nint m_AnimatedMaterialAttributes = 0x2B0; // CUtlVector } + // Parent: CNmTask + // Fields count: 0 + public static class CNmSampleTask { + } // Parent: CStaticPoseCache - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CStaticPoseCacheBuilder { } // Parent: None - // Field count: 14 + // Fields count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -2994,7 +3594,7 @@ namespace CS2Dumper.Schemas { public const nint m_localIKAutoplayLockArray = 0x120; // CUtlVector } // Parent: CAnimUpdateNodeBase - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -3006,7 +3606,7 @@ namespace CS2Dumper.Schemas { public const nint m_bLockStateWhenWaning = 0xF5; // bool } // Parent: CUnaryUpdateNode - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -3019,7 +3619,7 @@ namespace CS2Dumper.Schemas { public const nint m_bLockWhenWaning = 0x165; // bool } // Parent: None - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -3035,7 +3635,7 @@ namespace CS2Dumper.Schemas { public const nint m_FlexControllerWeights = 0xA8; // CUtlVector } // Parent: CModelConfigElement - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3044,7 +3644,7 @@ namespace CS2Dumper.Schemas { public const nint m_Args = 0x50; // KeyValues3 } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -3058,7 +3658,7 @@ namespace CS2Dumper.Schemas { public const nint m_sEventName = 0x38; // CGlobalSymbol } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -3070,7 +3670,7 @@ namespace CS2Dumper.Schemas { public const nint m_totalDelta = 0x30; // CTransform } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3079,7 +3679,7 @@ namespace CS2Dumper.Schemas { public const nint m_id = 0x0; // uint32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3088,7 +3688,7 @@ namespace CS2Dumper.Schemas { public const nint m_Data = 0x4; // int32 } // Parent: CUnaryUpdateNode - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -3103,7 +3703,7 @@ namespace CS2Dumper.Schemas { public const nint m_bResetChild = 0xC4; // bool } // Parent: CUnaryUpdateNode - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -3116,7 +3716,7 @@ namespace CS2Dumper.Schemas { public const nint m_bLockWhenWaning = 0x141; // bool } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -3130,7 +3730,7 @@ namespace CS2Dumper.Schemas { public const nint m_flags = 0x44; // int32 } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -3143,7 +3743,7 @@ namespace CS2Dumper.Schemas { public const nint m_autoResetMap = 0xA0; // CUtlHashtable } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -3157,13 +3757,13 @@ namespace CS2Dumper.Schemas { public const nint m_flErrorQuantizationScaleMax = 0x1C; // float32 } // Parent: None - // Field count: 2 + // Fields count: 2 public static class CBoneConstraintPoseSpaceMorph__Input_t { public const nint m_inputValue = 0x0; // Vector public const nint m_outputWeightList = 0x10; // CUtlVector } // Parent: None - // Field count: 12 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -3183,7 +3783,7 @@ namespace CS2Dumper.Schemas { public const nint m_flFadeOut = 0x58; // float32 } // Parent: CUnaryUpdateNode - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3191,7 +3791,16 @@ namespace CS2Dumper.Schemas { public const nint m_paramIndex = 0x68; // CAnimParamHandle } // Parent: None - // Field count: 2 + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSequenceTagSpans { + public const nint m_sSequenceName = 0x0; // CGlobalSymbol + public const nint m_tags = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3200,7 +3809,7 @@ namespace CS2Dumper.Schemas { public const nint m_dataSlotIdx = 0x2; // int16 } // Parent: CModelConfigElement - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3209,18 +3818,18 @@ namespace CS2Dumper.Schemas { public const nint m_nChoice = 0x50; // int32 } // Parent: CMotionMetricEvaluator - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CCurrentVelocityMetricEvaluator { } // Parent: CNmValueNode__CDefinition - // Field count: 0 + // Fields count: 0 public static class CNmBoolValueNode__CDefinition { } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -3232,24 +3841,42 @@ namespace CS2Dumper.Schemas { public const nint m_timeStamp = 0x80; // float32 } // Parent: CNmEvent - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CNmTransitionEvent { - public const nint m_rule = 0x10; // NmTransitionRule_t - public const nint m_ID = 0x18; // CGlobalSymbol + public const nint m_rule = 0x18; // NmTransitionRule_t + public const nint m_ID = 0x20; // CGlobalSymbol + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmIKRig { + public const nint m_skeleton = 0x0; // CStrongHandle } // Parent: CAnimMotorUpdaterBase - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CPathAnimMotorUpdaterBase { - public const nint m_bLockToPath = 0x20; // bool + public const nint m_bLockToPath = 0x19; // bool + } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmFootstepEventPercentageThroughNode__CDefinition { + public const nint m_nSourceStateNodeIdx = 0xA; // int16 + public const nint m_phaseCondition = 0xC; // NmFootPhaseCondition_t + public const nint m_eventConditionRules = 0x10; // CNmBitFlags } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -3263,7 +3890,7 @@ namespace CS2Dumper.Schemas { public const nint m_propJoints = 0x18; // CUtlVector } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3272,7 +3899,7 @@ namespace CS2Dumper.Schemas { public const nint m_flTime = 0x20; // float32 } // Parent: CUnaryUpdateNode - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3280,7 +3907,7 @@ namespace CS2Dumper.Schemas { public const nint m_opFixedData = 0x70; // FollowAttachmentSettings_t } // Parent: CAnimComponentUpdater - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -3295,7 +3922,7 @@ namespace CS2Dumper.Schemas { public const nint m_paramHandles = 0x6B; // CAnimParamHandle[30] } // Parent: CModelConfigElement - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3303,7 +3930,7 @@ namespace CS2Dumper.Schemas { public const nint m_MaterialGroupName = 0x48; // CUtlString } // Parent: CMotionMetricEvaluator - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3312,7 +3939,7 @@ namespace CS2Dumper.Schemas { public const nint m_flTime = 0x54; // float32 } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -3327,19 +3954,19 @@ namespace CS2Dumper.Schemas { public const nint m_bIsScaleStatic = 0x32; // bool } // Parent: CBinaryUpdateNode - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class CAddUpdateNode { - public const nint m_footMotionTiming = 0x8C; // BinaryNodeChildOption - public const nint m_bApplyToFootMotion = 0x90; // bool - public const nint m_bApplyChannelsSeparately = 0x91; // bool - public const nint m_bUseModelSpace = 0x92; // bool - public const nint m_bApplyScale = 0x93; // bool + public const nint m_footMotionTiming = 0x88; // BinaryNodeChildOption + public const nint m_bApplyToFootMotion = 0x8C; // bool + public const nint m_bApplyChannelsSeparately = 0x8D; // bool + public const nint m_bUseModelSpace = 0x8E; // bool + public const nint m_bApplyScale = 0x8F; // bool } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MPropertyEditClassAsString @@ -3347,7 +3974,7 @@ namespace CS2Dumper.Schemas { public const nint m_value = 0x0; // uint8 } // Parent: CAnimComponentUpdater - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3355,7 +3982,7 @@ namespace CS2Dumper.Schemas { public const nint m_settings = 0x30; // CAnimDemoCaptureSettings } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3364,8 +3991,33 @@ namespace CS2Dumper.Schemas { public const nint m_nVersion = 0x10; // int32 public const nint m_nType = 0x14; // int32 } + // Parent: CNmTargetValueNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmCachedTargetNode__CDefinition { + public const nint m_nInputValueNodeIdx = 0xA; // int16 + public const nint m_mode = 0xC; // NmCachedValueMode_t + } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmConstBoolNode__CDefinition { + public const nint m_bValue = 0xA; // bool + } // Parent: None - // Field count: 2 + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmBitFlags { + public const nint m_flags = 0x0; // uint32 + } + // Parent: None + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3374,14 +4026,16 @@ namespace CS2Dumper.Schemas { public const nint m_trajectories = 0x40; // CFootTrajectories } // Parent: CNmEvent - // Field count: 0 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CNmLegacyEvent { + public const nint m_animEventClassName = 0x18; // CUtlString + public const nint m_KV = 0x20; // KeyValues3 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3391,7 +4045,7 @@ namespace CS2Dumper.Schemas { public const nint m_bExclusiveRootMotionFirstFrame = 0x0; // bitfield:1 } // Parent: CAnimTagBase - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3403,26 +4057,26 @@ namespace CS2Dumper.Schemas { public const nint m_BoneName = 0x70; // CUtlString } // Parent: CConcreteAnimParameter - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CEnumAnimParameter { - public const nint m_defaultValue = 0x88; // uint8 - public const nint m_enumOptions = 0x90; // CUtlVector - public const nint m_vecEnumReferenced = 0xA8; // CUtlVector + public const nint m_defaultValue = 0x80; // uint8 + public const nint m_enumOptions = 0x88; // CUtlVector + public const nint m_vecEnumReferenced = 0xA0; // CUtlVector } // Parent: CAnimTagBase - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CHandshakeAnimTagBase { - public const nint m_bIsDisableTag = 0x50; // bool + public const nint m_bIsDisableTag = 0x49; // bool } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3431,7 +4085,7 @@ namespace CS2Dumper.Schemas { public const nint m_id = 0x0; // uint32 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3442,7 +4096,7 @@ namespace CS2Dumper.Schemas { public const nint m_container = 0x10; // CUtlBinaryBlock } // Parent: CAnimComponentUpdater - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -3456,7 +4110,7 @@ namespace CS2Dumper.Schemas { public const nint m_hSlopeNormal_WorldSpace = 0x42; // CAnimParamHandle } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3466,7 +4120,7 @@ namespace CS2Dumper.Schemas { public const nint m_fSpeedScale = 0xC; // float32 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3477,7 +4131,7 @@ namespace CS2Dumper.Schemas { public const nint m_SourceFilename = 0x28; // CUtlString } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -3490,7 +4144,7 @@ namespace CS2Dumper.Schemas { public const nint m_vDebugOffset = 0x40; // VectorAligned } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -3502,7 +4156,7 @@ namespace CS2Dumper.Schemas { public const nint m_sName = 0x28; // CUtlString } // Parent: None - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -3518,7 +4172,7 @@ namespace CS2Dumper.Schemas { public const nint m_footLandCycle = 0x38; // CFootCycle } // Parent: CAnimParameterBase - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3527,7 +4181,7 @@ namespace CS2Dumper.Schemas { public const nint m_eParamType = 0x78; // AnimParamType_t } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3538,7 +4192,7 @@ namespace CS2Dumper.Schemas { public const nint m_nDimensionStartIndex = 0x4C; // int32 } // Parent: CMotionMetricEvaluator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3549,17 +4203,17 @@ namespace CS2Dumper.Schemas { public const nint m_eMode = 0x5C; // VelocityMetricMode } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class CAnimUpdateNodeBase { - public const nint m_nodePath = 0x18; // CAnimNodePath - public const nint m_networkMode = 0x48; // AnimNodeNetworkMode + public const nint m_nodePath = 0x14; // CAnimNodePath + public const nint m_networkMode = 0x44; // AnimNodeNetworkMode public const nint m_name = 0x50; // CUtlString } // Parent: CAnimActionUpdater - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3567,8 +4221,16 @@ namespace CS2Dumper.Schemas { public const nint m_hParam = 0x18; // CAnimParamHandle public const nint m_value = 0x1A; // CAnimVariant } + // Parent: CNmBoneMaskValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmFixedWeightBoneMaskNode__CDefinition { + public const nint m_flBoneWeight = 0xC; // float32 + } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3577,7 +4239,7 @@ namespace CS2Dumper.Schemas { public const nint m_dataSet = 0x8; // CNmGraphDataSet } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -3592,7 +4254,7 @@ namespace CS2Dumper.Schemas { public const nint m_nTickCount = 0x18; // int32 } // Parent: CMotionMetricEvaluator - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3600,7 +4262,7 @@ namespace CS2Dumper.Schemas { public const nint m_nBoneIndex = 0x50; // int32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3609,14 +4271,31 @@ namespace CS2Dumper.Schemas { public const nint m_nBindOffsetBytes = 0x10; // uint32 } // Parent: CNmPoseNode__CDefinition - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CNmExternalGraphNode__CDefinition { } // Parent: None - // Field count: 2 + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmParameterizedBlendNode__Parameterization_t { + public const nint m_blendRanges = 0x0; // CUtlLeanVectorFixedGrowable + public const nint m_parameterRange = 0x48; // Range_t + } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmNotNode__CDefinition { + public const nint m_nInputValueNodeIdx = 0xA; // int16 + } + // Parent: None + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3625,13 +4304,13 @@ namespace CS2Dumper.Schemas { public const nint m_CullingData = 0x8; // CDrawCullingData } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults public static class CMorphSetData { - public const nint m_nWidth = 0x10; // int32 - public const nint m_nHeight = 0x14; // int32 + public const nint m_nWidth = 0xC; // int32 + public const nint m_nHeight = 0x10; // int32 public const nint m_bundleTypes = 0x18; // CUtlVector public const nint m_morphDatas = 0x30; // CUtlVector public const nint m_pTextureAtlas = 0x48; // CStrongHandle @@ -3639,19 +4318,27 @@ namespace CS2Dumper.Schemas { public const nint m_FlexControllers = 0x68; // CUtlVector public const nint m_FlexRules = 0x80; // CUtlVector } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmAndNode__CDefinition { + public const nint m_conditionNodeIndices = 0x10; // CUtlLeanVectorFixedGrowable + } // Parent: CBaseConstraint - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class CMorphConstraint { - public const nint m_sTargetMorph = 0x70; // CUtlString - public const nint m_nSlaveChannel = 0x78; // int32 - public const nint m_flMin = 0x7C; // float32 - public const nint m_flMax = 0x80; // float32 + public const nint m_sTargetMorph = 0x68; // CUtlString + public const nint m_nSlaveChannel = 0x70; // int32 + public const nint m_flMin = 0x74; // float32 + public const nint m_flMax = 0x78; // float32 } // Parent: CAnimTagBase - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3663,7 +4350,7 @@ namespace CS2Dumper.Schemas { public const nint m_nVertexSet = 0x68; // CUtlString } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -3677,8 +4364,22 @@ namespace CS2Dumper.Schemas { public const nint m_bImplicitSeqIgnoreDelta = 0x6; // bool public const nint m_bAnimGraphAdditive = 0x7; // bool } + // Parent: CNmPoseNode__CDefinition + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmBlend2DNode__CDefinition { + public const nint m_sourceNodeIndices = 0x10; // CUtlVectorFixedGrowable + public const nint m_nInputParameterNodeIdx0 = 0x38; // int16 + public const nint m_nInputParameterNodeIdx1 = 0x3A; // int16 + public const nint m_values = 0x40; // CUtlVectorFixedGrowable + public const nint m_indices = 0xA8; // CUtlVectorFixedGrowable + public const nint m_hullIndices = 0xE0; // CUtlVectorFixedGrowable + public const nint m_bAllowLooping = 0x108; // bool + } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3687,7 +4388,7 @@ namespace CS2Dumper.Schemas { public const nint m_flControlPoint2 = 0x4; // float32 } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3695,7 +4396,7 @@ namespace CS2Dumper.Schemas { public const nint m_nNodeIdx = 0x8; // int16 } // Parent: CAnimationGraphVisualizerPrimitiveBase - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3705,7 +4406,7 @@ namespace CS2Dumper.Schemas { public const nint m_Color = 0x54; // Color } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3713,8 +4414,15 @@ namespace CS2Dumper.Schemas { public const nint m_name = 0x0; // CBufferString public const nint m_nType = 0x10; // int32 } + // Parent: CNmSpeedScaleBaseNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmDurationScaleNode__CDefinition { + } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3725,7 +4433,7 @@ namespace CS2Dumper.Schemas { public const nint m_bDisabled = 0x0; // bitfield:1 } // Parent: CHandshakeAnimTagBase - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -3733,13 +4441,13 @@ namespace CS2Dumper.Schemas { public static class CMovementHandshakeAnimTag { } // Parent: None - // Field count: 2 + // Fields count: 2 public static class CBoneConstraintPoseSpaceBone__Input_t { public const nint m_inputValue = 0x0; // Vector public const nint m_outputTransformList = 0x10; // CUtlVector } // Parent: None - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -3756,7 +4464,7 @@ namespace CS2Dumper.Schemas { public const nint m_flFixedBlendWeightVals = 0x68; // float32[2] } // Parent: None - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -3774,7 +4482,7 @@ namespace CS2Dumper.Schemas { public const nint m_skidStop = 0x50; // CUtlString } // Parent: CAnimTagBase - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -3789,7 +4497,7 @@ namespace CS2Dumper.Schemas { public const nint m_bPlayOnClient = 0x6F; // bool } // Parent: CUnaryUpdateNode - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -3802,21 +4510,22 @@ namespace CS2Dumper.Schemas { public const nint m_bUseManualTurnOffset = 0x80; // bool } // Parent: None - // Field count: 7 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults public static class CAnimationGroup { - public const nint m_nFlags = 0x10; // uint32 - public const nint m_name = 0x18; // CBufferString - public const nint m_localHAnimArray_Handle = 0x60; // CUtlVector> - public const nint m_includedGroupArray_Handle = 0x78; // CUtlVector> - public const nint m_directHSeqGroup_Handle = 0x90; // CStrongHandle - public const nint m_decodeKey = 0x98; // CAnimKeyData - public const nint m_szScripts = 0x110; // CUtlVector + public const nint m_nFlags = 0xC; // uint32 + public const nint m_name = 0x10; // CBufferString + public const nint m_localHAnimArray_Handle = 0x58; // CUtlVector> + public const nint m_includedGroupArray_Handle = 0x70; // CUtlVector> + public const nint m_directHSeqGroup_Handle = 0x88; // CStrongHandle + public const nint m_decodeKey = 0x90; // CAnimKeyData + public const nint m_szScripts = 0x108; // CUtlVector + public const nint m_AdditionalExtRefs = 0x120; // CUtlVector } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3825,7 +4534,7 @@ namespace CS2Dumper.Schemas { public const nint m_percentageThrough = 0x4; // NmPercent_t } // Parent: None - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -3841,7 +4550,7 @@ namespace CS2Dumper.Schemas { public const nint m_bIsAdditive = 0x1A0; // bool } // Parent: CAnimActionUpdater - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3849,12 +4558,25 @@ namespace CS2Dumper.Schemas { public const nint m_componentID = 0x18; // AnimComponentID public const nint m_bSetEnabled = 0x1C; // bool } + // Parent: CNmBlendTaskBase + // Fields count: 0 + public static class CNmOverlayBlendTask { + } + // Parent: CNmPassthroughNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmSpeedScaleBaseNode__CDefinition { + public const nint m_nInputValueNodeIdx = 0xC; // int16 + public const nint m_flDefaultInputValue = 0x10; // float32 + } // Parent: CNmGraphNode__CDefinition - // Field count: 0 + // Fields count: 0 public static class CNmValueNode__CDefinition { } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3864,14 +4586,14 @@ namespace CS2Dumper.Schemas { public const nint m_nOwningAnimNodePathCount = 0x38; // int32 } // Parent: CLeafUpdateNode - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CBindPoseUpdateNode { } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3880,7 +4602,7 @@ namespace CS2Dumper.Schemas { public const nint m_endTime = 0x8; // NmSyncTrackTime_t } // Parent: CAnimationGraphVisualizerPrimitiveBase - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3890,7 +4612,7 @@ namespace CS2Dumper.Schemas { public const nint m_Text = 0x58; // CUtlString } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3900,7 +4622,7 @@ namespace CS2Dumper.Schemas { public const nint m_flProgression = 0x10; // float32 } // Parent: CLeafUpdateNode - // Field count: 23 + // Fields count: 23 // // Metadata: // MGetKV3ClassDefaults @@ -3929,8 +4651,15 @@ namespace CS2Dumper.Schemas { public const nint m_flDistanceScale_MinScale = 0x134; // float32 public const nint m_bEnableDistanceScaling = 0x138; // bool } + // Parent: CNmPoseNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmReferencePoseNode__CDefinition { + } // Parent: None - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -3948,7 +4677,7 @@ namespace CS2Dumper.Schemas { public const nint m_footMotion = 0x108; // CUtlVector } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3959,7 +4688,7 @@ namespace CS2Dumper.Schemas { public const nint max = 0x14; // float32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3968,8 +4697,28 @@ namespace CS2Dumper.Schemas { public const nint m_CameraTrack = 0x18; // CUtlVector public const nint m_flRecordingTime = 0x30; // float32 } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmStateEventConditionNode__CDefinition { + public const nint m_nSourceStateNodeIdx = 0xA; // int16 + public const nint m_eventConditionRules = 0xC; // CNmBitFlags + public const nint m_conditions = 0x10; // CUtlVectorFixedGrowable + } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmFloatRangeComparisonNode__CDefinition { + public const nint m_range = 0xC; // Range_t + public const nint m_nInputValueNodeIdx = 0x14; // int16 + public const nint m_bIsInclusiveCheck = 0x16; // bool + } // Parent: CMotionNode - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3979,7 +4728,7 @@ namespace CS2Dumper.Schemas { public const nint m_flPlaybackSpeed = 0x44; // float32 } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3987,19 +4736,19 @@ namespace CS2Dumper.Schemas { public const nint m_szFacs = 0x0; // CUtlString } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class CRenderMesh { - public const nint m_sceneObjects = 0x10; // CUtlVectorFixedGrowable - public const nint m_constraints = 0xA0; // CUtlVector - public const nint m_skeleton = 0xB8; // CRenderSkeleton - public const nint m_meshDeformParams = 0x1E0; // DynamicMeshDeformParams_t - public const nint m_pGroomData = 0x1F0; // CRenderGroom* + public const nint m_sceneObjects = 0x10; // CUtlLeanVectorFixedGrowable + public const nint m_constraints = 0x78; // CUtlLeanVector + public const nint m_skeleton = 0x88; // CRenderSkeleton + public const nint m_meshDeformParams = 0x1A8; // DynamicMeshDeformParams_t + public const nint m_pGroomData = 0x1B8; // CRenderGroom* } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -4014,7 +4763,7 @@ namespace CS2Dumper.Schemas { public const nint m_lodBoneCounts = 0xB8; // CUtlVector } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4025,8 +4774,17 @@ namespace CS2Dumper.Schemas { public const nint m_meshes = 0x48; // CUtlVector public const nint m_CollisionAttributeIndices = 0x60; // CUtlVector } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmFloatCurveNode__CDefinition { + public const nint m_nInputValueNodeIdx = 0xA; // int16 + public const nint m_curve = 0x10; // CPiecewiseCurve + } // Parent: CAnimationGraphVisualizerPrimitiveBase - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4035,17 +4793,17 @@ namespace CS2Dumper.Schemas { public const nint m_flAxisSize = 0x60; // float32 } // Parent: CBaseConstraint - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class CTwistConstraint { - public const nint m_bInverse = 0x70; // bool - public const nint m_qParentBindRotation = 0x80; // Quaternion - public const nint m_qChildBindRotation = 0x90; // Quaternion + public const nint m_bInverse = 0x68; // bool + public const nint m_qParentBindRotation = 0x70; // Quaternion + public const nint m_qChildBindRotation = 0x80; // Quaternion } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4057,7 +4815,7 @@ namespace CS2Dumper.Schemas { public const nint m_flMax = 0x18; // float32 } // Parent: None - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -4073,7 +4831,7 @@ namespace CS2Dumper.Schemas { public const nint m_nLineNumber = 0x14; // int16 } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -4087,7 +4845,7 @@ namespace CS2Dumper.Schemas { public const nint m_bApplyFootRotationLimits = 0x29; // bool } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4099,7 +4857,7 @@ namespace CS2Dumper.Schemas { public const nint m_flSphereRadius = 0x58; // float32 } // Parent: CMotionMetricEvaluator - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -4113,7 +4871,7 @@ namespace CS2Dumper.Schemas { public const nint m_bFilterGoalOvershoot = 0x62; // bool } // Parent: CUnaryUpdateNode - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -4123,15 +4881,15 @@ namespace CS2Dumper.Schemas { public const nint m_allTags = 0x70; // CUtlVector } // Parent: CNmEvent - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CNmIDEvent { - public const nint m_ID = 0x10; // CGlobalSymbol + public const nint m_ID = 0x18; // CGlobalSymbol } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4140,7 +4898,7 @@ namespace CS2Dumper.Schemas { public const nint m_FlexOps = 0x8; // CUtlVector } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4152,34 +4910,50 @@ namespace CS2Dumper.Schemas { public const nint m_eScriptType = 0x50; // AnimScriptType } // Parent: None - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults public static class CRenderGroom { public const nint m_hairs = 0x0; // CUtlVector - public const nint m_hSimParamsMat = 0x20; // CStrongHandleCopyable - public const nint m_nSegmentsPerHairStrand = 0x28; // int32 - public const nint m_nGuideHairCount = 0x2C; // int32 - public const nint m_nHairCount = 0x30; // int32 - public const nint m_nGroomGroupID = 0x34; // int32 - public const nint m_nAttachBoneIdx = 0x38; // int32 - public const nint m_nAttachMeshIdx = 0x3C; // int32 - public const nint m_nAttachMeshDrawCallIdx = 0x40; // int32 - public const nint m_flSumOfAllHairLengths = 0x44; // float32 - public const nint m_bEnableSimulation = 0x48; // bool + public const nint m_hairPositionOffsets = 0x18; // CUtlVector + public const nint m_hSimParamsMat = 0x40; // CStrongHandleCopyable + public const nint m_nSegmentsPerHairStrand = 0x48; // int32 + public const nint m_nGuideHairCount = 0x4C; // int32 + public const nint m_nHairCount = 0x50; // int32 + public const nint m_nGroomGroupID = 0x54; // int32 + public const nint m_nAttachBoneIdx = 0x58; // int32 + public const nint m_nAttachMeshIdx = 0x5C; // int32 + public const nint m_nAttachMeshDrawCallIdx = 0x60; // int32 + public const nint m_bEnableSimulation = 0x64; // bool + } + // Parent: CNmPoseNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmParameterizedClipSelectorNode__CDefinition { + public const nint m_optionNodeIndices = 0x10; // CUtlLeanVectorFixedGrowable + public const nint m_parameterNodeIdx = 0x28; // int16 } // Parent: CBaseConstraint - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CTiltTwistConstraint { - public const nint m_nTargetAxis = 0x70; // int32 - public const nint m_nSlaveAxis = 0x74; // int32 + public const nint m_nTargetAxis = 0x68; // int32 + public const nint m_nSlaveAxis = 0x6C; // int32 + } + // Parent: CNmSpeedScaleBaseNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmSpeedScaleNode__CDefinition { } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4187,7 +4961,7 @@ namespace CS2Dumper.Schemas { public const nint m_surfacePropertiesList = 0x0; // CUtlVector } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -4200,7 +4974,7 @@ namespace CS2Dumper.Schemas { public const nint m_nPackedSurfaceTangentOs = 0x20; // uint32 } // Parent: CLeafUpdateNode - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4211,12 +4985,21 @@ namespace CS2Dumper.Schemas { public const nint m_valueSource = 0x84; // AnimValueSource public const nint m_paramIndex = 0x88; // CAnimParamHandle } + // Parent: CNmVectorValueNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmTargetPointNode__CDefinition { + public const nint m_nInputValueNodeIdx = 0xA; // int16 + public const nint m_bIsWorldSpaceTarget = 0xC; // bool + } // Parent: CNmValueNode__CDefinition - // Field count: 0 + // Fields count: 0 public static class CNmFloatValueNode__CDefinition { } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -4226,7 +5009,7 @@ namespace CS2Dumper.Schemas { public const nint m_nMorphCount = 0x2C; // int32 } // Parent: None - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -4244,7 +5027,7 @@ namespace CS2Dumper.Schemas { public const nint m_bUseHysteresis = 0xBB; // bool } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4252,7 +5035,7 @@ namespace CS2Dumper.Schemas { public const nint m_settingsGroups = 0x18; // CUtlVector> } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4261,15 +5044,15 @@ namespace CS2Dumper.Schemas { public const nint m_pSharedData = 0x10; // CSmartPtr } // Parent: CBaseConstraint - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CBoneConstraintPoseSpaceBone { - public const nint m_inputList = 0x70; // CUtlVector + public const nint m_inputList = 0x68; // CUtlVector } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4278,7 +5061,7 @@ namespace CS2Dumper.Schemas { public const nint m_flKeyValue = 0x8; // float32 } // Parent: CBoneConstraintBase - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4290,19 +5073,19 @@ namespace CS2Dumper.Schemas { public const nint m_bClamp = 0x68; // bool } // Parent: CConcreteAnimParameter - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CFloatAnimParameter { - public const nint m_fDefaultValue = 0x80; // float32 - public const nint m_fMinValue = 0x84; // float32 - public const nint m_fMaxValue = 0x88; // float32 - public const nint m_bInterpolate = 0x8C; // bool + public const nint m_fDefaultValue = 0x78; // float32 + public const nint m_fMinValue = 0x7C; // float32 + public const nint m_fMaxValue = 0x80; // float32 + public const nint m_bInterpolate = 0x84; // bool } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4311,7 +5094,7 @@ namespace CS2Dumper.Schemas { public const nint m_eBehavior = 0x8; // StateActionBehavior } // Parent: CAnimMotorUpdaterBase - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -4324,7 +5107,7 @@ namespace CS2Dumper.Schemas { public const nint m_bUseAcceleration = 0x48; // bool } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -4334,7 +5117,7 @@ namespace CS2Dumper.Schemas { public const nint m_nBoneWeightCount = 0x48; // int32 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -4345,15 +5128,24 @@ namespace CS2Dumper.Schemas { public const nint m_bBonesOrientedAlongPositiveX = 0xA; // bool } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CAnimParamHandleMap { public const nint m_list = 0x0; // CUtlHashtable } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmFloatClampNode__CDefinition { + public const nint m_nInputValueNodeIdx = 0xA; // int16 + public const nint m_clampRange = 0xC; // Range_t + } // Parent: None - // Field count: 14 + // Fields count: 15 // // Metadata: // MGetKV3ClassDefaults @@ -4363,18 +5155,49 @@ namespace CS2Dumper.Schemas { public const nint fps = 0x18; // float32 public const nint m_Data = 0x20; // CAnimEncodedFrames public const nint m_movementArray = 0xF8; // CUtlVector - public const nint m_eventArray = 0x110; // CUtlVector - public const nint m_activityArray = 0x128; // CUtlVector - public const nint m_hierarchyArray = 0x140; // CUtlVector - public const nint framestalltime = 0x158; // float32 - public const nint m_vecRootMin = 0x15C; // Vector - public const nint m_vecRootMax = 0x168; // Vector - public const nint m_vecBoneWorldMin = 0x178; // CUtlVector - public const nint m_vecBoneWorldMax = 0x190; // CUtlVector - public const nint m_sequenceParams = 0x1A8; // CAnimSequenceParams + public const nint m_xInitialOffset = 0x110; // CTransform + public const nint m_eventArray = 0x130; // CUtlVector + public const nint m_activityArray = 0x148; // CUtlVector + public const nint m_hierarchyArray = 0x160; // CUtlVector + public const nint framestalltime = 0x178; // float32 + public const nint m_vecRootMin = 0x17C; // Vector + public const nint m_vecRootMax = 0x188; // Vector + public const nint m_vecBoneWorldMin = 0x198; // CUtlVector + public const nint m_vecBoneWorldMax = 0x1B0; // CUtlVector + public const nint m_sequenceParams = 0x1C8; // CAnimSequenceParams + } + // Parent: CNmPassthroughNode__CDefinition + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmRootMotionOverrideNode__CDefinition { + public const nint m_desiredMovingVelocityNodeIdx = 0xC; // int16 + public const nint m_desiredFacingDirectionNodeIdx = 0xE; // int16 + public const nint m_linearVelocityLimitNodeIdx = 0x10; // int16 + public const nint m_angularVelocityLimitNodeIdx = 0x12; // int16 + public const nint m_maxLinearVelocity = 0x14; // float32 + public const nint m_maxAngularVelocityRadians = 0x18; // float32 + public const nint m_overrideFlags = 0x1C; // CNmBitFlags + } + // Parent: CNmPoseNode__CDefinition + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmTargetWarpNode__CDefinition { + public const nint m_nClipReferenceNodeIdx = 0xA; // int16 + public const nint m_nTargetValueNodeIdx = 0xC; // int16 + public const nint m_samplingMode = 0xE; // CNmRootMotionData::SamplingMode_t + public const nint m_bAllowTargetUpdate = 0xF; // bool + public const nint m_flSamplingPositionErrorThresholdSq = 0x10; // float32 + public const nint m_flMaxTangentLength = 0x14; // float32 + public const nint m_flLerpFallbackDistanceThreshold = 0x18; // float32 + public const nint m_flTargetUpdateDistanceThreshold = 0x1C; // float32 + public const nint m_flTargetUpdateAngleThresholdRadians = 0x20; // float32 } // Parent: None - // Field count: 7 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -4386,9 +5209,11 @@ namespace CS2Dumper.Schemas { public const nint m_softContactFrequency = 0x10; // float32 public const nint m_softContactDampingRatio = 0x14; // float32 public const nint m_wheelDrag = 0x18; // float32 + public const nint m_heatConductivity = 0x1C; // float32 + public const nint m_flashpoint = 0x20; // float32 } // Parent: CAnimationGraphVisualizerPrimitiveBase - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -4399,7 +5224,7 @@ namespace CS2Dumper.Schemas { public const nint m_Color = 0x70; // Color } // Parent: CBoneConstraintBase - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -4410,21 +5235,21 @@ namespace CS2Dumper.Schemas { public const nint m_flRemap = 0x40; // float32[4] } // Parent: CBaseConstraint - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CPointConstraint { } // Parent: CMotionMetricEvaluator - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CCurrentRotationVelocityMetricEvaluator { } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4433,7 +5258,7 @@ namespace CS2Dumper.Schemas { public const nint m_flTraceRadius = 0x4; // float32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4442,7 +5267,7 @@ namespace CS2Dumper.Schemas { public const nint m_flCycle = 0x14; // float32 } // Parent: None - // Field count: 46 + // Fields count: 46 // // Metadata: // MGetKV3ClassDefaults @@ -4494,8 +5319,20 @@ namespace CS2Dumper.Schemas { public const nint m_projectionLinearTolerance = 0xF0; // float32 public const nint m_projectionAngularTolerance = 0xF4; // float32 } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmFloatComparisonNode__CDefinition { + public const nint m_nInputValueNodeIdx = 0xA; // int16 + public const nint m_nComparandValueNodeIdx = 0xC; // int16 + public const nint m_comparison = 0xE; // CNmFloatComparisonNode::Comparison_t + public const nint m_flEpsilon = 0x10; // float32 + public const nint m_flComparisonValue = 0x14; // float32 + } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -4510,18 +5347,18 @@ namespace CS2Dumper.Schemas { public const nint m_bIsPassthrough = 0x0; // bitfield:1 } // Parent: CNmValueNode__CDefinition - // Field count: 0 + // Fields count: 0 public static class CNmTargetValueNode__CDefinition { } // Parent: CBaseConstraint - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class COrientConstraint { } // Parent: CUnaryUpdateNode - // Field count: 12 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -4540,17 +5377,17 @@ namespace CS2Dumper.Schemas { public const nint m_bLimitOnly = 0x98; // bool } // Parent: CNmPoseNode__CDefinition - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class CNmLayerBlendNode__CDefinition { - public const nint m_nBaseNodeIdx = 0x10; // int16 - public const nint m_bOnlySampleBaseRootMotion = 0x12; // bool - public const nint m_layerDefinition = 0x18; // CUtlLeanVectorFixedGrowable + public const nint m_nBaseNodeIdx = 0xA; // int16 + public const nint m_bOnlySampleBaseRootMotion = 0xC; // bool + public const nint m_layerDefinition = 0x10; // CUtlLeanVectorFixedGrowable } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4559,7 +5396,7 @@ namespace CS2Dumper.Schemas { public const nint m_bDefault = 0x18; // bool } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4567,18 +5404,28 @@ namespace CS2Dumper.Schemas { public const nint m_boneSettings = 0x0; // CUtlVector } // Parent: CBinaryUpdateNode - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class CSubtractUpdateNode { - public const nint m_footMotionTiming = 0x8C; // BinaryNodeChildOption - public const nint m_bApplyToFootMotion = 0x90; // bool - public const nint m_bApplyChannelsSeparately = 0x91; // bool - public const nint m_bUseModelSpace = 0x92; // bool + public const nint m_footMotionTiming = 0x88; // BinaryNodeChildOption + public const nint m_bApplyToFootMotion = 0x8C; // bool + public const nint m_bApplyChannelsSeparately = 0x8D; // bool + public const nint m_bUseModelSpace = 0x8E; // bool + } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmFloatRemapNode__CDefinition { + public const nint m_nInputValueNodeIdx = 0xA; // int16 + public const nint m_inputRange = 0xC; // CNmFloatRemapNode::RemapRange_t + public const nint m_outputRange = 0x14; // CNmFloatRemapNode::RemapRange_t } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4586,8 +5433,17 @@ namespace CS2Dumper.Schemas { public const nint m_nIndex = 0x0; // uint16 public const nint m_eType = 0x2; // PoseType_t } + // Parent: CNmIDValueNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmFootstepEventIDNode__CDefinition { + public const nint m_nSourceStateNodeIdx = 0xA; // int16 + public const nint m_eventConditionRules = 0xC; // CNmBitFlags + } // Parent: CUnaryUpdateNode - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4595,8 +5451,16 @@ namespace CS2Dumper.Schemas { public const nint m_targetHandles = 0x68; // CUtlVector public const nint m_opFixedData = 0x80; // SolveIKChainPoseOpFixedSettings_t } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmOrNode__CDefinition { + public const nint m_conditionNodeIndices = 0x10; // CUtlLeanVectorFixedGrowable + } // Parent: None - // Field count: 12 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -4615,37 +5479,36 @@ namespace CS2Dumper.Schemas { public const nint m_poseSettingArray = 0x78; // CUtlVector } // Parent: CBinaryUpdateNode - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults public static class CBoneMaskUpdateNode { - public const nint m_nWeightListIndex = 0x8C; // int32 - public const nint m_flRootMotionBlend = 0x90; // float32 - public const nint m_blendSpace = 0x94; // BoneMaskBlendSpace - public const nint m_footMotionTiming = 0x98; // BinaryNodeChildOption - public const nint m_bUseBlendScale = 0x9C; // bool - public const nint m_blendValueSource = 0xA0; // AnimValueSource - public const nint m_hBlendParameter = 0xA4; // CAnimParamHandle + public const nint m_nWeightListIndex = 0x88; // int32 + public const nint m_flRootMotionBlend = 0x8C; // float32 + public const nint m_blendSpace = 0x90; // BoneMaskBlendSpace + public const nint m_footMotionTiming = 0x94; // BinaryNodeChildOption + public const nint m_bUseBlendScale = 0x98; // bool + public const nint m_blendValueSource = 0x9C; // AnimValueSource + public const nint m_hBlendParameter = 0xA0; // CAnimParamHandle } // Parent: CAnimUpdateNodeBase - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CLeafUpdateNode { } // Parent: None - // Field count: 2 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class SolveIKChainPoseOpFixedSettings_t { public const nint m_ChainsToSolveData = 0x0; // CUtlVector - public const nint m_bMatchTargetOrientation = 0x18; // bool } // Parent: None - // Field count: 15 + // Fields count: 15 // // Metadata: // MGetKV3ClassDefaults @@ -4666,8 +5529,12 @@ namespace CS2Dumper.Schemas { public const nint m_bConstrainTwist = 0x14D; // bool public const nint m_flMaxTwist = 0x150; // float32 } + // Parent: CNmTask + // Fields count: 0 + public static class CNmCachedPoseWriteTask { + } // Parent: None - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -4684,7 +5551,7 @@ namespace CS2Dumper.Schemas { public const nint m_rootNodePath = 0xB8; // CAnimNodePath } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4696,22 +5563,40 @@ namespace CS2Dumper.Schemas { public const nint m_numInfluences = 0x78; // uint8 } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CFootTrajectories { public const nint m_trajectories = 0x0; // CUtlVector } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmIDComparisonNode__CDefinition { + public const nint m_nInputValueNodeIdx = 0xA; // int16 + public const nint m_comparison = 0xC; // CNmIDComparisonNode::Comparison_t + public const nint m_comparisionIDs = 0x10; // CUtlLeanVectorFixedGrowable + } // Parent: CMotionGraph - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CEditableMotionGraph { } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmConstFloatNode__CDefinition { + public const nint m_flValue = 0xC; // float32 + } // Parent: CAnimTagBase - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -4719,16 +5604,16 @@ namespace CS2Dumper.Schemas { public static class CStringAnimTag { } // Parent: CConcreteAnimParameter - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CBoolAnimParameter { - public const nint m_bDefaultValue = 0x80; // bool + public const nint m_bDefaultValue = 0x78; // bool } // Parent: CAnimTagBase - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -4742,7 +5627,7 @@ namespace CS2Dumper.Schemas { public const nint m_bDestroy = 0x6C; // bool } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4751,16 +5636,16 @@ namespace CS2Dumper.Schemas { public const nint m_id = 0x20; // AnimNodeID } // Parent: CNmPoseNode__CDefinition - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CNmStateMachineNode__CDefinition { - public const nint m_stateDefinition = 0x10; // CUtlLeanVectorFixedGrowable + public const nint m_stateDefinitions = 0x10; // CUtlLeanVectorFixedGrowable public const nint m_nDefaultStateIndex = 0x130; // int16 } // Parent: CAnimTagBase - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4769,8 +5654,31 @@ namespace CS2Dumper.Schemas { public const nint m_nPriority = 0x58; // int32 public const nint m_bodyGroupSettings = 0x60; // CUtlVector } + // Parent: CNmBlendTaskBase + // Fields count: 0 + public static class CNmModelSpaceBlendTask { + } + // Parent: CNmPoseNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmZeroPoseNode__CDefinition { + } + // Parent: CNmPoseNode__CDefinition + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmOrientationWarpNode__CDefinition { + public const nint m_nClipReferenceNodeIdx = 0xA; // int16 + public const nint m_nTargetValueNodeIdx = 0xC; // int16 + public const nint m_bIsOffsetNode = 0xE; // bool + public const nint m_bIsOffsetRelativeToCharacter = 0xF; // bool + public const nint m_samplingMode = 0x10; // CNmRootMotionData::SamplingMode_t + } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4778,16 +5686,24 @@ namespace CS2Dumper.Schemas { public static class AnimParamID { public const nint m_id = 0x0; // uint32 } + // Parent: CNmBoneMaskValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmBoneMaskNode__CDefinition { + public const nint m_boneMaskID = 0x10; // CGlobalSymbol + } // Parent: CNmPoseNode__CDefinition - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CNmChildGraphNode__CDefinition { - public const nint m_nChildGraphIdx = 0x10; // int16 + public const nint m_nChildGraphIdx = 0xA; // int16 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4796,15 +5712,15 @@ namespace CS2Dumper.Schemas { public const nint m_elems = 0x8; // CUtlVector } // Parent: CNmIDValueNode__CDefinition - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CNmVirtualParameterIDNode__CDefinition { - public const nint m_nChildNodeIdx = 0x10; // int16 + public const nint m_nChildNodeIdx = 0xA; // int16 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4816,7 +5732,7 @@ namespace CS2Dumper.Schemas { public const nint m_flBoneScaleArray = 0x38; // CUtlVector } // Parent: CLeafUpdateNode - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -4831,7 +5747,7 @@ namespace CS2Dumper.Schemas { public const nint m_bLockBlendOnReset = 0xA1; // bool } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4843,7 +5759,7 @@ namespace CS2Dumper.Schemas { public const nint m_flEndCycle = 0x20; // float32 } // Parent: CUnaryUpdateNode - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4852,7 +5768,7 @@ namespace CS2Dumper.Schemas { public const nint m_flTolerance = 0x84; // float32 } // Parent: None - // Field count: 5 + // Fields count: 5 public static class IKTargetSettings_t { public const nint m_TargetSource = 0x0; // IKTargetSource public const nint m_Bone = 0x8; // IKBoneNameAndIndex_t @@ -4860,16 +5776,40 @@ namespace CS2Dumper.Schemas { public const nint m_AnimgraphParameterNameOrientation = 0x1C; // AnimParamID public const nint m_TargetCoordSystem = 0x20; // IKTargetCoordinateSystem } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmCurrentSyncEventIndexNode__CDefinition { + public const nint m_nSourceStateNodeIdx = 0xA; // int16 + } // Parent: CModelConfigElement - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CModelConfigElement_SetRenderColor { public const nint m_Color = 0x48; // Color } + // Parent: CNmBlendTaskBase + // Fields count: 0 + public static class CNmAdditiveBlendTask { + } + // Parent: CNmPoseNode__CDefinition + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmAnimationPoseNode__CDefinition { + public const nint m_nPoseTimeValueNodeIdx = 0xA; // int16 + public const nint m_nDataSlotIdx = 0xC; // int16 + public const nint m_inputTimeRemapRange = 0x10; // Range_t + public const nint m_flUserSpecifiedTime = 0x18; // float32 + public const nint m_bUseFramesAsInput = 0x1C; // bool + } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -4879,7 +5819,7 @@ namespace CS2Dumper.Schemas { public const nint m_codeIndices = 0xA0; // CUtlVector } // Parent: CMotionNode - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4888,14 +5828,14 @@ namespace CS2Dumper.Schemas { public const nint m_nParamIndex = 0x40; // int32 } // Parent: CNmTargetValueNode__CDefinition - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CNmControlParameterTargetNode__CDefinition { } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4904,7 +5844,7 @@ namespace CS2Dumper.Schemas { public const nint m_vecSize = 0xC; // Vector } // Parent: CUnaryUpdateNode - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4912,7 +5852,7 @@ namespace CS2Dumper.Schemas { public const nint m_opFixedData = 0x70; // TwoBoneIKSettings_t } // Parent: None - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -4929,7 +5869,7 @@ namespace CS2Dumper.Schemas { public const nint m_vMassCenterOverride = 0x94; // Vector } // Parent: CHandshakeAnimTagBase - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -4937,7 +5877,7 @@ namespace CS2Dumper.Schemas { public static class CTaskHandshakeAnimTag { } // Parent: CUnaryUpdateNode - // Field count: 13 + // Fields count: 13 // // Metadata: // MGetKV3ClassDefaults @@ -4957,7 +5897,7 @@ namespace CS2Dumper.Schemas { public const nint m_bTurnToFace = 0xA4; // bool } // Parent: None - // Field count: 13 + // Fields count: 13 // // Metadata: // MGetKV3ClassDefaults @@ -4977,7 +5917,7 @@ namespace CS2Dumper.Schemas { public const nint m_biasAndClampBlendCurve = 0xD8; // CBlendCurve } // Parent: CAnimComponentUpdater - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4985,7 +5925,7 @@ namespace CS2Dumper.Schemas { public const nint m_hScript = 0x30; // AnimScriptHandle } // Parent: CUnaryUpdateNode - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4994,21 +5934,30 @@ namespace CS2Dumper.Schemas { public const nint m_poseControlMethod = 0x6C; // RagdollPoseControl } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CBoneConstraintBase { } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmStateEventConditionNode__Condition_t { + public const nint m_eventID = 0x0; // CGlobalSymbol + public const nint m_eventTypeCondition = 0x8; // NmStateEventTypeCondition_t + } // Parent: CPathAnimMotorUpdaterBase - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CPathAnimMotorUpdater { } // Parent: CAnimTagBase - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -5019,16 +5968,26 @@ namespace CS2Dumper.Schemas { public const nint m_flValue = 0x64; // float32 public const nint m_Color = 0x68; // Color } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmFootEventConditionNode__CDefinition { + public const nint m_nSourceStateNodeIdx = 0xA; // int16 + public const nint m_phaseCondition = 0xC; // NmFootPhaseCondition_t + public const nint m_eventConditionRules = 0x10; // CNmBitFlags + } // Parent: CNmEvent - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CNmFootEvent { - public const nint m_phase = 0x10; // NmFootPhase_t + public const nint m_phase = 0x18; // NmFootPhase_t } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -5043,7 +6002,7 @@ namespace CS2Dumper.Schemas { public const nint m_flOcclusionFactor = 0x1C; // float32 } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -5056,8 +6015,16 @@ namespace CS2Dumper.Schemas { public const nint m_tail = 0x14; // float32 public const nint m_end = 0x18; // float32 } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmCurrentSyncEventPercentageThroughNode__CDefinition { + public const nint m_nSourceStateNodeIdx = 0xA; // int16 + } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -5070,7 +6037,7 @@ namespace CS2Dumper.Schemas { public const nint m_ParticleBoneName = 0x78; // CUtlVector } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -5078,16 +6045,25 @@ namespace CS2Dumper.Schemas { public const nint m_flFadeInTime = 0x0; // float32 public const nint m_flFadeOutTime = 0x4; // float32 } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CTargetWarpUpdateNode { + public const nint m_hPositionParameter = 0x6C; // CAnimParamHandle + public const nint m_hFacePositionParameter = 0x6E; // CAnimParamHandle + } // Parent: CNmBoolValueNode__CDefinition - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CNmVirtualParameterBoolNode__CDefinition { - public const nint m_nChildNodeIdx = 0x10; // int16 + public const nint m_nChildNodeIdx = 0xA; // int16 } // Parent: CUnaryUpdateNode - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -5097,7 +6073,7 @@ namespace CS2Dumper.Schemas { public const nint m_hParameterOrientation = 0x82; // CAnimParamHandle } // Parent: CAnimComponentUpdater - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -5105,7 +6081,7 @@ namespace CS2Dumper.Schemas { public const nint m_scriptsToRun = 0x30; // CUtlVector } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -5117,13 +6093,14 @@ namespace CS2Dumper.Schemas { public const nint m_segmentArray = 0x58; // CUtlVector } // Parent: None - // Field count: 2 + // Fields count: 3 public static class IKSolverSettings_t { public const nint m_SolverType = 0x0; // IKSolverType public const nint m_nNumIterations = 0x4; // int32 + public const nint m_EndEffectorRotationFixUpMode = 0x8; // EIKEndEffectorRotationFixUpMode } // Parent: CAnimUpdateNodeBase - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -5136,7 +6113,17 @@ namespace CS2Dumper.Schemas { public const nint m_bResetChild2 = 0x81; // bool } // Parent: None - // Field count: 6 + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmParameterizedBlendNode__BlendRange_t { + public const nint m_nInputIdx0 = 0x0; // int16 + public const nint m_nInputIdx1 = 0x2; // int16 + public const nint m_parameterValueRange = 0x4; // Range_t + } + // Parent: None + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -5149,12 +6136,12 @@ namespace CS2Dumper.Schemas { public const nint m_dataChannelArray = 0x60; // CUtlVector } // Parent: None - // Field count: 1 + // Fields count: 1 public static class AttachmentHandle_t { public const nint m_Value = 0x0; // uint8 } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -5162,7 +6149,7 @@ namespace CS2Dumper.Schemas { public const nint m_name = 0x0; // CBufferString } // Parent: None - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -5180,7 +6167,7 @@ namespace CS2Dumper.Schemas { public const nint m_flMaxRotationRight = 0x40; // float32 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -5191,8 +6178,16 @@ namespace CS2Dumper.Schemas { public const nint m_sampleToConfig = 0xE8; // CUtlVector public const nint m_hIsActiveScript = 0x100; // AnimScriptHandle } + // Parent: CNmVectorValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmVectorNegateNode__CDefinition { + public const nint m_nInputValueNodeIdx = 0xA; // int16 + } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -5202,7 +6197,7 @@ namespace CS2Dumper.Schemas { public const nint m_duration = 0xC; // NmPercent_t } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -5215,14 +6210,14 @@ namespace CS2Dumper.Schemas { public const nint m_bIsSet = 0x2B; // bool } // Parent: CNmIDValueNode__CDefinition - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CNmControlParameterIDNode__CDefinition { } // Parent: CUnaryUpdateNode - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -5234,7 +6229,7 @@ namespace CS2Dumper.Schemas { public const nint m_bPreventUndershoot = 0x76; // bool } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -5245,7 +6240,7 @@ namespace CS2Dumper.Schemas { public const nint m_animationLayers = 0xE8; // CUtlVector } // Parent: CModelConfigElement - // Field count: 14 + // Fields count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -5266,12 +6261,12 @@ namespace CS2Dumper.Schemas { public const nint m_MaterialGroupOnOtherModels = 0x98; // CUtlString } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CAnimTagManagerUpdater { - public const nint m_tags = 0x18; // CUtlVector> + public const nint m_tags = 0x38; // CUtlVector> } } } diff --git a/output/animationsystem_dll.hpp b/output/libanimationsystem.so.hpp similarity index 76% rename from output/animationsystem_dll.hpp rename to output/libanimationsystem.so.hpp index 86de391..f58e3fd 100644 --- a/output/animationsystem_dll.hpp +++ b/output/libanimationsystem.so.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC #pragma once @@ -7,12 +7,12 @@ namespace cs2_dumper { namespace schemas { - // Module: animationsystem.dll - // Class count: 401 - // Enum count: 77 - namespace animationsystem_dll { + // Module: libanimationsystem.so + // Classes count: 497 + // Enums count: 94 + namespace libanimationsystem_so { // Alignment: 4 - // Member count: 17 + // Members count: 17 enum class SeqCmd_t : uint32_t { SeqCmd_Nop = 0x0, SeqCmd_LinearDelta = 0x1, @@ -33,7 +33,7 @@ namespace cs2_dumper { SeqCmd_Transform = 0x10 }; // Alignment: 4 - // Member count: 4 + // Members count: 4 enum class BoneTransformSpace_t : uint32_t { BoneTransformSpace_Invalid = 0xFFFFFFFFFFFFFFFF, BoneTransformSpace_Parent = 0x0, @@ -41,7 +41,7 @@ namespace cs2_dumper { BoneTransformSpace_World = 0x2 }; // Alignment: 4 - // Member count: 5 + // Members count: 5 enum class CAnimationGraphVisualizerPrimitiveType : uint32_t { ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Text = 0x0, ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Sphere = 0x1, @@ -50,21 +50,21 @@ namespace cs2_dumper { ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Axis = 0x4 }; // Alignment: 1 - // Member count: 3 + // Members count: 3 enum class NmTransitionRule_t : uint8_t { AllowTransition = 0x0, ConditionallyAllowTransition = 0x1, BlockTransition = 0x2 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class BinaryNodeTiming : uint32_t { UseChild1 = 0x0, UseChild2 = 0x1, SyncChildren = 0x2 }; // Alignment: 4 - // Member count: 7 + // Members count: 7 enum class SolveIKChainAnimNodeDebugSetting : uint32_t { SOLVEIKCHAINANIMNODEDEBUGSETTING_None = 0x0, SOLVEIKCHAINANIMNODEDEBUGSETTING_X_Axis_Circle = 0x1, @@ -75,7 +75,7 @@ namespace cs2_dumper { SOLVEIKCHAINANIMNODEDEBUGSETTING_Left = 0x6 }; // Alignment: 1 - // Member count: 6 + // Members count: 6 enum class MovementGait_t : uint8_t { eInvalid = 0xFFFFFFFFFFFFFFFF, eSlow = 0x0, @@ -85,21 +85,47 @@ namespace cs2_dumper { eCount = 0x4 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class IKTargetCoordinateSystem : uint32_t { IKTARGETCOORDINATESYSTEM_WorldSpace = 0x0, IKTARGETCOORDINATESYSTEM_ModelSpace = 0x1, IKTARGETCOORDINATESYSTEM_COUNT = 0x2 }; + // Alignment: 1 + // Members count: 5 + enum class NmStateEventTypeCondition_t : uint8_t { + Entry = 0x0, + FullyInState = 0x1, + Exit = 0x2, + Timed = 0x3, + Any = 0x4 + }; + // Alignment: 1 + // Members count: 4 + enum class CNmFloatAngleMathNode__Operation_t : uint8_t { + ClampTo180 = 0x0, + ClampTo360 = 0x1, + FlipHemisphere = 0x2, + FlipHemisphereNegate = 0x3 + }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class VPhysXAggregateData_t__VPhysXFlagEnum_t : uint32_t { FLAG_IS_POLYSOUP_GEOMETRY = 0x1, FLAG_LEVEL_COLLISION = 0x10, FLAG_IGNORE_SCALE_OBSOLETE_DO_NOT_USE = 0x20 }; // Alignment: 1 - // Member count: 23 + // Members count: 5 + enum class CNmRootMotionOverrideNode__OverrideFlags_t : uint8_t { + AllowMoveX = 0x0, + AllowMoveY = 0x1, + AllowMoveZ = 0x2, + AllowFacingPitch = 0x3, + ListenForEvents = 0x4 + }; + // Alignment: 1 + // Members count: 23 enum class NmEasingOperation_t : uint8_t { Linear = 0x0, InQuad = 0x1, @@ -126,20 +152,37 @@ namespace cs2_dumper { None = 0x16 }; // Alignment: 4 - // Member count: 2 + // Members count: 5 + enum class EIKEndEffectorRotationFixUpMode : uint32_t { + None = 0x0, + MatchTargetOrientation = 0x1, + LookAtTargetForward = 0x2, + MaintainParentOrientation = 0x3, + Count = 0x4 + }; + // Alignment: 4 + // Members count: 2 enum class MatterialAttributeTagType_t : uint32_t { MATERIAL_ATTRIBUTE_TAG_VALUE = 0x0, MATERIAL_ATTRIBUTE_TAG_COLOR = 0x1 }; + // Alignment: 1 + // Members count: 4 + enum class NmTargetWarpAlgorithm_t : uint8_t { + Lerp = 0x0, + Hermite = 0x1, + HermiteFeaturePreserving = 0x2, + Bezier = 0x3 + }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class AnimPoseControl : uint32_t { NoPoseControl = 0x0, AbsolutePoseControl = 0x1, RelativePoseControl = 0x2 }; // Alignment: 1 - // Member count: 4 + // Members count: 4 enum class NmTransitionRuleCondition_t : uint8_t { AnyAllowed = 0x0, FullyAllowed = 0x1, @@ -147,19 +190,19 @@ namespace cs2_dumper { Blocked = 0x3 }; // Alignment: 4 - // Member count: 2 + // Members count: 2 enum class EDemoBoneSelectionMode : uint32_t { CaptureAllBones = 0x0, CaptureSelectedBones = 0x1 }; // Alignment: 4 - // Member count: 2 + // Members count: 2 enum class StepPhase : uint32_t { StepPhase_OnGround = 0x0, StepPhase_InAir = 0x1 }; // Alignment: 4 - // Member count: 26 + // Members count: 26 enum class FlexOpCode_t : uint32_t { FLEX_OP_CONST = 0x1, FLEX_OP_FETCH1 = 0x2, @@ -189,13 +232,19 @@ namespace cs2_dumper { FLEX_OP_ABS = 0x1A }; // Alignment: 4 - // Member count: 2 + // Members count: 2 + enum class NmCachedValueMode_t : uint32_t { + OnEntry = 0x0, + OnExit = 0x1 + }; + // Alignment: 4 + // Members count: 2 enum class AnimNodeNetworkMode : uint32_t { ServerAuthoritative = 0x0, ClientSimulate = 0x1 }; // Alignment: 4 - // Member count: 5 + // Members count: 5 enum class VPhysXBodyPart_t__VPhysXFlagEnum_t : uint32_t { FLAG_STATIC = 0x1, FLAG_KINEMATIC = 0x2, @@ -204,7 +253,7 @@ namespace cs2_dumper { FLAG_ALWAYS_DYNAMIC_ON_CLIENT = 0x10 }; // Alignment: 1 - // Member count: 9 + // Members count: 9 enum class AnimParamType_t : uint8_t { ANIMPARAM_UNKNOWN = 0x0, ANIMPARAM_BOOL = 0x1, @@ -217,7 +266,7 @@ namespace cs2_dumper { ANIMPARAM_COUNT = 0x8 }; // Alignment: 1 - // Member count: 9 + // Members count: 9 enum class NmEasingFunction_t : uint8_t { Linear = 0x0, Quad = 0x1, @@ -230,14 +279,14 @@ namespace cs2_dumper { Back = 0x8 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class IKTargetSource : uint32_t { IKTARGETSOURCE_Bone = 0x0, IKTARGETSOURCE_AnimgraphParameter = 0x1, IKTARGETSOURCE_COUNT = 0x2 }; // Alignment: 4 - // Member count: 15 + // Members count: 15 enum class PermModelInfo_t__FlagEnum : uint32_t { FLAG_TRANSLUCENT = 0x1, FLAG_TRANSLUCENT_TWO_PASS = 0x2, @@ -255,15 +304,29 @@ namespace cs2_dumper { FLAG_IMPLICIT_BIND_POSE_SEQUENCE = 0x400000, FLAG_MODEL_DOC = 0x800000 }; + // Alignment: 1 + // Members count: 4 + enum class CNmFloatMathNode__Operator_t : uint8_t { + Add = 0x0, + Sub = 0x1, + Mul = 0x2, + Div = 0x3 + }; + // Alignment: 1 + // Members count: 2 + enum class CNmSyncEventIndexConditionNode__TriggerMode_t : uint8_t { + ExactlyAtEventIndex = 0x0, + GreaterThanEqualToEventIndex = 0x1 + }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class AnimParamNetworkSetting : uint32_t { Auto = 0x0, AlwaysNetwork = 0x1, NeverNetwork = 0x2 }; // Alignment: 4 - // Member count: 4 + // Members count: 4 enum class MorphFlexControllerRemapType_t : uint32_t { MORPH_FLEXCONTROLLER_REMAP_PASSTHRU = 0x0, MORPH_FLEXCONTROLLER_REMAP_2WAY = 0x1, @@ -271,7 +334,7 @@ namespace cs2_dumper { MORPH_FLEXCONTROLLER_REMAP_EYELID = 0x3 }; // Alignment: 4 - // Member count: 8 + // Members count: 8 enum class MeshDrawPrimitiveFlags_t : uint32_t { MESH_DRAW_FLAGS_NONE = 0x0, MESH_DRAW_FLAGS_USE_SHADOW_FAST_PATH = 0x1, @@ -283,7 +346,7 @@ namespace cs2_dumper { MESH_DRAW_FLAGS_DRAW_LAST = 0x80 }; // Alignment: 4 - // Member count: 4 + // Members count: 4 enum class ModelBoneFlexComponent_t : uint32_t { MODEL_BONE_FLEX_INVALID = 0xFFFFFFFFFFFFFFFF, MODEL_BONE_FLEX_TX = 0x0, @@ -291,14 +354,33 @@ namespace cs2_dumper { MODEL_BONE_FLEX_TZ = 0x2 }; // Alignment: 1 - // Member count: 3 + // Members count: 3 enum class PoseType_t : uint8_t { POSETYPE_STATIC = 0x0, POSETYPE_DYNAMIC = 0x1, POSETYPE_INVALID = 0xFF }; + // Alignment: 1 + // Members count: 2 + enum class CNmRootMotionData__SamplingMode_t : uint8_t { + Delta = 0x0, + WorldSpace = 0x1 + }; + // Alignment: 1 + // Members count: 9 + enum class NmEventConditionRules_t : uint8_t { + LimitSearchToSourceState = 0x0, + IgnoreInactiveEvents = 0x1, + PreferHighestWeight = 0x2, + PreferHighestProgress = 0x3, + OperatorOr = 0x4, + OperatorAnd = 0x5, + SearchOnlyStateEvents = 0x6, + SearchOnlyAnimEvents = 0x7, + SearchBothStateAndAnimEvents = 0x8 + }; // Alignment: 4 - // Member count: 36 + // Members count: 36 enum class AnimValueSource : uint32_t { MoveHeading = 0x0, MoveSpeed = 0x1, @@ -337,14 +419,22 @@ namespace cs2_dumper { FingerSplay_Middle_Ring = 0x22, FingerSplay_Ring_Pinky = 0x23 }; + // Alignment: 1 + // Members count: 4 + enum class CNmTimeConditionNode__Operator_t : uint8_t { + LessThan = 0x0, + LessThanEqual = 0x1, + GreaterThan = 0x2, + GreaterThanEqual = 0x3 + }; // Alignment: 4 - // Member count: 2 + // Members count: 2 enum class RagdollPoseControl : uint32_t { Absolute = 0x0, Relative = 0x1 }; // Alignment: 4 - // Member count: 6 + // Members count: 6 enum class IKSolverType : uint32_t { IKSOLVER_Perlin = 0x0, IKSOLVER_TwoBone = 0x1, @@ -354,26 +444,26 @@ namespace cs2_dumper { IKSOLVER_COUNT = 0x5 }; // Alignment: 4 - // Member count: 2 + // Members count: 2 enum class Blend2DMode : uint32_t { Blend2DMode_General = 0x0, Blend2DMode_Directional = 0x1 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class ChoiceChangeMethod : uint32_t { OnReset = 0x0, OnCycleEnd = 0x1, OnResetOrCycleEnd = 0x2 }; // Alignment: 4 - // Member count: 2 + // Members count: 2 enum class ChoiceBlendMethod : uint32_t { SingleBlendTime = 0x0, PerChoiceBlendTimes = 0x1 }; // Alignment: 4 - // Member count: 4 + // Members count: 4 enum class VPhysXConstraintParams_t__EnumFlags0_t : uint32_t { FLAG0_SHIFT_INTERPENETRATE = 0x0, FLAG0_SHIFT_CONSTRAIN = 0x1, @@ -381,7 +471,7 @@ namespace cs2_dumper { FLAG0_SHIFT_BREAKABLE_TORQUE = 0x3 }; // Alignment: 4 - // Member count: 4 + // Members count: 4 enum class BlendKeyType : uint32_t { BlendKey_UserValue = 0x0, BlendKey_Velocity = 0x1, @@ -389,7 +479,7 @@ namespace cs2_dumper { BlendKey_RemainingDistance = 0x3 }; // Alignment: 4 - // Member count: 4 + // Members count: 4 enum class StateActionBehavior : uint32_t { STATETAGBEHAVIOR_ACTIVE_WHILE_CURRENT = 0x0, STATETAGBEHAVIOR_FIRE_ON_ENTER = 0x1, @@ -397,7 +487,7 @@ namespace cs2_dumper { STATETAGBEHAVIOR_FIRE_ON_ENTER_AND_EXIT = 0x3 }; // Alignment: 1 - // Member count: 4 + // Members count: 4 enum class NmRootMotionBlendMode_t : uint8_t { Blend = 0x0, Additive = 0x1, @@ -405,7 +495,7 @@ namespace cs2_dumper { IgnoreTarget = 0x3 }; // Alignment: 1 - // Member count: 6 + // Members count: 6 enum class NmFootPhaseCondition_t : uint8_t { LeftFootDown = 0x0, LeftFootPassing = 0x1, @@ -415,7 +505,7 @@ namespace cs2_dumper { RightPhase = 0x5 }; // Alignment: 4 - // Member count: 22 + // Members count: 22 enum class ModelSkeletonData_t__BoneFlags_t : uint32_t { FLAG_NO_BONE_FLAGS = 0x0, FLAG_BONEFLEXDRIVER = 0x4, @@ -441,7 +531,7 @@ namespace cs2_dumper { FLAG_PROCEDURAL = 0x400000 }; // Alignment: 4 - // Member count: 4 + // Members count: 4 enum class MorphBundleType_t : uint32_t { MORPH_BUNDLE_TYPE_NONE = 0x0, MORPH_BUNDLE_TYPE_POSITION_SPEED = 0x1, @@ -449,14 +539,20 @@ namespace cs2_dumper { MORPH_BUNDLE_TYPE_COUNT = 0x3 }; // Alignment: 1 - // Member count: 3 + // Members count: 2 + enum class CNmIDComparisonNode__Comparison_t : uint8_t { + Matches = 0x0, + DoesntMatch = 0x1 + }; + // Alignment: 1 + // Members count: 3 enum class NmPoseBlendMode_t : uint8_t { Overlay = 0x0, Additive = 0x1, - GlobalSpace = 0x2 + ModelSpace = 0x2 }; // Alignment: 4 - // Member count: 5 + // Members count: 5 enum class ResetCycleOption : uint32_t { Beginning = 0x0, SameCycleAsSource = 0x1, @@ -464,8 +560,18 @@ namespace cs2_dumper { FixedValue = 0x3, SameTimeAsSource = 0x4 }; + // Alignment: 1 + // Members count: 6 + enum class CNmVectorInfoNode__Info_t : uint8_t { + X = 0x0, + Y = 0x1, + Z = 0x2, + Length = 0x3, + AngleHorizontal = 0x4, + AngleVertical = 0x5 + }; // Alignment: 4 - // Member count: 4 + // Members count: 4 enum class IKChannelMode : uint32_t { TwoBone = 0x0, TwoBone_Translate = 0x1, @@ -473,7 +579,7 @@ namespace cs2_dumper { OneBone_Translate = 0x3 }; // Alignment: 1 - // Member count: 9 + // Members count: 9 enum class NmGraphValueType_t : uint8_t { Unknown = 0x0, Bool = 0x1, @@ -486,7 +592,7 @@ namespace cs2_dumper { Special = 0x8 }; // Alignment: 1 - // Member count: 4 + // Members count: 4 enum class NmFootPhase_t : uint8_t { LeftFootDown = 0x0, RightFootPassing = 0x1, @@ -494,40 +600,52 @@ namespace cs2_dumper { LeftFootPassing = 0x3 }; // Alignment: 4 - // Member count: 3 + // Members count: 8 + enum class CNmTargetInfoNode__Info_t : uint32_t { + AngleHorizontal = 0x0, + AngleVertical = 0x1, + Distance = 0x2, + DistanceHorizontalOnly = 0x3, + DistanceVerticalOnly = 0x4, + DeltaOrientationX = 0x5, + DeltaOrientationY = 0x6, + DeltaOrientationZ = 0x7 + }; + // Alignment: 4 + // Members count: 3 enum class FootstepLandedFootSoundType_t : uint32_t { FOOTSOUND_Left = 0x0, FOOTSOUND_Right = 0x1, FOOTSOUND_UseOverrideSound = 0x2 }; // Alignment: 4 - // Member count: 2 + // Members count: 2 enum class FootLockSubVisualization : uint32_t { FOOTLOCKSUBVISUALIZATION_ReachabilityAnalysis = 0x0, FOOTLOCKSUBVISUALIZATION_IKSolve = 0x1 }; // Alignment: 4 - // Member count: 2 + // Members count: 2 enum class NmFrameSnapEventMode_t : uint32_t { Floor = 0x0, Round = 0x1 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class FootPinningTimingSource : uint32_t { FootMotion = 0x0, Tag = 0x1, Parameter = 0x2 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class DampingSpeedFunction : uint32_t { NoDamping = 0x0, Constant = 0x1, Spring = 0x2 }; // Alignment: 4 - // Member count: 6 + // Members count: 6 enum class AnimationProcessingType_t : uint32_t { ANIMATION_PROCESSING_SERVER_SIMULATION = 0x0, ANIMATION_PROCESSING_CLIENT_SIMULATION = 0x1, @@ -537,33 +655,41 @@ namespace cs2_dumper { ANIMATION_PROCESSING_MAX = 0x5 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class JiggleBoneSimSpace : uint32_t { SimSpace_Local = 0x0, SimSpace_Model = 0x1, SimSpace_World = 0x2 }; // Alignment: 4 - // Member count: 2 + // Members count: 2 enum class StanceOverrideMode : uint32_t { Sequence = 0x0, Node = 0x1 }; // Alignment: 4 - // Member count: 2 + // Members count: 2 enum class IkEndEffectorType : uint32_t { IkEndEffector_Attachment = 0x0, IkEndEffector_Bone = 0x1 }; // Alignment: 2 - // Member count: 3 + // Members count: 3 enum class AnimScriptType : uint16_t { ANIMSCRIPT_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, ANIMSCRIPT_FUSE_GENERAL = 0x0, ANIMSCRIPT_FUSE_STATEMACHINE = 0x1 }; + // Alignment: 1 + // Members count: 4 + enum class CNmTimeConditionNode__ComparisonType_t : uint8_t { + PercentageThroughState = 0x0, + PercentageThroughSyncEvent = 0x1, + ElapsedTime = 0x2, + LoopCount = 0x3 + }; // Alignment: 4 - // Member count: 4 + // Members count: 4 enum class SeqPoseSetting_t : uint32_t { SEQ_POSE_SETTING_CONSTANT = 0x0, SEQ_POSE_SETTING_ROTATION = 0x1, @@ -571,7 +697,7 @@ namespace cs2_dumper { SEQ_POSE_SETTING_VELOCITY = 0x3 }; // Alignment: 4 - // Member count: 13 + // Members count: 13 enum class AnimParamButton_t : uint32_t { ANIMPARAM_BUTTON_NONE = 0x0, ANIMPARAM_BUTTON_DPAD_UP = 0x1, @@ -588,21 +714,21 @@ namespace cs2_dumper { ANIMPARAM_BUTTON_RTRIGGER = 0xC }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class SelectorTagBehavior_t : uint32_t { SelectorTagBehavior_OnWhileCurrent = 0x0, SelectorTagBehavior_OffWhenFinished = 0x1, SelectorTagBehavior_OffBeforeFinished = 0x2 }; // Alignment: 1 - // Member count: 3 + // Members count: 3 enum class CNmBoneMask__WeightInfo_t : uint8_t { Zero = 0x0, Mixed = 0x1, One = 0x2 }; // Alignment: 4 - // Member count: 4 + // Members count: 4 enum class HandshakeTagType_t : uint32_t { eInvalid = 0xFFFFFFFFFFFFFFFF, eTask = 0x0, @@ -610,7 +736,7 @@ namespace cs2_dumper { eCount = 0x2 }; // Alignment: 4 - // Member count: 18 + // Members count: 18 enum class ParticleAttachment_t : uint32_t { PATTACH_INVALID = 0xFFFFFFFFFFFFFFFF, PATTACH_ABSORIGIN = 0x0, @@ -632,40 +758,49 @@ namespace cs2_dumper { MAX_PATTACH_TYPES = 0x10 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class FieldNetworkOption : uint32_t { Auto = 0x0, ForceEnable = 0x1, ForceDisable = 0x2 }; // Alignment: 1 - // Member count: 8 + // Members count: 8 enum class CNmTransitionNode__TransitionOptions_t : uint8_t { None = 0x0, ClampDuration = 0x1, Synchronized = 0x2, - MatchSourceTime = 0x4, - MatchSyncEventIndex = 0x8, - MatchSyncEventID = 0x10, - MatchSyncEventPercentage = 0x20, - PreferClosestSyncEventID = 0x40 + MatchSourceTime = 0x3, + MatchSyncEventIndex = 0x4, + MatchSyncEventID = 0x5, + MatchSyncEventPercentage = 0x6, + PreferClosestSyncEventID = 0x7 + }; + // Alignment: 1 + // Members count: 5 + enum class CNmFloatComparisonNode__Comparison_t : uint8_t { + GreaterThanEqual = 0x0, + LessThanEqual = 0x1, + NearEqual = 0x2, + GreaterThan = 0x3, + LessThan = 0x4 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class VPhysXJoint_t__Flags_t : uint32_t { JOINT_FLAGS_NONE = 0x0, JOINT_FLAGS_BODY1_FIXED = 0x1, JOINT_FLAGS_USE_BLOCK_SOLVER = 0x2 }; // Alignment: 1 - // Member count: 3 + // Members count: 3 enum class VelocityMetricMode : uint8_t { DirectionOnly = 0x0, MagnitudeOnly = 0x1, DirectionAndMagnitude = 0x2 }; // Alignment: 1 - // Member count: 5 + // Members count: 5 enum class FacingMode : uint8_t { FacingMode_Invalid = 0x0, FacingMode_Manual = 0x1, @@ -674,7 +809,7 @@ namespace cs2_dumper { FacingMode_ManualPosition = 0x4 }; // Alignment: 4 - // Member count: 4 + // Members count: 4 enum class AimMatrixBlendMode : uint32_t { AimMatrixBlendMode_None = 0x0, AimMatrixBlendMode_Additive = 0x1, @@ -682,7 +817,7 @@ namespace cs2_dumper { AimMatrixBlendMode_BoneMask = 0x3 }; // Alignment: 4 - // Member count: 7 + // Members count: 7 enum class AnimationSnapshotType_t : uint32_t { ANIMATION_SNAPSHOT_SERVER_SIMULATION = 0x0, ANIMATION_SNAPSHOT_CLIENT_SIMULATION = 0x1, @@ -692,8 +827,16 @@ namespace cs2_dumper { ANIMATION_SNAPSHOT_FINAL_COMPOSITE = 0x5, ANIMATION_SNAPSHOT_MAX = 0x6 }; + // Alignment: 1 + // Members count: 4 + enum class NmTargetWarpRule_t : uint8_t { + WarpXY = 0x0, + WarpZ = 0x1, + WarpXYZ = 0x2, + RotationOnly = 0x3 + }; // Alignment: 4 - // Member count: 8 + // Members count: 8 enum class FootFallTagFoot_t : uint32_t { FOOT1 = 0x0, FOOT2 = 0x1, @@ -705,7 +848,7 @@ namespace cs2_dumper { FOOT8 = 0x7 }; // Alignment: 4 - // Member count: 4 + // Members count: 4 enum class ChoiceMethod : uint32_t { WeightedRandom = 0x0, WeightedRandomNoRepeat = 0x1, @@ -713,10 +856,10 @@ namespace cs2_dumper { IterateRandom = 0x3 }; // Alignment: 4 - // Member count: 14 + // Members count: 14 enum class AnimVectorSource : uint32_t { MoveDirection = 0x0, - FacingDirection = 0x1, + FacingPosition = 0x1, LookDirection = 0x2, VectorParameter = 0x3, WayPointDirection = 0x4, @@ -731,7 +874,7 @@ namespace cs2_dumper { ManualTarget_WorldSpace = 0xD }; // Alignment: 4 - // Member count: 4 + // Members count: 4 enum class IkTargetType : uint32_t { IkTarget_Attachment = 0x0, IkTarget_Bone = 0x1, @@ -739,7 +882,7 @@ namespace cs2_dumper { IkTarget_Parameter_WorldSpace = 0x3 }; // Alignment: 4 - // Member count: 4 + // Members count: 4 enum class BoneMaskBlendSpace : uint32_t { BlendSpace_Parent = 0x0, BlendSpace_Model = 0x1, @@ -747,7 +890,7 @@ namespace cs2_dumper { BlendSpace_Model_TranslationOnly = 0x3 }; // Alignment: 4 - // Member count: 5 + // Members count: 5 enum class ModelConfigAttachmentType_t : uint32_t { MODEL_CONFIG_ATTACHMENT_INVALID = 0xFFFFFFFFFFFFFFFF, MODEL_CONFIG_ATTACHMENT_BONE_OR_ATTACHMENT = 0x0, @@ -756,25 +899,25 @@ namespace cs2_dumper { MODEL_CONFIG_ATTACHMENT_COUNT = 0x3 }; // Alignment: 4 - // Member count: 2 + // Members count: 2 enum class BinaryNodeChildOption : uint32_t { Child1 = 0x0, Child2 = 0x1 }; // Alignment: 4 - // Member count: 2 + // Members count: 2 enum class JumpCorrectionMethod : uint32_t { ScaleMotion = 0x0, AddCorrectionDelta = 0x1 }; // Alignment: 4 - // Member count: 2 + // Members count: 2 enum class MoodType_t : uint32_t { eMoodType_Head = 0x0, eMoodType_Body = 0x1 }; // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -784,22 +927,31 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_segmentIndexArray = 0x8; // CUtlVector } // Parent: CLeafUpdateNode - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CZeroPoseUpdateNode { } // Parent: CUnaryUpdateNode - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults namespace CSlowDownOnSlopesUpdateNode { constexpr std::ptrdiff_t m_flSlowDownStrength = 0x68; // float32 } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace COrientationWarpUpdateNode { + constexpr std::ptrdiff_t m_hFacingPositionParameter = 0x6C; // CAnimParamHandle + constexpr std::ptrdiff_t m_turnDamping = 0x70; // CAnimInputDamping + } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -813,7 +965,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bIsReferenced = 0x69; // bool } // Parent: CAnimTagBase - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -822,53 +974,67 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_sequenceName = 0x58; // CUtlString } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults namespace CSceneObjectData { constexpr std::ptrdiff_t m_vMinBounds = 0x0; // Vector constexpr std::ptrdiff_t m_vMaxBounds = 0xC; // Vector - constexpr std::ptrdiff_t m_drawCalls = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_drawBounds = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_meshlets = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_vTintColor = 0x60; // Vector4D + constexpr std::ptrdiff_t m_drawCalls = 0x18; // CUtlLeanVector + constexpr std::ptrdiff_t m_drawBounds = 0x28; // CUtlLeanVector + constexpr std::ptrdiff_t m_meshlets = 0x38; // CUtlLeanVector + constexpr std::ptrdiff_t m_vTintColor = 0x48; // Vector4D } // Parent: CCycleBase - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CFootCycle { } // Parent: CLeafUpdateNode - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CInputStreamUpdateNode { } // Parent: CConcreteAnimParameter - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CIntAnimParameter { - constexpr std::ptrdiff_t m_defaultValue = 0x80; // int32 - constexpr std::ptrdiff_t m_minValue = 0x84; // int32 - constexpr std::ptrdiff_t m_maxValue = 0x88; // int32 + constexpr std::ptrdiff_t m_defaultValue = 0x78; // int32 + constexpr std::ptrdiff_t m_minValue = 0x7C; // int32 + constexpr std::ptrdiff_t m_maxValue = 0x80; // int32 + } + // Parent: CNmPoseNode__CDefinition + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmParameterizedBlendNode__CDefinition { + constexpr std::ptrdiff_t m_sourceNodeIndices = 0x10; // CUtlVectorFixedGrowable + constexpr std::ptrdiff_t m_nInputParameterValueNodeIdx = 0x38; // int16 + constexpr std::ptrdiff_t m_bAllowLooping = 0x3A; // bool } // Parent: CNmEvent - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults namespace CNmFrameSnapEvent { - constexpr std::ptrdiff_t m_frameSnapMode = 0x10; // NmFrameSnapEventMode_t + constexpr std::ptrdiff_t m_frameSnapMode = 0x18; // NmFrameSnapEventMode_t } // Parent: None - // Field count: 2 + // Fields count: 0 + namespace CNmTask { + } + // Parent: None + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -877,7 +1043,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nCount = 0x2C; // int32 } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -886,16 +1052,16 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_id = 0x0; // uint32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults namespace CNmSyncTrack { - constexpr std::ptrdiff_t m_syncEvents = 0x0; // CUtlLeanVectorFixedGrowable + constexpr std::ptrdiff_t m_syncEvents = 0x0; // CUtlLeanVectorFixedGrowable constexpr std::ptrdiff_t m_nStartEventOffset = 0xA8; // int32 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -907,7 +1073,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_morphCtrlWeightArray = 0x48; // CUtlVector> } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -919,7 +1085,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_usageDifferences = 0x30; // CAnimEncodeDifference } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -927,7 +1093,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_subCode = 0x0; // uint8[8] } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -937,8 +1103,19 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hSequence = 0x38; // HSequence constexpr std::ptrdiff_t m_flCycle = 0x3C; // float32 } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmTransitionEventConditionNode__CDefinition { + constexpr std::ptrdiff_t m_requireRuleID = 0x10; // CGlobalSymbol + constexpr std::ptrdiff_t m_eventConditionRules = 0x18; // CNmBitFlags + constexpr std::ptrdiff_t m_nSourceStateNodeIdx = 0x1C; // int16 + constexpr std::ptrdiff_t m_ruleCondition = 0x1E; // NmTransitionRuleCondition_t + } // Parent: CAnimTagBase - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -946,7 +1123,7 @@ namespace cs2_dumper { namespace CTaskStatusAnimTag { } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -958,7 +1135,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nSampleCount = 0x1C; // int32 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -970,7 +1147,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_selectableSamples = 0x68; // CUtlVector } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -981,7 +1158,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nWeight = 0x18; // int32 } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -989,7 +1166,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_scriptInfo = 0x10; // CUtlVector } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -1002,7 +1179,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_decodedAnims = 0x58; // CUtlVector } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1011,7 +1188,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nConfig = 0x2; // uint16 } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -1025,29 +1202,27 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_InteractWithStrings = 0x70; // CUtlVector constexpr std::ptrdiff_t m_InteractExcludeStrings = 0x88; // CUtlVector } - // Parent: CLeafUpdateNode - // Field count: 6 + // Parent: CSequenceUpdateNodeBase + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults namespace CSequenceUpdateNode { - constexpr std::ptrdiff_t m_paramSpans = 0x60; // CParamSpanUpdater - constexpr std::ptrdiff_t m_tags = 0x78; // CUtlVector - constexpr std::ptrdiff_t m_hSequence = 0x94; // HSequence - constexpr std::ptrdiff_t m_playbackSpeed = 0x98; // float32 - constexpr std::ptrdiff_t m_duration = 0x9C; // float32 - constexpr std::ptrdiff_t m_bLoop = 0xA0; // bool + constexpr std::ptrdiff_t m_hSequence = 0x6C; // HSequence + constexpr std::ptrdiff_t m_duration = 0x70; // float32 + constexpr std::ptrdiff_t m_paramSpans = 0x78; // CParamSpanUpdater + constexpr std::ptrdiff_t m_tags = 0x90; // CUtlVector } // Parent: CNmPoseNode__CDefinition - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults namespace CNmPassthroughNode__CDefinition { - constexpr std::ptrdiff_t m_nChildNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_nChildNodeIdx = 0xA; // int16 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1056,7 +1231,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_slotID = 0x8; // CGlobalSymbol } // Parent: CUnaryUpdateNode - // Field count: 8 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -1066,12 +1241,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hParameterSpineRotationWeight = 0x6C; // CAnimParamHandle constexpr std::ptrdiff_t m_hParameterPelvisOffset = 0x6E; // CAnimParamHandle constexpr std::ptrdiff_t m_hParameterUseIK = 0x70; // CAnimParamHandle - constexpr std::ptrdiff_t m_hParameterWeaponDepenetrationDistance = 0x72; // CAnimParamHandle - constexpr std::ptrdiff_t m_hParameterCameraClearanceDistance = 0x74; // CAnimParamHandle - constexpr std::ptrdiff_t m_opFixedSettings = 0x78; // AimCameraOpFixedSettings_t + constexpr std::ptrdiff_t m_hParameterCameraOnly = 0x72; // CAnimParamHandle + constexpr std::ptrdiff_t m_hParameterWeaponDepenetrationDistance = 0x74; // CAnimParamHandle + constexpr std::ptrdiff_t m_hParameterWeaponDepenetrationDelta = 0x76; // CAnimParamHandle + constexpr std::ptrdiff_t m_hParameterCameraClearanceDistance = 0x78; // CAnimParamHandle + constexpr std::ptrdiff_t m_opFixedSettings = 0x80; // AimCameraOpFixedSettings_t } // Parent: None - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -1089,7 +1266,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bModelDoc = 0xA; // bool } // Parent: None - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -1106,7 +1283,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_keyValueText = 0x50; // CUtlString } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1115,20 +1292,40 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flDirection = 0xC; // float32 } // Parent: None - // Field count: 1 + // Fields count: 1 namespace IKBoneNameAndIndex_t { constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString } // Parent: CUnaryUpdateNode - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults namespace CStanceScaleUpdateNode { constexpr std::ptrdiff_t m_hParam = 0x68; // CAnimParamHandle } + // Parent: CNmBoneMaskValueNode__CDefinition + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmBoneMaskBlendNode__CDefinition { + constexpr std::ptrdiff_t m_nSourceMaskNodeIdx = 0xA; // int16 + constexpr std::ptrdiff_t m_nTargetMaskNodeIdx = 0xC; // int16 + constexpr std::ptrdiff_t m_nBlendWeightValueNodeIdx = 0xE; // int16 + } + // Parent: CNmIDValueNode__CDefinition + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmIDEventNode__CDefinition { + constexpr std::ptrdiff_t m_nSourceStateNodeIdx = 0xA; // int16 + constexpr std::ptrdiff_t m_eventConditionRules = 0xC; // CNmBitFlags + constexpr std::ptrdiff_t m_defaultValue = 0x10; // CGlobalSymbol + } // Parent: None - // Field count: 17 + // Fields count: 17 // // Metadata: // MGetKV3ClassDefaults @@ -1152,11 +1349,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flHipDipDelay = 0x40; // float32 } // Parent: CNmGraphNode__CDefinition - // Field count: 0 + // Fields count: 0 namespace CNmPoseNode__CDefinition { } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1168,7 +1365,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bIsReferenced = 0x48; // bool } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -1181,21 +1378,34 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nConfigCount = 0x50; // int32 constexpr std::ptrdiff_t m_bLoop = 0x54; // bool } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmVectorInfoNode__CDefinition { + constexpr std::ptrdiff_t m_nInputValueNodeIdx = 0xA; // int16 + constexpr std::ptrdiff_t m_desiredInfo = 0xC; // CNmVectorInfoNode::Info_t + } // Parent: AnimationSnapshotBase_t - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults namespace AnimationSnapshot_t { - constexpr std::ptrdiff_t m_nEntIndex = 0x110; // int32 - constexpr std::ptrdiff_t m_modelName = 0x118; // CUtlString + constexpr std::ptrdiff_t m_nEntIndex = 0x108; // int32 + constexpr std::ptrdiff_t m_modelName = 0x110; // CUtlString + } + // Parent: CNmBlendTaskBase + // Fields count: 0 + namespace CNmBlendTask { } // Parent: CNmValueNode__CDefinition - // Field count: 0 + // Fields count: 0 namespace CNmVectorValueNode__CDefinition { } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1204,22 +1414,22 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flFadeOutTime = 0x4; // float32 } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CAnimGraphSettingsGroup { } // Parent: CNmTargetValueNode__CDefinition - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults namespace CNmVirtualParameterTargetNode__CDefinition { - constexpr std::ptrdiff_t m_nChildNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_nChildNodeIdx = 0xA; // int16 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1231,27 +1441,31 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_frameCount = 0x68; // int32 } // Parent: CConcreteAnimParameter - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CVectorAnimParameter { - constexpr std::ptrdiff_t m_defaultValue = 0x80; // Vector - constexpr std::ptrdiff_t m_bInterpolate = 0x8C; // bool + constexpr std::ptrdiff_t m_defaultValue = 0x78; // Vector + constexpr std::ptrdiff_t m_bInterpolate = 0x84; // bool + } + // Parent: CNmTask + // Fields count: 0 + namespace CNmCachedPoseReadTask { } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults namespace CNmStateMachineNode__StateDefinition_t { constexpr std::ptrdiff_t m_nStateNodeIdx = 0x0; // int16 - constexpr std::ptrdiff_t m_entryConditionNodeIdx = 0x2; // int16 - constexpr std::ptrdiff_t m_transitionDefinition = 0x8; // CUtlLeanVectorFixedGrowable + constexpr std::ptrdiff_t m_nEntryConditionNodeIdx = 0x2; // int16 + constexpr std::ptrdiff_t m_transitionDefinitions = 0x8; // CUtlLeanVectorFixedGrowable } // Parent: CUnaryUpdateNode - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -1262,7 +1476,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_eMode = 0x94; // StanceOverrideMode } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1271,25 +1485,37 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_weight = 0x4; // float32 } // Parent: CNmPoseNode__CDefinition - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults namespace CNmTransitionNode__CDefinition { - constexpr std::ptrdiff_t m_targetCNmStateNodeIdx = 0x10; // int16 - constexpr std::ptrdiff_t m_durationOverrideNodeIdx = 0x12; // int16 - constexpr std::ptrdiff_t m_syncEventOffsetOverrideNodeIdx = 0x14; // int16 - constexpr std::ptrdiff_t m_startBoneMaskNodeIdx = 0x16; // int16 - constexpr std::ptrdiff_t m_flDuration = 0x18; // float32 - constexpr std::ptrdiff_t m_boneMaskBlendInTimePercentage = 0x1C; // NmPercent_t - constexpr std::ptrdiff_t m_syncEventOffset = 0x20; // float32 - constexpr std::ptrdiff_t m_transitionOptions = 0x24; // CNmTransitionNode::TransitionOptions_t - constexpr std::ptrdiff_t m_targetSyncIDNodeIdx = 0x26; // int16 - constexpr std::ptrdiff_t m_blendWeightEasing = 0x28; // NmEasingOperation_t - constexpr std::ptrdiff_t m_rootMotionBlend = 0x29; // NmRootMotionBlendMode_t + constexpr std::ptrdiff_t m_nTargetStateNodeIdx = 0xA; // int16 + constexpr std::ptrdiff_t m_nDurationOverrideNodeIdx = 0xC; // int16 + constexpr std::ptrdiff_t m_syncEventOffsetOverrideNodeIdx = 0xE; // int16 + constexpr std::ptrdiff_t m_startBoneMaskNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_flDuration = 0x14; // float32 + constexpr std::ptrdiff_t m_boneMaskBlendInTimePercentage = 0x18; // NmPercent_t + constexpr std::ptrdiff_t m_syncEventOffset = 0x1C; // float32 + constexpr std::ptrdiff_t m_transitionOptions = 0x20; // CNmBitFlags + constexpr std::ptrdiff_t m_targetSyncIDNodeIdx = 0x24; // int16 + constexpr std::ptrdiff_t m_blendWeightEasing = 0x26; // NmEasingOperation_t + constexpr std::ptrdiff_t m_rootMotionBlend = 0x27; // NmRootMotionBlendMode_t + } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmFloatEaseNode__CDefinition { + constexpr std::ptrdiff_t m_flEaseTime = 0xC; // float32 + constexpr std::ptrdiff_t m_flStartValue = 0x10; // float32 + constexpr std::ptrdiff_t m_nInputValueNodeIdx = 0x14; // int16 + constexpr std::ptrdiff_t m_easingOp = 0x16; // NmEasingOperation_t + constexpr std::ptrdiff_t m_bUseStartValue = 0x17; // bool } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -1303,22 +1529,42 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bHasUserBitArray = 0x90; // CUtlVector } // Parent: CUnaryUpdateNode - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CRootUpdateNode { } + // Parent: CNmTargetValueNode__CDefinition + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmTargetOffsetNode__CDefinition { + constexpr std::ptrdiff_t m_nInputValueNodeIdx = 0xA; // int16 + constexpr std::ptrdiff_t m_bIsBoneSpaceOffset = 0xC; // bool + constexpr std::ptrdiff_t m_rotationOffset = 0x10; // Quaternion + constexpr std::ptrdiff_t m_translationOffset = 0x20; // Vector + } // Parent: CLeafUpdateNode - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults namespace CMotionGraphUpdateNode { constexpr std::ptrdiff_t m_pMotionGraph = 0x58; // CSmartPtr } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmFloatAngleMathNode__CDefinition { + constexpr std::ptrdiff_t m_nInputValueNodeIdx = 0xA; // int16 + constexpr std::ptrdiff_t m_operation = 0xC; // CNmFloatAngleMathNode::Operation_t + } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1327,7 +1573,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_index = 0x1; // uint8 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1336,7 +1582,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_weights = 0x8; // CUtlVector } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1345,7 +1591,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nMotion = 0x2; // uint16 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -1356,7 +1602,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bMatchRotation = 0x85; // bool } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1364,8 +1610,17 @@ namespace cs2_dumper { namespace AnimNodeID { constexpr std::ptrdiff_t m_id = 0x0; // uint32 } + // Parent: CNmPoseNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmClipSelectorNode__CDefinition { + constexpr std::ptrdiff_t m_optionNodeIndices = 0x10; // CUtlLeanVectorFixedGrowable + constexpr std::ptrdiff_t m_conditionNodeIndices = 0x28; // CUtlLeanVectorFixedGrowable + } // Parent: CAnimComponentUpdater - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -1380,7 +1635,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bNetworkLookTarget = 0x42; // bool } // Parent: CAnimGraphSettingsGroup - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1389,7 +1644,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bNetworkingEnabled = 0x20; // bool } // Parent: CLeafUpdateNode - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -1400,14 +1655,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flCycle = 0x78; // float32 } // Parent: CMotionMetricEvaluator - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CBlockSelectionMetricEvaluator { } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1417,7 +1672,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Configs = 0x8; // CUtlVector } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -1432,7 +1687,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bSubtract = 0x7; // bool } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1440,8 +1695,18 @@ namespace cs2_dumper { namespace AnimStateID { constexpr std::ptrdiff_t m_id = 0x0; // uint32 } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmIDEventConditionNode__CDefinition { + constexpr std::ptrdiff_t m_nSourceStateNodeIdx = 0xA; // int16 + constexpr std::ptrdiff_t m_eventConditionRules = 0xC; // CNmBitFlags + constexpr std::ptrdiff_t m_eventIDs = 0x10; // CUtlVectorFixedGrowable + } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1451,7 +1716,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_controls = 0x10; // CUtlVector } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1460,7 +1725,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_morphRectDatas = 0x8; // CUtlVector } // Parent: CUnaryUpdateNode - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -1471,7 +1736,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bResetChild = 0xC0; // bool } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -1486,15 +1751,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_eType = 0x38; // int32 } // Parent: CNmFloatValueNode__CDefinition - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults namespace CNmVirtualParameterFloatNode__CDefinition { - constexpr std::ptrdiff_t m_nChildNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_nChildNodeIdx = 0xA; // int16 } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -1508,8 +1773,17 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nInfluences = 0x83; // uint8 constexpr std::ptrdiff_t m_bIgnoreRotation = 0x84; // bool } + // Parent: CLeafUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSequenceUpdateNodeBase { + constexpr std::ptrdiff_t m_playbackSpeed = 0x64; // float32 + constexpr std::ptrdiff_t m_bLoop = 0x68; // bool + } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1519,7 +1793,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_ConeCutoff = 0xF; // int8 } // Parent: None - // Field count: 24 + // Fields count: 27 // // Metadata: // MGetKV3ClassDefaults @@ -1548,9 +1822,12 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flAngularFrequency = 0xA4; // float32 constexpr std::ptrdiff_t m_flAngularDampingRatio = 0xA8; // float32 constexpr std::ptrdiff_t m_flFriction = 0xAC; // float32 + constexpr std::ptrdiff_t m_flElasticity = 0xB0; // float32 + constexpr std::ptrdiff_t m_flElasticDamping = 0xB4; // float32 + constexpr std::ptrdiff_t m_flPlasticity = 0xB8; // float32 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1562,7 +1839,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_resetCycleOption = 0x0; // bitfield:3 } // Parent: CMotionMetricEvaluator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -1573,7 +1850,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flMinTimeRemaining = 0x5C; // float32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1582,14 +1859,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_NestedElements = 0x10; // CUtlVector } // Parent: CNmVectorValueNode__CDefinition - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CNmControlParameterVectorNode__CDefinition { } // Parent: None - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -1606,7 +1883,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nFootIndex = 0x3C; // int32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1616,7 +1893,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bTopLevel = 0x20; // bool } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1625,7 +1902,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_id = 0x0; // uint32 } // Parent: None - // Field count: 16 + // Fields count: 16 // // Metadata: // MGetKV3ClassDefaults @@ -1648,7 +1925,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_embeddedKeyvalues = 0x130; // CUtlString } // Parent: None - // Field count: 7 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -1660,9 +1937,20 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_virtualParameterNodeIndices = 0x50; // CUtlVector constexpr std::ptrdiff_t m_childGraphSlots = 0x68; // CUtlVector constexpr std::ptrdiff_t m_externalGraphSlots = 0x80; // CUtlVector + constexpr std::ptrdiff_t m_nodePaths = 0x108; // CUtlVector + constexpr std::ptrdiff_t m_runtimeVersionID = 0x120; // V_uuid_t + } + // Parent: CNmPoseNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmSelectorNode__CDefinition { + constexpr std::ptrdiff_t m_optionNodeIndices = 0x10; // CUtlLeanVectorFixedGrowable + constexpr std::ptrdiff_t m_conditionNodeIndices = 0x28; // CUtlLeanVectorFixedGrowable } // Parent: None - // Field count: 15 + // Fields count: 15 // // Metadata: // MGetKV3ClassDefaults @@ -1684,7 +1972,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_ikChains = 0x68; // CUtlVector } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1696,7 +1984,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_oneBoneEnd = 0x20; // CUtlString } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -1709,7 +1997,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_b2D_TRI = 0x5; // bool } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1718,7 +2006,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flMax = 0x4; // float32 } // Parent: CUnaryUpdateNode - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1729,8 +2017,18 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flMinScale = 0x78; // float32 constexpr std::ptrdiff_t m_damping = 0x80; // CAnimInputDamping } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmIDEventPercentageThroughNode__CDefinition { + constexpr std::ptrdiff_t m_nSourceStateNodeIdx = 0xA; // int16 + constexpr std::ptrdiff_t m_eventConditionRules = 0xC; // CNmBitFlags + constexpr std::ptrdiff_t m_eventID = 0x10; // CGlobalSymbol + } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1741,15 +2039,24 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bHasRotation = 0x2C; // bool constexpr std::ptrdiff_t m_bHasMovement = 0x2D; // bool } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmCachedBoolNode__CDefinition { + constexpr std::ptrdiff_t m_nInputValueNodeIdx = 0xA; // int16 + constexpr std::ptrdiff_t m_mode = 0xC; // NmCachedValueMode_t + } // Parent: CCycleBase - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CAnimCycle { } // Parent: CAnimComponentUpdater - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1757,7 +2064,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_actions = 0x30; // CUtlVector> } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1767,21 +2074,40 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_resources = 0x10; // CUtlVector } // Parent: CPathAnimMotorUpdaterBase - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults namespace CDampedPathAnimMotorUpdater { - constexpr std::ptrdiff_t m_flAnticipationTime = 0x2C; // float32 - constexpr std::ptrdiff_t m_flMinSpeedScale = 0x30; // float32 - constexpr std::ptrdiff_t m_hAnticipationPosParam = 0x34; // CAnimParamHandle - constexpr std::ptrdiff_t m_hAnticipationHeadingParam = 0x36; // CAnimParamHandle - constexpr std::ptrdiff_t m_flSpringConstant = 0x38; // float32 - constexpr std::ptrdiff_t m_flMinSpringTension = 0x3C; // float32 - constexpr std::ptrdiff_t m_flMaxSpringTension = 0x40; // float32 + constexpr std::ptrdiff_t m_flAnticipationTime = 0x20; // float32 + constexpr std::ptrdiff_t m_flMinSpeedScale = 0x24; // float32 + constexpr std::ptrdiff_t m_hAnticipationPosParam = 0x28; // CAnimParamHandle + constexpr std::ptrdiff_t m_hAnticipationHeadingParam = 0x2A; // CAnimParamHandle + constexpr std::ptrdiff_t m_flSpringConstant = 0x2C; // float32 + constexpr std::ptrdiff_t m_flMinSpringTension = 0x30; // float32 + constexpr std::ptrdiff_t m_flMaxSpringTension = 0x34; // float32 + } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmCachedFloatNode__CDefinition { + constexpr std::ptrdiff_t m_nInputValueNodeIdx = 0xA; // int16 + constexpr std::ptrdiff_t m_mode = 0xC; // NmCachedValueMode_t + } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmFloatSwitchNode__CDefinition { + constexpr std::ptrdiff_t m_nSwitchValueNodeIdx = 0xA; // int16 + constexpr std::ptrdiff_t m_nTrueValueNodeIdx = 0xC; // int16 + constexpr std::ptrdiff_t m_nFalseValueNodeIdx = 0xE; // int16 } // Parent: CModelConfigElement - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1789,15 +2115,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_MaterialGroupName = 0x48; // CUtlString } // Parent: CNmBoneMaskValueNode__CDefinition - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults namespace CNmVirtualParameterBoneMaskNode__CDefinition { - constexpr std::ptrdiff_t m_nChildNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_nChildNodeIdx = 0xA; // int16 } // Parent: CUnaryUpdateNode - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1806,7 +2132,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flStoppingSpeedScale = 0x6C; // float32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1815,7 +2141,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_materials = 0x8; // CUtlVector> } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -1826,7 +2152,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_ranges = 0x20; // CUtlVector } // Parent: CModelConfigElement - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1834,7 +2160,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Choices = 0x48; // CUtlVector } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1843,7 +2169,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_orientationHandle = 0x2; // CAnimParamHandle } // Parent: CUnaryUpdateNode - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -1859,14 +2185,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bAnimationDriven = 0xA1; // bool } // Parent: CUnaryUpdateNode - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CChoreoUpdateNode { } // Parent: CBaseConstraint - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1875,7 +2201,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nUpType = 0x80; // uint32 } // Parent: CAnimTagBase - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1884,7 +2210,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_foot = 0x58; // FootFallTagFoot_t } // Parent: None - // Field count: 12 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -1892,18 +2218,18 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flUvDensity = 0x0; // float32 constexpr std::ptrdiff_t m_vTintColor = 0x4; // Vector constexpr std::ptrdiff_t m_flAlpha = 0x10; // float32 - constexpr std::ptrdiff_t m_nFirstMeshlet = 0x18; // uint32 - constexpr std::ptrdiff_t m_nNumMeshlets = 0x1C; // uint16 + constexpr std::ptrdiff_t m_nNumMeshlets = 0x16; // uint16 + constexpr std::ptrdiff_t m_nFirstMeshlet = 0x1C; // uint32 constexpr std::ptrdiff_t m_nPrimitiveType = 0x20; // RenderPrimitiveType_t constexpr std::ptrdiff_t m_nBaseVertex = 0x24; // int32 constexpr std::ptrdiff_t m_nVertexCount = 0x28; // int32 constexpr std::ptrdiff_t m_nStartIndex = 0x2C; // int32 constexpr std::ptrdiff_t m_nIndexCount = 0x30; // int32 - constexpr std::ptrdiff_t m_indexBuffer = 0xB8; // CRenderBufferBinding - constexpr std::ptrdiff_t m_material = 0xD8; // CStrongHandle + constexpr std::ptrdiff_t m_indexBuffer = 0x98; // CRenderBufferBinding + constexpr std::ptrdiff_t m_material = 0xC8; // CStrongHandle } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -1917,7 +2243,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_boneMasks = 0x68; // CUtlLeanVector } // Parent: CMotionMetricEvaluator - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1925,8 +2251,19 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_footIndices = 0x50; // CUtlVector constexpr std::ptrdiff_t m_flMinStepsRemaining = 0x68; // float32 } + // Parent: CNmParameterizedBlendNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmVelocityBlendNode__CDefinition { + } + // Parent: CNmTask + // Fields count: 0 + namespace CNmZeroPoseTask { + } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1937,7 +2274,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nBodyGroupOption = 0x8; // int32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1946,41 +2283,73 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nCentroids = 0x18; // int32 constexpr std::ptrdiff_t m_nDimensions = 0x1C; // int32 } + // Parent: CNmVectorValueNode__CDefinition + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmVectorCreateNode__CDefinition { + constexpr std::ptrdiff_t m_inputVectorValueNodeIdx = 0xA; // int16 + constexpr std::ptrdiff_t m_inputValueXNodeIdx = 0xC; // int16 + constexpr std::ptrdiff_t m_inputValueYNodeIdx = 0xE; // int16 + constexpr std::ptrdiff_t m_inputValueZNodeIdx = 0x10; // int16 + } // Parent: CNmPoseNode__CDefinition - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults namespace CNmStateNode__CDefinition { - constexpr std::ptrdiff_t m_nChildNodeIdx = 0x10; // int16 - constexpr std::ptrdiff_t m_entryEvents = 0x18; // CUtlLeanVectorFixedGrowable - constexpr std::ptrdiff_t m_executeEvents = 0x38; // CUtlLeanVectorFixedGrowable - constexpr std::ptrdiff_t m_exitEvents = 0x58; // CUtlLeanVectorFixedGrowable - constexpr std::ptrdiff_t m_timedRemainingEvents = 0x78; // CUtlLeanVectorFixedGrowable - constexpr std::ptrdiff_t m_timedElapsedEvents = 0x90; // CUtlLeanVectorFixedGrowable - constexpr std::ptrdiff_t m_nLayerWeightNodeIdx = 0xA8; // int16 - constexpr std::ptrdiff_t m_nLayerRootMotionWeightNodeIdx = 0xAA; // int16 - constexpr std::ptrdiff_t m_nLayerBoneMaskNodeIdx = 0xAC; // int16 - constexpr std::ptrdiff_t m_bIsOffState = 0xAE; // bool + constexpr std::ptrdiff_t m_nChildNodeIdx = 0xA; // int16 + constexpr std::ptrdiff_t m_entryEvents = 0x10; // CUtlLeanVectorFixedGrowable + constexpr std::ptrdiff_t m_executeEvents = 0x30; // CUtlLeanVectorFixedGrowable + constexpr std::ptrdiff_t m_exitEvents = 0x50; // CUtlLeanVectorFixedGrowable + constexpr std::ptrdiff_t m_timedRemainingEvents = 0x70; // CUtlLeanVectorFixedGrowable + constexpr std::ptrdiff_t m_timedElapsedEvents = 0x88; // CUtlLeanVectorFixedGrowable + constexpr std::ptrdiff_t m_nLayerWeightNodeIdx = 0xA0; // int16 + constexpr std::ptrdiff_t m_nLayerRootMotionWeightNodeIdx = 0xA2; // int16 + constexpr std::ptrdiff_t m_nLayerBoneMaskNodeIdx = 0xA4; // int16 + constexpr std::ptrdiff_t m_bIsOffState = 0xA6; // bool + } + // Parent: CNmBoneMaskValueNode__CDefinition + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmBoneMaskSelectorNode__CDefinition { + constexpr std::ptrdiff_t m_defaultMaskNodeIdx = 0xA; // int16 + constexpr std::ptrdiff_t m_parameterValueNodeIdx = 0xC; // int16 + constexpr std::ptrdiff_t m_switchDynamically = 0xE; // bool + constexpr std::ptrdiff_t m_maskNodeIndices = 0x10; // CUtlVectorFixedGrowable + constexpr std::ptrdiff_t m_parameterValues = 0x38; // CUtlVectorFixedGrowable + constexpr std::ptrdiff_t m_flBlendTimeSeconds = 0x88; // float32 } // Parent: CNmVectorValueNode__CDefinition - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults namespace CNmVirtualParameterVectorNode__CDefinition { - constexpr std::ptrdiff_t m_nChildNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_nChildNodeIdx = 0xA; // int16 } // Parent: CMotionMetricEvaluator - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults namespace CFootCycleMetricEvaluator { constexpr std::ptrdiff_t m_footIndices = 0x50; // CUtlVector } + // Parent: CNmIDValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmConstIDNode__CDefinition { + constexpr std::ptrdiff_t m_value = 0x10; // CGlobalSymbol + } // Parent: None - // Field count: 13 + // Fields count: 13 // // Metadata: // MGetKV3ClassDefaults @@ -1999,8 +2368,17 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_cRenderColor = 0x44; // Color constexpr std::ptrdiff_t m_nHitBoxIndex = 0x48; // uint16 } + // Parent: CNmPoseNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmParameterizedSelectorNode__CDefinition { + constexpr std::ptrdiff_t m_optionNodeIndices = 0x10; // CUtlLeanVectorFixedGrowable + constexpr std::ptrdiff_t m_parameterNodeIdx = 0x28; // int16 + } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -2014,16 +2392,17 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_boneScaleParent = 0x90; // CUtlVector } // Parent: None - // Field count: 2 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults namespace CNmEvent { - constexpr std::ptrdiff_t m_flStartTime = 0x8; // float32 - constexpr std::ptrdiff_t m_flDuration = 0xC; // float32 + constexpr std::ptrdiff_t m_flStartTimeSeconds = 0x8; // float32 + constexpr std::ptrdiff_t m_flDurationSeconds = 0xC; // float32 + constexpr std::ptrdiff_t m_syncID = 0x10; // CGlobalSymbol } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2031,8 +2410,12 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flRangeStart = 0x0; // float32 constexpr std::ptrdiff_t m_flRangeLength = 0x4; // float32 } + // Parent: CNmTask + // Fields count: 0 + namespace CNmBlendTaskBase { + } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2041,8 +2424,16 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_startCycle = 0x4; // float32 constexpr std::ptrdiff_t m_endCycle = 0x8; // float32 } + // Parent: CNmTargetValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmConstTargetNode__CDefinition { + constexpr std::ptrdiff_t m_value = 0x10; // CNmTarget + } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2051,7 +2442,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nNumChannels = 0x8; // int32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2060,7 +2451,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nDimensionCount = 0x18; // int32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2069,7 +2460,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nDimensions = 0x18; // int32 } // Parent: CAnimUpdateNodeBase - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -2086,7 +2477,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bDontResetSameSelection = 0xB2; // bool } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2096,7 +2487,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nParent = 0x30; // int32 } // Parent: CAnimActionUpdater - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2105,8 +2496,20 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_eParamType = 0x1A; // AnimParamType_t constexpr std::ptrdiff_t m_hScript = 0x1C; // AnimScriptHandle } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmFloatMathNode__CDefinition { + constexpr std::ptrdiff_t m_nInputValueNodeIdxA = 0xA; // int16 + constexpr std::ptrdiff_t m_nInputValueNodeIdxB = 0xC; // int16 + constexpr std::ptrdiff_t m_bReturnAbsoluteResult = 0xE; // bool + constexpr std::ptrdiff_t m_operator = 0xF; // CNmFloatMathNode::Operator_t + constexpr std::ptrdiff_t m_flValueB = 0x10; // float32 + } // Parent: CAnimationGraphVisualizerPrimitiveBase - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2116,7 +2519,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Color = 0x60; // Color } // Parent: CUnaryUpdateNode - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2124,8 +2527,18 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_valueSource = 0x68; // AnimValueSource constexpr std::ptrdiff_t m_paramIndex = 0x6C; // CAnimParamHandle } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmTargetInfoNode__CDefinition { + constexpr std::ptrdiff_t m_nInputValueNodeIdx = 0xA; // int16 + constexpr std::ptrdiff_t m_infoType = 0xC; // CNmTargetInfoNode::Info_t + constexpr std::ptrdiff_t m_bIsWorldSpaceTarget = 0x10; // bool + } // Parent: CAnimComponentUpdater - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2133,25 +2546,25 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_items = 0x30; // CUtlVector } // Parent: CBoneConstraintBase - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults namespace CBaseConstraint { constexpr std::ptrdiff_t m_name = 0x28; // CUtlString constexpr std::ptrdiff_t m_vUpVector = 0x30; // Vector - constexpr std::ptrdiff_t m_slaves = 0x40; // CUtlVector - constexpr std::ptrdiff_t m_targets = 0x58; // CUtlVector + constexpr std::ptrdiff_t m_slaves = 0x40; // CUtlLeanVector + constexpr std::ptrdiff_t m_targets = 0x50; // CUtlVector } // Parent: CNmFloatValueNode__CDefinition - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CNmControlParameterFloatNode__CDefinition { } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -2164,32 +2577,48 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bUseCustomDuration = 0x38; // bool } // Parent: CNmPoseNode__CDefinition - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults namespace CNmClipNode__CDefinition { - constexpr std::ptrdiff_t m_nPlayInReverseValueNodeIdx = 0x10; // int16 - constexpr std::ptrdiff_t m_nResetTimeValueNodeIdx = 0x12; // int16 - constexpr std::ptrdiff_t m_bSampleRootMotion = 0x14; // bool - constexpr std::ptrdiff_t m_bAllowLooping = 0x15; // bool - constexpr std::ptrdiff_t m_nDataSlotIdx = 0x16; // int16 + constexpr std::ptrdiff_t m_nPlayInReverseValueNodeIdx = 0xA; // int16 + constexpr std::ptrdiff_t m_nResetTimeValueNodeIdx = 0xC; // int16 + constexpr std::ptrdiff_t m_bSampleRootMotion = 0xE; // bool + constexpr std::ptrdiff_t m_bAllowLooping = 0xF; // bool + constexpr std::ptrdiff_t m_nDataSlotIdx = 0x10; // int16 + } + // Parent: CNmParameterizedBlendNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmBlend1DNode__CDefinition { + constexpr std::ptrdiff_t m_parameterization = 0x40; // CNmParameterizedBlendNode::Parameterization_t } // Parent: CAnimParameterBase - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults namespace CConcreteAnimParameter { - constexpr std::ptrdiff_t m_previewButton = 0x70; // AnimParamButton_t - constexpr std::ptrdiff_t m_eNetworkSetting = 0x74; // AnimParamNetworkSetting - constexpr std::ptrdiff_t m_bUseMostRecentValue = 0x78; // bool - constexpr std::ptrdiff_t m_bAutoReset = 0x79; // bool - constexpr std::ptrdiff_t m_bGameWritable = 0x7A; // bool - constexpr std::ptrdiff_t m_bGraphWritable = 0x7B; // bool + constexpr std::ptrdiff_t m_previewButton = 0x6C; // AnimParamButton_t + constexpr std::ptrdiff_t m_eNetworkSetting = 0x70; // AnimParamNetworkSetting + constexpr std::ptrdiff_t m_bUseMostRecentValue = 0x74; // bool + constexpr std::ptrdiff_t m_bAutoReset = 0x75; // bool + constexpr std::ptrdiff_t m_bGameWritable = 0x76; // bool + constexpr std::ptrdiff_t m_bGraphWritable = 0x77; // bool + } + // Parent: CSequenceUpdateNodeBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPairedSequenceUpdateNode { + constexpr std::ptrdiff_t m_sPairedSequenceRole = 0x70; // CGlobalSymbol } // Parent: CModelConfigElement - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2197,8 +2626,12 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Choices = 0x48; // CUtlVector constexpr std::ptrdiff_t m_ChoiceWeights = 0x60; // CUtlVector } + // Parent: CNmTask + // Fields count: 0 + namespace CNmReferencePoseTask { + } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -2209,7 +2642,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_params = 0x8; // VPhysXConstraintParams_t } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -2222,7 +2655,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bIsAttachment = 0x59; // bool } // Parent: None - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -2239,7 +2672,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Frames = 0xA8; // CUtlVector } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2248,7 +2681,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nType = 0x10; // int32 } // Parent: CAnimComponentUpdater - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -2263,7 +2696,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bSolidCollisionAtZeroWeight = 0x9C; // bool } // Parent: None - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -2279,7 +2712,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flTraceRadius = 0x3C; // float32 } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -2292,7 +2725,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_activityArray = 0x28; // CUtlVector } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -2307,7 +2740,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_blendMode = 0xB; // NmPoseBlendMode_t } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -2318,7 +2751,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bStartEnabled = 0x28; // bool } // Parent: CAnimUpdateNodeBase - // Field count: 15 + // Fields count: 15 // // Metadata: // MGetKV3ClassDefaults @@ -2339,8 +2772,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bLockWhenWaning = 0xEA; // bool constexpr std::ptrdiff_t m_bAnimEventsAndTagsOnMostWeightedOnly = 0xEB; // bool } + // Parent: CNmSpeedScaleBaseNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmVelocityBasedSpeedScaleNode__CDefinition { + } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -2350,8 +2790,17 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nParent = 0x28; // int32 constexpr std::ptrdiff_t m_refModel = 0x30; // CStrongHandle } + // Parent: CNmIDValueNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmCachedIDNode__CDefinition { + constexpr std::ptrdiff_t m_nInputValueNodeIdx = 0xA; // int16 + constexpr std::ptrdiff_t m_mode = 0xC; // NmCachedValueMode_t + } // Parent: CLeafUpdateNode - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -2368,16 +2817,16 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nSequenceMaxFrame = 0xE0; // int32 } // Parent: CConcreteAnimParameter - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CSymbolAnimParameter { - constexpr std::ptrdiff_t m_defaultValue = 0x80; // CGlobalSymbol + constexpr std::ptrdiff_t m_defaultValue = 0x78; // CGlobalSymbol } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -2387,8 +2836,30 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nTransitionNodeIdx = 0x4; // int16 constexpr std::ptrdiff_t m_bCanBeForced = 0x6; // bool } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmFloatSelectorNode__CDefinition { + constexpr std::ptrdiff_t m_conditionNodeIndices = 0x10; // CUtlVectorFixedGrowable + constexpr std::ptrdiff_t m_values = 0x38; // CUtlVectorFixedGrowable + constexpr std::ptrdiff_t m_flDefaultValue = 0x68; // float32 + constexpr std::ptrdiff_t m_flEaseTime = 0x6C; // float32 + constexpr std::ptrdiff_t m_easingOp = 0x70; // NmEasingOperation_t + } + // Parent: CAnimUpdateNodeBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CTargetSelectorUpdateNode { + constexpr std::ptrdiff_t m_children = 0x58; // CUtlVector + constexpr std::ptrdiff_t m_hPositionParameter = 0x74; // CAnimParamHandle + constexpr std::ptrdiff_t m_hFacePositionParameter = 0x76; // CAnimParamHandle + } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2396,7 +2867,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_HitBoxSets = 0x0; // CUtlVector } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2404,7 +2875,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nIndex = 0x0; // uint32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2413,7 +2884,43 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_tags = 0x8; // CUtlVector } // Parent: None - // Field count: 1 + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmFloatRemapNode__RemapRange_t { + constexpr std::ptrdiff_t m_flBegin = 0x0; // float32 + constexpr std::ptrdiff_t m_flEnd = 0x4; // float32 + } + // Parent: CNmIDValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmCurrentSyncEventIDNode__CDefinition { + constexpr std::ptrdiff_t m_nSourceStateNodeIdx = 0xA; // int16 + } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmStateCompletedConditionNode__CDefinition { + constexpr std::ptrdiff_t m_nSourceStateNodeIdx = 0xA; // int16 + constexpr std::ptrdiff_t m_nTransitionDurationOverrideNodeIdx = 0xC; // int16 + constexpr std::ptrdiff_t m_flTransitionDurationSeconds = 0x10; // float32 + } + // Parent: CNmEvent + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmTargetWarpEvent { + constexpr std::ptrdiff_t m_rule = 0x18; // NmTargetWarpRule_t + constexpr std::ptrdiff_t m_algorithm = 0x19; // NmTargetWarpAlgorithm_t + } + // Parent: None + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2421,14 +2928,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_spans = 0x0; // CUtlVector } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CAnimActionUpdater { } // Parent: CAnimTagBase - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -2446,7 +2953,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_attachmentCP1Type = 0x90; // ParticleAttachment_t } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2454,7 +2961,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flCycle = 0x0; // float32 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -2465,8 +2972,16 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bWorldCoodinateTarget = 0xC; // bool constexpr std::ptrdiff_t m_bMatchTargetOrientation = 0xD; // bool } + // Parent: CNmEvent + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmRootMotionEvent { + constexpr std::ptrdiff_t m_flBlendTimeSeconds = 0x18; // float32 + } // Parent: None - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -2482,7 +2997,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_DecodeDump = 0x98; // AnimationDecodeDebugDumpElement_t } // Parent: CAnimActionUpdater - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2491,7 +3006,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bIsZeroDuration = 0x1C; // bool } // Parent: None - // Field count: 4 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -2500,9 +3015,32 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flTensionStretchScale = 0x4; // float32 constexpr std::ptrdiff_t m_bRecomputeSmoothNormalsAfterAnimation = 0x8; // bool constexpr std::ptrdiff_t m_bComputeDynamicMeshTensionAfterAnimation = 0x9; // bool + constexpr std::ptrdiff_t m_bSmoothNormalsAcrossUvSeams = 0xA; // bool + } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmTimeConditionNode__CDefinition { + constexpr std::ptrdiff_t m_sourceStateNodeIdx = 0xA; // int16 + constexpr std::ptrdiff_t m_nInputValueNodeIdx = 0xC; // int16 + constexpr std::ptrdiff_t m_flComparand = 0x10; // float32 + constexpr std::ptrdiff_t m_type = 0x14; // CNmTimeConditionNode::ComparisonType_t + constexpr std::ptrdiff_t m_operator = 0x15; // CNmTimeConditionNode::Operator_t + } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmSyncEventIndexConditionNode__CDefinition { + constexpr std::ptrdiff_t m_nSourceStateNodeIdx = 0xA; // int16 + constexpr std::ptrdiff_t m_triggerMode = 0xC; // CNmSyncEventIndexConditionNode::TriggerMode_t + constexpr std::ptrdiff_t m_syncEventIdx = 0x10; // int32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2512,15 +3050,26 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_startStateIndex = 0x50; // int32 } // Parent: CAnimUpdateNodeBase - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults namespace CUnaryUpdateNode { constexpr std::ptrdiff_t m_pChildNode = 0x58; // CAnimUpdateNodeRef } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmIDToFloatNode__CDefinition { + constexpr std::ptrdiff_t m_nInputValueNodeIdx = 0xA; // int16 + constexpr std::ptrdiff_t m_defaultValue = 0xC; // float32 + constexpr std::ptrdiff_t m_IDs = 0x10; // CUtlLeanVectorFixedGrowable + constexpr std::ptrdiff_t m_values = 0x40; // CUtlLeanVectorFixedGrowable + } // Parent: None - // Field count: 17 + // Fields count: 17 namespace CCompressorGroup { constexpr std::ptrdiff_t m_nTotalElementCount = 0x0; // int32 constexpr std::ptrdiff_t m_szChannelClass = 0x8; // CUtlVector @@ -2541,7 +3090,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vector4DCompressor = 0x188; // CUtlVector*> } // Parent: CAnimUpdateNodeBase - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -2558,7 +3107,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bSyncCyclesOnChange = 0xAA; // bool } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2566,7 +3115,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flValue = 0x0; // float32 } // Parent: CAnimComponentUpdater - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2574,7 +3123,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_stateMachine = 0x30; // CAnimStateMachineUpdater } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2582,7 +3131,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nodeIndex = 0x8; // int32 } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -2593,15 +3142,23 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bHidden = 0x18; // bool constexpr std::ptrdiff_t m_description = 0x20; // CUtlString constexpr std::ptrdiff_t m_physics = 0x28; // CPhysSurfacePropertiesPhysics - constexpr std::ptrdiff_t m_audioSounds = 0x48; // CPhysSurfacePropertiesSoundNames - constexpr std::ptrdiff_t m_audioParams = 0xA0; // CPhysSurfacePropertiesAudio + constexpr std::ptrdiff_t m_audioSounds = 0x50; // CPhysSurfacePropertiesSoundNames + constexpr std::ptrdiff_t m_audioParams = 0xA8; // CPhysSurfacePropertiesAudio } // Parent: CNmValueNode__CDefinition - // Field count: 0 + // Fields count: 0 namespace CNmBoneMaskValueNode__CDefinition { } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmFloatAbsNode__CDefinition { + constexpr std::ptrdiff_t m_nInputValueNodeIdx = 0xA; // int16 + } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -2613,7 +3170,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bLooping = 0x1C; // bool } // Parent: CModelConfigElement - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2622,7 +3179,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nChoice = 0x50; // int32 } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -2636,7 +3193,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t position = 0x20; // Vector } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2646,7 +3203,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_triggerPhase = 0x1C; // StepPhase } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2655,7 +3212,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_ID = 0x8; // CGlobalSymbol } // Parent: CMotionMetricEvaluator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -2666,7 +3223,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flMinExtrapolationSpeed = 0x70; // float32 } // Parent: CUnaryUpdateNode - // Field count: 20 + // Fields count: 20 // // Metadata: // MGetKV3ClassDefaults @@ -2692,12 +3249,19 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bEnableVerticalCurvedPaths = 0x134; // bool constexpr std::ptrdiff_t m_bEnableRootHeightDamping = 0x135; // bool } + // Parent: CNmEvent + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmOrientationWarpEvent { + } // Parent: CNmValueNode__CDefinition - // Field count: 0 + // Fields count: 0 namespace CNmIDValueNode__CDefinition { } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -2711,7 +3275,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_eSimSpace = 0x28; // JiggleBoneSimSpace } // Parent: CSequenceUpdateNode - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -2726,14 +3290,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bScaleSpeed = 0xCB; // bool } // Parent: CNmBoolValueNode__CDefinition - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CNmControlParameterBoolNode__CDefinition { } // Parent: None - // Field count: 18 + // Fields count: 18 // // Metadata: // MGetKV3ClassDefaults @@ -2758,7 +3322,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flStretchExtensionScale = 0x58; // float32 } // Parent: CMotionMetricEvaluator - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2766,7 +3330,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nBoneIndex = 0x50; // int32 } // Parent: CModelConfigElement - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2774,7 +3338,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Gradient = 0x48; // CColorGradient } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2784,15 +3348,23 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bAdditive = 0x20; // bool } // Parent: CUnaryUpdateNode - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults namespace CJiggleBoneUpdateNode { constexpr std::ptrdiff_t m_opFixedData = 0x68; // JiggleBoneSettingsList_t } + // Parent: CNmVectorValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmConstVectorNode__CDefinition { + constexpr std::ptrdiff_t m_value = 0xC; // Vector + } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2802,15 +3374,23 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flWeight = 0x8; // float32 } // Parent: CAnimComponentUpdater - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults namespace CLODComponentUpdater { constexpr std::ptrdiff_t m_nServerLOD = 0x30; // int32 } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmIsTargetSetNode__CDefinition { + constexpr std::ptrdiff_t m_nInputValueNodeIdx = 0xA; // int16 + } // Parent: None - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -2825,8 +3405,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nElementIndexArray = 0x60; // CUtlVector constexpr std::ptrdiff_t m_nElementMaskArray = 0x78; // CUtlVector } + // Parent: CAnimComponentUpdater + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPairedSequenceComponentUpdater { + } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -2838,7 +3425,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bundleDatas = 0x10; // CUtlVector } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -2850,7 +3437,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_toeBoneIndex = 0x24; // int32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2860,23 +3447,32 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_weights = 0x18; // CUtlVector } // Parent: CBaseConstraint - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CParentConstraint { } + // Parent: CNmVectorValueNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmCachedVectorNode__CDefinition { + constexpr std::ptrdiff_t m_nInputValueNodeIdx = 0xA; // int16 + constexpr std::ptrdiff_t m_mode = 0xC; // NmCachedValueMode_t + } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults namespace CNmStateNode__TimedEvent_t { constexpr std::ptrdiff_t m_ID = 0x0; // CGlobalSymbol - constexpr std::ptrdiff_t m_timeValue = 0x8; // float32 + constexpr std::ptrdiff_t m_flTimeValueSeconds = 0x8; // float32 } // Parent: CMotionMetricEvaluator - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2885,12 +3481,12 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bIgnoreSlope = 0x68; // bool } // Parent: None - // Field count: 1 + // Fields count: 1 namespace HSequence { constexpr std::ptrdiff_t m_Value = 0x0; // int32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2900,7 +3496,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hParamOut = 0x1A; // CAnimParamHandle } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -2913,7 +3509,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nEndFrame = 0x2C; // int32 } // Parent: CAnimUpdateNodeBase - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -2931,7 +3527,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bLockWhenWaning = 0xCF; // bool } // Parent: CConcreteAnimParameter - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2941,7 +3537,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bInterpolate = 0x90; // bool } // Parent: None - // Field count: 23 + // Fields count: 23 // // Metadata: // MGetKV3ClassDefaults @@ -2970,15 +3566,19 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_refAnimIncludeModels = 0x298; // CUtlVector> constexpr std::ptrdiff_t m_AnimatedMaterialAttributes = 0x2B0; // CUtlVector } + // Parent: CNmTask + // Fields count: 0 + namespace CNmSampleTask { + } // Parent: CStaticPoseCache - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CStaticPoseCacheBuilder { } // Parent: None - // Field count: 14 + // Fields count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -2999,7 +3599,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_localIKAutoplayLockArray = 0x120; // CUtlVector } // Parent: CAnimUpdateNodeBase - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -3011,7 +3611,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bLockStateWhenWaning = 0xF5; // bool } // Parent: CUnaryUpdateNode - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -3024,7 +3624,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bLockWhenWaning = 0x165; // bool } // Parent: None - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -3040,7 +3640,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_FlexControllerWeights = 0xA8; // CUtlVector } // Parent: CModelConfigElement - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3049,7 +3649,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Args = 0x50; // KeyValues3 } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -3063,7 +3663,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_sEventName = 0x38; // CGlobalSymbol } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -3075,7 +3675,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_totalDelta = 0x30; // CTransform } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3084,7 +3684,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_id = 0x0; // uint32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3093,7 +3693,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Data = 0x4; // int32 } // Parent: CUnaryUpdateNode - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -3108,7 +3708,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bResetChild = 0xC4; // bool } // Parent: CUnaryUpdateNode - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -3121,7 +3721,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bLockWhenWaning = 0x141; // bool } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -3135,7 +3735,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flags = 0x44; // int32 } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -3148,7 +3748,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_autoResetMap = 0xA0; // CUtlHashtable } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -3162,13 +3762,13 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flErrorQuantizationScaleMax = 0x1C; // float32 } // Parent: None - // Field count: 2 + // Fields count: 2 namespace CBoneConstraintPoseSpaceMorph__Input_t { constexpr std::ptrdiff_t m_inputValue = 0x0; // Vector constexpr std::ptrdiff_t m_outputWeightList = 0x10; // CUtlVector } // Parent: None - // Field count: 12 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -3188,7 +3788,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flFadeOut = 0x58; // float32 } // Parent: CUnaryUpdateNode - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3196,7 +3796,16 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_paramIndex = 0x68; // CAnimParamHandle } // Parent: None - // Field count: 2 + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSequenceTagSpans { + constexpr std::ptrdiff_t m_sSequenceName = 0x0; // CGlobalSymbol + constexpr std::ptrdiff_t m_tags = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3205,7 +3814,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_dataSlotIdx = 0x2; // int16 } // Parent: CModelConfigElement - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3214,18 +3823,18 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nChoice = 0x50; // int32 } // Parent: CMotionMetricEvaluator - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CCurrentVelocityMetricEvaluator { } // Parent: CNmValueNode__CDefinition - // Field count: 0 + // Fields count: 0 namespace CNmBoolValueNode__CDefinition { } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -3237,24 +3846,42 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_timeStamp = 0x80; // float32 } // Parent: CNmEvent - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults namespace CNmTransitionEvent { - constexpr std::ptrdiff_t m_rule = 0x10; // NmTransitionRule_t - constexpr std::ptrdiff_t m_ID = 0x18; // CGlobalSymbol + constexpr std::ptrdiff_t m_rule = 0x18; // NmTransitionRule_t + constexpr std::ptrdiff_t m_ID = 0x20; // CGlobalSymbol + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmIKRig { + constexpr std::ptrdiff_t m_skeleton = 0x0; // CStrongHandle } // Parent: CAnimMotorUpdaterBase - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults namespace CPathAnimMotorUpdaterBase { - constexpr std::ptrdiff_t m_bLockToPath = 0x20; // bool + constexpr std::ptrdiff_t m_bLockToPath = 0x19; // bool + } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmFootstepEventPercentageThroughNode__CDefinition { + constexpr std::ptrdiff_t m_nSourceStateNodeIdx = 0xA; // int16 + constexpr std::ptrdiff_t m_phaseCondition = 0xC; // NmFootPhaseCondition_t + constexpr std::ptrdiff_t m_eventConditionRules = 0x10; // CNmBitFlags } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -3268,7 +3895,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_propJoints = 0x18; // CUtlVector } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3277,7 +3904,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flTime = 0x20; // float32 } // Parent: CUnaryUpdateNode - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3285,7 +3912,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_opFixedData = 0x70; // FollowAttachmentSettings_t } // Parent: CAnimComponentUpdater - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -3300,7 +3927,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_paramHandles = 0x6B; // CAnimParamHandle[30] } // Parent: CModelConfigElement - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3308,7 +3935,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_MaterialGroupName = 0x48; // CUtlString } // Parent: CMotionMetricEvaluator - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3317,7 +3944,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flTime = 0x54; // float32 } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -3332,19 +3959,19 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bIsScaleStatic = 0x32; // bool } // Parent: CBinaryUpdateNode - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults namespace CAddUpdateNode { - constexpr std::ptrdiff_t m_footMotionTiming = 0x8C; // BinaryNodeChildOption - constexpr std::ptrdiff_t m_bApplyToFootMotion = 0x90; // bool - constexpr std::ptrdiff_t m_bApplyChannelsSeparately = 0x91; // bool - constexpr std::ptrdiff_t m_bUseModelSpace = 0x92; // bool - constexpr std::ptrdiff_t m_bApplyScale = 0x93; // bool + constexpr std::ptrdiff_t m_footMotionTiming = 0x88; // BinaryNodeChildOption + constexpr std::ptrdiff_t m_bApplyToFootMotion = 0x8C; // bool + constexpr std::ptrdiff_t m_bApplyChannelsSeparately = 0x8D; // bool + constexpr std::ptrdiff_t m_bUseModelSpace = 0x8E; // bool + constexpr std::ptrdiff_t m_bApplyScale = 0x8F; // bool } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MPropertyEditClassAsString @@ -3352,7 +3979,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_value = 0x0; // uint8 } // Parent: CAnimComponentUpdater - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3360,7 +3987,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_settings = 0x30; // CAnimDemoCaptureSettings } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3369,8 +3996,33 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nVersion = 0x10; // int32 constexpr std::ptrdiff_t m_nType = 0x14; // int32 } + // Parent: CNmTargetValueNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmCachedTargetNode__CDefinition { + constexpr std::ptrdiff_t m_nInputValueNodeIdx = 0xA; // int16 + constexpr std::ptrdiff_t m_mode = 0xC; // NmCachedValueMode_t + } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmConstBoolNode__CDefinition { + constexpr std::ptrdiff_t m_bValue = 0xA; // bool + } // Parent: None - // Field count: 2 + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmBitFlags { + constexpr std::ptrdiff_t m_flags = 0x0; // uint32 + } + // Parent: None + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3379,14 +4031,16 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_trajectories = 0x40; // CFootTrajectories } // Parent: CNmEvent - // Field count: 0 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults namespace CNmLegacyEvent { + constexpr std::ptrdiff_t m_animEventClassName = 0x18; // CUtlString + constexpr std::ptrdiff_t m_KV = 0x20; // KeyValues3 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3396,7 +4050,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bExclusiveRootMotionFirstFrame = 0x0; // bitfield:1 } // Parent: CAnimTagBase - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3408,26 +4062,26 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_BoneName = 0x70; // CUtlString } // Parent: CConcreteAnimParameter - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CEnumAnimParameter { - constexpr std::ptrdiff_t m_defaultValue = 0x88; // uint8 - constexpr std::ptrdiff_t m_enumOptions = 0x90; // CUtlVector - constexpr std::ptrdiff_t m_vecEnumReferenced = 0xA8; // CUtlVector + constexpr std::ptrdiff_t m_defaultValue = 0x80; // uint8 + constexpr std::ptrdiff_t m_enumOptions = 0x88; // CUtlVector + constexpr std::ptrdiff_t m_vecEnumReferenced = 0xA0; // CUtlVector } // Parent: CAnimTagBase - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults namespace CHandshakeAnimTagBase { - constexpr std::ptrdiff_t m_bIsDisableTag = 0x50; // bool + constexpr std::ptrdiff_t m_bIsDisableTag = 0x49; // bool } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3436,7 +4090,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_id = 0x0; // uint32 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3447,7 +4101,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_container = 0x10; // CUtlBinaryBlock } // Parent: CAnimComponentUpdater - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -3461,7 +4115,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hSlopeNormal_WorldSpace = 0x42; // CAnimParamHandle } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3471,7 +4125,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_fSpeedScale = 0xC; // float32 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3482,7 +4136,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_SourceFilename = 0x28; // CUtlString } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -3495,7 +4149,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vDebugOffset = 0x40; // VectorAligned } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -3507,7 +4161,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_sName = 0x28; // CUtlString } // Parent: None - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -3523,7 +4177,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_footLandCycle = 0x38; // CFootCycle } // Parent: CAnimParameterBase - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3532,7 +4186,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_eParamType = 0x78; // AnimParamType_t } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3543,7 +4197,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nDimensionStartIndex = 0x4C; // int32 } // Parent: CMotionMetricEvaluator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3554,17 +4208,17 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_eMode = 0x5C; // VelocityMetricMode } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults namespace CAnimUpdateNodeBase { - constexpr std::ptrdiff_t m_nodePath = 0x18; // CAnimNodePath - constexpr std::ptrdiff_t m_networkMode = 0x48; // AnimNodeNetworkMode + constexpr std::ptrdiff_t m_nodePath = 0x14; // CAnimNodePath + constexpr std::ptrdiff_t m_networkMode = 0x44; // AnimNodeNetworkMode constexpr std::ptrdiff_t m_name = 0x50; // CUtlString } // Parent: CAnimActionUpdater - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3572,8 +4226,16 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hParam = 0x18; // CAnimParamHandle constexpr std::ptrdiff_t m_value = 0x1A; // CAnimVariant } + // Parent: CNmBoneMaskValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmFixedWeightBoneMaskNode__CDefinition { + constexpr std::ptrdiff_t m_flBoneWeight = 0xC; // float32 + } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3582,7 +4244,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_dataSet = 0x8; // CNmGraphDataSet } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -3597,7 +4259,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nTickCount = 0x18; // int32 } // Parent: CMotionMetricEvaluator - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3605,7 +4267,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nBoneIndex = 0x50; // int32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3614,14 +4276,31 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nBindOffsetBytes = 0x10; // uint32 } // Parent: CNmPoseNode__CDefinition - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CNmExternalGraphNode__CDefinition { } // Parent: None - // Field count: 2 + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmParameterizedBlendNode__Parameterization_t { + constexpr std::ptrdiff_t m_blendRanges = 0x0; // CUtlLeanVectorFixedGrowable + constexpr std::ptrdiff_t m_parameterRange = 0x48; // Range_t + } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmNotNode__CDefinition { + constexpr std::ptrdiff_t m_nInputValueNodeIdx = 0xA; // int16 + } + // Parent: None + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3630,13 +4309,13 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_CullingData = 0x8; // CDrawCullingData } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults namespace CMorphSetData { - constexpr std::ptrdiff_t m_nWidth = 0x10; // int32 - constexpr std::ptrdiff_t m_nHeight = 0x14; // int32 + constexpr std::ptrdiff_t m_nWidth = 0xC; // int32 + constexpr std::ptrdiff_t m_nHeight = 0x10; // int32 constexpr std::ptrdiff_t m_bundleTypes = 0x18; // CUtlVector constexpr std::ptrdiff_t m_morphDatas = 0x30; // CUtlVector constexpr std::ptrdiff_t m_pTextureAtlas = 0x48; // CStrongHandle @@ -3644,19 +4323,27 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_FlexControllers = 0x68; // CUtlVector constexpr std::ptrdiff_t m_FlexRules = 0x80; // CUtlVector } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmAndNode__CDefinition { + constexpr std::ptrdiff_t m_conditionNodeIndices = 0x10; // CUtlLeanVectorFixedGrowable + } // Parent: CBaseConstraint - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults namespace CMorphConstraint { - constexpr std::ptrdiff_t m_sTargetMorph = 0x70; // CUtlString - constexpr std::ptrdiff_t m_nSlaveChannel = 0x78; // int32 - constexpr std::ptrdiff_t m_flMin = 0x7C; // float32 - constexpr std::ptrdiff_t m_flMax = 0x80; // float32 + constexpr std::ptrdiff_t m_sTargetMorph = 0x68; // CUtlString + constexpr std::ptrdiff_t m_nSlaveChannel = 0x70; // int32 + constexpr std::ptrdiff_t m_flMin = 0x74; // float32 + constexpr std::ptrdiff_t m_flMax = 0x78; // float32 } // Parent: CAnimTagBase - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3668,7 +4355,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nVertexSet = 0x68; // CUtlString } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -3682,8 +4369,22 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bImplicitSeqIgnoreDelta = 0x6; // bool constexpr std::ptrdiff_t m_bAnimGraphAdditive = 0x7; // bool } + // Parent: CNmPoseNode__CDefinition + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmBlend2DNode__CDefinition { + constexpr std::ptrdiff_t m_sourceNodeIndices = 0x10; // CUtlVectorFixedGrowable + constexpr std::ptrdiff_t m_nInputParameterNodeIdx0 = 0x38; // int16 + constexpr std::ptrdiff_t m_nInputParameterNodeIdx1 = 0x3A; // int16 + constexpr std::ptrdiff_t m_values = 0x40; // CUtlVectorFixedGrowable + constexpr std::ptrdiff_t m_indices = 0xA8; // CUtlVectorFixedGrowable + constexpr std::ptrdiff_t m_hullIndices = 0xE0; // CUtlVectorFixedGrowable + constexpr std::ptrdiff_t m_bAllowLooping = 0x108; // bool + } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3692,7 +4393,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flControlPoint2 = 0x4; // float32 } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3700,7 +4401,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nNodeIdx = 0x8; // int16 } // Parent: CAnimationGraphVisualizerPrimitiveBase - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3710,7 +4411,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Color = 0x54; // Color } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3718,8 +4419,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_name = 0x0; // CBufferString constexpr std::ptrdiff_t m_nType = 0x10; // int32 } + // Parent: CNmSpeedScaleBaseNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmDurationScaleNode__CDefinition { + } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3730,7 +4438,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bDisabled = 0x0; // bitfield:1 } // Parent: CHandshakeAnimTagBase - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -3738,13 +4446,13 @@ namespace cs2_dumper { namespace CMovementHandshakeAnimTag { } // Parent: None - // Field count: 2 + // Fields count: 2 namespace CBoneConstraintPoseSpaceBone__Input_t { constexpr std::ptrdiff_t m_inputValue = 0x0; // Vector constexpr std::ptrdiff_t m_outputTransformList = 0x10; // CUtlVector } // Parent: None - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -3761,7 +4469,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flFixedBlendWeightVals = 0x68; // float32[2] } // Parent: None - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -3779,7 +4487,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_skidStop = 0x50; // CUtlString } // Parent: CAnimTagBase - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -3794,7 +4502,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bPlayOnClient = 0x6F; // bool } // Parent: CUnaryUpdateNode - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -3807,21 +4515,22 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bUseManualTurnOffset = 0x80; // bool } // Parent: None - // Field count: 7 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults namespace CAnimationGroup { - constexpr std::ptrdiff_t m_nFlags = 0x10; // uint32 - constexpr std::ptrdiff_t m_name = 0x18; // CBufferString - constexpr std::ptrdiff_t m_localHAnimArray_Handle = 0x60; // CUtlVector> - constexpr std::ptrdiff_t m_includedGroupArray_Handle = 0x78; // CUtlVector> - constexpr std::ptrdiff_t m_directHSeqGroup_Handle = 0x90; // CStrongHandle - constexpr std::ptrdiff_t m_decodeKey = 0x98; // CAnimKeyData - constexpr std::ptrdiff_t m_szScripts = 0x110; // CUtlVector + constexpr std::ptrdiff_t m_nFlags = 0xC; // uint32 + constexpr std::ptrdiff_t m_name = 0x10; // CBufferString + constexpr std::ptrdiff_t m_localHAnimArray_Handle = 0x58; // CUtlVector> + constexpr std::ptrdiff_t m_includedGroupArray_Handle = 0x70; // CUtlVector> + constexpr std::ptrdiff_t m_directHSeqGroup_Handle = 0x88; // CStrongHandle + constexpr std::ptrdiff_t m_decodeKey = 0x90; // CAnimKeyData + constexpr std::ptrdiff_t m_szScripts = 0x108; // CUtlVector + constexpr std::ptrdiff_t m_AdditionalExtRefs = 0x120; // CUtlVector } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3830,7 +4539,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_percentageThrough = 0x4; // NmPercent_t } // Parent: None - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -3846,7 +4555,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bIsAdditive = 0x1A0; // bool } // Parent: CAnimActionUpdater - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3854,12 +4563,25 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_componentID = 0x18; // AnimComponentID constexpr std::ptrdiff_t m_bSetEnabled = 0x1C; // bool } + // Parent: CNmBlendTaskBase + // Fields count: 0 + namespace CNmOverlayBlendTask { + } + // Parent: CNmPassthroughNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmSpeedScaleBaseNode__CDefinition { + constexpr std::ptrdiff_t m_nInputValueNodeIdx = 0xC; // int16 + constexpr std::ptrdiff_t m_flDefaultInputValue = 0x10; // float32 + } // Parent: CNmGraphNode__CDefinition - // Field count: 0 + // Fields count: 0 namespace CNmValueNode__CDefinition { } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3869,14 +4591,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nOwningAnimNodePathCount = 0x38; // int32 } // Parent: CLeafUpdateNode - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CBindPoseUpdateNode { } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3885,7 +4607,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_endTime = 0x8; // NmSyncTrackTime_t } // Parent: CAnimationGraphVisualizerPrimitiveBase - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3895,7 +4617,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Text = 0x58; // CUtlString } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3905,7 +4627,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flProgression = 0x10; // float32 } // Parent: CLeafUpdateNode - // Field count: 23 + // Fields count: 23 // // Metadata: // MGetKV3ClassDefaults @@ -3934,8 +4656,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flDistanceScale_MinScale = 0x134; // float32 constexpr std::ptrdiff_t m_bEnableDistanceScaling = 0x138; // bool } + // Parent: CNmPoseNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmReferencePoseNode__CDefinition { + } // Parent: None - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -3953,7 +4682,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_footMotion = 0x108; // CUtlVector } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3964,7 +4693,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t max = 0x14; // float32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3973,8 +4702,28 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_CameraTrack = 0x18; // CUtlVector constexpr std::ptrdiff_t m_flRecordingTime = 0x30; // float32 } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmStateEventConditionNode__CDefinition { + constexpr std::ptrdiff_t m_nSourceStateNodeIdx = 0xA; // int16 + constexpr std::ptrdiff_t m_eventConditionRules = 0xC; // CNmBitFlags + constexpr std::ptrdiff_t m_conditions = 0x10; // CUtlVectorFixedGrowable + } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmFloatRangeComparisonNode__CDefinition { + constexpr std::ptrdiff_t m_range = 0xC; // Range_t + constexpr std::ptrdiff_t m_nInputValueNodeIdx = 0x14; // int16 + constexpr std::ptrdiff_t m_bIsInclusiveCheck = 0x16; // bool + } // Parent: CMotionNode - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3984,7 +4733,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flPlaybackSpeed = 0x44; // float32 } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3992,19 +4741,19 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_szFacs = 0x0; // CUtlString } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults namespace CRenderMesh { - constexpr std::ptrdiff_t m_sceneObjects = 0x10; // CUtlVectorFixedGrowable - constexpr std::ptrdiff_t m_constraints = 0xA0; // CUtlVector - constexpr std::ptrdiff_t m_skeleton = 0xB8; // CRenderSkeleton - constexpr std::ptrdiff_t m_meshDeformParams = 0x1E0; // DynamicMeshDeformParams_t - constexpr std::ptrdiff_t m_pGroomData = 0x1F0; // CRenderGroom* + constexpr std::ptrdiff_t m_sceneObjects = 0x10; // CUtlLeanVectorFixedGrowable + constexpr std::ptrdiff_t m_constraints = 0x78; // CUtlLeanVector + constexpr std::ptrdiff_t m_skeleton = 0x88; // CRenderSkeleton + constexpr std::ptrdiff_t m_meshDeformParams = 0x1A8; // DynamicMeshDeformParams_t + constexpr std::ptrdiff_t m_pGroomData = 0x1B8; // CRenderGroom* } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -4019,7 +4768,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_lodBoneCounts = 0xB8; // CUtlVector } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4030,8 +4779,17 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_meshes = 0x48; // CUtlVector constexpr std::ptrdiff_t m_CollisionAttributeIndices = 0x60; // CUtlVector } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmFloatCurveNode__CDefinition { + constexpr std::ptrdiff_t m_nInputValueNodeIdx = 0xA; // int16 + constexpr std::ptrdiff_t m_curve = 0x10; // CPiecewiseCurve + } // Parent: CAnimationGraphVisualizerPrimitiveBase - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4040,17 +4798,17 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flAxisSize = 0x60; // float32 } // Parent: CBaseConstraint - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults namespace CTwistConstraint { - constexpr std::ptrdiff_t m_bInverse = 0x70; // bool - constexpr std::ptrdiff_t m_qParentBindRotation = 0x80; // Quaternion - constexpr std::ptrdiff_t m_qChildBindRotation = 0x90; // Quaternion + constexpr std::ptrdiff_t m_bInverse = 0x68; // bool + constexpr std::ptrdiff_t m_qParentBindRotation = 0x70; // Quaternion + constexpr std::ptrdiff_t m_qChildBindRotation = 0x80; // Quaternion } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4062,7 +4820,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flMax = 0x18; // float32 } // Parent: None - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -4078,7 +4836,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nLineNumber = 0x14; // int16 } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -4092,7 +4850,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bApplyFootRotationLimits = 0x29; // bool } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4104,7 +4862,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flSphereRadius = 0x58; // float32 } // Parent: CMotionMetricEvaluator - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -4118,7 +4876,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bFilterGoalOvershoot = 0x62; // bool } // Parent: CUnaryUpdateNode - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -4128,15 +4886,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_allTags = 0x70; // CUtlVector } // Parent: CNmEvent - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults namespace CNmIDEvent { - constexpr std::ptrdiff_t m_ID = 0x10; // CGlobalSymbol + constexpr std::ptrdiff_t m_ID = 0x18; // CGlobalSymbol } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4145,7 +4903,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_FlexOps = 0x8; // CUtlVector } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4157,34 +4915,50 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_eScriptType = 0x50; // AnimScriptType } // Parent: None - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults namespace CRenderGroom { constexpr std::ptrdiff_t m_hairs = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_hSimParamsMat = 0x20; // CStrongHandleCopyable - constexpr std::ptrdiff_t m_nSegmentsPerHairStrand = 0x28; // int32 - constexpr std::ptrdiff_t m_nGuideHairCount = 0x2C; // int32 - constexpr std::ptrdiff_t m_nHairCount = 0x30; // int32 - constexpr std::ptrdiff_t m_nGroomGroupID = 0x34; // int32 - constexpr std::ptrdiff_t m_nAttachBoneIdx = 0x38; // int32 - constexpr std::ptrdiff_t m_nAttachMeshIdx = 0x3C; // int32 - constexpr std::ptrdiff_t m_nAttachMeshDrawCallIdx = 0x40; // int32 - constexpr std::ptrdiff_t m_flSumOfAllHairLengths = 0x44; // float32 - constexpr std::ptrdiff_t m_bEnableSimulation = 0x48; // bool + constexpr std::ptrdiff_t m_hairPositionOffsets = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_hSimParamsMat = 0x40; // CStrongHandleCopyable + constexpr std::ptrdiff_t m_nSegmentsPerHairStrand = 0x48; // int32 + constexpr std::ptrdiff_t m_nGuideHairCount = 0x4C; // int32 + constexpr std::ptrdiff_t m_nHairCount = 0x50; // int32 + constexpr std::ptrdiff_t m_nGroomGroupID = 0x54; // int32 + constexpr std::ptrdiff_t m_nAttachBoneIdx = 0x58; // int32 + constexpr std::ptrdiff_t m_nAttachMeshIdx = 0x5C; // int32 + constexpr std::ptrdiff_t m_nAttachMeshDrawCallIdx = 0x60; // int32 + constexpr std::ptrdiff_t m_bEnableSimulation = 0x64; // bool + } + // Parent: CNmPoseNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmParameterizedClipSelectorNode__CDefinition { + constexpr std::ptrdiff_t m_optionNodeIndices = 0x10; // CUtlLeanVectorFixedGrowable + constexpr std::ptrdiff_t m_parameterNodeIdx = 0x28; // int16 } // Parent: CBaseConstraint - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults namespace CTiltTwistConstraint { - constexpr std::ptrdiff_t m_nTargetAxis = 0x70; // int32 - constexpr std::ptrdiff_t m_nSlaveAxis = 0x74; // int32 + constexpr std::ptrdiff_t m_nTargetAxis = 0x68; // int32 + constexpr std::ptrdiff_t m_nSlaveAxis = 0x6C; // int32 + } + // Parent: CNmSpeedScaleBaseNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmSpeedScaleNode__CDefinition { } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4192,7 +4966,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_surfacePropertiesList = 0x0; // CUtlVector } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -4205,7 +4979,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nPackedSurfaceTangentOs = 0x20; // uint32 } // Parent: CLeafUpdateNode - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4216,12 +4990,21 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_valueSource = 0x84; // AnimValueSource constexpr std::ptrdiff_t m_paramIndex = 0x88; // CAnimParamHandle } + // Parent: CNmVectorValueNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmTargetPointNode__CDefinition { + constexpr std::ptrdiff_t m_nInputValueNodeIdx = 0xA; // int16 + constexpr std::ptrdiff_t m_bIsWorldSpaceTarget = 0xC; // bool + } // Parent: CNmValueNode__CDefinition - // Field count: 0 + // Fields count: 0 namespace CNmFloatValueNode__CDefinition { } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -4231,7 +5014,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nMorphCount = 0x2C; // int32 } // Parent: None - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -4249,7 +5032,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bUseHysteresis = 0xBB; // bool } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4257,7 +5040,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_settingsGroups = 0x18; // CUtlVector> } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4266,15 +5049,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_pSharedData = 0x10; // CSmartPtr } // Parent: CBaseConstraint - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults namespace CBoneConstraintPoseSpaceBone { - constexpr std::ptrdiff_t m_inputList = 0x70; // CUtlVector + constexpr std::ptrdiff_t m_inputList = 0x68; // CUtlVector } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4283,7 +5066,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flKeyValue = 0x8; // float32 } // Parent: CBoneConstraintBase - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4295,19 +5078,19 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bClamp = 0x68; // bool } // Parent: CConcreteAnimParameter - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CFloatAnimParameter { - constexpr std::ptrdiff_t m_fDefaultValue = 0x80; // float32 - constexpr std::ptrdiff_t m_fMinValue = 0x84; // float32 - constexpr std::ptrdiff_t m_fMaxValue = 0x88; // float32 - constexpr std::ptrdiff_t m_bInterpolate = 0x8C; // bool + constexpr std::ptrdiff_t m_fDefaultValue = 0x78; // float32 + constexpr std::ptrdiff_t m_fMinValue = 0x7C; // float32 + constexpr std::ptrdiff_t m_fMaxValue = 0x80; // float32 + constexpr std::ptrdiff_t m_bInterpolate = 0x84; // bool } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4316,7 +5099,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_eBehavior = 0x8; // StateActionBehavior } // Parent: CAnimMotorUpdaterBase - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -4329,7 +5112,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bUseAcceleration = 0x48; // bool } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -4339,7 +5122,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nBoneWeightCount = 0x48; // int32 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -4350,15 +5133,24 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bBonesOrientedAlongPositiveX = 0xA; // bool } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults namespace CAnimParamHandleMap { constexpr std::ptrdiff_t m_list = 0x0; // CUtlHashtable } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmFloatClampNode__CDefinition { + constexpr std::ptrdiff_t m_nInputValueNodeIdx = 0xA; // int16 + constexpr std::ptrdiff_t m_clampRange = 0xC; // Range_t + } // Parent: None - // Field count: 14 + // Fields count: 15 // // Metadata: // MGetKV3ClassDefaults @@ -4368,18 +5160,49 @@ namespace cs2_dumper { constexpr std::ptrdiff_t fps = 0x18; // float32 constexpr std::ptrdiff_t m_Data = 0x20; // CAnimEncodedFrames constexpr std::ptrdiff_t m_movementArray = 0xF8; // CUtlVector - constexpr std::ptrdiff_t m_eventArray = 0x110; // CUtlVector - constexpr std::ptrdiff_t m_activityArray = 0x128; // CUtlVector - constexpr std::ptrdiff_t m_hierarchyArray = 0x140; // CUtlVector - constexpr std::ptrdiff_t framestalltime = 0x158; // float32 - constexpr std::ptrdiff_t m_vecRootMin = 0x15C; // Vector - constexpr std::ptrdiff_t m_vecRootMax = 0x168; // Vector - constexpr std::ptrdiff_t m_vecBoneWorldMin = 0x178; // CUtlVector - constexpr std::ptrdiff_t m_vecBoneWorldMax = 0x190; // CUtlVector - constexpr std::ptrdiff_t m_sequenceParams = 0x1A8; // CAnimSequenceParams + constexpr std::ptrdiff_t m_xInitialOffset = 0x110; // CTransform + constexpr std::ptrdiff_t m_eventArray = 0x130; // CUtlVector + constexpr std::ptrdiff_t m_activityArray = 0x148; // CUtlVector + constexpr std::ptrdiff_t m_hierarchyArray = 0x160; // CUtlVector + constexpr std::ptrdiff_t framestalltime = 0x178; // float32 + constexpr std::ptrdiff_t m_vecRootMin = 0x17C; // Vector + constexpr std::ptrdiff_t m_vecRootMax = 0x188; // Vector + constexpr std::ptrdiff_t m_vecBoneWorldMin = 0x198; // CUtlVector + constexpr std::ptrdiff_t m_vecBoneWorldMax = 0x1B0; // CUtlVector + constexpr std::ptrdiff_t m_sequenceParams = 0x1C8; // CAnimSequenceParams + } + // Parent: CNmPassthroughNode__CDefinition + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmRootMotionOverrideNode__CDefinition { + constexpr std::ptrdiff_t m_desiredMovingVelocityNodeIdx = 0xC; // int16 + constexpr std::ptrdiff_t m_desiredFacingDirectionNodeIdx = 0xE; // int16 + constexpr std::ptrdiff_t m_linearVelocityLimitNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_angularVelocityLimitNodeIdx = 0x12; // int16 + constexpr std::ptrdiff_t m_maxLinearVelocity = 0x14; // float32 + constexpr std::ptrdiff_t m_maxAngularVelocityRadians = 0x18; // float32 + constexpr std::ptrdiff_t m_overrideFlags = 0x1C; // CNmBitFlags + } + // Parent: CNmPoseNode__CDefinition + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmTargetWarpNode__CDefinition { + constexpr std::ptrdiff_t m_nClipReferenceNodeIdx = 0xA; // int16 + constexpr std::ptrdiff_t m_nTargetValueNodeIdx = 0xC; // int16 + constexpr std::ptrdiff_t m_samplingMode = 0xE; // CNmRootMotionData::SamplingMode_t + constexpr std::ptrdiff_t m_bAllowTargetUpdate = 0xF; // bool + constexpr std::ptrdiff_t m_flSamplingPositionErrorThresholdSq = 0x10; // float32 + constexpr std::ptrdiff_t m_flMaxTangentLength = 0x14; // float32 + constexpr std::ptrdiff_t m_flLerpFallbackDistanceThreshold = 0x18; // float32 + constexpr std::ptrdiff_t m_flTargetUpdateDistanceThreshold = 0x1C; // float32 + constexpr std::ptrdiff_t m_flTargetUpdateAngleThresholdRadians = 0x20; // float32 } // Parent: None - // Field count: 7 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -4391,9 +5214,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_softContactFrequency = 0x10; // float32 constexpr std::ptrdiff_t m_softContactDampingRatio = 0x14; // float32 constexpr std::ptrdiff_t m_wheelDrag = 0x18; // float32 + constexpr std::ptrdiff_t m_heatConductivity = 0x1C; // float32 + constexpr std::ptrdiff_t m_flashpoint = 0x20; // float32 } // Parent: CAnimationGraphVisualizerPrimitiveBase - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -4404,7 +5229,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Color = 0x70; // Color } // Parent: CBoneConstraintBase - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -4415,21 +5240,21 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flRemap = 0x40; // float32[4] } // Parent: CBaseConstraint - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CPointConstraint { } // Parent: CMotionMetricEvaluator - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CCurrentRotationVelocityMetricEvaluator { } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4438,7 +5263,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flTraceRadius = 0x4; // float32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4447,7 +5272,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flCycle = 0x14; // float32 } // Parent: None - // Field count: 46 + // Fields count: 46 // // Metadata: // MGetKV3ClassDefaults @@ -4499,8 +5324,20 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_projectionLinearTolerance = 0xF0; // float32 constexpr std::ptrdiff_t m_projectionAngularTolerance = 0xF4; // float32 } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmFloatComparisonNode__CDefinition { + constexpr std::ptrdiff_t m_nInputValueNodeIdx = 0xA; // int16 + constexpr std::ptrdiff_t m_nComparandValueNodeIdx = 0xC; // int16 + constexpr std::ptrdiff_t m_comparison = 0xE; // CNmFloatComparisonNode::Comparison_t + constexpr std::ptrdiff_t m_flEpsilon = 0x10; // float32 + constexpr std::ptrdiff_t m_flComparisonValue = 0x14; // float32 + } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -4515,18 +5352,18 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bIsPassthrough = 0x0; // bitfield:1 } // Parent: CNmValueNode__CDefinition - // Field count: 0 + // Fields count: 0 namespace CNmTargetValueNode__CDefinition { } // Parent: CBaseConstraint - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace COrientConstraint { } // Parent: CUnaryUpdateNode - // Field count: 12 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -4545,17 +5382,17 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bLimitOnly = 0x98; // bool } // Parent: CNmPoseNode__CDefinition - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults namespace CNmLayerBlendNode__CDefinition { - constexpr std::ptrdiff_t m_nBaseNodeIdx = 0x10; // int16 - constexpr std::ptrdiff_t m_bOnlySampleBaseRootMotion = 0x12; // bool - constexpr std::ptrdiff_t m_layerDefinition = 0x18; // CUtlLeanVectorFixedGrowable + constexpr std::ptrdiff_t m_nBaseNodeIdx = 0xA; // int16 + constexpr std::ptrdiff_t m_bOnlySampleBaseRootMotion = 0xC; // bool + constexpr std::ptrdiff_t m_layerDefinition = 0x10; // CUtlLeanVectorFixedGrowable } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4564,7 +5401,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bDefault = 0x18; // bool } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4572,18 +5409,28 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_boneSettings = 0x0; // CUtlVector } // Parent: CBinaryUpdateNode - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults namespace CSubtractUpdateNode { - constexpr std::ptrdiff_t m_footMotionTiming = 0x8C; // BinaryNodeChildOption - constexpr std::ptrdiff_t m_bApplyToFootMotion = 0x90; // bool - constexpr std::ptrdiff_t m_bApplyChannelsSeparately = 0x91; // bool - constexpr std::ptrdiff_t m_bUseModelSpace = 0x92; // bool + constexpr std::ptrdiff_t m_footMotionTiming = 0x88; // BinaryNodeChildOption + constexpr std::ptrdiff_t m_bApplyToFootMotion = 0x8C; // bool + constexpr std::ptrdiff_t m_bApplyChannelsSeparately = 0x8D; // bool + constexpr std::ptrdiff_t m_bUseModelSpace = 0x8E; // bool + } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmFloatRemapNode__CDefinition { + constexpr std::ptrdiff_t m_nInputValueNodeIdx = 0xA; // int16 + constexpr std::ptrdiff_t m_inputRange = 0xC; // CNmFloatRemapNode::RemapRange_t + constexpr std::ptrdiff_t m_outputRange = 0x14; // CNmFloatRemapNode::RemapRange_t } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4591,8 +5438,17 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nIndex = 0x0; // uint16 constexpr std::ptrdiff_t m_eType = 0x2; // PoseType_t } + // Parent: CNmIDValueNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmFootstepEventIDNode__CDefinition { + constexpr std::ptrdiff_t m_nSourceStateNodeIdx = 0xA; // int16 + constexpr std::ptrdiff_t m_eventConditionRules = 0xC; // CNmBitFlags + } // Parent: CUnaryUpdateNode - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4600,8 +5456,16 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_targetHandles = 0x68; // CUtlVector constexpr std::ptrdiff_t m_opFixedData = 0x80; // SolveIKChainPoseOpFixedSettings_t } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmOrNode__CDefinition { + constexpr std::ptrdiff_t m_conditionNodeIndices = 0x10; // CUtlLeanVectorFixedGrowable + } // Parent: None - // Field count: 12 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -4620,37 +5484,36 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_poseSettingArray = 0x78; // CUtlVector } // Parent: CBinaryUpdateNode - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults namespace CBoneMaskUpdateNode { - constexpr std::ptrdiff_t m_nWeightListIndex = 0x8C; // int32 - constexpr std::ptrdiff_t m_flRootMotionBlend = 0x90; // float32 - constexpr std::ptrdiff_t m_blendSpace = 0x94; // BoneMaskBlendSpace - constexpr std::ptrdiff_t m_footMotionTiming = 0x98; // BinaryNodeChildOption - constexpr std::ptrdiff_t m_bUseBlendScale = 0x9C; // bool - constexpr std::ptrdiff_t m_blendValueSource = 0xA0; // AnimValueSource - constexpr std::ptrdiff_t m_hBlendParameter = 0xA4; // CAnimParamHandle + constexpr std::ptrdiff_t m_nWeightListIndex = 0x88; // int32 + constexpr std::ptrdiff_t m_flRootMotionBlend = 0x8C; // float32 + constexpr std::ptrdiff_t m_blendSpace = 0x90; // BoneMaskBlendSpace + constexpr std::ptrdiff_t m_footMotionTiming = 0x94; // BinaryNodeChildOption + constexpr std::ptrdiff_t m_bUseBlendScale = 0x98; // bool + constexpr std::ptrdiff_t m_blendValueSource = 0x9C; // AnimValueSource + constexpr std::ptrdiff_t m_hBlendParameter = 0xA0; // CAnimParamHandle } // Parent: CAnimUpdateNodeBase - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CLeafUpdateNode { } // Parent: None - // Field count: 2 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults namespace SolveIKChainPoseOpFixedSettings_t { constexpr std::ptrdiff_t m_ChainsToSolveData = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_bMatchTargetOrientation = 0x18; // bool } // Parent: None - // Field count: 15 + // Fields count: 15 // // Metadata: // MGetKV3ClassDefaults @@ -4671,8 +5534,12 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bConstrainTwist = 0x14D; // bool constexpr std::ptrdiff_t m_flMaxTwist = 0x150; // float32 } + // Parent: CNmTask + // Fields count: 0 + namespace CNmCachedPoseWriteTask { + } // Parent: None - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -4689,7 +5556,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_rootNodePath = 0xB8; // CAnimNodePath } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4701,22 +5568,40 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_numInfluences = 0x78; // uint8 } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults namespace CFootTrajectories { constexpr std::ptrdiff_t m_trajectories = 0x0; // CUtlVector } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmIDComparisonNode__CDefinition { + constexpr std::ptrdiff_t m_nInputValueNodeIdx = 0xA; // int16 + constexpr std::ptrdiff_t m_comparison = 0xC; // CNmIDComparisonNode::Comparison_t + constexpr std::ptrdiff_t m_comparisionIDs = 0x10; // CUtlLeanVectorFixedGrowable + } // Parent: CMotionGraph - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CEditableMotionGraph { } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmConstFloatNode__CDefinition { + constexpr std::ptrdiff_t m_flValue = 0xC; // float32 + } // Parent: CAnimTagBase - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -4724,16 +5609,16 @@ namespace cs2_dumper { namespace CStringAnimTag { } // Parent: CConcreteAnimParameter - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CBoolAnimParameter { - constexpr std::ptrdiff_t m_bDefaultValue = 0x80; // bool + constexpr std::ptrdiff_t m_bDefaultValue = 0x78; // bool } // Parent: CAnimTagBase - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -4747,7 +5632,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bDestroy = 0x6C; // bool } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4756,16 +5641,16 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_id = 0x20; // AnimNodeID } // Parent: CNmPoseNode__CDefinition - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults namespace CNmStateMachineNode__CDefinition { - constexpr std::ptrdiff_t m_stateDefinition = 0x10; // CUtlLeanVectorFixedGrowable + constexpr std::ptrdiff_t m_stateDefinitions = 0x10; // CUtlLeanVectorFixedGrowable constexpr std::ptrdiff_t m_nDefaultStateIndex = 0x130; // int16 } // Parent: CAnimTagBase - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4774,8 +5659,31 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nPriority = 0x58; // int32 constexpr std::ptrdiff_t m_bodyGroupSettings = 0x60; // CUtlVector } + // Parent: CNmBlendTaskBase + // Fields count: 0 + namespace CNmModelSpaceBlendTask { + } + // Parent: CNmPoseNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmZeroPoseNode__CDefinition { + } + // Parent: CNmPoseNode__CDefinition + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmOrientationWarpNode__CDefinition { + constexpr std::ptrdiff_t m_nClipReferenceNodeIdx = 0xA; // int16 + constexpr std::ptrdiff_t m_nTargetValueNodeIdx = 0xC; // int16 + constexpr std::ptrdiff_t m_bIsOffsetNode = 0xE; // bool + constexpr std::ptrdiff_t m_bIsOffsetRelativeToCharacter = 0xF; // bool + constexpr std::ptrdiff_t m_samplingMode = 0x10; // CNmRootMotionData::SamplingMode_t + } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4783,16 +5691,24 @@ namespace cs2_dumper { namespace AnimParamID { constexpr std::ptrdiff_t m_id = 0x0; // uint32 } + // Parent: CNmBoneMaskValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmBoneMaskNode__CDefinition { + constexpr std::ptrdiff_t m_boneMaskID = 0x10; // CGlobalSymbol + } // Parent: CNmPoseNode__CDefinition - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults namespace CNmChildGraphNode__CDefinition { - constexpr std::ptrdiff_t m_nChildGraphIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_nChildGraphIdx = 0xA; // int16 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4801,15 +5717,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_elems = 0x8; // CUtlVector } // Parent: CNmIDValueNode__CDefinition - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults namespace CNmVirtualParameterIDNode__CDefinition { - constexpr std::ptrdiff_t m_nChildNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_nChildNodeIdx = 0xA; // int16 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4821,7 +5737,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flBoneScaleArray = 0x38; // CUtlVector } // Parent: CLeafUpdateNode - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -4836,7 +5752,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bLockBlendOnReset = 0xA1; // bool } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4848,7 +5764,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flEndCycle = 0x20; // float32 } // Parent: CUnaryUpdateNode - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4857,7 +5773,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flTolerance = 0x84; // float32 } // Parent: None - // Field count: 5 + // Fields count: 5 namespace IKTargetSettings_t { constexpr std::ptrdiff_t m_TargetSource = 0x0; // IKTargetSource constexpr std::ptrdiff_t m_Bone = 0x8; // IKBoneNameAndIndex_t @@ -4865,16 +5781,40 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_AnimgraphParameterNameOrientation = 0x1C; // AnimParamID constexpr std::ptrdiff_t m_TargetCoordSystem = 0x20; // IKTargetCoordinateSystem } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmCurrentSyncEventIndexNode__CDefinition { + constexpr std::ptrdiff_t m_nSourceStateNodeIdx = 0xA; // int16 + } // Parent: CModelConfigElement - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults namespace CModelConfigElement_SetRenderColor { constexpr std::ptrdiff_t m_Color = 0x48; // Color } + // Parent: CNmBlendTaskBase + // Fields count: 0 + namespace CNmAdditiveBlendTask { + } + // Parent: CNmPoseNode__CDefinition + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmAnimationPoseNode__CDefinition { + constexpr std::ptrdiff_t m_nPoseTimeValueNodeIdx = 0xA; // int16 + constexpr std::ptrdiff_t m_nDataSlotIdx = 0xC; // int16 + constexpr std::ptrdiff_t m_inputTimeRemapRange = 0x10; // Range_t + constexpr std::ptrdiff_t m_flUserSpecifiedTime = 0x18; // float32 + constexpr std::ptrdiff_t m_bUseFramesAsInput = 0x1C; // bool + } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -4884,7 +5824,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_codeIndices = 0xA0; // CUtlVector } // Parent: CMotionNode - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4893,14 +5833,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nParamIndex = 0x40; // int32 } // Parent: CNmTargetValueNode__CDefinition - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CNmControlParameterTargetNode__CDefinition { } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4909,7 +5849,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vecSize = 0xC; // Vector } // Parent: CUnaryUpdateNode - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4917,7 +5857,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_opFixedData = 0x70; // TwoBoneIKSettings_t } // Parent: None - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -4934,7 +5874,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vMassCenterOverride = 0x94; // Vector } // Parent: CHandshakeAnimTagBase - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -4942,7 +5882,7 @@ namespace cs2_dumper { namespace CTaskHandshakeAnimTag { } // Parent: CUnaryUpdateNode - // Field count: 13 + // Fields count: 13 // // Metadata: // MGetKV3ClassDefaults @@ -4962,7 +5902,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bTurnToFace = 0xA4; // bool } // Parent: None - // Field count: 13 + // Fields count: 13 // // Metadata: // MGetKV3ClassDefaults @@ -4982,7 +5922,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_biasAndClampBlendCurve = 0xD8; // CBlendCurve } // Parent: CAnimComponentUpdater - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4990,7 +5930,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hScript = 0x30; // AnimScriptHandle } // Parent: CUnaryUpdateNode - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4999,21 +5939,30 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_poseControlMethod = 0x6C; // RagdollPoseControl } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CBoneConstraintBase { } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmStateEventConditionNode__Condition_t { + constexpr std::ptrdiff_t m_eventID = 0x0; // CGlobalSymbol + constexpr std::ptrdiff_t m_eventTypeCondition = 0x8; // NmStateEventTypeCondition_t + } // Parent: CPathAnimMotorUpdaterBase - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CPathAnimMotorUpdater { } // Parent: CAnimTagBase - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -5024,16 +5973,26 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flValue = 0x64; // float32 constexpr std::ptrdiff_t m_Color = 0x68; // Color } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmFootEventConditionNode__CDefinition { + constexpr std::ptrdiff_t m_nSourceStateNodeIdx = 0xA; // int16 + constexpr std::ptrdiff_t m_phaseCondition = 0xC; // NmFootPhaseCondition_t + constexpr std::ptrdiff_t m_eventConditionRules = 0x10; // CNmBitFlags + } // Parent: CNmEvent - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults namespace CNmFootEvent { - constexpr std::ptrdiff_t m_phase = 0x10; // NmFootPhase_t + constexpr std::ptrdiff_t m_phase = 0x18; // NmFootPhase_t } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -5048,7 +6007,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flOcclusionFactor = 0x1C; // float32 } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -5061,8 +6020,16 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_tail = 0x14; // float32 constexpr std::ptrdiff_t m_end = 0x18; // float32 } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmCurrentSyncEventPercentageThroughNode__CDefinition { + constexpr std::ptrdiff_t m_nSourceStateNodeIdx = 0xA; // int16 + } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -5075,7 +6042,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_ParticleBoneName = 0x78; // CUtlVector } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -5083,16 +6050,25 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flFadeInTime = 0x0; // float32 constexpr std::ptrdiff_t m_flFadeOutTime = 0x4; // float32 } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CTargetWarpUpdateNode { + constexpr std::ptrdiff_t m_hPositionParameter = 0x6C; // CAnimParamHandle + constexpr std::ptrdiff_t m_hFacePositionParameter = 0x6E; // CAnimParamHandle + } // Parent: CNmBoolValueNode__CDefinition - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults namespace CNmVirtualParameterBoolNode__CDefinition { - constexpr std::ptrdiff_t m_nChildNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_nChildNodeIdx = 0xA; // int16 } // Parent: CUnaryUpdateNode - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -5102,7 +6078,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hParameterOrientation = 0x82; // CAnimParamHandle } // Parent: CAnimComponentUpdater - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -5110,7 +6086,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_scriptsToRun = 0x30; // CUtlVector } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -5122,13 +6098,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_segmentArray = 0x58; // CUtlVector } // Parent: None - // Field count: 2 + // Fields count: 3 namespace IKSolverSettings_t { constexpr std::ptrdiff_t m_SolverType = 0x0; // IKSolverType constexpr std::ptrdiff_t m_nNumIterations = 0x4; // int32 + constexpr std::ptrdiff_t m_EndEffectorRotationFixUpMode = 0x8; // EIKEndEffectorRotationFixUpMode } // Parent: CAnimUpdateNodeBase - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -5141,7 +6118,17 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bResetChild2 = 0x81; // bool } // Parent: None - // Field count: 6 + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmParameterizedBlendNode__BlendRange_t { + constexpr std::ptrdiff_t m_nInputIdx0 = 0x0; // int16 + constexpr std::ptrdiff_t m_nInputIdx1 = 0x2; // int16 + constexpr std::ptrdiff_t m_parameterValueRange = 0x4; // Range_t + } + // Parent: None + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -5154,12 +6141,12 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_dataChannelArray = 0x60; // CUtlVector } // Parent: None - // Field count: 1 + // Fields count: 1 namespace AttachmentHandle_t { constexpr std::ptrdiff_t m_Value = 0x0; // uint8 } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -5167,7 +6154,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_name = 0x0; // CBufferString } // Parent: None - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -5185,7 +6172,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flMaxRotationRight = 0x40; // float32 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -5196,8 +6183,16 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_sampleToConfig = 0xE8; // CUtlVector constexpr std::ptrdiff_t m_hIsActiveScript = 0x100; // AnimScriptHandle } + // Parent: CNmVectorValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmVectorNegateNode__CDefinition { + constexpr std::ptrdiff_t m_nInputValueNodeIdx = 0xA; // int16 + } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -5207,7 +6202,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_duration = 0xC; // NmPercent_t } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -5220,14 +6215,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bIsSet = 0x2B; // bool } // Parent: CNmIDValueNode__CDefinition - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CNmControlParameterIDNode__CDefinition { } // Parent: CUnaryUpdateNode - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -5239,7 +6234,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bPreventUndershoot = 0x76; // bool } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -5250,7 +6245,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_animationLayers = 0xE8; // CUtlVector } // Parent: CModelConfigElement - // Field count: 14 + // Fields count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -5271,12 +6266,12 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_MaterialGroupOnOtherModels = 0x98; // CUtlString } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults namespace CAnimTagManagerUpdater { - constexpr std::ptrdiff_t m_tags = 0x18; // CUtlVector> + constexpr std::ptrdiff_t m_tags = 0x38; // CUtlVector> } } } diff --git a/output/animationsystem_dll.json b/output/libanimationsystem.so.json similarity index 80% rename from output/animationsystem_dll.json rename to output/libanimationsystem.so.json index ad5569c..5982bef 100644 --- a/output/animationsystem_dll.json +++ b/output/libanimationsystem.so.json @@ -1,5 +1,5 @@ { - "animationsystem.dll": { + "libanimationsystem.so": { "classes": { "AimCameraOpFixedSettings_t": { "fields": { @@ -207,8 +207,8 @@ }, "AnimationSnapshot_t": { "fields": { - "m_modelName": 280, - "m_nEntIndex": 272 + "m_modelName": 272, + "m_nEntIndex": 264 }, "metadata": [ { @@ -274,11 +274,11 @@ }, "CAddUpdateNode": { "fields": { - "m_bApplyChannelsSeparately": 145, - "m_bApplyScale": 147, - "m_bApplyToFootMotion": 144, - "m_bUseModelSpace": 146, - "m_footMotionTiming": 140 + "m_bApplyChannelsSeparately": 141, + "m_bApplyScale": 143, + "m_bApplyToFootMotion": 140, + "m_bUseModelSpace": 142, + "m_footMotionTiming": 136 }, "metadata": [ { @@ -290,14 +290,16 @@ }, "CAimCameraUpdateNode": { "fields": { - "m_hParameterCameraClearanceDistance": 116, + "m_hParameterCameraClearanceDistance": 120, + "m_hParameterCameraOnly": 114, "m_hParameterOrientation": 106, "m_hParameterPelvisOffset": 110, "m_hParameterPosition": 104, "m_hParameterSpineRotationWeight": 108, "m_hParameterUseIK": 112, - "m_hParameterWeaponDepenetrationDistance": 114, - "m_opFixedSettings": 120 + "m_hParameterWeaponDepenetrationDelta": 118, + "m_hParameterWeaponDepenetrationDistance": 116, + "m_opFixedSettings": 128 }, "metadata": [ { @@ -516,19 +518,20 @@ "CAnimDesc": { "fields": { "fps": 24, - "framestalltime": 344, + "framestalltime": 376, "m_Data": 32, - "m_activityArray": 296, - "m_eventArray": 272, + "m_activityArray": 328, + "m_eventArray": 304, "m_flags": 16, - "m_hierarchyArray": 320, + "m_hierarchyArray": 352, "m_movementArray": 248, "m_name": 0, - "m_sequenceParams": 424, - "m_vecBoneWorldMax": 400, - "m_vecBoneWorldMin": 376, - "m_vecRootMax": 360, - "m_vecRootMin": 348 + "m_sequenceParams": 456, + "m_vecBoneWorldMax": 432, + "m_vecBoneWorldMin": 408, + "m_vecRootMax": 392, + "m_vecRootMin": 380, + "m_xInitialOffset": 272 }, "metadata": [ { @@ -1004,7 +1007,7 @@ }, "CAnimTagManagerUpdater": { "fields": { - "m_tags": 24 + "m_tags": 56 }, "metadata": [ { @@ -1017,8 +1020,8 @@ "CAnimUpdateNodeBase": { "fields": { "m_name": 80, - "m_networkMode": 72, - "m_nodePath": 24 + "m_networkMode": 68, + "m_nodePath": 20 }, "metadata": [ { @@ -1173,13 +1176,14 @@ }, "CAnimationGroup": { "fields": { - "m_decodeKey": 152, - "m_directHSeqGroup_Handle": 144, - "m_includedGroupArray_Handle": 120, - "m_localHAnimArray_Handle": 96, - "m_nFlags": 16, - "m_name": 24, - "m_szScripts": 272 + "m_AdditionalExtRefs": 288, + "m_decodeKey": 144, + "m_directHSeqGroup_Handle": 136, + "m_includedGroupArray_Handle": 112, + "m_localHAnimArray_Handle": 88, + "m_nFlags": 12, + "m_name": 16, + "m_szScripts": 264 }, "metadata": [ { @@ -1234,7 +1238,7 @@ "fields": { "m_name": 40, "m_slaves": 64, - "m_targets": 88, + "m_targets": 80, "m_vUpVector": 48 }, "metadata": [ @@ -1408,7 +1412,7 @@ }, "CBoneConstraintPoseSpaceBone": { "fields": { - "m_inputList": 112 + "m_inputList": 104 }, "metadata": [ { @@ -1452,13 +1456,13 @@ }, "CBoneMaskUpdateNode": { "fields": { - "m_bUseBlendScale": 156, - "m_blendSpace": 148, - "m_blendValueSource": 160, - "m_flRootMotionBlend": 144, - "m_footMotionTiming": 152, - "m_hBlendParameter": 164, - "m_nWeightListIndex": 140 + "m_bUseBlendScale": 152, + "m_blendSpace": 144, + "m_blendValueSource": 156, + "m_flRootMotionBlend": 140, + "m_footMotionTiming": 148, + "m_hBlendParameter": 160, + "m_nWeightListIndex": 136 }, "metadata": [ { @@ -1494,7 +1498,7 @@ }, "CBoolAnimParameter": { "fields": { - "m_bDefaultValue": 128 + "m_bDefaultValue": 120 }, "metadata": [ { @@ -1610,12 +1614,12 @@ }, "CConcreteAnimParameter": { "fields": { - "m_bAutoReset": 121, - "m_bGameWritable": 122, - "m_bGraphWritable": 123, - "m_bUseMostRecentValue": 120, - "m_eNetworkSetting": 116, - "m_previewButton": 112 + "m_bAutoReset": 117, + "m_bGameWritable": 118, + "m_bGraphWritable": 119, + "m_bUseMostRecentValue": 116, + "m_eNetworkSetting": 112, + "m_previewButton": 108 }, "metadata": [ { @@ -1721,13 +1725,13 @@ }, "CDampedPathAnimMotorUpdater": { "fields": { - "m_flAnticipationTime": 44, - "m_flMaxSpringTension": 64, - "m_flMinSpeedScale": 48, - "m_flMinSpringTension": 60, - "m_flSpringConstant": 56, - "m_hAnticipationHeadingParam": 54, - "m_hAnticipationPosParam": 52 + "m_flAnticipationTime": 32, + "m_flMaxSpringTension": 52, + "m_flMinSpeedScale": 36, + "m_flMinSpringTension": 48, + "m_flSpringConstant": 44, + "m_hAnticipationHeadingParam": 42, + "m_hAnticipationPosParam": 40 }, "metadata": [ { @@ -1878,9 +1882,9 @@ }, "CEnumAnimParameter": { "fields": { - "m_defaultValue": 136, - "m_enumOptions": 144, - "m_vecEnumReferenced": 168 + "m_defaultValue": 128, + "m_enumOptions": 136, + "m_vecEnumReferenced": 160 }, "metadata": [ { @@ -1963,10 +1967,10 @@ }, "CFloatAnimParameter": { "fields": { - "m_bInterpolate": 140, - "m_fDefaultValue": 128, - "m_fMaxValue": 136, - "m_fMinValue": 132 + "m_bInterpolate": 132, + "m_fDefaultValue": 120, + "m_fMaxValue": 128, + "m_fMinValue": 124 }, "metadata": [ { @@ -2302,7 +2306,7 @@ }, "CHandshakeAnimTagBase": { "fields": { - "m_bIsDisableTag": 80 + "m_bIsDisableTag": 73 }, "metadata": [ { @@ -2394,9 +2398,9 @@ }, "CIntAnimParameter": { "fields": { - "m_defaultValue": 128, - "m_maxValue": 136, - "m_minValue": 132 + "m_defaultValue": 120, + "m_maxValue": 128, + "m_minValue": 124 }, "metadata": [ { @@ -2543,12 +2547,12 @@ "fields": { "m_flAlpha": 16, "m_flUvDensity": 0, - "m_indexBuffer": 184, - "m_material": 216, + "m_indexBuffer": 152, + "m_material": 200, "m_nBaseVertex": 36, - "m_nFirstMeshlet": 24, + "m_nFirstMeshlet": 28, "m_nIndexCount": 48, - "m_nNumMeshlets": 28, + "m_nNumMeshlets": 22, "m_nPrimitiveType": 32, "m_nStartIndex": 44, "m_nVertexCount": 40, @@ -2788,10 +2792,10 @@ }, "CMorphConstraint": { "fields": { - "m_flMax": 128, - "m_flMin": 124, - "m_nSlaveChannel": 120, - "m_sTargetMorph": 112 + "m_flMax": 120, + "m_flMin": 116, + "m_nSlaveChannel": 112, + "m_sTargetMorph": 104 }, "metadata": [ { @@ -2837,8 +2841,8 @@ "m_FlexRules": 128, "m_bundleTypes": 24, "m_morphDatas": 48, - "m_nHeight": 20, - "m_nWidth": 16, + "m_nHeight": 16, + "m_nWidth": 12, "m_pTextureAtlas": 72 }, "metadata": [ @@ -3099,6 +3103,91 @@ ], "parent": "CUnaryUpdateNode" }, + "CNmAdditiveBlendTask": { + "fields": {}, + "metadata": [], + "parent": "CNmBlendTaskBase" + }, + "CNmAndNode__CDefinition": { + "fields": { + "m_conditionNodeIndices": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmBoolValueNode::CDefinition" + }, + "CNmAnimationPoseNode__CDefinition": { + "fields": { + "m_bUseFramesAsInput": 28, + "m_flUserSpecifiedTime": 24, + "m_inputTimeRemapRange": 16, + "m_nDataSlotIdx": 12, + "m_nPoseTimeValueNodeIdx": 10 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmPoseNode::CDefinition" + }, + "CNmBitFlags": { + "fields": { + "m_flags": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CNmBlend1DNode__CDefinition": { + "fields": { + "m_parameterization": 64 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmParameterizedBlendNode::CDefinition" + }, + "CNmBlend2DNode__CDefinition": { + "fields": { + "m_bAllowLooping": 264, + "m_hullIndices": 224, + "m_indices": 168, + "m_nInputParameterNodeIdx0": 56, + "m_nInputParameterNodeIdx1": 58, + "m_sourceNodeIndices": 16, + "m_values": 64 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmPoseNode::CDefinition" + }, + "CNmBlendTask": { + "fields": {}, + "metadata": [], + "parent": "CNmBlendTaskBase" + }, + "CNmBlendTaskBase": { + "fields": {}, + "metadata": [], + "parent": "CNmTask" + }, "CNmBoneMask": { "fields": { "m_ID": 0, @@ -3113,6 +3202,49 @@ ], "parent": null }, + "CNmBoneMaskBlendNode__CDefinition": { + "fields": { + "m_nBlendWeightValueNodeIdx": 14, + "m_nSourceMaskNodeIdx": 10, + "m_nTargetMaskNodeIdx": 12 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmBoneMaskValueNode::CDefinition" + }, + "CNmBoneMaskNode__CDefinition": { + "fields": { + "m_boneMaskID": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmBoneMaskValueNode::CDefinition" + }, + "CNmBoneMaskSelectorNode__CDefinition": { + "fields": { + "m_defaultMaskNodeIdx": 10, + "m_flBlendTimeSeconds": 136, + "m_maskNodeIndices": 16, + "m_parameterValueNodeIdx": 12, + "m_parameterValues": 56, + "m_switchDynamically": 14 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmBoneMaskValueNode::CDefinition" + }, "CNmBoneMaskValueNode__CDefinition": { "fields": {}, "metadata": [], @@ -3123,9 +3255,84 @@ "metadata": [], "parent": "CNmValueNode::CDefinition" }, + "CNmCachedBoolNode__CDefinition": { + "fields": { + "m_mode": 12, + "m_nInputValueNodeIdx": 10 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmBoolValueNode::CDefinition" + }, + "CNmCachedFloatNode__CDefinition": { + "fields": { + "m_mode": 12, + "m_nInputValueNodeIdx": 10 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmFloatValueNode::CDefinition" + }, + "CNmCachedIDNode__CDefinition": { + "fields": { + "m_mode": 12, + "m_nInputValueNodeIdx": 10 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmIDValueNode::CDefinition" + }, + "CNmCachedPoseReadTask": { + "fields": {}, + "metadata": [], + "parent": "CNmTask" + }, + "CNmCachedPoseWriteTask": { + "fields": {}, + "metadata": [], + "parent": "CNmTask" + }, + "CNmCachedTargetNode__CDefinition": { + "fields": { + "m_mode": 12, + "m_nInputValueNodeIdx": 10 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmTargetValueNode::CDefinition" + }, + "CNmCachedVectorNode__CDefinition": { + "fields": { + "m_mode": 12, + "m_nInputValueNodeIdx": 10 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmVectorValueNode::CDefinition" + }, "CNmChildGraphNode__CDefinition": { "fields": { - "m_nChildGraphIdx": 16 + "m_nChildGraphIdx": 10 }, "metadata": [ { @@ -3157,11 +3364,11 @@ }, "CNmClipNode__CDefinition": { "fields": { - "m_bAllowLooping": 21, - "m_bSampleRootMotion": 20, - "m_nDataSlotIdx": 22, - "m_nPlayInReverseValueNodeIdx": 16, - "m_nResetTimeValueNodeIdx": 18 + "m_bAllowLooping": 15, + "m_bSampleRootMotion": 14, + "m_nDataSlotIdx": 16, + "m_nPlayInReverseValueNodeIdx": 10, + "m_nResetTimeValueNodeIdx": 12 }, "metadata": [ { @@ -3171,6 +3378,79 @@ ], "parent": "CNmPoseNode::CDefinition" }, + "CNmClipSelectorNode__CDefinition": { + "fields": { + "m_conditionNodeIndices": 40, + "m_optionNodeIndices": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmPoseNode::CDefinition" + }, + "CNmConstBoolNode__CDefinition": { + "fields": { + "m_bValue": 10 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmBoolValueNode::CDefinition" + }, + "CNmConstFloatNode__CDefinition": { + "fields": { + "m_flValue": 12 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmFloatValueNode::CDefinition" + }, + "CNmConstIDNode__CDefinition": { + "fields": { + "m_value": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmIDValueNode::CDefinition" + }, + "CNmConstTargetNode__CDefinition": { + "fields": { + "m_value": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmTargetValueNode::CDefinition" + }, + "CNmConstVectorNode__CDefinition": { + "fields": { + "m_value": 12 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmVectorValueNode::CDefinition" + }, "CNmControlParameterBoolNode__CDefinition": { "fields": {}, "metadata": [ @@ -3221,10 +3501,57 @@ ], "parent": "CNmVectorValueNode::CDefinition" }, + "CNmCurrentSyncEventIDNode__CDefinition": { + "fields": { + "m_nSourceStateNodeIdx": 10 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmIDValueNode::CDefinition" + }, + "CNmCurrentSyncEventIndexNode__CDefinition": { + "fields": { + "m_nSourceStateNodeIdx": 10 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmFloatValueNode::CDefinition" + }, + "CNmCurrentSyncEventPercentageThroughNode__CDefinition": { + "fields": { + "m_nSourceStateNodeIdx": 10 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmFloatValueNode::CDefinition" + }, + "CNmDurationScaleNode__CDefinition": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmSpeedScaleBaseNode::CDefinition" + }, "CNmEvent": { "fields": { - "m_flDuration": 12, - "m_flStartTime": 8 + "m_flDurationSeconds": 12, + "m_flStartTimeSeconds": 8, + "m_syncID": 16 }, "metadata": [ { @@ -3244,6 +3571,188 @@ ], "parent": "CNmPoseNode::CDefinition" }, + "CNmFixedWeightBoneMaskNode__CDefinition": { + "fields": { + "m_flBoneWeight": 12 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmBoneMaskValueNode::CDefinition" + }, + "CNmFloatAbsNode__CDefinition": { + "fields": { + "m_nInputValueNodeIdx": 10 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmFloatValueNode::CDefinition" + }, + "CNmFloatAngleMathNode__CDefinition": { + "fields": { + "m_nInputValueNodeIdx": 10, + "m_operation": 12 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmFloatValueNode::CDefinition" + }, + "CNmFloatClampNode__CDefinition": { + "fields": { + "m_clampRange": 12, + "m_nInputValueNodeIdx": 10 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmFloatValueNode::CDefinition" + }, + "CNmFloatComparisonNode__CDefinition": { + "fields": { + "m_comparison": 14, + "m_flComparisonValue": 20, + "m_flEpsilon": 16, + "m_nComparandValueNodeIdx": 12, + "m_nInputValueNodeIdx": 10 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmBoolValueNode::CDefinition" + }, + "CNmFloatCurveNode__CDefinition": { + "fields": { + "m_curve": 16, + "m_nInputValueNodeIdx": 10 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmFloatValueNode::CDefinition" + }, + "CNmFloatEaseNode__CDefinition": { + "fields": { + "m_bUseStartValue": 23, + "m_easingOp": 22, + "m_flEaseTime": 12, + "m_flStartValue": 16, + "m_nInputValueNodeIdx": 20 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmFloatValueNode::CDefinition" + }, + "CNmFloatMathNode__CDefinition": { + "fields": { + "m_bReturnAbsoluteResult": 14, + "m_flValueB": 16, + "m_nInputValueNodeIdxA": 10, + "m_nInputValueNodeIdxB": 12, + "m_operator": 15 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmFloatValueNode::CDefinition" + }, + "CNmFloatRangeComparisonNode__CDefinition": { + "fields": { + "m_bIsInclusiveCheck": 22, + "m_nInputValueNodeIdx": 20, + "m_range": 12 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmBoolValueNode::CDefinition" + }, + "CNmFloatRemapNode__CDefinition": { + "fields": { + "m_inputRange": 12, + "m_nInputValueNodeIdx": 10, + "m_outputRange": 20 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmFloatValueNode::CDefinition" + }, + "CNmFloatRemapNode__RemapRange_t": { + "fields": { + "m_flBegin": 0, + "m_flEnd": 4 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CNmFloatSelectorNode__CDefinition": { + "fields": { + "m_conditionNodeIndices": 16, + "m_easingOp": 112, + "m_flDefaultValue": 104, + "m_flEaseTime": 108, + "m_values": 56 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmFloatValueNode::CDefinition" + }, + "CNmFloatSwitchNode__CDefinition": { + "fields": { + "m_nFalseValueNodeIdx": 14, + "m_nSwitchValueNodeIdx": 10, + "m_nTrueValueNodeIdx": 12 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmFloatValueNode::CDefinition" + }, "CNmFloatValueNode__CDefinition": { "fields": {}, "metadata": [], @@ -3251,7 +3760,7 @@ }, "CNmFootEvent": { "fields": { - "m_phase": 16 + "m_phase": 24 }, "metadata": [ { @@ -3261,9 +3770,50 @@ ], "parent": "CNmEvent" }, + "CNmFootEventConditionNode__CDefinition": { + "fields": { + "m_eventConditionRules": 16, + "m_nSourceStateNodeIdx": 10, + "m_phaseCondition": 12 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmBoolValueNode::CDefinition" + }, + "CNmFootstepEventIDNode__CDefinition": { + "fields": { + "m_eventConditionRules": 12, + "m_nSourceStateNodeIdx": 10 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmIDValueNode::CDefinition" + }, + "CNmFootstepEventPercentageThroughNode__CDefinition": { + "fields": { + "m_eventConditionRules": 16, + "m_nSourceStateNodeIdx": 10, + "m_phaseCondition": 12 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmFloatValueNode::CDefinition" + }, "CNmFrameSnapEvent": { "fields": { - "m_frameSnapMode": 16 + "m_frameSnapMode": 24 }, "metadata": [ { @@ -3293,7 +3843,9 @@ "m_controlParameterIDs": 32, "m_externalGraphSlots": 128, "m_nRootNodeIdx": 24, + "m_nodePaths": 264, "m_persistentNodeIndices": 0, + "m_runtimeVersionID": 288, "m_virtualParameterIDs": 56, "m_virtualParameterNodeIndices": 80 }, @@ -3356,9 +3908,23 @@ ], "parent": null }, + "CNmIDComparisonNode__CDefinition": { + "fields": { + "m_comparisionIDs": 16, + "m_comparison": 12, + "m_nInputValueNodeIdx": 10 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmBoolValueNode::CDefinition" + }, "CNmIDEvent": { "fields": { - "m_ID": 16 + "m_ID": 24 }, "metadata": [ { @@ -3368,16 +3934,97 @@ ], "parent": "CNmEvent" }, + "CNmIDEventConditionNode__CDefinition": { + "fields": { + "m_eventConditionRules": 12, + "m_eventIDs": 16, + "m_nSourceStateNodeIdx": 10 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmBoolValueNode::CDefinition" + }, + "CNmIDEventNode__CDefinition": { + "fields": { + "m_defaultValue": 16, + "m_eventConditionRules": 12, + "m_nSourceStateNodeIdx": 10 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmIDValueNode::CDefinition" + }, + "CNmIDEventPercentageThroughNode__CDefinition": { + "fields": { + "m_eventConditionRules": 12, + "m_eventID": 16, + "m_nSourceStateNodeIdx": 10 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmBoolValueNode::CDefinition" + }, + "CNmIDToFloatNode__CDefinition": { + "fields": { + "m_IDs": 16, + "m_defaultValue": 12, + "m_nInputValueNodeIdx": 10, + "m_values": 64 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmFloatValueNode::CDefinition" + }, "CNmIDValueNode__CDefinition": { "fields": {}, "metadata": [], "parent": "CNmValueNode::CDefinition" }, + "CNmIKRig": { + "fields": { + "m_skeleton": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CNmIsTargetSetNode__CDefinition": { + "fields": { + "m_nInputValueNodeIdx": 10 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmBoolValueNode::CDefinition" + }, "CNmLayerBlendNode__CDefinition": { "fields": { - "m_bOnlySampleBaseRootMotion": 18, - "m_layerDefinition": 24, - "m_nBaseNodeIdx": 16 + "m_bOnlySampleBaseRootMotion": 12, + "m_layerDefinition": 16, + "m_nBaseNodeIdx": 10 }, "metadata": [ { @@ -3407,6 +4054,48 @@ "parent": null }, "CNmLegacyEvent": { + "fields": { + "m_KV": 32, + "m_animEventClassName": 24 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmEvent" + }, + "CNmModelSpaceBlendTask": { + "fields": {}, + "metadata": [], + "parent": "CNmBlendTaskBase" + }, + "CNmNotNode__CDefinition": { + "fields": { + "m_nInputValueNodeIdx": 10 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmBoolValueNode::CDefinition" + }, + "CNmOrNode__CDefinition": { + "fields": { + "m_conditionNodeIndices": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmBoolValueNode::CDefinition" + }, + "CNmOrientationWarpEvent": { "fields": {}, "metadata": [ { @@ -3416,9 +4105,97 @@ ], "parent": "CNmEvent" }, + "CNmOrientationWarpNode__CDefinition": { + "fields": { + "m_bIsOffsetNode": 14, + "m_bIsOffsetRelativeToCharacter": 15, + "m_nClipReferenceNodeIdx": 10, + "m_nTargetValueNodeIdx": 12, + "m_samplingMode": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmPoseNode::CDefinition" + }, + "CNmOverlayBlendTask": { + "fields": {}, + "metadata": [], + "parent": "CNmBlendTaskBase" + }, + "CNmParameterizedBlendNode__BlendRange_t": { + "fields": { + "m_nInputIdx0": 0, + "m_nInputIdx1": 2, + "m_parameterValueRange": 4 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CNmParameterizedBlendNode__CDefinition": { + "fields": { + "m_bAllowLooping": 58, + "m_nInputParameterValueNodeIdx": 56, + "m_sourceNodeIndices": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmPoseNode::CDefinition" + }, + "CNmParameterizedBlendNode__Parameterization_t": { + "fields": { + "m_blendRanges": 0, + "m_parameterRange": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CNmParameterizedClipSelectorNode__CDefinition": { + "fields": { + "m_optionNodeIndices": 16, + "m_parameterNodeIdx": 40 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmPoseNode::CDefinition" + }, + "CNmParameterizedSelectorNode__CDefinition": { + "fields": { + "m_optionNodeIndices": 16, + "m_parameterNodeIdx": 40 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmPoseNode::CDefinition" + }, "CNmPassthroughNode__CDefinition": { "fields": { - "m_nChildNodeIdx": 16 + "m_nChildNodeIdx": 10 }, "metadata": [ { @@ -3433,6 +4210,21 @@ "metadata": [], "parent": "CNmGraphNode::CDefinition" }, + "CNmReferencePoseNode__CDefinition": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmPoseNode::CDefinition" + }, + "CNmReferencePoseTask": { + "fields": {}, + "metadata": [], + "parent": "CNmTask" + }, "CNmRootMotionData": { "fields": { "m_flAverageAngularVelocityRadians": 32, @@ -3449,6 +4241,54 @@ ], "parent": null }, + "CNmRootMotionEvent": { + "fields": { + "m_flBlendTimeSeconds": 24 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmEvent" + }, + "CNmRootMotionOverrideNode__CDefinition": { + "fields": { + "m_angularVelocityLimitNodeIdx": 18, + "m_desiredFacingDirectionNodeIdx": 14, + "m_desiredMovingVelocityNodeIdx": 12, + "m_linearVelocityLimitNodeIdx": 16, + "m_maxAngularVelocityRadians": 24, + "m_maxLinearVelocity": 20, + "m_overrideFlags": 28 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmPassthroughNode::CDefinition" + }, + "CNmSampleTask": { + "fields": {}, + "metadata": [], + "parent": "CNmTask" + }, + "CNmSelectorNode__CDefinition": { + "fields": { + "m_conditionNodeIndices": 40, + "m_optionNodeIndices": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmPoseNode::CDefinition" + }, "CNmSkeleton": { "fields": { "m_ID": 0, @@ -3467,10 +4307,74 @@ ], "parent": null }, + "CNmSpeedScaleBaseNode__CDefinition": { + "fields": { + "m_flDefaultInputValue": 16, + "m_nInputValueNodeIdx": 12 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmPassthroughNode::CDefinition" + }, + "CNmSpeedScaleNode__CDefinition": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmSpeedScaleBaseNode::CDefinition" + }, + "CNmStateCompletedConditionNode__CDefinition": { + "fields": { + "m_flTransitionDurationSeconds": 16, + "m_nSourceStateNodeIdx": 10, + "m_nTransitionDurationOverrideNodeIdx": 12 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmBoolValueNode::CDefinition" + }, + "CNmStateEventConditionNode__CDefinition": { + "fields": { + "m_conditions": 16, + "m_eventConditionRules": 12, + "m_nSourceStateNodeIdx": 10 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmBoolValueNode::CDefinition" + }, + "CNmStateEventConditionNode__Condition_t": { + "fields": { + "m_eventID": 0, + "m_eventTypeCondition": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "CNmStateMachineNode__CDefinition": { "fields": { "m_nDefaultStateIndex": 304, - "m_stateDefinition": 16 + "m_stateDefinitions": 16 }, "metadata": [ { @@ -3482,9 +4386,9 @@ }, "CNmStateMachineNode__StateDefinition_t": { "fields": { - "m_entryConditionNodeIdx": 2, + "m_nEntryConditionNodeIdx": 2, "m_nStateNodeIdx": 0, - "m_transitionDefinition": 8 + "m_transitionDefinitions": 8 }, "metadata": [ { @@ -3511,16 +4415,16 @@ }, "CNmStateNode__CDefinition": { "fields": { - "m_bIsOffState": 174, - "m_entryEvents": 24, - "m_executeEvents": 56, - "m_exitEvents": 88, - "m_nChildNodeIdx": 16, - "m_nLayerBoneMaskNodeIdx": 172, - "m_nLayerRootMotionWeightNodeIdx": 170, - "m_nLayerWeightNodeIdx": 168, - "m_timedElapsedEvents": 144, - "m_timedRemainingEvents": 120 + "m_bIsOffState": 166, + "m_entryEvents": 16, + "m_executeEvents": 48, + "m_exitEvents": 80, + "m_nChildNodeIdx": 10, + "m_nLayerBoneMaskNodeIdx": 164, + "m_nLayerRootMotionWeightNodeIdx": 162, + "m_nLayerWeightNodeIdx": 160, + "m_timedElapsedEvents": 136, + "m_timedRemainingEvents": 112 }, "metadata": [ { @@ -3533,7 +4437,7 @@ "CNmStateNode__TimedEvent_t": { "fields": { "m_ID": 0, - "m_timeValue": 8 + "m_flTimeValueSeconds": 8 }, "metadata": [ { @@ -3543,6 +4447,20 @@ ], "parent": null }, + "CNmSyncEventIndexConditionNode__CDefinition": { + "fields": { + "m_nSourceStateNodeIdx": 10, + "m_syncEventIdx": 16, + "m_triggerMode": 12 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmBoolValueNode::CDefinition" + }, "CNmSyncTrack": { "fields": { "m_nStartEventOffset": 168, @@ -3600,15 +4518,57 @@ ], "parent": null }, + "CNmTargetInfoNode__CDefinition": { + "fields": { + "m_bIsWorldSpaceTarget": 16, + "m_infoType": 12, + "m_nInputValueNodeIdx": 10 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmFloatValueNode::CDefinition" + }, + "CNmTargetOffsetNode__CDefinition": { + "fields": { + "m_bIsBoneSpaceOffset": 12, + "m_nInputValueNodeIdx": 10, + "m_rotationOffset": 16, + "m_translationOffset": 32 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmTargetValueNode::CDefinition" + }, + "CNmTargetPointNode__CDefinition": { + "fields": { + "m_bIsWorldSpaceTarget": 12, + "m_nInputValueNodeIdx": 10 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmVectorValueNode::CDefinition" + }, "CNmTargetValueNode__CDefinition": { "fields": {}, "metadata": [], "parent": "CNmValueNode::CDefinition" }, - "CNmTransitionEvent": { + "CNmTargetWarpEvent": { "fields": { - "m_ID": 24, - "m_rule": 16 + "m_algorithm": 25, + "m_rule": 24 }, "metadata": [ { @@ -3618,19 +4578,88 @@ ], "parent": "CNmEvent" }, + "CNmTargetWarpNode__CDefinition": { + "fields": { + "m_bAllowTargetUpdate": 15, + "m_flLerpFallbackDistanceThreshold": 24, + "m_flMaxTangentLength": 20, + "m_flSamplingPositionErrorThresholdSq": 16, + "m_flTargetUpdateAngleThresholdRadians": 32, + "m_flTargetUpdateDistanceThreshold": 28, + "m_nClipReferenceNodeIdx": 10, + "m_nTargetValueNodeIdx": 12, + "m_samplingMode": 14 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmPoseNode::CDefinition" + }, + "CNmTask": { + "fields": {}, + "metadata": [], + "parent": null + }, + "CNmTimeConditionNode__CDefinition": { + "fields": { + "m_flComparand": 16, + "m_nInputValueNodeIdx": 12, + "m_operator": 21, + "m_sourceStateNodeIdx": 10, + "m_type": 20 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmBoolValueNode::CDefinition" + }, + "CNmTransitionEvent": { + "fields": { + "m_ID": 32, + "m_rule": 24 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmEvent" + }, + "CNmTransitionEventConditionNode__CDefinition": { + "fields": { + "m_eventConditionRules": 24, + "m_nSourceStateNodeIdx": 28, + "m_requireRuleID": 16, + "m_ruleCondition": 30 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmBoolValueNode::CDefinition" + }, "CNmTransitionNode__CDefinition": { "fields": { - "m_blendWeightEasing": 40, - "m_boneMaskBlendInTimePercentage": 28, - "m_durationOverrideNodeIdx": 18, - "m_flDuration": 24, - "m_rootMotionBlend": 41, - "m_startBoneMaskNodeIdx": 22, - "m_syncEventOffset": 32, - "m_syncEventOffsetOverrideNodeIdx": 20, - "m_targetCNmStateNodeIdx": 16, - "m_targetSyncIDNodeIdx": 38, - "m_transitionOptions": 36 + "m_blendWeightEasing": 38, + "m_boneMaskBlendInTimePercentage": 24, + "m_flDuration": 20, + "m_nDurationOverrideNodeIdx": 12, + "m_nTargetStateNodeIdx": 10, + "m_rootMotionBlend": 39, + "m_startBoneMaskNodeIdx": 16, + "m_syncEventOffset": 28, + "m_syncEventOffsetOverrideNodeIdx": 14, + "m_targetSyncIDNodeIdx": 36, + "m_transitionOptions": 32 }, "metadata": [ { @@ -3645,14 +4674,74 @@ "metadata": [], "parent": "CNmGraphNode::CDefinition" }, + "CNmVectorCreateNode__CDefinition": { + "fields": { + "m_inputValueXNodeIdx": 12, + "m_inputValueYNodeIdx": 14, + "m_inputValueZNodeIdx": 16, + "m_inputVectorValueNodeIdx": 10 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmVectorValueNode::CDefinition" + }, + "CNmVectorInfoNode__CDefinition": { + "fields": { + "m_desiredInfo": 12, + "m_nInputValueNodeIdx": 10 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmFloatValueNode::CDefinition" + }, + "CNmVectorNegateNode__CDefinition": { + "fields": { + "m_nInputValueNodeIdx": 10 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmVectorValueNode::CDefinition" + }, "CNmVectorValueNode__CDefinition": { "fields": {}, "metadata": [], "parent": "CNmValueNode::CDefinition" }, + "CNmVelocityBasedSpeedScaleNode__CDefinition": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmSpeedScaleBaseNode::CDefinition" + }, + "CNmVelocityBlendNode__CDefinition": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmParameterizedBlendNode::CDefinition" + }, "CNmVirtualParameterBoneMaskNode__CDefinition": { "fields": { - "m_nChildNodeIdx": 16 + "m_nChildNodeIdx": 10 }, "metadata": [ { @@ -3664,7 +4753,7 @@ }, "CNmVirtualParameterBoolNode__CDefinition": { "fields": { - "m_nChildNodeIdx": 16 + "m_nChildNodeIdx": 10 }, "metadata": [ { @@ -3676,7 +4765,7 @@ }, "CNmVirtualParameterFloatNode__CDefinition": { "fields": { - "m_nChildNodeIdx": 16 + "m_nChildNodeIdx": 10 }, "metadata": [ { @@ -3688,7 +4777,7 @@ }, "CNmVirtualParameterIDNode__CDefinition": { "fields": { - "m_nChildNodeIdx": 16 + "m_nChildNodeIdx": 10 }, "metadata": [ { @@ -3700,7 +4789,7 @@ }, "CNmVirtualParameterTargetNode__CDefinition": { "fields": { - "m_nChildNodeIdx": 16 + "m_nChildNodeIdx": 10 }, "metadata": [ { @@ -3712,7 +4801,7 @@ }, "CNmVirtualParameterVectorNode__CDefinition": { "fields": { - "m_nChildNodeIdx": 16 + "m_nChildNodeIdx": 10 }, "metadata": [ { @@ -3722,6 +4811,21 @@ ], "parent": "CNmVectorValueNode::CDefinition" }, + "CNmZeroPoseNode__CDefinition": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmPoseNode::CDefinition" + }, + "CNmZeroPoseTask": { + "fields": {}, + "metadata": [], + "parent": "CNmTask" + }, "COrientConstraint": { "fields": {}, "metadata": [ @@ -3732,6 +4836,41 @@ ], "parent": "CBaseConstraint" }, + "COrientationWarpUpdateNode": { + "fields": { + "m_hFacingPositionParameter": 108, + "m_turnDamping": 112 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CUnaryUpdateNode" + }, + "CPairedSequenceComponentUpdater": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CAnimComponentUpdater" + }, + "CPairedSequenceUpdateNode": { + "fields": { + "m_sPairedSequenceRole": 112 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CSequenceUpdateNodeBase" + }, "CParamSpanUpdater": { "fields": { "m_spans": 0 @@ -3791,7 +4930,7 @@ }, "CPathAnimMotorUpdaterBase": { "fields": { - "m_bLockToPath": 32 + "m_bLockToPath": 25 }, "metadata": [ { @@ -3831,8 +4970,8 @@ }, "CPhysSurfaceProperties": { "fields": { - "m_audioParams": 160, - "m_audioSounds": 72, + "m_audioParams": 168, + "m_audioSounds": 80, "m_bHidden": 24, "m_baseNameHash": 12, "m_description": 32, @@ -3871,7 +5010,9 @@ "fields": { "m_density": 8, "m_elasticity": 4, + "m_flashpoint": 32, "m_friction": 0, + "m_heatConductivity": 28, "m_softContactDampingRatio": 20, "m_softContactFrequency": 16, "m_thickness": 12, @@ -4045,17 +5186,17 @@ }, "CRenderGroom": { "fields": { - "m_bEnableSimulation": 72, - "m_flSumOfAllHairLengths": 68, - "m_hSimParamsMat": 32, + "m_bEnableSimulation": 100, + "m_hSimParamsMat": 64, + "m_hairPositionOffsets": 24, "m_hairs": 0, - "m_nAttachBoneIdx": 56, - "m_nAttachMeshDrawCallIdx": 64, - "m_nAttachMeshIdx": 60, - "m_nGroomGroupID": 52, - "m_nGuideHairCount": 44, - "m_nHairCount": 48, - "m_nSegmentsPerHairStrand": 40 + "m_nAttachBoneIdx": 88, + "m_nAttachMeshDrawCallIdx": 96, + "m_nAttachMeshIdx": 92, + "m_nGroomGroupID": 84, + "m_nGuideHairCount": 76, + "m_nHairCount": 80, + "m_nSegmentsPerHairStrand": 72 }, "metadata": [ { @@ -4067,11 +5208,11 @@ }, "CRenderMesh": { "fields": { - "m_constraints": 160, - "m_meshDeformParams": 480, - "m_pGroomData": 496, + "m_constraints": 120, + "m_meshDeformParams": 424, + "m_pGroomData": 440, "m_sceneObjects": 16, - "m_skeleton": 184 + "m_skeleton": 136 }, "metadata": [ { @@ -4107,12 +5248,12 @@ }, "CSceneObjectData": { "fields": { - "m_drawBounds": 48, + "m_drawBounds": 40, "m_drawCalls": 24, - "m_meshlets": 72, + "m_meshlets": 56, "m_vMaxBounds": 12, "m_vMinBounds": 0, - "m_vTintColor": 96 + "m_vTintColor": 72 }, "metadata": [ { @@ -4458,14 +5599,38 @@ ], "parent": null }, + "CSequenceTagSpans": { + "fields": { + "m_sSequenceName": 0, + "m_tags": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "CSequenceUpdateNode": { "fields": { - "m_bLoop": 160, - "m_duration": 156, - "m_hSequence": 148, - "m_paramSpans": 96, - "m_playbackSpeed": 152, - "m_tags": 120 + "m_duration": 112, + "m_hSequence": 108, + "m_paramSpans": 120, + "m_tags": 144 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CSequenceUpdateNodeBase" + }, + "CSequenceUpdateNodeBase": { + "fields": { + "m_bLoop": 104, + "m_playbackSpeed": 100 }, "metadata": [ { @@ -4757,10 +5922,10 @@ }, "CSubtractUpdateNode": { "fields": { - "m_bApplyChannelsSeparately": 145, - "m_bApplyToFootMotion": 144, - "m_bUseModelSpace": 146, - "m_footMotionTiming": 140 + "m_bApplyChannelsSeparately": 141, + "m_bApplyToFootMotion": 140, + "m_bUseModelSpace": 142, + "m_footMotionTiming": 136 }, "metadata": [ { @@ -4772,7 +5937,7 @@ }, "CSymbolAnimParameter": { "fields": { - "m_defaultValue": 128 + "m_defaultValue": 120 }, "metadata": [ { @@ -4786,6 +5951,33 @@ ], "parent": "CConcreteAnimParameter" }, + "CTargetSelectorUpdateNode": { + "fields": { + "m_children": 88, + "m_hFacePositionParameter": 118, + "m_hPositionParameter": 116 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CAnimUpdateNodeBase" + }, + "CTargetWarpUpdateNode": { + "fields": { + "m_hFacePositionParameter": 110, + "m_hPositionParameter": 108 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CUnaryUpdateNode" + }, "CTaskHandshakeAnimTag": { "fields": {}, "metadata": [ @@ -4816,8 +6008,8 @@ }, "CTiltTwistConstraint": { "fields": { - "m_nSlaveAxis": 116, - "m_nTargetAxis": 112 + "m_nSlaveAxis": 108, + "m_nTargetAxis": 104 }, "metadata": [ { @@ -4889,9 +6081,9 @@ }, "CTwistConstraint": { "fields": { - "m_bInverse": 112, - "m_qChildBindRotation": 144, - "m_qParentBindRotation": 128 + "m_bInverse": 104, + "m_qChildBindRotation": 128, + "m_qParentBindRotation": 112 }, "metadata": [ { @@ -4939,8 +6131,8 @@ }, "CVectorAnimParameter": { "fields": { - "m_bInterpolate": 140, - "m_defaultValue": 128 + "m_bInterpolate": 132, + "m_defaultValue": 120 }, "metadata": [ { @@ -5041,6 +6233,7 @@ "fields": { "m_bComputeDynamicMeshTensionAfterAnimation": 9, "m_bRecomputeSmoothNormalsAfterAnimation": 8, + "m_bSmoothNormalsAcrossUvSeams": 10, "m_flTensionCompressScale": 0, "m_flTensionStretchScale": 4 }, @@ -5247,6 +6440,7 @@ }, "IKSolverSettings_t": { "fields": { + "m_EndEffectorRotationFixUpMode": 8, "m_SolverType": 0, "m_nNumIterations": 4 }, @@ -5848,8 +7042,7 @@ }, "SolveIKChainPoseOpFixedSettings_t": { "fields": { - "m_ChainsToSolveData": 0, - "m_bMatchTargetOrientation": 24 + "m_ChainsToSolveData": 0 }, "metadata": [ { @@ -6079,11 +7272,14 @@ "m_bEnableTwistLimit": 124, "m_flAngularDampingRatio": 168, "m_flAngularFrequency": 164, + "m_flElasticDamping": 180, + "m_flElasticity": 176, "m_flFriction": 172, "m_flLinearDampingRatio": 160, "m_flLinearFrequency": 156, "m_flMaxForce": 108, "m_flMaxTorque": 152, + "m_flPlasticity": 184, "m_nBody1": 2, "m_nBody2": 4, "m_nFlags": 6, @@ -6268,7 +7464,7 @@ "alignment": 4, "members": { "Acceleration": 5, - "FacingDirection": 1, + "FacingPosition": 1, "GoalPosition": 11, "LookDirection": 2, "LookTarget": 8, @@ -6384,20 +7580,132 @@ }, "type": "uint8" }, + "CNmFloatAngleMathNode__Operation_t": { + "alignment": 1, + "members": { + "ClampTo180": 0, + "ClampTo360": 1, + "FlipHemisphere": 2, + "FlipHemisphereNegate": 3 + }, + "type": "uint8" + }, + "CNmFloatComparisonNode__Comparison_t": { + "alignment": 1, + "members": { + "GreaterThan": 3, + "GreaterThanEqual": 0, + "LessThan": 4, + "LessThanEqual": 1, + "NearEqual": 2 + }, + "type": "uint8" + }, + "CNmFloatMathNode__Operator_t": { + "alignment": 1, + "members": { + "Add": 0, + "Div": 3, + "Mul": 2, + "Sub": 1 + }, + "type": "uint8" + }, + "CNmIDComparisonNode__Comparison_t": { + "alignment": 1, + "members": { + "DoesntMatch": 1, + "Matches": 0 + }, + "type": "uint8" + }, + "CNmRootMotionData__SamplingMode_t": { + "alignment": 1, + "members": { + "Delta": 0, + "WorldSpace": 1 + }, + "type": "uint8" + }, + "CNmRootMotionOverrideNode__OverrideFlags_t": { + "alignment": 1, + "members": { + "AllowFacingPitch": 3, + "AllowMoveX": 0, + "AllowMoveY": 1, + "AllowMoveZ": 2, + "ListenForEvents": 4 + }, + "type": "uint8" + }, + "CNmSyncEventIndexConditionNode__TriggerMode_t": { + "alignment": 1, + "members": { + "ExactlyAtEventIndex": 0, + "GreaterThanEqualToEventIndex": 1 + }, + "type": "uint8" + }, + "CNmTargetInfoNode__Info_t": { + "alignment": 4, + "members": { + "AngleHorizontal": 0, + "AngleVertical": 1, + "DeltaOrientationX": 5, + "DeltaOrientationY": 6, + "DeltaOrientationZ": 7, + "Distance": 2, + "DistanceHorizontalOnly": 3, + "DistanceVerticalOnly": 4 + }, + "type": "uint32" + }, + "CNmTimeConditionNode__ComparisonType_t": { + "alignment": 1, + "members": { + "ElapsedTime": 2, + "LoopCount": 3, + "PercentageThroughState": 0, + "PercentageThroughSyncEvent": 1 + }, + "type": "uint8" + }, + "CNmTimeConditionNode__Operator_t": { + "alignment": 1, + "members": { + "GreaterThan": 2, + "GreaterThanEqual": 3, + "LessThan": 0, + "LessThanEqual": 1 + }, + "type": "uint8" + }, "CNmTransitionNode__TransitionOptions_t": { "alignment": 1, "members": { "ClampDuration": 1, - "MatchSourceTime": 4, - "MatchSyncEventID": 16, - "MatchSyncEventIndex": 8, - "MatchSyncEventPercentage": 32, + "MatchSourceTime": 3, + "MatchSyncEventID": 5, + "MatchSyncEventIndex": 4, + "MatchSyncEventPercentage": 6, "None": 0, - "PreferClosestSyncEventID": 64, + "PreferClosestSyncEventID": 7, "Synchronized": 2 }, "type": "uint8" }, + "CNmVectorInfoNode__Info_t": { + "alignment": 1, + "members": { + "AngleHorizontal": 4, + "AngleVertical": 5, + "Length": 3, + "X": 0, + "Y": 1, + "Z": 2 + }, + "type": "uint8" + }, "ChoiceBlendMethod": { "alignment": 4, "members": { @@ -6442,6 +7750,17 @@ }, "type": "uint32" }, + "EIKEndEffectorRotationFixUpMode": { + "alignment": 4, + "members": { + "Count": 4, + "LookAtTargetForward": 2, + "MaintainParentOrientation": 3, + "MatchTargetOrientation": 1, + "None": 0 + }, + "type": "uint32" + }, "FacingMode": { "alignment": 1, "members": { @@ -6730,6 +8049,14 @@ }, "type": "uint8" }, + "NmCachedValueMode_t": { + "alignment": 4, + "members": { + "OnEntry": 0, + "OnExit": 1 + }, + "type": "uint32" + }, "NmEasingFunction_t": { "alignment": 1, "members": { @@ -6774,6 +8101,21 @@ }, "type": "uint8" }, + "NmEventConditionRules_t": { + "alignment": 1, + "members": { + "IgnoreInactiveEvents": 1, + "LimitSearchToSourceState": 0, + "OperatorAnd": 5, + "OperatorOr": 4, + "PreferHighestProgress": 3, + "PreferHighestWeight": 2, + "SearchBothStateAndAnimEvents": 8, + "SearchOnlyAnimEvents": 7, + "SearchOnlyStateEvents": 6 + }, + "type": "uint8" + }, "NmFootPhaseCondition_t": { "alignment": 1, "members": { @@ -6823,7 +8165,7 @@ "alignment": 1, "members": { "Additive": 1, - "GlobalSpace": 2, + "ModelSpace": 2, "Overlay": 0 }, "type": "uint8" @@ -6838,6 +8180,37 @@ }, "type": "uint8" }, + "NmStateEventTypeCondition_t": { + "alignment": 1, + "members": { + "Any": 4, + "Entry": 0, + "Exit": 2, + "FullyInState": 1, + "Timed": 3 + }, + "type": "uint8" + }, + "NmTargetWarpAlgorithm_t": { + "alignment": 1, + "members": { + "Bezier": 3, + "Hermite": 1, + "HermiteFeaturePreserving": 2, + "Lerp": 0 + }, + "type": "uint8" + }, + "NmTargetWarpRule_t": { + "alignment": 1, + "members": { + "RotationOnly": 3, + "WarpXY": 0, + "WarpXYZ": 2, + "WarpZ": 1 + }, + "type": "uint8" + }, "NmTransitionRuleCondition_t": { "alignment": 1, "members": { diff --git a/output/animationsystem_dll.rs b/output/libanimationsystem.so.rs similarity index 75% rename from output/animationsystem_dll.rs rename to output/libanimationsystem.so.rs index aa57726..f22d1ad 100644 --- a/output/animationsystem_dll.rs +++ b/output/libanimationsystem.so.rs @@ -1,16 +1,16 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { - // Module: animationsystem.dll - // Class count: 401 - // Enum count: 77 - pub mod animationsystem_dll { + // Module: libanimationsystem.so + // Classes count: 497 + // Enums count: 94 + pub mod libanimationsystem_so { // Alignment: 4 - // Member count: 17 + // Members count: 17 #[repr(u32)] pub enum SeqCmd_t { SeqCmd_Nop = 0x0, @@ -32,7 +32,7 @@ pub mod cs2_dumper { SeqCmd_Transform = 0x10 } // Alignment: 4 - // Member count: 4 + // Members count: 4 #[repr(u32)] pub enum BoneTransformSpace_t { BoneTransformSpace_Invalid = u32::MAX, @@ -41,7 +41,7 @@ pub mod cs2_dumper { BoneTransformSpace_World = 0x2 } // Alignment: 4 - // Member count: 5 + // Members count: 5 #[repr(u32)] pub enum CAnimationGraphVisualizerPrimitiveType { ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Text = 0x0, @@ -51,7 +51,7 @@ pub mod cs2_dumper { ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Axis = 0x4 } // Alignment: 1 - // Member count: 3 + // Members count: 3 #[repr(u8)] pub enum NmTransitionRule_t { AllowTransition = 0x0, @@ -59,7 +59,7 @@ pub mod cs2_dumper { BlockTransition = 0x2 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum BinaryNodeTiming { UseChild1 = 0x0, @@ -67,7 +67,7 @@ pub mod cs2_dumper { SyncChildren = 0x2 } // Alignment: 4 - // Member count: 7 + // Members count: 7 #[repr(u32)] pub enum SolveIKChainAnimNodeDebugSetting { SOLVEIKCHAINANIMNODEDEBUGSETTING_None = 0x0, @@ -79,7 +79,7 @@ pub mod cs2_dumper { SOLVEIKCHAINANIMNODEDEBUGSETTING_Left = 0x6 } // Alignment: 1 - // Member count: 6 + // Members count: 6 #[repr(u8)] pub enum MovementGait_t { eInvalid = u8::MAX, @@ -90,15 +90,34 @@ pub mod cs2_dumper { eCount = 0x4 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum IKTargetCoordinateSystem { IKTARGETCOORDINATESYSTEM_WorldSpace = 0x0, IKTARGETCOORDINATESYSTEM_ModelSpace = 0x1, IKTARGETCOORDINATESYSTEM_COUNT = 0x2 } + // Alignment: 1 + // Members count: 5 + #[repr(u8)] + pub enum NmStateEventTypeCondition_t { + Entry = 0x0, + FullyInState = 0x1, + Exit = 0x2, + Timed = 0x3, + Any = 0x4 + } + // Alignment: 1 + // Members count: 4 + #[repr(u8)] + pub enum CNmFloatAngleMathNode__Operation_t { + ClampTo180 = 0x0, + ClampTo360 = 0x1, + FlipHemisphere = 0x2, + FlipHemisphereNegate = 0x3 + } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum VPhysXAggregateData_t__VPhysXFlagEnum_t { FLAG_IS_POLYSOUP_GEOMETRY = 0x1, @@ -106,7 +125,17 @@ pub mod cs2_dumper { FLAG_IGNORE_SCALE_OBSOLETE_DO_NOT_USE = 0x20 } // Alignment: 1 - // Member count: 23 + // Members count: 5 + #[repr(u8)] + pub enum CNmRootMotionOverrideNode__OverrideFlags_t { + AllowMoveX = 0x0, + AllowMoveY = 0x1, + AllowMoveZ = 0x2, + AllowFacingPitch = 0x3, + ListenForEvents = 0x4 + } + // Alignment: 1 + // Members count: 23 #[repr(u8)] pub enum NmEasingOperation_t { Linear = 0x0, @@ -134,14 +163,33 @@ pub mod cs2_dumper { None = 0x16 } // Alignment: 4 - // Member count: 2 + // Members count: 5 + #[repr(u32)] + pub enum EIKEndEffectorRotationFixUpMode { + None = 0x0, + MatchTargetOrientation = 0x1, + LookAtTargetForward = 0x2, + MaintainParentOrientation = 0x3, + Count = 0x4 + } + // Alignment: 4 + // Members count: 2 #[repr(u32)] pub enum MatterialAttributeTagType_t { MATERIAL_ATTRIBUTE_TAG_VALUE = 0x0, MATERIAL_ATTRIBUTE_TAG_COLOR = 0x1 } + // Alignment: 1 + // Members count: 4 + #[repr(u8)] + pub enum NmTargetWarpAlgorithm_t { + Lerp = 0x0, + Hermite = 0x1, + HermiteFeaturePreserving = 0x2, + Bezier = 0x3 + } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum AnimPoseControl { NoPoseControl = 0x0, @@ -149,7 +197,7 @@ pub mod cs2_dumper { RelativePoseControl = 0x2 } // Alignment: 1 - // Member count: 4 + // Members count: 4 #[repr(u8)] pub enum NmTransitionRuleCondition_t { AnyAllowed = 0x0, @@ -158,21 +206,21 @@ pub mod cs2_dumper { Blocked = 0x3 } // Alignment: 4 - // Member count: 2 + // Members count: 2 #[repr(u32)] pub enum EDemoBoneSelectionMode { CaptureAllBones = 0x0, CaptureSelectedBones = 0x1 } // Alignment: 4 - // Member count: 2 + // Members count: 2 #[repr(u32)] pub enum StepPhase { StepPhase_OnGround = 0x0, StepPhase_InAir = 0x1 } // Alignment: 4 - // Member count: 26 + // Members count: 26 #[repr(u32)] pub enum FlexOpCode_t { FLEX_OP_CONST = 0x1, @@ -203,14 +251,21 @@ pub mod cs2_dumper { FLEX_OP_ABS = 0x1A } // Alignment: 4 - // Member count: 2 + // Members count: 2 + #[repr(u32)] + pub enum NmCachedValueMode_t { + OnEntry = 0x0, + OnExit = 0x1 + } + // Alignment: 4 + // Members count: 2 #[repr(u32)] pub enum AnimNodeNetworkMode { ServerAuthoritative = 0x0, ClientSimulate = 0x1 } // Alignment: 4 - // Member count: 5 + // Members count: 5 #[repr(u32)] pub enum VPhysXBodyPart_t__VPhysXFlagEnum_t { FLAG_STATIC = 0x1, @@ -220,7 +275,7 @@ pub mod cs2_dumper { FLAG_ALWAYS_DYNAMIC_ON_CLIENT = 0x10 } // Alignment: 1 - // Member count: 9 + // Members count: 9 #[repr(u8)] pub enum AnimParamType_t { ANIMPARAM_UNKNOWN = 0x0, @@ -234,7 +289,7 @@ pub mod cs2_dumper { ANIMPARAM_COUNT = 0x8 } // Alignment: 1 - // Member count: 9 + // Members count: 9 #[repr(u8)] pub enum NmEasingFunction_t { Linear = 0x0, @@ -248,7 +303,7 @@ pub mod cs2_dumper { Back = 0x8 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum IKTargetSource { IKTARGETSOURCE_Bone = 0x0, @@ -256,7 +311,7 @@ pub mod cs2_dumper { IKTARGETSOURCE_COUNT = 0x2 } // Alignment: 4 - // Member count: 15 + // Members count: 15 #[repr(u32)] pub enum PermModelInfo_t__FlagEnum { FLAG_TRANSLUCENT = 0x1, @@ -275,8 +330,24 @@ pub mod cs2_dumper { FLAG_IMPLICIT_BIND_POSE_SEQUENCE = 0x400000, FLAG_MODEL_DOC = 0x800000 } + // Alignment: 1 + // Members count: 4 + #[repr(u8)] + pub enum CNmFloatMathNode__Operator_t { + Add = 0x0, + Sub = 0x1, + Mul = 0x2, + Div = 0x3 + } + // Alignment: 1 + // Members count: 2 + #[repr(u8)] + pub enum CNmSyncEventIndexConditionNode__TriggerMode_t { + ExactlyAtEventIndex = 0x0, + GreaterThanEqualToEventIndex = 0x1 + } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum AnimParamNetworkSetting { Auto = 0x0, @@ -284,7 +355,7 @@ pub mod cs2_dumper { NeverNetwork = 0x2 } // Alignment: 4 - // Member count: 4 + // Members count: 4 #[repr(u32)] pub enum MorphFlexControllerRemapType_t { MORPH_FLEXCONTROLLER_REMAP_PASSTHRU = 0x0, @@ -293,7 +364,7 @@ pub mod cs2_dumper { MORPH_FLEXCONTROLLER_REMAP_EYELID = 0x3 } // Alignment: 4 - // Member count: 8 + // Members count: 8 #[repr(u32)] pub enum MeshDrawPrimitiveFlags_t { MESH_DRAW_FLAGS_NONE = 0x0, @@ -306,7 +377,7 @@ pub mod cs2_dumper { MESH_DRAW_FLAGS_DRAW_LAST = 0x80 } // Alignment: 4 - // Member count: 4 + // Members count: 4 #[repr(u32)] pub enum ModelBoneFlexComponent_t { MODEL_BONE_FLEX_INVALID = u32::MAX, @@ -315,15 +386,36 @@ pub mod cs2_dumper { MODEL_BONE_FLEX_TZ = 0x2 } // Alignment: 1 - // Member count: 3 + // Members count: 3 #[repr(u8)] pub enum PoseType_t { POSETYPE_STATIC = 0x0, POSETYPE_DYNAMIC = 0x1, POSETYPE_INVALID = 0xFF } + // Alignment: 1 + // Members count: 2 + #[repr(u8)] + pub enum CNmRootMotionData__SamplingMode_t { + Delta = 0x0, + WorldSpace = 0x1 + } + // Alignment: 1 + // Members count: 9 + #[repr(u8)] + pub enum NmEventConditionRules_t { + LimitSearchToSourceState = 0x0, + IgnoreInactiveEvents = 0x1, + PreferHighestWeight = 0x2, + PreferHighestProgress = 0x3, + OperatorOr = 0x4, + OperatorAnd = 0x5, + SearchOnlyStateEvents = 0x6, + SearchOnlyAnimEvents = 0x7, + SearchBothStateAndAnimEvents = 0x8 + } // Alignment: 4 - // Member count: 36 + // Members count: 36 #[repr(u32)] pub enum AnimValueSource { MoveHeading = 0x0, @@ -363,15 +455,24 @@ pub mod cs2_dumper { FingerSplay_Middle_Ring = 0x22, FingerSplay_Ring_Pinky = 0x23 } + // Alignment: 1 + // Members count: 4 + #[repr(u8)] + pub enum CNmTimeConditionNode__Operator_t { + LessThan = 0x0, + LessThanEqual = 0x1, + GreaterThan = 0x2, + GreaterThanEqual = 0x3 + } // Alignment: 4 - // Member count: 2 + // Members count: 2 #[repr(u32)] pub enum RagdollPoseControl { Absolute = 0x0, Relative = 0x1 } // Alignment: 4 - // Member count: 6 + // Members count: 6 #[repr(u32)] pub enum IKSolverType { IKSOLVER_Perlin = 0x0, @@ -382,14 +483,14 @@ pub mod cs2_dumper { IKSOLVER_COUNT = 0x5 } // Alignment: 4 - // Member count: 2 + // Members count: 2 #[repr(u32)] pub enum Blend2DMode { Blend2DMode_General = 0x0, Blend2DMode_Directional = 0x1 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum ChoiceChangeMethod { OnReset = 0x0, @@ -397,14 +498,14 @@ pub mod cs2_dumper { OnResetOrCycleEnd = 0x2 } // Alignment: 4 - // Member count: 2 + // Members count: 2 #[repr(u32)] pub enum ChoiceBlendMethod { SingleBlendTime = 0x0, PerChoiceBlendTimes = 0x1 } // Alignment: 4 - // Member count: 4 + // Members count: 4 #[repr(u32)] pub enum VPhysXConstraintParams_t__EnumFlags0_t { FLAG0_SHIFT_INTERPENETRATE = 0x0, @@ -413,7 +514,7 @@ pub mod cs2_dumper { FLAG0_SHIFT_BREAKABLE_TORQUE = 0x3 } // Alignment: 4 - // Member count: 4 + // Members count: 4 #[repr(u32)] pub enum BlendKeyType { BlendKey_UserValue = 0x0, @@ -422,7 +523,7 @@ pub mod cs2_dumper { BlendKey_RemainingDistance = 0x3 } // Alignment: 4 - // Member count: 4 + // Members count: 4 #[repr(u32)] pub enum StateActionBehavior { STATETAGBEHAVIOR_ACTIVE_WHILE_CURRENT = 0x0, @@ -431,7 +532,7 @@ pub mod cs2_dumper { STATETAGBEHAVIOR_FIRE_ON_ENTER_AND_EXIT = 0x3 } // Alignment: 1 - // Member count: 4 + // Members count: 4 #[repr(u8)] pub enum NmRootMotionBlendMode_t { Blend = 0x0, @@ -440,7 +541,7 @@ pub mod cs2_dumper { IgnoreTarget = 0x3 } // Alignment: 1 - // Member count: 6 + // Members count: 6 #[repr(u8)] pub enum NmFootPhaseCondition_t { LeftFootDown = 0x0, @@ -451,7 +552,7 @@ pub mod cs2_dumper { RightPhase = 0x5 } // Alignment: 4 - // Member count: 22 + // Members count: 22 #[repr(u32)] pub enum ModelSkeletonData_t__BoneFlags_t { FLAG_NO_BONE_FLAGS = 0x0, @@ -478,7 +579,7 @@ pub mod cs2_dumper { FLAG_PROCEDURAL = 0x400000 } // Alignment: 4 - // Member count: 4 + // Members count: 4 #[repr(u32)] pub enum MorphBundleType_t { MORPH_BUNDLE_TYPE_NONE = 0x0, @@ -487,15 +588,22 @@ pub mod cs2_dumper { MORPH_BUNDLE_TYPE_COUNT = 0x3 } // Alignment: 1 - // Member count: 3 + // Members count: 2 + #[repr(u8)] + pub enum CNmIDComparisonNode__Comparison_t { + Matches = 0x0, + DoesntMatch = 0x1 + } + // Alignment: 1 + // Members count: 3 #[repr(u8)] pub enum NmPoseBlendMode_t { Overlay = 0x0, Additive = 0x1, - GlobalSpace = 0x2 + ModelSpace = 0x2 } // Alignment: 4 - // Member count: 5 + // Members count: 5 #[repr(u32)] pub enum ResetCycleOption { Beginning = 0x0, @@ -504,8 +612,19 @@ pub mod cs2_dumper { FixedValue = 0x3, SameTimeAsSource = 0x4 } + // Alignment: 1 + // Members count: 6 + #[repr(u8)] + pub enum CNmVectorInfoNode__Info_t { + X = 0x0, + Y = 0x1, + Z = 0x2, + Length = 0x3, + AngleHorizontal = 0x4, + AngleVertical = 0x5 + } // Alignment: 4 - // Member count: 4 + // Members count: 4 #[repr(u32)] pub enum IKChannelMode { TwoBone = 0x0, @@ -514,7 +633,7 @@ pub mod cs2_dumper { OneBone_Translate = 0x3 } // Alignment: 1 - // Member count: 9 + // Members count: 9 #[repr(u8)] pub enum NmGraphValueType_t { Unknown = 0x0, @@ -528,7 +647,7 @@ pub mod cs2_dumper { Special = 0x8 } // Alignment: 1 - // Member count: 4 + // Members count: 4 #[repr(u8)] pub enum NmFootPhase_t { LeftFootDown = 0x0, @@ -537,7 +656,20 @@ pub mod cs2_dumper { LeftFootPassing = 0x3 } // Alignment: 4 - // Member count: 3 + // Members count: 8 + #[repr(u32)] + pub enum CNmTargetInfoNode__Info_t { + AngleHorizontal = 0x0, + AngleVertical = 0x1, + Distance = 0x2, + DistanceHorizontalOnly = 0x3, + DistanceVerticalOnly = 0x4, + DeltaOrientationX = 0x5, + DeltaOrientationY = 0x6, + DeltaOrientationZ = 0x7 + } + // Alignment: 4 + // Members count: 3 #[repr(u32)] pub enum FootstepLandedFootSoundType_t { FOOTSOUND_Left = 0x0, @@ -545,21 +677,21 @@ pub mod cs2_dumper { FOOTSOUND_UseOverrideSound = 0x2 } // Alignment: 4 - // Member count: 2 + // Members count: 2 #[repr(u32)] pub enum FootLockSubVisualization { FOOTLOCKSUBVISUALIZATION_ReachabilityAnalysis = 0x0, FOOTLOCKSUBVISUALIZATION_IKSolve = 0x1 } // Alignment: 4 - // Member count: 2 + // Members count: 2 #[repr(u32)] pub enum NmFrameSnapEventMode_t { Floor = 0x0, Round = 0x1 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum FootPinningTimingSource { FootMotion = 0x0, @@ -567,7 +699,7 @@ pub mod cs2_dumper { Parameter = 0x2 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum DampingSpeedFunction { NoDamping = 0x0, @@ -575,7 +707,7 @@ pub mod cs2_dumper { Spring = 0x2 } // Alignment: 4 - // Member count: 6 + // Members count: 6 #[repr(u32)] pub enum AnimationProcessingType_t { ANIMATION_PROCESSING_SERVER_SIMULATION = 0x0, @@ -586,7 +718,7 @@ pub mod cs2_dumper { ANIMATION_PROCESSING_MAX = 0x5 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum JiggleBoneSimSpace { SimSpace_Local = 0x0, @@ -594,29 +726,38 @@ pub mod cs2_dumper { SimSpace_World = 0x2 } // Alignment: 4 - // Member count: 2 + // Members count: 2 #[repr(u32)] pub enum StanceOverrideMode { Sequence = 0x0, Node = 0x1 } // Alignment: 4 - // Member count: 2 + // Members count: 2 #[repr(u32)] pub enum IkEndEffectorType { IkEndEffector_Attachment = 0x0, IkEndEffector_Bone = 0x1 } // Alignment: 2 - // Member count: 3 + // Members count: 3 #[repr(u16)] pub enum AnimScriptType { ANIMSCRIPT_TYPE_INVALID = u16::MAX, ANIMSCRIPT_FUSE_GENERAL = 0x0, ANIMSCRIPT_FUSE_STATEMACHINE = 0x1 } + // Alignment: 1 + // Members count: 4 + #[repr(u8)] + pub enum CNmTimeConditionNode__ComparisonType_t { + PercentageThroughState = 0x0, + PercentageThroughSyncEvent = 0x1, + ElapsedTime = 0x2, + LoopCount = 0x3 + } // Alignment: 4 - // Member count: 4 + // Members count: 4 #[repr(u32)] pub enum SeqPoseSetting_t { SEQ_POSE_SETTING_CONSTANT = 0x0, @@ -625,7 +766,7 @@ pub mod cs2_dumper { SEQ_POSE_SETTING_VELOCITY = 0x3 } // Alignment: 4 - // Member count: 13 + // Members count: 13 #[repr(u32)] pub enum AnimParamButton_t { ANIMPARAM_BUTTON_NONE = 0x0, @@ -643,7 +784,7 @@ pub mod cs2_dumper { ANIMPARAM_BUTTON_RTRIGGER = 0xC } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum SelectorTagBehavior_t { SelectorTagBehavior_OnWhileCurrent = 0x0, @@ -651,7 +792,7 @@ pub mod cs2_dumper { SelectorTagBehavior_OffBeforeFinished = 0x2 } // Alignment: 1 - // Member count: 3 + // Members count: 3 #[repr(u8)] pub enum CNmBoneMask__WeightInfo_t { Zero = 0x0, @@ -659,7 +800,7 @@ pub mod cs2_dumper { One = 0x2 } // Alignment: 4 - // Member count: 4 + // Members count: 4 #[repr(u32)] pub enum HandshakeTagType_t { eInvalid = u32::MAX, @@ -668,7 +809,7 @@ pub mod cs2_dumper { eCount = 0x2 } // Alignment: 4 - // Member count: 18 + // Members count: 18 #[repr(u32)] pub enum ParticleAttachment_t { PATTACH_INVALID = u32::MAX, @@ -691,7 +832,7 @@ pub mod cs2_dumper { MAX_PATTACH_TYPES = 0x10 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum FieldNetworkOption { Auto = 0x0, @@ -699,20 +840,30 @@ pub mod cs2_dumper { ForceDisable = 0x2 } // Alignment: 1 - // Member count: 8 + // Members count: 8 #[repr(u8)] pub enum CNmTransitionNode__TransitionOptions_t { None = 0x0, ClampDuration = 0x1, Synchronized = 0x2, - MatchSourceTime = 0x4, - MatchSyncEventIndex = 0x8, - MatchSyncEventID = 0x10, - MatchSyncEventPercentage = 0x20, - PreferClosestSyncEventID = 0x40 + MatchSourceTime = 0x3, + MatchSyncEventIndex = 0x4, + MatchSyncEventID = 0x5, + MatchSyncEventPercentage = 0x6, + PreferClosestSyncEventID = 0x7 + } + // Alignment: 1 + // Members count: 5 + #[repr(u8)] + pub enum CNmFloatComparisonNode__Comparison_t { + GreaterThanEqual = 0x0, + LessThanEqual = 0x1, + NearEqual = 0x2, + GreaterThan = 0x3, + LessThan = 0x4 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum VPhysXJoint_t__Flags_t { JOINT_FLAGS_NONE = 0x0, @@ -720,7 +871,7 @@ pub mod cs2_dumper { JOINT_FLAGS_USE_BLOCK_SOLVER = 0x2 } // Alignment: 1 - // Member count: 3 + // Members count: 3 #[repr(u8)] pub enum VelocityMetricMode { DirectionOnly = 0x0, @@ -728,7 +879,7 @@ pub mod cs2_dumper { DirectionAndMagnitude = 0x2 } // Alignment: 1 - // Member count: 5 + // Members count: 5 #[repr(u8)] pub enum FacingMode { FacingMode_Invalid = 0x0, @@ -738,7 +889,7 @@ pub mod cs2_dumper { FacingMode_ManualPosition = 0x4 } // Alignment: 4 - // Member count: 4 + // Members count: 4 #[repr(u32)] pub enum AimMatrixBlendMode { AimMatrixBlendMode_None = 0x0, @@ -747,7 +898,7 @@ pub mod cs2_dumper { AimMatrixBlendMode_BoneMask = 0x3 } // Alignment: 4 - // Member count: 7 + // Members count: 7 #[repr(u32)] pub enum AnimationSnapshotType_t { ANIMATION_SNAPSHOT_SERVER_SIMULATION = 0x0, @@ -758,8 +909,17 @@ pub mod cs2_dumper { ANIMATION_SNAPSHOT_FINAL_COMPOSITE = 0x5, ANIMATION_SNAPSHOT_MAX = 0x6 } + // Alignment: 1 + // Members count: 4 + #[repr(u8)] + pub enum NmTargetWarpRule_t { + WarpXY = 0x0, + WarpZ = 0x1, + WarpXYZ = 0x2, + RotationOnly = 0x3 + } // Alignment: 4 - // Member count: 8 + // Members count: 8 #[repr(u32)] pub enum FootFallTagFoot_t { FOOT1 = 0x0, @@ -772,7 +932,7 @@ pub mod cs2_dumper { FOOT8 = 0x7 } // Alignment: 4 - // Member count: 4 + // Members count: 4 #[repr(u32)] pub enum ChoiceMethod { WeightedRandom = 0x0, @@ -781,11 +941,11 @@ pub mod cs2_dumper { IterateRandom = 0x3 } // Alignment: 4 - // Member count: 14 + // Members count: 14 #[repr(u32)] pub enum AnimVectorSource { MoveDirection = 0x0, - FacingDirection = 0x1, + FacingPosition = 0x1, LookDirection = 0x2, VectorParameter = 0x3, WayPointDirection = 0x4, @@ -800,7 +960,7 @@ pub mod cs2_dumper { ManualTarget_WorldSpace = 0xD } // Alignment: 4 - // Member count: 4 + // Members count: 4 #[repr(u32)] pub enum IkTargetType { IkTarget_Attachment = 0x0, @@ -809,7 +969,7 @@ pub mod cs2_dumper { IkTarget_Parameter_WorldSpace = 0x3 } // Alignment: 4 - // Member count: 4 + // Members count: 4 #[repr(u32)] pub enum BoneMaskBlendSpace { BlendSpace_Parent = 0x0, @@ -818,7 +978,7 @@ pub mod cs2_dumper { BlendSpace_Model_TranslationOnly = 0x3 } // Alignment: 4 - // Member count: 5 + // Members count: 5 #[repr(u32)] pub enum ModelConfigAttachmentType_t { MODEL_CONFIG_ATTACHMENT_INVALID = u32::MAX, @@ -828,28 +988,28 @@ pub mod cs2_dumper { MODEL_CONFIG_ATTACHMENT_COUNT = 0x3 } // Alignment: 4 - // Member count: 2 + // Members count: 2 #[repr(u32)] pub enum BinaryNodeChildOption { Child1 = 0x0, Child2 = 0x1 } // Alignment: 4 - // Member count: 2 + // Members count: 2 #[repr(u32)] pub enum JumpCorrectionMethod { ScaleMotion = 0x0, AddCorrectionDelta = 0x1 } // Alignment: 4 - // Member count: 2 + // Members count: 2 #[repr(u32)] pub enum MoodType_t { eMoodType_Head = 0x0, eMoodType_Body = 0x1 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -859,22 +1019,31 @@ pub mod cs2_dumper { pub const m_segmentIndexArray: usize = 0x8; // CUtlVector } // Parent: CLeafUpdateNode - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CZeroPoseUpdateNode { } // Parent: CUnaryUpdateNode - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod CSlowDownOnSlopesUpdateNode { pub const m_flSlowDownStrength: usize = 0x68; // float32 } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod COrientationWarpUpdateNode { + pub const m_hFacingPositionParameter: usize = 0x6C; // CAnimParamHandle + pub const m_turnDamping: usize = 0x70; // CAnimInputDamping + } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -888,7 +1057,7 @@ pub mod cs2_dumper { pub const m_bIsReferenced: usize = 0x69; // bool } // Parent: CAnimTagBase - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -897,53 +1066,67 @@ pub mod cs2_dumper { pub const m_sequenceName: usize = 0x58; // CUtlString } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod CSceneObjectData { pub const m_vMinBounds: usize = 0x0; // Vector pub const m_vMaxBounds: usize = 0xC; // Vector - pub const m_drawCalls: usize = 0x18; // CUtlVector - pub const m_drawBounds: usize = 0x30; // CUtlVector - pub const m_meshlets: usize = 0x48; // CUtlVector - pub const m_vTintColor: usize = 0x60; // Vector4D + pub const m_drawCalls: usize = 0x18; // CUtlLeanVector + pub const m_drawBounds: usize = 0x28; // CUtlLeanVector + pub const m_meshlets: usize = 0x38; // CUtlLeanVector + pub const m_vTintColor: usize = 0x48; // Vector4D } // Parent: CCycleBase - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CFootCycle { } // Parent: CLeafUpdateNode - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CInputStreamUpdateNode { } // Parent: CConcreteAnimParameter - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CIntAnimParameter { - pub const m_defaultValue: usize = 0x80; // int32 - pub const m_minValue: usize = 0x84; // int32 - pub const m_maxValue: usize = 0x88; // int32 + pub const m_defaultValue: usize = 0x78; // int32 + pub const m_minValue: usize = 0x7C; // int32 + pub const m_maxValue: usize = 0x80; // int32 + } + // Parent: CNmPoseNode__CDefinition + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmParameterizedBlendNode__CDefinition { + pub const m_sourceNodeIndices: usize = 0x10; // CUtlVectorFixedGrowable + pub const m_nInputParameterValueNodeIdx: usize = 0x38; // int16 + pub const m_bAllowLooping: usize = 0x3A; // bool } // Parent: CNmEvent - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod CNmFrameSnapEvent { - pub const m_frameSnapMode: usize = 0x10; // NmFrameSnapEventMode_t + pub const m_frameSnapMode: usize = 0x18; // NmFrameSnapEventMode_t } // Parent: None - // Field count: 2 + // Fields count: 0 + pub mod CNmTask { + } + // Parent: None + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -952,7 +1135,7 @@ pub mod cs2_dumper { pub const m_nCount: usize = 0x2C; // int32 } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -961,16 +1144,16 @@ pub mod cs2_dumper { pub const m_id: usize = 0x0; // uint32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod CNmSyncTrack { - pub const m_syncEvents: usize = 0x0; // CUtlLeanVectorFixedGrowable + pub const m_syncEvents: usize = 0x0; // CUtlLeanVectorFixedGrowable pub const m_nStartEventOffset: usize = 0xA8; // int32 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -982,7 +1165,7 @@ pub mod cs2_dumper { pub const m_morphCtrlWeightArray: usize = 0x48; // CUtlVector> } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -994,7 +1177,7 @@ pub mod cs2_dumper { pub const m_usageDifferences: usize = 0x30; // CAnimEncodeDifference } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1002,7 +1185,7 @@ pub mod cs2_dumper { pub const m_subCode: usize = 0x0; // uint8[8] } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -1012,8 +1195,19 @@ pub mod cs2_dumper { pub const m_hSequence: usize = 0x38; // HSequence pub const m_flCycle: usize = 0x3C; // float32 } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmTransitionEventConditionNode__CDefinition { + pub const m_requireRuleID: usize = 0x10; // CGlobalSymbol + pub const m_eventConditionRules: usize = 0x18; // CNmBitFlags + pub const m_nSourceStateNodeIdx: usize = 0x1C; // int16 + pub const m_ruleCondition: usize = 0x1E; // NmTransitionRuleCondition_t + } // Parent: CAnimTagBase - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -1021,7 +1215,7 @@ pub mod cs2_dumper { pub mod CTaskStatusAnimTag { } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1033,7 +1227,7 @@ pub mod cs2_dumper { pub const m_nSampleCount: usize = 0x1C; // int32 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1045,7 +1239,7 @@ pub mod cs2_dumper { pub const m_selectableSamples: usize = 0x68; // CUtlVector } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -1056,7 +1250,7 @@ pub mod cs2_dumper { pub const m_nWeight: usize = 0x18; // int32 } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1064,7 +1258,7 @@ pub mod cs2_dumper { pub const m_scriptInfo: usize = 0x10; // CUtlVector } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -1077,7 +1271,7 @@ pub mod cs2_dumper { pub const m_decodedAnims: usize = 0x58; // CUtlVector } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1086,7 +1280,7 @@ pub mod cs2_dumper { pub const m_nConfig: usize = 0x2; // uint16 } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -1100,29 +1294,27 @@ pub mod cs2_dumper { pub const m_InteractWithStrings: usize = 0x70; // CUtlVector pub const m_InteractExcludeStrings: usize = 0x88; // CUtlVector } - // Parent: CLeafUpdateNode - // Field count: 6 + // Parent: CSequenceUpdateNodeBase + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod CSequenceUpdateNode { - pub const m_paramSpans: usize = 0x60; // CParamSpanUpdater - pub const m_tags: usize = 0x78; // CUtlVector - pub const m_hSequence: usize = 0x94; // HSequence - pub const m_playbackSpeed: usize = 0x98; // float32 - pub const m_duration: usize = 0x9C; // float32 - pub const m_bLoop: usize = 0xA0; // bool + pub const m_hSequence: usize = 0x6C; // HSequence + pub const m_duration: usize = 0x70; // float32 + pub const m_paramSpans: usize = 0x78; // CParamSpanUpdater + pub const m_tags: usize = 0x90; // CUtlVector } // Parent: CNmPoseNode__CDefinition - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod CNmPassthroughNode__CDefinition { - pub const m_nChildNodeIdx: usize = 0x10; // int16 + pub const m_nChildNodeIdx: usize = 0xA; // int16 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1131,7 +1323,7 @@ pub mod cs2_dumper { pub const m_slotID: usize = 0x8; // CGlobalSymbol } // Parent: CUnaryUpdateNode - // Field count: 8 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -1141,12 +1333,14 @@ pub mod cs2_dumper { pub const m_hParameterSpineRotationWeight: usize = 0x6C; // CAnimParamHandle pub const m_hParameterPelvisOffset: usize = 0x6E; // CAnimParamHandle pub const m_hParameterUseIK: usize = 0x70; // CAnimParamHandle - pub const m_hParameterWeaponDepenetrationDistance: usize = 0x72; // CAnimParamHandle - pub const m_hParameterCameraClearanceDistance: usize = 0x74; // CAnimParamHandle - pub const m_opFixedSettings: usize = 0x78; // AimCameraOpFixedSettings_t + pub const m_hParameterCameraOnly: usize = 0x72; // CAnimParamHandle + pub const m_hParameterWeaponDepenetrationDistance: usize = 0x74; // CAnimParamHandle + pub const m_hParameterWeaponDepenetrationDelta: usize = 0x76; // CAnimParamHandle + pub const m_hParameterCameraClearanceDistance: usize = 0x78; // CAnimParamHandle + pub const m_opFixedSettings: usize = 0x80; // AimCameraOpFixedSettings_t } // Parent: None - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -1164,7 +1358,7 @@ pub mod cs2_dumper { pub const m_bModelDoc: usize = 0xA; // bool } // Parent: None - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -1181,7 +1375,7 @@ pub mod cs2_dumper { pub const m_keyValueText: usize = 0x50; // CUtlString } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1190,20 +1384,40 @@ pub mod cs2_dumper { pub const m_flDirection: usize = 0xC; // float32 } // Parent: None - // Field count: 1 + // Fields count: 1 pub mod IKBoneNameAndIndex_t { pub const m_Name: usize = 0x0; // CUtlString } // Parent: CUnaryUpdateNode - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod CStanceScaleUpdateNode { pub const m_hParam: usize = 0x68; // CAnimParamHandle } + // Parent: CNmBoneMaskValueNode__CDefinition + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmBoneMaskBlendNode__CDefinition { + pub const m_nSourceMaskNodeIdx: usize = 0xA; // int16 + pub const m_nTargetMaskNodeIdx: usize = 0xC; // int16 + pub const m_nBlendWeightValueNodeIdx: usize = 0xE; // int16 + } + // Parent: CNmIDValueNode__CDefinition + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmIDEventNode__CDefinition { + pub const m_nSourceStateNodeIdx: usize = 0xA; // int16 + pub const m_eventConditionRules: usize = 0xC; // CNmBitFlags + pub const m_defaultValue: usize = 0x10; // CGlobalSymbol + } // Parent: None - // Field count: 17 + // Fields count: 17 // // Metadata: // MGetKV3ClassDefaults @@ -1227,11 +1441,11 @@ pub mod cs2_dumper { pub const m_flHipDipDelay: usize = 0x40; // float32 } // Parent: CNmGraphNode__CDefinition - // Field count: 0 + // Fields count: 0 pub mod CNmPoseNode__CDefinition { } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1243,7 +1457,7 @@ pub mod cs2_dumper { pub const m_bIsReferenced: usize = 0x48; // bool } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -1256,21 +1470,34 @@ pub mod cs2_dumper { pub const m_nConfigCount: usize = 0x50; // int32 pub const m_bLoop: usize = 0x54; // bool } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmVectorInfoNode__CDefinition { + pub const m_nInputValueNodeIdx: usize = 0xA; // int16 + pub const m_desiredInfo: usize = 0xC; // CNmVectorInfoNode::Info_t + } // Parent: AnimationSnapshotBase_t - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod AnimationSnapshot_t { - pub const m_nEntIndex: usize = 0x110; // int32 - pub const m_modelName: usize = 0x118; // CUtlString + pub const m_nEntIndex: usize = 0x108; // int32 + pub const m_modelName: usize = 0x110; // CUtlString + } + // Parent: CNmBlendTaskBase + // Fields count: 0 + pub mod CNmBlendTask { } // Parent: CNmValueNode__CDefinition - // Field count: 0 + // Fields count: 0 pub mod CNmVectorValueNode__CDefinition { } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1279,22 +1506,22 @@ pub mod cs2_dumper { pub const m_flFadeOutTime: usize = 0x4; // float32 } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CAnimGraphSettingsGroup { } // Parent: CNmTargetValueNode__CDefinition - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod CNmVirtualParameterTargetNode__CDefinition { - pub const m_nChildNodeIdx: usize = 0x10; // int16 + pub const m_nChildNodeIdx: usize = 0xA; // int16 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1306,27 +1533,31 @@ pub mod cs2_dumper { pub const m_frameCount: usize = 0x68; // int32 } // Parent: CConcreteAnimParameter - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CVectorAnimParameter { - pub const m_defaultValue: usize = 0x80; // Vector - pub const m_bInterpolate: usize = 0x8C; // bool + pub const m_defaultValue: usize = 0x78; // Vector + pub const m_bInterpolate: usize = 0x84; // bool + } + // Parent: CNmTask + // Fields count: 0 + pub mod CNmCachedPoseReadTask { } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod CNmStateMachineNode__StateDefinition_t { pub const m_nStateNodeIdx: usize = 0x0; // int16 - pub const m_entryConditionNodeIdx: usize = 0x2; // int16 - pub const m_transitionDefinition: usize = 0x8; // CUtlLeanVectorFixedGrowable + pub const m_nEntryConditionNodeIdx: usize = 0x2; // int16 + pub const m_transitionDefinitions: usize = 0x8; // CUtlLeanVectorFixedGrowable } // Parent: CUnaryUpdateNode - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -1337,7 +1568,7 @@ pub mod cs2_dumper { pub const m_eMode: usize = 0x94; // StanceOverrideMode } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1346,25 +1577,37 @@ pub mod cs2_dumper { pub const m_weight: usize = 0x4; // float32 } // Parent: CNmPoseNode__CDefinition - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults pub mod CNmTransitionNode__CDefinition { - pub const m_targetCNmStateNodeIdx: usize = 0x10; // int16 - pub const m_durationOverrideNodeIdx: usize = 0x12; // int16 - pub const m_syncEventOffsetOverrideNodeIdx: usize = 0x14; // int16 - pub const m_startBoneMaskNodeIdx: usize = 0x16; // int16 - pub const m_flDuration: usize = 0x18; // float32 - pub const m_boneMaskBlendInTimePercentage: usize = 0x1C; // NmPercent_t - pub const m_syncEventOffset: usize = 0x20; // float32 - pub const m_transitionOptions: usize = 0x24; // CNmTransitionNode::TransitionOptions_t - pub const m_targetSyncIDNodeIdx: usize = 0x26; // int16 - pub const m_blendWeightEasing: usize = 0x28; // NmEasingOperation_t - pub const m_rootMotionBlend: usize = 0x29; // NmRootMotionBlendMode_t + pub const m_nTargetStateNodeIdx: usize = 0xA; // int16 + pub const m_nDurationOverrideNodeIdx: usize = 0xC; // int16 + pub const m_syncEventOffsetOverrideNodeIdx: usize = 0xE; // int16 + pub const m_startBoneMaskNodeIdx: usize = 0x10; // int16 + pub const m_flDuration: usize = 0x14; // float32 + pub const m_boneMaskBlendInTimePercentage: usize = 0x18; // NmPercent_t + pub const m_syncEventOffset: usize = 0x1C; // float32 + pub const m_transitionOptions: usize = 0x20; // CNmBitFlags + pub const m_targetSyncIDNodeIdx: usize = 0x24; // int16 + pub const m_blendWeightEasing: usize = 0x26; // NmEasingOperation_t + pub const m_rootMotionBlend: usize = 0x27; // NmRootMotionBlendMode_t + } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmFloatEaseNode__CDefinition { + pub const m_flEaseTime: usize = 0xC; // float32 + pub const m_flStartValue: usize = 0x10; // float32 + pub const m_nInputValueNodeIdx: usize = 0x14; // int16 + pub const m_easingOp: usize = 0x16; // NmEasingOperation_t + pub const m_bUseStartValue: usize = 0x17; // bool } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -1378,22 +1621,42 @@ pub mod cs2_dumper { pub const m_bHasUserBitArray: usize = 0x90; // CUtlVector } // Parent: CUnaryUpdateNode - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CRootUpdateNode { } + // Parent: CNmTargetValueNode__CDefinition + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmTargetOffsetNode__CDefinition { + pub const m_nInputValueNodeIdx: usize = 0xA; // int16 + pub const m_bIsBoneSpaceOffset: usize = 0xC; // bool + pub const m_rotationOffset: usize = 0x10; // Quaternion + pub const m_translationOffset: usize = 0x20; // Vector + } // Parent: CLeafUpdateNode - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod CMotionGraphUpdateNode { pub const m_pMotionGraph: usize = 0x58; // CSmartPtr } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmFloatAngleMathNode__CDefinition { + pub const m_nInputValueNodeIdx: usize = 0xA; // int16 + pub const m_operation: usize = 0xC; // CNmFloatAngleMathNode::Operation_t + } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1402,7 +1665,7 @@ pub mod cs2_dumper { pub const m_index: usize = 0x1; // uint8 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1411,7 +1674,7 @@ pub mod cs2_dumper { pub const m_weights: usize = 0x8; // CUtlVector } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1420,7 +1683,7 @@ pub mod cs2_dumper { pub const m_nMotion: usize = 0x2; // uint16 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -1431,7 +1694,7 @@ pub mod cs2_dumper { pub const m_bMatchRotation: usize = 0x85; // bool } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1439,8 +1702,17 @@ pub mod cs2_dumper { pub mod AnimNodeID { pub const m_id: usize = 0x0; // uint32 } + // Parent: CNmPoseNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmClipSelectorNode__CDefinition { + pub const m_optionNodeIndices: usize = 0x10; // CUtlLeanVectorFixedGrowable + pub const m_conditionNodeIndices: usize = 0x28; // CUtlLeanVectorFixedGrowable + } // Parent: CAnimComponentUpdater - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -1455,7 +1727,7 @@ pub mod cs2_dumper { pub const m_bNetworkLookTarget: usize = 0x42; // bool } // Parent: CAnimGraphSettingsGroup - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1464,7 +1736,7 @@ pub mod cs2_dumper { pub const m_bNetworkingEnabled: usize = 0x20; // bool } // Parent: CLeafUpdateNode - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -1475,14 +1747,14 @@ pub mod cs2_dumper { pub const m_flCycle: usize = 0x78; // float32 } // Parent: CMotionMetricEvaluator - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CBlockSelectionMetricEvaluator { } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1492,7 +1764,7 @@ pub mod cs2_dumper { pub const m_Configs: usize = 0x8; // CUtlVector } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -1507,7 +1779,7 @@ pub mod cs2_dumper { pub const m_bSubtract: usize = 0x7; // bool } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1515,8 +1787,18 @@ pub mod cs2_dumper { pub mod AnimStateID { pub const m_id: usize = 0x0; // uint32 } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmIDEventConditionNode__CDefinition { + pub const m_nSourceStateNodeIdx: usize = 0xA; // int16 + pub const m_eventConditionRules: usize = 0xC; // CNmBitFlags + pub const m_eventIDs: usize = 0x10; // CUtlVectorFixedGrowable + } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1526,7 +1808,7 @@ pub mod cs2_dumper { pub const m_controls: usize = 0x10; // CUtlVector } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1535,7 +1817,7 @@ pub mod cs2_dumper { pub const m_morphRectDatas: usize = 0x8; // CUtlVector } // Parent: CUnaryUpdateNode - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -1546,7 +1828,7 @@ pub mod cs2_dumper { pub const m_bResetChild: usize = 0xC0; // bool } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -1561,15 +1843,15 @@ pub mod cs2_dumper { pub const m_eType: usize = 0x38; // int32 } // Parent: CNmFloatValueNode__CDefinition - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod CNmVirtualParameterFloatNode__CDefinition { - pub const m_nChildNodeIdx: usize = 0x10; // int16 + pub const m_nChildNodeIdx: usize = 0xA; // int16 } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -1583,8 +1865,17 @@ pub mod cs2_dumper { pub const m_nInfluences: usize = 0x83; // uint8 pub const m_bIgnoreRotation: usize = 0x84; // bool } + // Parent: CLeafUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSequenceUpdateNodeBase { + pub const m_playbackSpeed: usize = 0x64; // float32 + pub const m_bLoop: usize = 0x68; // bool + } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1594,7 +1885,7 @@ pub mod cs2_dumper { pub const m_ConeCutoff: usize = 0xF; // int8 } // Parent: None - // Field count: 24 + // Fields count: 27 // // Metadata: // MGetKV3ClassDefaults @@ -1623,9 +1914,12 @@ pub mod cs2_dumper { pub const m_flAngularFrequency: usize = 0xA4; // float32 pub const m_flAngularDampingRatio: usize = 0xA8; // float32 pub const m_flFriction: usize = 0xAC; // float32 + pub const m_flElasticity: usize = 0xB0; // float32 + pub const m_flElasticDamping: usize = 0xB4; // float32 + pub const m_flPlasticity: usize = 0xB8; // float32 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1637,7 +1931,7 @@ pub mod cs2_dumper { pub const m_resetCycleOption: usize = 0x0; // bitfield:3 } // Parent: CMotionMetricEvaluator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -1648,7 +1942,7 @@ pub mod cs2_dumper { pub const m_flMinTimeRemaining: usize = 0x5C; // float32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1657,14 +1951,14 @@ pub mod cs2_dumper { pub const m_NestedElements: usize = 0x10; // CUtlVector } // Parent: CNmVectorValueNode__CDefinition - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CNmControlParameterVectorNode__CDefinition { } // Parent: None - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -1681,7 +1975,7 @@ pub mod cs2_dumper { pub const m_nFootIndex: usize = 0x3C; // int32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1691,7 +1985,7 @@ pub mod cs2_dumper { pub const m_bTopLevel: usize = 0x20; // bool } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1700,7 +1994,7 @@ pub mod cs2_dumper { pub const m_id: usize = 0x0; // uint32 } // Parent: None - // Field count: 16 + // Fields count: 16 // // Metadata: // MGetKV3ClassDefaults @@ -1723,7 +2017,7 @@ pub mod cs2_dumper { pub const m_embeddedKeyvalues: usize = 0x130; // CUtlString } // Parent: None - // Field count: 7 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -1735,9 +2029,20 @@ pub mod cs2_dumper { pub const m_virtualParameterNodeIndices: usize = 0x50; // CUtlVector pub const m_childGraphSlots: usize = 0x68; // CUtlVector pub const m_externalGraphSlots: usize = 0x80; // CUtlVector + pub const m_nodePaths: usize = 0x108; // CUtlVector + pub const m_runtimeVersionID: usize = 0x120; // V_uuid_t + } + // Parent: CNmPoseNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmSelectorNode__CDefinition { + pub const m_optionNodeIndices: usize = 0x10; // CUtlLeanVectorFixedGrowable + pub const m_conditionNodeIndices: usize = 0x28; // CUtlLeanVectorFixedGrowable } // Parent: None - // Field count: 15 + // Fields count: 15 // // Metadata: // MGetKV3ClassDefaults @@ -1759,7 +2064,7 @@ pub mod cs2_dumper { pub const m_ikChains: usize = 0x68; // CUtlVector } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1771,7 +2076,7 @@ pub mod cs2_dumper { pub const m_oneBoneEnd: usize = 0x20; // CUtlString } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -1784,7 +2089,7 @@ pub mod cs2_dumper { pub const m_b2D_TRI: usize = 0x5; // bool } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1793,7 +2098,7 @@ pub mod cs2_dumper { pub const m_flMax: usize = 0x4; // float32 } // Parent: CUnaryUpdateNode - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1804,8 +2109,18 @@ pub mod cs2_dumper { pub const m_flMinScale: usize = 0x78; // float32 pub const m_damping: usize = 0x80; // CAnimInputDamping } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmIDEventPercentageThroughNode__CDefinition { + pub const m_nSourceStateNodeIdx: usize = 0xA; // int16 + pub const m_eventConditionRules: usize = 0xC; // CNmBitFlags + pub const m_eventID: usize = 0x10; // CGlobalSymbol + } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1816,15 +2131,24 @@ pub mod cs2_dumper { pub const m_bHasRotation: usize = 0x2C; // bool pub const m_bHasMovement: usize = 0x2D; // bool } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmCachedBoolNode__CDefinition { + pub const m_nInputValueNodeIdx: usize = 0xA; // int16 + pub const m_mode: usize = 0xC; // NmCachedValueMode_t + } // Parent: CCycleBase - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CAnimCycle { } // Parent: CAnimComponentUpdater - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1832,7 +2156,7 @@ pub mod cs2_dumper { pub const m_actions: usize = 0x30; // CUtlVector> } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1842,21 +2166,40 @@ pub mod cs2_dumper { pub const m_resources: usize = 0x10; // CUtlVector } // Parent: CPathAnimMotorUpdaterBase - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults pub mod CDampedPathAnimMotorUpdater { - pub const m_flAnticipationTime: usize = 0x2C; // float32 - pub const m_flMinSpeedScale: usize = 0x30; // float32 - pub const m_hAnticipationPosParam: usize = 0x34; // CAnimParamHandle - pub const m_hAnticipationHeadingParam: usize = 0x36; // CAnimParamHandle - pub const m_flSpringConstant: usize = 0x38; // float32 - pub const m_flMinSpringTension: usize = 0x3C; // float32 - pub const m_flMaxSpringTension: usize = 0x40; // float32 + pub const m_flAnticipationTime: usize = 0x20; // float32 + pub const m_flMinSpeedScale: usize = 0x24; // float32 + pub const m_hAnticipationPosParam: usize = 0x28; // CAnimParamHandle + pub const m_hAnticipationHeadingParam: usize = 0x2A; // CAnimParamHandle + pub const m_flSpringConstant: usize = 0x2C; // float32 + pub const m_flMinSpringTension: usize = 0x30; // float32 + pub const m_flMaxSpringTension: usize = 0x34; // float32 + } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmCachedFloatNode__CDefinition { + pub const m_nInputValueNodeIdx: usize = 0xA; // int16 + pub const m_mode: usize = 0xC; // NmCachedValueMode_t + } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmFloatSwitchNode__CDefinition { + pub const m_nSwitchValueNodeIdx: usize = 0xA; // int16 + pub const m_nTrueValueNodeIdx: usize = 0xC; // int16 + pub const m_nFalseValueNodeIdx: usize = 0xE; // int16 } // Parent: CModelConfigElement - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1864,15 +2207,15 @@ pub mod cs2_dumper { pub const m_MaterialGroupName: usize = 0x48; // CUtlString } // Parent: CNmBoneMaskValueNode__CDefinition - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod CNmVirtualParameterBoneMaskNode__CDefinition { - pub const m_nChildNodeIdx: usize = 0x10; // int16 + pub const m_nChildNodeIdx: usize = 0xA; // int16 } // Parent: CUnaryUpdateNode - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1881,7 +2224,7 @@ pub mod cs2_dumper { pub const m_flStoppingSpeedScale: usize = 0x6C; // float32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1890,7 +2233,7 @@ pub mod cs2_dumper { pub const m_materials: usize = 0x8; // CUtlVector> } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -1901,7 +2244,7 @@ pub mod cs2_dumper { pub const m_ranges: usize = 0x20; // CUtlVector } // Parent: CModelConfigElement - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1909,7 +2252,7 @@ pub mod cs2_dumper { pub const m_Choices: usize = 0x48; // CUtlVector } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1918,7 +2261,7 @@ pub mod cs2_dumper { pub const m_orientationHandle: usize = 0x2; // CAnimParamHandle } // Parent: CUnaryUpdateNode - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -1934,14 +2277,14 @@ pub mod cs2_dumper { pub const m_bAnimationDriven: usize = 0xA1; // bool } // Parent: CUnaryUpdateNode - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CChoreoUpdateNode { } // Parent: CBaseConstraint - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1950,7 +2293,7 @@ pub mod cs2_dumper { pub const m_nUpType: usize = 0x80; // uint32 } // Parent: CAnimTagBase - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1959,7 +2302,7 @@ pub mod cs2_dumper { pub const m_foot: usize = 0x58; // FootFallTagFoot_t } // Parent: None - // Field count: 12 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -1967,18 +2310,18 @@ pub mod cs2_dumper { pub const m_flUvDensity: usize = 0x0; // float32 pub const m_vTintColor: usize = 0x4; // Vector pub const m_flAlpha: usize = 0x10; // float32 - pub const m_nFirstMeshlet: usize = 0x18; // uint32 - pub const m_nNumMeshlets: usize = 0x1C; // uint16 + pub const m_nNumMeshlets: usize = 0x16; // uint16 + pub const m_nFirstMeshlet: usize = 0x1C; // uint32 pub const m_nPrimitiveType: usize = 0x20; // RenderPrimitiveType_t pub const m_nBaseVertex: usize = 0x24; // int32 pub const m_nVertexCount: usize = 0x28; // int32 pub const m_nStartIndex: usize = 0x2C; // int32 pub const m_nIndexCount: usize = 0x30; // int32 - pub const m_indexBuffer: usize = 0xB8; // CRenderBufferBinding - pub const m_material: usize = 0xD8; // CStrongHandle + pub const m_indexBuffer: usize = 0x98; // CRenderBufferBinding + pub const m_material: usize = 0xC8; // CStrongHandle } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -1992,7 +2335,7 @@ pub mod cs2_dumper { pub const m_boneMasks: usize = 0x68; // CUtlLeanVector } // Parent: CMotionMetricEvaluator - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2000,8 +2343,19 @@ pub mod cs2_dumper { pub const m_footIndices: usize = 0x50; // CUtlVector pub const m_flMinStepsRemaining: usize = 0x68; // float32 } + // Parent: CNmParameterizedBlendNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmVelocityBlendNode__CDefinition { + } + // Parent: CNmTask + // Fields count: 0 + pub mod CNmZeroPoseTask { + } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2012,7 +2366,7 @@ pub mod cs2_dumper { pub const m_nBodyGroupOption: usize = 0x8; // int32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2021,41 +2375,73 @@ pub mod cs2_dumper { pub const m_nCentroids: usize = 0x18; // int32 pub const m_nDimensions: usize = 0x1C; // int32 } + // Parent: CNmVectorValueNode__CDefinition + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmVectorCreateNode__CDefinition { + pub const m_inputVectorValueNodeIdx: usize = 0xA; // int16 + pub const m_inputValueXNodeIdx: usize = 0xC; // int16 + pub const m_inputValueYNodeIdx: usize = 0xE; // int16 + pub const m_inputValueZNodeIdx: usize = 0x10; // int16 + } // Parent: CNmPoseNode__CDefinition - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults pub mod CNmStateNode__CDefinition { - pub const m_nChildNodeIdx: usize = 0x10; // int16 - pub const m_entryEvents: usize = 0x18; // CUtlLeanVectorFixedGrowable - pub const m_executeEvents: usize = 0x38; // CUtlLeanVectorFixedGrowable - pub const m_exitEvents: usize = 0x58; // CUtlLeanVectorFixedGrowable - pub const m_timedRemainingEvents: usize = 0x78; // CUtlLeanVectorFixedGrowable - pub const m_timedElapsedEvents: usize = 0x90; // CUtlLeanVectorFixedGrowable - pub const m_nLayerWeightNodeIdx: usize = 0xA8; // int16 - pub const m_nLayerRootMotionWeightNodeIdx: usize = 0xAA; // int16 - pub const m_nLayerBoneMaskNodeIdx: usize = 0xAC; // int16 - pub const m_bIsOffState: usize = 0xAE; // bool + pub const m_nChildNodeIdx: usize = 0xA; // int16 + pub const m_entryEvents: usize = 0x10; // CUtlLeanVectorFixedGrowable + pub const m_executeEvents: usize = 0x30; // CUtlLeanVectorFixedGrowable + pub const m_exitEvents: usize = 0x50; // CUtlLeanVectorFixedGrowable + pub const m_timedRemainingEvents: usize = 0x70; // CUtlLeanVectorFixedGrowable + pub const m_timedElapsedEvents: usize = 0x88; // CUtlLeanVectorFixedGrowable + pub const m_nLayerWeightNodeIdx: usize = 0xA0; // int16 + pub const m_nLayerRootMotionWeightNodeIdx: usize = 0xA2; // int16 + pub const m_nLayerBoneMaskNodeIdx: usize = 0xA4; // int16 + pub const m_bIsOffState: usize = 0xA6; // bool + } + // Parent: CNmBoneMaskValueNode__CDefinition + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmBoneMaskSelectorNode__CDefinition { + pub const m_defaultMaskNodeIdx: usize = 0xA; // int16 + pub const m_parameterValueNodeIdx: usize = 0xC; // int16 + pub const m_switchDynamically: usize = 0xE; // bool + pub const m_maskNodeIndices: usize = 0x10; // CUtlVectorFixedGrowable + pub const m_parameterValues: usize = 0x38; // CUtlVectorFixedGrowable + pub const m_flBlendTimeSeconds: usize = 0x88; // float32 } // Parent: CNmVectorValueNode__CDefinition - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod CNmVirtualParameterVectorNode__CDefinition { - pub const m_nChildNodeIdx: usize = 0x10; // int16 + pub const m_nChildNodeIdx: usize = 0xA; // int16 } // Parent: CMotionMetricEvaluator - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod CFootCycleMetricEvaluator { pub const m_footIndices: usize = 0x50; // CUtlVector } + // Parent: CNmIDValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmConstIDNode__CDefinition { + pub const m_value: usize = 0x10; // CGlobalSymbol + } // Parent: None - // Field count: 13 + // Fields count: 13 // // Metadata: // MGetKV3ClassDefaults @@ -2074,8 +2460,17 @@ pub mod cs2_dumper { pub const m_cRenderColor: usize = 0x44; // Color pub const m_nHitBoxIndex: usize = 0x48; // uint16 } + // Parent: CNmPoseNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmParameterizedSelectorNode__CDefinition { + pub const m_optionNodeIndices: usize = 0x10; // CUtlLeanVectorFixedGrowable + pub const m_parameterNodeIdx: usize = 0x28; // int16 + } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -2089,16 +2484,17 @@ pub mod cs2_dumper { pub const m_boneScaleParent: usize = 0x90; // CUtlVector } // Parent: None - // Field count: 2 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod CNmEvent { - pub const m_flStartTime: usize = 0x8; // float32 - pub const m_flDuration: usize = 0xC; // float32 + pub const m_flStartTimeSeconds: usize = 0x8; // float32 + pub const m_flDurationSeconds: usize = 0xC; // float32 + pub const m_syncID: usize = 0x10; // CGlobalSymbol } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2106,8 +2502,12 @@ pub mod cs2_dumper { pub const m_flRangeStart: usize = 0x0; // float32 pub const m_flRangeLength: usize = 0x4; // float32 } + // Parent: CNmTask + // Fields count: 0 + pub mod CNmBlendTaskBase { + } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2116,8 +2516,16 @@ pub mod cs2_dumper { pub const m_startCycle: usize = 0x4; // float32 pub const m_endCycle: usize = 0x8; // float32 } + // Parent: CNmTargetValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmConstTargetNode__CDefinition { + pub const m_value: usize = 0x10; // CNmTarget + } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2126,7 +2534,7 @@ pub mod cs2_dumper { pub const m_nNumChannels: usize = 0x8; // int32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2135,7 +2543,7 @@ pub mod cs2_dumper { pub const m_nDimensionCount: usize = 0x18; // int32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2144,7 +2552,7 @@ pub mod cs2_dumper { pub const m_nDimensions: usize = 0x18; // int32 } // Parent: CAnimUpdateNodeBase - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -2161,7 +2569,7 @@ pub mod cs2_dumper { pub const m_bDontResetSameSelection: usize = 0xB2; // bool } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2171,7 +2579,7 @@ pub mod cs2_dumper { pub const m_nParent: usize = 0x30; // int32 } // Parent: CAnimActionUpdater - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2180,8 +2588,20 @@ pub mod cs2_dumper { pub const m_eParamType: usize = 0x1A; // AnimParamType_t pub const m_hScript: usize = 0x1C; // AnimScriptHandle } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmFloatMathNode__CDefinition { + pub const m_nInputValueNodeIdxA: usize = 0xA; // int16 + pub const m_nInputValueNodeIdxB: usize = 0xC; // int16 + pub const m_bReturnAbsoluteResult: usize = 0xE; // bool + pub const m_operator: usize = 0xF; // CNmFloatMathNode::Operator_t + pub const m_flValueB: usize = 0x10; // float32 + } // Parent: CAnimationGraphVisualizerPrimitiveBase - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2191,7 +2611,7 @@ pub mod cs2_dumper { pub const m_Color: usize = 0x60; // Color } // Parent: CUnaryUpdateNode - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2199,8 +2619,18 @@ pub mod cs2_dumper { pub const m_valueSource: usize = 0x68; // AnimValueSource pub const m_paramIndex: usize = 0x6C; // CAnimParamHandle } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmTargetInfoNode__CDefinition { + pub const m_nInputValueNodeIdx: usize = 0xA; // int16 + pub const m_infoType: usize = 0xC; // CNmTargetInfoNode::Info_t + pub const m_bIsWorldSpaceTarget: usize = 0x10; // bool + } // Parent: CAnimComponentUpdater - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2208,25 +2638,25 @@ pub mod cs2_dumper { pub const m_items: usize = 0x30; // CUtlVector } // Parent: CBoneConstraintBase - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod CBaseConstraint { pub const m_name: usize = 0x28; // CUtlString pub const m_vUpVector: usize = 0x30; // Vector - pub const m_slaves: usize = 0x40; // CUtlVector - pub const m_targets: usize = 0x58; // CUtlVector + pub const m_slaves: usize = 0x40; // CUtlLeanVector + pub const m_targets: usize = 0x50; // CUtlVector } // Parent: CNmFloatValueNode__CDefinition - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CNmControlParameterFloatNode__CDefinition { } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -2239,32 +2669,48 @@ pub mod cs2_dumper { pub const m_bUseCustomDuration: usize = 0x38; // bool } // Parent: CNmPoseNode__CDefinition - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod CNmClipNode__CDefinition { - pub const m_nPlayInReverseValueNodeIdx: usize = 0x10; // int16 - pub const m_nResetTimeValueNodeIdx: usize = 0x12; // int16 - pub const m_bSampleRootMotion: usize = 0x14; // bool - pub const m_bAllowLooping: usize = 0x15; // bool - pub const m_nDataSlotIdx: usize = 0x16; // int16 + pub const m_nPlayInReverseValueNodeIdx: usize = 0xA; // int16 + pub const m_nResetTimeValueNodeIdx: usize = 0xC; // int16 + pub const m_bSampleRootMotion: usize = 0xE; // bool + pub const m_bAllowLooping: usize = 0xF; // bool + pub const m_nDataSlotIdx: usize = 0x10; // int16 + } + // Parent: CNmParameterizedBlendNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmBlend1DNode__CDefinition { + pub const m_parameterization: usize = 0x40; // CNmParameterizedBlendNode::Parameterization_t } // Parent: CAnimParameterBase - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod CConcreteAnimParameter { - pub const m_previewButton: usize = 0x70; // AnimParamButton_t - pub const m_eNetworkSetting: usize = 0x74; // AnimParamNetworkSetting - pub const m_bUseMostRecentValue: usize = 0x78; // bool - pub const m_bAutoReset: usize = 0x79; // bool - pub const m_bGameWritable: usize = 0x7A; // bool - pub const m_bGraphWritable: usize = 0x7B; // bool + pub const m_previewButton: usize = 0x6C; // AnimParamButton_t + pub const m_eNetworkSetting: usize = 0x70; // AnimParamNetworkSetting + pub const m_bUseMostRecentValue: usize = 0x74; // bool + pub const m_bAutoReset: usize = 0x75; // bool + pub const m_bGameWritable: usize = 0x76; // bool + pub const m_bGraphWritable: usize = 0x77; // bool + } + // Parent: CSequenceUpdateNodeBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPairedSequenceUpdateNode { + pub const m_sPairedSequenceRole: usize = 0x70; // CGlobalSymbol } // Parent: CModelConfigElement - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2272,8 +2718,12 @@ pub mod cs2_dumper { pub const m_Choices: usize = 0x48; // CUtlVector pub const m_ChoiceWeights: usize = 0x60; // CUtlVector } + // Parent: CNmTask + // Fields count: 0 + pub mod CNmReferencePoseTask { + } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -2284,7 +2734,7 @@ pub mod cs2_dumper { pub const m_params: usize = 0x8; // VPhysXConstraintParams_t } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -2297,7 +2747,7 @@ pub mod cs2_dumper { pub const m_bIsAttachment: usize = 0x59; // bool } // Parent: None - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -2314,7 +2764,7 @@ pub mod cs2_dumper { pub const m_Frames: usize = 0xA8; // CUtlVector } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2323,7 +2773,7 @@ pub mod cs2_dumper { pub const m_nType: usize = 0x10; // int32 } // Parent: CAnimComponentUpdater - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -2338,7 +2788,7 @@ pub mod cs2_dumper { pub const m_bSolidCollisionAtZeroWeight: usize = 0x9C; // bool } // Parent: None - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -2354,7 +2804,7 @@ pub mod cs2_dumper { pub const m_flTraceRadius: usize = 0x3C; // float32 } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -2367,7 +2817,7 @@ pub mod cs2_dumper { pub const m_activityArray: usize = 0x28; // CUtlVector } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -2382,7 +2832,7 @@ pub mod cs2_dumper { pub const m_blendMode: usize = 0xB; // NmPoseBlendMode_t } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -2393,7 +2843,7 @@ pub mod cs2_dumper { pub const m_bStartEnabled: usize = 0x28; // bool } // Parent: CAnimUpdateNodeBase - // Field count: 15 + // Fields count: 15 // // Metadata: // MGetKV3ClassDefaults @@ -2414,8 +2864,15 @@ pub mod cs2_dumper { pub const m_bLockWhenWaning: usize = 0xEA; // bool pub const m_bAnimEventsAndTagsOnMostWeightedOnly: usize = 0xEB; // bool } + // Parent: CNmSpeedScaleBaseNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmVelocityBasedSpeedScaleNode__CDefinition { + } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -2425,8 +2882,17 @@ pub mod cs2_dumper { pub const m_nParent: usize = 0x28; // int32 pub const m_refModel: usize = 0x30; // CStrongHandle } + // Parent: CNmIDValueNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmCachedIDNode__CDefinition { + pub const m_nInputValueNodeIdx: usize = 0xA; // int16 + pub const m_mode: usize = 0xC; // NmCachedValueMode_t + } // Parent: CLeafUpdateNode - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -2443,16 +2909,16 @@ pub mod cs2_dumper { pub const m_nSequenceMaxFrame: usize = 0xE0; // int32 } // Parent: CConcreteAnimParameter - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CSymbolAnimParameter { - pub const m_defaultValue: usize = 0x80; // CGlobalSymbol + pub const m_defaultValue: usize = 0x78; // CGlobalSymbol } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -2462,8 +2928,30 @@ pub mod cs2_dumper { pub const m_nTransitionNodeIdx: usize = 0x4; // int16 pub const m_bCanBeForced: usize = 0x6; // bool } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmFloatSelectorNode__CDefinition { + pub const m_conditionNodeIndices: usize = 0x10; // CUtlVectorFixedGrowable + pub const m_values: usize = 0x38; // CUtlVectorFixedGrowable + pub const m_flDefaultValue: usize = 0x68; // float32 + pub const m_flEaseTime: usize = 0x6C; // float32 + pub const m_easingOp: usize = 0x70; // NmEasingOperation_t + } + // Parent: CAnimUpdateNodeBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CTargetSelectorUpdateNode { + pub const m_children: usize = 0x58; // CUtlVector + pub const m_hPositionParameter: usize = 0x74; // CAnimParamHandle + pub const m_hFacePositionParameter: usize = 0x76; // CAnimParamHandle + } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2471,7 +2959,7 @@ pub mod cs2_dumper { pub const m_HitBoxSets: usize = 0x0; // CUtlVector } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2479,7 +2967,7 @@ pub mod cs2_dumper { pub const m_nIndex: usize = 0x0; // uint32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2488,7 +2976,43 @@ pub mod cs2_dumper { pub const m_tags: usize = 0x8; // CUtlVector } // Parent: None - // Field count: 1 + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmFloatRemapNode__RemapRange_t { + pub const m_flBegin: usize = 0x0; // float32 + pub const m_flEnd: usize = 0x4; // float32 + } + // Parent: CNmIDValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmCurrentSyncEventIDNode__CDefinition { + pub const m_nSourceStateNodeIdx: usize = 0xA; // int16 + } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmStateCompletedConditionNode__CDefinition { + pub const m_nSourceStateNodeIdx: usize = 0xA; // int16 + pub const m_nTransitionDurationOverrideNodeIdx: usize = 0xC; // int16 + pub const m_flTransitionDurationSeconds: usize = 0x10; // float32 + } + // Parent: CNmEvent + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmTargetWarpEvent { + pub const m_rule: usize = 0x18; // NmTargetWarpRule_t + pub const m_algorithm: usize = 0x19; // NmTargetWarpAlgorithm_t + } + // Parent: None + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2496,14 +3020,14 @@ pub mod cs2_dumper { pub const m_spans: usize = 0x0; // CUtlVector } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CAnimActionUpdater { } // Parent: CAnimTagBase - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -2521,7 +3045,7 @@ pub mod cs2_dumper { pub const m_attachmentCP1Type: usize = 0x90; // ParticleAttachment_t } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2529,7 +3053,7 @@ pub mod cs2_dumper { pub const m_flCycle: usize = 0x0; // float32 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -2540,8 +3064,16 @@ pub mod cs2_dumper { pub const m_bWorldCoodinateTarget: usize = 0xC; // bool pub const m_bMatchTargetOrientation: usize = 0xD; // bool } + // Parent: CNmEvent + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmRootMotionEvent { + pub const m_flBlendTimeSeconds: usize = 0x18; // float32 + } // Parent: None - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -2557,7 +3089,7 @@ pub mod cs2_dumper { pub const m_DecodeDump: usize = 0x98; // AnimationDecodeDebugDumpElement_t } // Parent: CAnimActionUpdater - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2566,7 +3098,7 @@ pub mod cs2_dumper { pub const m_bIsZeroDuration: usize = 0x1C; // bool } // Parent: None - // Field count: 4 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -2575,9 +3107,32 @@ pub mod cs2_dumper { pub const m_flTensionStretchScale: usize = 0x4; // float32 pub const m_bRecomputeSmoothNormalsAfterAnimation: usize = 0x8; // bool pub const m_bComputeDynamicMeshTensionAfterAnimation: usize = 0x9; // bool + pub const m_bSmoothNormalsAcrossUvSeams: usize = 0xA; // bool + } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmTimeConditionNode__CDefinition { + pub const m_sourceStateNodeIdx: usize = 0xA; // int16 + pub const m_nInputValueNodeIdx: usize = 0xC; // int16 + pub const m_flComparand: usize = 0x10; // float32 + pub const m_type: usize = 0x14; // CNmTimeConditionNode::ComparisonType_t + pub const m_operator: usize = 0x15; // CNmTimeConditionNode::Operator_t + } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmSyncEventIndexConditionNode__CDefinition { + pub const m_nSourceStateNodeIdx: usize = 0xA; // int16 + pub const m_triggerMode: usize = 0xC; // CNmSyncEventIndexConditionNode::TriggerMode_t + pub const m_syncEventIdx: usize = 0x10; // int32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2587,15 +3142,26 @@ pub mod cs2_dumper { pub const m_startStateIndex: usize = 0x50; // int32 } // Parent: CAnimUpdateNodeBase - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod CUnaryUpdateNode { pub const m_pChildNode: usize = 0x58; // CAnimUpdateNodeRef } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmIDToFloatNode__CDefinition { + pub const m_nInputValueNodeIdx: usize = 0xA; // int16 + pub const m_defaultValue: usize = 0xC; // float32 + pub const m_IDs: usize = 0x10; // CUtlLeanVectorFixedGrowable + pub const m_values: usize = 0x40; // CUtlLeanVectorFixedGrowable + } // Parent: None - // Field count: 17 + // Fields count: 17 pub mod CCompressorGroup { pub const m_nTotalElementCount: usize = 0x0; // int32 pub const m_szChannelClass: usize = 0x8; // CUtlVector @@ -2616,7 +3182,7 @@ pub mod cs2_dumper { pub const m_vector4DCompressor: usize = 0x188; // CUtlVector*> } // Parent: CAnimUpdateNodeBase - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -2633,7 +3199,7 @@ pub mod cs2_dumper { pub const m_bSyncCyclesOnChange: usize = 0xAA; // bool } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2641,7 +3207,7 @@ pub mod cs2_dumper { pub const m_flValue: usize = 0x0; // float32 } // Parent: CAnimComponentUpdater - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2649,7 +3215,7 @@ pub mod cs2_dumper { pub const m_stateMachine: usize = 0x30; // CAnimStateMachineUpdater } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2657,7 +3223,7 @@ pub mod cs2_dumper { pub const m_nodeIndex: usize = 0x8; // int32 } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -2668,15 +3234,23 @@ pub mod cs2_dumper { pub const m_bHidden: usize = 0x18; // bool pub const m_description: usize = 0x20; // CUtlString pub const m_physics: usize = 0x28; // CPhysSurfacePropertiesPhysics - pub const m_audioSounds: usize = 0x48; // CPhysSurfacePropertiesSoundNames - pub const m_audioParams: usize = 0xA0; // CPhysSurfacePropertiesAudio + pub const m_audioSounds: usize = 0x50; // CPhysSurfacePropertiesSoundNames + pub const m_audioParams: usize = 0xA8; // CPhysSurfacePropertiesAudio } // Parent: CNmValueNode__CDefinition - // Field count: 0 + // Fields count: 0 pub mod CNmBoneMaskValueNode__CDefinition { } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmFloatAbsNode__CDefinition { + pub const m_nInputValueNodeIdx: usize = 0xA; // int16 + } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -2688,7 +3262,7 @@ pub mod cs2_dumper { pub const m_bLooping: usize = 0x1C; // bool } // Parent: CModelConfigElement - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2697,7 +3271,7 @@ pub mod cs2_dumper { pub const m_nChoice: usize = 0x50; // int32 } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -2711,7 +3285,7 @@ pub mod cs2_dumper { pub const position: usize = 0x20; // Vector } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2721,7 +3295,7 @@ pub mod cs2_dumper { pub const m_triggerPhase: usize = 0x1C; // StepPhase } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2730,7 +3304,7 @@ pub mod cs2_dumper { pub const m_ID: usize = 0x8; // CGlobalSymbol } // Parent: CMotionMetricEvaluator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -2741,7 +3315,7 @@ pub mod cs2_dumper { pub const m_flMinExtrapolationSpeed: usize = 0x70; // float32 } // Parent: CUnaryUpdateNode - // Field count: 20 + // Fields count: 20 // // Metadata: // MGetKV3ClassDefaults @@ -2767,12 +3341,19 @@ pub mod cs2_dumper { pub const m_bEnableVerticalCurvedPaths: usize = 0x134; // bool pub const m_bEnableRootHeightDamping: usize = 0x135; // bool } + // Parent: CNmEvent + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmOrientationWarpEvent { + } // Parent: CNmValueNode__CDefinition - // Field count: 0 + // Fields count: 0 pub mod CNmIDValueNode__CDefinition { } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -2786,7 +3367,7 @@ pub mod cs2_dumper { pub const m_eSimSpace: usize = 0x28; // JiggleBoneSimSpace } // Parent: CSequenceUpdateNode - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -2801,14 +3382,14 @@ pub mod cs2_dumper { pub const m_bScaleSpeed: usize = 0xCB; // bool } // Parent: CNmBoolValueNode__CDefinition - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CNmControlParameterBoolNode__CDefinition { } // Parent: None - // Field count: 18 + // Fields count: 18 // // Metadata: // MGetKV3ClassDefaults @@ -2833,7 +3414,7 @@ pub mod cs2_dumper { pub const m_flStretchExtensionScale: usize = 0x58; // float32 } // Parent: CMotionMetricEvaluator - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2841,7 +3422,7 @@ pub mod cs2_dumper { pub const m_nBoneIndex: usize = 0x50; // int32 } // Parent: CModelConfigElement - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2849,7 +3430,7 @@ pub mod cs2_dumper { pub const m_Gradient: usize = 0x48; // CColorGradient } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2859,15 +3440,23 @@ pub mod cs2_dumper { pub const m_bAdditive: usize = 0x20; // bool } // Parent: CUnaryUpdateNode - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod CJiggleBoneUpdateNode { pub const m_opFixedData: usize = 0x68; // JiggleBoneSettingsList_t } + // Parent: CNmVectorValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmConstVectorNode__CDefinition { + pub const m_value: usize = 0xC; // Vector + } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2877,15 +3466,23 @@ pub mod cs2_dumper { pub const m_flWeight: usize = 0x8; // float32 } // Parent: CAnimComponentUpdater - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod CLODComponentUpdater { pub const m_nServerLOD: usize = 0x30; // int32 } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmIsTargetSetNode__CDefinition { + pub const m_nInputValueNodeIdx: usize = 0xA; // int16 + } // Parent: None - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -2900,8 +3497,15 @@ pub mod cs2_dumper { pub const m_nElementIndexArray: usize = 0x60; // CUtlVector pub const m_nElementMaskArray: usize = 0x78; // CUtlVector } + // Parent: CAnimComponentUpdater + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPairedSequenceComponentUpdater { + } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -2913,7 +3517,7 @@ pub mod cs2_dumper { pub const m_bundleDatas: usize = 0x10; // CUtlVector } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -2925,7 +3529,7 @@ pub mod cs2_dumper { pub const m_toeBoneIndex: usize = 0x24; // int32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2935,23 +3539,32 @@ pub mod cs2_dumper { pub const m_weights: usize = 0x18; // CUtlVector } // Parent: CBaseConstraint - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CParentConstraint { } + // Parent: CNmVectorValueNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmCachedVectorNode__CDefinition { + pub const m_nInputValueNodeIdx: usize = 0xA; // int16 + pub const m_mode: usize = 0xC; // NmCachedValueMode_t + } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod CNmStateNode__TimedEvent_t { pub const m_ID: usize = 0x0; // CGlobalSymbol - pub const m_timeValue: usize = 0x8; // float32 + pub const m_flTimeValueSeconds: usize = 0x8; // float32 } // Parent: CMotionMetricEvaluator - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2960,12 +3573,12 @@ pub mod cs2_dumper { pub const m_bIgnoreSlope: usize = 0x68; // bool } // Parent: None - // Field count: 1 + // Fields count: 1 pub mod HSequence { pub const m_Value: usize = 0x0; // int32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2975,7 +3588,7 @@ pub mod cs2_dumper { pub const m_hParamOut: usize = 0x1A; // CAnimParamHandle } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -2988,7 +3601,7 @@ pub mod cs2_dumper { pub const m_nEndFrame: usize = 0x2C; // int32 } // Parent: CAnimUpdateNodeBase - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -3006,7 +3619,7 @@ pub mod cs2_dumper { pub const m_bLockWhenWaning: usize = 0xCF; // bool } // Parent: CConcreteAnimParameter - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3016,7 +3629,7 @@ pub mod cs2_dumper { pub const m_bInterpolate: usize = 0x90; // bool } // Parent: None - // Field count: 23 + // Fields count: 23 // // Metadata: // MGetKV3ClassDefaults @@ -3045,15 +3658,19 @@ pub mod cs2_dumper { pub const m_refAnimIncludeModels: usize = 0x298; // CUtlVector> pub const m_AnimatedMaterialAttributes: usize = 0x2B0; // CUtlVector } + // Parent: CNmTask + // Fields count: 0 + pub mod CNmSampleTask { + } // Parent: CStaticPoseCache - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CStaticPoseCacheBuilder { } // Parent: None - // Field count: 14 + // Fields count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -3074,7 +3691,7 @@ pub mod cs2_dumper { pub const m_localIKAutoplayLockArray: usize = 0x120; // CUtlVector } // Parent: CAnimUpdateNodeBase - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -3086,7 +3703,7 @@ pub mod cs2_dumper { pub const m_bLockStateWhenWaning: usize = 0xF5; // bool } // Parent: CUnaryUpdateNode - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -3099,7 +3716,7 @@ pub mod cs2_dumper { pub const m_bLockWhenWaning: usize = 0x165; // bool } // Parent: None - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -3115,7 +3732,7 @@ pub mod cs2_dumper { pub const m_FlexControllerWeights: usize = 0xA8; // CUtlVector } // Parent: CModelConfigElement - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3124,7 +3741,7 @@ pub mod cs2_dumper { pub const m_Args: usize = 0x50; // KeyValues3 } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -3138,7 +3755,7 @@ pub mod cs2_dumper { pub const m_sEventName: usize = 0x38; // CGlobalSymbol } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -3150,7 +3767,7 @@ pub mod cs2_dumper { pub const m_totalDelta: usize = 0x30; // CTransform } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3159,7 +3776,7 @@ pub mod cs2_dumper { pub const m_id: usize = 0x0; // uint32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3168,7 +3785,7 @@ pub mod cs2_dumper { pub const m_Data: usize = 0x4; // int32 } // Parent: CUnaryUpdateNode - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -3183,7 +3800,7 @@ pub mod cs2_dumper { pub const m_bResetChild: usize = 0xC4; // bool } // Parent: CUnaryUpdateNode - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -3196,7 +3813,7 @@ pub mod cs2_dumper { pub const m_bLockWhenWaning: usize = 0x141; // bool } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -3210,7 +3827,7 @@ pub mod cs2_dumper { pub const m_flags: usize = 0x44; // int32 } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -3223,7 +3840,7 @@ pub mod cs2_dumper { pub const m_autoResetMap: usize = 0xA0; // CUtlHashtable } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -3237,13 +3854,13 @@ pub mod cs2_dumper { pub const m_flErrorQuantizationScaleMax: usize = 0x1C; // float32 } // Parent: None - // Field count: 2 + // Fields count: 2 pub mod CBoneConstraintPoseSpaceMorph__Input_t { pub const m_inputValue: usize = 0x0; // Vector pub const m_outputWeightList: usize = 0x10; // CUtlVector } // Parent: None - // Field count: 12 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -3263,7 +3880,7 @@ pub mod cs2_dumper { pub const m_flFadeOut: usize = 0x58; // float32 } // Parent: CUnaryUpdateNode - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3271,7 +3888,16 @@ pub mod cs2_dumper { pub const m_paramIndex: usize = 0x68; // CAnimParamHandle } // Parent: None - // Field count: 2 + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSequenceTagSpans { + pub const m_sSequenceName: usize = 0x0; // CGlobalSymbol + pub const m_tags: usize = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3280,7 +3906,7 @@ pub mod cs2_dumper { pub const m_dataSlotIdx: usize = 0x2; // int16 } // Parent: CModelConfigElement - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3289,18 +3915,18 @@ pub mod cs2_dumper { pub const m_nChoice: usize = 0x50; // int32 } // Parent: CMotionMetricEvaluator - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CCurrentVelocityMetricEvaluator { } // Parent: CNmValueNode__CDefinition - // Field count: 0 + // Fields count: 0 pub mod CNmBoolValueNode__CDefinition { } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -3312,24 +3938,42 @@ pub mod cs2_dumper { pub const m_timeStamp: usize = 0x80; // float32 } // Parent: CNmEvent - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod CNmTransitionEvent { - pub const m_rule: usize = 0x10; // NmTransitionRule_t - pub const m_ID: usize = 0x18; // CGlobalSymbol + pub const m_rule: usize = 0x18; // NmTransitionRule_t + pub const m_ID: usize = 0x20; // CGlobalSymbol + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmIKRig { + pub const m_skeleton: usize = 0x0; // CStrongHandle } // Parent: CAnimMotorUpdaterBase - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod CPathAnimMotorUpdaterBase { - pub const m_bLockToPath: usize = 0x20; // bool + pub const m_bLockToPath: usize = 0x19; // bool + } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmFootstepEventPercentageThroughNode__CDefinition { + pub const m_nSourceStateNodeIdx: usize = 0xA; // int16 + pub const m_phaseCondition: usize = 0xC; // NmFootPhaseCondition_t + pub const m_eventConditionRules: usize = 0x10; // CNmBitFlags } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -3343,7 +3987,7 @@ pub mod cs2_dumper { pub const m_propJoints: usize = 0x18; // CUtlVector } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3352,7 +3996,7 @@ pub mod cs2_dumper { pub const m_flTime: usize = 0x20; // float32 } // Parent: CUnaryUpdateNode - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3360,7 +4004,7 @@ pub mod cs2_dumper { pub const m_opFixedData: usize = 0x70; // FollowAttachmentSettings_t } // Parent: CAnimComponentUpdater - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -3375,7 +4019,7 @@ pub mod cs2_dumper { pub const m_paramHandles: usize = 0x6B; // CAnimParamHandle[30] } // Parent: CModelConfigElement - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3383,7 +4027,7 @@ pub mod cs2_dumper { pub const m_MaterialGroupName: usize = 0x48; // CUtlString } // Parent: CMotionMetricEvaluator - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3392,7 +4036,7 @@ pub mod cs2_dumper { pub const m_flTime: usize = 0x54; // float32 } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -3407,19 +4051,19 @@ pub mod cs2_dumper { pub const m_bIsScaleStatic: usize = 0x32; // bool } // Parent: CBinaryUpdateNode - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod CAddUpdateNode { - pub const m_footMotionTiming: usize = 0x8C; // BinaryNodeChildOption - pub const m_bApplyToFootMotion: usize = 0x90; // bool - pub const m_bApplyChannelsSeparately: usize = 0x91; // bool - pub const m_bUseModelSpace: usize = 0x92; // bool - pub const m_bApplyScale: usize = 0x93; // bool + pub const m_footMotionTiming: usize = 0x88; // BinaryNodeChildOption + pub const m_bApplyToFootMotion: usize = 0x8C; // bool + pub const m_bApplyChannelsSeparately: usize = 0x8D; // bool + pub const m_bUseModelSpace: usize = 0x8E; // bool + pub const m_bApplyScale: usize = 0x8F; // bool } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MPropertyEditClassAsString @@ -3427,7 +4071,7 @@ pub mod cs2_dumper { pub const m_value: usize = 0x0; // uint8 } // Parent: CAnimComponentUpdater - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3435,7 +4079,7 @@ pub mod cs2_dumper { pub const m_settings: usize = 0x30; // CAnimDemoCaptureSettings } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3444,8 +4088,33 @@ pub mod cs2_dumper { pub const m_nVersion: usize = 0x10; // int32 pub const m_nType: usize = 0x14; // int32 } + // Parent: CNmTargetValueNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmCachedTargetNode__CDefinition { + pub const m_nInputValueNodeIdx: usize = 0xA; // int16 + pub const m_mode: usize = 0xC; // NmCachedValueMode_t + } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmConstBoolNode__CDefinition { + pub const m_bValue: usize = 0xA; // bool + } // Parent: None - // Field count: 2 + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmBitFlags { + pub const m_flags: usize = 0x0; // uint32 + } + // Parent: None + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3454,14 +4123,16 @@ pub mod cs2_dumper { pub const m_trajectories: usize = 0x40; // CFootTrajectories } // Parent: CNmEvent - // Field count: 0 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod CNmLegacyEvent { + pub const m_animEventClassName: usize = 0x18; // CUtlString + pub const m_KV: usize = 0x20; // KeyValues3 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3471,7 +4142,7 @@ pub mod cs2_dumper { pub const m_bExclusiveRootMotionFirstFrame: usize = 0x0; // bitfield:1 } // Parent: CAnimTagBase - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3483,26 +4154,26 @@ pub mod cs2_dumper { pub const m_BoneName: usize = 0x70; // CUtlString } // Parent: CConcreteAnimParameter - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CEnumAnimParameter { - pub const m_defaultValue: usize = 0x88; // uint8 - pub const m_enumOptions: usize = 0x90; // CUtlVector - pub const m_vecEnumReferenced: usize = 0xA8; // CUtlVector + pub const m_defaultValue: usize = 0x80; // uint8 + pub const m_enumOptions: usize = 0x88; // CUtlVector + pub const m_vecEnumReferenced: usize = 0xA0; // CUtlVector } // Parent: CAnimTagBase - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod CHandshakeAnimTagBase { - pub const m_bIsDisableTag: usize = 0x50; // bool + pub const m_bIsDisableTag: usize = 0x49; // bool } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3511,7 +4182,7 @@ pub mod cs2_dumper { pub const m_id: usize = 0x0; // uint32 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3522,7 +4193,7 @@ pub mod cs2_dumper { pub const m_container: usize = 0x10; // CUtlBinaryBlock } // Parent: CAnimComponentUpdater - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -3536,7 +4207,7 @@ pub mod cs2_dumper { pub const m_hSlopeNormal_WorldSpace: usize = 0x42; // CAnimParamHandle } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3546,7 +4217,7 @@ pub mod cs2_dumper { pub const m_fSpeedScale: usize = 0xC; // float32 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3557,7 +4228,7 @@ pub mod cs2_dumper { pub const m_SourceFilename: usize = 0x28; // CUtlString } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -3570,7 +4241,7 @@ pub mod cs2_dumper { pub const m_vDebugOffset: usize = 0x40; // VectorAligned } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -3582,7 +4253,7 @@ pub mod cs2_dumper { pub const m_sName: usize = 0x28; // CUtlString } // Parent: None - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -3598,7 +4269,7 @@ pub mod cs2_dumper { pub const m_footLandCycle: usize = 0x38; // CFootCycle } // Parent: CAnimParameterBase - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3607,7 +4278,7 @@ pub mod cs2_dumper { pub const m_eParamType: usize = 0x78; // AnimParamType_t } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3618,7 +4289,7 @@ pub mod cs2_dumper { pub const m_nDimensionStartIndex: usize = 0x4C; // int32 } // Parent: CMotionMetricEvaluator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3629,17 +4300,17 @@ pub mod cs2_dumper { pub const m_eMode: usize = 0x5C; // VelocityMetricMode } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod CAnimUpdateNodeBase { - pub const m_nodePath: usize = 0x18; // CAnimNodePath - pub const m_networkMode: usize = 0x48; // AnimNodeNetworkMode + pub const m_nodePath: usize = 0x14; // CAnimNodePath + pub const m_networkMode: usize = 0x44; // AnimNodeNetworkMode pub const m_name: usize = 0x50; // CUtlString } // Parent: CAnimActionUpdater - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3647,8 +4318,16 @@ pub mod cs2_dumper { pub const m_hParam: usize = 0x18; // CAnimParamHandle pub const m_value: usize = 0x1A; // CAnimVariant } + // Parent: CNmBoneMaskValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmFixedWeightBoneMaskNode__CDefinition { + pub const m_flBoneWeight: usize = 0xC; // float32 + } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3657,7 +4336,7 @@ pub mod cs2_dumper { pub const m_dataSet: usize = 0x8; // CNmGraphDataSet } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -3672,7 +4351,7 @@ pub mod cs2_dumper { pub const m_nTickCount: usize = 0x18; // int32 } // Parent: CMotionMetricEvaluator - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3680,7 +4359,7 @@ pub mod cs2_dumper { pub const m_nBoneIndex: usize = 0x50; // int32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3689,14 +4368,31 @@ pub mod cs2_dumper { pub const m_nBindOffsetBytes: usize = 0x10; // uint32 } // Parent: CNmPoseNode__CDefinition - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CNmExternalGraphNode__CDefinition { } // Parent: None - // Field count: 2 + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmParameterizedBlendNode__Parameterization_t { + pub const m_blendRanges: usize = 0x0; // CUtlLeanVectorFixedGrowable + pub const m_parameterRange: usize = 0x48; // Range_t + } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmNotNode__CDefinition { + pub const m_nInputValueNodeIdx: usize = 0xA; // int16 + } + // Parent: None + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3705,13 +4401,13 @@ pub mod cs2_dumper { pub const m_CullingData: usize = 0x8; // CDrawCullingData } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod CMorphSetData { - pub const m_nWidth: usize = 0x10; // int32 - pub const m_nHeight: usize = 0x14; // int32 + pub const m_nWidth: usize = 0xC; // int32 + pub const m_nHeight: usize = 0x10; // int32 pub const m_bundleTypes: usize = 0x18; // CUtlVector pub const m_morphDatas: usize = 0x30; // CUtlVector pub const m_pTextureAtlas: usize = 0x48; // CStrongHandle @@ -3719,19 +4415,27 @@ pub mod cs2_dumper { pub const m_FlexControllers: usize = 0x68; // CUtlVector pub const m_FlexRules: usize = 0x80; // CUtlVector } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmAndNode__CDefinition { + pub const m_conditionNodeIndices: usize = 0x10; // CUtlLeanVectorFixedGrowable + } // Parent: CBaseConstraint - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod CMorphConstraint { - pub const m_sTargetMorph: usize = 0x70; // CUtlString - pub const m_nSlaveChannel: usize = 0x78; // int32 - pub const m_flMin: usize = 0x7C; // float32 - pub const m_flMax: usize = 0x80; // float32 + pub const m_sTargetMorph: usize = 0x68; // CUtlString + pub const m_nSlaveChannel: usize = 0x70; // int32 + pub const m_flMin: usize = 0x74; // float32 + pub const m_flMax: usize = 0x78; // float32 } // Parent: CAnimTagBase - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3743,7 +4447,7 @@ pub mod cs2_dumper { pub const m_nVertexSet: usize = 0x68; // CUtlString } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -3757,8 +4461,22 @@ pub mod cs2_dumper { pub const m_bImplicitSeqIgnoreDelta: usize = 0x6; // bool pub const m_bAnimGraphAdditive: usize = 0x7; // bool } + // Parent: CNmPoseNode__CDefinition + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmBlend2DNode__CDefinition { + pub const m_sourceNodeIndices: usize = 0x10; // CUtlVectorFixedGrowable + pub const m_nInputParameterNodeIdx0: usize = 0x38; // int16 + pub const m_nInputParameterNodeIdx1: usize = 0x3A; // int16 + pub const m_values: usize = 0x40; // CUtlVectorFixedGrowable + pub const m_indices: usize = 0xA8; // CUtlVectorFixedGrowable + pub const m_hullIndices: usize = 0xE0; // CUtlVectorFixedGrowable + pub const m_bAllowLooping: usize = 0x108; // bool + } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3767,7 +4485,7 @@ pub mod cs2_dumper { pub const m_flControlPoint2: usize = 0x4; // float32 } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3775,7 +4493,7 @@ pub mod cs2_dumper { pub const m_nNodeIdx: usize = 0x8; // int16 } // Parent: CAnimationGraphVisualizerPrimitiveBase - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3785,7 +4503,7 @@ pub mod cs2_dumper { pub const m_Color: usize = 0x54; // Color } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3793,8 +4511,15 @@ pub mod cs2_dumper { pub const m_name: usize = 0x0; // CBufferString pub const m_nType: usize = 0x10; // int32 } + // Parent: CNmSpeedScaleBaseNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmDurationScaleNode__CDefinition { + } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3805,7 +4530,7 @@ pub mod cs2_dumper { pub const m_bDisabled: usize = 0x0; // bitfield:1 } // Parent: CHandshakeAnimTagBase - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -3813,13 +4538,13 @@ pub mod cs2_dumper { pub mod CMovementHandshakeAnimTag { } // Parent: None - // Field count: 2 + // Fields count: 2 pub mod CBoneConstraintPoseSpaceBone__Input_t { pub const m_inputValue: usize = 0x0; // Vector pub const m_outputTransformList: usize = 0x10; // CUtlVector } // Parent: None - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -3836,7 +4561,7 @@ pub mod cs2_dumper { pub const m_flFixedBlendWeightVals: usize = 0x68; // float32[2] } // Parent: None - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -3854,7 +4579,7 @@ pub mod cs2_dumper { pub const m_skidStop: usize = 0x50; // CUtlString } // Parent: CAnimTagBase - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -3869,7 +4594,7 @@ pub mod cs2_dumper { pub const m_bPlayOnClient: usize = 0x6F; // bool } // Parent: CUnaryUpdateNode - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -3882,21 +4607,22 @@ pub mod cs2_dumper { pub const m_bUseManualTurnOffset: usize = 0x80; // bool } // Parent: None - // Field count: 7 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod CAnimationGroup { - pub const m_nFlags: usize = 0x10; // uint32 - pub const m_name: usize = 0x18; // CBufferString - pub const m_localHAnimArray_Handle: usize = 0x60; // CUtlVector> - pub const m_includedGroupArray_Handle: usize = 0x78; // CUtlVector> - pub const m_directHSeqGroup_Handle: usize = 0x90; // CStrongHandle - pub const m_decodeKey: usize = 0x98; // CAnimKeyData - pub const m_szScripts: usize = 0x110; // CUtlVector + pub const m_nFlags: usize = 0xC; // uint32 + pub const m_name: usize = 0x10; // CBufferString + pub const m_localHAnimArray_Handle: usize = 0x58; // CUtlVector> + pub const m_includedGroupArray_Handle: usize = 0x70; // CUtlVector> + pub const m_directHSeqGroup_Handle: usize = 0x88; // CStrongHandle + pub const m_decodeKey: usize = 0x90; // CAnimKeyData + pub const m_szScripts: usize = 0x108; // CUtlVector + pub const m_AdditionalExtRefs: usize = 0x120; // CUtlVector } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3905,7 +4631,7 @@ pub mod cs2_dumper { pub const m_percentageThrough: usize = 0x4; // NmPercent_t } // Parent: None - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -3921,7 +4647,7 @@ pub mod cs2_dumper { pub const m_bIsAdditive: usize = 0x1A0; // bool } // Parent: CAnimActionUpdater - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3929,12 +4655,25 @@ pub mod cs2_dumper { pub const m_componentID: usize = 0x18; // AnimComponentID pub const m_bSetEnabled: usize = 0x1C; // bool } + // Parent: CNmBlendTaskBase + // Fields count: 0 + pub mod CNmOverlayBlendTask { + } + // Parent: CNmPassthroughNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmSpeedScaleBaseNode__CDefinition { + pub const m_nInputValueNodeIdx: usize = 0xC; // int16 + pub const m_flDefaultInputValue: usize = 0x10; // float32 + } // Parent: CNmGraphNode__CDefinition - // Field count: 0 + // Fields count: 0 pub mod CNmValueNode__CDefinition { } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3944,14 +4683,14 @@ pub mod cs2_dumper { pub const m_nOwningAnimNodePathCount: usize = 0x38; // int32 } // Parent: CLeafUpdateNode - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CBindPoseUpdateNode { } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3960,7 +4699,7 @@ pub mod cs2_dumper { pub const m_endTime: usize = 0x8; // NmSyncTrackTime_t } // Parent: CAnimationGraphVisualizerPrimitiveBase - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3970,7 +4709,7 @@ pub mod cs2_dumper { pub const m_Text: usize = 0x58; // CUtlString } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3980,7 +4719,7 @@ pub mod cs2_dumper { pub const m_flProgression: usize = 0x10; // float32 } // Parent: CLeafUpdateNode - // Field count: 23 + // Fields count: 23 // // Metadata: // MGetKV3ClassDefaults @@ -4009,8 +4748,15 @@ pub mod cs2_dumper { pub const m_flDistanceScale_MinScale: usize = 0x134; // float32 pub const m_bEnableDistanceScaling: usize = 0x138; // bool } + // Parent: CNmPoseNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmReferencePoseNode__CDefinition { + } // Parent: None - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -4028,7 +4774,7 @@ pub mod cs2_dumper { pub const m_footMotion: usize = 0x108; // CUtlVector } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -4039,7 +4785,7 @@ pub mod cs2_dumper { pub const max: usize = 0x14; // float32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -4048,8 +4794,28 @@ pub mod cs2_dumper { pub const m_CameraTrack: usize = 0x18; // CUtlVector pub const m_flRecordingTime: usize = 0x30; // float32 } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmStateEventConditionNode__CDefinition { + pub const m_nSourceStateNodeIdx: usize = 0xA; // int16 + pub const m_eventConditionRules: usize = 0xC; // CNmBitFlags + pub const m_conditions: usize = 0x10; // CUtlVectorFixedGrowable + } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmFloatRangeComparisonNode__CDefinition { + pub const m_range: usize = 0xC; // Range_t + pub const m_nInputValueNodeIdx: usize = 0x14; // int16 + pub const m_bIsInclusiveCheck: usize = 0x16; // bool + } // Parent: CMotionNode - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -4059,7 +4825,7 @@ pub mod cs2_dumper { pub const m_flPlaybackSpeed: usize = 0x44; // float32 } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4067,19 +4833,19 @@ pub mod cs2_dumper { pub const m_szFacs: usize = 0x0; // CUtlString } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod CRenderMesh { - pub const m_sceneObjects: usize = 0x10; // CUtlVectorFixedGrowable - pub const m_constraints: usize = 0xA0; // CUtlVector - pub const m_skeleton: usize = 0xB8; // CRenderSkeleton - pub const m_meshDeformParams: usize = 0x1E0; // DynamicMeshDeformParams_t - pub const m_pGroomData: usize = 0x1F0; // CRenderGroom* + pub const m_sceneObjects: usize = 0x10; // CUtlLeanVectorFixedGrowable + pub const m_constraints: usize = 0x78; // CUtlLeanVector + pub const m_skeleton: usize = 0x88; // CRenderSkeleton + pub const m_meshDeformParams: usize = 0x1A8; // DynamicMeshDeformParams_t + pub const m_pGroomData: usize = 0x1B8; // CRenderGroom* } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -4094,7 +4860,7 @@ pub mod cs2_dumper { pub const m_lodBoneCounts: usize = 0xB8; // CUtlVector } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4105,8 +4871,17 @@ pub mod cs2_dumper { pub const m_meshes: usize = 0x48; // CUtlVector pub const m_CollisionAttributeIndices: usize = 0x60; // CUtlVector } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmFloatCurveNode__CDefinition { + pub const m_nInputValueNodeIdx: usize = 0xA; // int16 + pub const m_curve: usize = 0x10; // CPiecewiseCurve + } // Parent: CAnimationGraphVisualizerPrimitiveBase - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4115,17 +4890,17 @@ pub mod cs2_dumper { pub const m_flAxisSize: usize = 0x60; // float32 } // Parent: CBaseConstraint - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod CTwistConstraint { - pub const m_bInverse: usize = 0x70; // bool - pub const m_qParentBindRotation: usize = 0x80; // Quaternion - pub const m_qChildBindRotation: usize = 0x90; // Quaternion + pub const m_bInverse: usize = 0x68; // bool + pub const m_qParentBindRotation: usize = 0x70; // Quaternion + pub const m_qChildBindRotation: usize = 0x80; // Quaternion } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4137,7 +4912,7 @@ pub mod cs2_dumper { pub const m_flMax: usize = 0x18; // float32 } // Parent: None - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -4153,7 +4928,7 @@ pub mod cs2_dumper { pub const m_nLineNumber: usize = 0x14; // int16 } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -4167,7 +4942,7 @@ pub mod cs2_dumper { pub const m_bApplyFootRotationLimits: usize = 0x29; // bool } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4179,7 +4954,7 @@ pub mod cs2_dumper { pub const m_flSphereRadius: usize = 0x58; // float32 } // Parent: CMotionMetricEvaluator - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -4193,7 +4968,7 @@ pub mod cs2_dumper { pub const m_bFilterGoalOvershoot: usize = 0x62; // bool } // Parent: CUnaryUpdateNode - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -4203,15 +4978,15 @@ pub mod cs2_dumper { pub const m_allTags: usize = 0x70; // CUtlVector } // Parent: CNmEvent - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod CNmIDEvent { - pub const m_ID: usize = 0x10; // CGlobalSymbol + pub const m_ID: usize = 0x18; // CGlobalSymbol } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4220,7 +4995,7 @@ pub mod cs2_dumper { pub const m_FlexOps: usize = 0x8; // CUtlVector } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4232,34 +5007,50 @@ pub mod cs2_dumper { pub const m_eScriptType: usize = 0x50; // AnimScriptType } // Parent: None - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults pub mod CRenderGroom { pub const m_hairs: usize = 0x0; // CUtlVector - pub const m_hSimParamsMat: usize = 0x20; // CStrongHandleCopyable - pub const m_nSegmentsPerHairStrand: usize = 0x28; // int32 - pub const m_nGuideHairCount: usize = 0x2C; // int32 - pub const m_nHairCount: usize = 0x30; // int32 - pub const m_nGroomGroupID: usize = 0x34; // int32 - pub const m_nAttachBoneIdx: usize = 0x38; // int32 - pub const m_nAttachMeshIdx: usize = 0x3C; // int32 - pub const m_nAttachMeshDrawCallIdx: usize = 0x40; // int32 - pub const m_flSumOfAllHairLengths: usize = 0x44; // float32 - pub const m_bEnableSimulation: usize = 0x48; // bool + pub const m_hairPositionOffsets: usize = 0x18; // CUtlVector + pub const m_hSimParamsMat: usize = 0x40; // CStrongHandleCopyable + pub const m_nSegmentsPerHairStrand: usize = 0x48; // int32 + pub const m_nGuideHairCount: usize = 0x4C; // int32 + pub const m_nHairCount: usize = 0x50; // int32 + pub const m_nGroomGroupID: usize = 0x54; // int32 + pub const m_nAttachBoneIdx: usize = 0x58; // int32 + pub const m_nAttachMeshIdx: usize = 0x5C; // int32 + pub const m_nAttachMeshDrawCallIdx: usize = 0x60; // int32 + pub const m_bEnableSimulation: usize = 0x64; // bool + } + // Parent: CNmPoseNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmParameterizedClipSelectorNode__CDefinition { + pub const m_optionNodeIndices: usize = 0x10; // CUtlLeanVectorFixedGrowable + pub const m_parameterNodeIdx: usize = 0x28; // int16 } // Parent: CBaseConstraint - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod CTiltTwistConstraint { - pub const m_nTargetAxis: usize = 0x70; // int32 - pub const m_nSlaveAxis: usize = 0x74; // int32 + pub const m_nTargetAxis: usize = 0x68; // int32 + pub const m_nSlaveAxis: usize = 0x6C; // int32 + } + // Parent: CNmSpeedScaleBaseNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmSpeedScaleNode__CDefinition { } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4267,7 +5058,7 @@ pub mod cs2_dumper { pub const m_surfacePropertiesList: usize = 0x0; // CUtlVector } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -4280,7 +5071,7 @@ pub mod cs2_dumper { pub const m_nPackedSurfaceTangentOs: usize = 0x20; // uint32 } // Parent: CLeafUpdateNode - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4291,12 +5082,21 @@ pub mod cs2_dumper { pub const m_valueSource: usize = 0x84; // AnimValueSource pub const m_paramIndex: usize = 0x88; // CAnimParamHandle } + // Parent: CNmVectorValueNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmTargetPointNode__CDefinition { + pub const m_nInputValueNodeIdx: usize = 0xA; // int16 + pub const m_bIsWorldSpaceTarget: usize = 0xC; // bool + } // Parent: CNmValueNode__CDefinition - // Field count: 0 + // Fields count: 0 pub mod CNmFloatValueNode__CDefinition { } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -4306,7 +5106,7 @@ pub mod cs2_dumper { pub const m_nMorphCount: usize = 0x2C; // int32 } // Parent: None - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -4324,7 +5124,7 @@ pub mod cs2_dumper { pub const m_bUseHysteresis: usize = 0xBB; // bool } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4332,7 +5132,7 @@ pub mod cs2_dumper { pub const m_settingsGroups: usize = 0x18; // CUtlVector> } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4341,15 +5141,15 @@ pub mod cs2_dumper { pub const m_pSharedData: usize = 0x10; // CSmartPtr } // Parent: CBaseConstraint - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod CBoneConstraintPoseSpaceBone { - pub const m_inputList: usize = 0x70; // CUtlVector + pub const m_inputList: usize = 0x68; // CUtlVector } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4358,7 +5158,7 @@ pub mod cs2_dumper { pub const m_flKeyValue: usize = 0x8; // float32 } // Parent: CBoneConstraintBase - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4370,19 +5170,19 @@ pub mod cs2_dumper { pub const m_bClamp: usize = 0x68; // bool } // Parent: CConcreteAnimParameter - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CFloatAnimParameter { - pub const m_fDefaultValue: usize = 0x80; // float32 - pub const m_fMinValue: usize = 0x84; // float32 - pub const m_fMaxValue: usize = 0x88; // float32 - pub const m_bInterpolate: usize = 0x8C; // bool + pub const m_fDefaultValue: usize = 0x78; // float32 + pub const m_fMinValue: usize = 0x7C; // float32 + pub const m_fMaxValue: usize = 0x80; // float32 + pub const m_bInterpolate: usize = 0x84; // bool } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4391,7 +5191,7 @@ pub mod cs2_dumper { pub const m_eBehavior: usize = 0x8; // StateActionBehavior } // Parent: CAnimMotorUpdaterBase - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -4404,7 +5204,7 @@ pub mod cs2_dumper { pub const m_bUseAcceleration: usize = 0x48; // bool } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -4414,7 +5214,7 @@ pub mod cs2_dumper { pub const m_nBoneWeightCount: usize = 0x48; // int32 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -4425,15 +5225,24 @@ pub mod cs2_dumper { pub const m_bBonesOrientedAlongPositiveX: usize = 0xA; // bool } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod CAnimParamHandleMap { pub const m_list: usize = 0x0; // CUtlHashtable } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmFloatClampNode__CDefinition { + pub const m_nInputValueNodeIdx: usize = 0xA; // int16 + pub const m_clampRange: usize = 0xC; // Range_t + } // Parent: None - // Field count: 14 + // Fields count: 15 // // Metadata: // MGetKV3ClassDefaults @@ -4443,18 +5252,49 @@ pub mod cs2_dumper { pub const fps: usize = 0x18; // float32 pub const m_Data: usize = 0x20; // CAnimEncodedFrames pub const m_movementArray: usize = 0xF8; // CUtlVector - pub const m_eventArray: usize = 0x110; // CUtlVector - pub const m_activityArray: usize = 0x128; // CUtlVector - pub const m_hierarchyArray: usize = 0x140; // CUtlVector - pub const framestalltime: usize = 0x158; // float32 - pub const m_vecRootMin: usize = 0x15C; // Vector - pub const m_vecRootMax: usize = 0x168; // Vector - pub const m_vecBoneWorldMin: usize = 0x178; // CUtlVector - pub const m_vecBoneWorldMax: usize = 0x190; // CUtlVector - pub const m_sequenceParams: usize = 0x1A8; // CAnimSequenceParams + pub const m_xInitialOffset: usize = 0x110; // CTransform + pub const m_eventArray: usize = 0x130; // CUtlVector + pub const m_activityArray: usize = 0x148; // CUtlVector + pub const m_hierarchyArray: usize = 0x160; // CUtlVector + pub const framestalltime: usize = 0x178; // float32 + pub const m_vecRootMin: usize = 0x17C; // Vector + pub const m_vecRootMax: usize = 0x188; // Vector + pub const m_vecBoneWorldMin: usize = 0x198; // CUtlVector + pub const m_vecBoneWorldMax: usize = 0x1B0; // CUtlVector + pub const m_sequenceParams: usize = 0x1C8; // CAnimSequenceParams + } + // Parent: CNmPassthroughNode__CDefinition + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmRootMotionOverrideNode__CDefinition { + pub const m_desiredMovingVelocityNodeIdx: usize = 0xC; // int16 + pub const m_desiredFacingDirectionNodeIdx: usize = 0xE; // int16 + pub const m_linearVelocityLimitNodeIdx: usize = 0x10; // int16 + pub const m_angularVelocityLimitNodeIdx: usize = 0x12; // int16 + pub const m_maxLinearVelocity: usize = 0x14; // float32 + pub const m_maxAngularVelocityRadians: usize = 0x18; // float32 + pub const m_overrideFlags: usize = 0x1C; // CNmBitFlags + } + // Parent: CNmPoseNode__CDefinition + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmTargetWarpNode__CDefinition { + pub const m_nClipReferenceNodeIdx: usize = 0xA; // int16 + pub const m_nTargetValueNodeIdx: usize = 0xC; // int16 + pub const m_samplingMode: usize = 0xE; // CNmRootMotionData::SamplingMode_t + pub const m_bAllowTargetUpdate: usize = 0xF; // bool + pub const m_flSamplingPositionErrorThresholdSq: usize = 0x10; // float32 + pub const m_flMaxTangentLength: usize = 0x14; // float32 + pub const m_flLerpFallbackDistanceThreshold: usize = 0x18; // float32 + pub const m_flTargetUpdateDistanceThreshold: usize = 0x1C; // float32 + pub const m_flTargetUpdateAngleThresholdRadians: usize = 0x20; // float32 } // Parent: None - // Field count: 7 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -4466,9 +5306,11 @@ pub mod cs2_dumper { pub const m_softContactFrequency: usize = 0x10; // float32 pub const m_softContactDampingRatio: usize = 0x14; // float32 pub const m_wheelDrag: usize = 0x18; // float32 + pub const m_heatConductivity: usize = 0x1C; // float32 + pub const m_flashpoint: usize = 0x20; // float32 } // Parent: CAnimationGraphVisualizerPrimitiveBase - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -4479,7 +5321,7 @@ pub mod cs2_dumper { pub const m_Color: usize = 0x70; // Color } // Parent: CBoneConstraintBase - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -4490,21 +5332,21 @@ pub mod cs2_dumper { pub const m_flRemap: usize = 0x40; // float32[4] } // Parent: CBaseConstraint - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CPointConstraint { } // Parent: CMotionMetricEvaluator - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CCurrentRotationVelocityMetricEvaluator { } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4513,7 +5355,7 @@ pub mod cs2_dumper { pub const m_flTraceRadius: usize = 0x4; // float32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4522,7 +5364,7 @@ pub mod cs2_dumper { pub const m_flCycle: usize = 0x14; // float32 } // Parent: None - // Field count: 46 + // Fields count: 46 // // Metadata: // MGetKV3ClassDefaults @@ -4574,8 +5416,20 @@ pub mod cs2_dumper { pub const m_projectionLinearTolerance: usize = 0xF0; // float32 pub const m_projectionAngularTolerance: usize = 0xF4; // float32 } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmFloatComparisonNode__CDefinition { + pub const m_nInputValueNodeIdx: usize = 0xA; // int16 + pub const m_nComparandValueNodeIdx: usize = 0xC; // int16 + pub const m_comparison: usize = 0xE; // CNmFloatComparisonNode::Comparison_t + pub const m_flEpsilon: usize = 0x10; // float32 + pub const m_flComparisonValue: usize = 0x14; // float32 + } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -4590,18 +5444,18 @@ pub mod cs2_dumper { pub const m_bIsPassthrough: usize = 0x0; // bitfield:1 } // Parent: CNmValueNode__CDefinition - // Field count: 0 + // Fields count: 0 pub mod CNmTargetValueNode__CDefinition { } // Parent: CBaseConstraint - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod COrientConstraint { } // Parent: CUnaryUpdateNode - // Field count: 12 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -4620,17 +5474,17 @@ pub mod cs2_dumper { pub const m_bLimitOnly: usize = 0x98; // bool } // Parent: CNmPoseNode__CDefinition - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod CNmLayerBlendNode__CDefinition { - pub const m_nBaseNodeIdx: usize = 0x10; // int16 - pub const m_bOnlySampleBaseRootMotion: usize = 0x12; // bool - pub const m_layerDefinition: usize = 0x18; // CUtlLeanVectorFixedGrowable + pub const m_nBaseNodeIdx: usize = 0xA; // int16 + pub const m_bOnlySampleBaseRootMotion: usize = 0xC; // bool + pub const m_layerDefinition: usize = 0x10; // CUtlLeanVectorFixedGrowable } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4639,7 +5493,7 @@ pub mod cs2_dumper { pub const m_bDefault: usize = 0x18; // bool } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4647,18 +5501,28 @@ pub mod cs2_dumper { pub const m_boneSettings: usize = 0x0; // CUtlVector } // Parent: CBinaryUpdateNode - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod CSubtractUpdateNode { - pub const m_footMotionTiming: usize = 0x8C; // BinaryNodeChildOption - pub const m_bApplyToFootMotion: usize = 0x90; // bool - pub const m_bApplyChannelsSeparately: usize = 0x91; // bool - pub const m_bUseModelSpace: usize = 0x92; // bool + pub const m_footMotionTiming: usize = 0x88; // BinaryNodeChildOption + pub const m_bApplyToFootMotion: usize = 0x8C; // bool + pub const m_bApplyChannelsSeparately: usize = 0x8D; // bool + pub const m_bUseModelSpace: usize = 0x8E; // bool + } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmFloatRemapNode__CDefinition { + pub const m_nInputValueNodeIdx: usize = 0xA; // int16 + pub const m_inputRange: usize = 0xC; // CNmFloatRemapNode::RemapRange_t + pub const m_outputRange: usize = 0x14; // CNmFloatRemapNode::RemapRange_t } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4666,8 +5530,17 @@ pub mod cs2_dumper { pub const m_nIndex: usize = 0x0; // uint16 pub const m_eType: usize = 0x2; // PoseType_t } + // Parent: CNmIDValueNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmFootstepEventIDNode__CDefinition { + pub const m_nSourceStateNodeIdx: usize = 0xA; // int16 + pub const m_eventConditionRules: usize = 0xC; // CNmBitFlags + } // Parent: CUnaryUpdateNode - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4675,8 +5548,16 @@ pub mod cs2_dumper { pub const m_targetHandles: usize = 0x68; // CUtlVector pub const m_opFixedData: usize = 0x80; // SolveIKChainPoseOpFixedSettings_t } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmOrNode__CDefinition { + pub const m_conditionNodeIndices: usize = 0x10; // CUtlLeanVectorFixedGrowable + } // Parent: None - // Field count: 12 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -4695,37 +5576,36 @@ pub mod cs2_dumper { pub const m_poseSettingArray: usize = 0x78; // CUtlVector } // Parent: CBinaryUpdateNode - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults pub mod CBoneMaskUpdateNode { - pub const m_nWeightListIndex: usize = 0x8C; // int32 - pub const m_flRootMotionBlend: usize = 0x90; // float32 - pub const m_blendSpace: usize = 0x94; // BoneMaskBlendSpace - pub const m_footMotionTiming: usize = 0x98; // BinaryNodeChildOption - pub const m_bUseBlendScale: usize = 0x9C; // bool - pub const m_blendValueSource: usize = 0xA0; // AnimValueSource - pub const m_hBlendParameter: usize = 0xA4; // CAnimParamHandle + pub const m_nWeightListIndex: usize = 0x88; // int32 + pub const m_flRootMotionBlend: usize = 0x8C; // float32 + pub const m_blendSpace: usize = 0x90; // BoneMaskBlendSpace + pub const m_footMotionTiming: usize = 0x94; // BinaryNodeChildOption + pub const m_bUseBlendScale: usize = 0x98; // bool + pub const m_blendValueSource: usize = 0x9C; // AnimValueSource + pub const m_hBlendParameter: usize = 0xA0; // CAnimParamHandle } // Parent: CAnimUpdateNodeBase - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CLeafUpdateNode { } // Parent: None - // Field count: 2 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod SolveIKChainPoseOpFixedSettings_t { pub const m_ChainsToSolveData: usize = 0x0; // CUtlVector - pub const m_bMatchTargetOrientation: usize = 0x18; // bool } // Parent: None - // Field count: 15 + // Fields count: 15 // // Metadata: // MGetKV3ClassDefaults @@ -4746,8 +5626,12 @@ pub mod cs2_dumper { pub const m_bConstrainTwist: usize = 0x14D; // bool pub const m_flMaxTwist: usize = 0x150; // float32 } + // Parent: CNmTask + // Fields count: 0 + pub mod CNmCachedPoseWriteTask { + } // Parent: None - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -4764,7 +5648,7 @@ pub mod cs2_dumper { pub const m_rootNodePath: usize = 0xB8; // CAnimNodePath } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4776,22 +5660,40 @@ pub mod cs2_dumper { pub const m_numInfluences: usize = 0x78; // uint8 } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod CFootTrajectories { pub const m_trajectories: usize = 0x0; // CUtlVector } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmIDComparisonNode__CDefinition { + pub const m_nInputValueNodeIdx: usize = 0xA; // int16 + pub const m_comparison: usize = 0xC; // CNmIDComparisonNode::Comparison_t + pub const m_comparisionIDs: usize = 0x10; // CUtlLeanVectorFixedGrowable + } // Parent: CMotionGraph - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CEditableMotionGraph { } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmConstFloatNode__CDefinition { + pub const m_flValue: usize = 0xC; // float32 + } // Parent: CAnimTagBase - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -4799,16 +5701,16 @@ pub mod cs2_dumper { pub mod CStringAnimTag { } // Parent: CConcreteAnimParameter - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CBoolAnimParameter { - pub const m_bDefaultValue: usize = 0x80; // bool + pub const m_bDefaultValue: usize = 0x78; // bool } // Parent: CAnimTagBase - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -4822,7 +5724,7 @@ pub mod cs2_dumper { pub const m_bDestroy: usize = 0x6C; // bool } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4831,16 +5733,16 @@ pub mod cs2_dumper { pub const m_id: usize = 0x20; // AnimNodeID } // Parent: CNmPoseNode__CDefinition - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod CNmStateMachineNode__CDefinition { - pub const m_stateDefinition: usize = 0x10; // CUtlLeanVectorFixedGrowable + pub const m_stateDefinitions: usize = 0x10; // CUtlLeanVectorFixedGrowable pub const m_nDefaultStateIndex: usize = 0x130; // int16 } // Parent: CAnimTagBase - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4849,8 +5751,31 @@ pub mod cs2_dumper { pub const m_nPriority: usize = 0x58; // int32 pub const m_bodyGroupSettings: usize = 0x60; // CUtlVector } + // Parent: CNmBlendTaskBase + // Fields count: 0 + pub mod CNmModelSpaceBlendTask { + } + // Parent: CNmPoseNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmZeroPoseNode__CDefinition { + } + // Parent: CNmPoseNode__CDefinition + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmOrientationWarpNode__CDefinition { + pub const m_nClipReferenceNodeIdx: usize = 0xA; // int16 + pub const m_nTargetValueNodeIdx: usize = 0xC; // int16 + pub const m_bIsOffsetNode: usize = 0xE; // bool + pub const m_bIsOffsetRelativeToCharacter: usize = 0xF; // bool + pub const m_samplingMode: usize = 0x10; // CNmRootMotionData::SamplingMode_t + } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4858,16 +5783,24 @@ pub mod cs2_dumper { pub mod AnimParamID { pub const m_id: usize = 0x0; // uint32 } + // Parent: CNmBoneMaskValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmBoneMaskNode__CDefinition { + pub const m_boneMaskID: usize = 0x10; // CGlobalSymbol + } // Parent: CNmPoseNode__CDefinition - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod CNmChildGraphNode__CDefinition { - pub const m_nChildGraphIdx: usize = 0x10; // int16 + pub const m_nChildGraphIdx: usize = 0xA; // int16 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4876,15 +5809,15 @@ pub mod cs2_dumper { pub const m_elems: usize = 0x8; // CUtlVector } // Parent: CNmIDValueNode__CDefinition - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod CNmVirtualParameterIDNode__CDefinition { - pub const m_nChildNodeIdx: usize = 0x10; // int16 + pub const m_nChildNodeIdx: usize = 0xA; // int16 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4896,7 +5829,7 @@ pub mod cs2_dumper { pub const m_flBoneScaleArray: usize = 0x38; // CUtlVector } // Parent: CLeafUpdateNode - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -4911,7 +5844,7 @@ pub mod cs2_dumper { pub const m_bLockBlendOnReset: usize = 0xA1; // bool } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4923,7 +5856,7 @@ pub mod cs2_dumper { pub const m_flEndCycle: usize = 0x20; // float32 } // Parent: CUnaryUpdateNode - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4932,7 +5865,7 @@ pub mod cs2_dumper { pub const m_flTolerance: usize = 0x84; // float32 } // Parent: None - // Field count: 5 + // Fields count: 5 pub mod IKTargetSettings_t { pub const m_TargetSource: usize = 0x0; // IKTargetSource pub const m_Bone: usize = 0x8; // IKBoneNameAndIndex_t @@ -4940,16 +5873,40 @@ pub mod cs2_dumper { pub const m_AnimgraphParameterNameOrientation: usize = 0x1C; // AnimParamID pub const m_TargetCoordSystem: usize = 0x20; // IKTargetCoordinateSystem } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmCurrentSyncEventIndexNode__CDefinition { + pub const m_nSourceStateNodeIdx: usize = 0xA; // int16 + } // Parent: CModelConfigElement - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod CModelConfigElement_SetRenderColor { pub const m_Color: usize = 0x48; // Color } + // Parent: CNmBlendTaskBase + // Fields count: 0 + pub mod CNmAdditiveBlendTask { + } + // Parent: CNmPoseNode__CDefinition + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmAnimationPoseNode__CDefinition { + pub const m_nPoseTimeValueNodeIdx: usize = 0xA; // int16 + pub const m_nDataSlotIdx: usize = 0xC; // int16 + pub const m_inputTimeRemapRange: usize = 0x10; // Range_t + pub const m_flUserSpecifiedTime: usize = 0x18; // float32 + pub const m_bUseFramesAsInput: usize = 0x1C; // bool + } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -4959,7 +5916,7 @@ pub mod cs2_dumper { pub const m_codeIndices: usize = 0xA0; // CUtlVector } // Parent: CMotionNode - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4968,14 +5925,14 @@ pub mod cs2_dumper { pub const m_nParamIndex: usize = 0x40; // int32 } // Parent: CNmTargetValueNode__CDefinition - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CNmControlParameterTargetNode__CDefinition { } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4984,7 +5941,7 @@ pub mod cs2_dumper { pub const m_vecSize: usize = 0xC; // Vector } // Parent: CUnaryUpdateNode - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4992,7 +5949,7 @@ pub mod cs2_dumper { pub const m_opFixedData: usize = 0x70; // TwoBoneIKSettings_t } // Parent: None - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -5009,7 +5966,7 @@ pub mod cs2_dumper { pub const m_vMassCenterOverride: usize = 0x94; // Vector } // Parent: CHandshakeAnimTagBase - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -5017,7 +5974,7 @@ pub mod cs2_dumper { pub mod CTaskHandshakeAnimTag { } // Parent: CUnaryUpdateNode - // Field count: 13 + // Fields count: 13 // // Metadata: // MGetKV3ClassDefaults @@ -5037,7 +5994,7 @@ pub mod cs2_dumper { pub const m_bTurnToFace: usize = 0xA4; // bool } // Parent: None - // Field count: 13 + // Fields count: 13 // // Metadata: // MGetKV3ClassDefaults @@ -5057,7 +6014,7 @@ pub mod cs2_dumper { pub const m_biasAndClampBlendCurve: usize = 0xD8; // CBlendCurve } // Parent: CAnimComponentUpdater - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -5065,7 +6022,7 @@ pub mod cs2_dumper { pub const m_hScript: usize = 0x30; // AnimScriptHandle } // Parent: CUnaryUpdateNode - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -5074,21 +6031,30 @@ pub mod cs2_dumper { pub const m_poseControlMethod: usize = 0x6C; // RagdollPoseControl } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CBoneConstraintBase { } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmStateEventConditionNode__Condition_t { + pub const m_eventID: usize = 0x0; // CGlobalSymbol + pub const m_eventTypeCondition: usize = 0x8; // NmStateEventTypeCondition_t + } // Parent: CPathAnimMotorUpdaterBase - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CPathAnimMotorUpdater { } // Parent: CAnimTagBase - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -5099,16 +6065,26 @@ pub mod cs2_dumper { pub const m_flValue: usize = 0x64; // float32 pub const m_Color: usize = 0x68; // Color } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmFootEventConditionNode__CDefinition { + pub const m_nSourceStateNodeIdx: usize = 0xA; // int16 + pub const m_phaseCondition: usize = 0xC; // NmFootPhaseCondition_t + pub const m_eventConditionRules: usize = 0x10; // CNmBitFlags + } // Parent: CNmEvent - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod CNmFootEvent { - pub const m_phase: usize = 0x10; // NmFootPhase_t + pub const m_phase: usize = 0x18; // NmFootPhase_t } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -5123,7 +6099,7 @@ pub mod cs2_dumper { pub const m_flOcclusionFactor: usize = 0x1C; // float32 } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -5136,8 +6112,16 @@ pub mod cs2_dumper { pub const m_tail: usize = 0x14; // float32 pub const m_end: usize = 0x18; // float32 } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmCurrentSyncEventPercentageThroughNode__CDefinition { + pub const m_nSourceStateNodeIdx: usize = 0xA; // int16 + } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -5150,7 +6134,7 @@ pub mod cs2_dumper { pub const m_ParticleBoneName: usize = 0x78; // CUtlVector } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -5158,16 +6142,25 @@ pub mod cs2_dumper { pub const m_flFadeInTime: usize = 0x0; // float32 pub const m_flFadeOutTime: usize = 0x4; // float32 } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CTargetWarpUpdateNode { + pub const m_hPositionParameter: usize = 0x6C; // CAnimParamHandle + pub const m_hFacePositionParameter: usize = 0x6E; // CAnimParamHandle + } // Parent: CNmBoolValueNode__CDefinition - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod CNmVirtualParameterBoolNode__CDefinition { - pub const m_nChildNodeIdx: usize = 0x10; // int16 + pub const m_nChildNodeIdx: usize = 0xA; // int16 } // Parent: CUnaryUpdateNode - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -5177,7 +6170,7 @@ pub mod cs2_dumper { pub const m_hParameterOrientation: usize = 0x82; // CAnimParamHandle } // Parent: CAnimComponentUpdater - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -5185,7 +6178,7 @@ pub mod cs2_dumper { pub const m_scriptsToRun: usize = 0x30; // CUtlVector } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -5197,13 +6190,14 @@ pub mod cs2_dumper { pub const m_segmentArray: usize = 0x58; // CUtlVector } // Parent: None - // Field count: 2 + // Fields count: 3 pub mod IKSolverSettings_t { pub const m_SolverType: usize = 0x0; // IKSolverType pub const m_nNumIterations: usize = 0x4; // int32 + pub const m_EndEffectorRotationFixUpMode: usize = 0x8; // EIKEndEffectorRotationFixUpMode } // Parent: CAnimUpdateNodeBase - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -5216,7 +6210,17 @@ pub mod cs2_dumper { pub const m_bResetChild2: usize = 0x81; // bool } // Parent: None - // Field count: 6 + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmParameterizedBlendNode__BlendRange_t { + pub const m_nInputIdx0: usize = 0x0; // int16 + pub const m_nInputIdx1: usize = 0x2; // int16 + pub const m_parameterValueRange: usize = 0x4; // Range_t + } + // Parent: None + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -5229,12 +6233,12 @@ pub mod cs2_dumper { pub const m_dataChannelArray: usize = 0x60; // CUtlVector } // Parent: None - // Field count: 1 + // Fields count: 1 pub mod AttachmentHandle_t { pub const m_Value: usize = 0x0; // uint8 } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -5242,7 +6246,7 @@ pub mod cs2_dumper { pub const m_name: usize = 0x0; // CBufferString } // Parent: None - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -5260,7 +6264,7 @@ pub mod cs2_dumper { pub const m_flMaxRotationRight: usize = 0x40; // float32 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -5271,8 +6275,16 @@ pub mod cs2_dumper { pub const m_sampleToConfig: usize = 0xE8; // CUtlVector pub const m_hIsActiveScript: usize = 0x100; // AnimScriptHandle } + // Parent: CNmVectorValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmVectorNegateNode__CDefinition { + pub const m_nInputValueNodeIdx: usize = 0xA; // int16 + } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -5282,7 +6294,7 @@ pub mod cs2_dumper { pub const m_duration: usize = 0xC; // NmPercent_t } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -5295,14 +6307,14 @@ pub mod cs2_dumper { pub const m_bIsSet: usize = 0x2B; // bool } // Parent: CNmIDValueNode__CDefinition - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CNmControlParameterIDNode__CDefinition { } // Parent: CUnaryUpdateNode - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -5314,7 +6326,7 @@ pub mod cs2_dumper { pub const m_bPreventUndershoot: usize = 0x76; // bool } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -5325,7 +6337,7 @@ pub mod cs2_dumper { pub const m_animationLayers: usize = 0xE8; // CUtlVector } // Parent: CModelConfigElement - // Field count: 14 + // Fields count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -5346,12 +6358,12 @@ pub mod cs2_dumper { pub const m_MaterialGroupOnOtherModels: usize = 0x98; // CUtlString } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod CAnimTagManagerUpdater { - pub const m_tags: usize = 0x18; // CUtlVector> + pub const m_tags: usize = 0x38; // CUtlVector> } } } diff --git a/output/client_dll.cs b/output/libclient.so.cs similarity index 57% rename from output/client_dll.cs rename to output/libclient.so.cs index d402d83..befcc59 100644 --- a/output/client_dll.cs +++ b/output/libclient.so.cs @@ -1,13 +1,13 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC namespace CS2Dumper.Schemas { - // Module: client.dll - // Class count: 415 - // Enum count: 7 - public static class ClientDll { + // Module: libclient.so + // Classes count: 427 + // Enums count: 7 + public static class LibclientSo { // Alignment: 4 - // Member count: 15 + // Members count: 15 public enum CompositeMaterialInputLooseVariableType_t : uint { LOOSE_VARIABLE_TYPE_BOOLEAN = 0x0, LOOSE_VARIABLE_TYPE_INTEGER1 = 0x1, @@ -26,7 +26,7 @@ namespace CS2Dumper.Schemas { LOOSE_VARIABLE_TYPE_PANORAMA_RENDER = 0xE } // Alignment: 4 - // Member count: 7 + // Members count: 7 public enum CompositeMaterialInputTextureType_t : uint { INPUT_TEXTURE_TYPE_DEFAULT = 0x0, INPUT_TEXTURE_TYPE_NORMALMAP = 0x1, @@ -37,7 +37,7 @@ namespace CS2Dumper.Schemas { INPUT_TEXTURE_TYPE_AO = 0x6 } // Alignment: 4 - // Member count: 6 + // Members count: 6 public enum CompositeMaterialInputContainerSourceType_t : uint { CONTAINER_SOURCE_TYPE_TARGET_MATERIAL = 0x0, CONTAINER_SOURCE_TYPE_MATERIAL_FROM_TARGET_ATTR = 0x1, @@ -47,7 +47,7 @@ namespace CS2Dumper.Schemas { CONTAINER_SOURCE_TYPE_TARGET_INSTANCE_MATERIAL = 0x5 } // Alignment: 4 - // Member count: 10 + // Members count: 10 public enum CompMatPropertyMutatorType_t : uint { COMP_MAT_PROPERTY_MUTATOR_INIT = 0x0, COMP_MAT_PROPERTY_MUTATOR_COPY_MATCHING_KEYS = 0x1, @@ -61,13 +61,13 @@ namespace CS2Dumper.Schemas { COMP_MAT_PROPERTY_MUTATOR_RANDOM_ROLL_INPUT_VARIABLES = 0x9 } // Alignment: 4 - // Member count: 2 + // Members count: 2 public enum CompositeMaterialVarSystemVar_t : uint { COMPMATSYSVAR_COMPOSITETIME = 0x0, COMPMATSYSVAR_EMPTY_RESOURCE_SPACER = 0x1 } // Alignment: 4 - // Member count: 6 + // Members count: 6 public enum CompositeMaterialMatchFilterType_t : uint { MATCH_FILTER_MATERIAL_ATTRIBUTE_EXISTS = 0x0, MATCH_FILTER_MATERIAL_SHADER = 0x1, @@ -77,33 +77,32 @@ namespace CS2Dumper.Schemas { MATCH_FILTER_MATERIAL_PROPERTY_EQUALS = 0x5 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum CompMatPropertyMutatorConditionType_t : uint { COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_EXISTS = 0x0, COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EXISTS = 0x1, COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EQUALS = 0x2 } // Parent: C_CSGO_TeamPreviewCharacterPosition - // Field count: 0 + // Fields count: 0 public static class C_CSGO_TeamSelectCharacterPosition { } // Parent: C_BaseCSGrenade - // Field count: 0 + // Fields count: 0 public static class C_HEGrenade { } // Parent: C_BaseToggle - // Field count: 0 + // Fields count: 0 public static class C_FuncMover { } // Parent: C_BaseTrigger - // Field count: 0 + // Fields count: 0 public static class C_TriggerLerpObject { } // Parent: CPlayer_MovementServices_Humanoid - // Field count: 37 + // Fields count: 38 // // Metadata: - // NetworkVarNames: m_flMaxFallVelocity (float) // NetworkVarNames: m_vecLadderNormal (Vector) // NetworkVarNames: m_nLadderSurfacePropIndex (int) // NetworkVarNames: m_flDuckAmount (float) @@ -116,54 +115,53 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flLastDuckTime (float) // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) // NetworkVarNames: m_bOldJumpPressed (bool) - // NetworkVarNames: m_flJumpUntil (float) - // NetworkVarNames: m_flJumpVel (float) // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) // NetworkVarNames: m_flOffsetTickCompleteTime (float) // NetworkVarNames: m_flOffsetTickStashedSpeed (float) // NetworkVarNames: m_flStamina (float) public static class CCSPlayer_MovementServices { - public const nint m_flMaxFallVelocity = 0x218; // float32 - public const nint m_vecLadderNormal = 0x21C; // Vector - public const nint m_nLadderSurfacePropIndex = 0x228; // int32 - public const nint m_flDuckAmount = 0x22C; // float32 - public const nint m_flDuckSpeed = 0x230; // float32 - public const nint m_bDuckOverride = 0x234; // bool - public const nint m_bDesiresDuck = 0x235; // bool - public const nint m_flDuckOffset = 0x238; // float32 - public const nint m_nDuckTimeMsecs = 0x23C; // uint32 - public const nint m_nDuckJumpTimeMsecs = 0x240; // uint32 - public const nint m_nJumpTimeMsecs = 0x244; // uint32 - public const nint m_flLastDuckTime = 0x248; // float32 - public const nint m_vecLastPositionAtFullCrouchSpeed = 0x258; // Vector2D - public const nint m_duckUntilOnGround = 0x260; // bool - public const nint m_bHasWalkMovedSinceLastJump = 0x261; // bool - public const nint m_bInStuckTest = 0x262; // bool - public const nint m_flStuckCheckTime = 0x270; // float32[64][2] - public const nint m_nTraceCount = 0x470; // int32 - public const nint m_StuckLast = 0x474; // int32 - public const nint m_bSpeedCropped = 0x478; // bool - public const nint m_nOldWaterLevel = 0x47C; // int32 - public const nint m_flWaterEntryTime = 0x480; // float32 - public const nint m_vecForward = 0x484; // Vector - public const nint m_vecLeft = 0x490; // Vector - public const nint m_vecUp = 0x49C; // Vector - public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x4A8; // int32 - public const nint m_bOldJumpPressed = 0x4AC; // bool - public const nint m_flJumpPressedTime = 0x4B0; // float32 - public const nint m_flJumpUntil = 0x4B4; // float32 - public const nint m_flJumpVel = 0x4B8; // float32 - public const nint m_fStashGrenadeParameterWhen = 0x4BC; // GameTime_t - public const nint m_nButtonDownMaskPrev = 0x4C0; // uint64 - public const nint m_flOffsetTickCompleteTime = 0x4C8; // float32 - public const nint m_flOffsetTickStashedSpeed = 0x4CC; // float32 - public const nint m_flStamina = 0x4D0; // float32 - public const nint m_flHeightAtJumpStart = 0x4D4; // float32 - public const nint m_flMaxJumpHeightThisJump = 0x4D8; // float32 + public const nint m_vecLadderNormal = 0x214; // Vector + public const nint m_nLadderSurfacePropIndex = 0x220; // int32 + public const nint m_flDuckAmount = 0x224; // float32 + public const nint m_flDuckSpeed = 0x228; // float32 + public const nint m_bDuckOverride = 0x22C; // bool + public const nint m_bDesiresDuck = 0x22D; // bool + public const nint m_flDuckOffset = 0x230; // float32 + public const nint m_nDuckTimeMsecs = 0x234; // uint32 + public const nint m_nDuckJumpTimeMsecs = 0x238; // uint32 + public const nint m_nJumpTimeMsecs = 0x23C; // uint32 + public const nint m_flLastDuckTime = 0x240; // float32 + public const nint m_vecLastPositionAtFullCrouchSpeed = 0x250; // Vector2D + public const nint m_duckUntilOnGround = 0x258; // bool + public const nint m_bHasWalkMovedSinceLastJump = 0x259; // bool + public const nint m_bInStuckTest = 0x25A; // bool + public const nint m_flStuckCheckTime = 0x268; // float32[64][2] + public const nint m_nTraceCount = 0x468; // int32 + public const nint m_StuckLast = 0x46C; // int32 + public const nint m_bSpeedCropped = 0x470; // bool + public const nint m_flGroundMoveEfficiency = 0x474; // float32 + public const nint m_nOldWaterLevel = 0x478; // int32 + public const nint m_flWaterEntryTime = 0x47C; // float32 + public const nint m_vecForward = 0x480; // Vector + public const nint m_vecLeft = 0x48C; // Vector + public const nint m_vecUp = 0x498; // Vector + public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x4A4; // int32 + public const nint m_bOldJumpPressed = 0x4A8; // bool + public const nint m_flJumpPressedTime = 0x4AC; // float32 + public const nint m_fStashGrenadeParameterWhen = 0x4B0; // GameTime_t + public const nint m_nButtonDownMaskPrev = 0x4B8; // uint64 + public const nint m_flOffsetTickCompleteTime = 0x4C0; // float32 + public const nint m_flOffsetTickStashedSpeed = 0x4C4; // float32 + public const nint m_flStamina = 0x4C8; // float32 + public const nint m_flHeightAtJumpStart = 0x4CC; // float32 + public const nint m_flMaxJumpHeightThisJump = 0x4D0; // float32 + public const nint m_flMaxJumpHeightLastJump = 0x4D4; // float32 + public const nint m_flStaminaAtJumpStart = 0x4D8; // float32 + public const nint m_flAccumulatedJumpError = 0x4DC; // float32 } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // NetworkVarNames: scale (int16) @@ -181,28 +179,28 @@ namespace CS2Dumper.Schemas { public const nint m_nWorldGroupID = 0x88; // WorldGroupId_t } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class C_WeaponM4A1 { } // Parent: C_EconEntity - // Field count: 1 + // Fields count: 1 public static class C_Item { - public const nint m_pReticleHintTextName = 0x15B0; // char[256] + public const nint m_pReticleHintTextName = 0x2518; // char[256] } // Parent: C_SoundEventEntity - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) public static class C_SoundEventPathCornerEntity { - public const nint m_vecCornerPairsNetworked = 0x548; // C_NetworkUtlVectorBase + public const nint m_vecCornerPairsNetworked = 0x7A8; // C_NetworkUtlVectorBase } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class C_WeaponM249 { } // Parent: C_TeamplayRules - // Field count: 100 + // Fields count: 100 // // Metadata: // NetworkVarNames: m_bFreezePeriod (bool) @@ -301,121 +299,121 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iRoundStartRoundNumber (int) // NetworkVarNames: m_nRoundStartCount (uint8) public static class C_CSGameRules { - public const nint m_bFreezePeriod = 0x40; // bool - public const nint m_bWarmupPeriod = 0x41; // bool - public const nint m_fWarmupPeriodEnd = 0x44; // GameTime_t - public const nint m_fWarmupPeriodStart = 0x48; // GameTime_t - public const nint m_bServerPaused = 0x4C; // bool - public const nint m_bTerroristTimeOutActive = 0x4D; // bool - public const nint m_bCTTimeOutActive = 0x4E; // bool - public const nint m_flTerroristTimeOutRemaining = 0x50; // float32 - public const nint m_flCTTimeOutRemaining = 0x54; // float32 - public const nint m_nTerroristTimeOuts = 0x58; // int32 - public const nint m_nCTTimeOuts = 0x5C; // int32 - public const nint m_bTechnicalTimeOut = 0x60; // bool - public const nint m_bMatchWaitingForResume = 0x61; // bool - public const nint m_iRoundTime = 0x64; // int32 - public const nint m_fMatchStartTime = 0x68; // float32 - public const nint m_fRoundStartTime = 0x6C; // GameTime_t - public const nint m_flRestartRoundTime = 0x70; // GameTime_t - public const nint m_bGameRestart = 0x74; // bool - public const nint m_flGameStartTime = 0x78; // float32 - public const nint m_timeUntilNextPhaseStarts = 0x7C; // float32 - public const nint m_gamePhase = 0x80; // int32 - public const nint m_totalRoundsPlayed = 0x84; // int32 - public const nint m_nRoundsPlayedThisPhase = 0x88; // int32 - public const nint m_nOvertimePlaying = 0x8C; // int32 - public const nint m_iHostagesRemaining = 0x90; // int32 - public const nint m_bAnyHostageReached = 0x94; // bool - public const nint m_bMapHasBombTarget = 0x95; // bool - public const nint m_bMapHasRescueZone = 0x96; // bool - public const nint m_bMapHasBuyZone = 0x97; // bool - public const nint m_bIsQueuedMatchmaking = 0x98; // bool - public const nint m_nQueuedMatchmakingMode = 0x9C; // int32 - public const nint m_bIsValveDS = 0xA0; // bool - public const nint m_bLogoMap = 0xA1; // bool - public const nint m_bPlayAllStepSoundsOnServer = 0xA2; // bool - public const nint m_iSpectatorSlotCount = 0xA4; // int32 - public const nint m_MatchDevice = 0xA8; // int32 - public const nint m_bHasMatchStarted = 0xAC; // bool - public const nint m_nNextMapInMapgroup = 0xB0; // int32 - public const nint m_szTournamentEventName = 0xB4; // char[512] - public const nint m_szTournamentEventStage = 0x2B4; // char[512] - public const nint m_szMatchStatTxt = 0x4B4; // char[512] - public const nint m_szTournamentPredictionsTxt = 0x6B4; // char[512] - public const nint m_nTournamentPredictionsPct = 0x8B4; // int32 - public const nint m_flCMMItemDropRevealStartTime = 0x8B8; // GameTime_t - public const nint m_flCMMItemDropRevealEndTime = 0x8BC; // GameTime_t - public const nint m_bIsDroppingItems = 0x8C0; // bool - public const nint m_bIsQuestEligible = 0x8C1; // bool - public const nint m_bIsHltvActive = 0x8C2; // bool - public const nint m_arrProhibitedItemIndices = 0x8C4; // uint16[100] - public const nint m_arrTournamentActiveCasterAccounts = 0x98C; // uint32[4] - public const nint m_numBestOfMaps = 0x99C; // int32 - public const nint m_nHalloweenMaskListSeed = 0x9A0; // int32 - public const nint m_bBombDropped = 0x9A4; // bool - public const nint m_bBombPlanted = 0x9A5; // bool - public const nint m_iRoundWinStatus = 0x9A8; // int32 - public const nint m_eRoundWinReason = 0x9AC; // int32 - public const nint m_bTCantBuy = 0x9B0; // bool - public const nint m_bCTCantBuy = 0x9B1; // bool - public const nint m_iMatchStats_RoundResults = 0x9B4; // int32[30] - public const nint m_iMatchStats_PlayersAlive_CT = 0xA2C; // int32[30] - public const nint m_iMatchStats_PlayersAlive_T = 0xAA4; // int32[30] - public const nint m_TeamRespawnWaveTimes = 0xB1C; // float32[32] - public const nint m_flNextRespawnWave = 0xB9C; // GameTime_t[32] - public const nint m_nServerQuestID = 0xC1C; // int32 - public const nint m_vMinimapMins = 0xC20; // Vector - public const nint m_vMinimapMaxs = 0xC2C; // Vector - public const nint m_MinimapVerticalSectionHeights = 0xC38; // float32[8] - public const nint m_bSpawnedTerrorHuntHeavy = 0xC58; // bool - public const nint m_nEndMatchMapGroupVoteTypes = 0xC5C; // int32[10] - public const nint m_nEndMatchMapGroupVoteOptions = 0xC84; // int32[10] - public const nint m_nEndMatchMapVoteWinner = 0xCAC; // int32 - public const nint m_iNumConsecutiveCTLoses = 0xCB0; // int32 - public const nint m_iNumConsecutiveTerroristLoses = 0xCB4; // int32 - public const nint m_bMarkClientStopRecordAtRoundEnd = 0xCD0; // bool - public const nint m_nMatchAbortedEarlyReason = 0xD28; // int32 - public const nint m_bHasTriggeredRoundStartMusic = 0xD2C; // bool - public const nint m_bSwitchingTeamsAtRoundReset = 0xD2D; // bool - public const nint m_pGameModeRules = 0xD48; // CCSGameModeRules* - public const nint m_RetakeRules = 0xD50; // C_RetakeGameRules - public const nint m_nMatchEndCount = 0xE68; // uint8 - public const nint m_nTTeamIntroVariant = 0xE6C; // int32 - public const nint m_nCTTeamIntroVariant = 0xE70; // int32 - public const nint m_bTeamIntroPeriod = 0xE74; // bool - public const nint m_iRoundEndWinnerTeam = 0xE78; // int32 - public const nint m_eRoundEndReason = 0xE7C; // int32 - public const nint m_bRoundEndShowTimerDefend = 0xE80; // bool - public const nint m_iRoundEndTimerTime = 0xE84; // int32 - public const nint m_sRoundEndFunFactToken = 0xE88; // CUtlString - public const nint m_iRoundEndFunFactPlayerSlot = 0xE90; // CPlayerSlot - public const nint m_iRoundEndFunFactData1 = 0xE94; // int32 - public const nint m_iRoundEndFunFactData2 = 0xE98; // int32 - public const nint m_iRoundEndFunFactData3 = 0xE9C; // int32 - public const nint m_sRoundEndMessage = 0xEA0; // CUtlString - public const nint m_iRoundEndPlayerCount = 0xEA8; // int32 - public const nint m_bRoundEndNoMusic = 0xEAC; // bool - public const nint m_iRoundEndLegacy = 0xEB0; // int32 - public const nint m_nRoundEndCount = 0xEB4; // uint8 - public const nint m_iRoundStartRoundNumber = 0xEB8; // int32 - public const nint m_nRoundStartCount = 0xEBC; // uint8 - public const nint m_flLastPerfSampleTime = 0x4EC8; // float64 + public const nint m_bFreezePeriod = 0x39; // bool + public const nint m_bWarmupPeriod = 0x3A; // bool + public const nint m_fWarmupPeriodEnd = 0x3C; // GameTime_t + public const nint m_fWarmupPeriodStart = 0x40; // GameTime_t + public const nint m_bServerPaused = 0x44; // bool + public const nint m_bTerroristTimeOutActive = 0x45; // bool + public const nint m_bCTTimeOutActive = 0x46; // bool + public const nint m_flTerroristTimeOutRemaining = 0x48; // float32 + public const nint m_flCTTimeOutRemaining = 0x4C; // float32 + public const nint m_nTerroristTimeOuts = 0x50; // int32 + public const nint m_nCTTimeOuts = 0x54; // int32 + public const nint m_bTechnicalTimeOut = 0x58; // bool + public const nint m_bMatchWaitingForResume = 0x59; // bool + public const nint m_iRoundTime = 0x5C; // int32 + public const nint m_fMatchStartTime = 0x60; // float32 + public const nint m_fRoundStartTime = 0x64; // GameTime_t + public const nint m_flRestartRoundTime = 0x68; // GameTime_t + public const nint m_bGameRestart = 0x6C; // bool + public const nint m_flGameStartTime = 0x70; // float32 + public const nint m_timeUntilNextPhaseStarts = 0x74; // float32 + public const nint m_gamePhase = 0x78; // int32 + public const nint m_totalRoundsPlayed = 0x7C; // int32 + public const nint m_nRoundsPlayedThisPhase = 0x80; // int32 + public const nint m_nOvertimePlaying = 0x84; // int32 + public const nint m_iHostagesRemaining = 0x88; // int32 + public const nint m_bAnyHostageReached = 0x8C; // bool + public const nint m_bMapHasBombTarget = 0x8D; // bool + public const nint m_bMapHasRescueZone = 0x8E; // bool + public const nint m_bMapHasBuyZone = 0x8F; // bool + public const nint m_bIsQueuedMatchmaking = 0x90; // bool + public const nint m_nQueuedMatchmakingMode = 0x94; // int32 + public const nint m_bIsValveDS = 0x98; // bool + public const nint m_bLogoMap = 0x99; // bool + public const nint m_bPlayAllStepSoundsOnServer = 0x9A; // bool + public const nint m_iSpectatorSlotCount = 0x9C; // int32 + public const nint m_MatchDevice = 0xA0; // int32 + public const nint m_bHasMatchStarted = 0xA4; // bool + public const nint m_nNextMapInMapgroup = 0xA8; // int32 + public const nint m_szTournamentEventName = 0xAC; // char[512] + public const nint m_szTournamentEventStage = 0x2AC; // char[512] + public const nint m_szMatchStatTxt = 0x4AC; // char[512] + public const nint m_szTournamentPredictionsTxt = 0x6AC; // char[512] + public const nint m_nTournamentPredictionsPct = 0x8AC; // int32 + public const nint m_flCMMItemDropRevealStartTime = 0x8B0; // GameTime_t + public const nint m_flCMMItemDropRevealEndTime = 0x8B4; // GameTime_t + public const nint m_bIsDroppingItems = 0x8B8; // bool + public const nint m_bIsQuestEligible = 0x8B9; // bool + public const nint m_bIsHltvActive = 0x8BA; // bool + public const nint m_arrProhibitedItemIndices = 0x8BC; // uint16[100] + public const nint m_arrTournamentActiveCasterAccounts = 0x984; // uint32[4] + public const nint m_numBestOfMaps = 0x994; // int32 + public const nint m_nHalloweenMaskListSeed = 0x998; // int32 + public const nint m_bBombDropped = 0x99C; // bool + public const nint m_bBombPlanted = 0x99D; // bool + public const nint m_iRoundWinStatus = 0x9A0; // int32 + public const nint m_eRoundWinReason = 0x9A4; // int32 + public const nint m_bTCantBuy = 0x9A8; // bool + public const nint m_bCTCantBuy = 0x9A9; // bool + public const nint m_iMatchStats_RoundResults = 0x9AC; // int32[30] + public const nint m_iMatchStats_PlayersAlive_CT = 0xA24; // int32[30] + public const nint m_iMatchStats_PlayersAlive_T = 0xA9C; // int32[30] + public const nint m_TeamRespawnWaveTimes = 0xB14; // float32[32] + public const nint m_flNextRespawnWave = 0xB94; // GameTime_t[32] + public const nint m_nServerQuestID = 0xC14; // int32 + public const nint m_vMinimapMins = 0xC18; // Vector + public const nint m_vMinimapMaxs = 0xC24; // Vector + public const nint m_MinimapVerticalSectionHeights = 0xC30; // float32[8] + public const nint m_bSpawnedTerrorHuntHeavy = 0xC50; // bool + public const nint m_nEndMatchMapGroupVoteTypes = 0xC54; // int32[10] + public const nint m_nEndMatchMapGroupVoteOptions = 0xC7C; // int32[10] + public const nint m_nEndMatchMapVoteWinner = 0xCA4; // int32 + public const nint m_iNumConsecutiveCTLoses = 0xCA8; // int32 + public const nint m_iNumConsecutiveTerroristLoses = 0xCAC; // int32 + public const nint m_bMarkClientStopRecordAtRoundEnd = 0xCC8; // bool + public const nint m_nMatchAbortedEarlyReason = 0xD70; // int32 + public const nint m_bHasTriggeredRoundStartMusic = 0xD74; // bool + public const nint m_bSwitchingTeamsAtRoundReset = 0xD75; // bool + public const nint m_pGameModeRules = 0xD90; // CCSGameModeRules* + public const nint m_RetakeRules = 0xD98; // C_RetakeGameRules + public const nint m_nMatchEndCount = 0xEB0; // uint8 + public const nint m_nTTeamIntroVariant = 0xEB4; // int32 + public const nint m_nCTTeamIntroVariant = 0xEB8; // int32 + public const nint m_bTeamIntroPeriod = 0xEBC; // bool + public const nint m_iRoundEndWinnerTeam = 0xEC0; // int32 + public const nint m_eRoundEndReason = 0xEC4; // int32 + public const nint m_bRoundEndShowTimerDefend = 0xEC8; // bool + public const nint m_iRoundEndTimerTime = 0xECC; // int32 + public const nint m_sRoundEndFunFactToken = 0xED0; // CUtlString + public const nint m_iRoundEndFunFactPlayerSlot = 0xED8; // CPlayerSlot + public const nint m_iRoundEndFunFactData1 = 0xEDC; // int32 + public const nint m_iRoundEndFunFactData2 = 0xEE0; // int32 + public const nint m_iRoundEndFunFactData3 = 0xEE4; // int32 + public const nint m_sRoundEndMessage = 0xEE8; // CUtlString + public const nint m_iRoundEndPlayerCount = 0xEF0; // int32 + public const nint m_bRoundEndNoMusic = 0xEF4; // bool + public const nint m_iRoundEndLegacy = 0xEF8; // int32 + public const nint m_nRoundEndCount = 0xEFC; // uint8 + public const nint m_iRoundStartRoundNumber = 0xF00; // int32 + public const nint m_nRoundStartCount = 0xF04; // uint8 + public const nint m_flLastPerfSampleTime = 0x4F10; // float64 } // Parent: CBodyComponent - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) public static class CBodyComponentSkeletonInstance { - public const nint m_skeletonInstance = 0x50; // CSkeletonInstance + public const nint m_skeletonInstance = 0x60; // CSkeletonInstance } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class C_WeaponCZ75a { } // Parent: C_BaseEntity - // Field count: 31 + // Fields count: 33 // // Metadata: // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) @@ -425,6 +423,7 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_clrRender (Color) // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_bNoInterpolate (bool) // NetworkVarNames: m_Collision (CCollisionProperty) // NetworkVarNames: m_Glow (CGlowProperty) // NetworkVarNames: m_flGlowBackfaceMult (float) @@ -440,50 +439,52 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flDecalHealHeightRate (float) // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) public static class C_BaseModelEntity { - public const nint m_CRenderComponent = 0xA18; // CRenderComponent* - public const nint m_CHitboxComponent = 0xA20; // CHitboxComponent - public const nint m_bInitModelEffects = 0xA68; // bool - public const nint m_bIsStaticProp = 0xA69; // bool - public const nint m_nLastAddDecal = 0xA6C; // int32 - public const nint m_nDecalsAdded = 0xA70; // int32 - public const nint m_iOldHealth = 0xA74; // int32 - public const nint m_nRenderMode = 0xA78; // RenderMode_t - public const nint m_nRenderFX = 0xA79; // RenderFx_t - public const nint m_bAllowFadeInView = 0xA7A; // bool - public const nint m_clrRender = 0xA7B; // Color - public const nint m_vecRenderAttributes = 0xA80; // C_UtlVectorEmbeddedNetworkVar - public const nint m_bRenderToCubemaps = 0xAE8; // bool - public const nint m_Collision = 0xAF0; // CCollisionProperty - public const nint m_Glow = 0xBA0; // CGlowProperty - public const nint m_flGlowBackfaceMult = 0xBF8; // float32 - public const nint m_fadeMinDist = 0xBFC; // float32 - public const nint m_fadeMaxDist = 0xC00; // float32 - public const nint m_flFadeScale = 0xC04; // float32 - public const nint m_flShadowStrength = 0xC08; // float32 - public const nint m_nObjectCulling = 0xC0C; // uint8 - public const nint m_nAddDecal = 0xC10; // int32 - public const nint m_vDecalPosition = 0xC14; // Vector - public const nint m_vDecalForwardAxis = 0xC20; // Vector - public const nint m_flDecalHealBloodRate = 0xC2C; // float32 - public const nint m_flDecalHealHeightRate = 0xC30; // float32 - public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0xC38; // C_NetworkUtlVectorBase> - public const nint m_vecViewOffset = 0xC50; // CNetworkViewOffsetVector - public const nint m_pClientAlphaProperty = 0xC80; // CClientAlphaProperty* - public const nint m_ClientOverrideTint = 0xC88; // Color - public const nint m_bUseClientOverrideTint = 0xC8C; // bool + public const nint m_CRenderComponent = 0x9D8; // CRenderComponent* + public const nint m_CHitboxComponent = 0x9E0; // CHitboxComponent + public const nint m_LastHitGroup = 0xA08; // HitGroup_t + public const nint m_bInitModelEffects = 0xA30; // bool + public const nint m_bIsStaticProp = 0xA31; // bool + public const nint m_nLastAddDecal = 0xA34; // int32 + public const nint m_nDecalsAdded = 0xA38; // int32 + public const nint m_iOldHealth = 0xA3C; // int32 + public const nint m_nRenderMode = 0xA40; // RenderMode_t + public const nint m_nRenderFX = 0xA41; // RenderFx_t + public const nint m_bAllowFadeInView = 0xA42; // bool + public const nint m_clrRender = 0xA60; // Color + public const nint m_vecRenderAttributes = 0xA68; // C_UtlVectorEmbeddedNetworkVar + public const nint m_bRenderToCubemaps = 0xAD0; // bool + public const nint m_bNoInterpolate = 0xAD1; // bool + public const nint m_Collision = 0xAD8; // CCollisionProperty + public const nint m_Glow = 0xB88; // CGlowProperty + public const nint m_flGlowBackfaceMult = 0xBE0; // float32 + public const nint m_fadeMinDist = 0xBE4; // float32 + public const nint m_fadeMaxDist = 0xBE8; // float32 + public const nint m_flFadeScale = 0xBEC; // float32 + public const nint m_flShadowStrength = 0xBF0; // float32 + public const nint m_nObjectCulling = 0xBF4; // uint8 + public const nint m_nAddDecal = 0xBF8; // int32 + public const nint m_vDecalPosition = 0xBFC; // Vector + public const nint m_vDecalForwardAxis = 0xC08; // Vector + public const nint m_flDecalHealBloodRate = 0xC14; // float32 + public const nint m_flDecalHealHeightRate = 0xC18; // float32 + public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0xC20; // C_NetworkUtlVectorBase> + public const nint m_vecViewOffset = 0xC38; // CNetworkViewOffsetVector + public const nint m_pClientAlphaProperty = 0xC68; // CClientAlphaProperty* + public const nint m_ClientOverrideTint = 0xC70; // Color + public const nint m_bUseClientOverrideTint = 0xC74; // bool } // Parent: C_BaseTrigger - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_source (string_t) // NetworkVarNames: m_destination (string_t) public static class C_FootstepControl { - public const nint m_source = 0xCD0; // CUtlSymbolLarge - public const nint m_destination = 0xCD8; // CUtlSymbolLarge + public const nint m_source = 0xCB8; // CUtlSymbolLarge + public const nint m_destination = 0xCC0; // CUtlSymbolLarge } // Parent: C_BaseClientUIEntity - // Field count: 13 + // Fields count: 13 // // Metadata: // NetworkVarNames: m_bIgnoreInput (bool) @@ -499,32 +500,32 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) // NetworkVarNames: m_vecCSSClasses (string_t) public static class C_PointClientUIHUD { - public const nint m_bCheckCSSClasses = 0xD00; // bool - public const nint m_bIgnoreInput = 0xE80; // bool - public const nint m_flWidth = 0xE84; // float32 - public const nint m_flHeight = 0xE88; // float32 - public const nint m_flDPI = 0xE8C; // float32 - public const nint m_flInteractDistance = 0xE90; // float32 - public const nint m_flDepthOffset = 0xE94; // float32 - public const nint m_unOwnerContext = 0xE98; // uint32 - public const nint m_unHorizontalAlign = 0xE9C; // uint32 - public const nint m_unVerticalAlign = 0xEA0; // uint32 - public const nint m_unOrientation = 0xEA4; // uint32 - public const nint m_bAllowInteractionFromAllSceneWorlds = 0xEA8; // bool - public const nint m_vecCSSClasses = 0xEB0; // C_NetworkUtlVectorBase + public const nint m_bCheckCSSClasses = 0xCE8; // bool + public const nint m_bIgnoreInput = 0xE68; // bool + public const nint m_flWidth = 0xE6C; // float32 + public const nint m_flHeight = 0xE70; // float32 + public const nint m_flDPI = 0xE74; // float32 + public const nint m_flInteractDistance = 0xE78; // float32 + public const nint m_flDepthOffset = 0xE7C; // float32 + public const nint m_unOwnerContext = 0xE80; // uint32 + public const nint m_unHorizontalAlign = 0xE84; // uint32 + public const nint m_unVerticalAlign = 0xE88; // uint32 + public const nint m_unOrientation = 0xE8C; // uint32 + public const nint m_bAllowInteractionFromAllSceneWorlds = 0xE90; // bool + public const nint m_vecCSSClasses = 0xE98; // C_NetworkUtlVectorBase } // Parent: C_BaseModelEntity - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_flLightScale (float32) // NetworkVarNames: m_Radius (float32) public static class C_SpotlightEnd { - public const nint m_flLightScale = 0xCC8; // float32 - public const nint m_Radius = 0xCCC; // float32 + public const nint m_flLightScale = 0xCB0; // float32 + public const nint m_Radius = 0xCB4; // float32 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) @@ -540,7 +541,7 @@ namespace CS2Dumper.Schemas { public const nint m_bSetBonus = 0x40; // bool } // Parent: C_BaseEntity - // Field count: 25 + // Fields count: 26 // // Metadata: // NetworkVarNames: m_FOV (float) @@ -558,6 +559,7 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flZFar (float) // NetworkVarNames: m_flZNear (float) // NetworkVarNames: m_bCanHLTVUse (bool) + // NetworkVarNames: m_bAlignWithParent (bool) // NetworkVarNames: m_bDofEnabled (bool) // NetworkVarNames: m_flDofNearBlurry (float) // NetworkVarNames: m_flDofNearCrisp (float) @@ -565,34 +567,35 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flDofFarBlurry (float) // NetworkVarNames: m_flDofTiltToGround (float) public static class C_PointCamera { - public const nint m_FOV = 0x548; // float32 - public const nint m_Resolution = 0x54C; // float32 - public const nint m_bFogEnable = 0x550; // bool - public const nint m_FogColor = 0x551; // Color - public const nint m_flFogStart = 0x558; // float32 - public const nint m_flFogEnd = 0x55C; // float32 - public const nint m_flFogMaxDensity = 0x560; // float32 - public const nint m_bActive = 0x564; // bool - public const nint m_bUseScreenAspectRatio = 0x565; // bool - public const nint m_flAspectRatio = 0x568; // float32 - public const nint m_bNoSky = 0x56C; // bool - public const nint m_fBrightness = 0x570; // float32 - public const nint m_flZFar = 0x574; // float32 - public const nint m_flZNear = 0x578; // float32 - public const nint m_bCanHLTVUse = 0x57C; // bool - public const nint m_bDofEnabled = 0x57D; // bool - public const nint m_flDofNearBlurry = 0x580; // float32 - public const nint m_flDofNearCrisp = 0x584; // float32 - public const nint m_flDofFarCrisp = 0x588; // float32 - public const nint m_flDofFarBlurry = 0x58C; // float32 - public const nint m_flDofTiltToGround = 0x590; // float32 - public const nint m_TargetFOV = 0x594; // float32 - public const nint m_DegreesPerSecond = 0x598; // float32 - public const nint m_bIsOn = 0x59C; // bool - public const nint m_pNext = 0x5A0; // C_PointCamera* + public const nint m_FOV = 0x6EC; // float32 + public const nint m_Resolution = 0x6F0; // float32 + public const nint m_bFogEnable = 0x6F4; // bool + public const nint m_FogColor = 0x6F5; // Color + public const nint m_flFogStart = 0x6FC; // float32 + public const nint m_flFogEnd = 0x700; // float32 + public const nint m_flFogMaxDensity = 0x704; // float32 + public const nint m_bActive = 0x708; // bool + public const nint m_bUseScreenAspectRatio = 0x709; // bool + public const nint m_flAspectRatio = 0x70C; // float32 + public const nint m_bNoSky = 0x710; // bool + public const nint m_fBrightness = 0x714; // float32 + public const nint m_flZFar = 0x718; // float32 + public const nint m_flZNear = 0x71C; // float32 + public const nint m_bCanHLTVUse = 0x720; // bool + public const nint m_bAlignWithParent = 0x721; // bool + public const nint m_bDofEnabled = 0x722; // bool + public const nint m_flDofNearBlurry = 0x724; // float32 + public const nint m_flDofNearCrisp = 0x728; // float32 + public const nint m_flDofFarCrisp = 0x72C; // float32 + public const nint m_flDofFarBlurry = 0x730; // float32 + public const nint m_flDofTiltToGround = 0x734; // float32 + public const nint m_TargetFOV = 0x738; // float32 + public const nint m_DegreesPerSecond = 0x73C; // float32 + public const nint m_bIsOn = 0x740; // bool + public const nint m_pNext = 0x748; // C_PointCamera* } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -600,67 +603,69 @@ namespace CS2Dumper.Schemas { public static class CCSPointScriptExtensions_weapon_cs_base { } // Parent: C_LightEntity - // Field count: 0 + // Fields count: 0 public static class C_LightSpotEntity { } // Parent: C_BaseEntity - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_EnvWindShared (CEnvWindShared) public static class C_EnvWind { - public const nint m_EnvWindShared = 0x548; // C_EnvWindShared + public const nint m_EnvWindShared = 0x6F0; // C_EnvWindShared } // Parent: C_BaseEntity - // Field count: 0 + // Fields count: 0 public static class C_GameRulesProxy { } // Parent: C_BaseFlex - // Field count: 7 + // Fields count: 6 // // Metadata: // MNetworkExcludeByUserGroup // NetworkVarNames: m_hMyWearables (CHandle) - // NetworkVarNames: m_flFieldOfView (float) public static class C_BaseCombatCharacter { - public const nint m_hMyWearables = 0x1068; // C_NetworkUtlVectorBase> - public const nint m_leftFootAttachment = 0x1080; // AttachmentHandle_t - public const nint m_rightFootAttachment = 0x1081; // AttachmentHandle_t - public const nint m_nWaterWakeMode = 0x1084; // C_BaseCombatCharacter::WaterWakeMode_t - public const nint m_flWaterWorldZ = 0x1088; // float32 - public const nint m_flWaterNextTraceTime = 0x108C; // float32 - public const nint m_flFieldOfView = 0x1090; // float32 + public const nint m_hMyWearables = 0x10C8; // C_NetworkUtlVectorBase> + public const nint m_leftFootAttachment = 0x10E0; // AttachmentHandle_t + public const nint m_rightFootAttachment = 0x10E1; // AttachmentHandle_t + public const nint m_nWaterWakeMode = 0x10E4; // C_BaseCombatCharacter::WaterWakeMode_t + public const nint m_flWaterWorldZ = 0x10E8; // float32 + public const nint m_flWaterNextTraceTime = 0x10EC; // float32 } // Parent: C_BaseCSGrenadeProjectile - // Field count: 0 + // Fields count: 0 public static class C_FlashbangProjectile { } + // Parent: CEnvSoundscape + // Fields count: 0 + public static class CEnvSoundscapeTriggerable { + } // Parent: C_SoundEventEntity - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_flRadius (float) public static class C_SoundEventSphereEntity { - public const nint m_flRadius = 0x548; // float32 + public const nint m_flRadius = 0x7A4; // float32 } // Parent: CPlayerPawnComponent - // Field count: 0 + // Fields count: 0 public static class CPlayer_ViewModelServices { } // Parent: CCSGO_WingmanIntroCharacterPosition - // Field count: 0 + // Fields count: 0 public static class CCSGO_WingmanIntroCounterTerroristPosition { } // Parent: C_DynamicProp - // Field count: 0 + // Fields count: 0 public static class C_DynamicPropAlias_cable_dynamic { } // Parent: C_PointEntity - // Field count: 0 + // Fields count: 0 public static class C_InfoInstructorHintHostageRescueZone { } // Parent: C_PointEntity - // Field count: 12 + // Fields count: 12 // // Metadata: // NetworkVarNames: m_bIsPlayingBack (bool) @@ -671,21 +676,21 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nSceneStringIndex (uint16) // NetworkVarNames: m_hActorList (CHandle) public static class C_SceneEntity { - public const nint m_bIsPlayingBack = 0x550; // bool - public const nint m_bPaused = 0x551; // bool - public const nint m_bMultiplayer = 0x552; // bool - public const nint m_bAutogenerated = 0x553; // bool - public const nint m_flForceClientTime = 0x554; // float32 - public const nint m_nSceneStringIndex = 0x558; // uint16 - public const nint m_bClientOnly = 0x55A; // bool - public const nint m_hOwner = 0x55C; // CHandle - public const nint m_hActorList = 0x560; // C_NetworkUtlVectorBase> - public const nint m_bWasPlaying = 0x578; // bool - public const nint m_QueuedEvents = 0x588; // CUtlVector - public const nint m_flCurrentTime = 0x5A0; // float32 + public const nint m_bIsPlayingBack = 0x6F8; // bool + public const nint m_bPaused = 0x6F9; // bool + public const nint m_bMultiplayer = 0x6FA; // bool + public const nint m_bAutogenerated = 0x6FB; // bool + public const nint m_flForceClientTime = 0x6FC; // float32 + public const nint m_nSceneStringIndex = 0x700; // uint16 + public const nint m_bClientOnly = 0x702; // bool + public const nint m_hOwner = 0x704; // CHandle + public const nint m_hActorList = 0x708; // C_NetworkUtlVectorBase> + public const nint m_bWasPlaying = 0x720; // bool + public const nint m_QueuedEvents = 0x730; // CUtlVector + public const nint m_flCurrentTime = 0x748; // float32 } // Parent: CPlayerPawnComponent - // Field count: 20 + // Fields count: 20 // // Metadata: // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) @@ -720,7 +725,7 @@ namespace CS2Dumper.Schemas { public const nint m_angDemoViewAngles = 0x1F8; // QAngle } // Parent: C_CSWeaponBase - // Field count: 15 + // Fields count: 15 // // Metadata: // NetworkVarNames: m_bRedraw (bool) @@ -738,24 +743,24 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flNextHoldFrac (float) // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) public static class C_BaseCSGrenade { - public const nint m_bClientPredictDelete = 0x1A70; // bool - public const nint m_bRedraw = 0x1A71; // bool - public const nint m_bIsHeldByPlayer = 0x1A72; // bool - public const nint m_bPinPulled = 0x1A73; // bool - public const nint m_bJumpThrow = 0x1A74; // bool - public const nint m_bThrowAnimating = 0x1A75; // bool - public const nint m_fThrowTime = 0x1A78; // GameTime_t - public const nint m_flThrowStrength = 0x1A7C; // float32 - public const nint m_flThrowStrengthApproach = 0x1A80; // float32 - public const nint m_fDropTime = 0x1A84; // GameTime_t - public const nint m_fPinPullTime = 0x1A88; // GameTime_t - public const nint m_bJustPulledPin = 0x1A8C; // bool - public const nint m_nNextHoldTick = 0x1A90; // GameTick_t - public const nint m_flNextHoldFrac = 0x1A94; // float32 - public const nint m_hSwitchToWeaponAfterThrow = 0x1A98; // CHandle + public const nint m_bClientPredictDelete = 0x29C7; // bool + public const nint m_bRedraw = 0x29C8; // bool + public const nint m_bIsHeldByPlayer = 0x29C9; // bool + public const nint m_bPinPulled = 0x29CA; // bool + public const nint m_bJumpThrow = 0x29CB; // bool + public const nint m_bThrowAnimating = 0x29CC; // bool + public const nint m_fThrowTime = 0x29D0; // GameTime_t + public const nint m_flThrowStrength = 0x29D4; // float32 + public const nint m_flThrowStrengthApproach = 0x29D8; // float32 + public const nint m_fDropTime = 0x29DC; // GameTime_t + public const nint m_fPinPullTime = 0x29E0; // GameTime_t + public const nint m_bJustPulledPin = 0x29E4; // bool + public const nint m_nNextHoldTick = 0x29E8; // GameTick_t + public const nint m_flNextHoldFrac = 0x29EC; // float32 + public const nint m_hSwitchToWeaponAfterThrow = 0x29F0; // CHandle } // Parent: C_FuncBrush - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_targetCamera (CUtlString) @@ -767,44 +772,44 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bDraw3DSkybox (bool) public static class C_FuncMonitor { - public const nint m_targetCamera = 0xCC8; // CUtlString - public const nint m_nResolutionEnum = 0xCD0; // int32 - public const nint m_bRenderShadows = 0xCD4; // bool - public const nint m_bUseUniqueColorTarget = 0xCD5; // bool - public const nint m_brushModelName = 0xCD8; // CUtlString - public const nint m_hTargetCamera = 0xCE0; // CHandle - public const nint m_bEnabled = 0xCE4; // bool - public const nint m_bDraw3DSkybox = 0xCE5; // bool + public const nint m_targetCamera = 0xCB0; // CUtlString + public const nint m_nResolutionEnum = 0xCB8; // int32 + public const nint m_bRenderShadows = 0xCBC; // bool + public const nint m_bUseUniqueColorTarget = 0xCBD; // bool + public const nint m_brushModelName = 0xCC0; // CUtlString + public const nint m_hTargetCamera = 0xCC8; // CHandle + public const nint m_bEnabled = 0xCCC; // bool + public const nint m_bDraw3DSkybox = 0xCCD; // bool } // Parent: C_BaseTrigger - // Field count: 0 + // Fields count: 0 public static class C_TriggerMultiple { } // Parent: None - // Field count: 1 + // Fields count: 1 public static class C_RopeKeyframe__CPhysicsDelegate { public const nint m_pKeyframe = 0x8; // C_RopeKeyframe* } // Parent: CEntityComponent - // Field count: 2 + // Fields count: 2 public static class CBodyComponent { public const nint m_pSceneNode = 0x8; // CGameSceneNode* - public const nint __m_pChainEntity = 0x20; // CNetworkVarChainer + public const nint __m_pChainEntity = 0x28; // CNetworkVarChainer } // Parent: C_SoundAreaEntityBase - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_flRadius (float) public static class C_SoundAreaEntitySphere { - public const nint m_flRadius = 0x570; // float32 + public const nint m_flRadius = 0x70C; // float32 } // Parent: CPlayer_MovementServices - // Field count: 0 + // Fields count: 0 public static class CCSObserver_MovementServices { } // Parent: C_BaseModelEntity - // Field count: 8 + // Fields count: 8 // // Metadata: // MNetworkIncludeByUserGroup @@ -820,17 +825,17 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) public static class C_LightGlow { - public const nint m_nHorizontalSize = 0xCC8; // uint32 - public const nint m_nVerticalSize = 0xCCC; // uint32 - public const nint m_nMinDist = 0xCD0; // uint32 - public const nint m_nMaxDist = 0xCD4; // uint32 - public const nint m_nOuterMaxDist = 0xCD8; // uint32 - public const nint m_flGlowProxySize = 0xCDC; // float32 - public const nint m_flHDRColorScale = 0xCE0; // float32 - public const nint m_GlowOverlay = 0xCE8; // C_LightGlowOverlay + public const nint m_nHorizontalSize = 0xCB0; // uint32 + public const nint m_nVerticalSize = 0xCB4; // uint32 + public const nint m_nMinDist = 0xCB8; // uint32 + public const nint m_nMaxDist = 0xCBC; // uint32 + public const nint m_nOuterMaxDist = 0xCC0; // uint32 + public const nint m_flGlowProxySize = 0xCC4; // float32 + public const nint m_flHDRColorScale = 0xCC8; // float32 + public const nint m_GlowOverlay = 0xCD0; // C_LightGlowOverlay } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_duration (float32) @@ -844,7 +849,7 @@ namespace CS2Dumper.Schemas { public const nint m_nWorldGroupId = 0x14; // WorldGroupId_t } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_hOwner (CEntityHandle) @@ -854,7 +859,7 @@ namespace CS2Dumper.Schemas { public const nint m_name = 0xC; // CUtlStringToken } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: nTagTick (GameTick_t) @@ -868,30 +873,30 @@ namespace CS2Dumper.Schemas { public const nint flFriendlyFireDamageReductionRatio = 0x3C; // float32 } // Parent: CBaseAnimGraph - // Field count: 14 + // Fields count: 14 public static class C_ClientRagdoll { - public const nint m_bFadeOut = 0xED0; // bool - public const nint m_bImportant = 0xED1; // bool - public const nint m_flEffectTime = 0xED4; // GameTime_t - public const nint m_gibDespawnTime = 0xED8; // GameTime_t - public const nint m_iCurrentFriction = 0xEDC; // int32 - public const nint m_iMinFriction = 0xEE0; // int32 - public const nint m_iMaxFriction = 0xEE4; // int32 - public const nint m_iFrictionAnimState = 0xEE8; // int32 - public const nint m_bReleaseRagdoll = 0xEEC; // bool - public const nint m_iEyeAttachment = 0xEED; // AttachmentHandle_t - public const nint m_bFadingOut = 0xEEE; // bool - public const nint m_flScaleEnd = 0xEF0; // float32[10] - public const nint m_flScaleTimeStart = 0xF18; // GameTime_t[10] - public const nint m_flScaleTimeEnd = 0xF40; // GameTime_t[10] + public const nint m_bFadeOut = 0xF30; // bool + public const nint m_bImportant = 0xF31; // bool + public const nint m_flEffectTime = 0xF34; // GameTime_t + public const nint m_gibDespawnTime = 0xF38; // GameTime_t + public const nint m_iCurrentFriction = 0xF3C; // int32 + public const nint m_iMinFriction = 0xF40; // int32 + public const nint m_iMaxFriction = 0xF44; // int32 + public const nint m_iFrictionAnimState = 0xF48; // int32 + public const nint m_bReleaseRagdoll = 0xF4C; // bool + public const nint m_iEyeAttachment = 0xF4D; // AttachmentHandle_t + public const nint m_bFadingOut = 0xF4E; // bool + public const nint m_flScaleEnd = 0xF50; // float32[10] + public const nint m_flScaleTimeStart = 0xF78; // GameTime_t[10] + public const nint m_flScaleTimeEnd = 0xFA0; // GameTime_t[10] } // Parent: C_BaseEntity - // Field count: 1 + // Fields count: 1 public static class C_GlobalLight { - public const nint m_WindClothForceHandle = 0xA10; // uint16 + public const nint m_WindClothForceHandle = 0xBB0; // uint16 } // Parent: C_BaseEntity - // Field count: 10 + // Fields count: 10 // // Metadata: // NetworkVarNames: m_bHostageAlive (bool) @@ -904,19 +909,19 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hostageRescueZ (int) // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) public static class C_CSPlayerResource { - public const nint m_bHostageAlive = 0x548; // bool[12] - public const nint m_isHostageFollowingSomeone = 0x554; // bool[12] - public const nint m_iHostageEntityIDs = 0x560; // CEntityIndex[12] - public const nint m_bombsiteCenterA = 0x590; // Vector - public const nint m_bombsiteCenterB = 0x59C; // Vector - public const nint m_hostageRescueX = 0x5A8; // int32[4] - public const nint m_hostageRescueY = 0x5B8; // int32[4] - public const nint m_hostageRescueZ = 0x5C8; // int32[4] - public const nint m_bEndMatchNextMapAllVoted = 0x5D8; // bool - public const nint m_foundGoalPositions = 0x5D9; // bool + public const nint m_bHostageAlive = 0x6EC; // bool[12] + public const nint m_isHostageFollowingSomeone = 0x6F8; // bool[12] + public const nint m_iHostageEntityIDs = 0x704; // CEntityIndex[12] + public const nint m_bombsiteCenterA = 0x734; // Vector + public const nint m_bombsiteCenterB = 0x740; // Vector + public const nint m_hostageRescueX = 0x74C; // int32[4] + public const nint m_hostageRescueY = 0x75C; // int32[4] + public const nint m_hostageRescueZ = 0x76C; // int32[4] + public const nint m_bEndMatchNextMapAllVoted = 0x77C; // bool + public const nint m_foundGoalPositions = 0x77D; // bool } // Parent: CGameSceneNode - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_modelState (CModelState) @@ -926,32 +931,32 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nHitboxSet (uint8) public static class CSkeletonInstance { public const nint m_modelState = 0x170; // CModelState - public const nint m_bIsAnimationEnabled = 0x3A0; // bool - public const nint m_bUseParentRenderBounds = 0x3A1; // bool - public const nint m_bDisableSolidCollisionsForHierarchy = 0x3A2; // bool + public const nint m_bIsAnimationEnabled = 0x3B0; // bool + public const nint m_bUseParentRenderBounds = 0x3B1; // bool + public const nint m_bDisableSolidCollisionsForHierarchy = 0x3B2; // bool public const nint m_bDirtyMotionType = 0x0; // bitfield:1 public const nint m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 - public const nint m_materialGroup = 0x3A4; // CUtlStringToken - public const nint m_nHitboxSet = 0x3A8; // uint8 + public const nint m_materialGroup = 0x3B4; // CUtlStringToken + public const nint m_nHitboxSet = 0x3B8; // uint8 } // Parent: CBodyComponentSkeletonInstance - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_animationController (CBaseAnimGraphController) public static class CBodyComponentBaseAnimGraph { - public const nint m_animationController = 0x460; // CBaseAnimGraphController + public const nint m_animationController = 0x4B0; // CBaseAnimGraphController } // Parent: CBodyComponent - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_sceneNode (CGameSceneNode) public static class CBodyComponentPoint { - public const nint m_sceneNode = 0x50; // CGameSceneNode + public const nint m_sceneNode = 0x60; // CGameSceneNode } // Parent: C_BaseCSGrenadeProjectile - // Field count: 8 + // Fields count: 10 // // Metadata: // NetworkVarNames: m_nSmokeEffectTickBegin (int) @@ -959,39 +964,43 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nRandomSeed (int) // NetworkVarNames: m_vSmokeColor (Vector) // NetworkVarNames: m_vSmokeDetonationPos (Vector) - // NetworkVarNames: m_VoxelFrameData (CUtlVector) + // NetworkVarNames: m_VoxelFrameData (uint8) + // NetworkVarNames: m_nVoxelFrameDataSize (int) + // NetworkVarNames: m_nVoxelUpdate (int) public static class C_SmokeGrenadeProjectile { - public const nint m_nSmokeEffectTickBegin = 0x1158; // int32 - public const nint m_bDidSmokeEffect = 0x115C; // bool - public const nint m_nRandomSeed = 0x1160; // int32 - public const nint m_vSmokeColor = 0x1164; // Vector - public const nint m_vSmokeDetonationPos = 0x1170; // Vector - public const nint m_VoxelFrameData = 0x1180; // CUtlVector - public const nint m_bSmokeVolumeDataReceived = 0x1198; // bool - public const nint m_bSmokeEffectSpawned = 0x1199; // bool + public const nint m_nSmokeEffectTickBegin = 0x11B0; // int32 + public const nint m_bDidSmokeEffect = 0x11B4; // bool + public const nint m_nRandomSeed = 0x11B8; // int32 + public const nint m_vSmokeColor = 0x11BC; // Vector + public const nint m_vSmokeDetonationPos = 0x11C8; // Vector + public const nint m_VoxelFrameData = 0x11D8; // C_NetworkUtlVectorBase + public const nint m_nVoxelFrameDataSize = 0x11F0; // int32 + public const nint m_nVoxelUpdate = 0x11F4; // int32 + public const nint m_bSmokeVolumeDataReceived = 0x11F8; // bool + public const nint m_bSmokeEffectSpawned = 0x11F9; // bool } // Parent: C_SoundEventEntity - // Field count: 0 + // Fields count: 0 public static class C_SoundEventEntityAlias_snd_event_point { } // Parent: C_BaseEntity - // Field count: 8 + // Fields count: 8 public static class C_CSGO_MapPreviewCameraPath { - public const nint m_flZFar = 0x548; // float32 - public const nint m_flZNear = 0x54C; // float32 - public const nint m_bLoop = 0x550; // bool - public const nint m_bVerticalFOV = 0x551; // bool - public const nint m_bConstantSpeed = 0x552; // bool - public const nint m_flDuration = 0x554; // float32 - public const nint m_flPathLength = 0x598; // float32 - public const nint m_flPathDuration = 0x59C; // float32 + public const nint m_flZFar = 0x6EC; // float32 + public const nint m_flZNear = 0x6F0; // float32 + public const nint m_bLoop = 0x6F4; // bool + public const nint m_bVerticalFOV = 0x6F5; // bool + public const nint m_bConstantSpeed = 0x6F6; // bool + public const nint m_flDuration = 0x6F8; // float32 + public const nint m_flPathLength = 0x740; // float32 + public const nint m_flPathDuration = 0x744; // float32 } // Parent: CCSGO_WingmanIntroCharacterPosition - // Field count: 0 + // Fields count: 0 public static class CCSGO_WingmanIntroTerroristPosition { } // Parent: C_BaseModelEntity - // Field count: 24 + // Fields count: 24 // // Metadata: // NetworkVarNames: m_firePositions (Vector) @@ -1004,41 +1013,41 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bInPostEffectTime (bool) // NetworkVarNames: m_nFireEffectTickBegin (int) public static class C_Inferno { - public const nint m_nfxFireDamageEffect = 0xD08; // ParticleIndex_t - public const nint m_hInfernoPointsSnapshot = 0xD10; // CStrongHandle - public const nint m_hInfernoFillerPointsSnapshot = 0xD18; // CStrongHandle - public const nint m_hInfernoOutlinePointsSnapshot = 0xD20; // CStrongHandle - public const nint m_hInfernoClimbingOutlinePointsSnapshot = 0xD28; // CStrongHandle - public const nint m_hInfernoDecalsSnapshot = 0xD30; // CStrongHandle - public const nint m_firePositions = 0xD38; // Vector[64] - public const nint m_fireParentPositions = 0x1038; // Vector[64] - public const nint m_bFireIsBurning = 0x1338; // bool[64] - public const nint m_BurnNormal = 0x1378; // Vector[64] - public const nint m_fireCount = 0x1678; // int32 - public const nint m_nInfernoType = 0x167C; // int32 - public const nint m_nFireLifetime = 0x1680; // float32 - public const nint m_bInPostEffectTime = 0x1684; // bool - public const nint m_lastFireCount = 0x1688; // int32 - public const nint m_nFireEffectTickBegin = 0x168C; // int32 - public const nint m_drawableCount = 0x8290; // int32 - public const nint m_blosCheck = 0x8294; // bool - public const nint m_nlosperiod = 0x8298; // int32 - public const nint m_maxFireHalfWidth = 0x829C; // float32 - public const nint m_maxFireHeight = 0x82A0; // float32 - public const nint m_minBounds = 0x82A4; // Vector - public const nint m_maxBounds = 0x82B0; // Vector - public const nint m_flLastGrassBurnThink = 0x82BC; // float32 + public const nint m_nfxFireDamageEffect = 0xCF0; // ParticleIndex_t + public const nint m_hInfernoPointsSnapshot = 0xCF8; // CStrongHandle + public const nint m_hInfernoFillerPointsSnapshot = 0xD00; // CStrongHandle + public const nint m_hInfernoOutlinePointsSnapshot = 0xD08; // CStrongHandle + public const nint m_hInfernoClimbingOutlinePointsSnapshot = 0xD10; // CStrongHandle + public const nint m_hInfernoDecalsSnapshot = 0xD18; // CStrongHandle + public const nint m_firePositions = 0xD20; // Vector[64] + public const nint m_fireParentPositions = 0x1020; // Vector[64] + public const nint m_bFireIsBurning = 0x1320; // bool[64] + public const nint m_BurnNormal = 0x1360; // Vector[64] + public const nint m_fireCount = 0x1660; // int32 + public const nint m_nInfernoType = 0x1664; // int32 + public const nint m_nFireLifetime = 0x1668; // float32 + public const nint m_bInPostEffectTime = 0x166C; // bool + public const nint m_lastFireCount = 0x1670; // int32 + public const nint m_nFireEffectTickBegin = 0x1674; // int32 + public const nint m_drawableCount = 0x8280; // int32 + public const nint m_blosCheck = 0x8284; // bool + public const nint m_nlosperiod = 0x8288; // int32 + public const nint m_maxFireHalfWidth = 0x828C; // float32 + public const nint m_maxFireHeight = 0x8290; // float32 + public const nint m_minBounds = 0x8294; // Vector + public const nint m_maxBounds = 0x82A0; // Vector + public const nint m_flLastGrassBurnThink = 0x82AC; // float32 } // Parent: CBaseAnimGraph - // Field count: 0 + // Fields count: 0 public static class C_HostageCarriableProp { } // Parent: C_CSGO_TeamPreviewCamera - // Field count: 0 + // Fields count: 0 public static class C_CSGO_TerroristWingmanIntroCamera { } // Parent: C_BaseEntity - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_hPlayer (CHandle) @@ -1047,18 +1056,18 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bUrgent (bool) // NetworkVarNames: m_szPlaceName (char) public static class C_PlayerPing { - public const nint m_hPlayer = 0x578; // CHandle - public const nint m_hPingedEntity = 0x57C; // CHandle - public const nint m_iType = 0x580; // int32 - public const nint m_bUrgent = 0x584; // bool - public const nint m_szPlaceName = 0x585; // char[18] + public const nint m_hPlayer = 0x720; // CHandle + public const nint m_hPingedEntity = 0x724; // CHandle + public const nint m_iType = 0x728; // int32 + public const nint m_bUrgent = 0x72C; // bool + public const nint m_szPlaceName = 0x72D; // char[18] } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class C_WeaponMP7 { } // Parent: C_Team - // Field count: 10 + // Fields count: 10 // // Metadata: // NetworkVarNames: m_szTeamMatchStat (char) @@ -1072,41 +1081,41 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_szTeamFlagImage (char) // NetworkVarNames: m_szTeamLogoImage (char) public static class C_CSTeam { - public const nint m_szTeamMatchStat = 0x600; // char[512] - public const nint m_numMapVictories = 0x800; // int32 - public const nint m_bSurrendered = 0x804; // bool - public const nint m_scoreFirstHalf = 0x808; // int32 - public const nint m_scoreSecondHalf = 0x80C; // int32 - public const nint m_scoreOvertime = 0x810; // int32 - public const nint m_szClanTeamname = 0x814; // char[129] - public const nint m_iClanID = 0x898; // uint32 - public const nint m_szTeamFlagImage = 0x89C; // char[8] - public const nint m_szTeamLogoImage = 0x8A4; // char[8] + public const nint m_szTeamMatchStat = 0x7A5; // char[512] + public const nint m_numMapVictories = 0x9A8; // int32 + public const nint m_bSurrendered = 0x9AC; // bool + public const nint m_scoreFirstHalf = 0x9B0; // int32 + public const nint m_scoreSecondHalf = 0x9B4; // int32 + public const nint m_scoreOvertime = 0x9B8; // int32 + public const nint m_szClanTeamname = 0x9BC; // char[129] + public const nint m_iClanID = 0xA40; // uint32 + public const nint m_szTeamFlagImage = 0xA44; // char[8] + public const nint m_szTeamLogoImage = 0xA4C; // char[8] } // Parent: C_BaseEntity - // Field count: 10 + // Fields count: 10 public static class C_CSGO_MapPreviewCameraPathNode { - public const nint m_szParentPathUniqueID = 0x548; // CUtlSymbolLarge - public const nint m_nPathIndex = 0x550; // int32 - public const nint m_vInTangentLocal = 0x554; // Vector - public const nint m_vOutTangentLocal = 0x560; // Vector - public const nint m_flFOV = 0x56C; // float32 - public const nint m_flCameraSpeed = 0x570; // float32 - public const nint m_flEaseIn = 0x574; // float32 - public const nint m_flEaseOut = 0x578; // float32 - public const nint m_vInTangentWorld = 0x57C; // Vector - public const nint m_vOutTangentWorld = 0x588; // Vector + public const nint m_szParentPathUniqueID = 0x6F0; // CUtlSymbolLarge + public const nint m_nPathIndex = 0x6F8; // int32 + public const nint m_vInTangentLocal = 0x6FC; // Vector + public const nint m_vOutTangentLocal = 0x708; // Vector + public const nint m_flFOV = 0x714; // float32 + public const nint m_flCameraSpeed = 0x718; // float32 + public const nint m_flEaseIn = 0x71C; // float32 + public const nint m_flEaseOut = 0x720; // float32 + public const nint m_vInTangentWorld = 0x724; // Vector + public const nint m_vOutTangentWorld = 0x730; // Vector } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class C_WeaponMag7 { } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class C_DEagle { } // Parent: C_CSPlayerPawnBase - // Field count: 103 + // Fields count: 104 // // Metadata: // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) @@ -1190,112 +1199,113 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) // NetworkVarNames: m_PredictedDamageTags (PredictedDamageTag_t) public static class C_CSPlayerPawn { - public const nint m_pBulletServices = 0x1468; // CCSPlayer_BulletServices* - public const nint m_pHostageServices = 0x1470; // CCSPlayer_HostageServices* - public const nint m_pBuyServices = 0x1478; // CCSPlayer_BuyServices* - public const nint m_pGlowServices = 0x1480; // CCSPlayer_GlowServices* - public const nint m_pActionTrackingServices = 0x1488; // CCSPlayer_ActionTrackingServices* - public const nint m_flHealthShotBoostExpirationTime = 0x1490; // GameTime_t - public const nint m_flLastFiredWeaponTime = 0x1494; // GameTime_t - public const nint m_bHasFemaleVoice = 0x1498; // bool - public const nint m_flLandingTimeSeconds = 0x149C; // float32 - public const nint m_flOldFallVelocity = 0x14A0; // float32 - public const nint m_szLastPlaceName = 0x14A4; // char[18] - public const nint m_bPrevDefuser = 0x14B6; // bool - public const nint m_bPrevHelmet = 0x14B7; // bool - public const nint m_nPrevArmorVal = 0x14B8; // int32 - public const nint m_nPrevGrenadeAmmoCount = 0x14BC; // int32 - public const nint m_unPreviousWeaponHash = 0x14C0; // uint32 - public const nint m_unWeaponHash = 0x14C4; // uint32 - public const nint m_bInBuyZone = 0x14C8; // bool - public const nint m_bPreviouslyInBuyZone = 0x14C9; // bool - public const nint m_aimPunchAngle = 0x14CC; // QAngle - public const nint m_aimPunchAngleVel = 0x14D8; // QAngle - public const nint m_aimPunchTickBase = 0x14E4; // int32 - public const nint m_aimPunchTickFraction = 0x14E8; // float32 - public const nint m_aimPunchCache = 0x14F0; // CUtlVector - public const nint m_bInLanding = 0x1510; // bool - public const nint m_flLandingStartTime = 0x1514; // float32 - public const nint m_bInHostageRescueZone = 0x1518; // bool - public const nint m_bInBombZone = 0x1519; // bool - public const nint m_bIsBuyMenuOpen = 0x151A; // bool - public const nint m_flTimeOfLastInjury = 0x151C; // GameTime_t - public const nint m_flNextSprayDecalTime = 0x1520; // GameTime_t - public const nint m_iRetakesOffering = 0x1650; // int32 - public const nint m_iRetakesOfferingCard = 0x1654; // int32 - public const nint m_bRetakesHasDefuseKit = 0x1658; // bool - public const nint m_bRetakesMVPLastRound = 0x1659; // bool - public const nint m_iRetakesMVPBoostItem = 0x165C; // int32 - public const nint m_RetakesMVPBoostExtraUtility = 0x1660; // loadout_slot_t - public const nint m_bNeedToReApplyGloves = 0x1680; // bool - public const nint m_EconGloves = 0x1688; // C_EconItemView - public const nint m_nEconGlovesChanged = 0x1AD0; // uint8 - public const nint m_bMustSyncRagdollState = 0x1AD1; // bool - public const nint m_nRagdollDamageBone = 0x1AD4; // int32 - public const nint m_vRagdollDamageForce = 0x1AD8; // Vector - public const nint m_vRagdollDamagePosition = 0x1AE4; // Vector - public const nint m_szRagdollDamageWeaponName = 0x1AF0; // char[64] - public const nint m_bRagdollDamageHeadshot = 0x1B30; // bool - public const nint m_vRagdollServerOrigin = 0x1B34; // Vector - public const nint m_bLastHeadBoneTransformIsValid = 0x2148; // bool - public const nint m_lastLandTime = 0x214C; // GameTime_t - public const nint m_bOnGroundLastTick = 0x2150; // bool - public const nint m_qDeathEyeAngles = 0x216C; // QAngle - public const nint m_bSkipOneHeadConstraintUpdate = 0x2178; // bool - public const nint m_bLeftHanded = 0x2179; // bool - public const nint m_fSwitchedHandednessTime = 0x217C; // GameTime_t - public const nint m_flViewmodelOffsetX = 0x2180; // float32 - public const nint m_flViewmodelOffsetY = 0x2184; // float32 - public const nint m_flViewmodelOffsetZ = 0x2188; // float32 - public const nint m_flViewmodelFOV = 0x218C; // float32 - public const nint m_vecPlayerPatchEconIndices = 0x2190; // uint32[5] - public const nint m_GunGameImmunityColor = 0x21C8; // Color - public const nint m_vecBulletHitModels = 0x2218; // CUtlVector - public const nint m_bIsWalking = 0x2230; // bool - public const nint m_thirdPersonHeading = 0x2238; // QAngle - public const nint m_flSlopeDropOffset = 0x2250; // float32 - public const nint m_flSlopeDropHeight = 0x2260; // float32 - public const nint m_vHeadConstraintOffset = 0x2270; // Vector - public const nint m_entitySpottedState = 0x2288; // EntitySpottedState_t - public const nint m_bIsScoped = 0x22A0; // bool - public const nint m_bResumeZoom = 0x22A1; // bool - public const nint m_bIsDefusing = 0x22A2; // bool - public const nint m_bIsGrabbingHostage = 0x22A3; // bool - public const nint m_iBlockingUseActionInProgress = 0x22A4; // CSPlayerBlockingUseAction_t - public const nint m_flEmitSoundTime = 0x22A8; // GameTime_t - public const nint m_bInNoDefuseArea = 0x22AC; // bool - public const nint m_nWhichBombZone = 0x22B0; // int32 - public const nint m_iShotsFired = 0x22B4; // int32 - public const nint m_flFlinchStack = 0x22B8; // float32 - public const nint m_flVelocityModifier = 0x22BC; // float32 - public const nint m_flHitHeading = 0x22C0; // float32 - public const nint m_nHitBodyPart = 0x22C4; // int32 - public const nint m_bWaitForNoAttack = 0x22C8; // bool - public const nint m_ignoreLadderJumpTime = 0x22CC; // float32 - public const nint m_bKilledByHeadshot = 0x22D1; // bool - public const nint m_ArmorValue = 0x22D4; // int32 - public const nint m_unCurrentEquipmentValue = 0x22D8; // uint16 - public const nint m_unRoundStartEquipmentValue = 0x22DA; // uint16 - public const nint m_unFreezetimeEndEquipmentValue = 0x22DC; // uint16 - public const nint m_nLastKillerIndex = 0x22E0; // CEntityIndex - public const nint m_bOldIsScoped = 0x22E4; // bool - public const nint m_bHasDeathInfo = 0x22E5; // bool - public const nint m_flDeathInfoTime = 0x22E8; // float32 - public const nint m_vecDeathInfoOrigin = 0x22EC; // Vector - public const nint m_grenadeParameterStashTime = 0x22F8; // GameTime_t - public const nint m_bGrenadeParametersStashed = 0x22FC; // bool - public const nint m_angStashedShootAngles = 0x2300; // QAngle - public const nint m_vecStashedGrenadeThrowPosition = 0x230C; // Vector - public const nint m_vecStashedVelocity = 0x2318; // Vector - public const nint m_angShootAngleHistory = 0x2324; // QAngle[2] - public const nint m_vecThrowPositionHistory = 0x233C; // Vector[2] - public const nint m_vecVelocityHistory = 0x2354; // Vector[2] - public const nint m_PredictedDamageTags = 0x2370; // C_UtlVectorEmbeddedNetworkVar - public const nint m_nPrevHighestReceivedDamageTagTick = 0x23C0; // GameTick_t - public const nint m_nHighestAppliedDamageTagTick = 0x23C4; // int32 + public const nint m_pBulletServices = 0x14C0; // CCSPlayer_BulletServices* + public const nint m_pHostageServices = 0x14C8; // CCSPlayer_HostageServices* + public const nint m_pBuyServices = 0x14D0; // CCSPlayer_BuyServices* + public const nint m_pGlowServices = 0x14D8; // CCSPlayer_GlowServices* + public const nint m_pActionTrackingServices = 0x14E0; // CCSPlayer_ActionTrackingServices* + public const nint m_pDamageReactServices = 0x14E8; // CCSPlayer_DamageReactServices* + public const nint m_flHealthShotBoostExpirationTime = 0x14F0; // GameTime_t + public const nint m_flLastFiredWeaponTime = 0x14F4; // GameTime_t + public const nint m_bHasFemaleVoice = 0x14F8; // bool + public const nint m_flLandingTimeSeconds = 0x14FC; // float32 + public const nint m_flOldFallVelocity = 0x1500; // float32 + public const nint m_szLastPlaceName = 0x1504; // char[18] + public const nint m_bPrevDefuser = 0x1516; // bool + public const nint m_bPrevHelmet = 0x1517; // bool + public const nint m_nPrevArmorVal = 0x1518; // int32 + public const nint m_nPrevGrenadeAmmoCount = 0x151C; // int32 + public const nint m_unPreviousWeaponHash = 0x1520; // uint32 + public const nint m_unWeaponHash = 0x1524; // uint32 + public const nint m_bInBuyZone = 0x1528; // bool + public const nint m_bPreviouslyInBuyZone = 0x1529; // bool + public const nint m_aimPunchAngle = 0x152C; // QAngle + public const nint m_aimPunchAngleVel = 0x1538; // QAngle + public const nint m_aimPunchTickBase = 0x1544; // int32 + public const nint m_aimPunchTickFraction = 0x1548; // float32 + public const nint m_aimPunchCache = 0x1550; // CUtlVector + public const nint m_bInLanding = 0x1570; // bool + public const nint m_flLandingStartTime = 0x1574; // float32 + public const nint m_bInHostageRescueZone = 0x1578; // bool + public const nint m_bInBombZone = 0x1579; // bool + public const nint m_bIsBuyMenuOpen = 0x157A; // bool + public const nint m_flTimeOfLastInjury = 0x157C; // GameTime_t + public const nint m_flNextSprayDecalTime = 0x1580; // GameTime_t + public const nint m_iRetakesOffering = 0x16D8; // int32 + public const nint m_iRetakesOfferingCard = 0x16DC; // int32 + public const nint m_bRetakesHasDefuseKit = 0x16E0; // bool + public const nint m_bRetakesMVPLastRound = 0x16E1; // bool + public const nint m_iRetakesMVPBoostItem = 0x16E4; // int32 + public const nint m_RetakesMVPBoostExtraUtility = 0x16E8; // loadout_slot_t + public const nint m_bNeedToReApplyGloves = 0x1708; // bool + public const nint m_EconGloves = 0x1710; // C_EconItemView + public const nint m_nEconGlovesChanged = 0x2A60; // uint8 + public const nint m_bMustSyncRagdollState = 0x2A61; // bool + public const nint m_nRagdollDamageBone = 0x2A64; // int32 + public const nint m_vRagdollDamageForce = 0x2A68; // Vector + public const nint m_vRagdollDamagePosition = 0x2A74; // Vector + public const nint m_szRagdollDamageWeaponName = 0x2A80; // char[64] + public const nint m_bRagdollDamageHeadshot = 0x2AC0; // bool + public const nint m_vRagdollServerOrigin = 0x2AC4; // Vector + public const nint m_bLastHeadBoneTransformIsValid = 0x3140; // bool + public const nint m_lastLandTime = 0x3144; // GameTime_t + public const nint m_bOnGroundLastTick = 0x3148; // bool + public const nint m_qDeathEyeAngles = 0x3164; // QAngle + public const nint m_bSkipOneHeadConstraintUpdate = 0x3170; // bool + public const nint m_bLeftHanded = 0x3171; // bool + public const nint m_fSwitchedHandednessTime = 0x3174; // GameTime_t + public const nint m_flViewmodelOffsetX = 0x3178; // float32 + public const nint m_flViewmodelOffsetY = 0x317C; // float32 + public const nint m_flViewmodelOffsetZ = 0x3180; // float32 + public const nint m_flViewmodelFOV = 0x3184; // float32 + public const nint m_vecPlayerPatchEconIndices = 0x3188; // uint32[5] + public const nint m_GunGameImmunityColor = 0x31C0; // Color + public const nint m_vecBulletHitModels = 0x3210; // CUtlVector + public const nint m_bIsWalking = 0x3228; // bool + public const nint m_thirdPersonHeading = 0x3230; // QAngle + public const nint m_flSlopeDropOffset = 0x3248; // float32 + public const nint m_flSlopeDropHeight = 0x3258; // float32 + public const nint m_vHeadConstraintOffset = 0x3268; // Vector + public const nint m_entitySpottedState = 0x3280; // EntitySpottedState_t + public const nint m_bIsScoped = 0x3298; // bool + public const nint m_bResumeZoom = 0x3299; // bool + public const nint m_bIsDefusing = 0x329A; // bool + public const nint m_bIsGrabbingHostage = 0x329B; // bool + public const nint m_iBlockingUseActionInProgress = 0x329C; // CSPlayerBlockingUseAction_t + public const nint m_flEmitSoundTime = 0x32A0; // GameTime_t + public const nint m_bInNoDefuseArea = 0x32A4; // bool + public const nint m_nWhichBombZone = 0x32A8; // int32 + public const nint m_iShotsFired = 0x32AC; // int32 + public const nint m_flFlinchStack = 0x32B0; // float32 + public const nint m_flVelocityModifier = 0x32B4; // float32 + public const nint m_flHitHeading = 0x32B8; // float32 + public const nint m_nHitBodyPart = 0x32BC; // int32 + public const nint m_bWaitForNoAttack = 0x32C0; // bool + public const nint m_ignoreLadderJumpTime = 0x32C4; // float32 + public const nint m_bKilledByHeadshot = 0x32C9; // bool + public const nint m_ArmorValue = 0x32CC; // int32 + public const nint m_unCurrentEquipmentValue = 0x32D0; // uint16 + public const nint m_unRoundStartEquipmentValue = 0x32D2; // uint16 + public const nint m_unFreezetimeEndEquipmentValue = 0x32D4; // uint16 + public const nint m_nLastKillerIndex = 0x32D8; // CEntityIndex + public const nint m_bOldIsScoped = 0x32DC; // bool + public const nint m_bHasDeathInfo = 0x32DD; // bool + public const nint m_flDeathInfoTime = 0x32E0; // float32 + public const nint m_vecDeathInfoOrigin = 0x32E4; // Vector + public const nint m_grenadeParameterStashTime = 0x32F0; // GameTime_t + public const nint m_bGrenadeParametersStashed = 0x32F4; // bool + public const nint m_angStashedShootAngles = 0x32F8; // QAngle + public const nint m_vecStashedGrenadeThrowPosition = 0x3304; // Vector + public const nint m_vecStashedVelocity = 0x3310; // Vector + public const nint m_angShootAngleHistory = 0x331C; // QAngle[2] + public const nint m_vecThrowPositionHistory = 0x3334; // Vector[2] + public const nint m_vecVelocityHistory = 0x334C; // Vector[2] + public const nint m_PredictedDamageTags = 0x3368; // C_UtlVectorEmbeddedNetworkVar + public const nint m_nPrevHighestReceivedDamageTagTick = 0x33B8; // GameTick_t + public const nint m_nHighestAppliedDamageTagTick = 0x33BC; // int32 } // Parent: C_RagdollProp - // Field count: 7 + // Fields count: 7 // // Metadata: // NetworkVarNames: m_boneIndexAttached (uint32) @@ -1303,16 +1313,16 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_attachmentPointBoneSpace (Vector) // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) public static class C_RagdollPropAttached { - public const nint m_boneIndexAttached = 0xF48; // uint32 - public const nint m_ragdollAttachedObjectIndex = 0xF4C; // uint32 - public const nint m_attachmentPointBoneSpace = 0xF50; // Vector - public const nint m_attachmentPointRagdollSpace = 0xF5C; // Vector - public const nint m_vecOffset = 0xF68; // Vector - public const nint m_parentTime = 0xF74; // float32 - public const nint m_bHasParent = 0xF78; // bool + public const nint m_boneIndexAttached = 0xFA8; // uint32 + public const nint m_ragdollAttachedObjectIndex = 0xFAC; // uint32 + public const nint m_attachmentPointBoneSpace = 0xFB0; // Vector + public const nint m_attachmentPointRagdollSpace = 0xFBC; // Vector + public const nint m_vecOffset = 0xFC8; // Vector + public const nint m_parentTime = 0xFD4; // float32 + public const nint m_bHasParent = 0xFD8; // bool } // Parent: C_BaseGrenade - // Field count: 16 + // Fields count: 16 // // Metadata: // NetworkVarNames: m_vInitialPosition (Vector) @@ -1322,46 +1332,46 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nExplodeEffectTickBegin (int) // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) public static class C_BaseCSGrenadeProjectile { - public const nint m_vInitialPosition = 0x10B8; // Vector - public const nint m_vInitialVelocity = 0x10C4; // Vector - public const nint m_nBounces = 0x10D0; // int32 - public const nint m_nExplodeEffectIndex = 0x10D8; // CStrongHandle - public const nint m_nExplodeEffectTickBegin = 0x10E0; // int32 - public const nint m_vecExplodeEffectOrigin = 0x10E4; // Vector - public const nint m_flSpawnTime = 0x10F0; // GameTime_t - public const nint vecLastTrailLinePos = 0x10F4; // Vector - public const nint flNextTrailLineTime = 0x1100; // GameTime_t - public const nint m_bExplodeEffectBegan = 0x1104; // bool - public const nint m_bCanCreateGrenadeTrail = 0x1105; // bool - public const nint m_nSnapshotTrajectoryEffectIndex = 0x1108; // ParticleIndex_t - public const nint m_hSnapshotTrajectoryParticleSnapshot = 0x1110; // CStrongHandle - public const nint m_arrTrajectoryTrailPoints = 0x1118; // CUtlVector - public const nint m_arrTrajectoryTrailPointCreationTimes = 0x1130; // CUtlVector - public const nint m_flTrajectoryTrailEffectCreationTime = 0x1148; // float32 + public const nint m_vInitialPosition = 0x1114; // Vector + public const nint m_vInitialVelocity = 0x1120; // Vector + public const nint m_nBounces = 0x112C; // int32 + public const nint m_nExplodeEffectIndex = 0x1130; // CStrongHandle + public const nint m_nExplodeEffectTickBegin = 0x1138; // int32 + public const nint m_vecExplodeEffectOrigin = 0x113C; // Vector + public const nint m_flSpawnTime = 0x1148; // GameTime_t + public const nint vecLastTrailLinePos = 0x114C; // Vector + public const nint flNextTrailLineTime = 0x1158; // GameTime_t + public const nint m_bExplodeEffectBegan = 0x115C; // bool + public const nint m_bCanCreateGrenadeTrail = 0x115D; // bool + public const nint m_nSnapshotTrajectoryEffectIndex = 0x1160; // ParticleIndex_t + public const nint m_hSnapshotTrajectoryParticleSnapshot = 0x1168; // CStrongHandle + public const nint m_arrTrajectoryTrailPoints = 0x1170; // CUtlVector + public const nint m_arrTrajectoryTrailPointCreationTimes = 0x1188; // CUtlVector + public const nint m_flTrajectoryTrailEffectCreationTime = 0x11A0; // float32 } // Parent: C_BaseToggle - // Field count: 2 + // Fields count: 2 // // Metadata: // MNetworkIncludeByName // NetworkVarNames: m_bDisabled (bool) // NetworkVarNames: m_bClientSidePredicted (bool) public static class C_BaseTrigger { - public const nint m_bDisabled = 0xCC8; // bool - public const nint m_bClientSidePredicted = 0xCC9; // bool + public const nint m_bDisabled = 0xCB0; // bool + public const nint m_bClientSidePredicted = 0xCB1; // bool } // Parent: C_CSWeaponBase - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) // NetworkVarNames: m_bRedraw (bool) public static class C_WeaponBaseItem { - public const nint m_SequenceCompleteTimer = 0x1A70; // CountdownTimer - public const nint m_bRedraw = 0x1A88; // bool + public const nint m_SequenceCompleteTimer = 0x29C8; // CountdownTimer + public const nint m_bRedraw = 0x29E0; // bool } // Parent: None - // Field count: 21 + // Fields count: 21 // // Metadata: // NetworkVarNames: m_vOrigin (Vector) @@ -1409,27 +1419,27 @@ namespace CS2Dumper.Schemas { public const nint m_nExplosionType = 0x6E; // uint8 } // Parent: C_BaseCSGrenadeProjectile - // Field count: 0 + // Fields count: 0 public static class C_SensorGrenadeProjectile { } // Parent: C_BaseCSGrenade - // Field count: 0 + // Fields count: 0 public static class C_MolotovGrenade { } // Parent: C_BaseToggle - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_glowEntity (CHandle) // NetworkVarNames: m_usable (bool) // NetworkVarNames: m_szDisplayText (string_t) public static class C_BaseButton { - public const nint m_glowEntity = 0xCC8; // CHandle - public const nint m_usable = 0xCCC; // bool - public const nint m_szDisplayText = 0xCD0; // CUtlSymbolLarge + public const nint m_glowEntity = 0xCB0; // CHandle + public const nint m_usable = 0xCB4; // bool + public const nint m_szDisplayText = 0xCB8; // CUtlSymbolLarge } // Parent: CPlayer_ViewModelServices - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_hViewModel (CHandle) @@ -1437,11 +1447,11 @@ namespace CS2Dumper.Schemas { public const nint m_hViewModel = 0x40; // CHandle[3] } // Parent: C_PointEntity - // Field count: 0 + // Fields count: 0 public static class CInfoParticleTarget { } // Parent: CPlayer_MovementServices - // Field count: 12 + // Fields count: 12 // // Metadata: // NetworkVarNames: m_flFallVelocity (float32) @@ -1466,11 +1476,15 @@ namespace CS2Dumper.Schemas { public const nint m_nStepside = 0x210; // int32 } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class C_WeaponAug { } + // Parent: CEnvSoundscapeProxy + // Fields count: 0 + public static class CEnvSoundscapeProxyAlias_snd_soundscape_proxy { + } // Parent: C_BaseClientUIEntity - // Field count: 28 + // Fields count: 28 // // Metadata: // NetworkVarNames: m_bIgnoreInput (bool) @@ -1497,41 +1511,41 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bDisableMipGen (bool) // NetworkVarNames: m_nExplicitImageLayout (int32) public static class C_PointClientUIWorldPanel { - public const nint m_bForceRecreateNextUpdate = 0xD00; // bool - public const nint m_bMoveViewToPlayerNextThink = 0xD01; // bool - public const nint m_bCheckCSSClasses = 0xD02; // bool - public const nint m_anchorDeltaTransform = 0xD10; // CTransform - public const nint m_pOffScreenIndicator = 0xEA8; // CPointOffScreenIndicatorUi* - public const nint m_bIgnoreInput = 0xED0; // bool - public const nint m_bLit = 0xED1; // bool - public const nint m_bFollowPlayerAcrossTeleport = 0xED2; // bool - public const nint m_flWidth = 0xED4; // float32 - public const nint m_flHeight = 0xED8; // float32 - public const nint m_flDPI = 0xEDC; // float32 - public const nint m_flInteractDistance = 0xEE0; // float32 - public const nint m_flDepthOffset = 0xEE4; // float32 - public const nint m_unOwnerContext = 0xEE8; // uint32 - public const nint m_unHorizontalAlign = 0xEEC; // uint32 - public const nint m_unVerticalAlign = 0xEF0; // uint32 - public const nint m_unOrientation = 0xEF4; // uint32 - public const nint m_bAllowInteractionFromAllSceneWorlds = 0xEF8; // bool - public const nint m_vecCSSClasses = 0xF00; // C_NetworkUtlVectorBase - public const nint m_bOpaque = 0xF18; // bool - public const nint m_bNoDepth = 0xF19; // bool - public const nint m_bRenderBackface = 0xF1A; // bool - public const nint m_bUseOffScreenIndicator = 0xF1B; // bool - public const nint m_bExcludeFromSaveGames = 0xF1C; // bool - public const nint m_bGrabbable = 0xF1D; // bool - public const nint m_bOnlyRenderToTexture = 0xF1E; // bool - public const nint m_bDisableMipGen = 0xF1F; // bool - public const nint m_nExplicitImageLayout = 0xF20; // int32 + public const nint m_bForceRecreateNextUpdate = 0xCE8; // bool + public const nint m_bMoveViewToPlayerNextThink = 0xCE9; // bool + public const nint m_bCheckCSSClasses = 0xCEA; // bool + public const nint m_anchorDeltaTransform = 0xCF0; // CTransform + public const nint m_pOffScreenIndicator = 0xE88; // CPointOffScreenIndicatorUi* + public const nint m_bIgnoreInput = 0xEB0; // bool + public const nint m_bLit = 0xEB1; // bool + public const nint m_bFollowPlayerAcrossTeleport = 0xEB2; // bool + public const nint m_flWidth = 0xEB4; // float32 + public const nint m_flHeight = 0xEB8; // float32 + public const nint m_flDPI = 0xEBC; // float32 + public const nint m_flInteractDistance = 0xEC0; // float32 + public const nint m_flDepthOffset = 0xEC4; // float32 + public const nint m_unOwnerContext = 0xEC8; // uint32 + public const nint m_unHorizontalAlign = 0xECC; // uint32 + public const nint m_unVerticalAlign = 0xED0; // uint32 + public const nint m_unOrientation = 0xED4; // uint32 + public const nint m_bAllowInteractionFromAllSceneWorlds = 0xED8; // bool + public const nint m_vecCSSClasses = 0xEE0; // C_NetworkUtlVectorBase + public const nint m_bOpaque = 0xEF8; // bool + public const nint m_bNoDepth = 0xEF9; // bool + public const nint m_bRenderBackface = 0xEFA; // bool + public const nint m_bUseOffScreenIndicator = 0xEFB; // bool + public const nint m_bExcludeFromSaveGames = 0xEFC; // bool + public const nint m_bGrabbable = 0xEFD; // bool + public const nint m_bOnlyRenderToTexture = 0xEFE; // bool + public const nint m_bDisableMipGen = 0xEFF; // bool + public const nint m_nExplicitImageLayout = 0xF00; // int32 } // Parent: C_BaseEntity - // Field count: 0 + // Fields count: 0 public static class C_CSMinimapBoundary { } // Parent: CCSGameModeRules - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) @@ -1543,15 +1557,15 @@ namespace CS2Dumper.Schemas { public const nint m_sDMBonusWeapon = 0x38; // CUtlString } // Parent: C_CSGO_TeamPreviewCharacterPosition - // Field count: 0 + // Fields count: 0 public static class C_CSGO_EndOfMatchCharacterPosition { } // Parent: C_SoundOpvarSetPointEntity - // Field count: 0 + // Fields count: 0 public static class C_SoundOpvarSetAABBEntity { } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_nTotalPausedTicks (int) @@ -1563,16 +1577,12 @@ namespace CS2Dumper.Schemas { public const nint m_nPauseStartTick = 0x34; // int32 public const nint m_bGamePaused = 0x38; // bool } - // Parent: CBaseAnimGraph - // Field count: 0 - public static class C_WorldModelNametag { - } // Parent: C_BasePropDoor - // Field count: 0 + // Fields count: 0 public static class C_PropDoorRotating { } // Parent: C_BaseEntity - // Field count: 4 + // Fields count: 4 // // Metadata: // MNetworkIncludeByName @@ -1581,23 +1591,23 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iScore (int32) // NetworkVarNames: m_szTeamname (char) public static class C_Team { - public const nint m_aPlayerControllers = 0x548; // C_NetworkUtlVectorBase> - public const nint m_aPlayers = 0x560; // C_NetworkUtlVectorBase> - public const nint m_iScore = 0x578; // int32 - public const nint m_szTeamname = 0x57C; // char[129] + public const nint m_aPlayerControllers = 0x6F0; // C_NetworkUtlVectorBase> + public const nint m_aPlayers = 0x708; // C_NetworkUtlVectorBase> + public const nint m_iScore = 0x720; // int32 + public const nint m_szTeamname = 0x724; // char[129] } // Parent: C_SoundAreaEntityBase - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_vMin (Vector) // NetworkVarNames: m_vMax (Vector) public static class C_SoundAreaEntityOrientedBox { - public const nint m_vMin = 0x570; // Vector - public const nint m_vMax = 0x57C; // Vector + public const nint m_vMin = 0x70C; // Vector + public const nint m_vMax = 0x718; // Vector } // Parent: C_BaseModelEntity - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_bLoop (bool) @@ -1609,46 +1619,42 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flStartTime (float) // NetworkVarNames: m_flStartFrame (float) public static class C_TextureBasedAnimatable { - public const nint m_bLoop = 0xCC8; // bool - public const nint m_flFPS = 0xCCC; // float32 - public const nint m_hPositionKeys = 0xCD0; // CStrongHandle - public const nint m_hRotationKeys = 0xCD8; // CStrongHandle - public const nint m_vAnimationBoundsMin = 0xCE0; // Vector - public const nint m_vAnimationBoundsMax = 0xCEC; // Vector - public const nint m_flStartTime = 0xCF8; // float32 - public const nint m_flStartFrame = 0xCFC; // float32 + public const nint m_bLoop = 0xCB0; // bool + public const nint m_flFPS = 0xCB4; // float32 + public const nint m_hPositionKeys = 0xCB8; // CStrongHandle + public const nint m_hRotationKeys = 0xCC0; // CStrongHandle + public const nint m_vAnimationBoundsMin = 0xCC8; // Vector + public const nint m_vAnimationBoundsMax = 0xCD4; // Vector + public const nint m_flStartTime = 0xCE0; // float32 + public const nint m_flStartFrame = 0xCE4; // float32 } // Parent: C_SoundOpvarSetPointBase - // Field count: 0 + // Fields count: 0 public static class C_SoundOpvarSetPointEntity { } - // Parent: CBaseAnimGraph - // Field count: 0 - public static class C_WorldModelStattrak { - } // Parent: C_LightEntity - // Field count: 0 + // Fields count: 0 public static class C_LightOrthoEntity { } // Parent: CPlayer_WaterServices - // Field count: 3 + // Fields count: 3 public static class CCSPlayer_WaterServices { public const nint m_flWaterJumpTime = 0x40; // float32 public const nint m_vecWaterJumpVel = 0x44; // Vector public const nint m_flSwimSoundTime = 0x50; // float32 } // Parent: C_BaseEntity - // Field count: 2 + // Fields count: 2 public static class CSkyboxReference { - public const nint m_worldGroupId = 0x548; // WorldGroupId_t - public const nint m_hSkyCamera = 0x54C; // CHandle + public const nint m_worldGroupId = 0x6EC; // WorldGroupId_t + public const nint m_hSkyCamera = 0x6F0; // CHandle } // Parent: C_TonemapController2 - // Field count: 0 + // Fields count: 0 public static class C_TonemapController2Alias_env_tonemap_controller2 { } // Parent: None - // Field count: 30 + // Fields count: 30 // // Metadata: // NetworkVarNames: m_hTargetEntity (CHandle) @@ -1714,7 +1720,7 @@ namespace CS2Dumper.Schemas { public const nint m_bFlipHorizontal = 0x26C; // bool } // Parent: CPlayerControllerComponent - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_unMusicID (item_definition_index_t) @@ -1736,35 +1742,31 @@ namespace CS2Dumper.Schemas { public const nint m_vecServerAuthoritativeWeaponSlots = 0x70; // C_UtlVectorEmbeddedNetworkVar } // Parent: C_PathParticleRope - // Field count: 0 + // Fields count: 0 public static class C_PathParticleRopeAlias_path_particle_rope_clientside { } // Parent: CPlayerPawnComponent - // Field count: 0 + // Fields count: 0 public static class CPlayer_UseServices { } // Parent: C_PredictedViewModel - // Field count: 6 + // Fields count: 4 // // Metadata: - // MNetworkOverride // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) - // NetworkVarNames: m_nWeaponParity (uint32) public static class C_CSGOViewModel { - public const nint m_bShouldIgnoreOffsetAndAccuracy = 0xF68; // bool - public const nint m_nWeaponParity = 0xF6C; // uint32 - public const nint m_nOldWeaponParity = 0xF70; // uint32 - public const nint m_nLastKnownAssociatedWeaponEntIndex = 0xF74; // CEntityIndex - public const nint m_bNeedToQueueHighResComposite = 0xF78; // bool - public const nint m_vLoweredWeaponOffset = 0xFC8; // QAngle + public const nint m_bShouldIgnoreOffsetAndAccuracy = 0xFC1; // bool + public const nint m_nLastKnownAssociatedWeaponEntIndex = 0xFC4; // CEntityIndex + public const nint m_bNeedToQueueHighResComposite = 0xFC8; // bool + public const nint m_vLoweredWeaponOffset = 0x1018; // QAngle } // Parent: CEntityComponent - // Field count: 1 + // Fields count: 1 public static class CScriptComponent { public const nint m_scriptClassName = 0x30; // CUtlSymbolLarge } // Parent: C_BaseEntity - // Field count: 17 + // Fields count: 17 // // Metadata: // NetworkVarNames: m_Entity_hLightProbeTexture (HRenderTextureStrong) @@ -1785,31 +1787,32 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) // NetworkVarNames: m_Entity_bEnabled (bool) public static class C_EnvLightProbeVolume { - public const nint m_Entity_hLightProbeTexture = 0x1528; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightIndicesTexture = 0x1530; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightScalarsTexture = 0x1538; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightShadowsTexture = 0x1540; // CStrongHandle - public const nint m_Entity_vBoxMins = 0x1548; // Vector - public const nint m_Entity_vBoxMaxs = 0x1554; // Vector - public const nint m_Entity_bMoveable = 0x1560; // bool - public const nint m_Entity_nHandshake = 0x1564; // int32 - public const nint m_Entity_nPriority = 0x1568; // int32 - public const nint m_Entity_bStartDisabled = 0x156C; // bool - public const nint m_Entity_nLightProbeSizeX = 0x1570; // int32 - public const nint m_Entity_nLightProbeSizeY = 0x1574; // int32 - public const nint m_Entity_nLightProbeSizeZ = 0x1578; // int32 - public const nint m_Entity_nLightProbeAtlasX = 0x157C; // int32 - public const nint m_Entity_nLightProbeAtlasY = 0x1580; // int32 - public const nint m_Entity_nLightProbeAtlasZ = 0x1584; // int32 - public const nint m_Entity_bEnabled = 0x1591; // bool + public const nint m_Entity_hLightProbeTexture = 0x16D0; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightIndicesTexture = 0x16D8; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightScalarsTexture = 0x16E0; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightShadowsTexture = 0x16E8; // CStrongHandle + public const nint m_Entity_vBoxMins = 0x16F0; // Vector + public const nint m_Entity_vBoxMaxs = 0x16FC; // Vector + public const nint m_Entity_bMoveable = 0x1708; // bool + public const nint m_Entity_nHandshake = 0x170C; // int32 + public const nint m_Entity_nPriority = 0x1710; // int32 + public const nint m_Entity_bStartDisabled = 0x1714; // bool + public const nint m_Entity_nLightProbeSizeX = 0x1718; // int32 + public const nint m_Entity_nLightProbeSizeY = 0x171C; // int32 + public const nint m_Entity_nLightProbeSizeZ = 0x1720; // int32 + public const nint m_Entity_nLightProbeAtlasX = 0x1724; // int32 + public const nint m_Entity_nLightProbeAtlasY = 0x1728; // int32 + public const nint m_Entity_nLightProbeAtlasZ = 0x172C; // int32 + public const nint m_Entity_bEnabled = 0x1739; // bool } // Parent: CBaseAnimGraph - // Field count: 1 + // Fields count: 2 public static class C_ViewmodelAttachmentModel { - public const nint m_bShouldFrontFaceCullLeftHanded = 0xED0; // bool + public const nint m_bShouldFrontFaceCullLeftHanded = 0xF38; // bool + public const nint m_bCreatedLeftHanded = 0xF39; // bool } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -1817,15 +1820,15 @@ namespace CS2Dumper.Schemas { public static class CCSPointScriptExtensions_player_controller { } // Parent: C_BaseCSGrenade - // Field count: 0 + // Fields count: 0 public static class C_Flashbang { } // Parent: C_CSWeaponBase - // Field count: 0 + // Fields count: 0 public static class CBumpMine { } // Parent: None - // Field count: 13 + // Fields count: 13 // // Metadata: // NetworkVarNames: m_iKills (int) @@ -1857,7 +1860,15 @@ namespace CS2Dumper.Schemas { public const nint m_iEnemiesFlashed = 0x60; // int32 } // Parent: C_BaseEntity - // Field count: 30 + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) + public static class CRagdollManager { + public const nint m_iCurrentMaxRagdollCount = 0x6EC; // int8 + } + // Parent: C_BaseEntity + // Fields count: 30 // // Metadata: // NetworkVarNames: m_bTimerPaused (bool) @@ -1876,39 +1887,39 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flTotalTime (float) // NetworkVarNames: m_bStopWatchTimer (bool) public static class C_TeamRoundTimer { - public const nint m_bTimerPaused = 0x548; // bool - public const nint m_flTimeRemaining = 0x54C; // float32 - public const nint m_flTimerEndTime = 0x550; // GameTime_t - public const nint m_bIsDisabled = 0x554; // bool - public const nint m_bShowInHUD = 0x555; // bool - public const nint m_nTimerLength = 0x558; // int32 - public const nint m_nTimerInitialLength = 0x55C; // int32 - public const nint m_nTimerMaxLength = 0x560; // int32 - public const nint m_bAutoCountdown = 0x564; // bool - public const nint m_nSetupTimeLength = 0x568; // int32 - public const nint m_nState = 0x56C; // int32 - public const nint m_bStartPaused = 0x570; // bool - public const nint m_bInCaptureWatchState = 0x571; // bool - public const nint m_flTotalTime = 0x574; // float32 - public const nint m_bStopWatchTimer = 0x578; // bool - public const nint m_bFireFinished = 0x579; // bool - public const nint m_bFire5MinRemain = 0x57A; // bool - public const nint m_bFire4MinRemain = 0x57B; // bool - public const nint m_bFire3MinRemain = 0x57C; // bool - public const nint m_bFire2MinRemain = 0x57D; // bool - public const nint m_bFire1MinRemain = 0x57E; // bool - public const nint m_bFire30SecRemain = 0x57F; // bool - public const nint m_bFire10SecRemain = 0x580; // bool - public const nint m_bFire5SecRemain = 0x581; // bool - public const nint m_bFire4SecRemain = 0x582; // bool - public const nint m_bFire3SecRemain = 0x583; // bool - public const nint m_bFire2SecRemain = 0x584; // bool - public const nint m_bFire1SecRemain = 0x585; // bool - public const nint m_nOldTimerLength = 0x588; // int32 - public const nint m_nOldTimerState = 0x58C; // int32 + public const nint m_bTimerPaused = 0x6EC; // bool + public const nint m_flTimeRemaining = 0x6F0; // float32 + public const nint m_flTimerEndTime = 0x6F4; // GameTime_t + public const nint m_bIsDisabled = 0x6F8; // bool + public const nint m_bShowInHUD = 0x6F9; // bool + public const nint m_nTimerLength = 0x6FC; // int32 + public const nint m_nTimerInitialLength = 0x700; // int32 + public const nint m_nTimerMaxLength = 0x704; // int32 + public const nint m_bAutoCountdown = 0x708; // bool + public const nint m_nSetupTimeLength = 0x70C; // int32 + public const nint m_nState = 0x710; // int32 + public const nint m_bStartPaused = 0x714; // bool + public const nint m_bInCaptureWatchState = 0x715; // bool + public const nint m_flTotalTime = 0x718; // float32 + public const nint m_bStopWatchTimer = 0x71C; // bool + public const nint m_bFireFinished = 0x71D; // bool + public const nint m_bFire5MinRemain = 0x71E; // bool + public const nint m_bFire4MinRemain = 0x71F; // bool + public const nint m_bFire3MinRemain = 0x720; // bool + public const nint m_bFire2MinRemain = 0x721; // bool + public const nint m_bFire1MinRemain = 0x722; // bool + public const nint m_bFire30SecRemain = 0x723; // bool + public const nint m_bFire10SecRemain = 0x724; // bool + public const nint m_bFire5SecRemain = 0x725; // bool + public const nint m_bFire4SecRemain = 0x726; // bool + public const nint m_bFire3SecRemain = 0x727; // bool + public const nint m_bFire2SecRemain = 0x728; // bool + public const nint m_bFire1SecRemain = 0x729; // bool + public const nint m_nOldTimerLength = 0x72C; // int32 + public const nint m_nOldTimerState = 0x730; // int32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_nItemDefIndex (uint16) @@ -1918,28 +1929,31 @@ namespace CS2Dumper.Schemas { public const nint m_nCount = 0x32; // uint16 } // Parent: C_BaseCSGrenade - // Field count: 0 + // Fields count: 0 public static class C_SmokeGrenade { } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class C_WeaponGalilAR { } // Parent: CBaseAnimGraph - // Field count: 0 + // Fields count: 0 public static class C_WorldModelGloves { } // Parent: C_ModelPointEntity - // Field count: 0 + // Fields count: 0 public static class C_EnvProjectedTexture { } // Parent: C_BaseEntity - // Field count: 1 + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_pathString (CUtlString) public static class CPathSimple { - public const nint m_pathString = 0x598; // CUtlString + public const nint m_pathString = 0x748; // CUtlString } // Parent: CPlayer_CameraServices - // Field count: 6 + // Fields count: 6 // // Metadata: // NetworkVarNames: m_iFOV (uint32) @@ -1956,15 +1970,15 @@ namespace CS2Dumper.Schemas { public const nint m_flLastShotFOV = 0x224; // float32 } // Parent: C_PointClientUIWorldPanel - // Field count: 4 + // Fields count: 4 public static class CPointOffScreenIndicatorUi { - public const nint m_bBeenEnabled = 0xF30; // bool - public const nint m_bHide = 0xF31; // bool - public const nint m_flSeenTargetTime = 0xF34; // float32 - public const nint m_pTargetPanel = 0xF38; // C_PointClientUIWorldPanel* + public const nint m_bBeenEnabled = 0xF04; // bool + public const nint m_bHide = 0xF05; // bool + public const nint m_flSeenTargetTime = 0xF08; // float32 + public const nint m_pTargetPanel = 0xF10; // C_PointClientUIWorldPanel* } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -1972,42 +1986,42 @@ namespace CS2Dumper.Schemas { public static class CCSPointScriptExtensions_entity { } // Parent: CBodyComponentSkeletonInstance - // Field count: 0 + // Fields count: 0 public static class CBodyComponentBaseModelEntity { } // Parent: C_CSWeaponBase - // Field count: 6 + // Fields count: 6 // // Metadata: // NetworkVarNames: m_zoomLevel (int) // NetworkVarNames: m_iBurstShotsRemaining (int) // NetworkVarNames: m_bNeedsBoltAction (bool) public static class C_CSWeaponBaseGun { - public const nint m_zoomLevel = 0x1A70; // int32 - public const nint m_iBurstShotsRemaining = 0x1A74; // int32 - public const nint m_iSilencerBodygroup = 0x1A78; // int32 - public const nint m_silencedModelIndex = 0x1A88; // int32 - public const nint m_inPrecache = 0x1A8C; // bool - public const nint m_bNeedsBoltAction = 0x1A8D; // bool + public const nint m_zoomLevel = 0x29C8; // int32 + public const nint m_iBurstShotsRemaining = 0x29CC; // int32 + public const nint m_iSilencerBodygroup = 0x29D0; // int32 + public const nint m_silencedModelIndex = 0x29E0; // int32 + public const nint m_inPrecache = 0x29E4; // bool + public const nint m_bNeedsBoltAction = 0x29E5; // bool } // Parent: C_BaseEntity - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_skyboxData (sky3dparams_t) // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) public static class C_SkyCamera { - public const nint m_skyboxData = 0x548; // sky3dparams_t - public const nint m_skyboxSlotToken = 0x5D8; // CUtlStringToken - public const nint m_bUseAngles = 0x5DC; // bool - public const nint m_pNext = 0x5E0; // C_SkyCamera* + public const nint m_skyboxData = 0x6F0; // sky3dparams_t + public const nint m_skyboxSlotToken = 0x780; // CUtlStringToken + public const nint m_bUseAngles = 0x784; // bool + public const nint m_pNext = 0x788; // C_SkyCamera* } // Parent: C_BaseModelEntity - // Field count: 0 + // Fields count: 0 public static class C_World { } // Parent: C_BaseModelEntity - // Field count: 13 + // Fields count: 13 // // Metadata: // NetworkVarNames: m_flStartTime (GameTime_t) @@ -2021,26 +2035,26 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vDissolverOrigin (Vector) // NetworkVarNames: m_nMagnitude (uint32) public static class C_EntityDissolve { - public const nint m_flStartTime = 0xCD0; // GameTime_t - public const nint m_flFadeInStart = 0xCD4; // float32 - public const nint m_flFadeInLength = 0xCD8; // float32 - public const nint m_flFadeOutModelStart = 0xCDC; // float32 - public const nint m_flFadeOutModelLength = 0xCE0; // float32 - public const nint m_flFadeOutStart = 0xCE4; // float32 - public const nint m_flFadeOutLength = 0xCE8; // float32 - public const nint m_flNextSparkTime = 0xCEC; // GameTime_t - public const nint m_nDissolveType = 0xCF0; // EntityDisolveType_t - public const nint m_vDissolverOrigin = 0xCF4; // Vector - public const nint m_nMagnitude = 0xD00; // uint32 - public const nint m_bCoreExplode = 0xD04; // bool - public const nint m_bLinkedToServerEnt = 0xD05; // bool + public const nint m_flStartTime = 0xCB8; // GameTime_t + public const nint m_flFadeInStart = 0xCBC; // float32 + public const nint m_flFadeInLength = 0xCC0; // float32 + public const nint m_flFadeOutModelStart = 0xCC4; // float32 + public const nint m_flFadeOutModelLength = 0xCC8; // float32 + public const nint m_flFadeOutStart = 0xCCC; // float32 + public const nint m_flFadeOutLength = 0xCD0; // float32 + public const nint m_flNextSparkTime = 0xCD4; // GameTime_t + public const nint m_nDissolveType = 0xCD8; // EntityDisolveType_t + public const nint m_vDissolverOrigin = 0xCDC; // Vector + public const nint m_nMagnitude = 0xCE8; // uint32 + public const nint m_bCoreExplode = 0xCEC; // bool + public const nint m_bLinkedToServerEnt = 0xCED; // bool } // Parent: CPlayer_UseServices - // Field count: 0 + // Fields count: 0 public static class CCSObserver_UseServices { } // Parent: None - // Field count: 14 + // Fields count: 14 // // Metadata: // NetworkVarNames: m_hCtrl (CHandle) @@ -2061,7 +2075,7 @@ namespace CS2Dumper.Schemas { public const nint m_flNewFarZ = 0x3C; // float32 } // Parent: C_BasePlayerPawn - // Field count: 65 + // Fields count: 65 // // Metadata: // MNetworkExcludeByName @@ -2086,78 +2100,78 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_cycleLatch (int) // NetworkVarNames: m_hOriginalController (CHandle) public static class C_CSPlayerPawnBase { - public const nint m_pPingServices = 0x12B0; // CCSPlayer_PingServices* - public const nint m_pViewModelServices = 0x12B8; // CPlayer_ViewModelServices* - public const nint m_fRenderingClipPlane = 0x12C0; // float32[4] - public const nint m_nLastClipPlaneSetupFrame = 0x12D0; // int32 - public const nint m_vecLastClipCameraPos = 0x12D4; // Vector - public const nint m_vecLastClipCameraForward = 0x12E0; // Vector - public const nint m_bClipHitStaticWorld = 0x12EC; // bool - public const nint m_bCachedPlaneIsValid = 0x12ED; // bool - public const nint m_pClippingWeapon = 0x12F0; // C_CSWeaponBase* - public const nint m_previousPlayerState = 0x12F8; // CSPlayerState - public const nint m_iPlayerState = 0x12FC; // CSPlayerState - public const nint m_bIsRescuing = 0x1300; // bool - public const nint m_fImmuneToGunGameDamageTime = 0x1304; // GameTime_t - public const nint m_fImmuneToGunGameDamageTimeLast = 0x1308; // GameTime_t - public const nint m_bGunGameImmunity = 0x130C; // bool - public const nint m_bHasMovedSinceSpawn = 0x130D; // bool - public const nint m_fMolotovUseTime = 0x1310; // float32 - public const nint m_fMolotovDamageTime = 0x1314; // float32 - public const nint m_iThrowGrenadeCounter = 0x1318; // int32 - public const nint m_flLastSpawnTimeIndex = 0x131C; // GameTime_t - public const nint m_iProgressBarDuration = 0x1320; // int32 - public const nint m_flProgressBarStartTime = 0x1324; // float32 - public const nint m_vecIntroStartEyePosition = 0x1328; // Vector - public const nint m_vecIntroStartPlayerForward = 0x1334; // Vector - public const nint m_flClientDeathTime = 0x1340; // GameTime_t - public const nint m_bScreenTearFrameCaptured = 0x1344; // bool - public const nint m_flFlashBangTime = 0x1348; // float32 - public const nint m_flFlashScreenshotAlpha = 0x134C; // float32 - public const nint m_flFlashOverlayAlpha = 0x1350; // float32 - public const nint m_bFlashBuildUp = 0x1354; // bool - public const nint m_bFlashDspHasBeenCleared = 0x1355; // bool - public const nint m_bFlashScreenshotHasBeenGrabbed = 0x1356; // bool - public const nint m_flFlashMaxAlpha = 0x1358; // float32 - public const nint m_flFlashDuration = 0x135C; // float32 - public const nint m_iHealthBarRenderMaskIndex = 0x1360; // int32 - public const nint m_flHealthFadeValue = 0x1364; // float32 - public const nint m_flHealthFadeAlpha = 0x1368; // float32 - public const nint m_flDeathCCWeight = 0x1378; // float32 - public const nint m_flPrevRoundEndTime = 0x137C; // float32 - public const nint m_flPrevMatchEndTime = 0x1380; // float32 - public const nint m_angEyeAngles = 0x1388; // QAngle - public const nint m_fNextThinkPushAway = 0x13A0; // float32 - public const nint m_bShouldAutobuyDMWeapons = 0x13A4; // bool - public const nint m_bShouldAutobuyNow = 0x13A5; // bool - public const nint m_iIDEntIndex = 0x13A8; // CEntityIndex - public const nint m_delayTargetIDTimer = 0x13B0; // CountdownTimer - public const nint m_iTargetItemEntIdx = 0x13C8; // CEntityIndex - public const nint m_iOldIDEntIndex = 0x13CC; // CEntityIndex - public const nint m_holdTargetIDTimer = 0x13D0; // CountdownTimer - public const nint m_flCurrentMusicStartTime = 0x13EC; // float32 - public const nint m_flMusicRoundStartTime = 0x13F0; // float32 - public const nint m_bDeferStartMusicOnWarmup = 0x13F4; // bool - public const nint m_cycleLatch = 0x13F8; // int32 - public const nint m_serverIntendedCycle = 0x13FC; // float32 - public const nint m_flLastSmokeOverlayAlpha = 0x1400; // float32 - public const nint m_flLastSmokeAge = 0x1404; // float32 - public const nint m_vLastSmokeOverlayColor = 0x1408; // Vector - public const nint m_nPlayerSmokedFx = 0x1414; // ParticleIndex_t - public const nint m_nPlayerInfernoBodyFx = 0x1418; // ParticleIndex_t - public const nint m_nPlayerInfernoFootFx = 0x141C; // ParticleIndex_t - public const nint m_flNextMagDropTime = 0x1420; // float32 - public const nint m_nLastMagDropAttachmentIndex = 0x1424; // int32 - public const nint m_vecLastAliveLocalVelocity = 0x1428; // Vector - public const nint m_bGuardianShouldSprayCustomXMark = 0x1450; // bool - public const nint m_hOriginalController = 0x1458; // CHandle + public const nint m_pPingServices = 0x1308; // CCSPlayer_PingServices* + public const nint m_pViewModelServices = 0x1310; // CPlayer_ViewModelServices* + public const nint m_fRenderingClipPlane = 0x1318; // float32[4] + public const nint m_nLastClipPlaneSetupFrame = 0x1328; // int32 + public const nint m_vecLastClipCameraPos = 0x132C; // Vector + public const nint m_vecLastClipCameraForward = 0x1338; // Vector + public const nint m_bClipHitStaticWorld = 0x1344; // bool + public const nint m_bCachedPlaneIsValid = 0x1345; // bool + public const nint m_pClippingWeapon = 0x1348; // C_CSWeaponBase* + public const nint m_previousPlayerState = 0x1350; // CSPlayerState + public const nint m_iPlayerState = 0x1354; // CSPlayerState + public const nint m_bIsRescuing = 0x1358; // bool + public const nint m_fImmuneToGunGameDamageTime = 0x135C; // GameTime_t + public const nint m_fImmuneToGunGameDamageTimeLast = 0x1360; // GameTime_t + public const nint m_bGunGameImmunity = 0x1364; // bool + public const nint m_bHasMovedSinceSpawn = 0x1365; // bool + public const nint m_fMolotovUseTime = 0x1368; // float32 + public const nint m_fMolotovDamageTime = 0x136C; // float32 + public const nint m_iThrowGrenadeCounter = 0x1370; // int32 + public const nint m_flLastSpawnTimeIndex = 0x1374; // GameTime_t + public const nint m_iProgressBarDuration = 0x1378; // int32 + public const nint m_flProgressBarStartTime = 0x137C; // float32 + public const nint m_vecIntroStartEyePosition = 0x1380; // Vector + public const nint m_vecIntroStartPlayerForward = 0x138C; // Vector + public const nint m_flClientDeathTime = 0x1398; // GameTime_t + public const nint m_bScreenTearFrameCaptured = 0x139C; // bool + public const nint m_flFlashBangTime = 0x13A0; // float32 + public const nint m_flFlashScreenshotAlpha = 0x13A4; // float32 + public const nint m_flFlashOverlayAlpha = 0x13A8; // float32 + public const nint m_bFlashBuildUp = 0x13AC; // bool + public const nint m_bFlashDspHasBeenCleared = 0x13AD; // bool + public const nint m_bFlashScreenshotHasBeenGrabbed = 0x13AE; // bool + public const nint m_flFlashMaxAlpha = 0x13B0; // float32 + public const nint m_flFlashDuration = 0x13B4; // float32 + public const nint m_iHealthBarRenderMaskIndex = 0x13B8; // int32 + public const nint m_flHealthFadeValue = 0x13BC; // float32 + public const nint m_flHealthFadeAlpha = 0x13C0; // float32 + public const nint m_flDeathCCWeight = 0x13D0; // float32 + public const nint m_flPrevRoundEndTime = 0x13D4; // float32 + public const nint m_flPrevMatchEndTime = 0x13D8; // float32 + public const nint m_angEyeAngles = 0x13E0; // QAngle + public const nint m_fNextThinkPushAway = 0x13F8; // float32 + public const nint m_bShouldAutobuyDMWeapons = 0x13FC; // bool + public const nint m_bShouldAutobuyNow = 0x13FD; // bool + public const nint m_iIDEntIndex = 0x1400; // CEntityIndex + public const nint m_delayTargetIDTimer = 0x1408; // CountdownTimer + public const nint m_iTargetItemEntIdx = 0x1420; // CEntityIndex + public const nint m_iOldIDEntIndex = 0x1424; // CEntityIndex + public const nint m_holdTargetIDTimer = 0x1428; // CountdownTimer + public const nint m_flCurrentMusicStartTime = 0x1444; // float32 + public const nint m_flMusicRoundStartTime = 0x1448; // float32 + public const nint m_bDeferStartMusicOnWarmup = 0x144C; // bool + public const nint m_cycleLatch = 0x1450; // int32 + public const nint m_serverIntendedCycle = 0x1454; // float32 + public const nint m_flLastSmokeOverlayAlpha = 0x1458; // float32 + public const nint m_flLastSmokeAge = 0x145C; // float32 + public const nint m_vLastSmokeOverlayColor = 0x1460; // Vector + public const nint m_nPlayerSmokedFx = 0x146C; // ParticleIndex_t + public const nint m_nPlayerInfernoBodyFx = 0x1470; // ParticleIndex_t + public const nint m_nPlayerInfernoFootFx = 0x1474; // ParticleIndex_t + public const nint m_flNextMagDropTime = 0x1478; // float32 + public const nint m_nLastMagDropAttachmentIndex = 0x147C; // int32 + public const nint m_vecLastAliveLocalVelocity = 0x1480; // Vector + public const nint m_bGuardianShouldSprayCustomXMark = 0x14A8; // bool + public const nint m_hOriginalController = 0x14B0; // CHandle } // Parent: C_WeaponBaseItem - // Field count: 0 + // Fields count: 0 public static class C_Item_Healthshot { } // Parent: None - // Field count: 29 + // Fields count: 29 // // Metadata: // NetworkVarNames: m_flStartTime (GameTime_t) @@ -2203,10 +2217,10 @@ namespace CS2Dumper.Schemas { public const nint m_bGusting = 0x84; // bool public const nint m_flWindAngleVariation = 0x88; // float32 public const nint m_flWindSpeedVariation = 0x8C; // float32 - public const nint m_iEntIndex = 0x90; // CEntityIndex + public const nint m_hEntOwner = 0x90; // CHandle } // Parent: C_BaseTrigger - // Field count: 16 + // Fields count: 16 // // Metadata: // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) @@ -2226,25 +2240,25 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flTonemapPercentBrightPixels (float) // NetworkVarNames: m_flTonemapMinAvgLum (float) public static class C_PostProcessingVolume { - public const nint m_hPostSettings = 0xCE0; // CStrongHandle - public const nint m_flFadeDuration = 0xCE8; // float32 - public const nint m_flMinLogExposure = 0xCEC; // float32 - public const nint m_flMaxLogExposure = 0xCF0; // float32 - public const nint m_flMinExposure = 0xCF4; // float32 - public const nint m_flMaxExposure = 0xCF8; // float32 - public const nint m_flExposureCompensation = 0xCFC; // float32 - public const nint m_flExposureFadeSpeedUp = 0xD00; // float32 - public const nint m_flExposureFadeSpeedDown = 0xD04; // float32 - public const nint m_flTonemapEVSmoothingRange = 0xD08; // float32 - public const nint m_bMaster = 0xD0C; // bool - public const nint m_bExposureControl = 0xD0D; // bool - public const nint m_flRate = 0xD10; // float32 - public const nint m_flTonemapPercentTarget = 0xD14; // float32 - public const nint m_flTonemapPercentBrightPixels = 0xD18; // float32 - public const nint m_flTonemapMinAvgLum = 0xD1C; // float32 + public const nint m_hPostSettings = 0xCC8; // CStrongHandle + public const nint m_flFadeDuration = 0xCD0; // float32 + public const nint m_flMinLogExposure = 0xCD4; // float32 + public const nint m_flMaxLogExposure = 0xCD8; // float32 + public const nint m_flMinExposure = 0xCDC; // float32 + public const nint m_flMaxExposure = 0xCE0; // float32 + public const nint m_flExposureCompensation = 0xCE4; // float32 + public const nint m_flExposureFadeSpeedUp = 0xCE8; // float32 + public const nint m_flExposureFadeSpeedDown = 0xCEC; // float32 + public const nint m_flTonemapEVSmoothingRange = 0xCF0; // float32 + public const nint m_bMaster = 0xCF4; // bool + public const nint m_bExposureControl = 0xCF5; // bool + public const nint m_flRate = 0xCF8; // float32 + public const nint m_flTonemapPercentTarget = 0xCFC; // float32 + public const nint m_flTonemapPercentBrightPixels = 0xD00; // float32 + public const nint m_flTonemapMinAvgLum = 0xD04; // float32 } // Parent: CPlayerPawnComponent - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_hPlayerPing (CHandle) @@ -2252,15 +2266,15 @@ namespace CS2Dumper.Schemas { public const nint m_hPlayerPing = 0x40; // CHandle } // Parent: CPlayerPawnComponent - // Field count: 0 + // Fields count: 0 public static class CPlayer_FlashlightServices { } // Parent: C_BaseModelEntity - // Field count: 0 + // Fields count: 0 public static class CServerOnlyModelEntity { } // Parent: CAttributeManager - // Field count: 3 + // Fields count: 3 // // Metadata: // MNetworkIncludeByName @@ -2270,11 +2284,11 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_Item (CEconItemView) public static class C_AttributeContainer { public const nint m_Item = 0x50; // C_EconItemView - public const nint m_iExternalItemProviderRegisteredToken = 0x498; // int32 - public const nint m_ullRegisteredAsItemID = 0x4A0; // uint64 + public const nint m_iExternalItemProviderRegisteredToken = 0x13A0; // int32 + public const nint m_ullRegisteredAsItemID = 0x13A8; // uint64 } // Parent: C_BaseModelEntity - // Field count: 0 + // Fields count: 0 // // Metadata: // MNetworkOverride @@ -2282,7 +2296,7 @@ namespace CS2Dumper.Schemas { public static class C_FuncRotating { } // Parent: C_BaseEntity - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_flScale (float32) @@ -2290,13 +2304,13 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flScaleTime (float) // NetworkVarNames: m_nFlags (uint32) public static class C_BaseFire { - public const nint m_flScale = 0x548; // float32 - public const nint m_flStartScale = 0x54C; // float32 - public const nint m_flScaleTime = 0x550; // float32 - public const nint m_nFlags = 0x554; // uint32 + public const nint m_flScale = 0x6EC; // float32 + public const nint m_flStartScale = 0x6F0; // float32 + public const nint m_flScaleTime = 0x6F4; // float32 + public const nint m_nFlags = 0x6F8; // uint32 } // Parent: C_BaseEntity - // Field count: 16 + // Fields count: 16 // // Metadata: // MNetworkIncludeByName @@ -2317,25 +2331,25 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iDesiredFOV (uint32) // MNetworkReplayCompatField public static class CBasePlayerController { - public const nint m_nFinalPredictedTick = 0x550; // int32 - public const nint m_CommandContext = 0x558; // C_CommandContext - public const nint m_nInButtonsWhichAreToggles = 0x600; // uint64 - public const nint m_nTickBase = 0x608; // uint32 - public const nint m_hPawn = 0x60C; // CHandle - public const nint m_bKnownTeamMismatch = 0x610; // bool - public const nint m_hPredictedPawn = 0x614; // CHandle - public const nint m_nSplitScreenSlot = 0x618; // CSplitScreenSlot - public const nint m_hSplitOwner = 0x61C; // CHandle - public const nint m_hSplitScreenPlayers = 0x620; // CUtlVector> - public const nint m_bIsHLTV = 0x638; // bool - public const nint m_iConnected = 0x63C; // PlayerConnectedState - public const nint m_iszPlayerName = 0x640; // char[128] - public const nint m_steamID = 0x6C8; // uint64 - public const nint m_bIsLocalPlayerController = 0x6D0; // bool - public const nint m_iDesiredFOV = 0x6D4; // uint32 + public const nint m_nFinalPredictedTick = 0x6F8; // int32 + public const nint m_CommandContext = 0x700; // C_CommandContext + public const nint m_nInButtonsWhichAreToggles = 0x7A8; // uint64 + public const nint m_nTickBase = 0x7B0; // uint32 + public const nint m_hPawn = 0x7B4; // CHandle + public const nint m_bKnownTeamMismatch = 0x7B8; // bool + public const nint m_hPredictedPawn = 0x7BC; // CHandle + public const nint m_nSplitScreenSlot = 0x7C0; // CSplitScreenSlot + public const nint m_hSplitOwner = 0x7C4; // CHandle + public const nint m_hSplitScreenPlayers = 0x7C8; // CUtlVector> + public const nint m_bIsHLTV = 0x7E0; // bool + public const nint m_iConnected = 0x7E4; // PlayerConnectedState + public const nint m_iszPlayerName = 0x7E8; // char[128] + public const nint m_steamID = 0x870; // uint64 + public const nint m_bIsLocalPlayerController = 0x878; // bool + public const nint m_iDesiredFOV = 0x87C; // uint32 } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -2343,28 +2357,28 @@ namespace CS2Dumper.Schemas { public static class CPointTemplateAPI { } // Parent: C_BaseCSGrenadeProjectile - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_nDecoyShotTick (int) public static class C_DecoyProjectile { - public const nint m_nDecoyShotTick = 0x1150; // int32 - public const nint m_nClientLastKnownDecoyShotTick = 0x1154; // int32 - public const nint m_flTimeParticleEffectSpawn = 0x1178; // GameTime_t + public const nint m_nDecoyShotTick = 0x11A4; // int32 + public const nint m_nClientLastKnownDecoyShotTick = 0x11A8; // int32 + public const nint m_flTimeParticleEffectSpawn = 0x11D0; // GameTime_t } // Parent: CBaseAnimGraph - // Field count: 0 + // Fields count: 0 public static class C_WaterBullet { } // Parent: C_CSPlayerPawn - // Field count: 3 + // Fields count: 3 public static class C_CSGO_PreviewPlayer { - public const nint m_animgraph = 0x23C8; // CUtlString - public const nint m_animgraphCharacterModeString = 0x23D0; // CGlobalSymbol - public const nint m_flInitialModelScale = 0x23D8; // float32 + public const nint m_animgraph = 0x48E8; // CUtlString + public const nint m_animgraphCharacterModeString = 0x48F0; // CGlobalSymbol + public const nint m_flInitialModelScale = 0x48F8; // float32 } // Parent: CSkeletonAnimationController - // Field count: 14 + // Fields count: 14 // // Metadata: // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) @@ -2389,11 +2403,11 @@ namespace CS2Dumper.Schemas { public const nint m_flPrevAnimUpdateTime = 0x14D8; // GameTime_t } // Parent: C_BaseEntity - // Field count: 0 + // Fields count: 0 public static class CCSPointScriptEntity { } // Parent: C_CSWeaponBase - // Field count: 11 + // Fields count: 11 // // Metadata: // NetworkVarNames: m_bStartedArming (bool) @@ -2402,20 +2416,20 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bIsPlantingViaUse (bool) // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) public static class C_C4 { - public const nint m_szScreenText = 0x1A70; // char[32] - public const nint m_activeLightParticleIndex = 0x1A90; // ParticleIndex_t - public const nint m_eActiveLightEffect = 0x1A94; // C4LightEffect_t - public const nint m_bStartedArming = 0x1A98; // bool - public const nint m_fArmedTime = 0x1A9C; // GameTime_t - public const nint m_bBombPlacedAnimation = 0x1AA0; // bool - public const nint m_bIsPlantingViaUse = 0x1AA1; // bool - public const nint m_entitySpottedState = 0x1AA8; // EntitySpottedState_t - public const nint m_nSpotRules = 0x1AC0; // int32 - public const nint m_bPlayedArmingBeeps = 0x1AC4; // bool[7] - public const nint m_bBombPlanted = 0x1ACB; // bool + public const nint m_szScreenText = 0x29C7; // char[32] + public const nint m_activeLightParticleIndex = 0x29E8; // ParticleIndex_t + public const nint m_eActiveLightEffect = 0x29EC; // C4LightEffect_t + public const nint m_bStartedArming = 0x29F0; // bool + public const nint m_fArmedTime = 0x29F4; // GameTime_t + public const nint m_bBombPlacedAnimation = 0x29F8; // bool + public const nint m_bIsPlantingViaUse = 0x29F9; // bool + public const nint m_entitySpottedState = 0x2A00; // EntitySpottedState_t + public const nint m_nSpotRules = 0x2A18; // int32 + public const nint m_bPlayedArmingBeeps = 0x2A1C; // bool[7] + public const nint m_bBombPlanted = 0x2A23; // bool } // Parent: C_BaseModelEntity - // Field count: 13 + // Fields count: 13 // // Metadata: // MNetworkIncludeByName @@ -2423,41 +2437,41 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) // NetworkVarNames: m_vecForce (Vector) // NetworkVarNames: m_nForceBone (int32) - // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) + // NetworkVarNames: m_RagdollPose (PhysicsRagdollPose_t) // NetworkVarNames: m_bRagdollClientSide (bool) public static class CBaseAnimGraph { - public const nint m_bInitiallyPopulateInterpHistory = 0xD40; // bool - public const nint m_bSuppressAnimEventSounds = 0xD42; // bool - public const nint m_bAnimGraphUpdateEnabled = 0xD50; // bool - public const nint m_flMaxSlopeDistance = 0xD54; // float32 - public const nint m_vLastSlopeCheckPos = 0xD58; // Vector - public const nint m_bAnimationUpdateScheduled = 0xD64; // bool - public const nint m_vecForce = 0xD68; // Vector - public const nint m_nForceBone = 0xD74; // int32 - public const nint m_pClientsideRagdoll = 0xD78; // CBaseAnimGraph* - public const nint m_bBuiltRagdoll = 0xD80; // bool - public const nint m_pRagdollPose = 0xD98; // PhysicsRagdollPose_t* - public const nint m_bRagdollClientSide = 0xDA0; // bool - public const nint m_bHasAnimatedMaterialAttributes = 0xDB0; // bool + public const nint m_bInitiallyPopulateInterpHistory = 0xD28; // bool + public const nint m_bSuppressAnimEventSounds = 0xD2A; // bool + public const nint m_bAnimGraphUpdateEnabled = 0xD38; // bool + public const nint m_flMaxSlopeDistance = 0xD3C; // float32 + public const nint m_vLastSlopeCheckPos = 0xD40; // Vector + public const nint m_bAnimationUpdateScheduled = 0xD4C; // bool + public const nint m_vecForce = 0xD50; // Vector + public const nint m_nForceBone = 0xD5C; // int32 + public const nint m_pClientsideRagdoll = 0xD60; // CBaseAnimGraph* + public const nint m_bBuiltRagdoll = 0xD68; // bool + public const nint m_RagdollPose = 0xD80; // PhysicsRagdollPose_t + public const nint m_bRagdollClientSide = 0xDC8; // bool + public const nint m_bHasAnimatedMaterialAttributes = 0xDD8; // bool } // Parent: C_CSWeaponBase - // Field count: 0 + // Fields count: 0 public static class C_Melee { } // Parent: C_BaseGrenade - // Field count: 0 + // Fields count: 0 public static class CBreachChargeProjectile { } // Parent: C_BaseEntity - // Field count: 0 + // Fields count: 0 public static class C_PointEntity { } // Parent: C_GameRules - // Field count: 0 + // Fields count: 0 public static class C_MultiplayRules { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -2465,7 +2479,7 @@ namespace CS2Dumper.Schemas { public static class CBasePlayerControllerAPI { } // Parent: C_BaseEntity - // Field count: 16 + // Fields count: 16 // // Metadata: // NetworkVarNames: m_flParticleSpacing (float) @@ -2481,25 +2495,25 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_PathNodes_PinEnabled (bool) // NetworkVarNames: m_PathNodes_RadiusScale (float) public static class C_PathParticleRope { - public const nint m_bStartActive = 0x548; // bool - public const nint m_flMaxSimulationTime = 0x54C; // float32 - public const nint m_iszEffectName = 0x550; // CUtlSymbolLarge - public const nint m_PathNodes_Name = 0x558; // CUtlVector - public const nint m_flParticleSpacing = 0x570; // float32 - public const nint m_flSlack = 0x574; // float32 - public const nint m_flRadius = 0x578; // float32 - public const nint m_ColorTint = 0x57C; // Color - public const nint m_nEffectState = 0x580; // int32 - public const nint m_iEffectIndex = 0x588; // CStrongHandle - public const nint m_PathNodes_Position = 0x590; // C_NetworkUtlVectorBase - public const nint m_PathNodes_TangentIn = 0x5A8; // C_NetworkUtlVectorBase - public const nint m_PathNodes_TangentOut = 0x5C0; // C_NetworkUtlVectorBase - public const nint m_PathNodes_Color = 0x5D8; // C_NetworkUtlVectorBase - public const nint m_PathNodes_PinEnabled = 0x5F0; // C_NetworkUtlVectorBase - public const nint m_PathNodes_RadiusScale = 0x608; // C_NetworkUtlVectorBase + public const nint m_bStartActive = 0x6F8; // bool + public const nint m_flMaxSimulationTime = 0x6FC; // float32 + public const nint m_iszEffectName = 0x700; // CUtlSymbolLarge + public const nint m_PathNodes_Name = 0x708; // CUtlVector + public const nint m_flParticleSpacing = 0x720; // float32 + public const nint m_flSlack = 0x724; // float32 + public const nint m_flRadius = 0x728; // float32 + public const nint m_ColorTint = 0x72C; // Color + public const nint m_nEffectState = 0x730; // int32 + public const nint m_iEffectIndex = 0x738; // CStrongHandle + public const nint m_PathNodes_Position = 0x740; // C_NetworkUtlVectorBase + public const nint m_PathNodes_TangentIn = 0x758; // C_NetworkUtlVectorBase + public const nint m_PathNodes_TangentOut = 0x770; // C_NetworkUtlVectorBase + public const nint m_PathNodes_Color = 0x788; // C_NetworkUtlVectorBase + public const nint m_PathNodes_PinEnabled = 0x7A0; // C_NetworkUtlVectorBase + public const nint m_PathNodes_RadiusScale = 0x7B8; // C_NetworkUtlVectorBase } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -2507,21 +2521,25 @@ namespace CS2Dumper.Schemas { public static class CCSPointScriptExtensions_CCSWeaponBaseVData { } // Parent: C_SoundEventEntity - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_vMins (Vector) // NetworkVarNames: m_vMaxs (Vector) public static class C_SoundEventAABBEntity { - public const nint m_vMins = 0x548; // Vector - public const nint m_vMaxs = 0x554; // Vector + public const nint m_vMins = 0x7A4; // Vector + public const nint m_vMaxs = 0x7B0; // Vector } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class C_WeaponP90 { } + // Parent: CEnvSoundscape + // Fields count: 0 + public static class CEnvSoundscapeAlias_snd_soundscape { + } // Parent: C_EconEntity - // Field count: 7 + // Fields count: 7 // // Metadata: // MNetworkExcludeByName @@ -2539,43 +2557,45 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iClip2 (int32) // NetworkVarNames: m_pReserveAmmo (int) public static class C_BasePlayerWeapon { - public const nint m_nNextPrimaryAttackTick = 0x15B0; // GameTick_t - public const nint m_flNextPrimaryAttackTickRatio = 0x15B4; // float32 - public const nint m_nNextSecondaryAttackTick = 0x15B8; // GameTick_t - public const nint m_flNextSecondaryAttackTickRatio = 0x15BC; // float32 - public const nint m_iClip1 = 0x15C0; // int32 - public const nint m_iClip2 = 0x15C4; // int32 - public const nint m_pReserveAmmo = 0x15C8; // int32[2] + public const nint m_nNextPrimaryAttackTick = 0x2518; // GameTick_t + public const nint m_flNextPrimaryAttackTickRatio = 0x251C; // float32 + public const nint m_nNextSecondaryAttackTick = 0x2520; // GameTick_t + public const nint m_flNextSecondaryAttackTickRatio = 0x2524; // float32 + public const nint m_iClip1 = 0x2528; // int32 + public const nint m_iClip2 = 0x252C; // int32 + public const nint m_pReserveAmmo = 0x2530; // int32[2] } // Parent: CEntitySubclassVDataBase - // Field count: 20 + // Fields count: 22 // // Metadata: // MGetKV3ClassDefaults public static class CBasePlayerWeaponVData { public const nint m_szWorldModel = 0x28; // CResourceNameTyped> - public const nint m_bBuiltRightHanded = 0x108; // bool - public const nint m_bAllowFlipping = 0x109; // bool - public const nint m_sMuzzleAttachment = 0x110; // CUtlString - public const nint m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped> - public const nint m_iFlags = 0x1F8; // ItemFlagTypes_t - public const nint m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t - public const nint m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t - public const nint m_iMaxClip1 = 0x1FC; // int32 - public const nint m_iMaxClip2 = 0x200; // int32 - public const nint m_iDefaultClip1 = 0x204; // int32 - public const nint m_iDefaultClip2 = 0x208; // int32 - public const nint m_iWeight = 0x20C; // int32 - public const nint m_bAutoSwitchTo = 0x210; // bool - public const nint m_bAutoSwitchFrom = 0x211; // bool - public const nint m_iRumbleEffect = 0x214; // RumbleEffect_t - public const nint m_bLinkedCooldowns = 0x218; // bool - public const nint m_aShootSounds = 0x220; // CUtlOrderedMap - public const nint m_iSlot = 0x248; // int32 - public const nint m_iPosition = 0x24C; // int32 + public const nint m_sToolsOnlyOwnerModelName = 0x108; // CResourceNameTyped> + public const nint m_bBuiltRightHanded = 0x1E8; // bool + public const nint m_bAllowFlipping = 0x1E9; // bool + public const nint m_sMuzzleAttachment = 0x1F0; // CAttachmentNameSymbolWithStorage + public const nint m_szMuzzleFlashParticle = 0x210; // CResourceNameTyped> + public const nint m_bLinkedCooldowns = 0x2F0; // bool + public const nint m_iFlags = 0x2F1; // ItemFlagTypes_t + public const nint m_nPrimaryAmmoType = 0x2F2; // AmmoIndex_t + public const nint m_nSecondaryAmmoType = 0x2F3; // AmmoIndex_t + public const nint m_iMaxClip1 = 0x2F4; // int32 + public const nint m_iMaxClip2 = 0x2F8; // int32 + public const nint m_iDefaultClip1 = 0x2FC; // int32 + public const nint m_iDefaultClip2 = 0x300; // int32 + public const nint m_bReserveAmmoAsClips = 0x304; // bool + public const nint m_iWeight = 0x308; // int32 + public const nint m_bAutoSwitchTo = 0x30C; // bool + public const nint m_bAutoSwitchFrom = 0x30D; // bool + public const nint m_iRumbleEffect = 0x310; // RumbleEffect_t + public const nint m_iSlot = 0x314; // int32 + public const nint m_iPosition = 0x318; // int32 + public const nint m_aShootSounds = 0x320; // CUtlOrderedMap } // Parent: CBaseAnimGraph - // Field count: 23 + // Fields count: 23 // // Metadata: // MNetworkIncludeByName @@ -2587,32 +2607,32 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_z (float32) // NetworkVarNames: m_angle (float32) public static class C_Fish { - public const nint m_pos = 0xED0; // Vector - public const nint m_vel = 0xEDC; // Vector - public const nint m_angles = 0xEE8; // QAngle - public const nint m_localLifeState = 0xEF4; // int32 - public const nint m_deathDepth = 0xEF8; // float32 - public const nint m_deathAngle = 0xEFC; // float32 - public const nint m_buoyancy = 0xF00; // float32 - public const nint m_wiggleTimer = 0xF08; // CountdownTimer - public const nint m_wigglePhase = 0xF20; // float32 - public const nint m_wiggleRate = 0xF24; // float32 - public const nint m_actualPos = 0xF28; // Vector - public const nint m_actualAngles = 0xF34; // QAngle - public const nint m_poolOrigin = 0xF40; // Vector - public const nint m_waterLevel = 0xF4C; // float32 - public const nint m_gotUpdate = 0xF50; // bool - public const nint m_x = 0xF54; // float32 - public const nint m_y = 0xF58; // float32 - public const nint m_z = 0xF5C; // float32 - public const nint m_angle = 0xF60; // float32 - public const nint m_errorHistory = 0xF64; // float32[20] - public const nint m_errorHistoryIndex = 0xFB4; // int32 - public const nint m_errorHistoryCount = 0xFB8; // int32 - public const nint m_averageError = 0xFBC; // float32 + public const nint m_pos = 0xF30; // Vector + public const nint m_vel = 0xF3C; // Vector + public const nint m_angles = 0xF48; // QAngle + public const nint m_localLifeState = 0xF54; // int32 + public const nint m_deathDepth = 0xF58; // float32 + public const nint m_deathAngle = 0xF5C; // float32 + public const nint m_buoyancy = 0xF60; // float32 + public const nint m_wiggleTimer = 0xF68; // CountdownTimer + public const nint m_wigglePhase = 0xF80; // float32 + public const nint m_wiggleRate = 0xF84; // float32 + public const nint m_actualPos = 0xF88; // Vector + public const nint m_actualAngles = 0xF94; // QAngle + public const nint m_poolOrigin = 0xFA0; // Vector + public const nint m_waterLevel = 0xFAC; // float32 + public const nint m_gotUpdate = 0xFB0; // bool + public const nint m_x = 0xFB4; // float32 + public const nint m_y = 0xFB8; // float32 + public const nint m_z = 0xFBC; // float32 + public const nint m_angle = 0xFC0; // float32 + public const nint m_errorHistory = 0xFC4; // float32[20] + public const nint m_errorHistoryIndex = 0x1014; // int32 + public const nint m_errorHistoryCount = 0x1018; // int32 + public const nint m_averageError = 0x101C; // float32 } // Parent: IntervalTimer - // Field count: 7 + // Fields count: 7 // // Metadata: // NetworkVarNames: m_flValues (float) @@ -2632,11 +2652,11 @@ namespace CS2Dumper.Schemas { public const nint m_bStopped = 0x220; // bool } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class C_WeaponAWP { } // Parent: C_BaseCombatCharacter - // Field count: 28 + // Fields count: 28 // // Metadata: // MNetworkUserGroupProxy @@ -2672,37 +2692,37 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flDeathTime (GameTime_t) // NetworkVarNames: m_hController (CHandle) public static class C_BasePlayerPawn { - public const nint m_pWeaponServices = 0x10F8; // CPlayer_WeaponServices* - public const nint m_pItemServices = 0x1100; // CPlayer_ItemServices* - public const nint m_pAutoaimServices = 0x1108; // CPlayer_AutoaimServices* - public const nint m_pObserverServices = 0x1110; // CPlayer_ObserverServices* - public const nint m_pWaterServices = 0x1118; // CPlayer_WaterServices* - public const nint m_pUseServices = 0x1120; // CPlayer_UseServices* - public const nint m_pFlashlightServices = 0x1128; // CPlayer_FlashlightServices* - public const nint m_pCameraServices = 0x1130; // CPlayer_CameraServices* - public const nint m_pMovementServices = 0x1138; // CPlayer_MovementServices* - public const nint m_ServerViewAngleChanges = 0x1148; // C_UtlVectorEmbeddedNetworkVar - public const nint m_nHighestConsumedServerViewAngleChangeIndex = 0x1198; // uint32 - public const nint v_angle = 0x119C; // QAngle - public const nint v_anglePrevious = 0x11A8; // QAngle - public const nint m_iHideHUD = 0x11B4; // uint32 - public const nint m_skybox3d = 0x11B8; // sky3dparams_t - public const nint m_flDeathTime = 0x1248; // GameTime_t - public const nint m_vecPredictionError = 0x124C; // Vector - public const nint m_flPredictionErrorTime = 0x1258; // GameTime_t - public const nint m_vecLastCameraSetupLocalOrigin = 0x125C; // Vector - public const nint m_flLastCameraSetupTime = 0x1268; // GameTime_t - public const nint m_flFOVSensitivityAdjust = 0x126C; // float32 - public const nint m_flMouseSensitivity = 0x1270; // float32 - public const nint m_vOldOrigin = 0x1274; // Vector - public const nint m_flOldSimulationTime = 0x1280; // float32 - public const nint m_nLastExecutedCommandNumber = 0x1284; // int32 - public const nint m_nLastExecutedCommandTick = 0x1288; // int32 - public const nint m_hController = 0x128C; // CHandle - public const nint m_bIsSwappingToPredictableController = 0x1290; // bool + public const nint m_pWeaponServices = 0x1150; // CPlayer_WeaponServices* + public const nint m_pItemServices = 0x1158; // CPlayer_ItemServices* + public const nint m_pAutoaimServices = 0x1160; // CPlayer_AutoaimServices* + public const nint m_pObserverServices = 0x1168; // CPlayer_ObserverServices* + public const nint m_pWaterServices = 0x1170; // CPlayer_WaterServices* + public const nint m_pUseServices = 0x1178; // CPlayer_UseServices* + public const nint m_pFlashlightServices = 0x1180; // CPlayer_FlashlightServices* + public const nint m_pCameraServices = 0x1188; // CPlayer_CameraServices* + public const nint m_pMovementServices = 0x1190; // CPlayer_MovementServices* + public const nint m_ServerViewAngleChanges = 0x11A0; // C_UtlVectorEmbeddedNetworkVar + public const nint m_nHighestConsumedServerViewAngleChangeIndex = 0x11F0; // uint32 + public const nint v_angle = 0x11F4; // QAngle + public const nint v_anglePrevious = 0x1200; // QAngle + public const nint m_iHideHUD = 0x120C; // uint32 + public const nint m_skybox3d = 0x1210; // sky3dparams_t + public const nint m_flDeathTime = 0x12A0; // GameTime_t + public const nint m_vecPredictionError = 0x12A4; // Vector + public const nint m_flPredictionErrorTime = 0x12B0; // GameTime_t + public const nint m_vecLastCameraSetupLocalOrigin = 0x12B4; // Vector + public const nint m_flLastCameraSetupTime = 0x12C0; // GameTime_t + public const nint m_flFOVSensitivityAdjust = 0x12C4; // float32 + public const nint m_flMouseSensitivity = 0x12C8; // float32 + public const nint m_vOldOrigin = 0x12CC; // Vector + public const nint m_flOldSimulationTime = 0x12D8; // float32 + public const nint m_nLastExecutedCommandNumber = 0x12DC; // int32 + public const nint m_nLastExecutedCommandTick = 0x12E0; // int32 + public const nint m_hController = 0x12E4; // CHandle + public const nint m_bIsSwappingToPredictableController = 0x12E8; // bool } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // NetworkVarNames: m_iReapplyProvisionParity (int) @@ -2717,11 +2737,11 @@ namespace CS2Dumper.Schemas { public const nint m_CachedResults = 0x30; // CUtlVector } // Parent: C_BaseEntity - // Field count: 0 + // Fields count: 0 public static class CLogicalEntity { } // Parent: None - // Field count: 24 + // Fields count: 24 // // Metadata: // NetworkVarNames: m_PredNetBoolVariables (uint32) @@ -2775,16 +2795,16 @@ namespace CS2Dumper.Schemas { public const nint m_flLastTeleportTime = 0x1F4; // float32 } // Parent: C_BaseTrigger - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_flFluidDensity (float) public static class C_TriggerBuoyancy { - public const nint m_BuoyancyHelper = 0xCD0; // CBuoyancyHelper - public const nint m_flFluidDensity = 0xCF0; // float32 + public const nint m_BuoyancyHelper = 0xCB8; // CBuoyancyHelper + public const nint m_flFluidDensity = 0xD38; // float32 } // Parent: C_BaseModelEntity - // Field count: 41 + // Fields count: 41 // // Metadata: // MNetworkIncludeByUserGroup @@ -2811,50 +2831,50 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_Width (float32) // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) public static class C_RopeKeyframe { - public const nint m_LinksTouchingSomething = 0xCD0; // CBitVec<10> - public const nint m_nLinksTouchingSomething = 0xCD4; // int32 - public const nint m_bApplyWind = 0xCD8; // bool - public const nint m_fPrevLockedPoints = 0xCDC; // int32 - public const nint m_iForcePointMoveCounter = 0xCE0; // int32 - public const nint m_bPrevEndPointPos = 0xCE4; // bool[2] - public const nint m_vPrevEndPointPos = 0xCE8; // Vector[2] - public const nint m_flCurScroll = 0xD00; // float32 - public const nint m_flScrollSpeed = 0xD04; // float32 - public const nint m_RopeFlags = 0xD08; // uint16 - public const nint m_iRopeMaterialModelIndex = 0xD10; // CStrongHandle - public const nint m_LightValues = 0xF88; // Vector[10] - public const nint m_nSegments = 0x1000; // uint8 - public const nint m_hStartPoint = 0x1004; // CHandle - public const nint m_hEndPoint = 0x1008; // CHandle - public const nint m_iStartAttachment = 0x100C; // AttachmentHandle_t - public const nint m_iEndAttachment = 0x100D; // AttachmentHandle_t - public const nint m_Subdiv = 0x100E; // uint8 - public const nint m_RopeLength = 0x1010; // int16 - public const nint m_Slack = 0x1012; // int16 - public const nint m_TextureScale = 0x1014; // float32 - public const nint m_fLockedPoints = 0x1018; // uint8 - public const nint m_nChangeCount = 0x1019; // uint8 - public const nint m_Width = 0x101C; // float32 - public const nint m_PhysicsDelegate = 0x1020; // C_RopeKeyframe::CPhysicsDelegate - public const nint m_hMaterial = 0x1030; // CStrongHandle - public const nint m_TextureHeight = 0x1038; // int32 - public const nint m_vecImpulse = 0x103C; // Vector - public const nint m_vecPreviousImpulse = 0x1048; // Vector - public const nint m_flCurrentGustTimer = 0x1054; // float32 - public const nint m_flCurrentGustLifetime = 0x1058; // float32 - public const nint m_flTimeToNextGust = 0x105C; // float32 - public const nint m_vWindDir = 0x1060; // Vector - public const nint m_vColorMod = 0x106C; // Vector - public const nint m_vCachedEndPointAttachmentPos = 0x1078; // Vector[2] - public const nint m_vCachedEndPointAttachmentAngle = 0x1090; // QAngle[2] - public const nint m_bConstrainBetweenEndpoints = 0x10A8; // bool + public const nint m_LinksTouchingSomething = 0xCB8; // CBitVec<10> + public const nint m_nLinksTouchingSomething = 0xCBC; // int32 + public const nint m_bApplyWind = 0xCC0; // bool + public const nint m_fPrevLockedPoints = 0xCC4; // int32 + public const nint m_iForcePointMoveCounter = 0xCC8; // int32 + public const nint m_bPrevEndPointPos = 0xCCC; // bool[2] + public const nint m_vPrevEndPointPos = 0xCD0; // Vector[2] + public const nint m_flCurScroll = 0xCE8; // float32 + public const nint m_flScrollSpeed = 0xCEC; // float32 + public const nint m_RopeFlags = 0xCF0; // uint16 + public const nint m_iRopeMaterialModelIndex = 0xCF8; // CStrongHandle + public const nint m_LightValues = 0xF70; // Vector[10] + public const nint m_nSegments = 0xFE8; // uint8 + public const nint m_hStartPoint = 0xFEC; // CHandle + public const nint m_hEndPoint = 0xFF0; // CHandle + public const nint m_iStartAttachment = 0xFF4; // AttachmentHandle_t + public const nint m_iEndAttachment = 0xFF5; // AttachmentHandle_t + public const nint m_Subdiv = 0xFF6; // uint8 + public const nint m_RopeLength = 0xFF8; // int16 + public const nint m_Slack = 0xFFA; // int16 + public const nint m_TextureScale = 0xFFC; // float32 + public const nint m_fLockedPoints = 0x1000; // uint8 + public const nint m_nChangeCount = 0x1001; // uint8 + public const nint m_Width = 0x1004; // float32 + public const nint m_PhysicsDelegate = 0x1008; // C_RopeKeyframe::CPhysicsDelegate + public const nint m_hMaterial = 0x1018; // CStrongHandle + public const nint m_TextureHeight = 0x1020; // int32 + public const nint m_vecImpulse = 0x1024; // Vector + public const nint m_vecPreviousImpulse = 0x1030; // Vector + public const nint m_flCurrentGustTimer = 0x103C; // float32 + public const nint m_flCurrentGustLifetime = 0x1040; // float32 + public const nint m_flTimeToNextGust = 0x1044; // float32 + public const nint m_vWindDir = 0x1048; // Vector + public const nint m_vColorMod = 0x1054; // Vector + public const nint m_vCachedEndPointAttachmentPos = 0x1060; // Vector[2] + public const nint m_vCachedEndPointAttachmentAngle = 0x1078; // QAngle[2] + public const nint m_bConstrainBetweenEndpoints = 0x1090; // bool public const nint m_bEndPointAttachmentPositionsDirty = 0x0; // bitfield:1 public const nint m_bEndPointAttachmentAnglesDirty = 0x0; // bitfield:1 public const nint m_bNewDataThisFrame = 0x0; // bitfield:1 public const nint m_bPhysicsInitted = 0x0; // bitfield:1 } // Parent: C_BaseEntity - // Field count: 16 + // Fields count: 16 // // Metadata: // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) @@ -2873,25 +2893,25 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) public static class C_GradientFog { - public const nint m_hGradientFogTexture = 0x548; // CStrongHandle - public const nint m_flFogStartDistance = 0x550; // float32 - public const nint m_flFogEndDistance = 0x554; // float32 - public const nint m_bHeightFogEnabled = 0x558; // bool - public const nint m_flFogStartHeight = 0x55C; // float32 - public const nint m_flFogEndHeight = 0x560; // float32 - public const nint m_flFarZ = 0x564; // float32 - public const nint m_flFogMaxOpacity = 0x568; // float32 - public const nint m_flFogFalloffExponent = 0x56C; // float32 - public const nint m_flFogVerticalExponent = 0x570; // float32 - public const nint m_fogColor = 0x574; // Color - public const nint m_flFogStrength = 0x578; // float32 - public const nint m_flFadeTime = 0x57C; // float32 - public const nint m_bStartDisabled = 0x580; // bool - public const nint m_bIsEnabled = 0x581; // bool - public const nint m_bGradientFogNeedsTextures = 0x582; // bool + public const nint m_hGradientFogTexture = 0x6F0; // CStrongHandle + public const nint m_flFogStartDistance = 0x6F8; // float32 + public const nint m_flFogEndDistance = 0x6FC; // float32 + public const nint m_bHeightFogEnabled = 0x700; // bool + public const nint m_flFogStartHeight = 0x704; // float32 + public const nint m_flFogEndHeight = 0x708; // float32 + public const nint m_flFarZ = 0x70C; // float32 + public const nint m_flFogMaxOpacity = 0x710; // float32 + public const nint m_flFogFalloffExponent = 0x714; // float32 + public const nint m_flFogVerticalExponent = 0x718; // float32 + public const nint m_fogColor = 0x71C; // Color + public const nint m_flFogStrength = 0x720; // float32 + public const nint m_flFadeTime = 0x724; // float32 + public const nint m_bStartDisabled = 0x728; // bool + public const nint m_bIsEnabled = 0x729; // bool + public const nint m_bGradientFogNeedsTextures = 0x72A; // bool } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_bSpotted (bool) @@ -2901,37 +2921,38 @@ namespace CS2Dumper.Schemas { public const nint m_bSpottedByMask = 0xC; // uint32[2] } // Parent: C_CSGO_MapPreviewCameraPath - // Field count: 7 + // Fields count: 7 public static class C_CSGO_TeamPreviewCamera { - public const nint m_nVariant = 0x5B0; // int32 - public const nint m_bDofEnabled = 0x5B4; // bool - public const nint m_flDofNearBlurry = 0x5B8; // float32 - public const nint m_flDofNearCrisp = 0x5BC; // float32 - public const nint m_flDofFarCrisp = 0x5C0; // float32 - public const nint m_flDofFarBlurry = 0x5C4; // float32 - public const nint m_flDofTiltToGround = 0x5C8; // float32 + public const nint m_nVariant = 0x75C; // int32 + public const nint m_bDofEnabled = 0x760; // bool + public const nint m_flDofNearBlurry = 0x764; // float32 + public const nint m_flDofNearCrisp = 0x768; // float32 + public const nint m_flDofFarCrisp = 0x76C; // float32 + public const nint m_flDofFarBlurry = 0x770; // float32 + public const nint m_flDofTiltToGround = 0x774; // float32 } // Parent: CCSPlayerBase_CameraServices - // Field count: 1 + // Fields count: 2 public static class CCSPlayer_CameraServices { public const nint m_flDeathCamTilt = 0x228; // float32 + public const nint m_vClientScopeInaccuracy = 0x230; // Vector } // Parent: C_CSGO_TeamSelectCharacterPosition - // Field count: 0 + // Fields count: 0 public static class C_CSGO_TeamSelectCounterTerroristPosition { } // Parent: C_EconEntity - // Field count: 2 + // Fields count: 2 public static class C_EconWearable { - public const nint m_nForceSkin = 0x15B0; // int32 - public const nint m_bAlwaysAllow = 0x15B4; // bool + public const nint m_nForceSkin = 0x2518; // int32 + public const nint m_bAlwaysAllow = 0x251C; // bool } // Parent: C_CSGO_TeamIntroCharacterPosition - // Field count: 0 + // Fields count: 0 public static class CCSGO_WingmanIntroCharacterPosition { } // Parent: CSPerRoundStats_t - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_iEnemy5Ks (int) @@ -2940,18 +2961,18 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iEnemyKnifeKills (int) // NetworkVarNames: m_iEnemyTaserKills (int) public static class CSMatchStats_t { - public const nint m_iEnemy5Ks = 0x68; // int32 - public const nint m_iEnemy4Ks = 0x6C; // int32 - public const nint m_iEnemy3Ks = 0x70; // int32 - public const nint m_iEnemyKnifeKills = 0x74; // int32 - public const nint m_iEnemyTaserKills = 0x78; // int32 + public const nint m_iEnemy5Ks = 0x64; // int32 + public const nint m_iEnemy4Ks = 0x68; // int32 + public const nint m_iEnemy3Ks = 0x6C; // int32 + public const nint m_iEnemyKnifeKills = 0x70; // int32 + public const nint m_iEnemyTaserKills = 0x74; // int32 } // Parent: C_BaseModelEntity - // Field count: 0 + // Fields count: 0 public static class C_BaseToggle { } // Parent: C_BaseEntity - // Field count: 15 + // Fields count: 16 // // Metadata: // NetworkVarNames: m_bActive (bool) @@ -2969,37 +2990,39 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bOverrideIndirectLightStrength (bool) // NetworkVarNames: m_bOverrideSunLightStrength (bool) // NetworkVarNames: m_bOverrideNoiseStrength (bool) + // NetworkVarNames: m_bAllowLPVIndirect (bool) public static class C_EnvVolumetricFogVolume { - public const nint m_bActive = 0x548; // bool - public const nint m_vBoxMins = 0x54C; // Vector - public const nint m_vBoxMaxs = 0x558; // Vector - public const nint m_bStartDisabled = 0x564; // bool - public const nint m_flStrength = 0x568; // float32 - public const nint m_nFalloffShape = 0x56C; // int32 - public const nint m_flFalloffExponent = 0x570; // float32 - public const nint m_flHeightFogDepth = 0x574; // float32 - public const nint m_fHeightFogEdgeWidth = 0x578; // float32 - public const nint m_fIndirectLightStrength = 0x57C; // float32 - public const nint m_fSunLightStrength = 0x580; // float32 - public const nint m_fNoiseStrength = 0x584; // float32 - public const nint m_bOverrideIndirectLightStrength = 0x588; // bool - public const nint m_bOverrideSunLightStrength = 0x589; // bool - public const nint m_bOverrideNoiseStrength = 0x58A; // bool + public const nint m_bActive = 0x6EC; // bool + public const nint m_vBoxMins = 0x6F0; // Vector + public const nint m_vBoxMaxs = 0x6FC; // Vector + public const nint m_bStartDisabled = 0x708; // bool + public const nint m_flStrength = 0x70C; // float32 + public const nint m_nFalloffShape = 0x710; // int32 + public const nint m_flFalloffExponent = 0x714; // float32 + public const nint m_flHeightFogDepth = 0x718; // float32 + public const nint m_fHeightFogEdgeWidth = 0x71C; // float32 + public const nint m_fIndirectLightStrength = 0x720; // float32 + public const nint m_fSunLightStrength = 0x724; // float32 + public const nint m_fNoiseStrength = 0x728; // float32 + public const nint m_bOverrideIndirectLightStrength = 0x72C; // bool + public const nint m_bOverrideSunLightStrength = 0x72D; // bool + public const nint m_bOverrideNoiseStrength = 0x72E; // bool + public const nint m_bAllowLPVIndirect = 0x72F; // bool } // Parent: C_BaseModelEntity - // Field count: 0 + // Fields count: 0 public static class CWaterSplasher { } // Parent: C_BaseModelEntity - // Field count: 0 + // Fields count: 0 public static class C_ModelPointEntity { } // Parent: CPlayer_ViewModelServices - // Field count: 0 + // Fields count: 0 public static class CCSObserver_ViewModelServices { } // Parent: C_BaseFire - // Field count: 13 + // Fields count: 13 // // Metadata: // MNetworkOverride @@ -3007,30 +3030,30 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nFlameModelIndex (int32) // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) public static class C_FireSmoke { - public const nint m_nFlameModelIndex = 0x558; // int32 - public const nint m_nFlameFromAboveModelIndex = 0x55C; // int32 - public const nint m_flScaleRegister = 0x560; // float32 - public const nint m_flScaleStart = 0x564; // float32 - public const nint m_flScaleEnd = 0x568; // float32 - public const nint m_flScaleTimeStart = 0x56C; // GameTime_t - public const nint m_flScaleTimeEnd = 0x570; // GameTime_t - public const nint m_flChildFlameSpread = 0x574; // float32 - public const nint m_flClipPerc = 0x588; // float32 - public const nint m_bClipTested = 0x58C; // bool - public const nint m_bFadingOut = 0x58D; // bool - public const nint m_tParticleSpawn = 0x590; // TimedEvent - public const nint m_pFireOverlay = 0x598; // CFireOverlay* + public const nint m_nFlameModelIndex = 0x6FC; // int32 + public const nint m_nFlameFromAboveModelIndex = 0x700; // int32 + public const nint m_flScaleRegister = 0x704; // float32 + public const nint m_flScaleStart = 0x708; // float32 + public const nint m_flScaleEnd = 0x70C; // float32 + public const nint m_flScaleTimeStart = 0x710; // GameTime_t + public const nint m_flScaleTimeEnd = 0x714; // GameTime_t + public const nint m_flChildFlameSpread = 0x718; // float32 + public const nint m_flClipPerc = 0x72C; // float32 + public const nint m_bClipTested = 0x730; // bool + public const nint m_bFadingOut = 0x731; // bool + public const nint m_tParticleSpawn = 0x734; // TimedEvent + public const nint m_pFireOverlay = 0x740; // CFireOverlay* } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class C_WeaponRevolver { } // Parent: C_Sprite - // Field count: 0 + // Fields count: 0 public static class C_FireFromAboveSprite { } // Parent: C_BaseEntity - // Field count: 24 + // Fields count: 24 // // Metadata: // NetworkVarNames: m_Entity_Color (Color) @@ -3058,37 +3081,37 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) // NetworkVarNames: m_Entity_bEnabled (bool) public static class C_EnvCombinedLightProbeVolume { - public const nint m_Entity_Color = 0x15A8; // Color - public const nint m_Entity_flBrightness = 0x15AC; // float32 - public const nint m_Entity_hCubemapTexture = 0x15B0; // CStrongHandle - public const nint m_Entity_bCustomCubemapTexture = 0x15B8; // bool - public const nint m_Entity_hLightProbeTexture = 0x15C0; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightIndicesTexture = 0x15C8; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightScalarsTexture = 0x15D0; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightShadowsTexture = 0x15D8; // CStrongHandle - public const nint m_Entity_vBoxMins = 0x15E0; // Vector - public const nint m_Entity_vBoxMaxs = 0x15EC; // Vector - public const nint m_Entity_bMoveable = 0x15F8; // bool - public const nint m_Entity_nHandshake = 0x15FC; // int32 - public const nint m_Entity_nEnvCubeMapArrayIndex = 0x1600; // int32 - public const nint m_Entity_nPriority = 0x1604; // int32 - public const nint m_Entity_bStartDisabled = 0x1608; // bool - public const nint m_Entity_flEdgeFadeDist = 0x160C; // float32 - public const nint m_Entity_vEdgeFadeDists = 0x1610; // Vector - public const nint m_Entity_nLightProbeSizeX = 0x161C; // int32 - public const nint m_Entity_nLightProbeSizeY = 0x1620; // int32 - public const nint m_Entity_nLightProbeSizeZ = 0x1624; // int32 - public const nint m_Entity_nLightProbeAtlasX = 0x1628; // int32 - public const nint m_Entity_nLightProbeAtlasY = 0x162C; // int32 - public const nint m_Entity_nLightProbeAtlasZ = 0x1630; // int32 - public const nint m_Entity_bEnabled = 0x1649; // bool + public const nint m_Entity_Color = 0x1750; // Color + public const nint m_Entity_flBrightness = 0x1754; // float32 + public const nint m_Entity_hCubemapTexture = 0x1758; // CStrongHandle + public const nint m_Entity_bCustomCubemapTexture = 0x1760; // bool + public const nint m_Entity_hLightProbeTexture = 0x1768; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightIndicesTexture = 0x1770; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightScalarsTexture = 0x1778; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightShadowsTexture = 0x1780; // CStrongHandle + public const nint m_Entity_vBoxMins = 0x1788; // Vector + public const nint m_Entity_vBoxMaxs = 0x1794; // Vector + public const nint m_Entity_bMoveable = 0x17A0; // bool + public const nint m_Entity_nHandshake = 0x17A4; // int32 + public const nint m_Entity_nEnvCubeMapArrayIndex = 0x17A8; // int32 + public const nint m_Entity_nPriority = 0x17AC; // int32 + public const nint m_Entity_bStartDisabled = 0x17B0; // bool + public const nint m_Entity_flEdgeFadeDist = 0x17B4; // float32 + public const nint m_Entity_vEdgeFadeDists = 0x17B8; // Vector + public const nint m_Entity_nLightProbeSizeX = 0x17C4; // int32 + public const nint m_Entity_nLightProbeSizeY = 0x17C8; // int32 + public const nint m_Entity_nLightProbeSizeZ = 0x17CC; // int32 + public const nint m_Entity_nLightProbeAtlasX = 0x17D0; // int32 + public const nint m_Entity_nLightProbeAtlasY = 0x17D4; // int32 + public const nint m_Entity_nLightProbeAtlasZ = 0x17D8; // int32 + public const nint m_Entity_bEnabled = 0x17F1; // bool } // Parent: C_SoundOpvarSetPointBase - // Field count: 0 + // Fields count: 0 public static class C_SoundOpvarSetOBBWindEntity { } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_Handle (ModelConfigHandle_t) @@ -3102,15 +3125,15 @@ namespace CS2Dumper.Schemas { public const nint m_AssociatedEntityNames = 0x50; // C_NetworkUtlVectorBase } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class C_WeaponMP5SD { } // Parent: C_DynamicProp - // Field count: 0 + // Fields count: 0 public static class C_DynamicPropAlias_dynamic_prop { } // Parent: CPlayerPawnComponent - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_totalHitsOnServer (int32) @@ -3118,23 +3141,23 @@ namespace CS2Dumper.Schemas { public const nint m_totalHitsOnServer = 0x40; // int32 } // Parent: CLogicalEntity - // Field count: 7 + // Fields count: 7 public static class CLogicRelay { - public const nint m_OnTrigger = 0x548; // CEntityIOOutput - public const nint m_OnSpawn = 0x570; // CEntityIOOutput - public const nint m_bDisabled = 0x598; // bool - public const nint m_bWaitForRefire = 0x599; // bool - public const nint m_bTriggerOnce = 0x59A; // bool - public const nint m_bFastRetrigger = 0x59B; // bool - public const nint m_bPassthoughCaller = 0x59C; // bool + public const nint m_OnTrigger = 0x6F0; // CEntityIOOutput + public const nint m_OnSpawn = 0x718; // CEntityIOOutput + public const nint m_bDisabled = 0x740; // bool + public const nint m_bWaitForRefire = 0x741; // bool + public const nint m_bTriggerOnce = 0x742; // bool + public const nint m_bFastRetrigger = 0x743; // bool + public const nint m_bPassthoughCaller = 0x744; // bool } // Parent: C_PointCamera - // Field count: 1 + // Fields count: 1 public static class C_PointCameraVFOV { - public const nint m_flVerticalFOV = 0x5A8; // float32 + public const nint m_flVerticalFOV = 0x750; // float32 } // Parent: CPlayer_ItemServices - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_bHasDefuser (bool) @@ -3146,7 +3169,7 @@ namespace CS2Dumper.Schemas { public const nint m_bHasHeavyArmor = 0x42; // bool } // Parent: C_BaseModelEntity - // Field count: 51 + // Fields count: 73 // // Metadata: // NetworkVarNames: m_bEnabled (bool) @@ -3189,6 +3212,7 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flFogStrength (float) // NetworkVarNames: m_nFogShadows (int) // NetworkVarNames: m_flFogScale (float) + // NetworkVarNames: m_bFogMixedShadows (bool) // NetworkVarNames: m_flFadeSizeStart (float) // NetworkVarNames: m_flFadeSizeEnd (float) // NetworkVarNames: m_flShadowFadeSizeStart (float) @@ -3199,61 +3223,103 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + // NetworkVarNames: m_nPrecomputedSubFrusta (int) + // NetworkVarNames: m_vPrecomputedOBBOrigin0 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles0 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent0 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin1 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles1 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent1 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin2 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles2 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent2 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin3 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles3 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent3 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin4 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles4 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent4 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin5 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles5 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent5 (Vector) + // NetworkVarNames: m_VisClusters (uint16) public static class C_BarnLight { - public const nint m_bEnabled = 0xCC8; // bool - public const nint m_nColorMode = 0xCCC; // int32 - public const nint m_Color = 0xCD0; // Color - public const nint m_flColorTemperature = 0xCD4; // float32 - public const nint m_flBrightness = 0xCD8; // float32 - public const nint m_flBrightnessScale = 0xCDC; // float32 - public const nint m_nDirectLight = 0xCE0; // int32 - public const nint m_nBakedShadowIndex = 0xCE4; // int32 - public const nint m_nLuminaireShape = 0xCE8; // int32 - public const nint m_flLuminaireSize = 0xCEC; // float32 - public const nint m_flLuminaireAnisotropy = 0xCF0; // float32 - public const nint m_LightStyleString = 0xCF8; // CUtlString - public const nint m_flLightStyleStartTime = 0xD00; // GameTime_t - public const nint m_QueuedLightStyleStrings = 0xD08; // C_NetworkUtlVectorBase - public const nint m_LightStyleEvents = 0xD20; // C_NetworkUtlVectorBase - public const nint m_LightStyleTargets = 0xD38; // C_NetworkUtlVectorBase> - public const nint m_StyleEvent = 0xD50; // CEntityIOOutput[4] - public const nint m_hLightCookie = 0xDF0; // CStrongHandle - public const nint m_flShape = 0xDF8; // float32 - public const nint m_flSoftX = 0xDFC; // float32 - public const nint m_flSoftY = 0xE00; // float32 - public const nint m_flSkirt = 0xE04; // float32 - public const nint m_flSkirtNear = 0xE08; // float32 - public const nint m_vSizeParams = 0xE0C; // Vector - public const nint m_flRange = 0xE18; // float32 - public const nint m_vShear = 0xE1C; // Vector - public const nint m_nBakeSpecularToCubemaps = 0xE28; // int32 - public const nint m_vBakeSpecularToCubemapsSize = 0xE2C; // Vector - public const nint m_nCastShadows = 0xE38; // int32 - public const nint m_nShadowMapSize = 0xE3C; // int32 - public const nint m_nShadowPriority = 0xE40; // int32 - public const nint m_bContactShadow = 0xE44; // bool - public const nint m_nBounceLight = 0xE48; // int32 - public const nint m_flBounceScale = 0xE4C; // float32 - public const nint m_flMinRoughness = 0xE50; // float32 - public const nint m_vAlternateColor = 0xE54; // Vector - public const nint m_fAlternateColorBrightness = 0xE60; // float32 - public const nint m_nFog = 0xE64; // int32 - public const nint m_flFogStrength = 0xE68; // float32 - public const nint m_nFogShadows = 0xE6C; // int32 - public const nint m_flFogScale = 0xE70; // float32 - public const nint m_flFadeSizeStart = 0xE74; // float32 - public const nint m_flFadeSizeEnd = 0xE78; // float32 - public const nint m_flShadowFadeSizeStart = 0xE7C; // float32 - public const nint m_flShadowFadeSizeEnd = 0xE80; // float32 - public const nint m_bPrecomputedFieldsValid = 0xE84; // bool - public const nint m_vPrecomputedBoundsMins = 0xE88; // Vector - public const nint m_vPrecomputedBoundsMaxs = 0xE94; // Vector - public const nint m_vPrecomputedOBBOrigin = 0xEA0; // Vector - public const nint m_vPrecomputedOBBAngles = 0xEAC; // QAngle - public const nint m_vPrecomputedOBBExtent = 0xEB8; // Vector + public const nint m_bEnabled = 0xCB0; // bool + public const nint m_nColorMode = 0xCB4; // int32 + public const nint m_Color = 0xCB8; // Color + public const nint m_flColorTemperature = 0xCBC; // float32 + public const nint m_flBrightness = 0xCC0; // float32 + public const nint m_flBrightnessScale = 0xCC4; // float32 + public const nint m_nDirectLight = 0xCC8; // int32 + public const nint m_nBakedShadowIndex = 0xCCC; // int32 + public const nint m_nLuminaireShape = 0xCD0; // int32 + public const nint m_flLuminaireSize = 0xCD4; // float32 + public const nint m_flLuminaireAnisotropy = 0xCD8; // float32 + public const nint m_LightStyleString = 0xCE0; // CUtlString + public const nint m_flLightStyleStartTime = 0xCE8; // GameTime_t + public const nint m_QueuedLightStyleStrings = 0xCF0; // C_NetworkUtlVectorBase + public const nint m_LightStyleEvents = 0xD08; // C_NetworkUtlVectorBase + public const nint m_LightStyleTargets = 0xD20; // C_NetworkUtlVectorBase> + public const nint m_StyleEvent = 0xD38; // CEntityIOOutput[4] + public const nint m_hLightCookie = 0xDD8; // CStrongHandle + public const nint m_flShape = 0xDE0; // float32 + public const nint m_flSoftX = 0xDE4; // float32 + public const nint m_flSoftY = 0xDE8; // float32 + public const nint m_flSkirt = 0xDEC; // float32 + public const nint m_flSkirtNear = 0xDF0; // float32 + public const nint m_vSizeParams = 0xDF4; // Vector + public const nint m_flRange = 0xE00; // float32 + public const nint m_vShear = 0xE04; // Vector + public const nint m_nBakeSpecularToCubemaps = 0xE10; // int32 + public const nint m_vBakeSpecularToCubemapsSize = 0xE14; // Vector + public const nint m_nCastShadows = 0xE20; // int32 + public const nint m_nShadowMapSize = 0xE24; // int32 + public const nint m_nShadowPriority = 0xE28; // int32 + public const nint m_bContactShadow = 0xE2C; // bool + public const nint m_nBounceLight = 0xE30; // int32 + public const nint m_flBounceScale = 0xE34; // float32 + public const nint m_flMinRoughness = 0xE38; // float32 + public const nint m_vAlternateColor = 0xE3C; // Vector + public const nint m_fAlternateColorBrightness = 0xE48; // float32 + public const nint m_nFog = 0xE4C; // int32 + public const nint m_flFogStrength = 0xE50; // float32 + public const nint m_nFogShadows = 0xE54; // int32 + public const nint m_flFogScale = 0xE58; // float32 + public const nint m_bFogMixedShadows = 0xE5C; // bool + public const nint m_flFadeSizeStart = 0xE60; // float32 + public const nint m_flFadeSizeEnd = 0xE64; // float32 + public const nint m_flShadowFadeSizeStart = 0xE68; // float32 + public const nint m_flShadowFadeSizeEnd = 0xE6C; // float32 + public const nint m_bPrecomputedFieldsValid = 0xE70; // bool + public const nint m_vPrecomputedBoundsMins = 0xE74; // Vector + public const nint m_vPrecomputedBoundsMaxs = 0xE80; // Vector + public const nint m_vPrecomputedOBBOrigin = 0xE8C; // Vector + public const nint m_vPrecomputedOBBAngles = 0xE98; // QAngle + public const nint m_vPrecomputedOBBExtent = 0xEA4; // Vector + public const nint m_nPrecomputedSubFrusta = 0xEB0; // int32 + public const nint m_vPrecomputedOBBOrigin0 = 0xEB4; // Vector + public const nint m_vPrecomputedOBBAngles0 = 0xEC0; // QAngle + public const nint m_vPrecomputedOBBExtent0 = 0xECC; // Vector + public const nint m_vPrecomputedOBBOrigin1 = 0xED8; // Vector + public const nint m_vPrecomputedOBBAngles1 = 0xEE4; // QAngle + public const nint m_vPrecomputedOBBExtent1 = 0xEF0; // Vector + public const nint m_vPrecomputedOBBOrigin2 = 0xEFC; // Vector + public const nint m_vPrecomputedOBBAngles2 = 0xF08; // QAngle + public const nint m_vPrecomputedOBBExtent2 = 0xF14; // Vector + public const nint m_vPrecomputedOBBOrigin3 = 0xF20; // Vector + public const nint m_vPrecomputedOBBAngles3 = 0xF2C; // QAngle + public const nint m_vPrecomputedOBBExtent3 = 0xF38; // Vector + public const nint m_vPrecomputedOBBOrigin4 = 0xF44; // Vector + public const nint m_vPrecomputedOBBAngles4 = 0xF50; // QAngle + public const nint m_vPrecomputedOBBExtent4 = 0xF5C; // Vector + public const nint m_vPrecomputedOBBOrigin5 = 0xF68; // Vector + public const nint m_vPrecomputedOBBAngles5 = 0xF74; // QAngle + public const nint m_vPrecomputedOBBExtent5 = 0xF80; // Vector + public const nint m_bInitialBoneSetup = 0xFD0; // bool + public const nint m_VisClusters = 0xFD8; // C_NetworkUtlVectorBase } // Parent: C_BaseEntity - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_flAutoExposureMin (float) @@ -3265,30 +3331,30 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) // NetworkVarNames: m_flTonemapEVSmoothingRange (float) public static class C_TonemapController2 { - public const nint m_flAutoExposureMin = 0x548; // float32 - public const nint m_flAutoExposureMax = 0x54C; // float32 - public const nint m_flTonemapPercentTarget = 0x550; // float32 - public const nint m_flTonemapPercentBrightPixels = 0x554; // float32 - public const nint m_flTonemapMinAvgLum = 0x558; // float32 - public const nint m_flExposureAdaptationSpeedUp = 0x55C; // float32 - public const nint m_flExposureAdaptationSpeedDown = 0x560; // float32 - public const nint m_flTonemapEVSmoothingRange = 0x564; // float32 + public const nint m_flAutoExposureMin = 0x6EC; // float32 + public const nint m_flAutoExposureMax = 0x6F0; // float32 + public const nint m_flTonemapPercentTarget = 0x6F4; // float32 + public const nint m_flTonemapPercentBrightPixels = 0x6F8; // float32 + public const nint m_flTonemapMinAvgLum = 0x6FC; // float32 + public const nint m_flExposureAdaptationSpeedUp = 0x700; // float32 + public const nint m_flExposureAdaptationSpeedDown = 0x704; // float32 + public const nint m_flTonemapEVSmoothingRange = 0x708; // float32 } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class C_WeaponG3SG1 { } // Parent: C_BaseModelEntity - // Field count: 1 + // Fields count: 1 public static class CFuncWater { - public const nint m_BuoyancyHelper = 0xCC8; // CBuoyancyHelper + public const nint m_BuoyancyHelper = 0xCB0; // CBuoyancyHelper } // Parent: C_SoundOpvarSetPointEntity - // Field count: 0 + // Fields count: 0 public static class C_SoundOpvarSetAutoRoomEntity { } // Parent: C_BaseFlex - // Field count: 20 + // Fields count: 20 // // Metadata: // NetworkVarNames: m_AttributeManager (CAttributeContainer) @@ -3299,41 +3365,41 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flFallbackWear (float) // NetworkVarNames: m_nFallbackStatTrak (int) public static class C_EconEntity { - public const nint m_flFlexDelayTime = 0x1078; // float32 - public const nint m_flFlexDelayedWeight = 0x1080; // float32* - public const nint m_bAttributesInitialized = 0x1088; // bool - public const nint m_AttributeManager = 0x1090; // C_AttributeContainer - public const nint m_OriginalOwnerXuidLow = 0x1538; // uint32 - public const nint m_OriginalOwnerXuidHigh = 0x153C; // uint32 - public const nint m_nFallbackPaintKit = 0x1540; // int32 - public const nint m_nFallbackSeed = 0x1544; // int32 - public const nint m_flFallbackWear = 0x1548; // float32 - public const nint m_nFallbackStatTrak = 0x154C; // int32 - public const nint m_bClientside = 0x1550; // bool - public const nint m_bParticleSystemsCreated = 0x1551; // bool - public const nint m_vecAttachedParticles = 0x1558; // CUtlVector - public const nint m_hViewmodelAttachment = 0x1570; // CHandle - public const nint m_iOldTeam = 0x1574; // int32 - public const nint m_bAttachmentDirty = 0x1578; // bool - public const nint m_nUnloadedModelIndex = 0x157C; // int32 - public const nint m_iNumOwnerValidationRetries = 0x1580; // int32 - public const nint m_hOldProvidee = 0x1590; // CHandle - public const nint m_vecAttachedModels = 0x1598; // CUtlVector + public const nint m_flFlexDelayTime = 0x10D8; // float32 + public const nint m_flFlexDelayedWeight = 0x10E0; // float32* + public const nint m_bAttributesInitialized = 0x10E8; // bool + public const nint m_AttributeManager = 0x10F0; // C_AttributeContainer + public const nint m_OriginalOwnerXuidLow = 0x24A0; // uint32 + public const nint m_OriginalOwnerXuidHigh = 0x24A4; // uint32 + public const nint m_nFallbackPaintKit = 0x24A8; // int32 + public const nint m_nFallbackSeed = 0x24AC; // int32 + public const nint m_flFallbackWear = 0x24B0; // float32 + public const nint m_nFallbackStatTrak = 0x24B4; // int32 + public const nint m_bClientside = 0x24B8; // bool + public const nint m_bParticleSystemsCreated = 0x24B9; // bool + public const nint m_vecAttachedParticles = 0x24C0; // CUtlVector + public const nint m_hViewmodelAttachment = 0x24D8; // CHandle + public const nint m_iOldTeam = 0x24DC; // int32 + public const nint m_bAttachmentDirty = 0x24E0; // bool + public const nint m_nUnloadedModelIndex = 0x24E4; // int32 + public const nint m_iNumOwnerValidationRetries = 0x24E8; // int32 + public const nint m_hOldProvidee = 0x24F8; // CHandle + public const nint m_vecAttachedModels = 0x2500; // CUtlVector } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class C_WeaponSG556 { } // Parent: C_BarnLight - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_bShowLight (bool) public static class C_RectLight { - public const nint m_bShowLight = 0xF10; // bool + public const nint m_bShowLight = 0xFF8; // bool } // Parent: C_BaseModelEntity - // Field count: 24 + // Fields count: 24 // // Metadata: // MNetworkIncludeByUserGroup @@ -3358,49 +3424,53 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bNoFreeze (bool) // NetworkVarNames: m_bNoRamp (bool) public static class C_ParticleSystem { - public const nint m_szSnapshotFileName = 0xCC8; // char[512] - public const nint m_bActive = 0xEC8; // bool - public const nint m_bFrozen = 0xEC9; // bool - public const nint m_flFreezeTransitionDuration = 0xECC; // float32 - public const nint m_nStopType = 0xED0; // int32 - public const nint m_bAnimateDuringGameplayPause = 0xED4; // bool - public const nint m_iEffectIndex = 0xED8; // CStrongHandle - public const nint m_flStartTime = 0xEE0; // GameTime_t - public const nint m_flPreSimTime = 0xEE4; // float32 - public const nint m_vServerControlPoints = 0xEE8; // Vector[4] - public const nint m_iServerControlPointAssignments = 0xF18; // uint8[4] - public const nint m_hControlPointEnts = 0xF1C; // CHandle[64] - public const nint m_bNoSave = 0x101C; // bool - public const nint m_bNoFreeze = 0x101D; // bool - public const nint m_bNoRamp = 0x101E; // bool - public const nint m_bStartActive = 0x101F; // bool - public const nint m_iszEffectName = 0x1020; // CUtlSymbolLarge - public const nint m_iszControlPointNames = 0x1028; // CUtlSymbolLarge[64] - public const nint m_nDataCP = 0x1228; // int32 - public const nint m_vecDataCPValue = 0x122C; // Vector - public const nint m_nTintCP = 0x1238; // int32 - public const nint m_clrTint = 0x123C; // Color - public const nint m_bOldActive = 0x1260; // bool - public const nint m_bOldFrozen = 0x1261; // bool + public const nint m_szSnapshotFileName = 0xCB0; // char[512] + public const nint m_bActive = 0xEB0; // bool + public const nint m_bFrozen = 0xEB1; // bool + public const nint m_flFreezeTransitionDuration = 0xEB4; // float32 + public const nint m_nStopType = 0xEB8; // int32 + public const nint m_bAnimateDuringGameplayPause = 0xEBC; // bool + public const nint m_iEffectIndex = 0xEC0; // CStrongHandle + public const nint m_flStartTime = 0xEC8; // GameTime_t + public const nint m_flPreSimTime = 0xECC; // float32 + public const nint m_vServerControlPoints = 0xED0; // Vector[4] + public const nint m_iServerControlPointAssignments = 0xF00; // uint8[4] + public const nint m_hControlPointEnts = 0xF04; // CHandle[64] + public const nint m_bNoSave = 0x1004; // bool + public const nint m_bNoFreeze = 0x1005; // bool + public const nint m_bNoRamp = 0x1006; // bool + public const nint m_bStartActive = 0x1007; // bool + public const nint m_iszEffectName = 0x1008; // CUtlSymbolLarge + public const nint m_iszControlPointNames = 0x1010; // CUtlSymbolLarge[64] + public const nint m_nDataCP = 0x1210; // int32 + public const nint m_vecDataCPValue = 0x1214; // Vector + public const nint m_nTintCP = 0x1220; // int32 + public const nint m_clrTint = 0x1224; // Color + public const nint m_bOldActive = 0x1248; // bool + public const nint m_bOldFrozen = 0x1249; // bool } // Parent: C_CSGO_PreviewPlayer - // Field count: 0 + // Fields count: 0 public static class C_CSGO_TeamPreviewModel { } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class C_WeaponGlock { } + // Parent: CEnvSoundscapeTriggerable + // Fields count: 0 + public static class CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable { + } // Parent: C_GameRulesProxy - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_pGameRules (C_CSGameRules*) public static class C_CSGameRulesProxy { - public const nint m_pGameRules = 0x548; // C_CSGameRules* + public const nint m_pGameRules = 0x6F0; // C_CSGameRules* } // Parent: CPlayerPawnComponent - // Field count: 6 + // Fields count: 6 // // Metadata: // NetworkVarNames: m_iObserverMode (uint8) @@ -3414,19 +3484,19 @@ namespace CS2Dumper.Schemas { public const nint m_flObserverChaseDistanceCalcTime = 0x54; // GameTime_t } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class CWeaponZoneRepulsor { } // Parent: CPlayerPawnComponent - // Field count: 0 + // Fields count: 0 public static class CPlayer_WaterServices { } // Parent: C_CSGO_EndOfMatchLineupEndpoint - // Field count: 0 + // Fields count: 0 public static class C_CSGO_EndOfMatchLineupEnd { } // Parent: None - // Field count: 6 + // Fields count: 6 public static class SequenceHistory_t { public const nint m_hSequence = 0x0; // HSequence public const nint m_flSeqStartTime = 0x4; // GameTime_t @@ -3436,18 +3506,18 @@ namespace CS2Dumper.Schemas { public const nint m_flCyclesPerSecond = 0x14; // float32 } // Parent: CBaseAnimGraph - // Field count: 1 + // Fields count: 1 public static class C_Multimeter { - public const nint m_hTargetC4 = 0xED8; // CHandle + public const nint m_hTargetC4 = 0xF38; // CHandle } // Parent: C_BaseEntity - // Field count: 2 + // Fields count: 2 public static class C_CsmFovOverride { - public const nint m_cameraName = 0x548; // CUtlString - public const nint m_flCsmFovOverrideValue = 0x550; // float32 + public const nint m_cameraName = 0x6F0; // CUtlString + public const nint m_flCsmFovOverrideValue = 0x6F8; // float32 } // Parent: C_BaseModelEntity - // Field count: 9 + // Fields count: 9 // // Metadata: // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) @@ -3460,22 +3530,22 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bProjectOnWater (bool) // NetworkVarNames: m_flDepthSortBias (float) public static class C_EnvDecal { - public const nint m_hDecalMaterial = 0xCC8; // CStrongHandle - public const nint m_flWidth = 0xCD0; // float32 - public const nint m_flHeight = 0xCD4; // float32 - public const nint m_flDepth = 0xCD8; // float32 - public const nint m_nRenderOrder = 0xCDC; // uint32 - public const nint m_bProjectOnWorld = 0xCE0; // bool - public const nint m_bProjectOnCharacters = 0xCE1; // bool - public const nint m_bProjectOnWater = 0xCE2; // bool - public const nint m_flDepthSortBias = 0xCE4; // float32 + public const nint m_hDecalMaterial = 0xCB0; // CStrongHandle + public const nint m_flWidth = 0xCB8; // float32 + public const nint m_flHeight = 0xCBC; // float32 + public const nint m_flDepth = 0xCC0; // float32 + public const nint m_nRenderOrder = 0xCC4; // uint32 + public const nint m_bProjectOnWorld = 0xCC8; // bool + public const nint m_bProjectOnCharacters = 0xCC9; // bool + public const nint m_bProjectOnWater = 0xCCA; // bool + public const nint m_flDepthSortBias = 0xCCC; // float32 } // Parent: CCSGameModeRules - // Field count: 0 + // Fields count: 0 public static class CCSGameModeRules_Noop { } // Parent: C_BaseEntity - // Field count: 18 + // Fields count: 18 // // Metadata: // MNetworkIncludeByUserGroup @@ -3491,31 +3561,31 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bClientSide (bool) // NetworkVarNames: m_bExclusive (bool) public static class C_ColorCorrection { - public const nint m_vecOrigin = 0x548; // Vector - public const nint m_MinFalloff = 0x554; // float32 - public const nint m_MaxFalloff = 0x558; // float32 - public const nint m_flFadeInDuration = 0x55C; // float32 - public const nint m_flFadeOutDuration = 0x560; // float32 - public const nint m_flMaxWeight = 0x564; // float32 - public const nint m_flCurWeight = 0x568; // float32 - public const nint m_netlookupFilename = 0x56C; // char[512] - public const nint m_bEnabled = 0x76C; // bool - public const nint m_bMaster = 0x76D; // bool - public const nint m_bClientSide = 0x76E; // bool - public const nint m_bExclusive = 0x76F; // bool - public const nint m_bEnabledOnClient = 0x770; // bool[1] - public const nint m_flCurWeightOnClient = 0x774; // float32[1] - public const nint m_bFadingIn = 0x778; // bool[1] - public const nint m_flFadeStartWeight = 0x77C; // float32[1] - public const nint m_flFadeStartTime = 0x780; // float32[1] - public const nint m_flFadeDuration = 0x784; // float32[1] + public const nint m_vecOrigin = 0x6EC; // Vector + public const nint m_MinFalloff = 0x6F8; // float32 + public const nint m_MaxFalloff = 0x6FC; // float32 + public const nint m_flFadeInDuration = 0x700; // float32 + public const nint m_flFadeOutDuration = 0x704; // float32 + public const nint m_flMaxWeight = 0x708; // float32 + public const nint m_flCurWeight = 0x70C; // float32 + public const nint m_netlookupFilename = 0x710; // char[512] + public const nint m_bEnabled = 0x910; // bool + public const nint m_bMaster = 0x911; // bool + public const nint m_bClientSide = 0x912; // bool + public const nint m_bExclusive = 0x913; // bool + public const nint m_bEnabledOnClient = 0x914; // bool[1] + public const nint m_flCurWeightOnClient = 0x918; // float32[1] + public const nint m_bFadingIn = 0x91C; // bool[1] + public const nint m_flFadeStartWeight = 0x920; // float32[1] + public const nint m_flFadeStartTime = 0x924; // float32[1] + public const nint m_flFadeDuration = 0x928; // float32[1] } // Parent: C_BaseTrigger - // Field count: 0 + // Fields count: 0 public static class CHostageRescueZoneShim { } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // NetworkVarNames: m_hModel (HModelStrong) @@ -3527,21 +3597,21 @@ namespace CS2Dumper.Schemas { public const nint m_ModelName = 0xA8; // CUtlSymbolLarge public const nint m_bClientClothCreationSuppressed = 0xE8; // bool public const nint m_MeshGroupMask = 0x198; // uint64 - public const nint m_nIdealMotionType = 0x21A; // int8 - public const nint m_nForceLOD = 0x21B; // int8 - public const nint m_nClothUpdateFlags = 0x21C; // int8 + public const nint m_nIdealMotionType = 0x22A; // int8 + public const nint m_nForceLOD = 0x22B; // int8 + public const nint m_nClothUpdateFlags = 0x22C; // int8 } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class C_WeaponP250 { } // Parent: None - // Field count: 1 + // Fields count: 1 public static class C_EconEntity__AttachedModelData_t { public const nint m_iModelDisplayFlags = 0x0; // int32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_Attributes (CEconItemAttribute) @@ -3550,62 +3620,67 @@ namespace CS2Dumper.Schemas { public const nint m_pManager = 0x58; // CAttributeManager* } // Parent: C_MultiplayRules - // Field count: 0 + // Fields count: 0 public static class C_TeamplayRules { } // Parent: C_CSGO_TeamPreviewCamera - // Field count: 0 + // Fields count: 0 public static class C_CSGO_CounterTerroristWingmanIntroCamera { } // Parent: C_CSWeaponBase - // Field count: 0 + // Fields count: 0 public static class C_WeaponNOVA { } // Parent: C_BaseCSGrenadeProjectile - // Field count: 0 + // Fields count: 0 public static class C_HEGrenadeProjectile { } // Parent: C_BaseToggle - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_bIsUsable (bool) public static class C_BaseDoor { - public const nint m_bIsUsable = 0xCC8; // bool + public const nint m_bIsUsable = 0xCB0; // bool } // Parent: C_BaseModelEntity - // Field count: 2 + // Fields count: 2 public static class CGrenadeTracer { - public const nint m_flTracerDuration = 0xCE8; // float32 - public const nint m_nType = 0xCEC; // GrenadeType_t + public const nint m_flTracerDuration = 0xCC8; // float32 + public const nint m_nType = 0xCCC; // GrenadeType_t } // Parent: C_BaseTrigger - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_bBombPlantedHere (bool) public static class CBombTarget { - public const nint m_bBombPlantedHere = 0xCD0; // bool + public const nint m_bBombPlantedHere = 0xCB2; // bool } // Parent: C_BaseClientUIEntity - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_hActivator (EHANDLE) public static class C_PointClientUIDialog { - public const nint m_hActivator = 0xCF8; // CHandle - public const nint m_bStartEnabled = 0xCFC; // bool + public const nint m_hActivator = 0xCE0; // CHandle + public const nint m_bStartEnabled = 0xCE4; // bool } // Parent: CCSGameModeRules - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_WeaponSequence (CUtlString) public static class CCSGameModeRules_ArmsRace { public const nint m_WeaponSequence = 0x30; // C_NetworkUtlVectorBase } + // Parent: C_PointEntity + // Fields count: 1 + public static class CPointChildModifier { + public const nint m_bOrphanInsteadOfDeletingChildrenOnRemove = 0x6EC; // bool + } // Parent: None - // Field count: 14 + // Fields count: 15 // // Metadata: // NetworkVarNames: m_PlayerDamager (CHandle) @@ -3631,19 +3706,20 @@ namespace CS2Dumper.Schemas { public const nint m_szPlayerRecipientName = 0x40; // CUtlString public const nint m_DamagerXuid = 0x48; // uint64 public const nint m_RecipientXuid = 0x50; // uint64 - public const nint m_iDamage = 0x58; // int32 - public const nint m_iActualHealthRemoved = 0x5C; // int32 - public const nint m_iNumHits = 0x60; // int32 - public const nint m_iLastBulletUpdate = 0x64; // int32 - public const nint m_bIsOtherEnemy = 0x68; // bool - public const nint m_killType = 0x69; // EKillTypes_t + public const nint m_iBulletsDamage = 0x58; // int32 + public const nint m_iDamage = 0x5C; // int32 + public const nint m_iActualHealthRemoved = 0x60; // int32 + public const nint m_iNumHits = 0x64; // int32 + public const nint m_iLastBulletUpdate = 0x68; // int32 + public const nint m_bIsOtherEnemy = 0x6C; // bool + public const nint m_killType = 0x6D; // EKillTypes_t } // Parent: C_BaseEntity - // Field count: 0 + // Fields count: 0 public static class C_InfoLadderDismount { } // Parent: CPlayerControllerComponent - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_nSendUpdate (int) @@ -3653,26 +3729,31 @@ namespace CS2Dumper.Schemas { public const nint m_DamageList = 0x48; // C_UtlVectorEmbeddedNetworkVar } // Parent: CEntityComponent - // Field count: 5 + // Fields count: 5 public static class CRenderComponent { public const nint __m_pChainEntity = 0x10; // CNetworkVarChainer public const nint m_bIsRenderingWithViewModels = 0x50; // bool public const nint m_nSplitscreenFlags = 0x54; // uint32 public const nint m_bEnableRendering = 0x60; // bool - public const nint m_bInterpolationReadyToDraw = 0xB0; // bool + public const nint m_bInterpolationReadyToDraw = 0xC0; // bool + } + // Parent: CEnvSoundscape + // Fields count: 1 + public static class CEnvSoundscapeProxy { + public const nint m_MainSoundscapeName = 0x790; // CUtlSymbolLarge } // Parent: C_SoundEventEntity - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_vMins (Vector) // NetworkVarNames: m_vMaxs (Vector) public static class C_SoundEventOBBEntity { - public const nint m_vMins = 0x548; // Vector - public const nint m_vMaxs = 0x554; // Vector + public const nint m_vMins = 0x7A4; // Vector + public const nint m_vMaxs = 0x7B0; // Vector } // Parent: CEntityComponent - // Field count: 66 + // Fields count: 66 // // Metadata: // NetworkVarNames: m_Color (Color) @@ -3741,83 +3822,83 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flCapsuleLength (float) // NetworkVarNames: m_flMinRoughness (float) public static class CLightComponent { - public const nint __m_pChainEntity = 0x38; // CNetworkVarChainer - public const nint m_Color = 0x75; // Color - public const nint m_SecondaryColor = 0x79; // Color - public const nint m_flBrightness = 0x80; // float32 - public const nint m_flBrightnessScale = 0x84; // float32 - public const nint m_flBrightnessMult = 0x88; // float32 - public const nint m_flRange = 0x8C; // float32 - public const nint m_flFalloff = 0x90; // float32 - public const nint m_flAttenuation0 = 0x94; // float32 - public const nint m_flAttenuation1 = 0x98; // float32 - public const nint m_flAttenuation2 = 0x9C; // float32 - public const nint m_flTheta = 0xA0; // float32 - public const nint m_flPhi = 0xA4; // float32 - public const nint m_hLightCookie = 0xA8; // CStrongHandle - public const nint m_nCascades = 0xB0; // int32 - public const nint m_nCastShadows = 0xB4; // int32 - public const nint m_nShadowWidth = 0xB8; // int32 - public const nint m_nShadowHeight = 0xBC; // int32 - public const nint m_bRenderDiffuse = 0xC0; // bool - public const nint m_nRenderSpecular = 0xC4; // int32 - public const nint m_bRenderTransmissive = 0xC8; // bool - public const nint m_flOrthoLightWidth = 0xCC; // float32 - public const nint m_flOrthoLightHeight = 0xD0; // float32 - public const nint m_nStyle = 0xD4; // int32 - public const nint m_Pattern = 0xD8; // CUtlString - public const nint m_nCascadeRenderStaticObjects = 0xE0; // int32 - public const nint m_flShadowCascadeCrossFade = 0xE4; // float32 - public const nint m_flShadowCascadeDistanceFade = 0xE8; // float32 - public const nint m_flShadowCascadeDistance0 = 0xEC; // float32 - public const nint m_flShadowCascadeDistance1 = 0xF0; // float32 - public const nint m_flShadowCascadeDistance2 = 0xF4; // float32 - public const nint m_flShadowCascadeDistance3 = 0xF8; // float32 - public const nint m_nShadowCascadeResolution0 = 0xFC; // int32 - public const nint m_nShadowCascadeResolution1 = 0x100; // int32 - public const nint m_nShadowCascadeResolution2 = 0x104; // int32 - public const nint m_nShadowCascadeResolution3 = 0x108; // int32 - public const nint m_bUsesBakedShadowing = 0x10C; // bool - public const nint m_nShadowPriority = 0x110; // int32 - public const nint m_nBakedShadowIndex = 0x114; // int32 - public const nint m_bRenderToCubemaps = 0x118; // bool - public const nint m_nDirectLight = 0x11C; // int32 - public const nint m_nIndirectLight = 0x120; // int32 - public const nint m_flFadeMinDist = 0x124; // float32 - public const nint m_flFadeMaxDist = 0x128; // float32 - public const nint m_flShadowFadeMinDist = 0x12C; // float32 - public const nint m_flShadowFadeMaxDist = 0x130; // float32 - public const nint m_bEnabled = 0x134; // bool - public const nint m_bFlicker = 0x135; // bool - public const nint m_bPrecomputedFieldsValid = 0x136; // bool - public const nint m_vPrecomputedBoundsMins = 0x138; // Vector - public const nint m_vPrecomputedBoundsMaxs = 0x144; // Vector - public const nint m_vPrecomputedOBBOrigin = 0x150; // Vector - public const nint m_vPrecomputedOBBAngles = 0x15C; // QAngle - public const nint m_vPrecomputedOBBExtent = 0x168; // Vector - public const nint m_flPrecomputedMaxRange = 0x174; // float32 - public const nint m_nFogLightingMode = 0x178; // int32 - public const nint m_flFogContributionStength = 0x17C; // float32 - public const nint m_flNearClipPlane = 0x180; // float32 - public const nint m_SkyColor = 0x184; // Color - public const nint m_flSkyIntensity = 0x188; // float32 - public const nint m_SkyAmbientBounce = 0x18C; // Color - public const nint m_bUseSecondaryColor = 0x190; // bool - public const nint m_bMixedShadows = 0x191; // bool - public const nint m_flLightStyleStartTime = 0x194; // GameTime_t - public const nint m_flCapsuleLength = 0x198; // float32 - public const nint m_flMinRoughness = 0x19C; // float32 + public const nint __m_pChainEntity = 0x48; // CNetworkVarChainer + public const nint m_Color = 0x85; // Color + public const nint m_SecondaryColor = 0x89; // Color + public const nint m_flBrightness = 0x90; // float32 + public const nint m_flBrightnessScale = 0x94; // float32 + public const nint m_flBrightnessMult = 0x98; // float32 + public const nint m_flRange = 0x9C; // float32 + public const nint m_flFalloff = 0xA0; // float32 + public const nint m_flAttenuation0 = 0xA4; // float32 + public const nint m_flAttenuation1 = 0xA8; // float32 + public const nint m_flAttenuation2 = 0xAC; // float32 + public const nint m_flTheta = 0xB0; // float32 + public const nint m_flPhi = 0xB4; // float32 + public const nint m_hLightCookie = 0xB8; // CStrongHandle + public const nint m_nCascades = 0xC0; // int32 + public const nint m_nCastShadows = 0xC4; // int32 + public const nint m_nShadowWidth = 0xC8; // int32 + public const nint m_nShadowHeight = 0xCC; // int32 + public const nint m_bRenderDiffuse = 0xD0; // bool + public const nint m_nRenderSpecular = 0xD4; // int32 + public const nint m_bRenderTransmissive = 0xD8; // bool + public const nint m_flOrthoLightWidth = 0xDC; // float32 + public const nint m_flOrthoLightHeight = 0xE0; // float32 + public const nint m_nStyle = 0xE4; // int32 + public const nint m_Pattern = 0xE8; // CUtlString + public const nint m_nCascadeRenderStaticObjects = 0xF0; // int32 + public const nint m_flShadowCascadeCrossFade = 0xF4; // float32 + public const nint m_flShadowCascadeDistanceFade = 0xF8; // float32 + public const nint m_flShadowCascadeDistance0 = 0xFC; // float32 + public const nint m_flShadowCascadeDistance1 = 0x100; // float32 + public const nint m_flShadowCascadeDistance2 = 0x104; // float32 + public const nint m_flShadowCascadeDistance3 = 0x108; // float32 + public const nint m_nShadowCascadeResolution0 = 0x10C; // int32 + public const nint m_nShadowCascadeResolution1 = 0x110; // int32 + public const nint m_nShadowCascadeResolution2 = 0x114; // int32 + public const nint m_nShadowCascadeResolution3 = 0x118; // int32 + public const nint m_bUsesBakedShadowing = 0x11C; // bool + public const nint m_nShadowPriority = 0x120; // int32 + public const nint m_nBakedShadowIndex = 0x124; // int32 + public const nint m_bRenderToCubemaps = 0x128; // bool + public const nint m_nDirectLight = 0x12C; // int32 + public const nint m_nIndirectLight = 0x130; // int32 + public const nint m_flFadeMinDist = 0x134; // float32 + public const nint m_flFadeMaxDist = 0x138; // float32 + public const nint m_flShadowFadeMinDist = 0x13C; // float32 + public const nint m_flShadowFadeMaxDist = 0x140; // float32 + public const nint m_bEnabled = 0x144; // bool + public const nint m_bFlicker = 0x145; // bool + public const nint m_bPrecomputedFieldsValid = 0x146; // bool + public const nint m_vPrecomputedBoundsMins = 0x148; // Vector + public const nint m_vPrecomputedBoundsMaxs = 0x154; // Vector + public const nint m_vPrecomputedOBBOrigin = 0x160; // Vector + public const nint m_vPrecomputedOBBAngles = 0x16C; // QAngle + public const nint m_vPrecomputedOBBExtent = 0x178; // Vector + public const nint m_flPrecomputedMaxRange = 0x184; // float32 + public const nint m_nFogLightingMode = 0x188; // int32 + public const nint m_flFogContributionStength = 0x18C; // float32 + public const nint m_flNearClipPlane = 0x190; // float32 + public const nint m_SkyColor = 0x194; // Color + public const nint m_flSkyIntensity = 0x198; // float32 + public const nint m_SkyAmbientBounce = 0x19C; // Color + public const nint m_bUseSecondaryColor = 0x1A0; // bool + public const nint m_bMixedShadows = 0x1A1; // bool + public const nint m_flLightStyleStartTime = 0x1A4; // GameTime_t + public const nint m_flCapsuleLength = 0x1A8; // float32 + public const nint m_flMinRoughness = 0x1AC; // float32 } // Parent: C_CSGO_TeamPreviewCamera - // Field count: 0 + // Fields count: 0 public static class C_CSGO_CounterTerroristTeamIntroCamera { } // Parent: None - // Field count: 0 + // Fields count: 0 public static class CEntityComponent { } // Parent: IEconItemInterface - // Field count: 28 + // Fields count: 29 // // Metadata: // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) @@ -3832,79 +3913,80 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) // NetworkVarNames: m_szCustomName (char) public static class C_EconItemView { - public const nint m_bInventoryImageRgbaRequested = 0x60; // bool - public const nint m_bInventoryImageTriedCache = 0x61; // bool - public const nint m_nInventoryImageRgbaWidth = 0x80; // int32 - public const nint m_nInventoryImageRgbaHeight = 0x84; // int32 - public const nint m_szCurrentLoadCachedFileName = 0x88; // char[260] - public const nint m_bRestoreCustomMaterialAfterPrecache = 0x1B8; // bool - public const nint m_iItemDefinitionIndex = 0x1BA; // uint16 - public const nint m_iEntityQuality = 0x1BC; // int32 - public const nint m_iEntityLevel = 0x1C0; // uint32 - public const nint m_iItemID = 0x1C8; // uint64 - public const nint m_iItemIDHigh = 0x1D0; // uint32 - public const nint m_iItemIDLow = 0x1D4; // uint32 - public const nint m_iAccountID = 0x1D8; // uint32 - public const nint m_iInventoryPosition = 0x1DC; // uint32 - public const nint m_bInitialized = 0x1E8; // bool - public const nint m_bDisallowSOC = 0x1E9; // bool - public const nint m_bIsStoreItem = 0x1EA; // bool - public const nint m_bIsTradeItem = 0x1EB; // bool - public const nint m_iEntityQuantity = 0x1EC; // int32 - public const nint m_iRarityOverride = 0x1F0; // int32 - public const nint m_iQualityOverride = 0x1F4; // int32 - public const nint m_unClientFlags = 0x1F8; // uint8 - public const nint m_unOverrideStyle = 0x1F9; // uint8 - public const nint m_AttributeList = 0x210; // CAttributeList - public const nint m_NetworkedDynamicAttributes = 0x270; // CAttributeList - public const nint m_szCustomName = 0x2D0; // char[161] - public const nint m_szCustomNameOverride = 0x371; // char[161] - public const nint m_bInitializedTags = 0x440; // bool + public const nint m_bInventoryImageRgbaRequested = 0x70; // bool + public const nint m_bInventoryImageTriedCache = 0x71; // bool + public const nint m_nInventoryImageRgbaWidth = 0x90; // int32 + public const nint m_nInventoryImageRgbaHeight = 0x94; // int32 + public const nint m_szCurrentLoadCachedFileName = 0x98; // char[4096] + public const nint m_bRestoreCustomMaterialAfterPrecache = 0x10C0; // bool + public const nint m_iItemDefinitionIndex = 0x10C2; // uint16 + public const nint m_iEntityQuality = 0x10C4; // int32 + public const nint m_iEntityLevel = 0x10C8; // uint32 + public const nint m_iItemID = 0x10D0; // uint64 + public const nint m_iItemIDHigh = 0x10D8; // uint32 + public const nint m_iItemIDLow = 0x10DC; // uint32 + public const nint m_iAccountID = 0x10E0; // uint32 + public const nint m_iInventoryPosition = 0x10E4; // uint32 + public const nint m_bInitialized = 0x10F0; // bool + public const nint m_bDisallowSOC = 0x10F1; // bool + public const nint m_bIsStoreItem = 0x10F2; // bool + public const nint m_bIsTradeItem = 0x10F3; // bool + public const nint m_iEntityQuantity = 0x10F4; // int32 + public const nint m_iRarityOverride = 0x10F8; // int32 + public const nint m_iQualityOverride = 0x10FC; // int32 + public const nint m_iOriginOverride = 0x1100; // int32 + public const nint m_unClientFlags = 0x1104; // uint8 + public const nint m_unOverrideStyle = 0x1105; // uint8 + public const nint m_AttributeList = 0x1118; // CAttributeList + public const nint m_NetworkedDynamicAttributes = 0x1178; // CAttributeList + public const nint m_szCustomName = 0x11D8; // char[161] + public const nint m_szCustomNameOverride = 0x1279; // char[161] + public const nint m_bInitializedTags = 0x1348; // bool } // Parent: C_BaseEntity - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_Handle (CHandle) // NetworkVarNames: m_bSendHandle (bool) public static class C_HandleTest { - public const nint m_Handle = 0x548; // CHandle - public const nint m_bSendHandle = 0x54C; // bool + public const nint m_Handle = 0x6EC; // CHandle + public const nint m_bSendHandle = 0x6F0; // bool } // Parent: C_BaseEntity - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_EnvWindShared (CEnvWindShared) public static class C_EnvWindClientside { - public const nint m_EnvWindShared = 0x548; // C_EnvWindShared + public const nint m_EnvWindShared = 0x6F0; // C_EnvWindShared } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class C_WeaponMAC10 { } // Parent: C_CSWeaponBaseGun - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_flDisplayHealth (float) public static class C_WeaponShield { - public const nint m_flDisplayHealth = 0x1A90; // float32 + public const nint m_flDisplayHealth = 0x29E8; // float32 } // Parent: C_PointClientUIWorldPanel - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_messageText (char) public static class C_PointClientUIWorldTextPanel { - public const nint m_messageText = 0xF30; // char[512] + public const nint m_messageText = 0xF04; // char[512] } // Parent: CPlayer_UseServices - // Field count: 0 + // Fields count: 0 public static class CCSPlayer_UseServices { } // Parent: CPlayerPawnComponent - // Field count: 15 + // Fields count: 15 // // Metadata: // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) @@ -3927,8 +4009,23 @@ namespace CS2Dumper.Schemas { public const nint m_vecLastMovementImpulses = 0x1B8; // Vector public const nint m_vecOldViewAngles = 0x1C4; // QAngle } + // Parent: C_BaseEntity + // Fields count: 11 + public static class CEnvSoundscape { + public const nint m_OnPlay = 0x6F0; // CEntityIOOutput + public const nint m_flRadius = 0x718; // float32 + public const nint m_soundEventName = 0x720; // CUtlSymbolLarge + public const nint m_bOverrideWithEvent = 0x728; // bool + public const nint m_soundscapeIndex = 0x72C; // int32 + public const nint m_soundscapeEntityListId = 0x730; // int32 + public const nint m_positionNames = 0x738; // CUtlSymbolLarge[8] + public const nint m_hProxySoundscape = 0x778; // CHandle + public const nint m_bDisabled = 0x77C; // bool + public const nint m_soundscapeName = 0x780; // CUtlSymbolLarge + public const nint m_soundEventHash = 0x788; // uint32 + } // Parent: CEntitySubclassVDataBase - // Field count: 14 + // Fields count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -3949,7 +4046,7 @@ namespace CS2Dumper.Schemas { public const nint m_flCrouchTime = 0x174; // float32 } // Parent: CPlayerControllerComponent - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_iAccount (int) @@ -3963,29 +4060,29 @@ namespace CS2Dumper.Schemas { public const nint m_iCashSpentThisRound = 0x4C; // int32 } // Parent: None - // Field count: 2 + // Fields count: 2 public static class C_EnvWindShared__WindVariationEvent_t { public const nint m_flWindAngleVariation = 0x0; // float32 public const nint m_flWindSpeedVariation = 0x4; // float32 } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class C_WeaponUSPSilencer { } // Parent: C_Sprite - // Field count: 0 + // Fields count: 0 public static class CSpriteOriented { } // Parent: C_CSGO_EndOfMatchLineupEndpoint - // Field count: 0 + // Fields count: 0 public static class C_CSGO_EndOfMatchLineupStart { } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class C_WeaponFamas { } // Parent: C_ParticleSystem - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_flAlphaScale (float32) @@ -3994,26 +4091,41 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_ColorTint (Color) // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) public static class C_EnvParticleGlow { - public const nint m_flAlphaScale = 0x1278; // float32 - public const nint m_flRadiusScale = 0x127C; // float32 - public const nint m_flSelfIllumScale = 0x1280; // float32 - public const nint m_ColorTint = 0x1284; // Color - public const nint m_hTextureOverride = 0x1288; // CStrongHandle + public const nint m_flAlphaScale = 0x1260; // float32 + public const nint m_flRadiusScale = 0x1264; // float32 + public const nint m_flSelfIllumScale = 0x1268; // float32 + public const nint m_ColorTint = 0x126C; // Color + public const nint m_hTextureOverride = 0x1270; // CStrongHandle } // Parent: C_BaseEntity - // Field count: 0 + // Fields count: 15 public static class C_SoundEventEntity { + public const nint m_bStartOnSpawn = 0x6EC; // bool + public const nint m_bToLocalPlayer = 0x6ED; // bool + public const nint m_bStopOnNew = 0x6EE; // bool + public const nint m_bSaveRestore = 0x6EF; // bool + public const nint m_bSavedIsPlaying = 0x6F0; // bool + public const nint m_flSavedElapsedTime = 0x6F4; // float32 + public const nint m_iszSourceEntityName = 0x6F8; // CUtlSymbolLarge + public const nint m_iszAttachmentName = 0x700; // CUtlSymbolLarge + public const nint m_onGUIDChanged = 0x708; // CEntityOutputTemplate + public const nint m_onSoundFinished = 0x730; // CEntityIOOutput + public const nint m_flClientCullRadius = 0x758; // float32 + public const nint m_iszSoundName = 0x788; // CUtlSymbolLarge + public const nint m_hSource = 0x798; // CEntityHandle + public const nint m_nEntityIndexSelection = 0x79C; // int32 + public const nint m_bClientSideOnly = 0x0; // bitfield:1 } // Parent: C_CSGO_TeamPreviewCharacterPosition - // Field count: 0 + // Fields count: 0 public static class C_CSGO_TeamIntroCharacterPosition { } // Parent: C_CSGO_PreviewModel - // Field count: 0 + // Fields count: 0 public static class C_CSGO_PreviewModelAlias_csgo_item_previewmodel { } // Parent: C_BaseModelEntity - // Field count: 18 + // Fields count: 18 // // Metadata: // MNetworkIncludeByName @@ -4037,31 +4149,31 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flAlphaHdr (float32) // NetworkVarNames: m_flFarZScale (float32) public static class C_Sun { - public const nint m_fxSSSunFlareEffectIndex = 0xCC8; // ParticleIndex_t - public const nint m_fxSunFlareEffectIndex = 0xCCC; // ParticleIndex_t - public const nint m_fdistNormalize = 0xCD0; // float32 - public const nint m_vSunPos = 0xCD4; // Vector - public const nint m_vDirection = 0xCE0; // Vector - public const nint m_iszEffectName = 0xCF0; // CUtlSymbolLarge - public const nint m_iszSSEffectName = 0xCF8; // CUtlSymbolLarge - public const nint m_clrOverlay = 0xD00; // Color - public const nint m_bOn = 0xD04; // bool - public const nint m_bmaxColor = 0xD05; // bool - public const nint m_flSize = 0xD08; // float32 - public const nint m_flHazeScale = 0xD0C; // float32 - public const nint m_flRotation = 0xD10; // float32 - public const nint m_flHDRColorScale = 0xD14; // float32 - public const nint m_flAlphaHaze = 0xD18; // float32 - public const nint m_flAlphaScale = 0xD1C; // float32 - public const nint m_flAlphaHdr = 0xD20; // float32 - public const nint m_flFarZScale = 0xD24; // float32 + public const nint m_fxSSSunFlareEffectIndex = 0xCB0; // ParticleIndex_t + public const nint m_fxSunFlareEffectIndex = 0xCB4; // ParticleIndex_t + public const nint m_fdistNormalize = 0xCB8; // float32 + public const nint m_vSunPos = 0xCBC; // Vector + public const nint m_vDirection = 0xCC8; // Vector + public const nint m_iszEffectName = 0xCD8; // CUtlSymbolLarge + public const nint m_iszSSEffectName = 0xCE0; // CUtlSymbolLarge + public const nint m_clrOverlay = 0xCE8; // Color + public const nint m_bOn = 0xCEC; // bool + public const nint m_bmaxColor = 0xCED; // bool + public const nint m_flSize = 0xCF0; // float32 + public const nint m_flHazeScale = 0xCF4; // float32 + public const nint m_flRotation = 0xCF8; // float32 + public const nint m_flHDRColorScale = 0xCFC; // float32 + public const nint m_flAlphaHaze = 0xD00; // float32 + public const nint m_flAlphaScale = 0xD04; // float32 + public const nint m_flAlphaHdr = 0xD08; // float32 + public const nint m_flFarZScale = 0xD0C; // float32 } // Parent: C_BaseEntity - // Field count: 0 + // Fields count: 0 public static class C_CSGO_EndOfMatchLineupEndpoint { } // Parent: CPlayerControllerComponent - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) @@ -4072,12 +4184,12 @@ namespace CS2Dumper.Schemas { public static class CCSPlayerController_ActionTrackingServices { public const nint m_perRoundStats = 0x40; // C_UtlVectorEmbeddedNetworkVar public const nint m_matchStats = 0x90; // CSMatchStats_t - public const nint m_iNumRoundKills = 0x110; // int32 - public const nint m_iNumRoundKillsHeadshots = 0x114; // int32 - public const nint m_unTotalRoundDamageDealt = 0x118; // uint32 + public const nint m_iNumRoundKills = 0x108; // int32 + public const nint m_iNumRoundKillsHeadshots = 0x10C; // int32 + public const nint m_unTotalRoundDamageDealt = 0x110; // uint32 } // Parent: CEntityComponent - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_bvDisabledHitGroups (uint32) @@ -4085,7 +4197,7 @@ namespace CS2Dumper.Schemas { public const nint m_bvDisabledHitGroups = 0x24; // uint32[1] } // Parent: C_BaseTrigger - // Field count: 9 + // Fields count: 9 // // Metadata: // NetworkVarNames: m_bEnabled (bool) @@ -4094,32 +4206,32 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_Weight (float) // NetworkVarNames: m_lookupFilename (char) public static class C_ColorCorrectionVolume { - public const nint m_LastEnterWeight = 0xCD0; // float32 - public const nint m_LastEnterTime = 0xCD4; // float32 - public const nint m_LastExitWeight = 0xCD8; // float32 - public const nint m_LastExitTime = 0xCDC; // float32 - public const nint m_bEnabled = 0xCE0; // bool - public const nint m_MaxWeight = 0xCE4; // float32 - public const nint m_FadeDuration = 0xCE8; // float32 - public const nint m_Weight = 0xCEC; // float32 - public const nint m_lookupFilename = 0xCF0; // char[512] + public const nint m_LastEnterWeight = 0xCB4; // float32 + public const nint m_LastEnterTime = 0xCB8; // float32 + public const nint m_LastExitWeight = 0xCBC; // float32 + public const nint m_LastExitTime = 0xCC0; // float32 + public const nint m_bEnabled = 0xCC4; // bool + public const nint m_MaxWeight = 0xCC8; // float32 + public const nint m_FadeDuration = 0xCCC; // float32 + public const nint m_Weight = 0xCD0; // float32 + public const nint m_lookupFilename = 0xCD4; // char[512] } // Parent: C_BaseModelEntity - // Field count: 0 + // Fields count: 0 public static class C_PrecipitationBlocker { } // Parent: CBaseAnimGraph - // Field count: 6 + // Fields count: 6 public static class C_BulletHitModel { - public const nint m_matLocal = 0xED0; // matrix3x4_t - public const nint m_iBoneIndex = 0xF00; // int32 - public const nint m_hPlayerParent = 0xF04; // CHandle - public const nint m_bIsHit = 0xF08; // bool - public const nint m_flTimeCreated = 0xF0C; // float32 - public const nint m_vecStartPos = 0xF10; // Vector + public const nint m_matLocal = 0xF30; // matrix3x4_t + public const nint m_iBoneIndex = 0xF60; // int32 + public const nint m_hPlayerParent = 0xF64; // CHandle + public const nint m_bIsHit = 0xF68; // bool + public const nint m_flTimeCreated = 0xF6C; // float32 + public const nint m_vecStartPos = 0xF70; // Vector } // Parent: C_BaseEntity - // Field count: 17 + // Fields count: 17 // // Metadata: // NetworkVarNames: m_nDraftType (int) @@ -4138,53 +4250,53 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nPhaseStartTick (int) // NetworkVarNames: m_nPhaseDurationTicks (int) public static class C_MapVetoPickController { - public const nint m_nDraftType = 0x558; // int32 - public const nint m_nTeamWinningCoinToss = 0x55C; // int32 - public const nint m_nTeamWithFirstChoice = 0x560; // int32[64] - public const nint m_nVoteMapIdsList = 0x660; // int32[7] - public const nint m_nAccountIDs = 0x67C; // int32[64] - public const nint m_nMapId0 = 0x77C; // int32[64] - public const nint m_nMapId1 = 0x87C; // int32[64] - public const nint m_nMapId2 = 0x97C; // int32[64] - public const nint m_nMapId3 = 0xA7C; // int32[64] - public const nint m_nMapId4 = 0xB7C; // int32[64] - public const nint m_nMapId5 = 0xC7C; // int32[64] - public const nint m_nStartingSide0 = 0xD7C; // int32[64] - public const nint m_nCurrentPhase = 0xE7C; // int32 - public const nint m_nPhaseStartTick = 0xE80; // int32 - public const nint m_nPhaseDurationTicks = 0xE84; // int32 - public const nint m_nPostDataUpdateTick = 0xE88; // int32 - public const nint m_bDisabledHud = 0xE8C; // bool + public const nint m_nDraftType = 0x6FC; // int32 + public const nint m_nTeamWinningCoinToss = 0x700; // int32 + public const nint m_nTeamWithFirstChoice = 0x704; // int32[64] + public const nint m_nVoteMapIdsList = 0x804; // int32[7] + public const nint m_nAccountIDs = 0x820; // int32[64] + public const nint m_nMapId0 = 0x920; // int32[64] + public const nint m_nMapId1 = 0xA20; // int32[64] + public const nint m_nMapId2 = 0xB20; // int32[64] + public const nint m_nMapId3 = 0xC20; // int32[64] + public const nint m_nMapId4 = 0xD20; // int32[64] + public const nint m_nMapId5 = 0xE20; // int32[64] + public const nint m_nStartingSide0 = 0xF20; // int32[64] + public const nint m_nCurrentPhase = 0x1020; // int32 + public const nint m_nPhaseStartTick = 0x1024; // int32 + public const nint m_nPhaseDurationTicks = 0x1028; // int32 + public const nint m_nPostDataUpdateTick = 0x102C; // int32 + public const nint m_bDisabledHud = 0x1030; // bool } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MGapTypeQueriesForScopeSingleton public static class CSharedGapTypeQueryRegistration { } // Parent: C_BarnLight - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_flInnerAngle (float) // NetworkVarNames: m_flOuterAngle (float) // NetworkVarNames: m_bShowLight (bool) public static class C_OmniLight { - public const nint m_flInnerAngle = 0xF10; // float32 - public const nint m_flOuterAngle = 0xF14; // float32 - public const nint m_bShowLight = 0xF18; // bool + public const nint m_flInnerAngle = 0xFF8; // float32 + public const nint m_flOuterAngle = 0xFFC; // float32 + public const nint m_bShowLight = 0x1000; // bool } // Parent: C_Inferno - // Field count: 0 + // Fields count: 0 public static class C_FireCrackerBlast { } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class C_WeaponMP9 { } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) @@ -4192,7 +4304,7 @@ namespace CS2Dumper.Schemas { public const nint m_weaponPurchases = 0x8; // C_UtlVectorEmbeddedNetworkVar } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_nMatchSeed (int) @@ -4208,7 +4320,7 @@ namespace CS2Dumper.Schemas { public const nint m_iBombSite = 0x104; // int32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_duration (float32) @@ -4220,11 +4332,11 @@ namespace CS2Dumper.Schemas { public const nint m_timescale = 0x10; // float32 } // Parent: CPlayerPawnComponent - // Field count: 0 + // Fields count: 0 public static class CCSPlayer_GlowServices { } // Parent: None - // Field count: 5 + // Fields count: 5 public static class C_BaseFlex__Emphasized_Phoneme { public const nint m_sClassName = 0x0; // CUtlString public const nint m_flAmount = 0x18; // float32 @@ -4233,7 +4345,7 @@ namespace CS2Dumper.Schemas { public const nint m_bValid = 0x1E; // bool } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_timestamp (GameTime_t) @@ -4243,11 +4355,11 @@ namespace CS2Dumper.Schemas { public const nint m_nWorldGroupId = 0xC; // WorldGroupId_t } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class C_WeaponSSG08 { } // Parent: C_BaseModelEntity - // Field count: 9 + // Fields count: 9 // // Metadata: // NetworkVarNames: m_vecLadderDir (Vector) @@ -4256,22 +4368,22 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flAutoRideSpeed (float) // NetworkVarNames: m_bFakeLadder (bool) public static class C_FuncLadder { - public const nint m_vecLadderDir = 0xCC8; // Vector - public const nint m_Dismounts = 0xCD8; // CUtlVector> - public const nint m_vecLocalTop = 0xCF0; // Vector - public const nint m_vecPlayerMountPositionTop = 0xCFC; // Vector - public const nint m_vecPlayerMountPositionBottom = 0xD08; // Vector - public const nint m_flAutoRideSpeed = 0xD14; // float32 - public const nint m_bDisabled = 0xD18; // bool - public const nint m_bFakeLadder = 0xD19; // bool - public const nint m_bHasSlack = 0xD1A; // bool + public const nint m_vecLadderDir = 0xCB0; // Vector + public const nint m_Dismounts = 0xCC0; // CUtlVector> + public const nint m_vecLocalTop = 0xCD8; // Vector + public const nint m_vecPlayerMountPositionTop = 0xCE4; // Vector + public const nint m_vecPlayerMountPositionBottom = 0xCF0; // Vector + public const nint m_flAutoRideSpeed = 0xCFC; // float32 + public const nint m_bDisabled = 0xD00; // bool + public const nint m_bFakeLadder = 0xD01; // bool + public const nint m_bHasSlack = 0xD02; // bool } // Parent: C_SoundOpvarSetAABBEntity - // Field count: 0 + // Fields count: 0 public static class C_SoundOpvarSetOBBEntity { } // Parent: CPlayerPawnComponent - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_hMyWeapons (CHandle) @@ -4285,14 +4397,14 @@ namespace CS2Dumper.Schemas { public const nint m_iAmmo = 0x60; // uint16[32] } // Parent: None - // Field count: 3 + // Fields count: 3 public static class CAttributeManager__cached_attribute_float_t { public const nint flIn = 0x0; // float32 public const nint iAttribHook = 0x8; // CUtlSymbolLarge public const nint flOut = 0x10; // float32 } // Parent: C_BaseFlex - // Field count: 12 + // Fields count: 12 // // Metadata: // MNetworkIncludeByName @@ -4313,26 +4425,26 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flDamage (float32) // NetworkVarNames: m_hThrower (CHandle) public static class C_BaseGrenade { - public const nint m_bHasWarnedAI = 0x1068; // bool - public const nint m_bIsSmokeGrenade = 0x1069; // bool - public const nint m_bIsLive = 0x106A; // bool - public const nint m_DmgRadius = 0x106C; // float32 - public const nint m_flDetonateTime = 0x1070; // GameTime_t - public const nint m_flWarnAITime = 0x1074; // float32 - public const nint m_flDamage = 0x1078; // float32 - public const nint m_iszBounceSound = 0x1080; // CUtlSymbolLarge - public const nint m_ExplosionSound = 0x1088; // CUtlString - public const nint m_hThrower = 0x1094; // CHandle - public const nint m_flNextAttack = 0x10AC; // GameTime_t - public const nint m_hOriginalThrower = 0x10B0; // CHandle + public const nint m_bHasWarnedAI = 0x10C8; // bool + public const nint m_bIsSmokeGrenade = 0x10C9; // bool + public const nint m_bIsLive = 0x10CA; // bool + public const nint m_DmgRadius = 0x10CC; // float32 + public const nint m_flDetonateTime = 0x10D0; // GameTime_t + public const nint m_flWarnAITime = 0x10D4; // float32 + public const nint m_flDamage = 0x10D8; // float32 + public const nint m_iszBounceSound = 0x10E0; // CUtlSymbolLarge + public const nint m_ExplosionSound = 0x10E8; // CUtlString + public const nint m_hThrower = 0x10F4; // CHandle + public const nint m_flNextAttack = 0x110C; // GameTime_t + public const nint m_hOriginalThrower = 0x1110; // CHandle } // Parent: None - // Field count: 1 + // Fields count: 1 public static class CCSGameModeRules { public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_nInteractsAs (uint64) @@ -4354,7 +4466,7 @@ namespace CS2Dumper.Schemas { public const nint m_nCollisionFunctionMask = 0x2B; // uint8 } // Parent: C_BaseEntity - // Field count: 32 + // Fields count: 34 // // Metadata: // NetworkVarNames: m_flScattering (float) @@ -4364,6 +4476,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flFadeInStart (float) // NetworkVarNames: m_flFadeInEnd (float) // NetworkVarNames: m_flIndirectStrength (float) + // NetworkVarNames: m_nVolumeDepth (int) + // NetworkVarNames: m_fFirstVolumeSliceThickness (float) // NetworkVarNames: m_nIndirectTextureDimX (int) // NetworkVarNames: m_nIndirectTextureDimY (int) // NetworkVarNames: m_nIndirectTextureDimZ (int) @@ -4389,45 +4503,47 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_fNoiseStrength (float) // NetworkVarNames: m_vNoiseScale (Vector) public static class C_EnvVolumetricFogController { - public const nint m_flScattering = 0x548; // float32 - public const nint m_flAnisotropy = 0x54C; // float32 - public const nint m_flFadeSpeed = 0x550; // float32 - public const nint m_flDrawDistance = 0x554; // float32 - public const nint m_flFadeInStart = 0x558; // float32 - public const nint m_flFadeInEnd = 0x55C; // float32 - public const nint m_flIndirectStrength = 0x560; // float32 - public const nint m_nIndirectTextureDimX = 0x564; // int32 - public const nint m_nIndirectTextureDimY = 0x568; // int32 - public const nint m_nIndirectTextureDimZ = 0x56C; // int32 - public const nint m_vBoxMins = 0x570; // Vector - public const nint m_vBoxMaxs = 0x57C; // Vector - public const nint m_bActive = 0x588; // bool - public const nint m_flStartAnisoTime = 0x58C; // GameTime_t - public const nint m_flStartScatterTime = 0x590; // GameTime_t - public const nint m_flStartDrawDistanceTime = 0x594; // GameTime_t - public const nint m_flStartAnisotropy = 0x598; // float32 - public const nint m_flStartScattering = 0x59C; // float32 - public const nint m_flStartDrawDistance = 0x5A0; // float32 - public const nint m_flDefaultAnisotropy = 0x5A4; // float32 - public const nint m_flDefaultScattering = 0x5A8; // float32 - public const nint m_flDefaultDrawDistance = 0x5AC; // float32 - public const nint m_bStartDisabled = 0x5B0; // bool - public const nint m_bEnableIndirect = 0x5B1; // bool - public const nint m_bIndirectUseLPVs = 0x5B2; // bool - public const nint m_bIsMaster = 0x5B3; // bool - public const nint m_hFogIndirectTexture = 0x5B8; // CStrongHandle - public const nint m_nForceRefreshCount = 0x5C0; // int32 - public const nint m_fNoiseSpeed = 0x5C4; // float32 - public const nint m_fNoiseStrength = 0x5C8; // float32 - public const nint m_vNoiseScale = 0x5CC; // Vector - public const nint m_bFirstTime = 0x5D8; // bool + public const nint m_flScattering = 0x6EC; // float32 + public const nint m_flAnisotropy = 0x6F0; // float32 + public const nint m_flFadeSpeed = 0x6F4; // float32 + public const nint m_flDrawDistance = 0x6F8; // float32 + public const nint m_flFadeInStart = 0x6FC; // float32 + public const nint m_flFadeInEnd = 0x700; // float32 + public const nint m_flIndirectStrength = 0x704; // float32 + public const nint m_nVolumeDepth = 0x708; // int32 + public const nint m_fFirstVolumeSliceThickness = 0x70C; // float32 + public const nint m_nIndirectTextureDimX = 0x710; // int32 + public const nint m_nIndirectTextureDimY = 0x714; // int32 + public const nint m_nIndirectTextureDimZ = 0x718; // int32 + public const nint m_vBoxMins = 0x71C; // Vector + public const nint m_vBoxMaxs = 0x728; // Vector + public const nint m_bActive = 0x734; // bool + public const nint m_flStartAnisoTime = 0x738; // GameTime_t + public const nint m_flStartScatterTime = 0x73C; // GameTime_t + public const nint m_flStartDrawDistanceTime = 0x740; // GameTime_t + public const nint m_flStartAnisotropy = 0x744; // float32 + public const nint m_flStartScattering = 0x748; // float32 + public const nint m_flStartDrawDistance = 0x74C; // float32 + public const nint m_flDefaultAnisotropy = 0x750; // float32 + public const nint m_flDefaultScattering = 0x754; // float32 + public const nint m_flDefaultDrawDistance = 0x758; // float32 + public const nint m_bStartDisabled = 0x75C; // bool + public const nint m_bEnableIndirect = 0x75D; // bool + public const nint m_bIndirectUseLPVs = 0x75E; // bool + public const nint m_bIsMaster = 0x75F; // bool + public const nint m_hFogIndirectTexture = 0x760; // CStrongHandle + public const nint m_nForceRefreshCount = 0x768; // int32 + public const nint m_fNoiseSpeed = 0x76C; // float32 + public const nint m_fNoiseStrength = 0x770; // float32 + public const nint m_vNoiseScale = 0x774; // Vector + public const nint m_bFirstTime = 0x780; // bool } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class C_WeaponTec9 { } // Parent: CBaseAnimGraph - // Field count: 13 + // Fields count: 13 // // Metadata: // NetworkVarNames: m_bActive (bool) @@ -4441,30 +4557,30 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bListenedTo (bool) // NetworkVarNames: m_hViewPosition (CHandle) public static class C_PointCommentaryNode { - public const nint m_bActive = 0xED8; // bool - public const nint m_bWasActive = 0xED9; // bool - public const nint m_flEndTime = 0xEDC; // GameTime_t - public const nint m_flStartTime = 0xEE0; // GameTime_t - public const nint m_flStartTimeInCommentary = 0xEE4; // float32 - public const nint m_iszCommentaryFile = 0xEE8; // CUtlSymbolLarge - public const nint m_iszTitle = 0xEF0; // CUtlSymbolLarge - public const nint m_iszSpeakers = 0xEF8; // CUtlSymbolLarge - public const nint m_iNodeNumber = 0xF00; // int32 - public const nint m_iNodeNumberMax = 0xF04; // int32 - public const nint m_bListenedTo = 0xF08; // bool - public const nint m_hViewPosition = 0xF18; // CHandle - public const nint m_bRestartAfterRestore = 0xF1C; // bool + public const nint m_bActive = 0xF38; // bool + public const nint m_bWasActive = 0xF39; // bool + public const nint m_flEndTime = 0xF3C; // GameTime_t + public const nint m_flStartTime = 0xF40; // GameTime_t + public const nint m_flStartTimeInCommentary = 0xF44; // float32 + public const nint m_iszCommentaryFile = 0xF48; // CUtlSymbolLarge + public const nint m_iszTitle = 0xF50; // CUtlSymbolLarge + public const nint m_iszSpeakers = 0xF58; // CUtlSymbolLarge + public const nint m_iNodeNumber = 0xF60; // int32 + public const nint m_iNodeNumberMax = 0xF64; // int32 + public const nint m_bListenedTo = 0xF68; // bool + public const nint m_hViewPosition = 0xF78; // CHandle + public const nint m_bRestartAfterRestore = 0xF7C; // bool } // Parent: CCSPlayerBase_CameraServices - // Field count: 0 + // Fields count: 0 public static class CCSObserver_CameraServices { } // Parent: CCSPointScriptEntity - // Field count: 0 + // Fields count: 0 public static class CCSClientPointScriptEntity { } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: localSound (Vector) @@ -4479,42 +4595,46 @@ namespace CS2Dumper.Schemas { public const nint soundscapeEntityListIndex = 0x70; // int32 public const nint soundEventHash = 0x74; // uint32 } + // Parent: CBaseAnimGraph + // Fields count: 0 + public static class C_CS2WeaponModuleBase { + } // Parent: C_BaseEntity - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_nMode (int) // NetworkVarNames: m_vBoxSize (Vector) // NetworkVarNames: m_bEnabled (bool) public static class C_InfoVisibilityBox { - public const nint m_nMode = 0x54C; // int32 - public const nint m_vBoxSize = 0x550; // Vector - public const nint m_bEnabled = 0x55C; // bool + public const nint m_nMode = 0x6F0; // int32 + public const nint m_vBoxSize = 0x6F4; // Vector + public const nint m_bEnabled = 0x700; // bool } // Parent: C_Sprite - // Field count: 2 + // Fields count: 2 public static class C_FireSprite { - public const nint m_vecMoveDir = 0xDD8; // Vector - public const nint m_bFadeFromAbove = 0xDE4; // bool + public const nint m_vecMoveDir = 0xDC0; // Vector + public const nint m_bFadeFromAbove = 0xDCC; // bool } // Parent: C_CSGO_TeamIntroCharacterPosition - // Field count: 0 + // Fields count: 0 public static class C_CSGO_TeamIntroTerroristPosition { } // Parent: C_BaseTrigger - // Field count: 8 + // Fields count: 8 public static class C_Precipitation { - public const nint m_flDensity = 0xCD0; // float32 - public const nint m_flParticleInnerDist = 0xCE0; // float32 - public const nint m_pParticleDef = 0xCE8; // char* - public const nint m_tParticlePrecipTraceTimer = 0xD10; // TimedEvent[1] - public const nint m_bActiveParticlePrecipEmitter = 0xD18; // bool[1] - public const nint m_bParticlePrecipInitialized = 0xD19; // bool - public const nint m_bHasSimulatedSinceLastSceneObjectUpdate = 0xD1A; // bool - public const nint m_nAvailableSheetSequencesMaxIndex = 0xD1C; // int32 + public const nint m_flDensity = 0xCB4; // float32 + public const nint m_flParticleInnerDist = 0xCC0; // float32 + public const nint m_pParticleDef = 0xCC8; // char* + public const nint m_tParticlePrecipTraceTimer = 0xCF0; // TimedEvent[1] + public const nint m_bActiveParticlePrecipEmitter = 0xCF8; // bool[1] + public const nint m_bParticlePrecipInitialized = 0xCF9; // bool + public const nint m_bHasSimulatedSinceLastSceneObjectUpdate = 0xCFA; // bool + public const nint m_nAvailableSheetSequencesMaxIndex = 0xCFC; // int32 } // Parent: CEntitySubclassVDataBase - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -4528,12 +4648,17 @@ namespace CS2Dumper.Schemas { public const nint m_szModifier = 0x120; // CUtlString } // Parent: None - // Field count: 1 + // Fields count: 6 public static class CBuoyancyHelper { - public const nint m_flFluidDensity = 0x18; // float32 + public const nint m_nFluidType = 0x18; // CUtlStringToken + public const nint m_flFluidDensity = 0x1C; // float32 + public const nint m_vecFractionOfWheelSubmergedForWheelFriction = 0x20; // CUtlVector + public const nint m_vecWheelFrictionScales = 0x38; // CUtlVector + public const nint m_vecFractionOfWheelSubmergedForWheelDrag = 0x50; // CUtlVector + public const nint m_vecWheelDrag = 0x68; // CUtlVector } // Parent: C_BaseModelEntity - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_bEnabled (bool) @@ -4541,20 +4666,20 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_PanelClassName (string_t) // NetworkVarNames: m_PanelID (string_t) public static class C_BaseClientUIEntity { - public const nint m_bEnabled = 0xCD0; // bool - public const nint m_DialogXMLName = 0xCD8; // CUtlSymbolLarge - public const nint m_PanelClassName = 0xCE0; // CUtlSymbolLarge - public const nint m_PanelID = 0xCE8; // CUtlSymbolLarge + public const nint m_bEnabled = 0xCB8; // bool + public const nint m_DialogXMLName = 0xCC0; // CUtlSymbolLarge + public const nint m_PanelClassName = 0xCC8; // CUtlSymbolLarge + public const nint m_PanelID = 0xCD0; // CUtlSymbolLarge } // Parent: C_BaseModelEntity - // Field count: 3 + // Fields count: 3 public static class C_FuncTrackTrain { - public const nint m_nLongAxis = 0xCC8; // int32 - public const nint m_flRadius = 0xCCC; // float32 - public const nint m_flLineLength = 0xCD0; // float32 + public const nint m_nLongAxis = 0xCB0; // int32 + public const nint m_flRadius = 0xCB4; // float32 + public const nint m_flLineLength = 0xCB8; // float32 } // Parent: CPlayerPawnComponent - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_bIsRescuing (bool) @@ -4567,54 +4692,56 @@ namespace CS2Dumper.Schemas { public const nint m_weaponPurchasesThisRound = 0xA0; // WeaponPurchaseTracker_t } // Parent: None - // Field count: 12 + // Fields count: 13 // // Metadata: // NetworkVarNames: m_nModelID (int32) - // NetworkVarNames: m_hMaterial (HMaterialStrong) + // NetworkVarNames: m_hMaterialBase (HMaterialStrong) + // NetworkVarNames: m_hMaterialDamageOverlay (HMaterialStrong) // NetworkVarNames: m_solid (ShardSolid_t) - // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) // NetworkVarNames: m_vecPanelSize (Vector2D) // NetworkVarNames: m_vecStressPositionA (Vector2D) // NetworkVarNames: m_vecStressPositionB (Vector2D) // NetworkVarNames: m_vecPanelVertices (Vector2D) + // NetworkVarNames: m_vInitialPanelVertices (Vector4D) // NetworkVarNames: m_flGlassHalfThickness (float) // NetworkVarNames: m_bHasParent (bool) // NetworkVarNames: m_bParentFrozen (bool) // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) public static class shard_model_desc_t { public const nint m_nModelID = 0x8; // int32 - public const nint m_hMaterial = 0x10; // CStrongHandle - public const nint m_solid = 0x18; // ShardSolid_t - public const nint m_ShatterPanelMode = 0x19; // ShatterPanelMode - public const nint m_vecPanelSize = 0x1C; // Vector2D - public const nint m_vecStressPositionA = 0x24; // Vector2D - public const nint m_vecStressPositionB = 0x2C; // Vector2D - public const nint m_vecPanelVertices = 0x38; // C_NetworkUtlVectorBase - public const nint m_flGlassHalfThickness = 0x50; // float32 - public const nint m_bHasParent = 0x54; // bool - public const nint m_bParentFrozen = 0x55; // bool - public const nint m_SurfacePropStringToken = 0x58; // CUtlStringToken + public const nint m_hMaterialBase = 0x10; // CStrongHandle + public const nint m_hMaterialDamageOverlay = 0x18; // CStrongHandle + public const nint m_solid = 0x20; // ShardSolid_t + public const nint m_vecPanelSize = 0x24; // Vector2D + public const nint m_vecStressPositionA = 0x2C; // Vector2D + public const nint m_vecStressPositionB = 0x34; // Vector2D + public const nint m_vecPanelVertices = 0x40; // C_NetworkUtlVectorBase + public const nint m_vInitialPanelVertices = 0x58; // C_NetworkUtlVectorBase + public const nint m_flGlassHalfThickness = 0x70; // float32 + public const nint m_bHasParent = 0x74; // bool + public const nint m_bParentFrozen = 0x75; // bool + public const nint m_SurfacePropStringToken = 0x78; // CUtlStringToken } // Parent: None - // Field count: 1 + // Fields count: 1 public static class C_SceneEntity__QueuedEvents_t { public const nint starttime = 0x0; // float32 } // Parent: CBaseAnimGraph - // Field count: 4 + // Fields count: 4 public static class CBaseProp { - public const nint m_bModelOverrodeBlockLOS = 0xED0; // bool - public const nint m_iShapeType = 0xED4; // int32 - public const nint m_bConformToCollisionBounds = 0xED8; // bool - public const nint m_mPreferredCatchTransform = 0xEDC; // matrix3x4_t + public const nint m_bModelOverrodeBlockLOS = 0xF30; // bool + public const nint m_iShapeType = 0xF34; // int32 + public const nint m_bConformToCollisionBounds = 0xF38; // bool + public const nint m_mPreferredCatchTransform = 0xF3C; // matrix3x4_t } // Parent: C_CSGO_PreviewPlayer - // Field count: 0 + // Fields count: 0 public static class C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -4622,50 +4749,50 @@ namespace CS2Dumper.Schemas { public static class CCSPointScriptExtensions_observer { } // Parent: CLogicalEntity - // Field count: 12 + // Fields count: 12 public static class CPointTemplate { - public const nint m_iszWorldName = 0x548; // CUtlSymbolLarge - public const nint m_iszSource2EntityLumpName = 0x550; // CUtlSymbolLarge - public const nint m_iszEntityFilterName = 0x558; // CUtlSymbolLarge - public const nint m_flTimeoutInterval = 0x560; // float32 - public const nint m_bAsynchronouslySpawnEntities = 0x564; // bool - public const nint m_pOutputOnSpawned = 0x568; // CEntityIOOutput - public const nint m_clientOnlyEntityBehavior = 0x590; // PointTemplateClientOnlyEntityBehavior_t - public const nint m_ownerSpawnGroupType = 0x594; // PointTemplateOwnerSpawnGroupType_t - public const nint m_createdSpawnGroupHandles = 0x598; // CUtlVector - public const nint m_SpawnedEntityHandles = 0x5B0; // CUtlVector - public const nint m_ScriptSpawnCallback = 0x5C8; // HSCRIPT - public const nint m_ScriptCallbackScope = 0x5D0; // HSCRIPT + public const nint m_iszWorldName = 0x6F0; // CUtlSymbolLarge + public const nint m_iszSource2EntityLumpName = 0x6F8; // CUtlSymbolLarge + public const nint m_iszEntityFilterName = 0x700; // CUtlSymbolLarge + public const nint m_flTimeoutInterval = 0x708; // float32 + public const nint m_bAsynchronouslySpawnEntities = 0x70C; // bool + public const nint m_pOutputOnSpawned = 0x710; // CEntityIOOutput + public const nint m_clientOnlyEntityBehavior = 0x738; // PointTemplateClientOnlyEntityBehavior_t + public const nint m_ownerSpawnGroupType = 0x73C; // PointTemplateOwnerSpawnGroupType_t + public const nint m_createdSpawnGroupHandles = 0x740; // CUtlVector + public const nint m_SpawnedEntityHandles = 0x758; // CUtlVector + public const nint m_ScriptSpawnCallback = 0x770; // HSCRIPT + public const nint m_ScriptCallbackScope = 0x778; // HSCRIPT } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class C_WeaponHKP2000 { } // Parent: C_BaseCSGrenade - // Field count: 0 + // Fields count: 0 public static class CTripWireFire { } // Parent: C_BaseFlex - // Field count: 6 + // Fields count: 6 public static class C_CSGO_PreviewModel { - public const nint m_animgraph = 0x1068; // CUtlString - public const nint m_animgraphCharacterModeString = 0x1070; // CGlobalSymbol - public const nint m_defaultAnim = 0x1078; // CUtlString - public const nint m_nDefaultAnimLoopMode = 0x1080; // AnimLoopMode_t - public const nint m_flInitialModelScale = 0x1084; // float32 - public const nint m_sInitialWeaponState = 0x1088; // CUtlString + public const nint m_animgraph = 0x10C8; // CUtlString + public const nint m_animgraphCharacterModeString = 0x10D0; // CGlobalSymbol + public const nint m_defaultAnim = 0x10D8; // CUtlString + public const nint m_nDefaultAnimLoopMode = 0x10E0; // AnimLoopMode_t + public const nint m_flInitialModelScale = 0x10E4; // float32 + public const nint m_sInitialWeaponState = 0x10E8; // CUtlString } // Parent: C_PointEntity - // Field count: 5 + // Fields count: 5 public static class CInfoDynamicShadowHint { - public const nint m_bDisabled = 0x548; // bool - public const nint m_flRange = 0x54C; // float32 - public const nint m_nImportance = 0x550; // int32 - public const nint m_nLightChoice = 0x554; // int32 - public const nint m_hLight = 0x558; // CHandle + public const nint m_bDisabled = 0x6EC; // bool + public const nint m_flRange = 0x6F0; // float32 + public const nint m_nImportance = 0x6F4; // int32 + public const nint m_nLightChoice = 0x6F8; // int32 + public const nint m_hLight = 0x6FC; // CHandle } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -4673,7 +4800,7 @@ namespace CS2Dumper.Schemas { public static class CTakeDamageInfoAPI { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -4681,15 +4808,15 @@ namespace CS2Dumper.Schemas { public static class C_BaseEntityAPI { } // Parent: C_CSWeaponBase - // Field count: 0 + // Fields count: 0 public static class C_WeaponXM1014 { } // Parent: C_ParticleSystem - // Field count: 0 + // Fields count: 0 public static class C_MapPreviewParticleSystem { } // Parent: None - // Field count: 11 + // Fields count: 11 // // Metadata: // NetworkVarNames: m_iGlowType (int32) @@ -4715,7 +4842,7 @@ namespace CS2Dumper.Schemas { public const nint m_bGlowing = 0x51; // bool } // Parent: C_BaseTrigger - // Field count: 13 + // Fields count: 13 // // Metadata: // NetworkVarNames: m_gravityScale (float) @@ -4732,22 +4859,22 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vecLinearForceDirection (Vector) // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) public static class C_TriggerPhysics { - public const nint m_gravityScale = 0xCD0; // float32 - public const nint m_linearLimit = 0xCD4; // float32 - public const nint m_linearDamping = 0xCD8; // float32 - public const nint m_angularLimit = 0xCDC; // float32 - public const nint m_angularDamping = 0xCE0; // float32 - public const nint m_linearForce = 0xCE4; // float32 - public const nint m_flFrequency = 0xCE8; // float32 - public const nint m_flDampingRatio = 0xCEC; // float32 - public const nint m_vecLinearForcePointAt = 0xCF0; // Vector - public const nint m_bCollapseToForcePoint = 0xCFC; // bool - public const nint m_vecLinearForcePointAtWorld = 0xD00; // Vector - public const nint m_vecLinearForceDirection = 0xD0C; // Vector - public const nint m_bConvertToDebrisWhenPossible = 0xD18; // bool + public const nint m_gravityScale = 0xCB4; // float32 + public const nint m_linearLimit = 0xCB8; // float32 + public const nint m_linearDamping = 0xCBC; // float32 + public const nint m_angularLimit = 0xCC0; // float32 + public const nint m_angularDamping = 0xCC4; // float32 + public const nint m_linearForce = 0xCC8; // float32 + public const nint m_flFrequency = 0xCCC; // float32 + public const nint m_flDampingRatio = 0xCD0; // float32 + public const nint m_vecLinearForcePointAt = 0xCD4; // Vector + public const nint m_bCollapseToForcePoint = 0xCE0; // bool + public const nint m_vecLinearForcePointAtWorld = 0xCE4; // Vector + public const nint m_vecLinearForceDirection = 0xCF0; // Vector + public const nint m_bConvertToDebrisWhenPossible = 0xCFC; // bool } // Parent: CPlayerPawnComponent - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_hCarriedHostage (CHandle) @@ -4757,15 +4884,15 @@ namespace CS2Dumper.Schemas { public const nint m_hCarriedHostageProp = 0x44; // CHandle } // Parent: C_CSWeaponBase - // Field count: 0 + // Fields count: 0 public static class CBreachCharge { } // Parent: C_LightEntity - // Field count: 0 + // Fields count: 0 public static class C_LightDirectionalEntity { } // Parent: C_BaseEntity - // Field count: 18 + // Fields count: 18 // // Metadata: // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) @@ -4787,42 +4914,42 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) // NetworkVarNames: m_Entity_bEnabled (bool) public static class C_EnvCubemap { - public const nint m_Entity_hCubemapTexture = 0x5C8; // CStrongHandle - public const nint m_Entity_bCustomCubemapTexture = 0x5D0; // bool - public const nint m_Entity_flInfluenceRadius = 0x5D4; // float32 - public const nint m_Entity_vBoxProjectMins = 0x5D8; // Vector - public const nint m_Entity_vBoxProjectMaxs = 0x5E4; // Vector - public const nint m_Entity_bMoveable = 0x5F0; // bool - public const nint m_Entity_nHandshake = 0x5F4; // int32 - public const nint m_Entity_nEnvCubeMapArrayIndex = 0x5F8; // int32 - public const nint m_Entity_nPriority = 0x5FC; // int32 - public const nint m_Entity_flEdgeFadeDist = 0x600; // float32 - public const nint m_Entity_vEdgeFadeDists = 0x604; // Vector - public const nint m_Entity_flDiffuseScale = 0x610; // float32 - public const nint m_Entity_bStartDisabled = 0x614; // bool - public const nint m_Entity_bDefaultEnvMap = 0x615; // bool - public const nint m_Entity_bDefaultSpecEnvMap = 0x616; // bool - public const nint m_Entity_bIndoorCubeMap = 0x617; // bool - public const nint m_Entity_bCopyDiffuseFromDefaultCubemap = 0x618; // bool - public const nint m_Entity_bEnabled = 0x628; // bool + public const nint m_Entity_hCubemapTexture = 0x770; // CStrongHandle + public const nint m_Entity_bCustomCubemapTexture = 0x778; // bool + public const nint m_Entity_flInfluenceRadius = 0x77C; // float32 + public const nint m_Entity_vBoxProjectMins = 0x780; // Vector + public const nint m_Entity_vBoxProjectMaxs = 0x78C; // Vector + public const nint m_Entity_bMoveable = 0x798; // bool + public const nint m_Entity_nHandshake = 0x79C; // int32 + public const nint m_Entity_nEnvCubeMapArrayIndex = 0x7A0; // int32 + public const nint m_Entity_nPriority = 0x7A4; // int32 + public const nint m_Entity_flEdgeFadeDist = 0x7A8; // float32 + public const nint m_Entity_vEdgeFadeDists = 0x7AC; // Vector + public const nint m_Entity_flDiffuseScale = 0x7B8; // float32 + public const nint m_Entity_bStartDisabled = 0x7BC; // bool + public const nint m_Entity_bDefaultEnvMap = 0x7BD; // bool + public const nint m_Entity_bDefaultSpecEnvMap = 0x7BE; // bool + public const nint m_Entity_bIndoorCubeMap = 0x7BF; // bool + public const nint m_Entity_bCopyDiffuseFromDefaultCubemap = 0x7C0; // bool + public const nint m_Entity_bEnabled = 0x7D0; // bool } // Parent: C_BaseViewModel - // Field count: 3 + // Fields count: 3 public static class C_PredictedViewModel { - public const nint m_vPredictedLagOffset = 0xF38; // Vector - public const nint m_targetSpeed = 0xF44; // QAngle - public const nint m_currentSpeed = 0xF50; // QAngle + public const nint m_vPredictedLagOffset = 0xF94; // Vector + public const nint m_targetSpeed = 0xFA0; // QAngle + public const nint m_currentSpeed = 0xFAC; // QAngle } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class C_WeaponBizon { } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class C_AK47 { } // Parent: C_BaseEntity - // Field count: 25 + // Fields count: 25 // // Metadata: // NetworkVarNames: m_bDisabled (bool) @@ -4843,56 +4970,60 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) // NetworkVarNames: m_flInputOffset (float) public static class C_PointValueRemapper { - public const nint m_bDisabled = 0x548; // bool - public const nint m_bDisabledOld = 0x549; // bool - public const nint m_bUpdateOnClient = 0x54A; // bool - public const nint m_nInputType = 0x54C; // ValueRemapperInputType_t - public const nint m_hRemapLineStart = 0x550; // CHandle - public const nint m_hRemapLineEnd = 0x554; // CHandle - public const nint m_flMaximumChangePerSecond = 0x558; // float32 - public const nint m_flDisengageDistance = 0x55C; // float32 - public const nint m_flEngageDistance = 0x560; // float32 - public const nint m_bRequiresUseKey = 0x564; // bool - public const nint m_nOutputType = 0x568; // ValueRemapperOutputType_t - public const nint m_hOutputEntities = 0x570; // C_NetworkUtlVectorBase> - public const nint m_nHapticsType = 0x588; // ValueRemapperHapticsType_t - public const nint m_nMomentumType = 0x58C; // ValueRemapperMomentumType_t - public const nint m_flMomentumModifier = 0x590; // float32 - public const nint m_flSnapValue = 0x594; // float32 - public const nint m_flCurrentMomentum = 0x598; // float32 - public const nint m_nRatchetType = 0x59C; // ValueRemapperRatchetType_t - public const nint m_flRatchetOffset = 0x5A0; // float32 - public const nint m_flInputOffset = 0x5A4; // float32 - public const nint m_bEngaged = 0x5A8; // bool - public const nint m_bFirstUpdate = 0x5A9; // bool - public const nint m_flPreviousValue = 0x5AC; // float32 - public const nint m_flPreviousUpdateTickTime = 0x5B0; // GameTime_t - public const nint m_vecPreviousTestPoint = 0x5B4; // Vector + public const nint m_bDisabled = 0x6EC; // bool + public const nint m_bDisabledOld = 0x6ED; // bool + public const nint m_bUpdateOnClient = 0x6EE; // bool + public const nint m_nInputType = 0x6F0; // ValueRemapperInputType_t + public const nint m_hRemapLineStart = 0x6F4; // CHandle + public const nint m_hRemapLineEnd = 0x6F8; // CHandle + public const nint m_flMaximumChangePerSecond = 0x6FC; // float32 + public const nint m_flDisengageDistance = 0x700; // float32 + public const nint m_flEngageDistance = 0x704; // float32 + public const nint m_bRequiresUseKey = 0x708; // bool + public const nint m_nOutputType = 0x70C; // ValueRemapperOutputType_t + public const nint m_hOutputEntities = 0x710; // C_NetworkUtlVectorBase> + public const nint m_nHapticsType = 0x728; // ValueRemapperHapticsType_t + public const nint m_nMomentumType = 0x72C; // ValueRemapperMomentumType_t + public const nint m_flMomentumModifier = 0x730; // float32 + public const nint m_flSnapValue = 0x734; // float32 + public const nint m_flCurrentMomentum = 0x738; // float32 + public const nint m_nRatchetType = 0x73C; // ValueRemapperRatchetType_t + public const nint m_flRatchetOffset = 0x740; // float32 + public const nint m_flInputOffset = 0x744; // float32 + public const nint m_bEngaged = 0x748; // bool + public const nint m_bFirstUpdate = 0x749; // bool + public const nint m_flPreviousValue = 0x74C; // float32 + public const nint m_flPreviousUpdateTickTime = 0x750; // GameTime_t + public const nint m_vecPreviousTestPoint = 0x754; // Vector } // Parent: C_CSWeaponBase - // Field count: 0 + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bFirstAttack (bool) public static class C_Knife { + public const nint m_bFirstAttack = 0x29C7; // bool } // Parent: C_EnvCubemap - // Field count: 0 + // Fields count: 0 public static class C_EnvCubemapBox { } // Parent: C_Item - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_OwningPlayer (CHandle) // NetworkVarNames: m_KillingPlayer (CHandle) public static class C_ItemDogtags { - public const nint m_OwningPlayer = 0x16B0; // CHandle - public const nint m_KillingPlayer = 0x16B4; // CHandle + public const nint m_OwningPlayer = 0x2618; // CHandle + public const nint m_KillingPlayer = 0x261C; // CHandle } // Parent: C_CSGO_TeamPreviewCamera - // Field count: 0 + // Fields count: 0 public static class C_CSGO_EndOfMatchCamera { } // Parent: C_BaseEntity - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_iszStackName (string_t) @@ -4901,63 +5032,71 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iOpvarIndex (int) // NetworkVarNames: m_bUseAutoCompare (bool) public static class C_SoundOpvarSetPointBase { - public const nint m_iszStackName = 0x548; // CUtlSymbolLarge - public const nint m_iszOperatorName = 0x550; // CUtlSymbolLarge - public const nint m_iszOpvarName = 0x558; // CUtlSymbolLarge - public const nint m_iOpvarIndex = 0x560; // int32 - public const nint m_bUseAutoCompare = 0x564; // bool + public const nint m_iszStackName = 0x6F0; // CUtlSymbolLarge + public const nint m_iszOperatorName = 0x6F8; // CUtlSymbolLarge + public const nint m_iszOpvarName = 0x700; // CUtlSymbolLarge + public const nint m_iOpvarIndex = 0x708; // int32 + public const nint m_bUseAutoCompare = 0x70C; // bool } // Parent: C_Breakable - // Field count: 0 + // Fields count: 0 public static class C_PhysBox { } // Parent: CPlayerPawnComponent - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) public static class CCSPlayer_BuyServices { public const nint m_vecSellbackPurchaseEntries = 0x40; // C_UtlVectorEmbeddedNetworkVar } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CPathSimpleAPI { + } // Parent: C_BaseCSGrenade - // Field count: 0 + // Fields count: 0 public static class C_SensorGrenade { } // Parent: C_CSWeaponBaseGun - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_fFireTime (GameTime_t) public static class C_WeaponTaser { - public const nint m_fFireTime = 0x1A90; // GameTime_t - public const nint m_nLastAttackTick = 0x1A94; // int32 + public const nint m_fFireTime = 0x29E8; // GameTime_t + public const nint m_nLastAttackTick = 0x29EC; // int32 } // Parent: C_CSWeaponBase - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_bPlayingUninterruptableAct (bool) // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) public static class C_Fists { - public const nint m_bPlayingUninterruptableAct = 0x1A70; // bool - public const nint m_nUninterruptableActivity = 0x1A74; // PlayerAnimEvent_t + public const nint m_bPlayingUninterruptableAct = 0x29C7; // bool + public const nint m_nUninterruptableActivity = 0x29C8; // PlayerAnimEvent_t } // Parent: C_PhysicsProp - // Field count: 0 + // Fields count: 0 public static class C_PhysicsPropMultiplayer { } // Parent: CInfoDynamicShadowHint - // Field count: 2 + // Fields count: 2 public static class CInfoDynamicShadowHintBox { - public const nint m_vBoxMins = 0x560; // Vector - public const nint m_vBoxMaxs = 0x56C; // Vector + public const nint m_vBoxMins = 0x700; // Vector + public const nint m_vBoxMaxs = 0x70C; // Vector } // Parent: C_SoundOpvarSetPointEntity - // Field count: 0 + // Fields count: 0 public static class C_SoundOpvarSetPathCornerEntity { } // Parent: C_BaseEntity - // Field count: 18 + // Fields count: 18 // // Metadata: // NetworkVarNames: m_flEndDistance (float) @@ -4978,31 +5117,31 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) // NetworkVarNames: m_bHasHeightFogEnd (bool) public static class C_EnvCubemapFog { - public const nint m_flEndDistance = 0x548; // float32 - public const nint m_flStartDistance = 0x54C; // float32 - public const nint m_flFogFalloffExponent = 0x550; // float32 - public const nint m_bHeightFogEnabled = 0x554; // bool - public const nint m_flFogHeightWidth = 0x558; // float32 - public const nint m_flFogHeightEnd = 0x55C; // float32 - public const nint m_flFogHeightStart = 0x560; // float32 - public const nint m_flFogHeightExponent = 0x564; // float32 - public const nint m_flLODBias = 0x568; // float32 - public const nint m_bActive = 0x56C; // bool - public const nint m_bStartDisabled = 0x56D; // bool - public const nint m_flFogMaxOpacity = 0x570; // float32 - public const nint m_nCubemapSourceType = 0x574; // int32 - public const nint m_hSkyMaterial = 0x578; // CStrongHandle - public const nint m_iszSkyEntity = 0x580; // CUtlSymbolLarge - public const nint m_hFogCubemapTexture = 0x588; // CStrongHandle - public const nint m_bHasHeightFogEnd = 0x590; // bool - public const nint m_bFirstTime = 0x591; // bool + public const nint m_flEndDistance = 0x6EC; // float32 + public const nint m_flStartDistance = 0x6F0; // float32 + public const nint m_flFogFalloffExponent = 0x6F4; // float32 + public const nint m_bHeightFogEnabled = 0x6F8; // bool + public const nint m_flFogHeightWidth = 0x6FC; // float32 + public const nint m_flFogHeightEnd = 0x700; // float32 + public const nint m_flFogHeightStart = 0x704; // float32 + public const nint m_flFogHeightExponent = 0x708; // float32 + public const nint m_flLODBias = 0x70C; // float32 + public const nint m_bActive = 0x710; // bool + public const nint m_bStartDisabled = 0x711; // bool + public const nint m_flFogMaxOpacity = 0x714; // float32 + public const nint m_nCubemapSourceType = 0x718; // int32 + public const nint m_hSkyMaterial = 0x720; // CStrongHandle + public const nint m_iszSkyEntity = 0x728; // CUtlSymbolLarge + public const nint m_hFogCubemapTexture = 0x730; // CStrongHandle + public const nint m_bHasHeightFogEnd = 0x738; // bool + public const nint m_bFirstTime = 0x739; // bool } // Parent: C_CSWeaponBase - // Field count: 0 + // Fields count: 0 public static class C_WeaponSawedoff { } // Parent: None - // Field count: 17 + // Fields count: 17 // // Metadata: // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) @@ -5039,7 +5178,7 @@ namespace CS2Dumper.Schemas { public const nint m_flCapsuleRadius = 0xAC; // float32 } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_hSequence (HSequence) @@ -5056,7 +5195,7 @@ namespace CS2Dumper.Schemas { public const nint m_flPrevCycleForAnimEventDetection = 0x24; // float32 } // Parent: C_ModelPointEntity - // Field count: 16 + // Fields count: 16 // // Metadata: // NetworkVarNames: m_nUniqueID (int) @@ -5075,25 +5214,25 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nVersion (uint8) // NetworkVarNames: m_ubSignature (uint8) public static class C_PlayerSprayDecal { - public const nint m_nUniqueID = 0xCC8; // int32 - public const nint m_unAccountID = 0xCCC; // uint32 - public const nint m_unTraceID = 0xCD0; // uint32 - public const nint m_rtGcTime = 0xCD4; // uint32 - public const nint m_vecEndPos = 0xCD8; // Vector - public const nint m_vecStart = 0xCE4; // Vector - public const nint m_vecLeft = 0xCF0; // Vector - public const nint m_vecNormal = 0xCFC; // Vector - public const nint m_nPlayer = 0xD08; // int32 - public const nint m_nEntity = 0xD0C; // int32 - public const nint m_nHitbox = 0xD10; // int32 - public const nint m_flCreationTime = 0xD14; // float32 - public const nint m_nTintID = 0xD18; // int32 - public const nint m_nVersion = 0xD1C; // uint8 - public const nint m_ubSignature = 0xD1D; // uint8[128] - public const nint m_SprayRenderHelper = 0xDA8; // CPlayerSprayDecalRenderHelper + public const nint m_nUniqueID = 0xCB0; // int32 + public const nint m_unAccountID = 0xCB4; // uint32 + public const nint m_unTraceID = 0xCB8; // uint32 + public const nint m_rtGcTime = 0xCBC; // uint32 + public const nint m_vecEndPos = 0xCC0; // Vector + public const nint m_vecStart = 0xCCC; // Vector + public const nint m_vecLeft = 0xCD8; // Vector + public const nint m_vecNormal = 0xCE4; // Vector + public const nint m_nPlayer = 0xCF0; // int32 + public const nint m_nEntity = 0xCF4; // int32 + public const nint m_nHitbox = 0xCF8; // int32 + public const nint m_flCreationTime = 0xCFC; // float32 + public const nint m_nTintID = 0xD00; // int32 + public const nint m_nVersion = 0xD04; // uint8 + public const nint m_ubSignature = 0xD05; // uint8[128] + public const nint m_SprayRenderHelper = 0xD90; // CPlayerSprayDecalRenderHelper } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_ID (CUtlStringToken) @@ -5103,28 +5242,28 @@ namespace CS2Dumper.Schemas { public const nint m_Values = 0x34; // Vector4D } // Parent: C_PhysicsProp - // Field count: 1 + // Fields count: 1 // // Metadata: // MNetworkExcludeByName // NetworkVarNames: m_ShardDesc (shard_model_desc_t) public static class C_ShatterGlassShardPhysics { - public const nint m_ShardDesc = 0x1050; // shard_model_desc_t + public const nint m_ShardDesc = 0x10C0; // shard_model_desc_t } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class C_WeaponElite { } // Parent: C_BaseModelEntity - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) public static class C_LightEntity { - public const nint m_CLightComponent = 0xCC8; // CLightComponent* + public const nint m_CLightComponent = 0xCB0; // CLightComponent* } // Parent: C_BaseEntity - // Field count: 6 + // Fields count: 6 // // Metadata: // NetworkVarNames: m_flVisibilityStrength (float) @@ -5134,15 +5273,15 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) public static class C_PlayerVisibility { - public const nint m_flVisibilityStrength = 0x548; // float32 - public const nint m_flFogDistanceMultiplier = 0x54C; // float32 - public const nint m_flFogMaxDensityMultiplier = 0x550; // float32 - public const nint m_flFadeTime = 0x554; // float32 - public const nint m_bStartDisabled = 0x558; // bool - public const nint m_bIsEnabled = 0x559; // bool + public const nint m_flVisibilityStrength = 0x6EC; // float32 + public const nint m_flFogDistanceMultiplier = 0x6F0; // float32 + public const nint m_flFogMaxDensityMultiplier = 0x6F4; // float32 + public const nint m_flFadeTime = 0x6F8; // float32 + public const nint m_bStartDisabled = 0x6FC; // bool + public const nint m_bIsEnabled = 0x6FD; // bool } // Parent: None - // Field count: 25 + // Fields count: 25 // // Metadata: // NetworkVarNames: dirPrimary (Vector) @@ -5197,42 +5336,34 @@ namespace CS2Dumper.Schemas { public const nint m_bPadding = 0x67; // bool } // Parent: CBaseAnimGraph - // Field count: 19 + // Fields count: 19 // // Metadata: // NetworkVarNames: m_flexWeight (float32) // NetworkVarNames: m_blinktoggle (bool) public static class C_BaseFlex { - public const nint m_flexWeight = 0xEE0; // C_NetworkUtlVectorBase - public const nint m_vLookTargetPosition = 0xEF8; // Vector - public const nint m_blinktoggle = 0xF10; // bool - public const nint m_nLastFlexUpdateFrameCount = 0xF70; // int32 - public const nint m_CachedViewTarget = 0xF74; // Vector - public const nint m_nNextSceneEventId = 0xF80; // SceneEventId_t - public const nint m_iBlink = 0xF84; // int32 - public const nint m_blinktime = 0xF88; // float32 - public const nint m_prevblinktoggle = 0xF8C; // bool - public const nint m_iJawOpen = 0xF90; // int32 - public const nint m_flJawOpenAmount = 0xF94; // float32 - public const nint m_flBlinkAmount = 0xF98; // float32 - public const nint m_iMouthAttachment = 0xF9C; // AttachmentHandle_t - public const nint m_iEyeAttachment = 0xF9D; // AttachmentHandle_t - public const nint m_bResetFlexWeightsOnModelChange = 0xF9E; // bool - public const nint m_nEyeOcclusionRendererBone = 0xFB8; // int32 - public const nint m_mEyeOcclusionRendererCameraToBoneTransform = 0xFBC; // matrix3x4_t - public const nint m_vEyeOcclusionRendererHalfExtent = 0xFEC; // Vector - public const nint m_PhonemeClasses = 0x1008; // C_BaseFlex::Emphasized_Phoneme[3] - } - // Parent: C_BaseEntity - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) - public static class C_RagdollManager { - public const nint m_iCurrentMaxRagdollCount = 0x548; // int8 + public const nint m_flexWeight = 0xF40; // C_NetworkUtlVectorBase + public const nint m_vLookTargetPosition = 0xF58; // Vector + public const nint m_blinktoggle = 0xF70; // bool + public const nint m_nLastFlexUpdateFrameCount = 0xFD0; // int32 + public const nint m_CachedViewTarget = 0xFD4; // Vector + public const nint m_nNextSceneEventId = 0xFE0; // SceneEventId_t + public const nint m_iBlink = 0xFE4; // int32 + public const nint m_blinktime = 0xFE8; // float32 + public const nint m_prevblinktoggle = 0xFEC; // bool + public const nint m_iJawOpen = 0xFF0; // int32 + public const nint m_flJawOpenAmount = 0xFF4; // float32 + public const nint m_flBlinkAmount = 0xFF8; // float32 + public const nint m_iMouthAttachment = 0xFFC; // AttachmentHandle_t + public const nint m_iEyeAttachment = 0xFFD; // AttachmentHandle_t + public const nint m_bResetFlexWeightsOnModelChange = 0xFFE; // bool + public const nint m_nEyeOcclusionRendererBone = 0x1018; // int32 + public const nint m_mEyeOcclusionRendererCameraToBoneTransform = 0x101C; // matrix3x4_t + public const nint m_vEyeOcclusionRendererHalfExtent = 0x104C; // Vector + public const nint m_PhonemeClasses = 0x1068; // C_BaseFlex::Emphasized_Phoneme[3] } // Parent: C_BaseModelEntity - // Field count: 12 + // Fields count: 12 // // Metadata: // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) @@ -5248,60 +5379,60 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flFogMaxEnd (float) // NetworkVarNames: m_bEnabled (bool) public static class C_EnvSky { - public const nint m_hSkyMaterial = 0xCC8; // CStrongHandle - public const nint m_hSkyMaterialLightingOnly = 0xCD0; // CStrongHandle - public const nint m_bStartDisabled = 0xCD8; // bool - public const nint m_vTintColor = 0xCD9; // Color - public const nint m_vTintColorLightingOnly = 0xCDD; // Color - public const nint m_flBrightnessScale = 0xCE4; // float32 - public const nint m_nFogType = 0xCE8; // int32 - public const nint m_flFogMinStart = 0xCEC; // float32 - public const nint m_flFogMinEnd = 0xCF0; // float32 - public const nint m_flFogMaxStart = 0xCF4; // float32 - public const nint m_flFogMaxEnd = 0xCF8; // float32 - public const nint m_bEnabled = 0xCFC; // bool + public const nint m_hSkyMaterial = 0xCB0; // CStrongHandle + public const nint m_hSkyMaterialLightingOnly = 0xCB8; // CStrongHandle + public const nint m_bStartDisabled = 0xCC0; // bool + public const nint m_vTintColor = 0xCC1; // Color + public const nint m_vTintColorLightingOnly = 0xCC5; // Color + public const nint m_flBrightnessScale = 0xCCC; // float32 + public const nint m_nFogType = 0xCD0; // int32 + public const nint m_flFogMinStart = 0xCD4; // float32 + public const nint m_flFogMinEnd = 0xCD8; // float32 + public const nint m_flFogMaxStart = 0xCDC; // float32 + public const nint m_flFogMaxEnd = 0xCE0; // float32 + public const nint m_bEnabled = 0xCE4; // bool } // Parent: C_PointEntity - // Field count: 0 + // Fields count: 0 public static class CInfoTarget { } // Parent: C_CSGO_TeamIntroCharacterPosition - // Field count: 0 + // Fields count: 0 public static class C_CSGO_TeamIntroCounterTerroristPosition { } // Parent: C_BreakableProp - // Field count: 23 + // Fields count: 23 // // Metadata: // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) // NetworkVarNames: m_bUseAnimGraph (bool) public static class C_DynamicProp { - public const nint m_bUseHitboxesForRenderBox = 0x1040; // bool - public const nint m_bUseAnimGraph = 0x1041; // bool - public const nint m_pOutputAnimBegun = 0x1048; // CEntityIOOutput - public const nint m_pOutputAnimOver = 0x1070; // CEntityIOOutput - public const nint m_pOutputAnimLoopCycleOver = 0x1098; // CEntityIOOutput - public const nint m_OnAnimReachedStart = 0x10C0; // CEntityIOOutput - public const nint m_OnAnimReachedEnd = 0x10E8; // CEntityIOOutput - public const nint m_iszIdleAnim = 0x1110; // CUtlSymbolLarge - public const nint m_nIdleAnimLoopMode = 0x1118; // AnimLoopMode_t - public const nint m_bRandomizeCycle = 0x111C; // bool - public const nint m_bStartDisabled = 0x111D; // bool - public const nint m_bFiredStartEndOutput = 0x111E; // bool - public const nint m_bForceNpcExclude = 0x111F; // bool - public const nint m_bCreateNonSolid = 0x1120; // bool - public const nint m_bIsOverrideProp = 0x1121; // bool - public const nint m_iInitialGlowState = 0x1124; // int32 - public const nint m_nGlowRange = 0x1128; // int32 - public const nint m_nGlowRangeMin = 0x112C; // int32 - public const nint m_glowColor = 0x1130; // Color - public const nint m_nGlowTeam = 0x1134; // int32 - public const nint m_iCachedFrameCount = 0x1138; // int32 - public const nint m_vecCachedRenderMins = 0x113C; // Vector - public const nint m_vecCachedRenderMaxs = 0x1148; // Vector + public const nint m_bUseHitboxesForRenderBox = 0x10B5; // bool + public const nint m_bUseAnimGraph = 0x10B6; // bool + public const nint m_pOutputAnimBegun = 0x10B8; // CEntityIOOutput + public const nint m_pOutputAnimOver = 0x10E0; // CEntityIOOutput + public const nint m_pOutputAnimLoopCycleOver = 0x1108; // CEntityIOOutput + public const nint m_OnAnimReachedStart = 0x1130; // CEntityIOOutput + public const nint m_OnAnimReachedEnd = 0x1158; // CEntityIOOutput + public const nint m_iszIdleAnim = 0x1180; // CUtlSymbolLarge + public const nint m_nIdleAnimLoopMode = 0x1188; // AnimLoopMode_t + public const nint m_bRandomizeCycle = 0x118C; // bool + public const nint m_bStartDisabled = 0x118D; // bool + public const nint m_bFiredStartEndOutput = 0x118E; // bool + public const nint m_bForceNpcExclude = 0x118F; // bool + public const nint m_bCreateNonSolid = 0x1190; // bool + public const nint m_bIsOverrideProp = 0x1191; // bool + public const nint m_iInitialGlowState = 0x1194; // int32 + public const nint m_nGlowRange = 0x1198; // int32 + public const nint m_nGlowRangeMin = 0x119C; // int32 + public const nint m_glowColor = 0x11A0; // Color + public const nint m_nGlowTeam = 0x11A4; // int32 + public const nint m_iCachedFrameCount = 0x11A8; // int32 + public const nint m_vecCachedRenderMins = 0x11AC; // Vector + public const nint m_vecCachedRenderMaxs = 0x11B8; // Vector } // Parent: CEntityComponent - // Field count: 10 + // Fields count: 10 public static class CPropDataComponent { public const nint m_flDmgModBullet = 0x10; // float32 public const nint m_flDmgModClub = 0x14; // float32 @@ -5315,23 +5446,29 @@ namespace CS2Dumper.Schemas { public const nint m_nMotionDisabledSpawnFlag = 0x3C; // int32 } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class C_WeaponSCAR20 { } // Parent: C_BaseCSGrenade - // Field count: 0 + // Fields count: 0 public static class C_DecoyGrenade { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag // MPulseLibraryBindings public static class CCSPointScriptExtensions_player { } + // Parent: C_CS2WeaponModuleBase + // Fields count: 2 + public static class C_KeychainModule { + public const nint m_nKeychainDefID = 0xF38; // uint32 + public const nint m_nKeychainSeed = 0xF3C; // uint32 + } // Parent: C_BaseEntity - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_iszStackName (string_t) @@ -5343,17 +5480,17 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vDistanceOuterMaxs (Vector) // NetworkVarNames: m_nAABBDirection (int) public static class CCitadelSoundOpvarSetOBB { - public const nint m_iszStackName = 0x560; // CUtlSymbolLarge - public const nint m_iszOperatorName = 0x568; // CUtlSymbolLarge - public const nint m_iszOpvarName = 0x570; // CUtlSymbolLarge - public const nint m_vDistanceInnerMins = 0x578; // Vector - public const nint m_vDistanceInnerMaxs = 0x584; // Vector - public const nint m_vDistanceOuterMins = 0x590; // Vector - public const nint m_vDistanceOuterMaxs = 0x59C; // Vector - public const nint m_nAABBDirection = 0x5A8; // int32 + public const nint m_iszStackName = 0x708; // CUtlSymbolLarge + public const nint m_iszOperatorName = 0x710; // CUtlSymbolLarge + public const nint m_iszOpvarName = 0x718; // CUtlSymbolLarge + public const nint m_vDistanceInnerMins = 0x720; // Vector + public const nint m_vDistanceInnerMaxs = 0x72C; // Vector + public const nint m_vDistanceOuterMins = 0x738; // Vector + public const nint m_vDistanceOuterMaxs = 0x744; // Vector + public const nint m_nAABBDirection = 0x750; // int32 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_unDefIdx (item_definition_index_t) @@ -5369,62 +5506,62 @@ namespace CS2Dumper.Schemas { public const nint m_hItem = 0x40; // CEntityHandle } // Parent: C_GameRules - // Field count: 0 + // Fields count: 0 public static class C_SingleplayRules { } // Parent: CBaseAnimGraph - // Field count: 25 + // Fields count: 25 public static class C_LocalTempEntity { - public const nint flags = 0xED0; // int32 - public const nint die = 0xED4; // GameTime_t - public const nint m_flFrameMax = 0xED8; // float32 - public const nint x = 0xEDC; // float32 - public const nint y = 0xEE0; // float32 - public const nint fadeSpeed = 0xEE4; // float32 - public const nint bounceFactor = 0xEE8; // float32 - public const nint hitSound = 0xEEC; // int32 - public const nint priority = 0xEF0; // int32 - public const nint tentOffset = 0xEF4; // Vector - public const nint m_vecTempEntAngVelocity = 0xF00; // QAngle - public const nint tempent_renderamt = 0xF0C; // int32 - public const nint m_vecNormal = 0xF10; // Vector - public const nint m_flSpriteScale = 0xF1C; // float32 - public const nint m_nFlickerFrame = 0xF20; // int32 - public const nint m_flFrameRate = 0xF24; // float32 - public const nint m_flFrame = 0xF28; // float32 - public const nint m_pszImpactEffect = 0xF30; // char* - public const nint m_pszParticleEffect = 0xF38; // char* - public const nint m_bParticleCollision = 0xF40; // bool - public const nint m_iLastCollisionFrame = 0xF44; // int32 - public const nint m_vLastCollisionOrigin = 0xF48; // Vector - public const nint m_vecTempEntVelocity = 0xF54; // Vector - public const nint m_vecPrevAbsOrigin = 0xF60; // Vector - public const nint m_vecTempEntAcceleration = 0xF6C; // Vector + public const nint flags = 0xF30; // int32 + public const nint die = 0xF34; // GameTime_t + public const nint m_flFrameMax = 0xF38; // float32 + public const nint x = 0xF3C; // float32 + public const nint y = 0xF40; // float32 + public const nint fadeSpeed = 0xF44; // float32 + public const nint bounceFactor = 0xF48; // float32 + public const nint hitSound = 0xF4C; // int32 + public const nint priority = 0xF50; // int32 + public const nint tentOffset = 0xF54; // Vector + public const nint m_vecTempEntAngVelocity = 0xF60; // QAngle + public const nint tempent_renderamt = 0xF6C; // int32 + public const nint m_vecNormal = 0xF70; // Vector + public const nint m_flSpriteScale = 0xF7C; // float32 + public const nint m_nFlickerFrame = 0xF80; // int32 + public const nint m_flFrameRate = 0xF84; // float32 + public const nint m_flFrame = 0xF88; // float32 + public const nint m_pszImpactEffect = 0xF90; // char* + public const nint m_pszParticleEffect = 0xF98; // char* + public const nint m_bParticleCollision = 0xFA0; // bool + public const nint m_iLastCollisionFrame = 0xFA4; // int32 + public const nint m_vLastCollisionOrigin = 0xFA8; // Vector + public const nint m_vecTempEntVelocity = 0xFB4; // Vector + public const nint m_vecPrevAbsOrigin = 0xFC0; // Vector + public const nint m_vecTempEntAcceleration = 0xFCC; // Vector } // Parent: None - // Field count: 2 + // Fields count: 2 public static class C_EnvWindShared__WindAveEvent_t { public const nint m_flStartWindSpeed = 0x0; // float32 public const nint m_flAveWindSpeed = 0x4; // float32 } // Parent: C_BaseCSGrenadeProjectile - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_bIsIncGrenade (bool) public static class C_MolotovProjectile { - public const nint m_bIsIncGrenade = 0x1150; // bool + public const nint m_bIsIncGrenade = 0x11A4; // bool } // Parent: C_LightDirectionalEntity - // Field count: 0 + // Fields count: 0 public static class C_LightEnvironmentEntity { } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class C_WeaponUMP45 { } // Parent: C_PointEntity - // Field count: 9 + // Fields count: 9 // // Metadata: // NetworkVarNames: m_bDisabled (bool) @@ -5436,18 +5573,18 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nTargetChangeCount (int) // NetworkVarNames: m_vecCSSClasses (string_t) public static class CInfoOffscreenPanoramaTexture { - public const nint m_bDisabled = 0x548; // bool - public const nint m_nResolutionX = 0x54C; // int32 - public const nint m_nResolutionY = 0x550; // int32 - public const nint m_szLayoutFileName = 0x558; // CUtlSymbolLarge - public const nint m_RenderAttrName = 0x560; // CUtlSymbolLarge - public const nint m_TargetEntities = 0x568; // C_NetworkUtlVectorBase> - public const nint m_nTargetChangeCount = 0x580; // int32 - public const nint m_vecCSSClasses = 0x588; // C_NetworkUtlVectorBase - public const nint m_bCheckCSSClasses = 0x700; // bool + public const nint m_bDisabled = 0x6EC; // bool + public const nint m_nResolutionX = 0x6F0; // int32 + public const nint m_nResolutionY = 0x6F4; // int32 + public const nint m_szLayoutFileName = 0x6F8; // CUtlSymbolLarge + public const nint m_RenderAttrName = 0x700; // CUtlSymbolLarge + public const nint m_TargetEntities = 0x708; // C_NetworkUtlVectorBase> + public const nint m_nTargetChangeCount = 0x720; // int32 + public const nint m_vecCSSClasses = 0x728; // C_NetworkUtlVectorBase + public const nint m_bCheckCSSClasses = 0x8A0; // bool } // Parent: C_BaseModelEntity - // Field count: 7 + // Fields count: 7 // // Metadata: // NetworkVarNames: m_Flags (uint8) @@ -5458,16 +5595,16 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_OuterAngle (float32) // NetworkVarNames: m_SpotRadius (float32) public static class C_DynamicLight { - public const nint m_Flags = 0xCC8; // uint8 - public const nint m_LightStyle = 0xCC9; // uint8 - public const nint m_Radius = 0xCCC; // float32 - public const nint m_Exponent = 0xCD0; // int32 - public const nint m_InnerAngle = 0xCD4; // float32 - public const nint m_OuterAngle = 0xCD8; // float32 - public const nint m_SpotRadius = 0xCDC; // float32 + public const nint m_Flags = 0xCB0; // uint8 + public const nint m_LightStyle = 0xCB1; // uint8 + public const nint m_Radius = 0xCB4; // float32 + public const nint m_Exponent = 0xCB8; // int32 + public const nint m_InnerAngle = 0xCBC; // float32 + public const nint m_OuterAngle = 0xCC0; // float32 + public const nint m_SpotRadius = 0xCC4; // float32 } // Parent: C_BasePlayerWeapon - // Field count: 72 + // Fields count: 73 // // Metadata: // MNetworkExcludeByName @@ -5494,102 +5631,104 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iOriginalTeamNumber (int) // NetworkVarNames: m_iMostRecentTeamNumber (int) // NetworkVarNames: m_bDroppedNearBuyZone (bool) + // NetworkVarNames: m_nextPrevOwnerUseTime (GameTime_t) // NetworkVarNames: m_hPrevOwner (CHandle) // NetworkVarNames: m_nDropTick (GameTick_t) // NetworkVarNames: m_fLastShotTime (GameTime_t) // NetworkVarNames: m_iIronSightMode (int) // NetworkVarNames: m_iNumEmptyAttacks (int) public static class C_CSWeaponBase { - public const nint m_flFireSequenceStartTime = 0x1624; // float32 - public const nint m_nFireSequenceStartTimeChange = 0x1628; // int32 - public const nint m_nFireSequenceStartTimeAck = 0x162C; // int32 - public const nint m_ePlayerFireEvent = 0x1630; // PlayerAnimEvent_t - public const nint m_ePlayerFireEventAttackType = 0x1634; // WeaponAttackType_t - public const nint m_seqIdle = 0x1638; // HSequence - public const nint m_seqFirePrimary = 0x163C; // HSequence - public const nint m_seqFireSecondary = 0x1640; // HSequence - public const nint m_thirdPersonFireSequences = 0x1648; // CUtlVector - public const nint m_hCurrentThirdPersonSequence = 0x1660; // HSequence - public const nint m_nSilencerBoneIndex = 0x1664; // int32 - public const nint m_thirdPersonSequences = 0x1668; // HSequence[7] - public const nint m_ClientPreviousWeaponState = 0x16A0; // CSWeaponState_t - public const nint m_iState = 0x16A4; // CSWeaponState_t - public const nint m_flCrosshairDistance = 0x16A8; // float32 - public const nint m_iAmmoLastCheck = 0x16AC; // int32 - public const nint m_iAlpha = 0x16B0; // int32 - public const nint m_iScopeTextureID = 0x16B4; // int32 - public const nint m_iCrosshairTextureID = 0x16B8; // int32 - public const nint m_flGunAccuracyPositionDeprecated = 0x16BC; // float32 - public const nint m_nLastEmptySoundCmdNum = 0x16C0; // int32 - public const nint m_nViewModelIndex = 0x16C4; // uint32 - public const nint m_bReloadsWithClips = 0x16C8; // bool - public const nint m_flTimeWeaponIdle = 0x16CC; // GameTime_t - public const nint m_bFireOnEmpty = 0x16D0; // bool - public const nint m_OnPlayerPickup = 0x16D8; // CEntityIOOutput - public const nint m_weaponMode = 0x1700; // CSWeaponMode - public const nint m_flTurningInaccuracyDelta = 0x1704; // float32 - public const nint m_vecTurningInaccuracyEyeDirLast = 0x1708; // Vector - public const nint m_flTurningInaccuracy = 0x1714; // float32 - public const nint m_fAccuracyPenalty = 0x1718; // float32 - public const nint m_flLastAccuracyUpdateTime = 0x171C; // GameTime_t - public const nint m_fAccuracySmoothedForZoom = 0x1720; // float32 - public const nint m_fScopeZoomEndTime = 0x1724; // GameTime_t - public const nint m_iRecoilIndex = 0x1728; // int32 - public const nint m_flRecoilIndex = 0x172C; // float32 - public const nint m_bBurstMode = 0x1730; // bool - public const nint m_flLastBurstModeChangeTime = 0x1734; // GameTime_t - public const nint m_nPostponeFireReadyTicks = 0x1738; // GameTick_t - public const nint m_flPostponeFireReadyFrac = 0x173C; // float32 - public const nint m_bInReload = 0x1740; // bool - public const nint m_bReloadVisuallyComplete = 0x1741; // bool - public const nint m_flDroppedAtTime = 0x1744; // GameTime_t - public const nint m_bIsHauledBack = 0x1748; // bool - public const nint m_bSilencerOn = 0x1749; // bool - public const nint m_flTimeSilencerSwitchComplete = 0x174C; // GameTime_t - public const nint m_iOriginalTeamNumber = 0x1750; // int32 - public const nint m_iMostRecentTeamNumber = 0x1754; // int32 - public const nint m_bDroppedNearBuyZone = 0x1758; // bool - public const nint m_flNextAttackRenderTimeOffset = 0x175C; // float32 - public const nint m_bClearWeaponIdentifyingUGC = 0x17F8; // bool - public const nint m_bVisualsDataSet = 0x17F9; // bool - public const nint m_bOldFirstPersonSpectatedState = 0x17FA; // bool - public const nint m_bUIWeapon = 0x17FB; // bool - public const nint m_nCustomEconReloadEventId = 0x17FC; // int32 - public const nint m_hPrevOwner = 0x1808; // CHandle - public const nint m_nDropTick = 0x180C; // GameTick_t - public const nint m_donated = 0x182C; // bool - public const nint m_fLastShotTime = 0x1830; // GameTime_t - public const nint m_bWasOwnedByCT = 0x1834; // bool - public const nint m_bWasOwnedByTerrorist = 0x1835; // bool - public const nint m_gunHeat = 0x1838; // float32 - public const nint m_smokeAttachments = 0x183C; // uint32 - public const nint m_lastSmokeTime = 0x1840; // GameTime_t - public const nint m_flNextClientFireBulletTime = 0x1844; // float32 - public const nint m_flNextClientFireBulletTime_Repredict = 0x1848; // float32 - public const nint m_IronSightController = 0x1920; // C_IronSightController - public const nint m_iIronSightMode = 0x19D0; // int32 - public const nint m_flLastLOSTraceFailureTime = 0x19E0; // GameTime_t - public const nint m_iNumEmptyAttacks = 0x19E4; // int32 - public const nint m_flLastMagDropRequestTime = 0x1A60; // GameTime_t - public const nint m_flWatTickOffset = 0x1A64; // float32 + public const nint m_flFireSequenceStartTime = 0x2584; // float32 + public const nint m_nFireSequenceStartTimeChange = 0x2588; // int32 + public const nint m_nFireSequenceStartTimeAck = 0x258C; // int32 + public const nint m_ePlayerFireEvent = 0x2590; // PlayerAnimEvent_t + public const nint m_ePlayerFireEventAttackType = 0x2594; // WeaponAttackType_t + public const nint m_seqIdle = 0x2598; // HSequence + public const nint m_seqFirePrimary = 0x259C; // HSequence + public const nint m_seqFireSecondary = 0x25A0; // HSequence + public const nint m_thirdPersonFireSequences = 0x25A8; // CUtlVector + public const nint m_hCurrentThirdPersonSequence = 0x25C0; // HSequence + public const nint m_nSilencerBoneIndex = 0x25C4; // int32 + public const nint m_thirdPersonSequences = 0x25C8; // HSequence[7] + public const nint m_ClientPreviousWeaponState = 0x2600; // CSWeaponState_t + public const nint m_iState = 0x2604; // CSWeaponState_t + public const nint m_flCrosshairDistance = 0x2608; // float32 + public const nint m_iAmmoLastCheck = 0x260C; // int32 + public const nint m_iAlpha = 0x2610; // int32 + public const nint m_iScopeTextureID = 0x2614; // int32 + public const nint m_iCrosshairTextureID = 0x2618; // int32 + public const nint m_flGunAccuracyPositionDeprecated = 0x261C; // float32 + public const nint m_nLastEmptySoundCmdNum = 0x2620; // int32 + public const nint m_nViewModelIndex = 0x2624; // uint32 + public const nint m_bReloadsWithClips = 0x2628; // bool + public const nint m_flTimeWeaponIdle = 0x262C; // GameTime_t + public const nint m_bFireOnEmpty = 0x2630; // bool + public const nint m_OnPlayerPickup = 0x2638; // CEntityIOOutput + public const nint m_weaponMode = 0x2660; // CSWeaponMode + public const nint m_flTurningInaccuracyDelta = 0x2664; // float32 + public const nint m_vecTurningInaccuracyEyeDirLast = 0x2668; // Vector + public const nint m_flTurningInaccuracy = 0x2674; // float32 + public const nint m_fAccuracyPenalty = 0x2678; // float32 + public const nint m_flLastAccuracyUpdateTime = 0x267C; // GameTime_t + public const nint m_fAccuracySmoothedForZoom = 0x2680; // float32 + public const nint m_fScopeZoomEndTime = 0x2684; // GameTime_t + public const nint m_iRecoilIndex = 0x2688; // int32 + public const nint m_flRecoilIndex = 0x268C; // float32 + public const nint m_bBurstMode = 0x2690; // bool + public const nint m_flLastBurstModeChangeTime = 0x2694; // GameTime_t + public const nint m_nPostponeFireReadyTicks = 0x2698; // GameTick_t + public const nint m_flPostponeFireReadyFrac = 0x269C; // float32 + public const nint m_bInReload = 0x26A0; // bool + public const nint m_bReloadVisuallyComplete = 0x26A1; // bool + public const nint m_flDroppedAtTime = 0x26A4; // GameTime_t + public const nint m_bIsHauledBack = 0x26A8; // bool + public const nint m_bSilencerOn = 0x26A9; // bool + public const nint m_flTimeSilencerSwitchComplete = 0x26AC; // GameTime_t + public const nint m_iOriginalTeamNumber = 0x26B0; // int32 + public const nint m_iMostRecentTeamNumber = 0x26B4; // int32 + public const nint m_bDroppedNearBuyZone = 0x26B8; // bool + public const nint m_flNextAttackRenderTimeOffset = 0x26BC; // float32 + public const nint m_bClearWeaponIdentifyingUGC = 0x2758; // bool + public const nint m_bVisualsDataSet = 0x2759; // bool + public const nint m_bOldFirstPersonSpectatedState = 0x275A; // bool + public const nint m_bUIWeapon = 0x275B; // bool + public const nint m_nCustomEconReloadEventId = 0x275C; // int32 + public const nint m_nextPrevOwnerUseTime = 0x2768; // GameTime_t + public const nint m_hPrevOwner = 0x276C; // CHandle + public const nint m_nDropTick = 0x2770; // GameTick_t + public const nint m_donated = 0x2794; // bool + public const nint m_fLastShotTime = 0x2798; // GameTime_t + public const nint m_bWasOwnedByCT = 0x279C; // bool + public const nint m_bWasOwnedByTerrorist = 0x279D; // bool + public const nint m_gunHeat = 0x27A0; // float32 + public const nint m_smokeAttachments = 0x27A4; // uint32 + public const nint m_lastSmokeTime = 0x27A8; // GameTime_t + public const nint m_flNextClientFireBulletTime = 0x27AC; // float32 + public const nint m_flNextClientFireBulletTime_Repredict = 0x27B0; // float32 + public const nint m_IronSightController = 0x2890; // C_IronSightController + public const nint m_iIronSightMode = 0x2940; // int32 + public const nint m_flLastLOSTraceFailureTime = 0x2950; // GameTime_t + public const nint m_iNumEmptyAttacks = 0x2954; // int32 + public const nint m_flLastMagDropRequestTime = 0x29B0; // GameTime_t + public const nint m_flWatTickOffset = 0x29B4; // float32 } // Parent: C_BaseModelEntity - // Field count: 0 + // Fields count: 0 public static class C_TriggerVolume { } // Parent: C_FuncBrush - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_EffectName (string_t) // NetworkVarNames: m_bState (bool) public static class C_FuncElectrifiedVolume { - public const nint m_nAmbientEffect = 0xCC8; // ParticleIndex_t - public const nint m_EffectName = 0xCD0; // CUtlSymbolLarge - public const nint m_bState = 0xCD8; // bool + public const nint m_nAmbientEffect = 0xCB0; // ParticleIndex_t + public const nint m_EffectName = 0xCB8; // CUtlSymbolLarge + public const nint m_bState = 0xCC0; // bool } // Parent: CPlayer_WeaponServices - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_flNextAttack (GameTime_t) @@ -5603,17 +5742,17 @@ namespace CS2Dumper.Schemas { public const nint m_nOldInputHistoryCount = 0x458; // uint32 } // Parent: C_BaseEntity - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_flFadeStartDist (float32) // NetworkVarNames: m_flFadeEndDist (float32) public static class C_EnvDetailController { - public const nint m_flFadeStartDist = 0x548; // float32 - public const nint m_flFadeEndDist = 0x54C; // float32 + public const nint m_flFadeStartDist = 0x6EC; // float32 + public const nint m_flFadeEndDist = 0x6F0; // float32 } // Parent: CEntityInstance - // Field count: 82 + // Fields count: 82 // // Metadata: // MNetworkExcludeByName @@ -5632,7 +5771,7 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_lifeState (uint8) // NetworkVarNames: m_bTakesDamage (bool) // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) - // NetworkVarNames: m_bIsPlatform (bool) + // NetworkVarNames: m_nPlatformType (EntityPlatformTypes_t) // NetworkVarNames: m_ubInterpolationFrame (uint8) // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) // NetworkVarNames: m_flAnimTime (float32) @@ -5663,89 +5802,89 @@ namespace CS2Dumper.Schemas { public static class C_BaseEntity { public const nint m_CBodyComponent = 0x38; // CBodyComponent* public const nint m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent - public const nint m_nLastThinkTick = 0x300; // GameTick_t - public const nint m_pGameSceneNode = 0x308; // CGameSceneNode* - public const nint m_pRenderComponent = 0x310; // CRenderComponent* - public const nint m_pCollision = 0x318; // CCollisionProperty* - public const nint m_iMaxHealth = 0x320; // int32 - public const nint m_iHealth = 0x324; // int32 - public const nint m_lifeState = 0x328; // uint8 - public const nint m_bTakesDamage = 0x329; // bool - public const nint m_nTakeDamageFlags = 0x330; // TakeDamageFlags_t - public const nint m_bIsPlatform = 0x338; // bool - public const nint m_ubInterpolationFrame = 0x339; // uint8 - public const nint m_hSceneObjectController = 0x33C; // CHandle - public const nint m_nNoInterpolationTick = 0x340; // int32 - public const nint m_nVisibilityNoInterpolationTick = 0x344; // int32 - public const nint m_flProxyRandomValue = 0x348; // float32 - public const nint m_iEFlags = 0x34C; // int32 - public const nint m_nWaterType = 0x350; // uint8 - public const nint m_bInterpolateEvenWithNoModel = 0x351; // bool - public const nint m_bPredictionEligible = 0x352; // bool - public const nint m_bApplyLayerMatchIDToModel = 0x353; // bool - public const nint m_tokLayerMatchID = 0x354; // CUtlStringToken - public const nint m_nSubclassID = 0x358; // CUtlStringToken - public const nint m_nSimulationTick = 0x368; // int32 - public const nint m_iCurrentThinkContext = 0x36C; // int32 - public const nint m_aThinkFunctions = 0x370; // CUtlVector - public const nint m_bDisabledContextThinks = 0x388; // bool - public const nint m_flAnimTime = 0x38C; // float32 - public const nint m_flSimulationTime = 0x390; // float32 - public const nint m_nSceneObjectOverrideFlags = 0x394; // uint8 - public const nint m_bHasSuccessfullyInterpolated = 0x395; // bool - public const nint m_bHasAddedVarsToInterpolation = 0x396; // bool - public const nint m_bRenderEvenWhenNotSuccessfullyInterpolated = 0x397; // bool - public const nint m_nInterpolationLatchDirtyFlags = 0x398; // int32[2] - public const nint m_ListEntry = 0x3A0; // uint16[11] - public const nint m_flCreateTime = 0x3B8; // GameTime_t - public const nint m_flSpeed = 0x3BC; // float32 - public const nint m_EntClientFlags = 0x3C0; // uint16 - public const nint m_bClientSideRagdoll = 0x3C2; // bool - public const nint m_iTeamNum = 0x3C3; // uint8 - public const nint m_spawnflags = 0x3C4; // uint32 - public const nint m_nNextThinkTick = 0x3C8; // GameTick_t - public const nint m_fFlags = 0x3CC; // uint32 - public const nint m_vecAbsVelocity = 0x3D0; // Vector - public const nint m_vecVelocity = 0x3E0; // CNetworkVelocityVector - public const nint m_vecBaseVelocity = 0x410; // Vector - public const nint m_hEffectEntity = 0x41C; // CHandle - public const nint m_hOwnerEntity = 0x420; // CHandle - public const nint m_MoveCollide = 0x424; // MoveCollide_t - public const nint m_MoveType = 0x425; // MoveType_t - public const nint m_nActualMoveType = 0x426; // MoveType_t - public const nint m_flWaterLevel = 0x428; // float32 - public const nint m_fEffects = 0x42C; // uint32 - public const nint m_hGroundEntity = 0x430; // CHandle - public const nint m_nGroundBodyIndex = 0x434; // int32 - public const nint m_flFriction = 0x438; // float32 - public const nint m_flElasticity = 0x43C; // float32 - public const nint m_flGravityScale = 0x440; // float32 - public const nint m_flTimeScale = 0x444; // float32 - public const nint m_bAnimatedEveryTick = 0x448; // bool - public const nint m_flNavIgnoreUntilTime = 0x44C; // GameTime_t - public const nint m_hThink = 0x450; // uint16 - public const nint m_fBBoxVisFlags = 0x460; // uint8 - public const nint m_bPredictable = 0x461; // bool - public const nint m_bRenderWithViewModels = 0x462; // bool - public const nint m_nSplitUserPlayerPredictionSlot = 0x464; // CSplitScreenSlot - public const nint m_nFirstPredictableCommand = 0x468; // int32 - public const nint m_nLastPredictableCommand = 0x46C; // int32 - public const nint m_hOldMoveParent = 0x470; // CHandle - public const nint m_Particles = 0x478; // CParticleProperty - public const nint m_vecPredictedScriptFloats = 0x4A0; // CUtlVector - public const nint m_vecPredictedScriptFloatIDs = 0x4B8; // CUtlVector - public const nint m_nNextScriptVarRecordID = 0x4E8; // int32 - public const nint m_vecAngVelocity = 0x4F8; // QAngle - public const nint m_DataChangeEventRef = 0x504; // int32 - public const nint m_dependencies = 0x508; // CUtlVector - public const nint m_nCreationTick = 0x520; // int32 - public const nint m_bAnimTimeChanged = 0x52D; // bool - public const nint m_bSimulationTimeChanged = 0x52E; // bool - public const nint m_sUniqueHammerID = 0x538; // CUtlString - public const nint m_nBloodType = 0x540; // BloodType + public const nint m_nLastThinkTick = 0x498; // GameTick_t + public const nint m_pGameSceneNode = 0x4A0; // CGameSceneNode* + public const nint m_pRenderComponent = 0x4A8; // CRenderComponent* + public const nint m_pCollision = 0x4B0; // CCollisionProperty* + public const nint m_iMaxHealth = 0x4B8; // int32 + public const nint m_iHealth = 0x4BC; // int32 + public const nint m_lifeState = 0x4C0; // uint8 + public const nint m_bTakesDamage = 0x4C1; // bool + public const nint m_nTakeDamageFlags = 0x4C8; // TakeDamageFlags_t + public const nint m_nPlatformType = 0x4D0; // EntityPlatformTypes_t + public const nint m_ubInterpolationFrame = 0x4D1; // uint8 + public const nint m_hSceneObjectController = 0x4D4; // CHandle + public const nint m_nNoInterpolationTick = 0x4D8; // int32 + public const nint m_nVisibilityNoInterpolationTick = 0x4DC; // int32 + public const nint m_flProxyRandomValue = 0x4E0; // float32 + public const nint m_iEFlags = 0x4E4; // int32 + public const nint m_nWaterType = 0x4E8; // uint8 + public const nint m_bInterpolateEvenWithNoModel = 0x4E9; // bool + public const nint m_bPredictionEligible = 0x4EA; // bool + public const nint m_bApplyLayerMatchIDToModel = 0x4EB; // bool + public const nint m_tokLayerMatchID = 0x4EC; // CUtlStringToken + public const nint m_nSubclassID = 0x4F0; // CUtlStringToken + public const nint m_nSimulationTick = 0x500; // int32 + public const nint m_iCurrentThinkContext = 0x504; // int32 + public const nint m_aThinkFunctions = 0x508; // CUtlVector + public const nint m_bDisabledContextThinks = 0x520; // bool + public const nint m_flAnimTime = 0x524; // float32 + public const nint m_flSimulationTime = 0x528; // float32 + public const nint m_nSceneObjectOverrideFlags = 0x52C; // uint8 + public const nint m_bHasSuccessfullyInterpolated = 0x52D; // bool + public const nint m_bHasAddedVarsToInterpolation = 0x52E; // bool + public const nint m_bRenderEvenWhenNotSuccessfullyInterpolated = 0x52F; // bool + public const nint m_nInterpolationLatchDirtyFlags = 0x530; // int32[2] + public const nint m_ListEntry = 0x538; // uint16[11] + public const nint m_flCreateTime = 0x550; // GameTime_t + public const nint m_flSpeed = 0x554; // float32 + public const nint m_EntClientFlags = 0x558; // uint16 + public const nint m_bClientSideRagdoll = 0x55A; // bool + public const nint m_iTeamNum = 0x55B; // uint8 + public const nint m_spawnflags = 0x55C; // uint32 + public const nint m_nNextThinkTick = 0x560; // GameTick_t + public const nint m_fFlags = 0x564; // uint32 + public const nint m_vecAbsVelocity = 0x568; // Vector + public const nint m_vecVelocity = 0x578; // CNetworkVelocityVector + public const nint m_vecBaseVelocity = 0x5A8; // Vector + public const nint m_hEffectEntity = 0x5B4; // CHandle + public const nint m_hOwnerEntity = 0x5B8; // CHandle + public const nint m_MoveCollide = 0x5BC; // MoveCollide_t + public const nint m_MoveType = 0x5BD; // MoveType_t + public const nint m_nActualMoveType = 0x5BE; // MoveType_t + public const nint m_flWaterLevel = 0x5C0; // float32 + public const nint m_fEffects = 0x5C4; // uint32 + public const nint m_hGroundEntity = 0x5C8; // CHandle + public const nint m_nGroundBodyIndex = 0x5CC; // int32 + public const nint m_flFriction = 0x5D0; // float32 + public const nint m_flElasticity = 0x5D4; // float32 + public const nint m_flGravityScale = 0x5D8; // float32 + public const nint m_flTimeScale = 0x5DC; // float32 + public const nint m_bAnimatedEveryTick = 0x5E0; // bool + public const nint m_flNavIgnoreUntilTime = 0x5E4; // GameTime_t + public const nint m_hThink = 0x5E8; // uint16 + public const nint m_fBBoxVisFlags = 0x5F8; // uint8 + public const nint m_bPredictable = 0x5F9; // bool + public const nint m_bRenderWithViewModels = 0x5FA; // bool + public const nint m_nSplitUserPlayerPredictionSlot = 0x5FC; // CSplitScreenSlot + public const nint m_nFirstPredictableCommand = 0x600; // int32 + public const nint m_nLastPredictableCommand = 0x604; // int32 + public const nint m_hOldMoveParent = 0x608; // CHandle + public const nint m_Particles = 0x610; // CParticleProperty + public const nint m_vecPredictedScriptFloats = 0x638; // CUtlVector + public const nint m_vecPredictedScriptFloatIDs = 0x650; // CUtlVector + public const nint m_nNextScriptVarRecordID = 0x680; // int32 + public const nint m_vecAngVelocity = 0x690; // QAngle + public const nint m_DataChangeEventRef = 0x69C; // int32 + public const nint m_dependencies = 0x6A0; // CUtlVector + public const nint m_nCreationTick = 0x6B8; // int32 + public const nint m_bAnimTimeChanged = 0x6D1; // bool + public const nint m_bSimulationTimeChanged = 0x6D2; // bool + public const nint m_sUniqueHammerID = 0x6E0; // CUtlString + public const nint m_nBloodType = 0x6E8; // BloodType } // Parent: None - // Field count: 11 + // Fields count: 11 // // Metadata: // NetworkVarNames: m_nameStringableIndex (int32) @@ -5762,8 +5901,13 @@ namespace CS2Dumper.Schemas { public const nint m_pPrevByClass = 0x68; // CEntityIdentity* public const nint m_pNextByClass = 0x70; // CEntityIdentity* } + // Parent: C_CS2WeaponModuleBase + // Fields count: 1 + public static class C_StattrakModule { + public const nint m_bKnife = 0xF38; // bool + } // Parent: C_BreakableProp - // Field count: 1 + // Fields count: 1 // // Metadata: // MNetworkExcludeByName @@ -5775,44 +5919,47 @@ namespace CS2Dumper.Schemas { // MNetworkIncludeByName // NetworkVarNames: m_bAwake (bool) public static class C_PhysicsProp { - public const nint m_bAwake = 0x1040; // bool + public const nint m_bAwake = 0x10B5; // bool } // Parent: CBaseProp - // Field count: 26 + // Fields count: 29 // // Metadata: // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) // NetworkVarNames: m_noGhostCollision (bool) public static class C_BreakableProp { - public const nint m_CPropDataComponent = 0xF10; // CPropDataComponent - public const nint m_OnBreak = 0xF50; // CEntityIOOutput - public const nint m_OnHealthChanged = 0xF78; // CEntityOutputTemplate - public const nint m_OnTakeDamage = 0xFA0; // CEntityIOOutput - public const nint m_impactEnergyScale = 0xFC8; // float32 - public const nint m_iMinHealthDmg = 0xFCC; // int32 - public const nint m_flPressureDelay = 0xFD0; // float32 - public const nint m_flDefBurstScale = 0xFD4; // float32 - public const nint m_vDefBurstOffset = 0xFD8; // Vector - public const nint m_hBreaker = 0xFE4; // CHandle - public const nint m_PerformanceMode = 0xFE8; // PerformanceMode_t - public const nint m_flPreventDamageBeforeTime = 0xFEC; // GameTime_t - public const nint m_bHasBreakPiecesOrCommands = 0xFF0; // bool - public const nint m_explodeDamage = 0xFF4; // float32 - public const nint m_explodeRadius = 0xFF8; // float32 - public const nint m_explosionDelay = 0x1000; // float32 - public const nint m_explosionBuildupSound = 0x1008; // CUtlSymbolLarge - public const nint m_explosionCustomEffect = 0x1010; // CUtlSymbolLarge - public const nint m_explosionCustomSound = 0x1018; // CUtlSymbolLarge - public const nint m_explosionModifier = 0x1020; // CUtlSymbolLarge - public const nint m_hPhysicsAttacker = 0x1028; // CHandle - public const nint m_flLastPhysicsInfluenceTime = 0x102C; // GameTime_t - public const nint m_flDefaultFadeScale = 0x1030; // float32 - public const nint m_hLastAttacker = 0x1034; // CHandle - public const nint m_hFlareEnt = 0x1038; // CHandle - public const nint m_noGhostCollision = 0x103C; // bool + public const nint m_CPropDataComponent = 0xF70; // CPropDataComponent + public const nint m_OnBreak = 0xFB0; // CEntityIOOutput + public const nint m_OnHealthChanged = 0xFD8; // CEntityOutputTemplate + public const nint m_OnTakeDamage = 0x1000; // CEntityIOOutput + public const nint m_impactEnergyScale = 0x1028; // float32 + public const nint m_iMinHealthDmg = 0x102C; // int32 + public const nint m_flPressureDelay = 0x1030; // float32 + public const nint m_flDefBurstScale = 0x1034; // float32 + public const nint m_vDefBurstOffset = 0x1038; // Vector + public const nint m_hBreaker = 0x1044; // CHandle + public const nint m_PerformanceMode = 0x1048; // PerformanceMode_t + public const nint m_flPreventDamageBeforeTime = 0x104C; // GameTime_t + public const nint m_BreakableContentsType = 0x1050; // BreakableContentsType_t + public const nint m_strBreakableContentsPropGroupOverride = 0x1058; // CUtlString + public const nint m_strBreakableContentsParticleOverride = 0x1060; // CUtlString + public const nint m_bHasBreakPiecesOrCommands = 0x1068; // bool + public const nint m_explodeDamage = 0x106C; // float32 + public const nint m_explodeRadius = 0x1070; // float32 + public const nint m_explosionDelay = 0x1078; // float32 + public const nint m_explosionBuildupSound = 0x1080; // CUtlSymbolLarge + public const nint m_explosionCustomEffect = 0x1088; // CUtlSymbolLarge + public const nint m_explosionCustomSound = 0x1090; // CUtlSymbolLarge + public const nint m_explosionModifier = 0x1098; // CUtlSymbolLarge + public const nint m_hPhysicsAttacker = 0x10A0; // CHandle + public const nint m_flLastPhysicsInfluenceTime = 0x10A4; // GameTime_t + public const nint m_flDefaultFadeScale = 0x10A8; // float32 + public const nint m_hLastAttacker = 0x10AC; // CHandle + public const nint m_hFlareEnt = 0x10B0; // CHandle + public const nint m_noGhostCollision = 0x10B4; // bool } // Parent: C_BaseToggle - // Field count: 0 + // Fields count: 0 // // Metadata: // MNetworkIncludeByName @@ -5821,7 +5968,7 @@ namespace CS2Dumper.Schemas { public static class C_FuncMoveLinear { } // Parent: C_BaseModelEntity - // Field count: 24 + // Fields count: 24 // // Metadata: // MNetworkIncludeByUserGroup @@ -5852,33 +5999,33 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bTurnedOff (bool) // NetworkVarNames: m_vecEndPos (Vector) public static class C_Beam { - public const nint m_flFrameRate = 0xCC8; // float32 - public const nint m_flHDRColorScale = 0xCCC; // float32 - public const nint m_flFireTime = 0xCD0; // GameTime_t - public const nint m_flDamage = 0xCD4; // float32 - public const nint m_nNumBeamEnts = 0xCD8; // uint8 - public const nint m_queryHandleHalo = 0xCDC; // int32 - public const nint m_hBaseMaterial = 0xD00; // CStrongHandle - public const nint m_nHaloIndex = 0xD08; // CStrongHandle - public const nint m_nBeamType = 0xD10; // BeamType_t - public const nint m_nBeamFlags = 0xD14; // uint32 - public const nint m_hAttachEntity = 0xD18; // CHandle[10] - public const nint m_nAttachIndex = 0xD40; // AttachmentHandle_t[10] - public const nint m_fWidth = 0xD4C; // float32 - public const nint m_fEndWidth = 0xD50; // float32 - public const nint m_fFadeLength = 0xD54; // float32 - public const nint m_fHaloScale = 0xD58; // float32 - public const nint m_fAmplitude = 0xD5C; // float32 - public const nint m_fStartFrame = 0xD60; // float32 - public const nint m_fSpeed = 0xD64; // float32 - public const nint m_flFrame = 0xD68; // float32 - public const nint m_nClipStyle = 0xD6C; // BeamClipStyle_t - public const nint m_bTurnedOff = 0xD70; // bool - public const nint m_vecEndPos = 0xD74; // Vector - public const nint m_hEndEntity = 0xD80; // CHandle + public const nint m_flFrameRate = 0xCB0; // float32 + public const nint m_flHDRColorScale = 0xCB4; // float32 + public const nint m_flFireTime = 0xCB8; // GameTime_t + public const nint m_flDamage = 0xCBC; // float32 + public const nint m_nNumBeamEnts = 0xCC0; // uint8 + public const nint m_queryHandleHalo = 0xCC4; // int32 + public const nint m_hBaseMaterial = 0xCE8; // CStrongHandle + public const nint m_nHaloIndex = 0xCF0; // CStrongHandle + public const nint m_nBeamType = 0xCF8; // BeamType_t + public const nint m_nBeamFlags = 0xCFC; // uint32 + public const nint m_hAttachEntity = 0xD00; // CHandle[10] + public const nint m_nAttachIndex = 0xD28; // AttachmentHandle_t[10] + public const nint m_fWidth = 0xD34; // float32 + public const nint m_fEndWidth = 0xD38; // float32 + public const nint m_fFadeLength = 0xD3C; // float32 + public const nint m_fHaloScale = 0xD40; // float32 + public const nint m_fAmplitude = 0xD44; // float32 + public const nint m_fStartFrame = 0xD48; // float32 + public const nint m_fSpeed = 0xD4C; // float32 + public const nint m_flFrame = 0xD50; // float32 + public const nint m_nClipStyle = 0xD54; // BeamClipStyle_t + public const nint m_bTurnedOff = 0xD58; // bool + public const nint m_vecEndPos = 0xD5C; // Vector + public const nint m_hEndEntity = 0xD68; // CHandle } // Parent: C_BaseEntity - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_nVariant (int) @@ -5890,21 +6037,21 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_glovesItem (CEconItemView) // NetworkVarNames: m_weaponItem (CEconItemView) public static class C_CSGO_TeamPreviewCharacterPosition { - public const nint m_nVariant = 0x548; // int32 - public const nint m_nRandom = 0x54C; // int32 - public const nint m_nOrdinal = 0x550; // int32 - public const nint m_sWeaponName = 0x558; // CUtlString - public const nint m_xuid = 0x560; // uint64 - public const nint m_agentItem = 0x568; // C_EconItemView - public const nint m_glovesItem = 0x9B0; // C_EconItemView - public const nint m_weaponItem = 0xDF8; // C_EconItemView + public const nint m_nVariant = 0x6EC; // int32 + public const nint m_nRandom = 0x6F0; // int32 + public const nint m_nOrdinal = 0x6F4; // int32 + public const nint m_sWeaponName = 0x6F8; // CUtlString + public const nint m_xuid = 0x700; // uint64 + public const nint m_agentItem = 0x708; // C_EconItemView + public const nint m_glovesItem = 0x1A58; // C_EconItemView + public const nint m_weaponItem = 0x2DA8; // C_EconItemView } // Parent: C_DynamicProp - // Field count: 0 + // Fields count: 0 public static class C_DynamicPropAlias_prop_dynamic_override { } // Parent: C_PointEntity - // Field count: 9 + // Fields count: 9 // // Metadata: // NetworkVarNames: m_iszOverlayNames (string_t) @@ -5913,152 +6060,162 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iDesiredOverlay (int32) // NetworkVarNames: m_bIsActive (bool) public static class C_EnvScreenOverlay { - public const nint m_iszOverlayNames = 0x548; // CUtlSymbolLarge[10] - public const nint m_flOverlayTimes = 0x598; // float32[10] - public const nint m_flStartTime = 0x5C0; // GameTime_t - public const nint m_iDesiredOverlay = 0x5C4; // int32 - public const nint m_bIsActive = 0x5C8; // bool - public const nint m_bWasActive = 0x5C9; // bool - public const nint m_iCachedDesiredOverlay = 0x5CC; // int32 - public const nint m_iCurrentOverlay = 0x5D0; // int32 - public const nint m_flCurrentOverlayTime = 0x5D4; // GameTime_t + public const nint m_iszOverlayNames = 0x6F0; // CUtlSymbolLarge[10] + public const nint m_flOverlayTimes = 0x740; // float32[10] + public const nint m_flStartTime = 0x768; // GameTime_t + public const nint m_iDesiredOverlay = 0x76C; // int32 + public const nint m_bIsActive = 0x770; // bool + public const nint m_bWasActive = 0x771; // bool + public const nint m_iCachedDesiredOverlay = 0x774; // int32 + public const nint m_iCurrentOverlay = 0x778; // int32 + public const nint m_flCurrentOverlayTime = 0x77C; // GameTime_t } // Parent: CBasePlayerWeaponVData - // Field count: 92 + // Fields count: 92 // // Metadata: // MGetKV3ClassDefaults // MPropertySuppressBaseClassField // MPropertySuppressBaseClassField public static class CCSWeaponBaseVData { - public const nint m_WeaponType = 0x250; // CSWeaponType - public const nint m_WeaponCategory = 0x254; // CSWeaponCategory - public const nint m_szViewModel = 0x258; // CResourceNameTyped> - public const nint m_szPlayerModel = 0x338; // CResourceNameTyped> - public const nint m_szWorldDroppedModel = 0x418; // CResourceNameTyped> - public const nint m_szAimsightLensMaskModel = 0x4F8; // CResourceNameTyped> - public const nint m_szMagazineModel = 0x5D8; // CResourceNameTyped> - public const nint m_szHeatEffect = 0x6B8; // CResourceNameTyped> - public const nint m_szEjectBrassEffect = 0x798; // CResourceNameTyped> - public const nint m_szMuzzleFlashParticleAlt = 0x878; // CResourceNameTyped> - public const nint m_szMuzzleFlashThirdPersonParticle = 0x958; // CResourceNameTyped> - public const nint m_szMuzzleFlashThirdPersonParticleAlt = 0xA38; // CResourceNameTyped> - public const nint m_szTracerParticle = 0xB18; // CResourceNameTyped> - public const nint m_GearSlot = 0xBF8; // gear_slot_t - public const nint m_GearSlotPosition = 0xBFC; // int32 - public const nint m_DefaultLoadoutSlot = 0xC00; // loadout_slot_t - public const nint m_sWrongTeamMsg = 0xC08; // CUtlString - public const nint m_nPrice = 0xC10; // int32 - public const nint m_nKillAward = 0xC14; // int32 - public const nint m_nPrimaryReserveAmmoMax = 0xC18; // int32 - public const nint m_nSecondaryReserveAmmoMax = 0xC1C; // int32 - public const nint m_bMeleeWeapon = 0xC20; // bool - public const nint m_bHasBurstMode = 0xC21; // bool - public const nint m_bIsRevolver = 0xC22; // bool - public const nint m_bCannotShootUnderwater = 0xC23; // bool - public const nint m_szName = 0xC28; // CGlobalSymbol - public const nint m_szAnimExtension = 0xC30; // CUtlString - public const nint m_eSilencerType = 0xC38; // CSWeaponSilencerType - public const nint m_nCrosshairMinDistance = 0xC3C; // int32 - public const nint m_nCrosshairDeltaDistance = 0xC40; // int32 - public const nint m_bIsFullAuto = 0xC44; // bool - public const nint m_nNumBullets = 0xC48; // int32 - public const nint m_flCycleTime = 0xC4C; // CFiringModeFloat - public const nint m_flMaxSpeed = 0xC54; // CFiringModeFloat - public const nint m_flSpread = 0xC5C; // CFiringModeFloat - public const nint m_flInaccuracyCrouch = 0xC64; // CFiringModeFloat - public const nint m_flInaccuracyStand = 0xC6C; // CFiringModeFloat - public const nint m_flInaccuracyJump = 0xC74; // CFiringModeFloat - public const nint m_flInaccuracyLand = 0xC7C; // CFiringModeFloat - public const nint m_flInaccuracyLadder = 0xC84; // CFiringModeFloat - public const nint m_flInaccuracyFire = 0xC8C; // CFiringModeFloat - public const nint m_flInaccuracyMove = 0xC94; // CFiringModeFloat - public const nint m_flRecoilAngle = 0xC9C; // CFiringModeFloat - public const nint m_flRecoilAngleVariance = 0xCA4; // CFiringModeFloat - public const nint m_flRecoilMagnitude = 0xCAC; // CFiringModeFloat - public const nint m_flRecoilMagnitudeVariance = 0xCB4; // CFiringModeFloat - public const nint m_nTracerFrequency = 0xCBC; // CFiringModeInt - public const nint m_flInaccuracyJumpInitial = 0xCC4; // float32 - public const nint m_flInaccuracyJumpApex = 0xCC8; // float32 - public const nint m_flInaccuracyReload = 0xCCC; // float32 - public const nint m_nRecoilSeed = 0xCD0; // int32 - public const nint m_nSpreadSeed = 0xCD4; // int32 - public const nint m_flTimeToIdleAfterFire = 0xCD8; // float32 - public const nint m_flIdleInterval = 0xCDC; // float32 - public const nint m_flAttackMovespeedFactor = 0xCE0; // float32 - public const nint m_flHeatPerShot = 0xCE4; // float32 - public const nint m_flInaccuracyPitchShift = 0xCE8; // float32 - public const nint m_flInaccuracyAltSoundThreshold = 0xCEC; // float32 - public const nint m_flBotAudibleRange = 0xCF0; // float32 - public const nint m_szUseRadioSubtitle = 0xCF8; // CUtlString - public const nint m_bUnzoomsAfterShot = 0xD00; // bool - public const nint m_bHideViewModelWhenZoomed = 0xD01; // bool - public const nint m_nZoomLevels = 0xD04; // int32 - public const nint m_nZoomFOV1 = 0xD08; // int32 - public const nint m_nZoomFOV2 = 0xD0C; // int32 - public const nint m_flZoomTime0 = 0xD10; // float32 - public const nint m_flZoomTime1 = 0xD14; // float32 - public const nint m_flZoomTime2 = 0xD18; // float32 - public const nint m_flIronSightPullUpSpeed = 0xD1C; // float32 - public const nint m_flIronSightPutDownSpeed = 0xD20; // float32 - public const nint m_flIronSightFOV = 0xD24; // float32 - public const nint m_flIronSightPivotForward = 0xD28; // float32 - public const nint m_flIronSightLooseness = 0xD2C; // float32 - public const nint m_angPivotAngle = 0xD30; // QAngle - public const nint m_vecIronSightEyePos = 0xD3C; // Vector - public const nint m_nDamage = 0xD48; // int32 - public const nint m_flHeadshotMultiplier = 0xD4C; // float32 - public const nint m_flArmorRatio = 0xD50; // float32 - public const nint m_flPenetration = 0xD54; // float32 - public const nint m_flRange = 0xD58; // float32 - public const nint m_flRangeModifier = 0xD5C; // float32 - public const nint m_flFlinchVelocityModifierLarge = 0xD60; // float32 - public const nint m_flFlinchVelocityModifierSmall = 0xD64; // float32 - public const nint m_flRecoveryTimeCrouch = 0xD68; // float32 - public const nint m_flRecoveryTimeStand = 0xD6C; // float32 - public const nint m_flRecoveryTimeCrouchFinal = 0xD70; // float32 - public const nint m_flRecoveryTimeStandFinal = 0xD74; // float32 - public const nint m_nRecoveryTransitionStartBullet = 0xD78; // int32 - public const nint m_nRecoveryTransitionEndBullet = 0xD7C; // int32 - public const nint m_flThrowVelocity = 0xD80; // float32 - public const nint m_vSmokeColor = 0xD84; // Vector - public const nint m_szAnimClass = 0xD90; // CGlobalSymbol + public const nint m_WeaponType = 0x348; // CSWeaponType + public const nint m_WeaponCategory = 0x34C; // CSWeaponCategory + public const nint m_szViewModel = 0x350; // CResourceNameTyped> + public const nint m_szPlayerModel = 0x430; // CResourceNameTyped> + public const nint m_szWorldDroppedModel = 0x510; // CResourceNameTyped> + public const nint m_szAimsightLensMaskModel = 0x5F0; // CResourceNameTyped> + public const nint m_szMagazineModel = 0x6D0; // CResourceNameTyped> + public const nint m_szHeatEffect = 0x7B0; // CResourceNameTyped> + public const nint m_szEjectBrassEffect = 0x890; // CResourceNameTyped> + public const nint m_szMuzzleFlashParticleAlt = 0x970; // CResourceNameTyped> + public const nint m_szMuzzleFlashThirdPersonParticle = 0xA50; // CResourceNameTyped> + public const nint m_szMuzzleFlashThirdPersonParticleAlt = 0xB30; // CResourceNameTyped> + public const nint m_szTracerParticle = 0xC10; // CResourceNameTyped> + public const nint m_GearSlot = 0xCF0; // gear_slot_t + public const nint m_GearSlotPosition = 0xCF4; // int32 + public const nint m_DefaultLoadoutSlot = 0xCF8; // loadout_slot_t + public const nint m_sWrongTeamMsg = 0xD00; // CUtlString + public const nint m_nPrice = 0xD08; // int32 + public const nint m_nKillAward = 0xD0C; // int32 + public const nint m_nPrimaryReserveAmmoMax = 0xD10; // int32 + public const nint m_nSecondaryReserveAmmoMax = 0xD14; // int32 + public const nint m_bMeleeWeapon = 0xD18; // bool + public const nint m_bHasBurstMode = 0xD19; // bool + public const nint m_bIsRevolver = 0xD1A; // bool + public const nint m_bCannotShootUnderwater = 0xD1B; // bool + public const nint m_szName = 0xD20; // CGlobalSymbol + public const nint m_szAnimExtension = 0xD28; // CUtlString + public const nint m_eSilencerType = 0xD30; // CSWeaponSilencerType + public const nint m_nCrosshairMinDistance = 0xD34; // int32 + public const nint m_nCrosshairDeltaDistance = 0xD38; // int32 + public const nint m_bIsFullAuto = 0xD3C; // bool + public const nint m_nNumBullets = 0xD40; // int32 + public const nint m_flCycleTime = 0xD44; // CFiringModeFloat + public const nint m_flMaxSpeed = 0xD4C; // CFiringModeFloat + public const nint m_flSpread = 0xD54; // CFiringModeFloat + public const nint m_flInaccuracyCrouch = 0xD5C; // CFiringModeFloat + public const nint m_flInaccuracyStand = 0xD64; // CFiringModeFloat + public const nint m_flInaccuracyJump = 0xD6C; // CFiringModeFloat + public const nint m_flInaccuracyLand = 0xD74; // CFiringModeFloat + public const nint m_flInaccuracyLadder = 0xD7C; // CFiringModeFloat + public const nint m_flInaccuracyFire = 0xD84; // CFiringModeFloat + public const nint m_flInaccuracyMove = 0xD8C; // CFiringModeFloat + public const nint m_flRecoilAngle = 0xD94; // CFiringModeFloat + public const nint m_flRecoilAngleVariance = 0xD9C; // CFiringModeFloat + public const nint m_flRecoilMagnitude = 0xDA4; // CFiringModeFloat + public const nint m_flRecoilMagnitudeVariance = 0xDAC; // CFiringModeFloat + public const nint m_nTracerFrequency = 0xDB4; // CFiringModeInt + public const nint m_flInaccuracyJumpInitial = 0xDBC; // float32 + public const nint m_flInaccuracyJumpApex = 0xDC0; // float32 + public const nint m_flInaccuracyReload = 0xDC4; // float32 + public const nint m_nRecoilSeed = 0xDC8; // int32 + public const nint m_nSpreadSeed = 0xDCC; // int32 + public const nint m_flTimeToIdleAfterFire = 0xDD0; // float32 + public const nint m_flIdleInterval = 0xDD4; // float32 + public const nint m_flAttackMovespeedFactor = 0xDD8; // float32 + public const nint m_flHeatPerShot = 0xDDC; // float32 + public const nint m_flInaccuracyPitchShift = 0xDE0; // float32 + public const nint m_flInaccuracyAltSoundThreshold = 0xDE4; // float32 + public const nint m_flBotAudibleRange = 0xDE8; // float32 + public const nint m_szUseRadioSubtitle = 0xDF0; // CUtlString + public const nint m_bUnzoomsAfterShot = 0xDF8; // bool + public const nint m_bHideViewModelWhenZoomed = 0xDF9; // bool + public const nint m_nZoomLevels = 0xDFC; // int32 + public const nint m_nZoomFOV1 = 0xE00; // int32 + public const nint m_nZoomFOV2 = 0xE04; // int32 + public const nint m_flZoomTime0 = 0xE08; // float32 + public const nint m_flZoomTime1 = 0xE0C; // float32 + public const nint m_flZoomTime2 = 0xE10; // float32 + public const nint m_flIronSightPullUpSpeed = 0xE14; // float32 + public const nint m_flIronSightPutDownSpeed = 0xE18; // float32 + public const nint m_flIronSightFOV = 0xE1C; // float32 + public const nint m_flIronSightPivotForward = 0xE20; // float32 + public const nint m_flIronSightLooseness = 0xE24; // float32 + public const nint m_angPivotAngle = 0xE28; // QAngle + public const nint m_vecIronSightEyePos = 0xE34; // Vector + public const nint m_nDamage = 0xE40; // int32 + public const nint m_flHeadshotMultiplier = 0xE44; // float32 + public const nint m_flArmorRatio = 0xE48; // float32 + public const nint m_flPenetration = 0xE4C; // float32 + public const nint m_flRange = 0xE50; // float32 + public const nint m_flRangeModifier = 0xE54; // float32 + public const nint m_flFlinchVelocityModifierLarge = 0xE58; // float32 + public const nint m_flFlinchVelocityModifierSmall = 0xE5C; // float32 + public const nint m_flRecoveryTimeCrouch = 0xE60; // float32 + public const nint m_flRecoveryTimeStand = 0xE64; // float32 + public const nint m_flRecoveryTimeCrouchFinal = 0xE68; // float32 + public const nint m_flRecoveryTimeStandFinal = 0xE6C; // float32 + public const nint m_nRecoveryTransitionStartBullet = 0xE70; // int32 + public const nint m_nRecoveryTransitionEndBullet = 0xE74; // int32 + public const nint m_flThrowVelocity = 0xE78; // float32 + public const nint m_vSmokeColor = 0xE7C; // Vector + public const nint m_szAnimClass = 0xE88; // CGlobalSymbol } // Parent: C_ModelPointEntity - // Field count: 12 + // Fields count: 17 // // Metadata: // NetworkVarNames: m_messageText (char) // NetworkVarNames: m_FontName (char) + // NetworkVarNames: m_BackgroundMaterialName (char) // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bFullbright (bool) // NetworkVarNames: m_flWorldUnitsPerPx (float) // NetworkVarNames: m_flFontSize (float) // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_bDrawBackground (bool) + // NetworkVarNames: m_flBackgroundBorderWidth (float) + // NetworkVarNames: m_flBackgroundBorderHeight (float) + // NetworkVarNames: m_flBackgroundWorldToUV (float) // NetworkVarNames: m_Color (Color) // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) public static class C_PointWorldText { - public const nint m_bForceRecreateNextUpdate = 0xCD0; // bool - public const nint m_messageText = 0xCE0; // char[512] - public const nint m_FontName = 0xEE0; // char[64] - public const nint m_bEnabled = 0xF20; // bool - public const nint m_bFullbright = 0xF21; // bool - public const nint m_flWorldUnitsPerPx = 0xF24; // float32 - public const nint m_flFontSize = 0xF28; // float32 - public const nint m_flDepthOffset = 0xF2C; // float32 - public const nint m_Color = 0xF30; // Color - public const nint m_nJustifyHorizontal = 0xF34; // PointWorldTextJustifyHorizontal_t - public const nint m_nJustifyVertical = 0xF38; // PointWorldTextJustifyVertical_t - public const nint m_nReorientMode = 0xF3C; // PointWorldTextReorientMode_t + public const nint m_bForceRecreateNextUpdate = 0xCB8; // bool + public const nint m_messageText = 0xCD0; // char[512] + public const nint m_FontName = 0xED0; // char[64] + public const nint m_BackgroundMaterialName = 0xF10; // char[64] + public const nint m_bEnabled = 0xF50; // bool + public const nint m_bFullbright = 0xF51; // bool + public const nint m_flWorldUnitsPerPx = 0xF54; // float32 + public const nint m_flFontSize = 0xF58; // float32 + public const nint m_flDepthOffset = 0xF5C; // float32 + public const nint m_bDrawBackground = 0xF60; // bool + public const nint m_flBackgroundBorderWidth = 0xF64; // float32 + public const nint m_flBackgroundBorderHeight = 0xF68; // float32 + public const nint m_flBackgroundWorldToUV = 0xF6C; // float32 + public const nint m_Color = 0xF70; // Color + public const nint m_nJustifyHorizontal = 0xF74; // PointWorldTextJustifyHorizontal_t + public const nint m_nJustifyVertical = 0xF78; // PointWorldTextJustifyVertical_t + public const nint m_nReorientMode = 0xF7C; // PointWorldTextReorientMode_t } // Parent: C_BaseGrenade - // Field count: 0 + // Fields count: 0 public static class CBumpMineProjectile { } // Parent: CBasePlayerController - // Field count: 62 + // Fields count: 65 // // Metadata: // MNetworkUserGroupProxy @@ -6106,82 +6263,88 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iPawnBotDifficulty (int) // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_vecKills (EKillTypes_t) + // NetworkVarNames: m_recentKillQueue (uint8) + // NetworkVarNames: m_nFirstKill (uint8) + // NetworkVarNames: m_nKillCount (uint8) // NetworkVarNames: m_bMvpNoMusic (bool) // NetworkVarNames: m_eMvpReason (int) // NetworkVarNames: m_iMusicKitID (int) // NetworkVarNames: m_iMusicKitMVPs (int) // NetworkVarNames: m_iMVPs (int) + // NetworkVarNames: m_bFireBulletsSeedSynchronized (bool) public static class CCSPlayerController { - public const nint m_pInGameMoneyServices = 0x700; // CCSPlayerController_InGameMoneyServices* - public const nint m_pInventoryServices = 0x708; // CCSPlayerController_InventoryServices* - public const nint m_pActionTrackingServices = 0x710; // CCSPlayerController_ActionTrackingServices* - public const nint m_pDamageServices = 0x718; // CCSPlayerController_DamageServices* - public const nint m_iPing = 0x720; // uint32 - public const nint m_bHasCommunicationAbuseMute = 0x724; // bool - public const nint m_szCrosshairCodes = 0x728; // CUtlSymbolLarge - public const nint m_iPendingTeamNum = 0x730; // uint8 - public const nint m_flForceTeamTime = 0x734; // GameTime_t - public const nint m_iCompTeammateColor = 0x738; // int32 - public const nint m_bEverPlayedOnTeam = 0x73C; // bool - public const nint m_flPreviousForceJoinTeamTime = 0x740; // GameTime_t - public const nint m_szClan = 0x748; // CUtlSymbolLarge - public const nint m_sSanitizedPlayerName = 0x750; // CUtlString - public const nint m_iCoachingTeam = 0x758; // int32 - public const nint m_nPlayerDominated = 0x760; // uint64 - public const nint m_nPlayerDominatingMe = 0x768; // uint64 - public const nint m_iCompetitiveRanking = 0x770; // int32 - public const nint m_iCompetitiveWins = 0x774; // int32 - public const nint m_iCompetitiveRankType = 0x778; // int8 - public const nint m_iCompetitiveRankingPredicted_Win = 0x77C; // int32 - public const nint m_iCompetitiveRankingPredicted_Loss = 0x780; // int32 - public const nint m_iCompetitiveRankingPredicted_Tie = 0x784; // int32 - public const nint m_nEndMatchNextMapVote = 0x788; // int32 - public const nint m_unActiveQuestId = 0x78C; // uint16 - public const nint m_nQuestProgressReason = 0x790; // QuestProgress::Reason - public const nint m_unPlayerTvControlFlags = 0x794; // uint32 - public const nint m_iDraftIndex = 0x7C0; // int32 - public const nint m_msQueuedModeDisconnectionTimestamp = 0x7C4; // uint32 - public const nint m_uiAbandonRecordedReason = 0x7C8; // uint32 - public const nint m_bCannotBeKicked = 0x7CC; // bool - public const nint m_bEverFullyConnected = 0x7CD; // bool - public const nint m_bAbandonAllowsSurrender = 0x7CE; // bool - public const nint m_bAbandonOffersInstantSurrender = 0x7CF; // bool - public const nint m_bDisconnection1MinWarningPrinted = 0x7D0; // bool - public const nint m_bScoreReported = 0x7D1; // bool - public const nint m_nDisconnectionTick = 0x7D4; // int32 - public const nint m_bControllingBot = 0x7E0; // bool - public const nint m_bHasControlledBotThisRound = 0x7E1; // bool - public const nint m_bHasBeenControlledByPlayerThisRound = 0x7E2; // bool - public const nint m_nBotsControlledThisRound = 0x7E4; // int32 - public const nint m_bCanControlObservedBot = 0x7E8; // bool - public const nint m_hPlayerPawn = 0x7EC; // CHandle - public const nint m_hObserverPawn = 0x7F0; // CHandle - public const nint m_bPawnIsAlive = 0x7F4; // bool - public const nint m_iPawnHealth = 0x7F8; // uint32 - public const nint m_iPawnArmor = 0x7FC; // int32 - public const nint m_bPawnHasDefuser = 0x800; // bool - public const nint m_bPawnHasHelmet = 0x801; // bool - public const nint m_nPawnCharacterDefIndex = 0x802; // uint16 - public const nint m_iPawnLifetimeStart = 0x804; // int32 - public const nint m_iPawnLifetimeEnd = 0x808; // int32 - public const nint m_iPawnBotDifficulty = 0x80C; // int32 - public const nint m_hOriginalControllerOfCurrentPawn = 0x810; // CHandle - public const nint m_iScore = 0x814; // int32 - public const nint m_vecKills = 0x818; // C_NetworkUtlVectorBase - public const nint m_bMvpNoMusic = 0x830; // bool - public const nint m_eMvpReason = 0x834; // int32 - public const nint m_iMusicKitID = 0x838; // int32 - public const nint m_iMusicKitMVPs = 0x83C; // int32 - public const nint m_iMVPs = 0x840; // int32 - public const nint m_bIsPlayerNameDirty = 0x844; // bool + public const nint m_pInGameMoneyServices = 0x8A8; // CCSPlayerController_InGameMoneyServices* + public const nint m_pInventoryServices = 0x8B0; // CCSPlayerController_InventoryServices* + public const nint m_pActionTrackingServices = 0x8B8; // CCSPlayerController_ActionTrackingServices* + public const nint m_pDamageServices = 0x8C0; // CCSPlayerController_DamageServices* + public const nint m_iPing = 0x8C8; // uint32 + public const nint m_bHasCommunicationAbuseMute = 0x8CC; // bool + public const nint m_szCrosshairCodes = 0x8D0; // CUtlSymbolLarge + public const nint m_iPendingTeamNum = 0x8D8; // uint8 + public const nint m_flForceTeamTime = 0x8DC; // GameTime_t + public const nint m_iCompTeammateColor = 0x8E0; // int32 + public const nint m_bEverPlayedOnTeam = 0x8E4; // bool + public const nint m_flPreviousForceJoinTeamTime = 0x8E8; // GameTime_t + public const nint m_szClan = 0x8F0; // CUtlSymbolLarge + public const nint m_sSanitizedPlayerName = 0x8F8; // CUtlString + public const nint m_iCoachingTeam = 0x900; // int32 + public const nint m_nPlayerDominated = 0x908; // uint64 + public const nint m_nPlayerDominatingMe = 0x910; // uint64 + public const nint m_iCompetitiveRanking = 0x918; // int32 + public const nint m_iCompetitiveWins = 0x91C; // int32 + public const nint m_iCompetitiveRankType = 0x920; // int8 + public const nint m_iCompetitiveRankingPredicted_Win = 0x924; // int32 + public const nint m_iCompetitiveRankingPredicted_Loss = 0x928; // int32 + public const nint m_iCompetitiveRankingPredicted_Tie = 0x92C; // int32 + public const nint m_nEndMatchNextMapVote = 0x930; // int32 + public const nint m_unActiveQuestId = 0x934; // uint16 + public const nint m_nQuestProgressReason = 0x938; // QuestProgress::Reason + public const nint m_unPlayerTvControlFlags = 0x93C; // uint32 + public const nint m_iDraftIndex = 0x968; // int32 + public const nint m_msQueuedModeDisconnectionTimestamp = 0x96C; // uint32 + public const nint m_uiAbandonRecordedReason = 0x970; // uint32 + public const nint m_bCannotBeKicked = 0x974; // bool + public const nint m_bEverFullyConnected = 0x975; // bool + public const nint m_bAbandonAllowsSurrender = 0x976; // bool + public const nint m_bAbandonOffersInstantSurrender = 0x977; // bool + public const nint m_bDisconnection1MinWarningPrinted = 0x978; // bool + public const nint m_bScoreReported = 0x979; // bool + public const nint m_nDisconnectionTick = 0x97C; // int32 + public const nint m_bControllingBot = 0x988; // bool + public const nint m_bHasControlledBotThisRound = 0x989; // bool + public const nint m_bHasBeenControlledByPlayerThisRound = 0x98A; // bool + public const nint m_nBotsControlledThisRound = 0x98C; // int32 + public const nint m_bCanControlObservedBot = 0x990; // bool + public const nint m_hPlayerPawn = 0x994; // CHandle + public const nint m_hObserverPawn = 0x998; // CHandle + public const nint m_bPawnIsAlive = 0x99C; // bool + public const nint m_iPawnHealth = 0x9A0; // uint32 + public const nint m_iPawnArmor = 0x9A4; // int32 + public const nint m_bPawnHasDefuser = 0x9A8; // bool + public const nint m_bPawnHasHelmet = 0x9A9; // bool + public const nint m_nPawnCharacterDefIndex = 0x9AA; // uint16 + public const nint m_iPawnLifetimeStart = 0x9AC; // int32 + public const nint m_iPawnLifetimeEnd = 0x9B0; // int32 + public const nint m_iPawnBotDifficulty = 0x9B4; // int32 + public const nint m_hOriginalControllerOfCurrentPawn = 0x9B8; // CHandle + public const nint m_iScore = 0x9BC; // int32 + public const nint m_recentKillQueue = 0x9C0; // uint8[8] + public const nint m_nFirstKill = 0x9C8; // uint8 + public const nint m_nKillCount = 0x9C9; // uint8 + public const nint m_bMvpNoMusic = 0x9CA; // bool + public const nint m_eMvpReason = 0x9CC; // int32 + public const nint m_iMusicKitID = 0x9D0; // int32 + public const nint m_iMusicKitMVPs = 0x9D4; // int32 + public const nint m_iMVPs = 0x9D8; // int32 + public const nint m_bIsPlayerNameDirty = 0x9DC; // bool + public const nint m_bFireBulletsSeedSynchronized = 0x9DD; // bool } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class C_WeaponFiveSeven { } // Parent: C_DynamicProp - // Field count: 7 + // Fields count: 7 // // Metadata: // MNetworkExcludeByName @@ -6197,65 +6360,70 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_closedAngles (QAngle) // NetworkVarNames: m_hMaster (CHandle) public static class C_BasePropDoor { - public const nint m_eDoorState = 0x1168; // DoorState_t - public const nint m_modelChanged = 0x116C; // bool - public const nint m_bLocked = 0x116D; // bool - public const nint m_closedPosition = 0x1170; // Vector - public const nint m_closedAngles = 0x117C; // QAngle - public const nint m_hMaster = 0x1188; // CHandle - public const nint m_vWhereToSetLightingOrigin = 0x118C; // Vector + public const nint m_eDoorState = 0x11D4; // DoorState_t + public const nint m_modelChanged = 0x11D8; // bool + public const nint m_bLocked = 0x11D9; // bool + public const nint m_closedPosition = 0x11DC; // Vector + public const nint m_closedAngles = 0x11E8; // QAngle + public const nint m_hMaster = 0x11F4; // CHandle + public const nint m_vWhereToSetLightingOrigin = 0x11F8; // Vector } // Parent: C_CSGO_TeamSelectCharacterPosition - // Field count: 0 + // Fields count: 0 public static class C_CSGO_TeamSelectTerroristPosition { } + // Parent: C_CS2WeaponModuleBase + // Fields count: 1 + public static class C_NametagModule { + public const nint m_strNametagString = 0xF38; // CUtlString + } // Parent: C_BreakableProp - // Field count: 6 + // Fields count: 6 public static class C_PhysPropClientside { - public const nint m_flTouchDelta = 0x1040; // GameTime_t - public const nint m_fDeathTime = 0x1044; // GameTime_t - public const nint m_inertiaScale = 0x1048; // float32 - public const nint m_vecDamagePosition = 0x104C; // Vector - public const nint m_vecDamageDirection = 0x1058; // Vector - public const nint m_nDamageType = 0x1064; // int32 + public const nint m_flTouchDelta = 0x10B8; // GameTime_t + public const nint m_fDeathTime = 0x10BC; // GameTime_t + public const nint m_inertiaScale = 0x10C0; // float32 + public const nint m_vecDamagePosition = 0x10C4; // Vector + public const nint m_vecDamageDirection = 0x10D0; // Vector + public const nint m_nDamageType = 0x10DC; // DamageTypes_t } // Parent: C_CSGO_TeamPreviewCamera - // Field count: 0 + // Fields count: 0 public static class C_CSGO_TeamSelectCamera { } // Parent: C_BaseEntity - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_bDisabled (bool) // NetworkVarNames: m_iszSoundAreaType (string_t) // NetworkVarNames: m_vPos (Vector) public static class C_SoundAreaEntityBase { - public const nint m_bDisabled = 0x548; // bool - public const nint m_bWasEnabled = 0x550; // bool - public const nint m_iszSoundAreaType = 0x558; // CUtlSymbolLarge - public const nint m_vPos = 0x560; // Vector + public const nint m_bDisabled = 0x6EC; // bool + public const nint m_bWasEnabled = 0x6F4; // bool + public const nint m_iszSoundAreaType = 0x6F8; // CUtlSymbolLarge + public const nint m_vPos = 0x700; // Vector } // Parent: C_BaseEntity - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_fog (fogparams_t) public static class C_FogController { - public const nint m_fog = 0x548; // fogparams_t - public const nint m_bUseAngles = 0x5B0; // bool - public const nint m_iChangedVariables = 0x5B4; // int32 + public const nint m_fog = 0x6F0; // fogparams_t + public const nint m_bUseAngles = 0x758; // bool + public const nint m_iChangedVariables = 0x75C; // int32 } // Parent: CPlayerPawnComponent - // Field count: 0 + // Fields count: 0 public static class CPlayer_ItemServices { } // Parent: C_BaseModelEntity - // Field count: 0 + // Fields count: 0 public static class C_FuncBrush { } // Parent: C_BaseEntity - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_worldName (string_t) @@ -6263,32 +6431,27 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bWorldLayerVisible (bool) // NetworkVarNames: m_bEntitiesSpawned (bool) public static class CInfoWorldLayer { - public const nint m_pOutputOnEntitiesSpawned = 0x548; // CEntityIOOutput - public const nint m_worldName = 0x570; // CUtlSymbolLarge - public const nint m_layerName = 0x578; // CUtlSymbolLarge - public const nint m_bWorldLayerVisible = 0x580; // bool - public const nint m_bEntitiesSpawned = 0x581; // bool - public const nint m_bCreateAsChildSpawnGroup = 0x582; // bool - public const nint m_hLayerSpawnGroup = 0x584; // uint32 - public const nint m_bWorldLayerActuallyVisible = 0x588; // bool + public const nint m_pOutputOnEntitiesSpawned = 0x6F0; // CEntityIOOutput + public const nint m_worldName = 0x718; // CUtlSymbolLarge + public const nint m_layerName = 0x720; // CUtlSymbolLarge + public const nint m_bWorldLayerVisible = 0x728; // bool + public const nint m_bEntitiesSpawned = 0x729; // bool + public const nint m_bCreateAsChildSpawnGroup = 0x72A; // bool + public const nint m_hLayerSpawnGroup = 0x72C; // uint32 + public const nint m_bWorldLayerActuallyVisible = 0x730; // bool } // Parent: C_BaseCombatCharacter - // Field count: 0 + // Fields count: 0 public static class C_NetTestBaseCombatCharacter { } // Parent: CBaseAnimGraph - // Field count: 1 - public static class C_ViewmodelWeapon { - public const nint m_worldModel = 0xED0; // char* - } - // Parent: CBaseAnimGraph - // Field count: 2 + // Fields count: 2 public static class C_PhysMagnet { - public const nint m_aAttachedObjectsFromServer = 0xED0; // CUtlVector - public const nint m_aAttachedObjects = 0xEE8; // CUtlVector> + public const nint m_aAttachedObjectsFromServer = 0xF30; // CUtlVector + public const nint m_aAttachedObjects = 0xF48; // CUtlVector> } // Parent: C_BaseModelEntity - // Field count: 8 + // Fields count: 8 // // Metadata: // MNetworkIncludeByName @@ -6304,17 +6467,17 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flTransitionStartSpeed (float32) // NetworkVarNames: m_hConveyorModels (EHANDLE) public static class C_FuncConveyor { - public const nint m_vecMoveDirEntitySpace = 0xCD0; // Vector - public const nint m_flTargetSpeed = 0xCDC; // float32 - public const nint m_nTransitionStartTick = 0xCE0; // GameTick_t - public const nint m_nTransitionDurationTicks = 0xCE4; // int32 - public const nint m_flTransitionStartSpeed = 0xCE8; // float32 - public const nint m_hConveyorModels = 0xCF0; // C_NetworkUtlVectorBase> - public const nint m_flCurrentConveyorOffset = 0xD08; // float32 - public const nint m_flCurrentConveyorSpeed = 0xD0C; // float32 + public const nint m_vecMoveDirEntitySpace = 0xCB8; // Vector + public const nint m_flTargetSpeed = 0xCC4; // float32 + public const nint m_nTransitionStartTick = 0xCC8; // GameTick_t + public const nint m_nTransitionDurationTicks = 0xCCC; // int32 + public const nint m_flTransitionStartSpeed = 0xCD0; // float32 + public const nint m_hConveyorModels = 0xCD8; // C_NetworkUtlVectorBase> + public const nint m_flCurrentConveyorOffset = 0xCF0; // float32 + public const nint m_flCurrentConveyorSpeed = 0xCF4; // float32 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_pEntity (CEntityIdentity*) @@ -6326,14 +6489,18 @@ namespace CS2Dumper.Schemas { public const nint m_bVisibleinPVS = 0x30; // bool } // Parent: None - // Field count: 3 + // Fields count: 3 public static class ServerAuthoritativeWeaponSlot_t { public const nint unClass = 0x28; // uint16 public const nint unSlot = 0x2A; // uint16 public const nint unItemDefIdx = 0x2C; // uint16 } + // Parent: CPlayerPawnComponent + // Fields count: 0 + public static class CCSPlayer_DamageReactServices { + } // Parent: CBaseAnimGraph - // Field count: 17 + // Fields count: 16 // // Metadata: // MNetworkIncludeByName @@ -6356,34 +6523,37 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hWeapon (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) public static class C_BaseViewModel { - public const nint m_vecLastFacing = 0xED8; // Vector - public const nint m_nViewModelIndex = 0xEE4; // uint32 - public const nint m_nAnimationParity = 0xEE8; // uint32 - public const nint m_flAnimationStartTime = 0xEEC; // float32 - public const nint m_hWeapon = 0xEF0; // CHandle - public const nint m_sVMName = 0xEF8; // CUtlSymbolLarge - public const nint m_sAnimationPrefix = 0xF00; // CUtlSymbolLarge - public const nint m_hWeaponModel = 0xF08; // CHandle - public const nint m_iCameraAttachment = 0xF0C; // AttachmentHandle_t - public const nint m_vecLastCameraAngles = 0xF10; // QAngle - public const nint m_previousElapsedDuration = 0xF1C; // float32 - public const nint m_previousCycle = 0xF20; // float32 - public const nint m_nOldAnimationParity = 0xF24; // int32 - public const nint m_hOldLayerSequence = 0xF28; // HSequence - public const nint m_oldLayer = 0xF2C; // int32 - public const nint m_oldLayerStartTime = 0xF30; // float32 - public const nint m_hControlPanel = 0xF34; // CHandle + public const nint m_vecLastFacing = 0xF38; // Vector + public const nint m_nViewModelIndex = 0xF44; // uint32 + public const nint m_nAnimationParity = 0xF48; // uint32 + public const nint m_flAnimationStartTime = 0xF4C; // float32 + public const nint m_hWeapon = 0xF50; // CHandle + public const nint m_sVMName = 0xF58; // CUtlSymbolLarge + public const nint m_sAnimationPrefix = 0xF60; // CUtlSymbolLarge + public const nint m_iCameraAttachment = 0xF68; // AttachmentHandle_t + public const nint m_vecLastCameraAngles = 0xF6C; // QAngle + public const nint m_previousElapsedDuration = 0xF78; // float32 + public const nint m_previousCycle = 0xF7C; // float32 + public const nint m_nOldAnimationParity = 0xF80; // int32 + public const nint m_hOldLayerSequence = 0xF84; // HSequence + public const nint m_oldLayer = 0xF88; // int32 + public const nint m_oldLayerStartTime = 0xF8C; // float32 + public const nint m_hControlPanel = 0xF90; // CHandle + } + // Parent: C_BaseEntity + // Fields count: 0 + public static class C_PortraitWorldCallbackHandler { } // Parent: CHostageRescueZoneShim - // Field count: 0 + // Fields count: 0 public static class CHostageRescueZone { } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class C_WeaponNegev { } // Parent: None - // Field count: 33 + // Fields count: 33 // // Metadata: // NetworkVarNames: m_hParent (CGameSceneNodeHandle) @@ -6422,21 +6592,21 @@ namespace CS2Dumper.Schemas { public const nint m_nHierarchyType = 0xF4; // uint8 public const nint m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xF5; // uint8 public const nint m_name = 0xF8; // CUtlStringToken - public const nint m_hierarchyAttachName = 0x138; // CUtlStringToken - public const nint m_flZOffset = 0x13C; // float32 - public const nint m_flClientLocalScale = 0x140; // float32 - public const nint m_vRenderOrigin = 0x144; // Vector + public const nint m_hierarchyAttachName = 0x148; // CUtlStringToken + public const nint m_flZOffset = 0x14C; // float32 + public const nint m_flClientLocalScale = 0x150; // float32 + public const nint m_vRenderOrigin = 0x154; // Vector } // Parent: C_MolotovGrenade - // Field count: 0 + // Fields count: 0 public static class C_IncendiaryGrenade { } // Parent: C_CSWeaponBase - // Field count: 0 + // Fields count: 0 public static class CTablet { } // Parent: CBasePulseGraphInstance - // Field count: 1 + // Fields count: 1 // // Metadata: // MPulseInstanceDomainInfo @@ -6447,7 +6617,7 @@ namespace CS2Dumper.Schemas { public const nint m_pParent = 0xF8; // CCSPointScriptEntity* } // Parent: C_CSPlayerPawnBase - // Field count: 1 + // Fields count: 1 // // Metadata: // MNetworkVarTypeOverride @@ -6461,29 +6631,29 @@ namespace CS2Dumper.Schemas { // MNetworkVarTypeOverride // MNetworkIncludeByName public static class C_CSObserverPawn { - public const nint m_hDetectParentChange = 0x1460; // CEntityHandle + public const nint m_hDetectParentChange = 0x14B4; // CEntityHandle } // Parent: C_BaseEntity - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_hEntAttached (CHandle) // NetworkVarNames: m_bCheapEffect (bool) public static class C_EntityFlame { - public const nint m_hEntAttached = 0x548; // CHandle - public const nint m_hOldAttached = 0x570; // CHandle - public const nint m_bCheapEffect = 0x574; // bool + public const nint m_hEntAttached = 0x6EC; // CHandle + public const nint m_hOldAttached = 0x710; // CHandle + public const nint m_bCheapEffect = 0x714; // bool } // Parent: C_BaseGrenade - // Field count: 0 + // Fields count: 0 public static class CTripWireFireProjectile { } // Parent: C_BaseModelEntity - // Field count: 0 + // Fields count: 0 public static class C_Breakable { } // Parent: CPlayer_ObserverServices - // Field count: 8 + // Fields count: 8 public static class CCSObserver_ObserverServices { public const nint m_hLastObserverTarget = 0x58; // CEntityHandle public const nint m_vecObserverInterpolateOffset = 0x5C; // Vector @@ -6495,15 +6665,15 @@ namespace CS2Dumper.Schemas { public const nint m_bObserverInterpolationNeedsDeferredSetup = 0xA4; // bool } // Parent: C_BaseEntity - // Field count: 0 + // Fields count: 0 public static class C_TintController { } // Parent: CPlayerPawnComponent - // Field count: 0 + // Fields count: 0 public static class CPlayer_AutoaimServices { } // Parent: C_BaseCombatCharacter - // Field count: 23 + // Fields count: 23 // // Metadata: // MNetworkIncludeByName @@ -6525,32 +6695,32 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) // NetworkVarNames: m_flDropStartTime (GameTime_t) public static class C_Hostage { - public const nint m_entitySpottedState = 0x10F8; // EntitySpottedState_t - public const nint m_leader = 0x1110; // CHandle - public const nint m_reuseTimer = 0x1118; // CountdownTimer - public const nint m_vel = 0x1130; // Vector - public const nint m_isRescued = 0x113C; // bool - public const nint m_jumpedThisFrame = 0x113D; // bool - public const nint m_nHostageState = 0x1140; // int32 - public const nint m_bHandsHaveBeenCut = 0x1144; // bool - public const nint m_hHostageGrabber = 0x1148; // CHandle - public const nint m_fLastGrabTime = 0x114C; // GameTime_t - public const nint m_vecGrabbedPos = 0x1150; // Vector - public const nint m_flRescueStartTime = 0x115C; // GameTime_t - public const nint m_flGrabSuccessTime = 0x1160; // GameTime_t - public const nint m_flDropStartTime = 0x1164; // GameTime_t - public const nint m_flDeadOrRescuedTime = 0x1168; // GameTime_t - public const nint m_blinkTimer = 0x1170; // CountdownTimer - public const nint m_lookAt = 0x1188; // Vector - public const nint m_lookAroundTimer = 0x1198; // CountdownTimer - public const nint m_isInit = 0x11B0; // bool - public const nint m_eyeAttachment = 0x11B1; // AttachmentHandle_t - public const nint m_chestAttachment = 0x11B2; // AttachmentHandle_t - public const nint m_pPredictionOwner = 0x11B8; // CBasePlayerController* - public const nint m_fNewestAlphaThinkTime = 0x11C0; // GameTime_t + public const nint m_entitySpottedState = 0x1150; // EntitySpottedState_t + public const nint m_leader = 0x1168; // CHandle + public const nint m_reuseTimer = 0x1170; // CountdownTimer + public const nint m_vel = 0x1188; // Vector + public const nint m_isRescued = 0x1194; // bool + public const nint m_jumpedThisFrame = 0x1195; // bool + public const nint m_nHostageState = 0x1198; // int32 + public const nint m_bHandsHaveBeenCut = 0x119C; // bool + public const nint m_hHostageGrabber = 0x11A0; // CHandle + public const nint m_fLastGrabTime = 0x11A4; // GameTime_t + public const nint m_vecGrabbedPos = 0x11A8; // Vector + public const nint m_flRescueStartTime = 0x11B4; // GameTime_t + public const nint m_flGrabSuccessTime = 0x11B8; // GameTime_t + public const nint m_flDropStartTime = 0x11BC; // GameTime_t + public const nint m_flDeadOrRescuedTime = 0x11C0; // GameTime_t + public const nint m_blinkTimer = 0x11C8; // CountdownTimer + public const nint m_lookAt = 0x11E0; // Vector + public const nint m_lookAroundTimer = 0x11F0; // CountdownTimer + public const nint m_isInit = 0x1208; // bool + public const nint m_eyeAttachment = 0x1209; // AttachmentHandle_t + public const nint m_chestAttachment = 0x120A; // AttachmentHandle_t + public const nint m_pPredictionOwner = 0x1210; // CBasePlayerController* + public const nint m_fNewestAlphaThinkTime = 0x1218; // GameTime_t } // Parent: C_BaseModelEntity - // Field count: 24 + // Fields count: 24 // // Metadata: // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) @@ -6566,37 +6736,50 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) public static class C_Sprite { - public const nint m_hSpriteMaterial = 0xCC8; // CStrongHandle - public const nint m_hAttachedToEntity = 0xCD0; // CHandle - public const nint m_nAttachment = 0xCD4; // AttachmentHandle_t - public const nint m_flSpriteFramerate = 0xCD8; // float32 - public const nint m_flFrame = 0xCDC; // float32 - public const nint m_flDieTime = 0xCE0; // GameTime_t - public const nint m_nBrightness = 0xCF0; // uint32 - public const nint m_flBrightnessDuration = 0xCF4; // float32 - public const nint m_flSpriteScale = 0xCF8; // float32 - public const nint m_flScaleDuration = 0xCFC; // float32 - public const nint m_bWorldSpaceScale = 0xD00; // bool - public const nint m_flGlowProxySize = 0xD04; // float32 - public const nint m_flHDRColorScale = 0xD08; // float32 - public const nint m_flLastTime = 0xD0C; // GameTime_t - public const nint m_flMaxFrame = 0xD10; // float32 - public const nint m_flStartScale = 0xD14; // float32 - public const nint m_flDestScale = 0xD18; // float32 - public const nint m_flScaleTimeStart = 0xD1C; // GameTime_t - public const nint m_nStartBrightness = 0xD20; // int32 - public const nint m_nDestBrightness = 0xD24; // int32 - public const nint m_flBrightnessTimeStart = 0xD28; // GameTime_t - public const nint m_hOldSpriteMaterial = 0xD30; // CWeakHandle - public const nint m_nSpriteWidth = 0xDD0; // int32 - public const nint m_nSpriteHeight = 0xDD4; // int32 + public const nint m_hSpriteMaterial = 0xCB0; // CStrongHandle + public const nint m_hAttachedToEntity = 0xCB8; // CHandle + public const nint m_nAttachment = 0xCBC; // AttachmentHandle_t + public const nint m_flSpriteFramerate = 0xCC0; // float32 + public const nint m_flFrame = 0xCC4; // float32 + public const nint m_flDieTime = 0xCC8; // GameTime_t + public const nint m_nBrightness = 0xCD8; // uint32 + public const nint m_flBrightnessDuration = 0xCDC; // float32 + public const nint m_flSpriteScale = 0xCE0; // float32 + public const nint m_flScaleDuration = 0xCE4; // float32 + public const nint m_bWorldSpaceScale = 0xCE8; // bool + public const nint m_flGlowProxySize = 0xCEC; // float32 + public const nint m_flHDRColorScale = 0xCF0; // float32 + public const nint m_flLastTime = 0xCF4; // GameTime_t + public const nint m_flMaxFrame = 0xCF8; // float32 + public const nint m_flStartScale = 0xCFC; // float32 + public const nint m_flDestScale = 0xD00; // float32 + public const nint m_flScaleTimeStart = 0xD04; // GameTime_t + public const nint m_nStartBrightness = 0xD08; // int32 + public const nint m_nDestBrightness = 0xD0C; // int32 + public const nint m_flBrightnessTimeStart = 0xD10; // GameTime_t + public const nint m_hOldSpriteMaterial = 0xD18; // CWeakHandle + public const nint m_nSpriteWidth = 0xDB8; // int32 + public const nint m_nSpriteHeight = 0xDBC; // int32 } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class C_WeaponM4A1Silencer { } + // Parent: C_PointEntity + // Fields count: 9 + public static class CMapInfo { + public const nint m_iBuyingStatus = 0x6EC; // int32 + public const nint m_flBombRadius = 0x6F0; // float32 + public const nint m_iPetPopulation = 0x6F4; // int32 + public const nint m_bUseNormalSpawnsForDM = 0x6F8; // bool + public const nint m_bDisableAutoGeneratedDMSpawns = 0x6F9; // bool + public const nint m_flBotMaxVisionDistance = 0x6FC; // float32 + public const nint m_iHostageCount = 0x700; // int32 + public const nint m_bFadePlayerVisibilityFarZ = 0x704; // bool + public const nint m_bRainTraceToSkyEnabled = 0x705; // bool + } // Parent: CBaseAnimGraph - // Field count: 29 + // Fields count: 30 // // Metadata: // NetworkVarNames: m_bBombTicking (bool) @@ -6613,39 +6796,41 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bBombDefused (bool) // NetworkVarNames: m_hBombDefuser (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) + // NetworkVarNames: m_AttributeManager (CAttributeContainer) public static class C_PlantedC4 { - public const nint m_bBombTicking = 0xED0; // bool - public const nint m_nBombSite = 0xED4; // int32 - public const nint m_nSourceSoundscapeHash = 0xED8; // int32 - public const nint m_entitySpottedState = 0xEE0; // EntitySpottedState_t - public const nint m_flNextGlow = 0xEF8; // GameTime_t - public const nint m_flNextBeep = 0xEFC; // GameTime_t - public const nint m_flC4Blow = 0xF00; // GameTime_t - public const nint m_bCannotBeDefused = 0xF04; // bool - public const nint m_bHasExploded = 0xF05; // bool - public const nint m_flTimerLength = 0xF08; // float32 - public const nint m_bBeingDefused = 0xF0C; // bool - public const nint m_bTriggerWarning = 0xF10; // float32 - public const nint m_bExplodeWarning = 0xF14; // float32 - public const nint m_bC4Activated = 0xF18; // bool - public const nint m_bTenSecWarning = 0xF19; // bool - public const nint m_flDefuseLength = 0xF1C; // float32 - public const nint m_flDefuseCountDown = 0xF20; // GameTime_t - public const nint m_bBombDefused = 0xF24; // bool - public const nint m_hBombDefuser = 0xF28; // CHandle - public const nint m_hControlPanel = 0xF2C; // CHandle - public const nint m_hDefuserMultimeter = 0xF30; // CHandle - public const nint m_flNextRadarFlashTime = 0xF34; // GameTime_t - public const nint m_bRadarFlash = 0xF38; // bool - public const nint m_pBombDefuser = 0xF3C; // CHandle - public const nint m_fLastDefuseTime = 0xF40; // GameTime_t - public const nint m_pPredictionOwner = 0xF48; // CBasePlayerController* - public const nint m_vecC4ExplodeSpectatePos = 0xF50; // Vector - public const nint m_vecC4ExplodeSpectateAng = 0xF5C; // QAngle - public const nint m_flC4ExplodeSpectateDuration = 0xF68; // float32 + public const nint m_bBombTicking = 0xF38; // bool + public const nint m_nBombSite = 0xF3C; // int32 + public const nint m_nSourceSoundscapeHash = 0xF40; // int32 + public const nint m_entitySpottedState = 0xF48; // EntitySpottedState_t + public const nint m_flNextGlow = 0xF60; // GameTime_t + public const nint m_flNextBeep = 0xF64; // GameTime_t + public const nint m_flC4Blow = 0xF68; // GameTime_t + public const nint m_bCannotBeDefused = 0xF6C; // bool + public const nint m_bHasExploded = 0xF6D; // bool + public const nint m_flTimerLength = 0xF70; // float32 + public const nint m_bBeingDefused = 0xF74; // bool + public const nint m_bTriggerWarning = 0xF78; // float32 + public const nint m_bExplodeWarning = 0xF7C; // float32 + public const nint m_bC4Activated = 0xF80; // bool + public const nint m_bTenSecWarning = 0xF81; // bool + public const nint m_flDefuseLength = 0xF84; // float32 + public const nint m_flDefuseCountDown = 0xF88; // GameTime_t + public const nint m_bBombDefused = 0xF8C; // bool + public const nint m_hBombDefuser = 0xF90; // CHandle + public const nint m_hControlPanel = 0xF94; // CHandle + public const nint m_AttributeManager = 0xF98; // C_AttributeContainer + public const nint m_hDefuserMultimeter = 0x2348; // CHandle + public const nint m_flNextRadarFlashTime = 0x234C; // GameTime_t + public const nint m_bRadarFlash = 0x2350; // bool + public const nint m_pBombDefuser = 0x2354; // CHandle + public const nint m_fLastDefuseTime = 0x2358; // GameTime_t + public const nint m_pPredictionOwner = 0x2360; // CBasePlayerController* + public const nint m_vecC4ExplodeSpectatePos = 0x2368; // Vector + public const nint m_vecC4ExplodeSpectateAng = 0x2374; // QAngle + public const nint m_flC4ExplodeSpectateDuration = 0x2380; // float32 } // Parent: CBaseAnimGraph - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_ragPos (Vector) @@ -6653,21 +6838,21 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flBlendWeight (float32) // NetworkVarNames: m_hRagdollSource (EHANDLE) public static class C_RagdollProp { - public const nint m_ragPos = 0xED8; // C_NetworkUtlVectorBase - public const nint m_ragAngles = 0xEF0; // C_NetworkUtlVectorBase - public const nint m_flBlendWeight = 0xF08; // float32 - public const nint m_hRagdollSource = 0xF0C; // CHandle - public const nint m_iEyeAttachment = 0xF10; // AttachmentHandle_t - public const nint m_flBlendWeightCurrent = 0xF14; // float32 - public const nint m_parentPhysicsBoneIndices = 0xF18; // CUtlVector - public const nint m_worldSpaceBoneComputationOrder = 0xF30; // CUtlVector + public const nint m_ragPos = 0xF38; // C_NetworkUtlVectorBase + public const nint m_ragAngles = 0xF50; // C_NetworkUtlVectorBase + public const nint m_flBlendWeight = 0xF68; // float32 + public const nint m_hRagdollSource = 0xF6C; // CHandle + public const nint m_iEyeAttachment = 0xF70; // AttachmentHandle_t + public const nint m_flBlendWeightCurrent = 0xF74; // float32 + public const nint m_parentPhysicsBoneIndices = 0xF78; // CUtlVector + public const nint m_worldSpaceBoneComputationOrder = 0xF90; // CUtlVector } // Parent: C_CSGO_TeamPreviewCamera - // Field count: 0 + // Fields count: 0 public static class C_CSGO_TerroristTeamIntroCamera { } // Parent: C_BaseEntity - // Field count: 7 + // Fields count: 7 // // Metadata: // NetworkVarNames: m_iActiveIssueIndex (int) @@ -6676,16 +6861,16 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nPotentialVotes (int) // NetworkVarNames: m_bIsYesNoVote (bool) public static class C_VoteController { - public const nint m_iActiveIssueIndex = 0x558; // int32 - public const nint m_iOnlyTeamToVote = 0x55C; // int32 - public const nint m_nVoteOptionCount = 0x560; // int32[5] - public const nint m_nPotentialVotes = 0x574; // int32 - public const nint m_bVotesDirty = 0x578; // bool - public const nint m_bTypeDirty = 0x579; // bool - public const nint m_bIsYesNoVote = 0x57A; // bool + public const nint m_iActiveIssueIndex = 0x6FC; // int32 + public const nint m_iOnlyTeamToVote = 0x700; // int32 + public const nint m_nVoteOptionCount = 0x704; // int32[5] + public const nint m_nPotentialVotes = 0x718; // int32 + public const nint m_bVotesDirty = 0x71C; // bool + public const nint m_bTypeDirty = 0x71D; // bool + public const nint m_bIsYesNoVote = 0x71E; // bool } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: nType (FixAngleSet_t) @@ -6697,32 +6882,30 @@ namespace CS2Dumper.Schemas { public const nint nIndex = 0x40; // uint32 } // Parent: C_DynamicProp - // Field count: 7 + // Fields count: 7 // // Metadata: // NetworkVarNames: m_jumpedThisFrame (bool) // NetworkVarNames: m_leader (CHandle) // NetworkVarNames: m_AttributeManager (CAttributeContainer) public static class C_Chicken { - public const nint m_hHolidayHatAddon = 0x1160; // CHandle - public const nint m_jumpedThisFrame = 0x1164; // bool - public const nint m_leader = 0x1168; // CHandle - public const nint m_AttributeManager = 0x1170; // C_AttributeContainer - public const nint m_bAttributesInitialized = 0x1618; // bool - public const nint m_hWaterWakeParticles = 0x161C; // ParticleIndex_t - public const nint m_bIsPreviewModel = 0x1620; // bool + public const nint m_hHolidayHatAddon = 0x11D0; // CHandle + public const nint m_jumpedThisFrame = 0x11D4; // bool + public const nint m_leader = 0x11D8; // CHandle + public const nint m_AttributeManager = 0x11E0; // C_AttributeContainer + public const nint m_bAttributesInitialized = 0x2590; // bool + public const nint m_hWaterWakeParticles = 0x2594; // ParticleIndex_t + public const nint m_bIsPreviewModel = 0x2598; // bool } // Parent: None - // Field count: 4 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_Transforms (CTransform) // NetworkVarNames: m_hOwner (EHANDLE) public static class PhysicsRagdollPose_t { - public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer - public const nint m_Transforms = 0x30; // C_NetworkUtlVectorBase - public const nint m_hOwner = 0x48; // CHandle - public const nint m_bDirty = 0x68; // bool + public const nint m_Transforms = 0x8; // C_NetworkUtlVectorBase + public const nint m_hOwner = 0x20; // CHandle } } } diff --git a/output/client_dll.hpp b/output/libclient.so.hpp similarity index 69% rename from output/client_dll.hpp rename to output/libclient.so.hpp index df7c796..8dec0fd 100644 --- a/output/client_dll.hpp +++ b/output/libclient.so.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC #pragma once @@ -7,12 +7,12 @@ namespace cs2_dumper { namespace schemas { - // Module: client.dll - // Class count: 415 - // Enum count: 7 - namespace client_dll { + // Module: libclient.so + // Classes count: 427 + // Enums count: 7 + namespace libclient_so { // Alignment: 4 - // Member count: 15 + // Members count: 15 enum class CompositeMaterialInputLooseVariableType_t : uint32_t { LOOSE_VARIABLE_TYPE_BOOLEAN = 0x0, LOOSE_VARIABLE_TYPE_INTEGER1 = 0x1, @@ -31,7 +31,7 @@ namespace cs2_dumper { LOOSE_VARIABLE_TYPE_PANORAMA_RENDER = 0xE }; // Alignment: 4 - // Member count: 7 + // Members count: 7 enum class CompositeMaterialInputTextureType_t : uint32_t { INPUT_TEXTURE_TYPE_DEFAULT = 0x0, INPUT_TEXTURE_TYPE_NORMALMAP = 0x1, @@ -42,7 +42,7 @@ namespace cs2_dumper { INPUT_TEXTURE_TYPE_AO = 0x6 }; // Alignment: 4 - // Member count: 6 + // Members count: 6 enum class CompositeMaterialInputContainerSourceType_t : uint32_t { CONTAINER_SOURCE_TYPE_TARGET_MATERIAL = 0x0, CONTAINER_SOURCE_TYPE_MATERIAL_FROM_TARGET_ATTR = 0x1, @@ -52,7 +52,7 @@ namespace cs2_dumper { CONTAINER_SOURCE_TYPE_TARGET_INSTANCE_MATERIAL = 0x5 }; // Alignment: 4 - // Member count: 10 + // Members count: 10 enum class CompMatPropertyMutatorType_t : uint32_t { COMP_MAT_PROPERTY_MUTATOR_INIT = 0x0, COMP_MAT_PROPERTY_MUTATOR_COPY_MATCHING_KEYS = 0x1, @@ -66,13 +66,13 @@ namespace cs2_dumper { COMP_MAT_PROPERTY_MUTATOR_RANDOM_ROLL_INPUT_VARIABLES = 0x9 }; // Alignment: 4 - // Member count: 2 + // Members count: 2 enum class CompositeMaterialVarSystemVar_t : uint32_t { COMPMATSYSVAR_COMPOSITETIME = 0x0, COMPMATSYSVAR_EMPTY_RESOURCE_SPACER = 0x1 }; // Alignment: 4 - // Member count: 6 + // Members count: 6 enum class CompositeMaterialMatchFilterType_t : uint32_t { MATCH_FILTER_MATERIAL_ATTRIBUTE_EXISTS = 0x0, MATCH_FILTER_MATERIAL_SHADER = 0x1, @@ -82,33 +82,32 @@ namespace cs2_dumper { MATCH_FILTER_MATERIAL_PROPERTY_EQUALS = 0x5 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class CompMatPropertyMutatorConditionType_t : uint32_t { COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_EXISTS = 0x0, COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EXISTS = 0x1, COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EQUALS = 0x2 }; // Parent: C_CSGO_TeamPreviewCharacterPosition - // Field count: 0 + // Fields count: 0 namespace C_CSGO_TeamSelectCharacterPosition { } // Parent: C_BaseCSGrenade - // Field count: 0 + // Fields count: 0 namespace C_HEGrenade { } // Parent: C_BaseToggle - // Field count: 0 + // Fields count: 0 namespace C_FuncMover { } // Parent: C_BaseTrigger - // Field count: 0 + // Fields count: 0 namespace C_TriggerLerpObject { } // Parent: CPlayer_MovementServices_Humanoid - // Field count: 37 + // Fields count: 38 // // Metadata: - // NetworkVarNames: m_flMaxFallVelocity (float) // NetworkVarNames: m_vecLadderNormal (Vector) // NetworkVarNames: m_nLadderSurfacePropIndex (int) // NetworkVarNames: m_flDuckAmount (float) @@ -121,54 +120,53 @@ namespace cs2_dumper { // NetworkVarNames: m_flLastDuckTime (float) // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) // NetworkVarNames: m_bOldJumpPressed (bool) - // NetworkVarNames: m_flJumpUntil (float) - // NetworkVarNames: m_flJumpVel (float) // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) // NetworkVarNames: m_flOffsetTickCompleteTime (float) // NetworkVarNames: m_flOffsetTickStashedSpeed (float) // NetworkVarNames: m_flStamina (float) namespace CCSPlayer_MovementServices { - constexpr std::ptrdiff_t m_flMaxFallVelocity = 0x218; // float32 - constexpr std::ptrdiff_t m_vecLadderNormal = 0x21C; // Vector - constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x228; // int32 - constexpr std::ptrdiff_t m_flDuckAmount = 0x22C; // float32 - constexpr std::ptrdiff_t m_flDuckSpeed = 0x230; // float32 - constexpr std::ptrdiff_t m_bDuckOverride = 0x234; // bool - constexpr std::ptrdiff_t m_bDesiresDuck = 0x235; // bool - constexpr std::ptrdiff_t m_flDuckOffset = 0x238; // float32 - constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x23C; // uint32 - constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x240; // uint32 - constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x244; // uint32 - constexpr std::ptrdiff_t m_flLastDuckTime = 0x248; // float32 - constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x258; // Vector2D - constexpr std::ptrdiff_t m_duckUntilOnGround = 0x260; // bool - constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x261; // bool - constexpr std::ptrdiff_t m_bInStuckTest = 0x262; // bool - constexpr std::ptrdiff_t m_flStuckCheckTime = 0x270; // float32[64][2] - constexpr std::ptrdiff_t m_nTraceCount = 0x470; // int32 - constexpr std::ptrdiff_t m_StuckLast = 0x474; // int32 - constexpr std::ptrdiff_t m_bSpeedCropped = 0x478; // bool - constexpr std::ptrdiff_t m_nOldWaterLevel = 0x47C; // int32 - constexpr std::ptrdiff_t m_flWaterEntryTime = 0x480; // float32 - constexpr std::ptrdiff_t m_vecForward = 0x484; // Vector - constexpr std::ptrdiff_t m_vecLeft = 0x490; // Vector - constexpr std::ptrdiff_t m_vecUp = 0x49C; // Vector - constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x4A8; // int32 - constexpr std::ptrdiff_t m_bOldJumpPressed = 0x4AC; // bool - constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4B0; // float32 - constexpr std::ptrdiff_t m_flJumpUntil = 0x4B4; // float32 - constexpr std::ptrdiff_t m_flJumpVel = 0x4B8; // float32 - constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x4BC; // GameTime_t - constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4C0; // uint64 - constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4C8; // float32 - constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4CC; // float32 - constexpr std::ptrdiff_t m_flStamina = 0x4D0; // float32 - constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x4D4; // float32 - constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x4D8; // float32 + constexpr std::ptrdiff_t m_vecLadderNormal = 0x214; // Vector + constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x220; // int32 + constexpr std::ptrdiff_t m_flDuckAmount = 0x224; // float32 + constexpr std::ptrdiff_t m_flDuckSpeed = 0x228; // float32 + constexpr std::ptrdiff_t m_bDuckOverride = 0x22C; // bool + constexpr std::ptrdiff_t m_bDesiresDuck = 0x22D; // bool + constexpr std::ptrdiff_t m_flDuckOffset = 0x230; // float32 + constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x234; // uint32 + constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x238; // uint32 + constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x23C; // uint32 + constexpr std::ptrdiff_t m_flLastDuckTime = 0x240; // float32 + constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x250; // Vector2D + constexpr std::ptrdiff_t m_duckUntilOnGround = 0x258; // bool + constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x259; // bool + constexpr std::ptrdiff_t m_bInStuckTest = 0x25A; // bool + constexpr std::ptrdiff_t m_flStuckCheckTime = 0x268; // float32[64][2] + constexpr std::ptrdiff_t m_nTraceCount = 0x468; // int32 + constexpr std::ptrdiff_t m_StuckLast = 0x46C; // int32 + constexpr std::ptrdiff_t m_bSpeedCropped = 0x470; // bool + constexpr std::ptrdiff_t m_flGroundMoveEfficiency = 0x474; // float32 + constexpr std::ptrdiff_t m_nOldWaterLevel = 0x478; // int32 + constexpr std::ptrdiff_t m_flWaterEntryTime = 0x47C; // float32 + constexpr std::ptrdiff_t m_vecForward = 0x480; // Vector + constexpr std::ptrdiff_t m_vecLeft = 0x48C; // Vector + constexpr std::ptrdiff_t m_vecUp = 0x498; // Vector + constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x4A4; // int32 + constexpr std::ptrdiff_t m_bOldJumpPressed = 0x4A8; // bool + constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4AC; // float32 + constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x4B0; // GameTime_t + constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4B8; // uint64 + constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flStamina = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x4CC; // float32 + constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x4D0; // float32 + constexpr std::ptrdiff_t m_flMaxJumpHeightLastJump = 0x4D4; // float32 + constexpr std::ptrdiff_t m_flStaminaAtJumpStart = 0x4D8; // float32 + constexpr std::ptrdiff_t m_flAccumulatedJumpError = 0x4DC; // float32 } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // NetworkVarNames: scale (int16) @@ -186,28 +184,28 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nWorldGroupID = 0x88; // WorldGroupId_t } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace C_WeaponM4A1 { } // Parent: C_EconEntity - // Field count: 1 + // Fields count: 1 namespace C_Item { - constexpr std::ptrdiff_t m_pReticleHintTextName = 0x15B0; // char[256] + constexpr std::ptrdiff_t m_pReticleHintTextName = 0x2518; // char[256] } // Parent: C_SoundEventEntity - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) namespace C_SoundEventPathCornerEntity { - constexpr std::ptrdiff_t m_vecCornerPairsNetworked = 0x548; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_vecCornerPairsNetworked = 0x7A8; // C_NetworkUtlVectorBase } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace C_WeaponM249 { } // Parent: C_TeamplayRules - // Field count: 100 + // Fields count: 100 // // Metadata: // NetworkVarNames: m_bFreezePeriod (bool) @@ -306,121 +304,121 @@ namespace cs2_dumper { // NetworkVarNames: m_iRoundStartRoundNumber (int) // NetworkVarNames: m_nRoundStartCount (uint8) namespace C_CSGameRules { - constexpr std::ptrdiff_t m_bFreezePeriod = 0x40; // bool - constexpr std::ptrdiff_t m_bWarmupPeriod = 0x41; // bool - constexpr std::ptrdiff_t m_fWarmupPeriodEnd = 0x44; // GameTime_t - constexpr std::ptrdiff_t m_fWarmupPeriodStart = 0x48; // GameTime_t - constexpr std::ptrdiff_t m_bServerPaused = 0x4C; // bool - constexpr std::ptrdiff_t m_bTerroristTimeOutActive = 0x4D; // bool - constexpr std::ptrdiff_t m_bCTTimeOutActive = 0x4E; // bool - constexpr std::ptrdiff_t m_flTerroristTimeOutRemaining = 0x50; // float32 - constexpr std::ptrdiff_t m_flCTTimeOutRemaining = 0x54; // float32 - constexpr std::ptrdiff_t m_nTerroristTimeOuts = 0x58; // int32 - constexpr std::ptrdiff_t m_nCTTimeOuts = 0x5C; // int32 - constexpr std::ptrdiff_t m_bTechnicalTimeOut = 0x60; // bool - constexpr std::ptrdiff_t m_bMatchWaitingForResume = 0x61; // bool - constexpr std::ptrdiff_t m_iRoundTime = 0x64; // int32 - constexpr std::ptrdiff_t m_fMatchStartTime = 0x68; // float32 - constexpr std::ptrdiff_t m_fRoundStartTime = 0x6C; // GameTime_t - constexpr std::ptrdiff_t m_flRestartRoundTime = 0x70; // GameTime_t - constexpr std::ptrdiff_t m_bGameRestart = 0x74; // bool - constexpr std::ptrdiff_t m_flGameStartTime = 0x78; // float32 - constexpr std::ptrdiff_t m_timeUntilNextPhaseStarts = 0x7C; // float32 - constexpr std::ptrdiff_t m_gamePhase = 0x80; // int32 - constexpr std::ptrdiff_t m_totalRoundsPlayed = 0x84; // int32 - constexpr std::ptrdiff_t m_nRoundsPlayedThisPhase = 0x88; // int32 - constexpr std::ptrdiff_t m_nOvertimePlaying = 0x8C; // int32 - constexpr std::ptrdiff_t m_iHostagesRemaining = 0x90; // int32 - constexpr std::ptrdiff_t m_bAnyHostageReached = 0x94; // bool - constexpr std::ptrdiff_t m_bMapHasBombTarget = 0x95; // bool - constexpr std::ptrdiff_t m_bMapHasRescueZone = 0x96; // bool - constexpr std::ptrdiff_t m_bMapHasBuyZone = 0x97; // bool - constexpr std::ptrdiff_t m_bIsQueuedMatchmaking = 0x98; // bool - constexpr std::ptrdiff_t m_nQueuedMatchmakingMode = 0x9C; // int32 - constexpr std::ptrdiff_t m_bIsValveDS = 0xA0; // bool - constexpr std::ptrdiff_t m_bLogoMap = 0xA1; // bool - constexpr std::ptrdiff_t m_bPlayAllStepSoundsOnServer = 0xA2; // bool - constexpr std::ptrdiff_t m_iSpectatorSlotCount = 0xA4; // int32 - constexpr std::ptrdiff_t m_MatchDevice = 0xA8; // int32 - constexpr std::ptrdiff_t m_bHasMatchStarted = 0xAC; // bool - constexpr std::ptrdiff_t m_nNextMapInMapgroup = 0xB0; // int32 - constexpr std::ptrdiff_t m_szTournamentEventName = 0xB4; // char[512] - constexpr std::ptrdiff_t m_szTournamentEventStage = 0x2B4; // char[512] - constexpr std::ptrdiff_t m_szMatchStatTxt = 0x4B4; // char[512] - constexpr std::ptrdiff_t m_szTournamentPredictionsTxt = 0x6B4; // char[512] - constexpr std::ptrdiff_t m_nTournamentPredictionsPct = 0x8B4; // int32 - constexpr std::ptrdiff_t m_flCMMItemDropRevealStartTime = 0x8B8; // GameTime_t - constexpr std::ptrdiff_t m_flCMMItemDropRevealEndTime = 0x8BC; // GameTime_t - constexpr std::ptrdiff_t m_bIsDroppingItems = 0x8C0; // bool - constexpr std::ptrdiff_t m_bIsQuestEligible = 0x8C1; // bool - constexpr std::ptrdiff_t m_bIsHltvActive = 0x8C2; // bool - constexpr std::ptrdiff_t m_arrProhibitedItemIndices = 0x8C4; // uint16[100] - constexpr std::ptrdiff_t m_arrTournamentActiveCasterAccounts = 0x98C; // uint32[4] - constexpr std::ptrdiff_t m_numBestOfMaps = 0x99C; // int32 - constexpr std::ptrdiff_t m_nHalloweenMaskListSeed = 0x9A0; // int32 - constexpr std::ptrdiff_t m_bBombDropped = 0x9A4; // bool - constexpr std::ptrdiff_t m_bBombPlanted = 0x9A5; // bool - constexpr std::ptrdiff_t m_iRoundWinStatus = 0x9A8; // int32 - constexpr std::ptrdiff_t m_eRoundWinReason = 0x9AC; // int32 - constexpr std::ptrdiff_t m_bTCantBuy = 0x9B0; // bool - constexpr std::ptrdiff_t m_bCTCantBuy = 0x9B1; // bool - constexpr std::ptrdiff_t m_iMatchStats_RoundResults = 0x9B4; // int32[30] - constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_CT = 0xA2C; // int32[30] - constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_T = 0xAA4; // int32[30] - constexpr std::ptrdiff_t m_TeamRespawnWaveTimes = 0xB1C; // float32[32] - constexpr std::ptrdiff_t m_flNextRespawnWave = 0xB9C; // GameTime_t[32] - constexpr std::ptrdiff_t m_nServerQuestID = 0xC1C; // int32 - constexpr std::ptrdiff_t m_vMinimapMins = 0xC20; // Vector - constexpr std::ptrdiff_t m_vMinimapMaxs = 0xC2C; // Vector - constexpr std::ptrdiff_t m_MinimapVerticalSectionHeights = 0xC38; // float32[8] - constexpr std::ptrdiff_t m_bSpawnedTerrorHuntHeavy = 0xC58; // bool - constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteTypes = 0xC5C; // int32[10] - constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteOptions = 0xC84; // int32[10] - constexpr std::ptrdiff_t m_nEndMatchMapVoteWinner = 0xCAC; // int32 - constexpr std::ptrdiff_t m_iNumConsecutiveCTLoses = 0xCB0; // int32 - constexpr std::ptrdiff_t m_iNumConsecutiveTerroristLoses = 0xCB4; // int32 - constexpr std::ptrdiff_t m_bMarkClientStopRecordAtRoundEnd = 0xCD0; // bool - constexpr std::ptrdiff_t m_nMatchAbortedEarlyReason = 0xD28; // int32 - constexpr std::ptrdiff_t m_bHasTriggeredRoundStartMusic = 0xD2C; // bool - constexpr std::ptrdiff_t m_bSwitchingTeamsAtRoundReset = 0xD2D; // bool - constexpr std::ptrdiff_t m_pGameModeRules = 0xD48; // CCSGameModeRules* - constexpr std::ptrdiff_t m_RetakeRules = 0xD50; // C_RetakeGameRules - constexpr std::ptrdiff_t m_nMatchEndCount = 0xE68; // uint8 - constexpr std::ptrdiff_t m_nTTeamIntroVariant = 0xE6C; // int32 - constexpr std::ptrdiff_t m_nCTTeamIntroVariant = 0xE70; // int32 - constexpr std::ptrdiff_t m_bTeamIntroPeriod = 0xE74; // bool - constexpr std::ptrdiff_t m_iRoundEndWinnerTeam = 0xE78; // int32 - constexpr std::ptrdiff_t m_eRoundEndReason = 0xE7C; // int32 - constexpr std::ptrdiff_t m_bRoundEndShowTimerDefend = 0xE80; // bool - constexpr std::ptrdiff_t m_iRoundEndTimerTime = 0xE84; // int32 - constexpr std::ptrdiff_t m_sRoundEndFunFactToken = 0xE88; // CUtlString - constexpr std::ptrdiff_t m_iRoundEndFunFactPlayerSlot = 0xE90; // CPlayerSlot - constexpr std::ptrdiff_t m_iRoundEndFunFactData1 = 0xE94; // int32 - constexpr std::ptrdiff_t m_iRoundEndFunFactData2 = 0xE98; // int32 - constexpr std::ptrdiff_t m_iRoundEndFunFactData3 = 0xE9C; // int32 - constexpr std::ptrdiff_t m_sRoundEndMessage = 0xEA0; // CUtlString - constexpr std::ptrdiff_t m_iRoundEndPlayerCount = 0xEA8; // int32 - constexpr std::ptrdiff_t m_bRoundEndNoMusic = 0xEAC; // bool - constexpr std::ptrdiff_t m_iRoundEndLegacy = 0xEB0; // int32 - constexpr std::ptrdiff_t m_nRoundEndCount = 0xEB4; // uint8 - constexpr std::ptrdiff_t m_iRoundStartRoundNumber = 0xEB8; // int32 - constexpr std::ptrdiff_t m_nRoundStartCount = 0xEBC; // uint8 - constexpr std::ptrdiff_t m_flLastPerfSampleTime = 0x4EC8; // float64 + constexpr std::ptrdiff_t m_bFreezePeriod = 0x39; // bool + constexpr std::ptrdiff_t m_bWarmupPeriod = 0x3A; // bool + constexpr std::ptrdiff_t m_fWarmupPeriodEnd = 0x3C; // GameTime_t + constexpr std::ptrdiff_t m_fWarmupPeriodStart = 0x40; // GameTime_t + constexpr std::ptrdiff_t m_bServerPaused = 0x44; // bool + constexpr std::ptrdiff_t m_bTerroristTimeOutActive = 0x45; // bool + constexpr std::ptrdiff_t m_bCTTimeOutActive = 0x46; // bool + constexpr std::ptrdiff_t m_flTerroristTimeOutRemaining = 0x48; // float32 + constexpr std::ptrdiff_t m_flCTTimeOutRemaining = 0x4C; // float32 + constexpr std::ptrdiff_t m_nTerroristTimeOuts = 0x50; // int32 + constexpr std::ptrdiff_t m_nCTTimeOuts = 0x54; // int32 + constexpr std::ptrdiff_t m_bTechnicalTimeOut = 0x58; // bool + constexpr std::ptrdiff_t m_bMatchWaitingForResume = 0x59; // bool + constexpr std::ptrdiff_t m_iRoundTime = 0x5C; // int32 + constexpr std::ptrdiff_t m_fMatchStartTime = 0x60; // float32 + constexpr std::ptrdiff_t m_fRoundStartTime = 0x64; // GameTime_t + constexpr std::ptrdiff_t m_flRestartRoundTime = 0x68; // GameTime_t + constexpr std::ptrdiff_t m_bGameRestart = 0x6C; // bool + constexpr std::ptrdiff_t m_flGameStartTime = 0x70; // float32 + constexpr std::ptrdiff_t m_timeUntilNextPhaseStarts = 0x74; // float32 + constexpr std::ptrdiff_t m_gamePhase = 0x78; // int32 + constexpr std::ptrdiff_t m_totalRoundsPlayed = 0x7C; // int32 + constexpr std::ptrdiff_t m_nRoundsPlayedThisPhase = 0x80; // int32 + constexpr std::ptrdiff_t m_nOvertimePlaying = 0x84; // int32 + constexpr std::ptrdiff_t m_iHostagesRemaining = 0x88; // int32 + constexpr std::ptrdiff_t m_bAnyHostageReached = 0x8C; // bool + constexpr std::ptrdiff_t m_bMapHasBombTarget = 0x8D; // bool + constexpr std::ptrdiff_t m_bMapHasRescueZone = 0x8E; // bool + constexpr std::ptrdiff_t m_bMapHasBuyZone = 0x8F; // bool + constexpr std::ptrdiff_t m_bIsQueuedMatchmaking = 0x90; // bool + constexpr std::ptrdiff_t m_nQueuedMatchmakingMode = 0x94; // int32 + constexpr std::ptrdiff_t m_bIsValveDS = 0x98; // bool + constexpr std::ptrdiff_t m_bLogoMap = 0x99; // bool + constexpr std::ptrdiff_t m_bPlayAllStepSoundsOnServer = 0x9A; // bool + constexpr std::ptrdiff_t m_iSpectatorSlotCount = 0x9C; // int32 + constexpr std::ptrdiff_t m_MatchDevice = 0xA0; // int32 + constexpr std::ptrdiff_t m_bHasMatchStarted = 0xA4; // bool + constexpr std::ptrdiff_t m_nNextMapInMapgroup = 0xA8; // int32 + constexpr std::ptrdiff_t m_szTournamentEventName = 0xAC; // char[512] + constexpr std::ptrdiff_t m_szTournamentEventStage = 0x2AC; // char[512] + constexpr std::ptrdiff_t m_szMatchStatTxt = 0x4AC; // char[512] + constexpr std::ptrdiff_t m_szTournamentPredictionsTxt = 0x6AC; // char[512] + constexpr std::ptrdiff_t m_nTournamentPredictionsPct = 0x8AC; // int32 + constexpr std::ptrdiff_t m_flCMMItemDropRevealStartTime = 0x8B0; // GameTime_t + constexpr std::ptrdiff_t m_flCMMItemDropRevealEndTime = 0x8B4; // GameTime_t + constexpr std::ptrdiff_t m_bIsDroppingItems = 0x8B8; // bool + constexpr std::ptrdiff_t m_bIsQuestEligible = 0x8B9; // bool + constexpr std::ptrdiff_t m_bIsHltvActive = 0x8BA; // bool + constexpr std::ptrdiff_t m_arrProhibitedItemIndices = 0x8BC; // uint16[100] + constexpr std::ptrdiff_t m_arrTournamentActiveCasterAccounts = 0x984; // uint32[4] + constexpr std::ptrdiff_t m_numBestOfMaps = 0x994; // int32 + constexpr std::ptrdiff_t m_nHalloweenMaskListSeed = 0x998; // int32 + constexpr std::ptrdiff_t m_bBombDropped = 0x99C; // bool + constexpr std::ptrdiff_t m_bBombPlanted = 0x99D; // bool + constexpr std::ptrdiff_t m_iRoundWinStatus = 0x9A0; // int32 + constexpr std::ptrdiff_t m_eRoundWinReason = 0x9A4; // int32 + constexpr std::ptrdiff_t m_bTCantBuy = 0x9A8; // bool + constexpr std::ptrdiff_t m_bCTCantBuy = 0x9A9; // bool + constexpr std::ptrdiff_t m_iMatchStats_RoundResults = 0x9AC; // int32[30] + constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_CT = 0xA24; // int32[30] + constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_T = 0xA9C; // int32[30] + constexpr std::ptrdiff_t m_TeamRespawnWaveTimes = 0xB14; // float32[32] + constexpr std::ptrdiff_t m_flNextRespawnWave = 0xB94; // GameTime_t[32] + constexpr std::ptrdiff_t m_nServerQuestID = 0xC14; // int32 + constexpr std::ptrdiff_t m_vMinimapMins = 0xC18; // Vector + constexpr std::ptrdiff_t m_vMinimapMaxs = 0xC24; // Vector + constexpr std::ptrdiff_t m_MinimapVerticalSectionHeights = 0xC30; // float32[8] + constexpr std::ptrdiff_t m_bSpawnedTerrorHuntHeavy = 0xC50; // bool + constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteTypes = 0xC54; // int32[10] + constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteOptions = 0xC7C; // int32[10] + constexpr std::ptrdiff_t m_nEndMatchMapVoteWinner = 0xCA4; // int32 + constexpr std::ptrdiff_t m_iNumConsecutiveCTLoses = 0xCA8; // int32 + constexpr std::ptrdiff_t m_iNumConsecutiveTerroristLoses = 0xCAC; // int32 + constexpr std::ptrdiff_t m_bMarkClientStopRecordAtRoundEnd = 0xCC8; // bool + constexpr std::ptrdiff_t m_nMatchAbortedEarlyReason = 0xD70; // int32 + constexpr std::ptrdiff_t m_bHasTriggeredRoundStartMusic = 0xD74; // bool + constexpr std::ptrdiff_t m_bSwitchingTeamsAtRoundReset = 0xD75; // bool + constexpr std::ptrdiff_t m_pGameModeRules = 0xD90; // CCSGameModeRules* + constexpr std::ptrdiff_t m_RetakeRules = 0xD98; // C_RetakeGameRules + constexpr std::ptrdiff_t m_nMatchEndCount = 0xEB0; // uint8 + constexpr std::ptrdiff_t m_nTTeamIntroVariant = 0xEB4; // int32 + constexpr std::ptrdiff_t m_nCTTeamIntroVariant = 0xEB8; // int32 + constexpr std::ptrdiff_t m_bTeamIntroPeriod = 0xEBC; // bool + constexpr std::ptrdiff_t m_iRoundEndWinnerTeam = 0xEC0; // int32 + constexpr std::ptrdiff_t m_eRoundEndReason = 0xEC4; // int32 + constexpr std::ptrdiff_t m_bRoundEndShowTimerDefend = 0xEC8; // bool + constexpr std::ptrdiff_t m_iRoundEndTimerTime = 0xECC; // int32 + constexpr std::ptrdiff_t m_sRoundEndFunFactToken = 0xED0; // CUtlString + constexpr std::ptrdiff_t m_iRoundEndFunFactPlayerSlot = 0xED8; // CPlayerSlot + constexpr std::ptrdiff_t m_iRoundEndFunFactData1 = 0xEDC; // int32 + constexpr std::ptrdiff_t m_iRoundEndFunFactData2 = 0xEE0; // int32 + constexpr std::ptrdiff_t m_iRoundEndFunFactData3 = 0xEE4; // int32 + constexpr std::ptrdiff_t m_sRoundEndMessage = 0xEE8; // CUtlString + constexpr std::ptrdiff_t m_iRoundEndPlayerCount = 0xEF0; // int32 + constexpr std::ptrdiff_t m_bRoundEndNoMusic = 0xEF4; // bool + constexpr std::ptrdiff_t m_iRoundEndLegacy = 0xEF8; // int32 + constexpr std::ptrdiff_t m_nRoundEndCount = 0xEFC; // uint8 + constexpr std::ptrdiff_t m_iRoundStartRoundNumber = 0xF00; // int32 + constexpr std::ptrdiff_t m_nRoundStartCount = 0xF04; // uint8 + constexpr std::ptrdiff_t m_flLastPerfSampleTime = 0x4F10; // float64 } // Parent: CBodyComponent - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) namespace CBodyComponentSkeletonInstance { - constexpr std::ptrdiff_t m_skeletonInstance = 0x50; // CSkeletonInstance + constexpr std::ptrdiff_t m_skeletonInstance = 0x60; // CSkeletonInstance } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace C_WeaponCZ75a { } // Parent: C_BaseEntity - // Field count: 31 + // Fields count: 33 // // Metadata: // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) @@ -430,6 +428,7 @@ namespace cs2_dumper { // NetworkVarNames: m_clrRender (Color) // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_bNoInterpolate (bool) // NetworkVarNames: m_Collision (CCollisionProperty) // NetworkVarNames: m_Glow (CGlowProperty) // NetworkVarNames: m_flGlowBackfaceMult (float) @@ -445,50 +444,52 @@ namespace cs2_dumper { // NetworkVarNames: m_flDecalHealHeightRate (float) // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) namespace C_BaseModelEntity { - constexpr std::ptrdiff_t m_CRenderComponent = 0xA18; // CRenderComponent* - constexpr std::ptrdiff_t m_CHitboxComponent = 0xA20; // CHitboxComponent - constexpr std::ptrdiff_t m_bInitModelEffects = 0xA68; // bool - constexpr std::ptrdiff_t m_bIsStaticProp = 0xA69; // bool - constexpr std::ptrdiff_t m_nLastAddDecal = 0xA6C; // int32 - constexpr std::ptrdiff_t m_nDecalsAdded = 0xA70; // int32 - constexpr std::ptrdiff_t m_iOldHealth = 0xA74; // int32 - constexpr std::ptrdiff_t m_nRenderMode = 0xA78; // RenderMode_t - constexpr std::ptrdiff_t m_nRenderFX = 0xA79; // RenderFx_t - constexpr std::ptrdiff_t m_bAllowFadeInView = 0xA7A; // bool - constexpr std::ptrdiff_t m_clrRender = 0xA7B; // Color - constexpr std::ptrdiff_t m_vecRenderAttributes = 0xA80; // C_UtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_bRenderToCubemaps = 0xAE8; // bool - constexpr std::ptrdiff_t m_Collision = 0xAF0; // CCollisionProperty - constexpr std::ptrdiff_t m_Glow = 0xBA0; // CGlowProperty - constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0xBF8; // float32 - constexpr std::ptrdiff_t m_fadeMinDist = 0xBFC; // float32 - constexpr std::ptrdiff_t m_fadeMaxDist = 0xC00; // float32 - constexpr std::ptrdiff_t m_flFadeScale = 0xC04; // float32 - constexpr std::ptrdiff_t m_flShadowStrength = 0xC08; // float32 - constexpr std::ptrdiff_t m_nObjectCulling = 0xC0C; // uint8 - constexpr std::ptrdiff_t m_nAddDecal = 0xC10; // int32 - constexpr std::ptrdiff_t m_vDecalPosition = 0xC14; // Vector - constexpr std::ptrdiff_t m_vDecalForwardAxis = 0xC20; // Vector - constexpr std::ptrdiff_t m_flDecalHealBloodRate = 0xC2C; // float32 - constexpr std::ptrdiff_t m_flDecalHealHeightRate = 0xC30; // float32 - constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0xC38; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_vecViewOffset = 0xC50; // CNetworkViewOffsetVector - constexpr std::ptrdiff_t m_pClientAlphaProperty = 0xC80; // CClientAlphaProperty* - constexpr std::ptrdiff_t m_ClientOverrideTint = 0xC88; // Color - constexpr std::ptrdiff_t m_bUseClientOverrideTint = 0xC8C; // bool + constexpr std::ptrdiff_t m_CRenderComponent = 0x9D8; // CRenderComponent* + constexpr std::ptrdiff_t m_CHitboxComponent = 0x9E0; // CHitboxComponent + constexpr std::ptrdiff_t m_LastHitGroup = 0xA08; // HitGroup_t + constexpr std::ptrdiff_t m_bInitModelEffects = 0xA30; // bool + constexpr std::ptrdiff_t m_bIsStaticProp = 0xA31; // bool + constexpr std::ptrdiff_t m_nLastAddDecal = 0xA34; // int32 + constexpr std::ptrdiff_t m_nDecalsAdded = 0xA38; // int32 + constexpr std::ptrdiff_t m_iOldHealth = 0xA3C; // int32 + constexpr std::ptrdiff_t m_nRenderMode = 0xA40; // RenderMode_t + constexpr std::ptrdiff_t m_nRenderFX = 0xA41; // RenderFx_t + constexpr std::ptrdiff_t m_bAllowFadeInView = 0xA42; // bool + constexpr std::ptrdiff_t m_clrRender = 0xA60; // Color + constexpr std::ptrdiff_t m_vecRenderAttributes = 0xA68; // C_UtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_bRenderToCubemaps = 0xAD0; // bool + constexpr std::ptrdiff_t m_bNoInterpolate = 0xAD1; // bool + constexpr std::ptrdiff_t m_Collision = 0xAD8; // CCollisionProperty + constexpr std::ptrdiff_t m_Glow = 0xB88; // CGlowProperty + constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0xBE0; // float32 + constexpr std::ptrdiff_t m_fadeMinDist = 0xBE4; // float32 + constexpr std::ptrdiff_t m_fadeMaxDist = 0xBE8; // float32 + constexpr std::ptrdiff_t m_flFadeScale = 0xBEC; // float32 + constexpr std::ptrdiff_t m_flShadowStrength = 0xBF0; // float32 + constexpr std::ptrdiff_t m_nObjectCulling = 0xBF4; // uint8 + constexpr std::ptrdiff_t m_nAddDecal = 0xBF8; // int32 + constexpr std::ptrdiff_t m_vDecalPosition = 0xBFC; // Vector + constexpr std::ptrdiff_t m_vDecalForwardAxis = 0xC08; // Vector + constexpr std::ptrdiff_t m_flDecalHealBloodRate = 0xC14; // float32 + constexpr std::ptrdiff_t m_flDecalHealHeightRate = 0xC18; // float32 + constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0xC20; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_vecViewOffset = 0xC38; // CNetworkViewOffsetVector + constexpr std::ptrdiff_t m_pClientAlphaProperty = 0xC68; // CClientAlphaProperty* + constexpr std::ptrdiff_t m_ClientOverrideTint = 0xC70; // Color + constexpr std::ptrdiff_t m_bUseClientOverrideTint = 0xC74; // bool } // Parent: C_BaseTrigger - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_source (string_t) // NetworkVarNames: m_destination (string_t) namespace C_FootstepControl { - constexpr std::ptrdiff_t m_source = 0xCD0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_destination = 0xCD8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_source = 0xCB8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_destination = 0xCC0; // CUtlSymbolLarge } // Parent: C_BaseClientUIEntity - // Field count: 13 + // Fields count: 13 // // Metadata: // NetworkVarNames: m_bIgnoreInput (bool) @@ -504,32 +505,32 @@ namespace cs2_dumper { // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) // NetworkVarNames: m_vecCSSClasses (string_t) namespace C_PointClientUIHUD { - constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xD00; // bool - constexpr std::ptrdiff_t m_bIgnoreInput = 0xE80; // bool - constexpr std::ptrdiff_t m_flWidth = 0xE84; // float32 - constexpr std::ptrdiff_t m_flHeight = 0xE88; // float32 - constexpr std::ptrdiff_t m_flDPI = 0xE8C; // float32 - constexpr std::ptrdiff_t m_flInteractDistance = 0xE90; // float32 - constexpr std::ptrdiff_t m_flDepthOffset = 0xE94; // float32 - constexpr std::ptrdiff_t m_unOwnerContext = 0xE98; // uint32 - constexpr std::ptrdiff_t m_unHorizontalAlign = 0xE9C; // uint32 - constexpr std::ptrdiff_t m_unVerticalAlign = 0xEA0; // uint32 - constexpr std::ptrdiff_t m_unOrientation = 0xEA4; // uint32 - constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0xEA8; // bool - constexpr std::ptrdiff_t m_vecCSSClasses = 0xEB0; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xCE8; // bool + constexpr std::ptrdiff_t m_bIgnoreInput = 0xE68; // bool + constexpr std::ptrdiff_t m_flWidth = 0xE6C; // float32 + constexpr std::ptrdiff_t m_flHeight = 0xE70; // float32 + constexpr std::ptrdiff_t m_flDPI = 0xE74; // float32 + constexpr std::ptrdiff_t m_flInteractDistance = 0xE78; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0xE7C; // float32 + constexpr std::ptrdiff_t m_unOwnerContext = 0xE80; // uint32 + constexpr std::ptrdiff_t m_unHorizontalAlign = 0xE84; // uint32 + constexpr std::ptrdiff_t m_unVerticalAlign = 0xE88; // uint32 + constexpr std::ptrdiff_t m_unOrientation = 0xE8C; // uint32 + constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0xE90; // bool + constexpr std::ptrdiff_t m_vecCSSClasses = 0xE98; // C_NetworkUtlVectorBase } // Parent: C_BaseModelEntity - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_flLightScale (float32) // NetworkVarNames: m_Radius (float32) namespace C_SpotlightEnd { - constexpr std::ptrdiff_t m_flLightScale = 0xCC8; // float32 - constexpr std::ptrdiff_t m_Radius = 0xCCC; // float32 + constexpr std::ptrdiff_t m_flLightScale = 0xCB0; // float32 + constexpr std::ptrdiff_t m_Radius = 0xCB4; // float32 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) @@ -545,7 +546,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bSetBonus = 0x40; // bool } // Parent: C_BaseEntity - // Field count: 25 + // Fields count: 26 // // Metadata: // NetworkVarNames: m_FOV (float) @@ -563,6 +564,7 @@ namespace cs2_dumper { // NetworkVarNames: m_flZFar (float) // NetworkVarNames: m_flZNear (float) // NetworkVarNames: m_bCanHLTVUse (bool) + // NetworkVarNames: m_bAlignWithParent (bool) // NetworkVarNames: m_bDofEnabled (bool) // NetworkVarNames: m_flDofNearBlurry (float) // NetworkVarNames: m_flDofNearCrisp (float) @@ -570,34 +572,35 @@ namespace cs2_dumper { // NetworkVarNames: m_flDofFarBlurry (float) // NetworkVarNames: m_flDofTiltToGround (float) namespace C_PointCamera { - constexpr std::ptrdiff_t m_FOV = 0x548; // float32 - constexpr std::ptrdiff_t m_Resolution = 0x54C; // float32 - constexpr std::ptrdiff_t m_bFogEnable = 0x550; // bool - constexpr std::ptrdiff_t m_FogColor = 0x551; // Color - constexpr std::ptrdiff_t m_flFogStart = 0x558; // float32 - constexpr std::ptrdiff_t m_flFogEnd = 0x55C; // float32 - constexpr std::ptrdiff_t m_flFogMaxDensity = 0x560; // float32 - constexpr std::ptrdiff_t m_bActive = 0x564; // bool - constexpr std::ptrdiff_t m_bUseScreenAspectRatio = 0x565; // bool - constexpr std::ptrdiff_t m_flAspectRatio = 0x568; // float32 - constexpr std::ptrdiff_t m_bNoSky = 0x56C; // bool - constexpr std::ptrdiff_t m_fBrightness = 0x570; // float32 - constexpr std::ptrdiff_t m_flZFar = 0x574; // float32 - constexpr std::ptrdiff_t m_flZNear = 0x578; // float32 - constexpr std::ptrdiff_t m_bCanHLTVUse = 0x57C; // bool - constexpr std::ptrdiff_t m_bDofEnabled = 0x57D; // bool - constexpr std::ptrdiff_t m_flDofNearBlurry = 0x580; // float32 - constexpr std::ptrdiff_t m_flDofNearCrisp = 0x584; // float32 - constexpr std::ptrdiff_t m_flDofFarCrisp = 0x588; // float32 - constexpr std::ptrdiff_t m_flDofFarBlurry = 0x58C; // float32 - constexpr std::ptrdiff_t m_flDofTiltToGround = 0x590; // float32 - constexpr std::ptrdiff_t m_TargetFOV = 0x594; // float32 - constexpr std::ptrdiff_t m_DegreesPerSecond = 0x598; // float32 - constexpr std::ptrdiff_t m_bIsOn = 0x59C; // bool - constexpr std::ptrdiff_t m_pNext = 0x5A0; // C_PointCamera* + constexpr std::ptrdiff_t m_FOV = 0x6EC; // float32 + constexpr std::ptrdiff_t m_Resolution = 0x6F0; // float32 + constexpr std::ptrdiff_t m_bFogEnable = 0x6F4; // bool + constexpr std::ptrdiff_t m_FogColor = 0x6F5; // Color + constexpr std::ptrdiff_t m_flFogStart = 0x6FC; // float32 + constexpr std::ptrdiff_t m_flFogEnd = 0x700; // float32 + constexpr std::ptrdiff_t m_flFogMaxDensity = 0x704; // float32 + constexpr std::ptrdiff_t m_bActive = 0x708; // bool + constexpr std::ptrdiff_t m_bUseScreenAspectRatio = 0x709; // bool + constexpr std::ptrdiff_t m_flAspectRatio = 0x70C; // float32 + constexpr std::ptrdiff_t m_bNoSky = 0x710; // bool + constexpr std::ptrdiff_t m_fBrightness = 0x714; // float32 + constexpr std::ptrdiff_t m_flZFar = 0x718; // float32 + constexpr std::ptrdiff_t m_flZNear = 0x71C; // float32 + constexpr std::ptrdiff_t m_bCanHLTVUse = 0x720; // bool + constexpr std::ptrdiff_t m_bAlignWithParent = 0x721; // bool + constexpr std::ptrdiff_t m_bDofEnabled = 0x722; // bool + constexpr std::ptrdiff_t m_flDofNearBlurry = 0x724; // float32 + constexpr std::ptrdiff_t m_flDofNearCrisp = 0x728; // float32 + constexpr std::ptrdiff_t m_flDofFarCrisp = 0x72C; // float32 + constexpr std::ptrdiff_t m_flDofFarBlurry = 0x730; // float32 + constexpr std::ptrdiff_t m_flDofTiltToGround = 0x734; // float32 + constexpr std::ptrdiff_t m_TargetFOV = 0x738; // float32 + constexpr std::ptrdiff_t m_DegreesPerSecond = 0x73C; // float32 + constexpr std::ptrdiff_t m_bIsOn = 0x740; // bool + constexpr std::ptrdiff_t m_pNext = 0x748; // C_PointCamera* } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -605,67 +608,69 @@ namespace cs2_dumper { namespace CCSPointScriptExtensions_weapon_cs_base { } // Parent: C_LightEntity - // Field count: 0 + // Fields count: 0 namespace C_LightSpotEntity { } // Parent: C_BaseEntity - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_EnvWindShared (CEnvWindShared) namespace C_EnvWind { - constexpr std::ptrdiff_t m_EnvWindShared = 0x548; // C_EnvWindShared + constexpr std::ptrdiff_t m_EnvWindShared = 0x6F0; // C_EnvWindShared } // Parent: C_BaseEntity - // Field count: 0 + // Fields count: 0 namespace C_GameRulesProxy { } // Parent: C_BaseFlex - // Field count: 7 + // Fields count: 6 // // Metadata: // MNetworkExcludeByUserGroup // NetworkVarNames: m_hMyWearables (CHandle) - // NetworkVarNames: m_flFieldOfView (float) namespace C_BaseCombatCharacter { - constexpr std::ptrdiff_t m_hMyWearables = 0x1068; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_leftFootAttachment = 0x1080; // AttachmentHandle_t - constexpr std::ptrdiff_t m_rightFootAttachment = 0x1081; // AttachmentHandle_t - constexpr std::ptrdiff_t m_nWaterWakeMode = 0x1084; // C_BaseCombatCharacter::WaterWakeMode_t - constexpr std::ptrdiff_t m_flWaterWorldZ = 0x1088; // float32 - constexpr std::ptrdiff_t m_flWaterNextTraceTime = 0x108C; // float32 - constexpr std::ptrdiff_t m_flFieldOfView = 0x1090; // float32 + constexpr std::ptrdiff_t m_hMyWearables = 0x10C8; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_leftFootAttachment = 0x10E0; // AttachmentHandle_t + constexpr std::ptrdiff_t m_rightFootAttachment = 0x10E1; // AttachmentHandle_t + constexpr std::ptrdiff_t m_nWaterWakeMode = 0x10E4; // C_BaseCombatCharacter::WaterWakeMode_t + constexpr std::ptrdiff_t m_flWaterWorldZ = 0x10E8; // float32 + constexpr std::ptrdiff_t m_flWaterNextTraceTime = 0x10EC; // float32 } // Parent: C_BaseCSGrenadeProjectile - // Field count: 0 + // Fields count: 0 namespace C_FlashbangProjectile { } + // Parent: CEnvSoundscape + // Fields count: 0 + namespace CEnvSoundscapeTriggerable { + } // Parent: C_SoundEventEntity - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_flRadius (float) namespace C_SoundEventSphereEntity { - constexpr std::ptrdiff_t m_flRadius = 0x548; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x7A4; // float32 } // Parent: CPlayerPawnComponent - // Field count: 0 + // Fields count: 0 namespace CPlayer_ViewModelServices { } // Parent: CCSGO_WingmanIntroCharacterPosition - // Field count: 0 + // Fields count: 0 namespace CCSGO_WingmanIntroCounterTerroristPosition { } // Parent: C_DynamicProp - // Field count: 0 + // Fields count: 0 namespace C_DynamicPropAlias_cable_dynamic { } // Parent: C_PointEntity - // Field count: 0 + // Fields count: 0 namespace C_InfoInstructorHintHostageRescueZone { } // Parent: C_PointEntity - // Field count: 12 + // Fields count: 12 // // Metadata: // NetworkVarNames: m_bIsPlayingBack (bool) @@ -676,21 +681,21 @@ namespace cs2_dumper { // NetworkVarNames: m_nSceneStringIndex (uint16) // NetworkVarNames: m_hActorList (CHandle) namespace C_SceneEntity { - constexpr std::ptrdiff_t m_bIsPlayingBack = 0x550; // bool - constexpr std::ptrdiff_t m_bPaused = 0x551; // bool - constexpr std::ptrdiff_t m_bMultiplayer = 0x552; // bool - constexpr std::ptrdiff_t m_bAutogenerated = 0x553; // bool - constexpr std::ptrdiff_t m_flForceClientTime = 0x554; // float32 - constexpr std::ptrdiff_t m_nSceneStringIndex = 0x558; // uint16 - constexpr std::ptrdiff_t m_bClientOnly = 0x55A; // bool - constexpr std::ptrdiff_t m_hOwner = 0x55C; // CHandle - constexpr std::ptrdiff_t m_hActorList = 0x560; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_bWasPlaying = 0x578; // bool - constexpr std::ptrdiff_t m_QueuedEvents = 0x588; // CUtlVector - constexpr std::ptrdiff_t m_flCurrentTime = 0x5A0; // float32 + constexpr std::ptrdiff_t m_bIsPlayingBack = 0x6F8; // bool + constexpr std::ptrdiff_t m_bPaused = 0x6F9; // bool + constexpr std::ptrdiff_t m_bMultiplayer = 0x6FA; // bool + constexpr std::ptrdiff_t m_bAutogenerated = 0x6FB; // bool + constexpr std::ptrdiff_t m_flForceClientTime = 0x6FC; // float32 + constexpr std::ptrdiff_t m_nSceneStringIndex = 0x700; // uint16 + constexpr std::ptrdiff_t m_bClientOnly = 0x702; // bool + constexpr std::ptrdiff_t m_hOwner = 0x704; // CHandle + constexpr std::ptrdiff_t m_hActorList = 0x708; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_bWasPlaying = 0x720; // bool + constexpr std::ptrdiff_t m_QueuedEvents = 0x730; // CUtlVector + constexpr std::ptrdiff_t m_flCurrentTime = 0x748; // float32 } // Parent: CPlayerPawnComponent - // Field count: 20 + // Fields count: 20 // // Metadata: // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) @@ -725,7 +730,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_angDemoViewAngles = 0x1F8; // QAngle } // Parent: C_CSWeaponBase - // Field count: 15 + // Fields count: 15 // // Metadata: // NetworkVarNames: m_bRedraw (bool) @@ -743,24 +748,24 @@ namespace cs2_dumper { // NetworkVarNames: m_flNextHoldFrac (float) // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) namespace C_BaseCSGrenade { - constexpr std::ptrdiff_t m_bClientPredictDelete = 0x1A70; // bool - constexpr std::ptrdiff_t m_bRedraw = 0x1A71; // bool - constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x1A72; // bool - constexpr std::ptrdiff_t m_bPinPulled = 0x1A73; // bool - constexpr std::ptrdiff_t m_bJumpThrow = 0x1A74; // bool - constexpr std::ptrdiff_t m_bThrowAnimating = 0x1A75; // bool - constexpr std::ptrdiff_t m_fThrowTime = 0x1A78; // GameTime_t - constexpr std::ptrdiff_t m_flThrowStrength = 0x1A7C; // float32 - constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0x1A80; // float32 - constexpr std::ptrdiff_t m_fDropTime = 0x1A84; // GameTime_t - constexpr std::ptrdiff_t m_fPinPullTime = 0x1A88; // GameTime_t - constexpr std::ptrdiff_t m_bJustPulledPin = 0x1A8C; // bool - constexpr std::ptrdiff_t m_nNextHoldTick = 0x1A90; // GameTick_t - constexpr std::ptrdiff_t m_flNextHoldFrac = 0x1A94; // float32 - constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x1A98; // CHandle + constexpr std::ptrdiff_t m_bClientPredictDelete = 0x29C7; // bool + constexpr std::ptrdiff_t m_bRedraw = 0x29C8; // bool + constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x29C9; // bool + constexpr std::ptrdiff_t m_bPinPulled = 0x29CA; // bool + constexpr std::ptrdiff_t m_bJumpThrow = 0x29CB; // bool + constexpr std::ptrdiff_t m_bThrowAnimating = 0x29CC; // bool + constexpr std::ptrdiff_t m_fThrowTime = 0x29D0; // GameTime_t + constexpr std::ptrdiff_t m_flThrowStrength = 0x29D4; // float32 + constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0x29D8; // float32 + constexpr std::ptrdiff_t m_fDropTime = 0x29DC; // GameTime_t + constexpr std::ptrdiff_t m_fPinPullTime = 0x29E0; // GameTime_t + constexpr std::ptrdiff_t m_bJustPulledPin = 0x29E4; // bool + constexpr std::ptrdiff_t m_nNextHoldTick = 0x29E8; // GameTick_t + constexpr std::ptrdiff_t m_flNextHoldFrac = 0x29EC; // float32 + constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x29F0; // CHandle } // Parent: C_FuncBrush - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_targetCamera (CUtlString) @@ -772,44 +777,44 @@ namespace cs2_dumper { // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bDraw3DSkybox (bool) namespace C_FuncMonitor { - constexpr std::ptrdiff_t m_targetCamera = 0xCC8; // CUtlString - constexpr std::ptrdiff_t m_nResolutionEnum = 0xCD0; // int32 - constexpr std::ptrdiff_t m_bRenderShadows = 0xCD4; // bool - constexpr std::ptrdiff_t m_bUseUniqueColorTarget = 0xCD5; // bool - constexpr std::ptrdiff_t m_brushModelName = 0xCD8; // CUtlString - constexpr std::ptrdiff_t m_hTargetCamera = 0xCE0; // CHandle - constexpr std::ptrdiff_t m_bEnabled = 0xCE4; // bool - constexpr std::ptrdiff_t m_bDraw3DSkybox = 0xCE5; // bool + constexpr std::ptrdiff_t m_targetCamera = 0xCB0; // CUtlString + constexpr std::ptrdiff_t m_nResolutionEnum = 0xCB8; // int32 + constexpr std::ptrdiff_t m_bRenderShadows = 0xCBC; // bool + constexpr std::ptrdiff_t m_bUseUniqueColorTarget = 0xCBD; // bool + constexpr std::ptrdiff_t m_brushModelName = 0xCC0; // CUtlString + constexpr std::ptrdiff_t m_hTargetCamera = 0xCC8; // CHandle + constexpr std::ptrdiff_t m_bEnabled = 0xCCC; // bool + constexpr std::ptrdiff_t m_bDraw3DSkybox = 0xCCD; // bool } // Parent: C_BaseTrigger - // Field count: 0 + // Fields count: 0 namespace C_TriggerMultiple { } // Parent: None - // Field count: 1 + // Fields count: 1 namespace C_RopeKeyframe__CPhysicsDelegate { constexpr std::ptrdiff_t m_pKeyframe = 0x8; // C_RopeKeyframe* } // Parent: CEntityComponent - // Field count: 2 + // Fields count: 2 namespace CBodyComponent { constexpr std::ptrdiff_t m_pSceneNode = 0x8; // CGameSceneNode* - constexpr std::ptrdiff_t __m_pChainEntity = 0x20; // CNetworkVarChainer + constexpr std::ptrdiff_t __m_pChainEntity = 0x28; // CNetworkVarChainer } // Parent: C_SoundAreaEntityBase - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_flRadius (float) namespace C_SoundAreaEntitySphere { - constexpr std::ptrdiff_t m_flRadius = 0x570; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x70C; // float32 } // Parent: CPlayer_MovementServices - // Field count: 0 + // Fields count: 0 namespace CCSObserver_MovementServices { } // Parent: C_BaseModelEntity - // Field count: 8 + // Fields count: 8 // // Metadata: // MNetworkIncludeByUserGroup @@ -825,17 +830,17 @@ namespace cs2_dumper { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) namespace C_LightGlow { - constexpr std::ptrdiff_t m_nHorizontalSize = 0xCC8; // uint32 - constexpr std::ptrdiff_t m_nVerticalSize = 0xCCC; // uint32 - constexpr std::ptrdiff_t m_nMinDist = 0xCD0; // uint32 - constexpr std::ptrdiff_t m_nMaxDist = 0xCD4; // uint32 - constexpr std::ptrdiff_t m_nOuterMaxDist = 0xCD8; // uint32 - constexpr std::ptrdiff_t m_flGlowProxySize = 0xCDC; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0xCE0; // float32 - constexpr std::ptrdiff_t m_GlowOverlay = 0xCE8; // C_LightGlowOverlay + constexpr std::ptrdiff_t m_nHorizontalSize = 0xCB0; // uint32 + constexpr std::ptrdiff_t m_nVerticalSize = 0xCB4; // uint32 + constexpr std::ptrdiff_t m_nMinDist = 0xCB8; // uint32 + constexpr std::ptrdiff_t m_nMaxDist = 0xCBC; // uint32 + constexpr std::ptrdiff_t m_nOuterMaxDist = 0xCC0; // uint32 + constexpr std::ptrdiff_t m_flGlowProxySize = 0xCC4; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xCC8; // float32 + constexpr std::ptrdiff_t m_GlowOverlay = 0xCD0; // C_LightGlowOverlay } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_duration (float32) @@ -849,7 +854,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nWorldGroupId = 0x14; // WorldGroupId_t } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_hOwner (CEntityHandle) @@ -859,7 +864,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_name = 0xC; // CUtlStringToken } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: nTagTick (GameTick_t) @@ -873,30 +878,30 @@ namespace cs2_dumper { constexpr std::ptrdiff_t flFriendlyFireDamageReductionRatio = 0x3C; // float32 } // Parent: CBaseAnimGraph - // Field count: 14 + // Fields count: 14 namespace C_ClientRagdoll { - constexpr std::ptrdiff_t m_bFadeOut = 0xED0; // bool - constexpr std::ptrdiff_t m_bImportant = 0xED1; // bool - constexpr std::ptrdiff_t m_flEffectTime = 0xED4; // GameTime_t - constexpr std::ptrdiff_t m_gibDespawnTime = 0xED8; // GameTime_t - constexpr std::ptrdiff_t m_iCurrentFriction = 0xEDC; // int32 - constexpr std::ptrdiff_t m_iMinFriction = 0xEE0; // int32 - constexpr std::ptrdiff_t m_iMaxFriction = 0xEE4; // int32 - constexpr std::ptrdiff_t m_iFrictionAnimState = 0xEE8; // int32 - constexpr std::ptrdiff_t m_bReleaseRagdoll = 0xEEC; // bool - constexpr std::ptrdiff_t m_iEyeAttachment = 0xEED; // AttachmentHandle_t - constexpr std::ptrdiff_t m_bFadingOut = 0xEEE; // bool - constexpr std::ptrdiff_t m_flScaleEnd = 0xEF0; // float32[10] - constexpr std::ptrdiff_t m_flScaleTimeStart = 0xF18; // GameTime_t[10] - constexpr std::ptrdiff_t m_flScaleTimeEnd = 0xF40; // GameTime_t[10] + constexpr std::ptrdiff_t m_bFadeOut = 0xF30; // bool + constexpr std::ptrdiff_t m_bImportant = 0xF31; // bool + constexpr std::ptrdiff_t m_flEffectTime = 0xF34; // GameTime_t + constexpr std::ptrdiff_t m_gibDespawnTime = 0xF38; // GameTime_t + constexpr std::ptrdiff_t m_iCurrentFriction = 0xF3C; // int32 + constexpr std::ptrdiff_t m_iMinFriction = 0xF40; // int32 + constexpr std::ptrdiff_t m_iMaxFriction = 0xF44; // int32 + constexpr std::ptrdiff_t m_iFrictionAnimState = 0xF48; // int32 + constexpr std::ptrdiff_t m_bReleaseRagdoll = 0xF4C; // bool + constexpr std::ptrdiff_t m_iEyeAttachment = 0xF4D; // AttachmentHandle_t + constexpr std::ptrdiff_t m_bFadingOut = 0xF4E; // bool + constexpr std::ptrdiff_t m_flScaleEnd = 0xF50; // float32[10] + constexpr std::ptrdiff_t m_flScaleTimeStart = 0xF78; // GameTime_t[10] + constexpr std::ptrdiff_t m_flScaleTimeEnd = 0xFA0; // GameTime_t[10] } // Parent: C_BaseEntity - // Field count: 1 + // Fields count: 1 namespace C_GlobalLight { - constexpr std::ptrdiff_t m_WindClothForceHandle = 0xA10; // uint16 + constexpr std::ptrdiff_t m_WindClothForceHandle = 0xBB0; // uint16 } // Parent: C_BaseEntity - // Field count: 10 + // Fields count: 10 // // Metadata: // NetworkVarNames: m_bHostageAlive (bool) @@ -909,19 +914,19 @@ namespace cs2_dumper { // NetworkVarNames: m_hostageRescueZ (int) // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) namespace C_CSPlayerResource { - constexpr std::ptrdiff_t m_bHostageAlive = 0x548; // bool[12] - constexpr std::ptrdiff_t m_isHostageFollowingSomeone = 0x554; // bool[12] - constexpr std::ptrdiff_t m_iHostageEntityIDs = 0x560; // CEntityIndex[12] - constexpr std::ptrdiff_t m_bombsiteCenterA = 0x590; // Vector - constexpr std::ptrdiff_t m_bombsiteCenterB = 0x59C; // Vector - constexpr std::ptrdiff_t m_hostageRescueX = 0x5A8; // int32[4] - constexpr std::ptrdiff_t m_hostageRescueY = 0x5B8; // int32[4] - constexpr std::ptrdiff_t m_hostageRescueZ = 0x5C8; // int32[4] - constexpr std::ptrdiff_t m_bEndMatchNextMapAllVoted = 0x5D8; // bool - constexpr std::ptrdiff_t m_foundGoalPositions = 0x5D9; // bool + constexpr std::ptrdiff_t m_bHostageAlive = 0x6EC; // bool[12] + constexpr std::ptrdiff_t m_isHostageFollowingSomeone = 0x6F8; // bool[12] + constexpr std::ptrdiff_t m_iHostageEntityIDs = 0x704; // CEntityIndex[12] + constexpr std::ptrdiff_t m_bombsiteCenterA = 0x734; // Vector + constexpr std::ptrdiff_t m_bombsiteCenterB = 0x740; // Vector + constexpr std::ptrdiff_t m_hostageRescueX = 0x74C; // int32[4] + constexpr std::ptrdiff_t m_hostageRescueY = 0x75C; // int32[4] + constexpr std::ptrdiff_t m_hostageRescueZ = 0x76C; // int32[4] + constexpr std::ptrdiff_t m_bEndMatchNextMapAllVoted = 0x77C; // bool + constexpr std::ptrdiff_t m_foundGoalPositions = 0x77D; // bool } // Parent: CGameSceneNode - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_modelState (CModelState) @@ -931,32 +936,32 @@ namespace cs2_dumper { // NetworkVarNames: m_nHitboxSet (uint8) namespace CSkeletonInstance { constexpr std::ptrdiff_t m_modelState = 0x170; // CModelState - constexpr std::ptrdiff_t m_bIsAnimationEnabled = 0x3A0; // bool - constexpr std::ptrdiff_t m_bUseParentRenderBounds = 0x3A1; // bool - constexpr std::ptrdiff_t m_bDisableSolidCollisionsForHierarchy = 0x3A2; // bool + constexpr std::ptrdiff_t m_bIsAnimationEnabled = 0x3B0; // bool + constexpr std::ptrdiff_t m_bUseParentRenderBounds = 0x3B1; // bool + constexpr std::ptrdiff_t m_bDisableSolidCollisionsForHierarchy = 0x3B2; // bool constexpr std::ptrdiff_t m_bDirtyMotionType = 0x0; // bitfield:1 constexpr std::ptrdiff_t m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_materialGroup = 0x3A4; // CUtlStringToken - constexpr std::ptrdiff_t m_nHitboxSet = 0x3A8; // uint8 + constexpr std::ptrdiff_t m_materialGroup = 0x3B4; // CUtlStringToken + constexpr std::ptrdiff_t m_nHitboxSet = 0x3B8; // uint8 } // Parent: CBodyComponentSkeletonInstance - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_animationController (CBaseAnimGraphController) namespace CBodyComponentBaseAnimGraph { - constexpr std::ptrdiff_t m_animationController = 0x460; // CBaseAnimGraphController + constexpr std::ptrdiff_t m_animationController = 0x4B0; // CBaseAnimGraphController } // Parent: CBodyComponent - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_sceneNode (CGameSceneNode) namespace CBodyComponentPoint { - constexpr std::ptrdiff_t m_sceneNode = 0x50; // CGameSceneNode + constexpr std::ptrdiff_t m_sceneNode = 0x60; // CGameSceneNode } // Parent: C_BaseCSGrenadeProjectile - // Field count: 8 + // Fields count: 10 // // Metadata: // NetworkVarNames: m_nSmokeEffectTickBegin (int) @@ -964,39 +969,43 @@ namespace cs2_dumper { // NetworkVarNames: m_nRandomSeed (int) // NetworkVarNames: m_vSmokeColor (Vector) // NetworkVarNames: m_vSmokeDetonationPos (Vector) - // NetworkVarNames: m_VoxelFrameData (CUtlVector) + // NetworkVarNames: m_VoxelFrameData (uint8) + // NetworkVarNames: m_nVoxelFrameDataSize (int) + // NetworkVarNames: m_nVoxelUpdate (int) namespace C_SmokeGrenadeProjectile { - constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0x1158; // int32 - constexpr std::ptrdiff_t m_bDidSmokeEffect = 0x115C; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x1160; // int32 - constexpr std::ptrdiff_t m_vSmokeColor = 0x1164; // Vector - constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0x1170; // Vector - constexpr std::ptrdiff_t m_VoxelFrameData = 0x1180; // CUtlVector - constexpr std::ptrdiff_t m_bSmokeVolumeDataReceived = 0x1198; // bool - constexpr std::ptrdiff_t m_bSmokeEffectSpawned = 0x1199; // bool + constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0x11B0; // int32 + constexpr std::ptrdiff_t m_bDidSmokeEffect = 0x11B4; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x11B8; // int32 + constexpr std::ptrdiff_t m_vSmokeColor = 0x11BC; // Vector + constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0x11C8; // Vector + constexpr std::ptrdiff_t m_VoxelFrameData = 0x11D8; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_nVoxelFrameDataSize = 0x11F0; // int32 + constexpr std::ptrdiff_t m_nVoxelUpdate = 0x11F4; // int32 + constexpr std::ptrdiff_t m_bSmokeVolumeDataReceived = 0x11F8; // bool + constexpr std::ptrdiff_t m_bSmokeEffectSpawned = 0x11F9; // bool } // Parent: C_SoundEventEntity - // Field count: 0 + // Fields count: 0 namespace C_SoundEventEntityAlias_snd_event_point { } // Parent: C_BaseEntity - // Field count: 8 + // Fields count: 8 namespace C_CSGO_MapPreviewCameraPath { - constexpr std::ptrdiff_t m_flZFar = 0x548; // float32 - constexpr std::ptrdiff_t m_flZNear = 0x54C; // float32 - constexpr std::ptrdiff_t m_bLoop = 0x550; // bool - constexpr std::ptrdiff_t m_bVerticalFOV = 0x551; // bool - constexpr std::ptrdiff_t m_bConstantSpeed = 0x552; // bool - constexpr std::ptrdiff_t m_flDuration = 0x554; // float32 - constexpr std::ptrdiff_t m_flPathLength = 0x598; // float32 - constexpr std::ptrdiff_t m_flPathDuration = 0x59C; // float32 + constexpr std::ptrdiff_t m_flZFar = 0x6EC; // float32 + constexpr std::ptrdiff_t m_flZNear = 0x6F0; // float32 + constexpr std::ptrdiff_t m_bLoop = 0x6F4; // bool + constexpr std::ptrdiff_t m_bVerticalFOV = 0x6F5; // bool + constexpr std::ptrdiff_t m_bConstantSpeed = 0x6F6; // bool + constexpr std::ptrdiff_t m_flDuration = 0x6F8; // float32 + constexpr std::ptrdiff_t m_flPathLength = 0x740; // float32 + constexpr std::ptrdiff_t m_flPathDuration = 0x744; // float32 } // Parent: CCSGO_WingmanIntroCharacterPosition - // Field count: 0 + // Fields count: 0 namespace CCSGO_WingmanIntroTerroristPosition { } // Parent: C_BaseModelEntity - // Field count: 24 + // Fields count: 24 // // Metadata: // NetworkVarNames: m_firePositions (Vector) @@ -1009,41 +1018,41 @@ namespace cs2_dumper { // NetworkVarNames: m_bInPostEffectTime (bool) // NetworkVarNames: m_nFireEffectTickBegin (int) namespace C_Inferno { - constexpr std::ptrdiff_t m_nfxFireDamageEffect = 0xD08; // ParticleIndex_t - constexpr std::ptrdiff_t m_hInfernoPointsSnapshot = 0xD10; // CStrongHandle - constexpr std::ptrdiff_t m_hInfernoFillerPointsSnapshot = 0xD18; // CStrongHandle - constexpr std::ptrdiff_t m_hInfernoOutlinePointsSnapshot = 0xD20; // CStrongHandle - constexpr std::ptrdiff_t m_hInfernoClimbingOutlinePointsSnapshot = 0xD28; // CStrongHandle - constexpr std::ptrdiff_t m_hInfernoDecalsSnapshot = 0xD30; // CStrongHandle - constexpr std::ptrdiff_t m_firePositions = 0xD38; // Vector[64] - constexpr std::ptrdiff_t m_fireParentPositions = 0x1038; // Vector[64] - constexpr std::ptrdiff_t m_bFireIsBurning = 0x1338; // bool[64] - constexpr std::ptrdiff_t m_BurnNormal = 0x1378; // Vector[64] - constexpr std::ptrdiff_t m_fireCount = 0x1678; // int32 - constexpr std::ptrdiff_t m_nInfernoType = 0x167C; // int32 - constexpr std::ptrdiff_t m_nFireLifetime = 0x1680; // float32 - constexpr std::ptrdiff_t m_bInPostEffectTime = 0x1684; // bool - constexpr std::ptrdiff_t m_lastFireCount = 0x1688; // int32 - constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x168C; // int32 - constexpr std::ptrdiff_t m_drawableCount = 0x8290; // int32 - constexpr std::ptrdiff_t m_blosCheck = 0x8294; // bool - constexpr std::ptrdiff_t m_nlosperiod = 0x8298; // int32 - constexpr std::ptrdiff_t m_maxFireHalfWidth = 0x829C; // float32 - constexpr std::ptrdiff_t m_maxFireHeight = 0x82A0; // float32 - constexpr std::ptrdiff_t m_minBounds = 0x82A4; // Vector - constexpr std::ptrdiff_t m_maxBounds = 0x82B0; // Vector - constexpr std::ptrdiff_t m_flLastGrassBurnThink = 0x82BC; // float32 + constexpr std::ptrdiff_t m_nfxFireDamageEffect = 0xCF0; // ParticleIndex_t + constexpr std::ptrdiff_t m_hInfernoPointsSnapshot = 0xCF8; // CStrongHandle + constexpr std::ptrdiff_t m_hInfernoFillerPointsSnapshot = 0xD00; // CStrongHandle + constexpr std::ptrdiff_t m_hInfernoOutlinePointsSnapshot = 0xD08; // CStrongHandle + constexpr std::ptrdiff_t m_hInfernoClimbingOutlinePointsSnapshot = 0xD10; // CStrongHandle + constexpr std::ptrdiff_t m_hInfernoDecalsSnapshot = 0xD18; // CStrongHandle + constexpr std::ptrdiff_t m_firePositions = 0xD20; // Vector[64] + constexpr std::ptrdiff_t m_fireParentPositions = 0x1020; // Vector[64] + constexpr std::ptrdiff_t m_bFireIsBurning = 0x1320; // bool[64] + constexpr std::ptrdiff_t m_BurnNormal = 0x1360; // Vector[64] + constexpr std::ptrdiff_t m_fireCount = 0x1660; // int32 + constexpr std::ptrdiff_t m_nInfernoType = 0x1664; // int32 + constexpr std::ptrdiff_t m_nFireLifetime = 0x1668; // float32 + constexpr std::ptrdiff_t m_bInPostEffectTime = 0x166C; // bool + constexpr std::ptrdiff_t m_lastFireCount = 0x1670; // int32 + constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x1674; // int32 + constexpr std::ptrdiff_t m_drawableCount = 0x8280; // int32 + constexpr std::ptrdiff_t m_blosCheck = 0x8284; // bool + constexpr std::ptrdiff_t m_nlosperiod = 0x8288; // int32 + constexpr std::ptrdiff_t m_maxFireHalfWidth = 0x828C; // float32 + constexpr std::ptrdiff_t m_maxFireHeight = 0x8290; // float32 + constexpr std::ptrdiff_t m_minBounds = 0x8294; // Vector + constexpr std::ptrdiff_t m_maxBounds = 0x82A0; // Vector + constexpr std::ptrdiff_t m_flLastGrassBurnThink = 0x82AC; // float32 } // Parent: CBaseAnimGraph - // Field count: 0 + // Fields count: 0 namespace C_HostageCarriableProp { } // Parent: C_CSGO_TeamPreviewCamera - // Field count: 0 + // Fields count: 0 namespace C_CSGO_TerroristWingmanIntroCamera { } // Parent: C_BaseEntity - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_hPlayer (CHandle) @@ -1052,18 +1061,18 @@ namespace cs2_dumper { // NetworkVarNames: m_bUrgent (bool) // NetworkVarNames: m_szPlaceName (char) namespace C_PlayerPing { - constexpr std::ptrdiff_t m_hPlayer = 0x578; // CHandle - constexpr std::ptrdiff_t m_hPingedEntity = 0x57C; // CHandle - constexpr std::ptrdiff_t m_iType = 0x580; // int32 - constexpr std::ptrdiff_t m_bUrgent = 0x584; // bool - constexpr std::ptrdiff_t m_szPlaceName = 0x585; // char[18] + constexpr std::ptrdiff_t m_hPlayer = 0x720; // CHandle + constexpr std::ptrdiff_t m_hPingedEntity = 0x724; // CHandle + constexpr std::ptrdiff_t m_iType = 0x728; // int32 + constexpr std::ptrdiff_t m_bUrgent = 0x72C; // bool + constexpr std::ptrdiff_t m_szPlaceName = 0x72D; // char[18] } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace C_WeaponMP7 { } // Parent: C_Team - // Field count: 10 + // Fields count: 10 // // Metadata: // NetworkVarNames: m_szTeamMatchStat (char) @@ -1077,41 +1086,41 @@ namespace cs2_dumper { // NetworkVarNames: m_szTeamFlagImage (char) // NetworkVarNames: m_szTeamLogoImage (char) namespace C_CSTeam { - constexpr std::ptrdiff_t m_szTeamMatchStat = 0x600; // char[512] - constexpr std::ptrdiff_t m_numMapVictories = 0x800; // int32 - constexpr std::ptrdiff_t m_bSurrendered = 0x804; // bool - constexpr std::ptrdiff_t m_scoreFirstHalf = 0x808; // int32 - constexpr std::ptrdiff_t m_scoreSecondHalf = 0x80C; // int32 - constexpr std::ptrdiff_t m_scoreOvertime = 0x810; // int32 - constexpr std::ptrdiff_t m_szClanTeamname = 0x814; // char[129] - constexpr std::ptrdiff_t m_iClanID = 0x898; // uint32 - constexpr std::ptrdiff_t m_szTeamFlagImage = 0x89C; // char[8] - constexpr std::ptrdiff_t m_szTeamLogoImage = 0x8A4; // char[8] + constexpr std::ptrdiff_t m_szTeamMatchStat = 0x7A5; // char[512] + constexpr std::ptrdiff_t m_numMapVictories = 0x9A8; // int32 + constexpr std::ptrdiff_t m_bSurrendered = 0x9AC; // bool + constexpr std::ptrdiff_t m_scoreFirstHalf = 0x9B0; // int32 + constexpr std::ptrdiff_t m_scoreSecondHalf = 0x9B4; // int32 + constexpr std::ptrdiff_t m_scoreOvertime = 0x9B8; // int32 + constexpr std::ptrdiff_t m_szClanTeamname = 0x9BC; // char[129] + constexpr std::ptrdiff_t m_iClanID = 0xA40; // uint32 + constexpr std::ptrdiff_t m_szTeamFlagImage = 0xA44; // char[8] + constexpr std::ptrdiff_t m_szTeamLogoImage = 0xA4C; // char[8] } // Parent: C_BaseEntity - // Field count: 10 + // Fields count: 10 namespace C_CSGO_MapPreviewCameraPathNode { - constexpr std::ptrdiff_t m_szParentPathUniqueID = 0x548; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nPathIndex = 0x550; // int32 - constexpr std::ptrdiff_t m_vInTangentLocal = 0x554; // Vector - constexpr std::ptrdiff_t m_vOutTangentLocal = 0x560; // Vector - constexpr std::ptrdiff_t m_flFOV = 0x56C; // float32 - constexpr std::ptrdiff_t m_flCameraSpeed = 0x570; // float32 - constexpr std::ptrdiff_t m_flEaseIn = 0x574; // float32 - constexpr std::ptrdiff_t m_flEaseOut = 0x578; // float32 - constexpr std::ptrdiff_t m_vInTangentWorld = 0x57C; // Vector - constexpr std::ptrdiff_t m_vOutTangentWorld = 0x588; // Vector + constexpr std::ptrdiff_t m_szParentPathUniqueID = 0x6F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nPathIndex = 0x6F8; // int32 + constexpr std::ptrdiff_t m_vInTangentLocal = 0x6FC; // Vector + constexpr std::ptrdiff_t m_vOutTangentLocal = 0x708; // Vector + constexpr std::ptrdiff_t m_flFOV = 0x714; // float32 + constexpr std::ptrdiff_t m_flCameraSpeed = 0x718; // float32 + constexpr std::ptrdiff_t m_flEaseIn = 0x71C; // float32 + constexpr std::ptrdiff_t m_flEaseOut = 0x720; // float32 + constexpr std::ptrdiff_t m_vInTangentWorld = 0x724; // Vector + constexpr std::ptrdiff_t m_vOutTangentWorld = 0x730; // Vector } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace C_WeaponMag7 { } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace C_DEagle { } // Parent: C_CSPlayerPawnBase - // Field count: 103 + // Fields count: 104 // // Metadata: // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) @@ -1195,112 +1204,113 @@ namespace cs2_dumper { // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) // NetworkVarNames: m_PredictedDamageTags (PredictedDamageTag_t) namespace C_CSPlayerPawn { - constexpr std::ptrdiff_t m_pBulletServices = 0x1468; // CCSPlayer_BulletServices* - constexpr std::ptrdiff_t m_pHostageServices = 0x1470; // CCSPlayer_HostageServices* - constexpr std::ptrdiff_t m_pBuyServices = 0x1478; // CCSPlayer_BuyServices* - constexpr std::ptrdiff_t m_pGlowServices = 0x1480; // CCSPlayer_GlowServices* - constexpr std::ptrdiff_t m_pActionTrackingServices = 0x1488; // CCSPlayer_ActionTrackingServices* - constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x1490; // GameTime_t - constexpr std::ptrdiff_t m_flLastFiredWeaponTime = 0x1494; // GameTime_t - constexpr std::ptrdiff_t m_bHasFemaleVoice = 0x1498; // bool - constexpr std::ptrdiff_t m_flLandingTimeSeconds = 0x149C; // float32 - constexpr std::ptrdiff_t m_flOldFallVelocity = 0x14A0; // float32 - constexpr std::ptrdiff_t m_szLastPlaceName = 0x14A4; // char[18] - constexpr std::ptrdiff_t m_bPrevDefuser = 0x14B6; // bool - constexpr std::ptrdiff_t m_bPrevHelmet = 0x14B7; // bool - constexpr std::ptrdiff_t m_nPrevArmorVal = 0x14B8; // int32 - constexpr std::ptrdiff_t m_nPrevGrenadeAmmoCount = 0x14BC; // int32 - constexpr std::ptrdiff_t m_unPreviousWeaponHash = 0x14C0; // uint32 - constexpr std::ptrdiff_t m_unWeaponHash = 0x14C4; // uint32 - constexpr std::ptrdiff_t m_bInBuyZone = 0x14C8; // bool - constexpr std::ptrdiff_t m_bPreviouslyInBuyZone = 0x14C9; // bool - constexpr std::ptrdiff_t m_aimPunchAngle = 0x14CC; // QAngle - constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x14D8; // QAngle - constexpr std::ptrdiff_t m_aimPunchTickBase = 0x14E4; // int32 - constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x14E8; // float32 - constexpr std::ptrdiff_t m_aimPunchCache = 0x14F0; // CUtlVector - constexpr std::ptrdiff_t m_bInLanding = 0x1510; // bool - constexpr std::ptrdiff_t m_flLandingStartTime = 0x1514; // float32 - constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x1518; // bool - constexpr std::ptrdiff_t m_bInBombZone = 0x1519; // bool - constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x151A; // bool - constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x151C; // GameTime_t - constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x1520; // GameTime_t - constexpr std::ptrdiff_t m_iRetakesOffering = 0x1650; // int32 - constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x1654; // int32 - constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x1658; // bool - constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x1659; // bool - constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x165C; // int32 - constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x1660; // loadout_slot_t - constexpr std::ptrdiff_t m_bNeedToReApplyGloves = 0x1680; // bool - constexpr std::ptrdiff_t m_EconGloves = 0x1688; // C_EconItemView - constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x1AD0; // uint8 - constexpr std::ptrdiff_t m_bMustSyncRagdollState = 0x1AD1; // bool - constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1AD4; // int32 - constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1AD8; // Vector - constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1AE4; // Vector - constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x1AF0; // char[64] - constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x1B30; // bool - constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x1B34; // Vector - constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x2148; // bool - constexpr std::ptrdiff_t m_lastLandTime = 0x214C; // GameTime_t - constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x2150; // bool - constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x216C; // QAngle - constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x2178; // bool - constexpr std::ptrdiff_t m_bLeftHanded = 0x2179; // bool - constexpr std::ptrdiff_t m_fSwitchedHandednessTime = 0x217C; // GameTime_t - constexpr std::ptrdiff_t m_flViewmodelOffsetX = 0x2180; // float32 - constexpr std::ptrdiff_t m_flViewmodelOffsetY = 0x2184; // float32 - constexpr std::ptrdiff_t m_flViewmodelOffsetZ = 0x2188; // float32 - constexpr std::ptrdiff_t m_flViewmodelFOV = 0x218C; // float32 - constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x2190; // uint32[5] - constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x21C8; // Color - constexpr std::ptrdiff_t m_vecBulletHitModels = 0x2218; // CUtlVector - constexpr std::ptrdiff_t m_bIsWalking = 0x2230; // bool - constexpr std::ptrdiff_t m_thirdPersonHeading = 0x2238; // QAngle - constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x2250; // float32 - constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x2260; // float32 - constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x2270; // Vector - constexpr std::ptrdiff_t m_entitySpottedState = 0x2288; // EntitySpottedState_t - constexpr std::ptrdiff_t m_bIsScoped = 0x22A0; // bool - constexpr std::ptrdiff_t m_bResumeZoom = 0x22A1; // bool - constexpr std::ptrdiff_t m_bIsDefusing = 0x22A2; // bool - constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x22A3; // bool - constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x22A4; // CSPlayerBlockingUseAction_t - constexpr std::ptrdiff_t m_flEmitSoundTime = 0x22A8; // GameTime_t - constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x22AC; // bool - constexpr std::ptrdiff_t m_nWhichBombZone = 0x22B0; // int32 - constexpr std::ptrdiff_t m_iShotsFired = 0x22B4; // int32 - constexpr std::ptrdiff_t m_flFlinchStack = 0x22B8; // float32 - constexpr std::ptrdiff_t m_flVelocityModifier = 0x22BC; // float32 - constexpr std::ptrdiff_t m_flHitHeading = 0x22C0; // float32 - constexpr std::ptrdiff_t m_nHitBodyPart = 0x22C4; // int32 - constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x22C8; // bool - constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x22CC; // float32 - constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x22D1; // bool - constexpr std::ptrdiff_t m_ArmorValue = 0x22D4; // int32 - constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x22D8; // uint16 - constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x22DA; // uint16 - constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x22DC; // uint16 - constexpr std::ptrdiff_t m_nLastKillerIndex = 0x22E0; // CEntityIndex - constexpr std::ptrdiff_t m_bOldIsScoped = 0x22E4; // bool - constexpr std::ptrdiff_t m_bHasDeathInfo = 0x22E5; // bool - constexpr std::ptrdiff_t m_flDeathInfoTime = 0x22E8; // float32 - constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x22EC; // Vector - constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x22F8; // GameTime_t - constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x22FC; // bool - constexpr std::ptrdiff_t m_angStashedShootAngles = 0x2300; // QAngle - constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x230C; // Vector - constexpr std::ptrdiff_t m_vecStashedVelocity = 0x2318; // Vector - constexpr std::ptrdiff_t m_angShootAngleHistory = 0x2324; // QAngle[2] - constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x233C; // Vector[2] - constexpr std::ptrdiff_t m_vecVelocityHistory = 0x2354; // Vector[2] - constexpr std::ptrdiff_t m_PredictedDamageTags = 0x2370; // C_UtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_nPrevHighestReceivedDamageTagTick = 0x23C0; // GameTick_t - constexpr std::ptrdiff_t m_nHighestAppliedDamageTagTick = 0x23C4; // int32 + constexpr std::ptrdiff_t m_pBulletServices = 0x14C0; // CCSPlayer_BulletServices* + constexpr std::ptrdiff_t m_pHostageServices = 0x14C8; // CCSPlayer_HostageServices* + constexpr std::ptrdiff_t m_pBuyServices = 0x14D0; // CCSPlayer_BuyServices* + constexpr std::ptrdiff_t m_pGlowServices = 0x14D8; // CCSPlayer_GlowServices* + constexpr std::ptrdiff_t m_pActionTrackingServices = 0x14E0; // CCSPlayer_ActionTrackingServices* + constexpr std::ptrdiff_t m_pDamageReactServices = 0x14E8; // CCSPlayer_DamageReactServices* + constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x14F0; // GameTime_t + constexpr std::ptrdiff_t m_flLastFiredWeaponTime = 0x14F4; // GameTime_t + constexpr std::ptrdiff_t m_bHasFemaleVoice = 0x14F8; // bool + constexpr std::ptrdiff_t m_flLandingTimeSeconds = 0x14FC; // float32 + constexpr std::ptrdiff_t m_flOldFallVelocity = 0x1500; // float32 + constexpr std::ptrdiff_t m_szLastPlaceName = 0x1504; // char[18] + constexpr std::ptrdiff_t m_bPrevDefuser = 0x1516; // bool + constexpr std::ptrdiff_t m_bPrevHelmet = 0x1517; // bool + constexpr std::ptrdiff_t m_nPrevArmorVal = 0x1518; // int32 + constexpr std::ptrdiff_t m_nPrevGrenadeAmmoCount = 0x151C; // int32 + constexpr std::ptrdiff_t m_unPreviousWeaponHash = 0x1520; // uint32 + constexpr std::ptrdiff_t m_unWeaponHash = 0x1524; // uint32 + constexpr std::ptrdiff_t m_bInBuyZone = 0x1528; // bool + constexpr std::ptrdiff_t m_bPreviouslyInBuyZone = 0x1529; // bool + constexpr std::ptrdiff_t m_aimPunchAngle = 0x152C; // QAngle + constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x1538; // QAngle + constexpr std::ptrdiff_t m_aimPunchTickBase = 0x1544; // int32 + constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x1548; // float32 + constexpr std::ptrdiff_t m_aimPunchCache = 0x1550; // CUtlVector + constexpr std::ptrdiff_t m_bInLanding = 0x1570; // bool + constexpr std::ptrdiff_t m_flLandingStartTime = 0x1574; // float32 + constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x1578; // bool + constexpr std::ptrdiff_t m_bInBombZone = 0x1579; // bool + constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x157A; // bool + constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x157C; // GameTime_t + constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x1580; // GameTime_t + constexpr std::ptrdiff_t m_iRetakesOffering = 0x16D8; // int32 + constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x16DC; // int32 + constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x16E0; // bool + constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x16E1; // bool + constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x16E4; // int32 + constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x16E8; // loadout_slot_t + constexpr std::ptrdiff_t m_bNeedToReApplyGloves = 0x1708; // bool + constexpr std::ptrdiff_t m_EconGloves = 0x1710; // C_EconItemView + constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x2A60; // uint8 + constexpr std::ptrdiff_t m_bMustSyncRagdollState = 0x2A61; // bool + constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x2A64; // int32 + constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x2A68; // Vector + constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x2A74; // Vector + constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x2A80; // char[64] + constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x2AC0; // bool + constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x2AC4; // Vector + constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x3140; // bool + constexpr std::ptrdiff_t m_lastLandTime = 0x3144; // GameTime_t + constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x3148; // bool + constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x3164; // QAngle + constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x3170; // bool + constexpr std::ptrdiff_t m_bLeftHanded = 0x3171; // bool + constexpr std::ptrdiff_t m_fSwitchedHandednessTime = 0x3174; // GameTime_t + constexpr std::ptrdiff_t m_flViewmodelOffsetX = 0x3178; // float32 + constexpr std::ptrdiff_t m_flViewmodelOffsetY = 0x317C; // float32 + constexpr std::ptrdiff_t m_flViewmodelOffsetZ = 0x3180; // float32 + constexpr std::ptrdiff_t m_flViewmodelFOV = 0x3184; // float32 + constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x3188; // uint32[5] + constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x31C0; // Color + constexpr std::ptrdiff_t m_vecBulletHitModels = 0x3210; // CUtlVector + constexpr std::ptrdiff_t m_bIsWalking = 0x3228; // bool + constexpr std::ptrdiff_t m_thirdPersonHeading = 0x3230; // QAngle + constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x3248; // float32 + constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x3258; // float32 + constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x3268; // Vector + constexpr std::ptrdiff_t m_entitySpottedState = 0x3280; // EntitySpottedState_t + constexpr std::ptrdiff_t m_bIsScoped = 0x3298; // bool + constexpr std::ptrdiff_t m_bResumeZoom = 0x3299; // bool + constexpr std::ptrdiff_t m_bIsDefusing = 0x329A; // bool + constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x329B; // bool + constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x329C; // CSPlayerBlockingUseAction_t + constexpr std::ptrdiff_t m_flEmitSoundTime = 0x32A0; // GameTime_t + constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x32A4; // bool + constexpr std::ptrdiff_t m_nWhichBombZone = 0x32A8; // int32 + constexpr std::ptrdiff_t m_iShotsFired = 0x32AC; // int32 + constexpr std::ptrdiff_t m_flFlinchStack = 0x32B0; // float32 + constexpr std::ptrdiff_t m_flVelocityModifier = 0x32B4; // float32 + constexpr std::ptrdiff_t m_flHitHeading = 0x32B8; // float32 + constexpr std::ptrdiff_t m_nHitBodyPart = 0x32BC; // int32 + constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x32C0; // bool + constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x32C4; // float32 + constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x32C9; // bool + constexpr std::ptrdiff_t m_ArmorValue = 0x32CC; // int32 + constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x32D0; // uint16 + constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x32D2; // uint16 + constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x32D4; // uint16 + constexpr std::ptrdiff_t m_nLastKillerIndex = 0x32D8; // CEntityIndex + constexpr std::ptrdiff_t m_bOldIsScoped = 0x32DC; // bool + constexpr std::ptrdiff_t m_bHasDeathInfo = 0x32DD; // bool + constexpr std::ptrdiff_t m_flDeathInfoTime = 0x32E0; // float32 + constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x32E4; // Vector + constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x32F0; // GameTime_t + constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x32F4; // bool + constexpr std::ptrdiff_t m_angStashedShootAngles = 0x32F8; // QAngle + constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x3304; // Vector + constexpr std::ptrdiff_t m_vecStashedVelocity = 0x3310; // Vector + constexpr std::ptrdiff_t m_angShootAngleHistory = 0x331C; // QAngle[2] + constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x3334; // Vector[2] + constexpr std::ptrdiff_t m_vecVelocityHistory = 0x334C; // Vector[2] + constexpr std::ptrdiff_t m_PredictedDamageTags = 0x3368; // C_UtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_nPrevHighestReceivedDamageTagTick = 0x33B8; // GameTick_t + constexpr std::ptrdiff_t m_nHighestAppliedDamageTagTick = 0x33BC; // int32 } // Parent: C_RagdollProp - // Field count: 7 + // Fields count: 7 // // Metadata: // NetworkVarNames: m_boneIndexAttached (uint32) @@ -1308,16 +1318,16 @@ namespace cs2_dumper { // NetworkVarNames: m_attachmentPointBoneSpace (Vector) // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) namespace C_RagdollPropAttached { - constexpr std::ptrdiff_t m_boneIndexAttached = 0xF48; // uint32 - constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xF4C; // uint32 - constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0xF50; // Vector - constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0xF5C; // Vector - constexpr std::ptrdiff_t m_vecOffset = 0xF68; // Vector - constexpr std::ptrdiff_t m_parentTime = 0xF74; // float32 - constexpr std::ptrdiff_t m_bHasParent = 0xF78; // bool + constexpr std::ptrdiff_t m_boneIndexAttached = 0xFA8; // uint32 + constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xFAC; // uint32 + constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0xFB0; // Vector + constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0xFBC; // Vector + constexpr std::ptrdiff_t m_vecOffset = 0xFC8; // Vector + constexpr std::ptrdiff_t m_parentTime = 0xFD4; // float32 + constexpr std::ptrdiff_t m_bHasParent = 0xFD8; // bool } // Parent: C_BaseGrenade - // Field count: 16 + // Fields count: 16 // // Metadata: // NetworkVarNames: m_vInitialPosition (Vector) @@ -1327,46 +1337,46 @@ namespace cs2_dumper { // NetworkVarNames: m_nExplodeEffectTickBegin (int) // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) namespace C_BaseCSGrenadeProjectile { - constexpr std::ptrdiff_t m_vInitialPosition = 0x10B8; // Vector - constexpr std::ptrdiff_t m_vInitialVelocity = 0x10C4; // Vector - constexpr std::ptrdiff_t m_nBounces = 0x10D0; // int32 - constexpr std::ptrdiff_t m_nExplodeEffectIndex = 0x10D8; // CStrongHandle - constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0x10E0; // int32 - constexpr std::ptrdiff_t m_vecExplodeEffectOrigin = 0x10E4; // Vector - constexpr std::ptrdiff_t m_flSpawnTime = 0x10F0; // GameTime_t - constexpr std::ptrdiff_t vecLastTrailLinePos = 0x10F4; // Vector - constexpr std::ptrdiff_t flNextTrailLineTime = 0x1100; // GameTime_t - constexpr std::ptrdiff_t m_bExplodeEffectBegan = 0x1104; // bool - constexpr std::ptrdiff_t m_bCanCreateGrenadeTrail = 0x1105; // bool - constexpr std::ptrdiff_t m_nSnapshotTrajectoryEffectIndex = 0x1108; // ParticleIndex_t - constexpr std::ptrdiff_t m_hSnapshotTrajectoryParticleSnapshot = 0x1110; // CStrongHandle - constexpr std::ptrdiff_t m_arrTrajectoryTrailPoints = 0x1118; // CUtlVector - constexpr std::ptrdiff_t m_arrTrajectoryTrailPointCreationTimes = 0x1130; // CUtlVector - constexpr std::ptrdiff_t m_flTrajectoryTrailEffectCreationTime = 0x1148; // float32 + constexpr std::ptrdiff_t m_vInitialPosition = 0x1114; // Vector + constexpr std::ptrdiff_t m_vInitialVelocity = 0x1120; // Vector + constexpr std::ptrdiff_t m_nBounces = 0x112C; // int32 + constexpr std::ptrdiff_t m_nExplodeEffectIndex = 0x1130; // CStrongHandle + constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0x1138; // int32 + constexpr std::ptrdiff_t m_vecExplodeEffectOrigin = 0x113C; // Vector + constexpr std::ptrdiff_t m_flSpawnTime = 0x1148; // GameTime_t + constexpr std::ptrdiff_t vecLastTrailLinePos = 0x114C; // Vector + constexpr std::ptrdiff_t flNextTrailLineTime = 0x1158; // GameTime_t + constexpr std::ptrdiff_t m_bExplodeEffectBegan = 0x115C; // bool + constexpr std::ptrdiff_t m_bCanCreateGrenadeTrail = 0x115D; // bool + constexpr std::ptrdiff_t m_nSnapshotTrajectoryEffectIndex = 0x1160; // ParticleIndex_t + constexpr std::ptrdiff_t m_hSnapshotTrajectoryParticleSnapshot = 0x1168; // CStrongHandle + constexpr std::ptrdiff_t m_arrTrajectoryTrailPoints = 0x1170; // CUtlVector + constexpr std::ptrdiff_t m_arrTrajectoryTrailPointCreationTimes = 0x1188; // CUtlVector + constexpr std::ptrdiff_t m_flTrajectoryTrailEffectCreationTime = 0x11A0; // float32 } // Parent: C_BaseToggle - // Field count: 2 + // Fields count: 2 // // Metadata: // MNetworkIncludeByName // NetworkVarNames: m_bDisabled (bool) // NetworkVarNames: m_bClientSidePredicted (bool) namespace C_BaseTrigger { - constexpr std::ptrdiff_t m_bDisabled = 0xCC8; // bool - constexpr std::ptrdiff_t m_bClientSidePredicted = 0xCC9; // bool + constexpr std::ptrdiff_t m_bDisabled = 0xCB0; // bool + constexpr std::ptrdiff_t m_bClientSidePredicted = 0xCB1; // bool } // Parent: C_CSWeaponBase - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) // NetworkVarNames: m_bRedraw (bool) namespace C_WeaponBaseItem { - constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0x1A70; // CountdownTimer - constexpr std::ptrdiff_t m_bRedraw = 0x1A88; // bool + constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0x29C8; // CountdownTimer + constexpr std::ptrdiff_t m_bRedraw = 0x29E0; // bool } // Parent: None - // Field count: 21 + // Fields count: 21 // // Metadata: // NetworkVarNames: m_vOrigin (Vector) @@ -1414,27 +1424,27 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nExplosionType = 0x6E; // uint8 } // Parent: C_BaseCSGrenadeProjectile - // Field count: 0 + // Fields count: 0 namespace C_SensorGrenadeProjectile { } // Parent: C_BaseCSGrenade - // Field count: 0 + // Fields count: 0 namespace C_MolotovGrenade { } // Parent: C_BaseToggle - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_glowEntity (CHandle) // NetworkVarNames: m_usable (bool) // NetworkVarNames: m_szDisplayText (string_t) namespace C_BaseButton { - constexpr std::ptrdiff_t m_glowEntity = 0xCC8; // CHandle - constexpr std::ptrdiff_t m_usable = 0xCCC; // bool - constexpr std::ptrdiff_t m_szDisplayText = 0xCD0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_glowEntity = 0xCB0; // CHandle + constexpr std::ptrdiff_t m_usable = 0xCB4; // bool + constexpr std::ptrdiff_t m_szDisplayText = 0xCB8; // CUtlSymbolLarge } // Parent: CPlayer_ViewModelServices - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_hViewModel (CHandle) @@ -1442,11 +1452,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hViewModel = 0x40; // CHandle[3] } // Parent: C_PointEntity - // Field count: 0 + // Fields count: 0 namespace CInfoParticleTarget { } // Parent: CPlayer_MovementServices - // Field count: 12 + // Fields count: 12 // // Metadata: // NetworkVarNames: m_flFallVelocity (float32) @@ -1471,11 +1481,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nStepside = 0x210; // int32 } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace C_WeaponAug { } + // Parent: CEnvSoundscapeProxy + // Fields count: 0 + namespace CEnvSoundscapeProxyAlias_snd_soundscape_proxy { + } // Parent: C_BaseClientUIEntity - // Field count: 28 + // Fields count: 28 // // Metadata: // NetworkVarNames: m_bIgnoreInput (bool) @@ -1502,41 +1516,41 @@ namespace cs2_dumper { // NetworkVarNames: m_bDisableMipGen (bool) // NetworkVarNames: m_nExplicitImageLayout (int32) namespace C_PointClientUIWorldPanel { - constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xD00; // bool - constexpr std::ptrdiff_t m_bMoveViewToPlayerNextThink = 0xD01; // bool - constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xD02; // bool - constexpr std::ptrdiff_t m_anchorDeltaTransform = 0xD10; // CTransform - constexpr std::ptrdiff_t m_pOffScreenIndicator = 0xEA8; // CPointOffScreenIndicatorUi* - constexpr std::ptrdiff_t m_bIgnoreInput = 0xED0; // bool - constexpr std::ptrdiff_t m_bLit = 0xED1; // bool - constexpr std::ptrdiff_t m_bFollowPlayerAcrossTeleport = 0xED2; // bool - constexpr std::ptrdiff_t m_flWidth = 0xED4; // float32 - constexpr std::ptrdiff_t m_flHeight = 0xED8; // float32 - constexpr std::ptrdiff_t m_flDPI = 0xEDC; // float32 - constexpr std::ptrdiff_t m_flInteractDistance = 0xEE0; // float32 - constexpr std::ptrdiff_t m_flDepthOffset = 0xEE4; // float32 - constexpr std::ptrdiff_t m_unOwnerContext = 0xEE8; // uint32 - constexpr std::ptrdiff_t m_unHorizontalAlign = 0xEEC; // uint32 - constexpr std::ptrdiff_t m_unVerticalAlign = 0xEF0; // uint32 - constexpr std::ptrdiff_t m_unOrientation = 0xEF4; // uint32 - constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0xEF8; // bool - constexpr std::ptrdiff_t m_vecCSSClasses = 0xF00; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_bOpaque = 0xF18; // bool - constexpr std::ptrdiff_t m_bNoDepth = 0xF19; // bool - constexpr std::ptrdiff_t m_bRenderBackface = 0xF1A; // bool - constexpr std::ptrdiff_t m_bUseOffScreenIndicator = 0xF1B; // bool - constexpr std::ptrdiff_t m_bExcludeFromSaveGames = 0xF1C; // bool - constexpr std::ptrdiff_t m_bGrabbable = 0xF1D; // bool - constexpr std::ptrdiff_t m_bOnlyRenderToTexture = 0xF1E; // bool - constexpr std::ptrdiff_t m_bDisableMipGen = 0xF1F; // bool - constexpr std::ptrdiff_t m_nExplicitImageLayout = 0xF20; // int32 + constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xCE8; // bool + constexpr std::ptrdiff_t m_bMoveViewToPlayerNextThink = 0xCE9; // bool + constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xCEA; // bool + constexpr std::ptrdiff_t m_anchorDeltaTransform = 0xCF0; // CTransform + constexpr std::ptrdiff_t m_pOffScreenIndicator = 0xE88; // CPointOffScreenIndicatorUi* + constexpr std::ptrdiff_t m_bIgnoreInput = 0xEB0; // bool + constexpr std::ptrdiff_t m_bLit = 0xEB1; // bool + constexpr std::ptrdiff_t m_bFollowPlayerAcrossTeleport = 0xEB2; // bool + constexpr std::ptrdiff_t m_flWidth = 0xEB4; // float32 + constexpr std::ptrdiff_t m_flHeight = 0xEB8; // float32 + constexpr std::ptrdiff_t m_flDPI = 0xEBC; // float32 + constexpr std::ptrdiff_t m_flInteractDistance = 0xEC0; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0xEC4; // float32 + constexpr std::ptrdiff_t m_unOwnerContext = 0xEC8; // uint32 + constexpr std::ptrdiff_t m_unHorizontalAlign = 0xECC; // uint32 + constexpr std::ptrdiff_t m_unVerticalAlign = 0xED0; // uint32 + constexpr std::ptrdiff_t m_unOrientation = 0xED4; // uint32 + constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0xED8; // bool + constexpr std::ptrdiff_t m_vecCSSClasses = 0xEE0; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_bOpaque = 0xEF8; // bool + constexpr std::ptrdiff_t m_bNoDepth = 0xEF9; // bool + constexpr std::ptrdiff_t m_bRenderBackface = 0xEFA; // bool + constexpr std::ptrdiff_t m_bUseOffScreenIndicator = 0xEFB; // bool + constexpr std::ptrdiff_t m_bExcludeFromSaveGames = 0xEFC; // bool + constexpr std::ptrdiff_t m_bGrabbable = 0xEFD; // bool + constexpr std::ptrdiff_t m_bOnlyRenderToTexture = 0xEFE; // bool + constexpr std::ptrdiff_t m_bDisableMipGen = 0xEFF; // bool + constexpr std::ptrdiff_t m_nExplicitImageLayout = 0xF00; // int32 } // Parent: C_BaseEntity - // Field count: 0 + // Fields count: 0 namespace C_CSMinimapBoundary { } // Parent: CCSGameModeRules - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) @@ -1548,15 +1562,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_sDMBonusWeapon = 0x38; // CUtlString } // Parent: C_CSGO_TeamPreviewCharacterPosition - // Field count: 0 + // Fields count: 0 namespace C_CSGO_EndOfMatchCharacterPosition { } // Parent: C_SoundOpvarSetPointEntity - // Field count: 0 + // Fields count: 0 namespace C_SoundOpvarSetAABBEntity { } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_nTotalPausedTicks (int) @@ -1568,16 +1582,12 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nPauseStartTick = 0x34; // int32 constexpr std::ptrdiff_t m_bGamePaused = 0x38; // bool } - // Parent: CBaseAnimGraph - // Field count: 0 - namespace C_WorldModelNametag { - } // Parent: C_BasePropDoor - // Field count: 0 + // Fields count: 0 namespace C_PropDoorRotating { } // Parent: C_BaseEntity - // Field count: 4 + // Fields count: 4 // // Metadata: // MNetworkIncludeByName @@ -1586,23 +1596,23 @@ namespace cs2_dumper { // NetworkVarNames: m_iScore (int32) // NetworkVarNames: m_szTeamname (char) namespace C_Team { - constexpr std::ptrdiff_t m_aPlayerControllers = 0x548; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_aPlayers = 0x560; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_iScore = 0x578; // int32 - constexpr std::ptrdiff_t m_szTeamname = 0x57C; // char[129] + constexpr std::ptrdiff_t m_aPlayerControllers = 0x6F0; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_aPlayers = 0x708; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_iScore = 0x720; // int32 + constexpr std::ptrdiff_t m_szTeamname = 0x724; // char[129] } // Parent: C_SoundAreaEntityBase - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_vMin (Vector) // NetworkVarNames: m_vMax (Vector) namespace C_SoundAreaEntityOrientedBox { - constexpr std::ptrdiff_t m_vMin = 0x570; // Vector - constexpr std::ptrdiff_t m_vMax = 0x57C; // Vector + constexpr std::ptrdiff_t m_vMin = 0x70C; // Vector + constexpr std::ptrdiff_t m_vMax = 0x718; // Vector } // Parent: C_BaseModelEntity - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_bLoop (bool) @@ -1614,46 +1624,42 @@ namespace cs2_dumper { // NetworkVarNames: m_flStartTime (float) // NetworkVarNames: m_flStartFrame (float) namespace C_TextureBasedAnimatable { - constexpr std::ptrdiff_t m_bLoop = 0xCC8; // bool - constexpr std::ptrdiff_t m_flFPS = 0xCCC; // float32 - constexpr std::ptrdiff_t m_hPositionKeys = 0xCD0; // CStrongHandle - constexpr std::ptrdiff_t m_hRotationKeys = 0xCD8; // CStrongHandle - constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0xCE0; // Vector - constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0xCEC; // Vector - constexpr std::ptrdiff_t m_flStartTime = 0xCF8; // float32 - constexpr std::ptrdiff_t m_flStartFrame = 0xCFC; // float32 + constexpr std::ptrdiff_t m_bLoop = 0xCB0; // bool + constexpr std::ptrdiff_t m_flFPS = 0xCB4; // float32 + constexpr std::ptrdiff_t m_hPositionKeys = 0xCB8; // CStrongHandle + constexpr std::ptrdiff_t m_hRotationKeys = 0xCC0; // CStrongHandle + constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0xCC8; // Vector + constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0xCD4; // Vector + constexpr std::ptrdiff_t m_flStartTime = 0xCE0; // float32 + constexpr std::ptrdiff_t m_flStartFrame = 0xCE4; // float32 } // Parent: C_SoundOpvarSetPointBase - // Field count: 0 + // Fields count: 0 namespace C_SoundOpvarSetPointEntity { } - // Parent: CBaseAnimGraph - // Field count: 0 - namespace C_WorldModelStattrak { - } // Parent: C_LightEntity - // Field count: 0 + // Fields count: 0 namespace C_LightOrthoEntity { } // Parent: CPlayer_WaterServices - // Field count: 3 + // Fields count: 3 namespace CCSPlayer_WaterServices { constexpr std::ptrdiff_t m_flWaterJumpTime = 0x40; // float32 constexpr std::ptrdiff_t m_vecWaterJumpVel = 0x44; // Vector constexpr std::ptrdiff_t m_flSwimSoundTime = 0x50; // float32 } // Parent: C_BaseEntity - // Field count: 2 + // Fields count: 2 namespace CSkyboxReference { - constexpr std::ptrdiff_t m_worldGroupId = 0x548; // WorldGroupId_t - constexpr std::ptrdiff_t m_hSkyCamera = 0x54C; // CHandle + constexpr std::ptrdiff_t m_worldGroupId = 0x6EC; // WorldGroupId_t + constexpr std::ptrdiff_t m_hSkyCamera = 0x6F0; // CHandle } // Parent: C_TonemapController2 - // Field count: 0 + // Fields count: 0 namespace C_TonemapController2Alias_env_tonemap_controller2 { } // Parent: None - // Field count: 30 + // Fields count: 30 // // Metadata: // NetworkVarNames: m_hTargetEntity (CHandle) @@ -1719,7 +1725,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bFlipHorizontal = 0x26C; // bool } // Parent: CPlayerControllerComponent - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_unMusicID (item_definition_index_t) @@ -1741,35 +1747,31 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vecServerAuthoritativeWeaponSlots = 0x70; // C_UtlVectorEmbeddedNetworkVar } // Parent: C_PathParticleRope - // Field count: 0 + // Fields count: 0 namespace C_PathParticleRopeAlias_path_particle_rope_clientside { } // Parent: CPlayerPawnComponent - // Field count: 0 + // Fields count: 0 namespace CPlayer_UseServices { } // Parent: C_PredictedViewModel - // Field count: 6 + // Fields count: 4 // // Metadata: - // MNetworkOverride // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) - // NetworkVarNames: m_nWeaponParity (uint32) namespace C_CSGOViewModel { - constexpr std::ptrdiff_t m_bShouldIgnoreOffsetAndAccuracy = 0xF68; // bool - constexpr std::ptrdiff_t m_nWeaponParity = 0xF6C; // uint32 - constexpr std::ptrdiff_t m_nOldWeaponParity = 0xF70; // uint32 - constexpr std::ptrdiff_t m_nLastKnownAssociatedWeaponEntIndex = 0xF74; // CEntityIndex - constexpr std::ptrdiff_t m_bNeedToQueueHighResComposite = 0xF78; // bool - constexpr std::ptrdiff_t m_vLoweredWeaponOffset = 0xFC8; // QAngle + constexpr std::ptrdiff_t m_bShouldIgnoreOffsetAndAccuracy = 0xFC1; // bool + constexpr std::ptrdiff_t m_nLastKnownAssociatedWeaponEntIndex = 0xFC4; // CEntityIndex + constexpr std::ptrdiff_t m_bNeedToQueueHighResComposite = 0xFC8; // bool + constexpr std::ptrdiff_t m_vLoweredWeaponOffset = 0x1018; // QAngle } // Parent: CEntityComponent - // Field count: 1 + // Fields count: 1 namespace CScriptComponent { constexpr std::ptrdiff_t m_scriptClassName = 0x30; // CUtlSymbolLarge } // Parent: C_BaseEntity - // Field count: 17 + // Fields count: 17 // // Metadata: // NetworkVarNames: m_Entity_hLightProbeTexture (HRenderTextureStrong) @@ -1790,31 +1792,32 @@ namespace cs2_dumper { // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) // NetworkVarNames: m_Entity_bEnabled (bool) namespace C_EnvLightProbeVolume { - constexpr std::ptrdiff_t m_Entity_hLightProbeTexture = 0x1528; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightIndicesTexture = 0x1530; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightScalarsTexture = 0x1538; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightShadowsTexture = 0x1540; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_vBoxMins = 0x1548; // Vector - constexpr std::ptrdiff_t m_Entity_vBoxMaxs = 0x1554; // Vector - constexpr std::ptrdiff_t m_Entity_bMoveable = 0x1560; // bool - constexpr std::ptrdiff_t m_Entity_nHandshake = 0x1564; // int32 - constexpr std::ptrdiff_t m_Entity_nPriority = 0x1568; // int32 - constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x156C; // bool - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeX = 0x1570; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeY = 0x1574; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeZ = 0x1578; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasX = 0x157C; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasY = 0x1580; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasZ = 0x1584; // int32 - constexpr std::ptrdiff_t m_Entity_bEnabled = 0x1591; // bool + constexpr std::ptrdiff_t m_Entity_hLightProbeTexture = 0x16D0; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightIndicesTexture = 0x16D8; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightScalarsTexture = 0x16E0; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightShadowsTexture = 0x16E8; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_vBoxMins = 0x16F0; // Vector + constexpr std::ptrdiff_t m_Entity_vBoxMaxs = 0x16FC; // Vector + constexpr std::ptrdiff_t m_Entity_bMoveable = 0x1708; // bool + constexpr std::ptrdiff_t m_Entity_nHandshake = 0x170C; // int32 + constexpr std::ptrdiff_t m_Entity_nPriority = 0x1710; // int32 + constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x1714; // bool + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeX = 0x1718; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeY = 0x171C; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeZ = 0x1720; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasX = 0x1724; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasY = 0x1728; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasZ = 0x172C; // int32 + constexpr std::ptrdiff_t m_Entity_bEnabled = 0x1739; // bool } // Parent: CBaseAnimGraph - // Field count: 1 + // Fields count: 2 namespace C_ViewmodelAttachmentModel { - constexpr std::ptrdiff_t m_bShouldFrontFaceCullLeftHanded = 0xED0; // bool + constexpr std::ptrdiff_t m_bShouldFrontFaceCullLeftHanded = 0xF38; // bool + constexpr std::ptrdiff_t m_bCreatedLeftHanded = 0xF39; // bool } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -1822,15 +1825,15 @@ namespace cs2_dumper { namespace CCSPointScriptExtensions_player_controller { } // Parent: C_BaseCSGrenade - // Field count: 0 + // Fields count: 0 namespace C_Flashbang { } // Parent: C_CSWeaponBase - // Field count: 0 + // Fields count: 0 namespace CBumpMine { } // Parent: None - // Field count: 13 + // Fields count: 13 // // Metadata: // NetworkVarNames: m_iKills (int) @@ -1862,7 +1865,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_iEnemiesFlashed = 0x60; // int32 } // Parent: C_BaseEntity - // Field count: 30 + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) + namespace CRagdollManager { + constexpr std::ptrdiff_t m_iCurrentMaxRagdollCount = 0x6EC; // int8 + } + // Parent: C_BaseEntity + // Fields count: 30 // // Metadata: // NetworkVarNames: m_bTimerPaused (bool) @@ -1881,39 +1892,39 @@ namespace cs2_dumper { // NetworkVarNames: m_flTotalTime (float) // NetworkVarNames: m_bStopWatchTimer (bool) namespace C_TeamRoundTimer { - constexpr std::ptrdiff_t m_bTimerPaused = 0x548; // bool - constexpr std::ptrdiff_t m_flTimeRemaining = 0x54C; // float32 - constexpr std::ptrdiff_t m_flTimerEndTime = 0x550; // GameTime_t - constexpr std::ptrdiff_t m_bIsDisabled = 0x554; // bool - constexpr std::ptrdiff_t m_bShowInHUD = 0x555; // bool - constexpr std::ptrdiff_t m_nTimerLength = 0x558; // int32 - constexpr std::ptrdiff_t m_nTimerInitialLength = 0x55C; // int32 - constexpr std::ptrdiff_t m_nTimerMaxLength = 0x560; // int32 - constexpr std::ptrdiff_t m_bAutoCountdown = 0x564; // bool - constexpr std::ptrdiff_t m_nSetupTimeLength = 0x568; // int32 - constexpr std::ptrdiff_t m_nState = 0x56C; // int32 - constexpr std::ptrdiff_t m_bStartPaused = 0x570; // bool - constexpr std::ptrdiff_t m_bInCaptureWatchState = 0x571; // bool - constexpr std::ptrdiff_t m_flTotalTime = 0x574; // float32 - constexpr std::ptrdiff_t m_bStopWatchTimer = 0x578; // bool - constexpr std::ptrdiff_t m_bFireFinished = 0x579; // bool - constexpr std::ptrdiff_t m_bFire5MinRemain = 0x57A; // bool - constexpr std::ptrdiff_t m_bFire4MinRemain = 0x57B; // bool - constexpr std::ptrdiff_t m_bFire3MinRemain = 0x57C; // bool - constexpr std::ptrdiff_t m_bFire2MinRemain = 0x57D; // bool - constexpr std::ptrdiff_t m_bFire1MinRemain = 0x57E; // bool - constexpr std::ptrdiff_t m_bFire30SecRemain = 0x57F; // bool - constexpr std::ptrdiff_t m_bFire10SecRemain = 0x580; // bool - constexpr std::ptrdiff_t m_bFire5SecRemain = 0x581; // bool - constexpr std::ptrdiff_t m_bFire4SecRemain = 0x582; // bool - constexpr std::ptrdiff_t m_bFire3SecRemain = 0x583; // bool - constexpr std::ptrdiff_t m_bFire2SecRemain = 0x584; // bool - constexpr std::ptrdiff_t m_bFire1SecRemain = 0x585; // bool - constexpr std::ptrdiff_t m_nOldTimerLength = 0x588; // int32 - constexpr std::ptrdiff_t m_nOldTimerState = 0x58C; // int32 + constexpr std::ptrdiff_t m_bTimerPaused = 0x6EC; // bool + constexpr std::ptrdiff_t m_flTimeRemaining = 0x6F0; // float32 + constexpr std::ptrdiff_t m_flTimerEndTime = 0x6F4; // GameTime_t + constexpr std::ptrdiff_t m_bIsDisabled = 0x6F8; // bool + constexpr std::ptrdiff_t m_bShowInHUD = 0x6F9; // bool + constexpr std::ptrdiff_t m_nTimerLength = 0x6FC; // int32 + constexpr std::ptrdiff_t m_nTimerInitialLength = 0x700; // int32 + constexpr std::ptrdiff_t m_nTimerMaxLength = 0x704; // int32 + constexpr std::ptrdiff_t m_bAutoCountdown = 0x708; // bool + constexpr std::ptrdiff_t m_nSetupTimeLength = 0x70C; // int32 + constexpr std::ptrdiff_t m_nState = 0x710; // int32 + constexpr std::ptrdiff_t m_bStartPaused = 0x714; // bool + constexpr std::ptrdiff_t m_bInCaptureWatchState = 0x715; // bool + constexpr std::ptrdiff_t m_flTotalTime = 0x718; // float32 + constexpr std::ptrdiff_t m_bStopWatchTimer = 0x71C; // bool + constexpr std::ptrdiff_t m_bFireFinished = 0x71D; // bool + constexpr std::ptrdiff_t m_bFire5MinRemain = 0x71E; // bool + constexpr std::ptrdiff_t m_bFire4MinRemain = 0x71F; // bool + constexpr std::ptrdiff_t m_bFire3MinRemain = 0x720; // bool + constexpr std::ptrdiff_t m_bFire2MinRemain = 0x721; // bool + constexpr std::ptrdiff_t m_bFire1MinRemain = 0x722; // bool + constexpr std::ptrdiff_t m_bFire30SecRemain = 0x723; // bool + constexpr std::ptrdiff_t m_bFire10SecRemain = 0x724; // bool + constexpr std::ptrdiff_t m_bFire5SecRemain = 0x725; // bool + constexpr std::ptrdiff_t m_bFire4SecRemain = 0x726; // bool + constexpr std::ptrdiff_t m_bFire3SecRemain = 0x727; // bool + constexpr std::ptrdiff_t m_bFire2SecRemain = 0x728; // bool + constexpr std::ptrdiff_t m_bFire1SecRemain = 0x729; // bool + constexpr std::ptrdiff_t m_nOldTimerLength = 0x72C; // int32 + constexpr std::ptrdiff_t m_nOldTimerState = 0x730; // int32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_nItemDefIndex (uint16) @@ -1923,28 +1934,31 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nCount = 0x32; // uint16 } // Parent: C_BaseCSGrenade - // Field count: 0 + // Fields count: 0 namespace C_SmokeGrenade { } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace C_WeaponGalilAR { } // Parent: CBaseAnimGraph - // Field count: 0 + // Fields count: 0 namespace C_WorldModelGloves { } // Parent: C_ModelPointEntity - // Field count: 0 + // Fields count: 0 namespace C_EnvProjectedTexture { } // Parent: C_BaseEntity - // Field count: 1 + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_pathString (CUtlString) namespace CPathSimple { - constexpr std::ptrdiff_t m_pathString = 0x598; // CUtlString + constexpr std::ptrdiff_t m_pathString = 0x748; // CUtlString } // Parent: CPlayer_CameraServices - // Field count: 6 + // Fields count: 6 // // Metadata: // NetworkVarNames: m_iFOV (uint32) @@ -1961,15 +1975,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flLastShotFOV = 0x224; // float32 } // Parent: C_PointClientUIWorldPanel - // Field count: 4 + // Fields count: 4 namespace CPointOffScreenIndicatorUi { - constexpr std::ptrdiff_t m_bBeenEnabled = 0xF30; // bool - constexpr std::ptrdiff_t m_bHide = 0xF31; // bool - constexpr std::ptrdiff_t m_flSeenTargetTime = 0xF34; // float32 - constexpr std::ptrdiff_t m_pTargetPanel = 0xF38; // C_PointClientUIWorldPanel* + constexpr std::ptrdiff_t m_bBeenEnabled = 0xF04; // bool + constexpr std::ptrdiff_t m_bHide = 0xF05; // bool + constexpr std::ptrdiff_t m_flSeenTargetTime = 0xF08; // float32 + constexpr std::ptrdiff_t m_pTargetPanel = 0xF10; // C_PointClientUIWorldPanel* } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -1977,42 +1991,42 @@ namespace cs2_dumper { namespace CCSPointScriptExtensions_entity { } // Parent: CBodyComponentSkeletonInstance - // Field count: 0 + // Fields count: 0 namespace CBodyComponentBaseModelEntity { } // Parent: C_CSWeaponBase - // Field count: 6 + // Fields count: 6 // // Metadata: // NetworkVarNames: m_zoomLevel (int) // NetworkVarNames: m_iBurstShotsRemaining (int) // NetworkVarNames: m_bNeedsBoltAction (bool) namespace C_CSWeaponBaseGun { - constexpr std::ptrdiff_t m_zoomLevel = 0x1A70; // int32 - constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0x1A74; // int32 - constexpr std::ptrdiff_t m_iSilencerBodygroup = 0x1A78; // int32 - constexpr std::ptrdiff_t m_silencedModelIndex = 0x1A88; // int32 - constexpr std::ptrdiff_t m_inPrecache = 0x1A8C; // bool - constexpr std::ptrdiff_t m_bNeedsBoltAction = 0x1A8D; // bool + constexpr std::ptrdiff_t m_zoomLevel = 0x29C8; // int32 + constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0x29CC; // int32 + constexpr std::ptrdiff_t m_iSilencerBodygroup = 0x29D0; // int32 + constexpr std::ptrdiff_t m_silencedModelIndex = 0x29E0; // int32 + constexpr std::ptrdiff_t m_inPrecache = 0x29E4; // bool + constexpr std::ptrdiff_t m_bNeedsBoltAction = 0x29E5; // bool } // Parent: C_BaseEntity - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_skyboxData (sky3dparams_t) // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) namespace C_SkyCamera { - constexpr std::ptrdiff_t m_skyboxData = 0x548; // sky3dparams_t - constexpr std::ptrdiff_t m_skyboxSlotToken = 0x5D8; // CUtlStringToken - constexpr std::ptrdiff_t m_bUseAngles = 0x5DC; // bool - constexpr std::ptrdiff_t m_pNext = 0x5E0; // C_SkyCamera* + constexpr std::ptrdiff_t m_skyboxData = 0x6F0; // sky3dparams_t + constexpr std::ptrdiff_t m_skyboxSlotToken = 0x780; // CUtlStringToken + constexpr std::ptrdiff_t m_bUseAngles = 0x784; // bool + constexpr std::ptrdiff_t m_pNext = 0x788; // C_SkyCamera* } // Parent: C_BaseModelEntity - // Field count: 0 + // Fields count: 0 namespace C_World { } // Parent: C_BaseModelEntity - // Field count: 13 + // Fields count: 13 // // Metadata: // NetworkVarNames: m_flStartTime (GameTime_t) @@ -2026,26 +2040,26 @@ namespace cs2_dumper { // NetworkVarNames: m_vDissolverOrigin (Vector) // NetworkVarNames: m_nMagnitude (uint32) namespace C_EntityDissolve { - constexpr std::ptrdiff_t m_flStartTime = 0xCD0; // GameTime_t - constexpr std::ptrdiff_t m_flFadeInStart = 0xCD4; // float32 - constexpr std::ptrdiff_t m_flFadeInLength = 0xCD8; // float32 - constexpr std::ptrdiff_t m_flFadeOutModelStart = 0xCDC; // float32 - constexpr std::ptrdiff_t m_flFadeOutModelLength = 0xCE0; // float32 - constexpr std::ptrdiff_t m_flFadeOutStart = 0xCE4; // float32 - constexpr std::ptrdiff_t m_flFadeOutLength = 0xCE8; // float32 - constexpr std::ptrdiff_t m_flNextSparkTime = 0xCEC; // GameTime_t - constexpr std::ptrdiff_t m_nDissolveType = 0xCF0; // EntityDisolveType_t - constexpr std::ptrdiff_t m_vDissolverOrigin = 0xCF4; // Vector - constexpr std::ptrdiff_t m_nMagnitude = 0xD00; // uint32 - constexpr std::ptrdiff_t m_bCoreExplode = 0xD04; // bool - constexpr std::ptrdiff_t m_bLinkedToServerEnt = 0xD05; // bool + constexpr std::ptrdiff_t m_flStartTime = 0xCB8; // GameTime_t + constexpr std::ptrdiff_t m_flFadeInStart = 0xCBC; // float32 + constexpr std::ptrdiff_t m_flFadeInLength = 0xCC0; // float32 + constexpr std::ptrdiff_t m_flFadeOutModelStart = 0xCC4; // float32 + constexpr std::ptrdiff_t m_flFadeOutModelLength = 0xCC8; // float32 + constexpr std::ptrdiff_t m_flFadeOutStart = 0xCCC; // float32 + constexpr std::ptrdiff_t m_flFadeOutLength = 0xCD0; // float32 + constexpr std::ptrdiff_t m_flNextSparkTime = 0xCD4; // GameTime_t + constexpr std::ptrdiff_t m_nDissolveType = 0xCD8; // EntityDisolveType_t + constexpr std::ptrdiff_t m_vDissolverOrigin = 0xCDC; // Vector + constexpr std::ptrdiff_t m_nMagnitude = 0xCE8; // uint32 + constexpr std::ptrdiff_t m_bCoreExplode = 0xCEC; // bool + constexpr std::ptrdiff_t m_bLinkedToServerEnt = 0xCED; // bool } // Parent: CPlayer_UseServices - // Field count: 0 + // Fields count: 0 namespace CCSObserver_UseServices { } // Parent: None - // Field count: 14 + // Fields count: 14 // // Metadata: // NetworkVarNames: m_hCtrl (CHandle) @@ -2066,7 +2080,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flNewFarZ = 0x3C; // float32 } // Parent: C_BasePlayerPawn - // Field count: 65 + // Fields count: 65 // // Metadata: // MNetworkExcludeByName @@ -2091,78 +2105,78 @@ namespace cs2_dumper { // NetworkVarNames: m_cycleLatch (int) // NetworkVarNames: m_hOriginalController (CHandle) namespace C_CSPlayerPawnBase { - constexpr std::ptrdiff_t m_pPingServices = 0x12B0; // CCSPlayer_PingServices* - constexpr std::ptrdiff_t m_pViewModelServices = 0x12B8; // CPlayer_ViewModelServices* - constexpr std::ptrdiff_t m_fRenderingClipPlane = 0x12C0; // float32[4] - constexpr std::ptrdiff_t m_nLastClipPlaneSetupFrame = 0x12D0; // int32 - constexpr std::ptrdiff_t m_vecLastClipCameraPos = 0x12D4; // Vector - constexpr std::ptrdiff_t m_vecLastClipCameraForward = 0x12E0; // Vector - constexpr std::ptrdiff_t m_bClipHitStaticWorld = 0x12EC; // bool - constexpr std::ptrdiff_t m_bCachedPlaneIsValid = 0x12ED; // bool - constexpr std::ptrdiff_t m_pClippingWeapon = 0x12F0; // C_CSWeaponBase* - constexpr std::ptrdiff_t m_previousPlayerState = 0x12F8; // CSPlayerState - constexpr std::ptrdiff_t m_iPlayerState = 0x12FC; // CSPlayerState - constexpr std::ptrdiff_t m_bIsRescuing = 0x1300; // bool - constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0x1304; // GameTime_t - constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTimeLast = 0x1308; // GameTime_t - constexpr std::ptrdiff_t m_bGunGameImmunity = 0x130C; // bool - constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0x130D; // bool - constexpr std::ptrdiff_t m_fMolotovUseTime = 0x1310; // float32 - constexpr std::ptrdiff_t m_fMolotovDamageTime = 0x1314; // float32 - constexpr std::ptrdiff_t m_iThrowGrenadeCounter = 0x1318; // int32 - constexpr std::ptrdiff_t m_flLastSpawnTimeIndex = 0x131C; // GameTime_t - constexpr std::ptrdiff_t m_iProgressBarDuration = 0x1320; // int32 - constexpr std::ptrdiff_t m_flProgressBarStartTime = 0x1324; // float32 - constexpr std::ptrdiff_t m_vecIntroStartEyePosition = 0x1328; // Vector - constexpr std::ptrdiff_t m_vecIntroStartPlayerForward = 0x1334; // Vector - constexpr std::ptrdiff_t m_flClientDeathTime = 0x1340; // GameTime_t - constexpr std::ptrdiff_t m_bScreenTearFrameCaptured = 0x1344; // bool - constexpr std::ptrdiff_t m_flFlashBangTime = 0x1348; // float32 - constexpr std::ptrdiff_t m_flFlashScreenshotAlpha = 0x134C; // float32 - constexpr std::ptrdiff_t m_flFlashOverlayAlpha = 0x1350; // float32 - constexpr std::ptrdiff_t m_bFlashBuildUp = 0x1354; // bool - constexpr std::ptrdiff_t m_bFlashDspHasBeenCleared = 0x1355; // bool - constexpr std::ptrdiff_t m_bFlashScreenshotHasBeenGrabbed = 0x1356; // bool - constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0x1358; // float32 - constexpr std::ptrdiff_t m_flFlashDuration = 0x135C; // float32 - constexpr std::ptrdiff_t m_iHealthBarRenderMaskIndex = 0x1360; // int32 - constexpr std::ptrdiff_t m_flHealthFadeValue = 0x1364; // float32 - constexpr std::ptrdiff_t m_flHealthFadeAlpha = 0x1368; // float32 - constexpr std::ptrdiff_t m_flDeathCCWeight = 0x1378; // float32 - constexpr std::ptrdiff_t m_flPrevRoundEndTime = 0x137C; // float32 - constexpr std::ptrdiff_t m_flPrevMatchEndTime = 0x1380; // float32 - constexpr std::ptrdiff_t m_angEyeAngles = 0x1388; // QAngle - constexpr std::ptrdiff_t m_fNextThinkPushAway = 0x13A0; // float32 - constexpr std::ptrdiff_t m_bShouldAutobuyDMWeapons = 0x13A4; // bool - constexpr std::ptrdiff_t m_bShouldAutobuyNow = 0x13A5; // bool - constexpr std::ptrdiff_t m_iIDEntIndex = 0x13A8; // CEntityIndex - constexpr std::ptrdiff_t m_delayTargetIDTimer = 0x13B0; // CountdownTimer - constexpr std::ptrdiff_t m_iTargetItemEntIdx = 0x13C8; // CEntityIndex - constexpr std::ptrdiff_t m_iOldIDEntIndex = 0x13CC; // CEntityIndex - constexpr std::ptrdiff_t m_holdTargetIDTimer = 0x13D0; // CountdownTimer - constexpr std::ptrdiff_t m_flCurrentMusicStartTime = 0x13EC; // float32 - constexpr std::ptrdiff_t m_flMusicRoundStartTime = 0x13F0; // float32 - constexpr std::ptrdiff_t m_bDeferStartMusicOnWarmup = 0x13F4; // bool - constexpr std::ptrdiff_t m_cycleLatch = 0x13F8; // int32 - constexpr std::ptrdiff_t m_serverIntendedCycle = 0x13FC; // float32 - constexpr std::ptrdiff_t m_flLastSmokeOverlayAlpha = 0x1400; // float32 - constexpr std::ptrdiff_t m_flLastSmokeAge = 0x1404; // float32 - constexpr std::ptrdiff_t m_vLastSmokeOverlayColor = 0x1408; // Vector - constexpr std::ptrdiff_t m_nPlayerSmokedFx = 0x1414; // ParticleIndex_t - constexpr std::ptrdiff_t m_nPlayerInfernoBodyFx = 0x1418; // ParticleIndex_t - constexpr std::ptrdiff_t m_nPlayerInfernoFootFx = 0x141C; // ParticleIndex_t - constexpr std::ptrdiff_t m_flNextMagDropTime = 0x1420; // float32 - constexpr std::ptrdiff_t m_nLastMagDropAttachmentIndex = 0x1424; // int32 - constexpr std::ptrdiff_t m_vecLastAliveLocalVelocity = 0x1428; // Vector - constexpr std::ptrdiff_t m_bGuardianShouldSprayCustomXMark = 0x1450; // bool - constexpr std::ptrdiff_t m_hOriginalController = 0x1458; // CHandle + constexpr std::ptrdiff_t m_pPingServices = 0x1308; // CCSPlayer_PingServices* + constexpr std::ptrdiff_t m_pViewModelServices = 0x1310; // CPlayer_ViewModelServices* + constexpr std::ptrdiff_t m_fRenderingClipPlane = 0x1318; // float32[4] + constexpr std::ptrdiff_t m_nLastClipPlaneSetupFrame = 0x1328; // int32 + constexpr std::ptrdiff_t m_vecLastClipCameraPos = 0x132C; // Vector + constexpr std::ptrdiff_t m_vecLastClipCameraForward = 0x1338; // Vector + constexpr std::ptrdiff_t m_bClipHitStaticWorld = 0x1344; // bool + constexpr std::ptrdiff_t m_bCachedPlaneIsValid = 0x1345; // bool + constexpr std::ptrdiff_t m_pClippingWeapon = 0x1348; // C_CSWeaponBase* + constexpr std::ptrdiff_t m_previousPlayerState = 0x1350; // CSPlayerState + constexpr std::ptrdiff_t m_iPlayerState = 0x1354; // CSPlayerState + constexpr std::ptrdiff_t m_bIsRescuing = 0x1358; // bool + constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0x135C; // GameTime_t + constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTimeLast = 0x1360; // GameTime_t + constexpr std::ptrdiff_t m_bGunGameImmunity = 0x1364; // bool + constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0x1365; // bool + constexpr std::ptrdiff_t m_fMolotovUseTime = 0x1368; // float32 + constexpr std::ptrdiff_t m_fMolotovDamageTime = 0x136C; // float32 + constexpr std::ptrdiff_t m_iThrowGrenadeCounter = 0x1370; // int32 + constexpr std::ptrdiff_t m_flLastSpawnTimeIndex = 0x1374; // GameTime_t + constexpr std::ptrdiff_t m_iProgressBarDuration = 0x1378; // int32 + constexpr std::ptrdiff_t m_flProgressBarStartTime = 0x137C; // float32 + constexpr std::ptrdiff_t m_vecIntroStartEyePosition = 0x1380; // Vector + constexpr std::ptrdiff_t m_vecIntroStartPlayerForward = 0x138C; // Vector + constexpr std::ptrdiff_t m_flClientDeathTime = 0x1398; // GameTime_t + constexpr std::ptrdiff_t m_bScreenTearFrameCaptured = 0x139C; // bool + constexpr std::ptrdiff_t m_flFlashBangTime = 0x13A0; // float32 + constexpr std::ptrdiff_t m_flFlashScreenshotAlpha = 0x13A4; // float32 + constexpr std::ptrdiff_t m_flFlashOverlayAlpha = 0x13A8; // float32 + constexpr std::ptrdiff_t m_bFlashBuildUp = 0x13AC; // bool + constexpr std::ptrdiff_t m_bFlashDspHasBeenCleared = 0x13AD; // bool + constexpr std::ptrdiff_t m_bFlashScreenshotHasBeenGrabbed = 0x13AE; // bool + constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0x13B0; // float32 + constexpr std::ptrdiff_t m_flFlashDuration = 0x13B4; // float32 + constexpr std::ptrdiff_t m_iHealthBarRenderMaskIndex = 0x13B8; // int32 + constexpr std::ptrdiff_t m_flHealthFadeValue = 0x13BC; // float32 + constexpr std::ptrdiff_t m_flHealthFadeAlpha = 0x13C0; // float32 + constexpr std::ptrdiff_t m_flDeathCCWeight = 0x13D0; // float32 + constexpr std::ptrdiff_t m_flPrevRoundEndTime = 0x13D4; // float32 + constexpr std::ptrdiff_t m_flPrevMatchEndTime = 0x13D8; // float32 + constexpr std::ptrdiff_t m_angEyeAngles = 0x13E0; // QAngle + constexpr std::ptrdiff_t m_fNextThinkPushAway = 0x13F8; // float32 + constexpr std::ptrdiff_t m_bShouldAutobuyDMWeapons = 0x13FC; // bool + constexpr std::ptrdiff_t m_bShouldAutobuyNow = 0x13FD; // bool + constexpr std::ptrdiff_t m_iIDEntIndex = 0x1400; // CEntityIndex + constexpr std::ptrdiff_t m_delayTargetIDTimer = 0x1408; // CountdownTimer + constexpr std::ptrdiff_t m_iTargetItemEntIdx = 0x1420; // CEntityIndex + constexpr std::ptrdiff_t m_iOldIDEntIndex = 0x1424; // CEntityIndex + constexpr std::ptrdiff_t m_holdTargetIDTimer = 0x1428; // CountdownTimer + constexpr std::ptrdiff_t m_flCurrentMusicStartTime = 0x1444; // float32 + constexpr std::ptrdiff_t m_flMusicRoundStartTime = 0x1448; // float32 + constexpr std::ptrdiff_t m_bDeferStartMusicOnWarmup = 0x144C; // bool + constexpr std::ptrdiff_t m_cycleLatch = 0x1450; // int32 + constexpr std::ptrdiff_t m_serverIntendedCycle = 0x1454; // float32 + constexpr std::ptrdiff_t m_flLastSmokeOverlayAlpha = 0x1458; // float32 + constexpr std::ptrdiff_t m_flLastSmokeAge = 0x145C; // float32 + constexpr std::ptrdiff_t m_vLastSmokeOverlayColor = 0x1460; // Vector + constexpr std::ptrdiff_t m_nPlayerSmokedFx = 0x146C; // ParticleIndex_t + constexpr std::ptrdiff_t m_nPlayerInfernoBodyFx = 0x1470; // ParticleIndex_t + constexpr std::ptrdiff_t m_nPlayerInfernoFootFx = 0x1474; // ParticleIndex_t + constexpr std::ptrdiff_t m_flNextMagDropTime = 0x1478; // float32 + constexpr std::ptrdiff_t m_nLastMagDropAttachmentIndex = 0x147C; // int32 + constexpr std::ptrdiff_t m_vecLastAliveLocalVelocity = 0x1480; // Vector + constexpr std::ptrdiff_t m_bGuardianShouldSprayCustomXMark = 0x14A8; // bool + constexpr std::ptrdiff_t m_hOriginalController = 0x14B0; // CHandle } // Parent: C_WeaponBaseItem - // Field count: 0 + // Fields count: 0 namespace C_Item_Healthshot { } // Parent: None - // Field count: 29 + // Fields count: 29 // // Metadata: // NetworkVarNames: m_flStartTime (GameTime_t) @@ -2208,10 +2222,10 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bGusting = 0x84; // bool constexpr std::ptrdiff_t m_flWindAngleVariation = 0x88; // float32 constexpr std::ptrdiff_t m_flWindSpeedVariation = 0x8C; // float32 - constexpr std::ptrdiff_t m_iEntIndex = 0x90; // CEntityIndex + constexpr std::ptrdiff_t m_hEntOwner = 0x90; // CHandle } // Parent: C_BaseTrigger - // Field count: 16 + // Fields count: 16 // // Metadata: // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) @@ -2231,25 +2245,25 @@ namespace cs2_dumper { // NetworkVarNames: m_flTonemapPercentBrightPixels (float) // NetworkVarNames: m_flTonemapMinAvgLum (float) namespace C_PostProcessingVolume { - constexpr std::ptrdiff_t m_hPostSettings = 0xCE0; // CStrongHandle - constexpr std::ptrdiff_t m_flFadeDuration = 0xCE8; // float32 - constexpr std::ptrdiff_t m_flMinLogExposure = 0xCEC; // float32 - constexpr std::ptrdiff_t m_flMaxLogExposure = 0xCF0; // float32 - constexpr std::ptrdiff_t m_flMinExposure = 0xCF4; // float32 - constexpr std::ptrdiff_t m_flMaxExposure = 0xCF8; // float32 - constexpr std::ptrdiff_t m_flExposureCompensation = 0xCFC; // float32 - constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0xD00; // float32 - constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0xD04; // float32 - constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0xD08; // float32 - constexpr std::ptrdiff_t m_bMaster = 0xD0C; // bool - constexpr std::ptrdiff_t m_bExposureControl = 0xD0D; // bool - constexpr std::ptrdiff_t m_flRate = 0xD10; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0xD14; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0xD18; // float32 - constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0xD1C; // float32 + constexpr std::ptrdiff_t m_hPostSettings = 0xCC8; // CStrongHandle + constexpr std::ptrdiff_t m_flFadeDuration = 0xCD0; // float32 + constexpr std::ptrdiff_t m_flMinLogExposure = 0xCD4; // float32 + constexpr std::ptrdiff_t m_flMaxLogExposure = 0xCD8; // float32 + constexpr std::ptrdiff_t m_flMinExposure = 0xCDC; // float32 + constexpr std::ptrdiff_t m_flMaxExposure = 0xCE0; // float32 + constexpr std::ptrdiff_t m_flExposureCompensation = 0xCE4; // float32 + constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0xCE8; // float32 + constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0xCEC; // float32 + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0xCF0; // float32 + constexpr std::ptrdiff_t m_bMaster = 0xCF4; // bool + constexpr std::ptrdiff_t m_bExposureControl = 0xCF5; // bool + constexpr std::ptrdiff_t m_flRate = 0xCF8; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0xCFC; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0xD00; // float32 + constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0xD04; // float32 } // Parent: CPlayerPawnComponent - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_hPlayerPing (CHandle) @@ -2257,15 +2271,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hPlayerPing = 0x40; // CHandle } // Parent: CPlayerPawnComponent - // Field count: 0 + // Fields count: 0 namespace CPlayer_FlashlightServices { } // Parent: C_BaseModelEntity - // Field count: 0 + // Fields count: 0 namespace CServerOnlyModelEntity { } // Parent: CAttributeManager - // Field count: 3 + // Fields count: 3 // // Metadata: // MNetworkIncludeByName @@ -2275,11 +2289,11 @@ namespace cs2_dumper { // NetworkVarNames: m_Item (CEconItemView) namespace C_AttributeContainer { constexpr std::ptrdiff_t m_Item = 0x50; // C_EconItemView - constexpr std::ptrdiff_t m_iExternalItemProviderRegisteredToken = 0x498; // int32 - constexpr std::ptrdiff_t m_ullRegisteredAsItemID = 0x4A0; // uint64 + constexpr std::ptrdiff_t m_iExternalItemProviderRegisteredToken = 0x13A0; // int32 + constexpr std::ptrdiff_t m_ullRegisteredAsItemID = 0x13A8; // uint64 } // Parent: C_BaseModelEntity - // Field count: 0 + // Fields count: 0 // // Metadata: // MNetworkOverride @@ -2287,7 +2301,7 @@ namespace cs2_dumper { namespace C_FuncRotating { } // Parent: C_BaseEntity - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_flScale (float32) @@ -2295,13 +2309,13 @@ namespace cs2_dumper { // NetworkVarNames: m_flScaleTime (float) // NetworkVarNames: m_nFlags (uint32) namespace C_BaseFire { - constexpr std::ptrdiff_t m_flScale = 0x548; // float32 - constexpr std::ptrdiff_t m_flStartScale = 0x54C; // float32 - constexpr std::ptrdiff_t m_flScaleTime = 0x550; // float32 - constexpr std::ptrdiff_t m_nFlags = 0x554; // uint32 + constexpr std::ptrdiff_t m_flScale = 0x6EC; // float32 + constexpr std::ptrdiff_t m_flStartScale = 0x6F0; // float32 + constexpr std::ptrdiff_t m_flScaleTime = 0x6F4; // float32 + constexpr std::ptrdiff_t m_nFlags = 0x6F8; // uint32 } // Parent: C_BaseEntity - // Field count: 16 + // Fields count: 16 // // Metadata: // MNetworkIncludeByName @@ -2322,25 +2336,25 @@ namespace cs2_dumper { // NetworkVarNames: m_iDesiredFOV (uint32) // MNetworkReplayCompatField namespace CBasePlayerController { - constexpr std::ptrdiff_t m_nFinalPredictedTick = 0x550; // int32 - constexpr std::ptrdiff_t m_CommandContext = 0x558; // C_CommandContext - constexpr std::ptrdiff_t m_nInButtonsWhichAreToggles = 0x600; // uint64 - constexpr std::ptrdiff_t m_nTickBase = 0x608; // uint32 - constexpr std::ptrdiff_t m_hPawn = 0x60C; // CHandle - constexpr std::ptrdiff_t m_bKnownTeamMismatch = 0x610; // bool - constexpr std::ptrdiff_t m_hPredictedPawn = 0x614; // CHandle - constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x618; // CSplitScreenSlot - constexpr std::ptrdiff_t m_hSplitOwner = 0x61C; // CHandle - constexpr std::ptrdiff_t m_hSplitScreenPlayers = 0x620; // CUtlVector> - constexpr std::ptrdiff_t m_bIsHLTV = 0x638; // bool - constexpr std::ptrdiff_t m_iConnected = 0x63C; // PlayerConnectedState - constexpr std::ptrdiff_t m_iszPlayerName = 0x640; // char[128] - constexpr std::ptrdiff_t m_steamID = 0x6C8; // uint64 - constexpr std::ptrdiff_t m_bIsLocalPlayerController = 0x6D0; // bool - constexpr std::ptrdiff_t m_iDesiredFOV = 0x6D4; // uint32 + constexpr std::ptrdiff_t m_nFinalPredictedTick = 0x6F8; // int32 + constexpr std::ptrdiff_t m_CommandContext = 0x700; // C_CommandContext + constexpr std::ptrdiff_t m_nInButtonsWhichAreToggles = 0x7A8; // uint64 + constexpr std::ptrdiff_t m_nTickBase = 0x7B0; // uint32 + constexpr std::ptrdiff_t m_hPawn = 0x7B4; // CHandle + constexpr std::ptrdiff_t m_bKnownTeamMismatch = 0x7B8; // bool + constexpr std::ptrdiff_t m_hPredictedPawn = 0x7BC; // CHandle + constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x7C0; // CSplitScreenSlot + constexpr std::ptrdiff_t m_hSplitOwner = 0x7C4; // CHandle + constexpr std::ptrdiff_t m_hSplitScreenPlayers = 0x7C8; // CUtlVector> + constexpr std::ptrdiff_t m_bIsHLTV = 0x7E0; // bool + constexpr std::ptrdiff_t m_iConnected = 0x7E4; // PlayerConnectedState + constexpr std::ptrdiff_t m_iszPlayerName = 0x7E8; // char[128] + constexpr std::ptrdiff_t m_steamID = 0x870; // uint64 + constexpr std::ptrdiff_t m_bIsLocalPlayerController = 0x878; // bool + constexpr std::ptrdiff_t m_iDesiredFOV = 0x87C; // uint32 } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -2348,28 +2362,28 @@ namespace cs2_dumper { namespace CPointTemplateAPI { } // Parent: C_BaseCSGrenadeProjectile - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_nDecoyShotTick (int) namespace C_DecoyProjectile { - constexpr std::ptrdiff_t m_nDecoyShotTick = 0x1150; // int32 - constexpr std::ptrdiff_t m_nClientLastKnownDecoyShotTick = 0x1154; // int32 - constexpr std::ptrdiff_t m_flTimeParticleEffectSpawn = 0x1178; // GameTime_t + constexpr std::ptrdiff_t m_nDecoyShotTick = 0x11A4; // int32 + constexpr std::ptrdiff_t m_nClientLastKnownDecoyShotTick = 0x11A8; // int32 + constexpr std::ptrdiff_t m_flTimeParticleEffectSpawn = 0x11D0; // GameTime_t } // Parent: CBaseAnimGraph - // Field count: 0 + // Fields count: 0 namespace C_WaterBullet { } // Parent: C_CSPlayerPawn - // Field count: 3 + // Fields count: 3 namespace C_CSGO_PreviewPlayer { - constexpr std::ptrdiff_t m_animgraph = 0x23C8; // CUtlString - constexpr std::ptrdiff_t m_animgraphCharacterModeString = 0x23D0; // CGlobalSymbol - constexpr std::ptrdiff_t m_flInitialModelScale = 0x23D8; // float32 + constexpr std::ptrdiff_t m_animgraph = 0x48E8; // CUtlString + constexpr std::ptrdiff_t m_animgraphCharacterModeString = 0x48F0; // CGlobalSymbol + constexpr std::ptrdiff_t m_flInitialModelScale = 0x48F8; // float32 } // Parent: CSkeletonAnimationController - // Field count: 14 + // Fields count: 14 // // Metadata: // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) @@ -2394,11 +2408,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flPrevAnimUpdateTime = 0x14D8; // GameTime_t } // Parent: C_BaseEntity - // Field count: 0 + // Fields count: 0 namespace CCSPointScriptEntity { } // Parent: C_CSWeaponBase - // Field count: 11 + // Fields count: 11 // // Metadata: // NetworkVarNames: m_bStartedArming (bool) @@ -2407,20 +2421,20 @@ namespace cs2_dumper { // NetworkVarNames: m_bIsPlantingViaUse (bool) // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) namespace C_C4 { - constexpr std::ptrdiff_t m_szScreenText = 0x1A70; // char[32] - constexpr std::ptrdiff_t m_activeLightParticleIndex = 0x1A90; // ParticleIndex_t - constexpr std::ptrdiff_t m_eActiveLightEffect = 0x1A94; // C4LightEffect_t - constexpr std::ptrdiff_t m_bStartedArming = 0x1A98; // bool - constexpr std::ptrdiff_t m_fArmedTime = 0x1A9C; // GameTime_t - constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0x1AA0; // bool - constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0x1AA1; // bool - constexpr std::ptrdiff_t m_entitySpottedState = 0x1AA8; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0x1AC0; // int32 - constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0x1AC4; // bool[7] - constexpr std::ptrdiff_t m_bBombPlanted = 0x1ACB; // bool + constexpr std::ptrdiff_t m_szScreenText = 0x29C7; // char[32] + constexpr std::ptrdiff_t m_activeLightParticleIndex = 0x29E8; // ParticleIndex_t + constexpr std::ptrdiff_t m_eActiveLightEffect = 0x29EC; // C4LightEffect_t + constexpr std::ptrdiff_t m_bStartedArming = 0x29F0; // bool + constexpr std::ptrdiff_t m_fArmedTime = 0x29F4; // GameTime_t + constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0x29F8; // bool + constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0x29F9; // bool + constexpr std::ptrdiff_t m_entitySpottedState = 0x2A00; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0x2A18; // int32 + constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0x2A1C; // bool[7] + constexpr std::ptrdiff_t m_bBombPlanted = 0x2A23; // bool } // Parent: C_BaseModelEntity - // Field count: 13 + // Fields count: 13 // // Metadata: // MNetworkIncludeByName @@ -2428,41 +2442,41 @@ namespace cs2_dumper { // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) // NetworkVarNames: m_vecForce (Vector) // NetworkVarNames: m_nForceBone (int32) - // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) + // NetworkVarNames: m_RagdollPose (PhysicsRagdollPose_t) // NetworkVarNames: m_bRagdollClientSide (bool) namespace CBaseAnimGraph { - constexpr std::ptrdiff_t m_bInitiallyPopulateInterpHistory = 0xD40; // bool - constexpr std::ptrdiff_t m_bSuppressAnimEventSounds = 0xD42; // bool - constexpr std::ptrdiff_t m_bAnimGraphUpdateEnabled = 0xD50; // bool - constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0xD54; // float32 - constexpr std::ptrdiff_t m_vLastSlopeCheckPos = 0xD58; // Vector - constexpr std::ptrdiff_t m_bAnimationUpdateScheduled = 0xD64; // bool - constexpr std::ptrdiff_t m_vecForce = 0xD68; // Vector - constexpr std::ptrdiff_t m_nForceBone = 0xD74; // int32 - constexpr std::ptrdiff_t m_pClientsideRagdoll = 0xD78; // CBaseAnimGraph* - constexpr std::ptrdiff_t m_bBuiltRagdoll = 0xD80; // bool - constexpr std::ptrdiff_t m_pRagdollPose = 0xD98; // PhysicsRagdollPose_t* - constexpr std::ptrdiff_t m_bRagdollClientSide = 0xDA0; // bool - constexpr std::ptrdiff_t m_bHasAnimatedMaterialAttributes = 0xDB0; // bool + constexpr std::ptrdiff_t m_bInitiallyPopulateInterpHistory = 0xD28; // bool + constexpr std::ptrdiff_t m_bSuppressAnimEventSounds = 0xD2A; // bool + constexpr std::ptrdiff_t m_bAnimGraphUpdateEnabled = 0xD38; // bool + constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0xD3C; // float32 + constexpr std::ptrdiff_t m_vLastSlopeCheckPos = 0xD40; // Vector + constexpr std::ptrdiff_t m_bAnimationUpdateScheduled = 0xD4C; // bool + constexpr std::ptrdiff_t m_vecForce = 0xD50; // Vector + constexpr std::ptrdiff_t m_nForceBone = 0xD5C; // int32 + constexpr std::ptrdiff_t m_pClientsideRagdoll = 0xD60; // CBaseAnimGraph* + constexpr std::ptrdiff_t m_bBuiltRagdoll = 0xD68; // bool + constexpr std::ptrdiff_t m_RagdollPose = 0xD80; // PhysicsRagdollPose_t + constexpr std::ptrdiff_t m_bRagdollClientSide = 0xDC8; // bool + constexpr std::ptrdiff_t m_bHasAnimatedMaterialAttributes = 0xDD8; // bool } // Parent: C_CSWeaponBase - // Field count: 0 + // Fields count: 0 namespace C_Melee { } // Parent: C_BaseGrenade - // Field count: 0 + // Fields count: 0 namespace CBreachChargeProjectile { } // Parent: C_BaseEntity - // Field count: 0 + // Fields count: 0 namespace C_PointEntity { } // Parent: C_GameRules - // Field count: 0 + // Fields count: 0 namespace C_MultiplayRules { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -2470,7 +2484,7 @@ namespace cs2_dumper { namespace CBasePlayerControllerAPI { } // Parent: C_BaseEntity - // Field count: 16 + // Fields count: 16 // // Metadata: // NetworkVarNames: m_flParticleSpacing (float) @@ -2486,25 +2500,25 @@ namespace cs2_dumper { // NetworkVarNames: m_PathNodes_PinEnabled (bool) // NetworkVarNames: m_PathNodes_RadiusScale (float) namespace C_PathParticleRope { - constexpr std::ptrdiff_t m_bStartActive = 0x548; // bool - constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x54C; // float32 - constexpr std::ptrdiff_t m_iszEffectName = 0x550; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PathNodes_Name = 0x558; // CUtlVector - constexpr std::ptrdiff_t m_flParticleSpacing = 0x570; // float32 - constexpr std::ptrdiff_t m_flSlack = 0x574; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x578; // float32 - constexpr std::ptrdiff_t m_ColorTint = 0x57C; // Color - constexpr std::ptrdiff_t m_nEffectState = 0x580; // int32 - constexpr std::ptrdiff_t m_iEffectIndex = 0x588; // CStrongHandle - constexpr std::ptrdiff_t m_PathNodes_Position = 0x590; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_TangentIn = 0x5A8; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_TangentOut = 0x5C0; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_Color = 0x5D8; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_PinEnabled = 0x5F0; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_RadiusScale = 0x608; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_bStartActive = 0x6F8; // bool + constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x6FC; // float32 + constexpr std::ptrdiff_t m_iszEffectName = 0x700; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PathNodes_Name = 0x708; // CUtlVector + constexpr std::ptrdiff_t m_flParticleSpacing = 0x720; // float32 + constexpr std::ptrdiff_t m_flSlack = 0x724; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x728; // float32 + constexpr std::ptrdiff_t m_ColorTint = 0x72C; // Color + constexpr std::ptrdiff_t m_nEffectState = 0x730; // int32 + constexpr std::ptrdiff_t m_iEffectIndex = 0x738; // CStrongHandle + constexpr std::ptrdiff_t m_PathNodes_Position = 0x740; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_TangentIn = 0x758; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_TangentOut = 0x770; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_Color = 0x788; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_PinEnabled = 0x7A0; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_RadiusScale = 0x7B8; // C_NetworkUtlVectorBase } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -2512,21 +2526,25 @@ namespace cs2_dumper { namespace CCSPointScriptExtensions_CCSWeaponBaseVData { } // Parent: C_SoundEventEntity - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_vMins (Vector) // NetworkVarNames: m_vMaxs (Vector) namespace C_SoundEventAABBEntity { - constexpr std::ptrdiff_t m_vMins = 0x548; // Vector - constexpr std::ptrdiff_t m_vMaxs = 0x554; // Vector + constexpr std::ptrdiff_t m_vMins = 0x7A4; // Vector + constexpr std::ptrdiff_t m_vMaxs = 0x7B0; // Vector } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace C_WeaponP90 { } + // Parent: CEnvSoundscape + // Fields count: 0 + namespace CEnvSoundscapeAlias_snd_soundscape { + } // Parent: C_EconEntity - // Field count: 7 + // Fields count: 7 // // Metadata: // MNetworkExcludeByName @@ -2544,43 +2562,45 @@ namespace cs2_dumper { // NetworkVarNames: m_iClip2 (int32) // NetworkVarNames: m_pReserveAmmo (int) namespace C_BasePlayerWeapon { - constexpr std::ptrdiff_t m_nNextPrimaryAttackTick = 0x15B0; // GameTick_t - constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0x15B4; // float32 - constexpr std::ptrdiff_t m_nNextSecondaryAttackTick = 0x15B8; // GameTick_t - constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0x15BC; // float32 - constexpr std::ptrdiff_t m_iClip1 = 0x15C0; // int32 - constexpr std::ptrdiff_t m_iClip2 = 0x15C4; // int32 - constexpr std::ptrdiff_t m_pReserveAmmo = 0x15C8; // int32[2] + constexpr std::ptrdiff_t m_nNextPrimaryAttackTick = 0x2518; // GameTick_t + constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0x251C; // float32 + constexpr std::ptrdiff_t m_nNextSecondaryAttackTick = 0x2520; // GameTick_t + constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0x2524; // float32 + constexpr std::ptrdiff_t m_iClip1 = 0x2528; // int32 + constexpr std::ptrdiff_t m_iClip2 = 0x252C; // int32 + constexpr std::ptrdiff_t m_pReserveAmmo = 0x2530; // int32[2] } // Parent: CEntitySubclassVDataBase - // Field count: 20 + // Fields count: 22 // // Metadata: // MGetKV3ClassDefaults namespace CBasePlayerWeaponVData { constexpr std::ptrdiff_t m_szWorldModel = 0x28; // CResourceNameTyped> - constexpr std::ptrdiff_t m_bBuiltRightHanded = 0x108; // bool - constexpr std::ptrdiff_t m_bAllowFlipping = 0x109; // bool - constexpr std::ptrdiff_t m_sMuzzleAttachment = 0x110; // CUtlString - constexpr std::ptrdiff_t m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped> - constexpr std::ptrdiff_t m_iFlags = 0x1F8; // ItemFlagTypes_t - constexpr std::ptrdiff_t m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t - constexpr std::ptrdiff_t m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t - constexpr std::ptrdiff_t m_iMaxClip1 = 0x1FC; // int32 - constexpr std::ptrdiff_t m_iMaxClip2 = 0x200; // int32 - constexpr std::ptrdiff_t m_iDefaultClip1 = 0x204; // int32 - constexpr std::ptrdiff_t m_iDefaultClip2 = 0x208; // int32 - constexpr std::ptrdiff_t m_iWeight = 0x20C; // int32 - constexpr std::ptrdiff_t m_bAutoSwitchTo = 0x210; // bool - constexpr std::ptrdiff_t m_bAutoSwitchFrom = 0x211; // bool - constexpr std::ptrdiff_t m_iRumbleEffect = 0x214; // RumbleEffect_t - constexpr std::ptrdiff_t m_bLinkedCooldowns = 0x218; // bool - constexpr std::ptrdiff_t m_aShootSounds = 0x220; // CUtlOrderedMap - constexpr std::ptrdiff_t m_iSlot = 0x248; // int32 - constexpr std::ptrdiff_t m_iPosition = 0x24C; // int32 + constexpr std::ptrdiff_t m_sToolsOnlyOwnerModelName = 0x108; // CResourceNameTyped> + constexpr std::ptrdiff_t m_bBuiltRightHanded = 0x1E8; // bool + constexpr std::ptrdiff_t m_bAllowFlipping = 0x1E9; // bool + constexpr std::ptrdiff_t m_sMuzzleAttachment = 0x1F0; // CAttachmentNameSymbolWithStorage + constexpr std::ptrdiff_t m_szMuzzleFlashParticle = 0x210; // CResourceNameTyped> + constexpr std::ptrdiff_t m_bLinkedCooldowns = 0x2F0; // bool + constexpr std::ptrdiff_t m_iFlags = 0x2F1; // ItemFlagTypes_t + constexpr std::ptrdiff_t m_nPrimaryAmmoType = 0x2F2; // AmmoIndex_t + constexpr std::ptrdiff_t m_nSecondaryAmmoType = 0x2F3; // AmmoIndex_t + constexpr std::ptrdiff_t m_iMaxClip1 = 0x2F4; // int32 + constexpr std::ptrdiff_t m_iMaxClip2 = 0x2F8; // int32 + constexpr std::ptrdiff_t m_iDefaultClip1 = 0x2FC; // int32 + constexpr std::ptrdiff_t m_iDefaultClip2 = 0x300; // int32 + constexpr std::ptrdiff_t m_bReserveAmmoAsClips = 0x304; // bool + constexpr std::ptrdiff_t m_iWeight = 0x308; // int32 + constexpr std::ptrdiff_t m_bAutoSwitchTo = 0x30C; // bool + constexpr std::ptrdiff_t m_bAutoSwitchFrom = 0x30D; // bool + constexpr std::ptrdiff_t m_iRumbleEffect = 0x310; // RumbleEffect_t + constexpr std::ptrdiff_t m_iSlot = 0x314; // int32 + constexpr std::ptrdiff_t m_iPosition = 0x318; // int32 + constexpr std::ptrdiff_t m_aShootSounds = 0x320; // CUtlOrderedMap } // Parent: CBaseAnimGraph - // Field count: 23 + // Fields count: 23 // // Metadata: // MNetworkIncludeByName @@ -2592,32 +2612,32 @@ namespace cs2_dumper { // NetworkVarNames: m_z (float32) // NetworkVarNames: m_angle (float32) namespace C_Fish { - constexpr std::ptrdiff_t m_pos = 0xED0; // Vector - constexpr std::ptrdiff_t m_vel = 0xEDC; // Vector - constexpr std::ptrdiff_t m_angles = 0xEE8; // QAngle - constexpr std::ptrdiff_t m_localLifeState = 0xEF4; // int32 - constexpr std::ptrdiff_t m_deathDepth = 0xEF8; // float32 - constexpr std::ptrdiff_t m_deathAngle = 0xEFC; // float32 - constexpr std::ptrdiff_t m_buoyancy = 0xF00; // float32 - constexpr std::ptrdiff_t m_wiggleTimer = 0xF08; // CountdownTimer - constexpr std::ptrdiff_t m_wigglePhase = 0xF20; // float32 - constexpr std::ptrdiff_t m_wiggleRate = 0xF24; // float32 - constexpr std::ptrdiff_t m_actualPos = 0xF28; // Vector - constexpr std::ptrdiff_t m_actualAngles = 0xF34; // QAngle - constexpr std::ptrdiff_t m_poolOrigin = 0xF40; // Vector - constexpr std::ptrdiff_t m_waterLevel = 0xF4C; // float32 - constexpr std::ptrdiff_t m_gotUpdate = 0xF50; // bool - constexpr std::ptrdiff_t m_x = 0xF54; // float32 - constexpr std::ptrdiff_t m_y = 0xF58; // float32 - constexpr std::ptrdiff_t m_z = 0xF5C; // float32 - constexpr std::ptrdiff_t m_angle = 0xF60; // float32 - constexpr std::ptrdiff_t m_errorHistory = 0xF64; // float32[20] - constexpr std::ptrdiff_t m_errorHistoryIndex = 0xFB4; // int32 - constexpr std::ptrdiff_t m_errorHistoryCount = 0xFB8; // int32 - constexpr std::ptrdiff_t m_averageError = 0xFBC; // float32 + constexpr std::ptrdiff_t m_pos = 0xF30; // Vector + constexpr std::ptrdiff_t m_vel = 0xF3C; // Vector + constexpr std::ptrdiff_t m_angles = 0xF48; // QAngle + constexpr std::ptrdiff_t m_localLifeState = 0xF54; // int32 + constexpr std::ptrdiff_t m_deathDepth = 0xF58; // float32 + constexpr std::ptrdiff_t m_deathAngle = 0xF5C; // float32 + constexpr std::ptrdiff_t m_buoyancy = 0xF60; // float32 + constexpr std::ptrdiff_t m_wiggleTimer = 0xF68; // CountdownTimer + constexpr std::ptrdiff_t m_wigglePhase = 0xF80; // float32 + constexpr std::ptrdiff_t m_wiggleRate = 0xF84; // float32 + constexpr std::ptrdiff_t m_actualPos = 0xF88; // Vector + constexpr std::ptrdiff_t m_actualAngles = 0xF94; // QAngle + constexpr std::ptrdiff_t m_poolOrigin = 0xFA0; // Vector + constexpr std::ptrdiff_t m_waterLevel = 0xFAC; // float32 + constexpr std::ptrdiff_t m_gotUpdate = 0xFB0; // bool + constexpr std::ptrdiff_t m_x = 0xFB4; // float32 + constexpr std::ptrdiff_t m_y = 0xFB8; // float32 + constexpr std::ptrdiff_t m_z = 0xFBC; // float32 + constexpr std::ptrdiff_t m_angle = 0xFC0; // float32 + constexpr std::ptrdiff_t m_errorHistory = 0xFC4; // float32[20] + constexpr std::ptrdiff_t m_errorHistoryIndex = 0x1014; // int32 + constexpr std::ptrdiff_t m_errorHistoryCount = 0x1018; // int32 + constexpr std::ptrdiff_t m_averageError = 0x101C; // float32 } // Parent: IntervalTimer - // Field count: 7 + // Fields count: 7 // // Metadata: // NetworkVarNames: m_flValues (float) @@ -2637,11 +2657,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bStopped = 0x220; // bool } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace C_WeaponAWP { } // Parent: C_BaseCombatCharacter - // Field count: 28 + // Fields count: 28 // // Metadata: // MNetworkUserGroupProxy @@ -2677,37 +2697,37 @@ namespace cs2_dumper { // NetworkVarNames: m_flDeathTime (GameTime_t) // NetworkVarNames: m_hController (CHandle) namespace C_BasePlayerPawn { - constexpr std::ptrdiff_t m_pWeaponServices = 0x10F8; // CPlayer_WeaponServices* - constexpr std::ptrdiff_t m_pItemServices = 0x1100; // CPlayer_ItemServices* - constexpr std::ptrdiff_t m_pAutoaimServices = 0x1108; // CPlayer_AutoaimServices* - constexpr std::ptrdiff_t m_pObserverServices = 0x1110; // CPlayer_ObserverServices* - constexpr std::ptrdiff_t m_pWaterServices = 0x1118; // CPlayer_WaterServices* - constexpr std::ptrdiff_t m_pUseServices = 0x1120; // CPlayer_UseServices* - constexpr std::ptrdiff_t m_pFlashlightServices = 0x1128; // CPlayer_FlashlightServices* - constexpr std::ptrdiff_t m_pCameraServices = 0x1130; // CPlayer_CameraServices* - constexpr std::ptrdiff_t m_pMovementServices = 0x1138; // CPlayer_MovementServices* - constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0x1148; // C_UtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_nHighestConsumedServerViewAngleChangeIndex = 0x1198; // uint32 - constexpr std::ptrdiff_t v_angle = 0x119C; // QAngle - constexpr std::ptrdiff_t v_anglePrevious = 0x11A8; // QAngle - constexpr std::ptrdiff_t m_iHideHUD = 0x11B4; // uint32 - constexpr std::ptrdiff_t m_skybox3d = 0x11B8; // sky3dparams_t - constexpr std::ptrdiff_t m_flDeathTime = 0x1248; // GameTime_t - constexpr std::ptrdiff_t m_vecPredictionError = 0x124C; // Vector - constexpr std::ptrdiff_t m_flPredictionErrorTime = 0x1258; // GameTime_t - constexpr std::ptrdiff_t m_vecLastCameraSetupLocalOrigin = 0x125C; // Vector - constexpr std::ptrdiff_t m_flLastCameraSetupTime = 0x1268; // GameTime_t - constexpr std::ptrdiff_t m_flFOVSensitivityAdjust = 0x126C; // float32 - constexpr std::ptrdiff_t m_flMouseSensitivity = 0x1270; // float32 - constexpr std::ptrdiff_t m_vOldOrigin = 0x1274; // Vector - constexpr std::ptrdiff_t m_flOldSimulationTime = 0x1280; // float32 - constexpr std::ptrdiff_t m_nLastExecutedCommandNumber = 0x1284; // int32 - constexpr std::ptrdiff_t m_nLastExecutedCommandTick = 0x1288; // int32 - constexpr std::ptrdiff_t m_hController = 0x128C; // CHandle - constexpr std::ptrdiff_t m_bIsSwappingToPredictableController = 0x1290; // bool + constexpr std::ptrdiff_t m_pWeaponServices = 0x1150; // CPlayer_WeaponServices* + constexpr std::ptrdiff_t m_pItemServices = 0x1158; // CPlayer_ItemServices* + constexpr std::ptrdiff_t m_pAutoaimServices = 0x1160; // CPlayer_AutoaimServices* + constexpr std::ptrdiff_t m_pObserverServices = 0x1168; // CPlayer_ObserverServices* + constexpr std::ptrdiff_t m_pWaterServices = 0x1170; // CPlayer_WaterServices* + constexpr std::ptrdiff_t m_pUseServices = 0x1178; // CPlayer_UseServices* + constexpr std::ptrdiff_t m_pFlashlightServices = 0x1180; // CPlayer_FlashlightServices* + constexpr std::ptrdiff_t m_pCameraServices = 0x1188; // CPlayer_CameraServices* + constexpr std::ptrdiff_t m_pMovementServices = 0x1190; // CPlayer_MovementServices* + constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0x11A0; // C_UtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_nHighestConsumedServerViewAngleChangeIndex = 0x11F0; // uint32 + constexpr std::ptrdiff_t v_angle = 0x11F4; // QAngle + constexpr std::ptrdiff_t v_anglePrevious = 0x1200; // QAngle + constexpr std::ptrdiff_t m_iHideHUD = 0x120C; // uint32 + constexpr std::ptrdiff_t m_skybox3d = 0x1210; // sky3dparams_t + constexpr std::ptrdiff_t m_flDeathTime = 0x12A0; // GameTime_t + constexpr std::ptrdiff_t m_vecPredictionError = 0x12A4; // Vector + constexpr std::ptrdiff_t m_flPredictionErrorTime = 0x12B0; // GameTime_t + constexpr std::ptrdiff_t m_vecLastCameraSetupLocalOrigin = 0x12B4; // Vector + constexpr std::ptrdiff_t m_flLastCameraSetupTime = 0x12C0; // GameTime_t + constexpr std::ptrdiff_t m_flFOVSensitivityAdjust = 0x12C4; // float32 + constexpr std::ptrdiff_t m_flMouseSensitivity = 0x12C8; // float32 + constexpr std::ptrdiff_t m_vOldOrigin = 0x12CC; // Vector + constexpr std::ptrdiff_t m_flOldSimulationTime = 0x12D8; // float32 + constexpr std::ptrdiff_t m_nLastExecutedCommandNumber = 0x12DC; // int32 + constexpr std::ptrdiff_t m_nLastExecutedCommandTick = 0x12E0; // int32 + constexpr std::ptrdiff_t m_hController = 0x12E4; // CHandle + constexpr std::ptrdiff_t m_bIsSwappingToPredictableController = 0x12E8; // bool } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // NetworkVarNames: m_iReapplyProvisionParity (int) @@ -2722,11 +2742,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_CachedResults = 0x30; // CUtlVector } // Parent: C_BaseEntity - // Field count: 0 + // Fields count: 0 namespace CLogicalEntity { } // Parent: None - // Field count: 24 + // Fields count: 24 // // Metadata: // NetworkVarNames: m_PredNetBoolVariables (uint32) @@ -2780,16 +2800,16 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flLastTeleportTime = 0x1F4; // float32 } // Parent: C_BaseTrigger - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_flFluidDensity (float) namespace C_TriggerBuoyancy { - constexpr std::ptrdiff_t m_BuoyancyHelper = 0xCD0; // CBuoyancyHelper - constexpr std::ptrdiff_t m_flFluidDensity = 0xCF0; // float32 + constexpr std::ptrdiff_t m_BuoyancyHelper = 0xCB8; // CBuoyancyHelper + constexpr std::ptrdiff_t m_flFluidDensity = 0xD38; // float32 } // Parent: C_BaseModelEntity - // Field count: 41 + // Fields count: 41 // // Metadata: // MNetworkIncludeByUserGroup @@ -2816,50 +2836,50 @@ namespace cs2_dumper { // NetworkVarNames: m_Width (float32) // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) namespace C_RopeKeyframe { - constexpr std::ptrdiff_t m_LinksTouchingSomething = 0xCD0; // CBitVec<10> - constexpr std::ptrdiff_t m_nLinksTouchingSomething = 0xCD4; // int32 - constexpr std::ptrdiff_t m_bApplyWind = 0xCD8; // bool - constexpr std::ptrdiff_t m_fPrevLockedPoints = 0xCDC; // int32 - constexpr std::ptrdiff_t m_iForcePointMoveCounter = 0xCE0; // int32 - constexpr std::ptrdiff_t m_bPrevEndPointPos = 0xCE4; // bool[2] - constexpr std::ptrdiff_t m_vPrevEndPointPos = 0xCE8; // Vector[2] - constexpr std::ptrdiff_t m_flCurScroll = 0xD00; // float32 - constexpr std::ptrdiff_t m_flScrollSpeed = 0xD04; // float32 - constexpr std::ptrdiff_t m_RopeFlags = 0xD08; // uint16 - constexpr std::ptrdiff_t m_iRopeMaterialModelIndex = 0xD10; // CStrongHandle - constexpr std::ptrdiff_t m_LightValues = 0xF88; // Vector[10] - constexpr std::ptrdiff_t m_nSegments = 0x1000; // uint8 - constexpr std::ptrdiff_t m_hStartPoint = 0x1004; // CHandle - constexpr std::ptrdiff_t m_hEndPoint = 0x1008; // CHandle - constexpr std::ptrdiff_t m_iStartAttachment = 0x100C; // AttachmentHandle_t - constexpr std::ptrdiff_t m_iEndAttachment = 0x100D; // AttachmentHandle_t - constexpr std::ptrdiff_t m_Subdiv = 0x100E; // uint8 - constexpr std::ptrdiff_t m_RopeLength = 0x1010; // int16 - constexpr std::ptrdiff_t m_Slack = 0x1012; // int16 - constexpr std::ptrdiff_t m_TextureScale = 0x1014; // float32 - constexpr std::ptrdiff_t m_fLockedPoints = 0x1018; // uint8 - constexpr std::ptrdiff_t m_nChangeCount = 0x1019; // uint8 - constexpr std::ptrdiff_t m_Width = 0x101C; // float32 - constexpr std::ptrdiff_t m_PhysicsDelegate = 0x1020; // C_RopeKeyframe::CPhysicsDelegate - constexpr std::ptrdiff_t m_hMaterial = 0x1030; // CStrongHandle - constexpr std::ptrdiff_t m_TextureHeight = 0x1038; // int32 - constexpr std::ptrdiff_t m_vecImpulse = 0x103C; // Vector - constexpr std::ptrdiff_t m_vecPreviousImpulse = 0x1048; // Vector - constexpr std::ptrdiff_t m_flCurrentGustTimer = 0x1054; // float32 - constexpr std::ptrdiff_t m_flCurrentGustLifetime = 0x1058; // float32 - constexpr std::ptrdiff_t m_flTimeToNextGust = 0x105C; // float32 - constexpr std::ptrdiff_t m_vWindDir = 0x1060; // Vector - constexpr std::ptrdiff_t m_vColorMod = 0x106C; // Vector - constexpr std::ptrdiff_t m_vCachedEndPointAttachmentPos = 0x1078; // Vector[2] - constexpr std::ptrdiff_t m_vCachedEndPointAttachmentAngle = 0x1090; // QAngle[2] - constexpr std::ptrdiff_t m_bConstrainBetweenEndpoints = 0x10A8; // bool + constexpr std::ptrdiff_t m_LinksTouchingSomething = 0xCB8; // CBitVec<10> + constexpr std::ptrdiff_t m_nLinksTouchingSomething = 0xCBC; // int32 + constexpr std::ptrdiff_t m_bApplyWind = 0xCC0; // bool + constexpr std::ptrdiff_t m_fPrevLockedPoints = 0xCC4; // int32 + constexpr std::ptrdiff_t m_iForcePointMoveCounter = 0xCC8; // int32 + constexpr std::ptrdiff_t m_bPrevEndPointPos = 0xCCC; // bool[2] + constexpr std::ptrdiff_t m_vPrevEndPointPos = 0xCD0; // Vector[2] + constexpr std::ptrdiff_t m_flCurScroll = 0xCE8; // float32 + constexpr std::ptrdiff_t m_flScrollSpeed = 0xCEC; // float32 + constexpr std::ptrdiff_t m_RopeFlags = 0xCF0; // uint16 + constexpr std::ptrdiff_t m_iRopeMaterialModelIndex = 0xCF8; // CStrongHandle + constexpr std::ptrdiff_t m_LightValues = 0xF70; // Vector[10] + constexpr std::ptrdiff_t m_nSegments = 0xFE8; // uint8 + constexpr std::ptrdiff_t m_hStartPoint = 0xFEC; // CHandle + constexpr std::ptrdiff_t m_hEndPoint = 0xFF0; // CHandle + constexpr std::ptrdiff_t m_iStartAttachment = 0xFF4; // AttachmentHandle_t + constexpr std::ptrdiff_t m_iEndAttachment = 0xFF5; // AttachmentHandle_t + constexpr std::ptrdiff_t m_Subdiv = 0xFF6; // uint8 + constexpr std::ptrdiff_t m_RopeLength = 0xFF8; // int16 + constexpr std::ptrdiff_t m_Slack = 0xFFA; // int16 + constexpr std::ptrdiff_t m_TextureScale = 0xFFC; // float32 + constexpr std::ptrdiff_t m_fLockedPoints = 0x1000; // uint8 + constexpr std::ptrdiff_t m_nChangeCount = 0x1001; // uint8 + constexpr std::ptrdiff_t m_Width = 0x1004; // float32 + constexpr std::ptrdiff_t m_PhysicsDelegate = 0x1008; // C_RopeKeyframe::CPhysicsDelegate + constexpr std::ptrdiff_t m_hMaterial = 0x1018; // CStrongHandle + constexpr std::ptrdiff_t m_TextureHeight = 0x1020; // int32 + constexpr std::ptrdiff_t m_vecImpulse = 0x1024; // Vector + constexpr std::ptrdiff_t m_vecPreviousImpulse = 0x1030; // Vector + constexpr std::ptrdiff_t m_flCurrentGustTimer = 0x103C; // float32 + constexpr std::ptrdiff_t m_flCurrentGustLifetime = 0x1040; // float32 + constexpr std::ptrdiff_t m_flTimeToNextGust = 0x1044; // float32 + constexpr std::ptrdiff_t m_vWindDir = 0x1048; // Vector + constexpr std::ptrdiff_t m_vColorMod = 0x1054; // Vector + constexpr std::ptrdiff_t m_vCachedEndPointAttachmentPos = 0x1060; // Vector[2] + constexpr std::ptrdiff_t m_vCachedEndPointAttachmentAngle = 0x1078; // QAngle[2] + constexpr std::ptrdiff_t m_bConstrainBetweenEndpoints = 0x1090; // bool constexpr std::ptrdiff_t m_bEndPointAttachmentPositionsDirty = 0x0; // bitfield:1 constexpr std::ptrdiff_t m_bEndPointAttachmentAnglesDirty = 0x0; // bitfield:1 constexpr std::ptrdiff_t m_bNewDataThisFrame = 0x0; // bitfield:1 constexpr std::ptrdiff_t m_bPhysicsInitted = 0x0; // bitfield:1 } // Parent: C_BaseEntity - // Field count: 16 + // Fields count: 16 // // Metadata: // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) @@ -2878,25 +2898,25 @@ namespace cs2_dumper { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) namespace C_GradientFog { - constexpr std::ptrdiff_t m_hGradientFogTexture = 0x548; // CStrongHandle - constexpr std::ptrdiff_t m_flFogStartDistance = 0x550; // float32 - constexpr std::ptrdiff_t m_flFogEndDistance = 0x554; // float32 - constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x558; // bool - constexpr std::ptrdiff_t m_flFogStartHeight = 0x55C; // float32 - constexpr std::ptrdiff_t m_flFogEndHeight = 0x560; // float32 - constexpr std::ptrdiff_t m_flFarZ = 0x564; // float32 - constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x568; // float32 - constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x56C; // float32 - constexpr std::ptrdiff_t m_flFogVerticalExponent = 0x570; // float32 - constexpr std::ptrdiff_t m_fogColor = 0x574; // Color - constexpr std::ptrdiff_t m_flFogStrength = 0x578; // float32 - constexpr std::ptrdiff_t m_flFadeTime = 0x57C; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x580; // bool - constexpr std::ptrdiff_t m_bIsEnabled = 0x581; // bool - constexpr std::ptrdiff_t m_bGradientFogNeedsTextures = 0x582; // bool + constexpr std::ptrdiff_t m_hGradientFogTexture = 0x6F0; // CStrongHandle + constexpr std::ptrdiff_t m_flFogStartDistance = 0x6F8; // float32 + constexpr std::ptrdiff_t m_flFogEndDistance = 0x6FC; // float32 + constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x700; // bool + constexpr std::ptrdiff_t m_flFogStartHeight = 0x704; // float32 + constexpr std::ptrdiff_t m_flFogEndHeight = 0x708; // float32 + constexpr std::ptrdiff_t m_flFarZ = 0x70C; // float32 + constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x710; // float32 + constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x714; // float32 + constexpr std::ptrdiff_t m_flFogVerticalExponent = 0x718; // float32 + constexpr std::ptrdiff_t m_fogColor = 0x71C; // Color + constexpr std::ptrdiff_t m_flFogStrength = 0x720; // float32 + constexpr std::ptrdiff_t m_flFadeTime = 0x724; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x728; // bool + constexpr std::ptrdiff_t m_bIsEnabled = 0x729; // bool + constexpr std::ptrdiff_t m_bGradientFogNeedsTextures = 0x72A; // bool } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_bSpotted (bool) @@ -2906,37 +2926,38 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bSpottedByMask = 0xC; // uint32[2] } // Parent: C_CSGO_MapPreviewCameraPath - // Field count: 7 + // Fields count: 7 namespace C_CSGO_TeamPreviewCamera { - constexpr std::ptrdiff_t m_nVariant = 0x5B0; // int32 - constexpr std::ptrdiff_t m_bDofEnabled = 0x5B4; // bool - constexpr std::ptrdiff_t m_flDofNearBlurry = 0x5B8; // float32 - constexpr std::ptrdiff_t m_flDofNearCrisp = 0x5BC; // float32 - constexpr std::ptrdiff_t m_flDofFarCrisp = 0x5C0; // float32 - constexpr std::ptrdiff_t m_flDofFarBlurry = 0x5C4; // float32 - constexpr std::ptrdiff_t m_flDofTiltToGround = 0x5C8; // float32 + constexpr std::ptrdiff_t m_nVariant = 0x75C; // int32 + constexpr std::ptrdiff_t m_bDofEnabled = 0x760; // bool + constexpr std::ptrdiff_t m_flDofNearBlurry = 0x764; // float32 + constexpr std::ptrdiff_t m_flDofNearCrisp = 0x768; // float32 + constexpr std::ptrdiff_t m_flDofFarCrisp = 0x76C; // float32 + constexpr std::ptrdiff_t m_flDofFarBlurry = 0x770; // float32 + constexpr std::ptrdiff_t m_flDofTiltToGround = 0x774; // float32 } // Parent: CCSPlayerBase_CameraServices - // Field count: 1 + // Fields count: 2 namespace CCSPlayer_CameraServices { constexpr std::ptrdiff_t m_flDeathCamTilt = 0x228; // float32 + constexpr std::ptrdiff_t m_vClientScopeInaccuracy = 0x230; // Vector } // Parent: C_CSGO_TeamSelectCharacterPosition - // Field count: 0 + // Fields count: 0 namespace C_CSGO_TeamSelectCounterTerroristPosition { } // Parent: C_EconEntity - // Field count: 2 + // Fields count: 2 namespace C_EconWearable { - constexpr std::ptrdiff_t m_nForceSkin = 0x15B0; // int32 - constexpr std::ptrdiff_t m_bAlwaysAllow = 0x15B4; // bool + constexpr std::ptrdiff_t m_nForceSkin = 0x2518; // int32 + constexpr std::ptrdiff_t m_bAlwaysAllow = 0x251C; // bool } // Parent: C_CSGO_TeamIntroCharacterPosition - // Field count: 0 + // Fields count: 0 namespace CCSGO_WingmanIntroCharacterPosition { } // Parent: CSPerRoundStats_t - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_iEnemy5Ks (int) @@ -2945,18 +2966,18 @@ namespace cs2_dumper { // NetworkVarNames: m_iEnemyKnifeKills (int) // NetworkVarNames: m_iEnemyTaserKills (int) namespace CSMatchStats_t { - constexpr std::ptrdiff_t m_iEnemy5Ks = 0x68; // int32 - constexpr std::ptrdiff_t m_iEnemy4Ks = 0x6C; // int32 - constexpr std::ptrdiff_t m_iEnemy3Ks = 0x70; // int32 - constexpr std::ptrdiff_t m_iEnemyKnifeKills = 0x74; // int32 - constexpr std::ptrdiff_t m_iEnemyTaserKills = 0x78; // int32 + constexpr std::ptrdiff_t m_iEnemy5Ks = 0x64; // int32 + constexpr std::ptrdiff_t m_iEnemy4Ks = 0x68; // int32 + constexpr std::ptrdiff_t m_iEnemy3Ks = 0x6C; // int32 + constexpr std::ptrdiff_t m_iEnemyKnifeKills = 0x70; // int32 + constexpr std::ptrdiff_t m_iEnemyTaserKills = 0x74; // int32 } // Parent: C_BaseModelEntity - // Field count: 0 + // Fields count: 0 namespace C_BaseToggle { } // Parent: C_BaseEntity - // Field count: 15 + // Fields count: 16 // // Metadata: // NetworkVarNames: m_bActive (bool) @@ -2974,37 +2995,39 @@ namespace cs2_dumper { // NetworkVarNames: m_bOverrideIndirectLightStrength (bool) // NetworkVarNames: m_bOverrideSunLightStrength (bool) // NetworkVarNames: m_bOverrideNoiseStrength (bool) + // NetworkVarNames: m_bAllowLPVIndirect (bool) namespace C_EnvVolumetricFogVolume { - constexpr std::ptrdiff_t m_bActive = 0x548; // bool - constexpr std::ptrdiff_t m_vBoxMins = 0x54C; // Vector - constexpr std::ptrdiff_t m_vBoxMaxs = 0x558; // Vector - constexpr std::ptrdiff_t m_bStartDisabled = 0x564; // bool - constexpr std::ptrdiff_t m_flStrength = 0x568; // float32 - constexpr std::ptrdiff_t m_nFalloffShape = 0x56C; // int32 - constexpr std::ptrdiff_t m_flFalloffExponent = 0x570; // float32 - constexpr std::ptrdiff_t m_flHeightFogDepth = 0x574; // float32 - constexpr std::ptrdiff_t m_fHeightFogEdgeWidth = 0x578; // float32 - constexpr std::ptrdiff_t m_fIndirectLightStrength = 0x57C; // float32 - constexpr std::ptrdiff_t m_fSunLightStrength = 0x580; // float32 - constexpr std::ptrdiff_t m_fNoiseStrength = 0x584; // float32 - constexpr std::ptrdiff_t m_bOverrideIndirectLightStrength = 0x588; // bool - constexpr std::ptrdiff_t m_bOverrideSunLightStrength = 0x589; // bool - constexpr std::ptrdiff_t m_bOverrideNoiseStrength = 0x58A; // bool + constexpr std::ptrdiff_t m_bActive = 0x6EC; // bool + constexpr std::ptrdiff_t m_vBoxMins = 0x6F0; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x6FC; // Vector + constexpr std::ptrdiff_t m_bStartDisabled = 0x708; // bool + constexpr std::ptrdiff_t m_flStrength = 0x70C; // float32 + constexpr std::ptrdiff_t m_nFalloffShape = 0x710; // int32 + constexpr std::ptrdiff_t m_flFalloffExponent = 0x714; // float32 + constexpr std::ptrdiff_t m_flHeightFogDepth = 0x718; // float32 + constexpr std::ptrdiff_t m_fHeightFogEdgeWidth = 0x71C; // float32 + constexpr std::ptrdiff_t m_fIndirectLightStrength = 0x720; // float32 + constexpr std::ptrdiff_t m_fSunLightStrength = 0x724; // float32 + constexpr std::ptrdiff_t m_fNoiseStrength = 0x728; // float32 + constexpr std::ptrdiff_t m_bOverrideIndirectLightStrength = 0x72C; // bool + constexpr std::ptrdiff_t m_bOverrideSunLightStrength = 0x72D; // bool + constexpr std::ptrdiff_t m_bOverrideNoiseStrength = 0x72E; // bool + constexpr std::ptrdiff_t m_bAllowLPVIndirect = 0x72F; // bool } // Parent: C_BaseModelEntity - // Field count: 0 + // Fields count: 0 namespace CWaterSplasher { } // Parent: C_BaseModelEntity - // Field count: 0 + // Fields count: 0 namespace C_ModelPointEntity { } // Parent: CPlayer_ViewModelServices - // Field count: 0 + // Fields count: 0 namespace CCSObserver_ViewModelServices { } // Parent: C_BaseFire - // Field count: 13 + // Fields count: 13 // // Metadata: // MNetworkOverride @@ -3012,30 +3035,30 @@ namespace cs2_dumper { // NetworkVarNames: m_nFlameModelIndex (int32) // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) namespace C_FireSmoke { - constexpr std::ptrdiff_t m_nFlameModelIndex = 0x558; // int32 - constexpr std::ptrdiff_t m_nFlameFromAboveModelIndex = 0x55C; // int32 - constexpr std::ptrdiff_t m_flScaleRegister = 0x560; // float32 - constexpr std::ptrdiff_t m_flScaleStart = 0x564; // float32 - constexpr std::ptrdiff_t m_flScaleEnd = 0x568; // float32 - constexpr std::ptrdiff_t m_flScaleTimeStart = 0x56C; // GameTime_t - constexpr std::ptrdiff_t m_flScaleTimeEnd = 0x570; // GameTime_t - constexpr std::ptrdiff_t m_flChildFlameSpread = 0x574; // float32 - constexpr std::ptrdiff_t m_flClipPerc = 0x588; // float32 - constexpr std::ptrdiff_t m_bClipTested = 0x58C; // bool - constexpr std::ptrdiff_t m_bFadingOut = 0x58D; // bool - constexpr std::ptrdiff_t m_tParticleSpawn = 0x590; // TimedEvent - constexpr std::ptrdiff_t m_pFireOverlay = 0x598; // CFireOverlay* + constexpr std::ptrdiff_t m_nFlameModelIndex = 0x6FC; // int32 + constexpr std::ptrdiff_t m_nFlameFromAboveModelIndex = 0x700; // int32 + constexpr std::ptrdiff_t m_flScaleRegister = 0x704; // float32 + constexpr std::ptrdiff_t m_flScaleStart = 0x708; // float32 + constexpr std::ptrdiff_t m_flScaleEnd = 0x70C; // float32 + constexpr std::ptrdiff_t m_flScaleTimeStart = 0x710; // GameTime_t + constexpr std::ptrdiff_t m_flScaleTimeEnd = 0x714; // GameTime_t + constexpr std::ptrdiff_t m_flChildFlameSpread = 0x718; // float32 + constexpr std::ptrdiff_t m_flClipPerc = 0x72C; // float32 + constexpr std::ptrdiff_t m_bClipTested = 0x730; // bool + constexpr std::ptrdiff_t m_bFadingOut = 0x731; // bool + constexpr std::ptrdiff_t m_tParticleSpawn = 0x734; // TimedEvent + constexpr std::ptrdiff_t m_pFireOverlay = 0x740; // CFireOverlay* } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace C_WeaponRevolver { } // Parent: C_Sprite - // Field count: 0 + // Fields count: 0 namespace C_FireFromAboveSprite { } // Parent: C_BaseEntity - // Field count: 24 + // Fields count: 24 // // Metadata: // NetworkVarNames: m_Entity_Color (Color) @@ -3063,37 +3086,37 @@ namespace cs2_dumper { // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) // NetworkVarNames: m_Entity_bEnabled (bool) namespace C_EnvCombinedLightProbeVolume { - constexpr std::ptrdiff_t m_Entity_Color = 0x15A8; // Color - constexpr std::ptrdiff_t m_Entity_flBrightness = 0x15AC; // float32 - constexpr std::ptrdiff_t m_Entity_hCubemapTexture = 0x15B0; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_bCustomCubemapTexture = 0x15B8; // bool - constexpr std::ptrdiff_t m_Entity_hLightProbeTexture = 0x15C0; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightIndicesTexture = 0x15C8; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightScalarsTexture = 0x15D0; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightShadowsTexture = 0x15D8; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_vBoxMins = 0x15E0; // Vector - constexpr std::ptrdiff_t m_Entity_vBoxMaxs = 0x15EC; // Vector - constexpr std::ptrdiff_t m_Entity_bMoveable = 0x15F8; // bool - constexpr std::ptrdiff_t m_Entity_nHandshake = 0x15FC; // int32 - constexpr std::ptrdiff_t m_Entity_nEnvCubeMapArrayIndex = 0x1600; // int32 - constexpr std::ptrdiff_t m_Entity_nPriority = 0x1604; // int32 - constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x1608; // bool - constexpr std::ptrdiff_t m_Entity_flEdgeFadeDist = 0x160C; // float32 - constexpr std::ptrdiff_t m_Entity_vEdgeFadeDists = 0x1610; // Vector - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeX = 0x161C; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeY = 0x1620; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeZ = 0x1624; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasX = 0x1628; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasY = 0x162C; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasZ = 0x1630; // int32 - constexpr std::ptrdiff_t m_Entity_bEnabled = 0x1649; // bool + constexpr std::ptrdiff_t m_Entity_Color = 0x1750; // Color + constexpr std::ptrdiff_t m_Entity_flBrightness = 0x1754; // float32 + constexpr std::ptrdiff_t m_Entity_hCubemapTexture = 0x1758; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_bCustomCubemapTexture = 0x1760; // bool + constexpr std::ptrdiff_t m_Entity_hLightProbeTexture = 0x1768; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightIndicesTexture = 0x1770; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightScalarsTexture = 0x1778; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightShadowsTexture = 0x1780; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_vBoxMins = 0x1788; // Vector + constexpr std::ptrdiff_t m_Entity_vBoxMaxs = 0x1794; // Vector + constexpr std::ptrdiff_t m_Entity_bMoveable = 0x17A0; // bool + constexpr std::ptrdiff_t m_Entity_nHandshake = 0x17A4; // int32 + constexpr std::ptrdiff_t m_Entity_nEnvCubeMapArrayIndex = 0x17A8; // int32 + constexpr std::ptrdiff_t m_Entity_nPriority = 0x17AC; // int32 + constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x17B0; // bool + constexpr std::ptrdiff_t m_Entity_flEdgeFadeDist = 0x17B4; // float32 + constexpr std::ptrdiff_t m_Entity_vEdgeFadeDists = 0x17B8; // Vector + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeX = 0x17C4; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeY = 0x17C8; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeZ = 0x17CC; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasX = 0x17D0; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasY = 0x17D4; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasZ = 0x17D8; // int32 + constexpr std::ptrdiff_t m_Entity_bEnabled = 0x17F1; // bool } // Parent: C_SoundOpvarSetPointBase - // Field count: 0 + // Fields count: 0 namespace C_SoundOpvarSetOBBWindEntity { } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_Handle (ModelConfigHandle_t) @@ -3107,15 +3130,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_AssociatedEntityNames = 0x50; // C_NetworkUtlVectorBase } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace C_WeaponMP5SD { } // Parent: C_DynamicProp - // Field count: 0 + // Fields count: 0 namespace C_DynamicPropAlias_dynamic_prop { } // Parent: CPlayerPawnComponent - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_totalHitsOnServer (int32) @@ -3123,23 +3146,23 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_totalHitsOnServer = 0x40; // int32 } // Parent: CLogicalEntity - // Field count: 7 + // Fields count: 7 namespace CLogicRelay { - constexpr std::ptrdiff_t m_OnTrigger = 0x548; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnSpawn = 0x570; // CEntityIOOutput - constexpr std::ptrdiff_t m_bDisabled = 0x598; // bool - constexpr std::ptrdiff_t m_bWaitForRefire = 0x599; // bool - constexpr std::ptrdiff_t m_bTriggerOnce = 0x59A; // bool - constexpr std::ptrdiff_t m_bFastRetrigger = 0x59B; // bool - constexpr std::ptrdiff_t m_bPassthoughCaller = 0x59C; // bool + constexpr std::ptrdiff_t m_OnTrigger = 0x6F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnSpawn = 0x718; // CEntityIOOutput + constexpr std::ptrdiff_t m_bDisabled = 0x740; // bool + constexpr std::ptrdiff_t m_bWaitForRefire = 0x741; // bool + constexpr std::ptrdiff_t m_bTriggerOnce = 0x742; // bool + constexpr std::ptrdiff_t m_bFastRetrigger = 0x743; // bool + constexpr std::ptrdiff_t m_bPassthoughCaller = 0x744; // bool } // Parent: C_PointCamera - // Field count: 1 + // Fields count: 1 namespace C_PointCameraVFOV { - constexpr std::ptrdiff_t m_flVerticalFOV = 0x5A8; // float32 + constexpr std::ptrdiff_t m_flVerticalFOV = 0x750; // float32 } // Parent: CPlayer_ItemServices - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_bHasDefuser (bool) @@ -3151,7 +3174,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bHasHeavyArmor = 0x42; // bool } // Parent: C_BaseModelEntity - // Field count: 51 + // Fields count: 73 // // Metadata: // NetworkVarNames: m_bEnabled (bool) @@ -3194,6 +3217,7 @@ namespace cs2_dumper { // NetworkVarNames: m_flFogStrength (float) // NetworkVarNames: m_nFogShadows (int) // NetworkVarNames: m_flFogScale (float) + // NetworkVarNames: m_bFogMixedShadows (bool) // NetworkVarNames: m_flFadeSizeStart (float) // NetworkVarNames: m_flFadeSizeEnd (float) // NetworkVarNames: m_flShadowFadeSizeStart (float) @@ -3204,61 +3228,103 @@ namespace cs2_dumper { // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + // NetworkVarNames: m_nPrecomputedSubFrusta (int) + // NetworkVarNames: m_vPrecomputedOBBOrigin0 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles0 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent0 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin1 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles1 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent1 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin2 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles2 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent2 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin3 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles3 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent3 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin4 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles4 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent4 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin5 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles5 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent5 (Vector) + // NetworkVarNames: m_VisClusters (uint16) namespace C_BarnLight { - constexpr std::ptrdiff_t m_bEnabled = 0xCC8; // bool - constexpr std::ptrdiff_t m_nColorMode = 0xCCC; // int32 - constexpr std::ptrdiff_t m_Color = 0xCD0; // Color - constexpr std::ptrdiff_t m_flColorTemperature = 0xCD4; // float32 - constexpr std::ptrdiff_t m_flBrightness = 0xCD8; // float32 - constexpr std::ptrdiff_t m_flBrightnessScale = 0xCDC; // float32 - constexpr std::ptrdiff_t m_nDirectLight = 0xCE0; // int32 - constexpr std::ptrdiff_t m_nBakedShadowIndex = 0xCE4; // int32 - constexpr std::ptrdiff_t m_nLuminaireShape = 0xCE8; // int32 - constexpr std::ptrdiff_t m_flLuminaireSize = 0xCEC; // float32 - constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0xCF0; // float32 - constexpr std::ptrdiff_t m_LightStyleString = 0xCF8; // CUtlString - constexpr std::ptrdiff_t m_flLightStyleStartTime = 0xD00; // GameTime_t - constexpr std::ptrdiff_t m_QueuedLightStyleStrings = 0xD08; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_LightStyleEvents = 0xD20; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_LightStyleTargets = 0xD38; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_StyleEvent = 0xD50; // CEntityIOOutput[4] - constexpr std::ptrdiff_t m_hLightCookie = 0xDF0; // CStrongHandle - constexpr std::ptrdiff_t m_flShape = 0xDF8; // float32 - constexpr std::ptrdiff_t m_flSoftX = 0xDFC; // float32 - constexpr std::ptrdiff_t m_flSoftY = 0xE00; // float32 - constexpr std::ptrdiff_t m_flSkirt = 0xE04; // float32 - constexpr std::ptrdiff_t m_flSkirtNear = 0xE08; // float32 - constexpr std::ptrdiff_t m_vSizeParams = 0xE0C; // Vector - constexpr std::ptrdiff_t m_flRange = 0xE18; // float32 - constexpr std::ptrdiff_t m_vShear = 0xE1C; // Vector - constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0xE28; // int32 - constexpr std::ptrdiff_t m_vBakeSpecularToCubemapsSize = 0xE2C; // Vector - constexpr std::ptrdiff_t m_nCastShadows = 0xE38; // int32 - constexpr std::ptrdiff_t m_nShadowMapSize = 0xE3C; // int32 - constexpr std::ptrdiff_t m_nShadowPriority = 0xE40; // int32 - constexpr std::ptrdiff_t m_bContactShadow = 0xE44; // bool - constexpr std::ptrdiff_t m_nBounceLight = 0xE48; // int32 - constexpr std::ptrdiff_t m_flBounceScale = 0xE4C; // float32 - constexpr std::ptrdiff_t m_flMinRoughness = 0xE50; // float32 - constexpr std::ptrdiff_t m_vAlternateColor = 0xE54; // Vector - constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0xE60; // float32 - constexpr std::ptrdiff_t m_nFog = 0xE64; // int32 - constexpr std::ptrdiff_t m_flFogStrength = 0xE68; // float32 - constexpr std::ptrdiff_t m_nFogShadows = 0xE6C; // int32 - constexpr std::ptrdiff_t m_flFogScale = 0xE70; // float32 - constexpr std::ptrdiff_t m_flFadeSizeStart = 0xE74; // float32 - constexpr std::ptrdiff_t m_flFadeSizeEnd = 0xE78; // float32 - constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0xE7C; // float32 - constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0xE80; // float32 - constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0xE84; // bool - constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0xE88; // Vector - constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0xE94; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0xEA0; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0xEAC; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0xEB8; // Vector + constexpr std::ptrdiff_t m_bEnabled = 0xCB0; // bool + constexpr std::ptrdiff_t m_nColorMode = 0xCB4; // int32 + constexpr std::ptrdiff_t m_Color = 0xCB8; // Color + constexpr std::ptrdiff_t m_flColorTemperature = 0xCBC; // float32 + constexpr std::ptrdiff_t m_flBrightness = 0xCC0; // float32 + constexpr std::ptrdiff_t m_flBrightnessScale = 0xCC4; // float32 + constexpr std::ptrdiff_t m_nDirectLight = 0xCC8; // int32 + constexpr std::ptrdiff_t m_nBakedShadowIndex = 0xCCC; // int32 + constexpr std::ptrdiff_t m_nLuminaireShape = 0xCD0; // int32 + constexpr std::ptrdiff_t m_flLuminaireSize = 0xCD4; // float32 + constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0xCD8; // float32 + constexpr std::ptrdiff_t m_LightStyleString = 0xCE0; // CUtlString + constexpr std::ptrdiff_t m_flLightStyleStartTime = 0xCE8; // GameTime_t + constexpr std::ptrdiff_t m_QueuedLightStyleStrings = 0xCF0; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_LightStyleEvents = 0xD08; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_LightStyleTargets = 0xD20; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_StyleEvent = 0xD38; // CEntityIOOutput[4] + constexpr std::ptrdiff_t m_hLightCookie = 0xDD8; // CStrongHandle + constexpr std::ptrdiff_t m_flShape = 0xDE0; // float32 + constexpr std::ptrdiff_t m_flSoftX = 0xDE4; // float32 + constexpr std::ptrdiff_t m_flSoftY = 0xDE8; // float32 + constexpr std::ptrdiff_t m_flSkirt = 0xDEC; // float32 + constexpr std::ptrdiff_t m_flSkirtNear = 0xDF0; // float32 + constexpr std::ptrdiff_t m_vSizeParams = 0xDF4; // Vector + constexpr std::ptrdiff_t m_flRange = 0xE00; // float32 + constexpr std::ptrdiff_t m_vShear = 0xE04; // Vector + constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0xE10; // int32 + constexpr std::ptrdiff_t m_vBakeSpecularToCubemapsSize = 0xE14; // Vector + constexpr std::ptrdiff_t m_nCastShadows = 0xE20; // int32 + constexpr std::ptrdiff_t m_nShadowMapSize = 0xE24; // int32 + constexpr std::ptrdiff_t m_nShadowPriority = 0xE28; // int32 + constexpr std::ptrdiff_t m_bContactShadow = 0xE2C; // bool + constexpr std::ptrdiff_t m_nBounceLight = 0xE30; // int32 + constexpr std::ptrdiff_t m_flBounceScale = 0xE34; // float32 + constexpr std::ptrdiff_t m_flMinRoughness = 0xE38; // float32 + constexpr std::ptrdiff_t m_vAlternateColor = 0xE3C; // Vector + constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0xE48; // float32 + constexpr std::ptrdiff_t m_nFog = 0xE4C; // int32 + constexpr std::ptrdiff_t m_flFogStrength = 0xE50; // float32 + constexpr std::ptrdiff_t m_nFogShadows = 0xE54; // int32 + constexpr std::ptrdiff_t m_flFogScale = 0xE58; // float32 + constexpr std::ptrdiff_t m_bFogMixedShadows = 0xE5C; // bool + constexpr std::ptrdiff_t m_flFadeSizeStart = 0xE60; // float32 + constexpr std::ptrdiff_t m_flFadeSizeEnd = 0xE64; // float32 + constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0xE68; // float32 + constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0xE6C; // float32 + constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0xE70; // bool + constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0xE74; // Vector + constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0xE80; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0xE8C; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0xE98; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0xEA4; // Vector + constexpr std::ptrdiff_t m_nPrecomputedSubFrusta = 0xEB0; // int32 + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin0 = 0xEB4; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles0 = 0xEC0; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent0 = 0xECC; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin1 = 0xED8; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles1 = 0xEE4; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent1 = 0xEF0; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin2 = 0xEFC; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles2 = 0xF08; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent2 = 0xF14; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin3 = 0xF20; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles3 = 0xF2C; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent3 = 0xF38; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin4 = 0xF44; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles4 = 0xF50; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent4 = 0xF5C; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin5 = 0xF68; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles5 = 0xF74; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent5 = 0xF80; // Vector + constexpr std::ptrdiff_t m_bInitialBoneSetup = 0xFD0; // bool + constexpr std::ptrdiff_t m_VisClusters = 0xFD8; // C_NetworkUtlVectorBase } // Parent: C_BaseEntity - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_flAutoExposureMin (float) @@ -3270,30 +3336,30 @@ namespace cs2_dumper { // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) // NetworkVarNames: m_flTonemapEVSmoothingRange (float) namespace C_TonemapController2 { - constexpr std::ptrdiff_t m_flAutoExposureMin = 0x548; // float32 - constexpr std::ptrdiff_t m_flAutoExposureMax = 0x54C; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x550; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x554; // float32 - constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x558; // float32 - constexpr std::ptrdiff_t m_flExposureAdaptationSpeedUp = 0x55C; // float32 - constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x560; // float32 - constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x564; // float32 + constexpr std::ptrdiff_t m_flAutoExposureMin = 0x6EC; // float32 + constexpr std::ptrdiff_t m_flAutoExposureMax = 0x6F0; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x6F4; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x6F8; // float32 + constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x6FC; // float32 + constexpr std::ptrdiff_t m_flExposureAdaptationSpeedUp = 0x700; // float32 + constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x704; // float32 + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x708; // float32 } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace C_WeaponG3SG1 { } // Parent: C_BaseModelEntity - // Field count: 1 + // Fields count: 1 namespace CFuncWater { - constexpr std::ptrdiff_t m_BuoyancyHelper = 0xCC8; // CBuoyancyHelper + constexpr std::ptrdiff_t m_BuoyancyHelper = 0xCB0; // CBuoyancyHelper } // Parent: C_SoundOpvarSetPointEntity - // Field count: 0 + // Fields count: 0 namespace C_SoundOpvarSetAutoRoomEntity { } // Parent: C_BaseFlex - // Field count: 20 + // Fields count: 20 // // Metadata: // NetworkVarNames: m_AttributeManager (CAttributeContainer) @@ -3304,41 +3370,41 @@ namespace cs2_dumper { // NetworkVarNames: m_flFallbackWear (float) // NetworkVarNames: m_nFallbackStatTrak (int) namespace C_EconEntity { - constexpr std::ptrdiff_t m_flFlexDelayTime = 0x1078; // float32 - constexpr std::ptrdiff_t m_flFlexDelayedWeight = 0x1080; // float32* - constexpr std::ptrdiff_t m_bAttributesInitialized = 0x1088; // bool - constexpr std::ptrdiff_t m_AttributeManager = 0x1090; // C_AttributeContainer - constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0x1538; // uint32 - constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x153C; // uint32 - constexpr std::ptrdiff_t m_nFallbackPaintKit = 0x1540; // int32 - constexpr std::ptrdiff_t m_nFallbackSeed = 0x1544; // int32 - constexpr std::ptrdiff_t m_flFallbackWear = 0x1548; // float32 - constexpr std::ptrdiff_t m_nFallbackStatTrak = 0x154C; // int32 - constexpr std::ptrdiff_t m_bClientside = 0x1550; // bool - constexpr std::ptrdiff_t m_bParticleSystemsCreated = 0x1551; // bool - constexpr std::ptrdiff_t m_vecAttachedParticles = 0x1558; // CUtlVector - constexpr std::ptrdiff_t m_hViewmodelAttachment = 0x1570; // CHandle - constexpr std::ptrdiff_t m_iOldTeam = 0x1574; // int32 - constexpr std::ptrdiff_t m_bAttachmentDirty = 0x1578; // bool - constexpr std::ptrdiff_t m_nUnloadedModelIndex = 0x157C; // int32 - constexpr std::ptrdiff_t m_iNumOwnerValidationRetries = 0x1580; // int32 - constexpr std::ptrdiff_t m_hOldProvidee = 0x1590; // CHandle - constexpr std::ptrdiff_t m_vecAttachedModels = 0x1598; // CUtlVector + constexpr std::ptrdiff_t m_flFlexDelayTime = 0x10D8; // float32 + constexpr std::ptrdiff_t m_flFlexDelayedWeight = 0x10E0; // float32* + constexpr std::ptrdiff_t m_bAttributesInitialized = 0x10E8; // bool + constexpr std::ptrdiff_t m_AttributeManager = 0x10F0; // C_AttributeContainer + constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0x24A0; // uint32 + constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x24A4; // uint32 + constexpr std::ptrdiff_t m_nFallbackPaintKit = 0x24A8; // int32 + constexpr std::ptrdiff_t m_nFallbackSeed = 0x24AC; // int32 + constexpr std::ptrdiff_t m_flFallbackWear = 0x24B0; // float32 + constexpr std::ptrdiff_t m_nFallbackStatTrak = 0x24B4; // int32 + constexpr std::ptrdiff_t m_bClientside = 0x24B8; // bool + constexpr std::ptrdiff_t m_bParticleSystemsCreated = 0x24B9; // bool + constexpr std::ptrdiff_t m_vecAttachedParticles = 0x24C0; // CUtlVector + constexpr std::ptrdiff_t m_hViewmodelAttachment = 0x24D8; // CHandle + constexpr std::ptrdiff_t m_iOldTeam = 0x24DC; // int32 + constexpr std::ptrdiff_t m_bAttachmentDirty = 0x24E0; // bool + constexpr std::ptrdiff_t m_nUnloadedModelIndex = 0x24E4; // int32 + constexpr std::ptrdiff_t m_iNumOwnerValidationRetries = 0x24E8; // int32 + constexpr std::ptrdiff_t m_hOldProvidee = 0x24F8; // CHandle + constexpr std::ptrdiff_t m_vecAttachedModels = 0x2500; // CUtlVector } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace C_WeaponSG556 { } // Parent: C_BarnLight - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_bShowLight (bool) namespace C_RectLight { - constexpr std::ptrdiff_t m_bShowLight = 0xF10; // bool + constexpr std::ptrdiff_t m_bShowLight = 0xFF8; // bool } // Parent: C_BaseModelEntity - // Field count: 24 + // Fields count: 24 // // Metadata: // MNetworkIncludeByUserGroup @@ -3363,49 +3429,53 @@ namespace cs2_dumper { // NetworkVarNames: m_bNoFreeze (bool) // NetworkVarNames: m_bNoRamp (bool) namespace C_ParticleSystem { - constexpr std::ptrdiff_t m_szSnapshotFileName = 0xCC8; // char[512] - constexpr std::ptrdiff_t m_bActive = 0xEC8; // bool - constexpr std::ptrdiff_t m_bFrozen = 0xEC9; // bool - constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0xECC; // float32 - constexpr std::ptrdiff_t m_nStopType = 0xED0; // int32 - constexpr std::ptrdiff_t m_bAnimateDuringGameplayPause = 0xED4; // bool - constexpr std::ptrdiff_t m_iEffectIndex = 0xED8; // CStrongHandle - constexpr std::ptrdiff_t m_flStartTime = 0xEE0; // GameTime_t - constexpr std::ptrdiff_t m_flPreSimTime = 0xEE4; // float32 - constexpr std::ptrdiff_t m_vServerControlPoints = 0xEE8; // Vector[4] - constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0xF18; // uint8[4] - constexpr std::ptrdiff_t m_hControlPointEnts = 0xF1C; // CHandle[64] - constexpr std::ptrdiff_t m_bNoSave = 0x101C; // bool - constexpr std::ptrdiff_t m_bNoFreeze = 0x101D; // bool - constexpr std::ptrdiff_t m_bNoRamp = 0x101E; // bool - constexpr std::ptrdiff_t m_bStartActive = 0x101F; // bool - constexpr std::ptrdiff_t m_iszEffectName = 0x1020; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszControlPointNames = 0x1028; // CUtlSymbolLarge[64] - constexpr std::ptrdiff_t m_nDataCP = 0x1228; // int32 - constexpr std::ptrdiff_t m_vecDataCPValue = 0x122C; // Vector - constexpr std::ptrdiff_t m_nTintCP = 0x1238; // int32 - constexpr std::ptrdiff_t m_clrTint = 0x123C; // Color - constexpr std::ptrdiff_t m_bOldActive = 0x1260; // bool - constexpr std::ptrdiff_t m_bOldFrozen = 0x1261; // bool + constexpr std::ptrdiff_t m_szSnapshotFileName = 0xCB0; // char[512] + constexpr std::ptrdiff_t m_bActive = 0xEB0; // bool + constexpr std::ptrdiff_t m_bFrozen = 0xEB1; // bool + constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0xEB4; // float32 + constexpr std::ptrdiff_t m_nStopType = 0xEB8; // int32 + constexpr std::ptrdiff_t m_bAnimateDuringGameplayPause = 0xEBC; // bool + constexpr std::ptrdiff_t m_iEffectIndex = 0xEC0; // CStrongHandle + constexpr std::ptrdiff_t m_flStartTime = 0xEC8; // GameTime_t + constexpr std::ptrdiff_t m_flPreSimTime = 0xECC; // float32 + constexpr std::ptrdiff_t m_vServerControlPoints = 0xED0; // Vector[4] + constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0xF00; // uint8[4] + constexpr std::ptrdiff_t m_hControlPointEnts = 0xF04; // CHandle[64] + constexpr std::ptrdiff_t m_bNoSave = 0x1004; // bool + constexpr std::ptrdiff_t m_bNoFreeze = 0x1005; // bool + constexpr std::ptrdiff_t m_bNoRamp = 0x1006; // bool + constexpr std::ptrdiff_t m_bStartActive = 0x1007; // bool + constexpr std::ptrdiff_t m_iszEffectName = 0x1008; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszControlPointNames = 0x1010; // CUtlSymbolLarge[64] + constexpr std::ptrdiff_t m_nDataCP = 0x1210; // int32 + constexpr std::ptrdiff_t m_vecDataCPValue = 0x1214; // Vector + constexpr std::ptrdiff_t m_nTintCP = 0x1220; // int32 + constexpr std::ptrdiff_t m_clrTint = 0x1224; // Color + constexpr std::ptrdiff_t m_bOldActive = 0x1248; // bool + constexpr std::ptrdiff_t m_bOldFrozen = 0x1249; // bool } // Parent: C_CSGO_PreviewPlayer - // Field count: 0 + // Fields count: 0 namespace C_CSGO_TeamPreviewModel { } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace C_WeaponGlock { } + // Parent: CEnvSoundscapeTriggerable + // Fields count: 0 + namespace CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable { + } // Parent: C_GameRulesProxy - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_pGameRules (C_CSGameRules*) namespace C_CSGameRulesProxy { - constexpr std::ptrdiff_t m_pGameRules = 0x548; // C_CSGameRules* + constexpr std::ptrdiff_t m_pGameRules = 0x6F0; // C_CSGameRules* } // Parent: CPlayerPawnComponent - // Field count: 6 + // Fields count: 6 // // Metadata: // NetworkVarNames: m_iObserverMode (uint8) @@ -3419,19 +3489,19 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flObserverChaseDistanceCalcTime = 0x54; // GameTime_t } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace CWeaponZoneRepulsor { } // Parent: CPlayerPawnComponent - // Field count: 0 + // Fields count: 0 namespace CPlayer_WaterServices { } // Parent: C_CSGO_EndOfMatchLineupEndpoint - // Field count: 0 + // Fields count: 0 namespace C_CSGO_EndOfMatchLineupEnd { } // Parent: None - // Field count: 6 + // Fields count: 6 namespace SequenceHistory_t { constexpr std::ptrdiff_t m_hSequence = 0x0; // HSequence constexpr std::ptrdiff_t m_flSeqStartTime = 0x4; // GameTime_t @@ -3441,18 +3511,18 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flCyclesPerSecond = 0x14; // float32 } // Parent: CBaseAnimGraph - // Field count: 1 + // Fields count: 1 namespace C_Multimeter { - constexpr std::ptrdiff_t m_hTargetC4 = 0xED8; // CHandle + constexpr std::ptrdiff_t m_hTargetC4 = 0xF38; // CHandle } // Parent: C_BaseEntity - // Field count: 2 + // Fields count: 2 namespace C_CsmFovOverride { - constexpr std::ptrdiff_t m_cameraName = 0x548; // CUtlString - constexpr std::ptrdiff_t m_flCsmFovOverrideValue = 0x550; // float32 + constexpr std::ptrdiff_t m_cameraName = 0x6F0; // CUtlString + constexpr std::ptrdiff_t m_flCsmFovOverrideValue = 0x6F8; // float32 } // Parent: C_BaseModelEntity - // Field count: 9 + // Fields count: 9 // // Metadata: // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) @@ -3465,22 +3535,22 @@ namespace cs2_dumper { // NetworkVarNames: m_bProjectOnWater (bool) // NetworkVarNames: m_flDepthSortBias (float) namespace C_EnvDecal { - constexpr std::ptrdiff_t m_hDecalMaterial = 0xCC8; // CStrongHandle - constexpr std::ptrdiff_t m_flWidth = 0xCD0; // float32 - constexpr std::ptrdiff_t m_flHeight = 0xCD4; // float32 - constexpr std::ptrdiff_t m_flDepth = 0xCD8; // float32 - constexpr std::ptrdiff_t m_nRenderOrder = 0xCDC; // uint32 - constexpr std::ptrdiff_t m_bProjectOnWorld = 0xCE0; // bool - constexpr std::ptrdiff_t m_bProjectOnCharacters = 0xCE1; // bool - constexpr std::ptrdiff_t m_bProjectOnWater = 0xCE2; // bool - constexpr std::ptrdiff_t m_flDepthSortBias = 0xCE4; // float32 + constexpr std::ptrdiff_t m_hDecalMaterial = 0xCB0; // CStrongHandle + constexpr std::ptrdiff_t m_flWidth = 0xCB8; // float32 + constexpr std::ptrdiff_t m_flHeight = 0xCBC; // float32 + constexpr std::ptrdiff_t m_flDepth = 0xCC0; // float32 + constexpr std::ptrdiff_t m_nRenderOrder = 0xCC4; // uint32 + constexpr std::ptrdiff_t m_bProjectOnWorld = 0xCC8; // bool + constexpr std::ptrdiff_t m_bProjectOnCharacters = 0xCC9; // bool + constexpr std::ptrdiff_t m_bProjectOnWater = 0xCCA; // bool + constexpr std::ptrdiff_t m_flDepthSortBias = 0xCCC; // float32 } // Parent: CCSGameModeRules - // Field count: 0 + // Fields count: 0 namespace CCSGameModeRules_Noop { } // Parent: C_BaseEntity - // Field count: 18 + // Fields count: 18 // // Metadata: // MNetworkIncludeByUserGroup @@ -3496,31 +3566,31 @@ namespace cs2_dumper { // NetworkVarNames: m_bClientSide (bool) // NetworkVarNames: m_bExclusive (bool) namespace C_ColorCorrection { - constexpr std::ptrdiff_t m_vecOrigin = 0x548; // Vector - constexpr std::ptrdiff_t m_MinFalloff = 0x554; // float32 - constexpr std::ptrdiff_t m_MaxFalloff = 0x558; // float32 - constexpr std::ptrdiff_t m_flFadeInDuration = 0x55C; // float32 - constexpr std::ptrdiff_t m_flFadeOutDuration = 0x560; // float32 - constexpr std::ptrdiff_t m_flMaxWeight = 0x564; // float32 - constexpr std::ptrdiff_t m_flCurWeight = 0x568; // float32 - constexpr std::ptrdiff_t m_netlookupFilename = 0x56C; // char[512] - constexpr std::ptrdiff_t m_bEnabled = 0x76C; // bool - constexpr std::ptrdiff_t m_bMaster = 0x76D; // bool - constexpr std::ptrdiff_t m_bClientSide = 0x76E; // bool - constexpr std::ptrdiff_t m_bExclusive = 0x76F; // bool - constexpr std::ptrdiff_t m_bEnabledOnClient = 0x770; // bool[1] - constexpr std::ptrdiff_t m_flCurWeightOnClient = 0x774; // float32[1] - constexpr std::ptrdiff_t m_bFadingIn = 0x778; // bool[1] - constexpr std::ptrdiff_t m_flFadeStartWeight = 0x77C; // float32[1] - constexpr std::ptrdiff_t m_flFadeStartTime = 0x780; // float32[1] - constexpr std::ptrdiff_t m_flFadeDuration = 0x784; // float32[1] + constexpr std::ptrdiff_t m_vecOrigin = 0x6EC; // Vector + constexpr std::ptrdiff_t m_MinFalloff = 0x6F8; // float32 + constexpr std::ptrdiff_t m_MaxFalloff = 0x6FC; // float32 + constexpr std::ptrdiff_t m_flFadeInDuration = 0x700; // float32 + constexpr std::ptrdiff_t m_flFadeOutDuration = 0x704; // float32 + constexpr std::ptrdiff_t m_flMaxWeight = 0x708; // float32 + constexpr std::ptrdiff_t m_flCurWeight = 0x70C; // float32 + constexpr std::ptrdiff_t m_netlookupFilename = 0x710; // char[512] + constexpr std::ptrdiff_t m_bEnabled = 0x910; // bool + constexpr std::ptrdiff_t m_bMaster = 0x911; // bool + constexpr std::ptrdiff_t m_bClientSide = 0x912; // bool + constexpr std::ptrdiff_t m_bExclusive = 0x913; // bool + constexpr std::ptrdiff_t m_bEnabledOnClient = 0x914; // bool[1] + constexpr std::ptrdiff_t m_flCurWeightOnClient = 0x918; // float32[1] + constexpr std::ptrdiff_t m_bFadingIn = 0x91C; // bool[1] + constexpr std::ptrdiff_t m_flFadeStartWeight = 0x920; // float32[1] + constexpr std::ptrdiff_t m_flFadeStartTime = 0x924; // float32[1] + constexpr std::ptrdiff_t m_flFadeDuration = 0x928; // float32[1] } // Parent: C_BaseTrigger - // Field count: 0 + // Fields count: 0 namespace CHostageRescueZoneShim { } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // NetworkVarNames: m_hModel (HModelStrong) @@ -3532,21 +3602,21 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_ModelName = 0xA8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_bClientClothCreationSuppressed = 0xE8; // bool constexpr std::ptrdiff_t m_MeshGroupMask = 0x198; // uint64 - constexpr std::ptrdiff_t m_nIdealMotionType = 0x21A; // int8 - constexpr std::ptrdiff_t m_nForceLOD = 0x21B; // int8 - constexpr std::ptrdiff_t m_nClothUpdateFlags = 0x21C; // int8 + constexpr std::ptrdiff_t m_nIdealMotionType = 0x22A; // int8 + constexpr std::ptrdiff_t m_nForceLOD = 0x22B; // int8 + constexpr std::ptrdiff_t m_nClothUpdateFlags = 0x22C; // int8 } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace C_WeaponP250 { } // Parent: None - // Field count: 1 + // Fields count: 1 namespace C_EconEntity__AttachedModelData_t { constexpr std::ptrdiff_t m_iModelDisplayFlags = 0x0; // int32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_Attributes (CEconItemAttribute) @@ -3555,62 +3625,67 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_pManager = 0x58; // CAttributeManager* } // Parent: C_MultiplayRules - // Field count: 0 + // Fields count: 0 namespace C_TeamplayRules { } // Parent: C_CSGO_TeamPreviewCamera - // Field count: 0 + // Fields count: 0 namespace C_CSGO_CounterTerroristWingmanIntroCamera { } // Parent: C_CSWeaponBase - // Field count: 0 + // Fields count: 0 namespace C_WeaponNOVA { } // Parent: C_BaseCSGrenadeProjectile - // Field count: 0 + // Fields count: 0 namespace C_HEGrenadeProjectile { } // Parent: C_BaseToggle - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_bIsUsable (bool) namespace C_BaseDoor { - constexpr std::ptrdiff_t m_bIsUsable = 0xCC8; // bool + constexpr std::ptrdiff_t m_bIsUsable = 0xCB0; // bool } // Parent: C_BaseModelEntity - // Field count: 2 + // Fields count: 2 namespace CGrenadeTracer { - constexpr std::ptrdiff_t m_flTracerDuration = 0xCE8; // float32 - constexpr std::ptrdiff_t m_nType = 0xCEC; // GrenadeType_t + constexpr std::ptrdiff_t m_flTracerDuration = 0xCC8; // float32 + constexpr std::ptrdiff_t m_nType = 0xCCC; // GrenadeType_t } // Parent: C_BaseTrigger - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_bBombPlantedHere (bool) namespace CBombTarget { - constexpr std::ptrdiff_t m_bBombPlantedHere = 0xCD0; // bool + constexpr std::ptrdiff_t m_bBombPlantedHere = 0xCB2; // bool } // Parent: C_BaseClientUIEntity - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_hActivator (EHANDLE) namespace C_PointClientUIDialog { - constexpr std::ptrdiff_t m_hActivator = 0xCF8; // CHandle - constexpr std::ptrdiff_t m_bStartEnabled = 0xCFC; // bool + constexpr std::ptrdiff_t m_hActivator = 0xCE0; // CHandle + constexpr std::ptrdiff_t m_bStartEnabled = 0xCE4; // bool } // Parent: CCSGameModeRules - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_WeaponSequence (CUtlString) namespace CCSGameModeRules_ArmsRace { constexpr std::ptrdiff_t m_WeaponSequence = 0x30; // C_NetworkUtlVectorBase } + // Parent: C_PointEntity + // Fields count: 1 + namespace CPointChildModifier { + constexpr std::ptrdiff_t m_bOrphanInsteadOfDeletingChildrenOnRemove = 0x6EC; // bool + } // Parent: None - // Field count: 14 + // Fields count: 15 // // Metadata: // NetworkVarNames: m_PlayerDamager (CHandle) @@ -3636,19 +3711,20 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_szPlayerRecipientName = 0x40; // CUtlString constexpr std::ptrdiff_t m_DamagerXuid = 0x48; // uint64 constexpr std::ptrdiff_t m_RecipientXuid = 0x50; // uint64 - constexpr std::ptrdiff_t m_iDamage = 0x58; // int32 - constexpr std::ptrdiff_t m_iActualHealthRemoved = 0x5C; // int32 - constexpr std::ptrdiff_t m_iNumHits = 0x60; // int32 - constexpr std::ptrdiff_t m_iLastBulletUpdate = 0x64; // int32 - constexpr std::ptrdiff_t m_bIsOtherEnemy = 0x68; // bool - constexpr std::ptrdiff_t m_killType = 0x69; // EKillTypes_t + constexpr std::ptrdiff_t m_iBulletsDamage = 0x58; // int32 + constexpr std::ptrdiff_t m_iDamage = 0x5C; // int32 + constexpr std::ptrdiff_t m_iActualHealthRemoved = 0x60; // int32 + constexpr std::ptrdiff_t m_iNumHits = 0x64; // int32 + constexpr std::ptrdiff_t m_iLastBulletUpdate = 0x68; // int32 + constexpr std::ptrdiff_t m_bIsOtherEnemy = 0x6C; // bool + constexpr std::ptrdiff_t m_killType = 0x6D; // EKillTypes_t } // Parent: C_BaseEntity - // Field count: 0 + // Fields count: 0 namespace C_InfoLadderDismount { } // Parent: CPlayerControllerComponent - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_nSendUpdate (int) @@ -3658,26 +3734,31 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_DamageList = 0x48; // C_UtlVectorEmbeddedNetworkVar } // Parent: CEntityComponent - // Field count: 5 + // Fields count: 5 namespace CRenderComponent { constexpr std::ptrdiff_t __m_pChainEntity = 0x10; // CNetworkVarChainer constexpr std::ptrdiff_t m_bIsRenderingWithViewModels = 0x50; // bool constexpr std::ptrdiff_t m_nSplitscreenFlags = 0x54; // uint32 constexpr std::ptrdiff_t m_bEnableRendering = 0x60; // bool - constexpr std::ptrdiff_t m_bInterpolationReadyToDraw = 0xB0; // bool + constexpr std::ptrdiff_t m_bInterpolationReadyToDraw = 0xC0; // bool + } + // Parent: CEnvSoundscape + // Fields count: 1 + namespace CEnvSoundscapeProxy { + constexpr std::ptrdiff_t m_MainSoundscapeName = 0x790; // CUtlSymbolLarge } // Parent: C_SoundEventEntity - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_vMins (Vector) // NetworkVarNames: m_vMaxs (Vector) namespace C_SoundEventOBBEntity { - constexpr std::ptrdiff_t m_vMins = 0x548; // Vector - constexpr std::ptrdiff_t m_vMaxs = 0x554; // Vector + constexpr std::ptrdiff_t m_vMins = 0x7A4; // Vector + constexpr std::ptrdiff_t m_vMaxs = 0x7B0; // Vector } // Parent: CEntityComponent - // Field count: 66 + // Fields count: 66 // // Metadata: // NetworkVarNames: m_Color (Color) @@ -3746,83 +3827,83 @@ namespace cs2_dumper { // NetworkVarNames: m_flCapsuleLength (float) // NetworkVarNames: m_flMinRoughness (float) namespace CLightComponent { - constexpr std::ptrdiff_t __m_pChainEntity = 0x38; // CNetworkVarChainer - constexpr std::ptrdiff_t m_Color = 0x75; // Color - constexpr std::ptrdiff_t m_SecondaryColor = 0x79; // Color - constexpr std::ptrdiff_t m_flBrightness = 0x80; // float32 - constexpr std::ptrdiff_t m_flBrightnessScale = 0x84; // float32 - constexpr std::ptrdiff_t m_flBrightnessMult = 0x88; // float32 - constexpr std::ptrdiff_t m_flRange = 0x8C; // float32 - constexpr std::ptrdiff_t m_flFalloff = 0x90; // float32 - constexpr std::ptrdiff_t m_flAttenuation0 = 0x94; // float32 - constexpr std::ptrdiff_t m_flAttenuation1 = 0x98; // float32 - constexpr std::ptrdiff_t m_flAttenuation2 = 0x9C; // float32 - constexpr std::ptrdiff_t m_flTheta = 0xA0; // float32 - constexpr std::ptrdiff_t m_flPhi = 0xA4; // float32 - constexpr std::ptrdiff_t m_hLightCookie = 0xA8; // CStrongHandle - constexpr std::ptrdiff_t m_nCascades = 0xB0; // int32 - constexpr std::ptrdiff_t m_nCastShadows = 0xB4; // int32 - constexpr std::ptrdiff_t m_nShadowWidth = 0xB8; // int32 - constexpr std::ptrdiff_t m_nShadowHeight = 0xBC; // int32 - constexpr std::ptrdiff_t m_bRenderDiffuse = 0xC0; // bool - constexpr std::ptrdiff_t m_nRenderSpecular = 0xC4; // int32 - constexpr std::ptrdiff_t m_bRenderTransmissive = 0xC8; // bool - constexpr std::ptrdiff_t m_flOrthoLightWidth = 0xCC; // float32 - constexpr std::ptrdiff_t m_flOrthoLightHeight = 0xD0; // float32 - constexpr std::ptrdiff_t m_nStyle = 0xD4; // int32 - constexpr std::ptrdiff_t m_Pattern = 0xD8; // CUtlString - constexpr std::ptrdiff_t m_nCascadeRenderStaticObjects = 0xE0; // int32 - constexpr std::ptrdiff_t m_flShadowCascadeCrossFade = 0xE4; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistanceFade = 0xE8; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance0 = 0xEC; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance1 = 0xF0; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance2 = 0xF4; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance3 = 0xF8; // float32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution0 = 0xFC; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution1 = 0x100; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution2 = 0x104; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution3 = 0x108; // int32 - constexpr std::ptrdiff_t m_bUsesBakedShadowing = 0x10C; // bool - constexpr std::ptrdiff_t m_nShadowPriority = 0x110; // int32 - constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x114; // int32 - constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x118; // bool - constexpr std::ptrdiff_t m_nDirectLight = 0x11C; // int32 - constexpr std::ptrdiff_t m_nIndirectLight = 0x120; // int32 - constexpr std::ptrdiff_t m_flFadeMinDist = 0x124; // float32 - constexpr std::ptrdiff_t m_flFadeMaxDist = 0x128; // float32 - constexpr std::ptrdiff_t m_flShadowFadeMinDist = 0x12C; // float32 - constexpr std::ptrdiff_t m_flShadowFadeMaxDist = 0x130; // float32 - constexpr std::ptrdiff_t m_bEnabled = 0x134; // bool - constexpr std::ptrdiff_t m_bFlicker = 0x135; // bool - constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x136; // bool - constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x138; // Vector - constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x144; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x150; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x15C; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x168; // Vector - constexpr std::ptrdiff_t m_flPrecomputedMaxRange = 0x174; // float32 - constexpr std::ptrdiff_t m_nFogLightingMode = 0x178; // int32 - constexpr std::ptrdiff_t m_flFogContributionStength = 0x17C; // float32 - constexpr std::ptrdiff_t m_flNearClipPlane = 0x180; // float32 - constexpr std::ptrdiff_t m_SkyColor = 0x184; // Color - constexpr std::ptrdiff_t m_flSkyIntensity = 0x188; // float32 - constexpr std::ptrdiff_t m_SkyAmbientBounce = 0x18C; // Color - constexpr std::ptrdiff_t m_bUseSecondaryColor = 0x190; // bool - constexpr std::ptrdiff_t m_bMixedShadows = 0x191; // bool - constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x194; // GameTime_t - constexpr std::ptrdiff_t m_flCapsuleLength = 0x198; // float32 - constexpr std::ptrdiff_t m_flMinRoughness = 0x19C; // float32 + constexpr std::ptrdiff_t __m_pChainEntity = 0x48; // CNetworkVarChainer + constexpr std::ptrdiff_t m_Color = 0x85; // Color + constexpr std::ptrdiff_t m_SecondaryColor = 0x89; // Color + constexpr std::ptrdiff_t m_flBrightness = 0x90; // float32 + constexpr std::ptrdiff_t m_flBrightnessScale = 0x94; // float32 + constexpr std::ptrdiff_t m_flBrightnessMult = 0x98; // float32 + constexpr std::ptrdiff_t m_flRange = 0x9C; // float32 + constexpr std::ptrdiff_t m_flFalloff = 0xA0; // float32 + constexpr std::ptrdiff_t m_flAttenuation0 = 0xA4; // float32 + constexpr std::ptrdiff_t m_flAttenuation1 = 0xA8; // float32 + constexpr std::ptrdiff_t m_flAttenuation2 = 0xAC; // float32 + constexpr std::ptrdiff_t m_flTheta = 0xB0; // float32 + constexpr std::ptrdiff_t m_flPhi = 0xB4; // float32 + constexpr std::ptrdiff_t m_hLightCookie = 0xB8; // CStrongHandle + constexpr std::ptrdiff_t m_nCascades = 0xC0; // int32 + constexpr std::ptrdiff_t m_nCastShadows = 0xC4; // int32 + constexpr std::ptrdiff_t m_nShadowWidth = 0xC8; // int32 + constexpr std::ptrdiff_t m_nShadowHeight = 0xCC; // int32 + constexpr std::ptrdiff_t m_bRenderDiffuse = 0xD0; // bool + constexpr std::ptrdiff_t m_nRenderSpecular = 0xD4; // int32 + constexpr std::ptrdiff_t m_bRenderTransmissive = 0xD8; // bool + constexpr std::ptrdiff_t m_flOrthoLightWidth = 0xDC; // float32 + constexpr std::ptrdiff_t m_flOrthoLightHeight = 0xE0; // float32 + constexpr std::ptrdiff_t m_nStyle = 0xE4; // int32 + constexpr std::ptrdiff_t m_Pattern = 0xE8; // CUtlString + constexpr std::ptrdiff_t m_nCascadeRenderStaticObjects = 0xF0; // int32 + constexpr std::ptrdiff_t m_flShadowCascadeCrossFade = 0xF4; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistanceFade = 0xF8; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance0 = 0xFC; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance1 = 0x100; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance2 = 0x104; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance3 = 0x108; // float32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution0 = 0x10C; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution1 = 0x110; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution2 = 0x114; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution3 = 0x118; // int32 + constexpr std::ptrdiff_t m_bUsesBakedShadowing = 0x11C; // bool + constexpr std::ptrdiff_t m_nShadowPriority = 0x120; // int32 + constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x124; // int32 + constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x128; // bool + constexpr std::ptrdiff_t m_nDirectLight = 0x12C; // int32 + constexpr std::ptrdiff_t m_nIndirectLight = 0x130; // int32 + constexpr std::ptrdiff_t m_flFadeMinDist = 0x134; // float32 + constexpr std::ptrdiff_t m_flFadeMaxDist = 0x138; // float32 + constexpr std::ptrdiff_t m_flShadowFadeMinDist = 0x13C; // float32 + constexpr std::ptrdiff_t m_flShadowFadeMaxDist = 0x140; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0x144; // bool + constexpr std::ptrdiff_t m_bFlicker = 0x145; // bool + constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x146; // bool + constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x148; // Vector + constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x154; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x160; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x16C; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x178; // Vector + constexpr std::ptrdiff_t m_flPrecomputedMaxRange = 0x184; // float32 + constexpr std::ptrdiff_t m_nFogLightingMode = 0x188; // int32 + constexpr std::ptrdiff_t m_flFogContributionStength = 0x18C; // float32 + constexpr std::ptrdiff_t m_flNearClipPlane = 0x190; // float32 + constexpr std::ptrdiff_t m_SkyColor = 0x194; // Color + constexpr std::ptrdiff_t m_flSkyIntensity = 0x198; // float32 + constexpr std::ptrdiff_t m_SkyAmbientBounce = 0x19C; // Color + constexpr std::ptrdiff_t m_bUseSecondaryColor = 0x1A0; // bool + constexpr std::ptrdiff_t m_bMixedShadows = 0x1A1; // bool + constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x1A4; // GameTime_t + constexpr std::ptrdiff_t m_flCapsuleLength = 0x1A8; // float32 + constexpr std::ptrdiff_t m_flMinRoughness = 0x1AC; // float32 } // Parent: C_CSGO_TeamPreviewCamera - // Field count: 0 + // Fields count: 0 namespace C_CSGO_CounterTerroristTeamIntroCamera { } // Parent: None - // Field count: 0 + // Fields count: 0 namespace CEntityComponent { } // Parent: IEconItemInterface - // Field count: 28 + // Fields count: 29 // // Metadata: // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) @@ -3837,79 +3918,80 @@ namespace cs2_dumper { // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) // NetworkVarNames: m_szCustomName (char) namespace C_EconItemView { - constexpr std::ptrdiff_t m_bInventoryImageRgbaRequested = 0x60; // bool - constexpr std::ptrdiff_t m_bInventoryImageTriedCache = 0x61; // bool - constexpr std::ptrdiff_t m_nInventoryImageRgbaWidth = 0x80; // int32 - constexpr std::ptrdiff_t m_nInventoryImageRgbaHeight = 0x84; // int32 - constexpr std::ptrdiff_t m_szCurrentLoadCachedFileName = 0x88; // char[260] - constexpr std::ptrdiff_t m_bRestoreCustomMaterialAfterPrecache = 0x1B8; // bool - constexpr std::ptrdiff_t m_iItemDefinitionIndex = 0x1BA; // uint16 - constexpr std::ptrdiff_t m_iEntityQuality = 0x1BC; // int32 - constexpr std::ptrdiff_t m_iEntityLevel = 0x1C0; // uint32 - constexpr std::ptrdiff_t m_iItemID = 0x1C8; // uint64 - constexpr std::ptrdiff_t m_iItemIDHigh = 0x1D0; // uint32 - constexpr std::ptrdiff_t m_iItemIDLow = 0x1D4; // uint32 - constexpr std::ptrdiff_t m_iAccountID = 0x1D8; // uint32 - constexpr std::ptrdiff_t m_iInventoryPosition = 0x1DC; // uint32 - constexpr std::ptrdiff_t m_bInitialized = 0x1E8; // bool - constexpr std::ptrdiff_t m_bDisallowSOC = 0x1E9; // bool - constexpr std::ptrdiff_t m_bIsStoreItem = 0x1EA; // bool - constexpr std::ptrdiff_t m_bIsTradeItem = 0x1EB; // bool - constexpr std::ptrdiff_t m_iEntityQuantity = 0x1EC; // int32 - constexpr std::ptrdiff_t m_iRarityOverride = 0x1F0; // int32 - constexpr std::ptrdiff_t m_iQualityOverride = 0x1F4; // int32 - constexpr std::ptrdiff_t m_unClientFlags = 0x1F8; // uint8 - constexpr std::ptrdiff_t m_unOverrideStyle = 0x1F9; // uint8 - constexpr std::ptrdiff_t m_AttributeList = 0x210; // CAttributeList - constexpr std::ptrdiff_t m_NetworkedDynamicAttributes = 0x270; // CAttributeList - constexpr std::ptrdiff_t m_szCustomName = 0x2D0; // char[161] - constexpr std::ptrdiff_t m_szCustomNameOverride = 0x371; // char[161] - constexpr std::ptrdiff_t m_bInitializedTags = 0x440; // bool + constexpr std::ptrdiff_t m_bInventoryImageRgbaRequested = 0x70; // bool + constexpr std::ptrdiff_t m_bInventoryImageTriedCache = 0x71; // bool + constexpr std::ptrdiff_t m_nInventoryImageRgbaWidth = 0x90; // int32 + constexpr std::ptrdiff_t m_nInventoryImageRgbaHeight = 0x94; // int32 + constexpr std::ptrdiff_t m_szCurrentLoadCachedFileName = 0x98; // char[4096] + constexpr std::ptrdiff_t m_bRestoreCustomMaterialAfterPrecache = 0x10C0; // bool + constexpr std::ptrdiff_t m_iItemDefinitionIndex = 0x10C2; // uint16 + constexpr std::ptrdiff_t m_iEntityQuality = 0x10C4; // int32 + constexpr std::ptrdiff_t m_iEntityLevel = 0x10C8; // uint32 + constexpr std::ptrdiff_t m_iItemID = 0x10D0; // uint64 + constexpr std::ptrdiff_t m_iItemIDHigh = 0x10D8; // uint32 + constexpr std::ptrdiff_t m_iItemIDLow = 0x10DC; // uint32 + constexpr std::ptrdiff_t m_iAccountID = 0x10E0; // uint32 + constexpr std::ptrdiff_t m_iInventoryPosition = 0x10E4; // uint32 + constexpr std::ptrdiff_t m_bInitialized = 0x10F0; // bool + constexpr std::ptrdiff_t m_bDisallowSOC = 0x10F1; // bool + constexpr std::ptrdiff_t m_bIsStoreItem = 0x10F2; // bool + constexpr std::ptrdiff_t m_bIsTradeItem = 0x10F3; // bool + constexpr std::ptrdiff_t m_iEntityQuantity = 0x10F4; // int32 + constexpr std::ptrdiff_t m_iRarityOverride = 0x10F8; // int32 + constexpr std::ptrdiff_t m_iQualityOverride = 0x10FC; // int32 + constexpr std::ptrdiff_t m_iOriginOverride = 0x1100; // int32 + constexpr std::ptrdiff_t m_unClientFlags = 0x1104; // uint8 + constexpr std::ptrdiff_t m_unOverrideStyle = 0x1105; // uint8 + constexpr std::ptrdiff_t m_AttributeList = 0x1118; // CAttributeList + constexpr std::ptrdiff_t m_NetworkedDynamicAttributes = 0x1178; // CAttributeList + constexpr std::ptrdiff_t m_szCustomName = 0x11D8; // char[161] + constexpr std::ptrdiff_t m_szCustomNameOverride = 0x1279; // char[161] + constexpr std::ptrdiff_t m_bInitializedTags = 0x1348; // bool } // Parent: C_BaseEntity - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_Handle (CHandle) // NetworkVarNames: m_bSendHandle (bool) namespace C_HandleTest { - constexpr std::ptrdiff_t m_Handle = 0x548; // CHandle - constexpr std::ptrdiff_t m_bSendHandle = 0x54C; // bool + constexpr std::ptrdiff_t m_Handle = 0x6EC; // CHandle + constexpr std::ptrdiff_t m_bSendHandle = 0x6F0; // bool } // Parent: C_BaseEntity - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_EnvWindShared (CEnvWindShared) namespace C_EnvWindClientside { - constexpr std::ptrdiff_t m_EnvWindShared = 0x548; // C_EnvWindShared + constexpr std::ptrdiff_t m_EnvWindShared = 0x6F0; // C_EnvWindShared } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace C_WeaponMAC10 { } // Parent: C_CSWeaponBaseGun - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_flDisplayHealth (float) namespace C_WeaponShield { - constexpr std::ptrdiff_t m_flDisplayHealth = 0x1A90; // float32 + constexpr std::ptrdiff_t m_flDisplayHealth = 0x29E8; // float32 } // Parent: C_PointClientUIWorldPanel - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_messageText (char) namespace C_PointClientUIWorldTextPanel { - constexpr std::ptrdiff_t m_messageText = 0xF30; // char[512] + constexpr std::ptrdiff_t m_messageText = 0xF04; // char[512] } // Parent: CPlayer_UseServices - // Field count: 0 + // Fields count: 0 namespace CCSPlayer_UseServices { } // Parent: CPlayerPawnComponent - // Field count: 15 + // Fields count: 15 // // Metadata: // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) @@ -3932,8 +4014,23 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vecLastMovementImpulses = 0x1B8; // Vector constexpr std::ptrdiff_t m_vecOldViewAngles = 0x1C4; // QAngle } + // Parent: C_BaseEntity + // Fields count: 11 + namespace CEnvSoundscape { + constexpr std::ptrdiff_t m_OnPlay = 0x6F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_flRadius = 0x718; // float32 + constexpr std::ptrdiff_t m_soundEventName = 0x720; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bOverrideWithEvent = 0x728; // bool + constexpr std::ptrdiff_t m_soundscapeIndex = 0x72C; // int32 + constexpr std::ptrdiff_t m_soundscapeEntityListId = 0x730; // int32 + constexpr std::ptrdiff_t m_positionNames = 0x738; // CUtlSymbolLarge[8] + constexpr std::ptrdiff_t m_hProxySoundscape = 0x778; // CHandle + constexpr std::ptrdiff_t m_bDisabled = 0x77C; // bool + constexpr std::ptrdiff_t m_soundscapeName = 0x780; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_soundEventHash = 0x788; // uint32 + } // Parent: CEntitySubclassVDataBase - // Field count: 14 + // Fields count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -3954,7 +4051,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flCrouchTime = 0x174; // float32 } // Parent: CPlayerControllerComponent - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_iAccount (int) @@ -3968,29 +4065,29 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_iCashSpentThisRound = 0x4C; // int32 } // Parent: None - // Field count: 2 + // Fields count: 2 namespace C_EnvWindShared__WindVariationEvent_t { constexpr std::ptrdiff_t m_flWindAngleVariation = 0x0; // float32 constexpr std::ptrdiff_t m_flWindSpeedVariation = 0x4; // float32 } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace C_WeaponUSPSilencer { } // Parent: C_Sprite - // Field count: 0 + // Fields count: 0 namespace CSpriteOriented { } // Parent: C_CSGO_EndOfMatchLineupEndpoint - // Field count: 0 + // Fields count: 0 namespace C_CSGO_EndOfMatchLineupStart { } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace C_WeaponFamas { } // Parent: C_ParticleSystem - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_flAlphaScale (float32) @@ -3999,26 +4096,41 @@ namespace cs2_dumper { // NetworkVarNames: m_ColorTint (Color) // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) namespace C_EnvParticleGlow { - constexpr std::ptrdiff_t m_flAlphaScale = 0x1278; // float32 - constexpr std::ptrdiff_t m_flRadiusScale = 0x127C; // float32 - constexpr std::ptrdiff_t m_flSelfIllumScale = 0x1280; // float32 - constexpr std::ptrdiff_t m_ColorTint = 0x1284; // Color - constexpr std::ptrdiff_t m_hTextureOverride = 0x1288; // CStrongHandle + constexpr std::ptrdiff_t m_flAlphaScale = 0x1260; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x1264; // float32 + constexpr std::ptrdiff_t m_flSelfIllumScale = 0x1268; // float32 + constexpr std::ptrdiff_t m_ColorTint = 0x126C; // Color + constexpr std::ptrdiff_t m_hTextureOverride = 0x1270; // CStrongHandle } // Parent: C_BaseEntity - // Field count: 0 + // Fields count: 15 namespace C_SoundEventEntity { + constexpr std::ptrdiff_t m_bStartOnSpawn = 0x6EC; // bool + constexpr std::ptrdiff_t m_bToLocalPlayer = 0x6ED; // bool + constexpr std::ptrdiff_t m_bStopOnNew = 0x6EE; // bool + constexpr std::ptrdiff_t m_bSaveRestore = 0x6EF; // bool + constexpr std::ptrdiff_t m_bSavedIsPlaying = 0x6F0; // bool + constexpr std::ptrdiff_t m_flSavedElapsedTime = 0x6F4; // float32 + constexpr std::ptrdiff_t m_iszSourceEntityName = 0x6F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszAttachmentName = 0x700; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_onGUIDChanged = 0x708; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_onSoundFinished = 0x730; // CEntityIOOutput + constexpr std::ptrdiff_t m_flClientCullRadius = 0x758; // float32 + constexpr std::ptrdiff_t m_iszSoundName = 0x788; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hSource = 0x798; // CEntityHandle + constexpr std::ptrdiff_t m_nEntityIndexSelection = 0x79C; // int32 + constexpr std::ptrdiff_t m_bClientSideOnly = 0x0; // bitfield:1 } // Parent: C_CSGO_TeamPreviewCharacterPosition - // Field count: 0 + // Fields count: 0 namespace C_CSGO_TeamIntroCharacterPosition { } // Parent: C_CSGO_PreviewModel - // Field count: 0 + // Fields count: 0 namespace C_CSGO_PreviewModelAlias_csgo_item_previewmodel { } // Parent: C_BaseModelEntity - // Field count: 18 + // Fields count: 18 // // Metadata: // MNetworkIncludeByName @@ -4042,31 +4154,31 @@ namespace cs2_dumper { // NetworkVarNames: m_flAlphaHdr (float32) // NetworkVarNames: m_flFarZScale (float32) namespace C_Sun { - constexpr std::ptrdiff_t m_fxSSSunFlareEffectIndex = 0xCC8; // ParticleIndex_t - constexpr std::ptrdiff_t m_fxSunFlareEffectIndex = 0xCCC; // ParticleIndex_t - constexpr std::ptrdiff_t m_fdistNormalize = 0xCD0; // float32 - constexpr std::ptrdiff_t m_vSunPos = 0xCD4; // Vector - constexpr std::ptrdiff_t m_vDirection = 0xCE0; // Vector - constexpr std::ptrdiff_t m_iszEffectName = 0xCF0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSSEffectName = 0xCF8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_clrOverlay = 0xD00; // Color - constexpr std::ptrdiff_t m_bOn = 0xD04; // bool - constexpr std::ptrdiff_t m_bmaxColor = 0xD05; // bool - constexpr std::ptrdiff_t m_flSize = 0xD08; // float32 - constexpr std::ptrdiff_t m_flHazeScale = 0xD0C; // float32 - constexpr std::ptrdiff_t m_flRotation = 0xD10; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0xD14; // float32 - constexpr std::ptrdiff_t m_flAlphaHaze = 0xD18; // float32 - constexpr std::ptrdiff_t m_flAlphaScale = 0xD1C; // float32 - constexpr std::ptrdiff_t m_flAlphaHdr = 0xD20; // float32 - constexpr std::ptrdiff_t m_flFarZScale = 0xD24; // float32 + constexpr std::ptrdiff_t m_fxSSSunFlareEffectIndex = 0xCB0; // ParticleIndex_t + constexpr std::ptrdiff_t m_fxSunFlareEffectIndex = 0xCB4; // ParticleIndex_t + constexpr std::ptrdiff_t m_fdistNormalize = 0xCB8; // float32 + constexpr std::ptrdiff_t m_vSunPos = 0xCBC; // Vector + constexpr std::ptrdiff_t m_vDirection = 0xCC8; // Vector + constexpr std::ptrdiff_t m_iszEffectName = 0xCD8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSSEffectName = 0xCE0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_clrOverlay = 0xCE8; // Color + constexpr std::ptrdiff_t m_bOn = 0xCEC; // bool + constexpr std::ptrdiff_t m_bmaxColor = 0xCED; // bool + constexpr std::ptrdiff_t m_flSize = 0xCF0; // float32 + constexpr std::ptrdiff_t m_flHazeScale = 0xCF4; // float32 + constexpr std::ptrdiff_t m_flRotation = 0xCF8; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xCFC; // float32 + constexpr std::ptrdiff_t m_flAlphaHaze = 0xD00; // float32 + constexpr std::ptrdiff_t m_flAlphaScale = 0xD04; // float32 + constexpr std::ptrdiff_t m_flAlphaHdr = 0xD08; // float32 + constexpr std::ptrdiff_t m_flFarZScale = 0xD0C; // float32 } // Parent: C_BaseEntity - // Field count: 0 + // Fields count: 0 namespace C_CSGO_EndOfMatchLineupEndpoint { } // Parent: CPlayerControllerComponent - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) @@ -4077,12 +4189,12 @@ namespace cs2_dumper { namespace CCSPlayerController_ActionTrackingServices { constexpr std::ptrdiff_t m_perRoundStats = 0x40; // C_UtlVectorEmbeddedNetworkVar constexpr std::ptrdiff_t m_matchStats = 0x90; // CSMatchStats_t - constexpr std::ptrdiff_t m_iNumRoundKills = 0x110; // int32 - constexpr std::ptrdiff_t m_iNumRoundKillsHeadshots = 0x114; // int32 - constexpr std::ptrdiff_t m_unTotalRoundDamageDealt = 0x118; // uint32 + constexpr std::ptrdiff_t m_iNumRoundKills = 0x108; // int32 + constexpr std::ptrdiff_t m_iNumRoundKillsHeadshots = 0x10C; // int32 + constexpr std::ptrdiff_t m_unTotalRoundDamageDealt = 0x110; // uint32 } // Parent: CEntityComponent - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_bvDisabledHitGroups (uint32) @@ -4090,7 +4202,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bvDisabledHitGroups = 0x24; // uint32[1] } // Parent: C_BaseTrigger - // Field count: 9 + // Fields count: 9 // // Metadata: // NetworkVarNames: m_bEnabled (bool) @@ -4099,32 +4211,32 @@ namespace cs2_dumper { // NetworkVarNames: m_Weight (float) // NetworkVarNames: m_lookupFilename (char) namespace C_ColorCorrectionVolume { - constexpr std::ptrdiff_t m_LastEnterWeight = 0xCD0; // float32 - constexpr std::ptrdiff_t m_LastEnterTime = 0xCD4; // float32 - constexpr std::ptrdiff_t m_LastExitWeight = 0xCD8; // float32 - constexpr std::ptrdiff_t m_LastExitTime = 0xCDC; // float32 - constexpr std::ptrdiff_t m_bEnabled = 0xCE0; // bool - constexpr std::ptrdiff_t m_MaxWeight = 0xCE4; // float32 - constexpr std::ptrdiff_t m_FadeDuration = 0xCE8; // float32 - constexpr std::ptrdiff_t m_Weight = 0xCEC; // float32 - constexpr std::ptrdiff_t m_lookupFilename = 0xCF0; // char[512] + constexpr std::ptrdiff_t m_LastEnterWeight = 0xCB4; // float32 + constexpr std::ptrdiff_t m_LastEnterTime = 0xCB8; // float32 + constexpr std::ptrdiff_t m_LastExitWeight = 0xCBC; // float32 + constexpr std::ptrdiff_t m_LastExitTime = 0xCC0; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0xCC4; // bool + constexpr std::ptrdiff_t m_MaxWeight = 0xCC8; // float32 + constexpr std::ptrdiff_t m_FadeDuration = 0xCCC; // float32 + constexpr std::ptrdiff_t m_Weight = 0xCD0; // float32 + constexpr std::ptrdiff_t m_lookupFilename = 0xCD4; // char[512] } // Parent: C_BaseModelEntity - // Field count: 0 + // Fields count: 0 namespace C_PrecipitationBlocker { } // Parent: CBaseAnimGraph - // Field count: 6 + // Fields count: 6 namespace C_BulletHitModel { - constexpr std::ptrdiff_t m_matLocal = 0xED0; // matrix3x4_t - constexpr std::ptrdiff_t m_iBoneIndex = 0xF00; // int32 - constexpr std::ptrdiff_t m_hPlayerParent = 0xF04; // CHandle - constexpr std::ptrdiff_t m_bIsHit = 0xF08; // bool - constexpr std::ptrdiff_t m_flTimeCreated = 0xF0C; // float32 - constexpr std::ptrdiff_t m_vecStartPos = 0xF10; // Vector + constexpr std::ptrdiff_t m_matLocal = 0xF30; // matrix3x4_t + constexpr std::ptrdiff_t m_iBoneIndex = 0xF60; // int32 + constexpr std::ptrdiff_t m_hPlayerParent = 0xF64; // CHandle + constexpr std::ptrdiff_t m_bIsHit = 0xF68; // bool + constexpr std::ptrdiff_t m_flTimeCreated = 0xF6C; // float32 + constexpr std::ptrdiff_t m_vecStartPos = 0xF70; // Vector } // Parent: C_BaseEntity - // Field count: 17 + // Fields count: 17 // // Metadata: // NetworkVarNames: m_nDraftType (int) @@ -4143,53 +4255,53 @@ namespace cs2_dumper { // NetworkVarNames: m_nPhaseStartTick (int) // NetworkVarNames: m_nPhaseDurationTicks (int) namespace C_MapVetoPickController { - constexpr std::ptrdiff_t m_nDraftType = 0x558; // int32 - constexpr std::ptrdiff_t m_nTeamWinningCoinToss = 0x55C; // int32 - constexpr std::ptrdiff_t m_nTeamWithFirstChoice = 0x560; // int32[64] - constexpr std::ptrdiff_t m_nVoteMapIdsList = 0x660; // int32[7] - constexpr std::ptrdiff_t m_nAccountIDs = 0x67C; // int32[64] - constexpr std::ptrdiff_t m_nMapId0 = 0x77C; // int32[64] - constexpr std::ptrdiff_t m_nMapId1 = 0x87C; // int32[64] - constexpr std::ptrdiff_t m_nMapId2 = 0x97C; // int32[64] - constexpr std::ptrdiff_t m_nMapId3 = 0xA7C; // int32[64] - constexpr std::ptrdiff_t m_nMapId4 = 0xB7C; // int32[64] - constexpr std::ptrdiff_t m_nMapId5 = 0xC7C; // int32[64] - constexpr std::ptrdiff_t m_nStartingSide0 = 0xD7C; // int32[64] - constexpr std::ptrdiff_t m_nCurrentPhase = 0xE7C; // int32 - constexpr std::ptrdiff_t m_nPhaseStartTick = 0xE80; // int32 - constexpr std::ptrdiff_t m_nPhaseDurationTicks = 0xE84; // int32 - constexpr std::ptrdiff_t m_nPostDataUpdateTick = 0xE88; // int32 - constexpr std::ptrdiff_t m_bDisabledHud = 0xE8C; // bool + constexpr std::ptrdiff_t m_nDraftType = 0x6FC; // int32 + constexpr std::ptrdiff_t m_nTeamWinningCoinToss = 0x700; // int32 + constexpr std::ptrdiff_t m_nTeamWithFirstChoice = 0x704; // int32[64] + constexpr std::ptrdiff_t m_nVoteMapIdsList = 0x804; // int32[7] + constexpr std::ptrdiff_t m_nAccountIDs = 0x820; // int32[64] + constexpr std::ptrdiff_t m_nMapId0 = 0x920; // int32[64] + constexpr std::ptrdiff_t m_nMapId1 = 0xA20; // int32[64] + constexpr std::ptrdiff_t m_nMapId2 = 0xB20; // int32[64] + constexpr std::ptrdiff_t m_nMapId3 = 0xC20; // int32[64] + constexpr std::ptrdiff_t m_nMapId4 = 0xD20; // int32[64] + constexpr std::ptrdiff_t m_nMapId5 = 0xE20; // int32[64] + constexpr std::ptrdiff_t m_nStartingSide0 = 0xF20; // int32[64] + constexpr std::ptrdiff_t m_nCurrentPhase = 0x1020; // int32 + constexpr std::ptrdiff_t m_nPhaseStartTick = 0x1024; // int32 + constexpr std::ptrdiff_t m_nPhaseDurationTicks = 0x1028; // int32 + constexpr std::ptrdiff_t m_nPostDataUpdateTick = 0x102C; // int32 + constexpr std::ptrdiff_t m_bDisabledHud = 0x1030; // bool } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MGapTypeQueriesForScopeSingleton namespace CSharedGapTypeQueryRegistration { } // Parent: C_BarnLight - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_flInnerAngle (float) // NetworkVarNames: m_flOuterAngle (float) // NetworkVarNames: m_bShowLight (bool) namespace C_OmniLight { - constexpr std::ptrdiff_t m_flInnerAngle = 0xF10; // float32 - constexpr std::ptrdiff_t m_flOuterAngle = 0xF14; // float32 - constexpr std::ptrdiff_t m_bShowLight = 0xF18; // bool + constexpr std::ptrdiff_t m_flInnerAngle = 0xFF8; // float32 + constexpr std::ptrdiff_t m_flOuterAngle = 0xFFC; // float32 + constexpr std::ptrdiff_t m_bShowLight = 0x1000; // bool } // Parent: C_Inferno - // Field count: 0 + // Fields count: 0 namespace C_FireCrackerBlast { } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace C_WeaponMP9 { } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) @@ -4197,7 +4309,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_weaponPurchases = 0x8; // C_UtlVectorEmbeddedNetworkVar } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_nMatchSeed (int) @@ -4213,7 +4325,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_iBombSite = 0x104; // int32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_duration (float32) @@ -4225,11 +4337,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_timescale = 0x10; // float32 } // Parent: CPlayerPawnComponent - // Field count: 0 + // Fields count: 0 namespace CCSPlayer_GlowServices { } // Parent: None - // Field count: 5 + // Fields count: 5 namespace C_BaseFlex__Emphasized_Phoneme { constexpr std::ptrdiff_t m_sClassName = 0x0; // CUtlString constexpr std::ptrdiff_t m_flAmount = 0x18; // float32 @@ -4238,7 +4350,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bValid = 0x1E; // bool } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_timestamp (GameTime_t) @@ -4248,11 +4360,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nWorldGroupId = 0xC; // WorldGroupId_t } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace C_WeaponSSG08 { } // Parent: C_BaseModelEntity - // Field count: 9 + // Fields count: 9 // // Metadata: // NetworkVarNames: m_vecLadderDir (Vector) @@ -4261,22 +4373,22 @@ namespace cs2_dumper { // NetworkVarNames: m_flAutoRideSpeed (float) // NetworkVarNames: m_bFakeLadder (bool) namespace C_FuncLadder { - constexpr std::ptrdiff_t m_vecLadderDir = 0xCC8; // Vector - constexpr std::ptrdiff_t m_Dismounts = 0xCD8; // CUtlVector> - constexpr std::ptrdiff_t m_vecLocalTop = 0xCF0; // Vector - constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0xCFC; // Vector - constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0xD08; // Vector - constexpr std::ptrdiff_t m_flAutoRideSpeed = 0xD14; // float32 - constexpr std::ptrdiff_t m_bDisabled = 0xD18; // bool - constexpr std::ptrdiff_t m_bFakeLadder = 0xD19; // bool - constexpr std::ptrdiff_t m_bHasSlack = 0xD1A; // bool + constexpr std::ptrdiff_t m_vecLadderDir = 0xCB0; // Vector + constexpr std::ptrdiff_t m_Dismounts = 0xCC0; // CUtlVector> + constexpr std::ptrdiff_t m_vecLocalTop = 0xCD8; // Vector + constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0xCE4; // Vector + constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0xCF0; // Vector + constexpr std::ptrdiff_t m_flAutoRideSpeed = 0xCFC; // float32 + constexpr std::ptrdiff_t m_bDisabled = 0xD00; // bool + constexpr std::ptrdiff_t m_bFakeLadder = 0xD01; // bool + constexpr std::ptrdiff_t m_bHasSlack = 0xD02; // bool } // Parent: C_SoundOpvarSetAABBEntity - // Field count: 0 + // Fields count: 0 namespace C_SoundOpvarSetOBBEntity { } // Parent: CPlayerPawnComponent - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_hMyWeapons (CHandle) @@ -4290,14 +4402,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_iAmmo = 0x60; // uint16[32] } // Parent: None - // Field count: 3 + // Fields count: 3 namespace CAttributeManager__cached_attribute_float_t { constexpr std::ptrdiff_t flIn = 0x0; // float32 constexpr std::ptrdiff_t iAttribHook = 0x8; // CUtlSymbolLarge constexpr std::ptrdiff_t flOut = 0x10; // float32 } // Parent: C_BaseFlex - // Field count: 12 + // Fields count: 12 // // Metadata: // MNetworkIncludeByName @@ -4318,26 +4430,26 @@ namespace cs2_dumper { // NetworkVarNames: m_flDamage (float32) // NetworkVarNames: m_hThrower (CHandle) namespace C_BaseGrenade { - constexpr std::ptrdiff_t m_bHasWarnedAI = 0x1068; // bool - constexpr std::ptrdiff_t m_bIsSmokeGrenade = 0x1069; // bool - constexpr std::ptrdiff_t m_bIsLive = 0x106A; // bool - constexpr std::ptrdiff_t m_DmgRadius = 0x106C; // float32 - constexpr std::ptrdiff_t m_flDetonateTime = 0x1070; // GameTime_t - constexpr std::ptrdiff_t m_flWarnAITime = 0x1074; // float32 - constexpr std::ptrdiff_t m_flDamage = 0x1078; // float32 - constexpr std::ptrdiff_t m_iszBounceSound = 0x1080; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_ExplosionSound = 0x1088; // CUtlString - constexpr std::ptrdiff_t m_hThrower = 0x1094; // CHandle - constexpr std::ptrdiff_t m_flNextAttack = 0x10AC; // GameTime_t - constexpr std::ptrdiff_t m_hOriginalThrower = 0x10B0; // CHandle + constexpr std::ptrdiff_t m_bHasWarnedAI = 0x10C8; // bool + constexpr std::ptrdiff_t m_bIsSmokeGrenade = 0x10C9; // bool + constexpr std::ptrdiff_t m_bIsLive = 0x10CA; // bool + constexpr std::ptrdiff_t m_DmgRadius = 0x10CC; // float32 + constexpr std::ptrdiff_t m_flDetonateTime = 0x10D0; // GameTime_t + constexpr std::ptrdiff_t m_flWarnAITime = 0x10D4; // float32 + constexpr std::ptrdiff_t m_flDamage = 0x10D8; // float32 + constexpr std::ptrdiff_t m_iszBounceSound = 0x10E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_ExplosionSound = 0x10E8; // CUtlString + constexpr std::ptrdiff_t m_hThrower = 0x10F4; // CHandle + constexpr std::ptrdiff_t m_flNextAttack = 0x110C; // GameTime_t + constexpr std::ptrdiff_t m_hOriginalThrower = 0x1110; // CHandle } // Parent: None - // Field count: 1 + // Fields count: 1 namespace CCSGameModeRules { constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_nInteractsAs (uint64) @@ -4359,7 +4471,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nCollisionFunctionMask = 0x2B; // uint8 } // Parent: C_BaseEntity - // Field count: 32 + // Fields count: 34 // // Metadata: // NetworkVarNames: m_flScattering (float) @@ -4369,6 +4481,8 @@ namespace cs2_dumper { // NetworkVarNames: m_flFadeInStart (float) // NetworkVarNames: m_flFadeInEnd (float) // NetworkVarNames: m_flIndirectStrength (float) + // NetworkVarNames: m_nVolumeDepth (int) + // NetworkVarNames: m_fFirstVolumeSliceThickness (float) // NetworkVarNames: m_nIndirectTextureDimX (int) // NetworkVarNames: m_nIndirectTextureDimY (int) // NetworkVarNames: m_nIndirectTextureDimZ (int) @@ -4394,45 +4508,47 @@ namespace cs2_dumper { // NetworkVarNames: m_fNoiseStrength (float) // NetworkVarNames: m_vNoiseScale (Vector) namespace C_EnvVolumetricFogController { - constexpr std::ptrdiff_t m_flScattering = 0x548; // float32 - constexpr std::ptrdiff_t m_flAnisotropy = 0x54C; // float32 - constexpr std::ptrdiff_t m_flFadeSpeed = 0x550; // float32 - constexpr std::ptrdiff_t m_flDrawDistance = 0x554; // float32 - constexpr std::ptrdiff_t m_flFadeInStart = 0x558; // float32 - constexpr std::ptrdiff_t m_flFadeInEnd = 0x55C; // float32 - constexpr std::ptrdiff_t m_flIndirectStrength = 0x560; // float32 - constexpr std::ptrdiff_t m_nIndirectTextureDimX = 0x564; // int32 - constexpr std::ptrdiff_t m_nIndirectTextureDimY = 0x568; // int32 - constexpr std::ptrdiff_t m_nIndirectTextureDimZ = 0x56C; // int32 - constexpr std::ptrdiff_t m_vBoxMins = 0x570; // Vector - constexpr std::ptrdiff_t m_vBoxMaxs = 0x57C; // Vector - constexpr std::ptrdiff_t m_bActive = 0x588; // bool - constexpr std::ptrdiff_t m_flStartAnisoTime = 0x58C; // GameTime_t - constexpr std::ptrdiff_t m_flStartScatterTime = 0x590; // GameTime_t - constexpr std::ptrdiff_t m_flStartDrawDistanceTime = 0x594; // GameTime_t - constexpr std::ptrdiff_t m_flStartAnisotropy = 0x598; // float32 - constexpr std::ptrdiff_t m_flStartScattering = 0x59C; // float32 - constexpr std::ptrdiff_t m_flStartDrawDistance = 0x5A0; // float32 - constexpr std::ptrdiff_t m_flDefaultAnisotropy = 0x5A4; // float32 - constexpr std::ptrdiff_t m_flDefaultScattering = 0x5A8; // float32 - constexpr std::ptrdiff_t m_flDefaultDrawDistance = 0x5AC; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x5B0; // bool - constexpr std::ptrdiff_t m_bEnableIndirect = 0x5B1; // bool - constexpr std::ptrdiff_t m_bIndirectUseLPVs = 0x5B2; // bool - constexpr std::ptrdiff_t m_bIsMaster = 0x5B3; // bool - constexpr std::ptrdiff_t m_hFogIndirectTexture = 0x5B8; // CStrongHandle - constexpr std::ptrdiff_t m_nForceRefreshCount = 0x5C0; // int32 - constexpr std::ptrdiff_t m_fNoiseSpeed = 0x5C4; // float32 - constexpr std::ptrdiff_t m_fNoiseStrength = 0x5C8; // float32 - constexpr std::ptrdiff_t m_vNoiseScale = 0x5CC; // Vector - constexpr std::ptrdiff_t m_bFirstTime = 0x5D8; // bool + constexpr std::ptrdiff_t m_flScattering = 0x6EC; // float32 + constexpr std::ptrdiff_t m_flAnisotropy = 0x6F0; // float32 + constexpr std::ptrdiff_t m_flFadeSpeed = 0x6F4; // float32 + constexpr std::ptrdiff_t m_flDrawDistance = 0x6F8; // float32 + constexpr std::ptrdiff_t m_flFadeInStart = 0x6FC; // float32 + constexpr std::ptrdiff_t m_flFadeInEnd = 0x700; // float32 + constexpr std::ptrdiff_t m_flIndirectStrength = 0x704; // float32 + constexpr std::ptrdiff_t m_nVolumeDepth = 0x708; // int32 + constexpr std::ptrdiff_t m_fFirstVolumeSliceThickness = 0x70C; // float32 + constexpr std::ptrdiff_t m_nIndirectTextureDimX = 0x710; // int32 + constexpr std::ptrdiff_t m_nIndirectTextureDimY = 0x714; // int32 + constexpr std::ptrdiff_t m_nIndirectTextureDimZ = 0x718; // int32 + constexpr std::ptrdiff_t m_vBoxMins = 0x71C; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x728; // Vector + constexpr std::ptrdiff_t m_bActive = 0x734; // bool + constexpr std::ptrdiff_t m_flStartAnisoTime = 0x738; // GameTime_t + constexpr std::ptrdiff_t m_flStartScatterTime = 0x73C; // GameTime_t + constexpr std::ptrdiff_t m_flStartDrawDistanceTime = 0x740; // GameTime_t + constexpr std::ptrdiff_t m_flStartAnisotropy = 0x744; // float32 + constexpr std::ptrdiff_t m_flStartScattering = 0x748; // float32 + constexpr std::ptrdiff_t m_flStartDrawDistance = 0x74C; // float32 + constexpr std::ptrdiff_t m_flDefaultAnisotropy = 0x750; // float32 + constexpr std::ptrdiff_t m_flDefaultScattering = 0x754; // float32 + constexpr std::ptrdiff_t m_flDefaultDrawDistance = 0x758; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x75C; // bool + constexpr std::ptrdiff_t m_bEnableIndirect = 0x75D; // bool + constexpr std::ptrdiff_t m_bIndirectUseLPVs = 0x75E; // bool + constexpr std::ptrdiff_t m_bIsMaster = 0x75F; // bool + constexpr std::ptrdiff_t m_hFogIndirectTexture = 0x760; // CStrongHandle + constexpr std::ptrdiff_t m_nForceRefreshCount = 0x768; // int32 + constexpr std::ptrdiff_t m_fNoiseSpeed = 0x76C; // float32 + constexpr std::ptrdiff_t m_fNoiseStrength = 0x770; // float32 + constexpr std::ptrdiff_t m_vNoiseScale = 0x774; // Vector + constexpr std::ptrdiff_t m_bFirstTime = 0x780; // bool } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace C_WeaponTec9 { } // Parent: CBaseAnimGraph - // Field count: 13 + // Fields count: 13 // // Metadata: // NetworkVarNames: m_bActive (bool) @@ -4446,30 +4562,30 @@ namespace cs2_dumper { // NetworkVarNames: m_bListenedTo (bool) // NetworkVarNames: m_hViewPosition (CHandle) namespace C_PointCommentaryNode { - constexpr std::ptrdiff_t m_bActive = 0xED8; // bool - constexpr std::ptrdiff_t m_bWasActive = 0xED9; // bool - constexpr std::ptrdiff_t m_flEndTime = 0xEDC; // GameTime_t - constexpr std::ptrdiff_t m_flStartTime = 0xEE0; // GameTime_t - constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0xEE4; // float32 - constexpr std::ptrdiff_t m_iszCommentaryFile = 0xEE8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTitle = 0xEF0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSpeakers = 0xEF8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iNodeNumber = 0xF00; // int32 - constexpr std::ptrdiff_t m_iNodeNumberMax = 0xF04; // int32 - constexpr std::ptrdiff_t m_bListenedTo = 0xF08; // bool - constexpr std::ptrdiff_t m_hViewPosition = 0xF18; // CHandle - constexpr std::ptrdiff_t m_bRestartAfterRestore = 0xF1C; // bool + constexpr std::ptrdiff_t m_bActive = 0xF38; // bool + constexpr std::ptrdiff_t m_bWasActive = 0xF39; // bool + constexpr std::ptrdiff_t m_flEndTime = 0xF3C; // GameTime_t + constexpr std::ptrdiff_t m_flStartTime = 0xF40; // GameTime_t + constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0xF44; // float32 + constexpr std::ptrdiff_t m_iszCommentaryFile = 0xF48; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTitle = 0xF50; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSpeakers = 0xF58; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iNodeNumber = 0xF60; // int32 + constexpr std::ptrdiff_t m_iNodeNumberMax = 0xF64; // int32 + constexpr std::ptrdiff_t m_bListenedTo = 0xF68; // bool + constexpr std::ptrdiff_t m_hViewPosition = 0xF78; // CHandle + constexpr std::ptrdiff_t m_bRestartAfterRestore = 0xF7C; // bool } // Parent: CCSPlayerBase_CameraServices - // Field count: 0 + // Fields count: 0 namespace CCSObserver_CameraServices { } // Parent: CCSPointScriptEntity - // Field count: 0 + // Fields count: 0 namespace CCSClientPointScriptEntity { } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: localSound (Vector) @@ -4484,42 +4600,46 @@ namespace cs2_dumper { constexpr std::ptrdiff_t soundscapeEntityListIndex = 0x70; // int32 constexpr std::ptrdiff_t soundEventHash = 0x74; // uint32 } + // Parent: CBaseAnimGraph + // Fields count: 0 + namespace C_CS2WeaponModuleBase { + } // Parent: C_BaseEntity - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_nMode (int) // NetworkVarNames: m_vBoxSize (Vector) // NetworkVarNames: m_bEnabled (bool) namespace C_InfoVisibilityBox { - constexpr std::ptrdiff_t m_nMode = 0x54C; // int32 - constexpr std::ptrdiff_t m_vBoxSize = 0x550; // Vector - constexpr std::ptrdiff_t m_bEnabled = 0x55C; // bool + constexpr std::ptrdiff_t m_nMode = 0x6F0; // int32 + constexpr std::ptrdiff_t m_vBoxSize = 0x6F4; // Vector + constexpr std::ptrdiff_t m_bEnabled = 0x700; // bool } // Parent: C_Sprite - // Field count: 2 + // Fields count: 2 namespace C_FireSprite { - constexpr std::ptrdiff_t m_vecMoveDir = 0xDD8; // Vector - constexpr std::ptrdiff_t m_bFadeFromAbove = 0xDE4; // bool + constexpr std::ptrdiff_t m_vecMoveDir = 0xDC0; // Vector + constexpr std::ptrdiff_t m_bFadeFromAbove = 0xDCC; // bool } // Parent: C_CSGO_TeamIntroCharacterPosition - // Field count: 0 + // Fields count: 0 namespace C_CSGO_TeamIntroTerroristPosition { } // Parent: C_BaseTrigger - // Field count: 8 + // Fields count: 8 namespace C_Precipitation { - constexpr std::ptrdiff_t m_flDensity = 0xCD0; // float32 - constexpr std::ptrdiff_t m_flParticleInnerDist = 0xCE0; // float32 - constexpr std::ptrdiff_t m_pParticleDef = 0xCE8; // char* - constexpr std::ptrdiff_t m_tParticlePrecipTraceTimer = 0xD10; // TimedEvent[1] - constexpr std::ptrdiff_t m_bActiveParticlePrecipEmitter = 0xD18; // bool[1] - constexpr std::ptrdiff_t m_bParticlePrecipInitialized = 0xD19; // bool - constexpr std::ptrdiff_t m_bHasSimulatedSinceLastSceneObjectUpdate = 0xD1A; // bool - constexpr std::ptrdiff_t m_nAvailableSheetSequencesMaxIndex = 0xD1C; // int32 + constexpr std::ptrdiff_t m_flDensity = 0xCB4; // float32 + constexpr std::ptrdiff_t m_flParticleInnerDist = 0xCC0; // float32 + constexpr std::ptrdiff_t m_pParticleDef = 0xCC8; // char* + constexpr std::ptrdiff_t m_tParticlePrecipTraceTimer = 0xCF0; // TimedEvent[1] + constexpr std::ptrdiff_t m_bActiveParticlePrecipEmitter = 0xCF8; // bool[1] + constexpr std::ptrdiff_t m_bParticlePrecipInitialized = 0xCF9; // bool + constexpr std::ptrdiff_t m_bHasSimulatedSinceLastSceneObjectUpdate = 0xCFA; // bool + constexpr std::ptrdiff_t m_nAvailableSheetSequencesMaxIndex = 0xCFC; // int32 } // Parent: CEntitySubclassVDataBase - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -4533,12 +4653,17 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_szModifier = 0x120; // CUtlString } // Parent: None - // Field count: 1 + // Fields count: 6 namespace CBuoyancyHelper { - constexpr std::ptrdiff_t m_flFluidDensity = 0x18; // float32 + constexpr std::ptrdiff_t m_nFluidType = 0x18; // CUtlStringToken + constexpr std::ptrdiff_t m_flFluidDensity = 0x1C; // float32 + constexpr std::ptrdiff_t m_vecFractionOfWheelSubmergedForWheelFriction = 0x20; // CUtlVector + constexpr std::ptrdiff_t m_vecWheelFrictionScales = 0x38; // CUtlVector + constexpr std::ptrdiff_t m_vecFractionOfWheelSubmergedForWheelDrag = 0x50; // CUtlVector + constexpr std::ptrdiff_t m_vecWheelDrag = 0x68; // CUtlVector } // Parent: C_BaseModelEntity - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_bEnabled (bool) @@ -4546,20 +4671,20 @@ namespace cs2_dumper { // NetworkVarNames: m_PanelClassName (string_t) // NetworkVarNames: m_PanelID (string_t) namespace C_BaseClientUIEntity { - constexpr std::ptrdiff_t m_bEnabled = 0xCD0; // bool - constexpr std::ptrdiff_t m_DialogXMLName = 0xCD8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PanelClassName = 0xCE0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PanelID = 0xCE8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bEnabled = 0xCB8; // bool + constexpr std::ptrdiff_t m_DialogXMLName = 0xCC0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PanelClassName = 0xCC8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PanelID = 0xCD0; // CUtlSymbolLarge } // Parent: C_BaseModelEntity - // Field count: 3 + // Fields count: 3 namespace C_FuncTrackTrain { - constexpr std::ptrdiff_t m_nLongAxis = 0xCC8; // int32 - constexpr std::ptrdiff_t m_flRadius = 0xCCC; // float32 - constexpr std::ptrdiff_t m_flLineLength = 0xCD0; // float32 + constexpr std::ptrdiff_t m_nLongAxis = 0xCB0; // int32 + constexpr std::ptrdiff_t m_flRadius = 0xCB4; // float32 + constexpr std::ptrdiff_t m_flLineLength = 0xCB8; // float32 } // Parent: CPlayerPawnComponent - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_bIsRescuing (bool) @@ -4572,54 +4697,56 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_weaponPurchasesThisRound = 0xA0; // WeaponPurchaseTracker_t } // Parent: None - // Field count: 12 + // Fields count: 13 // // Metadata: // NetworkVarNames: m_nModelID (int32) - // NetworkVarNames: m_hMaterial (HMaterialStrong) + // NetworkVarNames: m_hMaterialBase (HMaterialStrong) + // NetworkVarNames: m_hMaterialDamageOverlay (HMaterialStrong) // NetworkVarNames: m_solid (ShardSolid_t) - // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) // NetworkVarNames: m_vecPanelSize (Vector2D) // NetworkVarNames: m_vecStressPositionA (Vector2D) // NetworkVarNames: m_vecStressPositionB (Vector2D) // NetworkVarNames: m_vecPanelVertices (Vector2D) + // NetworkVarNames: m_vInitialPanelVertices (Vector4D) // NetworkVarNames: m_flGlassHalfThickness (float) // NetworkVarNames: m_bHasParent (bool) // NetworkVarNames: m_bParentFrozen (bool) // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) namespace shard_model_desc_t { constexpr std::ptrdiff_t m_nModelID = 0x8; // int32 - constexpr std::ptrdiff_t m_hMaterial = 0x10; // CStrongHandle - constexpr std::ptrdiff_t m_solid = 0x18; // ShardSolid_t - constexpr std::ptrdiff_t m_ShatterPanelMode = 0x19; // ShatterPanelMode - constexpr std::ptrdiff_t m_vecPanelSize = 0x1C; // Vector2D - constexpr std::ptrdiff_t m_vecStressPositionA = 0x24; // Vector2D - constexpr std::ptrdiff_t m_vecStressPositionB = 0x2C; // Vector2D - constexpr std::ptrdiff_t m_vecPanelVertices = 0x38; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_flGlassHalfThickness = 0x50; // float32 - constexpr std::ptrdiff_t m_bHasParent = 0x54; // bool - constexpr std::ptrdiff_t m_bParentFrozen = 0x55; // bool - constexpr std::ptrdiff_t m_SurfacePropStringToken = 0x58; // CUtlStringToken + constexpr std::ptrdiff_t m_hMaterialBase = 0x10; // CStrongHandle + constexpr std::ptrdiff_t m_hMaterialDamageOverlay = 0x18; // CStrongHandle + constexpr std::ptrdiff_t m_solid = 0x20; // ShardSolid_t + constexpr std::ptrdiff_t m_vecPanelSize = 0x24; // Vector2D + constexpr std::ptrdiff_t m_vecStressPositionA = 0x2C; // Vector2D + constexpr std::ptrdiff_t m_vecStressPositionB = 0x34; // Vector2D + constexpr std::ptrdiff_t m_vecPanelVertices = 0x40; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_vInitialPanelVertices = 0x58; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_flGlassHalfThickness = 0x70; // float32 + constexpr std::ptrdiff_t m_bHasParent = 0x74; // bool + constexpr std::ptrdiff_t m_bParentFrozen = 0x75; // bool + constexpr std::ptrdiff_t m_SurfacePropStringToken = 0x78; // CUtlStringToken } // Parent: None - // Field count: 1 + // Fields count: 1 namespace C_SceneEntity__QueuedEvents_t { constexpr std::ptrdiff_t starttime = 0x0; // float32 } // Parent: CBaseAnimGraph - // Field count: 4 + // Fields count: 4 namespace CBaseProp { - constexpr std::ptrdiff_t m_bModelOverrodeBlockLOS = 0xED0; // bool - constexpr std::ptrdiff_t m_iShapeType = 0xED4; // int32 - constexpr std::ptrdiff_t m_bConformToCollisionBounds = 0xED8; // bool - constexpr std::ptrdiff_t m_mPreferredCatchTransform = 0xEDC; // matrix3x4_t + constexpr std::ptrdiff_t m_bModelOverrodeBlockLOS = 0xF30; // bool + constexpr std::ptrdiff_t m_iShapeType = 0xF34; // int32 + constexpr std::ptrdiff_t m_bConformToCollisionBounds = 0xF38; // bool + constexpr std::ptrdiff_t m_mPreferredCatchTransform = 0xF3C; // matrix3x4_t } // Parent: C_CSGO_PreviewPlayer - // Field count: 0 + // Fields count: 0 namespace C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -4627,50 +4754,50 @@ namespace cs2_dumper { namespace CCSPointScriptExtensions_observer { } // Parent: CLogicalEntity - // Field count: 12 + // Fields count: 12 namespace CPointTemplate { - constexpr std::ptrdiff_t m_iszWorldName = 0x548; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSource2EntityLumpName = 0x550; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszEntityFilterName = 0x558; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flTimeoutInterval = 0x560; // float32 - constexpr std::ptrdiff_t m_bAsynchronouslySpawnEntities = 0x564; // bool - constexpr std::ptrdiff_t m_pOutputOnSpawned = 0x568; // CEntityIOOutput - constexpr std::ptrdiff_t m_clientOnlyEntityBehavior = 0x590; // PointTemplateClientOnlyEntityBehavior_t - constexpr std::ptrdiff_t m_ownerSpawnGroupType = 0x594; // PointTemplateOwnerSpawnGroupType_t - constexpr std::ptrdiff_t m_createdSpawnGroupHandles = 0x598; // CUtlVector - constexpr std::ptrdiff_t m_SpawnedEntityHandles = 0x5B0; // CUtlVector - constexpr std::ptrdiff_t m_ScriptSpawnCallback = 0x5C8; // HSCRIPT - constexpr std::ptrdiff_t m_ScriptCallbackScope = 0x5D0; // HSCRIPT + constexpr std::ptrdiff_t m_iszWorldName = 0x6F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSource2EntityLumpName = 0x6F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEntityFilterName = 0x700; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flTimeoutInterval = 0x708; // float32 + constexpr std::ptrdiff_t m_bAsynchronouslySpawnEntities = 0x70C; // bool + constexpr std::ptrdiff_t m_pOutputOnSpawned = 0x710; // CEntityIOOutput + constexpr std::ptrdiff_t m_clientOnlyEntityBehavior = 0x738; // PointTemplateClientOnlyEntityBehavior_t + constexpr std::ptrdiff_t m_ownerSpawnGroupType = 0x73C; // PointTemplateOwnerSpawnGroupType_t + constexpr std::ptrdiff_t m_createdSpawnGroupHandles = 0x740; // CUtlVector + constexpr std::ptrdiff_t m_SpawnedEntityHandles = 0x758; // CUtlVector + constexpr std::ptrdiff_t m_ScriptSpawnCallback = 0x770; // HSCRIPT + constexpr std::ptrdiff_t m_ScriptCallbackScope = 0x778; // HSCRIPT } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace C_WeaponHKP2000 { } // Parent: C_BaseCSGrenade - // Field count: 0 + // Fields count: 0 namespace CTripWireFire { } // Parent: C_BaseFlex - // Field count: 6 + // Fields count: 6 namespace C_CSGO_PreviewModel { - constexpr std::ptrdiff_t m_animgraph = 0x1068; // CUtlString - constexpr std::ptrdiff_t m_animgraphCharacterModeString = 0x1070; // CGlobalSymbol - constexpr std::ptrdiff_t m_defaultAnim = 0x1078; // CUtlString - constexpr std::ptrdiff_t m_nDefaultAnimLoopMode = 0x1080; // AnimLoopMode_t - constexpr std::ptrdiff_t m_flInitialModelScale = 0x1084; // float32 - constexpr std::ptrdiff_t m_sInitialWeaponState = 0x1088; // CUtlString + constexpr std::ptrdiff_t m_animgraph = 0x10C8; // CUtlString + constexpr std::ptrdiff_t m_animgraphCharacterModeString = 0x10D0; // CGlobalSymbol + constexpr std::ptrdiff_t m_defaultAnim = 0x10D8; // CUtlString + constexpr std::ptrdiff_t m_nDefaultAnimLoopMode = 0x10E0; // AnimLoopMode_t + constexpr std::ptrdiff_t m_flInitialModelScale = 0x10E4; // float32 + constexpr std::ptrdiff_t m_sInitialWeaponState = 0x10E8; // CUtlString } // Parent: C_PointEntity - // Field count: 5 + // Fields count: 5 namespace CInfoDynamicShadowHint { - constexpr std::ptrdiff_t m_bDisabled = 0x548; // bool - constexpr std::ptrdiff_t m_flRange = 0x54C; // float32 - constexpr std::ptrdiff_t m_nImportance = 0x550; // int32 - constexpr std::ptrdiff_t m_nLightChoice = 0x554; // int32 - constexpr std::ptrdiff_t m_hLight = 0x558; // CHandle + constexpr std::ptrdiff_t m_bDisabled = 0x6EC; // bool + constexpr std::ptrdiff_t m_flRange = 0x6F0; // float32 + constexpr std::ptrdiff_t m_nImportance = 0x6F4; // int32 + constexpr std::ptrdiff_t m_nLightChoice = 0x6F8; // int32 + constexpr std::ptrdiff_t m_hLight = 0x6FC; // CHandle } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -4678,7 +4805,7 @@ namespace cs2_dumper { namespace CTakeDamageInfoAPI { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -4686,15 +4813,15 @@ namespace cs2_dumper { namespace C_BaseEntityAPI { } // Parent: C_CSWeaponBase - // Field count: 0 + // Fields count: 0 namespace C_WeaponXM1014 { } // Parent: C_ParticleSystem - // Field count: 0 + // Fields count: 0 namespace C_MapPreviewParticleSystem { } // Parent: None - // Field count: 11 + // Fields count: 11 // // Metadata: // NetworkVarNames: m_iGlowType (int32) @@ -4720,7 +4847,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bGlowing = 0x51; // bool } // Parent: C_BaseTrigger - // Field count: 13 + // Fields count: 13 // // Metadata: // NetworkVarNames: m_gravityScale (float) @@ -4737,22 +4864,22 @@ namespace cs2_dumper { // NetworkVarNames: m_vecLinearForceDirection (Vector) // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) namespace C_TriggerPhysics { - constexpr std::ptrdiff_t m_gravityScale = 0xCD0; // float32 - constexpr std::ptrdiff_t m_linearLimit = 0xCD4; // float32 - constexpr std::ptrdiff_t m_linearDamping = 0xCD8; // float32 - constexpr std::ptrdiff_t m_angularLimit = 0xCDC; // float32 - constexpr std::ptrdiff_t m_angularDamping = 0xCE0; // float32 - constexpr std::ptrdiff_t m_linearForce = 0xCE4; // float32 - constexpr std::ptrdiff_t m_flFrequency = 0xCE8; // float32 - constexpr std::ptrdiff_t m_flDampingRatio = 0xCEC; // float32 - constexpr std::ptrdiff_t m_vecLinearForcePointAt = 0xCF0; // Vector - constexpr std::ptrdiff_t m_bCollapseToForcePoint = 0xCFC; // bool - constexpr std::ptrdiff_t m_vecLinearForcePointAtWorld = 0xD00; // Vector - constexpr std::ptrdiff_t m_vecLinearForceDirection = 0xD0C; // Vector - constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0xD18; // bool + constexpr std::ptrdiff_t m_gravityScale = 0xCB4; // float32 + constexpr std::ptrdiff_t m_linearLimit = 0xCB8; // float32 + constexpr std::ptrdiff_t m_linearDamping = 0xCBC; // float32 + constexpr std::ptrdiff_t m_angularLimit = 0xCC0; // float32 + constexpr std::ptrdiff_t m_angularDamping = 0xCC4; // float32 + constexpr std::ptrdiff_t m_linearForce = 0xCC8; // float32 + constexpr std::ptrdiff_t m_flFrequency = 0xCCC; // float32 + constexpr std::ptrdiff_t m_flDampingRatio = 0xCD0; // float32 + constexpr std::ptrdiff_t m_vecLinearForcePointAt = 0xCD4; // Vector + constexpr std::ptrdiff_t m_bCollapseToForcePoint = 0xCE0; // bool + constexpr std::ptrdiff_t m_vecLinearForcePointAtWorld = 0xCE4; // Vector + constexpr std::ptrdiff_t m_vecLinearForceDirection = 0xCF0; // Vector + constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0xCFC; // bool } // Parent: CPlayerPawnComponent - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_hCarriedHostage (CHandle) @@ -4762,15 +4889,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hCarriedHostageProp = 0x44; // CHandle } // Parent: C_CSWeaponBase - // Field count: 0 + // Fields count: 0 namespace CBreachCharge { } // Parent: C_LightEntity - // Field count: 0 + // Fields count: 0 namespace C_LightDirectionalEntity { } // Parent: C_BaseEntity - // Field count: 18 + // Fields count: 18 // // Metadata: // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) @@ -4792,42 +4919,42 @@ namespace cs2_dumper { // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) // NetworkVarNames: m_Entity_bEnabled (bool) namespace C_EnvCubemap { - constexpr std::ptrdiff_t m_Entity_hCubemapTexture = 0x5C8; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_bCustomCubemapTexture = 0x5D0; // bool - constexpr std::ptrdiff_t m_Entity_flInfluenceRadius = 0x5D4; // float32 - constexpr std::ptrdiff_t m_Entity_vBoxProjectMins = 0x5D8; // Vector - constexpr std::ptrdiff_t m_Entity_vBoxProjectMaxs = 0x5E4; // Vector - constexpr std::ptrdiff_t m_Entity_bMoveable = 0x5F0; // bool - constexpr std::ptrdiff_t m_Entity_nHandshake = 0x5F4; // int32 - constexpr std::ptrdiff_t m_Entity_nEnvCubeMapArrayIndex = 0x5F8; // int32 - constexpr std::ptrdiff_t m_Entity_nPriority = 0x5FC; // int32 - constexpr std::ptrdiff_t m_Entity_flEdgeFadeDist = 0x600; // float32 - constexpr std::ptrdiff_t m_Entity_vEdgeFadeDists = 0x604; // Vector - constexpr std::ptrdiff_t m_Entity_flDiffuseScale = 0x610; // float32 - constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x614; // bool - constexpr std::ptrdiff_t m_Entity_bDefaultEnvMap = 0x615; // bool - constexpr std::ptrdiff_t m_Entity_bDefaultSpecEnvMap = 0x616; // bool - constexpr std::ptrdiff_t m_Entity_bIndoorCubeMap = 0x617; // bool - constexpr std::ptrdiff_t m_Entity_bCopyDiffuseFromDefaultCubemap = 0x618; // bool - constexpr std::ptrdiff_t m_Entity_bEnabled = 0x628; // bool + constexpr std::ptrdiff_t m_Entity_hCubemapTexture = 0x770; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_bCustomCubemapTexture = 0x778; // bool + constexpr std::ptrdiff_t m_Entity_flInfluenceRadius = 0x77C; // float32 + constexpr std::ptrdiff_t m_Entity_vBoxProjectMins = 0x780; // Vector + constexpr std::ptrdiff_t m_Entity_vBoxProjectMaxs = 0x78C; // Vector + constexpr std::ptrdiff_t m_Entity_bMoveable = 0x798; // bool + constexpr std::ptrdiff_t m_Entity_nHandshake = 0x79C; // int32 + constexpr std::ptrdiff_t m_Entity_nEnvCubeMapArrayIndex = 0x7A0; // int32 + constexpr std::ptrdiff_t m_Entity_nPriority = 0x7A4; // int32 + constexpr std::ptrdiff_t m_Entity_flEdgeFadeDist = 0x7A8; // float32 + constexpr std::ptrdiff_t m_Entity_vEdgeFadeDists = 0x7AC; // Vector + constexpr std::ptrdiff_t m_Entity_flDiffuseScale = 0x7B8; // float32 + constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x7BC; // bool + constexpr std::ptrdiff_t m_Entity_bDefaultEnvMap = 0x7BD; // bool + constexpr std::ptrdiff_t m_Entity_bDefaultSpecEnvMap = 0x7BE; // bool + constexpr std::ptrdiff_t m_Entity_bIndoorCubeMap = 0x7BF; // bool + constexpr std::ptrdiff_t m_Entity_bCopyDiffuseFromDefaultCubemap = 0x7C0; // bool + constexpr std::ptrdiff_t m_Entity_bEnabled = 0x7D0; // bool } // Parent: C_BaseViewModel - // Field count: 3 + // Fields count: 3 namespace C_PredictedViewModel { - constexpr std::ptrdiff_t m_vPredictedLagOffset = 0xF38; // Vector - constexpr std::ptrdiff_t m_targetSpeed = 0xF44; // QAngle - constexpr std::ptrdiff_t m_currentSpeed = 0xF50; // QAngle + constexpr std::ptrdiff_t m_vPredictedLagOffset = 0xF94; // Vector + constexpr std::ptrdiff_t m_targetSpeed = 0xFA0; // QAngle + constexpr std::ptrdiff_t m_currentSpeed = 0xFAC; // QAngle } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace C_WeaponBizon { } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace C_AK47 { } // Parent: C_BaseEntity - // Field count: 25 + // Fields count: 25 // // Metadata: // NetworkVarNames: m_bDisabled (bool) @@ -4848,56 +4975,60 @@ namespace cs2_dumper { // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) // NetworkVarNames: m_flInputOffset (float) namespace C_PointValueRemapper { - constexpr std::ptrdiff_t m_bDisabled = 0x548; // bool - constexpr std::ptrdiff_t m_bDisabledOld = 0x549; // bool - constexpr std::ptrdiff_t m_bUpdateOnClient = 0x54A; // bool - constexpr std::ptrdiff_t m_nInputType = 0x54C; // ValueRemapperInputType_t - constexpr std::ptrdiff_t m_hRemapLineStart = 0x550; // CHandle - constexpr std::ptrdiff_t m_hRemapLineEnd = 0x554; // CHandle - constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x558; // float32 - constexpr std::ptrdiff_t m_flDisengageDistance = 0x55C; // float32 - constexpr std::ptrdiff_t m_flEngageDistance = 0x560; // float32 - constexpr std::ptrdiff_t m_bRequiresUseKey = 0x564; // bool - constexpr std::ptrdiff_t m_nOutputType = 0x568; // ValueRemapperOutputType_t - constexpr std::ptrdiff_t m_hOutputEntities = 0x570; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_nHapticsType = 0x588; // ValueRemapperHapticsType_t - constexpr std::ptrdiff_t m_nMomentumType = 0x58C; // ValueRemapperMomentumType_t - constexpr std::ptrdiff_t m_flMomentumModifier = 0x590; // float32 - constexpr std::ptrdiff_t m_flSnapValue = 0x594; // float32 - constexpr std::ptrdiff_t m_flCurrentMomentum = 0x598; // float32 - constexpr std::ptrdiff_t m_nRatchetType = 0x59C; // ValueRemapperRatchetType_t - constexpr std::ptrdiff_t m_flRatchetOffset = 0x5A0; // float32 - constexpr std::ptrdiff_t m_flInputOffset = 0x5A4; // float32 - constexpr std::ptrdiff_t m_bEngaged = 0x5A8; // bool - constexpr std::ptrdiff_t m_bFirstUpdate = 0x5A9; // bool - constexpr std::ptrdiff_t m_flPreviousValue = 0x5AC; // float32 - constexpr std::ptrdiff_t m_flPreviousUpdateTickTime = 0x5B0; // GameTime_t - constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x5B4; // Vector + constexpr std::ptrdiff_t m_bDisabled = 0x6EC; // bool + constexpr std::ptrdiff_t m_bDisabledOld = 0x6ED; // bool + constexpr std::ptrdiff_t m_bUpdateOnClient = 0x6EE; // bool + constexpr std::ptrdiff_t m_nInputType = 0x6F0; // ValueRemapperInputType_t + constexpr std::ptrdiff_t m_hRemapLineStart = 0x6F4; // CHandle + constexpr std::ptrdiff_t m_hRemapLineEnd = 0x6F8; // CHandle + constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x6FC; // float32 + constexpr std::ptrdiff_t m_flDisengageDistance = 0x700; // float32 + constexpr std::ptrdiff_t m_flEngageDistance = 0x704; // float32 + constexpr std::ptrdiff_t m_bRequiresUseKey = 0x708; // bool + constexpr std::ptrdiff_t m_nOutputType = 0x70C; // ValueRemapperOutputType_t + constexpr std::ptrdiff_t m_hOutputEntities = 0x710; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_nHapticsType = 0x728; // ValueRemapperHapticsType_t + constexpr std::ptrdiff_t m_nMomentumType = 0x72C; // ValueRemapperMomentumType_t + constexpr std::ptrdiff_t m_flMomentumModifier = 0x730; // float32 + constexpr std::ptrdiff_t m_flSnapValue = 0x734; // float32 + constexpr std::ptrdiff_t m_flCurrentMomentum = 0x738; // float32 + constexpr std::ptrdiff_t m_nRatchetType = 0x73C; // ValueRemapperRatchetType_t + constexpr std::ptrdiff_t m_flRatchetOffset = 0x740; // float32 + constexpr std::ptrdiff_t m_flInputOffset = 0x744; // float32 + constexpr std::ptrdiff_t m_bEngaged = 0x748; // bool + constexpr std::ptrdiff_t m_bFirstUpdate = 0x749; // bool + constexpr std::ptrdiff_t m_flPreviousValue = 0x74C; // float32 + constexpr std::ptrdiff_t m_flPreviousUpdateTickTime = 0x750; // GameTime_t + constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x754; // Vector } // Parent: C_CSWeaponBase - // Field count: 0 + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bFirstAttack (bool) namespace C_Knife { + constexpr std::ptrdiff_t m_bFirstAttack = 0x29C7; // bool } // Parent: C_EnvCubemap - // Field count: 0 + // Fields count: 0 namespace C_EnvCubemapBox { } // Parent: C_Item - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_OwningPlayer (CHandle) // NetworkVarNames: m_KillingPlayer (CHandle) namespace C_ItemDogtags { - constexpr std::ptrdiff_t m_OwningPlayer = 0x16B0; // CHandle - constexpr std::ptrdiff_t m_KillingPlayer = 0x16B4; // CHandle + constexpr std::ptrdiff_t m_OwningPlayer = 0x2618; // CHandle + constexpr std::ptrdiff_t m_KillingPlayer = 0x261C; // CHandle } // Parent: C_CSGO_TeamPreviewCamera - // Field count: 0 + // Fields count: 0 namespace C_CSGO_EndOfMatchCamera { } // Parent: C_BaseEntity - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_iszStackName (string_t) @@ -4906,63 +5037,71 @@ namespace cs2_dumper { // NetworkVarNames: m_iOpvarIndex (int) // NetworkVarNames: m_bUseAutoCompare (bool) namespace C_SoundOpvarSetPointBase { - constexpr std::ptrdiff_t m_iszStackName = 0x548; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOperatorName = 0x550; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOpvarName = 0x558; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iOpvarIndex = 0x560; // int32 - constexpr std::ptrdiff_t m_bUseAutoCompare = 0x564; // bool + constexpr std::ptrdiff_t m_iszStackName = 0x6F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOperatorName = 0x6F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOpvarName = 0x700; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iOpvarIndex = 0x708; // int32 + constexpr std::ptrdiff_t m_bUseAutoCompare = 0x70C; // bool } // Parent: C_Breakable - // Field count: 0 + // Fields count: 0 namespace C_PhysBox { } // Parent: CPlayerPawnComponent - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) namespace CCSPlayer_BuyServices { constexpr std::ptrdiff_t m_vecSellbackPurchaseEntries = 0x40; // C_UtlVectorEmbeddedNetworkVar } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CPathSimpleAPI { + } // Parent: C_BaseCSGrenade - // Field count: 0 + // Fields count: 0 namespace C_SensorGrenade { } // Parent: C_CSWeaponBaseGun - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_fFireTime (GameTime_t) namespace C_WeaponTaser { - constexpr std::ptrdiff_t m_fFireTime = 0x1A90; // GameTime_t - constexpr std::ptrdiff_t m_nLastAttackTick = 0x1A94; // int32 + constexpr std::ptrdiff_t m_fFireTime = 0x29E8; // GameTime_t + constexpr std::ptrdiff_t m_nLastAttackTick = 0x29EC; // int32 } // Parent: C_CSWeaponBase - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_bPlayingUninterruptableAct (bool) // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) namespace C_Fists { - constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0x1A70; // bool - constexpr std::ptrdiff_t m_nUninterruptableActivity = 0x1A74; // PlayerAnimEvent_t + constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0x29C7; // bool + constexpr std::ptrdiff_t m_nUninterruptableActivity = 0x29C8; // PlayerAnimEvent_t } // Parent: C_PhysicsProp - // Field count: 0 + // Fields count: 0 namespace C_PhysicsPropMultiplayer { } // Parent: CInfoDynamicShadowHint - // Field count: 2 + // Fields count: 2 namespace CInfoDynamicShadowHintBox { - constexpr std::ptrdiff_t m_vBoxMins = 0x560; // Vector - constexpr std::ptrdiff_t m_vBoxMaxs = 0x56C; // Vector + constexpr std::ptrdiff_t m_vBoxMins = 0x700; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x70C; // Vector } // Parent: C_SoundOpvarSetPointEntity - // Field count: 0 + // Fields count: 0 namespace C_SoundOpvarSetPathCornerEntity { } // Parent: C_BaseEntity - // Field count: 18 + // Fields count: 18 // // Metadata: // NetworkVarNames: m_flEndDistance (float) @@ -4983,31 +5122,31 @@ namespace cs2_dumper { // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) // NetworkVarNames: m_bHasHeightFogEnd (bool) namespace C_EnvCubemapFog { - constexpr std::ptrdiff_t m_flEndDistance = 0x548; // float32 - constexpr std::ptrdiff_t m_flStartDistance = 0x54C; // float32 - constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x550; // float32 - constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x554; // bool - constexpr std::ptrdiff_t m_flFogHeightWidth = 0x558; // float32 - constexpr std::ptrdiff_t m_flFogHeightEnd = 0x55C; // float32 - constexpr std::ptrdiff_t m_flFogHeightStart = 0x560; // float32 - constexpr std::ptrdiff_t m_flFogHeightExponent = 0x564; // float32 - constexpr std::ptrdiff_t m_flLODBias = 0x568; // float32 - constexpr std::ptrdiff_t m_bActive = 0x56C; // bool - constexpr std::ptrdiff_t m_bStartDisabled = 0x56D; // bool - constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x570; // float32 - constexpr std::ptrdiff_t m_nCubemapSourceType = 0x574; // int32 - constexpr std::ptrdiff_t m_hSkyMaterial = 0x578; // CStrongHandle - constexpr std::ptrdiff_t m_iszSkyEntity = 0x580; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hFogCubemapTexture = 0x588; // CStrongHandle - constexpr std::ptrdiff_t m_bHasHeightFogEnd = 0x590; // bool - constexpr std::ptrdiff_t m_bFirstTime = 0x591; // bool + constexpr std::ptrdiff_t m_flEndDistance = 0x6EC; // float32 + constexpr std::ptrdiff_t m_flStartDistance = 0x6F0; // float32 + constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x6F4; // float32 + constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x6F8; // bool + constexpr std::ptrdiff_t m_flFogHeightWidth = 0x6FC; // float32 + constexpr std::ptrdiff_t m_flFogHeightEnd = 0x700; // float32 + constexpr std::ptrdiff_t m_flFogHeightStart = 0x704; // float32 + constexpr std::ptrdiff_t m_flFogHeightExponent = 0x708; // float32 + constexpr std::ptrdiff_t m_flLODBias = 0x70C; // float32 + constexpr std::ptrdiff_t m_bActive = 0x710; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0x711; // bool + constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x714; // float32 + constexpr std::ptrdiff_t m_nCubemapSourceType = 0x718; // int32 + constexpr std::ptrdiff_t m_hSkyMaterial = 0x720; // CStrongHandle + constexpr std::ptrdiff_t m_iszSkyEntity = 0x728; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFogCubemapTexture = 0x730; // CStrongHandle + constexpr std::ptrdiff_t m_bHasHeightFogEnd = 0x738; // bool + constexpr std::ptrdiff_t m_bFirstTime = 0x739; // bool } // Parent: C_CSWeaponBase - // Field count: 0 + // Fields count: 0 namespace C_WeaponSawedoff { } // Parent: None - // Field count: 17 + // Fields count: 17 // // Metadata: // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) @@ -5044,7 +5183,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flCapsuleRadius = 0xAC; // float32 } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_hSequence (HSequence) @@ -5061,7 +5200,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flPrevCycleForAnimEventDetection = 0x24; // float32 } // Parent: C_ModelPointEntity - // Field count: 16 + // Fields count: 16 // // Metadata: // NetworkVarNames: m_nUniqueID (int) @@ -5080,25 +5219,25 @@ namespace cs2_dumper { // NetworkVarNames: m_nVersion (uint8) // NetworkVarNames: m_ubSignature (uint8) namespace C_PlayerSprayDecal { - constexpr std::ptrdiff_t m_nUniqueID = 0xCC8; // int32 - constexpr std::ptrdiff_t m_unAccountID = 0xCCC; // uint32 - constexpr std::ptrdiff_t m_unTraceID = 0xCD0; // uint32 - constexpr std::ptrdiff_t m_rtGcTime = 0xCD4; // uint32 - constexpr std::ptrdiff_t m_vecEndPos = 0xCD8; // Vector - constexpr std::ptrdiff_t m_vecStart = 0xCE4; // Vector - constexpr std::ptrdiff_t m_vecLeft = 0xCF0; // Vector - constexpr std::ptrdiff_t m_vecNormal = 0xCFC; // Vector - constexpr std::ptrdiff_t m_nPlayer = 0xD08; // int32 - constexpr std::ptrdiff_t m_nEntity = 0xD0C; // int32 - constexpr std::ptrdiff_t m_nHitbox = 0xD10; // int32 - constexpr std::ptrdiff_t m_flCreationTime = 0xD14; // float32 - constexpr std::ptrdiff_t m_nTintID = 0xD18; // int32 - constexpr std::ptrdiff_t m_nVersion = 0xD1C; // uint8 - constexpr std::ptrdiff_t m_ubSignature = 0xD1D; // uint8[128] - constexpr std::ptrdiff_t m_SprayRenderHelper = 0xDA8; // CPlayerSprayDecalRenderHelper + constexpr std::ptrdiff_t m_nUniqueID = 0xCB0; // int32 + constexpr std::ptrdiff_t m_unAccountID = 0xCB4; // uint32 + constexpr std::ptrdiff_t m_unTraceID = 0xCB8; // uint32 + constexpr std::ptrdiff_t m_rtGcTime = 0xCBC; // uint32 + constexpr std::ptrdiff_t m_vecEndPos = 0xCC0; // Vector + constexpr std::ptrdiff_t m_vecStart = 0xCCC; // Vector + constexpr std::ptrdiff_t m_vecLeft = 0xCD8; // Vector + constexpr std::ptrdiff_t m_vecNormal = 0xCE4; // Vector + constexpr std::ptrdiff_t m_nPlayer = 0xCF0; // int32 + constexpr std::ptrdiff_t m_nEntity = 0xCF4; // int32 + constexpr std::ptrdiff_t m_nHitbox = 0xCF8; // int32 + constexpr std::ptrdiff_t m_flCreationTime = 0xCFC; // float32 + constexpr std::ptrdiff_t m_nTintID = 0xD00; // int32 + constexpr std::ptrdiff_t m_nVersion = 0xD04; // uint8 + constexpr std::ptrdiff_t m_ubSignature = 0xD05; // uint8[128] + constexpr std::ptrdiff_t m_SprayRenderHelper = 0xD90; // CPlayerSprayDecalRenderHelper } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_ID (CUtlStringToken) @@ -5108,28 +5247,28 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Values = 0x34; // Vector4D } // Parent: C_PhysicsProp - // Field count: 1 + // Fields count: 1 // // Metadata: // MNetworkExcludeByName // NetworkVarNames: m_ShardDesc (shard_model_desc_t) namespace C_ShatterGlassShardPhysics { - constexpr std::ptrdiff_t m_ShardDesc = 0x1050; // shard_model_desc_t + constexpr std::ptrdiff_t m_ShardDesc = 0x10C0; // shard_model_desc_t } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace C_WeaponElite { } // Parent: C_BaseModelEntity - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) namespace C_LightEntity { - constexpr std::ptrdiff_t m_CLightComponent = 0xCC8; // CLightComponent* + constexpr std::ptrdiff_t m_CLightComponent = 0xCB0; // CLightComponent* } // Parent: C_BaseEntity - // Field count: 6 + // Fields count: 6 // // Metadata: // NetworkVarNames: m_flVisibilityStrength (float) @@ -5139,15 +5278,15 @@ namespace cs2_dumper { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) namespace C_PlayerVisibility { - constexpr std::ptrdiff_t m_flVisibilityStrength = 0x548; // float32 - constexpr std::ptrdiff_t m_flFogDistanceMultiplier = 0x54C; // float32 - constexpr std::ptrdiff_t m_flFogMaxDensityMultiplier = 0x550; // float32 - constexpr std::ptrdiff_t m_flFadeTime = 0x554; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x558; // bool - constexpr std::ptrdiff_t m_bIsEnabled = 0x559; // bool + constexpr std::ptrdiff_t m_flVisibilityStrength = 0x6EC; // float32 + constexpr std::ptrdiff_t m_flFogDistanceMultiplier = 0x6F0; // float32 + constexpr std::ptrdiff_t m_flFogMaxDensityMultiplier = 0x6F4; // float32 + constexpr std::ptrdiff_t m_flFadeTime = 0x6F8; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x6FC; // bool + constexpr std::ptrdiff_t m_bIsEnabled = 0x6FD; // bool } // Parent: None - // Field count: 25 + // Fields count: 25 // // Metadata: // NetworkVarNames: dirPrimary (Vector) @@ -5202,42 +5341,34 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bPadding = 0x67; // bool } // Parent: CBaseAnimGraph - // Field count: 19 + // Fields count: 19 // // Metadata: // NetworkVarNames: m_flexWeight (float32) // NetworkVarNames: m_blinktoggle (bool) namespace C_BaseFlex { - constexpr std::ptrdiff_t m_flexWeight = 0xEE0; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_vLookTargetPosition = 0xEF8; // Vector - constexpr std::ptrdiff_t m_blinktoggle = 0xF10; // bool - constexpr std::ptrdiff_t m_nLastFlexUpdateFrameCount = 0xF70; // int32 - constexpr std::ptrdiff_t m_CachedViewTarget = 0xF74; // Vector - constexpr std::ptrdiff_t m_nNextSceneEventId = 0xF80; // SceneEventId_t - constexpr std::ptrdiff_t m_iBlink = 0xF84; // int32 - constexpr std::ptrdiff_t m_blinktime = 0xF88; // float32 - constexpr std::ptrdiff_t m_prevblinktoggle = 0xF8C; // bool - constexpr std::ptrdiff_t m_iJawOpen = 0xF90; // int32 - constexpr std::ptrdiff_t m_flJawOpenAmount = 0xF94; // float32 - constexpr std::ptrdiff_t m_flBlinkAmount = 0xF98; // float32 - constexpr std::ptrdiff_t m_iMouthAttachment = 0xF9C; // AttachmentHandle_t - constexpr std::ptrdiff_t m_iEyeAttachment = 0xF9D; // AttachmentHandle_t - constexpr std::ptrdiff_t m_bResetFlexWeightsOnModelChange = 0xF9E; // bool - constexpr std::ptrdiff_t m_nEyeOcclusionRendererBone = 0xFB8; // int32 - constexpr std::ptrdiff_t m_mEyeOcclusionRendererCameraToBoneTransform = 0xFBC; // matrix3x4_t - constexpr std::ptrdiff_t m_vEyeOcclusionRendererHalfExtent = 0xFEC; // Vector - constexpr std::ptrdiff_t m_PhonemeClasses = 0x1008; // C_BaseFlex::Emphasized_Phoneme[3] - } - // Parent: C_BaseEntity - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) - namespace C_RagdollManager { - constexpr std::ptrdiff_t m_iCurrentMaxRagdollCount = 0x548; // int8 + constexpr std::ptrdiff_t m_flexWeight = 0xF40; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_vLookTargetPosition = 0xF58; // Vector + constexpr std::ptrdiff_t m_blinktoggle = 0xF70; // bool + constexpr std::ptrdiff_t m_nLastFlexUpdateFrameCount = 0xFD0; // int32 + constexpr std::ptrdiff_t m_CachedViewTarget = 0xFD4; // Vector + constexpr std::ptrdiff_t m_nNextSceneEventId = 0xFE0; // SceneEventId_t + constexpr std::ptrdiff_t m_iBlink = 0xFE4; // int32 + constexpr std::ptrdiff_t m_blinktime = 0xFE8; // float32 + constexpr std::ptrdiff_t m_prevblinktoggle = 0xFEC; // bool + constexpr std::ptrdiff_t m_iJawOpen = 0xFF0; // int32 + constexpr std::ptrdiff_t m_flJawOpenAmount = 0xFF4; // float32 + constexpr std::ptrdiff_t m_flBlinkAmount = 0xFF8; // float32 + constexpr std::ptrdiff_t m_iMouthAttachment = 0xFFC; // AttachmentHandle_t + constexpr std::ptrdiff_t m_iEyeAttachment = 0xFFD; // AttachmentHandle_t + constexpr std::ptrdiff_t m_bResetFlexWeightsOnModelChange = 0xFFE; // bool + constexpr std::ptrdiff_t m_nEyeOcclusionRendererBone = 0x1018; // int32 + constexpr std::ptrdiff_t m_mEyeOcclusionRendererCameraToBoneTransform = 0x101C; // matrix3x4_t + constexpr std::ptrdiff_t m_vEyeOcclusionRendererHalfExtent = 0x104C; // Vector + constexpr std::ptrdiff_t m_PhonemeClasses = 0x1068; // C_BaseFlex::Emphasized_Phoneme[3] } // Parent: C_BaseModelEntity - // Field count: 12 + // Fields count: 12 // // Metadata: // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) @@ -5253,60 +5384,60 @@ namespace cs2_dumper { // NetworkVarNames: m_flFogMaxEnd (float) // NetworkVarNames: m_bEnabled (bool) namespace C_EnvSky { - constexpr std::ptrdiff_t m_hSkyMaterial = 0xCC8; // CStrongHandle - constexpr std::ptrdiff_t m_hSkyMaterialLightingOnly = 0xCD0; // CStrongHandle - constexpr std::ptrdiff_t m_bStartDisabled = 0xCD8; // bool - constexpr std::ptrdiff_t m_vTintColor = 0xCD9; // Color - constexpr std::ptrdiff_t m_vTintColorLightingOnly = 0xCDD; // Color - constexpr std::ptrdiff_t m_flBrightnessScale = 0xCE4; // float32 - constexpr std::ptrdiff_t m_nFogType = 0xCE8; // int32 - constexpr std::ptrdiff_t m_flFogMinStart = 0xCEC; // float32 - constexpr std::ptrdiff_t m_flFogMinEnd = 0xCF0; // float32 - constexpr std::ptrdiff_t m_flFogMaxStart = 0xCF4; // float32 - constexpr std::ptrdiff_t m_flFogMaxEnd = 0xCF8; // float32 - constexpr std::ptrdiff_t m_bEnabled = 0xCFC; // bool + constexpr std::ptrdiff_t m_hSkyMaterial = 0xCB0; // CStrongHandle + constexpr std::ptrdiff_t m_hSkyMaterialLightingOnly = 0xCB8; // CStrongHandle + constexpr std::ptrdiff_t m_bStartDisabled = 0xCC0; // bool + constexpr std::ptrdiff_t m_vTintColor = 0xCC1; // Color + constexpr std::ptrdiff_t m_vTintColorLightingOnly = 0xCC5; // Color + constexpr std::ptrdiff_t m_flBrightnessScale = 0xCCC; // float32 + constexpr std::ptrdiff_t m_nFogType = 0xCD0; // int32 + constexpr std::ptrdiff_t m_flFogMinStart = 0xCD4; // float32 + constexpr std::ptrdiff_t m_flFogMinEnd = 0xCD8; // float32 + constexpr std::ptrdiff_t m_flFogMaxStart = 0xCDC; // float32 + constexpr std::ptrdiff_t m_flFogMaxEnd = 0xCE0; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0xCE4; // bool } // Parent: C_PointEntity - // Field count: 0 + // Fields count: 0 namespace CInfoTarget { } // Parent: C_CSGO_TeamIntroCharacterPosition - // Field count: 0 + // Fields count: 0 namespace C_CSGO_TeamIntroCounterTerroristPosition { } // Parent: C_BreakableProp - // Field count: 23 + // Fields count: 23 // // Metadata: // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) // NetworkVarNames: m_bUseAnimGraph (bool) namespace C_DynamicProp { - constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0x1040; // bool - constexpr std::ptrdiff_t m_bUseAnimGraph = 0x1041; // bool - constexpr std::ptrdiff_t m_pOutputAnimBegun = 0x1048; // CEntityIOOutput - constexpr std::ptrdiff_t m_pOutputAnimOver = 0x1070; // CEntityIOOutput - constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0x1098; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAnimReachedStart = 0x10C0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0x10E8; // CEntityIOOutput - constexpr std::ptrdiff_t m_iszIdleAnim = 0x1110; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0x1118; // AnimLoopMode_t - constexpr std::ptrdiff_t m_bRandomizeCycle = 0x111C; // bool - constexpr std::ptrdiff_t m_bStartDisabled = 0x111D; // bool - constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0x111E; // bool - constexpr std::ptrdiff_t m_bForceNpcExclude = 0x111F; // bool - constexpr std::ptrdiff_t m_bCreateNonSolid = 0x1120; // bool - constexpr std::ptrdiff_t m_bIsOverrideProp = 0x1121; // bool - constexpr std::ptrdiff_t m_iInitialGlowState = 0x1124; // int32 - constexpr std::ptrdiff_t m_nGlowRange = 0x1128; // int32 - constexpr std::ptrdiff_t m_nGlowRangeMin = 0x112C; // int32 - constexpr std::ptrdiff_t m_glowColor = 0x1130; // Color - constexpr std::ptrdiff_t m_nGlowTeam = 0x1134; // int32 - constexpr std::ptrdiff_t m_iCachedFrameCount = 0x1138; // int32 - constexpr std::ptrdiff_t m_vecCachedRenderMins = 0x113C; // Vector - constexpr std::ptrdiff_t m_vecCachedRenderMaxs = 0x1148; // Vector + constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0x10B5; // bool + constexpr std::ptrdiff_t m_bUseAnimGraph = 0x10B6; // bool + constexpr std::ptrdiff_t m_pOutputAnimBegun = 0x10B8; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputAnimOver = 0x10E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0x1108; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAnimReachedStart = 0x1130; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0x1158; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszIdleAnim = 0x1180; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0x1188; // AnimLoopMode_t + constexpr std::ptrdiff_t m_bRandomizeCycle = 0x118C; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0x118D; // bool + constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0x118E; // bool + constexpr std::ptrdiff_t m_bForceNpcExclude = 0x118F; // bool + constexpr std::ptrdiff_t m_bCreateNonSolid = 0x1190; // bool + constexpr std::ptrdiff_t m_bIsOverrideProp = 0x1191; // bool + constexpr std::ptrdiff_t m_iInitialGlowState = 0x1194; // int32 + constexpr std::ptrdiff_t m_nGlowRange = 0x1198; // int32 + constexpr std::ptrdiff_t m_nGlowRangeMin = 0x119C; // int32 + constexpr std::ptrdiff_t m_glowColor = 0x11A0; // Color + constexpr std::ptrdiff_t m_nGlowTeam = 0x11A4; // int32 + constexpr std::ptrdiff_t m_iCachedFrameCount = 0x11A8; // int32 + constexpr std::ptrdiff_t m_vecCachedRenderMins = 0x11AC; // Vector + constexpr std::ptrdiff_t m_vecCachedRenderMaxs = 0x11B8; // Vector } // Parent: CEntityComponent - // Field count: 10 + // Fields count: 10 namespace CPropDataComponent { constexpr std::ptrdiff_t m_flDmgModBullet = 0x10; // float32 constexpr std::ptrdiff_t m_flDmgModClub = 0x14; // float32 @@ -5320,23 +5451,29 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nMotionDisabledSpawnFlag = 0x3C; // int32 } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace C_WeaponSCAR20 { } // Parent: C_BaseCSGrenade - // Field count: 0 + // Fields count: 0 namespace C_DecoyGrenade { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag // MPulseLibraryBindings namespace CCSPointScriptExtensions_player { } + // Parent: C_CS2WeaponModuleBase + // Fields count: 2 + namespace C_KeychainModule { + constexpr std::ptrdiff_t m_nKeychainDefID = 0xF38; // uint32 + constexpr std::ptrdiff_t m_nKeychainSeed = 0xF3C; // uint32 + } // Parent: C_BaseEntity - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_iszStackName (string_t) @@ -5348,17 +5485,17 @@ namespace cs2_dumper { // NetworkVarNames: m_vDistanceOuterMaxs (Vector) // NetworkVarNames: m_nAABBDirection (int) namespace CCitadelSoundOpvarSetOBB { - constexpr std::ptrdiff_t m_iszStackName = 0x560; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOperatorName = 0x568; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOpvarName = 0x570; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_vDistanceInnerMins = 0x578; // Vector - constexpr std::ptrdiff_t m_vDistanceInnerMaxs = 0x584; // Vector - constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x590; // Vector - constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x59C; // Vector - constexpr std::ptrdiff_t m_nAABBDirection = 0x5A8; // int32 + constexpr std::ptrdiff_t m_iszStackName = 0x708; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOperatorName = 0x710; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOpvarName = 0x718; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vDistanceInnerMins = 0x720; // Vector + constexpr std::ptrdiff_t m_vDistanceInnerMaxs = 0x72C; // Vector + constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x738; // Vector + constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x744; // Vector + constexpr std::ptrdiff_t m_nAABBDirection = 0x750; // int32 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_unDefIdx (item_definition_index_t) @@ -5374,62 +5511,62 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hItem = 0x40; // CEntityHandle } // Parent: C_GameRules - // Field count: 0 + // Fields count: 0 namespace C_SingleplayRules { } // Parent: CBaseAnimGraph - // Field count: 25 + // Fields count: 25 namespace C_LocalTempEntity { - constexpr std::ptrdiff_t flags = 0xED0; // int32 - constexpr std::ptrdiff_t die = 0xED4; // GameTime_t - constexpr std::ptrdiff_t m_flFrameMax = 0xED8; // float32 - constexpr std::ptrdiff_t x = 0xEDC; // float32 - constexpr std::ptrdiff_t y = 0xEE0; // float32 - constexpr std::ptrdiff_t fadeSpeed = 0xEE4; // float32 - constexpr std::ptrdiff_t bounceFactor = 0xEE8; // float32 - constexpr std::ptrdiff_t hitSound = 0xEEC; // int32 - constexpr std::ptrdiff_t priority = 0xEF0; // int32 - constexpr std::ptrdiff_t tentOffset = 0xEF4; // Vector - constexpr std::ptrdiff_t m_vecTempEntAngVelocity = 0xF00; // QAngle - constexpr std::ptrdiff_t tempent_renderamt = 0xF0C; // int32 - constexpr std::ptrdiff_t m_vecNormal = 0xF10; // Vector - constexpr std::ptrdiff_t m_flSpriteScale = 0xF1C; // float32 - constexpr std::ptrdiff_t m_nFlickerFrame = 0xF20; // int32 - constexpr std::ptrdiff_t m_flFrameRate = 0xF24; // float32 - constexpr std::ptrdiff_t m_flFrame = 0xF28; // float32 - constexpr std::ptrdiff_t m_pszImpactEffect = 0xF30; // char* - constexpr std::ptrdiff_t m_pszParticleEffect = 0xF38; // char* - constexpr std::ptrdiff_t m_bParticleCollision = 0xF40; // bool - constexpr std::ptrdiff_t m_iLastCollisionFrame = 0xF44; // int32 - constexpr std::ptrdiff_t m_vLastCollisionOrigin = 0xF48; // Vector - constexpr std::ptrdiff_t m_vecTempEntVelocity = 0xF54; // Vector - constexpr std::ptrdiff_t m_vecPrevAbsOrigin = 0xF60; // Vector - constexpr std::ptrdiff_t m_vecTempEntAcceleration = 0xF6C; // Vector + constexpr std::ptrdiff_t flags = 0xF30; // int32 + constexpr std::ptrdiff_t die = 0xF34; // GameTime_t + constexpr std::ptrdiff_t m_flFrameMax = 0xF38; // float32 + constexpr std::ptrdiff_t x = 0xF3C; // float32 + constexpr std::ptrdiff_t y = 0xF40; // float32 + constexpr std::ptrdiff_t fadeSpeed = 0xF44; // float32 + constexpr std::ptrdiff_t bounceFactor = 0xF48; // float32 + constexpr std::ptrdiff_t hitSound = 0xF4C; // int32 + constexpr std::ptrdiff_t priority = 0xF50; // int32 + constexpr std::ptrdiff_t tentOffset = 0xF54; // Vector + constexpr std::ptrdiff_t m_vecTempEntAngVelocity = 0xF60; // QAngle + constexpr std::ptrdiff_t tempent_renderamt = 0xF6C; // int32 + constexpr std::ptrdiff_t m_vecNormal = 0xF70; // Vector + constexpr std::ptrdiff_t m_flSpriteScale = 0xF7C; // float32 + constexpr std::ptrdiff_t m_nFlickerFrame = 0xF80; // int32 + constexpr std::ptrdiff_t m_flFrameRate = 0xF84; // float32 + constexpr std::ptrdiff_t m_flFrame = 0xF88; // float32 + constexpr std::ptrdiff_t m_pszImpactEffect = 0xF90; // char* + constexpr std::ptrdiff_t m_pszParticleEffect = 0xF98; // char* + constexpr std::ptrdiff_t m_bParticleCollision = 0xFA0; // bool + constexpr std::ptrdiff_t m_iLastCollisionFrame = 0xFA4; // int32 + constexpr std::ptrdiff_t m_vLastCollisionOrigin = 0xFA8; // Vector + constexpr std::ptrdiff_t m_vecTempEntVelocity = 0xFB4; // Vector + constexpr std::ptrdiff_t m_vecPrevAbsOrigin = 0xFC0; // Vector + constexpr std::ptrdiff_t m_vecTempEntAcceleration = 0xFCC; // Vector } // Parent: None - // Field count: 2 + // Fields count: 2 namespace C_EnvWindShared__WindAveEvent_t { constexpr std::ptrdiff_t m_flStartWindSpeed = 0x0; // float32 constexpr std::ptrdiff_t m_flAveWindSpeed = 0x4; // float32 } // Parent: C_BaseCSGrenadeProjectile - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_bIsIncGrenade (bool) namespace C_MolotovProjectile { - constexpr std::ptrdiff_t m_bIsIncGrenade = 0x1150; // bool + constexpr std::ptrdiff_t m_bIsIncGrenade = 0x11A4; // bool } // Parent: C_LightDirectionalEntity - // Field count: 0 + // Fields count: 0 namespace C_LightEnvironmentEntity { } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace C_WeaponUMP45 { } // Parent: C_PointEntity - // Field count: 9 + // Fields count: 9 // // Metadata: // NetworkVarNames: m_bDisabled (bool) @@ -5441,18 +5578,18 @@ namespace cs2_dumper { // NetworkVarNames: m_nTargetChangeCount (int) // NetworkVarNames: m_vecCSSClasses (string_t) namespace CInfoOffscreenPanoramaTexture { - constexpr std::ptrdiff_t m_bDisabled = 0x548; // bool - constexpr std::ptrdiff_t m_nResolutionX = 0x54C; // int32 - constexpr std::ptrdiff_t m_nResolutionY = 0x550; // int32 - constexpr std::ptrdiff_t m_szLayoutFileName = 0x558; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_RenderAttrName = 0x560; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_TargetEntities = 0x568; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_nTargetChangeCount = 0x580; // int32 - constexpr std::ptrdiff_t m_vecCSSClasses = 0x588; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_bCheckCSSClasses = 0x700; // bool + constexpr std::ptrdiff_t m_bDisabled = 0x6EC; // bool + constexpr std::ptrdiff_t m_nResolutionX = 0x6F0; // int32 + constexpr std::ptrdiff_t m_nResolutionY = 0x6F4; // int32 + constexpr std::ptrdiff_t m_szLayoutFileName = 0x6F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_RenderAttrName = 0x700; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_TargetEntities = 0x708; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_nTargetChangeCount = 0x720; // int32 + constexpr std::ptrdiff_t m_vecCSSClasses = 0x728; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_bCheckCSSClasses = 0x8A0; // bool } // Parent: C_BaseModelEntity - // Field count: 7 + // Fields count: 7 // // Metadata: // NetworkVarNames: m_Flags (uint8) @@ -5463,16 +5600,16 @@ namespace cs2_dumper { // NetworkVarNames: m_OuterAngle (float32) // NetworkVarNames: m_SpotRadius (float32) namespace C_DynamicLight { - constexpr std::ptrdiff_t m_Flags = 0xCC8; // uint8 - constexpr std::ptrdiff_t m_LightStyle = 0xCC9; // uint8 - constexpr std::ptrdiff_t m_Radius = 0xCCC; // float32 - constexpr std::ptrdiff_t m_Exponent = 0xCD0; // int32 - constexpr std::ptrdiff_t m_InnerAngle = 0xCD4; // float32 - constexpr std::ptrdiff_t m_OuterAngle = 0xCD8; // float32 - constexpr std::ptrdiff_t m_SpotRadius = 0xCDC; // float32 + constexpr std::ptrdiff_t m_Flags = 0xCB0; // uint8 + constexpr std::ptrdiff_t m_LightStyle = 0xCB1; // uint8 + constexpr std::ptrdiff_t m_Radius = 0xCB4; // float32 + constexpr std::ptrdiff_t m_Exponent = 0xCB8; // int32 + constexpr std::ptrdiff_t m_InnerAngle = 0xCBC; // float32 + constexpr std::ptrdiff_t m_OuterAngle = 0xCC0; // float32 + constexpr std::ptrdiff_t m_SpotRadius = 0xCC4; // float32 } // Parent: C_BasePlayerWeapon - // Field count: 72 + // Fields count: 73 // // Metadata: // MNetworkExcludeByName @@ -5499,102 +5636,104 @@ namespace cs2_dumper { // NetworkVarNames: m_iOriginalTeamNumber (int) // NetworkVarNames: m_iMostRecentTeamNumber (int) // NetworkVarNames: m_bDroppedNearBuyZone (bool) + // NetworkVarNames: m_nextPrevOwnerUseTime (GameTime_t) // NetworkVarNames: m_hPrevOwner (CHandle) // NetworkVarNames: m_nDropTick (GameTick_t) // NetworkVarNames: m_fLastShotTime (GameTime_t) // NetworkVarNames: m_iIronSightMode (int) // NetworkVarNames: m_iNumEmptyAttacks (int) namespace C_CSWeaponBase { - constexpr std::ptrdiff_t m_flFireSequenceStartTime = 0x1624; // float32 - constexpr std::ptrdiff_t m_nFireSequenceStartTimeChange = 0x1628; // int32 - constexpr std::ptrdiff_t m_nFireSequenceStartTimeAck = 0x162C; // int32 - constexpr std::ptrdiff_t m_ePlayerFireEvent = 0x1630; // PlayerAnimEvent_t - constexpr std::ptrdiff_t m_ePlayerFireEventAttackType = 0x1634; // WeaponAttackType_t - constexpr std::ptrdiff_t m_seqIdle = 0x1638; // HSequence - constexpr std::ptrdiff_t m_seqFirePrimary = 0x163C; // HSequence - constexpr std::ptrdiff_t m_seqFireSecondary = 0x1640; // HSequence - constexpr std::ptrdiff_t m_thirdPersonFireSequences = 0x1648; // CUtlVector - constexpr std::ptrdiff_t m_hCurrentThirdPersonSequence = 0x1660; // HSequence - constexpr std::ptrdiff_t m_nSilencerBoneIndex = 0x1664; // int32 - constexpr std::ptrdiff_t m_thirdPersonSequences = 0x1668; // HSequence[7] - constexpr std::ptrdiff_t m_ClientPreviousWeaponState = 0x16A0; // CSWeaponState_t - constexpr std::ptrdiff_t m_iState = 0x16A4; // CSWeaponState_t - constexpr std::ptrdiff_t m_flCrosshairDistance = 0x16A8; // float32 - constexpr std::ptrdiff_t m_iAmmoLastCheck = 0x16AC; // int32 - constexpr std::ptrdiff_t m_iAlpha = 0x16B0; // int32 - constexpr std::ptrdiff_t m_iScopeTextureID = 0x16B4; // int32 - constexpr std::ptrdiff_t m_iCrosshairTextureID = 0x16B8; // int32 - constexpr std::ptrdiff_t m_flGunAccuracyPositionDeprecated = 0x16BC; // float32 - constexpr std::ptrdiff_t m_nLastEmptySoundCmdNum = 0x16C0; // int32 - constexpr std::ptrdiff_t m_nViewModelIndex = 0x16C4; // uint32 - constexpr std::ptrdiff_t m_bReloadsWithClips = 0x16C8; // bool - constexpr std::ptrdiff_t m_flTimeWeaponIdle = 0x16CC; // GameTime_t - constexpr std::ptrdiff_t m_bFireOnEmpty = 0x16D0; // bool - constexpr std::ptrdiff_t m_OnPlayerPickup = 0x16D8; // CEntityIOOutput - constexpr std::ptrdiff_t m_weaponMode = 0x1700; // CSWeaponMode - constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0x1704; // float32 - constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0x1708; // Vector - constexpr std::ptrdiff_t m_flTurningInaccuracy = 0x1714; // float32 - constexpr std::ptrdiff_t m_fAccuracyPenalty = 0x1718; // float32 - constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0x171C; // GameTime_t - constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0x1720; // float32 - constexpr std::ptrdiff_t m_fScopeZoomEndTime = 0x1724; // GameTime_t - constexpr std::ptrdiff_t m_iRecoilIndex = 0x1728; // int32 - constexpr std::ptrdiff_t m_flRecoilIndex = 0x172C; // float32 - constexpr std::ptrdiff_t m_bBurstMode = 0x1730; // bool - constexpr std::ptrdiff_t m_flLastBurstModeChangeTime = 0x1734; // GameTime_t - constexpr std::ptrdiff_t m_nPostponeFireReadyTicks = 0x1738; // GameTick_t - constexpr std::ptrdiff_t m_flPostponeFireReadyFrac = 0x173C; // float32 - constexpr std::ptrdiff_t m_bInReload = 0x1740; // bool - constexpr std::ptrdiff_t m_bReloadVisuallyComplete = 0x1741; // bool - constexpr std::ptrdiff_t m_flDroppedAtTime = 0x1744; // GameTime_t - constexpr std::ptrdiff_t m_bIsHauledBack = 0x1748; // bool - constexpr std::ptrdiff_t m_bSilencerOn = 0x1749; // bool - constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0x174C; // GameTime_t - constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0x1750; // int32 - constexpr std::ptrdiff_t m_iMostRecentTeamNumber = 0x1754; // int32 - constexpr std::ptrdiff_t m_bDroppedNearBuyZone = 0x1758; // bool - constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0x175C; // float32 - constexpr std::ptrdiff_t m_bClearWeaponIdentifyingUGC = 0x17F8; // bool - constexpr std::ptrdiff_t m_bVisualsDataSet = 0x17F9; // bool - constexpr std::ptrdiff_t m_bOldFirstPersonSpectatedState = 0x17FA; // bool - constexpr std::ptrdiff_t m_bUIWeapon = 0x17FB; // bool - constexpr std::ptrdiff_t m_nCustomEconReloadEventId = 0x17FC; // int32 - constexpr std::ptrdiff_t m_hPrevOwner = 0x1808; // CHandle - constexpr std::ptrdiff_t m_nDropTick = 0x180C; // GameTick_t - constexpr std::ptrdiff_t m_donated = 0x182C; // bool - constexpr std::ptrdiff_t m_fLastShotTime = 0x1830; // GameTime_t - constexpr std::ptrdiff_t m_bWasOwnedByCT = 0x1834; // bool - constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0x1835; // bool - constexpr std::ptrdiff_t m_gunHeat = 0x1838; // float32 - constexpr std::ptrdiff_t m_smokeAttachments = 0x183C; // uint32 - constexpr std::ptrdiff_t m_lastSmokeTime = 0x1840; // GameTime_t - constexpr std::ptrdiff_t m_flNextClientFireBulletTime = 0x1844; // float32 - constexpr std::ptrdiff_t m_flNextClientFireBulletTime_Repredict = 0x1848; // float32 - constexpr std::ptrdiff_t m_IronSightController = 0x1920; // C_IronSightController - constexpr std::ptrdiff_t m_iIronSightMode = 0x19D0; // int32 - constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0x19E0; // GameTime_t - constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0x19E4; // int32 - constexpr std::ptrdiff_t m_flLastMagDropRequestTime = 0x1A60; // GameTime_t - constexpr std::ptrdiff_t m_flWatTickOffset = 0x1A64; // float32 + constexpr std::ptrdiff_t m_flFireSequenceStartTime = 0x2584; // float32 + constexpr std::ptrdiff_t m_nFireSequenceStartTimeChange = 0x2588; // int32 + constexpr std::ptrdiff_t m_nFireSequenceStartTimeAck = 0x258C; // int32 + constexpr std::ptrdiff_t m_ePlayerFireEvent = 0x2590; // PlayerAnimEvent_t + constexpr std::ptrdiff_t m_ePlayerFireEventAttackType = 0x2594; // WeaponAttackType_t + constexpr std::ptrdiff_t m_seqIdle = 0x2598; // HSequence + constexpr std::ptrdiff_t m_seqFirePrimary = 0x259C; // HSequence + constexpr std::ptrdiff_t m_seqFireSecondary = 0x25A0; // HSequence + constexpr std::ptrdiff_t m_thirdPersonFireSequences = 0x25A8; // CUtlVector + constexpr std::ptrdiff_t m_hCurrentThirdPersonSequence = 0x25C0; // HSequence + constexpr std::ptrdiff_t m_nSilencerBoneIndex = 0x25C4; // int32 + constexpr std::ptrdiff_t m_thirdPersonSequences = 0x25C8; // HSequence[7] + constexpr std::ptrdiff_t m_ClientPreviousWeaponState = 0x2600; // CSWeaponState_t + constexpr std::ptrdiff_t m_iState = 0x2604; // CSWeaponState_t + constexpr std::ptrdiff_t m_flCrosshairDistance = 0x2608; // float32 + constexpr std::ptrdiff_t m_iAmmoLastCheck = 0x260C; // int32 + constexpr std::ptrdiff_t m_iAlpha = 0x2610; // int32 + constexpr std::ptrdiff_t m_iScopeTextureID = 0x2614; // int32 + constexpr std::ptrdiff_t m_iCrosshairTextureID = 0x2618; // int32 + constexpr std::ptrdiff_t m_flGunAccuracyPositionDeprecated = 0x261C; // float32 + constexpr std::ptrdiff_t m_nLastEmptySoundCmdNum = 0x2620; // int32 + constexpr std::ptrdiff_t m_nViewModelIndex = 0x2624; // uint32 + constexpr std::ptrdiff_t m_bReloadsWithClips = 0x2628; // bool + constexpr std::ptrdiff_t m_flTimeWeaponIdle = 0x262C; // GameTime_t + constexpr std::ptrdiff_t m_bFireOnEmpty = 0x2630; // bool + constexpr std::ptrdiff_t m_OnPlayerPickup = 0x2638; // CEntityIOOutput + constexpr std::ptrdiff_t m_weaponMode = 0x2660; // CSWeaponMode + constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0x2664; // float32 + constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0x2668; // Vector + constexpr std::ptrdiff_t m_flTurningInaccuracy = 0x2674; // float32 + constexpr std::ptrdiff_t m_fAccuracyPenalty = 0x2678; // float32 + constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0x267C; // GameTime_t + constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0x2680; // float32 + constexpr std::ptrdiff_t m_fScopeZoomEndTime = 0x2684; // GameTime_t + constexpr std::ptrdiff_t m_iRecoilIndex = 0x2688; // int32 + constexpr std::ptrdiff_t m_flRecoilIndex = 0x268C; // float32 + constexpr std::ptrdiff_t m_bBurstMode = 0x2690; // bool + constexpr std::ptrdiff_t m_flLastBurstModeChangeTime = 0x2694; // GameTime_t + constexpr std::ptrdiff_t m_nPostponeFireReadyTicks = 0x2698; // GameTick_t + constexpr std::ptrdiff_t m_flPostponeFireReadyFrac = 0x269C; // float32 + constexpr std::ptrdiff_t m_bInReload = 0x26A0; // bool + constexpr std::ptrdiff_t m_bReloadVisuallyComplete = 0x26A1; // bool + constexpr std::ptrdiff_t m_flDroppedAtTime = 0x26A4; // GameTime_t + constexpr std::ptrdiff_t m_bIsHauledBack = 0x26A8; // bool + constexpr std::ptrdiff_t m_bSilencerOn = 0x26A9; // bool + constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0x26AC; // GameTime_t + constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0x26B0; // int32 + constexpr std::ptrdiff_t m_iMostRecentTeamNumber = 0x26B4; // int32 + constexpr std::ptrdiff_t m_bDroppedNearBuyZone = 0x26B8; // bool + constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0x26BC; // float32 + constexpr std::ptrdiff_t m_bClearWeaponIdentifyingUGC = 0x2758; // bool + constexpr std::ptrdiff_t m_bVisualsDataSet = 0x2759; // bool + constexpr std::ptrdiff_t m_bOldFirstPersonSpectatedState = 0x275A; // bool + constexpr std::ptrdiff_t m_bUIWeapon = 0x275B; // bool + constexpr std::ptrdiff_t m_nCustomEconReloadEventId = 0x275C; // int32 + constexpr std::ptrdiff_t m_nextPrevOwnerUseTime = 0x2768; // GameTime_t + constexpr std::ptrdiff_t m_hPrevOwner = 0x276C; // CHandle + constexpr std::ptrdiff_t m_nDropTick = 0x2770; // GameTick_t + constexpr std::ptrdiff_t m_donated = 0x2794; // bool + constexpr std::ptrdiff_t m_fLastShotTime = 0x2798; // GameTime_t + constexpr std::ptrdiff_t m_bWasOwnedByCT = 0x279C; // bool + constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0x279D; // bool + constexpr std::ptrdiff_t m_gunHeat = 0x27A0; // float32 + constexpr std::ptrdiff_t m_smokeAttachments = 0x27A4; // uint32 + constexpr std::ptrdiff_t m_lastSmokeTime = 0x27A8; // GameTime_t + constexpr std::ptrdiff_t m_flNextClientFireBulletTime = 0x27AC; // float32 + constexpr std::ptrdiff_t m_flNextClientFireBulletTime_Repredict = 0x27B0; // float32 + constexpr std::ptrdiff_t m_IronSightController = 0x2890; // C_IronSightController + constexpr std::ptrdiff_t m_iIronSightMode = 0x2940; // int32 + constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0x2950; // GameTime_t + constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0x2954; // int32 + constexpr std::ptrdiff_t m_flLastMagDropRequestTime = 0x29B0; // GameTime_t + constexpr std::ptrdiff_t m_flWatTickOffset = 0x29B4; // float32 } // Parent: C_BaseModelEntity - // Field count: 0 + // Fields count: 0 namespace C_TriggerVolume { } // Parent: C_FuncBrush - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_EffectName (string_t) // NetworkVarNames: m_bState (bool) namespace C_FuncElectrifiedVolume { - constexpr std::ptrdiff_t m_nAmbientEffect = 0xCC8; // ParticleIndex_t - constexpr std::ptrdiff_t m_EffectName = 0xCD0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bState = 0xCD8; // bool + constexpr std::ptrdiff_t m_nAmbientEffect = 0xCB0; // ParticleIndex_t + constexpr std::ptrdiff_t m_EffectName = 0xCB8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bState = 0xCC0; // bool } // Parent: CPlayer_WeaponServices - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_flNextAttack (GameTime_t) @@ -5608,17 +5747,17 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nOldInputHistoryCount = 0x458; // uint32 } // Parent: C_BaseEntity - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_flFadeStartDist (float32) // NetworkVarNames: m_flFadeEndDist (float32) namespace C_EnvDetailController { - constexpr std::ptrdiff_t m_flFadeStartDist = 0x548; // float32 - constexpr std::ptrdiff_t m_flFadeEndDist = 0x54C; // float32 + constexpr std::ptrdiff_t m_flFadeStartDist = 0x6EC; // float32 + constexpr std::ptrdiff_t m_flFadeEndDist = 0x6F0; // float32 } // Parent: CEntityInstance - // Field count: 82 + // Fields count: 82 // // Metadata: // MNetworkExcludeByName @@ -5637,7 +5776,7 @@ namespace cs2_dumper { // NetworkVarNames: m_lifeState (uint8) // NetworkVarNames: m_bTakesDamage (bool) // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) - // NetworkVarNames: m_bIsPlatform (bool) + // NetworkVarNames: m_nPlatformType (EntityPlatformTypes_t) // NetworkVarNames: m_ubInterpolationFrame (uint8) // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) // NetworkVarNames: m_flAnimTime (float32) @@ -5668,89 +5807,89 @@ namespace cs2_dumper { namespace C_BaseEntity { constexpr std::ptrdiff_t m_CBodyComponent = 0x38; // CBodyComponent* constexpr std::ptrdiff_t m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent - constexpr std::ptrdiff_t m_nLastThinkTick = 0x300; // GameTick_t - constexpr std::ptrdiff_t m_pGameSceneNode = 0x308; // CGameSceneNode* - constexpr std::ptrdiff_t m_pRenderComponent = 0x310; // CRenderComponent* - constexpr std::ptrdiff_t m_pCollision = 0x318; // CCollisionProperty* - constexpr std::ptrdiff_t m_iMaxHealth = 0x320; // int32 - constexpr std::ptrdiff_t m_iHealth = 0x324; // int32 - constexpr std::ptrdiff_t m_lifeState = 0x328; // uint8 - constexpr std::ptrdiff_t m_bTakesDamage = 0x329; // bool - constexpr std::ptrdiff_t m_nTakeDamageFlags = 0x330; // TakeDamageFlags_t - constexpr std::ptrdiff_t m_bIsPlatform = 0x338; // bool - constexpr std::ptrdiff_t m_ubInterpolationFrame = 0x339; // uint8 - constexpr std::ptrdiff_t m_hSceneObjectController = 0x33C; // CHandle - constexpr std::ptrdiff_t m_nNoInterpolationTick = 0x340; // int32 - constexpr std::ptrdiff_t m_nVisibilityNoInterpolationTick = 0x344; // int32 - constexpr std::ptrdiff_t m_flProxyRandomValue = 0x348; // float32 - constexpr std::ptrdiff_t m_iEFlags = 0x34C; // int32 - constexpr std::ptrdiff_t m_nWaterType = 0x350; // uint8 - constexpr std::ptrdiff_t m_bInterpolateEvenWithNoModel = 0x351; // bool - constexpr std::ptrdiff_t m_bPredictionEligible = 0x352; // bool - constexpr std::ptrdiff_t m_bApplyLayerMatchIDToModel = 0x353; // bool - constexpr std::ptrdiff_t m_tokLayerMatchID = 0x354; // CUtlStringToken - constexpr std::ptrdiff_t m_nSubclassID = 0x358; // CUtlStringToken - constexpr std::ptrdiff_t m_nSimulationTick = 0x368; // int32 - constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x36C; // int32 - constexpr std::ptrdiff_t m_aThinkFunctions = 0x370; // CUtlVector - constexpr std::ptrdiff_t m_bDisabledContextThinks = 0x388; // bool - constexpr std::ptrdiff_t m_flAnimTime = 0x38C; // float32 - constexpr std::ptrdiff_t m_flSimulationTime = 0x390; // float32 - constexpr std::ptrdiff_t m_nSceneObjectOverrideFlags = 0x394; // uint8 - constexpr std::ptrdiff_t m_bHasSuccessfullyInterpolated = 0x395; // bool - constexpr std::ptrdiff_t m_bHasAddedVarsToInterpolation = 0x396; // bool - constexpr std::ptrdiff_t m_bRenderEvenWhenNotSuccessfullyInterpolated = 0x397; // bool - constexpr std::ptrdiff_t m_nInterpolationLatchDirtyFlags = 0x398; // int32[2] - constexpr std::ptrdiff_t m_ListEntry = 0x3A0; // uint16[11] - constexpr std::ptrdiff_t m_flCreateTime = 0x3B8; // GameTime_t - constexpr std::ptrdiff_t m_flSpeed = 0x3BC; // float32 - constexpr std::ptrdiff_t m_EntClientFlags = 0x3C0; // uint16 - constexpr std::ptrdiff_t m_bClientSideRagdoll = 0x3C2; // bool - constexpr std::ptrdiff_t m_iTeamNum = 0x3C3; // uint8 - constexpr std::ptrdiff_t m_spawnflags = 0x3C4; // uint32 - constexpr std::ptrdiff_t m_nNextThinkTick = 0x3C8; // GameTick_t - constexpr std::ptrdiff_t m_fFlags = 0x3CC; // uint32 - constexpr std::ptrdiff_t m_vecAbsVelocity = 0x3D0; // Vector - constexpr std::ptrdiff_t m_vecVelocity = 0x3E0; // CNetworkVelocityVector - constexpr std::ptrdiff_t m_vecBaseVelocity = 0x410; // Vector - constexpr std::ptrdiff_t m_hEffectEntity = 0x41C; // CHandle - constexpr std::ptrdiff_t m_hOwnerEntity = 0x420; // CHandle - constexpr std::ptrdiff_t m_MoveCollide = 0x424; // MoveCollide_t - constexpr std::ptrdiff_t m_MoveType = 0x425; // MoveType_t - constexpr std::ptrdiff_t m_nActualMoveType = 0x426; // MoveType_t - constexpr std::ptrdiff_t m_flWaterLevel = 0x428; // float32 - constexpr std::ptrdiff_t m_fEffects = 0x42C; // uint32 - constexpr std::ptrdiff_t m_hGroundEntity = 0x430; // CHandle - constexpr std::ptrdiff_t m_nGroundBodyIndex = 0x434; // int32 - constexpr std::ptrdiff_t m_flFriction = 0x438; // float32 - constexpr std::ptrdiff_t m_flElasticity = 0x43C; // float32 - constexpr std::ptrdiff_t m_flGravityScale = 0x440; // float32 - constexpr std::ptrdiff_t m_flTimeScale = 0x444; // float32 - constexpr std::ptrdiff_t m_bAnimatedEveryTick = 0x448; // bool - constexpr std::ptrdiff_t m_flNavIgnoreUntilTime = 0x44C; // GameTime_t - constexpr std::ptrdiff_t m_hThink = 0x450; // uint16 - constexpr std::ptrdiff_t m_fBBoxVisFlags = 0x460; // uint8 - constexpr std::ptrdiff_t m_bPredictable = 0x461; // bool - constexpr std::ptrdiff_t m_bRenderWithViewModels = 0x462; // bool - constexpr std::ptrdiff_t m_nSplitUserPlayerPredictionSlot = 0x464; // CSplitScreenSlot - constexpr std::ptrdiff_t m_nFirstPredictableCommand = 0x468; // int32 - constexpr std::ptrdiff_t m_nLastPredictableCommand = 0x46C; // int32 - constexpr std::ptrdiff_t m_hOldMoveParent = 0x470; // CHandle - constexpr std::ptrdiff_t m_Particles = 0x478; // CParticleProperty - constexpr std::ptrdiff_t m_vecPredictedScriptFloats = 0x4A0; // CUtlVector - constexpr std::ptrdiff_t m_vecPredictedScriptFloatIDs = 0x4B8; // CUtlVector - constexpr std::ptrdiff_t m_nNextScriptVarRecordID = 0x4E8; // int32 - constexpr std::ptrdiff_t m_vecAngVelocity = 0x4F8; // QAngle - constexpr std::ptrdiff_t m_DataChangeEventRef = 0x504; // int32 - constexpr std::ptrdiff_t m_dependencies = 0x508; // CUtlVector - constexpr std::ptrdiff_t m_nCreationTick = 0x520; // int32 - constexpr std::ptrdiff_t m_bAnimTimeChanged = 0x52D; // bool - constexpr std::ptrdiff_t m_bSimulationTimeChanged = 0x52E; // bool - constexpr std::ptrdiff_t m_sUniqueHammerID = 0x538; // CUtlString - constexpr std::ptrdiff_t m_nBloodType = 0x540; // BloodType + constexpr std::ptrdiff_t m_nLastThinkTick = 0x498; // GameTick_t + constexpr std::ptrdiff_t m_pGameSceneNode = 0x4A0; // CGameSceneNode* + constexpr std::ptrdiff_t m_pRenderComponent = 0x4A8; // CRenderComponent* + constexpr std::ptrdiff_t m_pCollision = 0x4B0; // CCollisionProperty* + constexpr std::ptrdiff_t m_iMaxHealth = 0x4B8; // int32 + constexpr std::ptrdiff_t m_iHealth = 0x4BC; // int32 + constexpr std::ptrdiff_t m_lifeState = 0x4C0; // uint8 + constexpr std::ptrdiff_t m_bTakesDamage = 0x4C1; // bool + constexpr std::ptrdiff_t m_nTakeDamageFlags = 0x4C8; // TakeDamageFlags_t + constexpr std::ptrdiff_t m_nPlatformType = 0x4D0; // EntityPlatformTypes_t + constexpr std::ptrdiff_t m_ubInterpolationFrame = 0x4D1; // uint8 + constexpr std::ptrdiff_t m_hSceneObjectController = 0x4D4; // CHandle + constexpr std::ptrdiff_t m_nNoInterpolationTick = 0x4D8; // int32 + constexpr std::ptrdiff_t m_nVisibilityNoInterpolationTick = 0x4DC; // int32 + constexpr std::ptrdiff_t m_flProxyRandomValue = 0x4E0; // float32 + constexpr std::ptrdiff_t m_iEFlags = 0x4E4; // int32 + constexpr std::ptrdiff_t m_nWaterType = 0x4E8; // uint8 + constexpr std::ptrdiff_t m_bInterpolateEvenWithNoModel = 0x4E9; // bool + constexpr std::ptrdiff_t m_bPredictionEligible = 0x4EA; // bool + constexpr std::ptrdiff_t m_bApplyLayerMatchIDToModel = 0x4EB; // bool + constexpr std::ptrdiff_t m_tokLayerMatchID = 0x4EC; // CUtlStringToken + constexpr std::ptrdiff_t m_nSubclassID = 0x4F0; // CUtlStringToken + constexpr std::ptrdiff_t m_nSimulationTick = 0x500; // int32 + constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x504; // int32 + constexpr std::ptrdiff_t m_aThinkFunctions = 0x508; // CUtlVector + constexpr std::ptrdiff_t m_bDisabledContextThinks = 0x520; // bool + constexpr std::ptrdiff_t m_flAnimTime = 0x524; // float32 + constexpr std::ptrdiff_t m_flSimulationTime = 0x528; // float32 + constexpr std::ptrdiff_t m_nSceneObjectOverrideFlags = 0x52C; // uint8 + constexpr std::ptrdiff_t m_bHasSuccessfullyInterpolated = 0x52D; // bool + constexpr std::ptrdiff_t m_bHasAddedVarsToInterpolation = 0x52E; // bool + constexpr std::ptrdiff_t m_bRenderEvenWhenNotSuccessfullyInterpolated = 0x52F; // bool + constexpr std::ptrdiff_t m_nInterpolationLatchDirtyFlags = 0x530; // int32[2] + constexpr std::ptrdiff_t m_ListEntry = 0x538; // uint16[11] + constexpr std::ptrdiff_t m_flCreateTime = 0x550; // GameTime_t + constexpr std::ptrdiff_t m_flSpeed = 0x554; // float32 + constexpr std::ptrdiff_t m_EntClientFlags = 0x558; // uint16 + constexpr std::ptrdiff_t m_bClientSideRagdoll = 0x55A; // bool + constexpr std::ptrdiff_t m_iTeamNum = 0x55B; // uint8 + constexpr std::ptrdiff_t m_spawnflags = 0x55C; // uint32 + constexpr std::ptrdiff_t m_nNextThinkTick = 0x560; // GameTick_t + constexpr std::ptrdiff_t m_fFlags = 0x564; // uint32 + constexpr std::ptrdiff_t m_vecAbsVelocity = 0x568; // Vector + constexpr std::ptrdiff_t m_vecVelocity = 0x578; // CNetworkVelocityVector + constexpr std::ptrdiff_t m_vecBaseVelocity = 0x5A8; // Vector + constexpr std::ptrdiff_t m_hEffectEntity = 0x5B4; // CHandle + constexpr std::ptrdiff_t m_hOwnerEntity = 0x5B8; // CHandle + constexpr std::ptrdiff_t m_MoveCollide = 0x5BC; // MoveCollide_t + constexpr std::ptrdiff_t m_MoveType = 0x5BD; // MoveType_t + constexpr std::ptrdiff_t m_nActualMoveType = 0x5BE; // MoveType_t + constexpr std::ptrdiff_t m_flWaterLevel = 0x5C0; // float32 + constexpr std::ptrdiff_t m_fEffects = 0x5C4; // uint32 + constexpr std::ptrdiff_t m_hGroundEntity = 0x5C8; // CHandle + constexpr std::ptrdiff_t m_nGroundBodyIndex = 0x5CC; // int32 + constexpr std::ptrdiff_t m_flFriction = 0x5D0; // float32 + constexpr std::ptrdiff_t m_flElasticity = 0x5D4; // float32 + constexpr std::ptrdiff_t m_flGravityScale = 0x5D8; // float32 + constexpr std::ptrdiff_t m_flTimeScale = 0x5DC; // float32 + constexpr std::ptrdiff_t m_bAnimatedEveryTick = 0x5E0; // bool + constexpr std::ptrdiff_t m_flNavIgnoreUntilTime = 0x5E4; // GameTime_t + constexpr std::ptrdiff_t m_hThink = 0x5E8; // uint16 + constexpr std::ptrdiff_t m_fBBoxVisFlags = 0x5F8; // uint8 + constexpr std::ptrdiff_t m_bPredictable = 0x5F9; // bool + constexpr std::ptrdiff_t m_bRenderWithViewModels = 0x5FA; // bool + constexpr std::ptrdiff_t m_nSplitUserPlayerPredictionSlot = 0x5FC; // CSplitScreenSlot + constexpr std::ptrdiff_t m_nFirstPredictableCommand = 0x600; // int32 + constexpr std::ptrdiff_t m_nLastPredictableCommand = 0x604; // int32 + constexpr std::ptrdiff_t m_hOldMoveParent = 0x608; // CHandle + constexpr std::ptrdiff_t m_Particles = 0x610; // CParticleProperty + constexpr std::ptrdiff_t m_vecPredictedScriptFloats = 0x638; // CUtlVector + constexpr std::ptrdiff_t m_vecPredictedScriptFloatIDs = 0x650; // CUtlVector + constexpr std::ptrdiff_t m_nNextScriptVarRecordID = 0x680; // int32 + constexpr std::ptrdiff_t m_vecAngVelocity = 0x690; // QAngle + constexpr std::ptrdiff_t m_DataChangeEventRef = 0x69C; // int32 + constexpr std::ptrdiff_t m_dependencies = 0x6A0; // CUtlVector + constexpr std::ptrdiff_t m_nCreationTick = 0x6B8; // int32 + constexpr std::ptrdiff_t m_bAnimTimeChanged = 0x6D1; // bool + constexpr std::ptrdiff_t m_bSimulationTimeChanged = 0x6D2; // bool + constexpr std::ptrdiff_t m_sUniqueHammerID = 0x6E0; // CUtlString + constexpr std::ptrdiff_t m_nBloodType = 0x6E8; // BloodType } // Parent: None - // Field count: 11 + // Fields count: 11 // // Metadata: // NetworkVarNames: m_nameStringableIndex (int32) @@ -5767,8 +5906,13 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_pPrevByClass = 0x68; // CEntityIdentity* constexpr std::ptrdiff_t m_pNextByClass = 0x70; // CEntityIdentity* } + // Parent: C_CS2WeaponModuleBase + // Fields count: 1 + namespace C_StattrakModule { + constexpr std::ptrdiff_t m_bKnife = 0xF38; // bool + } // Parent: C_BreakableProp - // Field count: 1 + // Fields count: 1 // // Metadata: // MNetworkExcludeByName @@ -5780,44 +5924,47 @@ namespace cs2_dumper { // MNetworkIncludeByName // NetworkVarNames: m_bAwake (bool) namespace C_PhysicsProp { - constexpr std::ptrdiff_t m_bAwake = 0x1040; // bool + constexpr std::ptrdiff_t m_bAwake = 0x10B5; // bool } // Parent: CBaseProp - // Field count: 26 + // Fields count: 29 // // Metadata: // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) // NetworkVarNames: m_noGhostCollision (bool) namespace C_BreakableProp { - constexpr std::ptrdiff_t m_CPropDataComponent = 0xF10; // CPropDataComponent - constexpr std::ptrdiff_t m_OnBreak = 0xF50; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnHealthChanged = 0xF78; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnTakeDamage = 0xFA0; // CEntityIOOutput - constexpr std::ptrdiff_t m_impactEnergyScale = 0xFC8; // float32 - constexpr std::ptrdiff_t m_iMinHealthDmg = 0xFCC; // int32 - constexpr std::ptrdiff_t m_flPressureDelay = 0xFD0; // float32 - constexpr std::ptrdiff_t m_flDefBurstScale = 0xFD4; // float32 - constexpr std::ptrdiff_t m_vDefBurstOffset = 0xFD8; // Vector - constexpr std::ptrdiff_t m_hBreaker = 0xFE4; // CHandle - constexpr std::ptrdiff_t m_PerformanceMode = 0xFE8; // PerformanceMode_t - constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0xFEC; // GameTime_t - constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0xFF0; // bool - constexpr std::ptrdiff_t m_explodeDamage = 0xFF4; // float32 - constexpr std::ptrdiff_t m_explodeRadius = 0xFF8; // float32 - constexpr std::ptrdiff_t m_explosionDelay = 0x1000; // float32 - constexpr std::ptrdiff_t m_explosionBuildupSound = 0x1008; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionCustomEffect = 0x1010; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionCustomSound = 0x1018; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionModifier = 0x1020; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x1028; // CHandle - constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x102C; // GameTime_t - constexpr std::ptrdiff_t m_flDefaultFadeScale = 0x1030; // float32 - constexpr std::ptrdiff_t m_hLastAttacker = 0x1034; // CHandle - constexpr std::ptrdiff_t m_hFlareEnt = 0x1038; // CHandle - constexpr std::ptrdiff_t m_noGhostCollision = 0x103C; // bool + constexpr std::ptrdiff_t m_CPropDataComponent = 0xF70; // CPropDataComponent + constexpr std::ptrdiff_t m_OnBreak = 0xFB0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHealthChanged = 0xFD8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnTakeDamage = 0x1000; // CEntityIOOutput + constexpr std::ptrdiff_t m_impactEnergyScale = 0x1028; // float32 + constexpr std::ptrdiff_t m_iMinHealthDmg = 0x102C; // int32 + constexpr std::ptrdiff_t m_flPressureDelay = 0x1030; // float32 + constexpr std::ptrdiff_t m_flDefBurstScale = 0x1034; // float32 + constexpr std::ptrdiff_t m_vDefBurstOffset = 0x1038; // Vector + constexpr std::ptrdiff_t m_hBreaker = 0x1044; // CHandle + constexpr std::ptrdiff_t m_PerformanceMode = 0x1048; // PerformanceMode_t + constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0x104C; // GameTime_t + constexpr std::ptrdiff_t m_BreakableContentsType = 0x1050; // BreakableContentsType_t + constexpr std::ptrdiff_t m_strBreakableContentsPropGroupOverride = 0x1058; // CUtlString + constexpr std::ptrdiff_t m_strBreakableContentsParticleOverride = 0x1060; // CUtlString + constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0x1068; // bool + constexpr std::ptrdiff_t m_explodeDamage = 0x106C; // float32 + constexpr std::ptrdiff_t m_explodeRadius = 0x1070; // float32 + constexpr std::ptrdiff_t m_explosionDelay = 0x1078; // float32 + constexpr std::ptrdiff_t m_explosionBuildupSound = 0x1080; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionCustomEffect = 0x1088; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionCustomSound = 0x1090; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionModifier = 0x1098; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x10A0; // CHandle + constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x10A4; // GameTime_t + constexpr std::ptrdiff_t m_flDefaultFadeScale = 0x10A8; // float32 + constexpr std::ptrdiff_t m_hLastAttacker = 0x10AC; // CHandle + constexpr std::ptrdiff_t m_hFlareEnt = 0x10B0; // CHandle + constexpr std::ptrdiff_t m_noGhostCollision = 0x10B4; // bool } // Parent: C_BaseToggle - // Field count: 0 + // Fields count: 0 // // Metadata: // MNetworkIncludeByName @@ -5826,7 +5973,7 @@ namespace cs2_dumper { namespace C_FuncMoveLinear { } // Parent: C_BaseModelEntity - // Field count: 24 + // Fields count: 24 // // Metadata: // MNetworkIncludeByUserGroup @@ -5857,33 +6004,33 @@ namespace cs2_dumper { // NetworkVarNames: m_bTurnedOff (bool) // NetworkVarNames: m_vecEndPos (Vector) namespace C_Beam { - constexpr std::ptrdiff_t m_flFrameRate = 0xCC8; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0xCCC; // float32 - constexpr std::ptrdiff_t m_flFireTime = 0xCD0; // GameTime_t - constexpr std::ptrdiff_t m_flDamage = 0xCD4; // float32 - constexpr std::ptrdiff_t m_nNumBeamEnts = 0xCD8; // uint8 - constexpr std::ptrdiff_t m_queryHandleHalo = 0xCDC; // int32 - constexpr std::ptrdiff_t m_hBaseMaterial = 0xD00; // CStrongHandle - constexpr std::ptrdiff_t m_nHaloIndex = 0xD08; // CStrongHandle - constexpr std::ptrdiff_t m_nBeamType = 0xD10; // BeamType_t - constexpr std::ptrdiff_t m_nBeamFlags = 0xD14; // uint32 - constexpr std::ptrdiff_t m_hAttachEntity = 0xD18; // CHandle[10] - constexpr std::ptrdiff_t m_nAttachIndex = 0xD40; // AttachmentHandle_t[10] - constexpr std::ptrdiff_t m_fWidth = 0xD4C; // float32 - constexpr std::ptrdiff_t m_fEndWidth = 0xD50; // float32 - constexpr std::ptrdiff_t m_fFadeLength = 0xD54; // float32 - constexpr std::ptrdiff_t m_fHaloScale = 0xD58; // float32 - constexpr std::ptrdiff_t m_fAmplitude = 0xD5C; // float32 - constexpr std::ptrdiff_t m_fStartFrame = 0xD60; // float32 - constexpr std::ptrdiff_t m_fSpeed = 0xD64; // float32 - constexpr std::ptrdiff_t m_flFrame = 0xD68; // float32 - constexpr std::ptrdiff_t m_nClipStyle = 0xD6C; // BeamClipStyle_t - constexpr std::ptrdiff_t m_bTurnedOff = 0xD70; // bool - constexpr std::ptrdiff_t m_vecEndPos = 0xD74; // Vector - constexpr std::ptrdiff_t m_hEndEntity = 0xD80; // CHandle + constexpr std::ptrdiff_t m_flFrameRate = 0xCB0; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xCB4; // float32 + constexpr std::ptrdiff_t m_flFireTime = 0xCB8; // GameTime_t + constexpr std::ptrdiff_t m_flDamage = 0xCBC; // float32 + constexpr std::ptrdiff_t m_nNumBeamEnts = 0xCC0; // uint8 + constexpr std::ptrdiff_t m_queryHandleHalo = 0xCC4; // int32 + constexpr std::ptrdiff_t m_hBaseMaterial = 0xCE8; // CStrongHandle + constexpr std::ptrdiff_t m_nHaloIndex = 0xCF0; // CStrongHandle + constexpr std::ptrdiff_t m_nBeamType = 0xCF8; // BeamType_t + constexpr std::ptrdiff_t m_nBeamFlags = 0xCFC; // uint32 + constexpr std::ptrdiff_t m_hAttachEntity = 0xD00; // CHandle[10] + constexpr std::ptrdiff_t m_nAttachIndex = 0xD28; // AttachmentHandle_t[10] + constexpr std::ptrdiff_t m_fWidth = 0xD34; // float32 + constexpr std::ptrdiff_t m_fEndWidth = 0xD38; // float32 + constexpr std::ptrdiff_t m_fFadeLength = 0xD3C; // float32 + constexpr std::ptrdiff_t m_fHaloScale = 0xD40; // float32 + constexpr std::ptrdiff_t m_fAmplitude = 0xD44; // float32 + constexpr std::ptrdiff_t m_fStartFrame = 0xD48; // float32 + constexpr std::ptrdiff_t m_fSpeed = 0xD4C; // float32 + constexpr std::ptrdiff_t m_flFrame = 0xD50; // float32 + constexpr std::ptrdiff_t m_nClipStyle = 0xD54; // BeamClipStyle_t + constexpr std::ptrdiff_t m_bTurnedOff = 0xD58; // bool + constexpr std::ptrdiff_t m_vecEndPos = 0xD5C; // Vector + constexpr std::ptrdiff_t m_hEndEntity = 0xD68; // CHandle } // Parent: C_BaseEntity - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_nVariant (int) @@ -5895,21 +6042,21 @@ namespace cs2_dumper { // NetworkVarNames: m_glovesItem (CEconItemView) // NetworkVarNames: m_weaponItem (CEconItemView) namespace C_CSGO_TeamPreviewCharacterPosition { - constexpr std::ptrdiff_t m_nVariant = 0x548; // int32 - constexpr std::ptrdiff_t m_nRandom = 0x54C; // int32 - constexpr std::ptrdiff_t m_nOrdinal = 0x550; // int32 - constexpr std::ptrdiff_t m_sWeaponName = 0x558; // CUtlString - constexpr std::ptrdiff_t m_xuid = 0x560; // uint64 - constexpr std::ptrdiff_t m_agentItem = 0x568; // C_EconItemView - constexpr std::ptrdiff_t m_glovesItem = 0x9B0; // C_EconItemView - constexpr std::ptrdiff_t m_weaponItem = 0xDF8; // C_EconItemView + constexpr std::ptrdiff_t m_nVariant = 0x6EC; // int32 + constexpr std::ptrdiff_t m_nRandom = 0x6F0; // int32 + constexpr std::ptrdiff_t m_nOrdinal = 0x6F4; // int32 + constexpr std::ptrdiff_t m_sWeaponName = 0x6F8; // CUtlString + constexpr std::ptrdiff_t m_xuid = 0x700; // uint64 + constexpr std::ptrdiff_t m_agentItem = 0x708; // C_EconItemView + constexpr std::ptrdiff_t m_glovesItem = 0x1A58; // C_EconItemView + constexpr std::ptrdiff_t m_weaponItem = 0x2DA8; // C_EconItemView } // Parent: C_DynamicProp - // Field count: 0 + // Fields count: 0 namespace C_DynamicPropAlias_prop_dynamic_override { } // Parent: C_PointEntity - // Field count: 9 + // Fields count: 9 // // Metadata: // NetworkVarNames: m_iszOverlayNames (string_t) @@ -5918,152 +6065,162 @@ namespace cs2_dumper { // NetworkVarNames: m_iDesiredOverlay (int32) // NetworkVarNames: m_bIsActive (bool) namespace C_EnvScreenOverlay { - constexpr std::ptrdiff_t m_iszOverlayNames = 0x548; // CUtlSymbolLarge[10] - constexpr std::ptrdiff_t m_flOverlayTimes = 0x598; // float32[10] - constexpr std::ptrdiff_t m_flStartTime = 0x5C0; // GameTime_t - constexpr std::ptrdiff_t m_iDesiredOverlay = 0x5C4; // int32 - constexpr std::ptrdiff_t m_bIsActive = 0x5C8; // bool - constexpr std::ptrdiff_t m_bWasActive = 0x5C9; // bool - constexpr std::ptrdiff_t m_iCachedDesiredOverlay = 0x5CC; // int32 - constexpr std::ptrdiff_t m_iCurrentOverlay = 0x5D0; // int32 - constexpr std::ptrdiff_t m_flCurrentOverlayTime = 0x5D4; // GameTime_t + constexpr std::ptrdiff_t m_iszOverlayNames = 0x6F0; // CUtlSymbolLarge[10] + constexpr std::ptrdiff_t m_flOverlayTimes = 0x740; // float32[10] + constexpr std::ptrdiff_t m_flStartTime = 0x768; // GameTime_t + constexpr std::ptrdiff_t m_iDesiredOverlay = 0x76C; // int32 + constexpr std::ptrdiff_t m_bIsActive = 0x770; // bool + constexpr std::ptrdiff_t m_bWasActive = 0x771; // bool + constexpr std::ptrdiff_t m_iCachedDesiredOverlay = 0x774; // int32 + constexpr std::ptrdiff_t m_iCurrentOverlay = 0x778; // int32 + constexpr std::ptrdiff_t m_flCurrentOverlayTime = 0x77C; // GameTime_t } // Parent: CBasePlayerWeaponVData - // Field count: 92 + // Fields count: 92 // // Metadata: // MGetKV3ClassDefaults // MPropertySuppressBaseClassField // MPropertySuppressBaseClassField namespace CCSWeaponBaseVData { - constexpr std::ptrdiff_t m_WeaponType = 0x250; // CSWeaponType - constexpr std::ptrdiff_t m_WeaponCategory = 0x254; // CSWeaponCategory - constexpr std::ptrdiff_t m_szViewModel = 0x258; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szPlayerModel = 0x338; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szWorldDroppedModel = 0x418; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szAimsightLensMaskModel = 0x4F8; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szMagazineModel = 0x5D8; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szHeatEffect = 0x6B8; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szEjectBrassEffect = 0x798; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szMuzzleFlashParticleAlt = 0x878; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticle = 0x958; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticleAlt = 0xA38; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szTracerParticle = 0xB18; // CResourceNameTyped> - constexpr std::ptrdiff_t m_GearSlot = 0xBF8; // gear_slot_t - constexpr std::ptrdiff_t m_GearSlotPosition = 0xBFC; // int32 - constexpr std::ptrdiff_t m_DefaultLoadoutSlot = 0xC00; // loadout_slot_t - constexpr std::ptrdiff_t m_sWrongTeamMsg = 0xC08; // CUtlString - constexpr std::ptrdiff_t m_nPrice = 0xC10; // int32 - constexpr std::ptrdiff_t m_nKillAward = 0xC14; // int32 - constexpr std::ptrdiff_t m_nPrimaryReserveAmmoMax = 0xC18; // int32 - constexpr std::ptrdiff_t m_nSecondaryReserveAmmoMax = 0xC1C; // int32 - constexpr std::ptrdiff_t m_bMeleeWeapon = 0xC20; // bool - constexpr std::ptrdiff_t m_bHasBurstMode = 0xC21; // bool - constexpr std::ptrdiff_t m_bIsRevolver = 0xC22; // bool - constexpr std::ptrdiff_t m_bCannotShootUnderwater = 0xC23; // bool - constexpr std::ptrdiff_t m_szName = 0xC28; // CGlobalSymbol - constexpr std::ptrdiff_t m_szAnimExtension = 0xC30; // CUtlString - constexpr std::ptrdiff_t m_eSilencerType = 0xC38; // CSWeaponSilencerType - constexpr std::ptrdiff_t m_nCrosshairMinDistance = 0xC3C; // int32 - constexpr std::ptrdiff_t m_nCrosshairDeltaDistance = 0xC40; // int32 - constexpr std::ptrdiff_t m_bIsFullAuto = 0xC44; // bool - constexpr std::ptrdiff_t m_nNumBullets = 0xC48; // int32 - constexpr std::ptrdiff_t m_flCycleTime = 0xC4C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flMaxSpeed = 0xC54; // CFiringModeFloat - constexpr std::ptrdiff_t m_flSpread = 0xC5C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyCrouch = 0xC64; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyStand = 0xC6C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyJump = 0xC74; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyLand = 0xC7C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyLadder = 0xC84; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyFire = 0xC8C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyMove = 0xC94; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilAngle = 0xC9C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilAngleVariance = 0xCA4; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilMagnitude = 0xCAC; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilMagnitudeVariance = 0xCB4; // CFiringModeFloat - constexpr std::ptrdiff_t m_nTracerFrequency = 0xCBC; // CFiringModeInt - constexpr std::ptrdiff_t m_flInaccuracyJumpInitial = 0xCC4; // float32 - constexpr std::ptrdiff_t m_flInaccuracyJumpApex = 0xCC8; // float32 - constexpr std::ptrdiff_t m_flInaccuracyReload = 0xCCC; // float32 - constexpr std::ptrdiff_t m_nRecoilSeed = 0xCD0; // int32 - constexpr std::ptrdiff_t m_nSpreadSeed = 0xCD4; // int32 - constexpr std::ptrdiff_t m_flTimeToIdleAfterFire = 0xCD8; // float32 - constexpr std::ptrdiff_t m_flIdleInterval = 0xCDC; // float32 - constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0xCE0; // float32 - constexpr std::ptrdiff_t m_flHeatPerShot = 0xCE4; // float32 - constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0xCE8; // float32 - constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0xCEC; // float32 - constexpr std::ptrdiff_t m_flBotAudibleRange = 0xCF0; // float32 - constexpr std::ptrdiff_t m_szUseRadioSubtitle = 0xCF8; // CUtlString - constexpr std::ptrdiff_t m_bUnzoomsAfterShot = 0xD00; // bool - constexpr std::ptrdiff_t m_bHideViewModelWhenZoomed = 0xD01; // bool - constexpr std::ptrdiff_t m_nZoomLevels = 0xD04; // int32 - constexpr std::ptrdiff_t m_nZoomFOV1 = 0xD08; // int32 - constexpr std::ptrdiff_t m_nZoomFOV2 = 0xD0C; // int32 - constexpr std::ptrdiff_t m_flZoomTime0 = 0xD10; // float32 - constexpr std::ptrdiff_t m_flZoomTime1 = 0xD14; // float32 - constexpr std::ptrdiff_t m_flZoomTime2 = 0xD18; // float32 - constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0xD1C; // float32 - constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0xD20; // float32 - constexpr std::ptrdiff_t m_flIronSightFOV = 0xD24; // float32 - constexpr std::ptrdiff_t m_flIronSightPivotForward = 0xD28; // float32 - constexpr std::ptrdiff_t m_flIronSightLooseness = 0xD2C; // float32 - constexpr std::ptrdiff_t m_angPivotAngle = 0xD30; // QAngle - constexpr std::ptrdiff_t m_vecIronSightEyePos = 0xD3C; // Vector - constexpr std::ptrdiff_t m_nDamage = 0xD48; // int32 - constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0xD4C; // float32 - constexpr std::ptrdiff_t m_flArmorRatio = 0xD50; // float32 - constexpr std::ptrdiff_t m_flPenetration = 0xD54; // float32 - constexpr std::ptrdiff_t m_flRange = 0xD58; // float32 - constexpr std::ptrdiff_t m_flRangeModifier = 0xD5C; // float32 - constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0xD60; // float32 - constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0xD64; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0xD68; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0xD6C; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0xD70; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0xD74; // float32 - constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0xD78; // int32 - constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0xD7C; // int32 - constexpr std::ptrdiff_t m_flThrowVelocity = 0xD80; // float32 - constexpr std::ptrdiff_t m_vSmokeColor = 0xD84; // Vector - constexpr std::ptrdiff_t m_szAnimClass = 0xD90; // CGlobalSymbol + constexpr std::ptrdiff_t m_WeaponType = 0x348; // CSWeaponType + constexpr std::ptrdiff_t m_WeaponCategory = 0x34C; // CSWeaponCategory + constexpr std::ptrdiff_t m_szViewModel = 0x350; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szPlayerModel = 0x430; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szWorldDroppedModel = 0x510; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szAimsightLensMaskModel = 0x5F0; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMagazineModel = 0x6D0; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szHeatEffect = 0x7B0; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szEjectBrassEffect = 0x890; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashParticleAlt = 0x970; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticle = 0xA50; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticleAlt = 0xB30; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szTracerParticle = 0xC10; // CResourceNameTyped> + constexpr std::ptrdiff_t m_GearSlot = 0xCF0; // gear_slot_t + constexpr std::ptrdiff_t m_GearSlotPosition = 0xCF4; // int32 + constexpr std::ptrdiff_t m_DefaultLoadoutSlot = 0xCF8; // loadout_slot_t + constexpr std::ptrdiff_t m_sWrongTeamMsg = 0xD00; // CUtlString + constexpr std::ptrdiff_t m_nPrice = 0xD08; // int32 + constexpr std::ptrdiff_t m_nKillAward = 0xD0C; // int32 + constexpr std::ptrdiff_t m_nPrimaryReserveAmmoMax = 0xD10; // int32 + constexpr std::ptrdiff_t m_nSecondaryReserveAmmoMax = 0xD14; // int32 + constexpr std::ptrdiff_t m_bMeleeWeapon = 0xD18; // bool + constexpr std::ptrdiff_t m_bHasBurstMode = 0xD19; // bool + constexpr std::ptrdiff_t m_bIsRevolver = 0xD1A; // bool + constexpr std::ptrdiff_t m_bCannotShootUnderwater = 0xD1B; // bool + constexpr std::ptrdiff_t m_szName = 0xD20; // CGlobalSymbol + constexpr std::ptrdiff_t m_szAnimExtension = 0xD28; // CUtlString + constexpr std::ptrdiff_t m_eSilencerType = 0xD30; // CSWeaponSilencerType + constexpr std::ptrdiff_t m_nCrosshairMinDistance = 0xD34; // int32 + constexpr std::ptrdiff_t m_nCrosshairDeltaDistance = 0xD38; // int32 + constexpr std::ptrdiff_t m_bIsFullAuto = 0xD3C; // bool + constexpr std::ptrdiff_t m_nNumBullets = 0xD40; // int32 + constexpr std::ptrdiff_t m_flCycleTime = 0xD44; // CFiringModeFloat + constexpr std::ptrdiff_t m_flMaxSpeed = 0xD4C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flSpread = 0xD54; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyCrouch = 0xD5C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyStand = 0xD64; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyJump = 0xD6C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyLand = 0xD74; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyLadder = 0xD7C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyFire = 0xD84; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyMove = 0xD8C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilAngle = 0xD94; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilAngleVariance = 0xD9C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilMagnitude = 0xDA4; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilMagnitudeVariance = 0xDAC; // CFiringModeFloat + constexpr std::ptrdiff_t m_nTracerFrequency = 0xDB4; // CFiringModeInt + constexpr std::ptrdiff_t m_flInaccuracyJumpInitial = 0xDBC; // float32 + constexpr std::ptrdiff_t m_flInaccuracyJumpApex = 0xDC0; // float32 + constexpr std::ptrdiff_t m_flInaccuracyReload = 0xDC4; // float32 + constexpr std::ptrdiff_t m_nRecoilSeed = 0xDC8; // int32 + constexpr std::ptrdiff_t m_nSpreadSeed = 0xDCC; // int32 + constexpr std::ptrdiff_t m_flTimeToIdleAfterFire = 0xDD0; // float32 + constexpr std::ptrdiff_t m_flIdleInterval = 0xDD4; // float32 + constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0xDD8; // float32 + constexpr std::ptrdiff_t m_flHeatPerShot = 0xDDC; // float32 + constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0xDE0; // float32 + constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0xDE4; // float32 + constexpr std::ptrdiff_t m_flBotAudibleRange = 0xDE8; // float32 + constexpr std::ptrdiff_t m_szUseRadioSubtitle = 0xDF0; // CUtlString + constexpr std::ptrdiff_t m_bUnzoomsAfterShot = 0xDF8; // bool + constexpr std::ptrdiff_t m_bHideViewModelWhenZoomed = 0xDF9; // bool + constexpr std::ptrdiff_t m_nZoomLevels = 0xDFC; // int32 + constexpr std::ptrdiff_t m_nZoomFOV1 = 0xE00; // int32 + constexpr std::ptrdiff_t m_nZoomFOV2 = 0xE04; // int32 + constexpr std::ptrdiff_t m_flZoomTime0 = 0xE08; // float32 + constexpr std::ptrdiff_t m_flZoomTime1 = 0xE0C; // float32 + constexpr std::ptrdiff_t m_flZoomTime2 = 0xE10; // float32 + constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0xE14; // float32 + constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0xE18; // float32 + constexpr std::ptrdiff_t m_flIronSightFOV = 0xE1C; // float32 + constexpr std::ptrdiff_t m_flIronSightPivotForward = 0xE20; // float32 + constexpr std::ptrdiff_t m_flIronSightLooseness = 0xE24; // float32 + constexpr std::ptrdiff_t m_angPivotAngle = 0xE28; // QAngle + constexpr std::ptrdiff_t m_vecIronSightEyePos = 0xE34; // Vector + constexpr std::ptrdiff_t m_nDamage = 0xE40; // int32 + constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0xE44; // float32 + constexpr std::ptrdiff_t m_flArmorRatio = 0xE48; // float32 + constexpr std::ptrdiff_t m_flPenetration = 0xE4C; // float32 + constexpr std::ptrdiff_t m_flRange = 0xE50; // float32 + constexpr std::ptrdiff_t m_flRangeModifier = 0xE54; // float32 + constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0xE58; // float32 + constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0xE5C; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0xE60; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0xE64; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0xE68; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0xE6C; // float32 + constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0xE70; // int32 + constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0xE74; // int32 + constexpr std::ptrdiff_t m_flThrowVelocity = 0xE78; // float32 + constexpr std::ptrdiff_t m_vSmokeColor = 0xE7C; // Vector + constexpr std::ptrdiff_t m_szAnimClass = 0xE88; // CGlobalSymbol } // Parent: C_ModelPointEntity - // Field count: 12 + // Fields count: 17 // // Metadata: // NetworkVarNames: m_messageText (char) // NetworkVarNames: m_FontName (char) + // NetworkVarNames: m_BackgroundMaterialName (char) // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bFullbright (bool) // NetworkVarNames: m_flWorldUnitsPerPx (float) // NetworkVarNames: m_flFontSize (float) // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_bDrawBackground (bool) + // NetworkVarNames: m_flBackgroundBorderWidth (float) + // NetworkVarNames: m_flBackgroundBorderHeight (float) + // NetworkVarNames: m_flBackgroundWorldToUV (float) // NetworkVarNames: m_Color (Color) // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) namespace C_PointWorldText { - constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xCD0; // bool - constexpr std::ptrdiff_t m_messageText = 0xCE0; // char[512] - constexpr std::ptrdiff_t m_FontName = 0xEE0; // char[64] - constexpr std::ptrdiff_t m_bEnabled = 0xF20; // bool - constexpr std::ptrdiff_t m_bFullbright = 0xF21; // bool - constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0xF24; // float32 - constexpr std::ptrdiff_t m_flFontSize = 0xF28; // float32 - constexpr std::ptrdiff_t m_flDepthOffset = 0xF2C; // float32 - constexpr std::ptrdiff_t m_Color = 0xF30; // Color - constexpr std::ptrdiff_t m_nJustifyHorizontal = 0xF34; // PointWorldTextJustifyHorizontal_t - constexpr std::ptrdiff_t m_nJustifyVertical = 0xF38; // PointWorldTextJustifyVertical_t - constexpr std::ptrdiff_t m_nReorientMode = 0xF3C; // PointWorldTextReorientMode_t + constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xCB8; // bool + constexpr std::ptrdiff_t m_messageText = 0xCD0; // char[512] + constexpr std::ptrdiff_t m_FontName = 0xED0; // char[64] + constexpr std::ptrdiff_t m_BackgroundMaterialName = 0xF10; // char[64] + constexpr std::ptrdiff_t m_bEnabled = 0xF50; // bool + constexpr std::ptrdiff_t m_bFullbright = 0xF51; // bool + constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0xF54; // float32 + constexpr std::ptrdiff_t m_flFontSize = 0xF58; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0xF5C; // float32 + constexpr std::ptrdiff_t m_bDrawBackground = 0xF60; // bool + constexpr std::ptrdiff_t m_flBackgroundBorderWidth = 0xF64; // float32 + constexpr std::ptrdiff_t m_flBackgroundBorderHeight = 0xF68; // float32 + constexpr std::ptrdiff_t m_flBackgroundWorldToUV = 0xF6C; // float32 + constexpr std::ptrdiff_t m_Color = 0xF70; // Color + constexpr std::ptrdiff_t m_nJustifyHorizontal = 0xF74; // PointWorldTextJustifyHorizontal_t + constexpr std::ptrdiff_t m_nJustifyVertical = 0xF78; // PointWorldTextJustifyVertical_t + constexpr std::ptrdiff_t m_nReorientMode = 0xF7C; // PointWorldTextReorientMode_t } // Parent: C_BaseGrenade - // Field count: 0 + // Fields count: 0 namespace CBumpMineProjectile { } // Parent: CBasePlayerController - // Field count: 62 + // Fields count: 65 // // Metadata: // MNetworkUserGroupProxy @@ -6111,82 +6268,88 @@ namespace cs2_dumper { // NetworkVarNames: m_iPawnBotDifficulty (int) // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_vecKills (EKillTypes_t) + // NetworkVarNames: m_recentKillQueue (uint8) + // NetworkVarNames: m_nFirstKill (uint8) + // NetworkVarNames: m_nKillCount (uint8) // NetworkVarNames: m_bMvpNoMusic (bool) // NetworkVarNames: m_eMvpReason (int) // NetworkVarNames: m_iMusicKitID (int) // NetworkVarNames: m_iMusicKitMVPs (int) // NetworkVarNames: m_iMVPs (int) + // NetworkVarNames: m_bFireBulletsSeedSynchronized (bool) namespace CCSPlayerController { - constexpr std::ptrdiff_t m_pInGameMoneyServices = 0x700; // CCSPlayerController_InGameMoneyServices* - constexpr std::ptrdiff_t m_pInventoryServices = 0x708; // CCSPlayerController_InventoryServices* - constexpr std::ptrdiff_t m_pActionTrackingServices = 0x710; // CCSPlayerController_ActionTrackingServices* - constexpr std::ptrdiff_t m_pDamageServices = 0x718; // CCSPlayerController_DamageServices* - constexpr std::ptrdiff_t m_iPing = 0x720; // uint32 - constexpr std::ptrdiff_t m_bHasCommunicationAbuseMute = 0x724; // bool - constexpr std::ptrdiff_t m_szCrosshairCodes = 0x728; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iPendingTeamNum = 0x730; // uint8 - constexpr std::ptrdiff_t m_flForceTeamTime = 0x734; // GameTime_t - constexpr std::ptrdiff_t m_iCompTeammateColor = 0x738; // int32 - constexpr std::ptrdiff_t m_bEverPlayedOnTeam = 0x73C; // bool - constexpr std::ptrdiff_t m_flPreviousForceJoinTeamTime = 0x740; // GameTime_t - constexpr std::ptrdiff_t m_szClan = 0x748; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sSanitizedPlayerName = 0x750; // CUtlString - constexpr std::ptrdiff_t m_iCoachingTeam = 0x758; // int32 - constexpr std::ptrdiff_t m_nPlayerDominated = 0x760; // uint64 - constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0x768; // uint64 - constexpr std::ptrdiff_t m_iCompetitiveRanking = 0x770; // int32 - constexpr std::ptrdiff_t m_iCompetitiveWins = 0x774; // int32 - constexpr std::ptrdiff_t m_iCompetitiveRankType = 0x778; // int8 - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0x77C; // int32 - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0x780; // int32 - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0x784; // int32 - constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0x788; // int32 - constexpr std::ptrdiff_t m_unActiveQuestId = 0x78C; // uint16 - constexpr std::ptrdiff_t m_nQuestProgressReason = 0x790; // QuestProgress::Reason - constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0x794; // uint32 - constexpr std::ptrdiff_t m_iDraftIndex = 0x7C0; // int32 - constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0x7C4; // uint32 - constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0x7C8; // uint32 - constexpr std::ptrdiff_t m_bCannotBeKicked = 0x7CC; // bool - constexpr std::ptrdiff_t m_bEverFullyConnected = 0x7CD; // bool - constexpr std::ptrdiff_t m_bAbandonAllowsSurrender = 0x7CE; // bool - constexpr std::ptrdiff_t m_bAbandonOffersInstantSurrender = 0x7CF; // bool - constexpr std::ptrdiff_t m_bDisconnection1MinWarningPrinted = 0x7D0; // bool - constexpr std::ptrdiff_t m_bScoreReported = 0x7D1; // bool - constexpr std::ptrdiff_t m_nDisconnectionTick = 0x7D4; // int32 - constexpr std::ptrdiff_t m_bControllingBot = 0x7E0; // bool - constexpr std::ptrdiff_t m_bHasControlledBotThisRound = 0x7E1; // bool - constexpr std::ptrdiff_t m_bHasBeenControlledByPlayerThisRound = 0x7E2; // bool - constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0x7E4; // int32 - constexpr std::ptrdiff_t m_bCanControlObservedBot = 0x7E8; // bool - constexpr std::ptrdiff_t m_hPlayerPawn = 0x7EC; // CHandle - constexpr std::ptrdiff_t m_hObserverPawn = 0x7F0; // CHandle - constexpr std::ptrdiff_t m_bPawnIsAlive = 0x7F4; // bool - constexpr std::ptrdiff_t m_iPawnHealth = 0x7F8; // uint32 - constexpr std::ptrdiff_t m_iPawnArmor = 0x7FC; // int32 - constexpr std::ptrdiff_t m_bPawnHasDefuser = 0x800; // bool - constexpr std::ptrdiff_t m_bPawnHasHelmet = 0x801; // bool - constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0x802; // uint16 - constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0x804; // int32 - constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0x808; // int32 - constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0x80C; // int32 - constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0x810; // CHandle - constexpr std::ptrdiff_t m_iScore = 0x814; // int32 - constexpr std::ptrdiff_t m_vecKills = 0x818; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_bMvpNoMusic = 0x830; // bool - constexpr std::ptrdiff_t m_eMvpReason = 0x834; // int32 - constexpr std::ptrdiff_t m_iMusicKitID = 0x838; // int32 - constexpr std::ptrdiff_t m_iMusicKitMVPs = 0x83C; // int32 - constexpr std::ptrdiff_t m_iMVPs = 0x840; // int32 - constexpr std::ptrdiff_t m_bIsPlayerNameDirty = 0x844; // bool + constexpr std::ptrdiff_t m_pInGameMoneyServices = 0x8A8; // CCSPlayerController_InGameMoneyServices* + constexpr std::ptrdiff_t m_pInventoryServices = 0x8B0; // CCSPlayerController_InventoryServices* + constexpr std::ptrdiff_t m_pActionTrackingServices = 0x8B8; // CCSPlayerController_ActionTrackingServices* + constexpr std::ptrdiff_t m_pDamageServices = 0x8C0; // CCSPlayerController_DamageServices* + constexpr std::ptrdiff_t m_iPing = 0x8C8; // uint32 + constexpr std::ptrdiff_t m_bHasCommunicationAbuseMute = 0x8CC; // bool + constexpr std::ptrdiff_t m_szCrosshairCodes = 0x8D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iPendingTeamNum = 0x8D8; // uint8 + constexpr std::ptrdiff_t m_flForceTeamTime = 0x8DC; // GameTime_t + constexpr std::ptrdiff_t m_iCompTeammateColor = 0x8E0; // int32 + constexpr std::ptrdiff_t m_bEverPlayedOnTeam = 0x8E4; // bool + constexpr std::ptrdiff_t m_flPreviousForceJoinTeamTime = 0x8E8; // GameTime_t + constexpr std::ptrdiff_t m_szClan = 0x8F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sSanitizedPlayerName = 0x8F8; // CUtlString + constexpr std::ptrdiff_t m_iCoachingTeam = 0x900; // int32 + constexpr std::ptrdiff_t m_nPlayerDominated = 0x908; // uint64 + constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0x910; // uint64 + constexpr std::ptrdiff_t m_iCompetitiveRanking = 0x918; // int32 + constexpr std::ptrdiff_t m_iCompetitiveWins = 0x91C; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankType = 0x920; // int8 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0x924; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0x928; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0x92C; // int32 + constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0x930; // int32 + constexpr std::ptrdiff_t m_unActiveQuestId = 0x934; // uint16 + constexpr std::ptrdiff_t m_nQuestProgressReason = 0x938; // QuestProgress::Reason + constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0x93C; // uint32 + constexpr std::ptrdiff_t m_iDraftIndex = 0x968; // int32 + constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0x96C; // uint32 + constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0x970; // uint32 + constexpr std::ptrdiff_t m_bCannotBeKicked = 0x974; // bool + constexpr std::ptrdiff_t m_bEverFullyConnected = 0x975; // bool + constexpr std::ptrdiff_t m_bAbandonAllowsSurrender = 0x976; // bool + constexpr std::ptrdiff_t m_bAbandonOffersInstantSurrender = 0x977; // bool + constexpr std::ptrdiff_t m_bDisconnection1MinWarningPrinted = 0x978; // bool + constexpr std::ptrdiff_t m_bScoreReported = 0x979; // bool + constexpr std::ptrdiff_t m_nDisconnectionTick = 0x97C; // int32 + constexpr std::ptrdiff_t m_bControllingBot = 0x988; // bool + constexpr std::ptrdiff_t m_bHasControlledBotThisRound = 0x989; // bool + constexpr std::ptrdiff_t m_bHasBeenControlledByPlayerThisRound = 0x98A; // bool + constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0x98C; // int32 + constexpr std::ptrdiff_t m_bCanControlObservedBot = 0x990; // bool + constexpr std::ptrdiff_t m_hPlayerPawn = 0x994; // CHandle + constexpr std::ptrdiff_t m_hObserverPawn = 0x998; // CHandle + constexpr std::ptrdiff_t m_bPawnIsAlive = 0x99C; // bool + constexpr std::ptrdiff_t m_iPawnHealth = 0x9A0; // uint32 + constexpr std::ptrdiff_t m_iPawnArmor = 0x9A4; // int32 + constexpr std::ptrdiff_t m_bPawnHasDefuser = 0x9A8; // bool + constexpr std::ptrdiff_t m_bPawnHasHelmet = 0x9A9; // bool + constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0x9AA; // uint16 + constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0x9AC; // int32 + constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0x9B0; // int32 + constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0x9B4; // int32 + constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0x9B8; // CHandle + constexpr std::ptrdiff_t m_iScore = 0x9BC; // int32 + constexpr std::ptrdiff_t m_recentKillQueue = 0x9C0; // uint8[8] + constexpr std::ptrdiff_t m_nFirstKill = 0x9C8; // uint8 + constexpr std::ptrdiff_t m_nKillCount = 0x9C9; // uint8 + constexpr std::ptrdiff_t m_bMvpNoMusic = 0x9CA; // bool + constexpr std::ptrdiff_t m_eMvpReason = 0x9CC; // int32 + constexpr std::ptrdiff_t m_iMusicKitID = 0x9D0; // int32 + constexpr std::ptrdiff_t m_iMusicKitMVPs = 0x9D4; // int32 + constexpr std::ptrdiff_t m_iMVPs = 0x9D8; // int32 + constexpr std::ptrdiff_t m_bIsPlayerNameDirty = 0x9DC; // bool + constexpr std::ptrdiff_t m_bFireBulletsSeedSynchronized = 0x9DD; // bool } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace C_WeaponFiveSeven { } // Parent: C_DynamicProp - // Field count: 7 + // Fields count: 7 // // Metadata: // MNetworkExcludeByName @@ -6202,65 +6365,70 @@ namespace cs2_dumper { // NetworkVarNames: m_closedAngles (QAngle) // NetworkVarNames: m_hMaster (CHandle) namespace C_BasePropDoor { - constexpr std::ptrdiff_t m_eDoorState = 0x1168; // DoorState_t - constexpr std::ptrdiff_t m_modelChanged = 0x116C; // bool - constexpr std::ptrdiff_t m_bLocked = 0x116D; // bool - constexpr std::ptrdiff_t m_closedPosition = 0x1170; // Vector - constexpr std::ptrdiff_t m_closedAngles = 0x117C; // QAngle - constexpr std::ptrdiff_t m_hMaster = 0x1188; // CHandle - constexpr std::ptrdiff_t m_vWhereToSetLightingOrigin = 0x118C; // Vector + constexpr std::ptrdiff_t m_eDoorState = 0x11D4; // DoorState_t + constexpr std::ptrdiff_t m_modelChanged = 0x11D8; // bool + constexpr std::ptrdiff_t m_bLocked = 0x11D9; // bool + constexpr std::ptrdiff_t m_closedPosition = 0x11DC; // Vector + constexpr std::ptrdiff_t m_closedAngles = 0x11E8; // QAngle + constexpr std::ptrdiff_t m_hMaster = 0x11F4; // CHandle + constexpr std::ptrdiff_t m_vWhereToSetLightingOrigin = 0x11F8; // Vector } // Parent: C_CSGO_TeamSelectCharacterPosition - // Field count: 0 + // Fields count: 0 namespace C_CSGO_TeamSelectTerroristPosition { } + // Parent: C_CS2WeaponModuleBase + // Fields count: 1 + namespace C_NametagModule { + constexpr std::ptrdiff_t m_strNametagString = 0xF38; // CUtlString + } // Parent: C_BreakableProp - // Field count: 6 + // Fields count: 6 namespace C_PhysPropClientside { - constexpr std::ptrdiff_t m_flTouchDelta = 0x1040; // GameTime_t - constexpr std::ptrdiff_t m_fDeathTime = 0x1044; // GameTime_t - constexpr std::ptrdiff_t m_inertiaScale = 0x1048; // float32 - constexpr std::ptrdiff_t m_vecDamagePosition = 0x104C; // Vector - constexpr std::ptrdiff_t m_vecDamageDirection = 0x1058; // Vector - constexpr std::ptrdiff_t m_nDamageType = 0x1064; // int32 + constexpr std::ptrdiff_t m_flTouchDelta = 0x10B8; // GameTime_t + constexpr std::ptrdiff_t m_fDeathTime = 0x10BC; // GameTime_t + constexpr std::ptrdiff_t m_inertiaScale = 0x10C0; // float32 + constexpr std::ptrdiff_t m_vecDamagePosition = 0x10C4; // Vector + constexpr std::ptrdiff_t m_vecDamageDirection = 0x10D0; // Vector + constexpr std::ptrdiff_t m_nDamageType = 0x10DC; // DamageTypes_t } // Parent: C_CSGO_TeamPreviewCamera - // Field count: 0 + // Fields count: 0 namespace C_CSGO_TeamSelectCamera { } // Parent: C_BaseEntity - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_bDisabled (bool) // NetworkVarNames: m_iszSoundAreaType (string_t) // NetworkVarNames: m_vPos (Vector) namespace C_SoundAreaEntityBase { - constexpr std::ptrdiff_t m_bDisabled = 0x548; // bool - constexpr std::ptrdiff_t m_bWasEnabled = 0x550; // bool - constexpr std::ptrdiff_t m_iszSoundAreaType = 0x558; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_vPos = 0x560; // Vector + constexpr std::ptrdiff_t m_bDisabled = 0x6EC; // bool + constexpr std::ptrdiff_t m_bWasEnabled = 0x6F4; // bool + constexpr std::ptrdiff_t m_iszSoundAreaType = 0x6F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vPos = 0x700; // Vector } // Parent: C_BaseEntity - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_fog (fogparams_t) namespace C_FogController { - constexpr std::ptrdiff_t m_fog = 0x548; // fogparams_t - constexpr std::ptrdiff_t m_bUseAngles = 0x5B0; // bool - constexpr std::ptrdiff_t m_iChangedVariables = 0x5B4; // int32 + constexpr std::ptrdiff_t m_fog = 0x6F0; // fogparams_t + constexpr std::ptrdiff_t m_bUseAngles = 0x758; // bool + constexpr std::ptrdiff_t m_iChangedVariables = 0x75C; // int32 } // Parent: CPlayerPawnComponent - // Field count: 0 + // Fields count: 0 namespace CPlayer_ItemServices { } // Parent: C_BaseModelEntity - // Field count: 0 + // Fields count: 0 namespace C_FuncBrush { } // Parent: C_BaseEntity - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_worldName (string_t) @@ -6268,32 +6436,27 @@ namespace cs2_dumper { // NetworkVarNames: m_bWorldLayerVisible (bool) // NetworkVarNames: m_bEntitiesSpawned (bool) namespace CInfoWorldLayer { - constexpr std::ptrdiff_t m_pOutputOnEntitiesSpawned = 0x548; // CEntityIOOutput - constexpr std::ptrdiff_t m_worldName = 0x570; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_layerName = 0x578; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bWorldLayerVisible = 0x580; // bool - constexpr std::ptrdiff_t m_bEntitiesSpawned = 0x581; // bool - constexpr std::ptrdiff_t m_bCreateAsChildSpawnGroup = 0x582; // bool - constexpr std::ptrdiff_t m_hLayerSpawnGroup = 0x584; // uint32 - constexpr std::ptrdiff_t m_bWorldLayerActuallyVisible = 0x588; // bool + constexpr std::ptrdiff_t m_pOutputOnEntitiesSpawned = 0x6F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_worldName = 0x718; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_layerName = 0x720; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bWorldLayerVisible = 0x728; // bool + constexpr std::ptrdiff_t m_bEntitiesSpawned = 0x729; // bool + constexpr std::ptrdiff_t m_bCreateAsChildSpawnGroup = 0x72A; // bool + constexpr std::ptrdiff_t m_hLayerSpawnGroup = 0x72C; // uint32 + constexpr std::ptrdiff_t m_bWorldLayerActuallyVisible = 0x730; // bool } // Parent: C_BaseCombatCharacter - // Field count: 0 + // Fields count: 0 namespace C_NetTestBaseCombatCharacter { } // Parent: CBaseAnimGraph - // Field count: 1 - namespace C_ViewmodelWeapon { - constexpr std::ptrdiff_t m_worldModel = 0xED0; // char* - } - // Parent: CBaseAnimGraph - // Field count: 2 + // Fields count: 2 namespace C_PhysMagnet { - constexpr std::ptrdiff_t m_aAttachedObjectsFromServer = 0xED0; // CUtlVector - constexpr std::ptrdiff_t m_aAttachedObjects = 0xEE8; // CUtlVector> + constexpr std::ptrdiff_t m_aAttachedObjectsFromServer = 0xF30; // CUtlVector + constexpr std::ptrdiff_t m_aAttachedObjects = 0xF48; // CUtlVector> } // Parent: C_BaseModelEntity - // Field count: 8 + // Fields count: 8 // // Metadata: // MNetworkIncludeByName @@ -6309,17 +6472,17 @@ namespace cs2_dumper { // NetworkVarNames: m_flTransitionStartSpeed (float32) // NetworkVarNames: m_hConveyorModels (EHANDLE) namespace C_FuncConveyor { - constexpr std::ptrdiff_t m_vecMoveDirEntitySpace = 0xCD0; // Vector - constexpr std::ptrdiff_t m_flTargetSpeed = 0xCDC; // float32 - constexpr std::ptrdiff_t m_nTransitionStartTick = 0xCE0; // GameTick_t - constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0xCE4; // int32 - constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0xCE8; // float32 - constexpr std::ptrdiff_t m_hConveyorModels = 0xCF0; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_flCurrentConveyorOffset = 0xD08; // float32 - constexpr std::ptrdiff_t m_flCurrentConveyorSpeed = 0xD0C; // float32 + constexpr std::ptrdiff_t m_vecMoveDirEntitySpace = 0xCB8; // Vector + constexpr std::ptrdiff_t m_flTargetSpeed = 0xCC4; // float32 + constexpr std::ptrdiff_t m_nTransitionStartTick = 0xCC8; // GameTick_t + constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0xCCC; // int32 + constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0xCD0; // float32 + constexpr std::ptrdiff_t m_hConveyorModels = 0xCD8; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_flCurrentConveyorOffset = 0xCF0; // float32 + constexpr std::ptrdiff_t m_flCurrentConveyorSpeed = 0xCF4; // float32 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_pEntity (CEntityIdentity*) @@ -6331,14 +6494,18 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bVisibleinPVS = 0x30; // bool } // Parent: None - // Field count: 3 + // Fields count: 3 namespace ServerAuthoritativeWeaponSlot_t { constexpr std::ptrdiff_t unClass = 0x28; // uint16 constexpr std::ptrdiff_t unSlot = 0x2A; // uint16 constexpr std::ptrdiff_t unItemDefIdx = 0x2C; // uint16 } + // Parent: CPlayerPawnComponent + // Fields count: 0 + namespace CCSPlayer_DamageReactServices { + } // Parent: CBaseAnimGraph - // Field count: 17 + // Fields count: 16 // // Metadata: // MNetworkIncludeByName @@ -6361,34 +6528,37 @@ namespace cs2_dumper { // NetworkVarNames: m_hWeapon (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) namespace C_BaseViewModel { - constexpr std::ptrdiff_t m_vecLastFacing = 0xED8; // Vector - constexpr std::ptrdiff_t m_nViewModelIndex = 0xEE4; // uint32 - constexpr std::ptrdiff_t m_nAnimationParity = 0xEE8; // uint32 - constexpr std::ptrdiff_t m_flAnimationStartTime = 0xEEC; // float32 - constexpr std::ptrdiff_t m_hWeapon = 0xEF0; // CHandle - constexpr std::ptrdiff_t m_sVMName = 0xEF8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sAnimationPrefix = 0xF00; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hWeaponModel = 0xF08; // CHandle - constexpr std::ptrdiff_t m_iCameraAttachment = 0xF0C; // AttachmentHandle_t - constexpr std::ptrdiff_t m_vecLastCameraAngles = 0xF10; // QAngle - constexpr std::ptrdiff_t m_previousElapsedDuration = 0xF1C; // float32 - constexpr std::ptrdiff_t m_previousCycle = 0xF20; // float32 - constexpr std::ptrdiff_t m_nOldAnimationParity = 0xF24; // int32 - constexpr std::ptrdiff_t m_hOldLayerSequence = 0xF28; // HSequence - constexpr std::ptrdiff_t m_oldLayer = 0xF2C; // int32 - constexpr std::ptrdiff_t m_oldLayerStartTime = 0xF30; // float32 - constexpr std::ptrdiff_t m_hControlPanel = 0xF34; // CHandle + constexpr std::ptrdiff_t m_vecLastFacing = 0xF38; // Vector + constexpr std::ptrdiff_t m_nViewModelIndex = 0xF44; // uint32 + constexpr std::ptrdiff_t m_nAnimationParity = 0xF48; // uint32 + constexpr std::ptrdiff_t m_flAnimationStartTime = 0xF4C; // float32 + constexpr std::ptrdiff_t m_hWeapon = 0xF50; // CHandle + constexpr std::ptrdiff_t m_sVMName = 0xF58; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sAnimationPrefix = 0xF60; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iCameraAttachment = 0xF68; // AttachmentHandle_t + constexpr std::ptrdiff_t m_vecLastCameraAngles = 0xF6C; // QAngle + constexpr std::ptrdiff_t m_previousElapsedDuration = 0xF78; // float32 + constexpr std::ptrdiff_t m_previousCycle = 0xF7C; // float32 + constexpr std::ptrdiff_t m_nOldAnimationParity = 0xF80; // int32 + constexpr std::ptrdiff_t m_hOldLayerSequence = 0xF84; // HSequence + constexpr std::ptrdiff_t m_oldLayer = 0xF88; // int32 + constexpr std::ptrdiff_t m_oldLayerStartTime = 0xF8C; // float32 + constexpr std::ptrdiff_t m_hControlPanel = 0xF90; // CHandle + } + // Parent: C_BaseEntity + // Fields count: 0 + namespace C_PortraitWorldCallbackHandler { } // Parent: CHostageRescueZoneShim - // Field count: 0 + // Fields count: 0 namespace CHostageRescueZone { } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace C_WeaponNegev { } // Parent: None - // Field count: 33 + // Fields count: 33 // // Metadata: // NetworkVarNames: m_hParent (CGameSceneNodeHandle) @@ -6427,21 +6597,21 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nHierarchyType = 0xF4; // uint8 constexpr std::ptrdiff_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xF5; // uint8 constexpr std::ptrdiff_t m_name = 0xF8; // CUtlStringToken - constexpr std::ptrdiff_t m_hierarchyAttachName = 0x138; // CUtlStringToken - constexpr std::ptrdiff_t m_flZOffset = 0x13C; // float32 - constexpr std::ptrdiff_t m_flClientLocalScale = 0x140; // float32 - constexpr std::ptrdiff_t m_vRenderOrigin = 0x144; // Vector + constexpr std::ptrdiff_t m_hierarchyAttachName = 0x148; // CUtlStringToken + constexpr std::ptrdiff_t m_flZOffset = 0x14C; // float32 + constexpr std::ptrdiff_t m_flClientLocalScale = 0x150; // float32 + constexpr std::ptrdiff_t m_vRenderOrigin = 0x154; // Vector } // Parent: C_MolotovGrenade - // Field count: 0 + // Fields count: 0 namespace C_IncendiaryGrenade { } // Parent: C_CSWeaponBase - // Field count: 0 + // Fields count: 0 namespace CTablet { } // Parent: CBasePulseGraphInstance - // Field count: 1 + // Fields count: 1 // // Metadata: // MPulseInstanceDomainInfo @@ -6452,7 +6622,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_pParent = 0xF8; // CCSPointScriptEntity* } // Parent: C_CSPlayerPawnBase - // Field count: 1 + // Fields count: 1 // // Metadata: // MNetworkVarTypeOverride @@ -6466,29 +6636,29 @@ namespace cs2_dumper { // MNetworkVarTypeOverride // MNetworkIncludeByName namespace C_CSObserverPawn { - constexpr std::ptrdiff_t m_hDetectParentChange = 0x1460; // CEntityHandle + constexpr std::ptrdiff_t m_hDetectParentChange = 0x14B4; // CEntityHandle } // Parent: C_BaseEntity - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_hEntAttached (CHandle) // NetworkVarNames: m_bCheapEffect (bool) namespace C_EntityFlame { - constexpr std::ptrdiff_t m_hEntAttached = 0x548; // CHandle - constexpr std::ptrdiff_t m_hOldAttached = 0x570; // CHandle - constexpr std::ptrdiff_t m_bCheapEffect = 0x574; // bool + constexpr std::ptrdiff_t m_hEntAttached = 0x6EC; // CHandle + constexpr std::ptrdiff_t m_hOldAttached = 0x710; // CHandle + constexpr std::ptrdiff_t m_bCheapEffect = 0x714; // bool } // Parent: C_BaseGrenade - // Field count: 0 + // Fields count: 0 namespace CTripWireFireProjectile { } // Parent: C_BaseModelEntity - // Field count: 0 + // Fields count: 0 namespace C_Breakable { } // Parent: CPlayer_ObserverServices - // Field count: 8 + // Fields count: 8 namespace CCSObserver_ObserverServices { constexpr std::ptrdiff_t m_hLastObserverTarget = 0x58; // CEntityHandle constexpr std::ptrdiff_t m_vecObserverInterpolateOffset = 0x5C; // Vector @@ -6500,15 +6670,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bObserverInterpolationNeedsDeferredSetup = 0xA4; // bool } // Parent: C_BaseEntity - // Field count: 0 + // Fields count: 0 namespace C_TintController { } // Parent: CPlayerPawnComponent - // Field count: 0 + // Fields count: 0 namespace CPlayer_AutoaimServices { } // Parent: C_BaseCombatCharacter - // Field count: 23 + // Fields count: 23 // // Metadata: // MNetworkIncludeByName @@ -6530,32 +6700,32 @@ namespace cs2_dumper { // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) // NetworkVarNames: m_flDropStartTime (GameTime_t) namespace C_Hostage { - constexpr std::ptrdiff_t m_entitySpottedState = 0x10F8; // EntitySpottedState_t - constexpr std::ptrdiff_t m_leader = 0x1110; // CHandle - constexpr std::ptrdiff_t m_reuseTimer = 0x1118; // CountdownTimer - constexpr std::ptrdiff_t m_vel = 0x1130; // Vector - constexpr std::ptrdiff_t m_isRescued = 0x113C; // bool - constexpr std::ptrdiff_t m_jumpedThisFrame = 0x113D; // bool - constexpr std::ptrdiff_t m_nHostageState = 0x1140; // int32 - constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x1144; // bool - constexpr std::ptrdiff_t m_hHostageGrabber = 0x1148; // CHandle - constexpr std::ptrdiff_t m_fLastGrabTime = 0x114C; // GameTime_t - constexpr std::ptrdiff_t m_vecGrabbedPos = 0x1150; // Vector - constexpr std::ptrdiff_t m_flRescueStartTime = 0x115C; // GameTime_t - constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x1160; // GameTime_t - constexpr std::ptrdiff_t m_flDropStartTime = 0x1164; // GameTime_t - constexpr std::ptrdiff_t m_flDeadOrRescuedTime = 0x1168; // GameTime_t - constexpr std::ptrdiff_t m_blinkTimer = 0x1170; // CountdownTimer - constexpr std::ptrdiff_t m_lookAt = 0x1188; // Vector - constexpr std::ptrdiff_t m_lookAroundTimer = 0x1198; // CountdownTimer - constexpr std::ptrdiff_t m_isInit = 0x11B0; // bool - constexpr std::ptrdiff_t m_eyeAttachment = 0x11B1; // AttachmentHandle_t - constexpr std::ptrdiff_t m_chestAttachment = 0x11B2; // AttachmentHandle_t - constexpr std::ptrdiff_t m_pPredictionOwner = 0x11B8; // CBasePlayerController* - constexpr std::ptrdiff_t m_fNewestAlphaThinkTime = 0x11C0; // GameTime_t + constexpr std::ptrdiff_t m_entitySpottedState = 0x1150; // EntitySpottedState_t + constexpr std::ptrdiff_t m_leader = 0x1168; // CHandle + constexpr std::ptrdiff_t m_reuseTimer = 0x1170; // CountdownTimer + constexpr std::ptrdiff_t m_vel = 0x1188; // Vector + constexpr std::ptrdiff_t m_isRescued = 0x1194; // bool + constexpr std::ptrdiff_t m_jumpedThisFrame = 0x1195; // bool + constexpr std::ptrdiff_t m_nHostageState = 0x1198; // int32 + constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x119C; // bool + constexpr std::ptrdiff_t m_hHostageGrabber = 0x11A0; // CHandle + constexpr std::ptrdiff_t m_fLastGrabTime = 0x11A4; // GameTime_t + constexpr std::ptrdiff_t m_vecGrabbedPos = 0x11A8; // Vector + constexpr std::ptrdiff_t m_flRescueStartTime = 0x11B4; // GameTime_t + constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x11B8; // GameTime_t + constexpr std::ptrdiff_t m_flDropStartTime = 0x11BC; // GameTime_t + constexpr std::ptrdiff_t m_flDeadOrRescuedTime = 0x11C0; // GameTime_t + constexpr std::ptrdiff_t m_blinkTimer = 0x11C8; // CountdownTimer + constexpr std::ptrdiff_t m_lookAt = 0x11E0; // Vector + constexpr std::ptrdiff_t m_lookAroundTimer = 0x11F0; // CountdownTimer + constexpr std::ptrdiff_t m_isInit = 0x1208; // bool + constexpr std::ptrdiff_t m_eyeAttachment = 0x1209; // AttachmentHandle_t + constexpr std::ptrdiff_t m_chestAttachment = 0x120A; // AttachmentHandle_t + constexpr std::ptrdiff_t m_pPredictionOwner = 0x1210; // CBasePlayerController* + constexpr std::ptrdiff_t m_fNewestAlphaThinkTime = 0x1218; // GameTime_t } // Parent: C_BaseModelEntity - // Field count: 24 + // Fields count: 24 // // Metadata: // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) @@ -6571,37 +6741,50 @@ namespace cs2_dumper { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) namespace C_Sprite { - constexpr std::ptrdiff_t m_hSpriteMaterial = 0xCC8; // CStrongHandle - constexpr std::ptrdiff_t m_hAttachedToEntity = 0xCD0; // CHandle - constexpr std::ptrdiff_t m_nAttachment = 0xCD4; // AttachmentHandle_t - constexpr std::ptrdiff_t m_flSpriteFramerate = 0xCD8; // float32 - constexpr std::ptrdiff_t m_flFrame = 0xCDC; // float32 - constexpr std::ptrdiff_t m_flDieTime = 0xCE0; // GameTime_t - constexpr std::ptrdiff_t m_nBrightness = 0xCF0; // uint32 - constexpr std::ptrdiff_t m_flBrightnessDuration = 0xCF4; // float32 - constexpr std::ptrdiff_t m_flSpriteScale = 0xCF8; // float32 - constexpr std::ptrdiff_t m_flScaleDuration = 0xCFC; // float32 - constexpr std::ptrdiff_t m_bWorldSpaceScale = 0xD00; // bool - constexpr std::ptrdiff_t m_flGlowProxySize = 0xD04; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0xD08; // float32 - constexpr std::ptrdiff_t m_flLastTime = 0xD0C; // GameTime_t - constexpr std::ptrdiff_t m_flMaxFrame = 0xD10; // float32 - constexpr std::ptrdiff_t m_flStartScale = 0xD14; // float32 - constexpr std::ptrdiff_t m_flDestScale = 0xD18; // float32 - constexpr std::ptrdiff_t m_flScaleTimeStart = 0xD1C; // GameTime_t - constexpr std::ptrdiff_t m_nStartBrightness = 0xD20; // int32 - constexpr std::ptrdiff_t m_nDestBrightness = 0xD24; // int32 - constexpr std::ptrdiff_t m_flBrightnessTimeStart = 0xD28; // GameTime_t - constexpr std::ptrdiff_t m_hOldSpriteMaterial = 0xD30; // CWeakHandle - constexpr std::ptrdiff_t m_nSpriteWidth = 0xDD0; // int32 - constexpr std::ptrdiff_t m_nSpriteHeight = 0xDD4; // int32 + constexpr std::ptrdiff_t m_hSpriteMaterial = 0xCB0; // CStrongHandle + constexpr std::ptrdiff_t m_hAttachedToEntity = 0xCB8; // CHandle + constexpr std::ptrdiff_t m_nAttachment = 0xCBC; // AttachmentHandle_t + constexpr std::ptrdiff_t m_flSpriteFramerate = 0xCC0; // float32 + constexpr std::ptrdiff_t m_flFrame = 0xCC4; // float32 + constexpr std::ptrdiff_t m_flDieTime = 0xCC8; // GameTime_t + constexpr std::ptrdiff_t m_nBrightness = 0xCD8; // uint32 + constexpr std::ptrdiff_t m_flBrightnessDuration = 0xCDC; // float32 + constexpr std::ptrdiff_t m_flSpriteScale = 0xCE0; // float32 + constexpr std::ptrdiff_t m_flScaleDuration = 0xCE4; // float32 + constexpr std::ptrdiff_t m_bWorldSpaceScale = 0xCE8; // bool + constexpr std::ptrdiff_t m_flGlowProxySize = 0xCEC; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xCF0; // float32 + constexpr std::ptrdiff_t m_flLastTime = 0xCF4; // GameTime_t + constexpr std::ptrdiff_t m_flMaxFrame = 0xCF8; // float32 + constexpr std::ptrdiff_t m_flStartScale = 0xCFC; // float32 + constexpr std::ptrdiff_t m_flDestScale = 0xD00; // float32 + constexpr std::ptrdiff_t m_flScaleTimeStart = 0xD04; // GameTime_t + constexpr std::ptrdiff_t m_nStartBrightness = 0xD08; // int32 + constexpr std::ptrdiff_t m_nDestBrightness = 0xD0C; // int32 + constexpr std::ptrdiff_t m_flBrightnessTimeStart = 0xD10; // GameTime_t + constexpr std::ptrdiff_t m_hOldSpriteMaterial = 0xD18; // CWeakHandle + constexpr std::ptrdiff_t m_nSpriteWidth = 0xDB8; // int32 + constexpr std::ptrdiff_t m_nSpriteHeight = 0xDBC; // int32 } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace C_WeaponM4A1Silencer { } + // Parent: C_PointEntity + // Fields count: 9 + namespace CMapInfo { + constexpr std::ptrdiff_t m_iBuyingStatus = 0x6EC; // int32 + constexpr std::ptrdiff_t m_flBombRadius = 0x6F0; // float32 + constexpr std::ptrdiff_t m_iPetPopulation = 0x6F4; // int32 + constexpr std::ptrdiff_t m_bUseNormalSpawnsForDM = 0x6F8; // bool + constexpr std::ptrdiff_t m_bDisableAutoGeneratedDMSpawns = 0x6F9; // bool + constexpr std::ptrdiff_t m_flBotMaxVisionDistance = 0x6FC; // float32 + constexpr std::ptrdiff_t m_iHostageCount = 0x700; // int32 + constexpr std::ptrdiff_t m_bFadePlayerVisibilityFarZ = 0x704; // bool + constexpr std::ptrdiff_t m_bRainTraceToSkyEnabled = 0x705; // bool + } // Parent: CBaseAnimGraph - // Field count: 29 + // Fields count: 30 // // Metadata: // NetworkVarNames: m_bBombTicking (bool) @@ -6618,39 +6801,41 @@ namespace cs2_dumper { // NetworkVarNames: m_bBombDefused (bool) // NetworkVarNames: m_hBombDefuser (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) + // NetworkVarNames: m_AttributeManager (CAttributeContainer) namespace C_PlantedC4 { - constexpr std::ptrdiff_t m_bBombTicking = 0xED0; // bool - constexpr std::ptrdiff_t m_nBombSite = 0xED4; // int32 - constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0xED8; // int32 - constexpr std::ptrdiff_t m_entitySpottedState = 0xEE0; // EntitySpottedState_t - constexpr std::ptrdiff_t m_flNextGlow = 0xEF8; // GameTime_t - constexpr std::ptrdiff_t m_flNextBeep = 0xEFC; // GameTime_t - constexpr std::ptrdiff_t m_flC4Blow = 0xF00; // GameTime_t - constexpr std::ptrdiff_t m_bCannotBeDefused = 0xF04; // bool - constexpr std::ptrdiff_t m_bHasExploded = 0xF05; // bool - constexpr std::ptrdiff_t m_flTimerLength = 0xF08; // float32 - constexpr std::ptrdiff_t m_bBeingDefused = 0xF0C; // bool - constexpr std::ptrdiff_t m_bTriggerWarning = 0xF10; // float32 - constexpr std::ptrdiff_t m_bExplodeWarning = 0xF14; // float32 - constexpr std::ptrdiff_t m_bC4Activated = 0xF18; // bool - constexpr std::ptrdiff_t m_bTenSecWarning = 0xF19; // bool - constexpr std::ptrdiff_t m_flDefuseLength = 0xF1C; // float32 - constexpr std::ptrdiff_t m_flDefuseCountDown = 0xF20; // GameTime_t - constexpr std::ptrdiff_t m_bBombDefused = 0xF24; // bool - constexpr std::ptrdiff_t m_hBombDefuser = 0xF28; // CHandle - constexpr std::ptrdiff_t m_hControlPanel = 0xF2C; // CHandle - constexpr std::ptrdiff_t m_hDefuserMultimeter = 0xF30; // CHandle - constexpr std::ptrdiff_t m_flNextRadarFlashTime = 0xF34; // GameTime_t - constexpr std::ptrdiff_t m_bRadarFlash = 0xF38; // bool - constexpr std::ptrdiff_t m_pBombDefuser = 0xF3C; // CHandle - constexpr std::ptrdiff_t m_fLastDefuseTime = 0xF40; // GameTime_t - constexpr std::ptrdiff_t m_pPredictionOwner = 0xF48; // CBasePlayerController* - constexpr std::ptrdiff_t m_vecC4ExplodeSpectatePos = 0xF50; // Vector - constexpr std::ptrdiff_t m_vecC4ExplodeSpectateAng = 0xF5C; // QAngle - constexpr std::ptrdiff_t m_flC4ExplodeSpectateDuration = 0xF68; // float32 + constexpr std::ptrdiff_t m_bBombTicking = 0xF38; // bool + constexpr std::ptrdiff_t m_nBombSite = 0xF3C; // int32 + constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0xF40; // int32 + constexpr std::ptrdiff_t m_entitySpottedState = 0xF48; // EntitySpottedState_t + constexpr std::ptrdiff_t m_flNextGlow = 0xF60; // GameTime_t + constexpr std::ptrdiff_t m_flNextBeep = 0xF64; // GameTime_t + constexpr std::ptrdiff_t m_flC4Blow = 0xF68; // GameTime_t + constexpr std::ptrdiff_t m_bCannotBeDefused = 0xF6C; // bool + constexpr std::ptrdiff_t m_bHasExploded = 0xF6D; // bool + constexpr std::ptrdiff_t m_flTimerLength = 0xF70; // float32 + constexpr std::ptrdiff_t m_bBeingDefused = 0xF74; // bool + constexpr std::ptrdiff_t m_bTriggerWarning = 0xF78; // float32 + constexpr std::ptrdiff_t m_bExplodeWarning = 0xF7C; // float32 + constexpr std::ptrdiff_t m_bC4Activated = 0xF80; // bool + constexpr std::ptrdiff_t m_bTenSecWarning = 0xF81; // bool + constexpr std::ptrdiff_t m_flDefuseLength = 0xF84; // float32 + constexpr std::ptrdiff_t m_flDefuseCountDown = 0xF88; // GameTime_t + constexpr std::ptrdiff_t m_bBombDefused = 0xF8C; // bool + constexpr std::ptrdiff_t m_hBombDefuser = 0xF90; // CHandle + constexpr std::ptrdiff_t m_hControlPanel = 0xF94; // CHandle + constexpr std::ptrdiff_t m_AttributeManager = 0xF98; // C_AttributeContainer + constexpr std::ptrdiff_t m_hDefuserMultimeter = 0x2348; // CHandle + constexpr std::ptrdiff_t m_flNextRadarFlashTime = 0x234C; // GameTime_t + constexpr std::ptrdiff_t m_bRadarFlash = 0x2350; // bool + constexpr std::ptrdiff_t m_pBombDefuser = 0x2354; // CHandle + constexpr std::ptrdiff_t m_fLastDefuseTime = 0x2358; // GameTime_t + constexpr std::ptrdiff_t m_pPredictionOwner = 0x2360; // CBasePlayerController* + constexpr std::ptrdiff_t m_vecC4ExplodeSpectatePos = 0x2368; // Vector + constexpr std::ptrdiff_t m_vecC4ExplodeSpectateAng = 0x2374; // QAngle + constexpr std::ptrdiff_t m_flC4ExplodeSpectateDuration = 0x2380; // float32 } // Parent: CBaseAnimGraph - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_ragPos (Vector) @@ -6658,21 +6843,21 @@ namespace cs2_dumper { // NetworkVarNames: m_flBlendWeight (float32) // NetworkVarNames: m_hRagdollSource (EHANDLE) namespace C_RagdollProp { - constexpr std::ptrdiff_t m_ragPos = 0xED8; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_ragAngles = 0xEF0; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_flBlendWeight = 0xF08; // float32 - constexpr std::ptrdiff_t m_hRagdollSource = 0xF0C; // CHandle - constexpr std::ptrdiff_t m_iEyeAttachment = 0xF10; // AttachmentHandle_t - constexpr std::ptrdiff_t m_flBlendWeightCurrent = 0xF14; // float32 - constexpr std::ptrdiff_t m_parentPhysicsBoneIndices = 0xF18; // CUtlVector - constexpr std::ptrdiff_t m_worldSpaceBoneComputationOrder = 0xF30; // CUtlVector + constexpr std::ptrdiff_t m_ragPos = 0xF38; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_ragAngles = 0xF50; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_flBlendWeight = 0xF68; // float32 + constexpr std::ptrdiff_t m_hRagdollSource = 0xF6C; // CHandle + constexpr std::ptrdiff_t m_iEyeAttachment = 0xF70; // AttachmentHandle_t + constexpr std::ptrdiff_t m_flBlendWeightCurrent = 0xF74; // float32 + constexpr std::ptrdiff_t m_parentPhysicsBoneIndices = 0xF78; // CUtlVector + constexpr std::ptrdiff_t m_worldSpaceBoneComputationOrder = 0xF90; // CUtlVector } // Parent: C_CSGO_TeamPreviewCamera - // Field count: 0 + // Fields count: 0 namespace C_CSGO_TerroristTeamIntroCamera { } // Parent: C_BaseEntity - // Field count: 7 + // Fields count: 7 // // Metadata: // NetworkVarNames: m_iActiveIssueIndex (int) @@ -6681,16 +6866,16 @@ namespace cs2_dumper { // NetworkVarNames: m_nPotentialVotes (int) // NetworkVarNames: m_bIsYesNoVote (bool) namespace C_VoteController { - constexpr std::ptrdiff_t m_iActiveIssueIndex = 0x558; // int32 - constexpr std::ptrdiff_t m_iOnlyTeamToVote = 0x55C; // int32 - constexpr std::ptrdiff_t m_nVoteOptionCount = 0x560; // int32[5] - constexpr std::ptrdiff_t m_nPotentialVotes = 0x574; // int32 - constexpr std::ptrdiff_t m_bVotesDirty = 0x578; // bool - constexpr std::ptrdiff_t m_bTypeDirty = 0x579; // bool - constexpr std::ptrdiff_t m_bIsYesNoVote = 0x57A; // bool + constexpr std::ptrdiff_t m_iActiveIssueIndex = 0x6FC; // int32 + constexpr std::ptrdiff_t m_iOnlyTeamToVote = 0x700; // int32 + constexpr std::ptrdiff_t m_nVoteOptionCount = 0x704; // int32[5] + constexpr std::ptrdiff_t m_nPotentialVotes = 0x718; // int32 + constexpr std::ptrdiff_t m_bVotesDirty = 0x71C; // bool + constexpr std::ptrdiff_t m_bTypeDirty = 0x71D; // bool + constexpr std::ptrdiff_t m_bIsYesNoVote = 0x71E; // bool } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: nType (FixAngleSet_t) @@ -6702,32 +6887,30 @@ namespace cs2_dumper { constexpr std::ptrdiff_t nIndex = 0x40; // uint32 } // Parent: C_DynamicProp - // Field count: 7 + // Fields count: 7 // // Metadata: // NetworkVarNames: m_jumpedThisFrame (bool) // NetworkVarNames: m_leader (CHandle) // NetworkVarNames: m_AttributeManager (CAttributeContainer) namespace C_Chicken { - constexpr std::ptrdiff_t m_hHolidayHatAddon = 0x1160; // CHandle - constexpr std::ptrdiff_t m_jumpedThisFrame = 0x1164; // bool - constexpr std::ptrdiff_t m_leader = 0x1168; // CHandle - constexpr std::ptrdiff_t m_AttributeManager = 0x1170; // C_AttributeContainer - constexpr std::ptrdiff_t m_bAttributesInitialized = 0x1618; // bool - constexpr std::ptrdiff_t m_hWaterWakeParticles = 0x161C; // ParticleIndex_t - constexpr std::ptrdiff_t m_bIsPreviewModel = 0x1620; // bool + constexpr std::ptrdiff_t m_hHolidayHatAddon = 0x11D0; // CHandle + constexpr std::ptrdiff_t m_jumpedThisFrame = 0x11D4; // bool + constexpr std::ptrdiff_t m_leader = 0x11D8; // CHandle + constexpr std::ptrdiff_t m_AttributeManager = 0x11E0; // C_AttributeContainer + constexpr std::ptrdiff_t m_bAttributesInitialized = 0x2590; // bool + constexpr std::ptrdiff_t m_hWaterWakeParticles = 0x2594; // ParticleIndex_t + constexpr std::ptrdiff_t m_bIsPreviewModel = 0x2598; // bool } // Parent: None - // Field count: 4 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_Transforms (CTransform) // NetworkVarNames: m_hOwner (EHANDLE) namespace PhysicsRagdollPose_t { - constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer - constexpr std::ptrdiff_t m_Transforms = 0x30; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_hOwner = 0x48; // CHandle - constexpr std::ptrdiff_t m_bDirty = 0x68; // bool + constexpr std::ptrdiff_t m_Transforms = 0x8; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_hOwner = 0x20; // CHandle } } } diff --git a/output/client_dll.json b/output/libclient.so.json similarity index 77% rename from output/client_dll.json rename to output/libclient.so.json index 4a9a1cd..9360e5d 100644 --- a/output/client_dll.json +++ b/output/libclient.so.json @@ -1,5 +1,5 @@ { - "client.dll": { + "libclient.so": { "classes": { "ActiveModelConfig_t": { "fields": { @@ -236,19 +236,19 @@ }, "CBaseAnimGraph": { "fields": { - "m_bAnimGraphUpdateEnabled": 3408, - "m_bAnimationUpdateScheduled": 3428, - "m_bBuiltRagdoll": 3456, - "m_bHasAnimatedMaterialAttributes": 3504, - "m_bInitiallyPopulateInterpHistory": 3392, - "m_bRagdollClientSide": 3488, - "m_bSuppressAnimEventSounds": 3394, - "m_flMaxSlopeDistance": 3412, - "m_nForceBone": 3444, - "m_pClientsideRagdoll": 3448, - "m_pRagdollPose": 3480, - "m_vLastSlopeCheckPos": 3416, - "m_vecForce": 3432 + "m_RagdollPose": 3456, + "m_bAnimGraphUpdateEnabled": 3384, + "m_bAnimationUpdateScheduled": 3404, + "m_bBuiltRagdoll": 3432, + "m_bHasAnimatedMaterialAttributes": 3544, + "m_bInitiallyPopulateInterpHistory": 3368, + "m_bRagdollClientSide": 3528, + "m_bSuppressAnimEventSounds": 3370, + "m_flMaxSlopeDistance": 3388, + "m_nForceBone": 3420, + "m_pClientsideRagdoll": 3424, + "m_vLastSlopeCheckPos": 3392, + "m_vecForce": 3408 }, "metadata": [ { @@ -276,9 +276,9 @@ "type_name": "int32" }, { - "name": "m_pRagdollPose", + "name": "m_RagdollPose", "type": "NetworkVarNames", - "type_name": "PhysicsRagdollPose_t*" + "type_name": "PhysicsRagdollPose_t" }, { "name": "m_bRagdollClientSide", @@ -336,22 +336,22 @@ }, "CBasePlayerController": { "fields": { - "m_CommandContext": 1368, - "m_bIsHLTV": 1592, - "m_bIsLocalPlayerController": 1744, - "m_bKnownTeamMismatch": 1552, - "m_hPawn": 1548, - "m_hPredictedPawn": 1556, - "m_hSplitOwner": 1564, - "m_hSplitScreenPlayers": 1568, - "m_iConnected": 1596, - "m_iDesiredFOV": 1748, - "m_iszPlayerName": 1600, - "m_nFinalPredictedTick": 1360, - "m_nInButtonsWhichAreToggles": 1536, - "m_nSplitScreenSlot": 1560, - "m_nTickBase": 1544, - "m_steamID": 1736 + "m_CommandContext": 1792, + "m_bIsHLTV": 2016, + "m_bIsLocalPlayerController": 2168, + "m_bKnownTeamMismatch": 1976, + "m_hPawn": 1972, + "m_hPredictedPawn": 1980, + "m_hSplitOwner": 1988, + "m_hSplitScreenPlayers": 1992, + "m_iConnected": 2020, + "m_iDesiredFOV": 2172, + "m_iszPlayerName": 2024, + "m_nFinalPredictedTick": 1784, + "m_nInButtonsWhichAreToggles": 1960, + "m_nSplitScreenSlot": 1984, + "m_nTickBase": 1968, + "m_steamID": 2160 }, "metadata": [ { @@ -473,25 +473,27 @@ }, "CBasePlayerWeaponVData": { "fields": { - "m_aShootSounds": 544, - "m_bAllowFlipping": 265, - "m_bAutoSwitchFrom": 529, - "m_bAutoSwitchTo": 528, - "m_bBuiltRightHanded": 264, - "m_bLinkedCooldowns": 536, - "m_iDefaultClip1": 516, - "m_iDefaultClip2": 520, - "m_iFlags": 504, - "m_iMaxClip1": 508, - "m_iMaxClip2": 512, - "m_iPosition": 588, - "m_iRumbleEffect": 532, - "m_iSlot": 584, - "m_iWeight": 524, - "m_nPrimaryAmmoType": 505, - "m_nSecondaryAmmoType": 506, - "m_sMuzzleAttachment": 272, - "m_szMuzzleFlashParticle": 280, + "m_aShootSounds": 800, + "m_bAllowFlipping": 489, + "m_bAutoSwitchFrom": 781, + "m_bAutoSwitchTo": 780, + "m_bBuiltRightHanded": 488, + "m_bLinkedCooldowns": 752, + "m_bReserveAmmoAsClips": 772, + "m_iDefaultClip1": 764, + "m_iDefaultClip2": 768, + "m_iFlags": 753, + "m_iMaxClip1": 756, + "m_iMaxClip2": 760, + "m_iPosition": 792, + "m_iRumbleEffect": 784, + "m_iSlot": 788, + "m_iWeight": 776, + "m_nPrimaryAmmoType": 754, + "m_nSecondaryAmmoType": 755, + "m_sMuzzleAttachment": 496, + "m_sToolsOnlyOwnerModelName": 264, + "m_szMuzzleFlashParticle": 528, "m_szWorldModel": 40 }, "metadata": [ @@ -504,17 +506,17 @@ }, "CBaseProp": { "fields": { - "m_bConformToCollisionBounds": 3800, - "m_bModelOverrodeBlockLOS": 3792, - "m_iShapeType": 3796, - "m_mPreferredCatchTransform": 3804 + "m_bConformToCollisionBounds": 3896, + "m_bModelOverrodeBlockLOS": 3888, + "m_iShapeType": 3892, + "m_mPreferredCatchTransform": 3900 }, "metadata": [], "parent": "CBaseAnimGraph" }, "CBodyComponent": { "fields": { - "__m_pChainEntity": 32, + "__m_pChainEntity": 40, "m_pSceneNode": 8 }, "metadata": [], @@ -522,7 +524,7 @@ }, "CBodyComponentBaseAnimGraph": { "fields": { - "m_animationController": 1120 + "m_animationController": 1200 }, "metadata": [ { @@ -540,7 +542,7 @@ }, "CBodyComponentPoint": { "fields": { - "m_sceneNode": 80 + "m_sceneNode": 96 }, "metadata": [ { @@ -553,7 +555,7 @@ }, "CBodyComponentSkeletonInstance": { "fields": { - "m_skeletonInstance": 80 + "m_skeletonInstance": 96 }, "metadata": [ { @@ -566,7 +568,7 @@ }, "CBombTarget": { "fields": { - "m_bBombPlantedHere": 3280 + "m_bBombPlantedHere": 3250 }, "metadata": [ { @@ -599,7 +601,12 @@ }, "CBuoyancyHelper": { "fields": { - "m_flFluidDensity": 24 + "m_flFluidDensity": 28, + "m_nFluidType": 24, + "m_vecFractionOfWheelSubmergedForWheelDrag": 80, + "m_vecFractionOfWheelSubmergedForWheelFriction": 32, + "m_vecWheelDrag": 104, + "m_vecWheelFrictionScales": 56 }, "metadata": [], "parent": null @@ -748,68 +755,71 @@ }, "CCSPlayerController": { "fields": { - "m_bAbandonAllowsSurrender": 1998, - "m_bAbandonOffersInstantSurrender": 1999, - "m_bCanControlObservedBot": 2024, - "m_bCannotBeKicked": 1996, - "m_bControllingBot": 2016, - "m_bDisconnection1MinWarningPrinted": 2000, - "m_bEverFullyConnected": 1997, - "m_bEverPlayedOnTeam": 1852, - "m_bHasBeenControlledByPlayerThisRound": 2018, - "m_bHasCommunicationAbuseMute": 1828, - "m_bHasControlledBotThisRound": 2017, - "m_bIsPlayerNameDirty": 2116, - "m_bMvpNoMusic": 2096, - "m_bPawnHasDefuser": 2048, - "m_bPawnHasHelmet": 2049, - "m_bPawnIsAlive": 2036, - "m_bScoreReported": 2001, - "m_eMvpReason": 2100, - "m_flForceTeamTime": 1844, - "m_flPreviousForceJoinTeamTime": 1856, - "m_hObserverPawn": 2032, - "m_hOriginalControllerOfCurrentPawn": 2064, - "m_hPlayerPawn": 2028, - "m_iCoachingTeam": 1880, - "m_iCompTeammateColor": 1848, - "m_iCompetitiveRankType": 1912, - "m_iCompetitiveRanking": 1904, - "m_iCompetitiveRankingPredicted_Loss": 1920, - "m_iCompetitiveRankingPredicted_Tie": 1924, - "m_iCompetitiveRankingPredicted_Win": 1916, - "m_iCompetitiveWins": 1908, - "m_iDraftIndex": 1984, - "m_iMVPs": 2112, - "m_iMusicKitID": 2104, - "m_iMusicKitMVPs": 2108, - "m_iPawnArmor": 2044, - "m_iPawnBotDifficulty": 2060, - "m_iPawnHealth": 2040, - "m_iPawnLifetimeEnd": 2056, - "m_iPawnLifetimeStart": 2052, - "m_iPendingTeamNum": 1840, - "m_iPing": 1824, - "m_iScore": 2068, - "m_msQueuedModeDisconnectionTimestamp": 1988, - "m_nBotsControlledThisRound": 2020, - "m_nDisconnectionTick": 2004, - "m_nEndMatchNextMapVote": 1928, - "m_nPawnCharacterDefIndex": 2050, - "m_nPlayerDominated": 1888, - "m_nPlayerDominatingMe": 1896, - "m_nQuestProgressReason": 1936, - "m_pActionTrackingServices": 1808, - "m_pDamageServices": 1816, - "m_pInGameMoneyServices": 1792, - "m_pInventoryServices": 1800, - "m_sSanitizedPlayerName": 1872, - "m_szClan": 1864, - "m_szCrosshairCodes": 1832, - "m_uiAbandonRecordedReason": 1992, - "m_unActiveQuestId": 1932, - "m_unPlayerTvControlFlags": 1940, - "m_vecKills": 2072 + "m_bAbandonAllowsSurrender": 2422, + "m_bAbandonOffersInstantSurrender": 2423, + "m_bCanControlObservedBot": 2448, + "m_bCannotBeKicked": 2420, + "m_bControllingBot": 2440, + "m_bDisconnection1MinWarningPrinted": 2424, + "m_bEverFullyConnected": 2421, + "m_bEverPlayedOnTeam": 2276, + "m_bFireBulletsSeedSynchronized": 2525, + "m_bHasBeenControlledByPlayerThisRound": 2442, + "m_bHasCommunicationAbuseMute": 2252, + "m_bHasControlledBotThisRound": 2441, + "m_bIsPlayerNameDirty": 2524, + "m_bMvpNoMusic": 2506, + "m_bPawnHasDefuser": 2472, + "m_bPawnHasHelmet": 2473, + "m_bPawnIsAlive": 2460, + "m_bScoreReported": 2425, + "m_eMvpReason": 2508, + "m_flForceTeamTime": 2268, + "m_flPreviousForceJoinTeamTime": 2280, + "m_hObserverPawn": 2456, + "m_hOriginalControllerOfCurrentPawn": 2488, + "m_hPlayerPawn": 2452, + "m_iCoachingTeam": 2304, + "m_iCompTeammateColor": 2272, + "m_iCompetitiveRankType": 2336, + "m_iCompetitiveRanking": 2328, + "m_iCompetitiveRankingPredicted_Loss": 2344, + "m_iCompetitiveRankingPredicted_Tie": 2348, + "m_iCompetitiveRankingPredicted_Win": 2340, + "m_iCompetitiveWins": 2332, + "m_iDraftIndex": 2408, + "m_iMVPs": 2520, + "m_iMusicKitID": 2512, + "m_iMusicKitMVPs": 2516, + "m_iPawnArmor": 2468, + "m_iPawnBotDifficulty": 2484, + "m_iPawnHealth": 2464, + "m_iPawnLifetimeEnd": 2480, + "m_iPawnLifetimeStart": 2476, + "m_iPendingTeamNum": 2264, + "m_iPing": 2248, + "m_iScore": 2492, + "m_msQueuedModeDisconnectionTimestamp": 2412, + "m_nBotsControlledThisRound": 2444, + "m_nDisconnectionTick": 2428, + "m_nEndMatchNextMapVote": 2352, + "m_nFirstKill": 2504, + "m_nKillCount": 2505, + "m_nPawnCharacterDefIndex": 2474, + "m_nPlayerDominated": 2312, + "m_nPlayerDominatingMe": 2320, + "m_nQuestProgressReason": 2360, + "m_pActionTrackingServices": 2232, + "m_pDamageServices": 2240, + "m_pInGameMoneyServices": 2216, + "m_pInventoryServices": 2224, + "m_recentKillQueue": 2496, + "m_sSanitizedPlayerName": 2296, + "m_szClan": 2288, + "m_szCrosshairCodes": 2256, + "m_uiAbandonRecordedReason": 2416, + "m_unActiveQuestId": 2356, + "m_unPlayerTvControlFlags": 2364 }, "metadata": [ { @@ -1035,9 +1045,19 @@ "type_name": "int32" }, { - "name": "m_vecKills", + "name": "m_recentKillQueue", "type": "NetworkVarNames", - "type_name": "EKillTypes_t" + "type_name": "uint8" + }, + { + "name": "m_nFirstKill", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_nKillCount", + "type": "NetworkVarNames", + "type_name": "uint8" }, { "name": "m_bMvpNoMusic", @@ -1063,17 +1083,22 @@ "name": "m_iMVPs", "type": "NetworkVarNames", "type_name": "int" + }, + { + "name": "m_bFireBulletsSeedSynchronized", + "type": "NetworkVarNames", + "type_name": "bool" } ], "parent": "CBasePlayerController" }, "CCSPlayerController_ActionTrackingServices": { "fields": { - "m_iNumRoundKills": 272, - "m_iNumRoundKillsHeadshots": 276, + "m_iNumRoundKills": 264, + "m_iNumRoundKillsHeadshots": 268, "m_matchStats": 144, "m_perRoundStats": 64, - "m_unTotalRoundDamageDealt": 280 + "m_unTotalRoundDamageDealt": 272 }, "metadata": [ { @@ -1263,11 +1288,17 @@ }, "CCSPlayer_CameraServices": { "fields": { - "m_flDeathCamTilt": 552 + "m_flDeathCamTilt": 552, + "m_vClientScopeInaccuracy": 560 }, "metadata": [], "parent": "CCSPlayerBase_CameraServices" }, + "CCSPlayer_DamageReactServices": { + "fields": {}, + "metadata": [], + "parent": "CPlayerPawnComponent" + }, "CCSPlayer_GlowServices": { "fields": {}, "metadata": [], @@ -1319,50 +1350,46 @@ }, "CCSPlayer_MovementServices": { "fields": { - "m_StuckLast": 1140, - "m_bDesiresDuck": 565, - "m_bDuckOverride": 564, - "m_bHasWalkMovedSinceLastJump": 609, - "m_bInStuckTest": 610, - "m_bOldJumpPressed": 1196, - "m_bSpeedCropped": 1144, - "m_duckUntilOnGround": 608, - "m_fStashGrenadeParameterWhen": 1212, - "m_flDuckAmount": 556, - "m_flDuckOffset": 568, - "m_flDuckSpeed": 560, - "m_flHeightAtJumpStart": 1236, - "m_flJumpPressedTime": 1200, - "m_flJumpUntil": 1204, - "m_flJumpVel": 1208, - "m_flLastDuckTime": 584, - "m_flMaxFallVelocity": 536, - "m_flMaxJumpHeightThisJump": 1240, - "m_flOffsetTickCompleteTime": 1224, - "m_flOffsetTickStashedSpeed": 1228, - "m_flStamina": 1232, - "m_flStuckCheckTime": 624, - "m_flWaterEntryTime": 1152, - "m_nButtonDownMaskPrev": 1216, - "m_nDuckJumpTimeMsecs": 576, - "m_nDuckTimeMsecs": 572, - "m_nGameCodeHasMovedPlayerAfterCommand": 1192, - "m_nJumpTimeMsecs": 580, - "m_nLadderSurfacePropIndex": 552, - "m_nOldWaterLevel": 1148, - "m_nTraceCount": 1136, - "m_vecForward": 1156, - "m_vecLadderNormal": 540, - "m_vecLastPositionAtFullCrouchSpeed": 600, - "m_vecLeft": 1168, - "m_vecUp": 1180 + "m_StuckLast": 1132, + "m_bDesiresDuck": 557, + "m_bDuckOverride": 556, + "m_bHasWalkMovedSinceLastJump": 601, + "m_bInStuckTest": 602, + "m_bOldJumpPressed": 1192, + "m_bSpeedCropped": 1136, + "m_duckUntilOnGround": 600, + "m_fStashGrenadeParameterWhen": 1200, + "m_flAccumulatedJumpError": 1244, + "m_flDuckAmount": 548, + "m_flDuckOffset": 560, + "m_flDuckSpeed": 552, + "m_flGroundMoveEfficiency": 1140, + "m_flHeightAtJumpStart": 1228, + "m_flJumpPressedTime": 1196, + "m_flLastDuckTime": 576, + "m_flMaxJumpHeightLastJump": 1236, + "m_flMaxJumpHeightThisJump": 1232, + "m_flOffsetTickCompleteTime": 1216, + "m_flOffsetTickStashedSpeed": 1220, + "m_flStamina": 1224, + "m_flStaminaAtJumpStart": 1240, + "m_flStuckCheckTime": 616, + "m_flWaterEntryTime": 1148, + "m_nButtonDownMaskPrev": 1208, + "m_nDuckJumpTimeMsecs": 568, + "m_nDuckTimeMsecs": 564, + "m_nGameCodeHasMovedPlayerAfterCommand": 1188, + "m_nJumpTimeMsecs": 572, + "m_nLadderSurfacePropIndex": 544, + "m_nOldWaterLevel": 1144, + "m_nTraceCount": 1128, + "m_vecForward": 1152, + "m_vecLadderNormal": 532, + "m_vecLastPositionAtFullCrouchSpeed": 592, + "m_vecLeft": 1164, + "m_vecUp": 1176 }, "metadata": [ - { - "name": "m_flMaxFallVelocity", - "type": "NetworkVarNames", - "type_name": "float" - }, { "name": "m_vecLadderNormal", "type": "NetworkVarNames", @@ -1423,16 +1450,6 @@ "type": "NetworkVarNames", "type_name": "bool" }, - { - "name": "m_flJumpUntil", - "type": "NetworkVarNames", - "type_name": "float" - }, - { - "name": "m_flJumpVel", - "type": "NetworkVarNames", - "type_name": "float" - }, { "name": "m_fStashGrenadeParameterWhen", "type": "NetworkVarNames", @@ -1643,98 +1660,98 @@ }, "CCSWeaponBaseVData": { "fields": { - "m_DefaultLoadoutSlot": 3072, - "m_GearSlot": 3064, - "m_GearSlotPosition": 3068, - "m_WeaponCategory": 596, - "m_WeaponType": 592, - "m_angPivotAngle": 3376, - "m_bCannotShootUnderwater": 3107, - "m_bHasBurstMode": 3105, - "m_bHideViewModelWhenZoomed": 3329, - "m_bIsFullAuto": 3140, - "m_bIsRevolver": 3106, - "m_bMeleeWeapon": 3104, - "m_bUnzoomsAfterShot": 3328, - "m_eSilencerType": 3128, - "m_flArmorRatio": 3408, - "m_flAttackMovespeedFactor": 3296, - "m_flBotAudibleRange": 3312, - "m_flCycleTime": 3148, - "m_flFlinchVelocityModifierLarge": 3424, - "m_flFlinchVelocityModifierSmall": 3428, - "m_flHeadshotMultiplier": 3404, - "m_flHeatPerShot": 3300, - "m_flIdleInterval": 3292, - "m_flInaccuracyAltSoundThreshold": 3308, - "m_flInaccuracyCrouch": 3172, - "m_flInaccuracyFire": 3212, - "m_flInaccuracyJump": 3188, - "m_flInaccuracyJumpApex": 3272, - "m_flInaccuracyJumpInitial": 3268, - "m_flInaccuracyLadder": 3204, - "m_flInaccuracyLand": 3196, - "m_flInaccuracyMove": 3220, - "m_flInaccuracyPitchShift": 3304, - "m_flInaccuracyReload": 3276, - "m_flInaccuracyStand": 3180, - "m_flIronSightFOV": 3364, - "m_flIronSightLooseness": 3372, - "m_flIronSightPivotForward": 3368, - "m_flIronSightPullUpSpeed": 3356, - "m_flIronSightPutDownSpeed": 3360, - "m_flMaxSpeed": 3156, - "m_flPenetration": 3412, - "m_flRange": 3416, - "m_flRangeModifier": 3420, - "m_flRecoilAngle": 3228, - "m_flRecoilAngleVariance": 3236, - "m_flRecoilMagnitude": 3244, - "m_flRecoilMagnitudeVariance": 3252, - "m_flRecoveryTimeCrouch": 3432, - "m_flRecoveryTimeCrouchFinal": 3440, - "m_flRecoveryTimeStand": 3436, - "m_flRecoveryTimeStandFinal": 3444, - "m_flSpread": 3164, - "m_flThrowVelocity": 3456, - "m_flTimeToIdleAfterFire": 3288, - "m_flZoomTime0": 3344, - "m_flZoomTime1": 3348, - "m_flZoomTime2": 3352, - "m_nCrosshairDeltaDistance": 3136, - "m_nCrosshairMinDistance": 3132, - "m_nDamage": 3400, - "m_nKillAward": 3092, - "m_nNumBullets": 3144, - "m_nPrice": 3088, - "m_nPrimaryReserveAmmoMax": 3096, - "m_nRecoilSeed": 3280, - "m_nRecoveryTransitionEndBullet": 3452, - "m_nRecoveryTransitionStartBullet": 3448, - "m_nSecondaryReserveAmmoMax": 3100, - "m_nSpreadSeed": 3284, - "m_nTracerFrequency": 3260, - "m_nZoomFOV1": 3336, - "m_nZoomFOV2": 3340, - "m_nZoomLevels": 3332, - "m_sWrongTeamMsg": 3080, - "m_szAimsightLensMaskModel": 1272, - "m_szAnimClass": 3472, - "m_szAnimExtension": 3120, - "m_szEjectBrassEffect": 1944, - "m_szHeatEffect": 1720, - "m_szMagazineModel": 1496, - "m_szMuzzleFlashParticleAlt": 2168, - "m_szMuzzleFlashThirdPersonParticle": 2392, - "m_szMuzzleFlashThirdPersonParticleAlt": 2616, - "m_szName": 3112, - "m_szPlayerModel": 824, - "m_szTracerParticle": 2840, - "m_szUseRadioSubtitle": 3320, - "m_szViewModel": 600, - "m_szWorldDroppedModel": 1048, - "m_vSmokeColor": 3460, - "m_vecIronSightEyePos": 3388 + "m_DefaultLoadoutSlot": 3320, + "m_GearSlot": 3312, + "m_GearSlotPosition": 3316, + "m_WeaponCategory": 844, + "m_WeaponType": 840, + "m_angPivotAngle": 3624, + "m_bCannotShootUnderwater": 3355, + "m_bHasBurstMode": 3353, + "m_bHideViewModelWhenZoomed": 3577, + "m_bIsFullAuto": 3388, + "m_bIsRevolver": 3354, + "m_bMeleeWeapon": 3352, + "m_bUnzoomsAfterShot": 3576, + "m_eSilencerType": 3376, + "m_flArmorRatio": 3656, + "m_flAttackMovespeedFactor": 3544, + "m_flBotAudibleRange": 3560, + "m_flCycleTime": 3396, + "m_flFlinchVelocityModifierLarge": 3672, + "m_flFlinchVelocityModifierSmall": 3676, + "m_flHeadshotMultiplier": 3652, + "m_flHeatPerShot": 3548, + "m_flIdleInterval": 3540, + "m_flInaccuracyAltSoundThreshold": 3556, + "m_flInaccuracyCrouch": 3420, + "m_flInaccuracyFire": 3460, + "m_flInaccuracyJump": 3436, + "m_flInaccuracyJumpApex": 3520, + "m_flInaccuracyJumpInitial": 3516, + "m_flInaccuracyLadder": 3452, + "m_flInaccuracyLand": 3444, + "m_flInaccuracyMove": 3468, + "m_flInaccuracyPitchShift": 3552, + "m_flInaccuracyReload": 3524, + "m_flInaccuracyStand": 3428, + "m_flIronSightFOV": 3612, + "m_flIronSightLooseness": 3620, + "m_flIronSightPivotForward": 3616, + "m_flIronSightPullUpSpeed": 3604, + "m_flIronSightPutDownSpeed": 3608, + "m_flMaxSpeed": 3404, + "m_flPenetration": 3660, + "m_flRange": 3664, + "m_flRangeModifier": 3668, + "m_flRecoilAngle": 3476, + "m_flRecoilAngleVariance": 3484, + "m_flRecoilMagnitude": 3492, + "m_flRecoilMagnitudeVariance": 3500, + "m_flRecoveryTimeCrouch": 3680, + "m_flRecoveryTimeCrouchFinal": 3688, + "m_flRecoveryTimeStand": 3684, + "m_flRecoveryTimeStandFinal": 3692, + "m_flSpread": 3412, + "m_flThrowVelocity": 3704, + "m_flTimeToIdleAfterFire": 3536, + "m_flZoomTime0": 3592, + "m_flZoomTime1": 3596, + "m_flZoomTime2": 3600, + "m_nCrosshairDeltaDistance": 3384, + "m_nCrosshairMinDistance": 3380, + "m_nDamage": 3648, + "m_nKillAward": 3340, + "m_nNumBullets": 3392, + "m_nPrice": 3336, + "m_nPrimaryReserveAmmoMax": 3344, + "m_nRecoilSeed": 3528, + "m_nRecoveryTransitionEndBullet": 3700, + "m_nRecoveryTransitionStartBullet": 3696, + "m_nSecondaryReserveAmmoMax": 3348, + "m_nSpreadSeed": 3532, + "m_nTracerFrequency": 3508, + "m_nZoomFOV1": 3584, + "m_nZoomFOV2": 3588, + "m_nZoomLevels": 3580, + "m_sWrongTeamMsg": 3328, + "m_szAimsightLensMaskModel": 1520, + "m_szAnimClass": 3720, + "m_szAnimExtension": 3368, + "m_szEjectBrassEffect": 2192, + "m_szHeatEffect": 1968, + "m_szMagazineModel": 1744, + "m_szMuzzleFlashParticleAlt": 2416, + "m_szMuzzleFlashThirdPersonParticle": 2640, + "m_szMuzzleFlashThirdPersonParticleAlt": 2864, + "m_szName": 3360, + "m_szPlayerModel": 1072, + "m_szTracerParticle": 3088, + "m_szUseRadioSubtitle": 3568, + "m_szViewModel": 848, + "m_szWorldDroppedModel": 1296, + "m_vSmokeColor": 3708, + "m_vecIronSightEyePos": 3636 }, "metadata": [ { @@ -1754,14 +1771,14 @@ }, "CCitadelSoundOpvarSetOBB": { "fields": { - "m_iszOperatorName": 1384, - "m_iszOpvarName": 1392, - "m_iszStackName": 1376, - "m_nAABBDirection": 1448, - "m_vDistanceInnerMaxs": 1412, - "m_vDistanceInnerMins": 1400, - "m_vDistanceOuterMaxs": 1436, - "m_vDistanceOuterMins": 1424 + "m_iszOperatorName": 1808, + "m_iszOpvarName": 1816, + "m_iszStackName": 1800, + "m_nAABBDirection": 1872, + "m_vDistanceInnerMaxs": 1836, + "m_vDistanceInnerMins": 1824, + "m_vDistanceOuterMaxs": 1860, + "m_vDistanceOuterMins": 1848 }, "metadata": [ { @@ -1907,14 +1924,15 @@ "m_PlayerDamager": 40, "m_PlayerRecipient": 44, "m_RecipientXuid": 80, - "m_bIsOtherEnemy": 104, + "m_bIsOtherEnemy": 108, "m_hPlayerControllerDamager": 48, "m_hPlayerControllerRecipient": 52, - "m_iActualHealthRemoved": 92, - "m_iDamage": 88, - "m_iLastBulletUpdate": 100, - "m_iNumHits": 96, - "m_killType": 105, + "m_iActualHealthRemoved": 96, + "m_iBulletsDamage": 88, + "m_iDamage": 92, + "m_iLastBulletUpdate": 104, + "m_iNumHits": 100, + "m_killType": 109, "m_szPlayerDamagerName": 56, "m_szPlayerRecipientName": 64 }, @@ -2211,9 +2229,53 @@ ], "parent": null }, + "CEnvSoundscape": { + "fields": { + "m_OnPlay": 1776, + "m_bDisabled": 1916, + "m_bOverrideWithEvent": 1832, + "m_flRadius": 1816, + "m_hProxySoundscape": 1912, + "m_positionNames": 1848, + "m_soundEventHash": 1928, + "m_soundEventName": 1824, + "m_soundscapeEntityListId": 1840, + "m_soundscapeIndex": 1836, + "m_soundscapeName": 1920 + }, + "metadata": [], + "parent": "C_BaseEntity" + }, + "CEnvSoundscapeAlias_snd_soundscape": { + "fields": {}, + "metadata": [], + "parent": "CEnvSoundscape" + }, + "CEnvSoundscapeProxy": { + "fields": { + "m_MainSoundscapeName": 1936 + }, + "metadata": [], + "parent": "CEnvSoundscape" + }, + "CEnvSoundscapeProxyAlias_snd_soundscape_proxy": { + "fields": {}, + "metadata": [], + "parent": "CEnvSoundscapeProxy" + }, + "CEnvSoundscapeTriggerable": { + "fields": {}, + "metadata": [], + "parent": "CEnvSoundscape" + }, + "CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable": { + "fields": {}, + "metadata": [], + "parent": "CEnvSoundscapeTriggerable" + }, "CFuncWater": { "fields": { - "m_BuoyancyHelper": 3272 + "m_BuoyancyHelper": 3248 }, "metadata": [], "parent": "C_BaseModelEntity" @@ -2234,11 +2296,11 @@ "m_bNetworkedScaleChanged": 0, "m_bWillBeCallingPostDataUpdate": 0, "m_flAbsScale": 232, - "m_flClientLocalScale": 320, + "m_flClientLocalScale": 336, "m_flScale": 204, - "m_flZOffset": 316, + "m_flZOffset": 332, "m_hParent": 120, - "m_hierarchyAttachName": 312, + "m_hierarchyAttachName": 328, "m_nDoNotSetAnimTimeInInvalidatePhysicsCount": 245, "m_nHierarchicalDepth": 243, "m_nHierarchyType": 244, @@ -2250,7 +2312,7 @@ "m_pNextSibling": 72, "m_pOwner": 48, "m_pParent": 56, - "m_vRenderOrigin": 324, + "m_vRenderOrigin": 340, "m_vecAbsOrigin": 208, "m_vecOrigin": 136 }, @@ -2372,8 +2434,8 @@ }, "CGrenadeTracer": { "fields": { - "m_flTracerDuration": 3304, - "m_nType": 3308 + "m_flTracerDuration": 3272, + "m_nType": 3276 }, "metadata": [], "parent": "C_BaseModelEntity" @@ -2403,34 +2465,34 @@ }, "CInfoDynamicShadowHint": { "fields": { - "m_bDisabled": 1352, - "m_flRange": 1356, - "m_hLight": 1368, - "m_nImportance": 1360, - "m_nLightChoice": 1364 + "m_bDisabled": 1772, + "m_flRange": 1776, + "m_hLight": 1788, + "m_nImportance": 1780, + "m_nLightChoice": 1784 }, "metadata": [], "parent": "C_PointEntity" }, "CInfoDynamicShadowHintBox": { "fields": { - "m_vBoxMaxs": 1388, - "m_vBoxMins": 1376 + "m_vBoxMaxs": 1804, + "m_vBoxMins": 1792 }, "metadata": [], "parent": "CInfoDynamicShadowHint" }, "CInfoOffscreenPanoramaTexture": { "fields": { - "m_RenderAttrName": 1376, - "m_TargetEntities": 1384, - "m_bCheckCSSClasses": 1792, - "m_bDisabled": 1352, - "m_nResolutionX": 1356, - "m_nResolutionY": 1360, - "m_nTargetChangeCount": 1408, - "m_szLayoutFileName": 1368, - "m_vecCSSClasses": 1416 + "m_RenderAttrName": 1792, + "m_TargetEntities": 1800, + "m_bCheckCSSClasses": 2208, + "m_bDisabled": 1772, + "m_nResolutionX": 1776, + "m_nResolutionY": 1780, + "m_nTargetChangeCount": 1824, + "m_szLayoutFileName": 1784, + "m_vecCSSClasses": 1832 }, "metadata": [ { @@ -2488,14 +2550,14 @@ }, "CInfoWorldLayer": { "fields": { - "m_bCreateAsChildSpawnGroup": 1410, - "m_bEntitiesSpawned": 1409, - "m_bWorldLayerActuallyVisible": 1416, - "m_bWorldLayerVisible": 1408, - "m_hLayerSpawnGroup": 1412, - "m_layerName": 1400, - "m_pOutputOnEntitiesSpawned": 1352, - "m_worldName": 1392 + "m_bCreateAsChildSpawnGroup": 1834, + "m_bEntitiesSpawned": 1833, + "m_bWorldLayerActuallyVisible": 1840, + "m_bWorldLayerVisible": 1832, + "m_hLayerSpawnGroup": 1836, + "m_layerName": 1824, + "m_pOutputOnEntitiesSpawned": 1776, + "m_worldName": 1816 }, "metadata": [ { @@ -2523,72 +2585,72 @@ }, "CLightComponent": { "fields": { - "__m_pChainEntity": 56, - "m_Color": 117, - "m_Pattern": 216, - "m_SecondaryColor": 121, - "m_SkyAmbientBounce": 396, - "m_SkyColor": 388, - "m_bEnabled": 308, - "m_bFlicker": 309, - "m_bMixedShadows": 401, - "m_bPrecomputedFieldsValid": 310, - "m_bRenderDiffuse": 192, - "m_bRenderToCubemaps": 280, - "m_bRenderTransmissive": 200, - "m_bUseSecondaryColor": 400, - "m_bUsesBakedShadowing": 268, - "m_flAttenuation0": 148, - "m_flAttenuation1": 152, - "m_flAttenuation2": 156, - "m_flBrightness": 128, - "m_flBrightnessMult": 136, - "m_flBrightnessScale": 132, - "m_flCapsuleLength": 408, - "m_flFadeMaxDist": 296, - "m_flFadeMinDist": 292, - "m_flFalloff": 144, - "m_flFogContributionStength": 380, - "m_flLightStyleStartTime": 404, - "m_flMinRoughness": 412, - "m_flNearClipPlane": 384, - "m_flOrthoLightHeight": 208, - "m_flOrthoLightWidth": 204, - "m_flPhi": 164, - "m_flPrecomputedMaxRange": 372, - "m_flRange": 140, - "m_flShadowCascadeCrossFade": 228, - "m_flShadowCascadeDistance0": 236, - "m_flShadowCascadeDistance1": 240, - "m_flShadowCascadeDistance2": 244, - "m_flShadowCascadeDistance3": 248, - "m_flShadowCascadeDistanceFade": 232, - "m_flShadowFadeMaxDist": 304, - "m_flShadowFadeMinDist": 300, - "m_flSkyIntensity": 392, - "m_flTheta": 160, - "m_hLightCookie": 168, - "m_nBakedShadowIndex": 276, - "m_nCascadeRenderStaticObjects": 224, - "m_nCascades": 176, - "m_nCastShadows": 180, - "m_nDirectLight": 284, - "m_nFogLightingMode": 376, - "m_nIndirectLight": 288, - "m_nRenderSpecular": 196, - "m_nShadowCascadeResolution0": 252, - "m_nShadowCascadeResolution1": 256, - "m_nShadowCascadeResolution2": 260, - "m_nShadowCascadeResolution3": 264, - "m_nShadowHeight": 188, - "m_nShadowPriority": 272, - "m_nShadowWidth": 184, - "m_nStyle": 212, - "m_vPrecomputedBoundsMaxs": 324, - "m_vPrecomputedBoundsMins": 312, - "m_vPrecomputedOBBAngles": 348, - "m_vPrecomputedOBBExtent": 360, - "m_vPrecomputedOBBOrigin": 336 + "__m_pChainEntity": 72, + "m_Color": 133, + "m_Pattern": 232, + "m_SecondaryColor": 137, + "m_SkyAmbientBounce": 412, + "m_SkyColor": 404, + "m_bEnabled": 324, + "m_bFlicker": 325, + "m_bMixedShadows": 417, + "m_bPrecomputedFieldsValid": 326, + "m_bRenderDiffuse": 208, + "m_bRenderToCubemaps": 296, + "m_bRenderTransmissive": 216, + "m_bUseSecondaryColor": 416, + "m_bUsesBakedShadowing": 284, + "m_flAttenuation0": 164, + "m_flAttenuation1": 168, + "m_flAttenuation2": 172, + "m_flBrightness": 144, + "m_flBrightnessMult": 152, + "m_flBrightnessScale": 148, + "m_flCapsuleLength": 424, + "m_flFadeMaxDist": 312, + "m_flFadeMinDist": 308, + "m_flFalloff": 160, + "m_flFogContributionStength": 396, + "m_flLightStyleStartTime": 420, + "m_flMinRoughness": 428, + "m_flNearClipPlane": 400, + "m_flOrthoLightHeight": 224, + "m_flOrthoLightWidth": 220, + "m_flPhi": 180, + "m_flPrecomputedMaxRange": 388, + "m_flRange": 156, + "m_flShadowCascadeCrossFade": 244, + "m_flShadowCascadeDistance0": 252, + "m_flShadowCascadeDistance1": 256, + "m_flShadowCascadeDistance2": 260, + "m_flShadowCascadeDistance3": 264, + "m_flShadowCascadeDistanceFade": 248, + "m_flShadowFadeMaxDist": 320, + "m_flShadowFadeMinDist": 316, + "m_flSkyIntensity": 408, + "m_flTheta": 176, + "m_hLightCookie": 184, + "m_nBakedShadowIndex": 292, + "m_nCascadeRenderStaticObjects": 240, + "m_nCascades": 192, + "m_nCastShadows": 196, + "m_nDirectLight": 300, + "m_nFogLightingMode": 392, + "m_nIndirectLight": 304, + "m_nRenderSpecular": 212, + "m_nShadowCascadeResolution0": 268, + "m_nShadowCascadeResolution1": 272, + "m_nShadowCascadeResolution2": 276, + "m_nShadowCascadeResolution3": 280, + "m_nShadowHeight": 204, + "m_nShadowPriority": 288, + "m_nShadowWidth": 200, + "m_nStyle": 228, + "m_vPrecomputedBoundsMaxs": 340, + "m_vPrecomputedBoundsMins": 328, + "m_vPrecomputedOBBAngles": 364, + "m_vPrecomputedOBBExtent": 376, + "m_vPrecomputedOBBOrigin": 352 }, "metadata": [ { @@ -2921,13 +2983,13 @@ }, "CLogicRelay": { "fields": { - "m_OnSpawn": 1392, - "m_OnTrigger": 1352, - "m_bDisabled": 1432, - "m_bFastRetrigger": 1435, - "m_bPassthoughCaller": 1436, - "m_bTriggerOnce": 1434, - "m_bWaitForRefire": 1433 + "m_OnSpawn": 1816, + "m_OnTrigger": 1776, + "m_bDisabled": 1856, + "m_bFastRetrigger": 1859, + "m_bPassthoughCaller": 1860, + "m_bTriggerOnce": 1858, + "m_bWaitForRefire": 1857 }, "metadata": [], "parent": "CLogicalEntity" @@ -2937,15 +2999,30 @@ "metadata": [], "parent": "C_BaseEntity" }, + "CMapInfo": { + "fields": { + "m_bDisableAutoGeneratedDMSpawns": 1785, + "m_bFadePlayerVisibilityFarZ": 1796, + "m_bRainTraceToSkyEnabled": 1797, + "m_bUseNormalSpawnsForDM": 1784, + "m_flBombRadius": 1776, + "m_flBotMaxVisionDistance": 1788, + "m_iBuyingStatus": 1772, + "m_iHostageCount": 1792, + "m_iPetPopulation": 1780 + }, + "metadata": [], + "parent": "C_PointEntity" + }, "CModelState": { "fields": { "m_MeshGroupMask": 408, "m_ModelName": 168, "m_bClientClothCreationSuppressed": 232, "m_hModel": 160, - "m_nClothUpdateFlags": 540, - "m_nForceLOD": 539, - "m_nIdealMotionType": 538 + "m_nClothUpdateFlags": 556, + "m_nForceLOD": 555, + "m_nIdealMotionType": 554 }, "metadata": [ { @@ -3003,11 +3080,31 @@ }, "CPathSimple": { "fields": { - "m_pathString": 1432 + "m_pathString": 1864 }, - "metadata": [], + "metadata": [ + { + "name": "m_pathString", + "type": "NetworkVarNames", + "type_name": "CUtlString" + } + ], "parent": "C_BaseEntity" }, + "CPathSimpleAPI": { + "fields": {}, + "metadata": [ + { + "name": "MPulseProvideFeatureTag", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + } + ], + "parent": null + }, "CPlayer_AutoaimServices": { "fields": {}, "metadata": [], @@ -3255,30 +3352,37 @@ ], "parent": "CPlayerPawnComponent" }, + "CPointChildModifier": { + "fields": { + "m_bOrphanInsteadOfDeletingChildrenOnRemove": 1772 + }, + "metadata": [], + "parent": "C_PointEntity" + }, "CPointOffScreenIndicatorUi": { "fields": { - "m_bBeenEnabled": 3888, - "m_bHide": 3889, - "m_flSeenTargetTime": 3892, - "m_pTargetPanel": 3896 + "m_bBeenEnabled": 3844, + "m_bHide": 3845, + "m_flSeenTargetTime": 3848, + "m_pTargetPanel": 3856 }, "metadata": [], "parent": "C_PointClientUIWorldPanel" }, "CPointTemplate": { "fields": { - "m_ScriptCallbackScope": 1488, - "m_ScriptSpawnCallback": 1480, - "m_SpawnedEntityHandles": 1456, - "m_bAsynchronouslySpawnEntities": 1380, - "m_clientOnlyEntityBehavior": 1424, - "m_createdSpawnGroupHandles": 1432, - "m_flTimeoutInterval": 1376, - "m_iszEntityFilterName": 1368, - "m_iszSource2EntityLumpName": 1360, - "m_iszWorldName": 1352, - "m_ownerSpawnGroupType": 1428, - "m_pOutputOnSpawned": 1384 + "m_ScriptCallbackScope": 1912, + "m_ScriptSpawnCallback": 1904, + "m_SpawnedEntityHandles": 1880, + "m_bAsynchronouslySpawnEntities": 1804, + "m_clientOnlyEntityBehavior": 1848, + "m_createdSpawnGroupHandles": 1856, + "m_flTimeoutInterval": 1800, + "m_iszEntityFilterName": 1792, + "m_iszSource2EntityLumpName": 1784, + "m_iszWorldName": 1776, + "m_ownerSpawnGroupType": 1852, + "m_pOutputOnSpawned": 1808 }, "metadata": [], "parent": "CLogicalEntity" @@ -3518,11 +3622,24 @@ "metadata": [], "parent": "CEntityComponent" }, + "CRagdollManager": { + "fields": { + "m_iCurrentMaxRagdollCount": 1772 + }, + "metadata": [ + { + "name": "m_iCurrentMaxRagdollCount", + "type": "NetworkVarNames", + "type_name": "int8" + } + ], + "parent": "C_BaseEntity" + }, "CRenderComponent": { "fields": { "__m_pChainEntity": 16, "m_bEnableRendering": 96, - "m_bInterpolationReadyToDraw": 176, + "m_bInterpolationReadyToDraw": 192, "m_bIsRenderingWithViewModels": 80, "m_nSplitscreenFlags": 84 }, @@ -3531,11 +3648,11 @@ }, "CSMatchStats_t": { "fields": { - "m_iEnemy3Ks": 112, - "m_iEnemy4Ks": 108, - "m_iEnemy5Ks": 104, - "m_iEnemyKnifeKills": 116, - "m_iEnemyTaserKills": 120 + "m_iEnemy3Ks": 108, + "m_iEnemy4Ks": 104, + "m_iEnemy5Ks": 100, + "m_iEnemyKnifeKills": 112, + "m_iEnemyTaserKills": 116 }, "metadata": [ { @@ -3676,13 +3793,13 @@ "CSkeletonInstance": { "fields": { "m_bDirtyMotionType": 0, - "m_bDisableSolidCollisionsForHierarchy": 930, - "m_bIsAnimationEnabled": 928, + "m_bDisableSolidCollisionsForHierarchy": 946, + "m_bIsAnimationEnabled": 944, "m_bIsGeneratingLatchedParentSpaceState": 0, - "m_bUseParentRenderBounds": 929, - "m_materialGroup": 932, + "m_bUseParentRenderBounds": 945, + "m_materialGroup": 948, "m_modelState": 368, - "m_nHitboxSet": 936 + "m_nHitboxSet": 952 }, "metadata": [ { @@ -3715,8 +3832,8 @@ }, "CSkyboxReference": { "fields": { - "m_hSkyCamera": 1356, - "m_worldGroupId": 1352 + "m_hSkyCamera": 1776, + "m_worldGroupId": 1772 }, "metadata": [], "parent": "C_BaseEntity" @@ -3822,8 +3939,8 @@ "C_AttributeContainer": { "fields": { "m_Item": 80, - "m_iExternalItemProviderRegisteredToken": 1176, - "m_ullRegisteredAsItemID": 1184 + "m_iExternalItemProviderRegisteredToken": 5024, + "m_ullRegisteredAsItemID": 5032 }, "metadata": [ { @@ -3852,57 +3969,79 @@ }, "C_BarnLight": { "fields": { - "m_Color": 3280, - "m_LightStyleEvents": 3360, - "m_LightStyleString": 3320, - "m_LightStyleTargets": 3384, - "m_QueuedLightStyleStrings": 3336, - "m_StyleEvent": 3408, - "m_bContactShadow": 3652, - "m_bEnabled": 3272, - "m_bPrecomputedFieldsValid": 3716, - "m_fAlternateColorBrightness": 3680, - "m_flBounceScale": 3660, - "m_flBrightness": 3288, - "m_flBrightnessScale": 3292, - "m_flColorTemperature": 3284, - "m_flFadeSizeEnd": 3704, - "m_flFadeSizeStart": 3700, - "m_flFogScale": 3696, - "m_flFogStrength": 3688, - "m_flLightStyleStartTime": 3328, - "m_flLuminaireAnisotropy": 3312, - "m_flLuminaireSize": 3308, - "m_flMinRoughness": 3664, - "m_flRange": 3608, - "m_flShadowFadeSizeEnd": 3712, - "m_flShadowFadeSizeStart": 3708, - "m_flShape": 3576, - "m_flSkirt": 3588, - "m_flSkirtNear": 3592, - "m_flSoftX": 3580, - "m_flSoftY": 3584, - "m_hLightCookie": 3568, - "m_nBakeSpecularToCubemaps": 3624, - "m_nBakedShadowIndex": 3300, - "m_nBounceLight": 3656, - "m_nCastShadows": 3640, - "m_nColorMode": 3276, - "m_nDirectLight": 3296, - "m_nFog": 3684, - "m_nFogShadows": 3692, - "m_nLuminaireShape": 3304, - "m_nShadowMapSize": 3644, - "m_nShadowPriority": 3648, - "m_vAlternateColor": 3668, - "m_vBakeSpecularToCubemapsSize": 3628, - "m_vPrecomputedBoundsMaxs": 3732, - "m_vPrecomputedBoundsMins": 3720, - "m_vPrecomputedOBBAngles": 3756, - "m_vPrecomputedOBBExtent": 3768, - "m_vPrecomputedOBBOrigin": 3744, - "m_vShear": 3612, - "m_vSizeParams": 3596 + "m_Color": 3256, + "m_LightStyleEvents": 3336, + "m_LightStyleString": 3296, + "m_LightStyleTargets": 3360, + "m_QueuedLightStyleStrings": 3312, + "m_StyleEvent": 3384, + "m_VisClusters": 4056, + "m_bContactShadow": 3628, + "m_bEnabled": 3248, + "m_bFogMixedShadows": 3676, + "m_bInitialBoneSetup": 4048, + "m_bPrecomputedFieldsValid": 3696, + "m_fAlternateColorBrightness": 3656, + "m_flBounceScale": 3636, + "m_flBrightness": 3264, + "m_flBrightnessScale": 3268, + "m_flColorTemperature": 3260, + "m_flFadeSizeEnd": 3684, + "m_flFadeSizeStart": 3680, + "m_flFogScale": 3672, + "m_flFogStrength": 3664, + "m_flLightStyleStartTime": 3304, + "m_flLuminaireAnisotropy": 3288, + "m_flLuminaireSize": 3284, + "m_flMinRoughness": 3640, + "m_flRange": 3584, + "m_flShadowFadeSizeEnd": 3692, + "m_flShadowFadeSizeStart": 3688, + "m_flShape": 3552, + "m_flSkirt": 3564, + "m_flSkirtNear": 3568, + "m_flSoftX": 3556, + "m_flSoftY": 3560, + "m_hLightCookie": 3544, + "m_nBakeSpecularToCubemaps": 3600, + "m_nBakedShadowIndex": 3276, + "m_nBounceLight": 3632, + "m_nCastShadows": 3616, + "m_nColorMode": 3252, + "m_nDirectLight": 3272, + "m_nFog": 3660, + "m_nFogShadows": 3668, + "m_nLuminaireShape": 3280, + "m_nPrecomputedSubFrusta": 3760, + "m_nShadowMapSize": 3620, + "m_nShadowPriority": 3624, + "m_vAlternateColor": 3644, + "m_vBakeSpecularToCubemapsSize": 3604, + "m_vPrecomputedBoundsMaxs": 3712, + "m_vPrecomputedBoundsMins": 3700, + "m_vPrecomputedOBBAngles": 3736, + "m_vPrecomputedOBBAngles0": 3776, + "m_vPrecomputedOBBAngles1": 3812, + "m_vPrecomputedOBBAngles2": 3848, + "m_vPrecomputedOBBAngles3": 3884, + "m_vPrecomputedOBBAngles4": 3920, + "m_vPrecomputedOBBAngles5": 3956, + "m_vPrecomputedOBBExtent": 3748, + "m_vPrecomputedOBBExtent0": 3788, + "m_vPrecomputedOBBExtent1": 3824, + "m_vPrecomputedOBBExtent2": 3860, + "m_vPrecomputedOBBExtent3": 3896, + "m_vPrecomputedOBBExtent4": 3932, + "m_vPrecomputedOBBExtent5": 3968, + "m_vPrecomputedOBBOrigin": 3724, + "m_vPrecomputedOBBOrigin0": 3764, + "m_vPrecomputedOBBOrigin1": 3800, + "m_vPrecomputedOBBOrigin2": 3836, + "m_vPrecomputedOBBOrigin3": 3872, + "m_vPrecomputedOBBOrigin4": 3908, + "m_vPrecomputedOBBOrigin5": 3944, + "m_vShear": 3588, + "m_vSizeParams": 3572 }, "metadata": [ { @@ -4105,6 +4244,11 @@ "type": "NetworkVarNames", "type_name": "float" }, + { + "name": "m_bFogMixedShadows", + "type": "NetworkVarNames", + "type_name": "bool" + }, { "name": "m_flFadeSizeStart", "type": "NetworkVarNames", @@ -4154,15 +4298,115 @@ "name": "m_vPrecomputedOBBExtent", "type": "NetworkVarNames", "type_name": "Vector" + }, + { + "name": "m_nPrecomputedSubFrusta", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_vPrecomputedOBBOrigin0", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBAngles0", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_vPrecomputedOBBExtent0", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBOrigin1", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBAngles1", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_vPrecomputedOBBExtent1", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBOrigin2", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBAngles2", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_vPrecomputedOBBExtent2", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBOrigin3", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBAngles3", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_vPrecomputedOBBExtent3", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBOrigin4", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBAngles4", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_vPrecomputedOBBExtent4", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBOrigin5", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBAngles5", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_vPrecomputedOBBExtent5", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_VisClusters", + "type": "NetworkVarNames", + "type_name": "uint16" } ], "parent": "C_BaseModelEntity" }, "C_BaseButton": { "fields": { - "m_glowEntity": 3272, - "m_szDisplayText": 3280, - "m_usable": 3276 + "m_glowEntity": 3248, + "m_szDisplayText": 3256, + "m_usable": 3252 }, "metadata": [ { @@ -4185,21 +4429,21 @@ }, "C_BaseCSGrenade": { "fields": { - "m_bClientPredictDelete": 6768, - "m_bIsHeldByPlayer": 6770, - "m_bJumpThrow": 6772, - "m_bJustPulledPin": 6796, - "m_bPinPulled": 6771, - "m_bRedraw": 6769, - "m_bThrowAnimating": 6773, - "m_fDropTime": 6788, - "m_fPinPullTime": 6792, - "m_fThrowTime": 6776, - "m_flNextHoldFrac": 6804, - "m_flThrowStrength": 6780, - "m_flThrowStrengthApproach": 6784, - "m_hSwitchToWeaponAfterThrow": 6808, - "m_nNextHoldTick": 6800 + "m_bClientPredictDelete": 10695, + "m_bIsHeldByPlayer": 10697, + "m_bJumpThrow": 10699, + "m_bJustPulledPin": 10724, + "m_bPinPulled": 10698, + "m_bRedraw": 10696, + "m_bThrowAnimating": 10700, + "m_fDropTime": 10716, + "m_fPinPullTime": 10720, + "m_fThrowTime": 10704, + "m_flNextHoldFrac": 10732, + "m_flThrowStrength": 10708, + "m_flThrowStrengthApproach": 10712, + "m_hSwitchToWeaponAfterThrow": 10736, + "m_nNextHoldTick": 10728 }, "metadata": [ { @@ -4277,22 +4521,22 @@ }, "C_BaseCSGrenadeProjectile": { "fields": { - "flNextTrailLineTime": 4352, - "m_arrTrajectoryTrailPointCreationTimes": 4400, - "m_arrTrajectoryTrailPoints": 4376, - "m_bCanCreateGrenadeTrail": 4357, - "m_bExplodeEffectBegan": 4356, - "m_flSpawnTime": 4336, - "m_flTrajectoryTrailEffectCreationTime": 4424, - "m_hSnapshotTrajectoryParticleSnapshot": 4368, - "m_nBounces": 4304, - "m_nExplodeEffectIndex": 4312, - "m_nExplodeEffectTickBegin": 4320, - "m_nSnapshotTrajectoryEffectIndex": 4360, - "m_vInitialPosition": 4280, - "m_vInitialVelocity": 4292, - "m_vecExplodeEffectOrigin": 4324, - "vecLastTrailLinePos": 4340 + "flNextTrailLineTime": 4440, + "m_arrTrajectoryTrailPointCreationTimes": 4488, + "m_arrTrajectoryTrailPoints": 4464, + "m_bCanCreateGrenadeTrail": 4445, + "m_bExplodeEffectBegan": 4444, + "m_flSpawnTime": 4424, + "m_flTrajectoryTrailEffectCreationTime": 4512, + "m_hSnapshotTrajectoryParticleSnapshot": 4456, + "m_nBounces": 4396, + "m_nExplodeEffectIndex": 4400, + "m_nExplodeEffectTickBegin": 4408, + "m_nSnapshotTrajectoryEffectIndex": 4448, + "m_vInitialPosition": 4372, + "m_vInitialVelocity": 4384, + "m_vecExplodeEffectOrigin": 4412, + "vecLastTrailLinePos": 4428 }, "metadata": [ { @@ -4330,10 +4574,10 @@ }, "C_BaseClientUIEntity": { "fields": { - "m_DialogXMLName": 3288, - "m_PanelClassName": 3296, - "m_PanelID": 3304, - "m_bEnabled": 3280 + "m_DialogXMLName": 3264, + "m_PanelClassName": 3272, + "m_PanelID": 3280, + "m_bEnabled": 3256 }, "metadata": [ { @@ -4361,13 +4605,12 @@ }, "C_BaseCombatCharacter": { "fields": { - "m_flFieldOfView": 4240, - "m_flWaterNextTraceTime": 4236, - "m_flWaterWorldZ": 4232, - "m_hMyWearables": 4200, - "m_leftFootAttachment": 4224, - "m_nWaterWakeMode": 4228, - "m_rightFootAttachment": 4225 + "m_flWaterNextTraceTime": 4332, + "m_flWaterWorldZ": 4328, + "m_hMyWearables": 4296, + "m_leftFootAttachment": 4320, + "m_nWaterWakeMode": 4324, + "m_rightFootAttachment": 4321 }, "metadata": [ { @@ -4378,18 +4621,13 @@ "name": "m_hMyWearables", "type": "NetworkVarNames", "type_name": "CHandle" - }, - { - "name": "m_flFieldOfView", - "type": "NetworkVarNames", - "type_name": "float" } ], "parent": "C_BaseFlex" }, "C_BaseDoor": { "fields": { - "m_bIsUsable": 3272 + "m_bIsUsable": 3248 }, "metadata": [ { @@ -4403,87 +4641,87 @@ "C_BaseEntity": { "fields": { "m_CBodyComponent": 56, - "m_DataChangeEventRef": 1284, - "m_EntClientFlags": 960, - "m_ListEntry": 928, - "m_MoveCollide": 1060, - "m_MoveType": 1061, + "m_DataChangeEventRef": 1692, + "m_EntClientFlags": 1368, + "m_ListEntry": 1336, + "m_MoveCollide": 1468, + "m_MoveType": 1469, "m_NetworkTransmitComponent": 64, - "m_Particles": 1144, - "m_aThinkFunctions": 880, - "m_bAnimTimeChanged": 1325, - "m_bAnimatedEveryTick": 1096, - "m_bApplyLayerMatchIDToModel": 851, - "m_bClientSideRagdoll": 962, - "m_bDisabledContextThinks": 904, - "m_bHasAddedVarsToInterpolation": 918, - "m_bHasSuccessfullyInterpolated": 917, - "m_bInterpolateEvenWithNoModel": 849, - "m_bIsPlatform": 824, - "m_bPredictable": 1121, - "m_bPredictionEligible": 850, - "m_bRenderEvenWhenNotSuccessfullyInterpolated": 919, - "m_bRenderWithViewModels": 1122, - "m_bSimulationTimeChanged": 1326, - "m_bTakesDamage": 809, - "m_dependencies": 1288, - "m_fBBoxVisFlags": 1120, - "m_fEffects": 1068, - "m_fFlags": 972, - "m_flAnimTime": 908, - "m_flCreateTime": 952, - "m_flElasticity": 1084, - "m_flFriction": 1080, - "m_flGravityScale": 1088, - "m_flNavIgnoreUntilTime": 1100, - "m_flProxyRandomValue": 840, - "m_flSimulationTime": 912, - "m_flSpeed": 956, - "m_flTimeScale": 1092, - "m_flWaterLevel": 1064, - "m_hEffectEntity": 1052, - "m_hGroundEntity": 1072, - "m_hOldMoveParent": 1136, - "m_hOwnerEntity": 1056, - "m_hSceneObjectController": 828, - "m_hThink": 1104, - "m_iCurrentThinkContext": 876, - "m_iEFlags": 844, - "m_iHealth": 804, - "m_iMaxHealth": 800, - "m_iTeamNum": 963, - "m_lifeState": 808, - "m_nActualMoveType": 1062, - "m_nBloodType": 1344, - "m_nCreationTick": 1312, - "m_nFirstPredictableCommand": 1128, - "m_nGroundBodyIndex": 1076, - "m_nInterpolationLatchDirtyFlags": 920, - "m_nLastPredictableCommand": 1132, - "m_nLastThinkTick": 768, - "m_nNextScriptVarRecordID": 1256, - "m_nNextThinkTick": 968, - "m_nNoInterpolationTick": 832, - "m_nSceneObjectOverrideFlags": 916, - "m_nSimulationTick": 872, - "m_nSplitUserPlayerPredictionSlot": 1124, - "m_nSubclassID": 856, - "m_nTakeDamageFlags": 816, - "m_nVisibilityNoInterpolationTick": 836, - "m_nWaterType": 848, - "m_pCollision": 792, - "m_pGameSceneNode": 776, - "m_pRenderComponent": 784, - "m_sUniqueHammerID": 1336, - "m_spawnflags": 964, - "m_tokLayerMatchID": 852, - "m_ubInterpolationFrame": 825, - "m_vecAbsVelocity": 976, - "m_vecAngVelocity": 1272, - "m_vecBaseVelocity": 1040, - "m_vecPredictedScriptFloatIDs": 1208, - "m_vecPredictedScriptFloats": 1184, - "m_vecVelocity": 992 + "m_Particles": 1552, + "m_aThinkFunctions": 1288, + "m_bAnimTimeChanged": 1745, + "m_bAnimatedEveryTick": 1504, + "m_bApplyLayerMatchIDToModel": 1259, + "m_bClientSideRagdoll": 1370, + "m_bDisabledContextThinks": 1312, + "m_bHasAddedVarsToInterpolation": 1326, + "m_bHasSuccessfullyInterpolated": 1325, + "m_bInterpolateEvenWithNoModel": 1257, + "m_bPredictable": 1529, + "m_bPredictionEligible": 1258, + "m_bRenderEvenWhenNotSuccessfullyInterpolated": 1327, + "m_bRenderWithViewModels": 1530, + "m_bSimulationTimeChanged": 1746, + "m_bTakesDamage": 1217, + "m_dependencies": 1696, + "m_fBBoxVisFlags": 1528, + "m_fEffects": 1476, + "m_fFlags": 1380, + "m_flAnimTime": 1316, + "m_flCreateTime": 1360, + "m_flElasticity": 1492, + "m_flFriction": 1488, + "m_flGravityScale": 1496, + "m_flNavIgnoreUntilTime": 1508, + "m_flProxyRandomValue": 1248, + "m_flSimulationTime": 1320, + "m_flSpeed": 1364, + "m_flTimeScale": 1500, + "m_flWaterLevel": 1472, + "m_hEffectEntity": 1460, + "m_hGroundEntity": 1480, + "m_hOldMoveParent": 1544, + "m_hOwnerEntity": 1464, + "m_hSceneObjectController": 1236, + "m_hThink": 1512, + "m_iCurrentThinkContext": 1284, + "m_iEFlags": 1252, + "m_iHealth": 1212, + "m_iMaxHealth": 1208, + "m_iTeamNum": 1371, + "m_lifeState": 1216, + "m_nActualMoveType": 1470, + "m_nBloodType": 1768, + "m_nCreationTick": 1720, + "m_nFirstPredictableCommand": 1536, + "m_nGroundBodyIndex": 1484, + "m_nInterpolationLatchDirtyFlags": 1328, + "m_nLastPredictableCommand": 1540, + "m_nLastThinkTick": 1176, + "m_nNextScriptVarRecordID": 1664, + "m_nNextThinkTick": 1376, + "m_nNoInterpolationTick": 1240, + "m_nPlatformType": 1232, + "m_nSceneObjectOverrideFlags": 1324, + "m_nSimulationTick": 1280, + "m_nSplitUserPlayerPredictionSlot": 1532, + "m_nSubclassID": 1264, + "m_nTakeDamageFlags": 1224, + "m_nVisibilityNoInterpolationTick": 1244, + "m_nWaterType": 1256, + "m_pCollision": 1200, + "m_pGameSceneNode": 1184, + "m_pRenderComponent": 1192, + "m_sUniqueHammerID": 1760, + "m_spawnflags": 1372, + "m_tokLayerMatchID": 1260, + "m_ubInterpolationFrame": 1233, + "m_vecAbsVelocity": 1384, + "m_vecAngVelocity": 1680, + "m_vecBaseVelocity": 1448, + "m_vecPredictedScriptFloatIDs": 1616, + "m_vecPredictedScriptFloats": 1592, + "m_vecVelocity": 1400 }, "metadata": [ { @@ -4557,9 +4795,9 @@ "type_name": "TakeDamageFlags_t" }, { - "name": "m_bIsPlatform", + "name": "m_nPlatformType", "type": "NetworkVarNames", - "type_name": "bool" + "type_name": "EntityPlatformTypes_t" }, { "name": "m_ubInterpolationFrame", @@ -4715,10 +4953,10 @@ }, "C_BaseFire": { "fields": { - "m_flScale": 1352, - "m_flScaleTime": 1360, - "m_flStartScale": 1356, - "m_nFlags": 1364 + "m_flScale": 1772, + "m_flScaleTime": 1780, + "m_flStartScale": 1776, + "m_nFlags": 1784 }, "metadata": [ { @@ -4746,25 +4984,25 @@ }, "C_BaseFlex": { "fields": { - "m_CachedViewTarget": 3956, - "m_PhonemeClasses": 4104, - "m_bResetFlexWeightsOnModelChange": 3998, - "m_blinktime": 3976, - "m_blinktoggle": 3856, - "m_flBlinkAmount": 3992, - "m_flJawOpenAmount": 3988, - "m_flexWeight": 3808, - "m_iBlink": 3972, - "m_iEyeAttachment": 3997, - "m_iJawOpen": 3984, - "m_iMouthAttachment": 3996, - "m_mEyeOcclusionRendererCameraToBoneTransform": 4028, - "m_nEyeOcclusionRendererBone": 4024, - "m_nLastFlexUpdateFrameCount": 3952, - "m_nNextSceneEventId": 3968, - "m_prevblinktoggle": 3980, - "m_vEyeOcclusionRendererHalfExtent": 4076, - "m_vLookTargetPosition": 3832 + "m_CachedViewTarget": 4052, + "m_PhonemeClasses": 4200, + "m_bResetFlexWeightsOnModelChange": 4094, + "m_blinktime": 4072, + "m_blinktoggle": 3952, + "m_flBlinkAmount": 4088, + "m_flJawOpenAmount": 4084, + "m_flexWeight": 3904, + "m_iBlink": 4068, + "m_iEyeAttachment": 4093, + "m_iJawOpen": 4080, + "m_iMouthAttachment": 4092, + "m_mEyeOcclusionRendererCameraToBoneTransform": 4124, + "m_nEyeOcclusionRendererBone": 4120, + "m_nLastFlexUpdateFrameCount": 4048, + "m_nNextSceneEventId": 4064, + "m_prevblinktoggle": 4076, + "m_vEyeOcclusionRendererHalfExtent": 4172, + "m_vLookTargetPosition": 3928 }, "metadata": [ { @@ -4793,18 +5031,18 @@ }, "C_BaseGrenade": { "fields": { - "m_DmgRadius": 4204, - "m_ExplosionSound": 4232, - "m_bHasWarnedAI": 4200, - "m_bIsLive": 4202, - "m_bIsSmokeGrenade": 4201, - "m_flDamage": 4216, - "m_flDetonateTime": 4208, - "m_flNextAttack": 4268, - "m_flWarnAITime": 4212, - "m_hOriginalThrower": 4272, - "m_hThrower": 4244, - "m_iszBounceSound": 4224 + "m_DmgRadius": 4300, + "m_ExplosionSound": 4328, + "m_bHasWarnedAI": 4296, + "m_bIsLive": 4298, + "m_bIsSmokeGrenade": 4297, + "m_flDamage": 4312, + "m_flDetonateTime": 4304, + "m_flNextAttack": 4364, + "m_flWarnAITime": 4308, + "m_hOriginalThrower": 4368, + "m_hThrower": 4340, + "m_iszBounceSound": 4320 }, "metadata": [ { @@ -4885,37 +5123,39 @@ }, "C_BaseModelEntity": { "fields": { - "m_CHitboxComponent": 2592, - "m_CRenderComponent": 2584, - "m_ClientOverrideTint": 3208, - "m_Collision": 2800, - "m_ConfigEntitiesToPropagateMaterialDecalsTo": 3128, - "m_Glow": 2976, - "m_bAllowFadeInView": 2682, - "m_bInitModelEffects": 2664, - "m_bIsStaticProp": 2665, - "m_bRenderToCubemaps": 2792, - "m_bUseClientOverrideTint": 3212, - "m_clrRender": 2683, - "m_fadeMaxDist": 3072, - "m_fadeMinDist": 3068, - "m_flDecalHealBloodRate": 3116, - "m_flDecalHealHeightRate": 3120, - "m_flFadeScale": 3076, - "m_flGlowBackfaceMult": 3064, - "m_flShadowStrength": 3080, - "m_iOldHealth": 2676, - "m_nAddDecal": 3088, - "m_nDecalsAdded": 2672, - "m_nLastAddDecal": 2668, - "m_nObjectCulling": 3084, - "m_nRenderFX": 2681, - "m_nRenderMode": 2680, - "m_pClientAlphaProperty": 3200, - "m_vDecalForwardAxis": 3104, - "m_vDecalPosition": 3092, - "m_vecRenderAttributes": 2688, - "m_vecViewOffset": 3152 + "m_CHitboxComponent": 2528, + "m_CRenderComponent": 2520, + "m_ClientOverrideTint": 3184, + "m_Collision": 2776, + "m_ConfigEntitiesToPropagateMaterialDecalsTo": 3104, + "m_Glow": 2952, + "m_LastHitGroup": 2568, + "m_bAllowFadeInView": 2626, + "m_bInitModelEffects": 2608, + "m_bIsStaticProp": 2609, + "m_bNoInterpolate": 2769, + "m_bRenderToCubemaps": 2768, + "m_bUseClientOverrideTint": 3188, + "m_clrRender": 2656, + "m_fadeMaxDist": 3048, + "m_fadeMinDist": 3044, + "m_flDecalHealBloodRate": 3092, + "m_flDecalHealHeightRate": 3096, + "m_flFadeScale": 3052, + "m_flGlowBackfaceMult": 3040, + "m_flShadowStrength": 3056, + "m_iOldHealth": 2620, + "m_nAddDecal": 3064, + "m_nDecalsAdded": 2616, + "m_nLastAddDecal": 2612, + "m_nObjectCulling": 3060, + "m_nRenderFX": 2625, + "m_nRenderMode": 2624, + "m_pClientAlphaProperty": 3176, + "m_vDecalForwardAxis": 3080, + "m_vDecalPosition": 3068, + "m_vecRenderAttributes": 2664, + "m_vecViewOffset": 3128 }, "metadata": [ { @@ -4953,6 +5193,11 @@ "type": "NetworkVarNames", "type_name": "bool" }, + { + "name": "m_bNoInterpolate", + "type": "NetworkVarNames", + "type_name": "bool" + }, { "name": "m_Collision", "type": "NetworkVarNames", @@ -5028,34 +5273,34 @@ }, "C_BasePlayerPawn": { "fields": { - "m_ServerViewAngleChanges": 4424, - "m_bIsSwappingToPredictableController": 4752, - "m_flDeathTime": 4680, - "m_flFOVSensitivityAdjust": 4716, - "m_flLastCameraSetupTime": 4712, - "m_flMouseSensitivity": 4720, - "m_flOldSimulationTime": 4736, - "m_flPredictionErrorTime": 4696, - "m_hController": 4748, - "m_iHideHUD": 4532, - "m_nHighestConsumedServerViewAngleChangeIndex": 4504, - "m_nLastExecutedCommandNumber": 4740, - "m_nLastExecutedCommandTick": 4744, - "m_pAutoaimServices": 4360, - "m_pCameraServices": 4400, - "m_pFlashlightServices": 4392, - "m_pItemServices": 4352, - "m_pMovementServices": 4408, - "m_pObserverServices": 4368, - "m_pUseServices": 4384, - "m_pWaterServices": 4376, - "m_pWeaponServices": 4344, - "m_skybox3d": 4536, - "m_vOldOrigin": 4724, - "m_vecLastCameraSetupLocalOrigin": 4700, - "m_vecPredictionError": 4684, - "v_angle": 4508, - "v_anglePrevious": 4520 + "m_ServerViewAngleChanges": 4512, + "m_bIsSwappingToPredictableController": 4840, + "m_flDeathTime": 4768, + "m_flFOVSensitivityAdjust": 4804, + "m_flLastCameraSetupTime": 4800, + "m_flMouseSensitivity": 4808, + "m_flOldSimulationTime": 4824, + "m_flPredictionErrorTime": 4784, + "m_hController": 4836, + "m_iHideHUD": 4620, + "m_nHighestConsumedServerViewAngleChangeIndex": 4592, + "m_nLastExecutedCommandNumber": 4828, + "m_nLastExecutedCommandTick": 4832, + "m_pAutoaimServices": 4448, + "m_pCameraServices": 4488, + "m_pFlashlightServices": 4480, + "m_pItemServices": 4440, + "m_pMovementServices": 4496, + "m_pObserverServices": 4456, + "m_pUseServices": 4472, + "m_pWaterServices": 4464, + "m_pWeaponServices": 4432, + "m_skybox3d": 4624, + "m_vOldOrigin": 4812, + "m_vecLastCameraSetupLocalOrigin": 4788, + "m_vecPredictionError": 4772, + "v_angle": 4596, + "v_anglePrevious": 4608 }, "metadata": [ { @@ -5205,13 +5450,13 @@ }, "C_BasePlayerWeapon": { "fields": { - "m_flNextPrimaryAttackTickRatio": 5556, - "m_flNextSecondaryAttackTickRatio": 5564, - "m_iClip1": 5568, - "m_iClip2": 5572, - "m_nNextPrimaryAttackTick": 5552, - "m_nNextSecondaryAttackTick": 5560, - "m_pReserveAmmo": 5576 + "m_flNextPrimaryAttackTickRatio": 9500, + "m_flNextSecondaryAttackTickRatio": 9508, + "m_iClip1": 9512, + "m_iClip2": 9516, + "m_nNextPrimaryAttackTick": 9496, + "m_nNextSecondaryAttackTick": 9504, + "m_pReserveAmmo": 9520 }, "metadata": [ { @@ -5282,13 +5527,13 @@ }, "C_BasePropDoor": { "fields": { - "m_bLocked": 4461, - "m_closedAngles": 4476, - "m_closedPosition": 4464, - "m_eDoorState": 4456, - "m_hMaster": 4488, - "m_modelChanged": 4460, - "m_vWhereToSetLightingOrigin": 4492 + "m_bLocked": 4569, + "m_closedAngles": 4584, + "m_closedPosition": 4572, + "m_eDoorState": 4564, + "m_hMaster": 4596, + "m_modelChanged": 4568, + "m_vWhereToSetLightingOrigin": 4600 }, "metadata": [ { @@ -5354,8 +5599,8 @@ }, "C_BaseTrigger": { "fields": { - "m_bClientSidePredicted": 3273, - "m_bDisabled": 3272 + "m_bClientSidePredicted": 3249, + "m_bDisabled": 3248 }, "metadata": [ { @@ -5377,23 +5622,22 @@ }, "C_BaseViewModel": { "fields": { - "m_flAnimationStartTime": 3820, - "m_hControlPanel": 3892, - "m_hOldLayerSequence": 3880, - "m_hWeapon": 3824, - "m_hWeaponModel": 3848, - "m_iCameraAttachment": 3852, - "m_nAnimationParity": 3816, - "m_nOldAnimationParity": 3876, - "m_nViewModelIndex": 3812, - "m_oldLayer": 3884, - "m_oldLayerStartTime": 3888, - "m_previousCycle": 3872, - "m_previousElapsedDuration": 3868, - "m_sAnimationPrefix": 3840, - "m_sVMName": 3832, - "m_vecLastCameraAngles": 3856, - "m_vecLastFacing": 3800 + "m_flAnimationStartTime": 3916, + "m_hControlPanel": 3984, + "m_hOldLayerSequence": 3972, + "m_hWeapon": 3920, + "m_iCameraAttachment": 3944, + "m_nAnimationParity": 3912, + "m_nOldAnimationParity": 3968, + "m_nViewModelIndex": 3908, + "m_oldLayer": 3976, + "m_oldLayerStartTime": 3980, + "m_previousCycle": 3964, + "m_previousElapsedDuration": 3960, + "m_sAnimationPrefix": 3936, + "m_sVMName": 3928, + "m_vecLastCameraAngles": 3948, + "m_vecLastFacing": 3896 }, "metadata": [ { @@ -5482,30 +5726,30 @@ }, "C_Beam": { "fields": { - "m_bTurnedOff": 3440, - "m_fAmplitude": 3420, - "m_fEndWidth": 3408, - "m_fFadeLength": 3412, - "m_fHaloScale": 3416, - "m_fSpeed": 3428, - "m_fStartFrame": 3424, - "m_fWidth": 3404, - "m_flDamage": 3284, - "m_flFireTime": 3280, - "m_flFrame": 3432, - "m_flFrameRate": 3272, - "m_flHDRColorScale": 3276, - "m_hAttachEntity": 3352, - "m_hBaseMaterial": 3328, - "m_hEndEntity": 3456, - "m_nAttachIndex": 3392, - "m_nBeamFlags": 3348, - "m_nBeamType": 3344, - "m_nClipStyle": 3436, - "m_nHaloIndex": 3336, - "m_nNumBeamEnts": 3288, - "m_queryHandleHalo": 3292, - "m_vecEndPos": 3444 + "m_bTurnedOff": 3416, + "m_fAmplitude": 3396, + "m_fEndWidth": 3384, + "m_fFadeLength": 3388, + "m_fHaloScale": 3392, + "m_fSpeed": 3404, + "m_fStartFrame": 3400, + "m_fWidth": 3380, + "m_flDamage": 3260, + "m_flFireTime": 3256, + "m_flFrame": 3408, + "m_flFrameRate": 3248, + "m_flHDRColorScale": 3252, + "m_hAttachEntity": 3328, + "m_hBaseMaterial": 3304, + "m_hEndEntity": 3432, + "m_nAttachIndex": 3368, + "m_nBeamFlags": 3324, + "m_nBeamType": 3320, + "m_nClipStyle": 3412, + "m_nHaloIndex": 3312, + "m_nNumBeamEnts": 3264, + "m_queryHandleHalo": 3268, + "m_vecEndPos": 3420 }, "metadata": [ { @@ -5646,32 +5890,35 @@ }, "C_BreakableProp": { "fields": { - "m_CPropDataComponent": 3856, - "m_OnBreak": 3920, - "m_OnHealthChanged": 3960, - "m_OnTakeDamage": 4000, - "m_PerformanceMode": 4072, - "m_bHasBreakPiecesOrCommands": 4080, - "m_explodeDamage": 4084, - "m_explodeRadius": 4088, - "m_explosionBuildupSound": 4104, - "m_explosionCustomEffect": 4112, - "m_explosionCustomSound": 4120, - "m_explosionDelay": 4096, - "m_explosionModifier": 4128, - "m_flDefBurstScale": 4052, - "m_flDefaultFadeScale": 4144, - "m_flLastPhysicsInfluenceTime": 4140, - "m_flPressureDelay": 4048, - "m_flPreventDamageBeforeTime": 4076, - "m_hBreaker": 4068, - "m_hFlareEnt": 4152, - "m_hLastAttacker": 4148, - "m_hPhysicsAttacker": 4136, - "m_iMinHealthDmg": 4044, - "m_impactEnergyScale": 4040, - "m_noGhostCollision": 4156, - "m_vDefBurstOffset": 4056 + "m_BreakableContentsType": 4176, + "m_CPropDataComponent": 3952, + "m_OnBreak": 4016, + "m_OnHealthChanged": 4056, + "m_OnTakeDamage": 4096, + "m_PerformanceMode": 4168, + "m_bHasBreakPiecesOrCommands": 4200, + "m_explodeDamage": 4204, + "m_explodeRadius": 4208, + "m_explosionBuildupSound": 4224, + "m_explosionCustomEffect": 4232, + "m_explosionCustomSound": 4240, + "m_explosionDelay": 4216, + "m_explosionModifier": 4248, + "m_flDefBurstScale": 4148, + "m_flDefaultFadeScale": 4264, + "m_flLastPhysicsInfluenceTime": 4260, + "m_flPressureDelay": 4144, + "m_flPreventDamageBeforeTime": 4172, + "m_hBreaker": 4164, + "m_hFlareEnt": 4272, + "m_hLastAttacker": 4268, + "m_hPhysicsAttacker": 4256, + "m_iMinHealthDmg": 4140, + "m_impactEnergyScale": 4136, + "m_noGhostCollision": 4276, + "m_strBreakableContentsParticleOverride": 4192, + "m_strBreakableContentsPropGroupOverride": 4184, + "m_vDefBurstOffset": 4152 }, "metadata": [ { @@ -5689,29 +5936,29 @@ }, "C_BulletHitModel": { "fields": { - "m_bIsHit": 3848, - "m_flTimeCreated": 3852, - "m_hPlayerParent": 3844, - "m_iBoneIndex": 3840, - "m_matLocal": 3792, - "m_vecStartPos": 3856 + "m_bIsHit": 3944, + "m_flTimeCreated": 3948, + "m_hPlayerParent": 3940, + "m_iBoneIndex": 3936, + "m_matLocal": 3888, + "m_vecStartPos": 3952 }, "metadata": [], "parent": "CBaseAnimGraph" }, "C_C4": { "fields": { - "m_activeLightParticleIndex": 6800, - "m_bBombPlacedAnimation": 6816, - "m_bBombPlanted": 6859, - "m_bIsPlantingViaUse": 6817, - "m_bPlayedArmingBeeps": 6852, - "m_bStartedArming": 6808, - "m_eActiveLightEffect": 6804, - "m_entitySpottedState": 6824, - "m_fArmedTime": 6812, - "m_nSpotRules": 6848, - "m_szScreenText": 6768 + "m_activeLightParticleIndex": 10728, + "m_bBombPlacedAnimation": 10744, + "m_bBombPlanted": 10787, + "m_bIsPlantingViaUse": 10745, + "m_bPlayedArmingBeeps": 10780, + "m_bStartedArming": 10736, + "m_eActiveLightEffect": 10732, + "m_entitySpottedState": 10752, + "m_fArmedTime": 10740, + "m_nSpotRules": 10776, + "m_szScreenText": 10695 }, "metadata": [ { @@ -5742,29 +5989,23 @@ ], "parent": "C_CSWeaponBase" }, + "C_CS2WeaponModuleBase": { + "fields": {}, + "metadata": [], + "parent": "CBaseAnimGraph" + }, "C_CSGOViewModel": { "fields": { - "m_bNeedToQueueHighResComposite": 3960, - "m_bShouldIgnoreOffsetAndAccuracy": 3944, - "m_nLastKnownAssociatedWeaponEntIndex": 3956, - "m_nOldWeaponParity": 3952, - "m_nWeaponParity": 3948, - "m_vLoweredWeaponOffset": 4040 + "m_bNeedToQueueHighResComposite": 4040, + "m_bShouldIgnoreOffsetAndAccuracy": 4033, + "m_nLastKnownAssociatedWeaponEntIndex": 4036, + "m_vLoweredWeaponOffset": 4120 }, "metadata": [ - { - "name": "MNetworkOverride", - "type": "Unknown" - }, { "name": "m_bShouldIgnoreOffsetAndAccuracy", "type": "NetworkVarNames", "type_name": "bool" - }, - { - "name": "m_nWeaponParity", - "type": "NetworkVarNames", - "type_name": "uint32" } ], "parent": "C_PredictedViewModel" @@ -5806,42 +6047,42 @@ }, "C_CSGO_MapPreviewCameraPath": { "fields": { - "m_bConstantSpeed": 1362, - "m_bLoop": 1360, - "m_bVerticalFOV": 1361, - "m_flDuration": 1364, - "m_flPathDuration": 1436, - "m_flPathLength": 1432, - "m_flZFar": 1352, - "m_flZNear": 1356 + "m_bConstantSpeed": 1782, + "m_bLoop": 1780, + "m_bVerticalFOV": 1781, + "m_flDuration": 1784, + "m_flPathDuration": 1860, + "m_flPathLength": 1856, + "m_flZFar": 1772, + "m_flZNear": 1776 }, "metadata": [], "parent": "C_BaseEntity" }, "C_CSGO_MapPreviewCameraPathNode": { "fields": { - "m_flCameraSpeed": 1392, - "m_flEaseIn": 1396, - "m_flEaseOut": 1400, - "m_flFOV": 1388, - "m_nPathIndex": 1360, - "m_szParentPathUniqueID": 1352, - "m_vInTangentLocal": 1364, - "m_vInTangentWorld": 1404, - "m_vOutTangentLocal": 1376, - "m_vOutTangentWorld": 1416 + "m_flCameraSpeed": 1816, + "m_flEaseIn": 1820, + "m_flEaseOut": 1824, + "m_flFOV": 1812, + "m_nPathIndex": 1784, + "m_szParentPathUniqueID": 1776, + "m_vInTangentLocal": 1788, + "m_vInTangentWorld": 1828, + "m_vOutTangentLocal": 1800, + "m_vOutTangentWorld": 1840 }, "metadata": [], "parent": "C_BaseEntity" }, "C_CSGO_PreviewModel": { "fields": { - "m_animgraph": 4200, - "m_animgraphCharacterModeString": 4208, - "m_defaultAnim": 4216, - "m_flInitialModelScale": 4228, - "m_nDefaultAnimLoopMode": 4224, - "m_sInitialWeaponState": 4232 + "m_animgraph": 4296, + "m_animgraphCharacterModeString": 4304, + "m_defaultAnim": 4312, + "m_flInitialModelScale": 4324, + "m_nDefaultAnimLoopMode": 4320, + "m_sInitialWeaponState": 4328 }, "metadata": [], "parent": "C_BaseFlex" @@ -5853,9 +6094,9 @@ }, "C_CSGO_PreviewPlayer": { "fields": { - "m_animgraph": 9160, - "m_animgraphCharacterModeString": 9168, - "m_flInitialModelScale": 9176 + "m_animgraph": 18664, + "m_animgraphCharacterModeString": 18672, + "m_flInitialModelScale": 18680 }, "metadata": [], "parent": "C_CSPlayerPawn" @@ -5882,27 +6123,27 @@ }, "C_CSGO_TeamPreviewCamera": { "fields": { - "m_bDofEnabled": 1460, - "m_flDofFarBlurry": 1476, - "m_flDofFarCrisp": 1472, - "m_flDofNearBlurry": 1464, - "m_flDofNearCrisp": 1468, - "m_flDofTiltToGround": 1480, - "m_nVariant": 1456 + "m_bDofEnabled": 1888, + "m_flDofFarBlurry": 1904, + "m_flDofFarCrisp": 1900, + "m_flDofNearBlurry": 1892, + "m_flDofNearCrisp": 1896, + "m_flDofTiltToGround": 1908, + "m_nVariant": 1884 }, "metadata": [], "parent": "C_CSGO_MapPreviewCameraPath" }, "C_CSGO_TeamPreviewCharacterPosition": { "fields": { - "m_agentItem": 1384, - "m_glovesItem": 2480, - "m_nOrdinal": 1360, - "m_nRandom": 1356, - "m_nVariant": 1352, - "m_sWeaponName": 1368, - "m_weaponItem": 3576, - "m_xuid": 1376 + "m_agentItem": 1800, + "m_glovesItem": 6744, + "m_nOrdinal": 1780, + "m_nRandom": 1776, + "m_nVariant": 1772, + "m_sWeaponName": 1784, + "m_weaponItem": 11688, + "m_xuid": 1792 }, "metadata": [ { @@ -5985,106 +6226,106 @@ }, "C_CSGameRules": { "fields": { - "m_MatchDevice": 168, - "m_MinimapVerticalSectionHeights": 3128, - "m_RetakeRules": 3408, - "m_TeamRespawnWaveTimes": 2844, - "m_arrProhibitedItemIndices": 2244, - "m_arrTournamentActiveCasterAccounts": 2444, - "m_bAnyHostageReached": 148, - "m_bBombDropped": 2468, - "m_bBombPlanted": 2469, - "m_bCTCantBuy": 2481, - "m_bCTTimeOutActive": 78, - "m_bFreezePeriod": 64, - "m_bGameRestart": 116, - "m_bHasMatchStarted": 172, - "m_bHasTriggeredRoundStartMusic": 3372, - "m_bIsDroppingItems": 2240, - "m_bIsHltvActive": 2242, - "m_bIsQuestEligible": 2241, - "m_bIsQueuedMatchmaking": 152, - "m_bIsValveDS": 160, - "m_bLogoMap": 161, - "m_bMapHasBombTarget": 149, - "m_bMapHasBuyZone": 151, - "m_bMapHasRescueZone": 150, - "m_bMarkClientStopRecordAtRoundEnd": 3280, - "m_bMatchWaitingForResume": 97, - "m_bPlayAllStepSoundsOnServer": 162, - "m_bRoundEndNoMusic": 3756, - "m_bRoundEndShowTimerDefend": 3712, - "m_bServerPaused": 76, - "m_bSpawnedTerrorHuntHeavy": 3160, - "m_bSwitchingTeamsAtRoundReset": 3373, - "m_bTCantBuy": 2480, - "m_bTeamIntroPeriod": 3700, - "m_bTechnicalTimeOut": 96, - "m_bTerroristTimeOutActive": 77, - "m_bWarmupPeriod": 65, - "m_eRoundEndReason": 3708, - "m_eRoundWinReason": 2476, - "m_fMatchStartTime": 104, - "m_fRoundStartTime": 108, - "m_fWarmupPeriodEnd": 68, - "m_fWarmupPeriodStart": 72, - "m_flCMMItemDropRevealEndTime": 2236, - "m_flCMMItemDropRevealStartTime": 2232, - "m_flCTTimeOutRemaining": 84, - "m_flGameStartTime": 120, - "m_flLastPerfSampleTime": 20168, - "m_flNextRespawnWave": 2972, - "m_flRestartRoundTime": 112, - "m_flTerroristTimeOutRemaining": 80, - "m_gamePhase": 128, - "m_iHostagesRemaining": 144, - "m_iMatchStats_PlayersAlive_CT": 2604, - "m_iMatchStats_PlayersAlive_T": 2724, - "m_iMatchStats_RoundResults": 2484, - "m_iNumConsecutiveCTLoses": 3248, - "m_iNumConsecutiveTerroristLoses": 3252, - "m_iRoundEndFunFactData1": 3732, - "m_iRoundEndFunFactData2": 3736, - "m_iRoundEndFunFactData3": 3740, - "m_iRoundEndFunFactPlayerSlot": 3728, - "m_iRoundEndLegacy": 3760, - "m_iRoundEndPlayerCount": 3752, - "m_iRoundEndTimerTime": 3716, - "m_iRoundEndWinnerTeam": 3704, - "m_iRoundStartRoundNumber": 3768, - "m_iRoundTime": 100, - "m_iRoundWinStatus": 2472, - "m_iSpectatorSlotCount": 164, - "m_nCTTeamIntroVariant": 3696, - "m_nCTTimeOuts": 92, - "m_nEndMatchMapGroupVoteOptions": 3204, - "m_nEndMatchMapGroupVoteTypes": 3164, - "m_nEndMatchMapVoteWinner": 3244, - "m_nHalloweenMaskListSeed": 2464, - "m_nMatchAbortedEarlyReason": 3368, - "m_nMatchEndCount": 3688, - "m_nNextMapInMapgroup": 176, - "m_nOvertimePlaying": 140, - "m_nQueuedMatchmakingMode": 156, - "m_nRoundEndCount": 3764, - 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"m_bHasTriggeredRoundStartMusic": 3444, + "m_bIsDroppingItems": 2232, + "m_bIsHltvActive": 2234, + "m_bIsQuestEligible": 2233, + "m_bIsQueuedMatchmaking": 144, + "m_bIsValveDS": 152, + "m_bLogoMap": 153, + "m_bMapHasBombTarget": 141, + "m_bMapHasBuyZone": 143, + "m_bMapHasRescueZone": 142, + "m_bMarkClientStopRecordAtRoundEnd": 3272, + "m_bMatchWaitingForResume": 89, + "m_bPlayAllStepSoundsOnServer": 154, + "m_bRoundEndNoMusic": 3828, + "m_bRoundEndShowTimerDefend": 3784, + "m_bServerPaused": 68, + "m_bSpawnedTerrorHuntHeavy": 3152, + "m_bSwitchingTeamsAtRoundReset": 3445, + "m_bTCantBuy": 2472, + "m_bTeamIntroPeriod": 3772, + "m_bTechnicalTimeOut": 88, + "m_bTerroristTimeOutActive": 69, + "m_bWarmupPeriod": 58, + "m_eRoundEndReason": 3780, + "m_eRoundWinReason": 2468, + "m_fMatchStartTime": 96, + "m_fRoundStartTime": 100, + "m_fWarmupPeriodEnd": 60, + "m_fWarmupPeriodStart": 64, + "m_flCMMItemDropRevealEndTime": 2228, + "m_flCMMItemDropRevealStartTime": 2224, + 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"m_nEndMatchMapVoteWinner": 3236, + "m_nHalloweenMaskListSeed": 2456, + "m_nMatchAbortedEarlyReason": 3440, + "m_nMatchEndCount": 3760, + "m_nNextMapInMapgroup": 168, + "m_nOvertimePlaying": 132, + "m_nQueuedMatchmakingMode": 148, + "m_nRoundEndCount": 3836, + "m_nRoundStartCount": 3844, + "m_nRoundsPlayedThisPhase": 128, + "m_nServerQuestID": 3092, + "m_nTTeamIntroVariant": 3764, + "m_nTerroristTimeOuts": 80, + "m_nTournamentPredictionsPct": 2220, + "m_numBestOfMaps": 2452, + "m_pGameModeRules": 3472, + "m_sRoundEndFunFactToken": 3792, + "m_sRoundEndMessage": 3816, + "m_szMatchStatTxt": 1196, + "m_szTournamentEventName": 172, + "m_szTournamentEventStage": 684, + "m_szTournamentPredictionsTxt": 1708, + "m_timeUntilNextPhaseStarts": 116, + "m_totalRoundsPlayed": 124, + "m_vMinimapMaxs": 3108, + "m_vMinimapMins": 3096 }, "metadata": [ { @@ -6567,7 +6808,7 @@ }, "C_CSGameRulesProxy": { "fields": { - "m_pGameRules": 1352 + "m_pGameRules": 1776 }, "metadata": [ { @@ -6585,7 +6826,7 @@ }, "C_CSObserverPawn": { "fields": { - "m_hDetectParentChange": 5216 + "m_hDetectParentChange": 5300 }, "metadata": [ { @@ -6633,109 +6874,110 @@ }, "C_CSPlayerPawn": { "fields": { - "m_ArmorValue": 8916, - "m_EconGloves": 5768, - "m_GunGameImmunityColor": 8648, - "m_PredictedDamageTags": 9072, - "m_RetakesMVPBoostExtraUtility": 5728, - "m_aimPunchAngle": 5324, - "m_aimPunchAngleVel": 5336, - "m_aimPunchCache": 5360, - "m_aimPunchTickBase": 5348, - "m_aimPunchTickFraction": 5352, - "m_angShootAngleHistory": 8996, - "m_angStashedShootAngles": 8960, - "m_bGrenadeParametersStashed": 8956, - "m_bHasDeathInfo": 8933, - "m_bHasFemaleVoice": 5272, - "m_bInBombZone": 5401, - "m_bInBuyZone": 5320, - "m_bInHostageRescueZone": 5400, - "m_bInLanding": 5392, - "m_bInNoDefuseArea": 8876, - "m_bIsBuyMenuOpen": 5402, - "m_bIsDefusing": 8866, - "m_bIsGrabbingHostage": 8867, - "m_bIsScoped": 8864, - "m_bIsWalking": 8752, - "m_bKilledByHeadshot": 8913, - "m_bLastHeadBoneTransformIsValid": 8520, - 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"m_flViewmodelOffsetX": 8576, - "m_flViewmodelOffsetY": 8580, - "m_flViewmodelOffsetZ": 8584, - "m_grenadeParameterStashTime": 8952, - "m_iBlockingUseActionInProgress": 8868, - "m_iRetakesMVPBoostItem": 5724, - "m_iRetakesOffering": 5712, - "m_iRetakesOfferingCard": 5716, - "m_iShotsFired": 8884, - "m_ignoreLadderJumpTime": 8908, - "m_lastLandTime": 8524, - "m_nEconGlovesChanged": 6864, - "m_nHighestAppliedDamageTagTick": 9156, - "m_nHitBodyPart": 8900, - "m_nLastKillerIndex": 8928, - "m_nPrevArmorVal": 5304, - "m_nPrevGrenadeAmmoCount": 5308, - "m_nPrevHighestReceivedDamageTagTick": 9152, - "m_nRagdollDamageBone": 6868, - "m_nWhichBombZone": 8880, - "m_pActionTrackingServices": 5256, - "m_pBulletServices": 5224, - "m_pBuyServices": 5240, - "m_pGlowServices": 5248, - "m_pHostageServices": 5232, - "m_qDeathEyeAngles": 8556, - "m_szLastPlaceName": 5284, - "m_szRagdollDamageWeaponName": 6896, - "m_thirdPersonHeading": 8760, - "m_unCurrentEquipmentValue": 8920, - 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+ "m_bInBombZone": 5497, + "m_bInBuyZone": 5416, + "m_bInHostageRescueZone": 5496, + "m_bInLanding": 5488, + "m_bInNoDefuseArea": 12964, + "m_bIsBuyMenuOpen": 5498, + "m_bIsDefusing": 12954, + "m_bIsGrabbingHostage": 12955, + "m_bIsScoped": 12952, + "m_bIsWalking": 12840, + "m_bKilledByHeadshot": 13001, + "m_bLastHeadBoneTransformIsValid": 12608, + "m_bLeftHanded": 12657, + "m_bMustSyncRagdollState": 10849, + "m_bNeedToReApplyGloves": 5896, + "m_bOldIsScoped": 13020, + "m_bOnGroundLastTick": 12616, + "m_bPrevDefuser": 5398, + "m_bPrevHelmet": 5399, + "m_bPreviouslyInBuyZone": 5417, + "m_bRagdollDamageHeadshot": 10944, + "m_bResumeZoom": 12953, + "m_bRetakesHasDefuseKit": 5856, + "m_bRetakesMVPLastRound": 5857, + "m_bSkipOneHeadConstraintUpdate": 12656, + "m_bWaitForNoAttack": 12992, + "m_entitySpottedState": 12928, + "m_fSwitchedHandednessTime": 12660, + "m_flDeathInfoTime": 13024, + "m_flEmitSoundTime": 12960, + "m_flFlinchStack": 12976, + "m_flHealthShotBoostExpirationTime": 5360, + "m_flHitHeading": 12984, + "m_flLandingStartTime": 5492, + "m_flLandingTimeSeconds": 5372, + "m_flLastFiredWeaponTime": 5364, + "m_flNextSprayDecalTime": 5504, + "m_flOldFallVelocity": 5376, + "m_flSlopeDropHeight": 12888, + "m_flSlopeDropOffset": 12872, + "m_flTimeOfLastInjury": 5500, + "m_flVelocityModifier": 12980, + "m_flViewmodelFOV": 12676, + "m_flViewmodelOffsetX": 12664, + "m_flViewmodelOffsetY": 12668, + "m_flViewmodelOffsetZ": 12672, + "m_grenadeParameterStashTime": 13040, + "m_iBlockingUseActionInProgress": 12956, + "m_iRetakesMVPBoostItem": 5860, + "m_iRetakesOffering": 5848, + "m_iRetakesOfferingCard": 5852, + "m_iShotsFired": 12972, + "m_ignoreLadderJumpTime": 12996, + "m_lastLandTime": 12612, + "m_nEconGlovesChanged": 10848, + "m_nHighestAppliedDamageTagTick": 13244, + "m_nHitBodyPart": 12988, + "m_nLastKillerIndex": 13016, + "m_nPrevArmorVal": 5400, + "m_nPrevGrenadeAmmoCount": 5404, + "m_nPrevHighestReceivedDamageTagTick": 13240, + "m_nRagdollDamageBone": 10852, + "m_nWhichBombZone": 12968, + "m_pActionTrackingServices": 5344, + "m_pBulletServices": 5312, + "m_pBuyServices": 5328, + "m_pDamageReactServices": 5352, + "m_pGlowServices": 5336, + "m_pHostageServices": 5320, + "m_qDeathEyeAngles": 12644, + "m_szLastPlaceName": 5380, + "m_szRagdollDamageWeaponName": 10880, + "m_thirdPersonHeading": 12848, + "m_unCurrentEquipmentValue": 13008, + "m_unFreezetimeEndEquipmentValue": 13012, + "m_unPreviousWeaponHash": 5408, + "m_unRoundStartEquipmentValue": 13010, + "m_unWeaponHash": 5412, + "m_vHeadConstraintOffset": 12904, + "m_vRagdollDamageForce": 10856, + "m_vRagdollDamagePosition": 10868, + "m_vRagdollServerOrigin": 10948, + "m_vecBulletHitModels": 12816, + "m_vecDeathInfoOrigin": 13028, + "m_vecPlayerPatchEconIndices": 12680, + "m_vecStashedGrenadeThrowPosition": 13060, + "m_vecStashedVelocity": 13072, + "m_vecThrowPositionHistory": 13108, + "m_vecVelocityHistory": 13132 }, "metadata": [ { @@ -7127,71 +7369,71 @@ }, "C_CSPlayerPawnBase": { "fields": 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"m_vecIntroStartEyePosition": 4904, - "m_vecIntroStartPlayerForward": 4916, - "m_vecLastAliveLocalVelocity": 5160, - "m_vecLastClipCameraForward": 4832, - "m_vecLastClipCameraPos": 4820 + "m_angEyeAngles": 5088, + "m_bCachedPlaneIsValid": 4933, + "m_bClipHitStaticWorld": 4932, + "m_bDeferStartMusicOnWarmup": 5196, + "m_bFlashBuildUp": 5036, + "m_bFlashDspHasBeenCleared": 5037, + "m_bFlashScreenshotHasBeenGrabbed": 5038, + "m_bGuardianShouldSprayCustomXMark": 5288, + "m_bGunGameImmunity": 4964, + "m_bHasMovedSinceSpawn": 4965, + "m_bIsRescuing": 4952, + "m_bScreenTearFrameCaptured": 5020, + "m_bShouldAutobuyDMWeapons": 5116, + "m_bShouldAutobuyNow": 5117, + "m_cycleLatch": 5200, + "m_delayTargetIDTimer": 5128, + "m_fImmuneToGunGameDamageTime": 4956, + "m_fImmuneToGunGameDamageTimeLast": 4960, + "m_fMolotovDamageTime": 4972, + "m_fMolotovUseTime": 4968, + "m_fNextThinkPushAway": 5112, + "m_fRenderingClipPlane": 4888, + "m_flClientDeathTime": 5016, + "m_flCurrentMusicStartTime": 5188, + "m_flDeathCCWeight": 5072, + "m_flFlashBangTime": 5024, + "m_flFlashDuration": 5044, + "m_flFlashMaxAlpha": 5040, + "m_flFlashOverlayAlpha": 5032, + "m_flFlashScreenshotAlpha": 5028, + "m_flHealthFadeAlpha": 5056, + "m_flHealthFadeValue": 5052, + "m_flLastSmokeAge": 5212, + "m_flLastSmokeOverlayAlpha": 5208, + "m_flLastSpawnTimeIndex": 4980, + "m_flMusicRoundStartTime": 5192, + "m_flNextMagDropTime": 5240, + "m_flPrevMatchEndTime": 5080, + "m_flPrevRoundEndTime": 5076, + "m_flProgressBarStartTime": 4988, + "m_hOriginalController": 5296, + "m_holdTargetIDTimer": 5160, + "m_iHealthBarRenderMaskIndex": 5048, + "m_iIDEntIndex": 5120, + "m_iOldIDEntIndex": 5156, + "m_iPlayerState": 4948, + "m_iProgressBarDuration": 4984, + "m_iTargetItemEntIdx": 5152, + "m_iThrowGrenadeCounter": 4976, + "m_nLastClipPlaneSetupFrame": 4904, + "m_nLastMagDropAttachmentIndex": 5244, + "m_nPlayerInfernoBodyFx": 5232, + "m_nPlayerInfernoFootFx": 5236, + "m_nPlayerSmokedFx": 5228, + "m_pClippingWeapon": 4936, + "m_pPingServices": 4872, + "m_pViewModelServices": 4880, + "m_previousPlayerState": 4944, + "m_serverIntendedCycle": 5204, + "m_vLastSmokeOverlayColor": 5216, + "m_vecIntroStartEyePosition": 4992, + "m_vecIntroStartPlayerForward": 5004, + "m_vecLastAliveLocalVelocity": 5248, + "m_vecLastClipCameraForward": 4920, + "m_vecLastClipCameraPos": 4908 }, "metadata": [ { @@ -7299,16 +7541,16 @@ }, "C_CSPlayerResource": { "fields": { - "m_bEndMatchNextMapAllVoted": 1496, - "m_bHostageAlive": 1352, - "m_bombsiteCenterA": 1424, - "m_bombsiteCenterB": 1436, - "m_foundGoalPositions": 1497, - "m_hostageRescueX": 1448, - "m_hostageRescueY": 1464, - "m_hostageRescueZ": 1480, - "m_iHostageEntityIDs": 1376, - "m_isHostageFollowingSomeone": 1364 + "m_bEndMatchNextMapAllVoted": 1916, + "m_bHostageAlive": 1772, + "m_bombsiteCenterA": 1844, + "m_bombsiteCenterB": 1856, + "m_foundGoalPositions": 1917, + "m_hostageRescueX": 1868, + "m_hostageRescueY": 1884, + "m_hostageRescueZ": 1900, + "m_iHostageEntityIDs": 1796, + "m_isHostageFollowingSomeone": 1784 }, "metadata": [ { @@ -7361,16 +7603,16 @@ }, "C_CSTeam": { "fields": { - "m_bSurrendered": 2052, - "m_iClanID": 2200, - "m_numMapVictories": 2048, - "m_scoreFirstHalf": 2056, - "m_scoreOvertime": 2064, - "m_scoreSecondHalf": 2060, - "m_szClanTeamname": 2068, - "m_szTeamFlagImage": 2204, - "m_szTeamLogoImage": 2212, - "m_szTeamMatchStat": 1536 + "m_bSurrendered": 2476, + "m_iClanID": 2624, + "m_numMapVictories": 2472, + "m_scoreFirstHalf": 2480, + "m_scoreOvertime": 2488, + "m_scoreSecondHalf": 2484, + "m_szClanTeamname": 2492, + "m_szTeamFlagImage": 2628, + "m_szTeamLogoImage": 2636, + "m_szTeamMatchStat": 1957 }, "metadata": [ { @@ -7428,78 +7670,79 @@ }, "C_CSWeaponBase": { "fields": { - "m_ClientPreviousWeaponState": 5792, - "m_IronSightController": 6432, - "m_OnPlayerPickup": 5848, - "m_bBurstMode": 5936, - "m_bClearWeaponIdentifyingUGC": 6136, - "m_bDroppedNearBuyZone": 5976, - "m_bFireOnEmpty": 5840, - "m_bInReload": 5952, - "m_bIsHauledBack": 5960, - "m_bOldFirstPersonSpectatedState": 6138, - "m_bReloadVisuallyComplete": 5953, - "m_bReloadsWithClips": 5832, - "m_bSilencerOn": 5961, - "m_bUIWeapon": 6139, - "m_bVisualsDataSet": 6137, - "m_bWasOwnedByCT": 6196, - "m_bWasOwnedByTerrorist": 6197, - "m_donated": 6188, - "m_ePlayerFireEvent": 5680, - "m_ePlayerFireEventAttackType": 5684, - "m_fAccuracyPenalty": 5912, - "m_fAccuracySmoothedForZoom": 5920, - "m_fLastShotTime": 6192, - "m_fScopeZoomEndTime": 5924, - "m_flCrosshairDistance": 5800, - "m_flDroppedAtTime": 5956, - "m_flFireSequenceStartTime": 5668, - "m_flGunAccuracyPositionDeprecated": 5820, - "m_flLastAccuracyUpdateTime": 5916, - "m_flLastBurstModeChangeTime": 5940, - "m_flLastLOSTraceFailureTime": 6624, - "m_flLastMagDropRequestTime": 6752, - "m_flNextAttackRenderTimeOffset": 5980, - "m_flNextClientFireBulletTime": 6212, - "m_flNextClientFireBulletTime_Repredict": 6216, - "m_flPostponeFireReadyFrac": 5948, - "m_flRecoilIndex": 5932, - "m_flTimeSilencerSwitchComplete": 5964, - "m_flTimeWeaponIdle": 5836, - "m_flTurningInaccuracy": 5908, - "m_flTurningInaccuracyDelta": 5892, - "m_flWatTickOffset": 6756, - "m_gunHeat": 6200, - "m_hCurrentThirdPersonSequence": 5728, - "m_hPrevOwner": 6152, - "m_iAlpha": 5808, - "m_iAmmoLastCheck": 5804, - "m_iCrosshairTextureID": 5816, - "m_iIronSightMode": 6608, - "m_iMostRecentTeamNumber": 5972, - "m_iNumEmptyAttacks": 6628, - "m_iOriginalTeamNumber": 5968, - "m_iRecoilIndex": 5928, - "m_iScopeTextureID": 5812, - "m_iState": 5796, - "m_lastSmokeTime": 6208, - "m_nCustomEconReloadEventId": 6140, - "m_nDropTick": 6156, - "m_nFireSequenceStartTimeAck": 5676, - "m_nFireSequenceStartTimeChange": 5672, - "m_nLastEmptySoundCmdNum": 5824, - "m_nPostponeFireReadyTicks": 5944, - "m_nSilencerBoneIndex": 5732, - "m_nViewModelIndex": 5828, - "m_seqFirePrimary": 5692, - "m_seqFireSecondary": 5696, - "m_seqIdle": 5688, - "m_smokeAttachments": 6204, - "m_thirdPersonFireSequences": 5704, - "m_thirdPersonSequences": 5736, - "m_vecTurningInaccuracyEyeDirLast": 5896, - "m_weaponMode": 5888 + "m_ClientPreviousWeaponState": 9728, + "m_IronSightController": 10384, + "m_OnPlayerPickup": 9784, + "m_bBurstMode": 9872, + "m_bClearWeaponIdentifyingUGC": 10072, + "m_bDroppedNearBuyZone": 9912, + "m_bFireOnEmpty": 9776, + "m_bInReload": 9888, + "m_bIsHauledBack": 9896, + "m_bOldFirstPersonSpectatedState": 10074, + "m_bReloadVisuallyComplete": 9889, + "m_bReloadsWithClips": 9768, + "m_bSilencerOn": 9897, + "m_bUIWeapon": 10075, + "m_bVisualsDataSet": 10073, + "m_bWasOwnedByCT": 10140, + "m_bWasOwnedByTerrorist": 10141, + "m_donated": 10132, + "m_ePlayerFireEvent": 9616, + "m_ePlayerFireEventAttackType": 9620, + "m_fAccuracyPenalty": 9848, + "m_fAccuracySmoothedForZoom": 9856, + "m_fLastShotTime": 10136, + "m_fScopeZoomEndTime": 9860, + "m_flCrosshairDistance": 9736, + "m_flDroppedAtTime": 9892, + "m_flFireSequenceStartTime": 9604, + "m_flGunAccuracyPositionDeprecated": 9756, + "m_flLastAccuracyUpdateTime": 9852, + "m_flLastBurstModeChangeTime": 9876, + "m_flLastLOSTraceFailureTime": 10576, + "m_flLastMagDropRequestTime": 10672, + "m_flNextAttackRenderTimeOffset": 9916, + "m_flNextClientFireBulletTime": 10156, + "m_flNextClientFireBulletTime_Repredict": 10160, + "m_flPostponeFireReadyFrac": 9884, + "m_flRecoilIndex": 9868, + "m_flTimeSilencerSwitchComplete": 9900, + "m_flTimeWeaponIdle": 9772, + "m_flTurningInaccuracy": 9844, + "m_flTurningInaccuracyDelta": 9828, + "m_flWatTickOffset": 10676, + "m_gunHeat": 10144, + "m_hCurrentThirdPersonSequence": 9664, + "m_hPrevOwner": 10092, + "m_iAlpha": 9744, + "m_iAmmoLastCheck": 9740, + "m_iCrosshairTextureID": 9752, + "m_iIronSightMode": 10560, + "m_iMostRecentTeamNumber": 9908, + "m_iNumEmptyAttacks": 10580, + "m_iOriginalTeamNumber": 9904, + "m_iRecoilIndex": 9864, + "m_iScopeTextureID": 9748, + "m_iState": 9732, + "m_lastSmokeTime": 10152, + "m_nCustomEconReloadEventId": 10076, + "m_nDropTick": 10096, + "m_nFireSequenceStartTimeAck": 9612, + "m_nFireSequenceStartTimeChange": 9608, + "m_nLastEmptySoundCmdNum": 9760, + "m_nPostponeFireReadyTicks": 9880, + "m_nSilencerBoneIndex": 9668, + "m_nViewModelIndex": 9764, + "m_nextPrevOwnerUseTime": 10088, + "m_seqFirePrimary": 9628, + "m_seqFireSecondary": 9632, + "m_seqIdle": 9624, + "m_smokeAttachments": 10148, + "m_thirdPersonFireSequences": 9640, + "m_thirdPersonSequences": 9672, + "m_vecTurningInaccuracyEyeDirLast": 9832, + "m_weaponMode": 9824 }, "metadata": [ { @@ -7621,6 +7864,11 @@ "type": "NetworkVarNames", "type_name": "bool" }, + { + "name": "m_nextPrevOwnerUseTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, { "name": "m_hPrevOwner", "type": "NetworkVarNames", @@ -7651,12 +7899,12 @@ }, "C_CSWeaponBaseGun": { "fields": { - "m_bNeedsBoltAction": 6797, - "m_iBurstShotsRemaining": 6772, - "m_iSilencerBodygroup": 6776, - "m_inPrecache": 6796, - "m_silencedModelIndex": 6792, - "m_zoomLevel": 6768 + "m_bNeedsBoltAction": 10725, + "m_iBurstShotsRemaining": 10700, + "m_iSilencerBodygroup": 10704, + "m_inPrecache": 10724, + "m_silencedModelIndex": 10720, + "m_zoomLevel": 10696 }, "metadata": [ { @@ -7679,13 +7927,13 @@ }, "C_Chicken": { "fields": { - "m_AttributeManager": 4464, - "m_bAttributesInitialized": 5656, - "m_bIsPreviewModel": 5664, - "m_hHolidayHatAddon": 4448, - "m_hWaterWakeParticles": 5660, - "m_jumpedThisFrame": 4452, - "m_leader": 4456 + "m_AttributeManager": 4576, + "m_bAttributesInitialized": 9616, + "m_bIsPreviewModel": 9624, + "m_hHolidayHatAddon": 4560, + "m_hWaterWakeParticles": 9620, + "m_jumpedThisFrame": 4564, + "m_leader": 4568 }, "metadata": [ { @@ -7708,44 +7956,44 @@ }, "C_ClientRagdoll": { "fields": { - "m_bFadeOut": 3792, - "m_bFadingOut": 3822, - "m_bImportant": 3793, - "m_bReleaseRagdoll": 3820, - "m_flEffectTime": 3796, - "m_flScaleEnd": 3824, - "m_flScaleTimeEnd": 3904, - "m_flScaleTimeStart": 3864, - "m_gibDespawnTime": 3800, - "m_iCurrentFriction": 3804, - "m_iEyeAttachment": 3821, - "m_iFrictionAnimState": 3816, - "m_iMaxFriction": 3812, - "m_iMinFriction": 3808 + "m_bFadeOut": 3888, + "m_bFadingOut": 3918, + "m_bImportant": 3889, + "m_bReleaseRagdoll": 3916, + "m_flEffectTime": 3892, + "m_flScaleEnd": 3920, + "m_flScaleTimeEnd": 4000, + "m_flScaleTimeStart": 3960, + "m_gibDespawnTime": 3896, + "m_iCurrentFriction": 3900, + "m_iEyeAttachment": 3917, + "m_iFrictionAnimState": 3912, + "m_iMaxFriction": 3908, + "m_iMinFriction": 3904 }, "metadata": [], "parent": "CBaseAnimGraph" }, "C_ColorCorrection": { "fields": { - "m_MaxFalloff": 1368, - "m_MinFalloff": 1364, - "m_bClientSide": 1902, - "m_bEnabled": 1900, - "m_bEnabledOnClient": 1904, - "m_bExclusive": 1903, - "m_bFadingIn": 1912, - "m_bMaster": 1901, - "m_flCurWeight": 1384, - "m_flCurWeightOnClient": 1908, - "m_flFadeDuration": 1924, - "m_flFadeInDuration": 1372, - "m_flFadeOutDuration": 1376, - "m_flFadeStartTime": 1920, - "m_flFadeStartWeight": 1916, - "m_flMaxWeight": 1380, - "m_netlookupFilename": 1388, - "m_vecOrigin": 1352 + "m_MaxFalloff": 1788, + "m_MinFalloff": 1784, + "m_bClientSide": 2322, + "m_bEnabled": 2320, + "m_bEnabledOnClient": 2324, + "m_bExclusive": 2323, + "m_bFadingIn": 2332, + "m_bMaster": 2321, + "m_flCurWeight": 1804, + "m_flCurWeightOnClient": 2328, + "m_flFadeDuration": 2344, + "m_flFadeInDuration": 1792, + "m_flFadeOutDuration": 1796, + "m_flFadeStartTime": 2340, + "m_flFadeStartWeight": 2336, + "m_flMaxWeight": 1800, + "m_netlookupFilename": 1808, + "m_vecOrigin": 1772 }, "metadata": [ { @@ -7812,15 +8060,15 @@ }, "C_ColorCorrectionVolume": { "fields": { - "m_FadeDuration": 3304, - "m_LastEnterTime": 3284, - "m_LastEnterWeight": 3280, - "m_LastExitTime": 3292, - "m_LastExitWeight": 3288, - "m_MaxWeight": 3300, - "m_Weight": 3308, - "m_bEnabled": 3296, - "m_lookupFilename": 3312 + "m_FadeDuration": 3276, + "m_LastEnterTime": 3256, + "m_LastEnterWeight": 3252, + "m_LastExitTime": 3264, + "m_LastExitWeight": 3260, + "m_MaxWeight": 3272, + "m_Weight": 3280, + "m_bEnabled": 3268, + "m_lookupFilename": 3284 }, "metadata": [ { @@ -7853,8 +8101,8 @@ }, "C_CsmFovOverride": { "fields": { - "m_cameraName": 1352, - "m_flCsmFovOverrideValue": 1360 + "m_cameraName": 1776, + "m_flCsmFovOverrideValue": 1784 }, "metadata": [], "parent": "C_BaseEntity" @@ -7871,9 +8119,9 @@ }, "C_DecoyProjectile": { "fields": { - "m_flTimeParticleEffectSpawn": 4472, - "m_nClientLastKnownDecoyShotTick": 4436, - "m_nDecoyShotTick": 4432 + "m_flTimeParticleEffectSpawn": 4560, + "m_nClientLastKnownDecoyShotTick": 4520, + "m_nDecoyShotTick": 4516 }, "metadata": [ { @@ -7886,13 +8134,13 @@ }, "C_DynamicLight": { "fields": { - "m_Exponent": 3280, - "m_Flags": 3272, - "m_InnerAngle": 3284, - "m_LightStyle": 3273, - "m_OuterAngle": 3288, - "m_Radius": 3276, - "m_SpotRadius": 3292 + "m_Exponent": 3256, + "m_Flags": 3248, + "m_InnerAngle": 3260, + "m_LightStyle": 3249, + "m_OuterAngle": 3264, + "m_Radius": 3252, + "m_SpotRadius": 3268 }, "metadata": [ { @@ -7935,29 +8183,29 @@ }, "C_DynamicProp": { "fields": { - "m_OnAnimReachedEnd": 4328, - "m_OnAnimReachedStart": 4288, - "m_bCreateNonSolid": 4384, - "m_bFiredStartEndOutput": 4382, - "m_bForceNpcExclude": 4383, - "m_bIsOverrideProp": 4385, - "m_bRandomizeCycle": 4380, - "m_bStartDisabled": 4381, - "m_bUseAnimGraph": 4161, - "m_bUseHitboxesForRenderBox": 4160, - "m_glowColor": 4400, - "m_iCachedFrameCount": 4408, - "m_iInitialGlowState": 4388, - "m_iszIdleAnim": 4368, - "m_nGlowRange": 4392, - "m_nGlowRangeMin": 4396, - "m_nGlowTeam": 4404, - "m_nIdleAnimLoopMode": 4376, - "m_pOutputAnimBegun": 4168, - "m_pOutputAnimLoopCycleOver": 4248, - "m_pOutputAnimOver": 4208, - "m_vecCachedRenderMaxs": 4424, - "m_vecCachedRenderMins": 4412 + "m_OnAnimReachedEnd": 4440, + "m_OnAnimReachedStart": 4400, + "m_bCreateNonSolid": 4496, + "m_bFiredStartEndOutput": 4494, + "m_bForceNpcExclude": 4495, + "m_bIsOverrideProp": 4497, + "m_bRandomizeCycle": 4492, + "m_bStartDisabled": 4493, + "m_bUseAnimGraph": 4278, + "m_bUseHitboxesForRenderBox": 4277, + "m_glowColor": 4512, + "m_iCachedFrameCount": 4520, + "m_iInitialGlowState": 4500, + "m_iszIdleAnim": 4480, + "m_nGlowRange": 4504, + "m_nGlowRangeMin": 4508, + "m_nGlowTeam": 4516, + "m_nIdleAnimLoopMode": 4488, + "m_pOutputAnimBegun": 4280, + "m_pOutputAnimLoopCycleOver": 4360, + "m_pOutputAnimOver": 4320, + "m_vecCachedRenderMaxs": 4536, + "m_vecCachedRenderMins": 4524 }, "metadata": [ { @@ -7990,26 +8238,26 @@ }, "C_EconEntity": { "fields": { - "m_AttributeManager": 4240, - "m_OriginalOwnerXuidHigh": 5436, - "m_OriginalOwnerXuidLow": 5432, - "m_bAttachmentDirty": 5496, - "m_bAttributesInitialized": 4232, - "m_bClientside": 5456, - "m_bParticleSystemsCreated": 5457, - "m_flFallbackWear": 5448, - "m_flFlexDelayTime": 4216, - "m_flFlexDelayedWeight": 4224, - "m_hOldProvidee": 5520, - "m_hViewmodelAttachment": 5488, - "m_iNumOwnerValidationRetries": 5504, - "m_iOldTeam": 5492, - "m_nFallbackPaintKit": 5440, - "m_nFallbackSeed": 5444, - "m_nFallbackStatTrak": 5452, - "m_nUnloadedModelIndex": 5500, - "m_vecAttachedModels": 5528, - "m_vecAttachedParticles": 5464 + "m_AttributeManager": 4336, + "m_OriginalOwnerXuidHigh": 9380, + "m_OriginalOwnerXuidLow": 9376, + "m_bAttachmentDirty": 9440, + "m_bAttributesInitialized": 4328, + "m_bClientside": 9400, + "m_bParticleSystemsCreated": 9401, + "m_flFallbackWear": 9392, + "m_flFlexDelayTime": 4312, + "m_flFlexDelayedWeight": 4320, + "m_hOldProvidee": 9464, + "m_hViewmodelAttachment": 9432, + "m_iNumOwnerValidationRetries": 9448, + "m_iOldTeam": 9436, + "m_nFallbackPaintKit": 9384, + "m_nFallbackSeed": 9388, + "m_nFallbackStatTrak": 9396, + "m_nUnloadedModelIndex": 9444, + "m_vecAttachedModels": 9472, + "m_vecAttachedParticles": 9408 }, "metadata": [ { @@ -8059,34 +8307,35 @@ }, "C_EconItemView": { "fields": { - "m_AttributeList": 528, - "m_NetworkedDynamicAttributes": 624, - "m_bDisallowSOC": 489, - "m_bInitialized": 488, - "m_bInitializedTags": 1088, - "m_bInventoryImageRgbaRequested": 96, - "m_bInventoryImageTriedCache": 97, - "m_bIsStoreItem": 490, - "m_bIsTradeItem": 491, - "m_bRestoreCustomMaterialAfterPrecache": 440, - "m_iAccountID": 472, - "m_iEntityLevel": 448, - "m_iEntityQuality": 444, - "m_iEntityQuantity": 492, - "m_iInventoryPosition": 476, - "m_iItemDefinitionIndex": 442, - "m_iItemID": 456, - "m_iItemIDHigh": 464, - "m_iItemIDLow": 468, - "m_iQualityOverride": 500, - "m_iRarityOverride": 496, - "m_nInventoryImageRgbaHeight": 132, - "m_nInventoryImageRgbaWidth": 128, - "m_szCurrentLoadCachedFileName": 136, - "m_szCustomName": 720, - "m_szCustomNameOverride": 881, - "m_unClientFlags": 504, - "m_unOverrideStyle": 505 + "m_AttributeList": 4376, + "m_NetworkedDynamicAttributes": 4472, + "m_bDisallowSOC": 4337, + "m_bInitialized": 4336, + "m_bInitializedTags": 4936, + "m_bInventoryImageRgbaRequested": 112, + "m_bInventoryImageTriedCache": 113, + "m_bIsStoreItem": 4338, + "m_bIsTradeItem": 4339, + "m_bRestoreCustomMaterialAfterPrecache": 4288, + "m_iAccountID": 4320, + "m_iEntityLevel": 4296, + "m_iEntityQuality": 4292, + "m_iEntityQuantity": 4340, + "m_iInventoryPosition": 4324, + "m_iItemDefinitionIndex": 4290, + "m_iItemID": 4304, + "m_iItemIDHigh": 4312, + "m_iItemIDLow": 4316, + "m_iOriginOverride": 4352, + "m_iQualityOverride": 4348, + "m_iRarityOverride": 4344, + "m_nInventoryImageRgbaHeight": 148, + "m_nInventoryImageRgbaWidth": 144, + "m_szCurrentLoadCachedFileName": 152, + "m_szCustomName": 4568, + "m_szCustomNameOverride": 4729, + "m_unClientFlags": 4356, + "m_unOverrideStyle": 4357 }, "metadata": [ { @@ -8149,27 +8398,27 @@ }, "C_EconWearable": { "fields": { - "m_bAlwaysAllow": 5556, - "m_nForceSkin": 5552 + "m_bAlwaysAllow": 9500, + "m_nForceSkin": 9496 }, "metadata": [], "parent": "C_EconEntity" }, "C_EntityDissolve": { "fields": { - "m_bCoreExplode": 3332, - "m_bLinkedToServerEnt": 3333, - "m_flFadeInLength": 3288, - "m_flFadeInStart": 3284, - "m_flFadeOutLength": 3304, - "m_flFadeOutModelLength": 3296, - "m_flFadeOutModelStart": 3292, - "m_flFadeOutStart": 3300, - "m_flNextSparkTime": 3308, - "m_flStartTime": 3280, - "m_nDissolveType": 3312, - "m_nMagnitude": 3328, - "m_vDissolverOrigin": 3316 + "m_bCoreExplode": 3308, + "m_bLinkedToServerEnt": 3309, + "m_flFadeInLength": 3264, + "m_flFadeInStart": 3260, + "m_flFadeOutLength": 3280, + "m_flFadeOutModelLength": 3272, + "m_flFadeOutModelStart": 3268, + "m_flFadeOutStart": 3276, + "m_flNextSparkTime": 3284, + "m_flStartTime": 3256, + "m_nDissolveType": 3288, + "m_nMagnitude": 3304, + "m_vDissolverOrigin": 3292 }, "metadata": [ { @@ -8227,9 +8476,9 @@ }, "C_EntityFlame": { "fields": { - "m_bCheapEffect": 1396, - "m_hEntAttached": 1352, - "m_hOldAttached": 1392 + "m_bCheapEffect": 1812, + "m_hEntAttached": 1772, + "m_hOldAttached": 1808 }, "metadata": [ { @@ -8247,30 +8496,30 @@ }, "C_EnvCombinedLightProbeVolume": { "fields": { - "m_Entity_Color": 5544, - "m_Entity_bCustomCubemapTexture": 5560, - "m_Entity_bEnabled": 5705, - "m_Entity_bMoveable": 5624, - "m_Entity_bStartDisabled": 5640, - "m_Entity_flBrightness": 5548, - "m_Entity_flEdgeFadeDist": 5644, - "m_Entity_hCubemapTexture": 5552, - "m_Entity_hLightProbeDirectLightIndicesTexture": 5576, - "m_Entity_hLightProbeDirectLightScalarsTexture": 5584, - "m_Entity_hLightProbeDirectLightShadowsTexture": 5592, - "m_Entity_hLightProbeTexture": 5568, - "m_Entity_nEnvCubeMapArrayIndex": 5632, - "m_Entity_nHandshake": 5628, - "m_Entity_nLightProbeAtlasX": 5672, - "m_Entity_nLightProbeAtlasY": 5676, - "m_Entity_nLightProbeAtlasZ": 5680, - "m_Entity_nLightProbeSizeX": 5660, - "m_Entity_nLightProbeSizeY": 5664, - "m_Entity_nLightProbeSizeZ": 5668, - "m_Entity_nPriority": 5636, - "m_Entity_vBoxMaxs": 5612, - "m_Entity_vBoxMins": 5600, - "m_Entity_vEdgeFadeDists": 5648 + "m_Entity_Color": 5968, + "m_Entity_bCustomCubemapTexture": 5984, + "m_Entity_bEnabled": 6129, + "m_Entity_bMoveable": 6048, + "m_Entity_bStartDisabled": 6064, + "m_Entity_flBrightness": 5972, + "m_Entity_flEdgeFadeDist": 6068, + "m_Entity_hCubemapTexture": 5976, + "m_Entity_hLightProbeDirectLightIndicesTexture": 6000, + "m_Entity_hLightProbeDirectLightScalarsTexture": 6008, + "m_Entity_hLightProbeDirectLightShadowsTexture": 6016, + "m_Entity_hLightProbeTexture": 5992, + "m_Entity_nEnvCubeMapArrayIndex": 6056, + "m_Entity_nHandshake": 6052, + "m_Entity_nLightProbeAtlasX": 6096, + "m_Entity_nLightProbeAtlasY": 6100, + "m_Entity_nLightProbeAtlasZ": 6104, + "m_Entity_nLightProbeSizeX": 6084, + "m_Entity_nLightProbeSizeY": 6088, + "m_Entity_nLightProbeSizeZ": 6092, + "m_Entity_nPriority": 6060, + "m_Entity_vBoxMaxs": 6036, + "m_Entity_vBoxMins": 6024, + "m_Entity_vEdgeFadeDists": 6072 }, "metadata": [ { @@ -8398,24 +8647,24 @@ }, "C_EnvCubemap": { "fields": { - "m_Entity_bCopyDiffuseFromDefaultCubemap": 1560, - "m_Entity_bCustomCubemapTexture": 1488, - "m_Entity_bDefaultEnvMap": 1557, - "m_Entity_bDefaultSpecEnvMap": 1558, - "m_Entity_bEnabled": 1576, - "m_Entity_bIndoorCubeMap": 1559, - "m_Entity_bMoveable": 1520, - "m_Entity_bStartDisabled": 1556, - "m_Entity_flDiffuseScale": 1552, - "m_Entity_flEdgeFadeDist": 1536, - "m_Entity_flInfluenceRadius": 1492, - "m_Entity_hCubemapTexture": 1480, - "m_Entity_nEnvCubeMapArrayIndex": 1528, - "m_Entity_nHandshake": 1524, - "m_Entity_nPriority": 1532, - "m_Entity_vBoxProjectMaxs": 1508, - "m_Entity_vBoxProjectMins": 1496, - "m_Entity_vEdgeFadeDists": 1540 + "m_Entity_bCopyDiffuseFromDefaultCubemap": 1984, + "m_Entity_bCustomCubemapTexture": 1912, + "m_Entity_bDefaultEnvMap": 1981, + "m_Entity_bDefaultSpecEnvMap": 1982, + "m_Entity_bEnabled": 2000, + "m_Entity_bIndoorCubeMap": 1983, + "m_Entity_bMoveable": 1944, + "m_Entity_bStartDisabled": 1980, + "m_Entity_flDiffuseScale": 1976, + "m_Entity_flEdgeFadeDist": 1960, + "m_Entity_flInfluenceRadius": 1916, + "m_Entity_hCubemapTexture": 1904, + "m_Entity_nEnvCubeMapArrayIndex": 1952, + "m_Entity_nHandshake": 1948, + "m_Entity_nPriority": 1956, + "m_Entity_vBoxProjectMaxs": 1932, + "m_Entity_vBoxProjectMins": 1920, + "m_Entity_vEdgeFadeDists": 1964 }, "metadata": [ { @@ -8518,24 +8767,24 @@ }, "C_EnvCubemapFog": { "fields": { - "m_bActive": 1388, - "m_bFirstTime": 1425, - "m_bHasHeightFogEnd": 1424, - "m_bHeightFogEnabled": 1364, - "m_bStartDisabled": 1389, - "m_flEndDistance": 1352, - "m_flFogFalloffExponent": 1360, - "m_flFogHeightEnd": 1372, - "m_flFogHeightExponent": 1380, - "m_flFogHeightStart": 1376, - "m_flFogHeightWidth": 1368, - "m_flFogMaxOpacity": 1392, - "m_flLODBias": 1384, - "m_flStartDistance": 1356, - "m_hFogCubemapTexture": 1416, - "m_hSkyMaterial": 1400, - "m_iszSkyEntity": 1408, - "m_nCubemapSourceType": 1396 + "m_bActive": 1808, + "m_bFirstTime": 1849, + "m_bHasHeightFogEnd": 1848, + "m_bHeightFogEnabled": 1784, + "m_bStartDisabled": 1809, + "m_flEndDistance": 1772, + "m_flFogFalloffExponent": 1780, + "m_flFogHeightEnd": 1792, + "m_flFogHeightExponent": 1800, + "m_flFogHeightStart": 1796, + "m_flFogHeightWidth": 1788, + "m_flFogMaxOpacity": 1812, + "m_flLODBias": 1804, + "m_flStartDistance": 1776, + "m_hFogCubemapTexture": 1840, + "m_hSkyMaterial": 1824, + "m_iszSkyEntity": 1832, + "m_nCubemapSourceType": 1816 }, "metadata": [ { @@ -8628,15 +8877,15 @@ }, "C_EnvDecal": { "fields": { - "m_bProjectOnCharacters": 3297, - "m_bProjectOnWater": 3298, - "m_bProjectOnWorld": 3296, - "m_flDepth": 3288, - "m_flDepthSortBias": 3300, - "m_flHeight": 3284, - "m_flWidth": 3280, - "m_hDecalMaterial": 3272, - "m_nRenderOrder": 3292 + "m_bProjectOnCharacters": 3273, + "m_bProjectOnWater": 3274, + "m_bProjectOnWorld": 3272, + "m_flDepth": 3264, + "m_flDepthSortBias": 3276, + "m_flHeight": 3260, + "m_flWidth": 3256, + "m_hDecalMaterial": 3248, + "m_nRenderOrder": 3268 }, "metadata": [ { @@ -8689,8 +8938,8 @@ }, "C_EnvDetailController": { "fields": { - "m_flFadeEndDist": 1356, - "m_flFadeStartDist": 1352 + "m_flFadeEndDist": 1776, + "m_flFadeStartDist": 1772 }, "metadata": [ { @@ -8708,23 +8957,23 @@ }, "C_EnvLightProbeVolume": { "fields": { - "m_Entity_bEnabled": 5521, - "m_Entity_bMoveable": 5472, - "m_Entity_bStartDisabled": 5484, - "m_Entity_hLightProbeDirectLightIndicesTexture": 5424, - "m_Entity_hLightProbeDirectLightScalarsTexture": 5432, - "m_Entity_hLightProbeDirectLightShadowsTexture": 5440, - "m_Entity_hLightProbeTexture": 5416, - "m_Entity_nHandshake": 5476, - "m_Entity_nLightProbeAtlasX": 5500, - "m_Entity_nLightProbeAtlasY": 5504, - "m_Entity_nLightProbeAtlasZ": 5508, - "m_Entity_nLightProbeSizeX": 5488, - "m_Entity_nLightProbeSizeY": 5492, - "m_Entity_nLightProbeSizeZ": 5496, - "m_Entity_nPriority": 5480, - "m_Entity_vBoxMaxs": 5460, - "m_Entity_vBoxMins": 5448 + "m_Entity_bEnabled": 5945, + "m_Entity_bMoveable": 5896, + "m_Entity_bStartDisabled": 5908, + "m_Entity_hLightProbeDirectLightIndicesTexture": 5848, + "m_Entity_hLightProbeDirectLightScalarsTexture": 5856, + "m_Entity_hLightProbeDirectLightShadowsTexture": 5864, + "m_Entity_hLightProbeTexture": 5840, + "m_Entity_nHandshake": 5900, + "m_Entity_nLightProbeAtlasX": 5924, + "m_Entity_nLightProbeAtlasY": 5928, + "m_Entity_nLightProbeAtlasZ": 5932, + "m_Entity_nLightProbeSizeX": 5912, + "m_Entity_nLightProbeSizeY": 5916, + "m_Entity_nLightProbeSizeZ": 5920, + "m_Entity_nPriority": 5904, + "m_Entity_vBoxMaxs": 5884, + "m_Entity_vBoxMins": 5872 }, "metadata": [ { @@ -8817,11 +9066,11 @@ }, "C_EnvParticleGlow": { "fields": { - "m_ColorTint": 4740, - "m_flAlphaScale": 4728, - "m_flRadiusScale": 4732, - "m_flSelfIllumScale": 4736, - "m_hTextureOverride": 4744 + "m_ColorTint": 4716, + "m_flAlphaScale": 4704, + "m_flRadiusScale": 4708, + "m_flSelfIllumScale": 4712, + "m_hTextureOverride": 4720 }, "metadata": [ { @@ -8859,15 +9108,15 @@ }, "C_EnvScreenOverlay": { "fields": { - "m_bIsActive": 1480, - "m_bWasActive": 1481, - "m_flCurrentOverlayTime": 1492, - "m_flOverlayTimes": 1432, - "m_flStartTime": 1472, - "m_iCachedDesiredOverlay": 1484, - "m_iCurrentOverlay": 1488, - "m_iDesiredOverlay": 1476, - "m_iszOverlayNames": 1352 + "m_bIsActive": 1904, + "m_bWasActive": 1905, + "m_flCurrentOverlayTime": 1916, + "m_flOverlayTimes": 1856, + "m_flStartTime": 1896, + "m_iCachedDesiredOverlay": 1908, + "m_iCurrentOverlay": 1912, + "m_iDesiredOverlay": 1900, + "m_iszOverlayNames": 1776 }, "metadata": [ { @@ -8900,18 +9149,18 @@ }, "C_EnvSky": { "fields": { - "m_bEnabled": 3324, - "m_bStartDisabled": 3288, - "m_flBrightnessScale": 3300, - "m_flFogMaxEnd": 3320, - "m_flFogMaxStart": 3316, - "m_flFogMinEnd": 3312, - "m_flFogMinStart": 3308, - "m_hSkyMaterial": 3272, - "m_hSkyMaterialLightingOnly": 3280, - "m_nFogType": 3304, - "m_vTintColor": 3289, - "m_vTintColorLightingOnly": 3293 + "m_bEnabled": 3300, + "m_bStartDisabled": 3264, + "m_flBrightnessScale": 3276, + "m_flFogMaxEnd": 3296, + "m_flFogMaxStart": 3292, + "m_flFogMinEnd": 3288, + "m_flFogMinStart": 3284, + "m_hSkyMaterial": 3248, + "m_hSkyMaterialLightingOnly": 3256, + "m_nFogType": 3280, + "m_vTintColor": 3265, + "m_vTintColorLightingOnly": 3269 }, "metadata": [ { @@ -8979,38 +9228,40 @@ }, "C_EnvVolumetricFogController": { "fields": { - "m_bActive": 1416, - "m_bEnableIndirect": 1457, - "m_bFirstTime": 1496, - "m_bIndirectUseLPVs": 1458, - "m_bIsMaster": 1459, - "m_bStartDisabled": 1456, - "m_fNoiseSpeed": 1476, - "m_fNoiseStrength": 1480, - "m_flAnisotropy": 1356, - "m_flDefaultAnisotropy": 1444, - "m_flDefaultDrawDistance": 1452, - "m_flDefaultScattering": 1448, - "m_flDrawDistance": 1364, - "m_flFadeInEnd": 1372, - "m_flFadeInStart": 1368, - "m_flFadeSpeed": 1360, - "m_flIndirectStrength": 1376, - "m_flScattering": 1352, - "m_flStartAnisoTime": 1420, - "m_flStartAnisotropy": 1432, - "m_flStartDrawDistance": 1440, - "m_flStartDrawDistanceTime": 1428, - "m_flStartScatterTime": 1424, - "m_flStartScattering": 1436, - "m_hFogIndirectTexture": 1464, - "m_nForceRefreshCount": 1472, - "m_nIndirectTextureDimX": 1380, - "m_nIndirectTextureDimY": 1384, - "m_nIndirectTextureDimZ": 1388, - "m_vBoxMaxs": 1404, - "m_vBoxMins": 1392, - "m_vNoiseScale": 1484 + "m_bActive": 1844, + "m_bEnableIndirect": 1885, + "m_bFirstTime": 1920, + "m_bIndirectUseLPVs": 1886, + "m_bIsMaster": 1887, + "m_bStartDisabled": 1884, + "m_fFirstVolumeSliceThickness": 1804, + "m_fNoiseSpeed": 1900, + "m_fNoiseStrength": 1904, + "m_flAnisotropy": 1776, + "m_flDefaultAnisotropy": 1872, + "m_flDefaultDrawDistance": 1880, + "m_flDefaultScattering": 1876, + "m_flDrawDistance": 1784, + "m_flFadeInEnd": 1792, + "m_flFadeInStart": 1788, + "m_flFadeSpeed": 1780, + "m_flIndirectStrength": 1796, + "m_flScattering": 1772, + "m_flStartAnisoTime": 1848, + "m_flStartAnisotropy": 1860, + "m_flStartDrawDistance": 1868, + "m_flStartDrawDistanceTime": 1856, + "m_flStartScatterTime": 1852, + "m_flStartScattering": 1864, + "m_hFogIndirectTexture": 1888, + "m_nForceRefreshCount": 1896, + "m_nIndirectTextureDimX": 1808, + "m_nIndirectTextureDimY": 1812, + "m_nIndirectTextureDimZ": 1816, + "m_nVolumeDepth": 1800, + "m_vBoxMaxs": 1832, + "m_vBoxMins": 1820, + "m_vNoiseScale": 1908 }, "metadata": [ { @@ -9048,6 +9299,16 @@ "type": "NetworkVarNames", "type_name": "float" }, + { + "name": "m_nVolumeDepth", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_fFirstVolumeSliceThickness", + "type": "NetworkVarNames", + "type_name": "float" + }, { "name": "m_nIndirectTextureDimX", "type": "NetworkVarNames", @@ -9173,21 +9434,22 @@ }, "C_EnvVolumetricFogVolume": { "fields": { - "m_bActive": 1352, - "m_bOverrideIndirectLightStrength": 1416, - "m_bOverrideNoiseStrength": 1418, - "m_bOverrideSunLightStrength": 1417, - "m_bStartDisabled": 1380, - "m_fHeightFogEdgeWidth": 1400, - "m_fIndirectLightStrength": 1404, - "m_fNoiseStrength": 1412, - "m_fSunLightStrength": 1408, - "m_flFalloffExponent": 1392, - "m_flHeightFogDepth": 1396, - "m_flStrength": 1384, - "m_nFalloffShape": 1388, - "m_vBoxMaxs": 1368, - "m_vBoxMins": 1356 + "m_bActive": 1772, + "m_bAllowLPVIndirect": 1839, + "m_bOverrideIndirectLightStrength": 1836, + "m_bOverrideNoiseStrength": 1838, + "m_bOverrideSunLightStrength": 1837, + "m_bStartDisabled": 1800, + "m_fHeightFogEdgeWidth": 1820, + "m_fIndirectLightStrength": 1824, + "m_fNoiseStrength": 1832, + "m_fSunLightStrength": 1828, + "m_flFalloffExponent": 1812, + "m_flHeightFogDepth": 1816, + "m_flStrength": 1804, + "m_nFalloffShape": 1808, + "m_vBoxMaxs": 1788, + "m_vBoxMins": 1776 }, "metadata": [ { @@ -9264,13 +9526,18 @@ "name": "m_bOverrideNoiseStrength", "type": "NetworkVarNames", "type_name": "bool" + }, + { + "name": "m_bAllowLPVIndirect", + "type": "NetworkVarNames", + "type_name": "bool" } ], "parent": "C_BaseEntity" }, "C_EnvWind": { "fields": { - "m_EnvWindShared": 1352 + "m_EnvWindShared": 1776 }, "metadata": [ { @@ -9283,7 +9550,7 @@ }, "C_EnvWindClientside": { "fields": { - "m_EnvWindShared": 1352 + "m_EnvWindShared": 1776 }, "metadata": [ { @@ -9313,7 +9580,7 @@ "m_flWindAngleVariation": 136, "m_flWindSpeed": 64, "m_flWindSpeedVariation": 140, - "m_iEntIndex": 144, + "m_hEntOwner": 144, "m_iGustDirChange": 40, "m_iInitialWindDir": 104, "m_iMaxGust": 26, @@ -9428,19 +9695,19 @@ }, "C_FireSmoke": { "fields": { - "m_bClipTested": 1420, - "m_bFadingOut": 1421, - "m_flChildFlameSpread": 1396, - "m_flClipPerc": 1416, - "m_flScaleEnd": 1384, - "m_flScaleRegister": 1376, - "m_flScaleStart": 1380, - "m_flScaleTimeEnd": 1392, - "m_flScaleTimeStart": 1388, - "m_nFlameFromAboveModelIndex": 1372, - "m_nFlameModelIndex": 1368, - "m_pFireOverlay": 1432, - "m_tParticleSpawn": 1424 + "m_bClipTested": 1840, + "m_bFadingOut": 1841, + "m_flChildFlameSpread": 1816, + "m_flClipPerc": 1836, + "m_flScaleEnd": 1804, + "m_flScaleRegister": 1796, + "m_flScaleStart": 1800, + "m_flScaleTimeEnd": 1812, + "m_flScaleTimeStart": 1808, + "m_nFlameFromAboveModelIndex": 1792, + "m_nFlameModelIndex": 1788, + "m_pFireOverlay": 1856, + "m_tParticleSpawn": 1844 }, "metadata": [ { @@ -9466,37 +9733,37 @@ }, "C_FireSprite": { "fields": { - "m_bFadeFromAbove": 3556, - "m_vecMoveDir": 3544 + "m_bFadeFromAbove": 3532, + "m_vecMoveDir": 3520 }, "metadata": [], "parent": "C_Sprite" }, "C_Fish": { "fields": { - "m_actualAngles": 3892, - "m_actualPos": 3880, - "m_angle": 3936, - "m_angles": 3816, - "m_averageError": 4028, - "m_buoyancy": 3840, - "m_deathAngle": 3836, - "m_deathDepth": 3832, - "m_errorHistory": 3940, - "m_errorHistoryCount": 4024, - "m_errorHistoryIndex": 4020, - "m_gotUpdate": 3920, - "m_localLifeState": 3828, - "m_poolOrigin": 3904, - "m_pos": 3792, - "m_vel": 3804, - "m_waterLevel": 3916, - "m_wigglePhase": 3872, - "m_wiggleRate": 3876, - "m_wiggleTimer": 3848, - "m_x": 3924, - "m_y": 3928, - "m_z": 3932 + "m_actualAngles": 3988, + "m_actualPos": 3976, + "m_angle": 4032, + "m_angles": 3912, + "m_averageError": 4124, + "m_buoyancy": 3936, + "m_deathAngle": 3932, + "m_deathDepth": 3928, + "m_errorHistory": 4036, + "m_errorHistoryCount": 4120, + "m_errorHistoryIndex": 4116, + "m_gotUpdate": 4016, + "m_localLifeState": 3924, + "m_poolOrigin": 4000, + "m_pos": 3888, + "m_vel": 3900, + "m_waterLevel": 4012, + "m_wigglePhase": 3968, + "m_wiggleRate": 3972, + "m_wiggleTimer": 3944, + "m_x": 4020, + "m_y": 4024, + "m_z": 4028 }, "metadata": [ { @@ -9542,8 +9809,8 @@ }, "C_Fists": { "fields": { - "m_bPlayingUninterruptableAct": 6768, - "m_nUninterruptableActivity": 6772 + "m_bPlayingUninterruptableAct": 10695, + "m_nUninterruptableActivity": 10696 }, "metadata": [ { @@ -9571,9 +9838,9 @@ }, "C_FogController": { "fields": { - "m_bUseAngles": 1456, - "m_fog": 1352, - "m_iChangedVariables": 1460 + "m_bUseAngles": 1880, + "m_fog": 1776, + "m_iChangedVariables": 1884 }, "metadata": [ { @@ -9586,8 +9853,8 @@ }, "C_FootstepControl": { "fields": { - "m_destination": 3288, - "m_source": 3280 + "m_destination": 3264, + "m_source": 3256 }, "metadata": [ { @@ -9610,14 +9877,14 @@ }, "C_FuncConveyor": { "fields": { - "m_flCurrentConveyorOffset": 3336, - "m_flCurrentConveyorSpeed": 3340, - "m_flTargetSpeed": 3292, - "m_flTransitionStartSpeed": 3304, - "m_hConveyorModels": 3312, - "m_nTransitionDurationTicks": 3300, - "m_nTransitionStartTick": 3296, - "m_vecMoveDirEntitySpace": 3280 + "m_flCurrentConveyorOffset": 3312, + "m_flCurrentConveyorSpeed": 3316, + "m_flTargetSpeed": 3268, + "m_flTransitionStartSpeed": 3280, + "m_hConveyorModels": 3288, + "m_nTransitionDurationTicks": 3276, + "m_nTransitionStartTick": 3272, + "m_vecMoveDirEntitySpace": 3256 }, "metadata": [ { @@ -9679,9 +9946,9 @@ }, "C_FuncElectrifiedVolume": { "fields": { - "m_EffectName": 3280, - "m_bState": 3288, - "m_nAmbientEffect": 3272 + "m_EffectName": 3256, + "m_bState": 3264, + "m_nAmbientEffect": 3248 }, "metadata": [ { @@ -9699,15 +9966,15 @@ }, "C_FuncLadder": { "fields": { - "m_Dismounts": 3288, - "m_bDisabled": 3352, - "m_bFakeLadder": 3353, - "m_bHasSlack": 3354, - "m_flAutoRideSpeed": 3348, - "m_vecLadderDir": 3272, - "m_vecLocalTop": 3312, - "m_vecPlayerMountPositionBottom": 3336, - "m_vecPlayerMountPositionTop": 3324 + "m_Dismounts": 3264, + "m_bDisabled": 3328, + "m_bFakeLadder": 3329, + "m_bHasSlack": 3330, + "m_flAutoRideSpeed": 3324, + "m_vecLadderDir": 3248, + "m_vecLocalTop": 3288, + "m_vecPlayerMountPositionBottom": 3312, + "m_vecPlayerMountPositionTop": 3300 }, "metadata": [ { @@ -9740,14 +10007,14 @@ }, "C_FuncMonitor": { "fields": { - "m_bDraw3DSkybox": 3301, - "m_bEnabled": 3300, - "m_bRenderShadows": 3284, - "m_bUseUniqueColorTarget": 3285, - "m_brushModelName": 3288, - "m_hTargetCamera": 3296, - "m_nResolutionEnum": 3280, - "m_targetCamera": 3272 + "m_bDraw3DSkybox": 3277, + "m_bEnabled": 3276, + "m_bRenderShadows": 3260, + "m_bUseUniqueColorTarget": 3261, + "m_brushModelName": 3264, + "m_hTargetCamera": 3272, + "m_nResolutionEnum": 3256, + "m_targetCamera": 3248 }, "metadata": [ { @@ -9832,9 +10099,9 @@ }, "C_FuncTrackTrain": { "fields": { - "m_flLineLength": 3280, - "m_flRadius": 3276, - "m_nLongAxis": 3272 + "m_flLineLength": 3256, + "m_flRadius": 3252, + "m_nLongAxis": 3248 }, "metadata": [], "parent": "C_BaseModelEntity" @@ -9872,29 +10139,29 @@ }, "C_GlobalLight": { "fields": { - "m_WindClothForceHandle": 2576 + "m_WindClothForceHandle": 2992 }, "metadata": [], "parent": "C_BaseEntity" }, "C_GradientFog": { "fields": { - "m_bGradientFogNeedsTextures": 1410, - "m_bHeightFogEnabled": 1368, - "m_bIsEnabled": 1409, - "m_bStartDisabled": 1408, - "m_flFadeTime": 1404, - "m_flFarZ": 1380, - "m_flFogEndDistance": 1364, - "m_flFogEndHeight": 1376, - "m_flFogFalloffExponent": 1388, - "m_flFogMaxOpacity": 1384, - "m_flFogStartDistance": 1360, - "m_flFogStartHeight": 1372, - "m_flFogStrength": 1400, - "m_flFogVerticalExponent": 1392, - "m_fogColor": 1396, - "m_hGradientFogTexture": 1352 + "m_bGradientFogNeedsTextures": 1834, + "m_bHeightFogEnabled": 1792, + "m_bIsEnabled": 1833, + "m_bStartDisabled": 1832, + "m_flFadeTime": 1828, + "m_flFarZ": 1804, + "m_flFogEndDistance": 1788, + "m_flFogEndHeight": 1800, + "m_flFogFalloffExponent": 1812, + "m_flFogMaxOpacity": 1808, + "m_flFogStartDistance": 1784, + "m_flFogStartHeight": 1796, + "m_flFogStrength": 1824, + "m_flFogVerticalExponent": 1816, + "m_fogColor": 1820, + "m_hGradientFogTexture": 1776 }, "metadata": [ { @@ -9987,8 +10254,8 @@ }, "C_HandleTest": { "fields": { - "m_Handle": 1352, - "m_bSendHandle": 1356 + "m_Handle": 1772, + "m_bSendHandle": 1776 }, "metadata": [ { @@ -10006,29 +10273,29 @@ }, "C_Hostage": { "fields": { - "m_bHandsHaveBeenCut": 4420, - "m_blinkTimer": 4464, - "m_chestAttachment": 4530, - "m_entitySpottedState": 4344, - "m_eyeAttachment": 4529, - "m_fLastGrabTime": 4428, - "m_fNewestAlphaThinkTime": 4544, - "m_flDeadOrRescuedTime": 4456, - "m_flDropStartTime": 4452, - "m_flGrabSuccessTime": 4448, - "m_flRescueStartTime": 4444, - "m_hHostageGrabber": 4424, - "m_isInit": 4528, - "m_isRescued": 4412, - "m_jumpedThisFrame": 4413, - "m_leader": 4368, - "m_lookAroundTimer": 4504, - "m_lookAt": 4488, - "m_nHostageState": 4416, - "m_pPredictionOwner": 4536, - "m_reuseTimer": 4376, - "m_vecGrabbedPos": 4432, - "m_vel": 4400 + "m_bHandsHaveBeenCut": 4508, + "m_blinkTimer": 4552, + "m_chestAttachment": 4618, + "m_entitySpottedState": 4432, + "m_eyeAttachment": 4617, + "m_fLastGrabTime": 4516, + "m_fNewestAlphaThinkTime": 4632, + "m_flDeadOrRescuedTime": 4544, + "m_flDropStartTime": 4540, + "m_flGrabSuccessTime": 4536, + "m_flRescueStartTime": 4532, + "m_hHostageGrabber": 4512, + "m_isInit": 4616, + "m_isRescued": 4500, + "m_jumpedThisFrame": 4501, + "m_leader": 4456, + "m_lookAroundTimer": 4592, + "m_lookAt": 4576, + "m_nHostageState": 4504, + "m_pPredictionOwner": 4624, + "m_reuseTimer": 4464, + "m_vecGrabbedPos": 4520, + "m_vel": 4488 }, "metadata": [ { @@ -10130,30 +10397,30 @@ }, "C_Inferno": { "fields": { - "m_BurnNormal": 4984, - "m_bFireIsBurning": 4920, - "m_bInPostEffectTime": 5764, - "m_blosCheck": 33428, - "m_drawableCount": 33424, - "m_fireCount": 5752, - "m_fireParentPositions": 4152, - "m_firePositions": 3384, - "m_flLastGrassBurnThink": 33468, - "m_hInfernoClimbingOutlinePointsSnapshot": 3368, - "m_hInfernoDecalsSnapshot": 3376, - "m_hInfernoFillerPointsSnapshot": 3352, - "m_hInfernoOutlinePointsSnapshot": 3360, - "m_hInfernoPointsSnapshot": 3344, - "m_lastFireCount": 5768, - "m_maxBounds": 33456, - "m_maxFireHalfWidth": 33436, - "m_maxFireHeight": 33440, - "m_minBounds": 33444, - "m_nFireEffectTickBegin": 5772, - "m_nFireLifetime": 5760, - "m_nInfernoType": 5756, - "m_nfxFireDamageEffect": 3336, - "m_nlosperiod": 33432 + "m_BurnNormal": 4960, + "m_bFireIsBurning": 4896, + "m_bInPostEffectTime": 5740, + "m_blosCheck": 33412, + "m_drawableCount": 33408, + "m_fireCount": 5728, + "m_fireParentPositions": 4128, + "m_firePositions": 3360, + "m_flLastGrassBurnThink": 33452, + "m_hInfernoClimbingOutlinePointsSnapshot": 3344, + "m_hInfernoDecalsSnapshot": 3352, + "m_hInfernoFillerPointsSnapshot": 3328, + "m_hInfernoOutlinePointsSnapshot": 3336, + "m_hInfernoPointsSnapshot": 3320, + "m_lastFireCount": 5744, + "m_maxBounds": 33440, + "m_maxFireHalfWidth": 33420, + "m_maxFireHeight": 33424, + "m_minBounds": 33428, + "m_nFireEffectTickBegin": 5748, + "m_nFireLifetime": 5736, + "m_nInfernoType": 5732, + "m_nfxFireDamageEffect": 3312, + "m_nlosperiod": 33416 }, "metadata": [ { @@ -10216,9 +10483,9 @@ }, "C_InfoVisibilityBox": { "fields": { - "m_bEnabled": 1372, - "m_nMode": 1356, - "m_vBoxSize": 1360 + "m_bEnabled": 1792, + "m_nMode": 1776, + "m_vBoxSize": 1780 }, "metadata": [ { @@ -10241,15 +10508,15 @@ }, "C_Item": { "fields": { - "m_pReticleHintTextName": 5552 + "m_pReticleHintTextName": 9496 }, "metadata": [], "parent": "C_EconEntity" }, "C_ItemDogtags": { "fields": { - "m_KillingPlayer": 5812, - "m_OwningPlayer": 5808 + "m_KillingPlayer": 9756, + "m_OwningPlayer": 9752 }, "metadata": [ { @@ -10270,9 +10537,25 @@ "metadata": [], "parent": "C_WeaponBaseItem" }, - "C_Knife": { - "fields": {}, + "C_KeychainModule": { + "fields": { + "m_nKeychainDefID": 3896, + "m_nKeychainSeed": 3900 + }, "metadata": [], + "parent": "C_CS2WeaponModuleBase" + }, + "C_Knife": { + "fields": { + "m_bFirstAttack": 10695 + }, + "metadata": [ + { + "name": "m_bFirstAttack", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], "parent": "C_CSWeaponBase" }, "C_LightDirectionalEntity": { @@ -10282,7 +10565,7 @@ }, "C_LightEntity": { "fields": { - "m_CLightComponent": 3272 + "m_CLightComponent": 3248 }, "metadata": [ { @@ -10300,14 +10583,14 @@ }, "C_LightGlow": { "fields": { - "m_GlowOverlay": 3304, - "m_flGlowProxySize": 3292, - "m_flHDRColorScale": 3296, - "m_nHorizontalSize": 3272, - "m_nMaxDist": 3284, - "m_nMinDist": 3280, - "m_nOuterMaxDist": 3288, - "m_nVerticalSize": 3276 + "m_GlowOverlay": 3280, + "m_flGlowProxySize": 3268, + "m_flHDRColorScale": 3272, + "m_nHorizontalSize": 3248, + "m_nMaxDist": 3260, + "m_nMinDist": 3256, + "m_nOuterMaxDist": 3264, + "m_nVerticalSize": 3252 }, "metadata": [ { @@ -10380,31 +10663,31 @@ }, "C_LocalTempEntity": { "fields": { - "bounceFactor": 3816, - "die": 3796, - "fadeSpeed": 3812, - "flags": 3792, - "hitSound": 3820, - "m_bParticleCollision": 3904, - "m_flFrame": 3880, - "m_flFrameMax": 3800, - "m_flFrameRate": 3876, - "m_flSpriteScale": 3868, - "m_iLastCollisionFrame": 3908, - "m_nFlickerFrame": 3872, - "m_pszImpactEffect": 3888, - "m_pszParticleEffect": 3896, - "m_vLastCollisionOrigin": 3912, - "m_vecNormal": 3856, - "m_vecPrevAbsOrigin": 3936, - "m_vecTempEntAcceleration": 3948, - "m_vecTempEntAngVelocity": 3840, - "m_vecTempEntVelocity": 3924, - "priority": 3824, - "tempent_renderamt": 3852, - "tentOffset": 3828, - "x": 3804, - "y": 3808 + "bounceFactor": 3912, + "die": 3892, + "fadeSpeed": 3908, + "flags": 3888, + "hitSound": 3916, + "m_bParticleCollision": 4000, + "m_flFrame": 3976, + "m_flFrameMax": 3896, + "m_flFrameRate": 3972, + "m_flSpriteScale": 3964, + "m_iLastCollisionFrame": 4004, + "m_nFlickerFrame": 3968, + "m_pszImpactEffect": 3984, + "m_pszParticleEffect": 3992, + "m_vLastCollisionOrigin": 4008, + "m_vecNormal": 3952, + "m_vecPrevAbsOrigin": 4032, + "m_vecTempEntAcceleration": 4044, + "m_vecTempEntAngVelocity": 3936, + "m_vecTempEntVelocity": 4020, + "priority": 3920, + "tempent_renderamt": 3948, + "tentOffset": 3924, + "x": 3900, + "y": 3904 }, "metadata": [], "parent": "CBaseAnimGraph" @@ -10416,23 +10699,23 @@ }, "C_MapVetoPickController": { "fields": { - "m_bDisabledHud": 3724, - "m_nAccountIDs": 1660, - "m_nCurrentPhase": 3708, - "m_nDraftType": 1368, - "m_nMapId0": 1916, - "m_nMapId1": 2172, - "m_nMapId2": 2428, - "m_nMapId3": 2684, - "m_nMapId4": 2940, - "m_nMapId5": 3196, - "m_nPhaseDurationTicks": 3716, - "m_nPhaseStartTick": 3712, - "m_nPostDataUpdateTick": 3720, - "m_nStartingSide0": 3452, - "m_nTeamWinningCoinToss": 1372, - "m_nTeamWithFirstChoice": 1376, - "m_nVoteMapIdsList": 1632 + "m_bDisabledHud": 4144, + "m_nAccountIDs": 2080, + "m_nCurrentPhase": 4128, + "m_nDraftType": 1788, + "m_nMapId0": 2336, + "m_nMapId1": 2592, + "m_nMapId2": 2848, + "m_nMapId3": 3104, + "m_nMapId4": 3360, + "m_nMapId5": 3616, + "m_nPhaseDurationTicks": 4136, + "m_nPhaseStartTick": 4132, + "m_nPostDataUpdateTick": 4140, + "m_nStartingSide0": 3872, + "m_nTeamWinningCoinToss": 1792, + "m_nTeamWithFirstChoice": 1796, + "m_nVoteMapIdsList": 2052 }, "metadata": [ { @@ -10530,7 +10813,7 @@ }, "C_MolotovProjectile": { "fields": { - "m_bIsIncGrenade": 4432 + "m_bIsIncGrenade": 4516 }, "metadata": [ { @@ -10543,7 +10826,7 @@ }, "C_Multimeter": { "fields": { - "m_hTargetC4": 3800 + "m_hTargetC4": 3896 }, "metadata": [], "parent": "CBaseAnimGraph" @@ -10553,6 +10836,13 @@ "metadata": [], "parent": "C_GameRules" }, + "C_NametagModule": { + "fields": { + "m_strNametagString": 3896 + }, + "metadata": [], + "parent": "C_CS2WeaponModuleBase" + }, "C_NetTestBaseCombatCharacter": { "fields": {}, "metadata": [], @@ -10560,9 +10850,9 @@ }, "C_OmniLight": { "fields": { - "m_bShowLight": 3864, - "m_flInnerAngle": 3856, - "m_flOuterAngle": 3860 + "m_bShowLight": 4096, + "m_flInnerAngle": 4088, + "m_flOuterAngle": 4092 }, "metadata": [ { @@ -10585,30 +10875,30 @@ }, "C_ParticleSystem": { "fields": { - "m_bActive": 3784, - "m_bAnimateDuringGameplayPause": 3796, - "m_bFrozen": 3785, - "m_bNoFreeze": 4125, - "m_bNoRamp": 4126, - "m_bNoSave": 4124, - "m_bOldActive": 4704, - "m_bOldFrozen": 4705, - "m_bStartActive": 4127, - "m_clrTint": 4668, - "m_flFreezeTransitionDuration": 3788, - "m_flPreSimTime": 3812, - "m_flStartTime": 3808, - "m_hControlPointEnts": 3868, - "m_iEffectIndex": 3800, - "m_iServerControlPointAssignments": 3864, - "m_iszControlPointNames": 4136, - "m_iszEffectName": 4128, - "m_nDataCP": 4648, - "m_nStopType": 3792, - "m_nTintCP": 4664, - "m_szSnapshotFileName": 3272, - "m_vServerControlPoints": 3816, - "m_vecDataCPValue": 4652 + "m_bActive": 3760, + "m_bAnimateDuringGameplayPause": 3772, + "m_bFrozen": 3761, + "m_bNoFreeze": 4101, + "m_bNoRamp": 4102, + "m_bNoSave": 4100, + "m_bOldActive": 4680, + "m_bOldFrozen": 4681, + "m_bStartActive": 4103, + "m_clrTint": 4644, + "m_flFreezeTransitionDuration": 3764, + "m_flPreSimTime": 3788, + "m_flStartTime": 3784, + "m_hControlPointEnts": 3844, + "m_iEffectIndex": 3776, + "m_iServerControlPointAssignments": 3840, + "m_iszControlPointNames": 4112, + "m_iszEffectName": 4104, + "m_nDataCP": 4624, + "m_nStopType": 3768, + "m_nTintCP": 4640, + "m_szSnapshotFileName": 3248, + "m_vServerControlPoints": 3792, + "m_vecDataCPValue": 4628 }, "metadata": [ { @@ -10715,22 +11005,22 @@ }, "C_PathParticleRope": { "fields": { - "m_ColorTint": 1404, - "m_PathNodes_Color": 1496, - "m_PathNodes_Name": 1368, - "m_PathNodes_PinEnabled": 1520, - "m_PathNodes_Position": 1424, - "m_PathNodes_RadiusScale": 1544, - "m_PathNodes_TangentIn": 1448, - "m_PathNodes_TangentOut": 1472, - "m_bStartActive": 1352, - "m_flMaxSimulationTime": 1356, - "m_flParticleSpacing": 1392, - "m_flRadius": 1400, - "m_flSlack": 1396, - "m_iEffectIndex": 1416, - "m_iszEffectName": 1360, - "m_nEffectState": 1408 + "m_ColorTint": 1836, + "m_PathNodes_Color": 1928, + "m_PathNodes_Name": 1800, + "m_PathNodes_PinEnabled": 1952, + "m_PathNodes_Position": 1856, + "m_PathNodes_RadiusScale": 1976, + "m_PathNodes_TangentIn": 1880, + "m_PathNodes_TangentOut": 1904, + "m_bStartActive": 1784, + "m_flMaxSimulationTime": 1788, + "m_flParticleSpacing": 1824, + "m_flRadius": 1832, + "m_flSlack": 1828, + "m_iEffectIndex": 1848, + "m_iszEffectName": 1792, + "m_nEffectState": 1840 }, "metadata": [ { @@ -10808,27 +11098,27 @@ }, "C_PhysMagnet": { "fields": { - "m_aAttachedObjects": 3816, - "m_aAttachedObjectsFromServer": 3792 + "m_aAttachedObjects": 3912, + "m_aAttachedObjectsFromServer": 3888 }, "metadata": [], "parent": "CBaseAnimGraph" }, "C_PhysPropClientside": { "fields": { - "m_fDeathTime": 4164, - "m_flTouchDelta": 4160, - "m_inertiaScale": 4168, - "m_nDamageType": 4196, - "m_vecDamageDirection": 4184, - "m_vecDamagePosition": 4172 + "m_fDeathTime": 4284, + "m_flTouchDelta": 4280, + "m_inertiaScale": 4288, + "m_nDamageType": 4316, + "m_vecDamageDirection": 4304, + "m_vecDamagePosition": 4292 }, "metadata": [], "parent": "C_BreakableProp" }, "C_PhysicsProp": { "fields": { - "m_bAwake": 4160 + "m_bAwake": 4277 }, "metadata": [ { @@ -10874,35 +11164,36 @@ }, "C_PlantedC4": { "fields": { - "m_bBeingDefused": 3852, - "m_bBombDefused": 3876, - "m_bBombTicking": 3792, - "m_bC4Activated": 3864, - "m_bCannotBeDefused": 3844, - "m_bExplodeWarning": 3860, - "m_bHasExploded": 3845, - "m_bRadarFlash": 3896, - "m_bTenSecWarning": 3865, - "m_bTriggerWarning": 3856, - "m_entitySpottedState": 3808, - "m_fLastDefuseTime": 3904, - "m_flC4Blow": 3840, - "m_flC4ExplodeSpectateDuration": 3944, - "m_flDefuseCountDown": 3872, - "m_flDefuseLength": 3868, - "m_flNextBeep": 3836, - "m_flNextGlow": 3832, - "m_flNextRadarFlashTime": 3892, - "m_flTimerLength": 3848, - "m_hBombDefuser": 3880, - "m_hControlPanel": 3884, - "m_hDefuserMultimeter": 3888, - "m_nBombSite": 3796, - "m_nSourceSoundscapeHash": 3800, - "m_pBombDefuser": 3900, - "m_pPredictionOwner": 3912, - "m_vecC4ExplodeSpectateAng": 3932, - "m_vecC4ExplodeSpectatePos": 3920 + "m_AttributeManager": 3992, + "m_bBeingDefused": 3956, + "m_bBombDefused": 3980, + "m_bBombTicking": 3896, + "m_bC4Activated": 3968, + "m_bCannotBeDefused": 3948, + "m_bExplodeWarning": 3964, + "m_bHasExploded": 3949, + "m_bRadarFlash": 9040, + "m_bTenSecWarning": 3969, + "m_bTriggerWarning": 3960, + "m_entitySpottedState": 3912, + "m_fLastDefuseTime": 9048, + "m_flC4Blow": 3944, + "m_flC4ExplodeSpectateDuration": 9088, + "m_flDefuseCountDown": 3976, + "m_flDefuseLength": 3972, + "m_flNextBeep": 3940, + "m_flNextGlow": 3936, + "m_flNextRadarFlashTime": 9036, + "m_flTimerLength": 3952, + "m_hBombDefuser": 3984, + "m_hControlPanel": 3988, + "m_hDefuserMultimeter": 9032, + "m_nBombSite": 3900, + "m_nSourceSoundscapeHash": 3904, + "m_pBombDefuser": 9044, + "m_pPredictionOwner": 9056, + "m_vecC4ExplodeSpectateAng": 9076, + "m_vecC4ExplodeSpectatePos": 9064 }, "metadata": [ { @@ -10974,17 +11265,22 @@ "name": "m_hControlPanel", "type": "NetworkVarNames", "type_name": "CHandle" + }, + { + "name": "m_AttributeManager", + "type": "NetworkVarNames", + "type_name": "CAttributeContainer" } ], "parent": "CBaseAnimGraph" }, "C_PlayerPing": { "fields": { - "m_bUrgent": 1412, - "m_hPingedEntity": 1404, - "m_hPlayer": 1400, - "m_iType": 1408, - "m_szPlaceName": 1413 + "m_bUrgent": 1836, + "m_hPingedEntity": 1828, + "m_hPlayer": 1824, + "m_iType": 1832, + "m_szPlaceName": 1837 }, "metadata": [ { @@ -11017,22 +11313,22 @@ }, "C_PlayerSprayDecal": { "fields": { - "m_SprayRenderHelper": 3496, - "m_flCreationTime": 3348, - "m_nEntity": 3340, - "m_nHitbox": 3344, - "m_nPlayer": 3336, - "m_nTintID": 3352, - "m_nUniqueID": 3272, - "m_nVersion": 3356, - "m_rtGcTime": 3284, - "m_ubSignature": 3357, - "m_unAccountID": 3276, - "m_unTraceID": 3280, - "m_vecEndPos": 3288, - "m_vecLeft": 3312, - "m_vecNormal": 3324, - "m_vecStart": 3300 + "m_SprayRenderHelper": 3472, + "m_flCreationTime": 3324, + "m_nEntity": 3316, + "m_nHitbox": 3320, + "m_nPlayer": 3312, + "m_nTintID": 3328, + "m_nUniqueID": 3248, + "m_nVersion": 3332, + "m_rtGcTime": 3260, + "m_ubSignature": 3333, + "m_unAccountID": 3252, + "m_unTraceID": 3256, + "m_vecEndPos": 3264, + "m_vecLeft": 3288, + "m_vecNormal": 3300, + "m_vecStart": 3276 }, "metadata": [ { @@ -11115,12 +11411,12 @@ }, "C_PlayerVisibility": { "fields": { - "m_bIsEnabled": 1369, - "m_bStartDisabled": 1368, - "m_flFadeTime": 1364, - "m_flFogDistanceMultiplier": 1356, - "m_flFogMaxDensityMultiplier": 1360, - "m_flVisibilityStrength": 1352 + "m_bIsEnabled": 1789, + "m_bStartDisabled": 1788, + "m_flFadeTime": 1784, + "m_flFogDistanceMultiplier": 1776, + "m_flFogMaxDensityMultiplier": 1780, + "m_flVisibilityStrength": 1772 }, "metadata": [ { @@ -11158,31 +11454,32 @@ }, "C_PointCamera": { "fields": { - "m_DegreesPerSecond": 1432, - "m_FOV": 1352, - "m_FogColor": 1361, - "m_Resolution": 1356, - "m_TargetFOV": 1428, - "m_bActive": 1380, - "m_bCanHLTVUse": 1404, - "m_bDofEnabled": 1405, - "m_bFogEnable": 1360, - "m_bIsOn": 1436, - "m_bNoSky": 1388, - "m_bUseScreenAspectRatio": 1381, - "m_fBrightness": 1392, - "m_flAspectRatio": 1384, - "m_flDofFarBlurry": 1420, - "m_flDofFarCrisp": 1416, - "m_flDofNearBlurry": 1408, - "m_flDofNearCrisp": 1412, - "m_flDofTiltToGround": 1424, - "m_flFogEnd": 1372, - "m_flFogMaxDensity": 1376, - "m_flFogStart": 1368, - "m_flZFar": 1396, - "m_flZNear": 1400, - "m_pNext": 1440 + "m_DegreesPerSecond": 1852, + "m_FOV": 1772, + "m_FogColor": 1781, + "m_Resolution": 1776, + "m_TargetFOV": 1848, + "m_bActive": 1800, + "m_bAlignWithParent": 1825, + "m_bCanHLTVUse": 1824, + "m_bDofEnabled": 1826, + "m_bFogEnable": 1780, + "m_bIsOn": 1856, + "m_bNoSky": 1808, + "m_bUseScreenAspectRatio": 1801, + "m_fBrightness": 1812, + "m_flAspectRatio": 1804, + "m_flDofFarBlurry": 1840, + "m_flDofFarCrisp": 1836, + "m_flDofNearBlurry": 1828, + "m_flDofNearCrisp": 1832, + "m_flDofTiltToGround": 1844, + "m_flFogEnd": 1792, + "m_flFogMaxDensity": 1796, + "m_flFogStart": 1788, + "m_flZFar": 1816, + "m_flZNear": 1820, + "m_pNext": 1864 }, "metadata": [ { @@ -11260,6 +11557,11 @@ "type": "NetworkVarNames", "type_name": "bool" }, + { + "name": "m_bAlignWithParent", + "type": "NetworkVarNames", + "type_name": "bool" + }, { "name": "m_bDofEnabled", "type": "NetworkVarNames", @@ -11295,15 +11597,15 @@ }, "C_PointCameraVFOV": { "fields": { - "m_flVerticalFOV": 1448 + "m_flVerticalFOV": 1872 }, "metadata": [], "parent": "C_PointCamera" }, "C_PointClientUIDialog": { "fields": { - "m_bStartEnabled": 3324, - "m_hActivator": 3320 + "m_bStartEnabled": 3300, + "m_hActivator": 3296 }, "metadata": [ { @@ -11316,19 +11618,19 @@ }, "C_PointClientUIHUD": { "fields": { - "m_bAllowInteractionFromAllSceneWorlds": 3752, - "m_bCheckCSSClasses": 3328, - "m_bIgnoreInput": 3712, - "m_flDPI": 3724, - "m_flDepthOffset": 3732, - "m_flHeight": 3720, - "m_flInteractDistance": 3728, - "m_flWidth": 3716, - "m_unHorizontalAlign": 3740, - "m_unOrientation": 3748, - "m_unOwnerContext": 3736, - "m_unVerticalAlign": 3744, - "m_vecCSSClasses": 3760 + "m_bAllowInteractionFromAllSceneWorlds": 3728, + "m_bCheckCSSClasses": 3304, + "m_bIgnoreInput": 3688, + "m_flDPI": 3700, + "m_flDepthOffset": 3708, + "m_flHeight": 3696, + "m_flInteractDistance": 3704, + "m_flWidth": 3692, + "m_unHorizontalAlign": 3716, + "m_unOrientation": 3724, + "m_unOwnerContext": 3712, + "m_unVerticalAlign": 3720, + "m_vecCSSClasses": 3736 }, "metadata": [ { @@ -11396,34 +11698,34 @@ }, "C_PointClientUIWorldPanel": { "fields": { - "m_anchorDeltaTransform": 3344, - "m_bAllowInteractionFromAllSceneWorlds": 3832, - "m_bCheckCSSClasses": 3330, - "m_bDisableMipGen": 3871, - "m_bExcludeFromSaveGames": 3868, - "m_bFollowPlayerAcrossTeleport": 3794, - "m_bForceRecreateNextUpdate": 3328, - "m_bGrabbable": 3869, - "m_bIgnoreInput": 3792, - "m_bLit": 3793, - "m_bMoveViewToPlayerNextThink": 3329, - "m_bNoDepth": 3865, - "m_bOnlyRenderToTexture": 3870, - "m_bOpaque": 3864, - "m_bRenderBackface": 3866, - "m_bUseOffScreenIndicator": 3867, - "m_flDPI": 3804, - "m_flDepthOffset": 3812, - "m_flHeight": 3800, - "m_flInteractDistance": 3808, - "m_flWidth": 3796, - "m_nExplicitImageLayout": 3872, - "m_pOffScreenIndicator": 3752, - "m_unHorizontalAlign": 3820, - "m_unOrientation": 3828, - "m_unOwnerContext": 3816, - "m_unVerticalAlign": 3824, - "m_vecCSSClasses": 3840 + "m_anchorDeltaTransform": 3312, + "m_bAllowInteractionFromAllSceneWorlds": 3800, + "m_bCheckCSSClasses": 3306, + "m_bDisableMipGen": 3839, + "m_bExcludeFromSaveGames": 3836, + "m_bFollowPlayerAcrossTeleport": 3762, + "m_bForceRecreateNextUpdate": 3304, + "m_bGrabbable": 3837, + "m_bIgnoreInput": 3760, + "m_bLit": 3761, + "m_bMoveViewToPlayerNextThink": 3305, + "m_bNoDepth": 3833, + "m_bOnlyRenderToTexture": 3838, + "m_bOpaque": 3832, + "m_bRenderBackface": 3834, + "m_bUseOffScreenIndicator": 3835, + "m_flDPI": 3772, + "m_flDepthOffset": 3780, + "m_flHeight": 3768, + "m_flInteractDistance": 3776, + "m_flWidth": 3764, + "m_nExplicitImageLayout": 3840, + "m_pOffScreenIndicator": 3720, + "m_unHorizontalAlign": 3788, + "m_unOrientation": 3796, + "m_unOwnerContext": 3784, + "m_unVerticalAlign": 3792, + "m_vecCSSClasses": 3808 }, "metadata": [ { @@ -11546,7 +11848,7 @@ }, "C_PointClientUIWorldTextPanel": { "fields": { - "m_messageText": 3888 + "m_messageText": 3844 }, "metadata": [ { @@ -11559,19 +11861,19 @@ }, "C_PointCommentaryNode": { "fields": { - "m_bActive": 3800, - "m_bListenedTo": 3848, - "m_bRestartAfterRestore": 3868, - "m_bWasActive": 3801, - "m_flEndTime": 3804, - "m_flStartTime": 3808, - "m_flStartTimeInCommentary": 3812, - "m_hViewPosition": 3864, - "m_iNodeNumber": 3840, - "m_iNodeNumberMax": 3844, - "m_iszCommentaryFile": 3816, - "m_iszSpeakers": 3832, - "m_iszTitle": 3824 + "m_bActive": 3896, + "m_bListenedTo": 3944, + "m_bRestartAfterRestore": 3964, + "m_bWasActive": 3897, + "m_flEndTime": 3900, + "m_flStartTime": 3904, + "m_flStartTimeInCommentary": 3908, + "m_hViewPosition": 3960, + "m_iNodeNumber": 3936, + "m_iNodeNumberMax": 3940, + "m_iszCommentaryFile": 3912, + "m_iszSpeakers": 3928, + "m_iszTitle": 3920 }, "metadata": [ { @@ -11634,31 +11936,31 @@ }, "C_PointValueRemapper": { "fields": { - "m_bDisabled": 1352, - "m_bDisabledOld": 1353, - "m_bEngaged": 1448, - "m_bFirstUpdate": 1449, - "m_bRequiresUseKey": 1380, - "m_bUpdateOnClient": 1354, - "m_flCurrentMomentum": 1432, - "m_flDisengageDistance": 1372, - "m_flEngageDistance": 1376, - "m_flInputOffset": 1444, - "m_flMaximumChangePerSecond": 1368, - "m_flMomentumModifier": 1424, - "m_flPreviousUpdateTickTime": 1456, - "m_flPreviousValue": 1452, - "m_flRatchetOffset": 1440, - "m_flSnapValue": 1428, - "m_hOutputEntities": 1392, - "m_hRemapLineEnd": 1364, - "m_hRemapLineStart": 1360, - "m_nHapticsType": 1416, - "m_nInputType": 1356, - "m_nMomentumType": 1420, - "m_nOutputType": 1384, - "m_nRatchetType": 1436, - "m_vecPreviousTestPoint": 1460 + "m_bDisabled": 1772, + "m_bDisabledOld": 1773, + "m_bEngaged": 1864, + "m_bFirstUpdate": 1865, + "m_bRequiresUseKey": 1800, + "m_bUpdateOnClient": 1774, + "m_flCurrentMomentum": 1848, + "m_flDisengageDistance": 1792, + "m_flEngageDistance": 1796, + "m_flInputOffset": 1860, + "m_flMaximumChangePerSecond": 1788, + "m_flMomentumModifier": 1840, + "m_flPreviousUpdateTickTime": 1872, + "m_flPreviousValue": 1868, + "m_flRatchetOffset": 1856, + "m_flSnapValue": 1844, + "m_hOutputEntities": 1808, + "m_hRemapLineEnd": 1784, + "m_hRemapLineStart": 1780, + "m_nHapticsType": 1832, + "m_nInputType": 1776, + "m_nMomentumType": 1836, + "m_nOutputType": 1804, + "m_nRatchetType": 1852, + "m_vecPreviousTestPoint": 1876 }, "metadata": [ { @@ -11751,18 +12053,23 @@ }, "C_PointWorldText": { "fields": { - "m_Color": 3888, - "m_FontName": 3808, - "m_bEnabled": 3872, - "m_bForceRecreateNextUpdate": 3280, - "m_bFullbright": 3873, - "m_flDepthOffset": 3884, - "m_flFontSize": 3880, - "m_flWorldUnitsPerPx": 3876, - "m_messageText": 3296, - "m_nJustifyHorizontal": 3892, - "m_nJustifyVertical": 3896, - "m_nReorientMode": 3900 + "m_BackgroundMaterialName": 3856, + "m_Color": 3952, + "m_FontName": 3792, + "m_bDrawBackground": 3936, + "m_bEnabled": 3920, + "m_bForceRecreateNextUpdate": 3256, + "m_bFullbright": 3921, + "m_flBackgroundBorderHeight": 3944, + "m_flBackgroundBorderWidth": 3940, + "m_flBackgroundWorldToUV": 3948, + "m_flDepthOffset": 3932, + "m_flFontSize": 3928, + "m_flWorldUnitsPerPx": 3924, + "m_messageText": 3280, + "m_nJustifyHorizontal": 3956, + "m_nJustifyVertical": 3960, + "m_nReorientMode": 3964 }, "metadata": [ { @@ -11775,6 +12082,11 @@ "type": "NetworkVarNames", "type_name": "char" }, + { + "name": "m_BackgroundMaterialName", + "type": "NetworkVarNames", + "type_name": "char" + }, { "name": "m_bEnabled", "type": "NetworkVarNames", @@ -11800,6 +12112,26 @@ "type": "NetworkVarNames", "type_name": "float" }, + { + "name": "m_bDrawBackground", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flBackgroundBorderWidth", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flBackgroundBorderHeight", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flBackgroundWorldToUV", + "type": "NetworkVarNames", + "type_name": "float" + }, { "name": "m_Color", "type": "NetworkVarNames", @@ -11823,24 +12155,29 @@ ], "parent": "C_ModelPointEntity" }, + "C_PortraitWorldCallbackHandler": { + "fields": {}, + "metadata": [], + "parent": "C_BaseEntity" + }, "C_PostProcessingVolume": { "fields": { - "m_bExposureControl": 3341, - "m_bMaster": 3340, - "m_flExposureCompensation": 3324, - "m_flExposureFadeSpeedDown": 3332, - "m_flExposureFadeSpeedUp": 3328, - "m_flFadeDuration": 3304, - "m_flMaxExposure": 3320, - "m_flMaxLogExposure": 3312, - "m_flMinExposure": 3316, - "m_flMinLogExposure": 3308, - "m_flRate": 3344, - "m_flTonemapEVSmoothingRange": 3336, - "m_flTonemapMinAvgLum": 3356, - "m_flTonemapPercentBrightPixels": 3352, - "m_flTonemapPercentTarget": 3348, - "m_hPostSettings": 3296 + "m_bExposureControl": 3317, + "m_bMaster": 3316, + "m_flExposureCompensation": 3300, + "m_flExposureFadeSpeedDown": 3308, + "m_flExposureFadeSpeedUp": 3304, + "m_flFadeDuration": 3280, + "m_flMaxExposure": 3296, + "m_flMaxLogExposure": 3288, + "m_flMinExposure": 3292, + "m_flMinLogExposure": 3284, + "m_flRate": 3320, + "m_flTonemapEVSmoothingRange": 3312, + "m_flTonemapMinAvgLum": 3332, + "m_flTonemapPercentBrightPixels": 3328, + "m_flTonemapPercentTarget": 3324, + "m_hPostSettings": 3272 }, "metadata": [ { @@ -11928,14 +12265,14 @@ }, "C_Precipitation": { "fields": { - "m_bActiveParticlePrecipEmitter": 3352, - "m_bHasSimulatedSinceLastSceneObjectUpdate": 3354, - "m_bParticlePrecipInitialized": 3353, - "m_flDensity": 3280, - "m_flParticleInnerDist": 3296, - "m_nAvailableSheetSequencesMaxIndex": 3356, - "m_pParticleDef": 3304, - "m_tParticlePrecipTraceTimer": 3344 + "m_bActiveParticlePrecipEmitter": 3320, + "m_bHasSimulatedSinceLastSceneObjectUpdate": 3322, + "m_bParticlePrecipInitialized": 3321, + "m_flDensity": 3252, + "m_flParticleInnerDist": 3264, + "m_nAvailableSheetSequencesMaxIndex": 3324, + "m_pParticleDef": 3272, + "m_tParticlePrecipTraceTimer": 3312 }, "metadata": [], "parent": "C_BaseTrigger" @@ -11947,9 +12284,9 @@ }, "C_PredictedViewModel": { "fields": { - "m_currentSpeed": 3920, - "m_targetSpeed": 3908, - "m_vPredictedLagOffset": 3896 + "m_currentSpeed": 4012, + "m_targetSpeed": 4000, + "m_vPredictedLagOffset": 3988 }, "metadata": [], "parent": "C_BaseViewModel" @@ -11959,29 +12296,16 @@ "metadata": [], "parent": "C_BasePropDoor" }, - "C_RagdollManager": { - "fields": { - "m_iCurrentMaxRagdollCount": 1352 - }, - "metadata": [ - { - "name": "m_iCurrentMaxRagdollCount", - "type": "NetworkVarNames", - "type_name": "int8" - } - ], - "parent": "C_BaseEntity" - }, "C_RagdollProp": { "fields": { - "m_flBlendWeight": 3848, - "m_flBlendWeightCurrent": 3860, - "m_hRagdollSource": 3852, - "m_iEyeAttachment": 3856, - "m_parentPhysicsBoneIndices": 3864, - "m_ragAngles": 3824, - "m_ragPos": 3800, - "m_worldSpaceBoneComputationOrder": 3888 + "m_flBlendWeight": 3944, + "m_flBlendWeightCurrent": 3956, + "m_hRagdollSource": 3948, + "m_iEyeAttachment": 3952, + "m_parentPhysicsBoneIndices": 3960, + "m_ragAngles": 3920, + "m_ragPos": 3896, + "m_worldSpaceBoneComputationOrder": 3984 }, "metadata": [ { @@ -12009,13 +12333,13 @@ }, "C_RagdollPropAttached": { "fields": { - "m_attachmentPointBoneSpace": 3920, - "m_attachmentPointRagdollSpace": 3932, - "m_bHasParent": 3960, - "m_boneIndexAttached": 3912, - "m_parentTime": 3956, - "m_ragdollAttachedObjectIndex": 3916, - "m_vecOffset": 3944 + "m_attachmentPointBoneSpace": 4016, + "m_attachmentPointRagdollSpace": 4028, + "m_bHasParent": 4056, + "m_boneIndexAttached": 4008, + "m_parentTime": 4052, + "m_ragdollAttachedObjectIndex": 4012, + "m_vecOffset": 4040 }, "metadata": [ { @@ -12043,7 +12367,7 @@ }, "C_RectLight": { "fields": { - "m_bShowLight": 3856 + "m_bShowLight": 4088 }, "metadata": [ { @@ -12093,47 +12417,47 @@ }, "C_RopeKeyframe": { "fields": { - "m_LightValues": 3976, - "m_LinksTouchingSomething": 3280, - "m_PhysicsDelegate": 4128, - "m_RopeFlags": 3336, - "m_RopeLength": 4112, - "m_Slack": 4114, - "m_Subdiv": 4110, - "m_TextureHeight": 4152, - "m_TextureScale": 4116, - "m_Width": 4124, - "m_bApplyWind": 3288, - "m_bConstrainBetweenEndpoints": 4264, + "m_LightValues": 3952, + "m_LinksTouchingSomething": 3256, + "m_PhysicsDelegate": 4104, + "m_RopeFlags": 3312, + "m_RopeLength": 4088, + "m_Slack": 4090, + "m_Subdiv": 4086, + "m_TextureHeight": 4128, + "m_TextureScale": 4092, + "m_Width": 4100, + "m_bApplyWind": 3264, + "m_bConstrainBetweenEndpoints": 4240, "m_bEndPointAttachmentAnglesDirty": 0, "m_bEndPointAttachmentPositionsDirty": 0, "m_bNewDataThisFrame": 0, "m_bPhysicsInitted": 0, - "m_bPrevEndPointPos": 3300, - "m_fLockedPoints": 4120, - "m_fPrevLockedPoints": 3292, - "m_flCurScroll": 3328, - "m_flCurrentGustLifetime": 4184, - "m_flCurrentGustTimer": 4180, - "m_flScrollSpeed": 3332, - "m_flTimeToNextGust": 4188, - "m_hEndPoint": 4104, - "m_hMaterial": 4144, - "m_hStartPoint": 4100, - "m_iEndAttachment": 4109, - "m_iForcePointMoveCounter": 3296, - "m_iRopeMaterialModelIndex": 3344, - "m_iStartAttachment": 4108, - "m_nChangeCount": 4121, - "m_nLinksTouchingSomething": 3284, - "m_nSegments": 4096, - "m_vCachedEndPointAttachmentAngle": 4240, - "m_vCachedEndPointAttachmentPos": 4216, - "m_vColorMod": 4204, - "m_vPrevEndPointPos": 3304, - "m_vWindDir": 4192, - "m_vecImpulse": 4156, - "m_vecPreviousImpulse": 4168 + "m_bPrevEndPointPos": 3276, + "m_fLockedPoints": 4096, + "m_fPrevLockedPoints": 3268, + "m_flCurScroll": 3304, + "m_flCurrentGustLifetime": 4160, + "m_flCurrentGustTimer": 4156, + "m_flScrollSpeed": 3308, + "m_flTimeToNextGust": 4164, + "m_hEndPoint": 4080, + "m_hMaterial": 4120, + "m_hStartPoint": 4076, + "m_iEndAttachment": 4085, + "m_iForcePointMoveCounter": 3272, + "m_iRopeMaterialModelIndex": 3320, + "m_iStartAttachment": 4084, + "m_nChangeCount": 4097, + "m_nLinksTouchingSomething": 3260, + "m_nSegments": 4072, + "m_vCachedEndPointAttachmentAngle": 4216, + "m_vCachedEndPointAttachmentPos": 4192, + "m_vColorMod": 4180, + "m_vPrevEndPointPos": 3280, + "m_vWindDir": 4168, + "m_vecImpulse": 4132, + "m_vecPreviousImpulse": 4144 }, "metadata": [ { @@ -12256,18 +12580,18 @@ }, "C_SceneEntity": { "fields": { - "m_QueuedEvents": 1416, - "m_bAutogenerated": 1363, - "m_bClientOnly": 1370, - "m_bIsPlayingBack": 1360, - "m_bMultiplayer": 1362, - "m_bPaused": 1361, - "m_bWasPlaying": 1400, - "m_flCurrentTime": 1440, - "m_flForceClientTime": 1364, - "m_hActorList": 1376, - "m_hOwner": 1372, - "m_nSceneStringIndex": 1368 + "m_QueuedEvents": 1840, + "m_bAutogenerated": 1787, + "m_bClientOnly": 1794, + "m_bIsPlayingBack": 1784, + "m_bMultiplayer": 1786, + "m_bPaused": 1785, + "m_bWasPlaying": 1824, + "m_flCurrentTime": 1864, + "m_flForceClientTime": 1788, + "m_hActorList": 1800, + "m_hOwner": 1796, + "m_nSceneStringIndex": 1792 }, "metadata": [ { @@ -12327,7 +12651,7 @@ }, "C_ShatterGlassShardPhysics": { "fields": { - "m_ShardDesc": 4176 + "m_ShardDesc": 4288 }, "metadata": [ { @@ -12349,10 +12673,10 @@ }, "C_SkyCamera": { "fields": { - "m_bUseAngles": 1500, - "m_pNext": 1504, - "m_skyboxData": 1352, - "m_skyboxSlotToken": 1496 + "m_bUseAngles": 1924, + "m_pNext": 1928, + "m_skyboxData": 1776, + "m_skyboxSlotToken": 1920 }, "metadata": [ { @@ -12375,14 +12699,16 @@ }, "C_SmokeGrenadeProjectile": { "fields": { - "m_VoxelFrameData": 4480, - "m_bDidSmokeEffect": 4444, - "m_bSmokeEffectSpawned": 4505, - "m_bSmokeVolumeDataReceived": 4504, - "m_nRandomSeed": 4448, - "m_nSmokeEffectTickBegin": 4440, - "m_vSmokeColor": 4452, - "m_vSmokeDetonationPos": 4464 + "m_VoxelFrameData": 4568, + "m_bDidSmokeEffect": 4532, + "m_bSmokeEffectSpawned": 4601, + "m_bSmokeVolumeDataReceived": 4600, + "m_nRandomSeed": 4536, + "m_nSmokeEffectTickBegin": 4528, + "m_nVoxelFrameDataSize": 4592, + "m_nVoxelUpdate": 4596, + "m_vSmokeColor": 4540, + "m_vSmokeDetonationPos": 4552 }, "metadata": [ { @@ -12413,17 +12739,27 @@ { "name": "m_VoxelFrameData", "type": "NetworkVarNames", - "type_name": "CUtlVector" + "type_name": "uint8" + }, + { + "name": "m_nVoxelFrameDataSize", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nVoxelUpdate", + "type": "NetworkVarNames", + "type_name": "int" } ], "parent": "C_BaseCSGrenadeProjectile" }, "C_SoundAreaEntityBase": { "fields": { - "m_bDisabled": 1352, - "m_bWasEnabled": 1360, - "m_iszSoundAreaType": 1368, - "m_vPos": 1376 + "m_bDisabled": 1772, + "m_bWasEnabled": 1780, + "m_iszSoundAreaType": 1784, + "m_vPos": 1792 }, "metadata": [ { @@ -12446,8 +12782,8 @@ }, "C_SoundAreaEntityOrientedBox": { "fields": { - "m_vMax": 1404, - "m_vMin": 1392 + "m_vMax": 1816, + "m_vMin": 1804 }, "metadata": [ { @@ -12465,7 +12801,7 @@ }, "C_SoundAreaEntitySphere": { "fields": { - "m_flRadius": 1392 + "m_flRadius": 1804 }, "metadata": [ { @@ -12478,8 +12814,8 @@ }, "C_SoundEventAABBEntity": { "fields": { - "m_vMaxs": 1364, - "m_vMins": 1352 + "m_vMaxs": 1968, + "m_vMins": 1956 }, "metadata": [ { @@ -12496,7 +12832,23 @@ "parent": "C_SoundEventEntity" }, "C_SoundEventEntity": { - "fields": {}, + "fields": { + "m_bClientSideOnly": 0, + "m_bSaveRestore": 1775, + "m_bSavedIsPlaying": 1776, + "m_bStartOnSpawn": 1772, + "m_bStopOnNew": 1774, + "m_bToLocalPlayer": 1773, + "m_flClientCullRadius": 1880, + "m_flSavedElapsedTime": 1780, + "m_hSource": 1944, + "m_iszAttachmentName": 1792, + "m_iszSoundName": 1928, + "m_iszSourceEntityName": 1784, + "m_nEntityIndexSelection": 1948, + "m_onGUIDChanged": 1800, + "m_onSoundFinished": 1840 + }, "metadata": [], "parent": "C_BaseEntity" }, @@ -12507,8 +12859,8 @@ }, "C_SoundEventOBBEntity": { "fields": { - "m_vMaxs": 1364, - "m_vMins": 1352 + "m_vMaxs": 1968, + "m_vMins": 1956 }, "metadata": [ { @@ -12526,7 +12878,7 @@ }, "C_SoundEventPathCornerEntity": { "fields": { - "m_vecCornerPairsNetworked": 1352 + "m_vecCornerPairsNetworked": 1960 }, "metadata": [ { @@ -12539,7 +12891,7 @@ }, "C_SoundEventSphereEntity": { "fields": { - "m_flRadius": 1352 + "m_flRadius": 1956 }, "metadata": [ { @@ -12577,11 +12929,11 @@ }, "C_SoundOpvarSetPointBase": { "fields": { - "m_bUseAutoCompare": 1380, - "m_iOpvarIndex": 1376, - "m_iszOperatorName": 1360, - "m_iszOpvarName": 1368, - "m_iszStackName": 1352 + "m_bUseAutoCompare": 1804, + "m_iOpvarIndex": 1800, + "m_iszOperatorName": 1784, + "m_iszOpvarName": 1792, + "m_iszStackName": 1776 }, "metadata": [ { @@ -12619,8 +12971,8 @@ }, "C_SpotlightEnd": { "fields": { - "m_Radius": 3276, - "m_flLightScale": 3272 + "m_Radius": 3252, + "m_flLightScale": 3248 }, "metadata": [ { @@ -12638,30 +12990,30 @@ }, "C_Sprite": { "fields": { - "m_bWorldSpaceScale": 3328, - "m_flBrightnessDuration": 3316, - "m_flBrightnessTimeStart": 3368, - "m_flDestScale": 3352, - "m_flDieTime": 3296, - "m_flFrame": 3292, - "m_flGlowProxySize": 3332, - "m_flHDRColorScale": 3336, - "m_flLastTime": 3340, - "m_flMaxFrame": 3344, - "m_flScaleDuration": 3324, - "m_flScaleTimeStart": 3356, - "m_flSpriteFramerate": 3288, - "m_flSpriteScale": 3320, - "m_flStartScale": 3348, - "m_hAttachedToEntity": 3280, - "m_hOldSpriteMaterial": 3376, - "m_hSpriteMaterial": 3272, - "m_nAttachment": 3284, - "m_nBrightness": 3312, - "m_nDestBrightness": 3364, - "m_nSpriteHeight": 3540, - "m_nSpriteWidth": 3536, - "m_nStartBrightness": 3360 + "m_bWorldSpaceScale": 3304, + "m_flBrightnessDuration": 3292, + "m_flBrightnessTimeStart": 3344, + "m_flDestScale": 3328, + "m_flDieTime": 3272, + "m_flFrame": 3268, + "m_flGlowProxySize": 3308, + "m_flHDRColorScale": 3312, + "m_flLastTime": 3316, + "m_flMaxFrame": 3320, + "m_flScaleDuration": 3300, + "m_flScaleTimeStart": 3332, + "m_flSpriteFramerate": 3264, + "m_flSpriteScale": 3296, + "m_flStartScale": 3324, + "m_hAttachedToEntity": 3256, + "m_hOldSpriteMaterial": 3352, + "m_hSpriteMaterial": 3248, + "m_nAttachment": 3260, + "m_nBrightness": 3288, + "m_nDestBrightness": 3340, + "m_nSpriteHeight": 3516, + "m_nSpriteWidth": 3512, + "m_nStartBrightness": 3336 }, "metadata": [ { @@ -12727,26 +13079,33 @@ ], "parent": "C_BaseModelEntity" }, + "C_StattrakModule": { + "fields": { + "m_bKnife": 3896 + }, + "metadata": [], + "parent": "C_CS2WeaponModuleBase" + }, "C_Sun": { "fields": { - "m_bOn": 3332, - "m_bmaxColor": 3333, - "m_clrOverlay": 3328, - "m_fdistNormalize": 3280, - "m_flAlphaHaze": 3352, - "m_flAlphaHdr": 3360, - "m_flAlphaScale": 3356, - "m_flFarZScale": 3364, - "m_flHDRColorScale": 3348, - "m_flHazeScale": 3340, - "m_flRotation": 3344, - "m_flSize": 3336, - "m_fxSSSunFlareEffectIndex": 3272, - "m_fxSunFlareEffectIndex": 3276, - "m_iszEffectName": 3312, - "m_iszSSEffectName": 3320, - "m_vDirection": 3296, - "m_vSunPos": 3284 + "m_bOn": 3308, + "m_bmaxColor": 3309, + "m_clrOverlay": 3304, + "m_fdistNormalize": 3256, + "m_flAlphaHaze": 3328, + "m_flAlphaHdr": 3336, + "m_flAlphaScale": 3332, + "m_flFarZScale": 3340, + "m_flHDRColorScale": 3324, + "m_flHazeScale": 3316, + "m_flRotation": 3320, + "m_flSize": 3312, + "m_fxSSSunFlareEffectIndex": 3248, + "m_fxSunFlareEffectIndex": 3252, + "m_iszEffectName": 3288, + "m_iszSSEffectName": 3296, + "m_vDirection": 3272, + "m_vSunPos": 3260 }, "metadata": [ { @@ -12848,10 +13207,10 @@ }, "C_Team": { "fields": { - "m_aPlayerControllers": 1352, - "m_aPlayers": 1376, - "m_iScore": 1400, - "m_szTeamname": 1404 + "m_aPlayerControllers": 1776, + "m_aPlayers": 1800, + "m_iScore": 1824, + "m_szTeamname": 1828 }, "metadata": [ { @@ -12883,36 +13242,36 @@ }, "C_TeamRoundTimer": { "fields": { - "m_bAutoCountdown": 1380, - "m_bFire10SecRemain": 1408, - "m_bFire1MinRemain": 1406, - "m_bFire1SecRemain": 1413, - "m_bFire2MinRemain": 1405, - "m_bFire2SecRemain": 1412, - "m_bFire30SecRemain": 1407, - "m_bFire3MinRemain": 1404, - "m_bFire3SecRemain": 1411, - "m_bFire4MinRemain": 1403, - "m_bFire4SecRemain": 1410, - "m_bFire5MinRemain": 1402, - "m_bFire5SecRemain": 1409, - "m_bFireFinished": 1401, - "m_bInCaptureWatchState": 1393, - "m_bIsDisabled": 1364, - "m_bShowInHUD": 1365, - "m_bStartPaused": 1392, - "m_bStopWatchTimer": 1400, - "m_bTimerPaused": 1352, - "m_flTimeRemaining": 1356, - "m_flTimerEndTime": 1360, - "m_flTotalTime": 1396, - "m_nOldTimerLength": 1416, - "m_nOldTimerState": 1420, - "m_nSetupTimeLength": 1384, - "m_nState": 1388, - "m_nTimerInitialLength": 1372, - "m_nTimerLength": 1368, - "m_nTimerMaxLength": 1376 + "m_bAutoCountdown": 1800, + "m_bFire10SecRemain": 1828, + "m_bFire1MinRemain": 1826, + "m_bFire1SecRemain": 1833, + "m_bFire2MinRemain": 1825, + "m_bFire2SecRemain": 1832, + "m_bFire30SecRemain": 1827, + "m_bFire3MinRemain": 1824, + "m_bFire3SecRemain": 1831, + "m_bFire4MinRemain": 1823, + "m_bFire4SecRemain": 1830, + "m_bFire5MinRemain": 1822, + "m_bFire5SecRemain": 1829, + "m_bFireFinished": 1821, + "m_bInCaptureWatchState": 1813, + "m_bIsDisabled": 1784, + "m_bShowInHUD": 1785, + "m_bStartPaused": 1812, + "m_bStopWatchTimer": 1820, + "m_bTimerPaused": 1772, + "m_flTimeRemaining": 1776, + "m_flTimerEndTime": 1780, + "m_flTotalTime": 1816, + "m_nOldTimerLength": 1836, + "m_nOldTimerState": 1840, + "m_nSetupTimeLength": 1804, + "m_nState": 1808, + "m_nTimerInitialLength": 1792, + "m_nTimerLength": 1788, + "m_nTimerMaxLength": 1796 }, "metadata": [ { @@ -13000,14 +13359,14 @@ }, "C_TextureBasedAnimatable": { "fields": { - "m_bLoop": 3272, - "m_flFPS": 3276, - "m_flStartFrame": 3324, - "m_flStartTime": 3320, - "m_hPositionKeys": 3280, - "m_hRotationKeys": 3288, - "m_vAnimationBoundsMax": 3308, - "m_vAnimationBoundsMin": 3296 + "m_bLoop": 3248, + "m_flFPS": 3252, + "m_flStartFrame": 3300, + "m_flStartTime": 3296, + "m_hPositionKeys": 3256, + "m_hRotationKeys": 3264, + "m_vAnimationBoundsMax": 3284, + "m_vAnimationBoundsMin": 3272 }, "metadata": [ { @@ -13060,14 +13419,14 @@ }, "C_TonemapController2": { "fields": { - "m_flAutoExposureMax": 1356, - "m_flAutoExposureMin": 1352, - "m_flExposureAdaptationSpeedDown": 1376, - "m_flExposureAdaptationSpeedUp": 1372, - "m_flTonemapEVSmoothingRange": 1380, - "m_flTonemapMinAvgLum": 1368, - "m_flTonemapPercentBrightPixels": 1364, - "m_flTonemapPercentTarget": 1360 + "m_flAutoExposureMax": 1776, + "m_flAutoExposureMin": 1772, + "m_flExposureAdaptationSpeedDown": 1796, + "m_flExposureAdaptationSpeedUp": 1792, + "m_flTonemapEVSmoothingRange": 1800, + "m_flTonemapMinAvgLum": 1788, + "m_flTonemapPercentBrightPixels": 1784, + "m_flTonemapPercentTarget": 1780 }, "metadata": [ { @@ -13120,8 +13479,8 @@ }, "C_TriggerBuoyancy": { "fields": { - "m_BuoyancyHelper": 3280, - "m_flFluidDensity": 3312 + "m_BuoyancyHelper": 3256, + "m_flFluidDensity": 3384 }, "metadata": [ { @@ -13144,19 +13503,19 @@ }, "C_TriggerPhysics": { "fields": { - "m_angularDamping": 3296, - "m_angularLimit": 3292, - "m_bCollapseToForcePoint": 3324, - "m_bConvertToDebrisWhenPossible": 3352, - "m_flDampingRatio": 3308, - "m_flFrequency": 3304, - "m_gravityScale": 3280, - "m_linearDamping": 3288, - "m_linearForce": 3300, - "m_linearLimit": 3284, - "m_vecLinearForceDirection": 3340, - "m_vecLinearForcePointAt": 3312, - "m_vecLinearForcePointAtWorld": 3328 + "m_angularDamping": 3268, + "m_angularLimit": 3264, + "m_bCollapseToForcePoint": 3296, + "m_bConvertToDebrisWhenPossible": 3324, + "m_flDampingRatio": 3280, + "m_flFrequency": 3276, + "m_gravityScale": 3252, + "m_linearDamping": 3260, + "m_linearForce": 3272, + "m_linearLimit": 3256, + "m_vecLinearForceDirection": 3312, + "m_vecLinearForcePointAt": 3284, + "m_vecLinearForcePointAtWorld": 3300 }, "metadata": [ { @@ -13234,27 +13593,21 @@ }, "C_ViewmodelAttachmentModel": { "fields": { - "m_bShouldFrontFaceCullLeftHanded": 3792 - }, - "metadata": [], - "parent": "CBaseAnimGraph" - }, - "C_ViewmodelWeapon": { - "fields": { - "m_worldModel": 3792 + "m_bCreatedLeftHanded": 3897, + "m_bShouldFrontFaceCullLeftHanded": 3896 }, "metadata": [], "parent": "CBaseAnimGraph" }, "C_VoteController": { "fields": { - "m_bIsYesNoVote": 1402, - "m_bTypeDirty": 1401, - "m_bVotesDirty": 1400, - "m_iActiveIssueIndex": 1368, - "m_iOnlyTeamToVote": 1372, - "m_nPotentialVotes": 1396, - "m_nVoteOptionCount": 1376 + "m_bIsYesNoVote": 1822, + "m_bTypeDirty": 1821, + "m_bVotesDirty": 1820, + "m_iActiveIssueIndex": 1788, + "m_iOnlyTeamToVote": 1792, + "m_nPotentialVotes": 1816, + "m_nVoteOptionCount": 1796 }, "metadata": [ { @@ -13302,8 +13655,8 @@ }, "C_WeaponBaseItem": { "fields": { - "m_SequenceCompleteTimer": 6768, - "m_bRedraw": 6792 + "m_SequenceCompleteTimer": 10696, + "m_bRedraw": 10720 }, "metadata": [ { @@ -13451,7 +13804,7 @@ }, "C_WeaponShield": { "fields": { - "m_flDisplayHealth": 6800 + "m_flDisplayHealth": 10728 }, "metadata": [ { @@ -13464,8 +13817,8 @@ }, "C_WeaponTaser": { "fields": { - "m_fFireTime": 6800, - "m_nLastAttackTick": 6804 + "m_fFireTime": 10728, + "m_nLastAttackTick": 10732 }, "metadata": [ { @@ -13506,16 +13859,6 @@ "metadata": [], "parent": "CBaseAnimGraph" }, - "C_WorldModelNametag": { - "fields": {}, - "metadata": [], - "parent": "CBaseAnimGraph" - }, - "C_WorldModelStattrak": { - "fields": {}, - "metadata": [], - "parent": "CBaseAnimGraph" - }, "C_fogplayerparams_t": { "fields": { "m_NewColor": 40, @@ -13657,10 +14000,8 @@ }, "PhysicsRagdollPose_t": { "fields": { - "__m_pChainEntity": 8, - "m_Transforms": 48, - "m_bDirty": 104, - "m_hOwner": 72 + "m_Transforms": 8, + "m_hOwner": 32 }, "metadata": [ { @@ -14068,18 +14409,19 @@ }, "shard_model_desc_t": { "fields": { - "m_ShatterPanelMode": 25, - "m_SurfacePropStringToken": 88, - "m_bHasParent": 84, - "m_bParentFrozen": 85, - "m_flGlassHalfThickness": 80, - "m_hMaterial": 16, + "m_SurfacePropStringToken": 120, + "m_bHasParent": 116, + "m_bParentFrozen": 117, + "m_flGlassHalfThickness": 112, + "m_hMaterialBase": 16, + "m_hMaterialDamageOverlay": 24, "m_nModelID": 8, - "m_solid": 24, - "m_vecPanelSize": 28, - "m_vecPanelVertices": 56, - "m_vecStressPositionA": 36, - "m_vecStressPositionB": 44 + "m_solid": 32, + "m_vInitialPanelVertices": 88, + "m_vecPanelSize": 36, + "m_vecPanelVertices": 64, + "m_vecStressPositionA": 44, + "m_vecStressPositionB": 52 }, "metadata": [ { @@ -14088,7 +14430,12 @@ "type_name": "int32" }, { - "name": "m_hMaterial", + "name": "m_hMaterialBase", + "type": "NetworkVarNames", + "type_name": "HMaterialStrong" + }, + { + "name": "m_hMaterialDamageOverlay", "type": "NetworkVarNames", "type_name": "HMaterialStrong" }, @@ -14097,11 +14444,6 @@ "type": "NetworkVarNames", "type_name": "ShardSolid_t" }, - { - "name": "m_ShatterPanelMode", - "type": "NetworkVarNames", - "type_name": "ShatterPanelMode" - }, { "name": "m_vecPanelSize", "type": "NetworkVarNames", @@ -14122,6 +14464,11 @@ "type": "NetworkVarNames", "type_name": "Vector2D" }, + { + "name": "m_vInitialPanelVertices", + "type": "NetworkVarNames", + "type_name": "Vector4D" + }, { "name": "m_flGlassHalfThickness", "type": "NetworkVarNames", diff --git a/output/client_dll.rs b/output/libclient.so.rs similarity index 60% rename from output/client_dll.rs rename to output/libclient.so.rs index 25ce7b9..9f6bbc4 100644 --- a/output/client_dll.rs +++ b/output/libclient.so.rs @@ -1,16 +1,16 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { - // Module: client.dll - // Class count: 415 - // Enum count: 7 - pub mod client_dll { + // Module: libclient.so + // Classes count: 427 + // Enums count: 7 + pub mod libclient_so { // Alignment: 4 - // Member count: 15 + // Members count: 15 #[repr(u32)] pub enum CompositeMaterialInputLooseVariableType_t { LOOSE_VARIABLE_TYPE_BOOLEAN = 0x0, @@ -30,7 +30,7 @@ pub mod cs2_dumper { LOOSE_VARIABLE_TYPE_PANORAMA_RENDER = 0xE } // Alignment: 4 - // Member count: 7 + // Members count: 7 #[repr(u32)] pub enum CompositeMaterialInputTextureType_t { INPUT_TEXTURE_TYPE_DEFAULT = 0x0, @@ -42,7 +42,7 @@ pub mod cs2_dumper { INPUT_TEXTURE_TYPE_AO = 0x6 } // Alignment: 4 - // Member count: 6 + // Members count: 6 #[repr(u32)] pub enum CompositeMaterialInputContainerSourceType_t { CONTAINER_SOURCE_TYPE_TARGET_MATERIAL = 0x0, @@ -53,7 +53,7 @@ pub mod cs2_dumper { CONTAINER_SOURCE_TYPE_TARGET_INSTANCE_MATERIAL = 0x5 } // Alignment: 4 - // Member count: 10 + // Members count: 10 #[repr(u32)] pub enum CompMatPropertyMutatorType_t { COMP_MAT_PROPERTY_MUTATOR_INIT = 0x0, @@ -68,14 +68,14 @@ pub mod cs2_dumper { COMP_MAT_PROPERTY_MUTATOR_RANDOM_ROLL_INPUT_VARIABLES = 0x9 } // Alignment: 4 - // Member count: 2 + // Members count: 2 #[repr(u32)] pub enum CompositeMaterialVarSystemVar_t { COMPMATSYSVAR_COMPOSITETIME = 0x0, COMPMATSYSVAR_EMPTY_RESOURCE_SPACER = 0x1 } // Alignment: 4 - // Member count: 6 + // Members count: 6 #[repr(u32)] pub enum CompositeMaterialMatchFilterType_t { MATCH_FILTER_MATERIAL_ATTRIBUTE_EXISTS = 0x0, @@ -86,7 +86,7 @@ pub mod cs2_dumper { MATCH_FILTER_MATERIAL_PROPERTY_EQUALS = 0x5 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum CompMatPropertyMutatorConditionType_t { COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_EXISTS = 0x0, @@ -94,26 +94,25 @@ pub mod cs2_dumper { COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EQUALS = 0x2 } // Parent: C_CSGO_TeamPreviewCharacterPosition - // Field count: 0 + // Fields count: 0 pub mod C_CSGO_TeamSelectCharacterPosition { } // Parent: C_BaseCSGrenade - // Field count: 0 + // Fields count: 0 pub mod C_HEGrenade { } // Parent: C_BaseToggle - // Field count: 0 + // Fields count: 0 pub mod C_FuncMover { } // Parent: C_BaseTrigger - // Field count: 0 + // Fields count: 0 pub mod C_TriggerLerpObject { } // Parent: CPlayer_MovementServices_Humanoid - // Field count: 37 + // Fields count: 38 // // Metadata: - // NetworkVarNames: m_flMaxFallVelocity (float) // NetworkVarNames: m_vecLadderNormal (Vector) // NetworkVarNames: m_nLadderSurfacePropIndex (int) // NetworkVarNames: m_flDuckAmount (float) @@ -126,54 +125,53 @@ pub mod cs2_dumper { // NetworkVarNames: m_flLastDuckTime (float) // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) // NetworkVarNames: m_bOldJumpPressed (bool) - // NetworkVarNames: m_flJumpUntil (float) - // NetworkVarNames: m_flJumpVel (float) // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) // NetworkVarNames: m_flOffsetTickCompleteTime (float) // NetworkVarNames: m_flOffsetTickStashedSpeed (float) // NetworkVarNames: m_flStamina (float) pub mod CCSPlayer_MovementServices { - pub const m_flMaxFallVelocity: usize = 0x218; // float32 - pub const m_vecLadderNormal: usize = 0x21C; // Vector - pub const m_nLadderSurfacePropIndex: usize = 0x228; // int32 - pub const m_flDuckAmount: usize = 0x22C; // float32 - pub const m_flDuckSpeed: usize = 0x230; // float32 - pub const m_bDuckOverride: usize = 0x234; // bool - pub const m_bDesiresDuck: usize = 0x235; // bool - pub const m_flDuckOffset: usize = 0x238; // float32 - pub const m_nDuckTimeMsecs: usize = 0x23C; // uint32 - pub const m_nDuckJumpTimeMsecs: usize = 0x240; // uint32 - pub const m_nJumpTimeMsecs: usize = 0x244; // uint32 - pub const m_flLastDuckTime: usize = 0x248; // float32 - pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x258; // Vector2D - pub const m_duckUntilOnGround: usize = 0x260; // bool - pub const m_bHasWalkMovedSinceLastJump: usize = 0x261; // bool - pub const m_bInStuckTest: usize = 0x262; // bool - pub const m_flStuckCheckTime: usize = 0x270; // float32[64][2] - pub const m_nTraceCount: usize = 0x470; // int32 - pub const m_StuckLast: usize = 0x474; // int32 - pub const m_bSpeedCropped: usize = 0x478; // bool - pub const m_nOldWaterLevel: usize = 0x47C; // int32 - pub const m_flWaterEntryTime: usize = 0x480; // float32 - pub const m_vecForward: usize = 0x484; // Vector - pub const m_vecLeft: usize = 0x490; // Vector - pub const m_vecUp: usize = 0x49C; // Vector - pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x4A8; // int32 - pub const m_bOldJumpPressed: usize = 0x4AC; // bool - pub const m_flJumpPressedTime: usize = 0x4B0; // float32 - pub const m_flJumpUntil: usize = 0x4B4; // float32 - pub const m_flJumpVel: usize = 0x4B8; // float32 - pub const m_fStashGrenadeParameterWhen: usize = 0x4BC; // GameTime_t - pub const m_nButtonDownMaskPrev: usize = 0x4C0; // uint64 - pub const m_flOffsetTickCompleteTime: usize = 0x4C8; // float32 - pub const m_flOffsetTickStashedSpeed: usize = 0x4CC; // float32 - pub const m_flStamina: usize = 0x4D0; // float32 - pub const m_flHeightAtJumpStart: usize = 0x4D4; // float32 - pub const m_flMaxJumpHeightThisJump: usize = 0x4D8; // float32 + pub const m_vecLadderNormal: usize = 0x214; // Vector + pub const m_nLadderSurfacePropIndex: usize = 0x220; // int32 + pub const m_flDuckAmount: usize = 0x224; // float32 + pub const m_flDuckSpeed: usize = 0x228; // float32 + pub const m_bDuckOverride: usize = 0x22C; // bool + pub const m_bDesiresDuck: usize = 0x22D; // bool + pub const m_flDuckOffset: usize = 0x230; // float32 + pub const m_nDuckTimeMsecs: usize = 0x234; // uint32 + pub const m_nDuckJumpTimeMsecs: usize = 0x238; // uint32 + pub const m_nJumpTimeMsecs: usize = 0x23C; // uint32 + pub const m_flLastDuckTime: usize = 0x240; // float32 + pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x250; // Vector2D + pub const m_duckUntilOnGround: usize = 0x258; // bool + pub const m_bHasWalkMovedSinceLastJump: usize = 0x259; // bool + pub const m_bInStuckTest: usize = 0x25A; // bool + pub const m_flStuckCheckTime: usize = 0x268; // float32[64][2] + pub const m_nTraceCount: usize = 0x468; // int32 + pub const m_StuckLast: usize = 0x46C; // int32 + pub const m_bSpeedCropped: usize = 0x470; // bool + pub const m_flGroundMoveEfficiency: usize = 0x474; // float32 + pub const m_nOldWaterLevel: usize = 0x478; // int32 + pub const m_flWaterEntryTime: usize = 0x47C; // float32 + pub const m_vecForward: usize = 0x480; // Vector + pub const m_vecLeft: usize = 0x48C; // Vector + pub const m_vecUp: usize = 0x498; // Vector + pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x4A4; // int32 + pub const m_bOldJumpPressed: usize = 0x4A8; // bool + pub const m_flJumpPressedTime: usize = 0x4AC; // float32 + pub const m_fStashGrenadeParameterWhen: usize = 0x4B0; // GameTime_t + pub const m_nButtonDownMaskPrev: usize = 0x4B8; // uint64 + pub const m_flOffsetTickCompleteTime: usize = 0x4C0; // float32 + pub const m_flOffsetTickStashedSpeed: usize = 0x4C4; // float32 + pub const m_flStamina: usize = 0x4C8; // float32 + pub const m_flHeightAtJumpStart: usize = 0x4CC; // float32 + pub const m_flMaxJumpHeightThisJump: usize = 0x4D0; // float32 + pub const m_flMaxJumpHeightLastJump: usize = 0x4D4; // float32 + pub const m_flStaminaAtJumpStart: usize = 0x4D8; // float32 + pub const m_flAccumulatedJumpError: usize = 0x4DC; // float32 } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // NetworkVarNames: scale (int16) @@ -191,28 +189,28 @@ pub mod cs2_dumper { pub const m_nWorldGroupID: usize = 0x88; // WorldGroupId_t } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod C_WeaponM4A1 { } // Parent: C_EconEntity - // Field count: 1 + // Fields count: 1 pub mod C_Item { - pub const m_pReticleHintTextName: usize = 0x15B0; // char[256] + pub const m_pReticleHintTextName: usize = 0x2518; // char[256] } // Parent: C_SoundEventEntity - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) pub mod C_SoundEventPathCornerEntity { - pub const m_vecCornerPairsNetworked: usize = 0x548; // C_NetworkUtlVectorBase + pub const m_vecCornerPairsNetworked: usize = 0x7A8; // C_NetworkUtlVectorBase } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod C_WeaponM249 { } // Parent: C_TeamplayRules - // Field count: 100 + // Fields count: 100 // // Metadata: // NetworkVarNames: m_bFreezePeriod (bool) @@ -311,121 +309,121 @@ pub mod cs2_dumper { // NetworkVarNames: m_iRoundStartRoundNumber (int) // NetworkVarNames: m_nRoundStartCount (uint8) pub mod C_CSGameRules { - pub const m_bFreezePeriod: usize = 0x40; // bool - pub const m_bWarmupPeriod: usize = 0x41; // bool - pub const m_fWarmupPeriodEnd: usize = 0x44; // GameTime_t - pub const m_fWarmupPeriodStart: usize = 0x48; // GameTime_t - pub const m_bServerPaused: usize = 0x4C; // bool - pub const m_bTerroristTimeOutActive: usize = 0x4D; // bool - pub const m_bCTTimeOutActive: usize = 0x4E; // bool - pub const m_flTerroristTimeOutRemaining: usize = 0x50; // float32 - pub const m_flCTTimeOutRemaining: usize = 0x54; // float32 - pub const m_nTerroristTimeOuts: usize = 0x58; // int32 - pub const m_nCTTimeOuts: usize = 0x5C; // int32 - pub const m_bTechnicalTimeOut: usize = 0x60; // bool - pub const m_bMatchWaitingForResume: usize = 0x61; // bool - pub const m_iRoundTime: usize = 0x64; // int32 - pub const m_fMatchStartTime: usize = 0x68; // float32 - pub const m_fRoundStartTime: usize = 0x6C; // GameTime_t - pub const m_flRestartRoundTime: usize = 0x70; // GameTime_t - pub const m_bGameRestart: usize = 0x74; // bool - pub const m_flGameStartTime: usize = 0x78; // float32 - pub const m_timeUntilNextPhaseStarts: usize = 0x7C; // float32 - pub const m_gamePhase: usize = 0x80; // int32 - pub const m_totalRoundsPlayed: usize = 0x84; // int32 - pub const m_nRoundsPlayedThisPhase: usize = 0x88; // int32 - pub const m_nOvertimePlaying: usize = 0x8C; // int32 - pub const m_iHostagesRemaining: usize = 0x90; // int32 - pub const m_bAnyHostageReached: usize = 0x94; // bool - pub const m_bMapHasBombTarget: usize = 0x95; // bool - pub const m_bMapHasRescueZone: usize = 0x96; // bool - pub const m_bMapHasBuyZone: usize = 0x97; // bool - pub const m_bIsQueuedMatchmaking: usize = 0x98; // bool - pub const m_nQueuedMatchmakingMode: usize = 0x9C; // int32 - pub const m_bIsValveDS: usize = 0xA0; // bool - pub const m_bLogoMap: usize = 0xA1; // bool - pub const m_bPlayAllStepSoundsOnServer: usize = 0xA2; // bool - pub const m_iSpectatorSlotCount: usize = 0xA4; // int32 - pub const m_MatchDevice: usize = 0xA8; // int32 - pub const m_bHasMatchStarted: usize = 0xAC; // bool - pub const m_nNextMapInMapgroup: usize = 0xB0; // int32 - pub const m_szTournamentEventName: usize = 0xB4; // char[512] - pub const m_szTournamentEventStage: usize = 0x2B4; // char[512] - pub const m_szMatchStatTxt: usize = 0x4B4; // char[512] - pub const m_szTournamentPredictionsTxt: usize = 0x6B4; // char[512] - pub const m_nTournamentPredictionsPct: usize = 0x8B4; // int32 - pub const m_flCMMItemDropRevealStartTime: usize = 0x8B8; // GameTime_t - pub const m_flCMMItemDropRevealEndTime: usize = 0x8BC; // GameTime_t - pub const m_bIsDroppingItems: usize = 0x8C0; // bool - pub const m_bIsQuestEligible: usize = 0x8C1; // bool - pub const m_bIsHltvActive: usize = 0x8C2; // bool - pub const m_arrProhibitedItemIndices: usize = 0x8C4; // uint16[100] - pub const m_arrTournamentActiveCasterAccounts: usize = 0x98C; // uint32[4] - pub const m_numBestOfMaps: usize = 0x99C; // int32 - pub const m_nHalloweenMaskListSeed: usize = 0x9A0; // int32 - pub const m_bBombDropped: usize = 0x9A4; // bool - pub const m_bBombPlanted: usize = 0x9A5; // bool - pub const m_iRoundWinStatus: usize = 0x9A8; // int32 - pub const m_eRoundWinReason: usize = 0x9AC; // int32 - pub const m_bTCantBuy: usize = 0x9B0; // bool - pub const m_bCTCantBuy: usize = 0x9B1; // bool - pub const m_iMatchStats_RoundResults: usize = 0x9B4; // int32[30] - pub const m_iMatchStats_PlayersAlive_CT: usize = 0xA2C; // int32[30] - pub const m_iMatchStats_PlayersAlive_T: usize = 0xAA4; // int32[30] - pub const m_TeamRespawnWaveTimes: usize = 0xB1C; // float32[32] - pub const m_flNextRespawnWave: usize = 0xB9C; // GameTime_t[32] - pub const m_nServerQuestID: usize = 0xC1C; // int32 - pub const m_vMinimapMins: usize = 0xC20; // Vector - pub const m_vMinimapMaxs: usize = 0xC2C; // Vector - pub const m_MinimapVerticalSectionHeights: usize = 0xC38; // float32[8] - pub const m_bSpawnedTerrorHuntHeavy: usize = 0xC58; // bool - pub const m_nEndMatchMapGroupVoteTypes: usize = 0xC5C; // int32[10] - pub const m_nEndMatchMapGroupVoteOptions: usize = 0xC84; // int32[10] - pub const m_nEndMatchMapVoteWinner: usize = 0xCAC; // int32 - pub const m_iNumConsecutiveCTLoses: usize = 0xCB0; // int32 - pub const m_iNumConsecutiveTerroristLoses: usize = 0xCB4; // int32 - pub const m_bMarkClientStopRecordAtRoundEnd: usize = 0xCD0; // bool - pub const m_nMatchAbortedEarlyReason: usize = 0xD28; // int32 - pub const m_bHasTriggeredRoundStartMusic: usize = 0xD2C; // bool - pub const m_bSwitchingTeamsAtRoundReset: usize = 0xD2D; // bool - pub const m_pGameModeRules: usize = 0xD48; // CCSGameModeRules* - pub const m_RetakeRules: usize = 0xD50; // C_RetakeGameRules - pub const m_nMatchEndCount: usize = 0xE68; // uint8 - pub const m_nTTeamIntroVariant: usize = 0xE6C; // int32 - pub const m_nCTTeamIntroVariant: usize = 0xE70; // int32 - pub const m_bTeamIntroPeriod: usize = 0xE74; // bool - pub const m_iRoundEndWinnerTeam: usize = 0xE78; // int32 - pub const m_eRoundEndReason: usize = 0xE7C; // int32 - pub const m_bRoundEndShowTimerDefend: usize = 0xE80; // bool - pub const m_iRoundEndTimerTime: usize = 0xE84; // int32 - pub const m_sRoundEndFunFactToken: usize = 0xE88; // CUtlString - pub const m_iRoundEndFunFactPlayerSlot: usize = 0xE90; // CPlayerSlot - pub const m_iRoundEndFunFactData1: usize = 0xE94; // int32 - pub const m_iRoundEndFunFactData2: usize = 0xE98; // int32 - pub const m_iRoundEndFunFactData3: usize = 0xE9C; // int32 - pub const m_sRoundEndMessage: usize = 0xEA0; // CUtlString - pub const m_iRoundEndPlayerCount: usize = 0xEA8; // int32 - pub const m_bRoundEndNoMusic: usize = 0xEAC; // bool - pub const m_iRoundEndLegacy: usize = 0xEB0; // int32 - pub const m_nRoundEndCount: usize = 0xEB4; // uint8 - pub const m_iRoundStartRoundNumber: usize = 0xEB8; // int32 - pub const m_nRoundStartCount: usize = 0xEBC; // uint8 - pub const m_flLastPerfSampleTime: usize = 0x4EC8; // float64 + pub const m_bFreezePeriod: usize = 0x39; // bool + pub const m_bWarmupPeriod: usize = 0x3A; // bool + pub const m_fWarmupPeriodEnd: usize = 0x3C; // GameTime_t + pub const m_fWarmupPeriodStart: usize = 0x40; // GameTime_t + pub const m_bServerPaused: usize = 0x44; // bool + pub const m_bTerroristTimeOutActive: usize = 0x45; // bool + pub const m_bCTTimeOutActive: usize = 0x46; // bool + pub const m_flTerroristTimeOutRemaining: usize = 0x48; // float32 + pub const m_flCTTimeOutRemaining: usize = 0x4C; // float32 + pub const m_nTerroristTimeOuts: usize = 0x50; // int32 + pub const m_nCTTimeOuts: usize = 0x54; // int32 + pub const m_bTechnicalTimeOut: usize = 0x58; // bool + pub const m_bMatchWaitingForResume: usize = 0x59; // bool + pub const m_iRoundTime: usize = 0x5C; // int32 + pub const m_fMatchStartTime: usize = 0x60; // float32 + pub const m_fRoundStartTime: usize = 0x64; // GameTime_t + pub const m_flRestartRoundTime: usize = 0x68; // GameTime_t + pub const m_bGameRestart: usize = 0x6C; // bool + pub const m_flGameStartTime: usize = 0x70; // float32 + pub const m_timeUntilNextPhaseStarts: usize = 0x74; // float32 + pub const m_gamePhase: usize = 0x78; // int32 + pub const m_totalRoundsPlayed: usize = 0x7C; // int32 + pub const m_nRoundsPlayedThisPhase: usize = 0x80; // int32 + pub const m_nOvertimePlaying: usize = 0x84; // int32 + pub const m_iHostagesRemaining: usize = 0x88; // int32 + pub const m_bAnyHostageReached: usize = 0x8C; // bool + pub const m_bMapHasBombTarget: usize = 0x8D; // bool + pub const m_bMapHasRescueZone: usize = 0x8E; // bool + pub const m_bMapHasBuyZone: usize = 0x8F; // bool + pub const m_bIsQueuedMatchmaking: usize = 0x90; // bool + pub const m_nQueuedMatchmakingMode: usize = 0x94; // int32 + pub const m_bIsValveDS: usize = 0x98; // bool + pub const m_bLogoMap: usize = 0x99; // bool + pub const m_bPlayAllStepSoundsOnServer: usize = 0x9A; // bool + pub const m_iSpectatorSlotCount: usize = 0x9C; // int32 + pub const m_MatchDevice: usize = 0xA0; // int32 + pub const m_bHasMatchStarted: usize = 0xA4; // bool + pub const m_nNextMapInMapgroup: usize = 0xA8; // int32 + pub const m_szTournamentEventName: usize = 0xAC; // char[512] + pub const m_szTournamentEventStage: usize = 0x2AC; // char[512] + pub const m_szMatchStatTxt: usize = 0x4AC; // char[512] + pub const m_szTournamentPredictionsTxt: usize = 0x6AC; // char[512] + pub const m_nTournamentPredictionsPct: usize = 0x8AC; // int32 + pub const m_flCMMItemDropRevealStartTime: usize = 0x8B0; // GameTime_t + pub const m_flCMMItemDropRevealEndTime: usize = 0x8B4; // GameTime_t + pub const m_bIsDroppingItems: usize = 0x8B8; // bool + pub const m_bIsQuestEligible: usize = 0x8B9; // bool + pub const m_bIsHltvActive: usize = 0x8BA; // bool + pub const m_arrProhibitedItemIndices: usize = 0x8BC; // uint16[100] + pub const m_arrTournamentActiveCasterAccounts: usize = 0x984; // uint32[4] + pub const m_numBestOfMaps: usize = 0x994; // int32 + pub const m_nHalloweenMaskListSeed: usize = 0x998; // int32 + pub const m_bBombDropped: usize = 0x99C; // bool + pub const m_bBombPlanted: usize = 0x99D; // bool + pub const m_iRoundWinStatus: usize = 0x9A0; // int32 + pub const m_eRoundWinReason: usize = 0x9A4; // int32 + pub const m_bTCantBuy: usize = 0x9A8; // bool + pub const m_bCTCantBuy: usize = 0x9A9; // bool + pub const m_iMatchStats_RoundResults: usize = 0x9AC; // int32[30] + pub const m_iMatchStats_PlayersAlive_CT: usize = 0xA24; // int32[30] + pub const m_iMatchStats_PlayersAlive_T: usize = 0xA9C; // int32[30] + pub const m_TeamRespawnWaveTimes: usize = 0xB14; // float32[32] + pub const m_flNextRespawnWave: usize = 0xB94; // GameTime_t[32] + pub const m_nServerQuestID: usize = 0xC14; // int32 + pub const m_vMinimapMins: usize = 0xC18; // Vector + pub const m_vMinimapMaxs: usize = 0xC24; // Vector + pub const m_MinimapVerticalSectionHeights: usize = 0xC30; // float32[8] + pub const m_bSpawnedTerrorHuntHeavy: usize = 0xC50; // bool + pub const m_nEndMatchMapGroupVoteTypes: usize = 0xC54; // int32[10] + pub const m_nEndMatchMapGroupVoteOptions: usize = 0xC7C; // int32[10] + pub const m_nEndMatchMapVoteWinner: usize = 0xCA4; // int32 + pub const m_iNumConsecutiveCTLoses: usize = 0xCA8; // int32 + pub const m_iNumConsecutiveTerroristLoses: usize = 0xCAC; // int32 + pub const m_bMarkClientStopRecordAtRoundEnd: usize = 0xCC8; // bool + pub const m_nMatchAbortedEarlyReason: usize = 0xD70; // int32 + pub const m_bHasTriggeredRoundStartMusic: usize = 0xD74; // bool + pub const m_bSwitchingTeamsAtRoundReset: usize = 0xD75; // bool + pub const m_pGameModeRules: usize = 0xD90; // CCSGameModeRules* + pub const m_RetakeRules: usize = 0xD98; // C_RetakeGameRules + pub const m_nMatchEndCount: usize = 0xEB0; // uint8 + pub const m_nTTeamIntroVariant: usize = 0xEB4; // int32 + pub const m_nCTTeamIntroVariant: usize = 0xEB8; // int32 + pub const m_bTeamIntroPeriod: usize = 0xEBC; // bool + pub const m_iRoundEndWinnerTeam: usize = 0xEC0; // int32 + pub const m_eRoundEndReason: usize = 0xEC4; // int32 + pub const m_bRoundEndShowTimerDefend: usize = 0xEC8; // bool + pub const m_iRoundEndTimerTime: usize = 0xECC; // int32 + pub const m_sRoundEndFunFactToken: usize = 0xED0; // CUtlString + pub const m_iRoundEndFunFactPlayerSlot: usize = 0xED8; // CPlayerSlot + pub const m_iRoundEndFunFactData1: usize = 0xEDC; // int32 + pub const m_iRoundEndFunFactData2: usize = 0xEE0; // int32 + pub const m_iRoundEndFunFactData3: usize = 0xEE4; // int32 + pub const m_sRoundEndMessage: usize = 0xEE8; // CUtlString + pub const m_iRoundEndPlayerCount: usize = 0xEF0; // int32 + pub const m_bRoundEndNoMusic: usize = 0xEF4; // bool + pub const m_iRoundEndLegacy: usize = 0xEF8; // int32 + pub const m_nRoundEndCount: usize = 0xEFC; // uint8 + pub const m_iRoundStartRoundNumber: usize = 0xF00; // int32 + pub const m_nRoundStartCount: usize = 0xF04; // uint8 + pub const m_flLastPerfSampleTime: usize = 0x4F10; // float64 } // Parent: CBodyComponent - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) pub mod CBodyComponentSkeletonInstance { - pub const m_skeletonInstance: usize = 0x50; // CSkeletonInstance + pub const m_skeletonInstance: usize = 0x60; // CSkeletonInstance } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod C_WeaponCZ75a { } // Parent: C_BaseEntity - // Field count: 31 + // Fields count: 33 // // Metadata: // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) @@ -435,6 +433,7 @@ pub mod cs2_dumper { // NetworkVarNames: m_clrRender (Color) // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_bNoInterpolate (bool) // NetworkVarNames: m_Collision (CCollisionProperty) // NetworkVarNames: m_Glow (CGlowProperty) // NetworkVarNames: m_flGlowBackfaceMult (float) @@ -450,50 +449,52 @@ pub mod cs2_dumper { // NetworkVarNames: m_flDecalHealHeightRate (float) // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) pub mod C_BaseModelEntity { - pub const m_CRenderComponent: usize = 0xA18; // CRenderComponent* - pub const m_CHitboxComponent: usize = 0xA20; // CHitboxComponent - pub const m_bInitModelEffects: usize = 0xA68; // bool - pub const m_bIsStaticProp: usize = 0xA69; // bool - pub const m_nLastAddDecal: usize = 0xA6C; // int32 - pub const m_nDecalsAdded: usize = 0xA70; // int32 - pub const m_iOldHealth: usize = 0xA74; // int32 - pub const m_nRenderMode: usize = 0xA78; // RenderMode_t - pub const m_nRenderFX: usize = 0xA79; // RenderFx_t - pub const m_bAllowFadeInView: usize = 0xA7A; // bool - pub const m_clrRender: usize = 0xA7B; // Color - pub const m_vecRenderAttributes: usize = 0xA80; // C_UtlVectorEmbeddedNetworkVar - pub const m_bRenderToCubemaps: usize = 0xAE8; // bool - pub const m_Collision: usize = 0xAF0; // CCollisionProperty - pub const m_Glow: usize = 0xBA0; // CGlowProperty - pub const m_flGlowBackfaceMult: usize = 0xBF8; // float32 - pub const m_fadeMinDist: usize = 0xBFC; // float32 - pub const m_fadeMaxDist: usize = 0xC00; // float32 - pub const m_flFadeScale: usize = 0xC04; // float32 - pub const m_flShadowStrength: usize = 0xC08; // float32 - pub const m_nObjectCulling: usize = 0xC0C; // uint8 - pub const m_nAddDecal: usize = 0xC10; // int32 - pub const m_vDecalPosition: usize = 0xC14; // Vector - pub const m_vDecalForwardAxis: usize = 0xC20; // Vector - pub const m_flDecalHealBloodRate: usize = 0xC2C; // float32 - pub const m_flDecalHealHeightRate: usize = 0xC30; // float32 - pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0xC38; // C_NetworkUtlVectorBase> - pub const m_vecViewOffset: usize = 0xC50; // CNetworkViewOffsetVector - pub const m_pClientAlphaProperty: usize = 0xC80; // CClientAlphaProperty* - pub const m_ClientOverrideTint: usize = 0xC88; // Color - pub const m_bUseClientOverrideTint: usize = 0xC8C; // bool + pub const m_CRenderComponent: usize = 0x9D8; // CRenderComponent* + pub const m_CHitboxComponent: usize = 0x9E0; // CHitboxComponent + pub const m_LastHitGroup: usize = 0xA08; // HitGroup_t + pub const m_bInitModelEffects: usize = 0xA30; // bool + pub const m_bIsStaticProp: usize = 0xA31; // bool + pub const m_nLastAddDecal: usize = 0xA34; // int32 + pub const m_nDecalsAdded: usize = 0xA38; // int32 + pub const m_iOldHealth: usize = 0xA3C; // int32 + pub const m_nRenderMode: usize = 0xA40; // RenderMode_t + pub const m_nRenderFX: usize = 0xA41; // RenderFx_t + pub const m_bAllowFadeInView: usize = 0xA42; // bool + pub const m_clrRender: usize = 0xA60; // Color + pub const m_vecRenderAttributes: usize = 0xA68; // C_UtlVectorEmbeddedNetworkVar + pub const m_bRenderToCubemaps: usize = 0xAD0; // bool + pub const m_bNoInterpolate: usize = 0xAD1; // bool + pub const m_Collision: usize = 0xAD8; // CCollisionProperty + pub const m_Glow: usize = 0xB88; // CGlowProperty + pub const m_flGlowBackfaceMult: usize = 0xBE0; // float32 + pub const m_fadeMinDist: usize = 0xBE4; // float32 + pub const m_fadeMaxDist: usize = 0xBE8; // float32 + pub const m_flFadeScale: usize = 0xBEC; // float32 + pub const m_flShadowStrength: usize = 0xBF0; // float32 + pub const m_nObjectCulling: usize = 0xBF4; // uint8 + pub const m_nAddDecal: usize = 0xBF8; // int32 + pub const m_vDecalPosition: usize = 0xBFC; // Vector + pub const m_vDecalForwardAxis: usize = 0xC08; // Vector + pub const m_flDecalHealBloodRate: usize = 0xC14; // float32 + pub const m_flDecalHealHeightRate: usize = 0xC18; // float32 + pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0xC20; // C_NetworkUtlVectorBase> + pub const m_vecViewOffset: usize = 0xC38; // CNetworkViewOffsetVector + pub const m_pClientAlphaProperty: usize = 0xC68; // CClientAlphaProperty* + pub const m_ClientOverrideTint: usize = 0xC70; // Color + pub const m_bUseClientOverrideTint: usize = 0xC74; // bool } // Parent: C_BaseTrigger - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_source (string_t) // NetworkVarNames: m_destination (string_t) pub mod C_FootstepControl { - pub const m_source: usize = 0xCD0; // CUtlSymbolLarge - pub const m_destination: usize = 0xCD8; // CUtlSymbolLarge + pub const m_source: usize = 0xCB8; // CUtlSymbolLarge + pub const m_destination: usize = 0xCC0; // CUtlSymbolLarge } // Parent: C_BaseClientUIEntity - // Field count: 13 + // Fields count: 13 // // Metadata: // NetworkVarNames: m_bIgnoreInput (bool) @@ -509,32 +510,32 @@ pub mod cs2_dumper { // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) // NetworkVarNames: m_vecCSSClasses (string_t) pub mod C_PointClientUIHUD { - pub const m_bCheckCSSClasses: usize = 0xD00; // bool - pub const m_bIgnoreInput: usize = 0xE80; // bool - pub const m_flWidth: usize = 0xE84; // float32 - pub const m_flHeight: usize = 0xE88; // float32 - pub const m_flDPI: usize = 0xE8C; // float32 - pub const m_flInteractDistance: usize = 0xE90; // float32 - pub const m_flDepthOffset: usize = 0xE94; // float32 - pub const m_unOwnerContext: usize = 0xE98; // uint32 - pub const m_unHorizontalAlign: usize = 0xE9C; // uint32 - pub const m_unVerticalAlign: usize = 0xEA0; // uint32 - pub const m_unOrientation: usize = 0xEA4; // uint32 - pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0xEA8; // bool - pub const m_vecCSSClasses: usize = 0xEB0; // C_NetworkUtlVectorBase + pub const m_bCheckCSSClasses: usize = 0xCE8; // bool + pub const m_bIgnoreInput: usize = 0xE68; // bool + pub const m_flWidth: usize = 0xE6C; // float32 + pub const m_flHeight: usize = 0xE70; // float32 + pub const m_flDPI: usize = 0xE74; // float32 + pub const m_flInteractDistance: usize = 0xE78; // float32 + pub const m_flDepthOffset: usize = 0xE7C; // float32 + pub const m_unOwnerContext: usize = 0xE80; // uint32 + pub const m_unHorizontalAlign: usize = 0xE84; // uint32 + pub const m_unVerticalAlign: usize = 0xE88; // uint32 + pub const m_unOrientation: usize = 0xE8C; // uint32 + pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0xE90; // bool + pub const m_vecCSSClasses: usize = 0xE98; // C_NetworkUtlVectorBase } // Parent: C_BaseModelEntity - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_flLightScale (float32) // NetworkVarNames: m_Radius (float32) pub mod C_SpotlightEnd { - pub const m_flLightScale: usize = 0xCC8; // float32 - pub const m_Radius: usize = 0xCCC; // float32 + pub const m_flLightScale: usize = 0xCB0; // float32 + pub const m_Radius: usize = 0xCB4; // float32 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) @@ -550,7 +551,7 @@ pub mod cs2_dumper { pub const m_bSetBonus: usize = 0x40; // bool } // Parent: C_BaseEntity - // Field count: 25 + // Fields count: 26 // // Metadata: // NetworkVarNames: m_FOV (float) @@ -568,6 +569,7 @@ pub mod cs2_dumper { // NetworkVarNames: m_flZFar (float) // NetworkVarNames: m_flZNear (float) // NetworkVarNames: m_bCanHLTVUse (bool) + // NetworkVarNames: m_bAlignWithParent (bool) // NetworkVarNames: m_bDofEnabled (bool) // NetworkVarNames: m_flDofNearBlurry (float) // NetworkVarNames: m_flDofNearCrisp (float) @@ -575,34 +577,35 @@ pub mod cs2_dumper { // NetworkVarNames: m_flDofFarBlurry (float) // NetworkVarNames: m_flDofTiltToGround (float) pub mod C_PointCamera { - pub const m_FOV: usize = 0x548; // float32 - pub const m_Resolution: usize = 0x54C; // float32 - pub const m_bFogEnable: usize = 0x550; // bool - pub const m_FogColor: usize = 0x551; // Color - pub const m_flFogStart: usize = 0x558; // float32 - pub const m_flFogEnd: usize = 0x55C; // float32 - pub const m_flFogMaxDensity: usize = 0x560; // float32 - pub const m_bActive: usize = 0x564; // bool - pub const m_bUseScreenAspectRatio: usize = 0x565; // bool - pub const m_flAspectRatio: usize = 0x568; // float32 - pub const m_bNoSky: usize = 0x56C; // bool - pub const m_fBrightness: usize = 0x570; // float32 - pub const m_flZFar: usize = 0x574; // float32 - pub const m_flZNear: usize = 0x578; // float32 - pub const m_bCanHLTVUse: usize = 0x57C; // bool - pub const m_bDofEnabled: usize = 0x57D; // bool - pub const m_flDofNearBlurry: usize = 0x580; // float32 - pub const m_flDofNearCrisp: usize = 0x584; // float32 - pub const m_flDofFarCrisp: usize = 0x588; // float32 - pub const m_flDofFarBlurry: usize = 0x58C; // float32 - pub const m_flDofTiltToGround: usize = 0x590; // float32 - pub const m_TargetFOV: usize = 0x594; // float32 - pub const m_DegreesPerSecond: usize = 0x598; // float32 - pub const m_bIsOn: usize = 0x59C; // bool - pub const m_pNext: usize = 0x5A0; // C_PointCamera* + pub const m_FOV: usize = 0x6EC; // float32 + pub const m_Resolution: usize = 0x6F0; // float32 + pub const m_bFogEnable: usize = 0x6F4; // bool + pub const m_FogColor: usize = 0x6F5; // Color + pub const m_flFogStart: usize = 0x6FC; // float32 + pub const m_flFogEnd: usize = 0x700; // float32 + pub const m_flFogMaxDensity: usize = 0x704; // float32 + pub const m_bActive: usize = 0x708; // bool + pub const m_bUseScreenAspectRatio: usize = 0x709; // bool + pub const m_flAspectRatio: usize = 0x70C; // float32 + pub const m_bNoSky: usize = 0x710; // bool + pub const m_fBrightness: usize = 0x714; // float32 + pub const m_flZFar: usize = 0x718; // float32 + pub const m_flZNear: usize = 0x71C; // float32 + pub const m_bCanHLTVUse: usize = 0x720; // bool + pub const m_bAlignWithParent: usize = 0x721; // bool + pub const m_bDofEnabled: usize = 0x722; // bool + pub const m_flDofNearBlurry: usize = 0x724; // float32 + pub const m_flDofNearCrisp: usize = 0x728; // float32 + pub const m_flDofFarCrisp: usize = 0x72C; // float32 + pub const m_flDofFarBlurry: usize = 0x730; // float32 + pub const m_flDofTiltToGround: usize = 0x734; // float32 + pub const m_TargetFOV: usize = 0x738; // float32 + pub const m_DegreesPerSecond: usize = 0x73C; // float32 + pub const m_bIsOn: usize = 0x740; // bool + pub const m_pNext: usize = 0x748; // C_PointCamera* } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -610,67 +613,69 @@ pub mod cs2_dumper { pub mod CCSPointScriptExtensions_weapon_cs_base { } // Parent: C_LightEntity - // Field count: 0 + // Fields count: 0 pub mod C_LightSpotEntity { } // Parent: C_BaseEntity - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_EnvWindShared (CEnvWindShared) pub mod C_EnvWind { - pub const m_EnvWindShared: usize = 0x548; // C_EnvWindShared + pub const m_EnvWindShared: usize = 0x6F0; // C_EnvWindShared } // Parent: C_BaseEntity - // Field count: 0 + // Fields count: 0 pub mod C_GameRulesProxy { } // Parent: C_BaseFlex - // Field count: 7 + // Fields count: 6 // // Metadata: // MNetworkExcludeByUserGroup // NetworkVarNames: m_hMyWearables (CHandle) - // NetworkVarNames: m_flFieldOfView (float) pub mod C_BaseCombatCharacter { - pub const m_hMyWearables: usize = 0x1068; // C_NetworkUtlVectorBase> - pub const m_leftFootAttachment: usize = 0x1080; // AttachmentHandle_t - pub const m_rightFootAttachment: usize = 0x1081; // AttachmentHandle_t - pub const m_nWaterWakeMode: usize = 0x1084; // C_BaseCombatCharacter::WaterWakeMode_t - pub const m_flWaterWorldZ: usize = 0x1088; // float32 - pub const m_flWaterNextTraceTime: usize = 0x108C; // float32 - pub const m_flFieldOfView: usize = 0x1090; // float32 + pub const m_hMyWearables: usize = 0x10C8; // C_NetworkUtlVectorBase> + pub const m_leftFootAttachment: usize = 0x10E0; // AttachmentHandle_t + pub const m_rightFootAttachment: usize = 0x10E1; // AttachmentHandle_t + pub const m_nWaterWakeMode: usize = 0x10E4; // C_BaseCombatCharacter::WaterWakeMode_t + pub const m_flWaterWorldZ: usize = 0x10E8; // float32 + pub const m_flWaterNextTraceTime: usize = 0x10EC; // float32 } // Parent: C_BaseCSGrenadeProjectile - // Field count: 0 + // Fields count: 0 pub mod C_FlashbangProjectile { } + // Parent: CEnvSoundscape + // Fields count: 0 + pub mod CEnvSoundscapeTriggerable { + } // Parent: C_SoundEventEntity - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_flRadius (float) pub mod C_SoundEventSphereEntity { - pub const m_flRadius: usize = 0x548; // float32 + pub const m_flRadius: usize = 0x7A4; // float32 } // Parent: CPlayerPawnComponent - // Field count: 0 + // Fields count: 0 pub mod CPlayer_ViewModelServices { } // Parent: CCSGO_WingmanIntroCharacterPosition - // Field count: 0 + // Fields count: 0 pub mod CCSGO_WingmanIntroCounterTerroristPosition { } // Parent: C_DynamicProp - // Field count: 0 + // Fields count: 0 pub mod C_DynamicPropAlias_cable_dynamic { } // Parent: C_PointEntity - // Field count: 0 + // Fields count: 0 pub mod C_InfoInstructorHintHostageRescueZone { } // Parent: C_PointEntity - // Field count: 12 + // Fields count: 12 // // Metadata: // NetworkVarNames: m_bIsPlayingBack (bool) @@ -681,21 +686,21 @@ pub mod cs2_dumper { // NetworkVarNames: m_nSceneStringIndex (uint16) // NetworkVarNames: m_hActorList (CHandle) pub mod C_SceneEntity { - pub const m_bIsPlayingBack: usize = 0x550; // bool - pub const m_bPaused: usize = 0x551; // bool - pub const m_bMultiplayer: usize = 0x552; // bool - pub const m_bAutogenerated: usize = 0x553; // bool - pub const m_flForceClientTime: usize = 0x554; // float32 - pub const m_nSceneStringIndex: usize = 0x558; // uint16 - pub const m_bClientOnly: usize = 0x55A; // bool - pub const m_hOwner: usize = 0x55C; // CHandle - pub const m_hActorList: usize = 0x560; // C_NetworkUtlVectorBase> - pub const m_bWasPlaying: usize = 0x578; // bool - pub const m_QueuedEvents: usize = 0x588; // CUtlVector - pub const m_flCurrentTime: usize = 0x5A0; // float32 + pub const m_bIsPlayingBack: usize = 0x6F8; // bool + pub const m_bPaused: usize = 0x6F9; // bool + pub const m_bMultiplayer: usize = 0x6FA; // bool + pub const m_bAutogenerated: usize = 0x6FB; // bool + pub const m_flForceClientTime: usize = 0x6FC; // float32 + pub const m_nSceneStringIndex: usize = 0x700; // uint16 + pub const m_bClientOnly: usize = 0x702; // bool + pub const m_hOwner: usize = 0x704; // CHandle + pub const m_hActorList: usize = 0x708; // C_NetworkUtlVectorBase> + pub const m_bWasPlaying: usize = 0x720; // bool + pub const m_QueuedEvents: usize = 0x730; // CUtlVector + pub const m_flCurrentTime: usize = 0x748; // float32 } // Parent: CPlayerPawnComponent - // Field count: 20 + // Fields count: 20 // // Metadata: // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) @@ -730,7 +735,7 @@ pub mod cs2_dumper { pub const m_angDemoViewAngles: usize = 0x1F8; // QAngle } // Parent: C_CSWeaponBase - // Field count: 15 + // Fields count: 15 // // Metadata: // NetworkVarNames: m_bRedraw (bool) @@ -748,24 +753,24 @@ pub mod cs2_dumper { // NetworkVarNames: m_flNextHoldFrac (float) // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) pub mod C_BaseCSGrenade { - pub const m_bClientPredictDelete: usize = 0x1A70; // bool - pub const m_bRedraw: usize = 0x1A71; // bool - pub const m_bIsHeldByPlayer: usize = 0x1A72; // bool - pub const m_bPinPulled: usize = 0x1A73; // bool - pub const m_bJumpThrow: usize = 0x1A74; // bool - pub const m_bThrowAnimating: usize = 0x1A75; // bool - pub const m_fThrowTime: usize = 0x1A78; // GameTime_t - pub const m_flThrowStrength: usize = 0x1A7C; // float32 - pub const m_flThrowStrengthApproach: usize = 0x1A80; // float32 - pub const m_fDropTime: usize = 0x1A84; // GameTime_t - pub const m_fPinPullTime: usize = 0x1A88; // GameTime_t - pub const m_bJustPulledPin: usize = 0x1A8C; // bool - pub const m_nNextHoldTick: usize = 0x1A90; // GameTick_t - pub const m_flNextHoldFrac: usize = 0x1A94; // float32 - pub const m_hSwitchToWeaponAfterThrow: usize = 0x1A98; // CHandle + pub const m_bClientPredictDelete: usize = 0x29C7; // bool + pub const m_bRedraw: usize = 0x29C8; // bool + pub const m_bIsHeldByPlayer: usize = 0x29C9; // bool + pub const m_bPinPulled: usize = 0x29CA; // bool + pub const m_bJumpThrow: usize = 0x29CB; // bool + pub const m_bThrowAnimating: usize = 0x29CC; // bool + pub const m_fThrowTime: usize = 0x29D0; // GameTime_t + pub const m_flThrowStrength: usize = 0x29D4; // float32 + pub const m_flThrowStrengthApproach: usize = 0x29D8; // float32 + pub const m_fDropTime: usize = 0x29DC; // GameTime_t + pub const m_fPinPullTime: usize = 0x29E0; // GameTime_t + pub const m_bJustPulledPin: usize = 0x29E4; // bool + pub const m_nNextHoldTick: usize = 0x29E8; // GameTick_t + pub const m_flNextHoldFrac: usize = 0x29EC; // float32 + pub const m_hSwitchToWeaponAfterThrow: usize = 0x29F0; // CHandle } // Parent: C_FuncBrush - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_targetCamera (CUtlString) @@ -777,44 +782,44 @@ pub mod cs2_dumper { // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bDraw3DSkybox (bool) pub mod C_FuncMonitor { - pub const m_targetCamera: usize = 0xCC8; // CUtlString - pub const m_nResolutionEnum: usize = 0xCD0; // int32 - pub const m_bRenderShadows: usize = 0xCD4; // bool - pub const m_bUseUniqueColorTarget: usize = 0xCD5; // bool - pub const m_brushModelName: usize = 0xCD8; // CUtlString - pub const m_hTargetCamera: usize = 0xCE0; // CHandle - pub const m_bEnabled: usize = 0xCE4; // bool - pub const m_bDraw3DSkybox: usize = 0xCE5; // bool + pub const m_targetCamera: usize = 0xCB0; // CUtlString + pub const m_nResolutionEnum: usize = 0xCB8; // int32 + pub const m_bRenderShadows: usize = 0xCBC; // bool + pub const m_bUseUniqueColorTarget: usize = 0xCBD; // bool + pub const m_brushModelName: usize = 0xCC0; // CUtlString + pub const m_hTargetCamera: usize = 0xCC8; // CHandle + pub const m_bEnabled: usize = 0xCCC; // bool + pub const m_bDraw3DSkybox: usize = 0xCCD; // bool } // Parent: C_BaseTrigger - // Field count: 0 + // Fields count: 0 pub mod C_TriggerMultiple { } // Parent: None - // Field count: 1 + // Fields count: 1 pub mod C_RopeKeyframe__CPhysicsDelegate { pub const m_pKeyframe: usize = 0x8; // C_RopeKeyframe* } // Parent: CEntityComponent - // Field count: 2 + // Fields count: 2 pub mod CBodyComponent { pub const m_pSceneNode: usize = 0x8; // CGameSceneNode* - pub const __m_pChainEntity: usize = 0x20; // CNetworkVarChainer + pub const __m_pChainEntity: usize = 0x28; // CNetworkVarChainer } // Parent: C_SoundAreaEntityBase - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_flRadius (float) pub mod C_SoundAreaEntitySphere { - pub const m_flRadius: usize = 0x570; // float32 + pub const m_flRadius: usize = 0x70C; // float32 } // Parent: CPlayer_MovementServices - // Field count: 0 + // Fields count: 0 pub mod CCSObserver_MovementServices { } // Parent: C_BaseModelEntity - // Field count: 8 + // Fields count: 8 // // Metadata: // MNetworkIncludeByUserGroup @@ -830,17 +835,17 @@ pub mod cs2_dumper { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) pub mod C_LightGlow { - pub const m_nHorizontalSize: usize = 0xCC8; // uint32 - pub const m_nVerticalSize: usize = 0xCCC; // uint32 - pub const m_nMinDist: usize = 0xCD0; // uint32 - pub const m_nMaxDist: usize = 0xCD4; // uint32 - pub const m_nOuterMaxDist: usize = 0xCD8; // uint32 - pub const m_flGlowProxySize: usize = 0xCDC; // float32 - pub const m_flHDRColorScale: usize = 0xCE0; // float32 - pub const m_GlowOverlay: usize = 0xCE8; // C_LightGlowOverlay + pub const m_nHorizontalSize: usize = 0xCB0; // uint32 + pub const m_nVerticalSize: usize = 0xCB4; // uint32 + pub const m_nMinDist: usize = 0xCB8; // uint32 + pub const m_nMaxDist: usize = 0xCBC; // uint32 + pub const m_nOuterMaxDist: usize = 0xCC0; // uint32 + pub const m_flGlowProxySize: usize = 0xCC4; // float32 + pub const m_flHDRColorScale: usize = 0xCC8; // float32 + pub const m_GlowOverlay: usize = 0xCD0; // C_LightGlowOverlay } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_duration (float32) @@ -854,7 +859,7 @@ pub mod cs2_dumper { pub const m_nWorldGroupId: usize = 0x14; // WorldGroupId_t } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_hOwner (CEntityHandle) @@ -864,7 +869,7 @@ pub mod cs2_dumper { pub const m_name: usize = 0xC; // CUtlStringToken } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: nTagTick (GameTick_t) @@ -878,30 +883,30 @@ pub mod cs2_dumper { pub const flFriendlyFireDamageReductionRatio: usize = 0x3C; // float32 } // Parent: CBaseAnimGraph - // Field count: 14 + // Fields count: 14 pub mod C_ClientRagdoll { - pub const m_bFadeOut: usize = 0xED0; // bool - pub const m_bImportant: usize = 0xED1; // bool - pub const m_flEffectTime: usize = 0xED4; // GameTime_t - pub const m_gibDespawnTime: usize = 0xED8; // GameTime_t - pub const m_iCurrentFriction: usize = 0xEDC; // int32 - pub const m_iMinFriction: usize = 0xEE0; // int32 - pub const m_iMaxFriction: usize = 0xEE4; // int32 - pub const m_iFrictionAnimState: usize = 0xEE8; // int32 - pub const m_bReleaseRagdoll: usize = 0xEEC; // bool - pub const m_iEyeAttachment: usize = 0xEED; // AttachmentHandle_t - pub const m_bFadingOut: usize = 0xEEE; // bool - pub const m_flScaleEnd: usize = 0xEF0; // float32[10] - pub const m_flScaleTimeStart: usize = 0xF18; // GameTime_t[10] - pub const m_flScaleTimeEnd: usize = 0xF40; // GameTime_t[10] + pub const m_bFadeOut: usize = 0xF30; // bool + pub const m_bImportant: usize = 0xF31; // bool + pub const m_flEffectTime: usize = 0xF34; // GameTime_t + pub const m_gibDespawnTime: usize = 0xF38; // GameTime_t + pub const m_iCurrentFriction: usize = 0xF3C; // int32 + pub const m_iMinFriction: usize = 0xF40; // int32 + pub const m_iMaxFriction: usize = 0xF44; // int32 + pub const m_iFrictionAnimState: usize = 0xF48; // int32 + pub const m_bReleaseRagdoll: usize = 0xF4C; // bool + pub const m_iEyeAttachment: usize = 0xF4D; // AttachmentHandle_t + pub const m_bFadingOut: usize = 0xF4E; // bool + pub const m_flScaleEnd: usize = 0xF50; // float32[10] + pub const m_flScaleTimeStart: usize = 0xF78; // GameTime_t[10] + pub const m_flScaleTimeEnd: usize = 0xFA0; // GameTime_t[10] } // Parent: C_BaseEntity - // Field count: 1 + // Fields count: 1 pub mod C_GlobalLight { - pub const m_WindClothForceHandle: usize = 0xA10; // uint16 + pub const m_WindClothForceHandle: usize = 0xBB0; // uint16 } // Parent: C_BaseEntity - // Field count: 10 + // Fields count: 10 // // Metadata: // NetworkVarNames: m_bHostageAlive (bool) @@ -914,19 +919,19 @@ pub mod cs2_dumper { // NetworkVarNames: m_hostageRescueZ (int) // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) pub mod C_CSPlayerResource { - pub const m_bHostageAlive: usize = 0x548; // bool[12] - pub const m_isHostageFollowingSomeone: usize = 0x554; // bool[12] - pub const m_iHostageEntityIDs: usize = 0x560; // CEntityIndex[12] - pub const m_bombsiteCenterA: usize = 0x590; // Vector - pub const m_bombsiteCenterB: usize = 0x59C; // Vector - pub const m_hostageRescueX: usize = 0x5A8; // int32[4] - pub const m_hostageRescueY: usize = 0x5B8; // int32[4] - pub const m_hostageRescueZ: usize = 0x5C8; // int32[4] - pub const m_bEndMatchNextMapAllVoted: usize = 0x5D8; // bool - pub const m_foundGoalPositions: usize = 0x5D9; // bool + pub const m_bHostageAlive: usize = 0x6EC; // bool[12] + pub const m_isHostageFollowingSomeone: usize = 0x6F8; // bool[12] + pub const m_iHostageEntityIDs: usize = 0x704; // CEntityIndex[12] + pub const m_bombsiteCenterA: usize = 0x734; // Vector + pub const m_bombsiteCenterB: usize = 0x740; // Vector + pub const m_hostageRescueX: usize = 0x74C; // int32[4] + pub const m_hostageRescueY: usize = 0x75C; // int32[4] + pub const m_hostageRescueZ: usize = 0x76C; // int32[4] + pub const m_bEndMatchNextMapAllVoted: usize = 0x77C; // bool + pub const m_foundGoalPositions: usize = 0x77D; // bool } // Parent: CGameSceneNode - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_modelState (CModelState) @@ -936,32 +941,32 @@ pub mod cs2_dumper { // NetworkVarNames: m_nHitboxSet (uint8) pub mod CSkeletonInstance { pub const m_modelState: usize = 0x170; // CModelState - pub const m_bIsAnimationEnabled: usize = 0x3A0; // bool - pub const m_bUseParentRenderBounds: usize = 0x3A1; // bool - pub const m_bDisableSolidCollisionsForHierarchy: usize = 0x3A2; // bool + pub const m_bIsAnimationEnabled: usize = 0x3B0; // bool + pub const m_bUseParentRenderBounds: usize = 0x3B1; // bool + pub const m_bDisableSolidCollisionsForHierarchy: usize = 0x3B2; // bool pub const m_bDirtyMotionType: usize = 0x0; // bitfield:1 pub const m_bIsGeneratingLatchedParentSpaceState: usize = 0x0; // bitfield:1 - pub const m_materialGroup: usize = 0x3A4; // CUtlStringToken - pub const m_nHitboxSet: usize = 0x3A8; // uint8 + pub const m_materialGroup: usize = 0x3B4; // CUtlStringToken + pub const m_nHitboxSet: usize = 0x3B8; // uint8 } // Parent: CBodyComponentSkeletonInstance - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_animationController (CBaseAnimGraphController) pub mod CBodyComponentBaseAnimGraph { - pub const m_animationController: usize = 0x460; // CBaseAnimGraphController + pub const m_animationController: usize = 0x4B0; // CBaseAnimGraphController } // Parent: CBodyComponent - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_sceneNode (CGameSceneNode) pub mod CBodyComponentPoint { - pub const m_sceneNode: usize = 0x50; // CGameSceneNode + pub const m_sceneNode: usize = 0x60; // CGameSceneNode } // Parent: C_BaseCSGrenadeProjectile - // Field count: 8 + // Fields count: 10 // // Metadata: // NetworkVarNames: m_nSmokeEffectTickBegin (int) @@ -969,39 +974,43 @@ pub mod cs2_dumper { // NetworkVarNames: m_nRandomSeed (int) // NetworkVarNames: m_vSmokeColor (Vector) // NetworkVarNames: m_vSmokeDetonationPos (Vector) - // NetworkVarNames: m_VoxelFrameData (CUtlVector) + // NetworkVarNames: m_VoxelFrameData (uint8) + // NetworkVarNames: m_nVoxelFrameDataSize (int) + // NetworkVarNames: m_nVoxelUpdate (int) pub mod C_SmokeGrenadeProjectile { - pub const m_nSmokeEffectTickBegin: usize = 0x1158; // int32 - pub const m_bDidSmokeEffect: usize = 0x115C; // bool - pub const m_nRandomSeed: usize = 0x1160; // int32 - pub const m_vSmokeColor: usize = 0x1164; // Vector - pub const m_vSmokeDetonationPos: usize = 0x1170; // Vector - pub const m_VoxelFrameData: usize = 0x1180; // CUtlVector - pub const m_bSmokeVolumeDataReceived: usize = 0x1198; // bool - pub const m_bSmokeEffectSpawned: usize = 0x1199; // bool + pub const m_nSmokeEffectTickBegin: usize = 0x11B0; // int32 + pub const m_bDidSmokeEffect: usize = 0x11B4; // bool + pub const m_nRandomSeed: usize = 0x11B8; // int32 + pub const m_vSmokeColor: usize = 0x11BC; // Vector + pub const m_vSmokeDetonationPos: usize = 0x11C8; // Vector + pub const m_VoxelFrameData: usize = 0x11D8; // C_NetworkUtlVectorBase + pub const m_nVoxelFrameDataSize: usize = 0x11F0; // int32 + pub const m_nVoxelUpdate: usize = 0x11F4; // int32 + pub const m_bSmokeVolumeDataReceived: usize = 0x11F8; // bool + pub const m_bSmokeEffectSpawned: usize = 0x11F9; // bool } // Parent: C_SoundEventEntity - // Field count: 0 + // Fields count: 0 pub mod C_SoundEventEntityAlias_snd_event_point { } // Parent: C_BaseEntity - // Field count: 8 + // Fields count: 8 pub mod C_CSGO_MapPreviewCameraPath { - pub const m_flZFar: usize = 0x548; // float32 - pub const m_flZNear: usize = 0x54C; // float32 - pub const m_bLoop: usize = 0x550; // bool - pub const m_bVerticalFOV: usize = 0x551; // bool - pub const m_bConstantSpeed: usize = 0x552; // bool - pub const m_flDuration: usize = 0x554; // float32 - pub const m_flPathLength: usize = 0x598; // float32 - pub const m_flPathDuration: usize = 0x59C; // float32 + pub const m_flZFar: usize = 0x6EC; // float32 + pub const m_flZNear: usize = 0x6F0; // float32 + pub const m_bLoop: usize = 0x6F4; // bool + pub const m_bVerticalFOV: usize = 0x6F5; // bool + pub const m_bConstantSpeed: usize = 0x6F6; // bool + pub const m_flDuration: usize = 0x6F8; // float32 + pub const m_flPathLength: usize = 0x740; // float32 + pub const m_flPathDuration: usize = 0x744; // float32 } // Parent: CCSGO_WingmanIntroCharacterPosition - // Field count: 0 + // Fields count: 0 pub mod CCSGO_WingmanIntroTerroristPosition { } // Parent: C_BaseModelEntity - // Field count: 24 + // Fields count: 24 // // Metadata: // NetworkVarNames: m_firePositions (Vector) @@ -1014,41 +1023,41 @@ pub mod cs2_dumper { // NetworkVarNames: m_bInPostEffectTime (bool) // NetworkVarNames: m_nFireEffectTickBegin (int) pub mod C_Inferno { - pub const m_nfxFireDamageEffect: usize = 0xD08; // ParticleIndex_t - pub const m_hInfernoPointsSnapshot: usize = 0xD10; // CStrongHandle - pub const m_hInfernoFillerPointsSnapshot: usize = 0xD18; // CStrongHandle - pub const m_hInfernoOutlinePointsSnapshot: usize = 0xD20; // CStrongHandle - pub const m_hInfernoClimbingOutlinePointsSnapshot: usize = 0xD28; // CStrongHandle - pub const m_hInfernoDecalsSnapshot: usize = 0xD30; // CStrongHandle - pub const m_firePositions: usize = 0xD38; // Vector[64] - pub const m_fireParentPositions: usize = 0x1038; // Vector[64] - pub const m_bFireIsBurning: usize = 0x1338; // bool[64] - pub const m_BurnNormal: usize = 0x1378; // Vector[64] - pub const m_fireCount: usize = 0x1678; // int32 - pub const m_nInfernoType: usize = 0x167C; // int32 - pub const m_nFireLifetime: usize = 0x1680; // float32 - pub const m_bInPostEffectTime: usize = 0x1684; // bool - pub const m_lastFireCount: usize = 0x1688; // int32 - pub const m_nFireEffectTickBegin: usize = 0x168C; // int32 - pub const m_drawableCount: usize = 0x8290; // int32 - pub const m_blosCheck: usize = 0x8294; // bool - pub const m_nlosperiod: usize = 0x8298; // int32 - pub const m_maxFireHalfWidth: usize = 0x829C; // float32 - pub const m_maxFireHeight: usize = 0x82A0; // float32 - pub const m_minBounds: usize = 0x82A4; // Vector - pub const m_maxBounds: usize = 0x82B0; // Vector - pub const m_flLastGrassBurnThink: usize = 0x82BC; // float32 + pub const m_nfxFireDamageEffect: usize = 0xCF0; // ParticleIndex_t + pub const m_hInfernoPointsSnapshot: usize = 0xCF8; // CStrongHandle + pub const m_hInfernoFillerPointsSnapshot: usize = 0xD00; // CStrongHandle + pub const m_hInfernoOutlinePointsSnapshot: usize = 0xD08; // CStrongHandle + pub const m_hInfernoClimbingOutlinePointsSnapshot: usize = 0xD10; // CStrongHandle + pub const m_hInfernoDecalsSnapshot: usize = 0xD18; // CStrongHandle + pub const m_firePositions: usize = 0xD20; // Vector[64] + pub const m_fireParentPositions: usize = 0x1020; // Vector[64] + pub const m_bFireIsBurning: usize = 0x1320; // bool[64] + pub const m_BurnNormal: usize = 0x1360; // Vector[64] + pub const m_fireCount: usize = 0x1660; // int32 + pub const m_nInfernoType: usize = 0x1664; // int32 + pub const m_nFireLifetime: usize = 0x1668; // float32 + pub const m_bInPostEffectTime: usize = 0x166C; // bool + pub const m_lastFireCount: usize = 0x1670; // int32 + pub const m_nFireEffectTickBegin: usize = 0x1674; // int32 + pub const m_drawableCount: usize = 0x8280; // int32 + pub const m_blosCheck: usize = 0x8284; // bool + pub const m_nlosperiod: usize = 0x8288; // int32 + pub const m_maxFireHalfWidth: usize = 0x828C; // float32 + pub const m_maxFireHeight: usize = 0x8290; // float32 + pub const m_minBounds: usize = 0x8294; // Vector + pub const m_maxBounds: usize = 0x82A0; // Vector + pub const m_flLastGrassBurnThink: usize = 0x82AC; // float32 } // Parent: CBaseAnimGraph - // Field count: 0 + // Fields count: 0 pub mod C_HostageCarriableProp { } // Parent: C_CSGO_TeamPreviewCamera - // Field count: 0 + // Fields count: 0 pub mod C_CSGO_TerroristWingmanIntroCamera { } // Parent: C_BaseEntity - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_hPlayer (CHandle) @@ -1057,18 +1066,18 @@ pub mod cs2_dumper { // NetworkVarNames: m_bUrgent (bool) // NetworkVarNames: m_szPlaceName (char) pub mod C_PlayerPing { - pub const m_hPlayer: usize = 0x578; // CHandle - pub const m_hPingedEntity: usize = 0x57C; // CHandle - pub const m_iType: usize = 0x580; // int32 - pub const m_bUrgent: usize = 0x584; // bool - pub const m_szPlaceName: usize = 0x585; // char[18] + pub const m_hPlayer: usize = 0x720; // CHandle + pub const m_hPingedEntity: usize = 0x724; // CHandle + pub const m_iType: usize = 0x728; // int32 + pub const m_bUrgent: usize = 0x72C; // bool + pub const m_szPlaceName: usize = 0x72D; // char[18] } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod C_WeaponMP7 { } // Parent: C_Team - // Field count: 10 + // Fields count: 10 // // Metadata: // NetworkVarNames: m_szTeamMatchStat (char) @@ -1082,41 +1091,41 @@ pub mod cs2_dumper { // NetworkVarNames: m_szTeamFlagImage (char) // NetworkVarNames: m_szTeamLogoImage (char) pub mod C_CSTeam { - pub const m_szTeamMatchStat: usize = 0x600; // char[512] - pub const m_numMapVictories: usize = 0x800; // int32 - pub const m_bSurrendered: usize = 0x804; // bool - pub const m_scoreFirstHalf: usize = 0x808; // int32 - pub const m_scoreSecondHalf: usize = 0x80C; // int32 - pub const m_scoreOvertime: usize = 0x810; // int32 - pub const m_szClanTeamname: usize = 0x814; // char[129] - pub const m_iClanID: usize = 0x898; // uint32 - pub const m_szTeamFlagImage: usize = 0x89C; // char[8] - pub const m_szTeamLogoImage: usize = 0x8A4; // char[8] + pub const m_szTeamMatchStat: usize = 0x7A5; // char[512] + pub const m_numMapVictories: usize = 0x9A8; // int32 + pub const m_bSurrendered: usize = 0x9AC; // bool + pub const m_scoreFirstHalf: usize = 0x9B0; // int32 + pub const m_scoreSecondHalf: usize = 0x9B4; // int32 + pub const m_scoreOvertime: usize = 0x9B8; // int32 + pub const m_szClanTeamname: usize = 0x9BC; // char[129] + pub const m_iClanID: usize = 0xA40; // uint32 + pub const m_szTeamFlagImage: usize = 0xA44; // char[8] + pub const m_szTeamLogoImage: usize = 0xA4C; // char[8] } // Parent: C_BaseEntity - // Field count: 10 + // Fields count: 10 pub mod C_CSGO_MapPreviewCameraPathNode { - pub const m_szParentPathUniqueID: usize = 0x548; // CUtlSymbolLarge - pub const m_nPathIndex: usize = 0x550; // int32 - pub const m_vInTangentLocal: usize = 0x554; // Vector - pub const m_vOutTangentLocal: usize = 0x560; // Vector - pub const m_flFOV: usize = 0x56C; // float32 - pub const m_flCameraSpeed: usize = 0x570; // float32 - pub const m_flEaseIn: usize = 0x574; // float32 - pub const m_flEaseOut: usize = 0x578; // float32 - pub const m_vInTangentWorld: usize = 0x57C; // Vector - pub const m_vOutTangentWorld: usize = 0x588; // Vector + pub const m_szParentPathUniqueID: usize = 0x6F0; // CUtlSymbolLarge + pub const m_nPathIndex: usize = 0x6F8; // int32 + pub const m_vInTangentLocal: usize = 0x6FC; // Vector + pub const m_vOutTangentLocal: usize = 0x708; // Vector + pub const m_flFOV: usize = 0x714; // float32 + pub const m_flCameraSpeed: usize = 0x718; // float32 + pub const m_flEaseIn: usize = 0x71C; // float32 + pub const m_flEaseOut: usize = 0x720; // float32 + pub const m_vInTangentWorld: usize = 0x724; // Vector + pub const m_vOutTangentWorld: usize = 0x730; // Vector } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod C_WeaponMag7 { } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod C_DEagle { } // Parent: C_CSPlayerPawnBase - // Field count: 103 + // Fields count: 104 // // Metadata: // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) @@ -1200,112 +1209,113 @@ pub mod cs2_dumper { // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) // NetworkVarNames: m_PredictedDamageTags (PredictedDamageTag_t) pub mod C_CSPlayerPawn { - pub const m_pBulletServices: usize = 0x1468; // CCSPlayer_BulletServices* - pub const m_pHostageServices: usize = 0x1470; // CCSPlayer_HostageServices* - pub const m_pBuyServices: usize = 0x1478; // CCSPlayer_BuyServices* - pub const m_pGlowServices: usize = 0x1480; // CCSPlayer_GlowServices* - pub const m_pActionTrackingServices: usize = 0x1488; // CCSPlayer_ActionTrackingServices* - pub const m_flHealthShotBoostExpirationTime: usize = 0x1490; // GameTime_t - pub const m_flLastFiredWeaponTime: usize = 0x1494; // GameTime_t - pub const m_bHasFemaleVoice: usize = 0x1498; // bool - pub const m_flLandingTimeSeconds: usize = 0x149C; // float32 - pub const m_flOldFallVelocity: usize = 0x14A0; // float32 - pub const m_szLastPlaceName: usize = 0x14A4; // char[18] - pub const m_bPrevDefuser: usize = 0x14B6; // bool - pub const m_bPrevHelmet: usize = 0x14B7; // bool - pub const m_nPrevArmorVal: usize = 0x14B8; // int32 - pub const m_nPrevGrenadeAmmoCount: usize = 0x14BC; // int32 - pub const m_unPreviousWeaponHash: usize = 0x14C0; // uint32 - pub const m_unWeaponHash: usize = 0x14C4; // uint32 - pub const m_bInBuyZone: usize = 0x14C8; // bool - pub const m_bPreviouslyInBuyZone: usize = 0x14C9; // bool - pub const m_aimPunchAngle: usize = 0x14CC; // QAngle - pub const m_aimPunchAngleVel: usize = 0x14D8; // QAngle - pub const m_aimPunchTickBase: usize = 0x14E4; // int32 - pub const m_aimPunchTickFraction: usize = 0x14E8; // float32 - pub const m_aimPunchCache: usize = 0x14F0; // CUtlVector - pub const m_bInLanding: usize = 0x1510; // bool - pub const m_flLandingStartTime: usize = 0x1514; // float32 - pub const m_bInHostageRescueZone: usize = 0x1518; // bool - pub const m_bInBombZone: usize = 0x1519; // bool - pub const m_bIsBuyMenuOpen: usize = 0x151A; // bool - pub const m_flTimeOfLastInjury: usize = 0x151C; // GameTime_t - pub const m_flNextSprayDecalTime: usize = 0x1520; // GameTime_t - pub const m_iRetakesOffering: usize = 0x1650; // int32 - pub const m_iRetakesOfferingCard: usize = 0x1654; // int32 - pub const m_bRetakesHasDefuseKit: usize = 0x1658; // bool - pub const m_bRetakesMVPLastRound: usize = 0x1659; // bool - pub const m_iRetakesMVPBoostItem: usize = 0x165C; // int32 - pub const m_RetakesMVPBoostExtraUtility: usize = 0x1660; // loadout_slot_t - pub const m_bNeedToReApplyGloves: usize = 0x1680; // bool - pub const m_EconGloves: usize = 0x1688; // C_EconItemView - pub const m_nEconGlovesChanged: usize = 0x1AD0; // uint8 - pub const m_bMustSyncRagdollState: usize = 0x1AD1; // bool - pub const m_nRagdollDamageBone: usize = 0x1AD4; // int32 - pub const m_vRagdollDamageForce: usize = 0x1AD8; // Vector - pub const m_vRagdollDamagePosition: usize = 0x1AE4; // Vector - pub const m_szRagdollDamageWeaponName: usize = 0x1AF0; // char[64] - pub const m_bRagdollDamageHeadshot: usize = 0x1B30; // bool - pub const m_vRagdollServerOrigin: usize = 0x1B34; // Vector - pub const m_bLastHeadBoneTransformIsValid: usize = 0x2148; // bool - pub const m_lastLandTime: usize = 0x214C; // GameTime_t - pub const m_bOnGroundLastTick: usize = 0x2150; // bool - pub const m_qDeathEyeAngles: usize = 0x216C; // QAngle - pub const m_bSkipOneHeadConstraintUpdate: usize = 0x2178; // bool - pub const m_bLeftHanded: usize = 0x2179; // bool - pub const m_fSwitchedHandednessTime: usize = 0x217C; // GameTime_t - pub const m_flViewmodelOffsetX: usize = 0x2180; // float32 - pub const m_flViewmodelOffsetY: usize = 0x2184; // float32 - pub const m_flViewmodelOffsetZ: usize = 0x2188; // float32 - pub const m_flViewmodelFOV: usize = 0x218C; // float32 - pub const m_vecPlayerPatchEconIndices: usize = 0x2190; // uint32[5] - pub const m_GunGameImmunityColor: usize = 0x21C8; // Color - pub const m_vecBulletHitModels: usize = 0x2218; // CUtlVector - pub const m_bIsWalking: usize = 0x2230; // bool - pub const m_thirdPersonHeading: usize = 0x2238; // QAngle - pub const m_flSlopeDropOffset: usize = 0x2250; // float32 - pub const m_flSlopeDropHeight: usize = 0x2260; // float32 - pub const m_vHeadConstraintOffset: usize = 0x2270; // Vector - pub const m_entitySpottedState: usize = 0x2288; // EntitySpottedState_t - pub const m_bIsScoped: usize = 0x22A0; // bool - pub const m_bResumeZoom: usize = 0x22A1; // bool - pub const m_bIsDefusing: usize = 0x22A2; // bool - pub const m_bIsGrabbingHostage: usize = 0x22A3; // bool - pub const m_iBlockingUseActionInProgress: usize = 0x22A4; // CSPlayerBlockingUseAction_t - pub const m_flEmitSoundTime: usize = 0x22A8; // GameTime_t - pub const m_bInNoDefuseArea: usize = 0x22AC; // bool - pub const m_nWhichBombZone: usize = 0x22B0; // int32 - pub const m_iShotsFired: usize = 0x22B4; // int32 - pub const m_flFlinchStack: usize = 0x22B8; // float32 - pub const m_flVelocityModifier: usize = 0x22BC; // float32 - pub const m_flHitHeading: usize = 0x22C0; // float32 - pub const m_nHitBodyPart: usize = 0x22C4; // int32 - pub const m_bWaitForNoAttack: usize = 0x22C8; // bool - pub const m_ignoreLadderJumpTime: usize = 0x22CC; // float32 - pub const m_bKilledByHeadshot: usize = 0x22D1; // bool - pub const m_ArmorValue: usize = 0x22D4; // int32 - pub const m_unCurrentEquipmentValue: usize = 0x22D8; // uint16 - pub const m_unRoundStartEquipmentValue: usize = 0x22DA; // uint16 - pub const m_unFreezetimeEndEquipmentValue: usize = 0x22DC; // uint16 - pub const m_nLastKillerIndex: usize = 0x22E0; // CEntityIndex - pub const m_bOldIsScoped: usize = 0x22E4; // bool - pub const m_bHasDeathInfo: usize = 0x22E5; // bool - pub const m_flDeathInfoTime: usize = 0x22E8; // float32 - pub const m_vecDeathInfoOrigin: usize = 0x22EC; // Vector - pub const m_grenadeParameterStashTime: usize = 0x22F8; // GameTime_t - pub const m_bGrenadeParametersStashed: usize = 0x22FC; // bool - pub const m_angStashedShootAngles: usize = 0x2300; // QAngle - pub const m_vecStashedGrenadeThrowPosition: usize = 0x230C; // Vector - pub const m_vecStashedVelocity: usize = 0x2318; // Vector - pub const m_angShootAngleHistory: usize = 0x2324; // QAngle[2] - pub const m_vecThrowPositionHistory: usize = 0x233C; // Vector[2] - pub const m_vecVelocityHistory: usize = 0x2354; // Vector[2] - pub const m_PredictedDamageTags: usize = 0x2370; // C_UtlVectorEmbeddedNetworkVar - pub const m_nPrevHighestReceivedDamageTagTick: usize = 0x23C0; // GameTick_t - pub const m_nHighestAppliedDamageTagTick: usize = 0x23C4; // int32 + pub const m_pBulletServices: usize = 0x14C0; // CCSPlayer_BulletServices* + pub const m_pHostageServices: usize = 0x14C8; // CCSPlayer_HostageServices* + pub const m_pBuyServices: usize = 0x14D0; // CCSPlayer_BuyServices* + pub const m_pGlowServices: usize = 0x14D8; // CCSPlayer_GlowServices* + pub const m_pActionTrackingServices: usize = 0x14E0; // CCSPlayer_ActionTrackingServices* + pub const m_pDamageReactServices: usize = 0x14E8; // CCSPlayer_DamageReactServices* + pub const m_flHealthShotBoostExpirationTime: usize = 0x14F0; // GameTime_t + pub const m_flLastFiredWeaponTime: usize = 0x14F4; // GameTime_t + pub const m_bHasFemaleVoice: usize = 0x14F8; // bool + pub const m_flLandingTimeSeconds: usize = 0x14FC; // float32 + pub const m_flOldFallVelocity: usize = 0x1500; // float32 + pub const m_szLastPlaceName: usize = 0x1504; // char[18] + pub const m_bPrevDefuser: usize = 0x1516; // bool + pub const m_bPrevHelmet: usize = 0x1517; // bool + pub const m_nPrevArmorVal: usize = 0x1518; // int32 + pub const m_nPrevGrenadeAmmoCount: usize = 0x151C; // int32 + pub const m_unPreviousWeaponHash: usize = 0x1520; // uint32 + pub const m_unWeaponHash: usize = 0x1524; // uint32 + pub const m_bInBuyZone: usize = 0x1528; // bool + pub const m_bPreviouslyInBuyZone: usize = 0x1529; // bool + pub const m_aimPunchAngle: usize = 0x152C; // QAngle + pub const m_aimPunchAngleVel: usize = 0x1538; // QAngle + pub const m_aimPunchTickBase: usize = 0x1544; // int32 + pub const m_aimPunchTickFraction: usize = 0x1548; // float32 + pub const m_aimPunchCache: usize = 0x1550; // CUtlVector + pub const m_bInLanding: usize = 0x1570; // bool + pub const m_flLandingStartTime: usize = 0x1574; // float32 + pub const m_bInHostageRescueZone: usize = 0x1578; // bool + pub const m_bInBombZone: usize = 0x1579; // bool + pub const m_bIsBuyMenuOpen: usize = 0x157A; // bool + pub const m_flTimeOfLastInjury: usize = 0x157C; // GameTime_t + pub const m_flNextSprayDecalTime: usize = 0x1580; // GameTime_t + pub const m_iRetakesOffering: usize = 0x16D8; // int32 + pub const m_iRetakesOfferingCard: usize = 0x16DC; // int32 + pub const m_bRetakesHasDefuseKit: usize = 0x16E0; // bool + pub const m_bRetakesMVPLastRound: usize = 0x16E1; // bool + pub const m_iRetakesMVPBoostItem: usize = 0x16E4; // int32 + pub const m_RetakesMVPBoostExtraUtility: usize = 0x16E8; // loadout_slot_t + pub const m_bNeedToReApplyGloves: usize = 0x1708; // bool + pub const m_EconGloves: usize = 0x1710; // C_EconItemView + pub const m_nEconGlovesChanged: usize = 0x2A60; // uint8 + pub const m_bMustSyncRagdollState: usize = 0x2A61; // bool + pub const m_nRagdollDamageBone: usize = 0x2A64; // int32 + pub const m_vRagdollDamageForce: usize = 0x2A68; // Vector + pub const m_vRagdollDamagePosition: usize = 0x2A74; // Vector + pub const m_szRagdollDamageWeaponName: usize = 0x2A80; // char[64] + pub const m_bRagdollDamageHeadshot: usize = 0x2AC0; // bool + pub const m_vRagdollServerOrigin: usize = 0x2AC4; // Vector + pub const m_bLastHeadBoneTransformIsValid: usize = 0x3140; // bool + pub const m_lastLandTime: usize = 0x3144; // GameTime_t + pub const m_bOnGroundLastTick: usize = 0x3148; // bool + pub const m_qDeathEyeAngles: usize = 0x3164; // QAngle + pub const m_bSkipOneHeadConstraintUpdate: usize = 0x3170; // bool + pub const m_bLeftHanded: usize = 0x3171; // bool + pub const m_fSwitchedHandednessTime: usize = 0x3174; // GameTime_t + pub const m_flViewmodelOffsetX: usize = 0x3178; // float32 + pub const m_flViewmodelOffsetY: usize = 0x317C; // float32 + pub const m_flViewmodelOffsetZ: usize = 0x3180; // float32 + pub const m_flViewmodelFOV: usize = 0x3184; // float32 + pub const m_vecPlayerPatchEconIndices: usize = 0x3188; // uint32[5] + pub const m_GunGameImmunityColor: usize = 0x31C0; // Color + pub const m_vecBulletHitModels: usize = 0x3210; // CUtlVector + pub const m_bIsWalking: usize = 0x3228; // bool + pub const m_thirdPersonHeading: usize = 0x3230; // QAngle + pub const m_flSlopeDropOffset: usize = 0x3248; // float32 + pub const m_flSlopeDropHeight: usize = 0x3258; // float32 + pub const m_vHeadConstraintOffset: usize = 0x3268; // Vector + pub const m_entitySpottedState: usize = 0x3280; // EntitySpottedState_t + pub const m_bIsScoped: usize = 0x3298; // bool + pub const m_bResumeZoom: usize = 0x3299; // bool + pub const m_bIsDefusing: usize = 0x329A; // bool + pub const m_bIsGrabbingHostage: usize = 0x329B; // bool + pub const m_iBlockingUseActionInProgress: usize = 0x329C; // CSPlayerBlockingUseAction_t + pub const m_flEmitSoundTime: usize = 0x32A0; // GameTime_t + pub const m_bInNoDefuseArea: usize = 0x32A4; // bool + pub const m_nWhichBombZone: usize = 0x32A8; // int32 + pub const m_iShotsFired: usize = 0x32AC; // int32 + pub const m_flFlinchStack: usize = 0x32B0; // float32 + pub const m_flVelocityModifier: usize = 0x32B4; // float32 + pub const m_flHitHeading: usize = 0x32B8; // float32 + pub const m_nHitBodyPart: usize = 0x32BC; // int32 + pub const m_bWaitForNoAttack: usize = 0x32C0; // bool + pub const m_ignoreLadderJumpTime: usize = 0x32C4; // float32 + pub const m_bKilledByHeadshot: usize = 0x32C9; // bool + pub const m_ArmorValue: usize = 0x32CC; // int32 + pub const m_unCurrentEquipmentValue: usize = 0x32D0; // uint16 + pub const m_unRoundStartEquipmentValue: usize = 0x32D2; // uint16 + pub const m_unFreezetimeEndEquipmentValue: usize = 0x32D4; // uint16 + pub const m_nLastKillerIndex: usize = 0x32D8; // CEntityIndex + pub const m_bOldIsScoped: usize = 0x32DC; // bool + pub const m_bHasDeathInfo: usize = 0x32DD; // bool + pub const m_flDeathInfoTime: usize = 0x32E0; // float32 + pub const m_vecDeathInfoOrigin: usize = 0x32E4; // Vector + pub const m_grenadeParameterStashTime: usize = 0x32F0; // GameTime_t + pub const m_bGrenadeParametersStashed: usize = 0x32F4; // bool + pub const m_angStashedShootAngles: usize = 0x32F8; // QAngle + pub const m_vecStashedGrenadeThrowPosition: usize = 0x3304; // Vector + pub const m_vecStashedVelocity: usize = 0x3310; // Vector + pub const m_angShootAngleHistory: usize = 0x331C; // QAngle[2] + pub const m_vecThrowPositionHistory: usize = 0x3334; // Vector[2] + pub const m_vecVelocityHistory: usize = 0x334C; // Vector[2] + pub const m_PredictedDamageTags: usize = 0x3368; // C_UtlVectorEmbeddedNetworkVar + pub const m_nPrevHighestReceivedDamageTagTick: usize = 0x33B8; // GameTick_t + pub const m_nHighestAppliedDamageTagTick: usize = 0x33BC; // int32 } // Parent: C_RagdollProp - // Field count: 7 + // Fields count: 7 // // Metadata: // NetworkVarNames: m_boneIndexAttached (uint32) @@ -1313,16 +1323,16 @@ pub mod cs2_dumper { // NetworkVarNames: m_attachmentPointBoneSpace (Vector) // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) pub mod C_RagdollPropAttached { - pub const m_boneIndexAttached: usize = 0xF48; // uint32 - pub const m_ragdollAttachedObjectIndex: usize = 0xF4C; // uint32 - pub const m_attachmentPointBoneSpace: usize = 0xF50; // Vector - pub const m_attachmentPointRagdollSpace: usize = 0xF5C; // Vector - pub const m_vecOffset: usize = 0xF68; // Vector - pub const m_parentTime: usize = 0xF74; // float32 - pub const m_bHasParent: usize = 0xF78; // bool + pub const m_boneIndexAttached: usize = 0xFA8; // uint32 + pub const m_ragdollAttachedObjectIndex: usize = 0xFAC; // uint32 + pub const m_attachmentPointBoneSpace: usize = 0xFB0; // Vector + pub const m_attachmentPointRagdollSpace: usize = 0xFBC; // Vector + pub const m_vecOffset: usize = 0xFC8; // Vector + pub const m_parentTime: usize = 0xFD4; // float32 + pub const m_bHasParent: usize = 0xFD8; // bool } // Parent: C_BaseGrenade - // Field count: 16 + // Fields count: 16 // // Metadata: // NetworkVarNames: m_vInitialPosition (Vector) @@ -1332,46 +1342,46 @@ pub mod cs2_dumper { // NetworkVarNames: m_nExplodeEffectTickBegin (int) // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) pub mod C_BaseCSGrenadeProjectile { - pub const m_vInitialPosition: usize = 0x10B8; // Vector - pub const m_vInitialVelocity: usize = 0x10C4; // Vector - pub const m_nBounces: usize = 0x10D0; // int32 - pub const m_nExplodeEffectIndex: usize = 0x10D8; // CStrongHandle - pub const m_nExplodeEffectTickBegin: usize = 0x10E0; // int32 - pub const m_vecExplodeEffectOrigin: usize = 0x10E4; // Vector - pub const m_flSpawnTime: usize = 0x10F0; // GameTime_t - pub const vecLastTrailLinePos: usize = 0x10F4; // Vector - pub const flNextTrailLineTime: usize = 0x1100; // GameTime_t - pub const m_bExplodeEffectBegan: usize = 0x1104; // bool - pub const m_bCanCreateGrenadeTrail: usize = 0x1105; // bool - pub const m_nSnapshotTrajectoryEffectIndex: usize = 0x1108; // ParticleIndex_t - pub const m_hSnapshotTrajectoryParticleSnapshot: usize = 0x1110; // CStrongHandle - pub const m_arrTrajectoryTrailPoints: usize = 0x1118; // CUtlVector - pub const m_arrTrajectoryTrailPointCreationTimes: usize = 0x1130; // CUtlVector - pub const m_flTrajectoryTrailEffectCreationTime: usize = 0x1148; // float32 + pub const m_vInitialPosition: usize = 0x1114; // Vector + pub const m_vInitialVelocity: usize = 0x1120; // Vector + pub const m_nBounces: usize = 0x112C; // int32 + pub const m_nExplodeEffectIndex: usize = 0x1130; // CStrongHandle + pub const m_nExplodeEffectTickBegin: usize = 0x1138; // int32 + pub const m_vecExplodeEffectOrigin: usize = 0x113C; // Vector + pub const m_flSpawnTime: usize = 0x1148; // GameTime_t + pub const vecLastTrailLinePos: usize = 0x114C; // Vector + pub const flNextTrailLineTime: usize = 0x1158; // GameTime_t + pub const m_bExplodeEffectBegan: usize = 0x115C; // bool + pub const m_bCanCreateGrenadeTrail: usize = 0x115D; // bool + pub const m_nSnapshotTrajectoryEffectIndex: usize = 0x1160; // ParticleIndex_t + pub const m_hSnapshotTrajectoryParticleSnapshot: usize = 0x1168; // CStrongHandle + pub const m_arrTrajectoryTrailPoints: usize = 0x1170; // CUtlVector + pub const m_arrTrajectoryTrailPointCreationTimes: usize = 0x1188; // CUtlVector + pub const m_flTrajectoryTrailEffectCreationTime: usize = 0x11A0; // float32 } // Parent: C_BaseToggle - // Field count: 2 + // Fields count: 2 // // Metadata: // MNetworkIncludeByName // NetworkVarNames: m_bDisabled (bool) // NetworkVarNames: m_bClientSidePredicted (bool) pub mod C_BaseTrigger { - pub const m_bDisabled: usize = 0xCC8; // bool - pub const m_bClientSidePredicted: usize = 0xCC9; // bool + pub const m_bDisabled: usize = 0xCB0; // bool + pub const m_bClientSidePredicted: usize = 0xCB1; // bool } // Parent: C_CSWeaponBase - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) // NetworkVarNames: m_bRedraw (bool) pub mod C_WeaponBaseItem { - pub const m_SequenceCompleteTimer: usize = 0x1A70; // CountdownTimer - pub const m_bRedraw: usize = 0x1A88; // bool + pub const m_SequenceCompleteTimer: usize = 0x29C8; // CountdownTimer + pub const m_bRedraw: usize = 0x29E0; // bool } // Parent: None - // Field count: 21 + // Fields count: 21 // // Metadata: // NetworkVarNames: m_vOrigin (Vector) @@ -1419,27 +1429,27 @@ pub mod cs2_dumper { pub const m_nExplosionType: usize = 0x6E; // uint8 } // Parent: C_BaseCSGrenadeProjectile - // Field count: 0 + // Fields count: 0 pub mod C_SensorGrenadeProjectile { } // Parent: C_BaseCSGrenade - // Field count: 0 + // Fields count: 0 pub mod C_MolotovGrenade { } // Parent: C_BaseToggle - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_glowEntity (CHandle) // NetworkVarNames: m_usable (bool) // NetworkVarNames: m_szDisplayText (string_t) pub mod C_BaseButton { - pub const m_glowEntity: usize = 0xCC8; // CHandle - pub const m_usable: usize = 0xCCC; // bool - pub const m_szDisplayText: usize = 0xCD0; // CUtlSymbolLarge + pub const m_glowEntity: usize = 0xCB0; // CHandle + pub const m_usable: usize = 0xCB4; // bool + pub const m_szDisplayText: usize = 0xCB8; // CUtlSymbolLarge } // Parent: CPlayer_ViewModelServices - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_hViewModel (CHandle) @@ -1447,11 +1457,11 @@ pub mod cs2_dumper { pub const m_hViewModel: usize = 0x40; // CHandle[3] } // Parent: C_PointEntity - // Field count: 0 + // Fields count: 0 pub mod CInfoParticleTarget { } // Parent: CPlayer_MovementServices - // Field count: 12 + // Fields count: 12 // // Metadata: // NetworkVarNames: m_flFallVelocity (float32) @@ -1476,11 +1486,15 @@ pub mod cs2_dumper { pub const m_nStepside: usize = 0x210; // int32 } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod C_WeaponAug { } + // Parent: CEnvSoundscapeProxy + // Fields count: 0 + pub mod CEnvSoundscapeProxyAlias_snd_soundscape_proxy { + } // Parent: C_BaseClientUIEntity - // Field count: 28 + // Fields count: 28 // // Metadata: // NetworkVarNames: m_bIgnoreInput (bool) @@ -1507,41 +1521,41 @@ pub mod cs2_dumper { // NetworkVarNames: m_bDisableMipGen (bool) // NetworkVarNames: m_nExplicitImageLayout (int32) pub mod C_PointClientUIWorldPanel { - pub const m_bForceRecreateNextUpdate: usize = 0xD00; // bool - pub const m_bMoveViewToPlayerNextThink: usize = 0xD01; // bool - pub const m_bCheckCSSClasses: usize = 0xD02; // bool - pub const m_anchorDeltaTransform: usize = 0xD10; // CTransform - pub const m_pOffScreenIndicator: usize = 0xEA8; // CPointOffScreenIndicatorUi* - pub const m_bIgnoreInput: usize = 0xED0; // bool - pub const m_bLit: usize = 0xED1; // bool - pub const m_bFollowPlayerAcrossTeleport: usize = 0xED2; // bool - pub const m_flWidth: usize = 0xED4; // float32 - pub const m_flHeight: usize = 0xED8; // float32 - pub const m_flDPI: usize = 0xEDC; // float32 - pub const m_flInteractDistance: usize = 0xEE0; // float32 - pub const m_flDepthOffset: usize = 0xEE4; // float32 - pub const m_unOwnerContext: usize = 0xEE8; // uint32 - pub const m_unHorizontalAlign: usize = 0xEEC; // uint32 - pub const m_unVerticalAlign: usize = 0xEF0; // uint32 - pub const m_unOrientation: usize = 0xEF4; // uint32 - pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0xEF8; // bool - pub const m_vecCSSClasses: usize = 0xF00; // C_NetworkUtlVectorBase - pub const m_bOpaque: usize = 0xF18; // bool - pub const m_bNoDepth: usize = 0xF19; // bool - pub const m_bRenderBackface: usize = 0xF1A; // bool - pub const m_bUseOffScreenIndicator: usize = 0xF1B; // bool - pub const m_bExcludeFromSaveGames: usize = 0xF1C; // bool - pub const m_bGrabbable: usize = 0xF1D; // bool - pub const m_bOnlyRenderToTexture: usize = 0xF1E; // bool - pub const m_bDisableMipGen: usize = 0xF1F; // bool - pub const m_nExplicitImageLayout: usize = 0xF20; // int32 + pub const m_bForceRecreateNextUpdate: usize = 0xCE8; // bool + pub const m_bMoveViewToPlayerNextThink: usize = 0xCE9; // bool + pub const m_bCheckCSSClasses: usize = 0xCEA; // bool + pub const m_anchorDeltaTransform: usize = 0xCF0; // CTransform + pub const m_pOffScreenIndicator: usize = 0xE88; // CPointOffScreenIndicatorUi* + pub const m_bIgnoreInput: usize = 0xEB0; // bool + pub const m_bLit: usize = 0xEB1; // bool + pub const m_bFollowPlayerAcrossTeleport: usize = 0xEB2; // bool + pub const m_flWidth: usize = 0xEB4; // float32 + pub const m_flHeight: usize = 0xEB8; // float32 + pub const m_flDPI: usize = 0xEBC; // float32 + pub const m_flInteractDistance: usize = 0xEC0; // float32 + pub const m_flDepthOffset: usize = 0xEC4; // float32 + pub const m_unOwnerContext: usize = 0xEC8; // uint32 + pub const m_unHorizontalAlign: usize = 0xECC; // uint32 + pub const m_unVerticalAlign: usize = 0xED0; // uint32 + pub const m_unOrientation: usize = 0xED4; // uint32 + pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0xED8; // bool + pub const m_vecCSSClasses: usize = 0xEE0; // C_NetworkUtlVectorBase + pub const m_bOpaque: usize = 0xEF8; // bool + pub const m_bNoDepth: usize = 0xEF9; // bool + pub const m_bRenderBackface: usize = 0xEFA; // bool + pub const m_bUseOffScreenIndicator: usize = 0xEFB; // bool + pub const m_bExcludeFromSaveGames: usize = 0xEFC; // bool + pub const m_bGrabbable: usize = 0xEFD; // bool + pub const m_bOnlyRenderToTexture: usize = 0xEFE; // bool + pub const m_bDisableMipGen: usize = 0xEFF; // bool + pub const m_nExplicitImageLayout: usize = 0xF00; // int32 } // Parent: C_BaseEntity - // Field count: 0 + // Fields count: 0 pub mod C_CSMinimapBoundary { } // Parent: CCSGameModeRules - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) @@ -1553,15 +1567,15 @@ pub mod cs2_dumper { pub const m_sDMBonusWeapon: usize = 0x38; // CUtlString } // Parent: C_CSGO_TeamPreviewCharacterPosition - // Field count: 0 + // Fields count: 0 pub mod C_CSGO_EndOfMatchCharacterPosition { } // Parent: C_SoundOpvarSetPointEntity - // Field count: 0 + // Fields count: 0 pub mod C_SoundOpvarSetAABBEntity { } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_nTotalPausedTicks (int) @@ -1573,16 +1587,12 @@ pub mod cs2_dumper { pub const m_nPauseStartTick: usize = 0x34; // int32 pub const m_bGamePaused: usize = 0x38; // bool } - // Parent: CBaseAnimGraph - // Field count: 0 - pub mod C_WorldModelNametag { - } // Parent: C_BasePropDoor - // Field count: 0 + // Fields count: 0 pub mod C_PropDoorRotating { } // Parent: C_BaseEntity - // Field count: 4 + // Fields count: 4 // // Metadata: // MNetworkIncludeByName @@ -1591,23 +1601,23 @@ pub mod cs2_dumper { // NetworkVarNames: m_iScore (int32) // NetworkVarNames: m_szTeamname (char) pub mod C_Team { - pub const m_aPlayerControllers: usize = 0x548; // C_NetworkUtlVectorBase> - pub const m_aPlayers: usize = 0x560; // C_NetworkUtlVectorBase> - pub const m_iScore: usize = 0x578; // int32 - pub const m_szTeamname: usize = 0x57C; // char[129] + pub const m_aPlayerControllers: usize = 0x6F0; // C_NetworkUtlVectorBase> + pub const m_aPlayers: usize = 0x708; // C_NetworkUtlVectorBase> + pub const m_iScore: usize = 0x720; // int32 + pub const m_szTeamname: usize = 0x724; // char[129] } // Parent: C_SoundAreaEntityBase - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_vMin (Vector) // NetworkVarNames: m_vMax (Vector) pub mod C_SoundAreaEntityOrientedBox { - pub const m_vMin: usize = 0x570; // Vector - pub const m_vMax: usize = 0x57C; // Vector + pub const m_vMin: usize = 0x70C; // Vector + pub const m_vMax: usize = 0x718; // Vector } // Parent: C_BaseModelEntity - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_bLoop (bool) @@ -1619,46 +1629,42 @@ pub mod cs2_dumper { // NetworkVarNames: m_flStartTime (float) // NetworkVarNames: m_flStartFrame (float) pub mod C_TextureBasedAnimatable { - pub const m_bLoop: usize = 0xCC8; // bool - pub const m_flFPS: usize = 0xCCC; // float32 - pub const m_hPositionKeys: usize = 0xCD0; // CStrongHandle - pub const m_hRotationKeys: usize = 0xCD8; // CStrongHandle - pub const m_vAnimationBoundsMin: usize = 0xCE0; // Vector - pub const m_vAnimationBoundsMax: usize = 0xCEC; // Vector - pub const m_flStartTime: usize = 0xCF8; // float32 - pub const m_flStartFrame: usize = 0xCFC; // float32 + pub const m_bLoop: usize = 0xCB0; // bool + pub const m_flFPS: usize = 0xCB4; // float32 + pub const m_hPositionKeys: usize = 0xCB8; // CStrongHandle + pub const m_hRotationKeys: usize = 0xCC0; // CStrongHandle + pub const m_vAnimationBoundsMin: usize = 0xCC8; // Vector + pub const m_vAnimationBoundsMax: usize = 0xCD4; // Vector + pub const m_flStartTime: usize = 0xCE0; // float32 + pub const m_flStartFrame: usize = 0xCE4; // float32 } // Parent: C_SoundOpvarSetPointBase - // Field count: 0 + // Fields count: 0 pub mod C_SoundOpvarSetPointEntity { } - // Parent: CBaseAnimGraph - // Field count: 0 - pub mod C_WorldModelStattrak { - } // Parent: C_LightEntity - // Field count: 0 + // Fields count: 0 pub mod C_LightOrthoEntity { } // Parent: CPlayer_WaterServices - // Field count: 3 + // Fields count: 3 pub mod CCSPlayer_WaterServices { pub const m_flWaterJumpTime: usize = 0x40; // float32 pub const m_vecWaterJumpVel: usize = 0x44; // Vector pub const m_flSwimSoundTime: usize = 0x50; // float32 } // Parent: C_BaseEntity - // Field count: 2 + // Fields count: 2 pub mod CSkyboxReference { - pub const m_worldGroupId: usize = 0x548; // WorldGroupId_t - pub const m_hSkyCamera: usize = 0x54C; // CHandle + pub const m_worldGroupId: usize = 0x6EC; // WorldGroupId_t + pub const m_hSkyCamera: usize = 0x6F0; // CHandle } // Parent: C_TonemapController2 - // Field count: 0 + // Fields count: 0 pub mod C_TonemapController2Alias_env_tonemap_controller2 { } // Parent: None - // Field count: 30 + // Fields count: 30 // // Metadata: // NetworkVarNames: m_hTargetEntity (CHandle) @@ -1724,7 +1730,7 @@ pub mod cs2_dumper { pub const m_bFlipHorizontal: usize = 0x26C; // bool } // Parent: CPlayerControllerComponent - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_unMusicID (item_definition_index_t) @@ -1746,35 +1752,31 @@ pub mod cs2_dumper { pub const m_vecServerAuthoritativeWeaponSlots: usize = 0x70; // C_UtlVectorEmbeddedNetworkVar } // Parent: C_PathParticleRope - // Field count: 0 + // Fields count: 0 pub mod C_PathParticleRopeAlias_path_particle_rope_clientside { } // Parent: CPlayerPawnComponent - // Field count: 0 + // Fields count: 0 pub mod CPlayer_UseServices { } // Parent: C_PredictedViewModel - // Field count: 6 + // Fields count: 4 // // Metadata: - // MNetworkOverride // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) - // NetworkVarNames: m_nWeaponParity (uint32) pub mod C_CSGOViewModel { - pub const m_bShouldIgnoreOffsetAndAccuracy: usize = 0xF68; // bool - pub const m_nWeaponParity: usize = 0xF6C; // uint32 - pub const m_nOldWeaponParity: usize = 0xF70; // uint32 - pub const m_nLastKnownAssociatedWeaponEntIndex: usize = 0xF74; // CEntityIndex - pub const m_bNeedToQueueHighResComposite: usize = 0xF78; // bool - pub const m_vLoweredWeaponOffset: usize = 0xFC8; // QAngle + pub const m_bShouldIgnoreOffsetAndAccuracy: usize = 0xFC1; // bool + pub const m_nLastKnownAssociatedWeaponEntIndex: usize = 0xFC4; // CEntityIndex + pub const m_bNeedToQueueHighResComposite: usize = 0xFC8; // bool + pub const m_vLoweredWeaponOffset: usize = 0x1018; // QAngle } // Parent: CEntityComponent - // Field count: 1 + // Fields count: 1 pub mod CScriptComponent { pub const m_scriptClassName: usize = 0x30; // CUtlSymbolLarge } // Parent: C_BaseEntity - // Field count: 17 + // Fields count: 17 // // Metadata: // NetworkVarNames: m_Entity_hLightProbeTexture (HRenderTextureStrong) @@ -1795,31 +1797,32 @@ pub mod cs2_dumper { // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) // NetworkVarNames: m_Entity_bEnabled (bool) pub mod C_EnvLightProbeVolume { - pub const m_Entity_hLightProbeTexture: usize = 0x1528; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x1530; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x1538; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x1540; // CStrongHandle - pub const m_Entity_vBoxMins: usize = 0x1548; // Vector - pub const m_Entity_vBoxMaxs: usize = 0x1554; // Vector - pub const m_Entity_bMoveable: usize = 0x1560; // bool - pub const m_Entity_nHandshake: usize = 0x1564; // int32 - pub const m_Entity_nPriority: usize = 0x1568; // int32 - pub const m_Entity_bStartDisabled: usize = 0x156C; // bool - pub const m_Entity_nLightProbeSizeX: usize = 0x1570; // int32 - pub const m_Entity_nLightProbeSizeY: usize = 0x1574; // int32 - pub const m_Entity_nLightProbeSizeZ: usize = 0x1578; // int32 - pub const m_Entity_nLightProbeAtlasX: usize = 0x157C; // int32 - pub const m_Entity_nLightProbeAtlasY: usize = 0x1580; // int32 - pub const m_Entity_nLightProbeAtlasZ: usize = 0x1584; // int32 - pub const m_Entity_bEnabled: usize = 0x1591; // bool + pub const m_Entity_hLightProbeTexture: usize = 0x16D0; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x16D8; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x16E0; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x16E8; // CStrongHandle + pub const m_Entity_vBoxMins: usize = 0x16F0; // Vector + pub const m_Entity_vBoxMaxs: usize = 0x16FC; // Vector + pub const m_Entity_bMoveable: usize = 0x1708; // bool + pub const m_Entity_nHandshake: usize = 0x170C; // int32 + pub const m_Entity_nPriority: usize = 0x1710; // int32 + pub const m_Entity_bStartDisabled: usize = 0x1714; // bool + pub const m_Entity_nLightProbeSizeX: usize = 0x1718; // int32 + pub const m_Entity_nLightProbeSizeY: usize = 0x171C; // int32 + pub const m_Entity_nLightProbeSizeZ: usize = 0x1720; // int32 + pub const m_Entity_nLightProbeAtlasX: usize = 0x1724; // int32 + pub const m_Entity_nLightProbeAtlasY: usize = 0x1728; // int32 + pub const m_Entity_nLightProbeAtlasZ: usize = 0x172C; // int32 + pub const m_Entity_bEnabled: usize = 0x1739; // bool } // Parent: CBaseAnimGraph - // Field count: 1 + // Fields count: 2 pub mod C_ViewmodelAttachmentModel { - pub const m_bShouldFrontFaceCullLeftHanded: usize = 0xED0; // bool + pub const m_bShouldFrontFaceCullLeftHanded: usize = 0xF38; // bool + pub const m_bCreatedLeftHanded: usize = 0xF39; // bool } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -1827,15 +1830,15 @@ pub mod cs2_dumper { pub mod CCSPointScriptExtensions_player_controller { } // Parent: C_BaseCSGrenade - // Field count: 0 + // Fields count: 0 pub mod C_Flashbang { } // Parent: C_CSWeaponBase - // Field count: 0 + // Fields count: 0 pub mod CBumpMine { } // Parent: None - // Field count: 13 + // Fields count: 13 // // Metadata: // NetworkVarNames: m_iKills (int) @@ -1867,7 +1870,15 @@ pub mod cs2_dumper { pub const m_iEnemiesFlashed: usize = 0x60; // int32 } // Parent: C_BaseEntity - // Field count: 30 + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) + pub mod CRagdollManager { + pub const m_iCurrentMaxRagdollCount: usize = 0x6EC; // int8 + } + // Parent: C_BaseEntity + // Fields count: 30 // // Metadata: // NetworkVarNames: m_bTimerPaused (bool) @@ -1886,39 +1897,39 @@ pub mod cs2_dumper { // NetworkVarNames: m_flTotalTime (float) // NetworkVarNames: m_bStopWatchTimer (bool) pub mod C_TeamRoundTimer { - pub const m_bTimerPaused: usize = 0x548; // bool - pub const m_flTimeRemaining: usize = 0x54C; // float32 - pub const m_flTimerEndTime: usize = 0x550; // GameTime_t - pub const m_bIsDisabled: usize = 0x554; // bool - pub const m_bShowInHUD: usize = 0x555; // bool - pub const m_nTimerLength: usize = 0x558; // int32 - pub const m_nTimerInitialLength: usize = 0x55C; // int32 - pub const m_nTimerMaxLength: usize = 0x560; // int32 - pub const m_bAutoCountdown: usize = 0x564; // bool - pub const m_nSetupTimeLength: usize = 0x568; // int32 - pub const m_nState: usize = 0x56C; // int32 - pub const m_bStartPaused: usize = 0x570; // bool - pub const m_bInCaptureWatchState: usize = 0x571; // bool - pub const m_flTotalTime: usize = 0x574; // float32 - pub const m_bStopWatchTimer: usize = 0x578; // bool - pub const m_bFireFinished: usize = 0x579; // bool - pub const m_bFire5MinRemain: usize = 0x57A; // bool - pub const m_bFire4MinRemain: usize = 0x57B; // bool - pub const m_bFire3MinRemain: usize = 0x57C; // bool - pub const m_bFire2MinRemain: usize = 0x57D; // bool - pub const m_bFire1MinRemain: usize = 0x57E; // bool - pub const m_bFire30SecRemain: usize = 0x57F; // bool - pub const m_bFire10SecRemain: usize = 0x580; // bool - pub const m_bFire5SecRemain: usize = 0x581; // bool - pub const m_bFire4SecRemain: usize = 0x582; // bool - pub const m_bFire3SecRemain: usize = 0x583; // bool - pub const m_bFire2SecRemain: usize = 0x584; // bool - pub const m_bFire1SecRemain: usize = 0x585; // bool - pub const m_nOldTimerLength: usize = 0x588; // int32 - pub const m_nOldTimerState: usize = 0x58C; // int32 + pub const m_bTimerPaused: usize = 0x6EC; // bool + pub const m_flTimeRemaining: usize = 0x6F0; // float32 + pub const m_flTimerEndTime: usize = 0x6F4; // GameTime_t + pub const m_bIsDisabled: usize = 0x6F8; // bool + pub const m_bShowInHUD: usize = 0x6F9; // bool + pub const m_nTimerLength: usize = 0x6FC; // int32 + pub const m_nTimerInitialLength: usize = 0x700; // int32 + pub const m_nTimerMaxLength: usize = 0x704; // int32 + pub const m_bAutoCountdown: usize = 0x708; // bool + pub const m_nSetupTimeLength: usize = 0x70C; // int32 + pub const m_nState: usize = 0x710; // int32 + pub const m_bStartPaused: usize = 0x714; // bool + pub const m_bInCaptureWatchState: usize = 0x715; // bool + pub const m_flTotalTime: usize = 0x718; // float32 + pub const m_bStopWatchTimer: usize = 0x71C; // bool + pub const m_bFireFinished: usize = 0x71D; // bool + pub const m_bFire5MinRemain: usize = 0x71E; // bool + pub const m_bFire4MinRemain: usize = 0x71F; // bool + pub const m_bFire3MinRemain: usize = 0x720; // bool + pub const m_bFire2MinRemain: usize = 0x721; // bool + pub const m_bFire1MinRemain: usize = 0x722; // bool + pub const m_bFire30SecRemain: usize = 0x723; // bool + pub const m_bFire10SecRemain: usize = 0x724; // bool + pub const m_bFire5SecRemain: usize = 0x725; // bool + pub const m_bFire4SecRemain: usize = 0x726; // bool + pub const m_bFire3SecRemain: usize = 0x727; // bool + pub const m_bFire2SecRemain: usize = 0x728; // bool + pub const m_bFire1SecRemain: usize = 0x729; // bool + pub const m_nOldTimerLength: usize = 0x72C; // int32 + pub const m_nOldTimerState: usize = 0x730; // int32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_nItemDefIndex (uint16) @@ -1928,28 +1939,31 @@ pub mod cs2_dumper { pub const m_nCount: usize = 0x32; // uint16 } // Parent: C_BaseCSGrenade - // Field count: 0 + // Fields count: 0 pub mod C_SmokeGrenade { } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod C_WeaponGalilAR { } // Parent: CBaseAnimGraph - // Field count: 0 + // Fields count: 0 pub mod C_WorldModelGloves { } // Parent: C_ModelPointEntity - // Field count: 0 + // Fields count: 0 pub mod C_EnvProjectedTexture { } // Parent: C_BaseEntity - // Field count: 1 + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_pathString (CUtlString) pub mod CPathSimple { - pub const m_pathString: usize = 0x598; // CUtlString + pub const m_pathString: usize = 0x748; // CUtlString } // Parent: CPlayer_CameraServices - // Field count: 6 + // Fields count: 6 // // Metadata: // NetworkVarNames: m_iFOV (uint32) @@ -1966,15 +1980,15 @@ pub mod cs2_dumper { pub const m_flLastShotFOV: usize = 0x224; // float32 } // Parent: C_PointClientUIWorldPanel - // Field count: 4 + // Fields count: 4 pub mod CPointOffScreenIndicatorUi { - pub const m_bBeenEnabled: usize = 0xF30; // bool - pub const m_bHide: usize = 0xF31; // bool - pub const m_flSeenTargetTime: usize = 0xF34; // float32 - pub const m_pTargetPanel: usize = 0xF38; // C_PointClientUIWorldPanel* + pub const m_bBeenEnabled: usize = 0xF04; // bool + pub const m_bHide: usize = 0xF05; // bool + pub const m_flSeenTargetTime: usize = 0xF08; // float32 + pub const m_pTargetPanel: usize = 0xF10; // C_PointClientUIWorldPanel* } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -1982,42 +1996,42 @@ pub mod cs2_dumper { pub mod CCSPointScriptExtensions_entity { } // Parent: CBodyComponentSkeletonInstance - // Field count: 0 + // Fields count: 0 pub mod CBodyComponentBaseModelEntity { } // Parent: C_CSWeaponBase - // Field count: 6 + // Fields count: 6 // // Metadata: // NetworkVarNames: m_zoomLevel (int) // NetworkVarNames: m_iBurstShotsRemaining (int) // NetworkVarNames: m_bNeedsBoltAction (bool) pub mod C_CSWeaponBaseGun { - pub const m_zoomLevel: usize = 0x1A70; // int32 - pub const m_iBurstShotsRemaining: usize = 0x1A74; // int32 - pub const m_iSilencerBodygroup: usize = 0x1A78; // int32 - pub const m_silencedModelIndex: usize = 0x1A88; // int32 - pub const m_inPrecache: usize = 0x1A8C; // bool - pub const m_bNeedsBoltAction: usize = 0x1A8D; // bool + pub const m_zoomLevel: usize = 0x29C8; // int32 + pub const m_iBurstShotsRemaining: usize = 0x29CC; // int32 + pub const m_iSilencerBodygroup: usize = 0x29D0; // int32 + pub const m_silencedModelIndex: usize = 0x29E0; // int32 + pub const m_inPrecache: usize = 0x29E4; // bool + pub const m_bNeedsBoltAction: usize = 0x29E5; // bool } // Parent: C_BaseEntity - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_skyboxData (sky3dparams_t) // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) pub mod C_SkyCamera { - pub const m_skyboxData: usize = 0x548; // sky3dparams_t - pub const m_skyboxSlotToken: usize = 0x5D8; // CUtlStringToken - pub const m_bUseAngles: usize = 0x5DC; // bool - pub const m_pNext: usize = 0x5E0; // C_SkyCamera* + pub const m_skyboxData: usize = 0x6F0; // sky3dparams_t + pub const m_skyboxSlotToken: usize = 0x780; // CUtlStringToken + pub const m_bUseAngles: usize = 0x784; // bool + pub const m_pNext: usize = 0x788; // C_SkyCamera* } // Parent: C_BaseModelEntity - // Field count: 0 + // Fields count: 0 pub mod C_World { } // Parent: C_BaseModelEntity - // Field count: 13 + // Fields count: 13 // // Metadata: // NetworkVarNames: m_flStartTime (GameTime_t) @@ -2031,26 +2045,26 @@ pub mod cs2_dumper { // NetworkVarNames: m_vDissolverOrigin (Vector) // NetworkVarNames: m_nMagnitude (uint32) pub mod C_EntityDissolve { - pub const m_flStartTime: usize = 0xCD0; // GameTime_t - pub const m_flFadeInStart: usize = 0xCD4; // float32 - pub const m_flFadeInLength: usize = 0xCD8; // float32 - pub const m_flFadeOutModelStart: usize = 0xCDC; // float32 - pub const m_flFadeOutModelLength: usize = 0xCE0; // float32 - pub const m_flFadeOutStart: usize = 0xCE4; // float32 - pub const m_flFadeOutLength: usize = 0xCE8; // float32 - pub const m_flNextSparkTime: usize = 0xCEC; // GameTime_t - pub const m_nDissolveType: usize = 0xCF0; // EntityDisolveType_t - pub const m_vDissolverOrigin: usize = 0xCF4; // Vector - pub const m_nMagnitude: usize = 0xD00; // uint32 - pub const m_bCoreExplode: usize = 0xD04; // bool - pub const m_bLinkedToServerEnt: usize = 0xD05; // bool + pub const m_flStartTime: usize = 0xCB8; // GameTime_t + pub const m_flFadeInStart: usize = 0xCBC; // float32 + pub const m_flFadeInLength: usize = 0xCC0; // float32 + pub const m_flFadeOutModelStart: usize = 0xCC4; // float32 + pub const m_flFadeOutModelLength: usize = 0xCC8; // float32 + pub const m_flFadeOutStart: usize = 0xCCC; // float32 + pub const m_flFadeOutLength: usize = 0xCD0; // float32 + pub const m_flNextSparkTime: usize = 0xCD4; // GameTime_t + pub const m_nDissolveType: usize = 0xCD8; // EntityDisolveType_t + pub const m_vDissolverOrigin: usize = 0xCDC; // Vector + pub const m_nMagnitude: usize = 0xCE8; // uint32 + pub const m_bCoreExplode: usize = 0xCEC; // bool + pub const m_bLinkedToServerEnt: usize = 0xCED; // bool } // Parent: CPlayer_UseServices - // Field count: 0 + // Fields count: 0 pub mod CCSObserver_UseServices { } // Parent: None - // Field count: 14 + // Fields count: 14 // // Metadata: // NetworkVarNames: m_hCtrl (CHandle) @@ -2071,7 +2085,7 @@ pub mod cs2_dumper { pub const m_flNewFarZ: usize = 0x3C; // float32 } // Parent: C_BasePlayerPawn - // Field count: 65 + // Fields count: 65 // // Metadata: // MNetworkExcludeByName @@ -2096,78 +2110,78 @@ pub mod cs2_dumper { // NetworkVarNames: m_cycleLatch (int) // NetworkVarNames: m_hOriginalController (CHandle) pub mod C_CSPlayerPawnBase { - pub const m_pPingServices: usize = 0x12B0; // CCSPlayer_PingServices* - pub const m_pViewModelServices: usize = 0x12B8; // CPlayer_ViewModelServices* - pub const m_fRenderingClipPlane: usize = 0x12C0; // float32[4] - pub const m_nLastClipPlaneSetupFrame: usize = 0x12D0; // int32 - pub const m_vecLastClipCameraPos: usize = 0x12D4; // Vector - pub const m_vecLastClipCameraForward: usize = 0x12E0; // Vector - pub const m_bClipHitStaticWorld: usize = 0x12EC; // bool - pub const m_bCachedPlaneIsValid: usize = 0x12ED; // bool - pub const m_pClippingWeapon: usize = 0x12F0; // C_CSWeaponBase* - pub const m_previousPlayerState: usize = 0x12F8; // CSPlayerState - pub const m_iPlayerState: usize = 0x12FC; // CSPlayerState - pub const m_bIsRescuing: usize = 0x1300; // bool - pub const m_fImmuneToGunGameDamageTime: usize = 0x1304; // GameTime_t - pub const m_fImmuneToGunGameDamageTimeLast: usize = 0x1308; // GameTime_t - pub const m_bGunGameImmunity: usize = 0x130C; // bool - pub const m_bHasMovedSinceSpawn: usize = 0x130D; // bool - pub const m_fMolotovUseTime: usize = 0x1310; // float32 - pub const m_fMolotovDamageTime: usize = 0x1314; // float32 - pub const m_iThrowGrenadeCounter: usize = 0x1318; // int32 - pub const m_flLastSpawnTimeIndex: usize = 0x131C; // GameTime_t - pub const m_iProgressBarDuration: usize = 0x1320; // int32 - pub const m_flProgressBarStartTime: usize = 0x1324; // float32 - pub const m_vecIntroStartEyePosition: usize = 0x1328; // Vector - pub const m_vecIntroStartPlayerForward: usize = 0x1334; // Vector - pub const m_flClientDeathTime: usize = 0x1340; // GameTime_t - pub const m_bScreenTearFrameCaptured: usize = 0x1344; // bool - pub const m_flFlashBangTime: usize = 0x1348; // float32 - pub const m_flFlashScreenshotAlpha: usize = 0x134C; // float32 - pub const m_flFlashOverlayAlpha: usize = 0x1350; // float32 - pub const m_bFlashBuildUp: usize = 0x1354; // bool - pub const m_bFlashDspHasBeenCleared: usize = 0x1355; // bool - pub const m_bFlashScreenshotHasBeenGrabbed: usize = 0x1356; // bool - pub const m_flFlashMaxAlpha: usize = 0x1358; // float32 - pub const m_flFlashDuration: usize = 0x135C; // float32 - pub const m_iHealthBarRenderMaskIndex: usize = 0x1360; // int32 - pub const m_flHealthFadeValue: usize = 0x1364; // float32 - pub const m_flHealthFadeAlpha: usize = 0x1368; // float32 - pub const m_flDeathCCWeight: usize = 0x1378; // float32 - pub const m_flPrevRoundEndTime: usize = 0x137C; // float32 - pub const m_flPrevMatchEndTime: usize = 0x1380; // float32 - pub const m_angEyeAngles: usize = 0x1388; // QAngle - pub const m_fNextThinkPushAway: usize = 0x13A0; // float32 - pub const m_bShouldAutobuyDMWeapons: usize = 0x13A4; // bool - pub const m_bShouldAutobuyNow: usize = 0x13A5; // bool - pub const m_iIDEntIndex: usize = 0x13A8; // CEntityIndex - pub const m_delayTargetIDTimer: usize = 0x13B0; // CountdownTimer - pub const m_iTargetItemEntIdx: usize = 0x13C8; // CEntityIndex - pub const m_iOldIDEntIndex: usize = 0x13CC; // CEntityIndex - pub const m_holdTargetIDTimer: usize = 0x13D0; // CountdownTimer - pub const m_flCurrentMusicStartTime: usize = 0x13EC; // float32 - pub const m_flMusicRoundStartTime: usize = 0x13F0; // float32 - pub const m_bDeferStartMusicOnWarmup: usize = 0x13F4; // bool - pub const m_cycleLatch: usize = 0x13F8; // int32 - pub const m_serverIntendedCycle: usize = 0x13FC; // float32 - pub const m_flLastSmokeOverlayAlpha: usize = 0x1400; // float32 - pub const m_flLastSmokeAge: usize = 0x1404; // float32 - pub const m_vLastSmokeOverlayColor: usize = 0x1408; // Vector - pub const m_nPlayerSmokedFx: usize = 0x1414; // ParticleIndex_t - pub const m_nPlayerInfernoBodyFx: usize = 0x1418; // ParticleIndex_t - pub const m_nPlayerInfernoFootFx: usize = 0x141C; // ParticleIndex_t - pub const m_flNextMagDropTime: usize = 0x1420; // float32 - pub const m_nLastMagDropAttachmentIndex: usize = 0x1424; // int32 - pub const m_vecLastAliveLocalVelocity: usize = 0x1428; // Vector - pub const m_bGuardianShouldSprayCustomXMark: usize = 0x1450; // bool - pub const m_hOriginalController: usize = 0x1458; // CHandle + pub const m_pPingServices: usize = 0x1308; // CCSPlayer_PingServices* + pub const m_pViewModelServices: usize = 0x1310; // CPlayer_ViewModelServices* + pub const m_fRenderingClipPlane: usize = 0x1318; // float32[4] + pub const m_nLastClipPlaneSetupFrame: usize = 0x1328; // int32 + pub const m_vecLastClipCameraPos: usize = 0x132C; // Vector + pub const m_vecLastClipCameraForward: usize = 0x1338; // Vector + pub const m_bClipHitStaticWorld: usize = 0x1344; // bool + pub const m_bCachedPlaneIsValid: usize = 0x1345; // bool + pub const m_pClippingWeapon: usize = 0x1348; // C_CSWeaponBase* + pub const m_previousPlayerState: usize = 0x1350; // CSPlayerState + pub const m_iPlayerState: usize = 0x1354; // CSPlayerState + pub const m_bIsRescuing: usize = 0x1358; // bool + pub const m_fImmuneToGunGameDamageTime: usize = 0x135C; // GameTime_t + pub const m_fImmuneToGunGameDamageTimeLast: usize = 0x1360; // GameTime_t + pub const m_bGunGameImmunity: usize = 0x1364; // bool + pub const m_bHasMovedSinceSpawn: usize = 0x1365; // bool + pub const m_fMolotovUseTime: usize = 0x1368; // float32 + pub const m_fMolotovDamageTime: usize = 0x136C; // float32 + pub const m_iThrowGrenadeCounter: usize = 0x1370; // int32 + pub const m_flLastSpawnTimeIndex: usize = 0x1374; // GameTime_t + pub const m_iProgressBarDuration: usize = 0x1378; // int32 + pub const m_flProgressBarStartTime: usize = 0x137C; // float32 + pub const m_vecIntroStartEyePosition: usize = 0x1380; // Vector + pub const m_vecIntroStartPlayerForward: usize = 0x138C; // Vector + pub const m_flClientDeathTime: usize = 0x1398; // GameTime_t + pub const m_bScreenTearFrameCaptured: usize = 0x139C; // bool + pub const m_flFlashBangTime: usize = 0x13A0; // float32 + pub const m_flFlashScreenshotAlpha: usize = 0x13A4; // float32 + pub const m_flFlashOverlayAlpha: usize = 0x13A8; // float32 + pub const m_bFlashBuildUp: usize = 0x13AC; // bool + pub const m_bFlashDspHasBeenCleared: usize = 0x13AD; // bool + pub const m_bFlashScreenshotHasBeenGrabbed: usize = 0x13AE; // bool + pub const m_flFlashMaxAlpha: usize = 0x13B0; // float32 + pub const m_flFlashDuration: usize = 0x13B4; // float32 + pub const m_iHealthBarRenderMaskIndex: usize = 0x13B8; // int32 + pub const m_flHealthFadeValue: usize = 0x13BC; // float32 + pub const m_flHealthFadeAlpha: usize = 0x13C0; // float32 + pub const m_flDeathCCWeight: usize = 0x13D0; // float32 + pub const m_flPrevRoundEndTime: usize = 0x13D4; // float32 + pub const m_flPrevMatchEndTime: usize = 0x13D8; // float32 + pub const m_angEyeAngles: usize = 0x13E0; // QAngle + pub const m_fNextThinkPushAway: usize = 0x13F8; // float32 + pub const m_bShouldAutobuyDMWeapons: usize = 0x13FC; // bool + pub const m_bShouldAutobuyNow: usize = 0x13FD; // bool + pub const m_iIDEntIndex: usize = 0x1400; // CEntityIndex + pub const m_delayTargetIDTimer: usize = 0x1408; // CountdownTimer + pub const m_iTargetItemEntIdx: usize = 0x1420; // CEntityIndex + pub const m_iOldIDEntIndex: usize = 0x1424; // CEntityIndex + pub const m_holdTargetIDTimer: usize = 0x1428; // CountdownTimer + pub const m_flCurrentMusicStartTime: usize = 0x1444; // float32 + pub const m_flMusicRoundStartTime: usize = 0x1448; // float32 + pub const m_bDeferStartMusicOnWarmup: usize = 0x144C; // bool + pub const m_cycleLatch: usize = 0x1450; // int32 + pub const m_serverIntendedCycle: usize = 0x1454; // float32 + pub const m_flLastSmokeOverlayAlpha: usize = 0x1458; // float32 + pub const m_flLastSmokeAge: usize = 0x145C; // float32 + pub const m_vLastSmokeOverlayColor: usize = 0x1460; // Vector + pub const m_nPlayerSmokedFx: usize = 0x146C; // ParticleIndex_t + pub const m_nPlayerInfernoBodyFx: usize = 0x1470; // ParticleIndex_t + pub const m_nPlayerInfernoFootFx: usize = 0x1474; // ParticleIndex_t + pub const m_flNextMagDropTime: usize = 0x1478; // float32 + pub const m_nLastMagDropAttachmentIndex: usize = 0x147C; // int32 + pub const m_vecLastAliveLocalVelocity: usize = 0x1480; // Vector + pub const m_bGuardianShouldSprayCustomXMark: usize = 0x14A8; // bool + pub const m_hOriginalController: usize = 0x14B0; // CHandle } // Parent: C_WeaponBaseItem - // Field count: 0 + // Fields count: 0 pub mod C_Item_Healthshot { } // Parent: None - // Field count: 29 + // Fields count: 29 // // Metadata: // NetworkVarNames: m_flStartTime (GameTime_t) @@ -2213,10 +2227,10 @@ pub mod cs2_dumper { pub const m_bGusting: usize = 0x84; // bool pub const m_flWindAngleVariation: usize = 0x88; // float32 pub const m_flWindSpeedVariation: usize = 0x8C; // float32 - pub const m_iEntIndex: usize = 0x90; // CEntityIndex + pub const m_hEntOwner: usize = 0x90; // CHandle } // Parent: C_BaseTrigger - // Field count: 16 + // Fields count: 16 // // Metadata: // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) @@ -2236,25 +2250,25 @@ pub mod cs2_dumper { // NetworkVarNames: m_flTonemapPercentBrightPixels (float) // NetworkVarNames: m_flTonemapMinAvgLum (float) pub mod C_PostProcessingVolume { - pub const m_hPostSettings: usize = 0xCE0; // CStrongHandle - pub const m_flFadeDuration: usize = 0xCE8; // float32 - pub const m_flMinLogExposure: usize = 0xCEC; // float32 - pub const m_flMaxLogExposure: usize = 0xCF0; // float32 - pub const m_flMinExposure: usize = 0xCF4; // float32 - pub const m_flMaxExposure: usize = 0xCF8; // float32 - pub const m_flExposureCompensation: usize = 0xCFC; // float32 - pub const m_flExposureFadeSpeedUp: usize = 0xD00; // float32 - pub const m_flExposureFadeSpeedDown: usize = 0xD04; // float32 - pub const m_flTonemapEVSmoothingRange: usize = 0xD08; // float32 - pub const m_bMaster: usize = 0xD0C; // bool - pub const m_bExposureControl: usize = 0xD0D; // bool - pub const m_flRate: usize = 0xD10; // float32 - pub const m_flTonemapPercentTarget: usize = 0xD14; // float32 - pub const m_flTonemapPercentBrightPixels: usize = 0xD18; // float32 - pub const m_flTonemapMinAvgLum: usize = 0xD1C; // float32 + pub const m_hPostSettings: usize = 0xCC8; // CStrongHandle + pub const m_flFadeDuration: usize = 0xCD0; // float32 + pub const m_flMinLogExposure: usize = 0xCD4; // float32 + pub const m_flMaxLogExposure: usize = 0xCD8; // float32 + pub const m_flMinExposure: usize = 0xCDC; // float32 + pub const m_flMaxExposure: usize = 0xCE0; // float32 + pub const m_flExposureCompensation: usize = 0xCE4; // float32 + pub const m_flExposureFadeSpeedUp: usize = 0xCE8; // float32 + pub const m_flExposureFadeSpeedDown: usize = 0xCEC; // float32 + pub const m_flTonemapEVSmoothingRange: usize = 0xCF0; // float32 + pub const m_bMaster: usize = 0xCF4; // bool + pub const m_bExposureControl: usize = 0xCF5; // bool + pub const m_flRate: usize = 0xCF8; // float32 + pub const m_flTonemapPercentTarget: usize = 0xCFC; // float32 + pub const m_flTonemapPercentBrightPixels: usize = 0xD00; // float32 + pub const m_flTonemapMinAvgLum: usize = 0xD04; // float32 } // Parent: CPlayerPawnComponent - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_hPlayerPing (CHandle) @@ -2262,15 +2276,15 @@ pub mod cs2_dumper { pub const m_hPlayerPing: usize = 0x40; // CHandle } // Parent: CPlayerPawnComponent - // Field count: 0 + // Fields count: 0 pub mod CPlayer_FlashlightServices { } // Parent: C_BaseModelEntity - // Field count: 0 + // Fields count: 0 pub mod CServerOnlyModelEntity { } // Parent: CAttributeManager - // Field count: 3 + // Fields count: 3 // // Metadata: // MNetworkIncludeByName @@ -2280,11 +2294,11 @@ pub mod cs2_dumper { // NetworkVarNames: m_Item (CEconItemView) pub mod C_AttributeContainer { pub const m_Item: usize = 0x50; // C_EconItemView - pub const m_iExternalItemProviderRegisteredToken: usize = 0x498; // int32 - pub const m_ullRegisteredAsItemID: usize = 0x4A0; // uint64 + pub const m_iExternalItemProviderRegisteredToken: usize = 0x13A0; // int32 + pub const m_ullRegisteredAsItemID: usize = 0x13A8; // uint64 } // Parent: C_BaseModelEntity - // Field count: 0 + // Fields count: 0 // // Metadata: // MNetworkOverride @@ -2292,7 +2306,7 @@ pub mod cs2_dumper { pub mod C_FuncRotating { } // Parent: C_BaseEntity - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_flScale (float32) @@ -2300,13 +2314,13 @@ pub mod cs2_dumper { // NetworkVarNames: m_flScaleTime (float) // NetworkVarNames: m_nFlags (uint32) pub mod C_BaseFire { - pub const m_flScale: usize = 0x548; // float32 - pub const m_flStartScale: usize = 0x54C; // float32 - pub const m_flScaleTime: usize = 0x550; // float32 - pub const m_nFlags: usize = 0x554; // uint32 + pub const m_flScale: usize = 0x6EC; // float32 + pub const m_flStartScale: usize = 0x6F0; // float32 + pub const m_flScaleTime: usize = 0x6F4; // float32 + pub const m_nFlags: usize = 0x6F8; // uint32 } // Parent: C_BaseEntity - // Field count: 16 + // Fields count: 16 // // Metadata: // MNetworkIncludeByName @@ -2327,25 +2341,25 @@ pub mod cs2_dumper { // NetworkVarNames: m_iDesiredFOV (uint32) // MNetworkReplayCompatField pub mod CBasePlayerController { - pub const m_nFinalPredictedTick: usize = 0x550; // int32 - pub const m_CommandContext: usize = 0x558; // C_CommandContext - pub const m_nInButtonsWhichAreToggles: usize = 0x600; // uint64 - pub const m_nTickBase: usize = 0x608; // uint32 - pub const m_hPawn: usize = 0x60C; // CHandle - pub const m_bKnownTeamMismatch: usize = 0x610; // bool - pub const m_hPredictedPawn: usize = 0x614; // CHandle - pub const m_nSplitScreenSlot: usize = 0x618; // CSplitScreenSlot - pub const m_hSplitOwner: usize = 0x61C; // CHandle - pub const m_hSplitScreenPlayers: usize = 0x620; // CUtlVector> - pub const m_bIsHLTV: usize = 0x638; // bool - pub const m_iConnected: usize = 0x63C; // PlayerConnectedState - pub const m_iszPlayerName: usize = 0x640; // char[128] - pub const m_steamID: usize = 0x6C8; // uint64 - pub const m_bIsLocalPlayerController: usize = 0x6D0; // bool - pub const m_iDesiredFOV: usize = 0x6D4; // uint32 + pub const m_nFinalPredictedTick: usize = 0x6F8; // int32 + pub const m_CommandContext: usize = 0x700; // C_CommandContext + pub const m_nInButtonsWhichAreToggles: usize = 0x7A8; // uint64 + pub const m_nTickBase: usize = 0x7B0; // uint32 + pub const m_hPawn: usize = 0x7B4; // CHandle + pub const m_bKnownTeamMismatch: usize = 0x7B8; // bool + pub const m_hPredictedPawn: usize = 0x7BC; // CHandle + pub const m_nSplitScreenSlot: usize = 0x7C0; // CSplitScreenSlot + pub const m_hSplitOwner: usize = 0x7C4; // CHandle + pub const m_hSplitScreenPlayers: usize = 0x7C8; // CUtlVector> + pub const m_bIsHLTV: usize = 0x7E0; // bool + pub const m_iConnected: usize = 0x7E4; // PlayerConnectedState + pub const m_iszPlayerName: usize = 0x7E8; // char[128] + pub const m_steamID: usize = 0x870; // uint64 + pub const m_bIsLocalPlayerController: usize = 0x878; // bool + pub const m_iDesiredFOV: usize = 0x87C; // uint32 } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -2353,28 +2367,28 @@ pub mod cs2_dumper { pub mod CPointTemplateAPI { } // Parent: C_BaseCSGrenadeProjectile - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_nDecoyShotTick (int) pub mod C_DecoyProjectile { - pub const m_nDecoyShotTick: usize = 0x1150; // int32 - pub const m_nClientLastKnownDecoyShotTick: usize = 0x1154; // int32 - pub const m_flTimeParticleEffectSpawn: usize = 0x1178; // GameTime_t + pub const m_nDecoyShotTick: usize = 0x11A4; // int32 + pub const m_nClientLastKnownDecoyShotTick: usize = 0x11A8; // int32 + pub const m_flTimeParticleEffectSpawn: usize = 0x11D0; // GameTime_t } // Parent: CBaseAnimGraph - // Field count: 0 + // Fields count: 0 pub mod C_WaterBullet { } // Parent: C_CSPlayerPawn - // Field count: 3 + // Fields count: 3 pub mod C_CSGO_PreviewPlayer { - pub const m_animgraph: usize = 0x23C8; // CUtlString - pub const m_animgraphCharacterModeString: usize = 0x23D0; // CGlobalSymbol - pub const m_flInitialModelScale: usize = 0x23D8; // float32 + pub const m_animgraph: usize = 0x48E8; // CUtlString + pub const m_animgraphCharacterModeString: usize = 0x48F0; // CGlobalSymbol + pub const m_flInitialModelScale: usize = 0x48F8; // float32 } // Parent: CSkeletonAnimationController - // Field count: 14 + // Fields count: 14 // // Metadata: // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) @@ -2399,11 +2413,11 @@ pub mod cs2_dumper { pub const m_flPrevAnimUpdateTime: usize = 0x14D8; // GameTime_t } // Parent: C_BaseEntity - // Field count: 0 + // Fields count: 0 pub mod CCSPointScriptEntity { } // Parent: C_CSWeaponBase - // Field count: 11 + // Fields count: 11 // // Metadata: // NetworkVarNames: m_bStartedArming (bool) @@ -2412,20 +2426,20 @@ pub mod cs2_dumper { // NetworkVarNames: m_bIsPlantingViaUse (bool) // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) pub mod C_C4 { - pub const m_szScreenText: usize = 0x1A70; // char[32] - pub const m_activeLightParticleIndex: usize = 0x1A90; // ParticleIndex_t - pub const m_eActiveLightEffect: usize = 0x1A94; // C4LightEffect_t - pub const m_bStartedArming: usize = 0x1A98; // bool - pub const m_fArmedTime: usize = 0x1A9C; // GameTime_t - pub const m_bBombPlacedAnimation: usize = 0x1AA0; // bool - pub const m_bIsPlantingViaUse: usize = 0x1AA1; // bool - pub const m_entitySpottedState: usize = 0x1AA8; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0x1AC0; // int32 - pub const m_bPlayedArmingBeeps: usize = 0x1AC4; // bool[7] - pub const m_bBombPlanted: usize = 0x1ACB; // bool + pub const m_szScreenText: usize = 0x29C7; // char[32] + pub const m_activeLightParticleIndex: usize = 0x29E8; // ParticleIndex_t + pub const m_eActiveLightEffect: usize = 0x29EC; // C4LightEffect_t + pub const m_bStartedArming: usize = 0x29F0; // bool + pub const m_fArmedTime: usize = 0x29F4; // GameTime_t + pub const m_bBombPlacedAnimation: usize = 0x29F8; // bool + pub const m_bIsPlantingViaUse: usize = 0x29F9; // bool + pub const m_entitySpottedState: usize = 0x2A00; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0x2A18; // int32 + pub const m_bPlayedArmingBeeps: usize = 0x2A1C; // bool[7] + pub const m_bBombPlanted: usize = 0x2A23; // bool } // Parent: C_BaseModelEntity - // Field count: 13 + // Fields count: 13 // // Metadata: // MNetworkIncludeByName @@ -2433,41 +2447,41 @@ pub mod cs2_dumper { // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) // NetworkVarNames: m_vecForce (Vector) // NetworkVarNames: m_nForceBone (int32) - // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) + // NetworkVarNames: m_RagdollPose (PhysicsRagdollPose_t) // NetworkVarNames: m_bRagdollClientSide (bool) pub mod CBaseAnimGraph { - pub const m_bInitiallyPopulateInterpHistory: usize = 0xD40; // bool - pub const m_bSuppressAnimEventSounds: usize = 0xD42; // bool - pub const m_bAnimGraphUpdateEnabled: usize = 0xD50; // bool - pub const m_flMaxSlopeDistance: usize = 0xD54; // float32 - pub const m_vLastSlopeCheckPos: usize = 0xD58; // Vector - pub const m_bAnimationUpdateScheduled: usize = 0xD64; // bool - pub const m_vecForce: usize = 0xD68; // Vector - pub const m_nForceBone: usize = 0xD74; // int32 - pub const m_pClientsideRagdoll: usize = 0xD78; // CBaseAnimGraph* - pub const m_bBuiltRagdoll: usize = 0xD80; // bool - pub const m_pRagdollPose: usize = 0xD98; // PhysicsRagdollPose_t* - pub const m_bRagdollClientSide: usize = 0xDA0; // bool - pub const m_bHasAnimatedMaterialAttributes: usize = 0xDB0; // bool + pub const m_bInitiallyPopulateInterpHistory: usize = 0xD28; // bool + pub const m_bSuppressAnimEventSounds: usize = 0xD2A; // bool + pub const m_bAnimGraphUpdateEnabled: usize = 0xD38; // bool + pub const m_flMaxSlopeDistance: usize = 0xD3C; // float32 + pub const m_vLastSlopeCheckPos: usize = 0xD40; // Vector + pub const m_bAnimationUpdateScheduled: usize = 0xD4C; // bool + pub const m_vecForce: usize = 0xD50; // Vector + pub const m_nForceBone: usize = 0xD5C; // int32 + pub const m_pClientsideRagdoll: usize = 0xD60; // CBaseAnimGraph* + pub const m_bBuiltRagdoll: usize = 0xD68; // bool + pub const m_RagdollPose: usize = 0xD80; // PhysicsRagdollPose_t + pub const m_bRagdollClientSide: usize = 0xDC8; // bool + pub const m_bHasAnimatedMaterialAttributes: usize = 0xDD8; // bool } // Parent: C_CSWeaponBase - // Field count: 0 + // Fields count: 0 pub mod C_Melee { } // Parent: C_BaseGrenade - // Field count: 0 + // Fields count: 0 pub mod CBreachChargeProjectile { } // Parent: C_BaseEntity - // Field count: 0 + // Fields count: 0 pub mod C_PointEntity { } // Parent: C_GameRules - // Field count: 0 + // Fields count: 0 pub mod C_MultiplayRules { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -2475,7 +2489,7 @@ pub mod cs2_dumper { pub mod CBasePlayerControllerAPI { } // Parent: C_BaseEntity - // Field count: 16 + // Fields count: 16 // // Metadata: // NetworkVarNames: m_flParticleSpacing (float) @@ -2491,25 +2505,25 @@ pub mod cs2_dumper { // NetworkVarNames: m_PathNodes_PinEnabled (bool) // NetworkVarNames: m_PathNodes_RadiusScale (float) pub mod C_PathParticleRope { - pub const m_bStartActive: usize = 0x548; // bool - pub const m_flMaxSimulationTime: usize = 0x54C; // float32 - pub const m_iszEffectName: usize = 0x550; // CUtlSymbolLarge - pub const m_PathNodes_Name: usize = 0x558; // CUtlVector - pub const m_flParticleSpacing: usize = 0x570; // float32 - pub const m_flSlack: usize = 0x574; // float32 - pub const m_flRadius: usize = 0x578; // float32 - pub const m_ColorTint: usize = 0x57C; // Color - pub const m_nEffectState: usize = 0x580; // int32 - pub const m_iEffectIndex: usize = 0x588; // CStrongHandle - pub const m_PathNodes_Position: usize = 0x590; // C_NetworkUtlVectorBase - pub const m_PathNodes_TangentIn: usize = 0x5A8; // C_NetworkUtlVectorBase - pub const m_PathNodes_TangentOut: usize = 0x5C0; // C_NetworkUtlVectorBase - pub const m_PathNodes_Color: usize = 0x5D8; // C_NetworkUtlVectorBase - pub const m_PathNodes_PinEnabled: usize = 0x5F0; // C_NetworkUtlVectorBase - pub const m_PathNodes_RadiusScale: usize = 0x608; // C_NetworkUtlVectorBase + pub const m_bStartActive: usize = 0x6F8; // bool + pub const m_flMaxSimulationTime: usize = 0x6FC; // float32 + pub const m_iszEffectName: usize = 0x700; // CUtlSymbolLarge + pub const m_PathNodes_Name: usize = 0x708; // CUtlVector + pub const m_flParticleSpacing: usize = 0x720; // float32 + pub const m_flSlack: usize = 0x724; // float32 + pub const m_flRadius: usize = 0x728; // float32 + pub const m_ColorTint: usize = 0x72C; // Color + pub const m_nEffectState: usize = 0x730; // int32 + pub const m_iEffectIndex: usize = 0x738; // CStrongHandle + pub const m_PathNodes_Position: usize = 0x740; // C_NetworkUtlVectorBase + pub const m_PathNodes_TangentIn: usize = 0x758; // C_NetworkUtlVectorBase + pub const m_PathNodes_TangentOut: usize = 0x770; // C_NetworkUtlVectorBase + pub const m_PathNodes_Color: usize = 0x788; // C_NetworkUtlVectorBase + pub const m_PathNodes_PinEnabled: usize = 0x7A0; // C_NetworkUtlVectorBase + pub const m_PathNodes_RadiusScale: usize = 0x7B8; // C_NetworkUtlVectorBase } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -2517,21 +2531,25 @@ pub mod cs2_dumper { pub mod CCSPointScriptExtensions_CCSWeaponBaseVData { } // Parent: C_SoundEventEntity - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_vMins (Vector) // NetworkVarNames: m_vMaxs (Vector) pub mod C_SoundEventAABBEntity { - pub const m_vMins: usize = 0x548; // Vector - pub const m_vMaxs: usize = 0x554; // Vector + pub const m_vMins: usize = 0x7A4; // Vector + pub const m_vMaxs: usize = 0x7B0; // Vector } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod C_WeaponP90 { } + // Parent: CEnvSoundscape + // Fields count: 0 + pub mod CEnvSoundscapeAlias_snd_soundscape { + } // Parent: C_EconEntity - // Field count: 7 + // Fields count: 7 // // Metadata: // MNetworkExcludeByName @@ -2549,43 +2567,45 @@ pub mod cs2_dumper { // NetworkVarNames: m_iClip2 (int32) // NetworkVarNames: m_pReserveAmmo (int) pub mod C_BasePlayerWeapon { - pub const m_nNextPrimaryAttackTick: usize = 0x15B0; // GameTick_t - pub const m_flNextPrimaryAttackTickRatio: usize = 0x15B4; // float32 - pub const m_nNextSecondaryAttackTick: usize = 0x15B8; // GameTick_t - pub const m_flNextSecondaryAttackTickRatio: usize = 0x15BC; // float32 - pub const m_iClip1: usize = 0x15C0; // int32 - pub const m_iClip2: usize = 0x15C4; // int32 - pub const m_pReserveAmmo: usize = 0x15C8; // int32[2] + pub const m_nNextPrimaryAttackTick: usize = 0x2518; // GameTick_t + pub const m_flNextPrimaryAttackTickRatio: usize = 0x251C; // float32 + pub const m_nNextSecondaryAttackTick: usize = 0x2520; // GameTick_t + pub const m_flNextSecondaryAttackTickRatio: usize = 0x2524; // float32 + pub const m_iClip1: usize = 0x2528; // int32 + pub const m_iClip2: usize = 0x252C; // int32 + pub const m_pReserveAmmo: usize = 0x2530; // int32[2] } // Parent: CEntitySubclassVDataBase - // Field count: 20 + // Fields count: 22 // // Metadata: // MGetKV3ClassDefaults pub mod CBasePlayerWeaponVData { pub const m_szWorldModel: usize = 0x28; // CResourceNameTyped> - pub const m_bBuiltRightHanded: usize = 0x108; // bool - pub const m_bAllowFlipping: usize = 0x109; // bool - pub const m_sMuzzleAttachment: usize = 0x110; // CUtlString - pub const m_szMuzzleFlashParticle: usize = 0x118; // CResourceNameTyped> - pub const m_iFlags: usize = 0x1F8; // ItemFlagTypes_t - pub const m_nPrimaryAmmoType: usize = 0x1F9; // AmmoIndex_t - pub const m_nSecondaryAmmoType: usize = 0x1FA; // AmmoIndex_t - pub const m_iMaxClip1: usize = 0x1FC; // int32 - pub const m_iMaxClip2: usize = 0x200; // int32 - pub const m_iDefaultClip1: usize = 0x204; // int32 - pub const m_iDefaultClip2: usize = 0x208; // int32 - pub const m_iWeight: usize = 0x20C; // int32 - pub const m_bAutoSwitchTo: usize = 0x210; // bool - pub const m_bAutoSwitchFrom: usize = 0x211; // bool - pub const m_iRumbleEffect: usize = 0x214; // RumbleEffect_t - pub const m_bLinkedCooldowns: usize = 0x218; // bool - pub const m_aShootSounds: usize = 0x220; // CUtlOrderedMap - pub const m_iSlot: usize = 0x248; // int32 - pub const m_iPosition: usize = 0x24C; // int32 + pub const m_sToolsOnlyOwnerModelName: usize = 0x108; // CResourceNameTyped> + pub const m_bBuiltRightHanded: usize = 0x1E8; // bool + pub const m_bAllowFlipping: usize = 0x1E9; // bool + pub const m_sMuzzleAttachment: usize = 0x1F0; // CAttachmentNameSymbolWithStorage + pub const m_szMuzzleFlashParticle: usize = 0x210; // CResourceNameTyped> + pub const m_bLinkedCooldowns: usize = 0x2F0; // bool + pub const m_iFlags: usize = 0x2F1; // ItemFlagTypes_t + pub const m_nPrimaryAmmoType: usize = 0x2F2; // AmmoIndex_t + pub const m_nSecondaryAmmoType: usize = 0x2F3; // AmmoIndex_t + pub const m_iMaxClip1: usize = 0x2F4; // int32 + pub const m_iMaxClip2: usize = 0x2F8; // int32 + pub const m_iDefaultClip1: usize = 0x2FC; // int32 + pub const m_iDefaultClip2: usize = 0x300; // int32 + pub const m_bReserveAmmoAsClips: usize = 0x304; // bool + pub const m_iWeight: usize = 0x308; // int32 + pub const m_bAutoSwitchTo: usize = 0x30C; // bool + pub const m_bAutoSwitchFrom: usize = 0x30D; // bool + pub const m_iRumbleEffect: usize = 0x310; // RumbleEffect_t + pub const m_iSlot: usize = 0x314; // int32 + pub const m_iPosition: usize = 0x318; // int32 + pub const m_aShootSounds: usize = 0x320; // CUtlOrderedMap } // Parent: CBaseAnimGraph - // Field count: 23 + // Fields count: 23 // // Metadata: // MNetworkIncludeByName @@ -2597,32 +2617,32 @@ pub mod cs2_dumper { // NetworkVarNames: m_z (float32) // NetworkVarNames: m_angle (float32) pub mod C_Fish { - pub const m_pos: usize = 0xED0; // Vector - pub const m_vel: usize = 0xEDC; // Vector - pub const m_angles: usize = 0xEE8; // QAngle - pub const m_localLifeState: usize = 0xEF4; // int32 - pub const m_deathDepth: usize = 0xEF8; // float32 - pub const m_deathAngle: usize = 0xEFC; // float32 - pub const m_buoyancy: usize = 0xF00; // float32 - pub const m_wiggleTimer: usize = 0xF08; // CountdownTimer - pub const m_wigglePhase: usize = 0xF20; // float32 - pub const m_wiggleRate: usize = 0xF24; // float32 - pub const m_actualPos: usize = 0xF28; // Vector - pub const m_actualAngles: usize = 0xF34; // QAngle - pub const m_poolOrigin: usize = 0xF40; // Vector - pub const m_waterLevel: usize = 0xF4C; // float32 - pub const m_gotUpdate: usize = 0xF50; // bool - pub const m_x: usize = 0xF54; // float32 - pub const m_y: usize = 0xF58; // float32 - pub const m_z: usize = 0xF5C; // float32 - pub const m_angle: usize = 0xF60; // float32 - pub const m_errorHistory: usize = 0xF64; // float32[20] - pub const m_errorHistoryIndex: usize = 0xFB4; // int32 - pub const m_errorHistoryCount: usize = 0xFB8; // int32 - pub const m_averageError: usize = 0xFBC; // float32 + pub const m_pos: usize = 0xF30; // Vector + pub const m_vel: usize = 0xF3C; // Vector + pub const m_angles: usize = 0xF48; // QAngle + pub const m_localLifeState: usize = 0xF54; // int32 + pub const m_deathDepth: usize = 0xF58; // float32 + pub const m_deathAngle: usize = 0xF5C; // float32 + pub const m_buoyancy: usize = 0xF60; // float32 + pub const m_wiggleTimer: usize = 0xF68; // CountdownTimer + pub const m_wigglePhase: usize = 0xF80; // float32 + pub const m_wiggleRate: usize = 0xF84; // float32 + pub const m_actualPos: usize = 0xF88; // Vector + pub const m_actualAngles: usize = 0xF94; // QAngle + pub const m_poolOrigin: usize = 0xFA0; // Vector + pub const m_waterLevel: usize = 0xFAC; // float32 + pub const m_gotUpdate: usize = 0xFB0; // bool + pub const m_x: usize = 0xFB4; // float32 + pub const m_y: usize = 0xFB8; // float32 + pub const m_z: usize = 0xFBC; // float32 + pub const m_angle: usize = 0xFC0; // float32 + pub const m_errorHistory: usize = 0xFC4; // float32[20] + pub const m_errorHistoryIndex: usize = 0x1014; // int32 + pub const m_errorHistoryCount: usize = 0x1018; // int32 + pub const m_averageError: usize = 0x101C; // float32 } // Parent: IntervalTimer - // Field count: 7 + // Fields count: 7 // // Metadata: // NetworkVarNames: m_flValues (float) @@ -2642,11 +2662,11 @@ pub mod cs2_dumper { pub const m_bStopped: usize = 0x220; // bool } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod C_WeaponAWP { } // Parent: C_BaseCombatCharacter - // Field count: 28 + // Fields count: 28 // // Metadata: // MNetworkUserGroupProxy @@ -2682,37 +2702,37 @@ pub mod cs2_dumper { // NetworkVarNames: m_flDeathTime (GameTime_t) // NetworkVarNames: m_hController (CHandle) pub mod C_BasePlayerPawn { - pub const m_pWeaponServices: usize = 0x10F8; // CPlayer_WeaponServices* - pub const m_pItemServices: usize = 0x1100; // CPlayer_ItemServices* - pub const m_pAutoaimServices: usize = 0x1108; // CPlayer_AutoaimServices* - pub const m_pObserverServices: usize = 0x1110; // CPlayer_ObserverServices* - pub const m_pWaterServices: usize = 0x1118; // CPlayer_WaterServices* - pub const m_pUseServices: usize = 0x1120; // CPlayer_UseServices* - pub const m_pFlashlightServices: usize = 0x1128; // CPlayer_FlashlightServices* - pub const m_pCameraServices: usize = 0x1130; // CPlayer_CameraServices* - pub const m_pMovementServices: usize = 0x1138; // CPlayer_MovementServices* - pub const m_ServerViewAngleChanges: usize = 0x1148; // C_UtlVectorEmbeddedNetworkVar - pub const m_nHighestConsumedServerViewAngleChangeIndex: usize = 0x1198; // uint32 - pub const v_angle: usize = 0x119C; // QAngle - pub const v_anglePrevious: usize = 0x11A8; // QAngle - pub const m_iHideHUD: usize = 0x11B4; // uint32 - pub const m_skybox3d: usize = 0x11B8; // sky3dparams_t - pub const m_flDeathTime: usize = 0x1248; // GameTime_t - pub const m_vecPredictionError: usize = 0x124C; // Vector - pub const m_flPredictionErrorTime: usize = 0x1258; // GameTime_t - pub const m_vecLastCameraSetupLocalOrigin: usize = 0x125C; // Vector - pub const m_flLastCameraSetupTime: usize = 0x1268; // GameTime_t - pub const m_flFOVSensitivityAdjust: usize = 0x126C; // float32 - pub const m_flMouseSensitivity: usize = 0x1270; // float32 - pub const m_vOldOrigin: usize = 0x1274; // Vector - pub const m_flOldSimulationTime: usize = 0x1280; // float32 - pub const m_nLastExecutedCommandNumber: usize = 0x1284; // int32 - pub const m_nLastExecutedCommandTick: usize = 0x1288; // int32 - pub const m_hController: usize = 0x128C; // CHandle - pub const m_bIsSwappingToPredictableController: usize = 0x1290; // bool + pub const m_pWeaponServices: usize = 0x1150; // CPlayer_WeaponServices* + pub const m_pItemServices: usize = 0x1158; // CPlayer_ItemServices* + pub const m_pAutoaimServices: usize = 0x1160; // CPlayer_AutoaimServices* + pub const m_pObserverServices: usize = 0x1168; // CPlayer_ObserverServices* + pub const m_pWaterServices: usize = 0x1170; // CPlayer_WaterServices* + pub const m_pUseServices: usize = 0x1178; // CPlayer_UseServices* + pub const m_pFlashlightServices: usize = 0x1180; // CPlayer_FlashlightServices* + pub const m_pCameraServices: usize = 0x1188; // CPlayer_CameraServices* + pub const m_pMovementServices: usize = 0x1190; // CPlayer_MovementServices* + pub const m_ServerViewAngleChanges: usize = 0x11A0; // C_UtlVectorEmbeddedNetworkVar + pub const m_nHighestConsumedServerViewAngleChangeIndex: usize = 0x11F0; // uint32 + pub const v_angle: usize = 0x11F4; // QAngle + pub const v_anglePrevious: usize = 0x1200; // QAngle + pub const m_iHideHUD: usize = 0x120C; // uint32 + pub const m_skybox3d: usize = 0x1210; // sky3dparams_t + pub const m_flDeathTime: usize = 0x12A0; // GameTime_t + pub const m_vecPredictionError: usize = 0x12A4; // Vector + pub const m_flPredictionErrorTime: usize = 0x12B0; // GameTime_t + pub const m_vecLastCameraSetupLocalOrigin: usize = 0x12B4; // Vector + pub const m_flLastCameraSetupTime: usize = 0x12C0; // GameTime_t + pub const m_flFOVSensitivityAdjust: usize = 0x12C4; // float32 + pub const m_flMouseSensitivity: usize = 0x12C8; // float32 + pub const m_vOldOrigin: usize = 0x12CC; // Vector + pub const m_flOldSimulationTime: usize = 0x12D8; // float32 + pub const m_nLastExecutedCommandNumber: usize = 0x12DC; // int32 + pub const m_nLastExecutedCommandTick: usize = 0x12E0; // int32 + pub const m_hController: usize = 0x12E4; // CHandle + pub const m_bIsSwappingToPredictableController: usize = 0x12E8; // bool } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // NetworkVarNames: m_iReapplyProvisionParity (int) @@ -2727,11 +2747,11 @@ pub mod cs2_dumper { pub const m_CachedResults: usize = 0x30; // CUtlVector } // Parent: C_BaseEntity - // Field count: 0 + // Fields count: 0 pub mod CLogicalEntity { } // Parent: None - // Field count: 24 + // Fields count: 24 // // Metadata: // NetworkVarNames: m_PredNetBoolVariables (uint32) @@ -2785,16 +2805,16 @@ pub mod cs2_dumper { pub const m_flLastTeleportTime: usize = 0x1F4; // float32 } // Parent: C_BaseTrigger - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_flFluidDensity (float) pub mod C_TriggerBuoyancy { - pub const m_BuoyancyHelper: usize = 0xCD0; // CBuoyancyHelper - pub const m_flFluidDensity: usize = 0xCF0; // float32 + pub const m_BuoyancyHelper: usize = 0xCB8; // CBuoyancyHelper + pub const m_flFluidDensity: usize = 0xD38; // float32 } // Parent: C_BaseModelEntity - // Field count: 41 + // Fields count: 41 // // Metadata: // MNetworkIncludeByUserGroup @@ -2821,50 +2841,50 @@ pub mod cs2_dumper { // NetworkVarNames: m_Width (float32) // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) pub mod C_RopeKeyframe { - pub const m_LinksTouchingSomething: usize = 0xCD0; // CBitVec<10> - pub const m_nLinksTouchingSomething: usize = 0xCD4; // int32 - pub const m_bApplyWind: usize = 0xCD8; // bool - pub const m_fPrevLockedPoints: usize = 0xCDC; // int32 - pub const m_iForcePointMoveCounter: usize = 0xCE0; // int32 - pub const m_bPrevEndPointPos: usize = 0xCE4; // bool[2] - pub const m_vPrevEndPointPos: usize = 0xCE8; // Vector[2] - pub const m_flCurScroll: usize = 0xD00; // float32 - pub const m_flScrollSpeed: usize = 0xD04; // float32 - pub const m_RopeFlags: usize = 0xD08; // uint16 - pub const m_iRopeMaterialModelIndex: usize = 0xD10; // CStrongHandle - pub const m_LightValues: usize = 0xF88; // Vector[10] - pub const m_nSegments: usize = 0x1000; // uint8 - pub const m_hStartPoint: usize = 0x1004; // CHandle - pub const m_hEndPoint: usize = 0x1008; // CHandle - pub const m_iStartAttachment: usize = 0x100C; // AttachmentHandle_t - pub const m_iEndAttachment: usize = 0x100D; // AttachmentHandle_t - pub const m_Subdiv: usize = 0x100E; // uint8 - pub const m_RopeLength: usize = 0x1010; // int16 - pub const m_Slack: usize = 0x1012; // int16 - pub const m_TextureScale: usize = 0x1014; // float32 - pub const m_fLockedPoints: usize = 0x1018; // uint8 - pub const m_nChangeCount: usize = 0x1019; // uint8 - pub const m_Width: usize = 0x101C; // float32 - pub const m_PhysicsDelegate: usize = 0x1020; // C_RopeKeyframe::CPhysicsDelegate - pub const m_hMaterial: usize = 0x1030; // CStrongHandle - pub const m_TextureHeight: usize = 0x1038; // int32 - pub const m_vecImpulse: usize = 0x103C; // Vector - pub const m_vecPreviousImpulse: usize = 0x1048; // Vector - pub const m_flCurrentGustTimer: usize = 0x1054; // float32 - pub const m_flCurrentGustLifetime: usize = 0x1058; // float32 - pub const m_flTimeToNextGust: usize = 0x105C; // float32 - pub const m_vWindDir: usize = 0x1060; // Vector - pub const m_vColorMod: usize = 0x106C; // Vector - pub const m_vCachedEndPointAttachmentPos: usize = 0x1078; // Vector[2] - pub const m_vCachedEndPointAttachmentAngle: usize = 0x1090; // QAngle[2] - pub const m_bConstrainBetweenEndpoints: usize = 0x10A8; // bool + pub const m_LinksTouchingSomething: usize = 0xCB8; // CBitVec<10> + pub const m_nLinksTouchingSomething: usize = 0xCBC; // int32 + pub const m_bApplyWind: usize = 0xCC0; // bool + pub const m_fPrevLockedPoints: usize = 0xCC4; // int32 + pub const m_iForcePointMoveCounter: usize = 0xCC8; // int32 + pub const m_bPrevEndPointPos: usize = 0xCCC; // bool[2] + pub const m_vPrevEndPointPos: usize = 0xCD0; // Vector[2] + pub const m_flCurScroll: usize = 0xCE8; // float32 + pub const m_flScrollSpeed: usize = 0xCEC; // float32 + pub const m_RopeFlags: usize = 0xCF0; // uint16 + pub const m_iRopeMaterialModelIndex: usize = 0xCF8; // CStrongHandle + pub const m_LightValues: usize = 0xF70; // Vector[10] + pub const m_nSegments: usize = 0xFE8; // uint8 + pub const m_hStartPoint: usize = 0xFEC; // CHandle + pub const m_hEndPoint: usize = 0xFF0; // CHandle + pub const m_iStartAttachment: usize = 0xFF4; // AttachmentHandle_t + pub const m_iEndAttachment: usize = 0xFF5; // AttachmentHandle_t + pub const m_Subdiv: usize = 0xFF6; // uint8 + pub const m_RopeLength: usize = 0xFF8; // int16 + pub const m_Slack: usize = 0xFFA; // int16 + pub const m_TextureScale: usize = 0xFFC; // float32 + pub const m_fLockedPoints: usize = 0x1000; // uint8 + pub const m_nChangeCount: usize = 0x1001; // uint8 + pub const m_Width: usize = 0x1004; // float32 + pub const m_PhysicsDelegate: usize = 0x1008; // C_RopeKeyframe::CPhysicsDelegate + pub const m_hMaterial: usize = 0x1018; // CStrongHandle + pub const m_TextureHeight: usize = 0x1020; // int32 + pub const m_vecImpulse: usize = 0x1024; // Vector + pub const m_vecPreviousImpulse: usize = 0x1030; // Vector + pub const m_flCurrentGustTimer: usize = 0x103C; // float32 + pub const m_flCurrentGustLifetime: usize = 0x1040; // float32 + pub const m_flTimeToNextGust: usize = 0x1044; // float32 + pub const m_vWindDir: usize = 0x1048; // Vector + pub const m_vColorMod: usize = 0x1054; // Vector + pub const m_vCachedEndPointAttachmentPos: usize = 0x1060; // Vector[2] + pub const m_vCachedEndPointAttachmentAngle: usize = 0x1078; // QAngle[2] + pub const m_bConstrainBetweenEndpoints: usize = 0x1090; // bool pub const m_bEndPointAttachmentPositionsDirty: usize = 0x0; // bitfield:1 pub const m_bEndPointAttachmentAnglesDirty: usize = 0x0; // bitfield:1 pub const m_bNewDataThisFrame: usize = 0x0; // bitfield:1 pub const m_bPhysicsInitted: usize = 0x0; // bitfield:1 } // Parent: C_BaseEntity - // Field count: 16 + // Fields count: 16 // // Metadata: // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) @@ -2883,25 +2903,25 @@ pub mod cs2_dumper { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) pub mod C_GradientFog { - pub const m_hGradientFogTexture: usize = 0x548; // CStrongHandle - pub const m_flFogStartDistance: usize = 0x550; // float32 - pub const m_flFogEndDistance: usize = 0x554; // float32 - pub const m_bHeightFogEnabled: usize = 0x558; // bool - pub const m_flFogStartHeight: usize = 0x55C; // float32 - pub const m_flFogEndHeight: usize = 0x560; // float32 - pub const m_flFarZ: usize = 0x564; // float32 - pub const m_flFogMaxOpacity: usize = 0x568; // float32 - pub const m_flFogFalloffExponent: usize = 0x56C; // float32 - pub const m_flFogVerticalExponent: usize = 0x570; // float32 - pub const m_fogColor: usize = 0x574; // Color - pub const m_flFogStrength: usize = 0x578; // float32 - pub const m_flFadeTime: usize = 0x57C; // float32 - pub const m_bStartDisabled: usize = 0x580; // bool - pub const m_bIsEnabled: usize = 0x581; // bool - pub const m_bGradientFogNeedsTextures: usize = 0x582; // bool + pub const m_hGradientFogTexture: usize = 0x6F0; // CStrongHandle + pub const m_flFogStartDistance: usize = 0x6F8; // float32 + pub const m_flFogEndDistance: usize = 0x6FC; // float32 + pub const m_bHeightFogEnabled: usize = 0x700; // bool + pub const m_flFogStartHeight: usize = 0x704; // float32 + pub const m_flFogEndHeight: usize = 0x708; // float32 + pub const m_flFarZ: usize = 0x70C; // float32 + pub const m_flFogMaxOpacity: usize = 0x710; // float32 + pub const m_flFogFalloffExponent: usize = 0x714; // float32 + pub const m_flFogVerticalExponent: usize = 0x718; // float32 + pub const m_fogColor: usize = 0x71C; // Color + pub const m_flFogStrength: usize = 0x720; // float32 + pub const m_flFadeTime: usize = 0x724; // float32 + pub const m_bStartDisabled: usize = 0x728; // bool + pub const m_bIsEnabled: usize = 0x729; // bool + pub const m_bGradientFogNeedsTextures: usize = 0x72A; // bool } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_bSpotted (bool) @@ -2911,37 +2931,38 @@ pub mod cs2_dumper { pub const m_bSpottedByMask: usize = 0xC; // uint32[2] } // Parent: C_CSGO_MapPreviewCameraPath - // Field count: 7 + // Fields count: 7 pub mod C_CSGO_TeamPreviewCamera { - pub const m_nVariant: usize = 0x5B0; // int32 - pub const m_bDofEnabled: usize = 0x5B4; // bool - pub const m_flDofNearBlurry: usize = 0x5B8; // float32 - pub const m_flDofNearCrisp: usize = 0x5BC; // float32 - pub const m_flDofFarCrisp: usize = 0x5C0; // float32 - pub const m_flDofFarBlurry: usize = 0x5C4; // float32 - pub const m_flDofTiltToGround: usize = 0x5C8; // float32 + pub const m_nVariant: usize = 0x75C; // int32 + pub const m_bDofEnabled: usize = 0x760; // bool + pub const m_flDofNearBlurry: usize = 0x764; // float32 + pub const m_flDofNearCrisp: usize = 0x768; // float32 + pub const m_flDofFarCrisp: usize = 0x76C; // float32 + pub const m_flDofFarBlurry: usize = 0x770; // float32 + pub const m_flDofTiltToGround: usize = 0x774; // float32 } // Parent: CCSPlayerBase_CameraServices - // Field count: 1 + // Fields count: 2 pub mod CCSPlayer_CameraServices { pub const m_flDeathCamTilt: usize = 0x228; // float32 + pub const m_vClientScopeInaccuracy: usize = 0x230; // Vector } // Parent: C_CSGO_TeamSelectCharacterPosition - // Field count: 0 + // Fields count: 0 pub mod C_CSGO_TeamSelectCounterTerroristPosition { } // Parent: C_EconEntity - // Field count: 2 + // Fields count: 2 pub mod C_EconWearable { - pub const m_nForceSkin: usize = 0x15B0; // int32 - pub const m_bAlwaysAllow: usize = 0x15B4; // bool + pub const m_nForceSkin: usize = 0x2518; // int32 + pub const m_bAlwaysAllow: usize = 0x251C; // bool } // Parent: C_CSGO_TeamIntroCharacterPosition - // Field count: 0 + // Fields count: 0 pub mod CCSGO_WingmanIntroCharacterPosition { } // Parent: CSPerRoundStats_t - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_iEnemy5Ks (int) @@ -2950,18 +2971,18 @@ pub mod cs2_dumper { // NetworkVarNames: m_iEnemyKnifeKills (int) // NetworkVarNames: m_iEnemyTaserKills (int) pub mod CSMatchStats_t { - pub const m_iEnemy5Ks: usize = 0x68; // int32 - pub const m_iEnemy4Ks: usize = 0x6C; // int32 - pub const m_iEnemy3Ks: usize = 0x70; // int32 - pub const m_iEnemyKnifeKills: usize = 0x74; // int32 - pub const m_iEnemyTaserKills: usize = 0x78; // int32 + pub const m_iEnemy5Ks: usize = 0x64; // int32 + pub const m_iEnemy4Ks: usize = 0x68; // int32 + pub const m_iEnemy3Ks: usize = 0x6C; // int32 + pub const m_iEnemyKnifeKills: usize = 0x70; // int32 + pub const m_iEnemyTaserKills: usize = 0x74; // int32 } // Parent: C_BaseModelEntity - // Field count: 0 + // Fields count: 0 pub mod C_BaseToggle { } // Parent: C_BaseEntity - // Field count: 15 + // Fields count: 16 // // Metadata: // NetworkVarNames: m_bActive (bool) @@ -2979,37 +3000,39 @@ pub mod cs2_dumper { // NetworkVarNames: m_bOverrideIndirectLightStrength (bool) // NetworkVarNames: m_bOverrideSunLightStrength (bool) // NetworkVarNames: m_bOverrideNoiseStrength (bool) + // NetworkVarNames: m_bAllowLPVIndirect (bool) pub mod C_EnvVolumetricFogVolume { - pub const m_bActive: usize = 0x548; // bool - pub const m_vBoxMins: usize = 0x54C; // Vector - pub const m_vBoxMaxs: usize = 0x558; // Vector - pub const m_bStartDisabled: usize = 0x564; // bool - pub const m_flStrength: usize = 0x568; // float32 - pub const m_nFalloffShape: usize = 0x56C; // int32 - pub const m_flFalloffExponent: usize = 0x570; // float32 - pub const m_flHeightFogDepth: usize = 0x574; // float32 - pub const m_fHeightFogEdgeWidth: usize = 0x578; // float32 - pub const m_fIndirectLightStrength: usize = 0x57C; // float32 - pub const m_fSunLightStrength: usize = 0x580; // float32 - pub const m_fNoiseStrength: usize = 0x584; // float32 - pub const m_bOverrideIndirectLightStrength: usize = 0x588; // bool - pub const m_bOverrideSunLightStrength: usize = 0x589; // bool - pub const m_bOverrideNoiseStrength: usize = 0x58A; // bool + pub const m_bActive: usize = 0x6EC; // bool + pub const m_vBoxMins: usize = 0x6F0; // Vector + pub const m_vBoxMaxs: usize = 0x6FC; // Vector + pub const m_bStartDisabled: usize = 0x708; // bool + pub const m_flStrength: usize = 0x70C; // float32 + pub const m_nFalloffShape: usize = 0x710; // int32 + pub const m_flFalloffExponent: usize = 0x714; // float32 + pub const m_flHeightFogDepth: usize = 0x718; // float32 + pub const m_fHeightFogEdgeWidth: usize = 0x71C; // float32 + pub const m_fIndirectLightStrength: usize = 0x720; // float32 + pub const m_fSunLightStrength: usize = 0x724; // float32 + pub const m_fNoiseStrength: usize = 0x728; // float32 + pub const m_bOverrideIndirectLightStrength: usize = 0x72C; // bool + pub const m_bOverrideSunLightStrength: usize = 0x72D; // bool + pub const m_bOverrideNoiseStrength: usize = 0x72E; // bool + pub const m_bAllowLPVIndirect: usize = 0x72F; // bool } // Parent: C_BaseModelEntity - // Field count: 0 + // Fields count: 0 pub mod CWaterSplasher { } // Parent: C_BaseModelEntity - // Field count: 0 + // Fields count: 0 pub mod C_ModelPointEntity { } // Parent: CPlayer_ViewModelServices - // Field count: 0 + // Fields count: 0 pub mod CCSObserver_ViewModelServices { } // Parent: C_BaseFire - // Field count: 13 + // Fields count: 13 // // Metadata: // MNetworkOverride @@ -3017,30 +3040,30 @@ pub mod cs2_dumper { // NetworkVarNames: m_nFlameModelIndex (int32) // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) pub mod C_FireSmoke { - pub const m_nFlameModelIndex: usize = 0x558; // int32 - pub const m_nFlameFromAboveModelIndex: usize = 0x55C; // int32 - pub const m_flScaleRegister: usize = 0x560; // float32 - pub const m_flScaleStart: usize = 0x564; // float32 - pub const m_flScaleEnd: usize = 0x568; // float32 - pub const m_flScaleTimeStart: usize = 0x56C; // GameTime_t - pub const m_flScaleTimeEnd: usize = 0x570; // GameTime_t - pub const m_flChildFlameSpread: usize = 0x574; // float32 - pub const m_flClipPerc: usize = 0x588; // float32 - pub const m_bClipTested: usize = 0x58C; // bool - pub const m_bFadingOut: usize = 0x58D; // bool - pub const m_tParticleSpawn: usize = 0x590; // TimedEvent - pub const m_pFireOverlay: usize = 0x598; // CFireOverlay* + pub const m_nFlameModelIndex: usize = 0x6FC; // int32 + pub const m_nFlameFromAboveModelIndex: usize = 0x700; // int32 + pub const m_flScaleRegister: usize = 0x704; // float32 + pub const m_flScaleStart: usize = 0x708; // float32 + pub const m_flScaleEnd: usize = 0x70C; // float32 + pub const m_flScaleTimeStart: usize = 0x710; // GameTime_t + pub const m_flScaleTimeEnd: usize = 0x714; // GameTime_t + pub const m_flChildFlameSpread: usize = 0x718; // float32 + pub const m_flClipPerc: usize = 0x72C; // float32 + pub const m_bClipTested: usize = 0x730; // bool + pub const m_bFadingOut: usize = 0x731; // bool + pub const m_tParticleSpawn: usize = 0x734; // TimedEvent + pub const m_pFireOverlay: usize = 0x740; // CFireOverlay* } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod C_WeaponRevolver { } // Parent: C_Sprite - // Field count: 0 + // Fields count: 0 pub mod C_FireFromAboveSprite { } // Parent: C_BaseEntity - // Field count: 24 + // Fields count: 24 // // Metadata: // NetworkVarNames: m_Entity_Color (Color) @@ -3068,37 +3091,37 @@ pub mod cs2_dumper { // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) // NetworkVarNames: m_Entity_bEnabled (bool) pub mod C_EnvCombinedLightProbeVolume { - pub const m_Entity_Color: usize = 0x15A8; // Color - pub const m_Entity_flBrightness: usize = 0x15AC; // float32 - pub const m_Entity_hCubemapTexture: usize = 0x15B0; // CStrongHandle - pub const m_Entity_bCustomCubemapTexture: usize = 0x15B8; // bool - pub const m_Entity_hLightProbeTexture: usize = 0x15C0; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x15C8; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x15D0; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x15D8; // CStrongHandle - pub const m_Entity_vBoxMins: usize = 0x15E0; // Vector - pub const m_Entity_vBoxMaxs: usize = 0x15EC; // Vector - pub const m_Entity_bMoveable: usize = 0x15F8; // bool - pub const m_Entity_nHandshake: usize = 0x15FC; // int32 - pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x1600; // int32 - pub const m_Entity_nPriority: usize = 0x1604; // int32 - pub const m_Entity_bStartDisabled: usize = 0x1608; // bool - pub const m_Entity_flEdgeFadeDist: usize = 0x160C; // float32 - pub const m_Entity_vEdgeFadeDists: usize = 0x1610; // Vector - pub const m_Entity_nLightProbeSizeX: usize = 0x161C; // int32 - pub const m_Entity_nLightProbeSizeY: usize = 0x1620; // int32 - pub const m_Entity_nLightProbeSizeZ: usize = 0x1624; // int32 - pub const m_Entity_nLightProbeAtlasX: usize = 0x1628; // int32 - pub const m_Entity_nLightProbeAtlasY: usize = 0x162C; // int32 - pub const m_Entity_nLightProbeAtlasZ: usize = 0x1630; // int32 - pub const m_Entity_bEnabled: usize = 0x1649; // bool + pub const m_Entity_Color: usize = 0x1750; // Color + pub const m_Entity_flBrightness: usize = 0x1754; // float32 + pub const m_Entity_hCubemapTexture: usize = 0x1758; // CStrongHandle + pub const m_Entity_bCustomCubemapTexture: usize = 0x1760; // bool + pub const m_Entity_hLightProbeTexture: usize = 0x1768; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x1770; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x1778; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x1780; // CStrongHandle + pub const m_Entity_vBoxMins: usize = 0x1788; // Vector + pub const m_Entity_vBoxMaxs: usize = 0x1794; // Vector + pub const m_Entity_bMoveable: usize = 0x17A0; // bool + pub const m_Entity_nHandshake: usize = 0x17A4; // int32 + pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x17A8; // int32 + pub const m_Entity_nPriority: usize = 0x17AC; // int32 + pub const m_Entity_bStartDisabled: usize = 0x17B0; // bool + pub const m_Entity_flEdgeFadeDist: usize = 0x17B4; // float32 + pub const m_Entity_vEdgeFadeDists: usize = 0x17B8; // Vector + pub const m_Entity_nLightProbeSizeX: usize = 0x17C4; // int32 + pub const m_Entity_nLightProbeSizeY: usize = 0x17C8; // int32 + pub const m_Entity_nLightProbeSizeZ: usize = 0x17CC; // int32 + pub const m_Entity_nLightProbeAtlasX: usize = 0x17D0; // int32 + pub const m_Entity_nLightProbeAtlasY: usize = 0x17D4; // int32 + pub const m_Entity_nLightProbeAtlasZ: usize = 0x17D8; // int32 + pub const m_Entity_bEnabled: usize = 0x17F1; // bool } // Parent: C_SoundOpvarSetPointBase - // Field count: 0 + // Fields count: 0 pub mod C_SoundOpvarSetOBBWindEntity { } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_Handle (ModelConfigHandle_t) @@ -3112,15 +3135,15 @@ pub mod cs2_dumper { pub const m_AssociatedEntityNames: usize = 0x50; // C_NetworkUtlVectorBase } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod C_WeaponMP5SD { } // Parent: C_DynamicProp - // Field count: 0 + // Fields count: 0 pub mod C_DynamicPropAlias_dynamic_prop { } // Parent: CPlayerPawnComponent - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_totalHitsOnServer (int32) @@ -3128,23 +3151,23 @@ pub mod cs2_dumper { pub const m_totalHitsOnServer: usize = 0x40; // int32 } // Parent: CLogicalEntity - // Field count: 7 + // Fields count: 7 pub mod CLogicRelay { - pub const m_OnTrigger: usize = 0x548; // CEntityIOOutput - pub const m_OnSpawn: usize = 0x570; // CEntityIOOutput - pub const m_bDisabled: usize = 0x598; // bool - pub const m_bWaitForRefire: usize = 0x599; // bool - pub const m_bTriggerOnce: usize = 0x59A; // bool - pub const m_bFastRetrigger: usize = 0x59B; // bool - pub const m_bPassthoughCaller: usize = 0x59C; // bool + pub const m_OnTrigger: usize = 0x6F0; // CEntityIOOutput + pub const m_OnSpawn: usize = 0x718; // CEntityIOOutput + pub const m_bDisabled: usize = 0x740; // bool + pub const m_bWaitForRefire: usize = 0x741; // bool + pub const m_bTriggerOnce: usize = 0x742; // bool + pub const m_bFastRetrigger: usize = 0x743; // bool + pub const m_bPassthoughCaller: usize = 0x744; // bool } // Parent: C_PointCamera - // Field count: 1 + // Fields count: 1 pub mod C_PointCameraVFOV { - pub const m_flVerticalFOV: usize = 0x5A8; // float32 + pub const m_flVerticalFOV: usize = 0x750; // float32 } // Parent: CPlayer_ItemServices - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_bHasDefuser (bool) @@ -3156,7 +3179,7 @@ pub mod cs2_dumper { pub const m_bHasHeavyArmor: usize = 0x42; // bool } // Parent: C_BaseModelEntity - // Field count: 51 + // Fields count: 73 // // Metadata: // NetworkVarNames: m_bEnabled (bool) @@ -3199,6 +3222,7 @@ pub mod cs2_dumper { // NetworkVarNames: m_flFogStrength (float) // NetworkVarNames: m_nFogShadows (int) // NetworkVarNames: m_flFogScale (float) + // NetworkVarNames: m_bFogMixedShadows (bool) // NetworkVarNames: m_flFadeSizeStart (float) // NetworkVarNames: m_flFadeSizeEnd (float) // NetworkVarNames: m_flShadowFadeSizeStart (float) @@ -3209,61 +3233,103 @@ pub mod cs2_dumper { // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + // NetworkVarNames: m_nPrecomputedSubFrusta (int) + // NetworkVarNames: m_vPrecomputedOBBOrigin0 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles0 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent0 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin1 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles1 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent1 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin2 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles2 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent2 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin3 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles3 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent3 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin4 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles4 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent4 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin5 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles5 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent5 (Vector) + // NetworkVarNames: m_VisClusters (uint16) pub mod C_BarnLight { - pub const m_bEnabled: usize = 0xCC8; // bool - pub const m_nColorMode: usize = 0xCCC; // int32 - pub const m_Color: usize = 0xCD0; // Color - pub const m_flColorTemperature: usize = 0xCD4; // float32 - pub const m_flBrightness: usize = 0xCD8; // float32 - pub const m_flBrightnessScale: usize = 0xCDC; // float32 - pub const m_nDirectLight: usize = 0xCE0; // int32 - pub const m_nBakedShadowIndex: usize = 0xCE4; // int32 - pub const m_nLuminaireShape: usize = 0xCE8; // int32 - pub const m_flLuminaireSize: usize = 0xCEC; // float32 - pub const m_flLuminaireAnisotropy: usize = 0xCF0; // float32 - pub const m_LightStyleString: usize = 0xCF8; // CUtlString - pub const m_flLightStyleStartTime: usize = 0xD00; // GameTime_t - pub const m_QueuedLightStyleStrings: usize = 0xD08; // C_NetworkUtlVectorBase - pub const m_LightStyleEvents: usize = 0xD20; // C_NetworkUtlVectorBase - pub const m_LightStyleTargets: usize = 0xD38; // C_NetworkUtlVectorBase> - pub const m_StyleEvent: usize = 0xD50; // CEntityIOOutput[4] - pub const m_hLightCookie: usize = 0xDF0; // CStrongHandle - pub const m_flShape: usize = 0xDF8; // float32 - pub const m_flSoftX: usize = 0xDFC; // float32 - pub const m_flSoftY: usize = 0xE00; // float32 - pub const m_flSkirt: usize = 0xE04; // float32 - pub const m_flSkirtNear: usize = 0xE08; // float32 - pub const m_vSizeParams: usize = 0xE0C; // Vector - pub const m_flRange: usize = 0xE18; // float32 - pub const m_vShear: usize = 0xE1C; // Vector - pub const m_nBakeSpecularToCubemaps: usize = 0xE28; // int32 - pub const m_vBakeSpecularToCubemapsSize: usize = 0xE2C; // Vector - pub const m_nCastShadows: usize = 0xE38; // int32 - pub const m_nShadowMapSize: usize = 0xE3C; // int32 - pub const m_nShadowPriority: usize = 0xE40; // int32 - pub const m_bContactShadow: usize = 0xE44; // bool - pub const m_nBounceLight: usize = 0xE48; // int32 - pub const m_flBounceScale: usize = 0xE4C; // float32 - pub const m_flMinRoughness: usize = 0xE50; // float32 - pub const m_vAlternateColor: usize = 0xE54; // Vector - pub const m_fAlternateColorBrightness: usize = 0xE60; // float32 - pub const m_nFog: usize = 0xE64; // int32 - pub const m_flFogStrength: usize = 0xE68; // float32 - pub const m_nFogShadows: usize = 0xE6C; // int32 - pub const m_flFogScale: usize = 0xE70; // float32 - pub const m_flFadeSizeStart: usize = 0xE74; // float32 - pub const m_flFadeSizeEnd: usize = 0xE78; // float32 - pub const m_flShadowFadeSizeStart: usize = 0xE7C; // float32 - pub const m_flShadowFadeSizeEnd: usize = 0xE80; // float32 - pub const m_bPrecomputedFieldsValid: usize = 0xE84; // bool - pub const m_vPrecomputedBoundsMins: usize = 0xE88; // Vector - pub const m_vPrecomputedBoundsMaxs: usize = 0xE94; // Vector - pub const m_vPrecomputedOBBOrigin: usize = 0xEA0; // Vector - pub const m_vPrecomputedOBBAngles: usize = 0xEAC; // QAngle - pub const m_vPrecomputedOBBExtent: usize = 0xEB8; // Vector + pub const m_bEnabled: usize = 0xCB0; // bool + pub const m_nColorMode: usize = 0xCB4; // int32 + pub const m_Color: usize = 0xCB8; // Color + pub const m_flColorTemperature: usize = 0xCBC; // float32 + pub const m_flBrightness: usize = 0xCC0; // float32 + pub const m_flBrightnessScale: usize = 0xCC4; // float32 + pub const m_nDirectLight: usize = 0xCC8; // int32 + pub const m_nBakedShadowIndex: usize = 0xCCC; // int32 + pub const m_nLuminaireShape: usize = 0xCD0; // int32 + pub const m_flLuminaireSize: usize = 0xCD4; // float32 + pub const m_flLuminaireAnisotropy: usize = 0xCD8; // float32 + pub const m_LightStyleString: usize = 0xCE0; // CUtlString + pub const m_flLightStyleStartTime: usize = 0xCE8; // GameTime_t + pub const m_QueuedLightStyleStrings: usize = 0xCF0; // C_NetworkUtlVectorBase + pub const m_LightStyleEvents: usize = 0xD08; // C_NetworkUtlVectorBase + pub const m_LightStyleTargets: usize = 0xD20; // C_NetworkUtlVectorBase> + pub const m_StyleEvent: usize = 0xD38; // CEntityIOOutput[4] + pub const m_hLightCookie: usize = 0xDD8; // CStrongHandle + pub const m_flShape: usize = 0xDE0; // float32 + pub const m_flSoftX: usize = 0xDE4; // float32 + pub const m_flSoftY: usize = 0xDE8; // float32 + pub const m_flSkirt: usize = 0xDEC; // float32 + pub const m_flSkirtNear: usize = 0xDF0; // float32 + pub const m_vSizeParams: usize = 0xDF4; // Vector + pub const m_flRange: usize = 0xE00; // float32 + pub const m_vShear: usize = 0xE04; // Vector + pub const m_nBakeSpecularToCubemaps: usize = 0xE10; // int32 + pub const m_vBakeSpecularToCubemapsSize: usize = 0xE14; // Vector + pub const m_nCastShadows: usize = 0xE20; // int32 + pub const m_nShadowMapSize: usize = 0xE24; // int32 + pub const m_nShadowPriority: usize = 0xE28; // int32 + pub const m_bContactShadow: usize = 0xE2C; // bool + pub const m_nBounceLight: usize = 0xE30; // int32 + pub const m_flBounceScale: usize = 0xE34; // float32 + pub const m_flMinRoughness: usize = 0xE38; // float32 + pub const m_vAlternateColor: usize = 0xE3C; // Vector + pub const m_fAlternateColorBrightness: usize = 0xE48; // float32 + pub const m_nFog: usize = 0xE4C; // int32 + pub const m_flFogStrength: usize = 0xE50; // float32 + pub const m_nFogShadows: usize = 0xE54; // int32 + pub const m_flFogScale: usize = 0xE58; // float32 + pub const m_bFogMixedShadows: usize = 0xE5C; // bool + pub const m_flFadeSizeStart: usize = 0xE60; // float32 + pub const m_flFadeSizeEnd: usize = 0xE64; // float32 + pub const m_flShadowFadeSizeStart: usize = 0xE68; // float32 + pub const m_flShadowFadeSizeEnd: usize = 0xE6C; // float32 + pub const m_bPrecomputedFieldsValid: usize = 0xE70; // bool + pub const m_vPrecomputedBoundsMins: usize = 0xE74; // Vector + pub const m_vPrecomputedBoundsMaxs: usize = 0xE80; // Vector + pub const m_vPrecomputedOBBOrigin: usize = 0xE8C; // Vector + pub const m_vPrecomputedOBBAngles: usize = 0xE98; // QAngle + pub const m_vPrecomputedOBBExtent: usize = 0xEA4; // Vector + pub const m_nPrecomputedSubFrusta: usize = 0xEB0; // int32 + pub const m_vPrecomputedOBBOrigin0: usize = 0xEB4; // Vector + pub const m_vPrecomputedOBBAngles0: usize = 0xEC0; // QAngle + pub const m_vPrecomputedOBBExtent0: usize = 0xECC; // Vector + pub const m_vPrecomputedOBBOrigin1: usize = 0xED8; // Vector + pub const m_vPrecomputedOBBAngles1: usize = 0xEE4; // QAngle + pub const m_vPrecomputedOBBExtent1: usize = 0xEF0; // Vector + pub const m_vPrecomputedOBBOrigin2: usize = 0xEFC; // Vector + pub const m_vPrecomputedOBBAngles2: usize = 0xF08; // QAngle + pub const m_vPrecomputedOBBExtent2: usize = 0xF14; // Vector + pub const m_vPrecomputedOBBOrigin3: usize = 0xF20; // Vector + pub const m_vPrecomputedOBBAngles3: usize = 0xF2C; // QAngle + pub const m_vPrecomputedOBBExtent3: usize = 0xF38; // Vector + pub const m_vPrecomputedOBBOrigin4: usize = 0xF44; // Vector + pub const m_vPrecomputedOBBAngles4: usize = 0xF50; // QAngle + pub const m_vPrecomputedOBBExtent4: usize = 0xF5C; // Vector + pub const m_vPrecomputedOBBOrigin5: usize = 0xF68; // Vector + pub const m_vPrecomputedOBBAngles5: usize = 0xF74; // QAngle + pub const m_vPrecomputedOBBExtent5: usize = 0xF80; // Vector + pub const m_bInitialBoneSetup: usize = 0xFD0; // bool + pub const m_VisClusters: usize = 0xFD8; // C_NetworkUtlVectorBase } // Parent: C_BaseEntity - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_flAutoExposureMin (float) @@ -3275,30 +3341,30 @@ pub mod cs2_dumper { // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) // NetworkVarNames: m_flTonemapEVSmoothingRange (float) pub mod C_TonemapController2 { - pub const m_flAutoExposureMin: usize = 0x548; // float32 - pub const m_flAutoExposureMax: usize = 0x54C; // float32 - pub const m_flTonemapPercentTarget: usize = 0x550; // float32 - pub const m_flTonemapPercentBrightPixels: usize = 0x554; // float32 - pub const m_flTonemapMinAvgLum: usize = 0x558; // float32 - pub const m_flExposureAdaptationSpeedUp: usize = 0x55C; // float32 - pub const m_flExposureAdaptationSpeedDown: usize = 0x560; // float32 - pub const m_flTonemapEVSmoothingRange: usize = 0x564; // float32 + pub const m_flAutoExposureMin: usize = 0x6EC; // float32 + pub const m_flAutoExposureMax: usize = 0x6F0; // float32 + pub const m_flTonemapPercentTarget: usize = 0x6F4; // float32 + pub const m_flTonemapPercentBrightPixels: usize = 0x6F8; // float32 + pub const m_flTonemapMinAvgLum: usize = 0x6FC; // float32 + pub const m_flExposureAdaptationSpeedUp: usize = 0x700; // float32 + pub const m_flExposureAdaptationSpeedDown: usize = 0x704; // float32 + pub const m_flTonemapEVSmoothingRange: usize = 0x708; // float32 } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod C_WeaponG3SG1 { } // Parent: C_BaseModelEntity - // Field count: 1 + // Fields count: 1 pub mod CFuncWater { - pub const m_BuoyancyHelper: usize = 0xCC8; // CBuoyancyHelper + pub const m_BuoyancyHelper: usize = 0xCB0; // CBuoyancyHelper } // Parent: C_SoundOpvarSetPointEntity - // Field count: 0 + // Fields count: 0 pub mod C_SoundOpvarSetAutoRoomEntity { } // Parent: C_BaseFlex - // Field count: 20 + // Fields count: 20 // // Metadata: // NetworkVarNames: m_AttributeManager (CAttributeContainer) @@ -3309,41 +3375,41 @@ pub mod cs2_dumper { // NetworkVarNames: m_flFallbackWear (float) // NetworkVarNames: m_nFallbackStatTrak (int) pub mod C_EconEntity { - pub const m_flFlexDelayTime: usize = 0x1078; // float32 - pub const m_flFlexDelayedWeight: usize = 0x1080; // float32* - pub const m_bAttributesInitialized: usize = 0x1088; // bool - pub const m_AttributeManager: usize = 0x1090; // C_AttributeContainer - pub const m_OriginalOwnerXuidLow: usize = 0x1538; // uint32 - pub const m_OriginalOwnerXuidHigh: usize = 0x153C; // uint32 - pub const m_nFallbackPaintKit: usize = 0x1540; // int32 - pub const m_nFallbackSeed: usize = 0x1544; // int32 - pub const m_flFallbackWear: usize = 0x1548; // float32 - pub const m_nFallbackStatTrak: usize = 0x154C; // int32 - pub const m_bClientside: usize = 0x1550; // bool - pub const m_bParticleSystemsCreated: usize = 0x1551; // bool - pub const m_vecAttachedParticles: usize = 0x1558; // CUtlVector - pub const m_hViewmodelAttachment: usize = 0x1570; // CHandle - pub const m_iOldTeam: usize = 0x1574; // int32 - pub const m_bAttachmentDirty: usize = 0x1578; // bool - pub const m_nUnloadedModelIndex: usize = 0x157C; // int32 - pub const m_iNumOwnerValidationRetries: usize = 0x1580; // int32 - pub const m_hOldProvidee: usize = 0x1590; // CHandle - pub const m_vecAttachedModels: usize = 0x1598; // CUtlVector + pub const m_flFlexDelayTime: usize = 0x10D8; // float32 + pub const m_flFlexDelayedWeight: usize = 0x10E0; // float32* + pub const m_bAttributesInitialized: usize = 0x10E8; // bool + pub const m_AttributeManager: usize = 0x10F0; // C_AttributeContainer + pub const m_OriginalOwnerXuidLow: usize = 0x24A0; // uint32 + pub const m_OriginalOwnerXuidHigh: usize = 0x24A4; // uint32 + pub const m_nFallbackPaintKit: usize = 0x24A8; // int32 + pub const m_nFallbackSeed: usize = 0x24AC; // int32 + pub const m_flFallbackWear: usize = 0x24B0; // float32 + pub const m_nFallbackStatTrak: usize = 0x24B4; // int32 + pub const m_bClientside: usize = 0x24B8; // bool + pub const m_bParticleSystemsCreated: usize = 0x24B9; // bool + pub const m_vecAttachedParticles: usize = 0x24C0; // CUtlVector + pub const m_hViewmodelAttachment: usize = 0x24D8; // CHandle + pub const m_iOldTeam: usize = 0x24DC; // int32 + pub const m_bAttachmentDirty: usize = 0x24E0; // bool + pub const m_nUnloadedModelIndex: usize = 0x24E4; // int32 + pub const m_iNumOwnerValidationRetries: usize = 0x24E8; // int32 + pub const m_hOldProvidee: usize = 0x24F8; // CHandle + pub const m_vecAttachedModels: usize = 0x2500; // CUtlVector } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod C_WeaponSG556 { } // Parent: C_BarnLight - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_bShowLight (bool) pub mod C_RectLight { - pub const m_bShowLight: usize = 0xF10; // bool + pub const m_bShowLight: usize = 0xFF8; // bool } // Parent: C_BaseModelEntity - // Field count: 24 + // Fields count: 24 // // Metadata: // MNetworkIncludeByUserGroup @@ -3368,49 +3434,53 @@ pub mod cs2_dumper { // NetworkVarNames: m_bNoFreeze (bool) // NetworkVarNames: m_bNoRamp (bool) pub mod C_ParticleSystem { - pub const m_szSnapshotFileName: usize = 0xCC8; // char[512] - pub const m_bActive: usize = 0xEC8; // bool - pub const m_bFrozen: usize = 0xEC9; // bool - pub const m_flFreezeTransitionDuration: usize = 0xECC; // float32 - pub const m_nStopType: usize = 0xED0; // int32 - pub const m_bAnimateDuringGameplayPause: usize = 0xED4; // bool - pub const m_iEffectIndex: usize = 0xED8; // CStrongHandle - pub const m_flStartTime: usize = 0xEE0; // GameTime_t - pub const m_flPreSimTime: usize = 0xEE4; // float32 - pub const m_vServerControlPoints: usize = 0xEE8; // Vector[4] - pub const m_iServerControlPointAssignments: usize = 0xF18; // uint8[4] - pub const m_hControlPointEnts: usize = 0xF1C; // CHandle[64] - pub const m_bNoSave: usize = 0x101C; // bool - pub const m_bNoFreeze: usize = 0x101D; // bool - pub const m_bNoRamp: usize = 0x101E; // bool - pub const m_bStartActive: usize = 0x101F; // bool - pub const m_iszEffectName: usize = 0x1020; // CUtlSymbolLarge - pub const m_iszControlPointNames: usize = 0x1028; // CUtlSymbolLarge[64] - pub const m_nDataCP: usize = 0x1228; // int32 - pub const m_vecDataCPValue: usize = 0x122C; // Vector - pub const m_nTintCP: usize = 0x1238; // int32 - pub const m_clrTint: usize = 0x123C; // Color - pub const m_bOldActive: usize = 0x1260; // bool - pub const m_bOldFrozen: usize = 0x1261; // bool + pub const m_szSnapshotFileName: usize = 0xCB0; // char[512] + pub const m_bActive: usize = 0xEB0; // bool + pub const m_bFrozen: usize = 0xEB1; // bool + pub const m_flFreezeTransitionDuration: usize = 0xEB4; // float32 + pub const m_nStopType: usize = 0xEB8; // int32 + pub const m_bAnimateDuringGameplayPause: usize = 0xEBC; // bool + pub const m_iEffectIndex: usize = 0xEC0; // CStrongHandle + pub const m_flStartTime: usize = 0xEC8; // GameTime_t + pub const m_flPreSimTime: usize = 0xECC; // float32 + pub const m_vServerControlPoints: usize = 0xED0; // Vector[4] + pub const m_iServerControlPointAssignments: usize = 0xF00; // uint8[4] + pub const m_hControlPointEnts: usize = 0xF04; // CHandle[64] + pub const m_bNoSave: usize = 0x1004; // bool + pub const m_bNoFreeze: usize = 0x1005; // bool + pub const m_bNoRamp: usize = 0x1006; // bool + pub const m_bStartActive: usize = 0x1007; // bool + pub const m_iszEffectName: usize = 0x1008; // CUtlSymbolLarge + pub const m_iszControlPointNames: usize = 0x1010; // CUtlSymbolLarge[64] + pub const m_nDataCP: usize = 0x1210; // int32 + pub const m_vecDataCPValue: usize = 0x1214; // Vector + pub const m_nTintCP: usize = 0x1220; // int32 + pub const m_clrTint: usize = 0x1224; // Color + pub const m_bOldActive: usize = 0x1248; // bool + pub const m_bOldFrozen: usize = 0x1249; // bool } // Parent: C_CSGO_PreviewPlayer - // Field count: 0 + // Fields count: 0 pub mod C_CSGO_TeamPreviewModel { } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod C_WeaponGlock { } + // Parent: CEnvSoundscapeTriggerable + // Fields count: 0 + pub mod CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable { + } // Parent: C_GameRulesProxy - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_pGameRules (C_CSGameRules*) pub mod C_CSGameRulesProxy { - pub const m_pGameRules: usize = 0x548; // C_CSGameRules* + pub const m_pGameRules: usize = 0x6F0; // C_CSGameRules* } // Parent: CPlayerPawnComponent - // Field count: 6 + // Fields count: 6 // // Metadata: // NetworkVarNames: m_iObserverMode (uint8) @@ -3424,19 +3494,19 @@ pub mod cs2_dumper { pub const m_flObserverChaseDistanceCalcTime: usize = 0x54; // GameTime_t } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod CWeaponZoneRepulsor { } // Parent: CPlayerPawnComponent - // Field count: 0 + // Fields count: 0 pub mod CPlayer_WaterServices { } // Parent: C_CSGO_EndOfMatchLineupEndpoint - // Field count: 0 + // Fields count: 0 pub mod C_CSGO_EndOfMatchLineupEnd { } // Parent: None - // Field count: 6 + // Fields count: 6 pub mod SequenceHistory_t { pub const m_hSequence: usize = 0x0; // HSequence pub const m_flSeqStartTime: usize = 0x4; // GameTime_t @@ -3446,18 +3516,18 @@ pub mod cs2_dumper { pub const m_flCyclesPerSecond: usize = 0x14; // float32 } // Parent: CBaseAnimGraph - // Field count: 1 + // Fields count: 1 pub mod C_Multimeter { - pub const m_hTargetC4: usize = 0xED8; // CHandle + pub const m_hTargetC4: usize = 0xF38; // CHandle } // Parent: C_BaseEntity - // Field count: 2 + // Fields count: 2 pub mod C_CsmFovOverride { - pub const m_cameraName: usize = 0x548; // CUtlString - pub const m_flCsmFovOverrideValue: usize = 0x550; // float32 + pub const m_cameraName: usize = 0x6F0; // CUtlString + pub const m_flCsmFovOverrideValue: usize = 0x6F8; // float32 } // Parent: C_BaseModelEntity - // Field count: 9 + // Fields count: 9 // // Metadata: // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) @@ -3470,22 +3540,22 @@ pub mod cs2_dumper { // NetworkVarNames: m_bProjectOnWater (bool) // NetworkVarNames: m_flDepthSortBias (float) pub mod C_EnvDecal { - pub const m_hDecalMaterial: usize = 0xCC8; // CStrongHandle - pub const m_flWidth: usize = 0xCD0; // float32 - pub const m_flHeight: usize = 0xCD4; // float32 - pub const m_flDepth: usize = 0xCD8; // float32 - pub const m_nRenderOrder: usize = 0xCDC; // uint32 - pub const m_bProjectOnWorld: usize = 0xCE0; // bool - pub const m_bProjectOnCharacters: usize = 0xCE1; // bool - pub const m_bProjectOnWater: usize = 0xCE2; // bool - pub const m_flDepthSortBias: usize = 0xCE4; // float32 + pub const m_hDecalMaterial: usize = 0xCB0; // CStrongHandle + pub const m_flWidth: usize = 0xCB8; // float32 + pub const m_flHeight: usize = 0xCBC; // float32 + pub const m_flDepth: usize = 0xCC0; // float32 + pub const m_nRenderOrder: usize = 0xCC4; // uint32 + pub const m_bProjectOnWorld: usize = 0xCC8; // bool + pub const m_bProjectOnCharacters: usize = 0xCC9; // bool + pub const m_bProjectOnWater: usize = 0xCCA; // bool + pub const m_flDepthSortBias: usize = 0xCCC; // float32 } // Parent: CCSGameModeRules - // Field count: 0 + // Fields count: 0 pub mod CCSGameModeRules_Noop { } // Parent: C_BaseEntity - // Field count: 18 + // Fields count: 18 // // Metadata: // MNetworkIncludeByUserGroup @@ -3501,31 +3571,31 @@ pub mod cs2_dumper { // NetworkVarNames: m_bClientSide (bool) // NetworkVarNames: m_bExclusive (bool) pub mod C_ColorCorrection { - pub const m_vecOrigin: usize = 0x548; // Vector - pub const m_MinFalloff: usize = 0x554; // float32 - pub const m_MaxFalloff: usize = 0x558; // float32 - pub const m_flFadeInDuration: usize = 0x55C; // float32 - pub const m_flFadeOutDuration: usize = 0x560; // float32 - pub const m_flMaxWeight: usize = 0x564; // float32 - pub const m_flCurWeight: usize = 0x568; // float32 - pub const m_netlookupFilename: usize = 0x56C; // char[512] - pub const m_bEnabled: usize = 0x76C; // bool - pub const m_bMaster: usize = 0x76D; // bool - pub const m_bClientSide: usize = 0x76E; // bool - pub const m_bExclusive: usize = 0x76F; // bool - pub const m_bEnabledOnClient: usize = 0x770; // bool[1] - pub const m_flCurWeightOnClient: usize = 0x774; // float32[1] - pub const m_bFadingIn: usize = 0x778; // bool[1] - pub const m_flFadeStartWeight: usize = 0x77C; // float32[1] - pub const m_flFadeStartTime: usize = 0x780; // float32[1] - pub const m_flFadeDuration: usize = 0x784; // float32[1] + pub const m_vecOrigin: usize = 0x6EC; // Vector + pub const m_MinFalloff: usize = 0x6F8; // float32 + pub const m_MaxFalloff: usize = 0x6FC; // float32 + pub const m_flFadeInDuration: usize = 0x700; // float32 + pub const m_flFadeOutDuration: usize = 0x704; // float32 + pub const m_flMaxWeight: usize = 0x708; // float32 + pub const m_flCurWeight: usize = 0x70C; // float32 + pub const m_netlookupFilename: usize = 0x710; // char[512] + pub const m_bEnabled: usize = 0x910; // bool + pub const m_bMaster: usize = 0x911; // bool + pub const m_bClientSide: usize = 0x912; // bool + pub const m_bExclusive: usize = 0x913; // bool + pub const m_bEnabledOnClient: usize = 0x914; // bool[1] + pub const m_flCurWeightOnClient: usize = 0x918; // float32[1] + pub const m_bFadingIn: usize = 0x91C; // bool[1] + pub const m_flFadeStartWeight: usize = 0x920; // float32[1] + pub const m_flFadeStartTime: usize = 0x924; // float32[1] + pub const m_flFadeDuration: usize = 0x928; // float32[1] } // Parent: C_BaseTrigger - // Field count: 0 + // Fields count: 0 pub mod CHostageRescueZoneShim { } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // NetworkVarNames: m_hModel (HModelStrong) @@ -3537,21 +3607,21 @@ pub mod cs2_dumper { pub const m_ModelName: usize = 0xA8; // CUtlSymbolLarge pub const m_bClientClothCreationSuppressed: usize = 0xE8; // bool pub const m_MeshGroupMask: usize = 0x198; // uint64 - pub const m_nIdealMotionType: usize = 0x21A; // int8 - pub const m_nForceLOD: usize = 0x21B; // int8 - pub const m_nClothUpdateFlags: usize = 0x21C; // int8 + pub const m_nIdealMotionType: usize = 0x22A; // int8 + pub const m_nForceLOD: usize = 0x22B; // int8 + pub const m_nClothUpdateFlags: usize = 0x22C; // int8 } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod C_WeaponP250 { } // Parent: None - // Field count: 1 + // Fields count: 1 pub mod C_EconEntity__AttachedModelData_t { pub const m_iModelDisplayFlags: usize = 0x0; // int32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_Attributes (CEconItemAttribute) @@ -3560,62 +3630,67 @@ pub mod cs2_dumper { pub const m_pManager: usize = 0x58; // CAttributeManager* } // Parent: C_MultiplayRules - // Field count: 0 + // Fields count: 0 pub mod C_TeamplayRules { } // Parent: C_CSGO_TeamPreviewCamera - // Field count: 0 + // Fields count: 0 pub mod C_CSGO_CounterTerroristWingmanIntroCamera { } // Parent: C_CSWeaponBase - // Field count: 0 + // Fields count: 0 pub mod C_WeaponNOVA { } // Parent: C_BaseCSGrenadeProjectile - // Field count: 0 + // Fields count: 0 pub mod C_HEGrenadeProjectile { } // Parent: C_BaseToggle - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_bIsUsable (bool) pub mod C_BaseDoor { - pub const m_bIsUsable: usize = 0xCC8; // bool + pub const m_bIsUsable: usize = 0xCB0; // bool } // Parent: C_BaseModelEntity - // Field count: 2 + // Fields count: 2 pub mod CGrenadeTracer { - pub const m_flTracerDuration: usize = 0xCE8; // float32 - pub const m_nType: usize = 0xCEC; // GrenadeType_t + pub const m_flTracerDuration: usize = 0xCC8; // float32 + pub const m_nType: usize = 0xCCC; // GrenadeType_t } // Parent: C_BaseTrigger - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_bBombPlantedHere (bool) pub mod CBombTarget { - pub const m_bBombPlantedHere: usize = 0xCD0; // bool + pub const m_bBombPlantedHere: usize = 0xCB2; // bool } // Parent: C_BaseClientUIEntity - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_hActivator (EHANDLE) pub mod C_PointClientUIDialog { - pub const m_hActivator: usize = 0xCF8; // CHandle - pub const m_bStartEnabled: usize = 0xCFC; // bool + pub const m_hActivator: usize = 0xCE0; // CHandle + pub const m_bStartEnabled: usize = 0xCE4; // bool } // Parent: CCSGameModeRules - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_WeaponSequence (CUtlString) pub mod CCSGameModeRules_ArmsRace { pub const m_WeaponSequence: usize = 0x30; // C_NetworkUtlVectorBase } + // Parent: C_PointEntity + // Fields count: 1 + pub mod CPointChildModifier { + pub const m_bOrphanInsteadOfDeletingChildrenOnRemove: usize = 0x6EC; // bool + } // Parent: None - // Field count: 14 + // Fields count: 15 // // Metadata: // NetworkVarNames: m_PlayerDamager (CHandle) @@ -3641,19 +3716,20 @@ pub mod cs2_dumper { pub const m_szPlayerRecipientName: usize = 0x40; // CUtlString pub const m_DamagerXuid: usize = 0x48; // uint64 pub const m_RecipientXuid: usize = 0x50; // uint64 - pub const m_iDamage: usize = 0x58; // int32 - pub const m_iActualHealthRemoved: usize = 0x5C; // int32 - pub const m_iNumHits: usize = 0x60; // int32 - pub const m_iLastBulletUpdate: usize = 0x64; // int32 - pub const m_bIsOtherEnemy: usize = 0x68; // bool - pub const m_killType: usize = 0x69; // EKillTypes_t + pub const m_iBulletsDamage: usize = 0x58; // int32 + pub const m_iDamage: usize = 0x5C; // int32 + pub const m_iActualHealthRemoved: usize = 0x60; // int32 + pub const m_iNumHits: usize = 0x64; // int32 + pub const m_iLastBulletUpdate: usize = 0x68; // int32 + pub const m_bIsOtherEnemy: usize = 0x6C; // bool + pub const m_killType: usize = 0x6D; // EKillTypes_t } // Parent: C_BaseEntity - // Field count: 0 + // Fields count: 0 pub mod C_InfoLadderDismount { } // Parent: CPlayerControllerComponent - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_nSendUpdate (int) @@ -3663,26 +3739,31 @@ pub mod cs2_dumper { pub const m_DamageList: usize = 0x48; // C_UtlVectorEmbeddedNetworkVar } // Parent: CEntityComponent - // Field count: 5 + // Fields count: 5 pub mod CRenderComponent { pub const __m_pChainEntity: usize = 0x10; // CNetworkVarChainer pub const m_bIsRenderingWithViewModels: usize = 0x50; // bool pub const m_nSplitscreenFlags: usize = 0x54; // uint32 pub const m_bEnableRendering: usize = 0x60; // bool - pub const m_bInterpolationReadyToDraw: usize = 0xB0; // bool + pub const m_bInterpolationReadyToDraw: usize = 0xC0; // bool + } + // Parent: CEnvSoundscape + // Fields count: 1 + pub mod CEnvSoundscapeProxy { + pub const m_MainSoundscapeName: usize = 0x790; // CUtlSymbolLarge } // Parent: C_SoundEventEntity - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_vMins (Vector) // NetworkVarNames: m_vMaxs (Vector) pub mod C_SoundEventOBBEntity { - pub const m_vMins: usize = 0x548; // Vector - pub const m_vMaxs: usize = 0x554; // Vector + pub const m_vMins: usize = 0x7A4; // Vector + pub const m_vMaxs: usize = 0x7B0; // Vector } // Parent: CEntityComponent - // Field count: 66 + // Fields count: 66 // // Metadata: // NetworkVarNames: m_Color (Color) @@ -3751,83 +3832,83 @@ pub mod cs2_dumper { // NetworkVarNames: m_flCapsuleLength (float) // NetworkVarNames: m_flMinRoughness (float) pub mod CLightComponent { - pub const __m_pChainEntity: usize = 0x38; // CNetworkVarChainer - pub const m_Color: usize = 0x75; // Color - pub const m_SecondaryColor: usize = 0x79; // Color - pub const m_flBrightness: usize = 0x80; // float32 - pub const m_flBrightnessScale: usize = 0x84; // float32 - pub const m_flBrightnessMult: usize = 0x88; // float32 - pub const m_flRange: usize = 0x8C; // float32 - pub const m_flFalloff: usize = 0x90; // float32 - pub const m_flAttenuation0: usize = 0x94; // float32 - pub const m_flAttenuation1: usize = 0x98; // float32 - pub const m_flAttenuation2: usize = 0x9C; // float32 - pub const m_flTheta: usize = 0xA0; // float32 - pub const m_flPhi: usize = 0xA4; // float32 - pub const m_hLightCookie: usize = 0xA8; // CStrongHandle - pub const m_nCascades: usize = 0xB0; // int32 - pub const m_nCastShadows: usize = 0xB4; // int32 - pub const m_nShadowWidth: usize = 0xB8; // int32 - pub const m_nShadowHeight: usize = 0xBC; // int32 - pub const m_bRenderDiffuse: usize = 0xC0; // bool - pub const m_nRenderSpecular: usize = 0xC4; // int32 - pub const m_bRenderTransmissive: usize = 0xC8; // bool - pub const m_flOrthoLightWidth: usize = 0xCC; // float32 - pub const m_flOrthoLightHeight: usize = 0xD0; // float32 - pub const m_nStyle: usize = 0xD4; // int32 - pub const m_Pattern: usize = 0xD8; // CUtlString - pub const m_nCascadeRenderStaticObjects: usize = 0xE0; // int32 - pub const m_flShadowCascadeCrossFade: usize = 0xE4; // float32 - pub const m_flShadowCascadeDistanceFade: usize = 0xE8; // float32 - pub const m_flShadowCascadeDistance0: usize = 0xEC; // float32 - pub const m_flShadowCascadeDistance1: usize = 0xF0; // float32 - pub const m_flShadowCascadeDistance2: usize = 0xF4; // float32 - pub const m_flShadowCascadeDistance3: usize = 0xF8; // float32 - pub const m_nShadowCascadeResolution0: usize = 0xFC; // int32 - pub const m_nShadowCascadeResolution1: usize = 0x100; // int32 - pub const m_nShadowCascadeResolution2: usize = 0x104; // int32 - pub const m_nShadowCascadeResolution3: usize = 0x108; // int32 - pub const m_bUsesBakedShadowing: usize = 0x10C; // bool - pub const m_nShadowPriority: usize = 0x110; // int32 - pub const m_nBakedShadowIndex: usize = 0x114; // int32 - pub const m_bRenderToCubemaps: usize = 0x118; // bool - pub const m_nDirectLight: usize = 0x11C; // int32 - pub const m_nIndirectLight: usize = 0x120; // int32 - pub const m_flFadeMinDist: usize = 0x124; // float32 - pub const m_flFadeMaxDist: usize = 0x128; // float32 - pub const m_flShadowFadeMinDist: usize = 0x12C; // float32 - pub const m_flShadowFadeMaxDist: usize = 0x130; // float32 - pub const m_bEnabled: usize = 0x134; // bool - pub const m_bFlicker: usize = 0x135; // bool - pub const m_bPrecomputedFieldsValid: usize = 0x136; // bool - pub const m_vPrecomputedBoundsMins: usize = 0x138; // Vector - pub const m_vPrecomputedBoundsMaxs: usize = 0x144; // Vector - pub const m_vPrecomputedOBBOrigin: usize = 0x150; // Vector - pub const m_vPrecomputedOBBAngles: usize = 0x15C; // QAngle - pub const m_vPrecomputedOBBExtent: usize = 0x168; // Vector - pub const m_flPrecomputedMaxRange: usize = 0x174; // float32 - pub const m_nFogLightingMode: usize = 0x178; // int32 - pub const m_flFogContributionStength: usize = 0x17C; // float32 - pub const m_flNearClipPlane: usize = 0x180; // float32 - pub const m_SkyColor: usize = 0x184; // Color - pub const m_flSkyIntensity: usize = 0x188; // float32 - pub const m_SkyAmbientBounce: usize = 0x18C; // Color - pub const m_bUseSecondaryColor: usize = 0x190; // bool - pub const m_bMixedShadows: usize = 0x191; // bool - pub const m_flLightStyleStartTime: usize = 0x194; // GameTime_t - pub const m_flCapsuleLength: usize = 0x198; // float32 - pub const m_flMinRoughness: usize = 0x19C; // float32 + pub const __m_pChainEntity: usize = 0x48; // CNetworkVarChainer + pub const m_Color: usize = 0x85; // Color + pub const m_SecondaryColor: usize = 0x89; // Color + pub const m_flBrightness: usize = 0x90; // float32 + pub const m_flBrightnessScale: usize = 0x94; // float32 + pub const m_flBrightnessMult: usize = 0x98; // float32 + pub const m_flRange: usize = 0x9C; // float32 + pub const m_flFalloff: usize = 0xA0; // float32 + pub const m_flAttenuation0: usize = 0xA4; // float32 + pub const m_flAttenuation1: usize = 0xA8; // float32 + pub const m_flAttenuation2: usize = 0xAC; // float32 + pub const m_flTheta: usize = 0xB0; // float32 + pub const m_flPhi: usize = 0xB4; // float32 + pub const m_hLightCookie: usize = 0xB8; // CStrongHandle + pub const m_nCascades: usize = 0xC0; // int32 + pub const m_nCastShadows: usize = 0xC4; // int32 + pub const m_nShadowWidth: usize = 0xC8; // int32 + pub const m_nShadowHeight: usize = 0xCC; // int32 + pub const m_bRenderDiffuse: usize = 0xD0; // bool + pub const m_nRenderSpecular: usize = 0xD4; // int32 + pub const m_bRenderTransmissive: usize = 0xD8; // bool + pub const m_flOrthoLightWidth: usize = 0xDC; // float32 + pub const m_flOrthoLightHeight: usize = 0xE0; // float32 + pub const m_nStyle: usize = 0xE4; // int32 + pub const m_Pattern: usize = 0xE8; // CUtlString + pub const m_nCascadeRenderStaticObjects: usize = 0xF0; // int32 + pub const m_flShadowCascadeCrossFade: usize = 0xF4; // float32 + pub const m_flShadowCascadeDistanceFade: usize = 0xF8; // float32 + pub const m_flShadowCascadeDistance0: usize = 0xFC; // float32 + pub const m_flShadowCascadeDistance1: usize = 0x100; // float32 + pub const m_flShadowCascadeDistance2: usize = 0x104; // float32 + pub const m_flShadowCascadeDistance3: usize = 0x108; // float32 + pub const m_nShadowCascadeResolution0: usize = 0x10C; // int32 + pub const m_nShadowCascadeResolution1: usize = 0x110; // int32 + pub const m_nShadowCascadeResolution2: usize = 0x114; // int32 + pub const m_nShadowCascadeResolution3: usize = 0x118; // int32 + pub const m_bUsesBakedShadowing: usize = 0x11C; // bool + pub const m_nShadowPriority: usize = 0x120; // int32 + pub const m_nBakedShadowIndex: usize = 0x124; // int32 + pub const m_bRenderToCubemaps: usize = 0x128; // bool + pub const m_nDirectLight: usize = 0x12C; // int32 + pub const m_nIndirectLight: usize = 0x130; // int32 + pub const m_flFadeMinDist: usize = 0x134; // float32 + pub const m_flFadeMaxDist: usize = 0x138; // float32 + pub const m_flShadowFadeMinDist: usize = 0x13C; // float32 + pub const m_flShadowFadeMaxDist: usize = 0x140; // float32 + pub const m_bEnabled: usize = 0x144; // bool + pub const m_bFlicker: usize = 0x145; // bool + pub const m_bPrecomputedFieldsValid: usize = 0x146; // bool + pub const m_vPrecomputedBoundsMins: usize = 0x148; // Vector + pub const m_vPrecomputedBoundsMaxs: usize = 0x154; // Vector + pub const m_vPrecomputedOBBOrigin: usize = 0x160; // Vector + pub const m_vPrecomputedOBBAngles: usize = 0x16C; // QAngle + pub const m_vPrecomputedOBBExtent: usize = 0x178; // Vector + pub const m_flPrecomputedMaxRange: usize = 0x184; // float32 + pub const m_nFogLightingMode: usize = 0x188; // int32 + pub const m_flFogContributionStength: usize = 0x18C; // float32 + pub const m_flNearClipPlane: usize = 0x190; // float32 + pub const m_SkyColor: usize = 0x194; // Color + pub const m_flSkyIntensity: usize = 0x198; // float32 + pub const m_SkyAmbientBounce: usize = 0x19C; // Color + pub const m_bUseSecondaryColor: usize = 0x1A0; // bool + pub const m_bMixedShadows: usize = 0x1A1; // bool + pub const m_flLightStyleStartTime: usize = 0x1A4; // GameTime_t + pub const m_flCapsuleLength: usize = 0x1A8; // float32 + pub const m_flMinRoughness: usize = 0x1AC; // float32 } // Parent: C_CSGO_TeamPreviewCamera - // Field count: 0 + // Fields count: 0 pub mod C_CSGO_CounterTerroristTeamIntroCamera { } // Parent: None - // Field count: 0 + // Fields count: 0 pub mod CEntityComponent { } // Parent: IEconItemInterface - // Field count: 28 + // Fields count: 29 // // Metadata: // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) @@ -3842,79 +3923,80 @@ pub mod cs2_dumper { // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) // NetworkVarNames: m_szCustomName (char) pub mod C_EconItemView { - pub const m_bInventoryImageRgbaRequested: usize = 0x60; // bool - pub const m_bInventoryImageTriedCache: usize = 0x61; // bool - pub const m_nInventoryImageRgbaWidth: usize = 0x80; // int32 - pub const m_nInventoryImageRgbaHeight: usize = 0x84; // int32 - pub const m_szCurrentLoadCachedFileName: usize = 0x88; // char[260] - pub const m_bRestoreCustomMaterialAfterPrecache: usize = 0x1B8; // bool - pub const m_iItemDefinitionIndex: usize = 0x1BA; // uint16 - pub const m_iEntityQuality: usize = 0x1BC; // int32 - pub const m_iEntityLevel: usize = 0x1C0; // uint32 - pub const m_iItemID: usize = 0x1C8; // uint64 - pub const m_iItemIDHigh: usize = 0x1D0; // uint32 - pub const m_iItemIDLow: usize = 0x1D4; // uint32 - pub const m_iAccountID: usize = 0x1D8; // uint32 - pub const m_iInventoryPosition: usize = 0x1DC; // uint32 - pub const m_bInitialized: usize = 0x1E8; // bool - pub const m_bDisallowSOC: usize = 0x1E9; // bool - pub const m_bIsStoreItem: usize = 0x1EA; // bool - pub const m_bIsTradeItem: usize = 0x1EB; // bool - pub const m_iEntityQuantity: usize = 0x1EC; // int32 - pub const m_iRarityOverride: usize = 0x1F0; // int32 - pub const m_iQualityOverride: usize = 0x1F4; // int32 - pub const m_unClientFlags: usize = 0x1F8; // uint8 - pub const m_unOverrideStyle: usize = 0x1F9; // uint8 - pub const m_AttributeList: usize = 0x210; // CAttributeList - pub const m_NetworkedDynamicAttributes: usize = 0x270; // CAttributeList - pub const m_szCustomName: usize = 0x2D0; // char[161] - pub const m_szCustomNameOverride: usize = 0x371; // char[161] - pub const m_bInitializedTags: usize = 0x440; // bool + pub const m_bInventoryImageRgbaRequested: usize = 0x70; // bool + pub const m_bInventoryImageTriedCache: usize = 0x71; // bool + pub const m_nInventoryImageRgbaWidth: usize = 0x90; // int32 + pub const m_nInventoryImageRgbaHeight: usize = 0x94; // int32 + pub const m_szCurrentLoadCachedFileName: usize = 0x98; // char[4096] + pub const m_bRestoreCustomMaterialAfterPrecache: usize = 0x10C0; // bool + pub const m_iItemDefinitionIndex: usize = 0x10C2; // uint16 + pub const m_iEntityQuality: usize = 0x10C4; // int32 + pub const m_iEntityLevel: usize = 0x10C8; // uint32 + pub const m_iItemID: usize = 0x10D0; // uint64 + pub const m_iItemIDHigh: usize = 0x10D8; // uint32 + pub const m_iItemIDLow: usize = 0x10DC; // uint32 + pub const m_iAccountID: usize = 0x10E0; // uint32 + pub const m_iInventoryPosition: usize = 0x10E4; // uint32 + pub const m_bInitialized: usize = 0x10F0; // bool + pub const m_bDisallowSOC: usize = 0x10F1; // bool + pub const m_bIsStoreItem: usize = 0x10F2; // bool + pub const m_bIsTradeItem: usize = 0x10F3; // bool + pub const m_iEntityQuantity: usize = 0x10F4; // int32 + pub const m_iRarityOverride: usize = 0x10F8; // int32 + pub const m_iQualityOverride: usize = 0x10FC; // int32 + pub const m_iOriginOverride: usize = 0x1100; // int32 + pub const m_unClientFlags: usize = 0x1104; // uint8 + pub const m_unOverrideStyle: usize = 0x1105; // uint8 + pub const m_AttributeList: usize = 0x1118; // CAttributeList + pub const m_NetworkedDynamicAttributes: usize = 0x1178; // CAttributeList + pub const m_szCustomName: usize = 0x11D8; // char[161] + pub const m_szCustomNameOverride: usize = 0x1279; // char[161] + pub const m_bInitializedTags: usize = 0x1348; // bool } // Parent: C_BaseEntity - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_Handle (CHandle) // NetworkVarNames: m_bSendHandle (bool) pub mod C_HandleTest { - pub const m_Handle: usize = 0x548; // CHandle - pub const m_bSendHandle: usize = 0x54C; // bool + pub const m_Handle: usize = 0x6EC; // CHandle + pub const m_bSendHandle: usize = 0x6F0; // bool } // Parent: C_BaseEntity - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_EnvWindShared (CEnvWindShared) pub mod C_EnvWindClientside { - pub const m_EnvWindShared: usize = 0x548; // C_EnvWindShared + pub const m_EnvWindShared: usize = 0x6F0; // C_EnvWindShared } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod C_WeaponMAC10 { } // Parent: C_CSWeaponBaseGun - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_flDisplayHealth (float) pub mod C_WeaponShield { - pub const m_flDisplayHealth: usize = 0x1A90; // float32 + pub const m_flDisplayHealth: usize = 0x29E8; // float32 } // Parent: C_PointClientUIWorldPanel - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_messageText (char) pub mod C_PointClientUIWorldTextPanel { - pub const m_messageText: usize = 0xF30; // char[512] + pub const m_messageText: usize = 0xF04; // char[512] } // Parent: CPlayer_UseServices - // Field count: 0 + // Fields count: 0 pub mod CCSPlayer_UseServices { } // Parent: CPlayerPawnComponent - // Field count: 15 + // Fields count: 15 // // Metadata: // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) @@ -3937,8 +4019,23 @@ pub mod cs2_dumper { pub const m_vecLastMovementImpulses: usize = 0x1B8; // Vector pub const m_vecOldViewAngles: usize = 0x1C4; // QAngle } + // Parent: C_BaseEntity + // Fields count: 11 + pub mod CEnvSoundscape { + pub const m_OnPlay: usize = 0x6F0; // CEntityIOOutput + pub const m_flRadius: usize = 0x718; // float32 + pub const m_soundEventName: usize = 0x720; // CUtlSymbolLarge + pub const m_bOverrideWithEvent: usize = 0x728; // bool + pub const m_soundscapeIndex: usize = 0x72C; // int32 + pub const m_soundscapeEntityListId: usize = 0x730; // int32 + pub const m_positionNames: usize = 0x738; // CUtlSymbolLarge[8] + pub const m_hProxySoundscape: usize = 0x778; // CHandle + pub const m_bDisabled: usize = 0x77C; // bool + pub const m_soundscapeName: usize = 0x780; // CUtlSymbolLarge + pub const m_soundEventHash: usize = 0x788; // uint32 + } // Parent: CEntitySubclassVDataBase - // Field count: 14 + // Fields count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -3959,7 +4056,7 @@ pub mod cs2_dumper { pub const m_flCrouchTime: usize = 0x174; // float32 } // Parent: CPlayerControllerComponent - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_iAccount (int) @@ -3973,29 +4070,29 @@ pub mod cs2_dumper { pub const m_iCashSpentThisRound: usize = 0x4C; // int32 } // Parent: None - // Field count: 2 + // Fields count: 2 pub mod C_EnvWindShared__WindVariationEvent_t { pub const m_flWindAngleVariation: usize = 0x0; // float32 pub const m_flWindSpeedVariation: usize = 0x4; // float32 } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod C_WeaponUSPSilencer { } // Parent: C_Sprite - // Field count: 0 + // Fields count: 0 pub mod CSpriteOriented { } // Parent: C_CSGO_EndOfMatchLineupEndpoint - // Field count: 0 + // Fields count: 0 pub mod C_CSGO_EndOfMatchLineupStart { } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod C_WeaponFamas { } // Parent: C_ParticleSystem - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_flAlphaScale (float32) @@ -4004,26 +4101,41 @@ pub mod cs2_dumper { // NetworkVarNames: m_ColorTint (Color) // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) pub mod C_EnvParticleGlow { - pub const m_flAlphaScale: usize = 0x1278; // float32 - pub const m_flRadiusScale: usize = 0x127C; // float32 - pub const m_flSelfIllumScale: usize = 0x1280; // float32 - pub const m_ColorTint: usize = 0x1284; // Color - pub const m_hTextureOverride: usize = 0x1288; // CStrongHandle + pub const m_flAlphaScale: usize = 0x1260; // float32 + pub const m_flRadiusScale: usize = 0x1264; // float32 + pub const m_flSelfIllumScale: usize = 0x1268; // float32 + pub const m_ColorTint: usize = 0x126C; // Color + pub const m_hTextureOverride: usize = 0x1270; // CStrongHandle } // Parent: C_BaseEntity - // Field count: 0 + // Fields count: 15 pub mod C_SoundEventEntity { + pub const m_bStartOnSpawn: usize = 0x6EC; // bool + pub const m_bToLocalPlayer: usize = 0x6ED; // bool + pub const m_bStopOnNew: usize = 0x6EE; // bool + pub const m_bSaveRestore: usize = 0x6EF; // bool + pub const m_bSavedIsPlaying: usize = 0x6F0; // bool + pub const m_flSavedElapsedTime: usize = 0x6F4; // float32 + pub const m_iszSourceEntityName: usize = 0x6F8; // CUtlSymbolLarge + pub const m_iszAttachmentName: usize = 0x700; // CUtlSymbolLarge + pub const m_onGUIDChanged: usize = 0x708; // CEntityOutputTemplate + pub const m_onSoundFinished: usize = 0x730; // CEntityIOOutput + pub const m_flClientCullRadius: usize = 0x758; // float32 + pub const m_iszSoundName: usize = 0x788; // CUtlSymbolLarge + pub const m_hSource: usize = 0x798; // CEntityHandle + pub const m_nEntityIndexSelection: usize = 0x79C; // int32 + pub const m_bClientSideOnly: usize = 0x0; // bitfield:1 } // Parent: C_CSGO_TeamPreviewCharacterPosition - // Field count: 0 + // Fields count: 0 pub mod C_CSGO_TeamIntroCharacterPosition { } // Parent: C_CSGO_PreviewModel - // Field count: 0 + // Fields count: 0 pub mod C_CSGO_PreviewModelAlias_csgo_item_previewmodel { } // Parent: C_BaseModelEntity - // Field count: 18 + // Fields count: 18 // // Metadata: // MNetworkIncludeByName @@ -4047,31 +4159,31 @@ pub mod cs2_dumper { // NetworkVarNames: m_flAlphaHdr (float32) // NetworkVarNames: m_flFarZScale (float32) pub mod C_Sun { - pub const m_fxSSSunFlareEffectIndex: usize = 0xCC8; // ParticleIndex_t - pub const m_fxSunFlareEffectIndex: usize = 0xCCC; // ParticleIndex_t - pub const m_fdistNormalize: usize = 0xCD0; // float32 - pub const m_vSunPos: usize = 0xCD4; // Vector - pub const m_vDirection: usize = 0xCE0; // Vector - pub const m_iszEffectName: usize = 0xCF0; // CUtlSymbolLarge - pub const m_iszSSEffectName: usize = 0xCF8; // CUtlSymbolLarge - pub const m_clrOverlay: usize = 0xD00; // Color - pub const m_bOn: usize = 0xD04; // bool - pub const m_bmaxColor: usize = 0xD05; // bool - pub const m_flSize: usize = 0xD08; // float32 - pub const m_flHazeScale: usize = 0xD0C; // float32 - pub const m_flRotation: usize = 0xD10; // float32 - pub const m_flHDRColorScale: usize = 0xD14; // float32 - pub const m_flAlphaHaze: usize = 0xD18; // float32 - pub const m_flAlphaScale: usize = 0xD1C; // float32 - pub const m_flAlphaHdr: usize = 0xD20; // float32 - pub const m_flFarZScale: usize = 0xD24; // float32 + pub const m_fxSSSunFlareEffectIndex: usize = 0xCB0; // ParticleIndex_t + pub const m_fxSunFlareEffectIndex: usize = 0xCB4; // ParticleIndex_t + pub const m_fdistNormalize: usize = 0xCB8; // float32 + pub const m_vSunPos: usize = 0xCBC; // Vector + pub const m_vDirection: usize = 0xCC8; // Vector + pub const m_iszEffectName: usize = 0xCD8; // CUtlSymbolLarge + pub const m_iszSSEffectName: usize = 0xCE0; // CUtlSymbolLarge + pub const m_clrOverlay: usize = 0xCE8; // Color + pub const m_bOn: usize = 0xCEC; // bool + pub const m_bmaxColor: usize = 0xCED; // bool + pub const m_flSize: usize = 0xCF0; // float32 + pub const m_flHazeScale: usize = 0xCF4; // float32 + pub const m_flRotation: usize = 0xCF8; // float32 + pub const m_flHDRColorScale: usize = 0xCFC; // float32 + pub const m_flAlphaHaze: usize = 0xD00; // float32 + pub const m_flAlphaScale: usize = 0xD04; // float32 + pub const m_flAlphaHdr: usize = 0xD08; // float32 + pub const m_flFarZScale: usize = 0xD0C; // float32 } // Parent: C_BaseEntity - // Field count: 0 + // Fields count: 0 pub mod C_CSGO_EndOfMatchLineupEndpoint { } // Parent: CPlayerControllerComponent - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) @@ -4082,12 +4194,12 @@ pub mod cs2_dumper { pub mod CCSPlayerController_ActionTrackingServices { pub const m_perRoundStats: usize = 0x40; // C_UtlVectorEmbeddedNetworkVar pub const m_matchStats: usize = 0x90; // CSMatchStats_t - pub const m_iNumRoundKills: usize = 0x110; // int32 - pub const m_iNumRoundKillsHeadshots: usize = 0x114; // int32 - pub const m_unTotalRoundDamageDealt: usize = 0x118; // uint32 + pub const m_iNumRoundKills: usize = 0x108; // int32 + pub const m_iNumRoundKillsHeadshots: usize = 0x10C; // int32 + pub const m_unTotalRoundDamageDealt: usize = 0x110; // uint32 } // Parent: CEntityComponent - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_bvDisabledHitGroups (uint32) @@ -4095,7 +4207,7 @@ pub mod cs2_dumper { pub const m_bvDisabledHitGroups: usize = 0x24; // uint32[1] } // Parent: C_BaseTrigger - // Field count: 9 + // Fields count: 9 // // Metadata: // NetworkVarNames: m_bEnabled (bool) @@ -4104,32 +4216,32 @@ pub mod cs2_dumper { // NetworkVarNames: m_Weight (float) // NetworkVarNames: m_lookupFilename (char) pub mod C_ColorCorrectionVolume { - pub const m_LastEnterWeight: usize = 0xCD0; // float32 - pub const m_LastEnterTime: usize = 0xCD4; // float32 - pub const m_LastExitWeight: usize = 0xCD8; // float32 - pub const m_LastExitTime: usize = 0xCDC; // float32 - pub const m_bEnabled: usize = 0xCE0; // bool - pub const m_MaxWeight: usize = 0xCE4; // float32 - pub const m_FadeDuration: usize = 0xCE8; // float32 - pub const m_Weight: usize = 0xCEC; // float32 - pub const m_lookupFilename: usize = 0xCF0; // char[512] + pub const m_LastEnterWeight: usize = 0xCB4; // float32 + pub const m_LastEnterTime: usize = 0xCB8; // float32 + pub const m_LastExitWeight: usize = 0xCBC; // float32 + pub const m_LastExitTime: usize = 0xCC0; // float32 + pub const m_bEnabled: usize = 0xCC4; // bool + pub const m_MaxWeight: usize = 0xCC8; // float32 + pub const m_FadeDuration: usize = 0xCCC; // float32 + pub const m_Weight: usize = 0xCD0; // float32 + pub const m_lookupFilename: usize = 0xCD4; // char[512] } // Parent: C_BaseModelEntity - // Field count: 0 + // Fields count: 0 pub mod C_PrecipitationBlocker { } // Parent: CBaseAnimGraph - // Field count: 6 + // Fields count: 6 pub mod C_BulletHitModel { - pub const m_matLocal: usize = 0xED0; // matrix3x4_t - pub const m_iBoneIndex: usize = 0xF00; // int32 - pub const m_hPlayerParent: usize = 0xF04; // CHandle - pub const m_bIsHit: usize = 0xF08; // bool - pub const m_flTimeCreated: usize = 0xF0C; // float32 - pub const m_vecStartPos: usize = 0xF10; // Vector + pub const m_matLocal: usize = 0xF30; // matrix3x4_t + pub const m_iBoneIndex: usize = 0xF60; // int32 + pub const m_hPlayerParent: usize = 0xF64; // CHandle + pub const m_bIsHit: usize = 0xF68; // bool + pub const m_flTimeCreated: usize = 0xF6C; // float32 + pub const m_vecStartPos: usize = 0xF70; // Vector } // Parent: C_BaseEntity - // Field count: 17 + // Fields count: 17 // // Metadata: // NetworkVarNames: m_nDraftType (int) @@ -4148,53 +4260,53 @@ pub mod cs2_dumper { // NetworkVarNames: m_nPhaseStartTick (int) // NetworkVarNames: m_nPhaseDurationTicks (int) pub mod C_MapVetoPickController { - pub const m_nDraftType: usize = 0x558; // int32 - pub const m_nTeamWinningCoinToss: usize = 0x55C; // int32 - pub const m_nTeamWithFirstChoice: usize = 0x560; // int32[64] - pub const m_nVoteMapIdsList: usize = 0x660; // int32[7] - pub const m_nAccountIDs: usize = 0x67C; // int32[64] - pub const m_nMapId0: usize = 0x77C; // int32[64] - pub const m_nMapId1: usize = 0x87C; // int32[64] - pub const m_nMapId2: usize = 0x97C; // int32[64] - pub const m_nMapId3: usize = 0xA7C; // int32[64] - pub const m_nMapId4: usize = 0xB7C; // int32[64] - pub const m_nMapId5: usize = 0xC7C; // int32[64] - pub const m_nStartingSide0: usize = 0xD7C; // int32[64] - pub const m_nCurrentPhase: usize = 0xE7C; // int32 - pub const m_nPhaseStartTick: usize = 0xE80; // int32 - pub const m_nPhaseDurationTicks: usize = 0xE84; // int32 - pub const m_nPostDataUpdateTick: usize = 0xE88; // int32 - pub const m_bDisabledHud: usize = 0xE8C; // bool + pub const m_nDraftType: usize = 0x6FC; // int32 + pub const m_nTeamWinningCoinToss: usize = 0x700; // int32 + pub const m_nTeamWithFirstChoice: usize = 0x704; // int32[64] + pub const m_nVoteMapIdsList: usize = 0x804; // int32[7] + pub const m_nAccountIDs: usize = 0x820; // int32[64] + pub const m_nMapId0: usize = 0x920; // int32[64] + pub const m_nMapId1: usize = 0xA20; // int32[64] + pub const m_nMapId2: usize = 0xB20; // int32[64] + pub const m_nMapId3: usize = 0xC20; // int32[64] + pub const m_nMapId4: usize = 0xD20; // int32[64] + pub const m_nMapId5: usize = 0xE20; // int32[64] + pub const m_nStartingSide0: usize = 0xF20; // int32[64] + pub const m_nCurrentPhase: usize = 0x1020; // int32 + pub const m_nPhaseStartTick: usize = 0x1024; // int32 + pub const m_nPhaseDurationTicks: usize = 0x1028; // int32 + pub const m_nPostDataUpdateTick: usize = 0x102C; // int32 + pub const m_bDisabledHud: usize = 0x1030; // bool } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MGapTypeQueriesForScopeSingleton pub mod CSharedGapTypeQueryRegistration { } // Parent: C_BarnLight - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_flInnerAngle (float) // NetworkVarNames: m_flOuterAngle (float) // NetworkVarNames: m_bShowLight (bool) pub mod C_OmniLight { - pub const m_flInnerAngle: usize = 0xF10; // float32 - pub const m_flOuterAngle: usize = 0xF14; // float32 - pub const m_bShowLight: usize = 0xF18; // bool + pub const m_flInnerAngle: usize = 0xFF8; // float32 + pub const m_flOuterAngle: usize = 0xFFC; // float32 + pub const m_bShowLight: usize = 0x1000; // bool } // Parent: C_Inferno - // Field count: 0 + // Fields count: 0 pub mod C_FireCrackerBlast { } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod C_WeaponMP9 { } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) @@ -4202,7 +4314,7 @@ pub mod cs2_dumper { pub const m_weaponPurchases: usize = 0x8; // C_UtlVectorEmbeddedNetworkVar } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_nMatchSeed (int) @@ -4218,7 +4330,7 @@ pub mod cs2_dumper { pub const m_iBombSite: usize = 0x104; // int32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_duration (float32) @@ -4230,11 +4342,11 @@ pub mod cs2_dumper { pub const m_timescale: usize = 0x10; // float32 } // Parent: CPlayerPawnComponent - // Field count: 0 + // Fields count: 0 pub mod CCSPlayer_GlowServices { } // Parent: None - // Field count: 5 + // Fields count: 5 pub mod C_BaseFlex__Emphasized_Phoneme { pub const m_sClassName: usize = 0x0; // CUtlString pub const m_flAmount: usize = 0x18; // float32 @@ -4243,7 +4355,7 @@ pub mod cs2_dumper { pub const m_bValid: usize = 0x1E; // bool } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_timestamp (GameTime_t) @@ -4253,11 +4365,11 @@ pub mod cs2_dumper { pub const m_nWorldGroupId: usize = 0xC; // WorldGroupId_t } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod C_WeaponSSG08 { } // Parent: C_BaseModelEntity - // Field count: 9 + // Fields count: 9 // // Metadata: // NetworkVarNames: m_vecLadderDir (Vector) @@ -4266,22 +4378,22 @@ pub mod cs2_dumper { // NetworkVarNames: m_flAutoRideSpeed (float) // NetworkVarNames: m_bFakeLadder (bool) pub mod C_FuncLadder { - pub const m_vecLadderDir: usize = 0xCC8; // Vector - pub const m_Dismounts: usize = 0xCD8; // CUtlVector> - pub const m_vecLocalTop: usize = 0xCF0; // Vector - pub const m_vecPlayerMountPositionTop: usize = 0xCFC; // Vector - pub const m_vecPlayerMountPositionBottom: usize = 0xD08; // Vector - pub const m_flAutoRideSpeed: usize = 0xD14; // float32 - pub const m_bDisabled: usize = 0xD18; // bool - pub const m_bFakeLadder: usize = 0xD19; // bool - pub const m_bHasSlack: usize = 0xD1A; // bool + pub const m_vecLadderDir: usize = 0xCB0; // Vector + pub const m_Dismounts: usize = 0xCC0; // CUtlVector> + pub const m_vecLocalTop: usize = 0xCD8; // Vector + pub const m_vecPlayerMountPositionTop: usize = 0xCE4; // Vector + pub const m_vecPlayerMountPositionBottom: usize = 0xCF0; // Vector + pub const m_flAutoRideSpeed: usize = 0xCFC; // float32 + pub const m_bDisabled: usize = 0xD00; // bool + pub const m_bFakeLadder: usize = 0xD01; // bool + pub const m_bHasSlack: usize = 0xD02; // bool } // Parent: C_SoundOpvarSetAABBEntity - // Field count: 0 + // Fields count: 0 pub mod C_SoundOpvarSetOBBEntity { } // Parent: CPlayerPawnComponent - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_hMyWeapons (CHandle) @@ -4295,14 +4407,14 @@ pub mod cs2_dumper { pub const m_iAmmo: usize = 0x60; // uint16[32] } // Parent: None - // Field count: 3 + // Fields count: 3 pub mod CAttributeManager__cached_attribute_float_t { pub const flIn: usize = 0x0; // float32 pub const iAttribHook: usize = 0x8; // CUtlSymbolLarge pub const flOut: usize = 0x10; // float32 } // Parent: C_BaseFlex - // Field count: 12 + // Fields count: 12 // // Metadata: // MNetworkIncludeByName @@ -4323,26 +4435,26 @@ pub mod cs2_dumper { // NetworkVarNames: m_flDamage (float32) // NetworkVarNames: m_hThrower (CHandle) pub mod C_BaseGrenade { - pub const m_bHasWarnedAI: usize = 0x1068; // bool - pub const m_bIsSmokeGrenade: usize = 0x1069; // bool - pub const m_bIsLive: usize = 0x106A; // bool - pub const m_DmgRadius: usize = 0x106C; // float32 - pub const m_flDetonateTime: usize = 0x1070; // GameTime_t - pub const m_flWarnAITime: usize = 0x1074; // float32 - pub const m_flDamage: usize = 0x1078; // float32 - pub const m_iszBounceSound: usize = 0x1080; // CUtlSymbolLarge - pub const m_ExplosionSound: usize = 0x1088; // CUtlString - pub const m_hThrower: usize = 0x1094; // CHandle - pub const m_flNextAttack: usize = 0x10AC; // GameTime_t - pub const m_hOriginalThrower: usize = 0x10B0; // CHandle + pub const m_bHasWarnedAI: usize = 0x10C8; // bool + pub const m_bIsSmokeGrenade: usize = 0x10C9; // bool + pub const m_bIsLive: usize = 0x10CA; // bool + pub const m_DmgRadius: usize = 0x10CC; // float32 + pub const m_flDetonateTime: usize = 0x10D0; // GameTime_t + pub const m_flWarnAITime: usize = 0x10D4; // float32 + pub const m_flDamage: usize = 0x10D8; // float32 + pub const m_iszBounceSound: usize = 0x10E0; // CUtlSymbolLarge + pub const m_ExplosionSound: usize = 0x10E8; // CUtlString + pub const m_hThrower: usize = 0x10F4; // CHandle + pub const m_flNextAttack: usize = 0x110C; // GameTime_t + pub const m_hOriginalThrower: usize = 0x1110; // CHandle } // Parent: None - // Field count: 1 + // Fields count: 1 pub mod CCSGameModeRules { pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_nInteractsAs (uint64) @@ -4364,7 +4476,7 @@ pub mod cs2_dumper { pub const m_nCollisionFunctionMask: usize = 0x2B; // uint8 } // Parent: C_BaseEntity - // Field count: 32 + // Fields count: 34 // // Metadata: // NetworkVarNames: m_flScattering (float) @@ -4374,6 +4486,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_flFadeInStart (float) // NetworkVarNames: m_flFadeInEnd (float) // NetworkVarNames: m_flIndirectStrength (float) + // NetworkVarNames: m_nVolumeDepth (int) + // NetworkVarNames: m_fFirstVolumeSliceThickness (float) // NetworkVarNames: m_nIndirectTextureDimX (int) // NetworkVarNames: m_nIndirectTextureDimY (int) // NetworkVarNames: m_nIndirectTextureDimZ (int) @@ -4399,45 +4513,47 @@ pub mod cs2_dumper { // NetworkVarNames: m_fNoiseStrength (float) // NetworkVarNames: m_vNoiseScale (Vector) pub mod C_EnvVolumetricFogController { - pub const m_flScattering: usize = 0x548; // float32 - pub const m_flAnisotropy: usize = 0x54C; // float32 - pub const m_flFadeSpeed: usize = 0x550; // float32 - pub const m_flDrawDistance: usize = 0x554; // float32 - pub const m_flFadeInStart: usize = 0x558; // float32 - pub const m_flFadeInEnd: usize = 0x55C; // float32 - pub const m_flIndirectStrength: usize = 0x560; // float32 - pub const m_nIndirectTextureDimX: usize = 0x564; // int32 - pub const m_nIndirectTextureDimY: usize = 0x568; // int32 - pub const m_nIndirectTextureDimZ: usize = 0x56C; // int32 - pub const m_vBoxMins: usize = 0x570; // Vector - pub const m_vBoxMaxs: usize = 0x57C; // Vector - pub const m_bActive: usize = 0x588; // bool - pub const m_flStartAnisoTime: usize = 0x58C; // GameTime_t - pub const m_flStartScatterTime: usize = 0x590; // GameTime_t - pub const m_flStartDrawDistanceTime: usize = 0x594; // GameTime_t - pub const m_flStartAnisotropy: usize = 0x598; // float32 - pub const m_flStartScattering: usize = 0x59C; // float32 - pub const m_flStartDrawDistance: usize = 0x5A0; // float32 - pub const m_flDefaultAnisotropy: usize = 0x5A4; // float32 - pub const m_flDefaultScattering: usize = 0x5A8; // float32 - pub const m_flDefaultDrawDistance: usize = 0x5AC; // float32 - pub const m_bStartDisabled: usize = 0x5B0; // bool - pub const m_bEnableIndirect: usize = 0x5B1; // bool - pub const m_bIndirectUseLPVs: usize = 0x5B2; // bool - pub const m_bIsMaster: usize = 0x5B3; // bool - pub const m_hFogIndirectTexture: usize = 0x5B8; // CStrongHandle - pub const m_nForceRefreshCount: usize = 0x5C0; // int32 - pub const m_fNoiseSpeed: usize = 0x5C4; // float32 - pub const m_fNoiseStrength: usize = 0x5C8; // float32 - pub const m_vNoiseScale: usize = 0x5CC; // Vector - pub const m_bFirstTime: usize = 0x5D8; // bool + pub const m_flScattering: usize = 0x6EC; // float32 + pub const m_flAnisotropy: usize = 0x6F0; // float32 + pub const m_flFadeSpeed: usize = 0x6F4; // float32 + pub const m_flDrawDistance: usize = 0x6F8; // float32 + pub const m_flFadeInStart: usize = 0x6FC; // float32 + pub const m_flFadeInEnd: usize = 0x700; // float32 + pub const m_flIndirectStrength: usize = 0x704; // float32 + pub const m_nVolumeDepth: usize = 0x708; // int32 + pub const m_fFirstVolumeSliceThickness: usize = 0x70C; // float32 + pub const m_nIndirectTextureDimX: usize = 0x710; // int32 + pub const m_nIndirectTextureDimY: usize = 0x714; // int32 + pub const m_nIndirectTextureDimZ: usize = 0x718; // int32 + pub const m_vBoxMins: usize = 0x71C; // Vector + pub const m_vBoxMaxs: usize = 0x728; // Vector + pub const m_bActive: usize = 0x734; // bool + pub const m_flStartAnisoTime: usize = 0x738; // GameTime_t + pub const m_flStartScatterTime: usize = 0x73C; // GameTime_t + pub const m_flStartDrawDistanceTime: usize = 0x740; // GameTime_t + pub const m_flStartAnisotropy: usize = 0x744; // float32 + pub const m_flStartScattering: usize = 0x748; // float32 + pub const m_flStartDrawDistance: usize = 0x74C; // float32 + pub const m_flDefaultAnisotropy: usize = 0x750; // float32 + pub const m_flDefaultScattering: usize = 0x754; // float32 + pub const m_flDefaultDrawDistance: usize = 0x758; // float32 + pub const m_bStartDisabled: usize = 0x75C; // bool + pub const m_bEnableIndirect: usize = 0x75D; // bool + pub const m_bIndirectUseLPVs: usize = 0x75E; // bool + pub const m_bIsMaster: usize = 0x75F; // bool + pub const m_hFogIndirectTexture: usize = 0x760; // CStrongHandle + pub const m_nForceRefreshCount: usize = 0x768; // int32 + pub const m_fNoiseSpeed: usize = 0x76C; // float32 + pub const m_fNoiseStrength: usize = 0x770; // float32 + pub const m_vNoiseScale: usize = 0x774; // Vector + pub const m_bFirstTime: usize = 0x780; // bool } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod C_WeaponTec9 { } // Parent: CBaseAnimGraph - // Field count: 13 + // Fields count: 13 // // Metadata: // NetworkVarNames: m_bActive (bool) @@ -4451,30 +4567,30 @@ pub mod cs2_dumper { // NetworkVarNames: m_bListenedTo (bool) // NetworkVarNames: m_hViewPosition (CHandle) pub mod C_PointCommentaryNode { - pub const m_bActive: usize = 0xED8; // bool - pub const m_bWasActive: usize = 0xED9; // bool - pub const m_flEndTime: usize = 0xEDC; // GameTime_t - pub const m_flStartTime: usize = 0xEE0; // GameTime_t - pub const m_flStartTimeInCommentary: usize = 0xEE4; // float32 - pub const m_iszCommentaryFile: usize = 0xEE8; // CUtlSymbolLarge - pub const m_iszTitle: usize = 0xEF0; // CUtlSymbolLarge - pub const m_iszSpeakers: usize = 0xEF8; // CUtlSymbolLarge - pub const m_iNodeNumber: usize = 0xF00; // int32 - pub const m_iNodeNumberMax: usize = 0xF04; // int32 - pub const m_bListenedTo: usize = 0xF08; // bool - pub const m_hViewPosition: usize = 0xF18; // CHandle - pub const m_bRestartAfterRestore: usize = 0xF1C; // bool + pub const m_bActive: usize = 0xF38; // bool + pub const m_bWasActive: usize = 0xF39; // bool + pub const m_flEndTime: usize = 0xF3C; // GameTime_t + pub const m_flStartTime: usize = 0xF40; // GameTime_t + pub const m_flStartTimeInCommentary: usize = 0xF44; // float32 + pub const m_iszCommentaryFile: usize = 0xF48; // CUtlSymbolLarge + pub const m_iszTitle: usize = 0xF50; // CUtlSymbolLarge + pub const m_iszSpeakers: usize = 0xF58; // CUtlSymbolLarge + pub const m_iNodeNumber: usize = 0xF60; // int32 + pub const m_iNodeNumberMax: usize = 0xF64; // int32 + pub const m_bListenedTo: usize = 0xF68; // bool + pub const m_hViewPosition: usize = 0xF78; // CHandle + pub const m_bRestartAfterRestore: usize = 0xF7C; // bool } // Parent: CCSPlayerBase_CameraServices - // Field count: 0 + // Fields count: 0 pub mod CCSObserver_CameraServices { } // Parent: CCSPointScriptEntity - // Field count: 0 + // Fields count: 0 pub mod CCSClientPointScriptEntity { } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: localSound (Vector) @@ -4489,42 +4605,46 @@ pub mod cs2_dumper { pub const soundscapeEntityListIndex: usize = 0x70; // int32 pub const soundEventHash: usize = 0x74; // uint32 } + // Parent: CBaseAnimGraph + // Fields count: 0 + pub mod C_CS2WeaponModuleBase { + } // Parent: C_BaseEntity - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_nMode (int) // NetworkVarNames: m_vBoxSize (Vector) // NetworkVarNames: m_bEnabled (bool) pub mod C_InfoVisibilityBox { - pub const m_nMode: usize = 0x54C; // int32 - pub const m_vBoxSize: usize = 0x550; // Vector - pub const m_bEnabled: usize = 0x55C; // bool + pub const m_nMode: usize = 0x6F0; // int32 + pub const m_vBoxSize: usize = 0x6F4; // Vector + pub const m_bEnabled: usize = 0x700; // bool } // Parent: C_Sprite - // Field count: 2 + // Fields count: 2 pub mod C_FireSprite { - pub const m_vecMoveDir: usize = 0xDD8; // Vector - pub const m_bFadeFromAbove: usize = 0xDE4; // bool + pub const m_vecMoveDir: usize = 0xDC0; // Vector + pub const m_bFadeFromAbove: usize = 0xDCC; // bool } // Parent: C_CSGO_TeamIntroCharacterPosition - // Field count: 0 + // Fields count: 0 pub mod C_CSGO_TeamIntroTerroristPosition { } // Parent: C_BaseTrigger - // Field count: 8 + // Fields count: 8 pub mod C_Precipitation { - pub const m_flDensity: usize = 0xCD0; // float32 - pub const m_flParticleInnerDist: usize = 0xCE0; // float32 - pub const m_pParticleDef: usize = 0xCE8; // char* - pub const m_tParticlePrecipTraceTimer: usize = 0xD10; // TimedEvent[1] - pub const m_bActiveParticlePrecipEmitter: usize = 0xD18; // bool[1] - pub const m_bParticlePrecipInitialized: usize = 0xD19; // bool - pub const m_bHasSimulatedSinceLastSceneObjectUpdate: usize = 0xD1A; // bool - pub const m_nAvailableSheetSequencesMaxIndex: usize = 0xD1C; // int32 + pub const m_flDensity: usize = 0xCB4; // float32 + pub const m_flParticleInnerDist: usize = 0xCC0; // float32 + pub const m_pParticleDef: usize = 0xCC8; // char* + pub const m_tParticlePrecipTraceTimer: usize = 0xCF0; // TimedEvent[1] + pub const m_bActiveParticlePrecipEmitter: usize = 0xCF8; // bool[1] + pub const m_bParticlePrecipInitialized: usize = 0xCF9; // bool + pub const m_bHasSimulatedSinceLastSceneObjectUpdate: usize = 0xCFA; // bool + pub const m_nAvailableSheetSequencesMaxIndex: usize = 0xCFC; // int32 } // Parent: CEntitySubclassVDataBase - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -4538,12 +4658,17 @@ pub mod cs2_dumper { pub const m_szModifier: usize = 0x120; // CUtlString } // Parent: None - // Field count: 1 + // Fields count: 6 pub mod CBuoyancyHelper { - pub const m_flFluidDensity: usize = 0x18; // float32 + pub const m_nFluidType: usize = 0x18; // CUtlStringToken + pub const m_flFluidDensity: usize = 0x1C; // float32 + pub const m_vecFractionOfWheelSubmergedForWheelFriction: usize = 0x20; // CUtlVector + pub const m_vecWheelFrictionScales: usize = 0x38; // CUtlVector + pub const m_vecFractionOfWheelSubmergedForWheelDrag: usize = 0x50; // CUtlVector + pub const m_vecWheelDrag: usize = 0x68; // CUtlVector } // Parent: C_BaseModelEntity - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_bEnabled (bool) @@ -4551,20 +4676,20 @@ pub mod cs2_dumper { // NetworkVarNames: m_PanelClassName (string_t) // NetworkVarNames: m_PanelID (string_t) pub mod C_BaseClientUIEntity { - pub const m_bEnabled: usize = 0xCD0; // bool - pub const m_DialogXMLName: usize = 0xCD8; // CUtlSymbolLarge - pub const m_PanelClassName: usize = 0xCE0; // CUtlSymbolLarge - pub const m_PanelID: usize = 0xCE8; // CUtlSymbolLarge + pub const m_bEnabled: usize = 0xCB8; // bool + pub const m_DialogXMLName: usize = 0xCC0; // CUtlSymbolLarge + pub const m_PanelClassName: usize = 0xCC8; // CUtlSymbolLarge + pub const m_PanelID: usize = 0xCD0; // CUtlSymbolLarge } // Parent: C_BaseModelEntity - // Field count: 3 + // Fields count: 3 pub mod C_FuncTrackTrain { - pub const m_nLongAxis: usize = 0xCC8; // int32 - pub const m_flRadius: usize = 0xCCC; // float32 - pub const m_flLineLength: usize = 0xCD0; // float32 + pub const m_nLongAxis: usize = 0xCB0; // int32 + pub const m_flRadius: usize = 0xCB4; // float32 + pub const m_flLineLength: usize = 0xCB8; // float32 } // Parent: CPlayerPawnComponent - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_bIsRescuing (bool) @@ -4577,54 +4702,56 @@ pub mod cs2_dumper { pub const m_weaponPurchasesThisRound: usize = 0xA0; // WeaponPurchaseTracker_t } // Parent: None - // Field count: 12 + // Fields count: 13 // // Metadata: // NetworkVarNames: m_nModelID (int32) - // NetworkVarNames: m_hMaterial (HMaterialStrong) + // NetworkVarNames: m_hMaterialBase (HMaterialStrong) + // NetworkVarNames: m_hMaterialDamageOverlay (HMaterialStrong) // NetworkVarNames: m_solid (ShardSolid_t) - // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) // NetworkVarNames: m_vecPanelSize (Vector2D) // NetworkVarNames: m_vecStressPositionA (Vector2D) // NetworkVarNames: m_vecStressPositionB (Vector2D) // NetworkVarNames: m_vecPanelVertices (Vector2D) + // NetworkVarNames: m_vInitialPanelVertices (Vector4D) // NetworkVarNames: m_flGlassHalfThickness (float) // NetworkVarNames: m_bHasParent (bool) // NetworkVarNames: m_bParentFrozen (bool) // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) pub mod shard_model_desc_t { pub const m_nModelID: usize = 0x8; // int32 - pub const m_hMaterial: usize = 0x10; // CStrongHandle - pub const m_solid: usize = 0x18; // ShardSolid_t - pub const m_ShatterPanelMode: usize = 0x19; // ShatterPanelMode - pub const m_vecPanelSize: usize = 0x1C; // Vector2D - pub const m_vecStressPositionA: usize = 0x24; // Vector2D - pub const m_vecStressPositionB: usize = 0x2C; // Vector2D - pub const m_vecPanelVertices: usize = 0x38; // C_NetworkUtlVectorBase - pub const m_flGlassHalfThickness: usize = 0x50; // float32 - pub const m_bHasParent: usize = 0x54; // bool - pub const m_bParentFrozen: usize = 0x55; // bool - pub const m_SurfacePropStringToken: usize = 0x58; // CUtlStringToken + pub const m_hMaterialBase: usize = 0x10; // CStrongHandle + pub const m_hMaterialDamageOverlay: usize = 0x18; // CStrongHandle + pub const m_solid: usize = 0x20; // ShardSolid_t + pub const m_vecPanelSize: usize = 0x24; // Vector2D + pub const m_vecStressPositionA: usize = 0x2C; // Vector2D + pub const m_vecStressPositionB: usize = 0x34; // Vector2D + pub const m_vecPanelVertices: usize = 0x40; // C_NetworkUtlVectorBase + pub const m_vInitialPanelVertices: usize = 0x58; // C_NetworkUtlVectorBase + pub const m_flGlassHalfThickness: usize = 0x70; // float32 + pub const m_bHasParent: usize = 0x74; // bool + pub const m_bParentFrozen: usize = 0x75; // bool + pub const m_SurfacePropStringToken: usize = 0x78; // CUtlStringToken } // Parent: None - // Field count: 1 + // Fields count: 1 pub mod C_SceneEntity__QueuedEvents_t { pub const starttime: usize = 0x0; // float32 } // Parent: CBaseAnimGraph - // Field count: 4 + // Fields count: 4 pub mod CBaseProp { - pub const m_bModelOverrodeBlockLOS: usize = 0xED0; // bool - pub const m_iShapeType: usize = 0xED4; // int32 - pub const m_bConformToCollisionBounds: usize = 0xED8; // bool - pub const m_mPreferredCatchTransform: usize = 0xEDC; // matrix3x4_t + pub const m_bModelOverrodeBlockLOS: usize = 0xF30; // bool + pub const m_iShapeType: usize = 0xF34; // int32 + pub const m_bConformToCollisionBounds: usize = 0xF38; // bool + pub const m_mPreferredCatchTransform: usize = 0xF3C; // matrix3x4_t } // Parent: C_CSGO_PreviewPlayer - // Field count: 0 + // Fields count: 0 pub mod C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -4632,50 +4759,50 @@ pub mod cs2_dumper { pub mod CCSPointScriptExtensions_observer { } // Parent: CLogicalEntity - // Field count: 12 + // Fields count: 12 pub mod CPointTemplate { - pub const m_iszWorldName: usize = 0x548; // CUtlSymbolLarge - pub const m_iszSource2EntityLumpName: usize = 0x550; // CUtlSymbolLarge - pub const m_iszEntityFilterName: usize = 0x558; // CUtlSymbolLarge - pub const m_flTimeoutInterval: usize = 0x560; // float32 - pub const m_bAsynchronouslySpawnEntities: usize = 0x564; // bool - pub const m_pOutputOnSpawned: usize = 0x568; // CEntityIOOutput - pub const m_clientOnlyEntityBehavior: usize = 0x590; // PointTemplateClientOnlyEntityBehavior_t - pub const m_ownerSpawnGroupType: usize = 0x594; // PointTemplateOwnerSpawnGroupType_t - pub const m_createdSpawnGroupHandles: usize = 0x598; // CUtlVector - pub const m_SpawnedEntityHandles: usize = 0x5B0; // CUtlVector - pub const m_ScriptSpawnCallback: usize = 0x5C8; // HSCRIPT - pub const m_ScriptCallbackScope: usize = 0x5D0; // HSCRIPT + pub const m_iszWorldName: usize = 0x6F0; // CUtlSymbolLarge + pub const m_iszSource2EntityLumpName: usize = 0x6F8; // CUtlSymbolLarge + pub const m_iszEntityFilterName: usize = 0x700; // CUtlSymbolLarge + pub const m_flTimeoutInterval: usize = 0x708; // float32 + pub const m_bAsynchronouslySpawnEntities: usize = 0x70C; // bool + pub const m_pOutputOnSpawned: usize = 0x710; // CEntityIOOutput + pub const m_clientOnlyEntityBehavior: usize = 0x738; // PointTemplateClientOnlyEntityBehavior_t + pub const m_ownerSpawnGroupType: usize = 0x73C; // PointTemplateOwnerSpawnGroupType_t + pub const m_createdSpawnGroupHandles: usize = 0x740; // CUtlVector + pub const m_SpawnedEntityHandles: usize = 0x758; // CUtlVector + pub const m_ScriptSpawnCallback: usize = 0x770; // HSCRIPT + pub const m_ScriptCallbackScope: usize = 0x778; // HSCRIPT } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod C_WeaponHKP2000 { } // Parent: C_BaseCSGrenade - // Field count: 0 + // Fields count: 0 pub mod CTripWireFire { } // Parent: C_BaseFlex - // Field count: 6 + // Fields count: 6 pub mod C_CSGO_PreviewModel { - pub const m_animgraph: usize = 0x1068; // CUtlString - pub const m_animgraphCharacterModeString: usize = 0x1070; // CGlobalSymbol - pub const m_defaultAnim: usize = 0x1078; // CUtlString - pub const m_nDefaultAnimLoopMode: usize = 0x1080; // AnimLoopMode_t - pub const m_flInitialModelScale: usize = 0x1084; // float32 - pub const m_sInitialWeaponState: usize = 0x1088; // CUtlString + pub const m_animgraph: usize = 0x10C8; // CUtlString + pub const m_animgraphCharacterModeString: usize = 0x10D0; // CGlobalSymbol + pub const m_defaultAnim: usize = 0x10D8; // CUtlString + pub const m_nDefaultAnimLoopMode: usize = 0x10E0; // AnimLoopMode_t + pub const m_flInitialModelScale: usize = 0x10E4; // float32 + pub const m_sInitialWeaponState: usize = 0x10E8; // CUtlString } // Parent: C_PointEntity - // Field count: 5 + // Fields count: 5 pub mod CInfoDynamicShadowHint { - pub const m_bDisabled: usize = 0x548; // bool - pub const m_flRange: usize = 0x54C; // float32 - pub const m_nImportance: usize = 0x550; // int32 - pub const m_nLightChoice: usize = 0x554; // int32 - pub const m_hLight: usize = 0x558; // CHandle + pub const m_bDisabled: usize = 0x6EC; // bool + pub const m_flRange: usize = 0x6F0; // float32 + pub const m_nImportance: usize = 0x6F4; // int32 + pub const m_nLightChoice: usize = 0x6F8; // int32 + pub const m_hLight: usize = 0x6FC; // CHandle } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -4683,7 +4810,7 @@ pub mod cs2_dumper { pub mod CTakeDamageInfoAPI { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -4691,15 +4818,15 @@ pub mod cs2_dumper { pub mod C_BaseEntityAPI { } // Parent: C_CSWeaponBase - // Field count: 0 + // Fields count: 0 pub mod C_WeaponXM1014 { } // Parent: C_ParticleSystem - // Field count: 0 + // Fields count: 0 pub mod C_MapPreviewParticleSystem { } // Parent: None - // Field count: 11 + // Fields count: 11 // // Metadata: // NetworkVarNames: m_iGlowType (int32) @@ -4725,7 +4852,7 @@ pub mod cs2_dumper { pub const m_bGlowing: usize = 0x51; // bool } // Parent: C_BaseTrigger - // Field count: 13 + // Fields count: 13 // // Metadata: // NetworkVarNames: m_gravityScale (float) @@ -4742,22 +4869,22 @@ pub mod cs2_dumper { // NetworkVarNames: m_vecLinearForceDirection (Vector) // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) pub mod C_TriggerPhysics { - pub const m_gravityScale: usize = 0xCD0; // float32 - pub const m_linearLimit: usize = 0xCD4; // float32 - pub const m_linearDamping: usize = 0xCD8; // float32 - pub const m_angularLimit: usize = 0xCDC; // float32 - pub const m_angularDamping: usize = 0xCE0; // float32 - pub const m_linearForce: usize = 0xCE4; // float32 - pub const m_flFrequency: usize = 0xCE8; // float32 - pub const m_flDampingRatio: usize = 0xCEC; // float32 - pub const m_vecLinearForcePointAt: usize = 0xCF0; // Vector - pub const m_bCollapseToForcePoint: usize = 0xCFC; // bool - pub const m_vecLinearForcePointAtWorld: usize = 0xD00; // Vector - pub const m_vecLinearForceDirection: usize = 0xD0C; // Vector - pub const m_bConvertToDebrisWhenPossible: usize = 0xD18; // bool + pub const m_gravityScale: usize = 0xCB4; // float32 + pub const m_linearLimit: usize = 0xCB8; // float32 + pub const m_linearDamping: usize = 0xCBC; // float32 + pub const m_angularLimit: usize = 0xCC0; // float32 + pub const m_angularDamping: usize = 0xCC4; // float32 + pub const m_linearForce: usize = 0xCC8; // float32 + pub const m_flFrequency: usize = 0xCCC; // float32 + pub const m_flDampingRatio: usize = 0xCD0; // float32 + pub const m_vecLinearForcePointAt: usize = 0xCD4; // Vector + pub const m_bCollapseToForcePoint: usize = 0xCE0; // bool + pub const m_vecLinearForcePointAtWorld: usize = 0xCE4; // Vector + pub const m_vecLinearForceDirection: usize = 0xCF0; // Vector + pub const m_bConvertToDebrisWhenPossible: usize = 0xCFC; // bool } // Parent: CPlayerPawnComponent - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_hCarriedHostage (CHandle) @@ -4767,15 +4894,15 @@ pub mod cs2_dumper { pub const m_hCarriedHostageProp: usize = 0x44; // CHandle } // Parent: C_CSWeaponBase - // Field count: 0 + // Fields count: 0 pub mod CBreachCharge { } // Parent: C_LightEntity - // Field count: 0 + // Fields count: 0 pub mod C_LightDirectionalEntity { } // Parent: C_BaseEntity - // Field count: 18 + // Fields count: 18 // // Metadata: // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) @@ -4797,42 +4924,42 @@ pub mod cs2_dumper { // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) // NetworkVarNames: m_Entity_bEnabled (bool) pub mod C_EnvCubemap { - pub const m_Entity_hCubemapTexture: usize = 0x5C8; // CStrongHandle - pub const m_Entity_bCustomCubemapTexture: usize = 0x5D0; // bool - pub const m_Entity_flInfluenceRadius: usize = 0x5D4; // float32 - pub const m_Entity_vBoxProjectMins: usize = 0x5D8; // Vector - pub const m_Entity_vBoxProjectMaxs: usize = 0x5E4; // Vector - pub const m_Entity_bMoveable: usize = 0x5F0; // bool - pub const m_Entity_nHandshake: usize = 0x5F4; // int32 - pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x5F8; // int32 - pub const m_Entity_nPriority: usize = 0x5FC; // int32 - pub const m_Entity_flEdgeFadeDist: usize = 0x600; // float32 - pub const m_Entity_vEdgeFadeDists: usize = 0x604; // Vector - pub const m_Entity_flDiffuseScale: usize = 0x610; // float32 - pub const m_Entity_bStartDisabled: usize = 0x614; // bool - pub const m_Entity_bDefaultEnvMap: usize = 0x615; // bool - pub const m_Entity_bDefaultSpecEnvMap: usize = 0x616; // bool - pub const m_Entity_bIndoorCubeMap: usize = 0x617; // bool - pub const m_Entity_bCopyDiffuseFromDefaultCubemap: usize = 0x618; // bool - pub const m_Entity_bEnabled: usize = 0x628; // bool + pub const m_Entity_hCubemapTexture: usize = 0x770; // CStrongHandle + pub const m_Entity_bCustomCubemapTexture: usize = 0x778; // bool + pub const m_Entity_flInfluenceRadius: usize = 0x77C; // float32 + pub const m_Entity_vBoxProjectMins: usize = 0x780; // Vector + pub const m_Entity_vBoxProjectMaxs: usize = 0x78C; // Vector + pub const m_Entity_bMoveable: usize = 0x798; // bool + pub const m_Entity_nHandshake: usize = 0x79C; // int32 + pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x7A0; // int32 + pub const m_Entity_nPriority: usize = 0x7A4; // int32 + pub const m_Entity_flEdgeFadeDist: usize = 0x7A8; // float32 + pub const m_Entity_vEdgeFadeDists: usize = 0x7AC; // Vector + pub const m_Entity_flDiffuseScale: usize = 0x7B8; // float32 + pub const m_Entity_bStartDisabled: usize = 0x7BC; // bool + pub const m_Entity_bDefaultEnvMap: usize = 0x7BD; // bool + pub const m_Entity_bDefaultSpecEnvMap: usize = 0x7BE; // bool + pub const m_Entity_bIndoorCubeMap: usize = 0x7BF; // bool + pub const m_Entity_bCopyDiffuseFromDefaultCubemap: usize = 0x7C0; // bool + pub const m_Entity_bEnabled: usize = 0x7D0; // bool } // Parent: C_BaseViewModel - // Field count: 3 + // Fields count: 3 pub mod C_PredictedViewModel { - pub const m_vPredictedLagOffset: usize = 0xF38; // Vector - pub const m_targetSpeed: usize = 0xF44; // QAngle - pub const m_currentSpeed: usize = 0xF50; // QAngle + pub const m_vPredictedLagOffset: usize = 0xF94; // Vector + pub const m_targetSpeed: usize = 0xFA0; // QAngle + pub const m_currentSpeed: usize = 0xFAC; // QAngle } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod C_WeaponBizon { } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod C_AK47 { } // Parent: C_BaseEntity - // Field count: 25 + // Fields count: 25 // // Metadata: // NetworkVarNames: m_bDisabled (bool) @@ -4853,56 +4980,60 @@ pub mod cs2_dumper { // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) // NetworkVarNames: m_flInputOffset (float) pub mod C_PointValueRemapper { - pub const m_bDisabled: usize = 0x548; // bool - pub const m_bDisabledOld: usize = 0x549; // bool - pub const m_bUpdateOnClient: usize = 0x54A; // bool - pub const m_nInputType: usize = 0x54C; // ValueRemapperInputType_t - pub const m_hRemapLineStart: usize = 0x550; // CHandle - pub const m_hRemapLineEnd: usize = 0x554; // CHandle - pub const m_flMaximumChangePerSecond: usize = 0x558; // float32 - pub const m_flDisengageDistance: usize = 0x55C; // float32 - pub const m_flEngageDistance: usize = 0x560; // float32 - pub const m_bRequiresUseKey: usize = 0x564; // bool - pub const m_nOutputType: usize = 0x568; // ValueRemapperOutputType_t - pub const m_hOutputEntities: usize = 0x570; // C_NetworkUtlVectorBase> - pub const m_nHapticsType: usize = 0x588; // ValueRemapperHapticsType_t - pub const m_nMomentumType: usize = 0x58C; // ValueRemapperMomentumType_t - pub const m_flMomentumModifier: usize = 0x590; // float32 - pub const m_flSnapValue: usize = 0x594; // float32 - pub const m_flCurrentMomentum: usize = 0x598; // float32 - pub const m_nRatchetType: usize = 0x59C; // ValueRemapperRatchetType_t - pub const m_flRatchetOffset: usize = 0x5A0; // float32 - pub const m_flInputOffset: usize = 0x5A4; // float32 - pub const m_bEngaged: usize = 0x5A8; // bool - pub const m_bFirstUpdate: usize = 0x5A9; // bool - pub const m_flPreviousValue: usize = 0x5AC; // float32 - pub const m_flPreviousUpdateTickTime: usize = 0x5B0; // GameTime_t - pub const m_vecPreviousTestPoint: usize = 0x5B4; // Vector + pub const m_bDisabled: usize = 0x6EC; // bool + pub const m_bDisabledOld: usize = 0x6ED; // bool + pub const m_bUpdateOnClient: usize = 0x6EE; // bool + pub const m_nInputType: usize = 0x6F0; // ValueRemapperInputType_t + pub const m_hRemapLineStart: usize = 0x6F4; // CHandle + pub const m_hRemapLineEnd: usize = 0x6F8; // CHandle + pub const m_flMaximumChangePerSecond: usize = 0x6FC; // float32 + pub const m_flDisengageDistance: usize = 0x700; // float32 + pub const m_flEngageDistance: usize = 0x704; // float32 + pub const m_bRequiresUseKey: usize = 0x708; // bool + pub const m_nOutputType: usize = 0x70C; // ValueRemapperOutputType_t + pub const m_hOutputEntities: usize = 0x710; // C_NetworkUtlVectorBase> + pub const m_nHapticsType: usize = 0x728; // ValueRemapperHapticsType_t + pub const m_nMomentumType: usize = 0x72C; // ValueRemapperMomentumType_t + pub const m_flMomentumModifier: usize = 0x730; // float32 + pub const m_flSnapValue: usize = 0x734; // float32 + pub const m_flCurrentMomentum: usize = 0x738; // float32 + pub const m_nRatchetType: usize = 0x73C; // ValueRemapperRatchetType_t + pub const m_flRatchetOffset: usize = 0x740; // float32 + pub const m_flInputOffset: usize = 0x744; // float32 + pub const m_bEngaged: usize = 0x748; // bool + pub const m_bFirstUpdate: usize = 0x749; // bool + pub const m_flPreviousValue: usize = 0x74C; // float32 + pub const m_flPreviousUpdateTickTime: usize = 0x750; // GameTime_t + pub const m_vecPreviousTestPoint: usize = 0x754; // Vector } // Parent: C_CSWeaponBase - // Field count: 0 + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bFirstAttack (bool) pub mod C_Knife { + pub const m_bFirstAttack: usize = 0x29C7; // bool } // Parent: C_EnvCubemap - // Field count: 0 + // Fields count: 0 pub mod C_EnvCubemapBox { } // Parent: C_Item - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_OwningPlayer (CHandle) // NetworkVarNames: m_KillingPlayer (CHandle) pub mod C_ItemDogtags { - pub const m_OwningPlayer: usize = 0x16B0; // CHandle - pub const m_KillingPlayer: usize = 0x16B4; // CHandle + pub const m_OwningPlayer: usize = 0x2618; // CHandle + pub const m_KillingPlayer: usize = 0x261C; // CHandle } // Parent: C_CSGO_TeamPreviewCamera - // Field count: 0 + // Fields count: 0 pub mod C_CSGO_EndOfMatchCamera { } // Parent: C_BaseEntity - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_iszStackName (string_t) @@ -4911,63 +5042,71 @@ pub mod cs2_dumper { // NetworkVarNames: m_iOpvarIndex (int) // NetworkVarNames: m_bUseAutoCompare (bool) pub mod C_SoundOpvarSetPointBase { - pub const m_iszStackName: usize = 0x548; // CUtlSymbolLarge - pub const m_iszOperatorName: usize = 0x550; // CUtlSymbolLarge - pub const m_iszOpvarName: usize = 0x558; // CUtlSymbolLarge - pub const m_iOpvarIndex: usize = 0x560; // int32 - pub const m_bUseAutoCompare: usize = 0x564; // bool + pub const m_iszStackName: usize = 0x6F0; // CUtlSymbolLarge + pub const m_iszOperatorName: usize = 0x6F8; // CUtlSymbolLarge + pub const m_iszOpvarName: usize = 0x700; // CUtlSymbolLarge + pub const m_iOpvarIndex: usize = 0x708; // int32 + pub const m_bUseAutoCompare: usize = 0x70C; // bool } // Parent: C_Breakable - // Field count: 0 + // Fields count: 0 pub mod C_PhysBox { } // Parent: CPlayerPawnComponent - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) pub mod CCSPlayer_BuyServices { pub const m_vecSellbackPurchaseEntries: usize = 0x40; // C_UtlVectorEmbeddedNetworkVar } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CPathSimpleAPI { + } // Parent: C_BaseCSGrenade - // Field count: 0 + // Fields count: 0 pub mod C_SensorGrenade { } // Parent: C_CSWeaponBaseGun - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_fFireTime (GameTime_t) pub mod C_WeaponTaser { - pub const m_fFireTime: usize = 0x1A90; // GameTime_t - pub const m_nLastAttackTick: usize = 0x1A94; // int32 + pub const m_fFireTime: usize = 0x29E8; // GameTime_t + pub const m_nLastAttackTick: usize = 0x29EC; // int32 } // Parent: C_CSWeaponBase - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_bPlayingUninterruptableAct (bool) // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) pub mod C_Fists { - pub const m_bPlayingUninterruptableAct: usize = 0x1A70; // bool - pub const m_nUninterruptableActivity: usize = 0x1A74; // PlayerAnimEvent_t + pub const m_bPlayingUninterruptableAct: usize = 0x29C7; // bool + pub const m_nUninterruptableActivity: usize = 0x29C8; // PlayerAnimEvent_t } // Parent: C_PhysicsProp - // Field count: 0 + // Fields count: 0 pub mod C_PhysicsPropMultiplayer { } // Parent: CInfoDynamicShadowHint - // Field count: 2 + // Fields count: 2 pub mod CInfoDynamicShadowHintBox { - pub const m_vBoxMins: usize = 0x560; // Vector - pub const m_vBoxMaxs: usize = 0x56C; // Vector + pub const m_vBoxMins: usize = 0x700; // Vector + pub const m_vBoxMaxs: usize = 0x70C; // Vector } // Parent: C_SoundOpvarSetPointEntity - // Field count: 0 + // Fields count: 0 pub mod C_SoundOpvarSetPathCornerEntity { } // Parent: C_BaseEntity - // Field count: 18 + // Fields count: 18 // // Metadata: // NetworkVarNames: m_flEndDistance (float) @@ -4988,31 +5127,31 @@ pub mod cs2_dumper { // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) // NetworkVarNames: m_bHasHeightFogEnd (bool) pub mod C_EnvCubemapFog { - pub const m_flEndDistance: usize = 0x548; // float32 - pub const m_flStartDistance: usize = 0x54C; // float32 - pub const m_flFogFalloffExponent: usize = 0x550; // float32 - pub const m_bHeightFogEnabled: usize = 0x554; // bool - pub const m_flFogHeightWidth: usize = 0x558; // float32 - pub const m_flFogHeightEnd: usize = 0x55C; // float32 - pub const m_flFogHeightStart: usize = 0x560; // float32 - pub const m_flFogHeightExponent: usize = 0x564; // float32 - pub const m_flLODBias: usize = 0x568; // float32 - pub const m_bActive: usize = 0x56C; // bool - pub const m_bStartDisabled: usize = 0x56D; // bool - pub const m_flFogMaxOpacity: usize = 0x570; // float32 - pub const m_nCubemapSourceType: usize = 0x574; // int32 - pub const m_hSkyMaterial: usize = 0x578; // CStrongHandle - pub const m_iszSkyEntity: usize = 0x580; // CUtlSymbolLarge - pub const m_hFogCubemapTexture: usize = 0x588; // CStrongHandle - pub const m_bHasHeightFogEnd: usize = 0x590; // bool - pub const m_bFirstTime: usize = 0x591; // bool + pub const m_flEndDistance: usize = 0x6EC; // float32 + pub const m_flStartDistance: usize = 0x6F0; // float32 + pub const m_flFogFalloffExponent: usize = 0x6F4; // float32 + pub const m_bHeightFogEnabled: usize = 0x6F8; // bool + pub const m_flFogHeightWidth: usize = 0x6FC; // float32 + pub const m_flFogHeightEnd: usize = 0x700; // float32 + pub const m_flFogHeightStart: usize = 0x704; // float32 + pub const m_flFogHeightExponent: usize = 0x708; // float32 + pub const m_flLODBias: usize = 0x70C; // float32 + pub const m_bActive: usize = 0x710; // bool + pub const m_bStartDisabled: usize = 0x711; // bool + pub const m_flFogMaxOpacity: usize = 0x714; // float32 + pub const m_nCubemapSourceType: usize = 0x718; // int32 + pub const m_hSkyMaterial: usize = 0x720; // CStrongHandle + pub const m_iszSkyEntity: usize = 0x728; // CUtlSymbolLarge + pub const m_hFogCubemapTexture: usize = 0x730; // CStrongHandle + pub const m_bHasHeightFogEnd: usize = 0x738; // bool + pub const m_bFirstTime: usize = 0x739; // bool } // Parent: C_CSWeaponBase - // Field count: 0 + // Fields count: 0 pub mod C_WeaponSawedoff { } // Parent: None - // Field count: 17 + // Fields count: 17 // // Metadata: // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) @@ -5049,7 +5188,7 @@ pub mod cs2_dumper { pub const m_flCapsuleRadius: usize = 0xAC; // float32 } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_hSequence (HSequence) @@ -5066,7 +5205,7 @@ pub mod cs2_dumper { pub const m_flPrevCycleForAnimEventDetection: usize = 0x24; // float32 } // Parent: C_ModelPointEntity - // Field count: 16 + // Fields count: 16 // // Metadata: // NetworkVarNames: m_nUniqueID (int) @@ -5085,25 +5224,25 @@ pub mod cs2_dumper { // NetworkVarNames: m_nVersion (uint8) // NetworkVarNames: m_ubSignature (uint8) pub mod C_PlayerSprayDecal { - pub const m_nUniqueID: usize = 0xCC8; // int32 - pub const m_unAccountID: usize = 0xCCC; // uint32 - pub const m_unTraceID: usize = 0xCD0; // uint32 - pub const m_rtGcTime: usize = 0xCD4; // uint32 - pub const m_vecEndPos: usize = 0xCD8; // Vector - pub const m_vecStart: usize = 0xCE4; // Vector - pub const m_vecLeft: usize = 0xCF0; // Vector - pub const m_vecNormal: usize = 0xCFC; // Vector - pub const m_nPlayer: usize = 0xD08; // int32 - pub const m_nEntity: usize = 0xD0C; // int32 - pub const m_nHitbox: usize = 0xD10; // int32 - pub const m_flCreationTime: usize = 0xD14; // float32 - pub const m_nTintID: usize = 0xD18; // int32 - pub const m_nVersion: usize = 0xD1C; // uint8 - pub const m_ubSignature: usize = 0xD1D; // uint8[128] - pub const m_SprayRenderHelper: usize = 0xDA8; // CPlayerSprayDecalRenderHelper + pub const m_nUniqueID: usize = 0xCB0; // int32 + pub const m_unAccountID: usize = 0xCB4; // uint32 + pub const m_unTraceID: usize = 0xCB8; // uint32 + pub const m_rtGcTime: usize = 0xCBC; // uint32 + pub const m_vecEndPos: usize = 0xCC0; // Vector + pub const m_vecStart: usize = 0xCCC; // Vector + pub const m_vecLeft: usize = 0xCD8; // Vector + pub const m_vecNormal: usize = 0xCE4; // Vector + pub const m_nPlayer: usize = 0xCF0; // int32 + pub const m_nEntity: usize = 0xCF4; // int32 + pub const m_nHitbox: usize = 0xCF8; // int32 + pub const m_flCreationTime: usize = 0xCFC; // float32 + pub const m_nTintID: usize = 0xD00; // int32 + pub const m_nVersion: usize = 0xD04; // uint8 + pub const m_ubSignature: usize = 0xD05; // uint8[128] + pub const m_SprayRenderHelper: usize = 0xD90; // CPlayerSprayDecalRenderHelper } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_ID (CUtlStringToken) @@ -5113,28 +5252,28 @@ pub mod cs2_dumper { pub const m_Values: usize = 0x34; // Vector4D } // Parent: C_PhysicsProp - // Field count: 1 + // Fields count: 1 // // Metadata: // MNetworkExcludeByName // NetworkVarNames: m_ShardDesc (shard_model_desc_t) pub mod C_ShatterGlassShardPhysics { - pub const m_ShardDesc: usize = 0x1050; // shard_model_desc_t + pub const m_ShardDesc: usize = 0x10C0; // shard_model_desc_t } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod C_WeaponElite { } // Parent: C_BaseModelEntity - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) pub mod C_LightEntity { - pub const m_CLightComponent: usize = 0xCC8; // CLightComponent* + pub const m_CLightComponent: usize = 0xCB0; // CLightComponent* } // Parent: C_BaseEntity - // Field count: 6 + // Fields count: 6 // // Metadata: // NetworkVarNames: m_flVisibilityStrength (float) @@ -5144,15 +5283,15 @@ pub mod cs2_dumper { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) pub mod C_PlayerVisibility { - pub const m_flVisibilityStrength: usize = 0x548; // float32 - pub const m_flFogDistanceMultiplier: usize = 0x54C; // float32 - pub const m_flFogMaxDensityMultiplier: usize = 0x550; // float32 - pub const m_flFadeTime: usize = 0x554; // float32 - pub const m_bStartDisabled: usize = 0x558; // bool - pub const m_bIsEnabled: usize = 0x559; // bool + pub const m_flVisibilityStrength: usize = 0x6EC; // float32 + pub const m_flFogDistanceMultiplier: usize = 0x6F0; // float32 + pub const m_flFogMaxDensityMultiplier: usize = 0x6F4; // float32 + pub const m_flFadeTime: usize = 0x6F8; // float32 + pub const m_bStartDisabled: usize = 0x6FC; // bool + pub const m_bIsEnabled: usize = 0x6FD; // bool } // Parent: None - // Field count: 25 + // Fields count: 25 // // Metadata: // NetworkVarNames: dirPrimary (Vector) @@ -5207,42 +5346,34 @@ pub mod cs2_dumper { pub const m_bPadding: usize = 0x67; // bool } // Parent: CBaseAnimGraph - // Field count: 19 + // Fields count: 19 // // Metadata: // NetworkVarNames: m_flexWeight (float32) // NetworkVarNames: m_blinktoggle (bool) pub mod C_BaseFlex { - pub const m_flexWeight: usize = 0xEE0; // C_NetworkUtlVectorBase - pub const m_vLookTargetPosition: usize = 0xEF8; // Vector - pub const m_blinktoggle: usize = 0xF10; // bool - pub const m_nLastFlexUpdateFrameCount: usize = 0xF70; // int32 - pub const m_CachedViewTarget: usize = 0xF74; // Vector - pub const m_nNextSceneEventId: usize = 0xF80; // SceneEventId_t - pub const m_iBlink: usize = 0xF84; // int32 - pub const m_blinktime: usize = 0xF88; // float32 - pub const m_prevblinktoggle: usize = 0xF8C; // bool - pub const m_iJawOpen: usize = 0xF90; // int32 - pub const m_flJawOpenAmount: usize = 0xF94; // float32 - pub const m_flBlinkAmount: usize = 0xF98; // float32 - pub const m_iMouthAttachment: usize = 0xF9C; // AttachmentHandle_t - pub const m_iEyeAttachment: usize = 0xF9D; // AttachmentHandle_t - pub const m_bResetFlexWeightsOnModelChange: usize = 0xF9E; // bool - pub const m_nEyeOcclusionRendererBone: usize = 0xFB8; // int32 - pub const m_mEyeOcclusionRendererCameraToBoneTransform: usize = 0xFBC; // matrix3x4_t - pub const m_vEyeOcclusionRendererHalfExtent: usize = 0xFEC; // Vector - pub const m_PhonemeClasses: usize = 0x1008; // C_BaseFlex::Emphasized_Phoneme[3] - } - // Parent: C_BaseEntity - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) - pub mod C_RagdollManager { - pub const m_iCurrentMaxRagdollCount: usize = 0x548; // int8 + pub const m_flexWeight: usize = 0xF40; // C_NetworkUtlVectorBase + pub const m_vLookTargetPosition: usize = 0xF58; // Vector + pub const m_blinktoggle: usize = 0xF70; // bool + pub const m_nLastFlexUpdateFrameCount: usize = 0xFD0; // int32 + pub const m_CachedViewTarget: usize = 0xFD4; // Vector + pub const m_nNextSceneEventId: usize = 0xFE0; // SceneEventId_t + pub const m_iBlink: usize = 0xFE4; // int32 + pub const m_blinktime: usize = 0xFE8; // float32 + pub const m_prevblinktoggle: usize = 0xFEC; // bool + pub const m_iJawOpen: usize = 0xFF0; // int32 + pub const m_flJawOpenAmount: usize = 0xFF4; // float32 + pub const m_flBlinkAmount: usize = 0xFF8; // float32 + pub const m_iMouthAttachment: usize = 0xFFC; // AttachmentHandle_t + pub const m_iEyeAttachment: usize = 0xFFD; // AttachmentHandle_t + pub const m_bResetFlexWeightsOnModelChange: usize = 0xFFE; // bool + pub const m_nEyeOcclusionRendererBone: usize = 0x1018; // int32 + pub const m_mEyeOcclusionRendererCameraToBoneTransform: usize = 0x101C; // matrix3x4_t + pub const m_vEyeOcclusionRendererHalfExtent: usize = 0x104C; // Vector + pub const m_PhonemeClasses: usize = 0x1068; // C_BaseFlex::Emphasized_Phoneme[3] } // Parent: C_BaseModelEntity - // Field count: 12 + // Fields count: 12 // // Metadata: // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) @@ -5258,60 +5389,60 @@ pub mod cs2_dumper { // NetworkVarNames: m_flFogMaxEnd (float) // NetworkVarNames: m_bEnabled (bool) pub mod C_EnvSky { - pub const m_hSkyMaterial: usize = 0xCC8; // CStrongHandle - pub const m_hSkyMaterialLightingOnly: usize = 0xCD0; // CStrongHandle - pub const m_bStartDisabled: usize = 0xCD8; // bool - pub const m_vTintColor: usize = 0xCD9; // Color - pub const m_vTintColorLightingOnly: usize = 0xCDD; // Color - pub const m_flBrightnessScale: usize = 0xCE4; // float32 - pub const m_nFogType: usize = 0xCE8; // int32 - pub const m_flFogMinStart: usize = 0xCEC; // float32 - pub const m_flFogMinEnd: usize = 0xCF0; // float32 - pub const m_flFogMaxStart: usize = 0xCF4; // float32 - pub const m_flFogMaxEnd: usize = 0xCF8; // float32 - pub const m_bEnabled: usize = 0xCFC; // bool + pub const m_hSkyMaterial: usize = 0xCB0; // CStrongHandle + pub const m_hSkyMaterialLightingOnly: usize = 0xCB8; // CStrongHandle + pub const m_bStartDisabled: usize = 0xCC0; // bool + pub const m_vTintColor: usize = 0xCC1; // Color + pub const m_vTintColorLightingOnly: usize = 0xCC5; // Color + pub const m_flBrightnessScale: usize = 0xCCC; // float32 + pub const m_nFogType: usize = 0xCD0; // int32 + pub const m_flFogMinStart: usize = 0xCD4; // float32 + pub const m_flFogMinEnd: usize = 0xCD8; // float32 + pub const m_flFogMaxStart: usize = 0xCDC; // float32 + pub const m_flFogMaxEnd: usize = 0xCE0; // float32 + pub const m_bEnabled: usize = 0xCE4; // bool } // Parent: C_PointEntity - // Field count: 0 + // Fields count: 0 pub mod CInfoTarget { } // Parent: C_CSGO_TeamIntroCharacterPosition - // Field count: 0 + // Fields count: 0 pub mod C_CSGO_TeamIntroCounterTerroristPosition { } // Parent: C_BreakableProp - // Field count: 23 + // Fields count: 23 // // Metadata: // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) // NetworkVarNames: m_bUseAnimGraph (bool) pub mod C_DynamicProp { - pub const m_bUseHitboxesForRenderBox: usize = 0x1040; // bool - pub const m_bUseAnimGraph: usize = 0x1041; // bool - pub const m_pOutputAnimBegun: usize = 0x1048; // CEntityIOOutput - pub const m_pOutputAnimOver: usize = 0x1070; // CEntityIOOutput - pub const m_pOutputAnimLoopCycleOver: usize = 0x1098; // CEntityIOOutput - pub const m_OnAnimReachedStart: usize = 0x10C0; // CEntityIOOutput - pub const m_OnAnimReachedEnd: usize = 0x10E8; // CEntityIOOutput - pub const m_iszIdleAnim: usize = 0x1110; // CUtlSymbolLarge - pub const m_nIdleAnimLoopMode: usize = 0x1118; // AnimLoopMode_t - pub const m_bRandomizeCycle: usize = 0x111C; // bool - pub const m_bStartDisabled: usize = 0x111D; // bool - pub const m_bFiredStartEndOutput: usize = 0x111E; // bool - pub const m_bForceNpcExclude: usize = 0x111F; // bool - pub const m_bCreateNonSolid: usize = 0x1120; // bool - pub const m_bIsOverrideProp: usize = 0x1121; // bool - pub const m_iInitialGlowState: usize = 0x1124; // int32 - pub const m_nGlowRange: usize = 0x1128; // int32 - pub const m_nGlowRangeMin: usize = 0x112C; // int32 - pub const m_glowColor: usize = 0x1130; // Color - pub const m_nGlowTeam: usize = 0x1134; // int32 - pub const m_iCachedFrameCount: usize = 0x1138; // int32 - pub const m_vecCachedRenderMins: usize = 0x113C; // Vector - pub const m_vecCachedRenderMaxs: usize = 0x1148; // Vector + pub const m_bUseHitboxesForRenderBox: usize = 0x10B5; // bool + pub const m_bUseAnimGraph: usize = 0x10B6; // bool + pub const m_pOutputAnimBegun: usize = 0x10B8; // CEntityIOOutput + pub const m_pOutputAnimOver: usize = 0x10E0; // CEntityIOOutput + pub const m_pOutputAnimLoopCycleOver: usize = 0x1108; // CEntityIOOutput + pub const m_OnAnimReachedStart: usize = 0x1130; // CEntityIOOutput + pub const m_OnAnimReachedEnd: usize = 0x1158; // CEntityIOOutput + pub const m_iszIdleAnim: usize = 0x1180; // CUtlSymbolLarge + pub const m_nIdleAnimLoopMode: usize = 0x1188; // AnimLoopMode_t + pub const m_bRandomizeCycle: usize = 0x118C; // bool + pub const m_bStartDisabled: usize = 0x118D; // bool + pub const m_bFiredStartEndOutput: usize = 0x118E; // bool + pub const m_bForceNpcExclude: usize = 0x118F; // bool + pub const m_bCreateNonSolid: usize = 0x1190; // bool + pub const m_bIsOverrideProp: usize = 0x1191; // bool + pub const m_iInitialGlowState: usize = 0x1194; // int32 + pub const m_nGlowRange: usize = 0x1198; // int32 + pub const m_nGlowRangeMin: usize = 0x119C; // int32 + pub const m_glowColor: usize = 0x11A0; // Color + pub const m_nGlowTeam: usize = 0x11A4; // int32 + pub const m_iCachedFrameCount: usize = 0x11A8; // int32 + pub const m_vecCachedRenderMins: usize = 0x11AC; // Vector + pub const m_vecCachedRenderMaxs: usize = 0x11B8; // Vector } // Parent: CEntityComponent - // Field count: 10 + // Fields count: 10 pub mod CPropDataComponent { pub const m_flDmgModBullet: usize = 0x10; // float32 pub const m_flDmgModClub: usize = 0x14; // float32 @@ -5325,23 +5456,29 @@ pub mod cs2_dumper { pub const m_nMotionDisabledSpawnFlag: usize = 0x3C; // int32 } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod C_WeaponSCAR20 { } // Parent: C_BaseCSGrenade - // Field count: 0 + // Fields count: 0 pub mod C_DecoyGrenade { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag // MPulseLibraryBindings pub mod CCSPointScriptExtensions_player { } + // Parent: C_CS2WeaponModuleBase + // Fields count: 2 + pub mod C_KeychainModule { + pub const m_nKeychainDefID: usize = 0xF38; // uint32 + pub const m_nKeychainSeed: usize = 0xF3C; // uint32 + } // Parent: C_BaseEntity - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_iszStackName (string_t) @@ -5353,17 +5490,17 @@ pub mod cs2_dumper { // NetworkVarNames: m_vDistanceOuterMaxs (Vector) // NetworkVarNames: m_nAABBDirection (int) pub mod CCitadelSoundOpvarSetOBB { - pub const m_iszStackName: usize = 0x560; // CUtlSymbolLarge - pub const m_iszOperatorName: usize = 0x568; // CUtlSymbolLarge - pub const m_iszOpvarName: usize = 0x570; // CUtlSymbolLarge - pub const m_vDistanceInnerMins: usize = 0x578; // Vector - pub const m_vDistanceInnerMaxs: usize = 0x584; // Vector - pub const m_vDistanceOuterMins: usize = 0x590; // Vector - pub const m_vDistanceOuterMaxs: usize = 0x59C; // Vector - pub const m_nAABBDirection: usize = 0x5A8; // int32 + pub const m_iszStackName: usize = 0x708; // CUtlSymbolLarge + pub const m_iszOperatorName: usize = 0x710; // CUtlSymbolLarge + pub const m_iszOpvarName: usize = 0x718; // CUtlSymbolLarge + pub const m_vDistanceInnerMins: usize = 0x720; // Vector + pub const m_vDistanceInnerMaxs: usize = 0x72C; // Vector + pub const m_vDistanceOuterMins: usize = 0x738; // Vector + pub const m_vDistanceOuterMaxs: usize = 0x744; // Vector + pub const m_nAABBDirection: usize = 0x750; // int32 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_unDefIdx (item_definition_index_t) @@ -5379,62 +5516,62 @@ pub mod cs2_dumper { pub const m_hItem: usize = 0x40; // CEntityHandle } // Parent: C_GameRules - // Field count: 0 + // Fields count: 0 pub mod C_SingleplayRules { } // Parent: CBaseAnimGraph - // Field count: 25 + // Fields count: 25 pub mod C_LocalTempEntity { - pub const flags: usize = 0xED0; // int32 - pub const die: usize = 0xED4; // GameTime_t - pub const m_flFrameMax: usize = 0xED8; // float32 - pub const x: usize = 0xEDC; // float32 - pub const y: usize = 0xEE0; // float32 - pub const fadeSpeed: usize = 0xEE4; // float32 - pub const bounceFactor: usize = 0xEE8; // float32 - pub const hitSound: usize = 0xEEC; // int32 - pub const priority: usize = 0xEF0; // int32 - pub const tentOffset: usize = 0xEF4; // Vector - pub const m_vecTempEntAngVelocity: usize = 0xF00; // QAngle - pub const tempent_renderamt: usize = 0xF0C; // int32 - pub const m_vecNormal: usize = 0xF10; // Vector - pub const m_flSpriteScale: usize = 0xF1C; // float32 - pub const m_nFlickerFrame: usize = 0xF20; // int32 - pub const m_flFrameRate: usize = 0xF24; // float32 - pub const m_flFrame: usize = 0xF28; // float32 - pub const m_pszImpactEffect: usize = 0xF30; // char* - pub const m_pszParticleEffect: usize = 0xF38; // char* - pub const m_bParticleCollision: usize = 0xF40; // bool - pub const m_iLastCollisionFrame: usize = 0xF44; // int32 - pub const m_vLastCollisionOrigin: usize = 0xF48; // Vector - pub const m_vecTempEntVelocity: usize = 0xF54; // Vector - pub const m_vecPrevAbsOrigin: usize = 0xF60; // Vector - pub const m_vecTempEntAcceleration: usize = 0xF6C; // Vector + pub const flags: usize = 0xF30; // int32 + pub const die: usize = 0xF34; // GameTime_t + pub const m_flFrameMax: usize = 0xF38; // float32 + pub const x: usize = 0xF3C; // float32 + pub const y: usize = 0xF40; // float32 + pub const fadeSpeed: usize = 0xF44; // float32 + pub const bounceFactor: usize = 0xF48; // float32 + pub const hitSound: usize = 0xF4C; // int32 + pub const priority: usize = 0xF50; // int32 + pub const tentOffset: usize = 0xF54; // Vector + pub const m_vecTempEntAngVelocity: usize = 0xF60; // QAngle + pub const tempent_renderamt: usize = 0xF6C; // int32 + pub const m_vecNormal: usize = 0xF70; // Vector + pub const m_flSpriteScale: usize = 0xF7C; // float32 + pub const m_nFlickerFrame: usize = 0xF80; // int32 + pub const m_flFrameRate: usize = 0xF84; // float32 + pub const m_flFrame: usize = 0xF88; // float32 + pub const m_pszImpactEffect: usize = 0xF90; // char* + pub const m_pszParticleEffect: usize = 0xF98; // char* + pub const m_bParticleCollision: usize = 0xFA0; // bool + pub const m_iLastCollisionFrame: usize = 0xFA4; // int32 + pub const m_vLastCollisionOrigin: usize = 0xFA8; // Vector + pub const m_vecTempEntVelocity: usize = 0xFB4; // Vector + pub const m_vecPrevAbsOrigin: usize = 0xFC0; // Vector + pub const m_vecTempEntAcceleration: usize = 0xFCC; // Vector } // Parent: None - // Field count: 2 + // Fields count: 2 pub mod C_EnvWindShared__WindAveEvent_t { pub const m_flStartWindSpeed: usize = 0x0; // float32 pub const m_flAveWindSpeed: usize = 0x4; // float32 } // Parent: C_BaseCSGrenadeProjectile - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_bIsIncGrenade (bool) pub mod C_MolotovProjectile { - pub const m_bIsIncGrenade: usize = 0x1150; // bool + pub const m_bIsIncGrenade: usize = 0x11A4; // bool } // Parent: C_LightDirectionalEntity - // Field count: 0 + // Fields count: 0 pub mod C_LightEnvironmentEntity { } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod C_WeaponUMP45 { } // Parent: C_PointEntity - // Field count: 9 + // Fields count: 9 // // Metadata: // NetworkVarNames: m_bDisabled (bool) @@ -5446,18 +5583,18 @@ pub mod cs2_dumper { // NetworkVarNames: m_nTargetChangeCount (int) // NetworkVarNames: m_vecCSSClasses (string_t) pub mod CInfoOffscreenPanoramaTexture { - pub const m_bDisabled: usize = 0x548; // bool - pub const m_nResolutionX: usize = 0x54C; // int32 - pub const m_nResolutionY: usize = 0x550; // int32 - pub const m_szLayoutFileName: usize = 0x558; // CUtlSymbolLarge - pub const m_RenderAttrName: usize = 0x560; // CUtlSymbolLarge - pub const m_TargetEntities: usize = 0x568; // C_NetworkUtlVectorBase> - pub const m_nTargetChangeCount: usize = 0x580; // int32 - pub const m_vecCSSClasses: usize = 0x588; // C_NetworkUtlVectorBase - pub const m_bCheckCSSClasses: usize = 0x700; // bool + pub const m_bDisabled: usize = 0x6EC; // bool + pub const m_nResolutionX: usize = 0x6F0; // int32 + pub const m_nResolutionY: usize = 0x6F4; // int32 + pub const m_szLayoutFileName: usize = 0x6F8; // CUtlSymbolLarge + pub const m_RenderAttrName: usize = 0x700; // CUtlSymbolLarge + pub const m_TargetEntities: usize = 0x708; // C_NetworkUtlVectorBase> + pub const m_nTargetChangeCount: usize = 0x720; // int32 + pub const m_vecCSSClasses: usize = 0x728; // C_NetworkUtlVectorBase + pub const m_bCheckCSSClasses: usize = 0x8A0; // bool } // Parent: C_BaseModelEntity - // Field count: 7 + // Fields count: 7 // // Metadata: // NetworkVarNames: m_Flags (uint8) @@ -5468,16 +5605,16 @@ pub mod cs2_dumper { // NetworkVarNames: m_OuterAngle (float32) // NetworkVarNames: m_SpotRadius (float32) pub mod C_DynamicLight { - pub const m_Flags: usize = 0xCC8; // uint8 - pub const m_LightStyle: usize = 0xCC9; // uint8 - pub const m_Radius: usize = 0xCCC; // float32 - pub const m_Exponent: usize = 0xCD0; // int32 - pub const m_InnerAngle: usize = 0xCD4; // float32 - pub const m_OuterAngle: usize = 0xCD8; // float32 - pub const m_SpotRadius: usize = 0xCDC; // float32 + pub const m_Flags: usize = 0xCB0; // uint8 + pub const m_LightStyle: usize = 0xCB1; // uint8 + pub const m_Radius: usize = 0xCB4; // float32 + pub const m_Exponent: usize = 0xCB8; // int32 + pub const m_InnerAngle: usize = 0xCBC; // float32 + pub const m_OuterAngle: usize = 0xCC0; // float32 + pub const m_SpotRadius: usize = 0xCC4; // float32 } // Parent: C_BasePlayerWeapon - // Field count: 72 + // Fields count: 73 // // Metadata: // MNetworkExcludeByName @@ -5504,102 +5641,104 @@ pub mod cs2_dumper { // NetworkVarNames: m_iOriginalTeamNumber (int) // NetworkVarNames: m_iMostRecentTeamNumber (int) // NetworkVarNames: m_bDroppedNearBuyZone (bool) + // NetworkVarNames: m_nextPrevOwnerUseTime (GameTime_t) // NetworkVarNames: m_hPrevOwner (CHandle) // NetworkVarNames: m_nDropTick (GameTick_t) // NetworkVarNames: m_fLastShotTime (GameTime_t) // NetworkVarNames: m_iIronSightMode (int) // NetworkVarNames: m_iNumEmptyAttacks (int) pub mod C_CSWeaponBase { - pub const m_flFireSequenceStartTime: usize = 0x1624; // float32 - pub const m_nFireSequenceStartTimeChange: usize = 0x1628; // int32 - pub const m_nFireSequenceStartTimeAck: usize = 0x162C; // int32 - pub const m_ePlayerFireEvent: usize = 0x1630; // PlayerAnimEvent_t - pub const m_ePlayerFireEventAttackType: usize = 0x1634; // WeaponAttackType_t - pub const m_seqIdle: usize = 0x1638; // HSequence - pub const m_seqFirePrimary: usize = 0x163C; // HSequence - pub const m_seqFireSecondary: usize = 0x1640; // HSequence - pub const m_thirdPersonFireSequences: usize = 0x1648; // CUtlVector - pub const m_hCurrentThirdPersonSequence: usize = 0x1660; // HSequence - pub const m_nSilencerBoneIndex: usize = 0x1664; // int32 - pub const m_thirdPersonSequences: usize = 0x1668; // HSequence[7] - pub const m_ClientPreviousWeaponState: usize = 0x16A0; // CSWeaponState_t - pub const m_iState: usize = 0x16A4; // CSWeaponState_t - pub const m_flCrosshairDistance: usize = 0x16A8; // float32 - pub const m_iAmmoLastCheck: usize = 0x16AC; // int32 - pub const m_iAlpha: usize = 0x16B0; // int32 - pub const m_iScopeTextureID: usize = 0x16B4; // int32 - pub const m_iCrosshairTextureID: usize = 0x16B8; // int32 - pub const m_flGunAccuracyPositionDeprecated: usize = 0x16BC; // float32 - pub const m_nLastEmptySoundCmdNum: usize = 0x16C0; // int32 - pub const m_nViewModelIndex: usize = 0x16C4; // uint32 - pub const m_bReloadsWithClips: usize = 0x16C8; // bool - pub const m_flTimeWeaponIdle: usize = 0x16CC; // GameTime_t - pub const m_bFireOnEmpty: usize = 0x16D0; // bool - pub const m_OnPlayerPickup: usize = 0x16D8; // CEntityIOOutput - pub const m_weaponMode: usize = 0x1700; // CSWeaponMode - pub const m_flTurningInaccuracyDelta: usize = 0x1704; // float32 - pub const m_vecTurningInaccuracyEyeDirLast: usize = 0x1708; // Vector - pub const m_flTurningInaccuracy: usize = 0x1714; // float32 - pub const m_fAccuracyPenalty: usize = 0x1718; // float32 - pub const m_flLastAccuracyUpdateTime: usize = 0x171C; // GameTime_t - pub const m_fAccuracySmoothedForZoom: usize = 0x1720; // float32 - pub const m_fScopeZoomEndTime: usize = 0x1724; // GameTime_t - pub const m_iRecoilIndex: usize = 0x1728; // int32 - pub const m_flRecoilIndex: usize = 0x172C; // float32 - pub const m_bBurstMode: usize = 0x1730; // bool - pub const m_flLastBurstModeChangeTime: usize = 0x1734; // GameTime_t - pub const m_nPostponeFireReadyTicks: usize = 0x1738; // GameTick_t - pub const m_flPostponeFireReadyFrac: usize = 0x173C; // float32 - pub const m_bInReload: usize = 0x1740; // bool - pub const m_bReloadVisuallyComplete: usize = 0x1741; // bool - pub const m_flDroppedAtTime: usize = 0x1744; // GameTime_t - pub const m_bIsHauledBack: usize = 0x1748; // bool - pub const m_bSilencerOn: usize = 0x1749; // bool - pub const m_flTimeSilencerSwitchComplete: usize = 0x174C; // GameTime_t - pub const m_iOriginalTeamNumber: usize = 0x1750; // int32 - pub const m_iMostRecentTeamNumber: usize = 0x1754; // int32 - pub const m_bDroppedNearBuyZone: usize = 0x1758; // bool - pub const m_flNextAttackRenderTimeOffset: usize = 0x175C; // float32 - pub const m_bClearWeaponIdentifyingUGC: usize = 0x17F8; // bool - pub const m_bVisualsDataSet: usize = 0x17F9; // bool - pub const m_bOldFirstPersonSpectatedState: usize = 0x17FA; // bool - pub const m_bUIWeapon: usize = 0x17FB; // bool - pub const m_nCustomEconReloadEventId: usize = 0x17FC; // int32 - pub const m_hPrevOwner: usize = 0x1808; // CHandle - pub const m_nDropTick: usize = 0x180C; // GameTick_t - pub const m_donated: usize = 0x182C; // bool - pub const m_fLastShotTime: usize = 0x1830; // GameTime_t - pub const m_bWasOwnedByCT: usize = 0x1834; // bool - pub const m_bWasOwnedByTerrorist: usize = 0x1835; // bool - pub const m_gunHeat: usize = 0x1838; // float32 - pub const m_smokeAttachments: usize = 0x183C; // uint32 - pub const m_lastSmokeTime: usize = 0x1840; // GameTime_t - pub const m_flNextClientFireBulletTime: usize = 0x1844; // float32 - pub const m_flNextClientFireBulletTime_Repredict: usize = 0x1848; // float32 - pub const m_IronSightController: usize = 0x1920; // C_IronSightController - pub const m_iIronSightMode: usize = 0x19D0; // int32 - pub const m_flLastLOSTraceFailureTime: usize = 0x19E0; // GameTime_t - pub const m_iNumEmptyAttacks: usize = 0x19E4; // int32 - pub const m_flLastMagDropRequestTime: usize = 0x1A60; // GameTime_t - pub const m_flWatTickOffset: usize = 0x1A64; // float32 + pub const m_flFireSequenceStartTime: usize = 0x2584; // float32 + pub const m_nFireSequenceStartTimeChange: usize = 0x2588; // int32 + pub const m_nFireSequenceStartTimeAck: usize = 0x258C; // int32 + pub const m_ePlayerFireEvent: usize = 0x2590; // PlayerAnimEvent_t + pub const m_ePlayerFireEventAttackType: usize = 0x2594; // WeaponAttackType_t + pub const m_seqIdle: usize = 0x2598; // HSequence + pub const m_seqFirePrimary: usize = 0x259C; // HSequence + pub const m_seqFireSecondary: usize = 0x25A0; // HSequence + pub const m_thirdPersonFireSequences: usize = 0x25A8; // CUtlVector + pub const m_hCurrentThirdPersonSequence: usize = 0x25C0; // HSequence + pub const m_nSilencerBoneIndex: usize = 0x25C4; // int32 + pub const m_thirdPersonSequences: usize = 0x25C8; // HSequence[7] + pub const m_ClientPreviousWeaponState: usize = 0x2600; // CSWeaponState_t + pub const m_iState: usize = 0x2604; // CSWeaponState_t + pub const m_flCrosshairDistance: usize = 0x2608; // float32 + pub const m_iAmmoLastCheck: usize = 0x260C; // int32 + pub const m_iAlpha: usize = 0x2610; // int32 + pub const m_iScopeTextureID: usize = 0x2614; // int32 + pub const m_iCrosshairTextureID: usize = 0x2618; // int32 + pub const m_flGunAccuracyPositionDeprecated: usize = 0x261C; // float32 + pub const m_nLastEmptySoundCmdNum: usize = 0x2620; // int32 + pub const m_nViewModelIndex: usize = 0x2624; // uint32 + pub const m_bReloadsWithClips: usize = 0x2628; // bool + pub const m_flTimeWeaponIdle: usize = 0x262C; // GameTime_t + pub const m_bFireOnEmpty: usize = 0x2630; // bool + pub const m_OnPlayerPickup: usize = 0x2638; // CEntityIOOutput + pub const m_weaponMode: usize = 0x2660; // CSWeaponMode + pub const m_flTurningInaccuracyDelta: usize = 0x2664; // float32 + pub const m_vecTurningInaccuracyEyeDirLast: usize = 0x2668; // Vector + pub const m_flTurningInaccuracy: usize = 0x2674; // float32 + pub const m_fAccuracyPenalty: usize = 0x2678; // float32 + pub const m_flLastAccuracyUpdateTime: usize = 0x267C; // GameTime_t + pub const m_fAccuracySmoothedForZoom: usize = 0x2680; // float32 + pub const m_fScopeZoomEndTime: usize = 0x2684; // GameTime_t + pub const m_iRecoilIndex: usize = 0x2688; // int32 + pub const m_flRecoilIndex: usize = 0x268C; // float32 + pub const m_bBurstMode: usize = 0x2690; // bool + pub const m_flLastBurstModeChangeTime: usize = 0x2694; // GameTime_t + pub const m_nPostponeFireReadyTicks: usize = 0x2698; // GameTick_t + pub const m_flPostponeFireReadyFrac: usize = 0x269C; // float32 + pub const m_bInReload: usize = 0x26A0; // bool + pub const m_bReloadVisuallyComplete: usize = 0x26A1; // bool + pub const m_flDroppedAtTime: usize = 0x26A4; // GameTime_t + pub const m_bIsHauledBack: usize = 0x26A8; // bool + pub const m_bSilencerOn: usize = 0x26A9; // bool + pub const m_flTimeSilencerSwitchComplete: usize = 0x26AC; // GameTime_t + pub const m_iOriginalTeamNumber: usize = 0x26B0; // int32 + pub const m_iMostRecentTeamNumber: usize = 0x26B4; // int32 + pub const m_bDroppedNearBuyZone: usize = 0x26B8; // bool + pub const m_flNextAttackRenderTimeOffset: usize = 0x26BC; // float32 + pub const m_bClearWeaponIdentifyingUGC: usize = 0x2758; // bool + pub const m_bVisualsDataSet: usize = 0x2759; // bool + pub const m_bOldFirstPersonSpectatedState: usize = 0x275A; // bool + pub const m_bUIWeapon: usize = 0x275B; // bool + pub const m_nCustomEconReloadEventId: usize = 0x275C; // int32 + pub const m_nextPrevOwnerUseTime: usize = 0x2768; // GameTime_t + pub const m_hPrevOwner: usize = 0x276C; // CHandle + pub const m_nDropTick: usize = 0x2770; // GameTick_t + pub const m_donated: usize = 0x2794; // bool + pub const m_fLastShotTime: usize = 0x2798; // GameTime_t + pub const m_bWasOwnedByCT: usize = 0x279C; // bool + pub const m_bWasOwnedByTerrorist: usize = 0x279D; // bool + pub const m_gunHeat: usize = 0x27A0; // float32 + pub const m_smokeAttachments: usize = 0x27A4; // uint32 + pub const m_lastSmokeTime: usize = 0x27A8; // GameTime_t + pub const m_flNextClientFireBulletTime: usize = 0x27AC; // float32 + pub const m_flNextClientFireBulletTime_Repredict: usize = 0x27B0; // float32 + pub const m_IronSightController: usize = 0x2890; // C_IronSightController + pub const m_iIronSightMode: usize = 0x2940; // int32 + pub const m_flLastLOSTraceFailureTime: usize = 0x2950; // GameTime_t + pub const m_iNumEmptyAttacks: usize = 0x2954; // int32 + pub const m_flLastMagDropRequestTime: usize = 0x29B0; // GameTime_t + pub const m_flWatTickOffset: usize = 0x29B4; // float32 } // Parent: C_BaseModelEntity - // Field count: 0 + // Fields count: 0 pub mod C_TriggerVolume { } // Parent: C_FuncBrush - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_EffectName (string_t) // NetworkVarNames: m_bState (bool) pub mod C_FuncElectrifiedVolume { - pub const m_nAmbientEffect: usize = 0xCC8; // ParticleIndex_t - pub const m_EffectName: usize = 0xCD0; // CUtlSymbolLarge - pub const m_bState: usize = 0xCD8; // bool + pub const m_nAmbientEffect: usize = 0xCB0; // ParticleIndex_t + pub const m_EffectName: usize = 0xCB8; // CUtlSymbolLarge + pub const m_bState: usize = 0xCC0; // bool } // Parent: CPlayer_WeaponServices - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_flNextAttack (GameTime_t) @@ -5613,17 +5752,17 @@ pub mod cs2_dumper { pub const m_nOldInputHistoryCount: usize = 0x458; // uint32 } // Parent: C_BaseEntity - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_flFadeStartDist (float32) // NetworkVarNames: m_flFadeEndDist (float32) pub mod C_EnvDetailController { - pub const m_flFadeStartDist: usize = 0x548; // float32 - pub const m_flFadeEndDist: usize = 0x54C; // float32 + pub const m_flFadeStartDist: usize = 0x6EC; // float32 + pub const m_flFadeEndDist: usize = 0x6F0; // float32 } // Parent: CEntityInstance - // Field count: 82 + // Fields count: 82 // // Metadata: // MNetworkExcludeByName @@ -5642,7 +5781,7 @@ pub mod cs2_dumper { // NetworkVarNames: m_lifeState (uint8) // NetworkVarNames: m_bTakesDamage (bool) // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) - // NetworkVarNames: m_bIsPlatform (bool) + // NetworkVarNames: m_nPlatformType (EntityPlatformTypes_t) // NetworkVarNames: m_ubInterpolationFrame (uint8) // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) // NetworkVarNames: m_flAnimTime (float32) @@ -5673,89 +5812,89 @@ pub mod cs2_dumper { pub mod C_BaseEntity { pub const m_CBodyComponent: usize = 0x38; // CBodyComponent* pub const m_NetworkTransmitComponent: usize = 0x40; // CNetworkTransmitComponent - pub const m_nLastThinkTick: usize = 0x300; // GameTick_t - pub const m_pGameSceneNode: usize = 0x308; // CGameSceneNode* - pub const m_pRenderComponent: usize = 0x310; // CRenderComponent* - pub const m_pCollision: usize = 0x318; // CCollisionProperty* - pub const m_iMaxHealth: usize = 0x320; // int32 - pub const m_iHealth: usize = 0x324; // int32 - pub const m_lifeState: usize = 0x328; // uint8 - pub const m_bTakesDamage: usize = 0x329; // bool - pub const m_nTakeDamageFlags: usize = 0x330; // TakeDamageFlags_t - pub const m_bIsPlatform: usize = 0x338; // bool - pub const m_ubInterpolationFrame: usize = 0x339; // uint8 - pub const m_hSceneObjectController: usize = 0x33C; // CHandle - pub const m_nNoInterpolationTick: usize = 0x340; // int32 - pub const m_nVisibilityNoInterpolationTick: usize = 0x344; // int32 - pub const m_flProxyRandomValue: usize = 0x348; // float32 - pub const m_iEFlags: usize = 0x34C; // int32 - pub const m_nWaterType: usize = 0x350; // uint8 - pub const m_bInterpolateEvenWithNoModel: usize = 0x351; // bool - pub const m_bPredictionEligible: usize = 0x352; // bool - pub const m_bApplyLayerMatchIDToModel: usize = 0x353; // bool - pub const m_tokLayerMatchID: usize = 0x354; // CUtlStringToken - pub const m_nSubclassID: usize = 0x358; // CUtlStringToken - pub const m_nSimulationTick: usize = 0x368; // int32 - pub const m_iCurrentThinkContext: usize = 0x36C; // int32 - pub const m_aThinkFunctions: usize = 0x370; // CUtlVector - pub const m_bDisabledContextThinks: usize = 0x388; // bool - pub const m_flAnimTime: usize = 0x38C; // float32 - pub const m_flSimulationTime: usize = 0x390; // float32 - pub const m_nSceneObjectOverrideFlags: usize = 0x394; // uint8 - pub const m_bHasSuccessfullyInterpolated: usize = 0x395; // bool - pub const m_bHasAddedVarsToInterpolation: usize = 0x396; // bool - pub const m_bRenderEvenWhenNotSuccessfullyInterpolated: usize = 0x397; // bool - pub const m_nInterpolationLatchDirtyFlags: usize = 0x398; // int32[2] - pub const m_ListEntry: usize = 0x3A0; // uint16[11] - pub const m_flCreateTime: usize = 0x3B8; // GameTime_t - pub const m_flSpeed: usize = 0x3BC; // float32 - pub const m_EntClientFlags: usize = 0x3C0; // uint16 - pub const m_bClientSideRagdoll: usize = 0x3C2; // bool - pub const m_iTeamNum: usize = 0x3C3; // uint8 - pub const m_spawnflags: usize = 0x3C4; // uint32 - pub const m_nNextThinkTick: usize = 0x3C8; // GameTick_t - pub const m_fFlags: usize = 0x3CC; // uint32 - pub const m_vecAbsVelocity: usize = 0x3D0; // Vector - pub const m_vecVelocity: usize = 0x3E0; // CNetworkVelocityVector - pub const m_vecBaseVelocity: usize = 0x410; // Vector - pub const m_hEffectEntity: usize = 0x41C; // CHandle - pub const m_hOwnerEntity: usize = 0x420; // CHandle - pub const m_MoveCollide: usize = 0x424; // MoveCollide_t - pub const m_MoveType: usize = 0x425; // MoveType_t - pub const m_nActualMoveType: usize = 0x426; // MoveType_t - pub const m_flWaterLevel: usize = 0x428; // float32 - pub const m_fEffects: usize = 0x42C; // uint32 - pub const m_hGroundEntity: usize = 0x430; // CHandle - pub const m_nGroundBodyIndex: usize = 0x434; // int32 - pub const m_flFriction: usize = 0x438; // float32 - pub const m_flElasticity: usize = 0x43C; // float32 - pub const m_flGravityScale: usize = 0x440; // float32 - pub const m_flTimeScale: usize = 0x444; // float32 - pub const m_bAnimatedEveryTick: usize = 0x448; // bool - pub const m_flNavIgnoreUntilTime: usize = 0x44C; // GameTime_t - pub const m_hThink: usize = 0x450; // uint16 - pub const m_fBBoxVisFlags: usize = 0x460; // uint8 - pub const m_bPredictable: usize = 0x461; // bool - pub const m_bRenderWithViewModels: usize = 0x462; // bool - pub const m_nSplitUserPlayerPredictionSlot: usize = 0x464; // CSplitScreenSlot - pub const m_nFirstPredictableCommand: usize = 0x468; // int32 - pub const m_nLastPredictableCommand: usize = 0x46C; // int32 - pub const m_hOldMoveParent: usize = 0x470; // CHandle - pub const m_Particles: usize = 0x478; // CParticleProperty - pub const m_vecPredictedScriptFloats: usize = 0x4A0; // CUtlVector - pub const m_vecPredictedScriptFloatIDs: usize = 0x4B8; // CUtlVector - pub const m_nNextScriptVarRecordID: usize = 0x4E8; // int32 - pub const m_vecAngVelocity: usize = 0x4F8; // QAngle - pub const m_DataChangeEventRef: usize = 0x504; // int32 - pub const m_dependencies: usize = 0x508; // CUtlVector - pub const m_nCreationTick: usize = 0x520; // int32 - pub const m_bAnimTimeChanged: usize = 0x52D; // bool - pub const m_bSimulationTimeChanged: usize = 0x52E; // bool - pub const m_sUniqueHammerID: usize = 0x538; // CUtlString - pub const m_nBloodType: usize = 0x540; // BloodType + pub const m_nLastThinkTick: usize = 0x498; // GameTick_t + pub const m_pGameSceneNode: usize = 0x4A0; // CGameSceneNode* + pub const m_pRenderComponent: usize = 0x4A8; // CRenderComponent* + pub const m_pCollision: usize = 0x4B0; // CCollisionProperty* + pub const m_iMaxHealth: usize = 0x4B8; // int32 + pub const m_iHealth: usize = 0x4BC; // int32 + pub const m_lifeState: usize = 0x4C0; // uint8 + pub const m_bTakesDamage: usize = 0x4C1; // bool + pub const m_nTakeDamageFlags: usize = 0x4C8; // TakeDamageFlags_t + pub const m_nPlatformType: usize = 0x4D0; // EntityPlatformTypes_t + pub const m_ubInterpolationFrame: usize = 0x4D1; // uint8 + pub const m_hSceneObjectController: usize = 0x4D4; // CHandle + pub const m_nNoInterpolationTick: usize = 0x4D8; // int32 + pub const m_nVisibilityNoInterpolationTick: usize = 0x4DC; // int32 + pub const m_flProxyRandomValue: usize = 0x4E0; // float32 + pub const m_iEFlags: usize = 0x4E4; // int32 + pub const m_nWaterType: usize = 0x4E8; // uint8 + pub const m_bInterpolateEvenWithNoModel: usize = 0x4E9; // bool + pub const m_bPredictionEligible: usize = 0x4EA; // bool + pub const m_bApplyLayerMatchIDToModel: usize = 0x4EB; // bool + pub const m_tokLayerMatchID: usize = 0x4EC; // CUtlStringToken + pub const m_nSubclassID: usize = 0x4F0; // CUtlStringToken + pub const m_nSimulationTick: usize = 0x500; // int32 + pub const m_iCurrentThinkContext: usize = 0x504; // int32 + pub const m_aThinkFunctions: usize = 0x508; // CUtlVector + pub const m_bDisabledContextThinks: usize = 0x520; // bool + pub const m_flAnimTime: usize = 0x524; // float32 + pub const m_flSimulationTime: usize = 0x528; // float32 + pub const m_nSceneObjectOverrideFlags: usize = 0x52C; // uint8 + pub const m_bHasSuccessfullyInterpolated: usize = 0x52D; // bool + pub const m_bHasAddedVarsToInterpolation: usize = 0x52E; // bool + pub const m_bRenderEvenWhenNotSuccessfullyInterpolated: usize = 0x52F; // bool + pub const m_nInterpolationLatchDirtyFlags: usize = 0x530; // int32[2] + pub const m_ListEntry: usize = 0x538; // uint16[11] + pub const m_flCreateTime: usize = 0x550; // GameTime_t + pub const m_flSpeed: usize = 0x554; // float32 + pub const m_EntClientFlags: usize = 0x558; // uint16 + pub const m_bClientSideRagdoll: usize = 0x55A; // bool + pub const m_iTeamNum: usize = 0x55B; // uint8 + pub const m_spawnflags: usize = 0x55C; // uint32 + pub const m_nNextThinkTick: usize = 0x560; // GameTick_t + pub const m_fFlags: usize = 0x564; // uint32 + pub const m_vecAbsVelocity: usize = 0x568; // Vector + pub const m_vecVelocity: usize = 0x578; // CNetworkVelocityVector + pub const m_vecBaseVelocity: usize = 0x5A8; // Vector + pub const m_hEffectEntity: usize = 0x5B4; // CHandle + pub const m_hOwnerEntity: usize = 0x5B8; // CHandle + pub const m_MoveCollide: usize = 0x5BC; // MoveCollide_t + pub const m_MoveType: usize = 0x5BD; // MoveType_t + pub const m_nActualMoveType: usize = 0x5BE; // MoveType_t + pub const m_flWaterLevel: usize = 0x5C0; // float32 + pub const m_fEffects: usize = 0x5C4; // uint32 + pub const m_hGroundEntity: usize = 0x5C8; // CHandle + pub const m_nGroundBodyIndex: usize = 0x5CC; // int32 + pub const m_flFriction: usize = 0x5D0; // float32 + pub const m_flElasticity: usize = 0x5D4; // float32 + pub const m_flGravityScale: usize = 0x5D8; // float32 + pub const m_flTimeScale: usize = 0x5DC; // float32 + pub const m_bAnimatedEveryTick: usize = 0x5E0; // bool + pub const m_flNavIgnoreUntilTime: usize = 0x5E4; // GameTime_t + pub const m_hThink: usize = 0x5E8; // uint16 + pub const m_fBBoxVisFlags: usize = 0x5F8; // uint8 + pub const m_bPredictable: usize = 0x5F9; // bool + pub const m_bRenderWithViewModels: usize = 0x5FA; // bool + pub const m_nSplitUserPlayerPredictionSlot: usize = 0x5FC; // CSplitScreenSlot + pub const m_nFirstPredictableCommand: usize = 0x600; // int32 + pub const m_nLastPredictableCommand: usize = 0x604; // int32 + pub const m_hOldMoveParent: usize = 0x608; // CHandle + pub const m_Particles: usize = 0x610; // CParticleProperty + pub const m_vecPredictedScriptFloats: usize = 0x638; // CUtlVector + pub const m_vecPredictedScriptFloatIDs: usize = 0x650; // CUtlVector + pub const m_nNextScriptVarRecordID: usize = 0x680; // int32 + pub const m_vecAngVelocity: usize = 0x690; // QAngle + pub const m_DataChangeEventRef: usize = 0x69C; // int32 + pub const m_dependencies: usize = 0x6A0; // CUtlVector + pub const m_nCreationTick: usize = 0x6B8; // int32 + pub const m_bAnimTimeChanged: usize = 0x6D1; // bool + pub const m_bSimulationTimeChanged: usize = 0x6D2; // bool + pub const m_sUniqueHammerID: usize = 0x6E0; // CUtlString + pub const m_nBloodType: usize = 0x6E8; // BloodType } // Parent: None - // Field count: 11 + // Fields count: 11 // // Metadata: // NetworkVarNames: m_nameStringableIndex (int32) @@ -5772,8 +5911,13 @@ pub mod cs2_dumper { pub const m_pPrevByClass: usize = 0x68; // CEntityIdentity* pub const m_pNextByClass: usize = 0x70; // CEntityIdentity* } + // Parent: C_CS2WeaponModuleBase + // Fields count: 1 + pub mod C_StattrakModule { + pub const m_bKnife: usize = 0xF38; // bool + } // Parent: C_BreakableProp - // Field count: 1 + // Fields count: 1 // // Metadata: // MNetworkExcludeByName @@ -5785,44 +5929,47 @@ pub mod cs2_dumper { // MNetworkIncludeByName // NetworkVarNames: m_bAwake (bool) pub mod C_PhysicsProp { - pub const m_bAwake: usize = 0x1040; // bool + pub const m_bAwake: usize = 0x10B5; // bool } // Parent: CBaseProp - // Field count: 26 + // Fields count: 29 // // Metadata: // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) // NetworkVarNames: m_noGhostCollision (bool) pub mod C_BreakableProp { - pub const m_CPropDataComponent: usize = 0xF10; // CPropDataComponent - pub const m_OnBreak: usize = 0xF50; // CEntityIOOutput - pub const m_OnHealthChanged: usize = 0xF78; // CEntityOutputTemplate - pub const m_OnTakeDamage: usize = 0xFA0; // CEntityIOOutput - pub const m_impactEnergyScale: usize = 0xFC8; // float32 - pub const m_iMinHealthDmg: usize = 0xFCC; // int32 - pub const m_flPressureDelay: usize = 0xFD0; // float32 - pub const m_flDefBurstScale: usize = 0xFD4; // float32 - pub const m_vDefBurstOffset: usize = 0xFD8; // Vector - pub const m_hBreaker: usize = 0xFE4; // CHandle - pub const m_PerformanceMode: usize = 0xFE8; // PerformanceMode_t - pub const m_flPreventDamageBeforeTime: usize = 0xFEC; // GameTime_t - pub const m_bHasBreakPiecesOrCommands: usize = 0xFF0; // bool - pub const m_explodeDamage: usize = 0xFF4; // float32 - pub const m_explodeRadius: usize = 0xFF8; // float32 - pub const m_explosionDelay: usize = 0x1000; // float32 - pub const m_explosionBuildupSound: usize = 0x1008; // CUtlSymbolLarge - pub const m_explosionCustomEffect: usize = 0x1010; // CUtlSymbolLarge - pub const m_explosionCustomSound: usize = 0x1018; // CUtlSymbolLarge - pub const m_explosionModifier: usize = 0x1020; // CUtlSymbolLarge - pub const m_hPhysicsAttacker: usize = 0x1028; // CHandle - pub const m_flLastPhysicsInfluenceTime: usize = 0x102C; // GameTime_t - pub const m_flDefaultFadeScale: usize = 0x1030; // float32 - pub const m_hLastAttacker: usize = 0x1034; // CHandle - pub const m_hFlareEnt: usize = 0x1038; // CHandle - pub const m_noGhostCollision: usize = 0x103C; // bool + pub const m_CPropDataComponent: usize = 0xF70; // CPropDataComponent + pub const m_OnBreak: usize = 0xFB0; // CEntityIOOutput + pub const m_OnHealthChanged: usize = 0xFD8; // CEntityOutputTemplate + pub const m_OnTakeDamage: usize = 0x1000; // CEntityIOOutput + pub const m_impactEnergyScale: usize = 0x1028; // float32 + pub const m_iMinHealthDmg: usize = 0x102C; // int32 + pub const m_flPressureDelay: usize = 0x1030; // float32 + pub const m_flDefBurstScale: usize = 0x1034; // float32 + pub const m_vDefBurstOffset: usize = 0x1038; // Vector + pub const m_hBreaker: usize = 0x1044; // CHandle + pub const m_PerformanceMode: usize = 0x1048; // PerformanceMode_t + pub const m_flPreventDamageBeforeTime: usize = 0x104C; // GameTime_t + pub const m_BreakableContentsType: usize = 0x1050; // BreakableContentsType_t + pub const m_strBreakableContentsPropGroupOverride: usize = 0x1058; // CUtlString + pub const m_strBreakableContentsParticleOverride: usize = 0x1060; // CUtlString + pub const m_bHasBreakPiecesOrCommands: usize = 0x1068; // bool + pub const m_explodeDamage: usize = 0x106C; // float32 + pub const m_explodeRadius: usize = 0x1070; // float32 + pub const m_explosionDelay: usize = 0x1078; // float32 + pub const m_explosionBuildupSound: usize = 0x1080; // CUtlSymbolLarge + pub const m_explosionCustomEffect: usize = 0x1088; // CUtlSymbolLarge + pub const m_explosionCustomSound: usize = 0x1090; // CUtlSymbolLarge + pub const m_explosionModifier: usize = 0x1098; // CUtlSymbolLarge + pub const m_hPhysicsAttacker: usize = 0x10A0; // CHandle + pub const m_flLastPhysicsInfluenceTime: usize = 0x10A4; // GameTime_t + pub const m_flDefaultFadeScale: usize = 0x10A8; // float32 + pub const m_hLastAttacker: usize = 0x10AC; // CHandle + pub const m_hFlareEnt: usize = 0x10B0; // CHandle + pub const m_noGhostCollision: usize = 0x10B4; // bool } // Parent: C_BaseToggle - // Field count: 0 + // Fields count: 0 // // Metadata: // MNetworkIncludeByName @@ -5831,7 +5978,7 @@ pub mod cs2_dumper { pub mod C_FuncMoveLinear { } // Parent: C_BaseModelEntity - // Field count: 24 + // Fields count: 24 // // Metadata: // MNetworkIncludeByUserGroup @@ -5862,33 +6009,33 @@ pub mod cs2_dumper { // NetworkVarNames: m_bTurnedOff (bool) // NetworkVarNames: m_vecEndPos (Vector) pub mod C_Beam { - pub const m_flFrameRate: usize = 0xCC8; // float32 - pub const m_flHDRColorScale: usize = 0xCCC; // float32 - pub const m_flFireTime: usize = 0xCD0; // GameTime_t - pub const m_flDamage: usize = 0xCD4; // float32 - pub const m_nNumBeamEnts: usize = 0xCD8; // uint8 - pub const m_queryHandleHalo: usize = 0xCDC; // int32 - pub const m_hBaseMaterial: usize = 0xD00; // CStrongHandle - pub const m_nHaloIndex: usize = 0xD08; // CStrongHandle - pub const m_nBeamType: usize = 0xD10; // BeamType_t - pub const m_nBeamFlags: usize = 0xD14; // uint32 - pub const m_hAttachEntity: usize = 0xD18; // CHandle[10] - pub const m_nAttachIndex: usize = 0xD40; // AttachmentHandle_t[10] - pub const m_fWidth: usize = 0xD4C; // float32 - pub const m_fEndWidth: usize = 0xD50; // float32 - pub const m_fFadeLength: usize = 0xD54; // float32 - pub const m_fHaloScale: usize = 0xD58; // float32 - pub const m_fAmplitude: usize = 0xD5C; // float32 - pub const m_fStartFrame: usize = 0xD60; // float32 - pub const m_fSpeed: usize = 0xD64; // float32 - pub const m_flFrame: usize = 0xD68; // float32 - pub const m_nClipStyle: usize = 0xD6C; // BeamClipStyle_t - pub const m_bTurnedOff: usize = 0xD70; // bool - pub const m_vecEndPos: usize = 0xD74; // Vector - pub const m_hEndEntity: usize = 0xD80; // CHandle + pub const m_flFrameRate: usize = 0xCB0; // float32 + pub const m_flHDRColorScale: usize = 0xCB4; // float32 + pub const m_flFireTime: usize = 0xCB8; // GameTime_t + pub const m_flDamage: usize = 0xCBC; // float32 + pub const m_nNumBeamEnts: usize = 0xCC0; // uint8 + pub const m_queryHandleHalo: usize = 0xCC4; // int32 + pub const m_hBaseMaterial: usize = 0xCE8; // CStrongHandle + pub const m_nHaloIndex: usize = 0xCF0; // CStrongHandle + pub const m_nBeamType: usize = 0xCF8; // BeamType_t + pub const m_nBeamFlags: usize = 0xCFC; // uint32 + pub const m_hAttachEntity: usize = 0xD00; // CHandle[10] + pub const m_nAttachIndex: usize = 0xD28; // AttachmentHandle_t[10] + pub const m_fWidth: usize = 0xD34; // float32 + pub const m_fEndWidth: usize = 0xD38; // float32 + pub const m_fFadeLength: usize = 0xD3C; // float32 + pub const m_fHaloScale: usize = 0xD40; // float32 + pub const m_fAmplitude: usize = 0xD44; // float32 + pub const m_fStartFrame: usize = 0xD48; // float32 + pub const m_fSpeed: usize = 0xD4C; // float32 + pub const m_flFrame: usize = 0xD50; // float32 + pub const m_nClipStyle: usize = 0xD54; // BeamClipStyle_t + pub const m_bTurnedOff: usize = 0xD58; // bool + pub const m_vecEndPos: usize = 0xD5C; // Vector + pub const m_hEndEntity: usize = 0xD68; // CHandle } // Parent: C_BaseEntity - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_nVariant (int) @@ -5900,21 +6047,21 @@ pub mod cs2_dumper { // NetworkVarNames: m_glovesItem (CEconItemView) // NetworkVarNames: m_weaponItem (CEconItemView) pub mod C_CSGO_TeamPreviewCharacterPosition { - pub const m_nVariant: usize = 0x548; // int32 - pub const m_nRandom: usize = 0x54C; // int32 - pub const m_nOrdinal: usize = 0x550; // int32 - pub const m_sWeaponName: usize = 0x558; // CUtlString - pub const m_xuid: usize = 0x560; // uint64 - pub const m_agentItem: usize = 0x568; // C_EconItemView - pub const m_glovesItem: usize = 0x9B0; // C_EconItemView - pub const m_weaponItem: usize = 0xDF8; // C_EconItemView + pub const m_nVariant: usize = 0x6EC; // int32 + pub const m_nRandom: usize = 0x6F0; // int32 + pub const m_nOrdinal: usize = 0x6F4; // int32 + pub const m_sWeaponName: usize = 0x6F8; // CUtlString + pub const m_xuid: usize = 0x700; // uint64 + pub const m_agentItem: usize = 0x708; // C_EconItemView + pub const m_glovesItem: usize = 0x1A58; // C_EconItemView + pub const m_weaponItem: usize = 0x2DA8; // C_EconItemView } // Parent: C_DynamicProp - // Field count: 0 + // Fields count: 0 pub mod C_DynamicPropAlias_prop_dynamic_override { } // Parent: C_PointEntity - // Field count: 9 + // Fields count: 9 // // Metadata: // NetworkVarNames: m_iszOverlayNames (string_t) @@ -5923,152 +6070,162 @@ pub mod cs2_dumper { // NetworkVarNames: m_iDesiredOverlay (int32) // NetworkVarNames: m_bIsActive (bool) pub mod C_EnvScreenOverlay { - pub const m_iszOverlayNames: usize = 0x548; // CUtlSymbolLarge[10] - pub const m_flOverlayTimes: usize = 0x598; // float32[10] - pub const m_flStartTime: usize = 0x5C0; // GameTime_t - pub const m_iDesiredOverlay: usize = 0x5C4; // int32 - pub const m_bIsActive: usize = 0x5C8; // bool - pub const m_bWasActive: usize = 0x5C9; // bool - pub const m_iCachedDesiredOverlay: usize = 0x5CC; // int32 - pub const m_iCurrentOverlay: usize = 0x5D0; // int32 - pub const m_flCurrentOverlayTime: usize = 0x5D4; // GameTime_t + pub const m_iszOverlayNames: usize = 0x6F0; // CUtlSymbolLarge[10] + pub const m_flOverlayTimes: usize = 0x740; // float32[10] + pub const m_flStartTime: usize = 0x768; // GameTime_t + pub const m_iDesiredOverlay: usize = 0x76C; // int32 + pub const m_bIsActive: usize = 0x770; // bool + pub const m_bWasActive: usize = 0x771; // bool + pub const m_iCachedDesiredOverlay: usize = 0x774; // int32 + pub const m_iCurrentOverlay: usize = 0x778; // int32 + pub const m_flCurrentOverlayTime: usize = 0x77C; // GameTime_t } // Parent: CBasePlayerWeaponVData - // Field count: 92 + // Fields count: 92 // // Metadata: // MGetKV3ClassDefaults // MPropertySuppressBaseClassField // MPropertySuppressBaseClassField pub mod CCSWeaponBaseVData { - pub const m_WeaponType: usize = 0x250; // CSWeaponType - pub const m_WeaponCategory: usize = 0x254; // CSWeaponCategory - pub const m_szViewModel: usize = 0x258; // CResourceNameTyped> - pub const m_szPlayerModel: usize = 0x338; // CResourceNameTyped> - pub const m_szWorldDroppedModel: usize = 0x418; // CResourceNameTyped> - pub const m_szAimsightLensMaskModel: usize = 0x4F8; // CResourceNameTyped> - pub const m_szMagazineModel: usize = 0x5D8; // CResourceNameTyped> - pub const m_szHeatEffect: usize = 0x6B8; // CResourceNameTyped> - pub const m_szEjectBrassEffect: usize = 0x798; // CResourceNameTyped> - pub const m_szMuzzleFlashParticleAlt: usize = 0x878; // CResourceNameTyped> - pub const m_szMuzzleFlashThirdPersonParticle: usize = 0x958; // CResourceNameTyped> - pub const m_szMuzzleFlashThirdPersonParticleAlt: usize = 0xA38; // CResourceNameTyped> - pub const m_szTracerParticle: usize = 0xB18; // CResourceNameTyped> - pub const m_GearSlot: usize = 0xBF8; // gear_slot_t - pub const m_GearSlotPosition: usize = 0xBFC; // int32 - pub const m_DefaultLoadoutSlot: usize = 0xC00; // loadout_slot_t - pub const m_sWrongTeamMsg: usize = 0xC08; // CUtlString - pub const m_nPrice: usize = 0xC10; // int32 - pub const m_nKillAward: usize = 0xC14; // int32 - pub const m_nPrimaryReserveAmmoMax: usize = 0xC18; // int32 - pub const m_nSecondaryReserveAmmoMax: usize = 0xC1C; // int32 - pub const m_bMeleeWeapon: usize = 0xC20; // bool - pub const m_bHasBurstMode: usize = 0xC21; // bool - pub const m_bIsRevolver: usize = 0xC22; // bool - pub const m_bCannotShootUnderwater: usize = 0xC23; // bool - pub const m_szName: usize = 0xC28; // CGlobalSymbol - pub const m_szAnimExtension: usize = 0xC30; // CUtlString - pub const m_eSilencerType: usize = 0xC38; // CSWeaponSilencerType - pub const m_nCrosshairMinDistance: usize = 0xC3C; // int32 - pub const m_nCrosshairDeltaDistance: usize = 0xC40; // int32 - pub const m_bIsFullAuto: usize = 0xC44; // bool - pub const m_nNumBullets: usize = 0xC48; // int32 - pub const m_flCycleTime: usize = 0xC4C; // CFiringModeFloat - pub const m_flMaxSpeed: usize = 0xC54; // CFiringModeFloat - pub const m_flSpread: usize = 0xC5C; // CFiringModeFloat - pub const m_flInaccuracyCrouch: usize = 0xC64; // CFiringModeFloat - pub const m_flInaccuracyStand: usize = 0xC6C; // CFiringModeFloat - pub const m_flInaccuracyJump: usize = 0xC74; // CFiringModeFloat - pub const m_flInaccuracyLand: usize = 0xC7C; // CFiringModeFloat - pub const m_flInaccuracyLadder: usize = 0xC84; // CFiringModeFloat - pub const m_flInaccuracyFire: usize = 0xC8C; // CFiringModeFloat - pub const m_flInaccuracyMove: usize = 0xC94; // CFiringModeFloat - pub const m_flRecoilAngle: usize = 0xC9C; // CFiringModeFloat - pub const m_flRecoilAngleVariance: usize = 0xCA4; // CFiringModeFloat - pub const m_flRecoilMagnitude: usize = 0xCAC; // CFiringModeFloat - pub const m_flRecoilMagnitudeVariance: usize = 0xCB4; // CFiringModeFloat - pub const m_nTracerFrequency: usize = 0xCBC; // CFiringModeInt - pub const m_flInaccuracyJumpInitial: usize = 0xCC4; // float32 - pub const m_flInaccuracyJumpApex: usize = 0xCC8; // float32 - pub const m_flInaccuracyReload: usize = 0xCCC; // float32 - pub const m_nRecoilSeed: usize = 0xCD0; // int32 - pub const m_nSpreadSeed: usize = 0xCD4; // int32 - pub const m_flTimeToIdleAfterFire: usize = 0xCD8; // float32 - pub const m_flIdleInterval: usize = 0xCDC; // float32 - pub const m_flAttackMovespeedFactor: usize = 0xCE0; // float32 - pub const m_flHeatPerShot: usize = 0xCE4; // float32 - pub const m_flInaccuracyPitchShift: usize = 0xCE8; // float32 - pub const m_flInaccuracyAltSoundThreshold: usize = 0xCEC; // float32 - pub const m_flBotAudibleRange: usize = 0xCF0; // float32 - pub const m_szUseRadioSubtitle: usize = 0xCF8; // CUtlString - pub const m_bUnzoomsAfterShot: usize = 0xD00; // bool - pub const m_bHideViewModelWhenZoomed: usize = 0xD01; // bool - pub const m_nZoomLevels: usize = 0xD04; // int32 - pub const m_nZoomFOV1: usize = 0xD08; // int32 - pub const m_nZoomFOV2: usize = 0xD0C; // int32 - pub const m_flZoomTime0: usize = 0xD10; // float32 - pub const m_flZoomTime1: usize = 0xD14; // float32 - pub const m_flZoomTime2: usize = 0xD18; // float32 - pub const m_flIronSightPullUpSpeed: usize = 0xD1C; // float32 - pub const m_flIronSightPutDownSpeed: usize = 0xD20; // float32 - pub const m_flIronSightFOV: usize = 0xD24; // float32 - pub const m_flIronSightPivotForward: usize = 0xD28; // float32 - pub const m_flIronSightLooseness: usize = 0xD2C; // float32 - pub const m_angPivotAngle: usize = 0xD30; // QAngle - pub const m_vecIronSightEyePos: usize = 0xD3C; // Vector - pub const m_nDamage: usize = 0xD48; // int32 - pub const m_flHeadshotMultiplier: usize = 0xD4C; // float32 - pub const m_flArmorRatio: usize = 0xD50; // float32 - pub const m_flPenetration: usize = 0xD54; // float32 - pub const m_flRange: usize = 0xD58; // float32 - pub const m_flRangeModifier: usize = 0xD5C; // float32 - pub const m_flFlinchVelocityModifierLarge: usize = 0xD60; // float32 - pub const m_flFlinchVelocityModifierSmall: usize = 0xD64; // float32 - pub const m_flRecoveryTimeCrouch: usize = 0xD68; // float32 - pub const m_flRecoveryTimeStand: usize = 0xD6C; // float32 - pub const m_flRecoveryTimeCrouchFinal: usize = 0xD70; // float32 - pub const m_flRecoveryTimeStandFinal: usize = 0xD74; // float32 - pub const m_nRecoveryTransitionStartBullet: usize = 0xD78; // int32 - pub const m_nRecoveryTransitionEndBullet: usize = 0xD7C; // int32 - pub const m_flThrowVelocity: usize = 0xD80; // float32 - pub const m_vSmokeColor: usize = 0xD84; // Vector - pub const m_szAnimClass: usize = 0xD90; // CGlobalSymbol + pub const m_WeaponType: usize = 0x348; // CSWeaponType + pub const m_WeaponCategory: usize = 0x34C; // CSWeaponCategory + pub const m_szViewModel: usize = 0x350; // CResourceNameTyped> + pub const m_szPlayerModel: usize = 0x430; // CResourceNameTyped> + pub const m_szWorldDroppedModel: usize = 0x510; // CResourceNameTyped> + pub const m_szAimsightLensMaskModel: usize = 0x5F0; // CResourceNameTyped> + pub const m_szMagazineModel: usize = 0x6D0; // CResourceNameTyped> + pub const m_szHeatEffect: usize = 0x7B0; // CResourceNameTyped> + pub const m_szEjectBrassEffect: usize = 0x890; // CResourceNameTyped> + pub const m_szMuzzleFlashParticleAlt: usize = 0x970; // CResourceNameTyped> + pub const m_szMuzzleFlashThirdPersonParticle: usize = 0xA50; // CResourceNameTyped> + pub const m_szMuzzleFlashThirdPersonParticleAlt: usize = 0xB30; // CResourceNameTyped> + pub const m_szTracerParticle: usize = 0xC10; // CResourceNameTyped> + pub const m_GearSlot: usize = 0xCF0; // gear_slot_t + pub const m_GearSlotPosition: usize = 0xCF4; // int32 + pub const m_DefaultLoadoutSlot: usize = 0xCF8; // loadout_slot_t + pub const m_sWrongTeamMsg: usize = 0xD00; // CUtlString + pub const m_nPrice: usize = 0xD08; // int32 + pub const m_nKillAward: usize = 0xD0C; // int32 + pub const m_nPrimaryReserveAmmoMax: usize = 0xD10; // int32 + pub const m_nSecondaryReserveAmmoMax: usize = 0xD14; // int32 + pub const m_bMeleeWeapon: usize = 0xD18; // bool + pub const m_bHasBurstMode: usize = 0xD19; // bool + pub const m_bIsRevolver: usize = 0xD1A; // bool + pub const m_bCannotShootUnderwater: usize = 0xD1B; // bool + pub const m_szName: usize = 0xD20; // CGlobalSymbol + pub const m_szAnimExtension: usize = 0xD28; // CUtlString + pub const m_eSilencerType: usize = 0xD30; // CSWeaponSilencerType + pub const m_nCrosshairMinDistance: usize = 0xD34; // int32 + pub const m_nCrosshairDeltaDistance: usize = 0xD38; // int32 + pub const m_bIsFullAuto: usize = 0xD3C; // bool + pub const m_nNumBullets: usize = 0xD40; // int32 + pub const m_flCycleTime: usize = 0xD44; // CFiringModeFloat + pub const m_flMaxSpeed: usize = 0xD4C; // CFiringModeFloat + pub const m_flSpread: usize = 0xD54; // CFiringModeFloat + pub const m_flInaccuracyCrouch: usize = 0xD5C; // CFiringModeFloat + pub const m_flInaccuracyStand: usize = 0xD64; // CFiringModeFloat + pub const m_flInaccuracyJump: usize = 0xD6C; // CFiringModeFloat + pub const m_flInaccuracyLand: usize = 0xD74; // CFiringModeFloat + pub const m_flInaccuracyLadder: usize = 0xD7C; // CFiringModeFloat + pub const m_flInaccuracyFire: usize = 0xD84; // CFiringModeFloat + pub const m_flInaccuracyMove: usize = 0xD8C; // CFiringModeFloat + pub const m_flRecoilAngle: usize = 0xD94; // CFiringModeFloat + pub const m_flRecoilAngleVariance: usize = 0xD9C; // CFiringModeFloat + pub const m_flRecoilMagnitude: usize = 0xDA4; // CFiringModeFloat + pub const m_flRecoilMagnitudeVariance: usize = 0xDAC; // CFiringModeFloat + pub const m_nTracerFrequency: usize = 0xDB4; // CFiringModeInt + pub const m_flInaccuracyJumpInitial: usize = 0xDBC; // float32 + pub const m_flInaccuracyJumpApex: usize = 0xDC0; // float32 + pub const m_flInaccuracyReload: usize = 0xDC4; // float32 + pub const m_nRecoilSeed: usize = 0xDC8; // int32 + pub const m_nSpreadSeed: usize = 0xDCC; // int32 + pub const m_flTimeToIdleAfterFire: usize = 0xDD0; // float32 + pub const m_flIdleInterval: usize = 0xDD4; // float32 + pub const m_flAttackMovespeedFactor: usize = 0xDD8; // float32 + pub const m_flHeatPerShot: usize = 0xDDC; // float32 + pub const m_flInaccuracyPitchShift: usize = 0xDE0; // float32 + pub const m_flInaccuracyAltSoundThreshold: usize = 0xDE4; // float32 + pub const m_flBotAudibleRange: usize = 0xDE8; // float32 + pub const m_szUseRadioSubtitle: usize = 0xDF0; // CUtlString + pub const m_bUnzoomsAfterShot: usize = 0xDF8; // bool + pub const m_bHideViewModelWhenZoomed: usize = 0xDF9; // bool + pub const m_nZoomLevels: usize = 0xDFC; // int32 + pub const m_nZoomFOV1: usize = 0xE00; // int32 + pub const m_nZoomFOV2: usize = 0xE04; // int32 + pub const m_flZoomTime0: usize = 0xE08; // float32 + pub const m_flZoomTime1: usize = 0xE0C; // float32 + pub const m_flZoomTime2: usize = 0xE10; // float32 + pub const m_flIronSightPullUpSpeed: usize = 0xE14; // float32 + pub const m_flIronSightPutDownSpeed: usize = 0xE18; // float32 + pub const m_flIronSightFOV: usize = 0xE1C; // float32 + pub const m_flIronSightPivotForward: usize = 0xE20; // float32 + pub const m_flIronSightLooseness: usize = 0xE24; // float32 + pub const m_angPivotAngle: usize = 0xE28; // QAngle + pub const m_vecIronSightEyePos: usize = 0xE34; // Vector + pub const m_nDamage: usize = 0xE40; // int32 + pub const m_flHeadshotMultiplier: usize = 0xE44; // float32 + pub const m_flArmorRatio: usize = 0xE48; // float32 + pub const m_flPenetration: usize = 0xE4C; // float32 + pub const m_flRange: usize = 0xE50; // float32 + pub const m_flRangeModifier: usize = 0xE54; // float32 + pub const m_flFlinchVelocityModifierLarge: usize = 0xE58; // float32 + pub const m_flFlinchVelocityModifierSmall: usize = 0xE5C; // float32 + pub const m_flRecoveryTimeCrouch: usize = 0xE60; // float32 + pub const m_flRecoveryTimeStand: usize = 0xE64; // float32 + pub const m_flRecoveryTimeCrouchFinal: usize = 0xE68; // float32 + pub const m_flRecoveryTimeStandFinal: usize = 0xE6C; // float32 + pub const m_nRecoveryTransitionStartBullet: usize = 0xE70; // int32 + pub const m_nRecoveryTransitionEndBullet: usize = 0xE74; // int32 + pub const m_flThrowVelocity: usize = 0xE78; // float32 + pub const m_vSmokeColor: usize = 0xE7C; // Vector + pub const m_szAnimClass: usize = 0xE88; // CGlobalSymbol } // Parent: C_ModelPointEntity - // Field count: 12 + // Fields count: 17 // // Metadata: // NetworkVarNames: m_messageText (char) // NetworkVarNames: m_FontName (char) + // NetworkVarNames: m_BackgroundMaterialName (char) // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bFullbright (bool) // NetworkVarNames: m_flWorldUnitsPerPx (float) // NetworkVarNames: m_flFontSize (float) // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_bDrawBackground (bool) + // NetworkVarNames: m_flBackgroundBorderWidth (float) + // NetworkVarNames: m_flBackgroundBorderHeight (float) + // NetworkVarNames: m_flBackgroundWorldToUV (float) // NetworkVarNames: m_Color (Color) // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) pub mod C_PointWorldText { - pub const m_bForceRecreateNextUpdate: usize = 0xCD0; // bool - pub const m_messageText: usize = 0xCE0; // char[512] - pub const m_FontName: usize = 0xEE0; // char[64] - pub const m_bEnabled: usize = 0xF20; // bool - pub const m_bFullbright: usize = 0xF21; // bool - pub const m_flWorldUnitsPerPx: usize = 0xF24; // float32 - pub const m_flFontSize: usize = 0xF28; // float32 - pub const m_flDepthOffset: usize = 0xF2C; // float32 - pub const m_Color: usize = 0xF30; // Color - pub const m_nJustifyHorizontal: usize = 0xF34; // PointWorldTextJustifyHorizontal_t - pub const m_nJustifyVertical: usize = 0xF38; // PointWorldTextJustifyVertical_t - pub const m_nReorientMode: usize = 0xF3C; // PointWorldTextReorientMode_t + pub const m_bForceRecreateNextUpdate: usize = 0xCB8; // bool + pub const m_messageText: usize = 0xCD0; // char[512] + pub const m_FontName: usize = 0xED0; // char[64] + pub const m_BackgroundMaterialName: usize = 0xF10; // char[64] + pub const m_bEnabled: usize = 0xF50; // bool + pub const m_bFullbright: usize = 0xF51; // bool + pub const m_flWorldUnitsPerPx: usize = 0xF54; // float32 + pub const m_flFontSize: usize = 0xF58; // float32 + pub const m_flDepthOffset: usize = 0xF5C; // float32 + pub const m_bDrawBackground: usize = 0xF60; // bool + pub const m_flBackgroundBorderWidth: usize = 0xF64; // float32 + pub const m_flBackgroundBorderHeight: usize = 0xF68; // float32 + pub const m_flBackgroundWorldToUV: usize = 0xF6C; // float32 + pub const m_Color: usize = 0xF70; // Color + pub const m_nJustifyHorizontal: usize = 0xF74; // PointWorldTextJustifyHorizontal_t + pub const m_nJustifyVertical: usize = 0xF78; // PointWorldTextJustifyVertical_t + pub const m_nReorientMode: usize = 0xF7C; // PointWorldTextReorientMode_t } // Parent: C_BaseGrenade - // Field count: 0 + // Fields count: 0 pub mod CBumpMineProjectile { } // Parent: CBasePlayerController - // Field count: 62 + // Fields count: 65 // // Metadata: // MNetworkUserGroupProxy @@ -6116,82 +6273,88 @@ pub mod cs2_dumper { // NetworkVarNames: m_iPawnBotDifficulty (int) // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_vecKills (EKillTypes_t) + // NetworkVarNames: m_recentKillQueue (uint8) + // NetworkVarNames: m_nFirstKill (uint8) + // NetworkVarNames: m_nKillCount (uint8) // NetworkVarNames: m_bMvpNoMusic (bool) // NetworkVarNames: m_eMvpReason (int) // NetworkVarNames: m_iMusicKitID (int) // NetworkVarNames: m_iMusicKitMVPs (int) // NetworkVarNames: m_iMVPs (int) + // NetworkVarNames: m_bFireBulletsSeedSynchronized (bool) pub mod CCSPlayerController { - pub const m_pInGameMoneyServices: usize = 0x700; // CCSPlayerController_InGameMoneyServices* - pub const m_pInventoryServices: usize = 0x708; // CCSPlayerController_InventoryServices* - pub const m_pActionTrackingServices: usize = 0x710; // CCSPlayerController_ActionTrackingServices* - pub const m_pDamageServices: usize = 0x718; // CCSPlayerController_DamageServices* - pub const m_iPing: usize = 0x720; // uint32 - pub const m_bHasCommunicationAbuseMute: usize = 0x724; // bool - pub const m_szCrosshairCodes: usize = 0x728; // CUtlSymbolLarge - pub const m_iPendingTeamNum: usize = 0x730; // uint8 - pub const m_flForceTeamTime: usize = 0x734; // GameTime_t - pub const m_iCompTeammateColor: usize = 0x738; // int32 - pub const m_bEverPlayedOnTeam: usize = 0x73C; // bool - pub const m_flPreviousForceJoinTeamTime: usize = 0x740; // GameTime_t - pub const m_szClan: usize = 0x748; // CUtlSymbolLarge - pub const m_sSanitizedPlayerName: usize = 0x750; // CUtlString - pub const m_iCoachingTeam: usize = 0x758; // int32 - pub const m_nPlayerDominated: usize = 0x760; // uint64 - pub const m_nPlayerDominatingMe: usize = 0x768; // uint64 - pub const m_iCompetitiveRanking: usize = 0x770; // int32 - pub const m_iCompetitiveWins: usize = 0x774; // int32 - pub const m_iCompetitiveRankType: usize = 0x778; // int8 - pub const m_iCompetitiveRankingPredicted_Win: usize = 0x77C; // int32 - pub const m_iCompetitiveRankingPredicted_Loss: usize = 0x780; // int32 - pub const m_iCompetitiveRankingPredicted_Tie: usize = 0x784; // int32 - pub const m_nEndMatchNextMapVote: usize = 0x788; // int32 - pub const m_unActiveQuestId: usize = 0x78C; // uint16 - pub const m_nQuestProgressReason: usize = 0x790; // QuestProgress::Reason - pub const m_unPlayerTvControlFlags: usize = 0x794; // uint32 - pub const m_iDraftIndex: usize = 0x7C0; // int32 - pub const m_msQueuedModeDisconnectionTimestamp: usize = 0x7C4; // uint32 - pub const m_uiAbandonRecordedReason: usize = 0x7C8; // uint32 - pub const m_bCannotBeKicked: usize = 0x7CC; // bool - pub const m_bEverFullyConnected: usize = 0x7CD; // bool - pub const m_bAbandonAllowsSurrender: usize = 0x7CE; // bool - pub const m_bAbandonOffersInstantSurrender: usize = 0x7CF; // bool - pub const m_bDisconnection1MinWarningPrinted: usize = 0x7D0; // bool - pub const m_bScoreReported: usize = 0x7D1; // bool - pub const m_nDisconnectionTick: usize = 0x7D4; // int32 - pub const m_bControllingBot: usize = 0x7E0; // bool - pub const m_bHasControlledBotThisRound: usize = 0x7E1; // bool - pub const m_bHasBeenControlledByPlayerThisRound: usize = 0x7E2; // bool - pub const m_nBotsControlledThisRound: usize = 0x7E4; // int32 - pub const m_bCanControlObservedBot: usize = 0x7E8; // bool - pub const m_hPlayerPawn: usize = 0x7EC; // CHandle - pub const m_hObserverPawn: usize = 0x7F0; // CHandle - pub const m_bPawnIsAlive: usize = 0x7F4; // bool - pub const m_iPawnHealth: usize = 0x7F8; // uint32 - pub const m_iPawnArmor: usize = 0x7FC; // int32 - pub const m_bPawnHasDefuser: usize = 0x800; // bool - pub const m_bPawnHasHelmet: usize = 0x801; // bool - pub const m_nPawnCharacterDefIndex: usize = 0x802; // uint16 - pub const m_iPawnLifetimeStart: usize = 0x804; // int32 - pub const m_iPawnLifetimeEnd: usize = 0x808; // int32 - pub const m_iPawnBotDifficulty: usize = 0x80C; // int32 - pub const m_hOriginalControllerOfCurrentPawn: usize = 0x810; // CHandle - pub const m_iScore: usize = 0x814; // int32 - pub const m_vecKills: usize = 0x818; // C_NetworkUtlVectorBase - pub const m_bMvpNoMusic: usize = 0x830; // bool - pub const m_eMvpReason: usize = 0x834; // int32 - pub const m_iMusicKitID: usize = 0x838; // int32 - pub const m_iMusicKitMVPs: usize = 0x83C; // int32 - pub const m_iMVPs: usize = 0x840; // int32 - pub const m_bIsPlayerNameDirty: usize = 0x844; // bool + pub const m_pInGameMoneyServices: usize = 0x8A8; // CCSPlayerController_InGameMoneyServices* + pub const m_pInventoryServices: usize = 0x8B0; // CCSPlayerController_InventoryServices* + pub const m_pActionTrackingServices: usize = 0x8B8; // CCSPlayerController_ActionTrackingServices* + pub const m_pDamageServices: usize = 0x8C0; // CCSPlayerController_DamageServices* + pub const m_iPing: usize = 0x8C8; // uint32 + pub const m_bHasCommunicationAbuseMute: usize = 0x8CC; // bool + pub const m_szCrosshairCodes: usize = 0x8D0; // CUtlSymbolLarge + pub const m_iPendingTeamNum: usize = 0x8D8; // uint8 + pub const m_flForceTeamTime: usize = 0x8DC; // GameTime_t + pub const m_iCompTeammateColor: usize = 0x8E0; // int32 + pub const m_bEverPlayedOnTeam: usize = 0x8E4; // bool + pub const m_flPreviousForceJoinTeamTime: usize = 0x8E8; // GameTime_t + pub const m_szClan: usize = 0x8F0; // CUtlSymbolLarge + pub const m_sSanitizedPlayerName: usize = 0x8F8; // CUtlString + pub const m_iCoachingTeam: usize = 0x900; // int32 + pub const m_nPlayerDominated: usize = 0x908; // uint64 + pub const m_nPlayerDominatingMe: usize = 0x910; // uint64 + pub const m_iCompetitiveRanking: usize = 0x918; // int32 + pub const m_iCompetitiveWins: usize = 0x91C; // int32 + pub const m_iCompetitiveRankType: usize = 0x920; // int8 + pub const m_iCompetitiveRankingPredicted_Win: usize = 0x924; // int32 + pub const m_iCompetitiveRankingPredicted_Loss: usize = 0x928; // int32 + pub const m_iCompetitiveRankingPredicted_Tie: usize = 0x92C; // int32 + pub const m_nEndMatchNextMapVote: usize = 0x930; // int32 + pub const m_unActiveQuestId: usize = 0x934; // uint16 + pub const m_nQuestProgressReason: usize = 0x938; // QuestProgress::Reason + pub const m_unPlayerTvControlFlags: usize = 0x93C; // uint32 + pub const m_iDraftIndex: usize = 0x968; // int32 + pub const m_msQueuedModeDisconnectionTimestamp: usize = 0x96C; // uint32 + pub const m_uiAbandonRecordedReason: usize = 0x970; // uint32 + pub const m_bCannotBeKicked: usize = 0x974; // bool + pub const m_bEverFullyConnected: usize = 0x975; // bool + pub const m_bAbandonAllowsSurrender: usize = 0x976; // bool + pub const m_bAbandonOffersInstantSurrender: usize = 0x977; // bool + pub const m_bDisconnection1MinWarningPrinted: usize = 0x978; // bool + pub const m_bScoreReported: usize = 0x979; // bool + pub const m_nDisconnectionTick: usize = 0x97C; // int32 + pub const m_bControllingBot: usize = 0x988; // bool + pub const m_bHasControlledBotThisRound: usize = 0x989; // bool + pub const m_bHasBeenControlledByPlayerThisRound: usize = 0x98A; // bool + pub const m_nBotsControlledThisRound: usize = 0x98C; // int32 + pub const m_bCanControlObservedBot: usize = 0x990; // bool + pub const m_hPlayerPawn: usize = 0x994; // CHandle + pub const m_hObserverPawn: usize = 0x998; // CHandle + pub const m_bPawnIsAlive: usize = 0x99C; // bool + pub const m_iPawnHealth: usize = 0x9A0; // uint32 + pub const m_iPawnArmor: usize = 0x9A4; // int32 + pub const m_bPawnHasDefuser: usize = 0x9A8; // bool + pub const m_bPawnHasHelmet: usize = 0x9A9; // bool + pub const m_nPawnCharacterDefIndex: usize = 0x9AA; // uint16 + pub const m_iPawnLifetimeStart: usize = 0x9AC; // int32 + pub const m_iPawnLifetimeEnd: usize = 0x9B0; // int32 + pub const m_iPawnBotDifficulty: usize = 0x9B4; // int32 + pub const m_hOriginalControllerOfCurrentPawn: usize = 0x9B8; // CHandle + pub const m_iScore: usize = 0x9BC; // int32 + pub const m_recentKillQueue: usize = 0x9C0; // uint8[8] + pub const m_nFirstKill: usize = 0x9C8; // uint8 + pub const m_nKillCount: usize = 0x9C9; // uint8 + pub const m_bMvpNoMusic: usize = 0x9CA; // bool + pub const m_eMvpReason: usize = 0x9CC; // int32 + pub const m_iMusicKitID: usize = 0x9D0; // int32 + pub const m_iMusicKitMVPs: usize = 0x9D4; // int32 + pub const m_iMVPs: usize = 0x9D8; // int32 + pub const m_bIsPlayerNameDirty: usize = 0x9DC; // bool + pub const m_bFireBulletsSeedSynchronized: usize = 0x9DD; // bool } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod C_WeaponFiveSeven { } // Parent: C_DynamicProp - // Field count: 7 + // Fields count: 7 // // Metadata: // MNetworkExcludeByName @@ -6207,65 +6370,70 @@ pub mod cs2_dumper { // NetworkVarNames: m_closedAngles (QAngle) // NetworkVarNames: m_hMaster (CHandle) pub mod C_BasePropDoor { - pub const m_eDoorState: usize = 0x1168; // DoorState_t - pub const m_modelChanged: usize = 0x116C; // bool - pub const m_bLocked: usize = 0x116D; // bool - pub const m_closedPosition: usize = 0x1170; // Vector - pub const m_closedAngles: usize = 0x117C; // QAngle - pub const m_hMaster: usize = 0x1188; // CHandle - pub const m_vWhereToSetLightingOrigin: usize = 0x118C; // Vector + pub const m_eDoorState: usize = 0x11D4; // DoorState_t + pub const m_modelChanged: usize = 0x11D8; // bool + pub const m_bLocked: usize = 0x11D9; // bool + pub const m_closedPosition: usize = 0x11DC; // Vector + pub const m_closedAngles: usize = 0x11E8; // QAngle + pub const m_hMaster: usize = 0x11F4; // CHandle + pub const m_vWhereToSetLightingOrigin: usize = 0x11F8; // Vector } // Parent: C_CSGO_TeamSelectCharacterPosition - // Field count: 0 + // Fields count: 0 pub mod C_CSGO_TeamSelectTerroristPosition { } + // Parent: C_CS2WeaponModuleBase + // Fields count: 1 + pub mod C_NametagModule { + pub const m_strNametagString: usize = 0xF38; // CUtlString + } // Parent: C_BreakableProp - // Field count: 6 + // Fields count: 6 pub mod C_PhysPropClientside { - pub const m_flTouchDelta: usize = 0x1040; // GameTime_t - pub const m_fDeathTime: usize = 0x1044; // GameTime_t - pub const m_inertiaScale: usize = 0x1048; // float32 - pub const m_vecDamagePosition: usize = 0x104C; // Vector - pub const m_vecDamageDirection: usize = 0x1058; // Vector - pub const m_nDamageType: usize = 0x1064; // int32 + pub const m_flTouchDelta: usize = 0x10B8; // GameTime_t + pub const m_fDeathTime: usize = 0x10BC; // GameTime_t + pub const m_inertiaScale: usize = 0x10C0; // float32 + pub const m_vecDamagePosition: usize = 0x10C4; // Vector + pub const m_vecDamageDirection: usize = 0x10D0; // Vector + pub const m_nDamageType: usize = 0x10DC; // DamageTypes_t } // Parent: C_CSGO_TeamPreviewCamera - // Field count: 0 + // Fields count: 0 pub mod C_CSGO_TeamSelectCamera { } // Parent: C_BaseEntity - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_bDisabled (bool) // NetworkVarNames: m_iszSoundAreaType (string_t) // NetworkVarNames: m_vPos (Vector) pub mod C_SoundAreaEntityBase { - pub const m_bDisabled: usize = 0x548; // bool - pub const m_bWasEnabled: usize = 0x550; // bool - pub const m_iszSoundAreaType: usize = 0x558; // CUtlSymbolLarge - pub const m_vPos: usize = 0x560; // Vector + pub const m_bDisabled: usize = 0x6EC; // bool + pub const m_bWasEnabled: usize = 0x6F4; // bool + pub const m_iszSoundAreaType: usize = 0x6F8; // CUtlSymbolLarge + pub const m_vPos: usize = 0x700; // Vector } // Parent: C_BaseEntity - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_fog (fogparams_t) pub mod C_FogController { - pub const m_fog: usize = 0x548; // fogparams_t - pub const m_bUseAngles: usize = 0x5B0; // bool - pub const m_iChangedVariables: usize = 0x5B4; // int32 + pub const m_fog: usize = 0x6F0; // fogparams_t + pub const m_bUseAngles: usize = 0x758; // bool + pub const m_iChangedVariables: usize = 0x75C; // int32 } // Parent: CPlayerPawnComponent - // Field count: 0 + // Fields count: 0 pub mod CPlayer_ItemServices { } // Parent: C_BaseModelEntity - // Field count: 0 + // Fields count: 0 pub mod C_FuncBrush { } // Parent: C_BaseEntity - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_worldName (string_t) @@ -6273,32 +6441,27 @@ pub mod cs2_dumper { // NetworkVarNames: m_bWorldLayerVisible (bool) // NetworkVarNames: m_bEntitiesSpawned (bool) pub mod CInfoWorldLayer { - pub const m_pOutputOnEntitiesSpawned: usize = 0x548; // CEntityIOOutput - pub const m_worldName: usize = 0x570; // CUtlSymbolLarge - pub const m_layerName: usize = 0x578; // CUtlSymbolLarge - pub const m_bWorldLayerVisible: usize = 0x580; // bool - pub const m_bEntitiesSpawned: usize = 0x581; // bool - pub const m_bCreateAsChildSpawnGroup: usize = 0x582; // bool - pub const m_hLayerSpawnGroup: usize = 0x584; // uint32 - pub const m_bWorldLayerActuallyVisible: usize = 0x588; // bool + pub const m_pOutputOnEntitiesSpawned: usize = 0x6F0; // CEntityIOOutput + pub const m_worldName: usize = 0x718; // CUtlSymbolLarge + pub const m_layerName: usize = 0x720; // CUtlSymbolLarge + pub const m_bWorldLayerVisible: usize = 0x728; // bool + pub const m_bEntitiesSpawned: usize = 0x729; // bool + pub const m_bCreateAsChildSpawnGroup: usize = 0x72A; // bool + pub const m_hLayerSpawnGroup: usize = 0x72C; // uint32 + pub const m_bWorldLayerActuallyVisible: usize = 0x730; // bool } // Parent: C_BaseCombatCharacter - // Field count: 0 + // Fields count: 0 pub mod C_NetTestBaseCombatCharacter { } // Parent: CBaseAnimGraph - // Field count: 1 - pub mod C_ViewmodelWeapon { - pub const m_worldModel: usize = 0xED0; // char* - } - // Parent: CBaseAnimGraph - // Field count: 2 + // Fields count: 2 pub mod C_PhysMagnet { - pub const m_aAttachedObjectsFromServer: usize = 0xED0; // CUtlVector - pub const m_aAttachedObjects: usize = 0xEE8; // CUtlVector> + pub const m_aAttachedObjectsFromServer: usize = 0xF30; // CUtlVector + pub const m_aAttachedObjects: usize = 0xF48; // CUtlVector> } // Parent: C_BaseModelEntity - // Field count: 8 + // Fields count: 8 // // Metadata: // MNetworkIncludeByName @@ -6314,17 +6477,17 @@ pub mod cs2_dumper { // NetworkVarNames: m_flTransitionStartSpeed (float32) // NetworkVarNames: m_hConveyorModels (EHANDLE) pub mod C_FuncConveyor { - pub const m_vecMoveDirEntitySpace: usize = 0xCD0; // Vector - pub const m_flTargetSpeed: usize = 0xCDC; // float32 - pub const m_nTransitionStartTick: usize = 0xCE0; // GameTick_t - pub const m_nTransitionDurationTicks: usize = 0xCE4; // int32 - pub const m_flTransitionStartSpeed: usize = 0xCE8; // float32 - pub const m_hConveyorModels: usize = 0xCF0; // C_NetworkUtlVectorBase> - pub const m_flCurrentConveyorOffset: usize = 0xD08; // float32 - pub const m_flCurrentConveyorSpeed: usize = 0xD0C; // float32 + pub const m_vecMoveDirEntitySpace: usize = 0xCB8; // Vector + pub const m_flTargetSpeed: usize = 0xCC4; // float32 + pub const m_nTransitionStartTick: usize = 0xCC8; // GameTick_t + pub const m_nTransitionDurationTicks: usize = 0xCCC; // int32 + pub const m_flTransitionStartSpeed: usize = 0xCD0; // float32 + pub const m_hConveyorModels: usize = 0xCD8; // C_NetworkUtlVectorBase> + pub const m_flCurrentConveyorOffset: usize = 0xCF0; // float32 + pub const m_flCurrentConveyorSpeed: usize = 0xCF4; // float32 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_pEntity (CEntityIdentity*) @@ -6336,14 +6499,18 @@ pub mod cs2_dumper { pub const m_bVisibleinPVS: usize = 0x30; // bool } // Parent: None - // Field count: 3 + // Fields count: 3 pub mod ServerAuthoritativeWeaponSlot_t { pub const unClass: usize = 0x28; // uint16 pub const unSlot: usize = 0x2A; // uint16 pub const unItemDefIdx: usize = 0x2C; // uint16 } + // Parent: CPlayerPawnComponent + // Fields count: 0 + pub mod CCSPlayer_DamageReactServices { + } // Parent: CBaseAnimGraph - // Field count: 17 + // Fields count: 16 // // Metadata: // MNetworkIncludeByName @@ -6366,34 +6533,37 @@ pub mod cs2_dumper { // NetworkVarNames: m_hWeapon (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) pub mod C_BaseViewModel { - pub const m_vecLastFacing: usize = 0xED8; // Vector - pub const m_nViewModelIndex: usize = 0xEE4; // uint32 - pub const m_nAnimationParity: usize = 0xEE8; // uint32 - pub const m_flAnimationStartTime: usize = 0xEEC; // float32 - pub const m_hWeapon: usize = 0xEF0; // CHandle - pub const m_sVMName: usize = 0xEF8; // CUtlSymbolLarge - pub const m_sAnimationPrefix: usize = 0xF00; // CUtlSymbolLarge - pub const m_hWeaponModel: usize = 0xF08; // CHandle - pub const m_iCameraAttachment: usize = 0xF0C; // AttachmentHandle_t - pub const m_vecLastCameraAngles: usize = 0xF10; // QAngle - pub const m_previousElapsedDuration: usize = 0xF1C; // float32 - pub const m_previousCycle: usize = 0xF20; // float32 - pub const m_nOldAnimationParity: usize = 0xF24; // int32 - pub const m_hOldLayerSequence: usize = 0xF28; // HSequence - pub const m_oldLayer: usize = 0xF2C; // int32 - pub const m_oldLayerStartTime: usize = 0xF30; // float32 - pub const m_hControlPanel: usize = 0xF34; // CHandle + pub const m_vecLastFacing: usize = 0xF38; // Vector + pub const m_nViewModelIndex: usize = 0xF44; // uint32 + pub const m_nAnimationParity: usize = 0xF48; // uint32 + pub const m_flAnimationStartTime: usize = 0xF4C; // float32 + pub const m_hWeapon: usize = 0xF50; // CHandle + pub const m_sVMName: usize = 0xF58; // CUtlSymbolLarge + pub const m_sAnimationPrefix: usize = 0xF60; // CUtlSymbolLarge + pub const m_iCameraAttachment: usize = 0xF68; // AttachmentHandle_t + pub const m_vecLastCameraAngles: usize = 0xF6C; // QAngle + pub const m_previousElapsedDuration: usize = 0xF78; // float32 + pub const m_previousCycle: usize = 0xF7C; // float32 + pub const m_nOldAnimationParity: usize = 0xF80; // int32 + pub const m_hOldLayerSequence: usize = 0xF84; // HSequence + pub const m_oldLayer: usize = 0xF88; // int32 + pub const m_oldLayerStartTime: usize = 0xF8C; // float32 + pub const m_hControlPanel: usize = 0xF90; // CHandle + } + // Parent: C_BaseEntity + // Fields count: 0 + pub mod C_PortraitWorldCallbackHandler { } // Parent: CHostageRescueZoneShim - // Field count: 0 + // Fields count: 0 pub mod CHostageRescueZone { } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod C_WeaponNegev { } // Parent: None - // Field count: 33 + // Fields count: 33 // // Metadata: // NetworkVarNames: m_hParent (CGameSceneNodeHandle) @@ -6432,21 +6602,21 @@ pub mod cs2_dumper { pub const m_nHierarchyType: usize = 0xF4; // uint8 pub const m_nDoNotSetAnimTimeInInvalidatePhysicsCount: usize = 0xF5; // uint8 pub const m_name: usize = 0xF8; // CUtlStringToken - pub const m_hierarchyAttachName: usize = 0x138; // CUtlStringToken - pub const m_flZOffset: usize = 0x13C; // float32 - pub const m_flClientLocalScale: usize = 0x140; // float32 - pub const m_vRenderOrigin: usize = 0x144; // Vector + pub const m_hierarchyAttachName: usize = 0x148; // CUtlStringToken + pub const m_flZOffset: usize = 0x14C; // float32 + pub const m_flClientLocalScale: usize = 0x150; // float32 + pub const m_vRenderOrigin: usize = 0x154; // Vector } // Parent: C_MolotovGrenade - // Field count: 0 + // Fields count: 0 pub mod C_IncendiaryGrenade { } // Parent: C_CSWeaponBase - // Field count: 0 + // Fields count: 0 pub mod CTablet { } // Parent: CBasePulseGraphInstance - // Field count: 1 + // Fields count: 1 // // Metadata: // MPulseInstanceDomainInfo @@ -6457,7 +6627,7 @@ pub mod cs2_dumper { pub const m_pParent: usize = 0xF8; // CCSPointScriptEntity* } // Parent: C_CSPlayerPawnBase - // Field count: 1 + // Fields count: 1 // // Metadata: // MNetworkVarTypeOverride @@ -6471,29 +6641,29 @@ pub mod cs2_dumper { // MNetworkVarTypeOverride // MNetworkIncludeByName pub mod C_CSObserverPawn { - pub const m_hDetectParentChange: usize = 0x1460; // CEntityHandle + pub const m_hDetectParentChange: usize = 0x14B4; // CEntityHandle } // Parent: C_BaseEntity - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_hEntAttached (CHandle) // NetworkVarNames: m_bCheapEffect (bool) pub mod C_EntityFlame { - pub const m_hEntAttached: usize = 0x548; // CHandle - pub const m_hOldAttached: usize = 0x570; // CHandle - pub const m_bCheapEffect: usize = 0x574; // bool + pub const m_hEntAttached: usize = 0x6EC; // CHandle + pub const m_hOldAttached: usize = 0x710; // CHandle + pub const m_bCheapEffect: usize = 0x714; // bool } // Parent: C_BaseGrenade - // Field count: 0 + // Fields count: 0 pub mod CTripWireFireProjectile { } // Parent: C_BaseModelEntity - // Field count: 0 + // Fields count: 0 pub mod C_Breakable { } // Parent: CPlayer_ObserverServices - // Field count: 8 + // Fields count: 8 pub mod CCSObserver_ObserverServices { pub const m_hLastObserverTarget: usize = 0x58; // CEntityHandle pub const m_vecObserverInterpolateOffset: usize = 0x5C; // Vector @@ -6505,15 +6675,15 @@ pub mod cs2_dumper { pub const m_bObserverInterpolationNeedsDeferredSetup: usize = 0xA4; // bool } // Parent: C_BaseEntity - // Field count: 0 + // Fields count: 0 pub mod C_TintController { } // Parent: CPlayerPawnComponent - // Field count: 0 + // Fields count: 0 pub mod CPlayer_AutoaimServices { } // Parent: C_BaseCombatCharacter - // Field count: 23 + // Fields count: 23 // // Metadata: // MNetworkIncludeByName @@ -6535,32 +6705,32 @@ pub mod cs2_dumper { // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) // NetworkVarNames: m_flDropStartTime (GameTime_t) pub mod C_Hostage { - pub const m_entitySpottedState: usize = 0x10F8; // EntitySpottedState_t - pub const m_leader: usize = 0x1110; // CHandle - pub const m_reuseTimer: usize = 0x1118; // CountdownTimer - pub const m_vel: usize = 0x1130; // Vector - pub const m_isRescued: usize = 0x113C; // bool - pub const m_jumpedThisFrame: usize = 0x113D; // bool - pub const m_nHostageState: usize = 0x1140; // int32 - pub const m_bHandsHaveBeenCut: usize = 0x1144; // bool - pub const m_hHostageGrabber: usize = 0x1148; // CHandle - pub const m_fLastGrabTime: usize = 0x114C; // GameTime_t - pub const m_vecGrabbedPos: usize = 0x1150; // Vector - pub const m_flRescueStartTime: usize = 0x115C; // GameTime_t - pub const m_flGrabSuccessTime: usize = 0x1160; // GameTime_t - pub const m_flDropStartTime: usize = 0x1164; // GameTime_t - pub const m_flDeadOrRescuedTime: usize = 0x1168; // GameTime_t - pub const m_blinkTimer: usize = 0x1170; // CountdownTimer - pub const m_lookAt: usize = 0x1188; // Vector - pub const m_lookAroundTimer: usize = 0x1198; // CountdownTimer - pub const m_isInit: usize = 0x11B0; // bool - pub const m_eyeAttachment: usize = 0x11B1; // AttachmentHandle_t - pub const m_chestAttachment: usize = 0x11B2; // AttachmentHandle_t - pub const m_pPredictionOwner: usize = 0x11B8; // CBasePlayerController* - pub const m_fNewestAlphaThinkTime: usize = 0x11C0; // GameTime_t + pub const m_entitySpottedState: usize = 0x1150; // EntitySpottedState_t + pub const m_leader: usize = 0x1168; // CHandle + pub const m_reuseTimer: usize = 0x1170; // CountdownTimer + pub const m_vel: usize = 0x1188; // Vector + pub const m_isRescued: usize = 0x1194; // bool + pub const m_jumpedThisFrame: usize = 0x1195; // bool + pub const m_nHostageState: usize = 0x1198; // int32 + pub const m_bHandsHaveBeenCut: usize = 0x119C; // bool + pub const m_hHostageGrabber: usize = 0x11A0; // CHandle + pub const m_fLastGrabTime: usize = 0x11A4; // GameTime_t + pub const m_vecGrabbedPos: usize = 0x11A8; // Vector + pub const m_flRescueStartTime: usize = 0x11B4; // GameTime_t + pub const m_flGrabSuccessTime: usize = 0x11B8; // GameTime_t + pub const m_flDropStartTime: usize = 0x11BC; // GameTime_t + pub const m_flDeadOrRescuedTime: usize = 0x11C0; // GameTime_t + pub const m_blinkTimer: usize = 0x11C8; // CountdownTimer + pub const m_lookAt: usize = 0x11E0; // Vector + pub const m_lookAroundTimer: usize = 0x11F0; // CountdownTimer + pub const m_isInit: usize = 0x1208; // bool + pub const m_eyeAttachment: usize = 0x1209; // AttachmentHandle_t + pub const m_chestAttachment: usize = 0x120A; // AttachmentHandle_t + pub const m_pPredictionOwner: usize = 0x1210; // CBasePlayerController* + pub const m_fNewestAlphaThinkTime: usize = 0x1218; // GameTime_t } // Parent: C_BaseModelEntity - // Field count: 24 + // Fields count: 24 // // Metadata: // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) @@ -6576,37 +6746,50 @@ pub mod cs2_dumper { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) pub mod C_Sprite { - pub const m_hSpriteMaterial: usize = 0xCC8; // CStrongHandle - pub const m_hAttachedToEntity: usize = 0xCD0; // CHandle - pub const m_nAttachment: usize = 0xCD4; // AttachmentHandle_t - pub const m_flSpriteFramerate: usize = 0xCD8; // float32 - pub const m_flFrame: usize = 0xCDC; // float32 - pub const m_flDieTime: usize = 0xCE0; // GameTime_t - pub const m_nBrightness: usize = 0xCF0; // uint32 - pub const m_flBrightnessDuration: usize = 0xCF4; // float32 - pub const m_flSpriteScale: usize = 0xCF8; // float32 - pub const m_flScaleDuration: usize = 0xCFC; // float32 - pub const m_bWorldSpaceScale: usize = 0xD00; // bool - pub const m_flGlowProxySize: usize = 0xD04; // float32 - pub const m_flHDRColorScale: usize = 0xD08; // float32 - pub const m_flLastTime: usize = 0xD0C; // GameTime_t - pub const m_flMaxFrame: usize = 0xD10; // float32 - pub const m_flStartScale: usize = 0xD14; // float32 - pub const m_flDestScale: usize = 0xD18; // float32 - pub const m_flScaleTimeStart: usize = 0xD1C; // GameTime_t - pub const m_nStartBrightness: usize = 0xD20; // int32 - pub const m_nDestBrightness: usize = 0xD24; // int32 - pub const m_flBrightnessTimeStart: usize = 0xD28; // GameTime_t - pub const m_hOldSpriteMaterial: usize = 0xD30; // CWeakHandle - pub const m_nSpriteWidth: usize = 0xDD0; // int32 - pub const m_nSpriteHeight: usize = 0xDD4; // int32 + pub const m_hSpriteMaterial: usize = 0xCB0; // CStrongHandle + pub const m_hAttachedToEntity: usize = 0xCB8; // CHandle + pub const m_nAttachment: usize = 0xCBC; // AttachmentHandle_t + pub const m_flSpriteFramerate: usize = 0xCC0; // float32 + pub const m_flFrame: usize = 0xCC4; // float32 + pub const m_flDieTime: usize = 0xCC8; // GameTime_t + pub const m_nBrightness: usize = 0xCD8; // uint32 + pub const m_flBrightnessDuration: usize = 0xCDC; // float32 + pub const m_flSpriteScale: usize = 0xCE0; // float32 + pub const m_flScaleDuration: usize = 0xCE4; // float32 + pub const m_bWorldSpaceScale: usize = 0xCE8; // bool + pub const m_flGlowProxySize: usize = 0xCEC; // float32 + pub const m_flHDRColorScale: usize = 0xCF0; // float32 + pub const m_flLastTime: usize = 0xCF4; // GameTime_t + pub const m_flMaxFrame: usize = 0xCF8; // float32 + pub const m_flStartScale: usize = 0xCFC; // float32 + pub const m_flDestScale: usize = 0xD00; // float32 + pub const m_flScaleTimeStart: usize = 0xD04; // GameTime_t + pub const m_nStartBrightness: usize = 0xD08; // int32 + pub const m_nDestBrightness: usize = 0xD0C; // int32 + pub const m_flBrightnessTimeStart: usize = 0xD10; // GameTime_t + pub const m_hOldSpriteMaterial: usize = 0xD18; // CWeakHandle + pub const m_nSpriteWidth: usize = 0xDB8; // int32 + pub const m_nSpriteHeight: usize = 0xDBC; // int32 } // Parent: C_CSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod C_WeaponM4A1Silencer { } + // Parent: C_PointEntity + // Fields count: 9 + pub mod CMapInfo { + pub const m_iBuyingStatus: usize = 0x6EC; // int32 + pub const m_flBombRadius: usize = 0x6F0; // float32 + pub const m_iPetPopulation: usize = 0x6F4; // int32 + pub const m_bUseNormalSpawnsForDM: usize = 0x6F8; // bool + pub const m_bDisableAutoGeneratedDMSpawns: usize = 0x6F9; // bool + pub const m_flBotMaxVisionDistance: usize = 0x6FC; // float32 + pub const m_iHostageCount: usize = 0x700; // int32 + pub const m_bFadePlayerVisibilityFarZ: usize = 0x704; // bool + pub const m_bRainTraceToSkyEnabled: usize = 0x705; // bool + } // Parent: CBaseAnimGraph - // Field count: 29 + // Fields count: 30 // // Metadata: // NetworkVarNames: m_bBombTicking (bool) @@ -6623,39 +6806,41 @@ pub mod cs2_dumper { // NetworkVarNames: m_bBombDefused (bool) // NetworkVarNames: m_hBombDefuser (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) + // NetworkVarNames: m_AttributeManager (CAttributeContainer) pub mod C_PlantedC4 { - pub const m_bBombTicking: usize = 0xED0; // bool - pub const m_nBombSite: usize = 0xED4; // int32 - pub const m_nSourceSoundscapeHash: usize = 0xED8; // int32 - pub const m_entitySpottedState: usize = 0xEE0; // EntitySpottedState_t - pub const m_flNextGlow: usize = 0xEF8; // GameTime_t - pub const m_flNextBeep: usize = 0xEFC; // GameTime_t - pub const m_flC4Blow: usize = 0xF00; // GameTime_t - pub const m_bCannotBeDefused: usize = 0xF04; // bool - pub const m_bHasExploded: usize = 0xF05; // bool - pub const m_flTimerLength: usize = 0xF08; // float32 - pub const m_bBeingDefused: usize = 0xF0C; // bool - pub const m_bTriggerWarning: usize = 0xF10; // float32 - pub const m_bExplodeWarning: usize = 0xF14; // float32 - pub const m_bC4Activated: usize = 0xF18; // bool - pub const m_bTenSecWarning: usize = 0xF19; // bool - pub const m_flDefuseLength: usize = 0xF1C; // float32 - pub const m_flDefuseCountDown: usize = 0xF20; // GameTime_t - pub const m_bBombDefused: usize = 0xF24; // bool - pub const m_hBombDefuser: usize = 0xF28; // CHandle - pub const m_hControlPanel: usize = 0xF2C; // CHandle - pub const m_hDefuserMultimeter: usize = 0xF30; // CHandle - pub const m_flNextRadarFlashTime: usize = 0xF34; // GameTime_t - pub const m_bRadarFlash: usize = 0xF38; // bool - pub const m_pBombDefuser: usize = 0xF3C; // CHandle - pub const m_fLastDefuseTime: usize = 0xF40; // GameTime_t - pub const m_pPredictionOwner: usize = 0xF48; // CBasePlayerController* - pub const m_vecC4ExplodeSpectatePos: usize = 0xF50; // Vector - pub const m_vecC4ExplodeSpectateAng: usize = 0xF5C; // QAngle - pub const m_flC4ExplodeSpectateDuration: usize = 0xF68; // float32 + pub const m_bBombTicking: usize = 0xF38; // bool + pub const m_nBombSite: usize = 0xF3C; // int32 + pub const m_nSourceSoundscapeHash: usize = 0xF40; // int32 + pub const m_entitySpottedState: usize = 0xF48; // EntitySpottedState_t + pub const m_flNextGlow: usize = 0xF60; // GameTime_t + pub const m_flNextBeep: usize = 0xF64; // GameTime_t + pub const m_flC4Blow: usize = 0xF68; // GameTime_t + pub const m_bCannotBeDefused: usize = 0xF6C; // bool + pub const m_bHasExploded: usize = 0xF6D; // bool + pub const m_flTimerLength: usize = 0xF70; // float32 + pub const m_bBeingDefused: usize = 0xF74; // bool + pub const m_bTriggerWarning: usize = 0xF78; // float32 + pub const m_bExplodeWarning: usize = 0xF7C; // float32 + pub const m_bC4Activated: usize = 0xF80; // bool + pub const m_bTenSecWarning: usize = 0xF81; // bool + pub const m_flDefuseLength: usize = 0xF84; // float32 + pub const m_flDefuseCountDown: usize = 0xF88; // GameTime_t + pub const m_bBombDefused: usize = 0xF8C; // bool + pub const m_hBombDefuser: usize = 0xF90; // CHandle + pub const m_hControlPanel: usize = 0xF94; // CHandle + pub const m_AttributeManager: usize = 0xF98; // C_AttributeContainer + pub const m_hDefuserMultimeter: usize = 0x2348; // CHandle + pub const m_flNextRadarFlashTime: usize = 0x234C; // GameTime_t + pub const m_bRadarFlash: usize = 0x2350; // bool + pub const m_pBombDefuser: usize = 0x2354; // CHandle + pub const m_fLastDefuseTime: usize = 0x2358; // GameTime_t + pub const m_pPredictionOwner: usize = 0x2360; // CBasePlayerController* + pub const m_vecC4ExplodeSpectatePos: usize = 0x2368; // Vector + pub const m_vecC4ExplodeSpectateAng: usize = 0x2374; // QAngle + pub const m_flC4ExplodeSpectateDuration: usize = 0x2380; // float32 } // Parent: CBaseAnimGraph - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_ragPos (Vector) @@ -6663,21 +6848,21 @@ pub mod cs2_dumper { // NetworkVarNames: m_flBlendWeight (float32) // NetworkVarNames: m_hRagdollSource (EHANDLE) pub mod C_RagdollProp { - pub const m_ragPos: usize = 0xED8; // C_NetworkUtlVectorBase - pub const m_ragAngles: usize = 0xEF0; // C_NetworkUtlVectorBase - pub const m_flBlendWeight: usize = 0xF08; // float32 - pub const m_hRagdollSource: usize = 0xF0C; // CHandle - pub const m_iEyeAttachment: usize = 0xF10; // AttachmentHandle_t - pub const m_flBlendWeightCurrent: usize = 0xF14; // float32 - pub const m_parentPhysicsBoneIndices: usize = 0xF18; // CUtlVector - pub const m_worldSpaceBoneComputationOrder: usize = 0xF30; // CUtlVector + pub const m_ragPos: usize = 0xF38; // C_NetworkUtlVectorBase + pub const m_ragAngles: usize = 0xF50; // C_NetworkUtlVectorBase + pub const m_flBlendWeight: usize = 0xF68; // float32 + pub const m_hRagdollSource: usize = 0xF6C; // CHandle + pub const m_iEyeAttachment: usize = 0xF70; // AttachmentHandle_t + pub const m_flBlendWeightCurrent: usize = 0xF74; // float32 + pub const m_parentPhysicsBoneIndices: usize = 0xF78; // CUtlVector + pub const m_worldSpaceBoneComputationOrder: usize = 0xF90; // CUtlVector } // Parent: C_CSGO_TeamPreviewCamera - // Field count: 0 + // Fields count: 0 pub mod C_CSGO_TerroristTeamIntroCamera { } // Parent: C_BaseEntity - // Field count: 7 + // Fields count: 7 // // Metadata: // NetworkVarNames: m_iActiveIssueIndex (int) @@ -6686,16 +6871,16 @@ pub mod cs2_dumper { // NetworkVarNames: m_nPotentialVotes (int) // NetworkVarNames: m_bIsYesNoVote (bool) pub mod C_VoteController { - pub const m_iActiveIssueIndex: usize = 0x558; // int32 - pub const m_iOnlyTeamToVote: usize = 0x55C; // int32 - pub const m_nVoteOptionCount: usize = 0x560; // int32[5] - pub const m_nPotentialVotes: usize = 0x574; // int32 - pub const m_bVotesDirty: usize = 0x578; // bool - pub const m_bTypeDirty: usize = 0x579; // bool - pub const m_bIsYesNoVote: usize = 0x57A; // bool + pub const m_iActiveIssueIndex: usize = 0x6FC; // int32 + pub const m_iOnlyTeamToVote: usize = 0x700; // int32 + pub const m_nVoteOptionCount: usize = 0x704; // int32[5] + pub const m_nPotentialVotes: usize = 0x718; // int32 + pub const m_bVotesDirty: usize = 0x71C; // bool + pub const m_bTypeDirty: usize = 0x71D; // bool + pub const m_bIsYesNoVote: usize = 0x71E; // bool } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: nType (FixAngleSet_t) @@ -6707,32 +6892,30 @@ pub mod cs2_dumper { pub const nIndex: usize = 0x40; // uint32 } // Parent: C_DynamicProp - // Field count: 7 + // Fields count: 7 // // Metadata: // NetworkVarNames: m_jumpedThisFrame (bool) // NetworkVarNames: m_leader (CHandle) // NetworkVarNames: m_AttributeManager (CAttributeContainer) pub mod C_Chicken { - pub const m_hHolidayHatAddon: usize = 0x1160; // CHandle - pub const m_jumpedThisFrame: usize = 0x1164; // bool - pub const m_leader: usize = 0x1168; // CHandle - pub const m_AttributeManager: usize = 0x1170; // C_AttributeContainer - pub const m_bAttributesInitialized: usize = 0x1618; // bool - pub const m_hWaterWakeParticles: usize = 0x161C; // ParticleIndex_t - pub const m_bIsPreviewModel: usize = 0x1620; // bool + pub const m_hHolidayHatAddon: usize = 0x11D0; // CHandle + pub const m_jumpedThisFrame: usize = 0x11D4; // bool + pub const m_leader: usize = 0x11D8; // CHandle + pub const m_AttributeManager: usize = 0x11E0; // C_AttributeContainer + pub const m_bAttributesInitialized: usize = 0x2590; // bool + pub const m_hWaterWakeParticles: usize = 0x2594; // ParticleIndex_t + pub const m_bIsPreviewModel: usize = 0x2598; // bool } // Parent: None - // Field count: 4 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_Transforms (CTransform) // NetworkVarNames: m_hOwner (EHANDLE) pub mod PhysicsRagdollPose_t { - pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer - pub const m_Transforms: usize = 0x30; // C_NetworkUtlVectorBase - pub const m_hOwner: usize = 0x48; // CHandle - pub const m_bDirty: usize = 0x68; // bool + pub const m_Transforms: usize = 0x8; // C_NetworkUtlVectorBase + pub const m_hOwner: usize = 0x20; // CHandle } } } diff --git a/output/engine2_dll.cs b/output/libengine2.so.cs similarity index 79% rename from output/engine2_dll.cs rename to output/libengine2.so.cs index 410c071..8b30e81 100644 --- a/output/engine2_dll.cs +++ b/output/libengine2.so.cs @@ -1,20 +1,20 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC namespace CS2Dumper.Schemas { - // Module: engine2.dll - // Class count: 44 - // Enum count: 4 - public static class Engine2Dll { + // Module: libengine2.so + // Classes count: 48 + // Enums count: 4 + public static class Libengine2So { // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum EntityDormancyType_t : uint { ENTITY_NOT_DORMANT = 0x0, ENTITY_DORMANT = 0x1, ENTITY_SUSPENDED = 0x2 } // Alignment: 4 - // Member count: 4 + // Members count: 4 public enum EntityIOTargetType_t : uint { ENTITY_IO_TARGET_INVALID = 0xFFFFFFFFFFFFFFFF, ENTITY_IO_TARGET_ENTITYNAME = 0x2, @@ -22,14 +22,14 @@ namespace CS2Dumper.Schemas { ENTITY_IO_TARGET_ENTITYNAME_OR_CLASSNAME = 0x7 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum SpawnDebugOverrideState_t : uint { SPAWN_DEBUG_OVERRIDE_NONE = 0x0, SPAWN_DEBUG_OVERRIDE_FORCE_ENABLED = 0x1, SPAWN_DEBUG_OVERRIDE_FORCE_DISABLED = 0x2 } // Alignment: 4 - // Member count: 5 + // Members count: 5 public enum SpawnDebugRestrictionOverrideState_t : uint { SPAWN_DEBUG_RESTRICT_NONE = 0x0, SPAWN_DEBUG_RESTRICT_IGNORE_MANAGER_DISTANCE_REQS = 0x1, @@ -38,36 +38,36 @@ namespace CS2Dumper.Schemas { SPAWN_DEBUG_RESTRICT_IGNORE_TARGET_COOLDOWN_LIMITS = 0x8 } // Parent: EventSimulate_t - // Field count: 0 + // Fields count: 0 public static class EventClientPostSimulate_t { } // Parent: None - // Field count: 3 + // Fields count: 3 public static class EventSimpleLoopFrameUpdate_t { public const nint m_LoopState = 0x0; // EngineLoopState_t public const nint m_flRealTime = 0x28; // float32 public const nint m_flFrameTime = 0x2C; // float32 } // Parent: EventSimulate_t - // Field count: 4 + // Fields count: 4 public static class EventPostAdvanceTick_t { - public const nint m_nCurrentTick = 0x30; // int32 - public const nint m_nCurrentTickThisFrame = 0x34; // int32 - public const nint m_nTotalTicksThisFrame = 0x38; // int32 - public const nint m_nTotalTicks = 0x3C; // int32 + public const nint m_nCurrentTick = 0x2C; // int32 + public const nint m_nCurrentTickThisFrame = 0x30; // int32 + public const nint m_nTotalTicksThisFrame = 0x34; // int32 + public const nint m_nTotalTicks = 0x38; // int32 } // Parent: None - // Field count: 1 + // Fields count: 1 public static class CEntityIOOutput { public const nint m_Value = 0x18; // CVariantBase } // Parent: None - // Field count: 1 + // Fields count: 1 public static class EventClientSceneSystemThreadStateChange_t { public const nint m_bThreadsActive = 0x0; // bool } // Parent: None - // Field count: 5 + // Fields count: 5 public static class EventClientOutput_t { public const nint m_LoopState = 0x0; // EngineLoopState_t public const nint m_flRenderTime = 0x28; // float32 @@ -76,36 +76,45 @@ namespace CS2Dumper.Schemas { public const nint m_bRenderOnly = 0x34; // bool } // Parent: EventSimulate_t - // Field count: 0 + // Fields count: 0 public static class EventServerPostSimulate_t { } // Parent: None - // Field count: 4 + // Fields count: 4 public static class CEntityComponentHelper { public const nint m_flags = 0x8; // uint32 public const nint m_pInfo = 0x10; // EntComponentInfo_t* public const nint m_nPriority = 0x18; // int32 public const nint m_pNext = 0x20; // CEntityComponentHelper* } + // Parent: None + // Fields count: 1 + public static class GameTime_t { + public const nint m_Value = 0x0; // float32 + } + // Parent: None + // Fields count: 0 + public static class EventServerEndAsyncPostTickWork_t { + } // Parent: EventAdvanceTick_t - // Field count: 0 + // Fields count: 0 public static class EventClientAdvanceTick_t { } // Parent: None - // Field count: 0 + // Fields count: 0 public static class EntInput_t { } // Parent: None - // Field count: 1 + // Fields count: 1 public static class CNetworkVarChainer { public const nint m_PathIndex = 0x20; // ChangeAccessorFieldPathIndex_t } // Parent: EventSimulate_t - // Field count: 0 + // Fields count: 0 public static class EventClientSimulate_t { } // Parent: None - // Field count: 5 + // Fields count: 5 public static class EventClientPostOutput_t { public const nint m_LoopState = 0x0; // EngineLoopState_t public const nint m_flRenderTime = 0x28; // float64 @@ -114,89 +123,95 @@ namespace CS2Dumper.Schemas { public const nint m_bRenderOnly = 0x38; // bool } // Parent: None - // Field count: 2 + // Fields count: 1 + public static class GameTick_t { + public const nint m_Value = 0x0; // int32 + } + // Parent: None + // Fields count: 2 public static class EventClientPollInput_t { public const nint m_LoopState = 0x0; // EngineLoopState_t public const nint m_flRealTime = 0x28; // float32 } // Parent: None - // Field count: 1 + // Fields count: 1 public static class EventPreDataUpdate_t { public const nint m_nCount = 0x0; // int32 } // Parent: None - // Field count: 3 + // Fields count: 3 public static class EventClientProcessGameInput_t { public const nint m_LoopState = 0x0; // EngineLoopState_t public const nint m_flRealTime = 0x28; // float32 public const nint m_flFrameTime = 0x2C; // float32 } // Parent: None - // Field count: 1 + // Fields count: 1 public static class EventFrameBoundary_t { public const nint m_flFrameTime = 0x0; // float32 } // Parent: None - // Field count: 1 + // Fields count: 1 public static class EventAppShutdown_t { public const nint m_nDummy0 = 0x0; // int32 } // Parent: EventSimulate_t - // Field count: 0 + // Fields count: 0 public static class EventServerSimulate_t { } // Parent: EventPostAdvanceTick_t - // Field count: 0 + // Fields count: 0 public static class EventServerPostAdvanceTick_t { } // Parent: None - // Field count: 1 + // Fields count: 1 public static class EventProfileStorageAvailable_t { public const nint m_nSplitScreenSlot = 0x0; // CSplitScreenSlot } // Parent: None - // Field count: 1 + // Fields count: 1 public static class EventPostDataUpdate_t { public const nint m_nCount = 0x0; // int32 } // Parent: EventSimulate_t - // Field count: 0 + // Fields count: 0 public static class EventClientPreSimulate_t { } // Parent: EventSimulate_t - // Field count: 0 + // Fields count: 0 public static class EventClientPauseSimulate_t { } // Parent: None - // Field count: 0 + // Fields count: 1 public static class EventClientProcessNetworking_t { + public const nint m_nTickCount = 0x0; // int32 } // Parent: EventSimulate_t - // Field count: 4 + // Fields count: 4 public static class EventAdvanceTick_t { - public const nint m_nCurrentTick = 0x30; // int32 - public const nint m_nCurrentTickThisFrame = 0x34; // int32 - public const nint m_nTotalTicksThisFrame = 0x38; // int32 - public const nint m_nTotalTicks = 0x3C; // int32 + public const nint m_nCurrentTick = 0x2C; // int32 + public const nint m_nCurrentTickThisFrame = 0x30; // int32 + public const nint m_nTotalTicksThisFrame = 0x34; // int32 + public const nint m_nTotalTicks = 0x38; // int32 } // Parent: None - // Field count: 0 + // Fields count: 0 public static class EventSplitScreenStateChanged_t { } // Parent: EventPostAdvanceTick_t - // Field count: 0 + // Fields count: 0 public static class EventClientPostAdvanceTick_t { } // Parent: None - // Field count: 0 + // Fields count: 0 public static class CVariantDefaultAllocator { } // Parent: None - // Field count: 0 + // Fields count: 0 public static class EventModInitialized_t { } // Parent: None - // Field count: 6 + // Fields count: 6 public static class EventClientPreOutput_t { public const nint m_LoopState = 0x0; // EngineLoopState_t public const nint m_flRenderTime = 0x28; // float64 @@ -206,7 +221,7 @@ namespace CS2Dumper.Schemas { public const nint m_bRenderOnly = 0x44; // bool } // Parent: None - // Field count: 4 + // Fields count: 4 public static class EventClientFrameSimulate_t { public const nint m_LoopState = 0x0; // EngineLoopState_t public const nint m_flRealTime = 0x28; // float32 @@ -214,11 +229,11 @@ namespace CS2Dumper.Schemas { public const nint m_bScheduleSendTickPacket = 0x30; // bool } // Parent: EventAdvanceTick_t - // Field count: 0 + // Fields count: 0 public static class EventServerAdvanceTick_t { } // Parent: None - // Field count: 8 + // Fields count: 8 public static class EventSetTime_t { public const nint m_LoopState = 0x0; // EngineLoopState_t public const nint m_nClientOutputFrames = 0x28; // int32 @@ -230,30 +245,30 @@ namespace CS2Dumper.Schemas { public const nint m_flTickRemainder = 0x58; // float64 } // Parent: None - // Field count: 0 + // Fields count: 0 public static class EntOutput_t { } // Parent: None - // Field count: 3 + // Fields count: 3 public static class EventSimulate_t { public const nint m_LoopState = 0x0; // EngineLoopState_t public const nint m_bFirstTick = 0x28; // bool public const nint m_bLastTick = 0x29; // bool } // Parent: None - // Field count: 0 + // Fields count: 0 public static class EventClientAdvanceNonRenderedFrame_t { } // Parent: EventSimulate_t - // Field count: 0 + // Fields count: 0 public static class EventServerProcessNetworking_t { } // Parent: None - // Field count: 0 + // Fields count: 0 public static class CEmptyEntityInstance { } // Parent: None - // Field count: 7 + // Fields count: 7 public static class EntComponentInfo_t { public const nint m_pName = 0x0; // char* public const nint m_pCPPClassname = 0x8; // char* @@ -264,7 +279,7 @@ namespace CS2Dumper.Schemas { public const nint m_pBaseClassComponentHelper = 0x60; // CEntityComponentHelper* } // Parent: None - // Field count: 4 + // Fields count: 4 public static class EngineLoopState_t { public const nint m_nPlatWindowWidth = 0x18; // int32 public const nint m_nPlatWindowHeight = 0x1C; // int32 @@ -272,12 +287,16 @@ namespace CS2Dumper.Schemas { public const nint m_nRenderHeight = 0x24; // int32 } // Parent: None - // Field count: 1 + // Fields count: 1 public static class EventClientPollNetworking_t { public const nint m_nTickCount = 0x0; // int32 } + // Parent: EventPostAdvanceTick_t + // Fields count: 0 + public static class EventServerBeginAsyncPostTickWork_t { + } // Parent: None - // Field count: 4 + // Fields count: 4 public static class EventClientProcessInput_t { public const nint m_LoopState = 0x0; // EngineLoopState_t public const nint m_flRealTime = 0x28; // float32 @@ -285,7 +304,7 @@ namespace CS2Dumper.Schemas { public const nint m_flTickStartTime = 0x30; // float64 } // Parent: EventSimulate_t - // Field count: 0 + // Fields count: 0 public static class EventServerPollNetworking_t { } } diff --git a/output/engine2_dll.hpp b/output/libengine2.so.hpp similarity index 80% rename from output/engine2_dll.hpp rename to output/libengine2.so.hpp index a66ecca..5931c38 100644 --- a/output/engine2_dll.hpp +++ b/output/libengine2.so.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC #pragma once @@ -7,19 +7,19 @@ namespace cs2_dumper { namespace schemas { - // Module: engine2.dll - // Class count: 44 - // Enum count: 4 - namespace engine2_dll { + // Module: libengine2.so + // Classes count: 48 + // Enums count: 4 + namespace libengine2_so { // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class EntityDormancyType_t : uint32_t { ENTITY_NOT_DORMANT = 0x0, ENTITY_DORMANT = 0x1, ENTITY_SUSPENDED = 0x2 }; // Alignment: 4 - // Member count: 4 + // Members count: 4 enum class EntityIOTargetType_t : uint32_t { ENTITY_IO_TARGET_INVALID = 0xFFFFFFFFFFFFFFFF, ENTITY_IO_TARGET_ENTITYNAME = 0x2, @@ -27,14 +27,14 @@ namespace cs2_dumper { ENTITY_IO_TARGET_ENTITYNAME_OR_CLASSNAME = 0x7 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class SpawnDebugOverrideState_t : uint32_t { SPAWN_DEBUG_OVERRIDE_NONE = 0x0, SPAWN_DEBUG_OVERRIDE_FORCE_ENABLED = 0x1, SPAWN_DEBUG_OVERRIDE_FORCE_DISABLED = 0x2 }; // Alignment: 4 - // Member count: 5 + // Members count: 5 enum class SpawnDebugRestrictionOverrideState_t : uint32_t { SPAWN_DEBUG_RESTRICT_NONE = 0x0, SPAWN_DEBUG_RESTRICT_IGNORE_MANAGER_DISTANCE_REQS = 0x1, @@ -43,36 +43,36 @@ namespace cs2_dumper { SPAWN_DEBUG_RESTRICT_IGNORE_TARGET_COOLDOWN_LIMITS = 0x8 }; // Parent: EventSimulate_t - // Field count: 0 + // Fields count: 0 namespace EventClientPostSimulate_t { } // Parent: None - // Field count: 3 + // Fields count: 3 namespace EventSimpleLoopFrameUpdate_t { constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t constexpr std::ptrdiff_t m_flRealTime = 0x28; // float32 constexpr std::ptrdiff_t m_flFrameTime = 0x2C; // float32 } // Parent: EventSimulate_t - // Field count: 4 + // Fields count: 4 namespace EventPostAdvanceTick_t { - constexpr std::ptrdiff_t m_nCurrentTick = 0x30; // int32 - constexpr std::ptrdiff_t m_nCurrentTickThisFrame = 0x34; // int32 - constexpr std::ptrdiff_t m_nTotalTicksThisFrame = 0x38; // int32 - constexpr std::ptrdiff_t m_nTotalTicks = 0x3C; // int32 + constexpr std::ptrdiff_t m_nCurrentTick = 0x2C; // int32 + constexpr std::ptrdiff_t m_nCurrentTickThisFrame = 0x30; // int32 + constexpr std::ptrdiff_t m_nTotalTicksThisFrame = 0x34; // int32 + constexpr std::ptrdiff_t m_nTotalTicks = 0x38; // int32 } // Parent: None - // Field count: 1 + // Fields count: 1 namespace CEntityIOOutput { constexpr std::ptrdiff_t m_Value = 0x18; // CVariantBase } // Parent: None - // Field count: 1 + // Fields count: 1 namespace EventClientSceneSystemThreadStateChange_t { constexpr std::ptrdiff_t m_bThreadsActive = 0x0; // bool } // Parent: None - // Field count: 5 + // Fields count: 5 namespace EventClientOutput_t { constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t constexpr std::ptrdiff_t m_flRenderTime = 0x28; // float32 @@ -81,36 +81,45 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bRenderOnly = 0x34; // bool } // Parent: EventSimulate_t - // Field count: 0 + // Fields count: 0 namespace EventServerPostSimulate_t { } // Parent: None - // Field count: 4 + // Fields count: 4 namespace CEntityComponentHelper { constexpr std::ptrdiff_t m_flags = 0x8; // uint32 constexpr std::ptrdiff_t m_pInfo = 0x10; // EntComponentInfo_t* constexpr std::ptrdiff_t m_nPriority = 0x18; // int32 constexpr std::ptrdiff_t m_pNext = 0x20; // CEntityComponentHelper* } + // Parent: None + // Fields count: 1 + namespace GameTime_t { + constexpr std::ptrdiff_t m_Value = 0x0; // float32 + } + // Parent: None + // Fields count: 0 + namespace EventServerEndAsyncPostTickWork_t { + } // Parent: EventAdvanceTick_t - // Field count: 0 + // Fields count: 0 namespace EventClientAdvanceTick_t { } // Parent: None - // Field count: 0 + // Fields count: 0 namespace EntInput_t { } // Parent: None - // Field count: 1 + // Fields count: 1 namespace CNetworkVarChainer { constexpr std::ptrdiff_t m_PathIndex = 0x20; // ChangeAccessorFieldPathIndex_t } // Parent: EventSimulate_t - // Field count: 0 + // Fields count: 0 namespace EventClientSimulate_t { } // Parent: None - // Field count: 5 + // Fields count: 5 namespace EventClientPostOutput_t { constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t constexpr std::ptrdiff_t m_flRenderTime = 0x28; // float64 @@ -119,89 +128,95 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bRenderOnly = 0x38; // bool } // Parent: None - // Field count: 2 + // Fields count: 1 + namespace GameTick_t { + constexpr std::ptrdiff_t m_Value = 0x0; // int32 + } + // Parent: None + // Fields count: 2 namespace EventClientPollInput_t { constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t constexpr std::ptrdiff_t m_flRealTime = 0x28; // float32 } // Parent: None - // Field count: 1 + // Fields count: 1 namespace EventPreDataUpdate_t { constexpr std::ptrdiff_t m_nCount = 0x0; // int32 } // Parent: None - // Field count: 3 + // Fields count: 3 namespace EventClientProcessGameInput_t { constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t constexpr std::ptrdiff_t m_flRealTime = 0x28; // float32 constexpr std::ptrdiff_t m_flFrameTime = 0x2C; // float32 } // Parent: None - // Field count: 1 + // Fields count: 1 namespace EventFrameBoundary_t { constexpr std::ptrdiff_t m_flFrameTime = 0x0; // float32 } // Parent: None - // Field count: 1 + // Fields count: 1 namespace EventAppShutdown_t { constexpr std::ptrdiff_t m_nDummy0 = 0x0; // int32 } // Parent: EventSimulate_t - // Field count: 0 + // Fields count: 0 namespace EventServerSimulate_t { } // Parent: EventPostAdvanceTick_t - // Field count: 0 + // Fields count: 0 namespace EventServerPostAdvanceTick_t { } // Parent: None - // Field count: 1 + // Fields count: 1 namespace EventProfileStorageAvailable_t { constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x0; // CSplitScreenSlot } // Parent: None - // Field count: 1 + // Fields count: 1 namespace EventPostDataUpdate_t { constexpr std::ptrdiff_t m_nCount = 0x0; // int32 } // Parent: EventSimulate_t - // Field count: 0 + // Fields count: 0 namespace EventClientPreSimulate_t { } // Parent: EventSimulate_t - // Field count: 0 + // Fields count: 0 namespace EventClientPauseSimulate_t { } // Parent: None - // Field count: 0 + // Fields count: 1 namespace EventClientProcessNetworking_t { + constexpr std::ptrdiff_t m_nTickCount = 0x0; // int32 } // Parent: EventSimulate_t - // Field count: 4 + // Fields count: 4 namespace EventAdvanceTick_t { - constexpr std::ptrdiff_t m_nCurrentTick = 0x30; // int32 - constexpr std::ptrdiff_t m_nCurrentTickThisFrame = 0x34; // int32 - constexpr std::ptrdiff_t m_nTotalTicksThisFrame = 0x38; // int32 - constexpr std::ptrdiff_t m_nTotalTicks = 0x3C; // int32 + constexpr std::ptrdiff_t m_nCurrentTick = 0x2C; // int32 + constexpr std::ptrdiff_t m_nCurrentTickThisFrame = 0x30; // int32 + constexpr std::ptrdiff_t m_nTotalTicksThisFrame = 0x34; // int32 + constexpr std::ptrdiff_t m_nTotalTicks = 0x38; // int32 } // Parent: None - // Field count: 0 + // Fields count: 0 namespace EventSplitScreenStateChanged_t { } // Parent: EventPostAdvanceTick_t - // Field count: 0 + // Fields count: 0 namespace EventClientPostAdvanceTick_t { } // Parent: None - // Field count: 0 + // Fields count: 0 namespace CVariantDefaultAllocator { } // Parent: None - // Field count: 0 + // Fields count: 0 namespace EventModInitialized_t { } // Parent: None - // Field count: 6 + // Fields count: 6 namespace EventClientPreOutput_t { constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t constexpr std::ptrdiff_t m_flRenderTime = 0x28; // float64 @@ -211,7 +226,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bRenderOnly = 0x44; // bool } // Parent: None - // Field count: 4 + // Fields count: 4 namespace EventClientFrameSimulate_t { constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t constexpr std::ptrdiff_t m_flRealTime = 0x28; // float32 @@ -219,11 +234,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bScheduleSendTickPacket = 0x30; // bool } // Parent: EventAdvanceTick_t - // Field count: 0 + // Fields count: 0 namespace EventServerAdvanceTick_t { } // Parent: None - // Field count: 8 + // Fields count: 8 namespace EventSetTime_t { constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t constexpr std::ptrdiff_t m_nClientOutputFrames = 0x28; // int32 @@ -235,30 +250,30 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flTickRemainder = 0x58; // float64 } // Parent: None - // Field count: 0 + // Fields count: 0 namespace EntOutput_t { } // Parent: None - // Field count: 3 + // Fields count: 3 namespace EventSimulate_t { constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t constexpr std::ptrdiff_t m_bFirstTick = 0x28; // bool constexpr std::ptrdiff_t m_bLastTick = 0x29; // bool } // Parent: None - // Field count: 0 + // Fields count: 0 namespace EventClientAdvanceNonRenderedFrame_t { } // Parent: EventSimulate_t - // Field count: 0 + // Fields count: 0 namespace EventServerProcessNetworking_t { } // Parent: None - // Field count: 0 + // Fields count: 0 namespace CEmptyEntityInstance { } // Parent: None - // Field count: 7 + // Fields count: 7 namespace EntComponentInfo_t { constexpr std::ptrdiff_t m_pName = 0x0; // char* constexpr std::ptrdiff_t m_pCPPClassname = 0x8; // char* @@ -269,7 +284,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_pBaseClassComponentHelper = 0x60; // CEntityComponentHelper* } // Parent: None - // Field count: 4 + // Fields count: 4 namespace EngineLoopState_t { constexpr std::ptrdiff_t m_nPlatWindowWidth = 0x18; // int32 constexpr std::ptrdiff_t m_nPlatWindowHeight = 0x1C; // int32 @@ -277,12 +292,16 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nRenderHeight = 0x24; // int32 } // Parent: None - // Field count: 1 + // Fields count: 1 namespace EventClientPollNetworking_t { constexpr std::ptrdiff_t m_nTickCount = 0x0; // int32 } + // Parent: EventPostAdvanceTick_t + // Fields count: 0 + namespace EventServerBeginAsyncPostTickWork_t { + } // Parent: None - // Field count: 4 + // Fields count: 4 namespace EventClientProcessInput_t { constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t constexpr std::ptrdiff_t m_flRealTime = 0x28; // float32 @@ -290,7 +309,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flTickStartTime = 0x30; // float64 } // Parent: EventSimulate_t - // Field count: 0 + // Fields count: 0 namespace EventServerPollNetworking_t { } } diff --git a/output/engine2_dll.json b/output/libengine2.so.json similarity index 90% rename from output/engine2_dll.json rename to output/libengine2.so.json index 5588a50..3605cc1 100644 --- a/output/engine2_dll.json +++ b/output/libengine2.so.json @@ -1,5 +1,5 @@ { - "engine2.dll": { + "libengine2.so": { "classes": { "CEmptyEntityInstance": { "fields": {}, @@ -70,10 +70,10 @@ }, "EventAdvanceTick_t": { "fields": { - "m_nCurrentTick": 48, - "m_nCurrentTickThisFrame": 52, - "m_nTotalTicks": 60, - "m_nTotalTicksThisFrame": 56 + "m_nCurrentTick": 44, + "m_nCurrentTickThisFrame": 48, + "m_nTotalTicks": 56, + "m_nTotalTicksThisFrame": 52 }, "metadata": [], "parent": "EventSimulate_t" @@ -194,7 +194,9 @@ "parent": null }, "EventClientProcessNetworking_t": { - "fields": {}, + "fields": { + "m_nTickCount": 0 + }, "metadata": [], "parent": null }, @@ -224,10 +226,10 @@ }, "EventPostAdvanceTick_t": { "fields": { - "m_nCurrentTick": 48, - "m_nCurrentTickThisFrame": 52, - "m_nTotalTicks": 60, - "m_nTotalTicksThisFrame": 56 + "m_nCurrentTick": 44, + "m_nCurrentTickThisFrame": 48, + "m_nTotalTicks": 56, + "m_nTotalTicksThisFrame": 52 }, "metadata": [], "parent": "EventSimulate_t" @@ -258,6 +260,16 @@ "metadata": [], "parent": "EventAdvanceTick_t" }, + "EventServerBeginAsyncPostTickWork_t": { + "fields": {}, + "metadata": [], + "parent": "EventPostAdvanceTick_t" + }, + "EventServerEndAsyncPostTickWork_t": { + "fields": {}, + "metadata": [], + "parent": null + }, "EventServerPollNetworking_t": { "fields": {}, "metadata": [], @@ -319,6 +331,20 @@ "fields": {}, "metadata": [], "parent": null + }, + "GameTick_t": { + "fields": { + "m_Value": 0 + }, + "metadata": [], + "parent": null + }, + "GameTime_t": { + "fields": { + "m_Value": 0 + }, + "metadata": [], + "parent": null } }, "enums": { diff --git a/output/engine2_dll.rs b/output/libengine2.so.rs similarity index 78% rename from output/engine2_dll.rs rename to output/libengine2.so.rs index f49951d..4c450f3 100644 --- a/output/engine2_dll.rs +++ b/output/libengine2.so.rs @@ -1,16 +1,16 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { - // Module: engine2.dll - // Class count: 44 - // Enum count: 4 - pub mod engine2_dll { + // Module: libengine2.so + // Classes count: 48 + // Enums count: 4 + pub mod libengine2_so { // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum EntityDormancyType_t { ENTITY_NOT_DORMANT = 0x0, @@ -18,7 +18,7 @@ pub mod cs2_dumper { ENTITY_SUSPENDED = 0x2 } // Alignment: 4 - // Member count: 4 + // Members count: 4 #[repr(u32)] pub enum EntityIOTargetType_t { ENTITY_IO_TARGET_INVALID = u32::MAX, @@ -27,7 +27,7 @@ pub mod cs2_dumper { ENTITY_IO_TARGET_ENTITYNAME_OR_CLASSNAME = 0x7 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum SpawnDebugOverrideState_t { SPAWN_DEBUG_OVERRIDE_NONE = 0x0, @@ -35,7 +35,7 @@ pub mod cs2_dumper { SPAWN_DEBUG_OVERRIDE_FORCE_DISABLED = 0x2 } // Alignment: 4 - // Member count: 5 + // Members count: 5 #[repr(u32)] pub enum SpawnDebugRestrictionOverrideState_t { SPAWN_DEBUG_RESTRICT_NONE = 0x0, @@ -45,36 +45,36 @@ pub mod cs2_dumper { SPAWN_DEBUG_RESTRICT_IGNORE_TARGET_COOLDOWN_LIMITS = 0x8 } // Parent: EventSimulate_t - // Field count: 0 + // Fields count: 0 pub mod EventClientPostSimulate_t { } // Parent: None - // Field count: 3 + // Fields count: 3 pub mod EventSimpleLoopFrameUpdate_t { pub const m_LoopState: usize = 0x0; // EngineLoopState_t pub const m_flRealTime: usize = 0x28; // float32 pub const m_flFrameTime: usize = 0x2C; // float32 } // Parent: EventSimulate_t - // Field count: 4 + // Fields count: 4 pub mod EventPostAdvanceTick_t { - pub const m_nCurrentTick: usize = 0x30; // int32 - pub const m_nCurrentTickThisFrame: usize = 0x34; // int32 - pub const m_nTotalTicksThisFrame: usize = 0x38; // int32 - pub const m_nTotalTicks: usize = 0x3C; // int32 + pub const m_nCurrentTick: usize = 0x2C; // int32 + pub const m_nCurrentTickThisFrame: usize = 0x30; // int32 + pub const m_nTotalTicksThisFrame: usize = 0x34; // int32 + pub const m_nTotalTicks: usize = 0x38; // int32 } // Parent: None - // Field count: 1 + // Fields count: 1 pub mod CEntityIOOutput { pub const m_Value: usize = 0x18; // CVariantBase } // Parent: None - // Field count: 1 + // Fields count: 1 pub mod EventClientSceneSystemThreadStateChange_t { pub const m_bThreadsActive: usize = 0x0; // bool } // Parent: None - // Field count: 5 + // Fields count: 5 pub mod EventClientOutput_t { pub const m_LoopState: usize = 0x0; // EngineLoopState_t pub const m_flRenderTime: usize = 0x28; // float32 @@ -83,36 +83,45 @@ pub mod cs2_dumper { pub const m_bRenderOnly: usize = 0x34; // bool } // Parent: EventSimulate_t - // Field count: 0 + // Fields count: 0 pub mod EventServerPostSimulate_t { } // Parent: None - // Field count: 4 + // Fields count: 4 pub mod CEntityComponentHelper { pub const m_flags: usize = 0x8; // uint32 pub const m_pInfo: usize = 0x10; // EntComponentInfo_t* pub const m_nPriority: usize = 0x18; // int32 pub const m_pNext: usize = 0x20; // CEntityComponentHelper* } + // Parent: None + // Fields count: 1 + pub mod GameTime_t { + pub const m_Value: usize = 0x0; // float32 + } + // Parent: None + // Fields count: 0 + pub mod EventServerEndAsyncPostTickWork_t { + } // Parent: EventAdvanceTick_t - // Field count: 0 + // Fields count: 0 pub mod EventClientAdvanceTick_t { } // Parent: None - // Field count: 0 + // Fields count: 0 pub mod EntInput_t { } // Parent: None - // Field count: 1 + // Fields count: 1 pub mod CNetworkVarChainer { pub const m_PathIndex: usize = 0x20; // ChangeAccessorFieldPathIndex_t } // Parent: EventSimulate_t - // Field count: 0 + // Fields count: 0 pub mod EventClientSimulate_t { } // Parent: None - // Field count: 5 + // Fields count: 5 pub mod EventClientPostOutput_t { pub const m_LoopState: usize = 0x0; // EngineLoopState_t pub const m_flRenderTime: usize = 0x28; // float64 @@ -121,89 +130,95 @@ pub mod cs2_dumper { pub const m_bRenderOnly: usize = 0x38; // bool } // Parent: None - // Field count: 2 + // Fields count: 1 + pub mod GameTick_t { + pub const m_Value: usize = 0x0; // int32 + } + // Parent: None + // Fields count: 2 pub mod EventClientPollInput_t { pub const m_LoopState: usize = 0x0; // EngineLoopState_t pub const m_flRealTime: usize = 0x28; // float32 } // Parent: None - // Field count: 1 + // Fields count: 1 pub mod EventPreDataUpdate_t { pub const m_nCount: usize = 0x0; // int32 } // Parent: None - // Field count: 3 + // Fields count: 3 pub mod EventClientProcessGameInput_t { pub const m_LoopState: usize = 0x0; // EngineLoopState_t pub const m_flRealTime: usize = 0x28; // float32 pub const m_flFrameTime: usize = 0x2C; // float32 } // Parent: None - // Field count: 1 + // Fields count: 1 pub mod EventFrameBoundary_t { pub const m_flFrameTime: usize = 0x0; // float32 } // Parent: None - // Field count: 1 + // Fields count: 1 pub mod EventAppShutdown_t { pub const m_nDummy0: usize = 0x0; // int32 } // Parent: EventSimulate_t - // Field count: 0 + // Fields count: 0 pub mod EventServerSimulate_t { } // Parent: EventPostAdvanceTick_t - // Field count: 0 + // Fields count: 0 pub mod EventServerPostAdvanceTick_t { } // Parent: None - // Field count: 1 + // Fields count: 1 pub mod EventProfileStorageAvailable_t { pub const m_nSplitScreenSlot: usize = 0x0; // CSplitScreenSlot } // Parent: None - // Field count: 1 + // Fields count: 1 pub mod EventPostDataUpdate_t { pub const m_nCount: usize = 0x0; // int32 } // Parent: EventSimulate_t - // Field count: 0 + // Fields count: 0 pub mod EventClientPreSimulate_t { } // Parent: EventSimulate_t - // Field count: 0 + // Fields count: 0 pub mod EventClientPauseSimulate_t { } // Parent: None - // Field count: 0 + // Fields count: 1 pub mod EventClientProcessNetworking_t { + pub const m_nTickCount: usize = 0x0; // int32 } // Parent: EventSimulate_t - // Field count: 4 + // Fields count: 4 pub mod EventAdvanceTick_t { - pub const m_nCurrentTick: usize = 0x30; // int32 - pub const m_nCurrentTickThisFrame: usize = 0x34; // int32 - pub const m_nTotalTicksThisFrame: usize = 0x38; // int32 - pub const m_nTotalTicks: usize = 0x3C; // int32 + pub const m_nCurrentTick: usize = 0x2C; // int32 + pub const m_nCurrentTickThisFrame: usize = 0x30; // int32 + pub const m_nTotalTicksThisFrame: usize = 0x34; // int32 + pub const m_nTotalTicks: usize = 0x38; // int32 } // Parent: None - // Field count: 0 + // Fields count: 0 pub mod EventSplitScreenStateChanged_t { } // Parent: EventPostAdvanceTick_t - // Field count: 0 + // Fields count: 0 pub mod EventClientPostAdvanceTick_t { } // Parent: None - // Field count: 0 + // Fields count: 0 pub mod CVariantDefaultAllocator { } // Parent: None - // Field count: 0 + // Fields count: 0 pub mod EventModInitialized_t { } // Parent: None - // Field count: 6 + // Fields count: 6 pub mod EventClientPreOutput_t { pub const m_LoopState: usize = 0x0; // EngineLoopState_t pub const m_flRenderTime: usize = 0x28; // float64 @@ -213,7 +228,7 @@ pub mod cs2_dumper { pub const m_bRenderOnly: usize = 0x44; // bool } // Parent: None - // Field count: 4 + // Fields count: 4 pub mod EventClientFrameSimulate_t { pub const m_LoopState: usize = 0x0; // EngineLoopState_t pub const m_flRealTime: usize = 0x28; // float32 @@ -221,11 +236,11 @@ pub mod cs2_dumper { pub const m_bScheduleSendTickPacket: usize = 0x30; // bool } // Parent: EventAdvanceTick_t - // Field count: 0 + // Fields count: 0 pub mod EventServerAdvanceTick_t { } // Parent: None - // Field count: 8 + // Fields count: 8 pub mod EventSetTime_t { pub const m_LoopState: usize = 0x0; // EngineLoopState_t pub const m_nClientOutputFrames: usize = 0x28; // int32 @@ -237,30 +252,30 @@ pub mod cs2_dumper { pub const m_flTickRemainder: usize = 0x58; // float64 } // Parent: None - // Field count: 0 + // Fields count: 0 pub mod EntOutput_t { } // Parent: None - // Field count: 3 + // Fields count: 3 pub mod EventSimulate_t { pub const m_LoopState: usize = 0x0; // EngineLoopState_t pub const m_bFirstTick: usize = 0x28; // bool pub const m_bLastTick: usize = 0x29; // bool } // Parent: None - // Field count: 0 + // Fields count: 0 pub mod EventClientAdvanceNonRenderedFrame_t { } // Parent: EventSimulate_t - // Field count: 0 + // Fields count: 0 pub mod EventServerProcessNetworking_t { } // Parent: None - // Field count: 0 + // Fields count: 0 pub mod CEmptyEntityInstance { } // Parent: None - // Field count: 7 + // Fields count: 7 pub mod EntComponentInfo_t { pub const m_pName: usize = 0x0; // char* pub const m_pCPPClassname: usize = 0x8; // char* @@ -271,7 +286,7 @@ pub mod cs2_dumper { pub const m_pBaseClassComponentHelper: usize = 0x60; // CEntityComponentHelper* } // Parent: None - // Field count: 4 + // Fields count: 4 pub mod EngineLoopState_t { pub const m_nPlatWindowWidth: usize = 0x18; // int32 pub const m_nPlatWindowHeight: usize = 0x1C; // int32 @@ -279,12 +294,16 @@ pub mod cs2_dumper { pub const m_nRenderHeight: usize = 0x24; // int32 } // Parent: None - // Field count: 1 + // Fields count: 1 pub mod EventClientPollNetworking_t { pub const m_nTickCount: usize = 0x0; // int32 } + // Parent: EventPostAdvanceTick_t + // Fields count: 0 + pub mod EventServerBeginAsyncPostTickWork_t { + } // Parent: None - // Field count: 4 + // Fields count: 4 pub mod EventClientProcessInput_t { pub const m_LoopState: usize = 0x0; // EngineLoopState_t pub const m_flRealTime: usize = 0x28; // float32 @@ -292,7 +311,7 @@ pub mod cs2_dumper { pub const m_flTickStartTime: usize = 0x30; // float64 } // Parent: EventSimulate_t - // Field count: 0 + // Fields count: 0 pub mod EventServerPollNetworking_t { } } diff --git a/output/host_dll.cs b/output/libhost.so.cs similarity index 66% rename from output/host_dll.cs rename to output/libhost.so.cs index 06f3350..9591159 100644 --- a/output/host_dll.cs +++ b/output/libhost.so.cs @@ -1,18 +1,18 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC namespace CS2Dumper.Schemas { - // Module: host.dll - // Class count: 2 - // Enum count: 0 - public static class HostDll { + // Module: libhost.so + // Classes count: 2 + // Enums count: 0 + public static class LibhostSo { // Parent: CAnimScriptBase - // Field count: 1 + // Fields count: 1 public static class EmptyTestScript { public const nint m_hTest = 0x10; // CAnimScriptParam } // Parent: None - // Field count: 1 + // Fields count: 1 public static class CAnimScriptBase { public const nint m_bIsValid = 0x8; // bool } diff --git a/output/host_dll.hpp b/output/libhost.so.hpp similarity index 69% rename from output/host_dll.hpp rename to output/libhost.so.hpp index 53107e7..6b420ef 100644 --- a/output/host_dll.hpp +++ b/output/libhost.so.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC #pragma once @@ -7,17 +7,17 @@ namespace cs2_dumper { namespace schemas { - // Module: host.dll - // Class count: 2 - // Enum count: 0 - namespace host_dll { + // Module: libhost.so + // Classes count: 2 + // Enums count: 0 + namespace libhost_so { // Parent: CAnimScriptBase - // Field count: 1 + // Fields count: 1 namespace EmptyTestScript { constexpr std::ptrdiff_t m_hTest = 0x10; // CAnimScriptParam } // Parent: None - // Field count: 1 + // Fields count: 1 namespace CAnimScriptBase { constexpr std::ptrdiff_t m_bIsValid = 0x8; // bool } diff --git a/output/host_dll.json b/output/libhost.so.json similarity index 94% rename from output/host_dll.json rename to output/libhost.so.json index 114932b..00667aa 100644 --- a/output/host_dll.json +++ b/output/libhost.so.json @@ -1,5 +1,5 @@ { - "host.dll": { + "libhost.so": { "classes": { "CAnimScriptBase": { "fields": { diff --git a/output/host_dll.rs b/output/libhost.so.rs similarity index 70% rename from output/host_dll.rs rename to output/libhost.so.rs index 1073ecd..e63c8ec 100644 --- a/output/host_dll.rs +++ b/output/libhost.so.rs @@ -1,21 +1,21 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { - // Module: host.dll - // Class count: 2 - // Enum count: 0 - pub mod host_dll { + // Module: libhost.so + // Classes count: 2 + // Enums count: 0 + pub mod libhost_so { // Parent: CAnimScriptBase - // Field count: 1 + // Fields count: 1 pub mod EmptyTestScript { pub const m_hTest: usize = 0x10; // CAnimScriptParam } // Parent: None - // Field count: 1 + // Fields count: 1 pub mod CAnimScriptBase { pub const m_bIsValid: usize = 0x8; // bool } diff --git a/output/materialsystem2_dll.cs b/output/libmaterialsystem2.so.cs similarity index 92% rename from output/materialsystem2_dll.cs rename to output/libmaterialsystem2.so.cs index f38b650..39279fb 100644 --- a/output/materialsystem2_dll.cs +++ b/output/libmaterialsystem2.so.cs @@ -1,13 +1,13 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC namespace CS2Dumper.Schemas { - // Module: materialsystem2.dll - // Class count: 13 - // Enum count: 5 - public static class Materialsystem2Dll { + // Module: libmaterialsystem2.so + // Classes count: 13 + // Enums count: 5 + public static class Libmaterialsystem2So { // Alignment: 4 - // Member count: 4 + // Members count: 4 public enum VertJustification_e : uint { VERT_JUSTIFICATION_TOP = 0x0, VERT_JUSTIFICATION_CENTER = 0x1, @@ -15,28 +15,28 @@ namespace CS2Dumper.Schemas { VERT_JUSTIFICATION_NONE = 0x3 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum LayoutPositionType_e : uint { LAYOUTPOSITIONTYPE_VIEWPORT_RELATIVE = 0x0, LAYOUTPOSITIONTYPE_FRACTIONAL = 0x1, LAYOUTPOSITIONTYPE_NONE = 0x2 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum ViewFadeMode_t : uint { VIEW_FADE_CONSTANT_COLOR = 0x0, VIEW_FADE_MODULATE = 0x1, VIEW_FADE_MOD2X = 0x2 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum BloomBlendMode_t : uint { BLOOM_BLEND_ADD = 0x0, BLOOM_BLEND_SCREEN = 0x1, BLOOM_BLEND_BLUR = 0x2 } // Alignment: 4 - // Member count: 4 + // Members count: 4 public enum HorizJustification_e : uint { HORIZ_JUSTIFICATION_LEFT = 0x0, HORIZ_JUSTIFICATION_CENTER = 0x1, @@ -44,7 +44,7 @@ namespace CS2Dumper.Schemas { HORIZ_JUSTIFICATION_NONE = 0x3 } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -52,7 +52,7 @@ namespace CS2Dumper.Schemas { public const nint m_name = 0x0; // CUtlString } // Parent: MaterialParam_t - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -60,7 +60,7 @@ namespace CS2Dumper.Schemas { public const nint m_value = 0x8; // Vector4D } // Parent: MaterialParam_t - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -68,7 +68,7 @@ namespace CS2Dumper.Schemas { public const nint m_value = 0x8; // CUtlString } // Parent: None - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -86,7 +86,7 @@ namespace CS2Dumper.Schemas { public const nint m_bHasColorCorrection = 0x110; // bool } // Parent: MaterialParam_t - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -94,7 +94,7 @@ namespace CS2Dumper.Schemas { public const nint m_nValue = 0x8; // int32 } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -107,7 +107,7 @@ namespace CS2Dumper.Schemas { public const nint m_vColorTint = 0x18; // Vector } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -119,7 +119,7 @@ namespace CS2Dumper.Schemas { public const nint m_flLocalContrastVignetteBlur = 0x10; // float32 } // Parent: None - // Field count: 15 + // Fields count: 15 // // Metadata: // MGetKV3ClassDefaults @@ -141,7 +141,7 @@ namespace CS2Dumper.Schemas { public const nint m_flMaxHighlightLum = 0x38; // float32 } // Parent: MaterialParam_t - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -149,7 +149,7 @@ namespace CS2Dumper.Schemas { public const nint m_value = 0x8; // CUtlBinaryBlock } // Parent: None - // Field count: 14 + // Fields count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -170,7 +170,7 @@ namespace CS2Dumper.Schemas { public const nint m_renderAttributesUsed = 0x118; // CUtlVector } // Parent: None - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -187,7 +187,7 @@ namespace CS2Dumper.Schemas { public const nint m_vBlurTint = 0x34; // Vector[5] } // Parent: MaterialParam_t - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -195,7 +195,7 @@ namespace CS2Dumper.Schemas { public const nint m_flValue = 0x8; // float32 } // Parent: MaterialParam_t - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults diff --git a/output/materialsystem2_dll.hpp b/output/libmaterialsystem2.so.hpp similarity index 92% rename from output/materialsystem2_dll.hpp rename to output/libmaterialsystem2.so.hpp index 10cc47d..939936f 100644 --- a/output/materialsystem2_dll.hpp +++ b/output/libmaterialsystem2.so.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC #pragma once @@ -7,12 +7,12 @@ namespace cs2_dumper { namespace schemas { - // Module: materialsystem2.dll - // Class count: 13 - // Enum count: 5 - namespace materialsystem2_dll { + // Module: libmaterialsystem2.so + // Classes count: 13 + // Enums count: 5 + namespace libmaterialsystem2_so { // Alignment: 4 - // Member count: 4 + // Members count: 4 enum class VertJustification_e : uint32_t { VERT_JUSTIFICATION_TOP = 0x0, VERT_JUSTIFICATION_CENTER = 0x1, @@ -20,28 +20,28 @@ namespace cs2_dumper { VERT_JUSTIFICATION_NONE = 0x3 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class LayoutPositionType_e : uint32_t { LAYOUTPOSITIONTYPE_VIEWPORT_RELATIVE = 0x0, LAYOUTPOSITIONTYPE_FRACTIONAL = 0x1, LAYOUTPOSITIONTYPE_NONE = 0x2 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class ViewFadeMode_t : uint32_t { VIEW_FADE_CONSTANT_COLOR = 0x0, VIEW_FADE_MODULATE = 0x1, VIEW_FADE_MOD2X = 0x2 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class BloomBlendMode_t : uint32_t { BLOOM_BLEND_ADD = 0x0, BLOOM_BLEND_SCREEN = 0x1, BLOOM_BLEND_BLUR = 0x2 }; // Alignment: 4 - // Member count: 4 + // Members count: 4 enum class HorizJustification_e : uint32_t { HORIZ_JUSTIFICATION_LEFT = 0x0, HORIZ_JUSTIFICATION_CENTER = 0x1, @@ -49,7 +49,7 @@ namespace cs2_dumper { HORIZ_JUSTIFICATION_NONE = 0x3 }; // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -57,7 +57,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_name = 0x0; // CUtlString } // Parent: MaterialParam_t - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -65,7 +65,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_value = 0x8; // Vector4D } // Parent: MaterialParam_t - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -73,7 +73,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_value = 0x8; // CUtlString } // Parent: None - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -91,7 +91,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bHasColorCorrection = 0x110; // bool } // Parent: MaterialParam_t - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -99,7 +99,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nValue = 0x8; // int32 } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -112,7 +112,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vColorTint = 0x18; // Vector } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -124,7 +124,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flLocalContrastVignetteBlur = 0x10; // float32 } // Parent: None - // Field count: 15 + // Fields count: 15 // // Metadata: // MGetKV3ClassDefaults @@ -146,7 +146,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flMaxHighlightLum = 0x38; // float32 } // Parent: MaterialParam_t - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -154,7 +154,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_value = 0x8; // CUtlBinaryBlock } // Parent: None - // Field count: 14 + // Fields count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -175,7 +175,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_renderAttributesUsed = 0x118; // CUtlVector } // Parent: None - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -192,7 +192,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vBlurTint = 0x34; // Vector[5] } // Parent: MaterialParam_t - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -200,7 +200,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flValue = 0x8; // float32 } // Parent: MaterialParam_t - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults diff --git a/output/materialsystem2_dll.json b/output/libmaterialsystem2.so.json similarity index 99% rename from output/materialsystem2_dll.json rename to output/libmaterialsystem2.so.json index f68ee85..8639200 100644 --- a/output/materialsystem2_dll.json +++ b/output/libmaterialsystem2.so.json @@ -1,5 +1,5 @@ { - "materialsystem2.dll": { + "libmaterialsystem2.so": { "classes": { "MaterialParamBuffer_t": { "fields": { diff --git a/output/materialsystem2_dll.rs b/output/libmaterialsystem2.so.rs similarity index 92% rename from output/materialsystem2_dll.rs rename to output/libmaterialsystem2.so.rs index dffe287..dc3d242 100644 --- a/output/materialsystem2_dll.rs +++ b/output/libmaterialsystem2.so.rs @@ -1,16 +1,16 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { - // Module: materialsystem2.dll - // Class count: 13 - // Enum count: 5 - pub mod materialsystem2_dll { + // Module: libmaterialsystem2.so + // Classes count: 13 + // Enums count: 5 + pub mod libmaterialsystem2_so { // Alignment: 4 - // Member count: 4 + // Members count: 4 #[repr(u32)] pub enum VertJustification_e { VERT_JUSTIFICATION_TOP = 0x0, @@ -19,7 +19,7 @@ pub mod cs2_dumper { VERT_JUSTIFICATION_NONE = 0x3 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum LayoutPositionType_e { LAYOUTPOSITIONTYPE_VIEWPORT_RELATIVE = 0x0, @@ -27,7 +27,7 @@ pub mod cs2_dumper { LAYOUTPOSITIONTYPE_NONE = 0x2 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum ViewFadeMode_t { VIEW_FADE_CONSTANT_COLOR = 0x0, @@ -35,7 +35,7 @@ pub mod cs2_dumper { VIEW_FADE_MOD2X = 0x2 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum BloomBlendMode_t { BLOOM_BLEND_ADD = 0x0, @@ -43,7 +43,7 @@ pub mod cs2_dumper { BLOOM_BLEND_BLUR = 0x2 } // Alignment: 4 - // Member count: 4 + // Members count: 4 #[repr(u32)] pub enum HorizJustification_e { HORIZ_JUSTIFICATION_LEFT = 0x0, @@ -52,7 +52,7 @@ pub mod cs2_dumper { HORIZ_JUSTIFICATION_NONE = 0x3 } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -60,7 +60,7 @@ pub mod cs2_dumper { pub const m_name: usize = 0x0; // CUtlString } // Parent: MaterialParam_t - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -68,7 +68,7 @@ pub mod cs2_dumper { pub const m_value: usize = 0x8; // Vector4D } // Parent: MaterialParam_t - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -76,7 +76,7 @@ pub mod cs2_dumper { pub const m_value: usize = 0x8; // CUtlString } // Parent: None - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -94,7 +94,7 @@ pub mod cs2_dumper { pub const m_bHasColorCorrection: usize = 0x110; // bool } // Parent: MaterialParam_t - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -102,7 +102,7 @@ pub mod cs2_dumper { pub const m_nValue: usize = 0x8; // int32 } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -115,7 +115,7 @@ pub mod cs2_dumper { pub const m_vColorTint: usize = 0x18; // Vector } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -127,7 +127,7 @@ pub mod cs2_dumper { pub const m_flLocalContrastVignetteBlur: usize = 0x10; // float32 } // Parent: None - // Field count: 15 + // Fields count: 15 // // Metadata: // MGetKV3ClassDefaults @@ -149,7 +149,7 @@ pub mod cs2_dumper { pub const m_flMaxHighlightLum: usize = 0x38; // float32 } // Parent: MaterialParam_t - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -157,7 +157,7 @@ pub mod cs2_dumper { pub const m_value: usize = 0x8; // CUtlBinaryBlock } // Parent: None - // Field count: 14 + // Fields count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -178,7 +178,7 @@ pub mod cs2_dumper { pub const m_renderAttributesUsed: usize = 0x118; // CUtlVector } // Parent: None - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -195,7 +195,7 @@ pub mod cs2_dumper { pub const m_vBlurTint: usize = 0x34; // Vector[5] } // Parent: MaterialParam_t - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -203,7 +203,7 @@ pub mod cs2_dumper { pub const m_flValue: usize = 0x8; // float32 } // Parent: MaterialParam_t - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults diff --git a/output/networksystem_dll.cs b/output/libnetworksystem.so.cs similarity index 55% rename from output/networksystem_dll.cs rename to output/libnetworksystem.so.cs index c5a387a..2b2b1df 100644 --- a/output/networksystem_dll.cs +++ b/output/libnetworksystem.so.cs @@ -1,13 +1,13 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC namespace CS2Dumper.Schemas { - // Module: networksystem.dll - // Class count: 1 - // Enum count: 0 - public static class NetworksystemDll { + // Module: libnetworksystem.so + // Classes count: 1 + // Enums count: 0 + public static class LibnetworksystemSo { // Parent: None - // Field count: 1 + // Fields count: 1 public static class ChangeAccessorFieldPathIndex_t { public const nint m_Value = 0x0; // int32 } diff --git a/output/networksystem_dll.hpp b/output/libnetworksystem.so.hpp similarity index 61% rename from output/networksystem_dll.hpp rename to output/libnetworksystem.so.hpp index 44d7bfa..5b5ee43 100644 --- a/output/networksystem_dll.hpp +++ b/output/libnetworksystem.so.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC #pragma once @@ -7,12 +7,12 @@ namespace cs2_dumper { namespace schemas { - // Module: networksystem.dll - // Class count: 1 - // Enum count: 0 - namespace networksystem_dll { + // Module: libnetworksystem.so + // Classes count: 1 + // Enums count: 0 + namespace libnetworksystem_so { // Parent: None - // Field count: 1 + // Fields count: 1 namespace ChangeAccessorFieldPathIndex_t { constexpr std::ptrdiff_t m_Value = 0x0; // int32 } diff --git a/output/networksystem_dll.json b/output/libnetworksystem.so.json similarity index 87% rename from output/networksystem_dll.json rename to output/libnetworksystem.so.json index f64ee0b..7339776 100644 --- a/output/networksystem_dll.json +++ b/output/libnetworksystem.so.json @@ -1,5 +1,5 @@ { - "networksystem.dll": { + "libnetworksystem.so": { "classes": { "ChangeAccessorFieldPathIndex_t": { "fields": { diff --git a/output/networksystem_dll.rs b/output/libnetworksystem.so.rs similarity index 63% rename from output/networksystem_dll.rs rename to output/libnetworksystem.so.rs index 8dd6ea6..be608ce 100644 --- a/output/networksystem_dll.rs +++ b/output/libnetworksystem.so.rs @@ -1,16 +1,16 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { - // Module: networksystem.dll - // Class count: 1 - // Enum count: 0 - pub mod networksystem_dll { + // Module: libnetworksystem.so + // Classes count: 1 + // Enums count: 0 + pub mod libnetworksystem_so { // Parent: None - // Field count: 1 + // Fields count: 1 pub mod ChangeAccessorFieldPathIndex_t { pub const m_Value: usize = 0x0; // int32 } diff --git a/output/panorama_dll.cs b/output/libpanorama.so.cs similarity index 84% rename from output/panorama_dll.cs rename to output/libpanorama.so.cs index 4605af0..4da9e77 100644 --- a/output/panorama_dll.cs +++ b/output/libpanorama.so.cs @@ -1,13 +1,13 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC namespace CS2Dumper.Schemas { - // Module: panorama.dll - // Class count: 0 - // Enum count: 2 - public static class PanoramaDll { + // Module: libpanorama.so + // Classes count: 0 + // Enums count: 2 + public static class LibpanoramaSo { // Alignment: 4 - // Member count: 13 + // Members count: 13 public enum ELayoutNodeType : uint { ROOT = 0x0, STYLES = 0x1, @@ -24,7 +24,7 @@ namespace CS2Dumper.Schemas { REFERENCE_PASSTHROUGH = 0xC } // Alignment: 4 - // Member count: 16 + // Members count: 16 public enum EStyleNodeType : uint { ROOT = 0x0, EXPRESSION = 0x1, diff --git a/output/panorama_dll.hpp b/output/libpanorama.so.hpp similarity index 86% rename from output/panorama_dll.hpp rename to output/libpanorama.so.hpp index 468ad24..e06bad3 100644 --- a/output/panorama_dll.hpp +++ b/output/libpanorama.so.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC #pragma once @@ -7,12 +7,12 @@ namespace cs2_dumper { namespace schemas { - // Module: panorama.dll - // Class count: 0 - // Enum count: 2 - namespace panorama_dll { + // Module: libpanorama.so + // Classes count: 0 + // Enums count: 2 + namespace libpanorama_so { // Alignment: 4 - // Member count: 13 + // Members count: 13 enum class ELayoutNodeType : uint32_t { ROOT = 0x0, STYLES = 0x1, @@ -29,7 +29,7 @@ namespace cs2_dumper { REFERENCE_PASSTHROUGH = 0xC }; // Alignment: 4 - // Member count: 16 + // Members count: 16 enum class EStyleNodeType : uint32_t { ROOT = 0x0, EXPRESSION = 0x1, diff --git a/output/panorama_dll.json b/output/libpanorama.so.json similarity index 98% rename from output/panorama_dll.json rename to output/libpanorama.so.json index 4998473..4ffea2a 100644 --- a/output/panorama_dll.json +++ b/output/libpanorama.so.json @@ -1,5 +1,5 @@ { - "panorama.dll": { + "libpanorama.so": { "classes": {}, "enums": { "ELayoutNodeType": { diff --git a/output/panorama_dll.rs b/output/libpanorama.so.rs similarity index 86% rename from output/panorama_dll.rs rename to output/libpanorama.so.rs index 91d4a32..7ce1721 100644 --- a/output/panorama_dll.rs +++ b/output/libpanorama.so.rs @@ -1,16 +1,16 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { - // Module: panorama.dll - // Class count: 0 - // Enum count: 2 - pub mod panorama_dll { + // Module: libpanorama.so + // Classes count: 0 + // Enums count: 2 + pub mod libpanorama_so { // Alignment: 4 - // Member count: 13 + // Members count: 13 #[repr(u32)] pub enum ELayoutNodeType { ROOT = 0x0, @@ -28,7 +28,7 @@ pub mod cs2_dumper { REFERENCE_PASSTHROUGH = 0xC } // Alignment: 4 - // Member count: 16 + // Members count: 16 #[repr(u32)] pub enum EStyleNodeType { ROOT = 0x0, diff --git a/output/particles_dll.cs b/output/libparticles.so.cs similarity index 69% rename from output/particles_dll.cs rename to output/libparticles.so.cs index 8454241..95b49d4 100644 --- a/output/particles_dll.cs +++ b/output/libparticles.so.cs @@ -1,13 +1,13 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC namespace CS2Dumper.Schemas { - // Module: particles.dll - // Class count: 445 - // Enum count: 76 - public static class ParticlesDll { + // Module: libparticles.so + // Classes count: 446 + // Enums count: 77 + public static class LibparticlesSo { // Alignment: 4 - // Member count: 6 + // Members count: 6 public enum ParticleSetMethod_t : uint { PARTICLE_SET_REPLACE_VALUE = 0x0, PARTICLE_SET_SCALE_INITIAL_VALUE = 0x1, @@ -17,7 +17,7 @@ namespace CS2Dumper.Schemas { PARTICLE_SET_ADD_TO_CURRENT_VALUE = 0x5 } // Alignment: 4 - // Member count: 7 + // Members count: 7 public enum Detail2Combo_t : uint { DETAIL_2_COMBO_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, DETAIL_2_COMBO_OFF = 0x0, @@ -28,7 +28,7 @@ namespace CS2Dumper.Schemas { DETAIL_2_COMBO_CROSSFADE = 0x5 } // Alignment: 4 - // Member count: 4 + // Members count: 4 public enum MissingParentInheritBehavior_t : uint { MISSING_PARENT_DO_NOTHING = 0xFFFFFFFFFFFFFFFF, MISSING_PARENT_KILL = 0x0, @@ -36,7 +36,7 @@ namespace CS2Dumper.Schemas { MISSING_PARENT_SAME_INDEX = 0x2 } // Alignment: 4 - // Member count: 5 + // Members count: 5 public enum ParticleFloatBiasType_t : uint { PF_BIAS_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, PF_BIAS_TYPE_STANDARD = 0x0, @@ -45,14 +45,14 @@ namespace CS2Dumper.Schemas { PF_BIAS_TYPE_COUNT = 0x3 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum ParticleTraceMissBehavior_t : uint { PARTICLE_TRACE_MISS_BEHAVIOR_NONE = 0x0, PARTICLE_TRACE_MISS_BEHAVIOR_KILL = 0x1, PARTICLE_TRACE_MISS_BEHAVIOR_TRACE_END = 0x2 } // Alignment: 4 - // Member count: 7 + // Members count: 7 public enum PFuncVisualizationType_t : uint { PFUNC_VISUALIZATION_SPHERE_WIREFRAME = 0x0, PFUNC_VISUALIZATION_SPHERE_SOLID = 0x1, @@ -63,7 +63,7 @@ namespace CS2Dumper.Schemas { PFUNC_VISUALIZATION_CYLINDER = 0x6 } // Alignment: 4 - // Member count: 4 + // Members count: 4 public enum ParticleVRHandChoiceList_t : uint { PARTICLE_VRHAND_LEFT = 0x0, PARTICLE_VRHAND_RIGHT = 0x1, @@ -71,27 +71,27 @@ namespace CS2Dumper.Schemas { PARTICLE_VRHAND_CP_OBJECT = 0x3 } // Alignment: 4 - // Member count: 2 + // Members count: 2 public enum ParticleReplicationMode_t : uint { PARTICLE_REPLICATIONMODE_NONE = 0x0, PARTICLE_REPLICATIONMODE_REPLICATE_FOR_EACH_PARENT_PARTICLE = 0x1 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum PetGroundType_t : uint { PET_GROUND_NONE = 0x0, PET_GROUND_GRID = 0x1, PET_GROUND_PLANE = 0x2 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum InheritableBoolType_t : uint { INHERITABLE_BOOL_INHERIT = 0x0, INHERITABLE_BOOL_FALSE = 0x1, INHERITABLE_BOOL_TRUE = 0x2 } // Alignment: 4 - // Member count: 24 + // Members count: 24 public enum ParticleFloatType_t : uint { PF_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, PF_TYPE_LITERAL = 0x0, @@ -119,7 +119,7 @@ namespace CS2Dumper.Schemas { PF_TYPE_COUNT = 0x16 } // Alignment: 4 - // Member count: 6 + // Members count: 6 public enum ParticlePostProcessPriorityGroup_t : uint { PARTICLE_POST_PROCESS_PRIORITY_LEVEL_VOLUME = 0x0, PARTICLE_POST_PROCESS_PRIORITY_LEVEL_OVERRIDE = 0x1, @@ -129,7 +129,7 @@ namespace CS2Dumper.Schemas { PARTICLE_POST_PROCESS_PRIORITY_GLOBAL_UI = 0x5 } // Alignment: 4 - // Member count: 6 + // Members count: 6 public enum PFNoiseTurbulence_t : uint { PF_NOISE_TURB_NONE = 0x0, PF_NOISE_TURB_HIGHLIGHT = 0x1, @@ -139,7 +139,7 @@ namespace CS2Dumper.Schemas { PF_NOISE_TURB_ALTERNATE = 0x5 } // Alignment: 4 - // Member count: 5 + // Members count: 5 public enum ParticleColorBlendMode_t : uint { PARTICLEBLEND_DEFAULT = 0x0, PARTICLEBLEND_OVERLAY = 0x1, @@ -148,7 +148,7 @@ namespace CS2Dumper.Schemas { PARTICLEBLEND_MULTIPLY = 0x4 } // Alignment: 4 - // Member count: 13 + // Members count: 13 public enum ParticleColorBlendType_t : uint { PARTICLE_COLOR_BLEND_MULTIPLY = 0x0, PARTICLE_COLOR_BLEND_MULTIPLY2X = 0x1, @@ -165,7 +165,7 @@ namespace CS2Dumper.Schemas { PARTICLE_COLOR_BLEND_LUMINANCE = 0xC } // Alignment: 4 - // Member count: 4 + // Members count: 4 public enum DetailCombo_t : uint { DETAIL_COMBO_OFF = 0x0, DETAIL_COMBO_ADD = 0x1, @@ -173,7 +173,7 @@ namespace CS2Dumper.Schemas { DETAIL_COMBO_MOD2X = 0x3 } // Alignment: 4 - // Member count: 9 + // Members count: 9 public enum ScalarExpressionType_t : uint { SCALAR_EXPRESSION_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, SCALAR_EXPRESSION_ADD = 0x0, @@ -186,7 +186,7 @@ namespace CS2Dumper.Schemas { SCALAR_EXPRESSION_MOD = 0x7 } // Alignment: 4 - // Member count: 14 + // Members count: 14 public enum SpriteCardPerParticleScale_t : uint { SPRITECARD_TEXTURE_PP_SCALE_NONE = 0x0, SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_AGE = 0x1, @@ -204,26 +204,26 @@ namespace CS2Dumper.Schemas { SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM_TIME = 0xD } // Alignment: 4 - // Member count: 2 + // Members count: 2 public enum BlurFilterType_t : uint { BLURFILTER_GAUSSIAN = 0x0, BLURFILTER_BOX = 0x1 } // Alignment: 4 - // Member count: 2 + // Members count: 2 public enum StandardLightingAttenuationStyle_t : uint { LIGHT_STYLE_OLD = 0x0, LIGHT_STYLE_NEW = 0x1 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum ParticleParentSetMode_t : uint { PARTICLE_SET_PARENT_NO = 0x0, PARTICLE_SET_PARENT_IMMEDIATE = 0x1, PARTICLE_SET_PARENT_ROOT = 0x1 } // Alignment: 4 - // Member count: 5 + // Members count: 5 public enum ParticleModelType_t : uint { PM_TYPE_INVALID = 0x0, PM_TYPE_NAMED_VALUE_MODEL = 0x1, @@ -232,14 +232,23 @@ namespace CS2Dumper.Schemas { PM_TYPE_COUNT = 0x4 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum ParticleLightingQuality_t : uint { PARTICLE_LIGHTING_PER_PARTICLE = 0x0, PARTICLE_LIGHTING_PER_VERTEX = 0x1, PARTICLE_LIGHTING_PER_PIXEL = 0xFFFFFFFFFFFFFFFF } // Alignment: 4 - // Member count: 4 + // Members count: 5 + public enum ParticleFloatRoundType_t : uint { + PF_ROUND_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, + PF_ROUND_TYPE_NEAREST = 0x0, + PF_ROUND_TYPE_FLOOR = 0x1, + PF_ROUND_TYPE_CEIL = 0x2, + PF_ROUND_TYPE_COUNT = 0x3 + } + // Alignment: 4 + // Members count: 4 public enum PFNoiseType_t : uint { PF_NOISE_TYPE_PERLIN = 0x0, PF_NOISE_TYPE_SIMPLEX = 0x1, @@ -247,7 +256,7 @@ namespace CS2Dumper.Schemas { PF_NOISE_TYPE_CURL = 0x3 } // Alignment: 4 - // Member count: 11 + // Members count: 11 public enum EventTypeSelection_t : uint { PARTICLE_EVENT_TYPE_MASK_NONE = 0x0, PARTICLE_EVENT_TYPE_MASK_SPAWNED = 0x1, @@ -262,26 +271,26 @@ namespace CS2Dumper.Schemas { PARTICLE_EVENT_TYPE_MASK_USER_4 = 0x200 } // Alignment: 4 - // Member count: 2 + // Members count: 2 public enum ParticleMassMode_t : uint { PARTICLE_MASSMODE_RADIUS_CUBED = 0x0, PARTICLE_MASSMODE_RADIUS_SQUARED = 0x2 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum ParticleDirectionNoiseType_t : uint { PARTICLE_DIR_NOISE_PERLIN = 0x0, PARTICLE_DIR_NOISE_CURL = 0x1, PARTICLE_DIR_NOISE_WORLEY_BASIC = 0x2 } // Alignment: 4 - // Member count: 2 + // Members count: 2 public enum ParticleHitboxBiasType_t : uint { PARTICLE_HITBOX_BIAS_ENTITY = 0x0, PARTICLE_HITBOX_BIAS_HITBOX = 0x1 } // Alignment: 4 - // Member count: 6 + // Members count: 6 public enum ParticleControlPointAxis_t : uint { PARTICLE_CP_AXIS_X = 0x0, PARTICLE_CP_AXIS_Y = 0x1, @@ -291,7 +300,7 @@ namespace CS2Dumper.Schemas { PARTICLE_CP_AXIS_NEGATIVE_Z = 0x5 } // Alignment: 4 - // Member count: 12 + // Members count: 12 public enum ParticlePinDistance_t : uint { PARTICLE_PIN_DISTANCE_NONE = 0xFFFFFFFFFFFFFFFF, PARTICLE_PIN_DISTANCE_NEIGHBOR = 0x0, @@ -307,7 +316,7 @@ namespace CS2Dumper.Schemas { PARTICLE_PIN_FLOAT_VALUE = 0xB } // Alignment: 4 - // Member count: 7 + // Members count: 7 public enum VectorFloatExpressionType_t : uint { VECTOR_FLOAT_EXPRESSION_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, VECTOR_FLOAT_EXPRESSION_DOTPRODUCT = 0x0, @@ -318,14 +327,14 @@ namespace CS2Dumper.Schemas { VECTOR_FLOAT_EXPRESSION_INPUT1_NOISE = 0x5 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum ParticleFogType_t : uint { PARTICLE_FOG_GAME_DEFAULT = 0x0, PARTICLE_FOG_ENABLED = 0x1, PARTICLE_FOG_DISABLED = 0x2 } // Alignment: 4 - // Member count: 9 + // Members count: 9 public enum VectorExpressionType_t : uint { VECTOR_EXPRESSION_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, VECTOR_EXPRESSION_ADD = 0x0, @@ -338,33 +347,33 @@ namespace CS2Dumper.Schemas { VECTOR_EXPRESSION_CROSSPRODUCT = 0x7 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum ParticleRotationLockType_t : uint { PARTICLE_ROTATION_LOCK_NONE = 0x0, PARTICLE_ROTATION_LOCK_ROTATIONS = 0x1, PARTICLE_ROTATION_LOCK_NORMAL = 0x2 } // Alignment: 4 - // Member count: 2 + // Members count: 2 public enum HitboxLerpType_t : uint { HITBOX_LERP_LIFETIME = 0x0, HITBOX_LERP_CONSTANT = 0x1 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum AnimationType_t : uint { ANIMATION_TYPE_FIXED_RATE = 0x0, ANIMATION_TYPE_FIT_LIFETIME = 0x1, ANIMATION_TYPE_MANUAL_FRAMES = 0x2 } // Alignment: 4 - // Member count: 2 + // Members count: 2 public enum ParticleAttrBoxFlags_t : uint { PARTICLE_ATTR_BOX_FLAGS_NONE = 0x0, PARTICLE_ATTR_BOX_FLAGS_WATER = 0x1 } // Alignment: 4 - // Member count: 5 + // Members count: 5 public enum ParticleTopology_t : uint { PARTICLE_TOPOLOGY_POINTS = 0x0, PARTICLE_TOPOLOGY_LINES = 0x1, @@ -373,14 +382,14 @@ namespace CS2Dumper.Schemas { PARTICLE_TOPOLOGY_CUBES = 0x4 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum ParticleLightBehaviorChoiceList_t : uint { PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION = 0x0, PARTICLE_LIGHT_BEHAVIOR_ROPE = 0x1, PARTICLE_LIGHT_BEHAVIOR_TRAILS = 0x2 } // Alignment: 4 - // Member count: 4 + // Members count: 4 public enum ModelHitboxType_t : uint { MODEL_HITBOX_TYPE_STANDARD = 0x0, MODEL_HITBOX_TYPE_RAW_BONES = 0x1, @@ -388,7 +397,7 @@ namespace CS2Dumper.Schemas { MODEL_HITBOX_TYPE_SNAPSHOT = 0x3 } // Alignment: 4 - // Member count: 8 + // Members count: 9 public enum ParticleFloatMapType_t : uint { PF_MAP_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, PF_MAP_TYPE_DIRECT = 0x0, @@ -397,10 +406,11 @@ namespace CS2Dumper.Schemas { PF_MAP_TYPE_REMAP_BIASED = 0x3, PF_MAP_TYPE_CURVE = 0x4, PF_MAP_TYPE_NOTCHED = 0x5, - PF_MAP_TYPE_COUNT = 0x6 + PF_MAP_TYPE_ROUND = 0x6, + PF_MAP_TYPE_COUNT = 0x7 } // Alignment: 4 - // Member count: 4 + // Members count: 4 public enum ParticleTraceSet_t : uint { PARTICLE_TRACE_SET_ALL = 0x0, PARTICLE_TRACE_SET_STATIC = 0x1, @@ -408,7 +418,7 @@ namespace CS2Dumper.Schemas { PARTICLE_TRACE_SET_DYNAMIC = 0x3 } // Alignment: 4 - // Member count: 7 + // Members count: 7 public enum ParticleTextureLayerBlendType_t : uint { SPRITECARD_TEXTURE_BLEND_MULTIPLY = 0x0, SPRITECARD_TEXTURE_BLEND_MOD2X = 0x1, @@ -419,14 +429,14 @@ namespace CS2Dumper.Schemas { SPRITECARD_TEXTURE_BLEND_LUMINANCE = 0x6 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum ParticleSelection_t : uint { PARTICLE_SELECTION_FIRST = 0x0, PARTICLE_SELECTION_LAST = 0x1, PARTICLE_SELECTION_NUMBER = 0x2 } // Alignment: 4 - // Member count: 4 + // Members count: 4 public enum ParticleFloatInputMode_t : uint { PF_INPUT_MODE_INVALID = 0xFFFFFFFFFFFFFFFF, PF_INPUT_MODE_CLAMPED = 0x0, @@ -434,13 +444,13 @@ namespace CS2Dumper.Schemas { PF_INPUT_MODE_COUNT = 0x2 } // Alignment: 4 - // Member count: 2 + // Members count: 2 public enum SnapshotIndexType_t : uint { SNAPSHOT_INDEX_INCREMENT = 0x0, SNAPSHOT_INDEX_DIRECT = 0x1 } // Alignment: 4 - // Member count: 7 + // Members count: 7 public enum ParticleOutputBlendMode_t : uint { PARTICLE_OUTPUT_BLEND_MODE_ALPHA = 0x0, PARTICLE_OUTPUT_BLEND_MODE_ADD = 0x1, @@ -451,26 +461,26 @@ namespace CS2Dumper.Schemas { PARTICLE_OUTPUT_BLEND_MODE_LIGHTEN = 0x6 } // Alignment: 4 - // Member count: 2 + // Members count: 2 public enum ParticleLightnintBranchBehavior_t : uint { PARTICLE_LIGHTNING_BRANCH_CURRENT_DIR = 0x0, PARTICLE_LIGHTNING_BRANCH_ENDPOINT_DIR = 0x1 } // Alignment: 4 - // Member count: 2 + // Members count: 2 public enum MaterialProxyType_t : uint { MATERIAL_PROXY_STATUS_EFFECT = 0x0, MATERIAL_PROXY_TINT = 0x1 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum ParticleDepthFeatheringMode_t : uint { PARTICLE_DEPTH_FEATHERING_OFF = 0x0, PARTICLE_DEPTH_FEATHERING_ON_OPTIONAL = 0x1, PARTICLE_DEPTH_FEATHERING_ON_REQUIRED = 0x2 } // Alignment: 4 - // Member count: 4 + // Members count: 4 public enum ParticleFloatRandomMode_t : uint { PF_RANDOM_MODE_INVALID = 0xFFFFFFFFFFFFFFFF, PF_RANDOM_MODE_CONSTANT = 0x0, @@ -478,7 +488,7 @@ namespace CS2Dumper.Schemas { PF_RANDOM_MODE_COUNT = 0x2 } // Alignment: 4 - // Member count: 4 + // Members count: 4 public enum PFNoiseModifier_t : uint { PF_NOISE_MODIFIER_NONE = 0x0, PF_NOISE_MODIFIER_LINES = 0x1, @@ -486,7 +496,7 @@ namespace CS2Dumper.Schemas { PF_NOISE_MODIFIER_RINGS = 0x3 } // Alignment: 4 - // Member count: 19 + // Members count: 19 public enum ParticleVecType_t : uint { PVEC_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, PVEC_TYPE_LITERAL = 0x0, @@ -509,27 +519,27 @@ namespace CS2Dumper.Schemas { PVEC_TYPE_COUNT = 0x11 } // Alignment: 4 - // Member count: 2 + // Members count: 2 public enum ParticleLightUnitChoiceList_t : uint { PARTICLE_LIGHT_UNIT_CANDELAS = 0x0, PARTICLE_LIGHT_UNIT_LUMENS = 0x1 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum ParticleFalloffFunction_t : uint { PARTICLE_FALLOFF_CONSTANT = 0x0, PARTICLE_FALLOFF_LINEAR = 0x1, PARTICLE_FALLOFF_EXPONENTIAL = 0x2 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum ParticleSequenceCropOverride_t : uint { PARTICLE_SEQUENCE_CROP_OVERRIDE_DEFAULT = 0xFFFFFFFFFFFFFFFF, PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_OFF = 0x0, PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_ON = 0x1 } // Alignment: 4 - // Member count: 4 + // Members count: 4 public enum ParticleDetailLevel_t : uint { PARTICLEDETAIL_LOW = 0x0, PARTICLEDETAIL_MEDIUM = 0x1, @@ -537,14 +547,14 @@ namespace CS2Dumper.Schemas { PARTICLEDETAIL_ULTRA = 0x3 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum BBoxVolumeType_t : uint { BBOX_VOLUME = 0x0, BBOX_DIMENSIONS = 0x1, BBOX_MINS_MAXS = 0x2 } // Alignment: 4 - // Member count: 10 + // Members count: 10 public enum SpriteCardTextureType_t : uint { SPRITECARD_TEXTURE_DIFFUSE = 0x0, SPRITECARD_TEXTURE_ZOOM = 0x1, @@ -558,7 +568,7 @@ namespace CS2Dumper.Schemas { SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_C = 0x9 } // Alignment: 4 - // Member count: 4 + // Members count: 4 public enum ParticleAlphaReferenceType_t : uint { PARTICLE_ALPHA_REFERENCE_ALPHA_ALPHA = 0x0, PARTICLE_ALPHA_REFERENCE_OPAQUE_ALPHA = 0x1, @@ -566,7 +576,7 @@ namespace CS2Dumper.Schemas { PARTICLE_ALPHA_REFERENCE_OPAQUE_OPAQUE = 0x3 } // Alignment: 4 - // Member count: 15 + // Members count: 15 public enum SpriteCardTextureChannel_t : uint { SPRITECARD_TEXTURE_CHANNEL_MIX_RGB = 0x0, SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA = 0x1, @@ -585,7 +595,7 @@ namespace CS2Dumper.Schemas { SPRITECARD_TEXTURE_CHANNEL_MIX_BALPHA = 0xE } // Alignment: 4 - // Member count: 5 + // Members count: 5 public enum ParticleTransformType_t : uint { PT_TYPE_INVALID = 0x0, PT_TYPE_NAMED_VALUE = 0x1, @@ -594,7 +604,7 @@ namespace CS2Dumper.Schemas { PT_TYPE_COUNT = 0x4 } // Alignment: 4 - // Member count: 4 + // Members count: 4 public enum RenderModelSubModelFieldType_t : uint { SUBMODEL_AS_BODYGROUP_SUBMODEL = 0x0, SUBMODEL_AS_MESHGROUP_INDEX = 0x1, @@ -602,13 +612,13 @@ namespace CS2Dumper.Schemas { SUBMODEL_IGNORED_USE_MODEL_DEFAULT_MESHGROUP_MASK = 0x3 } // Alignment: 4 - // Member count: 2 + // Members count: 2 public enum ParticleHitboxDataSelection_t : uint { PARTICLE_HITBOX_AVERAGE_SPEED = 0x0, PARTICLE_HITBOX_COUNT = 0x1 } // Alignment: 4 - // Member count: 6 + // Members count: 6 public enum ParticleOrientationChoiceList_t : uint { PARTICLE_ORIENTATION_SCREEN_ALIGNED = 0x0, PARTICLE_ORIENTATION_SCREEN_Z_ALIGNED = 0x1, @@ -618,7 +628,7 @@ namespace CS2Dumper.Schemas { PARTICLE_ORIENTATION_FULL_3AXIS_ROTATION = 0x5 } // Alignment: 4 - // Member count: 5 + // Members count: 5 public enum ParticleCollisionMode_t : uint { COLLISION_MODE_PER_PARTICLE_TRACE = 0x3, COLLISION_MODE_USE_NEAREST_TRACE = 0x2, @@ -627,27 +637,27 @@ namespace CS2Dumper.Schemas { COLLISION_MODE_DISABLED = 0xFFFFFFFFFFFFFFFF } // Alignment: 4 - // Member count: 2 + // Members count: 2 public enum ParticleSortingChoiceList_t : uint { PARTICLE_SORTING_NEAREST = 0x0, PARTICLE_SORTING_CREATION_TIME = 0x1 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum ParticleEndcapMode_t : uint { PARTICLE_ENDCAP_ALWAYS_ON = 0xFFFFFFFFFFFFFFFF, PARTICLE_ENDCAP_ENDCAP_OFF = 0x0, PARTICLE_ENDCAP_ENDCAP_ON = 0x1 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum ClosestPointTestType_t : uint { PARTICLE_CLOSEST_TYPE_BOX = 0x0, PARTICLE_CLOSEST_TYPE_CAPSULE = 0x1, PARTICLE_CLOSEST_TYPE_HYBRID = 0x2 } // Alignment: 4 - // Member count: 6 + // Members count: 6 public enum ParticleImpulseType_t : uint { IMPULSE_TYPE_NONE = 0x0, IMPULSE_TYPE_GENERIC = 0x1, @@ -657,26 +667,26 @@ namespace CS2Dumper.Schemas { IMPULSE_TYPE_PARTICLE_SYSTEM = 0x10 } // Alignment: 4 - // Member count: 2 + // Members count: 2 public enum SpriteCardShaderType_t : uint { SPRITECARD_SHADER_BASE = 0x0, SPRITECARD_SHADER_CUSTOM = 0x1 } // Alignment: 4 - // Member count: 2 + // Members count: 2 public enum ParticleOmni2LightTypeChoiceList_t : uint { PARTICLE_OMNI2_LIGHT_TYPE_POINT = 0x0, PARTICLE_OMNI2_LIGHT_TYPE_SPHERE = 0x1 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum ParticleLightFogLightingMode_t : uint { PARTICLE_LIGHT_FOG_LIGHTING_MODE_NONE = 0x0, PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC = 0x2, PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC_NOSHADOWS = 0x4 } // Alignment: 4 - // Member count: 4 + // Members count: 4 public enum ParticleLightTypeChoiceList_t : uint { PARTICLE_LIGHT_TYPE_POINT = 0x0, PARTICLE_LIGHT_TYPE_SPOT = 0x1, @@ -684,30 +694,30 @@ namespace CS2Dumper.Schemas { PARTICLE_LIGHT_TYPE_CAPSULE = 0x3 } // Alignment: 4 - // Member count: 2 + // Members count: 2 public enum ParticleOrientationSetMode_t : uint { PARTICLE_ORIENTATION_SET_FROM_VELOCITY = 0x0, PARTICLE_ORIENTATION_SET_FROM_ROTATIONS = 0x1 } // Alignment: 4 - // Member count: 2 + // Members count: 2 public enum TextureRepetitionMode_t : uint { TEXTURE_REPETITION_PARTICLE = 0x0, TEXTURE_REPETITION_PATH = 0x1 } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapGravityToVector { public const nint m_vInput1 = 0x1B8; // CPerParticleVecInput - public const nint m_nOutputField = 0x810; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x814; // ParticleSetMethod_t - public const nint m_bNormalizedOutput = 0x818; // bool + public const nint m_nOutputField = 0x808; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x80C; // ParticleSetMethod_t + public const nint m_bNormalizedOutput = 0x810; // bool } // Parent: CParticleFunctionOperator - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -716,45 +726,45 @@ namespace CS2Dumper.Schemas { public const nint m_bForcePreserveParticleOrder = 0x1B9; // bool } // Parent: CParticleFunctionRenderer - // Field count: 16 + // Fields count: 16 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderDeferredLight { - public const nint m_bUseAlphaTestWindow = 0x208; // bool - public const nint m_bUseTexture = 0x209; // bool - public const nint m_flRadiusScale = 0x20C; // float32 - public const nint m_flAlphaScale = 0x210; // float32 - public const nint m_nAlpha2Field = 0x214; // ParticleAttributeIndex_t - public const nint m_vecColorScale = 0x218; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0x870; // ParticleColorBlendType_t - public const nint m_flLightDistance = 0x874; // float32 - public const nint m_flStartFalloff = 0x878; // float32 - public const nint m_flDistanceFalloff = 0x87C; // float32 - public const nint m_flSpotFoV = 0x880; // float32 - public const nint m_nAlphaTestPointField = 0x884; // ParticleAttributeIndex_t - public const nint m_nAlphaTestRangeField = 0x888; // ParticleAttributeIndex_t - public const nint m_nAlphaTestSharpnessField = 0x88C; // ParticleAttributeIndex_t - public const nint m_hTexture = 0x890; // CStrongHandle - public const nint m_nHSVShiftControlPoint = 0x898; // int32 + public const nint m_bUseAlphaTestWindow = 0x202; // bool + public const nint m_bUseTexture = 0x203; // bool + public const nint m_flRadiusScale = 0x204; // float32 + public const nint m_flAlphaScale = 0x208; // float32 + public const nint m_nAlpha2Field = 0x20C; // ParticleAttributeIndex_t + public const nint m_vecColorScale = 0x210; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0x860; // ParticleColorBlendType_t + public const nint m_flLightDistance = 0x864; // float32 + public const nint m_flStartFalloff = 0x868; // float32 + public const nint m_flDistanceFalloff = 0x86C; // float32 + public const nint m_flSpotFoV = 0x870; // float32 + public const nint m_nAlphaTestPointField = 0x874; // ParticleAttributeIndex_t + public const nint m_nAlphaTestRangeField = 0x878; // ParticleAttributeIndex_t + public const nint m_nAlphaTestSharpnessField = 0x87C; // ParticleAttributeIndex_t + public const nint m_hTexture = 0x880; // CStrongHandle + public const nint m_nHSVShiftControlPoint = 0x888; // int32 } // Parent: CParticleFunctionPreEmission - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapSpeedtoCP { - public const nint m_nInControlPointNumber = 0x1C0; // int32 - public const nint m_nOutControlPointNumber = 0x1C4; // int32 - public const nint m_nField = 0x1C8; // int32 - public const nint m_flInputMin = 0x1CC; // float32 - public const nint m_flInputMax = 0x1D0; // float32 - public const nint m_flOutputMin = 0x1D4; // float32 - public const nint m_flOutputMax = 0x1D8; // float32 - public const nint m_bUseDeltaV = 0x1DC; // bool + public const nint m_nInControlPointNumber = 0x1BC; // int32 + public const nint m_nOutControlPointNumber = 0x1C0; // int32 + public const nint m_nField = 0x1C4; // int32 + public const nint m_flInputMin = 0x1C8; // float32 + public const nint m_flInputMax = 0x1CC; // float32 + public const nint m_flOutputMin = 0x1D0; // float32 + public const nint m_flOutputMax = 0x1D4; // float32 + public const nint m_bUseDeltaV = 0x1D8; // bool } // Parent: CParticleFunctionOperator - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -762,7 +772,7 @@ namespace CS2Dumper.Schemas { public const nint m_TransformInput = 0x1B8; // CParticleTransformInput } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -770,19 +780,19 @@ namespace CS2Dumper.Schemas { public const nint m_nCollisionGroupNumber = 0x0; // int32 } // Parent: CParticleInput - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults // MPropertyCustomEditor // MParticleCustomFieldDefaultValue public static class CParticleModelInput { - public const nint m_nType = 0x10; // ParticleModelType_t - public const nint m_NamedValue = 0x18; // CParticleNamedValueRef - public const nint m_nControlPoint = 0x58; // int32 + public const nint m_nType = 0xC; // ParticleModelType_t + public const nint m_NamedValue = 0x10; // CParticleNamedValueRef + public const nint m_nControlPoint = 0x50; // int32 } // Parent: CParticleFunctionOperator - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -790,7 +800,7 @@ namespace CS2Dumper.Schemas { public const nint m_bRunOnce = 0x1B8; // bool } // Parent: CParticleFunctionOperator - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -799,7 +809,7 @@ namespace CS2Dumper.Schemas { public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t } // Parent: CParticleFunctionConstraint - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -811,89 +821,89 @@ namespace CS2Dumper.Schemas { public const nint m_vecAnchorVector = 0x718; // CPerParticleVecInput } // Parent: CBaseRendererSource2 - // Field count: 30 + // Fields count: 30 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderRopes { - public const nint m_bEnableFadingAndClamping = 0x2718; // bool - public const nint m_flMinSize = 0x271C; // float32 - public const nint m_flMaxSize = 0x2720; // float32 - public const nint m_flStartFadeSize = 0x2724; // float32 - public const nint m_flEndFadeSize = 0x2728; // float32 - public const nint m_flStartFadeDot = 0x272C; // float32 - public const nint m_flEndFadeDot = 0x2730; // float32 - public const nint m_flRadiusTaper = 0x2734; // float32 - public const nint m_nMinTesselation = 0x2738; // int32 - public const nint m_nMaxTesselation = 0x273C; // int32 - public const nint m_flTessScale = 0x2740; // float32 - public const nint m_flTextureVWorldSize = 0x2748; // CParticleCollectionRendererFloatInput - public const nint m_flTextureVScrollRate = 0x28A0; // CParticleCollectionRendererFloatInput - public const nint m_flTextureVOffset = 0x29F8; // CParticleCollectionRendererFloatInput - public const nint m_nTextureVParamsCP = 0x2B50; // int32 - public const nint m_bClampV = 0x2B54; // bool - public const nint m_nScaleCP1 = 0x2B58; // int32 - public const nint m_nScaleCP2 = 0x2B5C; // int32 - public const nint m_flScaleVSizeByControlPointDistance = 0x2B60; // float32 - public const nint m_flScaleVScrollByControlPointDistance = 0x2B64; // float32 - public const nint m_flScaleVOffsetByControlPointDistance = 0x2B68; // float32 - public const nint m_bUseScalarForTextureCoordinate = 0x2B6D; // bool - public const nint m_nScalarFieldForTextureCoordinate = 0x2B70; // ParticleAttributeIndex_t - public const nint m_flScalarAttributeTextureCoordScale = 0x2B74; // float32 - public const nint m_bReverseOrder = 0x2B78; // bool - public const nint m_bClosedLoop = 0x2B79; // bool - public const nint m_nOrientationType = 0x2B7C; // ParticleOrientationChoiceList_t - public const nint m_nVectorFieldForOrientation = 0x2B80; // ParticleAttributeIndex_t - public const nint m_bDrawAsOpaque = 0x2B84; // bool - public const nint m_bGenerateNormals = 0x2B85; // bool + public const nint m_bEnableFadingAndClamping = 0x29C0; // bool + public const nint m_flMinSize = 0x29C4; // float32 + public const nint m_flMaxSize = 0x29C8; // float32 + public const nint m_flStartFadeSize = 0x29CC; // float32 + public const nint m_flEndFadeSize = 0x29D0; // float32 + public const nint m_flStartFadeDot = 0x29D4; // float32 + public const nint m_flEndFadeDot = 0x29D8; // float32 + public const nint m_flRadiusTaper = 0x29DC; // float32 + public const nint m_nMinTesselation = 0x29E0; // int32 + public const nint m_nMaxTesselation = 0x29E4; // int32 + public const nint m_flTessScale = 0x29E8; // float32 + public const nint m_flTextureVWorldSize = 0x29F0; // CParticleCollectionRendererFloatInput + public const nint m_flTextureVScrollRate = 0x2B48; // CParticleCollectionRendererFloatInput + public const nint m_flTextureVOffset = 0x2CA0; // CParticleCollectionRendererFloatInput + public const nint m_nTextureVParamsCP = 0x2DF8; // int32 + public const nint m_bClampV = 0x2DFC; // bool + public const nint m_nScaleCP1 = 0x2E00; // int32 + public const nint m_nScaleCP2 = 0x2E04; // int32 + public const nint m_flScaleVSizeByControlPointDistance = 0x2E08; // float32 + public const nint m_flScaleVScrollByControlPointDistance = 0x2E0C; // float32 + public const nint m_flScaleVOffsetByControlPointDistance = 0x2E10; // float32 + public const nint m_bUseScalarForTextureCoordinate = 0x2E15; // bool + public const nint m_nScalarFieldForTextureCoordinate = 0x2E18; // ParticleAttributeIndex_t + public const nint m_flScalarAttributeTextureCoordScale = 0x2E1C; // float32 + public const nint m_bReverseOrder = 0x2E20; // bool + public const nint m_bClosedLoop = 0x2E21; // bool + public const nint m_nOrientationType = 0x2E24; // ParticleOrientationChoiceList_t + public const nint m_nVectorFieldForOrientation = 0x2E28; // ParticleAttributeIndex_t + public const nint m_bDrawAsOpaque = 0x2E2C; // bool + public const nint m_bGenerateNormals = 0x2E2D; // bool } // Parent: CParticleFunctionInitializer - // Field count: 19 + // Fields count: 19 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_StatusEffectCitadel { - public const nint m_flSFXColorWarpAmount = 0x1C0; // float32 - public const nint m_flSFXNormalAmount = 0x1C4; // float32 - public const nint m_flSFXMetalnessAmount = 0x1C8; // float32 - public const nint m_flSFXRoughnessAmount = 0x1CC; // float32 - public const nint m_flSFXSelfIllumAmount = 0x1D0; // float32 - public const nint m_flSFXSScale = 0x1D4; // float32 - public const nint m_flSFXSScrollX = 0x1D8; // float32 - public const nint m_flSFXSScrollY = 0x1DC; // float32 - public const nint m_flSFXSScrollZ = 0x1E0; // float32 - public const nint m_flSFXSOffsetX = 0x1E4; // float32 - public const nint m_flSFXSOffsetY = 0x1E8; // float32 - public const nint m_flSFXSOffsetZ = 0x1EC; // float32 - public const nint m_nDetailCombo = 0x1F0; // DetailCombo_t - public const nint m_flSFXSDetailAmount = 0x1F4; // float32 - public const nint m_flSFXSDetailScale = 0x1F8; // float32 - public const nint m_flSFXSDetailScrollX = 0x1FC; // float32 - public const nint m_flSFXSDetailScrollY = 0x200; // float32 - public const nint m_flSFXSDetailScrollZ = 0x204; // float32 - public const nint m_flSFXSUseModelUVs = 0x208; // float32 + public const nint m_flSFXColorWarpAmount = 0x1BC; // float32 + public const nint m_flSFXNormalAmount = 0x1C0; // float32 + public const nint m_flSFXMetalnessAmount = 0x1C4; // float32 + public const nint m_flSFXRoughnessAmount = 0x1C8; // float32 + public const nint m_flSFXSelfIllumAmount = 0x1CC; // float32 + public const nint m_flSFXSScale = 0x1D0; // float32 + public const nint m_flSFXSScrollX = 0x1D4; // float32 + public const nint m_flSFXSScrollY = 0x1D8; // float32 + public const nint m_flSFXSScrollZ = 0x1DC; // float32 + public const nint m_flSFXSOffsetX = 0x1E0; // float32 + public const nint m_flSFXSOffsetY = 0x1E4; // float32 + public const nint m_flSFXSOffsetZ = 0x1E8; // float32 + public const nint m_nDetailCombo = 0x1EC; // DetailCombo_t + public const nint m_flSFXSDetailAmount = 0x1F0; // float32 + public const nint m_flSFXSDetailScale = 0x1F4; // float32 + public const nint m_flSFXSDetailScrollX = 0x1F8; // float32 + public const nint m_flSFXSDetailScrollY = 0x1FC; // float32 + public const nint m_flSFXSDetailScrollZ = 0x200; // float32 + public const nint m_flSFXSUseModelUVs = 0x204; // float32 } // Parent: CParticleFunctionRenderer - // Field count: 12 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderSound { - public const nint m_flDurationScale = 0x208; // float32 - public const nint m_flSndLvlScale = 0x20C; // float32 - public const nint m_flPitchScale = 0x210; // float32 - public const nint m_flVolumeScale = 0x214; // float32 - public const nint m_nSndLvlField = 0x218; // ParticleAttributeIndex_t - public const nint m_nDurationField = 0x21C; // ParticleAttributeIndex_t - public const nint m_nPitchField = 0x220; // ParticleAttributeIndex_t - public const nint m_nVolumeField = 0x224; // ParticleAttributeIndex_t - public const nint m_nChannel = 0x228; // int32 - public const nint m_nCPReference = 0x22C; // int32 - public const nint m_pszSoundName = 0x230; // char[256] - public const nint m_bSuppressStopSoundEvent = 0x330; // bool + public const nint m_flDurationScale = 0x204; // float32 + public const nint m_flSndLvlScale = 0x208; // float32 + public const nint m_flPitchScale = 0x20C; // float32 + public const nint m_flVolumeScale = 0x210; // float32 + public const nint m_nSndLvlField = 0x214; // ParticleAttributeIndex_t + public const nint m_nDurationField = 0x218; // ParticleAttributeIndex_t + public const nint m_nPitchField = 0x21C; // ParticleAttributeIndex_t + public const nint m_nVolumeField = 0x220; // ParticleAttributeIndex_t + public const nint m_nChannel = 0x224; // int32 + public const nint m_nCPReference = 0x228; // int32 + public const nint m_pszSoundName = 0x22C; // char[256] + public const nint m_bSuppressStopSoundEvent = 0x32C; // bool } // Parent: None - // Field count: 19 + // Fields count: 19 // // Metadata: // MGetKV3ClassDefaults @@ -919,7 +929,7 @@ namespace CS2Dumper.Schemas { public const nint m_bRightEye = 0x44; // bool } // Parent: CParticleFunctionOperator - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -933,7 +943,7 @@ namespace CS2Dumper.Schemas { public const nint m_nSetParent = 0x1D0; // ParticleParentSetMode_t } // Parent: CParticleFunctionOperator - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -948,7 +958,7 @@ namespace CS2Dumper.Schemas { public const nint m_vValueAboveMax = 0x494; // Vector } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -959,7 +969,7 @@ namespace CS2Dumper.Schemas { public const nint m_bNormalize = 0x1C4; // bool } // Parent: CParticleFunctionOperator - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -968,7 +978,7 @@ namespace CS2Dumper.Schemas { public const nint m_flInterpolation = 0x1C0; // CPerParticleFloatInput } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -977,7 +987,7 @@ namespace CS2Dumper.Schemas { public const nint m_nValue = 0x8; // int32 } // Parent: CParticleFunctionOperator - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -989,47 +999,47 @@ namespace CS2Dumper.Schemas { public const nint m_flOscAdd = 0x1C8; // float32 } // Parent: CParticleFunctionInitializer - // Field count: 18 + // Fields count: 18 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_StatusEffect { - public const nint m_nDetail2Combo = 0x1C0; // Detail2Combo_t - public const nint m_flDetail2Rotation = 0x1C4; // float32 - public const nint m_flDetail2Scale = 0x1C8; // float32 - public const nint m_flDetail2BlendFactor = 0x1CC; // float32 - public const nint m_flColorWarpIntensity = 0x1D0; // float32 - public const nint m_flDiffuseWarpBlendToFull = 0x1D4; // float32 - public const nint m_flEnvMapIntensity = 0x1D8; // float32 - public const nint m_flAmbientScale = 0x1DC; // float32 - public const nint m_specularColor = 0x1E0; // Color - public const nint m_flSpecularScale = 0x1E4; // float32 - public const nint m_flSpecularExponent = 0x1E8; // float32 - public const nint m_flSpecularExponentBlendToFull = 0x1EC; // float32 - public const nint m_flSpecularBlendToFull = 0x1F0; // float32 - public const nint m_rimLightColor = 0x1F4; // Color - public const nint m_flRimLightScale = 0x1F8; // float32 - public const nint m_flReflectionsTintByBaseBlendToNone = 0x1FC; // float32 - public const nint m_flMetalnessBlendToFull = 0x200; // float32 - public const nint m_flSelfIllumBlendToFull = 0x204; // float32 + public const nint m_nDetail2Combo = 0x1BC; // Detail2Combo_t + public const nint m_flDetail2Rotation = 0x1C0; // float32 + public const nint m_flDetail2Scale = 0x1C4; // float32 + public const nint m_flDetail2BlendFactor = 0x1C8; // float32 + public const nint m_flColorWarpIntensity = 0x1CC; // float32 + public const nint m_flDiffuseWarpBlendToFull = 0x1D0; // float32 + public const nint m_flEnvMapIntensity = 0x1D4; // float32 + public const nint m_flAmbientScale = 0x1D8; // float32 + public const nint m_specularColor = 0x1DC; // Color + public const nint m_flSpecularScale = 0x1E0; // float32 + public const nint m_flSpecularExponent = 0x1E4; // float32 + public const nint m_flSpecularExponentBlendToFull = 0x1E8; // float32 + public const nint m_flSpecularBlendToFull = 0x1EC; // float32 + public const nint m_rimLightColor = 0x1F0; // Color + public const nint m_flRimLightScale = 0x1F4; // float32 + public const nint m_flReflectionsTintByBaseBlendToNone = 0x1F8; // float32 + public const nint m_flMetalnessBlendToFull = 0x1FC; // float32 + public const nint m_flSelfIllumBlendToFull = 0x200; // float32 } // Parent: CParticleFunctionInitializer - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RtEnvCull { - public const nint m_vecTestDir = 0x1C0; // Vector - public const nint m_vecTestNormal = 0x1CC; // Vector - public const nint m_bUseVelocity = 0x1D8; // bool - public const nint m_bCullOnMiss = 0x1D9; // bool - public const nint m_bLifeAdjust = 0x1DA; // bool - public const nint m_RtEnvName = 0x1DB; // char[128] - public const nint m_nRTEnvCP = 0x25C; // int32 - public const nint m_nComponent = 0x260; // int32 + public const nint m_vecTestDir = 0x1BC; // Vector + public const nint m_vecTestNormal = 0x1C8; // Vector + public const nint m_bUseVelocity = 0x1D4; // bool + public const nint m_bCullOnMiss = 0x1D5; // bool + public const nint m_bLifeAdjust = 0x1D6; // bool + public const nint m_RtEnvName = 0x1D7; // char[128] + public const nint m_nRTEnvCP = 0x258; // int32 + public const nint m_nComponent = 0x25C; // int32 } // Parent: CParticleFunctionConstraint - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1041,35 +1051,35 @@ namespace CS2Dumper.Schemas { public const nint m_bGlobalCenter = 0x478; // bool } // Parent: CParticleFunctionInitializer - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomVector { - public const nint m_vecMin = 0x1C0; // Vector - public const nint m_vecMax = 0x1CC; // Vector - public const nint m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t - public const nint m_randomnessParameters = 0x1DC; // CRandomNumberGeneratorParameters + public const nint m_vecMin = 0x1BC; // Vector + public const nint m_vecMax = 0x1C8; // Vector + public const nint m_nFieldOutput = 0x1D4; // ParticleAttributeIndex_t + public const nint m_randomnessParameters = 0x1D8; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionInitializer - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InitialVelocityNoise { - public const nint m_vecAbsVal = 0x1C0; // Vector - public const nint m_vecAbsValInv = 0x1CC; // Vector + public const nint m_vecAbsVal = 0x1BC; // Vector + public const nint m_vecAbsValInv = 0x1C8; // Vector public const nint m_vecOffsetLoc = 0x1D8; // CPerParticleVecInput - public const nint m_flOffset = 0x830; // CPerParticleFloatInput - public const nint m_vecOutputMin = 0x988; // CPerParticleVecInput - public const nint m_vecOutputMax = 0xFE0; // CPerParticleVecInput - public const nint m_flNoiseScale = 0x1638; // CPerParticleFloatInput - public const nint m_flNoiseScaleLoc = 0x1790; // CPerParticleFloatInput - public const nint m_TransformInput = 0x18E8; // CParticleTransformInput - public const nint m_bIgnoreDt = 0x1950; // bool + public const nint m_flOffset = 0x828; // CPerParticleFloatInput + public const nint m_vecOutputMin = 0x980; // CPerParticleVecInput + public const nint m_vecOutputMax = 0xFD0; // CPerParticleVecInput + public const nint m_flNoiseScale = 0x1620; // CPerParticleFloatInput + public const nint m_flNoiseScaleLoc = 0x1778; // CPerParticleFloatInput + public const nint m_TransformInput = 0x18D0; // CParticleTransformInput + public const nint m_bIgnoreDt = 0x1930; // bool } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1081,7 +1091,7 @@ namespace CS2Dumper.Schemas { public const nint m_nDetailLevel = 0x10; // ParticleDetailLevel_t } // Parent: CParticleFunctionOperator - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -1096,14 +1106,14 @@ namespace CS2Dumper.Schemas { public const nint m_flRemapTime = 0x1D4; // float32 } // Parent: C_INIT_RandomNamedModelElement - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomNamedModelSequence { } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -1114,21 +1124,21 @@ namespace CS2Dumper.Schemas { public const nint m_flPlaneOffset = 0x1CC; // float32 } // Parent: CParticleFunctionInitializer - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_VelocityRandom { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_fSpeedMin = 0x1C8; // CPerParticleFloatInput - public const nint m_fSpeedMax = 0x320; // CPerParticleFloatInput - public const nint m_LocalCoordinateSystemSpeedMin = 0x478; // CPerParticleVecInput - public const nint m_LocalCoordinateSystemSpeedMax = 0xAD0; // CPerParticleVecInput - public const nint m_bIgnoreDT = 0x1128; // bool - public const nint m_randomnessParameters = 0x112C; // CRandomNumberGeneratorParameters + public const nint m_nControlPointNumber = 0x1BC; // int32 + public const nint m_fSpeedMin = 0x1C0; // CPerParticleFloatInput + public const nint m_fSpeedMax = 0x318; // CPerParticleFloatInput + public const nint m_LocalCoordinateSystemSpeedMin = 0x470; // CPerParticleVecInput + public const nint m_LocalCoordinateSystemSpeedMax = 0xAC0; // CPerParticleVecInput + public const nint m_bIgnoreDT = 0x1110; // bool + public const nint m_randomnessParameters = 0x1114; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionOperator - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -1139,21 +1149,21 @@ namespace CS2Dumper.Schemas { public const nint m_bUseBones = 0x1BE; // bool public const nint m_HitboxSetName = 0x1BF; // char[128] public const nint m_vecPosOffset = 0x240; // CPerParticleVecInput - public const nint m_fDrag = 0x898; // float32 + public const nint m_fDrag = 0x890; // float32 } // Parent: CParticleFunctionForce - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_TwistAroundAxis { - public const nint m_fForceAmount = 0x1C8; // float32 - public const nint m_TwistAxis = 0x1CC; // Vector - public const nint m_bLocalSpace = 0x1D8; // bool - public const nint m_nControlPointNumber = 0x1DC; // int32 + public const nint m_fForceAmount = 0x1C4; // float32 + public const nint m_TwistAxis = 0x1C8; // Vector + public const nint m_bLocalSpace = 0x1D4; // bool + public const nint m_nControlPointNumber = 0x1D8; // int32 } // Parent: CParticleFunctionOperator - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -1171,19 +1181,19 @@ namespace CS2Dumper.Schemas { public const nint m_flAlpha = 0x1E8; // float32 } // Parent: CParticleFunctionPreEmission - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapExternalWindToCP { - public const nint m_nCP = 0x1C0; // int32 - public const nint m_nCPOutput = 0x1C4; // int32 + public const nint m_nCP = 0x1BC; // int32 + public const nint m_nCPOutput = 0x1C0; // int32 public const nint m_vecScale = 0x1C8; // CParticleCollectionVecInput - public const nint m_bSetMagnitude = 0x820; // bool - public const nint m_nOutVectorField = 0x824; // int32 + public const nint m_bSetMagnitude = 0x818; // bool + public const nint m_nOutVectorField = 0x81C; // int32 } // Parent: CParticleFunctionRenderer - // Field count: 62 + // Fields count: 64 // // Metadata: // MGetKV3ClassDefaults @@ -1193,73 +1203,75 @@ namespace CS2Dumper.Schemas { public const nint m_flRollScale = 0x4B8; // CParticleCollectionRendererFloatInput public const nint m_nAlpha2Field = 0x610; // ParticleAttributeIndex_t public const nint m_vecColorScale = 0x618; // CParticleCollectionRendererVecInput - public const nint m_nColorBlendType = 0xC70; // ParticleColorBlendType_t - public const nint m_nShaderType = 0xC74; // SpriteCardShaderType_t - public const nint m_strShaderOverride = 0xC78; // CUtlString - public const nint m_flCenterXOffset = 0xC80; // CParticleCollectionRendererFloatInput - public const nint m_flCenterYOffset = 0xDD8; // CParticleCollectionRendererFloatInput - public const nint m_flBumpStrength = 0xF30; // float32 - public const nint m_nCropTextureOverride = 0xF34; // ParticleSequenceCropOverride_t - public const nint m_vecTexturesInput = 0xF38; // CUtlVector - public const nint m_flAnimationRate = 0xF50; // float32 - public const nint m_nAnimationType = 0xF54; // AnimationType_t - public const nint m_bAnimateInFPS = 0xF58; // bool - public const nint m_flSelfIllumAmount = 0xF60; // CParticleCollectionRendererFloatInput - public const nint m_flDiffuseAmount = 0x10B8; // CParticleCollectionRendererFloatInput - public const nint m_flDiffuseClamp = 0x1210; // CParticleCollectionRendererFloatInput - public const nint m_nLightingControlPoint = 0x1368; // int32 - public const nint m_nSelfIllumPerParticle = 0x136C; // ParticleAttributeIndex_t - public const nint m_nOutputBlendMode = 0x1370; // ParticleOutputBlendMode_t - public const nint m_bGammaCorrectVertexColors = 0x1374; // bool - public const nint m_bSaturateColorPreAlphaBlend = 0x1375; // bool - public const nint m_flAddSelfAmount = 0x1378; // CParticleCollectionRendererFloatInput - public const nint m_flDesaturation = 0x14D0; // CParticleCollectionRendererFloatInput - public const nint m_flOverbrightFactor = 0x1628; // CParticleCollectionRendererFloatInput - public const nint m_nHSVShiftControlPoint = 0x1780; // int32 - public const nint m_nFogType = 0x1784; // ParticleFogType_t - public const nint m_flFogAmount = 0x1788; // CParticleCollectionRendererFloatInput - public const nint m_bTintByFOW = 0x18E0; // bool - public const nint m_bTintByGlobalLight = 0x18E1; // bool - public const nint m_nPerParticleAlphaReference = 0x18E4; // SpriteCardPerParticleScale_t - public const nint m_nPerParticleAlphaRefWindow = 0x18E8; // SpriteCardPerParticleScale_t - public const nint m_nAlphaReferenceType = 0x18EC; // ParticleAlphaReferenceType_t - public const nint m_flAlphaReferenceSoftness = 0x18F0; // CParticleCollectionRendererFloatInput - public const nint m_flSourceAlphaValueToMapToZero = 0x1A48; // CParticleCollectionRendererFloatInput - public const nint m_flSourceAlphaValueToMapToOne = 0x1BA0; // CParticleCollectionRendererFloatInput - public const nint m_bRefract = 0x1CF8; // bool - public const nint m_bRefractSolid = 0x1CF9; // bool - public const nint m_flRefractAmount = 0x1D00; // CParticleCollectionRendererFloatInput - public const nint m_nRefractBlurRadius = 0x1E58; // int32 - public const nint m_nRefractBlurType = 0x1E5C; // BlurFilterType_t - public const nint m_bOnlyRenderInEffectsBloomPass = 0x1E60; // bool - public const nint m_bOnlyRenderInEffectsWaterPass = 0x1E61; // bool - public const nint m_bUseMixedResolutionRendering = 0x1E62; // bool - public const nint m_bOnlyRenderInEffecsGameOverlay = 0x1E63; // bool - public const nint m_stencilTestID = 0x1E64; // char[128] - public const nint m_bStencilTestExclude = 0x1EE4; // bool - public const nint m_stencilWriteID = 0x1EE5; // char[128] - public const nint m_bWriteStencilOnDepthPass = 0x1F65; // bool - public const nint m_bWriteStencilOnDepthFail = 0x1F66; // bool - public const nint m_bReverseZBuffering = 0x1F67; // bool - public const nint m_bDisableZBuffering = 0x1F68; // bool - public const nint m_nFeatheringMode = 0x1F6C; // ParticleDepthFeatheringMode_t - public const nint m_flFeatheringMinDist = 0x1F70; // CParticleCollectionRendererFloatInput - public const nint m_flFeatheringMaxDist = 0x20C8; // CParticleCollectionRendererFloatInput - public const nint m_flFeatheringFilter = 0x2220; // CParticleCollectionRendererFloatInput - public const nint m_flDepthBias = 0x2378; // CParticleCollectionRendererFloatInput - public const nint m_nSortMethod = 0x24D0; // ParticleSortingChoiceList_t - public const nint m_bBlendFramesSeq0 = 0x24D4; // bool - public const nint m_bMaxLuminanceBlendingSequence0 = 0x24D5; // bool + public const nint m_nColorBlendType = 0xC68; // ParticleColorBlendType_t + public const nint m_nShaderType = 0xC6C; // SpriteCardShaderType_t + public const nint m_strShaderOverride = 0xC70; // CUtlString + public const nint m_flCenterXOffset = 0xC78; // CParticleCollectionRendererFloatInput + public const nint m_flCenterYOffset = 0xDD0; // CParticleCollectionRendererFloatInput + public const nint m_flBumpStrength = 0xF28; // float32 + public const nint m_nCropTextureOverride = 0xF2C; // ParticleSequenceCropOverride_t + public const nint m_vecTexturesInput = 0xF30; // CUtlVector + public const nint m_flAnimationRate = 0xF48; // float32 + public const nint m_nAnimationType = 0xF4C; // AnimationType_t + public const nint m_bAnimateInFPS = 0xF50; // bool + public const nint m_flMotionVectorScaleU = 0xF58; // CParticleCollectionRendererFloatInput + public const nint m_flMotionVectorScaleV = 0x10B0; // CParticleCollectionRendererFloatInput + public const nint m_flSelfIllumAmount = 0x1208; // CParticleCollectionRendererFloatInput + public const nint m_flDiffuseAmount = 0x1360; // CParticleCollectionRendererFloatInput + public const nint m_flDiffuseClamp = 0x14B8; // CParticleCollectionRendererFloatInput + public const nint m_nLightingControlPoint = 0x1610; // int32 + public const nint m_nSelfIllumPerParticle = 0x1614; // ParticleAttributeIndex_t + public const nint m_nOutputBlendMode = 0x1618; // ParticleOutputBlendMode_t + public const nint m_bGammaCorrectVertexColors = 0x161C; // bool + public const nint m_bSaturateColorPreAlphaBlend = 0x161D; // bool + public const nint m_flAddSelfAmount = 0x1620; // CParticleCollectionRendererFloatInput + public const nint m_flDesaturation = 0x1778; // CParticleCollectionRendererFloatInput + public const nint m_flOverbrightFactor = 0x18D0; // CParticleCollectionRendererFloatInput + public const nint m_nHSVShiftControlPoint = 0x1A28; // int32 + public const nint m_nFogType = 0x1A2C; // ParticleFogType_t + public const nint m_flFogAmount = 0x1A30; // CParticleCollectionRendererFloatInput + public const nint m_bTintByFOW = 0x1B88; // bool + public const nint m_bTintByGlobalLight = 0x1B89; // bool + public const nint m_nPerParticleAlphaReference = 0x1B8C; // SpriteCardPerParticleScale_t + public const nint m_nPerParticleAlphaRefWindow = 0x1B90; // SpriteCardPerParticleScale_t + public const nint m_nAlphaReferenceType = 0x1B94; // ParticleAlphaReferenceType_t + public const nint m_flAlphaReferenceSoftness = 0x1B98; // CParticleCollectionRendererFloatInput + public const nint m_flSourceAlphaValueToMapToZero = 0x1CF0; // CParticleCollectionRendererFloatInput + public const nint m_flSourceAlphaValueToMapToOne = 0x1E48; // CParticleCollectionRendererFloatInput + public const nint m_bRefract = 0x1FA0; // bool + public const nint m_bRefractSolid = 0x1FA1; // bool + public const nint m_flRefractAmount = 0x1FA8; // CParticleCollectionRendererFloatInput + public const nint m_nRefractBlurRadius = 0x2100; // int32 + public const nint m_nRefractBlurType = 0x2104; // BlurFilterType_t + public const nint m_bOnlyRenderInEffectsBloomPass = 0x2108; // bool + public const nint m_bOnlyRenderInEffectsWaterPass = 0x2109; // bool + public const nint m_bUseMixedResolutionRendering = 0x210A; // bool + public const nint m_bOnlyRenderInEffecsGameOverlay = 0x210B; // bool + public const nint m_stencilTestID = 0x210C; // char[128] + public const nint m_bStencilTestExclude = 0x218C; // bool + public const nint m_stencilWriteID = 0x218D; // char[128] + public const nint m_bWriteStencilOnDepthPass = 0x220D; // bool + public const nint m_bWriteStencilOnDepthFail = 0x220E; // bool + public const nint m_bReverseZBuffering = 0x220F; // bool + public const nint m_bDisableZBuffering = 0x2210; // bool + public const nint m_nFeatheringMode = 0x2214; // ParticleDepthFeatheringMode_t + public const nint m_flFeatheringMinDist = 0x2218; // CParticleCollectionRendererFloatInput + public const nint m_flFeatheringMaxDist = 0x2370; // CParticleCollectionRendererFloatInput + public const nint m_flFeatheringFilter = 0x24C8; // CParticleCollectionRendererFloatInput + public const nint m_flDepthBias = 0x2620; // CParticleCollectionRendererFloatInput + public const nint m_nSortMethod = 0x2778; // ParticleSortingChoiceList_t + public const nint m_bBlendFramesSeq0 = 0x277C; // bool + public const nint m_bMaxLuminanceBlendingSequence0 = 0x277D; // bool } // Parent: CParticleFunctionOperator - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CSpinUpdateBase { } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1269,70 +1281,70 @@ namespace CS2Dumper.Schemas { public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapDotProductToCP { - public const nint m_nInputCP1 = 0x1C0; // int32 - public const nint m_nInputCP2 = 0x1C4; // int32 - public const nint m_nOutputCP = 0x1C8; // int32 - public const nint m_nOutVectorField = 0x1CC; // int32 + public const nint m_nInputCP1 = 0x1BC; // int32 + public const nint m_nInputCP2 = 0x1C0; // int32 + public const nint m_nOutputCP = 0x1C4; // int32 + public const nint m_nOutVectorField = 0x1C8; // int32 public const nint m_flInputMin = 0x1D0; // CParticleCollectionFloatInput public const nint m_flInputMax = 0x328; // CParticleCollectionFloatInput public const nint m_flOutputMin = 0x480; // CParticleCollectionFloatInput public const nint m_flOutputMax = 0x5D8; // CParticleCollectionFloatInput } // Parent: C_INIT_RemapParticleCountToScalar - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RemapParticleCountToNamedModelElementScalar { - public const nint m_hModel = 0x1F0; // CStrongHandle - public const nint m_outputMinName = 0x1F8; // CUtlString - public const nint m_outputMaxName = 0x200; // CUtlString - public const nint m_bModelFromRenderer = 0x208; // bool + public const nint m_hModel = 0x1E8; // CStrongHandle + public const nint m_outputMinName = 0x1F0; // CUtlString + public const nint m_outputMaxName = 0x1F8; // CUtlString + public const nint m_bModelFromRenderer = 0x200; // bool } // Parent: CBaseTrailRenderer - // Field count: 20 + // Fields count: 20 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderTrails { - public const nint m_bEnableFadingAndClamping = 0x29E0; // bool - public const nint m_flStartFadeDot = 0x29E4; // float32 - public const nint m_flEndFadeDot = 0x29E8; // float32 - public const nint m_nPrevPntSource = 0x29EC; // ParticleAttributeIndex_t - public const nint m_flMaxLength = 0x29F0; // float32 - public const nint m_flMinLength = 0x29F4; // float32 - public const nint m_bIgnoreDT = 0x29F8; // bool - public const nint m_flConstrainRadiusToLengthRatio = 0x29FC; // float32 - public const nint m_flLengthScale = 0x2A00; // float32 - public const nint m_flLengthFadeInTime = 0x2A04; // float32 - public const nint m_flRadiusHeadTaper = 0x2A08; // CPerParticleFloatInput - public const nint m_vecHeadColorScale = 0x2B60; // CParticleCollectionVecInput - public const nint m_flHeadAlphaScale = 0x31B8; // CPerParticleFloatInput - public const nint m_flRadiusTaper = 0x3310; // CPerParticleFloatInput - public const nint m_vecTailColorScale = 0x3468; // CParticleCollectionVecInput - public const nint m_flTailAlphaScale = 0x3AC0; // CPerParticleFloatInput - public const nint m_nHorizCropField = 0x3C18; // ParticleAttributeIndex_t - public const nint m_nVertCropField = 0x3C1C; // ParticleAttributeIndex_t - public const nint m_flForwardShift = 0x3C20; // float32 - public const nint m_bFlipUVBasedOnPitchYaw = 0x3C24; // bool + public const nint m_bEnableFadingAndClamping = 0x2C81; // bool + public const nint m_flStartFadeDot = 0x2C84; // float32 + public const nint m_flEndFadeDot = 0x2C88; // float32 + public const nint m_nPrevPntSource = 0x2C8C; // ParticleAttributeIndex_t + public const nint m_flMaxLength = 0x2C90; // float32 + public const nint m_flMinLength = 0x2C94; // float32 + public const nint m_bIgnoreDT = 0x2C98; // bool + public const nint m_flConstrainRadiusToLengthRatio = 0x2C9C; // float32 + public const nint m_flLengthScale = 0x2CA0; // float32 + public const nint m_flLengthFadeInTime = 0x2CA4; // float32 + public const nint m_flRadiusHeadTaper = 0x2CA8; // CPerParticleFloatInput + public const nint m_vecHeadColorScale = 0x2E00; // CParticleCollectionVecInput + public const nint m_flHeadAlphaScale = 0x3450; // CPerParticleFloatInput + public const nint m_flRadiusTaper = 0x35A8; // CPerParticleFloatInput + public const nint m_vecTailColorScale = 0x3700; // CParticleCollectionVecInput + public const nint m_flTailAlphaScale = 0x3D50; // CPerParticleFloatInput + public const nint m_nHorizCropField = 0x3EA8; // ParticleAttributeIndex_t + public const nint m_nVertCropField = 0x3EAC; // ParticleAttributeIndex_t + public const nint m_flForwardShift = 0x3EB0; // float32 + public const nint m_bFlipUVBasedOnPitchYaw = 0x3EB4; // bool } // Parent: CParticleFunctionPreEmission - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointPositionToTimeOfDayValue { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_pszTimeOfDayParameter = 0x1C4; // char[128] - public const nint m_vecDefaultValue = 0x244; // Vector + public const nint m_nControlPointNumber = 0x1BC; // int32 + public const nint m_pszTimeOfDayParameter = 0x1C0; // char[128] + public const nint m_vecDefaultValue = 0x240; // Vector } // Parent: CParticleFunctionOperator - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -1345,17 +1357,17 @@ namespace CS2Dumper.Schemas { public const nint m_bKillNewest = 0x320; // bool } // Parent: CParticleFunctionInitializer - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomModelSequence { - public const nint m_ActivityName = 0x1C0; // char[256] - public const nint m_SequenceName = 0x2C0; // char[256] + public const nint m_ActivityName = 0x1BC; // char[256] + public const nint m_SequenceName = 0x2BC; // char[256] public const nint m_hModel = 0x3C0; // CStrongHandle } // Parent: CParticleVecInput - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -1363,7 +1375,7 @@ namespace CS2Dumper.Schemas { public static class CPerParticleVecInput { } // Parent: CParticleFunctionForce - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1375,36 +1387,36 @@ namespace CS2Dumper.Schemas { public const nint m_bParticles = 0x323; // bool } // Parent: CParticleFunctionPreEmission - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapAverageHitboxSpeedtoCP { - public const nint m_nInControlPointNumber = 0x1C0; // int32 - public const nint m_nOutControlPointNumber = 0x1C4; // int32 - public const nint m_nField = 0x1C8; // int32 - public const nint m_nHitboxDataType = 0x1CC; // ParticleHitboxDataSelection_t + public const nint m_nInControlPointNumber = 0x1BC; // int32 + public const nint m_nOutControlPointNumber = 0x1C0; // int32 + public const nint m_nField = 0x1C4; // int32 + public const nint m_nHitboxDataType = 0x1C8; // ParticleHitboxDataSelection_t public const nint m_flInputMin = 0x1D0; // CParticleCollectionFloatInput public const nint m_flInputMax = 0x328; // CParticleCollectionFloatInput public const nint m_flOutputMin = 0x480; // CParticleCollectionFloatInput public const nint m_flOutputMax = 0x5D8; // CParticleCollectionFloatInput public const nint m_nHeightControlPointNumber = 0x730; // int32 public const nint m_vecComparisonVelocity = 0x738; // CParticleCollectionVecInput - public const nint m_HitboxSetName = 0xD90; // char[128] + public const nint m_HitboxSetName = 0xD88; // char[128] } // Parent: CParticleFunctionInitializer - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomAlpha { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nAlphaMin = 0x1C4; // int32 - public const nint m_nAlphaMax = 0x1C8; // int32 - public const nint m_flAlphaRandExponent = 0x1D4; // float32 + public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_nAlphaMin = 0x1C0; // int32 + public const nint m_nAlphaMax = 0x1C4; // int32 + public const nint m_flAlphaRandExponent = 0x1D0; // float32 } // Parent: CParticleFunctionOperator - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1413,7 +1425,7 @@ namespace CS2Dumper.Schemas { public const nint m_flScale = 0x1BC; // float32 } // Parent: CParticleFunctionOperator - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1422,30 +1434,30 @@ namespace CS2Dumper.Schemas { public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RepeatedTriggerChildGroup { - public const nint m_nChildGroupID = 0x1C0; // int32 - public const nint m_flClusterRefireTime = 0x1C8; // CParticleCollectionFloatInput - public const nint m_flClusterSize = 0x320; // CParticleCollectionFloatInput - public const nint m_flClusterCooldown = 0x478; // CParticleCollectionFloatInput - public const nint m_bLimitChildCount = 0x5D0; // bool + public const nint m_nChildGroupID = 0x1BC; // int32 + public const nint m_flClusterRefireTime = 0x1C0; // CParticleCollectionFloatInput + public const nint m_flClusterSize = 0x318; // CParticleCollectionFloatInput + public const nint m_flClusterCooldown = 0x470; // CParticleCollectionFloatInput + public const nint m_bLimitChildCount = 0x5C8; // bool } // Parent: CParticleFunctionRenderer - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderTonemapController { - public const nint m_flTonemapLevel = 0x208; // float32 - public const nint m_flTonemapWeight = 0x20C; // float32 - public const nint m_nTonemapLevelField = 0x210; // ParticleAttributeIndex_t - public const nint m_nTonemapWeightField = 0x214; // ParticleAttributeIndex_t + public const nint m_flTonemapLevel = 0x204; // float32 + public const nint m_flTonemapWeight = 0x208; // float32 + public const nint m_nTonemapLevelField = 0x20C; // ParticleAttributeIndex_t + public const nint m_nTonemapWeightField = 0x210; // ParticleAttributeIndex_t } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1455,51 +1467,51 @@ namespace CS2Dumper.Schemas { public const nint m_bNormalize = 0x1C0; // bool } // Parent: CParticleFunctionInitializer - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_SetHitboxToClosest { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_nDesiredHitbox = 0x1C4; // int32 + public const nint m_nControlPointNumber = 0x1BC; // int32 + public const nint m_nDesiredHitbox = 0x1C0; // int32 public const nint m_vecHitBoxScale = 0x1C8; // CParticleCollectionVecInput - public const nint m_HitboxSetName = 0x820; // char[128] - public const nint m_bUseBones = 0x8A0; // bool - public const nint m_bUseClosestPointOnHitbox = 0x8A1; // bool - public const nint m_nTestType = 0x8A4; // ClosestPointTestType_t - public const nint m_flHybridRatio = 0x8A8; // CParticleCollectionFloatInput - public const nint m_bUpdatePosition = 0xA00; // bool + public const nint m_HitboxSetName = 0x818; // char[128] + public const nint m_bUseBones = 0x898; // bool + public const nint m_bUseClosestPointOnHitbox = 0x899; // bool + public const nint m_nTestType = 0x89C; // ClosestPointTestType_t + public const nint m_flHybridRatio = 0x8A0; // CParticleCollectionFloatInput + public const nint m_bUpdatePosition = 0x9F8; // bool } // Parent: CParticleFunctionInitializer - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RingWave { public const nint m_TransformInput = 0x1C0; // CParticleTransformInput - public const nint m_flParticlesPerOrbit = 0x228; // CParticleCollectionFloatInput - public const nint m_flInitialRadius = 0x380; // CPerParticleFloatInput - public const nint m_flThickness = 0x4D8; // CPerParticleFloatInput - public const nint m_flInitialSpeedMin = 0x630; // CPerParticleFloatInput - public const nint m_flInitialSpeedMax = 0x788; // CPerParticleFloatInput - public const nint m_flRoll = 0x8E0; // CPerParticleFloatInput - public const nint m_flPitch = 0xA38; // CPerParticleFloatInput - public const nint m_flYaw = 0xB90; // CPerParticleFloatInput - public const nint m_bEvenDistribution = 0xCE8; // bool - public const nint m_bXYVelocityOnly = 0xCE9; // bool + public const nint m_flParticlesPerOrbit = 0x220; // CParticleCollectionFloatInput + public const nint m_flInitialRadius = 0x378; // CPerParticleFloatInput + public const nint m_flThickness = 0x4D0; // CPerParticleFloatInput + public const nint m_flInitialSpeedMin = 0x628; // CPerParticleFloatInput + public const nint m_flInitialSpeedMax = 0x780; // CPerParticleFloatInput + public const nint m_flRoll = 0x8D8; // CPerParticleFloatInput + public const nint m_flPitch = 0xA30; // CPerParticleFloatInput + public const nint m_flYaw = 0xB88; // CPerParticleFloatInput + public const nint m_bEvenDistribution = 0xCE0; // bool + public const nint m_bXYVelocityOnly = 0xCE1; // bool } // Parent: CParticleFunctionInitializer - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomTrailLength { - public const nint m_flMinLength = 0x1C0; // float32 - public const nint m_flMaxLength = 0x1C4; // float32 - public const nint m_flLengthRandExponent = 0x1C8; // float32 + public const nint m_flMinLength = 0x1BC; // float32 + public const nint m_flMaxLength = 0x1C0; // float32 + public const nint m_flLengthRandExponent = 0x1C4; // float32 } // Parent: CParticleFunctionOperator - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -1513,27 +1525,27 @@ namespace CS2Dumper.Schemas { public const nint m_bOldCode = 0x1D0; // bool } // Parent: CParticleFunctionOperator - // Field count: 13 + // Fields count: 13 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_DistanceBetweenTransforms { public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t public const nint m_TransformStart = 0x1C0; // CParticleTransformInput - public const nint m_TransformEnd = 0x228; // CParticleTransformInput - public const nint m_flInputMin = 0x290; // CPerParticleFloatInput - public const nint m_flInputMax = 0x3E8; // CPerParticleFloatInput - public const nint m_flOutputMin = 0x540; // CPerParticleFloatInput - public const nint m_flOutputMax = 0x698; // CPerParticleFloatInput - public const nint m_flMaxTraceLength = 0x7F0; // float32 - public const nint m_flLOSScale = 0x7F4; // float32 - public const nint m_CollisionGroupName = 0x7F8; // char[128] - public const nint m_nTraceSet = 0x878; // ParticleTraceSet_t - public const nint m_bLOS = 0x87C; // bool - public const nint m_nSetMethod = 0x880; // ParticleSetMethod_t + public const nint m_TransformEnd = 0x220; // CParticleTransformInput + public const nint m_flInputMin = 0x280; // CPerParticleFloatInput + public const nint m_flInputMax = 0x3D8; // CPerParticleFloatInput + public const nint m_flOutputMin = 0x530; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x688; // CPerParticleFloatInput + public const nint m_flMaxTraceLength = 0x7E0; // float32 + public const nint m_flLOSScale = 0x7E4; // float32 + public const nint m_CollisionGroupName = 0x7E8; // char[128] + public const nint m_nTraceSet = 0x868; // ParticleTraceSet_t + public const nint m_bLOS = 0x86C; // bool + public const nint m_nSetMethod = 0x870; // ParticleSetMethod_t } // Parent: CParticleFunctionOperator - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1541,22 +1553,22 @@ namespace CS2Dumper.Schemas { public const nint m_flOffscreenTime = 0x1B8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionInitializer - // Field count: 6 + // Fields count: 6 // // Metadata: // MParticleMaxVersion // MParticleReplacementOp // MGetKV3ClassDefaults public static class C_INIT_CreateSequentialPath { - public const nint m_fMaxDistance = 0x1C0; // float32 - public const nint m_flNumToAssign = 0x1C4; // float32 - public const nint m_bLoop = 0x1C8; // bool - public const nint m_bCPPairs = 0x1C9; // bool - public const nint m_bSaveOffset = 0x1CA; // bool + public const nint m_fMaxDistance = 0x1BC; // float32 + public const nint m_flNumToAssign = 0x1C0; // float32 + public const nint m_bLoop = 0x1C4; // bool + public const nint m_bCPPairs = 0x1C5; // bool + public const nint m_bSaveOffset = 0x1C6; // bool public const nint m_PathParams = 0x1D0; // CPathParameters } // Parent: CParticleFunctionOperator - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1564,7 +1576,7 @@ namespace CS2Dumper.Schemas { public const nint m_flDecayTime = 0x1B8; // float32 } // Parent: CParticleFunctionOperator - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1576,7 +1588,7 @@ namespace CS2Dumper.Schemas { public const nint m_bInfiniteLine = 0x1C8; // bool } // Parent: CParticleFunctionEmitter - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -1594,7 +1606,7 @@ namespace CS2Dumper.Schemas { public const nint m_bForceEmitOnLastUpdate = 0x5E1; // bool } // Parent: CParticleFunctionOperator - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -1607,15 +1619,15 @@ namespace CS2Dumper.Schemas { public const nint m_bOffset = 0x1DC; // bool } // Parent: CParticleFunctionInitializer - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_SequenceLifeTime { - public const nint m_flFramerate = 0x1C0; // float32 + public const nint m_flFramerate = 0x1BC; // float32 } // Parent: CParticleFunctionInitializer - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -1629,25 +1641,25 @@ namespace CS2Dumper.Schemas { public const nint m_bTrailBias = 0x87C; // bool } // Parent: CParticleFunctionInitializer - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RemapScalar { - public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C8; // float32 - public const nint m_flInputMax = 0x1CC; // float32 - public const nint m_flOutputMin = 0x1D0; // float32 - public const nint m_flOutputMax = 0x1D4; // float32 - public const nint m_flStartTime = 0x1D8; // float32 - public const nint m_flEndTime = 0x1DC; // float32 - public const nint m_nSetMethod = 0x1E0; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x1E4; // bool - public const nint m_flRemapBias = 0x1E8; // float32 + public const nint m_nFieldInput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C4; // float32 + public const nint m_flInputMax = 0x1C8; // float32 + public const nint m_flOutputMin = 0x1CC; // float32 + public const nint m_flOutputMax = 0x1D0; // float32 + public const nint m_flStartTime = 0x1D4; // float32 + public const nint m_flEndTime = 0x1D8; // float32 + public const nint m_nSetMethod = 0x1DC; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x1E0; // bool + public const nint m_flRemapBias = 0x1E4; // float32 } // Parent: CParticleFunctionOperator - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1659,7 +1671,7 @@ namespace CS2Dumper.Schemas { public const nint m_nFallingEventType = 0x5C8; // EventTypeSelection_t } // Parent: CParticleFunctionOperator - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1668,7 +1680,7 @@ namespace CS2Dumper.Schemas { public const nint m_nOutputField = 0x310; // ParticleAttributeIndex_t } // Parent: CBasePulseGraphInstance - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseInstanceDomainInfo @@ -1679,19 +1691,19 @@ namespace CS2Dumper.Schemas { public static class CParticleCollectionBindingInstance { } // Parent: CParticleFunctionOperator - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_BasicMovement { public const nint m_Gravity = 0x1B8; // CParticleCollectionVecInput - public const nint m_fDrag = 0x810; // CParticleCollectionFloatInput - public const nint m_massControls = 0x968; // CParticleMassCalculationParameters - public const nint m_nMaxConstraintPasses = 0xD78; // int32 - public const nint m_bUseNewCode = 0xD7C; // bool + public const nint m_fDrag = 0x808; // CParticleCollectionFloatInput + public const nint m_massControls = 0x960; // CParticleMassCalculationParameters + public const nint m_nMaxConstraintPasses = 0xD70; // int32 + public const nint m_bUseNewCode = 0xD74; // bool } // Parent: CParticleFunctionInitializer - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -1704,23 +1716,23 @@ namespace CS2Dumper.Schemas { public const nint m_nFieldOutput = 0x1E4; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InitFromParentKilled { - public const nint m_nAttributeToCopy = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nEventType = 0x1C4; // EventTypeSelection_t + public const nint m_nAttributeToCopy = 0x1BC; // ParticleAttributeIndex_t + public const nint m_nEventType = 0x1C0; // EventTypeSelection_t } // Parent: CParticleFunctionRenderer - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_Callback { } // Parent: None - // Field count: 16 + // Fields count: 16 // // Metadata: // MGetKV3ClassDefaults @@ -1743,7 +1755,7 @@ namespace CS2Dumper.Schemas { public const nint m_Notes = 0x198; // CUtlString } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1753,19 +1765,19 @@ namespace CS2Dumper.Schemas { public const nint m_bClampUpperRange = 0x1BD; // bool } // Parent: CParticleFunctionInitializer - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_OffsetVectorToVector { - public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_vecOutputMin = 0x1C8; // Vector - public const nint m_vecOutputMax = 0x1D4; // Vector - public const nint m_randomnessParameters = 0x1E0; // CRandomNumberGeneratorParameters + public const nint m_nFieldInput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_vecOutputMin = 0x1C4; // Vector + public const nint m_vecOutputMax = 0x1D0; // Vector + public const nint m_randomnessParameters = 0x1DC; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionOperator - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -1780,112 +1792,112 @@ namespace CS2Dumper.Schemas { public const nint m_nCPField = 0x1D4; // int32 } // Parent: CParticleFunctionPreEmission - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetParentControlPointsToChildCP { - public const nint m_nChildGroupID = 0x1C0; // int32 - public const nint m_nChildControlPoint = 0x1C4; // int32 - public const nint m_nNumControlPoints = 0x1C8; // int32 - public const nint m_nFirstSourcePoint = 0x1CC; // int32 - public const nint m_bSetOrientation = 0x1D0; // bool + public const nint m_nChildGroupID = 0x1BC; // int32 + public const nint m_nChildControlPoint = 0x1C0; // int32 + public const nint m_nNumControlPoints = 0x1C4; // int32 + public const nint m_nFirstSourcePoint = 0x1C8; // int32 + public const nint m_bSetOrientation = 0x1CC; // bool } // Parent: CParticleFunctionForce - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_SDFForce { - public const nint m_flForceScale = 0x1C8; // float32 + public const nint m_flForceScale = 0x1C4; // float32 } // Parent: CParticleFunctionConstraint - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_BoxConstraint { public const nint m_vecMin = 0x1B8; // CParticleCollectionVecInput - public const nint m_vecMax = 0x810; // CParticleCollectionVecInput - public const nint m_nCP = 0xE68; // int32 - public const nint m_bLocalSpace = 0xE6C; // bool - public const nint m_bAccountForRadius = 0xE6D; // bool + public const nint m_vecMax = 0x808; // CParticleCollectionVecInput + public const nint m_nCP = 0xE58; // int32 + public const nint m_bLocalSpace = 0xE5C; // bool + public const nint m_bAccountForRadius = 0xE5D; // bool } // Parent: CParticleFunctionInitializer - // Field count: 14 + // Fields count: 14 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreatePhyllotaxis { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_nScaleCP = 0x1C4; // int32 - public const nint m_nComponent = 0x1C8; // int32 - public const nint m_fRadCentCore = 0x1CC; // float32 - public const nint m_fRadPerPoint = 0x1D0; // float32 - public const nint m_fRadPerPointTo = 0x1D4; // float32 - public const nint m_fpointAngle = 0x1D8; // float32 - public const nint m_fsizeOverall = 0x1DC; // float32 - public const nint m_fRadBias = 0x1E0; // float32 - public const nint m_fMinRad = 0x1E4; // float32 - public const nint m_fDistBias = 0x1E8; // float32 - public const nint m_bUseLocalCoords = 0x1EC; // bool - public const nint m_bUseWithContEmit = 0x1ED; // bool - public const nint m_bUseOrigRadius = 0x1EE; // bool + public const nint m_nControlPointNumber = 0x1BC; // int32 + public const nint m_nScaleCP = 0x1C0; // int32 + public const nint m_nComponent = 0x1C4; // int32 + public const nint m_fRadCentCore = 0x1C8; // float32 + public const nint m_fRadPerPoint = 0x1CC; // float32 + public const nint m_fRadPerPointTo = 0x1D0; // float32 + public const nint m_fpointAngle = 0x1D4; // float32 + public const nint m_fsizeOverall = 0x1D8; // float32 + public const nint m_fRadBias = 0x1DC; // float32 + public const nint m_fMinRad = 0x1E0; // float32 + public const nint m_fDistBias = 0x1E4; // float32 + public const nint m_bUseLocalCoords = 0x1E8; // bool + public const nint m_bUseWithContEmit = 0x1E9; // bool + public const nint m_bUseOrigRadius = 0x1EA; // bool } // Parent: CParticleFunctionForce - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_AttractToControlPoint { - public const nint m_vecComponentScale = 0x1C8; // Vector - public const nint m_fForceAmount = 0x1D8; // CPerParticleFloatInput - public const nint m_fFalloffPower = 0x330; // float32 - public const nint m_TransformInput = 0x338; // CParticleTransformInput - public const nint m_fForceAmountMin = 0x3A0; // CPerParticleFloatInput - public const nint m_bApplyMinForce = 0x4F8; // bool + public const nint m_vecComponentScale = 0x1C4; // Vector + public const nint m_fForceAmount = 0x1D0; // CPerParticleFloatInput + public const nint m_fFalloffPower = 0x328; // float32 + public const nint m_TransformInput = 0x330; // CParticleTransformInput + public const nint m_fForceAmountMin = 0x390; // CPerParticleFloatInput + public const nint m_bApplyMinForce = 0x4E8; // bool } // Parent: CParticleFunctionInitializer - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomLifeTime { - public const nint m_fLifetimeMin = 0x1C0; // float32 - public const nint m_fLifetimeMax = 0x1C4; // float32 - public const nint m_fLifetimeRandExponent = 0x1C8; // float32 + public const nint m_fLifetimeMin = 0x1BC; // float32 + public const nint m_fLifetimeMax = 0x1C0; // float32 + public const nint m_fLifetimeRandExponent = 0x1C4; // float32 } // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RemapParticleCountToNamedModelSequenceScalar { } // Parent: CParticleFunctionInitializer - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_VelocityRadialRandom { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_fSpeedMin = 0x1C8; // CPerParticleFloatInput - public const nint m_fSpeedMax = 0x320; // CPerParticleFloatInput - public const nint m_vecLocalCoordinateSystemSpeedScale = 0x478; // Vector - public const nint m_bIgnoreDelta = 0x485; // bool + public const nint m_nControlPointNumber = 0x1BC; // int32 + public const nint m_fSpeedMin = 0x1C0; // CPerParticleFloatInput + public const nint m_fSpeedMax = 0x318; // CPerParticleFloatInput + public const nint m_vecLocalCoordinateSystemSpeedScale = 0x470; // Vector + public const nint m_bIgnoreDelta = 0x47D; // bool } // Parent: CParticleFunctionInitializer - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomRadius { - public const nint m_flRadiusMin = 0x1C0; // float32 - public const nint m_flRadiusMax = 0x1C4; // float32 - public const nint m_flRadiusRandExponent = 0x1C8; // float32 + public const nint m_flRadiusMin = 0x1BC; // float32 + public const nint m_flRadiusMax = 0x1C0; // float32 + public const nint m_flRadiusRandExponent = 0x1C4; // float32 } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -1896,7 +1908,7 @@ namespace CS2Dumper.Schemas { public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t } // Parent: None - // Field count: 16 + // Fields count: 16 // // Metadata: // MGetKV3ClassDefaults @@ -1919,7 +1931,7 @@ namespace CS2Dumper.Schemas { public const nint m_nPerParticleDistortion = 0x984; // SpriteCardPerParticleScale_t } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1929,72 +1941,72 @@ namespace CS2Dumper.Schemas { public const nint m_bOffsetInLocalSpace = 0x10; // bool } // Parent: CParticleFunctionPreEmission - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointToVectorExpression { - public const nint m_nExpression = 0x1C0; // VectorExpressionType_t - public const nint m_nOutputCP = 0x1C4; // int32 + public const nint m_nExpression = 0x1BC; // VectorExpressionType_t + public const nint m_nOutputCP = 0x1C0; // int32 public const nint m_vInput1 = 0x1C8; // CParticleCollectionVecInput - public const nint m_vInput2 = 0x820; // CParticleCollectionVecInput - public const nint m_bNormalizedOutput = 0xE78; // bool + public const nint m_vInput2 = 0x818; // CParticleCollectionVecInput + public const nint m_bNormalizedOutput = 0xE68; // bool } // Parent: CParticleFunctionPreEmission - // Field count: 15 + // Fields count: 15 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_LightningSnapshotGenerator { - public const nint m_nCPSnapshot = 0x1C0; // int32 - public const nint m_nCPStartPnt = 0x1C4; // int32 - public const nint m_nCPEndPnt = 0x1C8; // int32 - public const nint m_flSegments = 0x1D0; // CParticleCollectionFloatInput - public const nint m_flOffset = 0x328; // CParticleCollectionFloatInput - public const nint m_flOffsetDecay = 0x480; // CParticleCollectionFloatInput - public const nint m_flRecalcRate = 0x5D8; // CParticleCollectionFloatInput - public const nint m_flUVScale = 0x730; // CParticleCollectionFloatInput - public const nint m_flUVOffset = 0x888; // CParticleCollectionFloatInput - public const nint m_flSplitRate = 0x9E0; // CParticleCollectionFloatInput - public const nint m_flBranchTwist = 0xB38; // CParticleCollectionFloatInput - public const nint m_nBranchBehavior = 0xC90; // ParticleLightnintBranchBehavior_t - public const nint m_flRadiusStart = 0xC98; // CParticleCollectionFloatInput - public const nint m_flRadiusEnd = 0xDF0; // CParticleCollectionFloatInput - public const nint m_flDedicatedPool = 0xF48; // CParticleCollectionFloatInput + public const nint m_nCPSnapshot = 0x1BC; // int32 + public const nint m_nCPStartPnt = 0x1C0; // int32 + public const nint m_nCPEndPnt = 0x1C4; // int32 + public const nint m_flSegments = 0x1C8; // CParticleCollectionFloatInput + public const nint m_flOffset = 0x320; // CParticleCollectionFloatInput + public const nint m_flOffsetDecay = 0x478; // CParticleCollectionFloatInput + public const nint m_flRecalcRate = 0x5D0; // CParticleCollectionFloatInput + public const nint m_flUVScale = 0x728; // CParticleCollectionFloatInput + public const nint m_flUVOffset = 0x880; // CParticleCollectionFloatInput + public const nint m_flSplitRate = 0x9D8; // CParticleCollectionFloatInput + public const nint m_flBranchTwist = 0xB30; // CParticleCollectionFloatInput + public const nint m_nBranchBehavior = 0xC88; // ParticleLightnintBranchBehavior_t + public const nint m_flRadiusStart = 0xC90; // CParticleCollectionFloatInput + public const nint m_flRadiusEnd = 0xDE8; // CParticleCollectionFloatInput + public const nint m_flDedicatedPool = 0xF40; // CParticleCollectionFloatInput } // Parent: C_OP_RemapNamedModelElementOnceTimed - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapNamedModelMeshGroupOnceTimed { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CParticleInput { } // Parent: CParticleFunctionInitializer - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RemapSpeedToScalar { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nControlPointNumber = 0x1C4; // int32 - public const nint m_flStartTime = 0x1C8; // float32 - public const nint m_flEndTime = 0x1CC; // float32 - public const nint m_flInputMin = 0x1D0; // float32 - public const nint m_flInputMax = 0x1D4; // float32 - public const nint m_flOutputMin = 0x1D8; // float32 - public const nint m_flOutputMax = 0x1DC; // float32 - public const nint m_nSetMethod = 0x1E0; // ParticleSetMethod_t - public const nint m_bPerParticle = 0x1E4; // bool + public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_flStartTime = 0x1C4; // float32 + public const nint m_flEndTime = 0x1C8; // float32 + public const nint m_flInputMin = 0x1CC; // float32 + public const nint m_flInputMax = 0x1D0; // float32 + public const nint m_flOutputMin = 0x1D4; // float32 + public const nint m_flOutputMax = 0x1D8; // float32 + public const nint m_nSetMethod = 0x1DC; // ParticleSetMethod_t + public const nint m_bPerParticle = 0x1E0; // bool } // Parent: CParticleFunctionInitializer - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2002,24 +2014,24 @@ namespace CS2Dumper.Schemas { public const nint m_TransformInput = 0x1C0; // CParticleTransformInput } // Parent: CParticleFunctionInitializer - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_PositionWarp { public const nint m_vecWarpMin = 0x1C0; // CParticleCollectionVecInput - public const nint m_vecWarpMax = 0x818; // CParticleCollectionVecInput - public const nint m_nScaleControlPointNumber = 0xE70; // int32 - public const nint m_nControlPointNumber = 0xE74; // int32 - public const nint m_nRadiusComponent = 0xE78; // int32 - public const nint m_flWarpTime = 0xE7C; // float32 - public const nint m_flWarpStartTime = 0xE80; // float32 - public const nint m_flPrevPosScale = 0xE84; // float32 - public const nint m_bInvertWarp = 0xE88; // bool - public const nint m_bUseCount = 0xE89; // bool + public const nint m_vecWarpMax = 0x810; // CParticleCollectionVecInput + public const nint m_nScaleControlPointNumber = 0xE60; // int32 + public const nint m_nControlPointNumber = 0xE64; // int32 + public const nint m_nRadiusComponent = 0xE68; // int32 + public const nint m_flWarpTime = 0xE6C; // float32 + public const nint m_flWarpStartTime = 0xE70; // float32 + public const nint m_flPrevPosScale = 0xE74; // float32 + public const nint m_bInvertWarp = 0xE78; // bool + public const nint m_bUseCount = 0xE79; // bool } // Parent: CParticleFunctionConstraint - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2029,38 +2041,38 @@ namespace CS2Dumper.Schemas { public const nint m_nMaxIterations = 0x468; // int32 } // Parent: CParticleFunctionPreEmission - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointFieldToScalarExpression { - public const nint m_nExpression = 0x1C0; // ScalarExpressionType_t - public const nint m_flInput1 = 0x1C8; // CParticleCollectionFloatInput - public const nint m_flInput2 = 0x320; // CParticleCollectionFloatInput - public const nint m_flOutputRemap = 0x478; // CParticleRemapFloatInput - public const nint m_nOutputCP = 0x5D0; // int32 - public const nint m_nOutVectorField = 0x5D4; // int32 + public const nint m_nExpression = 0x1BC; // ScalarExpressionType_t + public const nint m_flInput1 = 0x1C0; // CParticleCollectionFloatInput + public const nint m_flInput2 = 0x318; // CParticleCollectionFloatInput + public const nint m_flOutputRemap = 0x470; // CParticleRemapFloatInput + public const nint m_nOutputCP = 0x5C8; // int32 + public const nint m_nOutVectorField = 0x5CC; // int32 } // Parent: CParticleFunction - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CParticleFunctionForce { } // Parent: CParticleFunctionInitializer - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomVectorComponent { - public const nint m_flMin = 0x1C0; // float32 - public const nint m_flMax = 0x1C4; // float32 - public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - public const nint m_nComponent = 0x1CC; // int32 + public const nint m_flMin = 0x1BC; // float32 + public const nint m_flMax = 0x1C0; // float32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nComponent = 0x1C8; // int32 } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MParticleMaxVersion @@ -2073,45 +2085,45 @@ namespace CS2Dumper.Schemas { public const nint m_bRandomDistribution = 0x1C4; // bool } // Parent: CParticleFunctionInitializer - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_SetVectorAttributeToVectorExpression { - public const nint m_nExpression = 0x1C0; // VectorExpressionType_t - public const nint m_vInput1 = 0x1C8; // CPerParticleVecInput - public const nint m_vInput2 = 0x820; // CPerParticleVecInput - public const nint m_nOutputField = 0xE78; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0xE7C; // ParticleSetMethod_t - public const nint m_bNormalizedOutput = 0xE80; // bool + public const nint m_nExpression = 0x1BC; // VectorExpressionType_t + public const nint m_vInput1 = 0x1C0; // CPerParticleVecInput + public const nint m_vInput2 = 0x810; // CPerParticleVecInput + public const nint m_nOutputField = 0xE60; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0xE64; // ParticleSetMethod_t + public const nint m_bNormalizedOutput = 0xE68; // bool } // Parent: CParticleFunctionOperator - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapTransformVisibilityToVector { public const nint m_nSetMethod = 0x1B8; // ParticleSetMethod_t public const nint m_TransformInput = 0x1C0; // CParticleTransformInput - public const nint m_nFieldOutput = 0x228; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x22C; // float32 - public const nint m_flInputMax = 0x230; // float32 - public const nint m_vecOutputMin = 0x234; // Vector - public const nint m_vecOutputMax = 0x240; // Vector - public const nint m_flRadius = 0x24C; // float32 + public const nint m_nFieldOutput = 0x220; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x224; // float32 + public const nint m_flInputMax = 0x228; // float32 + public const nint m_vecOutputMin = 0x22C; // Vector + public const nint m_vecOutputMax = 0x238; // Vector + public const nint m_flRadius = 0x244; // float32 } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_DirectionBetweenVecsToVec { public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t public const nint m_vecPoint1 = 0x1C0; // CPerParticleVecInput - public const nint m_vecPoint2 = 0x818; // CPerParticleVecInput + public const nint m_vecPoint2 = 0x810; // CPerParticleVecInput } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -2119,25 +2131,25 @@ namespace CS2Dumper.Schemas { public const nint m_nCP = 0x1B8; // int32 public const nint m_flDistance = 0x1C0; // CParticleCollectionFloatInput public const nint m_vecScale = 0x318; // CParticleCollectionVecInput - public const nint m_nDistSqrAttr = 0x970; // ParticleAttributeIndex_t + public const nint m_nDistSqrAttr = 0x968; // ParticleAttributeIndex_t } // Parent: CParticleFunctionRenderer - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderSimpleModelCollection { - public const nint m_bCenterOffset = 0x208; // bool - public const nint m_hModel = 0x210; // CStrongHandle - public const nint m_modelInput = 0x218; // CParticleModelInput - public const nint m_nLOD = 0x278; // int32 - public const nint m_bDisableShadows = 0x27C; // bool - public const nint m_bDisableMotionBlur = 0x27D; // bool - public const nint m_bAcceptsDecals = 0x27E; // bool - public const nint m_nAngularVelocityField = 0x280; // ParticleAttributeIndex_t + public const nint m_bCenterOffset = 0x202; // bool + public const nint m_hModel = 0x208; // CStrongHandle + public const nint m_modelInput = 0x210; // CParticleModelInput + public const nint m_fSizeCullScale = 0x268; // CParticleCollectionFloatInput + public const nint m_bDisableShadows = 0x3C0; // bool + public const nint m_bDisableMotionBlur = 0x3C1; // bool + public const nint m_bAcceptsDecals = 0x3C2; // bool + public const nint m_nAngularVelocityField = 0x3C4; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -2148,16 +2160,16 @@ namespace CS2Dumper.Schemas { public const nint m_flQuantizeValue = 0x320; // CParticleCollectionFloatInput } // Parent: CParticleFunctionPreEmission - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_PlayEndCapWhenFinished { - public const nint m_bFireOnEmissionEnd = 0x1C0; // bool - public const nint m_bIncludeChildren = 0x1C1; // bool + public const nint m_bFireOnEmissionEnd = 0x1B9; // bool + public const nint m_bIncludeChildren = 0x1BA; // bool } // Parent: CParticleFunctionInitializer - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2166,7 +2178,7 @@ namespace CS2Dumper.Schemas { public const nint m_nOutputField = 0x318; // ParticleAttributeIndex_t } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -2181,7 +2193,7 @@ namespace CS2Dumper.Schemas { public const nint m_vEndOffset = 0x2C; // Vector } // Parent: CParticleFunctionOperator - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -2194,58 +2206,58 @@ namespace CS2Dumper.Schemas { public const nint m_flOutputMax = 0x1CC; // float32 } // Parent: CParticleFunctionInitializer - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreateFromPlaneCache { - public const nint m_vecOffsetMin = 0x1C0; // Vector - public const nint m_vecOffsetMax = 0x1CC; // Vector - public const nint m_bUseNormal = 0x1D9; // bool + public const nint m_vecOffsetMin = 0x1BC; // Vector + public const nint m_vecOffsetMax = 0x1C8; // Vector + public const nint m_bUseNormal = 0x1D5; // bool } // Parent: CParticleFunctionPreEmission - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_ControlPointToRadialScreenSpace { - public const nint m_nCPIn = 0x1C0; // int32 - public const nint m_vecCP1Pos = 0x1C4; // Vector - public const nint m_nCPOut = 0x1D0; // int32 - public const nint m_nCPOutField = 0x1D4; // int32 - public const nint m_nCPSSPosOut = 0x1D8; // int32 + public const nint m_nCPIn = 0x1BC; // int32 + public const nint m_vecCP1Pos = 0x1C0; // Vector + public const nint m_nCPOut = 0x1CC; // int32 + public const nint m_nCPOutField = 0x1D0; // int32 + public const nint m_nCPSSPosOut = 0x1D4; // int32 } // Parent: CSpinUpdateBase - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_SpinUpdate { } // Parent: CParticleFunctionInitializer - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_NormalOffset { - public const nint m_OffsetMin = 0x1C0; // Vector - public const nint m_OffsetMax = 0x1CC; // Vector - public const nint m_nControlPointNumber = 0x1D8; // int32 - public const nint m_bLocalCoords = 0x1DC; // bool - public const nint m_bNormalize = 0x1DD; // bool + public const nint m_OffsetMin = 0x1BC; // Vector + public const nint m_OffsetMax = 0x1C8; // Vector + public const nint m_nControlPointNumber = 0x1D4; // int32 + public const nint m_bLocalCoords = 0x1D8; // bool + public const nint m_bNormalize = 0x1D9; // bool } // Parent: C_OP_RemapDistanceToLineSegmentBase - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapDistanceToLineSegmentToVector { - public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t - public const nint m_vMinOutputValue = 0x1D4; // Vector - public const nint m_vMaxOutputValue = 0x1E0; // Vector + public const nint m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t + public const nint m_vMinOutputValue = 0x1D0; // Vector + public const nint m_vMaxOutputValue = 0x1DC; // Vector } // Parent: CParticleFunctionRenderer - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -2260,31 +2272,31 @@ namespace CS2Dumper.Schemas { public const nint m_nSizeCullBloat = 0x238; // int32 } // Parent: CParticleFunctionInitializer - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreationNoise { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_bAbsVal = 0x1C4; // bool - public const nint m_bAbsValInv = 0x1C5; // bool - public const nint m_flOffset = 0x1C8; // float32 - public const nint m_flOutputMin = 0x1CC; // float32 - public const nint m_flOutputMax = 0x1D0; // float32 - public const nint m_flNoiseScale = 0x1D4; // float32 - public const nint m_flNoiseScaleLoc = 0x1D8; // float32 - public const nint m_vecOffsetLoc = 0x1DC; // Vector - public const nint m_flWorldTimeScale = 0x1E8; // float32 + public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_bAbsVal = 0x1C0; // bool + public const nint m_bAbsValInv = 0x1C1; // bool + public const nint m_flOffset = 0x1C4; // float32 + public const nint m_flOutputMin = 0x1C8; // float32 + public const nint m_flOutputMax = 0x1CC; // float32 + public const nint m_flNoiseScale = 0x1D0; // float32 + public const nint m_flNoiseScaleLoc = 0x1D4; // float32 + public const nint m_vecOffsetLoc = 0x1D8; // Vector + public const nint m_flWorldTimeScale = 0x1E4; // float32 } // Parent: CGeneralSpin - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_Spin { } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -2297,38 +2309,38 @@ namespace CS2Dumper.Schemas { public const nint m_strAttachmentName = 0x30; // CUtlString } // Parent: CParticleInput - // Field count: 23 + // Fields count: 23 // // Metadata: // MGetKV3ClassDefaults // MParticleCustomFieldDefaultValue public static class CParticleVecInput { - public const nint m_nType = 0x10; // ParticleVecType_t - public const nint m_vLiteralValue = 0x14; // Vector - public const nint m_LiteralColor = 0x20; // Color - public const nint m_NamedValue = 0x28; // CParticleNamedValueRef - public const nint m_bFollowNamedValue = 0x68; // bool - public const nint m_nVectorAttribute = 0x6C; // ParticleAttributeIndex_t - public const nint m_vVectorAttributeScale = 0x70; // Vector - public const nint m_nControlPoint = 0x7C; // int32 - public const nint m_nDeltaControlPoint = 0x80; // int32 - public const nint m_vCPValueScale = 0x84; // Vector - public const nint m_vCPRelativePosition = 0x90; // Vector - public const nint m_vCPRelativeDir = 0x9C; // Vector - public const nint m_FloatComponentX = 0xA8; // CParticleFloatInput - public const nint m_FloatComponentY = 0x200; // CParticleFloatInput - public const nint m_FloatComponentZ = 0x358; // CParticleFloatInput - public const nint m_FloatInterp = 0x4B0; // CParticleFloatInput - public const nint m_flInterpInput0 = 0x608; // float32 - public const nint m_flInterpInput1 = 0x60C; // float32 - public const nint m_vInterpOutput0 = 0x610; // Vector - public const nint m_vInterpOutput1 = 0x61C; // Vector - public const nint m_Gradient = 0x628; // CColorGradient - public const nint m_vRandomMin = 0x640; // Vector - public const nint m_vRandomMax = 0x64C; // Vector + public const nint m_nType = 0xC; // ParticleVecType_t + public const nint m_vLiteralValue = 0x10; // Vector + public const nint m_LiteralColor = 0x1C; // Color + public const nint m_NamedValue = 0x20; // CParticleNamedValueRef + public const nint m_bFollowNamedValue = 0x60; // bool + public const nint m_nVectorAttribute = 0x64; // ParticleAttributeIndex_t + public const nint m_vVectorAttributeScale = 0x68; // Vector + public const nint m_nControlPoint = 0x74; // int32 + public const nint m_nDeltaControlPoint = 0x78; // int32 + public const nint m_vCPValueScale = 0x7C; // Vector + public const nint m_vCPRelativePosition = 0x88; // Vector + public const nint m_vCPRelativeDir = 0x94; // Vector + public const nint m_FloatComponentX = 0xA0; // CParticleFloatInput + public const nint m_FloatComponentY = 0x1F8; // CParticleFloatInput + public const nint m_FloatComponentZ = 0x350; // CParticleFloatInput + public const nint m_FloatInterp = 0x4A8; // CParticleFloatInput + public const nint m_flInterpInput0 = 0x600; // float32 + public const nint m_flInterpInput1 = 0x604; // float32 + public const nint m_vInterpOutput0 = 0x608; // Vector + public const nint m_vInterpOutput1 = 0x614; // Vector + public const nint m_Gradient = 0x620; // CColorGradient + public const nint m_vRandomMin = 0x638; // Vector + public const nint m_vRandomMax = 0x644; // Vector } // Parent: CParticleFunctionEmitter - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -2342,7 +2354,7 @@ namespace CS2Dumper.Schemas { public const nint m_nSnapshotControlPoint = 0x5D4; // int32 } // Parent: CParticleFunctionConstraint - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2351,62 +2363,62 @@ namespace CS2Dumper.Schemas { public const nint m_flMaxDistance = 0x1BC; // float32 } // Parent: CParticleFunctionInitializer - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_LifespanFromVelocity { - public const nint m_vecComponentScale = 0x1C0; // Vector - public const nint m_flTraceOffset = 0x1CC; // float32 - public const nint m_flMaxTraceLength = 0x1D0; // float32 - public const nint m_flTraceTolerance = 0x1D4; // float32 - public const nint m_nMaxPlanes = 0x1D8; // int32 - public const nint m_CollisionGroupName = 0x1E0; // char[128] - public const nint m_nTraceSet = 0x260; // ParticleTraceSet_t - public const nint m_bIncludeWater = 0x270; // bool + public const nint m_vecComponentScale = 0x1BC; // Vector + public const nint m_flTraceOffset = 0x1C8; // float32 + public const nint m_flMaxTraceLength = 0x1CC; // float32 + public const nint m_flTraceTolerance = 0x1D0; // float32 + public const nint m_nMaxPlanes = 0x1D4; // int32 + public const nint m_CollisionGroupName = 0x1DC; // char[128] + public const nint m_nTraceSet = 0x25C; // ParticleTraceSet_t + public const nint m_bIncludeWater = 0x268; // bool } // Parent: CBaseRendererSource2 - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults public static class CBaseTrailRenderer { - public const nint m_nOrientationType = 0x2718; // ParticleOrientationChoiceList_t - public const nint m_nOrientationControlPoint = 0x271C; // int32 - public const nint m_flMinSize = 0x2720; // float32 - public const nint m_flMaxSize = 0x2724; // float32 - public const nint m_flStartFadeSize = 0x2728; // CParticleCollectionRendererFloatInput - public const nint m_flEndFadeSize = 0x2880; // CParticleCollectionRendererFloatInput - public const nint m_bClampV = 0x29D8; // bool + public const nint m_nOrientationType = 0x29C0; // ParticleOrientationChoiceList_t + public const nint m_nOrientationControlPoint = 0x29C4; // int32 + public const nint m_flMinSize = 0x29C8; // float32 + public const nint m_flMaxSize = 0x29CC; // float32 + public const nint m_flStartFadeSize = 0x29D0; // CParticleCollectionRendererFloatInput + public const nint m_flEndFadeSize = 0x2B28; // CParticleCollectionRendererFloatInput + public const nint m_bClampV = 0x2C80; // bool } // Parent: CParticleFunctionInitializer - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_VelocityFromCP { public const nint m_velocityInput = 0x1C0; // CParticleCollectionVecInput - public const nint m_transformInput = 0x818; // CParticleTransformInput - public const nint m_flVelocityScale = 0x880; // float32 - public const nint m_bDirectionOnly = 0x884; // bool + public const nint m_transformInput = 0x810; // CParticleTransformInput + public const nint m_flVelocityScale = 0x870; // float32 + public const nint m_bDirectionOnly = 0x874; // bool } // Parent: CParticleFunctionPreEmission - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointOrientation { - public const nint m_bUseWorldLocation = 0x1C0; // bool - public const nint m_bRandomize = 0x1C2; // bool - public const nint m_bSetOnce = 0x1C3; // bool - public const nint m_nCP = 0x1C4; // int32 - public const nint m_nHeadLocation = 0x1C8; // int32 - public const nint m_vecRotation = 0x1CC; // QAngle - public const nint m_vecRotationB = 0x1D8; // QAngle - public const nint m_flInterpolation = 0x1E8; // CParticleCollectionFloatInput + public const nint m_bUseWorldLocation = 0x1B9; // bool + public const nint m_bRandomize = 0x1BB; // bool + public const nint m_bSetOnce = 0x1BC; // bool + public const nint m_nCP = 0x1C0; // int32 + public const nint m_nHeadLocation = 0x1C4; // int32 + public const nint m_vecRotation = 0x1C8; // QAngle + public const nint m_vecRotationB = 0x1D4; // QAngle + public const nint m_flInterpolation = 0x1E0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator - // Field count: 12 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -2425,7 +2437,7 @@ namespace CS2Dumper.Schemas { public const nint m_flInterpolation = 0x730; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator - // Field count: 15 + // Fields count: 15 // // Metadata: // MGetKV3ClassDefaults @@ -2447,59 +2459,59 @@ namespace CS2Dumper.Schemas { public const nint m_flRateScale = 0x4B0; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator - // Field count: 15 + // Fields count: 15 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_PositionLock { public const nint m_TransformInput = 0x1B8; // CParticleTransformInput - public const nint m_flStartTime_min = 0x220; // float32 - public const nint m_flStartTime_max = 0x224; // float32 - public const nint m_flStartTime_exp = 0x228; // float32 - public const nint m_flEndTime_min = 0x22C; // float32 - public const nint m_flEndTime_max = 0x230; // float32 - public const nint m_flEndTime_exp = 0x234; // float32 - public const nint m_flRange = 0x238; // float32 - public const nint m_flRangeBias = 0x240; // CParticleCollectionFloatInput - public const nint m_flJumpThreshold = 0x398; // float32 - public const nint m_flPrevPosScale = 0x39C; // float32 - public const nint m_bLockRot = 0x3A0; // bool - public const nint m_vecScale = 0x3A8; // CParticleCollectionVecInput - public const nint m_nFieldOutput = 0xA00; // ParticleAttributeIndex_t - public const nint m_nFieldOutputPrev = 0xA04; // ParticleAttributeIndex_t + public const nint m_flStartTime_min = 0x218; // float32 + public const nint m_flStartTime_max = 0x21C; // float32 + public const nint m_flStartTime_exp = 0x220; // float32 + public const nint m_flEndTime_min = 0x224; // float32 + public const nint m_flEndTime_max = 0x228; // float32 + public const nint m_flEndTime_exp = 0x22C; // float32 + public const nint m_flRange = 0x230; // float32 + public const nint m_flRangeBias = 0x238; // CParticleCollectionFloatInput + public const nint m_flJumpThreshold = 0x390; // float32 + public const nint m_flPrevPosScale = 0x394; // float32 + public const nint m_bLockRot = 0x398; // bool + public const nint m_vecScale = 0x3A0; // CParticleCollectionVecInput + public const nint m_nFieldOutput = 0x9F0; // ParticleAttributeIndex_t + public const nint m_nFieldOutputPrev = 0x9F4; // ParticleAttributeIndex_t } // Parent: CParticleFunctionRenderer - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderVRHapticEvent { - public const nint m_nHand = 0x208; // ParticleVRHandChoiceList_t - public const nint m_nOutputHandCP = 0x20C; // int32 - public const nint m_nOutputField = 0x210; // int32 - public const nint m_flAmplitude = 0x218; // CPerParticleFloatInput + public const nint m_nHand = 0x204; // ParticleVRHandChoiceList_t + public const nint m_nOutputHandCP = 0x208; // int32 + public const nint m_nOutputField = 0x20C; // int32 + public const nint m_flAmplitude = 0x210; // CPerParticleFloatInput } // Parent: CParticleFunctionPreEmission - // Field count: 12 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointToImpactPoint { - public const nint m_nCPOut = 0x1C0; // int32 - public const nint m_nCPIn = 0x1C4; // int32 - public const nint m_flUpdateRate = 0x1C8; // float32 - public const nint m_flTraceLength = 0x1D0; // CParticleCollectionFloatInput - public const nint m_flStartOffset = 0x328; // float32 - public const nint m_flOffset = 0x32C; // float32 - public const nint m_vecTraceDir = 0x330; // Vector - public const nint m_CollisionGroupName = 0x33C; // char[128] - public const nint m_nTraceSet = 0x3BC; // ParticleTraceSet_t - public const nint m_bSetToEndpoint = 0x3C0; // bool - public const nint m_bTraceToClosestSurface = 0x3C1; // bool - public const nint m_bIncludeWater = 0x3C2; // bool + public const nint m_nCPOut = 0x1BC; // int32 + public const nint m_nCPIn = 0x1C0; // int32 + public const nint m_flUpdateRate = 0x1C4; // float32 + public const nint m_flTraceLength = 0x1C8; // CParticleCollectionFloatInput + public const nint m_flStartOffset = 0x320; // float32 + public const nint m_flOffset = 0x324; // float32 + public const nint m_vecTraceDir = 0x328; // Vector + public const nint m_CollisionGroupName = 0x334; // char[128] + public const nint m_nTraceSet = 0x3B4; // ParticleTraceSet_t + public const nint m_bSetToEndpoint = 0x3B8; // bool + public const nint m_bTraceToClosestSurface = 0x3B9; // bool + public const nint m_bIncludeWater = 0x3BA; // bool } // Parent: CParticleFunctionOperator - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -2512,12 +2524,12 @@ namespace CS2Dumper.Schemas { public const nint m_flBias = 0x1CC; // float32 } // Parent: None - // Field count: 1 + // Fields count: 1 public static class ParticleAttributeIndex_t { public const nint m_Value = 0x0; // int32 } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2527,22 +2539,22 @@ namespace CS2Dumper.Schemas { public const nint m_flOutputMax = 0x1C0; // float32 } // Parent: CParticleFunctionForce - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_TurbulenceForce { - public const nint m_flNoiseCoordScale0 = 0x1C8; // float32 - public const nint m_flNoiseCoordScale1 = 0x1CC; // float32 - public const nint m_flNoiseCoordScale2 = 0x1D0; // float32 - public const nint m_flNoiseCoordScale3 = 0x1D4; // float32 - public const nint m_vecNoiseAmount0 = 0x1D8; // Vector - public const nint m_vecNoiseAmount1 = 0x1E4; // Vector - public const nint m_vecNoiseAmount2 = 0x1F0; // Vector - public const nint m_vecNoiseAmount3 = 0x1FC; // Vector + public const nint m_flNoiseCoordScale0 = 0x1C4; // float32 + public const nint m_flNoiseCoordScale1 = 0x1C8; // float32 + public const nint m_flNoiseCoordScale2 = 0x1CC; // float32 + public const nint m_flNoiseCoordScale3 = 0x1D0; // float32 + public const nint m_vecNoiseAmount0 = 0x1D4; // Vector + public const nint m_vecNoiseAmount1 = 0x1E0; // Vector + public const nint m_vecNoiseAmount2 = 0x1EC; // Vector + public const nint m_vecNoiseAmount3 = 0x1F8; // Vector } // Parent: CParticleFunctionOperator - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -2558,17 +2570,17 @@ namespace CS2Dumper.Schemas { public const nint m_flRemapTime = 0x214; // float32 } // Parent: CParticleFunctionPreEmission - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointToPlayer { - public const nint m_nCP1 = 0x1C0; // int32 - public const nint m_vecCP1Pos = 0x1C4; // Vector - public const nint m_bOrientToEyes = 0x1D0; // bool + public const nint m_nCP1 = 0x1BC; // int32 + public const nint m_vecCP1Pos = 0x1C0; // Vector + public const nint m_bOrientToEyes = 0x1CC; // bool } // Parent: CParticleFunctionOperator - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2576,22 +2588,22 @@ namespace CS2Dumper.Schemas { public const nint m_flFreezeTime = 0x1B8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionRenderer - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderGpuImplicit { - public const nint m_bUsePerParticleRadius = 0x208; // bool - public const nint m_nVertexCountKb = 0x20C; // uint32 - public const nint m_nIndexCountKb = 0x210; // uint32 - public const nint m_fGridSize = 0x218; // CParticleCollectionRendererFloatInput - public const nint m_fRadiusScale = 0x370; // CParticleCollectionRendererFloatInput - public const nint m_fIsosurfaceThreshold = 0x4C8; // CParticleCollectionRendererFloatInput - public const nint m_nScaleCP = 0x620; // int32 - public const nint m_hMaterial = 0x628; // CStrongHandle + public const nint m_bUsePerParticleRadius = 0x202; // bool + public const nint m_nVertexCountKb = 0x204; // uint32 + public const nint m_nIndexCountKb = 0x208; // uint32 + public const nint m_fGridSize = 0x210; // CParticleCollectionRendererFloatInput + public const nint m_fRadiusScale = 0x368; // CParticleCollectionRendererFloatInput + public const nint m_fIsosurfaceThreshold = 0x4C0; // CParticleCollectionRendererFloatInput + public const nint m_nScaleCP = 0x618; // int32 + public const nint m_hMaterial = 0x620; // CStrongHandle } // Parent: IParticleEffect - // Field count: 32 + // Fields count: 32 public static class CNewParticleEffect { public const nint m_pNext = 0x10; // CNewParticleEffect* public const nint m_pPrev = 0x18; // CNewParticleEffect* @@ -2627,37 +2639,37 @@ namespace CS2Dumper.Schemas { public const nint m_RefCount = 0xC0; // int32 } // Parent: CParticleFunctionPreEmission - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetRandomControlPointPosition { - public const nint m_bUseWorldLocation = 0x1C0; // bool - public const nint m_bOrient = 0x1C1; // bool - public const nint m_nCP1 = 0x1C4; // int32 - public const nint m_nHeadLocation = 0x1C8; // int32 - public const nint m_flReRandomRate = 0x1D0; // CParticleCollectionFloatInput - public const nint m_vecCPMinPos = 0x328; // Vector - public const nint m_vecCPMaxPos = 0x334; // Vector - public const nint m_flInterpolation = 0x340; // CParticleCollectionFloatInput + public const nint m_bUseWorldLocation = 0x1B9; // bool + public const nint m_bOrient = 0x1BA; // bool + public const nint m_nCP1 = 0x1BC; // int32 + public const nint m_nHeadLocation = 0x1C0; // int32 + public const nint m_flReRandomRate = 0x1C8; // CParticleCollectionFloatInput + public const nint m_vecCPMinPos = 0x320; // Vector + public const nint m_vecCPMaxPos = 0x32C; // Vector + public const nint m_flInterpolation = 0x338; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapTransformVisibilityToScalar { public const nint m_nSetMethod = 0x1B8; // ParticleSetMethod_t public const nint m_TransformInput = 0x1C0; // CParticleTransformInput - public const nint m_nFieldOutput = 0x228; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x22C; // float32 - public const nint m_flInputMax = 0x230; // float32 - public const nint m_flOutputMin = 0x234; // float32 - public const nint m_flOutputMax = 0x238; // float32 - public const nint m_flRadius = 0x23C; // float32 + public const nint m_nFieldOutput = 0x220; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x224; // float32 + public const nint m_flInputMax = 0x228; // float32 + public const nint m_flOutputMin = 0x22C; // float32 + public const nint m_flOutputMax = 0x230; // float32 + public const nint m_flRadius = 0x234; // float32 } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2667,14 +2679,14 @@ namespace CS2Dumper.Schemas { public const nint m_nControlPointNumber = 0x1C0; // int32 } // Parent: CParticleFunction - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CParticleFunctionOperator { } // Parent: CParticleFunctionOperator - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -2683,10 +2695,10 @@ namespace CS2Dumper.Schemas { public const nint m_flFalloff = 0x310; // CParticleCollectionFloatInput public const nint m_bDirectional = 0x468; // bool public const nint m_vecPlaneNormal = 0x470; // CParticleCollectionVecInput - public const nint m_nControlPointNumber = 0xAC8; // int32 + public const nint m_nControlPointNumber = 0xAC0; // int32 } // Parent: CParticleFunctionOperator - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2695,7 +2707,7 @@ namespace CS2Dumper.Schemas { public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -2707,14 +2719,14 @@ namespace CS2Dumper.Schemas { public const nint m_NamedConfigs = 0x48; // CUtlVector } // Parent: CGeneralRandomRotation - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomYaw { } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2724,26 +2736,27 @@ namespace CS2Dumper.Schemas { public const nint m_nControlPointNumber = 0x1BC; // int32 } // Parent: CParticleFunctionPreEmission - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetSingleControlPointPosition { - public const nint m_bSetOnce = 0x1C0; // bool - public const nint m_nCP1 = 0x1C4; // int32 - public const nint m_vecCP1Pos = 0x1C8; // CParticleCollectionVecInput - public const nint m_transformInput = 0x820; // CParticleTransformInput + public const nint m_bSetOnce = 0x1B9; // bool + public const nint m_nCP1 = 0x1BC; // int32 + public const nint m_vecCP1Pos = 0x1C0; // CParticleCollectionVecInput + public const nint m_transformInput = 0x810; // CParticleTransformInput } // Parent: CParticleFunctionInitializer - // Field count: 1 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_DistanceToNeighborCull { public const nint m_flDistance = 0x1C0; // CPerParticleFloatInput + public const nint m_bIncludeRadii = 0x318; // bool } // Parent: CParticleFunctionOperator - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -2761,7 +2774,7 @@ namespace CS2Dumper.Schemas { public const nint m_nSetMethod = 0x1E0; // ParticleSetMethod_t } // Parent: CParticleFunction - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2771,7 +2784,7 @@ namespace CS2Dumper.Schemas { public const nint m_bSkipRenderingOnMobile = 0x201; // bool } // Parent: IParticleSystemDefinition - // Field count: 65 + // Fields count: 65 // // Metadata: // MGetKV3ClassDefaults @@ -2843,14 +2856,14 @@ namespace CS2Dumper.Schemas { public const nint m_controlPointConfigurations = 0x370; // CUtlVector } // Parent: C_OP_RemapNamedModelElementEndCap - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapNamedModelMeshGroupEndCap { } // Parent: CParticleFunctionOperator - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -2861,22 +2874,22 @@ namespace CS2Dumper.Schemas { public const nint m_vecOutputMin = 0x1C4; // Vector public const nint m_vecOutputMax = 0x1D0; // Vector public const nint m_TransformStart = 0x1E0; // CParticleTransformInput - public const nint m_TransformEnd = 0x248; // CParticleTransformInput - public const nint m_nSetMethod = 0x2B0; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x2B4; // bool - public const nint m_bRadialCheck = 0x2B5; // bool + public const nint m_TransformEnd = 0x240; // CParticleTransformInput + public const nint m_nSetMethod = 0x2A0; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x2A4; // bool + public const nint m_bRadialCheck = 0x2A5; // bool } // Parent: CParticleFunctionRenderer - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderScreenVelocityRotate { - public const nint m_flRotateRateDegrees = 0x208; // float32 - public const nint m_flForwardDegrees = 0x20C; // float32 + public const nint m_flRotateRateDegrees = 0x204; // float32 + public const nint m_flForwardDegrees = 0x208; // float32 } // Parent: CParticleFunctionOperator - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -2889,28 +2902,28 @@ namespace CS2Dumper.Schemas { public const nint m_flPositionDampingConstant = 0x1CC; // float32 } // Parent: CParticleFunctionInitializer - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreateWithinBox { public const nint m_vecMin = 0x1C0; // CPerParticleVecInput - public const nint m_vecMax = 0x818; // CPerParticleVecInput - public const nint m_nControlPointNumber = 0xE70; // int32 - public const nint m_bLocalSpace = 0xE74; // bool - public const nint m_randomnessParameters = 0xE78; // CRandomNumberGeneratorParameters + public const nint m_vecMax = 0x810; // CPerParticleVecInput + public const nint m_nControlPointNumber = 0xE60; // int32 + public const nint m_bLocalSpace = 0xE64; // bool + public const nint m_randomnessParameters = 0xE68; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionPreEmission - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_ChooseRandomChildrenInGroup { - public const nint m_nChildGroupID = 0x1C0; // int32 - public const nint m_flNumberOfChildren = 0x1C8; // CParticleCollectionFloatInput + public const nint m_nChildGroupID = 0x1BC; // int32 + public const nint m_flNumberOfChildren = 0x1C0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator - // Field count: 33 + // Fields count: 33 // // Metadata: // MGetKV3ClassDefaults @@ -2950,7 +2963,7 @@ namespace CS2Dumper.Schemas { public const nint m_bClampUpperRange = 0x6BF; // bool } // Parent: CParticleFunctionOperator - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -2960,13 +2973,13 @@ namespace CS2Dumper.Schemas { public const nint m_nLocalSpaceCP = 0x1C0; // int32 public const nint m_flInterpolation = 0x1C8; // CPerParticleFloatInput public const nint m_vecScale = 0x320; // CPerParticleVecInput - public const nint m_flBoundaryDampening = 0x978; // float32 - public const nint m_bSetVelocity = 0x97C; // bool - public const nint m_bLockToSurface = 0x97D; // bool - public const nint m_flGridSpacing = 0x980; // float32 + public const nint m_flBoundaryDampening = 0x970; // float32 + public const nint m_bSetVelocity = 0x974; // bool + public const nint m_bLockToSurface = 0x975; // bool + public const nint m_flGridSpacing = 0x978; // float32 } // Parent: CParticleFunctionOperator - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -2977,14 +2990,14 @@ namespace CS2Dumper.Schemas { public const nint m_flOutputMin = 0x470; // CPerParticleFloatInput public const nint m_flOutputMax = 0x5C8; // CPerParticleFloatInput public const nint m_TransformStart = 0x720; // CParticleTransformInput - public const nint m_TransformEnd = 0x788; // CParticleTransformInput - public const nint m_nSetMethod = 0x7F0; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x7F4; // bool - public const nint m_bAdditive = 0x7F5; // bool - public const nint m_bCapsule = 0x7F6; // bool + public const nint m_TransformEnd = 0x780; // CParticleTransformInput + public const nint m_nSetMethod = 0x7E0; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x7E4; // bool + public const nint m_bAdditive = 0x7E5; // bool + public const nint m_bCapsule = 0x7E6; // bool } // Parent: CParticleFunctionInitializer - // Field count: 13 + // Fields count: 13 // // Metadata: // MGetKV3ClassDefaults @@ -3004,18 +3017,18 @@ namespace CS2Dumper.Schemas { public const nint m_nIgnoreCP = 0x514; // int32 } // Parent: CParticleFunctionInitializer - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomScalar { - public const nint m_flMin = 0x1C0; // float32 - public const nint m_flMax = 0x1C4; // float32 - public const nint m_flExponent = 0x1C8; // float32 - public const nint m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t + public const nint m_flMin = 0x1BC; // float32 + public const nint m_flMax = 0x1C0; // float32 + public const nint m_flExponent = 0x1C4; // float32 + public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t } // Parent: CParticleFunctionRenderer - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3025,7 +3038,7 @@ namespace CS2Dumper.Schemas { public const nint m_nPriority = 0x368; // ParticlePostProcessPriorityGroup_t } // Parent: CParticleFunctionConstraint - // Field count: 27 + // Fields count: 27 // // Metadata: // MGetKV3ClassDefaults @@ -3059,7 +3072,7 @@ namespace CS2Dumper.Schemas { public const nint m_nEntityStickNormalField = 0x93C; // ParticleAttributeIndex_t } // Parent: CParticleVecInput - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -3067,7 +3080,7 @@ namespace CS2Dumper.Schemas { public static class CParticleCollectionVecInput { } // Parent: CParticleFunctionRenderer - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -3082,7 +3095,7 @@ namespace CS2Dumper.Schemas { public const nint m_hMaterial = 0x650; // CStrongHandle } // Parent: CParticleFunctionOperator - // Field count: 13 + // Fields count: 13 // // Metadata: // MGetKV3ClassDefaults @@ -3102,7 +3115,7 @@ namespace CS2Dumper.Schemas { public const nint m_flOscAdd = 0x1E4; // float32 } // Parent: CParticleFunctionOperator - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -3115,19 +3128,19 @@ namespace CS2Dumper.Schemas { public const nint m_bEaseInAndOut = 0x201; // bool } // Parent: CParticleFunctionInitializer - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomSequence { - public const nint m_nSequenceMin = 0x1C0; // int32 - public const nint m_nSequenceMax = 0x1C4; // int32 - public const nint m_bShuffle = 0x1C8; // bool - public const nint m_bLinear = 0x1C9; // bool - public const nint m_WeightedList = 0x1D0; // CUtlVector + public const nint m_nSequenceMin = 0x1BC; // int32 + public const nint m_nSequenceMax = 0x1C0; // int32 + public const nint m_bShuffle = 0x1C4; // bool + public const nint m_bLinear = 0x1C5; // bool + public const nint m_WeightedList = 0x1C8; // CUtlVector } // Parent: CParticleFunctionOperator - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -3139,17 +3152,17 @@ namespace CS2Dumper.Schemas { public const nint m_bEaseOut = 0x1F4; // bool } // Parent: CParticleFunctionInitializer - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_DistanceCull { - public const nint m_nControlPoint = 0x1C0; // int32 - public const nint m_flDistance = 0x1C8; // CParticleCollectionFloatInput - public const nint m_bCullInside = 0x320; // bool + public const nint m_nControlPoint = 0x1BC; // int32 + public const nint m_flDistance = 0x1C0; // CParticleCollectionFloatInput + public const nint m_bCullInside = 0x318; // bool } // Parent: CParticleFunctionConstraint - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3158,68 +3171,68 @@ namespace CS2Dumper.Schemas { public const nint m_flRadiusScale = 0x310; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InitFromVectorFieldSnapshot { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_nLocalSpaceCP = 0x1C4; // int32 - public const nint m_nWeightUpdateCP = 0x1C8; // int32 - public const nint m_bUseVerticalVelocity = 0x1CC; // bool + public const nint m_nControlPointNumber = 0x1BC; // int32 + public const nint m_nLocalSpaceCP = 0x1C0; // int32 + public const nint m_nWeightUpdateCP = 0x1C4; // int32 + public const nint m_bUseVerticalVelocity = 0x1C8; // bool public const nint m_vecScale = 0x1D0; // CPerParticleVecInput } // Parent: CParticleFunctionOperator - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetVectorAttributeToVectorExpression { public const nint m_nExpression = 0x1B8; // VectorExpressionType_t public const nint m_vInput1 = 0x1C0; // CPerParticleVecInput - public const nint m_vInput2 = 0x818; // CPerParticleVecInput - public const nint m_nOutputField = 0xE70; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0xE74; // ParticleSetMethod_t - public const nint m_bNormalizedOutput = 0xE78; // bool + public const nint m_vInput2 = 0x810; // CPerParticleVecInput + public const nint m_nOutputField = 0xE60; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0xE64; // ParticleSetMethod_t + public const nint m_bNormalizedOutput = 0xE68; // bool } // Parent: CParticleFunctionInitializer - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_AddVectorToVector { - public const nint m_vecScale = 0x1C0; // Vector - public const nint m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t - public const nint m_nFieldInput = 0x1D0; // ParticleAttributeIndex_t - public const nint m_vOffsetMin = 0x1D4; // Vector - public const nint m_vOffsetMax = 0x1E0; // Vector - public const nint m_randomnessParameters = 0x1EC; // CRandomNumberGeneratorParameters + public const nint m_vecScale = 0x1BC; // Vector + public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + public const nint m_nFieldInput = 0x1CC; // ParticleAttributeIndex_t + public const nint m_vOffsetMin = 0x1D0; // Vector + public const nint m_vOffsetMax = 0x1DC; // Vector + public const nint m_randomnessParameters = 0x1E8; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionInitializer - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RemapInitialVisibilityScalar { - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C8; // float32 - public const nint m_flInputMax = 0x1CC; // float32 - public const nint m_flOutputMin = 0x1D0; // float32 - public const nint m_flOutputMax = 0x1D4; // float32 + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C4; // float32 + public const nint m_flInputMax = 0x1C8; // float32 + public const nint m_flOutputMin = 0x1CC; // float32 + public const nint m_flOutputMax = 0x1D0; // float32 } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapTransformOrientationToYaw { public const nint m_TransformInput = 0x1B8; // CParticleTransformInput - public const nint m_nFieldOutput = 0x220; // ParticleAttributeIndex_t - public const nint m_flRotOffset = 0x224; // float32 - public const nint m_flSpinStrength = 0x228; // float32 + public const nint m_nFieldOutput = 0x218; // ParticleAttributeIndex_t + public const nint m_flRotOffset = 0x21C; // float32 + public const nint m_flSpinStrength = 0x220; // float32 } // Parent: CParticleFunctionRenderer - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -3233,16 +3246,16 @@ namespace CS2Dumper.Schemas { public const nint m_pTextureEnvMap = 0x238; // CStrongHandle } // Parent: CParticleFunctionForce - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RandomForce { - public const nint m_MinForce = 0x1C8; // Vector - public const nint m_MaxForce = 0x1D4; // Vector + public const nint m_MinForce = 0x1C4; // Vector + public const nint m_MaxForce = 0x1D0; // Vector } // Parent: CParticleFunctionOperator - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -3256,7 +3269,7 @@ namespace CS2Dumper.Schemas { public const nint m_nSetMethod = 0x1D0; // ParticleSetMethod_t } // Parent: None - // Field count: 16 + // Fields count: 16 // // Metadata: // MGetKV3ClassDefaults @@ -3279,17 +3292,17 @@ namespace CS2Dumper.Schemas { public const nint m_vecPreviewGravity = 0x58; // Vector } // Parent: CParticleFunctionForce - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_LocalAccelerationForce { - public const nint m_nCP = 0x1C8; // int32 - public const nint m_nScaleCP = 0x1CC; // int32 + public const nint m_nCP = 0x1C4; // int32 + public const nint m_nScaleCP = 0x1C8; // int32 public const nint m_vecAccel = 0x1D0; // CParticleCollectionVecInput } // Parent: CParticleFunctionOperator - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -3301,7 +3314,7 @@ namespace CS2Dumper.Schemas { public const nint m_HitboxSetName = 0x1BF; // char[128] } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3312,27 +3325,27 @@ namespace CS2Dumper.Schemas { public const nint m_Lerp = 0x318; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer - // Field count: 13 + // Fields count: 13 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RemapTransformToVector { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_vInputMin = 0x1C4; // Vector - public const nint m_vInputMax = 0x1D0; // Vector - public const nint m_vOutputMin = 0x1DC; // Vector - public const nint m_vOutputMax = 0x1E8; // Vector - public const nint m_TransformInput = 0x1F8; // CParticleTransformInput - public const nint m_LocalSpaceTransform = 0x260; // CParticleTransformInput - public const nint m_flStartTime = 0x2C8; // float32 - public const nint m_flEndTime = 0x2CC; // float32 - public const nint m_nSetMethod = 0x2D0; // ParticleSetMethod_t - public const nint m_bOffset = 0x2D4; // bool - public const nint m_bAccelerate = 0x2D5; // bool - public const nint m_flRemapBias = 0x2D8; // float32 + public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_vInputMin = 0x1C0; // Vector + public const nint m_vInputMax = 0x1CC; // Vector + public const nint m_vOutputMin = 0x1D8; // Vector + public const nint m_vOutputMax = 0x1E4; // Vector + public const nint m_TransformInput = 0x1F0; // CParticleTransformInput + public const nint m_LocalSpaceTransform = 0x250; // CParticleTransformInput + public const nint m_flStartTime = 0x2B0; // float32 + public const nint m_flEndTime = 0x2B4; // float32 + public const nint m_nSetMethod = 0x2B8; // ParticleSetMethod_t + public const nint m_bOffset = 0x2BC; // bool + public const nint m_bAccelerate = 0x2BD; // bool + public const nint m_flRemapBias = 0x2C0; // float32 } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3342,17 +3355,17 @@ namespace CS2Dumper.Schemas { public const nint m_vTint_1 = 0x1D0; // Vector } // Parent: C_OP_RemapDistanceToLineSegmentBase - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapDistanceToLineSegmentToScalar { - public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t - public const nint m_flMinOutputValue = 0x1D4; // float32 - public const nint m_flMaxOutputValue = 0x1D8; // float32 + public const nint m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t + public const nint m_flMinOutputValue = 0x1D0; // float32 + public const nint m_flMaxOutputValue = 0x1D4; // float32 } // Parent: CParticleFloatInput - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -3360,7 +3373,7 @@ namespace CS2Dumper.Schemas { public static class CParticleRemapFloatInput { } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3370,7 +3383,7 @@ namespace CS2Dumper.Schemas { public const nint m_nParticleNumber = 0x1C0; // int32 } // Parent: CParticleFunctionOperator - // Field count: 12 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -3389,40 +3402,40 @@ namespace CS2Dumper.Schemas { public const nint m_bPrev = 0x5D9; // bool } // Parent: CParticleFunctionPreEmission - // Field count: 15 + // Fields count: 15 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_DistanceBetweenCPsToCP { - public const nint m_nStartCP = 0x1C0; // int32 - public const nint m_nEndCP = 0x1C4; // int32 - public const nint m_nOutputCP = 0x1C8; // int32 - public const nint m_nOutputCPField = 0x1CC; // int32 - public const nint m_bSetOnce = 0x1D0; // bool - public const nint m_flInputMin = 0x1D4; // float32 - public const nint m_flInputMax = 0x1D8; // float32 - public const nint m_flOutputMin = 0x1DC; // float32 - public const nint m_flOutputMax = 0x1E0; // float32 - public const nint m_flMaxTraceLength = 0x1E4; // float32 - public const nint m_flLOSScale = 0x1E8; // float32 - public const nint m_bLOS = 0x1EC; // bool - public const nint m_CollisionGroupName = 0x1ED; // char[128] - public const nint m_nTraceSet = 0x270; // ParticleTraceSet_t - public const nint m_nSetParent = 0x274; // ParticleParentSetMode_t + public const nint m_nStartCP = 0x1BC; // int32 + public const nint m_nEndCP = 0x1C0; // int32 + public const nint m_nOutputCP = 0x1C4; // int32 + public const nint m_nOutputCPField = 0x1C8; // int32 + public const nint m_bSetOnce = 0x1CC; // bool + public const nint m_flInputMin = 0x1D0; // float32 + public const nint m_flInputMax = 0x1D4; // float32 + public const nint m_flOutputMin = 0x1D8; // float32 + public const nint m_flOutputMax = 0x1DC; // float32 + public const nint m_flMaxTraceLength = 0x1E0; // float32 + public const nint m_flLOSScale = 0x1E4; // float32 + public const nint m_bLOS = 0x1E8; // bool + public const nint m_CollisionGroupName = 0x1E9; // char[128] + public const nint m_nTraceSet = 0x26C; // ParticleTraceSet_t + public const nint m_nSetParent = 0x270; // ParticleParentSetMode_t } // Parent: CParticleFunctionPreEmission - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointToHand { - public const nint m_nCP1 = 0x1C0; // int32 - public const nint m_nHand = 0x1C4; // int32 - public const nint m_vecCP1Pos = 0x1C8; // Vector - public const nint m_bOrientToHand = 0x1D4; // bool + public const nint m_nCP1 = 0x1BC; // int32 + public const nint m_nHand = 0x1C0; // int32 + public const nint m_vecCP1Pos = 0x1C4; // Vector + public const nint m_bOrientToHand = 0x1D0; // bool } // Parent: CParticleFunctionConstraint - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -3437,7 +3450,7 @@ namespace CS2Dumper.Schemas { public const nint m_nManualTField = 0x218; // ParticleAttributeIndex_t } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3448,7 +3461,7 @@ namespace CS2Dumper.Schemas { public const nint m_bCullInside = 0x1CC; // bool } // Parent: CParticleFunctionOperator - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -3463,19 +3476,19 @@ namespace CS2Dumper.Schemas { public const nint m_flValueAboveMax = 0x878; // CParticleCollectionFloatInput } // Parent: CParticleFunctionInitializer - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreateAlongPath { - public const nint m_fMaxDistance = 0x1C0; // float32 - public const nint m_PathParams = 0x1D0; // CPathParameters - public const nint m_bUseRandomCPs = 0x210; // bool - public const nint m_vEndOffset = 0x214; // Vector - public const nint m_bSaveOffset = 0x220; // bool + public const nint m_fMaxDistance = 0x1BC; // float32 + public const nint m_PathParams = 0x1C0; // CPathParameters + public const nint m_bUseRandomCPs = 0x200; // bool + public const nint m_vEndOffset = 0x204; // Vector + public const nint m_bSaveOffset = 0x210; // bool } // Parent: CParticleFunctionOperator - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -3489,7 +3502,7 @@ namespace CS2Dumper.Schemas { public const nint m_bAttachment = 0x2C5; // bool } // Parent: CParticleFunctionOperator - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -3502,14 +3515,14 @@ namespace CS2Dumper.Schemas { public const nint m_bEaseInOut = 0x1F0; // bool } // Parent: C_INIT_RemapNamedModelElementToScalar - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RemapNamedModelSequenceToScalar { } // Parent: C_OP_RenderPoints - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -3523,7 +3536,7 @@ namespace CS2Dumper.Schemas { public const nint m_flEndFadeSize = 0x228; // float32 } // Parent: CParticleFunctionOperator - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3531,7 +3544,7 @@ namespace CS2Dumper.Schemas { public const nint m_nCount = 0x1B8; // CParticleCollectionFloatInput } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3540,21 +3553,21 @@ namespace CS2Dumper.Schemas { public const nint m_nSeed = 0x4; // int32 } // Parent: CParticleFunctionInitializer - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_ColorLitPerParticle { - public const nint m_ColorMin = 0x1D8; // Color - public const nint m_ColorMax = 0x1DC; // Color - public const nint m_TintMin = 0x1E0; // Color - public const nint m_TintMax = 0x1E4; // Color - public const nint m_flTintPerc = 0x1E8; // float32 - public const nint m_nTintBlendMode = 0x1EC; // ParticleColorBlendMode_t - public const nint m_flLightAmplification = 0x1F0; // float32 + public const nint m_ColorMin = 0x1D4; // Color + public const nint m_ColorMax = 0x1D8; // Color + public const nint m_TintMin = 0x1DC; // Color + public const nint m_TintMax = 0x1E0; // Color + public const nint m_flTintPerc = 0x1E4; // float32 + public const nint m_nTintBlendMode = 0x1E8; // ParticleColorBlendMode_t + public const nint m_flLightAmplification = 0x1EC; // float32 } // Parent: CParticleFunctionRenderer - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3562,20 +3575,20 @@ namespace CS2Dumper.Schemas { public const nint m_hMaterial = 0x208; // CStrongHandle } // Parent: CParticleFunctionInitializer - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_SetAttributeToScalarExpression { - public const nint m_nExpression = 0x1C0; // ScalarExpressionType_t - public const nint m_flInput1 = 0x1C8; // CPerParticleFloatInput - public const nint m_flInput2 = 0x320; // CPerParticleFloatInput - public const nint m_flOutputRemap = 0x478; // CParticleRemapFloatInput - public const nint m_nOutputField = 0x5D0; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x5D4; // ParticleSetMethod_t + public const nint m_nExpression = 0x1BC; // ScalarExpressionType_t + public const nint m_flInput1 = 0x1C0; // CPerParticleFloatInput + public const nint m_flInput2 = 0x318; // CPerParticleFloatInput + public const nint m_flOutputRemap = 0x470; // CParticleRemapFloatInput + public const nint m_nOutputField = 0x5C8; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x5CC; // ParticleSetMethod_t } // Parent: CParticleFunctionInitializer - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -3592,58 +3605,61 @@ namespace CS2Dumper.Schemas { public const nint m_bHollow = 0x9D6; // bool } // Parent: CParticleFunctionPreEmission - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RampCPLinearRandom { - public const nint m_nOutControlPointNumber = 0x1C0; // int32 - public const nint m_vecRateMin = 0x1C4; // Vector - public const nint m_vecRateMax = 0x1D0; // Vector + public const nint m_nOutControlPointNumber = 0x1BC; // int32 + public const nint m_vecRateMin = 0x1C0; // Vector + public const nint m_vecRateMax = 0x1CC; // Vector } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_VelocityMatchingForce { public const nint m_flDirScale = 0x1B8; // float32 public const nint m_flSpdScale = 0x1BC; // float32 - public const nint m_nCPBroadcast = 0x1C0; // int32 + public const nint m_flNeighborDistance = 0x1C0; // float32 + public const nint m_flFacingStrength = 0x1C4; // float32 + public const nint m_bUseAABB = 0x1C8; // bool + public const nint m_nCPBroadcast = 0x1CC; // int32 } // Parent: CParticleFunctionInitializer - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomAlphaWindowThreshold { - public const nint m_flMin = 0x1C0; // float32 - public const nint m_flMax = 0x1C4; // float32 - public const nint m_flExponent = 0x1C8; // float32 + public const nint m_flMin = 0x1BC; // float32 + public const nint m_flMax = 0x1C0; // float32 + public const nint m_flExponent = 0x1C4; // float32 } // Parent: CParticleFunctionInitializer - // Field count: 14 + // Fields count: 14 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreateOnModelAtHeight { - public const nint m_bUseBones = 0x1C0; // bool - public const nint m_bForceZ = 0x1C1; // bool - public const nint m_nControlPointNumber = 0x1C4; // int32 - public const nint m_nHeightCP = 0x1C8; // int32 - public const nint m_bUseWaterHeight = 0x1CC; // bool + public const nint m_bUseBones = 0x1BC; // bool + public const nint m_bForceZ = 0x1BD; // bool + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nHeightCP = 0x1C4; // int32 + public const nint m_bUseWaterHeight = 0x1C8; // bool public const nint m_flDesiredHeight = 0x1D0; // CParticleCollectionFloatInput public const nint m_vecHitBoxScale = 0x328; // CParticleCollectionVecInput - public const nint m_vecDirectionBias = 0x980; // CParticleCollectionVecInput - public const nint m_nBiasType = 0xFD8; // ParticleHitboxBiasType_t - public const nint m_bLocalCoords = 0xFDC; // bool - public const nint m_bPreferMovingBoxes = 0xFDD; // bool - public const nint m_HitboxSetName = 0xFDE; // char[128] - public const nint m_flHitboxVelocityScale = 0x1060; // CParticleCollectionFloatInput - public const nint m_flMaxBoneVelocity = 0x11B8; // CParticleCollectionFloatInput + public const nint m_vecDirectionBias = 0x978; // CParticleCollectionVecInput + public const nint m_nBiasType = 0xFC8; // ParticleHitboxBiasType_t + public const nint m_bLocalCoords = 0xFCC; // bool + public const nint m_bPreferMovingBoxes = 0xFCD; // bool + public const nint m_HitboxSetName = 0xFCE; // char[128] + public const nint m_flHitboxVelocityScale = 0x1050; // CParticleCollectionFloatInput + public const nint m_flMaxBoneVelocity = 0x11A8; // CParticleCollectionFloatInput } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3653,7 +3669,7 @@ namespace CS2Dumper.Schemas { public const nint m_variableType = 0x38; // PulseValueType_t } // Parent: CParticleFunctionOperator - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -3666,14 +3682,14 @@ namespace CS2Dumper.Schemas { public const nint m_bOnlyChildren = 0x1CC; // bool } // Parent: CParticleFunctionRenderer - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderClothForce { } // Parent: CParticleFunctionOperator - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -3687,7 +3703,7 @@ namespace CS2Dumper.Schemas { public const nint m_flRadiusScale = 0x1D0; // float32 } // Parent: CParticleFunctionInitializer - // Field count: 6 + // Fields count: 6 // // Metadata: // MParticleMinVersion @@ -3701,7 +3717,7 @@ namespace CS2Dumper.Schemas { public const nint m_PathParams = 0x480; // CPathParameters } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3710,20 +3726,20 @@ namespace CS2Dumper.Schemas { public const nint m_vecInput = 0x8; // CParticleCollectionVecInput } // Parent: CParticleFunctionInitializer - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RemapInitialDirectionToTransformToVector { public const nint m_TransformInput = 0x1C0; // CParticleTransformInput - public const nint m_nFieldOutput = 0x228; // ParticleAttributeIndex_t - public const nint m_flScale = 0x22C; // float32 - public const nint m_flOffsetRot = 0x230; // float32 - public const nint m_vecOffsetAxis = 0x234; // Vector - public const nint m_bNormalize = 0x240; // bool + public const nint m_nFieldOutput = 0x220; // ParticleAttributeIndex_t + public const nint m_flScale = 0x224; // float32 + public const nint m_flOffsetRot = 0x228; // float32 + public const nint m_vecOffsetAxis = 0x22C; // Vector + public const nint m_bNormalize = 0x238; // bool } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MParticleMinVersion @@ -3735,7 +3751,7 @@ namespace CS2Dumper.Schemas { public const nint m_PathParams = 0x1D0; // CPathParameters } // Parent: CParticleFunctionOperator - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3743,18 +3759,18 @@ namespace CS2Dumper.Schemas { public const nint m_nControlPointNumber = 0x1B8; // int32 } // Parent: CParticleFunctionInitializer - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RemapTransformOrientationToRotations { public const nint m_TransformInput = 0x1C0; // CParticleTransformInput - public const nint m_vecRotation = 0x228; // Vector - public const nint m_bUseQuat = 0x234; // bool - public const nint m_bWriteNormal = 0x235; // bool + public const nint m_vecRotation = 0x220; // Vector + public const nint m_bUseQuat = 0x22C; // bool + public const nint m_bWriteNormal = 0x22D; // bool } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3765,15 +3781,15 @@ namespace CS2Dumper.Schemas { public const nint m_flCullExp = 0x1C4; // float32 } // Parent: CParticleFunctionInitializer - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomYawFlip { - public const nint m_flPercent = 0x1C0; // float32 + public const nint m_flPercent = 0x1BC; // float32 } // Parent: CParticleFunctionOperator - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3781,7 +3797,7 @@ namespace CS2Dumper.Schemas { public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3790,7 +3806,7 @@ namespace CS2Dumper.Schemas { public const nint m_flRelativeWeight = 0x4; // float32 } // Parent: CParticleFunctionOperator - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -3802,16 +3818,16 @@ namespace CS2Dumper.Schemas { public const nint m_flInterpolation = 0x320; // CPerParticleFloatInput } // Parent: CParticleFunctionRenderer - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderText { - public const nint m_OutlineColor = 0x208; // Color - public const nint m_DefaultText = 0x210; // CUtlString + public const nint m_OutlineColor = 0x202; // Color + public const nint m_DefaultText = 0x208; // CUtlString } // Parent: CParticleFunctionOperator - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -3823,14 +3839,14 @@ namespace CS2Dumper.Schemas { public const nint m_vecScale = 0x478; // CParticleCollectionVecInput } // Parent: CGeneralRandomRotation - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomRotation { } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3840,7 +3856,7 @@ namespace CS2Dumper.Schemas { public const nint m_flLerpTime = 0x1C8; // float32 } // Parent: CParticleFunctionOperator - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3848,20 +3864,20 @@ namespace CS2Dumper.Schemas { public const nint m_flMinVelocity = 0x1B8; // float32 } // Parent: CParticleFunctionPreEmission - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetCPOrientationToPointAtCP { - public const nint m_nInputCP = 0x1C0; // int32 - public const nint m_nOutputCP = 0x1C4; // int32 + public const nint m_nInputCP = 0x1BC; // int32 + public const nint m_nOutputCP = 0x1C0; // int32 public const nint m_flInterpolation = 0x1C8; // CParticleCollectionFloatInput public const nint m_b2DOrientation = 0x320; // bool public const nint m_bAvoidSingularity = 0x321; // bool public const nint m_bPointAway = 0x322; // bool } // Parent: CParticleFunctionOperator - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -3873,7 +3889,7 @@ namespace CS2Dumper.Schemas { public const nint m_nNumPointsAlongPath = 0x1DC; // int32 } // Parent: CParticleFunctionOperator - // Field count: 17 + // Fields count: 17 // // Metadata: // MGetKV3ClassDefaults @@ -3897,7 +3913,7 @@ namespace CS2Dumper.Schemas { public const nint m_nIgnoreCP = 0x3C8; // int32 } // Parent: CParticleFunctionOperator - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3906,36 +3922,36 @@ namespace CS2Dumper.Schemas { public const nint m_nOutputControlPoint = 0x1BC; // int32 } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapCrossProductOfTwoVectorsToVector { public const nint m_InputVec1 = 0x1B8; // CPerParticleVecInput - public const nint m_InputVec2 = 0x810; // CPerParticleVecInput - public const nint m_nFieldOutput = 0xE68; // ParticleAttributeIndex_t - public const nint m_bNormalize = 0xE6C; // bool + public const nint m_InputVec2 = 0x808; // CPerParticleVecInput + public const nint m_nFieldOutput = 0xE58; // ParticleAttributeIndex_t + public const nint m_bNormalize = 0xE5C; // bool } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapTransformOrientationToRotations { public const nint m_TransformInput = 0x1B8; // CParticleTransformInput - public const nint m_vecRotation = 0x220; // Vector - public const nint m_bUseQuat = 0x22C; // bool - public const nint m_bWriteNormal = 0x22D; // bool + public const nint m_vecRotation = 0x218; // Vector + public const nint m_bUseQuat = 0x224; // bool + public const nint m_bWriteNormal = 0x225; // bool } // Parent: CGeneralRandomRotation - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomRotationSpeed { } // Parent: CParticleFunctionOperator - // Field count: 5 + // Fields count: 5 // // Metadata: // MParticleMinVersion @@ -3948,16 +3964,16 @@ namespace CS2Dumper.Schemas { public const nint m_nMissingParentBehavior = 0x1C8; // MissingParentInheritBehavior_t } // Parent: CParticleFunctionInitializer - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomSecondSequence { - public const nint m_nSequenceMin = 0x1C0; // int32 - public const nint m_nSequenceMax = 0x1C4; // int32 + public const nint m_nSequenceMin = 0x1BC; // int32 + public const nint m_nSequenceMax = 0x1C0; // int32 } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3968,7 +3984,7 @@ namespace CS2Dumper.Schemas { public const nint m_Lerp = 0x318; // CParticleCollectionFloatInput } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3978,18 +3994,18 @@ namespace CS2Dumper.Schemas { public const nint m_vOffset = 0x8; // Vector } // Parent: CParticleFunctionPreEmission - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointPositionToRandomActiveCP { - public const nint m_nCP1 = 0x1C0; // int32 - public const nint m_nHeadLocationMin = 0x1C4; // int32 - public const nint m_nHeadLocationMax = 0x1C8; // int32 - public const nint m_flResetRate = 0x1D0; // CParticleCollectionFloatInput + public const nint m_nCP1 = 0x1BC; // int32 + public const nint m_nHeadLocationMin = 0x1C0; // int32 + public const nint m_nHeadLocationMax = 0x1C4; // int32 + public const nint m_flResetRate = 0x1C8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3999,22 +4015,22 @@ namespace CS2Dumper.Schemas { public const nint m_nVoxelGridResolution = 0x1C0; // int32 } // Parent: CParticleFunctionInitializer - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_AgeNoise { - public const nint m_bAbsVal = 0x1C0; // bool - public const nint m_bAbsValInv = 0x1C1; // bool - public const nint m_flOffset = 0x1C4; // float32 - public const nint m_flAgeMin = 0x1C8; // float32 - public const nint m_flAgeMax = 0x1CC; // float32 - public const nint m_flNoiseScale = 0x1D0; // float32 - public const nint m_flNoiseScaleLoc = 0x1D4; // float32 - public const nint m_vecOffsetLoc = 0x1D8; // Vector + public const nint m_bAbsVal = 0x1BC; // bool + public const nint m_bAbsValInv = 0x1BD; // bool + public const nint m_flOffset = 0x1C0; // float32 + public const nint m_flAgeMin = 0x1C4; // float32 + public const nint m_flAgeMax = 0x1C8; // float32 + public const nint m_flNoiseScale = 0x1CC; // float32 + public const nint m_flNoiseScaleLoc = 0x1D0; // float32 + public const nint m_vecOffsetLoc = 0x1D4; // Vector } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -4024,36 +4040,36 @@ namespace CS2Dumper.Schemas { public const nint m_nComponent = 0x1C0; // int32 } // Parent: CParticleFunctionInitializer - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults public static class CGeneralRandomRotation { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flDegrees = 0x1C4; // float32 - public const nint m_flDegreesMin = 0x1C8; // float32 - public const nint m_flDegreesMax = 0x1CC; // float32 - public const nint m_flRotationRandExponent = 0x1D0; // float32 - public const nint m_bRandomlyFlipDirection = 0x1D4; // bool + public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_flDegrees = 0x1C0; // float32 + public const nint m_flDegreesMin = 0x1C4; // float32 + public const nint m_flDegreesMax = 0x1C8; // float32 + public const nint m_flRotationRandExponent = 0x1CC; // float32 + public const nint m_bRandomlyFlipDirection = 0x1D0; // bool } // Parent: CParticleFunctionOperator - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_DistanceBetweenVecs { public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t public const nint m_vecPoint1 = 0x1C0; // CPerParticleVecInput - public const nint m_vecPoint2 = 0x818; // CPerParticleVecInput - public const nint m_flInputMin = 0xE70; // CPerParticleFloatInput - public const nint m_flInputMax = 0xFC8; // CPerParticleFloatInput - public const nint m_flOutputMin = 0x1120; // CPerParticleFloatInput - public const nint m_flOutputMax = 0x1278; // CPerParticleFloatInput - public const nint m_nSetMethod = 0x13D0; // ParticleSetMethod_t - public const nint m_bDeltaTime = 0x13D4; // bool + public const nint m_vecPoint2 = 0x810; // CPerParticleVecInput + public const nint m_flInputMin = 0xE60; // CPerParticleFloatInput + public const nint m_flInputMax = 0xFB8; // CPerParticleFloatInput + public const nint m_flOutputMin = 0x1110; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x1268; // CPerParticleFloatInput + public const nint m_nSetMethod = 0x13C0; // ParticleSetMethod_t + public const nint m_bDeltaTime = 0x13C4; // bool } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -4063,7 +4079,7 @@ namespace CS2Dumper.Schemas { public const nint m_flScale = 0x1C0; // float32 } // Parent: CParticleFunctionOperator - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -4081,53 +4097,53 @@ namespace CS2Dumper.Schemas { public const nint m_vFinalOutputScale = 0x208; // Vector } // Parent: CParticleInput - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults // MPropertyCustomEditor // MParticleCustomFieldDefaultValue public static class CParticleTransformInput { - public const nint m_nType = 0x10; // ParticleTransformType_t - public const nint m_NamedValue = 0x18; // CParticleNamedValueRef - public const nint m_bFollowNamedValue = 0x58; // bool - public const nint m_bSupportsDisabled = 0x59; // bool - public const nint m_bUseOrientation = 0x5A; // bool - public const nint m_nControlPoint = 0x5C; // int32 - public const nint m_nControlPointRangeMax = 0x60; // int32 - public const nint m_flEndCPGrowthTime = 0x64; // float32 + public const nint m_nType = 0xC; // ParticleTransformType_t + public const nint m_NamedValue = 0x10; // CParticleNamedValueRef + public const nint m_bFollowNamedValue = 0x50; // bool + public const nint m_bSupportsDisabled = 0x51; // bool + public const nint m_bUseOrientation = 0x52; // bool + public const nint m_nControlPoint = 0x54; // int32 + public const nint m_nControlPointRangeMax = 0x58; // int32 + public const nint m_flEndCPGrowthTime = 0x5C; // float32 } // Parent: CParticleFunctionOperator - // Field count: 15 + // Fields count: 15 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_LockToBone { public const nint m_modelInput = 0x1B8; // CParticleModelInput - public const nint m_transformInput = 0x218; // CParticleTransformInput - public const nint m_flLifeTimeFadeStart = 0x280; // float32 - public const nint m_flLifeTimeFadeEnd = 0x284; // float32 - public const nint m_flJumpThreshold = 0x288; // float32 - public const nint m_flPrevPosScale = 0x28C; // float32 - public const nint m_HitboxSetName = 0x290; // char[128] - public const nint m_bRigid = 0x310; // bool - public const nint m_bUseBones = 0x311; // bool - public const nint m_nFieldOutput = 0x314; // ParticleAttributeIndex_t - public const nint m_nFieldOutputPrev = 0x318; // ParticleAttributeIndex_t - public const nint m_nRotationSetType = 0x31C; // ParticleRotationLockType_t - public const nint m_bRigidRotationLock = 0x320; // bool - public const nint m_vecRotation = 0x328; // CPerParticleVecInput - public const nint m_flRotLerp = 0x980; // CPerParticleFloatInput + public const nint m_transformInput = 0x210; // CParticleTransformInput + public const nint m_flLifeTimeFadeStart = 0x270; // float32 + public const nint m_flLifeTimeFadeEnd = 0x274; // float32 + public const nint m_flJumpThreshold = 0x278; // float32 + public const nint m_flPrevPosScale = 0x27C; // float32 + public const nint m_HitboxSetName = 0x280; // char[128] + public const nint m_bRigid = 0x300; // bool + public const nint m_bUseBones = 0x301; // bool + public const nint m_nFieldOutput = 0x304; // ParticleAttributeIndex_t + public const nint m_nFieldOutputPrev = 0x308; // ParticleAttributeIndex_t + public const nint m_nRotationSetType = 0x30C; // ParticleRotationLockType_t + public const nint m_bRigidRotationLock = 0x310; // bool + public const nint m_vecRotation = 0x318; // CPerParticleVecInput + public const nint m_flRotLerp = 0x968; // CPerParticleFloatInput } // Parent: C_OP_RemapNamedModelElementOnceTimed - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapNamedModelBodyPartOnceTimed { } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -4137,68 +4153,70 @@ namespace CS2Dumper.Schemas { public const nint m_bRadiusScale = 0x1C8; // bool } // Parent: CParticleFunctionOperator - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetVec { public const nint m_InputValue = 0x1B8; // CPerParticleVecInput - public const nint m_nOutputField = 0x810; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x814; // ParticleSetMethod_t - public const nint m_Lerp = 0x818; // CPerParticleFloatInput - public const nint m_bNormalizedOutput = 0x970; // bool + public const nint m_nOutputField = 0x808; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x80C; // ParticleSetMethod_t + public const nint m_Lerp = 0x810; // CPerParticleFloatInput + public const nint m_bNormalizedOutput = 0x968; // bool } // Parent: CParticleFunctionInitializer - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreateFromParentParticles { - public const nint m_flVelocityScale = 0x1C0; // float32 - public const nint m_flIncrement = 0x1C4; // float32 - public const nint m_bRandomDistribution = 0x1C8; // bool - public const nint m_nRandomSeed = 0x1CC; // int32 - public const nint m_bSubFrame = 0x1D0; // bool + public const nint m_flVelocityScale = 0x1BC; // float32 + public const nint m_flIncrement = 0x1C0; // float32 + public const nint m_bRandomDistribution = 0x1C4; // bool + public const nint m_nRandomSeed = 0x1C8; // int32 + public const nint m_bSubFrame = 0x1CC; // bool } // Parent: None - // Field count: 0 + // Fields count: 0 public static class IParticleEffect { } // Parent: C_INIT_RandomNamedModelElement - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomNamedModelBodyPart { } // Parent: None - // Field count: 1 + // Fields count: 1 public static class PARTICLE_EHANDLE__ { public const nint unused = 0x0; // int32 } // Parent: CParticleFunctionRenderer - // Field count: 14 + // Fields count: 16 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderOmni2Light { - public const nint m_nLightType = 0x208; // ParticleOmni2LightTypeChoiceList_t - public const nint m_vColorBlend = 0x210; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0x868; // ParticleColorBlendType_t - public const nint m_nBrightnessUnit = 0x86C; // ParticleLightUnitChoiceList_t - public const nint m_flBrightnessLumens = 0x870; // CPerParticleFloatInput - public const nint m_flBrightnessCandelas = 0x9C8; // CPerParticleFloatInput - public const nint m_bCastShadows = 0xB20; // bool - public const nint m_flLuminaireRadius = 0xB28; // CPerParticleFloatInput - public const nint m_flSkirt = 0xC80; // CPerParticleFloatInput - public const nint m_flRange = 0xDD8; // CPerParticleFloatInput - public const nint m_flInnerConeAngle = 0xF30; // CPerParticleFloatInput - public const nint m_flOuterConeAngle = 0x1088; // CPerParticleFloatInput - public const nint m_hLightCookie = 0x11E0; // CStrongHandle - public const nint m_bSphericalCookie = 0x11E8; // bool + public const nint m_nLightType = 0x204; // ParticleOmni2LightTypeChoiceList_t + public const nint m_vColorBlend = 0x208; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0x858; // ParticleColorBlendType_t + public const nint m_nBrightnessUnit = 0x85C; // ParticleLightUnitChoiceList_t + public const nint m_flBrightnessLumens = 0x860; // CPerParticleFloatInput + public const nint m_flBrightnessCandelas = 0x9B8; // CPerParticleFloatInput + public const nint m_bCastShadows = 0xB10; // bool + public const nint m_bFog = 0xB11; // bool + public const nint m_flFogScale = 0xB18; // CPerParticleFloatInput + public const nint m_flLuminaireRadius = 0xC70; // CPerParticleFloatInput + public const nint m_flSkirt = 0xDC8; // CPerParticleFloatInput + public const nint m_flRange = 0xF20; // CPerParticleFloatInput + public const nint m_flInnerConeAngle = 0x1078; // CPerParticleFloatInput + public const nint m_flOuterConeAngle = 0x11D0; // CPerParticleFloatInput + public const nint m_hLightCookie = 0x1328; // CStrongHandle + public const nint m_bSphericalCookie = 0x1330; // bool } // Parent: CParticleFunctionOperator - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4210,7 +4228,7 @@ namespace CS2Dumper.Schemas { public const nint m_flParentRadiusScale = 0x320; // CParticleCollectionFloatInput } // Parent: CParticleFloatInput - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -4218,28 +4236,28 @@ namespace CS2Dumper.Schemas { public static class CPerParticleFloatInput { } // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RemapParticleCountToNamedModelBodyPartScalar { } // Parent: CParticleFunctionInitializer - // Field count: 19 + // Fields count: 19 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InitSkinnedPositionFromCPSnapshot { - public const nint m_nSnapshotControlPointNumber = 0x1C0; // int32 - public const nint m_nControlPointNumber = 0x1C4; // int32 - public const nint m_bRandom = 0x1C8; // bool - public const nint m_nRandomSeed = 0x1CC; // int32 - public const nint m_bRigid = 0x1D0; // bool - public const nint m_bSetNormal = 0x1D1; // bool - public const nint m_bIgnoreDt = 0x1D2; // bool - public const nint m_flMinNormalVelocity = 0x1D4; // float32 - public const nint m_flMaxNormalVelocity = 0x1D8; // float32 - public const nint m_nIndexType = 0x1DC; // SnapshotIndexType_t + public const nint m_nSnapshotControlPointNumber = 0x1BC; // int32 + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_bRandom = 0x1C4; // bool + public const nint m_nRandomSeed = 0x1C8; // int32 + public const nint m_bRigid = 0x1CC; // bool + public const nint m_bSetNormal = 0x1CD; // bool + public const nint m_bIgnoreDt = 0x1CE; // bool + public const nint m_flMinNormalVelocity = 0x1D0; // float32 + public const nint m_flMaxNormalVelocity = 0x1D4; // float32 + public const nint m_nIndexType = 0x1D8; // SnapshotIndexType_t public const nint m_flReadIndex = 0x1E0; // CPerParticleFloatInput public const nint m_flIncrement = 0x338; // float32 public const nint m_nFullLoopIncrement = 0x33C; // int32 @@ -4251,7 +4269,7 @@ namespace CS2Dumper.Schemas { public const nint m_bSetRadius = 0x34E; // bool } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -4262,7 +4280,7 @@ namespace CS2Dumper.Schemas { public const nint m_nDesiredVelocityCPField = 0x1C4; // int32 } // Parent: CParticleFunctionConstraint - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4271,7 +4289,7 @@ namespace CS2Dumper.Schemas { public const nint m_flMinimumSpeed = 0x310; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -4284,7 +4302,7 @@ namespace CS2Dumper.Schemas { public const nint m_flNoiseAnimationTimeScale = 0x1CC; // float32 } // Parent: CParticleFunctionOperator - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -4297,7 +4315,7 @@ namespace CS2Dumper.Schemas { public const nint m_flEndAlpha = 0x1CC; // float32 } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -4307,7 +4325,7 @@ namespace CS2Dumper.Schemas { public const nint m_flLightnessAdjust = 0x468; // CPerParticleFloatInput } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -4318,7 +4336,7 @@ namespace CS2Dumper.Schemas { public const nint m_flScale = 0x2B8; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -4333,7 +4351,7 @@ namespace CS2Dumper.Schemas { public const nint m_nSetMethod = 0x1D4; // ParticleSetMethod_t } // Parent: CParticleFunctionOperator - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4341,7 +4359,7 @@ namespace CS2Dumper.Schemas { public const nint m_flMinAlpha = 0x1B8; // float32 } // Parent: CParticleFunctionOperator - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4350,36 +4368,36 @@ namespace CS2Dumper.Schemas { public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InitVec { public const nint m_InputValue = 0x1C0; // CPerParticleVecInput - public const nint m_nOutputField = 0x818; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x81C; // ParticleSetMethod_t - public const nint m_bNormalizedOutput = 0x820; // bool - public const nint m_bWritePreviousPosition = 0x821; // bool + public const nint m_nOutputField = 0x810; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x814; // ParticleSetMethod_t + public const nint m_bNormalizedOutput = 0x818; // bool + public const nint m_bWritePreviousPosition = 0x819; // bool } // Parent: CParticleFunctionInitializer - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_SetHitboxToModel { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_nForceInModel = 0x1C4; // int32 - public const nint m_bEvenDistribution = 0x1C8; // bool - public const nint m_nDesiredHitbox = 0x1CC; // int32 + public const nint m_nControlPointNumber = 0x1BC; // int32 + public const nint m_nForceInModel = 0x1C0; // int32 + public const nint m_bEvenDistribution = 0x1C4; // bool + public const nint m_nDesiredHitbox = 0x1C8; // int32 public const nint m_vecHitBoxScale = 0x1D0; // CParticleCollectionVecInput - public const nint m_vecDirectionBias = 0x828; // Vector - public const nint m_bMaintainHitbox = 0x834; // bool - public const nint m_bUseBones = 0x835; // bool - public const nint m_HitboxSetName = 0x836; // char[128] - public const nint m_flShellSize = 0x8B8; // CParticleCollectionFloatInput + public const nint m_vecDirectionBias = 0x820; // Vector + public const nint m_bMaintainHitbox = 0x82C; // bool + public const nint m_bUseBones = 0x82D; // bool + public const nint m_HitboxSetName = 0x82E; // char[128] + public const nint m_flShellSize = 0x8B0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -4392,7 +4410,7 @@ namespace CS2Dumper.Schemas { public const nint m_flTValue = 0x320; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -4403,27 +4421,27 @@ namespace CS2Dumper.Schemas { public const nint m_flEndTime = 0x31C; // float32 } // Parent: CParticleFunctionInitializer - // Field count: 13 + // Fields count: 13 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InitialRepulsionVelocity { - public const nint m_CollisionGroupName = 0x1C0; // char[128] - public const nint m_nTraceSet = 0x240; // ParticleTraceSet_t - public const nint m_vecOutputMin = 0x244; // Vector - public const nint m_vecOutputMax = 0x250; // Vector - public const nint m_nControlPointNumber = 0x25C; // int32 - public const nint m_bPerParticle = 0x260; // bool - public const nint m_bTranslate = 0x261; // bool - public const nint m_bProportional = 0x262; // bool - public const nint m_flTraceLength = 0x264; // float32 - public const nint m_bPerParticleTR = 0x268; // bool - public const nint m_bInherit = 0x269; // bool - public const nint m_nChildCP = 0x26C; // int32 - public const nint m_nChildGroupID = 0x270; // int32 + public const nint m_CollisionGroupName = 0x1BC; // char[128] + public const nint m_nTraceSet = 0x23C; // ParticleTraceSet_t + public const nint m_vecOutputMin = 0x240; // Vector + public const nint m_vecOutputMax = 0x24C; // Vector + public const nint m_nControlPointNumber = 0x258; // int32 + public const nint m_bPerParticle = 0x25C; // bool + public const nint m_bTranslate = 0x25D; // bool + public const nint m_bProportional = 0x25E; // bool + public const nint m_flTraceLength = 0x260; // float32 + public const nint m_bPerParticleTR = 0x264; // bool + public const nint m_bInherit = 0x265; // bool + public const nint m_nChildCP = 0x268; // int32 + public const nint m_nChildGroupID = 0x26C; // int32 } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -4433,17 +4451,17 @@ namespace CS2Dumper.Schemas { public const nint m_flOutputMax = 0x318; // CPerParticleFloatInput } // Parent: CParticleFunctionPreEmission - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointToHMD { - public const nint m_nCP1 = 0x1C0; // int32 - public const nint m_vecCP1Pos = 0x1C4; // Vector - public const nint m_bOrientToHMD = 0x1D0; // bool + public const nint m_nCP1 = 0x1BC; // int32 + public const nint m_vecCP1Pos = 0x1C0; // Vector + public const nint m_bOrientToHMD = 0x1CC; // bool } // Parent: CParticleFunctionOperator - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -4459,20 +4477,20 @@ namespace CS2Dumper.Schemas { public const nint m_bSetPreviousParticle = 0x1D5; // bool } // Parent: CParticleFunctionPreEmission - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointFieldFromVectorExpression { - public const nint m_nExpression = 0x1C0; // VectorFloatExpressionType_t - public const nint m_vecInput1 = 0x1C8; // CParticleCollectionVecInput - public const nint m_vecInput2 = 0x820; // CParticleCollectionVecInput - public const nint m_flOutputRemap = 0xE78; // CParticleRemapFloatInput - public const nint m_nOutputCP = 0xFD0; // int32 - public const nint m_nOutVectorField = 0xFD4; // int32 + public const nint m_nExpression = 0x1BC; // VectorFloatExpressionType_t + public const nint m_vecInput1 = 0x1C0; // CParticleCollectionVecInput + public const nint m_vecInput2 = 0x810; // CParticleCollectionVecInput + public const nint m_flOutputRemap = 0xE60; // CParticleRemapFloatInput + public const nint m_nOutputCP = 0xFB8; // int32 + public const nint m_nOutVectorField = 0xFBC; // int32 } // Parent: CParticleFunctionOperator - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -4483,30 +4501,30 @@ namespace CS2Dumper.Schemas { public const nint m_flOutputMin = 0x1C4; // float32 public const nint m_flOutputMax = 0x1C8; // float32 public const nint m_TransformStart = 0x1D0; // CParticleTransformInput - public const nint m_TransformEnd = 0x238; // CParticleTransformInput - public const nint m_nSetMethod = 0x2A0; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x2A4; // bool - public const nint m_bRadialCheck = 0x2A5; // bool + public const nint m_TransformEnd = 0x230; // CParticleTransformInput + public const nint m_nSetMethod = 0x290; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x294; // bool + public const nint m_bRadialCheck = 0x295; // bool } // Parent: CParticleFunctionInitializer - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_PlaneCull { - public const nint m_nControlPoint = 0x1C0; // int32 - public const nint m_flDistance = 0x1C8; // CParticleCollectionFloatInput - public const nint m_bCullInside = 0x320; // bool + public const nint m_nControlPoint = 0x1BC; // int32 + public const nint m_flDistance = 0x1C0; // CParticleCollectionFloatInput + public const nint m_bCullInside = 0x318; // bool } // Parent: C_OP_RemapNamedModelElementEndCap - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapNamedModelSequenceEndCap { } // Parent: CParticleCollectionFloatInput - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -4514,24 +4532,24 @@ namespace CS2Dumper.Schemas { public static class CParticleCollectionRendererFloatInput { } // Parent: CParticleFunctionInitializer - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InitFromCPSnapshot { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_nAttributeToRead = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nAttributeToWrite = 0x1C8; // ParticleAttributeIndex_t - public const nint m_nLocalSpaceCP = 0x1CC; // int32 - public const nint m_bRandom = 0x1D0; // bool - public const nint m_bReverse = 0x1D1; // bool - public const nint m_nSnapShotIncrement = 0x1D8; // CParticleCollectionFloatInput - public const nint m_nManualSnapshotIndex = 0x330; // CPerParticleFloatInput - public const nint m_nRandomSeed = 0x488; // int32 - public const nint m_bLocalSpaceAngles = 0x48C; // bool + public const nint m_nControlPointNumber = 0x1BC; // int32 + public const nint m_nAttributeToRead = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nAttributeToWrite = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nLocalSpaceCP = 0x1C8; // int32 + public const nint m_bRandom = 0x1CC; // bool + public const nint m_bReverse = 0x1CD; // bool + public const nint m_nSnapShotIncrement = 0x1D0; // CParticleCollectionFloatInput + public const nint m_nManualSnapshotIndex = 0x328; // CPerParticleFloatInput + public const nint m_nRandomSeed = 0x480; // int32 + public const nint m_bLocalSpaceAngles = 0x484; // bool } // Parent: CParticleFunctionRenderer - // Field count: 22 + // Fields count: 22 // // Metadata: // MGetKV3ClassDefaults @@ -4539,73 +4557,73 @@ namespace CS2Dumper.Schemas { public const nint m_flRadiusScale = 0x208; // CParticleCollectionFloatInput public const nint m_flAlphaScale = 0x360; // CParticleCollectionFloatInput public const nint m_vecColorScale = 0x4B8; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0xB10; // ParticleColorBlendType_t - public const nint m_hMaterial = 0xB18; // CStrongHandle - public const nint m_nTextureRepetitionMode = 0xB20; // TextureRepetitionMode_t - public const nint m_flTextureRepeatsPerSegment = 0xB28; // CParticleCollectionFloatInput - public const nint m_flTextureRepeatsCircumference = 0xC80; // CParticleCollectionFloatInput - public const nint m_flColorMapOffsetV = 0xDD8; // CParticleCollectionFloatInput - public const nint m_flColorMapOffsetU = 0xF30; // CParticleCollectionFloatInput - public const nint m_flNormalMapOffsetV = 0x1088; // CParticleCollectionFloatInput - public const nint m_flNormalMapOffsetU = 0x11E0; // CParticleCollectionFloatInput - public const nint m_bDrawCableCaps = 0x1338; // bool - public const nint m_flCapRoundness = 0x133C; // float32 - public const nint m_flCapOffsetAmount = 0x1340; // float32 - public const nint m_flTessScale = 0x1344; // float32 - public const nint m_nMinTesselation = 0x1348; // int32 - public const nint m_nMaxTesselation = 0x134C; // int32 - public const nint m_nRoundness = 0x1350; // int32 - public const nint m_LightingTransform = 0x1358; // CParticleTransformInput - public const nint m_MaterialFloatVars = 0x13C0; // CUtlVector - public const nint m_MaterialVecVars = 0x13F0; // CUtlVector + public const nint m_nColorBlendType = 0xB08; // ParticleColorBlendType_t + public const nint m_hMaterial = 0xB10; // CStrongHandle + public const nint m_nTextureRepetitionMode = 0xB18; // TextureRepetitionMode_t + public const nint m_flTextureRepeatsPerSegment = 0xB20; // CParticleCollectionFloatInput + public const nint m_flTextureRepeatsCircumference = 0xC78; // CParticleCollectionFloatInput + public const nint m_flColorMapOffsetV = 0xDD0; // CParticleCollectionFloatInput + public const nint m_flColorMapOffsetU = 0xF28; // CParticleCollectionFloatInput + public const nint m_flNormalMapOffsetV = 0x1080; // CParticleCollectionFloatInput + public const nint m_flNormalMapOffsetU = 0x11D8; // CParticleCollectionFloatInput + public const nint m_bDrawCableCaps = 0x1330; // bool + public const nint m_flCapRoundness = 0x1334; // float32 + public const nint m_flCapOffsetAmount = 0x1338; // float32 + public const nint m_flTessScale = 0x133C; // float32 + public const nint m_nMinTesselation = 0x1340; // int32 + public const nint m_nMaxTesselation = 0x1344; // int32 + public const nint m_nRoundness = 0x1348; // int32 + public const nint m_LightingTransform = 0x1350; // CParticleTransformInput + public const nint m_MaterialFloatVars = 0x13B0; // CUtlVector + public const nint m_MaterialVecVars = 0x13E0; // CUtlVector } // Parent: CParticleFunctionInitializer - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InheritVelocity { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_flVelocityScale = 0x1C4; // float32 + public const nint m_nControlPointNumber = 0x1BC; // int32 + public const nint m_flVelocityScale = 0x1C0; // float32 } // Parent: CParticleFunctionPreEmission - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointToWaterSurface { - public const nint m_nSourceCP = 0x1C0; // int32 - public const nint m_nDestCP = 0x1C4; // int32 - public const nint m_nFlowCP = 0x1C8; // int32 - public const nint m_nActiveCP = 0x1CC; // int32 - public const nint m_nActiveCPField = 0x1D0; // int32 - public const nint m_flRetestRate = 0x1D8; // CParticleCollectionFloatInput - public const nint m_bAdaptiveThreshold = 0x330; // bool + public const nint m_nSourceCP = 0x1BC; // int32 + public const nint m_nDestCP = 0x1C0; // int32 + public const nint m_nFlowCP = 0x1C4; // int32 + public const nint m_nActiveCP = 0x1C8; // int32 + public const nint m_nActiveCPField = 0x1CC; // int32 + public const nint m_flRetestRate = 0x1D0; // CParticleCollectionFloatInput + public const nint m_bAdaptiveThreshold = 0x328; // bool } // Parent: CParticleFunctionInitializer - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_PositionOffset { public const nint m_OffsetMin = 0x1C0; // CPerParticleVecInput - public const nint m_OffsetMax = 0x818; // CPerParticleVecInput - public const nint m_TransformInput = 0xE70; // CParticleTransformInput - public const nint m_bLocalCoords = 0xED8; // bool - public const nint m_bProportional = 0xED9; // bool - public const nint m_randomnessParameters = 0xEDC; // CRandomNumberGeneratorParameters + public const nint m_OffsetMax = 0x810; // CPerParticleVecInput + public const nint m_TransformInput = 0xE60; // CParticleTransformInput + public const nint m_bLocalCoords = 0xEC0; // bool + public const nint m_bProportional = 0xEC1; // bool + public const nint m_randomnessParameters = 0xEC4; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionInitializer - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_NormalAlignToCP { public const nint m_transformInput = 0x1C0; // CParticleTransformInput - public const nint m_nControlPointAxis = 0x228; // ParticleControlPointAxis_t + public const nint m_nControlPointAxis = 0x220; // ParticleControlPointAxis_t } // Parent: CParticleFunctionConstraint - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4613,7 +4631,7 @@ namespace CS2Dumper.Schemas { public const nint m_flShapeRestorationTime = 0x1B8; // float32 } // Parent: CParticleFunctionOperator - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -4626,7 +4644,7 @@ namespace CS2Dumper.Schemas { public const nint m_bSetOrientation = 0x321; // bool } // Parent: CParticleFunctionOperator - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -4637,13 +4655,13 @@ namespace CS2Dumper.Schemas { public const nint m_flOutputMin = 0x470; // CPerParticleFloatInput public const nint m_flOutputMax = 0x5C8; // CPerParticleFloatInput public const nint m_vecWaveLength = 0x720; // CPerParticleVecInput - public const nint m_vecHarmonics = 0xD78; // CPerParticleVecInput - public const nint m_nSetMethod = 0x13D0; // ParticleSetMethod_t - public const nint m_nLocalSpaceControlPoint = 0x13D4; // int32 - public const nint m_b3D = 0x13D8; // bool + public const nint m_vecHarmonics = 0xD70; // CPerParticleVecInput + public const nint m_nSetMethod = 0x13C0; // ParticleSetMethod_t + public const nint m_nLocalSpaceControlPoint = 0x13C4; // int32 + public const nint m_b3D = 0x13C8; // bool } // Parent: CParticleFunctionOperator - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -4657,23 +4675,23 @@ namespace CS2Dumper.Schemas { public const nint m_nFieldStrength = 0x1D8; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_DriveCPFromGlobalSoundFloat { - public const nint m_nOutputControlPoint = 0x1C0; // int32 - public const nint m_nOutputField = 0x1C4; // int32 - public const nint m_flInputMin = 0x1C8; // float32 - public const nint m_flInputMax = 0x1CC; // float32 - public const nint m_flOutputMin = 0x1D0; // float32 - public const nint m_flOutputMax = 0x1D4; // float32 + public const nint m_nOutputControlPoint = 0x1BC; // int32 + public const nint m_nOutputField = 0x1C0; // int32 + public const nint m_flInputMin = 0x1C4; // float32 + public const nint m_flInputMax = 0x1C8; // float32 + public const nint m_flOutputMin = 0x1CC; // float32 + public const nint m_flOutputMax = 0x1D0; // float32 public const nint m_StackName = 0x1D8; // CUtlString public const nint m_OperatorName = 0x1E0; // CUtlString public const nint m_FieldName = 0x1E8; // CUtlString } // Parent: CParticleFunctionOperator - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -4687,27 +4705,27 @@ namespace CS2Dumper.Schemas { public const nint m_nComponent = 0x258; // int32 } // Parent: CParticleFunctionOperator - // Field count: 13 + // Fields count: 13 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_PinParticleToCP { public const nint m_nControlPointNumber = 0x1B8; // int32 public const nint m_vecOffset = 0x1C0; // CParticleCollectionVecInput - public const nint m_bOffsetLocal = 0x818; // bool - public const nint m_nParticleSelection = 0x81C; // ParticleSelection_t - public const nint m_nParticleNumber = 0x820; // CParticleCollectionFloatInput - public const nint m_nPinBreakType = 0x978; // ParticlePinDistance_t - public const nint m_flBreakDistance = 0x980; // CParticleCollectionFloatInput - public const nint m_flBreakSpeed = 0xAD8; // CParticleCollectionFloatInput - public const nint m_flAge = 0xC30; // CParticleCollectionFloatInput - public const nint m_nBreakControlPointNumber = 0xD88; // int32 - public const nint m_nBreakControlPointNumber2 = 0xD8C; // int32 - public const nint m_flBreakValue = 0xD90; // CParticleCollectionFloatInput - public const nint m_flInterpolation = 0xEE8; // CPerParticleFloatInput + public const nint m_bOffsetLocal = 0x810; // bool + public const nint m_nParticleSelection = 0x814; // ParticleSelection_t + public const nint m_nParticleNumber = 0x818; // CParticleCollectionFloatInput + public const nint m_nPinBreakType = 0x970; // ParticlePinDistance_t + public const nint m_flBreakDistance = 0x978; // CParticleCollectionFloatInput + public const nint m_flBreakSpeed = 0xAD0; // CParticleCollectionFloatInput + public const nint m_flAge = 0xC28; // CParticleCollectionFloatInput + public const nint m_nBreakControlPointNumber = 0xD80; // int32 + public const nint m_nBreakControlPointNumber2 = 0xD84; // int32 + public const nint m_flBreakValue = 0xD88; // CParticleCollectionFloatInput + public const nint m_flInterpolation = 0xEE0; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator - // Field count: 13 + // Fields count: 13 // // Metadata: // MGetKV3ClassDefaults @@ -4727,7 +4745,7 @@ namespace CS2Dumper.Schemas { public const nint m_bAccelerate = 0x205; // bool } // Parent: CParticleFunctionInitializer - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4739,34 +4757,34 @@ namespace CS2Dumper.Schemas { public const nint m_nImpulseType = 0x5D0; // ParticleImpulseType_t } // Parent: CParticleFunctionForce - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_DensityForce { - public const nint m_flRadiusScale = 0x1C8; // float32 - public const nint m_flForceScale = 0x1CC; // float32 - public const nint m_flTargetDensity = 0x1D0; // float32 + public const nint m_flRadiusScale = 0x1C4; // float32 + public const nint m_flForceScale = 0x1C8; // float32 + public const nint m_flTargetDensity = 0x1CC; // float32 } // Parent: CParticleFunctionInitializer - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreateInEpitrochoid { - public const nint m_nComponent1 = 0x1C0; // int32 - public const nint m_nComponent2 = 0x1C4; // int32 + public const nint m_nComponent1 = 0x1BC; // int32 + public const nint m_nComponent2 = 0x1C0; // int32 public const nint m_TransformInput = 0x1C8; // CParticleTransformInput - public const nint m_flParticleDensity = 0x230; // CPerParticleFloatInput - public const nint m_flOffset = 0x388; // CPerParticleFloatInput - public const nint m_flRadius1 = 0x4E0; // CPerParticleFloatInput - public const nint m_flRadius2 = 0x638; // CPerParticleFloatInput - public const nint m_bUseCount = 0x790; // bool - public const nint m_bUseLocalCoords = 0x791; // bool - public const nint m_bOffsetExistingPos = 0x792; // bool + public const nint m_flParticleDensity = 0x228; // CPerParticleFloatInput + public const nint m_flOffset = 0x380; // CPerParticleFloatInput + public const nint m_flRadius1 = 0x4D8; // CPerParticleFloatInput + public const nint m_flRadius2 = 0x630; // CPerParticleFloatInput + public const nint m_bUseCount = 0x788; // bool + public const nint m_bUseLocalCoords = 0x789; // bool + public const nint m_bOffsetExistingPos = 0x78A; // bool } // Parent: CParticleFunctionConstraint - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4778,65 +4796,65 @@ namespace CS2Dumper.Schemas { public const nint m_pointList = 0x1C8; // CUtlVector } // Parent: CParticleFunctionPreEmission - // Field count: 12 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointPositions { - public const nint m_bUseWorldLocation = 0x1C0; // bool - public const nint m_bOrient = 0x1C1; // bool - public const nint m_bSetOnce = 0x1C2; // bool - public const nint m_nCP1 = 0x1C4; // int32 - public const nint m_nCP2 = 0x1C8; // int32 - public const nint m_nCP3 = 0x1CC; // int32 - public const nint m_nCP4 = 0x1D0; // int32 - public const nint m_vecCP1Pos = 0x1D4; // Vector - public const nint m_vecCP2Pos = 0x1E0; // Vector - public const nint m_vecCP3Pos = 0x1EC; // Vector - public const nint m_vecCP4Pos = 0x1F8; // Vector - public const nint m_nHeadLocation = 0x204; // int32 + public const nint m_bUseWorldLocation = 0x1B9; // bool + public const nint m_bOrient = 0x1BA; // bool + public const nint m_bSetOnce = 0x1BB; // bool + public const nint m_nCP1 = 0x1BC; // int32 + public const nint m_nCP2 = 0x1C0; // int32 + public const nint m_nCP3 = 0x1C4; // int32 + public const nint m_nCP4 = 0x1C8; // int32 + public const nint m_vecCP1Pos = 0x1CC; // Vector + public const nint m_vecCP2Pos = 0x1D8; // Vector + public const nint m_vecCP3Pos = 0x1E4; // Vector + public const nint m_vecCP4Pos = 0x1F0; // Vector + public const nint m_nHeadLocation = 0x1FC; // int32 } // Parent: CParticleFunctionOperator - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetFloatAttributeToVectorExpression { public const nint m_nExpression = 0x1B8; // VectorFloatExpressionType_t public const nint m_vInput1 = 0x1C0; // CPerParticleVecInput - public const nint m_vInput2 = 0x818; // CPerParticleVecInput - public const nint m_flOutputRemap = 0xE70; // CParticleRemapFloatInput - public const nint m_nOutputField = 0xFC8; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0xFCC; // ParticleSetMethod_t + public const nint m_vInput2 = 0x810; // CPerParticleVecInput + public const nint m_flOutputRemap = 0xE60; // CParticleRemapFloatInput + public const nint m_nOutputField = 0xFB8; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0xFBC; // ParticleSetMethod_t } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_MovementRotateParticleAroundAxis { public const nint m_vecRotAxis = 0x1B8; // CParticleCollectionVecInput - public const nint m_flRotRate = 0x810; // CParticleCollectionFloatInput - public const nint m_TransformInput = 0x968; // CParticleTransformInput - public const nint m_bLocalSpace = 0x9D0; // bool + public const nint m_flRotRate = 0x808; // CParticleCollectionFloatInput + public const nint m_TransformInput = 0x960; // CParticleTransformInput + public const nint m_bLocalSpace = 0x9C0; // bool } // Parent: CParticleFunctionForce - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_IntraParticleForce { - public const nint m_flAttractionMinDistance = 0x1C8; // float32 - public const nint m_flAttractionMaxDistance = 0x1CC; // float32 - public const nint m_flAttractionMaxStrength = 0x1D0; // float32 - public const nint m_flRepulsionMinDistance = 0x1D4; // float32 - public const nint m_flRepulsionMaxDistance = 0x1D8; // float32 - public const nint m_flRepulsionMaxStrength = 0x1DC; // float32 - public const nint m_bUseAABB = 0x1E0; // bool - public const nint m_bThreadIt = 0x1E1; // bool + public const nint m_flAttractionMinDistance = 0x1C4; // float32 + public const nint m_flAttractionMaxDistance = 0x1C8; // float32 + public const nint m_flAttractionMaxStrength = 0x1CC; // float32 + public const nint m_flRepulsionMinDistance = 0x1D0; // float32 + public const nint m_flRepulsionMaxDistance = 0x1D4; // float32 + public const nint m_flRepulsionMaxStrength = 0x1D8; // float32 + public const nint m_bUseAABB = 0x1DC; // bool + public const nint m_bThreadIt = 0x1DD; // bool } // Parent: CParticleFunctionInitializer - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -4847,30 +4865,30 @@ namespace CS2Dumper.Schemas { public const nint m_InputStrength = 0x320; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer - // Field count: 16 + // Fields count: 16 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreateOnModel { public const nint m_modelInput = 0x1C0; // CParticleModelInput - public const nint m_transformInput = 0x220; // CParticleTransformInput - public const nint m_nForceInModel = 0x288; // int32 - public const nint m_bScaleToVolume = 0x28C; // bool - public const nint m_bEvenDistribution = 0x28D; // bool - public const nint m_nDesiredHitbox = 0x290; // CParticleCollectionFloatInput - public const nint m_nHitboxValueFromControlPointIndex = 0x3E8; // int32 - public const nint m_vecHitBoxScale = 0x3F0; // CParticleCollectionVecInput - public const nint m_flBoneVelocity = 0xA48; // float32 - public const nint m_flMaxBoneVelocity = 0xA4C; // float32 - public const nint m_vecDirectionBias = 0xA50; // CParticleCollectionVecInput - public const nint m_HitboxSetName = 0x10A8; // char[128] - public const nint m_bLocalCoords = 0x1128; // bool - public const nint m_bUseBones = 0x1129; // bool - public const nint m_bUseMesh = 0x112A; // bool - public const nint m_flShellSize = 0x1130; // CParticleCollectionFloatInput + public const nint m_transformInput = 0x218; // CParticleTransformInput + public const nint m_nForceInModel = 0x278; // int32 + public const nint m_bScaleToVolume = 0x27C; // bool + public const nint m_bEvenDistribution = 0x27D; // bool + public const nint m_nDesiredHitbox = 0x280; // CParticleCollectionFloatInput + public const nint m_nHitboxValueFromControlPointIndex = 0x3D8; // int32 + public const nint m_vecHitBoxScale = 0x3E0; // CParticleCollectionVecInput + public const nint m_flBoneVelocity = 0xA30; // float32 + public const nint m_flMaxBoneVelocity = 0xA34; // float32 + public const nint m_vecDirectionBias = 0xA38; // CParticleCollectionVecInput + public const nint m_HitboxSetName = 0x1088; // char[128] + public const nint m_bLocalCoords = 0x1108; // bool + public const nint m_bUseBones = 0x1109; // bool + public const nint m_bUseMesh = 0x110A; // bool + public const nint m_flShellSize = 0x1110; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -4881,49 +4899,49 @@ namespace CS2Dumper.Schemas { public const nint m_nGroupID = 0x1C4; // int32 } // Parent: CParticleFunctionForce - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_PerParticleForce { public const nint m_flForceScale = 0x1C8; // CPerParticleFloatInput public const nint m_vForce = 0x320; // CPerParticleVecInput - public const nint m_nCP = 0x978; // int32 + public const nint m_nCP = 0x970; // int32 } // Parent: C_INIT_RandomNamedModelElement - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomNamedModelMeshGroup { } // Parent: CParticleFunctionRenderer - // Field count: 18 + // Fields count: 18 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderProjected { - public const nint m_bProjectCharacter = 0x208; // bool - public const nint m_bProjectWorld = 0x209; // bool - public const nint m_bProjectWater = 0x20A; // bool - public const nint m_bFlipHorizontal = 0x20B; // bool - public const nint m_bEnableProjectedDepthControls = 0x20C; // bool - public const nint m_flMinProjectionDepth = 0x210; // float32 - public const nint m_flMaxProjectionDepth = 0x214; // float32 - public const nint m_vecProjectedMaterials = 0x218; // CUtlVector - public const nint m_flMaterialSelection = 0x230; // CPerParticleFloatInput - public const nint m_flAnimationTimeScale = 0x388; // float32 - public const nint m_bOrientToNormal = 0x38C; // bool - public const nint m_MaterialVars = 0x390; // CUtlVector - public const nint m_flRadiusScale = 0x3A8; // CParticleCollectionFloatInput - public const nint m_flAlphaScale = 0x500; // CParticleCollectionFloatInput - public const nint m_flRollScale = 0x658; // CParticleCollectionFloatInput - public const nint m_nAlpha2Field = 0x7B0; // ParticleAttributeIndex_t - public const nint m_vecColorScale = 0x7B8; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0xE10; // ParticleColorBlendType_t + public const nint m_bProjectCharacter = 0x202; // bool + public const nint m_bProjectWorld = 0x203; // bool + public const nint m_bProjectWater = 0x204; // bool + public const nint m_bFlipHorizontal = 0x205; // bool + public const nint m_bEnableProjectedDepthControls = 0x206; // bool + public const nint m_flMinProjectionDepth = 0x208; // float32 + public const nint m_flMaxProjectionDepth = 0x20C; // float32 + public const nint m_vecProjectedMaterials = 0x210; // CUtlVector + public const nint m_flMaterialSelection = 0x228; // CPerParticleFloatInput + public const nint m_flAnimationTimeScale = 0x380; // float32 + public const nint m_bOrientToNormal = 0x384; // bool + public const nint m_MaterialVars = 0x388; // CUtlVector + public const nint m_flRadiusScale = 0x3A0; // CParticleCollectionFloatInput + public const nint m_flAlphaScale = 0x4F8; // CParticleCollectionFloatInput + public const nint m_flRollScale = 0x650; // CParticleCollectionFloatInput + public const nint m_nAlpha2Field = 0x7A8; // ParticleAttributeIndex_t + public const nint m_vecColorScale = 0x7B0; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0xE00; // ParticleColorBlendType_t } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -4934,17 +4952,17 @@ namespace CS2Dumper.Schemas { public const nint m_nOverrideCPField = 0x1C4; // int32 } // Parent: CParticleFunctionInitializer - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_VelocityFromNormal { - public const nint m_fSpeedMin = 0x1C0; // float32 - public const nint m_fSpeedMax = 0x1C4; // float32 - public const nint m_bIgnoreDt = 0x1C8; // bool + public const nint m_fSpeedMin = 0x1BC; // float32 + public const nint m_fSpeedMax = 0x1C0; // float32 + public const nint m_bIgnoreDt = 0x1C4; // bool } // Parent: CParticleFunctionEmitter - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -4959,28 +4977,28 @@ namespace CS2Dumper.Schemas { public const nint m_flScale = 0x488; // CParticleCollectionFloatInput } // Parent: CParticleFunctionInitializer - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_PositionOffsetToCP { - public const nint m_nControlPointNumberStart = 0x1C0; // int32 - public const nint m_nControlPointNumberEnd = 0x1C4; // int32 - public const nint m_bLocalCoords = 0x1C8; // bool + public const nint m_nControlPointNumberStart = 0x1BC; // int32 + public const nint m_nControlPointNumberEnd = 0x1C0; // int32 + public const nint m_bLocalCoords = 0x1C4; // bool } // Parent: CParticleFunctionInitializer - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RemapInitialTransformDirectionToRotation { public const nint m_TransformInput = 0x1C0; // CParticleTransformInput - public const nint m_nFieldOutput = 0x228; // ParticleAttributeIndex_t - public const nint m_flOffsetRot = 0x22C; // float32 - public const nint m_nComponent = 0x230; // int32 + public const nint m_nFieldOutput = 0x220; // ParticleAttributeIndex_t + public const nint m_flOffsetRot = 0x224; // float32 + public const nint m_nComponent = 0x228; // int32 } // Parent: CParticleFunctionOperator - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -4994,12 +5012,12 @@ namespace CS2Dumper.Schemas { public const nint m_bForcePreserveParticleOrder = 0x1D0; // bool } // Parent: None - // Field count: 1 + // Fields count: 1 public static class PARTICLE_WORLD_HANDLE__ { public const nint unused = 0x0; // int32 } // Parent: CParticleFunctionOperator - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -5011,7 +5029,7 @@ namespace CS2Dumper.Schemas { public const nint m_bEaseInOut = 0x1D4; // bool } // Parent: CParticleFunctionOperator - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -5028,23 +5046,23 @@ namespace CS2Dumper.Schemas { public const nint m_bEaseOut = 0x205; // bool } // Parent: C_OP_RemapNamedModelElementOnceTimed - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapNamedModelSequenceOnceTimed { } // Parent: CParticleFunctionPreEmission - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointFromObjectScale { - public const nint m_nCPInput = 0x1C0; // int32 - public const nint m_nCPOutput = 0x1C4; // int32 + public const nint m_nCPInput = 0x1BC; // int32 + public const nint m_nCPOutput = 0x1C0; // int32 } // Parent: CParticleFunctionOperator - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -5058,14 +5076,14 @@ namespace CS2Dumper.Schemas { public const nint m_PathParams = 0x1D0; // CPathParameters } // Parent: C_OP_RemapNamedModelElementEndCap - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapNamedModelBodyPartEndCap { } // Parent: CParticleFunctionPreEmission - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -5075,7 +5093,7 @@ namespace CS2Dumper.Schemas { public const nint m_bPlayEndCap = 0x319; // bool } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -5085,7 +5103,7 @@ namespace CS2Dumper.Schemas { public const nint m_fSpinRateStopTime = 0x1C4; // float32 } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MParticleMaxVersion @@ -5098,7 +5116,7 @@ namespace CS2Dumper.Schemas { public const nint m_PathParams = 0x1D0; // CPathParameters } // Parent: CParticleFunctionInitializer - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -5112,17 +5130,17 @@ namespace CS2Dumper.Schemas { public const nint m_bModelFromRenderer = 0x204; // bool } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_ClampVector { public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t public const nint m_vecOutputMin = 0x1C0; // CPerParticleVecInput - public const nint m_vecOutputMax = 0x818; // CPerParticleVecInput + public const nint m_vecOutputMax = 0x810; // CPerParticleVecInput } // Parent: CParticleFunctionRenderer - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -5135,32 +5153,32 @@ namespace CS2Dumper.Schemas { public const nint m_pTextureDetail = 0x230; // CStrongHandle } // Parent: CParticleFunctionInitializer - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RemapCPtoScalar { - public const nint m_nCPInput = 0x1C0; // int32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nField = 0x1C8; // int32 - public const nint m_flInputMin = 0x1CC; // float32 - public const nint m_flInputMax = 0x1D0; // float32 - public const nint m_flOutputMin = 0x1D4; // float32 - public const nint m_flOutputMax = 0x1D8; // float32 - public const nint m_flStartTime = 0x1DC; // float32 - public const nint m_flEndTime = 0x1E0; // float32 - public const nint m_nSetMethod = 0x1E4; // ParticleSetMethod_t - public const nint m_flRemapBias = 0x1E8; // float32 + public const nint m_nCPInput = 0x1BC; // int32 + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nField = 0x1C4; // int32 + public const nint m_flInputMin = 0x1C8; // float32 + public const nint m_flInputMax = 0x1CC; // float32 + public const nint m_flOutputMin = 0x1D0; // float32 + public const nint m_flOutputMax = 0x1D4; // float32 + public const nint m_flStartTime = 0x1D8; // float32 + public const nint m_flEndTime = 0x1DC; // float32 + public const nint m_nSetMethod = 0x1E0; // ParticleSetMethod_t + public const nint m_flRemapBias = 0x1E4; // float32 } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class IParticleSystemDefinition { } // Parent: CParticleFloatInput - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -5168,64 +5186,64 @@ namespace CS2Dumper.Schemas { public static class CParticleCollectionFloatInput { } // Parent: CParticleFunctionForce - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_WindForce { - public const nint m_vForce = 0x1C8; // Vector + public const nint m_vForce = 0x1C4; // Vector } // Parent: CParticleFunctionPreEmission - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetVariable { public const nint m_variableReference = 0x1C0; // CParticleVariableRef public const nint m_transformInput = 0x200; // CParticleTransformInput - public const nint m_positionOffset = 0x268; // Vector - public const nint m_rotationOffset = 0x274; // QAngle - public const nint m_vecInput = 0x280; // CParticleCollectionVecInput - public const nint m_floatInput = 0x8D8; // CParticleCollectionFloatInput + public const nint m_positionOffset = 0x260; // Vector + public const nint m_rotationOffset = 0x26C; // QAngle + public const nint m_vecInput = 0x278; // CParticleCollectionVecInput + public const nint m_floatInput = 0x8C8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionRenderer - // Field count: 29 + // Fields count: 29 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderStandardLight { - public const nint m_nLightType = 0x208; // ParticleLightTypeChoiceList_t - public const nint m_vecColorScale = 0x210; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0x868; // ParticleColorBlendType_t - public const nint m_flIntensity = 0x870; // CParticleCollectionFloatInput - public const nint m_bCastShadows = 0x9C8; // bool - public const nint m_flTheta = 0x9D0; // CParticleCollectionFloatInput - public const nint m_flPhi = 0xB28; // CParticleCollectionFloatInput - public const nint m_flRadiusMultiplier = 0xC80; // CParticleCollectionFloatInput - public const nint m_nAttenuationStyle = 0xDD8; // StandardLightingAttenuationStyle_t - public const nint m_flFalloffLinearity = 0xDE0; // CParticleCollectionFloatInput - public const nint m_flFiftyPercentFalloff = 0xF38; // CParticleCollectionFloatInput - public const nint m_flZeroPercentFalloff = 0x1090; // CParticleCollectionFloatInput - public const nint m_bRenderDiffuse = 0x11E8; // bool - public const nint m_bRenderSpecular = 0x11E9; // bool - public const nint m_lightCookie = 0x11F0; // CUtlString - public const nint m_nPriority = 0x11F8; // int32 - public const nint m_nFogLightingMode = 0x11FC; // ParticleLightFogLightingMode_t - public const nint m_flFogContribution = 0x1200; // CParticleCollectionRendererFloatInput - public const nint m_nCapsuleLightBehavior = 0x1358; // ParticleLightBehaviorChoiceList_t - public const nint m_flCapsuleLength = 0x135C; // float32 - public const nint m_bReverseOrder = 0x1360; // bool - public const nint m_bClosedLoop = 0x1361; // bool - public const nint m_nPrevPntSource = 0x1364; // ParticleAttributeIndex_t - public const nint m_flMaxLength = 0x1368; // float32 - public const nint m_flMinLength = 0x136C; // float32 - public const nint m_bIgnoreDT = 0x1370; // bool - public const nint m_flConstrainRadiusToLengthRatio = 0x1374; // float32 - public const nint m_flLengthScale = 0x1378; // float32 - public const nint m_flLengthFadeInTime = 0x137C; // float32 + public const nint m_nLightType = 0x204; // ParticleLightTypeChoiceList_t + public const nint m_vecColorScale = 0x208; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0x858; // ParticleColorBlendType_t + public const nint m_flIntensity = 0x860; // CParticleCollectionFloatInput + public const nint m_bCastShadows = 0x9B8; // bool + public const nint m_flTheta = 0x9C0; // CParticleCollectionFloatInput + public const nint m_flPhi = 0xB18; // CParticleCollectionFloatInput + public const nint m_flRadiusMultiplier = 0xC70; // CParticleCollectionFloatInput + public const nint m_nAttenuationStyle = 0xDC8; // StandardLightingAttenuationStyle_t + public const nint m_flFalloffLinearity = 0xDD0; // CParticleCollectionFloatInput + public const nint m_flFiftyPercentFalloff = 0xF28; // CParticleCollectionFloatInput + public const nint m_flZeroPercentFalloff = 0x1080; // CParticleCollectionFloatInput + public const nint m_bRenderDiffuse = 0x11D8; // bool + public const nint m_bRenderSpecular = 0x11D9; // bool + public const nint m_lightCookie = 0x11E0; // CUtlString + public const nint m_nPriority = 0x11E8; // int32 + public const nint m_nFogLightingMode = 0x11EC; // ParticleLightFogLightingMode_t + public const nint m_flFogContribution = 0x11F0; // CParticleCollectionRendererFloatInput + public const nint m_nCapsuleLightBehavior = 0x1348; // ParticleLightBehaviorChoiceList_t + public const nint m_flCapsuleLength = 0x134C; // float32 + public const nint m_bReverseOrder = 0x1350; // bool + public const nint m_bClosedLoop = 0x1351; // bool + public const nint m_nPrevPntSource = 0x1354; // ParticleAttributeIndex_t + public const nint m_flMaxLength = 0x1358; // float32 + public const nint m_flMinLength = 0x135C; // float32 + public const nint m_bIgnoreDT = 0x1360; // bool + public const nint m_flConstrainRadiusToLengthRatio = 0x1364; // float32 + public const nint m_flLengthScale = 0x1368; // float32 + public const nint m_flLengthFadeInTime = 0x136C; // float32 } // Parent: CParticleFunctionOperator - // Field count: 15 + // Fields count: 15 // // Metadata: // MGetKV3ClassDefaults @@ -5236,18 +5254,18 @@ namespace CS2Dumper.Schemas { public const nint m_flOutputMin = 0x470; // CPerParticleFloatInput public const nint m_flOutputMax = 0x5C8; // CPerParticleFloatInput public const nint m_TransformStart = 0x720; // CParticleTransformInput - public const nint m_bLOS = 0x788; // bool - public const nint m_CollisionGroupName = 0x789; // char[128] - public const nint m_nTraceSet = 0x80C; // ParticleTraceSet_t - public const nint m_flMaxTraceLength = 0x810; // float32 - public const nint m_flLOSScale = 0x814; // float32 - public const nint m_nSetMethod = 0x818; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x81C; // bool - public const nint m_bAdditive = 0x81D; // bool - public const nint m_vecComponentScale = 0x820; // CPerParticleVecInput + public const nint m_bLOS = 0x780; // bool + public const nint m_CollisionGroupName = 0x781; // char[128] + public const nint m_nTraceSet = 0x804; // ParticleTraceSet_t + public const nint m_flMaxTraceLength = 0x808; // float32 + public const nint m_flLOSScale = 0x80C; // float32 + public const nint m_nSetMethod = 0x810; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x814; // bool + public const nint m_bAdditive = 0x815; // bool + public const nint m_vecComponentScale = 0x818; // CPerParticleVecInput } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -5258,31 +5276,32 @@ namespace CS2Dumper.Schemas { public const nint m_nComponent = 0x1C4; // int32 } // Parent: CParticleFunctionPreEmission - // Field count: 3 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointToCenter { - public const nint m_nCP1 = 0x1C0; // int32 - public const nint m_vecCP1Pos = 0x1C4; // Vector + public const nint m_nCP1 = 0x1BC; // int32 + public const nint m_vecCP1Pos = 0x1C0; // Vector + public const nint m_bUseAvgParticlePos = 0x1CC; // bool public const nint m_nSetParent = 0x1D0; // ParticleParentSetMode_t } // Parent: CParticleFunctionPreEmission - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapAverageScalarValuetoCP { - public const nint m_nOutControlPointNumber = 0x1C0; // int32 - public const nint m_nOutVectorField = 0x1C4; // int32 - public const nint m_nField = 0x1C8; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1CC; // float32 - public const nint m_flInputMax = 0x1D0; // float32 - public const nint m_flOutputMin = 0x1D4; // float32 - public const nint m_flOutputMax = 0x1D8; // float32 + public const nint m_nOutControlPointNumber = 0x1BC; // int32 + public const nint m_nOutVectorField = 0x1C0; // int32 + public const nint m_nField = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C8; // float32 + public const nint m_flInputMax = 0x1CC; // float32 + public const nint m_flOutputMin = 0x1D0; // float32 + public const nint m_flOutputMax = 0x1D4; // float32 } // Parent: CParticleFunctionOperator - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -5300,59 +5319,59 @@ namespace CS2Dumper.Schemas { public const nint m_bUseParticleNormal = 0x1DD; // bool } // Parent: CParticleFunctionPreEmission - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapCPtoCP { - public const nint m_nInputControlPoint = 0x1C0; // int32 - public const nint m_nOutputControlPoint = 0x1C4; // int32 - public const nint m_nInputField = 0x1C8; // int32 - public const nint m_nOutputField = 0x1CC; // int32 - public const nint m_flInputMin = 0x1D0; // float32 - public const nint m_flInputMax = 0x1D4; // float32 - public const nint m_flOutputMin = 0x1D8; // float32 - public const nint m_flOutputMax = 0x1DC; // float32 - public const nint m_bDerivative = 0x1E0; // bool - public const nint m_flInterpRate = 0x1E4; // float32 + public const nint m_nInputControlPoint = 0x1BC; // int32 + public const nint m_nOutputControlPoint = 0x1C0; // int32 + public const nint m_nInputField = 0x1C4; // int32 + public const nint m_nOutputField = 0x1C8; // int32 + public const nint m_flInputMin = 0x1CC; // float32 + public const nint m_flInputMax = 0x1D0; // float32 + public const nint m_flOutputMin = 0x1D4; // float32 + public const nint m_flOutputMax = 0x1D8; // float32 + public const nint m_bDerivative = 0x1DC; // bool + public const nint m_flInterpRate = 0x1E0; // float32 } // Parent: CParticleFunctionPreEmission - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointRotation { public const nint m_vecRotAxis = 0x1C0; // CParticleCollectionVecInput - public const nint m_flRotRate = 0x818; // CParticleCollectionFloatInput - public const nint m_nCP = 0x970; // int32 - public const nint m_nLocalCP = 0x974; // int32 + public const nint m_flRotRate = 0x810; // CParticleCollectionFloatInput + public const nint m_nCP = 0x968; // int32 + public const nint m_nLocalCP = 0x96C; // int32 } // Parent: CParticleFunctionForce - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_CurlNoiseForce { - public const nint m_nNoiseType = 0x1C8; // ParticleDirectionNoiseType_t - public const nint m_vecNoiseFreq = 0x1D0; // CPerParticleVecInput - public const nint m_vecNoiseScale = 0x828; // CPerParticleVecInput - public const nint m_vecOffset = 0xE80; // CPerParticleVecInput - public const nint m_vecOffsetRate = 0x14D8; // CPerParticleVecInput - public const nint m_flWorleySeed = 0x1B30; // CPerParticleFloatInput - public const nint m_flWorleyJitter = 0x1C88; // CPerParticleFloatInput + public const nint m_nNoiseType = 0x1C4; // ParticleDirectionNoiseType_t + public const nint m_vecNoiseFreq = 0x1C8; // CPerParticleVecInput + public const nint m_vecNoiseScale = 0x818; // CPerParticleVecInput + public const nint m_vecOffset = 0xE68; // CPerParticleVecInput + public const nint m_vecOffsetRate = 0x14B8; // CPerParticleVecInput + public const nint m_flWorleySeed = 0x1B08; // CPerParticleFloatInput + public const nint m_flWorleyJitter = 0x1C60; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_Orient2DRelToCP { - public const nint m_nCP = 0x1C0; // int32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flRotOffset = 0x1C8; // float32 + public const nint m_nCP = 0x1BC; // int32 + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flRotOffset = 0x1C4; // float32 } // Parent: CParticleFunctionPreEmission - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -5360,7 +5379,7 @@ namespace CS2Dumper.Schemas { public const nint m_flSimulationScale = 0x1C0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -5371,79 +5390,79 @@ namespace CS2Dumper.Schemas { public const nint m_bProportional = 0x1C4; // bool } // Parent: CParticleFunctionRenderer - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderScreenShake { - public const nint m_flDurationScale = 0x208; // float32 - public const nint m_flRadiusScale = 0x20C; // float32 - public const nint m_flFrequencyScale = 0x210; // float32 - public const nint m_flAmplitudeScale = 0x214; // float32 - public const nint m_nRadiusField = 0x218; // ParticleAttributeIndex_t - public const nint m_nDurationField = 0x21C; // ParticleAttributeIndex_t - public const nint m_nFrequencyField = 0x220; // ParticleAttributeIndex_t - public const nint m_nAmplitudeField = 0x224; // ParticleAttributeIndex_t - public const nint m_nFilterCP = 0x228; // int32 + public const nint m_flDurationScale = 0x204; // float32 + public const nint m_flRadiusScale = 0x208; // float32 + public const nint m_flFrequencyScale = 0x20C; // float32 + public const nint m_flAmplitudeScale = 0x210; // float32 + public const nint m_nRadiusField = 0x214; // ParticleAttributeIndex_t + public const nint m_nDurationField = 0x218; // ParticleAttributeIndex_t + public const nint m_nFrequencyField = 0x21C; // ParticleAttributeIndex_t + public const nint m_nAmplitudeField = 0x220; // ParticleAttributeIndex_t + public const nint m_nFilterCP = 0x224; // int32 } // Parent: CParticleFunctionPreEmission - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapBoundingVolumetoCP { - public const nint m_nOutControlPointNumber = 0x1C0; // int32 - public const nint m_flInputMin = 0x1C4; // float32 - public const nint m_flInputMax = 0x1C8; // float32 - public const nint m_flOutputMin = 0x1CC; // float32 - public const nint m_flOutputMax = 0x1D0; // float32 + public const nint m_nOutControlPointNumber = 0x1BC; // int32 + public const nint m_flInputMin = 0x1C0; // float32 + public const nint m_flInputMax = 0x1C4; // float32 + public const nint m_flOutputMin = 0x1C8; // float32 + public const nint m_flOutputMax = 0x1CC; // float32 } // Parent: CParticleFunctionPreEmission - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_HSVShiftToCP { - public const nint m_nColorCP = 0x1C0; // int32 - public const nint m_nColorGemEnableCP = 0x1C4; // int32 - public const nint m_nOutputCP = 0x1C8; // int32 - public const nint m_DefaultHSVColor = 0x1CC; // Color + public const nint m_nColorCP = 0x1BC; // int32 + public const nint m_nColorGemEnableCP = 0x1C0; // int32 + public const nint m_nOutputCP = 0x1C4; // int32 + public const nint m_DefaultHSVColor = 0x1C8; // Color } // Parent: CParticleFunctionInitializer - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_GlobalScale { - public const nint m_flScale = 0x1C0; // float32 - public const nint m_nScaleControlPointNumber = 0x1C4; // int32 - public const nint m_nControlPointNumber = 0x1C8; // int32 - public const nint m_bScaleRadius = 0x1CC; // bool - public const nint m_bScalePosition = 0x1CD; // bool - public const nint m_bScaleVelocity = 0x1CE; // bool + public const nint m_flScale = 0x1BC; // float32 + public const nint m_nScaleControlPointNumber = 0x1C0; // int32 + public const nint m_nControlPointNumber = 0x1C4; // int32 + public const nint m_bScaleRadius = 0x1C8; // bool + public const nint m_bScalePosition = 0x1C9; // bool + public const nint m_bScaleVelocity = 0x1CA; // bool } // Parent: CParticleFunctionInitializer - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RadiusFromCPObject { - public const nint m_nControlPoint = 0x1C0; // int32 + public const nint m_nControlPoint = 0x1BC; // int32 } // Parent: CParticleFunctionInitializer - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InitialVelocityFromHitbox { - public const nint m_flVelocityMin = 0x1C0; // float32 - public const nint m_flVelocityMax = 0x1C4; // float32 - public const nint m_nControlPointNumber = 0x1C8; // int32 - public const nint m_HitboxSetName = 0x1CC; // char[128] - public const nint m_bUseBones = 0x24C; // bool + public const nint m_flVelocityMin = 0x1BC; // float32 + public const nint m_flVelocityMax = 0x1C0; // float32 + public const nint m_nControlPointNumber = 0x1C4; // int32 + public const nint m_HitboxSetName = 0x1C8; // char[128] + public const nint m_bUseBones = 0x248; // bool } // Parent: CParticleFunctionOperator - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -5455,17 +5474,17 @@ namespace CS2Dumper.Schemas { public const nint m_nSetMethod = 0x1D0; // ParticleSetMethod_t } // Parent: CParticleFunctionPreEmission - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointFieldToWater { - public const nint m_nSourceCP = 0x1C0; // int32 - public const nint m_nDestCP = 0x1C4; // int32 - public const nint m_nCPField = 0x1C8; // int32 + public const nint m_nSourceCP = 0x1BC; // int32 + public const nint m_nDestCP = 0x1C0; // int32 + public const nint m_nCPField = 0x1C4; // int32 } // Parent: None - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -5481,18 +5500,18 @@ namespace CS2Dumper.Schemas { public const nint m_TextureControls = 0x190; // TextureControls_t } // Parent: CParticleFunctionForce - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_TimeVaryingForce { - public const nint m_flStartLerpTime = 0x1C8; // float32 - public const nint m_StartingForce = 0x1CC; // Vector - public const nint m_flEndLerpTime = 0x1D8; // float32 - public const nint m_EndingForce = 0x1DC; // Vector + public const nint m_flStartLerpTime = 0x1C4; // float32 + public const nint m_StartingForce = 0x1C8; // Vector + public const nint m_flEndLerpTime = 0x1D4; // float32 + public const nint m_EndingForce = 0x1D8; // Vector } // Parent: CParticleFunctionOperator - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -5508,7 +5527,7 @@ namespace CS2Dumper.Schemas { public const nint m_bIncludeWater = 0x260; // bool } // Parent: CParticleFunctionOperator - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -5522,7 +5541,7 @@ namespace CS2Dumper.Schemas { public const nint m_flPrevPosScale = 0x1CC; // float32 } // Parent: CParticleFunctionInitializer - // Field count: 14 + // Fields count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -5530,20 +5549,20 @@ namespace CS2Dumper.Schemas { public const nint m_fRadiusMin = 0x1C0; // CPerParticleFloatInput public const nint m_fRadiusMax = 0x318; // CPerParticleFloatInput public const nint m_vecDistanceBias = 0x470; // CPerParticleVecInput - public const nint m_vecDistanceBiasAbs = 0xAC8; // Vector - public const nint m_TransformInput = 0xAD8; // CParticleTransformInput - public const nint m_fSpeedMin = 0xB40; // CPerParticleFloatInput - public const nint m_fSpeedMax = 0xC98; // CPerParticleFloatInput - public const nint m_fSpeedRandExp = 0xDF0; // float32 - public const nint m_bLocalCoords = 0xDF4; // bool - public const nint m_flEndCPGrowthTime = 0xDF8; // float32 - public const nint m_LocalCoordinateSystemSpeedMin = 0xE00; // CPerParticleVecInput - public const nint m_LocalCoordinateSystemSpeedMax = 0x1458; // CPerParticleVecInput - public const nint m_nFieldOutput = 0x1AB0; // ParticleAttributeIndex_t - public const nint m_nFieldVelocity = 0x1AB4; // ParticleAttributeIndex_t + public const nint m_vecDistanceBiasAbs = 0xAC0; // Vector + public const nint m_TransformInput = 0xAD0; // CParticleTransformInput + public const nint m_fSpeedMin = 0xB30; // CPerParticleFloatInput + public const nint m_fSpeedMax = 0xC88; // CPerParticleFloatInput + public const nint m_fSpeedRandExp = 0xDE0; // float32 + public const nint m_bLocalCoords = 0xDE4; // bool + public const nint m_flEndCPGrowthTime = 0xDE8; // float32 + public const nint m_LocalCoordinateSystemSpeedMin = 0xDF0; // CPerParticleVecInput + public const nint m_LocalCoordinateSystemSpeedMax = 0x1440; // CPerParticleVecInput + public const nint m_nFieldOutput = 0x1A90; // ParticleAttributeIndex_t + public const nint m_nFieldVelocity = 0x1A94; // ParticleAttributeIndex_t } // Parent: CParticleFunctionOperator - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -5551,70 +5570,70 @@ namespace CS2Dumper.Schemas { public const nint m_flMinRadius = 0x1B8; // float32 } // Parent: C_INIT_RemapNamedModelElementToScalar - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RemapNamedModelBodyPartToScalar { } // Parent: CParticleFunctionInitializer - // Field count: 12 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RemapScalarToVector { - public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C8; // float32 - public const nint m_flInputMax = 0x1CC; // float32 - public const nint m_vecOutputMin = 0x1D0; // Vector - public const nint m_vecOutputMax = 0x1DC; // Vector - public const nint m_flStartTime = 0x1E8; // float32 - public const nint m_flEndTime = 0x1EC; // float32 - public const nint m_nSetMethod = 0x1F0; // ParticleSetMethod_t - public const nint m_nControlPointNumber = 0x1F4; // int32 - public const nint m_bLocalCoords = 0x1F8; // bool - public const nint m_flRemapBias = 0x1FC; // float32 + public const nint m_nFieldInput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C4; // float32 + public const nint m_flInputMax = 0x1C8; // float32 + public const nint m_vecOutputMin = 0x1CC; // Vector + public const nint m_vecOutputMax = 0x1D8; // Vector + public const nint m_flStartTime = 0x1E4; // float32 + public const nint m_flEndTime = 0x1E8; // float32 + public const nint m_nSetMethod = 0x1EC; // ParticleSetMethod_t + public const nint m_nControlPointNumber = 0x1F0; // int32 + public const nint m_bLocalCoords = 0x1F4; // bool + public const nint m_flRemapBias = 0x1F8; // float32 } // Parent: CParticleFunctionInitializer - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InitialSequenceFromModel { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nFieldOutputAnim = 0x1C8; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1CC; // float32 - public const nint m_flInputMax = 0x1D0; // float32 - public const nint m_flOutputMin = 0x1D4; // float32 - public const nint m_flOutputMax = 0x1D8; // float32 - public const nint m_nSetMethod = 0x1DC; // ParticleSetMethod_t + public const nint m_nControlPointNumber = 0x1BC; // int32 + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nFieldOutputAnim = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C8; // float32 + public const nint m_flInputMax = 0x1CC; // float32 + public const nint m_flOutputMin = 0x1D0; // float32 + public const nint m_flOutputMax = 0x1D4; // float32 + public const nint m_nSetMethod = 0x1D8; // ParticleSetMethod_t } // Parent: CParticleFunctionEmitter - // Field count: 15 + // Fields count: 15 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_NoiseEmitter { - public const nint m_flEmissionDuration = 0x1C0; // float32 - public const nint m_flStartTime = 0x1C4; // float32 - public const nint m_flEmissionScale = 0x1C8; // float32 - public const nint m_nScaleControlPoint = 0x1CC; // int32 - public const nint m_nScaleControlPointField = 0x1D0; // int32 - public const nint m_nWorldNoisePoint = 0x1D4; // int32 - public const nint m_bAbsVal = 0x1D8; // bool - public const nint m_bAbsValInv = 0x1D9; // bool - public const nint m_flOffset = 0x1DC; // float32 - public const nint m_flOutputMin = 0x1E0; // float32 - public const nint m_flOutputMax = 0x1E4; // float32 - public const nint m_flNoiseScale = 0x1E8; // float32 - public const nint m_flWorldNoiseScale = 0x1EC; // float32 - public const nint m_vecOffsetLoc = 0x1F0; // Vector - public const nint m_flWorldTimeScale = 0x1FC; // float32 + public const nint m_flEmissionDuration = 0x1BC; // float32 + public const nint m_flStartTime = 0x1C0; // float32 + public const nint m_flEmissionScale = 0x1C4; // float32 + public const nint m_nScaleControlPoint = 0x1C8; // int32 + public const nint m_nScaleControlPointField = 0x1CC; // int32 + public const nint m_nWorldNoisePoint = 0x1D0; // int32 + public const nint m_bAbsVal = 0x1D4; // bool + public const nint m_bAbsValInv = 0x1D5; // bool + public const nint m_flOffset = 0x1D8; // float32 + public const nint m_flOutputMin = 0x1DC; // float32 + public const nint m_flOutputMax = 0x1E0; // float32 + public const nint m_flNoiseScale = 0x1E4; // float32 + public const nint m_flWorldNoiseScale = 0x1E8; // float32 + public const nint m_vecOffsetLoc = 0x1EC; // Vector + public const nint m_flWorldTimeScale = 0x1F8; // float32 } // Parent: CParticleFunction - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -5622,7 +5641,7 @@ namespace CS2Dumper.Schemas { public const nint m_nAssociatedEmitterIndex = 0x1B8; // int32 } // Parent: CParticleFunctionPreEmission - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -5634,7 +5653,7 @@ namespace CS2Dumper.Schemas { public const nint m_bDestroyImmediately = 0x5C9; // bool } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -5643,7 +5662,7 @@ namespace CS2Dumper.Schemas { public const nint m_flRelativeProbabilityOfSpawn = 0x8; // float32 } // Parent: CParticleFunctionConstraint - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -5658,18 +5677,18 @@ namespace CS2Dumper.Schemas { public const nint m_bUseOldCode = 0x488; // bool } // Parent: CParticleFunctionInitializer - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreateFromCPs { - public const nint m_nIncrement = 0x1C0; // int32 - public const nint m_nMinCP = 0x1C4; // int32 - public const nint m_nMaxCP = 0x1C8; // int32 - public const nint m_nDynamicCPCount = 0x1D0; // CParticleCollectionFloatInput + public const nint m_nIncrement = 0x1BC; // int32 + public const nint m_nMinCP = 0x1C0; // int32 + public const nint m_nMaxCP = 0x1C4; // int32 + public const nint m_nDynamicCPCount = 0x1C8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -5682,30 +5701,30 @@ namespace CS2Dumper.Schemas { public const nint m_flBlendValue = 0x1CC; // float32 } // Parent: CParticleFunctionInitializer - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreateSpiralSphere { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_nOverrideCP = 0x1C4; // int32 - public const nint m_nDensity = 0x1C8; // int32 - public const nint m_flInitialRadius = 0x1CC; // float32 - public const nint m_flInitialSpeedMin = 0x1D0; // float32 - public const nint m_flInitialSpeedMax = 0x1D4; // float32 - public const nint m_bUseParticleCount = 0x1D8; // bool + public const nint m_nControlPointNumber = 0x1BC; // int32 + public const nint m_nOverrideCP = 0x1C0; // int32 + public const nint m_nDensity = 0x1C4; // int32 + public const nint m_flInitialRadius = 0x1C8; // float32 + public const nint m_flInitialSpeedMin = 0x1CC; // float32 + public const nint m_flInitialSpeedMax = 0x1D0; // float32 + public const nint m_bUseParticleCount = 0x1D4; // bool } // Parent: CParticleFunctionForce - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_CPVelocityForce { - public const nint m_nControlPointNumber = 0x1C8; // int32 - public const nint m_flScale = 0x1D0; // CPerParticleFloatInput + public const nint m_nControlPointNumber = 0x1C4; // int32 + public const nint m_flScale = 0x1C8; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -5719,7 +5738,7 @@ namespace CS2Dumper.Schemas { public const nint m_nFieldOutput = 0x210; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -5727,89 +5746,90 @@ namespace CS2Dumper.Schemas { public const nint m_vecScale = 0x1C0; // CParticleCollectionVecInput } // Parent: CParticleFunctionOperator - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_MoveToHitbox { public const nint m_modelInput = 0x1B8; // CParticleModelInput - public const nint m_transformInput = 0x218; // CParticleTransformInput - public const nint m_flLifeTimeLerpStart = 0x284; // float32 - public const nint m_flLifeTimeLerpEnd = 0x288; // float32 - public const nint m_flPrevPosScale = 0x28C; // float32 - public const nint m_HitboxSetName = 0x290; // char[128] - public const nint m_bUseBones = 0x310; // bool - public const nint m_nLerpType = 0x314; // HitboxLerpType_t - public const nint m_flInterpolation = 0x318; // CPerParticleFloatInput + public const nint m_transformInput = 0x210; // CParticleTransformInput + public const nint m_flLifeTimeLerpStart = 0x274; // float32 + public const nint m_flLifeTimeLerpEnd = 0x278; // float32 + public const nint m_flPrevPosScale = 0x27C; // float32 + public const nint m_HitboxSetName = 0x280; // char[128] + public const nint m_bUseBones = 0x300; // bool + public const nint m_nLerpType = 0x304; // HitboxLerpType_t + public const nint m_flInterpolation = 0x308; // CPerParticleFloatInput } // Parent: CParticleInput - // Field count: 46 + // Fields count: 47 // // Metadata: // MGetKV3ClassDefaults // MParticleCustomFieldDefaultValue public static class CParticleFloatInput { - public const nint m_nType = 0x10; // ParticleFloatType_t - public const nint m_nMapType = 0x14; // ParticleFloatMapType_t - public const nint m_flLiteralValue = 0x18; // float32 - public const nint m_NamedValue = 0x20; // CParticleNamedValueRef - public const nint m_nControlPoint = 0x60; // int32 - public const nint m_nScalarAttribute = 0x64; // ParticleAttributeIndex_t - public const nint m_nVectorAttribute = 0x68; // ParticleAttributeIndex_t - public const nint m_nVectorComponent = 0x6C; // int32 - public const nint m_flRandomMin = 0x70; // float32 - public const nint m_flRandomMax = 0x74; // float32 - public const nint m_bHasRandomSignFlip = 0x78; // bool - public const nint m_nRandomSeed = 0x7C; // int32 - public const nint m_nRandomMode = 0x80; // ParticleFloatRandomMode_t - public const nint m_flLOD0 = 0x88; // float32 - public const nint m_flLOD1 = 0x8C; // float32 - public const nint m_flLOD2 = 0x90; // float32 - public const nint m_flLOD3 = 0x94; // float32 - public const nint m_nNoiseInputVectorAttribute = 0x98; // ParticleAttributeIndex_t - public const nint m_flNoiseOutputMin = 0x9C; // float32 - public const nint m_flNoiseOutputMax = 0xA0; // float32 - public const nint m_flNoiseScale = 0xA4; // float32 - public const nint m_vecNoiseOffsetRate = 0xA8; // Vector - public const nint m_flNoiseOffset = 0xB4; // float32 - public const nint m_nNoiseOctaves = 0xB8; // int32 - public const nint m_nNoiseTurbulence = 0xBC; // PFNoiseTurbulence_t - public const nint m_nNoiseType = 0xC0; // PFNoiseType_t - public const nint m_nNoiseModifier = 0xC4; // PFNoiseModifier_t - public const nint m_flNoiseTurbulenceScale = 0xC8; // float32 - public const nint m_flNoiseTurbulenceMix = 0xCC; // float32 - public const nint m_flNoiseImgPreviewScale = 0xD0; // float32 - public const nint m_bNoiseImgPreviewLive = 0xD4; // bool - public const nint m_flNoCameraFallback = 0xE0; // float32 - public const nint m_bUseBoundsCenter = 0xE4; // bool - public const nint m_nInputMode = 0xE8; // ParticleFloatInputMode_t - public const nint m_flMultFactor = 0xEC; // float32 - public const nint m_flInput0 = 0xF0; // float32 - public const nint m_flInput1 = 0xF4; // float32 - public const nint m_flOutput0 = 0xF8; // float32 - public const nint m_flOutput1 = 0xFC; // float32 - public const nint m_flNotchedRangeMin = 0x100; // float32 - public const nint m_flNotchedRangeMax = 0x104; // float32 - public const nint m_flNotchedOutputOutside = 0x108; // float32 - public const nint m_flNotchedOutputInside = 0x10C; // float32 - public const nint m_nBiasType = 0x110; // ParticleFloatBiasType_t - public const nint m_flBiasParameter = 0x114; // float32 + public const nint m_nType = 0xC; // ParticleFloatType_t + public const nint m_nMapType = 0x10; // ParticleFloatMapType_t + public const nint m_flLiteralValue = 0x14; // float32 + public const nint m_NamedValue = 0x18; // CParticleNamedValueRef + public const nint m_nControlPoint = 0x58; // int32 + public const nint m_nScalarAttribute = 0x5C; // ParticleAttributeIndex_t + public const nint m_nVectorAttribute = 0x60; // ParticleAttributeIndex_t + public const nint m_nVectorComponent = 0x64; // int32 + public const nint m_flRandomMin = 0x68; // float32 + public const nint m_flRandomMax = 0x6C; // float32 + public const nint m_bHasRandomSignFlip = 0x70; // bool + public const nint m_nRandomSeed = 0x74; // int32 + public const nint m_nRandomMode = 0x78; // ParticleFloatRandomMode_t + public const nint m_flLOD0 = 0x80; // float32 + public const nint m_flLOD1 = 0x84; // float32 + public const nint m_flLOD2 = 0x88; // float32 + public const nint m_flLOD3 = 0x8C; // float32 + public const nint m_nNoiseInputVectorAttribute = 0x90; // ParticleAttributeIndex_t + public const nint m_flNoiseOutputMin = 0x94; // float32 + public const nint m_flNoiseOutputMax = 0x98; // float32 + public const nint m_flNoiseScale = 0x9C; // float32 + public const nint m_vecNoiseOffsetRate = 0xA0; // Vector + public const nint m_flNoiseOffset = 0xAC; // float32 + public const nint m_nNoiseOctaves = 0xB0; // int32 + public const nint m_nNoiseTurbulence = 0xB4; // PFNoiseTurbulence_t + public const nint m_nNoiseType = 0xB8; // PFNoiseType_t + public const nint m_nNoiseModifier = 0xBC; // PFNoiseModifier_t + public const nint m_flNoiseTurbulenceScale = 0xC0; // float32 + public const nint m_flNoiseTurbulenceMix = 0xC4; // float32 + public const nint m_flNoiseImgPreviewScale = 0xC8; // float32 + public const nint m_bNoiseImgPreviewLive = 0xCC; // bool + public const nint m_flNoCameraFallback = 0xD8; // float32 + public const nint m_bUseBoundsCenter = 0xDC; // bool + public const nint m_nInputMode = 0xE0; // ParticleFloatInputMode_t + public const nint m_flMultFactor = 0xE4; // float32 + public const nint m_flInput0 = 0xE8; // float32 + public const nint m_flInput1 = 0xEC; // float32 + public const nint m_flOutput0 = 0xF0; // float32 + public const nint m_flOutput1 = 0xF4; // float32 + public const nint m_flNotchedRangeMin = 0xF8; // float32 + public const nint m_flNotchedRangeMax = 0xFC; // float32 + public const nint m_flNotchedOutputOutside = 0x100; // float32 + public const nint m_flNotchedOutputInside = 0x104; // float32 + public const nint m_nRoundType = 0x108; // ParticleFloatRoundType_t + public const nint m_nBiasType = 0x10C; // ParticleFloatBiasType_t + public const nint m_flBiasParameter = 0x110; // float32 public const nint m_Curve = 0x118; // CPiecewiseCurve } // Parent: CParticleFunctionInitializer - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_PointList { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_pointList = 0x1C8; // CUtlVector - public const nint m_bPlaceAlongPath = 0x1E0; // bool - public const nint m_bClosedLoop = 0x1E1; // bool - public const nint m_nNumPointsAlongPath = 0x1E4; // int32 + public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_pointList = 0x1C0; // CUtlVector + public const nint m_bPlaceAlongPath = 0x1D8; // bool + public const nint m_bClosedLoop = 0x1D9; // bool + public const nint m_nNumPointsAlongPath = 0x1DC; // int32 } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -5820,67 +5840,67 @@ namespace CS2Dumper.Schemas { public const nint m_nFieldOutput = 0x318; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomColor { - public const nint m_ColorMin = 0x1DC; // Color - public const nint m_ColorMax = 0x1E0; // Color - public const nint m_TintMin = 0x1E4; // Color - public const nint m_TintMax = 0x1E8; // Color - public const nint m_flTintPerc = 0x1EC; // float32 - public const nint m_flUpdateThreshold = 0x1F0; // float32 - public const nint m_nTintCP = 0x1F4; // int32 - public const nint m_nFieldOutput = 0x1F8; // ParticleAttributeIndex_t - public const nint m_nTintBlendMode = 0x1FC; // ParticleColorBlendMode_t - public const nint m_flLightAmplification = 0x200; // float32 + public const nint m_ColorMin = 0x1D8; // Color + public const nint m_ColorMax = 0x1DC; // Color + public const nint m_TintMin = 0x1E0; // Color + public const nint m_TintMax = 0x1E4; // Color + public const nint m_flTintPerc = 0x1E8; // float32 + public const nint m_flUpdateThreshold = 0x1EC; // float32 + public const nint m_nTintCP = 0x1F0; // int32 + public const nint m_nFieldOutput = 0x1F4; // ParticleAttributeIndex_t + public const nint m_nTintBlendMode = 0x1F8; // ParticleColorBlendMode_t + public const nint m_flLightAmplification = 0x1FC; // float32 } // Parent: CParticleFunctionPreEmission - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetGravityToCP { - public const nint m_nCPInput = 0x1C0; // int32 - public const nint m_nCPOutput = 0x1C4; // int32 + public const nint m_nCPInput = 0x1BC; // int32 + public const nint m_nCPOutput = 0x1C0; // int32 public const nint m_flScale = 0x1C8; // CParticleCollectionFloatInput public const nint m_bSetOrientation = 0x320; // bool public const nint m_bSetZDown = 0x321; // bool } // Parent: CParticleFunctionInitializer - // Field count: 12 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RemapParticleCountToScalar { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nInputMin = 0x1C4; // int32 - public const nint m_nInputMax = 0x1C8; // int32 - public const nint m_nScaleControlPoint = 0x1CC; // int32 - public const nint m_nScaleControlPointField = 0x1D0; // int32 - public const nint m_flOutputMin = 0x1D4; // float32 - public const nint m_flOutputMax = 0x1D8; // float32 - public const nint m_nSetMethod = 0x1DC; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x1E0; // bool - public const nint m_bInvert = 0x1E1; // bool - public const nint m_bWrap = 0x1E2; // bool - public const nint m_flRemapBias = 0x1E4; // float32 + public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_nInputMin = 0x1C0; // int32 + public const nint m_nInputMax = 0x1C4; // int32 + public const nint m_nScaleControlPoint = 0x1C8; // int32 + public const nint m_nScaleControlPointField = 0x1CC; // int32 + public const nint m_flOutputMin = 0x1D0; // float32 + public const nint m_flOutputMax = 0x1D4; // float32 + public const nint m_nSetMethod = 0x1D8; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x1DC; // bool + public const nint m_bInvert = 0x1DD; // bool + public const nint m_bWrap = 0x1DE; // bool + public const nint m_flRemapBias = 0x1E0; // float32 } // Parent: CParticleFunctionInitializer - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InheritFromParentParticles { - public const nint m_flScale = 0x1C0; // float32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nIncrement = 0x1C8; // int32 - public const nint m_bRandomDistribution = 0x1CC; // bool - public const nint m_nRandomSeed = 0x1D0; // int32 + public const nint m_flScale = 0x1BC; // float32 + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nIncrement = 0x1C4; // int32 + public const nint m_bRandomDistribution = 0x1C8; // bool + public const nint m_nRandomSeed = 0x1CC; // int32 } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -5891,23 +5911,23 @@ namespace CS2Dumper.Schemas { public const nint m_nField = 0x1F0; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_ChaoticAttractor { - public const nint m_flAParm = 0x1C0; // float32 - public const nint m_flBParm = 0x1C4; // float32 - public const nint m_flCParm = 0x1C8; // float32 - public const nint m_flDParm = 0x1CC; // float32 - public const nint m_flScale = 0x1D0; // float32 - public const nint m_flSpeedMin = 0x1D4; // float32 - public const nint m_flSpeedMax = 0x1D8; // float32 - public const nint m_nBaseCP = 0x1DC; // int32 - public const nint m_bUniformSpeed = 0x1E0; // bool + public const nint m_flAParm = 0x1BC; // float32 + public const nint m_flBParm = 0x1C0; // float32 + public const nint m_flCParm = 0x1C4; // float32 + public const nint m_flDParm = 0x1C8; // float32 + public const nint m_flScale = 0x1CC; // float32 + public const nint m_flSpeedMin = 0x1D0; // float32 + public const nint m_flSpeedMax = 0x1D4; // float32 + public const nint m_nBaseCP = 0x1D8; // int32 + public const nint m_bUniformSpeed = 0x1DC; // bool } // Parent: CParticleFunctionOperator - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -5920,66 +5940,66 @@ namespace CS2Dumper.Schemas { public const nint m_bOffsetLocal = 0x1CC; // bool } // Parent: CParticleFunctionRenderer - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderFlattenGrass { - public const nint m_flFlattenStrength = 0x208; // float32 - public const nint m_nStrengthFieldOverride = 0x20C; // ParticleAttributeIndex_t - public const nint m_flRadiusScale = 0x210; // float32 + public const nint m_flFlattenStrength = 0x204; // float32 + public const nint m_nStrengthFieldOverride = 0x208; // ParticleAttributeIndex_t + public const nint m_flRadiusScale = 0x20C; // float32 } // Parent: CParticleFunctionRenderer - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderLightBeam { public const nint m_vColorBlend = 0x208; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0x860; // ParticleColorBlendType_t - public const nint m_flBrightnessLumensPerMeter = 0x868; // CParticleCollectionFloatInput - public const nint m_bCastShadows = 0x9C0; // bool - public const nint m_flSkirt = 0x9C8; // CParticleCollectionFloatInput - public const nint m_flRange = 0xB20; // CParticleCollectionFloatInput - public const nint m_flThickness = 0xC78; // CParticleCollectionFloatInput + public const nint m_nColorBlendType = 0x858; // ParticleColorBlendType_t + public const nint m_flBrightnessLumensPerMeter = 0x860; // CParticleCollectionFloatInput + public const nint m_bCastShadows = 0x9B8; // bool + public const nint m_flSkirt = 0x9C0; // CParticleCollectionFloatInput + public const nint m_flRange = 0xB18; // CParticleCollectionFloatInput + public const nint m_flThickness = 0xC70; // CParticleCollectionFloatInput } // Parent: CParticleFunctionPreEmission - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_EnableChildrenFromParentParticleCount { - public const nint m_nChildGroupID = 0x1C0; // int32 - public const nint m_nFirstChild = 0x1C4; // int32 + public const nint m_nChildGroupID = 0x1BC; // int32 + public const nint m_nFirstChild = 0x1C0; // int32 public const nint m_nNumChildrenToEnable = 0x1C8; // CParticleCollectionFloatInput public const nint m_bDisableChildren = 0x320; // bool public const nint m_bPlayEndcapOnStop = 0x321; // bool public const nint m_bDestroyImmediately = 0x322; // bool } // Parent: CParticleFunctionInitializer - // Field count: 15 + // Fields count: 15 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_DistanceToCPInit { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C8; // CPerParticleFloatInput - public const nint m_flInputMax = 0x320; // CPerParticleFloatInput - public const nint m_flOutputMin = 0x478; // CPerParticleFloatInput - public const nint m_flOutputMax = 0x5D0; // CPerParticleFloatInput - public const nint m_nStartCP = 0x728; // int32 - public const nint m_bLOS = 0x72C; // bool - public const nint m_CollisionGroupName = 0x72D; // char[128] - public const nint m_nTraceSet = 0x7B0; // ParticleTraceSet_t - public const nint m_flMaxTraceLength = 0x7B8; // CPerParticleFloatInput - public const nint m_flLOSScale = 0x910; // float32 - public const nint m_nSetMethod = 0x914; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x918; // bool - public const nint m_vecDistanceScale = 0x91C; // Vector - public const nint m_flRemapBias = 0x928; // float32 + public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C0; // CPerParticleFloatInput + public const nint m_flInputMax = 0x318; // CPerParticleFloatInput + public const nint m_flOutputMin = 0x470; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x5C8; // CPerParticleFloatInput + public const nint m_nStartCP = 0x720; // int32 + public const nint m_bLOS = 0x724; // bool + public const nint m_CollisionGroupName = 0x725; // char[128] + public const nint m_nTraceSet = 0x7A8; // ParticleTraceSet_t + public const nint m_flMaxTraceLength = 0x7B0; // CPerParticleFloatInput + public const nint m_flLOSScale = 0x908; // float32 + public const nint m_nSetMethod = 0x90C; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x910; // bool + public const nint m_vecDistanceScale = 0x914; // Vector + public const nint m_flRemapBias = 0x920; // float32 } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -5989,32 +6009,32 @@ namespace CS2Dumper.Schemas { public const nint m_flMinRandomRadiusScale = 0x8; // CParticleCollectionFloatInput public const nint m_flMaxRandomRadiusScale = 0x160; // CParticleCollectionFloatInput public const nint m_vMinRandomDisplacement = 0x2B8; // CParticleCollectionVecInput - public const nint m_vMaxRandomDisplacement = 0x910; // CParticleCollectionVecInput - public const nint m_flModellingScale = 0xF68; // CParticleCollectionFloatInput + public const nint m_vMaxRandomDisplacement = 0x908; // CParticleCollectionVecInput + public const nint m_flModellingScale = 0xF58; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_EndCapDecay { } // Parent: CParticleFunctionForce - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_ForceBasedOnDistanceToPlane { - public const nint m_flMinDist = 0x1C8; // float32 - public const nint m_vecForceAtMinDist = 0x1CC; // Vector - public const nint m_flMaxDist = 0x1D8; // float32 - public const nint m_vecForceAtMaxDist = 0x1DC; // Vector - public const nint m_vecPlaneNormal = 0x1E8; // Vector - public const nint m_nControlPointNumber = 0x1F4; // int32 - public const nint m_flExponent = 0x1F8; // float32 + public const nint m_flMinDist = 0x1C4; // float32 + public const nint m_vecForceAtMinDist = 0x1C8; // Vector + public const nint m_flMaxDist = 0x1D4; // float32 + public const nint m_vecForceAtMaxDist = 0x1D8; // Vector + public const nint m_vecPlaneNormal = 0x1E4; // Vector + public const nint m_nControlPointNumber = 0x1F0; // int32 + public const nint m_flExponent = 0x1F4; // float32 } // Parent: CParticleFunctionOperator - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -6029,7 +6049,7 @@ namespace CS2Dumper.Schemas { public const nint m_nVoxelGridResolution = 0x1E4; // int32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -6039,18 +6059,18 @@ namespace CS2Dumper.Schemas { public const nint m_previewState = 0x20; // ParticlePreviewState_t } // Parent: CParticleFunctionInitializer - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_SetRigidAttachment { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - public const nint m_bLocalSpace = 0x1CC; // bool + public const nint m_nControlPointNumber = 0x1BC; // int32 + public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_bLocalSpace = 0x1C8; // bool } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -6060,14 +6080,14 @@ namespace CS2Dumper.Schemas { public const nint m_flScale = 0xC; // float32 } // Parent: CParticleFunction - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CParticleFunctionConstraint { } // Parent: CParticleFunctionOperator - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -6081,68 +6101,78 @@ namespace CS2Dumper.Schemas { public const nint m_bIgnoreDelta = 0x1D0; // bool } // Parent: CParticleFunctionRenderer - // Field count: 54 + // Fields count: 54 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderModels { - public const nint m_bOnlyRenderInEffectsBloomPass = 0x208; // bool - public const nint m_bOnlyRenderInEffectsWaterPass = 0x209; // bool - public const nint m_bUseMixedResolutionRendering = 0x20A; // bool - public const nint m_bOnlyRenderInEffecsGameOverlay = 0x20B; // bool - public const nint m_ModelList = 0x210; // CUtlVector - public const nint m_nBodyGroupField = 0x228; // ParticleAttributeIndex_t - public const nint m_nSubModelField = 0x22C; // ParticleAttributeIndex_t - public const nint m_bIgnoreNormal = 0x230; // bool - public const nint m_bOrientZ = 0x231; // bool - public const nint m_bCenterOffset = 0x232; // bool - public const nint m_vecLocalOffset = 0x238; // CPerParticleVecInput - public const nint m_vecLocalRotation = 0x890; // CPerParticleVecInput - public const nint m_bIgnoreRadius = 0xEE8; // bool - public const nint m_nModelScaleCP = 0xEEC; // int32 - public const nint m_vecComponentScale = 0xEF0; // CPerParticleVecInput - public const nint m_bLocalScale = 0x1548; // bool - public const nint m_nSizeCullBloat = 0x154C; // int32 - public const nint m_bAnimated = 0x1550; // bool - public const nint m_flAnimationRate = 0x1558; // CPerParticleFloatInput - public const nint m_bScaleAnimationRate = 0x16B0; // bool - public const nint m_bForceLoopingAnimation = 0x16B1; // bool - public const nint m_bResetAnimOnStop = 0x16B2; // bool - public const nint m_bManualAnimFrame = 0x16B3; // bool - public const nint m_nAnimationScaleField = 0x16B4; // ParticleAttributeIndex_t - public const nint m_nAnimationField = 0x16B8; // ParticleAttributeIndex_t - public const nint m_nManualFrameField = 0x16BC; // ParticleAttributeIndex_t - public const nint m_ActivityName = 0x16C0; // char[256] - public const nint m_SequenceName = 0x17C0; // char[256] - public const nint m_bEnableClothSimulation = 0x18C0; // bool - public const nint m_ClothEffectName = 0x18C1; // char[64] - public const nint m_hOverrideMaterial = 0x1908; // CStrongHandle - public const nint m_bOverrideTranslucentMaterials = 0x1910; // bool - public const nint m_nSkin = 0x1918; // CPerParticleFloatInput - public const nint m_MaterialVars = 0x1A70; // CUtlVector - public const nint m_flManualModelSelection = 0x1A88; // CPerParticleFloatInput - public const nint m_modelInput = 0x1BE0; // CParticleModelInput - public const nint m_nLOD = 0x1C40; // int32 - public const nint m_EconSlotName = 0x1C44; // char[256] - public const nint m_bOriginalModel = 0x1D44; // bool - public const nint m_bSuppressTint = 0x1D45; // bool - public const nint m_nSubModelFieldType = 0x1D48; // RenderModelSubModelFieldType_t - public const nint m_bDisableShadows = 0x1D4C; // bool - public const nint m_bDisableDepthPrepass = 0x1D4D; // bool - public const nint m_bAcceptsDecals = 0x1D4E; // bool - public const nint m_bForceDrawInterlevedWithSiblings = 0x1D4F; // bool - public const nint m_bDoNotDrawInParticlePass = 0x1D50; // bool - public const nint m_bAllowApproximateTransforms = 0x1D51; // bool - public const nint m_szRenderAttribute = 0x1D52; // char[260] - public const nint m_flRadiusScale = 0x1E58; // CParticleCollectionFloatInput - public const nint m_flAlphaScale = 0x1FB0; // CParticleCollectionFloatInput - public const nint m_flRollScale = 0x2108; // CParticleCollectionFloatInput - public const nint m_nAlpha2Field = 0x2260; // ParticleAttributeIndex_t - public const nint m_vecColorScale = 0x2268; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0x28C0; // ParticleColorBlendType_t + public const nint m_bOnlyRenderInEffectsBloomPass = 0x202; // bool + public const nint m_bOnlyRenderInEffectsWaterPass = 0x203; // bool + public const nint m_bUseMixedResolutionRendering = 0x204; // bool + public const nint m_bOnlyRenderInEffecsGameOverlay = 0x205; // bool + public const nint m_ModelList = 0x208; // CUtlVector + public const nint m_nBodyGroupField = 0x220; // ParticleAttributeIndex_t + public const nint m_nSubModelField = 0x224; // ParticleAttributeIndex_t + public const nint m_bIgnoreNormal = 0x228; // bool + public const nint m_bOrientZ = 0x229; // bool + public const nint m_bCenterOffset = 0x22A; // bool + public const nint m_vecLocalOffset = 0x230; // CPerParticleVecInput + public const nint m_vecLocalRotation = 0x880; // CPerParticleVecInput + public const nint m_bIgnoreRadius = 0xED0; // bool + public const nint m_nModelScaleCP = 0xED4; // int32 + public const nint m_vecComponentScale = 0xED8; // CPerParticleVecInput + public const nint m_bLocalScale = 0x1528; // bool + public const nint m_nSizeCullBloat = 0x152C; // int32 + public const nint m_bAnimated = 0x1530; // bool + public const nint m_flAnimationRate = 0x1538; // CPerParticleFloatInput + public const nint m_bScaleAnimationRate = 0x1690; // bool + public const nint m_bForceLoopingAnimation = 0x1691; // bool + public const nint m_bResetAnimOnStop = 0x1692; // bool + public const nint m_bManualAnimFrame = 0x1693; // bool + public const nint m_nAnimationScaleField = 0x1694; // ParticleAttributeIndex_t + public const nint m_nAnimationField = 0x1698; // ParticleAttributeIndex_t + public const nint m_nManualFrameField = 0x169C; // ParticleAttributeIndex_t + public const nint m_ActivityName = 0x16A0; // char[256] + public const nint m_SequenceName = 0x17A0; // char[256] + public const nint m_bEnableClothSimulation = 0x18A0; // bool + public const nint m_ClothEffectName = 0x18A1; // char[64] + public const nint m_hOverrideMaterial = 0x18E8; // CStrongHandle + public const nint m_bOverrideTranslucentMaterials = 0x18F0; // bool + public const nint m_nSkin = 0x18F8; // CPerParticleFloatInput + public const nint m_MaterialVars = 0x1A50; // CUtlVector + public const nint m_flManualModelSelection = 0x1A68; // CPerParticleFloatInput + public const nint m_modelInput = 0x1BC0; // CParticleModelInput + public const nint m_nLOD = 0x1C18; // int32 + public const nint m_EconSlotName = 0x1C1C; // char[256] + public const nint m_bOriginalModel = 0x1D1C; // bool + public const nint m_bSuppressTint = 0x1D1D; // bool + public const nint m_nSubModelFieldType = 0x1D20; // RenderModelSubModelFieldType_t + public const nint m_bDisableShadows = 0x1D24; // bool + public const nint m_bDisableDepthPrepass = 0x1D25; // bool + public const nint m_bAcceptsDecals = 0x1D26; // bool + public const nint m_bForceDrawInterlevedWithSiblings = 0x1D27; // bool + public const nint m_bDoNotDrawInParticlePass = 0x1D28; // bool + public const nint m_bAllowApproximateTransforms = 0x1D29; // bool + public const nint m_szRenderAttribute = 0x1D2A; // char[4096] + public const nint m_flRadiusScale = 0x2D30; // CParticleCollectionFloatInput + public const nint m_flAlphaScale = 0x2E88; // CParticleCollectionFloatInput + public const nint m_flRollScale = 0x2FE0; // CParticleCollectionFloatInput + public const nint m_nAlpha2Field = 0x3138; // ParticleAttributeIndex_t + public const nint m_vecColorScale = 0x3140; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0x3790; // ParticleColorBlendType_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderClientPhysicsImpulse { + public const nint m_flRadius = 0x208; // CPerParticleFloatInput + public const nint m_flMagnitude = 0x360; // CPerParticleFloatInput + public const nint m_nSimIdFilter = 0x4B8; // int32 } // Parent: CParticleFunction - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -6150,23 +6180,23 @@ namespace CS2Dumper.Schemas { public const nint m_nEmitterIndex = 0x1B8; // int32 } // Parent: C_INIT_RemapNamedModelElementToScalar - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RemapNamedModelMeshGroupToScalar { } // Parent: CParticleFunctionPreEmission - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointOrientationToCPVelocity { - public const nint m_nCPInput = 0x1C0; // int32 - public const nint m_nCPOutput = 0x1C4; // int32 + public const nint m_nCPInput = 0x1BC; // int32 + public const nint m_nCPOutput = 0x1C0; // int32 } // Parent: CParticleFunctionConstraint - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -6178,28 +6208,28 @@ namespace CS2Dumper.Schemas { public const nint m_flInitialRestingLength = 0x5C8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionInitializer - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_PositionWarpScalar { - public const nint m_vecWarpMin = 0x1C0; // Vector - public const nint m_vecWarpMax = 0x1CC; // Vector + public const nint m_vecWarpMin = 0x1BC; // Vector + public const nint m_vecWarpMax = 0x1C8; // Vector public const nint m_InputValue = 0x1D8; // CPerParticleFloatInput public const nint m_flPrevPosScale = 0x330; // float32 public const nint m_nScaleControlPointNumber = 0x334; // int32 public const nint m_nControlPointNumber = 0x338; // int32 } // Parent: CParticleFunctionPreEmission - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_ForceControlPointStub { - public const nint m_ControlPoint = 0x1C0; // int32 + public const nint m_ControlPoint = 0x1BC; // int32 } // Parent: CParticleFunctionOperator - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -6213,11 +6243,11 @@ namespace CS2Dumper.Schemas { public const nint m_flNoiseAnimationTimeScale = 0x1DC; // float32 } // Parent: None - // Field count: 0 + // Fields count: 0 public static class IParticleCollection { } // Parent: CParticleFunctionOperator - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -6231,7 +6261,7 @@ namespace CS2Dumper.Schemas { public const nint m_nSetMethod = 0x724; // ParticleSetMethod_t } // Parent: CParticleFunctionInitializer - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -6240,23 +6270,25 @@ namespace CS2Dumper.Schemas { public const nint m_nOutputField = 0x318; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission - // Field count: 9 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapModelVolumetoCP { - public const nint m_nBBoxType = 0x1C0; // BBoxVolumeType_t - public const nint m_nInControlPointNumber = 0x1C4; // int32 - public const nint m_nOutControlPointNumber = 0x1C8; // int32 - public const nint m_nOutControlPointMaxNumber = 0x1CC; // int32 - public const nint m_nField = 0x1D0; // int32 - public const nint m_flInputMin = 0x1D4; // float32 - public const nint m_flInputMax = 0x1D8; // float32 - public const nint m_flOutputMin = 0x1DC; // float32 - public const nint m_flOutputMax = 0x1E0; // float32 + public const nint m_nBBoxType = 0x1BC; // BBoxVolumeType_t + public const nint m_nInControlPointNumber = 0x1C0; // int32 + public const nint m_nOutControlPointNumber = 0x1C4; // int32 + public const nint m_nOutControlPointMaxNumber = 0x1C8; // int32 + public const nint m_nField = 0x1CC; // int32 + public const nint m_flInputMin = 0x1D0; // float32 + public const nint m_flInputMax = 0x1D4; // float32 + public const nint m_flOutputMin = 0x1D8; // float32 + public const nint m_flOutputMax = 0x1DC; // float32 + public const nint m_bBBoxOnly = 0x1E0; // bool + public const nint m_bCubeRoot = 0x1E1; // bool } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -6266,7 +6298,7 @@ namespace CS2Dumper.Schemas { public const nint m_bOffsetLocal = 0x1C8; // bool } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -6279,49 +6311,55 @@ namespace CS2Dumper.Schemas { public const nint m_entityName = 0x28; // CUtlString } // Parent: CParticleFunctionForce - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_ParentVortices { - public const nint m_flForceScale = 0x1C8; // float32 - public const nint m_vecTwistAxis = 0x1CC; // Vector - public const nint m_bFlipBasedOnYaw = 0x1D8; // bool + public const nint m_flForceScale = 0x1C4; // float32 + public const nint m_vecTwistAxis = 0x1C8; // Vector + public const nint m_bFlipBasedOnYaw = 0x1D4; // bool } // Parent: CParticleFunctionPreEmission - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointToCPVelocity { - public const nint m_nCPInput = 0x1C0; // int32 - public const nint m_nCPOutputVel = 0x1C4; // int32 - public const nint m_bNormalize = 0x1C8; // bool - public const nint m_nCPOutputMag = 0x1CC; // int32 - public const nint m_nCPField = 0x1D0; // int32 - public const nint m_vecComparisonVelocity = 0x1D8; // CParticleCollectionVecInput + public const nint m_nCPInput = 0x1BC; // int32 + public const nint m_nCPOutputVel = 0x1C0; // int32 + public const nint m_bNormalize = 0x1C4; // bool + public const nint m_nCPOutputMag = 0x1C8; // int32 + public const nint m_nCPField = 0x1CC; // int32 + public const nint m_vecComparisonVelocity = 0x1D0; // CParticleCollectionVecInput } // Parent: CParticleFunctionRenderer - // Field count: 5 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_ClientPhysics { public const nint m_strPhysicsType = 0x208; // CUtlString - public const nint m_bKillParticles = 0x210; // bool - public const nint m_bDeleteSim = 0x211; // bool - public const nint m_nControlPoint = 0x214; // int32 - public const nint m_nColorBlendType = 0x218; // ParticleColorBlendType_t + public const nint m_bStartAsleep = 0x210; // bool + public const nint m_flPlayerWakeRadius = 0x218; // CParticleCollectionFloatInput + public const nint m_flVehicleWakeRadius = 0x370; // CParticleCollectionFloatInput + public const nint m_bUseHighQualitySimulation = 0x4C8; // bool + public const nint m_nMaxParticleCount = 0x4CC; // int32 + public const nint m_bRespectExclusionVolumes = 0x4D0; // bool + public const nint m_bKillParticles = 0x4D1; // bool + public const nint m_bDeleteSim = 0x4D2; // bool + public const nint m_nControlPoint = 0x4D4; // int32 + public const nint m_nColorBlendType = 0x4D8; // ParticleColorBlendType_t } // Parent: CGeneralSpin - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_SpinYaw { } // Parent: PointDefinition_t - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -6329,7 +6367,7 @@ namespace CS2Dumper.Schemas { public const nint m_flTimeDuration = 0x14; // float32 } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -6337,72 +6375,72 @@ namespace CS2Dumper.Schemas { public const nint m_hMaterial = 0x0; // CStrongHandle } // Parent: CParticleFunctionForce - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_ExternalWindForce { public const nint m_vecSamplePosition = 0x1C8; // CPerParticleVecInput - public const nint m_vecScale = 0x820; // CPerParticleVecInput - public const nint m_bSampleWind = 0xE78; // bool - public const nint m_bSampleWater = 0xE79; // bool - public const nint m_bDampenNearWaterPlane = 0xE7A; // bool - public const nint m_bSampleGravity = 0xE7B; // bool - public const nint m_vecGravityForce = 0xE80; // CPerParticleVecInput - public const nint m_bUseBasicMovementGravity = 0x14D8; // bool - public const nint m_flLocalGravityScale = 0x14E0; // CPerParticleFloatInput - public const nint m_flLocalBuoyancyScale = 0x1638; // CPerParticleFloatInput - public const nint m_vecBuoyancyForce = 0x1790; // CPerParticleVecInput + public const nint m_vecScale = 0x818; // CPerParticleVecInput + public const nint m_bSampleWind = 0xE68; // bool + public const nint m_bSampleWater = 0xE69; // bool + public const nint m_bDampenNearWaterPlane = 0xE6A; // bool + public const nint m_bSampleGravity = 0xE6B; // bool + public const nint m_vecGravityForce = 0xE70; // CPerParticleVecInput + public const nint m_bUseBasicMovementGravity = 0x14C0; // bool + public const nint m_flLocalGravityScale = 0x14C8; // CPerParticleFloatInput + public const nint m_flLocalBuoyancyScale = 0x1620; // CPerParticleFloatInput + public const nint m_vecBuoyancyForce = 0x1778; // CPerParticleVecInput } // Parent: CParticleFunctionInitializer - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_ModelCull { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_bBoundBox = 0x1C4; // bool - public const nint m_bCullOutside = 0x1C5; // bool - public const nint m_bUseBones = 0x1C6; // bool - public const nint m_HitboxSetName = 0x1C7; // char[128] + public const nint m_nControlPointNumber = 0x1BC; // int32 + public const nint m_bBoundBox = 0x1C0; // bool + public const nint m_bCullOutside = 0x1C1; // bool + public const nint m_bUseBones = 0x1C2; // bool + public const nint m_HitboxSetName = 0x1C3; // char[128] } // Parent: CBaseRendererSource2 - // Field count: 28 + // Fields count: 28 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderSprites { - public const nint m_nSequenceOverride = 0x2718; // CParticleCollectionRendererFloatInput - public const nint m_nOrientationType = 0x2870; // ParticleOrientationChoiceList_t - public const nint m_nOrientationControlPoint = 0x2874; // int32 - public const nint m_bUseYawWithNormalAligned = 0x2878; // bool - public const nint m_flMinSize = 0x2880; // CParticleCollectionRendererFloatInput - public const nint m_flMaxSize = 0x29D8; // CParticleCollectionRendererFloatInput - public const nint m_flAlphaAdjustWithSizeAdjust = 0x2B30; // CParticleCollectionRendererFloatInput - public const nint m_flStartFadeSize = 0x2C88; // CParticleCollectionRendererFloatInput - public const nint m_flEndFadeSize = 0x2DE0; // CParticleCollectionRendererFloatInput - public const nint m_flStartFadeDot = 0x2F38; // float32 - public const nint m_flEndFadeDot = 0x2F3C; // float32 - public const nint m_bDistanceAlpha = 0x2F40; // bool - public const nint m_bSoftEdges = 0x2F41; // bool - public const nint m_flEdgeSoftnessStart = 0x2F44; // float32 - public const nint m_flEdgeSoftnessEnd = 0x2F48; // float32 - public const nint m_bOutline = 0x2F4C; // bool - public const nint m_OutlineColor = 0x2F4D; // Color - public const nint m_nOutlineAlpha = 0x2F54; // int32 - public const nint m_flOutlineStart0 = 0x2F58; // float32 - public const nint m_flOutlineStart1 = 0x2F5C; // float32 - public const nint m_flOutlineEnd0 = 0x2F60; // float32 - public const nint m_flOutlineEnd1 = 0x2F64; // float32 - public const nint m_nLightingMode = 0x2F68; // ParticleLightingQuality_t - public const nint m_flLightingTessellation = 0x2F70; // CParticleCollectionRendererFloatInput - public const nint m_flLightingDirectionality = 0x30C8; // CParticleCollectionRendererFloatInput - public const nint m_bParticleShadows = 0x3220; // bool - public const nint m_flShadowDensity = 0x3224; // float32 - public const nint m_replicationParameters = 0x3228; // CReplicationParameters + public const nint m_nSequenceOverride = 0x29C0; // CParticleCollectionRendererFloatInput + public const nint m_nOrientationType = 0x2B18; // ParticleOrientationChoiceList_t + public const nint m_nOrientationControlPoint = 0x2B1C; // int32 + public const nint m_bUseYawWithNormalAligned = 0x2B20; // bool + public const nint m_flMinSize = 0x2B28; // CParticleCollectionRendererFloatInput + public const nint m_flMaxSize = 0x2C80; // CParticleCollectionRendererFloatInput + public const nint m_flAlphaAdjustWithSizeAdjust = 0x2DD8; // CParticleCollectionRendererFloatInput + public const nint m_flStartFadeSize = 0x2F30; // CParticleCollectionRendererFloatInput + public const nint m_flEndFadeSize = 0x3088; // CParticleCollectionRendererFloatInput + public const nint m_flStartFadeDot = 0x31E0; // float32 + public const nint m_flEndFadeDot = 0x31E4; // float32 + public const nint m_bDistanceAlpha = 0x31E8; // bool + public const nint m_bSoftEdges = 0x31E9; // bool + public const nint m_flEdgeSoftnessStart = 0x31EC; // float32 + public const nint m_flEdgeSoftnessEnd = 0x31F0; // float32 + public const nint m_bOutline = 0x31F4; // bool + public const nint m_OutlineColor = 0x31F5; // Color + public const nint m_nOutlineAlpha = 0x31FC; // int32 + public const nint m_flOutlineStart0 = 0x3200; // float32 + public const nint m_flOutlineStart1 = 0x3204; // float32 + public const nint m_flOutlineEnd0 = 0x3208; // float32 + public const nint m_flOutlineEnd1 = 0x320C; // float32 + public const nint m_nLightingMode = 0x3210; // ParticleLightingQuality_t + public const nint m_flLightingTessellation = 0x3218; // CParticleCollectionRendererFloatInput + public const nint m_flLightingDirectionality = 0x3370; // CParticleCollectionRendererFloatInput + public const nint m_bParticleShadows = 0x34C8; // bool + public const nint m_flShadowDensity = 0x34CC; // float32 + public const nint m_replicationParameters = 0x34D0; // CReplicationParameters } // Parent: CParticleFunctionOperator - // Field count: 12 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -6411,17 +6449,17 @@ namespace CS2Dumper.Schemas { public const nint m_flInputMin = 0x1BC; // float32 public const nint m_flInputMax = 0x1C0; // float32 public const nint m_TransformStart = 0x1C8; // CParticleTransformInput - public const nint m_TransformEnd = 0x230; // CParticleTransformInput - public const nint m_nOutputStartCP = 0x298; // int32 - public const nint m_nOutputStartField = 0x29C; // int32 - public const nint m_nOutputEndCP = 0x2A0; // int32 - public const nint m_nOutputEndField = 0x2A4; // int32 - public const nint m_nSetMethod = 0x2A8; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x2AC; // bool - public const nint m_bRadialCheck = 0x2AD; // bool + public const nint m_TransformEnd = 0x228; // CParticleTransformInput + public const nint m_nOutputStartCP = 0x288; // int32 + public const nint m_nOutputStartField = 0x28C; // int32 + public const nint m_nOutputEndCP = 0x290; // int32 + public const nint m_nOutputEndField = 0x294; // int32 + public const nint m_nSetMethod = 0x298; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x29C; // bool + public const nint m_bRadialCheck = 0x29D; // bool } // Parent: CParticleFunctionOperator - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -6436,31 +6474,31 @@ namespace CS2Dumper.Schemas { public const nint m_bNumBasedOnParticleCount = 0x480; // bool } // Parent: CParticleFunctionRenderer - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderTreeShake { - public const nint m_flPeakStrength = 0x208; // float32 - public const nint m_nPeakStrengthFieldOverride = 0x20C; // ParticleAttributeIndex_t - public const nint m_flRadius = 0x210; // float32 - public const nint m_nRadiusFieldOverride = 0x214; // ParticleAttributeIndex_t - public const nint m_flShakeDuration = 0x218; // float32 - public const nint m_flTransitionTime = 0x21C; // float32 - public const nint m_flTwistAmount = 0x220; // float32 - public const nint m_flRadialAmount = 0x224; // float32 - public const nint m_flControlPointOrientationAmount = 0x228; // float32 - public const nint m_nControlPointForLinearDirection = 0x22C; // int32 + public const nint m_flPeakStrength = 0x204; // float32 + public const nint m_nPeakStrengthFieldOverride = 0x208; // ParticleAttributeIndex_t + public const nint m_flRadius = 0x20C; // float32 + public const nint m_nRadiusFieldOverride = 0x210; // ParticleAttributeIndex_t + public const nint m_flShakeDuration = 0x214; // float32 + public const nint m_flTransitionTime = 0x218; // float32 + public const nint m_flTwistAmount = 0x21C; // float32 + public const nint m_flRadialAmount = 0x220; // float32 + public const nint m_flControlPointOrientationAmount = 0x224; // float32 + public const nint m_nControlPointForLinearDirection = 0x228; // int32 } // Parent: CParticleFunctionConstraint - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_WorldCollideConstraint { } // Parent: CParticleFunctionOperator - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -6473,7 +6511,7 @@ namespace CS2Dumper.Schemas { public const nint m_nSetMethod = 0x5CC; // ParticleSetMethod_t } // Parent: CParticleFunctionOperator - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -6490,22 +6528,22 @@ namespace CS2Dumper.Schemas { public const nint m_nSetMethod = 0x1D8; // ParticleSetMethod_t } // Parent: CParticleFunctionRenderer - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderMaterialProxy { - public const nint m_nMaterialControlPoint = 0x208; // int32 - public const nint m_nProxyType = 0x20C; // MaterialProxyType_t + public const nint m_nMaterialControlPoint = 0x204; // int32 + public const nint m_nProxyType = 0x208; // MaterialProxyType_t public const nint m_MaterialVars = 0x210; // CUtlVector public const nint m_hOverrideMaterial = 0x228; // CStrongHandle public const nint m_flMaterialOverrideEnabled = 0x230; // CParticleCollectionFloatInput public const nint m_vecColorScale = 0x388; // CParticleCollectionVecInput - public const nint m_flAlpha = 0x9E0; // CPerParticleFloatInput - public const nint m_nColorBlendType = 0xB38; // ParticleColorBlendType_t + public const nint m_flAlpha = 0x9D8; // CPerParticleFloatInput + public const nint m_nColorBlendType = 0xB30; // ParticleColorBlendType_t } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -6514,7 +6552,7 @@ namespace CS2Dumper.Schemas { public const nint m_flInput = 0x8; // CParticleCollectionFloatInput } // Parent: CParticleCollectionVecInput - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -6522,7 +6560,7 @@ namespace CS2Dumper.Schemas { public static class CParticleCollectionRendererVecInput { } // Parent: CParticleFunctionOperator - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -6537,7 +6575,7 @@ namespace CS2Dumper.Schemas { public const nint m_bProportionalOp = 0x1F4; // bool } // Parent: CParticleFunctionOperator - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -6551,34 +6589,34 @@ namespace CS2Dumper.Schemas { public const nint m_flScale = 0x1E0; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InitVecCollection { public const nint m_InputValue = 0x1C0; // CParticleCollectionVecInput - public const nint m_nOutputField = 0x818; // ParticleAttributeIndex_t + public const nint m_nOutputField = 0x810; // ParticleAttributeIndex_t } // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RemapParticleCountToNamedModelMeshGroupScalar { } // Parent: CParticleFunctionInitializer - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_SequenceFromCP { - public const nint m_bKillUnused = 0x1C0; // bool - public const nint m_bRadiusScale = 0x1C1; // bool - public const nint m_nCP = 0x1C4; // int32 - public const nint m_vecOffset = 0x1C8; // Vector + public const nint m_bKillUnused = 0x1BC; // bool + public const nint m_bRadiusScale = 0x1BD; // bool + public const nint m_nCP = 0x1C0; // int32 + public const nint m_vecOffset = 0x1C4; // Vector } // Parent: CParticleFunctionOperator - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -6596,7 +6634,7 @@ namespace CS2Dumper.Schemas { public const nint m_vecOffset = 0x1DC; // Vector } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -6606,7 +6644,7 @@ namespace CS2Dumper.Schemas { public const nint m_flLerpTime = 0x1C0; // float32 } // Parent: None - // Field count: 0 + // Fields count: 0 public static class CParticleProperty { } } diff --git a/output/particles_dll.hpp b/output/libparticles.so.hpp similarity index 77% rename from output/particles_dll.hpp rename to output/libparticles.so.hpp index d78f57f..f9c81b4 100644 --- a/output/particles_dll.hpp +++ b/output/libparticles.so.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC #pragma once @@ -7,12 +7,12 @@ namespace cs2_dumper { namespace schemas { - // Module: particles.dll - // Class count: 445 - // Enum count: 76 - namespace particles_dll { + // Module: libparticles.so + // Classes count: 446 + // Enums count: 77 + namespace libparticles_so { // Alignment: 4 - // Member count: 6 + // Members count: 6 enum class ParticleSetMethod_t : uint32_t { PARTICLE_SET_REPLACE_VALUE = 0x0, PARTICLE_SET_SCALE_INITIAL_VALUE = 0x1, @@ -22,7 +22,7 @@ namespace cs2_dumper { PARTICLE_SET_ADD_TO_CURRENT_VALUE = 0x5 }; // Alignment: 4 - // Member count: 7 + // Members count: 7 enum class Detail2Combo_t : uint32_t { DETAIL_2_COMBO_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, DETAIL_2_COMBO_OFF = 0x0, @@ -33,7 +33,7 @@ namespace cs2_dumper { DETAIL_2_COMBO_CROSSFADE = 0x5 }; // Alignment: 4 - // Member count: 4 + // Members count: 4 enum class MissingParentInheritBehavior_t : uint32_t { MISSING_PARENT_DO_NOTHING = 0xFFFFFFFFFFFFFFFF, MISSING_PARENT_KILL = 0x0, @@ -41,7 +41,7 @@ namespace cs2_dumper { MISSING_PARENT_SAME_INDEX = 0x2 }; // Alignment: 4 - // Member count: 5 + // Members count: 5 enum class ParticleFloatBiasType_t : uint32_t { PF_BIAS_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, PF_BIAS_TYPE_STANDARD = 0x0, @@ -50,14 +50,14 @@ namespace cs2_dumper { PF_BIAS_TYPE_COUNT = 0x3 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class ParticleTraceMissBehavior_t : uint32_t { PARTICLE_TRACE_MISS_BEHAVIOR_NONE = 0x0, PARTICLE_TRACE_MISS_BEHAVIOR_KILL = 0x1, PARTICLE_TRACE_MISS_BEHAVIOR_TRACE_END = 0x2 }; // Alignment: 4 - // Member count: 7 + // Members count: 7 enum class PFuncVisualizationType_t : uint32_t { PFUNC_VISUALIZATION_SPHERE_WIREFRAME = 0x0, PFUNC_VISUALIZATION_SPHERE_SOLID = 0x1, @@ -68,7 +68,7 @@ namespace cs2_dumper { PFUNC_VISUALIZATION_CYLINDER = 0x6 }; // Alignment: 4 - // Member count: 4 + // Members count: 4 enum class ParticleVRHandChoiceList_t : uint32_t { PARTICLE_VRHAND_LEFT = 0x0, PARTICLE_VRHAND_RIGHT = 0x1, @@ -76,27 +76,27 @@ namespace cs2_dumper { PARTICLE_VRHAND_CP_OBJECT = 0x3 }; // Alignment: 4 - // Member count: 2 + // Members count: 2 enum class ParticleReplicationMode_t : uint32_t { PARTICLE_REPLICATIONMODE_NONE = 0x0, PARTICLE_REPLICATIONMODE_REPLICATE_FOR_EACH_PARENT_PARTICLE = 0x1 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class PetGroundType_t : uint32_t { PET_GROUND_NONE = 0x0, PET_GROUND_GRID = 0x1, PET_GROUND_PLANE = 0x2 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class InheritableBoolType_t : uint32_t { INHERITABLE_BOOL_INHERIT = 0x0, INHERITABLE_BOOL_FALSE = 0x1, INHERITABLE_BOOL_TRUE = 0x2 }; // Alignment: 4 - // Member count: 24 + // Members count: 24 enum class ParticleFloatType_t : uint32_t { PF_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, PF_TYPE_LITERAL = 0x0, @@ -124,7 +124,7 @@ namespace cs2_dumper { PF_TYPE_COUNT = 0x16 }; // Alignment: 4 - // Member count: 6 + // Members count: 6 enum class ParticlePostProcessPriorityGroup_t : uint32_t { PARTICLE_POST_PROCESS_PRIORITY_LEVEL_VOLUME = 0x0, PARTICLE_POST_PROCESS_PRIORITY_LEVEL_OVERRIDE = 0x1, @@ -134,7 +134,7 @@ namespace cs2_dumper { PARTICLE_POST_PROCESS_PRIORITY_GLOBAL_UI = 0x5 }; // Alignment: 4 - // Member count: 6 + // Members count: 6 enum class PFNoiseTurbulence_t : uint32_t { PF_NOISE_TURB_NONE = 0x0, PF_NOISE_TURB_HIGHLIGHT = 0x1, @@ -144,7 +144,7 @@ namespace cs2_dumper { PF_NOISE_TURB_ALTERNATE = 0x5 }; // Alignment: 4 - // Member count: 5 + // Members count: 5 enum class ParticleColorBlendMode_t : uint32_t { PARTICLEBLEND_DEFAULT = 0x0, PARTICLEBLEND_OVERLAY = 0x1, @@ -153,7 +153,7 @@ namespace cs2_dumper { PARTICLEBLEND_MULTIPLY = 0x4 }; // Alignment: 4 - // Member count: 13 + // Members count: 13 enum class ParticleColorBlendType_t : uint32_t { PARTICLE_COLOR_BLEND_MULTIPLY = 0x0, PARTICLE_COLOR_BLEND_MULTIPLY2X = 0x1, @@ -170,7 +170,7 @@ namespace cs2_dumper { PARTICLE_COLOR_BLEND_LUMINANCE = 0xC }; // Alignment: 4 - // Member count: 4 + // Members count: 4 enum class DetailCombo_t : uint32_t { DETAIL_COMBO_OFF = 0x0, DETAIL_COMBO_ADD = 0x1, @@ -178,7 +178,7 @@ namespace cs2_dumper { DETAIL_COMBO_MOD2X = 0x3 }; // Alignment: 4 - // Member count: 9 + // Members count: 9 enum class ScalarExpressionType_t : uint32_t { SCALAR_EXPRESSION_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, SCALAR_EXPRESSION_ADD = 0x0, @@ -191,7 +191,7 @@ namespace cs2_dumper { SCALAR_EXPRESSION_MOD = 0x7 }; // Alignment: 4 - // Member count: 14 + // Members count: 14 enum class SpriteCardPerParticleScale_t : uint32_t { SPRITECARD_TEXTURE_PP_SCALE_NONE = 0x0, SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_AGE = 0x1, @@ -209,26 +209,26 @@ namespace cs2_dumper { SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM_TIME = 0xD }; // Alignment: 4 - // Member count: 2 + // Members count: 2 enum class BlurFilterType_t : uint32_t { BLURFILTER_GAUSSIAN = 0x0, BLURFILTER_BOX = 0x1 }; // Alignment: 4 - // Member count: 2 + // Members count: 2 enum class StandardLightingAttenuationStyle_t : uint32_t { LIGHT_STYLE_OLD = 0x0, LIGHT_STYLE_NEW = 0x1 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class ParticleParentSetMode_t : uint32_t { PARTICLE_SET_PARENT_NO = 0x0, PARTICLE_SET_PARENT_IMMEDIATE = 0x1, PARTICLE_SET_PARENT_ROOT = 0x1 }; // Alignment: 4 - // Member count: 5 + // Members count: 5 enum class ParticleModelType_t : uint32_t { PM_TYPE_INVALID = 0x0, PM_TYPE_NAMED_VALUE_MODEL = 0x1, @@ -237,14 +237,23 @@ namespace cs2_dumper { PM_TYPE_COUNT = 0x4 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class ParticleLightingQuality_t : uint32_t { PARTICLE_LIGHTING_PER_PARTICLE = 0x0, PARTICLE_LIGHTING_PER_VERTEX = 0x1, PARTICLE_LIGHTING_PER_PIXEL = 0xFFFFFFFFFFFFFFFF }; // Alignment: 4 - // Member count: 4 + // Members count: 5 + enum class ParticleFloatRoundType_t : uint32_t { + PF_ROUND_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, + PF_ROUND_TYPE_NEAREST = 0x0, + PF_ROUND_TYPE_FLOOR = 0x1, + PF_ROUND_TYPE_CEIL = 0x2, + PF_ROUND_TYPE_COUNT = 0x3 + }; + // Alignment: 4 + // Members count: 4 enum class PFNoiseType_t : uint32_t { PF_NOISE_TYPE_PERLIN = 0x0, PF_NOISE_TYPE_SIMPLEX = 0x1, @@ -252,7 +261,7 @@ namespace cs2_dumper { PF_NOISE_TYPE_CURL = 0x3 }; // Alignment: 4 - // Member count: 11 + // Members count: 11 enum class EventTypeSelection_t : uint32_t { PARTICLE_EVENT_TYPE_MASK_NONE = 0x0, PARTICLE_EVENT_TYPE_MASK_SPAWNED = 0x1, @@ -267,26 +276,26 @@ namespace cs2_dumper { PARTICLE_EVENT_TYPE_MASK_USER_4 = 0x200 }; // Alignment: 4 - // Member count: 2 + // Members count: 2 enum class ParticleMassMode_t : uint32_t { PARTICLE_MASSMODE_RADIUS_CUBED = 0x0, PARTICLE_MASSMODE_RADIUS_SQUARED = 0x2 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class ParticleDirectionNoiseType_t : uint32_t { PARTICLE_DIR_NOISE_PERLIN = 0x0, PARTICLE_DIR_NOISE_CURL = 0x1, PARTICLE_DIR_NOISE_WORLEY_BASIC = 0x2 }; // Alignment: 4 - // Member count: 2 + // Members count: 2 enum class ParticleHitboxBiasType_t : uint32_t { PARTICLE_HITBOX_BIAS_ENTITY = 0x0, PARTICLE_HITBOX_BIAS_HITBOX = 0x1 }; // Alignment: 4 - // Member count: 6 + // Members count: 6 enum class ParticleControlPointAxis_t : uint32_t { PARTICLE_CP_AXIS_X = 0x0, PARTICLE_CP_AXIS_Y = 0x1, @@ -296,7 +305,7 @@ namespace cs2_dumper { PARTICLE_CP_AXIS_NEGATIVE_Z = 0x5 }; // Alignment: 4 - // Member count: 12 + // Members count: 12 enum class ParticlePinDistance_t : uint32_t { PARTICLE_PIN_DISTANCE_NONE = 0xFFFFFFFFFFFFFFFF, PARTICLE_PIN_DISTANCE_NEIGHBOR = 0x0, @@ -312,7 +321,7 @@ namespace cs2_dumper { PARTICLE_PIN_FLOAT_VALUE = 0xB }; // Alignment: 4 - // Member count: 7 + // Members count: 7 enum class VectorFloatExpressionType_t : uint32_t { VECTOR_FLOAT_EXPRESSION_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, VECTOR_FLOAT_EXPRESSION_DOTPRODUCT = 0x0, @@ -323,14 +332,14 @@ namespace cs2_dumper { VECTOR_FLOAT_EXPRESSION_INPUT1_NOISE = 0x5 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class ParticleFogType_t : uint32_t { PARTICLE_FOG_GAME_DEFAULT = 0x0, PARTICLE_FOG_ENABLED = 0x1, PARTICLE_FOG_DISABLED = 0x2 }; // Alignment: 4 - // Member count: 9 + // Members count: 9 enum class VectorExpressionType_t : uint32_t { VECTOR_EXPRESSION_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, VECTOR_EXPRESSION_ADD = 0x0, @@ -343,33 +352,33 @@ namespace cs2_dumper { VECTOR_EXPRESSION_CROSSPRODUCT = 0x7 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class ParticleRotationLockType_t : uint32_t { PARTICLE_ROTATION_LOCK_NONE = 0x0, PARTICLE_ROTATION_LOCK_ROTATIONS = 0x1, PARTICLE_ROTATION_LOCK_NORMAL = 0x2 }; // Alignment: 4 - // Member count: 2 + // Members count: 2 enum class HitboxLerpType_t : uint32_t { HITBOX_LERP_LIFETIME = 0x0, HITBOX_LERP_CONSTANT = 0x1 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class AnimationType_t : uint32_t { ANIMATION_TYPE_FIXED_RATE = 0x0, ANIMATION_TYPE_FIT_LIFETIME = 0x1, ANIMATION_TYPE_MANUAL_FRAMES = 0x2 }; // Alignment: 4 - // Member count: 2 + // Members count: 2 enum class ParticleAttrBoxFlags_t : uint32_t { PARTICLE_ATTR_BOX_FLAGS_NONE = 0x0, PARTICLE_ATTR_BOX_FLAGS_WATER = 0x1 }; // Alignment: 4 - // Member count: 5 + // Members count: 5 enum class ParticleTopology_t : uint32_t { PARTICLE_TOPOLOGY_POINTS = 0x0, PARTICLE_TOPOLOGY_LINES = 0x1, @@ -378,14 +387,14 @@ namespace cs2_dumper { PARTICLE_TOPOLOGY_CUBES = 0x4 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class ParticleLightBehaviorChoiceList_t : uint32_t { PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION = 0x0, PARTICLE_LIGHT_BEHAVIOR_ROPE = 0x1, PARTICLE_LIGHT_BEHAVIOR_TRAILS = 0x2 }; // Alignment: 4 - // Member count: 4 + // Members count: 4 enum class ModelHitboxType_t : uint32_t { MODEL_HITBOX_TYPE_STANDARD = 0x0, MODEL_HITBOX_TYPE_RAW_BONES = 0x1, @@ -393,7 +402,7 @@ namespace cs2_dumper { MODEL_HITBOX_TYPE_SNAPSHOT = 0x3 }; // Alignment: 4 - // Member count: 8 + // Members count: 9 enum class ParticleFloatMapType_t : uint32_t { PF_MAP_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, PF_MAP_TYPE_DIRECT = 0x0, @@ -402,10 +411,11 @@ namespace cs2_dumper { PF_MAP_TYPE_REMAP_BIASED = 0x3, PF_MAP_TYPE_CURVE = 0x4, PF_MAP_TYPE_NOTCHED = 0x5, - PF_MAP_TYPE_COUNT = 0x6 + PF_MAP_TYPE_ROUND = 0x6, + PF_MAP_TYPE_COUNT = 0x7 }; // Alignment: 4 - // Member count: 4 + // Members count: 4 enum class ParticleTraceSet_t : uint32_t { PARTICLE_TRACE_SET_ALL = 0x0, PARTICLE_TRACE_SET_STATIC = 0x1, @@ -413,7 +423,7 @@ namespace cs2_dumper { PARTICLE_TRACE_SET_DYNAMIC = 0x3 }; // Alignment: 4 - // Member count: 7 + // Members count: 7 enum class ParticleTextureLayerBlendType_t : uint32_t { SPRITECARD_TEXTURE_BLEND_MULTIPLY = 0x0, SPRITECARD_TEXTURE_BLEND_MOD2X = 0x1, @@ -424,14 +434,14 @@ namespace cs2_dumper { SPRITECARD_TEXTURE_BLEND_LUMINANCE = 0x6 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class ParticleSelection_t : uint32_t { PARTICLE_SELECTION_FIRST = 0x0, PARTICLE_SELECTION_LAST = 0x1, PARTICLE_SELECTION_NUMBER = 0x2 }; // Alignment: 4 - // Member count: 4 + // Members count: 4 enum class ParticleFloatInputMode_t : uint32_t { PF_INPUT_MODE_INVALID = 0xFFFFFFFFFFFFFFFF, PF_INPUT_MODE_CLAMPED = 0x0, @@ -439,13 +449,13 @@ namespace cs2_dumper { PF_INPUT_MODE_COUNT = 0x2 }; // Alignment: 4 - // Member count: 2 + // Members count: 2 enum class SnapshotIndexType_t : uint32_t { SNAPSHOT_INDEX_INCREMENT = 0x0, SNAPSHOT_INDEX_DIRECT = 0x1 }; // Alignment: 4 - // Member count: 7 + // Members count: 7 enum class ParticleOutputBlendMode_t : uint32_t { PARTICLE_OUTPUT_BLEND_MODE_ALPHA = 0x0, PARTICLE_OUTPUT_BLEND_MODE_ADD = 0x1, @@ -456,26 +466,26 @@ namespace cs2_dumper { PARTICLE_OUTPUT_BLEND_MODE_LIGHTEN = 0x6 }; // Alignment: 4 - // Member count: 2 + // Members count: 2 enum class ParticleLightnintBranchBehavior_t : uint32_t { PARTICLE_LIGHTNING_BRANCH_CURRENT_DIR = 0x0, PARTICLE_LIGHTNING_BRANCH_ENDPOINT_DIR = 0x1 }; // Alignment: 4 - // Member count: 2 + // Members count: 2 enum class MaterialProxyType_t : uint32_t { MATERIAL_PROXY_STATUS_EFFECT = 0x0, MATERIAL_PROXY_TINT = 0x1 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class ParticleDepthFeatheringMode_t : uint32_t { PARTICLE_DEPTH_FEATHERING_OFF = 0x0, PARTICLE_DEPTH_FEATHERING_ON_OPTIONAL = 0x1, PARTICLE_DEPTH_FEATHERING_ON_REQUIRED = 0x2 }; // Alignment: 4 - // Member count: 4 + // Members count: 4 enum class ParticleFloatRandomMode_t : uint32_t { PF_RANDOM_MODE_INVALID = 0xFFFFFFFFFFFFFFFF, PF_RANDOM_MODE_CONSTANT = 0x0, @@ -483,7 +493,7 @@ namespace cs2_dumper { PF_RANDOM_MODE_COUNT = 0x2 }; // Alignment: 4 - // Member count: 4 + // Members count: 4 enum class PFNoiseModifier_t : uint32_t { PF_NOISE_MODIFIER_NONE = 0x0, PF_NOISE_MODIFIER_LINES = 0x1, @@ -491,7 +501,7 @@ namespace cs2_dumper { PF_NOISE_MODIFIER_RINGS = 0x3 }; // Alignment: 4 - // Member count: 19 + // Members count: 19 enum class ParticleVecType_t : uint32_t { PVEC_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, PVEC_TYPE_LITERAL = 0x0, @@ -514,27 +524,27 @@ namespace cs2_dumper { PVEC_TYPE_COUNT = 0x11 }; // Alignment: 4 - // Member count: 2 + // Members count: 2 enum class ParticleLightUnitChoiceList_t : uint32_t { PARTICLE_LIGHT_UNIT_CANDELAS = 0x0, PARTICLE_LIGHT_UNIT_LUMENS = 0x1 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class ParticleFalloffFunction_t : uint32_t { PARTICLE_FALLOFF_CONSTANT = 0x0, PARTICLE_FALLOFF_LINEAR = 0x1, PARTICLE_FALLOFF_EXPONENTIAL = 0x2 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class ParticleSequenceCropOverride_t : uint32_t { PARTICLE_SEQUENCE_CROP_OVERRIDE_DEFAULT = 0xFFFFFFFFFFFFFFFF, PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_OFF = 0x0, PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_ON = 0x1 }; // Alignment: 4 - // Member count: 4 + // Members count: 4 enum class ParticleDetailLevel_t : uint32_t { PARTICLEDETAIL_LOW = 0x0, PARTICLEDETAIL_MEDIUM = 0x1, @@ -542,14 +552,14 @@ namespace cs2_dumper { PARTICLEDETAIL_ULTRA = 0x3 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class BBoxVolumeType_t : uint32_t { BBOX_VOLUME = 0x0, BBOX_DIMENSIONS = 0x1, BBOX_MINS_MAXS = 0x2 }; // Alignment: 4 - // Member count: 10 + // Members count: 10 enum class SpriteCardTextureType_t : uint32_t { SPRITECARD_TEXTURE_DIFFUSE = 0x0, SPRITECARD_TEXTURE_ZOOM = 0x1, @@ -563,7 +573,7 @@ namespace cs2_dumper { SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_C = 0x9 }; // Alignment: 4 - // Member count: 4 + // Members count: 4 enum class ParticleAlphaReferenceType_t : uint32_t { PARTICLE_ALPHA_REFERENCE_ALPHA_ALPHA = 0x0, PARTICLE_ALPHA_REFERENCE_OPAQUE_ALPHA = 0x1, @@ -571,7 +581,7 @@ namespace cs2_dumper { PARTICLE_ALPHA_REFERENCE_OPAQUE_OPAQUE = 0x3 }; // Alignment: 4 - // Member count: 15 + // Members count: 15 enum class SpriteCardTextureChannel_t : uint32_t { SPRITECARD_TEXTURE_CHANNEL_MIX_RGB = 0x0, SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA = 0x1, @@ -590,7 +600,7 @@ namespace cs2_dumper { SPRITECARD_TEXTURE_CHANNEL_MIX_BALPHA = 0xE }; // Alignment: 4 - // Member count: 5 + // Members count: 5 enum class ParticleTransformType_t : uint32_t { PT_TYPE_INVALID = 0x0, PT_TYPE_NAMED_VALUE = 0x1, @@ -599,7 +609,7 @@ namespace cs2_dumper { PT_TYPE_COUNT = 0x4 }; // Alignment: 4 - // Member count: 4 + // Members count: 4 enum class RenderModelSubModelFieldType_t : uint32_t { SUBMODEL_AS_BODYGROUP_SUBMODEL = 0x0, SUBMODEL_AS_MESHGROUP_INDEX = 0x1, @@ -607,13 +617,13 @@ namespace cs2_dumper { SUBMODEL_IGNORED_USE_MODEL_DEFAULT_MESHGROUP_MASK = 0x3 }; // Alignment: 4 - // Member count: 2 + // Members count: 2 enum class ParticleHitboxDataSelection_t : uint32_t { PARTICLE_HITBOX_AVERAGE_SPEED = 0x0, PARTICLE_HITBOX_COUNT = 0x1 }; // Alignment: 4 - // Member count: 6 + // Members count: 6 enum class ParticleOrientationChoiceList_t : uint32_t { PARTICLE_ORIENTATION_SCREEN_ALIGNED = 0x0, PARTICLE_ORIENTATION_SCREEN_Z_ALIGNED = 0x1, @@ -623,7 +633,7 @@ namespace cs2_dumper { PARTICLE_ORIENTATION_FULL_3AXIS_ROTATION = 0x5 }; // Alignment: 4 - // Member count: 5 + // Members count: 5 enum class ParticleCollisionMode_t : uint32_t { COLLISION_MODE_PER_PARTICLE_TRACE = 0x3, COLLISION_MODE_USE_NEAREST_TRACE = 0x2, @@ -632,27 +642,27 @@ namespace cs2_dumper { COLLISION_MODE_DISABLED = 0xFFFFFFFFFFFFFFFF }; // Alignment: 4 - // Member count: 2 + // Members count: 2 enum class ParticleSortingChoiceList_t : uint32_t { PARTICLE_SORTING_NEAREST = 0x0, PARTICLE_SORTING_CREATION_TIME = 0x1 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class ParticleEndcapMode_t : uint32_t { PARTICLE_ENDCAP_ALWAYS_ON = 0xFFFFFFFFFFFFFFFF, PARTICLE_ENDCAP_ENDCAP_OFF = 0x0, PARTICLE_ENDCAP_ENDCAP_ON = 0x1 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class ClosestPointTestType_t : uint32_t { PARTICLE_CLOSEST_TYPE_BOX = 0x0, PARTICLE_CLOSEST_TYPE_CAPSULE = 0x1, PARTICLE_CLOSEST_TYPE_HYBRID = 0x2 }; // Alignment: 4 - // Member count: 6 + // Members count: 6 enum class ParticleImpulseType_t : uint32_t { IMPULSE_TYPE_NONE = 0x0, IMPULSE_TYPE_GENERIC = 0x1, @@ -662,26 +672,26 @@ namespace cs2_dumper { IMPULSE_TYPE_PARTICLE_SYSTEM = 0x10 }; // Alignment: 4 - // Member count: 2 + // Members count: 2 enum class SpriteCardShaderType_t : uint32_t { SPRITECARD_SHADER_BASE = 0x0, SPRITECARD_SHADER_CUSTOM = 0x1 }; // Alignment: 4 - // Member count: 2 + // Members count: 2 enum class ParticleOmni2LightTypeChoiceList_t : uint32_t { PARTICLE_OMNI2_LIGHT_TYPE_POINT = 0x0, PARTICLE_OMNI2_LIGHT_TYPE_SPHERE = 0x1 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class ParticleLightFogLightingMode_t : uint32_t { PARTICLE_LIGHT_FOG_LIGHTING_MODE_NONE = 0x0, PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC = 0x2, PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC_NOSHADOWS = 0x4 }; // Alignment: 4 - // Member count: 4 + // Members count: 4 enum class ParticleLightTypeChoiceList_t : uint32_t { PARTICLE_LIGHT_TYPE_POINT = 0x0, PARTICLE_LIGHT_TYPE_SPOT = 0x1, @@ -689,30 +699,30 @@ namespace cs2_dumper { PARTICLE_LIGHT_TYPE_CAPSULE = 0x3 }; // Alignment: 4 - // Member count: 2 + // Members count: 2 enum class ParticleOrientationSetMode_t : uint32_t { PARTICLE_ORIENTATION_SET_FROM_VELOCITY = 0x0, PARTICLE_ORIENTATION_SET_FROM_ROTATIONS = 0x1 }; // Alignment: 4 - // Member count: 2 + // Members count: 2 enum class TextureRepetitionMode_t : uint32_t { TEXTURE_REPETITION_PARTICLE = 0x0, TEXTURE_REPETITION_PATH = 0x1 }; // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapGravityToVector { constexpr std::ptrdiff_t m_vInput1 = 0x1B8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nOutputField = 0x810; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x814; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bNormalizedOutput = 0x818; // bool + constexpr std::ptrdiff_t m_nOutputField = 0x808; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x80C; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bNormalizedOutput = 0x810; // bool } // Parent: CParticleFunctionOperator - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -721,45 +731,45 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bForcePreserveParticleOrder = 0x1B9; // bool } // Parent: CParticleFunctionRenderer - // Field count: 16 + // Fields count: 16 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderDeferredLight { - constexpr std::ptrdiff_t m_bUseAlphaTestWindow = 0x208; // bool - constexpr std::ptrdiff_t m_bUseTexture = 0x209; // bool - constexpr std::ptrdiff_t m_flRadiusScale = 0x20C; // float32 - constexpr std::ptrdiff_t m_flAlphaScale = 0x210; // float32 - constexpr std::ptrdiff_t m_nAlpha2Field = 0x214; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecColorScale = 0x218; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0x870; // ParticleColorBlendType_t - constexpr std::ptrdiff_t m_flLightDistance = 0x874; // float32 - constexpr std::ptrdiff_t m_flStartFalloff = 0x878; // float32 - constexpr std::ptrdiff_t m_flDistanceFalloff = 0x87C; // float32 - constexpr std::ptrdiff_t m_flSpotFoV = 0x880; // float32 - constexpr std::ptrdiff_t m_nAlphaTestPointField = 0x884; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAlphaTestRangeField = 0x888; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAlphaTestSharpnessField = 0x88C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_hTexture = 0x890; // CStrongHandle - constexpr std::ptrdiff_t m_nHSVShiftControlPoint = 0x898; // int32 + constexpr std::ptrdiff_t m_bUseAlphaTestWindow = 0x202; // bool + constexpr std::ptrdiff_t m_bUseTexture = 0x203; // bool + constexpr std::ptrdiff_t m_flRadiusScale = 0x204; // float32 + constexpr std::ptrdiff_t m_flAlphaScale = 0x208; // float32 + constexpr std::ptrdiff_t m_nAlpha2Field = 0x20C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecColorScale = 0x210; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0x860; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_flLightDistance = 0x864; // float32 + constexpr std::ptrdiff_t m_flStartFalloff = 0x868; // float32 + constexpr std::ptrdiff_t m_flDistanceFalloff = 0x86C; // float32 + constexpr std::ptrdiff_t m_flSpotFoV = 0x870; // float32 + constexpr std::ptrdiff_t m_nAlphaTestPointField = 0x874; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAlphaTestRangeField = 0x878; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAlphaTestSharpnessField = 0x87C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_hTexture = 0x880; // CStrongHandle + constexpr std::ptrdiff_t m_nHSVShiftControlPoint = 0x888; // int32 } // Parent: CParticleFunctionPreEmission - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapSpeedtoCP { - constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nField = 0x1C8; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 - constexpr std::ptrdiff_t m_bUseDeltaV = 0x1DC; // bool + constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nField = 0x1C4; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_bUseDeltaV = 0x1D8; // bool } // Parent: CParticleFunctionOperator - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -767,7 +777,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_TransformInput = 0x1B8; // CParticleTransformInput } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -775,19 +785,19 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nCollisionGroupNumber = 0x0; // int32 } // Parent: CParticleInput - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults // MPropertyCustomEditor // MParticleCustomFieldDefaultValue namespace CParticleModelInput { - constexpr std::ptrdiff_t m_nType = 0x10; // ParticleModelType_t - constexpr std::ptrdiff_t m_NamedValue = 0x18; // CParticleNamedValueRef - constexpr std::ptrdiff_t m_nControlPoint = 0x58; // int32 + constexpr std::ptrdiff_t m_nType = 0xC; // ParticleModelType_t + constexpr std::ptrdiff_t m_NamedValue = 0x10; // CParticleNamedValueRef + constexpr std::ptrdiff_t m_nControlPoint = 0x50; // int32 } // Parent: CParticleFunctionOperator - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -795,7 +805,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bRunOnce = 0x1B8; // bool } // Parent: CParticleFunctionOperator - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -804,7 +814,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t } // Parent: CParticleFunctionConstraint - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -816,89 +826,89 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vecAnchorVector = 0x718; // CPerParticleVecInput } // Parent: CBaseRendererSource2 - // Field count: 30 + // Fields count: 30 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderRopes { - constexpr std::ptrdiff_t m_bEnableFadingAndClamping = 0x2718; // bool - constexpr std::ptrdiff_t m_flMinSize = 0x271C; // float32 - constexpr std::ptrdiff_t m_flMaxSize = 0x2720; // float32 - constexpr std::ptrdiff_t m_flStartFadeSize = 0x2724; // float32 - constexpr std::ptrdiff_t m_flEndFadeSize = 0x2728; // float32 - constexpr std::ptrdiff_t m_flStartFadeDot = 0x272C; // float32 - constexpr std::ptrdiff_t m_flEndFadeDot = 0x2730; // float32 - constexpr std::ptrdiff_t m_flRadiusTaper = 0x2734; // float32 - constexpr std::ptrdiff_t m_nMinTesselation = 0x2738; // int32 - constexpr std::ptrdiff_t m_nMaxTesselation = 0x273C; // int32 - constexpr std::ptrdiff_t m_flTessScale = 0x2740; // float32 - constexpr std::ptrdiff_t m_flTextureVWorldSize = 0x2748; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flTextureVScrollRate = 0x28A0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flTextureVOffset = 0x29F8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nTextureVParamsCP = 0x2B50; // int32 - constexpr std::ptrdiff_t m_bClampV = 0x2B54; // bool - constexpr std::ptrdiff_t m_nScaleCP1 = 0x2B58; // int32 - constexpr std::ptrdiff_t m_nScaleCP2 = 0x2B5C; // int32 - constexpr std::ptrdiff_t m_flScaleVSizeByControlPointDistance = 0x2B60; // float32 - constexpr std::ptrdiff_t m_flScaleVScrollByControlPointDistance = 0x2B64; // float32 - constexpr std::ptrdiff_t m_flScaleVOffsetByControlPointDistance = 0x2B68; // float32 - constexpr std::ptrdiff_t m_bUseScalarForTextureCoordinate = 0x2B6D; // bool - constexpr std::ptrdiff_t m_nScalarFieldForTextureCoordinate = 0x2B70; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScalarAttributeTextureCoordScale = 0x2B74; // float32 - constexpr std::ptrdiff_t m_bReverseOrder = 0x2B78; // bool - constexpr std::ptrdiff_t m_bClosedLoop = 0x2B79; // bool - constexpr std::ptrdiff_t m_nOrientationType = 0x2B7C; // ParticleOrientationChoiceList_t - constexpr std::ptrdiff_t m_nVectorFieldForOrientation = 0x2B80; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bDrawAsOpaque = 0x2B84; // bool - constexpr std::ptrdiff_t m_bGenerateNormals = 0x2B85; // bool + constexpr std::ptrdiff_t m_bEnableFadingAndClamping = 0x29C0; // bool + constexpr std::ptrdiff_t m_flMinSize = 0x29C4; // float32 + constexpr std::ptrdiff_t m_flMaxSize = 0x29C8; // float32 + constexpr std::ptrdiff_t m_flStartFadeSize = 0x29CC; // float32 + constexpr std::ptrdiff_t m_flEndFadeSize = 0x29D0; // float32 + constexpr std::ptrdiff_t m_flStartFadeDot = 0x29D4; // float32 + constexpr std::ptrdiff_t m_flEndFadeDot = 0x29D8; // float32 + constexpr std::ptrdiff_t m_flRadiusTaper = 0x29DC; // float32 + constexpr std::ptrdiff_t m_nMinTesselation = 0x29E0; // int32 + constexpr std::ptrdiff_t m_nMaxTesselation = 0x29E4; // int32 + constexpr std::ptrdiff_t m_flTessScale = 0x29E8; // float32 + constexpr std::ptrdiff_t m_flTextureVWorldSize = 0x29F0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flTextureVScrollRate = 0x2B48; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flTextureVOffset = 0x2CA0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nTextureVParamsCP = 0x2DF8; // int32 + constexpr std::ptrdiff_t m_bClampV = 0x2DFC; // bool + constexpr std::ptrdiff_t m_nScaleCP1 = 0x2E00; // int32 + constexpr std::ptrdiff_t m_nScaleCP2 = 0x2E04; // int32 + constexpr std::ptrdiff_t m_flScaleVSizeByControlPointDistance = 0x2E08; // float32 + constexpr std::ptrdiff_t m_flScaleVScrollByControlPointDistance = 0x2E0C; // float32 + constexpr std::ptrdiff_t m_flScaleVOffsetByControlPointDistance = 0x2E10; // float32 + constexpr std::ptrdiff_t m_bUseScalarForTextureCoordinate = 0x2E15; // bool + constexpr std::ptrdiff_t m_nScalarFieldForTextureCoordinate = 0x2E18; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScalarAttributeTextureCoordScale = 0x2E1C; // float32 + constexpr std::ptrdiff_t m_bReverseOrder = 0x2E20; // bool + constexpr std::ptrdiff_t m_bClosedLoop = 0x2E21; // bool + constexpr std::ptrdiff_t m_nOrientationType = 0x2E24; // ParticleOrientationChoiceList_t + constexpr std::ptrdiff_t m_nVectorFieldForOrientation = 0x2E28; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bDrawAsOpaque = 0x2E2C; // bool + constexpr std::ptrdiff_t m_bGenerateNormals = 0x2E2D; // bool } // Parent: CParticleFunctionInitializer - // Field count: 19 + // Fields count: 19 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_StatusEffectCitadel { - constexpr std::ptrdiff_t m_flSFXColorWarpAmount = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flSFXNormalAmount = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flSFXMetalnessAmount = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flSFXRoughnessAmount = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flSFXSelfIllumAmount = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flSFXSScale = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flSFXSScrollX = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flSFXSScrollY = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flSFXSScrollZ = 0x1E0; // float32 - constexpr std::ptrdiff_t m_flSFXSOffsetX = 0x1E4; // float32 - constexpr std::ptrdiff_t m_flSFXSOffsetY = 0x1E8; // float32 - constexpr std::ptrdiff_t m_flSFXSOffsetZ = 0x1EC; // float32 - constexpr std::ptrdiff_t m_nDetailCombo = 0x1F0; // DetailCombo_t - constexpr std::ptrdiff_t m_flSFXSDetailAmount = 0x1F4; // float32 - constexpr std::ptrdiff_t m_flSFXSDetailScale = 0x1F8; // float32 - constexpr std::ptrdiff_t m_flSFXSDetailScrollX = 0x1FC; // float32 - constexpr std::ptrdiff_t m_flSFXSDetailScrollY = 0x200; // float32 - constexpr std::ptrdiff_t m_flSFXSDetailScrollZ = 0x204; // float32 - constexpr std::ptrdiff_t m_flSFXSUseModelUVs = 0x208; // float32 + constexpr std::ptrdiff_t m_flSFXColorWarpAmount = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flSFXNormalAmount = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flSFXMetalnessAmount = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flSFXRoughnessAmount = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flSFXSelfIllumAmount = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flSFXSScale = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flSFXSScrollX = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flSFXSScrollY = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flSFXSScrollZ = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flSFXSOffsetX = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flSFXSOffsetY = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flSFXSOffsetZ = 0x1E8; // float32 + constexpr std::ptrdiff_t m_nDetailCombo = 0x1EC; // DetailCombo_t + constexpr std::ptrdiff_t m_flSFXSDetailAmount = 0x1F0; // float32 + constexpr std::ptrdiff_t m_flSFXSDetailScale = 0x1F4; // float32 + constexpr std::ptrdiff_t m_flSFXSDetailScrollX = 0x1F8; // float32 + constexpr std::ptrdiff_t m_flSFXSDetailScrollY = 0x1FC; // float32 + constexpr std::ptrdiff_t m_flSFXSDetailScrollZ = 0x200; // float32 + constexpr std::ptrdiff_t m_flSFXSUseModelUVs = 0x204; // float32 } // Parent: CParticleFunctionRenderer - // Field count: 12 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderSound { - constexpr std::ptrdiff_t m_flDurationScale = 0x208; // float32 - constexpr std::ptrdiff_t m_flSndLvlScale = 0x20C; // float32 - constexpr std::ptrdiff_t m_flPitchScale = 0x210; // float32 - constexpr std::ptrdiff_t m_flVolumeScale = 0x214; // float32 - constexpr std::ptrdiff_t m_nSndLvlField = 0x218; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nDurationField = 0x21C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nPitchField = 0x220; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nVolumeField = 0x224; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nChannel = 0x228; // int32 - constexpr std::ptrdiff_t m_nCPReference = 0x22C; // int32 - constexpr std::ptrdiff_t m_pszSoundName = 0x230; // char[256] - constexpr std::ptrdiff_t m_bSuppressStopSoundEvent = 0x330; // bool + constexpr std::ptrdiff_t m_flDurationScale = 0x204; // float32 + constexpr std::ptrdiff_t m_flSndLvlScale = 0x208; // float32 + constexpr std::ptrdiff_t m_flPitchScale = 0x20C; // float32 + constexpr std::ptrdiff_t m_flVolumeScale = 0x210; // float32 + constexpr std::ptrdiff_t m_nSndLvlField = 0x214; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nDurationField = 0x218; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nPitchField = 0x21C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nVolumeField = 0x220; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nChannel = 0x224; // int32 + constexpr std::ptrdiff_t m_nCPReference = 0x228; // int32 + constexpr std::ptrdiff_t m_pszSoundName = 0x22C; // char[256] + constexpr std::ptrdiff_t m_bSuppressStopSoundEvent = 0x32C; // bool } // Parent: None - // Field count: 19 + // Fields count: 19 // // Metadata: // MGetKV3ClassDefaults @@ -924,7 +934,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bRightEye = 0x44; // bool } // Parent: CParticleFunctionOperator - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -938,7 +948,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nSetParent = 0x1D0; // ParticleParentSetMode_t } // Parent: CParticleFunctionOperator - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -953,7 +963,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vValueAboveMax = 0x494; // Vector } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -964,7 +974,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bNormalize = 0x1C4; // bool } // Parent: CParticleFunctionOperator - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -973,7 +983,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flInterpolation = 0x1C0; // CPerParticleFloatInput } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -982,7 +992,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nValue = 0x8; // int32 } // Parent: CParticleFunctionOperator - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -994,47 +1004,47 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flOscAdd = 0x1C8; // float32 } // Parent: CParticleFunctionInitializer - // Field count: 18 + // Fields count: 18 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_StatusEffect { - constexpr std::ptrdiff_t m_nDetail2Combo = 0x1C0; // Detail2Combo_t - constexpr std::ptrdiff_t m_flDetail2Rotation = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flDetail2Scale = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flDetail2BlendFactor = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flColorWarpIntensity = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flDiffuseWarpBlendToFull = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flEnvMapIntensity = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flAmbientScale = 0x1DC; // float32 - constexpr std::ptrdiff_t m_specularColor = 0x1E0; // Color - constexpr std::ptrdiff_t m_flSpecularScale = 0x1E4; // float32 - constexpr std::ptrdiff_t m_flSpecularExponent = 0x1E8; // float32 - constexpr std::ptrdiff_t m_flSpecularExponentBlendToFull = 0x1EC; // float32 - constexpr std::ptrdiff_t m_flSpecularBlendToFull = 0x1F0; // float32 - constexpr std::ptrdiff_t m_rimLightColor = 0x1F4; // Color - constexpr std::ptrdiff_t m_flRimLightScale = 0x1F8; // float32 - constexpr std::ptrdiff_t m_flReflectionsTintByBaseBlendToNone = 0x1FC; // float32 - constexpr std::ptrdiff_t m_flMetalnessBlendToFull = 0x200; // float32 - constexpr std::ptrdiff_t m_flSelfIllumBlendToFull = 0x204; // float32 + constexpr std::ptrdiff_t m_nDetail2Combo = 0x1BC; // Detail2Combo_t + constexpr std::ptrdiff_t m_flDetail2Rotation = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flDetail2Scale = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flDetail2BlendFactor = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flColorWarpIntensity = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flDiffuseWarpBlendToFull = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flEnvMapIntensity = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flAmbientScale = 0x1D8; // float32 + constexpr std::ptrdiff_t m_specularColor = 0x1DC; // Color + constexpr std::ptrdiff_t m_flSpecularScale = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flSpecularExponent = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flSpecularExponentBlendToFull = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flSpecularBlendToFull = 0x1EC; // float32 + constexpr std::ptrdiff_t m_rimLightColor = 0x1F0; // Color + constexpr std::ptrdiff_t m_flRimLightScale = 0x1F4; // float32 + constexpr std::ptrdiff_t m_flReflectionsTintByBaseBlendToNone = 0x1F8; // float32 + constexpr std::ptrdiff_t m_flMetalnessBlendToFull = 0x1FC; // float32 + constexpr std::ptrdiff_t m_flSelfIllumBlendToFull = 0x200; // float32 } // Parent: CParticleFunctionInitializer - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RtEnvCull { - constexpr std::ptrdiff_t m_vecTestDir = 0x1C0; // Vector - constexpr std::ptrdiff_t m_vecTestNormal = 0x1CC; // Vector - constexpr std::ptrdiff_t m_bUseVelocity = 0x1D8; // bool - constexpr std::ptrdiff_t m_bCullOnMiss = 0x1D9; // bool - constexpr std::ptrdiff_t m_bLifeAdjust = 0x1DA; // bool - constexpr std::ptrdiff_t m_RtEnvName = 0x1DB; // char[128] - constexpr std::ptrdiff_t m_nRTEnvCP = 0x25C; // int32 - constexpr std::ptrdiff_t m_nComponent = 0x260; // int32 + constexpr std::ptrdiff_t m_vecTestDir = 0x1BC; // Vector + constexpr std::ptrdiff_t m_vecTestNormal = 0x1C8; // Vector + constexpr std::ptrdiff_t m_bUseVelocity = 0x1D4; // bool + constexpr std::ptrdiff_t m_bCullOnMiss = 0x1D5; // bool + constexpr std::ptrdiff_t m_bLifeAdjust = 0x1D6; // bool + constexpr std::ptrdiff_t m_RtEnvName = 0x1D7; // char[128] + constexpr std::ptrdiff_t m_nRTEnvCP = 0x258; // int32 + constexpr std::ptrdiff_t m_nComponent = 0x25C; // int32 } // Parent: CParticleFunctionConstraint - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1046,35 +1056,35 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bGlobalCenter = 0x478; // bool } // Parent: CParticleFunctionInitializer - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomVector { - constexpr std::ptrdiff_t m_vecMin = 0x1C0; // Vector - constexpr std::ptrdiff_t m_vecMax = 0x1CC; // Vector - constexpr std::ptrdiff_t m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_randomnessParameters = 0x1DC; // CRandomNumberGeneratorParameters + constexpr std::ptrdiff_t m_vecMin = 0x1BC; // Vector + constexpr std::ptrdiff_t m_vecMax = 0x1C8; // Vector + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_randomnessParameters = 0x1D8; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionInitializer - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitialVelocityNoise { - constexpr std::ptrdiff_t m_vecAbsVal = 0x1C0; // Vector - constexpr std::ptrdiff_t m_vecAbsValInv = 0x1CC; // Vector + constexpr std::ptrdiff_t m_vecAbsVal = 0x1BC; // Vector + constexpr std::ptrdiff_t m_vecAbsValInv = 0x1C8; // Vector constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1D8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flOffset = 0x830; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecOutputMin = 0x988; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecOutputMax = 0xFE0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flNoiseScale = 0x1638; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1790; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_TransformInput = 0x18E8; // CParticleTransformInput - constexpr std::ptrdiff_t m_bIgnoreDt = 0x1950; // bool + constexpr std::ptrdiff_t m_flOffset = 0x828; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecOutputMin = 0x980; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecOutputMax = 0xFD0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flNoiseScale = 0x1620; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1778; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_TransformInput = 0x18D0; // CParticleTransformInput + constexpr std::ptrdiff_t m_bIgnoreDt = 0x1930; // bool } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1086,7 +1096,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nDetailLevel = 0x10; // ParticleDetailLevel_t } // Parent: CParticleFunctionOperator - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -1101,14 +1111,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flRemapTime = 0x1D4; // float32 } // Parent: C_INIT_RandomNamedModelElement - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomNamedModelSequence { } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -1119,21 +1129,21 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flPlaneOffset = 0x1CC; // float32 } // Parent: CParticleFunctionInitializer - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_VelocityRandom { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_fSpeedMin = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_fSpeedMax = 0x320; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMin = 0x478; // CPerParticleVecInput - constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMax = 0xAD0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_bIgnoreDT = 0x1128; // bool - constexpr std::ptrdiff_t m_randomnessParameters = 0x112C; // CRandomNumberGeneratorParameters + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1BC; // int32 + constexpr std::ptrdiff_t m_fSpeedMin = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_fSpeedMax = 0x318; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMin = 0x470; // CPerParticleVecInput + constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMax = 0xAC0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_bIgnoreDT = 0x1110; // bool + constexpr std::ptrdiff_t m_randomnessParameters = 0x1114; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionOperator - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -1144,21 +1154,21 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bUseBones = 0x1BE; // bool constexpr std::ptrdiff_t m_HitboxSetName = 0x1BF; // char[128] constexpr std::ptrdiff_t m_vecPosOffset = 0x240; // CPerParticleVecInput - constexpr std::ptrdiff_t m_fDrag = 0x898; // float32 + constexpr std::ptrdiff_t m_fDrag = 0x890; // float32 } // Parent: CParticleFunctionForce - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_TwistAroundAxis { - constexpr std::ptrdiff_t m_fForceAmount = 0x1C8; // float32 - constexpr std::ptrdiff_t m_TwistAxis = 0x1CC; // Vector - constexpr std::ptrdiff_t m_bLocalSpace = 0x1D8; // bool - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1DC; // int32 + constexpr std::ptrdiff_t m_fForceAmount = 0x1C4; // float32 + constexpr std::ptrdiff_t m_TwistAxis = 0x1C8; // Vector + constexpr std::ptrdiff_t m_bLocalSpace = 0x1D4; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D8; // int32 } // Parent: CParticleFunctionOperator - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -1176,19 +1186,19 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flAlpha = 0x1E8; // float32 } // Parent: CParticleFunctionPreEmission - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapExternalWindToCP { - constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nCPOutput = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nCP = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nCPOutput = 0x1C0; // int32 constexpr std::ptrdiff_t m_vecScale = 0x1C8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_bSetMagnitude = 0x820; // bool - constexpr std::ptrdiff_t m_nOutVectorField = 0x824; // int32 + constexpr std::ptrdiff_t m_bSetMagnitude = 0x818; // bool + constexpr std::ptrdiff_t m_nOutVectorField = 0x81C; // int32 } // Parent: CParticleFunctionRenderer - // Field count: 62 + // Fields count: 64 // // Metadata: // MGetKV3ClassDefaults @@ -1198,73 +1208,75 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flRollScale = 0x4B8; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_nAlpha2Field = 0x610; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_vecColorScale = 0x618; // CParticleCollectionRendererVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0xC70; // ParticleColorBlendType_t - constexpr std::ptrdiff_t m_nShaderType = 0xC74; // SpriteCardShaderType_t - constexpr std::ptrdiff_t m_strShaderOverride = 0xC78; // CUtlString - constexpr std::ptrdiff_t m_flCenterXOffset = 0xC80; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flCenterYOffset = 0xDD8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flBumpStrength = 0xF30; // float32 - constexpr std::ptrdiff_t m_nCropTextureOverride = 0xF34; // ParticleSequenceCropOverride_t - constexpr std::ptrdiff_t m_vecTexturesInput = 0xF38; // CUtlVector - constexpr std::ptrdiff_t m_flAnimationRate = 0xF50; // float32 - constexpr std::ptrdiff_t m_nAnimationType = 0xF54; // AnimationType_t - constexpr std::ptrdiff_t m_bAnimateInFPS = 0xF58; // bool - constexpr std::ptrdiff_t m_flSelfIllumAmount = 0xF60; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flDiffuseAmount = 0x10B8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flDiffuseClamp = 0x1210; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nLightingControlPoint = 0x1368; // int32 - constexpr std::ptrdiff_t m_nSelfIllumPerParticle = 0x136C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nOutputBlendMode = 0x1370; // ParticleOutputBlendMode_t - constexpr std::ptrdiff_t m_bGammaCorrectVertexColors = 0x1374; // bool - constexpr std::ptrdiff_t m_bSaturateColorPreAlphaBlend = 0x1375; // bool - constexpr std::ptrdiff_t m_flAddSelfAmount = 0x1378; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flDesaturation = 0x14D0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flOverbrightFactor = 0x1628; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nHSVShiftControlPoint = 0x1780; // int32 - constexpr std::ptrdiff_t m_nFogType = 0x1784; // ParticleFogType_t - constexpr std::ptrdiff_t m_flFogAmount = 0x1788; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_bTintByFOW = 0x18E0; // bool - constexpr std::ptrdiff_t m_bTintByGlobalLight = 0x18E1; // bool - constexpr std::ptrdiff_t m_nPerParticleAlphaReference = 0x18E4; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nPerParticleAlphaRefWindow = 0x18E8; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nAlphaReferenceType = 0x18EC; // ParticleAlphaReferenceType_t - constexpr std::ptrdiff_t m_flAlphaReferenceSoftness = 0x18F0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flSourceAlphaValueToMapToZero = 0x1A48; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flSourceAlphaValueToMapToOne = 0x1BA0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_bRefract = 0x1CF8; // bool - constexpr std::ptrdiff_t m_bRefractSolid = 0x1CF9; // bool - constexpr std::ptrdiff_t m_flRefractAmount = 0x1D00; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nRefractBlurRadius = 0x1E58; // int32 - constexpr std::ptrdiff_t m_nRefractBlurType = 0x1E5C; // BlurFilterType_t - constexpr std::ptrdiff_t m_bOnlyRenderInEffectsBloomPass = 0x1E60; // bool - constexpr std::ptrdiff_t m_bOnlyRenderInEffectsWaterPass = 0x1E61; // bool - constexpr std::ptrdiff_t m_bUseMixedResolutionRendering = 0x1E62; // bool - constexpr std::ptrdiff_t m_bOnlyRenderInEffecsGameOverlay = 0x1E63; // bool - constexpr std::ptrdiff_t m_stencilTestID = 0x1E64; // char[128] - constexpr std::ptrdiff_t m_bStencilTestExclude = 0x1EE4; // bool - constexpr std::ptrdiff_t m_stencilWriteID = 0x1EE5; // char[128] - constexpr std::ptrdiff_t m_bWriteStencilOnDepthPass = 0x1F65; // bool - constexpr std::ptrdiff_t m_bWriteStencilOnDepthFail = 0x1F66; // bool - constexpr std::ptrdiff_t m_bReverseZBuffering = 0x1F67; // bool - constexpr std::ptrdiff_t m_bDisableZBuffering = 0x1F68; // bool - constexpr std::ptrdiff_t m_nFeatheringMode = 0x1F6C; // ParticleDepthFeatheringMode_t - constexpr std::ptrdiff_t m_flFeatheringMinDist = 0x1F70; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flFeatheringMaxDist = 0x20C8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flFeatheringFilter = 0x2220; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flDepthBias = 0x2378; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nSortMethod = 0x24D0; // ParticleSortingChoiceList_t - constexpr std::ptrdiff_t m_bBlendFramesSeq0 = 0x24D4; // bool - constexpr std::ptrdiff_t m_bMaxLuminanceBlendingSequence0 = 0x24D5; // bool + constexpr std::ptrdiff_t m_nColorBlendType = 0xC68; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_nShaderType = 0xC6C; // SpriteCardShaderType_t + constexpr std::ptrdiff_t m_strShaderOverride = 0xC70; // CUtlString + constexpr std::ptrdiff_t m_flCenterXOffset = 0xC78; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flCenterYOffset = 0xDD0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flBumpStrength = 0xF28; // float32 + constexpr std::ptrdiff_t m_nCropTextureOverride = 0xF2C; // ParticleSequenceCropOverride_t + constexpr std::ptrdiff_t m_vecTexturesInput = 0xF30; // CUtlVector + constexpr std::ptrdiff_t m_flAnimationRate = 0xF48; // float32 + constexpr std::ptrdiff_t m_nAnimationType = 0xF4C; // AnimationType_t + constexpr std::ptrdiff_t m_bAnimateInFPS = 0xF50; // bool + constexpr std::ptrdiff_t m_flMotionVectorScaleU = 0xF58; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flMotionVectorScaleV = 0x10B0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flSelfIllumAmount = 0x1208; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flDiffuseAmount = 0x1360; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flDiffuseClamp = 0x14B8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nLightingControlPoint = 0x1610; // int32 + constexpr std::ptrdiff_t m_nSelfIllumPerParticle = 0x1614; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nOutputBlendMode = 0x1618; // ParticleOutputBlendMode_t + constexpr std::ptrdiff_t m_bGammaCorrectVertexColors = 0x161C; // bool + constexpr std::ptrdiff_t m_bSaturateColorPreAlphaBlend = 0x161D; // bool + constexpr std::ptrdiff_t m_flAddSelfAmount = 0x1620; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flDesaturation = 0x1778; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flOverbrightFactor = 0x18D0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nHSVShiftControlPoint = 0x1A28; // int32 + constexpr std::ptrdiff_t m_nFogType = 0x1A2C; // ParticleFogType_t + constexpr std::ptrdiff_t m_flFogAmount = 0x1A30; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_bTintByFOW = 0x1B88; // bool + constexpr std::ptrdiff_t m_bTintByGlobalLight = 0x1B89; // bool + constexpr std::ptrdiff_t m_nPerParticleAlphaReference = 0x1B8C; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nPerParticleAlphaRefWindow = 0x1B90; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nAlphaReferenceType = 0x1B94; // ParticleAlphaReferenceType_t + constexpr std::ptrdiff_t m_flAlphaReferenceSoftness = 0x1B98; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flSourceAlphaValueToMapToZero = 0x1CF0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flSourceAlphaValueToMapToOne = 0x1E48; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_bRefract = 0x1FA0; // bool + constexpr std::ptrdiff_t m_bRefractSolid = 0x1FA1; // bool + constexpr std::ptrdiff_t m_flRefractAmount = 0x1FA8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nRefractBlurRadius = 0x2100; // int32 + constexpr std::ptrdiff_t m_nRefractBlurType = 0x2104; // BlurFilterType_t + constexpr std::ptrdiff_t m_bOnlyRenderInEffectsBloomPass = 0x2108; // bool + constexpr std::ptrdiff_t m_bOnlyRenderInEffectsWaterPass = 0x2109; // bool + constexpr std::ptrdiff_t m_bUseMixedResolutionRendering = 0x210A; // bool + constexpr std::ptrdiff_t m_bOnlyRenderInEffecsGameOverlay = 0x210B; // bool + constexpr std::ptrdiff_t m_stencilTestID = 0x210C; // char[128] + constexpr std::ptrdiff_t m_bStencilTestExclude = 0x218C; // bool + constexpr std::ptrdiff_t m_stencilWriteID = 0x218D; // char[128] + constexpr std::ptrdiff_t m_bWriteStencilOnDepthPass = 0x220D; // bool + constexpr std::ptrdiff_t m_bWriteStencilOnDepthFail = 0x220E; // bool + constexpr std::ptrdiff_t m_bReverseZBuffering = 0x220F; // bool + constexpr std::ptrdiff_t m_bDisableZBuffering = 0x2210; // bool + constexpr std::ptrdiff_t m_nFeatheringMode = 0x2214; // ParticleDepthFeatheringMode_t + constexpr std::ptrdiff_t m_flFeatheringMinDist = 0x2218; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flFeatheringMaxDist = 0x2370; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flFeatheringFilter = 0x24C8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flDepthBias = 0x2620; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nSortMethod = 0x2778; // ParticleSortingChoiceList_t + constexpr std::ptrdiff_t m_bBlendFramesSeq0 = 0x277C; // bool + constexpr std::ptrdiff_t m_bMaxLuminanceBlendingSequence0 = 0x277D; // bool } // Parent: CParticleFunctionOperator - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CSpinUpdateBase { } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1274,70 +1286,70 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapDotProductToCP { - constexpr std::ptrdiff_t m_nInputCP1 = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nInputCP2 = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nOutputCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nOutVectorField = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nInputCP1 = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nInputCP2 = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nOutputCP = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nOutVectorField = 0x1C8; // int32 constexpr std::ptrdiff_t m_flInputMin = 0x1D0; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_flInputMax = 0x328; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_flOutputMin = 0x480; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_flOutputMax = 0x5D8; // CParticleCollectionFloatInput } // Parent: C_INIT_RemapParticleCountToScalar - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapParticleCountToNamedModelElementScalar { - constexpr std::ptrdiff_t m_hModel = 0x1F0; // CStrongHandle - constexpr std::ptrdiff_t m_outputMinName = 0x1F8; // CUtlString - constexpr std::ptrdiff_t m_outputMaxName = 0x200; // CUtlString - constexpr std::ptrdiff_t m_bModelFromRenderer = 0x208; // bool + constexpr std::ptrdiff_t m_hModel = 0x1E8; // CStrongHandle + constexpr std::ptrdiff_t m_outputMinName = 0x1F0; // CUtlString + constexpr std::ptrdiff_t m_outputMaxName = 0x1F8; // CUtlString + constexpr std::ptrdiff_t m_bModelFromRenderer = 0x200; // bool } // Parent: CBaseTrailRenderer - // Field count: 20 + // Fields count: 20 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderTrails { - constexpr std::ptrdiff_t m_bEnableFadingAndClamping = 0x29E0; // bool - constexpr std::ptrdiff_t m_flStartFadeDot = 0x29E4; // float32 - constexpr std::ptrdiff_t m_flEndFadeDot = 0x29E8; // float32 - constexpr std::ptrdiff_t m_nPrevPntSource = 0x29EC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flMaxLength = 0x29F0; // float32 - constexpr std::ptrdiff_t m_flMinLength = 0x29F4; // float32 - constexpr std::ptrdiff_t m_bIgnoreDT = 0x29F8; // bool - constexpr std::ptrdiff_t m_flConstrainRadiusToLengthRatio = 0x29FC; // float32 - constexpr std::ptrdiff_t m_flLengthScale = 0x2A00; // float32 - constexpr std::ptrdiff_t m_flLengthFadeInTime = 0x2A04; // float32 - constexpr std::ptrdiff_t m_flRadiusHeadTaper = 0x2A08; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecHeadColorScale = 0x2B60; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flHeadAlphaScale = 0x31B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRadiusTaper = 0x3310; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecTailColorScale = 0x3468; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flTailAlphaScale = 0x3AC0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nHorizCropField = 0x3C18; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nVertCropField = 0x3C1C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flForwardShift = 0x3C20; // float32 - constexpr std::ptrdiff_t m_bFlipUVBasedOnPitchYaw = 0x3C24; // bool + constexpr std::ptrdiff_t m_bEnableFadingAndClamping = 0x2C81; // bool + constexpr std::ptrdiff_t m_flStartFadeDot = 0x2C84; // float32 + constexpr std::ptrdiff_t m_flEndFadeDot = 0x2C88; // float32 + constexpr std::ptrdiff_t m_nPrevPntSource = 0x2C8C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flMaxLength = 0x2C90; // float32 + constexpr std::ptrdiff_t m_flMinLength = 0x2C94; // float32 + constexpr std::ptrdiff_t m_bIgnoreDT = 0x2C98; // bool + constexpr std::ptrdiff_t m_flConstrainRadiusToLengthRatio = 0x2C9C; // float32 + constexpr std::ptrdiff_t m_flLengthScale = 0x2CA0; // float32 + constexpr std::ptrdiff_t m_flLengthFadeInTime = 0x2CA4; // float32 + constexpr std::ptrdiff_t m_flRadiusHeadTaper = 0x2CA8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecHeadColorScale = 0x2E00; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flHeadAlphaScale = 0x3450; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRadiusTaper = 0x35A8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecTailColorScale = 0x3700; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flTailAlphaScale = 0x3D50; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nHorizCropField = 0x3EA8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nVertCropField = 0x3EAC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flForwardShift = 0x3EB0; // float32 + constexpr std::ptrdiff_t m_bFlipUVBasedOnPitchYaw = 0x3EB4; // bool } // Parent: CParticleFunctionPreEmission - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointPositionToTimeOfDayValue { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_pszTimeOfDayParameter = 0x1C4; // char[128] - constexpr std::ptrdiff_t m_vecDefaultValue = 0x244; // Vector + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1BC; // int32 + constexpr std::ptrdiff_t m_pszTimeOfDayParameter = 0x1C0; // char[128] + constexpr std::ptrdiff_t m_vecDefaultValue = 0x240; // Vector } // Parent: CParticleFunctionOperator - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -1350,17 +1362,17 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bKillNewest = 0x320; // bool } // Parent: CParticleFunctionInitializer - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomModelSequence { - constexpr std::ptrdiff_t m_ActivityName = 0x1C0; // char[256] - constexpr std::ptrdiff_t m_SequenceName = 0x2C0; // char[256] + constexpr std::ptrdiff_t m_ActivityName = 0x1BC; // char[256] + constexpr std::ptrdiff_t m_SequenceName = 0x2BC; // char[256] constexpr std::ptrdiff_t m_hModel = 0x3C0; // CStrongHandle } // Parent: CParticleVecInput - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -1368,7 +1380,7 @@ namespace cs2_dumper { namespace CPerParticleVecInput { } // Parent: CParticleFunctionForce - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1380,36 +1392,36 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bParticles = 0x323; // bool } // Parent: CParticleFunctionPreEmission - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapAverageHitboxSpeedtoCP { - constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nField = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nHitboxDataType = 0x1CC; // ParticleHitboxDataSelection_t + constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nField = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nHitboxDataType = 0x1C8; // ParticleHitboxDataSelection_t constexpr std::ptrdiff_t m_flInputMin = 0x1D0; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_flInputMax = 0x328; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_flOutputMin = 0x480; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_flOutputMax = 0x5D8; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_nHeightControlPointNumber = 0x730; // int32 constexpr std::ptrdiff_t m_vecComparisonVelocity = 0x738; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_HitboxSetName = 0xD90; // char[128] + constexpr std::ptrdiff_t m_HitboxSetName = 0xD88; // char[128] } // Parent: CParticleFunctionInitializer - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomAlpha { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAlphaMin = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nAlphaMax = 0x1C8; // int32 - constexpr std::ptrdiff_t m_flAlphaRandExponent = 0x1D4; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAlphaMin = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nAlphaMax = 0x1C4; // int32 + constexpr std::ptrdiff_t m_flAlphaRandExponent = 0x1D0; // float32 } // Parent: CParticleFunctionOperator - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1418,7 +1430,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flScale = 0x1BC; // float32 } // Parent: CParticleFunctionOperator - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1427,30 +1439,30 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RepeatedTriggerChildGroup { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 - constexpr std::ptrdiff_t m_flClusterRefireTime = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flClusterSize = 0x320; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flClusterCooldown = 0x478; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bLimitChildCount = 0x5D0; // bool + constexpr std::ptrdiff_t m_nChildGroupID = 0x1BC; // int32 + constexpr std::ptrdiff_t m_flClusterRefireTime = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flClusterSize = 0x318; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flClusterCooldown = 0x470; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bLimitChildCount = 0x5C8; // bool } // Parent: CParticleFunctionRenderer - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderTonemapController { - constexpr std::ptrdiff_t m_flTonemapLevel = 0x208; // float32 - constexpr std::ptrdiff_t m_flTonemapWeight = 0x20C; // float32 - constexpr std::ptrdiff_t m_nTonemapLevelField = 0x210; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nTonemapWeightField = 0x214; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flTonemapLevel = 0x204; // float32 + constexpr std::ptrdiff_t m_flTonemapWeight = 0x208; // float32 + constexpr std::ptrdiff_t m_nTonemapLevelField = 0x20C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nTonemapWeightField = 0x210; // ParticleAttributeIndex_t } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1460,51 +1472,51 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bNormalize = 0x1C0; // bool } // Parent: CParticleFunctionInitializer - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_SetHitboxToClosest { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nDesiredHitbox = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nDesiredHitbox = 0x1C0; // int32 constexpr std::ptrdiff_t m_vecHitBoxScale = 0x1C8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_HitboxSetName = 0x820; // char[128] - constexpr std::ptrdiff_t m_bUseBones = 0x8A0; // bool - constexpr std::ptrdiff_t m_bUseClosestPointOnHitbox = 0x8A1; // bool - constexpr std::ptrdiff_t m_nTestType = 0x8A4; // ClosestPointTestType_t - constexpr std::ptrdiff_t m_flHybridRatio = 0x8A8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bUpdatePosition = 0xA00; // bool + constexpr std::ptrdiff_t m_HitboxSetName = 0x818; // char[128] + constexpr std::ptrdiff_t m_bUseBones = 0x898; // bool + constexpr std::ptrdiff_t m_bUseClosestPointOnHitbox = 0x899; // bool + constexpr std::ptrdiff_t m_nTestType = 0x89C; // ClosestPointTestType_t + constexpr std::ptrdiff_t m_flHybridRatio = 0x8A0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bUpdatePosition = 0x9F8; // bool } // Parent: CParticleFunctionInitializer - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RingWave { constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput - constexpr std::ptrdiff_t m_flParticlesPerOrbit = 0x228; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInitialRadius = 0x380; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flThickness = 0x4D8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInitialSpeedMin = 0x630; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInitialSpeedMax = 0x788; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRoll = 0x8E0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flPitch = 0xA38; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flYaw = 0xB90; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bEvenDistribution = 0xCE8; // bool - constexpr std::ptrdiff_t m_bXYVelocityOnly = 0xCE9; // bool + constexpr std::ptrdiff_t m_flParticlesPerOrbit = 0x220; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInitialRadius = 0x378; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flThickness = 0x4D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInitialSpeedMin = 0x628; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInitialSpeedMax = 0x780; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRoll = 0x8D8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flPitch = 0xA30; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flYaw = 0xB88; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bEvenDistribution = 0xCE0; // bool + constexpr std::ptrdiff_t m_bXYVelocityOnly = 0xCE1; // bool } // Parent: CParticleFunctionInitializer - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomTrailLength { - constexpr std::ptrdiff_t m_flMinLength = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flMaxLength = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flLengthRandExponent = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flMinLength = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flMaxLength = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flLengthRandExponent = 0x1C4; // float32 } // Parent: CParticleFunctionOperator - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -1518,27 +1530,27 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bOldCode = 0x1D0; // bool } // Parent: CParticleFunctionOperator - // Field count: 13 + // Fields count: 13 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_DistanceBetweenTransforms { constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_TransformStart = 0x1C0; // CParticleTransformInput - constexpr std::ptrdiff_t m_TransformEnd = 0x228; // CParticleTransformInput - constexpr std::ptrdiff_t m_flInputMin = 0x290; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0x3E8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x540; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x698; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x7F0; // float32 - constexpr std::ptrdiff_t m_flLOSScale = 0x7F4; // float32 - constexpr std::ptrdiff_t m_CollisionGroupName = 0x7F8; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x878; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_bLOS = 0x87C; // bool - constexpr std::ptrdiff_t m_nSetMethod = 0x880; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_TransformEnd = 0x220; // CParticleTransformInput + constexpr std::ptrdiff_t m_flInputMin = 0x280; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x3D8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x530; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x688; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x7E0; // float32 + constexpr std::ptrdiff_t m_flLOSScale = 0x7E4; // float32 + constexpr std::ptrdiff_t m_CollisionGroupName = 0x7E8; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x868; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_bLOS = 0x86C; // bool + constexpr std::ptrdiff_t m_nSetMethod = 0x870; // ParticleSetMethod_t } // Parent: CParticleFunctionOperator - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1546,22 +1558,22 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flOffscreenTime = 0x1B8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionInitializer - // Field count: 6 + // Fields count: 6 // // Metadata: // MParticleMaxVersion // MParticleReplacementOp // MGetKV3ClassDefaults namespace C_INIT_CreateSequentialPath { - constexpr std::ptrdiff_t m_fMaxDistance = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flNumToAssign = 0x1C4; // float32 - constexpr std::ptrdiff_t m_bLoop = 0x1C8; // bool - constexpr std::ptrdiff_t m_bCPPairs = 0x1C9; // bool - constexpr std::ptrdiff_t m_bSaveOffset = 0x1CA; // bool + constexpr std::ptrdiff_t m_fMaxDistance = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flNumToAssign = 0x1C0; // float32 + constexpr std::ptrdiff_t m_bLoop = 0x1C4; // bool + constexpr std::ptrdiff_t m_bCPPairs = 0x1C5; // bool + constexpr std::ptrdiff_t m_bSaveOffset = 0x1C6; // bool constexpr std::ptrdiff_t m_PathParams = 0x1D0; // CPathParameters } // Parent: CParticleFunctionOperator - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1569,7 +1581,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flDecayTime = 0x1B8; // float32 } // Parent: CParticleFunctionOperator - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1581,7 +1593,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bInfiniteLine = 0x1C8; // bool } // Parent: CParticleFunctionEmitter - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -1599,7 +1611,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bForceEmitOnLastUpdate = 0x5E1; // bool } // Parent: CParticleFunctionOperator - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -1612,15 +1624,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bOffset = 0x1DC; // bool } // Parent: CParticleFunctionInitializer - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_SequenceLifeTime { - constexpr std::ptrdiff_t m_flFramerate = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flFramerate = 0x1BC; // float32 } // Parent: CParticleFunctionInitializer - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -1634,25 +1646,25 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bTrailBias = 0x87C; // bool } // Parent: CParticleFunctionInitializer - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapScalar { - constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1DC; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1E0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x1E4; // bool - constexpr std::ptrdiff_t m_flRemapBias = 0x1E8; // float32 + constexpr std::ptrdiff_t m_nFieldInput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1D8; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1DC; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x1E0; // bool + constexpr std::ptrdiff_t m_flRemapBias = 0x1E4; // float32 } // Parent: CParticleFunctionOperator - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1664,7 +1676,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nFallingEventType = 0x5C8; // EventTypeSelection_t } // Parent: CParticleFunctionOperator - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1673,7 +1685,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nOutputField = 0x310; // ParticleAttributeIndex_t } // Parent: CBasePulseGraphInstance - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseInstanceDomainInfo @@ -1684,19 +1696,19 @@ namespace cs2_dumper { namespace CParticleCollectionBindingInstance { } // Parent: CParticleFunctionOperator - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_BasicMovement { constexpr std::ptrdiff_t m_Gravity = 0x1B8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_fDrag = 0x810; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_massControls = 0x968; // CParticleMassCalculationParameters - constexpr std::ptrdiff_t m_nMaxConstraintPasses = 0xD78; // int32 - constexpr std::ptrdiff_t m_bUseNewCode = 0xD7C; // bool + constexpr std::ptrdiff_t m_fDrag = 0x808; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_massControls = 0x960; // CParticleMassCalculationParameters + constexpr std::ptrdiff_t m_nMaxConstraintPasses = 0xD70; // int32 + constexpr std::ptrdiff_t m_bUseNewCode = 0xD74; // bool } // Parent: CParticleFunctionInitializer - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -1709,23 +1721,23 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nFieldOutput = 0x1E4; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitFromParentKilled { - constexpr std::ptrdiff_t m_nAttributeToCopy = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nEventType = 0x1C4; // EventTypeSelection_t + constexpr std::ptrdiff_t m_nAttributeToCopy = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nEventType = 0x1C0; // EventTypeSelection_t } // Parent: CParticleFunctionRenderer - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_Callback { } // Parent: None - // Field count: 16 + // Fields count: 16 // // Metadata: // MGetKV3ClassDefaults @@ -1748,7 +1760,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Notes = 0x198; // CUtlString } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1758,19 +1770,19 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bClampUpperRange = 0x1BD; // bool } // Parent: CParticleFunctionInitializer - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_OffsetVectorToVector { - constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecOutputMin = 0x1C8; // Vector - constexpr std::ptrdiff_t m_vecOutputMax = 0x1D4; // Vector - constexpr std::ptrdiff_t m_randomnessParameters = 0x1E0; // CRandomNumberGeneratorParameters + constexpr std::ptrdiff_t m_nFieldInput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecOutputMin = 0x1C4; // Vector + constexpr std::ptrdiff_t m_vecOutputMax = 0x1D0; // Vector + constexpr std::ptrdiff_t m_randomnessParameters = 0x1DC; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionOperator - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -1785,112 +1797,112 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nCPField = 0x1D4; // int32 } // Parent: CParticleFunctionPreEmission - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetParentControlPointsToChildCP { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nChildControlPoint = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1CC; // int32 - constexpr std::ptrdiff_t m_bSetOrientation = 0x1D0; // bool + constexpr std::ptrdiff_t m_nChildGroupID = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nChildControlPoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1C8; // int32 + constexpr std::ptrdiff_t m_bSetOrientation = 0x1CC; // bool } // Parent: CParticleFunctionForce - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SDFForce { - constexpr std::ptrdiff_t m_flForceScale = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flForceScale = 0x1C4; // float32 } // Parent: CParticleFunctionConstraint - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_BoxConstraint { constexpr std::ptrdiff_t m_vecMin = 0x1B8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_vecMax = 0x810; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nCP = 0xE68; // int32 - constexpr std::ptrdiff_t m_bLocalSpace = 0xE6C; // bool - constexpr std::ptrdiff_t m_bAccountForRadius = 0xE6D; // bool + constexpr std::ptrdiff_t m_vecMax = 0x808; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nCP = 0xE58; // int32 + constexpr std::ptrdiff_t m_bLocalSpace = 0xE5C; // bool + constexpr std::ptrdiff_t m_bAccountForRadius = 0xE5D; // bool } // Parent: CParticleFunctionInitializer - // Field count: 14 + // Fields count: 14 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreatePhyllotaxis { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nScaleCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nComponent = 0x1C8; // int32 - constexpr std::ptrdiff_t m_fRadCentCore = 0x1CC; // float32 - constexpr std::ptrdiff_t m_fRadPerPoint = 0x1D0; // float32 - constexpr std::ptrdiff_t m_fRadPerPointTo = 0x1D4; // float32 - constexpr std::ptrdiff_t m_fpointAngle = 0x1D8; // float32 - constexpr std::ptrdiff_t m_fsizeOverall = 0x1DC; // float32 - constexpr std::ptrdiff_t m_fRadBias = 0x1E0; // float32 - constexpr std::ptrdiff_t m_fMinRad = 0x1E4; // float32 - constexpr std::ptrdiff_t m_fDistBias = 0x1E8; // float32 - constexpr std::ptrdiff_t m_bUseLocalCoords = 0x1EC; // bool - constexpr std::ptrdiff_t m_bUseWithContEmit = 0x1ED; // bool - constexpr std::ptrdiff_t m_bUseOrigRadius = 0x1EE; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nScaleCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nComponent = 0x1C4; // int32 + constexpr std::ptrdiff_t m_fRadCentCore = 0x1C8; // float32 + constexpr std::ptrdiff_t m_fRadPerPoint = 0x1CC; // float32 + constexpr std::ptrdiff_t m_fRadPerPointTo = 0x1D0; // float32 + constexpr std::ptrdiff_t m_fpointAngle = 0x1D4; // float32 + constexpr std::ptrdiff_t m_fsizeOverall = 0x1D8; // float32 + constexpr std::ptrdiff_t m_fRadBias = 0x1DC; // float32 + constexpr std::ptrdiff_t m_fMinRad = 0x1E0; // float32 + constexpr std::ptrdiff_t m_fDistBias = 0x1E4; // float32 + constexpr std::ptrdiff_t m_bUseLocalCoords = 0x1E8; // bool + constexpr std::ptrdiff_t m_bUseWithContEmit = 0x1E9; // bool + constexpr std::ptrdiff_t m_bUseOrigRadius = 0x1EA; // bool } // Parent: CParticleFunctionForce - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_AttractToControlPoint { - constexpr std::ptrdiff_t m_vecComponentScale = 0x1C8; // Vector - constexpr std::ptrdiff_t m_fForceAmount = 0x1D8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_fFalloffPower = 0x330; // float32 - constexpr std::ptrdiff_t m_TransformInput = 0x338; // CParticleTransformInput - constexpr std::ptrdiff_t m_fForceAmountMin = 0x3A0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bApplyMinForce = 0x4F8; // bool + constexpr std::ptrdiff_t m_vecComponentScale = 0x1C4; // Vector + constexpr std::ptrdiff_t m_fForceAmount = 0x1D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_fFalloffPower = 0x328; // float32 + constexpr std::ptrdiff_t m_TransformInput = 0x330; // CParticleTransformInput + constexpr std::ptrdiff_t m_fForceAmountMin = 0x390; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bApplyMinForce = 0x4E8; // bool } // Parent: CParticleFunctionInitializer - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomLifeTime { - constexpr std::ptrdiff_t m_fLifetimeMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_fLifetimeMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_fLifetimeRandExponent = 0x1C8; // float32 + constexpr std::ptrdiff_t m_fLifetimeMin = 0x1BC; // float32 + constexpr std::ptrdiff_t m_fLifetimeMax = 0x1C0; // float32 + constexpr std::ptrdiff_t m_fLifetimeRandExponent = 0x1C4; // float32 } // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapParticleCountToNamedModelSequenceScalar { } // Parent: CParticleFunctionInitializer - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_VelocityRadialRandom { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_fSpeedMin = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_fSpeedMax = 0x320; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecLocalCoordinateSystemSpeedScale = 0x478; // Vector - constexpr std::ptrdiff_t m_bIgnoreDelta = 0x485; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1BC; // int32 + constexpr std::ptrdiff_t m_fSpeedMin = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_fSpeedMax = 0x318; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecLocalCoordinateSystemSpeedScale = 0x470; // Vector + constexpr std::ptrdiff_t m_bIgnoreDelta = 0x47D; // bool } // Parent: CParticleFunctionInitializer - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomRadius { - constexpr std::ptrdiff_t m_flRadiusMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flRadiusMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flRadiusRandExponent = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flRadiusMin = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flRadiusMax = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flRadiusRandExponent = 0x1C4; // float32 } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -1901,7 +1913,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t } // Parent: None - // Field count: 16 + // Fields count: 16 // // Metadata: // MGetKV3ClassDefaults @@ -1924,7 +1936,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nPerParticleDistortion = 0x984; // SpriteCardPerParticleScale_t } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1934,72 +1946,72 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bOffsetInLocalSpace = 0x10; // bool } // Parent: CParticleFunctionPreEmission - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointToVectorExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1C0; // VectorExpressionType_t - constexpr std::ptrdiff_t m_nOutputCP = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nExpression = 0x1BC; // VectorExpressionType_t + constexpr std::ptrdiff_t m_nOutputCP = 0x1C0; // int32 constexpr std::ptrdiff_t m_vInput1 = 0x1C8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_vInput2 = 0x820; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_bNormalizedOutput = 0xE78; // bool + constexpr std::ptrdiff_t m_vInput2 = 0x818; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_bNormalizedOutput = 0xE68; // bool } // Parent: CParticleFunctionPreEmission - // Field count: 15 + // Fields count: 15 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_LightningSnapshotGenerator { - constexpr std::ptrdiff_t m_nCPSnapshot = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nCPStartPnt = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nCPEndPnt = 0x1C8; // int32 - constexpr std::ptrdiff_t m_flSegments = 0x1D0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOffset = 0x328; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOffsetDecay = 0x480; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flRecalcRate = 0x5D8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flUVScale = 0x730; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flUVOffset = 0x888; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flSplitRate = 0x9E0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flBranchTwist = 0xB38; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nBranchBehavior = 0xC90; // ParticleLightnintBranchBehavior_t - constexpr std::ptrdiff_t m_flRadiusStart = 0xC98; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flRadiusEnd = 0xDF0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flDedicatedPool = 0xF48; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nCPSnapshot = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nCPStartPnt = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nCPEndPnt = 0x1C4; // int32 + constexpr std::ptrdiff_t m_flSegments = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOffset = 0x320; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOffsetDecay = 0x478; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRecalcRate = 0x5D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flUVScale = 0x728; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flUVOffset = 0x880; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flSplitRate = 0x9D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flBranchTwist = 0xB30; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nBranchBehavior = 0xC88; // ParticleLightnintBranchBehavior_t + constexpr std::ptrdiff_t m_flRadiusStart = 0xC90; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRadiusEnd = 0xDE8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flDedicatedPool = 0xF40; // CParticleCollectionFloatInput } // Parent: C_OP_RemapNamedModelElementOnceTimed - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapNamedModelMeshGroupOnceTimed { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CParticleInput { } // Parent: CParticleFunctionInitializer - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapSpeedToScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32 - constexpr std::ptrdiff_t m_flStartTime = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flInputMin = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1DC; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1E0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bPerParticle = 0x1E4; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flStartTime = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1DC; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bPerParticle = 0x1E0; // bool } // Parent: CParticleFunctionInitializer - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2007,24 +2019,24 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput } // Parent: CParticleFunctionInitializer - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_PositionWarp { constexpr std::ptrdiff_t m_vecWarpMin = 0x1C0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_vecWarpMax = 0x818; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0xE70; // int32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0xE74; // int32 - constexpr std::ptrdiff_t m_nRadiusComponent = 0xE78; // int32 - constexpr std::ptrdiff_t m_flWarpTime = 0xE7C; // float32 - constexpr std::ptrdiff_t m_flWarpStartTime = 0xE80; // float32 - constexpr std::ptrdiff_t m_flPrevPosScale = 0xE84; // float32 - constexpr std::ptrdiff_t m_bInvertWarp = 0xE88; // bool - constexpr std::ptrdiff_t m_bUseCount = 0xE89; // bool + constexpr std::ptrdiff_t m_vecWarpMax = 0x810; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0xE60; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0xE64; // int32 + constexpr std::ptrdiff_t m_nRadiusComponent = 0xE68; // int32 + constexpr std::ptrdiff_t m_flWarpTime = 0xE6C; // float32 + constexpr std::ptrdiff_t m_flWarpStartTime = 0xE70; // float32 + constexpr std::ptrdiff_t m_flPrevPosScale = 0xE74; // float32 + constexpr std::ptrdiff_t m_bInvertWarp = 0xE78; // bool + constexpr std::ptrdiff_t m_bUseCount = 0xE79; // bool } // Parent: CParticleFunctionConstraint - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2034,38 +2046,38 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nMaxIterations = 0x468; // int32 } // Parent: CParticleFunctionPreEmission - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointFieldToScalarExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1C0; // ScalarExpressionType_t - constexpr std::ptrdiff_t m_flInput1 = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInput2 = 0x320; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOutputRemap = 0x478; // CParticleRemapFloatInput - constexpr std::ptrdiff_t m_nOutputCP = 0x5D0; // int32 - constexpr std::ptrdiff_t m_nOutVectorField = 0x5D4; // int32 + constexpr std::ptrdiff_t m_nExpression = 0x1BC; // ScalarExpressionType_t + constexpr std::ptrdiff_t m_flInput1 = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInput2 = 0x318; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputRemap = 0x470; // CParticleRemapFloatInput + constexpr std::ptrdiff_t m_nOutputCP = 0x5C8; // int32 + constexpr std::ptrdiff_t m_nOutVectorField = 0x5CC; // int32 } // Parent: CParticleFunction - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CParticleFunctionForce { } // Parent: CParticleFunctionInitializer - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomVectorComponent { - constexpr std::ptrdiff_t m_flMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nComponent = 0x1CC; // int32 + constexpr std::ptrdiff_t m_flMin = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flMax = 0x1C0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nComponent = 0x1C8; // int32 } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MParticleMaxVersion @@ -2078,45 +2090,45 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bRandomDistribution = 0x1C4; // bool } // Parent: CParticleFunctionInitializer - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_SetVectorAttributeToVectorExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1C0; // VectorExpressionType_t - constexpr std::ptrdiff_t m_vInput1 = 0x1C8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vInput2 = 0x820; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nOutputField = 0xE78; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0xE7C; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bNormalizedOutput = 0xE80; // bool + constexpr std::ptrdiff_t m_nExpression = 0x1BC; // VectorExpressionType_t + constexpr std::ptrdiff_t m_vInput1 = 0x1C0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vInput2 = 0x810; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nOutputField = 0xE60; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0xE64; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bNormalizedOutput = 0xE68; // bool } // Parent: CParticleFunctionOperator - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapTransformVisibilityToVector { constexpr std::ptrdiff_t m_nSetMethod = 0x1B8; // ParticleSetMethod_t constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput - constexpr std::ptrdiff_t m_nFieldOutput = 0x228; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x22C; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x230; // float32 - constexpr std::ptrdiff_t m_vecOutputMin = 0x234; // Vector - constexpr std::ptrdiff_t m_vecOutputMax = 0x240; // Vector - constexpr std::ptrdiff_t m_flRadius = 0x24C; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x220; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x224; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x228; // float32 + constexpr std::ptrdiff_t m_vecOutputMin = 0x22C; // Vector + constexpr std::ptrdiff_t m_vecOutputMax = 0x238; // Vector + constexpr std::ptrdiff_t m_flRadius = 0x244; // float32 } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_DirectionBetweenVecsToVec { constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_vecPoint1 = 0x1C0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecPoint2 = 0x818; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecPoint2 = 0x810; // CPerParticleVecInput } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -2124,25 +2136,25 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nCP = 0x1B8; // int32 constexpr std::ptrdiff_t m_flDistance = 0x1C0; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_vecScale = 0x318; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nDistSqrAttr = 0x970; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nDistSqrAttr = 0x968; // ParticleAttributeIndex_t } // Parent: CParticleFunctionRenderer - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderSimpleModelCollection { - constexpr std::ptrdiff_t m_bCenterOffset = 0x208; // bool - constexpr std::ptrdiff_t m_hModel = 0x210; // CStrongHandle - constexpr std::ptrdiff_t m_modelInput = 0x218; // CParticleModelInput - constexpr std::ptrdiff_t m_nLOD = 0x278; // int32 - constexpr std::ptrdiff_t m_bDisableShadows = 0x27C; // bool - constexpr std::ptrdiff_t m_bDisableMotionBlur = 0x27D; // bool - constexpr std::ptrdiff_t m_bAcceptsDecals = 0x27E; // bool - constexpr std::ptrdiff_t m_nAngularVelocityField = 0x280; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bCenterOffset = 0x202; // bool + constexpr std::ptrdiff_t m_hModel = 0x208; // CStrongHandle + constexpr std::ptrdiff_t m_modelInput = 0x210; // CParticleModelInput + constexpr std::ptrdiff_t m_fSizeCullScale = 0x268; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bDisableShadows = 0x3C0; // bool + constexpr std::ptrdiff_t m_bDisableMotionBlur = 0x3C1; // bool + constexpr std::ptrdiff_t m_bAcceptsDecals = 0x3C2; // bool + constexpr std::ptrdiff_t m_nAngularVelocityField = 0x3C4; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -2153,16 +2165,16 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flQuantizeValue = 0x320; // CParticleCollectionFloatInput } // Parent: CParticleFunctionPreEmission - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_PlayEndCapWhenFinished { - constexpr std::ptrdiff_t m_bFireOnEmissionEnd = 0x1C0; // bool - constexpr std::ptrdiff_t m_bIncludeChildren = 0x1C1; // bool + constexpr std::ptrdiff_t m_bFireOnEmissionEnd = 0x1B9; // bool + constexpr std::ptrdiff_t m_bIncludeChildren = 0x1BA; // bool } // Parent: CParticleFunctionInitializer - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2171,7 +2183,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nOutputField = 0x318; // ParticleAttributeIndex_t } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -2186,7 +2198,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vEndOffset = 0x2C; // Vector } // Parent: CParticleFunctionOperator - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -2199,58 +2211,58 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flOutputMax = 0x1CC; // float32 } // Parent: CParticleFunctionInitializer - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateFromPlaneCache { - constexpr std::ptrdiff_t m_vecOffsetMin = 0x1C0; // Vector - constexpr std::ptrdiff_t m_vecOffsetMax = 0x1CC; // Vector - constexpr std::ptrdiff_t m_bUseNormal = 0x1D9; // bool + constexpr std::ptrdiff_t m_vecOffsetMin = 0x1BC; // Vector + constexpr std::ptrdiff_t m_vecOffsetMax = 0x1C8; // Vector + constexpr std::ptrdiff_t m_bUseNormal = 0x1D5; // bool } // Parent: CParticleFunctionPreEmission - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_ControlPointToRadialScreenSpace { - constexpr std::ptrdiff_t m_nCPIn = 0x1C0; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1C4; // Vector - constexpr std::ptrdiff_t m_nCPOut = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nCPOutField = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nCPSSPosOut = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nCPIn = 0x1BC; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1C0; // Vector + constexpr std::ptrdiff_t m_nCPOut = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nCPOutField = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nCPSSPosOut = 0x1D4; // int32 } // Parent: CSpinUpdateBase - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SpinUpdate { } // Parent: CParticleFunctionInitializer - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_NormalOffset { - constexpr std::ptrdiff_t m_OffsetMin = 0x1C0; // Vector - constexpr std::ptrdiff_t m_OffsetMax = 0x1CC; // Vector - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D8; // int32 - constexpr std::ptrdiff_t m_bLocalCoords = 0x1DC; // bool - constexpr std::ptrdiff_t m_bNormalize = 0x1DD; // bool + constexpr std::ptrdiff_t m_OffsetMin = 0x1BC; // Vector + constexpr std::ptrdiff_t m_OffsetMax = 0x1C8; // Vector + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D4; // int32 + constexpr std::ptrdiff_t m_bLocalCoords = 0x1D8; // bool + constexpr std::ptrdiff_t m_bNormalize = 0x1D9; // bool } // Parent: C_OP_RemapDistanceToLineSegmentBase - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapDistanceToLineSegmentToVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vMinOutputValue = 0x1D4; // Vector - constexpr std::ptrdiff_t m_vMaxOutputValue = 0x1E0; // Vector + constexpr std::ptrdiff_t m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vMinOutputValue = 0x1D0; // Vector + constexpr std::ptrdiff_t m_vMaxOutputValue = 0x1DC; // Vector } // Parent: CParticleFunctionRenderer - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -2265,31 +2277,31 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nSizeCullBloat = 0x238; // int32 } // Parent: CParticleFunctionInitializer - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreationNoise { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bAbsVal = 0x1C4; // bool - constexpr std::ptrdiff_t m_bAbsValInv = 0x1C5; // bool - constexpr std::ptrdiff_t m_flOffset = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flNoiseScale = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1D8; // float32 - constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1DC; // Vector - constexpr std::ptrdiff_t m_flWorldTimeScale = 0x1E8; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bAbsVal = 0x1C0; // bool + constexpr std::ptrdiff_t m_bAbsValInv = 0x1C1; // bool + constexpr std::ptrdiff_t m_flOffset = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flNoiseScale = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1D4; // float32 + constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1D8; // Vector + constexpr std::ptrdiff_t m_flWorldTimeScale = 0x1E4; // float32 } // Parent: CGeneralSpin - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_Spin { } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -2302,38 +2314,38 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_strAttachmentName = 0x30; // CUtlString } // Parent: CParticleInput - // Field count: 23 + // Fields count: 23 // // Metadata: // MGetKV3ClassDefaults // MParticleCustomFieldDefaultValue namespace CParticleVecInput { - constexpr std::ptrdiff_t m_nType = 0x10; // ParticleVecType_t - constexpr std::ptrdiff_t m_vLiteralValue = 0x14; // Vector - constexpr std::ptrdiff_t m_LiteralColor = 0x20; // Color - constexpr std::ptrdiff_t m_NamedValue = 0x28; // CParticleNamedValueRef - constexpr std::ptrdiff_t m_bFollowNamedValue = 0x68; // bool - constexpr std::ptrdiff_t m_nVectorAttribute = 0x6C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vVectorAttributeScale = 0x70; // Vector - constexpr std::ptrdiff_t m_nControlPoint = 0x7C; // int32 - constexpr std::ptrdiff_t m_nDeltaControlPoint = 0x80; // int32 - constexpr std::ptrdiff_t m_vCPValueScale = 0x84; // Vector - constexpr std::ptrdiff_t m_vCPRelativePosition = 0x90; // Vector - constexpr std::ptrdiff_t m_vCPRelativeDir = 0x9C; // Vector - constexpr std::ptrdiff_t m_FloatComponentX = 0xA8; // CParticleFloatInput - constexpr std::ptrdiff_t m_FloatComponentY = 0x200; // CParticleFloatInput - constexpr std::ptrdiff_t m_FloatComponentZ = 0x358; // CParticleFloatInput - constexpr std::ptrdiff_t m_FloatInterp = 0x4B0; // CParticleFloatInput - constexpr std::ptrdiff_t m_flInterpInput0 = 0x608; // float32 - constexpr std::ptrdiff_t m_flInterpInput1 = 0x60C; // float32 - constexpr std::ptrdiff_t m_vInterpOutput0 = 0x610; // Vector - constexpr std::ptrdiff_t m_vInterpOutput1 = 0x61C; // Vector - constexpr std::ptrdiff_t m_Gradient = 0x628; // CColorGradient - constexpr std::ptrdiff_t m_vRandomMin = 0x640; // Vector - constexpr std::ptrdiff_t m_vRandomMax = 0x64C; // Vector + constexpr std::ptrdiff_t m_nType = 0xC; // ParticleVecType_t + constexpr std::ptrdiff_t m_vLiteralValue = 0x10; // Vector + constexpr std::ptrdiff_t m_LiteralColor = 0x1C; // Color + constexpr std::ptrdiff_t m_NamedValue = 0x20; // CParticleNamedValueRef + constexpr std::ptrdiff_t m_bFollowNamedValue = 0x60; // bool + constexpr std::ptrdiff_t m_nVectorAttribute = 0x64; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vVectorAttributeScale = 0x68; // Vector + constexpr std::ptrdiff_t m_nControlPoint = 0x74; // int32 + constexpr std::ptrdiff_t m_nDeltaControlPoint = 0x78; // int32 + constexpr std::ptrdiff_t m_vCPValueScale = 0x7C; // Vector + constexpr std::ptrdiff_t m_vCPRelativePosition = 0x88; // Vector + constexpr std::ptrdiff_t m_vCPRelativeDir = 0x94; // Vector + constexpr std::ptrdiff_t m_FloatComponentX = 0xA0; // CParticleFloatInput + constexpr std::ptrdiff_t m_FloatComponentY = 0x1F8; // CParticleFloatInput + constexpr std::ptrdiff_t m_FloatComponentZ = 0x350; // CParticleFloatInput + constexpr std::ptrdiff_t m_FloatInterp = 0x4A8; // CParticleFloatInput + constexpr std::ptrdiff_t m_flInterpInput0 = 0x600; // float32 + constexpr std::ptrdiff_t m_flInterpInput1 = 0x604; // float32 + constexpr std::ptrdiff_t m_vInterpOutput0 = 0x608; // Vector + constexpr std::ptrdiff_t m_vInterpOutput1 = 0x614; // Vector + constexpr std::ptrdiff_t m_Gradient = 0x620; // CColorGradient + constexpr std::ptrdiff_t m_vRandomMin = 0x638; // Vector + constexpr std::ptrdiff_t m_vRandomMax = 0x644; // Vector } // Parent: CParticleFunctionEmitter - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -2347,7 +2359,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x5D4; // int32 } // Parent: CParticleFunctionConstraint - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2356,62 +2368,62 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flMaxDistance = 0x1BC; // float32 } // Parent: CParticleFunctionInitializer - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_LifespanFromVelocity { - constexpr std::ptrdiff_t m_vecComponentScale = 0x1C0; // Vector - constexpr std::ptrdiff_t m_flTraceOffset = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flTraceTolerance = 0x1D4; // float32 - constexpr std::ptrdiff_t m_nMaxPlanes = 0x1D8; // int32 - constexpr std::ptrdiff_t m_CollisionGroupName = 0x1E0; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x260; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_bIncludeWater = 0x270; // bool + constexpr std::ptrdiff_t m_vecComponentScale = 0x1BC; // Vector + constexpr std::ptrdiff_t m_flTraceOffset = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flTraceTolerance = 0x1D0; // float32 + constexpr std::ptrdiff_t m_nMaxPlanes = 0x1D4; // int32 + constexpr std::ptrdiff_t m_CollisionGroupName = 0x1DC; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x25C; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_bIncludeWater = 0x268; // bool } // Parent: CBaseRendererSource2 - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults namespace CBaseTrailRenderer { - constexpr std::ptrdiff_t m_nOrientationType = 0x2718; // ParticleOrientationChoiceList_t - constexpr std::ptrdiff_t m_nOrientationControlPoint = 0x271C; // int32 - constexpr std::ptrdiff_t m_flMinSize = 0x2720; // float32 - constexpr std::ptrdiff_t m_flMaxSize = 0x2724; // float32 - constexpr std::ptrdiff_t m_flStartFadeSize = 0x2728; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flEndFadeSize = 0x2880; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_bClampV = 0x29D8; // bool + constexpr std::ptrdiff_t m_nOrientationType = 0x29C0; // ParticleOrientationChoiceList_t + constexpr std::ptrdiff_t m_nOrientationControlPoint = 0x29C4; // int32 + constexpr std::ptrdiff_t m_flMinSize = 0x29C8; // float32 + constexpr std::ptrdiff_t m_flMaxSize = 0x29CC; // float32 + constexpr std::ptrdiff_t m_flStartFadeSize = 0x29D0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flEndFadeSize = 0x2B28; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_bClampV = 0x2C80; // bool } // Parent: CParticleFunctionInitializer - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_VelocityFromCP { constexpr std::ptrdiff_t m_velocityInput = 0x1C0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_transformInput = 0x818; // CParticleTransformInput - constexpr std::ptrdiff_t m_flVelocityScale = 0x880; // float32 - constexpr std::ptrdiff_t m_bDirectionOnly = 0x884; // bool + constexpr std::ptrdiff_t m_transformInput = 0x810; // CParticleTransformInput + constexpr std::ptrdiff_t m_flVelocityScale = 0x870; // float32 + constexpr std::ptrdiff_t m_bDirectionOnly = 0x874; // bool } // Parent: CParticleFunctionPreEmission - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointOrientation { - constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1C0; // bool - constexpr std::ptrdiff_t m_bRandomize = 0x1C2; // bool - constexpr std::ptrdiff_t m_bSetOnce = 0x1C3; // bool - constexpr std::ptrdiff_t m_nCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nHeadLocation = 0x1C8; // int32 - constexpr std::ptrdiff_t m_vecRotation = 0x1CC; // QAngle - constexpr std::ptrdiff_t m_vecRotationB = 0x1D8; // QAngle - constexpr std::ptrdiff_t m_flInterpolation = 0x1E8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1B9; // bool + constexpr std::ptrdiff_t m_bRandomize = 0x1BB; // bool + constexpr std::ptrdiff_t m_bSetOnce = 0x1BC; // bool + constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nHeadLocation = 0x1C4; // int32 + constexpr std::ptrdiff_t m_vecRotation = 0x1C8; // QAngle + constexpr std::ptrdiff_t m_vecRotationB = 0x1D4; // QAngle + constexpr std::ptrdiff_t m_flInterpolation = 0x1E0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator - // Field count: 12 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -2430,7 +2442,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flInterpolation = 0x730; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator - // Field count: 15 + // Fields count: 15 // // Metadata: // MGetKV3ClassDefaults @@ -2452,59 +2464,59 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flRateScale = 0x4B0; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator - // Field count: 15 + // Fields count: 15 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_PositionLock { constexpr std::ptrdiff_t m_TransformInput = 0x1B8; // CParticleTransformInput - constexpr std::ptrdiff_t m_flStartTime_min = 0x220; // float32 - constexpr std::ptrdiff_t m_flStartTime_max = 0x224; // float32 - constexpr std::ptrdiff_t m_flStartTime_exp = 0x228; // float32 - constexpr std::ptrdiff_t m_flEndTime_min = 0x22C; // float32 - constexpr std::ptrdiff_t m_flEndTime_max = 0x230; // float32 - constexpr std::ptrdiff_t m_flEndTime_exp = 0x234; // float32 - constexpr std::ptrdiff_t m_flRange = 0x238; // float32 - constexpr std::ptrdiff_t m_flRangeBias = 0x240; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flJumpThreshold = 0x398; // float32 - constexpr std::ptrdiff_t m_flPrevPosScale = 0x39C; // float32 - constexpr std::ptrdiff_t m_bLockRot = 0x3A0; // bool - constexpr std::ptrdiff_t m_vecScale = 0x3A8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nFieldOutput = 0xA00; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutputPrev = 0xA04; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flStartTime_min = 0x218; // float32 + constexpr std::ptrdiff_t m_flStartTime_max = 0x21C; // float32 + constexpr std::ptrdiff_t m_flStartTime_exp = 0x220; // float32 + constexpr std::ptrdiff_t m_flEndTime_min = 0x224; // float32 + constexpr std::ptrdiff_t m_flEndTime_max = 0x228; // float32 + constexpr std::ptrdiff_t m_flEndTime_exp = 0x22C; // float32 + constexpr std::ptrdiff_t m_flRange = 0x230; // float32 + constexpr std::ptrdiff_t m_flRangeBias = 0x238; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flJumpThreshold = 0x390; // float32 + constexpr std::ptrdiff_t m_flPrevPosScale = 0x394; // float32 + constexpr std::ptrdiff_t m_bLockRot = 0x398; // bool + constexpr std::ptrdiff_t m_vecScale = 0x3A0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x9F0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutputPrev = 0x9F4; // ParticleAttributeIndex_t } // Parent: CParticleFunctionRenderer - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderVRHapticEvent { - constexpr std::ptrdiff_t m_nHand = 0x208; // ParticleVRHandChoiceList_t - constexpr std::ptrdiff_t m_nOutputHandCP = 0x20C; // int32 - constexpr std::ptrdiff_t m_nOutputField = 0x210; // int32 - constexpr std::ptrdiff_t m_flAmplitude = 0x218; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nHand = 0x204; // ParticleVRHandChoiceList_t + constexpr std::ptrdiff_t m_nOutputHandCP = 0x208; // int32 + constexpr std::ptrdiff_t m_nOutputField = 0x20C; // int32 + constexpr std::ptrdiff_t m_flAmplitude = 0x210; // CPerParticleFloatInput } // Parent: CParticleFunctionPreEmission - // Field count: 12 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointToImpactPoint { - constexpr std::ptrdiff_t m_nCPOut = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nCPIn = 0x1C4; // int32 - constexpr std::ptrdiff_t m_flUpdateRate = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flTraceLength = 0x1D0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flStartOffset = 0x328; // float32 - constexpr std::ptrdiff_t m_flOffset = 0x32C; // float32 - constexpr std::ptrdiff_t m_vecTraceDir = 0x330; // Vector - constexpr std::ptrdiff_t m_CollisionGroupName = 0x33C; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x3BC; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_bSetToEndpoint = 0x3C0; // bool - constexpr std::ptrdiff_t m_bTraceToClosestSurface = 0x3C1; // bool - constexpr std::ptrdiff_t m_bIncludeWater = 0x3C2; // bool + constexpr std::ptrdiff_t m_nCPOut = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nCPIn = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flUpdateRate = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flTraceLength = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flStartOffset = 0x320; // float32 + constexpr std::ptrdiff_t m_flOffset = 0x324; // float32 + constexpr std::ptrdiff_t m_vecTraceDir = 0x328; // Vector + constexpr std::ptrdiff_t m_CollisionGroupName = 0x334; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x3B4; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_bSetToEndpoint = 0x3B8; // bool + constexpr std::ptrdiff_t m_bTraceToClosestSurface = 0x3B9; // bool + constexpr std::ptrdiff_t m_bIncludeWater = 0x3BA; // bool } // Parent: CParticleFunctionOperator - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -2517,12 +2529,12 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flBias = 0x1CC; // float32 } // Parent: None - // Field count: 1 + // Fields count: 1 namespace ParticleAttributeIndex_t { constexpr std::ptrdiff_t m_Value = 0x0; // int32 } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2532,22 +2544,22 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flOutputMax = 0x1C0; // float32 } // Parent: CParticleFunctionForce - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_TurbulenceForce { - constexpr std::ptrdiff_t m_flNoiseCoordScale0 = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flNoiseCoordScale1 = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flNoiseCoordScale2 = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flNoiseCoordScale3 = 0x1D4; // float32 - constexpr std::ptrdiff_t m_vecNoiseAmount0 = 0x1D8; // Vector - constexpr std::ptrdiff_t m_vecNoiseAmount1 = 0x1E4; // Vector - constexpr std::ptrdiff_t m_vecNoiseAmount2 = 0x1F0; // Vector - constexpr std::ptrdiff_t m_vecNoiseAmount3 = 0x1FC; // Vector + constexpr std::ptrdiff_t m_flNoiseCoordScale0 = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flNoiseCoordScale1 = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flNoiseCoordScale2 = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flNoiseCoordScale3 = 0x1D0; // float32 + constexpr std::ptrdiff_t m_vecNoiseAmount0 = 0x1D4; // Vector + constexpr std::ptrdiff_t m_vecNoiseAmount1 = 0x1E0; // Vector + constexpr std::ptrdiff_t m_vecNoiseAmount2 = 0x1EC; // Vector + constexpr std::ptrdiff_t m_vecNoiseAmount3 = 0x1F8; // Vector } // Parent: CParticleFunctionOperator - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -2563,17 +2575,17 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flRemapTime = 0x214; // float32 } // Parent: CParticleFunctionPreEmission - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointToPlayer { - constexpr std::ptrdiff_t m_nCP1 = 0x1C0; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1C4; // Vector - constexpr std::ptrdiff_t m_bOrientToEyes = 0x1D0; // bool + constexpr std::ptrdiff_t m_nCP1 = 0x1BC; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1C0; // Vector + constexpr std::ptrdiff_t m_bOrientToEyes = 0x1CC; // bool } // Parent: CParticleFunctionOperator - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2581,22 +2593,22 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flFreezeTime = 0x1B8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionRenderer - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderGpuImplicit { - constexpr std::ptrdiff_t m_bUsePerParticleRadius = 0x208; // bool - constexpr std::ptrdiff_t m_nVertexCountKb = 0x20C; // uint32 - constexpr std::ptrdiff_t m_nIndexCountKb = 0x210; // uint32 - constexpr std::ptrdiff_t m_fGridSize = 0x218; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_fRadiusScale = 0x370; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_fIsosurfaceThreshold = 0x4C8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nScaleCP = 0x620; // int32 - constexpr std::ptrdiff_t m_hMaterial = 0x628; // CStrongHandle + constexpr std::ptrdiff_t m_bUsePerParticleRadius = 0x202; // bool + constexpr std::ptrdiff_t m_nVertexCountKb = 0x204; // uint32 + constexpr std::ptrdiff_t m_nIndexCountKb = 0x208; // uint32 + constexpr std::ptrdiff_t m_fGridSize = 0x210; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_fRadiusScale = 0x368; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_fIsosurfaceThreshold = 0x4C0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nScaleCP = 0x618; // int32 + constexpr std::ptrdiff_t m_hMaterial = 0x620; // CStrongHandle } // Parent: IParticleEffect - // Field count: 32 + // Fields count: 32 namespace CNewParticleEffect { constexpr std::ptrdiff_t m_pNext = 0x10; // CNewParticleEffect* constexpr std::ptrdiff_t m_pPrev = 0x18; // CNewParticleEffect* @@ -2632,37 +2644,37 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_RefCount = 0xC0; // int32 } // Parent: CParticleFunctionPreEmission - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetRandomControlPointPosition { - constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1C0; // bool - constexpr std::ptrdiff_t m_bOrient = 0x1C1; // bool - constexpr std::ptrdiff_t m_nCP1 = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nHeadLocation = 0x1C8; // int32 - constexpr std::ptrdiff_t m_flReRandomRate = 0x1D0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vecCPMinPos = 0x328; // Vector - constexpr std::ptrdiff_t m_vecCPMaxPos = 0x334; // Vector - constexpr std::ptrdiff_t m_flInterpolation = 0x340; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1B9; // bool + constexpr std::ptrdiff_t m_bOrient = 0x1BA; // bool + constexpr std::ptrdiff_t m_nCP1 = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nHeadLocation = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flReRandomRate = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecCPMinPos = 0x320; // Vector + constexpr std::ptrdiff_t m_vecCPMaxPos = 0x32C; // Vector + constexpr std::ptrdiff_t m_flInterpolation = 0x338; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapTransformVisibilityToScalar { constexpr std::ptrdiff_t m_nSetMethod = 0x1B8; // ParticleSetMethod_t constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput - constexpr std::ptrdiff_t m_nFieldOutput = 0x228; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x22C; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x230; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x234; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x238; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x23C; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x220; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x224; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x228; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x22C; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x230; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x234; // float32 } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2672,14 +2684,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 } // Parent: CParticleFunction - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CParticleFunctionOperator { } // Parent: CParticleFunctionOperator - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -2688,10 +2700,10 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flFalloff = 0x310; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_bDirectional = 0x468; // bool constexpr std::ptrdiff_t m_vecPlaneNormal = 0x470; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nControlPointNumber = 0xAC8; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0xAC0; // int32 } // Parent: CParticleFunctionOperator - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2700,7 +2712,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -2712,14 +2724,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_NamedConfigs = 0x48; // CUtlVector } // Parent: CGeneralRandomRotation - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomYaw { } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2729,26 +2741,27 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nControlPointNumber = 0x1BC; // int32 } // Parent: CParticleFunctionPreEmission - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetSingleControlPointPosition { - constexpr std::ptrdiff_t m_bSetOnce = 0x1C0; // bool - constexpr std::ptrdiff_t m_nCP1 = 0x1C4; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1C8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_transformInput = 0x820; // CParticleTransformInput + constexpr std::ptrdiff_t m_bSetOnce = 0x1B9; // bool + constexpr std::ptrdiff_t m_nCP1 = 0x1BC; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1C0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_transformInput = 0x810; // CParticleTransformInput } // Parent: CParticleFunctionInitializer - // Field count: 1 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_DistanceToNeighborCull { constexpr std::ptrdiff_t m_flDistance = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bIncludeRadii = 0x318; // bool } // Parent: CParticleFunctionOperator - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -2766,7 +2779,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nSetMethod = 0x1E0; // ParticleSetMethod_t } // Parent: CParticleFunction - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2776,7 +2789,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bSkipRenderingOnMobile = 0x201; // bool } // Parent: IParticleSystemDefinition - // Field count: 65 + // Fields count: 65 // // Metadata: // MGetKV3ClassDefaults @@ -2848,14 +2861,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_controlPointConfigurations = 0x370; // CUtlVector } // Parent: C_OP_RemapNamedModelElementEndCap - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapNamedModelMeshGroupEndCap { } // Parent: CParticleFunctionOperator - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -2866,22 +2879,22 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vecOutputMin = 0x1C4; // Vector constexpr std::ptrdiff_t m_vecOutputMax = 0x1D0; // Vector constexpr std::ptrdiff_t m_TransformStart = 0x1E0; // CParticleTransformInput - constexpr std::ptrdiff_t m_TransformEnd = 0x248; // CParticleTransformInput - constexpr std::ptrdiff_t m_nSetMethod = 0x2B0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x2B4; // bool - constexpr std::ptrdiff_t m_bRadialCheck = 0x2B5; // bool + constexpr std::ptrdiff_t m_TransformEnd = 0x240; // CParticleTransformInput + constexpr std::ptrdiff_t m_nSetMethod = 0x2A0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x2A4; // bool + constexpr std::ptrdiff_t m_bRadialCheck = 0x2A5; // bool } // Parent: CParticleFunctionRenderer - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderScreenVelocityRotate { - constexpr std::ptrdiff_t m_flRotateRateDegrees = 0x208; // float32 - constexpr std::ptrdiff_t m_flForwardDegrees = 0x20C; // float32 + constexpr std::ptrdiff_t m_flRotateRateDegrees = 0x204; // float32 + constexpr std::ptrdiff_t m_flForwardDegrees = 0x208; // float32 } // Parent: CParticleFunctionOperator - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -2894,28 +2907,28 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flPositionDampingConstant = 0x1CC; // float32 } // Parent: CParticleFunctionInitializer - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateWithinBox { constexpr std::ptrdiff_t m_vecMin = 0x1C0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecMax = 0x818; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nControlPointNumber = 0xE70; // int32 - constexpr std::ptrdiff_t m_bLocalSpace = 0xE74; // bool - constexpr std::ptrdiff_t m_randomnessParameters = 0xE78; // CRandomNumberGeneratorParameters + constexpr std::ptrdiff_t m_vecMax = 0x810; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0xE60; // int32 + constexpr std::ptrdiff_t m_bLocalSpace = 0xE64; // bool + constexpr std::ptrdiff_t m_randomnessParameters = 0xE68; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionPreEmission - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_ChooseRandomChildrenInGroup { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 - constexpr std::ptrdiff_t m_flNumberOfChildren = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nChildGroupID = 0x1BC; // int32 + constexpr std::ptrdiff_t m_flNumberOfChildren = 0x1C0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator - // Field count: 33 + // Fields count: 33 // // Metadata: // MGetKV3ClassDefaults @@ -2955,7 +2968,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bClampUpperRange = 0x6BF; // bool } // Parent: CParticleFunctionOperator - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -2965,13 +2978,13 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C0; // int32 constexpr std::ptrdiff_t m_flInterpolation = 0x1C8; // CPerParticleFloatInput constexpr std::ptrdiff_t m_vecScale = 0x320; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flBoundaryDampening = 0x978; // float32 - constexpr std::ptrdiff_t m_bSetVelocity = 0x97C; // bool - constexpr std::ptrdiff_t m_bLockToSurface = 0x97D; // bool - constexpr std::ptrdiff_t m_flGridSpacing = 0x980; // float32 + constexpr std::ptrdiff_t m_flBoundaryDampening = 0x970; // float32 + constexpr std::ptrdiff_t m_bSetVelocity = 0x974; // bool + constexpr std::ptrdiff_t m_bLockToSurface = 0x975; // bool + constexpr std::ptrdiff_t m_flGridSpacing = 0x978; // float32 } // Parent: CParticleFunctionOperator - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -2982,14 +2995,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flOutputMin = 0x470; // CPerParticleFloatInput constexpr std::ptrdiff_t m_flOutputMax = 0x5C8; // CPerParticleFloatInput constexpr std::ptrdiff_t m_TransformStart = 0x720; // CParticleTransformInput - constexpr std::ptrdiff_t m_TransformEnd = 0x788; // CParticleTransformInput - constexpr std::ptrdiff_t m_nSetMethod = 0x7F0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x7F4; // bool - constexpr std::ptrdiff_t m_bAdditive = 0x7F5; // bool - constexpr std::ptrdiff_t m_bCapsule = 0x7F6; // bool + constexpr std::ptrdiff_t m_TransformEnd = 0x780; // CParticleTransformInput + constexpr std::ptrdiff_t m_nSetMethod = 0x7E0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x7E4; // bool + constexpr std::ptrdiff_t m_bAdditive = 0x7E5; // bool + constexpr std::ptrdiff_t m_bCapsule = 0x7E6; // bool } // Parent: CParticleFunctionInitializer - // Field count: 13 + // Fields count: 13 // // Metadata: // MGetKV3ClassDefaults @@ -3009,18 +3022,18 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nIgnoreCP = 0x514; // int32 } // Parent: CParticleFunctionInitializer - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomScalar { - constexpr std::ptrdiff_t m_flMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flExponent = 0x1C8; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flMin = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flMax = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flExponent = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t } // Parent: CParticleFunctionRenderer - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3030,7 +3043,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nPriority = 0x368; // ParticlePostProcessPriorityGroup_t } // Parent: CParticleFunctionConstraint - // Field count: 27 + // Fields count: 27 // // Metadata: // MGetKV3ClassDefaults @@ -3064,7 +3077,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nEntityStickNormalField = 0x93C; // ParticleAttributeIndex_t } // Parent: CParticleVecInput - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -3072,7 +3085,7 @@ namespace cs2_dumper { namespace CParticleCollectionVecInput { } // Parent: CParticleFunctionRenderer - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -3087,7 +3100,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hMaterial = 0x650; // CStrongHandle } // Parent: CParticleFunctionOperator - // Field count: 13 + // Fields count: 13 // // Metadata: // MGetKV3ClassDefaults @@ -3107,7 +3120,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flOscAdd = 0x1E4; // float32 } // Parent: CParticleFunctionOperator - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -3120,19 +3133,19 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bEaseInAndOut = 0x201; // bool } // Parent: CParticleFunctionInitializer - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomSequence { - constexpr std::ptrdiff_t m_nSequenceMin = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nSequenceMax = 0x1C4; // int32 - constexpr std::ptrdiff_t m_bShuffle = 0x1C8; // bool - constexpr std::ptrdiff_t m_bLinear = 0x1C9; // bool - constexpr std::ptrdiff_t m_WeightedList = 0x1D0; // CUtlVector + constexpr std::ptrdiff_t m_nSequenceMin = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nSequenceMax = 0x1C0; // int32 + constexpr std::ptrdiff_t m_bShuffle = 0x1C4; // bool + constexpr std::ptrdiff_t m_bLinear = 0x1C5; // bool + constexpr std::ptrdiff_t m_WeightedList = 0x1C8; // CUtlVector } // Parent: CParticleFunctionOperator - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -3144,17 +3157,17 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bEaseOut = 0x1F4; // bool } // Parent: CParticleFunctionInitializer - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_DistanceCull { - constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32 - constexpr std::ptrdiff_t m_flDistance = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bCullInside = 0x320; // bool + constexpr std::ptrdiff_t m_nControlPoint = 0x1BC; // int32 + constexpr std::ptrdiff_t m_flDistance = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bCullInside = 0x318; // bool } // Parent: CParticleFunctionConstraint - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3163,68 +3176,68 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flRadiusScale = 0x310; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitFromVectorFieldSnapshot { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nWeightUpdateCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_bUseVerticalVelocity = 0x1CC; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nWeightUpdateCP = 0x1C4; // int32 + constexpr std::ptrdiff_t m_bUseVerticalVelocity = 0x1C8; // bool constexpr std::ptrdiff_t m_vecScale = 0x1D0; // CPerParticleVecInput } // Parent: CParticleFunctionOperator - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetVectorAttributeToVectorExpression { constexpr std::ptrdiff_t m_nExpression = 0x1B8; // VectorExpressionType_t constexpr std::ptrdiff_t m_vInput1 = 0x1C0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vInput2 = 0x818; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nOutputField = 0xE70; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0xE74; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bNormalizedOutput = 0xE78; // bool + constexpr std::ptrdiff_t m_vInput2 = 0x810; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nOutputField = 0xE60; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0xE64; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bNormalizedOutput = 0xE68; // bool } // Parent: CParticleFunctionInitializer - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_AddVectorToVector { - constexpr std::ptrdiff_t m_vecScale = 0x1C0; // Vector - constexpr std::ptrdiff_t m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldInput = 0x1D0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vOffsetMin = 0x1D4; // Vector - constexpr std::ptrdiff_t m_vOffsetMax = 0x1E0; // Vector - constexpr std::ptrdiff_t m_randomnessParameters = 0x1EC; // CRandomNumberGeneratorParameters + constexpr std::ptrdiff_t m_vecScale = 0x1BC; // Vector + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldInput = 0x1CC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vOffsetMin = 0x1D0; // Vector + constexpr std::ptrdiff_t m_vOffsetMax = 0x1DC; // Vector + constexpr std::ptrdiff_t m_randomnessParameters = 0x1E8; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionInitializer - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapInitialVisibilityScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapTransformOrientationToYaw { constexpr std::ptrdiff_t m_TransformInput = 0x1B8; // CParticleTransformInput - constexpr std::ptrdiff_t m_nFieldOutput = 0x220; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flRotOffset = 0x224; // float32 - constexpr std::ptrdiff_t m_flSpinStrength = 0x228; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x218; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRotOffset = 0x21C; // float32 + constexpr std::ptrdiff_t m_flSpinStrength = 0x220; // float32 } // Parent: CParticleFunctionRenderer - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -3238,16 +3251,16 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_pTextureEnvMap = 0x238; // CStrongHandle } // Parent: CParticleFunctionForce - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RandomForce { - constexpr std::ptrdiff_t m_MinForce = 0x1C8; // Vector - constexpr std::ptrdiff_t m_MaxForce = 0x1D4; // Vector + constexpr std::ptrdiff_t m_MinForce = 0x1C4; // Vector + constexpr std::ptrdiff_t m_MaxForce = 0x1D0; // Vector } // Parent: CParticleFunctionOperator - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -3261,7 +3274,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nSetMethod = 0x1D0; // ParticleSetMethod_t } // Parent: None - // Field count: 16 + // Fields count: 16 // // Metadata: // MGetKV3ClassDefaults @@ -3284,17 +3297,17 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vecPreviewGravity = 0x58; // Vector } // Parent: CParticleFunctionForce - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_LocalAccelerationForce { - constexpr std::ptrdiff_t m_nCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nScaleCP = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nCP = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nScaleCP = 0x1C8; // int32 constexpr std::ptrdiff_t m_vecAccel = 0x1D0; // CParticleCollectionVecInput } // Parent: CParticleFunctionOperator - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -3306,7 +3319,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_HitboxSetName = 0x1BF; // char[128] } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3317,27 +3330,27 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Lerp = 0x318; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer - // Field count: 13 + // Fields count: 13 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapTransformToVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vInputMin = 0x1C4; // Vector - constexpr std::ptrdiff_t m_vInputMax = 0x1D0; // Vector - constexpr std::ptrdiff_t m_vOutputMin = 0x1DC; // Vector - constexpr std::ptrdiff_t m_vOutputMax = 0x1E8; // Vector - constexpr std::ptrdiff_t m_TransformInput = 0x1F8; // CParticleTransformInput - constexpr std::ptrdiff_t m_LocalSpaceTransform = 0x260; // CParticleTransformInput - constexpr std::ptrdiff_t m_flStartTime = 0x2C8; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x2CC; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x2D0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bOffset = 0x2D4; // bool - constexpr std::ptrdiff_t m_bAccelerate = 0x2D5; // bool - constexpr std::ptrdiff_t m_flRemapBias = 0x2D8; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vInputMin = 0x1C0; // Vector + constexpr std::ptrdiff_t m_vInputMax = 0x1CC; // Vector + constexpr std::ptrdiff_t m_vOutputMin = 0x1D8; // Vector + constexpr std::ptrdiff_t m_vOutputMax = 0x1E4; // Vector + constexpr std::ptrdiff_t m_TransformInput = 0x1F0; // CParticleTransformInput + constexpr std::ptrdiff_t m_LocalSpaceTransform = 0x250; // CParticleTransformInput + constexpr std::ptrdiff_t m_flStartTime = 0x2B0; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x2B4; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x2B8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bOffset = 0x2BC; // bool + constexpr std::ptrdiff_t m_bAccelerate = 0x2BD; // bool + constexpr std::ptrdiff_t m_flRemapBias = 0x2C0; // float32 } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3347,17 +3360,17 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vTint_1 = 0x1D0; // Vector } // Parent: C_OP_RemapDistanceToLineSegmentBase - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapDistanceToLineSegmentToScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flMinOutputValue = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flMaxOutputValue = 0x1D8; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flMinOutputValue = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flMaxOutputValue = 0x1D4; // float32 } // Parent: CParticleFloatInput - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -3365,7 +3378,7 @@ namespace cs2_dumper { namespace CParticleRemapFloatInput { } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3375,7 +3388,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nParticleNumber = 0x1C0; // int32 } // Parent: CParticleFunctionOperator - // Field count: 12 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -3394,40 +3407,40 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bPrev = 0x5D9; // bool } // Parent: CParticleFunctionPreEmission - // Field count: 15 + // Fields count: 15 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_DistanceBetweenCPsToCP { - constexpr std::ptrdiff_t m_nStartCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nEndCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nOutputCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nOutputCPField = 0x1CC; // int32 - constexpr std::ptrdiff_t m_bSetOnce = 0x1D0; // bool - constexpr std::ptrdiff_t m_flInputMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1E0; // float32 - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1E4; // float32 - constexpr std::ptrdiff_t m_flLOSScale = 0x1E8; // float32 - constexpr std::ptrdiff_t m_bLOS = 0x1EC; // bool - constexpr std::ptrdiff_t m_CollisionGroupName = 0x1ED; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x270; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_nSetParent = 0x274; // ParticleParentSetMode_t + constexpr std::ptrdiff_t m_nStartCP = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nEndCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nOutputCP = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nOutputCPField = 0x1C8; // int32 + constexpr std::ptrdiff_t m_bSetOnce = 0x1CC; // bool + constexpr std::ptrdiff_t m_flInputMin = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flLOSScale = 0x1E4; // float32 + constexpr std::ptrdiff_t m_bLOS = 0x1E8; // bool + constexpr std::ptrdiff_t m_CollisionGroupName = 0x1E9; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x26C; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_nSetParent = 0x270; // ParticleParentSetMode_t } // Parent: CParticleFunctionPreEmission - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointToHand { - constexpr std::ptrdiff_t m_nCP1 = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nHand = 0x1C4; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1C8; // Vector - constexpr std::ptrdiff_t m_bOrientToHand = 0x1D4; // bool + constexpr std::ptrdiff_t m_nCP1 = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nHand = 0x1C0; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1C4; // Vector + constexpr std::ptrdiff_t m_bOrientToHand = 0x1D0; // bool } // Parent: CParticleFunctionConstraint - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -3442,7 +3455,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nManualTField = 0x218; // ParticleAttributeIndex_t } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3453,7 +3466,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bCullInside = 0x1CC; // bool } // Parent: CParticleFunctionOperator - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -3468,19 +3481,19 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flValueAboveMax = 0x878; // CParticleCollectionFloatInput } // Parent: CParticleFunctionInitializer - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateAlongPath { - constexpr std::ptrdiff_t m_fMaxDistance = 0x1C0; // float32 - constexpr std::ptrdiff_t m_PathParams = 0x1D0; // CPathParameters - constexpr std::ptrdiff_t m_bUseRandomCPs = 0x210; // bool - constexpr std::ptrdiff_t m_vEndOffset = 0x214; // Vector - constexpr std::ptrdiff_t m_bSaveOffset = 0x220; // bool + constexpr std::ptrdiff_t m_fMaxDistance = 0x1BC; // float32 + constexpr std::ptrdiff_t m_PathParams = 0x1C0; // CPathParameters + constexpr std::ptrdiff_t m_bUseRandomCPs = 0x200; // bool + constexpr std::ptrdiff_t m_vEndOffset = 0x204; // Vector + constexpr std::ptrdiff_t m_bSaveOffset = 0x210; // bool } // Parent: CParticleFunctionOperator - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -3494,7 +3507,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bAttachment = 0x2C5; // bool } // Parent: CParticleFunctionOperator - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -3507,14 +3520,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bEaseInOut = 0x1F0; // bool } // Parent: C_INIT_RemapNamedModelElementToScalar - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapNamedModelSequenceToScalar { } // Parent: C_OP_RenderPoints - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -3528,7 +3541,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flEndFadeSize = 0x228; // float32 } // Parent: CParticleFunctionOperator - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3536,7 +3549,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nCount = 0x1B8; // CParticleCollectionFloatInput } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3545,21 +3558,21 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nSeed = 0x4; // int32 } // Parent: CParticleFunctionInitializer - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_ColorLitPerParticle { - constexpr std::ptrdiff_t m_ColorMin = 0x1D8; // Color - constexpr std::ptrdiff_t m_ColorMax = 0x1DC; // Color - constexpr std::ptrdiff_t m_TintMin = 0x1E0; // Color - constexpr std::ptrdiff_t m_TintMax = 0x1E4; // Color - constexpr std::ptrdiff_t m_flTintPerc = 0x1E8; // float32 - constexpr std::ptrdiff_t m_nTintBlendMode = 0x1EC; // ParticleColorBlendMode_t - constexpr std::ptrdiff_t m_flLightAmplification = 0x1F0; // float32 + constexpr std::ptrdiff_t m_ColorMin = 0x1D4; // Color + constexpr std::ptrdiff_t m_ColorMax = 0x1D8; // Color + constexpr std::ptrdiff_t m_TintMin = 0x1DC; // Color + constexpr std::ptrdiff_t m_TintMax = 0x1E0; // Color + constexpr std::ptrdiff_t m_flTintPerc = 0x1E4; // float32 + constexpr std::ptrdiff_t m_nTintBlendMode = 0x1E8; // ParticleColorBlendMode_t + constexpr std::ptrdiff_t m_flLightAmplification = 0x1EC; // float32 } // Parent: CParticleFunctionRenderer - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3567,20 +3580,20 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hMaterial = 0x208; // CStrongHandle } // Parent: CParticleFunctionInitializer - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_SetAttributeToScalarExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1C0; // ScalarExpressionType_t - constexpr std::ptrdiff_t m_flInput1 = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInput2 = 0x320; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputRemap = 0x478; // CParticleRemapFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x5D0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x5D4; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nExpression = 0x1BC; // ScalarExpressionType_t + constexpr std::ptrdiff_t m_flInput1 = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInput2 = 0x318; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputRemap = 0x470; // CParticleRemapFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x5C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x5CC; // ParticleSetMethod_t } // Parent: CParticleFunctionInitializer - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -3597,58 +3610,61 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bHollow = 0x9D6; // bool } // Parent: CParticleFunctionPreEmission - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RampCPLinearRandom { - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_vecRateMin = 0x1C4; // Vector - constexpr std::ptrdiff_t m_vecRateMax = 0x1D0; // Vector + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1BC; // int32 + constexpr std::ptrdiff_t m_vecRateMin = 0x1C0; // Vector + constexpr std::ptrdiff_t m_vecRateMax = 0x1CC; // Vector } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_VelocityMatchingForce { constexpr std::ptrdiff_t m_flDirScale = 0x1B8; // float32 constexpr std::ptrdiff_t m_flSpdScale = 0x1BC; // float32 - constexpr std::ptrdiff_t m_nCPBroadcast = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flNeighborDistance = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flFacingStrength = 0x1C4; // float32 + constexpr std::ptrdiff_t m_bUseAABB = 0x1C8; // bool + constexpr std::ptrdiff_t m_nCPBroadcast = 0x1CC; // int32 } // Parent: CParticleFunctionInitializer - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomAlphaWindowThreshold { - constexpr std::ptrdiff_t m_flMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flExponent = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flMin = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flMax = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flExponent = 0x1C4; // float32 } // Parent: CParticleFunctionInitializer - // Field count: 14 + // Fields count: 14 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateOnModelAtHeight { - constexpr std::ptrdiff_t m_bUseBones = 0x1C0; // bool - constexpr std::ptrdiff_t m_bForceZ = 0x1C1; // bool - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nHeightCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_bUseWaterHeight = 0x1CC; // bool + constexpr std::ptrdiff_t m_bUseBones = 0x1BC; // bool + constexpr std::ptrdiff_t m_bForceZ = 0x1BD; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nHeightCP = 0x1C4; // int32 + constexpr std::ptrdiff_t m_bUseWaterHeight = 0x1C8; // bool constexpr std::ptrdiff_t m_flDesiredHeight = 0x1D0; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_vecHitBoxScale = 0x328; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_vecDirectionBias = 0x980; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nBiasType = 0xFD8; // ParticleHitboxBiasType_t - constexpr std::ptrdiff_t m_bLocalCoords = 0xFDC; // bool - constexpr std::ptrdiff_t m_bPreferMovingBoxes = 0xFDD; // bool - constexpr std::ptrdiff_t m_HitboxSetName = 0xFDE; // char[128] - constexpr std::ptrdiff_t m_flHitboxVelocityScale = 0x1060; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flMaxBoneVelocity = 0x11B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecDirectionBias = 0x978; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nBiasType = 0xFC8; // ParticleHitboxBiasType_t + constexpr std::ptrdiff_t m_bLocalCoords = 0xFCC; // bool + constexpr std::ptrdiff_t m_bPreferMovingBoxes = 0xFCD; // bool + constexpr std::ptrdiff_t m_HitboxSetName = 0xFCE; // char[128] + constexpr std::ptrdiff_t m_flHitboxVelocityScale = 0x1050; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flMaxBoneVelocity = 0x11A8; // CParticleCollectionFloatInput } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3658,7 +3674,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_variableType = 0x38; // PulseValueType_t } // Parent: CParticleFunctionOperator - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -3671,14 +3687,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bOnlyChildren = 0x1CC; // bool } // Parent: CParticleFunctionRenderer - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderClothForce { } // Parent: CParticleFunctionOperator - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -3692,7 +3708,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flRadiusScale = 0x1D0; // float32 } // Parent: CParticleFunctionInitializer - // Field count: 6 + // Fields count: 6 // // Metadata: // MParticleMinVersion @@ -3706,7 +3722,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_PathParams = 0x480; // CPathParameters } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3715,20 +3731,20 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vecInput = 0x8; // CParticleCollectionVecInput } // Parent: CParticleFunctionInitializer - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapInitialDirectionToTransformToVector { constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput - constexpr std::ptrdiff_t m_nFieldOutput = 0x228; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x22C; // float32 - constexpr std::ptrdiff_t m_flOffsetRot = 0x230; // float32 - constexpr std::ptrdiff_t m_vecOffsetAxis = 0x234; // Vector - constexpr std::ptrdiff_t m_bNormalize = 0x240; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x220; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x224; // float32 + constexpr std::ptrdiff_t m_flOffsetRot = 0x228; // float32 + constexpr std::ptrdiff_t m_vecOffsetAxis = 0x22C; // Vector + constexpr std::ptrdiff_t m_bNormalize = 0x238; // bool } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MParticleMinVersion @@ -3740,7 +3756,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_PathParams = 0x1D0; // CPathParameters } // Parent: CParticleFunctionOperator - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3748,18 +3764,18 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 } // Parent: CParticleFunctionInitializer - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapTransformOrientationToRotations { constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput - constexpr std::ptrdiff_t m_vecRotation = 0x228; // Vector - constexpr std::ptrdiff_t m_bUseQuat = 0x234; // bool - constexpr std::ptrdiff_t m_bWriteNormal = 0x235; // bool + constexpr std::ptrdiff_t m_vecRotation = 0x220; // Vector + constexpr std::ptrdiff_t m_bUseQuat = 0x22C; // bool + constexpr std::ptrdiff_t m_bWriteNormal = 0x22D; // bool } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3770,15 +3786,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flCullExp = 0x1C4; // float32 } // Parent: CParticleFunctionInitializer - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomYawFlip { - constexpr std::ptrdiff_t m_flPercent = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flPercent = 0x1BC; // float32 } // Parent: CParticleFunctionOperator - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3786,7 +3802,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3795,7 +3811,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flRelativeWeight = 0x4; // float32 } // Parent: CParticleFunctionOperator - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -3807,16 +3823,16 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flInterpolation = 0x320; // CPerParticleFloatInput } // Parent: CParticleFunctionRenderer - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderText { - constexpr std::ptrdiff_t m_OutlineColor = 0x208; // Color - constexpr std::ptrdiff_t m_DefaultText = 0x210; // CUtlString + constexpr std::ptrdiff_t m_OutlineColor = 0x202; // Color + constexpr std::ptrdiff_t m_DefaultText = 0x208; // CUtlString } // Parent: CParticleFunctionOperator - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -3828,14 +3844,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vecScale = 0x478; // CParticleCollectionVecInput } // Parent: CGeneralRandomRotation - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomRotation { } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3845,7 +3861,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flLerpTime = 0x1C8; // float32 } // Parent: CParticleFunctionOperator - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3853,20 +3869,20 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flMinVelocity = 0x1B8; // float32 } // Parent: CParticleFunctionPreEmission - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetCPOrientationToPointAtCP { - constexpr std::ptrdiff_t m_nInputCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nOutputCP = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nInputCP = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nOutputCP = 0x1C0; // int32 constexpr std::ptrdiff_t m_flInterpolation = 0x1C8; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_b2DOrientation = 0x320; // bool constexpr std::ptrdiff_t m_bAvoidSingularity = 0x321; // bool constexpr std::ptrdiff_t m_bPointAway = 0x322; // bool } // Parent: CParticleFunctionOperator - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -3878,7 +3894,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nNumPointsAlongPath = 0x1DC; // int32 } // Parent: CParticleFunctionOperator - // Field count: 17 + // Fields count: 17 // // Metadata: // MGetKV3ClassDefaults @@ -3902,7 +3918,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nIgnoreCP = 0x3C8; // int32 } // Parent: CParticleFunctionOperator - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3911,36 +3927,36 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1BC; // int32 } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapCrossProductOfTwoVectorsToVector { constexpr std::ptrdiff_t m_InputVec1 = 0x1B8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_InputVec2 = 0x810; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nFieldOutput = 0xE68; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bNormalize = 0xE6C; // bool + constexpr std::ptrdiff_t m_InputVec2 = 0x808; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nFieldOutput = 0xE58; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bNormalize = 0xE5C; // bool } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapTransformOrientationToRotations { constexpr std::ptrdiff_t m_TransformInput = 0x1B8; // CParticleTransformInput - constexpr std::ptrdiff_t m_vecRotation = 0x220; // Vector - constexpr std::ptrdiff_t m_bUseQuat = 0x22C; // bool - constexpr std::ptrdiff_t m_bWriteNormal = 0x22D; // bool + constexpr std::ptrdiff_t m_vecRotation = 0x218; // Vector + constexpr std::ptrdiff_t m_bUseQuat = 0x224; // bool + constexpr std::ptrdiff_t m_bWriteNormal = 0x225; // bool } // Parent: CGeneralRandomRotation - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomRotationSpeed { } // Parent: CParticleFunctionOperator - // Field count: 5 + // Fields count: 5 // // Metadata: // MParticleMinVersion @@ -3953,16 +3969,16 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nMissingParentBehavior = 0x1C8; // MissingParentInheritBehavior_t } // Parent: CParticleFunctionInitializer - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomSecondSequence { - constexpr std::ptrdiff_t m_nSequenceMin = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nSequenceMax = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nSequenceMin = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nSequenceMax = 0x1C0; // int32 } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3973,7 +3989,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Lerp = 0x318; // CParticleCollectionFloatInput } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3983,18 +3999,18 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vOffset = 0x8; // Vector } // Parent: CParticleFunctionPreEmission - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointPositionToRandomActiveCP { - constexpr std::ptrdiff_t m_nCP1 = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nHeadLocationMin = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nHeadLocationMax = 0x1C8; // int32 - constexpr std::ptrdiff_t m_flResetRate = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nCP1 = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nHeadLocationMin = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nHeadLocationMax = 0x1C4; // int32 + constexpr std::ptrdiff_t m_flResetRate = 0x1C8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -4004,22 +4020,22 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nVoxelGridResolution = 0x1C0; // int32 } // Parent: CParticleFunctionInitializer - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_AgeNoise { - constexpr std::ptrdiff_t m_bAbsVal = 0x1C0; // bool - constexpr std::ptrdiff_t m_bAbsValInv = 0x1C1; // bool - constexpr std::ptrdiff_t m_flOffset = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flAgeMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flAgeMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flNoiseScale = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1D4; // float32 - constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1D8; // Vector + constexpr std::ptrdiff_t m_bAbsVal = 0x1BC; // bool + constexpr std::ptrdiff_t m_bAbsValInv = 0x1BD; // bool + constexpr std::ptrdiff_t m_flOffset = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flAgeMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flAgeMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flNoiseScale = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1D0; // float32 + constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1D4; // Vector } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -4029,36 +4045,36 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nComponent = 0x1C0; // int32 } // Parent: CParticleFunctionInitializer - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults namespace CGeneralRandomRotation { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flDegrees = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flDegreesMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flDegreesMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flRotationRandExponent = 0x1D0; // float32 - constexpr std::ptrdiff_t m_bRandomlyFlipDirection = 0x1D4; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flDegrees = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flDegreesMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flDegreesMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flRotationRandExponent = 0x1CC; // float32 + constexpr std::ptrdiff_t m_bRandomlyFlipDirection = 0x1D0; // bool } // Parent: CParticleFunctionOperator - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_DistanceBetweenVecs { constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_vecPoint1 = 0x1C0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecPoint2 = 0x818; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flInputMin = 0xE70; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0xFC8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x1120; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x1278; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nSetMethod = 0x13D0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bDeltaTime = 0x13D4; // bool + constexpr std::ptrdiff_t m_vecPoint2 = 0x810; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flInputMin = 0xE60; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0xFB8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x1110; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x1268; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nSetMethod = 0x13C0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bDeltaTime = 0x13C4; // bool } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -4068,7 +4084,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 } // Parent: CParticleFunctionOperator - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -4086,53 +4102,53 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vFinalOutputScale = 0x208; // Vector } // Parent: CParticleInput - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults // MPropertyCustomEditor // MParticleCustomFieldDefaultValue namespace CParticleTransformInput { - constexpr std::ptrdiff_t m_nType = 0x10; // ParticleTransformType_t - constexpr std::ptrdiff_t m_NamedValue = 0x18; // CParticleNamedValueRef - constexpr std::ptrdiff_t m_bFollowNamedValue = 0x58; // bool - constexpr std::ptrdiff_t m_bSupportsDisabled = 0x59; // bool - constexpr std::ptrdiff_t m_bUseOrientation = 0x5A; // bool - constexpr std::ptrdiff_t m_nControlPoint = 0x5C; // int32 - constexpr std::ptrdiff_t m_nControlPointRangeMax = 0x60; // int32 - constexpr std::ptrdiff_t m_flEndCPGrowthTime = 0x64; // float32 + constexpr std::ptrdiff_t m_nType = 0xC; // ParticleTransformType_t + constexpr std::ptrdiff_t m_NamedValue = 0x10; // CParticleNamedValueRef + constexpr std::ptrdiff_t m_bFollowNamedValue = 0x50; // bool + constexpr std::ptrdiff_t m_bSupportsDisabled = 0x51; // bool + constexpr std::ptrdiff_t m_bUseOrientation = 0x52; // bool + constexpr std::ptrdiff_t m_nControlPoint = 0x54; // int32 + constexpr std::ptrdiff_t m_nControlPointRangeMax = 0x58; // int32 + constexpr std::ptrdiff_t m_flEndCPGrowthTime = 0x5C; // float32 } // Parent: CParticleFunctionOperator - // Field count: 15 + // Fields count: 15 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_LockToBone { constexpr std::ptrdiff_t m_modelInput = 0x1B8; // CParticleModelInput - constexpr std::ptrdiff_t m_transformInput = 0x218; // CParticleTransformInput - constexpr std::ptrdiff_t m_flLifeTimeFadeStart = 0x280; // float32 - constexpr std::ptrdiff_t m_flLifeTimeFadeEnd = 0x284; // float32 - constexpr std::ptrdiff_t m_flJumpThreshold = 0x288; // float32 - constexpr std::ptrdiff_t m_flPrevPosScale = 0x28C; // float32 - constexpr std::ptrdiff_t m_HitboxSetName = 0x290; // char[128] - constexpr std::ptrdiff_t m_bRigid = 0x310; // bool - constexpr std::ptrdiff_t m_bUseBones = 0x311; // bool - constexpr std::ptrdiff_t m_nFieldOutput = 0x314; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutputPrev = 0x318; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nRotationSetType = 0x31C; // ParticleRotationLockType_t - constexpr std::ptrdiff_t m_bRigidRotationLock = 0x320; // bool - constexpr std::ptrdiff_t m_vecRotation = 0x328; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flRotLerp = 0x980; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_transformInput = 0x210; // CParticleTransformInput + constexpr std::ptrdiff_t m_flLifeTimeFadeStart = 0x270; // float32 + constexpr std::ptrdiff_t m_flLifeTimeFadeEnd = 0x274; // float32 + constexpr std::ptrdiff_t m_flJumpThreshold = 0x278; // float32 + constexpr std::ptrdiff_t m_flPrevPosScale = 0x27C; // float32 + constexpr std::ptrdiff_t m_HitboxSetName = 0x280; // char[128] + constexpr std::ptrdiff_t m_bRigid = 0x300; // bool + constexpr std::ptrdiff_t m_bUseBones = 0x301; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x304; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutputPrev = 0x308; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nRotationSetType = 0x30C; // ParticleRotationLockType_t + constexpr std::ptrdiff_t m_bRigidRotationLock = 0x310; // bool + constexpr std::ptrdiff_t m_vecRotation = 0x318; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flRotLerp = 0x968; // CPerParticleFloatInput } // Parent: C_OP_RemapNamedModelElementOnceTimed - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapNamedModelBodyPartOnceTimed { } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -4142,68 +4158,70 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bRadiusScale = 0x1C8; // bool } // Parent: CParticleFunctionOperator - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetVec { constexpr std::ptrdiff_t m_InputValue = 0x1B8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nOutputField = 0x810; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x814; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_Lerp = 0x818; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bNormalizedOutput = 0x970; // bool + constexpr std::ptrdiff_t m_nOutputField = 0x808; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x80C; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_Lerp = 0x810; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bNormalizedOutput = 0x968; // bool } // Parent: CParticleFunctionInitializer - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateFromParentParticles { - constexpr std::ptrdiff_t m_flVelocityScale = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flIncrement = 0x1C4; // float32 - constexpr std::ptrdiff_t m_bRandomDistribution = 0x1C8; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x1CC; // int32 - constexpr std::ptrdiff_t m_bSubFrame = 0x1D0; // bool + constexpr std::ptrdiff_t m_flVelocityScale = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flIncrement = 0x1C0; // float32 + constexpr std::ptrdiff_t m_bRandomDistribution = 0x1C4; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x1C8; // int32 + constexpr std::ptrdiff_t m_bSubFrame = 0x1CC; // bool } // Parent: None - // Field count: 0 + // Fields count: 0 namespace IParticleEffect { } // Parent: C_INIT_RandomNamedModelElement - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomNamedModelBodyPart { } // Parent: None - // Field count: 1 + // Fields count: 1 namespace PARTICLE_EHANDLE__ { constexpr std::ptrdiff_t unused = 0x0; // int32 } // Parent: CParticleFunctionRenderer - // Field count: 14 + // Fields count: 16 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderOmni2Light { - constexpr std::ptrdiff_t m_nLightType = 0x208; // ParticleOmni2LightTypeChoiceList_t - constexpr std::ptrdiff_t m_vColorBlend = 0x210; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0x868; // ParticleColorBlendType_t - constexpr std::ptrdiff_t m_nBrightnessUnit = 0x86C; // ParticleLightUnitChoiceList_t - constexpr std::ptrdiff_t m_flBrightnessLumens = 0x870; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flBrightnessCandelas = 0x9C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bCastShadows = 0xB20; // bool - constexpr std::ptrdiff_t m_flLuminaireRadius = 0xB28; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flSkirt = 0xC80; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRange = 0xDD8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInnerConeAngle = 0xF30; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOuterConeAngle = 0x1088; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_hLightCookie = 0x11E0; // CStrongHandle - constexpr std::ptrdiff_t m_bSphericalCookie = 0x11E8; // bool + constexpr std::ptrdiff_t m_nLightType = 0x204; // ParticleOmni2LightTypeChoiceList_t + constexpr std::ptrdiff_t m_vColorBlend = 0x208; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0x858; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_nBrightnessUnit = 0x85C; // ParticleLightUnitChoiceList_t + constexpr std::ptrdiff_t m_flBrightnessLumens = 0x860; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flBrightnessCandelas = 0x9B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bCastShadows = 0xB10; // bool + constexpr std::ptrdiff_t m_bFog = 0xB11; // bool + constexpr std::ptrdiff_t m_flFogScale = 0xB18; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flLuminaireRadius = 0xC70; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flSkirt = 0xDC8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRange = 0xF20; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInnerConeAngle = 0x1078; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOuterConeAngle = 0x11D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_hLightCookie = 0x1328; // CStrongHandle + constexpr std::ptrdiff_t m_bSphericalCookie = 0x1330; // bool } // Parent: CParticleFunctionOperator - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4215,7 +4233,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flParentRadiusScale = 0x320; // CParticleCollectionFloatInput } // Parent: CParticleFloatInput - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -4223,28 +4241,28 @@ namespace cs2_dumper { namespace CPerParticleFloatInput { } // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapParticleCountToNamedModelBodyPartScalar { } // Parent: CParticleFunctionInitializer - // Field count: 19 + // Fields count: 19 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitSkinnedPositionFromCPSnapshot { - constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32 - constexpr std::ptrdiff_t m_bRandom = 0x1C8; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x1CC; // int32 - constexpr std::ptrdiff_t m_bRigid = 0x1D0; // bool - constexpr std::ptrdiff_t m_bSetNormal = 0x1D1; // bool - constexpr std::ptrdiff_t m_bIgnoreDt = 0x1D2; // bool - constexpr std::ptrdiff_t m_flMinNormalVelocity = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flMaxNormalVelocity = 0x1D8; // float32 - constexpr std::ptrdiff_t m_nIndexType = 0x1DC; // SnapshotIndexType_t + constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_bRandom = 0x1C4; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x1C8; // int32 + constexpr std::ptrdiff_t m_bRigid = 0x1CC; // bool + constexpr std::ptrdiff_t m_bSetNormal = 0x1CD; // bool + constexpr std::ptrdiff_t m_bIgnoreDt = 0x1CE; // bool + constexpr std::ptrdiff_t m_flMinNormalVelocity = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flMaxNormalVelocity = 0x1D4; // float32 + constexpr std::ptrdiff_t m_nIndexType = 0x1D8; // SnapshotIndexType_t constexpr std::ptrdiff_t m_flReadIndex = 0x1E0; // CPerParticleFloatInput constexpr std::ptrdiff_t m_flIncrement = 0x338; // float32 constexpr std::ptrdiff_t m_nFullLoopIncrement = 0x33C; // int32 @@ -4256,7 +4274,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bSetRadius = 0x34E; // bool } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -4267,7 +4285,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nDesiredVelocityCPField = 0x1C4; // int32 } // Parent: CParticleFunctionConstraint - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4276,7 +4294,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flMinimumSpeed = 0x310; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -4289,7 +4307,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flNoiseAnimationTimeScale = 0x1CC; // float32 } // Parent: CParticleFunctionOperator - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -4302,7 +4320,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flEndAlpha = 0x1CC; // float32 } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -4312,7 +4330,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flLightnessAdjust = 0x468; // CPerParticleFloatInput } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -4323,7 +4341,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flScale = 0x2B8; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -4338,7 +4356,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nSetMethod = 0x1D4; // ParticleSetMethod_t } // Parent: CParticleFunctionOperator - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4346,7 +4364,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flMinAlpha = 0x1B8; // float32 } // Parent: CParticleFunctionOperator - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4355,36 +4373,36 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitVec { constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nOutputField = 0x818; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x81C; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bNormalizedOutput = 0x820; // bool - constexpr std::ptrdiff_t m_bWritePreviousPosition = 0x821; // bool + constexpr std::ptrdiff_t m_nOutputField = 0x810; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x814; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bNormalizedOutput = 0x818; // bool + constexpr std::ptrdiff_t m_bWritePreviousPosition = 0x819; // bool } // Parent: CParticleFunctionInitializer - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_SetHitboxToModel { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nForceInModel = 0x1C4; // int32 - constexpr std::ptrdiff_t m_bEvenDistribution = 0x1C8; // bool - constexpr std::ptrdiff_t m_nDesiredHitbox = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nForceInModel = 0x1C0; // int32 + constexpr std::ptrdiff_t m_bEvenDistribution = 0x1C4; // bool + constexpr std::ptrdiff_t m_nDesiredHitbox = 0x1C8; // int32 constexpr std::ptrdiff_t m_vecHitBoxScale = 0x1D0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_vecDirectionBias = 0x828; // Vector - constexpr std::ptrdiff_t m_bMaintainHitbox = 0x834; // bool - constexpr std::ptrdiff_t m_bUseBones = 0x835; // bool - constexpr std::ptrdiff_t m_HitboxSetName = 0x836; // char[128] - constexpr std::ptrdiff_t m_flShellSize = 0x8B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecDirectionBias = 0x820; // Vector + constexpr std::ptrdiff_t m_bMaintainHitbox = 0x82C; // bool + constexpr std::ptrdiff_t m_bUseBones = 0x82D; // bool + constexpr std::ptrdiff_t m_HitboxSetName = 0x82E; // char[128] + constexpr std::ptrdiff_t m_flShellSize = 0x8B0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -4397,7 +4415,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flTValue = 0x320; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -4408,27 +4426,27 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flEndTime = 0x31C; // float32 } // Parent: CParticleFunctionInitializer - // Field count: 13 + // Fields count: 13 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitialRepulsionVelocity { - constexpr std::ptrdiff_t m_CollisionGroupName = 0x1C0; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x240; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_vecOutputMin = 0x244; // Vector - constexpr std::ptrdiff_t m_vecOutputMax = 0x250; // Vector - constexpr std::ptrdiff_t m_nControlPointNumber = 0x25C; // int32 - constexpr std::ptrdiff_t m_bPerParticle = 0x260; // bool - constexpr std::ptrdiff_t m_bTranslate = 0x261; // bool - constexpr std::ptrdiff_t m_bProportional = 0x262; // bool - constexpr std::ptrdiff_t m_flTraceLength = 0x264; // float32 - constexpr std::ptrdiff_t m_bPerParticleTR = 0x268; // bool - constexpr std::ptrdiff_t m_bInherit = 0x269; // bool - constexpr std::ptrdiff_t m_nChildCP = 0x26C; // int32 - constexpr std::ptrdiff_t m_nChildGroupID = 0x270; // int32 + constexpr std::ptrdiff_t m_CollisionGroupName = 0x1BC; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x23C; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_vecOutputMin = 0x240; // Vector + constexpr std::ptrdiff_t m_vecOutputMax = 0x24C; // Vector + constexpr std::ptrdiff_t m_nControlPointNumber = 0x258; // int32 + constexpr std::ptrdiff_t m_bPerParticle = 0x25C; // bool + constexpr std::ptrdiff_t m_bTranslate = 0x25D; // bool + constexpr std::ptrdiff_t m_bProportional = 0x25E; // bool + constexpr std::ptrdiff_t m_flTraceLength = 0x260; // float32 + constexpr std::ptrdiff_t m_bPerParticleTR = 0x264; // bool + constexpr std::ptrdiff_t m_bInherit = 0x265; // bool + constexpr std::ptrdiff_t m_nChildCP = 0x268; // int32 + constexpr std::ptrdiff_t m_nChildGroupID = 0x26C; // int32 } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -4438,17 +4456,17 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flOutputMax = 0x318; // CPerParticleFloatInput } // Parent: CParticleFunctionPreEmission - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointToHMD { - constexpr std::ptrdiff_t m_nCP1 = 0x1C0; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1C4; // Vector - constexpr std::ptrdiff_t m_bOrientToHMD = 0x1D0; // bool + constexpr std::ptrdiff_t m_nCP1 = 0x1BC; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1C0; // Vector + constexpr std::ptrdiff_t m_bOrientToHMD = 0x1CC; // bool } // Parent: CParticleFunctionOperator - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -4464,20 +4482,20 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bSetPreviousParticle = 0x1D5; // bool } // Parent: CParticleFunctionPreEmission - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointFieldFromVectorExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1C0; // VectorFloatExpressionType_t - constexpr std::ptrdiff_t m_vecInput1 = 0x1C8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_vecInput2 = 0x820; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flOutputRemap = 0xE78; // CParticleRemapFloatInput - constexpr std::ptrdiff_t m_nOutputCP = 0xFD0; // int32 - constexpr std::ptrdiff_t m_nOutVectorField = 0xFD4; // int32 + constexpr std::ptrdiff_t m_nExpression = 0x1BC; // VectorFloatExpressionType_t + constexpr std::ptrdiff_t m_vecInput1 = 0x1C0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vecInput2 = 0x810; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flOutputRemap = 0xE60; // CParticleRemapFloatInput + constexpr std::ptrdiff_t m_nOutputCP = 0xFB8; // int32 + constexpr std::ptrdiff_t m_nOutVectorField = 0xFBC; // int32 } // Parent: CParticleFunctionOperator - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -4488,30 +4506,30 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32 constexpr std::ptrdiff_t m_TransformStart = 0x1D0; // CParticleTransformInput - constexpr std::ptrdiff_t m_TransformEnd = 0x238; // CParticleTransformInput - constexpr std::ptrdiff_t m_nSetMethod = 0x2A0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x2A4; // bool - constexpr std::ptrdiff_t m_bRadialCheck = 0x2A5; // bool + constexpr std::ptrdiff_t m_TransformEnd = 0x230; // CParticleTransformInput + constexpr std::ptrdiff_t m_nSetMethod = 0x290; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x294; // bool + constexpr std::ptrdiff_t m_bRadialCheck = 0x295; // bool } // Parent: CParticleFunctionInitializer - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_PlaneCull { - constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32 - constexpr std::ptrdiff_t m_flDistance = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bCullInside = 0x320; // bool + constexpr std::ptrdiff_t m_nControlPoint = 0x1BC; // int32 + constexpr std::ptrdiff_t m_flDistance = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bCullInside = 0x318; // bool } // Parent: C_OP_RemapNamedModelElementEndCap - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapNamedModelSequenceEndCap { } // Parent: CParticleCollectionFloatInput - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -4519,24 +4537,24 @@ namespace cs2_dumper { namespace CParticleCollectionRendererFloatInput { } // Parent: CParticleFunctionInitializer - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitFromCPSnapshot { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nAttributeToRead = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1CC; // int32 - constexpr std::ptrdiff_t m_bRandom = 0x1D0; // bool - constexpr std::ptrdiff_t m_bReverse = 0x1D1; // bool - constexpr std::ptrdiff_t m_nSnapShotIncrement = 0x1D8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nManualSnapshotIndex = 0x330; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nRandomSeed = 0x488; // int32 - constexpr std::ptrdiff_t m_bLocalSpaceAngles = 0x48C; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nAttributeToRead = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_bRandom = 0x1CC; // bool + constexpr std::ptrdiff_t m_bReverse = 0x1CD; // bool + constexpr std::ptrdiff_t m_nSnapShotIncrement = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nManualSnapshotIndex = 0x328; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nRandomSeed = 0x480; // int32 + constexpr std::ptrdiff_t m_bLocalSpaceAngles = 0x484; // bool } // Parent: CParticleFunctionRenderer - // Field count: 22 + // Fields count: 22 // // Metadata: // MGetKV3ClassDefaults @@ -4544,73 +4562,73 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flRadiusScale = 0x208; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_flAlphaScale = 0x360; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_vecColorScale = 0x4B8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0xB10; // ParticleColorBlendType_t - constexpr std::ptrdiff_t m_hMaterial = 0xB18; // CStrongHandle - constexpr std::ptrdiff_t m_nTextureRepetitionMode = 0xB20; // TextureRepetitionMode_t - constexpr std::ptrdiff_t m_flTextureRepeatsPerSegment = 0xB28; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flTextureRepeatsCircumference = 0xC80; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flColorMapOffsetV = 0xDD8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flColorMapOffsetU = 0xF30; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flNormalMapOffsetV = 0x1088; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flNormalMapOffsetU = 0x11E0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bDrawCableCaps = 0x1338; // bool - constexpr std::ptrdiff_t m_flCapRoundness = 0x133C; // float32 - constexpr std::ptrdiff_t m_flCapOffsetAmount = 0x1340; // float32 - constexpr std::ptrdiff_t m_flTessScale = 0x1344; // float32 - constexpr std::ptrdiff_t m_nMinTesselation = 0x1348; // int32 - constexpr std::ptrdiff_t m_nMaxTesselation = 0x134C; // int32 - constexpr std::ptrdiff_t m_nRoundness = 0x1350; // int32 - constexpr std::ptrdiff_t m_LightingTransform = 0x1358; // CParticleTransformInput - constexpr std::ptrdiff_t m_MaterialFloatVars = 0x13C0; // CUtlVector - constexpr std::ptrdiff_t m_MaterialVecVars = 0x13F0; // CUtlVector + constexpr std::ptrdiff_t m_nColorBlendType = 0xB08; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_hMaterial = 0xB10; // CStrongHandle + constexpr std::ptrdiff_t m_nTextureRepetitionMode = 0xB18; // TextureRepetitionMode_t + constexpr std::ptrdiff_t m_flTextureRepeatsPerSegment = 0xB20; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flTextureRepeatsCircumference = 0xC78; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flColorMapOffsetV = 0xDD0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flColorMapOffsetU = 0xF28; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flNormalMapOffsetV = 0x1080; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flNormalMapOffsetU = 0x11D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bDrawCableCaps = 0x1330; // bool + constexpr std::ptrdiff_t m_flCapRoundness = 0x1334; // float32 + constexpr std::ptrdiff_t m_flCapOffsetAmount = 0x1338; // float32 + constexpr std::ptrdiff_t m_flTessScale = 0x133C; // float32 + constexpr std::ptrdiff_t m_nMinTesselation = 0x1340; // int32 + constexpr std::ptrdiff_t m_nMaxTesselation = 0x1344; // int32 + constexpr std::ptrdiff_t m_nRoundness = 0x1348; // int32 + constexpr std::ptrdiff_t m_LightingTransform = 0x1350; // CParticleTransformInput + constexpr std::ptrdiff_t m_MaterialFloatVars = 0x13B0; // CUtlVector + constexpr std::ptrdiff_t m_MaterialVecVars = 0x13E0; // CUtlVector } // Parent: CParticleFunctionInitializer - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InheritVelocity { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_flVelocityScale = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1BC; // int32 + constexpr std::ptrdiff_t m_flVelocityScale = 0x1C0; // float32 } // Parent: CParticleFunctionPreEmission - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointToWaterSurface { - constexpr std::ptrdiff_t m_nSourceCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nDestCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nFlowCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nActiveCP = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nActiveCPField = 0x1D0; // int32 - constexpr std::ptrdiff_t m_flRetestRate = 0x1D8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bAdaptiveThreshold = 0x330; // bool + constexpr std::ptrdiff_t m_nSourceCP = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nDestCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFlowCP = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nActiveCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nActiveCPField = 0x1CC; // int32 + constexpr std::ptrdiff_t m_flRetestRate = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bAdaptiveThreshold = 0x328; // bool } // Parent: CParticleFunctionInitializer - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_PositionOffset { constexpr std::ptrdiff_t m_OffsetMin = 0x1C0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_OffsetMax = 0x818; // CPerParticleVecInput - constexpr std::ptrdiff_t m_TransformInput = 0xE70; // CParticleTransformInput - constexpr std::ptrdiff_t m_bLocalCoords = 0xED8; // bool - constexpr std::ptrdiff_t m_bProportional = 0xED9; // bool - constexpr std::ptrdiff_t m_randomnessParameters = 0xEDC; // CRandomNumberGeneratorParameters + constexpr std::ptrdiff_t m_OffsetMax = 0x810; // CPerParticleVecInput + constexpr std::ptrdiff_t m_TransformInput = 0xE60; // CParticleTransformInput + constexpr std::ptrdiff_t m_bLocalCoords = 0xEC0; // bool + constexpr std::ptrdiff_t m_bProportional = 0xEC1; // bool + constexpr std::ptrdiff_t m_randomnessParameters = 0xEC4; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionInitializer - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_NormalAlignToCP { constexpr std::ptrdiff_t m_transformInput = 0x1C0; // CParticleTransformInput - constexpr std::ptrdiff_t m_nControlPointAxis = 0x228; // ParticleControlPointAxis_t + constexpr std::ptrdiff_t m_nControlPointAxis = 0x220; // ParticleControlPointAxis_t } // Parent: CParticleFunctionConstraint - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4618,7 +4636,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flShapeRestorationTime = 0x1B8; // float32 } // Parent: CParticleFunctionOperator - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -4631,7 +4649,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bSetOrientation = 0x321; // bool } // Parent: CParticleFunctionOperator - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -4642,13 +4660,13 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flOutputMin = 0x470; // CPerParticleFloatInput constexpr std::ptrdiff_t m_flOutputMax = 0x5C8; // CPerParticleFloatInput constexpr std::ptrdiff_t m_vecWaveLength = 0x720; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecHarmonics = 0xD78; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nSetMethod = 0x13D0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_nLocalSpaceControlPoint = 0x13D4; // int32 - constexpr std::ptrdiff_t m_b3D = 0x13D8; // bool + constexpr std::ptrdiff_t m_vecHarmonics = 0xD70; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nSetMethod = 0x13C0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nLocalSpaceControlPoint = 0x13C4; // int32 + constexpr std::ptrdiff_t m_b3D = 0x13C8; // bool } // Parent: CParticleFunctionOperator - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -4662,23 +4680,23 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nFieldStrength = 0x1D8; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_DriveCPFromGlobalSoundFloat { - constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nOutputField = 0x1C4; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nOutputField = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 constexpr std::ptrdiff_t m_StackName = 0x1D8; // CUtlString constexpr std::ptrdiff_t m_OperatorName = 0x1E0; // CUtlString constexpr std::ptrdiff_t m_FieldName = 0x1E8; // CUtlString } // Parent: CParticleFunctionOperator - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -4692,27 +4710,27 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nComponent = 0x258; // int32 } // Parent: CParticleFunctionOperator - // Field count: 13 + // Fields count: 13 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_PinParticleToCP { constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 constexpr std::ptrdiff_t m_vecOffset = 0x1C0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_bOffsetLocal = 0x818; // bool - constexpr std::ptrdiff_t m_nParticleSelection = 0x81C; // ParticleSelection_t - constexpr std::ptrdiff_t m_nParticleNumber = 0x820; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nPinBreakType = 0x978; // ParticlePinDistance_t - constexpr std::ptrdiff_t m_flBreakDistance = 0x980; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flBreakSpeed = 0xAD8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flAge = 0xC30; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nBreakControlPointNumber = 0xD88; // int32 - constexpr std::ptrdiff_t m_nBreakControlPointNumber2 = 0xD8C; // int32 - constexpr std::ptrdiff_t m_flBreakValue = 0xD90; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInterpolation = 0xEE8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bOffsetLocal = 0x810; // bool + constexpr std::ptrdiff_t m_nParticleSelection = 0x814; // ParticleSelection_t + constexpr std::ptrdiff_t m_nParticleNumber = 0x818; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nPinBreakType = 0x970; // ParticlePinDistance_t + constexpr std::ptrdiff_t m_flBreakDistance = 0x978; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flBreakSpeed = 0xAD0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flAge = 0xC28; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nBreakControlPointNumber = 0xD80; // int32 + constexpr std::ptrdiff_t m_nBreakControlPointNumber2 = 0xD84; // int32 + constexpr std::ptrdiff_t m_flBreakValue = 0xD88; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInterpolation = 0xEE0; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator - // Field count: 13 + // Fields count: 13 // // Metadata: // MGetKV3ClassDefaults @@ -4732,7 +4750,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bAccelerate = 0x205; // bool } // Parent: CParticleFunctionInitializer - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4744,34 +4762,34 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nImpulseType = 0x5D0; // ParticleImpulseType_t } // Parent: CParticleFunctionForce - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_DensityForce { - constexpr std::ptrdiff_t m_flRadiusScale = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flForceScale = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flTargetDensity = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flForceScale = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flTargetDensity = 0x1CC; // float32 } // Parent: CParticleFunctionInitializer - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateInEpitrochoid { - constexpr std::ptrdiff_t m_nComponent1 = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nComponent2 = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nComponent1 = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nComponent2 = 0x1C0; // int32 constexpr std::ptrdiff_t m_TransformInput = 0x1C8; // CParticleTransformInput - constexpr std::ptrdiff_t m_flParticleDensity = 0x230; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOffset = 0x388; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRadius1 = 0x4E0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRadius2 = 0x638; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bUseCount = 0x790; // bool - constexpr std::ptrdiff_t m_bUseLocalCoords = 0x791; // bool - constexpr std::ptrdiff_t m_bOffsetExistingPos = 0x792; // bool + constexpr std::ptrdiff_t m_flParticleDensity = 0x228; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOffset = 0x380; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRadius1 = 0x4D8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRadius2 = 0x630; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bUseCount = 0x788; // bool + constexpr std::ptrdiff_t m_bUseLocalCoords = 0x789; // bool + constexpr std::ptrdiff_t m_bOffsetExistingPos = 0x78A; // bool } // Parent: CParticleFunctionConstraint - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4783,65 +4801,65 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_pointList = 0x1C8; // CUtlVector } // Parent: CParticleFunctionPreEmission - // Field count: 12 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointPositions { - constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1C0; // bool - constexpr std::ptrdiff_t m_bOrient = 0x1C1; // bool - constexpr std::ptrdiff_t m_bSetOnce = 0x1C2; // bool - constexpr std::ptrdiff_t m_nCP1 = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nCP2 = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nCP3 = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nCP4 = 0x1D0; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D4; // Vector - constexpr std::ptrdiff_t m_vecCP2Pos = 0x1E0; // Vector - constexpr std::ptrdiff_t m_vecCP3Pos = 0x1EC; // Vector - constexpr std::ptrdiff_t m_vecCP4Pos = 0x1F8; // Vector - constexpr std::ptrdiff_t m_nHeadLocation = 0x204; // int32 + constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1B9; // bool + constexpr std::ptrdiff_t m_bOrient = 0x1BA; // bool + constexpr std::ptrdiff_t m_bSetOnce = 0x1BB; // bool + constexpr std::ptrdiff_t m_nCP1 = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nCP2 = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nCP3 = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nCP4 = 0x1C8; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1CC; // Vector + constexpr std::ptrdiff_t m_vecCP2Pos = 0x1D8; // Vector + constexpr std::ptrdiff_t m_vecCP3Pos = 0x1E4; // Vector + constexpr std::ptrdiff_t m_vecCP4Pos = 0x1F0; // Vector + constexpr std::ptrdiff_t m_nHeadLocation = 0x1FC; // int32 } // Parent: CParticleFunctionOperator - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetFloatAttributeToVectorExpression { constexpr std::ptrdiff_t m_nExpression = 0x1B8; // VectorFloatExpressionType_t constexpr std::ptrdiff_t m_vInput1 = 0x1C0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vInput2 = 0x818; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flOutputRemap = 0xE70; // CParticleRemapFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0xFC8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0xFCC; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_vInput2 = 0x810; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flOutputRemap = 0xE60; // CParticleRemapFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0xFB8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0xFBC; // ParticleSetMethod_t } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_MovementRotateParticleAroundAxis { constexpr std::ptrdiff_t m_vecRotAxis = 0x1B8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flRotRate = 0x810; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_TransformInput = 0x968; // CParticleTransformInput - constexpr std::ptrdiff_t m_bLocalSpace = 0x9D0; // bool + constexpr std::ptrdiff_t m_flRotRate = 0x808; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_TransformInput = 0x960; // CParticleTransformInput + constexpr std::ptrdiff_t m_bLocalSpace = 0x9C0; // bool } // Parent: CParticleFunctionForce - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_IntraParticleForce { - constexpr std::ptrdiff_t m_flAttractionMinDistance = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flAttractionMaxDistance = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flAttractionMaxStrength = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flRepulsionMinDistance = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flRepulsionMaxDistance = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flRepulsionMaxStrength = 0x1DC; // float32 - constexpr std::ptrdiff_t m_bUseAABB = 0x1E0; // bool - constexpr std::ptrdiff_t m_bThreadIt = 0x1E1; // bool + constexpr std::ptrdiff_t m_flAttractionMinDistance = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flAttractionMaxDistance = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flAttractionMaxStrength = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flRepulsionMinDistance = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flRepulsionMaxDistance = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flRepulsionMaxStrength = 0x1D8; // float32 + constexpr std::ptrdiff_t m_bUseAABB = 0x1DC; // bool + constexpr std::ptrdiff_t m_bThreadIt = 0x1DD; // bool } // Parent: CParticleFunctionInitializer - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -4852,30 +4870,30 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_InputStrength = 0x320; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer - // Field count: 16 + // Fields count: 16 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateOnModel { constexpr std::ptrdiff_t m_modelInput = 0x1C0; // CParticleModelInput - constexpr std::ptrdiff_t m_transformInput = 0x220; // CParticleTransformInput - constexpr std::ptrdiff_t m_nForceInModel = 0x288; // int32 - constexpr std::ptrdiff_t m_bScaleToVolume = 0x28C; // bool - constexpr std::ptrdiff_t m_bEvenDistribution = 0x28D; // bool - constexpr std::ptrdiff_t m_nDesiredHitbox = 0x290; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nHitboxValueFromControlPointIndex = 0x3E8; // int32 - constexpr std::ptrdiff_t m_vecHitBoxScale = 0x3F0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flBoneVelocity = 0xA48; // float32 - constexpr std::ptrdiff_t m_flMaxBoneVelocity = 0xA4C; // float32 - constexpr std::ptrdiff_t m_vecDirectionBias = 0xA50; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_HitboxSetName = 0x10A8; // char[128] - constexpr std::ptrdiff_t m_bLocalCoords = 0x1128; // bool - constexpr std::ptrdiff_t m_bUseBones = 0x1129; // bool - constexpr std::ptrdiff_t m_bUseMesh = 0x112A; // bool - constexpr std::ptrdiff_t m_flShellSize = 0x1130; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_transformInput = 0x218; // CParticleTransformInput + constexpr std::ptrdiff_t m_nForceInModel = 0x278; // int32 + constexpr std::ptrdiff_t m_bScaleToVolume = 0x27C; // bool + constexpr std::ptrdiff_t m_bEvenDistribution = 0x27D; // bool + constexpr std::ptrdiff_t m_nDesiredHitbox = 0x280; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nHitboxValueFromControlPointIndex = 0x3D8; // int32 + constexpr std::ptrdiff_t m_vecHitBoxScale = 0x3E0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flBoneVelocity = 0xA30; // float32 + constexpr std::ptrdiff_t m_flMaxBoneVelocity = 0xA34; // float32 + constexpr std::ptrdiff_t m_vecDirectionBias = 0xA38; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_HitboxSetName = 0x1088; // char[128] + constexpr std::ptrdiff_t m_bLocalCoords = 0x1108; // bool + constexpr std::ptrdiff_t m_bUseBones = 0x1109; // bool + constexpr std::ptrdiff_t m_bUseMesh = 0x110A; // bool + constexpr std::ptrdiff_t m_flShellSize = 0x1110; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -4886,49 +4904,49 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nGroupID = 0x1C4; // int32 } // Parent: CParticleFunctionForce - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_PerParticleForce { constexpr std::ptrdiff_t m_flForceScale = 0x1C8; // CPerParticleFloatInput constexpr std::ptrdiff_t m_vForce = 0x320; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nCP = 0x978; // int32 + constexpr std::ptrdiff_t m_nCP = 0x970; // int32 } // Parent: C_INIT_RandomNamedModelElement - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomNamedModelMeshGroup { } // Parent: CParticleFunctionRenderer - // Field count: 18 + // Fields count: 18 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderProjected { - constexpr std::ptrdiff_t m_bProjectCharacter = 0x208; // bool - constexpr std::ptrdiff_t m_bProjectWorld = 0x209; // bool - constexpr std::ptrdiff_t m_bProjectWater = 0x20A; // bool - constexpr std::ptrdiff_t m_bFlipHorizontal = 0x20B; // bool - constexpr std::ptrdiff_t m_bEnableProjectedDepthControls = 0x20C; // bool - constexpr std::ptrdiff_t m_flMinProjectionDepth = 0x210; // float32 - constexpr std::ptrdiff_t m_flMaxProjectionDepth = 0x214; // float32 - constexpr std::ptrdiff_t m_vecProjectedMaterials = 0x218; // CUtlVector - constexpr std::ptrdiff_t m_flMaterialSelection = 0x230; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flAnimationTimeScale = 0x388; // float32 - constexpr std::ptrdiff_t m_bOrientToNormal = 0x38C; // bool - constexpr std::ptrdiff_t m_MaterialVars = 0x390; // CUtlVector - constexpr std::ptrdiff_t m_flRadiusScale = 0x3A8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flAlphaScale = 0x500; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flRollScale = 0x658; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nAlpha2Field = 0x7B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecColorScale = 0x7B8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0xE10; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_bProjectCharacter = 0x202; // bool + constexpr std::ptrdiff_t m_bProjectWorld = 0x203; // bool + constexpr std::ptrdiff_t m_bProjectWater = 0x204; // bool + constexpr std::ptrdiff_t m_bFlipHorizontal = 0x205; // bool + constexpr std::ptrdiff_t m_bEnableProjectedDepthControls = 0x206; // bool + constexpr std::ptrdiff_t m_flMinProjectionDepth = 0x208; // float32 + constexpr std::ptrdiff_t m_flMaxProjectionDepth = 0x20C; // float32 + constexpr std::ptrdiff_t m_vecProjectedMaterials = 0x210; // CUtlVector + constexpr std::ptrdiff_t m_flMaterialSelection = 0x228; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flAnimationTimeScale = 0x380; // float32 + constexpr std::ptrdiff_t m_bOrientToNormal = 0x384; // bool + constexpr std::ptrdiff_t m_MaterialVars = 0x388; // CUtlVector + constexpr std::ptrdiff_t m_flRadiusScale = 0x3A0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flAlphaScale = 0x4F8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRollScale = 0x650; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nAlpha2Field = 0x7A8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecColorScale = 0x7B0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0xE00; // ParticleColorBlendType_t } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -4939,17 +4957,17 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nOverrideCPField = 0x1C4; // int32 } // Parent: CParticleFunctionInitializer - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_VelocityFromNormal { - constexpr std::ptrdiff_t m_fSpeedMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_fSpeedMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_bIgnoreDt = 0x1C8; // bool + constexpr std::ptrdiff_t m_fSpeedMin = 0x1BC; // float32 + constexpr std::ptrdiff_t m_fSpeedMax = 0x1C0; // float32 + constexpr std::ptrdiff_t m_bIgnoreDt = 0x1C4; // bool } // Parent: CParticleFunctionEmitter - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -4964,28 +4982,28 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flScale = 0x488; // CParticleCollectionFloatInput } // Parent: CParticleFunctionInitializer - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_PositionOffsetToCP { - constexpr std::ptrdiff_t m_nControlPointNumberStart = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nControlPointNumberEnd = 0x1C4; // int32 - constexpr std::ptrdiff_t m_bLocalCoords = 0x1C8; // bool + constexpr std::ptrdiff_t m_nControlPointNumberStart = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nControlPointNumberEnd = 0x1C0; // int32 + constexpr std::ptrdiff_t m_bLocalCoords = 0x1C4; // bool } // Parent: CParticleFunctionInitializer - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapInitialTransformDirectionToRotation { constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput - constexpr std::ptrdiff_t m_nFieldOutput = 0x228; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOffsetRot = 0x22C; // float32 - constexpr std::ptrdiff_t m_nComponent = 0x230; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x220; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOffsetRot = 0x224; // float32 + constexpr std::ptrdiff_t m_nComponent = 0x228; // int32 } // Parent: CParticleFunctionOperator - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -4999,12 +5017,12 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bForcePreserveParticleOrder = 0x1D0; // bool } // Parent: None - // Field count: 1 + // Fields count: 1 namespace PARTICLE_WORLD_HANDLE__ { constexpr std::ptrdiff_t unused = 0x0; // int32 } // Parent: CParticleFunctionOperator - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -5016,7 +5034,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bEaseInOut = 0x1D4; // bool } // Parent: CParticleFunctionOperator - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -5033,23 +5051,23 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bEaseOut = 0x205; // bool } // Parent: C_OP_RemapNamedModelElementOnceTimed - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapNamedModelSequenceOnceTimed { } // Parent: CParticleFunctionPreEmission - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointFromObjectScale { - constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nCPOutput = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nCPInput = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nCPOutput = 0x1C0; // int32 } // Parent: CParticleFunctionOperator - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -5063,14 +5081,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_PathParams = 0x1D0; // CPathParameters } // Parent: C_OP_RemapNamedModelElementEndCap - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapNamedModelBodyPartEndCap { } // Parent: CParticleFunctionPreEmission - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -5080,7 +5098,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bPlayEndCap = 0x319; // bool } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -5090,7 +5108,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_fSpinRateStopTime = 0x1C4; // float32 } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MParticleMaxVersion @@ -5103,7 +5121,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_PathParams = 0x1D0; // CPathParameters } // Parent: CParticleFunctionInitializer - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -5117,17 +5135,17 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bModelFromRenderer = 0x204; // bool } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_ClampVector { constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_vecOutputMin = 0x1C0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecOutputMax = 0x818; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecOutputMax = 0x810; // CPerParticleVecInput } // Parent: CParticleFunctionRenderer - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -5140,32 +5158,32 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_pTextureDetail = 0x230; // CStrongHandle } // Parent: CParticleFunctionInitializer - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapCPtoScalar { - constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nField = 0x1C8; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1E0; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1E4; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_flRemapBias = 0x1E8; // float32 + constexpr std::ptrdiff_t m_nCPInput = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nField = 0x1C4; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1DC; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1E0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_flRemapBias = 0x1E4; // float32 } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace IParticleSystemDefinition { } // Parent: CParticleFloatInput - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -5173,64 +5191,64 @@ namespace cs2_dumper { namespace CParticleCollectionFloatInput { } // Parent: CParticleFunctionForce - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_WindForce { - constexpr std::ptrdiff_t m_vForce = 0x1C8; // Vector + constexpr std::ptrdiff_t m_vForce = 0x1C4; // Vector } // Parent: CParticleFunctionPreEmission - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetVariable { constexpr std::ptrdiff_t m_variableReference = 0x1C0; // CParticleVariableRef constexpr std::ptrdiff_t m_transformInput = 0x200; // CParticleTransformInput - constexpr std::ptrdiff_t m_positionOffset = 0x268; // Vector - constexpr std::ptrdiff_t m_rotationOffset = 0x274; // QAngle - constexpr std::ptrdiff_t m_vecInput = 0x280; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_floatInput = 0x8D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_positionOffset = 0x260; // Vector + constexpr std::ptrdiff_t m_rotationOffset = 0x26C; // QAngle + constexpr std::ptrdiff_t m_vecInput = 0x278; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_floatInput = 0x8C8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionRenderer - // Field count: 29 + // Fields count: 29 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderStandardLight { - constexpr std::ptrdiff_t m_nLightType = 0x208; // ParticleLightTypeChoiceList_t - constexpr std::ptrdiff_t m_vecColorScale = 0x210; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0x868; // ParticleColorBlendType_t - constexpr std::ptrdiff_t m_flIntensity = 0x870; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bCastShadows = 0x9C8; // bool - constexpr std::ptrdiff_t m_flTheta = 0x9D0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flPhi = 0xB28; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flRadiusMultiplier = 0xC80; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nAttenuationStyle = 0xDD8; // StandardLightingAttenuationStyle_t - constexpr std::ptrdiff_t m_flFalloffLinearity = 0xDE0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flFiftyPercentFalloff = 0xF38; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flZeroPercentFalloff = 0x1090; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bRenderDiffuse = 0x11E8; // bool - constexpr std::ptrdiff_t m_bRenderSpecular = 0x11E9; // bool - constexpr std::ptrdiff_t m_lightCookie = 0x11F0; // CUtlString - constexpr std::ptrdiff_t m_nPriority = 0x11F8; // int32 - constexpr std::ptrdiff_t m_nFogLightingMode = 0x11FC; // ParticleLightFogLightingMode_t - constexpr std::ptrdiff_t m_flFogContribution = 0x1200; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nCapsuleLightBehavior = 0x1358; // ParticleLightBehaviorChoiceList_t - constexpr std::ptrdiff_t m_flCapsuleLength = 0x135C; // float32 - constexpr std::ptrdiff_t m_bReverseOrder = 0x1360; // bool - constexpr std::ptrdiff_t m_bClosedLoop = 0x1361; // bool - constexpr std::ptrdiff_t m_nPrevPntSource = 0x1364; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flMaxLength = 0x1368; // float32 - constexpr std::ptrdiff_t m_flMinLength = 0x136C; // float32 - constexpr std::ptrdiff_t m_bIgnoreDT = 0x1370; // bool - constexpr std::ptrdiff_t m_flConstrainRadiusToLengthRatio = 0x1374; // float32 - constexpr std::ptrdiff_t m_flLengthScale = 0x1378; // float32 - constexpr std::ptrdiff_t m_flLengthFadeInTime = 0x137C; // float32 + constexpr std::ptrdiff_t m_nLightType = 0x204; // ParticleLightTypeChoiceList_t + constexpr std::ptrdiff_t m_vecColorScale = 0x208; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0x858; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_flIntensity = 0x860; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bCastShadows = 0x9B8; // bool + constexpr std::ptrdiff_t m_flTheta = 0x9C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flPhi = 0xB18; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRadiusMultiplier = 0xC70; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nAttenuationStyle = 0xDC8; // StandardLightingAttenuationStyle_t + constexpr std::ptrdiff_t m_flFalloffLinearity = 0xDD0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flFiftyPercentFalloff = 0xF28; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flZeroPercentFalloff = 0x1080; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bRenderDiffuse = 0x11D8; // bool + constexpr std::ptrdiff_t m_bRenderSpecular = 0x11D9; // bool + constexpr std::ptrdiff_t m_lightCookie = 0x11E0; // CUtlString + constexpr std::ptrdiff_t m_nPriority = 0x11E8; // int32 + constexpr std::ptrdiff_t m_nFogLightingMode = 0x11EC; // ParticleLightFogLightingMode_t + constexpr std::ptrdiff_t m_flFogContribution = 0x11F0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nCapsuleLightBehavior = 0x1348; // ParticleLightBehaviorChoiceList_t + constexpr std::ptrdiff_t m_flCapsuleLength = 0x134C; // float32 + constexpr std::ptrdiff_t m_bReverseOrder = 0x1350; // bool + constexpr std::ptrdiff_t m_bClosedLoop = 0x1351; // bool + constexpr std::ptrdiff_t m_nPrevPntSource = 0x1354; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flMaxLength = 0x1358; // float32 + constexpr std::ptrdiff_t m_flMinLength = 0x135C; // float32 + constexpr std::ptrdiff_t m_bIgnoreDT = 0x1360; // bool + constexpr std::ptrdiff_t m_flConstrainRadiusToLengthRatio = 0x1364; // float32 + constexpr std::ptrdiff_t m_flLengthScale = 0x1368; // float32 + constexpr std::ptrdiff_t m_flLengthFadeInTime = 0x136C; // float32 } // Parent: CParticleFunctionOperator - // Field count: 15 + // Fields count: 15 // // Metadata: // MGetKV3ClassDefaults @@ -5241,18 +5259,18 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flOutputMin = 0x470; // CPerParticleFloatInput constexpr std::ptrdiff_t m_flOutputMax = 0x5C8; // CPerParticleFloatInput constexpr std::ptrdiff_t m_TransformStart = 0x720; // CParticleTransformInput - constexpr std::ptrdiff_t m_bLOS = 0x788; // bool - constexpr std::ptrdiff_t m_CollisionGroupName = 0x789; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x80C; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x810; // float32 - constexpr std::ptrdiff_t m_flLOSScale = 0x814; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x818; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x81C; // bool - constexpr std::ptrdiff_t m_bAdditive = 0x81D; // bool - constexpr std::ptrdiff_t m_vecComponentScale = 0x820; // CPerParticleVecInput + constexpr std::ptrdiff_t m_bLOS = 0x780; // bool + constexpr std::ptrdiff_t m_CollisionGroupName = 0x781; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x804; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x808; // float32 + constexpr std::ptrdiff_t m_flLOSScale = 0x80C; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x810; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x814; // bool + constexpr std::ptrdiff_t m_bAdditive = 0x815; // bool + constexpr std::ptrdiff_t m_vecComponentScale = 0x818; // CPerParticleVecInput } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -5263,31 +5281,32 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nComponent = 0x1C4; // int32 } // Parent: CParticleFunctionPreEmission - // Field count: 3 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointToCenter { - constexpr std::ptrdiff_t m_nCP1 = 0x1C0; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1C4; // Vector + constexpr std::ptrdiff_t m_nCP1 = 0x1BC; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1C0; // Vector + constexpr std::ptrdiff_t m_bUseAvgParticlePos = 0x1CC; // bool constexpr std::ptrdiff_t m_nSetParent = 0x1D0; // ParticleParentSetMode_t } // Parent: CParticleFunctionPreEmission - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapAverageScalarValuetoCP { - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nOutVectorField = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nField = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nOutVectorField = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nField = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 } // Parent: CParticleFunctionOperator - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -5305,59 +5324,59 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bUseParticleNormal = 0x1DD; // bool } // Parent: CParticleFunctionPreEmission - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapCPtoCP { - constexpr std::ptrdiff_t m_nInputControlPoint = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nInputField = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nOutputField = 0x1CC; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1DC; // float32 - constexpr std::ptrdiff_t m_bDerivative = 0x1E0; // bool - constexpr std::ptrdiff_t m_flInterpRate = 0x1E4; // float32 + constexpr std::ptrdiff_t m_nInputControlPoint = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nInputField = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nOutputField = 0x1C8; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_bDerivative = 0x1DC; // bool + constexpr std::ptrdiff_t m_flInterpRate = 0x1E0; // float32 } // Parent: CParticleFunctionPreEmission - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointRotation { constexpr std::ptrdiff_t m_vecRotAxis = 0x1C0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flRotRate = 0x818; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nCP = 0x970; // int32 - constexpr std::ptrdiff_t m_nLocalCP = 0x974; // int32 + constexpr std::ptrdiff_t m_flRotRate = 0x810; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nCP = 0x968; // int32 + constexpr std::ptrdiff_t m_nLocalCP = 0x96C; // int32 } // Parent: CParticleFunctionForce - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_CurlNoiseForce { - constexpr std::ptrdiff_t m_nNoiseType = 0x1C8; // ParticleDirectionNoiseType_t - constexpr std::ptrdiff_t m_vecNoiseFreq = 0x1D0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecNoiseScale = 0x828; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecOffset = 0xE80; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecOffsetRate = 0x14D8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flWorleySeed = 0x1B30; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flWorleyJitter = 0x1C88; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nNoiseType = 0x1C4; // ParticleDirectionNoiseType_t + constexpr std::ptrdiff_t m_vecNoiseFreq = 0x1C8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecNoiseScale = 0x818; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecOffset = 0xE68; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecOffsetRate = 0x14B8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flWorleySeed = 0x1B08; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flWorleyJitter = 0x1C60; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_Orient2DRelToCP { - constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flRotOffset = 0x1C8; // float32 + constexpr std::ptrdiff_t m_nCP = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRotOffset = 0x1C4; // float32 } // Parent: CParticleFunctionPreEmission - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -5365,7 +5384,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flSimulationScale = 0x1C0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -5376,79 +5395,79 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bProportional = 0x1C4; // bool } // Parent: CParticleFunctionRenderer - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderScreenShake { - constexpr std::ptrdiff_t m_flDurationScale = 0x208; // float32 - constexpr std::ptrdiff_t m_flRadiusScale = 0x20C; // float32 - constexpr std::ptrdiff_t m_flFrequencyScale = 0x210; // float32 - constexpr std::ptrdiff_t m_flAmplitudeScale = 0x214; // float32 - constexpr std::ptrdiff_t m_nRadiusField = 0x218; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nDurationField = 0x21C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFrequencyField = 0x220; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAmplitudeField = 0x224; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFilterCP = 0x228; // int32 + constexpr std::ptrdiff_t m_flDurationScale = 0x204; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x208; // float32 + constexpr std::ptrdiff_t m_flFrequencyScale = 0x20C; // float32 + constexpr std::ptrdiff_t m_flAmplitudeScale = 0x210; // float32 + constexpr std::ptrdiff_t m_nRadiusField = 0x214; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nDurationField = 0x218; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFrequencyField = 0x21C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAmplitudeField = 0x220; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFilterCP = 0x224; // int32 } // Parent: CParticleFunctionPreEmission - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapBoundingVolumetoCP { - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1BC; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1CC; // float32 } // Parent: CParticleFunctionPreEmission - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_HSVShiftToCP { - constexpr std::ptrdiff_t m_nColorCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nColorGemEnableCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nOutputCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_DefaultHSVColor = 0x1CC; // Color + constexpr std::ptrdiff_t m_nColorCP = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nColorGemEnableCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nOutputCP = 0x1C4; // int32 + constexpr std::ptrdiff_t m_DefaultHSVColor = 0x1C8; // Color } // Parent: CParticleFunctionInitializer - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_GlobalScale { - constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 - constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 - constexpr std::ptrdiff_t m_bScaleRadius = 0x1CC; // bool - constexpr std::ptrdiff_t m_bScalePosition = 0x1CD; // bool - constexpr std::ptrdiff_t m_bScaleVelocity = 0x1CE; // bool + constexpr std::ptrdiff_t m_flScale = 0x1BC; // float32 + constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32 + constexpr std::ptrdiff_t m_bScaleRadius = 0x1C8; // bool + constexpr std::ptrdiff_t m_bScalePosition = 0x1C9; // bool + constexpr std::ptrdiff_t m_bScaleVelocity = 0x1CA; // bool } // Parent: CParticleFunctionInitializer - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RadiusFromCPObject { - constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nControlPoint = 0x1BC; // int32 } // Parent: CParticleFunctionInitializer - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitialVelocityFromHitbox { - constexpr std::ptrdiff_t m_flVelocityMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flVelocityMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 - constexpr std::ptrdiff_t m_HitboxSetName = 0x1CC; // char[128] - constexpr std::ptrdiff_t m_bUseBones = 0x24C; // bool + constexpr std::ptrdiff_t m_flVelocityMin = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flVelocityMax = 0x1C0; // float32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32 + constexpr std::ptrdiff_t m_HitboxSetName = 0x1C8; // char[128] + constexpr std::ptrdiff_t m_bUseBones = 0x248; // bool } // Parent: CParticleFunctionOperator - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -5460,17 +5479,17 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nSetMethod = 0x1D0; // ParticleSetMethod_t } // Parent: CParticleFunctionPreEmission - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointFieldToWater { - constexpr std::ptrdiff_t m_nSourceCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nDestCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nCPField = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nSourceCP = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nDestCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nCPField = 0x1C4; // int32 } // Parent: None - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -5486,18 +5505,18 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_TextureControls = 0x190; // TextureControls_t } // Parent: CParticleFunctionForce - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_TimeVaryingForce { - constexpr std::ptrdiff_t m_flStartLerpTime = 0x1C8; // float32 - constexpr std::ptrdiff_t m_StartingForce = 0x1CC; // Vector - constexpr std::ptrdiff_t m_flEndLerpTime = 0x1D8; // float32 - constexpr std::ptrdiff_t m_EndingForce = 0x1DC; // Vector + constexpr std::ptrdiff_t m_flStartLerpTime = 0x1C4; // float32 + constexpr std::ptrdiff_t m_StartingForce = 0x1C8; // Vector + constexpr std::ptrdiff_t m_flEndLerpTime = 0x1D4; // float32 + constexpr std::ptrdiff_t m_EndingForce = 0x1D8; // Vector } // Parent: CParticleFunctionOperator - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -5513,7 +5532,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bIncludeWater = 0x260; // bool } // Parent: CParticleFunctionOperator - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -5527,7 +5546,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flPrevPosScale = 0x1CC; // float32 } // Parent: CParticleFunctionInitializer - // Field count: 14 + // Fields count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -5535,20 +5554,20 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_fRadiusMin = 0x1C0; // CPerParticleFloatInput constexpr std::ptrdiff_t m_fRadiusMax = 0x318; // CPerParticleFloatInput constexpr std::ptrdiff_t m_vecDistanceBias = 0x470; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecDistanceBiasAbs = 0xAC8; // Vector - constexpr std::ptrdiff_t m_TransformInput = 0xAD8; // CParticleTransformInput - constexpr std::ptrdiff_t m_fSpeedMin = 0xB40; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_fSpeedMax = 0xC98; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_fSpeedRandExp = 0xDF0; // float32 - constexpr std::ptrdiff_t m_bLocalCoords = 0xDF4; // bool - constexpr std::ptrdiff_t m_flEndCPGrowthTime = 0xDF8; // float32 - constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMin = 0xE00; // CPerParticleVecInput - constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMax = 0x1458; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nFieldOutput = 0x1AB0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldVelocity = 0x1AB4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecDistanceBiasAbs = 0xAC0; // Vector + constexpr std::ptrdiff_t m_TransformInput = 0xAD0; // CParticleTransformInput + constexpr std::ptrdiff_t m_fSpeedMin = 0xB30; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_fSpeedMax = 0xC88; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_fSpeedRandExp = 0xDE0; // float32 + constexpr std::ptrdiff_t m_bLocalCoords = 0xDE4; // bool + constexpr std::ptrdiff_t m_flEndCPGrowthTime = 0xDE8; // float32 + constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMin = 0xDF0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMax = 0x1440; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x1A90; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldVelocity = 0x1A94; // ParticleAttributeIndex_t } // Parent: CParticleFunctionOperator - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -5556,70 +5575,70 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flMinRadius = 0x1B8; // float32 } // Parent: C_INIT_RemapNamedModelElementToScalar - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapNamedModelBodyPartToScalar { } // Parent: CParticleFunctionInitializer - // Field count: 12 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapScalarToVector { - constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_vecOutputMin = 0x1D0; // Vector - constexpr std::ptrdiff_t m_vecOutputMax = 0x1DC; // Vector - constexpr std::ptrdiff_t m_flStartTime = 0x1E8; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1EC; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1F0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1F4; // int32 - constexpr std::ptrdiff_t m_bLocalCoords = 0x1F8; // bool - constexpr std::ptrdiff_t m_flRemapBias = 0x1FC; // float32 + constexpr std::ptrdiff_t m_nFieldInput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_vecOutputMin = 0x1CC; // Vector + constexpr std::ptrdiff_t m_vecOutputMax = 0x1D8; // Vector + constexpr std::ptrdiff_t m_flStartTime = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1E8; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1EC; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1F0; // int32 + constexpr std::ptrdiff_t m_bLocalCoords = 0x1F4; // bool + constexpr std::ptrdiff_t m_flRemapBias = 0x1F8; // float32 } // Parent: CParticleFunctionInitializer - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitialSequenceFromModel { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutputAnim = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1DC; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutputAnim = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1D8; // ParticleSetMethod_t } // Parent: CParticleFunctionEmitter - // Field count: 15 + // Fields count: 15 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_NoiseEmitter { - constexpr std::ptrdiff_t m_flEmissionDuration = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flEmissionScale = 0x1C8; // float32 - constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nScaleControlPointField = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nWorldNoisePoint = 0x1D4; // int32 - constexpr std::ptrdiff_t m_bAbsVal = 0x1D8; // bool - constexpr std::ptrdiff_t m_bAbsValInv = 0x1D9; // bool - constexpr std::ptrdiff_t m_flOffset = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1E0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1E4; // float32 - constexpr std::ptrdiff_t m_flNoiseScale = 0x1E8; // float32 - constexpr std::ptrdiff_t m_flWorldNoiseScale = 0x1EC; // float32 - constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1F0; // Vector - constexpr std::ptrdiff_t m_flWorldTimeScale = 0x1FC; // float32 + constexpr std::ptrdiff_t m_flEmissionDuration = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flEmissionScale = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nScaleControlPointField = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nWorldNoisePoint = 0x1D0; // int32 + constexpr std::ptrdiff_t m_bAbsVal = 0x1D4; // bool + constexpr std::ptrdiff_t m_bAbsValInv = 0x1D5; // bool + constexpr std::ptrdiff_t m_flOffset = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flNoiseScale = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flWorldNoiseScale = 0x1E8; // float32 + constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1EC; // Vector + constexpr std::ptrdiff_t m_flWorldTimeScale = 0x1F8; // float32 } // Parent: CParticleFunction - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -5627,7 +5646,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nAssociatedEmitterIndex = 0x1B8; // int32 } // Parent: CParticleFunctionPreEmission - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -5639,7 +5658,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bDestroyImmediately = 0x5C9; // bool } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -5648,7 +5667,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flRelativeProbabilityOfSpawn = 0x8; // float32 } // Parent: CParticleFunctionConstraint - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -5663,18 +5682,18 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bUseOldCode = 0x488; // bool } // Parent: CParticleFunctionInitializer - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateFromCPs { - constexpr std::ptrdiff_t m_nIncrement = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nMinCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nMaxCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nDynamicCPCount = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nIncrement = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nMinCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nMaxCP = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nDynamicCPCount = 0x1C8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -5687,30 +5706,30 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flBlendValue = 0x1CC; // float32 } // Parent: CParticleFunctionInitializer - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateSpiralSphere { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nOverrideCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nDensity = 0x1C8; // int32 - constexpr std::ptrdiff_t m_flInitialRadius = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flInitialSpeedMin = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flInitialSpeedMax = 0x1D4; // float32 - constexpr std::ptrdiff_t m_bUseParticleCount = 0x1D8; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nOverrideCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nDensity = 0x1C4; // int32 + constexpr std::ptrdiff_t m_flInitialRadius = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flInitialSpeedMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flInitialSpeedMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_bUseParticleCount = 0x1D4; // bool } // Parent: CParticleFunctionForce - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_CPVelocityForce { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 - constexpr std::ptrdiff_t m_flScale = 0x1D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32 + constexpr std::ptrdiff_t m_flScale = 0x1C8; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -5724,7 +5743,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nFieldOutput = 0x210; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -5732,89 +5751,90 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vecScale = 0x1C0; // CParticleCollectionVecInput } // Parent: CParticleFunctionOperator - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_MoveToHitbox { constexpr std::ptrdiff_t m_modelInput = 0x1B8; // CParticleModelInput - constexpr std::ptrdiff_t m_transformInput = 0x218; // CParticleTransformInput - constexpr std::ptrdiff_t m_flLifeTimeLerpStart = 0x284; // float32 - constexpr std::ptrdiff_t m_flLifeTimeLerpEnd = 0x288; // float32 - constexpr std::ptrdiff_t m_flPrevPosScale = 0x28C; // float32 - constexpr std::ptrdiff_t m_HitboxSetName = 0x290; // char[128] - constexpr std::ptrdiff_t m_bUseBones = 0x310; // bool - constexpr std::ptrdiff_t m_nLerpType = 0x314; // HitboxLerpType_t - constexpr std::ptrdiff_t m_flInterpolation = 0x318; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_transformInput = 0x210; // CParticleTransformInput + constexpr std::ptrdiff_t m_flLifeTimeLerpStart = 0x274; // float32 + constexpr std::ptrdiff_t m_flLifeTimeLerpEnd = 0x278; // float32 + constexpr std::ptrdiff_t m_flPrevPosScale = 0x27C; // float32 + constexpr std::ptrdiff_t m_HitboxSetName = 0x280; // char[128] + constexpr std::ptrdiff_t m_bUseBones = 0x300; // bool + constexpr std::ptrdiff_t m_nLerpType = 0x304; // HitboxLerpType_t + constexpr std::ptrdiff_t m_flInterpolation = 0x308; // CPerParticleFloatInput } // Parent: CParticleInput - // Field count: 46 + // Fields count: 47 // // Metadata: // MGetKV3ClassDefaults // MParticleCustomFieldDefaultValue namespace CParticleFloatInput { - constexpr std::ptrdiff_t m_nType = 0x10; // ParticleFloatType_t - constexpr std::ptrdiff_t m_nMapType = 0x14; // ParticleFloatMapType_t - constexpr std::ptrdiff_t m_flLiteralValue = 0x18; // float32 - constexpr std::ptrdiff_t m_NamedValue = 0x20; // CParticleNamedValueRef - constexpr std::ptrdiff_t m_nControlPoint = 0x60; // int32 - constexpr std::ptrdiff_t m_nScalarAttribute = 0x64; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nVectorAttribute = 0x68; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nVectorComponent = 0x6C; // int32 - constexpr std::ptrdiff_t m_flRandomMin = 0x70; // float32 - constexpr std::ptrdiff_t m_flRandomMax = 0x74; // float32 - constexpr std::ptrdiff_t m_bHasRandomSignFlip = 0x78; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x7C; // int32 - constexpr std::ptrdiff_t m_nRandomMode = 0x80; // ParticleFloatRandomMode_t - constexpr std::ptrdiff_t m_flLOD0 = 0x88; // float32 - constexpr std::ptrdiff_t m_flLOD1 = 0x8C; // float32 - constexpr std::ptrdiff_t m_flLOD2 = 0x90; // float32 - constexpr std::ptrdiff_t m_flLOD3 = 0x94; // float32 - constexpr std::ptrdiff_t m_nNoiseInputVectorAttribute = 0x98; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flNoiseOutputMin = 0x9C; // float32 - constexpr std::ptrdiff_t m_flNoiseOutputMax = 0xA0; // float32 - constexpr std::ptrdiff_t m_flNoiseScale = 0xA4; // float32 - constexpr std::ptrdiff_t m_vecNoiseOffsetRate = 0xA8; // Vector - constexpr std::ptrdiff_t m_flNoiseOffset = 0xB4; // float32 - constexpr std::ptrdiff_t m_nNoiseOctaves = 0xB8; // int32 - constexpr std::ptrdiff_t m_nNoiseTurbulence = 0xBC; // PFNoiseTurbulence_t - constexpr std::ptrdiff_t m_nNoiseType = 0xC0; // PFNoiseType_t - constexpr std::ptrdiff_t m_nNoiseModifier = 0xC4; // PFNoiseModifier_t - constexpr std::ptrdiff_t m_flNoiseTurbulenceScale = 0xC8; // float32 - constexpr std::ptrdiff_t m_flNoiseTurbulenceMix = 0xCC; // float32 - constexpr std::ptrdiff_t m_flNoiseImgPreviewScale = 0xD0; // float32 - constexpr std::ptrdiff_t m_bNoiseImgPreviewLive = 0xD4; // bool - constexpr std::ptrdiff_t m_flNoCameraFallback = 0xE0; // float32 - constexpr std::ptrdiff_t m_bUseBoundsCenter = 0xE4; // bool - constexpr std::ptrdiff_t m_nInputMode = 0xE8; // ParticleFloatInputMode_t - constexpr std::ptrdiff_t m_flMultFactor = 0xEC; // float32 - constexpr std::ptrdiff_t m_flInput0 = 0xF0; // float32 - constexpr std::ptrdiff_t m_flInput1 = 0xF4; // float32 - constexpr std::ptrdiff_t m_flOutput0 = 0xF8; // float32 - constexpr std::ptrdiff_t m_flOutput1 = 0xFC; // float32 - constexpr std::ptrdiff_t m_flNotchedRangeMin = 0x100; // float32 - constexpr std::ptrdiff_t m_flNotchedRangeMax = 0x104; // float32 - constexpr std::ptrdiff_t m_flNotchedOutputOutside = 0x108; // float32 - constexpr std::ptrdiff_t m_flNotchedOutputInside = 0x10C; // float32 - constexpr std::ptrdiff_t m_nBiasType = 0x110; // ParticleFloatBiasType_t - constexpr std::ptrdiff_t m_flBiasParameter = 0x114; // float32 + constexpr std::ptrdiff_t m_nType = 0xC; // ParticleFloatType_t + constexpr std::ptrdiff_t m_nMapType = 0x10; // ParticleFloatMapType_t + constexpr std::ptrdiff_t m_flLiteralValue = 0x14; // float32 + constexpr std::ptrdiff_t m_NamedValue = 0x18; // CParticleNamedValueRef + constexpr std::ptrdiff_t m_nControlPoint = 0x58; // int32 + constexpr std::ptrdiff_t m_nScalarAttribute = 0x5C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nVectorAttribute = 0x60; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nVectorComponent = 0x64; // int32 + constexpr std::ptrdiff_t m_flRandomMin = 0x68; // float32 + constexpr std::ptrdiff_t m_flRandomMax = 0x6C; // float32 + constexpr std::ptrdiff_t m_bHasRandomSignFlip = 0x70; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x74; // int32 + constexpr std::ptrdiff_t m_nRandomMode = 0x78; // ParticleFloatRandomMode_t + constexpr std::ptrdiff_t m_flLOD0 = 0x80; // float32 + constexpr std::ptrdiff_t m_flLOD1 = 0x84; // float32 + constexpr std::ptrdiff_t m_flLOD2 = 0x88; // float32 + constexpr std::ptrdiff_t m_flLOD3 = 0x8C; // float32 + constexpr std::ptrdiff_t m_nNoiseInputVectorAttribute = 0x90; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flNoiseOutputMin = 0x94; // float32 + constexpr std::ptrdiff_t m_flNoiseOutputMax = 0x98; // float32 + constexpr std::ptrdiff_t m_flNoiseScale = 0x9C; // float32 + constexpr std::ptrdiff_t m_vecNoiseOffsetRate = 0xA0; // Vector + constexpr std::ptrdiff_t m_flNoiseOffset = 0xAC; // float32 + constexpr std::ptrdiff_t m_nNoiseOctaves = 0xB0; // int32 + constexpr std::ptrdiff_t m_nNoiseTurbulence = 0xB4; // PFNoiseTurbulence_t + constexpr std::ptrdiff_t m_nNoiseType = 0xB8; // PFNoiseType_t + constexpr std::ptrdiff_t m_nNoiseModifier = 0xBC; // PFNoiseModifier_t + constexpr std::ptrdiff_t m_flNoiseTurbulenceScale = 0xC0; // float32 + constexpr std::ptrdiff_t m_flNoiseTurbulenceMix = 0xC4; // float32 + constexpr std::ptrdiff_t m_flNoiseImgPreviewScale = 0xC8; // float32 + constexpr std::ptrdiff_t m_bNoiseImgPreviewLive = 0xCC; // bool + constexpr std::ptrdiff_t m_flNoCameraFallback = 0xD8; // float32 + constexpr std::ptrdiff_t m_bUseBoundsCenter = 0xDC; // bool + constexpr std::ptrdiff_t m_nInputMode = 0xE0; // ParticleFloatInputMode_t + constexpr std::ptrdiff_t m_flMultFactor = 0xE4; // float32 + constexpr std::ptrdiff_t m_flInput0 = 0xE8; // float32 + constexpr std::ptrdiff_t m_flInput1 = 0xEC; // float32 + constexpr std::ptrdiff_t m_flOutput0 = 0xF0; // float32 + constexpr std::ptrdiff_t m_flOutput1 = 0xF4; // float32 + constexpr std::ptrdiff_t m_flNotchedRangeMin = 0xF8; // float32 + constexpr std::ptrdiff_t m_flNotchedRangeMax = 0xFC; // float32 + constexpr std::ptrdiff_t m_flNotchedOutputOutside = 0x100; // float32 + constexpr std::ptrdiff_t m_flNotchedOutputInside = 0x104; // float32 + constexpr std::ptrdiff_t m_nRoundType = 0x108; // ParticleFloatRoundType_t + constexpr std::ptrdiff_t m_nBiasType = 0x10C; // ParticleFloatBiasType_t + constexpr std::ptrdiff_t m_flBiasParameter = 0x110; // float32 constexpr std::ptrdiff_t m_Curve = 0x118; // CPiecewiseCurve } // Parent: CParticleFunctionInitializer - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_PointList { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_pointList = 0x1C8; // CUtlVector - constexpr std::ptrdiff_t m_bPlaceAlongPath = 0x1E0; // bool - constexpr std::ptrdiff_t m_bClosedLoop = 0x1E1; // bool - constexpr std::ptrdiff_t m_nNumPointsAlongPath = 0x1E4; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_pointList = 0x1C0; // CUtlVector + constexpr std::ptrdiff_t m_bPlaceAlongPath = 0x1D8; // bool + constexpr std::ptrdiff_t m_bClosedLoop = 0x1D9; // bool + constexpr std::ptrdiff_t m_nNumPointsAlongPath = 0x1DC; // int32 } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -5825,67 +5845,67 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nFieldOutput = 0x318; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomColor { - constexpr std::ptrdiff_t m_ColorMin = 0x1DC; // Color - constexpr std::ptrdiff_t m_ColorMax = 0x1E0; // Color - constexpr std::ptrdiff_t m_TintMin = 0x1E4; // Color - constexpr std::ptrdiff_t m_TintMax = 0x1E8; // Color - constexpr std::ptrdiff_t m_flTintPerc = 0x1EC; // float32 - constexpr std::ptrdiff_t m_flUpdateThreshold = 0x1F0; // float32 - constexpr std::ptrdiff_t m_nTintCP = 0x1F4; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1F8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nTintBlendMode = 0x1FC; // ParticleColorBlendMode_t - constexpr std::ptrdiff_t m_flLightAmplification = 0x200; // float32 + constexpr std::ptrdiff_t m_ColorMin = 0x1D8; // Color + constexpr std::ptrdiff_t m_ColorMax = 0x1DC; // Color + constexpr std::ptrdiff_t m_TintMin = 0x1E0; // Color + constexpr std::ptrdiff_t m_TintMax = 0x1E4; // Color + constexpr std::ptrdiff_t m_flTintPerc = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flUpdateThreshold = 0x1EC; // float32 + constexpr std::ptrdiff_t m_nTintCP = 0x1F0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1F4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nTintBlendMode = 0x1F8; // ParticleColorBlendMode_t + constexpr std::ptrdiff_t m_flLightAmplification = 0x1FC; // float32 } // Parent: CParticleFunctionPreEmission - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetGravityToCP { - constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nCPOutput = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nCPInput = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nCPOutput = 0x1C0; // int32 constexpr std::ptrdiff_t m_flScale = 0x1C8; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_bSetOrientation = 0x320; // bool constexpr std::ptrdiff_t m_bSetZDown = 0x321; // bool } // Parent: CParticleFunctionInitializer - // Field count: 12 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapParticleCountToScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nInputMin = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nInputMax = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nScaleControlPointField = 0x1D0; // int32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1DC; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x1E0; // bool - constexpr std::ptrdiff_t m_bInvert = 0x1E1; // bool - constexpr std::ptrdiff_t m_bWrap = 0x1E2; // bool - constexpr std::ptrdiff_t m_flRemapBias = 0x1E4; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nInputMin = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nInputMax = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nScaleControlPointField = 0x1CC; // int32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1D8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x1DC; // bool + constexpr std::ptrdiff_t m_bInvert = 0x1DD; // bool + constexpr std::ptrdiff_t m_bWrap = 0x1DE; // bool + constexpr std::ptrdiff_t m_flRemapBias = 0x1E0; // float32 } // Parent: CParticleFunctionInitializer - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InheritFromParentParticles { - constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nIncrement = 0x1C8; // int32 - constexpr std::ptrdiff_t m_bRandomDistribution = 0x1CC; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x1D0; // int32 + constexpr std::ptrdiff_t m_flScale = 0x1BC; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nIncrement = 0x1C4; // int32 + constexpr std::ptrdiff_t m_bRandomDistribution = 0x1C8; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x1CC; // int32 } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -5896,23 +5916,23 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nField = 0x1F0; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_ChaoticAttractor { - constexpr std::ptrdiff_t m_flAParm = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flBParm = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flCParm = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flDParm = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flScale = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flSpeedMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flSpeedMax = 0x1D8; // float32 - constexpr std::ptrdiff_t m_nBaseCP = 0x1DC; // int32 - constexpr std::ptrdiff_t m_bUniformSpeed = 0x1E0; // bool + constexpr std::ptrdiff_t m_flAParm = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flBParm = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flCParm = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flDParm = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flScale = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flSpeedMin = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flSpeedMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_nBaseCP = 0x1D8; // int32 + constexpr std::ptrdiff_t m_bUniformSpeed = 0x1DC; // bool } // Parent: CParticleFunctionOperator - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -5925,66 +5945,66 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bOffsetLocal = 0x1CC; // bool } // Parent: CParticleFunctionRenderer - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderFlattenGrass { - constexpr std::ptrdiff_t m_flFlattenStrength = 0x208; // float32 - constexpr std::ptrdiff_t m_nStrengthFieldOverride = 0x20C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flRadiusScale = 0x210; // float32 + constexpr std::ptrdiff_t m_flFlattenStrength = 0x204; // float32 + constexpr std::ptrdiff_t m_nStrengthFieldOverride = 0x208; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRadiusScale = 0x20C; // float32 } // Parent: CParticleFunctionRenderer - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderLightBeam { constexpr std::ptrdiff_t m_vColorBlend = 0x208; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0x860; // ParticleColorBlendType_t - constexpr std::ptrdiff_t m_flBrightnessLumensPerMeter = 0x868; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bCastShadows = 0x9C0; // bool - constexpr std::ptrdiff_t m_flSkirt = 0x9C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flRange = 0xB20; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flThickness = 0xC78; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nColorBlendType = 0x858; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_flBrightnessLumensPerMeter = 0x860; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bCastShadows = 0x9B8; // bool + constexpr std::ptrdiff_t m_flSkirt = 0x9C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRange = 0xB18; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flThickness = 0xC70; // CParticleCollectionFloatInput } // Parent: CParticleFunctionPreEmission - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_EnableChildrenFromParentParticleCount { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFirstChild = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nChildGroupID = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nFirstChild = 0x1C0; // int32 constexpr std::ptrdiff_t m_nNumChildrenToEnable = 0x1C8; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_bDisableChildren = 0x320; // bool constexpr std::ptrdiff_t m_bPlayEndcapOnStop = 0x321; // bool constexpr std::ptrdiff_t m_bDestroyImmediately = 0x322; // bool } // Parent: CParticleFunctionInitializer - // Field count: 15 + // Fields count: 15 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_DistanceToCPInit { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0x320; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x478; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x5D0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nStartCP = 0x728; // int32 - constexpr std::ptrdiff_t m_bLOS = 0x72C; // bool - constexpr std::ptrdiff_t m_CollisionGroupName = 0x72D; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x7B0; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x7B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flLOSScale = 0x910; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x914; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x918; // bool - constexpr std::ptrdiff_t m_vecDistanceScale = 0x91C; // Vector - constexpr std::ptrdiff_t m_flRemapBias = 0x928; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x318; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x470; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x5C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nStartCP = 0x720; // int32 + constexpr std::ptrdiff_t m_bLOS = 0x724; // bool + constexpr std::ptrdiff_t m_CollisionGroupName = 0x725; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x7A8; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x7B0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flLOSScale = 0x908; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x90C; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x910; // bool + constexpr std::ptrdiff_t m_vecDistanceScale = 0x914; // Vector + constexpr std::ptrdiff_t m_flRemapBias = 0x920; // float32 } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -5994,32 +6014,32 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flMinRandomRadiusScale = 0x8; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_flMaxRandomRadiusScale = 0x160; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_vMinRandomDisplacement = 0x2B8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_vMaxRandomDisplacement = 0x910; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flModellingScale = 0xF68; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vMaxRandomDisplacement = 0x908; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flModellingScale = 0xF58; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_EndCapDecay { } // Parent: CParticleFunctionForce - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_ForceBasedOnDistanceToPlane { - constexpr std::ptrdiff_t m_flMinDist = 0x1C8; // float32 - constexpr std::ptrdiff_t m_vecForceAtMinDist = 0x1CC; // Vector - constexpr std::ptrdiff_t m_flMaxDist = 0x1D8; // float32 - constexpr std::ptrdiff_t m_vecForceAtMaxDist = 0x1DC; // Vector - constexpr std::ptrdiff_t m_vecPlaneNormal = 0x1E8; // Vector - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1F4; // int32 - constexpr std::ptrdiff_t m_flExponent = 0x1F8; // float32 + constexpr std::ptrdiff_t m_flMinDist = 0x1C4; // float32 + constexpr std::ptrdiff_t m_vecForceAtMinDist = 0x1C8; // Vector + constexpr std::ptrdiff_t m_flMaxDist = 0x1D4; // float32 + constexpr std::ptrdiff_t m_vecForceAtMaxDist = 0x1D8; // Vector + constexpr std::ptrdiff_t m_vecPlaneNormal = 0x1E4; // Vector + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1F0; // int32 + constexpr std::ptrdiff_t m_flExponent = 0x1F4; // float32 } // Parent: CParticleFunctionOperator - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -6034,7 +6054,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nVoxelGridResolution = 0x1E4; // int32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -6044,18 +6064,18 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_previewState = 0x20; // ParticlePreviewState_t } // Parent: CParticleFunctionInitializer - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_SetRigidAttachment { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bLocalSpace = 0x1CC; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bLocalSpace = 0x1C8; // bool } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -6065,14 +6085,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flScale = 0xC; // float32 } // Parent: CParticleFunction - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CParticleFunctionConstraint { } // Parent: CParticleFunctionOperator - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -6086,68 +6106,78 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bIgnoreDelta = 0x1D0; // bool } // Parent: CParticleFunctionRenderer - // Field count: 54 + // Fields count: 54 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderModels { - constexpr std::ptrdiff_t m_bOnlyRenderInEffectsBloomPass = 0x208; // bool - constexpr std::ptrdiff_t m_bOnlyRenderInEffectsWaterPass = 0x209; // bool - constexpr std::ptrdiff_t m_bUseMixedResolutionRendering = 0x20A; // bool - constexpr std::ptrdiff_t m_bOnlyRenderInEffecsGameOverlay = 0x20B; // bool - constexpr std::ptrdiff_t m_ModelList = 0x210; // CUtlVector - constexpr std::ptrdiff_t m_nBodyGroupField = 0x228; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSubModelField = 0x22C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bIgnoreNormal = 0x230; // bool - constexpr std::ptrdiff_t m_bOrientZ = 0x231; // bool - constexpr std::ptrdiff_t m_bCenterOffset = 0x232; // bool - constexpr std::ptrdiff_t m_vecLocalOffset = 0x238; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecLocalRotation = 0x890; // CPerParticleVecInput - constexpr std::ptrdiff_t m_bIgnoreRadius = 0xEE8; // bool - constexpr std::ptrdiff_t m_nModelScaleCP = 0xEEC; // int32 - constexpr std::ptrdiff_t m_vecComponentScale = 0xEF0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_bLocalScale = 0x1548; // bool - constexpr std::ptrdiff_t m_nSizeCullBloat = 0x154C; // int32 - constexpr std::ptrdiff_t m_bAnimated = 0x1550; // bool - constexpr std::ptrdiff_t m_flAnimationRate = 0x1558; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bScaleAnimationRate = 0x16B0; // bool - constexpr std::ptrdiff_t m_bForceLoopingAnimation = 0x16B1; // bool - constexpr std::ptrdiff_t m_bResetAnimOnStop = 0x16B2; // bool - constexpr std::ptrdiff_t m_bManualAnimFrame = 0x16B3; // bool - constexpr std::ptrdiff_t m_nAnimationScaleField = 0x16B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAnimationField = 0x16B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nManualFrameField = 0x16BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_ActivityName = 0x16C0; // char[256] - constexpr std::ptrdiff_t m_SequenceName = 0x17C0; // char[256] - constexpr std::ptrdiff_t m_bEnableClothSimulation = 0x18C0; // bool - constexpr std::ptrdiff_t m_ClothEffectName = 0x18C1; // char[64] - constexpr std::ptrdiff_t m_hOverrideMaterial = 0x1908; // CStrongHandle - constexpr std::ptrdiff_t m_bOverrideTranslucentMaterials = 0x1910; // bool - constexpr std::ptrdiff_t m_nSkin = 0x1918; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_MaterialVars = 0x1A70; // CUtlVector - constexpr std::ptrdiff_t m_flManualModelSelection = 0x1A88; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_modelInput = 0x1BE0; // CParticleModelInput - constexpr std::ptrdiff_t m_nLOD = 0x1C40; // int32 - constexpr std::ptrdiff_t m_EconSlotName = 0x1C44; // char[256] - constexpr std::ptrdiff_t m_bOriginalModel = 0x1D44; // bool - constexpr std::ptrdiff_t m_bSuppressTint = 0x1D45; // bool - constexpr std::ptrdiff_t m_nSubModelFieldType = 0x1D48; // RenderModelSubModelFieldType_t - constexpr std::ptrdiff_t m_bDisableShadows = 0x1D4C; // bool - constexpr std::ptrdiff_t m_bDisableDepthPrepass = 0x1D4D; // bool - constexpr std::ptrdiff_t m_bAcceptsDecals = 0x1D4E; // bool - constexpr std::ptrdiff_t m_bForceDrawInterlevedWithSiblings = 0x1D4F; // bool - constexpr std::ptrdiff_t m_bDoNotDrawInParticlePass = 0x1D50; // bool - constexpr std::ptrdiff_t m_bAllowApproximateTransforms = 0x1D51; // bool - constexpr std::ptrdiff_t m_szRenderAttribute = 0x1D52; // char[260] - constexpr std::ptrdiff_t m_flRadiusScale = 0x1E58; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flAlphaScale = 0x1FB0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flRollScale = 0x2108; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nAlpha2Field = 0x2260; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecColorScale = 0x2268; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0x28C0; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_bOnlyRenderInEffectsBloomPass = 0x202; // bool + constexpr std::ptrdiff_t m_bOnlyRenderInEffectsWaterPass = 0x203; // bool + constexpr std::ptrdiff_t m_bUseMixedResolutionRendering = 0x204; // bool + constexpr std::ptrdiff_t m_bOnlyRenderInEffecsGameOverlay = 0x205; // bool + constexpr std::ptrdiff_t m_ModelList = 0x208; // CUtlVector + constexpr std::ptrdiff_t m_nBodyGroupField = 0x220; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSubModelField = 0x224; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bIgnoreNormal = 0x228; // bool + constexpr std::ptrdiff_t m_bOrientZ = 0x229; // bool + constexpr std::ptrdiff_t m_bCenterOffset = 0x22A; // bool + constexpr std::ptrdiff_t m_vecLocalOffset = 0x230; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecLocalRotation = 0x880; // CPerParticleVecInput + constexpr std::ptrdiff_t m_bIgnoreRadius = 0xED0; // bool + constexpr std::ptrdiff_t m_nModelScaleCP = 0xED4; // int32 + constexpr std::ptrdiff_t m_vecComponentScale = 0xED8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_bLocalScale = 0x1528; // bool + constexpr std::ptrdiff_t m_nSizeCullBloat = 0x152C; // int32 + constexpr std::ptrdiff_t m_bAnimated = 0x1530; // bool + constexpr std::ptrdiff_t m_flAnimationRate = 0x1538; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bScaleAnimationRate = 0x1690; // bool + constexpr std::ptrdiff_t m_bForceLoopingAnimation = 0x1691; // bool + constexpr std::ptrdiff_t m_bResetAnimOnStop = 0x1692; // bool + constexpr std::ptrdiff_t m_bManualAnimFrame = 0x1693; // bool + constexpr std::ptrdiff_t m_nAnimationScaleField = 0x1694; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAnimationField = 0x1698; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nManualFrameField = 0x169C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_ActivityName = 0x16A0; // char[256] + constexpr std::ptrdiff_t m_SequenceName = 0x17A0; // char[256] + constexpr std::ptrdiff_t m_bEnableClothSimulation = 0x18A0; // bool + constexpr std::ptrdiff_t m_ClothEffectName = 0x18A1; // char[64] + constexpr std::ptrdiff_t m_hOverrideMaterial = 0x18E8; // CStrongHandle + constexpr std::ptrdiff_t m_bOverrideTranslucentMaterials = 0x18F0; // bool + constexpr std::ptrdiff_t m_nSkin = 0x18F8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_MaterialVars = 0x1A50; // CUtlVector + constexpr std::ptrdiff_t m_flManualModelSelection = 0x1A68; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_modelInput = 0x1BC0; // CParticleModelInput + constexpr std::ptrdiff_t m_nLOD = 0x1C18; // int32 + constexpr std::ptrdiff_t m_EconSlotName = 0x1C1C; // char[256] + constexpr std::ptrdiff_t m_bOriginalModel = 0x1D1C; // bool + constexpr std::ptrdiff_t m_bSuppressTint = 0x1D1D; // bool + constexpr std::ptrdiff_t m_nSubModelFieldType = 0x1D20; // RenderModelSubModelFieldType_t + constexpr std::ptrdiff_t m_bDisableShadows = 0x1D24; // bool + constexpr std::ptrdiff_t m_bDisableDepthPrepass = 0x1D25; // bool + constexpr std::ptrdiff_t m_bAcceptsDecals = 0x1D26; // bool + constexpr std::ptrdiff_t m_bForceDrawInterlevedWithSiblings = 0x1D27; // bool + constexpr std::ptrdiff_t m_bDoNotDrawInParticlePass = 0x1D28; // bool + constexpr std::ptrdiff_t m_bAllowApproximateTransforms = 0x1D29; // bool + constexpr std::ptrdiff_t m_szRenderAttribute = 0x1D2A; // char[4096] + constexpr std::ptrdiff_t m_flRadiusScale = 0x2D30; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flAlphaScale = 0x2E88; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRollScale = 0x2FE0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nAlpha2Field = 0x3138; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecColorScale = 0x3140; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0x3790; // ParticleColorBlendType_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderClientPhysicsImpulse { + constexpr std::ptrdiff_t m_flRadius = 0x208; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMagnitude = 0x360; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nSimIdFilter = 0x4B8; // int32 } // Parent: CParticleFunction - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -6155,23 +6185,23 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nEmitterIndex = 0x1B8; // int32 } // Parent: C_INIT_RemapNamedModelElementToScalar - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapNamedModelMeshGroupToScalar { } // Parent: CParticleFunctionPreEmission - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointOrientationToCPVelocity { - constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nCPOutput = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nCPInput = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nCPOutput = 0x1C0; // int32 } // Parent: CParticleFunctionConstraint - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -6183,28 +6213,28 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flInitialRestingLength = 0x5C8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionInitializer - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_PositionWarpScalar { - constexpr std::ptrdiff_t m_vecWarpMin = 0x1C0; // Vector - constexpr std::ptrdiff_t m_vecWarpMax = 0x1CC; // Vector + constexpr std::ptrdiff_t m_vecWarpMin = 0x1BC; // Vector + constexpr std::ptrdiff_t m_vecWarpMax = 0x1C8; // Vector constexpr std::ptrdiff_t m_InputValue = 0x1D8; // CPerParticleFloatInput constexpr std::ptrdiff_t m_flPrevPosScale = 0x330; // float32 constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0x334; // int32 constexpr std::ptrdiff_t m_nControlPointNumber = 0x338; // int32 } // Parent: CParticleFunctionPreEmission - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_ForceControlPointStub { - constexpr std::ptrdiff_t m_ControlPoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_ControlPoint = 0x1BC; // int32 } // Parent: CParticleFunctionOperator - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -6218,11 +6248,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flNoiseAnimationTimeScale = 0x1DC; // float32 } // Parent: None - // Field count: 0 + // Fields count: 0 namespace IParticleCollection { } // Parent: CParticleFunctionOperator - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -6236,7 +6266,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nSetMethod = 0x724; // ParticleSetMethod_t } // Parent: CParticleFunctionInitializer - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -6245,23 +6275,25 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nOutputField = 0x318; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission - // Field count: 9 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapModelVolumetoCP { - constexpr std::ptrdiff_t m_nBBoxType = 0x1C0; // BBoxVolumeType_t - constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nOutControlPointMaxNumber = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nField = 0x1D0; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1E0; // float32 + constexpr std::ptrdiff_t m_nBBoxType = 0x1BC; // BBoxVolumeType_t + constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nOutControlPointMaxNumber = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nField = 0x1CC; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1DC; // float32 + constexpr std::ptrdiff_t m_bBBoxOnly = 0x1E0; // bool + constexpr std::ptrdiff_t m_bCubeRoot = 0x1E1; // bool } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -6271,7 +6303,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bOffsetLocal = 0x1C8; // bool } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -6284,49 +6316,55 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_entityName = 0x28; // CUtlString } // Parent: CParticleFunctionForce - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_ParentVortices { - constexpr std::ptrdiff_t m_flForceScale = 0x1C8; // float32 - constexpr std::ptrdiff_t m_vecTwistAxis = 0x1CC; // Vector - constexpr std::ptrdiff_t m_bFlipBasedOnYaw = 0x1D8; // bool + constexpr std::ptrdiff_t m_flForceScale = 0x1C4; // float32 + constexpr std::ptrdiff_t m_vecTwistAxis = 0x1C8; // Vector + constexpr std::ptrdiff_t m_bFlipBasedOnYaw = 0x1D4; // bool } // Parent: CParticleFunctionPreEmission - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointToCPVelocity { - constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nCPOutputVel = 0x1C4; // int32 - constexpr std::ptrdiff_t m_bNormalize = 0x1C8; // bool - constexpr std::ptrdiff_t m_nCPOutputMag = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nCPField = 0x1D0; // int32 - constexpr std::ptrdiff_t m_vecComparisonVelocity = 0x1D8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nCPInput = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nCPOutputVel = 0x1C0; // int32 + constexpr std::ptrdiff_t m_bNormalize = 0x1C4; // bool + constexpr std::ptrdiff_t m_nCPOutputMag = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nCPField = 0x1CC; // int32 + constexpr std::ptrdiff_t m_vecComparisonVelocity = 0x1D0; // CParticleCollectionVecInput } // Parent: CParticleFunctionRenderer - // Field count: 5 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_ClientPhysics { constexpr std::ptrdiff_t m_strPhysicsType = 0x208; // CUtlString - constexpr std::ptrdiff_t m_bKillParticles = 0x210; // bool - constexpr std::ptrdiff_t m_bDeleteSim = 0x211; // bool - constexpr std::ptrdiff_t m_nControlPoint = 0x214; // int32 - constexpr std::ptrdiff_t m_nColorBlendType = 0x218; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_bStartAsleep = 0x210; // bool + constexpr std::ptrdiff_t m_flPlayerWakeRadius = 0x218; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flVehicleWakeRadius = 0x370; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bUseHighQualitySimulation = 0x4C8; // bool + constexpr std::ptrdiff_t m_nMaxParticleCount = 0x4CC; // int32 + constexpr std::ptrdiff_t m_bRespectExclusionVolumes = 0x4D0; // bool + constexpr std::ptrdiff_t m_bKillParticles = 0x4D1; // bool + constexpr std::ptrdiff_t m_bDeleteSim = 0x4D2; // bool + constexpr std::ptrdiff_t m_nControlPoint = 0x4D4; // int32 + constexpr std::ptrdiff_t m_nColorBlendType = 0x4D8; // ParticleColorBlendType_t } // Parent: CGeneralSpin - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SpinYaw { } // Parent: PointDefinition_t - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -6334,7 +6372,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flTimeDuration = 0x14; // float32 } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -6342,72 +6380,72 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hMaterial = 0x0; // CStrongHandle } // Parent: CParticleFunctionForce - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_ExternalWindForce { constexpr std::ptrdiff_t m_vecSamplePosition = 0x1C8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecScale = 0x820; // CPerParticleVecInput - constexpr std::ptrdiff_t m_bSampleWind = 0xE78; // bool - constexpr std::ptrdiff_t m_bSampleWater = 0xE79; // bool - constexpr std::ptrdiff_t m_bDampenNearWaterPlane = 0xE7A; // bool - constexpr std::ptrdiff_t m_bSampleGravity = 0xE7B; // bool - constexpr std::ptrdiff_t m_vecGravityForce = 0xE80; // CPerParticleVecInput - constexpr std::ptrdiff_t m_bUseBasicMovementGravity = 0x14D8; // bool - constexpr std::ptrdiff_t m_flLocalGravityScale = 0x14E0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flLocalBuoyancyScale = 0x1638; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecBuoyancyForce = 0x1790; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecScale = 0x818; // CPerParticleVecInput + constexpr std::ptrdiff_t m_bSampleWind = 0xE68; // bool + constexpr std::ptrdiff_t m_bSampleWater = 0xE69; // bool + constexpr std::ptrdiff_t m_bDampenNearWaterPlane = 0xE6A; // bool + constexpr std::ptrdiff_t m_bSampleGravity = 0xE6B; // bool + constexpr std::ptrdiff_t m_vecGravityForce = 0xE70; // CPerParticleVecInput + constexpr std::ptrdiff_t m_bUseBasicMovementGravity = 0x14C0; // bool + constexpr std::ptrdiff_t m_flLocalGravityScale = 0x14C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flLocalBuoyancyScale = 0x1620; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecBuoyancyForce = 0x1778; // CPerParticleVecInput } // Parent: CParticleFunctionInitializer - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_ModelCull { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_bBoundBox = 0x1C4; // bool - constexpr std::ptrdiff_t m_bCullOutside = 0x1C5; // bool - constexpr std::ptrdiff_t m_bUseBones = 0x1C6; // bool - constexpr std::ptrdiff_t m_HitboxSetName = 0x1C7; // char[128] + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1BC; // int32 + constexpr std::ptrdiff_t m_bBoundBox = 0x1C0; // bool + constexpr std::ptrdiff_t m_bCullOutside = 0x1C1; // bool + constexpr std::ptrdiff_t m_bUseBones = 0x1C2; // bool + constexpr std::ptrdiff_t m_HitboxSetName = 0x1C3; // char[128] } // Parent: CBaseRendererSource2 - // Field count: 28 + // Fields count: 28 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderSprites { - constexpr std::ptrdiff_t m_nSequenceOverride = 0x2718; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nOrientationType = 0x2870; // ParticleOrientationChoiceList_t - constexpr std::ptrdiff_t m_nOrientationControlPoint = 0x2874; // int32 - constexpr std::ptrdiff_t m_bUseYawWithNormalAligned = 0x2878; // bool - constexpr std::ptrdiff_t m_flMinSize = 0x2880; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flMaxSize = 0x29D8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flAlphaAdjustWithSizeAdjust = 0x2B30; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flStartFadeSize = 0x2C88; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flEndFadeSize = 0x2DE0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flStartFadeDot = 0x2F38; // float32 - constexpr std::ptrdiff_t m_flEndFadeDot = 0x2F3C; // float32 - constexpr std::ptrdiff_t m_bDistanceAlpha = 0x2F40; // bool - constexpr std::ptrdiff_t m_bSoftEdges = 0x2F41; // bool - constexpr std::ptrdiff_t m_flEdgeSoftnessStart = 0x2F44; // float32 - constexpr std::ptrdiff_t m_flEdgeSoftnessEnd = 0x2F48; // float32 - constexpr std::ptrdiff_t m_bOutline = 0x2F4C; // bool - constexpr std::ptrdiff_t m_OutlineColor = 0x2F4D; // Color - constexpr std::ptrdiff_t m_nOutlineAlpha = 0x2F54; // int32 - constexpr std::ptrdiff_t m_flOutlineStart0 = 0x2F58; // float32 - constexpr std::ptrdiff_t m_flOutlineStart1 = 0x2F5C; // float32 - constexpr std::ptrdiff_t m_flOutlineEnd0 = 0x2F60; // float32 - constexpr std::ptrdiff_t m_flOutlineEnd1 = 0x2F64; // float32 - constexpr std::ptrdiff_t m_nLightingMode = 0x2F68; // ParticleLightingQuality_t - constexpr std::ptrdiff_t m_flLightingTessellation = 0x2F70; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flLightingDirectionality = 0x30C8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_bParticleShadows = 0x3220; // bool - constexpr std::ptrdiff_t m_flShadowDensity = 0x3224; // float32 - constexpr std::ptrdiff_t m_replicationParameters = 0x3228; // CReplicationParameters + constexpr std::ptrdiff_t m_nSequenceOverride = 0x29C0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nOrientationType = 0x2B18; // ParticleOrientationChoiceList_t + constexpr std::ptrdiff_t m_nOrientationControlPoint = 0x2B1C; // int32 + constexpr std::ptrdiff_t m_bUseYawWithNormalAligned = 0x2B20; // bool + constexpr std::ptrdiff_t m_flMinSize = 0x2B28; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flMaxSize = 0x2C80; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flAlphaAdjustWithSizeAdjust = 0x2DD8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flStartFadeSize = 0x2F30; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flEndFadeSize = 0x3088; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flStartFadeDot = 0x31E0; // float32 + constexpr std::ptrdiff_t m_flEndFadeDot = 0x31E4; // float32 + constexpr std::ptrdiff_t m_bDistanceAlpha = 0x31E8; // bool + constexpr std::ptrdiff_t m_bSoftEdges = 0x31E9; // bool + constexpr std::ptrdiff_t m_flEdgeSoftnessStart = 0x31EC; // float32 + constexpr std::ptrdiff_t m_flEdgeSoftnessEnd = 0x31F0; // float32 + constexpr std::ptrdiff_t m_bOutline = 0x31F4; // bool + constexpr std::ptrdiff_t m_OutlineColor = 0x31F5; // Color + constexpr std::ptrdiff_t m_nOutlineAlpha = 0x31FC; // int32 + constexpr std::ptrdiff_t m_flOutlineStart0 = 0x3200; // float32 + constexpr std::ptrdiff_t m_flOutlineStart1 = 0x3204; // float32 + constexpr std::ptrdiff_t m_flOutlineEnd0 = 0x3208; // float32 + constexpr std::ptrdiff_t m_flOutlineEnd1 = 0x320C; // float32 + constexpr std::ptrdiff_t m_nLightingMode = 0x3210; // ParticleLightingQuality_t + constexpr std::ptrdiff_t m_flLightingTessellation = 0x3218; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flLightingDirectionality = 0x3370; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_bParticleShadows = 0x34C8; // bool + constexpr std::ptrdiff_t m_flShadowDensity = 0x34CC; // float32 + constexpr std::ptrdiff_t m_replicationParameters = 0x34D0; // CReplicationParameters } // Parent: CParticleFunctionOperator - // Field count: 12 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -6416,17 +6454,17 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flInputMin = 0x1BC; // float32 constexpr std::ptrdiff_t m_flInputMax = 0x1C0; // float32 constexpr std::ptrdiff_t m_TransformStart = 0x1C8; // CParticleTransformInput - constexpr std::ptrdiff_t m_TransformEnd = 0x230; // CParticleTransformInput - constexpr std::ptrdiff_t m_nOutputStartCP = 0x298; // int32 - constexpr std::ptrdiff_t m_nOutputStartField = 0x29C; // int32 - constexpr std::ptrdiff_t m_nOutputEndCP = 0x2A0; // int32 - constexpr std::ptrdiff_t m_nOutputEndField = 0x2A4; // int32 - constexpr std::ptrdiff_t m_nSetMethod = 0x2A8; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x2AC; // bool - constexpr std::ptrdiff_t m_bRadialCheck = 0x2AD; // bool + constexpr std::ptrdiff_t m_TransformEnd = 0x228; // CParticleTransformInput + constexpr std::ptrdiff_t m_nOutputStartCP = 0x288; // int32 + constexpr std::ptrdiff_t m_nOutputStartField = 0x28C; // int32 + constexpr std::ptrdiff_t m_nOutputEndCP = 0x290; // int32 + constexpr std::ptrdiff_t m_nOutputEndField = 0x294; // int32 + constexpr std::ptrdiff_t m_nSetMethod = 0x298; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x29C; // bool + constexpr std::ptrdiff_t m_bRadialCheck = 0x29D; // bool } // Parent: CParticleFunctionOperator - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -6441,31 +6479,31 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bNumBasedOnParticleCount = 0x480; // bool } // Parent: CParticleFunctionRenderer - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderTreeShake { - constexpr std::ptrdiff_t m_flPeakStrength = 0x208; // float32 - constexpr std::ptrdiff_t m_nPeakStrengthFieldOverride = 0x20C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flRadius = 0x210; // float32 - constexpr std::ptrdiff_t m_nRadiusFieldOverride = 0x214; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flShakeDuration = 0x218; // float32 - constexpr std::ptrdiff_t m_flTransitionTime = 0x21C; // float32 - constexpr std::ptrdiff_t m_flTwistAmount = 0x220; // float32 - constexpr std::ptrdiff_t m_flRadialAmount = 0x224; // float32 - constexpr std::ptrdiff_t m_flControlPointOrientationAmount = 0x228; // float32 - constexpr std::ptrdiff_t m_nControlPointForLinearDirection = 0x22C; // int32 + constexpr std::ptrdiff_t m_flPeakStrength = 0x204; // float32 + constexpr std::ptrdiff_t m_nPeakStrengthFieldOverride = 0x208; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRadius = 0x20C; // float32 + constexpr std::ptrdiff_t m_nRadiusFieldOverride = 0x210; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flShakeDuration = 0x214; // float32 + constexpr std::ptrdiff_t m_flTransitionTime = 0x218; // float32 + constexpr std::ptrdiff_t m_flTwistAmount = 0x21C; // float32 + constexpr std::ptrdiff_t m_flRadialAmount = 0x220; // float32 + constexpr std::ptrdiff_t m_flControlPointOrientationAmount = 0x224; // float32 + constexpr std::ptrdiff_t m_nControlPointForLinearDirection = 0x228; // int32 } // Parent: CParticleFunctionConstraint - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_WorldCollideConstraint { } // Parent: CParticleFunctionOperator - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -6478,7 +6516,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nSetMethod = 0x5CC; // ParticleSetMethod_t } // Parent: CParticleFunctionOperator - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -6495,22 +6533,22 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nSetMethod = 0x1D8; // ParticleSetMethod_t } // Parent: CParticleFunctionRenderer - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderMaterialProxy { - constexpr std::ptrdiff_t m_nMaterialControlPoint = 0x208; // int32 - constexpr std::ptrdiff_t m_nProxyType = 0x20C; // MaterialProxyType_t + constexpr std::ptrdiff_t m_nMaterialControlPoint = 0x204; // int32 + constexpr std::ptrdiff_t m_nProxyType = 0x208; // MaterialProxyType_t constexpr std::ptrdiff_t m_MaterialVars = 0x210; // CUtlVector constexpr std::ptrdiff_t m_hOverrideMaterial = 0x228; // CStrongHandle constexpr std::ptrdiff_t m_flMaterialOverrideEnabled = 0x230; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_vecColorScale = 0x388; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flAlpha = 0x9E0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nColorBlendType = 0xB38; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_flAlpha = 0x9D8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nColorBlendType = 0xB30; // ParticleColorBlendType_t } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -6519,7 +6557,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flInput = 0x8; // CParticleCollectionFloatInput } // Parent: CParticleCollectionVecInput - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -6527,7 +6565,7 @@ namespace cs2_dumper { namespace CParticleCollectionRendererVecInput { } // Parent: CParticleFunctionOperator - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -6542,7 +6580,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bProportionalOp = 0x1F4; // bool } // Parent: CParticleFunctionOperator - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -6556,34 +6594,34 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flScale = 0x1E0; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitVecCollection { constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nOutputField = 0x818; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nOutputField = 0x810; // ParticleAttributeIndex_t } // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapParticleCountToNamedModelMeshGroupScalar { } // Parent: CParticleFunctionInitializer - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_SequenceFromCP { - constexpr std::ptrdiff_t m_bKillUnused = 0x1C0; // bool - constexpr std::ptrdiff_t m_bRadiusScale = 0x1C1; // bool - constexpr std::ptrdiff_t m_nCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_vecOffset = 0x1C8; // Vector + constexpr std::ptrdiff_t m_bKillUnused = 0x1BC; // bool + constexpr std::ptrdiff_t m_bRadiusScale = 0x1BD; // bool + constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_vecOffset = 0x1C4; // Vector } // Parent: CParticleFunctionOperator - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -6601,7 +6639,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vecOffset = 0x1DC; // Vector } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -6611,7 +6649,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flLerpTime = 0x1C0; // float32 } // Parent: None - // Field count: 0 + // Fields count: 0 namespace CParticleProperty { } } diff --git a/output/particles_dll.json b/output/libparticles.so.json similarity index 79% rename from output/particles_dll.json rename to output/libparticles.so.json index ff001f3..fe5e1ba 100644 --- a/output/particles_dll.json +++ b/output/libparticles.so.json @@ -1,70 +1,72 @@ { - "particles.dll": { + "libparticles.so": { "classes": { "CBaseRendererSource2": { "fields": { - "m_bAnimateInFPS": 3928, - "m_bBlendFramesSeq0": 9428, - "m_bDisableZBuffering": 8040, - "m_bGammaCorrectVertexColors": 4980, - "m_bMaxLuminanceBlendingSequence0": 9429, - "m_bOnlyRenderInEffecsGameOverlay": 7779, - "m_bOnlyRenderInEffectsBloomPass": 7776, - "m_bOnlyRenderInEffectsWaterPass": 7777, - "m_bRefract": 7416, - "m_bRefractSolid": 7417, - "m_bReverseZBuffering": 8039, - "m_bSaturateColorPreAlphaBlend": 4981, - "m_bStencilTestExclude": 7908, - "m_bTintByFOW": 6368, - "m_bTintByGlobalLight": 6369, - "m_bUseMixedResolutionRendering": 7778, - "m_bWriteStencilOnDepthFail": 8038, - "m_bWriteStencilOnDepthPass": 8037, - "m_flAddSelfAmount": 4984, - "m_flAlphaReferenceSoftness": 6384, + "m_bAnimateInFPS": 3920, + "m_bBlendFramesSeq0": 10108, + "m_bDisableZBuffering": 8720, + "m_bGammaCorrectVertexColors": 5660, + "m_bMaxLuminanceBlendingSequence0": 10109, + "m_bOnlyRenderInEffecsGameOverlay": 8459, + "m_bOnlyRenderInEffectsBloomPass": 8456, + "m_bOnlyRenderInEffectsWaterPass": 8457, + "m_bRefract": 8096, + "m_bRefractSolid": 8097, + "m_bReverseZBuffering": 8719, + "m_bSaturateColorPreAlphaBlend": 5661, + "m_bStencilTestExclude": 8588, + "m_bTintByFOW": 7048, + "m_bTintByGlobalLight": 7049, + "m_bUseMixedResolutionRendering": 8458, + "m_bWriteStencilOnDepthFail": 8718, + "m_bWriteStencilOnDepthPass": 8717, + "m_flAddSelfAmount": 5664, + "m_flAlphaReferenceSoftness": 7064, "m_flAlphaScale": 864, - "m_flAnimationRate": 3920, - "m_flBumpStrength": 3888, - "m_flCenterXOffset": 3200, - "m_flCenterYOffset": 3544, - "m_flDepthBias": 9080, - "m_flDesaturation": 5328, - "m_flDiffuseAmount": 4280, - "m_flDiffuseClamp": 4624, - "m_flFeatheringFilter": 8736, - "m_flFeatheringMaxDist": 8392, - "m_flFeatheringMinDist": 8048, - "m_flFogAmount": 6024, - "m_flOverbrightFactor": 5672, + "m_flAnimationRate": 3912, + "m_flBumpStrength": 3880, + "m_flCenterXOffset": 3192, + "m_flCenterYOffset": 3536, + "m_flDepthBias": 9760, + "m_flDesaturation": 6008, + "m_flDiffuseAmount": 4960, + "m_flDiffuseClamp": 5304, + "m_flFeatheringFilter": 9416, + "m_flFeatheringMaxDist": 9072, + "m_flFeatheringMinDist": 8728, + "m_flFogAmount": 6704, + "m_flMotionVectorScaleU": 3928, + "m_flMotionVectorScaleV": 4272, + "m_flOverbrightFactor": 6352, "m_flRadiusScale": 520, - "m_flRefractAmount": 7424, + "m_flRefractAmount": 8104, "m_flRollScale": 1208, - "m_flSelfIllumAmount": 3936, - "m_flSourceAlphaValueToMapToOne": 7072, - "m_flSourceAlphaValueToMapToZero": 6728, + "m_flSelfIllumAmount": 4616, + "m_flSourceAlphaValueToMapToOne": 7752, + "m_flSourceAlphaValueToMapToZero": 7408, "m_nAlpha2Field": 1552, - "m_nAlphaReferenceType": 6380, - "m_nAnimationType": 3924, - "m_nColorBlendType": 3184, - "m_nCropTextureOverride": 3892, - "m_nFeatheringMode": 8044, - "m_nFogType": 6020, - "m_nHSVShiftControlPoint": 6016, - "m_nLightingControlPoint": 4968, - "m_nOutputBlendMode": 4976, - "m_nPerParticleAlphaRefWindow": 6376, - "m_nPerParticleAlphaReference": 6372, - "m_nRefractBlurRadius": 7768, - "m_nRefractBlurType": 7772, - "m_nSelfIllumPerParticle": 4972, - "m_nShaderType": 3188, - "m_nSortMethod": 9424, - "m_stencilTestID": 7780, - "m_stencilWriteID": 7909, - "m_strShaderOverride": 3192, + "m_nAlphaReferenceType": 7060, + "m_nAnimationType": 3916, + "m_nColorBlendType": 3176, + "m_nCropTextureOverride": 3884, + "m_nFeatheringMode": 8724, + "m_nFogType": 6700, + "m_nHSVShiftControlPoint": 6696, + "m_nLightingControlPoint": 5648, + "m_nOutputBlendMode": 5656, + "m_nPerParticleAlphaRefWindow": 7056, + "m_nPerParticleAlphaReference": 7052, + "m_nRefractBlurRadius": 8448, + "m_nRefractBlurType": 8452, + "m_nSelfIllumPerParticle": 5652, + "m_nShaderType": 3180, + "m_nSortMethod": 10104, + "m_stencilTestID": 8460, + "m_stencilWriteID": 8589, + "m_strShaderOverride": 3184, "m_vecColorScale": 1560, - "m_vecTexturesInput": 3896 + "m_vecTexturesInput": 3888 }, "metadata": [ { @@ -76,13 +78,13 @@ }, "CBaseTrailRenderer": { "fields": { - "m_bClampV": 10712, - "m_flEndFadeSize": 10368, - "m_flMaxSize": 10020, - "m_flMinSize": 10016, - "m_flStartFadeSize": 10024, - "m_nOrientationControlPoint": 10012, - "m_nOrientationType": 10008 + "m_bClampV": 11392, + "m_flEndFadeSize": 11048, + "m_flMaxSize": 10700, + "m_flMinSize": 10696, + "m_flStartFadeSize": 10704, + "m_nOrientationControlPoint": 10692, + "m_nOrientationType": 10688 }, "metadata": [ { @@ -94,12 +96,12 @@ }, "CGeneralRandomRotation": { "fields": { - "m_bRandomlyFlipDirection": 468, - "m_flDegrees": 452, - "m_flDegreesMax": 460, - "m_flDegreesMin": 456, - "m_flRotationRandExponent": 464, - "m_nFieldOutput": 448 + "m_bRandomlyFlipDirection": 464, + "m_flDegrees": 448, + "m_flDegreesMax": 456, + "m_flDegreesMin": 452, + "m_flRotationRandExponent": 460, + "m_nFieldOutput": 444 }, "metadata": [ { @@ -246,51 +248,52 @@ "CParticleFloatInput": { "fields": { "m_Curve": 280, - "m_NamedValue": 32, - "m_bHasRandomSignFlip": 120, - "m_bNoiseImgPreviewLive": 212, - "m_bUseBoundsCenter": 228, - "m_flBiasParameter": 276, - "m_flInput0": 240, - "m_flInput1": 244, - "m_flLOD0": 136, - "m_flLOD1": 140, - "m_flLOD2": 144, - "m_flLOD3": 148, - "m_flLiteralValue": 24, - "m_flMultFactor": 236, - "m_flNoCameraFallback": 224, - "m_flNoiseImgPreviewScale": 208, - "m_flNoiseOffset": 180, - "m_flNoiseOutputMax": 160, - "m_flNoiseOutputMin": 156, - "m_flNoiseScale": 164, - "m_flNoiseTurbulenceMix": 204, - "m_flNoiseTurbulenceScale": 200, - "m_flNotchedOutputInside": 268, - "m_flNotchedOutputOutside": 264, - "m_flNotchedRangeMax": 260, - "m_flNotchedRangeMin": 256, - "m_flOutput0": 248, - "m_flOutput1": 252, - "m_flRandomMax": 116, - "m_flRandomMin": 112, - "m_nBiasType": 272, - "m_nControlPoint": 96, - "m_nInputMode": 232, - "m_nMapType": 20, - "m_nNoiseInputVectorAttribute": 152, - "m_nNoiseModifier": 196, - "m_nNoiseOctaves": 184, - "m_nNoiseTurbulence": 188, - "m_nNoiseType": 192, - "m_nRandomMode": 128, - "m_nRandomSeed": 124, - "m_nScalarAttribute": 100, - "m_nType": 16, - "m_nVectorAttribute": 104, - "m_nVectorComponent": 108, - "m_vecNoiseOffsetRate": 168 + "m_NamedValue": 24, + "m_bHasRandomSignFlip": 112, + "m_bNoiseImgPreviewLive": 204, + "m_bUseBoundsCenter": 220, + "m_flBiasParameter": 272, + "m_flInput0": 232, + "m_flInput1": 236, + "m_flLOD0": 128, + "m_flLOD1": 132, + "m_flLOD2": 136, + "m_flLOD3": 140, + "m_flLiteralValue": 20, + "m_flMultFactor": 228, + "m_flNoCameraFallback": 216, + "m_flNoiseImgPreviewScale": 200, + "m_flNoiseOffset": 172, + "m_flNoiseOutputMax": 152, + "m_flNoiseOutputMin": 148, + "m_flNoiseScale": 156, + "m_flNoiseTurbulenceMix": 196, + "m_flNoiseTurbulenceScale": 192, + "m_flNotchedOutputInside": 260, + "m_flNotchedOutputOutside": 256, + "m_flNotchedRangeMax": 252, + "m_flNotchedRangeMin": 248, + "m_flOutput0": 240, + "m_flOutput1": 244, + "m_flRandomMax": 108, + "m_flRandomMin": 104, + "m_nBiasType": 268, + "m_nControlPoint": 88, + "m_nInputMode": 224, + "m_nMapType": 16, + "m_nNoiseInputVectorAttribute": 144, + "m_nNoiseModifier": 188, + "m_nNoiseOctaves": 176, + "m_nNoiseTurbulence": 180, + "m_nNoiseType": 184, + "m_nRandomMode": 120, + "m_nRandomSeed": 116, + "m_nRoundType": 264, + "m_nScalarAttribute": 92, + "m_nType": 12, + "m_nVectorAttribute": 96, + "m_nVectorComponent": 100, + "m_vecNoiseOffsetRate": 160 }, "metadata": [ { @@ -438,9 +441,9 @@ }, "CParticleModelInput": { "fields": { - "m_NamedValue": 24, - "m_nControlPoint": 88, - "m_nType": 16 + "m_NamedValue": 16, + "m_nControlPoint": 80, + "m_nType": 12 }, "metadata": [ { @@ -555,14 +558,14 @@ }, "CParticleTransformInput": { "fields": { - "m_NamedValue": 24, - "m_bFollowNamedValue": 88, - "m_bSupportsDisabled": 89, - "m_bUseOrientation": 90, - "m_flEndCPGrowthTime": 100, - "m_nControlPoint": 92, - "m_nControlPointRangeMax": 96, - "m_nType": 16 + "m_NamedValue": 16, + "m_bFollowNamedValue": 80, + "m_bSupportsDisabled": 81, + "m_bUseOrientation": 82, + "m_flEndCPGrowthTime": 92, + "m_nControlPoint": 84, + "m_nControlPointRangeMax": 88, + "m_nType": 12 }, "metadata": [ { @@ -599,29 +602,29 @@ }, "CParticleVecInput": { "fields": { - "m_FloatComponentX": 168, - "m_FloatComponentY": 512, - "m_FloatComponentZ": 856, - "m_FloatInterp": 1200, - "m_Gradient": 1576, - "m_LiteralColor": 32, - "m_NamedValue": 40, - "m_bFollowNamedValue": 104, - "m_flInterpInput0": 1544, - "m_flInterpInput1": 1548, - "m_nControlPoint": 124, - "m_nDeltaControlPoint": 128, - "m_nType": 16, - "m_nVectorAttribute": 108, - "m_vCPRelativeDir": 156, - "m_vCPRelativePosition": 144, - "m_vCPValueScale": 132, - "m_vInterpOutput0": 1552, - "m_vInterpOutput1": 1564, - "m_vLiteralValue": 20, - "m_vRandomMax": 1612, - "m_vRandomMin": 1600, - "m_vVectorAttributeScale": 112 + "m_FloatComponentX": 160, + "m_FloatComponentY": 504, + "m_FloatComponentZ": 848, + "m_FloatInterp": 1192, + "m_Gradient": 1568, + "m_LiteralColor": 28, + "m_NamedValue": 32, + "m_bFollowNamedValue": 96, + "m_flInterpInput0": 1536, + "m_flInterpInput1": 1540, + "m_nControlPoint": 116, + "m_nDeltaControlPoint": 120, + "m_nType": 12, + "m_nVectorAttribute": 100, + "m_vCPRelativeDir": 148, + "m_vCPRelativePosition": 136, + "m_vCPValueScale": 124, + "m_vInterpOutput0": 1544, + "m_vInterpOutput1": 1556, + "m_vLiteralValue": 16, + "m_vRandomMax": 1604, + "m_vRandomMin": 1592, + "m_vVectorAttributeScale": 104 }, "metadata": [ { @@ -730,9 +733,9 @@ "m_bScaleChildParticleRadii": 4, "m_flMaxRandomRadiusScale": 352, "m_flMinRandomRadiusScale": 8, - "m_flModellingScale": 3944, + "m_flModellingScale": 3928, "m_nReplicationMode": 0, - "m_vMaxRandomDisplacement": 2320, + "m_vMaxRandomDisplacement": 2312, "m_vMinRandomDisplacement": 696 }, "metadata": [ @@ -755,12 +758,12 @@ }, "C_INIT_AddVectorToVector": { "fields": { - "m_nFieldInput": 464, - "m_nFieldOutput": 460, - "m_randomnessParameters": 492, - "m_vOffsetMax": 480, - "m_vOffsetMin": 468, - "m_vecScale": 448 + "m_nFieldInput": 460, + "m_nFieldOutput": 456, + "m_randomnessParameters": 488, + "m_vOffsetMax": 476, + "m_vOffsetMin": 464, + "m_vecScale": 444 }, "metadata": [ { @@ -772,14 +775,14 @@ }, "C_INIT_AgeNoise": { "fields": { - "m_bAbsVal": 448, - "m_bAbsValInv": 449, - "m_flAgeMax": 460, - "m_flAgeMin": 456, - "m_flNoiseScale": 464, - "m_flNoiseScaleLoc": 468, - "m_flOffset": 452, - "m_vecOffsetLoc": 472 + "m_bAbsVal": 444, + "m_bAbsValInv": 445, + "m_flAgeMax": 456, + "m_flAgeMin": 452, + "m_flNoiseScale": 460, + "m_flNoiseScaleLoc": 464, + "m_flOffset": 448, + "m_vecOffsetLoc": 468 }, "metadata": [ { @@ -791,15 +794,15 @@ }, "C_INIT_ChaoticAttractor": { "fields": { - "m_bUniformSpeed": 480, - "m_flAParm": 448, - "m_flBParm": 452, - "m_flCParm": 456, - "m_flDParm": 460, - "m_flScale": 464, - "m_flSpeedMax": 472, - "m_flSpeedMin": 468, - "m_nBaseCP": 476 + "m_bUniformSpeed": 476, + "m_flAParm": 444, + "m_flBParm": 448, + "m_flCParm": 452, + "m_flDParm": 456, + "m_flScale": 460, + "m_flSpeedMax": 468, + "m_flSpeedMin": 464, + "m_nBaseCP": 472 }, "metadata": [ { @@ -811,13 +814,13 @@ }, "C_INIT_ColorLitPerParticle": { "fields": { - "m_ColorMax": 476, - "m_ColorMin": 472, - "m_TintMax": 484, - "m_TintMin": 480, - "m_flLightAmplification": 496, - "m_flTintPerc": 488, - "m_nTintBlendMode": 492 + "m_ColorMax": 472, + "m_ColorMin": 468, + "m_TintMax": 480, + "m_TintMin": 476, + "m_flLightAmplification": 492, + "m_flTintPerc": 484, + "m_nTintBlendMode": 488 }, "metadata": [ { @@ -829,11 +832,11 @@ }, "C_INIT_CreateAlongPath": { "fields": { - "m_PathParams": 464, - "m_bSaveOffset": 544, - "m_bUseRandomCPs": 528, - "m_fMaxDistance": 448, - "m_vEndOffset": 532 + "m_PathParams": 448, + "m_bSaveOffset": 528, + "m_bUseRandomCPs": 512, + "m_fMaxDistance": 444, + "m_vEndOffset": 516 }, "metadata": [ { @@ -845,10 +848,10 @@ }, "C_INIT_CreateFromCPs": { "fields": { - "m_nDynamicCPCount": 464, - "m_nIncrement": 448, - "m_nMaxCP": 456, - "m_nMinCP": 452 + "m_nDynamicCPCount": 456, + "m_nIncrement": 444, + "m_nMaxCP": 452, + "m_nMinCP": 448 }, "metadata": [ { @@ -860,11 +863,11 @@ }, "C_INIT_CreateFromParentParticles": { "fields": { - "m_bRandomDistribution": 456, - "m_bSubFrame": 464, - "m_flIncrement": 452, - "m_flVelocityScale": 448, - "m_nRandomSeed": 460 + "m_bRandomDistribution": 452, + "m_bSubFrame": 460, + "m_flIncrement": 448, + "m_flVelocityScale": 444, + "m_nRandomSeed": 456 }, "metadata": [ { @@ -876,9 +879,9 @@ }, "C_INIT_CreateFromPlaneCache": { "fields": { - "m_bUseNormal": 473, - "m_vecOffsetMax": 460, - "m_vecOffsetMin": 448 + "m_bUseNormal": 469, + "m_vecOffsetMax": 456, + "m_vecOffsetMin": 444 }, "metadata": [ { @@ -891,15 +894,15 @@ "C_INIT_CreateInEpitrochoid": { "fields": { "m_TransformInput": 456, - "m_bOffsetExistingPos": 1938, - "m_bUseCount": 1936, - "m_bUseLocalCoords": 1937, - "m_flOffset": 904, - "m_flParticleDensity": 560, - "m_flRadius1": 1248, - "m_flRadius2": 1592, - "m_nComponent1": 448, - "m_nComponent2": 452 + "m_bOffsetExistingPos": 1930, + "m_bUseCount": 1928, + "m_bUseLocalCoords": 1929, + "m_flOffset": 896, + "m_flParticleDensity": 552, + "m_flRadius1": 1240, + "m_flRadius2": 1584, + "m_nComponent1": 444, + "m_nComponent2": 448 }, "metadata": [ { @@ -932,22 +935,22 @@ }, "C_INIT_CreateOnModel": { "fields": { - "m_HitboxSetName": 4264, - "m_bEvenDistribution": 653, - "m_bLocalCoords": 4392, - "m_bScaleToVolume": 652, - "m_bUseBones": 4393, - "m_bUseMesh": 4394, - "m_flBoneVelocity": 2632, - "m_flMaxBoneVelocity": 2636, - "m_flShellSize": 4400, + "m_HitboxSetName": 4232, + "m_bEvenDistribution": 637, + "m_bLocalCoords": 4360, + "m_bScaleToVolume": 636, + "m_bUseBones": 4361, + "m_bUseMesh": 4362, + "m_flBoneVelocity": 2608, + "m_flMaxBoneVelocity": 2612, + "m_flShellSize": 4368, "m_modelInput": 448, - "m_nDesiredHitbox": 656, - "m_nForceInModel": 648, - "m_nHitboxValueFromControlPointIndex": 1000, - "m_transformInput": 544, - "m_vecDirectionBias": 2640, - "m_vecHitBoxScale": 1008 + "m_nDesiredHitbox": 640, + "m_nForceInModel": 632, + "m_nHitboxValueFromControlPointIndex": 984, + "m_transformInput": 536, + "m_vecDirectionBias": 2616, + "m_vecHitBoxScale": 992 }, "metadata": [ { @@ -959,19 +962,19 @@ }, "C_INIT_CreateOnModelAtHeight": { "fields": { - "m_HitboxSetName": 4062, - "m_bForceZ": 449, - "m_bLocalCoords": 4060, - "m_bPreferMovingBoxes": 4061, - "m_bUseBones": 448, - "m_bUseWaterHeight": 460, + "m_HitboxSetName": 4046, + "m_bForceZ": 445, + "m_bLocalCoords": 4044, + "m_bPreferMovingBoxes": 4045, + "m_bUseBones": 444, + "m_bUseWaterHeight": 456, "m_flDesiredHeight": 464, - "m_flHitboxVelocityScale": 4192, - "m_flMaxBoneVelocity": 4536, - "m_nBiasType": 4056, - "m_nControlPointNumber": 452, - "m_nHeightCP": 456, - "m_vecDirectionBias": 2432, + "m_flHitboxVelocityScale": 4176, + "m_flMaxBoneVelocity": 4520, + "m_nBiasType": 4040, + "m_nControlPointNumber": 448, + "m_nHeightCP": 452, + "m_vecDirectionBias": 2424, "m_vecHitBoxScale": 808 }, "metadata": [ @@ -1000,20 +1003,20 @@ }, "C_INIT_CreatePhyllotaxis": { "fields": { - "m_bUseLocalCoords": 492, - "m_bUseOrigRadius": 494, - "m_bUseWithContEmit": 493, - "m_fDistBias": 488, - "m_fMinRad": 484, - "m_fRadBias": 480, - "m_fRadCentCore": 460, - "m_fRadPerPoint": 464, - "m_fRadPerPointTo": 468, - "m_fpointAngle": 472, - "m_fsizeOverall": 476, - "m_nComponent": 456, - "m_nControlPointNumber": 448, - "m_nScaleCP": 452 + "m_bUseLocalCoords": 488, + "m_bUseOrigRadius": 490, + "m_bUseWithContEmit": 489, + "m_fDistBias": 484, + "m_fMinRad": 480, + "m_fRadBias": 476, + "m_fRadCentCore": 456, + "m_fRadPerPoint": 460, + "m_fRadPerPointTo": 464, + "m_fpointAngle": 468, + "m_fsizeOverall": 472, + "m_nComponent": 452, + "m_nControlPointNumber": 444, + "m_nScaleCP": 448 }, "metadata": [ { @@ -1026,11 +1029,11 @@ "C_INIT_CreateSequentialPath": { "fields": { "m_PathParams": 464, - "m_bCPPairs": 457, - "m_bLoop": 456, - "m_bSaveOffset": 458, - "m_fMaxDistance": 448, - "m_flNumToAssign": 452 + "m_bCPPairs": 453, + "m_bLoop": 452, + "m_bSaveOffset": 454, + "m_fMaxDistance": 444, + "m_flNumToAssign": 448 }, "metadata": [ { @@ -1071,13 +1074,13 @@ }, "C_INIT_CreateSpiralSphere": { "fields": { - "m_bUseParticleCount": 472, - "m_flInitialRadius": 460, - "m_flInitialSpeedMax": 468, - "m_flInitialSpeedMin": 464, - "m_nControlPointNumber": 448, - "m_nDensity": 456, - "m_nOverrideCP": 452 + "m_bUseParticleCount": 468, + "m_flInitialRadius": 456, + "m_flInitialSpeedMax": 464, + "m_flInitialSpeedMin": 460, + "m_nControlPointNumber": 444, + "m_nDensity": 452, + "m_nOverrideCP": 448 }, "metadata": [ { @@ -1089,10 +1092,10 @@ }, "C_INIT_CreateWithinBox": { "fields": { - "m_bLocalSpace": 3700, - "m_nControlPointNumber": 3696, - "m_randomnessParameters": 3704, - "m_vecMax": 2072, + "m_bLocalSpace": 3684, + "m_nControlPointNumber": 3680, + "m_randomnessParameters": 3688, + "m_vecMax": 2064, "m_vecMin": 448 }, "metadata": [ @@ -1105,20 +1108,20 @@ }, "C_INIT_CreateWithinSphereTransform": { "fields": { - "m_LocalCoordinateSystemSpeedMax": 5208, - "m_LocalCoordinateSystemSpeedMin": 3584, - "m_TransformInput": 2776, - "m_bLocalCoords": 3572, + "m_LocalCoordinateSystemSpeedMax": 5184, + "m_LocalCoordinateSystemSpeedMin": 3568, + "m_TransformInput": 2768, + "m_bLocalCoords": 3556, "m_fRadiusMax": 792, "m_fRadiusMin": 448, - "m_fSpeedMax": 3224, - "m_fSpeedMin": 2880, - "m_fSpeedRandExp": 3568, - "m_flEndCPGrowthTime": 3576, - "m_nFieldOutput": 6832, - "m_nFieldVelocity": 6836, + "m_fSpeedMax": 3208, + "m_fSpeedMin": 2864, + "m_fSpeedRandExp": 3552, + "m_flEndCPGrowthTime": 3560, + "m_nFieldOutput": 6800, + "m_nFieldVelocity": 6804, "m_vecDistanceBias": 1136, - "m_vecDistanceBiasAbs": 2760 + "m_vecDistanceBiasAbs": 2752 }, "metadata": [ { @@ -1130,16 +1133,16 @@ }, "C_INIT_CreationNoise": { "fields": { - "m_bAbsVal": 452, - "m_bAbsValInv": 453, - "m_flNoiseScale": 468, - "m_flNoiseScaleLoc": 472, - "m_flOffset": 456, - "m_flOutputMax": 464, - "m_flOutputMin": 460, - "m_flWorldTimeScale": 488, - "m_nFieldOutput": 448, - "m_vecOffsetLoc": 476 + "m_bAbsVal": 448, + "m_bAbsValInv": 449, + "m_flNoiseScale": 464, + "m_flNoiseScaleLoc": 468, + "m_flOffset": 452, + "m_flOutputMax": 460, + "m_flOutputMin": 456, + "m_flWorldTimeScale": 484, + "m_nFieldOutput": 444, + "m_vecOffsetLoc": 472 }, "metadata": [ { @@ -1151,9 +1154,9 @@ }, "C_INIT_DistanceCull": { "fields": { - "m_bCullInside": 800, - "m_flDistance": 456, - "m_nControlPoint": 448 + "m_bCullInside": 792, + "m_flDistance": 448, + "m_nControlPoint": 444 }, "metadata": [ { @@ -1165,21 +1168,21 @@ }, "C_INIT_DistanceToCPInit": { "fields": { - "m_CollisionGroupName": 1837, - "m_bActiveRange": 2328, - "m_bLOS": 1836, - "m_flInputMax": 800, - "m_flInputMin": 456, - "m_flLOSScale": 2320, - "m_flMaxTraceLength": 1976, - "m_flOutputMax": 1488, - "m_flOutputMin": 1144, - "m_flRemapBias": 2344, - "m_nFieldOutput": 448, - "m_nSetMethod": 2324, - "m_nStartCP": 1832, - "m_nTraceSet": 1968, - "m_vecDistanceScale": 2332 + "m_CollisionGroupName": 1829, + "m_bActiveRange": 2320, + "m_bLOS": 1828, + "m_flInputMax": 792, + "m_flInputMin": 448, + "m_flLOSScale": 2312, + "m_flMaxTraceLength": 1968, + "m_flOutputMax": 1480, + "m_flOutputMin": 1136, + "m_flRemapBias": 2336, + "m_nFieldOutput": 444, + "m_nSetMethod": 2316, + "m_nStartCP": 1824, + "m_nTraceSet": 1960, + "m_vecDistanceScale": 2324 }, "metadata": [ { @@ -1191,6 +1194,7 @@ }, "C_INIT_DistanceToNeighborCull": { "fields": { + "m_bIncludeRadii": 792, "m_flDistance": 448 }, "metadata": [ @@ -1203,12 +1207,12 @@ }, "C_INIT_GlobalScale": { "fields": { - "m_bScalePosition": 461, - "m_bScaleRadius": 460, - "m_bScaleVelocity": 462, - "m_flScale": 448, - "m_nControlPointNumber": 456, - "m_nScaleControlPointNumber": 452 + "m_bScalePosition": 457, + "m_bScaleRadius": 456, + "m_bScaleVelocity": 458, + "m_flScale": 444, + "m_nControlPointNumber": 452, + "m_nScaleControlPointNumber": 448 }, "metadata": [ { @@ -1220,11 +1224,11 @@ }, "C_INIT_InheritFromParentParticles": { "fields": { - "m_bRandomDistribution": 460, - "m_flScale": 448, - "m_nFieldOutput": 452, - "m_nIncrement": 456, - "m_nRandomSeed": 464 + "m_bRandomDistribution": 456, + "m_flScale": 444, + "m_nFieldOutput": 448, + "m_nIncrement": 452, + "m_nRandomSeed": 460 }, "metadata": [ { @@ -1236,8 +1240,8 @@ }, "C_INIT_InheritVelocity": { "fields": { - "m_flVelocityScale": 452, - "m_nControlPointNumber": 448 + "m_flVelocityScale": 448, + "m_nControlPointNumber": 444 }, "metadata": [ { @@ -1277,16 +1281,16 @@ }, "C_INIT_InitFromCPSnapshot": { "fields": { - "m_bLocalSpaceAngles": 1164, - "m_bRandom": 464, - "m_bReverse": 465, - "m_nAttributeToRead": 452, - "m_nAttributeToWrite": 456, - "m_nControlPointNumber": 448, - "m_nLocalSpaceCP": 460, - "m_nManualSnapshotIndex": 816, - "m_nRandomSeed": 1160, - "m_nSnapShotIncrement": 472 + "m_bLocalSpaceAngles": 1156, + "m_bRandom": 460, + "m_bReverse": 461, + "m_nAttributeToRead": 448, + "m_nAttributeToWrite": 452, + "m_nControlPointNumber": 444, + "m_nLocalSpaceCP": 456, + "m_nManualSnapshotIndex": 808, + "m_nRandomSeed": 1152, + "m_nSnapShotIncrement": 464 }, "metadata": [ { @@ -1298,8 +1302,8 @@ }, "C_INIT_InitFromParentKilled": { "fields": { - "m_nAttributeToCopy": 448, - "m_nEventType": 452 + "m_nAttributeToCopy": 444, + "m_nEventType": 448 }, "metadata": [ { @@ -1311,10 +1315,10 @@ }, "C_INIT_InitFromVectorFieldSnapshot": { "fields": { - "m_bUseVerticalVelocity": 460, - "m_nControlPointNumber": 448, - "m_nLocalSpaceCP": 452, - "m_nWeightUpdateCP": 456, + "m_bUseVerticalVelocity": 456, + "m_nControlPointNumber": 444, + "m_nLocalSpaceCP": 448, + "m_nWeightUpdateCP": 452, "m_vecScale": 464 }, "metadata": [ @@ -1329,23 +1333,23 @@ "fields": { "m_bCopyAlpha": 845, "m_bCopyColor": 844, - "m_bIgnoreDt": 466, - "m_bRandom": 456, - "m_bRigid": 464, - "m_bSetNormal": 465, + "m_bIgnoreDt": 462, + "m_bRandom": 452, + "m_bRigid": 460, + "m_bSetNormal": 461, "m_bSetRadius": 846, "m_flBoneVelocity": 836, "m_flBoneVelocityMax": 840, "m_flIncrement": 824, - "m_flMaxNormalVelocity": 472, - "m_flMinNormalVelocity": 468, + "m_flMaxNormalVelocity": 468, + "m_flMinNormalVelocity": 464, "m_flReadIndex": 480, - "m_nControlPointNumber": 452, + "m_nControlPointNumber": 448, "m_nFullLoopIncrement": 828, - "m_nIndexType": 476, - "m_nRandomSeed": 460, + "m_nIndexType": 472, + "m_nRandomSeed": 456, "m_nSnapShotStartPoint": 832, - "m_nSnapshotControlPointNumber": 448 + "m_nSnapshotControlPointNumber": 444 }, "metadata": [ { @@ -1358,10 +1362,10 @@ "C_INIT_InitVec": { "fields": { "m_InputValue": 448, - "m_bNormalizedOutput": 2080, - "m_bWritePreviousPosition": 2081, - "m_nOutputField": 2072, - "m_nSetMethod": 2076 + "m_bNormalizedOutput": 2072, + "m_bWritePreviousPosition": 2073, + "m_nOutputField": 2064, + "m_nSetMethod": 2068 }, "metadata": [ { @@ -1374,7 +1378,7 @@ "C_INIT_InitVecCollection": { "fields": { "m_InputValue": 448, - "m_nOutputField": 2072 + "m_nOutputField": 2064 }, "metadata": [ { @@ -1386,19 +1390,19 @@ }, "C_INIT_InitialRepulsionVelocity": { "fields": { - "m_CollisionGroupName": 448, - "m_bInherit": 617, - "m_bPerParticle": 608, - "m_bPerParticleTR": 616, - "m_bProportional": 610, - "m_bTranslate": 609, - "m_flTraceLength": 612, - "m_nChildCP": 620, - "m_nChildGroupID": 624, - "m_nControlPointNumber": 604, - "m_nTraceSet": 576, - "m_vecOutputMax": 592, - "m_vecOutputMin": 580 + "m_CollisionGroupName": 444, + "m_bInherit": 613, + "m_bPerParticle": 604, + "m_bPerParticleTR": 612, + "m_bProportional": 606, + "m_bTranslate": 605, + "m_flTraceLength": 608, + "m_nChildCP": 616, + "m_nChildGroupID": 620, + "m_nControlPointNumber": 600, + "m_nTraceSet": 572, + "m_vecOutputMax": 588, + "m_vecOutputMin": 576 }, "metadata": [ { @@ -1410,14 +1414,14 @@ }, "C_INIT_InitialSequenceFromModel": { "fields": { - "m_flInputMax": 464, - "m_flInputMin": 460, - "m_flOutputMax": 472, - "m_flOutputMin": 468, - "m_nControlPointNumber": 448, - "m_nFieldOutput": 452, - "m_nFieldOutputAnim": 456, - "m_nSetMethod": 476 + "m_flInputMax": 460, + "m_flInputMin": 456, + "m_flOutputMax": 468, + "m_flOutputMin": 464, + "m_nControlPointNumber": 444, + "m_nFieldOutput": 448, + "m_nFieldOutputAnim": 452, + "m_nSetMethod": 472 }, "metadata": [ { @@ -1429,11 +1433,11 @@ }, "C_INIT_InitialVelocityFromHitbox": { "fields": { - "m_HitboxSetName": 460, - "m_bUseBones": 588, - "m_flVelocityMax": 452, - "m_flVelocityMin": 448, - "m_nControlPointNumber": 456 + "m_HitboxSetName": 456, + "m_bUseBones": 584, + "m_flVelocityMax": 448, + "m_flVelocityMin": 444, + "m_nControlPointNumber": 452 }, "metadata": [ { @@ -1445,16 +1449,16 @@ }, "C_INIT_InitialVelocityNoise": { "fields": { - "m_TransformInput": 6376, - "m_bIgnoreDt": 6480, - "m_flNoiseScale": 5688, - "m_flNoiseScaleLoc": 6032, - "m_flOffset": 2096, - "m_vecAbsVal": 448, - "m_vecAbsValInv": 460, + "m_TransformInput": 6352, + "m_bIgnoreDt": 6448, + "m_flNoiseScale": 5664, + "m_flNoiseScaleLoc": 6008, + "m_flOffset": 2088, + "m_vecAbsVal": 444, + "m_vecAbsValInv": 456, "m_vecOffsetLoc": 472, - "m_vecOutputMax": 4064, - "m_vecOutputMin": 2440 + "m_vecOutputMax": 4048, + "m_vecOutputMin": 2432 }, "metadata": [ { @@ -1466,14 +1470,14 @@ }, "C_INIT_LifespanFromVelocity": { "fields": { - "m_CollisionGroupName": 480, - "m_bIncludeWater": 624, - "m_flMaxTraceLength": 464, - "m_flTraceOffset": 460, - "m_flTraceTolerance": 468, - "m_nMaxPlanes": 472, - "m_nTraceSet": 608, - "m_vecComponentScale": 448 + "m_CollisionGroupName": 476, + "m_bIncludeWater": 616, + "m_flMaxTraceLength": 460, + "m_flTraceOffset": 456, + "m_flTraceTolerance": 464, + "m_nMaxPlanes": 468, + "m_nTraceSet": 604, + "m_vecComponentScale": 444 }, "metadata": [ { @@ -1485,11 +1489,11 @@ }, "C_INIT_ModelCull": { "fields": { - "m_HitboxSetName": 455, - "m_bBoundBox": 452, - "m_bCullOutside": 453, - "m_bUseBones": 454, - "m_nControlPointNumber": 448 + "m_HitboxSetName": 451, + "m_bBoundBox": 448, + "m_bCullOutside": 449, + "m_bUseBones": 450, + "m_nControlPointNumber": 444 }, "metadata": [ { @@ -1519,7 +1523,7 @@ }, "C_INIT_NormalAlignToCP": { "fields": { - "m_nControlPointAxis": 552, + "m_nControlPointAxis": 544, "m_transformInput": 448 }, "metadata": [ @@ -1532,11 +1536,11 @@ }, "C_INIT_NormalOffset": { "fields": { - "m_OffsetMax": 460, - "m_OffsetMin": 448, - "m_bLocalCoords": 476, - "m_bNormalize": 477, - "m_nControlPointNumber": 472 + "m_OffsetMax": 456, + "m_OffsetMin": 444, + "m_bLocalCoords": 472, + "m_bNormalize": 473, + "m_nControlPointNumber": 468 }, "metadata": [ { @@ -1548,11 +1552,11 @@ }, "C_INIT_OffsetVectorToVector": { "fields": { - "m_nFieldInput": 448, - "m_nFieldOutput": 452, - "m_randomnessParameters": 480, - "m_vecOutputMax": 468, - "m_vecOutputMin": 456 + "m_nFieldInput": 444, + "m_nFieldOutput": 448, + "m_randomnessParameters": 476, + "m_vecOutputMax": 464, + "m_vecOutputMin": 452 }, "metadata": [ { @@ -1564,9 +1568,9 @@ }, "C_INIT_Orient2DRelToCP": { "fields": { - "m_flRotOffset": 456, - "m_nCP": 448, - "m_nFieldOutput": 452 + "m_flRotOffset": 452, + "m_nCP": 444, + "m_nFieldOutput": 448 }, "metadata": [ { @@ -1578,9 +1582,9 @@ }, "C_INIT_PlaneCull": { "fields": { - "m_bCullInside": 800, - "m_flDistance": 456, - "m_nControlPoint": 448 + "m_bCullInside": 792, + "m_flDistance": 448, + "m_nControlPoint": 444 }, "metadata": [ { @@ -1592,11 +1596,11 @@ }, "C_INIT_PointList": { "fields": { - "m_bClosedLoop": 481, - "m_bPlaceAlongPath": 480, - "m_nFieldOutput": 448, - "m_nNumPointsAlongPath": 484, - "m_pointList": 456 + "m_bClosedLoop": 473, + "m_bPlaceAlongPath": 472, + "m_nFieldOutput": 444, + "m_nNumPointsAlongPath": 476, + "m_pointList": 448 }, "metadata": [ { @@ -1608,12 +1612,12 @@ }, "C_INIT_PositionOffset": { "fields": { - "m_OffsetMax": 2072, + "m_OffsetMax": 2064, "m_OffsetMin": 448, - "m_TransformInput": 3696, - "m_bLocalCoords": 3800, - "m_bProportional": 3801, - "m_randomnessParameters": 3804 + "m_TransformInput": 3680, + "m_bLocalCoords": 3776, + "m_bProportional": 3777, + "m_randomnessParameters": 3780 }, "metadata": [ { @@ -1625,9 +1629,9 @@ }, "C_INIT_PositionOffsetToCP": { "fields": { - "m_bLocalCoords": 456, - "m_nControlPointNumberEnd": 452, - "m_nControlPointNumberStart": 448 + "m_bLocalCoords": 452, + "m_nControlPointNumberEnd": 448, + "m_nControlPointNumberStart": 444 }, "metadata": [ { @@ -1663,15 +1667,15 @@ }, "C_INIT_PositionWarp": { "fields": { - "m_bInvertWarp": 3720, - "m_bUseCount": 3721, - "m_flPrevPosScale": 3716, - "m_flWarpStartTime": 3712, - "m_flWarpTime": 3708, - "m_nControlPointNumber": 3700, - "m_nRadiusComponent": 3704, - "m_nScaleControlPointNumber": 3696, - "m_vecWarpMax": 2072, + "m_bInvertWarp": 3704, + "m_bUseCount": 3705, + "m_flPrevPosScale": 3700, + "m_flWarpStartTime": 3696, + "m_flWarpTime": 3692, + "m_nControlPointNumber": 3684, + "m_nRadiusComponent": 3688, + "m_nScaleControlPointNumber": 3680, + "m_vecWarpMax": 2064, "m_vecWarpMin": 448 }, "metadata": [ @@ -1688,8 +1692,8 @@ "m_flPrevPosScale": 816, "m_nControlPointNumber": 824, "m_nScaleControlPointNumber": 820, - "m_vecWarpMax": 460, - "m_vecWarpMin": 448 + "m_vecWarpMax": 456, + "m_vecWarpMin": 444 }, "metadata": [ { @@ -1714,7 +1718,7 @@ }, "C_INIT_RadiusFromCPObject": { "fields": { - "m_nControlPoint": 448 + "m_nControlPoint": 444 }, "metadata": [ { @@ -1726,10 +1730,10 @@ }, "C_INIT_RandomAlpha": { "fields": { - "m_flAlphaRandExponent": 468, - "m_nAlphaMax": 456, - "m_nAlphaMin": 452, - "m_nFieldOutput": 448 + "m_flAlphaRandExponent": 464, + "m_nAlphaMax": 452, + "m_nAlphaMin": 448, + "m_nFieldOutput": 444 }, "metadata": [ { @@ -1741,9 +1745,9 @@ }, "C_INIT_RandomAlphaWindowThreshold": { "fields": { - "m_flExponent": 456, - "m_flMax": 452, - "m_flMin": 448 + "m_flExponent": 452, + "m_flMax": 448, + "m_flMin": 444 }, "metadata": [ { @@ -1755,16 +1759,16 @@ }, "C_INIT_RandomColor": { "fields": { - "m_ColorMax": 480, - "m_ColorMin": 476, - "m_TintMax": 488, - "m_TintMin": 484, - "m_flLightAmplification": 512, - "m_flTintPerc": 492, - "m_flUpdateThreshold": 496, - "m_nFieldOutput": 504, - "m_nTintBlendMode": 508, - "m_nTintCP": 500 + "m_ColorMax": 476, + "m_ColorMin": 472, + "m_TintMax": 484, + "m_TintMin": 480, + "m_flLightAmplification": 508, + "m_flTintPerc": 488, + "m_flUpdateThreshold": 492, + "m_nFieldOutput": 500, + "m_nTintBlendMode": 504, + "m_nTintCP": 496 }, "metadata": [ { @@ -1776,9 +1780,9 @@ }, "C_INIT_RandomLifeTime": { "fields": { - "m_fLifetimeMax": 452, - "m_fLifetimeMin": 448, - "m_fLifetimeRandExponent": 456 + "m_fLifetimeMax": 448, + "m_fLifetimeMin": 444, + "m_fLifetimeRandExponent": 452 }, "metadata": [ { @@ -1790,8 +1794,8 @@ }, "C_INIT_RandomModelSequence": { "fields": { - "m_ActivityName": 448, - "m_SequenceName": 704, + "m_ActivityName": 444, + "m_SequenceName": 700, "m_hModel": 960 }, "metadata": [ @@ -1851,9 +1855,9 @@ }, "C_INIT_RandomRadius": { "fields": { - "m_flRadiusMax": 452, - "m_flRadiusMin": 448, - "m_flRadiusRandExponent": 456 + "m_flRadiusMax": 448, + "m_flRadiusMin": 444, + "m_flRadiusRandExponent": 452 }, "metadata": [ { @@ -1885,10 +1889,10 @@ }, "C_INIT_RandomScalar": { "fields": { - "m_flExponent": 456, - "m_flMax": 452, - "m_flMin": 448, - "m_nFieldOutput": 460 + "m_flExponent": 452, + "m_flMax": 448, + "m_flMin": 444, + "m_nFieldOutput": 456 }, "metadata": [ { @@ -1900,8 +1904,8 @@ }, "C_INIT_RandomSecondSequence": { "fields": { - "m_nSequenceMax": 452, - "m_nSequenceMin": 448 + "m_nSequenceMax": 448, + "m_nSequenceMin": 444 }, "metadata": [ { @@ -1913,11 +1917,11 @@ }, "C_INIT_RandomSequence": { "fields": { - "m_WeightedList": 464, - "m_bLinear": 457, - "m_bShuffle": 456, - "m_nSequenceMax": 452, - "m_nSequenceMin": 448 + "m_WeightedList": 456, + "m_bLinear": 453, + "m_bShuffle": 452, + "m_nSequenceMax": 448, + "m_nSequenceMin": 444 }, "metadata": [ { @@ -1929,9 +1933,9 @@ }, "C_INIT_RandomTrailLength": { "fields": { - "m_flLengthRandExponent": 456, - "m_flMaxLength": 452, - "m_flMinLength": 448 + "m_flLengthRandExponent": 452, + "m_flMaxLength": 448, + "m_flMinLength": 444 }, "metadata": [ { @@ -1943,10 +1947,10 @@ }, "C_INIT_RandomVector": { "fields": { - "m_nFieldOutput": 472, - "m_randomnessParameters": 476, - "m_vecMax": 460, - "m_vecMin": 448 + "m_nFieldOutput": 468, + "m_randomnessParameters": 472, + "m_vecMax": 456, + "m_vecMin": 444 }, "metadata": [ { @@ -1958,10 +1962,10 @@ }, "C_INIT_RandomVectorComponent": { "fields": { - "m_flMax": 452, - "m_flMin": 448, - "m_nComponent": 460, - "m_nFieldOutput": 456 + "m_flMax": 448, + "m_flMin": 444, + "m_nComponent": 456, + "m_nFieldOutput": 452 }, "metadata": [ { @@ -1983,7 +1987,7 @@ }, "C_INIT_RandomYawFlip": { "fields": { - "m_flPercent": 448 + "m_flPercent": 444 }, "metadata": [ { @@ -1995,17 +1999,17 @@ }, "C_INIT_RemapCPtoScalar": { "fields": { - "m_flEndTime": 480, - "m_flInputMax": 464, - "m_flInputMin": 460, - "m_flOutputMax": 472, - "m_flOutputMin": 468, - "m_flRemapBias": 488, - "m_flStartTime": 476, - "m_nCPInput": 448, - "m_nField": 456, - "m_nFieldOutput": 452, - "m_nSetMethod": 484 + "m_flEndTime": 476, + "m_flInputMax": 460, + "m_flInputMin": 456, + "m_flOutputMax": 468, + "m_flOutputMin": 464, + "m_flRemapBias": 484, + "m_flStartTime": 472, + "m_nCPInput": 444, + "m_nField": 452, + "m_nFieldOutput": 448, + "m_nSetMethod": 480 }, "metadata": [ { @@ -2018,11 +2022,11 @@ "C_INIT_RemapInitialDirectionToTransformToVector": { "fields": { "m_TransformInput": 448, - "m_bNormalize": 576, - "m_flOffsetRot": 560, - "m_flScale": 556, - "m_nFieldOutput": 552, - "m_vecOffsetAxis": 564 + "m_bNormalize": 568, + "m_flOffsetRot": 552, + "m_flScale": 548, + "m_nFieldOutput": 544, + "m_vecOffsetAxis": 556 }, "metadata": [ { @@ -2035,9 +2039,9 @@ "C_INIT_RemapInitialTransformDirectionToRotation": { "fields": { "m_TransformInput": 448, - "m_flOffsetRot": 556, - "m_nComponent": 560, - "m_nFieldOutput": 552 + "m_flOffsetRot": 548, + "m_nComponent": 552, + "m_nFieldOutput": 544 }, "metadata": [ { @@ -2049,11 +2053,11 @@ }, "C_INIT_RemapInitialVisibilityScalar": { "fields": { - "m_flInputMax": 460, - "m_flInputMin": 456, - "m_flOutputMax": 468, - "m_flOutputMin": 464, - "m_nFieldOutput": 452 + "m_flInputMax": 456, + "m_flInputMin": 452, + "m_flOutputMax": 464, + "m_flOutputMin": 460, + "m_nFieldOutput": 448 }, "metadata": [ { @@ -2123,10 +2127,10 @@ }, "C_INIT_RemapParticleCountToNamedModelElementScalar": { "fields": { - "m_bModelFromRenderer": 520, - "m_hModel": 496, - "m_outputMaxName": 512, - "m_outputMinName": 504 + "m_bModelFromRenderer": 512, + "m_hModel": 488, + "m_outputMaxName": 504, + "m_outputMinName": 496 }, "metadata": [ { @@ -2158,18 +2162,18 @@ }, "C_INIT_RemapParticleCountToScalar": { "fields": { - "m_bActiveRange": 480, - "m_bInvert": 481, - "m_bWrap": 482, - "m_flOutputMax": 472, - "m_flOutputMin": 468, - "m_flRemapBias": 484, - "m_nFieldOutput": 448, - "m_nInputMax": 456, - "m_nInputMin": 452, - "m_nScaleControlPoint": 460, - "m_nScaleControlPointField": 464, - "m_nSetMethod": 476 + "m_bActiveRange": 476, + "m_bInvert": 477, + "m_bWrap": 478, + "m_flOutputMax": 468, + "m_flOutputMin": 464, + "m_flRemapBias": 480, + "m_nFieldOutput": 444, + "m_nInputMax": 452, + "m_nInputMin": 448, + "m_nScaleControlPoint": 456, + "m_nScaleControlPointField": 460, + "m_nSetMethod": 472 }, "metadata": [ { @@ -2193,17 +2197,17 @@ }, "C_INIT_RemapScalar": { "fields": { - "m_bActiveRange": 484, - "m_flEndTime": 476, - "m_flInputMax": 460, - "m_flInputMin": 456, - "m_flOutputMax": 468, - "m_flOutputMin": 464, - "m_flRemapBias": 488, - "m_flStartTime": 472, - "m_nFieldInput": 448, - "m_nFieldOutput": 452, - "m_nSetMethod": 480 + "m_bActiveRange": 480, + "m_flEndTime": 472, + "m_flInputMax": 456, + "m_flInputMin": 452, + "m_flOutputMax": 464, + "m_flOutputMin": 460, + "m_flRemapBias": 484, + "m_flStartTime": 468, + "m_nFieldInput": 444, + "m_nFieldOutput": 448, + "m_nSetMethod": 476 }, "metadata": [ { @@ -2215,18 +2219,18 @@ }, "C_INIT_RemapScalarToVector": { "fields": { - "m_bLocalCoords": 504, - "m_flEndTime": 492, - "m_flInputMax": 460, - "m_flInputMin": 456, - "m_flRemapBias": 508, - "m_flStartTime": 488, - "m_nControlPointNumber": 500, - "m_nFieldInput": 448, - "m_nFieldOutput": 452, - "m_nSetMethod": 496, - "m_vecOutputMax": 476, - "m_vecOutputMin": 464 + "m_bLocalCoords": 500, + "m_flEndTime": 488, + "m_flInputMax": 456, + "m_flInputMin": 452, + "m_flRemapBias": 504, + "m_flStartTime": 484, + "m_nControlPointNumber": 496, + "m_nFieldInput": 444, + "m_nFieldOutput": 448, + "m_nSetMethod": 492, + "m_vecOutputMax": 472, + "m_vecOutputMin": 460 }, "metadata": [ { @@ -2238,16 +2242,16 @@ }, "C_INIT_RemapSpeedToScalar": { "fields": { - "m_bPerParticle": 484, - "m_flEndTime": 460, - "m_flInputMax": 468, - "m_flInputMin": 464, - "m_flOutputMax": 476, - "m_flOutputMin": 472, - "m_flStartTime": 456, - "m_nControlPointNumber": 452, - "m_nFieldOutput": 448, - "m_nSetMethod": 480 + "m_bPerParticle": 480, + "m_flEndTime": 456, + "m_flInputMax": 464, + "m_flInputMin": 460, + "m_flOutputMax": 472, + "m_flOutputMin": 468, + "m_flStartTime": 452, + "m_nControlPointNumber": 448, + "m_nFieldOutput": 444, + "m_nSetMethod": 476 }, "metadata": [ { @@ -2260,9 +2264,9 @@ "C_INIT_RemapTransformOrientationToRotations": { "fields": { "m_TransformInput": 448, - "m_bUseQuat": 564, - "m_bWriteNormal": 565, - "m_vecRotation": 552 + "m_bUseQuat": 556, + "m_bWriteNormal": 557, + "m_vecRotation": 544 }, "metadata": [ { @@ -2274,19 +2278,19 @@ }, "C_INIT_RemapTransformToVector": { "fields": { - "m_LocalSpaceTransform": 608, - "m_TransformInput": 504, - "m_bAccelerate": 725, - "m_bOffset": 724, - "m_flEndTime": 716, - "m_flRemapBias": 728, - "m_flStartTime": 712, - "m_nFieldOutput": 448, - "m_nSetMethod": 720, - "m_vInputMax": 464, - "m_vInputMin": 452, - "m_vOutputMax": 488, - "m_vOutputMin": 476 + "m_LocalSpaceTransform": 592, + "m_TransformInput": 496, + "m_bAccelerate": 701, + "m_bOffset": 700, + "m_flEndTime": 692, + "m_flRemapBias": 704, + "m_flStartTime": 688, + "m_nFieldOutput": 444, + "m_nSetMethod": 696, + "m_vInputMax": 460, + "m_vInputMin": 448, + "m_vOutputMax": 484, + "m_vOutputMin": 472 }, "metadata": [ { @@ -2299,16 +2303,16 @@ "C_INIT_RingWave": { "fields": { "m_TransformInput": 448, - "m_bEvenDistribution": 3304, - "m_bXYVelocityOnly": 3305, - "m_flInitialRadius": 896, - "m_flInitialSpeedMax": 1928, - "m_flInitialSpeedMin": 1584, - "m_flParticlesPerOrbit": 552, - "m_flPitch": 2616, - "m_flRoll": 2272, - "m_flThickness": 1240, - "m_flYaw": 2960 + "m_bEvenDistribution": 3296, + "m_bXYVelocityOnly": 3297, + "m_flInitialRadius": 888, + "m_flInitialSpeedMax": 1920, + "m_flInitialSpeedMin": 1576, + "m_flParticlesPerOrbit": 544, + "m_flPitch": 2608, + "m_flRoll": 2264, + "m_flThickness": 1232, + "m_flYaw": 2952 }, "metadata": [ { @@ -2320,14 +2324,14 @@ }, "C_INIT_RtEnvCull": { "fields": { - "m_RtEnvName": 475, - "m_bCullOnMiss": 473, - "m_bLifeAdjust": 474, - "m_bUseVelocity": 472, - "m_nComponent": 608, - "m_nRTEnvCP": 604, - "m_vecTestDir": 448, - "m_vecTestNormal": 460 + "m_RtEnvName": 471, + "m_bCullOnMiss": 469, + "m_bLifeAdjust": 470, + "m_bUseVelocity": 468, + "m_nComponent": 604, + "m_nRTEnvCP": 600, + "m_vecTestDir": 444, + "m_vecTestNormal": 456 }, "metadata": [ { @@ -2351,10 +2355,10 @@ }, "C_INIT_SequenceFromCP": { "fields": { - "m_bKillUnused": 448, - "m_bRadiusScale": 449, - "m_nCP": 452, - "m_vecOffset": 456 + "m_bKillUnused": 444, + "m_bRadiusScale": 445, + "m_nCP": 448, + "m_vecOffset": 452 }, "metadata": [ { @@ -2366,7 +2370,7 @@ }, "C_INIT_SequenceLifeTime": { "fields": { - "m_flFramerate": 448 + "m_flFramerate": 444 }, "metadata": [ { @@ -2378,12 +2382,12 @@ }, "C_INIT_SetAttributeToScalarExpression": { "fields": { - "m_flInput1": 456, - "m_flInput2": 800, - "m_flOutputRemap": 1144, - "m_nExpression": 448, - "m_nOutputField": 1488, - "m_nSetMethod": 1492 + "m_flInput1": 448, + "m_flInput2": 792, + "m_flOutputRemap": 1136, + "m_nExpression": 444, + "m_nOutputField": 1480, + "m_nSetMethod": 1484 }, "metadata": [ { @@ -2395,14 +2399,14 @@ }, "C_INIT_SetHitboxToClosest": { "fields": { - "m_HitboxSetName": 2080, - "m_bUpdatePosition": 2560, - "m_bUseBones": 2208, - "m_bUseClosestPointOnHitbox": 2209, - "m_flHybridRatio": 2216, - "m_nControlPointNumber": 448, - "m_nDesiredHitbox": 452, - "m_nTestType": 2212, + "m_HitboxSetName": 2072, + "m_bUpdatePosition": 2552, + "m_bUseBones": 2200, + "m_bUseClosestPointOnHitbox": 2201, + "m_flHybridRatio": 2208, + "m_nControlPointNumber": 444, + "m_nDesiredHitbox": 448, + "m_nTestType": 2204, "m_vecHitBoxScale": 456 }, "metadata": [ @@ -2415,15 +2419,15 @@ }, "C_INIT_SetHitboxToModel": { "fields": { - "m_HitboxSetName": 2102, - "m_bEvenDistribution": 456, - "m_bMaintainHitbox": 2100, - "m_bUseBones": 2101, - "m_flShellSize": 2232, - "m_nControlPointNumber": 448, - "m_nDesiredHitbox": 460, - "m_nForceInModel": 452, - "m_vecDirectionBias": 2088, + "m_HitboxSetName": 2094, + "m_bEvenDistribution": 452, + "m_bMaintainHitbox": 2092, + "m_bUseBones": 2093, + "m_flShellSize": 2224, + "m_nControlPointNumber": 444, + "m_nDesiredHitbox": 456, + "m_nForceInModel": 448, + "m_vecDirectionBias": 2080, "m_vecHitBoxScale": 464 }, "metadata": [ @@ -2436,10 +2440,10 @@ }, "C_INIT_SetRigidAttachment": { "fields": { - "m_bLocalSpace": 460, - "m_nControlPointNumber": 448, - "m_nFieldInput": 452, - "m_nFieldOutput": 456 + "m_bLocalSpace": 456, + "m_nControlPointNumber": 444, + "m_nFieldInput": 448, + "m_nFieldOutput": 452 }, "metadata": [ { @@ -2451,12 +2455,12 @@ }, "C_INIT_SetVectorAttributeToVectorExpression": { "fields": { - "m_bNormalizedOutput": 3712, - "m_nExpression": 448, - "m_nOutputField": 3704, - "m_nSetMethod": 3708, - "m_vInput1": 456, - "m_vInput2": 2080 + "m_bNormalizedOutput": 3688, + "m_nExpression": 444, + "m_nOutputField": 3680, + "m_nSetMethod": 3684, + "m_vInput1": 448, + "m_vInput2": 2064 }, "metadata": [ { @@ -2468,24 +2472,24 @@ }, "C_INIT_StatusEffect": { "fields": { - "m_flAmbientScale": 476, - "m_flColorWarpIntensity": 464, - "m_flDetail2BlendFactor": 460, - "m_flDetail2Rotation": 452, - "m_flDetail2Scale": 456, - "m_flDiffuseWarpBlendToFull": 468, - "m_flEnvMapIntensity": 472, - "m_flMetalnessBlendToFull": 512, - "m_flReflectionsTintByBaseBlendToNone": 508, - "m_flRimLightScale": 504, - "m_flSelfIllumBlendToFull": 516, - "m_flSpecularBlendToFull": 496, - "m_flSpecularExponent": 488, - "m_flSpecularExponentBlendToFull": 492, - "m_flSpecularScale": 484, - "m_nDetail2Combo": 448, - "m_rimLightColor": 500, - "m_specularColor": 480 + "m_flAmbientScale": 472, + "m_flColorWarpIntensity": 460, + "m_flDetail2BlendFactor": 456, + "m_flDetail2Rotation": 448, + "m_flDetail2Scale": 452, + "m_flDiffuseWarpBlendToFull": 464, + "m_flEnvMapIntensity": 468, + "m_flMetalnessBlendToFull": 508, + "m_flReflectionsTintByBaseBlendToNone": 504, + "m_flRimLightScale": 500, + "m_flSelfIllumBlendToFull": 512, + "m_flSpecularBlendToFull": 492, + "m_flSpecularExponent": 484, + "m_flSpecularExponentBlendToFull": 488, + "m_flSpecularScale": 480, + "m_nDetail2Combo": 444, + "m_rimLightColor": 496, + "m_specularColor": 476 }, "metadata": [ { @@ -2497,25 +2501,25 @@ }, "C_INIT_StatusEffectCitadel": { "fields": { - "m_flSFXColorWarpAmount": 448, - "m_flSFXMetalnessAmount": 456, - "m_flSFXNormalAmount": 452, - "m_flSFXRoughnessAmount": 460, - "m_flSFXSDetailAmount": 500, - "m_flSFXSDetailScale": 504, - "m_flSFXSDetailScrollX": 508, - "m_flSFXSDetailScrollY": 512, - "m_flSFXSDetailScrollZ": 516, - "m_flSFXSOffsetX": 484, - "m_flSFXSOffsetY": 488, - "m_flSFXSOffsetZ": 492, - "m_flSFXSScale": 468, - "m_flSFXSScrollX": 472, - "m_flSFXSScrollY": 476, - "m_flSFXSScrollZ": 480, - "m_flSFXSUseModelUVs": 520, - "m_flSFXSelfIllumAmount": 464, - "m_nDetailCombo": 496 + "m_flSFXColorWarpAmount": 444, + "m_flSFXMetalnessAmount": 452, + "m_flSFXNormalAmount": 448, + "m_flSFXRoughnessAmount": 456, + "m_flSFXSDetailAmount": 496, + "m_flSFXSDetailScale": 500, + "m_flSFXSDetailScrollX": 504, + "m_flSFXSDetailScrollY": 508, + "m_flSFXSDetailScrollZ": 512, + "m_flSFXSOffsetX": 480, + "m_flSFXSOffsetY": 484, + "m_flSFXSOffsetZ": 488, + "m_flSFXSScale": 464, + "m_flSFXSScrollX": 468, + "m_flSFXSScrollY": 472, + "m_flSFXSScrollZ": 476, + "m_flSFXSUseModelUVs": 516, + "m_flSFXSelfIllumAmount": 460, + "m_nDetailCombo": 492 }, "metadata": [ { @@ -2527,9 +2531,9 @@ }, "C_INIT_VelocityFromCP": { "fields": { - "m_bDirectionOnly": 2180, - "m_flVelocityScale": 2176, - "m_transformInput": 2072, + "m_bDirectionOnly": 2164, + "m_flVelocityScale": 2160, + "m_transformInput": 2064, "m_velocityInput": 448 }, "metadata": [ @@ -2542,9 +2546,9 @@ }, "C_INIT_VelocityFromNormal": { "fields": { - "m_bIgnoreDt": 456, - "m_fSpeedMax": 452, - "m_fSpeedMin": 448 + "m_bIgnoreDt": 452, + "m_fSpeedMax": 448, + "m_fSpeedMin": 444 }, "metadata": [ { @@ -2556,11 +2560,11 @@ }, "C_INIT_VelocityRadialRandom": { "fields": { - "m_bIgnoreDelta": 1157, - "m_fSpeedMax": 800, - "m_fSpeedMin": 456, - "m_nControlPointNumber": 448, - "m_vecLocalCoordinateSystemSpeedScale": 1144 + "m_bIgnoreDelta": 1149, + "m_fSpeedMax": 792, + "m_fSpeedMin": 448, + "m_nControlPointNumber": 444, + "m_vecLocalCoordinateSystemSpeedScale": 1136 }, "metadata": [ { @@ -2572,13 +2576,13 @@ }, "C_INIT_VelocityRandom": { "fields": { - "m_LocalCoordinateSystemSpeedMax": 2768, - "m_LocalCoordinateSystemSpeedMin": 1144, - "m_bIgnoreDT": 4392, - "m_fSpeedMax": 800, - "m_fSpeedMin": 456, - "m_nControlPointNumber": 448, - "m_randomnessParameters": 4396 + "m_LocalCoordinateSystemSpeedMax": 2752, + "m_LocalCoordinateSystemSpeedMin": 1136, + "m_bIgnoreDT": 4368, + "m_fSpeedMax": 792, + "m_fSpeedMin": 448, + "m_nControlPointNumber": 444, + "m_randomnessParameters": 4372 }, "metadata": [ { @@ -2602,12 +2606,12 @@ }, "C_OP_AttractToControlPoint": { "fields": { - "m_TransformInput": 824, - "m_bApplyMinForce": 1272, - "m_fFalloffPower": 816, - "m_fForceAmount": 472, - "m_fForceAmountMin": 928, - "m_vecComponentScale": 456 + "m_TransformInput": 816, + "m_bApplyMinForce": 1256, + "m_fFalloffPower": 808, + "m_fForceAmount": 464, + "m_fForceAmountMin": 912, + "m_vecComponentScale": 452 }, "metadata": [ { @@ -2620,10 +2624,10 @@ "C_OP_BasicMovement": { "fields": { "m_Gravity": 440, - "m_bUseNewCode": 3452, - "m_fDrag": 2064, - "m_massControls": 2408, - "m_nMaxConstraintPasses": 3448 + "m_bUseNewCode": 3444, + "m_fDrag": 2056, + "m_massControls": 2400, + "m_nMaxConstraintPasses": 3440 }, "metadata": [ { @@ -2635,10 +2639,10 @@ }, "C_OP_BoxConstraint": { "fields": { - "m_bAccountForRadius": 3693, - "m_bLocalSpace": 3692, - "m_nCP": 3688, - "m_vecMax": 2064, + "m_bAccountForRadius": 3677, + "m_bLocalSpace": 3676, + "m_nCP": 3672, + "m_vecMax": 2056, "m_vecMin": 440 }, "metadata": [ @@ -2673,8 +2677,8 @@ }, "C_OP_CPVelocityForce": { "fields": { - "m_flScale": 464, - "m_nControlPointNumber": 456 + "m_flScale": 456, + "m_nControlPointNumber": 452 }, "metadata": [ { @@ -2718,15 +2722,15 @@ }, "C_OP_ChladniWave": { "fields": { - "m_b3D": 5080, + "m_b3D": 5064, "m_flInputMax": 792, "m_flInputMin": 448, "m_flOutputMax": 1480, "m_flOutputMin": 1136, "m_nFieldOutput": 440, - "m_nLocalSpaceControlPoint": 5076, - "m_nSetMethod": 5072, - "m_vecHarmonics": 3448, + "m_nLocalSpaceControlPoint": 5060, + "m_nSetMethod": 5056, + "m_vecHarmonics": 3440, "m_vecWaveLength": 1824 }, "metadata": [ @@ -2739,8 +2743,8 @@ }, "C_OP_ChooseRandomChildrenInGroup": { "fields": { - "m_flNumberOfChildren": 456, - "m_nChildGroupID": 448 + "m_flNumberOfChildren": 448, + "m_nChildGroupID": 444 }, "metadata": [ { @@ -2767,7 +2771,7 @@ "C_OP_ClampVector": { "fields": { "m_nFieldOutput": 440, - "m_vecOutputMax": 2072, + "m_vecOutputMax": 2064, "m_vecOutputMin": 448 }, "metadata": [ @@ -2780,10 +2784,16 @@ }, "C_OP_ClientPhysics": { "fields": { - "m_bDeleteSim": 529, - "m_bKillParticles": 528, - "m_nColorBlendType": 536, - "m_nControlPoint": 532, + "m_bDeleteSim": 1234, + "m_bKillParticles": 1233, + "m_bRespectExclusionVolumes": 1232, + "m_bStartAsleep": 528, + "m_bUseHighQualitySimulation": 1224, + "m_flPlayerWakeRadius": 536, + "m_flVehicleWakeRadius": 880, + "m_nColorBlendType": 1240, + "m_nControlPoint": 1236, + "m_nMaxParticleCount": 1228, "m_strPhysicsType": 520 }, "metadata": [ @@ -2971,11 +2981,11 @@ }, "C_OP_ControlPointToRadialScreenSpace": { "fields": { - "m_nCPIn": 448, - "m_nCPOut": 464, - "m_nCPOutField": 468, - "m_nCPSSPosOut": 472, - "m_vecCP1Pos": 452 + "m_nCPIn": 444, + "m_nCPOut": 460, + "m_nCPOutField": 464, + "m_nCPSSPosOut": 468, + "m_vecCP1Pos": 448 }, "metadata": [ { @@ -3046,13 +3056,13 @@ }, "C_OP_CurlNoiseForce": { "fields": { - "m_flWorleyJitter": 7304, - "m_flWorleySeed": 6960, - "m_nNoiseType": 456, - "m_vecNoiseFreq": 464, - "m_vecNoiseScale": 2088, - "m_vecOffset": 3712, - "m_vecOffsetRate": 5336 + "m_flWorleyJitter": 7264, + "m_flWorleySeed": 6920, + "m_nNoiseType": 452, + "m_vecNoiseFreq": 456, + "m_vecNoiseScale": 2072, + "m_vecOffset": 3688, + "m_vecOffsetRate": 5304 }, "metadata": [ { @@ -3085,17 +3095,17 @@ }, "C_OP_CylindricalDistanceToTransform": { "fields": { - "m_TransformEnd": 1928, + "m_TransformEnd": 1920, "m_TransformStart": 1824, - "m_bActiveRange": 2036, - "m_bAdditive": 2037, - "m_bCapsule": 2038, + "m_bActiveRange": 2020, + "m_bAdditive": 2021, + "m_bCapsule": 2022, "m_flInputMax": 792, "m_flInputMin": 448, "m_flOutputMax": 1480, "m_flOutputMin": 1136, "m_nFieldOutput": 440, - "m_nSetMethod": 2032 + "m_nSetMethod": 2016 }, "metadata": [ { @@ -3175,9 +3185,9 @@ }, "C_OP_DensityForce": { "fields": { - "m_flForceScale": 460, - "m_flRadiusScale": 456, - "m_flTargetDensity": 464 + "m_flForceScale": 456, + "m_flRadiusScale": 452, + "m_flTargetDensity": 460 }, "metadata": [ { @@ -3225,7 +3235,7 @@ "fields": { "m_nFieldOutput": 440, "m_vecPoint1": 448, - "m_vecPoint2": 2072 + "m_vecPoint2": 2064 }, "metadata": [ { @@ -3237,21 +3247,21 @@ }, "C_OP_DistanceBetweenCPsToCP": { "fields": { - "m_CollisionGroupName": 493, - "m_bLOS": 492, - "m_bSetOnce": 464, - "m_flInputMax": 472, - "m_flInputMin": 468, - "m_flLOSScale": 488, - "m_flMaxTraceLength": 484, - "m_flOutputMax": 480, - "m_flOutputMin": 476, - "m_nEndCP": 452, - "m_nOutputCP": 456, - "m_nOutputCPField": 460, - "m_nSetParent": 628, - "m_nStartCP": 448, - "m_nTraceSet": 624 + "m_CollisionGroupName": 489, + "m_bLOS": 488, + "m_bSetOnce": 460, + "m_flInputMax": 468, + "m_flInputMin": 464, + "m_flLOSScale": 484, + "m_flMaxTraceLength": 480, + "m_flOutputMax": 476, + "m_flOutputMin": 472, + "m_nEndCP": 448, + "m_nOutputCP": 452, + "m_nOutputCPField": 456, + "m_nSetParent": 624, + "m_nStartCP": 444, + "m_nTraceSet": 620 }, "metadata": [ { @@ -3263,19 +3273,19 @@ }, "C_OP_DistanceBetweenTransforms": { "fields": { - "m_CollisionGroupName": 2040, - "m_TransformEnd": 552, + "m_CollisionGroupName": 2024, + "m_TransformEnd": 544, "m_TransformStart": 448, - "m_bLOS": 2172, - "m_flInputMax": 1000, - "m_flInputMin": 656, - "m_flLOSScale": 2036, - "m_flMaxTraceLength": 2032, - "m_flOutputMax": 1688, - "m_flOutputMin": 1344, + "m_bLOS": 2156, + "m_flInputMax": 984, + "m_flInputMin": 640, + "m_flLOSScale": 2020, + "m_flMaxTraceLength": 2016, + "m_flOutputMax": 1672, + "m_flOutputMin": 1328, "m_nFieldOutput": 440, - "m_nSetMethod": 2176, - "m_nTraceSet": 2168 + "m_nSetMethod": 2160, + "m_nTraceSet": 2152 }, "metadata": [ { @@ -3287,15 +3297,15 @@ }, "C_OP_DistanceBetweenVecs": { "fields": { - "m_bDeltaTime": 5076, - "m_flInputMax": 4040, - "m_flInputMin": 3696, - "m_flOutputMax": 4728, - "m_flOutputMin": 4384, + "m_bDeltaTime": 5060, + "m_flInputMax": 4024, + "m_flInputMin": 3680, + "m_flOutputMax": 4712, + "m_flOutputMin": 4368, "m_nFieldOutput": 440, - "m_nSetMethod": 5072, + "m_nSetMethod": 5056, "m_vecPoint1": 448, - "m_vecPoint2": 2072 + "m_vecPoint2": 2064 }, "metadata": [ { @@ -3322,21 +3332,21 @@ }, "C_OP_DistanceToTransform": { "fields": { - "m_CollisionGroupName": 1929, + "m_CollisionGroupName": 1921, "m_TransformStart": 1824, - "m_bActiveRange": 2076, - "m_bAdditive": 2077, - "m_bLOS": 1928, + "m_bActiveRange": 2068, + "m_bAdditive": 2069, + "m_bLOS": 1920, "m_flInputMax": 792, "m_flInputMin": 448, - "m_flLOSScale": 2068, - "m_flMaxTraceLength": 2064, + "m_flLOSScale": 2060, + "m_flMaxTraceLength": 2056, "m_flOutputMax": 1480, "m_flOutputMin": 1136, "m_nFieldOutput": 440, - "m_nSetMethod": 2072, - "m_nTraceSet": 2060, - "m_vecComponentScale": 2080 + "m_nSetMethod": 2064, + "m_nTraceSet": 2052, + "m_vecComponentScale": 2072 }, "metadata": [ { @@ -3351,7 +3361,7 @@ "m_bDirectional": 1128, "m_flDragAtPlane": 440, "m_flFalloff": 784, - "m_nControlPointNumber": 2760, + "m_nControlPointNumber": 2752, "m_vecPlaneNormal": 1136 }, "metadata": [ @@ -3367,12 +3377,12 @@ "m_FieldName": 488, "m_OperatorName": 480, "m_StackName": 472, - "m_flInputMax": 460, - "m_flInputMin": 456, - "m_flOutputMax": 468, - "m_flOutputMin": 464, - "m_nOutputControlPoint": 448, - "m_nOutputField": 452 + "m_flInputMax": 456, + "m_flInputMin": 452, + "m_flOutputMax": 464, + "m_flOutputMin": 460, + "m_nOutputControlPoint": 444, + "m_nOutputField": 448 }, "metadata": [ { @@ -3387,8 +3397,8 @@ "m_bDestroyImmediately": 802, "m_bDisableChildren": 800, "m_bPlayEndcapOnStop": 801, - "m_nChildGroupID": 448, - "m_nFirstChild": 452, + "m_nChildGroupID": 444, + "m_nFirstChild": 448, "m_nNumChildrenToEnable": 456 }, "metadata": [ @@ -3451,17 +3461,17 @@ }, "C_OP_ExternalWindForce": { "fields": { - "m_bDampenNearWaterPlane": 3706, - "m_bSampleGravity": 3707, - "m_bSampleWater": 3705, - "m_bSampleWind": 3704, - "m_bUseBasicMovementGravity": 5336, - "m_flLocalBuoyancyScale": 5688, - "m_flLocalGravityScale": 5344, - "m_vecBuoyancyForce": 6032, - "m_vecGravityForce": 3712, + "m_bDampenNearWaterPlane": 3690, + "m_bSampleGravity": 3691, + "m_bSampleWater": 3689, + "m_bSampleWind": 3688, + "m_bUseBasicMovementGravity": 5312, + "m_flLocalBuoyancyScale": 5664, + "m_flLocalGravityScale": 5320, + "m_vecBuoyancyForce": 6008, + "m_vecGravityForce": 3696, "m_vecSamplePosition": 456, - "m_vecScale": 2080 + "m_vecScale": 2072 }, "metadata": [ { @@ -3566,13 +3576,13 @@ }, "C_OP_ForceBasedOnDistanceToPlane": { "fields": { - "m_flExponent": 504, - "m_flMaxDist": 472, - "m_flMinDist": 456, - "m_nControlPointNumber": 500, - "m_vecForceAtMaxDist": 476, - "m_vecForceAtMinDist": 460, - "m_vecPlaneNormal": 488 + "m_flExponent": 500, + "m_flMaxDist": 468, + "m_flMinDist": 452, + "m_nControlPointNumber": 496, + "m_vecForceAtMaxDist": 472, + "m_vecForceAtMinDist": 456, + "m_vecPlaneNormal": 484 }, "metadata": [ { @@ -3584,7 +3594,7 @@ }, "C_OP_ForceControlPointStub": { "fields": { - "m_ControlPoint": 448 + "m_ControlPoint": 444 }, "metadata": [ { @@ -3610,10 +3620,10 @@ }, "C_OP_HSVShiftToCP": { "fields": { - "m_DefaultHSVColor": 460, - "m_nColorCP": 448, - "m_nColorGemEnableCP": 452, - "m_nOutputCP": 456 + "m_DefaultHSVColor": 456, + "m_nColorCP": 444, + "m_nColorGemEnableCP": 448, + "m_nOutputCP": 452 }, "metadata": [ { @@ -3718,14 +3728,14 @@ }, "C_OP_IntraParticleForce": { "fields": { - "m_bThreadIt": 481, - "m_bUseAABB": 480, - "m_flAttractionMaxDistance": 460, - "m_flAttractionMaxStrength": 464, - "m_flAttractionMinDistance": 456, - "m_flRepulsionMaxDistance": 472, - "m_flRepulsionMaxStrength": 476, - "m_flRepulsionMinDistance": 468 + "m_bThreadIt": 477, + "m_bUseAABB": 476, + "m_flAttractionMaxDistance": 456, + "m_flAttractionMaxStrength": 460, + "m_flAttractionMinDistance": 452, + "m_flRepulsionMaxDistance": 468, + "m_flRepulsionMaxStrength": 472, + "m_flRepulsionMinDistance": 464 }, "metadata": [ { @@ -3842,21 +3852,21 @@ }, "C_OP_LightningSnapshotGenerator": { "fields": { - "m_flBranchTwist": 2872, - "m_flDedicatedPool": 3912, - "m_flOffset": 808, - "m_flOffsetDecay": 1152, - "m_flRadiusEnd": 3568, - "m_flRadiusStart": 3224, - "m_flRecalcRate": 1496, - "m_flSegments": 464, - "m_flSplitRate": 2528, - "m_flUVOffset": 2184, - "m_flUVScale": 1840, - "m_nBranchBehavior": 3216, - "m_nCPEndPnt": 456, - "m_nCPSnapshot": 448, - "m_nCPStartPnt": 452 + "m_flBranchTwist": 2864, + "m_flDedicatedPool": 3904, + "m_flOffset": 800, + "m_flOffsetDecay": 1144, + "m_flRadiusEnd": 3560, + "m_flRadiusStart": 3216, + "m_flRecalcRate": 1488, + "m_flSegments": 456, + "m_flSplitRate": 2520, + "m_flUVOffset": 2176, + "m_flUVScale": 1832, + "m_nBranchBehavior": 3208, + "m_nCPEndPnt": 452, + "m_nCPSnapshot": 444, + "m_nCPStartPnt": 448 }, "metadata": [ { @@ -3868,8 +3878,8 @@ }, "C_OP_LocalAccelerationForce": { "fields": { - "m_nCP": 456, - "m_nScaleCP": 460, + "m_nCP": 452, + "m_nScaleCP": 456, "m_vecAccel": 464 }, "metadata": [ @@ -3899,21 +3909,21 @@ }, "C_OP_LockToBone": { "fields": { - "m_HitboxSetName": 656, - "m_bRigid": 784, - "m_bRigidRotationLock": 800, - "m_bUseBones": 785, - "m_flJumpThreshold": 648, - "m_flLifeTimeFadeEnd": 644, - "m_flLifeTimeFadeStart": 640, - "m_flPrevPosScale": 652, - "m_flRotLerp": 2432, + "m_HitboxSetName": 640, + "m_bRigid": 768, + "m_bRigidRotationLock": 784, + "m_bUseBones": 769, + "m_flJumpThreshold": 632, + "m_flLifeTimeFadeEnd": 628, + "m_flLifeTimeFadeStart": 624, + "m_flPrevPosScale": 636, + "m_flRotLerp": 2408, "m_modelInput": 440, - "m_nFieldOutput": 788, - "m_nFieldOutputPrev": 792, - "m_nRotationSetType": 796, - "m_transformInput": 536, - "m_vecRotation": 808 + "m_nFieldOutput": 772, + "m_nFieldOutputPrev": 776, + "m_nRotationSetType": 780, + "m_transformInput": 528, + "m_vecRotation": 792 }, "metadata": [ { @@ -4055,7 +4065,7 @@ "m_bBoundBox": 444, "m_bOutside": 445, "m_bUseBones": 446, - "m_fDrag": 2200, + "m_fDrag": 2192, "m_nControlPointNumber": 440, "m_vecPosOffset": 576 }, @@ -4069,15 +4079,15 @@ }, "C_OP_MoveToHitbox": { "fields": { - "m_HitboxSetName": 656, - "m_bUseBones": 784, - "m_flInterpolation": 792, - "m_flLifeTimeLerpEnd": 648, - "m_flLifeTimeLerpStart": 644, - "m_flPrevPosScale": 652, + "m_HitboxSetName": 640, + "m_bUseBones": 768, + "m_flInterpolation": 776, + "m_flLifeTimeLerpEnd": 632, + "m_flLifeTimeLerpStart": 628, + "m_flPrevPosScale": 636, "m_modelInput": 440, - "m_nLerpType": 788, - "m_transformInput": 536 + "m_nLerpType": 772, + "m_transformInput": 528 }, "metadata": [ { @@ -4091,7 +4101,7 @@ "fields": { "m_flDistance": 448, "m_nCP": 440, - "m_nDistSqrAttr": 2416, + "m_nDistSqrAttr": 2408, "m_vecScale": 792 }, "metadata": [ @@ -4180,9 +4190,9 @@ }, "C_OP_MovementRotateParticleAroundAxis": { "fields": { - "m_TransformInput": 2408, - "m_bLocalSpace": 2512, - "m_flRotRate": 2064, + "m_TransformInput": 2400, + "m_bLocalSpace": 2496, + "m_flRotRate": 2056, "m_vecRotAxis": 440 }, "metadata": [ @@ -4235,21 +4245,21 @@ }, "C_OP_NoiseEmitter": { "fields": { - "m_bAbsVal": 472, - "m_bAbsValInv": 473, - "m_flEmissionDuration": 448, - "m_flEmissionScale": 456, - "m_flNoiseScale": 488, - "m_flOffset": 476, - "m_flOutputMax": 484, - "m_flOutputMin": 480, - "m_flStartTime": 452, - "m_flWorldNoiseScale": 492, - "m_flWorldTimeScale": 508, - "m_nScaleControlPoint": 460, - "m_nScaleControlPointField": 464, - "m_nWorldNoisePoint": 468, - "m_vecOffsetLoc": 496 + "m_bAbsVal": 468, + "m_bAbsValInv": 469, + "m_flEmissionDuration": 444, + "m_flEmissionScale": 452, + "m_flNoiseScale": 484, + "m_flOffset": 472, + "m_flOutputMax": 480, + "m_flOutputMin": 476, + "m_flStartTime": 448, + "m_flWorldNoiseScale": 488, + "m_flWorldTimeScale": 504, + "m_nScaleControlPoint": 456, + "m_nScaleControlPointField": 460, + "m_nWorldNoisePoint": 464, + "m_vecOffsetLoc": 492 }, "metadata": [ { @@ -4398,9 +4408,9 @@ }, "C_OP_ParentVortices": { "fields": { - "m_bFlipBasedOnYaw": 472, - "m_flForceScale": 456, - "m_vecTwistAxis": 460 + "m_bFlipBasedOnYaw": 468, + "m_flForceScale": 452, + "m_vecTwistAxis": 456 }, "metadata": [ { @@ -4413,7 +4423,7 @@ "C_OP_PerParticleForce": { "fields": { "m_flForceScale": 456, - "m_nCP": 2424, + "m_nCP": 2416, "m_vForce": 800 }, "metadata": [ @@ -4426,18 +4436,18 @@ }, "C_OP_PercentageBetweenTransformLerpCPs": { "fields": { - "m_TransformEnd": 560, + "m_TransformEnd": 552, "m_TransformStart": 456, - "m_bActiveRange": 684, - "m_bRadialCheck": 685, + "m_bActiveRange": 668, + "m_bRadialCheck": 669, "m_flInputMax": 448, "m_flInputMin": 444, "m_nFieldOutput": 440, - "m_nOutputEndCP": 672, - "m_nOutputEndField": 676, - "m_nOutputStartCP": 664, - "m_nOutputStartField": 668, - "m_nSetMethod": 680 + "m_nOutputEndCP": 656, + "m_nOutputEndField": 660, + "m_nOutputStartCP": 648, + "m_nOutputStartField": 652, + "m_nSetMethod": 664 }, "metadata": [ { @@ -4449,16 +4459,16 @@ }, "C_OP_PercentageBetweenTransforms": { "fields": { - "m_TransformEnd": 568, + "m_TransformEnd": 560, "m_TransformStart": 464, - "m_bActiveRange": 676, - "m_bRadialCheck": 677, + "m_bActiveRange": 660, + "m_bRadialCheck": 661, "m_flInputMax": 448, "m_flInputMin": 444, "m_flOutputMax": 456, "m_flOutputMin": 452, "m_nFieldOutput": 440, - "m_nSetMethod": 672 + "m_nSetMethod": 656 }, "metadata": [ { @@ -4470,14 +4480,14 @@ }, "C_OP_PercentageBetweenTransformsVector": { "fields": { - "m_TransformEnd": 584, + "m_TransformEnd": 576, "m_TransformStart": 480, - "m_bActiveRange": 692, - "m_bRadialCheck": 693, + "m_bActiveRange": 676, + "m_bRadialCheck": 677, "m_flInputMax": 448, "m_flInputMin": 444, "m_nFieldOutput": 440, - "m_nSetMethod": 688, + "m_nSetMethod": 672, "m_vecOutputMax": 464, "m_vecOutputMin": 452 }, @@ -4491,18 +4501,18 @@ }, "C_OP_PinParticleToCP": { "fields": { - "m_bOffsetLocal": 2072, - "m_flAge": 3120, - "m_flBreakDistance": 2432, - "m_flBreakSpeed": 2776, - "m_flBreakValue": 3472, - "m_flInterpolation": 3816, - "m_nBreakControlPointNumber": 3464, - "m_nBreakControlPointNumber2": 3468, + "m_bOffsetLocal": 2064, + "m_flAge": 3112, + "m_flBreakDistance": 2424, + "m_flBreakSpeed": 2768, + "m_flBreakValue": 3464, + "m_flInterpolation": 3808, + "m_nBreakControlPointNumber": 3456, + "m_nBreakControlPointNumber2": 3460, "m_nControlPointNumber": 440, - "m_nParticleNumber": 2080, - "m_nParticleSelection": 2076, - "m_nPinBreakType": 2424, + "m_nParticleNumber": 2072, + "m_nParticleSelection": 2068, + "m_nPinBreakType": 2416, "m_vecOffset": 448 }, "metadata": [ @@ -4549,8 +4559,8 @@ }, "C_OP_PlayEndCapWhenFinished": { "fields": { - "m_bFireOnEmissionEnd": 448, - "m_bIncludeChildren": 449 + "m_bFireOnEmissionEnd": 441, + "m_bIncludeChildren": 442 }, "metadata": [ { @@ -4576,20 +4586,20 @@ "C_OP_PositionLock": { "fields": { "m_TransformInput": 440, - "m_bLockRot": 928, - "m_flEndTime_exp": 564, - "m_flEndTime_max": 560, - "m_flEndTime_min": 556, - "m_flJumpThreshold": 920, - "m_flPrevPosScale": 924, - "m_flRange": 568, - "m_flRangeBias": 576, - "m_flStartTime_exp": 552, - "m_flStartTime_max": 548, - "m_flStartTime_min": 544, - "m_nFieldOutput": 2560, - "m_nFieldOutputPrev": 2564, - "m_vecScale": 936 + "m_bLockRot": 920, + "m_flEndTime_exp": 556, + "m_flEndTime_max": 552, + "m_flEndTime_min": 548, + "m_flJumpThreshold": 912, + "m_flPrevPosScale": 916, + "m_flRange": 560, + "m_flRangeBias": 568, + "m_flStartTime_exp": 544, + "m_flStartTime_max": 540, + "m_flStartTime_min": 536, + "m_nFieldOutput": 2544, + "m_nFieldOutputPrev": 2548, + "m_vecScale": 928 }, "metadata": [ { @@ -4641,9 +4651,9 @@ }, "C_OP_RampCPLinearRandom": { "fields": { - "m_nOutControlPointNumber": 448, - "m_vecRateMax": 464, - "m_vecRateMin": 452 + "m_nOutControlPointNumber": 444, + "m_vecRateMax": 460, + "m_vecRateMin": 448 }, "metadata": [ { @@ -4726,8 +4736,8 @@ }, "C_OP_RandomForce": { "fields": { - "m_MaxForce": 468, - "m_MinForce": 456 + "m_MaxForce": 464, + "m_MinForce": 452 }, "metadata": [ { @@ -4769,16 +4779,16 @@ }, "C_OP_RemapAverageHitboxSpeedtoCP": { "fields": { - "m_HitboxSetName": 3472, + "m_HitboxSetName": 3464, "m_flInputMax": 808, "m_flInputMin": 464, "m_flOutputMax": 1496, "m_flOutputMin": 1152, - "m_nField": 456, + "m_nField": 452, "m_nHeightControlPointNumber": 1840, - "m_nHitboxDataType": 460, - "m_nInControlPointNumber": 448, - "m_nOutControlPointNumber": 452, + "m_nHitboxDataType": 456, + "m_nInControlPointNumber": 444, + "m_nOutControlPointNumber": 448, "m_vecComparisonVelocity": 1848 }, "metadata": [ @@ -4791,13 +4801,13 @@ }, "C_OP_RemapAverageScalarValuetoCP": { "fields": { - "m_flInputMax": 464, - "m_flInputMin": 460, - "m_flOutputMax": 472, - "m_flOutputMin": 468, - "m_nField": 456, - "m_nOutControlPointNumber": 448, - "m_nOutVectorField": 452 + "m_flInputMax": 460, + "m_flInputMin": 456, + "m_flOutputMax": 468, + "m_flOutputMin": 464, + "m_nField": 452, + "m_nOutControlPointNumber": 444, + "m_nOutVectorField": 448 }, "metadata": [ { @@ -4809,11 +4819,11 @@ }, "C_OP_RemapBoundingVolumetoCP": { "fields": { - "m_flInputMax": 456, - "m_flInputMin": 452, - "m_flOutputMax": 464, - "m_flOutputMin": 460, - "m_nOutControlPointNumber": 448 + "m_flInputMax": 452, + "m_flInputMin": 448, + "m_flOutputMax": 460, + "m_flOutputMin": 456, + "m_nOutControlPointNumber": 444 }, "metadata": [ { @@ -4840,16 +4850,16 @@ }, "C_OP_RemapCPtoCP": { "fields": { - "m_bDerivative": 480, - "m_flInputMax": 468, - "m_flInputMin": 464, - "m_flInterpRate": 484, - "m_flOutputMax": 476, - "m_flOutputMin": 472, - "m_nInputControlPoint": 448, - "m_nInputField": 456, - "m_nOutputControlPoint": 452, - "m_nOutputField": 460 + "m_bDerivative": 476, + "m_flInputMax": 464, + "m_flInputMin": 460, + "m_flInterpRate": 480, + "m_flOutputMax": 472, + "m_flOutputMin": 468, + "m_nInputControlPoint": 444, + "m_nInputField": 452, + "m_nOutputControlPoint": 448, + "m_nOutputField": 456 }, "metadata": [ { @@ -4937,9 +4947,9 @@ "C_OP_RemapCrossProductOfTwoVectorsToVector": { "fields": { "m_InputVec1": 440, - "m_InputVec2": 2064, - "m_bNormalize": 3692, - "m_nFieldOutput": 3688 + "m_InputVec2": 2056, + "m_bNormalize": 3676, + "m_nFieldOutput": 3672 }, "metadata": [ { @@ -5017,9 +5027,9 @@ }, "C_OP_RemapDistanceToLineSegmentToScalar": { "fields": { - "m_flMaxOutputValue": 472, - "m_flMinOutputValue": 468, - "m_nFieldOutput": 464 + "m_flMaxOutputValue": 468, + "m_flMinOutputValue": 464, + "m_nFieldOutput": 460 }, "metadata": [ { @@ -5031,9 +5041,9 @@ }, "C_OP_RemapDistanceToLineSegmentToVector": { "fields": { - "m_nFieldOutput": 464, - "m_vMaxOutputValue": 480, - "m_vMinOutputValue": 468 + "m_nFieldOutput": 460, + "m_vMaxOutputValue": 476, + "m_vMinOutputValue": 464 }, "metadata": [ { @@ -5049,10 +5059,10 @@ "m_flInputMin": 464, "m_flOutputMax": 1496, "m_flOutputMin": 1152, - "m_nInputCP1": 448, - "m_nInputCP2": 452, - "m_nOutVectorField": 460, - "m_nOutputCP": 456 + "m_nInputCP1": 444, + "m_nInputCP2": 448, + "m_nOutVectorField": 456, + "m_nOutputCP": 452 }, "metadata": [ { @@ -5086,10 +5096,10 @@ }, "C_OP_RemapExternalWindToCP": { "fields": { - "m_bSetMagnitude": 2080, - "m_nCP": 448, - "m_nCPOutput": 452, - "m_nOutVectorField": 2084, + "m_bSetMagnitude": 2072, + "m_nCP": 444, + "m_nCPOutput": 448, + "m_nOutVectorField": 2076, "m_vecScale": 456 }, "metadata": [ @@ -5102,9 +5112,9 @@ }, "C_OP_RemapGravityToVector": { "fields": { - "m_bNormalizedOutput": 2072, - "m_nOutputField": 2064, - "m_nSetMethod": 2068, + "m_bNormalizedOutput": 2064, + "m_nOutputField": 2056, + "m_nSetMethod": 2060, "m_vInput1": 440 }, "metadata": [ @@ -5117,15 +5127,17 @@ }, "C_OP_RemapModelVolumetoCP": { "fields": { - "m_flInputMax": 472, - "m_flInputMin": 468, - "m_flOutputMax": 480, - "m_flOutputMin": 476, - "m_nBBoxType": 448, - "m_nField": 464, - "m_nInControlPointNumber": 452, - "m_nOutControlPointMaxNumber": 460, - "m_nOutControlPointNumber": 456 + "m_bBBoxOnly": 480, + "m_bCubeRoot": 481, + "m_flInputMax": 468, + "m_flInputMin": 464, + "m_flOutputMax": 476, + "m_flOutputMin": 472, + "m_nBBoxType": 444, + "m_nField": 460, + "m_nInControlPointNumber": 448, + "m_nOutControlPointMaxNumber": 456, + "m_nOutControlPointNumber": 452 }, "metadata": [ { @@ -5393,14 +5405,14 @@ }, "C_OP_RemapSpeedtoCP": { "fields": { - "m_bUseDeltaV": 476, - "m_flInputMax": 464, - "m_flInputMin": 460, - "m_flOutputMax": 472, - "m_flOutputMin": 468, - "m_nField": 456, - "m_nInControlPointNumber": 448, - "m_nOutControlPointNumber": 452 + "m_bUseDeltaV": 472, + "m_flInputMax": 460, + "m_flInputMin": 456, + "m_flOutputMax": 468, + "m_flOutputMin": 464, + "m_nField": 452, + "m_nInControlPointNumber": 444, + "m_nOutControlPointNumber": 448 }, "metadata": [ { @@ -5413,9 +5425,9 @@ "C_OP_RemapTransformOrientationToRotations": { "fields": { "m_TransformInput": 440, - "m_bUseQuat": 556, - "m_bWriteNormal": 557, - "m_vecRotation": 544 + "m_bUseQuat": 548, + "m_bWriteNormal": 549, + "m_vecRotation": 536 }, "metadata": [ { @@ -5428,9 +5440,9 @@ "C_OP_RemapTransformOrientationToYaw": { "fields": { "m_TransformInput": 440, - "m_flRotOffset": 548, - "m_flSpinStrength": 552, - "m_nFieldOutput": 544 + "m_flRotOffset": 540, + "m_flSpinStrength": 544, + "m_nFieldOutput": 536 }, "metadata": [ { @@ -5455,12 +5467,12 @@ "C_OP_RemapTransformVisibilityToScalar": { "fields": { "m_TransformInput": 448, - "m_flInputMax": 560, - "m_flInputMin": 556, - "m_flOutputMax": 568, - "m_flOutputMin": 564, - "m_flRadius": 572, - "m_nFieldOutput": 552, + "m_flInputMax": 552, + "m_flInputMin": 548, + "m_flOutputMax": 560, + "m_flOutputMin": 556, + "m_flRadius": 564, + "m_nFieldOutput": 544, "m_nSetMethod": 440 }, "metadata": [ @@ -5474,13 +5486,13 @@ "C_OP_RemapTransformVisibilityToVector": { "fields": { "m_TransformInput": 448, - "m_flInputMax": 560, - "m_flInputMin": 556, - "m_flRadius": 588, - "m_nFieldOutput": 552, + "m_flInputMax": 552, + "m_flInputMin": 548, + "m_flRadius": 580, + "m_nFieldOutput": 544, "m_nSetMethod": 440, - "m_vecOutputMax": 576, - "m_vecOutputMin": 564 + "m_vecOutputMax": 568, + "m_vecOutputMin": 556 }, "metadata": [ { @@ -5590,27 +5602,27 @@ }, "C_OP_RenderCables": { "fields": { - "m_LightingTransform": 4952, - "m_MaterialFloatVars": 5056, - "m_MaterialVecVars": 5104, - "m_bDrawCableCaps": 4920, + "m_LightingTransform": 4944, + "m_MaterialFloatVars": 5040, + "m_MaterialVecVars": 5088, + "m_bDrawCableCaps": 4912, "m_flAlphaScale": 864, - "m_flCapOffsetAmount": 4928, - "m_flCapRoundness": 4924, - "m_flColorMapOffsetU": 3888, - "m_flColorMapOffsetV": 3544, - "m_flNormalMapOffsetU": 4576, - "m_flNormalMapOffsetV": 4232, + "m_flCapOffsetAmount": 4920, + "m_flCapRoundness": 4916, + "m_flColorMapOffsetU": 3880, + "m_flColorMapOffsetV": 3536, + "m_flNormalMapOffsetU": 4568, + "m_flNormalMapOffsetV": 4224, "m_flRadiusScale": 520, - "m_flTessScale": 4932, - "m_flTextureRepeatsCircumference": 3200, - "m_flTextureRepeatsPerSegment": 2856, - "m_hMaterial": 2840, - "m_nColorBlendType": 2832, - "m_nMaxTesselation": 4940, - "m_nMinTesselation": 4936, - "m_nRoundness": 4944, - "m_nTextureRepetitionMode": 2848, + "m_flTessScale": 4924, + "m_flTextureRepeatsCircumference": 3192, + "m_flTextureRepeatsPerSegment": 2848, + "m_hMaterial": 2832, + "m_nColorBlendType": 2824, + "m_nMaxTesselation": 4932, + "m_nMinTesselation": 4928, + "m_nRoundness": 4936, + "m_nTextureRepetitionMode": 2840, "m_vecColorScale": 1208 }, "metadata": [ @@ -5621,6 +5633,20 @@ ], "parent": "CParticleFunctionRenderer" }, + "C_OP_RenderClientPhysicsImpulse": { + "fields": { + "m_flMagnitude": 864, + "m_flRadius": 520, + "m_nSimIdFilter": 1208 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionRenderer" + }, "C_OP_RenderClothForce": { "fields": {}, "metadata": [ @@ -5633,22 +5659,22 @@ }, "C_OP_RenderDeferredLight": { "fields": { - "m_bUseAlphaTestWindow": 520, - "m_bUseTexture": 521, - "m_flAlphaScale": 528, - "m_flDistanceFalloff": 2172, - "m_flLightDistance": 2164, - "m_flRadiusScale": 524, - "m_flSpotFoV": 2176, - "m_flStartFalloff": 2168, - "m_hTexture": 2192, - "m_nAlpha2Field": 532, - "m_nAlphaTestPointField": 2180, - "m_nAlphaTestRangeField": 2184, - "m_nAlphaTestSharpnessField": 2188, - "m_nColorBlendType": 2160, - "m_nHSVShiftControlPoint": 2200, - "m_vecColorScale": 536 + "m_bUseAlphaTestWindow": 514, + "m_bUseTexture": 515, + "m_flAlphaScale": 520, + "m_flDistanceFalloff": 2156, + "m_flLightDistance": 2148, + "m_flRadiusScale": 516, + "m_flSpotFoV": 2160, + "m_flStartFalloff": 2152, + "m_hTexture": 2176, + "m_nAlpha2Field": 524, + "m_nAlphaTestPointField": 2164, + "m_nAlphaTestRangeField": 2168, + "m_nAlphaTestSharpnessField": 2172, + "m_nColorBlendType": 2144, + "m_nHSVShiftControlPoint": 2184, + "m_vecColorScale": 528 }, "metadata": [ { @@ -5660,9 +5686,9 @@ }, "C_OP_RenderFlattenGrass": { "fields": { - "m_flFlattenStrength": 520, - "m_flRadiusScale": 528, - "m_nStrengthFieldOverride": 524 + "m_flFlattenStrength": 516, + "m_flRadiusScale": 524, + "m_nStrengthFieldOverride": 520 }, "metadata": [ { @@ -5674,14 +5700,14 @@ }, "C_OP_RenderGpuImplicit": { "fields": { - "m_bUsePerParticleRadius": 520, - "m_fGridSize": 536, - "m_fIsosurfaceThreshold": 1224, - "m_fRadiusScale": 880, - "m_hMaterial": 1576, - "m_nIndexCountKb": 528, - "m_nScaleCP": 1568, - "m_nVertexCountKb": 524 + "m_bUsePerParticleRadius": 514, + "m_fGridSize": 528, + "m_fIsosurfaceThreshold": 1216, + "m_fRadiusScale": 872, + "m_hMaterial": 1568, + "m_nIndexCountKb": 520, + "m_nScaleCP": 1560, + "m_nVertexCountKb": 516 }, "metadata": [ { @@ -5693,12 +5719,12 @@ }, "C_OP_RenderLightBeam": { "fields": { - "m_bCastShadows": 2496, - "m_flBrightnessLumensPerMeter": 2152, - "m_flRange": 2848, - "m_flSkirt": 2504, - "m_flThickness": 3192, - "m_nColorBlendType": 2144, + "m_bCastShadows": 2488, + "m_flBrightnessLumensPerMeter": 2144, + "m_flRange": 2840, + "m_flSkirt": 2496, + "m_flThickness": 3184, + "m_nColorBlendType": 2136, "m_vColorBlend": 520 }, "metadata": [ @@ -5730,12 +5756,12 @@ "C_OP_RenderMaterialProxy": { "fields": { "m_MaterialVars": 528, - "m_flAlpha": 2528, + "m_flAlpha": 2520, "m_flMaterialOverrideEnabled": 560, "m_hOverrideMaterial": 552, - "m_nColorBlendType": 2872, - "m_nMaterialControlPoint": 520, - "m_nProxyType": 524, + "m_nColorBlendType": 2864, + "m_nMaterialControlPoint": 516, + "m_nProxyType": 520, "m_vecColorScale": 904 }, "metadata": [ @@ -5748,60 +5774,60 @@ }, "C_OP_RenderModels": { "fields": { - "m_ActivityName": 5824, - "m_ClothEffectName": 6337, - "m_EconSlotName": 7236, - "m_MaterialVars": 6768, - "m_ModelList": 528, - "m_SequenceName": 6080, - "m_bAcceptsDecals": 7502, - "m_bAllowApproximateTransforms": 7505, - "m_bAnimated": 5456, - "m_bCenterOffset": 562, - "m_bDisableDepthPrepass": 7501, - "m_bDisableShadows": 7500, - "m_bDoNotDrawInParticlePass": 7504, - "m_bEnableClothSimulation": 6336, - "m_bForceDrawInterlevedWithSiblings": 7503, - "m_bForceLoopingAnimation": 5809, - "m_bIgnoreNormal": 560, - "m_bIgnoreRadius": 3816, - "m_bLocalScale": 5448, - "m_bManualAnimFrame": 5811, - "m_bOnlyRenderInEffecsGameOverlay": 523, - "m_bOnlyRenderInEffectsBloomPass": 520, - "m_bOnlyRenderInEffectsWaterPass": 521, - "m_bOrientZ": 561, - "m_bOriginalModel": 7492, - "m_bOverrideTranslucentMaterials": 6416, - "m_bResetAnimOnStop": 5810, - "m_bScaleAnimationRate": 5808, - "m_bSuppressTint": 7493, - "m_bUseMixedResolutionRendering": 522, - "m_flAlphaScale": 8112, - "m_flAnimationRate": 5464, - "m_flManualModelSelection": 6792, - "m_flRadiusScale": 7768, - "m_flRollScale": 8456, - "m_hOverrideMaterial": 6408, - "m_modelInput": 7136, - "m_nAlpha2Field": 8800, - "m_nAnimationField": 5816, - "m_nAnimationScaleField": 5812, - "m_nBodyGroupField": 552, - "m_nColorBlendType": 10432, - "m_nLOD": 7232, - "m_nManualFrameField": 5820, - "m_nModelScaleCP": 3820, - "m_nSizeCullBloat": 5452, - "m_nSkin": 6424, - "m_nSubModelField": 556, - "m_nSubModelFieldType": 7496, - "m_szRenderAttribute": 7506, - "m_vecColorScale": 8808, - "m_vecComponentScale": 3824, - "m_vecLocalOffset": 568, - "m_vecLocalRotation": 2192 + "m_ActivityName": 5792, + "m_ClothEffectName": 6305, + "m_EconSlotName": 7196, + "m_MaterialVars": 6736, + "m_ModelList": 520, + "m_SequenceName": 6048, + "m_bAcceptsDecals": 7462, + "m_bAllowApproximateTransforms": 7465, + "m_bAnimated": 5424, + "m_bCenterOffset": 554, + "m_bDisableDepthPrepass": 7461, + "m_bDisableShadows": 7460, + "m_bDoNotDrawInParticlePass": 7464, + "m_bEnableClothSimulation": 6304, + "m_bForceDrawInterlevedWithSiblings": 7463, + "m_bForceLoopingAnimation": 5777, + "m_bIgnoreNormal": 552, + "m_bIgnoreRadius": 3792, + "m_bLocalScale": 5416, + "m_bManualAnimFrame": 5779, + "m_bOnlyRenderInEffecsGameOverlay": 517, + "m_bOnlyRenderInEffectsBloomPass": 514, + "m_bOnlyRenderInEffectsWaterPass": 515, + "m_bOrientZ": 553, + "m_bOriginalModel": 7452, + "m_bOverrideTranslucentMaterials": 6384, + "m_bResetAnimOnStop": 5778, + "m_bScaleAnimationRate": 5776, + "m_bSuppressTint": 7453, + "m_bUseMixedResolutionRendering": 516, + "m_flAlphaScale": 11912, + "m_flAnimationRate": 5432, + "m_flManualModelSelection": 6760, + "m_flRadiusScale": 11568, + "m_flRollScale": 12256, + "m_hOverrideMaterial": 6376, + "m_modelInput": 7104, + "m_nAlpha2Field": 12600, + "m_nAnimationField": 5784, + "m_nAnimationScaleField": 5780, + "m_nBodyGroupField": 544, + "m_nColorBlendType": 14224, + "m_nLOD": 7192, + "m_nManualFrameField": 5788, + "m_nModelScaleCP": 3796, + "m_nSizeCullBloat": 5420, + "m_nSkin": 6392, + "m_nSubModelField": 548, + "m_nSubModelFieldType": 7456, + "m_szRenderAttribute": 7466, + "m_vecColorScale": 12608, + "m_vecComponentScale": 3800, + "m_vecLocalOffset": 560, + "m_vecLocalRotation": 2176 }, "metadata": [ { @@ -5813,20 +5839,22 @@ }, "C_OP_RenderOmni2Light": { "fields": { - "m_bCastShadows": 2848, - "m_bSphericalCookie": 4584, - "m_flBrightnessCandelas": 2504, - "m_flBrightnessLumens": 2160, - "m_flInnerConeAngle": 3888, - "m_flLuminaireRadius": 2856, - "m_flOuterConeAngle": 4232, - "m_flRange": 3544, - "m_flSkirt": 3200, - "m_hLightCookie": 4576, - "m_nBrightnessUnit": 2156, - "m_nColorBlendType": 2152, - "m_nLightType": 520, - "m_vColorBlend": 528 + "m_bCastShadows": 2832, + "m_bFog": 2833, + "m_bSphericalCookie": 4912, + "m_flBrightnessCandelas": 2488, + "m_flBrightnessLumens": 2144, + "m_flFogScale": 2840, + "m_flInnerConeAngle": 4216, + "m_flLuminaireRadius": 3184, + "m_flOuterConeAngle": 4560, + "m_flRange": 3872, + "m_flSkirt": 3528, + "m_hLightCookie": 4904, + "m_nBrightnessUnit": 2140, + "m_nColorBlendType": 2136, + "m_nLightType": 516, + "m_vColorBlend": 520 }, "metadata": [ { @@ -5864,24 +5892,24 @@ }, "C_OP_RenderProjected": { "fields": { - "m_MaterialVars": 912, - "m_bEnableProjectedDepthControls": 524, - "m_bFlipHorizontal": 523, - "m_bOrientToNormal": 908, - "m_bProjectCharacter": 520, - "m_bProjectWater": 522, - "m_bProjectWorld": 521, - "m_flAlphaScale": 1280, - "m_flAnimationTimeScale": 904, - "m_flMaterialSelection": 560, - "m_flMaxProjectionDepth": 532, - "m_flMinProjectionDepth": 528, - "m_flRadiusScale": 936, - "m_flRollScale": 1624, - "m_nAlpha2Field": 1968, - "m_nColorBlendType": 3600, - "m_vecColorScale": 1976, - "m_vecProjectedMaterials": 536 + "m_MaterialVars": 904, + "m_bEnableProjectedDepthControls": 518, + "m_bFlipHorizontal": 517, + "m_bOrientToNormal": 900, + "m_bProjectCharacter": 514, + "m_bProjectWater": 516, + "m_bProjectWorld": 515, + "m_flAlphaScale": 1272, + "m_flAnimationTimeScale": 896, + "m_flMaterialSelection": 552, + "m_flMaxProjectionDepth": 524, + "m_flMinProjectionDepth": 520, + "m_flRadiusScale": 928, + "m_flRollScale": 1616, + "m_nAlpha2Field": 1960, + "m_nColorBlendType": 3584, + "m_vecColorScale": 1968, + "m_vecProjectedMaterials": 528 }, "metadata": [ { @@ -5893,36 +5921,36 @@ }, "C_OP_RenderRopes": { "fields": { - "m_bClampV": 11092, - "m_bClosedLoop": 11129, - "m_bDrawAsOpaque": 11140, - "m_bEnableFadingAndClamping": 10008, - "m_bGenerateNormals": 11141, - "m_bReverseOrder": 11128, - "m_bUseScalarForTextureCoordinate": 11117, - "m_flEndFadeDot": 10032, - "m_flEndFadeSize": 10024, - "m_flMaxSize": 10016, - "m_flMinSize": 10012, - "m_flRadiusTaper": 10036, - "m_flScalarAttributeTextureCoordScale": 11124, - "m_flScaleVOffsetByControlPointDistance": 11112, - "m_flScaleVScrollByControlPointDistance": 11108, - "m_flScaleVSizeByControlPointDistance": 11104, - "m_flStartFadeDot": 10028, - "m_flStartFadeSize": 10020, - "m_flTessScale": 10048, - "m_flTextureVOffset": 10744, - "m_flTextureVScrollRate": 10400, - "m_flTextureVWorldSize": 10056, - "m_nMaxTesselation": 10044, - "m_nMinTesselation": 10040, - "m_nOrientationType": 11132, - "m_nScalarFieldForTextureCoordinate": 11120, - "m_nScaleCP1": 11096, - "m_nScaleCP2": 11100, - "m_nTextureVParamsCP": 11088, - "m_nVectorFieldForOrientation": 11136 + "m_bClampV": 11772, + "m_bClosedLoop": 11809, + "m_bDrawAsOpaque": 11820, + "m_bEnableFadingAndClamping": 10688, + "m_bGenerateNormals": 11821, + "m_bReverseOrder": 11808, + "m_bUseScalarForTextureCoordinate": 11797, + "m_flEndFadeDot": 10712, + "m_flEndFadeSize": 10704, + "m_flMaxSize": 10696, + "m_flMinSize": 10692, + "m_flRadiusTaper": 10716, + "m_flScalarAttributeTextureCoordScale": 11804, + "m_flScaleVOffsetByControlPointDistance": 11792, + "m_flScaleVScrollByControlPointDistance": 11788, + "m_flScaleVSizeByControlPointDistance": 11784, + "m_flStartFadeDot": 10708, + "m_flStartFadeSize": 10700, + "m_flTessScale": 10728, + "m_flTextureVOffset": 11424, + "m_flTextureVScrollRate": 11080, + "m_flTextureVWorldSize": 10736, + "m_nMaxTesselation": 10724, + "m_nMinTesselation": 10720, + "m_nOrientationType": 11812, + "m_nScalarFieldForTextureCoordinate": 11800, + "m_nScaleCP1": 11776, + "m_nScaleCP2": 11780, + "m_nTextureVParamsCP": 11768, + "m_nVectorFieldForOrientation": 11816 }, "metadata": [ { @@ -5934,15 +5962,15 @@ }, "C_OP_RenderScreenShake": { "fields": { - "m_flAmplitudeScale": 532, - "m_flDurationScale": 520, - "m_flFrequencyScale": 528, - "m_flRadiusScale": 524, - "m_nAmplitudeField": 548, - "m_nDurationField": 540, - "m_nFilterCP": 552, - "m_nFrequencyField": 544, - "m_nRadiusField": 536 + "m_flAmplitudeScale": 528, + "m_flDurationScale": 516, + "m_flFrequencyScale": 524, + "m_flRadiusScale": 520, + "m_nAmplitudeField": 544, + "m_nDurationField": 536, + "m_nFilterCP": 548, + "m_nFrequencyField": 540, + "m_nRadiusField": 532 }, "metadata": [ { @@ -5954,8 +5982,8 @@ }, "C_OP_RenderScreenVelocityRotate": { "fields": { - "m_flForwardDegrees": 524, - "m_flRotateRateDegrees": 520 + "m_flForwardDegrees": 520, + "m_flRotateRateDegrees": 516 }, "metadata": [ { @@ -5967,14 +5995,14 @@ }, "C_OP_RenderSimpleModelCollection": { "fields": { - "m_bAcceptsDecals": 638, - "m_bCenterOffset": 520, - "m_bDisableMotionBlur": 637, - "m_bDisableShadows": 636, - "m_hModel": 528, - "m_modelInput": 536, - "m_nAngularVelocityField": 640, - "m_nLOD": 632 + "m_bAcceptsDecals": 962, + "m_bCenterOffset": 514, + "m_bDisableMotionBlur": 961, + "m_bDisableShadows": 960, + "m_fSizeCullScale": 616, + "m_hModel": 520, + "m_modelInput": 528, + "m_nAngularVelocityField": 964 }, "metadata": [ { @@ -5986,18 +6014,18 @@ }, "C_OP_RenderSound": { "fields": { - "m_bSuppressStopSoundEvent": 816, - "m_flDurationScale": 520, - "m_flPitchScale": 528, - "m_flSndLvlScale": 524, - "m_flVolumeScale": 532, - "m_nCPReference": 556, - "m_nChannel": 552, - "m_nDurationField": 540, - "m_nPitchField": 544, - "m_nSndLvlField": 536, - "m_nVolumeField": 548, - "m_pszSoundName": 560 + "m_bSuppressStopSoundEvent": 812, + "m_flDurationScale": 516, + "m_flPitchScale": 524, + "m_flSndLvlScale": 520, + "m_flVolumeScale": 528, + "m_nCPReference": 552, + "m_nChannel": 548, + "m_nDurationField": 536, + "m_nPitchField": 540, + "m_nSndLvlField": 532, + "m_nVolumeField": 544, + "m_pszSoundName": 556 }, "metadata": [ { @@ -6009,34 +6037,34 @@ }, "C_OP_RenderSprites": { "fields": { - "m_OutlineColor": 12109, - "m_bDistanceAlpha": 12096, - "m_bOutline": 12108, - "m_bParticleShadows": 12832, - "m_bSoftEdges": 12097, - "m_bUseYawWithNormalAligned": 10360, - "m_flAlphaAdjustWithSizeAdjust": 11056, - "m_flEdgeSoftnessEnd": 12104, - "m_flEdgeSoftnessStart": 12100, - "m_flEndFadeDot": 12092, - "m_flEndFadeSize": 11744, - "m_flLightingDirectionality": 12488, - "m_flLightingTessellation": 12144, - "m_flMaxSize": 10712, - "m_flMinSize": 10368, - "m_flOutlineEnd0": 12128, - "m_flOutlineEnd1": 12132, - "m_flOutlineStart0": 12120, - "m_flOutlineStart1": 12124, - "m_flShadowDensity": 12836, - "m_flStartFadeDot": 12088, - "m_flStartFadeSize": 11400, - "m_nLightingMode": 12136, - "m_nOrientationControlPoint": 10356, - "m_nOrientationType": 10352, - "m_nOutlineAlpha": 12116, - "m_nSequenceOverride": 10008, - "m_replicationParameters": 12840 + "m_OutlineColor": 12789, + "m_bDistanceAlpha": 12776, + "m_bOutline": 12788, + "m_bParticleShadows": 13512, + "m_bSoftEdges": 12777, + "m_bUseYawWithNormalAligned": 11040, + "m_flAlphaAdjustWithSizeAdjust": 11736, + "m_flEdgeSoftnessEnd": 12784, + "m_flEdgeSoftnessStart": 12780, + "m_flEndFadeDot": 12772, + "m_flEndFadeSize": 12424, + "m_flLightingDirectionality": 13168, + "m_flLightingTessellation": 12824, + "m_flMaxSize": 11392, + "m_flMinSize": 11048, + "m_flOutlineEnd0": 12808, + "m_flOutlineEnd1": 12812, + "m_flOutlineStart0": 12800, + "m_flOutlineStart1": 12804, + "m_flShadowDensity": 13516, + "m_flStartFadeDot": 12768, + "m_flStartFadeSize": 12080, + "m_nLightingMode": 12816, + "m_nOrientationControlPoint": 11036, + "m_nOrientationType": 11032, + "m_nOutlineAlpha": 12796, + "m_nSequenceOverride": 10688, + "m_replicationParameters": 13520 }, "metadata": [ { @@ -6048,35 +6076,35 @@ }, "C_OP_RenderStandardLight": { "fields": { - "m_bCastShadows": 2504, - "m_bClosedLoop": 4961, - "m_bIgnoreDT": 4976, - "m_bRenderDiffuse": 4584, - "m_bRenderSpecular": 4585, - "m_bReverseOrder": 4960, - "m_flCapsuleLength": 4956, - "m_flConstrainRadiusToLengthRatio": 4980, - "m_flFalloffLinearity": 3552, - "m_flFiftyPercentFalloff": 3896, - "m_flFogContribution": 4608, - "m_flIntensity": 2160, - "m_flLengthFadeInTime": 4988, - "m_flLengthScale": 4984, - "m_flMaxLength": 4968, - "m_flMinLength": 4972, - "m_flPhi": 2856, - "m_flRadiusMultiplier": 3200, - "m_flTheta": 2512, - "m_flZeroPercentFalloff": 4240, - "m_lightCookie": 4592, - "m_nAttenuationStyle": 3544, - "m_nCapsuleLightBehavior": 4952, - "m_nColorBlendType": 2152, - "m_nFogLightingMode": 4604, - "m_nLightType": 520, - "m_nPrevPntSource": 4964, - "m_nPriority": 4600, - "m_vecColorScale": 528 + "m_bCastShadows": 2488, + "m_bClosedLoop": 4945, + "m_bIgnoreDT": 4960, + "m_bRenderDiffuse": 4568, + "m_bRenderSpecular": 4569, + "m_bReverseOrder": 4944, + "m_flCapsuleLength": 4940, + "m_flConstrainRadiusToLengthRatio": 4964, + "m_flFalloffLinearity": 3536, + "m_flFiftyPercentFalloff": 3880, + "m_flFogContribution": 4592, + "m_flIntensity": 2144, + "m_flLengthFadeInTime": 4972, + "m_flLengthScale": 4968, + "m_flMaxLength": 4952, + "m_flMinLength": 4956, + "m_flPhi": 2840, + "m_flRadiusMultiplier": 3184, + "m_flTheta": 2496, + "m_flZeroPercentFalloff": 4224, + "m_lightCookie": 4576, + "m_nAttenuationStyle": 3528, + "m_nCapsuleLightBehavior": 4936, + "m_nColorBlendType": 2136, + "m_nFogLightingMode": 4588, + "m_nLightType": 516, + "m_nPrevPntSource": 4948, + "m_nPriority": 4584, + "m_vecColorScale": 520 }, "metadata": [ { @@ -6123,8 +6151,8 @@ }, "C_OP_RenderText": { "fields": { - "m_DefaultText": 528, - "m_OutlineColor": 520 + "m_DefaultText": 520, + "m_OutlineColor": 514 }, "metadata": [ { @@ -6136,10 +6164,10 @@ }, "C_OP_RenderTonemapController": { "fields": { - "m_flTonemapLevel": 520, - "m_flTonemapWeight": 524, - "m_nTonemapLevelField": 528, - "m_nTonemapWeightField": 532 + "m_flTonemapLevel": 516, + "m_flTonemapWeight": 520, + "m_nTonemapLevelField": 524, + "m_nTonemapWeightField": 528 }, "metadata": [ { @@ -6151,26 +6179,26 @@ }, "C_OP_RenderTrails": { "fields": { - "m_bEnableFadingAndClamping": 10720, - "m_bFlipUVBasedOnPitchYaw": 15396, - "m_bIgnoreDT": 10744, - "m_flConstrainRadiusToLengthRatio": 10748, - "m_flEndFadeDot": 10728, - "m_flForwardShift": 15392, - "m_flHeadAlphaScale": 12728, - "m_flLengthFadeInTime": 10756, - "m_flLengthScale": 10752, - "m_flMaxLength": 10736, - "m_flMinLength": 10740, - "m_flRadiusHeadTaper": 10760, - "m_flRadiusTaper": 13072, - "m_flStartFadeDot": 10724, - "m_flTailAlphaScale": 15040, - "m_nHorizCropField": 15384, - "m_nPrevPntSource": 10732, - "m_nVertCropField": 15388, - "m_vecHeadColorScale": 11104, - "m_vecTailColorScale": 13416 + "m_bEnableFadingAndClamping": 11393, + "m_bFlipUVBasedOnPitchYaw": 16052, + "m_bIgnoreDT": 11416, + "m_flConstrainRadiusToLengthRatio": 11420, + "m_flEndFadeDot": 11400, + "m_flForwardShift": 16048, + "m_flHeadAlphaScale": 13392, + "m_flLengthFadeInTime": 11428, + "m_flLengthScale": 11424, + "m_flMaxLength": 11408, + "m_flMinLength": 11412, + "m_flRadiusHeadTaper": 11432, + "m_flRadiusTaper": 13736, + "m_flStartFadeDot": 11396, + "m_flTailAlphaScale": 15696, + "m_nHorizCropField": 16040, + "m_nPrevPntSource": 11404, + "m_nVertCropField": 16044, + "m_vecHeadColorScale": 11776, + "m_vecTailColorScale": 14080 }, "metadata": [ { @@ -6182,16 +6210,16 @@ }, "C_OP_RenderTreeShake": { "fields": { - "m_flControlPointOrientationAmount": 552, - "m_flPeakStrength": 520, - "m_flRadialAmount": 548, - "m_flRadius": 528, - "m_flShakeDuration": 536, - "m_flTransitionTime": 540, - "m_flTwistAmount": 544, - "m_nControlPointForLinearDirection": 556, - "m_nPeakStrengthFieldOverride": 524, - "m_nRadiusFieldOverride": 532 + "m_flControlPointOrientationAmount": 548, + "m_flPeakStrength": 516, + "m_flRadialAmount": 544, + "m_flRadius": 524, + "m_flShakeDuration": 532, + "m_flTransitionTime": 536, + "m_flTwistAmount": 540, + "m_nControlPointForLinearDirection": 552, + "m_nPeakStrengthFieldOverride": 520, + "m_nRadiusFieldOverride": 528 }, "metadata": [ { @@ -6203,10 +6231,10 @@ }, "C_OP_RenderVRHapticEvent": { "fields": { - "m_flAmplitude": 536, - "m_nHand": 520, - "m_nOutputField": 528, - "m_nOutputHandCP": 524 + "m_flAmplitude": 528, + "m_nHand": 516, + "m_nOutputField": 524, + "m_nOutputHandCP": 520 }, "metadata": [ { @@ -6218,11 +6246,11 @@ }, "C_OP_RepeatedTriggerChildGroup": { "fields": { - "m_bLimitChildCount": 1488, - "m_flClusterCooldown": 1144, - "m_flClusterRefireTime": 456, - "m_flClusterSize": 800, - "m_nChildGroupID": 448 + "m_bLimitChildCount": 1480, + "m_flClusterCooldown": 1136, + "m_flClusterRefireTime": 448, + "m_flClusterSize": 792, + "m_nChildGroupID": 444 }, "metadata": [ { @@ -6317,7 +6345,7 @@ }, "C_OP_SDFForce": { "fields": { - "m_flForceScale": 456 + "m_flForceScale": 452 }, "metadata": [ { @@ -6432,8 +6460,8 @@ "m_bAvoidSingularity": 801, "m_bPointAway": 802, "m_flInterpolation": 456, - "m_nInputCP": 448, - "m_nOutputCP": 452 + "m_nInputCP": 444, + "m_nOutputCP": 448 }, "metadata": [ { @@ -6475,12 +6503,12 @@ }, "C_OP_SetControlPointFieldFromVectorExpression": { "fields": { - "m_flOutputRemap": 3704, - "m_nExpression": 448, - "m_nOutVectorField": 4052, - "m_nOutputCP": 4048, - "m_vecInput1": 456, - "m_vecInput2": 2080 + "m_flOutputRemap": 3680, + "m_nExpression": 444, + "m_nOutVectorField": 4028, + "m_nOutputCP": 4024, + "m_vecInput1": 448, + "m_vecInput2": 2064 }, "metadata": [ { @@ -6492,12 +6520,12 @@ }, "C_OP_SetControlPointFieldToScalarExpression": { "fields": { - "m_flInput1": 456, - "m_flInput2": 800, - "m_flOutputRemap": 1144, - "m_nExpression": 448, - "m_nOutVectorField": 1492, - "m_nOutputCP": 1488 + "m_flInput1": 448, + "m_flInput2": 792, + "m_flOutputRemap": 1136, + "m_nExpression": 444, + "m_nOutVectorField": 1484, + "m_nOutputCP": 1480 }, "metadata": [ { @@ -6509,9 +6537,9 @@ }, "C_OP_SetControlPointFieldToWater": { "fields": { - "m_nCPField": 456, - "m_nDestCP": 452, - "m_nSourceCP": 448 + "m_nCPField": 452, + "m_nDestCP": 448, + "m_nSourceCP": 444 }, "metadata": [ { @@ -6523,8 +6551,8 @@ }, "C_OP_SetControlPointFromObjectScale": { "fields": { - "m_nCPInput": 448, - "m_nCPOutput": 452 + "m_nCPInput": 444, + "m_nCPOutput": 448 }, "metadata": [ { @@ -6536,14 +6564,14 @@ }, "C_OP_SetControlPointOrientation": { "fields": { - "m_bRandomize": 450, - "m_bSetOnce": 451, - "m_bUseWorldLocation": 448, - "m_flInterpolation": 488, - "m_nCP": 452, - "m_nHeadLocation": 456, - "m_vecRotation": 460, - "m_vecRotationB": 472 + "m_bRandomize": 443, + "m_bSetOnce": 444, + "m_bUseWorldLocation": 441, + "m_flInterpolation": 480, + "m_nCP": 448, + "m_nHeadLocation": 452, + "m_vecRotation": 456, + "m_vecRotationB": 468 }, "metadata": [ { @@ -6555,8 +6583,8 @@ }, "C_OP_SetControlPointOrientationToCPVelocity": { "fields": { - "m_nCPInput": 448, - "m_nCPOutput": 452 + "m_nCPInput": 444, + "m_nCPOutput": 448 }, "metadata": [ { @@ -6568,10 +6596,10 @@ }, "C_OP_SetControlPointPositionToRandomActiveCP": { "fields": { - "m_flResetRate": 464, - "m_nCP1": 448, - "m_nHeadLocationMax": 456, - "m_nHeadLocationMin": 452 + "m_flResetRate": 456, + "m_nCP1": 444, + "m_nHeadLocationMax": 452, + "m_nHeadLocationMin": 448 }, "metadata": [ { @@ -6583,9 +6611,9 @@ }, "C_OP_SetControlPointPositionToTimeOfDayValue": { "fields": { - "m_nControlPointNumber": 448, - "m_pszTimeOfDayParameter": 452, - "m_vecDefaultValue": 580 + "m_nControlPointNumber": 444, + "m_pszTimeOfDayParameter": 448, + "m_vecDefaultValue": 576 }, "metadata": [ { @@ -6597,18 +6625,18 @@ }, "C_OP_SetControlPointPositions": { "fields": { - "m_bOrient": 449, - "m_bSetOnce": 450, - "m_bUseWorldLocation": 448, - "m_nCP1": 452, - "m_nCP2": 456, - "m_nCP3": 460, - "m_nCP4": 464, - "m_nHeadLocation": 516, - "m_vecCP1Pos": 468, - "m_vecCP2Pos": 480, - "m_vecCP3Pos": 492, - "m_vecCP4Pos": 504 + "m_bOrient": 442, + "m_bSetOnce": 443, + "m_bUseWorldLocation": 441, + "m_nCP1": 444, + "m_nCP2": 448, + "m_nCP3": 452, + "m_nCP4": 456, + "m_nHeadLocation": 508, + "m_vecCP1Pos": 460, + "m_vecCP2Pos": 472, + "m_vecCP3Pos": 484, + "m_vecCP4Pos": 496 }, "metadata": [ { @@ -6620,9 +6648,9 @@ }, "C_OP_SetControlPointRotation": { "fields": { - "m_flRotRate": 2072, - "m_nCP": 2416, - "m_nLocalCP": 2420, + "m_flRotRate": 2064, + "m_nCP": 2408, + "m_nLocalCP": 2412, "m_vecRotAxis": 448 }, "metadata": [ @@ -6635,12 +6663,12 @@ }, "C_OP_SetControlPointToCPVelocity": { "fields": { - "m_bNormalize": 456, - "m_nCPField": 464, - "m_nCPInput": 448, - "m_nCPOutputMag": 460, - "m_nCPOutputVel": 452, - "m_vecComparisonVelocity": 472 + "m_bNormalize": 452, + "m_nCPField": 460, + "m_nCPInput": 444, + "m_nCPOutputMag": 456, + "m_nCPOutputVel": 448, + "m_vecComparisonVelocity": 464 }, "metadata": [ { @@ -6652,9 +6680,10 @@ }, "C_OP_SetControlPointToCenter": { "fields": { - "m_nCP1": 448, + "m_bUseAvgParticlePos": 460, + "m_nCP1": 444, "m_nSetParent": 464, - "m_vecCP1Pos": 452 + "m_vecCP1Pos": 448 }, "metadata": [ { @@ -6666,9 +6695,9 @@ }, "C_OP_SetControlPointToHMD": { "fields": { - "m_bOrientToHMD": 464, - "m_nCP1": 448, - "m_vecCP1Pos": 452 + "m_bOrientToHMD": 460, + "m_nCP1": 444, + "m_vecCP1Pos": 448 }, "metadata": [ { @@ -6680,10 +6709,10 @@ }, "C_OP_SetControlPointToHand": { "fields": { - "m_bOrientToHand": 468, - "m_nCP1": 448, - "m_nHand": 452, - "m_vecCP1Pos": 456 + "m_bOrientToHand": 464, + "m_nCP1": 444, + "m_nHand": 448, + "m_vecCP1Pos": 452 }, "metadata": [ { @@ -6695,18 +6724,18 @@ }, "C_OP_SetControlPointToImpactPoint": { "fields": { - "m_CollisionGroupName": 828, - "m_bIncludeWater": 962, - "m_bSetToEndpoint": 960, - "m_bTraceToClosestSurface": 961, - "m_flOffset": 812, - "m_flStartOffset": 808, - "m_flTraceLength": 464, - "m_flUpdateRate": 456, - "m_nCPIn": 452, - "m_nCPOut": 448, - "m_nTraceSet": 956, - "m_vecTraceDir": 816 + "m_CollisionGroupName": 820, + "m_bIncludeWater": 954, + "m_bSetToEndpoint": 952, + "m_bTraceToClosestSurface": 953, + "m_flOffset": 804, + "m_flStartOffset": 800, + "m_flTraceLength": 456, + "m_flUpdateRate": 452, + "m_nCPIn": 448, + "m_nCPOut": 444, + "m_nTraceSet": 948, + "m_vecTraceDir": 808 }, "metadata": [ { @@ -6718,9 +6747,9 @@ }, "C_OP_SetControlPointToPlayer": { "fields": { - "m_bOrientToEyes": 464, - "m_nCP1": 448, - "m_vecCP1Pos": 452 + "m_bOrientToEyes": 460, + "m_nCP1": 444, + "m_vecCP1Pos": 448 }, "metadata": [ { @@ -6732,11 +6761,11 @@ }, "C_OP_SetControlPointToVectorExpression": { "fields": { - "m_bNormalizedOutput": 3704, - "m_nExpression": 448, - "m_nOutputCP": 452, + "m_bNormalizedOutput": 3688, + "m_nExpression": 444, + "m_nOutputCP": 448, "m_vInput1": 456, - "m_vInput2": 2080 + "m_vInput2": 2072 }, "metadata": [ { @@ -6748,13 +6777,13 @@ }, "C_OP_SetControlPointToWaterSurface": { "fields": { - "m_bAdaptiveThreshold": 816, - "m_flRetestRate": 472, - "m_nActiveCP": 460, - "m_nActiveCPField": 464, - "m_nDestCP": 452, - "m_nFlowCP": 456, - "m_nSourceCP": 448 + "m_bAdaptiveThreshold": 808, + "m_flRetestRate": 464, + "m_nActiveCP": 456, + "m_nActiveCPField": 460, + "m_nDestCP": 448, + "m_nFlowCP": 452, + "m_nSourceCP": 444 }, "metadata": [ { @@ -6817,12 +6846,12 @@ }, "C_OP_SetFloatAttributeToVectorExpression": { "fields": { - "m_flOutputRemap": 3696, + "m_flOutputRemap": 3680, "m_nExpression": 440, - "m_nOutputField": 4040, - "m_nSetMethod": 4044, + "m_nOutputField": 4024, + "m_nSetMethod": 4028, "m_vInput1": 448, - "m_vInput2": 2072 + "m_vInput2": 2064 }, "metadata": [ { @@ -6875,8 +6904,8 @@ "m_bSetOrientation": 800, "m_bSetZDown": 801, "m_flScale": 456, - "m_nCPInput": 448, - "m_nCPOutput": 452 + "m_nCPInput": 444, + "m_nCPOutput": 448 }, "metadata": [ { @@ -6888,11 +6917,11 @@ }, "C_OP_SetParentControlPointsToChildCP": { "fields": { - "m_bSetOrientation": 464, - "m_nChildControlPoint": 452, - "m_nChildGroupID": 448, - "m_nFirstSourcePoint": 460, - "m_nNumControlPoints": 456 + "m_bSetOrientation": 460, + "m_nChildControlPoint": 448, + "m_nChildGroupID": 444, + "m_nFirstSourcePoint": 456, + "m_nNumControlPoints": 452 }, "metadata": [ { @@ -6942,14 +6971,14 @@ }, "C_OP_SetRandomControlPointPosition": { "fields": { - "m_bOrient": 449, - "m_bUseWorldLocation": 448, - "m_flInterpolation": 832, - "m_flReRandomRate": 464, - "m_nCP1": 452, - "m_nHeadLocation": 456, - "m_vecCPMaxPos": 820, - "m_vecCPMinPos": 808 + "m_bOrient": 442, + "m_bUseWorldLocation": 441, + "m_flInterpolation": 824, + "m_flReRandomRate": 456, + "m_nCP1": 444, + "m_nHeadLocation": 448, + "m_vecCPMaxPos": 812, + "m_vecCPMinPos": 800 }, "metadata": [ { @@ -6973,10 +7002,10 @@ }, "C_OP_SetSingleControlPointPosition": { "fields": { - "m_bSetOnce": 448, - "m_nCP1": 452, - "m_transformInput": 2080, - "m_vecCP1Pos": 456 + "m_bSetOnce": 441, + "m_nCP1": 444, + "m_transformInput": 2064, + "m_vecCP1Pos": 448 }, "metadata": [ { @@ -7018,12 +7047,12 @@ }, "C_OP_SetVariable": { "fields": { - "m_floatInput": 2264, - "m_positionOffset": 616, - "m_rotationOffset": 628, + "m_floatInput": 2248, + "m_positionOffset": 608, + "m_rotationOffset": 620, "m_transformInput": 512, "m_variableReference": 448, - "m_vecInput": 640 + "m_vecInput": 632 }, "metadata": [ { @@ -7036,10 +7065,10 @@ "C_OP_SetVec": { "fields": { "m_InputValue": 440, - "m_Lerp": 2072, - "m_bNormalizedOutput": 2416, - "m_nOutputField": 2064, - "m_nSetMethod": 2068 + "m_Lerp": 2064, + "m_bNormalizedOutput": 2408, + "m_nOutputField": 2056, + "m_nSetMethod": 2060 }, "metadata": [ { @@ -7051,12 +7080,12 @@ }, "C_OP_SetVectorAttributeToVectorExpression": { "fields": { - "m_bNormalizedOutput": 3704, + "m_bNormalizedOutput": 3688, "m_nExpression": 440, - "m_nOutputField": 3696, - "m_nSetMethod": 3700, + "m_nOutputField": 3680, + "m_nSetMethod": 3684, "m_vInput1": 448, - "m_vInput2": 2072 + "m_vInput2": 2064 }, "metadata": [ { @@ -7194,10 +7223,10 @@ }, "C_OP_TimeVaryingForce": { "fields": { - "m_EndingForce": 476, - "m_StartingForce": 460, - "m_flEndLerpTime": 472, - "m_flStartLerpTime": 456 + "m_EndingForce": 472, + "m_StartingForce": 456, + "m_flEndLerpTime": 468, + "m_flStartLerpTime": 452 }, "metadata": [ { @@ -7209,14 +7238,14 @@ }, "C_OP_TurbulenceForce": { "fields": { - "m_flNoiseCoordScale0": 456, - "m_flNoiseCoordScale1": 460, - "m_flNoiseCoordScale2": 464, - "m_flNoiseCoordScale3": 468, - "m_vecNoiseAmount0": 472, - "m_vecNoiseAmount1": 484, - "m_vecNoiseAmount2": 496, - "m_vecNoiseAmount3": 508 + "m_flNoiseCoordScale0": 452, + "m_flNoiseCoordScale1": 456, + "m_flNoiseCoordScale2": 460, + "m_flNoiseCoordScale3": 464, + "m_vecNoiseAmount0": 468, + "m_vecNoiseAmount1": 480, + "m_vecNoiseAmount2": 492, + "m_vecNoiseAmount3": 504 }, "metadata": [ { @@ -7228,10 +7257,10 @@ }, "C_OP_TwistAroundAxis": { "fields": { - "m_TwistAxis": 460, - "m_bLocalSpace": 472, - "m_fForceAmount": 456, - "m_nControlPointNumber": 476 + "m_TwistAxis": 456, + "m_bLocalSpace": 468, + "m_fForceAmount": 452, + "m_nControlPointNumber": 472 }, "metadata": [ { @@ -7260,10 +7289,10 @@ }, "C_OP_VectorFieldSnapshot": { "fields": { - "m_bLockToSurface": 2429, - "m_bSetVelocity": 2428, - "m_flBoundaryDampening": 2424, - "m_flGridSpacing": 2432, + "m_bLockToSurface": 2421, + "m_bSetVelocity": 2420, + "m_flBoundaryDampening": 2416, + "m_flGridSpacing": 2424, "m_flInterpolation": 456, "m_nAttributeToWrite": 444, "m_nControlPointNumber": 440, @@ -7310,9 +7339,12 @@ }, "C_OP_VelocityMatchingForce": { "fields": { + "m_bUseAABB": 456, "m_flDirScale": 440, + "m_flFacingStrength": 452, + "m_flNeighborDistance": 448, "m_flSpdScale": 444, - "m_nCPBroadcast": 448 + "m_nCPBroadcast": 460 }, "metadata": [ { @@ -7324,7 +7356,7 @@ }, "C_OP_WindForce": { "fields": { - "m_vForce": 456 + "m_vForce": 452 }, "metadata": [ { @@ -8028,14 +8060,15 @@ "ParticleFloatMapType_t": { "alignment": 4, "members": { - "PF_MAP_TYPE_COUNT": 6, + "PF_MAP_TYPE_COUNT": 7, "PF_MAP_TYPE_CURVE": 4, "PF_MAP_TYPE_DIRECT": 0, "PF_MAP_TYPE_INVALID": -1, "PF_MAP_TYPE_MULT": 1, "PF_MAP_TYPE_NOTCHED": 5, "PF_MAP_TYPE_REMAP": 2, - "PF_MAP_TYPE_REMAP_BIASED": 3 + "PF_MAP_TYPE_REMAP_BIASED": 3, + "PF_MAP_TYPE_ROUND": 6 }, "type": "uint32" }, @@ -8049,6 +8082,17 @@ }, "type": "uint32" }, + "ParticleFloatRoundType_t": { + "alignment": 4, + "members": { + "PF_ROUND_TYPE_CEIL": 2, + "PF_ROUND_TYPE_COUNT": 3, + "PF_ROUND_TYPE_FLOOR": 1, + "PF_ROUND_TYPE_INVALID": -1, + "PF_ROUND_TYPE_NEAREST": 0 + }, + "type": "uint32" + }, "ParticleFloatType_t": { "alignment": 4, "members": { diff --git a/output/particles_dll.rs b/output/libparticles.so.rs similarity index 70% rename from output/particles_dll.rs rename to output/libparticles.so.rs index 343a261..0819805 100644 --- a/output/particles_dll.rs +++ b/output/libparticles.so.rs @@ -1,16 +1,16 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { - // Module: particles.dll - // Class count: 445 - // Enum count: 76 - pub mod particles_dll { + // Module: libparticles.so + // Classes count: 446 + // Enums count: 77 + pub mod libparticles_so { // Alignment: 4 - // Member count: 6 + // Members count: 6 #[repr(u32)] pub enum ParticleSetMethod_t { PARTICLE_SET_REPLACE_VALUE = 0x0, @@ -21,7 +21,7 @@ pub mod cs2_dumper { PARTICLE_SET_ADD_TO_CURRENT_VALUE = 0x5 } // Alignment: 4 - // Member count: 7 + // Members count: 7 #[repr(u32)] pub enum Detail2Combo_t { DETAIL_2_COMBO_UNINITIALIZED = u32::MAX, @@ -33,7 +33,7 @@ pub mod cs2_dumper { DETAIL_2_COMBO_CROSSFADE = 0x5 } // Alignment: 4 - // Member count: 4 + // Members count: 4 #[repr(u32)] pub enum MissingParentInheritBehavior_t { MISSING_PARENT_DO_NOTHING = u32::MAX, @@ -42,7 +42,7 @@ pub mod cs2_dumper { MISSING_PARENT_SAME_INDEX = 0x2 } // Alignment: 4 - // Member count: 5 + // Members count: 5 #[repr(u32)] pub enum ParticleFloatBiasType_t { PF_BIAS_TYPE_INVALID = u32::MAX, @@ -52,7 +52,7 @@ pub mod cs2_dumper { PF_BIAS_TYPE_COUNT = 0x3 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum ParticleTraceMissBehavior_t { PARTICLE_TRACE_MISS_BEHAVIOR_NONE = 0x0, @@ -60,7 +60,7 @@ pub mod cs2_dumper { PARTICLE_TRACE_MISS_BEHAVIOR_TRACE_END = 0x2 } // Alignment: 4 - // Member count: 7 + // Members count: 7 #[repr(u32)] pub enum PFuncVisualizationType_t { PFUNC_VISUALIZATION_SPHERE_WIREFRAME = 0x0, @@ -72,7 +72,7 @@ pub mod cs2_dumper { PFUNC_VISUALIZATION_CYLINDER = 0x6 } // Alignment: 4 - // Member count: 4 + // Members count: 4 #[repr(u32)] pub enum ParticleVRHandChoiceList_t { PARTICLE_VRHAND_LEFT = 0x0, @@ -81,14 +81,14 @@ pub mod cs2_dumper { PARTICLE_VRHAND_CP_OBJECT = 0x3 } // Alignment: 4 - // Member count: 2 + // Members count: 2 #[repr(u32)] pub enum ParticleReplicationMode_t { PARTICLE_REPLICATIONMODE_NONE = 0x0, PARTICLE_REPLICATIONMODE_REPLICATE_FOR_EACH_PARENT_PARTICLE = 0x1 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum PetGroundType_t { PET_GROUND_NONE = 0x0, @@ -96,7 +96,7 @@ pub mod cs2_dumper { PET_GROUND_PLANE = 0x2 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum InheritableBoolType_t { INHERITABLE_BOOL_INHERIT = 0x0, @@ -104,7 +104,7 @@ pub mod cs2_dumper { INHERITABLE_BOOL_TRUE = 0x2 } // Alignment: 4 - // Member count: 24 + // Members count: 24 #[repr(u32)] pub enum ParticleFloatType_t { PF_TYPE_INVALID = u32::MAX, @@ -133,7 +133,7 @@ pub mod cs2_dumper { PF_TYPE_COUNT = 0x16 } // Alignment: 4 - // Member count: 6 + // Members count: 6 #[repr(u32)] pub enum ParticlePostProcessPriorityGroup_t { PARTICLE_POST_PROCESS_PRIORITY_LEVEL_VOLUME = 0x0, @@ -144,7 +144,7 @@ pub mod cs2_dumper { PARTICLE_POST_PROCESS_PRIORITY_GLOBAL_UI = 0x5 } // Alignment: 4 - // Member count: 6 + // Members count: 6 #[repr(u32)] pub enum PFNoiseTurbulence_t { PF_NOISE_TURB_NONE = 0x0, @@ -155,7 +155,7 @@ pub mod cs2_dumper { PF_NOISE_TURB_ALTERNATE = 0x5 } // Alignment: 4 - // Member count: 5 + // Members count: 5 #[repr(u32)] pub enum ParticleColorBlendMode_t { PARTICLEBLEND_DEFAULT = 0x0, @@ -165,7 +165,7 @@ pub mod cs2_dumper { PARTICLEBLEND_MULTIPLY = 0x4 } // Alignment: 4 - // Member count: 13 + // Members count: 13 #[repr(u32)] pub enum ParticleColorBlendType_t { PARTICLE_COLOR_BLEND_MULTIPLY = 0x0, @@ -183,7 +183,7 @@ pub mod cs2_dumper { PARTICLE_COLOR_BLEND_LUMINANCE = 0xC } // Alignment: 4 - // Member count: 4 + // Members count: 4 #[repr(u32)] pub enum DetailCombo_t { DETAIL_COMBO_OFF = 0x0, @@ -192,7 +192,7 @@ pub mod cs2_dumper { DETAIL_COMBO_MOD2X = 0x3 } // Alignment: 4 - // Member count: 9 + // Members count: 9 #[repr(u32)] pub enum ScalarExpressionType_t { SCALAR_EXPRESSION_UNINITIALIZED = u32::MAX, @@ -206,7 +206,7 @@ pub mod cs2_dumper { SCALAR_EXPRESSION_MOD = 0x7 } // Alignment: 4 - // Member count: 14 + // Members count: 14 #[repr(u32)] pub enum SpriteCardPerParticleScale_t { SPRITECARD_TEXTURE_PP_SCALE_NONE = 0x0, @@ -225,28 +225,28 @@ pub mod cs2_dumper { SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM_TIME = 0xD } // Alignment: 4 - // Member count: 2 + // Members count: 2 #[repr(u32)] pub enum BlurFilterType_t { BLURFILTER_GAUSSIAN = 0x0, BLURFILTER_BOX = 0x1 } // Alignment: 4 - // Member count: 2 + // Members count: 2 #[repr(u32)] pub enum StandardLightingAttenuationStyle_t { LIGHT_STYLE_OLD = 0x0, LIGHT_STYLE_NEW = 0x1 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum ParticleParentSetMode_t { PARTICLE_SET_PARENT_NO = 0x0, PARTICLE_SET_PARENT_IMMEDIATE = 0x1 } // Alignment: 4 - // Member count: 5 + // Members count: 5 #[repr(u32)] pub enum ParticleModelType_t { PM_TYPE_INVALID = 0x0, @@ -256,7 +256,7 @@ pub mod cs2_dumper { PM_TYPE_COUNT = 0x4 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum ParticleLightingQuality_t { PARTICLE_LIGHTING_PER_PARTICLE = 0x0, @@ -264,7 +264,17 @@ pub mod cs2_dumper { PARTICLE_LIGHTING_PER_PIXEL = u32::MAX } // Alignment: 4 - // Member count: 4 + // Members count: 5 + #[repr(u32)] + pub enum ParticleFloatRoundType_t { + PF_ROUND_TYPE_INVALID = u32::MAX, + PF_ROUND_TYPE_NEAREST = 0x0, + PF_ROUND_TYPE_FLOOR = 0x1, + PF_ROUND_TYPE_CEIL = 0x2, + PF_ROUND_TYPE_COUNT = 0x3 + } + // Alignment: 4 + // Members count: 4 #[repr(u32)] pub enum PFNoiseType_t { PF_NOISE_TYPE_PERLIN = 0x0, @@ -273,7 +283,7 @@ pub mod cs2_dumper { PF_NOISE_TYPE_CURL = 0x3 } // Alignment: 4 - // Member count: 11 + // Members count: 11 #[repr(u32)] pub enum EventTypeSelection_t { PARTICLE_EVENT_TYPE_MASK_NONE = 0x0, @@ -289,14 +299,14 @@ pub mod cs2_dumper { PARTICLE_EVENT_TYPE_MASK_USER_4 = 0x200 } // Alignment: 4 - // Member count: 2 + // Members count: 2 #[repr(u32)] pub enum ParticleMassMode_t { PARTICLE_MASSMODE_RADIUS_CUBED = 0x0, PARTICLE_MASSMODE_RADIUS_SQUARED = 0x2 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum ParticleDirectionNoiseType_t { PARTICLE_DIR_NOISE_PERLIN = 0x0, @@ -304,14 +314,14 @@ pub mod cs2_dumper { PARTICLE_DIR_NOISE_WORLEY_BASIC = 0x2 } // Alignment: 4 - // Member count: 2 + // Members count: 2 #[repr(u32)] pub enum ParticleHitboxBiasType_t { PARTICLE_HITBOX_BIAS_ENTITY = 0x0, PARTICLE_HITBOX_BIAS_HITBOX = 0x1 } // Alignment: 4 - // Member count: 6 + // Members count: 6 #[repr(u32)] pub enum ParticleControlPointAxis_t { PARTICLE_CP_AXIS_X = 0x0, @@ -322,7 +332,7 @@ pub mod cs2_dumper { PARTICLE_CP_AXIS_NEGATIVE_Z = 0x5 } // Alignment: 4 - // Member count: 12 + // Members count: 12 #[repr(u32)] pub enum ParticlePinDistance_t { PARTICLE_PIN_DISTANCE_NONE = u32::MAX, @@ -339,7 +349,7 @@ pub mod cs2_dumper { PARTICLE_PIN_FLOAT_VALUE = 0xB } // Alignment: 4 - // Member count: 7 + // Members count: 7 #[repr(u32)] pub enum VectorFloatExpressionType_t { VECTOR_FLOAT_EXPRESSION_UNINITIALIZED = u32::MAX, @@ -351,7 +361,7 @@ pub mod cs2_dumper { VECTOR_FLOAT_EXPRESSION_INPUT1_NOISE = 0x5 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum ParticleFogType_t { PARTICLE_FOG_GAME_DEFAULT = 0x0, @@ -359,7 +369,7 @@ pub mod cs2_dumper { PARTICLE_FOG_DISABLED = 0x2 } // Alignment: 4 - // Member count: 9 + // Members count: 9 #[repr(u32)] pub enum VectorExpressionType_t { VECTOR_EXPRESSION_UNINITIALIZED = u32::MAX, @@ -373,7 +383,7 @@ pub mod cs2_dumper { VECTOR_EXPRESSION_CROSSPRODUCT = 0x7 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum ParticleRotationLockType_t { PARTICLE_ROTATION_LOCK_NONE = 0x0, @@ -381,14 +391,14 @@ pub mod cs2_dumper { PARTICLE_ROTATION_LOCK_NORMAL = 0x2 } // Alignment: 4 - // Member count: 2 + // Members count: 2 #[repr(u32)] pub enum HitboxLerpType_t { HITBOX_LERP_LIFETIME = 0x0, HITBOX_LERP_CONSTANT = 0x1 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum AnimationType_t { ANIMATION_TYPE_FIXED_RATE = 0x0, @@ -396,14 +406,14 @@ pub mod cs2_dumper { ANIMATION_TYPE_MANUAL_FRAMES = 0x2 } // Alignment: 4 - // Member count: 2 + // Members count: 2 #[repr(u32)] pub enum ParticleAttrBoxFlags_t { PARTICLE_ATTR_BOX_FLAGS_NONE = 0x0, PARTICLE_ATTR_BOX_FLAGS_WATER = 0x1 } // Alignment: 4 - // Member count: 5 + // Members count: 5 #[repr(u32)] pub enum ParticleTopology_t { PARTICLE_TOPOLOGY_POINTS = 0x0, @@ -413,7 +423,7 @@ pub mod cs2_dumper { PARTICLE_TOPOLOGY_CUBES = 0x4 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum ParticleLightBehaviorChoiceList_t { PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION = 0x0, @@ -421,7 +431,7 @@ pub mod cs2_dumper { PARTICLE_LIGHT_BEHAVIOR_TRAILS = 0x2 } // Alignment: 4 - // Member count: 4 + // Members count: 4 #[repr(u32)] pub enum ModelHitboxType_t { MODEL_HITBOX_TYPE_STANDARD = 0x0, @@ -430,7 +440,7 @@ pub mod cs2_dumper { MODEL_HITBOX_TYPE_SNAPSHOT = 0x3 } // Alignment: 4 - // Member count: 8 + // Members count: 9 #[repr(u32)] pub enum ParticleFloatMapType_t { PF_MAP_TYPE_INVALID = u32::MAX, @@ -440,10 +450,11 @@ pub mod cs2_dumper { PF_MAP_TYPE_REMAP_BIASED = 0x3, PF_MAP_TYPE_CURVE = 0x4, PF_MAP_TYPE_NOTCHED = 0x5, - PF_MAP_TYPE_COUNT = 0x6 + PF_MAP_TYPE_ROUND = 0x6, + PF_MAP_TYPE_COUNT = 0x7 } // Alignment: 4 - // Member count: 4 + // Members count: 4 #[repr(u32)] pub enum ParticleTraceSet_t { PARTICLE_TRACE_SET_ALL = 0x0, @@ -452,7 +463,7 @@ pub mod cs2_dumper { PARTICLE_TRACE_SET_DYNAMIC = 0x3 } // Alignment: 4 - // Member count: 7 + // Members count: 7 #[repr(u32)] pub enum ParticleTextureLayerBlendType_t { SPRITECARD_TEXTURE_BLEND_MULTIPLY = 0x0, @@ -464,7 +475,7 @@ pub mod cs2_dumper { SPRITECARD_TEXTURE_BLEND_LUMINANCE = 0x6 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum ParticleSelection_t { PARTICLE_SELECTION_FIRST = 0x0, @@ -472,7 +483,7 @@ pub mod cs2_dumper { PARTICLE_SELECTION_NUMBER = 0x2 } // Alignment: 4 - // Member count: 4 + // Members count: 4 #[repr(u32)] pub enum ParticleFloatInputMode_t { PF_INPUT_MODE_INVALID = u32::MAX, @@ -481,14 +492,14 @@ pub mod cs2_dumper { PF_INPUT_MODE_COUNT = 0x2 } // Alignment: 4 - // Member count: 2 + // Members count: 2 #[repr(u32)] pub enum SnapshotIndexType_t { SNAPSHOT_INDEX_INCREMENT = 0x0, SNAPSHOT_INDEX_DIRECT = 0x1 } // Alignment: 4 - // Member count: 7 + // Members count: 7 #[repr(u32)] pub enum ParticleOutputBlendMode_t { PARTICLE_OUTPUT_BLEND_MODE_ALPHA = 0x0, @@ -500,21 +511,21 @@ pub mod cs2_dumper { PARTICLE_OUTPUT_BLEND_MODE_LIGHTEN = 0x6 } // Alignment: 4 - // Member count: 2 + // Members count: 2 #[repr(u32)] pub enum ParticleLightnintBranchBehavior_t { PARTICLE_LIGHTNING_BRANCH_CURRENT_DIR = 0x0, PARTICLE_LIGHTNING_BRANCH_ENDPOINT_DIR = 0x1 } // Alignment: 4 - // Member count: 2 + // Members count: 2 #[repr(u32)] pub enum MaterialProxyType_t { MATERIAL_PROXY_STATUS_EFFECT = 0x0, MATERIAL_PROXY_TINT = 0x1 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum ParticleDepthFeatheringMode_t { PARTICLE_DEPTH_FEATHERING_OFF = 0x0, @@ -522,7 +533,7 @@ pub mod cs2_dumper { PARTICLE_DEPTH_FEATHERING_ON_REQUIRED = 0x2 } // Alignment: 4 - // Member count: 4 + // Members count: 4 #[repr(u32)] pub enum ParticleFloatRandomMode_t { PF_RANDOM_MODE_INVALID = u32::MAX, @@ -531,7 +542,7 @@ pub mod cs2_dumper { PF_RANDOM_MODE_COUNT = 0x2 } // Alignment: 4 - // Member count: 4 + // Members count: 4 #[repr(u32)] pub enum PFNoiseModifier_t { PF_NOISE_MODIFIER_NONE = 0x0, @@ -540,7 +551,7 @@ pub mod cs2_dumper { PF_NOISE_MODIFIER_RINGS = 0x3 } // Alignment: 4 - // Member count: 19 + // Members count: 19 #[repr(u32)] pub enum ParticleVecType_t { PVEC_TYPE_INVALID = u32::MAX, @@ -564,14 +575,14 @@ pub mod cs2_dumper { PVEC_TYPE_COUNT = 0x11 } // Alignment: 4 - // Member count: 2 + // Members count: 2 #[repr(u32)] pub enum ParticleLightUnitChoiceList_t { PARTICLE_LIGHT_UNIT_CANDELAS = 0x0, PARTICLE_LIGHT_UNIT_LUMENS = 0x1 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum ParticleFalloffFunction_t { PARTICLE_FALLOFF_CONSTANT = 0x0, @@ -579,7 +590,7 @@ pub mod cs2_dumper { PARTICLE_FALLOFF_EXPONENTIAL = 0x2 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum ParticleSequenceCropOverride_t { PARTICLE_SEQUENCE_CROP_OVERRIDE_DEFAULT = u32::MAX, @@ -587,7 +598,7 @@ pub mod cs2_dumper { PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_ON = 0x1 } // Alignment: 4 - // Member count: 4 + // Members count: 4 #[repr(u32)] pub enum ParticleDetailLevel_t { PARTICLEDETAIL_LOW = 0x0, @@ -596,7 +607,7 @@ pub mod cs2_dumper { PARTICLEDETAIL_ULTRA = 0x3 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum BBoxVolumeType_t { BBOX_VOLUME = 0x0, @@ -604,7 +615,7 @@ pub mod cs2_dumper { BBOX_MINS_MAXS = 0x2 } // Alignment: 4 - // Member count: 10 + // Members count: 10 #[repr(u32)] pub enum SpriteCardTextureType_t { SPRITECARD_TEXTURE_DIFFUSE = 0x0, @@ -619,7 +630,7 @@ pub mod cs2_dumper { SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_C = 0x9 } // Alignment: 4 - // Member count: 4 + // Members count: 4 #[repr(u32)] pub enum ParticleAlphaReferenceType_t { PARTICLE_ALPHA_REFERENCE_ALPHA_ALPHA = 0x0, @@ -628,7 +639,7 @@ pub mod cs2_dumper { PARTICLE_ALPHA_REFERENCE_OPAQUE_OPAQUE = 0x3 } // Alignment: 4 - // Member count: 15 + // Members count: 15 #[repr(u32)] pub enum SpriteCardTextureChannel_t { SPRITECARD_TEXTURE_CHANNEL_MIX_RGB = 0x0, @@ -648,7 +659,7 @@ pub mod cs2_dumper { SPRITECARD_TEXTURE_CHANNEL_MIX_BALPHA = 0xE } // Alignment: 4 - // Member count: 5 + // Members count: 5 #[repr(u32)] pub enum ParticleTransformType_t { PT_TYPE_INVALID = 0x0, @@ -658,7 +669,7 @@ pub mod cs2_dumper { PT_TYPE_COUNT = 0x4 } // Alignment: 4 - // Member count: 4 + // Members count: 4 #[repr(u32)] pub enum RenderModelSubModelFieldType_t { SUBMODEL_AS_BODYGROUP_SUBMODEL = 0x0, @@ -667,14 +678,14 @@ pub mod cs2_dumper { SUBMODEL_IGNORED_USE_MODEL_DEFAULT_MESHGROUP_MASK = 0x3 } // Alignment: 4 - // Member count: 2 + // Members count: 2 #[repr(u32)] pub enum ParticleHitboxDataSelection_t { PARTICLE_HITBOX_AVERAGE_SPEED = 0x0, PARTICLE_HITBOX_COUNT = 0x1 } // Alignment: 4 - // Member count: 6 + // Members count: 6 #[repr(u32)] pub enum ParticleOrientationChoiceList_t { PARTICLE_ORIENTATION_SCREEN_ALIGNED = 0x0, @@ -685,7 +696,7 @@ pub mod cs2_dumper { PARTICLE_ORIENTATION_FULL_3AXIS_ROTATION = 0x5 } // Alignment: 4 - // Member count: 5 + // Members count: 5 #[repr(u32)] pub enum ParticleCollisionMode_t { COLLISION_MODE_PER_PARTICLE_TRACE = 0x3, @@ -695,14 +706,14 @@ pub mod cs2_dumper { COLLISION_MODE_DISABLED = u32::MAX } // Alignment: 4 - // Member count: 2 + // Members count: 2 #[repr(u32)] pub enum ParticleSortingChoiceList_t { PARTICLE_SORTING_NEAREST = 0x0, PARTICLE_SORTING_CREATION_TIME = 0x1 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum ParticleEndcapMode_t { PARTICLE_ENDCAP_ALWAYS_ON = u32::MAX, @@ -710,7 +721,7 @@ pub mod cs2_dumper { PARTICLE_ENDCAP_ENDCAP_ON = 0x1 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum ClosestPointTestType_t { PARTICLE_CLOSEST_TYPE_BOX = 0x0, @@ -718,7 +729,7 @@ pub mod cs2_dumper { PARTICLE_CLOSEST_TYPE_HYBRID = 0x2 } // Alignment: 4 - // Member count: 6 + // Members count: 6 #[repr(u32)] pub enum ParticleImpulseType_t { IMPULSE_TYPE_NONE = 0x0, @@ -729,21 +740,21 @@ pub mod cs2_dumper { IMPULSE_TYPE_PARTICLE_SYSTEM = 0x10 } // Alignment: 4 - // Member count: 2 + // Members count: 2 #[repr(u32)] pub enum SpriteCardShaderType_t { SPRITECARD_SHADER_BASE = 0x0, SPRITECARD_SHADER_CUSTOM = 0x1 } // Alignment: 4 - // Member count: 2 + // Members count: 2 #[repr(u32)] pub enum ParticleOmni2LightTypeChoiceList_t { PARTICLE_OMNI2_LIGHT_TYPE_POINT = 0x0, PARTICLE_OMNI2_LIGHT_TYPE_SPHERE = 0x1 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum ParticleLightFogLightingMode_t { PARTICLE_LIGHT_FOG_LIGHTING_MODE_NONE = 0x0, @@ -751,7 +762,7 @@ pub mod cs2_dumper { PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC_NOSHADOWS = 0x4 } // Alignment: 4 - // Member count: 4 + // Members count: 4 #[repr(u32)] pub enum ParticleLightTypeChoiceList_t { PARTICLE_LIGHT_TYPE_POINT = 0x0, @@ -760,32 +771,32 @@ pub mod cs2_dumper { PARTICLE_LIGHT_TYPE_CAPSULE = 0x3 } // Alignment: 4 - // Member count: 2 + // Members count: 2 #[repr(u32)] pub enum ParticleOrientationSetMode_t { PARTICLE_ORIENTATION_SET_FROM_VELOCITY = 0x0, PARTICLE_ORIENTATION_SET_FROM_ROTATIONS = 0x1 } // Alignment: 4 - // Member count: 2 + // Members count: 2 #[repr(u32)] pub enum TextureRepetitionMode_t { TEXTURE_REPETITION_PARTICLE = 0x0, TEXTURE_REPETITION_PATH = 0x1 } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapGravityToVector { pub const m_vInput1: usize = 0x1B8; // CPerParticleVecInput - pub const m_nOutputField: usize = 0x810; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x814; // ParticleSetMethod_t - pub const m_bNormalizedOutput: usize = 0x818; // bool + pub const m_nOutputField: usize = 0x808; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x80C; // ParticleSetMethod_t + pub const m_bNormalizedOutput: usize = 0x810; // bool } // Parent: CParticleFunctionOperator - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -794,45 +805,45 @@ pub mod cs2_dumper { pub const m_bForcePreserveParticleOrder: usize = 0x1B9; // bool } // Parent: CParticleFunctionRenderer - // Field count: 16 + // Fields count: 16 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderDeferredLight { - pub const m_bUseAlphaTestWindow: usize = 0x208; // bool - pub const m_bUseTexture: usize = 0x209; // bool - pub const m_flRadiusScale: usize = 0x20C; // float32 - pub const m_flAlphaScale: usize = 0x210; // float32 - pub const m_nAlpha2Field: usize = 0x214; // ParticleAttributeIndex_t - pub const m_vecColorScale: usize = 0x218; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0x870; // ParticleColorBlendType_t - pub const m_flLightDistance: usize = 0x874; // float32 - pub const m_flStartFalloff: usize = 0x878; // float32 - pub const m_flDistanceFalloff: usize = 0x87C; // float32 - pub const m_flSpotFoV: usize = 0x880; // float32 - pub const m_nAlphaTestPointField: usize = 0x884; // ParticleAttributeIndex_t - pub const m_nAlphaTestRangeField: usize = 0x888; // ParticleAttributeIndex_t - pub const m_nAlphaTestSharpnessField: usize = 0x88C; // ParticleAttributeIndex_t - pub const m_hTexture: usize = 0x890; // CStrongHandle - pub const m_nHSVShiftControlPoint: usize = 0x898; // int32 + pub const m_bUseAlphaTestWindow: usize = 0x202; // bool + pub const m_bUseTexture: usize = 0x203; // bool + pub const m_flRadiusScale: usize = 0x204; // float32 + pub const m_flAlphaScale: usize = 0x208; // float32 + pub const m_nAlpha2Field: usize = 0x20C; // ParticleAttributeIndex_t + pub const m_vecColorScale: usize = 0x210; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x860; // ParticleColorBlendType_t + pub const m_flLightDistance: usize = 0x864; // float32 + pub const m_flStartFalloff: usize = 0x868; // float32 + pub const m_flDistanceFalloff: usize = 0x86C; // float32 + pub const m_flSpotFoV: usize = 0x870; // float32 + pub const m_nAlphaTestPointField: usize = 0x874; // ParticleAttributeIndex_t + pub const m_nAlphaTestRangeField: usize = 0x878; // ParticleAttributeIndex_t + pub const m_nAlphaTestSharpnessField: usize = 0x87C; // ParticleAttributeIndex_t + pub const m_hTexture: usize = 0x880; // CStrongHandle + pub const m_nHSVShiftControlPoint: usize = 0x888; // int32 } // Parent: CParticleFunctionPreEmission - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapSpeedtoCP { - pub const m_nInControlPointNumber: usize = 0x1C0; // int32 - pub const m_nOutControlPointNumber: usize = 0x1C4; // int32 - pub const m_nField: usize = 0x1C8; // int32 - pub const m_flInputMin: usize = 0x1CC; // float32 - pub const m_flInputMax: usize = 0x1D0; // float32 - pub const m_flOutputMin: usize = 0x1D4; // float32 - pub const m_flOutputMax: usize = 0x1D8; // float32 - pub const m_bUseDeltaV: usize = 0x1DC; // bool + pub const m_nInControlPointNumber: usize = 0x1BC; // int32 + pub const m_nOutControlPointNumber: usize = 0x1C0; // int32 + pub const m_nField: usize = 0x1C4; // int32 + pub const m_flInputMin: usize = 0x1C8; // float32 + pub const m_flInputMax: usize = 0x1CC; // float32 + pub const m_flOutputMin: usize = 0x1D0; // float32 + pub const m_flOutputMax: usize = 0x1D4; // float32 + pub const m_bUseDeltaV: usize = 0x1D8; // bool } // Parent: CParticleFunctionOperator - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -840,7 +851,7 @@ pub mod cs2_dumper { pub const m_TransformInput: usize = 0x1B8; // CParticleTransformInput } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -848,19 +859,19 @@ pub mod cs2_dumper { pub const m_nCollisionGroupNumber: usize = 0x0; // int32 } // Parent: CParticleInput - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults // MPropertyCustomEditor // MParticleCustomFieldDefaultValue pub mod CParticleModelInput { - pub const m_nType: usize = 0x10; // ParticleModelType_t - pub const m_NamedValue: usize = 0x18; // CParticleNamedValueRef - pub const m_nControlPoint: usize = 0x58; // int32 + pub const m_nType: usize = 0xC; // ParticleModelType_t + pub const m_NamedValue: usize = 0x10; // CParticleNamedValueRef + pub const m_nControlPoint: usize = 0x50; // int32 } // Parent: CParticleFunctionOperator - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -868,7 +879,7 @@ pub mod cs2_dumper { pub const m_bRunOnce: usize = 0x1B8; // bool } // Parent: CParticleFunctionOperator - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -877,7 +888,7 @@ pub mod cs2_dumper { pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t } // Parent: CParticleFunctionConstraint - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -889,89 +900,89 @@ pub mod cs2_dumper { pub const m_vecAnchorVector: usize = 0x718; // CPerParticleVecInput } // Parent: CBaseRendererSource2 - // Field count: 30 + // Fields count: 30 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderRopes { - pub const m_bEnableFadingAndClamping: usize = 0x2718; // bool - pub const m_flMinSize: usize = 0x271C; // float32 - pub const m_flMaxSize: usize = 0x2720; // float32 - pub const m_flStartFadeSize: usize = 0x2724; // float32 - pub const m_flEndFadeSize: usize = 0x2728; // float32 - pub const m_flStartFadeDot: usize = 0x272C; // float32 - pub const m_flEndFadeDot: usize = 0x2730; // float32 - pub const m_flRadiusTaper: usize = 0x2734; // float32 - pub const m_nMinTesselation: usize = 0x2738; // int32 - pub const m_nMaxTesselation: usize = 0x273C; // int32 - pub const m_flTessScale: usize = 0x2740; // float32 - pub const m_flTextureVWorldSize: usize = 0x2748; // CParticleCollectionRendererFloatInput - pub const m_flTextureVScrollRate: usize = 0x28A0; // CParticleCollectionRendererFloatInput - pub const m_flTextureVOffset: usize = 0x29F8; // CParticleCollectionRendererFloatInput - pub const m_nTextureVParamsCP: usize = 0x2B50; // int32 - pub const m_bClampV: usize = 0x2B54; // bool - pub const m_nScaleCP1: usize = 0x2B58; // int32 - pub const m_nScaleCP2: usize = 0x2B5C; // int32 - pub const m_flScaleVSizeByControlPointDistance: usize = 0x2B60; // float32 - pub const m_flScaleVScrollByControlPointDistance: usize = 0x2B64; // float32 - pub const m_flScaleVOffsetByControlPointDistance: usize = 0x2B68; // float32 - pub const m_bUseScalarForTextureCoordinate: usize = 0x2B6D; // bool - pub const m_nScalarFieldForTextureCoordinate: usize = 0x2B70; // ParticleAttributeIndex_t - pub const m_flScalarAttributeTextureCoordScale: usize = 0x2B74; // float32 - pub const m_bReverseOrder: usize = 0x2B78; // bool - pub const m_bClosedLoop: usize = 0x2B79; // bool - pub const m_nOrientationType: usize = 0x2B7C; // ParticleOrientationChoiceList_t - pub const m_nVectorFieldForOrientation: usize = 0x2B80; // ParticleAttributeIndex_t - pub const m_bDrawAsOpaque: usize = 0x2B84; // bool - pub const m_bGenerateNormals: usize = 0x2B85; // bool + pub const m_bEnableFadingAndClamping: usize = 0x29C0; // bool + pub const m_flMinSize: usize = 0x29C4; // float32 + pub const m_flMaxSize: usize = 0x29C8; // float32 + pub const m_flStartFadeSize: usize = 0x29CC; // float32 + pub const m_flEndFadeSize: usize = 0x29D0; // float32 + pub const m_flStartFadeDot: usize = 0x29D4; // float32 + pub const m_flEndFadeDot: usize = 0x29D8; // float32 + pub const m_flRadiusTaper: usize = 0x29DC; // float32 + pub const m_nMinTesselation: usize = 0x29E0; // int32 + pub const m_nMaxTesselation: usize = 0x29E4; // int32 + pub const m_flTessScale: usize = 0x29E8; // float32 + pub const m_flTextureVWorldSize: usize = 0x29F0; // CParticleCollectionRendererFloatInput + pub const m_flTextureVScrollRate: usize = 0x2B48; // CParticleCollectionRendererFloatInput + pub const m_flTextureVOffset: usize = 0x2CA0; // CParticleCollectionRendererFloatInput + pub const m_nTextureVParamsCP: usize = 0x2DF8; // int32 + pub const m_bClampV: usize = 0x2DFC; // bool + pub const m_nScaleCP1: usize = 0x2E00; // int32 + pub const m_nScaleCP2: usize = 0x2E04; // int32 + pub const m_flScaleVSizeByControlPointDistance: usize = 0x2E08; // float32 + pub const m_flScaleVScrollByControlPointDistance: usize = 0x2E0C; // float32 + pub const m_flScaleVOffsetByControlPointDistance: usize = 0x2E10; // float32 + pub const m_bUseScalarForTextureCoordinate: usize = 0x2E15; // bool + pub const m_nScalarFieldForTextureCoordinate: usize = 0x2E18; // ParticleAttributeIndex_t + pub const m_flScalarAttributeTextureCoordScale: usize = 0x2E1C; // float32 + pub const m_bReverseOrder: usize = 0x2E20; // bool + pub const m_bClosedLoop: usize = 0x2E21; // bool + pub const m_nOrientationType: usize = 0x2E24; // ParticleOrientationChoiceList_t + pub const m_nVectorFieldForOrientation: usize = 0x2E28; // ParticleAttributeIndex_t + pub const m_bDrawAsOpaque: usize = 0x2E2C; // bool + pub const m_bGenerateNormals: usize = 0x2E2D; // bool } // Parent: CParticleFunctionInitializer - // Field count: 19 + // Fields count: 19 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_StatusEffectCitadel { - pub const m_flSFXColorWarpAmount: usize = 0x1C0; // float32 - pub const m_flSFXNormalAmount: usize = 0x1C4; // float32 - pub const m_flSFXMetalnessAmount: usize = 0x1C8; // float32 - pub const m_flSFXRoughnessAmount: usize = 0x1CC; // float32 - pub const m_flSFXSelfIllumAmount: usize = 0x1D0; // float32 - pub const m_flSFXSScale: usize = 0x1D4; // float32 - pub const m_flSFXSScrollX: usize = 0x1D8; // float32 - pub const m_flSFXSScrollY: usize = 0x1DC; // float32 - pub const m_flSFXSScrollZ: usize = 0x1E0; // float32 - pub const m_flSFXSOffsetX: usize = 0x1E4; // float32 - pub const m_flSFXSOffsetY: usize = 0x1E8; // float32 - pub const m_flSFXSOffsetZ: usize = 0x1EC; // float32 - pub const m_nDetailCombo: usize = 0x1F0; // DetailCombo_t - pub const m_flSFXSDetailAmount: usize = 0x1F4; // float32 - pub const m_flSFXSDetailScale: usize = 0x1F8; // float32 - pub const m_flSFXSDetailScrollX: usize = 0x1FC; // float32 - pub const m_flSFXSDetailScrollY: usize = 0x200; // float32 - pub const m_flSFXSDetailScrollZ: usize = 0x204; // float32 - pub const m_flSFXSUseModelUVs: usize = 0x208; // float32 + pub const m_flSFXColorWarpAmount: usize = 0x1BC; // float32 + pub const m_flSFXNormalAmount: usize = 0x1C0; // float32 + pub const m_flSFXMetalnessAmount: usize = 0x1C4; // float32 + pub const m_flSFXRoughnessAmount: usize = 0x1C8; // float32 + pub const m_flSFXSelfIllumAmount: usize = 0x1CC; // float32 + pub const m_flSFXSScale: usize = 0x1D0; // float32 + pub const m_flSFXSScrollX: usize = 0x1D4; // float32 + pub const m_flSFXSScrollY: usize = 0x1D8; // float32 + pub const m_flSFXSScrollZ: usize = 0x1DC; // float32 + pub const m_flSFXSOffsetX: usize = 0x1E0; // float32 + pub const m_flSFXSOffsetY: usize = 0x1E4; // float32 + pub const m_flSFXSOffsetZ: usize = 0x1E8; // float32 + pub const m_nDetailCombo: usize = 0x1EC; // DetailCombo_t + pub const m_flSFXSDetailAmount: usize = 0x1F0; // float32 + pub const m_flSFXSDetailScale: usize = 0x1F4; // float32 + pub const m_flSFXSDetailScrollX: usize = 0x1F8; // float32 + pub const m_flSFXSDetailScrollY: usize = 0x1FC; // float32 + pub const m_flSFXSDetailScrollZ: usize = 0x200; // float32 + pub const m_flSFXSUseModelUVs: usize = 0x204; // float32 } // Parent: CParticleFunctionRenderer - // Field count: 12 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderSound { - pub const m_flDurationScale: usize = 0x208; // float32 - pub const m_flSndLvlScale: usize = 0x20C; // float32 - pub const m_flPitchScale: usize = 0x210; // float32 - pub const m_flVolumeScale: usize = 0x214; // float32 - pub const m_nSndLvlField: usize = 0x218; // ParticleAttributeIndex_t - pub const m_nDurationField: usize = 0x21C; // ParticleAttributeIndex_t - pub const m_nPitchField: usize = 0x220; // ParticleAttributeIndex_t - pub const m_nVolumeField: usize = 0x224; // ParticleAttributeIndex_t - pub const m_nChannel: usize = 0x228; // int32 - pub const m_nCPReference: usize = 0x22C; // int32 - pub const m_pszSoundName: usize = 0x230; // char[256] - pub const m_bSuppressStopSoundEvent: usize = 0x330; // bool + pub const m_flDurationScale: usize = 0x204; // float32 + pub const m_flSndLvlScale: usize = 0x208; // float32 + pub const m_flPitchScale: usize = 0x20C; // float32 + pub const m_flVolumeScale: usize = 0x210; // float32 + pub const m_nSndLvlField: usize = 0x214; // ParticleAttributeIndex_t + pub const m_nDurationField: usize = 0x218; // ParticleAttributeIndex_t + pub const m_nPitchField: usize = 0x21C; // ParticleAttributeIndex_t + pub const m_nVolumeField: usize = 0x220; // ParticleAttributeIndex_t + pub const m_nChannel: usize = 0x224; // int32 + pub const m_nCPReference: usize = 0x228; // int32 + pub const m_pszSoundName: usize = 0x22C; // char[256] + pub const m_bSuppressStopSoundEvent: usize = 0x32C; // bool } // Parent: None - // Field count: 19 + // Fields count: 19 // // Metadata: // MGetKV3ClassDefaults @@ -997,7 +1008,7 @@ pub mod cs2_dumper { pub const m_bRightEye: usize = 0x44; // bool } // Parent: CParticleFunctionOperator - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -1011,7 +1022,7 @@ pub mod cs2_dumper { pub const m_nSetParent: usize = 0x1D0; // ParticleParentSetMode_t } // Parent: CParticleFunctionOperator - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -1026,7 +1037,7 @@ pub mod cs2_dumper { pub const m_vValueAboveMax: usize = 0x494; // Vector } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -1037,7 +1048,7 @@ pub mod cs2_dumper { pub const m_bNormalize: usize = 0x1C4; // bool } // Parent: CParticleFunctionOperator - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1046,7 +1057,7 @@ pub mod cs2_dumper { pub const m_flInterpolation: usize = 0x1C0; // CPerParticleFloatInput } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1055,7 +1066,7 @@ pub mod cs2_dumper { pub const m_nValue: usize = 0x8; // int32 } // Parent: CParticleFunctionOperator - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1067,47 +1078,47 @@ pub mod cs2_dumper { pub const m_flOscAdd: usize = 0x1C8; // float32 } // Parent: CParticleFunctionInitializer - // Field count: 18 + // Fields count: 18 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_StatusEffect { - pub const m_nDetail2Combo: usize = 0x1C0; // Detail2Combo_t - pub const m_flDetail2Rotation: usize = 0x1C4; // float32 - pub const m_flDetail2Scale: usize = 0x1C8; // float32 - pub const m_flDetail2BlendFactor: usize = 0x1CC; // float32 - pub const m_flColorWarpIntensity: usize = 0x1D0; // float32 - pub const m_flDiffuseWarpBlendToFull: usize = 0x1D4; // float32 - pub const m_flEnvMapIntensity: usize = 0x1D8; // float32 - pub const m_flAmbientScale: usize = 0x1DC; // float32 - pub const m_specularColor: usize = 0x1E0; // Color - pub const m_flSpecularScale: usize = 0x1E4; // float32 - pub const m_flSpecularExponent: usize = 0x1E8; // float32 - pub const m_flSpecularExponentBlendToFull: usize = 0x1EC; // float32 - pub const m_flSpecularBlendToFull: usize = 0x1F0; // float32 - pub const m_rimLightColor: usize = 0x1F4; // Color - pub const m_flRimLightScale: usize = 0x1F8; // float32 - pub const m_flReflectionsTintByBaseBlendToNone: usize = 0x1FC; // float32 - pub const m_flMetalnessBlendToFull: usize = 0x200; // float32 - pub const m_flSelfIllumBlendToFull: usize = 0x204; // float32 + pub const m_nDetail2Combo: usize = 0x1BC; // Detail2Combo_t + pub const m_flDetail2Rotation: usize = 0x1C0; // float32 + pub const m_flDetail2Scale: usize = 0x1C4; // float32 + pub const m_flDetail2BlendFactor: usize = 0x1C8; // float32 + pub const m_flColorWarpIntensity: usize = 0x1CC; // float32 + pub const m_flDiffuseWarpBlendToFull: usize = 0x1D0; // float32 + pub const m_flEnvMapIntensity: usize = 0x1D4; // float32 + pub const m_flAmbientScale: usize = 0x1D8; // float32 + pub const m_specularColor: usize = 0x1DC; // Color + pub const m_flSpecularScale: usize = 0x1E0; // float32 + pub const m_flSpecularExponent: usize = 0x1E4; // float32 + pub const m_flSpecularExponentBlendToFull: usize = 0x1E8; // float32 + pub const m_flSpecularBlendToFull: usize = 0x1EC; // float32 + pub const m_rimLightColor: usize = 0x1F0; // Color + pub const m_flRimLightScale: usize = 0x1F4; // float32 + pub const m_flReflectionsTintByBaseBlendToNone: usize = 0x1F8; // float32 + pub const m_flMetalnessBlendToFull: usize = 0x1FC; // float32 + pub const m_flSelfIllumBlendToFull: usize = 0x200; // float32 } // Parent: CParticleFunctionInitializer - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RtEnvCull { - pub const m_vecTestDir: usize = 0x1C0; // Vector - pub const m_vecTestNormal: usize = 0x1CC; // Vector - pub const m_bUseVelocity: usize = 0x1D8; // bool - pub const m_bCullOnMiss: usize = 0x1D9; // bool - pub const m_bLifeAdjust: usize = 0x1DA; // bool - pub const m_RtEnvName: usize = 0x1DB; // char[128] - pub const m_nRTEnvCP: usize = 0x25C; // int32 - pub const m_nComponent: usize = 0x260; // int32 + pub const m_vecTestDir: usize = 0x1BC; // Vector + pub const m_vecTestNormal: usize = 0x1C8; // Vector + pub const m_bUseVelocity: usize = 0x1D4; // bool + pub const m_bCullOnMiss: usize = 0x1D5; // bool + pub const m_bLifeAdjust: usize = 0x1D6; // bool + pub const m_RtEnvName: usize = 0x1D7; // char[128] + pub const m_nRTEnvCP: usize = 0x258; // int32 + pub const m_nComponent: usize = 0x25C; // int32 } // Parent: CParticleFunctionConstraint - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1119,35 +1130,35 @@ pub mod cs2_dumper { pub const m_bGlobalCenter: usize = 0x478; // bool } // Parent: CParticleFunctionInitializer - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomVector { - pub const m_vecMin: usize = 0x1C0; // Vector - pub const m_vecMax: usize = 0x1CC; // Vector - pub const m_nFieldOutput: usize = 0x1D8; // ParticleAttributeIndex_t - pub const m_randomnessParameters: usize = 0x1DC; // CRandomNumberGeneratorParameters + pub const m_vecMin: usize = 0x1BC; // Vector + pub const m_vecMax: usize = 0x1C8; // Vector + pub const m_nFieldOutput: usize = 0x1D4; // ParticleAttributeIndex_t + pub const m_randomnessParameters: usize = 0x1D8; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionInitializer - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitialVelocityNoise { - pub const m_vecAbsVal: usize = 0x1C0; // Vector - pub const m_vecAbsValInv: usize = 0x1CC; // Vector + pub const m_vecAbsVal: usize = 0x1BC; // Vector + pub const m_vecAbsValInv: usize = 0x1C8; // Vector pub const m_vecOffsetLoc: usize = 0x1D8; // CPerParticleVecInput - pub const m_flOffset: usize = 0x830; // CPerParticleFloatInput - pub const m_vecOutputMin: usize = 0x988; // CPerParticleVecInput - pub const m_vecOutputMax: usize = 0xFE0; // CPerParticleVecInput - pub const m_flNoiseScale: usize = 0x1638; // CPerParticleFloatInput - pub const m_flNoiseScaleLoc: usize = 0x1790; // CPerParticleFloatInput - pub const m_TransformInput: usize = 0x18E8; // CParticleTransformInput - pub const m_bIgnoreDt: usize = 0x1950; // bool + pub const m_flOffset: usize = 0x828; // CPerParticleFloatInput + pub const m_vecOutputMin: usize = 0x980; // CPerParticleVecInput + pub const m_vecOutputMax: usize = 0xFD0; // CPerParticleVecInput + pub const m_flNoiseScale: usize = 0x1620; // CPerParticleFloatInput + pub const m_flNoiseScaleLoc: usize = 0x1778; // CPerParticleFloatInput + pub const m_TransformInput: usize = 0x18D0; // CParticleTransformInput + pub const m_bIgnoreDt: usize = 0x1930; // bool } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1159,7 +1170,7 @@ pub mod cs2_dumper { pub const m_nDetailLevel: usize = 0x10; // ParticleDetailLevel_t } // Parent: CParticleFunctionOperator - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -1174,14 +1185,14 @@ pub mod cs2_dumper { pub const m_flRemapTime: usize = 0x1D4; // float32 } // Parent: C_INIT_RandomNamedModelElement - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomNamedModelSequence { } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -1192,21 +1203,21 @@ pub mod cs2_dumper { pub const m_flPlaneOffset: usize = 0x1CC; // float32 } // Parent: CParticleFunctionInitializer - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_VelocityRandom { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_fSpeedMin: usize = 0x1C8; // CPerParticleFloatInput - pub const m_fSpeedMax: usize = 0x320; // CPerParticleFloatInput - pub const m_LocalCoordinateSystemSpeedMin: usize = 0x478; // CPerParticleVecInput - pub const m_LocalCoordinateSystemSpeedMax: usize = 0xAD0; // CPerParticleVecInput - pub const m_bIgnoreDT: usize = 0x1128; // bool - pub const m_randomnessParameters: usize = 0x112C; // CRandomNumberGeneratorParameters + pub const m_nControlPointNumber: usize = 0x1BC; // int32 + pub const m_fSpeedMin: usize = 0x1C0; // CPerParticleFloatInput + pub const m_fSpeedMax: usize = 0x318; // CPerParticleFloatInput + pub const m_LocalCoordinateSystemSpeedMin: usize = 0x470; // CPerParticleVecInput + pub const m_LocalCoordinateSystemSpeedMax: usize = 0xAC0; // CPerParticleVecInput + pub const m_bIgnoreDT: usize = 0x1110; // bool + pub const m_randomnessParameters: usize = 0x1114; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionOperator - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -1217,21 +1228,21 @@ pub mod cs2_dumper { pub const m_bUseBones: usize = 0x1BE; // bool pub const m_HitboxSetName: usize = 0x1BF; // char[128] pub const m_vecPosOffset: usize = 0x240; // CPerParticleVecInput - pub const m_fDrag: usize = 0x898; // float32 + pub const m_fDrag: usize = 0x890; // float32 } // Parent: CParticleFunctionForce - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_TwistAroundAxis { - pub const m_fForceAmount: usize = 0x1C8; // float32 - pub const m_TwistAxis: usize = 0x1CC; // Vector - pub const m_bLocalSpace: usize = 0x1D8; // bool - pub const m_nControlPointNumber: usize = 0x1DC; // int32 + pub const m_fForceAmount: usize = 0x1C4; // float32 + pub const m_TwistAxis: usize = 0x1C8; // Vector + pub const m_bLocalSpace: usize = 0x1D4; // bool + pub const m_nControlPointNumber: usize = 0x1D8; // int32 } // Parent: CParticleFunctionOperator - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -1249,19 +1260,19 @@ pub mod cs2_dumper { pub const m_flAlpha: usize = 0x1E8; // float32 } // Parent: CParticleFunctionPreEmission - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapExternalWindToCP { - pub const m_nCP: usize = 0x1C0; // int32 - pub const m_nCPOutput: usize = 0x1C4; // int32 + pub const m_nCP: usize = 0x1BC; // int32 + pub const m_nCPOutput: usize = 0x1C0; // int32 pub const m_vecScale: usize = 0x1C8; // CParticleCollectionVecInput - pub const m_bSetMagnitude: usize = 0x820; // bool - pub const m_nOutVectorField: usize = 0x824; // int32 + pub const m_bSetMagnitude: usize = 0x818; // bool + pub const m_nOutVectorField: usize = 0x81C; // int32 } // Parent: CParticleFunctionRenderer - // Field count: 62 + // Fields count: 64 // // Metadata: // MGetKV3ClassDefaults @@ -1271,73 +1282,75 @@ pub mod cs2_dumper { pub const m_flRollScale: usize = 0x4B8; // CParticleCollectionRendererFloatInput pub const m_nAlpha2Field: usize = 0x610; // ParticleAttributeIndex_t pub const m_vecColorScale: usize = 0x618; // CParticleCollectionRendererVecInput - pub const m_nColorBlendType: usize = 0xC70; // ParticleColorBlendType_t - pub const m_nShaderType: usize = 0xC74; // SpriteCardShaderType_t - pub const m_strShaderOverride: usize = 0xC78; // CUtlString - pub const m_flCenterXOffset: usize = 0xC80; // CParticleCollectionRendererFloatInput - pub const m_flCenterYOffset: usize = 0xDD8; // CParticleCollectionRendererFloatInput - pub const m_flBumpStrength: usize = 0xF30; // float32 - pub const m_nCropTextureOverride: usize = 0xF34; // ParticleSequenceCropOverride_t - pub const m_vecTexturesInput: usize = 0xF38; // CUtlVector - pub const m_flAnimationRate: usize = 0xF50; // float32 - pub const m_nAnimationType: usize = 0xF54; // AnimationType_t - pub const m_bAnimateInFPS: usize = 0xF58; // bool - pub const m_flSelfIllumAmount: usize = 0xF60; // CParticleCollectionRendererFloatInput - pub const m_flDiffuseAmount: usize = 0x10B8; // CParticleCollectionRendererFloatInput - pub const m_flDiffuseClamp: usize = 0x1210; // CParticleCollectionRendererFloatInput - pub const m_nLightingControlPoint: usize = 0x1368; // int32 - pub const m_nSelfIllumPerParticle: usize = 0x136C; // ParticleAttributeIndex_t - pub const m_nOutputBlendMode: usize = 0x1370; // ParticleOutputBlendMode_t - pub const m_bGammaCorrectVertexColors: usize = 0x1374; // bool - pub const m_bSaturateColorPreAlphaBlend: usize = 0x1375; // bool - pub const m_flAddSelfAmount: usize = 0x1378; // CParticleCollectionRendererFloatInput - pub const m_flDesaturation: usize = 0x14D0; // CParticleCollectionRendererFloatInput - pub const m_flOverbrightFactor: usize = 0x1628; // CParticleCollectionRendererFloatInput - pub const m_nHSVShiftControlPoint: usize = 0x1780; // int32 - pub const m_nFogType: usize = 0x1784; // ParticleFogType_t - pub const m_flFogAmount: usize = 0x1788; // CParticleCollectionRendererFloatInput - pub const m_bTintByFOW: usize = 0x18E0; // bool - pub const m_bTintByGlobalLight: usize = 0x18E1; // bool - pub const m_nPerParticleAlphaReference: usize = 0x18E4; // SpriteCardPerParticleScale_t - pub const m_nPerParticleAlphaRefWindow: usize = 0x18E8; // SpriteCardPerParticleScale_t - pub const m_nAlphaReferenceType: usize = 0x18EC; // ParticleAlphaReferenceType_t - pub const m_flAlphaReferenceSoftness: usize = 0x18F0; // CParticleCollectionRendererFloatInput - pub const m_flSourceAlphaValueToMapToZero: usize = 0x1A48; // CParticleCollectionRendererFloatInput - pub const m_flSourceAlphaValueToMapToOne: usize = 0x1BA0; // CParticleCollectionRendererFloatInput - pub const m_bRefract: usize = 0x1CF8; // bool - pub const m_bRefractSolid: usize = 0x1CF9; // bool - pub const m_flRefractAmount: usize = 0x1D00; // CParticleCollectionRendererFloatInput - pub const m_nRefractBlurRadius: usize = 0x1E58; // int32 - pub const m_nRefractBlurType: usize = 0x1E5C; // BlurFilterType_t - pub const m_bOnlyRenderInEffectsBloomPass: usize = 0x1E60; // bool - pub const m_bOnlyRenderInEffectsWaterPass: usize = 0x1E61; // bool - pub const m_bUseMixedResolutionRendering: usize = 0x1E62; // bool - pub const m_bOnlyRenderInEffecsGameOverlay: usize = 0x1E63; // bool - pub const m_stencilTestID: usize = 0x1E64; // char[128] - pub const m_bStencilTestExclude: usize = 0x1EE4; // bool - pub const m_stencilWriteID: usize = 0x1EE5; // char[128] - pub const m_bWriteStencilOnDepthPass: usize = 0x1F65; // bool - pub const m_bWriteStencilOnDepthFail: usize = 0x1F66; // bool - pub const m_bReverseZBuffering: usize = 0x1F67; // bool - pub const m_bDisableZBuffering: usize = 0x1F68; // bool - pub const m_nFeatheringMode: usize = 0x1F6C; // ParticleDepthFeatheringMode_t - pub const m_flFeatheringMinDist: usize = 0x1F70; // CParticleCollectionRendererFloatInput - pub const m_flFeatheringMaxDist: usize = 0x20C8; // CParticleCollectionRendererFloatInput - pub const m_flFeatheringFilter: usize = 0x2220; // CParticleCollectionRendererFloatInput - pub const m_flDepthBias: usize = 0x2378; // CParticleCollectionRendererFloatInput - pub const m_nSortMethod: usize = 0x24D0; // ParticleSortingChoiceList_t - pub const m_bBlendFramesSeq0: usize = 0x24D4; // bool - pub const m_bMaxLuminanceBlendingSequence0: usize = 0x24D5; // bool + pub const m_nColorBlendType: usize = 0xC68; // ParticleColorBlendType_t + pub const m_nShaderType: usize = 0xC6C; // SpriteCardShaderType_t + pub const m_strShaderOverride: usize = 0xC70; // CUtlString + pub const m_flCenterXOffset: usize = 0xC78; // CParticleCollectionRendererFloatInput + pub const m_flCenterYOffset: usize = 0xDD0; // CParticleCollectionRendererFloatInput + pub const m_flBumpStrength: usize = 0xF28; // float32 + pub const m_nCropTextureOverride: usize = 0xF2C; // ParticleSequenceCropOverride_t + pub const m_vecTexturesInput: usize = 0xF30; // CUtlVector + pub const m_flAnimationRate: usize = 0xF48; // float32 + pub const m_nAnimationType: usize = 0xF4C; // AnimationType_t + pub const m_bAnimateInFPS: usize = 0xF50; // bool + pub const m_flMotionVectorScaleU: usize = 0xF58; // CParticleCollectionRendererFloatInput + pub const m_flMotionVectorScaleV: usize = 0x10B0; // CParticleCollectionRendererFloatInput + pub const m_flSelfIllumAmount: usize = 0x1208; // CParticleCollectionRendererFloatInput + pub const m_flDiffuseAmount: usize = 0x1360; // CParticleCollectionRendererFloatInput + pub const m_flDiffuseClamp: usize = 0x14B8; // CParticleCollectionRendererFloatInput + pub const m_nLightingControlPoint: usize = 0x1610; // int32 + pub const m_nSelfIllumPerParticle: usize = 0x1614; // ParticleAttributeIndex_t + pub const m_nOutputBlendMode: usize = 0x1618; // ParticleOutputBlendMode_t + pub const m_bGammaCorrectVertexColors: usize = 0x161C; // bool + pub const m_bSaturateColorPreAlphaBlend: usize = 0x161D; // bool + pub const m_flAddSelfAmount: usize = 0x1620; // CParticleCollectionRendererFloatInput + pub const m_flDesaturation: usize = 0x1778; // CParticleCollectionRendererFloatInput + pub const m_flOverbrightFactor: usize = 0x18D0; // CParticleCollectionRendererFloatInput + pub const m_nHSVShiftControlPoint: usize = 0x1A28; // int32 + pub const m_nFogType: usize = 0x1A2C; // ParticleFogType_t + pub const m_flFogAmount: usize = 0x1A30; // CParticleCollectionRendererFloatInput + pub const m_bTintByFOW: usize = 0x1B88; // bool + pub const m_bTintByGlobalLight: usize = 0x1B89; // bool + pub const m_nPerParticleAlphaReference: usize = 0x1B8C; // SpriteCardPerParticleScale_t + pub const m_nPerParticleAlphaRefWindow: usize = 0x1B90; // SpriteCardPerParticleScale_t + pub const m_nAlphaReferenceType: usize = 0x1B94; // ParticleAlphaReferenceType_t + pub const m_flAlphaReferenceSoftness: usize = 0x1B98; // CParticleCollectionRendererFloatInput + pub const m_flSourceAlphaValueToMapToZero: usize = 0x1CF0; // CParticleCollectionRendererFloatInput + pub const m_flSourceAlphaValueToMapToOne: usize = 0x1E48; // CParticleCollectionRendererFloatInput + pub const m_bRefract: usize = 0x1FA0; // bool + pub const m_bRefractSolid: usize = 0x1FA1; // bool + pub const m_flRefractAmount: usize = 0x1FA8; // CParticleCollectionRendererFloatInput + pub const m_nRefractBlurRadius: usize = 0x2100; // int32 + pub const m_nRefractBlurType: usize = 0x2104; // BlurFilterType_t + pub const m_bOnlyRenderInEffectsBloomPass: usize = 0x2108; // bool + pub const m_bOnlyRenderInEffectsWaterPass: usize = 0x2109; // bool + pub const m_bUseMixedResolutionRendering: usize = 0x210A; // bool + pub const m_bOnlyRenderInEffecsGameOverlay: usize = 0x210B; // bool + pub const m_stencilTestID: usize = 0x210C; // char[128] + pub const m_bStencilTestExclude: usize = 0x218C; // bool + pub const m_stencilWriteID: usize = 0x218D; // char[128] + pub const m_bWriteStencilOnDepthPass: usize = 0x220D; // bool + pub const m_bWriteStencilOnDepthFail: usize = 0x220E; // bool + pub const m_bReverseZBuffering: usize = 0x220F; // bool + pub const m_bDisableZBuffering: usize = 0x2210; // bool + pub const m_nFeatheringMode: usize = 0x2214; // ParticleDepthFeatheringMode_t + pub const m_flFeatheringMinDist: usize = 0x2218; // CParticleCollectionRendererFloatInput + pub const m_flFeatheringMaxDist: usize = 0x2370; // CParticleCollectionRendererFloatInput + pub const m_flFeatheringFilter: usize = 0x24C8; // CParticleCollectionRendererFloatInput + pub const m_flDepthBias: usize = 0x2620; // CParticleCollectionRendererFloatInput + pub const m_nSortMethod: usize = 0x2778; // ParticleSortingChoiceList_t + pub const m_bBlendFramesSeq0: usize = 0x277C; // bool + pub const m_bMaxLuminanceBlendingSequence0: usize = 0x277D; // bool } // Parent: CParticleFunctionOperator - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CSpinUpdateBase { } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1347,70 +1360,70 @@ pub mod cs2_dumper { pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapDotProductToCP { - pub const m_nInputCP1: usize = 0x1C0; // int32 - pub const m_nInputCP2: usize = 0x1C4; // int32 - pub const m_nOutputCP: usize = 0x1C8; // int32 - pub const m_nOutVectorField: usize = 0x1CC; // int32 + pub const m_nInputCP1: usize = 0x1BC; // int32 + pub const m_nInputCP2: usize = 0x1C0; // int32 + pub const m_nOutputCP: usize = 0x1C4; // int32 + pub const m_nOutVectorField: usize = 0x1C8; // int32 pub const m_flInputMin: usize = 0x1D0; // CParticleCollectionFloatInput pub const m_flInputMax: usize = 0x328; // CParticleCollectionFloatInput pub const m_flOutputMin: usize = 0x480; // CParticleCollectionFloatInput pub const m_flOutputMax: usize = 0x5D8; // CParticleCollectionFloatInput } // Parent: C_INIT_RemapParticleCountToScalar - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapParticleCountToNamedModelElementScalar { - pub const m_hModel: usize = 0x1F0; // CStrongHandle - pub const m_outputMinName: usize = 0x1F8; // CUtlString - pub const m_outputMaxName: usize = 0x200; // CUtlString - pub const m_bModelFromRenderer: usize = 0x208; // bool + pub const m_hModel: usize = 0x1E8; // CStrongHandle + pub const m_outputMinName: usize = 0x1F0; // CUtlString + pub const m_outputMaxName: usize = 0x1F8; // CUtlString + pub const m_bModelFromRenderer: usize = 0x200; // bool } // Parent: CBaseTrailRenderer - // Field count: 20 + // Fields count: 20 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderTrails { - pub const m_bEnableFadingAndClamping: usize = 0x29E0; // bool - pub const m_flStartFadeDot: usize = 0x29E4; // float32 - pub const m_flEndFadeDot: usize = 0x29E8; // float32 - pub const m_nPrevPntSource: usize = 0x29EC; // ParticleAttributeIndex_t - pub const m_flMaxLength: usize = 0x29F0; // float32 - pub const m_flMinLength: usize = 0x29F4; // float32 - pub const m_bIgnoreDT: usize = 0x29F8; // bool - pub const m_flConstrainRadiusToLengthRatio: usize = 0x29FC; // float32 - pub const m_flLengthScale: usize = 0x2A00; // float32 - pub const m_flLengthFadeInTime: usize = 0x2A04; // float32 - pub const m_flRadiusHeadTaper: usize = 0x2A08; // CPerParticleFloatInput - pub const m_vecHeadColorScale: usize = 0x2B60; // CParticleCollectionVecInput - pub const m_flHeadAlphaScale: usize = 0x31B8; // CPerParticleFloatInput - pub const m_flRadiusTaper: usize = 0x3310; // CPerParticleFloatInput - pub const m_vecTailColorScale: usize = 0x3468; // CParticleCollectionVecInput - pub const m_flTailAlphaScale: usize = 0x3AC0; // CPerParticleFloatInput - pub const m_nHorizCropField: usize = 0x3C18; // ParticleAttributeIndex_t - pub const m_nVertCropField: usize = 0x3C1C; // ParticleAttributeIndex_t - pub const m_flForwardShift: usize = 0x3C20; // float32 - pub const m_bFlipUVBasedOnPitchYaw: usize = 0x3C24; // bool + pub const m_bEnableFadingAndClamping: usize = 0x2C81; // bool + pub const m_flStartFadeDot: usize = 0x2C84; // float32 + pub const m_flEndFadeDot: usize = 0x2C88; // float32 + pub const m_nPrevPntSource: usize = 0x2C8C; // ParticleAttributeIndex_t + pub const m_flMaxLength: usize = 0x2C90; // float32 + pub const m_flMinLength: usize = 0x2C94; // float32 + pub const m_bIgnoreDT: usize = 0x2C98; // bool + pub const m_flConstrainRadiusToLengthRatio: usize = 0x2C9C; // float32 + pub const m_flLengthScale: usize = 0x2CA0; // float32 + pub const m_flLengthFadeInTime: usize = 0x2CA4; // float32 + pub const m_flRadiusHeadTaper: usize = 0x2CA8; // CPerParticleFloatInput + pub const m_vecHeadColorScale: usize = 0x2E00; // CParticleCollectionVecInput + pub const m_flHeadAlphaScale: usize = 0x3450; // CPerParticleFloatInput + pub const m_flRadiusTaper: usize = 0x35A8; // CPerParticleFloatInput + pub const m_vecTailColorScale: usize = 0x3700; // CParticleCollectionVecInput + pub const m_flTailAlphaScale: usize = 0x3D50; // CPerParticleFloatInput + pub const m_nHorizCropField: usize = 0x3EA8; // ParticleAttributeIndex_t + pub const m_nVertCropField: usize = 0x3EAC; // ParticleAttributeIndex_t + pub const m_flForwardShift: usize = 0x3EB0; // float32 + pub const m_bFlipUVBasedOnPitchYaw: usize = 0x3EB4; // bool } // Parent: CParticleFunctionPreEmission - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointPositionToTimeOfDayValue { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_pszTimeOfDayParameter: usize = 0x1C4; // char[128] - pub const m_vecDefaultValue: usize = 0x244; // Vector + pub const m_nControlPointNumber: usize = 0x1BC; // int32 + pub const m_pszTimeOfDayParameter: usize = 0x1C0; // char[128] + pub const m_vecDefaultValue: usize = 0x240; // Vector } // Parent: CParticleFunctionOperator - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -1423,17 +1436,17 @@ pub mod cs2_dumper { pub const m_bKillNewest: usize = 0x320; // bool } // Parent: CParticleFunctionInitializer - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomModelSequence { - pub const m_ActivityName: usize = 0x1C0; // char[256] - pub const m_SequenceName: usize = 0x2C0; // char[256] + pub const m_ActivityName: usize = 0x1BC; // char[256] + pub const m_SequenceName: usize = 0x2BC; // char[256] pub const m_hModel: usize = 0x3C0; // CStrongHandle } // Parent: CParticleVecInput - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -1441,7 +1454,7 @@ pub mod cs2_dumper { pub mod CPerParticleVecInput { } // Parent: CParticleFunctionForce - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1453,36 +1466,36 @@ pub mod cs2_dumper { pub const m_bParticles: usize = 0x323; // bool } // Parent: CParticleFunctionPreEmission - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapAverageHitboxSpeedtoCP { - pub const m_nInControlPointNumber: usize = 0x1C0; // int32 - pub const m_nOutControlPointNumber: usize = 0x1C4; // int32 - pub const m_nField: usize = 0x1C8; // int32 - pub const m_nHitboxDataType: usize = 0x1CC; // ParticleHitboxDataSelection_t + pub const m_nInControlPointNumber: usize = 0x1BC; // int32 + pub const m_nOutControlPointNumber: usize = 0x1C0; // int32 + pub const m_nField: usize = 0x1C4; // int32 + pub const m_nHitboxDataType: usize = 0x1C8; // ParticleHitboxDataSelection_t pub const m_flInputMin: usize = 0x1D0; // CParticleCollectionFloatInput pub const m_flInputMax: usize = 0x328; // CParticleCollectionFloatInput pub const m_flOutputMin: usize = 0x480; // CParticleCollectionFloatInput pub const m_flOutputMax: usize = 0x5D8; // CParticleCollectionFloatInput pub const m_nHeightControlPointNumber: usize = 0x730; // int32 pub const m_vecComparisonVelocity: usize = 0x738; // CParticleCollectionVecInput - pub const m_HitboxSetName: usize = 0xD90; // char[128] + pub const m_HitboxSetName: usize = 0xD88; // char[128] } // Parent: CParticleFunctionInitializer - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomAlpha { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nAlphaMin: usize = 0x1C4; // int32 - pub const m_nAlphaMax: usize = 0x1C8; // int32 - pub const m_flAlphaRandExponent: usize = 0x1D4; // float32 + pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_nAlphaMin: usize = 0x1C0; // int32 + pub const m_nAlphaMax: usize = 0x1C4; // int32 + pub const m_flAlphaRandExponent: usize = 0x1D0; // float32 } // Parent: CParticleFunctionOperator - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1491,7 +1504,7 @@ pub mod cs2_dumper { pub const m_flScale: usize = 0x1BC; // float32 } // Parent: CParticleFunctionOperator - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1500,30 +1513,30 @@ pub mod cs2_dumper { pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RepeatedTriggerChildGroup { - pub const m_nChildGroupID: usize = 0x1C0; // int32 - pub const m_flClusterRefireTime: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_flClusterSize: usize = 0x320; // CParticleCollectionFloatInput - pub const m_flClusterCooldown: usize = 0x478; // CParticleCollectionFloatInput - pub const m_bLimitChildCount: usize = 0x5D0; // bool + pub const m_nChildGroupID: usize = 0x1BC; // int32 + pub const m_flClusterRefireTime: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_flClusterSize: usize = 0x318; // CParticleCollectionFloatInput + pub const m_flClusterCooldown: usize = 0x470; // CParticleCollectionFloatInput + pub const m_bLimitChildCount: usize = 0x5C8; // bool } // Parent: CParticleFunctionRenderer - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderTonemapController { - pub const m_flTonemapLevel: usize = 0x208; // float32 - pub const m_flTonemapWeight: usize = 0x20C; // float32 - pub const m_nTonemapLevelField: usize = 0x210; // ParticleAttributeIndex_t - pub const m_nTonemapWeightField: usize = 0x214; // ParticleAttributeIndex_t + pub const m_flTonemapLevel: usize = 0x204; // float32 + pub const m_flTonemapWeight: usize = 0x208; // float32 + pub const m_nTonemapLevelField: usize = 0x20C; // ParticleAttributeIndex_t + pub const m_nTonemapWeightField: usize = 0x210; // ParticleAttributeIndex_t } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1533,51 +1546,51 @@ pub mod cs2_dumper { pub const m_bNormalize: usize = 0x1C0; // bool } // Parent: CParticleFunctionInitializer - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_SetHitboxToClosest { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_nDesiredHitbox: usize = 0x1C4; // int32 + pub const m_nControlPointNumber: usize = 0x1BC; // int32 + pub const m_nDesiredHitbox: usize = 0x1C0; // int32 pub const m_vecHitBoxScale: usize = 0x1C8; // CParticleCollectionVecInput - pub const m_HitboxSetName: usize = 0x820; // char[128] - pub const m_bUseBones: usize = 0x8A0; // bool - pub const m_bUseClosestPointOnHitbox: usize = 0x8A1; // bool - pub const m_nTestType: usize = 0x8A4; // ClosestPointTestType_t - pub const m_flHybridRatio: usize = 0x8A8; // CParticleCollectionFloatInput - pub const m_bUpdatePosition: usize = 0xA00; // bool + pub const m_HitboxSetName: usize = 0x818; // char[128] + pub const m_bUseBones: usize = 0x898; // bool + pub const m_bUseClosestPointOnHitbox: usize = 0x899; // bool + pub const m_nTestType: usize = 0x89C; // ClosestPointTestType_t + pub const m_flHybridRatio: usize = 0x8A0; // CParticleCollectionFloatInput + pub const m_bUpdatePosition: usize = 0x9F8; // bool } // Parent: CParticleFunctionInitializer - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RingWave { pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput - pub const m_flParticlesPerOrbit: usize = 0x228; // CParticleCollectionFloatInput - pub const m_flInitialRadius: usize = 0x380; // CPerParticleFloatInput - pub const m_flThickness: usize = 0x4D8; // CPerParticleFloatInput - pub const m_flInitialSpeedMin: usize = 0x630; // CPerParticleFloatInput - pub const m_flInitialSpeedMax: usize = 0x788; // CPerParticleFloatInput - pub const m_flRoll: usize = 0x8E0; // CPerParticleFloatInput - pub const m_flPitch: usize = 0xA38; // CPerParticleFloatInput - pub const m_flYaw: usize = 0xB90; // CPerParticleFloatInput - pub const m_bEvenDistribution: usize = 0xCE8; // bool - pub const m_bXYVelocityOnly: usize = 0xCE9; // bool + pub const m_flParticlesPerOrbit: usize = 0x220; // CParticleCollectionFloatInput + pub const m_flInitialRadius: usize = 0x378; // CPerParticleFloatInput + pub const m_flThickness: usize = 0x4D0; // CPerParticleFloatInput + pub const m_flInitialSpeedMin: usize = 0x628; // CPerParticleFloatInput + pub const m_flInitialSpeedMax: usize = 0x780; // CPerParticleFloatInput + pub const m_flRoll: usize = 0x8D8; // CPerParticleFloatInput + pub const m_flPitch: usize = 0xA30; // CPerParticleFloatInput + pub const m_flYaw: usize = 0xB88; // CPerParticleFloatInput + pub const m_bEvenDistribution: usize = 0xCE0; // bool + pub const m_bXYVelocityOnly: usize = 0xCE1; // bool } // Parent: CParticleFunctionInitializer - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomTrailLength { - pub const m_flMinLength: usize = 0x1C0; // float32 - pub const m_flMaxLength: usize = 0x1C4; // float32 - pub const m_flLengthRandExponent: usize = 0x1C8; // float32 + pub const m_flMinLength: usize = 0x1BC; // float32 + pub const m_flMaxLength: usize = 0x1C0; // float32 + pub const m_flLengthRandExponent: usize = 0x1C4; // float32 } // Parent: CParticleFunctionOperator - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -1591,27 +1604,27 @@ pub mod cs2_dumper { pub const m_bOldCode: usize = 0x1D0; // bool } // Parent: CParticleFunctionOperator - // Field count: 13 + // Fields count: 13 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DistanceBetweenTransforms { pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t pub const m_TransformStart: usize = 0x1C0; // CParticleTransformInput - pub const m_TransformEnd: usize = 0x228; // CParticleTransformInput - pub const m_flInputMin: usize = 0x290; // CPerParticleFloatInput - pub const m_flInputMax: usize = 0x3E8; // CPerParticleFloatInput - pub const m_flOutputMin: usize = 0x540; // CPerParticleFloatInput - pub const m_flOutputMax: usize = 0x698; // CPerParticleFloatInput - pub const m_flMaxTraceLength: usize = 0x7F0; // float32 - pub const m_flLOSScale: usize = 0x7F4; // float32 - pub const m_CollisionGroupName: usize = 0x7F8; // char[128] - pub const m_nTraceSet: usize = 0x878; // ParticleTraceSet_t - pub const m_bLOS: usize = 0x87C; // bool - pub const m_nSetMethod: usize = 0x880; // ParticleSetMethod_t + pub const m_TransformEnd: usize = 0x220; // CParticleTransformInput + pub const m_flInputMin: usize = 0x280; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0x3D8; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x530; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x688; // CPerParticleFloatInput + pub const m_flMaxTraceLength: usize = 0x7E0; // float32 + pub const m_flLOSScale: usize = 0x7E4; // float32 + pub const m_CollisionGroupName: usize = 0x7E8; // char[128] + pub const m_nTraceSet: usize = 0x868; // ParticleTraceSet_t + pub const m_bLOS: usize = 0x86C; // bool + pub const m_nSetMethod: usize = 0x870; // ParticleSetMethod_t } // Parent: CParticleFunctionOperator - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1619,22 +1632,22 @@ pub mod cs2_dumper { pub const m_flOffscreenTime: usize = 0x1B8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionInitializer - // Field count: 6 + // Fields count: 6 // // Metadata: // MParticleMaxVersion // MParticleReplacementOp // MGetKV3ClassDefaults pub mod C_INIT_CreateSequentialPath { - pub const m_fMaxDistance: usize = 0x1C0; // float32 - pub const m_flNumToAssign: usize = 0x1C4; // float32 - pub const m_bLoop: usize = 0x1C8; // bool - pub const m_bCPPairs: usize = 0x1C9; // bool - pub const m_bSaveOffset: usize = 0x1CA; // bool + pub const m_fMaxDistance: usize = 0x1BC; // float32 + pub const m_flNumToAssign: usize = 0x1C0; // float32 + pub const m_bLoop: usize = 0x1C4; // bool + pub const m_bCPPairs: usize = 0x1C5; // bool + pub const m_bSaveOffset: usize = 0x1C6; // bool pub const m_PathParams: usize = 0x1D0; // CPathParameters } // Parent: CParticleFunctionOperator - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1642,7 +1655,7 @@ pub mod cs2_dumper { pub const m_flDecayTime: usize = 0x1B8; // float32 } // Parent: CParticleFunctionOperator - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1654,7 +1667,7 @@ pub mod cs2_dumper { pub const m_bInfiniteLine: usize = 0x1C8; // bool } // Parent: CParticleFunctionEmitter - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -1672,7 +1685,7 @@ pub mod cs2_dumper { pub const m_bForceEmitOnLastUpdate: usize = 0x5E1; // bool } // Parent: CParticleFunctionOperator - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -1685,15 +1698,15 @@ pub mod cs2_dumper { pub const m_bOffset: usize = 0x1DC; // bool } // Parent: CParticleFunctionInitializer - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_SequenceLifeTime { - pub const m_flFramerate: usize = 0x1C0; // float32 + pub const m_flFramerate: usize = 0x1BC; // float32 } // Parent: CParticleFunctionInitializer - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -1707,25 +1720,25 @@ pub mod cs2_dumper { pub const m_bTrailBias: usize = 0x87C; // bool } // Parent: CParticleFunctionInitializer - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapScalar { - pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C8; // float32 - pub const m_flInputMax: usize = 0x1CC; // float32 - pub const m_flOutputMin: usize = 0x1D0; // float32 - pub const m_flOutputMax: usize = 0x1D4; // float32 - pub const m_flStartTime: usize = 0x1D8; // float32 - pub const m_flEndTime: usize = 0x1DC; // float32 - pub const m_nSetMethod: usize = 0x1E0; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x1E4; // bool - pub const m_flRemapBias: usize = 0x1E8; // float32 + pub const m_nFieldInput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C4; // float32 + pub const m_flInputMax: usize = 0x1C8; // float32 + pub const m_flOutputMin: usize = 0x1CC; // float32 + pub const m_flOutputMax: usize = 0x1D0; // float32 + pub const m_flStartTime: usize = 0x1D4; // float32 + pub const m_flEndTime: usize = 0x1D8; // float32 + pub const m_nSetMethod: usize = 0x1DC; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x1E0; // bool + pub const m_flRemapBias: usize = 0x1E4; // float32 } // Parent: CParticleFunctionOperator - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1737,7 +1750,7 @@ pub mod cs2_dumper { pub const m_nFallingEventType: usize = 0x5C8; // EventTypeSelection_t } // Parent: CParticleFunctionOperator - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1746,7 +1759,7 @@ pub mod cs2_dumper { pub const m_nOutputField: usize = 0x310; // ParticleAttributeIndex_t } // Parent: CBasePulseGraphInstance - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseInstanceDomainInfo @@ -1757,19 +1770,19 @@ pub mod cs2_dumper { pub mod CParticleCollectionBindingInstance { } // Parent: CParticleFunctionOperator - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_BasicMovement { pub const m_Gravity: usize = 0x1B8; // CParticleCollectionVecInput - pub const m_fDrag: usize = 0x810; // CParticleCollectionFloatInput - pub const m_massControls: usize = 0x968; // CParticleMassCalculationParameters - pub const m_nMaxConstraintPasses: usize = 0xD78; // int32 - pub const m_bUseNewCode: usize = 0xD7C; // bool + pub const m_fDrag: usize = 0x808; // CParticleCollectionFloatInput + pub const m_massControls: usize = 0x960; // CParticleMassCalculationParameters + pub const m_nMaxConstraintPasses: usize = 0xD70; // int32 + pub const m_bUseNewCode: usize = 0xD74; // bool } // Parent: CParticleFunctionInitializer - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -1782,23 +1795,23 @@ pub mod cs2_dumper { pub const m_nFieldOutput: usize = 0x1E4; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitFromParentKilled { - pub const m_nAttributeToCopy: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nEventType: usize = 0x1C4; // EventTypeSelection_t + pub const m_nAttributeToCopy: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_nEventType: usize = 0x1C0; // EventTypeSelection_t } // Parent: CParticleFunctionRenderer - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_Callback { } // Parent: None - // Field count: 16 + // Fields count: 16 // // Metadata: // MGetKV3ClassDefaults @@ -1821,7 +1834,7 @@ pub mod cs2_dumper { pub const m_Notes: usize = 0x198; // CUtlString } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1831,19 +1844,19 @@ pub mod cs2_dumper { pub const m_bClampUpperRange: usize = 0x1BD; // bool } // Parent: CParticleFunctionInitializer - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_OffsetVectorToVector { - pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_vecOutputMin: usize = 0x1C8; // Vector - pub const m_vecOutputMax: usize = 0x1D4; // Vector - pub const m_randomnessParameters: usize = 0x1E0; // CRandomNumberGeneratorParameters + pub const m_nFieldInput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_vecOutputMin: usize = 0x1C4; // Vector + pub const m_vecOutputMax: usize = 0x1D0; // Vector + pub const m_randomnessParameters: usize = 0x1DC; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionOperator - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -1858,112 +1871,112 @@ pub mod cs2_dumper { pub const m_nCPField: usize = 0x1D4; // int32 } // Parent: CParticleFunctionPreEmission - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetParentControlPointsToChildCP { - pub const m_nChildGroupID: usize = 0x1C0; // int32 - pub const m_nChildControlPoint: usize = 0x1C4; // int32 - pub const m_nNumControlPoints: usize = 0x1C8; // int32 - pub const m_nFirstSourcePoint: usize = 0x1CC; // int32 - pub const m_bSetOrientation: usize = 0x1D0; // bool + pub const m_nChildGroupID: usize = 0x1BC; // int32 + pub const m_nChildControlPoint: usize = 0x1C0; // int32 + pub const m_nNumControlPoints: usize = 0x1C4; // int32 + pub const m_nFirstSourcePoint: usize = 0x1C8; // int32 + pub const m_bSetOrientation: usize = 0x1CC; // bool } // Parent: CParticleFunctionForce - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SDFForce { - pub const m_flForceScale: usize = 0x1C8; // float32 + pub const m_flForceScale: usize = 0x1C4; // float32 } // Parent: CParticleFunctionConstraint - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_BoxConstraint { pub const m_vecMin: usize = 0x1B8; // CParticleCollectionVecInput - pub const m_vecMax: usize = 0x810; // CParticleCollectionVecInput - pub const m_nCP: usize = 0xE68; // int32 - pub const m_bLocalSpace: usize = 0xE6C; // bool - pub const m_bAccountForRadius: usize = 0xE6D; // bool + pub const m_vecMax: usize = 0x808; // CParticleCollectionVecInput + pub const m_nCP: usize = 0xE58; // int32 + pub const m_bLocalSpace: usize = 0xE5C; // bool + pub const m_bAccountForRadius: usize = 0xE5D; // bool } // Parent: CParticleFunctionInitializer - // Field count: 14 + // Fields count: 14 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreatePhyllotaxis { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_nScaleCP: usize = 0x1C4; // int32 - pub const m_nComponent: usize = 0x1C8; // int32 - pub const m_fRadCentCore: usize = 0x1CC; // float32 - pub const m_fRadPerPoint: usize = 0x1D0; // float32 - pub const m_fRadPerPointTo: usize = 0x1D4; // float32 - pub const m_fpointAngle: usize = 0x1D8; // float32 - pub const m_fsizeOverall: usize = 0x1DC; // float32 - pub const m_fRadBias: usize = 0x1E0; // float32 - pub const m_fMinRad: usize = 0x1E4; // float32 - pub const m_fDistBias: usize = 0x1E8; // float32 - pub const m_bUseLocalCoords: usize = 0x1EC; // bool - pub const m_bUseWithContEmit: usize = 0x1ED; // bool - pub const m_bUseOrigRadius: usize = 0x1EE; // bool + pub const m_nControlPointNumber: usize = 0x1BC; // int32 + pub const m_nScaleCP: usize = 0x1C0; // int32 + pub const m_nComponent: usize = 0x1C4; // int32 + pub const m_fRadCentCore: usize = 0x1C8; // float32 + pub const m_fRadPerPoint: usize = 0x1CC; // float32 + pub const m_fRadPerPointTo: usize = 0x1D0; // float32 + pub const m_fpointAngle: usize = 0x1D4; // float32 + pub const m_fsizeOverall: usize = 0x1D8; // float32 + pub const m_fRadBias: usize = 0x1DC; // float32 + pub const m_fMinRad: usize = 0x1E0; // float32 + pub const m_fDistBias: usize = 0x1E4; // float32 + pub const m_bUseLocalCoords: usize = 0x1E8; // bool + pub const m_bUseWithContEmit: usize = 0x1E9; // bool + pub const m_bUseOrigRadius: usize = 0x1EA; // bool } // Parent: CParticleFunctionForce - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_AttractToControlPoint { - pub const m_vecComponentScale: usize = 0x1C8; // Vector - pub const m_fForceAmount: usize = 0x1D8; // CPerParticleFloatInput - pub const m_fFalloffPower: usize = 0x330; // float32 - pub const m_TransformInput: usize = 0x338; // CParticleTransformInput - pub const m_fForceAmountMin: usize = 0x3A0; // CPerParticleFloatInput - pub const m_bApplyMinForce: usize = 0x4F8; // bool + pub const m_vecComponentScale: usize = 0x1C4; // Vector + pub const m_fForceAmount: usize = 0x1D0; // CPerParticleFloatInput + pub const m_fFalloffPower: usize = 0x328; // float32 + pub const m_TransformInput: usize = 0x330; // CParticleTransformInput + pub const m_fForceAmountMin: usize = 0x390; // CPerParticleFloatInput + pub const m_bApplyMinForce: usize = 0x4E8; // bool } // Parent: CParticleFunctionInitializer - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomLifeTime { - pub const m_fLifetimeMin: usize = 0x1C0; // float32 - pub const m_fLifetimeMax: usize = 0x1C4; // float32 - pub const m_fLifetimeRandExponent: usize = 0x1C8; // float32 + pub const m_fLifetimeMin: usize = 0x1BC; // float32 + pub const m_fLifetimeMax: usize = 0x1C0; // float32 + pub const m_fLifetimeRandExponent: usize = 0x1C4; // float32 } // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapParticleCountToNamedModelSequenceScalar { } // Parent: CParticleFunctionInitializer - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_VelocityRadialRandom { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_fSpeedMin: usize = 0x1C8; // CPerParticleFloatInput - pub const m_fSpeedMax: usize = 0x320; // CPerParticleFloatInput - pub const m_vecLocalCoordinateSystemSpeedScale: usize = 0x478; // Vector - pub const m_bIgnoreDelta: usize = 0x485; // bool + pub const m_nControlPointNumber: usize = 0x1BC; // int32 + pub const m_fSpeedMin: usize = 0x1C0; // CPerParticleFloatInput + pub const m_fSpeedMax: usize = 0x318; // CPerParticleFloatInput + pub const m_vecLocalCoordinateSystemSpeedScale: usize = 0x470; // Vector + pub const m_bIgnoreDelta: usize = 0x47D; // bool } // Parent: CParticleFunctionInitializer - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomRadius { - pub const m_flRadiusMin: usize = 0x1C0; // float32 - pub const m_flRadiusMax: usize = 0x1C4; // float32 - pub const m_flRadiusRandExponent: usize = 0x1C8; // float32 + pub const m_flRadiusMin: usize = 0x1BC; // float32 + pub const m_flRadiusMax: usize = 0x1C0; // float32 + pub const m_flRadiusRandExponent: usize = 0x1C4; // float32 } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -1974,7 +1987,7 @@ pub mod cs2_dumper { pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t } // Parent: None - // Field count: 16 + // Fields count: 16 // // Metadata: // MGetKV3ClassDefaults @@ -1997,7 +2010,7 @@ pub mod cs2_dumper { pub const m_nPerParticleDistortion: usize = 0x984; // SpriteCardPerParticleScale_t } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2007,72 +2020,72 @@ pub mod cs2_dumper { pub const m_bOffsetInLocalSpace: usize = 0x10; // bool } // Parent: CParticleFunctionPreEmission - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointToVectorExpression { - pub const m_nExpression: usize = 0x1C0; // VectorExpressionType_t - pub const m_nOutputCP: usize = 0x1C4; // int32 + pub const m_nExpression: usize = 0x1BC; // VectorExpressionType_t + pub const m_nOutputCP: usize = 0x1C0; // int32 pub const m_vInput1: usize = 0x1C8; // CParticleCollectionVecInput - pub const m_vInput2: usize = 0x820; // CParticleCollectionVecInput - pub const m_bNormalizedOutput: usize = 0xE78; // bool + pub const m_vInput2: usize = 0x818; // CParticleCollectionVecInput + pub const m_bNormalizedOutput: usize = 0xE68; // bool } // Parent: CParticleFunctionPreEmission - // Field count: 15 + // Fields count: 15 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LightningSnapshotGenerator { - pub const m_nCPSnapshot: usize = 0x1C0; // int32 - pub const m_nCPStartPnt: usize = 0x1C4; // int32 - pub const m_nCPEndPnt: usize = 0x1C8; // int32 - pub const m_flSegments: usize = 0x1D0; // CParticleCollectionFloatInput - pub const m_flOffset: usize = 0x328; // CParticleCollectionFloatInput - pub const m_flOffsetDecay: usize = 0x480; // CParticleCollectionFloatInput - pub const m_flRecalcRate: usize = 0x5D8; // CParticleCollectionFloatInput - pub const m_flUVScale: usize = 0x730; // CParticleCollectionFloatInput - pub const m_flUVOffset: usize = 0x888; // CParticleCollectionFloatInput - pub const m_flSplitRate: usize = 0x9E0; // CParticleCollectionFloatInput - pub const m_flBranchTwist: usize = 0xB38; // CParticleCollectionFloatInput - pub const m_nBranchBehavior: usize = 0xC90; // ParticleLightnintBranchBehavior_t - pub const m_flRadiusStart: usize = 0xC98; // CParticleCollectionFloatInput - pub const m_flRadiusEnd: usize = 0xDF0; // CParticleCollectionFloatInput - pub const m_flDedicatedPool: usize = 0xF48; // CParticleCollectionFloatInput + pub const m_nCPSnapshot: usize = 0x1BC; // int32 + pub const m_nCPStartPnt: usize = 0x1C0; // int32 + pub const m_nCPEndPnt: usize = 0x1C4; // int32 + pub const m_flSegments: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_flOffset: usize = 0x320; // CParticleCollectionFloatInput + pub const m_flOffsetDecay: usize = 0x478; // CParticleCollectionFloatInput + pub const m_flRecalcRate: usize = 0x5D0; // CParticleCollectionFloatInput + pub const m_flUVScale: usize = 0x728; // CParticleCollectionFloatInput + pub const m_flUVOffset: usize = 0x880; // CParticleCollectionFloatInput + pub const m_flSplitRate: usize = 0x9D8; // CParticleCollectionFloatInput + pub const m_flBranchTwist: usize = 0xB30; // CParticleCollectionFloatInput + pub const m_nBranchBehavior: usize = 0xC88; // ParticleLightnintBranchBehavior_t + pub const m_flRadiusStart: usize = 0xC90; // CParticleCollectionFloatInput + pub const m_flRadiusEnd: usize = 0xDE8; // CParticleCollectionFloatInput + pub const m_flDedicatedPool: usize = 0xF40; // CParticleCollectionFloatInput } // Parent: C_OP_RemapNamedModelElementOnceTimed - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapNamedModelMeshGroupOnceTimed { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CParticleInput { } // Parent: CParticleFunctionInitializer - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapSpeedToScalar { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nControlPointNumber: usize = 0x1C4; // int32 - pub const m_flStartTime: usize = 0x1C8; // float32 - pub const m_flEndTime: usize = 0x1CC; // float32 - pub const m_flInputMin: usize = 0x1D0; // float32 - pub const m_flInputMax: usize = 0x1D4; // float32 - pub const m_flOutputMin: usize = 0x1D8; // float32 - pub const m_flOutputMax: usize = 0x1DC; // float32 - pub const m_nSetMethod: usize = 0x1E0; // ParticleSetMethod_t - pub const m_bPerParticle: usize = 0x1E4; // bool + pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_flStartTime: usize = 0x1C4; // float32 + pub const m_flEndTime: usize = 0x1C8; // float32 + pub const m_flInputMin: usize = 0x1CC; // float32 + pub const m_flInputMax: usize = 0x1D0; // float32 + pub const m_flOutputMin: usize = 0x1D4; // float32 + pub const m_flOutputMax: usize = 0x1D8; // float32 + pub const m_nSetMethod: usize = 0x1DC; // ParticleSetMethod_t + pub const m_bPerParticle: usize = 0x1E0; // bool } // Parent: CParticleFunctionInitializer - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2080,24 +2093,24 @@ pub mod cs2_dumper { pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput } // Parent: CParticleFunctionInitializer - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_PositionWarp { pub const m_vecWarpMin: usize = 0x1C0; // CParticleCollectionVecInput - pub const m_vecWarpMax: usize = 0x818; // CParticleCollectionVecInput - pub const m_nScaleControlPointNumber: usize = 0xE70; // int32 - pub const m_nControlPointNumber: usize = 0xE74; // int32 - pub const m_nRadiusComponent: usize = 0xE78; // int32 - pub const m_flWarpTime: usize = 0xE7C; // float32 - pub const m_flWarpStartTime: usize = 0xE80; // float32 - pub const m_flPrevPosScale: usize = 0xE84; // float32 - pub const m_bInvertWarp: usize = 0xE88; // bool - pub const m_bUseCount: usize = 0xE89; // bool + pub const m_vecWarpMax: usize = 0x810; // CParticleCollectionVecInput + pub const m_nScaleControlPointNumber: usize = 0xE60; // int32 + pub const m_nControlPointNumber: usize = 0xE64; // int32 + pub const m_nRadiusComponent: usize = 0xE68; // int32 + pub const m_flWarpTime: usize = 0xE6C; // float32 + pub const m_flWarpStartTime: usize = 0xE70; // float32 + pub const m_flPrevPosScale: usize = 0xE74; // float32 + pub const m_bInvertWarp: usize = 0xE78; // bool + pub const m_bUseCount: usize = 0xE79; // bool } // Parent: CParticleFunctionConstraint - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2107,38 +2120,38 @@ pub mod cs2_dumper { pub const m_nMaxIterations: usize = 0x468; // int32 } // Parent: CParticleFunctionPreEmission - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointFieldToScalarExpression { - pub const m_nExpression: usize = 0x1C0; // ScalarExpressionType_t - pub const m_flInput1: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_flInput2: usize = 0x320; // CParticleCollectionFloatInput - pub const m_flOutputRemap: usize = 0x478; // CParticleRemapFloatInput - pub const m_nOutputCP: usize = 0x5D0; // int32 - pub const m_nOutVectorField: usize = 0x5D4; // int32 + pub const m_nExpression: usize = 0x1BC; // ScalarExpressionType_t + pub const m_flInput1: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_flInput2: usize = 0x318; // CParticleCollectionFloatInput + pub const m_flOutputRemap: usize = 0x470; // CParticleRemapFloatInput + pub const m_nOutputCP: usize = 0x5C8; // int32 + pub const m_nOutVectorField: usize = 0x5CC; // int32 } // Parent: CParticleFunction - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CParticleFunctionForce { } // Parent: CParticleFunctionInitializer - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomVectorComponent { - pub const m_flMin: usize = 0x1C0; // float32 - pub const m_flMax: usize = 0x1C4; // float32 - pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_nComponent: usize = 0x1CC; // int32 + pub const m_flMin: usize = 0x1BC; // float32 + pub const m_flMax: usize = 0x1C0; // float32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nComponent: usize = 0x1C8; // int32 } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MParticleMaxVersion @@ -2151,45 +2164,45 @@ pub mod cs2_dumper { pub const m_bRandomDistribution: usize = 0x1C4; // bool } // Parent: CParticleFunctionInitializer - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_SetVectorAttributeToVectorExpression { - pub const m_nExpression: usize = 0x1C0; // VectorExpressionType_t - pub const m_vInput1: usize = 0x1C8; // CPerParticleVecInput - pub const m_vInput2: usize = 0x820; // CPerParticleVecInput - pub const m_nOutputField: usize = 0xE78; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0xE7C; // ParticleSetMethod_t - pub const m_bNormalizedOutput: usize = 0xE80; // bool + pub const m_nExpression: usize = 0x1BC; // VectorExpressionType_t + pub const m_vInput1: usize = 0x1C0; // CPerParticleVecInput + pub const m_vInput2: usize = 0x810; // CPerParticleVecInput + pub const m_nOutputField: usize = 0xE60; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0xE64; // ParticleSetMethod_t + pub const m_bNormalizedOutput: usize = 0xE68; // bool } // Parent: CParticleFunctionOperator - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapTransformVisibilityToVector { pub const m_nSetMethod: usize = 0x1B8; // ParticleSetMethod_t pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput - pub const m_nFieldOutput: usize = 0x228; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x22C; // float32 - pub const m_flInputMax: usize = 0x230; // float32 - pub const m_vecOutputMin: usize = 0x234; // Vector - pub const m_vecOutputMax: usize = 0x240; // Vector - pub const m_flRadius: usize = 0x24C; // float32 + pub const m_nFieldOutput: usize = 0x220; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x224; // float32 + pub const m_flInputMax: usize = 0x228; // float32 + pub const m_vecOutputMin: usize = 0x22C; // Vector + pub const m_vecOutputMax: usize = 0x238; // Vector + pub const m_flRadius: usize = 0x244; // float32 } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DirectionBetweenVecsToVec { pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t pub const m_vecPoint1: usize = 0x1C0; // CPerParticleVecInput - pub const m_vecPoint2: usize = 0x818; // CPerParticleVecInput + pub const m_vecPoint2: usize = 0x810; // CPerParticleVecInput } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -2197,25 +2210,25 @@ pub mod cs2_dumper { pub const m_nCP: usize = 0x1B8; // int32 pub const m_flDistance: usize = 0x1C0; // CParticleCollectionFloatInput pub const m_vecScale: usize = 0x318; // CParticleCollectionVecInput - pub const m_nDistSqrAttr: usize = 0x970; // ParticleAttributeIndex_t + pub const m_nDistSqrAttr: usize = 0x968; // ParticleAttributeIndex_t } // Parent: CParticleFunctionRenderer - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderSimpleModelCollection { - pub const m_bCenterOffset: usize = 0x208; // bool - pub const m_hModel: usize = 0x210; // CStrongHandle - pub const m_modelInput: usize = 0x218; // CParticleModelInput - pub const m_nLOD: usize = 0x278; // int32 - pub const m_bDisableShadows: usize = 0x27C; // bool - pub const m_bDisableMotionBlur: usize = 0x27D; // bool - pub const m_bAcceptsDecals: usize = 0x27E; // bool - pub const m_nAngularVelocityField: usize = 0x280; // ParticleAttributeIndex_t + pub const m_bCenterOffset: usize = 0x202; // bool + pub const m_hModel: usize = 0x208; // CStrongHandle + pub const m_modelInput: usize = 0x210; // CParticleModelInput + pub const m_fSizeCullScale: usize = 0x268; // CParticleCollectionFloatInput + pub const m_bDisableShadows: usize = 0x3C0; // bool + pub const m_bDisableMotionBlur: usize = 0x3C1; // bool + pub const m_bAcceptsDecals: usize = 0x3C2; // bool + pub const m_nAngularVelocityField: usize = 0x3C4; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -2226,16 +2239,16 @@ pub mod cs2_dumper { pub const m_flQuantizeValue: usize = 0x320; // CParticleCollectionFloatInput } // Parent: CParticleFunctionPreEmission - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PlayEndCapWhenFinished { - pub const m_bFireOnEmissionEnd: usize = 0x1C0; // bool - pub const m_bIncludeChildren: usize = 0x1C1; // bool + pub const m_bFireOnEmissionEnd: usize = 0x1B9; // bool + pub const m_bIncludeChildren: usize = 0x1BA; // bool } // Parent: CParticleFunctionInitializer - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2244,7 +2257,7 @@ pub mod cs2_dumper { pub const m_nOutputField: usize = 0x318; // ParticleAttributeIndex_t } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -2259,7 +2272,7 @@ pub mod cs2_dumper { pub const m_vEndOffset: usize = 0x2C; // Vector } // Parent: CParticleFunctionOperator - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -2272,58 +2285,58 @@ pub mod cs2_dumper { pub const m_flOutputMax: usize = 0x1CC; // float32 } // Parent: CParticleFunctionInitializer - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateFromPlaneCache { - pub const m_vecOffsetMin: usize = 0x1C0; // Vector - pub const m_vecOffsetMax: usize = 0x1CC; // Vector - pub const m_bUseNormal: usize = 0x1D9; // bool + pub const m_vecOffsetMin: usize = 0x1BC; // Vector + pub const m_vecOffsetMax: usize = 0x1C8; // Vector + pub const m_bUseNormal: usize = 0x1D5; // bool } // Parent: CParticleFunctionPreEmission - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ControlPointToRadialScreenSpace { - pub const m_nCPIn: usize = 0x1C0; // int32 - pub const m_vecCP1Pos: usize = 0x1C4; // Vector - pub const m_nCPOut: usize = 0x1D0; // int32 - pub const m_nCPOutField: usize = 0x1D4; // int32 - pub const m_nCPSSPosOut: usize = 0x1D8; // int32 + pub const m_nCPIn: usize = 0x1BC; // int32 + pub const m_vecCP1Pos: usize = 0x1C0; // Vector + pub const m_nCPOut: usize = 0x1CC; // int32 + pub const m_nCPOutField: usize = 0x1D0; // int32 + pub const m_nCPSSPosOut: usize = 0x1D4; // int32 } // Parent: CSpinUpdateBase - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SpinUpdate { } // Parent: CParticleFunctionInitializer - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_NormalOffset { - pub const m_OffsetMin: usize = 0x1C0; // Vector - pub const m_OffsetMax: usize = 0x1CC; // Vector - pub const m_nControlPointNumber: usize = 0x1D8; // int32 - pub const m_bLocalCoords: usize = 0x1DC; // bool - pub const m_bNormalize: usize = 0x1DD; // bool + pub const m_OffsetMin: usize = 0x1BC; // Vector + pub const m_OffsetMax: usize = 0x1C8; // Vector + pub const m_nControlPointNumber: usize = 0x1D4; // int32 + pub const m_bLocalCoords: usize = 0x1D8; // bool + pub const m_bNormalize: usize = 0x1D9; // bool } // Parent: C_OP_RemapDistanceToLineSegmentBase - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapDistanceToLineSegmentToVector { - pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t - pub const m_vMinOutputValue: usize = 0x1D4; // Vector - pub const m_vMaxOutputValue: usize = 0x1E0; // Vector + pub const m_nFieldOutput: usize = 0x1CC; // ParticleAttributeIndex_t + pub const m_vMinOutputValue: usize = 0x1D0; // Vector + pub const m_vMaxOutputValue: usize = 0x1DC; // Vector } // Parent: CParticleFunctionRenderer - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -2338,31 +2351,31 @@ pub mod cs2_dumper { pub const m_nSizeCullBloat: usize = 0x238; // int32 } // Parent: CParticleFunctionInitializer - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreationNoise { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_bAbsVal: usize = 0x1C4; // bool - pub const m_bAbsValInv: usize = 0x1C5; // bool - pub const m_flOffset: usize = 0x1C8; // float32 - pub const m_flOutputMin: usize = 0x1CC; // float32 - pub const m_flOutputMax: usize = 0x1D0; // float32 - pub const m_flNoiseScale: usize = 0x1D4; // float32 - pub const m_flNoiseScaleLoc: usize = 0x1D8; // float32 - pub const m_vecOffsetLoc: usize = 0x1DC; // Vector - pub const m_flWorldTimeScale: usize = 0x1E8; // float32 + pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_bAbsVal: usize = 0x1C0; // bool + pub const m_bAbsValInv: usize = 0x1C1; // bool + pub const m_flOffset: usize = 0x1C4; // float32 + pub const m_flOutputMin: usize = 0x1C8; // float32 + pub const m_flOutputMax: usize = 0x1CC; // float32 + pub const m_flNoiseScale: usize = 0x1D0; // float32 + pub const m_flNoiseScaleLoc: usize = 0x1D4; // float32 + pub const m_vecOffsetLoc: usize = 0x1D8; // Vector + pub const m_flWorldTimeScale: usize = 0x1E4; // float32 } // Parent: CGeneralSpin - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_Spin { } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -2375,38 +2388,38 @@ pub mod cs2_dumper { pub const m_strAttachmentName: usize = 0x30; // CUtlString } // Parent: CParticleInput - // Field count: 23 + // Fields count: 23 // // Metadata: // MGetKV3ClassDefaults // MParticleCustomFieldDefaultValue pub mod CParticleVecInput { - pub const m_nType: usize = 0x10; // ParticleVecType_t - pub const m_vLiteralValue: usize = 0x14; // Vector - pub const m_LiteralColor: usize = 0x20; // Color - pub const m_NamedValue: usize = 0x28; // CParticleNamedValueRef - pub const m_bFollowNamedValue: usize = 0x68; // bool - pub const m_nVectorAttribute: usize = 0x6C; // ParticleAttributeIndex_t - pub const m_vVectorAttributeScale: usize = 0x70; // Vector - pub const m_nControlPoint: usize = 0x7C; // int32 - pub const m_nDeltaControlPoint: usize = 0x80; // int32 - pub const m_vCPValueScale: usize = 0x84; // Vector - pub const m_vCPRelativePosition: usize = 0x90; // Vector - pub const m_vCPRelativeDir: usize = 0x9C; // Vector - pub const m_FloatComponentX: usize = 0xA8; // CParticleFloatInput - pub const m_FloatComponentY: usize = 0x200; // CParticleFloatInput - pub const m_FloatComponentZ: usize = 0x358; // CParticleFloatInput - pub const m_FloatInterp: usize = 0x4B0; // CParticleFloatInput - pub const m_flInterpInput0: usize = 0x608; // float32 - pub const m_flInterpInput1: usize = 0x60C; // float32 - pub const m_vInterpOutput0: usize = 0x610; // Vector - pub const m_vInterpOutput1: usize = 0x61C; // Vector - pub const m_Gradient: usize = 0x628; // CColorGradient - pub const m_vRandomMin: usize = 0x640; // Vector - pub const m_vRandomMax: usize = 0x64C; // Vector + pub const m_nType: usize = 0xC; // ParticleVecType_t + pub const m_vLiteralValue: usize = 0x10; // Vector + pub const m_LiteralColor: usize = 0x1C; // Color + pub const m_NamedValue: usize = 0x20; // CParticleNamedValueRef + pub const m_bFollowNamedValue: usize = 0x60; // bool + pub const m_nVectorAttribute: usize = 0x64; // ParticleAttributeIndex_t + pub const m_vVectorAttributeScale: usize = 0x68; // Vector + pub const m_nControlPoint: usize = 0x74; // int32 + pub const m_nDeltaControlPoint: usize = 0x78; // int32 + pub const m_vCPValueScale: usize = 0x7C; // Vector + pub const m_vCPRelativePosition: usize = 0x88; // Vector + pub const m_vCPRelativeDir: usize = 0x94; // Vector + pub const m_FloatComponentX: usize = 0xA0; // CParticleFloatInput + pub const m_FloatComponentY: usize = 0x1F8; // CParticleFloatInput + pub const m_FloatComponentZ: usize = 0x350; // CParticleFloatInput + pub const m_FloatInterp: usize = 0x4A8; // CParticleFloatInput + pub const m_flInterpInput0: usize = 0x600; // float32 + pub const m_flInterpInput1: usize = 0x604; // float32 + pub const m_vInterpOutput0: usize = 0x608; // Vector + pub const m_vInterpOutput1: usize = 0x614; // Vector + pub const m_Gradient: usize = 0x620; // CColorGradient + pub const m_vRandomMin: usize = 0x638; // Vector + pub const m_vRandomMax: usize = 0x644; // Vector } // Parent: CParticleFunctionEmitter - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -2420,7 +2433,7 @@ pub mod cs2_dumper { pub const m_nSnapshotControlPoint: usize = 0x5D4; // int32 } // Parent: CParticleFunctionConstraint - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2429,62 +2442,62 @@ pub mod cs2_dumper { pub const m_flMaxDistance: usize = 0x1BC; // float32 } // Parent: CParticleFunctionInitializer - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_LifespanFromVelocity { - pub const m_vecComponentScale: usize = 0x1C0; // Vector - pub const m_flTraceOffset: usize = 0x1CC; // float32 - pub const m_flMaxTraceLength: usize = 0x1D0; // float32 - pub const m_flTraceTolerance: usize = 0x1D4; // float32 - pub const m_nMaxPlanes: usize = 0x1D8; // int32 - pub const m_CollisionGroupName: usize = 0x1E0; // char[128] - pub const m_nTraceSet: usize = 0x260; // ParticleTraceSet_t - pub const m_bIncludeWater: usize = 0x270; // bool + pub const m_vecComponentScale: usize = 0x1BC; // Vector + pub const m_flTraceOffset: usize = 0x1C8; // float32 + pub const m_flMaxTraceLength: usize = 0x1CC; // float32 + pub const m_flTraceTolerance: usize = 0x1D0; // float32 + pub const m_nMaxPlanes: usize = 0x1D4; // int32 + pub const m_CollisionGroupName: usize = 0x1DC; // char[128] + pub const m_nTraceSet: usize = 0x25C; // ParticleTraceSet_t + pub const m_bIncludeWater: usize = 0x268; // bool } // Parent: CBaseRendererSource2 - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults pub mod CBaseTrailRenderer { - pub const m_nOrientationType: usize = 0x2718; // ParticleOrientationChoiceList_t - pub const m_nOrientationControlPoint: usize = 0x271C; // int32 - pub const m_flMinSize: usize = 0x2720; // float32 - pub const m_flMaxSize: usize = 0x2724; // float32 - pub const m_flStartFadeSize: usize = 0x2728; // CParticleCollectionRendererFloatInput - pub const m_flEndFadeSize: usize = 0x2880; // CParticleCollectionRendererFloatInput - pub const m_bClampV: usize = 0x29D8; // bool + pub const m_nOrientationType: usize = 0x29C0; // ParticleOrientationChoiceList_t + pub const m_nOrientationControlPoint: usize = 0x29C4; // int32 + pub const m_flMinSize: usize = 0x29C8; // float32 + pub const m_flMaxSize: usize = 0x29CC; // float32 + pub const m_flStartFadeSize: usize = 0x29D0; // CParticleCollectionRendererFloatInput + pub const m_flEndFadeSize: usize = 0x2B28; // CParticleCollectionRendererFloatInput + pub const m_bClampV: usize = 0x2C80; // bool } // Parent: CParticleFunctionInitializer - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_VelocityFromCP { pub const m_velocityInput: usize = 0x1C0; // CParticleCollectionVecInput - pub const m_transformInput: usize = 0x818; // CParticleTransformInput - pub const m_flVelocityScale: usize = 0x880; // float32 - pub const m_bDirectionOnly: usize = 0x884; // bool + pub const m_transformInput: usize = 0x810; // CParticleTransformInput + pub const m_flVelocityScale: usize = 0x870; // float32 + pub const m_bDirectionOnly: usize = 0x874; // bool } // Parent: CParticleFunctionPreEmission - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointOrientation { - pub const m_bUseWorldLocation: usize = 0x1C0; // bool - pub const m_bRandomize: usize = 0x1C2; // bool - pub const m_bSetOnce: usize = 0x1C3; // bool - pub const m_nCP: usize = 0x1C4; // int32 - pub const m_nHeadLocation: usize = 0x1C8; // int32 - pub const m_vecRotation: usize = 0x1CC; // QAngle - pub const m_vecRotationB: usize = 0x1D8; // QAngle - pub const m_flInterpolation: usize = 0x1E8; // CParticleCollectionFloatInput + pub const m_bUseWorldLocation: usize = 0x1B9; // bool + pub const m_bRandomize: usize = 0x1BB; // bool + pub const m_bSetOnce: usize = 0x1BC; // bool + pub const m_nCP: usize = 0x1C0; // int32 + pub const m_nHeadLocation: usize = 0x1C4; // int32 + pub const m_vecRotation: usize = 0x1C8; // QAngle + pub const m_vecRotationB: usize = 0x1D4; // QAngle + pub const m_flInterpolation: usize = 0x1E0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator - // Field count: 12 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -2503,7 +2516,7 @@ pub mod cs2_dumper { pub const m_flInterpolation: usize = 0x730; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator - // Field count: 15 + // Fields count: 15 // // Metadata: // MGetKV3ClassDefaults @@ -2525,59 +2538,59 @@ pub mod cs2_dumper { pub const m_flRateScale: usize = 0x4B0; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator - // Field count: 15 + // Fields count: 15 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PositionLock { pub const m_TransformInput: usize = 0x1B8; // CParticleTransformInput - pub const m_flStartTime_min: usize = 0x220; // float32 - pub const m_flStartTime_max: usize = 0x224; // float32 - pub const m_flStartTime_exp: usize = 0x228; // float32 - pub const m_flEndTime_min: usize = 0x22C; // float32 - pub const m_flEndTime_max: usize = 0x230; // float32 - pub const m_flEndTime_exp: usize = 0x234; // float32 - pub const m_flRange: usize = 0x238; // float32 - pub const m_flRangeBias: usize = 0x240; // CParticleCollectionFloatInput - pub const m_flJumpThreshold: usize = 0x398; // float32 - pub const m_flPrevPosScale: usize = 0x39C; // float32 - pub const m_bLockRot: usize = 0x3A0; // bool - pub const m_vecScale: usize = 0x3A8; // CParticleCollectionVecInput - pub const m_nFieldOutput: usize = 0xA00; // ParticleAttributeIndex_t - pub const m_nFieldOutputPrev: usize = 0xA04; // ParticleAttributeIndex_t + pub const m_flStartTime_min: usize = 0x218; // float32 + pub const m_flStartTime_max: usize = 0x21C; // float32 + pub const m_flStartTime_exp: usize = 0x220; // float32 + pub const m_flEndTime_min: usize = 0x224; // float32 + pub const m_flEndTime_max: usize = 0x228; // float32 + pub const m_flEndTime_exp: usize = 0x22C; // float32 + pub const m_flRange: usize = 0x230; // float32 + pub const m_flRangeBias: usize = 0x238; // CParticleCollectionFloatInput + pub const m_flJumpThreshold: usize = 0x390; // float32 + pub const m_flPrevPosScale: usize = 0x394; // float32 + pub const m_bLockRot: usize = 0x398; // bool + pub const m_vecScale: usize = 0x3A0; // CParticleCollectionVecInput + pub const m_nFieldOutput: usize = 0x9F0; // ParticleAttributeIndex_t + pub const m_nFieldOutputPrev: usize = 0x9F4; // ParticleAttributeIndex_t } // Parent: CParticleFunctionRenderer - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderVRHapticEvent { - pub const m_nHand: usize = 0x208; // ParticleVRHandChoiceList_t - pub const m_nOutputHandCP: usize = 0x20C; // int32 - pub const m_nOutputField: usize = 0x210; // int32 - pub const m_flAmplitude: usize = 0x218; // CPerParticleFloatInput + pub const m_nHand: usize = 0x204; // ParticleVRHandChoiceList_t + pub const m_nOutputHandCP: usize = 0x208; // int32 + pub const m_nOutputField: usize = 0x20C; // int32 + pub const m_flAmplitude: usize = 0x210; // CPerParticleFloatInput } // Parent: CParticleFunctionPreEmission - // Field count: 12 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointToImpactPoint { - pub const m_nCPOut: usize = 0x1C0; // int32 - pub const m_nCPIn: usize = 0x1C4; // int32 - pub const m_flUpdateRate: usize = 0x1C8; // float32 - pub const m_flTraceLength: usize = 0x1D0; // CParticleCollectionFloatInput - pub const m_flStartOffset: usize = 0x328; // float32 - pub const m_flOffset: usize = 0x32C; // float32 - pub const m_vecTraceDir: usize = 0x330; // Vector - pub const m_CollisionGroupName: usize = 0x33C; // char[128] - pub const m_nTraceSet: usize = 0x3BC; // ParticleTraceSet_t - pub const m_bSetToEndpoint: usize = 0x3C0; // bool - pub const m_bTraceToClosestSurface: usize = 0x3C1; // bool - pub const m_bIncludeWater: usize = 0x3C2; // bool + pub const m_nCPOut: usize = 0x1BC; // int32 + pub const m_nCPIn: usize = 0x1C0; // int32 + pub const m_flUpdateRate: usize = 0x1C4; // float32 + pub const m_flTraceLength: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_flStartOffset: usize = 0x320; // float32 + pub const m_flOffset: usize = 0x324; // float32 + pub const m_vecTraceDir: usize = 0x328; // Vector + pub const m_CollisionGroupName: usize = 0x334; // char[128] + pub const m_nTraceSet: usize = 0x3B4; // ParticleTraceSet_t + pub const m_bSetToEndpoint: usize = 0x3B8; // bool + pub const m_bTraceToClosestSurface: usize = 0x3B9; // bool + pub const m_bIncludeWater: usize = 0x3BA; // bool } // Parent: CParticleFunctionOperator - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -2590,12 +2603,12 @@ pub mod cs2_dumper { pub const m_flBias: usize = 0x1CC; // float32 } // Parent: None - // Field count: 1 + // Fields count: 1 pub mod ParticleAttributeIndex_t { pub const m_Value: usize = 0x0; // int32 } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2605,22 +2618,22 @@ pub mod cs2_dumper { pub const m_flOutputMax: usize = 0x1C0; // float32 } // Parent: CParticleFunctionForce - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_TurbulenceForce { - pub const m_flNoiseCoordScale0: usize = 0x1C8; // float32 - pub const m_flNoiseCoordScale1: usize = 0x1CC; // float32 - pub const m_flNoiseCoordScale2: usize = 0x1D0; // float32 - pub const m_flNoiseCoordScale3: usize = 0x1D4; // float32 - pub const m_vecNoiseAmount0: usize = 0x1D8; // Vector - pub const m_vecNoiseAmount1: usize = 0x1E4; // Vector - pub const m_vecNoiseAmount2: usize = 0x1F0; // Vector - pub const m_vecNoiseAmount3: usize = 0x1FC; // Vector + pub const m_flNoiseCoordScale0: usize = 0x1C4; // float32 + pub const m_flNoiseCoordScale1: usize = 0x1C8; // float32 + pub const m_flNoiseCoordScale2: usize = 0x1CC; // float32 + pub const m_flNoiseCoordScale3: usize = 0x1D0; // float32 + pub const m_vecNoiseAmount0: usize = 0x1D4; // Vector + pub const m_vecNoiseAmount1: usize = 0x1E0; // Vector + pub const m_vecNoiseAmount2: usize = 0x1EC; // Vector + pub const m_vecNoiseAmount3: usize = 0x1F8; // Vector } // Parent: CParticleFunctionOperator - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -2636,17 +2649,17 @@ pub mod cs2_dumper { pub const m_flRemapTime: usize = 0x214; // float32 } // Parent: CParticleFunctionPreEmission - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointToPlayer { - pub const m_nCP1: usize = 0x1C0; // int32 - pub const m_vecCP1Pos: usize = 0x1C4; // Vector - pub const m_bOrientToEyes: usize = 0x1D0; // bool + pub const m_nCP1: usize = 0x1BC; // int32 + pub const m_vecCP1Pos: usize = 0x1C0; // Vector + pub const m_bOrientToEyes: usize = 0x1CC; // bool } // Parent: CParticleFunctionOperator - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2654,22 +2667,22 @@ pub mod cs2_dumper { pub const m_flFreezeTime: usize = 0x1B8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionRenderer - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderGpuImplicit { - pub const m_bUsePerParticleRadius: usize = 0x208; // bool - pub const m_nVertexCountKb: usize = 0x20C; // uint32 - pub const m_nIndexCountKb: usize = 0x210; // uint32 - pub const m_fGridSize: usize = 0x218; // CParticleCollectionRendererFloatInput - pub const m_fRadiusScale: usize = 0x370; // CParticleCollectionRendererFloatInput - pub const m_fIsosurfaceThreshold: usize = 0x4C8; // CParticleCollectionRendererFloatInput - pub const m_nScaleCP: usize = 0x620; // int32 - pub const m_hMaterial: usize = 0x628; // CStrongHandle + pub const m_bUsePerParticleRadius: usize = 0x202; // bool + pub const m_nVertexCountKb: usize = 0x204; // uint32 + pub const m_nIndexCountKb: usize = 0x208; // uint32 + pub const m_fGridSize: usize = 0x210; // CParticleCollectionRendererFloatInput + pub const m_fRadiusScale: usize = 0x368; // CParticleCollectionRendererFloatInput + pub const m_fIsosurfaceThreshold: usize = 0x4C0; // CParticleCollectionRendererFloatInput + pub const m_nScaleCP: usize = 0x618; // int32 + pub const m_hMaterial: usize = 0x620; // CStrongHandle } // Parent: IParticleEffect - // Field count: 32 + // Fields count: 32 pub mod CNewParticleEffect { pub const m_pNext: usize = 0x10; // CNewParticleEffect* pub const m_pPrev: usize = 0x18; // CNewParticleEffect* @@ -2705,37 +2718,37 @@ pub mod cs2_dumper { pub const m_RefCount: usize = 0xC0; // int32 } // Parent: CParticleFunctionPreEmission - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetRandomControlPointPosition { - pub const m_bUseWorldLocation: usize = 0x1C0; // bool - pub const m_bOrient: usize = 0x1C1; // bool - pub const m_nCP1: usize = 0x1C4; // int32 - pub const m_nHeadLocation: usize = 0x1C8; // int32 - pub const m_flReRandomRate: usize = 0x1D0; // CParticleCollectionFloatInput - pub const m_vecCPMinPos: usize = 0x328; // Vector - pub const m_vecCPMaxPos: usize = 0x334; // Vector - pub const m_flInterpolation: usize = 0x340; // CParticleCollectionFloatInput + pub const m_bUseWorldLocation: usize = 0x1B9; // bool + pub const m_bOrient: usize = 0x1BA; // bool + pub const m_nCP1: usize = 0x1BC; // int32 + pub const m_nHeadLocation: usize = 0x1C0; // int32 + pub const m_flReRandomRate: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_vecCPMinPos: usize = 0x320; // Vector + pub const m_vecCPMaxPos: usize = 0x32C; // Vector + pub const m_flInterpolation: usize = 0x338; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapTransformVisibilityToScalar { pub const m_nSetMethod: usize = 0x1B8; // ParticleSetMethod_t pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput - pub const m_nFieldOutput: usize = 0x228; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x22C; // float32 - pub const m_flInputMax: usize = 0x230; // float32 - pub const m_flOutputMin: usize = 0x234; // float32 - pub const m_flOutputMax: usize = 0x238; // float32 - pub const m_flRadius: usize = 0x23C; // float32 + pub const m_nFieldOutput: usize = 0x220; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x224; // float32 + pub const m_flInputMax: usize = 0x228; // float32 + pub const m_flOutputMin: usize = 0x22C; // float32 + pub const m_flOutputMax: usize = 0x230; // float32 + pub const m_flRadius: usize = 0x234; // float32 } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2745,14 +2758,14 @@ pub mod cs2_dumper { pub const m_nControlPointNumber: usize = 0x1C0; // int32 } // Parent: CParticleFunction - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CParticleFunctionOperator { } // Parent: CParticleFunctionOperator - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -2761,10 +2774,10 @@ pub mod cs2_dumper { pub const m_flFalloff: usize = 0x310; // CParticleCollectionFloatInput pub const m_bDirectional: usize = 0x468; // bool pub const m_vecPlaneNormal: usize = 0x470; // CParticleCollectionVecInput - pub const m_nControlPointNumber: usize = 0xAC8; // int32 + pub const m_nControlPointNumber: usize = 0xAC0; // int32 } // Parent: CParticleFunctionOperator - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2773,7 +2786,7 @@ pub mod cs2_dumper { pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -2785,14 +2798,14 @@ pub mod cs2_dumper { pub const m_NamedConfigs: usize = 0x48; // CUtlVector } // Parent: CGeneralRandomRotation - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomYaw { } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2802,26 +2815,27 @@ pub mod cs2_dumper { pub const m_nControlPointNumber: usize = 0x1BC; // int32 } // Parent: CParticleFunctionPreEmission - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetSingleControlPointPosition { - pub const m_bSetOnce: usize = 0x1C0; // bool - pub const m_nCP1: usize = 0x1C4; // int32 - pub const m_vecCP1Pos: usize = 0x1C8; // CParticleCollectionVecInput - pub const m_transformInput: usize = 0x820; // CParticleTransformInput + pub const m_bSetOnce: usize = 0x1B9; // bool + pub const m_nCP1: usize = 0x1BC; // int32 + pub const m_vecCP1Pos: usize = 0x1C0; // CParticleCollectionVecInput + pub const m_transformInput: usize = 0x810; // CParticleTransformInput } // Parent: CParticleFunctionInitializer - // Field count: 1 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_DistanceToNeighborCull { pub const m_flDistance: usize = 0x1C0; // CPerParticleFloatInput + pub const m_bIncludeRadii: usize = 0x318; // bool } // Parent: CParticleFunctionOperator - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -2839,7 +2853,7 @@ pub mod cs2_dumper { pub const m_nSetMethod: usize = 0x1E0; // ParticleSetMethod_t } // Parent: CParticleFunction - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2849,7 +2863,7 @@ pub mod cs2_dumper { pub const m_bSkipRenderingOnMobile: usize = 0x201; // bool } // Parent: IParticleSystemDefinition - // Field count: 65 + // Fields count: 65 // // Metadata: // MGetKV3ClassDefaults @@ -2921,14 +2935,14 @@ pub mod cs2_dumper { pub const m_controlPointConfigurations: usize = 0x370; // CUtlVector } // Parent: C_OP_RemapNamedModelElementEndCap - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapNamedModelMeshGroupEndCap { } // Parent: CParticleFunctionOperator - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -2939,22 +2953,22 @@ pub mod cs2_dumper { pub const m_vecOutputMin: usize = 0x1C4; // Vector pub const m_vecOutputMax: usize = 0x1D0; // Vector pub const m_TransformStart: usize = 0x1E0; // CParticleTransformInput - pub const m_TransformEnd: usize = 0x248; // CParticleTransformInput - pub const m_nSetMethod: usize = 0x2B0; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x2B4; // bool - pub const m_bRadialCheck: usize = 0x2B5; // bool + pub const m_TransformEnd: usize = 0x240; // CParticleTransformInput + pub const m_nSetMethod: usize = 0x2A0; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x2A4; // bool + pub const m_bRadialCheck: usize = 0x2A5; // bool } // Parent: CParticleFunctionRenderer - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderScreenVelocityRotate { - pub const m_flRotateRateDegrees: usize = 0x208; // float32 - pub const m_flForwardDegrees: usize = 0x20C; // float32 + pub const m_flRotateRateDegrees: usize = 0x204; // float32 + pub const m_flForwardDegrees: usize = 0x208; // float32 } // Parent: CParticleFunctionOperator - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -2967,28 +2981,28 @@ pub mod cs2_dumper { pub const m_flPositionDampingConstant: usize = 0x1CC; // float32 } // Parent: CParticleFunctionInitializer - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateWithinBox { pub const m_vecMin: usize = 0x1C0; // CPerParticleVecInput - pub const m_vecMax: usize = 0x818; // CPerParticleVecInput - pub const m_nControlPointNumber: usize = 0xE70; // int32 - pub const m_bLocalSpace: usize = 0xE74; // bool - pub const m_randomnessParameters: usize = 0xE78; // CRandomNumberGeneratorParameters + pub const m_vecMax: usize = 0x810; // CPerParticleVecInput + pub const m_nControlPointNumber: usize = 0xE60; // int32 + pub const m_bLocalSpace: usize = 0xE64; // bool + pub const m_randomnessParameters: usize = 0xE68; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionPreEmission - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ChooseRandomChildrenInGroup { - pub const m_nChildGroupID: usize = 0x1C0; // int32 - pub const m_flNumberOfChildren: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_nChildGroupID: usize = 0x1BC; // int32 + pub const m_flNumberOfChildren: usize = 0x1C0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator - // Field count: 33 + // Fields count: 33 // // Metadata: // MGetKV3ClassDefaults @@ -3028,7 +3042,7 @@ pub mod cs2_dumper { pub const m_bClampUpperRange: usize = 0x6BF; // bool } // Parent: CParticleFunctionOperator - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -3038,13 +3052,13 @@ pub mod cs2_dumper { pub const m_nLocalSpaceCP: usize = 0x1C0; // int32 pub const m_flInterpolation: usize = 0x1C8; // CPerParticleFloatInput pub const m_vecScale: usize = 0x320; // CPerParticleVecInput - pub const m_flBoundaryDampening: usize = 0x978; // float32 - pub const m_bSetVelocity: usize = 0x97C; // bool - pub const m_bLockToSurface: usize = 0x97D; // bool - pub const m_flGridSpacing: usize = 0x980; // float32 + pub const m_flBoundaryDampening: usize = 0x970; // float32 + pub const m_bSetVelocity: usize = 0x974; // bool + pub const m_bLockToSurface: usize = 0x975; // bool + pub const m_flGridSpacing: usize = 0x978; // float32 } // Parent: CParticleFunctionOperator - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -3055,14 +3069,14 @@ pub mod cs2_dumper { pub const m_flOutputMin: usize = 0x470; // CPerParticleFloatInput pub const m_flOutputMax: usize = 0x5C8; // CPerParticleFloatInput pub const m_TransformStart: usize = 0x720; // CParticleTransformInput - pub const m_TransformEnd: usize = 0x788; // CParticleTransformInput - pub const m_nSetMethod: usize = 0x7F0; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x7F4; // bool - pub const m_bAdditive: usize = 0x7F5; // bool - pub const m_bCapsule: usize = 0x7F6; // bool + pub const m_TransformEnd: usize = 0x780; // CParticleTransformInput + pub const m_nSetMethod: usize = 0x7E0; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x7E4; // bool + pub const m_bAdditive: usize = 0x7E5; // bool + pub const m_bCapsule: usize = 0x7E6; // bool } // Parent: CParticleFunctionInitializer - // Field count: 13 + // Fields count: 13 // // Metadata: // MGetKV3ClassDefaults @@ -3082,18 +3096,18 @@ pub mod cs2_dumper { pub const m_nIgnoreCP: usize = 0x514; // int32 } // Parent: CParticleFunctionInitializer - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomScalar { - pub const m_flMin: usize = 0x1C0; // float32 - pub const m_flMax: usize = 0x1C4; // float32 - pub const m_flExponent: usize = 0x1C8; // float32 - pub const m_nFieldOutput: usize = 0x1CC; // ParticleAttributeIndex_t + pub const m_flMin: usize = 0x1BC; // float32 + pub const m_flMax: usize = 0x1C0; // float32 + pub const m_flExponent: usize = 0x1C4; // float32 + pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t } // Parent: CParticleFunctionRenderer - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3103,7 +3117,7 @@ pub mod cs2_dumper { pub const m_nPriority: usize = 0x368; // ParticlePostProcessPriorityGroup_t } // Parent: CParticleFunctionConstraint - // Field count: 27 + // Fields count: 27 // // Metadata: // MGetKV3ClassDefaults @@ -3137,7 +3151,7 @@ pub mod cs2_dumper { pub const m_nEntityStickNormalField: usize = 0x93C; // ParticleAttributeIndex_t } // Parent: CParticleVecInput - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -3145,7 +3159,7 @@ pub mod cs2_dumper { pub mod CParticleCollectionVecInput { } // Parent: CParticleFunctionRenderer - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -3160,7 +3174,7 @@ pub mod cs2_dumper { pub const m_hMaterial: usize = 0x650; // CStrongHandle } // Parent: CParticleFunctionOperator - // Field count: 13 + // Fields count: 13 // // Metadata: // MGetKV3ClassDefaults @@ -3180,7 +3194,7 @@ pub mod cs2_dumper { pub const m_flOscAdd: usize = 0x1E4; // float32 } // Parent: CParticleFunctionOperator - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -3193,19 +3207,19 @@ pub mod cs2_dumper { pub const m_bEaseInAndOut: usize = 0x201; // bool } // Parent: CParticleFunctionInitializer - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomSequence { - pub const m_nSequenceMin: usize = 0x1C0; // int32 - pub const m_nSequenceMax: usize = 0x1C4; // int32 - pub const m_bShuffle: usize = 0x1C8; // bool - pub const m_bLinear: usize = 0x1C9; // bool - pub const m_WeightedList: usize = 0x1D0; // CUtlVector + pub const m_nSequenceMin: usize = 0x1BC; // int32 + pub const m_nSequenceMax: usize = 0x1C0; // int32 + pub const m_bShuffle: usize = 0x1C4; // bool + pub const m_bLinear: usize = 0x1C5; // bool + pub const m_WeightedList: usize = 0x1C8; // CUtlVector } // Parent: CParticleFunctionOperator - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -3217,17 +3231,17 @@ pub mod cs2_dumper { pub const m_bEaseOut: usize = 0x1F4; // bool } // Parent: CParticleFunctionInitializer - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_DistanceCull { - pub const m_nControlPoint: usize = 0x1C0; // int32 - pub const m_flDistance: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_bCullInside: usize = 0x320; // bool + pub const m_nControlPoint: usize = 0x1BC; // int32 + pub const m_flDistance: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_bCullInside: usize = 0x318; // bool } // Parent: CParticleFunctionConstraint - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3236,68 +3250,68 @@ pub mod cs2_dumper { pub const m_flRadiusScale: usize = 0x310; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitFromVectorFieldSnapshot { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_nLocalSpaceCP: usize = 0x1C4; // int32 - pub const m_nWeightUpdateCP: usize = 0x1C8; // int32 - pub const m_bUseVerticalVelocity: usize = 0x1CC; // bool + pub const m_nControlPointNumber: usize = 0x1BC; // int32 + pub const m_nLocalSpaceCP: usize = 0x1C0; // int32 + pub const m_nWeightUpdateCP: usize = 0x1C4; // int32 + pub const m_bUseVerticalVelocity: usize = 0x1C8; // bool pub const m_vecScale: usize = 0x1D0; // CPerParticleVecInput } // Parent: CParticleFunctionOperator - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetVectorAttributeToVectorExpression { pub const m_nExpression: usize = 0x1B8; // VectorExpressionType_t pub const m_vInput1: usize = 0x1C0; // CPerParticleVecInput - pub const m_vInput2: usize = 0x818; // CPerParticleVecInput - pub const m_nOutputField: usize = 0xE70; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0xE74; // ParticleSetMethod_t - pub const m_bNormalizedOutput: usize = 0xE78; // bool + pub const m_vInput2: usize = 0x810; // CPerParticleVecInput + pub const m_nOutputField: usize = 0xE60; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0xE64; // ParticleSetMethod_t + pub const m_bNormalizedOutput: usize = 0xE68; // bool } // Parent: CParticleFunctionInitializer - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_AddVectorToVector { - pub const m_vecScale: usize = 0x1C0; // Vector - pub const m_nFieldOutput: usize = 0x1CC; // ParticleAttributeIndex_t - pub const m_nFieldInput: usize = 0x1D0; // ParticleAttributeIndex_t - pub const m_vOffsetMin: usize = 0x1D4; // Vector - pub const m_vOffsetMax: usize = 0x1E0; // Vector - pub const m_randomnessParameters: usize = 0x1EC; // CRandomNumberGeneratorParameters + pub const m_vecScale: usize = 0x1BC; // Vector + pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_nFieldInput: usize = 0x1CC; // ParticleAttributeIndex_t + pub const m_vOffsetMin: usize = 0x1D0; // Vector + pub const m_vOffsetMax: usize = 0x1DC; // Vector + pub const m_randomnessParameters: usize = 0x1E8; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionInitializer - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapInitialVisibilityScalar { - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C8; // float32 - pub const m_flInputMax: usize = 0x1CC; // float32 - pub const m_flOutputMin: usize = 0x1D0; // float32 - pub const m_flOutputMax: usize = 0x1D4; // float32 + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C4; // float32 + pub const m_flInputMax: usize = 0x1C8; // float32 + pub const m_flOutputMin: usize = 0x1CC; // float32 + pub const m_flOutputMax: usize = 0x1D0; // float32 } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapTransformOrientationToYaw { pub const m_TransformInput: usize = 0x1B8; // CParticleTransformInput - pub const m_nFieldOutput: usize = 0x220; // ParticleAttributeIndex_t - pub const m_flRotOffset: usize = 0x224; // float32 - pub const m_flSpinStrength: usize = 0x228; // float32 + pub const m_nFieldOutput: usize = 0x218; // ParticleAttributeIndex_t + pub const m_flRotOffset: usize = 0x21C; // float32 + pub const m_flSpinStrength: usize = 0x220; // float32 } // Parent: CParticleFunctionRenderer - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -3311,16 +3325,16 @@ pub mod cs2_dumper { pub const m_pTextureEnvMap: usize = 0x238; // CStrongHandle } // Parent: CParticleFunctionForce - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RandomForce { - pub const m_MinForce: usize = 0x1C8; // Vector - pub const m_MaxForce: usize = 0x1D4; // Vector + pub const m_MinForce: usize = 0x1C4; // Vector + pub const m_MaxForce: usize = 0x1D0; // Vector } // Parent: CParticleFunctionOperator - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -3334,7 +3348,7 @@ pub mod cs2_dumper { pub const m_nSetMethod: usize = 0x1D0; // ParticleSetMethod_t } // Parent: None - // Field count: 16 + // Fields count: 16 // // Metadata: // MGetKV3ClassDefaults @@ -3357,17 +3371,17 @@ pub mod cs2_dumper { pub const m_vecPreviewGravity: usize = 0x58; // Vector } // Parent: CParticleFunctionForce - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LocalAccelerationForce { - pub const m_nCP: usize = 0x1C8; // int32 - pub const m_nScaleCP: usize = 0x1CC; // int32 + pub const m_nCP: usize = 0x1C4; // int32 + pub const m_nScaleCP: usize = 0x1C8; // int32 pub const m_vecAccel: usize = 0x1D0; // CParticleCollectionVecInput } // Parent: CParticleFunctionOperator - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -3379,7 +3393,7 @@ pub mod cs2_dumper { pub const m_HitboxSetName: usize = 0x1BF; // char[128] } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3390,27 +3404,27 @@ pub mod cs2_dumper { pub const m_Lerp: usize = 0x318; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer - // Field count: 13 + // Fields count: 13 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapTransformToVector { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_vInputMin: usize = 0x1C4; // Vector - pub const m_vInputMax: usize = 0x1D0; // Vector - pub const m_vOutputMin: usize = 0x1DC; // Vector - pub const m_vOutputMax: usize = 0x1E8; // Vector - pub const m_TransformInput: usize = 0x1F8; // CParticleTransformInput - pub const m_LocalSpaceTransform: usize = 0x260; // CParticleTransformInput - pub const m_flStartTime: usize = 0x2C8; // float32 - pub const m_flEndTime: usize = 0x2CC; // float32 - pub const m_nSetMethod: usize = 0x2D0; // ParticleSetMethod_t - pub const m_bOffset: usize = 0x2D4; // bool - pub const m_bAccelerate: usize = 0x2D5; // bool - pub const m_flRemapBias: usize = 0x2D8; // float32 + pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_vInputMin: usize = 0x1C0; // Vector + pub const m_vInputMax: usize = 0x1CC; // Vector + pub const m_vOutputMin: usize = 0x1D8; // Vector + pub const m_vOutputMax: usize = 0x1E4; // Vector + pub const m_TransformInput: usize = 0x1F0; // CParticleTransformInput + pub const m_LocalSpaceTransform: usize = 0x250; // CParticleTransformInput + pub const m_flStartTime: usize = 0x2B0; // float32 + pub const m_flEndTime: usize = 0x2B4; // float32 + pub const m_nSetMethod: usize = 0x2B8; // ParticleSetMethod_t + pub const m_bOffset: usize = 0x2BC; // bool + pub const m_bAccelerate: usize = 0x2BD; // bool + pub const m_flRemapBias: usize = 0x2C0; // float32 } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3420,17 +3434,17 @@ pub mod cs2_dumper { pub const m_vTint_1: usize = 0x1D0; // Vector } // Parent: C_OP_RemapDistanceToLineSegmentBase - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapDistanceToLineSegmentToScalar { - pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t - pub const m_flMinOutputValue: usize = 0x1D4; // float32 - pub const m_flMaxOutputValue: usize = 0x1D8; // float32 + pub const m_nFieldOutput: usize = 0x1CC; // ParticleAttributeIndex_t + pub const m_flMinOutputValue: usize = 0x1D0; // float32 + pub const m_flMaxOutputValue: usize = 0x1D4; // float32 } // Parent: CParticleFloatInput - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -3438,7 +3452,7 @@ pub mod cs2_dumper { pub mod CParticleRemapFloatInput { } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3448,7 +3462,7 @@ pub mod cs2_dumper { pub const m_nParticleNumber: usize = 0x1C0; // int32 } // Parent: CParticleFunctionOperator - // Field count: 12 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -3467,40 +3481,40 @@ pub mod cs2_dumper { pub const m_bPrev: usize = 0x5D9; // bool } // Parent: CParticleFunctionPreEmission - // Field count: 15 + // Fields count: 15 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DistanceBetweenCPsToCP { - pub const m_nStartCP: usize = 0x1C0; // int32 - pub const m_nEndCP: usize = 0x1C4; // int32 - pub const m_nOutputCP: usize = 0x1C8; // int32 - pub const m_nOutputCPField: usize = 0x1CC; // int32 - pub const m_bSetOnce: usize = 0x1D0; // bool - pub const m_flInputMin: usize = 0x1D4; // float32 - pub const m_flInputMax: usize = 0x1D8; // float32 - pub const m_flOutputMin: usize = 0x1DC; // float32 - pub const m_flOutputMax: usize = 0x1E0; // float32 - pub const m_flMaxTraceLength: usize = 0x1E4; // float32 - pub const m_flLOSScale: usize = 0x1E8; // float32 - pub const m_bLOS: usize = 0x1EC; // bool - pub const m_CollisionGroupName: usize = 0x1ED; // char[128] - pub const m_nTraceSet: usize = 0x270; // ParticleTraceSet_t - pub const m_nSetParent: usize = 0x274; // ParticleParentSetMode_t + pub const m_nStartCP: usize = 0x1BC; // int32 + pub const m_nEndCP: usize = 0x1C0; // int32 + pub const m_nOutputCP: usize = 0x1C4; // int32 + pub const m_nOutputCPField: usize = 0x1C8; // int32 + pub const m_bSetOnce: usize = 0x1CC; // bool + pub const m_flInputMin: usize = 0x1D0; // float32 + pub const m_flInputMax: usize = 0x1D4; // float32 + pub const m_flOutputMin: usize = 0x1D8; // float32 + pub const m_flOutputMax: usize = 0x1DC; // float32 + pub const m_flMaxTraceLength: usize = 0x1E0; // float32 + pub const m_flLOSScale: usize = 0x1E4; // float32 + pub const m_bLOS: usize = 0x1E8; // bool + pub const m_CollisionGroupName: usize = 0x1E9; // char[128] + pub const m_nTraceSet: usize = 0x26C; // ParticleTraceSet_t + pub const m_nSetParent: usize = 0x270; // ParticleParentSetMode_t } // Parent: CParticleFunctionPreEmission - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointToHand { - pub const m_nCP1: usize = 0x1C0; // int32 - pub const m_nHand: usize = 0x1C4; // int32 - pub const m_vecCP1Pos: usize = 0x1C8; // Vector - pub const m_bOrientToHand: usize = 0x1D4; // bool + pub const m_nCP1: usize = 0x1BC; // int32 + pub const m_nHand: usize = 0x1C0; // int32 + pub const m_vecCP1Pos: usize = 0x1C4; // Vector + pub const m_bOrientToHand: usize = 0x1D0; // bool } // Parent: CParticleFunctionConstraint - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -3515,7 +3529,7 @@ pub mod cs2_dumper { pub const m_nManualTField: usize = 0x218; // ParticleAttributeIndex_t } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3526,7 +3540,7 @@ pub mod cs2_dumper { pub const m_bCullInside: usize = 0x1CC; // bool } // Parent: CParticleFunctionOperator - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -3541,19 +3555,19 @@ pub mod cs2_dumper { pub const m_flValueAboveMax: usize = 0x878; // CParticleCollectionFloatInput } // Parent: CParticleFunctionInitializer - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateAlongPath { - pub const m_fMaxDistance: usize = 0x1C0; // float32 - pub const m_PathParams: usize = 0x1D0; // CPathParameters - pub const m_bUseRandomCPs: usize = 0x210; // bool - pub const m_vEndOffset: usize = 0x214; // Vector - pub const m_bSaveOffset: usize = 0x220; // bool + pub const m_fMaxDistance: usize = 0x1BC; // float32 + pub const m_PathParams: usize = 0x1C0; // CPathParameters + pub const m_bUseRandomCPs: usize = 0x200; // bool + pub const m_vEndOffset: usize = 0x204; // Vector + pub const m_bSaveOffset: usize = 0x210; // bool } // Parent: CParticleFunctionOperator - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -3567,7 +3581,7 @@ pub mod cs2_dumper { pub const m_bAttachment: usize = 0x2C5; // bool } // Parent: CParticleFunctionOperator - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -3580,14 +3594,14 @@ pub mod cs2_dumper { pub const m_bEaseInOut: usize = 0x1F0; // bool } // Parent: C_INIT_RemapNamedModelElementToScalar - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapNamedModelSequenceToScalar { } // Parent: C_OP_RenderPoints - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -3601,7 +3615,7 @@ pub mod cs2_dumper { pub const m_flEndFadeSize: usize = 0x228; // float32 } // Parent: CParticleFunctionOperator - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3609,7 +3623,7 @@ pub mod cs2_dumper { pub const m_nCount: usize = 0x1B8; // CParticleCollectionFloatInput } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3618,21 +3632,21 @@ pub mod cs2_dumper { pub const m_nSeed: usize = 0x4; // int32 } // Parent: CParticleFunctionInitializer - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_ColorLitPerParticle { - pub const m_ColorMin: usize = 0x1D8; // Color - pub const m_ColorMax: usize = 0x1DC; // Color - pub const m_TintMin: usize = 0x1E0; // Color - pub const m_TintMax: usize = 0x1E4; // Color - pub const m_flTintPerc: usize = 0x1E8; // float32 - pub const m_nTintBlendMode: usize = 0x1EC; // ParticleColorBlendMode_t - pub const m_flLightAmplification: usize = 0x1F0; // float32 + pub const m_ColorMin: usize = 0x1D4; // Color + pub const m_ColorMax: usize = 0x1D8; // Color + pub const m_TintMin: usize = 0x1DC; // Color + pub const m_TintMax: usize = 0x1E0; // Color + pub const m_flTintPerc: usize = 0x1E4; // float32 + pub const m_nTintBlendMode: usize = 0x1E8; // ParticleColorBlendMode_t + pub const m_flLightAmplification: usize = 0x1EC; // float32 } // Parent: CParticleFunctionRenderer - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3640,20 +3654,20 @@ pub mod cs2_dumper { pub const m_hMaterial: usize = 0x208; // CStrongHandle } // Parent: CParticleFunctionInitializer - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_SetAttributeToScalarExpression { - pub const m_nExpression: usize = 0x1C0; // ScalarExpressionType_t - pub const m_flInput1: usize = 0x1C8; // CPerParticleFloatInput - pub const m_flInput2: usize = 0x320; // CPerParticleFloatInput - pub const m_flOutputRemap: usize = 0x478; // CParticleRemapFloatInput - pub const m_nOutputField: usize = 0x5D0; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x5D4; // ParticleSetMethod_t + pub const m_nExpression: usize = 0x1BC; // ScalarExpressionType_t + pub const m_flInput1: usize = 0x1C0; // CPerParticleFloatInput + pub const m_flInput2: usize = 0x318; // CPerParticleFloatInput + pub const m_flOutputRemap: usize = 0x470; // CParticleRemapFloatInput + pub const m_nOutputField: usize = 0x5C8; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x5CC; // ParticleSetMethod_t } // Parent: CParticleFunctionInitializer - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -3670,58 +3684,61 @@ pub mod cs2_dumper { pub const m_bHollow: usize = 0x9D6; // bool } // Parent: CParticleFunctionPreEmission - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RampCPLinearRandom { - pub const m_nOutControlPointNumber: usize = 0x1C0; // int32 - pub const m_vecRateMin: usize = 0x1C4; // Vector - pub const m_vecRateMax: usize = 0x1D0; // Vector + pub const m_nOutControlPointNumber: usize = 0x1BC; // int32 + pub const m_vecRateMin: usize = 0x1C0; // Vector + pub const m_vecRateMax: usize = 0x1CC; // Vector } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_VelocityMatchingForce { pub const m_flDirScale: usize = 0x1B8; // float32 pub const m_flSpdScale: usize = 0x1BC; // float32 - pub const m_nCPBroadcast: usize = 0x1C0; // int32 + pub const m_flNeighborDistance: usize = 0x1C0; // float32 + pub const m_flFacingStrength: usize = 0x1C4; // float32 + pub const m_bUseAABB: usize = 0x1C8; // bool + pub const m_nCPBroadcast: usize = 0x1CC; // int32 } // Parent: CParticleFunctionInitializer - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomAlphaWindowThreshold { - pub const m_flMin: usize = 0x1C0; // float32 - pub const m_flMax: usize = 0x1C4; // float32 - pub const m_flExponent: usize = 0x1C8; // float32 + pub const m_flMin: usize = 0x1BC; // float32 + pub const m_flMax: usize = 0x1C0; // float32 + pub const m_flExponent: usize = 0x1C4; // float32 } // Parent: CParticleFunctionInitializer - // Field count: 14 + // Fields count: 14 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateOnModelAtHeight { - pub const m_bUseBones: usize = 0x1C0; // bool - pub const m_bForceZ: usize = 0x1C1; // bool - pub const m_nControlPointNumber: usize = 0x1C4; // int32 - pub const m_nHeightCP: usize = 0x1C8; // int32 - pub const m_bUseWaterHeight: usize = 0x1CC; // bool + pub const m_bUseBones: usize = 0x1BC; // bool + pub const m_bForceZ: usize = 0x1BD; // bool + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nHeightCP: usize = 0x1C4; // int32 + pub const m_bUseWaterHeight: usize = 0x1C8; // bool pub const m_flDesiredHeight: usize = 0x1D0; // CParticleCollectionFloatInput pub const m_vecHitBoxScale: usize = 0x328; // CParticleCollectionVecInput - pub const m_vecDirectionBias: usize = 0x980; // CParticleCollectionVecInput - pub const m_nBiasType: usize = 0xFD8; // ParticleHitboxBiasType_t - pub const m_bLocalCoords: usize = 0xFDC; // bool - pub const m_bPreferMovingBoxes: usize = 0xFDD; // bool - pub const m_HitboxSetName: usize = 0xFDE; // char[128] - pub const m_flHitboxVelocityScale: usize = 0x1060; // CParticleCollectionFloatInput - pub const m_flMaxBoneVelocity: usize = 0x11B8; // CParticleCollectionFloatInput + pub const m_vecDirectionBias: usize = 0x978; // CParticleCollectionVecInput + pub const m_nBiasType: usize = 0xFC8; // ParticleHitboxBiasType_t + pub const m_bLocalCoords: usize = 0xFCC; // bool + pub const m_bPreferMovingBoxes: usize = 0xFCD; // bool + pub const m_HitboxSetName: usize = 0xFCE; // char[128] + pub const m_flHitboxVelocityScale: usize = 0x1050; // CParticleCollectionFloatInput + pub const m_flMaxBoneVelocity: usize = 0x11A8; // CParticleCollectionFloatInput } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3731,7 +3748,7 @@ pub mod cs2_dumper { pub const m_variableType: usize = 0x38; // PulseValueType_t } // Parent: CParticleFunctionOperator - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -3744,14 +3761,14 @@ pub mod cs2_dumper { pub const m_bOnlyChildren: usize = 0x1CC; // bool } // Parent: CParticleFunctionRenderer - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderClothForce { } // Parent: CParticleFunctionOperator - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -3765,7 +3782,7 @@ pub mod cs2_dumper { pub const m_flRadiusScale: usize = 0x1D0; // float32 } // Parent: CParticleFunctionInitializer - // Field count: 6 + // Fields count: 6 // // Metadata: // MParticleMinVersion @@ -3779,7 +3796,7 @@ pub mod cs2_dumper { pub const m_PathParams: usize = 0x480; // CPathParameters } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3788,20 +3805,20 @@ pub mod cs2_dumper { pub const m_vecInput: usize = 0x8; // CParticleCollectionVecInput } // Parent: CParticleFunctionInitializer - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapInitialDirectionToTransformToVector { pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput - pub const m_nFieldOutput: usize = 0x228; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x22C; // float32 - pub const m_flOffsetRot: usize = 0x230; // float32 - pub const m_vecOffsetAxis: usize = 0x234; // Vector - pub const m_bNormalize: usize = 0x240; // bool + pub const m_nFieldOutput: usize = 0x220; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x224; // float32 + pub const m_flOffsetRot: usize = 0x228; // float32 + pub const m_vecOffsetAxis: usize = 0x22C; // Vector + pub const m_bNormalize: usize = 0x238; // bool } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MParticleMinVersion @@ -3813,7 +3830,7 @@ pub mod cs2_dumper { pub const m_PathParams: usize = 0x1D0; // CPathParameters } // Parent: CParticleFunctionOperator - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3821,18 +3838,18 @@ pub mod cs2_dumper { pub const m_nControlPointNumber: usize = 0x1B8; // int32 } // Parent: CParticleFunctionInitializer - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapTransformOrientationToRotations { pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput - pub const m_vecRotation: usize = 0x228; // Vector - pub const m_bUseQuat: usize = 0x234; // bool - pub const m_bWriteNormal: usize = 0x235; // bool + pub const m_vecRotation: usize = 0x220; // Vector + pub const m_bUseQuat: usize = 0x22C; // bool + pub const m_bWriteNormal: usize = 0x22D; // bool } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3843,15 +3860,15 @@ pub mod cs2_dumper { pub const m_flCullExp: usize = 0x1C4; // float32 } // Parent: CParticleFunctionInitializer - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomYawFlip { - pub const m_flPercent: usize = 0x1C0; // float32 + pub const m_flPercent: usize = 0x1BC; // float32 } // Parent: CParticleFunctionOperator - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3859,7 +3876,7 @@ pub mod cs2_dumper { pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3868,7 +3885,7 @@ pub mod cs2_dumper { pub const m_flRelativeWeight: usize = 0x4; // float32 } // Parent: CParticleFunctionOperator - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -3880,16 +3897,16 @@ pub mod cs2_dumper { pub const m_flInterpolation: usize = 0x320; // CPerParticleFloatInput } // Parent: CParticleFunctionRenderer - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderText { - pub const m_OutlineColor: usize = 0x208; // Color - pub const m_DefaultText: usize = 0x210; // CUtlString + pub const m_OutlineColor: usize = 0x202; // Color + pub const m_DefaultText: usize = 0x208; // CUtlString } // Parent: CParticleFunctionOperator - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -3901,14 +3918,14 @@ pub mod cs2_dumper { pub const m_vecScale: usize = 0x478; // CParticleCollectionVecInput } // Parent: CGeneralRandomRotation - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomRotation { } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3918,7 +3935,7 @@ pub mod cs2_dumper { pub const m_flLerpTime: usize = 0x1C8; // float32 } // Parent: CParticleFunctionOperator - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3926,20 +3943,20 @@ pub mod cs2_dumper { pub const m_flMinVelocity: usize = 0x1B8; // float32 } // Parent: CParticleFunctionPreEmission - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetCPOrientationToPointAtCP { - pub const m_nInputCP: usize = 0x1C0; // int32 - pub const m_nOutputCP: usize = 0x1C4; // int32 + pub const m_nInputCP: usize = 0x1BC; // int32 + pub const m_nOutputCP: usize = 0x1C0; // int32 pub const m_flInterpolation: usize = 0x1C8; // CParticleCollectionFloatInput pub const m_b2DOrientation: usize = 0x320; // bool pub const m_bAvoidSingularity: usize = 0x321; // bool pub const m_bPointAway: usize = 0x322; // bool } // Parent: CParticleFunctionOperator - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -3951,7 +3968,7 @@ pub mod cs2_dumper { pub const m_nNumPointsAlongPath: usize = 0x1DC; // int32 } // Parent: CParticleFunctionOperator - // Field count: 17 + // Fields count: 17 // // Metadata: // MGetKV3ClassDefaults @@ -3975,7 +3992,7 @@ pub mod cs2_dumper { pub const m_nIgnoreCP: usize = 0x3C8; // int32 } // Parent: CParticleFunctionOperator - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3984,36 +4001,36 @@ pub mod cs2_dumper { pub const m_nOutputControlPoint: usize = 0x1BC; // int32 } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapCrossProductOfTwoVectorsToVector { pub const m_InputVec1: usize = 0x1B8; // CPerParticleVecInput - pub const m_InputVec2: usize = 0x810; // CPerParticleVecInput - pub const m_nFieldOutput: usize = 0xE68; // ParticleAttributeIndex_t - pub const m_bNormalize: usize = 0xE6C; // bool + pub const m_InputVec2: usize = 0x808; // CPerParticleVecInput + pub const m_nFieldOutput: usize = 0xE58; // ParticleAttributeIndex_t + pub const m_bNormalize: usize = 0xE5C; // bool } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapTransformOrientationToRotations { pub const m_TransformInput: usize = 0x1B8; // CParticleTransformInput - pub const m_vecRotation: usize = 0x220; // Vector - pub const m_bUseQuat: usize = 0x22C; // bool - pub const m_bWriteNormal: usize = 0x22D; // bool + pub const m_vecRotation: usize = 0x218; // Vector + pub const m_bUseQuat: usize = 0x224; // bool + pub const m_bWriteNormal: usize = 0x225; // bool } // Parent: CGeneralRandomRotation - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomRotationSpeed { } // Parent: CParticleFunctionOperator - // Field count: 5 + // Fields count: 5 // // Metadata: // MParticleMinVersion @@ -4026,16 +4043,16 @@ pub mod cs2_dumper { pub const m_nMissingParentBehavior: usize = 0x1C8; // MissingParentInheritBehavior_t } // Parent: CParticleFunctionInitializer - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomSecondSequence { - pub const m_nSequenceMin: usize = 0x1C0; // int32 - pub const m_nSequenceMax: usize = 0x1C4; // int32 + pub const m_nSequenceMin: usize = 0x1BC; // int32 + pub const m_nSequenceMax: usize = 0x1C0; // int32 } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -4046,7 +4063,7 @@ pub mod cs2_dumper { pub const m_Lerp: usize = 0x318; // CParticleCollectionFloatInput } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -4056,18 +4073,18 @@ pub mod cs2_dumper { pub const m_vOffset: usize = 0x8; // Vector } // Parent: CParticleFunctionPreEmission - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointPositionToRandomActiveCP { - pub const m_nCP1: usize = 0x1C0; // int32 - pub const m_nHeadLocationMin: usize = 0x1C4; // int32 - pub const m_nHeadLocationMax: usize = 0x1C8; // int32 - pub const m_flResetRate: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_nCP1: usize = 0x1BC; // int32 + pub const m_nHeadLocationMin: usize = 0x1C0; // int32 + pub const m_nHeadLocationMax: usize = 0x1C4; // int32 + pub const m_flResetRate: usize = 0x1C8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -4077,22 +4094,22 @@ pub mod cs2_dumper { pub const m_nVoxelGridResolution: usize = 0x1C0; // int32 } // Parent: CParticleFunctionInitializer - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_AgeNoise { - pub const m_bAbsVal: usize = 0x1C0; // bool - pub const m_bAbsValInv: usize = 0x1C1; // bool - pub const m_flOffset: usize = 0x1C4; // float32 - pub const m_flAgeMin: usize = 0x1C8; // float32 - pub const m_flAgeMax: usize = 0x1CC; // float32 - pub const m_flNoiseScale: usize = 0x1D0; // float32 - pub const m_flNoiseScaleLoc: usize = 0x1D4; // float32 - pub const m_vecOffsetLoc: usize = 0x1D8; // Vector + pub const m_bAbsVal: usize = 0x1BC; // bool + pub const m_bAbsValInv: usize = 0x1BD; // bool + pub const m_flOffset: usize = 0x1C0; // float32 + pub const m_flAgeMin: usize = 0x1C4; // float32 + pub const m_flAgeMax: usize = 0x1C8; // float32 + pub const m_flNoiseScale: usize = 0x1CC; // float32 + pub const m_flNoiseScaleLoc: usize = 0x1D0; // float32 + pub const m_vecOffsetLoc: usize = 0x1D4; // Vector } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -4102,36 +4119,36 @@ pub mod cs2_dumper { pub const m_nComponent: usize = 0x1C0; // int32 } // Parent: CParticleFunctionInitializer - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod CGeneralRandomRotation { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flDegrees: usize = 0x1C4; // float32 - pub const m_flDegreesMin: usize = 0x1C8; // float32 - pub const m_flDegreesMax: usize = 0x1CC; // float32 - pub const m_flRotationRandExponent: usize = 0x1D0; // float32 - pub const m_bRandomlyFlipDirection: usize = 0x1D4; // bool + pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_flDegrees: usize = 0x1C0; // float32 + pub const m_flDegreesMin: usize = 0x1C4; // float32 + pub const m_flDegreesMax: usize = 0x1C8; // float32 + pub const m_flRotationRandExponent: usize = 0x1CC; // float32 + pub const m_bRandomlyFlipDirection: usize = 0x1D0; // bool } // Parent: CParticleFunctionOperator - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DistanceBetweenVecs { pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t pub const m_vecPoint1: usize = 0x1C0; // CPerParticleVecInput - pub const m_vecPoint2: usize = 0x818; // CPerParticleVecInput - pub const m_flInputMin: usize = 0xE70; // CPerParticleFloatInput - pub const m_flInputMax: usize = 0xFC8; // CPerParticleFloatInput - pub const m_flOutputMin: usize = 0x1120; // CPerParticleFloatInput - pub const m_flOutputMax: usize = 0x1278; // CPerParticleFloatInput - pub const m_nSetMethod: usize = 0x13D0; // ParticleSetMethod_t - pub const m_bDeltaTime: usize = 0x13D4; // bool + pub const m_vecPoint2: usize = 0x810; // CPerParticleVecInput + pub const m_flInputMin: usize = 0xE60; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0xFB8; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x1110; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x1268; // CPerParticleFloatInput + pub const m_nSetMethod: usize = 0x13C0; // ParticleSetMethod_t + pub const m_bDeltaTime: usize = 0x13C4; // bool } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -4141,7 +4158,7 @@ pub mod cs2_dumper { pub const m_flScale: usize = 0x1C0; // float32 } // Parent: CParticleFunctionOperator - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -4159,53 +4176,53 @@ pub mod cs2_dumper { pub const m_vFinalOutputScale: usize = 0x208; // Vector } // Parent: CParticleInput - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults // MPropertyCustomEditor // MParticleCustomFieldDefaultValue pub mod CParticleTransformInput { - pub const m_nType: usize = 0x10; // ParticleTransformType_t - pub const m_NamedValue: usize = 0x18; // CParticleNamedValueRef - pub const m_bFollowNamedValue: usize = 0x58; // bool - pub const m_bSupportsDisabled: usize = 0x59; // bool - pub const m_bUseOrientation: usize = 0x5A; // bool - pub const m_nControlPoint: usize = 0x5C; // int32 - pub const m_nControlPointRangeMax: usize = 0x60; // int32 - pub const m_flEndCPGrowthTime: usize = 0x64; // float32 + pub const m_nType: usize = 0xC; // ParticleTransformType_t + pub const m_NamedValue: usize = 0x10; // CParticleNamedValueRef + pub const m_bFollowNamedValue: usize = 0x50; // bool + pub const m_bSupportsDisabled: usize = 0x51; // bool + pub const m_bUseOrientation: usize = 0x52; // bool + pub const m_nControlPoint: usize = 0x54; // int32 + pub const m_nControlPointRangeMax: usize = 0x58; // int32 + pub const m_flEndCPGrowthTime: usize = 0x5C; // float32 } // Parent: CParticleFunctionOperator - // Field count: 15 + // Fields count: 15 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LockToBone { pub const m_modelInput: usize = 0x1B8; // CParticleModelInput - pub const m_transformInput: usize = 0x218; // CParticleTransformInput - pub const m_flLifeTimeFadeStart: usize = 0x280; // float32 - pub const m_flLifeTimeFadeEnd: usize = 0x284; // float32 - pub const m_flJumpThreshold: usize = 0x288; // float32 - pub const m_flPrevPosScale: usize = 0x28C; // float32 - pub const m_HitboxSetName: usize = 0x290; // char[128] - pub const m_bRigid: usize = 0x310; // bool - pub const m_bUseBones: usize = 0x311; // bool - pub const m_nFieldOutput: usize = 0x314; // ParticleAttributeIndex_t - pub const m_nFieldOutputPrev: usize = 0x318; // ParticleAttributeIndex_t - pub const m_nRotationSetType: usize = 0x31C; // ParticleRotationLockType_t - pub const m_bRigidRotationLock: usize = 0x320; // bool - pub const m_vecRotation: usize = 0x328; // CPerParticleVecInput - pub const m_flRotLerp: usize = 0x980; // CPerParticleFloatInput + pub const m_transformInput: usize = 0x210; // CParticleTransformInput + pub const m_flLifeTimeFadeStart: usize = 0x270; // float32 + pub const m_flLifeTimeFadeEnd: usize = 0x274; // float32 + pub const m_flJumpThreshold: usize = 0x278; // float32 + pub const m_flPrevPosScale: usize = 0x27C; // float32 + pub const m_HitboxSetName: usize = 0x280; // char[128] + pub const m_bRigid: usize = 0x300; // bool + pub const m_bUseBones: usize = 0x301; // bool + pub const m_nFieldOutput: usize = 0x304; // ParticleAttributeIndex_t + pub const m_nFieldOutputPrev: usize = 0x308; // ParticleAttributeIndex_t + pub const m_nRotationSetType: usize = 0x30C; // ParticleRotationLockType_t + pub const m_bRigidRotationLock: usize = 0x310; // bool + pub const m_vecRotation: usize = 0x318; // CPerParticleVecInput + pub const m_flRotLerp: usize = 0x968; // CPerParticleFloatInput } // Parent: C_OP_RemapNamedModelElementOnceTimed - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapNamedModelBodyPartOnceTimed { } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -4215,68 +4232,70 @@ pub mod cs2_dumper { pub const m_bRadiusScale: usize = 0x1C8; // bool } // Parent: CParticleFunctionOperator - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetVec { pub const m_InputValue: usize = 0x1B8; // CPerParticleVecInput - pub const m_nOutputField: usize = 0x810; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x814; // ParticleSetMethod_t - pub const m_Lerp: usize = 0x818; // CPerParticleFloatInput - pub const m_bNormalizedOutput: usize = 0x970; // bool + pub const m_nOutputField: usize = 0x808; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x80C; // ParticleSetMethod_t + pub const m_Lerp: usize = 0x810; // CPerParticleFloatInput + pub const m_bNormalizedOutput: usize = 0x968; // bool } // Parent: CParticleFunctionInitializer - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateFromParentParticles { - pub const m_flVelocityScale: usize = 0x1C0; // float32 - pub const m_flIncrement: usize = 0x1C4; // float32 - pub const m_bRandomDistribution: usize = 0x1C8; // bool - pub const m_nRandomSeed: usize = 0x1CC; // int32 - pub const m_bSubFrame: usize = 0x1D0; // bool + pub const m_flVelocityScale: usize = 0x1BC; // float32 + pub const m_flIncrement: usize = 0x1C0; // float32 + pub const m_bRandomDistribution: usize = 0x1C4; // bool + pub const m_nRandomSeed: usize = 0x1C8; // int32 + pub const m_bSubFrame: usize = 0x1CC; // bool } // Parent: None - // Field count: 0 + // Fields count: 0 pub mod IParticleEffect { } // Parent: C_INIT_RandomNamedModelElement - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomNamedModelBodyPart { } // Parent: None - // Field count: 1 + // Fields count: 1 pub mod PARTICLE_EHANDLE__ { pub const unused: usize = 0x0; // int32 } // Parent: CParticleFunctionRenderer - // Field count: 14 + // Fields count: 16 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderOmni2Light { - pub const m_nLightType: usize = 0x208; // ParticleOmni2LightTypeChoiceList_t - pub const m_vColorBlend: usize = 0x210; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0x868; // ParticleColorBlendType_t - pub const m_nBrightnessUnit: usize = 0x86C; // ParticleLightUnitChoiceList_t - pub const m_flBrightnessLumens: usize = 0x870; // CPerParticleFloatInput - pub const m_flBrightnessCandelas: usize = 0x9C8; // CPerParticleFloatInput - pub const m_bCastShadows: usize = 0xB20; // bool - pub const m_flLuminaireRadius: usize = 0xB28; // CPerParticleFloatInput - pub const m_flSkirt: usize = 0xC80; // CPerParticleFloatInput - pub const m_flRange: usize = 0xDD8; // CPerParticleFloatInput - pub const m_flInnerConeAngle: usize = 0xF30; // CPerParticleFloatInput - pub const m_flOuterConeAngle: usize = 0x1088; // CPerParticleFloatInput - pub const m_hLightCookie: usize = 0x11E0; // CStrongHandle - pub const m_bSphericalCookie: usize = 0x11E8; // bool + pub const m_nLightType: usize = 0x204; // ParticleOmni2LightTypeChoiceList_t + pub const m_vColorBlend: usize = 0x208; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x858; // ParticleColorBlendType_t + pub const m_nBrightnessUnit: usize = 0x85C; // ParticleLightUnitChoiceList_t + pub const m_flBrightnessLumens: usize = 0x860; // CPerParticleFloatInput + pub const m_flBrightnessCandelas: usize = 0x9B8; // CPerParticleFloatInput + pub const m_bCastShadows: usize = 0xB10; // bool + pub const m_bFog: usize = 0xB11; // bool + pub const m_flFogScale: usize = 0xB18; // CPerParticleFloatInput + pub const m_flLuminaireRadius: usize = 0xC70; // CPerParticleFloatInput + pub const m_flSkirt: usize = 0xDC8; // CPerParticleFloatInput + pub const m_flRange: usize = 0xF20; // CPerParticleFloatInput + pub const m_flInnerConeAngle: usize = 0x1078; // CPerParticleFloatInput + pub const m_flOuterConeAngle: usize = 0x11D0; // CPerParticleFloatInput + pub const m_hLightCookie: usize = 0x1328; // CStrongHandle + pub const m_bSphericalCookie: usize = 0x1330; // bool } // Parent: CParticleFunctionOperator - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4288,7 +4307,7 @@ pub mod cs2_dumper { pub const m_flParentRadiusScale: usize = 0x320; // CParticleCollectionFloatInput } // Parent: CParticleFloatInput - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -4296,28 +4315,28 @@ pub mod cs2_dumper { pub mod CPerParticleFloatInput { } // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapParticleCountToNamedModelBodyPartScalar { } // Parent: CParticleFunctionInitializer - // Field count: 19 + // Fields count: 19 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitSkinnedPositionFromCPSnapshot { - pub const m_nSnapshotControlPointNumber: usize = 0x1C0; // int32 - pub const m_nControlPointNumber: usize = 0x1C4; // int32 - pub const m_bRandom: usize = 0x1C8; // bool - pub const m_nRandomSeed: usize = 0x1CC; // int32 - pub const m_bRigid: usize = 0x1D0; // bool - pub const m_bSetNormal: usize = 0x1D1; // bool - pub const m_bIgnoreDt: usize = 0x1D2; // bool - pub const m_flMinNormalVelocity: usize = 0x1D4; // float32 - pub const m_flMaxNormalVelocity: usize = 0x1D8; // float32 - pub const m_nIndexType: usize = 0x1DC; // SnapshotIndexType_t + pub const m_nSnapshotControlPointNumber: usize = 0x1BC; // int32 + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_bRandom: usize = 0x1C4; // bool + pub const m_nRandomSeed: usize = 0x1C8; // int32 + pub const m_bRigid: usize = 0x1CC; // bool + pub const m_bSetNormal: usize = 0x1CD; // bool + pub const m_bIgnoreDt: usize = 0x1CE; // bool + pub const m_flMinNormalVelocity: usize = 0x1D0; // float32 + pub const m_flMaxNormalVelocity: usize = 0x1D4; // float32 + pub const m_nIndexType: usize = 0x1D8; // SnapshotIndexType_t pub const m_flReadIndex: usize = 0x1E0; // CPerParticleFloatInput pub const m_flIncrement: usize = 0x338; // float32 pub const m_nFullLoopIncrement: usize = 0x33C; // int32 @@ -4329,7 +4348,7 @@ pub mod cs2_dumper { pub const m_bSetRadius: usize = 0x34E; // bool } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -4340,7 +4359,7 @@ pub mod cs2_dumper { pub const m_nDesiredVelocityCPField: usize = 0x1C4; // int32 } // Parent: CParticleFunctionConstraint - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4349,7 +4368,7 @@ pub mod cs2_dumper { pub const m_flMinimumSpeed: usize = 0x310; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -4362,7 +4381,7 @@ pub mod cs2_dumper { pub const m_flNoiseAnimationTimeScale: usize = 0x1CC; // float32 } // Parent: CParticleFunctionOperator - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -4375,7 +4394,7 @@ pub mod cs2_dumper { pub const m_flEndAlpha: usize = 0x1CC; // float32 } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -4385,7 +4404,7 @@ pub mod cs2_dumper { pub const m_flLightnessAdjust: usize = 0x468; // CPerParticleFloatInput } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -4396,7 +4415,7 @@ pub mod cs2_dumper { pub const m_flScale: usize = 0x2B8; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -4411,7 +4430,7 @@ pub mod cs2_dumper { pub const m_nSetMethod: usize = 0x1D4; // ParticleSetMethod_t } // Parent: CParticleFunctionOperator - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4419,7 +4438,7 @@ pub mod cs2_dumper { pub const m_flMinAlpha: usize = 0x1B8; // float32 } // Parent: CParticleFunctionOperator - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4428,36 +4447,36 @@ pub mod cs2_dumper { pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitVec { pub const m_InputValue: usize = 0x1C0; // CPerParticleVecInput - pub const m_nOutputField: usize = 0x818; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x81C; // ParticleSetMethod_t - pub const m_bNormalizedOutput: usize = 0x820; // bool - pub const m_bWritePreviousPosition: usize = 0x821; // bool + pub const m_nOutputField: usize = 0x810; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x814; // ParticleSetMethod_t + pub const m_bNormalizedOutput: usize = 0x818; // bool + pub const m_bWritePreviousPosition: usize = 0x819; // bool } // Parent: CParticleFunctionInitializer - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_SetHitboxToModel { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_nForceInModel: usize = 0x1C4; // int32 - pub const m_bEvenDistribution: usize = 0x1C8; // bool - pub const m_nDesiredHitbox: usize = 0x1CC; // int32 + pub const m_nControlPointNumber: usize = 0x1BC; // int32 + pub const m_nForceInModel: usize = 0x1C0; // int32 + pub const m_bEvenDistribution: usize = 0x1C4; // bool + pub const m_nDesiredHitbox: usize = 0x1C8; // int32 pub const m_vecHitBoxScale: usize = 0x1D0; // CParticleCollectionVecInput - pub const m_vecDirectionBias: usize = 0x828; // Vector - pub const m_bMaintainHitbox: usize = 0x834; // bool - pub const m_bUseBones: usize = 0x835; // bool - pub const m_HitboxSetName: usize = 0x836; // char[128] - pub const m_flShellSize: usize = 0x8B8; // CParticleCollectionFloatInput + pub const m_vecDirectionBias: usize = 0x820; // Vector + pub const m_bMaintainHitbox: usize = 0x82C; // bool + pub const m_bUseBones: usize = 0x82D; // bool + pub const m_HitboxSetName: usize = 0x82E; // char[128] + pub const m_flShellSize: usize = 0x8B0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -4470,7 +4489,7 @@ pub mod cs2_dumper { pub const m_flTValue: usize = 0x320; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -4481,27 +4500,27 @@ pub mod cs2_dumper { pub const m_flEndTime: usize = 0x31C; // float32 } // Parent: CParticleFunctionInitializer - // Field count: 13 + // Fields count: 13 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitialRepulsionVelocity { - pub const m_CollisionGroupName: usize = 0x1C0; // char[128] - pub const m_nTraceSet: usize = 0x240; // ParticleTraceSet_t - pub const m_vecOutputMin: usize = 0x244; // Vector - pub const m_vecOutputMax: usize = 0x250; // Vector - pub const m_nControlPointNumber: usize = 0x25C; // int32 - pub const m_bPerParticle: usize = 0x260; // bool - pub const m_bTranslate: usize = 0x261; // bool - pub const m_bProportional: usize = 0x262; // bool - pub const m_flTraceLength: usize = 0x264; // float32 - pub const m_bPerParticleTR: usize = 0x268; // bool - pub const m_bInherit: usize = 0x269; // bool - pub const m_nChildCP: usize = 0x26C; // int32 - pub const m_nChildGroupID: usize = 0x270; // int32 + pub const m_CollisionGroupName: usize = 0x1BC; // char[128] + pub const m_nTraceSet: usize = 0x23C; // ParticleTraceSet_t + pub const m_vecOutputMin: usize = 0x240; // Vector + pub const m_vecOutputMax: usize = 0x24C; // Vector + pub const m_nControlPointNumber: usize = 0x258; // int32 + pub const m_bPerParticle: usize = 0x25C; // bool + pub const m_bTranslate: usize = 0x25D; // bool + pub const m_bProportional: usize = 0x25E; // bool + pub const m_flTraceLength: usize = 0x260; // float32 + pub const m_bPerParticleTR: usize = 0x264; // bool + pub const m_bInherit: usize = 0x265; // bool + pub const m_nChildCP: usize = 0x268; // int32 + pub const m_nChildGroupID: usize = 0x26C; // int32 } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -4511,17 +4530,17 @@ pub mod cs2_dumper { pub const m_flOutputMax: usize = 0x318; // CPerParticleFloatInput } // Parent: CParticleFunctionPreEmission - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointToHMD { - pub const m_nCP1: usize = 0x1C0; // int32 - pub const m_vecCP1Pos: usize = 0x1C4; // Vector - pub const m_bOrientToHMD: usize = 0x1D0; // bool + pub const m_nCP1: usize = 0x1BC; // int32 + pub const m_vecCP1Pos: usize = 0x1C0; // Vector + pub const m_bOrientToHMD: usize = 0x1CC; // bool } // Parent: CParticleFunctionOperator - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -4537,20 +4556,20 @@ pub mod cs2_dumper { pub const m_bSetPreviousParticle: usize = 0x1D5; // bool } // Parent: CParticleFunctionPreEmission - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointFieldFromVectorExpression { - pub const m_nExpression: usize = 0x1C0; // VectorFloatExpressionType_t - pub const m_vecInput1: usize = 0x1C8; // CParticleCollectionVecInput - pub const m_vecInput2: usize = 0x820; // CParticleCollectionVecInput - pub const m_flOutputRemap: usize = 0xE78; // CParticleRemapFloatInput - pub const m_nOutputCP: usize = 0xFD0; // int32 - pub const m_nOutVectorField: usize = 0xFD4; // int32 + pub const m_nExpression: usize = 0x1BC; // VectorFloatExpressionType_t + pub const m_vecInput1: usize = 0x1C0; // CParticleCollectionVecInput + pub const m_vecInput2: usize = 0x810; // CParticleCollectionVecInput + pub const m_flOutputRemap: usize = 0xE60; // CParticleRemapFloatInput + pub const m_nOutputCP: usize = 0xFB8; // int32 + pub const m_nOutVectorField: usize = 0xFBC; // int32 } // Parent: CParticleFunctionOperator - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -4561,30 +4580,30 @@ pub mod cs2_dumper { pub const m_flOutputMin: usize = 0x1C4; // float32 pub const m_flOutputMax: usize = 0x1C8; // float32 pub const m_TransformStart: usize = 0x1D0; // CParticleTransformInput - pub const m_TransformEnd: usize = 0x238; // CParticleTransformInput - pub const m_nSetMethod: usize = 0x2A0; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x2A4; // bool - pub const m_bRadialCheck: usize = 0x2A5; // bool + pub const m_TransformEnd: usize = 0x230; // CParticleTransformInput + pub const m_nSetMethod: usize = 0x290; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x294; // bool + pub const m_bRadialCheck: usize = 0x295; // bool } // Parent: CParticleFunctionInitializer - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_PlaneCull { - pub const m_nControlPoint: usize = 0x1C0; // int32 - pub const m_flDistance: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_bCullInside: usize = 0x320; // bool + pub const m_nControlPoint: usize = 0x1BC; // int32 + pub const m_flDistance: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_bCullInside: usize = 0x318; // bool } // Parent: C_OP_RemapNamedModelElementEndCap - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapNamedModelSequenceEndCap { } // Parent: CParticleCollectionFloatInput - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -4592,24 +4611,24 @@ pub mod cs2_dumper { pub mod CParticleCollectionRendererFloatInput { } // Parent: CParticleFunctionInitializer - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitFromCPSnapshot { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_nAttributeToRead: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nAttributeToWrite: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_nLocalSpaceCP: usize = 0x1CC; // int32 - pub const m_bRandom: usize = 0x1D0; // bool - pub const m_bReverse: usize = 0x1D1; // bool - pub const m_nSnapShotIncrement: usize = 0x1D8; // CParticleCollectionFloatInput - pub const m_nManualSnapshotIndex: usize = 0x330; // CPerParticleFloatInput - pub const m_nRandomSeed: usize = 0x488; // int32 - pub const m_bLocalSpaceAngles: usize = 0x48C; // bool + pub const m_nControlPointNumber: usize = 0x1BC; // int32 + pub const m_nAttributeToRead: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nAttributeToWrite: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nLocalSpaceCP: usize = 0x1C8; // int32 + pub const m_bRandom: usize = 0x1CC; // bool + pub const m_bReverse: usize = 0x1CD; // bool + pub const m_nSnapShotIncrement: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_nManualSnapshotIndex: usize = 0x328; // CPerParticleFloatInput + pub const m_nRandomSeed: usize = 0x480; // int32 + pub const m_bLocalSpaceAngles: usize = 0x484; // bool } // Parent: CParticleFunctionRenderer - // Field count: 22 + // Fields count: 22 // // Metadata: // MGetKV3ClassDefaults @@ -4617,73 +4636,73 @@ pub mod cs2_dumper { pub const m_flRadiusScale: usize = 0x208; // CParticleCollectionFloatInput pub const m_flAlphaScale: usize = 0x360; // CParticleCollectionFloatInput pub const m_vecColorScale: usize = 0x4B8; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0xB10; // ParticleColorBlendType_t - pub const m_hMaterial: usize = 0xB18; // CStrongHandle - pub const m_nTextureRepetitionMode: usize = 0xB20; // TextureRepetitionMode_t - pub const m_flTextureRepeatsPerSegment: usize = 0xB28; // CParticleCollectionFloatInput - pub const m_flTextureRepeatsCircumference: usize = 0xC80; // CParticleCollectionFloatInput - pub const m_flColorMapOffsetV: usize = 0xDD8; // CParticleCollectionFloatInput - pub const m_flColorMapOffsetU: usize = 0xF30; // CParticleCollectionFloatInput - pub const m_flNormalMapOffsetV: usize = 0x1088; // CParticleCollectionFloatInput - pub const m_flNormalMapOffsetU: usize = 0x11E0; // CParticleCollectionFloatInput - pub const m_bDrawCableCaps: usize = 0x1338; // bool - pub const m_flCapRoundness: usize = 0x133C; // float32 - pub const m_flCapOffsetAmount: usize = 0x1340; // float32 - pub const m_flTessScale: usize = 0x1344; // float32 - pub const m_nMinTesselation: usize = 0x1348; // int32 - pub const m_nMaxTesselation: usize = 0x134C; // int32 - pub const m_nRoundness: usize = 0x1350; // int32 - pub const m_LightingTransform: usize = 0x1358; // CParticleTransformInput - pub const m_MaterialFloatVars: usize = 0x13C0; // CUtlVector - pub const m_MaterialVecVars: usize = 0x13F0; // CUtlVector + pub const m_nColorBlendType: usize = 0xB08; // ParticleColorBlendType_t + pub const m_hMaterial: usize = 0xB10; // CStrongHandle + pub const m_nTextureRepetitionMode: usize = 0xB18; // TextureRepetitionMode_t + pub const m_flTextureRepeatsPerSegment: usize = 0xB20; // CParticleCollectionFloatInput + pub const m_flTextureRepeatsCircumference: usize = 0xC78; // CParticleCollectionFloatInput + pub const m_flColorMapOffsetV: usize = 0xDD0; // CParticleCollectionFloatInput + pub const m_flColorMapOffsetU: usize = 0xF28; // CParticleCollectionFloatInput + pub const m_flNormalMapOffsetV: usize = 0x1080; // CParticleCollectionFloatInput + pub const m_flNormalMapOffsetU: usize = 0x11D8; // CParticleCollectionFloatInput + pub const m_bDrawCableCaps: usize = 0x1330; // bool + pub const m_flCapRoundness: usize = 0x1334; // float32 + pub const m_flCapOffsetAmount: usize = 0x1338; // float32 + pub const m_flTessScale: usize = 0x133C; // float32 + pub const m_nMinTesselation: usize = 0x1340; // int32 + pub const m_nMaxTesselation: usize = 0x1344; // int32 + pub const m_nRoundness: usize = 0x1348; // int32 + pub const m_LightingTransform: usize = 0x1350; // CParticleTransformInput + pub const m_MaterialFloatVars: usize = 0x13B0; // CUtlVector + pub const m_MaterialVecVars: usize = 0x13E0; // CUtlVector } // Parent: CParticleFunctionInitializer - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InheritVelocity { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_flVelocityScale: usize = 0x1C4; // float32 + pub const m_nControlPointNumber: usize = 0x1BC; // int32 + pub const m_flVelocityScale: usize = 0x1C0; // float32 } // Parent: CParticleFunctionPreEmission - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointToWaterSurface { - pub const m_nSourceCP: usize = 0x1C0; // int32 - pub const m_nDestCP: usize = 0x1C4; // int32 - pub const m_nFlowCP: usize = 0x1C8; // int32 - pub const m_nActiveCP: usize = 0x1CC; // int32 - pub const m_nActiveCPField: usize = 0x1D0; // int32 - pub const m_flRetestRate: usize = 0x1D8; // CParticleCollectionFloatInput - pub const m_bAdaptiveThreshold: usize = 0x330; // bool + pub const m_nSourceCP: usize = 0x1BC; // int32 + pub const m_nDestCP: usize = 0x1C0; // int32 + pub const m_nFlowCP: usize = 0x1C4; // int32 + pub const m_nActiveCP: usize = 0x1C8; // int32 + pub const m_nActiveCPField: usize = 0x1CC; // int32 + pub const m_flRetestRate: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_bAdaptiveThreshold: usize = 0x328; // bool } // Parent: CParticleFunctionInitializer - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_PositionOffset { pub const m_OffsetMin: usize = 0x1C0; // CPerParticleVecInput - pub const m_OffsetMax: usize = 0x818; // CPerParticleVecInput - pub const m_TransformInput: usize = 0xE70; // CParticleTransformInput - pub const m_bLocalCoords: usize = 0xED8; // bool - pub const m_bProportional: usize = 0xED9; // bool - pub const m_randomnessParameters: usize = 0xEDC; // CRandomNumberGeneratorParameters + pub const m_OffsetMax: usize = 0x810; // CPerParticleVecInput + pub const m_TransformInput: usize = 0xE60; // CParticleTransformInput + pub const m_bLocalCoords: usize = 0xEC0; // bool + pub const m_bProportional: usize = 0xEC1; // bool + pub const m_randomnessParameters: usize = 0xEC4; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionInitializer - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_NormalAlignToCP { pub const m_transformInput: usize = 0x1C0; // CParticleTransformInput - pub const m_nControlPointAxis: usize = 0x228; // ParticleControlPointAxis_t + pub const m_nControlPointAxis: usize = 0x220; // ParticleControlPointAxis_t } // Parent: CParticleFunctionConstraint - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4691,7 +4710,7 @@ pub mod cs2_dumper { pub const m_flShapeRestorationTime: usize = 0x1B8; // float32 } // Parent: CParticleFunctionOperator - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -4704,7 +4723,7 @@ pub mod cs2_dumper { pub const m_bSetOrientation: usize = 0x321; // bool } // Parent: CParticleFunctionOperator - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -4715,13 +4734,13 @@ pub mod cs2_dumper { pub const m_flOutputMin: usize = 0x470; // CPerParticleFloatInput pub const m_flOutputMax: usize = 0x5C8; // CPerParticleFloatInput pub const m_vecWaveLength: usize = 0x720; // CPerParticleVecInput - pub const m_vecHarmonics: usize = 0xD78; // CPerParticleVecInput - pub const m_nSetMethod: usize = 0x13D0; // ParticleSetMethod_t - pub const m_nLocalSpaceControlPoint: usize = 0x13D4; // int32 - pub const m_b3D: usize = 0x13D8; // bool + pub const m_vecHarmonics: usize = 0xD70; // CPerParticleVecInput + pub const m_nSetMethod: usize = 0x13C0; // ParticleSetMethod_t + pub const m_nLocalSpaceControlPoint: usize = 0x13C4; // int32 + pub const m_b3D: usize = 0x13C8; // bool } // Parent: CParticleFunctionOperator - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -4735,23 +4754,23 @@ pub mod cs2_dumper { pub const m_nFieldStrength: usize = 0x1D8; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DriveCPFromGlobalSoundFloat { - pub const m_nOutputControlPoint: usize = 0x1C0; // int32 - pub const m_nOutputField: usize = 0x1C4; // int32 - pub const m_flInputMin: usize = 0x1C8; // float32 - pub const m_flInputMax: usize = 0x1CC; // float32 - pub const m_flOutputMin: usize = 0x1D0; // float32 - pub const m_flOutputMax: usize = 0x1D4; // float32 + pub const m_nOutputControlPoint: usize = 0x1BC; // int32 + pub const m_nOutputField: usize = 0x1C0; // int32 + pub const m_flInputMin: usize = 0x1C4; // float32 + pub const m_flInputMax: usize = 0x1C8; // float32 + pub const m_flOutputMin: usize = 0x1CC; // float32 + pub const m_flOutputMax: usize = 0x1D0; // float32 pub const m_StackName: usize = 0x1D8; // CUtlString pub const m_OperatorName: usize = 0x1E0; // CUtlString pub const m_FieldName: usize = 0x1E8; // CUtlString } // Parent: CParticleFunctionOperator - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -4765,27 +4784,27 @@ pub mod cs2_dumper { pub const m_nComponent: usize = 0x258; // int32 } // Parent: CParticleFunctionOperator - // Field count: 13 + // Fields count: 13 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PinParticleToCP { pub const m_nControlPointNumber: usize = 0x1B8; // int32 pub const m_vecOffset: usize = 0x1C0; // CParticleCollectionVecInput - pub const m_bOffsetLocal: usize = 0x818; // bool - pub const m_nParticleSelection: usize = 0x81C; // ParticleSelection_t - pub const m_nParticleNumber: usize = 0x820; // CParticleCollectionFloatInput - pub const m_nPinBreakType: usize = 0x978; // ParticlePinDistance_t - pub const m_flBreakDistance: usize = 0x980; // CParticleCollectionFloatInput - pub const m_flBreakSpeed: usize = 0xAD8; // CParticleCollectionFloatInput - pub const m_flAge: usize = 0xC30; // CParticleCollectionFloatInput - pub const m_nBreakControlPointNumber: usize = 0xD88; // int32 - pub const m_nBreakControlPointNumber2: usize = 0xD8C; // int32 - pub const m_flBreakValue: usize = 0xD90; // CParticleCollectionFloatInput - pub const m_flInterpolation: usize = 0xEE8; // CPerParticleFloatInput + pub const m_bOffsetLocal: usize = 0x810; // bool + pub const m_nParticleSelection: usize = 0x814; // ParticleSelection_t + pub const m_nParticleNumber: usize = 0x818; // CParticleCollectionFloatInput + pub const m_nPinBreakType: usize = 0x970; // ParticlePinDistance_t + pub const m_flBreakDistance: usize = 0x978; // CParticleCollectionFloatInput + pub const m_flBreakSpeed: usize = 0xAD0; // CParticleCollectionFloatInput + pub const m_flAge: usize = 0xC28; // CParticleCollectionFloatInput + pub const m_nBreakControlPointNumber: usize = 0xD80; // int32 + pub const m_nBreakControlPointNumber2: usize = 0xD84; // int32 + pub const m_flBreakValue: usize = 0xD88; // CParticleCollectionFloatInput + pub const m_flInterpolation: usize = 0xEE0; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator - // Field count: 13 + // Fields count: 13 // // Metadata: // MGetKV3ClassDefaults @@ -4805,7 +4824,7 @@ pub mod cs2_dumper { pub const m_bAccelerate: usize = 0x205; // bool } // Parent: CParticleFunctionInitializer - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4817,34 +4836,34 @@ pub mod cs2_dumper { pub const m_nImpulseType: usize = 0x5D0; // ParticleImpulseType_t } // Parent: CParticleFunctionForce - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DensityForce { - pub const m_flRadiusScale: usize = 0x1C8; // float32 - pub const m_flForceScale: usize = 0x1CC; // float32 - pub const m_flTargetDensity: usize = 0x1D0; // float32 + pub const m_flRadiusScale: usize = 0x1C4; // float32 + pub const m_flForceScale: usize = 0x1C8; // float32 + pub const m_flTargetDensity: usize = 0x1CC; // float32 } // Parent: CParticleFunctionInitializer - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateInEpitrochoid { - pub const m_nComponent1: usize = 0x1C0; // int32 - pub const m_nComponent2: usize = 0x1C4; // int32 + pub const m_nComponent1: usize = 0x1BC; // int32 + pub const m_nComponent2: usize = 0x1C0; // int32 pub const m_TransformInput: usize = 0x1C8; // CParticleTransformInput - pub const m_flParticleDensity: usize = 0x230; // CPerParticleFloatInput - pub const m_flOffset: usize = 0x388; // CPerParticleFloatInput - pub const m_flRadius1: usize = 0x4E0; // CPerParticleFloatInput - pub const m_flRadius2: usize = 0x638; // CPerParticleFloatInput - pub const m_bUseCount: usize = 0x790; // bool - pub const m_bUseLocalCoords: usize = 0x791; // bool - pub const m_bOffsetExistingPos: usize = 0x792; // bool + pub const m_flParticleDensity: usize = 0x228; // CPerParticleFloatInput + pub const m_flOffset: usize = 0x380; // CPerParticleFloatInput + pub const m_flRadius1: usize = 0x4D8; // CPerParticleFloatInput + pub const m_flRadius2: usize = 0x630; // CPerParticleFloatInput + pub const m_bUseCount: usize = 0x788; // bool + pub const m_bUseLocalCoords: usize = 0x789; // bool + pub const m_bOffsetExistingPos: usize = 0x78A; // bool } // Parent: CParticleFunctionConstraint - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4856,65 +4875,65 @@ pub mod cs2_dumper { pub const m_pointList: usize = 0x1C8; // CUtlVector } // Parent: CParticleFunctionPreEmission - // Field count: 12 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointPositions { - pub const m_bUseWorldLocation: usize = 0x1C0; // bool - pub const m_bOrient: usize = 0x1C1; // bool - pub const m_bSetOnce: usize = 0x1C2; // bool - pub const m_nCP1: usize = 0x1C4; // int32 - pub const m_nCP2: usize = 0x1C8; // int32 - pub const m_nCP3: usize = 0x1CC; // int32 - pub const m_nCP4: usize = 0x1D0; // int32 - pub const m_vecCP1Pos: usize = 0x1D4; // Vector - pub const m_vecCP2Pos: usize = 0x1E0; // Vector - pub const m_vecCP3Pos: usize = 0x1EC; // Vector - pub const m_vecCP4Pos: usize = 0x1F8; // Vector - pub const m_nHeadLocation: usize = 0x204; // int32 + pub const m_bUseWorldLocation: usize = 0x1B9; // bool + pub const m_bOrient: usize = 0x1BA; // bool + pub const m_bSetOnce: usize = 0x1BB; // bool + pub const m_nCP1: usize = 0x1BC; // int32 + pub const m_nCP2: usize = 0x1C0; // int32 + pub const m_nCP3: usize = 0x1C4; // int32 + pub const m_nCP4: usize = 0x1C8; // int32 + pub const m_vecCP1Pos: usize = 0x1CC; // Vector + pub const m_vecCP2Pos: usize = 0x1D8; // Vector + pub const m_vecCP3Pos: usize = 0x1E4; // Vector + pub const m_vecCP4Pos: usize = 0x1F0; // Vector + pub const m_nHeadLocation: usize = 0x1FC; // int32 } // Parent: CParticleFunctionOperator - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetFloatAttributeToVectorExpression { pub const m_nExpression: usize = 0x1B8; // VectorFloatExpressionType_t pub const m_vInput1: usize = 0x1C0; // CPerParticleVecInput - pub const m_vInput2: usize = 0x818; // CPerParticleVecInput - pub const m_flOutputRemap: usize = 0xE70; // CParticleRemapFloatInput - pub const m_nOutputField: usize = 0xFC8; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0xFCC; // ParticleSetMethod_t + pub const m_vInput2: usize = 0x810; // CPerParticleVecInput + pub const m_flOutputRemap: usize = 0xE60; // CParticleRemapFloatInput + pub const m_nOutputField: usize = 0xFB8; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0xFBC; // ParticleSetMethod_t } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MovementRotateParticleAroundAxis { pub const m_vecRotAxis: usize = 0x1B8; // CParticleCollectionVecInput - pub const m_flRotRate: usize = 0x810; // CParticleCollectionFloatInput - pub const m_TransformInput: usize = 0x968; // CParticleTransformInput - pub const m_bLocalSpace: usize = 0x9D0; // bool + pub const m_flRotRate: usize = 0x808; // CParticleCollectionFloatInput + pub const m_TransformInput: usize = 0x960; // CParticleTransformInput + pub const m_bLocalSpace: usize = 0x9C0; // bool } // Parent: CParticleFunctionForce - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_IntraParticleForce { - pub const m_flAttractionMinDistance: usize = 0x1C8; // float32 - pub const m_flAttractionMaxDistance: usize = 0x1CC; // float32 - pub const m_flAttractionMaxStrength: usize = 0x1D0; // float32 - pub const m_flRepulsionMinDistance: usize = 0x1D4; // float32 - pub const m_flRepulsionMaxDistance: usize = 0x1D8; // float32 - pub const m_flRepulsionMaxStrength: usize = 0x1DC; // float32 - pub const m_bUseAABB: usize = 0x1E0; // bool - pub const m_bThreadIt: usize = 0x1E1; // bool + pub const m_flAttractionMinDistance: usize = 0x1C4; // float32 + pub const m_flAttractionMaxDistance: usize = 0x1C8; // float32 + pub const m_flAttractionMaxStrength: usize = 0x1CC; // float32 + pub const m_flRepulsionMinDistance: usize = 0x1D0; // float32 + pub const m_flRepulsionMaxDistance: usize = 0x1D4; // float32 + pub const m_flRepulsionMaxStrength: usize = 0x1D8; // float32 + pub const m_bUseAABB: usize = 0x1DC; // bool + pub const m_bThreadIt: usize = 0x1DD; // bool } // Parent: CParticleFunctionInitializer - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -4925,30 +4944,30 @@ pub mod cs2_dumper { pub const m_InputStrength: usize = 0x320; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer - // Field count: 16 + // Fields count: 16 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateOnModel { pub const m_modelInput: usize = 0x1C0; // CParticleModelInput - pub const m_transformInput: usize = 0x220; // CParticleTransformInput - pub const m_nForceInModel: usize = 0x288; // int32 - pub const m_bScaleToVolume: usize = 0x28C; // bool - pub const m_bEvenDistribution: usize = 0x28D; // bool - pub const m_nDesiredHitbox: usize = 0x290; // CParticleCollectionFloatInput - pub const m_nHitboxValueFromControlPointIndex: usize = 0x3E8; // int32 - pub const m_vecHitBoxScale: usize = 0x3F0; // CParticleCollectionVecInput - pub const m_flBoneVelocity: usize = 0xA48; // float32 - pub const m_flMaxBoneVelocity: usize = 0xA4C; // float32 - pub const m_vecDirectionBias: usize = 0xA50; // CParticleCollectionVecInput - pub const m_HitboxSetName: usize = 0x10A8; // char[128] - pub const m_bLocalCoords: usize = 0x1128; // bool - pub const m_bUseBones: usize = 0x1129; // bool - pub const m_bUseMesh: usize = 0x112A; // bool - pub const m_flShellSize: usize = 0x1130; // CParticleCollectionFloatInput + pub const m_transformInput: usize = 0x218; // CParticleTransformInput + pub const m_nForceInModel: usize = 0x278; // int32 + pub const m_bScaleToVolume: usize = 0x27C; // bool + pub const m_bEvenDistribution: usize = 0x27D; // bool + pub const m_nDesiredHitbox: usize = 0x280; // CParticleCollectionFloatInput + pub const m_nHitboxValueFromControlPointIndex: usize = 0x3D8; // int32 + pub const m_vecHitBoxScale: usize = 0x3E0; // CParticleCollectionVecInput + pub const m_flBoneVelocity: usize = 0xA30; // float32 + pub const m_flMaxBoneVelocity: usize = 0xA34; // float32 + pub const m_vecDirectionBias: usize = 0xA38; // CParticleCollectionVecInput + pub const m_HitboxSetName: usize = 0x1088; // char[128] + pub const m_bLocalCoords: usize = 0x1108; // bool + pub const m_bUseBones: usize = 0x1109; // bool + pub const m_bUseMesh: usize = 0x110A; // bool + pub const m_flShellSize: usize = 0x1110; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -4959,49 +4978,49 @@ pub mod cs2_dumper { pub const m_nGroupID: usize = 0x1C4; // int32 } // Parent: CParticleFunctionForce - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PerParticleForce { pub const m_flForceScale: usize = 0x1C8; // CPerParticleFloatInput pub const m_vForce: usize = 0x320; // CPerParticleVecInput - pub const m_nCP: usize = 0x978; // int32 + pub const m_nCP: usize = 0x970; // int32 } // Parent: C_INIT_RandomNamedModelElement - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomNamedModelMeshGroup { } // Parent: CParticleFunctionRenderer - // Field count: 18 + // Fields count: 18 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderProjected { - pub const m_bProjectCharacter: usize = 0x208; // bool - pub const m_bProjectWorld: usize = 0x209; // bool - pub const m_bProjectWater: usize = 0x20A; // bool - pub const m_bFlipHorizontal: usize = 0x20B; // bool - pub const m_bEnableProjectedDepthControls: usize = 0x20C; // bool - pub const m_flMinProjectionDepth: usize = 0x210; // float32 - pub const m_flMaxProjectionDepth: usize = 0x214; // float32 - pub const m_vecProjectedMaterials: usize = 0x218; // CUtlVector - pub const m_flMaterialSelection: usize = 0x230; // CPerParticleFloatInput - pub const m_flAnimationTimeScale: usize = 0x388; // float32 - pub const m_bOrientToNormal: usize = 0x38C; // bool - pub const m_MaterialVars: usize = 0x390; // CUtlVector - pub const m_flRadiusScale: usize = 0x3A8; // CParticleCollectionFloatInput - pub const m_flAlphaScale: usize = 0x500; // CParticleCollectionFloatInput - pub const m_flRollScale: usize = 0x658; // CParticleCollectionFloatInput - pub const m_nAlpha2Field: usize = 0x7B0; // ParticleAttributeIndex_t - pub const m_vecColorScale: usize = 0x7B8; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0xE10; // ParticleColorBlendType_t + pub const m_bProjectCharacter: usize = 0x202; // bool + pub const m_bProjectWorld: usize = 0x203; // bool + pub const m_bProjectWater: usize = 0x204; // bool + pub const m_bFlipHorizontal: usize = 0x205; // bool + pub const m_bEnableProjectedDepthControls: usize = 0x206; // bool + pub const m_flMinProjectionDepth: usize = 0x208; // float32 + pub const m_flMaxProjectionDepth: usize = 0x20C; // float32 + pub const m_vecProjectedMaterials: usize = 0x210; // CUtlVector + pub const m_flMaterialSelection: usize = 0x228; // CPerParticleFloatInput + pub const m_flAnimationTimeScale: usize = 0x380; // float32 + pub const m_bOrientToNormal: usize = 0x384; // bool + pub const m_MaterialVars: usize = 0x388; // CUtlVector + pub const m_flRadiusScale: usize = 0x3A0; // CParticleCollectionFloatInput + pub const m_flAlphaScale: usize = 0x4F8; // CParticleCollectionFloatInput + pub const m_flRollScale: usize = 0x650; // CParticleCollectionFloatInput + pub const m_nAlpha2Field: usize = 0x7A8; // ParticleAttributeIndex_t + pub const m_vecColorScale: usize = 0x7B0; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0xE00; // ParticleColorBlendType_t } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -5012,17 +5031,17 @@ pub mod cs2_dumper { pub const m_nOverrideCPField: usize = 0x1C4; // int32 } // Parent: CParticleFunctionInitializer - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_VelocityFromNormal { - pub const m_fSpeedMin: usize = 0x1C0; // float32 - pub const m_fSpeedMax: usize = 0x1C4; // float32 - pub const m_bIgnoreDt: usize = 0x1C8; // bool + pub const m_fSpeedMin: usize = 0x1BC; // float32 + pub const m_fSpeedMax: usize = 0x1C0; // float32 + pub const m_bIgnoreDt: usize = 0x1C4; // bool } // Parent: CParticleFunctionEmitter - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -5037,28 +5056,28 @@ pub mod cs2_dumper { pub const m_flScale: usize = 0x488; // CParticleCollectionFloatInput } // Parent: CParticleFunctionInitializer - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_PositionOffsetToCP { - pub const m_nControlPointNumberStart: usize = 0x1C0; // int32 - pub const m_nControlPointNumberEnd: usize = 0x1C4; // int32 - pub const m_bLocalCoords: usize = 0x1C8; // bool + pub const m_nControlPointNumberStart: usize = 0x1BC; // int32 + pub const m_nControlPointNumberEnd: usize = 0x1C0; // int32 + pub const m_bLocalCoords: usize = 0x1C4; // bool } // Parent: CParticleFunctionInitializer - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapInitialTransformDirectionToRotation { pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput - pub const m_nFieldOutput: usize = 0x228; // ParticleAttributeIndex_t - pub const m_flOffsetRot: usize = 0x22C; // float32 - pub const m_nComponent: usize = 0x230; // int32 + pub const m_nFieldOutput: usize = 0x220; // ParticleAttributeIndex_t + pub const m_flOffsetRot: usize = 0x224; // float32 + pub const m_nComponent: usize = 0x228; // int32 } // Parent: CParticleFunctionOperator - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -5072,12 +5091,12 @@ pub mod cs2_dumper { pub const m_bForcePreserveParticleOrder: usize = 0x1D0; // bool } // Parent: None - // Field count: 1 + // Fields count: 1 pub mod PARTICLE_WORLD_HANDLE__ { pub const unused: usize = 0x0; // int32 } // Parent: CParticleFunctionOperator - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -5089,7 +5108,7 @@ pub mod cs2_dumper { pub const m_bEaseInOut: usize = 0x1D4; // bool } // Parent: CParticleFunctionOperator - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -5106,23 +5125,23 @@ pub mod cs2_dumper { pub const m_bEaseOut: usize = 0x205; // bool } // Parent: C_OP_RemapNamedModelElementOnceTimed - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapNamedModelSequenceOnceTimed { } // Parent: CParticleFunctionPreEmission - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointFromObjectScale { - pub const m_nCPInput: usize = 0x1C0; // int32 - pub const m_nCPOutput: usize = 0x1C4; // int32 + pub const m_nCPInput: usize = 0x1BC; // int32 + pub const m_nCPOutput: usize = 0x1C0; // int32 } // Parent: CParticleFunctionOperator - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -5136,14 +5155,14 @@ pub mod cs2_dumper { pub const m_PathParams: usize = 0x1D0; // CPathParameters } // Parent: C_OP_RemapNamedModelElementEndCap - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapNamedModelBodyPartEndCap { } // Parent: CParticleFunctionPreEmission - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -5153,7 +5172,7 @@ pub mod cs2_dumper { pub const m_bPlayEndCap: usize = 0x319; // bool } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -5163,7 +5182,7 @@ pub mod cs2_dumper { pub const m_fSpinRateStopTime: usize = 0x1C4; // float32 } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MParticleMaxVersion @@ -5176,7 +5195,7 @@ pub mod cs2_dumper { pub const m_PathParams: usize = 0x1D0; // CPathParameters } // Parent: CParticleFunctionInitializer - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -5190,17 +5209,17 @@ pub mod cs2_dumper { pub const m_bModelFromRenderer: usize = 0x204; // bool } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ClampVector { pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t pub const m_vecOutputMin: usize = 0x1C0; // CPerParticleVecInput - pub const m_vecOutputMax: usize = 0x818; // CPerParticleVecInput + pub const m_vecOutputMax: usize = 0x810; // CPerParticleVecInput } // Parent: CParticleFunctionRenderer - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -5213,32 +5232,32 @@ pub mod cs2_dumper { pub const m_pTextureDetail: usize = 0x230; // CStrongHandle } // Parent: CParticleFunctionInitializer - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapCPtoScalar { - pub const m_nCPInput: usize = 0x1C0; // int32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nField: usize = 0x1C8; // int32 - pub const m_flInputMin: usize = 0x1CC; // float32 - pub const m_flInputMax: usize = 0x1D0; // float32 - pub const m_flOutputMin: usize = 0x1D4; // float32 - pub const m_flOutputMax: usize = 0x1D8; // float32 - pub const m_flStartTime: usize = 0x1DC; // float32 - pub const m_flEndTime: usize = 0x1E0; // float32 - pub const m_nSetMethod: usize = 0x1E4; // ParticleSetMethod_t - pub const m_flRemapBias: usize = 0x1E8; // float32 + pub const m_nCPInput: usize = 0x1BC; // int32 + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nField: usize = 0x1C4; // int32 + pub const m_flInputMin: usize = 0x1C8; // float32 + pub const m_flInputMax: usize = 0x1CC; // float32 + pub const m_flOutputMin: usize = 0x1D0; // float32 + pub const m_flOutputMax: usize = 0x1D4; // float32 + pub const m_flStartTime: usize = 0x1D8; // float32 + pub const m_flEndTime: usize = 0x1DC; // float32 + pub const m_nSetMethod: usize = 0x1E0; // ParticleSetMethod_t + pub const m_flRemapBias: usize = 0x1E4; // float32 } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod IParticleSystemDefinition { } // Parent: CParticleFloatInput - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -5246,64 +5265,64 @@ pub mod cs2_dumper { pub mod CParticleCollectionFloatInput { } // Parent: CParticleFunctionForce - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_WindForce { - pub const m_vForce: usize = 0x1C8; // Vector + pub const m_vForce: usize = 0x1C4; // Vector } // Parent: CParticleFunctionPreEmission - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetVariable { pub const m_variableReference: usize = 0x1C0; // CParticleVariableRef pub const m_transformInput: usize = 0x200; // CParticleTransformInput - pub const m_positionOffset: usize = 0x268; // Vector - pub const m_rotationOffset: usize = 0x274; // QAngle - pub const m_vecInput: usize = 0x280; // CParticleCollectionVecInput - pub const m_floatInput: usize = 0x8D8; // CParticleCollectionFloatInput + pub const m_positionOffset: usize = 0x260; // Vector + pub const m_rotationOffset: usize = 0x26C; // QAngle + pub const m_vecInput: usize = 0x278; // CParticleCollectionVecInput + pub const m_floatInput: usize = 0x8C8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionRenderer - // Field count: 29 + // Fields count: 29 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderStandardLight { - pub const m_nLightType: usize = 0x208; // ParticleLightTypeChoiceList_t - pub const m_vecColorScale: usize = 0x210; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0x868; // ParticleColorBlendType_t - pub const m_flIntensity: usize = 0x870; // CParticleCollectionFloatInput - pub const m_bCastShadows: usize = 0x9C8; // bool - pub const m_flTheta: usize = 0x9D0; // CParticleCollectionFloatInput - pub const m_flPhi: usize = 0xB28; // CParticleCollectionFloatInput - pub const m_flRadiusMultiplier: usize = 0xC80; // CParticleCollectionFloatInput - pub const m_nAttenuationStyle: usize = 0xDD8; // StandardLightingAttenuationStyle_t - pub const m_flFalloffLinearity: usize = 0xDE0; // CParticleCollectionFloatInput - pub const m_flFiftyPercentFalloff: usize = 0xF38; // CParticleCollectionFloatInput - pub const m_flZeroPercentFalloff: usize = 0x1090; // CParticleCollectionFloatInput - pub const m_bRenderDiffuse: usize = 0x11E8; // bool - pub const m_bRenderSpecular: usize = 0x11E9; // bool - pub const m_lightCookie: usize = 0x11F0; // CUtlString - pub const m_nPriority: usize = 0x11F8; // int32 - pub const m_nFogLightingMode: usize = 0x11FC; // ParticleLightFogLightingMode_t - pub const m_flFogContribution: usize = 0x1200; // CParticleCollectionRendererFloatInput - pub const m_nCapsuleLightBehavior: usize = 0x1358; // ParticleLightBehaviorChoiceList_t - pub const m_flCapsuleLength: usize = 0x135C; // float32 - pub const m_bReverseOrder: usize = 0x1360; // bool - pub const m_bClosedLoop: usize = 0x1361; // bool - pub const m_nPrevPntSource: usize = 0x1364; // ParticleAttributeIndex_t - pub const m_flMaxLength: usize = 0x1368; // float32 - pub const m_flMinLength: usize = 0x136C; // float32 - pub const m_bIgnoreDT: usize = 0x1370; // bool - pub const m_flConstrainRadiusToLengthRatio: usize = 0x1374; // float32 - pub const m_flLengthScale: usize = 0x1378; // float32 - pub const m_flLengthFadeInTime: usize = 0x137C; // float32 + pub const m_nLightType: usize = 0x204; // ParticleLightTypeChoiceList_t + pub const m_vecColorScale: usize = 0x208; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x858; // ParticleColorBlendType_t + pub const m_flIntensity: usize = 0x860; // CParticleCollectionFloatInput + pub const m_bCastShadows: usize = 0x9B8; // bool + pub const m_flTheta: usize = 0x9C0; // CParticleCollectionFloatInput + pub const m_flPhi: usize = 0xB18; // CParticleCollectionFloatInput + pub const m_flRadiusMultiplier: usize = 0xC70; // CParticleCollectionFloatInput + pub const m_nAttenuationStyle: usize = 0xDC8; // StandardLightingAttenuationStyle_t + pub const m_flFalloffLinearity: usize = 0xDD0; // CParticleCollectionFloatInput + pub const m_flFiftyPercentFalloff: usize = 0xF28; // CParticleCollectionFloatInput + pub const m_flZeroPercentFalloff: usize = 0x1080; // CParticleCollectionFloatInput + pub const m_bRenderDiffuse: usize = 0x11D8; // bool + pub const m_bRenderSpecular: usize = 0x11D9; // bool + pub const m_lightCookie: usize = 0x11E0; // CUtlString + pub const m_nPriority: usize = 0x11E8; // int32 + pub const m_nFogLightingMode: usize = 0x11EC; // ParticleLightFogLightingMode_t + pub const m_flFogContribution: usize = 0x11F0; // CParticleCollectionRendererFloatInput + pub const m_nCapsuleLightBehavior: usize = 0x1348; // ParticleLightBehaviorChoiceList_t + pub const m_flCapsuleLength: usize = 0x134C; // float32 + pub const m_bReverseOrder: usize = 0x1350; // bool + pub const m_bClosedLoop: usize = 0x1351; // bool + pub const m_nPrevPntSource: usize = 0x1354; // ParticleAttributeIndex_t + pub const m_flMaxLength: usize = 0x1358; // float32 + pub const m_flMinLength: usize = 0x135C; // float32 + pub const m_bIgnoreDT: usize = 0x1360; // bool + pub const m_flConstrainRadiusToLengthRatio: usize = 0x1364; // float32 + pub const m_flLengthScale: usize = 0x1368; // float32 + pub const m_flLengthFadeInTime: usize = 0x136C; // float32 } // Parent: CParticleFunctionOperator - // Field count: 15 + // Fields count: 15 // // Metadata: // MGetKV3ClassDefaults @@ -5314,18 +5333,18 @@ pub mod cs2_dumper { pub const m_flOutputMin: usize = 0x470; // CPerParticleFloatInput pub const m_flOutputMax: usize = 0x5C8; // CPerParticleFloatInput pub const m_TransformStart: usize = 0x720; // CParticleTransformInput - pub const m_bLOS: usize = 0x788; // bool - pub const m_CollisionGroupName: usize = 0x789; // char[128] - pub const m_nTraceSet: usize = 0x80C; // ParticleTraceSet_t - pub const m_flMaxTraceLength: usize = 0x810; // float32 - pub const m_flLOSScale: usize = 0x814; // float32 - pub const m_nSetMethod: usize = 0x818; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x81C; // bool - pub const m_bAdditive: usize = 0x81D; // bool - pub const m_vecComponentScale: usize = 0x820; // CPerParticleVecInput + pub const m_bLOS: usize = 0x780; // bool + pub const m_CollisionGroupName: usize = 0x781; // char[128] + pub const m_nTraceSet: usize = 0x804; // ParticleTraceSet_t + pub const m_flMaxTraceLength: usize = 0x808; // float32 + pub const m_flLOSScale: usize = 0x80C; // float32 + pub const m_nSetMethod: usize = 0x810; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x814; // bool + pub const m_bAdditive: usize = 0x815; // bool + pub const m_vecComponentScale: usize = 0x818; // CPerParticleVecInput } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -5336,31 +5355,32 @@ pub mod cs2_dumper { pub const m_nComponent: usize = 0x1C4; // int32 } // Parent: CParticleFunctionPreEmission - // Field count: 3 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointToCenter { - pub const m_nCP1: usize = 0x1C0; // int32 - pub const m_vecCP1Pos: usize = 0x1C4; // Vector + pub const m_nCP1: usize = 0x1BC; // int32 + pub const m_vecCP1Pos: usize = 0x1C0; // Vector + pub const m_bUseAvgParticlePos: usize = 0x1CC; // bool pub const m_nSetParent: usize = 0x1D0; // ParticleParentSetMode_t } // Parent: CParticleFunctionPreEmission - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapAverageScalarValuetoCP { - pub const m_nOutControlPointNumber: usize = 0x1C0; // int32 - pub const m_nOutVectorField: usize = 0x1C4; // int32 - pub const m_nField: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1CC; // float32 - pub const m_flInputMax: usize = 0x1D0; // float32 - pub const m_flOutputMin: usize = 0x1D4; // float32 - pub const m_flOutputMax: usize = 0x1D8; // float32 + pub const m_nOutControlPointNumber: usize = 0x1BC; // int32 + pub const m_nOutVectorField: usize = 0x1C0; // int32 + pub const m_nField: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C8; // float32 + pub const m_flInputMax: usize = 0x1CC; // float32 + pub const m_flOutputMin: usize = 0x1D0; // float32 + pub const m_flOutputMax: usize = 0x1D4; // float32 } // Parent: CParticleFunctionOperator - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -5378,59 +5398,59 @@ pub mod cs2_dumper { pub const m_bUseParticleNormal: usize = 0x1DD; // bool } // Parent: CParticleFunctionPreEmission - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapCPtoCP { - pub const m_nInputControlPoint: usize = 0x1C0; // int32 - pub const m_nOutputControlPoint: usize = 0x1C4; // int32 - pub const m_nInputField: usize = 0x1C8; // int32 - pub const m_nOutputField: usize = 0x1CC; // int32 - pub const m_flInputMin: usize = 0x1D0; // float32 - pub const m_flInputMax: usize = 0x1D4; // float32 - pub const m_flOutputMin: usize = 0x1D8; // float32 - pub const m_flOutputMax: usize = 0x1DC; // float32 - pub const m_bDerivative: usize = 0x1E0; // bool - pub const m_flInterpRate: usize = 0x1E4; // float32 + pub const m_nInputControlPoint: usize = 0x1BC; // int32 + pub const m_nOutputControlPoint: usize = 0x1C0; // int32 + pub const m_nInputField: usize = 0x1C4; // int32 + pub const m_nOutputField: usize = 0x1C8; // int32 + pub const m_flInputMin: usize = 0x1CC; // float32 + pub const m_flInputMax: usize = 0x1D0; // float32 + pub const m_flOutputMin: usize = 0x1D4; // float32 + pub const m_flOutputMax: usize = 0x1D8; // float32 + pub const m_bDerivative: usize = 0x1DC; // bool + pub const m_flInterpRate: usize = 0x1E0; // float32 } // Parent: CParticleFunctionPreEmission - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointRotation { pub const m_vecRotAxis: usize = 0x1C0; // CParticleCollectionVecInput - pub const m_flRotRate: usize = 0x818; // CParticleCollectionFloatInput - pub const m_nCP: usize = 0x970; // int32 - pub const m_nLocalCP: usize = 0x974; // int32 + pub const m_flRotRate: usize = 0x810; // CParticleCollectionFloatInput + pub const m_nCP: usize = 0x968; // int32 + pub const m_nLocalCP: usize = 0x96C; // int32 } // Parent: CParticleFunctionForce - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_CurlNoiseForce { - pub const m_nNoiseType: usize = 0x1C8; // ParticleDirectionNoiseType_t - pub const m_vecNoiseFreq: usize = 0x1D0; // CPerParticleVecInput - pub const m_vecNoiseScale: usize = 0x828; // CPerParticleVecInput - pub const m_vecOffset: usize = 0xE80; // CPerParticleVecInput - pub const m_vecOffsetRate: usize = 0x14D8; // CPerParticleVecInput - pub const m_flWorleySeed: usize = 0x1B30; // CPerParticleFloatInput - pub const m_flWorleyJitter: usize = 0x1C88; // CPerParticleFloatInput + pub const m_nNoiseType: usize = 0x1C4; // ParticleDirectionNoiseType_t + pub const m_vecNoiseFreq: usize = 0x1C8; // CPerParticleVecInput + pub const m_vecNoiseScale: usize = 0x818; // CPerParticleVecInput + pub const m_vecOffset: usize = 0xE68; // CPerParticleVecInput + pub const m_vecOffsetRate: usize = 0x14B8; // CPerParticleVecInput + pub const m_flWorleySeed: usize = 0x1B08; // CPerParticleFloatInput + pub const m_flWorleyJitter: usize = 0x1C60; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_Orient2DRelToCP { - pub const m_nCP: usize = 0x1C0; // int32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flRotOffset: usize = 0x1C8; // float32 + pub const m_nCP: usize = 0x1BC; // int32 + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flRotOffset: usize = 0x1C4; // float32 } // Parent: CParticleFunctionPreEmission - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -5438,7 +5458,7 @@ pub mod cs2_dumper { pub const m_flSimulationScale: usize = 0x1C0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -5449,79 +5469,79 @@ pub mod cs2_dumper { pub const m_bProportional: usize = 0x1C4; // bool } // Parent: CParticleFunctionRenderer - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderScreenShake { - pub const m_flDurationScale: usize = 0x208; // float32 - pub const m_flRadiusScale: usize = 0x20C; // float32 - pub const m_flFrequencyScale: usize = 0x210; // float32 - pub const m_flAmplitudeScale: usize = 0x214; // float32 - pub const m_nRadiusField: usize = 0x218; // ParticleAttributeIndex_t - pub const m_nDurationField: usize = 0x21C; // ParticleAttributeIndex_t - pub const m_nFrequencyField: usize = 0x220; // ParticleAttributeIndex_t - pub const m_nAmplitudeField: usize = 0x224; // ParticleAttributeIndex_t - pub const m_nFilterCP: usize = 0x228; // int32 + pub const m_flDurationScale: usize = 0x204; // float32 + pub const m_flRadiusScale: usize = 0x208; // float32 + pub const m_flFrequencyScale: usize = 0x20C; // float32 + pub const m_flAmplitudeScale: usize = 0x210; // float32 + pub const m_nRadiusField: usize = 0x214; // ParticleAttributeIndex_t + pub const m_nDurationField: usize = 0x218; // ParticleAttributeIndex_t + pub const m_nFrequencyField: usize = 0x21C; // ParticleAttributeIndex_t + pub const m_nAmplitudeField: usize = 0x220; // ParticleAttributeIndex_t + pub const m_nFilterCP: usize = 0x224; // int32 } // Parent: CParticleFunctionPreEmission - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapBoundingVolumetoCP { - pub const m_nOutControlPointNumber: usize = 0x1C0; // int32 - pub const m_flInputMin: usize = 0x1C4; // float32 - pub const m_flInputMax: usize = 0x1C8; // float32 - pub const m_flOutputMin: usize = 0x1CC; // float32 - pub const m_flOutputMax: usize = 0x1D0; // float32 + pub const m_nOutControlPointNumber: usize = 0x1BC; // int32 + pub const m_flInputMin: usize = 0x1C0; // float32 + pub const m_flInputMax: usize = 0x1C4; // float32 + pub const m_flOutputMin: usize = 0x1C8; // float32 + pub const m_flOutputMax: usize = 0x1CC; // float32 } // Parent: CParticleFunctionPreEmission - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_HSVShiftToCP { - pub const m_nColorCP: usize = 0x1C0; // int32 - pub const m_nColorGemEnableCP: usize = 0x1C4; // int32 - pub const m_nOutputCP: usize = 0x1C8; // int32 - pub const m_DefaultHSVColor: usize = 0x1CC; // Color + pub const m_nColorCP: usize = 0x1BC; // int32 + pub const m_nColorGemEnableCP: usize = 0x1C0; // int32 + pub const m_nOutputCP: usize = 0x1C4; // int32 + pub const m_DefaultHSVColor: usize = 0x1C8; // Color } // Parent: CParticleFunctionInitializer - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_GlobalScale { - pub const m_flScale: usize = 0x1C0; // float32 - pub const m_nScaleControlPointNumber: usize = 0x1C4; // int32 - pub const m_nControlPointNumber: usize = 0x1C8; // int32 - pub const m_bScaleRadius: usize = 0x1CC; // bool - pub const m_bScalePosition: usize = 0x1CD; // bool - pub const m_bScaleVelocity: usize = 0x1CE; // bool + pub const m_flScale: usize = 0x1BC; // float32 + pub const m_nScaleControlPointNumber: usize = 0x1C0; // int32 + pub const m_nControlPointNumber: usize = 0x1C4; // int32 + pub const m_bScaleRadius: usize = 0x1C8; // bool + pub const m_bScalePosition: usize = 0x1C9; // bool + pub const m_bScaleVelocity: usize = 0x1CA; // bool } // Parent: CParticleFunctionInitializer - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RadiusFromCPObject { - pub const m_nControlPoint: usize = 0x1C0; // int32 + pub const m_nControlPoint: usize = 0x1BC; // int32 } // Parent: CParticleFunctionInitializer - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitialVelocityFromHitbox { - pub const m_flVelocityMin: usize = 0x1C0; // float32 - pub const m_flVelocityMax: usize = 0x1C4; // float32 - pub const m_nControlPointNumber: usize = 0x1C8; // int32 - pub const m_HitboxSetName: usize = 0x1CC; // char[128] - pub const m_bUseBones: usize = 0x24C; // bool + pub const m_flVelocityMin: usize = 0x1BC; // float32 + pub const m_flVelocityMax: usize = 0x1C0; // float32 + pub const m_nControlPointNumber: usize = 0x1C4; // int32 + pub const m_HitboxSetName: usize = 0x1C8; // char[128] + pub const m_bUseBones: usize = 0x248; // bool } // Parent: CParticleFunctionOperator - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -5533,17 +5553,17 @@ pub mod cs2_dumper { pub const m_nSetMethod: usize = 0x1D0; // ParticleSetMethod_t } // Parent: CParticleFunctionPreEmission - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointFieldToWater { - pub const m_nSourceCP: usize = 0x1C0; // int32 - pub const m_nDestCP: usize = 0x1C4; // int32 - pub const m_nCPField: usize = 0x1C8; // int32 + pub const m_nSourceCP: usize = 0x1BC; // int32 + pub const m_nDestCP: usize = 0x1C0; // int32 + pub const m_nCPField: usize = 0x1C4; // int32 } // Parent: None - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -5559,18 +5579,18 @@ pub mod cs2_dumper { pub const m_TextureControls: usize = 0x190; // TextureControls_t } // Parent: CParticleFunctionForce - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_TimeVaryingForce { - pub const m_flStartLerpTime: usize = 0x1C8; // float32 - pub const m_StartingForce: usize = 0x1CC; // Vector - pub const m_flEndLerpTime: usize = 0x1D8; // float32 - pub const m_EndingForce: usize = 0x1DC; // Vector + pub const m_flStartLerpTime: usize = 0x1C4; // float32 + pub const m_StartingForce: usize = 0x1C8; // Vector + pub const m_flEndLerpTime: usize = 0x1D4; // float32 + pub const m_EndingForce: usize = 0x1D8; // Vector } // Parent: CParticleFunctionOperator - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -5586,7 +5606,7 @@ pub mod cs2_dumper { pub const m_bIncludeWater: usize = 0x260; // bool } // Parent: CParticleFunctionOperator - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -5600,7 +5620,7 @@ pub mod cs2_dumper { pub const m_flPrevPosScale: usize = 0x1CC; // float32 } // Parent: CParticleFunctionInitializer - // Field count: 14 + // Fields count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -5608,20 +5628,20 @@ pub mod cs2_dumper { pub const m_fRadiusMin: usize = 0x1C0; // CPerParticleFloatInput pub const m_fRadiusMax: usize = 0x318; // CPerParticleFloatInput pub const m_vecDistanceBias: usize = 0x470; // CPerParticleVecInput - pub const m_vecDistanceBiasAbs: usize = 0xAC8; // Vector - pub const m_TransformInput: usize = 0xAD8; // CParticleTransformInput - pub const m_fSpeedMin: usize = 0xB40; // CPerParticleFloatInput - pub const m_fSpeedMax: usize = 0xC98; // CPerParticleFloatInput - pub const m_fSpeedRandExp: usize = 0xDF0; // float32 - pub const m_bLocalCoords: usize = 0xDF4; // bool - pub const m_flEndCPGrowthTime: usize = 0xDF8; // float32 - pub const m_LocalCoordinateSystemSpeedMin: usize = 0xE00; // CPerParticleVecInput - pub const m_LocalCoordinateSystemSpeedMax: usize = 0x1458; // CPerParticleVecInput - pub const m_nFieldOutput: usize = 0x1AB0; // ParticleAttributeIndex_t - pub const m_nFieldVelocity: usize = 0x1AB4; // ParticleAttributeIndex_t + pub const m_vecDistanceBiasAbs: usize = 0xAC0; // Vector + pub const m_TransformInput: usize = 0xAD0; // CParticleTransformInput + pub const m_fSpeedMin: usize = 0xB30; // CPerParticleFloatInput + pub const m_fSpeedMax: usize = 0xC88; // CPerParticleFloatInput + pub const m_fSpeedRandExp: usize = 0xDE0; // float32 + pub const m_bLocalCoords: usize = 0xDE4; // bool + pub const m_flEndCPGrowthTime: usize = 0xDE8; // float32 + pub const m_LocalCoordinateSystemSpeedMin: usize = 0xDF0; // CPerParticleVecInput + pub const m_LocalCoordinateSystemSpeedMax: usize = 0x1440; // CPerParticleVecInput + pub const m_nFieldOutput: usize = 0x1A90; // ParticleAttributeIndex_t + pub const m_nFieldVelocity: usize = 0x1A94; // ParticleAttributeIndex_t } // Parent: CParticleFunctionOperator - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -5629,70 +5649,70 @@ pub mod cs2_dumper { pub const m_flMinRadius: usize = 0x1B8; // float32 } // Parent: C_INIT_RemapNamedModelElementToScalar - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapNamedModelBodyPartToScalar { } // Parent: CParticleFunctionInitializer - // Field count: 12 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapScalarToVector { - pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C8; // float32 - pub const m_flInputMax: usize = 0x1CC; // float32 - pub const m_vecOutputMin: usize = 0x1D0; // Vector - pub const m_vecOutputMax: usize = 0x1DC; // Vector - pub const m_flStartTime: usize = 0x1E8; // float32 - pub const m_flEndTime: usize = 0x1EC; // float32 - pub const m_nSetMethod: usize = 0x1F0; // ParticleSetMethod_t - pub const m_nControlPointNumber: usize = 0x1F4; // int32 - pub const m_bLocalCoords: usize = 0x1F8; // bool - pub const m_flRemapBias: usize = 0x1FC; // float32 + pub const m_nFieldInput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C4; // float32 + pub const m_flInputMax: usize = 0x1C8; // float32 + pub const m_vecOutputMin: usize = 0x1CC; // Vector + pub const m_vecOutputMax: usize = 0x1D8; // Vector + pub const m_flStartTime: usize = 0x1E4; // float32 + pub const m_flEndTime: usize = 0x1E8; // float32 + pub const m_nSetMethod: usize = 0x1EC; // ParticleSetMethod_t + pub const m_nControlPointNumber: usize = 0x1F0; // int32 + pub const m_bLocalCoords: usize = 0x1F4; // bool + pub const m_flRemapBias: usize = 0x1F8; // float32 } // Parent: CParticleFunctionInitializer - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitialSequenceFromModel { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nFieldOutputAnim: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1CC; // float32 - pub const m_flInputMax: usize = 0x1D0; // float32 - pub const m_flOutputMin: usize = 0x1D4; // float32 - pub const m_flOutputMax: usize = 0x1D8; // float32 - pub const m_nSetMethod: usize = 0x1DC; // ParticleSetMethod_t + pub const m_nControlPointNumber: usize = 0x1BC; // int32 + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nFieldOutputAnim: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C8; // float32 + pub const m_flInputMax: usize = 0x1CC; // float32 + pub const m_flOutputMin: usize = 0x1D0; // float32 + pub const m_flOutputMax: usize = 0x1D4; // float32 + pub const m_nSetMethod: usize = 0x1D8; // ParticleSetMethod_t } // Parent: CParticleFunctionEmitter - // Field count: 15 + // Fields count: 15 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_NoiseEmitter { - pub const m_flEmissionDuration: usize = 0x1C0; // float32 - pub const m_flStartTime: usize = 0x1C4; // float32 - pub const m_flEmissionScale: usize = 0x1C8; // float32 - pub const m_nScaleControlPoint: usize = 0x1CC; // int32 - pub const m_nScaleControlPointField: usize = 0x1D0; // int32 - pub const m_nWorldNoisePoint: usize = 0x1D4; // int32 - pub const m_bAbsVal: usize = 0x1D8; // bool - pub const m_bAbsValInv: usize = 0x1D9; // bool - pub const m_flOffset: usize = 0x1DC; // float32 - pub const m_flOutputMin: usize = 0x1E0; // float32 - pub const m_flOutputMax: usize = 0x1E4; // float32 - pub const m_flNoiseScale: usize = 0x1E8; // float32 - pub const m_flWorldNoiseScale: usize = 0x1EC; // float32 - pub const m_vecOffsetLoc: usize = 0x1F0; // Vector - pub const m_flWorldTimeScale: usize = 0x1FC; // float32 + pub const m_flEmissionDuration: usize = 0x1BC; // float32 + pub const m_flStartTime: usize = 0x1C0; // float32 + pub const m_flEmissionScale: usize = 0x1C4; // float32 + pub const m_nScaleControlPoint: usize = 0x1C8; // int32 + pub const m_nScaleControlPointField: usize = 0x1CC; // int32 + pub const m_nWorldNoisePoint: usize = 0x1D0; // int32 + pub const m_bAbsVal: usize = 0x1D4; // bool + pub const m_bAbsValInv: usize = 0x1D5; // bool + pub const m_flOffset: usize = 0x1D8; // float32 + pub const m_flOutputMin: usize = 0x1DC; // float32 + pub const m_flOutputMax: usize = 0x1E0; // float32 + pub const m_flNoiseScale: usize = 0x1E4; // float32 + pub const m_flWorldNoiseScale: usize = 0x1E8; // float32 + pub const m_vecOffsetLoc: usize = 0x1EC; // Vector + pub const m_flWorldTimeScale: usize = 0x1F8; // float32 } // Parent: CParticleFunction - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -5700,7 +5720,7 @@ pub mod cs2_dumper { pub const m_nAssociatedEmitterIndex: usize = 0x1B8; // int32 } // Parent: CParticleFunctionPreEmission - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -5712,7 +5732,7 @@ pub mod cs2_dumper { pub const m_bDestroyImmediately: usize = 0x5C9; // bool } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -5721,7 +5741,7 @@ pub mod cs2_dumper { pub const m_flRelativeProbabilityOfSpawn: usize = 0x8; // float32 } // Parent: CParticleFunctionConstraint - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -5736,18 +5756,18 @@ pub mod cs2_dumper { pub const m_bUseOldCode: usize = 0x488; // bool } // Parent: CParticleFunctionInitializer - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateFromCPs { - pub const m_nIncrement: usize = 0x1C0; // int32 - pub const m_nMinCP: usize = 0x1C4; // int32 - pub const m_nMaxCP: usize = 0x1C8; // int32 - pub const m_nDynamicCPCount: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_nIncrement: usize = 0x1BC; // int32 + pub const m_nMinCP: usize = 0x1C0; // int32 + pub const m_nMaxCP: usize = 0x1C4; // int32 + pub const m_nDynamicCPCount: usize = 0x1C8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -5760,30 +5780,30 @@ pub mod cs2_dumper { pub const m_flBlendValue: usize = 0x1CC; // float32 } // Parent: CParticleFunctionInitializer - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateSpiralSphere { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_nOverrideCP: usize = 0x1C4; // int32 - pub const m_nDensity: usize = 0x1C8; // int32 - pub const m_flInitialRadius: usize = 0x1CC; // float32 - pub const m_flInitialSpeedMin: usize = 0x1D0; // float32 - pub const m_flInitialSpeedMax: usize = 0x1D4; // float32 - pub const m_bUseParticleCount: usize = 0x1D8; // bool + pub const m_nControlPointNumber: usize = 0x1BC; // int32 + pub const m_nOverrideCP: usize = 0x1C0; // int32 + pub const m_nDensity: usize = 0x1C4; // int32 + pub const m_flInitialRadius: usize = 0x1C8; // float32 + pub const m_flInitialSpeedMin: usize = 0x1CC; // float32 + pub const m_flInitialSpeedMax: usize = 0x1D0; // float32 + pub const m_bUseParticleCount: usize = 0x1D4; // bool } // Parent: CParticleFunctionForce - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_CPVelocityForce { - pub const m_nControlPointNumber: usize = 0x1C8; // int32 - pub const m_flScale: usize = 0x1D0; // CPerParticleFloatInput + pub const m_nControlPointNumber: usize = 0x1C4; // int32 + pub const m_flScale: usize = 0x1C8; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -5797,7 +5817,7 @@ pub mod cs2_dumper { pub const m_nFieldOutput: usize = 0x210; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -5805,89 +5825,90 @@ pub mod cs2_dumper { pub const m_vecScale: usize = 0x1C0; // CParticleCollectionVecInput } // Parent: CParticleFunctionOperator - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MoveToHitbox { pub const m_modelInput: usize = 0x1B8; // CParticleModelInput - pub const m_transformInput: usize = 0x218; // CParticleTransformInput - pub const m_flLifeTimeLerpStart: usize = 0x284; // float32 - pub const m_flLifeTimeLerpEnd: usize = 0x288; // float32 - pub const m_flPrevPosScale: usize = 0x28C; // float32 - pub const m_HitboxSetName: usize = 0x290; // char[128] - pub const m_bUseBones: usize = 0x310; // bool - pub const m_nLerpType: usize = 0x314; // HitboxLerpType_t - pub const m_flInterpolation: usize = 0x318; // CPerParticleFloatInput + pub const m_transformInput: usize = 0x210; // CParticleTransformInput + pub const m_flLifeTimeLerpStart: usize = 0x274; // float32 + pub const m_flLifeTimeLerpEnd: usize = 0x278; // float32 + pub const m_flPrevPosScale: usize = 0x27C; // float32 + pub const m_HitboxSetName: usize = 0x280; // char[128] + pub const m_bUseBones: usize = 0x300; // bool + pub const m_nLerpType: usize = 0x304; // HitboxLerpType_t + pub const m_flInterpolation: usize = 0x308; // CPerParticleFloatInput } // Parent: CParticleInput - // Field count: 46 + // Fields count: 47 // // Metadata: // MGetKV3ClassDefaults // MParticleCustomFieldDefaultValue pub mod CParticleFloatInput { - pub const m_nType: usize = 0x10; // ParticleFloatType_t - pub const m_nMapType: usize = 0x14; // ParticleFloatMapType_t - pub const m_flLiteralValue: usize = 0x18; // float32 - pub const m_NamedValue: usize = 0x20; // CParticleNamedValueRef - pub const m_nControlPoint: usize = 0x60; // int32 - pub const m_nScalarAttribute: usize = 0x64; // ParticleAttributeIndex_t - pub const m_nVectorAttribute: usize = 0x68; // ParticleAttributeIndex_t - pub const m_nVectorComponent: usize = 0x6C; // int32 - pub const m_flRandomMin: usize = 0x70; // float32 - pub const m_flRandomMax: usize = 0x74; // float32 - pub const m_bHasRandomSignFlip: usize = 0x78; // bool - pub const m_nRandomSeed: usize = 0x7C; // int32 - pub const m_nRandomMode: usize = 0x80; // ParticleFloatRandomMode_t - pub const m_flLOD0: usize = 0x88; // float32 - pub const m_flLOD1: usize = 0x8C; // float32 - pub const m_flLOD2: usize = 0x90; // float32 - pub const m_flLOD3: usize = 0x94; // float32 - pub const m_nNoiseInputVectorAttribute: usize = 0x98; // ParticleAttributeIndex_t - pub const m_flNoiseOutputMin: usize = 0x9C; // float32 - pub const m_flNoiseOutputMax: usize = 0xA0; // float32 - pub const m_flNoiseScale: usize = 0xA4; // float32 - pub const m_vecNoiseOffsetRate: usize = 0xA8; // Vector - pub const m_flNoiseOffset: usize = 0xB4; // float32 - pub const m_nNoiseOctaves: usize = 0xB8; // int32 - pub const m_nNoiseTurbulence: usize = 0xBC; // PFNoiseTurbulence_t - pub const m_nNoiseType: usize = 0xC0; // PFNoiseType_t - pub const m_nNoiseModifier: usize = 0xC4; // PFNoiseModifier_t - pub const m_flNoiseTurbulenceScale: usize = 0xC8; // float32 - pub const m_flNoiseTurbulenceMix: usize = 0xCC; // float32 - pub const m_flNoiseImgPreviewScale: usize = 0xD0; // float32 - pub const m_bNoiseImgPreviewLive: usize = 0xD4; // bool - pub const m_flNoCameraFallback: usize = 0xE0; // float32 - pub const m_bUseBoundsCenter: usize = 0xE4; // bool - pub const m_nInputMode: usize = 0xE8; // ParticleFloatInputMode_t - pub const m_flMultFactor: usize = 0xEC; // float32 - pub const m_flInput0: usize = 0xF0; // float32 - pub const m_flInput1: usize = 0xF4; // float32 - pub const m_flOutput0: usize = 0xF8; // float32 - pub const m_flOutput1: usize = 0xFC; // float32 - pub const m_flNotchedRangeMin: usize = 0x100; // float32 - pub const m_flNotchedRangeMax: usize = 0x104; // float32 - pub const m_flNotchedOutputOutside: usize = 0x108; // float32 - pub const m_flNotchedOutputInside: usize = 0x10C; // float32 - pub const m_nBiasType: usize = 0x110; // ParticleFloatBiasType_t - pub const m_flBiasParameter: usize = 0x114; // float32 + pub const m_nType: usize = 0xC; // ParticleFloatType_t + pub const m_nMapType: usize = 0x10; // ParticleFloatMapType_t + pub const m_flLiteralValue: usize = 0x14; // float32 + pub const m_NamedValue: usize = 0x18; // CParticleNamedValueRef + pub const m_nControlPoint: usize = 0x58; // int32 + pub const m_nScalarAttribute: usize = 0x5C; // ParticleAttributeIndex_t + pub const m_nVectorAttribute: usize = 0x60; // ParticleAttributeIndex_t + pub const m_nVectorComponent: usize = 0x64; // int32 + pub const m_flRandomMin: usize = 0x68; // float32 + pub const m_flRandomMax: usize = 0x6C; // float32 + pub const m_bHasRandomSignFlip: usize = 0x70; // bool + pub const m_nRandomSeed: usize = 0x74; // int32 + pub const m_nRandomMode: usize = 0x78; // ParticleFloatRandomMode_t + pub const m_flLOD0: usize = 0x80; // float32 + pub const m_flLOD1: usize = 0x84; // float32 + pub const m_flLOD2: usize = 0x88; // float32 + pub const m_flLOD3: usize = 0x8C; // float32 + pub const m_nNoiseInputVectorAttribute: usize = 0x90; // ParticleAttributeIndex_t + pub const m_flNoiseOutputMin: usize = 0x94; // float32 + pub const m_flNoiseOutputMax: usize = 0x98; // float32 + pub const m_flNoiseScale: usize = 0x9C; // float32 + pub const m_vecNoiseOffsetRate: usize = 0xA0; // Vector + pub const m_flNoiseOffset: usize = 0xAC; // float32 + pub const m_nNoiseOctaves: usize = 0xB0; // int32 + pub const m_nNoiseTurbulence: usize = 0xB4; // PFNoiseTurbulence_t + pub const m_nNoiseType: usize = 0xB8; // PFNoiseType_t + pub const m_nNoiseModifier: usize = 0xBC; // PFNoiseModifier_t + pub const m_flNoiseTurbulenceScale: usize = 0xC0; // float32 + pub const m_flNoiseTurbulenceMix: usize = 0xC4; // float32 + pub const m_flNoiseImgPreviewScale: usize = 0xC8; // float32 + pub const m_bNoiseImgPreviewLive: usize = 0xCC; // bool + pub const m_flNoCameraFallback: usize = 0xD8; // float32 + pub const m_bUseBoundsCenter: usize = 0xDC; // bool + pub const m_nInputMode: usize = 0xE0; // ParticleFloatInputMode_t + pub const m_flMultFactor: usize = 0xE4; // float32 + pub const m_flInput0: usize = 0xE8; // float32 + pub const m_flInput1: usize = 0xEC; // float32 + pub const m_flOutput0: usize = 0xF0; // float32 + pub const m_flOutput1: usize = 0xF4; // float32 + pub const m_flNotchedRangeMin: usize = 0xF8; // float32 + pub const m_flNotchedRangeMax: usize = 0xFC; // float32 + pub const m_flNotchedOutputOutside: usize = 0x100; // float32 + pub const m_flNotchedOutputInside: usize = 0x104; // float32 + pub const m_nRoundType: usize = 0x108; // ParticleFloatRoundType_t + pub const m_nBiasType: usize = 0x10C; // ParticleFloatBiasType_t + pub const m_flBiasParameter: usize = 0x110; // float32 pub const m_Curve: usize = 0x118; // CPiecewiseCurve } // Parent: CParticleFunctionInitializer - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_PointList { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_pointList: usize = 0x1C8; // CUtlVector - pub const m_bPlaceAlongPath: usize = 0x1E0; // bool - pub const m_bClosedLoop: usize = 0x1E1; // bool - pub const m_nNumPointsAlongPath: usize = 0x1E4; // int32 + pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_pointList: usize = 0x1C0; // CUtlVector + pub const m_bPlaceAlongPath: usize = 0x1D8; // bool + pub const m_bClosedLoop: usize = 0x1D9; // bool + pub const m_nNumPointsAlongPath: usize = 0x1DC; // int32 } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -5898,67 +5919,67 @@ pub mod cs2_dumper { pub const m_nFieldOutput: usize = 0x318; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomColor { - pub const m_ColorMin: usize = 0x1DC; // Color - pub const m_ColorMax: usize = 0x1E0; // Color - pub const m_TintMin: usize = 0x1E4; // Color - pub const m_TintMax: usize = 0x1E8; // Color - pub const m_flTintPerc: usize = 0x1EC; // float32 - pub const m_flUpdateThreshold: usize = 0x1F0; // float32 - pub const m_nTintCP: usize = 0x1F4; // int32 - pub const m_nFieldOutput: usize = 0x1F8; // ParticleAttributeIndex_t - pub const m_nTintBlendMode: usize = 0x1FC; // ParticleColorBlendMode_t - pub const m_flLightAmplification: usize = 0x200; // float32 + pub const m_ColorMin: usize = 0x1D8; // Color + pub const m_ColorMax: usize = 0x1DC; // Color + pub const m_TintMin: usize = 0x1E0; // Color + pub const m_TintMax: usize = 0x1E4; // Color + pub const m_flTintPerc: usize = 0x1E8; // float32 + pub const m_flUpdateThreshold: usize = 0x1EC; // float32 + pub const m_nTintCP: usize = 0x1F0; // int32 + pub const m_nFieldOutput: usize = 0x1F4; // ParticleAttributeIndex_t + pub const m_nTintBlendMode: usize = 0x1F8; // ParticleColorBlendMode_t + pub const m_flLightAmplification: usize = 0x1FC; // float32 } // Parent: CParticleFunctionPreEmission - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetGravityToCP { - pub const m_nCPInput: usize = 0x1C0; // int32 - pub const m_nCPOutput: usize = 0x1C4; // int32 + pub const m_nCPInput: usize = 0x1BC; // int32 + pub const m_nCPOutput: usize = 0x1C0; // int32 pub const m_flScale: usize = 0x1C8; // CParticleCollectionFloatInput pub const m_bSetOrientation: usize = 0x320; // bool pub const m_bSetZDown: usize = 0x321; // bool } // Parent: CParticleFunctionInitializer - // Field count: 12 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapParticleCountToScalar { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nInputMin: usize = 0x1C4; // int32 - pub const m_nInputMax: usize = 0x1C8; // int32 - pub const m_nScaleControlPoint: usize = 0x1CC; // int32 - pub const m_nScaleControlPointField: usize = 0x1D0; // int32 - pub const m_flOutputMin: usize = 0x1D4; // float32 - pub const m_flOutputMax: usize = 0x1D8; // float32 - pub const m_nSetMethod: usize = 0x1DC; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x1E0; // bool - pub const m_bInvert: usize = 0x1E1; // bool - pub const m_bWrap: usize = 0x1E2; // bool - pub const m_flRemapBias: usize = 0x1E4; // float32 + pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_nInputMin: usize = 0x1C0; // int32 + pub const m_nInputMax: usize = 0x1C4; // int32 + pub const m_nScaleControlPoint: usize = 0x1C8; // int32 + pub const m_nScaleControlPointField: usize = 0x1CC; // int32 + pub const m_flOutputMin: usize = 0x1D0; // float32 + pub const m_flOutputMax: usize = 0x1D4; // float32 + pub const m_nSetMethod: usize = 0x1D8; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x1DC; // bool + pub const m_bInvert: usize = 0x1DD; // bool + pub const m_bWrap: usize = 0x1DE; // bool + pub const m_flRemapBias: usize = 0x1E0; // float32 } // Parent: CParticleFunctionInitializer - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InheritFromParentParticles { - pub const m_flScale: usize = 0x1C0; // float32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nIncrement: usize = 0x1C8; // int32 - pub const m_bRandomDistribution: usize = 0x1CC; // bool - pub const m_nRandomSeed: usize = 0x1D0; // int32 + pub const m_flScale: usize = 0x1BC; // float32 + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nIncrement: usize = 0x1C4; // int32 + pub const m_bRandomDistribution: usize = 0x1C8; // bool + pub const m_nRandomSeed: usize = 0x1CC; // int32 } // Parent: CParticleFunctionOperator - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -5969,23 +5990,23 @@ pub mod cs2_dumper { pub const m_nField: usize = 0x1F0; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_ChaoticAttractor { - pub const m_flAParm: usize = 0x1C0; // float32 - pub const m_flBParm: usize = 0x1C4; // float32 - pub const m_flCParm: usize = 0x1C8; // float32 - pub const m_flDParm: usize = 0x1CC; // float32 - pub const m_flScale: usize = 0x1D0; // float32 - pub const m_flSpeedMin: usize = 0x1D4; // float32 - pub const m_flSpeedMax: usize = 0x1D8; // float32 - pub const m_nBaseCP: usize = 0x1DC; // int32 - pub const m_bUniformSpeed: usize = 0x1E0; // bool + pub const m_flAParm: usize = 0x1BC; // float32 + pub const m_flBParm: usize = 0x1C0; // float32 + pub const m_flCParm: usize = 0x1C4; // float32 + pub const m_flDParm: usize = 0x1C8; // float32 + pub const m_flScale: usize = 0x1CC; // float32 + pub const m_flSpeedMin: usize = 0x1D0; // float32 + pub const m_flSpeedMax: usize = 0x1D4; // float32 + pub const m_nBaseCP: usize = 0x1D8; // int32 + pub const m_bUniformSpeed: usize = 0x1DC; // bool } // Parent: CParticleFunctionOperator - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -5998,66 +6019,66 @@ pub mod cs2_dumper { pub const m_bOffsetLocal: usize = 0x1CC; // bool } // Parent: CParticleFunctionRenderer - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderFlattenGrass { - pub const m_flFlattenStrength: usize = 0x208; // float32 - pub const m_nStrengthFieldOverride: usize = 0x20C; // ParticleAttributeIndex_t - pub const m_flRadiusScale: usize = 0x210; // float32 + pub const m_flFlattenStrength: usize = 0x204; // float32 + pub const m_nStrengthFieldOverride: usize = 0x208; // ParticleAttributeIndex_t + pub const m_flRadiusScale: usize = 0x20C; // float32 } // Parent: CParticleFunctionRenderer - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderLightBeam { pub const m_vColorBlend: usize = 0x208; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0x860; // ParticleColorBlendType_t - pub const m_flBrightnessLumensPerMeter: usize = 0x868; // CParticleCollectionFloatInput - pub const m_bCastShadows: usize = 0x9C0; // bool - pub const m_flSkirt: usize = 0x9C8; // CParticleCollectionFloatInput - pub const m_flRange: usize = 0xB20; // CParticleCollectionFloatInput - pub const m_flThickness: usize = 0xC78; // CParticleCollectionFloatInput + pub const m_nColorBlendType: usize = 0x858; // ParticleColorBlendType_t + pub const m_flBrightnessLumensPerMeter: usize = 0x860; // CParticleCollectionFloatInput + pub const m_bCastShadows: usize = 0x9B8; // bool + pub const m_flSkirt: usize = 0x9C0; // CParticleCollectionFloatInput + pub const m_flRange: usize = 0xB18; // CParticleCollectionFloatInput + pub const m_flThickness: usize = 0xC70; // CParticleCollectionFloatInput } // Parent: CParticleFunctionPreEmission - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_EnableChildrenFromParentParticleCount { - pub const m_nChildGroupID: usize = 0x1C0; // int32 - pub const m_nFirstChild: usize = 0x1C4; // int32 + pub const m_nChildGroupID: usize = 0x1BC; // int32 + pub const m_nFirstChild: usize = 0x1C0; // int32 pub const m_nNumChildrenToEnable: usize = 0x1C8; // CParticleCollectionFloatInput pub const m_bDisableChildren: usize = 0x320; // bool pub const m_bPlayEndcapOnStop: usize = 0x321; // bool pub const m_bDestroyImmediately: usize = 0x322; // bool } // Parent: CParticleFunctionInitializer - // Field count: 15 + // Fields count: 15 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_DistanceToCPInit { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C8; // CPerParticleFloatInput - pub const m_flInputMax: usize = 0x320; // CPerParticleFloatInput - pub const m_flOutputMin: usize = 0x478; // CPerParticleFloatInput - pub const m_flOutputMax: usize = 0x5D0; // CPerParticleFloatInput - pub const m_nStartCP: usize = 0x728; // int32 - pub const m_bLOS: usize = 0x72C; // bool - pub const m_CollisionGroupName: usize = 0x72D; // char[128] - pub const m_nTraceSet: usize = 0x7B0; // ParticleTraceSet_t - pub const m_flMaxTraceLength: usize = 0x7B8; // CPerParticleFloatInput - pub const m_flLOSScale: usize = 0x910; // float32 - pub const m_nSetMethod: usize = 0x914; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x918; // bool - pub const m_vecDistanceScale: usize = 0x91C; // Vector - pub const m_flRemapBias: usize = 0x928; // float32 + pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C0; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0x318; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x470; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x5C8; // CPerParticleFloatInput + pub const m_nStartCP: usize = 0x720; // int32 + pub const m_bLOS: usize = 0x724; // bool + pub const m_CollisionGroupName: usize = 0x725; // char[128] + pub const m_nTraceSet: usize = 0x7A8; // ParticleTraceSet_t + pub const m_flMaxTraceLength: usize = 0x7B0; // CPerParticleFloatInput + pub const m_flLOSScale: usize = 0x908; // float32 + pub const m_nSetMethod: usize = 0x90C; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x910; // bool + pub const m_vecDistanceScale: usize = 0x914; // Vector + pub const m_flRemapBias: usize = 0x920; // float32 } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -6067,32 +6088,32 @@ pub mod cs2_dumper { pub const m_flMinRandomRadiusScale: usize = 0x8; // CParticleCollectionFloatInput pub const m_flMaxRandomRadiusScale: usize = 0x160; // CParticleCollectionFloatInput pub const m_vMinRandomDisplacement: usize = 0x2B8; // CParticleCollectionVecInput - pub const m_vMaxRandomDisplacement: usize = 0x910; // CParticleCollectionVecInput - pub const m_flModellingScale: usize = 0xF68; // CParticleCollectionFloatInput + pub const m_vMaxRandomDisplacement: usize = 0x908; // CParticleCollectionVecInput + pub const m_flModellingScale: usize = 0xF58; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_EndCapDecay { } // Parent: CParticleFunctionForce - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ForceBasedOnDistanceToPlane { - pub const m_flMinDist: usize = 0x1C8; // float32 - pub const m_vecForceAtMinDist: usize = 0x1CC; // Vector - pub const m_flMaxDist: usize = 0x1D8; // float32 - pub const m_vecForceAtMaxDist: usize = 0x1DC; // Vector - pub const m_vecPlaneNormal: usize = 0x1E8; // Vector - pub const m_nControlPointNumber: usize = 0x1F4; // int32 - pub const m_flExponent: usize = 0x1F8; // float32 + pub const m_flMinDist: usize = 0x1C4; // float32 + pub const m_vecForceAtMinDist: usize = 0x1C8; // Vector + pub const m_flMaxDist: usize = 0x1D4; // float32 + pub const m_vecForceAtMaxDist: usize = 0x1D8; // Vector + pub const m_vecPlaneNormal: usize = 0x1E4; // Vector + pub const m_nControlPointNumber: usize = 0x1F0; // int32 + pub const m_flExponent: usize = 0x1F4; // float32 } // Parent: CParticleFunctionOperator - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -6107,7 +6128,7 @@ pub mod cs2_dumper { pub const m_nVoxelGridResolution: usize = 0x1E4; // int32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -6117,18 +6138,18 @@ pub mod cs2_dumper { pub const m_previewState: usize = 0x20; // ParticlePreviewState_t } // Parent: CParticleFunctionInitializer - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_SetRigidAttachment { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_nFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_bLocalSpace: usize = 0x1CC; // bool + pub const m_nControlPointNumber: usize = 0x1BC; // int32 + pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_bLocalSpace: usize = 0x1C8; // bool } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -6138,14 +6159,14 @@ pub mod cs2_dumper { pub const m_flScale: usize = 0xC; // float32 } // Parent: CParticleFunction - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CParticleFunctionConstraint { } // Parent: CParticleFunctionOperator - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -6159,68 +6180,78 @@ pub mod cs2_dumper { pub const m_bIgnoreDelta: usize = 0x1D0; // bool } // Parent: CParticleFunctionRenderer - // Field count: 54 + // Fields count: 54 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderModels { - pub const m_bOnlyRenderInEffectsBloomPass: usize = 0x208; // bool - pub const m_bOnlyRenderInEffectsWaterPass: usize = 0x209; // bool - pub const m_bUseMixedResolutionRendering: usize = 0x20A; // bool - pub const m_bOnlyRenderInEffecsGameOverlay: usize = 0x20B; // bool - pub const m_ModelList: usize = 0x210; // CUtlVector - pub const m_nBodyGroupField: usize = 0x228; // ParticleAttributeIndex_t - pub const m_nSubModelField: usize = 0x22C; // ParticleAttributeIndex_t - pub const m_bIgnoreNormal: usize = 0x230; // bool - pub const m_bOrientZ: usize = 0x231; // bool - pub const m_bCenterOffset: usize = 0x232; // bool - pub const m_vecLocalOffset: usize = 0x238; // CPerParticleVecInput - pub const m_vecLocalRotation: usize = 0x890; // CPerParticleVecInput - pub const m_bIgnoreRadius: usize = 0xEE8; // bool - pub const m_nModelScaleCP: usize = 0xEEC; // int32 - pub const m_vecComponentScale: usize = 0xEF0; // CPerParticleVecInput - pub const m_bLocalScale: usize = 0x1548; // bool - pub const m_nSizeCullBloat: usize = 0x154C; // int32 - pub const m_bAnimated: usize = 0x1550; // bool - pub const m_flAnimationRate: usize = 0x1558; // CPerParticleFloatInput - pub const m_bScaleAnimationRate: usize = 0x16B0; // bool - pub const m_bForceLoopingAnimation: usize = 0x16B1; // bool - pub const m_bResetAnimOnStop: usize = 0x16B2; // bool - pub const m_bManualAnimFrame: usize = 0x16B3; // bool - pub const m_nAnimationScaleField: usize = 0x16B4; // ParticleAttributeIndex_t - pub const m_nAnimationField: usize = 0x16B8; // ParticleAttributeIndex_t - pub const m_nManualFrameField: usize = 0x16BC; // ParticleAttributeIndex_t - pub const m_ActivityName: usize = 0x16C0; // char[256] - pub const m_SequenceName: usize = 0x17C0; // char[256] - pub const m_bEnableClothSimulation: usize = 0x18C0; // bool - pub const m_ClothEffectName: usize = 0x18C1; // char[64] - pub const m_hOverrideMaterial: usize = 0x1908; // CStrongHandle - pub const m_bOverrideTranslucentMaterials: usize = 0x1910; // bool - pub const m_nSkin: usize = 0x1918; // CPerParticleFloatInput - pub const m_MaterialVars: usize = 0x1A70; // CUtlVector - pub const m_flManualModelSelection: usize = 0x1A88; // CPerParticleFloatInput - pub const m_modelInput: usize = 0x1BE0; // CParticleModelInput - pub const m_nLOD: usize = 0x1C40; // int32 - pub const m_EconSlotName: usize = 0x1C44; // char[256] - pub const m_bOriginalModel: usize = 0x1D44; // bool - pub const m_bSuppressTint: usize = 0x1D45; // bool - pub const m_nSubModelFieldType: usize = 0x1D48; // RenderModelSubModelFieldType_t - pub const m_bDisableShadows: usize = 0x1D4C; // bool - pub const m_bDisableDepthPrepass: usize = 0x1D4D; // bool - pub const m_bAcceptsDecals: usize = 0x1D4E; // bool - pub const m_bForceDrawInterlevedWithSiblings: usize = 0x1D4F; // bool - pub const m_bDoNotDrawInParticlePass: usize = 0x1D50; // bool - pub const m_bAllowApproximateTransforms: usize = 0x1D51; // bool - pub const m_szRenderAttribute: usize = 0x1D52; // char[260] - pub const m_flRadiusScale: usize = 0x1E58; // CParticleCollectionFloatInput - pub const m_flAlphaScale: usize = 0x1FB0; // CParticleCollectionFloatInput - pub const m_flRollScale: usize = 0x2108; // CParticleCollectionFloatInput - pub const m_nAlpha2Field: usize = 0x2260; // ParticleAttributeIndex_t - pub const m_vecColorScale: usize = 0x2268; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0x28C0; // ParticleColorBlendType_t + pub const m_bOnlyRenderInEffectsBloomPass: usize = 0x202; // bool + pub const m_bOnlyRenderInEffectsWaterPass: usize = 0x203; // bool + pub const m_bUseMixedResolutionRendering: usize = 0x204; // bool + pub const m_bOnlyRenderInEffecsGameOverlay: usize = 0x205; // bool + pub const m_ModelList: usize = 0x208; // CUtlVector + pub const m_nBodyGroupField: usize = 0x220; // ParticleAttributeIndex_t + pub const m_nSubModelField: usize = 0x224; // ParticleAttributeIndex_t + pub const m_bIgnoreNormal: usize = 0x228; // bool + pub const m_bOrientZ: usize = 0x229; // bool + pub const m_bCenterOffset: usize = 0x22A; // bool + pub const m_vecLocalOffset: usize = 0x230; // CPerParticleVecInput + pub const m_vecLocalRotation: usize = 0x880; // CPerParticleVecInput + pub const m_bIgnoreRadius: usize = 0xED0; // bool + pub const m_nModelScaleCP: usize = 0xED4; // int32 + pub const m_vecComponentScale: usize = 0xED8; // CPerParticleVecInput + pub const m_bLocalScale: usize = 0x1528; // bool + pub const m_nSizeCullBloat: usize = 0x152C; // int32 + pub const m_bAnimated: usize = 0x1530; // bool + pub const m_flAnimationRate: usize = 0x1538; // CPerParticleFloatInput + pub const m_bScaleAnimationRate: usize = 0x1690; // bool + pub const m_bForceLoopingAnimation: usize = 0x1691; // bool + pub const m_bResetAnimOnStop: usize = 0x1692; // bool + pub const m_bManualAnimFrame: usize = 0x1693; // bool + pub const m_nAnimationScaleField: usize = 0x1694; // ParticleAttributeIndex_t + pub const m_nAnimationField: usize = 0x1698; // ParticleAttributeIndex_t + pub const m_nManualFrameField: usize = 0x169C; // ParticleAttributeIndex_t + pub const m_ActivityName: usize = 0x16A0; // char[256] + pub const m_SequenceName: usize = 0x17A0; // char[256] + pub const m_bEnableClothSimulation: usize = 0x18A0; // bool + pub const m_ClothEffectName: usize = 0x18A1; // char[64] + pub const m_hOverrideMaterial: usize = 0x18E8; // CStrongHandle + pub const m_bOverrideTranslucentMaterials: usize = 0x18F0; // bool + pub const m_nSkin: usize = 0x18F8; // CPerParticleFloatInput + pub const m_MaterialVars: usize = 0x1A50; // CUtlVector + pub const m_flManualModelSelection: usize = 0x1A68; // CPerParticleFloatInput + pub const m_modelInput: usize = 0x1BC0; // CParticleModelInput + pub const m_nLOD: usize = 0x1C18; // int32 + pub const m_EconSlotName: usize = 0x1C1C; // char[256] + pub const m_bOriginalModel: usize = 0x1D1C; // bool + pub const m_bSuppressTint: usize = 0x1D1D; // bool + pub const m_nSubModelFieldType: usize = 0x1D20; // RenderModelSubModelFieldType_t + pub const m_bDisableShadows: usize = 0x1D24; // bool + pub const m_bDisableDepthPrepass: usize = 0x1D25; // bool + pub const m_bAcceptsDecals: usize = 0x1D26; // bool + pub const m_bForceDrawInterlevedWithSiblings: usize = 0x1D27; // bool + pub const m_bDoNotDrawInParticlePass: usize = 0x1D28; // bool + pub const m_bAllowApproximateTransforms: usize = 0x1D29; // bool + pub const m_szRenderAttribute: usize = 0x1D2A; // char[4096] + pub const m_flRadiusScale: usize = 0x2D30; // CParticleCollectionFloatInput + pub const m_flAlphaScale: usize = 0x2E88; // CParticleCollectionFloatInput + pub const m_flRollScale: usize = 0x2FE0; // CParticleCollectionFloatInput + pub const m_nAlpha2Field: usize = 0x3138; // ParticleAttributeIndex_t + pub const m_vecColorScale: usize = 0x3140; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x3790; // ParticleColorBlendType_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderClientPhysicsImpulse { + pub const m_flRadius: usize = 0x208; // CPerParticleFloatInput + pub const m_flMagnitude: usize = 0x360; // CPerParticleFloatInput + pub const m_nSimIdFilter: usize = 0x4B8; // int32 } // Parent: CParticleFunction - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -6228,23 +6259,23 @@ pub mod cs2_dumper { pub const m_nEmitterIndex: usize = 0x1B8; // int32 } // Parent: C_INIT_RemapNamedModelElementToScalar - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapNamedModelMeshGroupToScalar { } // Parent: CParticleFunctionPreEmission - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointOrientationToCPVelocity { - pub const m_nCPInput: usize = 0x1C0; // int32 - pub const m_nCPOutput: usize = 0x1C4; // int32 + pub const m_nCPInput: usize = 0x1BC; // int32 + pub const m_nCPOutput: usize = 0x1C0; // int32 } // Parent: CParticleFunctionConstraint - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -6256,28 +6287,28 @@ pub mod cs2_dumper { pub const m_flInitialRestingLength: usize = 0x5C8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionInitializer - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_PositionWarpScalar { - pub const m_vecWarpMin: usize = 0x1C0; // Vector - pub const m_vecWarpMax: usize = 0x1CC; // Vector + pub const m_vecWarpMin: usize = 0x1BC; // Vector + pub const m_vecWarpMax: usize = 0x1C8; // Vector pub const m_InputValue: usize = 0x1D8; // CPerParticleFloatInput pub const m_flPrevPosScale: usize = 0x330; // float32 pub const m_nScaleControlPointNumber: usize = 0x334; // int32 pub const m_nControlPointNumber: usize = 0x338; // int32 } // Parent: CParticleFunctionPreEmission - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ForceControlPointStub { - pub const m_ControlPoint: usize = 0x1C0; // int32 + pub const m_ControlPoint: usize = 0x1BC; // int32 } // Parent: CParticleFunctionOperator - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -6291,11 +6322,11 @@ pub mod cs2_dumper { pub const m_flNoiseAnimationTimeScale: usize = 0x1DC; // float32 } // Parent: None - // Field count: 0 + // Fields count: 0 pub mod IParticleCollection { } // Parent: CParticleFunctionOperator - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -6309,7 +6340,7 @@ pub mod cs2_dumper { pub const m_nSetMethod: usize = 0x724; // ParticleSetMethod_t } // Parent: CParticleFunctionInitializer - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -6318,23 +6349,25 @@ pub mod cs2_dumper { pub const m_nOutputField: usize = 0x318; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission - // Field count: 9 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapModelVolumetoCP { - pub const m_nBBoxType: usize = 0x1C0; // BBoxVolumeType_t - pub const m_nInControlPointNumber: usize = 0x1C4; // int32 - pub const m_nOutControlPointNumber: usize = 0x1C8; // int32 - pub const m_nOutControlPointMaxNumber: usize = 0x1CC; // int32 - pub const m_nField: usize = 0x1D0; // int32 - pub const m_flInputMin: usize = 0x1D4; // float32 - pub const m_flInputMax: usize = 0x1D8; // float32 - pub const m_flOutputMin: usize = 0x1DC; // float32 - pub const m_flOutputMax: usize = 0x1E0; // float32 + pub const m_nBBoxType: usize = 0x1BC; // BBoxVolumeType_t + pub const m_nInControlPointNumber: usize = 0x1C0; // int32 + pub const m_nOutControlPointNumber: usize = 0x1C4; // int32 + pub const m_nOutControlPointMaxNumber: usize = 0x1C8; // int32 + pub const m_nField: usize = 0x1CC; // int32 + pub const m_flInputMin: usize = 0x1D0; // float32 + pub const m_flInputMax: usize = 0x1D4; // float32 + pub const m_flOutputMin: usize = 0x1D8; // float32 + pub const m_flOutputMax: usize = 0x1DC; // float32 + pub const m_bBBoxOnly: usize = 0x1E0; // bool + pub const m_bCubeRoot: usize = 0x1E1; // bool } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -6344,7 +6377,7 @@ pub mod cs2_dumper { pub const m_bOffsetLocal: usize = 0x1C8; // bool } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -6357,49 +6390,55 @@ pub mod cs2_dumper { pub const m_entityName: usize = 0x28; // CUtlString } // Parent: CParticleFunctionForce - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ParentVortices { - pub const m_flForceScale: usize = 0x1C8; // float32 - pub const m_vecTwistAxis: usize = 0x1CC; // Vector - pub const m_bFlipBasedOnYaw: usize = 0x1D8; // bool + pub const m_flForceScale: usize = 0x1C4; // float32 + pub const m_vecTwistAxis: usize = 0x1C8; // Vector + pub const m_bFlipBasedOnYaw: usize = 0x1D4; // bool } // Parent: CParticleFunctionPreEmission - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointToCPVelocity { - pub const m_nCPInput: usize = 0x1C0; // int32 - pub const m_nCPOutputVel: usize = 0x1C4; // int32 - pub const m_bNormalize: usize = 0x1C8; // bool - pub const m_nCPOutputMag: usize = 0x1CC; // int32 - pub const m_nCPField: usize = 0x1D0; // int32 - pub const m_vecComparisonVelocity: usize = 0x1D8; // CParticleCollectionVecInput + pub const m_nCPInput: usize = 0x1BC; // int32 + pub const m_nCPOutputVel: usize = 0x1C0; // int32 + pub const m_bNormalize: usize = 0x1C4; // bool + pub const m_nCPOutputMag: usize = 0x1C8; // int32 + pub const m_nCPField: usize = 0x1CC; // int32 + pub const m_vecComparisonVelocity: usize = 0x1D0; // CParticleCollectionVecInput } // Parent: CParticleFunctionRenderer - // Field count: 5 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ClientPhysics { pub const m_strPhysicsType: usize = 0x208; // CUtlString - pub const m_bKillParticles: usize = 0x210; // bool - pub const m_bDeleteSim: usize = 0x211; // bool - pub const m_nControlPoint: usize = 0x214; // int32 - pub const m_nColorBlendType: usize = 0x218; // ParticleColorBlendType_t + pub const m_bStartAsleep: usize = 0x210; // bool + pub const m_flPlayerWakeRadius: usize = 0x218; // CParticleCollectionFloatInput + pub const m_flVehicleWakeRadius: usize = 0x370; // CParticleCollectionFloatInput + pub const m_bUseHighQualitySimulation: usize = 0x4C8; // bool + pub const m_nMaxParticleCount: usize = 0x4CC; // int32 + pub const m_bRespectExclusionVolumes: usize = 0x4D0; // bool + pub const m_bKillParticles: usize = 0x4D1; // bool + pub const m_bDeleteSim: usize = 0x4D2; // bool + pub const m_nControlPoint: usize = 0x4D4; // int32 + pub const m_nColorBlendType: usize = 0x4D8; // ParticleColorBlendType_t } // Parent: CGeneralSpin - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SpinYaw { } // Parent: PointDefinition_t - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -6407,7 +6446,7 @@ pub mod cs2_dumper { pub const m_flTimeDuration: usize = 0x14; // float32 } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -6415,72 +6454,72 @@ pub mod cs2_dumper { pub const m_hMaterial: usize = 0x0; // CStrongHandle } // Parent: CParticleFunctionForce - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ExternalWindForce { pub const m_vecSamplePosition: usize = 0x1C8; // CPerParticleVecInput - pub const m_vecScale: usize = 0x820; // CPerParticleVecInput - pub const m_bSampleWind: usize = 0xE78; // bool - pub const m_bSampleWater: usize = 0xE79; // bool - pub const m_bDampenNearWaterPlane: usize = 0xE7A; // bool - pub const m_bSampleGravity: usize = 0xE7B; // bool - pub const m_vecGravityForce: usize = 0xE80; // CPerParticleVecInput - pub const m_bUseBasicMovementGravity: usize = 0x14D8; // bool - pub const m_flLocalGravityScale: usize = 0x14E0; // CPerParticleFloatInput - pub const m_flLocalBuoyancyScale: usize = 0x1638; // CPerParticleFloatInput - pub const m_vecBuoyancyForce: usize = 0x1790; // CPerParticleVecInput + pub const m_vecScale: usize = 0x818; // CPerParticleVecInput + pub const m_bSampleWind: usize = 0xE68; // bool + pub const m_bSampleWater: usize = 0xE69; // bool + pub const m_bDampenNearWaterPlane: usize = 0xE6A; // bool + pub const m_bSampleGravity: usize = 0xE6B; // bool + pub const m_vecGravityForce: usize = 0xE70; // CPerParticleVecInput + pub const m_bUseBasicMovementGravity: usize = 0x14C0; // bool + pub const m_flLocalGravityScale: usize = 0x14C8; // CPerParticleFloatInput + pub const m_flLocalBuoyancyScale: usize = 0x1620; // CPerParticleFloatInput + pub const m_vecBuoyancyForce: usize = 0x1778; // CPerParticleVecInput } // Parent: CParticleFunctionInitializer - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_ModelCull { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_bBoundBox: usize = 0x1C4; // bool - pub const m_bCullOutside: usize = 0x1C5; // bool - pub const m_bUseBones: usize = 0x1C6; // bool - pub const m_HitboxSetName: usize = 0x1C7; // char[128] + pub const m_nControlPointNumber: usize = 0x1BC; // int32 + pub const m_bBoundBox: usize = 0x1C0; // bool + pub const m_bCullOutside: usize = 0x1C1; // bool + pub const m_bUseBones: usize = 0x1C2; // bool + pub const m_HitboxSetName: usize = 0x1C3; // char[128] } // Parent: CBaseRendererSource2 - // Field count: 28 + // Fields count: 28 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderSprites { - pub const m_nSequenceOverride: usize = 0x2718; // CParticleCollectionRendererFloatInput - pub const m_nOrientationType: usize = 0x2870; // ParticleOrientationChoiceList_t - pub const m_nOrientationControlPoint: usize = 0x2874; // int32 - pub const m_bUseYawWithNormalAligned: usize = 0x2878; // bool - pub const m_flMinSize: usize = 0x2880; // CParticleCollectionRendererFloatInput - pub const m_flMaxSize: usize = 0x29D8; // CParticleCollectionRendererFloatInput - pub const m_flAlphaAdjustWithSizeAdjust: usize = 0x2B30; // CParticleCollectionRendererFloatInput - pub const m_flStartFadeSize: usize = 0x2C88; // CParticleCollectionRendererFloatInput - pub const m_flEndFadeSize: usize = 0x2DE0; // CParticleCollectionRendererFloatInput - pub const m_flStartFadeDot: usize = 0x2F38; // float32 - pub const m_flEndFadeDot: usize = 0x2F3C; // float32 - pub const m_bDistanceAlpha: usize = 0x2F40; // bool - pub const m_bSoftEdges: usize = 0x2F41; // bool - pub const m_flEdgeSoftnessStart: usize = 0x2F44; // float32 - pub const m_flEdgeSoftnessEnd: usize = 0x2F48; // float32 - pub const m_bOutline: usize = 0x2F4C; // bool - pub const m_OutlineColor: usize = 0x2F4D; // Color - pub const m_nOutlineAlpha: usize = 0x2F54; // int32 - pub const m_flOutlineStart0: usize = 0x2F58; // float32 - pub const m_flOutlineStart1: usize = 0x2F5C; // float32 - pub const m_flOutlineEnd0: usize = 0x2F60; // float32 - pub const m_flOutlineEnd1: usize = 0x2F64; // float32 - pub const m_nLightingMode: usize = 0x2F68; // ParticleLightingQuality_t - pub const m_flLightingTessellation: usize = 0x2F70; // CParticleCollectionRendererFloatInput - pub const m_flLightingDirectionality: usize = 0x30C8; // CParticleCollectionRendererFloatInput - pub const m_bParticleShadows: usize = 0x3220; // bool - pub const m_flShadowDensity: usize = 0x3224; // float32 - pub const m_replicationParameters: usize = 0x3228; // CReplicationParameters + pub const m_nSequenceOverride: usize = 0x29C0; // CParticleCollectionRendererFloatInput + pub const m_nOrientationType: usize = 0x2B18; // ParticleOrientationChoiceList_t + pub const m_nOrientationControlPoint: usize = 0x2B1C; // int32 + pub const m_bUseYawWithNormalAligned: usize = 0x2B20; // bool + pub const m_flMinSize: usize = 0x2B28; // CParticleCollectionRendererFloatInput + pub const m_flMaxSize: usize = 0x2C80; // CParticleCollectionRendererFloatInput + pub const m_flAlphaAdjustWithSizeAdjust: usize = 0x2DD8; // CParticleCollectionRendererFloatInput + pub const m_flStartFadeSize: usize = 0x2F30; // CParticleCollectionRendererFloatInput + pub const m_flEndFadeSize: usize = 0x3088; // CParticleCollectionRendererFloatInput + pub const m_flStartFadeDot: usize = 0x31E0; // float32 + pub const m_flEndFadeDot: usize = 0x31E4; // float32 + pub const m_bDistanceAlpha: usize = 0x31E8; // bool + pub const m_bSoftEdges: usize = 0x31E9; // bool + pub const m_flEdgeSoftnessStart: usize = 0x31EC; // float32 + pub const m_flEdgeSoftnessEnd: usize = 0x31F0; // float32 + pub const m_bOutline: usize = 0x31F4; // bool + pub const m_OutlineColor: usize = 0x31F5; // Color + pub const m_nOutlineAlpha: usize = 0x31FC; // int32 + pub const m_flOutlineStart0: usize = 0x3200; // float32 + pub const m_flOutlineStart1: usize = 0x3204; // float32 + pub const m_flOutlineEnd0: usize = 0x3208; // float32 + pub const m_flOutlineEnd1: usize = 0x320C; // float32 + pub const m_nLightingMode: usize = 0x3210; // ParticleLightingQuality_t + pub const m_flLightingTessellation: usize = 0x3218; // CParticleCollectionRendererFloatInput + pub const m_flLightingDirectionality: usize = 0x3370; // CParticleCollectionRendererFloatInput + pub const m_bParticleShadows: usize = 0x34C8; // bool + pub const m_flShadowDensity: usize = 0x34CC; // float32 + pub const m_replicationParameters: usize = 0x34D0; // CReplicationParameters } // Parent: CParticleFunctionOperator - // Field count: 12 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -6489,17 +6528,17 @@ pub mod cs2_dumper { pub const m_flInputMin: usize = 0x1BC; // float32 pub const m_flInputMax: usize = 0x1C0; // float32 pub const m_TransformStart: usize = 0x1C8; // CParticleTransformInput - pub const m_TransformEnd: usize = 0x230; // CParticleTransformInput - pub const m_nOutputStartCP: usize = 0x298; // int32 - pub const m_nOutputStartField: usize = 0x29C; // int32 - pub const m_nOutputEndCP: usize = 0x2A0; // int32 - pub const m_nOutputEndField: usize = 0x2A4; // int32 - pub const m_nSetMethod: usize = 0x2A8; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x2AC; // bool - pub const m_bRadialCheck: usize = 0x2AD; // bool + pub const m_TransformEnd: usize = 0x228; // CParticleTransformInput + pub const m_nOutputStartCP: usize = 0x288; // int32 + pub const m_nOutputStartField: usize = 0x28C; // int32 + pub const m_nOutputEndCP: usize = 0x290; // int32 + pub const m_nOutputEndField: usize = 0x294; // int32 + pub const m_nSetMethod: usize = 0x298; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x29C; // bool + pub const m_bRadialCheck: usize = 0x29D; // bool } // Parent: CParticleFunctionOperator - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -6514,31 +6553,31 @@ pub mod cs2_dumper { pub const m_bNumBasedOnParticleCount: usize = 0x480; // bool } // Parent: CParticleFunctionRenderer - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderTreeShake { - pub const m_flPeakStrength: usize = 0x208; // float32 - pub const m_nPeakStrengthFieldOverride: usize = 0x20C; // ParticleAttributeIndex_t - pub const m_flRadius: usize = 0x210; // float32 - pub const m_nRadiusFieldOverride: usize = 0x214; // ParticleAttributeIndex_t - pub const m_flShakeDuration: usize = 0x218; // float32 - pub const m_flTransitionTime: usize = 0x21C; // float32 - pub const m_flTwistAmount: usize = 0x220; // float32 - pub const m_flRadialAmount: usize = 0x224; // float32 - pub const m_flControlPointOrientationAmount: usize = 0x228; // float32 - pub const m_nControlPointForLinearDirection: usize = 0x22C; // int32 + pub const m_flPeakStrength: usize = 0x204; // float32 + pub const m_nPeakStrengthFieldOverride: usize = 0x208; // ParticleAttributeIndex_t + pub const m_flRadius: usize = 0x20C; // float32 + pub const m_nRadiusFieldOverride: usize = 0x210; // ParticleAttributeIndex_t + pub const m_flShakeDuration: usize = 0x214; // float32 + pub const m_flTransitionTime: usize = 0x218; // float32 + pub const m_flTwistAmount: usize = 0x21C; // float32 + pub const m_flRadialAmount: usize = 0x220; // float32 + pub const m_flControlPointOrientationAmount: usize = 0x224; // float32 + pub const m_nControlPointForLinearDirection: usize = 0x228; // int32 } // Parent: CParticleFunctionConstraint - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_WorldCollideConstraint { } // Parent: CParticleFunctionOperator - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -6551,7 +6590,7 @@ pub mod cs2_dumper { pub const m_nSetMethod: usize = 0x5CC; // ParticleSetMethod_t } // Parent: CParticleFunctionOperator - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -6568,22 +6607,22 @@ pub mod cs2_dumper { pub const m_nSetMethod: usize = 0x1D8; // ParticleSetMethod_t } // Parent: CParticleFunctionRenderer - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderMaterialProxy { - pub const m_nMaterialControlPoint: usize = 0x208; // int32 - pub const m_nProxyType: usize = 0x20C; // MaterialProxyType_t + pub const m_nMaterialControlPoint: usize = 0x204; // int32 + pub const m_nProxyType: usize = 0x208; // MaterialProxyType_t pub const m_MaterialVars: usize = 0x210; // CUtlVector pub const m_hOverrideMaterial: usize = 0x228; // CStrongHandle pub const m_flMaterialOverrideEnabled: usize = 0x230; // CParticleCollectionFloatInput pub const m_vecColorScale: usize = 0x388; // CParticleCollectionVecInput - pub const m_flAlpha: usize = 0x9E0; // CPerParticleFloatInput - pub const m_nColorBlendType: usize = 0xB38; // ParticleColorBlendType_t + pub const m_flAlpha: usize = 0x9D8; // CPerParticleFloatInput + pub const m_nColorBlendType: usize = 0xB30; // ParticleColorBlendType_t } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -6592,7 +6631,7 @@ pub mod cs2_dumper { pub const m_flInput: usize = 0x8; // CParticleCollectionFloatInput } // Parent: CParticleCollectionVecInput - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -6600,7 +6639,7 @@ pub mod cs2_dumper { pub mod CParticleCollectionRendererVecInput { } // Parent: CParticleFunctionOperator - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -6615,7 +6654,7 @@ pub mod cs2_dumper { pub const m_bProportionalOp: usize = 0x1F4; // bool } // Parent: CParticleFunctionOperator - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -6629,34 +6668,34 @@ pub mod cs2_dumper { pub const m_flScale: usize = 0x1E0; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitVecCollection { pub const m_InputValue: usize = 0x1C0; // CParticleCollectionVecInput - pub const m_nOutputField: usize = 0x818; // ParticleAttributeIndex_t + pub const m_nOutputField: usize = 0x810; // ParticleAttributeIndex_t } // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapParticleCountToNamedModelMeshGroupScalar { } // Parent: CParticleFunctionInitializer - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_SequenceFromCP { - pub const m_bKillUnused: usize = 0x1C0; // bool - pub const m_bRadiusScale: usize = 0x1C1; // bool - pub const m_nCP: usize = 0x1C4; // int32 - pub const m_vecOffset: usize = 0x1C8; // Vector + pub const m_bKillUnused: usize = 0x1BC; // bool + pub const m_bRadiusScale: usize = 0x1BD; // bool + pub const m_nCP: usize = 0x1C0; // int32 + pub const m_vecOffset: usize = 0x1C4; // Vector } // Parent: CParticleFunctionOperator - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -6674,7 +6713,7 @@ pub mod cs2_dumper { pub const m_vecOffset: usize = 0x1DC; // Vector } // Parent: CParticleFunctionOperator - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -6684,7 +6723,7 @@ pub mod cs2_dumper { pub const m_flLerpTime: usize = 0x1C0; // float32 } // Parent: None - // Field count: 0 + // Fields count: 0 pub mod CParticleProperty { } } diff --git a/output/pulse_system_dll.cs b/output/libpulse_system.so.cs similarity index 87% rename from output/pulse_system_dll.cs rename to output/libpulse_system.so.cs index fd9f1dd..0c53107 100644 --- a/output/pulse_system_dll.cs +++ b/output/libpulse_system.so.cs @@ -1,13 +1,13 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC namespace CS2Dumper.Schemas { - // Module: pulse_system.dll - // Class count: 108 - // Enum count: 9 - public static class PulseSystemDll { + // Module: libpulse_system.so + // Classes count: 112 + // Enums count: 9 + public static class LibpulseSystemSo { // Alignment: 4 - // Member count: 6 + // Members count: 6 public enum EPulseGraphExecutionHistoryFlag : uint { NO_FLAGS = 0x0, CURSOR_ADD_TAG = 0x1, @@ -17,20 +17,20 @@ namespace CS2Dumper.Schemas { REQUIREMENT_FAIL = 0x10 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum PulseTestEnumShape_t : uint { CIRCLE = 0x64, SQUARE = 0xC8, TRIANGLE = 0x12C } // Alignment: 4 - // Member count: 2 + // Members count: 2 public enum PulseMethodCallMode_t : uint { SYNC_WAIT_FOR_COMPLETION = 0x0, ASYNC_FIRE_AND_FORGET = 0x1 } // Alignment: 4 - // Member count: 4 + // Members count: 4 public enum PulseCursorExecResult_t : uint { Succeeded = 0x0, Canceled = 0x1, @@ -38,7 +38,7 @@ namespace CS2Dumper.Schemas { OngoingNotify = 0x3 } // Alignment: 4 - // Member count: 20 + // Members count: 21 public enum PulseValueType_t : uint { PVAL_INVALID = 0xFFFFFFFFFFFFFFFF, PVAL_BOOL = 0x0, @@ -51,18 +51,19 @@ namespace CS2Dumper.Schemas { PVAL_EHANDLE = 0x7, PVAL_RESOURCE = 0x8, PVAL_SNDEVT_GUID = 0x9, - PVAL_ENTITY_NAME = 0xA, - PVAL_OPAQUE_HANDLE = 0xB, - PVAL_TYPESAFE_INT = 0xC, - PVAL_CURSOR_FLOW = 0xD, - PVAL_ANY = 0xE, - PVAL_SCHEMA_ENUM = 0xF, - PVAL_PANORAMA_PANEL_HANDLE = 0x10, - PVAL_TEST_HANDLE = 0x11, - PVAL_COUNT = 0x12 + PVAL_SNDEVT_NAME = 0xA, + PVAL_ENTITY_NAME = 0xB, + PVAL_OPAQUE_HANDLE = 0xC, + PVAL_TYPESAFE_INT = 0xD, + PVAL_CURSOR_FLOW = 0xE, + PVAL_ANY = 0xF, + PVAL_SCHEMA_ENUM = 0x10, + PVAL_PANORAMA_PANEL_HANDLE = 0x11, + PVAL_TEST_HANDLE = 0x12, + PVAL_COUNT = 0x13 } // Alignment: 2 - // Member count: 73 + // Members count: 75 public enum PulseInstructionCode_t : ushort { INVALID = 0x0, IMMEDIATE_HALT = 0x1, @@ -123,23 +124,25 @@ namespace CS2Dumper.Schemas { EQ_FLOAT = 0x38, EQ_STRING = 0x39, EQ_ENTITY_NAME = 0x3A, - EQ_EHANDLE = 0x3B, - EQ_PANEL_HANDLE = 0x3C, - EQ_OPAQUE_HANDLE = 0x3D, - EQ_TEST_HANDLE = 0x3E, - NE_BOOL = 0x3F, - NE_INT = 0x40, - NE_FLOAT = 0x41, - NE_STRING = 0x42, - NE_ENTITY_NAME = 0x43, - NE_EHANDLE = 0x44, - NE_PANEL_HANDLE = 0x45, - NE_OPAQUE_HANDLE = 0x46, - NE_TEST_HANDLE = 0x47, - GET_CONST_INLINE_STORAGE = 0x48 + EQ_SCHEMA_ENUM = 0x3B, + EQ_EHANDLE = 0x3C, + EQ_PANEL_HANDLE = 0x3D, + EQ_OPAQUE_HANDLE = 0x3E, + EQ_TEST_HANDLE = 0x3F, + NE_BOOL = 0x40, + NE_INT = 0x41, + NE_FLOAT = 0x42, + NE_STRING = 0x43, + NE_ENTITY_NAME = 0x44, + NE_SCHEMA_ENUM = 0x45, + NE_EHANDLE = 0x46, + NE_PANEL_HANDLE = 0x47, + NE_OPAQUE_HANDLE = 0x48, + NE_TEST_HANDLE = 0x49, + GET_CONST_INLINE_STORAGE = 0x4A } // Alignment: 4 - // Member count: 5 + // Members count: 5 public enum PulseTestEnumColor_t : uint { BLACK = 0x0, WHITE = 0x1, @@ -148,7 +151,7 @@ namespace CS2Dumper.Schemas { BLUE = 0x4 } // Alignment: 4 - // Member count: 4 + // Members count: 4 public enum PulseCursorCancelPriority_t : uint { None = 0x0, CancelOnSucceeded = 0x1, @@ -156,7 +159,7 @@ namespace CS2Dumper.Schemas { HardCancel = 0x3 } // Alignment: 4 - // Member count: 4 + // Members count: 4 public enum PulseDomainValueType_t : uint { INVALID = 0xFFFFFFFFFFFFFFFF, ENTITY_NAME = 0x0, @@ -164,7 +167,7 @@ namespace CS2Dumper.Schemas { COUNT = 0x2 } // Parent: CPulseCell_BaseFlow - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -175,7 +178,7 @@ namespace CS2Dumper.Schemas { public const nint m_OutputIndex = 0x48; // PulseRuntimeOutputIndex_t } // Parent: CPulseCell_BaseValue - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -186,7 +189,7 @@ namespace CS2Dumper.Schemas { public static class CPulseCell_Val_TestDomainFindEntityByName { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseLibraryBindings @@ -194,7 +197,7 @@ namespace CS2Dumper.Schemas { public static class CPulseTestFuncs_LibraryA { } // Parent: CPulseCell_BaseFlow - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -205,7 +208,7 @@ namespace CS2Dumper.Schemas { public static class CPulseCell_Step_TestDomainDestroyFakeEntity { } // Parent: CPulseCell_BaseFlow - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -217,22 +220,22 @@ namespace CS2Dumper.Schemas { public const nint m_Out2 = 0x78; // SignatureOutflow_Continue } // Parent: None - // Field count: 1 + // Fields count: 1 public static class PulseRuntimeVarIndex_t { public const nint m_Value = 0x0; // int32 } // Parent: None - // Field count: 1 + // Fields count: 1 public static class PulseRuntimeEntrypointIndex_t { public const nint m_Value = 0x0; // int32 } // Parent: None - // Field count: 1 + // Fields count: 1 public static class PulseRuntimeDomainValueIndex_t { public const nint m_Value = 0x0; // int16 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -242,12 +245,12 @@ namespace CS2Dumper.Schemas { public const nint m_InstructionEditorIDs = 0x20; // CUtlLeanVector } // Parent: None - // Field count: 1 + // Fields count: 1 public static class PulseRuntimeInvokeIndex_t { public const nint m_Value = 0x0; // int32 } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -255,7 +258,7 @@ namespace CS2Dumper.Schemas { public const nint m_nNextIndex = 0x0; // int32 } // Parent: CPulseCell_BaseYieldingInflow - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -264,7 +267,7 @@ namespace CS2Dumper.Schemas { public const nint m_WaitComplete = 0x50; // CPulse_ResumePoint } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseLibraryBindings @@ -272,12 +275,12 @@ namespace CS2Dumper.Schemas { public static class CPulseTestScriptLib { } // Parent: None - // Field count: 1 + // Fields count: 1 public static class PulseRuntimeRegisterIndex_t { public const nint m_Value = 0x0; // int16 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -288,7 +291,7 @@ namespace CS2Dumper.Schemas { public const nint m_EventOutflow = 0x8; // CPulse_OutflowConnection } // Parent: None - // Field count: 4 + // Fields count: 4 public static class CPulse_OutflowConnection { public const nint m_SourceOutflowName = 0x0; // CUtlSymbolLarge public const nint m_nDestChunk = 0x8; // PulseRuntimeChunkIndex_t @@ -296,19 +299,19 @@ namespace CS2Dumper.Schemas { public const nint m_OutflowRegisterMap = 0x10; // PulseRegisterMap_t } // Parent: None - // Field count: 1 + // Fields count: 1 public static class PulseCursorID_t { public const nint m_Value = 0x0; // int32 } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseInstanceDomainInfo public static class CBasePulseGraphInstance { } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -316,7 +319,7 @@ namespace CS2Dumper.Schemas { public const nint m_nEditorNodeID = 0x8; // PulseDocNodeID_t } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -324,15 +327,7 @@ namespace CS2Dumper.Schemas { public const nint nTestStep = 0x0; // int32 } // Parent: None - // Field count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyDescription - public static class CPulseTestFuncs_DerivedDomain { - } - // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -344,7 +339,7 @@ namespace CS2Dumper.Schemas { public const nint nLastValidEntryIdx = 0x24; // int32 } // Parent: CPulseCell_BaseYieldingInflow - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -355,7 +350,7 @@ namespace CS2Dumper.Schemas { public const nint m_UnyieldResume = 0x48; // CPulse_ResumePoint } // Parent: CPulseCell_Inflow_BaseEntrypoint - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -366,7 +361,7 @@ namespace CS2Dumper.Schemas { public const nint m_HookName = 0x70; // CUtlSymbolLarge } // Parent: CPulseCell_BaseYieldingInflow - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -380,16 +375,16 @@ namespace CS2Dumper.Schemas { public const nint m_WakeResume = 0x48; // CPulse_ResumePoint } // Parent: CPulseExecCursor - // Field count: 2 + // Fields count: 2 // // Metadata: // MPulseLibraryBindings public static class CTestDomainDerived_Cursor { - public const nint m_nCursorValueA = 0xA0; // int32 - public const nint m_nCursorValueB = 0xA4; // int32 + public const nint m_nCursorValueA = 0xA8; // int32 + public const nint m_nCursorValueB = 0xAC; // int32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -398,7 +393,7 @@ namespace CS2Dumper.Schemas { public const nint m_Outparams = 0x10; // KeyValues3 } // Parent: CPulseCell_WaitForCursorsWithTagBase - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -412,14 +407,14 @@ namespace CS2Dumper.Schemas { public const nint m_nCursorsAllowedToRunParallel = 0x80; // int32 } // Parent: CPulseCell_Base - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CPulseCell_BaseRequirement { } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -427,7 +422,7 @@ namespace CS2Dumper.Schemas { public const nint m_Outflows = 0x0; // CUtlVector } // Parent: CPulseCell_BaseValue - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -439,7 +434,7 @@ namespace CS2Dumper.Schemas { public static class CPulseCell_Value_TestValue50 { } // Parent: CPulseCell_BaseFlow - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -449,14 +444,23 @@ namespace CS2Dumper.Schemas { public static class CPulseCell_Test_MultiInflow_WithDefault { } // Parent: None - // Field count: 0 + // Fields count: 0 + public static class IGapHost_ExecLog { + } + // Parent: None + // Fields count: 0 // // Metadata: // MGapTypeQueriesForScopeSingleton public static class CPulseTestGapTypeQueryRegistration { } + // Parent: CPulseCell_Base + // Fields count: 1 + public static class CPulseCell_Unknown { + public const nint m_UnknownKeys = 0x48; // KeyValues3 + } // Parent: CPulseCell_BaseFlow - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -468,7 +472,7 @@ namespace CS2Dumper.Schemas { public const nint m_CaseOutflows = 0x78; // CUtlVector } // Parent: CPulseCell_BaseFlow - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -478,7 +482,7 @@ namespace CS2Dumper.Schemas { public static class CPulseCell_Test_NoInflow { } // Parent: CPulseCell_BaseYieldingInflow - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -492,27 +496,27 @@ namespace CS2Dumper.Schemas { public const nint m_OnCanceled = 0x98; // CPulse_ResumePoint } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CPulseCell_Outflow_CycleShuffled__InstanceState_t { - public const nint m_Shuffle = 0x0; // CUtlVectorFixedGrowable + public const nint m_Shuffle = 0x0; // CUtlVectorFixedGrowable public const nint m_nNextShuffle = 0x20; // int32 } // Parent: CPulseCell_Base - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CPulseCell_BaseValue { } // Parent: CPulse_OutflowConnection - // Field count: 0 + // Fields count: 0 public static class CPulse_ResumePoint { } // Parent: CPulseCell_BaseFlow - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -523,7 +527,7 @@ namespace CS2Dumper.Schemas { public const nint m_Outputs = 0x48; // CUtlVector } // Parent: CPulseCell_Inflow_BaseEntrypoint - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -534,7 +538,7 @@ namespace CS2Dumper.Schemas { public const nint m_EventName = 0x70; // CUtlSymbolLarge } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -542,8 +546,12 @@ namespace CS2Dumper.Schemas { public const nint m_StartTime = 0x0; // GameTime_t public const nint m_EndTime = 0x4; // GameTime_t } + // Parent: IGapHost_ExecLog + // Fields count: 0 + public static class IGapHost_Cursor { + } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -553,7 +561,7 @@ namespace CS2Dumper.Schemas { public const nint m_ParamType = 0x10; // CPulseValueFullType } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseLibraryBindings @@ -561,7 +569,7 @@ namespace CS2Dumper.Schemas { public static class CPulseCursorFuncs { } // Parent: CPulseCell_BaseYieldingInflow - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -575,7 +583,7 @@ namespace CS2Dumper.Schemas { public const nint m_OnCanceled = 0x98; // CPulse_ResumePoint } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -586,7 +594,7 @@ namespace CS2Dumper.Schemas { public const nint m_Param = 0x18; // CUtlSymbolLarge } // Parent: CPulseCell_BaseRequirement - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -596,11 +604,12 @@ namespace CS2Dumper.Schemas { // MPropertyFriendlyName // MPropertyDescription // MPulseRequirementPass + // MPulseRequirementSummaryExpr public static class CPulseCell_LimitCount { public const nint m_nLimitCount = 0x48; // int32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -609,11 +618,11 @@ namespace CS2Dumper.Schemas { public const nint strBindingName = 0x10; // CUtlSymbolLarge } // Parent: CPulse_ResumePoint - // Field count: 0 + // Fields count: 0 public static class SignatureOutflow_Resume { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -621,7 +630,7 @@ namespace CS2Dumper.Schemas { public static class FakeEntity_tAPI { } // Parent: CPulseCell_BaseYieldingInflow - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -636,7 +645,7 @@ namespace CS2Dumper.Schemas { public const nint m_OnFinished = 0x70; // CPulse_ResumePoint } // Parent: CBasePulseGraphInstance - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseInstanceDomainInfo @@ -645,14 +654,14 @@ namespace CS2Dumper.Schemas { public static class CPulseGraphInstance_TurtleGraphics { } // Parent: CPulseCell_Base - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CPulseCell_BaseFlow { } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -664,12 +673,12 @@ namespace CS2Dumper.Schemas { public const nint tagName = 0x10; // CUtlSymbolLarge } // Parent: None - // Field count: 1 + // Fields count: 1 public static class PulseCursorYieldToken_t { public const nint m_Value = 0x0; // int32 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -681,7 +690,7 @@ namespace CS2Dumper.Schemas { public const nint m_mapCursorDesc = 0x50; // CUtlOrderedMap } // Parent: CPulseCell_BaseYieldingInflow - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -694,7 +703,7 @@ namespace CS2Dumper.Schemas { public const nint m_WakeFail = 0xA8; // CPulse_ResumePoint } // Parent: CPulseCell_Inflow_BaseEntrypoint - // Field count: 1 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -703,16 +712,17 @@ namespace CS2Dumper.Schemas { // MPulseCellOutflowHookInfo public static class CPulseCell_Inflow_ObservableVariableListener { public const nint m_BlackboardReference = 0x70; // CPulse_BlackboardReference + public const nint m_bSelfReference = 0x168; // bool } // Parent: CPulseCell_BaseFlow - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CPulseCell_BaseYieldingInflow { } // Parent: None - // Field count: 12 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -731,7 +741,7 @@ namespace CS2Dumper.Schemas { public const nint m_nBlackboardReferenceIdx = 0x24; // PulseRuntimeBlackboardReferenceIndex_t } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -743,7 +753,7 @@ namespace CS2Dumper.Schemas { public const nint m_nSrcInstruction = 0x30; // int32 } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -757,7 +767,7 @@ namespace CS2Dumper.Schemas { public const nint m_nEditorNodeID = 0x34; // PulseDocNodeID_t } // Parent: CPulseCell_Inflow_BaseEntrypoint - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -772,7 +782,7 @@ namespace CS2Dumper.Schemas { public const nint m_Args = 0x98; // CUtlLeanVector } // Parent: CBasePulseGraphInstance - // Field count: 6 + // Fields count: 6 // // Metadata: // MPulseInstanceDomainInfo @@ -788,7 +798,7 @@ namespace CS2Dumper.Schemas { public const nint m_bTestYesOrNoPath = 0x118; // bool } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -796,7 +806,7 @@ namespace CS2Dumper.Schemas { public static class FakeEntityDerivedB_tAPI { } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -805,7 +815,7 @@ namespace CS2Dumper.Schemas { public const nint m_Connection = 0x8; // CPulse_OutflowConnection } // Parent: CPulseCell_BaseFlow - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -816,17 +826,17 @@ namespace CS2Dumper.Schemas { public const nint m_Outputs = 0x48; // CUtlVector } // Parent: None - // Field count: 1 + // Fields count: 1 public static class PulseRuntimeOutputIndex_t { public const nint m_Value = 0x0; // int32 } // Parent: None - // Field count: 1 + // Fields count: 1 public static class CPulseCell_WaitForCursorsWithTagBase__CursorState_t { public const nint m_TagName = 0x0; // CUtlSymbolLarge } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -835,7 +845,7 @@ namespace CS2Dumper.Schemas { public const nint bFailOnCancel = 0x4; // bool } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -845,7 +855,7 @@ namespace CS2Dumper.Schemas { public const nint m_ExpectedRuntimeType = 0x10; // CGlobalSymbol } // Parent: CPulseCell_BaseFlow - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -856,7 +866,7 @@ namespace CS2Dumper.Schemas { public static class CPulseCell_Step_TestDomainCreateFakeEntity { } // Parent: CPulseCell_BaseFlow - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -869,7 +879,7 @@ namespace CS2Dumper.Schemas { public const nint m_Input = 0x48; // CUtlString } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseLibraryBindings @@ -877,16 +887,20 @@ namespace CS2Dumper.Schemas { public static class CPulseMathlib { } // Parent: None - // Field count: 1 + // Fields count: 1 public static class PulseRuntimeBlackboardReferenceIndex_t { public const nint m_Value = 0x0; // int16 } + // Parent: IGapHost_Cursor + // Fields count: 0 + public static class IGapHost_YieldingCursor { + } // Parent: CPulse_OutflowConnection - // Field count: 0 + // Fields count: 0 public static class SignatureOutflow_Continue { } // Parent: CPulseCell_BaseYieldingInflow - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -901,17 +915,17 @@ namespace CS2Dumper.Schemas { public const nint m_YieldResume2 = 0x108; // SignatureOutflow_Resume } // Parent: CPulseGraphInstance_TestDomain - // Field count: 1 + // Fields count: 1 // // Metadata: // MPulseInstanceDomainInfo // MPulseDomainHookInfo // MPulseLibraryBindings public static class CPulseGraphInstance_TestDomain_Derived { - public const nint m_nInstanceValueX = 0x120; // int32 + public const nint m_nInstanceValueX = 0x11C; // int32 } // Parent: CPulseCell_Inflow_BaseEntrypoint - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -925,12 +939,12 @@ namespace CS2Dumper.Schemas { public const nint m_ExpectedParamType = 0x88; // CPulseValueFullType } // Parent: None - // Field count: 1 + // Fields count: 1 public static class PulseRuntimeConstantIndex_t { public const nint m_Value = 0x0; // int16 } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -938,7 +952,7 @@ namespace CS2Dumper.Schemas { public static class FakeEntityDerivedA_tAPI { } // Parent: CPulseCell_BaseFlow - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -949,12 +963,12 @@ namespace CS2Dumper.Schemas { public static class CPulseCell_Step_TestDomainTracepoint { } // Parent: None - // Field count: 1 + // Fields count: 1 public static class PulseDocNodeID_t { public const nint m_Value = 0x0; // int32 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -965,7 +979,7 @@ namespace CS2Dumper.Schemas { public const nint m_NodeName = 0xF0; // CGlobalSymbol } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -973,7 +987,7 @@ namespace CS2Dumper.Schemas { public const nint m_nCurrentCount = 0x0; // int32 } // Parent: CPulseCell_BaseValue - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -984,7 +998,7 @@ namespace CS2Dumper.Schemas { public static class CPulseCell_Val_TestDomainGetEntityName { } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -997,7 +1011,7 @@ namespace CS2Dumper.Schemas { public const nint m_nSrcInstruction = 0x38; // int32 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1008,22 +1022,35 @@ namespace CS2Dumper.Schemas { public const nint m_nWrittenByInstruction = 0x50; // int32 public const nint m_nLastReadByInstruction = 0x54; // int32 } + // Parent: CPulseCell_BaseValue + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + public static class CPulseCell_Value_RandomFloat { + } // Parent: None - // Field count: 1 + // Fields count: 1 public static class PulseRuntimeCellIndex_t { public const nint m_Value = 0x0; // int32 } - // Parent: None - // Field count: 0 + // Parent: IGapHost_YieldingCursor + // Fields count: 0 public static class CPulseExecCursor { } // Parent: None - // Field count: 1 + // Fields count: 1 public static class PulseGraphInstanceID_t { public const nint m_Value = 0x0; // uint32 } // Parent: CPulseCell_BaseFlow - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1035,7 +1062,7 @@ namespace CS2Dumper.Schemas { public const nint m_CaseOutflows = 0x78; // CUtlVector } // Parent: None - // Field count: 14 + // Fields count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -1056,7 +1083,7 @@ namespace CS2Dumper.Schemas { public const nint m_OutputConnections = 0x110; // CUtlVector } // Parent: CPulseCell_BaseFlow - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -1066,7 +1093,7 @@ namespace CS2Dumper.Schemas { public static class CPulseCell_Test_MultiInflow_NoDefault { } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1075,7 +1102,7 @@ namespace CS2Dumper.Schemas { public const nint m_Value = 0x10; // KeyValues3 } // Parent: CPulseCell_WaitForCursorsWithTagBase - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1090,7 +1117,7 @@ namespace CS2Dumper.Schemas { public const nint m_nDesiredKillPriority = 0x84; // PulseCursorCancelPriority_t } // Parent: CPulseCell_BaseFlow - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1099,12 +1126,12 @@ namespace CS2Dumper.Schemas { public const nint m_RegisterMap = 0x50; // PulseRegisterMap_t } // Parent: None - // Field count: 1 + // Fields count: 1 public static class PulseRuntimeCallInfoIndex_t { public const nint m_Value = 0x0; // int32 } // Parent: CPulseCell_BaseYieldingInflow - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1112,7 +1139,7 @@ namespace CS2Dumper.Schemas { public const nint m_WakeResume = 0x48; // CPulse_ResumePoint } // Parent: CPulseCell_BaseFlow - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1126,7 +1153,7 @@ namespace CS2Dumper.Schemas { public const nint m_No = 0x78; // CPulse_OutflowConnection } // Parent: CPulseCell_BaseFlow - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1140,7 +1167,7 @@ namespace CS2Dumper.Schemas { public const nint m_No = 0x78; // CPulse_OutflowConnection } // Parent: CPulseCell_BaseFlow - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -1150,12 +1177,12 @@ namespace CS2Dumper.Schemas { public static class CPulseCell_Step_DebugLog { } // Parent: None - // Field count: 1 + // Fields count: 1 public static class PulseRuntimeChunkIndex_t { public const nint m_Value = 0x0; // int32 } // Parent: CPulseCell_BaseFlow - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1166,7 +1193,7 @@ namespace CS2Dumper.Schemas { public const nint m_Outputs = 0x48; // CUtlVector } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1176,12 +1203,12 @@ namespace CS2Dumper.Schemas { public const nint m_Type = 0x40; // CPulseValueFullType } // Parent: None - // Field count: 1 + // Fields count: 1 public static class PulseRuntimeStateOffset_t { public const nint m_Value = 0x0; // uint16 } // Parent: CPulseCell_BaseValue - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -1194,15 +1221,15 @@ namespace CS2Dumper.Schemas { public static class CPulseCell_Value_RandomInt { } // Parent: CPulseExecCursor - // Field count: 4 + // Fields count: 4 // // Metadata: // MPulseLibraryBindings public static class CPulseTurtleGraphicsCursor { - public const nint m_Color = 0xA0; // Color - public const nint m_vPos = 0xA4; // Vector2D - public const nint m_flHeadingDeg = 0xAC; // float32 - public const nint m_bPenUp = 0xB0; // bool + public const nint m_Color = 0xA6; // Color + public const nint m_vPos = 0xAC; // Vector2D + public const nint m_flHeadingDeg = 0xB4; // float32 + public const nint m_bPenUp = 0xB8; // bool } } } diff --git a/output/pulse_system_dll.hpp b/output/libpulse_system.so.hpp similarity index 87% rename from output/pulse_system_dll.hpp rename to output/libpulse_system.so.hpp index 73948d1..ea98cc0 100644 --- a/output/pulse_system_dll.hpp +++ b/output/libpulse_system.so.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC #pragma once @@ -7,12 +7,12 @@ namespace cs2_dumper { namespace schemas { - // Module: pulse_system.dll - // Class count: 108 - // Enum count: 9 - namespace pulse_system_dll { + // Module: libpulse_system.so + // Classes count: 112 + // Enums count: 9 + namespace libpulse_system_so { // Alignment: 4 - // Member count: 6 + // Members count: 6 enum class EPulseGraphExecutionHistoryFlag : uint32_t { NO_FLAGS = 0x0, CURSOR_ADD_TAG = 0x1, @@ -22,20 +22,20 @@ namespace cs2_dumper { REQUIREMENT_FAIL = 0x10 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class PulseTestEnumShape_t : uint32_t { CIRCLE = 0x64, SQUARE = 0xC8, TRIANGLE = 0x12C }; // Alignment: 4 - // Member count: 2 + // Members count: 2 enum class PulseMethodCallMode_t : uint32_t { SYNC_WAIT_FOR_COMPLETION = 0x0, ASYNC_FIRE_AND_FORGET = 0x1 }; // Alignment: 4 - // Member count: 4 + // Members count: 4 enum class PulseCursorExecResult_t : uint32_t { Succeeded = 0x0, Canceled = 0x1, @@ -43,7 +43,7 @@ namespace cs2_dumper { OngoingNotify = 0x3 }; // Alignment: 4 - // Member count: 20 + // Members count: 21 enum class PulseValueType_t : uint32_t { PVAL_INVALID = 0xFFFFFFFFFFFFFFFF, PVAL_BOOL = 0x0, @@ -56,18 +56,19 @@ namespace cs2_dumper { PVAL_EHANDLE = 0x7, PVAL_RESOURCE = 0x8, PVAL_SNDEVT_GUID = 0x9, - PVAL_ENTITY_NAME = 0xA, - PVAL_OPAQUE_HANDLE = 0xB, - PVAL_TYPESAFE_INT = 0xC, - PVAL_CURSOR_FLOW = 0xD, - PVAL_ANY = 0xE, - PVAL_SCHEMA_ENUM = 0xF, - PVAL_PANORAMA_PANEL_HANDLE = 0x10, - PVAL_TEST_HANDLE = 0x11, - PVAL_COUNT = 0x12 + PVAL_SNDEVT_NAME = 0xA, + PVAL_ENTITY_NAME = 0xB, + PVAL_OPAQUE_HANDLE = 0xC, + PVAL_TYPESAFE_INT = 0xD, + PVAL_CURSOR_FLOW = 0xE, + PVAL_ANY = 0xF, + PVAL_SCHEMA_ENUM = 0x10, + PVAL_PANORAMA_PANEL_HANDLE = 0x11, + PVAL_TEST_HANDLE = 0x12, + PVAL_COUNT = 0x13 }; // Alignment: 2 - // Member count: 73 + // Members count: 75 enum class PulseInstructionCode_t : uint16_t { INVALID = 0x0, IMMEDIATE_HALT = 0x1, @@ -128,23 +129,25 @@ namespace cs2_dumper { EQ_FLOAT = 0x38, EQ_STRING = 0x39, EQ_ENTITY_NAME = 0x3A, - EQ_EHANDLE = 0x3B, - EQ_PANEL_HANDLE = 0x3C, - EQ_OPAQUE_HANDLE = 0x3D, - EQ_TEST_HANDLE = 0x3E, - NE_BOOL = 0x3F, - NE_INT = 0x40, - NE_FLOAT = 0x41, - NE_STRING = 0x42, - NE_ENTITY_NAME = 0x43, - NE_EHANDLE = 0x44, - NE_PANEL_HANDLE = 0x45, - NE_OPAQUE_HANDLE = 0x46, - NE_TEST_HANDLE = 0x47, - GET_CONST_INLINE_STORAGE = 0x48 + EQ_SCHEMA_ENUM = 0x3B, + EQ_EHANDLE = 0x3C, + EQ_PANEL_HANDLE = 0x3D, + EQ_OPAQUE_HANDLE = 0x3E, + EQ_TEST_HANDLE = 0x3F, + NE_BOOL = 0x40, + NE_INT = 0x41, + NE_FLOAT = 0x42, + NE_STRING = 0x43, + NE_ENTITY_NAME = 0x44, + NE_SCHEMA_ENUM = 0x45, + NE_EHANDLE = 0x46, + NE_PANEL_HANDLE = 0x47, + NE_OPAQUE_HANDLE = 0x48, + NE_TEST_HANDLE = 0x49, + GET_CONST_INLINE_STORAGE = 0x4A }; // Alignment: 4 - // Member count: 5 + // Members count: 5 enum class PulseTestEnumColor_t : uint32_t { BLACK = 0x0, WHITE = 0x1, @@ -153,7 +156,7 @@ namespace cs2_dumper { BLUE = 0x4 }; // Alignment: 4 - // Member count: 4 + // Members count: 4 enum class PulseCursorCancelPriority_t : uint32_t { None = 0x0, CancelOnSucceeded = 0x1, @@ -161,7 +164,7 @@ namespace cs2_dumper { HardCancel = 0x3 }; // Alignment: 4 - // Member count: 4 + // Members count: 4 enum class PulseDomainValueType_t : uint32_t { INVALID = 0xFFFFFFFFFFFFFFFF, ENTITY_NAME = 0x0, @@ -169,7 +172,7 @@ namespace cs2_dumper { COUNT = 0x2 }; // Parent: CPulseCell_BaseFlow - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -180,7 +183,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_OutputIndex = 0x48; // PulseRuntimeOutputIndex_t } // Parent: CPulseCell_BaseValue - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -191,7 +194,7 @@ namespace cs2_dumper { namespace CPulseCell_Val_TestDomainFindEntityByName { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseLibraryBindings @@ -199,7 +202,7 @@ namespace cs2_dumper { namespace CPulseTestFuncs_LibraryA { } // Parent: CPulseCell_BaseFlow - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -210,7 +213,7 @@ namespace cs2_dumper { namespace CPulseCell_Step_TestDomainDestroyFakeEntity { } // Parent: CPulseCell_BaseFlow - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -222,22 +225,22 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Out2 = 0x78; // SignatureOutflow_Continue } // Parent: None - // Field count: 1 + // Fields count: 1 namespace PulseRuntimeVarIndex_t { constexpr std::ptrdiff_t m_Value = 0x0; // int32 } // Parent: None - // Field count: 1 + // Fields count: 1 namespace PulseRuntimeEntrypointIndex_t { constexpr std::ptrdiff_t m_Value = 0x0; // int32 } // Parent: None - // Field count: 1 + // Fields count: 1 namespace PulseRuntimeDomainValueIndex_t { constexpr std::ptrdiff_t m_Value = 0x0; // int16 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -247,12 +250,12 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_InstructionEditorIDs = 0x20; // CUtlLeanVector } // Parent: None - // Field count: 1 + // Fields count: 1 namespace PulseRuntimeInvokeIndex_t { constexpr std::ptrdiff_t m_Value = 0x0; // int32 } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -260,7 +263,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nNextIndex = 0x0; // int32 } // Parent: CPulseCell_BaseYieldingInflow - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -269,7 +272,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_WaitComplete = 0x50; // CPulse_ResumePoint } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseLibraryBindings @@ -277,12 +280,12 @@ namespace cs2_dumper { namespace CPulseTestScriptLib { } // Parent: None - // Field count: 1 + // Fields count: 1 namespace PulseRuntimeRegisterIndex_t { constexpr std::ptrdiff_t m_Value = 0x0; // int16 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -293,7 +296,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_EventOutflow = 0x8; // CPulse_OutflowConnection } // Parent: None - // Field count: 4 + // Fields count: 4 namespace CPulse_OutflowConnection { constexpr std::ptrdiff_t m_SourceOutflowName = 0x0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_nDestChunk = 0x8; // PulseRuntimeChunkIndex_t @@ -301,19 +304,19 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_OutflowRegisterMap = 0x10; // PulseRegisterMap_t } // Parent: None - // Field count: 1 + // Fields count: 1 namespace PulseCursorID_t { constexpr std::ptrdiff_t m_Value = 0x0; // int32 } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseInstanceDomainInfo namespace CBasePulseGraphInstance { } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -321,7 +324,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nEditorNodeID = 0x8; // PulseDocNodeID_t } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -329,15 +332,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t nTestStep = 0x0; // int32 } // Parent: None - // Field count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyDescription - namespace CPulseTestFuncs_DerivedDomain { - } - // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -349,7 +344,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t nLastValidEntryIdx = 0x24; // int32 } // Parent: CPulseCell_BaseYieldingInflow - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -360,7 +355,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_UnyieldResume = 0x48; // CPulse_ResumePoint } // Parent: CPulseCell_Inflow_BaseEntrypoint - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -371,7 +366,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_HookName = 0x70; // CUtlSymbolLarge } // Parent: CPulseCell_BaseYieldingInflow - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -385,16 +380,16 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_WakeResume = 0x48; // CPulse_ResumePoint } // Parent: CPulseExecCursor - // Field count: 2 + // Fields count: 2 // // Metadata: // MPulseLibraryBindings namespace CTestDomainDerived_Cursor { - constexpr std::ptrdiff_t m_nCursorValueA = 0xA0; // int32 - constexpr std::ptrdiff_t m_nCursorValueB = 0xA4; // int32 + constexpr std::ptrdiff_t m_nCursorValueA = 0xA8; // int32 + constexpr std::ptrdiff_t m_nCursorValueB = 0xAC; // int32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -403,7 +398,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Outparams = 0x10; // KeyValues3 } // Parent: CPulseCell_WaitForCursorsWithTagBase - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -417,14 +412,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nCursorsAllowedToRunParallel = 0x80; // int32 } // Parent: CPulseCell_Base - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CPulseCell_BaseRequirement { } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -432,7 +427,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Outflows = 0x0; // CUtlVector } // Parent: CPulseCell_BaseValue - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -444,7 +439,7 @@ namespace cs2_dumper { namespace CPulseCell_Value_TestValue50 { } // Parent: CPulseCell_BaseFlow - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -454,14 +449,23 @@ namespace cs2_dumper { namespace CPulseCell_Test_MultiInflow_WithDefault { } // Parent: None - // Field count: 0 + // Fields count: 0 + namespace IGapHost_ExecLog { + } + // Parent: None + // Fields count: 0 // // Metadata: // MGapTypeQueriesForScopeSingleton namespace CPulseTestGapTypeQueryRegistration { } + // Parent: CPulseCell_Base + // Fields count: 1 + namespace CPulseCell_Unknown { + constexpr std::ptrdiff_t m_UnknownKeys = 0x48; // KeyValues3 + } // Parent: CPulseCell_BaseFlow - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -473,7 +477,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_CaseOutflows = 0x78; // CUtlVector } // Parent: CPulseCell_BaseFlow - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -483,7 +487,7 @@ namespace cs2_dumper { namespace CPulseCell_Test_NoInflow { } // Parent: CPulseCell_BaseYieldingInflow - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -497,27 +501,27 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_OnCanceled = 0x98; // CPulse_ResumePoint } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults namespace CPulseCell_Outflow_CycleShuffled__InstanceState_t { - constexpr std::ptrdiff_t m_Shuffle = 0x0; // CUtlVectorFixedGrowable + constexpr std::ptrdiff_t m_Shuffle = 0x0; // CUtlVectorFixedGrowable constexpr std::ptrdiff_t m_nNextShuffle = 0x20; // int32 } // Parent: CPulseCell_Base - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CPulseCell_BaseValue { } // Parent: CPulse_OutflowConnection - // Field count: 0 + // Fields count: 0 namespace CPulse_ResumePoint { } // Parent: CPulseCell_BaseFlow - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -528,7 +532,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Outputs = 0x48; // CUtlVector } // Parent: CPulseCell_Inflow_BaseEntrypoint - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -539,7 +543,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_EventName = 0x70; // CUtlSymbolLarge } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -547,8 +551,12 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_StartTime = 0x0; // GameTime_t constexpr std::ptrdiff_t m_EndTime = 0x4; // GameTime_t } + // Parent: IGapHost_ExecLog + // Fields count: 0 + namespace IGapHost_Cursor { + } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -558,7 +566,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_ParamType = 0x10; // CPulseValueFullType } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseLibraryBindings @@ -566,7 +574,7 @@ namespace cs2_dumper { namespace CPulseCursorFuncs { } // Parent: CPulseCell_BaseYieldingInflow - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -580,7 +588,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_OnCanceled = 0x98; // CPulse_ResumePoint } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -591,7 +599,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Param = 0x18; // CUtlSymbolLarge } // Parent: CPulseCell_BaseRequirement - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -601,11 +609,12 @@ namespace cs2_dumper { // MPropertyFriendlyName // MPropertyDescription // MPulseRequirementPass + // MPulseRequirementSummaryExpr namespace CPulseCell_LimitCount { constexpr std::ptrdiff_t m_nLimitCount = 0x48; // int32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -614,11 +623,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t strBindingName = 0x10; // CUtlSymbolLarge } // Parent: CPulse_ResumePoint - // Field count: 0 + // Fields count: 0 namespace SignatureOutflow_Resume { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -626,7 +635,7 @@ namespace cs2_dumper { namespace FakeEntity_tAPI { } // Parent: CPulseCell_BaseYieldingInflow - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -641,7 +650,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_OnFinished = 0x70; // CPulse_ResumePoint } // Parent: CBasePulseGraphInstance - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseInstanceDomainInfo @@ -650,14 +659,14 @@ namespace cs2_dumper { namespace CPulseGraphInstance_TurtleGraphics { } // Parent: CPulseCell_Base - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CPulseCell_BaseFlow { } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -669,12 +678,12 @@ namespace cs2_dumper { constexpr std::ptrdiff_t tagName = 0x10; // CUtlSymbolLarge } // Parent: None - // Field count: 1 + // Fields count: 1 namespace PulseCursorYieldToken_t { constexpr std::ptrdiff_t m_Value = 0x0; // int32 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -686,7 +695,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_mapCursorDesc = 0x50; // CUtlOrderedMap } // Parent: CPulseCell_BaseYieldingInflow - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -699,7 +708,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_WakeFail = 0xA8; // CPulse_ResumePoint } // Parent: CPulseCell_Inflow_BaseEntrypoint - // Field count: 1 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -708,16 +717,17 @@ namespace cs2_dumper { // MPulseCellOutflowHookInfo namespace CPulseCell_Inflow_ObservableVariableListener { constexpr std::ptrdiff_t m_BlackboardReference = 0x70; // CPulse_BlackboardReference + constexpr std::ptrdiff_t m_bSelfReference = 0x168; // bool } // Parent: CPulseCell_BaseFlow - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CPulseCell_BaseYieldingInflow { } // Parent: None - // Field count: 12 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -736,7 +746,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nBlackboardReferenceIdx = 0x24; // PulseRuntimeBlackboardReferenceIndex_t } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -748,7 +758,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nSrcInstruction = 0x30; // int32 } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -762,7 +772,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nEditorNodeID = 0x34; // PulseDocNodeID_t } // Parent: CPulseCell_Inflow_BaseEntrypoint - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -777,7 +787,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Args = 0x98; // CUtlLeanVector } // Parent: CBasePulseGraphInstance - // Field count: 6 + // Fields count: 6 // // Metadata: // MPulseInstanceDomainInfo @@ -793,7 +803,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bTestYesOrNoPath = 0x118; // bool } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -801,7 +811,7 @@ namespace cs2_dumper { namespace FakeEntityDerivedB_tAPI { } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -810,7 +820,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Connection = 0x8; // CPulse_OutflowConnection } // Parent: CPulseCell_BaseFlow - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -821,17 +831,17 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Outputs = 0x48; // CUtlVector } // Parent: None - // Field count: 1 + // Fields count: 1 namespace PulseRuntimeOutputIndex_t { constexpr std::ptrdiff_t m_Value = 0x0; // int32 } // Parent: None - // Field count: 1 + // Fields count: 1 namespace CPulseCell_WaitForCursorsWithTagBase__CursorState_t { constexpr std::ptrdiff_t m_TagName = 0x0; // CUtlSymbolLarge } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -840,7 +850,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t bFailOnCancel = 0x4; // bool } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -850,7 +860,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_ExpectedRuntimeType = 0x10; // CGlobalSymbol } // Parent: CPulseCell_BaseFlow - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -861,7 +871,7 @@ namespace cs2_dumper { namespace CPulseCell_Step_TestDomainCreateFakeEntity { } // Parent: CPulseCell_BaseFlow - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -874,7 +884,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Input = 0x48; // CUtlString } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseLibraryBindings @@ -882,16 +892,20 @@ namespace cs2_dumper { namespace CPulseMathlib { } // Parent: None - // Field count: 1 + // Fields count: 1 namespace PulseRuntimeBlackboardReferenceIndex_t { constexpr std::ptrdiff_t m_Value = 0x0; // int16 } + // Parent: IGapHost_Cursor + // Fields count: 0 + namespace IGapHost_YieldingCursor { + } // Parent: CPulse_OutflowConnection - // Field count: 0 + // Fields count: 0 namespace SignatureOutflow_Continue { } // Parent: CPulseCell_BaseYieldingInflow - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -906,17 +920,17 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_YieldResume2 = 0x108; // SignatureOutflow_Resume } // Parent: CPulseGraphInstance_TestDomain - // Field count: 1 + // Fields count: 1 // // Metadata: // MPulseInstanceDomainInfo // MPulseDomainHookInfo // MPulseLibraryBindings namespace CPulseGraphInstance_TestDomain_Derived { - constexpr std::ptrdiff_t m_nInstanceValueX = 0x120; // int32 + constexpr std::ptrdiff_t m_nInstanceValueX = 0x11C; // int32 } // Parent: CPulseCell_Inflow_BaseEntrypoint - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -930,12 +944,12 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_ExpectedParamType = 0x88; // CPulseValueFullType } // Parent: None - // Field count: 1 + // Fields count: 1 namespace PulseRuntimeConstantIndex_t { constexpr std::ptrdiff_t m_Value = 0x0; // int16 } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -943,7 +957,7 @@ namespace cs2_dumper { namespace FakeEntityDerivedA_tAPI { } // Parent: CPulseCell_BaseFlow - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -954,12 +968,12 @@ namespace cs2_dumper { namespace CPulseCell_Step_TestDomainTracepoint { } // Parent: None - // Field count: 1 + // Fields count: 1 namespace PulseDocNodeID_t { constexpr std::ptrdiff_t m_Value = 0x0; // int32 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -970,7 +984,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_NodeName = 0xF0; // CGlobalSymbol } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -978,7 +992,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nCurrentCount = 0x0; // int32 } // Parent: CPulseCell_BaseValue - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -989,7 +1003,7 @@ namespace cs2_dumper { namespace CPulseCell_Val_TestDomainGetEntityName { } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -1002,7 +1016,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nSrcInstruction = 0x38; // int32 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1013,22 +1027,35 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nWrittenByInstruction = 0x50; // int32 constexpr std::ptrdiff_t m_nLastReadByInstruction = 0x54; // int32 } + // Parent: CPulseCell_BaseValue + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + namespace CPulseCell_Value_RandomFloat { + } // Parent: None - // Field count: 1 + // Fields count: 1 namespace PulseRuntimeCellIndex_t { constexpr std::ptrdiff_t m_Value = 0x0; // int32 } - // Parent: None - // Field count: 0 + // Parent: IGapHost_YieldingCursor + // Fields count: 0 namespace CPulseExecCursor { } // Parent: None - // Field count: 1 + // Fields count: 1 namespace PulseGraphInstanceID_t { constexpr std::ptrdiff_t m_Value = 0x0; // uint32 } // Parent: CPulseCell_BaseFlow - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1040,7 +1067,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_CaseOutflows = 0x78; // CUtlVector } // Parent: None - // Field count: 14 + // Fields count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -1061,7 +1088,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_OutputConnections = 0x110; // CUtlVector } // Parent: CPulseCell_BaseFlow - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -1071,7 +1098,7 @@ namespace cs2_dumper { namespace CPulseCell_Test_MultiInflow_NoDefault { } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1080,7 +1107,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Value = 0x10; // KeyValues3 } // Parent: CPulseCell_WaitForCursorsWithTagBase - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1095,7 +1122,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nDesiredKillPriority = 0x84; // PulseCursorCancelPriority_t } // Parent: CPulseCell_BaseFlow - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1104,12 +1131,12 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_RegisterMap = 0x50; // PulseRegisterMap_t } // Parent: None - // Field count: 1 + // Fields count: 1 namespace PulseRuntimeCallInfoIndex_t { constexpr std::ptrdiff_t m_Value = 0x0; // int32 } // Parent: CPulseCell_BaseYieldingInflow - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1117,7 +1144,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_WakeResume = 0x48; // CPulse_ResumePoint } // Parent: CPulseCell_BaseFlow - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1131,7 +1158,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_No = 0x78; // CPulse_OutflowConnection } // Parent: CPulseCell_BaseFlow - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1145,7 +1172,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_No = 0x78; // CPulse_OutflowConnection } // Parent: CPulseCell_BaseFlow - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -1155,12 +1182,12 @@ namespace cs2_dumper { namespace CPulseCell_Step_DebugLog { } // Parent: None - // Field count: 1 + // Fields count: 1 namespace PulseRuntimeChunkIndex_t { constexpr std::ptrdiff_t m_Value = 0x0; // int32 } // Parent: CPulseCell_BaseFlow - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1171,7 +1198,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Outputs = 0x48; // CUtlVector } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1181,12 +1208,12 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Type = 0x40; // CPulseValueFullType } // Parent: None - // Field count: 1 + // Fields count: 1 namespace PulseRuntimeStateOffset_t { constexpr std::ptrdiff_t m_Value = 0x0; // uint16 } // Parent: CPulseCell_BaseValue - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -1199,15 +1226,15 @@ namespace cs2_dumper { namespace CPulseCell_Value_RandomInt { } // Parent: CPulseExecCursor - // Field count: 4 + // Fields count: 4 // // Metadata: // MPulseLibraryBindings namespace CPulseTurtleGraphicsCursor { - constexpr std::ptrdiff_t m_Color = 0xA0; // Color - constexpr std::ptrdiff_t m_vPos = 0xA4; // Vector2D - constexpr std::ptrdiff_t m_flHeadingDeg = 0xAC; // float32 - constexpr std::ptrdiff_t m_bPenUp = 0xB0; // bool + constexpr std::ptrdiff_t m_Color = 0xA6; // Color + constexpr std::ptrdiff_t m_vPos = 0xAC; // Vector2D + constexpr std::ptrdiff_t m_flHeadingDeg = 0xB4; // float32 + constexpr std::ptrdiff_t m_bPenUp = 0xB8; // bool } } } diff --git a/output/pulse_system_dll.json b/output/libpulse_system.so.json similarity index 95% rename from output/pulse_system_dll.json rename to output/libpulse_system.so.json index 5f0c752..ee10df3 100644 --- a/output/pulse_system_dll.json +++ b/output/libpulse_system.so.json @@ -1,5 +1,5 @@ { - "pulse_system.dll": { + "libpulse_system.so": { "classes": { "CBasePulseGraphInstance": { "fields": {}, @@ -269,7 +269,8 @@ }, "CPulseCell_Inflow_ObservableVariableListener": { "fields": { - "m_BlackboardReference": 112 + "m_BlackboardReference": 112, + "m_bSelfReference": 360 }, "metadata": [ { @@ -383,6 +384,10 @@ { "name": "MPulseRequirementPass", "type": "Unknown" + }, + { + "name": "MPulseRequirementSummaryExpr", + "type": "Unknown" } ], "parent": "CPulseCell_BaseRequirement" @@ -1008,6 +1013,13 @@ ], "parent": null }, + "CPulseCell_Unknown": { + "fields": { + "m_UnknownKeys": 72 + }, + "metadata": [], + "parent": "CPulseCell_Base" + }, "CPulseCell_Val_TestDomainFindEntityByName": { "fields": {}, "metadata": [ @@ -1060,6 +1072,40 @@ ], "parent": "CPulseCell_BaseValue" }, + "CPulseCell_Value_RandomFloat": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MCellForDomain", + "type": "Unknown" + }, + { + "name": "MPulseCellMethodBindings", + "type": "Unknown" + }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + }, + { + "name": "MPulseEditorHeaderIcon", + "type": "Unknown" + } + ], + "parent": "CPulseCell_BaseValue" + }, "CPulseCell_Value_RandomInt": { "fields": {}, "metadata": [ @@ -1198,7 +1244,7 @@ "CPulseExecCursor": { "fields": {}, "metadata": [], - "parent": null + "parent": "IGapHost_YieldingCursor" }, "CPulseGraphDef": { "fields": { @@ -1272,7 +1318,7 @@ }, "CPulseGraphInstance_TestDomain_Derived": { "fields": { - "m_nInstanceValueX": 288 + "m_nInstanceValueX": 284 }, "metadata": [ { @@ -1336,20 +1382,6 @@ ], "parent": null }, - "CPulseTestFuncs_DerivedDomain": { - "fields": {}, - "metadata": [ - { - "name": "MPulseLibraryBindings", - "type": "Unknown" - }, - { - "name": "MPropertyDescription", - "type": "Unknown" - } - ], - "parent": null - }, "CPulseTestFuncs_LibraryA": { "fields": {}, "metadata": [ @@ -1390,10 +1422,10 @@ }, "CPulseTurtleGraphicsCursor": { "fields": { - "m_Color": 160, - "m_bPenUp": 176, - "m_flHeadingDeg": 172, - "m_vPos": 164 + "m_Color": 166, + "m_bPenUp": 184, + "m_flHeadingDeg": 180, + "m_vPos": 172 }, "metadata": [ { @@ -1572,8 +1604,8 @@ }, "CTestDomainDerived_Cursor": { "fields": { - "m_nCursorValueA": 160, - "m_nCursorValueB": 164 + "m_nCursorValueA": 168, + "m_nCursorValueB": 172 }, "metadata": [ { @@ -1625,6 +1657,21 @@ ], "parent": null }, + "IGapHost_Cursor": { + "fields": {}, + "metadata": [], + "parent": "IGapHost_ExecLog" + }, + "IGapHost_ExecLog": { + "fields": {}, + "metadata": [], + "parent": null + }, + "IGapHost_YieldingCursor": { + "fields": {}, + "metadata": [], + "parent": "IGapHost_Cursor" + }, "PGDInstruction_t": { "fields": { "m_nBlackboardReferenceIdx": 36, @@ -1915,17 +1962,18 @@ "DIV_INT": 46, "EQ": 27, "EQ_BOOL": 54, - "EQ_EHANDLE": 59, + "EQ_EHANDLE": 60, "EQ_ENTITY_NAME": 58, "EQ_FLOAT": 56, "EQ_INT": 55, - "EQ_OPAQUE_HANDLE": 61, - "EQ_PANEL_HANDLE": 60, + "EQ_OPAQUE_HANDLE": 62, + "EQ_PANEL_HANDLE": 61, + "EQ_SCHEMA_ENUM": 59, "EQ_STRING": 57, - "EQ_TEST_HANDLE": 62, + "EQ_TEST_HANDLE": 63, "GET_BLACKBOARD_REFERENCE": 33, "GET_CONST": 15, - "GET_CONST_INLINE_STORAGE": 72, + "GET_CONST_INLINE_STORAGE": 74, "GET_DOMAIN_VALUE": 16, "GET_VAR": 14, "IMMEDIATE_HALT": 1, @@ -1950,15 +1998,16 @@ "NEGATE": 19, "NEGATE_FLOAT": 38, "NEGATE_INT": 37, - "NE_BOOL": 63, - "NE_EHANDLE": 68, - "NE_ENTITY_NAME": 67, - "NE_FLOAT": 65, - "NE_INT": 64, - "NE_OPAQUE_HANDLE": 70, - "NE_PANEL_HANDLE": 69, - "NE_STRING": 66, - "NE_TEST_HANDLE": 71, + "NE_BOOL": 64, + "NE_EHANDLE": 70, + "NE_ENTITY_NAME": 68, + "NE_FLOAT": 66, + "NE_INT": 65, + "NE_OPAQUE_HANDLE": 72, + "NE_PANEL_HANDLE": 71, + "NE_SCHEMA_ENUM": 69, + "NE_STRING": 67, + "NE_TEST_HANDLE": 73, "NOP": 4, "NOT": 18, "OR": 30, @@ -2007,25 +2056,26 @@ "PulseValueType_t": { "alignment": 4, "members": { - "PVAL_ANY": 14, + "PVAL_ANY": 15, "PVAL_BOOL": 0, "PVAL_COLOR_RGB": 6, - "PVAL_COUNT": 18, - "PVAL_CURSOR_FLOW": 13, + "PVAL_COUNT": 19, + "PVAL_CURSOR_FLOW": 14, "PVAL_EHANDLE": 7, - "PVAL_ENTITY_NAME": 10, + "PVAL_ENTITY_NAME": 11, "PVAL_FLOAT": 2, "PVAL_INT": 1, "PVAL_INVALID": -1, - "PVAL_OPAQUE_HANDLE": 11, - "PVAL_PANORAMA_PANEL_HANDLE": 16, + "PVAL_OPAQUE_HANDLE": 12, + "PVAL_PANORAMA_PANEL_HANDLE": 17, "PVAL_RESOURCE": 8, - "PVAL_SCHEMA_ENUM": 15, + "PVAL_SCHEMA_ENUM": 16, "PVAL_SNDEVT_GUID": 9, + "PVAL_SNDEVT_NAME": 10, "PVAL_STRING": 3, - "PVAL_TEST_HANDLE": 17, + "PVAL_TEST_HANDLE": 18, "PVAL_TRANSFORM": 5, - "PVAL_TYPESAFE_INT": 12, + "PVAL_TYPESAFE_INT": 13, "PVAL_VEC3": 4 }, "type": "uint32" diff --git a/output/pulse_system_dll.rs b/output/libpulse_system.so.rs similarity index 87% rename from output/pulse_system_dll.rs rename to output/libpulse_system.so.rs index 0c5ea70..ab53f6e 100644 --- a/output/pulse_system_dll.rs +++ b/output/libpulse_system.so.rs @@ -1,16 +1,16 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { - // Module: pulse_system.dll - // Class count: 108 - // Enum count: 9 - pub mod pulse_system_dll { + // Module: libpulse_system.so + // Classes count: 112 + // Enums count: 9 + pub mod libpulse_system_so { // Alignment: 4 - // Member count: 6 + // Members count: 6 #[repr(u32)] pub enum EPulseGraphExecutionHistoryFlag { NO_FLAGS = 0x0, @@ -21,7 +21,7 @@ pub mod cs2_dumper { REQUIREMENT_FAIL = 0x10 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum PulseTestEnumShape_t { CIRCLE = 0x64, @@ -29,14 +29,14 @@ pub mod cs2_dumper { TRIANGLE = 0x12C } // Alignment: 4 - // Member count: 2 + // Members count: 2 #[repr(u32)] pub enum PulseMethodCallMode_t { SYNC_WAIT_FOR_COMPLETION = 0x0, ASYNC_FIRE_AND_FORGET = 0x1 } // Alignment: 4 - // Member count: 4 + // Members count: 4 #[repr(u32)] pub enum PulseCursorExecResult_t { Succeeded = 0x0, @@ -45,7 +45,7 @@ pub mod cs2_dumper { OngoingNotify = 0x3 } // Alignment: 4 - // Member count: 20 + // Members count: 21 #[repr(u32)] pub enum PulseValueType_t { PVAL_INVALID = u32::MAX, @@ -59,18 +59,19 @@ pub mod cs2_dumper { PVAL_EHANDLE = 0x7, PVAL_RESOURCE = 0x8, PVAL_SNDEVT_GUID = 0x9, - PVAL_ENTITY_NAME = 0xA, - PVAL_OPAQUE_HANDLE = 0xB, - PVAL_TYPESAFE_INT = 0xC, - PVAL_CURSOR_FLOW = 0xD, - PVAL_ANY = 0xE, - PVAL_SCHEMA_ENUM = 0xF, - PVAL_PANORAMA_PANEL_HANDLE = 0x10, - PVAL_TEST_HANDLE = 0x11, - PVAL_COUNT = 0x12 + PVAL_SNDEVT_NAME = 0xA, + PVAL_ENTITY_NAME = 0xB, + PVAL_OPAQUE_HANDLE = 0xC, + PVAL_TYPESAFE_INT = 0xD, + PVAL_CURSOR_FLOW = 0xE, + PVAL_ANY = 0xF, + PVAL_SCHEMA_ENUM = 0x10, + PVAL_PANORAMA_PANEL_HANDLE = 0x11, + PVAL_TEST_HANDLE = 0x12, + PVAL_COUNT = 0x13 } // Alignment: 2 - // Member count: 73 + // Members count: 75 #[repr(u16)] pub enum PulseInstructionCode_t { INVALID = 0x0, @@ -132,23 +133,25 @@ pub mod cs2_dumper { EQ_FLOAT = 0x38, EQ_STRING = 0x39, EQ_ENTITY_NAME = 0x3A, - EQ_EHANDLE = 0x3B, - EQ_PANEL_HANDLE = 0x3C, - EQ_OPAQUE_HANDLE = 0x3D, - EQ_TEST_HANDLE = 0x3E, - NE_BOOL = 0x3F, - NE_INT = 0x40, - NE_FLOAT = 0x41, - NE_STRING = 0x42, - NE_ENTITY_NAME = 0x43, - NE_EHANDLE = 0x44, - NE_PANEL_HANDLE = 0x45, - NE_OPAQUE_HANDLE = 0x46, - NE_TEST_HANDLE = 0x47, - GET_CONST_INLINE_STORAGE = 0x48 + EQ_SCHEMA_ENUM = 0x3B, + EQ_EHANDLE = 0x3C, + EQ_PANEL_HANDLE = 0x3D, + EQ_OPAQUE_HANDLE = 0x3E, + EQ_TEST_HANDLE = 0x3F, + NE_BOOL = 0x40, + NE_INT = 0x41, + NE_FLOAT = 0x42, + NE_STRING = 0x43, + NE_ENTITY_NAME = 0x44, + NE_SCHEMA_ENUM = 0x45, + NE_EHANDLE = 0x46, + NE_PANEL_HANDLE = 0x47, + NE_OPAQUE_HANDLE = 0x48, + NE_TEST_HANDLE = 0x49, + GET_CONST_INLINE_STORAGE = 0x4A } // Alignment: 4 - // Member count: 5 + // Members count: 5 #[repr(u32)] pub enum PulseTestEnumColor_t { BLACK = 0x0, @@ -158,7 +161,7 @@ pub mod cs2_dumper { BLUE = 0x4 } // Alignment: 4 - // Member count: 4 + // Members count: 4 #[repr(u32)] pub enum PulseCursorCancelPriority_t { None = 0x0, @@ -167,7 +170,7 @@ pub mod cs2_dumper { HardCancel = 0x3 } // Alignment: 4 - // Member count: 4 + // Members count: 4 #[repr(u32)] pub enum PulseDomainValueType_t { INVALID = u32::MAX, @@ -176,7 +179,7 @@ pub mod cs2_dumper { COUNT = 0x2 } // Parent: CPulseCell_BaseFlow - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -187,7 +190,7 @@ pub mod cs2_dumper { pub const m_OutputIndex: usize = 0x48; // PulseRuntimeOutputIndex_t } // Parent: CPulseCell_BaseValue - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -198,7 +201,7 @@ pub mod cs2_dumper { pub mod CPulseCell_Val_TestDomainFindEntityByName { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseLibraryBindings @@ -206,7 +209,7 @@ pub mod cs2_dumper { pub mod CPulseTestFuncs_LibraryA { } // Parent: CPulseCell_BaseFlow - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -217,7 +220,7 @@ pub mod cs2_dumper { pub mod CPulseCell_Step_TestDomainDestroyFakeEntity { } // Parent: CPulseCell_BaseFlow - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -229,22 +232,22 @@ pub mod cs2_dumper { pub const m_Out2: usize = 0x78; // SignatureOutflow_Continue } // Parent: None - // Field count: 1 + // Fields count: 1 pub mod PulseRuntimeVarIndex_t { pub const m_Value: usize = 0x0; // int32 } // Parent: None - // Field count: 1 + // Fields count: 1 pub mod PulseRuntimeEntrypointIndex_t { pub const m_Value: usize = 0x0; // int32 } // Parent: None - // Field count: 1 + // Fields count: 1 pub mod PulseRuntimeDomainValueIndex_t { pub const m_Value: usize = 0x0; // int16 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -254,12 +257,12 @@ pub mod cs2_dumper { pub const m_InstructionEditorIDs: usize = 0x20; // CUtlLeanVector } // Parent: None - // Field count: 1 + // Fields count: 1 pub mod PulseRuntimeInvokeIndex_t { pub const m_Value: usize = 0x0; // int32 } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -267,7 +270,7 @@ pub mod cs2_dumper { pub const m_nNextIndex: usize = 0x0; // int32 } // Parent: CPulseCell_BaseYieldingInflow - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -276,7 +279,7 @@ pub mod cs2_dumper { pub const m_WaitComplete: usize = 0x50; // CPulse_ResumePoint } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseLibraryBindings @@ -284,12 +287,12 @@ pub mod cs2_dumper { pub mod CPulseTestScriptLib { } // Parent: None - // Field count: 1 + // Fields count: 1 pub mod PulseRuntimeRegisterIndex_t { pub const m_Value: usize = 0x0; // int16 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -300,7 +303,7 @@ pub mod cs2_dumper { pub const m_EventOutflow: usize = 0x8; // CPulse_OutflowConnection } // Parent: None - // Field count: 4 + // Fields count: 4 pub mod CPulse_OutflowConnection { pub const m_SourceOutflowName: usize = 0x0; // CUtlSymbolLarge pub const m_nDestChunk: usize = 0x8; // PulseRuntimeChunkIndex_t @@ -308,19 +311,19 @@ pub mod cs2_dumper { pub const m_OutflowRegisterMap: usize = 0x10; // PulseRegisterMap_t } // Parent: None - // Field count: 1 + // Fields count: 1 pub mod PulseCursorID_t { pub const m_Value: usize = 0x0; // int32 } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseInstanceDomainInfo pub mod CBasePulseGraphInstance { } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -328,7 +331,7 @@ pub mod cs2_dumper { pub const m_nEditorNodeID: usize = 0x8; // PulseDocNodeID_t } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -336,15 +339,7 @@ pub mod cs2_dumper { pub const nTestStep: usize = 0x0; // int32 } // Parent: None - // Field count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyDescription - pub mod CPulseTestFuncs_DerivedDomain { - } - // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -356,7 +351,7 @@ pub mod cs2_dumper { pub const nLastValidEntryIdx: usize = 0x24; // int32 } // Parent: CPulseCell_BaseYieldingInflow - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -367,7 +362,7 @@ pub mod cs2_dumper { pub const m_UnyieldResume: usize = 0x48; // CPulse_ResumePoint } // Parent: CPulseCell_Inflow_BaseEntrypoint - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -378,7 +373,7 @@ pub mod cs2_dumper { pub const m_HookName: usize = 0x70; // CUtlSymbolLarge } // Parent: CPulseCell_BaseYieldingInflow - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -392,16 +387,16 @@ pub mod cs2_dumper { pub const m_WakeResume: usize = 0x48; // CPulse_ResumePoint } // Parent: CPulseExecCursor - // Field count: 2 + // Fields count: 2 // // Metadata: // MPulseLibraryBindings pub mod CTestDomainDerived_Cursor { - pub const m_nCursorValueA: usize = 0xA0; // int32 - pub const m_nCursorValueB: usize = 0xA4; // int32 + pub const m_nCursorValueA: usize = 0xA8; // int32 + pub const m_nCursorValueB: usize = 0xAC; // int32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -410,7 +405,7 @@ pub mod cs2_dumper { pub const m_Outparams: usize = 0x10; // KeyValues3 } // Parent: CPulseCell_WaitForCursorsWithTagBase - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -424,14 +419,14 @@ pub mod cs2_dumper { pub const m_nCursorsAllowedToRunParallel: usize = 0x80; // int32 } // Parent: CPulseCell_Base - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CPulseCell_BaseRequirement { } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -439,7 +434,7 @@ pub mod cs2_dumper { pub const m_Outflows: usize = 0x0; // CUtlVector } // Parent: CPulseCell_BaseValue - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -451,7 +446,7 @@ pub mod cs2_dumper { pub mod CPulseCell_Value_TestValue50 { } // Parent: CPulseCell_BaseFlow - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -461,14 +456,23 @@ pub mod cs2_dumper { pub mod CPulseCell_Test_MultiInflow_WithDefault { } // Parent: None - // Field count: 0 + // Fields count: 0 + pub mod IGapHost_ExecLog { + } + // Parent: None + // Fields count: 0 // // Metadata: // MGapTypeQueriesForScopeSingleton pub mod CPulseTestGapTypeQueryRegistration { } + // Parent: CPulseCell_Base + // Fields count: 1 + pub mod CPulseCell_Unknown { + pub const m_UnknownKeys: usize = 0x48; // KeyValues3 + } // Parent: CPulseCell_BaseFlow - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -480,7 +484,7 @@ pub mod cs2_dumper { pub const m_CaseOutflows: usize = 0x78; // CUtlVector } // Parent: CPulseCell_BaseFlow - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -490,7 +494,7 @@ pub mod cs2_dumper { pub mod CPulseCell_Test_NoInflow { } // Parent: CPulseCell_BaseYieldingInflow - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -504,27 +508,27 @@ pub mod cs2_dumper { pub const m_OnCanceled: usize = 0x98; // CPulse_ResumePoint } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod CPulseCell_Outflow_CycleShuffled__InstanceState_t { - pub const m_Shuffle: usize = 0x0; // CUtlVectorFixedGrowable + pub const m_Shuffle: usize = 0x0; // CUtlVectorFixedGrowable pub const m_nNextShuffle: usize = 0x20; // int32 } // Parent: CPulseCell_Base - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CPulseCell_BaseValue { } // Parent: CPulse_OutflowConnection - // Field count: 0 + // Fields count: 0 pub mod CPulse_ResumePoint { } // Parent: CPulseCell_BaseFlow - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -535,7 +539,7 @@ pub mod cs2_dumper { pub const m_Outputs: usize = 0x48; // CUtlVector } // Parent: CPulseCell_Inflow_BaseEntrypoint - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -546,7 +550,7 @@ pub mod cs2_dumper { pub const m_EventName: usize = 0x70; // CUtlSymbolLarge } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -554,8 +558,12 @@ pub mod cs2_dumper { pub const m_StartTime: usize = 0x0; // GameTime_t pub const m_EndTime: usize = 0x4; // GameTime_t } + // Parent: IGapHost_ExecLog + // Fields count: 0 + pub mod IGapHost_Cursor { + } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -565,7 +573,7 @@ pub mod cs2_dumper { pub const m_ParamType: usize = 0x10; // CPulseValueFullType } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseLibraryBindings @@ -573,7 +581,7 @@ pub mod cs2_dumper { pub mod CPulseCursorFuncs { } // Parent: CPulseCell_BaseYieldingInflow - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -587,7 +595,7 @@ pub mod cs2_dumper { pub const m_OnCanceled: usize = 0x98; // CPulse_ResumePoint } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -598,7 +606,7 @@ pub mod cs2_dumper { pub const m_Param: usize = 0x18; // CUtlSymbolLarge } // Parent: CPulseCell_BaseRequirement - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -608,11 +616,12 @@ pub mod cs2_dumper { // MPropertyFriendlyName // MPropertyDescription // MPulseRequirementPass + // MPulseRequirementSummaryExpr pub mod CPulseCell_LimitCount { pub const m_nLimitCount: usize = 0x48; // int32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -621,11 +630,11 @@ pub mod cs2_dumper { pub const strBindingName: usize = 0x10; // CUtlSymbolLarge } // Parent: CPulse_ResumePoint - // Field count: 0 + // Fields count: 0 pub mod SignatureOutflow_Resume { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -633,7 +642,7 @@ pub mod cs2_dumper { pub mod FakeEntity_tAPI { } // Parent: CPulseCell_BaseYieldingInflow - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -648,7 +657,7 @@ pub mod cs2_dumper { pub const m_OnFinished: usize = 0x70; // CPulse_ResumePoint } // Parent: CBasePulseGraphInstance - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseInstanceDomainInfo @@ -657,14 +666,14 @@ pub mod cs2_dumper { pub mod CPulseGraphInstance_TurtleGraphics { } // Parent: CPulseCell_Base - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CPulseCell_BaseFlow { } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -676,12 +685,12 @@ pub mod cs2_dumper { pub const tagName: usize = 0x10; // CUtlSymbolLarge } // Parent: None - // Field count: 1 + // Fields count: 1 pub mod PulseCursorYieldToken_t { pub const m_Value: usize = 0x0; // int32 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -693,7 +702,7 @@ pub mod cs2_dumper { pub const m_mapCursorDesc: usize = 0x50; // CUtlOrderedMap } // Parent: CPulseCell_BaseYieldingInflow - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -706,7 +715,7 @@ pub mod cs2_dumper { pub const m_WakeFail: usize = 0xA8; // CPulse_ResumePoint } // Parent: CPulseCell_Inflow_BaseEntrypoint - // Field count: 1 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -715,16 +724,17 @@ pub mod cs2_dumper { // MPulseCellOutflowHookInfo pub mod CPulseCell_Inflow_ObservableVariableListener { pub const m_BlackboardReference: usize = 0x70; // CPulse_BlackboardReference + pub const m_bSelfReference: usize = 0x168; // bool } // Parent: CPulseCell_BaseFlow - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CPulseCell_BaseYieldingInflow { } // Parent: None - // Field count: 12 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -743,7 +753,7 @@ pub mod cs2_dumper { pub const m_nBlackboardReferenceIdx: usize = 0x24; // PulseRuntimeBlackboardReferenceIndex_t } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -755,7 +765,7 @@ pub mod cs2_dumper { pub const m_nSrcInstruction: usize = 0x30; // int32 } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -769,7 +779,7 @@ pub mod cs2_dumper { pub const m_nEditorNodeID: usize = 0x34; // PulseDocNodeID_t } // Parent: CPulseCell_Inflow_BaseEntrypoint - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -784,7 +794,7 @@ pub mod cs2_dumper { pub const m_Args: usize = 0x98; // CUtlLeanVector } // Parent: CBasePulseGraphInstance - // Field count: 6 + // Fields count: 6 // // Metadata: // MPulseInstanceDomainInfo @@ -800,7 +810,7 @@ pub mod cs2_dumper { pub const m_bTestYesOrNoPath: usize = 0x118; // bool } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -808,7 +818,7 @@ pub mod cs2_dumper { pub mod FakeEntityDerivedB_tAPI { } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -817,7 +827,7 @@ pub mod cs2_dumper { pub const m_Connection: usize = 0x8; // CPulse_OutflowConnection } // Parent: CPulseCell_BaseFlow - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -828,17 +838,17 @@ pub mod cs2_dumper { pub const m_Outputs: usize = 0x48; // CUtlVector } // Parent: None - // Field count: 1 + // Fields count: 1 pub mod PulseRuntimeOutputIndex_t { pub const m_Value: usize = 0x0; // int32 } // Parent: None - // Field count: 1 + // Fields count: 1 pub mod CPulseCell_WaitForCursorsWithTagBase__CursorState_t { pub const m_TagName: usize = 0x0; // CUtlSymbolLarge } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -847,7 +857,7 @@ pub mod cs2_dumper { pub const bFailOnCancel: usize = 0x4; // bool } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -857,7 +867,7 @@ pub mod cs2_dumper { pub const m_ExpectedRuntimeType: usize = 0x10; // CGlobalSymbol } // Parent: CPulseCell_BaseFlow - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -868,7 +878,7 @@ pub mod cs2_dumper { pub mod CPulseCell_Step_TestDomainCreateFakeEntity { } // Parent: CPulseCell_BaseFlow - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -881,7 +891,7 @@ pub mod cs2_dumper { pub const m_Input: usize = 0x48; // CUtlString } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseLibraryBindings @@ -889,16 +899,20 @@ pub mod cs2_dumper { pub mod CPulseMathlib { } // Parent: None - // Field count: 1 + // Fields count: 1 pub mod PulseRuntimeBlackboardReferenceIndex_t { pub const m_Value: usize = 0x0; // int16 } + // Parent: IGapHost_Cursor + // Fields count: 0 + pub mod IGapHost_YieldingCursor { + } // Parent: CPulse_OutflowConnection - // Field count: 0 + // Fields count: 0 pub mod SignatureOutflow_Continue { } // Parent: CPulseCell_BaseYieldingInflow - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -913,17 +927,17 @@ pub mod cs2_dumper { pub const m_YieldResume2: usize = 0x108; // SignatureOutflow_Resume } // Parent: CPulseGraphInstance_TestDomain - // Field count: 1 + // Fields count: 1 // // Metadata: // MPulseInstanceDomainInfo // MPulseDomainHookInfo // MPulseLibraryBindings pub mod CPulseGraphInstance_TestDomain_Derived { - pub const m_nInstanceValueX: usize = 0x120; // int32 + pub const m_nInstanceValueX: usize = 0x11C; // int32 } // Parent: CPulseCell_Inflow_BaseEntrypoint - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -937,12 +951,12 @@ pub mod cs2_dumper { pub const m_ExpectedParamType: usize = 0x88; // CPulseValueFullType } // Parent: None - // Field count: 1 + // Fields count: 1 pub mod PulseRuntimeConstantIndex_t { pub const m_Value: usize = 0x0; // int16 } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -950,7 +964,7 @@ pub mod cs2_dumper { pub mod FakeEntityDerivedA_tAPI { } // Parent: CPulseCell_BaseFlow - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -961,12 +975,12 @@ pub mod cs2_dumper { pub mod CPulseCell_Step_TestDomainTracepoint { } // Parent: None - // Field count: 1 + // Fields count: 1 pub mod PulseDocNodeID_t { pub const m_Value: usize = 0x0; // int32 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -977,7 +991,7 @@ pub mod cs2_dumper { pub const m_NodeName: usize = 0xF0; // CGlobalSymbol } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -985,7 +999,7 @@ pub mod cs2_dumper { pub const m_nCurrentCount: usize = 0x0; // int32 } // Parent: CPulseCell_BaseValue - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -996,7 +1010,7 @@ pub mod cs2_dumper { pub mod CPulseCell_Val_TestDomainGetEntityName { } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -1009,7 +1023,7 @@ pub mod cs2_dumper { pub const m_nSrcInstruction: usize = 0x38; // int32 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1020,22 +1034,35 @@ pub mod cs2_dumper { pub const m_nWrittenByInstruction: usize = 0x50; // int32 pub const m_nLastReadByInstruction: usize = 0x54; // int32 } + // Parent: CPulseCell_BaseValue + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + pub mod CPulseCell_Value_RandomFloat { + } // Parent: None - // Field count: 1 + // Fields count: 1 pub mod PulseRuntimeCellIndex_t { pub const m_Value: usize = 0x0; // int32 } - // Parent: None - // Field count: 0 + // Parent: IGapHost_YieldingCursor + // Fields count: 0 pub mod CPulseExecCursor { } // Parent: None - // Field count: 1 + // Fields count: 1 pub mod PulseGraphInstanceID_t { pub const m_Value: usize = 0x0; // uint32 } // Parent: CPulseCell_BaseFlow - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1047,7 +1074,7 @@ pub mod cs2_dumper { pub const m_CaseOutflows: usize = 0x78; // CUtlVector } // Parent: None - // Field count: 14 + // Fields count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -1068,7 +1095,7 @@ pub mod cs2_dumper { pub const m_OutputConnections: usize = 0x110; // CUtlVector } // Parent: CPulseCell_BaseFlow - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -1078,7 +1105,7 @@ pub mod cs2_dumper { pub mod CPulseCell_Test_MultiInflow_NoDefault { } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1087,7 +1114,7 @@ pub mod cs2_dumper { pub const m_Value: usize = 0x10; // KeyValues3 } // Parent: CPulseCell_WaitForCursorsWithTagBase - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1102,7 +1129,7 @@ pub mod cs2_dumper { pub const m_nDesiredKillPriority: usize = 0x84; // PulseCursorCancelPriority_t } // Parent: CPulseCell_BaseFlow - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1111,12 +1138,12 @@ pub mod cs2_dumper { pub const m_RegisterMap: usize = 0x50; // PulseRegisterMap_t } // Parent: None - // Field count: 1 + // Fields count: 1 pub mod PulseRuntimeCallInfoIndex_t { pub const m_Value: usize = 0x0; // int32 } // Parent: CPulseCell_BaseYieldingInflow - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1124,7 +1151,7 @@ pub mod cs2_dumper { pub const m_WakeResume: usize = 0x48; // CPulse_ResumePoint } // Parent: CPulseCell_BaseFlow - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1138,7 +1165,7 @@ pub mod cs2_dumper { pub const m_No: usize = 0x78; // CPulse_OutflowConnection } // Parent: CPulseCell_BaseFlow - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1152,7 +1179,7 @@ pub mod cs2_dumper { pub const m_No: usize = 0x78; // CPulse_OutflowConnection } // Parent: CPulseCell_BaseFlow - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -1162,12 +1189,12 @@ pub mod cs2_dumper { pub mod CPulseCell_Step_DebugLog { } // Parent: None - // Field count: 1 + // Fields count: 1 pub mod PulseRuntimeChunkIndex_t { pub const m_Value: usize = 0x0; // int32 } // Parent: CPulseCell_BaseFlow - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1178,7 +1205,7 @@ pub mod cs2_dumper { pub const m_Outputs: usize = 0x48; // CUtlVector } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1188,12 +1215,12 @@ pub mod cs2_dumper { pub const m_Type: usize = 0x40; // CPulseValueFullType } // Parent: None - // Field count: 1 + // Fields count: 1 pub mod PulseRuntimeStateOffset_t { pub const m_Value: usize = 0x0; // uint16 } // Parent: CPulseCell_BaseValue - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -1206,15 +1233,15 @@ pub mod cs2_dumper { pub mod CPulseCell_Value_RandomInt { } // Parent: CPulseExecCursor - // Field count: 4 + // Fields count: 4 // // Metadata: // MPulseLibraryBindings pub mod CPulseTurtleGraphicsCursor { - pub const m_Color: usize = 0xA0; // Color - pub const m_vPos: usize = 0xA4; // Vector2D - pub const m_flHeadingDeg: usize = 0xAC; // float32 - pub const m_bPenUp: usize = 0xB0; // bool + pub const m_Color: usize = 0xA6; // Color + pub const m_vPos: usize = 0xAC; // Vector2D + pub const m_flHeadingDeg: usize = 0xB4; // float32 + pub const m_bPenUp: usize = 0xB8; // bool } } } diff --git a/output/rendersystemdx11_dll.cs b/output/librendersystemvulkan.so.cs similarity index 90% rename from output/rendersystemdx11_dll.cs rename to output/librendersystemvulkan.so.cs index da2e2ea..f4798db 100644 --- a/output/rendersystemdx11_dll.cs +++ b/output/librendersystemvulkan.so.cs @@ -1,13 +1,13 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC namespace CS2Dumper.Schemas { - // Module: rendersystemdx11.dll - // Class count: 3 - // Enum count: 5 - public static class Rendersystemdx11Dll { + // Module: librendersystemvulkan.so + // Classes count: 3 + // Enums count: 5 + public static class LibrendersystemvulkanSo { // Alignment: 4 - // Member count: 13 + // Members count: 13 public enum RenderPrimitiveType_t : uint { RENDER_PRIM_POINTS = 0x0, RENDER_PRIM_LINES = 0x1, @@ -24,7 +24,7 @@ namespace CS2Dumper.Schemas { RENDER_PRIM_TYPE_COUNT = 0xC } // Alignment: 4 - // Member count: 13 + // Members count: 13 public enum RenderBufferFlags_t : uint { RENDER_BUFFER_USAGE_VERTEX_BUFFER = 0x1, RENDER_BUFFER_USAGE_INDEX_BUFFER = 0x2, @@ -41,7 +41,7 @@ namespace CS2Dumper.Schemas { RENDER_BUFFER_POOL_ALLOCATED = 0x1000 } // Alignment: 1 - // Member count: 8 + // Members count: 8 public enum RenderMultisampleType_t : byte { RENDER_MULTISAMPLE_INVALID = 0xFFFFFFFFFFFFFFFF, RENDER_MULTISAMPLE_NONE = 0x0, @@ -53,7 +53,7 @@ namespace CS2Dumper.Schemas { RENDER_MULTISAMPLE_TYPE_COUNT = 0x6 } // Alignment: 4 - // Member count: 4 + // Members count: 4 public enum InputLayoutVariation_t : uint { INPUT_LAYOUT_VARIATION_DEFAULT = 0x0, INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID = 0x1, @@ -61,14 +61,14 @@ namespace CS2Dumper.Schemas { INPUT_LAYOUT_VARIATION_MAX = 0x3 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum RenderSlotType_t : uint { RENDER_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF, RENDER_SLOT_PER_VERTEX = 0x0, RENDER_SLOT_PER_INSTANCE = 0x1 } // Parent: None - // Field count: 4 + // Fields count: 4 public static class VsInputSignatureElement_t { public const nint m_pName = 0x0; // char[64] public const nint m_pSemantic = 0x40; // char[64] @@ -76,12 +76,12 @@ namespace CS2Dumper.Schemas { public const nint m_nD3DSemanticIndex = 0xC0; // int32 } // Parent: None - // Field count: 1 + // Fields count: 1 public static class VsInputSignature_t { public const nint m_elems = 0x0; // CUtlVector } // Parent: None - // Field count: 7 + // Fields count: 7 public static class RenderInputLayoutField_t { public const nint m_pSemanticName = 0x0; // uint8[32] public const nint m_nSemanticIndex = 0x20; // int32 diff --git a/output/rendersystemdx11_dll.hpp b/output/librendersystemvulkan.so.hpp similarity index 90% rename from output/rendersystemdx11_dll.hpp rename to output/librendersystemvulkan.so.hpp index bfd6caf..4b509d8 100644 --- a/output/rendersystemdx11_dll.hpp +++ b/output/librendersystemvulkan.so.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC #pragma once @@ -7,12 +7,12 @@ namespace cs2_dumper { namespace schemas { - // Module: rendersystemdx11.dll - // Class count: 3 - // Enum count: 5 - namespace rendersystemdx11_dll { + // Module: librendersystemvulkan.so + // Classes count: 3 + // Enums count: 5 + namespace librendersystemvulkan_so { // Alignment: 4 - // Member count: 13 + // Members count: 13 enum class RenderPrimitiveType_t : uint32_t { RENDER_PRIM_POINTS = 0x0, RENDER_PRIM_LINES = 0x1, @@ -29,7 +29,7 @@ namespace cs2_dumper { RENDER_PRIM_TYPE_COUNT = 0xC }; // Alignment: 4 - // Member count: 13 + // Members count: 13 enum class RenderBufferFlags_t : uint32_t { RENDER_BUFFER_USAGE_VERTEX_BUFFER = 0x1, RENDER_BUFFER_USAGE_INDEX_BUFFER = 0x2, @@ -46,7 +46,7 @@ namespace cs2_dumper { RENDER_BUFFER_POOL_ALLOCATED = 0x1000 }; // Alignment: 1 - // Member count: 8 + // Members count: 8 enum class RenderMultisampleType_t : uint8_t { RENDER_MULTISAMPLE_INVALID = 0xFFFFFFFFFFFFFFFF, RENDER_MULTISAMPLE_NONE = 0x0, @@ -58,7 +58,7 @@ namespace cs2_dumper { RENDER_MULTISAMPLE_TYPE_COUNT = 0x6 }; // Alignment: 4 - // Member count: 4 + // Members count: 4 enum class InputLayoutVariation_t : uint32_t { INPUT_LAYOUT_VARIATION_DEFAULT = 0x0, INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID = 0x1, @@ -66,14 +66,14 @@ namespace cs2_dumper { INPUT_LAYOUT_VARIATION_MAX = 0x3 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class RenderSlotType_t : uint32_t { RENDER_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF, RENDER_SLOT_PER_VERTEX = 0x0, RENDER_SLOT_PER_INSTANCE = 0x1 }; // Parent: None - // Field count: 4 + // Fields count: 4 namespace VsInputSignatureElement_t { constexpr std::ptrdiff_t m_pName = 0x0; // char[64] constexpr std::ptrdiff_t m_pSemantic = 0x40; // char[64] @@ -81,12 +81,12 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nD3DSemanticIndex = 0xC0; // int32 } // Parent: None - // Field count: 1 + // Fields count: 1 namespace VsInputSignature_t { constexpr std::ptrdiff_t m_elems = 0x0; // CUtlVector } // Parent: None - // Field count: 7 + // Fields count: 7 namespace RenderInputLayoutField_t { constexpr std::ptrdiff_t m_pSemanticName = 0x0; // uint8[32] constexpr std::ptrdiff_t m_nSemanticIndex = 0x20; // int32 diff --git a/output/rendersystemdx11_dll.json b/output/librendersystemvulkan.so.json similarity index 99% rename from output/rendersystemdx11_dll.json rename to output/librendersystemvulkan.so.json index 318e103..16728f9 100644 --- a/output/rendersystemdx11_dll.json +++ b/output/librendersystemvulkan.so.json @@ -1,5 +1,5 @@ { - "rendersystemdx11.dll": { + "librendersystemvulkan.so": { "classes": { "RenderInputLayoutField_t": { "fields": { diff --git a/output/rendersystemdx11_dll.rs b/output/librendersystemvulkan.so.rs similarity index 90% rename from output/rendersystemdx11_dll.rs rename to output/librendersystemvulkan.so.rs index fd4fbfb..11a41f4 100644 --- a/output/rendersystemdx11_dll.rs +++ b/output/librendersystemvulkan.so.rs @@ -1,16 +1,16 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { - // Module: rendersystemdx11.dll - // Class count: 3 - // Enum count: 5 - pub mod rendersystemdx11_dll { + // Module: librendersystemvulkan.so + // Classes count: 3 + // Enums count: 5 + pub mod librendersystemvulkan_so { // Alignment: 4 - // Member count: 13 + // Members count: 13 #[repr(u32)] pub enum RenderPrimitiveType_t { RENDER_PRIM_POINTS = 0x0, @@ -28,7 +28,7 @@ pub mod cs2_dumper { RENDER_PRIM_TYPE_COUNT = 0xC } // Alignment: 4 - // Member count: 13 + // Members count: 13 #[repr(u32)] pub enum RenderBufferFlags_t { RENDER_BUFFER_USAGE_VERTEX_BUFFER = 0x1, @@ -46,7 +46,7 @@ pub mod cs2_dumper { RENDER_BUFFER_POOL_ALLOCATED = 0x1000 } // Alignment: 1 - // Member count: 8 + // Members count: 8 #[repr(u8)] pub enum RenderMultisampleType_t { RENDER_MULTISAMPLE_INVALID = u8::MAX, @@ -59,7 +59,7 @@ pub mod cs2_dumper { RENDER_MULTISAMPLE_TYPE_COUNT = 0x6 } // Alignment: 4 - // Member count: 4 + // Members count: 4 #[repr(u32)] pub enum InputLayoutVariation_t { INPUT_LAYOUT_VARIATION_DEFAULT = 0x0, @@ -68,7 +68,7 @@ pub mod cs2_dumper { INPUT_LAYOUT_VARIATION_MAX = 0x3 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum RenderSlotType_t { RENDER_SLOT_INVALID = u32::MAX, @@ -76,7 +76,7 @@ pub mod cs2_dumper { RENDER_SLOT_PER_INSTANCE = 0x1 } // Parent: None - // Field count: 4 + // Fields count: 4 pub mod VsInputSignatureElement_t { pub const m_pName: usize = 0x0; // char[64] pub const m_pSemantic: usize = 0x40; // char[64] @@ -84,12 +84,12 @@ pub mod cs2_dumper { pub const m_nD3DSemanticIndex: usize = 0xC0; // int32 } // Parent: None - // Field count: 1 + // Fields count: 1 pub mod VsInputSignature_t { pub const m_elems: usize = 0x0; // CUtlVector } // Parent: None - // Field count: 7 + // Fields count: 7 pub mod RenderInputLayoutField_t { pub const m_pSemanticName: usize = 0x0; // uint8[32] pub const m_nSemanticIndex: usize = 0x20; // int32 diff --git a/output/resourcesystem_dll.cs b/output/libresourcesystem.so.cs similarity index 86% rename from output/resourcesystem_dll.cs rename to output/libresourcesystem.so.cs index 3551e58..8b30c0a 100644 --- a/output/resourcesystem_dll.cs +++ b/output/libresourcesystem.so.cs @@ -1,13 +1,13 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC namespace CS2Dumper.Schemas { - // Module: resourcesystem.dll - // Class count: 58 - // Enum count: 2 - public static class ResourcesystemDll { + // Module: libresourcesystem.so + // Classes count: 59 + // Enums count: 2 + public static class LibresourcesystemSo { // Alignment: 1 - // Member count: 9 + // Members count: 9 public enum FuseVariableType_t : byte { INVALID = 0x0, BOOL = 0x1, @@ -20,68 +20,75 @@ namespace CS2Dumper.Schemas { FLOAT32 = 0x8 } // Alignment: 1 - // Member count: 2 + // Members count: 2 public enum FuseVariableAccess_t : byte { WRITABLE = 0x0, READ_ONLY = 0x1 } // Parent: None - // Field count: 0 + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCNmIKRig { + } + // Parent: None + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCResponseRulesList { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCDotaItemDefinitionResource { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCMorphSetData { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCChoreoSceneFileData { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCVSoundStackScriptList { } // Parent: None - // Field count: 2 + // Fields count: 2 public static class PackedAABB_t { public const nint m_nPackedMin = 0x0; // uint32 public const nint m_nPackedMax = 0x4; // uint32 } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCVPhysXSurfacePropertiesList { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeManifestTestResource_t { } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -91,33 +98,33 @@ namespace CS2Dumper.Schemas { public const nint m_flValue = 0xC; // float32 } // Parent: None - // Field count: 1 + // Fields count: 1 public static class FuseFunctionIndex_t { public const nint m_Value = 0x0; // uint16 } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCGcExportableExternalData { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeIAnimGraphModelBinding { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCJavaScriptResource { } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -130,21 +137,21 @@ namespace CS2Dumper.Schemas { public const nint m_functionMap = 0x88; // CUtlHashtable } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCRenderMesh { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCVoxelVisibility { } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -152,48 +159,48 @@ namespace CS2Dumper.Schemas { public const nint m_name = 0x0; // CUtlString } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCPhysAggregateData { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCNmClip { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeWorld_t { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeProceduralTestResource_t { } // Parent: None - // Field count: 2 + // Fields count: 2 public static class AABB_t { public const nint m_vMinBounds = 0x0; // Vector public const nint m_vMaxBounds = 0xC; // Vector } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCPostProcessingResource { } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -206,14 +213,14 @@ namespace CS2Dumper.Schemas { public const nint m_eAccess = 0x10; // FuseVariableAccess_t } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeIParticleSnapshot { } // Parent: None - // Field count: 4 + // Fields count: 4 public static class FourQuaternions { public const nint x = 0x0; // fltx4 public const nint y = 0x10; // fltx4 @@ -221,98 +228,98 @@ namespace CS2Dumper.Schemas { public const nint w = 0x30; // fltx4 } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCPanoramaLayout { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCTypeScriptResource { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCNmSkeleton { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeTestResource_t { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCAnimationGroup { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCVSoundEventScriptList { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCVoiceContainerBase { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCPanoramaStyle { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCWorldNode { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCNmGraphVariation { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCCSGOEconItem { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCNmGraphDefinition { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCSmartProp { } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -323,56 +330,56 @@ namespace CS2Dumper.Schemas { public const nint m_nMaxTempVarsUsed = 0x48; // int32 } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCCompositeMaterialKit { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCVMixListResource { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCAnimData { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeIMaterial2 { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeIVectorGraphic { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCPanoramaDynamicImages { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeIPulseGraphDef { } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -384,54 +391,54 @@ namespace CS2Dumper.Schemas { public const nint m_bIsPure = 0x1A; // bool } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCVDataResource { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCModel { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCDOTANovelsList { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCTextureBase { } // Parent: None - // Field count: 1 + // Fields count: 1 public static class FuseVariableIndex_t { public const nint m_Value = 0x0; // uint16 } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeIParticleSystemDefinition { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCSequenceGroupData { } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -440,14 +447,14 @@ namespace CS2Dumper.Schemas { public const nint m_child = 0x8; // CStrongHandle } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCEntityLump { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType diff --git a/output/resourcesystem_dll.hpp b/output/libresourcesystem.so.hpp similarity index 85% rename from output/resourcesystem_dll.hpp rename to output/libresourcesystem.so.hpp index 63241aa..adde3fb 100644 --- a/output/resourcesystem_dll.hpp +++ b/output/libresourcesystem.so.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC #pragma once @@ -7,12 +7,12 @@ namespace cs2_dumper { namespace schemas { - // Module: resourcesystem.dll - // Class count: 58 - // Enum count: 2 - namespace resourcesystem_dll { + // Module: libresourcesystem.so + // Classes count: 59 + // Enums count: 2 + namespace libresourcesystem_so { // Alignment: 1 - // Member count: 9 + // Members count: 9 enum class FuseVariableType_t : uint8_t { INVALID = 0x0, BOOL = 0x1, @@ -25,68 +25,75 @@ namespace cs2_dumper { FLOAT32 = 0x8 }; // Alignment: 1 - // Member count: 2 + // Members count: 2 enum class FuseVariableAccess_t : uint8_t { WRITABLE = 0x0, READ_ONLY = 0x1 }; // Parent: None - // Field count: 0 + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCNmIKRig { + } + // Parent: None + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCResponseRulesList { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCDotaItemDefinitionResource { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCMorphSetData { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCChoreoSceneFileData { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCVSoundStackScriptList { } // Parent: None - // Field count: 2 + // Fields count: 2 namespace PackedAABB_t { constexpr std::ptrdiff_t m_nPackedMin = 0x0; // uint32 constexpr std::ptrdiff_t m_nPackedMax = 0x4; // uint32 } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCVPhysXSurfacePropertiesList { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeManifestTestResource_t { } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -96,33 +103,33 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flValue = 0xC; // float32 } // Parent: None - // Field count: 1 + // Fields count: 1 namespace FuseFunctionIndex_t { constexpr std::ptrdiff_t m_Value = 0x0; // uint16 } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCGcExportableExternalData { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeIAnimGraphModelBinding { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCJavaScriptResource { } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -135,21 +142,21 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_functionMap = 0x88; // CUtlHashtable } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCRenderMesh { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCVoxelVisibility { } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -157,48 +164,48 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_name = 0x0; // CUtlString } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCPhysAggregateData { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCNmClip { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeWorld_t { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeProceduralTestResource_t { } // Parent: None - // Field count: 2 + // Fields count: 2 namespace AABB_t { constexpr std::ptrdiff_t m_vMinBounds = 0x0; // Vector constexpr std::ptrdiff_t m_vMaxBounds = 0xC; // Vector } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCPostProcessingResource { } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -211,14 +218,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_eAccess = 0x10; // FuseVariableAccess_t } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeIParticleSnapshot { } // Parent: None - // Field count: 4 + // Fields count: 4 namespace FourQuaternions { constexpr std::ptrdiff_t x = 0x0; // fltx4 constexpr std::ptrdiff_t y = 0x10; // fltx4 @@ -226,98 +233,98 @@ namespace cs2_dumper { constexpr std::ptrdiff_t w = 0x30; // fltx4 } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCPanoramaLayout { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCTypeScriptResource { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCNmSkeleton { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeTestResource_t { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCAnimationGroup { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCVSoundEventScriptList { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCVoiceContainerBase { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCPanoramaStyle { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCWorldNode { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCNmGraphVariation { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCCSGOEconItem { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCNmGraphDefinition { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCSmartProp { } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -328,56 +335,56 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nMaxTempVarsUsed = 0x48; // int32 } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCCompositeMaterialKit { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCVMixListResource { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCAnimData { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeIMaterial2 { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeIVectorGraphic { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCPanoramaDynamicImages { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeIPulseGraphDef { } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -389,54 +396,54 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bIsPure = 0x1A; // bool } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCVDataResource { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCModel { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCDOTANovelsList { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCTextureBase { } // Parent: None - // Field count: 1 + // Fields count: 1 namespace FuseVariableIndex_t { constexpr std::ptrdiff_t m_Value = 0x0; // uint16 } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeIParticleSystemDefinition { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCSequenceGroupData { } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -445,14 +452,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_child = 0x8; // CStrongHandle } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCEntityLump { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType diff --git a/output/resourcesystem_dll.json b/output/libresourcesystem.so.json similarity index 98% rename from output/resourcesystem_dll.json rename to output/libresourcesystem.so.json index ec60da6..d8551a8 100644 --- a/output/resourcesystem_dll.json +++ b/output/libresourcesystem.so.json @@ -1,5 +1,5 @@ { - "resourcesystem.dll": { + "libresourcesystem.so": { "classes": { "AABB_t": { "fields": { @@ -255,6 +255,16 @@ ], "parent": null }, + "InfoForResourceTypeCNmIKRig": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, "InfoForResourceTypeCNmSkeleton": { "fields": {}, "metadata": [ diff --git a/output/resourcesystem_dll.rs b/output/libresourcesystem.so.rs similarity index 85% rename from output/resourcesystem_dll.rs rename to output/libresourcesystem.so.rs index 6a7bf79..e24481f 100644 --- a/output/resourcesystem_dll.rs +++ b/output/libresourcesystem.so.rs @@ -1,16 +1,16 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { - // Module: resourcesystem.dll - // Class count: 58 - // Enum count: 2 - pub mod resourcesystem_dll { + // Module: libresourcesystem.so + // Classes count: 59 + // Enums count: 2 + pub mod libresourcesystem_so { // Alignment: 1 - // Member count: 9 + // Members count: 9 #[repr(u8)] pub enum FuseVariableType_t { INVALID = 0x0, @@ -24,69 +24,76 @@ pub mod cs2_dumper { FLOAT32 = 0x8 } // Alignment: 1 - // Member count: 2 + // Members count: 2 #[repr(u8)] pub enum FuseVariableAccess_t { WRITABLE = 0x0, READ_ONLY = 0x1 } // Parent: None - // Field count: 0 + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCNmIKRig { + } + // Parent: None + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCResponseRulesList { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCDotaItemDefinitionResource { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCMorphSetData { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCChoreoSceneFileData { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCVSoundStackScriptList { } // Parent: None - // Field count: 2 + // Fields count: 2 pub mod PackedAABB_t { pub const m_nPackedMin: usize = 0x0; // uint32 pub const m_nPackedMax: usize = 0x4; // uint32 } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCVPhysXSurfacePropertiesList { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeManifestTestResource_t { } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -96,33 +103,33 @@ pub mod cs2_dumper { pub const m_flValue: usize = 0xC; // float32 } // Parent: None - // Field count: 1 + // Fields count: 1 pub mod FuseFunctionIndex_t { pub const m_Value: usize = 0x0; // uint16 } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCGcExportableExternalData { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeIAnimGraphModelBinding { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCJavaScriptResource { } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -135,21 +142,21 @@ pub mod cs2_dumper { pub const m_functionMap: usize = 0x88; // CUtlHashtable } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCRenderMesh { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCVoxelVisibility { } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -157,48 +164,48 @@ pub mod cs2_dumper { pub const m_name: usize = 0x0; // CUtlString } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCPhysAggregateData { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCNmClip { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeWorld_t { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeProceduralTestResource_t { } // Parent: None - // Field count: 2 + // Fields count: 2 pub mod AABB_t { pub const m_vMinBounds: usize = 0x0; // Vector pub const m_vMaxBounds: usize = 0xC; // Vector } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCPostProcessingResource { } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -211,14 +218,14 @@ pub mod cs2_dumper { pub const m_eAccess: usize = 0x10; // FuseVariableAccess_t } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeIParticleSnapshot { } // Parent: None - // Field count: 4 + // Fields count: 4 pub mod FourQuaternions { pub const x: usize = 0x0; // fltx4 pub const y: usize = 0x10; // fltx4 @@ -226,98 +233,98 @@ pub mod cs2_dumper { pub const w: usize = 0x30; // fltx4 } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCPanoramaLayout { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCTypeScriptResource { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCNmSkeleton { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeTestResource_t { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCAnimationGroup { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCVSoundEventScriptList { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCVoiceContainerBase { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCPanoramaStyle { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCWorldNode { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCNmGraphVariation { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCCSGOEconItem { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCNmGraphDefinition { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCSmartProp { } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -328,56 +335,56 @@ pub mod cs2_dumper { pub const m_nMaxTempVarsUsed: usize = 0x48; // int32 } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCCompositeMaterialKit { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCVMixListResource { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCAnimData { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeIMaterial2 { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeIVectorGraphic { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCPanoramaDynamicImages { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeIPulseGraphDef { } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -389,54 +396,54 @@ pub mod cs2_dumper { pub const m_bIsPure: usize = 0x1A; // bool } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCVDataResource { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCModel { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCDOTANovelsList { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCTextureBase { } // Parent: None - // Field count: 1 + // Fields count: 1 pub mod FuseVariableIndex_t { pub const m_Value: usize = 0x0; // uint16 } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeIParticleSystemDefinition { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCSequenceGroupData { } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -445,14 +452,14 @@ pub mod cs2_dumper { pub const m_child: usize = 0x8; // CStrongHandle } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCEntityLump { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType diff --git a/output/scenesystem_dll.cs b/output/libscenesystem.so.cs similarity index 88% rename from output/scenesystem_dll.cs rename to output/libscenesystem.so.cs index bb18f07..4c1c76b 100644 --- a/output/scenesystem_dll.cs +++ b/output/libscenesystem.so.cs @@ -1,13 +1,13 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC namespace CS2Dumper.Schemas { - // Module: scenesystem.dll - // Class count: 9 - // Enum count: 1 - public static class ScenesystemDll { + // Module: libscenesystem.so + // Classes count: 9 + // Enums count: 1 + public static class LibscenesystemSo { // Alignment: 1 - // Member count: 4 + // Members count: 4 public enum DisableShadows_t : byte { kDisableShadows_None = 0x0, kDisableShadows_All = 0x1, @@ -15,7 +15,7 @@ namespace CS2Dumper.Schemas { kDisableShadows_Realtime = 0x3 } // Parent: None - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -32,7 +32,7 @@ namespace CS2Dumper.Schemas { public const nint m_nFormat = 0x2C; // int32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -41,7 +41,7 @@ namespace CS2Dumper.Schemas { public const nint m_nFrameCount = 0x8; // uint64 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -50,14 +50,14 @@ namespace CS2Dumper.Schemas { public const nint m_ViewName = 0x8; // CUtlString } // Parent: CSSDSMsg_LayerBase - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CSSDSMsg_PostLayer { } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -70,14 +70,14 @@ namespace CS2Dumper.Schemas { public const nint m_displayText = 0x30; // CUtlString } // Parent: CSSDSMsg_LayerBase - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CSSDSMsg_PreLayer { } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -87,7 +87,7 @@ namespace CS2Dumper.Schemas { public const nint m_Targets = 0x18; // CUtlVector } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -96,7 +96,7 @@ namespace CS2Dumper.Schemas { public const nint m_ViewName = 0x10; // CUtlString } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults diff --git a/output/scenesystem_dll.hpp b/output/libscenesystem.so.hpp similarity index 88% rename from output/scenesystem_dll.hpp rename to output/libscenesystem.so.hpp index e533595..5130912 100644 --- a/output/scenesystem_dll.hpp +++ b/output/libscenesystem.so.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC #pragma once @@ -7,12 +7,12 @@ namespace cs2_dumper { namespace schemas { - // Module: scenesystem.dll - // Class count: 9 - // Enum count: 1 - namespace scenesystem_dll { + // Module: libscenesystem.so + // Classes count: 9 + // Enums count: 1 + namespace libscenesystem_so { // Alignment: 1 - // Member count: 4 + // Members count: 4 enum class DisableShadows_t : uint8_t { kDisableShadows_None = 0x0, kDisableShadows_All = 0x1, @@ -20,7 +20,7 @@ namespace cs2_dumper { kDisableShadows_Realtime = 0x3 }; // Parent: None - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -37,7 +37,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nFormat = 0x2C; // int32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -46,7 +46,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nFrameCount = 0x8; // uint64 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -55,14 +55,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_ViewName = 0x8; // CUtlString } // Parent: CSSDSMsg_LayerBase - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CSSDSMsg_PostLayer { } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -75,14 +75,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_displayText = 0x30; // CUtlString } // Parent: CSSDSMsg_LayerBase - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CSSDSMsg_PreLayer { } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -92,7 +92,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Targets = 0x18; // CUtlVector } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -101,7 +101,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_ViewName = 0x10; // CUtlString } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults diff --git a/output/scenesystem_dll.json b/output/libscenesystem.so.json similarity index 99% rename from output/scenesystem_dll.json rename to output/libscenesystem.so.json index 75a0ff7..26101ae 100644 --- a/output/scenesystem_dll.json +++ b/output/libscenesystem.so.json @@ -1,5 +1,5 @@ { - "scenesystem.dll": { + "libscenesystem.so": { "classes": { "CSSDSEndFrameViewInfo": { "fields": { diff --git a/output/scenesystem_dll.rs b/output/libscenesystem.so.rs similarity index 88% rename from output/scenesystem_dll.rs rename to output/libscenesystem.so.rs index 9e3eec6..9ef51ca 100644 --- a/output/scenesystem_dll.rs +++ b/output/libscenesystem.so.rs @@ -1,16 +1,16 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { - // Module: scenesystem.dll - // Class count: 9 - // Enum count: 1 - pub mod scenesystem_dll { + // Module: libscenesystem.so + // Classes count: 9 + // Enums count: 1 + pub mod libscenesystem_so { // Alignment: 1 - // Member count: 4 + // Members count: 4 #[repr(u8)] pub enum DisableShadows_t { kDisableShadows_None = 0x0, @@ -19,7 +19,7 @@ pub mod cs2_dumper { kDisableShadows_Realtime = 0x3 } // Parent: None - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -36,7 +36,7 @@ pub mod cs2_dumper { pub const m_nFormat: usize = 0x2C; // int32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -45,7 +45,7 @@ pub mod cs2_dumper { pub const m_nFrameCount: usize = 0x8; // uint64 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -54,14 +54,14 @@ pub mod cs2_dumper { pub const m_ViewName: usize = 0x8; // CUtlString } // Parent: CSSDSMsg_LayerBase - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CSSDSMsg_PostLayer { } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -74,14 +74,14 @@ pub mod cs2_dumper { pub const m_displayText: usize = 0x30; // CUtlString } // Parent: CSSDSMsg_LayerBase - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CSSDSMsg_PreLayer { } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -91,7 +91,7 @@ pub mod cs2_dumper { pub const m_Targets: usize = 0x18; // CUtlVector } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -100,7 +100,7 @@ pub mod cs2_dumper { pub const m_ViewName: usize = 0x10; // CUtlString } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults diff --git a/output/schemasystem_dll.cs b/output/libschemasystem.so.cs similarity index 92% rename from output/schemasystem_dll.cs rename to output/libschemasystem.so.cs index c76c880..a9c968a 100644 --- a/output/schemasystem_dll.cs +++ b/output/libschemasystem.so.cs @@ -1,13 +1,13 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC namespace CS2Dumper.Schemas { - // Module: schemasystem.dll - // Class count: 7 - // Enum count: 2 - public static class SchemasystemDll { + // Module: libschemasystem.so + // Classes count: 7 + // Enums count: 2 + public static class LibschemasystemSo { // Alignment: 1 - // Member count: 81 + // Members count: 81 public enum fieldtype_t : byte { FIELD_VOID = 0x0, FIELD_FLOAT32 = 0x1, @@ -92,21 +92,21 @@ namespace CS2Dumper.Schemas { FIELD_TYPECOUNT = 0x50 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum ThreeState_t : uint { TRS_FALSE = 0x0, TRS_TRUE = 0x1, TRS_NONE = 0x2 } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCResourceManifestInternal { } // Parent: None - // Field count: 22 + // Fields count: 22 public static class CSchemaSystemInternalRegistration { public const nint m_Vector2D = 0x0; // Vector2D public const nint m_Vector = 0x8; // Vector @@ -132,15 +132,15 @@ namespace CS2Dumper.Schemas { public const nint m_KV3 = 0x170; // KeyValues3 } // Parent: CExampleSchemaVData_PolymorphicBase - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CExampleSchemaVData_PolymorphicDerivedA { - public const nint m_nDerivedA = 0x10; // int32 + public const nint m_nDerivedA = 0xC; // int32 } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -148,20 +148,20 @@ namespace CS2Dumper.Schemas { public const nint m_nBase = 0x8; // int32 } // Parent: CExampleSchemaVData_PolymorphicBase - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CExampleSchemaVData_PolymorphicDerivedB { - public const nint m_nDerivedB = 0x10; // int32 + public const nint m_nDerivedB = 0xC; // int32 } // Parent: None - // Field count: 1 + // Fields count: 1 public static class ResourceId_t { public const nint m_Value = 0x0; // uint64 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults diff --git a/output/schemasystem_dll.hpp b/output/libschemasystem.so.hpp similarity index 92% rename from output/schemasystem_dll.hpp rename to output/libschemasystem.so.hpp index dc28abd..199a9ff 100644 --- a/output/schemasystem_dll.hpp +++ b/output/libschemasystem.so.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC #pragma once @@ -7,12 +7,12 @@ namespace cs2_dumper { namespace schemas { - // Module: schemasystem.dll - // Class count: 7 - // Enum count: 2 - namespace schemasystem_dll { + // Module: libschemasystem.so + // Classes count: 7 + // Enums count: 2 + namespace libschemasystem_so { // Alignment: 1 - // Member count: 81 + // Members count: 81 enum class fieldtype_t : uint8_t { FIELD_VOID = 0x0, FIELD_FLOAT32 = 0x1, @@ -97,21 +97,21 @@ namespace cs2_dumper { FIELD_TYPECOUNT = 0x50 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class ThreeState_t : uint32_t { TRS_FALSE = 0x0, TRS_TRUE = 0x1, TRS_NONE = 0x2 }; // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCResourceManifestInternal { } // Parent: None - // Field count: 22 + // Fields count: 22 namespace CSchemaSystemInternalRegistration { constexpr std::ptrdiff_t m_Vector2D = 0x0; // Vector2D constexpr std::ptrdiff_t m_Vector = 0x8; // Vector @@ -137,15 +137,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_KV3 = 0x170; // KeyValues3 } // Parent: CExampleSchemaVData_PolymorphicBase - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults namespace CExampleSchemaVData_PolymorphicDerivedA { - constexpr std::ptrdiff_t m_nDerivedA = 0x10; // int32 + constexpr std::ptrdiff_t m_nDerivedA = 0xC; // int32 } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -153,20 +153,20 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nBase = 0x8; // int32 } // Parent: CExampleSchemaVData_PolymorphicBase - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults namespace CExampleSchemaVData_PolymorphicDerivedB { - constexpr std::ptrdiff_t m_nDerivedB = 0x10; // int32 + constexpr std::ptrdiff_t m_nDerivedB = 0xC; // int32 } // Parent: None - // Field count: 1 + // Fields count: 1 namespace ResourceId_t { constexpr std::ptrdiff_t m_Value = 0x0; // uint64 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults diff --git a/output/schemasystem_dll.json b/output/libschemasystem.so.json similarity index 98% rename from output/schemasystem_dll.json rename to output/libschemasystem.so.json index aadc4cf..57fdd18 100644 --- a/output/schemasystem_dll.json +++ b/output/libschemasystem.so.json @@ -1,5 +1,5 @@ { - "schemasystem.dll": { + "libschemasystem.so": { "classes": { "CExampleSchemaVData_Monomorphic": { "fields": { @@ -28,7 +28,7 @@ }, "CExampleSchemaVData_PolymorphicDerivedA": { "fields": { - "m_nDerivedA": 16 + "m_nDerivedA": 12 }, "metadata": [ { @@ -40,7 +40,7 @@ }, "CExampleSchemaVData_PolymorphicDerivedB": { "fields": { - "m_nDerivedB": 16 + "m_nDerivedB": 12 }, "metadata": [ { diff --git a/output/schemasystem_dll.rs b/output/libschemasystem.so.rs similarity index 92% rename from output/schemasystem_dll.rs rename to output/libschemasystem.so.rs index 1f9dedf..3c9a319 100644 --- a/output/schemasystem_dll.rs +++ b/output/libschemasystem.so.rs @@ -1,16 +1,16 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { - // Module: schemasystem.dll - // Class count: 7 - // Enum count: 2 - pub mod schemasystem_dll { + // Module: libschemasystem.so + // Classes count: 7 + // Enums count: 2 + pub mod libschemasystem_so { // Alignment: 1 - // Member count: 81 + // Members count: 81 #[repr(u8)] pub enum fieldtype_t { FIELD_VOID = 0x0, @@ -96,7 +96,7 @@ pub mod cs2_dumper { FIELD_TYPECOUNT = 0x50 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum ThreeState_t { TRS_FALSE = 0x0, @@ -104,14 +104,14 @@ pub mod cs2_dumper { TRS_NONE = 0x2 } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCResourceManifestInternal { } // Parent: None - // Field count: 22 + // Fields count: 22 pub mod CSchemaSystemInternalRegistration { pub const m_Vector2D: usize = 0x0; // Vector2D pub const m_Vector: usize = 0x8; // Vector @@ -137,15 +137,15 @@ pub mod cs2_dumper { pub const m_KV3: usize = 0x170; // KeyValues3 } // Parent: CExampleSchemaVData_PolymorphicBase - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod CExampleSchemaVData_PolymorphicDerivedA { - pub const m_nDerivedA: usize = 0x10; // int32 + pub const m_nDerivedA: usize = 0xC; // int32 } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -153,20 +153,20 @@ pub mod cs2_dumper { pub const m_nBase: usize = 0x8; // int32 } // Parent: CExampleSchemaVData_PolymorphicBase - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod CExampleSchemaVData_PolymorphicDerivedB { - pub const m_nDerivedB: usize = 0x10; // int32 + pub const m_nDerivedB: usize = 0xC; // int32 } // Parent: None - // Field count: 1 + // Fields count: 1 pub mod ResourceId_t { pub const m_Value: usize = 0x0; // uint64 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults diff --git a/output/server_dll.cs b/output/libserver.so.cs similarity index 53% rename from output/server_dll.cs rename to output/libserver.so.cs index 184931a..ea8b2c4 100644 --- a/output/server_dll.cs +++ b/output/libserver.so.cs @@ -1,33 +1,33 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC namespace CS2Dumper.Schemas { - // Module: server.dll - // Class count: 651 - // Enum count: 131 - public static class ServerDll { + // Module: libserver.so + // Classes count: 653 + // Enums count: 139 + public static class LibserverSo { // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum PropDoorRotatingOpenDirection_e : uint { DOOR_ROTATING_OPEN_BOTH_WAYS = 0x0, DOOR_ROTATING_OPEN_FORWARD = 0x1, DOOR_ROTATING_OPEN_BACKWARD = 0x2 } // Alignment: 4 - // Member count: 2 + // Members count: 2 public enum SceneOnPlayerDeath_t : uint { SCENE_ONPLAYERDEATH_DO_NOTHING = 0x0, SCENE_ONPLAYERDEATH_CANCEL = 0x1 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum LessonPanelLayoutFileTypes_t : uint { LAYOUT_HAND_DEFAULT = 0x0, LAYOUT_WORLD_DEFAULT = 0x1, LAYOUT_CUSTOM = 0x2 } // Alignment: 4 - // Member count: 5 + // Members count: 5 public enum TimelineCompression_t : uint { TIMELINE_COMPRESSION_SUM = 0x0, TIMELINE_COMPRESSION_COUNT_PER_INTERVAL = 0x1, @@ -36,21 +36,21 @@ namespace CS2Dumper.Schemas { TIMELINE_COMPRESSION_TOTAL = 0x4 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum SubclassVDataChangeType_t : uint { SUBCLASS_VDATA_CREATED = 0x0, SUBCLASS_VDATA_SUBCLASS_CHANGED = 0x1, SUBCLASS_VDATA_RELOADED = 0x2 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum C4LightEffect_t : uint { eLightEffectNone = 0x0, eLightEffectDropped = 0x1, eLightEffectThirdPersonHeld = 0x2 } // Alignment: 4 - // Member count: 5 + // Members count: 5 public enum StanceType_t : uint { STANCE_CURRENT = 0xFFFFFFFFFFFFFFFF, STANCE_DEFAULT = 0x0, @@ -59,14 +59,14 @@ namespace CS2Dumper.Schemas { NUM_STANCES = 0x3 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum Explosions : uint { expRandom = 0x0, expDirected = 0x1, expUsePrecise = 0x2 } // Alignment: 4 - // Member count: 10 + // Members count: 10 public enum PreviewCharacterMode : uint { DIORAMA = 0x0, MAIN_MENU = 0x1, @@ -80,42 +80,42 @@ namespace CS2Dumper.Schemas { BANNER = 0x9 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum ObserverInterpState_t : uint { OBSERVER_INTERP_NONE = 0x0, OBSERVER_INTERP_TRAVELING = 0x1, OBSERVER_INTERP_SETTLING = 0x2 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum WorldTextPanelOrientation_t : uint { WORLDTEXT_ORIENTATION_DEFAULT = 0x0, WORLDTEXT_ORIENTATION_FACEUSER = 0x1, WORLDTEXT_ORIENTATION_FACEUSER_UPRIGHT = 0x2 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum WorldTextPanelHorizontalAlign_t : uint { WORLDTEXT_HORIZONTAL_ALIGN_LEFT = 0x0, WORLDTEXT_HORIZONTAL_ALIGN_CENTER = 0x1, WORLDTEXT_HORIZONTAL_ALIGN_RIGHT = 0x2 } // Alignment: 1 - // Member count: 3 + // Members count: 3 public enum SequenceFinishNotifyState_t : byte { eDoNotNotify = 0x0, eNotifyWhenFinished = 0x1, eNotifyTriggered = 0x2 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum SoundEventStartType_t : uint { SOUNDEVENT_START_PLAYER = 0x0, SOUNDEVENT_START_WORLD = 0x1, SOUNDEVENT_START_ENTITY = 0x2 } // Alignment: 4 - // Member count: 4 + // Members count: 4 public enum TrainOrientationType_t : uint { TrainOrientation_Fixed = 0x0, TrainOrientation_AtPathTracks = 0x1, @@ -123,7 +123,7 @@ namespace CS2Dumper.Schemas { TrainOrientation_EaseInEaseOut = 0x3 } // Alignment: 4 - // Member count: 7 + // Members count: 7 public enum CSWeaponCategory : uint { WEAPONCATEGORY_OTHER = 0x0, WEAPONCATEGORY_MELEE = 0x1, @@ -134,14 +134,14 @@ namespace CS2Dumper.Schemas { WEAPONCATEGORY_COUNT = 0x6 } // Alignment: 1 - // Member count: 3 + // Members count: 3 public enum BeginDeathLifeStateTransition_t : byte { NO_CHANGE_IN_LIFESTATE = 0x0, TRANSITION_TO_LIFESTATE_DYING = 0x1, TRANSITION_TO_LIFESTATE_DEAD = 0x2 } // Alignment: 2 - // Member count: 12 + // Members count: 14 public enum SoundTypes_t : ushort { SOUND_NONE = 0x0, SOUND_COMBAT = 0x1, @@ -154,10 +154,12 @@ namespace CS2Dumper.Schemas { SOUND_PLAYER_VEHICLE = 0x8, SOUND_GLASS_BREAK = 0x9, SOUND_PHYSICS_OBJECT = 0xA, - NUM_AI_SOUND_TYPES = 0xB + SOUND_WARN_FRIENDS = 0xB, + SOUND_FOOD = 0xC, + NUM_AI_SOUND_TYPES = 0xD } // Alignment: 4 - // Member count: 24 + // Members count: 24 public enum PlayerAnimEvent_t : uint { PLAYERANIMEVENT_FIRE_GUN_PRIMARY = 0x0, PLAYERANIMEVENT_FIRE_GUN_SECONDARY = 0x1, @@ -185,7 +187,7 @@ namespace CS2Dumper.Schemas { PLAYERANIMEVENT_COUNT = 0x17 } // Alignment: 1 - // Member count: 9 + // Members count: 9 public enum ItemFlagTypes_t : byte { ITEM_FLAG_NONE = 0x0, ITEM_FLAG_CAN_SELECT_WITHOUT_AMMO = 0x1, @@ -198,13 +200,7 @@ namespace CS2Dumper.Schemas { ITEM_FLAG_NOITEMPICKUP = 0x80 } // Alignment: 1 - // Member count: 2 - public enum ShatterPanelMode : byte { - SHATTER_GLASS = 0x0, - SHATTER_DRYWALL = 0x1 - } - // Alignment: 1 - // Member count: 10 + // Members count: 10 public enum SurroundingBoundsType_t : byte { USE_OBB_COLLISION_BOUNDS = 0x0, USE_BEST_COLLISION_BOUNDS = 0x1, @@ -218,7 +214,7 @@ namespace CS2Dumper.Schemas { SURROUNDING_TYPE_BIT_COUNT = 0x3 } // Alignment: 4 - // Member count: 5 + // Members count: 5 public enum LifeState_t : uint { LIFE_ALIVE = 0x0, LIFE_DYING = 0x1, @@ -227,7 +223,7 @@ namespace CS2Dumper.Schemas { LIFE_RESPAWNING = 0x4 } // Alignment: 4 - // Member count: 5 + // Members count: 5 public enum NPCFollowFormation_t : uint { Default = 0xFFFFFFFFFFFFFFFF, CloseCircle = 0x0, @@ -236,21 +232,21 @@ namespace CS2Dumper.Schemas { Sidekick = 0x6 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum CSWeaponMode : uint { Primary_Mode = 0x0, Secondary_Mode = 0x1, WeaponMode_MAX = 0x2 } // Alignment: 1 - // Member count: 3 + // Members count: 3 public enum OnFrame : byte { ONFRAME_UNKNOWN = 0x0, ONFRAME_TRUE = 0x1, ONFRAME_FALSE = 0x2 } // Alignment: 4 - // Member count: 12 + // Members count: 12 public enum Materials : uint { matGlass = 0x0, matWood = 0x1, @@ -266,7 +262,7 @@ namespace CS2Dumper.Schemas { matLastMaterial = 0xB } // Alignment: 4 - // Member count: 9 + // Members count: 9 public enum BloodType : uint { None = 0xFFFFFFFFFFFFFFFF, ColorRed = 0x0, @@ -279,7 +275,15 @@ namespace CS2Dumper.Schemas { ColorRedLVL6 = 0x7 } // Alignment: 4 - // Member count: 6 + // Members count: 4 + public enum BreakableContentsType_t : uint { + BC_DEFAULT = 0x0, + BC_EMPTY = 0x1, + BC_PROP_GROUP_OVERRIDE = 0x2, + BC_PARTICLE_SYSTEM_OVERRIDE = 0x3 + } + // Alignment: 4 + // Members count: 6 public enum ScriptedMoveTo_t : uint { eWait = 0x0, eMoveWithGait = 0x3, @@ -289,7 +293,7 @@ namespace CS2Dumper.Schemas { eObsoleteBackCompat2 = 0x2 } // Alignment: 4 - // Member count: 5 + // Members count: 5 public enum AnimLoopMode_t : uint { ANIM_LOOP_MODE_INVALID = 0xFFFFFFFFFFFFFFFF, ANIM_LOOP_MODE_NOT_LOOPING = 0x0, @@ -298,7 +302,7 @@ namespace CS2Dumper.Schemas { ANIM_LOOP_MODE_COUNT = 0x3 } // Alignment: 2 - // Member count: 9 + // Members count: 10 public enum SoundFlags_t : ushort { SOUND_FLAGS_NONE = 0x0, SOUND_FLAG_GUNFIRE = 0x1, @@ -308,10 +312,11 @@ namespace CS2Dumper.Schemas { SOUND_FLAG_EXCLUDE_COMBINE = 0x10, SOUND_FLAG_DANGER_APPROACH = 0x20, SOUND_FLAG_ALLIES_ONLY = 0x40, - SOUND_FLAG_PANIC_NPCS = 0x80 + SOUND_FLAG_PANIC_NPCS = 0x80, + SOUND_FLAG_SQUAD_ONLY = 0x100 } // Alignment: 4 - // Member count: 10 + // Members count: 10 public enum Class_T : uint { CLASS_NONE = 0x0, CLASS_PLAYER = 0x1, @@ -325,20 +330,26 @@ namespace CS2Dumper.Schemas { NUM_CLASSIFY_CLASSES = 0x9 } // Alignment: 4 - // Member count: 2 + // Members count: 2 public enum filter_t : uint { FILTER_AND = 0x0, FILTER_OR = 0x1 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum CSWeaponSilencerType : uint { WEAPONSILENCER_NONE = 0x0, WEAPONSILENCER_DETACHABLE = 0x1, WEAPONSILENCER_INTEGRATED = 0x2 } // Alignment: 4 - // Member count: 17 + // Members count: 2 + public enum EProceduralRagdollWeightIndexPropagationMethod : uint { + Bone = 0x0, + BoneAndChildren = 0x1 + } + // Alignment: 4 + // Members count: 17 public enum BaseExplosionTypes_t : uint { EXPLOSION_TYPE_DEFAULT = 0x0, EXPLOSION_TYPE_GRENADE = 0x1, @@ -359,7 +370,7 @@ namespace CS2Dumper.Schemas { EXPLOSION_TYPE_COUNT = 0x10 } // Alignment: 4 - // Member count: 44 + // Members count: 47 public enum GameAnimEventIndex_t : uint { AE_EMPTY = 0x0, AE_CL_PLAYSOUND = 0x1, @@ -393,28 +404,31 @@ namespace CS2Dumper.Schemas { AE_PULSE_GRAPH_AIMAT = 0x1D, AE_PULSE_GRAPH_IKLOCKLEFTARM = 0x1E, AE_PULSE_GRAPH_IKLOCKRIGHTARM = 0x1F, - AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x20, - AE_CL_BODYGROUP_SET_TO_CLIP = 0x21, - AE_CL_BODYGROUP_SET_TO_NEXTCLIP = 0x22, - AE_SV_SHOW_SILENCER = 0x23, - AE_SV_ATTACH_SILENCER_COMPLETE = 0x24, - AE_SV_HIDE_SILENCER = 0x25, - AE_SV_DETACH_SILENCER_COMPLETE = 0x26, - AE_CL_EJECT_MAG = 0x27, - AE_WPN_COMPLETE_RELOAD = 0x28, - AE_WPN_HEALTHSHOT_INJECT = 0x29, - AE_CL_C4_SCREEN_TEXT = 0x2A, - AE_GRENADE_THROW_COMPLETE = 0x2B + AE_DISABLE_PLATFORM = 0x20, + AE_ENABLE_PLATFORM = 0x21, + AE_ANIMGRAPH_SET_PARAM = 0x22, + AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x23, + AE_CL_BODYGROUP_SET_TO_CLIP = 0x24, + AE_CL_BODYGROUP_SET_TO_NEXTCLIP = 0x25, + AE_SV_SHOW_SILENCER = 0x26, + AE_SV_ATTACH_SILENCER_COMPLETE = 0x27, + AE_SV_HIDE_SILENCER = 0x28, + AE_SV_DETACH_SILENCER_COMPLETE = 0x29, + AE_CL_EJECT_MAG = 0x2A, + AE_WPN_COMPLETE_RELOAD = 0x2B, + AE_WPN_HEALTHSHOT_INJECT = 0x2C, + AE_CL_C4_SCREEN_TEXT = 0x2D, + AE_GRENADE_THROW_COMPLETE = 0x2E } // Alignment: 1 - // Member count: 3 + // Members count: 3 public enum FixAngleSet_t : byte { None = 0x0, Absolute = 0x1, Relative = 0x2 } // Alignment: 4 - // Member count: 5 + // Members count: 5 public enum IChoreoServices__ScriptState_t : uint { SCRIPT_PLAYING = 0x0, SCRIPT_WAIT = 0x1, @@ -423,13 +437,13 @@ namespace CS2Dumper.Schemas { SCRIPT_MOVE_TO_MARK = 0x4 } // Alignment: 4 - // Member count: 2 + // Members count: 2 public enum CommandEntitySpecType_t : uint { SPEC_SEARCH = 0x0, SPEC_TYPES_COUNT = 0x1 } // Alignment: 4 - // Member count: 5 + // Members count: 5 public enum Touch_t : uint { touch_none = 0x0, touch_player_only = 0x1, @@ -438,14 +452,14 @@ namespace CS2Dumper.Schemas { touch_player_or_npc_or_physicsprop = 0x4 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum TrainVelocityType_t : uint { TrainVelocity_Instantaneous = 0x0, TrainVelocity_LinearBlend = 0x1, TrainVelocity_EaseInEaseOut = 0x2 } // Alignment: 4 - // Member count: 20 + // Members count: 20 public enum CSWeaponType : uint { WEAPONTYPE_KNIFE = 0x0, WEAPONTYPE_PISTOL = 0x1, @@ -469,14 +483,14 @@ namespace CS2Dumper.Schemas { WEAPONTYPE_UNKNOWN = 0x13 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum EntFinderMethod_t : uint { ENT_FIND_METHOD_NEAREST = 0x0, ENT_FIND_METHOD_FARTHEST = 0x1, ENT_FIND_METHOD_RANDOM = 0x2 } // Alignment: 4 - // Member count: 4 + // Members count: 4 public enum PropDoorRotatingSpawnPos_t : uint { DOOR_SPAWN_CLOSED = 0x0, DOOR_SPAWN_OPEN_FORWARD = 0x1, @@ -484,13 +498,20 @@ namespace CS2Dumper.Schemas { DOOR_SPAWN_AJAR = 0x3 } // Alignment: 1 - // Member count: 2 + // Members count: 2 public enum ShardSolid_t : byte { SHARD_SOLID = 0x0, SHARD_DEBRIS = 0x1 } + // Alignment: 1 + // Members count: 3 + public enum EntityPlatformTypes_t : byte { + ENTITY_NOT_PLATFORM = 0x0, + ENTITY_PLATFORM_PLAYER_FOLLOWS_YAW = 0x1, + ENTITY_PLATFORM_PLAYER_IGNORES_YAW = 0x2 + } // Alignment: 4 - // Member count: 5 + // Members count: 5 public enum PulseNPCCondition_t : uint { COND_SEE_PLAYER = 0x1, COND_LOST_PLAYER = 0x2, @@ -499,7 +520,7 @@ namespace CS2Dumper.Schemas { COND_NO_PRIMARY_AMMO = 0x5 } // Alignment: 1 - // Member count: 13 + // Members count: 13 public enum RenderMode_t : byte { kRenderNormal = 0x0, kRenderTransColor = 0x1, @@ -516,14 +537,14 @@ namespace CS2Dumper.Schemas { kRenderModeCount = 0xC } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum ForcedCrouchState_t : uint { FORCEDCROUCH_NONE = 0x0, FORCEDCROUCH_CROUCHED = 0x1, FORCEDCROUCH_UNCROUCHED = 0x2 } // Alignment: 4 - // Member count: 4 + // Members count: 4 public enum PerformanceMode_t : uint { PM_NORMAL = 0x0, PM_NO_GIBS = 0x1, @@ -531,7 +552,7 @@ namespace CS2Dumper.Schemas { PM_REDUCED_GIBS = 0x3 } // Alignment: 4 - // Member count: 8 + // Members count: 8 public enum TOGGLE_STATE : uint { TS_AT_TOP = 0x0, TS_AT_BOTTOM = 0x1, @@ -543,7 +564,7 @@ namespace CS2Dumper.Schemas { DOOR_CLOSING = 0x3 } // Alignment: 4 - // Member count: 74 + // Members count: 74 public enum loadout_slot_t : uint { LOADOUT_SLOT_PROMOTED = 0xFFFFFFFFFFFFFFFE, LOADOUT_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF, @@ -621,7 +642,13 @@ namespace CS2Dumper.Schemas { LOADOUT_SLOT_COUNT = 0x39 } // Alignment: 4 - // Member count: 20 + // Members count: 2 + public enum EDestructiblePartDamagePassThroughType : uint { + Normal = 0x0, + Absorb = 0x1 + } + // Alignment: 4 + // Members count: 20 public enum NavAttributeEnum : uint { NAV_MESH_AVOID = 0x80, NAV_MESH_STAIRS = 0x1000, @@ -645,14 +672,14 @@ namespace CS2Dumper.Schemas { NAV_ATTR_LAST_INDEX = 0x1F } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum MoveLinearAuthoredPos_t : uint { MOVELINEAR_AUTHORED_AT_START_POSITION = 0x0, MOVELINEAR_AUTHORED_AT_OPEN_POSITION = 0x1, MOVELINEAR_AUTHORED_AT_CLOSED_POSITION = 0x2 } // Alignment: 4 - // Member count: 4 + // Members count: 4 public enum ValueRemapperMomentumType_t : uint { MomentumType_None = 0x0, MomentumType_Friction = 0x1, @@ -660,7 +687,7 @@ namespace CS2Dumper.Schemas { MomentumType_SpringAwayFromSnapValue = 0x3 } // Alignment: 4 - // Member count: 12 + // Members count: 12 public enum Hull_t : uint { HULL_HUMAN = 0x0, HULL_SMALL_CENTERED = 0x1, @@ -676,7 +703,7 @@ namespace CS2Dumper.Schemas { HULL_NONE = 0xB } // Alignment: 4 - // Member count: 6 + // Members count: 6 public enum PreviewWeaponState : uint { DROPPED = 0x0, HOLSTERED = 0x1, @@ -686,7 +713,7 @@ namespace CS2Dumper.Schemas { ICON = 0x5 } // Alignment: 4 - // Member count: 9 + // Members count: 9 public enum EInButtonState : uint { IN_BUTTON_UP = 0x0, IN_BUTTON_DOWN = 0x1, @@ -699,7 +726,7 @@ namespace CS2Dumper.Schemas { IN_BUTTON_STATE_COUNT = 0x8 } // Alignment: 4 - // Member count: 4 + // Members count: 4 public enum BeamClipStyle_t : uint { kNOCLIP = 0x0, kGEOCLIP = 0x1, @@ -707,7 +734,7 @@ namespace CS2Dumper.Schemas { kBEAMCLIPSTYLE_NUMBITS = 0x2 } // Alignment: 4 - // Member count: 4 + // Members count: 4 public enum WeaponAttackType_t : uint { eInvalid = 0xFFFFFFFFFFFFFFFF, ePrimary = 0x0, @@ -715,7 +742,7 @@ namespace CS2Dumper.Schemas { eCount = 0x2 } // Alignment: 4 - // Member count: 18 + // Members count: 18 public enum CSPlayerBlockingUseAction_t : uint { k_CSPlayerBlockingUseAction_None = 0x0, k_CSPlayerBlockingUseAction_DefusingDefault = 0x1, @@ -737,14 +764,14 @@ namespace CS2Dumper.Schemas { k_CSPlayerBlockingUseAction_MaxCount = 0x11 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum CSWeaponState_t : uint { WEAPON_NOT_CARRIED = 0x0, WEAPON_IS_CARRIED_BY_PLAYER = 0x1, WEAPON_IS_ACTIVE = 0x2 } // Alignment: 4 - // Member count: 4 + // Members count: 4 public enum CommandExecMode_t : uint { EXEC_MANUAL = 0x0, EXEC_LEVELSTART = 0x1, @@ -752,7 +779,7 @@ namespace CS2Dumper.Schemas { EXEC_MODES_COUNT = 0x3 } // Alignment: 1 - // Member count: 5 + // Members count: 5 public enum ShatterDamageCause : byte { SHATTERDAMAGE_BULLET = 0x0, SHATTERDAMAGE_MELEE = 0x1, @@ -761,7 +788,7 @@ namespace CS2Dumper.Schemas { SHATTERDAMAGE_EXPLOSIVE = 0x4 } // Alignment: 4 - // Member count: 4 + // Members count: 4 public enum ScriptedOnDeath_t : uint { SS_ONDEATH_NOT_APPLICABLE = 0xFFFFFFFFFFFFFFFF, SS_ONDEATH_UNDEFINED = 0x0, @@ -769,7 +796,7 @@ namespace CS2Dumper.Schemas { SS_ONDEATH_ANIMATED_DEATH = 0x2 } // Alignment: 4 - // Member count: 4 + // Members count: 4 public enum ChoreoLookAtSpeed_t : uint { eInvalid = 0xFFFFFFFFFFFFFFFF, eSlow = 0x0, @@ -777,7 +804,7 @@ namespace CS2Dumper.Schemas { eFast = 0x2 } // Alignment: 4 - // Member count: 4 + // Members count: 4 public enum ScriptedMoveType_t : uint { SCRIPTED_MOVETYPE_NONE = 0x0, SCRIPTED_MOVETYPE_TO_WITH_DURATION = 0x1, @@ -785,7 +812,7 @@ namespace CS2Dumper.Schemas { SCRIPTED_MOVETYPE_SWEEP_TO_AT_MOVEMENT_SPEED = 0x3 } // Alignment: 4 - // Member count: 17 + // Members count: 17 public enum gear_slot_t : uint { GEAR_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF, GEAR_SLOT_RIFLE = 0x0, @@ -806,7 +833,7 @@ namespace CS2Dumper.Schemas { GEAR_SLOT_LAST = 0xC } // Alignment: 4 - // Member count: 10 + // Members count: 10 public enum CSPlayerState : uint { STATE_ACTIVE = 0x0, STATE_WELCOME = 0x1, @@ -820,13 +847,13 @@ namespace CS2Dumper.Schemas { NUM_PLAYER_STATES = 0x9 } // Alignment: 4 - // Member count: 2 + // Members count: 2 public enum ScriptedConflictResponse_t : uint { SS_CONFLICT_ENQUEUE = 0x0, SS_CONFLICT_INTERRUPT = 0x1 } // Alignment: 1 - // Member count: 7 + // Members count: 7 public enum WaterLevel_t : byte { WL_NotInWater = 0x0, WL_Feet = 0x1, @@ -837,14 +864,14 @@ namespace CS2Dumper.Schemas { WL_Count = 0x6 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum WorldTextPanelVerticalAlign_t : uint { WORLDTEXT_VERTICAL_ALIGN_TOP = 0x0, WORLDTEXT_VERTICAL_ALIGN_CENTER = 0x1, WORLDTEXT_VERTICAL_ALIGN_BOTTOM = 0x2 } // Alignment: 4 - // Member count: 4 + // Members count: 4 public enum AmmoPosition_t : uint { AMMO_POSITION_INVALID = 0xFFFFFFFFFFFFFFFF, AMMO_POSITION_PRIMARY = 0x0, @@ -852,7 +879,21 @@ namespace CS2Dumper.Schemas { AMMO_POSITION_COUNT = 0x2 } // Alignment: 4 - // Member count: 23 + // Members count: 10 + public enum CDebugOverlayFilterType_t : uint { + NONE = 0x0, + TEXT = 0x1, + ENTITY = 0x2, + COUNT = 0x3, + TACTICAL_SEARCH = 0x4, + AI_SCHEDULE = 0x5, + AI_TASK = 0x6, + AI_EVENT = 0x7, + END_SIM_HISTORY_TYPES = 0x8, + COMBINED = 0xFFFFFFFFFFFFFFFF + } + // Alignment: 4 + // Members count: 23 public enum PreviewEOMCelebration : uint { WALKUP = 0x0, PUNCHING = 0x1, @@ -879,7 +920,7 @@ namespace CS2Dumper.Schemas { VYPA_DEFEAT = 0x16 } // Alignment: 4 - // Member count: 5 + // Members count: 5 public enum EntityDisolveType_t : uint { ENTITY_DISSOLVE_INVALID = 0xFFFFFFFFFFFFFFFF, ENTITY_DISSOLVE_NORMAL = 0x0, @@ -888,7 +929,7 @@ namespace CS2Dumper.Schemas { ENTITY_DISSOLVE_CORE = 0x3 } // Alignment: 8 - // Member count: 21 + // Members count: 21 public enum InputBitMask_t : ulong { IN_NONE = 0x0, IN_ALL = 0xFFFFFFFFFFFFFFFF, @@ -913,7 +954,7 @@ namespace CS2Dumper.Schemas { IN_LOOK_AT_WEAPON = 0x800000000 } // Alignment: 4 - // Member count: 14 + // Members count: 14 public enum HitGroup_t : uint { HITGROUP_INVALID = 0xFFFFFFFFFFFFFFFF, HITGROUP_GENERIC = 0x0, @@ -931,7 +972,7 @@ namespace CS2Dumper.Schemas { HITGROUP_COUNT = 0xC } // Alignment: 4 - // Member count: 7 + // Members count: 9 public enum ChickenActivity : uint { IDLE = 0x0, SQUAT = 0x1, @@ -939,16 +980,18 @@ namespace CS2Dumper.Schemas { RUN = 0x3, GLIDE = 0x4, LAND = 0x5, - PANIC = 0x6 + PANIC = 0x6, + TRICK = 0x7, + TURN_IN_PLACE = 0x8 } // Alignment: 4 - // Member count: 2 + // Members count: 2 public enum PointWorldTextReorientMode_t : uint { POINT_WORLD_TEXT_REORIENT_NONE = 0x0, POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1 } // Alignment: 8 - // Member count: 40 + // Members count: 40 public enum DebugOverlayBits_t : ulong { OVERLAY_TEXT_BIT = 0x1, OVERLAY_NAME_BIT = 0x2, @@ -992,14 +1035,14 @@ namespace CS2Dumper.Schemas { OVERLAY_NPC_ABILITY_RANGE_DEBUG_BIT = 0x10000000000 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum AmmoFlags_t : uint { AMMO_FORCE_DROP_IF_CARRIED = 0x1, AMMO_RESERVE_STAYS_WITH_WEAPON = 0x2, AMMO_FLAG_MAX = 0x2 } // Alignment: 4 - // Member count: 6 + // Members count: 6 public enum HierarchyType_t : uint { HIERARCHY_NONE = 0x0, HIERARCHY_BONE_MERGE = 0x1, @@ -1009,14 +1052,14 @@ namespace CS2Dumper.Schemas { HIERARCHY_TYPE_COUNT = 0x5 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum doorCheck_e : uint { DOOR_CHECK_FORWARD = 0x0, DOOR_CHECK_BACKWARD = 0x1, DOOR_CHECK_FULL = 0x2 } // Alignment: 4 - // Member count: 7 + // Members count: 7 public enum BeamType_t : uint { BEAM_INVALID = 0x0, BEAM_POINTS = 0x1, @@ -1027,7 +1070,7 @@ namespace CS2Dumper.Schemas { BEAM_LASER = 0x6 } // Alignment: 4 - // Member count: 4 + // Members count: 4 public enum EntitySubclassScope_t : uint { SUBCLASS_SCOPE_NONE = 0xFFFFFFFFFFFFFFFF, SUBCLASS_SCOPE_PRECIPITATION = 0x0, @@ -1035,29 +1078,35 @@ namespace CS2Dumper.Schemas { SUBCLASS_SCOPE_COUNT = 0x2 } // Alignment: 4 - // Member count: 2 + // Members count: 2 public enum PointTemplateClientOnlyEntityBehavior_t : uint { CREATE_FOR_CURRENTLY_CONNECTED_CLIENTS_ONLY = 0x0, CREATE_FOR_CLIENTS_WHO_CONNECT_LATER = 0x1 } + // Alignment: 4 + // Members count: 3 + public enum CDebugOverlayCombinedTypes_t : uint { + ALL = 0x0, + ANY = 0x1, + COUNT = 0x2 + } // Alignment: 1 - // Member count: 5 + // Members count: 4 public enum ShatterGlassStressType : byte { SHATTERGLASS_BLUNT = 0x0, SHATTERGLASS_BALLISTIC = 0x1, SHATTERGLASS_PULSE = 0x2, - SHATTERDRYWALL_CHUNKS = 0x3, - SHATTERGLASS_EXPLOSIVE = 0x4 + SHATTERGLASS_EXPLOSIVE = 0x3 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum TrackOrientationType_t : uint { TrackOrientation_Fixed = 0x0, TrackOrientation_FacePath = 0x1, TrackOrientation_FacePathAngles = 0x2 } // Alignment: 4 - // Member count: 4 + // Members count: 4 public enum WeaponSwitchReason_t : uint { eDrawn = 0x0, eEquipped = 0x1, @@ -1065,13 +1114,13 @@ namespace CS2Dumper.Schemas { eUserInitiatedSwitchHands = 0x3 } // Alignment: 4 - // Member count: 2 + // Members count: 2 public enum ValueRemapperRatchetType_t : uint { RatchetType_Absolute = 0x0, RatchetType_EachEngage = 0x1 } // Alignment: 4 - // Member count: 5 + // Members count: 5 public enum NavDirType : uint { NORTH = 0x0, EAST = 0x1, @@ -1080,13 +1129,13 @@ namespace CS2Dumper.Schemas { NUM_NAV_DIR_TYPE_DIRECTIONS = 0x4 } // Alignment: 4 - // Member count: 2 + // Members count: 2 public enum CRR_Response__ResponseEnum_t : uint { MAX_RESPONSE_NAME = 0xC0, MAX_RULE_NAME = 0x80 } // Alignment: 4 - // Member count: 4 + // Members count: 4 public enum MoveMountingAmount_t : uint { MOVE_MOUNT_NONE = 0x0, MOVE_MOUNT_LOW = 0x1, @@ -1094,7 +1143,7 @@ namespace CS2Dumper.Schemas { MOVE_MOUNT_MAXCOUNT = 0x3 } // Alignment: 1 - // Member count: 20 + // Members count: 20 public enum RenderFx_t : byte { kRenderFxNone = 0x0, kRenderFxPulseSlow = 0x1, @@ -1118,7 +1167,7 @@ namespace CS2Dumper.Schemas { kRenderFxMax = 0x13 } // Alignment: 4 - // Member count: 35 + // Members count: 35 public enum vote_create_failed_t : uint { VOTE_FAILED_GENERIC = 0x0, VOTE_FAILED_TRANSITIONING_PLAYERS = 0x1, @@ -1157,7 +1206,7 @@ namespace CS2Dumper.Schemas { VOTE_FAILED_MAX = 0x22 } // Alignment: 4 - // Member count: 27 + // Members count: 27 public enum RumbleEffect_t : uint { RUMBLE_INVALID = 0xFFFFFFFFFFFFFFFF, RUMBLE_STOP_ALL = 0x0, @@ -1188,7 +1237,7 @@ namespace CS2Dumper.Schemas { NUM_RUMBLE_EFFECTS = 0x19 } // Alignment: 4 - // Member count: 6 + // Members count: 6 public enum LatchDirtyPermission_t : uint { LATCH_DIRTY_DISALLOW = 0x0, LATCH_DIRTY_SERVER_CONTROLLED = 0x1, @@ -1198,7 +1247,7 @@ namespace CS2Dumper.Schemas { LATCH_DIRTY_PARTICLE_SIMULATE = 0x5 } // Alignment: 4 - // Member count: 5 + // Members count: 5 public enum DoorState_t : uint { DOOR_STATE_CLOSED = 0x0, DOOR_STATE_OPENING = 0x1, @@ -1207,7 +1256,7 @@ namespace CS2Dumper.Schemas { DOOR_STATE_AJAR = 0x4 } // Alignment: 4 - // Member count: 4 + // Members count: 4 public enum ChoreoLookAtMode_t : uint { eInvalid = 0xFFFFFFFFFFFFFFFF, eChest = 0x0, @@ -1215,14 +1264,14 @@ namespace CS2Dumper.Schemas { eEyesOnly = 0x2 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum ChatIgnoreType_t : uint { CHAT_IGNORE_NONE = 0x0, CHAT_IGNORE_ALL = 0x1, CHAT_IGNORE_TEAM = 0x2 } // Alignment: 4 - // Member count: 7 + // Members count: 7 public enum PlayerConnectedState : uint { PlayerNeverConnected = 0xFFFFFFFFFFFFFFFF, PlayerConnected = 0x0, @@ -1233,19 +1282,19 @@ namespace CS2Dumper.Schemas { PlayerReserved = 0x5 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum SimpleConstraintSoundProfile__SimpleConstraintsSoundProfileKeypoints_t : uint { kMIN_THRESHOLD = 0x0, kMIN_FULL = 0x1, kHIGHWATER = 0x2 } // Alignment: 4 - // Member count: 1 + // Members count: 1 public enum navproperties_t : uint { NAV_IGNORE = 0x1 } // Alignment: 1 - // Member count: 9 + // Members count: 9 public enum SolidType_t : byte { SOLID_NONE = 0x0, SOLID_BSP = 0x1, @@ -1258,7 +1307,7 @@ namespace CS2Dumper.Schemas { SOLID_LAST = 0x8 } // Alignment: 4 - // Member count: 24 + // Members count: 24 public enum DamageTypes_t : uint { DMG_GENERIC = 0x0, DMG_CRUSH = 0x1, @@ -1286,20 +1335,20 @@ namespace CS2Dumper.Schemas { DMG_DANGERZONE = 0x4000000 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum PointWorldTextJustifyVertical_t : uint { POINT_WORLD_TEXT_JUSTIFY_VERTICAL_BOTTOM = 0x0, POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER = 0x1, POINT_WORLD_TEXT_JUSTIFY_VERTICAL_TOP = 0x2 } // Alignment: 4 - // Member count: 2 + // Members count: 2 public enum attributeprovidertypes_t : uint { PROVIDER_GENERIC = 0x0, PROVIDER_WEAPON = 0x1 } // Alignment: 1 - // Member count: 6 + // Members count: 6 public enum MoveCollide_t : byte { MOVECOLLIDE_DEFAULT = 0x0, MOVECOLLIDE_FLY_BOUNCE = 0x1, @@ -1309,7 +1358,7 @@ namespace CS2Dumper.Schemas { MOVECOLLIDE_MAX_BITS = 0x3 } // Alignment: 4 - // Member count: 7 + // Members count: 7 public enum IChoreoServices__ChoreoState_t : uint { STATE_PRE_SCRIPT = 0x0, STATE_WAIT_FOR_SCRIPT = 0x1, @@ -1320,7 +1369,7 @@ namespace CS2Dumper.Schemas { STATE_PLAY_SCRIPT_POST_IDLE_DONE = 0x6 } // Alignment: 4 - // Member count: 4 + // Members count: 4 public enum ValueRemapperOutputType_t : uint { OutputType_AnimationCycle = 0x0, OutputType_RotationX = 0x1, @@ -1328,28 +1377,42 @@ namespace CS2Dumper.Schemas { OutputType_RotationZ = 0x3 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum PointTemplateOwnerSpawnGroupType_t : uint { INSERT_INTO_POINT_TEMPLATE_SPAWN_GROUP = 0x0, INSERT_INTO_CURRENTLY_ACTIVE_SPAWN_GROUP = 0x1, INSERT_INTO_NEWLY_CREATED_SPAWN_GROUP = 0x2 } + // Alignment: 1 + // Members count: 3 + public enum EContributionScoreFlag_t : byte { + k_EContributionScoreFlag_Default = 0x0, + k_EContributionScoreFlag_Objective = 0x1, + k_EContributionScoreFlag_Bullets = 0x2 + } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum eSplinePushType : uint { k_eSplinePushAlong = 0x0, k_eSplinePushAway = 0x1, k_eSplinePushTowards = 0x2 } // Alignment: 4 - // Member count: 3 + // Members count: 3 + public enum EntityDistanceMode_t : uint { + eOriginToOrigin = 0x0, + eCenterToCenter = 0x1, + eAxisToAxis = 0x2 + } + // Alignment: 4 + // Members count: 3 public enum PointWorldTextJustifyHorizontal_t : uint { POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0, POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1, POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_RIGHT = 0x2 } // Alignment: 4 - // Member count: 6 + // Members count: 6 public enum ShakeCommand_t : uint { SHAKE_START = 0x0, SHAKE_STOP = 0x1, @@ -1359,21 +1422,21 @@ namespace CS2Dumper.Schemas { SHAKE_START_NORUMBLE = 0x5 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum TRAIN_CODE : uint { TRAIN_SAFE = 0x0, TRAIN_BLOCKING = 0x1, TRAIN_FOLLOWING = 0x2 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum BrushSolidities_e : uint { BRUSHSOLID_TOGGLE = 0x0, BRUSHSOLID_NEVER = 0x1, BRUSHSOLID_ALWAYS = 0x2 } // Alignment: 4 - // Member count: 13 + // Members count: 13 public enum QuestProgress__Reason : uint { QUEST_NONINITIALIZED = 0x0, QUEST_OK = 0x1, @@ -1390,19 +1453,27 @@ namespace CS2Dumper.Schemas { QUEST_REASON_MAX = 0xC } // Alignment: 4 - // Member count: 2 + // Members count: 2 public enum ModifyDamageReturn_t : uint { CONTINUE_TO_APPLY_DAMAGE = 0x0, ABORT_DO_NOT_APPLY_DAMAGE = 0x1 } // Alignment: 4 - // Member count: 2 + // Members count: 2 public enum ShadowType_t : uint { SHADOWS_NONE = 0x0, SHADOWS_SIMPLE = 0x1 } // Alignment: 4 - // Member count: 8 + // Members count: 4 + public enum ScriptedHeldWeaponBehavior_t : uint { + eInvalid = 0xFFFFFFFFFFFFFFFF, + eHolster = 0x0, + eDeploy = 0x1, + eDrop = 0x2 + } + // Alignment: 4 + // Members count: 8 public enum GrenadeType_t : uint { GRENADE_TYPE_EXPLOSIVE = 0x0, GRENADE_TYPE_FLASH = 0x1, @@ -1414,13 +1485,13 @@ namespace CS2Dumper.Schemas { GRENADE_TYPE_TOTAL = 0x7 } // Alignment: 4 - // Member count: 2 + // Members count: 2 public enum ValueRemapperInputType_t : uint { InputType_PlayerShootPosition = 0x0, InputType_PlayerShootPositionAroundAxis = 0x1 } // Alignment: 1 - // Member count: 8 + // Members count: 8 public enum EKillTypes_t : byte { KILL_NONE = 0x0, KILL_DEFAULT = 0x1, @@ -1432,7 +1503,7 @@ namespace CS2Dumper.Schemas { KILLTYPE_COUNT = 0x7 } // Alignment: 4 - // Member count: 25 + // Members count: 25 public enum WeaponSound_t : uint { WEAPON_SOUND_EMPTY = 0x0, WEAPON_SOUND_SECONDARY_EMPTY = 0x1, @@ -1461,7 +1532,7 @@ namespace CS2Dumper.Schemas { WEAPON_SOUND_NUM_TYPES = 0x18 } // Alignment: 8 - // Member count: 16 + // Members count: 17 public enum TakeDamageFlags_t : ulong { DFLAG_NONE = 0x0, DFLAG_SUPPRESS_HEALTH_CHANGES = 0x1, @@ -1476,18 +1547,19 @@ namespace CS2Dumper.Schemas { DFLAG_ALWAYS_FIRE_DAMAGE_EVENTS = 0x200, DFLAG_RADIUS_DMG = 0x400, DFLAG_FORCEREDUCEARMOR_DMG = 0x800, - DMG_LASTDFLAG = 0x800, - DFLAG_IGNORE_ARMOR = 0x1000, - DFLAG_SUPPRESS_UTILREMOVE = 0x2000 + DFLAG_SUPPRESS_INTERRUPT_FLINCH = 0x1000, + DMG_LASTDFLAG = 0x1000, + DFLAG_IGNORE_ARMOR = 0x2000, + DFLAG_SUPPRESS_UTILREMOVE = 0x4000 } // Alignment: 4 - // Member count: 2 + // Members count: 2 public enum ValueRemapperHapticsType_t : uint { HaticsType_Default = 0x0, HaticsType_None = 0x1 } // Alignment: 4 - // Member count: 10 + // Members count: 10 public enum Disposition_t : uint { D_ER = 0x0, D_HT = 0x1, @@ -1501,14 +1573,14 @@ namespace CS2Dumper.Schemas { D_NEUTRAL = 0x4 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum CanPlaySequence_t : uint { CANNOT_PLAY = 0x0, CAN_PLAY_NOW = 0x1, CAN_PLAY_ENQUEUED = 0x2 } // Alignment: 4 - // Member count: 5 + // Members count: 5 public enum MedalRank_t : uint { MEDAL_RANK_NONE = 0x0, MEDAL_RANK_BRONZE = 0x1, @@ -1517,7 +1589,7 @@ namespace CS2Dumper.Schemas { MEDAL_RANK_COUNT = 0x4 } // Alignment: 4 - // Member count: 7 + // Members count: 7 public enum ObserverMode_t : uint { OBS_MODE_NONE = 0x0, OBS_MODE_FIXED = 0x1, @@ -1528,20 +1600,20 @@ namespace CS2Dumper.Schemas { NUM_OBSERVER_MODES = 0x6 } // Alignment: 4 - // Member count: 2 + // Members count: 2 public enum FuncDoorSpawnPos_t : uint { FUNC_DOOR_SPAWN_CLOSED = 0x0, FUNC_DOOR_SPAWN_OPEN = 0x1 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum EOverrideBlockLOS_t : uint { BLOCK_LOS_DEFAULT = 0x0, BLOCK_LOS_FORCE_FALSE = 0x1, BLOCK_LOS_FORCE_TRUE = 0x2 } // Alignment: 1 - // Member count: 14 + // Members count: 14 public enum MoveType_t : byte { MOVETYPE_NONE = 0x0, MOVETYPE_OBSOLETE = 0x1, @@ -1559,55 +1631,55 @@ namespace CS2Dumper.Schemas { MOVETYPE_MAX_BITS = 0x5 } // Parent: CBaseCombatCharacter - // Field count: 1 + // Fields count: 1 public static class CHostageExpresserShim { - public const nint m_pExpresser = 0xA08; // CAI_Expresser* + public const nint m_pExpresser = 0xDC8; // CAI_Expresser* } // Parent: CBaseTrigger - // Field count: 3 + // Fields count: 3 public static class CTriggerSoundscape { - public const nint m_hSoundscape = 0x8E0; // CHandle - public const nint m_SoundscapeName = 0x8E8; // CUtlSymbolLarge - public const nint m_spectators = 0x8F0; // CUtlVector> + public const nint m_hSoundscape = 0xC44; // CHandle + public const nint m_SoundscapeName = 0xC48; // CUtlSymbolLarge + public const nint m_spectators = 0xC50; // CUtlVector> } // Parent: CBreakableProp - // Field count: 21 + // Fields count: 22 // // Metadata: // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) // NetworkVarNames: m_bUseAnimGraph (bool) public static class CDynamicProp { - public const nint m_bCreateNavObstacle = 0xA88; // bool - public const nint m_bUseHitboxesForRenderBox = 0xA89; // bool - public const nint m_bUseAnimGraph = 0xA8A; // bool - public const nint m_pOutputAnimBegun = 0xA90; // CEntityIOOutput - public const nint m_pOutputAnimOver = 0xAB8; // CEntityIOOutput - public const nint m_pOutputAnimLoopCycleOver = 0xAE0; // CEntityIOOutput - public const nint m_OnAnimReachedStart = 0xB08; // CEntityIOOutput - public const nint m_OnAnimReachedEnd = 0xB30; // CEntityIOOutput - public const nint m_iszIdleAnim = 0xB58; // CUtlSymbolLarge - public const nint m_nIdleAnimLoopMode = 0xB60; // AnimLoopMode_t - public const nint m_bRandomizeCycle = 0xB64; // bool - public const nint m_bStartDisabled = 0xB65; // bool - public const nint m_bFiredStartEndOutput = 0xB66; // bool - public const nint m_bForceNpcExclude = 0xB67; // bool - public const nint m_bCreateNonSolid = 0xB68; // bool - public const nint m_bIsOverrideProp = 0xB69; // bool - public const nint m_iInitialGlowState = 0xB6C; // int32 - public const nint m_nGlowRange = 0xB70; // int32 - public const nint m_nGlowRangeMin = 0xB74; // int32 - public const nint m_glowColor = 0xB78; // Color - public const nint m_nGlowTeam = 0xB7C; // int32 + public const nint m_bCreateNavObstacle = 0xE60; // bool + public const nint m_bNavObstacleUpdatesOverridden = 0xE61; // bool + public const nint m_bUseHitboxesForRenderBox = 0xE62; // bool + public const nint m_bUseAnimGraph = 0xE63; // bool + public const nint m_pOutputAnimBegun = 0xE68; // CEntityIOOutput + public const nint m_pOutputAnimOver = 0xE90; // CEntityIOOutput + public const nint m_pOutputAnimLoopCycleOver = 0xEB8; // CEntityIOOutput + public const nint m_OnAnimReachedStart = 0xEE0; // CEntityIOOutput + public const nint m_OnAnimReachedEnd = 0xF08; // CEntityIOOutput + public const nint m_iszIdleAnim = 0xF30; // CUtlSymbolLarge + public const nint m_nIdleAnimLoopMode = 0xF38; // AnimLoopMode_t + public const nint m_bRandomizeCycle = 0xF3C; // bool + public const nint m_bStartDisabled = 0xF3D; // bool + public const nint m_bFiredStartEndOutput = 0xF3E; // bool + public const nint m_bForceNpcExclude = 0xF3F; // bool + public const nint m_bCreateNonSolid = 0xF40; // bool + public const nint m_bIsOverrideProp = 0xF41; // bool + public const nint m_iInitialGlowState = 0xF44; // int32 + public const nint m_nGlowRange = 0xF48; // int32 + public const nint m_nGlowRangeMin = 0xF4C; // int32 + public const nint m_glowColor = 0xF50; // Color + public const nint m_nGlowTeam = 0xF54; // int32 } // Parent: CBaseModelEntity - // Field count: 0 + // Fields count: 0 public static class CFuncIllusionary { } // Parent: CPlayer_MovementServices_Humanoid - // Field count: 39 + // Fields count: 40 // // Metadata: - // NetworkVarNames: m_flMaxFallVelocity (float) // NetworkVarNames: m_vecLadderNormal (Vector) // NetworkVarNames: m_nLadderSurfacePropIndex (int) // NetworkVarNames: m_flDuckAmount (float) @@ -1620,56 +1692,55 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flLastDuckTime (float) // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) // NetworkVarNames: m_bOldJumpPressed (bool) - // NetworkVarNames: m_flJumpUntil (float) - // NetworkVarNames: m_flJumpVel (float) // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) // NetworkVarNames: m_flOffsetTickCompleteTime (float) // NetworkVarNames: m_flOffsetTickStashedSpeed (float) // NetworkVarNames: m_flStamina (float) public static class CCSPlayer_MovementServices { - public const nint m_flMaxFallVelocity = 0x228; // float32 - public const nint m_vecLadderNormal = 0x22C; // Vector - public const nint m_nLadderSurfacePropIndex = 0x238; // int32 - public const nint m_flDuckAmount = 0x23C; // float32 - public const nint m_flDuckSpeed = 0x240; // float32 - public const nint m_bDuckOverride = 0x244; // bool - public const nint m_bDesiresDuck = 0x245; // bool - public const nint m_flDuckOffset = 0x248; // float32 - public const nint m_nDuckTimeMsecs = 0x24C; // uint32 - public const nint m_nDuckJumpTimeMsecs = 0x250; // uint32 - public const nint m_nJumpTimeMsecs = 0x254; // uint32 - public const nint m_flLastDuckTime = 0x258; // float32 - public const nint m_vecLastPositionAtFullCrouchSpeed = 0x268; // Vector2D - public const nint m_duckUntilOnGround = 0x270; // bool - public const nint m_bHasWalkMovedSinceLastJump = 0x271; // bool - public const nint m_bInStuckTest = 0x272; // bool - public const nint m_flStuckCheckTime = 0x280; // float32[64][2] - public const nint m_nTraceCount = 0x480; // int32 - public const nint m_StuckLast = 0x484; // int32 - public const nint m_bSpeedCropped = 0x488; // bool - public const nint m_nOldWaterLevel = 0x48C; // int32 - public const nint m_flWaterEntryTime = 0x490; // float32 - public const nint m_vecForward = 0x494; // Vector - public const nint m_vecLeft = 0x4A0; // Vector - public const nint m_vecUp = 0x4AC; // Vector - public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x4B8; // int32 - public const nint m_bMadeFootstepNoise = 0x4BC; // bool - public const nint m_iFootsteps = 0x4C0; // int32 - public const nint m_bOldJumpPressed = 0x4C4; // bool - public const nint m_flJumpPressedTime = 0x4C8; // float32 - public const nint m_flJumpUntil = 0x4CC; // float32 - public const nint m_flJumpVel = 0x4D0; // float32 - public const nint m_fStashGrenadeParameterWhen = 0x4D4; // GameTime_t - public const nint m_nButtonDownMaskPrev = 0x4D8; // uint64 - public const nint m_flOffsetTickCompleteTime = 0x4E0; // float32 - public const nint m_flOffsetTickStashedSpeed = 0x4E4; // float32 - public const nint m_flStamina = 0x4E8; // float32 - public const nint m_flHeightAtJumpStart = 0x4EC; // float32 - public const nint m_flMaxJumpHeightThisJump = 0x4F0; // float32 + public const nint m_vecLadderNormal = 0x224; // Vector + public const nint m_nLadderSurfacePropIndex = 0x230; // int32 + public const nint m_flDuckAmount = 0x234; // float32 + public const nint m_flDuckSpeed = 0x238; // float32 + public const nint m_bDuckOverride = 0x23C; // bool + public const nint m_bDesiresDuck = 0x23D; // bool + public const nint m_flDuckOffset = 0x240; // float32 + public const nint m_nDuckTimeMsecs = 0x244; // uint32 + public const nint m_nDuckJumpTimeMsecs = 0x248; // uint32 + public const nint m_nJumpTimeMsecs = 0x24C; // uint32 + public const nint m_flLastDuckTime = 0x250; // float32 + public const nint m_vecLastPositionAtFullCrouchSpeed = 0x260; // Vector2D + public const nint m_duckUntilOnGround = 0x268; // bool + public const nint m_bHasWalkMovedSinceLastJump = 0x269; // bool + public const nint m_bInStuckTest = 0x26A; // bool + public const nint m_flStuckCheckTime = 0x278; // float32[64][2] + public const nint m_nTraceCount = 0x478; // int32 + public const nint m_StuckLast = 0x47C; // int32 + public const nint m_bSpeedCropped = 0x480; // bool + public const nint m_flGroundMoveEfficiency = 0x484; // float32 + public const nint m_nOldWaterLevel = 0x488; // int32 + public const nint m_flWaterEntryTime = 0x48C; // float32 + public const nint m_vecForward = 0x490; // Vector + public const nint m_vecLeft = 0x49C; // Vector + public const nint m_vecUp = 0x4A8; // Vector + public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x4B4; // int32 + public const nint m_bMadeFootstepNoise = 0x4B8; // bool + public const nint m_iFootsteps = 0x4BC; // int32 + public const nint m_bOldJumpPressed = 0x4C0; // bool + public const nint m_flJumpPressedTime = 0x4C4; // float32 + public const nint m_fStashGrenadeParameterWhen = 0x4C8; // GameTime_t + public const nint m_nButtonDownMaskPrev = 0x4D0; // uint64 + public const nint m_flOffsetTickCompleteTime = 0x4D8; // float32 + public const nint m_flOffsetTickStashedSpeed = 0x4DC; // float32 + public const nint m_flStamina = 0x4E0; // float32 + public const nint m_flHeightAtJumpStart = 0x4E4; // float32 + public const nint m_flMaxJumpHeightThisJump = 0x4E8; // float32 + public const nint m_flMaxJumpHeightLastJump = 0x4EC; // float32 + public const nint m_flStaminaAtJumpStart = 0x4F0; // float32 + public const nint m_flAccumulatedJumpError = 0x4F4; // float32 } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // NetworkVarNames: scale (int16) @@ -1687,156 +1758,156 @@ namespace CS2Dumper.Schemas { public const nint m_nWorldGroupID = 0x88; // WorldGroupId_t } // Parent: CCSWeaponBase - // Field count: 7 + // Fields count: 7 // // Metadata: // NetworkVarNames: m_bPlayingUninterruptableAct (bool) // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) public static class CFists { - public const nint m_bPlayingUninterruptableAct = 0xE98; // bool - public const nint m_nUninterruptableActivity = 0xE9C; // PlayerAnimEvent_t - public const nint m_bRestorePrevWep = 0xEA0; // bool - public const nint m_hWeaponBeforePrevious = 0xEA4; // CHandle - public const nint m_hWeaponPrevious = 0xEA8; // CHandle - public const nint m_bDelayedHardPunchIncoming = 0xEAC; // bool - public const nint m_bDestroyAfterTaunt = 0xEAD; // bool + public const nint m_bPlayingUninterruptableAct = 0x1274; // bool + public const nint m_nUninterruptableActivity = 0x1278; // PlayerAnimEvent_t + public const nint m_bRestorePrevWep = 0x127C; // bool + public const nint m_hWeaponBeforePrevious = 0x1280; // CHandle + public const nint m_hWeaponPrevious = 0x1284; // CHandle + public const nint m_bDelayedHardPunchIncoming = 0x1288; // bool + public const nint m_bDestroyAfterTaunt = 0x1289; // bool } // Parent: CBaseTrigger - // Field count: 1 + // Fields count: 1 public static class CTriggerRemove { - public const nint m_OnRemove = 0x8E0; // CEntityIOOutput + public const nint m_OnRemove = 0xC48; // CEntityIOOutput } // Parent: CBaseFilter - // Field count: 1 + // Fields count: 1 public static class CFilterName { - public const nint m_iFilterName = 0x518; // CUtlSymbolLarge + public const nint m_iFilterName = 0x818; // CUtlSymbolLarge } // Parent: CPointEntity - // Field count: 2 + // Fields count: 2 public static class CProjectedDecal { - public const nint m_nTexture = 0x4C0; // int32 - public const nint m_flDistance = 0x4C4; // float32 + public const nint m_nTexture = 0x7C4; // int32 + public const nint m_flDistance = 0x7C8; // float32 } // Parent: CFuncTrackChange - // Field count: 0 + // Fields count: 0 public static class CFuncTrackAuto { } // Parent: CBreakable - // Field count: 0 + // Fields count: 0 public static class CPushable { } // Parent: CBaseTrigger - // Field count: 0 + // Fields count: 0 public static class CTriggerTripWire { } // Parent: CBaseTrigger - // Field count: 1 + // Fields count: 1 public static class CTriggerMultiple { - public const nint m_OnTrigger = 0x8E0; // CEntityIOOutput + public const nint m_OnTrigger = 0xC48; // CEntityIOOutput } // Parent: CBodyComponent - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) public static class CBodyComponentSkeletonInstance { - public const nint m_skeletonInstance = 0x50; // CSkeletonInstance + public const nint m_skeletonInstance = 0x60; // CSkeletonInstance } // Parent: CBaseTrigger - // Field count: 7 + // Fields count: 7 public static class CTriggerPush { - public const nint m_angPushEntitySpace = 0x8E0; // QAngle - public const nint m_vecPushDirEntitySpace = 0x8EC; // Vector - public const nint m_bTriggerOnStartTouch = 0x8F8; // bool - public const nint m_bUsePathSimple = 0x8F9; // bool - public const nint m_iszPathSimpleName = 0x900; // CUtlSymbolLarge - public const nint m_PathSimple = 0x908; // CPathSimple* - public const nint m_splinePushType = 0x910; // uint32 + public const nint m_angPushEntitySpace = 0xC44; // QAngle + public const nint m_vecPushDirEntitySpace = 0xC50; // Vector + public const nint m_bTriggerOnStartTouch = 0xC5C; // bool + public const nint m_bUsePathSimple = 0xC5D; // bool + public const nint m_iszPathSimpleName = 0xC60; // CUtlSymbolLarge + public const nint m_PathSimple = 0xC68; // CPathSimple* + public const nint m_splinePushType = 0xC70; // uint32 } // Parent: CBaseFilter - // Field count: 3 + // Fields count: 3 public static class FilterHealth { - public const nint m_bAdrenalineActive = 0x518; // bool - public const nint m_iHealthMin = 0x51C; // int32 - public const nint m_iHealthMax = 0x520; // int32 + public const nint m_bAdrenalineActive = 0x818; // bool + public const nint m_iHealthMin = 0x81C; // int32 + public const nint m_iHealthMax = 0x820; // int32 } // Parent: CCSGO_TeamSelectCharacterPosition - // Field count: 0 + // Fields count: 0 public static class CCSGO_TeamSelectCounterTerroristPosition { } // Parent: CBaseTrigger - // Field count: 5 + // Fields count: 5 public static class CTriggerProximity { - public const nint m_hMeasureTarget = 0x8E0; // CHandle - public const nint m_iszMeasureTarget = 0x8E8; // CUtlSymbolLarge - public const nint m_fRadius = 0x8F0; // float32 - public const nint m_nTouchers = 0x8F4; // int32 - public const nint m_NearestEntityDistance = 0x8F8; // CEntityOutputTemplate + public const nint m_hMeasureTarget = 0xC44; // CHandle + public const nint m_iszMeasureTarget = 0xC48; // CUtlSymbolLarge + public const nint m_fRadius = 0xC50; // float32 + public const nint m_nTouchers = 0xC54; // int32 + public const nint m_NearestEntityDistance = 0xC58; // CEntityOutputTemplate } // Parent: CFuncBrush - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_EffectName (string_t) public static class CFuncElectrifiedVolume { - public const nint m_EffectName = 0x730; // CUtlSymbolLarge - public const nint m_EffectInterpenetrateName = 0x738; // CUtlSymbolLarge - public const nint m_EffectZapName = 0x740; // CUtlSymbolLarge - public const nint m_iszEffectSource = 0x748; // CUtlSymbolLarge + public const nint m_EffectName = 0xA98; // CUtlSymbolLarge + public const nint m_EffectInterpenetrateName = 0xAA0; // CUtlSymbolLarge + public const nint m_EffectZapName = 0xAA8; // CUtlSymbolLarge + public const nint m_iszEffectSource = 0xAB0; // CUtlSymbolLarge } // Parent: CPointEntity - // Field count: 1 + // Fields count: 1 public static class CBaseDMStart { - public const nint m_Master = 0x4C0; // CUtlSymbolLarge + public const nint m_Master = 0x7C8; // CUtlSymbolLarge } // Parent: CGameRulesProxy - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_pGameRules (CCSGameRules*) public static class CCSGameRulesProxy { - public const nint m_pGameRules = 0x4C0; // CCSGameRules* + public const nint m_pGameRules = 0x7C8; // CCSGameRules* } // Parent: CBaseModelEntity - // Field count: 5 + // Fields count: 5 public static class CTriggerBrush { - public const nint m_OnStartTouch = 0x710; // CEntityIOOutput - public const nint m_OnEndTouch = 0x738; // CEntityIOOutput - public const nint m_OnUse = 0x760; // CEntityIOOutput - public const nint m_iInputFilter = 0x788; // int32 - public const nint m_iDontMessageParent = 0x78C; // int32 + public const nint m_OnStartTouch = 0xA78; // CEntityIOOutput + public const nint m_OnEndTouch = 0xAA0; // CEntityIOOutput + public const nint m_OnUse = 0xAC8; // CEntityIOOutput + public const nint m_iInputFilter = 0xAF0; // int32 + public const nint m_iDontMessageParent = 0xAF4; // int32 } // Parent: CBeam - // Field count: 19 + // Fields count: 19 public static class CEnvBeam { - public const nint m_active = 0x7B0; // int32 - public const nint m_spriteTexture = 0x7B8; // CStrongHandle - public const nint m_iszStartEntity = 0x7C0; // CUtlSymbolLarge - public const nint m_iszEndEntity = 0x7C8; // CUtlSymbolLarge - public const nint m_life = 0x7D0; // float32 - public const nint m_boltWidth = 0x7D4; // float32 - public const nint m_noiseAmplitude = 0x7D8; // float32 - public const nint m_speed = 0x7DC; // int32 - public const nint m_restrike = 0x7E0; // float32 - public const nint m_iszSpriteName = 0x7E8; // CUtlSymbolLarge - public const nint m_frameStart = 0x7F0; // int32 - public const nint m_vEndPointWorld = 0x7F4; // Vector - public const nint m_vEndPointRelative = 0x800; // Vector - public const nint m_radius = 0x80C; // float32 - public const nint m_TouchType = 0x810; // Touch_t - public const nint m_iFilterName = 0x818; // CUtlSymbolLarge - public const nint m_hFilter = 0x820; // CHandle - public const nint m_iszDecal = 0x828; // CUtlSymbolLarge - public const nint m_OnTouchedByEntity = 0x830; // CEntityIOOutput + public const nint m_active = 0xB18; // int32 + public const nint m_spriteTexture = 0xB20; // CStrongHandle + public const nint m_iszStartEntity = 0xB28; // CUtlSymbolLarge + public const nint m_iszEndEntity = 0xB30; // CUtlSymbolLarge + public const nint m_life = 0xB38; // float32 + public const nint m_boltWidth = 0xB3C; // float32 + public const nint m_noiseAmplitude = 0xB40; // float32 + public const nint m_speed = 0xB44; // int32 + public const nint m_restrike = 0xB48; // float32 + public const nint m_iszSpriteName = 0xB50; // CUtlSymbolLarge + public const nint m_frameStart = 0xB58; // int32 + public const nint m_vEndPointWorld = 0xB5C; // Vector + public const nint m_vEndPointRelative = 0xB68; // Vector + public const nint m_radius = 0xB74; // float32 + public const nint m_TouchType = 0xB78; // Touch_t + public const nint m_iFilterName = 0xB80; // CUtlSymbolLarge + public const nint m_hFilter = 0xB88; // CHandle + public const nint m_iszDecal = 0xB90; // CUtlSymbolLarge + public const nint m_OnTouchedByEntity = 0xB98; // CEntityIOOutput } // Parent: CBaseTrigger - // Field count: 2 + // Fields count: 2 public static class CTonemapTrigger { - public const nint m_tonemapControllerName = 0x8E0; // CUtlSymbolLarge - public const nint m_hTonemapController = 0x8E8; // CEntityHandle + public const nint m_tonemapControllerName = 0xC48; // CUtlSymbolLarge + public const nint m_hTonemapController = 0xC50; // CEntityHandle } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) @@ -1852,25 +1923,25 @@ namespace CS2Dumper.Schemas { public const nint m_bSetBonus = 0x40; // bool } // Parent: CWeaponBaseItem - // Field count: 0 + // Fields count: 0 public static class CItem_Healthshot { } // Parent: CBaseTrigger - // Field count: 1 + // Fields count: 1 public static class CFogTrigger { - public const nint m_fog = 0x8E0; // fogparams_t + public const nint m_fog = 0xC48; // fogparams_t } // Parent: CLogicalEntity - // Field count: 5 + // Fields count: 5 public static class CLogicCollisionPair { - public const nint m_nameAttach1 = 0x4C0; // CUtlSymbolLarge - public const nint m_nameAttach2 = 0x4C8; // CUtlSymbolLarge - public const nint m_supportMultipleEntitiesWithSameName = 0x4D0; // bool - public const nint m_disabled = 0x4D1; // bool - public const nint m_succeeded = 0x4D2; // bool + public const nint m_nameAttach1 = 0x7C8; // CUtlSymbolLarge + public const nint m_nameAttach2 = 0x7D0; // CUtlSymbolLarge + public const nint m_supportMultipleEntitiesWithSameName = 0x7D8; // bool + public const nint m_disabled = 0x7D9; // bool + public const nint m_succeeded = 0x7DA; // bool } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -1878,52 +1949,58 @@ namespace CS2Dumper.Schemas { public static class CCSPointScriptExtensions_weapon_cs_base { } // Parent: CBaseTrigger - // Field count: 0 + // Fields count: 0 public static class CTriggerHostageReset { } // Parent: CServerOnlyPointEntity - // Field count: 4 + // Fields count: 4 public static class CPointTeleport { - public const nint m_vSaveOrigin = 0x4C0; // Vector - public const nint m_vSaveAngles = 0x4CC; // QAngle - public const nint m_bTeleportParentedEntities = 0x4D8; // bool - public const nint m_bTeleportUseCurrentAngle = 0x4D9; // bool + public const nint m_vSaveOrigin = 0x7C4; // Vector + public const nint m_vSaveAngles = 0x7D0; // QAngle + public const nint m_bTeleportParentedEntities = 0x7DC; // bool + public const nint m_bTeleportUseCurrentAngle = 0x7DD; // bool } // Parent: CPointEntity - // Field count: 0 + // Fields count: 0 public static class CInfoInstructorHintBombTargetB { } // Parent: CBtNodeCondition - // Field count: 3 + // Fields count: 3 public static class CBtNodeConditionInactive { public const nint m_flRoundStartThresholdSeconds = 0x78; // float32 public const nint m_flSensorInactivityThresholdSeconds = 0x7C; // float32 public const nint m_SensorInactivityTimer = 0x80; // CountdownTimer } // Parent: CCSWeaponBase - // Field count: 0 + // Fields count: 0 public static class CWeaponSawedoff { } // Parent: CBaseTrigger - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_flFluidDensity (float) public static class CTriggerBuoyancy { - public const nint m_BuoyancyHelper = 0x8E0; // CBuoyancyHelper - public const nint m_flFluidDensity = 0x900; // float32 + public const nint m_BuoyancyHelper = 0xC48; // CBuoyancyHelper + public const nint m_flFluidDensity = 0xCC8; // float32 } // Parent: CPointEntity - // Field count: 5 + // Fields count: 7 public static class CMoverPathNode { - public const nint m_vInTangentLocal = 0x4C0; // Vector - public const nint m_vOutTangentLocal = 0x4CC; // Vector - public const nint m_szParentPathUniqueID = 0x4D8; // CUtlSymbolLarge - public const nint m_OnPassThrough = 0x4E0; // CEntityIOOutput - public const nint m_hMover = 0x508; // CHandle + public const nint m_vInTangentLocal = 0x7C4; // Vector + public const nint m_vOutTangentLocal = 0x7D0; // Vector + public const nint m_szParentPathUniqueID = 0x7E0; // CUtlSymbolLarge + public const nint m_OnPassThrough = 0x7E8; // CEntityIOOutput + public const nint m_OnPassThroughForward = 0x810; // CEntityIOOutput + public const nint m_OnPassThroughReverse = 0x838; // CEntityIOOutput + public const nint m_hMover = 0x860; // CHandle + } + // Parent: CEnvSoundscape + // Fields count: 0 + public static class CEnvSoundscapeTriggerable { } // Parent: CBtNode - // Field count: 12 + // Fields count: 12 public static class CBtActionAim { public const nint m_szSensorInputKey = 0x68; // CUtlString public const nint m_szAimReadyKey = 0x80; // CUtlString @@ -1939,19 +2016,15 @@ namespace CS2Dumper.Schemas { public const nint m_bAcquired = 0xF0; // bool } // Parent: CPlayerPawnComponent - // Field count: 0 + // Fields count: 0 public static class CPlayer_ViewModelServices { } // Parent: CCSGO_WingmanIntroCharacterPosition - // Field count: 0 + // Fields count: 0 public static class CCSGO_WingmanIntroCounterTerroristPosition { } - // Parent: CEnvSoundscape - // Field count: 0 - public static class CEnvSoundscapeTriggerable { - } // Parent: CPlayerPawnComponent - // Field count: 12 + // Fields count: 12 // // Metadata: // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) @@ -1978,46 +2051,46 @@ namespace CS2Dumper.Schemas { public const nint m_hTriggerSoundscapeList = 0x158; // CUtlVector> } // Parent: CBaseEntity - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_fog (fogparams_t) public static class CFogController { - public const nint m_fog = 0x4C0; // fogparams_t - public const nint m_bUseAngles = 0x528; // bool - public const nint m_iChangedVariables = 0x52C; // int32 + public const nint m_fog = 0x7C8; // fogparams_t + public const nint m_bUseAngles = 0x830; // bool + public const nint m_iChangedVariables = 0x834; // int32 } // Parent: CCSGO_TeamPreviewCharacterPosition - // Field count: 0 + // Fields count: 0 public static class CCSGO_TeamIntroCharacterPosition { } // Parent: CEntityComponent - // Field count: 2 + // Fields count: 2 public static class CBodyComponent { public const nint m_pSceneNode = 0x8; // CGameSceneNode* - public const nint __m_pChainEntity = 0x20; // CNetworkVarChainer + public const nint __m_pChainEntity = 0x28; // CNetworkVarChainer } // Parent: CBaseCSGrenadeProjectile - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_nDecoyShotTick (int) public static class CDecoyProjectile { - public const nint m_nDecoyShotTick = 0xA98; // int32 - public const nint m_shotsRemaining = 0xA9C; // int32 - public const nint m_fExpireTime = 0xAA0; // GameTime_t - public const nint m_decoyWeaponDefIndex = 0xAB0; // uint16 + public const nint m_nDecoyShotTick = 0xE58; // int32 + public const nint m_shotsRemaining = 0xE5C; // int32 + public const nint m_fExpireTime = 0xE60; // GameTime_t + public const nint m_decoyWeaponDefIndex = 0xE70; // uint16 } // Parent: CBaseEntity - // Field count: 0 + // Fields count: 0 public static class CEnableMotionFixup { } // Parent: CPlayer_MovementServices - // Field count: 0 + // Fields count: 0 public static class CCSObserver_MovementServices { } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_duration (float32) @@ -2031,7 +2104,7 @@ namespace CS2Dumper.Schemas { public const nint m_nWorldGroupId = 0x14; // WorldGroupId_t } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_hOwner (CEntityHandle) @@ -2041,19 +2114,19 @@ namespace CS2Dumper.Schemas { public const nint m_name = 0xC; // CUtlStringToken } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class CWeaponMP9 { } // Parent: CLogicalEntity - // Field count: 4 + // Fields count: 4 public static class CPhysicsEntitySolver { - public const nint m_hMovingEntity = 0x4C8; // CHandle - public const nint m_hPhysicsBlocker = 0x4CC; // CHandle - public const nint m_separationDuration = 0x4D0; // float32 - public const nint m_cancelTime = 0x4D4; // GameTime_t + public const nint m_hMovingEntity = 0x7D0; // CHandle + public const nint m_hPhysicsBlocker = 0x7D4; // CHandle + public const nint m_separationDuration = 0x7D8; // float32 + public const nint m_cancelTime = 0x7DC; // GameTime_t } // Parent: CBaseEntity - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_hPlayer (CHandle) @@ -2062,14 +2135,14 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bUrgent (bool) // NetworkVarNames: m_szPlaceName (char) public static class CPlayerPing { - public const nint m_hPlayer = 0x4C8; // CHandle - public const nint m_hPingedEntity = 0x4CC; // CHandle - public const nint m_iType = 0x4D0; // int32 - public const nint m_bUrgent = 0x4D4; // bool - public const nint m_szPlaceName = 0x4D5; // char[18] + public const nint m_hPlayer = 0x7CC; // CHandle + public const nint m_hPingedEntity = 0x7D0; // CHandle + public const nint m_iType = 0x7D4; // int32 + public const nint m_bUrgent = 0x7D8; // bool + public const nint m_szPlaceName = 0x7D9; // char[18] } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: nTagTick (GameTick_t) @@ -2083,11 +2156,11 @@ namespace CS2Dumper.Schemas { public const nint flFriendlyFireDamageReductionRatio = 0x3C; // float32 } // Parent: CCSPointScriptEntity - // Field count: 0 + // Fields count: 0 public static class CCSServerPointScriptEntity { } // Parent: CGameSceneNode - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_modelState (CModelState) @@ -2097,122 +2170,130 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nHitboxSet (uint8) public static class CSkeletonInstance { public const nint m_modelState = 0x170; // CModelState - public const nint m_bIsAnimationEnabled = 0x3A0; // bool - public const nint m_bUseParentRenderBounds = 0x3A1; // bool - public const nint m_bDisableSolidCollisionsForHierarchy = 0x3A2; // bool + public const nint m_bIsAnimationEnabled = 0x3B0; // bool + public const nint m_bUseParentRenderBounds = 0x3B1; // bool + public const nint m_bDisableSolidCollisionsForHierarchy = 0x3B2; // bool public const nint m_bDirtyMotionType = 0x0; // bitfield:1 public const nint m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 - public const nint m_materialGroup = 0x3A4; // CUtlStringToken - public const nint m_nHitboxSet = 0x3A8; // uint8 + public const nint m_materialGroup = 0x3B4; // CUtlStringToken + public const nint m_nHitboxSet = 0x3B8; // uint8 } // Parent: CPointEntity - // Field count: 0 + // Fields count: 0 public static class CInfoLandmark { } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class CWeaponMP7 { } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class CWeaponFiveSeven { } // Parent: CBodyComponentSkeletonInstance - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_animationController (CBaseAnimGraphController) public static class CBodyComponentBaseAnimGraph { - public const nint m_animationController = 0x460; // CBaseAnimGraphController + public const nint m_animationController = 0x4B0; // CBaseAnimGraphController } // Parent: CBodyComponent - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_sceneNode (CGameSceneNode) public static class CBodyComponentPoint { - public const nint m_sceneNode = 0x50; // CGameSceneNode + public const nint m_sceneNode = 0x60; // CGameSceneNode } // Parent: CBaseEntity - // Field count: 8 + // Fields count: 8 public static class CEnvFireSensor { - public const nint m_bEnabled = 0x4C0; // bool - public const nint m_bHeatAtLevel = 0x4C1; // bool - public const nint m_radius = 0x4C4; // float32 - public const nint m_targetLevel = 0x4C8; // float32 - public const nint m_targetTime = 0x4CC; // float32 - public const nint m_levelTime = 0x4D0; // float32 - public const nint m_OnHeatLevelStart = 0x4D8; // CEntityIOOutput - public const nint m_OnHeatLevelEnd = 0x500; // CEntityIOOutput + public const nint m_bEnabled = 0x7C4; // bool + public const nint m_bHeatAtLevel = 0x7C5; // bool + public const nint m_radius = 0x7C8; // float32 + public const nint m_targetLevel = 0x7CC; // float32 + public const nint m_targetTime = 0x7D0; // float32 + public const nint m_levelTime = 0x7D4; // float32 + public const nint m_OnHeatLevelStart = 0x7D8; // CEntityIOOutput + public const nint m_OnHeatLevelEnd = 0x800; // CEntityIOOutput } // Parent: CCSGO_WingmanIntroCharacterPosition - // Field count: 0 + // Fields count: 0 public static class CCSGO_WingmanIntroTerroristPosition { } // Parent: None - // Field count: 2 + // Fields count: 2 public static class CEnvWindShared__WindAveEvent_t { public const nint m_flStartWindSpeed = 0x0; // float32 public const nint m_flAveWindSpeed = 0x4; // float32 } // Parent: CDynamicProp - // Field count: 0 + // Fields count: 0 public static class CDynamicPropAlias_cable_dynamic { } // Parent: CPointEntity - // Field count: 2 + // Fields count: 2 public static class CPointGamestatsCounter { - public const nint m_strStatisticName = 0x4C0; // CUtlSymbolLarge - public const nint m_bDisabled = 0x4C8; // bool + public const nint m_strStatisticName = 0x7C8; // CUtlSymbolLarge + public const nint m_bDisabled = 0x7D0; // bool } // Parent: CPointEntity - // Field count: 10 + // Fields count: 10 public static class CEnvShake { - public const nint m_limitToEntity = 0x4C0; // CUtlSymbolLarge - public const nint m_Amplitude = 0x4C8; // float32 - public const nint m_Frequency = 0x4CC; // float32 - public const nint m_Duration = 0x4D0; // float32 - public const nint m_Radius = 0x4D4; // float32 - public const nint m_stopTime = 0x4D8; // GameTime_t - public const nint m_nextShake = 0x4DC; // GameTime_t - public const nint m_currentAmp = 0x4E0; // float32 - public const nint m_maxForce = 0x4E4; // Vector - public const nint m_shakeCallback = 0x4F8; // CPhysicsShake + public const nint m_limitToEntity = 0x7C8; // CUtlSymbolLarge + public const nint m_Amplitude = 0x7D0; // float32 + public const nint m_Frequency = 0x7D4; // float32 + public const nint m_Duration = 0x7D8; // float32 + public const nint m_Radius = 0x7DC; // float32 + public const nint m_stopTime = 0x7E0; // GameTime_t + public const nint m_nextShake = 0x7E4; // GameTime_t + public const nint m_currentAmp = 0x7E8; // float32 + public const nint m_maxForce = 0x7EC; // Vector + public const nint m_shakeCallback = 0x800; // CPhysicsShake } // Parent: CBaseModelEntity - // Field count: 0 + // Fields count: 0 public static class CPrecipitationBlocker { } // Parent: CPathKeyFrame - // Field count: 11 + // Fields count: 11 public static class CBaseMoveBehavior { - public const nint m_iPositionInterpolator = 0x520; // int32 - public const nint m_iRotationInterpolator = 0x524; // int32 - public const nint m_flAnimStartTime = 0x528; // float32 - public const nint m_flAnimEndTime = 0x52C; // float32 - public const nint m_flAverageSpeedAcrossFrame = 0x530; // float32 - public const nint m_pCurrentKeyFrame = 0x538; // CPathKeyFrame* - public const nint m_pTargetKeyFrame = 0x540; // CPathKeyFrame* - public const nint m_pPreKeyFrame = 0x548; // CPathKeyFrame* - public const nint m_pPostKeyFrame = 0x550; // CPathKeyFrame* - public const nint m_flTimeIntoFrame = 0x558; // float32 - public const nint m_iDirection = 0x55C; // int32 + public const nint m_iPositionInterpolator = 0x814; // int32 + public const nint m_iRotationInterpolator = 0x818; // int32 + public const nint m_flAnimStartTime = 0x81C; // float32 + public const nint m_flAnimEndTime = 0x820; // float32 + public const nint m_flAverageSpeedAcrossFrame = 0x824; // float32 + public const nint m_pCurrentKeyFrame = 0x828; // CPathKeyFrame* + public const nint m_pTargetKeyFrame = 0x830; // CPathKeyFrame* + public const nint m_pPreKeyFrame = 0x838; // CPathKeyFrame* + public const nint m_pPostKeyFrame = 0x840; // CPathKeyFrame* + public const nint m_flTimeIntoFrame = 0x848; // float32 + public const nint m_iDirection = 0x84C; // int32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CFuncMoverAPI { } // Parent: CBaseModelEntity - // Field count: 1 + // Fields count: 1 public static class CFuncNavObstruction { - public const nint m_bDisabled = 0x718; // bool + public const nint m_bDisabled = 0xA80; // bool } // Parent: CPointEntity - // Field count: 4 + // Fields count: 4 public static class CEnvTilt { - public const nint m_Duration = 0x4C0; // float32 - public const nint m_Radius = 0x4C4; // float32 - public const nint m_TiltTime = 0x4C8; // float32 - public const nint m_stopTime = 0x4CC; // GameTime_t + public const nint m_Duration = 0x7C4; // float32 + public const nint m_Radius = 0x7C8; // float32 + public const nint m_TiltTime = 0x7CC; // float32 + public const nint m_stopTime = 0x7D0; // GameTime_t } // Parent: CCSWeaponBase - // Field count: 14 + // Fields count: 14 // // Metadata: // NetworkVarNames: m_bRedraw (bool) @@ -2230,38 +2311,38 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flNextHoldFrac (float) // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) public static class CBaseCSGrenade { - public const nint m_bRedraw = 0xE98; // bool - public const nint m_bIsHeldByPlayer = 0xE99; // bool - public const nint m_bPinPulled = 0xE9A; // bool - public const nint m_bJumpThrow = 0xE9B; // bool - public const nint m_bThrowAnimating = 0xE9C; // bool - public const nint m_fThrowTime = 0xEA0; // GameTime_t - public const nint m_flThrowStrength = 0xEA4; // float32 - public const nint m_flThrowStrengthApproach = 0xEA8; // float32 - public const nint m_fDropTime = 0xEAC; // GameTime_t - public const nint m_fPinPullTime = 0xEB0; // GameTime_t - public const nint m_bJustPulledPin = 0xEB4; // bool - public const nint m_nNextHoldTick = 0xEB8; // GameTick_t - public const nint m_flNextHoldFrac = 0xEBC; // float32 - public const nint m_hSwitchToWeaponAfterThrow = 0xEC0; // CHandle + public const nint m_bRedraw = 0x1274; // bool + public const nint m_bIsHeldByPlayer = 0x1275; // bool + public const nint m_bPinPulled = 0x1276; // bool + public const nint m_bJumpThrow = 0x1277; // bool + public const nint m_bThrowAnimating = 0x1278; // bool + public const nint m_fThrowTime = 0x127C; // GameTime_t + public const nint m_flThrowStrength = 0x1280; // float32 + public const nint m_flThrowStrengthApproach = 0x1284; // float32 + public const nint m_fDropTime = 0x1288; // GameTime_t + public const nint m_fPinPullTime = 0x128C; // GameTime_t + public const nint m_bJustPulledPin = 0x1290; // bool + public const nint m_nNextHoldTick = 0x1294; // GameTick_t + public const nint m_flNextHoldFrac = 0x1298; // float32 + public const nint m_hSwitchToWeaponAfterThrow = 0x129C; // CHandle } // Parent: CBaseModelEntity - // Field count: 1 + // Fields count: 1 public static class CItemGenericTriggerHelper { - public const nint m_hParentItem = 0x710; // CHandle + public const nint m_hParentItem = 0xA78; // CHandle } // Parent: CLogicalEntity - // Field count: 6 + // Fields count: 6 public static class CLogicBranchList { - public const nint m_nLogicBranchNames = 0x4C0; // CUtlSymbolLarge[16] - public const nint m_LogicBranchList = 0x540; // CUtlVector> - public const nint m_eLastState = 0x558; // CLogicBranchList::LogicBranchListenerLastState_t - public const nint m_OnAllTrue = 0x560; // CEntityIOOutput - public const nint m_OnAllFalse = 0x588; // CEntityIOOutput - public const nint m_OnMixed = 0x5B0; // CEntityIOOutput + public const nint m_nLogicBranchNames = 0x7C8; // CUtlSymbolLarge[16] + public const nint m_LogicBranchList = 0x848; // CUtlVector> + public const nint m_eLastState = 0x860; // CLogicBranchList::LogicBranchListenerLastState_t + public const nint m_OnAllTrue = 0x868; // CEntityIOOutput + public const nint m_OnAllFalse = 0x890; // CEntityIOOutput + public const nint m_OnMixed = 0x8B8; // CEntityIOOutput } // Parent: None - // Field count: 14 + // Fields count: 14 // // Metadata: // NetworkVarNames: m_hCtrl (CHandle) @@ -2282,30 +2363,30 @@ namespace CS2Dumper.Schemas { public const nint m_flNewFarZ = 0x3C; // float32 } // Parent: CItemDefuser - // Field count: 0 + // Fields count: 0 public static class CItemDefuserAlias_item_defuser { } // Parent: CModelPointEntity - // Field count: 3 + // Fields count: 3 public static class CRevertSaved { - public const nint m_loadTime = 0x710; // float32 - public const nint m_Duration = 0x714; // float32 - public const nint m_HoldTime = 0x718; // float32 + public const nint m_loadTime = 0xA78; // float32 + public const nint m_Duration = 0xA7C; // float32 + public const nint m_HoldTime = 0xA80; // float32 } // Parent: CLogicalEntity - // Field count: 8 + // Fields count: 8 public static class CMultiLightProxy { - public const nint m_iszLightNameFilter = 0x4C0; // CUtlSymbolLarge - public const nint m_iszLightClassFilter = 0x4C8; // CUtlSymbolLarge - public const nint m_flLightRadiusFilter = 0x4D0; // float32 - public const nint m_flBrightnessDelta = 0x4D4; // float32 - public const nint m_bPerformScreenFade = 0x4D8; // bool - public const nint m_flTargetBrightnessMultiplier = 0x4DC; // float32 - public const nint m_flCurrentBrightnessMultiplier = 0x4E0; // float32 - public const nint m_vecLights = 0x4E8; // CUtlVector> + public const nint m_iszLightNameFilter = 0x7C8; // CUtlSymbolLarge + public const nint m_iszLightClassFilter = 0x7D0; // CUtlSymbolLarge + public const nint m_flLightRadiusFilter = 0x7D8; // float32 + public const nint m_flBrightnessDelta = 0x7DC; // float32 + public const nint m_bPerformScreenFade = 0x7E0; // bool + public const nint m_flTargetBrightnessMultiplier = 0x7E4; // float32 + public const nint m_flCurrentBrightnessMultiplier = 0x7E8; // float32 + public const nint m_vecLights = 0x7F0; // CUtlVector> } // Parent: None - // Field count: 21 + // Fields count: 21 // // Metadata: // NetworkVarNames: m_vOrigin (Vector) @@ -2353,52 +2434,53 @@ namespace CS2Dumper.Schemas { public const nint m_nExplosionType = 0x6E; // uint8 } // Parent: CBaseModelEntity - // Field count: 0 + // Fields count: 0 public static class CEntityBlocker { } // Parent: CLogicalEntity - // Field count: 6 + // Fields count: 6 public static class CLogicCase { - public const nint m_nCase = 0x4C0; // CUtlSymbolLarge[32] - public const nint m_nShuffleCases = 0x5C0; // int32 - public const nint m_nLastShuffleCase = 0x5C4; // int32 - public const nint m_uchShuffleCaseMap = 0x5C8; // uint8[32] - public const nint m_OnCase = 0x5E8; // CEntityIOOutput[32] - public const nint m_OnDefault = 0xAE8; // CEntityOutputTemplate> + public const nint m_nCase = 0x7C8; // CUtlSymbolLarge[32] + public const nint m_nShuffleCases = 0x8C8; // int32 + public const nint m_nLastShuffleCase = 0x8CC; // int32 + public const nint m_uchShuffleCaseMap = 0x8D0; // uint8[32] + public const nint m_OnCase = 0x8F0; // CEntityIOOutput[32] + public const nint m_OnDefault = 0xDF0; // CEntityOutputTemplate> } // Parent: CItem - // Field count: 2 + // Fields count: 2 public static class CItemDefuser { - public const nint m_entitySpottedState = 0x9C0; // EntitySpottedState_t - public const nint m_nSpotRules = 0x9D8; // int32 + public const nint m_entitySpottedState = 0xD88; // EntitySpottedState_t + public const nint m_nSpotRules = 0xDA0; // int32 } // Parent: CRuleEntity - // Field count: 0 + // Fields count: 0 public static class CRuleBrushEntity { } // Parent: CInferno - // Field count: 0 + // Fields count: 0 public static class CFireCrackerBlast { } // Parent: CBaseEntity - // Field count: 13 + // Fields count: 14 public static class CSoundEventEntity { - public const nint m_bStartOnSpawn = 0x4C0; // bool - public const nint m_bToLocalPlayer = 0x4C1; // bool - public const nint m_bStopOnNew = 0x4C2; // bool - public const nint m_bSaveRestore = 0x4C3; // bool - public const nint m_bSavedIsPlaying = 0x4C4; // bool - public const nint m_flSavedElapsedTime = 0x4C8; // float32 - public const nint m_iszSourceEntityName = 0x4D0; // CUtlSymbolLarge - public const nint m_iszAttachmentName = 0x4D8; // CUtlSymbolLarge - public const nint m_onGUIDChanged = 0x4E0; // CEntityOutputTemplate - public const nint m_onSoundFinished = 0x508; // CEntityIOOutput - public const nint m_iszSoundName = 0x558; // CUtlSymbolLarge - public const nint m_hSource = 0x568; // CEntityHandle - public const nint m_nEntityIndexSelection = 0x56C; // int32 + public const nint m_bStartOnSpawn = 0x7C4; // bool + public const nint m_bToLocalPlayer = 0x7C5; // bool + public const nint m_bStopOnNew = 0x7C6; // bool + public const nint m_bSaveRestore = 0x7C7; // bool + public const nint m_bSavedIsPlaying = 0x7C8; // bool + public const nint m_flSavedElapsedTime = 0x7CC; // float32 + public const nint m_iszSourceEntityName = 0x7D0; // CUtlSymbolLarge + public const nint m_iszAttachmentName = 0x7D8; // CUtlSymbolLarge + public const nint m_onGUIDChanged = 0x7E0; // CEntityOutputTemplate + public const nint m_onSoundFinished = 0x808; // CEntityIOOutput + public const nint m_flClientCullRadius = 0x830; // float32 + public const nint m_iszSoundName = 0x860; // CUtlSymbolLarge + public const nint m_hSource = 0x870; // CEntityHandle + public const nint m_nEntityIndexSelection = 0x874; // int32 } // Parent: CPlayer_ViewModelServices - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_hViewModel (CHandle) @@ -2406,21 +2488,21 @@ namespace CS2Dumper.Schemas { public const nint m_hViewModel = 0x40; // CHandle[3] } // Parent: CCSWeaponBase - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) // NetworkVarNames: m_bRedraw (bool) public static class CWeaponBaseItem { - public const nint m_SequenceCompleteTimer = 0xE98; // CountdownTimer - public const nint m_bRedraw = 0xEB0; // bool + public const nint m_SequenceCompleteTimer = 0x1278; // CountdownTimer + public const nint m_bRedraw = 0x1290; // bool } // Parent: CPointEntity - // Field count: 0 + // Fields count: 0 public static class CInfoParticleTarget { } // Parent: CBaseEntity - // Field count: 32 + // Fields count: 34 // // Metadata: // NetworkVarNames: m_flScattering (float) @@ -2430,6 +2512,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flFadeInStart (float) // NetworkVarNames: m_flFadeInEnd (float) // NetworkVarNames: m_flIndirectStrength (float) + // NetworkVarNames: m_nVolumeDepth (int) + // NetworkVarNames: m_fFirstVolumeSliceThickness (float) // NetworkVarNames: m_nIndirectTextureDimX (int) // NetworkVarNames: m_nIndirectTextureDimY (int) // NetworkVarNames: m_nIndirectTextureDimZ (int) @@ -2455,41 +2539,43 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_fNoiseStrength (float) // NetworkVarNames: m_vNoiseScale (Vector) public static class CEnvVolumetricFogController { - public const nint m_flScattering = 0x4C0; // float32 - public const nint m_flAnisotropy = 0x4C4; // float32 - public const nint m_flFadeSpeed = 0x4C8; // float32 - public const nint m_flDrawDistance = 0x4CC; // float32 - public const nint m_flFadeInStart = 0x4D0; // float32 - public const nint m_flFadeInEnd = 0x4D4; // float32 - public const nint m_flIndirectStrength = 0x4D8; // float32 - public const nint m_nIndirectTextureDimX = 0x4DC; // int32 - public const nint m_nIndirectTextureDimY = 0x4E0; // int32 - public const nint m_nIndirectTextureDimZ = 0x4E4; // int32 - public const nint m_vBoxMins = 0x4E8; // Vector - public const nint m_vBoxMaxs = 0x4F4; // Vector - public const nint m_bActive = 0x500; // bool - public const nint m_flStartAnisoTime = 0x504; // GameTime_t - public const nint m_flStartScatterTime = 0x508; // GameTime_t - public const nint m_flStartDrawDistanceTime = 0x50C; // GameTime_t - public const nint m_flStartAnisotropy = 0x510; // float32 - public const nint m_flStartScattering = 0x514; // float32 - public const nint m_flStartDrawDistance = 0x518; // float32 - public const nint m_flDefaultAnisotropy = 0x51C; // float32 - public const nint m_flDefaultScattering = 0x520; // float32 - public const nint m_flDefaultDrawDistance = 0x524; // float32 - public const nint m_bStartDisabled = 0x528; // bool - public const nint m_bEnableIndirect = 0x529; // bool - public const nint m_bIndirectUseLPVs = 0x52A; // bool - public const nint m_bIsMaster = 0x52B; // bool - public const nint m_hFogIndirectTexture = 0x530; // CStrongHandle - public const nint m_nForceRefreshCount = 0x538; // int32 - public const nint m_fNoiseSpeed = 0x53C; // float32 - public const nint m_fNoiseStrength = 0x540; // float32 - public const nint m_vNoiseScale = 0x544; // Vector - public const nint m_bFirstTime = 0x550; // bool + public const nint m_flScattering = 0x7C4; // float32 + public const nint m_flAnisotropy = 0x7C8; // float32 + public const nint m_flFadeSpeed = 0x7CC; // float32 + public const nint m_flDrawDistance = 0x7D0; // float32 + public const nint m_flFadeInStart = 0x7D4; // float32 + public const nint m_flFadeInEnd = 0x7D8; // float32 + public const nint m_flIndirectStrength = 0x7DC; // float32 + public const nint m_nVolumeDepth = 0x7E0; // int32 + public const nint m_fFirstVolumeSliceThickness = 0x7E4; // float32 + public const nint m_nIndirectTextureDimX = 0x7E8; // int32 + public const nint m_nIndirectTextureDimY = 0x7EC; // int32 + public const nint m_nIndirectTextureDimZ = 0x7F0; // int32 + public const nint m_vBoxMins = 0x7F4; // Vector + public const nint m_vBoxMaxs = 0x800; // Vector + public const nint m_bActive = 0x80C; // bool + public const nint m_flStartAnisoTime = 0x810; // GameTime_t + public const nint m_flStartScatterTime = 0x814; // GameTime_t + public const nint m_flStartDrawDistanceTime = 0x818; // GameTime_t + public const nint m_flStartAnisotropy = 0x81C; // float32 + public const nint m_flStartScattering = 0x820; // float32 + public const nint m_flStartDrawDistance = 0x824; // float32 + public const nint m_flDefaultAnisotropy = 0x828; // float32 + public const nint m_flDefaultScattering = 0x82C; // float32 + public const nint m_flDefaultDrawDistance = 0x830; // float32 + public const nint m_bStartDisabled = 0x834; // bool + public const nint m_bEnableIndirect = 0x835; // bool + public const nint m_bIndirectUseLPVs = 0x836; // bool + public const nint m_bIsMaster = 0x837; // bool + public const nint m_hFogIndirectTexture = 0x838; // CStrongHandle + public const nint m_nForceRefreshCount = 0x840; // int32 + public const nint m_fNoiseSpeed = 0x844; // float32 + public const nint m_fNoiseStrength = 0x848; // float32 + public const nint m_vNoiseScale = 0x84C; // Vector + public const nint m_bFirstTime = 0x858; // bool } // Parent: CPlayer_MovementServices - // Field count: 14 + // Fields count: 14 // // Metadata: // NetworkVarNames: m_flFallVelocity (float32) @@ -2516,30 +2602,30 @@ namespace CS2Dumper.Schemas { public const nint m_vecSmoothedVelocity = 0x218; // Vector } // Parent: CPhysicsProp - // Field count: 5 + // Fields count: 5 public static class CPhysicsPropRespawnable { - public const nint m_vOriginalSpawnOrigin = 0xBE8; // Vector - public const nint m_vOriginalSpawnAngles = 0xBF4; // QAngle - public const nint m_vOriginalMins = 0xC00; // Vector - public const nint m_vOriginalMaxs = 0xC0C; // Vector - public const nint m_flRespawnDuration = 0xC18; // float32 + public const nint m_vOriginalSpawnOrigin = 0xFFC; // Vector + public const nint m_vOriginalSpawnAngles = 0x1008; // QAngle + public const nint m_vOriginalMins = 0x1014; // Vector + public const nint m_vOriginalMaxs = 0x1020; // Vector + public const nint m_flRespawnDuration = 0x102C; // float32 } // Parent: CEnvSoundscapeProxy - // Field count: 0 + // Fields count: 0 public static class CEnvSoundscapeProxyAlias_snd_soundscape_proxy { } // Parent: CPhysConstraint - // Field count: 6 + // Fields count: 6 public static class CPhysBallSocket { - public const nint m_flJointFriction = 0x538; // float32 - public const nint m_bEnableSwingLimit = 0x53C; // bool - public const nint m_flSwingLimit = 0x540; // float32 - public const nint m_bEnableTwistLimit = 0x544; // bool - public const nint m_flMinTwistAngle = 0x548; // float32 - public const nint m_flMaxTwistAngle = 0x54C; // float32 + public const nint m_flJointFriction = 0x840; // float32 + public const nint m_bEnableSwingLimit = 0x844; // bool + public const nint m_flSwingLimit = 0x848; // float32 + public const nint m_bEnableTwistLimit = 0x84C; // bool + public const nint m_flMinTwistAngle = 0x850; // float32 + public const nint m_flMaxTwistAngle = 0x854; // float32 } // Parent: CCSGameModeRules - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) @@ -2551,28 +2637,30 @@ namespace CS2Dumper.Schemas { public const nint m_sDMBonusWeapon = 0x38; // CUtlString } // Parent: CItemAssaultSuit - // Field count: 0 + // Fields count: 0 public static class CItemHeavyAssaultSuit { } // Parent: CPointEntity - // Field count: 1 + // Fields count: 3 public static class CInfoPlayerStart { - public const nint m_bDisabled = 0x4C0; // bool + public const nint m_bDisabled = 0x7C4; // bool + public const nint m_bIsMaster = 0x7C5; // bool + public const nint m_pPawnSubclass = 0x7C8; // CGlobalSymbol } // Parent: CSoundOpvarSetPointBase - // Field count: 8 + // Fields count: 8 public static class CSoundOpvarSetOBBWindEntity { - public const nint m_vMins = 0x558; // Vector - public const nint m_vMaxs = 0x564; // Vector - public const nint m_vDistanceMins = 0x570; // Vector - public const nint m_vDistanceMaxs = 0x57C; // Vector - public const nint m_flWindMin = 0x588; // float32 - public const nint m_flWindMax = 0x58C; // float32 - public const nint m_flWindMapMin = 0x590; // float32 - public const nint m_flWindMapMax = 0x594; // float32 + public const nint m_vMins = 0x860; // Vector + public const nint m_vMaxs = 0x86C; // Vector + public const nint m_vDistanceMins = 0x878; // Vector + public const nint m_vDistanceMaxs = 0x884; // Vector + public const nint m_flWindMin = 0x890; // float32 + public const nint m_flWindMax = 0x894; // float32 + public const nint m_flWindMapMin = 0x898; // float32 + public const nint m_flWindMapMax = 0x89C; // float32 } // Parent: CRagdollProp - // Field count: 6 + // Fields count: 6 // // Metadata: // NetworkVarNames: m_boneIndexAttached (uint32) @@ -2580,65 +2668,65 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_attachmentPointBoneSpace (Vector) // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) public static class CRagdollPropAttached { - public const nint m_boneIndexAttached = 0xA88; // uint32 - public const nint m_ragdollAttachedObjectIndex = 0xA8C; // uint32 - public const nint m_attachmentPointBoneSpace = 0xA90; // Vector - public const nint m_attachmentPointRagdollSpace = 0xA9C; // Vector - public const nint m_bShouldDetach = 0xAA8; // bool - public const nint m_bShouldDeleteAttachedActivationRecord = 0xAB8; // bool + public const nint m_boneIndexAttached = 0xE50; // uint32 + public const nint m_ragdollAttachedObjectIndex = 0xE54; // uint32 + public const nint m_attachmentPointBoneSpace = 0xE58; // Vector + public const nint m_attachmentPointRagdollSpace = 0xE64; // Vector + public const nint m_bShouldDetach = 0xE70; // bool + public const nint m_bShouldDeleteAttachedActivationRecord = 0xE80; // bool } // Parent: CItem - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_OwningPlayer (CHandle) // NetworkVarNames: m_KillingPlayer (CHandle) public static class CItemDogtags { - public const nint m_OwningPlayer = 0x9C0; // CHandle - public const nint m_KillingPlayer = 0x9C4; // CHandle + public const nint m_OwningPlayer = 0xD88; // CHandle + public const nint m_KillingPlayer = 0xD8C; // CHandle } // Parent: CItem - // Field count: 32 + // Fields count: 32 public static class CItemGeneric { - public const nint m_bHasTriggerRadius = 0x9C8; // bool - public const nint m_bHasPickupRadius = 0x9C9; // bool - public const nint m_flPickupRadiusSqr = 0x9CC; // float32 - public const nint m_flTriggerRadiusSqr = 0x9D0; // float32 - public const nint m_flLastPickupCheck = 0x9D4; // GameTime_t - public const nint m_bPlayerCounterListenerAdded = 0x9D8; // bool - public const nint m_bPlayerInTriggerRadius = 0x9D9; // bool - public const nint m_hSpawnParticleEffect = 0x9E0; // CStrongHandle - public const nint m_pAmbientSoundEffect = 0x9E8; // CUtlSymbolLarge - public const nint m_bAutoStartAmbientSound = 0x9F0; // bool - public const nint m_pSpawnScriptFunction = 0x9F8; // CUtlSymbolLarge - public const nint m_hPickupParticleEffect = 0xA00; // CStrongHandle - public const nint m_pPickupSoundEffect = 0xA08; // CUtlSymbolLarge - public const nint m_pPickupScriptFunction = 0xA10; // CUtlSymbolLarge - public const nint m_hTimeoutParticleEffect = 0xA18; // CStrongHandle - public const nint m_pTimeoutSoundEffect = 0xA20; // CUtlSymbolLarge - public const nint m_pTimeoutScriptFunction = 0xA28; // CUtlSymbolLarge - public const nint m_pPickupFilterName = 0xA30; // CUtlSymbolLarge - public const nint m_hPickupFilter = 0xA38; // CHandle - public const nint m_OnPickup = 0xA40; // CEntityIOOutput - public const nint m_OnTimeout = 0xA68; // CEntityIOOutput - public const nint m_OnTriggerStartTouch = 0xA90; // CEntityIOOutput - public const nint m_OnTriggerTouch = 0xAB8; // CEntityIOOutput - public const nint m_OnTriggerEndTouch = 0xAE0; // CEntityIOOutput - public const nint m_pAllowPickupScriptFunction = 0xB08; // CUtlSymbolLarge - public const nint m_flPickupRadius = 0xB10; // float32 - public const nint m_flTriggerRadius = 0xB14; // float32 - public const nint m_pTriggerSoundEffect = 0xB18; // CUtlSymbolLarge - public const nint m_bGlowWhenInTrigger = 0xB20; // bool - public const nint m_glowColor = 0xB21; // Color - public const nint m_bUseable = 0xB25; // bool - public const nint m_hTriggerHelper = 0xB28; // CHandle + public const nint m_bHasTriggerRadius = 0xD90; // bool + public const nint m_bHasPickupRadius = 0xD91; // bool + public const nint m_flPickupRadiusSqr = 0xD94; // float32 + public const nint m_flTriggerRadiusSqr = 0xD98; // float32 + public const nint m_flLastPickupCheck = 0xD9C; // GameTime_t + public const nint m_bPlayerCounterListenerAdded = 0xDA0; // bool + public const nint m_bPlayerInTriggerRadius = 0xDA1; // bool + public const nint m_hSpawnParticleEffect = 0xDA8; // CStrongHandle + public const nint m_pAmbientSoundEffect = 0xDB0; // CUtlSymbolLarge + public const nint m_bAutoStartAmbientSound = 0xDB8; // bool + public const nint m_pSpawnScriptFunction = 0xDC0; // CUtlSymbolLarge + public const nint m_hPickupParticleEffect = 0xDC8; // CStrongHandle + public const nint m_pPickupSoundEffect = 0xDD0; // CUtlSymbolLarge + public const nint m_pPickupScriptFunction = 0xDD8; // CUtlSymbolLarge + public const nint m_hTimeoutParticleEffect = 0xDE0; // CStrongHandle + public const nint m_pTimeoutSoundEffect = 0xDE8; // CUtlSymbolLarge + public const nint m_pTimeoutScriptFunction = 0xDF0; // CUtlSymbolLarge + public const nint m_pPickupFilterName = 0xDF8; // CUtlSymbolLarge + public const nint m_hPickupFilter = 0xE00; // CHandle + public const nint m_OnPickup = 0xE08; // CEntityIOOutput + public const nint m_OnTimeout = 0xE30; // CEntityIOOutput + public const nint m_OnTriggerStartTouch = 0xE58; // CEntityIOOutput + public const nint m_OnTriggerTouch = 0xE80; // CEntityIOOutput + public const nint m_OnTriggerEndTouch = 0xEA8; // CEntityIOOutput + public const nint m_pAllowPickupScriptFunction = 0xED0; // CUtlSymbolLarge + public const nint m_flPickupRadius = 0xED8; // float32 + public const nint m_flTriggerRadius = 0xEDC; // float32 + public const nint m_pTriggerSoundEffect = 0xEE0; // CUtlSymbolLarge + public const nint m_bGlowWhenInTrigger = 0xEE8; // bool + public const nint m_glowColor = 0xEE9; // Color + public const nint m_bUseable = 0xEED; // bool + public const nint m_hTriggerHelper = 0xEF0; // CHandle } // Parent: CLightEntity - // Field count: 0 + // Fields count: 0 public static class CLightSpotEntity { } // Parent: CPlayer_WaterServices - // Field count: 6 + // Fields count: 6 public static class CCSPlayer_WaterServices { public const nint m_NextDrownDamageTime = 0x40; // float32 public const nint m_nDrownDmgRate = 0x44; // int32 @@ -2648,34 +2736,34 @@ namespace CS2Dumper.Schemas { public const nint m_flSwimSoundTime = 0x5C; // float32 } // Parent: CBaseEntity - // Field count: 2 + // Fields count: 2 public static class CSkyboxReference { - public const nint m_worldGroupId = 0x4C0; // WorldGroupId_t - public const nint m_hSkyCamera = 0x4C4; // CHandle + public const nint m_worldGroupId = 0x7C4; // WorldGroupId_t + public const nint m_hSkyCamera = 0x7C8; // CHandle } // Parent: CBasePropDoor - // Field count: 17 + // Fields count: 17 public static class CPropDoorRotating { - public const nint m_vecAxis = 0xE10; // Vector - public const nint m_flDistance = 0xE1C; // float32 - public const nint m_eSpawnPosition = 0xE20; // PropDoorRotatingSpawnPos_t - public const nint m_eOpenDirection = 0xE24; // PropDoorRotatingOpenDirection_e - public const nint m_eCurrentOpenDirection = 0xE28; // PropDoorRotatingOpenDirection_e - public const nint m_flAjarAngle = 0xE2C; // float32 - public const nint m_angRotationAjarDeprecated = 0xE30; // QAngle - public const nint m_angRotationClosed = 0xE3C; // QAngle - public const nint m_angRotationOpenForward = 0xE48; // QAngle - public const nint m_angRotationOpenBack = 0xE54; // QAngle - public const nint m_angGoal = 0xE60; // QAngle - public const nint m_vecForwardBoundsMin = 0xE6C; // Vector - public const nint m_vecForwardBoundsMax = 0xE78; // Vector - public const nint m_vecBackBoundsMin = 0xE84; // Vector - public const nint m_vecBackBoundsMax = 0xE90; // Vector - public const nint m_bAjarDoorShouldntAlwaysOpen = 0xE9C; // bool - public const nint m_hEntityBlocker = 0xEA0; // CHandle + public const nint m_vecAxis = 0x11E0; // Vector + public const nint m_flDistance = 0x11EC; // float32 + public const nint m_eSpawnPosition = 0x11F0; // PropDoorRotatingSpawnPos_t + public const nint m_eOpenDirection = 0x11F4; // PropDoorRotatingOpenDirection_e + public const nint m_eCurrentOpenDirection = 0x11F8; // PropDoorRotatingOpenDirection_e + public const nint m_flAjarAngle = 0x11FC; // float32 + public const nint m_angRotationAjarDeprecated = 0x1200; // QAngle + public const nint m_angRotationClosed = 0x120C; // QAngle + public const nint m_angRotationOpenForward = 0x1218; // QAngle + public const nint m_angRotationOpenBack = 0x1224; // QAngle + public const nint m_angGoal = 0x1230; // QAngle + public const nint m_vecForwardBoundsMin = 0x123C; // Vector + public const nint m_vecForwardBoundsMax = 0x1248; // Vector + public const nint m_vecBackBoundsMin = 0x1254; // Vector + public const nint m_vecBackBoundsMax = 0x1260; // Vector + public const nint m_bAjarDoorShouldntAlwaysOpen = 0x126C; // bool + public const nint m_hEntityBlocker = 0x1270; // CHandle } // Parent: CBaseModelEntity - // Field count: 21 + // Fields count: 21 // // Metadata: // MNetworkIncludeByUserGroup @@ -2702,30 +2790,30 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) public static class CRopeKeyframe { - public const nint m_RopeFlags = 0x718; // uint16 - public const nint m_iNextLinkName = 0x720; // CUtlSymbolLarge - public const nint m_Slack = 0x728; // int16 - public const nint m_Width = 0x72C; // float32 - public const nint m_TextureScale = 0x730; // float32 - public const nint m_nSegments = 0x734; // uint8 - public const nint m_bConstrainBetweenEndpoints = 0x735; // bool - public const nint m_strRopeMaterialModel = 0x738; // CUtlSymbolLarge - public const nint m_iRopeMaterialModelIndex = 0x740; // CStrongHandle - public const nint m_Subdiv = 0x748; // uint8 - public const nint m_nChangeCount = 0x749; // uint8 - public const nint m_RopeLength = 0x74A; // int16 - public const nint m_fLockedPoints = 0x74C; // uint8 - public const nint m_bCreatedFromMapFile = 0x74D; // bool - public const nint m_flScrollSpeed = 0x750; // float32 - public const nint m_bStartPointValid = 0x754; // bool - public const nint m_bEndPointValid = 0x755; // bool - public const nint m_hStartPoint = 0x758; // CHandle - public const nint m_hEndPoint = 0x75C; // CHandle - public const nint m_iStartAttachment = 0x760; // AttachmentHandle_t - public const nint m_iEndAttachment = 0x761; // AttachmentHandle_t + public const nint m_RopeFlags = 0xA80; // uint16 + public const nint m_iNextLinkName = 0xA88; // CUtlSymbolLarge + public const nint m_Slack = 0xA90; // int16 + public const nint m_Width = 0xA94; // float32 + public const nint m_TextureScale = 0xA98; // float32 + public const nint m_nSegments = 0xA9C; // uint8 + public const nint m_bConstrainBetweenEndpoints = 0xA9D; // bool + public const nint m_strRopeMaterialModel = 0xAA0; // CUtlSymbolLarge + public const nint m_iRopeMaterialModelIndex = 0xAA8; // CStrongHandle + public const nint m_Subdiv = 0xAB0; // uint8 + public const nint m_nChangeCount = 0xAB1; // uint8 + public const nint m_RopeLength = 0xAB2; // int16 + public const nint m_fLockedPoints = 0xAB4; // uint8 + public const nint m_bCreatedFromMapFile = 0xAB5; // bool + public const nint m_flScrollSpeed = 0xAB8; // float32 + public const nint m_bStartPointValid = 0xABC; // bool + public const nint m_bEndPointValid = 0xABD; // bool + public const nint m_hStartPoint = 0xAC0; // CHandle + public const nint m_hEndPoint = 0xAC4; // CHandle + public const nint m_iStartAttachment = 0xAC8; // AttachmentHandle_t + public const nint m_iEndAttachment = 0xAC9; // AttachmentHandle_t } // Parent: CBaseModelEntity - // Field count: 52 + // Fields count: 73 // // Metadata: // NetworkVarNames: m_bEnabled (bool) @@ -2768,6 +2856,7 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flFogStrength (float) // NetworkVarNames: m_nFogShadows (int) // NetworkVarNames: m_flFogScale (float) + // NetworkVarNames: m_bFogMixedShadows (bool) // NetworkVarNames: m_flFadeSizeStart (float) // NetworkVarNames: m_flFadeSizeEnd (float) // NetworkVarNames: m_flShadowFadeSizeStart (float) @@ -2778,83 +2867,124 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + // NetworkVarNames: m_nPrecomputedSubFrusta (int) + // NetworkVarNames: m_vPrecomputedOBBOrigin0 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles0 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent0 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin1 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles1 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent1 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin2 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles2 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent2 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin3 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles3 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent3 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin4 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles4 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent4 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin5 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles5 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent5 (Vector) + // NetworkVarNames: m_VisClusters (uint16) public static class CBarnLight { - public const nint m_bEnabled = 0x710; // bool - public const nint m_nColorMode = 0x714; // int32 - public const nint m_Color = 0x718; // Color - public const nint m_flColorTemperature = 0x71C; // float32 - public const nint m_flBrightness = 0x720; // float32 - public const nint m_flBrightnessScale = 0x724; // float32 - public const nint m_nDirectLight = 0x728; // int32 - public const nint m_nBakedShadowIndex = 0x72C; // int32 - public const nint m_nLuminaireShape = 0x730; // int32 - public const nint m_flLuminaireSize = 0x734; // float32 - public const nint m_flLuminaireAnisotropy = 0x738; // float32 - public const nint m_LightStyleString = 0x740; // CUtlString - public const nint m_flLightStyleStartTime = 0x748; // GameTime_t - public const nint m_QueuedLightStyleStrings = 0x750; // CNetworkUtlVectorBase - public const nint m_LightStyleEvents = 0x768; // CNetworkUtlVectorBase - public const nint m_LightStyleTargets = 0x780; // CNetworkUtlVectorBase> - public const nint m_StyleEvent = 0x798; // CEntityIOOutput[4] - public const nint m_hLightCookie = 0x858; // CStrongHandle - public const nint m_flShape = 0x860; // float32 - public const nint m_flSoftX = 0x864; // float32 - public const nint m_flSoftY = 0x868; // float32 - public const nint m_flSkirt = 0x86C; // float32 - public const nint m_flSkirtNear = 0x870; // float32 - public const nint m_vSizeParams = 0x874; // Vector - public const nint m_flRange = 0x880; // float32 - public const nint m_vShear = 0x884; // Vector - public const nint m_nBakeSpecularToCubemaps = 0x890; // int32 - public const nint m_vBakeSpecularToCubemapsSize = 0x894; // Vector - public const nint m_nCastShadows = 0x8A0; // int32 - public const nint m_nShadowMapSize = 0x8A4; // int32 - public const nint m_nShadowPriority = 0x8A8; // int32 - public const nint m_bContactShadow = 0x8AC; // bool - public const nint m_nBounceLight = 0x8B0; // int32 - public const nint m_flBounceScale = 0x8B4; // float32 - public const nint m_flMinRoughness = 0x8B8; // float32 - public const nint m_vAlternateColor = 0x8BC; // Vector - public const nint m_fAlternateColorBrightness = 0x8C8; // float32 - public const nint m_nFog = 0x8CC; // int32 - public const nint m_flFogStrength = 0x8D0; // float32 - public const nint m_nFogShadows = 0x8D4; // int32 - public const nint m_flFogScale = 0x8D8; // float32 - public const nint m_flFadeSizeStart = 0x8DC; // float32 - public const nint m_flFadeSizeEnd = 0x8E0; // float32 - public const nint m_flShadowFadeSizeStart = 0x8E4; // float32 - public const nint m_flShadowFadeSizeEnd = 0x8E8; // float32 - public const nint m_bPrecomputedFieldsValid = 0x8EC; // bool - public const nint m_vPrecomputedBoundsMins = 0x8F0; // Vector - public const nint m_vPrecomputedBoundsMaxs = 0x8FC; // Vector - public const nint m_vPrecomputedOBBOrigin = 0x908; // Vector - public const nint m_vPrecomputedOBBAngles = 0x914; // QAngle - public const nint m_vPrecomputedOBBExtent = 0x920; // Vector - public const nint m_bPvsModifyEntity = 0x92C; // bool + public const nint m_bEnabled = 0xA78; // bool + public const nint m_nColorMode = 0xA7C; // int32 + public const nint m_Color = 0xA80; // Color + public const nint m_flColorTemperature = 0xA84; // float32 + public const nint m_flBrightness = 0xA88; // float32 + public const nint m_flBrightnessScale = 0xA8C; // float32 + public const nint m_nDirectLight = 0xA90; // int32 + public const nint m_nBakedShadowIndex = 0xA94; // int32 + public const nint m_nLuminaireShape = 0xA98; // int32 + public const nint m_flLuminaireSize = 0xA9C; // float32 + public const nint m_flLuminaireAnisotropy = 0xAA0; // float32 + public const nint m_LightStyleString = 0xAA8; // CUtlString + public const nint m_flLightStyleStartTime = 0xAB0; // GameTime_t + public const nint m_QueuedLightStyleStrings = 0xAB8; // CNetworkUtlVectorBase + public const nint m_LightStyleEvents = 0xAD0; // CNetworkUtlVectorBase + public const nint m_LightStyleTargets = 0xAE8; // CNetworkUtlVectorBase> + public const nint m_StyleEvent = 0xB00; // CEntityIOOutput[4] + public const nint m_hLightCookie = 0xBC0; // CStrongHandle + public const nint m_flShape = 0xBC8; // float32 + public const nint m_flSoftX = 0xBCC; // float32 + public const nint m_flSoftY = 0xBD0; // float32 + public const nint m_flSkirt = 0xBD4; // float32 + public const nint m_flSkirtNear = 0xBD8; // float32 + public const nint m_vSizeParams = 0xBDC; // Vector + public const nint m_flRange = 0xBE8; // float32 + public const nint m_vShear = 0xBEC; // Vector + public const nint m_nBakeSpecularToCubemaps = 0xBF8; // int32 + public const nint m_vBakeSpecularToCubemapsSize = 0xBFC; // Vector + public const nint m_nCastShadows = 0xC08; // int32 + public const nint m_nShadowMapSize = 0xC0C; // int32 + public const nint m_nShadowPriority = 0xC10; // int32 + public const nint m_bContactShadow = 0xC14; // bool + public const nint m_nBounceLight = 0xC18; // int32 + public const nint m_flBounceScale = 0xC1C; // float32 + public const nint m_flMinRoughness = 0xC20; // float32 + public const nint m_vAlternateColor = 0xC24; // Vector + public const nint m_fAlternateColorBrightness = 0xC30; // float32 + public const nint m_nFog = 0xC34; // int32 + public const nint m_flFogStrength = 0xC38; // float32 + public const nint m_nFogShadows = 0xC3C; // int32 + public const nint m_flFogScale = 0xC40; // float32 + public const nint m_bFogMixedShadows = 0xC44; // bool + public const nint m_flFadeSizeStart = 0xC48; // float32 + public const nint m_flFadeSizeEnd = 0xC4C; // float32 + public const nint m_flShadowFadeSizeStart = 0xC50; // float32 + public const nint m_flShadowFadeSizeEnd = 0xC54; // float32 + public const nint m_bPrecomputedFieldsValid = 0xC58; // bool + public const nint m_vPrecomputedBoundsMins = 0xC5C; // Vector + public const nint m_vPrecomputedBoundsMaxs = 0xC68; // Vector + public const nint m_vPrecomputedOBBOrigin = 0xC74; // Vector + public const nint m_vPrecomputedOBBAngles = 0xC80; // QAngle + public const nint m_vPrecomputedOBBExtent = 0xC8C; // Vector + public const nint m_nPrecomputedSubFrusta = 0xC98; // int32 + public const nint m_vPrecomputedOBBOrigin0 = 0xC9C; // Vector + public const nint m_vPrecomputedOBBAngles0 = 0xCA8; // QAngle + public const nint m_vPrecomputedOBBExtent0 = 0xCB4; // Vector + public const nint m_vPrecomputedOBBOrigin1 = 0xCC0; // Vector + public const nint m_vPrecomputedOBBAngles1 = 0xCCC; // QAngle + public const nint m_vPrecomputedOBBExtent1 = 0xCD8; // Vector + public const nint m_vPrecomputedOBBOrigin2 = 0xCE4; // Vector + public const nint m_vPrecomputedOBBAngles2 = 0xCF0; // QAngle + public const nint m_vPrecomputedOBBExtent2 = 0xCFC; // Vector + public const nint m_vPrecomputedOBBOrigin3 = 0xD08; // Vector + public const nint m_vPrecomputedOBBAngles3 = 0xD14; // QAngle + public const nint m_vPrecomputedOBBExtent3 = 0xD20; // Vector + public const nint m_vPrecomputedOBBOrigin4 = 0xD2C; // Vector + public const nint m_vPrecomputedOBBAngles4 = 0xD38; // QAngle + public const nint m_vPrecomputedOBBExtent4 = 0xD44; // Vector + public const nint m_vPrecomputedOBBOrigin5 = 0xD50; // Vector + public const nint m_vPrecomputedOBBAngles5 = 0xD5C; // QAngle + public const nint m_vPrecomputedOBBExtent5 = 0xD68; // Vector + public const nint m_bPvsModifyEntity = 0xD74; // bool + public const nint m_VisClusters = 0xD78; // CNetworkUtlVectorBase } // Parent: SpawnPoint - // Field count: 0 + // Fields count: 0 public static class CInfoDeathmatchSpawn { } // Parent: CPointEntity - // Field count: 2 + // Fields count: 2 public static class CEnvViewPunch { - public const nint m_flRadius = 0x4C0; // float32 - public const nint m_angViewPunch = 0x4C4; // QAngle + public const nint m_flRadius = 0x7C4; // float32 + public const nint m_angViewPunch = 0x7C8; // QAngle } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class CDEagle { } // Parent: CPointEntity - // Field count: 3 + // Fields count: 3 public static class CPathCorner { - public const nint m_flWait = 0x4C0; // float32 - public const nint m_flRadius = 0x4C4; // float32 - public const nint m_OnPass = 0x4C8; // CEntityIOOutput + public const nint m_flWait = 0x7C4; // float32 + public const nint m_flRadius = 0x7C8; // float32 + public const nint m_OnPass = 0x7D0; // CEntityIOOutput } // Parent: CPlayerControllerComponent - // Field count: 9 + // Fields count: 9 // // Metadata: // NetworkVarNames: m_unMusicID (item_definition_index_t) @@ -2877,7 +3007,7 @@ namespace CS2Dumper.Schemas { public const nint m_vecServerAuthoritativeWeaponSlots = 0xF50; // CUtlVectorEmbeddedNetworkVar } // Parent: CAttributeManager - // Field count: 1 + // Fields count: 1 // // Metadata: // MNetworkIncludeByName @@ -2889,66 +3019,66 @@ namespace CS2Dumper.Schemas { public const nint m_Item = 0x50; // CEconItemView } // Parent: CHostage - // Field count: 0 + // Fields count: 0 public static class CHostageAlias_info_hostage_spawn { } // Parent: CLogicalEntity - // Field count: 5 + // Fields count: 5 public static class CMultiSource { - public const nint m_rgEntities = 0x4C0; // CHandle[32] - public const nint m_rgTriggered = 0x540; // int32[32] - public const nint m_OnTrigger = 0x5C0; // CEntityIOOutput - public const nint m_iTotal = 0x5E8; // int32 - public const nint m_globalstate = 0x5F0; // CUtlSymbolLarge + public const nint m_rgEntities = 0x7C4; // CHandle[32] + public const nint m_rgTriggered = 0x844; // int32[32] + public const nint m_OnTrigger = 0x8C8; // CEntityIOOutput + public const nint m_iTotal = 0x8F0; // int32 + public const nint m_globalstate = 0x8F8; // CUtlSymbolLarge } // Parent: CLogicalEntity - // Field count: 2 + // Fields count: 2 public static class CLogicNavigation { - public const nint m_isOn = 0x4C8; // bool - public const nint m_navProperty = 0x4CC; // navproperties_t + public const nint m_isOn = 0x7D0; // bool + public const nint m_navProperty = 0x7D4; // navproperties_t } // Parent: CPointEntity - // Field count: 12 + // Fields count: 12 public static class CEnvEntityMaker { - public const nint m_vecEntityMins = 0x4C0; // Vector - public const nint m_vecEntityMaxs = 0x4CC; // Vector - public const nint m_hCurrentInstance = 0x4D8; // CHandle - public const nint m_hCurrentBlocker = 0x4DC; // CHandle - public const nint m_vecBlockerOrigin = 0x4E0; // Vector - public const nint m_angPostSpawnDirection = 0x4EC; // QAngle - public const nint m_flPostSpawnDirectionVariance = 0x4F8; // float32 - public const nint m_flPostSpawnSpeed = 0x4FC; // float32 - public const nint m_bPostSpawnUseAngles = 0x500; // bool - public const nint m_iszTemplate = 0x508; // CUtlSymbolLarge - public const nint m_pOutputOnSpawned = 0x510; // CEntityIOOutput - public const nint m_pOutputOnFailedSpawn = 0x538; // CEntityIOOutput + public const nint m_vecEntityMins = 0x7C4; // Vector + public const nint m_vecEntityMaxs = 0x7D0; // Vector + public const nint m_hCurrentInstance = 0x7DC; // CHandle + public const nint m_hCurrentBlocker = 0x7E0; // CHandle + public const nint m_vecBlockerOrigin = 0x7E4; // Vector + public const nint m_angPostSpawnDirection = 0x7F0; // QAngle + public const nint m_flPostSpawnDirectionVariance = 0x7FC; // float32 + public const nint m_flPostSpawnSpeed = 0x800; // float32 + public const nint m_bPostSpawnUseAngles = 0x804; // bool + public const nint m_iszTemplate = 0x808; // CUtlSymbolLarge + public const nint m_pOutputOnSpawned = 0x810; // CEntityIOOutput + public const nint m_pOutputOnFailedSpawn = 0x838; // CEntityIOOutput } // Parent: CBaseEntity - // Field count: 0 + // Fields count: 0 public static class CPointEntity { } // Parent: CLogicalEntity - // Field count: 4 + // Fields count: 4 public static class CLogicEventListener { - public const nint m_strEventName = 0x4D0; // CUtlString - public const nint m_bIsEnabled = 0x4D8; // bool - public const nint m_nTeam = 0x4DC; // int32 - public const nint m_OnEventFired = 0x4E0; // CEntityIOOutput + public const nint m_strEventName = 0x7D8; // CUtlString + public const nint m_bIsEnabled = 0x7E0; // bool + public const nint m_nTeam = 0x7E4; // int32 + public const nint m_OnEventFired = 0x7E8; // CEntityIOOutput } // Parent: CBaseFilter - // Field count: 4 + // Fields count: 4 public static class CFilterMultiple { - public const nint m_nFilterType = 0x518; // filter_t - public const nint m_iFilterName = 0x520; // CUtlSymbolLarge[10] - public const nint m_hFilter = 0x570; // CHandle[10] - public const nint m_nFilterCount = 0x598; // int32 + public const nint m_nFilterType = 0x818; // filter_t + public const nint m_iFilterName = 0x820; // CUtlSymbolLarge[10] + public const nint m_hFilter = 0x870; // CHandle[10] + public const nint m_nFilterCount = 0x898; // int32 } // Parent: CPlayerPawnComponent - // Field count: 0 + // Fields count: 0 public static class CPlayer_UseServices { } // Parent: CBasePulseGraphInstance - // Field count: 1 + // Fields count: 1 // // Metadata: // MPulseInstanceDomainInfo @@ -2961,25 +3091,25 @@ namespace CS2Dumper.Schemas { public const nint m_pComponent = 0x100; // CPulseGraphComponentBase* } // Parent: CEntityComponent - // Field count: 1 + // Fields count: 1 public static class CScriptComponent { public const nint m_scriptClassName = 0x30; // CUtlSymbolLarge } // Parent: CBaseEntity - // Field count: 1 + // Fields count: 1 public static class CPhysicsWire { - public const nint m_nDensity = 0x4C0; // int32 + public const nint m_nDensity = 0x7C4; // int32 } // Parent: CPropDoorRotating - // Field count: 4 + // Fields count: 4 public static class CPropDoorRotatingBreakable { - public const nint m_bBreakable = 0xEA8; // bool - public const nint m_isAbleToCloseAreaPortals = 0xEA9; // bool - public const nint m_currentDamageState = 0xEAC; // int32 - public const nint m_damageStates = 0xEB0; // CUtlVector + public const nint m_bBreakable = 0x1274; // bool + public const nint m_isAbleToCloseAreaPortals = 0x1275; // bool + public const nint m_currentDamageState = 0x1278; // int32 + public const nint m_damageStates = 0x1280; // CUtlVector } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -2987,21 +3117,21 @@ namespace CS2Dumper.Schemas { public static class CCSPointScriptExtensions_player_controller { } // Parent: CBaseFire - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_nFlameModelIndex (int32) // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) public static class CFireSmoke { - public const nint m_nFlameModelIndex = 0x4D0; // int32 - public const nint m_nFlameFromAboveModelIndex = 0x4D4; // int32 + public const nint m_nFlameModelIndex = 0x7D4; // int32 + public const nint m_nFlameFromAboveModelIndex = 0x7D8; // int32 } // Parent: CCSWeaponBase - // Field count: 0 + // Fields count: 0 public static class CBumpMine { } // Parent: CBaseModelEntity - // Field count: 7 + // Fields count: 7 // // Metadata: // MNetworkIncludeByUserGroup @@ -3017,16 +3147,16 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) public static class CLightGlow { - public const nint m_nHorizontalSize = 0x710; // uint32 - public const nint m_nVerticalSize = 0x714; // uint32 - public const nint m_nMinDist = 0x718; // uint32 - public const nint m_nMaxDist = 0x71C; // uint32 - public const nint m_nOuterMaxDist = 0x720; // uint32 - public const nint m_flGlowProxySize = 0x724; // float32 - public const nint m_flHDRColorScale = 0x728; // float32 + public const nint m_nHorizontalSize = 0xA78; // uint32 + public const nint m_nVerticalSize = 0xA7C; // uint32 + public const nint m_nMinDist = 0xA80; // uint32 + public const nint m_nMaxDist = 0xA84; // uint32 + public const nint m_nOuterMaxDist = 0xA88; // uint32 + public const nint m_flGlowProxySize = 0xA8C; // float32 + public const nint m_flHDRColorScale = 0xA90; // float32 } // Parent: None - // Field count: 13 + // Fields count: 13 // // Metadata: // NetworkVarNames: m_iKills (int) @@ -3058,7 +3188,7 @@ namespace CS2Dumper.Schemas { public const nint m_iEnemiesFlashed = 0x60; // int32 } // Parent: CDynamicProp - // Field count: 37 + // Fields count: 37 // // Metadata: // MNetworkExcludeByName @@ -3074,102 +3204,103 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_closedAngles (QAngle) // NetworkVarNames: m_hMaster (CHandle) public static class CBasePropDoor { - public const nint m_flAutoReturnDelay = 0xB90; // float32 - public const nint m_hDoorList = 0xB98; // CUtlVector> - public const nint m_nHardwareType = 0xBB0; // int32 - public const nint m_bNeedsHardware = 0xBB4; // bool - public const nint m_eDoorState = 0xBB8; // DoorState_t - public const nint m_bLocked = 0xBBC; // bool - public const nint m_closedPosition = 0xBC0; // Vector - public const nint m_closedAngles = 0xBCC; // QAngle - public const nint m_hBlocker = 0xBD8; // CHandle - public const nint m_bFirstBlocked = 0xBDC; // bool - public const nint m_ls = 0xBE0; // locksound_t - public const nint m_bForceClosed = 0xC00; // bool - public const nint m_vecLatchWorldPosition = 0xC04; // Vector - public const nint m_hActivator = 0xC10; // CHandle - public const nint m_SoundMoving = 0xC20; // CUtlSymbolLarge - public const nint m_SoundOpen = 0xC28; // CUtlSymbolLarge - public const nint m_SoundClose = 0xC30; // CUtlSymbolLarge - public const nint m_SoundLock = 0xC38; // CUtlSymbolLarge - public const nint m_SoundUnlock = 0xC40; // CUtlSymbolLarge - public const nint m_SoundLatch = 0xC48; // CUtlSymbolLarge - public const nint m_SoundPound = 0xC50; // CUtlSymbolLarge - public const nint m_SoundJiggle = 0xC58; // CUtlSymbolLarge - public const nint m_SoundLockedAnim = 0xC60; // CUtlSymbolLarge - public const nint m_numCloseAttempts = 0xC68; // int32 - public const nint m_nPhysicsMaterial = 0xC6C; // CUtlStringToken - public const nint m_SlaveName = 0xC70; // CUtlSymbolLarge - public const nint m_hMaster = 0xC78; // CHandle - public const nint m_OnBlockedClosing = 0xC80; // CEntityIOOutput - public const nint m_OnBlockedOpening = 0xCA8; // CEntityIOOutput - public const nint m_OnUnblockedClosing = 0xCD0; // CEntityIOOutput - public const nint m_OnUnblockedOpening = 0xCF8; // CEntityIOOutput - public const nint m_OnFullyClosed = 0xD20; // CEntityIOOutput - public const nint m_OnFullyOpen = 0xD48; // CEntityIOOutput - public const nint m_OnClose = 0xD70; // CEntityIOOutput - public const nint m_OnOpen = 0xD98; // CEntityIOOutput - public const nint m_OnLockedUse = 0xDC0; // CEntityIOOutput - public const nint m_OnAjarOpen = 0xDE8; // CEntityIOOutput + public const nint m_flAutoReturnDelay = 0xF64; // float32 + public const nint m_hDoorList = 0xF68; // CUtlVector> + public const nint m_nHardwareType = 0xF80; // int32 + public const nint m_bNeedsHardware = 0xF84; // bool + public const nint m_eDoorState = 0xF88; // DoorState_t + public const nint m_bLocked = 0xF8C; // bool + public const nint m_closedPosition = 0xF90; // Vector + public const nint m_closedAngles = 0xF9C; // QAngle + public const nint m_hBlocker = 0xFA8; // CHandle + public const nint m_bFirstBlocked = 0xFAC; // bool + public const nint m_ls = 0xFB0; // locksound_t + public const nint m_bForceClosed = 0xFD0; // bool + public const nint m_vecLatchWorldPosition = 0xFD4; // Vector + public const nint m_hActivator = 0xFE0; // CHandle + public const nint m_SoundMoving = 0xFF0; // CUtlSymbolLarge + public const nint m_SoundOpen = 0xFF8; // CUtlSymbolLarge + public const nint m_SoundClose = 0x1000; // CUtlSymbolLarge + public const nint m_SoundLock = 0x1008; // CUtlSymbolLarge + public const nint m_SoundUnlock = 0x1010; // CUtlSymbolLarge + public const nint m_SoundLatch = 0x1018; // CUtlSymbolLarge + public const nint m_SoundPound = 0x1020; // CUtlSymbolLarge + public const nint m_SoundJiggle = 0x1028; // CUtlSymbolLarge + public const nint m_SoundLockedAnim = 0x1030; // CUtlSymbolLarge + public const nint m_numCloseAttempts = 0x1038; // int32 + public const nint m_nPhysicsMaterial = 0x103C; // CUtlStringToken + public const nint m_SlaveName = 0x1040; // CUtlSymbolLarge + public const nint m_hMaster = 0x1048; // CHandle + public const nint m_OnBlockedClosing = 0x1050; // CEntityIOOutput + public const nint m_OnBlockedOpening = 0x1078; // CEntityIOOutput + public const nint m_OnUnblockedClosing = 0x10A0; // CEntityIOOutput + public const nint m_OnUnblockedOpening = 0x10C8; // CEntityIOOutput + public const nint m_OnFullyClosed = 0x10F0; // CEntityIOOutput + public const nint m_OnFullyOpen = 0x1118; // CEntityIOOutput + public const nint m_OnClose = 0x1140; // CEntityIOOutput + public const nint m_OnOpen = 0x1168; // CEntityIOOutput + public const nint m_OnLockedUse = 0x1190; // CEntityIOOutput + public const nint m_OnAjarOpen = 0x11B8; // CEntityIOOutput } // Parent: CBaseEntity - // Field count: 3 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) public static class CRagdollManager { - public const nint m_iCurrentMaxRagdollCount = 0x4C0; // int8 - public const nint m_iMaxRagdollCount = 0x4C4; // int32 - public const nint m_bSaveImportant = 0x4C8; // bool + public const nint m_iCurrentMaxRagdollCount = 0x7C4; // int8 + public const nint m_iMaxRagdollCount = 0x7C8; // int32 + public const nint m_bSaveImportant = 0x7CC; // bool + public const nint m_bCanTakeDamage = 0x7CD; // bool } // Parent: CBaseTrigger - // Field count: 12 + // Fields count: 12 public static class CTriggerFan { - public const nint m_vFanOrigin = 0x8E0; // Vector - public const nint m_vFanEnd = 0x8EC; // Vector - public const nint m_vNoise = 0x8F8; // Vector - public const nint m_flForce = 0x904; // float32 - public const nint m_flRopeForceScale = 0x908; // float32 - public const nint m_flPlayerForce = 0x90C; // float32 - public const nint m_flRampTime = 0x910; // float32 - public const nint m_bFalloff = 0x914; // bool - public const nint m_bPushPlayer = 0x915; // bool - public const nint m_bRampDown = 0x916; // bool - public const nint m_bAddNoise = 0x917; // bool - public const nint m_RampTimer = 0x918; // CountdownTimer + public const nint m_vFanOrigin = 0xC44; // Vector + public const nint m_vFanEnd = 0xC50; // Vector + public const nint m_vNoise = 0xC5C; // Vector + public const nint m_flForce = 0xC68; // float32 + public const nint m_flRopeForceScale = 0xC6C; // float32 + public const nint m_flPlayerForce = 0xC70; // float32 + public const nint m_flRampTime = 0xC74; // float32 + public const nint m_bFalloff = 0xC78; // bool + public const nint m_bPushPlayer = 0xC79; // bool + public const nint m_bRampDown = 0xC7A; // bool + public const nint m_bAddNoise = 0xC7B; // bool + public const nint m_RampTimer = 0xC80; // CountdownTimer } // Parent: CMolotovGrenade - // Field count: 0 + // Fields count: 0 public static class CIncendiaryGrenade { } // Parent: CPathCorner - // Field count: 0 + // Fields count: 0 public static class CPathCornerCrash { } // Parent: CBaseEntity - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_Handle (CHandle) // NetworkVarNames: m_bSendHandle (bool) public static class CHandleTest { - public const nint m_Handle = 0x4C0; // CHandle - public const nint m_bSendHandle = 0x4C4; // bool + public const nint m_Handle = 0x7C4; // CHandle + public const nint m_bSendHandle = 0x7C8; // bool } // Parent: CBaseEntity - // Field count: 8 + // Fields count: 8 public static class CSoundOpvarSetEntity { - public const nint m_iszStackName = 0x4C8; // CUtlSymbolLarge - public const nint m_iszOperatorName = 0x4D0; // CUtlSymbolLarge - public const nint m_iszOpvarName = 0x4D8; // CUtlSymbolLarge - public const nint m_nOpvarType = 0x4E0; // int32 - public const nint m_nOpvarIndex = 0x4E4; // int32 - public const nint m_flOpvarValue = 0x4E8; // float32 - public const nint m_OpvarValueString = 0x4F0; // CUtlSymbolLarge - public const nint m_bSetOnSpawn = 0x4F8; // bool + public const nint m_iszStackName = 0x7D0; // CUtlSymbolLarge + public const nint m_iszOperatorName = 0x7D8; // CUtlSymbolLarge + public const nint m_iszOpvarName = 0x7E0; // CUtlSymbolLarge + public const nint m_nOpvarType = 0x7E8; // int32 + public const nint m_nOpvarIndex = 0x7EC; // int32 + public const nint m_flOpvarValue = 0x7F0; // float32 + public const nint m_OpvarValueString = 0x7F8; // CUtlSymbolLarge + public const nint m_bSetOnSpawn = 0x800; // bool } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_nItemDefIndex (uint16) @@ -3179,29 +3310,32 @@ namespace CS2Dumper.Schemas { public const nint m_nCount = 0x32; // uint16 } // Parent: CPointEntity - // Field count: 1 + // Fields count: 1 public static class CNavSpaceInfo { - public const nint m_bCreateFlightSpace = 0x4C0; // bool + public const nint m_bCreateFlightSpace = 0x7C4; // bool } // Parent: CLogicalEntity - // Field count: 3 + // Fields count: 3 public static class CLogicAchievement { - public const nint m_bDisabled = 0x4C0; // bool - public const nint m_iszAchievementEventID = 0x4C8; // CUtlSymbolLarge - public const nint m_OnFired = 0x4D0; // CEntityIOOutput + public const nint m_bDisabled = 0x7C4; // bool + public const nint m_iszAchievementEventID = 0x7C8; // CUtlSymbolLarge + public const nint m_OnFired = 0x7D0; // CEntityIOOutput } // Parent: CBaseEntity - // Field count: 1 + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_pathString (CUtlString) public static class CPathSimple { - public const nint m_pathString = 0x510; // CUtlString + public const nint m_pathString = 0x820; // CUtlString } // Parent: CBtNode - // Field count: 1 + // Fields count: 1 public static class CBtActionParachutePositioning { public const nint m_ActionTimer = 0x58; // CountdownTimer } // Parent: CPlayer_CameraServices - // Field count: 7 + // Fields count: 7 // // Metadata: // NetworkVarNames: m_iFOV (uint32) @@ -3219,23 +3353,23 @@ namespace CS2Dumper.Schemas { public const nint m_hLastFogTrigger = 0x1A0; // CHandle } // Parent: CEntityComponent - // Field count: 0 + // Fields count: 0 public static class CTouchExpansionComponent { } // Parent: CBaseAnimGraph - // Field count: 8 + // Fields count: 8 public static class CItem { - public const nint m_OnPlayerTouch = 0x8F0; // CEntityIOOutput - public const nint m_OnPlayerPickup = 0x918; // CEntityIOOutput - public const nint m_bActivateWhenAtRest = 0x940; // bool - public const nint m_OnCacheInteraction = 0x948; // CEntityIOOutput - public const nint m_OnGlovePulled = 0x970; // CEntityIOOutput - public const nint m_vOriginalSpawnOrigin = 0x998; // Vector - public const nint m_vOriginalSpawnAngles = 0x9A4; // QAngle - public const nint m_bPhysStartAsleep = 0x9B0; // bool + public const nint m_OnPlayerTouch = 0xCB8; // CEntityIOOutput + public const nint m_OnPlayerPickup = 0xCE0; // CEntityIOOutput + public const nint m_bActivateWhenAtRest = 0xD08; // bool + public const nint m_OnCacheInteraction = 0xD10; // CEntityIOOutput + public const nint m_OnGlovePulled = 0xD38; // CEntityIOOutput + public const nint m_vOriginalSpawnOrigin = 0xD60; // Vector + public const nint m_vOriginalSpawnAngles = 0xD6C; // QAngle + public const nint m_bPhysStartAsleep = 0xD78; // bool } // Parent: CBaseModelEntity - // Field count: 14 + // Fields count: 14 // // Metadata: // NetworkVarNames: m_bEnabled (bool) @@ -3243,23 +3377,23 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_PanelClassName (string_t) // NetworkVarNames: m_PanelID (string_t) public static class CBaseClientUIEntity { - public const nint m_bEnabled = 0x710; // bool - public const nint m_DialogXMLName = 0x718; // CUtlSymbolLarge - public const nint m_PanelClassName = 0x720; // CUtlSymbolLarge - public const nint m_PanelID = 0x728; // CUtlSymbolLarge - public const nint m_CustomOutput0 = 0x730; // CEntityIOOutput - public const nint m_CustomOutput1 = 0x758; // CEntityIOOutput - public const nint m_CustomOutput2 = 0x780; // CEntityIOOutput - public const nint m_CustomOutput3 = 0x7A8; // CEntityIOOutput - public const nint m_CustomOutput4 = 0x7D0; // CEntityIOOutput - public const nint m_CustomOutput5 = 0x7F8; // CEntityIOOutput - public const nint m_CustomOutput6 = 0x820; // CEntityIOOutput - public const nint m_CustomOutput7 = 0x848; // CEntityIOOutput - public const nint m_CustomOutput8 = 0x870; // CEntityIOOutput - public const nint m_CustomOutput9 = 0x898; // CEntityIOOutput + public const nint m_bEnabled = 0xA78; // bool + public const nint m_DialogXMLName = 0xA80; // CUtlSymbolLarge + public const nint m_PanelClassName = 0xA88; // CUtlSymbolLarge + public const nint m_PanelID = 0xA90; // CUtlSymbolLarge + public const nint m_CustomOutput0 = 0xA98; // CEntityIOOutput + public const nint m_CustomOutput1 = 0xAC0; // CEntityIOOutput + public const nint m_CustomOutput2 = 0xAE8; // CEntityIOOutput + public const nint m_CustomOutput3 = 0xB10; // CEntityIOOutput + public const nint m_CustomOutput4 = 0xB38; // CEntityIOOutput + public const nint m_CustomOutput5 = 0xB60; // CEntityIOOutput + public const nint m_CustomOutput6 = 0xB88; // CEntityIOOutput + public const nint m_CustomOutput7 = 0xBB0; // CEntityIOOutput + public const nint m_CustomOutput8 = 0xBD8; // CEntityIOOutput + public const nint m_CustomOutput9 = 0xC00; // CEntityIOOutput } // Parent: CBaseModelEntity - // Field count: 9 + // Fields count: 9 // // Metadata: // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) @@ -3272,18 +3406,18 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bProjectOnWater (bool) // NetworkVarNames: m_flDepthSortBias (float) public static class CEnvDecal { - public const nint m_hDecalMaterial = 0x710; // CStrongHandle - public const nint m_flWidth = 0x718; // float32 - public const nint m_flHeight = 0x71C; // float32 - public const nint m_flDepth = 0x720; // float32 - public const nint m_nRenderOrder = 0x724; // uint32 - public const nint m_bProjectOnWorld = 0x728; // bool - public const nint m_bProjectOnCharacters = 0x729; // bool - public const nint m_bProjectOnWater = 0x72A; // bool - public const nint m_flDepthSortBias = 0x72C; // float32 + public const nint m_hDecalMaterial = 0xA78; // CStrongHandle + public const nint m_flWidth = 0xA80; // float32 + public const nint m_flHeight = 0xA84; // float32 + public const nint m_flDepth = 0xA88; // float32 + public const nint m_nRenderOrder = 0xA8C; // uint32 + public const nint m_bProjectOnWorld = 0xA90; // bool + public const nint m_bProjectOnCharacters = 0xA91; // bool + public const nint m_bProjectOnWater = 0xA92; // bool + public const nint m_flDepthSortBias = 0xA94; // float32 } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -3291,26 +3425,26 @@ namespace CS2Dumper.Schemas { public static class CCSPointScriptExtensions_entity { } // Parent: CBodyComponentSkeletonInstance - // Field count: 0 + // Fields count: 0 public static class CBodyComponentBaseModelEntity { } // Parent: CBaseEntity - // Field count: 11 + // Fields count: 11 public static class CLogicAuto { - public const nint m_OnMapSpawn = 0x4C0; // CEntityIOOutput - public const nint m_OnDemoMapSpawn = 0x4E8; // CEntityIOOutput - public const nint m_OnNewGame = 0x510; // CEntityIOOutput - public const nint m_OnLoadGame = 0x538; // CEntityIOOutput - public const nint m_OnMapTransition = 0x560; // CEntityIOOutput - public const nint m_OnBackgroundMap = 0x588; // CEntityIOOutput - public const nint m_OnMultiNewMap = 0x5B0; // CEntityIOOutput - public const nint m_OnMultiNewRound = 0x5D8; // CEntityIOOutput - public const nint m_OnVREnabled = 0x600; // CEntityIOOutput - public const nint m_OnVRNotEnabled = 0x628; // CEntityIOOutput - public const nint m_globalstate = 0x650; // CUtlSymbolLarge + public const nint m_OnMapSpawn = 0x7C8; // CEntityIOOutput + public const nint m_OnDemoMapSpawn = 0x7F0; // CEntityIOOutput + public const nint m_OnNewGame = 0x818; // CEntityIOOutput + public const nint m_OnLoadGame = 0x840; // CEntityIOOutput + public const nint m_OnMapTransition = 0x868; // CEntityIOOutput + public const nint m_OnBackgroundMap = 0x890; // CEntityIOOutput + public const nint m_OnMultiNewMap = 0x8B8; // CEntityIOOutput + public const nint m_OnMultiNewRound = 0x8E0; // CEntityIOOutput + public const nint m_OnVREnabled = 0x908; // CEntityIOOutput + public const nint m_OnVRNotEnabled = 0x930; // CEntityIOOutput + public const nint m_globalstate = 0x958; // CUtlSymbolLarge } // Parent: CBaseEntity - // Field count: 9 + // Fields count: 9 // // Metadata: // NetworkVarNames: m_iszStackName (string_t) @@ -3319,69 +3453,69 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iOpvarIndex (int) // NetworkVarNames: m_bUseAutoCompare (bool) public static class CSoundOpvarSetPointBase { - public const nint m_bDisabled = 0x4C0; // bool - public const nint m_hSource = 0x4C4; // CEntityHandle - public const nint m_iszSourceEntityName = 0x4D0; // CUtlSymbolLarge - public const nint m_vLastPosition = 0x528; // Vector - public const nint m_iszStackName = 0x538; // CUtlSymbolLarge - public const nint m_iszOperatorName = 0x540; // CUtlSymbolLarge - public const nint m_iszOpvarName = 0x548; // CUtlSymbolLarge - public const nint m_iOpvarIndex = 0x550; // int32 - public const nint m_bUseAutoCompare = 0x554; // bool + public const nint m_bDisabled = 0x7C4; // bool + public const nint m_hSource = 0x7C8; // CEntityHandle + public const nint m_iszSourceEntityName = 0x7D8; // CUtlSymbolLarge + public const nint m_vLastPosition = 0x830; // Vector + public const nint m_iszStackName = 0x840; // CUtlSymbolLarge + public const nint m_iszOperatorName = 0x848; // CUtlSymbolLarge + public const nint m_iszOpvarName = 0x850; // CUtlSymbolLarge + public const nint m_iOpvarIndex = 0x858; // int32 + public const nint m_bUseAutoCompare = 0x85C; // bool } // Parent: CLightEntity - // Field count: 0 + // Fields count: 0 public static class CLightDirectionalEntity { } // Parent: CLogicNPCCounterAABB - // Field count: 0 + // Fields count: 0 public static class CLogicNPCCounterOBB { } // Parent: CPlayer_UseServices - // Field count: 0 + // Fields count: 0 public static class CCSObserver_UseServices { } // Parent: CFuncPlatRot - // Field count: 9 + // Fields count: 9 public static class CFuncTrackChange { - public const nint m_trackTop = 0x7D8; // CPathTrack* - public const nint m_trackBottom = 0x7E0; // CPathTrack* - public const nint m_train = 0x7E8; // CFuncTrackTrain* - public const nint m_trackTopName = 0x7F0; // CUtlSymbolLarge - public const nint m_trackBottomName = 0x7F8; // CUtlSymbolLarge - public const nint m_trainName = 0x800; // CUtlSymbolLarge - public const nint m_code = 0x808; // TRAIN_CODE - public const nint m_targetState = 0x80C; // int32 - public const nint m_use = 0x810; // int32 + public const nint m_trackTop = 0xB40; // CPathTrack* + public const nint m_trackBottom = 0xB48; // CPathTrack* + public const nint m_train = 0xB50; // CFuncTrackTrain* + public const nint m_trackTopName = 0xB58; // CUtlSymbolLarge + public const nint m_trackBottomName = 0xB60; // CUtlSymbolLarge + public const nint m_trainName = 0xB68; // CUtlSymbolLarge + public const nint m_code = 0xB70; // TRAIN_CODE + public const nint m_targetState = 0xB74; // int32 + public const nint m_use = 0xB78; // int32 } // Parent: CRuleBrushEntity - // Field count: 4 + // Fields count: 4 public static class CGamePlayerZone { - public const nint m_OnPlayerInZone = 0x718; // CEntityIOOutput - public const nint m_OnPlayerOutZone = 0x740; // CEntityIOOutput - public const nint m_PlayersInCount = 0x768; // CEntityOutputTemplate - public const nint m_PlayersOutCount = 0x790; // CEntityOutputTemplate + public const nint m_OnPlayerInZone = 0xA80; // CEntityIOOutput + public const nint m_OnPlayerOutZone = 0xAA8; // CEntityIOOutput + public const nint m_PlayersInCount = 0xAD0; // CEntityOutputTemplate + public const nint m_PlayersOutCount = 0xAF8; // CEntityOutputTemplate } // Parent: CRuleEntity - // Field count: 1 + // Fields count: 1 public static class CRulePointEntity { - public const nint m_Score = 0x718; // int32 + public const nint m_Score = 0xA80; // int32 } // Parent: CPointEntity - // Field count: 5 + // Fields count: 5 public static class CMessageEntity { - public const nint m_radius = 0x4C0; // int32 - public const nint m_messageText = 0x4C8; // CUtlSymbolLarge - public const nint m_drawText = 0x4D0; // bool - public const nint m_bDeveloperOnly = 0x4D1; // bool - public const nint m_bEnabled = 0x4D2; // bool + public const nint m_radius = 0x7C4; // int32 + public const nint m_messageText = 0x7C8; // CUtlSymbolLarge + public const nint m_drawText = 0x7D0; // bool + public const nint m_bDeveloperOnly = 0x7D1; // bool + public const nint m_bEnabled = 0x7D2; // bool } // Parent: CBaseCSGrenade - // Field count: 0 + // Fields count: 0 public static class CSmokeGrenade { } // Parent: CBaseAnimGraph - // Field count: 11 + // Fields count: 11 // // Metadata: // MNetworkIncludeByName @@ -3404,20 +3538,20 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hWeapon (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) public static class CBaseViewModel { - public const nint m_vecLastFacing = 0x8F0; // Vector - public const nint m_nViewModelIndex = 0x8FC; // uint32 - public const nint m_nAnimationParity = 0x900; // uint32 - public const nint m_flAnimationStartTime = 0x904; // float32 - public const nint m_hWeapon = 0x908; // CHandle - public const nint m_sVMName = 0x910; // CUtlSymbolLarge - public const nint m_sAnimationPrefix = 0x918; // CUtlSymbolLarge - public const nint m_hOldLayerSequence = 0x920; // HSequence - public const nint m_oldLayer = 0x924; // int32 - public const nint m_oldLayerStartTime = 0x928; // float32 - public const nint m_hControlPanel = 0x92C; // CHandle + public const nint m_vecLastFacing = 0xCB8; // Vector + public const nint m_nViewModelIndex = 0xCC4; // uint32 + public const nint m_nAnimationParity = 0xCC8; // uint32 + public const nint m_flAnimationStartTime = 0xCCC; // float32 + public const nint m_hWeapon = 0xCD0; // CHandle + public const nint m_sVMName = 0xCD8; // CUtlSymbolLarge + public const nint m_sAnimationPrefix = 0xCE0; // CUtlSymbolLarge + public const nint m_hOldLayerSequence = 0xCE8; // HSequence + public const nint m_oldLayer = 0xCEC; // int32 + public const nint m_oldLayerStartTime = 0xCF0; // float32 + public const nint m_hControlPanel = 0xCF4; // CHandle } // Parent: CPlayerPawnComponent - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_hPlayerPing (CHandle) @@ -3426,15 +3560,15 @@ namespace CS2Dumper.Schemas { public const nint m_hPlayerPing = 0x54; // CHandle } // Parent: CPlayerPawnComponent - // Field count: 0 + // Fields count: 0 public static class CPlayer_FlashlightServices { } // Parent: CBaseModelEntity - // Field count: 0 + // Fields count: 0 public static class CServerOnlyModelEntity { } // Parent: CBtNode - // Field count: 4 + // Fields count: 4 public static class CBtActionCombatPositioning { public const nint m_szSensorInputKey = 0x68; // CUtlString public const nint m_szIsAttackingKey = 0x80; // CUtlString @@ -3442,7 +3576,7 @@ namespace CS2Dumper.Schemas { public const nint m_bCrouching = 0xA0; // bool } // Parent: CBaseEntity - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_flScale (float32) @@ -3450,68 +3584,68 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flScaleTime (float32) // NetworkVarNames: m_nFlags (uint32) public static class CBaseFire { - public const nint m_flScale = 0x4C0; // float32 - public const nint m_flStartScale = 0x4C4; // float32 - public const nint m_flScaleTime = 0x4C8; // float32 - public const nint m_nFlags = 0x4CC; // uint32 + public const nint m_flScale = 0x7C4; // float32 + public const nint m_flStartScale = 0x7C8; // float32 + public const nint m_flScaleTime = 0x7CC; // float32 + public const nint m_nFlags = 0x7D0; // uint32 } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class CWeaponMAC10 { } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class CWeaponGlock { } // Parent: CBaseViewModel - // Field count: 0 + // Fields count: 0 public static class CPredictedViewModel { } // Parent: CBaseTrigger - // Field count: 2 + // Fields count: 2 public static class CTriggerActiveWeaponDetect { - public const nint m_OnTouchedActiveWeapon = 0x8E0; // CEntityIOOutput - public const nint m_iszWeaponClassName = 0x908; // CUtlSymbolLarge + public const nint m_OnTouchedActiveWeapon = 0xC48; // CEntityIOOutput + public const nint m_iszWeaponClassName = 0xC70; // CUtlSymbolLarge } // Parent: CPointEntity - // Field count: 18 + // Fields count: 18 public static class CEnvMicrophone { - public const nint m_bDisabled = 0x4C0; // bool - public const nint m_hMeasureTarget = 0x4C4; // CHandle - public const nint m_nSoundType = 0x4C8; // SoundTypes_t - public const nint m_nSoundFlags = 0x4CA; // SoundFlags_t - public const nint m_flSensitivity = 0x4CC; // float32 - public const nint m_flSmoothFactor = 0x4D0; // float32 - public const nint m_flMaxRange = 0x4D4; // float32 - public const nint m_iszSpeakerName = 0x4D8; // CUtlSymbolLarge - public const nint m_hSpeaker = 0x4E0; // CHandle - public const nint m_bAvoidFeedback = 0x4E4; // bool - public const nint m_iSpeakerDSPPreset = 0x4E8; // int32 - public const nint m_iszListenFilter = 0x4F0; // CUtlSymbolLarge - public const nint m_hListenFilter = 0x4F8; // CHandle - public const nint m_SoundLevel = 0x500; // CEntityOutputTemplate - public const nint m_OnRoutedSound = 0x528; // CEntityIOOutput - public const nint m_OnHeardSound = 0x550; // CEntityIOOutput - public const nint m_szLastSound = 0x578; // char[256] - public const nint m_iLastRoutedFrame = 0x678; // int32 + public const nint m_bDisabled = 0x7C4; // bool + public const nint m_hMeasureTarget = 0x7C8; // CHandle + public const nint m_nSoundType = 0x7CC; // SoundTypes_t + public const nint m_nSoundFlags = 0x7CE; // SoundFlags_t + public const nint m_flSensitivity = 0x7D0; // float32 + public const nint m_flSmoothFactor = 0x7D4; // float32 + public const nint m_flMaxRange = 0x7D8; // float32 + public const nint m_iszSpeakerName = 0x7E0; // CUtlSymbolLarge + public const nint m_hSpeaker = 0x7E8; // CHandle + public const nint m_bAvoidFeedback = 0x7EC; // bool + public const nint m_iSpeakerDSPPreset = 0x7F0; // int32 + public const nint m_iszListenFilter = 0x7F8; // CUtlSymbolLarge + public const nint m_hListenFilter = 0x800; // CHandle + public const nint m_SoundLevel = 0x808; // CEntityOutputTemplate + public const nint m_OnRoutedSound = 0x830; // CEntityIOOutput + public const nint m_OnHeardSound = 0x858; // CEntityIOOutput + public const nint m_szLastSound = 0x880; // char[256] + public const nint m_iLastRoutedFrame = 0x980; // int32 } // Parent: CLogicalEntity - // Field count: 11 + // Fields count: 11 public static class CInfoSpawnGroupLoadUnload { - public const nint m_OnSpawnGroupLoadStarted = 0x4C0; // CEntityIOOutput - public const nint m_OnSpawnGroupLoadFinished = 0x4E8; // CEntityIOOutput - public const nint m_OnSpawnGroupUnloadStarted = 0x510; // CEntityIOOutput - public const nint m_OnSpawnGroupUnloadFinished = 0x538; // CEntityIOOutput - public const nint m_iszSpawnGroupName = 0x560; // CUtlSymbolLarge - public const nint m_iszSpawnGroupFilterName = 0x568; // CUtlSymbolLarge - public const nint m_iszLandmarkName = 0x570; // CUtlSymbolLarge - public const nint m_sFixedSpawnGroupName = 0x578; // CUtlString - public const nint m_flTimeoutInterval = 0x580; // float32 - public const nint m_bStreamingStarted = 0x584; // bool - public const nint m_bUnloadingStarted = 0x585; // bool + public const nint m_OnSpawnGroupLoadStarted = 0x7C8; // CEntityIOOutput + public const nint m_OnSpawnGroupLoadFinished = 0x7F0; // CEntityIOOutput + public const nint m_OnSpawnGroupUnloadStarted = 0x818; // CEntityIOOutput + public const nint m_OnSpawnGroupUnloadFinished = 0x840; // CEntityIOOutput + public const nint m_iszSpawnGroupName = 0x868; // CUtlSymbolLarge + public const nint m_iszSpawnGroupFilterName = 0x870; // CUtlSymbolLarge + public const nint m_iszLandmarkName = 0x878; // CUtlSymbolLarge + public const nint m_sFixedSpawnGroupName = 0x880; // CUtlString + public const nint m_flTimeoutInterval = 0x888; // float32 + public const nint m_bStreamingStarted = 0x88C; // bool + public const nint m_bUnloadingStarted = 0x88D; // bool } // Parent: CBaseEntity - // Field count: 24 + // Fields count: 23 // // Metadata: // MNetworkIncludeByName @@ -3531,33 +3665,32 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_steamID (uint64) // NetworkVarNames: m_iDesiredFOV (uint32) public static class CBasePlayerController { - public const nint m_nInButtonsWhichAreToggles = 0x4C8; // uint64 - public const nint m_nTickBase = 0x4D0; // uint32 - public const nint m_hPawn = 0x500; // CHandle - public const nint m_bKnownTeamMismatch = 0x504; // bool - public const nint m_nSplitScreenSlot = 0x508; // CSplitScreenSlot - public const nint m_hSplitOwner = 0x50C; // CHandle - public const nint m_hSplitScreenPlayers = 0x510; // CUtlVector> - public const nint m_bIsHLTV = 0x528; // bool - public const nint m_iConnected = 0x52C; // PlayerConnectedState - public const nint m_iszPlayerName = 0x530; // char[128] - public const nint m_szNetworkIDString = 0x5B0; // CUtlString - public const nint m_fLerpTime = 0x5B8; // float32 - public const nint m_bLagCompensation = 0x5BC; // bool - public const nint m_bPredict = 0x5BD; // bool - public const nint m_bAutoKickDisabled = 0x5BE; // bool - public const nint m_bIsLowViolence = 0x5BF; // bool - public const nint m_bGamePaused = 0x5C0; // bool - public const nint m_iIgnoreGlobalChat = 0x700; // ChatIgnoreType_t - public const nint m_flLastPlayerTalkTime = 0x704; // float32 - public const nint m_flLastEntitySteadyState = 0x708; // float32 - public const nint m_nAvailableEntitySteadyState = 0x70C; // int32 - public const nint m_bHasAnySteadyStateEnts = 0x710; // bool - public const nint m_steamID = 0x720; // uint64 - public const nint m_iDesiredFOV = 0x728; // uint32 + public const nint m_nInButtonsWhichAreToggles = 0x7D0; // uint64 + public const nint m_nTickBase = 0x7D8; // uint32 + public const nint m_hPawn = 0x808; // CHandle + public const nint m_bKnownTeamMismatch = 0x80C; // bool + public const nint m_nSplitScreenSlot = 0x810; // CSplitScreenSlot + public const nint m_hSplitOwner = 0x814; // CHandle + public const nint m_hSplitScreenPlayers = 0x818; // CUtlVector> + public const nint m_bIsHLTV = 0x830; // bool + public const nint m_iConnected = 0x834; // PlayerConnectedState + public const nint m_iszPlayerName = 0x838; // char[128] + public const nint m_szNetworkIDString = 0x8B8; // CUtlString + public const nint m_fLerpTime = 0x8C0; // float32 + public const nint m_bLagCompensation = 0x8C4; // bool + public const nint m_bPredict = 0x8C5; // bool + public const nint m_bIsLowViolence = 0x8CC; // bool + public const nint m_bGamePaused = 0x8CD; // bool + public const nint m_iIgnoreGlobalChat = 0xA00; // ChatIgnoreType_t + public const nint m_flLastPlayerTalkTime = 0xA04; // float32 + public const nint m_flLastEntitySteadyState = 0xA08; // float32 + public const nint m_nAvailableEntitySteadyState = 0xA0C; // int32 + public const nint m_bHasAnySteadyStateEnts = 0xA10; // bool + public const nint m_steamID = 0xA20; // uint64 + public const nint m_iDesiredFOV = 0xA28; // uint32 } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -3565,89 +3698,92 @@ namespace CS2Dumper.Schemas { public static class CPointTemplateAPI { } // Parent: CCSWeaponBase - // Field count: 1 + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bFirstAttack (bool) public static class CKnife { - public const nint m_bFirstAttack = 0xE98; // bool + public const nint m_bFirstAttack = 0x1274; // bool } // Parent: CBaseModelEntity - // Field count: 37 + // Fields count: 37 public static class CFuncTrackTrain { - public const nint m_ppath = 0x710; // CHandle - public const nint m_length = 0x714; // float32 - public const nint m_vPosPrev = 0x718; // Vector - public const nint m_angPrev = 0x724; // QAngle - public const nint m_controlMins = 0x730; // Vector - public const nint m_controlMaxs = 0x73C; // Vector - public const nint m_lastBlockPos = 0x748; // Vector - public const nint m_lastBlockTick = 0x754; // int32 - public const nint m_flVolume = 0x758; // float32 - public const nint m_flBank = 0x75C; // float32 - public const nint m_oldSpeed = 0x760; // float32 - public const nint m_flBlockDamage = 0x764; // float32 - public const nint m_height = 0x768; // float32 - public const nint m_maxSpeed = 0x76C; // float32 - public const nint m_dir = 0x770; // float32 - public const nint m_iszSoundMove = 0x778; // CUtlSymbolLarge - public const nint m_iszSoundMovePing = 0x780; // CUtlSymbolLarge - public const nint m_iszSoundStart = 0x788; // CUtlSymbolLarge - public const nint m_iszSoundStop = 0x790; // CUtlSymbolLarge - public const nint m_strPathTarget = 0x798; // CUtlSymbolLarge - public const nint m_flMoveSoundMinDuration = 0x7A0; // float32 - public const nint m_flMoveSoundMaxDuration = 0x7A4; // float32 - public const nint m_flNextMoveSoundTime = 0x7A8; // GameTime_t - public const nint m_flMoveSoundMinPitch = 0x7AC; // float32 - public const nint m_flMoveSoundMaxPitch = 0x7B0; // float32 - public const nint m_eOrientationType = 0x7B4; // TrainOrientationType_t - public const nint m_eVelocityType = 0x7B8; // TrainVelocityType_t - public const nint m_OnStart = 0x7C8; // CEntityIOOutput - public const nint m_OnNext = 0x7F0; // CEntityIOOutput - public const nint m_OnArrivedAtDestinationNode = 0x818; // CEntityIOOutput - public const nint m_bManualSpeedChanges = 0x840; // bool - public const nint m_flDesiredSpeed = 0x844; // float32 - public const nint m_flSpeedChangeTime = 0x848; // GameTime_t - public const nint m_flAccelSpeed = 0x84C; // float32 - public const nint m_flDecelSpeed = 0x850; // float32 - public const nint m_bAccelToSpeed = 0x854; // bool - public const nint m_flNextMPSoundTime = 0x858; // GameTime_t + public const nint m_ppath = 0xA78; // CHandle + public const nint m_length = 0xA7C; // float32 + public const nint m_vPosPrev = 0xA80; // Vector + public const nint m_angPrev = 0xA8C; // QAngle + public const nint m_controlMins = 0xA98; // Vector + public const nint m_controlMaxs = 0xAA4; // Vector + public const nint m_lastBlockPos = 0xAB0; // Vector + public const nint m_lastBlockTick = 0xABC; // int32 + public const nint m_flVolume = 0xAC0; // float32 + public const nint m_flBank = 0xAC4; // float32 + public const nint m_oldSpeed = 0xAC8; // float32 + public const nint m_flBlockDamage = 0xACC; // float32 + public const nint m_height = 0xAD0; // float32 + public const nint m_maxSpeed = 0xAD4; // float32 + public const nint m_dir = 0xAD8; // float32 + public const nint m_iszSoundMove = 0xAE0; // CUtlSymbolLarge + public const nint m_iszSoundMovePing = 0xAE8; // CUtlSymbolLarge + public const nint m_iszSoundStart = 0xAF0; // CUtlSymbolLarge + public const nint m_iszSoundStop = 0xAF8; // CUtlSymbolLarge + public const nint m_strPathTarget = 0xB00; // CUtlSymbolLarge + public const nint m_flMoveSoundMinDuration = 0xB08; // float32 + public const nint m_flMoveSoundMaxDuration = 0xB0C; // float32 + public const nint m_flNextMoveSoundTime = 0xB10; // GameTime_t + public const nint m_flMoveSoundMinPitch = 0xB14; // float32 + public const nint m_flMoveSoundMaxPitch = 0xB18; // float32 + public const nint m_eOrientationType = 0xB1C; // TrainOrientationType_t + public const nint m_eVelocityType = 0xB20; // TrainVelocityType_t + public const nint m_OnStart = 0xB30; // CEntityIOOutput + public const nint m_OnNext = 0xB58; // CEntityIOOutput + public const nint m_OnArrivedAtDestinationNode = 0xB80; // CEntityIOOutput + public const nint m_bManualSpeedChanges = 0xBA8; // bool + public const nint m_flDesiredSpeed = 0xBAC; // float32 + public const nint m_flSpeedChangeTime = 0xBB0; // GameTime_t + public const nint m_flAccelSpeed = 0xBB4; // float32 + public const nint m_flDecelSpeed = 0xBB8; // float32 + public const nint m_bAccelToSpeed = 0xBBC; // bool + public const nint m_flNextMPSoundTime = 0xBC0; // GameTime_t } // Parent: CServerOnlyModelEntity - // Field count: 5 + // Fields count: 5 public static class CFogVolume { - public const nint m_fogName = 0x710; // CUtlSymbolLarge - public const nint m_postProcessName = 0x718; // CUtlSymbolLarge - public const nint m_colorCorrectionName = 0x720; // CUtlSymbolLarge - public const nint m_bDisabled = 0x730; // bool - public const nint m_bInFogVolumesList = 0x731; // bool + public const nint m_fogName = 0xA78; // CUtlSymbolLarge + public const nint m_postProcessName = 0xA80; // CUtlSymbolLarge + public const nint m_colorCorrectionName = 0xA88; // CUtlSymbolLarge + public const nint m_bDisabled = 0xA98; // bool + public const nint m_bInFogVolumesList = 0xA99; // bool } // Parent: SpawnPoint - // Field count: 0 + // Fields count: 0 public static class CInfoPlayerCounterterrorist { } // Parent: CBaseModelEntity - // Field count: 19 + // Fields count: 19 public static class CFire { - public const nint m_hEffect = 0x710; // CHandle - public const nint m_hOwner = 0x714; // CHandle - public const nint m_nFireType = 0x718; // int32 - public const nint m_flFuel = 0x71C; // float32 - public const nint m_flDamageTime = 0x720; // GameTime_t - public const nint m_lastDamage = 0x724; // GameTime_t - public const nint m_flFireSize = 0x728; // float32 - public const nint m_flLastNavUpdateTime = 0x72C; // GameTime_t - public const nint m_flHeatLevel = 0x730; // float32 - public const nint m_flHeatAbsorb = 0x734; // float32 - public const nint m_flDamageScale = 0x738; // float32 - public const nint m_flMaxHeat = 0x73C; // float32 - public const nint m_flLastHeatLevel = 0x740; // float32 - public const nint m_flAttackTime = 0x744; // float32 - public const nint m_bEnabled = 0x748; // bool - public const nint m_bStartDisabled = 0x749; // bool - public const nint m_bDidActivate = 0x74A; // bool - public const nint m_OnIgnited = 0x750; // CEntityIOOutput - public const nint m_OnExtinguished = 0x778; // CEntityIOOutput + public const nint m_hEffect = 0xA78; // CHandle + public const nint m_hOwner = 0xA7C; // CHandle + public const nint m_nFireType = 0xA80; // int32 + public const nint m_flFuel = 0xA84; // float32 + public const nint m_flDamageTime = 0xA88; // GameTime_t + public const nint m_lastDamage = 0xA8C; // GameTime_t + public const nint m_flFireSize = 0xA90; // float32 + public const nint m_flLastNavUpdateTime = 0xA94; // GameTime_t + public const nint m_flHeatLevel = 0xA98; // float32 + public const nint m_flHeatAbsorb = 0xA9C; // float32 + public const nint m_flDamageScale = 0xAA0; // float32 + public const nint m_flMaxHeat = 0xAA4; // float32 + public const nint m_flLastHeatLevel = 0xAA8; // float32 + public const nint m_flAttackTime = 0xAAC; // float32 + public const nint m_bEnabled = 0xAB0; // bool + public const nint m_bStartDisabled = 0xAB1; // bool + public const nint m_bDidActivate = 0xAB2; // bool + public const nint m_OnIgnited = 0xAB8; // CEntityIOOutput + public const nint m_OnExtinguished = 0xAE0; // CEntityIOOutput } // Parent: CSkeletonAnimationController - // Field count: 14 + // Fields count: 14 // // Metadata: // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) @@ -3672,80 +3808,80 @@ namespace CS2Dumper.Schemas { public const nint m_flPrevAnimUpdateTime = 0x250; // GameTime_t } // Parent: CBaseEntity - // Field count: 0 + // Fields count: 0 public static class CCSPointScriptEntity { } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class CWeaponBizon { } // Parent: CBasePlatTrain - // Field count: 1 + // Fields count: 1 public static class CFuncPlat { - public const nint m_sNoise = 0x7B8; // CUtlSymbolLarge + public const nint m_sNoise = 0xB20; // CUtlSymbolLarge } // Parent: CPhysConstraint - // Field count: 48 + // Fields count: 48 public static class CGenericConstraint { - public const nint m_nLinearMotionX = 0x540; // JointMotion_t - public const nint m_nLinearMotionY = 0x544; // JointMotion_t - public const nint m_nLinearMotionZ = 0x548; // JointMotion_t - public const nint m_flLinearFrequencyX = 0x54C; // float32 - public const nint m_flLinearFrequencyY = 0x550; // float32 - public const nint m_flLinearFrequencyZ = 0x554; // float32 - public const nint m_flLinearDampingRatioX = 0x558; // float32 - public const nint m_flLinearDampingRatioY = 0x55C; // float32 - public const nint m_flLinearDampingRatioZ = 0x560; // float32 - public const nint m_flMaxLinearImpulseX = 0x564; // float32 - public const nint m_flMaxLinearImpulseY = 0x568; // float32 - public const nint m_flMaxLinearImpulseZ = 0x56C; // float32 - public const nint m_flBreakAfterTimeX = 0x570; // float32 - public const nint m_flBreakAfterTimeY = 0x574; // float32 - public const nint m_flBreakAfterTimeZ = 0x578; // float32 - public const nint m_flBreakAfterTimeStartTimeX = 0x57C; // GameTime_t - public const nint m_flBreakAfterTimeStartTimeY = 0x580; // GameTime_t - public const nint m_flBreakAfterTimeStartTimeZ = 0x584; // GameTime_t - public const nint m_flBreakAfterTimeThresholdX = 0x588; // float32 - public const nint m_flBreakAfterTimeThresholdY = 0x58C; // float32 - public const nint m_flBreakAfterTimeThresholdZ = 0x590; // float32 - public const nint m_flNotifyForceX = 0x594; // float32 - public const nint m_flNotifyForceY = 0x598; // float32 - public const nint m_flNotifyForceZ = 0x59C; // float32 - public const nint m_flNotifyForceMinTimeX = 0x5A0; // float32 - public const nint m_flNotifyForceMinTimeY = 0x5A4; // float32 - public const nint m_flNotifyForceMinTimeZ = 0x5A8; // float32 - public const nint m_flNotifyForceLastTimeX = 0x5AC; // GameTime_t - public const nint m_flNotifyForceLastTimeY = 0x5B0; // GameTime_t - public const nint m_flNotifyForceLastTimeZ = 0x5B4; // GameTime_t - public const nint m_bAxisNotifiedX = 0x5B8; // bool - public const nint m_bAxisNotifiedY = 0x5B9; // bool - public const nint m_bAxisNotifiedZ = 0x5BA; // bool - public const nint m_nAngularMotionX = 0x5BC; // JointMotion_t - public const nint m_nAngularMotionY = 0x5C0; // JointMotion_t - public const nint m_nAngularMotionZ = 0x5C4; // JointMotion_t - public const nint m_flAngularFrequencyX = 0x5C8; // float32 - public const nint m_flAngularFrequencyY = 0x5CC; // float32 - public const nint m_flAngularFrequencyZ = 0x5D0; // float32 - public const nint m_flAngularDampingRatioX = 0x5D4; // float32 - public const nint m_flAngularDampingRatioY = 0x5D8; // float32 - public const nint m_flAngularDampingRatioZ = 0x5DC; // float32 - public const nint m_flMaxAngularImpulseX = 0x5E0; // float32 - public const nint m_flMaxAngularImpulseY = 0x5E4; // float32 - public const nint m_flMaxAngularImpulseZ = 0x5E8; // float32 - public const nint m_NotifyForceReachedX = 0x5F0; // CEntityIOOutput - public const nint m_NotifyForceReachedY = 0x618; // CEntityIOOutput - public const nint m_NotifyForceReachedZ = 0x640; // CEntityIOOutput + public const nint m_nLinearMotionX = 0x848; // JointMotion_t + public const nint m_nLinearMotionY = 0x84C; // JointMotion_t + public const nint m_nLinearMotionZ = 0x850; // JointMotion_t + public const nint m_flLinearFrequencyX = 0x854; // float32 + public const nint m_flLinearFrequencyY = 0x858; // float32 + public const nint m_flLinearFrequencyZ = 0x85C; // float32 + public const nint m_flLinearDampingRatioX = 0x860; // float32 + public const nint m_flLinearDampingRatioY = 0x864; // float32 + public const nint m_flLinearDampingRatioZ = 0x868; // float32 + public const nint m_flMaxLinearImpulseX = 0x86C; // float32 + public const nint m_flMaxLinearImpulseY = 0x870; // float32 + public const nint m_flMaxLinearImpulseZ = 0x874; // float32 + public const nint m_flBreakAfterTimeX = 0x878; // float32 + public const nint m_flBreakAfterTimeY = 0x87C; // float32 + public const nint m_flBreakAfterTimeZ = 0x880; // float32 + public const nint m_flBreakAfterTimeStartTimeX = 0x884; // GameTime_t + public const nint m_flBreakAfterTimeStartTimeY = 0x888; // GameTime_t + public const nint m_flBreakAfterTimeStartTimeZ = 0x88C; // GameTime_t + public const nint m_flBreakAfterTimeThresholdX = 0x890; // float32 + public const nint m_flBreakAfterTimeThresholdY = 0x894; // float32 + public const nint m_flBreakAfterTimeThresholdZ = 0x898; // float32 + public const nint m_flNotifyForceX = 0x89C; // float32 + public const nint m_flNotifyForceY = 0x8A0; // float32 + public const nint m_flNotifyForceZ = 0x8A4; // float32 + public const nint m_flNotifyForceMinTimeX = 0x8A8; // float32 + public const nint m_flNotifyForceMinTimeY = 0x8AC; // float32 + public const nint m_flNotifyForceMinTimeZ = 0x8B0; // float32 + public const nint m_flNotifyForceLastTimeX = 0x8B4; // GameTime_t + public const nint m_flNotifyForceLastTimeY = 0x8B8; // GameTime_t + public const nint m_flNotifyForceLastTimeZ = 0x8BC; // GameTime_t + public const nint m_bAxisNotifiedX = 0x8C0; // bool + public const nint m_bAxisNotifiedY = 0x8C1; // bool + public const nint m_bAxisNotifiedZ = 0x8C2; // bool + public const nint m_nAngularMotionX = 0x8C4; // JointMotion_t + public const nint m_nAngularMotionY = 0x8C8; // JointMotion_t + public const nint m_nAngularMotionZ = 0x8CC; // JointMotion_t + public const nint m_flAngularFrequencyX = 0x8D0; // float32 + public const nint m_flAngularFrequencyY = 0x8D4; // float32 + public const nint m_flAngularFrequencyZ = 0x8D8; // float32 + public const nint m_flAngularDampingRatioX = 0x8DC; // float32 + public const nint m_flAngularDampingRatioY = 0x8E0; // float32 + public const nint m_flAngularDampingRatioZ = 0x8E4; // float32 + public const nint m_flMaxAngularImpulseX = 0x8E8; // float32 + public const nint m_flMaxAngularImpulseY = 0x8EC; // float32 + public const nint m_flMaxAngularImpulseZ = 0x8F0; // float32 + public const nint m_NotifyForceReachedX = 0x8F8; // CEntityIOOutput + public const nint m_NotifyForceReachedY = 0x920; // CEntityIOOutput + public const nint m_NotifyForceReachedZ = 0x948; // CEntityIOOutput } // Parent: CBaseCSGrenade - // Field count: 0 + // Fields count: 0 public static class CDecoyGrenade { } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class CWeaponG3SG1 { } // Parent: CBaseModelEntity - // Field count: 10 + // Fields count: 11 // // Metadata: // MNetworkIncludeByName @@ -3753,31 +3889,32 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) // NetworkVarNames: m_vecForce (Vector) // NetworkVarNames: m_nForceBone (int32) - // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) + // NetworkVarNames: m_RagdollPose (PhysicsRagdollPose_t) // NetworkVarNames: m_bRagdollClientSide (bool) public static class CBaseAnimGraph { - public const nint m_bInitiallyPopulateInterpHistory = 0x788; // bool - public const nint m_pChoreoServices = 0x790; // IChoreoServices* - public const nint m_bAnimGraphUpdateEnabled = 0x798; // bool - public const nint m_flMaxSlopeDistance = 0x79C; // float32 - public const nint m_vLastSlopeCheckPos = 0x7A0; // Vector - public const nint m_bAnimationUpdateScheduled = 0x7AC; // bool - public const nint m_vecForce = 0x7B0; // Vector - public const nint m_nForceBone = 0x7BC; // int32 - public const nint m_pRagdollPose = 0x7D0; // PhysicsRagdollPose_t* - public const nint m_bRagdollClientSide = 0x7D8; // bool + public const nint m_bInitiallyPopulateInterpHistory = 0xAF0; // bool + public const nint m_pChoreoServices = 0xAF8; // IChoreoServices* + public const nint m_bAnimGraphUpdateEnabled = 0xB00; // bool + public const nint m_flMaxSlopeDistance = 0xB04; // float32 + public const nint m_vLastSlopeCheckPos = 0xB08; // Vector + public const nint m_bAnimationUpdateScheduled = 0xB14; // bool + public const nint m_vecForce = 0xB18; // Vector + public const nint m_nForceBone = 0xB24; // int32 + public const nint m_RagdollPose = 0xB38; // PhysicsRagdollPose_t + public const nint m_bRagdollClientSide = 0xB60; // bool + public const nint m_nLastDestructiblePartDestroyedAnimgraphSetTick = 0xCA8; // int32 } // Parent: CPhysForce - // Field count: 1 + // Fields count: 1 public static class CPhysTorque { - public const nint m_axis = 0x520; // Vector + public const nint m_axis = 0x828; // Vector } // Parent: CBaseGrenade - // Field count: 0 + // Fields count: 0 public static class CBreachChargeProjectile { } // Parent: CBaseAnimGraph - // Field count: 27 + // Fields count: 27 // // Metadata: // NetworkVarNames: m_ragPos (Vector) @@ -3785,44 +3922,44 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hRagdollSource (EHANDLE) // NetworkVarNames: m_flBlendWeight (float32) public static class CRagdollProp { - public const nint m_ragdoll = 0x8F0; // ragdoll_t - public const nint m_bStartDisabled = 0x928; // bool - public const nint m_ragPos = 0x930; // CNetworkUtlVectorBase - public const nint m_ragAngles = 0x948; // CNetworkUtlVectorBase - public const nint m_hRagdollSource = 0x960; // CHandle - public const nint m_lastUpdateTickCount = 0x964; // uint32 - public const nint m_allAsleep = 0x968; // bool - public const nint m_bFirstCollisionAfterLaunch = 0x969; // bool - public const nint m_hDamageEntity = 0x96C; // CHandle - public const nint m_hKiller = 0x970; // CHandle - public const nint m_hPhysicsAttacker = 0x974; // CHandle - public const nint m_flLastPhysicsInfluenceTime = 0x978; // GameTime_t - public const nint m_flFadeOutStartTime = 0x97C; // GameTime_t - public const nint m_flFadeTime = 0x980; // float32 - public const nint m_vecLastOrigin = 0x984; // Vector - public const nint m_flAwakeTime = 0x990; // GameTime_t - public const nint m_flLastOriginChangeTime = 0x994; // GameTime_t - public const nint m_strOriginClassName = 0x998; // CUtlSymbolLarge - public const nint m_strSourceClassName = 0x9A0; // CUtlSymbolLarge - public const nint m_bHasBeenPhysgunned = 0x9A8; // bool - public const nint m_bShouldTeleportPhysics = 0x9A9; // bool - public const nint m_flBlendWeight = 0x9AC; // float32 - public const nint m_flDefaultFadeScale = 0x9B0; // float32 - public const nint m_ragdollMins = 0x9B8; // CUtlVector - public const nint m_ragdollMaxs = 0x9D0; // CUtlVector - public const nint m_bShouldDeleteActivationRecord = 0x9E8; // bool - public const nint m_bValidatePoweredRagdollPose = 0xA48; // bool + public const nint m_ragdoll = 0xCB8; // ragdoll_t + public const nint m_bStartDisabled = 0xCF0; // bool + public const nint m_ragPos = 0xCF8; // CNetworkUtlVectorBase + public const nint m_ragAngles = 0xD10; // CNetworkUtlVectorBase + public const nint m_hRagdollSource = 0xD28; // CHandle + public const nint m_lastUpdateTickCount = 0xD2C; // uint32 + public const nint m_allAsleep = 0xD30; // bool + public const nint m_bFirstCollisionAfterLaunch = 0xD31; // bool + public const nint m_hDamageEntity = 0xD34; // CHandle + public const nint m_hKiller = 0xD38; // CHandle + public const nint m_hPhysicsAttacker = 0xD3C; // CHandle + public const nint m_flLastPhysicsInfluenceTime = 0xD40; // GameTime_t + public const nint m_flFadeOutStartTime = 0xD44; // GameTime_t + public const nint m_flFadeTime = 0xD48; // float32 + public const nint m_vecLastOrigin = 0xD4C; // Vector + public const nint m_flAwakeTime = 0xD58; // GameTime_t + public const nint m_flLastOriginChangeTime = 0xD5C; // GameTime_t + public const nint m_strOriginClassName = 0xD60; // CUtlSymbolLarge + public const nint m_strSourceClassName = 0xD68; // CUtlSymbolLarge + public const nint m_bHasBeenPhysgunned = 0xD70; // bool + public const nint m_bShouldTeleportPhysics = 0xD71; // bool + public const nint m_flBlendWeight = 0xD74; // float32 + public const nint m_flDefaultFadeScale = 0xD78; // float32 + public const nint m_ragdollMins = 0xD80; // CUtlVector + public const nint m_ragdollMaxs = 0xD98; // CUtlVector + public const nint m_bShouldDeleteActivationRecord = 0xDB0; // bool + public const nint m_bValidatePoweredRagdollPose = 0xE10; // bool } // Parent: CBaseAnimGraph - // Field count: 0 + // Fields count: 0 public static class CItemSoda { } // Parent: CEnvCubemap - // Field count: 0 + // Fields count: 0 public static class CEnvCubemapBox { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -3830,7 +3967,7 @@ namespace CS2Dumper.Schemas { public static class CBasePlayerControllerAPI { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -3838,64 +3975,64 @@ namespace CS2Dumper.Schemas { public static class CCSPointScriptExtensions_CCSWeaponBaseVData { } // Parent: CBaseEntity - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_flFadeStartDist (float32) // NetworkVarNames: m_flFadeEndDist (float32) public static class CEnvDetailController { - public const nint m_flFadeStartDist = 0x4C0; // float32 - public const nint m_flFadeEndDist = 0x4C4; // float32 + public const nint m_flFadeStartDist = 0x7C4; // float32 + public const nint m_flFadeEndDist = 0x7C8; // float32 } // Parent: CTriggerOnce - // Field count: 14 + // Fields count: 14 // // Metadata: // NetworkVarNames: m_bTestOcclusion (bool) public static class CTriggerLook { - public const nint m_hLookTarget = 0x908; // CHandle - public const nint m_flFieldOfView = 0x90C; // float32 - public const nint m_flLookTime = 0x910; // float32 - public const nint m_flLookTimeTotal = 0x914; // float32 - public const nint m_flLookTimeLast = 0x918; // GameTime_t - public const nint m_flTimeoutDuration = 0x91C; // float32 - public const nint m_bTimeoutFired = 0x920; // bool - public const nint m_bIsLooking = 0x921; // bool - public const nint m_b2DFOV = 0x922; // bool - public const nint m_bUseVelocity = 0x923; // bool - public const nint m_bTestOcclusion = 0x924; // bool - public const nint m_OnTimeout = 0x928; // CEntityIOOutput - public const nint m_OnStartLook = 0x950; // CEntityIOOutput - public const nint m_OnEndLook = 0x978; // CEntityIOOutput + public const nint m_hLookTarget = 0xC70; // CHandle + public const nint m_flFieldOfView = 0xC74; // float32 + public const nint m_flLookTime = 0xC78; // float32 + public const nint m_flLookTimeTotal = 0xC7C; // float32 + public const nint m_flLookTimeLast = 0xC80; // GameTime_t + public const nint m_flTimeoutDuration = 0xC84; // float32 + public const nint m_bTimeoutFired = 0xC88; // bool + public const nint m_bIsLooking = 0xC89; // bool + public const nint m_b2DFOV = 0xC8A; // bool + public const nint m_bUseVelocity = 0xC8B; // bool + public const nint m_bTestOcclusion = 0xC8C; // bool + public const nint m_OnTimeout = 0xC90; // CEntityIOOutput + public const nint m_OnStartLook = 0xCB8; // CEntityIOOutput + public const nint m_OnEndLook = 0xCE0; // CEntityIOOutput } // Parent: CPointEntity - // Field count: 0 + // Fields count: 0 public static class CInfoTeleportDestination { } // Parent: CLogicalEntity - // Field count: 11 + // Fields count: 11 public static class CMathRemap { - public const nint m_flInMin = 0x4C0; // float32 - public const nint m_flInMax = 0x4C4; // float32 - public const nint m_flOut1 = 0x4C8; // float32 - public const nint m_flOut2 = 0x4CC; // float32 - public const nint m_flOldInValue = 0x4D0; // float32 - public const nint m_bEnabled = 0x4D4; // bool - public const nint m_OutValue = 0x4D8; // CEntityOutputTemplate - public const nint m_OnRoseAboveMin = 0x500; // CEntityIOOutput - public const nint m_OnRoseAboveMax = 0x528; // CEntityIOOutput - public const nint m_OnFellBelowMin = 0x550; // CEntityIOOutput - public const nint m_OnFellBelowMax = 0x578; // CEntityIOOutput + public const nint m_flInMin = 0x7C4; // float32 + public const nint m_flInMax = 0x7C8; // float32 + public const nint m_flOut1 = 0x7CC; // float32 + public const nint m_flOut2 = 0x7D0; // float32 + public const nint m_flOldInValue = 0x7D4; // float32 + public const nint m_bEnabled = 0x7D8; // bool + public const nint m_OutValue = 0x7E0; // CEntityOutputTemplate + public const nint m_OnRoseAboveMin = 0x808; // CEntityIOOutput + public const nint m_OnRoseAboveMax = 0x830; // CEntityIOOutput + public const nint m_OnFellBelowMin = 0x858; // CEntityIOOutput + public const nint m_OnFellBelowMax = 0x880; // CEntityIOOutput } // Parent: CPointEntity - // Field count: 3 + // Fields count: 3 public static class CInstructorEventEntity { - public const nint m_iszName = 0x4C0; // CUtlSymbolLarge - public const nint m_iszHintTargetEntity = 0x4C8; // CUtlSymbolLarge - public const nint m_hTargetPlayer = 0x4D0; // CHandle + public const nint m_iszName = 0x7C8; // CUtlSymbolLarge + public const nint m_iszHintTargetEntity = 0x7D0; // CUtlSymbolLarge + public const nint m_hTargetPlayer = 0x7D8; // CHandle } // Parent: CBaseEntity - // Field count: 16 + // Fields count: 16 // // Metadata: // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) @@ -3914,69 +4051,69 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) public static class CGradientFog { - public const nint m_hGradientFogTexture = 0x4C0; // CStrongHandle - public const nint m_flFogStartDistance = 0x4C8; // float32 - public const nint m_flFogEndDistance = 0x4CC; // float32 - public const nint m_bHeightFogEnabled = 0x4D0; // bool - public const nint m_flFogStartHeight = 0x4D4; // float32 - public const nint m_flFogEndHeight = 0x4D8; // float32 - public const nint m_flFarZ = 0x4DC; // float32 - public const nint m_flFogMaxOpacity = 0x4E0; // float32 - public const nint m_flFogFalloffExponent = 0x4E4; // float32 - public const nint m_flFogVerticalExponent = 0x4E8; // float32 - public const nint m_fogColor = 0x4EC; // Color - public const nint m_flFogStrength = 0x4F0; // float32 - public const nint m_flFadeTime = 0x4F4; // float32 - public const nint m_bStartDisabled = 0x4F8; // bool - public const nint m_bIsEnabled = 0x4F9; // bool - public const nint m_bGradientFogNeedsTextures = 0x4FA; // bool + public const nint m_hGradientFogTexture = 0x7C8; // CStrongHandle + public const nint m_flFogStartDistance = 0x7D0; // float32 + public const nint m_flFogEndDistance = 0x7D4; // float32 + public const nint m_bHeightFogEnabled = 0x7D8; // bool + public const nint m_flFogStartHeight = 0x7DC; // float32 + public const nint m_flFogEndHeight = 0x7E0; // float32 + public const nint m_flFarZ = 0x7E4; // float32 + public const nint m_flFogMaxOpacity = 0x7E8; // float32 + public const nint m_flFogFalloffExponent = 0x7EC; // float32 + public const nint m_flFogVerticalExponent = 0x7F0; // float32 + public const nint m_fogColor = 0x7F4; // Color + public const nint m_flFogStrength = 0x7F8; // float32 + public const nint m_flFadeTime = 0x7FC; // float32 + public const nint m_bStartDisabled = 0x800; // bool + public const nint m_bIsEnabled = 0x801; // bool + public const nint m_bGradientFogNeedsTextures = 0x802; // bool } // Parent: CBaseTrigger - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_source (string_t) // NetworkVarNames: m_destination (string_t) public static class CFootstepControl { - public const nint m_source = 0x8E0; // CUtlSymbolLarge - public const nint m_destination = 0x8E8; // CUtlSymbolLarge + public const nint m_source = 0xC48; // CUtlSymbolLarge + public const nint m_destination = 0xC50; // CUtlSymbolLarge } // Parent: CBaseModelEntity - // Field count: 2 + // Fields count: 2 public static class CTriggerVolume { - public const nint m_iFilterName = 0x710; // CUtlSymbolLarge - public const nint m_hFilter = 0x718; // CHandle - } - // Parent: CPointEntity - // Field count: 0 - public static class CInfoInstructorHintHostageRescueZone { + public const nint m_iFilterName = 0xA78; // CUtlSymbolLarge + public const nint m_hFilter = 0xA80; // CHandle } // Parent: CEnvSoundscape - // Field count: 0 + // Fields count: 0 public static class CEnvSoundscapeAlias_snd_soundscape { } + // Parent: CPointEntity + // Fields count: 0 + public static class CInfoInstructorHintHostageRescueZone { + } // Parent: CBaseEntity - // Field count: 7 + // Fields count: 7 public static class CFishPool { - public const nint m_fishCount = 0x4D0; // int32 - public const nint m_maxRange = 0x4D4; // float32 - public const nint m_swimDepth = 0x4D8; // float32 - public const nint m_waterLevel = 0x4DC; // float32 - public const nint m_isDormant = 0x4E0; // bool - public const nint m_fishes = 0x4E8; // CUtlVector> - public const nint m_visTimer = 0x500; // CountdownTimer + public const nint m_fishCount = 0x7D4; // int32 + public const nint m_maxRange = 0x7D8; // float32 + public const nint m_swimDepth = 0x7DC; // float32 + public const nint m_waterLevel = 0x7E0; // float32 + public const nint m_isDormant = 0x7E4; // bool + public const nint m_fishes = 0x7E8; // CUtlVector> + public const nint m_visTimer = 0x800; // CountdownTimer } // Parent: CPointEntity - // Field count: 0 + // Fields count: 0 public static class CPointClientCommand { } // Parent: CBaseModelEntity - // Field count: 1 + // Fields count: 1 public static class CFuncVPhysicsClip { - public const nint m_bDisabled = 0x710; // bool + public const nint m_bDisabled = 0xA78; // bool } // Parent: CPlayerPawnComponent - // Field count: 5 + // Fields count: 5 public static class CCSPlayer_RadioServices { public const nint m_flGotHostageTalkTimer = 0x40; // GameTime_t public const nint m_flDefusingTalkTimer = 0x44; // GameTime_t @@ -3985,23 +4122,23 @@ namespace CS2Dumper.Schemas { public const nint m_bIgnoreRadio = 0x58; // bool } // Parent: CSceneEntity - // Field count: 7 + // Fields count: 7 public static class CInstancedSceneEntity { - public const nint m_hOwner = 0xA20; // CHandle - public const nint m_bHadOwner = 0xA24; // bool - public const nint m_flPostSpeakDelay = 0xA28; // float32 - public const nint m_flPreDelay = 0xA2C; // float32 - public const nint m_bIsBackground = 0xA30; // bool - public const nint m_bRemoveOnCompletion = 0xA31; // bool - public const nint m_hTarget = 0xA34; // CHandle + public const nint m_hOwner = 0xD28; // CHandle + public const nint m_bHadOwner = 0xD2C; // bool + public const nint m_flPostSpeakDelay = 0xD30; // float32 + public const nint m_flPreDelay = 0xD34; // float32 + public const nint m_bIsBackground = 0xD38; // bool + public const nint m_bRemoveOnCompletion = 0xD39; // bool + public const nint m_hTarget = 0xD3C; // CHandle } // Parent: CPointEntity - // Field count: 1 + // Fields count: 1 public static class CEnvHudHint { - public const nint m_iszMessage = 0x4C0; // CUtlSymbolLarge + public const nint m_iszMessage = 0x7C8; // CUtlSymbolLarge } // Parent: CBaseModelEntity - // Field count: 22 + // Fields count: 22 // // Metadata: // MNetworkIncludeByUserGroup @@ -4026,58 +4163,60 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bNoFreeze (bool) // NetworkVarNames: m_bNoRamp (bool) public static class CParticleSystem { - public const nint m_szSnapshotFileName = 0x710; // char[512] - public const nint m_bActive = 0x910; // bool - public const nint m_bFrozen = 0x911; // bool - public const nint m_flFreezeTransitionDuration = 0x914; // float32 - public const nint m_nStopType = 0x918; // int32 - public const nint m_bAnimateDuringGameplayPause = 0x91C; // bool - public const nint m_iEffectIndex = 0x920; // CStrongHandle - public const nint m_flStartTime = 0x928; // GameTime_t - public const nint m_flPreSimTime = 0x92C; // float32 - public const nint m_vServerControlPoints = 0x930; // Vector[4] - public const nint m_iServerControlPointAssignments = 0x960; // uint8[4] - public const nint m_hControlPointEnts = 0x964; // CHandle[64] - public const nint m_bNoSave = 0xA64; // bool - public const nint m_bNoFreeze = 0xA65; // bool - public const nint m_bNoRamp = 0xA66; // bool - public const nint m_bStartActive = 0xA67; // bool - public const nint m_iszEffectName = 0xA68; // CUtlSymbolLarge - public const nint m_iszControlPointNames = 0xA70; // CUtlSymbolLarge[64] - public const nint m_nDataCP = 0xC70; // int32 - public const nint m_vecDataCPValue = 0xC74; // Vector - public const nint m_nTintCP = 0xC80; // int32 - public const nint m_clrTint = 0xC84; // Color + public const nint m_szSnapshotFileName = 0xA78; // char[512] + public const nint m_bActive = 0xC78; // bool + public const nint m_bFrozen = 0xC79; // bool + public const nint m_flFreezeTransitionDuration = 0xC7C; // float32 + public const nint m_nStopType = 0xC80; // int32 + public const nint m_bAnimateDuringGameplayPause = 0xC84; // bool + public const nint m_iEffectIndex = 0xC88; // CStrongHandle + public const nint m_flStartTime = 0xC90; // GameTime_t + public const nint m_flPreSimTime = 0xC94; // float32 + public const nint m_vServerControlPoints = 0xC98; // Vector[4] + public const nint m_iServerControlPointAssignments = 0xCC8; // uint8[4] + public const nint m_hControlPointEnts = 0xCCC; // CHandle[64] + public const nint m_bNoSave = 0xDCC; // bool + public const nint m_bNoFreeze = 0xDCD; // bool + public const nint m_bNoRamp = 0xDCE; // bool + public const nint m_bStartActive = 0xDCF; // bool + public const nint m_iszEffectName = 0xDD0; // CUtlSymbolLarge + public const nint m_iszControlPointNames = 0xDD8; // CUtlSymbolLarge[64] + public const nint m_nDataCP = 0xFD8; // int32 + public const nint m_vecDataCPValue = 0xFDC; // Vector + public const nint m_nTintCP = 0xFE8; // int32 + public const nint m_clrTint = 0xFEC; // Color } // Parent: CEntitySubclassVDataBase - // Field count: 20 + // Fields count: 22 // // Metadata: // MGetKV3ClassDefaults public static class CBasePlayerWeaponVData { public const nint m_szWorldModel = 0x28; // CResourceNameTyped> - public const nint m_bBuiltRightHanded = 0x108; // bool - public const nint m_bAllowFlipping = 0x109; // bool - public const nint m_sMuzzleAttachment = 0x110; // CUtlString - public const nint m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped> - public const nint m_iFlags = 0x1F8; // ItemFlagTypes_t - public const nint m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t - public const nint m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t - public const nint m_iMaxClip1 = 0x1FC; // int32 - public const nint m_iMaxClip2 = 0x200; // int32 - public const nint m_iDefaultClip1 = 0x204; // int32 - public const nint m_iDefaultClip2 = 0x208; // int32 - public const nint m_iWeight = 0x20C; // int32 - public const nint m_bAutoSwitchTo = 0x210; // bool - public const nint m_bAutoSwitchFrom = 0x211; // bool - public const nint m_iRumbleEffect = 0x214; // RumbleEffect_t - public const nint m_bLinkedCooldowns = 0x218; // bool - public const nint m_aShootSounds = 0x220; // CUtlOrderedMap - public const nint m_iSlot = 0x248; // int32 - public const nint m_iPosition = 0x24C; // int32 + public const nint m_sToolsOnlyOwnerModelName = 0x108; // CResourceNameTyped> + public const nint m_bBuiltRightHanded = 0x1E8; // bool + public const nint m_bAllowFlipping = 0x1E9; // bool + public const nint m_sMuzzleAttachment = 0x1F0; // CAttachmentNameSymbolWithStorage + public const nint m_szMuzzleFlashParticle = 0x210; // CResourceNameTyped> + public const nint m_bLinkedCooldowns = 0x2F0; // bool + public const nint m_iFlags = 0x2F1; // ItemFlagTypes_t + public const nint m_nPrimaryAmmoType = 0x2F2; // AmmoIndex_t + public const nint m_nSecondaryAmmoType = 0x2F3; // AmmoIndex_t + public const nint m_iMaxClip1 = 0x2F4; // int32 + public const nint m_iMaxClip2 = 0x2F8; // int32 + public const nint m_iDefaultClip1 = 0x2FC; // int32 + public const nint m_iDefaultClip2 = 0x300; // int32 + public const nint m_bReserveAmmoAsClips = 0x304; // bool + public const nint m_iWeight = 0x308; // int32 + public const nint m_bAutoSwitchTo = 0x30C; // bool + public const nint m_bAutoSwitchFrom = 0x30D; // bool + public const nint m_iRumbleEffect = 0x310; // RumbleEffect_t + public const nint m_iSlot = 0x314; // int32 + public const nint m_iPosition = 0x318; // int32 + public const nint m_aShootSounds = 0x320; // CUtlOrderedMap } // Parent: CCSPlayerPawnBase - // Field count: 0 + // Fields count: 0 // // Metadata: // MNetworkVarTypeOverride @@ -4093,12 +4232,12 @@ namespace CS2Dumper.Schemas { public static class CCSObserverPawn { } // Parent: CItem - // Field count: 1 + // Fields count: 1 public static class CScriptItem { - public const nint m_MoveTypeOverride = 0x9C0; // MoveType_t + public const nint m_MoveTypeOverride = 0xD88; // MoveType_t } // Parent: IntervalTimer - // Field count: 7 + // Fields count: 7 // // Metadata: // NetworkVarNames: m_flValues (float) @@ -4118,25 +4257,25 @@ namespace CS2Dumper.Schemas { public const nint m_bStopped = 0x220; // bool } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class CWeaponSG556 { } // Parent: CPointEntity - // Field count: 10 + // Fields count: 10 public static class CAmbientGeneric { - public const nint m_radius = 0x4C0; // float32 - public const nint m_flMaxRadius = 0x4C4; // float32 - public const nint m_iSoundLevel = 0x4C8; // soundlevel_t - public const nint m_dpv = 0x4CC; // dynpitchvol_t - public const nint m_fActive = 0x530; // bool - public const nint m_fLooping = 0x531; // bool - public const nint m_iszSound = 0x538; // CUtlSymbolLarge - public const nint m_sSourceEntName = 0x540; // CUtlSymbolLarge - public const nint m_hSoundSource = 0x548; // CHandle - public const nint m_nSoundSourceEntIndex = 0x54C; // CEntityIndex + public const nint m_radius = 0x7C4; // float32 + public const nint m_flMaxRadius = 0x7C8; // float32 + public const nint m_iSoundLevel = 0x7CC; // soundlevel_t + public const nint m_dpv = 0x7D0; // dynpitchvol_t + public const nint m_fActive = 0x834; // bool + public const nint m_fLooping = 0x835; // bool + public const nint m_iszSound = 0x838; // CUtlSymbolLarge + public const nint m_sSourceEntName = 0x840; // CUtlSymbolLarge + public const nint m_hSoundSource = 0x848; // CHandle + public const nint m_nSoundSourceEntIndex = 0x84C; // CEntityIndex } // Parent: CBaseModelEntity - // Field count: 9 + // Fields count: 9 // // Metadata: // NetworkVarNames: m_Flags (uint8) @@ -4147,34 +4286,34 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_OuterAngle (float32) // NetworkVarNames: m_SpotRadius (float32) public static class CDynamicLight { - public const nint m_ActualFlags = 0x710; // uint8 - public const nint m_Flags = 0x711; // uint8 - public const nint m_LightStyle = 0x712; // uint8 - public const nint m_On = 0x713; // bool - public const nint m_Radius = 0x714; // float32 - public const nint m_Exponent = 0x718; // int32 - public const nint m_InnerAngle = 0x71C; // float32 - public const nint m_OuterAngle = 0x720; // float32 - public const nint m_SpotRadius = 0x724; // float32 + public const nint m_ActualFlags = 0xA78; // uint8 + public const nint m_Flags = 0xA79; // uint8 + public const nint m_LightStyle = 0xA7A; // uint8 + public const nint m_On = 0xA7B; // bool + public const nint m_Radius = 0xA7C; // float32 + public const nint m_Exponent = 0xA80; // int32 + public const nint m_InnerAngle = 0xA84; // float32 + public const nint m_OuterAngle = 0xA88; // float32 + public const nint m_SpotRadius = 0xA8C; // float32 } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class CWeaponP90 { } // Parent: CBaseTrigger - // Field count: 0 + // Fields count: 0 public static class CTriggerToggleSave { } // Parent: CBaseTrigger - // Field count: 0 + // Fields count: 0 public static class CPrecipitation { } // Parent: CPointEntity - // Field count: 0 + // Fields count: 0 public static class CPointServerCommand { } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // NetworkVarNames: m_iReapplyProvisionParity (int) @@ -4189,11 +4328,11 @@ namespace CS2Dumper.Schemas { public const nint m_CachedResults = 0x30; // CUtlVector } // Parent: CServerOnlyEntity - // Field count: 0 + // Fields count: 0 public static class CLogicalEntity { } // Parent: None - // Field count: 24 + // Fields count: 24 // // Metadata: // NetworkVarNames: m_PredNetBoolVariables (uint32) @@ -4247,7 +4386,7 @@ namespace CS2Dumper.Schemas { public const nint m_flLastTeleportTime = 0x1F4; // float32 } // Parent: CBreakableProp - // Field count: 33 + // Fields count: 37 // // Metadata: // MNetworkExcludeByName @@ -4259,46 +4398,50 @@ namespace CS2Dumper.Schemas { // MNetworkIncludeByName // NetworkVarNames: m_bAwake (bool) public static class CPhysicsProp { - public const nint m_MotionEnabled = 0xA88; // CEntityIOOutput - public const nint m_OnAwakened = 0xAB0; // CEntityIOOutput - public const nint m_OnAwake = 0xAD8; // CEntityIOOutput - public const nint m_OnAsleep = 0xB00; // CEntityIOOutput - public const nint m_OnPlayerUse = 0xB28; // CEntityIOOutput - public const nint m_OnOutOfWorld = 0xB50; // CEntityIOOutput - public const nint m_OnPlayerPickup = 0xB78; // CEntityIOOutput - public const nint m_bForceNavIgnore = 0xBA0; // bool - public const nint m_bNoNavmeshBlocker = 0xBA1; // bool - public const nint m_bForceNpcExclude = 0xBA2; // bool - public const nint m_massScale = 0xBA4; // float32 - public const nint m_inertiaScale = 0xBA8; // float32 - public const nint m_buoyancyScale = 0xBAC; // float32 - public const nint m_damageType = 0xBB0; // int32 - public const nint m_damageToEnableMotion = 0xBB4; // int32 - public const nint m_flForceToEnableMotion = 0xBB8; // float32 - public const nint m_bThrownByPlayer = 0xBBC; // bool - public const nint m_bDroppedByPlayer = 0xBBD; // bool - public const nint m_bTouchedByPlayer = 0xBBE; // bool - public const nint m_bFirstCollisionAfterLaunch = 0xBBF; // bool - public const nint m_iExploitableByPlayer = 0xBC0; // int32 - public const nint m_bHasBeenAwakened = 0xBC4; // bool - public const nint m_bIsOverrideProp = 0xBC5; // bool - public const nint m_fNextCheckDisableMotionContactsTime = 0xBC8; // GameTime_t - public const nint m_iInitialGlowState = 0xBCC; // int32 - public const nint m_nGlowRange = 0xBD0; // int32 - public const nint m_nGlowRangeMin = 0xBD4; // int32 - public const nint m_glowColor = 0xBD8; // Color - public const nint m_bShouldAutoConvertBackFromDebris = 0xBDC; // bool - public const nint m_bMuteImpactEffects = 0xBDD; // bool - public const nint m_bAcceptDamageFromHeldObjects = 0xBE4; // bool - public const nint m_bEnableUseOutput = 0xBE5; // bool - public const nint m_bAwake = 0xBE6; // bool + public const nint m_MotionEnabled = 0xE60; // CEntityIOOutput + public const nint m_OnAwakened = 0xE88; // CEntityIOOutput + public const nint m_OnAwake = 0xEB0; // CEntityIOOutput + public const nint m_OnAsleep = 0xED8; // CEntityIOOutput + public const nint m_OnPlayerUse = 0xF00; // CEntityIOOutput + public const nint m_OnOutOfWorld = 0xF28; // CEntityIOOutput + public const nint m_OnPlayerPickup = 0xF50; // CEntityIOOutput + public const nint m_bForceNavIgnore = 0xF78; // bool + public const nint m_bNoNavmeshBlocker = 0xF79; // bool + public const nint m_bForceNpcExclude = 0xF7A; // bool + public const nint m_massScale = 0xF7C; // float32 + public const nint m_inertiaScale = 0xF80; // float32 + public const nint m_buoyancyScale = 0xF84; // float32 + public const nint m_damageType = 0xF88; // int32 + public const nint m_damageToEnableMotion = 0xF8C; // int32 + public const nint m_flForceToEnableMotion = 0xF90; // float32 + public const nint m_bThrownByPlayer = 0xF94; // bool + public const nint m_bDroppedByPlayer = 0xF95; // bool + public const nint m_bTouchedByPlayer = 0xF96; // bool + public const nint m_bFirstCollisionAfterLaunch = 0xF97; // bool + public const nint m_iExploitableByPlayer = 0xF98; // int32 + public const nint m_bHasBeenAwakened = 0xF9C; // bool + public const nint m_bIsOverrideProp = 0xF9D; // bool + public const nint m_fNextCheckDisableMotionContactsTime = 0xFA0; // GameTime_t + public const nint m_iInitialGlowState = 0xFA4; // int32 + public const nint m_nGlowRange = 0xFA8; // int32 + public const nint m_nGlowRangeMin = 0xFAC; // int32 + public const nint m_glowColor = 0xFB0; // Color + public const nint m_bShouldAutoConvertBackFromDebris = 0xFB4; // bool + public const nint m_bMuteImpactEffects = 0xFB5; // bool + public const nint m_bAcceptDamageFromHeldObjects = 0xFBF; // bool + public const nint m_bEnableUseOutput = 0xFC0; // bool + public const nint m_CrateType = 0xFC4; // CPhysicsProp::CrateType_t + public const nint m_strItemClass = 0xFC8; // CUtlSymbolLarge[4] + public const nint m_nItemCount = 0xFE8; // int32[4] + public const nint m_bRemovableForAmmoBalancing = 0xFF8; // bool + public const nint m_bAwake = 0xFF9; // bool } // Parent: CFuncWall - // Field count: 0 + // Fields count: 0 public static class CFuncWallToggle { } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_bSpotted (bool) @@ -4308,22 +4451,22 @@ namespace CS2Dumper.Schemas { public const nint m_bSpottedByMask = 0xC; // uint32[2] } // Parent: CBaseCSGrenadeProjectile - // Field count: 3 + // Fields count: 3 public static class CSensorGrenadeProjectile { - public const nint m_fExpireTime = 0xA90; // GameTime_t - public const nint m_fNextDetectPlayerSound = 0xA94; // GameTime_t - public const nint m_hDisplayGrenade = 0xA98; // CHandle + public const nint m_fExpireTime = 0xE50; // GameTime_t + public const nint m_fNextDetectPlayerSound = 0xE54; // GameTime_t + public const nint m_hDisplayGrenade = 0xE58; // CHandle } // Parent: CCSPlayerBase_CameraServices - // Field count: 0 + // Fields count: 0 public static class CCSPlayer_CameraServices { } // Parent: CCSGO_TeamIntroCharacterPosition - // Field count: 0 + // Fields count: 0 public static class CCSGO_WingmanIntroCharacterPosition { } // Parent: CSPerRoundStats_t - // Field count: 21 + // Fields count: 21 // // Metadata: // NetworkVarNames: m_iEnemy5Ks (int) @@ -4332,138 +4475,140 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iEnemyKnifeKills (int) // NetworkVarNames: m_iEnemyTaserKills (int) public static class CSMatchStats_t { - public const nint m_iEnemy5Ks = 0x68; // int32 - public const nint m_iEnemy4Ks = 0x6C; // int32 - public const nint m_iEnemy3Ks = 0x70; // int32 - public const nint m_iEnemyKnifeKills = 0x74; // int32 - public const nint m_iEnemyTaserKills = 0x78; // int32 - public const nint m_iEnemy2Ks = 0x7C; // int32 - public const nint m_iUtility_Count = 0x80; // int32 - public const nint m_iUtility_Successes = 0x84; // int32 - public const nint m_iUtility_Enemies = 0x88; // int32 - public const nint m_iFlash_Count = 0x8C; // int32 - public const nint m_iFlash_Successes = 0x90; // int32 - public const nint m_nHealthPointsRemovedTotal = 0x94; // int32 - public const nint m_nHealthPointsDealtTotal = 0x98; // int32 - public const nint m_nShotsFiredTotal = 0x9C; // int32 - public const nint m_nShotsOnTargetTotal = 0xA0; // int32 - public const nint m_i1v1Count = 0xA4; // int32 - public const nint m_i1v1Wins = 0xA8; // int32 - public const nint m_i1v2Count = 0xAC; // int32 - public const nint m_i1v2Wins = 0xB0; // int32 - public const nint m_iEntryCount = 0xB4; // int32 - public const nint m_iEntryWins = 0xB8; // int32 + public const nint m_iEnemy5Ks = 0x64; // int32 + public const nint m_iEnemy4Ks = 0x68; // int32 + public const nint m_iEnemy3Ks = 0x6C; // int32 + public const nint m_iEnemyKnifeKills = 0x70; // int32 + public const nint m_iEnemyTaserKills = 0x74; // int32 + public const nint m_iEnemy2Ks = 0x78; // int32 + public const nint m_iUtility_Count = 0x7C; // int32 + public const nint m_iUtility_Successes = 0x80; // int32 + public const nint m_iUtility_Enemies = 0x84; // int32 + public const nint m_iFlash_Count = 0x88; // int32 + public const nint m_iFlash_Successes = 0x8C; // int32 + public const nint m_nHealthPointsRemovedTotal = 0x90; // int32 + public const nint m_nHealthPointsDealtTotal = 0x94; // int32 + public const nint m_nShotsFiredTotal = 0x98; // int32 + public const nint m_nShotsOnTargetTotal = 0x9C; // int32 + public const nint m_i1v1Count = 0xA0; // int32 + public const nint m_i1v1Wins = 0xA4; // int32 + public const nint m_i1v2Count = 0xA8; // int32 + public const nint m_i1v2Wins = 0xAC; // int32 + public const nint m_iEntryCount = 0xB0; // int32 + public const nint m_iEntryWins = 0xB4; // int32 } // Parent: CFuncLadder - // Field count: 0 + // Fields count: 0 public static class CFuncLadderAlias_func_useableladder { } // Parent: CBaseTrigger - // Field count: 14 + // Fields count: 14 public static class CTriggerSndSosOpvar { - public const nint m_hTouchingPlayers = 0x8E0; // CUtlVector> - public const nint m_flPosition = 0x8F8; // Vector - public const nint m_flCenterSize = 0x904; // float32 - public const nint m_flMinVal = 0x908; // float32 - public const nint m_flMaxVal = 0x90C; // float32 - public const nint m_opvarName = 0x910; // CUtlSymbolLarge - public const nint m_stackName = 0x918; // CUtlSymbolLarge - public const nint m_operatorName = 0x920; // CUtlSymbolLarge - public const nint m_bVolIs2D = 0x928; // bool - public const nint m_opvarNameChar = 0x929; // char[256] - public const nint m_stackNameChar = 0xA29; // char[256] - public const nint m_operatorNameChar = 0xB29; // char[256] - public const nint m_VecNormPos = 0xC2C; // Vector - public const nint m_flNormCenterSize = 0xC38; // float32 + public const nint m_hTouchingPlayers = 0xC48; // CUtlVector> + public const nint m_flPosition = 0xC60; // Vector + public const nint m_flCenterSize = 0xC6C; // float32 + public const nint m_flMinVal = 0xC70; // float32 + public const nint m_flMaxVal = 0xC74; // float32 + public const nint m_opvarName = 0xC78; // CUtlSymbolLarge + public const nint m_stackName = 0xC80; // CUtlSymbolLarge + public const nint m_operatorName = 0xC88; // CUtlSymbolLarge + public const nint m_bVolIs2D = 0xC90; // bool + public const nint m_opvarNameChar = 0xC91; // char[256] + public const nint m_stackNameChar = 0xD91; // char[256] + public const nint m_operatorNameChar = 0xE91; // char[256] + public const nint m_VecNormPos = 0xF94; // Vector + public const nint m_flNormCenterSize = 0xFA0; // float32 } // Parent: CItem - // Field count: 0 + // Fields count: 0 public static class CItemAssaultSuit { } // Parent: CBaseEntity - // Field count: 70 + // Fields count: 72 public static class CScriptedSequence { - public const nint m_iszEntry = 0x4C0; // CUtlSymbolLarge - public const nint m_iszPreIdle = 0x4C8; // CUtlSymbolLarge - public const nint m_iszPlay = 0x4D0; // CUtlSymbolLarge - public const nint m_iszPostIdle = 0x4D8; // CUtlSymbolLarge - public const nint m_iszModifierToAddOnPlay = 0x4E0; // CUtlSymbolLarge - public const nint m_iszNextScript = 0x4E8; // CUtlSymbolLarge - public const nint m_iszEntity = 0x4F0; // CUtlSymbolLarge - public const nint m_iszSyncGroup = 0x4F8; // CUtlSymbolLarge - public const nint m_nMoveTo = 0x500; // ScriptedMoveTo_t - public const nint m_nMoveToGait = 0x504; // MovementGait_t - public const nint m_bIsPlayingPreIdle = 0x505; // bool - public const nint m_bIsPlayingEntry = 0x506; // bool - public const nint m_bIsPlayingAction = 0x507; // bool - public const nint m_bIsPlayingPostIdle = 0x508; // bool - public const nint m_bDontRotateOther = 0x509; // bool - public const nint m_bIsRepeatable = 0x50A; // bool - public const nint m_bShouldLeaveCorpse = 0x50B; // bool - public const nint m_bStartOnSpawn = 0x50C; // bool - public const nint m_bDisallowInterrupts = 0x50D; // bool - public const nint m_bCanOverrideNPCState = 0x50E; // bool - public const nint m_bDontTeleportAtEnd = 0x50F; // bool - public const nint m_bHighPriority = 0x510; // bool - public const nint m_bHideDebugComplaints = 0x511; // bool - public const nint m_bContinueOnDeath = 0x512; // bool - public const nint m_bLoopPreIdleSequence = 0x513; // bool - public const nint m_bLoopActionSequence = 0x514; // bool - public const nint m_bLoopPostIdleSequence = 0x515; // bool - public const nint m_bSynchPostIdles = 0x516; // bool - public const nint m_bIgnoreLookAt = 0x517; // bool - public const nint m_bIgnoreGravity = 0x518; // bool - public const nint m_bDisableNPCCollisions = 0x519; // bool - public const nint m_bKeepAnimgraphLockedPost = 0x51A; // bool - public const nint m_bDontAddModifiers = 0x51B; // bool - public const nint m_flRadius = 0x51C; // float32 - public const nint m_flRepeat = 0x520; // float32 - public const nint m_flPlayAnimFadeInTime = 0x524; // float32 - public const nint m_flMoveInterpTime = 0x528; // float32 - public const nint m_flAngRate = 0x52C; // float32 - public const nint m_nNotReadySequenceCount = 0x530; // int32 - public const nint m_startTime = 0x534; // GameTime_t - public const nint m_bWaitForBeginSequence = 0x538; // bool - public const nint m_saved_effects = 0x53C; // int32 - public const nint m_savedFlags = 0x540; // int32 - public const nint m_savedCollisionGroup = 0x544; // int32 - public const nint m_bInterruptable = 0x548; // bool - public const nint m_sequenceStarted = 0x549; // bool - public const nint m_bPositionRelativeToOtherEntity = 0x54A; // bool - public const nint m_hTargetEnt = 0x54C; // CHandle - public const nint m_hNextCine = 0x550; // CHandle - public const nint m_bThinking = 0x554; // bool - public const nint m_bInitiatedSelfDelete = 0x555; // bool - public const nint m_bIsTeleportingDueToMoveTo = 0x556; // bool - public const nint m_bAllowCustomInterruptConditions = 0x557; // bool - public const nint m_hForcedTarget = 0x558; // CHandle - public const nint m_bDontCancelOtherSequences = 0x55C; // bool - public const nint m_bForceSynch = 0x55D; // bool - public const nint m_bPreventUpdateYawOnFinish = 0x55E; // bool - public const nint m_bEnsureOnNavmeshOnFinish = 0x55F; // bool - public const nint m_onDeathBehavior = 0x560; // ScriptedOnDeath_t - public const nint m_ConflictResponse = 0x564; // ScriptedConflictResponse_t - public const nint m_OnBeginSequence = 0x568; // CEntityIOOutput - public const nint m_OnActionStartOrLoop = 0x590; // CEntityIOOutput - public const nint m_OnEndSequence = 0x5B8; // CEntityIOOutput - public const nint m_OnPostIdleEndSequence = 0x5E0; // CEntityIOOutput - public const nint m_OnCancelSequence = 0x608; // CEntityIOOutput - public const nint m_OnCancelFailedSequence = 0x630; // CEntityIOOutput - public const nint m_OnScriptEvent = 0x658; // CEntityIOOutput[8] - public const nint m_matOtherToMain = 0x7A0; // CTransform - public const nint m_hInteractionMainEntity = 0x7C0; // CHandle - public const nint m_iPlayerDeathBehavior = 0x7C4; // int32 + public const nint m_iszEntry = 0x7C8; // CUtlSymbolLarge + public const nint m_iszPreIdle = 0x7D0; // CUtlSymbolLarge + public const nint m_iszPlay = 0x7D8; // CUtlSymbolLarge + public const nint m_iszPostIdle = 0x7E0; // CUtlSymbolLarge + public const nint m_iszModifierToAddOnPlay = 0x7E8; // CUtlSymbolLarge + public const nint m_iszNextScript = 0x7F0; // CUtlSymbolLarge + public const nint m_iszEntity = 0x7F8; // CUtlSymbolLarge + public const nint m_iszSyncGroup = 0x800; // CUtlSymbolLarge + public const nint m_nMoveTo = 0x808; // ScriptedMoveTo_t + public const nint m_nMoveToGait = 0x80C; // MovementGait_t + public const nint m_nHeldWeaponBehavior = 0x810; // ScriptedHeldWeaponBehavior_t + public const nint m_bIsPlayingPreIdle = 0x814; // bool + public const nint m_bIsPlayingEntry = 0x815; // bool + public const nint m_bIsPlayingAction = 0x816; // bool + public const nint m_bIsPlayingPostIdle = 0x817; // bool + public const nint m_bDontRotateOther = 0x818; // bool + public const nint m_bIsRepeatable = 0x819; // bool + public const nint m_bShouldLeaveCorpse = 0x81A; // bool + public const nint m_bStartOnSpawn = 0x81B; // bool + public const nint m_bDisallowInterrupts = 0x81C; // bool + public const nint m_bCanOverrideNPCState = 0x81D; // bool + public const nint m_bDontTeleportAtEnd = 0x81E; // bool + public const nint m_bHighPriority = 0x81F; // bool + public const nint m_bHideDebugComplaints = 0x820; // bool + public const nint m_bContinueOnDeath = 0x821; // bool + public const nint m_bLoopPreIdleSequence = 0x822; // bool + public const nint m_bLoopActionSequence = 0x823; // bool + public const nint m_bLoopPostIdleSequence = 0x824; // bool + public const nint m_bSynchPostIdles = 0x825; // bool + public const nint m_bIgnoreLookAt = 0x826; // bool + public const nint m_bIgnoreGravity = 0x827; // bool + public const nint m_bDisableNPCCollisions = 0x828; // bool + public const nint m_bKeepAnimgraphLockedPost = 0x829; // bool + public const nint m_bDontAddModifiers = 0x82A; // bool + public const nint m_flRadius = 0x82C; // float32 + public const nint m_flRepeat = 0x830; // float32 + public const nint m_flPlayAnimFadeInTime = 0x834; // float32 + public const nint m_flMoveInterpTime = 0x838; // float32 + public const nint m_flAngRate = 0x83C; // float32 + public const nint m_bWaitUntilMoveCompletesToStartAnimation = 0x840; // bool + public const nint m_nNotReadySequenceCount = 0x844; // int32 + public const nint m_startTime = 0x848; // GameTime_t + public const nint m_bWaitForBeginSequence = 0x84C; // bool + public const nint m_saved_effects = 0x850; // int32 + public const nint m_savedFlags = 0x854; // int32 + public const nint m_savedCollisionGroup = 0x858; // int32 + public const nint m_bInterruptable = 0x85C; // bool + public const nint m_sequenceStarted = 0x85D; // bool + public const nint m_bPositionRelativeToOtherEntity = 0x85E; // bool + public const nint m_hTargetEnt = 0x860; // CHandle + public const nint m_hNextCine = 0x864; // CHandle + public const nint m_bThinking = 0x868; // bool + public const nint m_bInitiatedSelfDelete = 0x869; // bool + public const nint m_bIsTeleportingDueToMoveTo = 0x86A; // bool + public const nint m_bAllowCustomInterruptConditions = 0x86B; // bool + public const nint m_hForcedTarget = 0x86C; // CHandle + public const nint m_bDontCancelOtherSequences = 0x870; // bool + public const nint m_bForceSynch = 0x871; // bool + public const nint m_bPreventUpdateYawOnFinish = 0x872; // bool + public const nint m_bEnsureOnNavmeshOnFinish = 0x873; // bool + public const nint m_onDeathBehavior = 0x874; // ScriptedOnDeath_t + public const nint m_ConflictResponse = 0x878; // ScriptedConflictResponse_t + public const nint m_OnBeginSequence = 0x880; // CEntityIOOutput + public const nint m_OnActionStartOrLoop = 0x8A8; // CEntityIOOutput + public const nint m_OnEndSequence = 0x8D0; // CEntityIOOutput + public const nint m_OnPostIdleEndSequence = 0x8F8; // CEntityIOOutput + public const nint m_OnCancelSequence = 0x920; // CEntityIOOutput + public const nint m_OnCancelFailedSequence = 0x948; // CEntityIOOutput + public const nint m_OnScriptEvent = 0x970; // CEntityIOOutput[8] + public const nint m_matOtherToMain = 0xAB0; // CTransform + public const nint m_hInteractionMainEntity = 0xAD0; // CHandle + public const nint m_iPlayerDeathBehavior = 0xAD4; // int32 } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class CWeaponNegev { } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class CWeaponGalilAR { } // Parent: CModelPointEntity - // Field count: 30 + // Fields count: 30 // // Metadata: // NetworkVarNames: m_hTargetEntity (CHandle) @@ -4497,63 +4642,63 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flRotation (float32) // NetworkVarNames: m_bFlipHorizontal (bool) public static class CEnvProjectedTexture { - public const nint m_hTargetEntity = 0x710; // CHandle - public const nint m_bState = 0x714; // bool - public const nint m_bAlwaysUpdate = 0x715; // bool - public const nint m_flLightFOV = 0x718; // float32 - public const nint m_bEnableShadows = 0x71C; // bool - public const nint m_bSimpleProjection = 0x71D; // bool - public const nint m_bLightOnlyTarget = 0x71E; // bool - public const nint m_bLightWorld = 0x71F; // bool - public const nint m_bCameraSpace = 0x720; // bool - public const nint m_flBrightnessScale = 0x724; // float32 - public const nint m_LightColor = 0x728; // Color - public const nint m_flIntensity = 0x72C; // float32 - public const nint m_flLinearAttenuation = 0x730; // float32 - public const nint m_flQuadraticAttenuation = 0x734; // float32 - public const nint m_bVolumetric = 0x738; // bool - public const nint m_flNoiseStrength = 0x73C; // float32 - public const nint m_flFlashlightTime = 0x740; // float32 - public const nint m_nNumPlanes = 0x744; // uint32 - public const nint m_flPlaneOffset = 0x748; // float32 - public const nint m_flVolumetricIntensity = 0x74C; // float32 - public const nint m_flColorTransitionTime = 0x750; // float32 - public const nint m_flAmbient = 0x754; // float32 - public const nint m_SpotlightTextureName = 0x758; // char[512] - public const nint m_nSpotlightTextureFrame = 0x958; // int32 - public const nint m_nShadowQuality = 0x95C; // uint32 - public const nint m_flNearZ = 0x960; // float32 - public const nint m_flFarZ = 0x964; // float32 - public const nint m_flProjectionSize = 0x968; // float32 - public const nint m_flRotation = 0x96C; // float32 - public const nint m_bFlipHorizontal = 0x970; // bool + public const nint m_hTargetEntity = 0xA78; // CHandle + public const nint m_bState = 0xA7C; // bool + public const nint m_bAlwaysUpdate = 0xA7D; // bool + public const nint m_flLightFOV = 0xA80; // float32 + public const nint m_bEnableShadows = 0xA84; // bool + public const nint m_bSimpleProjection = 0xA85; // bool + public const nint m_bLightOnlyTarget = 0xA86; // bool + public const nint m_bLightWorld = 0xA87; // bool + public const nint m_bCameraSpace = 0xA88; // bool + public const nint m_flBrightnessScale = 0xA8C; // float32 + public const nint m_LightColor = 0xA90; // Color + public const nint m_flIntensity = 0xA94; // float32 + public const nint m_flLinearAttenuation = 0xA98; // float32 + public const nint m_flQuadraticAttenuation = 0xA9C; // float32 + public const nint m_bVolumetric = 0xAA0; // bool + public const nint m_flNoiseStrength = 0xAA4; // float32 + public const nint m_flFlashlightTime = 0xAA8; // float32 + public const nint m_nNumPlanes = 0xAAC; // uint32 + public const nint m_flPlaneOffset = 0xAB0; // float32 + public const nint m_flVolumetricIntensity = 0xAB4; // float32 + public const nint m_flColorTransitionTime = 0xAB8; // float32 + public const nint m_flAmbient = 0xABC; // float32 + public const nint m_SpotlightTextureName = 0xAC0; // char[512] + public const nint m_nSpotlightTextureFrame = 0xCC0; // int32 + public const nint m_nShadowQuality = 0xCC4; // uint32 + public const nint m_flNearZ = 0xCC8; // float32 + public const nint m_flFarZ = 0xCCC; // float32 + public const nint m_flProjectionSize = 0xCD0; // float32 + public const nint m_flRotation = 0xCD4; // float32 + public const nint m_bFlipHorizontal = 0xCD8; // bool } // Parent: CDynamicProp - // Field count: 0 + // Fields count: 0 public static class CDynamicPropAlias_prop_dynamic_override { } // Parent: CLogicalEntity - // Field count: 3 + // Fields count: 3 public static class CSceneListManager { - public const nint m_hListManagers = 0x4C0; // CUtlVector> - public const nint m_iszScenes = 0x4D8; // CUtlSymbolLarge[16] - public const nint m_hScenes = 0x558; // CHandle[16] + public const nint m_hListManagers = 0x7C8; // CUtlVector> + public const nint m_iszScenes = 0x7E0; // CUtlSymbolLarge[16] + public const nint m_hScenes = 0x860; // CHandle[16] } // Parent: CPhysConstraint - // Field count: 1 + // Fields count: 1 public static class CSplineConstraint { - public const nint m_vAnchorOffsetRestore = 0x580; // Vector + public const nint m_vAnchorOffsetRestore = 0x888; // Vector } // Parent: CPlayer_ViewModelServices - // Field count: 0 + // Fields count: 0 public static class CCSObserver_ViewModelServices { } // Parent: CDynamicProp - // Field count: 0 + // Fields count: 0 public static class CDynamicPropAlias_dynamic_prop { } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_Handle (ModelConfigHandle_t) @@ -4567,48 +4712,48 @@ namespace CS2Dumper.Schemas { public const nint m_AssociatedEntityNames = 0x50; // CNetworkUtlVectorBase } // Parent: CPhysicsProp - // Field count: 0 + // Fields count: 0 public static class CPhysicsPropMultiplayer { } // Parent: CBaseToggle - // Field count: 5 + // Fields count: 5 public static class CBasePlatTrain { - public const nint m_NoiseMoving = 0x790; // CUtlSymbolLarge - public const nint m_NoiseArrived = 0x798; // CUtlSymbolLarge - public const nint m_volume = 0x7A8; // float32 - public const nint m_flTWidth = 0x7AC; // float32 - public const nint m_flTLength = 0x7B0; // float32 + public const nint m_NoiseMoving = 0xAF8; // CUtlSymbolLarge + public const nint m_NoiseArrived = 0xB00; // CUtlSymbolLarge + public const nint m_volume = 0xB10; // float32 + public const nint m_flTWidth = 0xB14; // float32 + public const nint m_flTLength = 0xB18; // float32 } // Parent: CMarkupVolumeTagged - // Field count: 0 + // Fields count: 0 public static class CSimpleMarkupVolumeTagged { } // Parent: SpawnPoint - // Field count: 0 + // Fields count: 0 public static class CInfoPlayerTerrorist { } // Parent: CPhysHinge - // Field count: 0 + // Fields count: 0 public static class CPhysHingeAlias_phys_hinge_local { } // Parent: CPointEntity - // Field count: 2 + // Fields count: 2 public static class CTankTargetChange { - public const nint m_newTarget = 0x4C0; // CVariantBase - public const nint m_newTargetName = 0x4D0; // CUtlSymbolLarge + public const nint m_newTarget = 0x7C8; // CVariantBase + public const nint m_newTargetName = 0x7D8; // CUtlSymbolLarge } // Parent: CLogicalEntity - // Field count: 6 + // Fields count: 6 public static class CLogicCompare { - public const nint m_flInValue = 0x4C0; // float32 - public const nint m_flCompareValue = 0x4C4; // float32 - public const nint m_OnLessThan = 0x4C8; // CEntityOutputTemplate - public const nint m_OnEqualTo = 0x4F0; // CEntityOutputTemplate - public const nint m_OnNotEqualTo = 0x518; // CEntityOutputTemplate - public const nint m_OnGreaterThan = 0x540; // CEntityOutputTemplate + public const nint m_flInValue = 0x7C4; // float32 + public const nint m_flCompareValue = 0x7C8; // float32 + public const nint m_OnLessThan = 0x7D0; // CEntityOutputTemplate + public const nint m_OnEqualTo = 0x7F8; // CEntityOutputTemplate + public const nint m_OnNotEqualTo = 0x820; // CEntityOutputTemplate + public const nint m_OnGreaterThan = 0x848; // CEntityOutputTemplate } // Parent: CPlayerPawnComponent - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_totalHitsOnServer (int32) @@ -4616,18 +4761,18 @@ namespace CS2Dumper.Schemas { public const nint m_totalHitsOnServer = 0x40; // int32 } // Parent: CLogicalEntity - // Field count: 7 + // Fields count: 7 public static class CLogicRelay { - public const nint m_OnTrigger = 0x4C0; // CEntityIOOutput - public const nint m_OnSpawn = 0x4E8; // CEntityIOOutput - public const nint m_bDisabled = 0x510; // bool - public const nint m_bWaitForRefire = 0x511; // bool - public const nint m_bTriggerOnce = 0x512; // bool - public const nint m_bFastRetrigger = 0x513; // bool - public const nint m_bPassthoughCaller = 0x514; // bool + public const nint m_OnTrigger = 0x7C8; // CEntityIOOutput + public const nint m_OnSpawn = 0x7F0; // CEntityIOOutput + public const nint m_bDisabled = 0x818; // bool + public const nint m_bWaitForRefire = 0x819; // bool + public const nint m_bTriggerOnce = 0x81A; // bool + public const nint m_bFastRetrigger = 0x81B; // bool + public const nint m_bPassthoughCaller = 0x81C; // bool } // Parent: CPlayer_ItemServices - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_bHasDefuser (bool) @@ -4639,36 +4784,36 @@ namespace CS2Dumper.Schemas { public const nint m_bHasHeavyArmor = 0x42; // bool } // Parent: CPointEntity - // Field count: 7 + // Fields count: 7 public static class CKeepUpright { - public const nint m_worldGoalAxis = 0x4C8; // Vector - public const nint m_localTestAxis = 0x4D4; // Vector - public const nint m_nameAttach = 0x4E8; // CUtlSymbolLarge - public const nint m_attachedObject = 0x4F0; // CHandle - public const nint m_angularLimit = 0x4F4; // float32 - public const nint m_bActive = 0x4F8; // bool - public const nint m_bDampAllRotation = 0x4F9; // bool + public const nint m_worldGoalAxis = 0x7D0; // Vector + public const nint m_localTestAxis = 0x7DC; // Vector + public const nint m_nameAttach = 0x7F0; // CUtlSymbolLarge + public const nint m_attachedObject = 0x7F8; // CHandle + public const nint m_angularLimit = 0x7FC; // float32 + public const nint m_bActive = 0x800; // bool + public const nint m_bDampAllRotation = 0x801; // bool } // Parent: CBaseModelEntity - // Field count: 0 + // Fields count: 0 public static class CModelPointEntity { } // Parent: CBaseModelEntity - // Field count: 1 + // Fields count: 1 public static class CFuncWater { - public const nint m_BuoyancyHelper = 0x710; // CBuoyancyHelper + public const nint m_BuoyancyHelper = 0xA78; // CBuoyancyHelper } // Parent: CBaseEntity - // Field count: 5 + // Fields count: 5 public static class CFuncTimescale { - public const nint m_flDesiredTimescale = 0x4C0; // float32 - public const nint m_flAcceleration = 0x4C4; // float32 - public const nint m_flMinBlendRate = 0x4C8; // float32 - public const nint m_flBlendDeltaMultiplier = 0x4CC; // float32 - public const nint m_isStarted = 0x4D0; // bool + public const nint m_flDesiredTimescale = 0x7C4; // float32 + public const nint m_flAcceleration = 0x7C8; // float32 + public const nint m_flMinBlendRate = 0x7CC; // float32 + public const nint m_flBlendDeltaMultiplier = 0x7D0; // float32 + public const nint m_isStarted = 0x7D4; // bool } // Parent: CBtNode - // Field count: 14 + // Fields count: 14 public static class CBtActionMoveTo { public const nint m_szDestinationInputKey = 0x60; // CUtlString public const nint m_szHidingSpotInputKey = 0x68; // CUtlString @@ -4686,7 +4831,7 @@ namespace CS2Dumper.Schemas { public const nint m_flNearestAreaDistanceThreshold = 0xE4; // float32 } // Parent: CBaseEntity - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_flAutoExposureMin (float) @@ -4698,50 +4843,43 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) // NetworkVarNames: m_flTonemapEVSmoothingRange (float) public static class CTonemapController2 { - public const nint m_flAutoExposureMin = 0x4C0; // float32 - public const nint m_flAutoExposureMax = 0x4C4; // float32 - public const nint m_flTonemapPercentTarget = 0x4C8; // float32 - public const nint m_flTonemapPercentBrightPixels = 0x4CC; // float32 - public const nint m_flTonemapMinAvgLum = 0x4D0; // float32 - public const nint m_flExposureAdaptationSpeedUp = 0x4D4; // float32 - public const nint m_flExposureAdaptationSpeedDown = 0x4D8; // float32 - public const nint m_flTonemapEVSmoothingRange = 0x4DC; // float32 - } - // Parent: CPulseExecCursor - // Field count: 0 - // - // Metadata: - // MPulseLibraryBindings - public static class CPulseServerCursor { + public const nint m_flAutoExposureMin = 0x7C4; // float32 + public const nint m_flAutoExposureMax = 0x7C8; // float32 + public const nint m_flTonemapPercentTarget = 0x7CC; // float32 + public const nint m_flTonemapPercentBrightPixels = 0x7D0; // float32 + public const nint m_flTonemapMinAvgLum = 0x7D4; // float32 + public const nint m_flExposureAdaptationSpeedUp = 0x7D8; // float32 + public const nint m_flExposureAdaptationSpeedDown = 0x7DC; // float32 + public const nint m_flTonemapEVSmoothingRange = 0x7E0; // float32 } // Parent: CRopeKeyframe - // Field count: 0 + // Fields count: 0 public static class CRopeKeyframeAlias_move_rope { } // Parent: CPointEntity - // Field count: 9 + // Fields count: 9 public static class CEnvInstructorVRHint { - public const nint m_iszName = 0x4C0; // CUtlSymbolLarge - public const nint m_iszHintTargetEntity = 0x4C8; // CUtlSymbolLarge - public const nint m_iTimeout = 0x4D0; // int32 - public const nint m_iszCaption = 0x4D8; // CUtlSymbolLarge - public const nint m_iszStartSound = 0x4E0; // CUtlSymbolLarge - public const nint m_iLayoutFileType = 0x4E8; // int32 - public const nint m_iszCustomLayoutFile = 0x4F0; // CUtlSymbolLarge - public const nint m_iAttachType = 0x4F8; // int32 - public const nint m_flHeightOffset = 0x4FC; // float32 + public const nint m_iszName = 0x7C8; // CUtlSymbolLarge + public const nint m_iszHintTargetEntity = 0x7D0; // CUtlSymbolLarge + public const nint m_iTimeout = 0x7D8; // int32 + public const nint m_iszCaption = 0x7E0; // CUtlSymbolLarge + public const nint m_iszStartSound = 0x7E8; // CUtlSymbolLarge + public const nint m_iLayoutFileType = 0x7F0; // int32 + public const nint m_iszCustomLayoutFile = 0x7F8; // CUtlSymbolLarge + public const nint m_iAttachType = 0x800; // int32 + public const nint m_flHeightOffset = 0x804; // float32 } // Parent: CCSWeaponBase - // Field count: 0 + // Fields count: 0 public static class CWeaponXM1014 { } // Parent: CBaseModelEntity - // Field count: 1 + // Fields count: 1 public static class CPlatTrigger { - public const nint m_pPlatform = 0x710; // CHandle + public const nint m_pPlatform = 0xA78; // CHandle } // Parent: None - // Field count: 31 + // Fields count: 31 // // Metadata: // NetworkVarNames: m_flStartTime (GameTime_t) @@ -4789,24 +4927,24 @@ namespace CS2Dumper.Schemas { public const nint m_bGusting = 0xD4; // bool public const nint m_flWindAngleVariation = 0xD8; // float32 public const nint m_flWindSpeedVariation = 0xDC; // float32 - public const nint m_iEntIndex = 0xE0; // CEntityIndex + public const nint m_hEntOwner = 0xE0; // CHandle } // Parent: CBaseCSGrenade - // Field count: 0 + // Fields count: 0 public static class CMolotovGrenade { } // Parent: CPointEntity - // Field count: 6 + // Fields count: 6 public static class CPointHurt { - public const nint m_nDamage = 0x4C0; // int32 - public const nint m_bitsDamageType = 0x4C4; // int32 - public const nint m_flRadius = 0x4C8; // float32 - public const nint m_flDelay = 0x4CC; // float32 - public const nint m_strTarget = 0x4D0; // CUtlSymbolLarge - public const nint m_pActivator = 0x4D8; // CHandle + public const nint m_nDamage = 0x7C4; // int32 + public const nint m_bitsDamageType = 0x7C8; // DamageTypes_t + public const nint m_flRadius = 0x7CC; // float32 + public const nint m_flDelay = 0x7D0; // float32 + public const nint m_strTarget = 0x7D8; // CUtlSymbolLarge + public const nint m_pActivator = 0x7E0; // CHandle } // Parent: CBaseEntity - // Field count: 44 + // Fields count: 44 // // Metadata: // NetworkVarNames: m_bDisabled (bool) @@ -4827,125 +4965,126 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) // NetworkVarNames: m_flInputOffset (float) public static class CPointValueRemapper { - public const nint m_bDisabled = 0x4C0; // bool - public const nint m_bUpdateOnClient = 0x4C1; // bool - public const nint m_nInputType = 0x4C4; // ValueRemapperInputType_t - public const nint m_iszRemapLineStartName = 0x4C8; // CUtlSymbolLarge - public const nint m_iszRemapLineEndName = 0x4D0; // CUtlSymbolLarge - public const nint m_hRemapLineStart = 0x4D8; // CHandle - public const nint m_hRemapLineEnd = 0x4DC; // CHandle - public const nint m_flMaximumChangePerSecond = 0x4E0; // float32 - public const nint m_flDisengageDistance = 0x4E4; // float32 - public const nint m_flEngageDistance = 0x4E8; // float32 - public const nint m_bRequiresUseKey = 0x4EC; // bool - public const nint m_nOutputType = 0x4F0; // ValueRemapperOutputType_t - public const nint m_iszOutputEntityName = 0x4F8; // CUtlSymbolLarge - public const nint m_iszOutputEntity2Name = 0x500; // CUtlSymbolLarge - public const nint m_iszOutputEntity3Name = 0x508; // CUtlSymbolLarge - public const nint m_iszOutputEntity4Name = 0x510; // CUtlSymbolLarge - public const nint m_hOutputEntities = 0x518; // CNetworkUtlVectorBase> - public const nint m_nHapticsType = 0x530; // ValueRemapperHapticsType_t - public const nint m_nMomentumType = 0x534; // ValueRemapperMomentumType_t - public const nint m_flMomentumModifier = 0x538; // float32 - public const nint m_flSnapValue = 0x53C; // float32 - public const nint m_flCurrentMomentum = 0x540; // float32 - public const nint m_nRatchetType = 0x544; // ValueRemapperRatchetType_t - public const nint m_flRatchetOffset = 0x548; // float32 - public const nint m_flInputOffset = 0x54C; // float32 - public const nint m_bEngaged = 0x550; // bool - public const nint m_bFirstUpdate = 0x551; // bool - public const nint m_flPreviousValue = 0x554; // float32 - public const nint m_flPreviousUpdateTickTime = 0x558; // GameTime_t - public const nint m_vecPreviousTestPoint = 0x55C; // Vector - public const nint m_hUsingPlayer = 0x568; // CHandle - public const nint m_flCustomOutputValue = 0x56C; // float32 - public const nint m_iszSoundEngage = 0x570; // CUtlSymbolLarge - public const nint m_iszSoundDisengage = 0x578; // CUtlSymbolLarge - public const nint m_iszSoundReachedValueZero = 0x580; // CUtlSymbolLarge - public const nint m_iszSoundReachedValueOne = 0x588; // CUtlSymbolLarge - public const nint m_iszSoundMovingLoop = 0x590; // CUtlSymbolLarge - public const nint m_Position = 0x5A0; // CEntityOutputTemplate - public const nint m_PositionDelta = 0x5C8; // CEntityOutputTemplate - public const nint m_OnReachedValueZero = 0x5F0; // CEntityIOOutput - public const nint m_OnReachedValueOne = 0x618; // CEntityIOOutput - public const nint m_OnReachedValueCustom = 0x640; // CEntityIOOutput - public const nint m_OnEngage = 0x668; // CEntityIOOutput - public const nint m_OnDisengage = 0x690; // CEntityIOOutput + public const nint m_bDisabled = 0x7C4; // bool + public const nint m_bUpdateOnClient = 0x7C5; // bool + public const nint m_nInputType = 0x7C8; // ValueRemapperInputType_t + public const nint m_iszRemapLineStartName = 0x7D0; // CUtlSymbolLarge + public const nint m_iszRemapLineEndName = 0x7D8; // CUtlSymbolLarge + public const nint m_hRemapLineStart = 0x7E0; // CHandle + public const nint m_hRemapLineEnd = 0x7E4; // CHandle + public const nint m_flMaximumChangePerSecond = 0x7E8; // float32 + public const nint m_flDisengageDistance = 0x7EC; // float32 + public const nint m_flEngageDistance = 0x7F0; // float32 + public const nint m_bRequiresUseKey = 0x7F4; // bool + public const nint m_nOutputType = 0x7F8; // ValueRemapperOutputType_t + public const nint m_iszOutputEntityName = 0x800; // CUtlSymbolLarge + public const nint m_iszOutputEntity2Name = 0x808; // CUtlSymbolLarge + public const nint m_iszOutputEntity3Name = 0x810; // CUtlSymbolLarge + public const nint m_iszOutputEntity4Name = 0x818; // CUtlSymbolLarge + public const nint m_hOutputEntities = 0x820; // CNetworkUtlVectorBase> + public const nint m_nHapticsType = 0x838; // ValueRemapperHapticsType_t + public const nint m_nMomentumType = 0x83C; // ValueRemapperMomentumType_t + public const nint m_flMomentumModifier = 0x840; // float32 + public const nint m_flSnapValue = 0x844; // float32 + public const nint m_flCurrentMomentum = 0x848; // float32 + public const nint m_nRatchetType = 0x84C; // ValueRemapperRatchetType_t + public const nint m_flRatchetOffset = 0x850; // float32 + public const nint m_flInputOffset = 0x854; // float32 + public const nint m_bEngaged = 0x858; // bool + public const nint m_bFirstUpdate = 0x859; // bool + public const nint m_flPreviousValue = 0x85C; // float32 + public const nint m_flPreviousUpdateTickTime = 0x860; // GameTime_t + public const nint m_vecPreviousTestPoint = 0x864; // Vector + public const nint m_hUsingPlayer = 0x870; // CHandle + public const nint m_flCustomOutputValue = 0x874; // float32 + public const nint m_iszSoundEngage = 0x878; // CUtlSymbolLarge + public const nint m_iszSoundDisengage = 0x880; // CUtlSymbolLarge + public const nint m_iszSoundReachedValueZero = 0x888; // CUtlSymbolLarge + public const nint m_iszSoundReachedValueOne = 0x890; // CUtlSymbolLarge + public const nint m_iszSoundMovingLoop = 0x898; // CUtlSymbolLarge + public const nint m_Position = 0x8A8; // CEntityOutputTemplate + public const nint m_PositionDelta = 0x8D0; // CEntityOutputTemplate + public const nint m_OnReachedValueZero = 0x8F8; // CEntityIOOutput + public const nint m_OnReachedValueOne = 0x920; // CEntityIOOutput + public const nint m_OnReachedValueCustom = 0x948; // CEntityIOOutput + public const nint m_OnEngage = 0x970; // CEntityIOOutput + public const nint m_OnDisengage = 0x998; // CEntityIOOutput } // Parent: CLogicNPCCounter - // Field count: 4 + // Fields count: 4 public static class CLogicNPCCounterAABB { - public const nint m_vDistanceOuterMins = 0x800; // Vector - public const nint m_vDistanceOuterMaxs = 0x80C; // Vector - public const nint m_vOuterMins = 0x818; // Vector - public const nint m_vOuterMaxs = 0x824; // Vector - } - // Parent: CLightEntity - // Field count: 0 - public static class CLightOrthoEntity { + public const nint m_vDistanceOuterMins = 0xB08; // Vector + public const nint m_vDistanceOuterMaxs = 0xB14; // Vector + public const nint m_vOuterMins = 0xB20; // Vector + public const nint m_vOuterMaxs = 0xB2C; // Vector } // Parent: CEnvSoundscapeTriggerable - // Field count: 0 + // Fields count: 0 public static class CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable { } + // Parent: CLightEntity + // Fields count: 0 + public static class CLightOrthoEntity { + } // Parent: CSoundOpvarSetPointBase - // Field count: 23 + // Fields count: 24 public static class CSoundOpvarSetPointEntity { - public const nint m_OnEnter = 0x558; // CEntityIOOutput - public const nint m_OnExit = 0x580; // CEntityIOOutput - public const nint m_bAutoDisable = 0x5A8; // bool - public const nint m_flDistanceMin = 0x5EC; // float32 - public const nint m_flDistanceMax = 0x5F0; // float32 - public const nint m_flDistanceMapMin = 0x5F4; // float32 - public const nint m_flDistanceMapMax = 0x5F8; // float32 - public const nint m_flOcclusionRadius = 0x5FC; // float32 - public const nint m_flOcclusionMin = 0x600; // float32 - public const nint m_flOcclusionMax = 0x604; // float32 - public const nint m_flValSetOnDisable = 0x608; // float32 - public const nint m_bSetValueOnDisable = 0x60C; // bool - public const nint m_nSimulationMode = 0x610; // int32 - public const nint m_nVisibilitySamples = 0x614; // int32 - public const nint m_vDynamicProxyPoint = 0x618; // Vector - public const nint m_flDynamicMaximumOcclusion = 0x624; // float32 - public const nint m_hDynamicEntity = 0x628; // CEntityHandle - public const nint m_iszDynamicEntityName = 0x630; // CUtlSymbolLarge - public const nint m_flPathingDistanceNormFactor = 0x638; // float32 - public const nint m_vPathingSourcePos = 0x63C; // Vector - public const nint m_vPathingListenerPos = 0x648; // Vector - public const nint m_vPathingDirection = 0x654; // Vector - public const nint m_nPathingSourceIndex = 0x660; // int32 + public const nint m_OnEnter = 0x860; // CEntityIOOutput + public const nint m_OnExit = 0x888; // CEntityIOOutput + public const nint m_bAutoDisable = 0x8B0; // bool + public const nint m_flDistanceMin = 0x8F4; // float32 + public const nint m_flDistanceMax = 0x8F8; // float32 + public const nint m_flDistanceMapMin = 0x8FC; // float32 + public const nint m_flDistanceMapMax = 0x900; // float32 + public const nint m_flOcclusionRadius = 0x904; // float32 + public const nint m_flOcclusionMin = 0x908; // float32 + public const nint m_flOcclusionMax = 0x90C; // float32 + public const nint m_flValSetOnDisable = 0x910; // float32 + public const nint m_bSetValueOnDisable = 0x914; // bool + public const nint m_bReloading = 0x915; // bool + public const nint m_nSimulationMode = 0x918; // int32 + public const nint m_nVisibilitySamples = 0x91C; // int32 + public const nint m_vDynamicProxyPoint = 0x920; // Vector + public const nint m_flDynamicMaximumOcclusion = 0x92C; // float32 + public const nint m_hDynamicEntity = 0x930; // CEntityHandle + public const nint m_iszDynamicEntityName = 0x938; // CUtlSymbolLarge + public const nint m_flPathingDistanceNormFactor = 0x940; // float32 + public const nint m_vPathingSourcePos = 0x944; // Vector + public const nint m_vPathingListenerPos = 0x950; // Vector + public const nint m_vPathingDirection = 0x95C; // Vector + public const nint m_nPathingSourceIndex = 0x968; // int32 } // Parent: CBaseEntity - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_skyboxData (sky3dparams_t) // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) public static class CSkyCamera { - public const nint m_skyboxData = 0x4C0; // sky3dparams_t - public const nint m_skyboxSlotToken = 0x550; // CUtlStringToken - public const nint m_bUseAngles = 0x554; // bool - public const nint m_pNext = 0x558; // CSkyCamera* + public const nint m_skyboxData = 0x7C8; // sky3dparams_t + public const nint m_skyboxSlotToken = 0x858; // CUtlStringToken + public const nint m_bUseAngles = 0x85C; // bool + public const nint m_pNext = 0x860; // CSkyCamera* } // Parent: CRulePointEntity - // Field count: 4 + // Fields count: 4 public static class CGameMoney { - public const nint m_OnMoneySpent = 0x720; // CEntityIOOutput - public const nint m_OnMoneySpentFail = 0x748; // CEntityIOOutput - public const nint m_nMoney = 0x770; // int32 - public const nint m_strAwardText = 0x778; // CUtlString + public const nint m_OnMoneySpent = 0xA88; // CEntityIOOutput + public const nint m_OnMoneySpentFail = 0xAB0; // CEntityIOOutput + public const nint m_nMoney = 0xAD8; // int32 + public const nint m_strAwardText = 0xAE0; // CUtlString } // Parent: CLogicalEntity - // Field count: 5 + // Fields count: 5 public static class CLogicPlayerProxy { - public const nint m_hPlayer = 0x4C0; // CHandle - public const nint m_PlayerHasAmmo = 0x4C8; // CEntityIOOutput - public const nint m_PlayerHasNoAmmo = 0x4F0; // CEntityIOOutput - public const nint m_PlayerDied = 0x518; // CEntityIOOutput - public const nint m_RequestedPlayerHealth = 0x540; // CEntityOutputTemplate + public const nint m_hPlayer = 0x7C4; // CHandle + public const nint m_PlayerHasAmmo = 0x7C8; // CEntityIOOutput + public const nint m_PlayerHasNoAmmo = 0x7F0; // CEntityIOOutput + public const nint m_PlayerDied = 0x818; // CEntityIOOutput + public const nint m_RequestedPlayerHealth = 0x840; // CEntityOutputTemplate } // Parent: CPlayerPawnComponent - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_iObserverMode (uint8) @@ -4957,18 +5096,18 @@ namespace CS2Dumper.Schemas { public const nint m_bForcedObserverMode = 0x4C; // bool } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class CWeaponZoneRepulsor { } // Parent: CPointEntity - // Field count: 3 + // Fields count: 3 public static class CPhysImpact { - public const nint m_damage = 0x4C0; // float32 - public const nint m_distance = 0x4C4; // float32 - public const nint m_directionEntityName = 0x4C8; // CUtlSymbolLarge + public const nint m_damage = 0x7C4; // float32 + public const nint m_distance = 0x7C8; // float32 + public const nint m_directionEntityName = 0x7D0; // CUtlSymbolLarge } // Parent: CBaseEntity - // Field count: 24 + // Fields count: 24 // // Metadata: // NetworkVarNames: m_Entity_Color (Color) @@ -4996,41 +5135,41 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) // NetworkVarNames: m_Entity_bEnabled (bool) public static class CEnvCombinedLightProbeVolume { - public const nint m_Entity_Color = 0x1520; // Color - public const nint m_Entity_flBrightness = 0x1524; // float32 - public const nint m_Entity_hCubemapTexture = 0x1528; // CStrongHandle - public const nint m_Entity_bCustomCubemapTexture = 0x1530; // bool - public const nint m_Entity_hLightProbeTexture = 0x1538; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightIndicesTexture = 0x1540; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightScalarsTexture = 0x1548; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightShadowsTexture = 0x1550; // CStrongHandle - public const nint m_Entity_vBoxMins = 0x1558; // Vector - public const nint m_Entity_vBoxMaxs = 0x1564; // Vector - public const nint m_Entity_bMoveable = 0x1570; // bool - public const nint m_Entity_nHandshake = 0x1574; // int32 - public const nint m_Entity_nEnvCubeMapArrayIndex = 0x1578; // int32 - public const nint m_Entity_nPriority = 0x157C; // int32 - public const nint m_Entity_bStartDisabled = 0x1580; // bool - public const nint m_Entity_flEdgeFadeDist = 0x1584; // float32 - public const nint m_Entity_vEdgeFadeDists = 0x1588; // Vector - public const nint m_Entity_nLightProbeSizeX = 0x1594; // int32 - public const nint m_Entity_nLightProbeSizeY = 0x1598; // int32 - public const nint m_Entity_nLightProbeSizeZ = 0x159C; // int32 - public const nint m_Entity_nLightProbeAtlasX = 0x15A0; // int32 - public const nint m_Entity_nLightProbeAtlasY = 0x15A4; // int32 - public const nint m_Entity_nLightProbeAtlasZ = 0x15A8; // int32 - public const nint m_Entity_bEnabled = 0x15C1; // bool + public const nint m_Entity_Color = 0x1828; // Color + public const nint m_Entity_flBrightness = 0x182C; // float32 + public const nint m_Entity_hCubemapTexture = 0x1830; // CStrongHandle + public const nint m_Entity_bCustomCubemapTexture = 0x1838; // bool + public const nint m_Entity_hLightProbeTexture = 0x1840; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightIndicesTexture = 0x1848; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightScalarsTexture = 0x1850; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightShadowsTexture = 0x1858; // CStrongHandle + public const nint m_Entity_vBoxMins = 0x1860; // Vector + public const nint m_Entity_vBoxMaxs = 0x186C; // Vector + public const nint m_Entity_bMoveable = 0x1878; // bool + public const nint m_Entity_nHandshake = 0x187C; // int32 + public const nint m_Entity_nEnvCubeMapArrayIndex = 0x1880; // int32 + public const nint m_Entity_nPriority = 0x1884; // int32 + public const nint m_Entity_bStartDisabled = 0x1888; // bool + public const nint m_Entity_flEdgeFadeDist = 0x188C; // float32 + public const nint m_Entity_vEdgeFadeDists = 0x1890; // Vector + public const nint m_Entity_nLightProbeSizeX = 0x189C; // int32 + public const nint m_Entity_nLightProbeSizeY = 0x18A0; // int32 + public const nint m_Entity_nLightProbeSizeZ = 0x18A4; // int32 + public const nint m_Entity_nLightProbeAtlasX = 0x18A8; // int32 + public const nint m_Entity_nLightProbeAtlasY = 0x18AC; // int32 + public const nint m_Entity_nLightProbeAtlasZ = 0x18B0; // int32 + public const nint m_Entity_bEnabled = 0x18C9; // bool } // Parent: CPlayerPawnComponent - // Field count: 0 + // Fields count: 0 public static class CPlayer_WaterServices { } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class CWeaponM249 { } // Parent: CParticleSystem - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_flAlphaScale (float32) @@ -5039,26 +5178,26 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_ColorTint (Color) // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) public static class CEnvParticleGlow { - public const nint m_flAlphaScale = 0xC88; // float32 - public const nint m_flRadiusScale = 0xC8C; // float32 - public const nint m_flSelfIllumScale = 0xC90; // float32 - public const nint m_ColorTint = 0xC94; // Color - public const nint m_hTextureOverride = 0xC98; // CStrongHandle + public const nint m_flAlphaScale = 0xFF0; // float32 + public const nint m_flRadiusScale = 0xFF4; // float32 + public const nint m_flSelfIllumScale = 0xFF8; // float32 + public const nint m_ColorTint = 0xFFC; // Color + public const nint m_hTextureOverride = 0x1000; // CStrongHandle } // Parent: CBaseModelEntity - // Field count: 0 + // Fields count: 0 public static class CFuncVehicleClip { } // Parent: CSoundAreaEntityBase - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_flRadius (float) public static class CSoundAreaEntitySphere { - public const nint m_flRadius = 0x4E0; // float32 + public const nint m_flRadius = 0x7DC; // float32 } // Parent: CFuncBrush - // Field count: 9 + // Fields count: 9 // // Metadata: // NetworkVarNames: m_targetCamera (CUtlString) @@ -5070,22 +5209,22 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bDraw3DSkybox (bool) public static class CFuncMonitor { - public const nint m_targetCamera = 0x730; // CUtlString - public const nint m_nResolutionEnum = 0x738; // int32 - public const nint m_bRenderShadows = 0x73C; // bool - public const nint m_bUseUniqueColorTarget = 0x73D; // bool - public const nint m_brushModelName = 0x740; // CUtlString - public const nint m_hTargetCamera = 0x748; // CHandle - public const nint m_bEnabled = 0x74C; // bool - public const nint m_bDraw3DSkybox = 0x74D; // bool - public const nint m_bStartEnabled = 0x74E; // bool + public const nint m_targetCamera = 0xA98; // CUtlString + public const nint m_nResolutionEnum = 0xAA0; // int32 + public const nint m_bRenderShadows = 0xAA4; // bool + public const nint m_bUseUniqueColorTarget = 0xAA5; // bool + public const nint m_brushModelName = 0xAA8; // CUtlString + public const nint m_hTargetCamera = 0xAB0; // CHandle + public const nint m_bEnabled = 0xAB4; // bool + public const nint m_bDraw3DSkybox = 0xAB5; // bool + public const nint m_bStartEnabled = 0xAB6; // bool } // Parent: CBaseEntity - // Field count: 0 + // Fields count: 0 public static class CEnvFunnel { } // Parent: None - // Field count: 6 + // Fields count: 6 public static class SequenceHistory_t { public const nint m_hSequence = 0x0; // HSequence public const nint m_flSeqStartTime = 0x4; // GameTime_t @@ -5095,90 +5234,90 @@ namespace CS2Dumper.Schemas { public const nint m_flCyclesPerSecond = 0x14; // float32 } // Parent: CCSGameModeRules - // Field count: 0 + // Fields count: 0 public static class CCSGameModeRules_Noop { } // Parent: CPointEntity - // Field count: 16 + // Fields count: 16 public static class CPointAngularVelocitySensor { - public const nint m_hTargetEntity = 0x4C0; // CHandle - public const nint m_flThreshold = 0x4C4; // float32 - public const nint m_nLastCompareResult = 0x4C8; // int32 - public const nint m_nLastFireResult = 0x4CC; // int32 - public const nint m_flFireTime = 0x4D0; // GameTime_t - public const nint m_flFireInterval = 0x4D4; // float32 - public const nint m_flLastAngVelocity = 0x4D8; // float32 - public const nint m_lastOrientation = 0x4DC; // QAngle - public const nint m_vecAxis = 0x4E8; // Vector - public const nint m_bUseHelper = 0x4F4; // bool - public const nint m_AngularVelocity = 0x4F8; // CEntityOutputTemplate - public const nint m_OnLessThan = 0x520; // CEntityIOOutput - public const nint m_OnLessThanOrEqualTo = 0x548; // CEntityIOOutput - public const nint m_OnGreaterThan = 0x570; // CEntityIOOutput - public const nint m_OnGreaterThanOrEqualTo = 0x598; // CEntityIOOutput - public const nint m_OnEqualTo = 0x5C0; // CEntityIOOutput + public const nint m_hTargetEntity = 0x7C4; // CHandle + public const nint m_flThreshold = 0x7C8; // float32 + public const nint m_nLastCompareResult = 0x7CC; // int32 + public const nint m_nLastFireResult = 0x7D0; // int32 + public const nint m_flFireTime = 0x7D4; // GameTime_t + public const nint m_flFireInterval = 0x7D8; // float32 + public const nint m_flLastAngVelocity = 0x7DC; // float32 + public const nint m_lastOrientation = 0x7E0; // QAngle + public const nint m_vecAxis = 0x7EC; // Vector + public const nint m_bUseHelper = 0x7F8; // bool + public const nint m_AngularVelocity = 0x800; // CEntityOutputTemplate + public const nint m_OnLessThan = 0x828; // CEntityIOOutput + public const nint m_OnLessThanOrEqualTo = 0x850; // CEntityIOOutput + public const nint m_OnGreaterThan = 0x878; // CEntityIOOutput + public const nint m_OnGreaterThanOrEqualTo = 0x8A0; // CEntityIOOutput + public const nint m_OnEqualTo = 0x8C8; // CEntityIOOutput } // Parent: CBaseCSGrenadeProjectile - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_bIsIncGrenade (bool) public static class CMolotovProjectile { - public const nint m_bIsIncGrenade = 0xA90; // bool - public const nint m_bDetonated = 0xA9C; // bool - public const nint m_stillTimer = 0xAA0; // IntervalTimer - public const nint m_bHasBouncedOffPlayer = 0xB80; // bool + public const nint m_bIsIncGrenade = 0xE4D; // bool + public const nint m_bDetonated = 0xE58; // bool + public const nint m_stillTimer = 0xE60; // IntervalTimer + public const nint m_bHasBouncedOffPlayer = 0xF40; // bool } // Parent: CBaseTrigger - // Field count: 0 + // Fields count: 0 public static class CHostageRescueZoneShim { } // Parent: CBaseEntity - // Field count: 0 + // Fields count: 0 public static class CPointPulse { } // Parent: CPointEntity - // Field count: 24 + // Fields count: 24 public static class CEnvInstructorHint { - public const nint m_iszName = 0x4C0; // CUtlSymbolLarge - public const nint m_iszReplace_Key = 0x4C8; // CUtlSymbolLarge - public const nint m_iszHintTargetEntity = 0x4D0; // CUtlSymbolLarge - public const nint m_iTimeout = 0x4D8; // int32 - public const nint m_iDisplayLimit = 0x4DC; // int32 - public const nint m_iszIcon_Onscreen = 0x4E0; // CUtlSymbolLarge - public const nint m_iszIcon_Offscreen = 0x4E8; // CUtlSymbolLarge - public const nint m_iszCaption = 0x4F0; // CUtlSymbolLarge - public const nint m_iszActivatorCaption = 0x4F8; // CUtlSymbolLarge - public const nint m_Color = 0x500; // Color - public const nint m_fIconOffset = 0x504; // float32 - public const nint m_fRange = 0x508; // float32 - public const nint m_iPulseOption = 0x50C; // uint8 - public const nint m_iAlphaOption = 0x50D; // uint8 - public const nint m_iShakeOption = 0x50E; // uint8 - public const nint m_bStatic = 0x50F; // bool - public const nint m_bNoOffscreen = 0x510; // bool - public const nint m_bForceCaption = 0x511; // bool - public const nint m_iInstanceType = 0x514; // int32 - public const nint m_bSuppressRest = 0x518; // bool - public const nint m_iszBinding = 0x520; // CUtlSymbolLarge - public const nint m_bAllowNoDrawTarget = 0x528; // bool - public const nint m_bAutoStart = 0x529; // bool - public const nint m_bLocalPlayerOnly = 0x52A; // bool + public const nint m_iszName = 0x7C8; // CUtlSymbolLarge + public const nint m_iszReplace_Key = 0x7D0; // CUtlSymbolLarge + public const nint m_iszHintTargetEntity = 0x7D8; // CUtlSymbolLarge + public const nint m_iTimeout = 0x7E0; // int32 + public const nint m_iDisplayLimit = 0x7E4; // int32 + public const nint m_iszIcon_Onscreen = 0x7E8; // CUtlSymbolLarge + public const nint m_iszIcon_Offscreen = 0x7F0; // CUtlSymbolLarge + public const nint m_iszCaption = 0x7F8; // CUtlSymbolLarge + public const nint m_iszActivatorCaption = 0x800; // CUtlSymbolLarge + public const nint m_Color = 0x808; // Color + public const nint m_fIconOffset = 0x80C; // float32 + public const nint m_fRange = 0x810; // float32 + public const nint m_iPulseOption = 0x814; // uint8 + public const nint m_iAlphaOption = 0x815; // uint8 + public const nint m_iShakeOption = 0x816; // uint8 + public const nint m_bStatic = 0x817; // bool + public const nint m_bNoOffscreen = 0x818; // bool + public const nint m_bForceCaption = 0x819; // bool + public const nint m_iInstanceType = 0x81C; // int32 + public const nint m_bSuppressRest = 0x820; // bool + public const nint m_iszBinding = 0x828; // CUtlSymbolLarge + public const nint m_bAllowNoDrawTarget = 0x830; // bool + public const nint m_bAutoStart = 0x831; // bool + public const nint m_bLocalPlayerOnly = 0x832; // bool } // Parent: CPointEntity - // Field count: 2 + // Fields count: 2 public static class CEnvTracer { - public const nint m_vecEnd = 0x4C0; // Vector - public const nint m_flDelay = 0x4CC; // float32 + public const nint m_vecEnd = 0x7C4; // Vector + public const nint m_flDelay = 0x7D0; // float32 } // Parent: CPointEntity - // Field count: 2 + // Fields count: 2 public static class CInfoGameEventProxy { - public const nint m_iszEventName = 0x4C0; // CUtlSymbolLarge - public const nint m_flRange = 0x4C8; // float32 + public const nint m_iszEventName = 0x7C8; // CUtlSymbolLarge + public const nint m_flRange = 0x7D0; // float32 } // Parent: CBaseEntity - // Field count: 25 + // Fields count: 26 // // Metadata: // NetworkVarNames: m_FOV (float) @@ -5196,6 +5335,7 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flZFar (float) // NetworkVarNames: m_flZNear (float) // NetworkVarNames: m_bCanHLTVUse (bool) + // NetworkVarNames: m_bAlignWithParent (bool) // NetworkVarNames: m_bDofEnabled (bool) // NetworkVarNames: m_flDofNearBlurry (float) // NetworkVarNames: m_flDofNearCrisp (float) @@ -5203,34 +5343,35 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flDofFarBlurry (float) // NetworkVarNames: m_flDofTiltToGround (float) public static class CPointCamera { - public const nint m_FOV = 0x4C0; // float32 - public const nint m_Resolution = 0x4C4; // float32 - public const nint m_bFogEnable = 0x4C8; // bool - public const nint m_FogColor = 0x4C9; // Color - public const nint m_flFogStart = 0x4D0; // float32 - public const nint m_flFogEnd = 0x4D4; // float32 - public const nint m_flFogMaxDensity = 0x4D8; // float32 - public const nint m_bActive = 0x4DC; // bool - public const nint m_bUseScreenAspectRatio = 0x4DD; // bool - public const nint m_flAspectRatio = 0x4E0; // float32 - public const nint m_bNoSky = 0x4E4; // bool - public const nint m_fBrightness = 0x4E8; // float32 - public const nint m_flZFar = 0x4EC; // float32 - public const nint m_flZNear = 0x4F0; // float32 - public const nint m_bCanHLTVUse = 0x4F4; // bool - public const nint m_bDofEnabled = 0x4F5; // bool - public const nint m_flDofNearBlurry = 0x4F8; // float32 - public const nint m_flDofNearCrisp = 0x4FC; // float32 - public const nint m_flDofFarCrisp = 0x500; // float32 - public const nint m_flDofFarBlurry = 0x504; // float32 - public const nint m_flDofTiltToGround = 0x508; // float32 - public const nint m_TargetFOV = 0x50C; // float32 - public const nint m_DegreesPerSecond = 0x510; // float32 - public const nint m_bIsOn = 0x514; // bool - public const nint m_pNext = 0x518; // CPointCamera* + public const nint m_FOV = 0x7C4; // float32 + public const nint m_Resolution = 0x7C8; // float32 + public const nint m_bFogEnable = 0x7CC; // bool + public const nint m_FogColor = 0x7CD; // Color + public const nint m_flFogStart = 0x7D4; // float32 + public const nint m_flFogEnd = 0x7D8; // float32 + public const nint m_flFogMaxDensity = 0x7DC; // float32 + public const nint m_bActive = 0x7E0; // bool + public const nint m_bUseScreenAspectRatio = 0x7E1; // bool + public const nint m_flAspectRatio = 0x7E4; // float32 + public const nint m_bNoSky = 0x7E8; // bool + public const nint m_fBrightness = 0x7EC; // float32 + public const nint m_flZFar = 0x7F0; // float32 + public const nint m_flZNear = 0x7F4; // float32 + public const nint m_bCanHLTVUse = 0x7F8; // bool + public const nint m_bAlignWithParent = 0x7F9; // bool + public const nint m_bDofEnabled = 0x7FA; // bool + public const nint m_flDofNearBlurry = 0x7FC; // float32 + public const nint m_flDofNearCrisp = 0x800; // float32 + public const nint m_flDofFarCrisp = 0x804; // float32 + public const nint m_flDofFarBlurry = 0x808; // float32 + public const nint m_flDofTiltToGround = 0x80C; // float32 + public const nint m_TargetFOV = 0x810; // float32 + public const nint m_DegreesPerSecond = 0x814; // float32 + public const nint m_bIsOn = 0x818; // bool + public const nint m_pNext = 0x820; // CPointCamera* } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // NetworkVarNames: m_hModel (HModelStrong) @@ -5242,12 +5383,12 @@ namespace CS2Dumper.Schemas { public const nint m_ModelName = 0xA8; // CUtlSymbolLarge public const nint m_bClientClothCreationSuppressed = 0xE8; // bool public const nint m_MeshGroupMask = 0x198; // uint64 - public const nint m_nIdealMotionType = 0x21A; // int8 - public const nint m_nForceLOD = 0x21B; // int8 - public const nint m_nClothUpdateFlags = 0x21C; // int8 + public const nint m_nIdealMotionType = 0x22A; // int8 + public const nint m_nForceLOD = 0x22B; // int8 + public const nint m_nClothUpdateFlags = 0x22C; // int8 } // Parent: CBaseModelEntity - // Field count: 12 + // Fields count: 12 // // Metadata: // NetworkVarNames: m_vecLadderDir (Vector) @@ -5256,40 +5397,40 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flAutoRideSpeed (float) // NetworkVarNames: m_bFakeLadder (bool) public static class CFuncLadder { - public const nint m_vecLadderDir = 0x710; // Vector - public const nint m_Dismounts = 0x720; // CUtlVector> - public const nint m_vecLocalTop = 0x738; // Vector - public const nint m_vecPlayerMountPositionTop = 0x744; // Vector - public const nint m_vecPlayerMountPositionBottom = 0x750; // Vector - public const nint m_flAutoRideSpeed = 0x75C; // float32 - public const nint m_bDisabled = 0x760; // bool - public const nint m_bFakeLadder = 0x761; // bool - public const nint m_bHasSlack = 0x762; // bool - public const nint m_surfacePropName = 0x768; // CUtlSymbolLarge - public const nint m_OnPlayerGotOnLadder = 0x770; // CEntityIOOutput - public const nint m_OnPlayerGotOffLadder = 0x798; // CEntityIOOutput + public const nint m_vecLadderDir = 0xA78; // Vector + public const nint m_Dismounts = 0xA88; // CUtlVector> + public const nint m_vecLocalTop = 0xAA0; // Vector + public const nint m_vecPlayerMountPositionTop = 0xAAC; // Vector + public const nint m_vecPlayerMountPositionBottom = 0xAB8; // Vector + public const nint m_flAutoRideSpeed = 0xAC4; // float32 + public const nint m_bDisabled = 0xAC8; // bool + public const nint m_bFakeLadder = 0xAC9; // bool + public const nint m_bHasSlack = 0xACA; // bool + public const nint m_surfacePropName = 0xAD0; // CUtlSymbolLarge + public const nint m_OnPlayerGotOnLadder = 0xAD8; // CEntityIOOutput + public const nint m_OnPlayerGotOffLadder = 0xB00; // CEntityIOOutput } // Parent: CLogicalEntity - // Field count: 8 + // Fields count: 8 public static class CPathKeyFrame { - public const nint m_Origin = 0x4C0; // Vector - public const nint m_Angles = 0x4CC; // QAngle - public const nint m_qAngle = 0x4E0; // Quaternion - public const nint m_iNextKey = 0x4F0; // CUtlSymbolLarge - public const nint m_flNextTime = 0x4F8; // float32 - public const nint m_pNextKey = 0x500; // CPathKeyFrame* - public const nint m_pPrevKey = 0x508; // CPathKeyFrame* - public const nint m_flMoveSpeed = 0x510; // float32 + public const nint m_Origin = 0x7C4; // Vector + public const nint m_Angles = 0x7D0; // QAngle + public const nint m_qAngle = 0x7E0; // Quaternion + public const nint m_iNextKey = 0x7F0; // CUtlSymbolLarge + public const nint m_flNextTime = 0x7F8; // float32 + public const nint m_pNextKey = 0x800; // CPathKeyFrame* + public const nint m_pPrevKey = 0x808; // CPathKeyFrame* + public const nint m_flMoveSpeed = 0x810; // float32 } // Parent: CBaseModelEntity - // Field count: 3 + // Fields count: 3 public static class CFuncInteractionLayerClip { - public const nint m_bDisabled = 0x710; // bool - public const nint m_iszInteractsAs = 0x718; // CUtlSymbolLarge - public const nint m_iszInteractsWith = 0x720; // CUtlSymbolLarge + public const nint m_bDisabled = 0xA78; // bool + public const nint m_iszInteractsAs = 0xA80; // CUtlSymbolLarge + public const nint m_iszInteractsWith = 0xA88; // CUtlSymbolLarge } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_Attributes (CEconItemAttribute) @@ -5298,31 +5439,31 @@ namespace CS2Dumper.Schemas { public const nint m_pManager = 0x58; // CAttributeManager* } // Parent: CGameRules - // Field count: 0 + // Fields count: 0 public static class CMultiplayRules { } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class CWeaponRevolver { } // Parent: CDynamicProp - // Field count: 1 + // Fields count: 1 public static class COrnamentProp { - public const nint m_initialOwner = 0xB80; // CUtlSymbolLarge + public const nint m_initialOwner = 0xF58; // CUtlSymbolLarge } // Parent: CLogicalEntity - // Field count: 1 + // Fields count: 1 public static class CLogicGameEvent { - public const nint m_iszEventName = 0x4C0; // CUtlSymbolLarge + public const nint m_iszEventName = 0x7C8; // CUtlSymbolLarge } // Parent: CPointEntity - // Field count: 2 + // Fields count: 2 public static class CEnvMuzzleFlash { - public const nint m_flScale = 0x4C0; // float32 - public const nint m_iszParentAttachment = 0x4C8; // CUtlSymbolLarge + public const nint m_flScale = 0x7C4; // float32 + public const nint m_iszParentAttachment = 0x7C8; // CUtlSymbolLarge } // Parent: CModelPointEntity - // Field count: 15 + // Fields count: 15 // // Metadata: // NetworkVarNames: m_nUniqueID (int) @@ -5341,52 +5482,52 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nVersion (uint8) // NetworkVarNames: m_ubSignature (uint8) public static class CPlayerSprayDecal { - public const nint m_nUniqueID = 0x710; // int32 - public const nint m_unAccountID = 0x714; // uint32 - public const nint m_unTraceID = 0x718; // uint32 - public const nint m_rtGcTime = 0x71C; // uint32 - public const nint m_vecEndPos = 0x720; // Vector - public const nint m_vecStart = 0x72C; // Vector - public const nint m_vecLeft = 0x738; // Vector - public const nint m_vecNormal = 0x744; // Vector - public const nint m_nPlayer = 0x750; // int32 - public const nint m_nEntity = 0x754; // int32 - public const nint m_nHitbox = 0x758; // int32 - public const nint m_flCreationTime = 0x75C; // float32 - public const nint m_nTintID = 0x760; // int32 - public const nint m_nVersion = 0x764; // uint8 - public const nint m_ubSignature = 0x765; // uint8[128] + public const nint m_nUniqueID = 0xA78; // int32 + public const nint m_unAccountID = 0xA7C; // uint32 + public const nint m_unTraceID = 0xA80; // uint32 + public const nint m_rtGcTime = 0xA84; // uint32 + public const nint m_vecEndPos = 0xA88; // Vector + public const nint m_vecStart = 0xA94; // Vector + public const nint m_vecLeft = 0xAA0; // Vector + public const nint m_vecNormal = 0xAAC; // Vector + public const nint m_nPlayer = 0xAB8; // int32 + public const nint m_nEntity = 0xABC; // int32 + public const nint m_nHitbox = 0xAC0; // int32 + public const nint m_flCreationTime = 0xAC4; // float32 + public const nint m_nTintID = 0xAC8; // int32 + public const nint m_nVersion = 0xACC; // uint8 + public const nint m_ubSignature = 0xACD; // uint8[128] } // Parent: CBaseTrigger - // Field count: 9 + // Fields count: 9 // // Metadata: // NetworkVarNames: m_bBombPlantedHere (bool) public static class CBombTarget { - public const nint m_OnBombExplode = 0x8E0; // CEntityIOOutput - public const nint m_OnBombPlanted = 0x908; // CEntityIOOutput - public const nint m_OnBombDefused = 0x930; // CEntityIOOutput - public const nint m_bIsBombSiteB = 0x958; // bool - public const nint m_bIsHeistBombTarget = 0x959; // bool - public const nint m_bBombPlantedHere = 0x95A; // bool - public const nint m_szMountTarget = 0x960; // CUtlSymbolLarge - public const nint m_hInstructorHint = 0x968; // CHandle - public const nint m_nBombSiteDesignation = 0x96C; // int32 + public const nint m_OnBombExplode = 0xC48; // CEntityIOOutput + public const nint m_OnBombPlanted = 0xC70; // CEntityIOOutput + public const nint m_OnBombDefused = 0xC98; // CEntityIOOutput + public const nint m_bIsBombSiteB = 0xCC0; // bool + public const nint m_bIsHeistBombTarget = 0xCC1; // bool + public const nint m_bBombPlantedHere = 0xCC2; // bool + public const nint m_szMountTarget = 0xCC8; // CUtlSymbolLarge + public const nint m_hInstructorHint = 0xCD0; // CHandle + public const nint m_nBombSiteDesignation = 0xCD4; // int32 } // Parent: CBaseEntity - // Field count: 8 + // Fields count: 8 public static class CPhysicsSpring { - public const nint m_flFrequency = 0x4C8; // float32 - public const nint m_flDampingRatio = 0x4CC; // float32 - public const nint m_flRestLength = 0x4D0; // float32 - public const nint m_nameAttachStart = 0x4D8; // CUtlSymbolLarge - public const nint m_nameAttachEnd = 0x4E0; // CUtlSymbolLarge - public const nint m_start = 0x4E8; // Vector - public const nint m_end = 0x4F4; // Vector - public const nint m_teleportTick = 0x500; // uint32 + public const nint m_flFrequency = 0x7D0; // float32 + public const nint m_flDampingRatio = 0x7D4; // float32 + public const nint m_flRestLength = 0x7D8; // float32 + public const nint m_nameAttachStart = 0x7E0; // CUtlSymbolLarge + public const nint m_nameAttachEnd = 0x7E8; // CUtlSymbolLarge + public const nint m_start = 0x7F0; // Vector + public const nint m_end = 0x7FC; // Vector + public const nint m_teleportTick = 0x808; // uint32 } // Parent: CBaseEntity - // Field count: 17 + // Fields count: 17 // // Metadata: // NetworkVarNames: m_Entity_hLightProbeTexture (HRenderTextureStrong) @@ -5407,26 +5548,26 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) // NetworkVarNames: m_Entity_bEnabled (bool) public static class CEnvLightProbeVolume { - public const nint m_Entity_hLightProbeTexture = 0x14A0; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightIndicesTexture = 0x14A8; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightScalarsTexture = 0x14B0; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightShadowsTexture = 0x14B8; // CStrongHandle - public const nint m_Entity_vBoxMins = 0x14C0; // Vector - public const nint m_Entity_vBoxMaxs = 0x14CC; // Vector - public const nint m_Entity_bMoveable = 0x14D8; // bool - public const nint m_Entity_nHandshake = 0x14DC; // int32 - public const nint m_Entity_nPriority = 0x14E0; // int32 - public const nint m_Entity_bStartDisabled = 0x14E4; // bool - public const nint m_Entity_nLightProbeSizeX = 0x14E8; // int32 - public const nint m_Entity_nLightProbeSizeY = 0x14EC; // int32 - public const nint m_Entity_nLightProbeSizeZ = 0x14F0; // int32 - public const nint m_Entity_nLightProbeAtlasX = 0x14F4; // int32 - public const nint m_Entity_nLightProbeAtlasY = 0x14F8; // int32 - public const nint m_Entity_nLightProbeAtlasZ = 0x14FC; // int32 - public const nint m_Entity_bEnabled = 0x1509; // bool + public const nint m_Entity_hLightProbeTexture = 0x17A8; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightIndicesTexture = 0x17B0; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightScalarsTexture = 0x17B8; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightShadowsTexture = 0x17C0; // CStrongHandle + public const nint m_Entity_vBoxMins = 0x17C8; // Vector + public const nint m_Entity_vBoxMaxs = 0x17D4; // Vector + public const nint m_Entity_bMoveable = 0x17E0; // bool + public const nint m_Entity_nHandshake = 0x17E4; // int32 + public const nint m_Entity_nPriority = 0x17E8; // int32 + public const nint m_Entity_bStartDisabled = 0x17EC; // bool + public const nint m_Entity_nLightProbeSizeX = 0x17F0; // int32 + public const nint m_Entity_nLightProbeSizeY = 0x17F4; // int32 + public const nint m_Entity_nLightProbeSizeZ = 0x17F8; // int32 + public const nint m_Entity_nLightProbeAtlasX = 0x17FC; // int32 + public const nint m_Entity_nLightProbeAtlasY = 0x1800; // int32 + public const nint m_Entity_nLightProbeAtlasZ = 0x1804; // int32 + public const nint m_Entity_bEnabled = 0x1811; // bool } // Parent: CCSGameModeRules - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_WeaponSequence (CUtlString) @@ -5434,22 +5575,27 @@ namespace CS2Dumper.Schemas { public const nint m_WeaponSequence = 0x30; // CNetworkUtlVectorBase } // Parent: CTriggerPush - // Field count: 1 + // Fields count: 1 public static class CScriptTriggerPush { - public const nint m_vExtent = 0x918; // Vector + public const nint m_vExtent = 0xC74; // Vector } // Parent: CBaseEntity - // Field count: 1 + // Fields count: 1 public static class CEnvEntityIgniter { - public const nint m_flLifetime = 0x4C0; // float32 + public const nint m_flLifetime = 0x7C4; // float32 } // Parent: CBaseModelEntity - // Field count: 1 + // Fields count: 1 public static class CFuncWall { - public const nint m_nState = 0x710; // int32 + public const nint m_nState = 0xA78; // int32 + } + // Parent: CPointEntity + // Fields count: 1 + public static class CPointChildModifier { + public const nint m_bOrphanInsteadOfDeletingChildrenOnRemove = 0x7C4; // bool } // Parent: None - // Field count: 14 + // Fields count: 15 // // Metadata: // NetworkVarNames: m_PlayerDamager (CHandle) @@ -5475,22 +5621,23 @@ namespace CS2Dumper.Schemas { public const nint m_szPlayerRecipientName = 0x40; // CUtlString public const nint m_DamagerXuid = 0x48; // uint64 public const nint m_RecipientXuid = 0x50; // uint64 - public const nint m_iDamage = 0x58; // int32 - public const nint m_iActualHealthRemoved = 0x5C; // int32 - public const nint m_iNumHits = 0x60; // int32 - public const nint m_iLastBulletUpdate = 0x64; // int32 - public const nint m_bIsOtherEnemy = 0x68; // bool - public const nint m_killType = 0x69; // EKillTypes_t + public const nint m_iBulletsDamage = 0x58; // int32 + public const nint m_iDamage = 0x5C; // int32 + public const nint m_iActualHealthRemoved = 0x60; // int32 + public const nint m_iNumHits = 0x64; // int32 + public const nint m_iLastBulletUpdate = 0x68; // int32 + public const nint m_bIsOtherEnemy = 0x6C; // bool + public const nint m_killType = 0x6D; // EKillTypes_t } // Parent: CLogicalEntity - // Field count: 3 + // Fields count: 3 public static class CLogicAutosave { - public const nint m_bForceNewLevelUnit = 0x4C0; // bool - public const nint m_minHitPoints = 0x4C4; // int32 - public const nint m_minHitPointsToCommit = 0x4C8; // int32 + public const nint m_bForceNewLevelUnit = 0x7C4; // bool + public const nint m_minHitPoints = 0x7C8; // int32 + public const nint m_minHitPointsToCommit = 0x7CC; // int32 } // Parent: CPlayerControllerComponent - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_nSendUpdate (int) @@ -5500,35 +5647,35 @@ namespace CS2Dumper.Schemas { public const nint m_DamageList = 0x48; // CUtlVectorEmbeddedNetworkVar } // Parent: CEntityComponent - // Field count: 5 + // Fields count: 5 public static class CRenderComponent { public const nint __m_pChainEntity = 0x10; // CNetworkVarChainer public const nint m_bIsRenderingWithViewModels = 0x50; // bool public const nint m_nSplitscreenFlags = 0x54; // uint32 public const nint m_bEnableRendering = 0x60; // bool - public const nint m_bInterpolationReadyToDraw = 0xB0; // bool + public const nint m_bInterpolationReadyToDraw = 0xC0; // bool + } + // Parent: CEnvSoundscape + // Fields count: 1 + public static class CEnvSoundscapeProxy { + public const nint m_MainSoundscapeName = 0x868; // CUtlSymbolLarge } // Parent: CSoundEventEntity - // Field count: 7 + // Fields count: 7 // // Metadata: // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) public static class CSoundEventPathCornerEntity { - public const nint m_iszPathCorner = 0x570; // CUtlSymbolLarge - public const nint m_iCountMax = 0x578; // int32 - public const nint m_flDistanceMax = 0x57C; // float32 - public const nint m_flDistMaxSqr = 0x580; // float32 - public const nint m_flDotProductMax = 0x584; // float32 - public const nint m_bPlaying = 0x588; // bool - public const nint m_vecCornerPairsNetworked = 0x5B0; // CNetworkUtlVectorBase - } - // Parent: CEnvSoundscape - // Field count: 1 - public static class CEnvSoundscapeProxy { - public const nint m_MainSoundscapeName = 0x558; // CUtlSymbolLarge + public const nint m_iszPathCorner = 0x878; // CUtlSymbolLarge + public const nint m_iCountMax = 0x880; // int32 + public const nint m_flDistanceMax = 0x884; // float32 + public const nint m_flDistMaxSqr = 0x888; // float32 + public const nint m_flDotProductMax = 0x88C; // float32 + public const nint m_bPlaying = 0x890; // bool + public const nint m_vecCornerPairsNetworked = 0x8B8; // CNetworkUtlVectorBase } // Parent: CEntityComponent - // Field count: 67 + // Fields count: 67 // // Metadata: // NetworkVarNames: m_Color (Color) @@ -5597,76 +5744,76 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flCapsuleLength (float) // NetworkVarNames: m_flMinRoughness (float) public static class CLightComponent { - public const nint __m_pChainEntity = 0x38; // CNetworkVarChainer - public const nint m_Color = 0x75; // Color - public const nint m_SecondaryColor = 0x79; // Color - public const nint m_flBrightness = 0x80; // float32 - public const nint m_flBrightnessScale = 0x84; // float32 - public const nint m_flBrightnessMult = 0x88; // float32 - public const nint m_flRange = 0x8C; // float32 - public const nint m_flFalloff = 0x90; // float32 - public const nint m_flAttenuation0 = 0x94; // float32 - public const nint m_flAttenuation1 = 0x98; // float32 - public const nint m_flAttenuation2 = 0x9C; // float32 - public const nint m_flTheta = 0xA0; // float32 - public const nint m_flPhi = 0xA4; // float32 - public const nint m_hLightCookie = 0xA8; // CStrongHandle - public const nint m_nCascades = 0xB0; // int32 - public const nint m_nCastShadows = 0xB4; // int32 - public const nint m_nShadowWidth = 0xB8; // int32 - public const nint m_nShadowHeight = 0xBC; // int32 - public const nint m_bRenderDiffuse = 0xC0; // bool - public const nint m_nRenderSpecular = 0xC4; // int32 - public const nint m_bRenderTransmissive = 0xC8; // bool - public const nint m_flOrthoLightWidth = 0xCC; // float32 - public const nint m_flOrthoLightHeight = 0xD0; // float32 - public const nint m_nStyle = 0xD4; // int32 - public const nint m_Pattern = 0xD8; // CUtlString - public const nint m_nCascadeRenderStaticObjects = 0xE0; // int32 - public const nint m_flShadowCascadeCrossFade = 0xE4; // float32 - public const nint m_flShadowCascadeDistanceFade = 0xE8; // float32 - public const nint m_flShadowCascadeDistance0 = 0xEC; // float32 - public const nint m_flShadowCascadeDistance1 = 0xF0; // float32 - public const nint m_flShadowCascadeDistance2 = 0xF4; // float32 - public const nint m_flShadowCascadeDistance3 = 0xF8; // float32 - public const nint m_nShadowCascadeResolution0 = 0xFC; // int32 - public const nint m_nShadowCascadeResolution1 = 0x100; // int32 - public const nint m_nShadowCascadeResolution2 = 0x104; // int32 - public const nint m_nShadowCascadeResolution3 = 0x108; // int32 - public const nint m_bUsesBakedShadowing = 0x10C; // bool - public const nint m_nShadowPriority = 0x110; // int32 - public const nint m_nBakedShadowIndex = 0x114; // int32 - public const nint m_bRenderToCubemaps = 0x118; // bool - public const nint m_nDirectLight = 0x11C; // int32 - public const nint m_nIndirectLight = 0x120; // int32 - public const nint m_flFadeMinDist = 0x124; // float32 - public const nint m_flFadeMaxDist = 0x128; // float32 - public const nint m_flShadowFadeMinDist = 0x12C; // float32 - public const nint m_flShadowFadeMaxDist = 0x130; // float32 - public const nint m_bEnabled = 0x134; // bool - public const nint m_bFlicker = 0x135; // bool - public const nint m_bPrecomputedFieldsValid = 0x136; // bool - public const nint m_vPrecomputedBoundsMins = 0x138; // Vector - public const nint m_vPrecomputedBoundsMaxs = 0x144; // Vector - public const nint m_vPrecomputedOBBOrigin = 0x150; // Vector - public const nint m_vPrecomputedOBBAngles = 0x15C; // QAngle - public const nint m_vPrecomputedOBBExtent = 0x168; // Vector - public const nint m_flPrecomputedMaxRange = 0x174; // float32 - public const nint m_nFogLightingMode = 0x178; // int32 - public const nint m_flFogContributionStength = 0x17C; // float32 - public const nint m_flNearClipPlane = 0x180; // float32 - public const nint m_SkyColor = 0x184; // Color - public const nint m_flSkyIntensity = 0x188; // float32 - public const nint m_SkyAmbientBounce = 0x18C; // Color - public const nint m_bUseSecondaryColor = 0x190; // bool - public const nint m_bMixedShadows = 0x191; // bool - public const nint m_flLightStyleStartTime = 0x194; // GameTime_t - public const nint m_flCapsuleLength = 0x198; // float32 - public const nint m_flMinRoughness = 0x19C; // float32 - public const nint m_bPvsModifyEntity = 0x1B0; // bool + public const nint __m_pChainEntity = 0x48; // CNetworkVarChainer + public const nint m_Color = 0x85; // Color + public const nint m_SecondaryColor = 0x89; // Color + public const nint m_flBrightness = 0x90; // float32 + public const nint m_flBrightnessScale = 0x94; // float32 + public const nint m_flBrightnessMult = 0x98; // float32 + public const nint m_flRange = 0x9C; // float32 + public const nint m_flFalloff = 0xA0; // float32 + public const nint m_flAttenuation0 = 0xA4; // float32 + public const nint m_flAttenuation1 = 0xA8; // float32 + public const nint m_flAttenuation2 = 0xAC; // float32 + public const nint m_flTheta = 0xB0; // float32 + public const nint m_flPhi = 0xB4; // float32 + public const nint m_hLightCookie = 0xB8; // CStrongHandle + public const nint m_nCascades = 0xC0; // int32 + public const nint m_nCastShadows = 0xC4; // int32 + public const nint m_nShadowWidth = 0xC8; // int32 + public const nint m_nShadowHeight = 0xCC; // int32 + public const nint m_bRenderDiffuse = 0xD0; // bool + public const nint m_nRenderSpecular = 0xD4; // int32 + public const nint m_bRenderTransmissive = 0xD8; // bool + public const nint m_flOrthoLightWidth = 0xDC; // float32 + public const nint m_flOrthoLightHeight = 0xE0; // float32 + public const nint m_nStyle = 0xE4; // int32 + public const nint m_Pattern = 0xE8; // CUtlString + public const nint m_nCascadeRenderStaticObjects = 0xF0; // int32 + public const nint m_flShadowCascadeCrossFade = 0xF4; // float32 + public const nint m_flShadowCascadeDistanceFade = 0xF8; // float32 + public const nint m_flShadowCascadeDistance0 = 0xFC; // float32 + public const nint m_flShadowCascadeDistance1 = 0x100; // float32 + public const nint m_flShadowCascadeDistance2 = 0x104; // float32 + public const nint m_flShadowCascadeDistance3 = 0x108; // float32 + public const nint m_nShadowCascadeResolution0 = 0x10C; // int32 + public const nint m_nShadowCascadeResolution1 = 0x110; // int32 + public const nint m_nShadowCascadeResolution2 = 0x114; // int32 + public const nint m_nShadowCascadeResolution3 = 0x118; // int32 + public const nint m_bUsesBakedShadowing = 0x11C; // bool + public const nint m_nShadowPriority = 0x120; // int32 + public const nint m_nBakedShadowIndex = 0x124; // int32 + public const nint m_bRenderToCubemaps = 0x128; // bool + public const nint m_nDirectLight = 0x12C; // int32 + public const nint m_nIndirectLight = 0x130; // int32 + public const nint m_flFadeMinDist = 0x134; // float32 + public const nint m_flFadeMaxDist = 0x138; // float32 + public const nint m_flShadowFadeMinDist = 0x13C; // float32 + public const nint m_flShadowFadeMaxDist = 0x140; // float32 + public const nint m_bEnabled = 0x144; // bool + public const nint m_bFlicker = 0x145; // bool + public const nint m_bPrecomputedFieldsValid = 0x146; // bool + public const nint m_vPrecomputedBoundsMins = 0x148; // Vector + public const nint m_vPrecomputedBoundsMaxs = 0x154; // Vector + public const nint m_vPrecomputedOBBOrigin = 0x160; // Vector + public const nint m_vPrecomputedOBBAngles = 0x16C; // QAngle + public const nint m_vPrecomputedOBBExtent = 0x178; // Vector + public const nint m_flPrecomputedMaxRange = 0x184; // float32 + public const nint m_nFogLightingMode = 0x188; // int32 + public const nint m_flFogContributionStength = 0x18C; // float32 + public const nint m_flNearClipPlane = 0x190; // float32 + public const nint m_SkyColor = 0x194; // Color + public const nint m_flSkyIntensity = 0x198; // float32 + public const nint m_SkyAmbientBounce = 0x19C; // Color + public const nint m_bUseSecondaryColor = 0x1A0; // bool + public const nint m_bMixedShadows = 0x1A1; // bool + public const nint m_flLightStyleStartTime = 0x1A4; // GameTime_t + public const nint m_flCapsuleLength = 0x1A8; // float32 + public const nint m_flMinRoughness = 0x1AC; // float32 + public const nint m_bPvsModifyEntity = 0x1C0; // bool } // Parent: CBaseCSGrenadeProjectile - // Field count: 9 + // Fields count: 11 // // Metadata: // NetworkVarNames: m_nSmokeEffectTickBegin (int) @@ -5674,258 +5821,263 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nRandomSeed (int) // NetworkVarNames: m_vSmokeColor (Vector) // NetworkVarNames: m_vSmokeDetonationPos (Vector) - // NetworkVarNames: m_VoxelFrameData (CUtlVector) + // NetworkVarNames: m_VoxelFrameData (uint8) + // NetworkVarNames: m_nVoxelFrameDataSize (int) + // NetworkVarNames: m_nVoxelUpdate (int) public static class CSmokeGrenadeProjectile { - public const nint m_nSmokeEffectTickBegin = 0xAA8; // int32 - public const nint m_bDidSmokeEffect = 0xAAC; // bool - public const nint m_nRandomSeed = 0xAB0; // int32 - public const nint m_vSmokeColor = 0xAB4; // Vector - public const nint m_vSmokeDetonationPos = 0xAC0; // Vector - public const nint m_VoxelFrameData = 0xAD0; // CUtlVector - public const nint m_flLastBounce = 0xAE8; // GameTime_t - public const nint m_fllastSimulationTime = 0xAEC; // GameTime_t - public const nint m_bExplodeFromInferno = 0x2D70; // bool + public const nint m_nSmokeEffectTickBegin = 0xE68; // int32 + public const nint m_bDidSmokeEffect = 0xE6C; // bool + public const nint m_nRandomSeed = 0xE70; // int32 + public const nint m_vSmokeColor = 0xE74; // Vector + public const nint m_vSmokeDetonationPos = 0xE80; // Vector + public const nint m_VoxelFrameData = 0xE90; // CNetworkUtlVectorBase + public const nint m_nVoxelFrameDataSize = 0xEA8; // int32 + public const nint m_nVoxelUpdate = 0xEAC; // int32 + public const nint m_flLastBounce = 0xEB0; // GameTime_t + public const nint m_fllastSimulationTime = 0xEB4; // GameTime_t + public const nint m_bExplodeFromInferno = 0x3138; // bool } // Parent: CTriggerMultiple - // Field count: 1 + // Fields count: 1 public static class CScriptTriggerMultiple { - public const nint m_vExtent = 0x908; // Vector + public const nint m_vExtent = 0xC70; // Vector } // Parent: CSoundOpvarSetPointEntity - // Field count: 4 + // Fields count: 5 public static class CSoundOpvarSetAutoRoomEntity { - public const nint m_traceResults = 0x668; // CUtlVector - public const nint m_flSize = 0x698; // float32 - public const nint m_flHeightTolerance = 0x69C; // float32 - public const nint m_flSizeSqr = 0x6A0; // float32 + public const nint m_traceResults = 0x970; // CUtlVector + public const nint m_doorwayPairs = 0x988; // CUtlVector + public const nint m_flSize = 0x9A0; // float32 + public const nint m_flHeightTolerance = 0x9A4; // float32 + public const nint m_flSizeSqr = 0x9A8; // float32 } // Parent: None - // Field count: 0 + // Fields count: 0 public static class CEntityComponent { } // Parent: CBaseFilter - // Field count: 1 + // Fields count: 1 public static class FilterDamageType { - public const nint m_iDamageType = 0x518; // int32 + public const nint m_iDamageType = 0x818; // int32 } // Parent: CBot - // Field count: 139 + // Fields count: 139 public static class CCSBot { - public const nint m_eyePosition = 0x108; // Vector - public const nint m_name = 0x114; // char[64] - public const nint m_combatRange = 0x154; // float32 - public const nint m_isRogue = 0x158; // bool - public const nint m_rogueTimer = 0x160; // CountdownTimer - public const nint m_diedLastRound = 0x17C; // bool - public const nint m_safeTime = 0x180; // float32 - public const nint m_wasSafe = 0x184; // bool - public const nint m_blindFire = 0x18C; // bool - public const nint m_surpriseTimer = 0x190; // CountdownTimer - public const nint m_bAllowActive = 0x1A8; // bool - public const nint m_isFollowing = 0x1A9; // bool - public const nint m_leader = 0x1AC; // CHandle - public const nint m_followTimestamp = 0x1B0; // float32 - public const nint m_allowAutoFollowTime = 0x1B4; // float32 - public const nint m_hurryTimer = 0x1B8; // CountdownTimer - public const nint m_alertTimer = 0x1D0; // CountdownTimer - public const nint m_sneakTimer = 0x1E8; // CountdownTimer - public const nint m_panicTimer = 0x200; // CountdownTimer - public const nint m_stateTimestamp = 0x4D0; // float32 - public const nint m_isAttacking = 0x4D4; // bool - public const nint m_isOpeningDoor = 0x4D5; // bool - public const nint m_taskEntity = 0x4DC; // CHandle - public const nint m_goalPosition = 0x4EC; // Vector - public const nint m_goalEntity = 0x4F8; // CHandle - public const nint m_avoid = 0x4FC; // CHandle - public const nint m_avoidTimestamp = 0x500; // float32 - public const nint m_isStopping = 0x504; // bool - public const nint m_hasVisitedEnemySpawn = 0x505; // bool - public const nint m_stillTimer = 0x508; // IntervalTimer - public const nint m_bEyeAnglesUnderPathFinderControl = 0x518; // bool - public const nint m_pathIndex = 0x5610; // int32 - public const nint m_areaEnteredTimestamp = 0x5614; // GameTime_t - public const nint m_repathTimer = 0x5618; // CountdownTimer - public const nint m_avoidFriendTimer = 0x5630; // CountdownTimer - public const nint m_isFriendInTheWay = 0x5648; // bool - public const nint m_politeTimer = 0x5650; // CountdownTimer - public const nint m_isWaitingBehindFriend = 0x5668; // bool - public const nint m_pathLadderEnd = 0x5694; // float32 - public const nint m_mustRunTimer = 0x56E0; // CountdownTimer - public const nint m_waitTimer = 0x56F8; // CountdownTimer - public const nint m_updateTravelDistanceTimer = 0x5710; // CountdownTimer - public const nint m_playerTravelDistance = 0x5728; // float32[64] - public const nint m_travelDistancePhase = 0x5828; // uint8 - public const nint m_hostageEscortCount = 0x59C0; // uint8 - public const nint m_hostageEscortCountTimestamp = 0x59C4; // float32 - public const nint m_desiredTeam = 0x59C8; // int32 - public const nint m_hasJoined = 0x59CC; // bool - public const nint m_isWaitingForHostage = 0x59CD; // bool - public const nint m_inhibitWaitingForHostageTimer = 0x59D0; // CountdownTimer - public const nint m_waitForHostageTimer = 0x59E8; // CountdownTimer - public const nint m_noisePosition = 0x5A00; // Vector - public const nint m_noiseTravelDistance = 0x5A0C; // float32 - public const nint m_noiseTimestamp = 0x5A10; // float32 - public const nint m_noiseSource = 0x5A18; // CCSPlayerPawn* - public const nint m_noiseBendTimer = 0x5A30; // CountdownTimer - public const nint m_bentNoisePosition = 0x5A48; // Vector - public const nint m_bendNoisePositionValid = 0x5A54; // bool - public const nint m_lookAroundStateTimestamp = 0x5A58; // float32 - public const nint m_lookAheadAngle = 0x5A5C; // float32 - public const nint m_forwardAngle = 0x5A60; // float32 - public const nint m_inhibitLookAroundTimestamp = 0x5A64; // float32 - public const nint m_lookAtSpot = 0x5A6C; // Vector - public const nint m_lookAtSpotDuration = 0x5A7C; // float32 - public const nint m_lookAtSpotTimestamp = 0x5A80; // float32 - public const nint m_lookAtSpotAngleTolerance = 0x5A84; // float32 - public const nint m_lookAtSpotClearIfClose = 0x5A88; // bool - public const nint m_lookAtSpotAttack = 0x5A89; // bool - public const nint m_lookAtDesc = 0x5A90; // char* - public const nint m_peripheralTimestamp = 0x5A98; // float32 - public const nint m_approachPointCount = 0x5C20; // uint8 - public const nint m_approachPointViewPosition = 0x5C24; // Vector - public const nint m_viewSteadyTimer = 0x5C30; // IntervalTimer - public const nint m_tossGrenadeTimer = 0x5C48; // CountdownTimer - public const nint m_isAvoidingGrenade = 0x5C68; // CountdownTimer - public const nint m_spotCheckTimestamp = 0x5C88; // float32 - public const nint m_checkedHidingSpotCount = 0x6090; // int32 - public const nint m_lookPitch = 0x6094; // float32 - public const nint m_lookPitchVel = 0x6098; // float32 - public const nint m_lookYaw = 0x609C; // float32 - public const nint m_lookYawVel = 0x60A0; // float32 - public const nint m_targetSpot = 0x60A4; // Vector - public const nint m_targetSpotVelocity = 0x60B0; // Vector - public const nint m_targetSpotPredicted = 0x60BC; // Vector - public const nint m_aimError = 0x60C8; // QAngle - public const nint m_aimGoal = 0x60D4; // QAngle - public const nint m_targetSpotTime = 0x60E0; // GameTime_t - public const nint m_aimFocus = 0x60E4; // float32 - public const nint m_aimFocusInterval = 0x60E8; // float32 - public const nint m_aimFocusNextUpdate = 0x60EC; // GameTime_t - public const nint m_ignoreEnemiesTimer = 0x60F8; // CountdownTimer - public const nint m_enemy = 0x6110; // CHandle - public const nint m_isEnemyVisible = 0x6114; // bool - public const nint m_visibleEnemyParts = 0x6115; // uint8 - public const nint m_lastEnemyPosition = 0x6118; // Vector - public const nint m_lastSawEnemyTimestamp = 0x6124; // float32 - public const nint m_firstSawEnemyTimestamp = 0x6128; // float32 - public const nint m_currentEnemyAcquireTimestamp = 0x612C; // float32 - public const nint m_enemyDeathTimestamp = 0x6130; // float32 - public const nint m_friendDeathTimestamp = 0x6134; // float32 - public const nint m_isLastEnemyDead = 0x6138; // bool - public const nint m_nearbyEnemyCount = 0x613C; // int32 - public const nint m_bomber = 0x6348; // CHandle - public const nint m_nearbyFriendCount = 0x634C; // int32 - public const nint m_closestVisibleFriend = 0x6350; // CHandle - public const nint m_closestVisibleHumanFriend = 0x6354; // CHandle - public const nint m_attentionInterval = 0x6358; // IntervalTimer - public const nint m_attacker = 0x6368; // CHandle - public const nint m_attackedTimestamp = 0x636C; // float32 - public const nint m_burnedByFlamesTimer = 0x6370; // IntervalTimer - public const nint m_lastVictimID = 0x6380; // int32 - public const nint m_isAimingAtEnemy = 0x6384; // bool - public const nint m_isRapidFiring = 0x6385; // bool - public const nint m_equipTimer = 0x6388; // IntervalTimer - public const nint m_zoomTimer = 0x6398; // CountdownTimer - public const nint m_fireWeaponTimestamp = 0x63B0; // GameTime_t - public const nint m_lookForWeaponsOnGroundTimer = 0x63B8; // CountdownTimer - public const nint m_bIsSleeping = 0x63D0; // bool - public const nint m_isEnemySniperVisible = 0x63D1; // bool - public const nint m_sawEnemySniperTimer = 0x63D8; // CountdownTimer - public const nint m_enemyQueueIndex = 0x6490; // uint8 - public const nint m_enemyQueueCount = 0x6491; // uint8 - public const nint m_enemyQueueAttendIndex = 0x6492; // uint8 - public const nint m_isStuck = 0x6493; // bool - public const nint m_stuckTimestamp = 0x6494; // GameTime_t - public const nint m_stuckSpot = 0x6498; // Vector - public const nint m_wiggleTimer = 0x64A8; // CountdownTimer - public const nint m_stuckJumpTimer = 0x64C0; // CountdownTimer - public const nint m_nextCleanupCheckTimestamp = 0x64D8; // GameTime_t - public const nint m_avgVel = 0x64DC; // float32[10] - public const nint m_avgVelIndex = 0x6504; // int32 - public const nint m_avgVelCount = 0x6508; // int32 - public const nint m_lastOrigin = 0x650C; // Vector - public const nint m_lastRadioRecievedTimestamp = 0x651C; // float32 - public const nint m_lastRadioSentTimestamp = 0x6520; // float32 - public const nint m_radioSubject = 0x6524; // CHandle - public const nint m_radioPosition = 0x6528; // Vector - public const nint m_voiceEndTimestamp = 0x6534; // float32 - public const nint m_lastValidReactionQueueFrame = 0x6540; // int32 + public const nint m_eyePosition = 0x100; // Vector + public const nint m_name = 0x10C; // char[64] + public const nint m_combatRange = 0x14C; // float32 + public const nint m_isRogue = 0x150; // bool + public const nint m_rogueTimer = 0x158; // CountdownTimer + public const nint m_diedLastRound = 0x174; // bool + public const nint m_safeTime = 0x178; // float32 + public const nint m_wasSafe = 0x17C; // bool + public const nint m_blindFire = 0x184; // bool + public const nint m_surpriseTimer = 0x188; // CountdownTimer + public const nint m_bAllowActive = 0x1A0; // bool + public const nint m_isFollowing = 0x1A1; // bool + public const nint m_leader = 0x1A4; // CHandle + public const nint m_followTimestamp = 0x1A8; // float32 + public const nint m_allowAutoFollowTime = 0x1AC; // float32 + public const nint m_hurryTimer = 0x1B0; // CountdownTimer + public const nint m_alertTimer = 0x1C8; // CountdownTimer + public const nint m_sneakTimer = 0x1E0; // CountdownTimer + public const nint m_panicTimer = 0x1F8; // CountdownTimer + public const nint m_stateTimestamp = 0x4C8; // float32 + public const nint m_isAttacking = 0x4CC; // bool + public const nint m_isOpeningDoor = 0x4CD; // bool + public const nint m_taskEntity = 0x4D4; // CHandle + public const nint m_goalPosition = 0x4E4; // Vector + public const nint m_goalEntity = 0x4F0; // CHandle + public const nint m_avoid = 0x4F4; // CHandle + public const nint m_avoidTimestamp = 0x4F8; // float32 + public const nint m_isStopping = 0x4FC; // bool + public const nint m_hasVisitedEnemySpawn = 0x4FD; // bool + public const nint m_stillTimer = 0x500; // IntervalTimer + public const nint m_bEyeAnglesUnderPathFinderControl = 0x510; // bool + public const nint m_pathIndex = 0x55E8; // int32 + public const nint m_areaEnteredTimestamp = 0x55EC; // GameTime_t + public const nint m_repathTimer = 0x55F0; // CountdownTimer + public const nint m_avoidFriendTimer = 0x5608; // CountdownTimer + public const nint m_isFriendInTheWay = 0x5620; // bool + public const nint m_politeTimer = 0x5628; // CountdownTimer + public const nint m_isWaitingBehindFriend = 0x5640; // bool + public const nint m_pathLadderEnd = 0x566C; // float32 + public const nint m_mustRunTimer = 0x56B8; // CountdownTimer + public const nint m_waitTimer = 0x56D0; // CountdownTimer + public const nint m_updateTravelDistanceTimer = 0x56E8; // CountdownTimer + public const nint m_playerTravelDistance = 0x5700; // float32[64] + public const nint m_travelDistancePhase = 0x5800; // uint8 + public const nint m_hostageEscortCount = 0x5998; // uint8 + public const nint m_hostageEscortCountTimestamp = 0x599C; // float32 + public const nint m_desiredTeam = 0x59A0; // int32 + public const nint m_hasJoined = 0x59A4; // bool + public const nint m_isWaitingForHostage = 0x59A5; // bool + public const nint m_inhibitWaitingForHostageTimer = 0x59A8; // CountdownTimer + public const nint m_waitForHostageTimer = 0x59C0; // CountdownTimer + public const nint m_noisePosition = 0x59D8; // Vector + public const nint m_noiseTravelDistance = 0x59E4; // float32 + public const nint m_noiseTimestamp = 0x59E8; // float32 + public const nint m_noiseSource = 0x59F0; // CCSPlayerPawn* + public const nint m_noiseBendTimer = 0x5A08; // CountdownTimer + public const nint m_bentNoisePosition = 0x5A20; // Vector + public const nint m_bendNoisePositionValid = 0x5A2C; // bool + public const nint m_lookAroundStateTimestamp = 0x5A30; // float32 + public const nint m_lookAheadAngle = 0x5A34; // float32 + public const nint m_forwardAngle = 0x5A38; // float32 + public const nint m_inhibitLookAroundTimestamp = 0x5A3C; // float32 + public const nint m_lookAtSpot = 0x5A44; // Vector + public const nint m_lookAtSpotDuration = 0x5A54; // float32 + public const nint m_lookAtSpotTimestamp = 0x5A58; // float32 + public const nint m_lookAtSpotAngleTolerance = 0x5A5C; // float32 + public const nint m_lookAtSpotClearIfClose = 0x5A60; // bool + public const nint m_lookAtSpotAttack = 0x5A61; // bool + public const nint m_lookAtDesc = 0x5A68; // char* + public const nint m_peripheralTimestamp = 0x5A70; // float32 + public const nint m_approachPointCount = 0x5BF8; // uint8 + public const nint m_approachPointViewPosition = 0x5BFC; // Vector + public const nint m_viewSteadyTimer = 0x5C08; // IntervalTimer + public const nint m_tossGrenadeTimer = 0x5C20; // CountdownTimer + public const nint m_isAvoidingGrenade = 0x5C40; // CountdownTimer + public const nint m_spotCheckTimestamp = 0x5C60; // float32 + public const nint m_checkedHidingSpotCount = 0x6068; // int32 + public const nint m_lookPitch = 0x606C; // float32 + public const nint m_lookPitchVel = 0x6070; // float32 + public const nint m_lookYaw = 0x6074; // float32 + public const nint m_lookYawVel = 0x6078; // float32 + public const nint m_targetSpot = 0x607C; // Vector + public const nint m_targetSpotVelocity = 0x6088; // Vector + public const nint m_targetSpotPredicted = 0x6094; // Vector + public const nint m_aimError = 0x60A0; // QAngle + public const nint m_aimGoal = 0x60AC; // QAngle + public const nint m_targetSpotTime = 0x60B8; // GameTime_t + public const nint m_aimFocus = 0x60BC; // float32 + public const nint m_aimFocusInterval = 0x60C0; // float32 + public const nint m_aimFocusNextUpdate = 0x60C4; // GameTime_t + public const nint m_ignoreEnemiesTimer = 0x60D0; // CountdownTimer + public const nint m_enemy = 0x60E8; // CHandle + public const nint m_isEnemyVisible = 0x60EC; // bool + public const nint m_visibleEnemyParts = 0x60ED; // uint8 + public const nint m_lastEnemyPosition = 0x60F0; // Vector + public const nint m_lastSawEnemyTimestamp = 0x60FC; // float32 + public const nint m_firstSawEnemyTimestamp = 0x6100; // float32 + public const nint m_currentEnemyAcquireTimestamp = 0x6104; // float32 + public const nint m_enemyDeathTimestamp = 0x6108; // float32 + public const nint m_friendDeathTimestamp = 0x610C; // float32 + public const nint m_isLastEnemyDead = 0x6110; // bool + public const nint m_nearbyEnemyCount = 0x6114; // int32 + public const nint m_bomber = 0x6320; // CHandle + public const nint m_nearbyFriendCount = 0x6324; // int32 + public const nint m_closestVisibleFriend = 0x6328; // CHandle + public const nint m_closestVisibleHumanFriend = 0x632C; // CHandle + public const nint m_attentionInterval = 0x6330; // IntervalTimer + public const nint m_attacker = 0x6340; // CHandle + public const nint m_attackedTimestamp = 0x6344; // float32 + public const nint m_burnedByFlamesTimer = 0x6348; // IntervalTimer + public const nint m_lastVictimID = 0x6358; // int32 + public const nint m_isAimingAtEnemy = 0x635C; // bool + public const nint m_isRapidFiring = 0x635D; // bool + public const nint m_equipTimer = 0x6360; // IntervalTimer + public const nint m_zoomTimer = 0x6370; // CountdownTimer + public const nint m_fireWeaponTimestamp = 0x6388; // GameTime_t + public const nint m_lookForWeaponsOnGroundTimer = 0x6390; // CountdownTimer + public const nint m_bIsSleeping = 0x63A8; // bool + public const nint m_isEnemySniperVisible = 0x63A9; // bool + public const nint m_sawEnemySniperTimer = 0x63B0; // CountdownTimer + public const nint m_enemyQueueIndex = 0x6468; // uint8 + public const nint m_enemyQueueCount = 0x6469; // uint8 + public const nint m_enemyQueueAttendIndex = 0x646A; // uint8 + public const nint m_isStuck = 0x646B; // bool + public const nint m_stuckTimestamp = 0x646C; // GameTime_t + public const nint m_stuckSpot = 0x6470; // Vector + public const nint m_wiggleTimer = 0x6480; // CountdownTimer + public const nint m_stuckJumpTimer = 0x6498; // CountdownTimer + public const nint m_nextCleanupCheckTimestamp = 0x64B0; // GameTime_t + public const nint m_avgVel = 0x64B4; // float32[10] + public const nint m_avgVelIndex = 0x64DC; // int32 + public const nint m_avgVelCount = 0x64E0; // int32 + public const nint m_lastOrigin = 0x64E4; // Vector + public const nint m_lastRadioRecievedTimestamp = 0x64F4; // float32 + public const nint m_lastRadioSentTimestamp = 0x64F8; // float32 + public const nint m_radioSubject = 0x64FC; // CHandle + public const nint m_radioPosition = 0x6500; // Vector + public const nint m_voiceEndTimestamp = 0x650C; // float32 + public const nint m_lastValidReactionQueueFrame = 0x6518; // int32 } // Parent: CLogicalEntity - // Field count: 7 + // Fields count: 7 public static class CPhysMotor { - public const nint m_nameAttach = 0x4C0; // CUtlSymbolLarge - public const nint m_hAttachedObject = 0x4C8; // CHandle - public const nint m_spinUp = 0x4CC; // float32 - public const nint m_additionalAcceleration = 0x4D0; // float32 - public const nint m_angularAcceleration = 0x4D4; // float32 - public const nint m_lastTime = 0x4D8; // GameTime_t - public const nint m_motor = 0x4F0; // CMotorController + public const nint m_nameAttach = 0x7C8; // CUtlSymbolLarge + public const nint m_hAttachedObject = 0x7D0; // CHandle + public const nint m_spinUp = 0x7D4; // float32 + public const nint m_additionalAcceleration = 0x7D8; // float32 + public const nint m_angularAcceleration = 0x7DC; // float32 + public const nint m_lastTime = 0x7E0; // GameTime_t + public const nint m_motor = 0x7F8; // CMotorController } // Parent: CBaseEntity - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_bDisabled (bool) // NetworkVarNames: m_iszSoundAreaType (string_t) // NetworkVarNames: m_vPos (Vector) public static class CSoundAreaEntityBase { - public const nint m_bDisabled = 0x4C0; // bool - public const nint m_iszSoundAreaType = 0x4C8; // CUtlSymbolLarge - public const nint m_vPos = 0x4D0; // Vector + public const nint m_bDisabled = 0x7C4; // bool + public const nint m_iszSoundAreaType = 0x7C8; // CUtlSymbolLarge + public const nint m_vPos = 0x7D0; // Vector } // Parent: CPlayer_UseServices - // Field count: 3 + // Fields count: 3 public static class CCSPlayer_UseServices { public const nint m_hLastKnownUseEntity = 0x40; // CHandle public const nint m_flLastUseTimeStamp = 0x44; // GameTime_t public const nint m_flTimeLastUsedWindow = 0x48; // GameTime_t } // Parent: CCSGO_TeamPreviewCharacterPosition - // Field count: 0 + // Fields count: 0 public static class CCSGO_TeamSelectCharacterPosition { } // Parent: CItem - // Field count: 0 + // Fields count: 0 public static class CItemKevlar { } // Parent: CBaseTrigger - // Field count: 14 + // Fields count: 14 public static class CTriggerHurt { - public const nint m_flOriginalDamage = 0x8E0; // float32 - public const nint m_flDamage = 0x8E4; // float32 - public const nint m_flDamageCap = 0x8E8; // float32 - public const nint m_flLastDmgTime = 0x8EC; // GameTime_t - public const nint m_flForgivenessDelay = 0x8F0; // float32 - public const nint m_bitsDamageInflict = 0x8F4; // int32 - public const nint m_damageModel = 0x8F8; // int32 - public const nint m_bNoDmgForce = 0x8FC; // bool - public const nint m_vDamageForce = 0x900; // Vector - public const nint m_thinkAlways = 0x90C; // bool - public const nint m_hurtThinkPeriod = 0x910; // float32 - public const nint m_OnHurt = 0x918; // CEntityIOOutput - public const nint m_OnHurtPlayer = 0x940; // CEntityIOOutput - public const nint m_hurtEntities = 0x968; // CUtlVector> + public const nint m_flOriginalDamage = 0xC44; // float32 + public const nint m_flDamage = 0xC48; // float32 + public const nint m_flDamageCap = 0xC4C; // float32 + public const nint m_flLastDmgTime = 0xC50; // GameTime_t + public const nint m_flForgivenessDelay = 0xC54; // float32 + public const nint m_bitsDamageInflict = 0xC58; // DamageTypes_t + public const nint m_damageModel = 0xC5C; // int32 + public const nint m_bNoDmgForce = 0xC60; // bool + public const nint m_vDamageForce = 0xC64; // Vector + public const nint m_thinkAlways = 0xC70; // bool + public const nint m_hurtThinkPeriod = 0xC74; // float32 + public const nint m_OnHurt = 0xC78; // CEntityIOOutput + public const nint m_OnHurtPlayer = 0xCA0; // CEntityIOOutput + public const nint m_hurtEntities = 0xCC8; // CUtlVector> } // Parent: CLogicalEntity - // Field count: 13 + // Fields count: 13 public static class CPhysConstraint { - public const nint m_nameAttach1 = 0x4C8; // CUtlSymbolLarge - public const nint m_nameAttach2 = 0x4D0; // CUtlSymbolLarge - public const nint m_hAttach1 = 0x4D8; // CHandle - public const nint m_hAttach2 = 0x4DC; // CHandle - public const nint m_nameAttachment1 = 0x4E0; // CUtlSymbolLarge - public const nint m_nameAttachment2 = 0x4E8; // CUtlSymbolLarge - public const nint m_breakSound = 0x4F0; // CUtlSymbolLarge - public const nint m_forceLimit = 0x4F8; // float32 - public const nint m_torqueLimit = 0x4FC; // float32 - public const nint m_teleportTick = 0x500; // uint32 - public const nint m_minTeleportDistance = 0x504; // float32 - public const nint m_bSnapObjectPositions = 0x508; // bool - public const nint m_OnBreak = 0x510; // CEntityIOOutput + public const nint m_nameAttach1 = 0x7D0; // CUtlSymbolLarge + public const nint m_nameAttach2 = 0x7D8; // CUtlSymbolLarge + public const nint m_hAttach1 = 0x7E0; // CHandle + public const nint m_hAttach2 = 0x7E4; // CHandle + public const nint m_nameAttachment1 = 0x7E8; // CUtlSymbolLarge + public const nint m_nameAttachment2 = 0x7F0; // CUtlSymbolLarge + public const nint m_breakSound = 0x7F8; // CUtlSymbolLarge + public const nint m_forceLimit = 0x800; // float32 + public const nint m_torqueLimit = 0x804; // float32 + public const nint m_teleportTick = 0x808; // uint32 + public const nint m_minTeleportDistance = 0x80C; // float32 + public const nint m_bSnapObjectPositions = 0x810; // bool + public const nint m_OnBreak = 0x818; // CEntityIOOutput } // Parent: CBaseEntity - // Field count: 24 + // Fields count: 24 // // Metadata: // NetworkVarNames: m_nDraftType (int) @@ -5944,49 +6096,49 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nPhaseStartTick (int) // NetworkVarNames: m_nPhaseDurationTicks (int) public static class CMapVetoPickController { - public const nint m_bPlayedIntroVcd = 0x4C0; // bool - public const nint m_bNeedToPlayFiveSecondsRemaining = 0x4C1; // bool - public const nint m_dblPreMatchDraftSequenceTime = 0x4E0; // float64 - public const nint m_bPreMatchDraftStateChanged = 0x4E8; // bool - public const nint m_nDraftType = 0x4EC; // int32 - public const nint m_nTeamWinningCoinToss = 0x4F0; // int32 - public const nint m_nTeamWithFirstChoice = 0x4F4; // int32[64] - public const nint m_nVoteMapIdsList = 0x5F4; // int32[7] - public const nint m_nAccountIDs = 0x610; // int32[64] - public const nint m_nMapId0 = 0x710; // int32[64] - public const nint m_nMapId1 = 0x810; // int32[64] - public const nint m_nMapId2 = 0x910; // int32[64] - public const nint m_nMapId3 = 0xA10; // int32[64] - public const nint m_nMapId4 = 0xB10; // int32[64] - public const nint m_nMapId5 = 0xC10; // int32[64] - public const nint m_nStartingSide0 = 0xD10; // int32[64] - public const nint m_nCurrentPhase = 0xE10; // int32 - public const nint m_nPhaseStartTick = 0xE14; // int32 - public const nint m_nPhaseDurationTicks = 0xE18; // int32 - public const nint m_OnMapVetoed = 0xE20; // CEntityOutputTemplate - public const nint m_OnMapPicked = 0xE48; // CEntityOutputTemplate - public const nint m_OnSidesPicked = 0xE70; // CEntityOutputTemplate - public const nint m_OnNewPhaseStarted = 0xE98; // CEntityOutputTemplate - public const nint m_OnLevelTransition = 0xEC0; // CEntityOutputTemplate + public const nint m_bPlayedIntroVcd = 0x7C4; // bool + public const nint m_bNeedToPlayFiveSecondsRemaining = 0x7C5; // bool + public const nint m_dblPreMatchDraftSequenceTime = 0x7E0; // float64 + public const nint m_bPreMatchDraftStateChanged = 0x7E8; // bool + public const nint m_nDraftType = 0x7EC; // int32 + public const nint m_nTeamWinningCoinToss = 0x7F0; // int32 + public const nint m_nTeamWithFirstChoice = 0x7F4; // int32[64] + public const nint m_nVoteMapIdsList = 0x8F4; // int32[7] + public const nint m_nAccountIDs = 0x910; // int32[64] + public const nint m_nMapId0 = 0xA10; // int32[64] + public const nint m_nMapId1 = 0xB10; // int32[64] + public const nint m_nMapId2 = 0xC10; // int32[64] + public const nint m_nMapId3 = 0xD10; // int32[64] + public const nint m_nMapId4 = 0xE10; // int32[64] + public const nint m_nMapId5 = 0xF10; // int32[64] + public const nint m_nStartingSide0 = 0x1010; // int32[64] + public const nint m_nCurrentPhase = 0x1110; // int32 + public const nint m_nPhaseStartTick = 0x1114; // int32 + public const nint m_nPhaseDurationTicks = 0x1118; // int32 + public const nint m_OnMapVetoed = 0x1120; // CEntityOutputTemplate + public const nint m_OnMapPicked = 0x1148; // CEntityOutputTemplate + public const nint m_OnSidesPicked = 0x1170; // CEntityOutputTemplate + public const nint m_OnNewPhaseStarted = 0x1198; // CEntityOutputTemplate + public const nint m_OnLevelTransition = 0x11C0; // CEntityOutputTemplate } // Parent: CBaseEntity - // Field count: 0 + // Fields count: 0 public static class CCSMinimapBoundary { } // Parent: CPointEntity - // Field count: 4 + // Fields count: 4 public static class CSoundEnt { - public const nint m_iFreeSound = 0x4C0; // int32 - public const nint m_iActiveSound = 0x4C4; // int32 - public const nint m_cLastActiveSounds = 0x4C8; // int32 - public const nint m_SoundPool = 0x4CC; // CSound[128] + public const nint m_iFreeSound = 0x7C4; // int32 + public const nint m_iActiveSound = 0x7C8; // int32 + public const nint m_cLastActiveSounds = 0x7CC; // int32 + public const nint m_SoundPool = 0x7D0; // CSound[128] } // Parent: CPointEntity - // Field count: 0 + // Fields count: 0 public static class CInfoSpawnGroupLandmark { } // Parent: CPlayerPawnComponent - // Field count: 15 + // Fields count: 15 // // Metadata: // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) @@ -6010,39 +6162,54 @@ namespace CS2Dumper.Schemas { public const nint m_vecOldViewAngles = 0x1C4; // QAngle } // Parent: CBaseTrigger - // Field count: 3 + // Fields count: 3 public static class CTriggerSave { - public const nint m_bForceNewLevelUnit = 0x8E0; // bool - public const nint m_fDangerousTimer = 0x8E4; // float32 - public const nint m_minHitPoints = 0x8E8; // int32 + public const nint m_bForceNewLevelUnit = 0xC41; // bool + public const nint m_fDangerousTimer = 0xC44; // float32 + public const nint m_minHitPoints = 0xC48; // int32 } // Parent: CPhysConstraint - // Field count: 11 + // Fields count: 11 public static class CPhysWheelConstraint { - public const nint m_flSuspensionFrequency = 0x538; // float32 - public const nint m_flSuspensionDampingRatio = 0x53C; // float32 - public const nint m_flSuspensionHeightOffset = 0x540; // float32 - public const nint m_bEnableSuspensionLimit = 0x544; // bool - public const nint m_flMinSuspensionOffset = 0x548; // float32 - public const nint m_flMaxSuspensionOffset = 0x54C; // float32 - public const nint m_bEnableSteeringLimit = 0x550; // bool - public const nint m_flMinSteeringAngle = 0x554; // float32 - public const nint m_flMaxSteeringAngle = 0x558; // float32 - public const nint m_flSteeringAxisFriction = 0x55C; // float32 - public const nint m_flSpinAxisFriction = 0x560; // float32 + public const nint m_flSuspensionFrequency = 0x840; // float32 + public const nint m_flSuspensionDampingRatio = 0x844; // float32 + public const nint m_flSuspensionHeightOffset = 0x848; // float32 + public const nint m_bEnableSuspensionLimit = 0x84C; // bool + public const nint m_flMinSuspensionOffset = 0x850; // float32 + public const nint m_flMaxSuspensionOffset = 0x854; // float32 + public const nint m_bEnableSteeringLimit = 0x858; // bool + public const nint m_flMinSteeringAngle = 0x85C; // float32 + public const nint m_flMaxSteeringAngle = 0x860; // float32 + public const nint m_flSteeringAxisFriction = 0x864; // float32 + public const nint m_flSpinAxisFriction = 0x868; // float32 } // Parent: CPhysConstraint - // Field count: 6 + // Fields count: 6 public static class CPhysFixed { - public const nint m_flLinearFrequency = 0x538; // float32 - public const nint m_flLinearDampingRatio = 0x53C; // float32 - public const nint m_flAngularFrequency = 0x540; // float32 - public const nint m_flAngularDampingRatio = 0x544; // float32 - public const nint m_bEnableLinearConstraint = 0x548; // bool - public const nint m_bEnableAngularConstraint = 0x549; // bool + public const nint m_flLinearFrequency = 0x840; // float32 + public const nint m_flLinearDampingRatio = 0x844; // float32 + public const nint m_flAngularFrequency = 0x848; // float32 + public const nint m_flAngularDampingRatio = 0x84C; // float32 + public const nint m_bEnableLinearConstraint = 0x850; // bool + public const nint m_bEnableAngularConstraint = 0x851; // bool + } + // Parent: CBaseEntity + // Fields count: 11 + public static class CEnvSoundscape { + public const nint m_OnPlay = 0x7C8; // CEntityIOOutput + public const nint m_flRadius = 0x7F0; // float32 + public const nint m_soundEventName = 0x7F8; // CUtlSymbolLarge + public const nint m_bOverrideWithEvent = 0x800; // bool + public const nint m_soundscapeIndex = 0x804; // int32 + public const nint m_soundscapeEntityListId = 0x808; // int32 + public const nint m_positionNames = 0x810; // CUtlSymbolLarge[8] + public const nint m_hProxySoundscape = 0x850; // CHandle + public const nint m_bDisabled = 0x854; // bool + public const nint m_soundscapeName = 0x858; // CUtlSymbolLarge + public const nint m_soundEventHash = 0x860; // uint32 } // Parent: CEntitySubclassVDataBase - // Field count: 14 + // Fields count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -6062,23 +6229,8 @@ namespace CS2Dumper.Schemas { public const nint m_flUseAngleTolerance = 0x170; // float32 public const nint m_flCrouchTime = 0x174; // float32 } - // Parent: CServerOnlyEntity - // Field count: 11 - public static class CEnvSoundscape { - public const nint m_OnPlay = 0x4C0; // CEntityIOOutput - public const nint m_flRadius = 0x4E8; // float32 - public const nint m_soundscapeName = 0x4F0; // CUtlSymbolLarge - public const nint m_soundEventName = 0x4F8; // CUtlSymbolLarge - public const nint m_bOverrideWithEvent = 0x500; // bool - public const nint m_soundscapeIndex = 0x504; // int32 - public const nint m_soundscapeEntityListId = 0x508; // int32 - public const nint m_soundEventHash = 0x50C; // uint32 - public const nint m_positionNames = 0x510; // CUtlSymbolLarge[8] - public const nint m_hProxySoundscape = 0x550; // CHandle - public const nint m_bDisabled = 0x554; // bool - } // Parent: CPlayerControllerComponent - // Field count: 6 + // Fields count: 6 // // Metadata: // NetworkVarNames: m_iAccount (int) @@ -6094,48 +6246,48 @@ namespace CS2Dumper.Schemas { public const nint m_iCashSpentThisRound = 0x54; // int32 } // Parent: CSprite - // Field count: 0 + // Fields count: 0 public static class CSpriteOriented { } // Parent: CSoundOpvarSetAABBEntity - // Field count: 0 + // Fields count: 0 public static class CSoundOpvarSetOBBEntity { } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class CWeaponM4A1 { } // Parent: CBeam - // Field count: 5 + // Fields count: 5 public static class CEnvLaser { - public const nint m_iszLaserTarget = 0x7B0; // CUtlSymbolLarge - public const nint m_pSprite = 0x7B8; // CSprite* - public const nint m_iszSpriteName = 0x7C0; // CUtlSymbolLarge - public const nint m_firePosition = 0x7C8; // Vector - public const nint m_flStartFrame = 0x7D4; // float32 + public const nint m_iszLaserTarget = 0xB18; // CUtlSymbolLarge + public const nint m_pSprite = 0xB20; // CSprite* + public const nint m_iszSpriteName = 0xB28; // CUtlSymbolLarge + public const nint m_firePosition = 0xB30; // Vector + public const nint m_flStartFrame = 0xB3C; // float32 } // Parent: CSprite - // Field count: 0 + // Fields count: 0 public static class CCommentaryViewPosition { } // Parent: CTonemapController2 - // Field count: 0 + // Fields count: 0 public static class CTonemapController2Alias_env_tonemap_controller2 { } // Parent: CPhysConstraint - // Field count: 4 + // Fields count: 4 public static class CPhysPulley { - public const nint m_position2 = 0x538; // Vector - public const nint m_offset = 0x544; // Vector[2] - public const nint m_addLength = 0x55C; // float32 - public const nint m_gearRatio = 0x560; // float32 + public const nint m_position2 = 0x840; // Vector + public const nint m_offset = 0x84C; // Vector[2] + public const nint m_addLength = 0x864; // float32 + public const nint m_gearRatio = 0x868; // float32 } // Parent: CBaseEntity - // Field count: 0 + // Fields count: 0 public static class CGameRulesProxy { } // Parent: CEconEntity - // Field count: 8 + // Fields count: 8 // // Metadata: // MNetworkExcludeByName @@ -6153,17 +6305,17 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iClip2 (int32) // NetworkVarNames: m_pReserveAmmo (int) public static class CBasePlayerWeapon { - public const nint m_nNextPrimaryAttackTick = 0xC70; // GameTick_t - public const nint m_flNextPrimaryAttackTickRatio = 0xC74; // float32 - public const nint m_nNextSecondaryAttackTick = 0xC78; // GameTick_t - public const nint m_flNextSecondaryAttackTickRatio = 0xC7C; // float32 - public const nint m_iClip1 = 0xC80; // int32 - public const nint m_iClip2 = 0xC84; // int32 - public const nint m_pReserveAmmo = 0xC88; // int32[2] - public const nint m_OnPlayerUse = 0xC90; // CEntityIOOutput + public const nint m_nNextPrimaryAttackTick = 0x1038; // GameTick_t + public const nint m_flNextPrimaryAttackTickRatio = 0x103C; // float32 + public const nint m_nNextSecondaryAttackTick = 0x1040; // GameTick_t + public const nint m_flNextSecondaryAttackTickRatio = 0x1044; // float32 + public const nint m_iClip1 = 0x1048; // int32 + public const nint m_iClip2 = 0x104C; // int32 + public const nint m_pReserveAmmo = 0x1050; // int32[2] + public const nint m_OnPlayerUse = 0x1058; // CEntityIOOutput } // Parent: CPlayerControllerComponent - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) @@ -6173,13 +6325,13 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) public static class CCSPlayerController_ActionTrackingServices { public const nint m_perRoundStats = 0x40; // CUtlVectorEmbeddedNetworkVar - public const nint m_matchStats = 0xB0; // CSMatchStats_t + public const nint m_matchStats = 0xB8; // CSMatchStats_t public const nint m_iNumRoundKills = 0x170; // int32 public const nint m_iNumRoundKillsHeadshots = 0x174; // int32 public const nint m_unTotalRoundDamageDealt = 0x178; // uint32 } // Parent: CEntityComponent - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_bvDisabledHitGroups (uint32) @@ -6187,11 +6339,11 @@ namespace CS2Dumper.Schemas { public const nint m_bvDisabledHitGroups = 0x24; // uint32[1] } // Parent: CBaseFlex - // Field count: 0 + // Fields count: 0 public static class CBaseFlexAlias_funCBaseFlex { } // Parent: CBaseAnimGraph - // Field count: 24 + // Fields count: 24 // // Metadata: // MNetworkIncludeByName @@ -6203,117 +6355,117 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_poolOrigin (Vector) // NetworkVarNames: m_waterLevel (float32) public static class CFish { - public const nint m_pool = 0x8E8; // CHandle - public const nint m_id = 0x8EC; // uint32 - public const nint m_x = 0x8F0; // float32 - public const nint m_y = 0x8F4; // float32 - public const nint m_z = 0x8F8; // float32 - public const nint m_angle = 0x8FC; // float32 - public const nint m_angleChange = 0x900; // float32 - public const nint m_forward = 0x904; // Vector - public const nint m_perp = 0x910; // Vector - public const nint m_poolOrigin = 0x91C; // Vector - public const nint m_waterLevel = 0x928; // float32 - public const nint m_speed = 0x92C; // float32 - public const nint m_desiredSpeed = 0x930; // float32 - public const nint m_calmSpeed = 0x934; // float32 - public const nint m_panicSpeed = 0x938; // float32 - public const nint m_avoidRange = 0x93C; // float32 - public const nint m_turnTimer = 0x940; // CountdownTimer - public const nint m_turnClockwise = 0x958; // bool - public const nint m_goTimer = 0x960; // CountdownTimer - public const nint m_moveTimer = 0x978; // CountdownTimer - public const nint m_panicTimer = 0x990; // CountdownTimer - public const nint m_disperseTimer = 0x9A8; // CountdownTimer - public const nint m_proximityTimer = 0x9C0; // CountdownTimer - public const nint m_visible = 0x9D8; // CUtlVector + public const nint m_pool = 0xCAC; // CHandle + public const nint m_id = 0xCB0; // uint32 + public const nint m_x = 0xCB4; // float32 + public const nint m_y = 0xCB8; // float32 + public const nint m_z = 0xCBC; // float32 + public const nint m_angle = 0xCC0; // float32 + public const nint m_angleChange = 0xCC4; // float32 + public const nint m_forward = 0xCC8; // Vector + public const nint m_perp = 0xCD4; // Vector + public const nint m_poolOrigin = 0xCE0; // Vector + public const nint m_waterLevel = 0xCEC; // float32 + public const nint m_speed = 0xCF0; // float32 + public const nint m_desiredSpeed = 0xCF4; // float32 + public const nint m_calmSpeed = 0xCF8; // float32 + public const nint m_panicSpeed = 0xCFC; // float32 + public const nint m_avoidRange = 0xD00; // float32 + public const nint m_turnTimer = 0xD08; // CountdownTimer + public const nint m_turnClockwise = 0xD20; // bool + public const nint m_goTimer = 0xD28; // CountdownTimer + public const nint m_moveTimer = 0xD40; // CountdownTimer + public const nint m_panicTimer = 0xD58; // CountdownTimer + public const nint m_disperseTimer = 0xD70; // CountdownTimer + public const nint m_proximityTimer = 0xD88; // CountdownTimer + public const nint m_visible = 0xDA0; // CUtlVector } // Parent: CBaseEntity - // Field count: 3 + // Fields count: 3 public static class CEnvFireSource { - public const nint m_bEnabled = 0x4C0; // bool - public const nint m_radius = 0x4C4; // float32 - public const nint m_damage = 0x4C8; // float32 + public const nint m_bEnabled = 0x7C4; // bool + public const nint m_radius = 0x7C8; // float32 + public const nint m_damage = 0x7CC; // float32 } // Parent: CBaseEntity - // Field count: 0 + // Fields count: 0 public static class CInfoLadderDismount { } // Parent: CBaseTrigger - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_strStartTouchEventName (CUtlString) // NetworkVarNames: m_strEndTouchEventName (CUtlString) // NetworkVarNames: m_strTriggerID (CUtlString) public static class CTriggerGameEvent { - public const nint m_strStartTouchEventName = 0x8E0; // CUtlString - public const nint m_strEndTouchEventName = 0x8E8; // CUtlString - public const nint m_strTriggerID = 0x8F0; // CUtlString + public const nint m_strStartTouchEventName = 0xC48; // CUtlString + public const nint m_strEndTouchEventName = 0xC50; // CUtlString + public const nint m_strTriggerID = 0xC58; // CUtlString } // Parent: CPhysConstraint - // Field count: 10 + // Fields count: 10 public static class CPhysSlideConstraint { - public const nint m_axisEnd = 0x540; // Vector - public const nint m_slideFriction = 0x54C; // float32 - public const nint m_systemLoadScale = 0x550; // float32 - public const nint m_initialOffset = 0x554; // float32 - public const nint m_bEnableLinearConstraint = 0x558; // bool - public const nint m_bEnableAngularConstraint = 0x559; // bool - public const nint m_flMotorFrequency = 0x55C; // float32 - public const nint m_flMotorDampingRatio = 0x560; // float32 - public const nint m_bUseEntityPivot = 0x564; // bool - public const nint m_soundInfo = 0x568; // ConstraintSoundInfo + public const nint m_axisEnd = 0x848; // Vector + public const nint m_slideFriction = 0x854; // float32 + public const nint m_systemLoadScale = 0x858; // float32 + public const nint m_initialOffset = 0x85C; // float32 + public const nint m_bEnableLinearConstraint = 0x860; // bool + public const nint m_bEnableAngularConstraint = 0x861; // bool + public const nint m_flMotorFrequency = 0x864; // float32 + public const nint m_flMotorDampingRatio = 0x868; // float32 + public const nint m_bUseEntityPivot = 0x86C; // bool + public const nint m_soundInfo = 0x870; // ConstraintSoundInfo } // Parent: CBaseEntity - // Field count: 1 + // Fields count: 1 public static class CDebugHistory { - public const nint m_nNpcEvents = 0x1F4500; // int32 + public const nint m_nNpcEvents = 0x3E8808; // int32 } // Parent: CServerOnlyEntity - // Field count: 0 + // Fields count: 0 public static class CInfoData { } // Parent: CBaseAnimGraph - // Field count: 0 + // Fields count: 0 public static class CHostageCarriableProp { } // Parent: CBaseModelEntity - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) public static class CLightEntity { - public const nint m_CLightComponent = 0x710; // CLightComponent* + public const nint m_CLightComponent = 0xA78; // CLightComponent* } // Parent: CBaseModelEntity - // Field count: 18 + // Fields count: 18 // // Metadata: // MNetworkOverride // MNetworkOverride public static class CFuncRotating { - public const nint m_OnStopped = 0x710; // CEntityIOOutput - public const nint m_OnStarted = 0x738; // CEntityIOOutput - public const nint m_OnReachedStart = 0x760; // CEntityIOOutput - public const nint m_localRotationVector = 0x788; // RotationVector - public const nint m_flFanFriction = 0x794; // float32 - public const nint m_flAttenuation = 0x798; // float32 - public const nint m_flVolume = 0x79C; // float32 - public const nint m_flTargetSpeed = 0x7A0; // float32 - public const nint m_flMaxSpeed = 0x7A4; // float32 - public const nint m_flBlockDamage = 0x7A8; // float32 - public const nint m_NoiseRunning = 0x7B0; // CUtlSymbolLarge - public const nint m_bReversed = 0x7B8; // bool - public const nint m_bAccelDecel = 0x7B9; // bool - public const nint m_prevLocalAngles = 0x7C4; // QAngle - public const nint m_angStart = 0x7D0; // QAngle - public const nint m_bStopAtStartPos = 0x7DC; // bool - public const nint m_vecClientOrigin = 0x7E0; // Vector - public const nint m_vecClientAngles = 0x7EC; // QAngle + public const nint m_OnStopped = 0xA78; // CEntityIOOutput + public const nint m_OnStarted = 0xAA0; // CEntityIOOutput + public const nint m_OnReachedStart = 0xAC8; // CEntityIOOutput + public const nint m_localRotationVector = 0xAF0; // RotationVector + public const nint m_flFanFriction = 0xAFC; // float32 + public const nint m_flAttenuation = 0xB00; // float32 + public const nint m_flVolume = 0xB04; // float32 + public const nint m_flTargetSpeed = 0xB08; // float32 + public const nint m_flMaxSpeed = 0xB0C; // float32 + public const nint m_flBlockDamage = 0xB10; // float32 + public const nint m_NoiseRunning = 0xB18; // CUtlSymbolLarge + public const nint m_bReversed = 0xB20; // bool + public const nint m_bAccelDecel = 0xB21; // bool + public const nint m_prevLocalAngles = 0xB2C; // QAngle + public const nint m_angStart = 0xB38; // QAngle + public const nint m_bStopAtStartPos = 0xB44; // bool + public const nint m_vecClientOrigin = 0xB48; // Vector + public const nint m_vecClientAngles = 0xB54; // QAngle } // Parent: CBaseGrenade - // Field count: 17 + // Fields count: 16 // // Metadata: // NetworkVarNames: m_vInitialPosition (Vector) @@ -6323,35 +6475,34 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nExplodeEffectTickBegin (int) // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) public static class CBaseCSGrenadeProjectile { - public const nint m_vInitialPosition = 0xA20; // Vector - public const nint m_vInitialVelocity = 0xA2C; // Vector - public const nint m_nBounces = 0xA38; // int32 - public const nint m_nExplodeEffectIndex = 0xA40; // CStrongHandle - public const nint m_nExplodeEffectTickBegin = 0xA48; // int32 - public const nint m_vecExplodeEffectOrigin = 0xA4C; // Vector - public const nint m_flSpawnTime = 0xA58; // GameTime_t - public const nint m_unOGSExtraFlags = 0xA5C; // uint8 - public const nint m_bDetonationRecorded = 0xA5D; // bool - public const nint m_nItemIndex = 0xA5E; // uint16 - public const nint m_vecOriginalSpawnLocation = 0xA60; // Vector - public const nint m_flLastBounceSoundTime = 0xA6C; // GameTime_t - public const nint m_vecGrenadeSpin = 0xA70; // RotationVector - public const nint m_vecLastHitSurfaceNormal = 0xA7C; // Vector - public const nint m_nTicksAtZeroVelocity = 0xA88; // int32 - public const nint m_bHasEverHitPlayer = 0xA8C; // bool - public const nint m_bClearFromPlayers = 0xA8D; // bool + public const nint m_vInitialPosition = 0xDE4; // Vector + public const nint m_vInitialVelocity = 0xDF0; // Vector + public const nint m_nBounces = 0xDFC; // int32 + public const nint m_nExplodeEffectIndex = 0xE00; // CStrongHandle + public const nint m_nExplodeEffectTickBegin = 0xE08; // int32 + public const nint m_vecExplodeEffectOrigin = 0xE0C; // Vector + public const nint m_flSpawnTime = 0xE18; // GameTime_t + public const nint m_unOGSExtraFlags = 0xE1C; // uint8 + public const nint m_bDetonationRecorded = 0xE1D; // bool + public const nint m_nItemIndex = 0xE1E; // uint16 + public const nint m_vecOriginalSpawnLocation = 0xE20; // Vector + public const nint m_flLastBounceSoundTime = 0xE2C; // GameTime_t + public const nint m_vecGrenadeSpin = 0xE30; // RotationVector + public const nint m_vecLastHitSurfaceNormal = 0xE3C; // Vector + public const nint m_nTicksAtZeroVelocity = 0xE48; // int32 + public const nint m_bHasEverHitEnemy = 0xE4C; // bool } // Parent: CServerOnlyModelEntity - // Field count: 1 + // Fields count: 1 public static class CCSPlace { - public const nint m_name = 0x718; // CUtlSymbolLarge + public const nint m_name = 0xA80; // CUtlSymbolLarge } // Parent: CBaseModelEntity - // Field count: 0 + // Fields count: 0 public static class CFuncTrainControls { } // Parent: CBaseModelEntity - // Field count: 10 + // Fields count: 10 // // Metadata: // NetworkVarNames: m_flFadeInStart (float32) @@ -6365,57 +6516,57 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vDissolverOrigin (Vector) // NetworkVarNames: m_nMagnitude (uint32) public static class CEntityDissolve { - public const nint m_flFadeInStart = 0x710; // float32 - public const nint m_flFadeInLength = 0x714; // float32 - public const nint m_flFadeOutModelStart = 0x718; // float32 - public const nint m_flFadeOutModelLength = 0x71C; // float32 - public const nint m_flFadeOutStart = 0x720; // float32 - public const nint m_flFadeOutLength = 0x724; // float32 - public const nint m_flStartTime = 0x728; // GameTime_t - public const nint m_nDissolveType = 0x72C; // EntityDisolveType_t - public const nint m_vDissolverOrigin = 0x730; // Vector - public const nint m_nMagnitude = 0x73C; // uint32 + public const nint m_flFadeInStart = 0xA78; // float32 + public const nint m_flFadeInLength = 0xA7C; // float32 + public const nint m_flFadeOutModelStart = 0xA80; // float32 + public const nint m_flFadeOutModelLength = 0xA84; // float32 + public const nint m_flFadeOutStart = 0xA88; // float32 + public const nint m_flFadeOutLength = 0xA8C; // float32 + public const nint m_flStartTime = 0xA90; // GameTime_t + public const nint m_nDissolveType = 0xA94; // EntityDisolveType_t + public const nint m_vDissolverOrigin = 0xA98; // Vector + public const nint m_nMagnitude = 0xAA4; // uint32 } // Parent: CPointEntity - // Field count: 12 + // Fields count: 12 public static class CPointAngleSensor { - public const nint m_bDisabled = 0x4C0; // bool - public const nint m_nLookAtName = 0x4C8; // CUtlSymbolLarge - public const nint m_hTargetEntity = 0x4D0; // CHandle - public const nint m_hLookAtEntity = 0x4D4; // CHandle - public const nint m_flDuration = 0x4D8; // float32 - public const nint m_flDotTolerance = 0x4DC; // float32 - public const nint m_flFacingTime = 0x4E0; // GameTime_t - public const nint m_bFired = 0x4E4; // bool - public const nint m_OnFacingLookat = 0x4E8; // CEntityIOOutput - public const nint m_OnNotFacingLookat = 0x510; // CEntityIOOutput - public const nint m_TargetDir = 0x538; // CEntityOutputTemplate - public const nint m_FacingPercentage = 0x560; // CEntityOutputTemplate + public const nint m_bDisabled = 0x7C4; // bool + public const nint m_nLookAtName = 0x7C8; // CUtlSymbolLarge + public const nint m_hTargetEntity = 0x7D0; // CHandle + public const nint m_hLookAtEntity = 0x7D4; // CHandle + public const nint m_flDuration = 0x7D8; // float32 + public const nint m_flDotTolerance = 0x7DC; // float32 + public const nint m_flFacingTime = 0x7E0; // GameTime_t + public const nint m_bFired = 0x7E4; // bool + public const nint m_OnFacingLookat = 0x7E8; // CEntityIOOutput + public const nint m_OnNotFacingLookat = 0x810; // CEntityIOOutput + public const nint m_TargetDir = 0x838; // CEntityOutputTemplate + public const nint m_FacingPercentage = 0x860; // CEntityOutputTemplate } // Parent: CSoundEventEntity - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_vMins (Vector) // NetworkVarNames: m_vMaxs (Vector) public static class CSoundEventOBBEntity { - public const nint m_vMins = 0x570; // Vector - public const nint m_vMaxs = 0x57C; // Vector + public const nint m_vMins = 0x878; // Vector + public const nint m_vMaxs = 0x884; // Vector } // Parent: CBtNodeDecorator - // Field count: 1 + // Fields count: 1 public static class CBtNodeCondition { public const nint m_bNegated = 0x58; // bool } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MGapTypeQueriesForScopeSingleton public static class CSharedGapTypeQueryRegistration { } // Parent: CBaseEntity - // Field count: 15 + // Fields count: 16 // // Metadata: // NetworkVarNames: m_bActive (bool) @@ -6433,25 +6584,27 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bOverrideIndirectLightStrength (bool) // NetworkVarNames: m_bOverrideSunLightStrength (bool) // NetworkVarNames: m_bOverrideNoiseStrength (bool) + // NetworkVarNames: m_bAllowLPVIndirect (bool) public static class CEnvVolumetricFogVolume { - public const nint m_bActive = 0x4C0; // bool - public const nint m_vBoxMins = 0x4C4; // Vector - public const nint m_vBoxMaxs = 0x4D0; // Vector - public const nint m_bStartDisabled = 0x4DC; // bool - public const nint m_flStrength = 0x4E0; // float32 - public const nint m_nFalloffShape = 0x4E4; // int32 - public const nint m_flFalloffExponent = 0x4E8; // float32 - public const nint m_flHeightFogDepth = 0x4EC; // float32 - public const nint m_fHeightFogEdgeWidth = 0x4F0; // float32 - public const nint m_fIndirectLightStrength = 0x4F4; // float32 - public const nint m_fSunLightStrength = 0x4F8; // float32 - public const nint m_fNoiseStrength = 0x4FC; // float32 - public const nint m_bOverrideIndirectLightStrength = 0x500; // bool - public const nint m_bOverrideSunLightStrength = 0x501; // bool - public const nint m_bOverrideNoiseStrength = 0x502; // bool + public const nint m_bActive = 0x7C4; // bool + public const nint m_vBoxMins = 0x7C8; // Vector + public const nint m_vBoxMaxs = 0x7D4; // Vector + public const nint m_bStartDisabled = 0x7E0; // bool + public const nint m_flStrength = 0x7E4; // float32 + public const nint m_nFalloffShape = 0x7E8; // int32 + public const nint m_flFalloffExponent = 0x7EC; // float32 + public const nint m_flHeightFogDepth = 0x7F0; // float32 + public const nint m_fHeightFogEdgeWidth = 0x7F4; // float32 + public const nint m_fIndirectLightStrength = 0x7F8; // float32 + public const nint m_fSunLightStrength = 0x7FC; // float32 + public const nint m_fNoiseStrength = 0x800; // float32 + public const nint m_bOverrideIndirectLightStrength = 0x804; // bool + public const nint m_bOverrideSunLightStrength = 0x805; // bool + public const nint m_bOverrideNoiseStrength = 0x806; // bool + public const nint m_bAllowLPVIndirect = 0x807; // bool } // Parent: CBaseModelEntity - // Field count: 24 + // Fields count: 24 // // Metadata: // MNetworkIncludeByUserGroup @@ -6482,33 +6635,33 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bTurnedOff (bool) // NetworkVarNames: m_vecEndPos (Vector) public static class CBeam { - public const nint m_flFrameRate = 0x710; // float32 - public const nint m_flHDRColorScale = 0x714; // float32 - public const nint m_flFireTime = 0x718; // GameTime_t - public const nint m_flDamage = 0x71C; // float32 - public const nint m_nNumBeamEnts = 0x720; // uint8 - public const nint m_hBaseMaterial = 0x728; // CStrongHandle - public const nint m_nHaloIndex = 0x730; // CStrongHandle - public const nint m_nBeamType = 0x738; // BeamType_t - public const nint m_nBeamFlags = 0x73C; // uint32 - public const nint m_hAttachEntity = 0x740; // CHandle[10] - public const nint m_nAttachIndex = 0x768; // AttachmentHandle_t[10] - public const nint m_fWidth = 0x774; // float32 - public const nint m_fEndWidth = 0x778; // float32 - public const nint m_fFadeLength = 0x77C; // float32 - public const nint m_fHaloScale = 0x780; // float32 - public const nint m_fAmplitude = 0x784; // float32 - public const nint m_fStartFrame = 0x788; // float32 - public const nint m_fSpeed = 0x78C; // float32 - public const nint m_flFrame = 0x790; // float32 - public const nint m_nClipStyle = 0x794; // BeamClipStyle_t - public const nint m_bTurnedOff = 0x798; // bool - public const nint m_vecEndPos = 0x79C; // Vector - public const nint m_hEndEntity = 0x7A8; // CHandle - public const nint m_nDissolveType = 0x7AC; // int32 + public const nint m_flFrameRate = 0xA78; // float32 + public const nint m_flHDRColorScale = 0xA7C; // float32 + public const nint m_flFireTime = 0xA80; // GameTime_t + public const nint m_flDamage = 0xA84; // float32 + public const nint m_nNumBeamEnts = 0xA88; // uint8 + public const nint m_hBaseMaterial = 0xA90; // CStrongHandle + public const nint m_nHaloIndex = 0xA98; // CStrongHandle + public const nint m_nBeamType = 0xAA0; // BeamType_t + public const nint m_nBeamFlags = 0xAA4; // uint32 + public const nint m_hAttachEntity = 0xAA8; // CHandle[10] + public const nint m_nAttachIndex = 0xAD0; // AttachmentHandle_t[10] + public const nint m_fWidth = 0xADC; // float32 + public const nint m_fEndWidth = 0xAE0; // float32 + public const nint m_fFadeLength = 0xAE4; // float32 + public const nint m_fHaloScale = 0xAE8; // float32 + public const nint m_fAmplitude = 0xAEC; // float32 + public const nint m_fStartFrame = 0xAF0; // float32 + public const nint m_fSpeed = 0xAF4; // float32 + public const nint m_flFrame = 0xAF8; // float32 + public const nint m_nClipStyle = 0xAFC; // BeamClipStyle_t + public const nint m_bTurnedOff = 0xB00; // bool + public const nint m_vecEndPos = 0xB04; // Vector + public const nint m_hEndEntity = 0xB10; // CHandle + public const nint m_nDissolveType = 0xB14; // int32 } // Parent: CBaseEntity - // Field count: 25 + // Fields count: 33 // // Metadata: // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) @@ -6518,6 +6671,7 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_clrRender (Color) // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_bNoInterpolate (bool) // NetworkVarNames: m_Collision (CCollisionProperty) // NetworkVarNames: m_Glow (CGlowProperty) // NetworkVarNames: m_flGlowBackfaceMult (float) @@ -6534,85 +6688,93 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) // NetworkVarNames: m_vecViewOffset (CNetworkViewOffsetVector) public static class CBaseModelEntity { - public const nint m_CRenderComponent = 0x4C0; // CRenderComponent* - public const nint m_CHitboxComponent = 0x4C8; // CHitboxComponent - public const nint m_flDissolveStartTime = 0x4F0; // GameTime_t - public const nint m_OnIgnite = 0x4F8; // CEntityIOOutput - public const nint m_nRenderMode = 0x520; // RenderMode_t - public const nint m_nRenderFX = 0x521; // RenderFx_t - public const nint m_bAllowFadeInView = 0x522; // bool - public const nint m_clrRender = 0x523; // Color - public const nint m_vecRenderAttributes = 0x528; // CUtlVectorEmbeddedNetworkVar - public const nint m_bRenderToCubemaps = 0x578; // bool - public const nint m_Collision = 0x580; // CCollisionProperty - public const nint m_Glow = 0x630; // CGlowProperty - public const nint m_flGlowBackfaceMult = 0x688; // float32 - public const nint m_fadeMinDist = 0x68C; // float32 - public const nint m_fadeMaxDist = 0x690; // float32 - public const nint m_flFadeScale = 0x694; // float32 - public const nint m_flShadowStrength = 0x698; // float32 - public const nint m_nObjectCulling = 0x69C; // uint8 - public const nint m_nAddDecal = 0x6A0; // int32 - public const nint m_vDecalPosition = 0x6A4; // Vector - public const nint m_vDecalForwardAxis = 0x6B0; // Vector - public const nint m_flDecalHealBloodRate = 0x6BC; // float32 - public const nint m_flDecalHealHeightRate = 0x6C0; // float32 - public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x6C8; // CNetworkUtlVectorBase> - public const nint m_vecViewOffset = 0x6E0; // CNetworkViewOffsetVector + public const nint m_CRenderComponent = 0x7C8; // CRenderComponent* + public const nint m_CHitboxComponent = 0x7D0; // CHitboxComponent + public const nint m_nDestructiblePartInitialStateDestructed0 = 0x7F8; // HitGroup_t + public const nint m_nDestructiblePartInitialStateDestructed1 = 0x7FC; // HitGroup_t + public const nint m_nDestructiblePartInitialStateDestructed2 = 0x800; // HitGroup_t + public const nint m_nDestructiblePartInitialStateDestructed3 = 0x804; // HitGroup_t + public const nint m_nDestructiblePartInitialStateDestructed4 = 0x808; // HitGroup_t + public const nint m_nLastHitDestructiblePartIndex = 0x80C; // int32 + public const nint m_LastHitGroup = 0x838; // HitGroup_t + public const nint m_flDissolveStartTime = 0x83C; // GameTime_t + public const nint m_OnIgnite = 0x840; // CEntityIOOutput + public const nint m_nRenderMode = 0x868; // RenderMode_t + public const nint m_nRenderFX = 0x869; // RenderFx_t + public const nint m_bAllowFadeInView = 0x86A; // bool + public const nint m_clrRender = 0x888; // Color + public const nint m_vecRenderAttributes = 0x890; // CUtlVectorEmbeddedNetworkVar + public const nint m_bRenderToCubemaps = 0x8E0; // bool + public const nint m_bNoInterpolate = 0x8E1; // bool + public const nint m_Collision = 0x8E8; // CCollisionProperty + public const nint m_Glow = 0x998; // CGlowProperty + public const nint m_flGlowBackfaceMult = 0x9F0; // float32 + public const nint m_fadeMinDist = 0x9F4; // float32 + public const nint m_fadeMaxDist = 0x9F8; // float32 + public const nint m_flFadeScale = 0x9FC; // float32 + public const nint m_flShadowStrength = 0xA00; // float32 + public const nint m_nObjectCulling = 0xA04; // uint8 + public const nint m_nAddDecal = 0xA08; // int32 + public const nint m_vDecalPosition = 0xA0C; // Vector + public const nint m_vDecalForwardAxis = 0xA18; // Vector + public const nint m_flDecalHealBloodRate = 0xA24; // float32 + public const nint m_flDecalHealHeightRate = 0xA28; // float32 + public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0xA30; // CNetworkUtlVectorBase> + public const nint m_vecViewOffset = 0xA48; // CNetworkViewOffsetVector } // Parent: CBaseAnimGraph - // Field count: 12 + // Fields count: 12 public static class CPhysMagnet { - public const nint m_OnMagnetAttach = 0x8E8; // CEntityIOOutput - public const nint m_OnMagnetDetach = 0x910; // CEntityIOOutput - public const nint m_massScale = 0x938; // float32 - public const nint m_forceLimit = 0x93C; // float32 - public const nint m_torqueLimit = 0x940; // float32 - public const nint m_MagnettedEntities = 0x948; // CUtlVector - public const nint m_bActive = 0x960; // bool - public const nint m_bHasHitSomething = 0x961; // bool - public const nint m_flTotalMass = 0x964; // float32 - public const nint m_flRadius = 0x968; // float32 - public const nint m_flNextSuckTime = 0x96C; // GameTime_t - public const nint m_iMaxObjectsAttached = 0x970; // int32 + public const nint m_OnMagnetAttach = 0xCB0; // CEntityIOOutput + public const nint m_OnMagnetDetach = 0xCD8; // CEntityIOOutput + public const nint m_massScale = 0xD00; // float32 + public const nint m_forceLimit = 0xD04; // float32 + public const nint m_torqueLimit = 0xD08; // float32 + public const nint m_MagnettedEntities = 0xD10; // CUtlVector + public const nint m_bActive = 0xD28; // bool + public const nint m_bHasHitSomething = 0xD29; // bool + public const nint m_flTotalMass = 0xD2C; // float32 + public const nint m_flRadius = 0xD30; // float32 + public const nint m_flNextSuckTime = 0xD34; // GameTime_t + public const nint m_iMaxObjectsAttached = 0xD38; // int32 } // Parent: CSceneEntity - // Field count: 0 + // Fields count: 0 public static class CSceneEntityAlias_logic_choreographed_scene { } // Parent: CBaseModelEntity - // Field count: 2 + // Fields count: 2 public static class CFuncNavBlocker { - public const nint m_bDisabled = 0x710; // bool - public const nint m_nBlockedTeamNumber = 0x714; // int32 + public const nint m_bDisabled = 0xA78; // bool + public const nint m_nBlockedTeamNumber = 0xA7C; // int32 } // Parent: CPointEntity - // Field count: 4 + // Fields count: 4 public static class CRagdollMagnet { - public const nint m_bDisabled = 0x4C0; // bool - public const nint m_radius = 0x4C4; // float32 - public const nint m_force = 0x4C8; // float32 - public const nint m_axis = 0x4CC; // Vector + public const nint m_bDisabled = 0x7C4; // bool + public const nint m_radius = 0x7C8; // float32 + public const nint m_force = 0x7CC; // float32 + public const nint m_axis = 0x7D0; // Vector } // Parent: CBaseModelEntity - // Field count: 6 + // Fields count: 6 public static class CFuncBrush { - public const nint m_iSolidity = 0x710; // BrushSolidities_e - public const nint m_iDisabled = 0x714; // int32 - public const nint m_bSolidBsp = 0x718; // bool - public const nint m_iszExcludedClass = 0x720; // CUtlSymbolLarge - public const nint m_bInvertExclusion = 0x728; // bool - public const nint m_bScriptedMovement = 0x729; // bool + public const nint m_iSolidity = 0xA78; // BrushSolidities_e + public const nint m_iDisabled = 0xA7C; // int32 + public const nint m_bSolidBsp = 0xA80; // bool + public const nint m_iszExcludedClass = 0xA88; // CUtlSymbolLarge + public const nint m_bInvertExclusion = 0xA90; // bool + public const nint m_bScriptedMovement = 0xA91; // bool } // Parent: CPointEntity - // Field count: 3 + // Fields count: 3 public static class CPointProximitySensor { - public const nint m_bDisabled = 0x4C0; // bool - public const nint m_hTargetEntity = 0x4C4; // CHandle - public const nint m_Distance = 0x4C8; // CEntityOutputTemplate + public const nint m_bDisabled = 0x7C4; // bool + public const nint m_hTargetEntity = 0x7C8; // CHandle + public const nint m_Distance = 0x7D0; // CEntityOutputTemplate } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) @@ -6620,24 +6782,24 @@ namespace CS2Dumper.Schemas { public const nint m_weaponPurchases = 0x8; // CUtlVectorEmbeddedNetworkVar } // Parent: CBaseFilter - // Field count: 1 + // Fields count: 1 public static class CFilterClass { - public const nint m_iFilterClass = 0x518; // CUtlSymbolLarge + public const nint m_iFilterClass = 0x818; // CUtlSymbolLarge } // Parent: CCSWeaponBase - // Field count: 0 + // Fields count: 0 public static class CMelee { } // Parent: CMultiplayRules - // Field count: 0 + // Fields count: 0 public static class CTeamplayRules { } // Parent: CBaseFilter - // Field count: 0 + // Fields count: 0 public static class CFilterLOS { } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_duration (float32) @@ -6649,26 +6811,25 @@ namespace CS2Dumper.Schemas { public const nint m_timescale = 0x10; // float32 } // Parent: CBreakable - // Field count: 15 + // Fields count: 14 public static class CPhysBox { - public const nint m_damageType = 0x7E8; // int32 - public const nint m_massScale = 0x7EC; // float32 - public const nint m_damageToEnableMotion = 0x7F0; // int32 - public const nint m_flForceToEnableMotion = 0x7F4; // float32 - public const nint m_angPreferredCarryAngles = 0x7F8; // QAngle - public const nint m_bNotSolidToWorld = 0x804; // bool - public const nint m_bEnableUseOutput = 0x805; // bool - public const nint m_iExploitableByPlayer = 0x808; // int32 - public const nint m_flTouchOutputPerEntityDelay = 0x80C; // float32 - public const nint m_OnDamaged = 0x810; // CEntityIOOutput - public const nint m_OnAwakened = 0x838; // CEntityIOOutput - public const nint m_OnMotionEnabled = 0x860; // CEntityIOOutput - public const nint m_OnPlayerUse = 0x888; // CEntityIOOutput - public const nint m_OnStartTouch = 0x8B0; // CEntityIOOutput - public const nint m_hCarryingPlayer = 0x8D8; // CHandle + public const nint m_damageType = 0xB4C; // int32 + public const nint m_damageToEnableMotion = 0xB50; // int32 + public const nint m_flForceToEnableMotion = 0xB54; // float32 + public const nint m_angPreferredCarryAngles = 0xB58; // QAngle + public const nint m_bNotSolidToWorld = 0xB64; // bool + public const nint m_bEnableUseOutput = 0xB65; // bool + public const nint m_iExploitableByPlayer = 0xB68; // int32 + public const nint m_flTouchOutputPerEntityDelay = 0xB6C; // float32 + public const nint m_OnDamaged = 0xB70; // CEntityIOOutput + public const nint m_OnAwakened = 0xB98; // CEntityIOOutput + public const nint m_OnMotionEnabled = 0xBC0; // CEntityIOOutput + public const nint m_OnPlayerUse = 0xBE8; // CEntityIOOutput + public const nint m_OnStartTouch = 0xC10; // CEntityIOOutput + public const nint m_hCarryingPlayer = 0xC38; // CHandle } // Parent: CBaseFlex - // Field count: 14 + // Fields count: 14 // // Metadata: // MNetworkIncludeByName @@ -6689,56 +6850,56 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flDamage (float32) // NetworkVarNames: m_hThrower (CHandle) public static class CBaseGrenade { - public const nint m_OnPlayerPickup = 0x980; // CEntityIOOutput - public const nint m_OnExplode = 0x9A8; // CEntityIOOutput - public const nint m_bHasWarnedAI = 0x9D0; // bool - public const nint m_bIsSmokeGrenade = 0x9D1; // bool - public const nint m_bIsLive = 0x9D2; // bool - public const nint m_DmgRadius = 0x9D4; // float32 - public const nint m_flDetonateTime = 0x9D8; // GameTime_t - public const nint m_flWarnAITime = 0x9DC; // float32 - public const nint m_flDamage = 0x9E0; // float32 - public const nint m_iszBounceSound = 0x9E8; // CUtlSymbolLarge - public const nint m_ExplosionSound = 0x9F0; // CUtlString - public const nint m_hThrower = 0x9FC; // CHandle - public const nint m_flNextAttack = 0xA14; // GameTime_t - public const nint m_hOriginalThrower = 0xA18; // CHandle + public const nint m_OnPlayerPickup = 0xD48; // CEntityIOOutput + public const nint m_OnExplode = 0xD70; // CEntityIOOutput + public const nint m_bHasWarnedAI = 0xD98; // bool + public const nint m_bIsSmokeGrenade = 0xD99; // bool + public const nint m_bIsLive = 0xD9A; // bool + public const nint m_DmgRadius = 0xD9C; // float32 + public const nint m_flDetonateTime = 0xDA0; // GameTime_t + public const nint m_flWarnAITime = 0xDA4; // float32 + public const nint m_flDamage = 0xDA8; // float32 + public const nint m_iszBounceSound = 0xDB0; // CUtlSymbolLarge + public const nint m_ExplosionSound = 0xDB8; // CUtlString + public const nint m_hThrower = 0xDC4; // CHandle + public const nint m_flNextAttack = 0xDDC; // GameTime_t + public const nint m_hOriginalThrower = 0xDE0; // CHandle } // Parent: CLogicalEntity - // Field count: 13 + // Fields count: 13 public static class CTimerEntity { - public const nint m_OnTimer = 0x4C0; // CEntityIOOutput - public const nint m_OnTimerHigh = 0x4E8; // CEntityIOOutput - public const nint m_OnTimerLow = 0x510; // CEntityIOOutput - public const nint m_iDisabled = 0x538; // int32 - public const nint m_flInitialDelay = 0x53C; // float32 - public const nint m_flRefireTime = 0x540; // float32 - public const nint m_bUpDownState = 0x544; // bool - public const nint m_iUseRandomTime = 0x548; // int32 - public const nint m_bPauseAfterFiring = 0x54C; // bool - public const nint m_flLowerRandomBound = 0x550; // float32 - public const nint m_flUpperRandomBound = 0x554; // float32 - public const nint m_flRemainingTime = 0x558; // float32 - public const nint m_bPaused = 0x55C; // bool + public const nint m_OnTimer = 0x7C8; // CEntityIOOutput + public const nint m_OnTimerHigh = 0x7F0; // CEntityIOOutput + public const nint m_OnTimerLow = 0x818; // CEntityIOOutput + public const nint m_iDisabled = 0x840; // int32 + public const nint m_flInitialDelay = 0x844; // float32 + public const nint m_flRefireTime = 0x848; // float32 + public const nint m_bUpDownState = 0x84C; // bool + public const nint m_iUseRandomTime = 0x850; // int32 + public const nint m_bPauseAfterFiring = 0x854; // bool + public const nint m_flLowerRandomBound = 0x858; // float32 + public const nint m_flUpperRandomBound = 0x85C; // float32 + public const nint m_flRemainingTime = 0x860; // float32 + public const nint m_bPaused = 0x864; // bool } // Parent: CCSGO_TeamIntroCharacterPosition - // Field count: 0 + // Fields count: 0 public static class CCSGO_TeamIntroCounterTerroristPosition { } // Parent: CBaseCSGrenadeProjectile - // Field count: 0 + // Fields count: 0 public static class CHEGrenadeProjectile { } // Parent: CBaseEntity - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_EnvWindShared (CEnvWindShared) public static class CEnvWind { - public const nint m_EnvWindShared = 0x4C0; // CEnvWindShared + public const nint m_EnvWindShared = 0x7C8; // CEnvWindShared } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_timestamp (GameTime_t) @@ -6748,7 +6909,7 @@ namespace CS2Dumper.Schemas { public const nint m_nWorldGroupId = 0xC; // WorldGroupId_t } // Parent: CBasePlayerWeapon - // Field count: 64 + // Fields count: 65 // // Metadata: // MNetworkExcludeByName @@ -6775,127 +6936,129 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iOriginalTeamNumber (int) // NetworkVarNames: m_iMostRecentTeamNumber (int) // NetworkVarNames: m_bDroppedNearBuyZone (bool) + // NetworkVarNames: m_nextPrevOwnerUseTime (GameTime_t) // NetworkVarNames: m_hPrevOwner (CHandle) // NetworkVarNames: m_nDropTick (GameTick_t) // NetworkVarNames: m_fLastShotTime (GameTime_t) // NetworkVarNames: m_iIronSightMode (int) // NetworkVarNames: m_iNumEmptyAttacks (int) public static class CCSWeaponBase { - public const nint m_bRemoveable = 0xCE0; // bool - public const nint m_flFireSequenceStartTime = 0xCE8; // float32 - public const nint m_nFireSequenceStartTimeChange = 0xCEC; // int32 - public const nint m_nFireSequenceStartTimeAck = 0xCF0; // int32 - public const nint m_ePlayerFireEvent = 0xCF4; // PlayerAnimEvent_t - public const nint m_ePlayerFireEventAttackType = 0xCF8; // WeaponAttackType_t - public const nint m_seqIdle = 0xCFC; // HSequence - public const nint m_seqFirePrimary = 0xD00; // HSequence - public const nint m_seqFireSecondary = 0xD04; // HSequence - public const nint m_thirdPersonFireSequences = 0xD08; // CUtlVector - public const nint m_hCurrentThirdPersonSequence = 0xD20; // HSequence - public const nint m_nSilencerBoneIndex = 0xD24; // int32 - public const nint m_thirdPersonSequences = 0xD28; // HSequence[7] - public const nint m_bPlayerAmmoStockOnPickup = 0xD50; // bool - public const nint m_bRequireUseToTouch = 0xD51; // bool - public const nint m_iState = 0xD54; // CSWeaponState_t - public const nint m_flLastTimeInAir = 0xD58; // GameTime_t - public const nint m_flLastDeployTime = 0xD5C; // GameTime_t - public const nint m_nLastEmptySoundCmdNum = 0xD60; // int32 - public const nint m_nViewModelIndex = 0xD64; // uint32 - public const nint m_bReloadsWithClips = 0xD68; // bool - public const nint m_flTimeWeaponIdle = 0xD88; // GameTime_t - public const nint m_bFireOnEmpty = 0xD8C; // bool - public const nint m_OnPlayerPickup = 0xD90; // CEntityIOOutput - public const nint m_weaponMode = 0xDB8; // CSWeaponMode - public const nint m_flTurningInaccuracyDelta = 0xDBC; // float32 - public const nint m_vecTurningInaccuracyEyeDirLast = 0xDC0; // Vector - public const nint m_flTurningInaccuracy = 0xDCC; // float32 - public const nint m_fAccuracyPenalty = 0xDD0; // float32 - public const nint m_flLastAccuracyUpdateTime = 0xDD4; // GameTime_t - public const nint m_fAccuracySmoothedForZoom = 0xDD8; // float32 - public const nint m_fScopeZoomEndTime = 0xDDC; // GameTime_t - public const nint m_iRecoilIndex = 0xDE0; // int32 - public const nint m_flRecoilIndex = 0xDE4; // float32 - public const nint m_bBurstMode = 0xDE8; // bool - public const nint m_nPostponeFireReadyTicks = 0xDEC; // GameTick_t - public const nint m_flPostponeFireReadyFrac = 0xDF0; // float32 - public const nint m_bInReload = 0xDF4; // bool - public const nint m_bReloadVisuallyComplete = 0xDF5; // bool - public const nint m_flDroppedAtTime = 0xDF8; // GameTime_t - public const nint m_bIsHauledBack = 0xDFC; // bool - public const nint m_bSilencerOn = 0xDFD; // bool - public const nint m_flTimeSilencerSwitchComplete = 0xE00; // GameTime_t - public const nint m_iOriginalTeamNumber = 0xE04; // int32 - public const nint m_iMostRecentTeamNumber = 0xE08; // int32 - public const nint m_bDroppedNearBuyZone = 0xE0C; // bool - public const nint m_flNextAttackRenderTimeOffset = 0xE10; // float32 - public const nint m_bCanBePickedUp = 0xE28; // bool - public const nint m_bUseCanOverrideNextOwnerTouchTime = 0xE29; // bool - public const nint m_nextOwnerTouchTime = 0xE2C; // GameTime_t - public const nint m_nextPrevOwnerTouchTime = 0xE30; // GameTime_t - public const nint m_hPrevOwner = 0xE38; // CHandle - public const nint m_nDropTick = 0xE3C; // GameTick_t - public const nint m_donated = 0xE5C; // bool - public const nint m_fLastShotTime = 0xE60; // GameTime_t - public const nint m_bWasOwnedByCT = 0xE64; // bool - public const nint m_bWasOwnedByTerrorist = 0xE65; // bool - public const nint m_bFiredOutOfAmmoEvent = 0xE66; // bool - public const nint m_numRemoveUnownedWeaponThink = 0xE68; // int32 - public const nint m_IronSightController = 0xE70; // CIronSightController - public const nint m_iIronSightMode = 0xE88; // int32 - public const nint m_flLastLOSTraceFailureTime = 0xE8C; // GameTime_t - public const nint m_iNumEmptyAttacks = 0xE90; // int32 - public const nint m_flWatTickOffset = 0xE94; // float32 + public const nint m_bRemoveable = 0x10A8; // bool + public const nint m_flFireSequenceStartTime = 0x10B0; // float32 + public const nint m_nFireSequenceStartTimeChange = 0x10B4; // int32 + public const nint m_nFireSequenceStartTimeAck = 0x10B8; // int32 + public const nint m_ePlayerFireEvent = 0x10BC; // PlayerAnimEvent_t + public const nint m_ePlayerFireEventAttackType = 0x10C0; // WeaponAttackType_t + public const nint m_seqIdle = 0x10C4; // HSequence + public const nint m_seqFirePrimary = 0x10C8; // HSequence + public const nint m_seqFireSecondary = 0x10CC; // HSequence + public const nint m_thirdPersonFireSequences = 0x10D0; // CUtlVector + public const nint m_hCurrentThirdPersonSequence = 0x10E8; // HSequence + public const nint m_nSilencerBoneIndex = 0x10EC; // int32 + public const nint m_thirdPersonSequences = 0x10F0; // HSequence[7] + public const nint m_bPlayerAmmoStockOnPickup = 0x1118; // bool + public const nint m_bRequireUseToTouch = 0x1119; // bool + public const nint m_iState = 0x111C; // CSWeaponState_t + public const nint m_flLastTimeInAir = 0x1120; // GameTime_t + public const nint m_flLastDeployTime = 0x1124; // GameTime_t + public const nint m_nLastEmptySoundCmdNum = 0x1128; // int32 + public const nint m_nViewModelIndex = 0x112C; // uint32 + public const nint m_bReloadsWithClips = 0x1130; // bool + public const nint m_flTimeWeaponIdle = 0x1150; // GameTime_t + public const nint m_bFireOnEmpty = 0x1154; // bool + public const nint m_OnPlayerPickup = 0x1158; // CEntityIOOutput + public const nint m_weaponMode = 0x1180; // CSWeaponMode + public const nint m_flTurningInaccuracyDelta = 0x1184; // float32 + public const nint m_vecTurningInaccuracyEyeDirLast = 0x1188; // Vector + public const nint m_flTurningInaccuracy = 0x1194; // float32 + public const nint m_fAccuracyPenalty = 0x1198; // float32 + public const nint m_flLastAccuracyUpdateTime = 0x119C; // GameTime_t + public const nint m_fAccuracySmoothedForZoom = 0x11A0; // float32 + public const nint m_fScopeZoomEndTime = 0x11A4; // GameTime_t + public const nint m_iRecoilIndex = 0x11A8; // int32 + public const nint m_flRecoilIndex = 0x11AC; // float32 + public const nint m_bBurstMode = 0x11B0; // bool + public const nint m_nPostponeFireReadyTicks = 0x11B4; // GameTick_t + public const nint m_flPostponeFireReadyFrac = 0x11B8; // float32 + public const nint m_bInReload = 0x11BC; // bool + public const nint m_bReloadVisuallyComplete = 0x11BD; // bool + public const nint m_flDroppedAtTime = 0x11C0; // GameTime_t + public const nint m_bIsHauledBack = 0x11C4; // bool + public const nint m_bSilencerOn = 0x11C5; // bool + public const nint m_flTimeSilencerSwitchComplete = 0x11C8; // GameTime_t + public const nint m_iOriginalTeamNumber = 0x11CC; // int32 + public const nint m_iMostRecentTeamNumber = 0x11D0; // int32 + public const nint m_bDroppedNearBuyZone = 0x11D4; // bool + public const nint m_flNextAttackRenderTimeOffset = 0x11D8; // float32 + public const nint m_bCanBePickedUp = 0x11F0; // bool + public const nint m_bUseCanOverrideNextOwnerTouchTime = 0x11F1; // bool + public const nint m_nextOwnerTouchTime = 0x11F4; // GameTime_t + public const nint m_nextPrevOwnerTouchTime = 0x11F8; // GameTime_t + public const nint m_nextPrevOwnerUseTime = 0x1200; // GameTime_t + public const nint m_hPrevOwner = 0x1204; // CHandle + public const nint m_nDropTick = 0x1208; // GameTick_t + public const nint m_donated = 0x122C; // bool + public const nint m_fLastShotTime = 0x1230; // GameTime_t + public const nint m_bWasOwnedByCT = 0x1234; // bool + public const nint m_bWasOwnedByTerrorist = 0x1235; // bool + public const nint m_bFiredOutOfAmmoEvent = 0x1236; // bool + public const nint m_numRemoveUnownedWeaponThink = 0x1238; // int32 + public const nint m_IronSightController = 0x1240; // CIronSightController + public const nint m_iIronSightMode = 0x1258; // int32 + public const nint m_flLastLOSTraceFailureTime = 0x125C; // GameTime_t + public const nint m_iNumEmptyAttacks = 0x1260; // int32 + public const nint m_flWatTickOffset = 0x1264; // float32 } // Parent: CBaseEntity - // Field count: 0 + // Fields count: 0 public static class CHandleDummy { } // Parent: CPhysConstraint - // Field count: 9 + // Fields count: 9 public static class CRagdollConstraint { - public const nint m_xmin = 0x538; // float32 - public const nint m_xmax = 0x53C; // float32 - public const nint m_ymin = 0x540; // float32 - public const nint m_ymax = 0x544; // float32 - public const nint m_zmin = 0x548; // float32 - public const nint m_zmax = 0x54C; // float32 - public const nint m_xfriction = 0x550; // float32 - public const nint m_yfriction = 0x554; // float32 - public const nint m_zfriction = 0x558; // float32 + public const nint m_xmin = 0x840; // float32 + public const nint m_xmax = 0x844; // float32 + public const nint m_ymin = 0x848; // float32 + public const nint m_ymax = 0x84C; // float32 + public const nint m_zmin = 0x850; // float32 + public const nint m_zmax = 0x854; // float32 + public const nint m_xfriction = 0x858; // float32 + public const nint m_yfriction = 0x85C; // float32 + public const nint m_zfriction = 0x860; // float32 } // Parent: CPointEntity - // Field count: 9 + // Fields count: 9 public static class CPhysExplosion { - public const nint m_bExplodeOnSpawn = 0x4C0; // bool - public const nint m_flMagnitude = 0x4C4; // float32 - public const nint m_flDamage = 0x4C8; // float32 - public const nint m_radius = 0x4CC; // float32 - public const nint m_targetEntityName = 0x4D0; // CUtlSymbolLarge - public const nint m_flInnerRadius = 0x4D8; // float32 - public const nint m_flPushScale = 0x4DC; // float32 - public const nint m_bConvertToDebrisWhenPossible = 0x4E0; // bool - public const nint m_OnPushedPlayer = 0x4E8; // CEntityIOOutput + public const nint m_bExplodeOnSpawn = 0x7C4; // bool + public const nint m_flMagnitude = 0x7C8; // float32 + public const nint m_flDamage = 0x7CC; // float32 + public const nint m_radius = 0x7D0; // float32 + public const nint m_targetEntityName = 0x7D8; // CUtlSymbolLarge + public const nint m_flInnerRadius = 0x7E0; // float32 + public const nint m_flPushScale = 0x7E4; // float32 + public const nint m_bConvertToDebrisWhenPossible = 0x7E8; // bool + public const nint m_OnPushedPlayer = 0x7F0; // CEntityIOOutput } // Parent: CPointEntity - // Field count: 7 + // Fields count: 7 public static class CPointPush { - public const nint m_bEnabled = 0x4C0; // bool - public const nint m_flMagnitude = 0x4C4; // float32 - public const nint m_flRadius = 0x4C8; // float32 - public const nint m_flInnerRadius = 0x4CC; // float32 - public const nint m_flConeOfInfluence = 0x4D0; // float32 - public const nint m_iszFilterName = 0x4D8; // CUtlSymbolLarge - public const nint m_hFilter = 0x4E0; // CHandle + public const nint m_bEnabled = 0x7C4; // bool + public const nint m_flMagnitude = 0x7C8; // float32 + public const nint m_flRadius = 0x7CC; // float32 + public const nint m_flInnerRadius = 0x7D0; // float32 + public const nint m_flConeOfInfluence = 0x7D4; // float32 + public const nint m_iszFilterName = 0x7D8; // CUtlSymbolLarge + public const nint m_hFilter = 0x7E0; // CHandle } // Parent: CPointEntity - // Field count: 3 + // Fields count: 3 public static class CCredits { - public const nint m_OnCreditsDone = 0x4C0; // CEntityIOOutput - public const nint m_bRolledOutroCredits = 0x4E8; // bool - public const nint m_flLogoLength = 0x4EC; // float32 + public const nint m_OnCreditsDone = 0x7C8; // CEntityIOOutput + public const nint m_bRolledOutroCredits = 0x7F0; // bool + public const nint m_flLogoLength = 0x7F4; // float32 } // Parent: CBaseEntity - // Field count: 10 + // Fields count: 10 // // Metadata: // NetworkVarNames: m_bHostageAlive (bool) @@ -6908,19 +7071,19 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hostageRescueZ (int) // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) public static class CCSPlayerResource { - public const nint m_bHostageAlive = 0x4C0; // bool[12] - public const nint m_isHostageFollowingSomeone = 0x4CC; // bool[12] - public const nint m_iHostageEntityIDs = 0x4D8; // CEntityIndex[12] - public const nint m_bombsiteCenterA = 0x508; // Vector - public const nint m_bombsiteCenterB = 0x514; // Vector - public const nint m_hostageRescueX = 0x520; // int32[4] - public const nint m_hostageRescueY = 0x530; // int32[4] - public const nint m_hostageRescueZ = 0x540; // int32[4] - public const nint m_bEndMatchNextMapAllVoted = 0x550; // bool - public const nint m_foundGoalPositions = 0x551; // bool + public const nint m_bHostageAlive = 0x7C4; // bool[12] + public const nint m_isHostageFollowingSomeone = 0x7D0; // bool[12] + public const nint m_iHostageEntityIDs = 0x7DC; // CEntityIndex[12] + public const nint m_bombsiteCenterA = 0x80C; // Vector + public const nint m_bombsiteCenterB = 0x818; // Vector + public const nint m_hostageRescueX = 0x824; // int32[4] + public const nint m_hostageRescueY = 0x834; // int32[4] + public const nint m_hostageRescueZ = 0x844; // int32[4] + public const nint m_bEndMatchNextMapAllVoted = 0x854; // bool + public const nint m_foundGoalPositions = 0x855; // bool } // Parent: CPlayerPawnComponent - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_hMyWeapons (CHandle) @@ -6935,14 +7098,14 @@ namespace CS2Dumper.Schemas { public const nint m_bPreventWeaponPickup = 0xA0; // bool } // Parent: None - // Field count: 3 + // Fields count: 3 public static class CAttributeManager__cached_attribute_float_t { public const nint flIn = 0x0; // float32 public const nint iAttribHook = 0x8; // CUtlSymbolLarge public const nint flOut = 0x10; // float32 } // Parent: CTeam - // Field count: 14 + // Fields count: 14 // // Metadata: // NetworkVarNames: m_bSurrendered (bool) @@ -6956,28 +7119,28 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_szTeamFlagImage (char) // NetworkVarNames: m_szTeamLogoImage (char) public static class CCSTeam { - public const nint m_nLastRecievedShorthandedRoundBonus = 0x578; // int32 - public const nint m_nShorthandedRoundBonusStartRound = 0x57C; // int32 - public const nint m_bSurrendered = 0x580; // bool - public const nint m_szTeamMatchStat = 0x581; // char[512] - public const nint m_numMapVictories = 0x784; // int32 - public const nint m_scoreFirstHalf = 0x788; // int32 - public const nint m_scoreSecondHalf = 0x78C; // int32 - public const nint m_scoreOvertime = 0x790; // int32 - public const nint m_szClanTeamname = 0x794; // char[129] - public const nint m_iClanID = 0x818; // uint32 - public const nint m_szTeamFlagImage = 0x81C; // char[8] - public const nint m_szTeamLogoImage = 0x824; // char[8] - public const nint m_flNextResourceTime = 0x82C; // float32 - public const nint m_iLastUpdateSentAt = 0x830; // int32 + public const nint m_nLastRecievedShorthandedRoundBonus = 0x880; // int32 + public const nint m_nShorthandedRoundBonusStartRound = 0x884; // int32 + public const nint m_bSurrendered = 0x888; // bool + public const nint m_szTeamMatchStat = 0x889; // char[512] + public const nint m_numMapVictories = 0xA8C; // int32 + public const nint m_scoreFirstHalf = 0xA90; // int32 + public const nint m_scoreSecondHalf = 0xA94; // int32 + public const nint m_scoreOvertime = 0xA98; // int32 + public const nint m_szClanTeamname = 0xA9C; // char[129] + public const nint m_iClanID = 0xB20; // uint32 + public const nint m_szTeamFlagImage = 0xB24; // char[8] + public const nint m_szTeamLogoImage = 0xB2C; // char[8] + public const nint m_flNextResourceTime = 0xB34; // float32 + public const nint m_iLastUpdateSentAt = 0xB38; // int32 } // Parent: None - // Field count: 1 + // Fields count: 1 public static class CCSGameModeRules { public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_nInteractsAs (uint64) @@ -6999,15 +7162,15 @@ namespace CS2Dumper.Schemas { public const nint m_nCollisionFunctionMask = 0x2B; // uint8 } // Parent: CTriggerMultiple - // Field count: 4 + // Fields count: 4 public static class CTriggerImpact { - public const nint m_flMagnitude = 0x908; // float32 - public const nint m_flNoise = 0x90C; // float32 - public const nint m_flViewkick = 0x910; // float32 - public const nint m_pOutputForce = 0x918; // CEntityOutputTemplate + public const nint m_flMagnitude = 0xC70; // float32 + public const nint m_flNoise = 0xC74; // float32 + public const nint m_flViewkick = 0xC78; // float32 + public const nint m_pOutputForce = 0xC80; // CEntityOutputTemplate } // Parent: CBaseModelEntity - // Field count: 14 + // Fields count: 14 // // Metadata: // MNetworkIncludeByName @@ -7026,42 +7189,42 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flHDRColorScale (float32) // NetworkVarNames: m_flFarZScale (float32) public static class CSun { - public const nint m_vDirection = 0x710; // Vector - public const nint m_clrOverlay = 0x71C; // Color - public const nint m_iszEffectName = 0x720; // CUtlSymbolLarge - public const nint m_iszSSEffectName = 0x728; // CUtlSymbolLarge - public const nint m_bOn = 0x730; // bool - public const nint m_bmaxColor = 0x731; // bool - public const nint m_flSize = 0x734; // float32 - public const nint m_flRotation = 0x738; // float32 - public const nint m_flHazeScale = 0x73C; // float32 - public const nint m_flAlphaHaze = 0x740; // float32 - public const nint m_flAlphaHdr = 0x744; // float32 - public const nint m_flAlphaScale = 0x748; // float32 - public const nint m_flHDRColorScale = 0x74C; // float32 - public const nint m_flFarZScale = 0x750; // float32 + public const nint m_vDirection = 0xA78; // Vector + public const nint m_clrOverlay = 0xA84; // Color + public const nint m_iszEffectName = 0xA88; // CUtlSymbolLarge + public const nint m_iszSSEffectName = 0xA90; // CUtlSymbolLarge + public const nint m_bOn = 0xA98; // bool + public const nint m_bmaxColor = 0xA99; // bool + public const nint m_flSize = 0xA9C; // float32 + public const nint m_flRotation = 0xAA0; // float32 + public const nint m_flHazeScale = 0xAA4; // float32 + public const nint m_flAlphaHaze = 0xAA8; // float32 + public const nint m_flAlphaHdr = 0xAAC; // float32 + public const nint m_flAlphaScale = 0xAB0; // float32 + public const nint m_flHDRColorScale = 0xAB4; // float32 + public const nint m_flFarZScale = 0xAB8; // float32 } // Parent: CBaseTrigger - // Field count: 2 + // Fields count: 2 public static class CTriggerDetectBulletFire { - public const nint m_bPlayerFireOnly = 0x8E0; // bool - public const nint m_OnDetectedBulletFire = 0x8E8; // CEntityIOOutput + public const nint m_bPlayerFireOnly = 0xC41; // bool + public const nint m_OnDetectedBulletFire = 0xC48; // CEntityIOOutput } // Parent: CBaseModelEntity - // Field count: 0 + // Fields count: 0 public static class CWorld { } // Parent: CPointEntity - // Field count: 1 + // Fields count: 1 public static class CPointGiveAmmo { - public const nint m_pActivator = 0x4C0; // CHandle + public const nint m_pActivator = 0x7C4; // CHandle } // Parent: CFuncMoveLinear - // Field count: 0 + // Fields count: 0 public static class CFuncMoveLinearAlias_momentary_door { } // Parent: CBaseEntity - // Field count: 16 + // Fields count: 16 // // Metadata: // NetworkVarNames: m_flParticleSpacing (float) @@ -7077,25 +7240,25 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_PathNodes_PinEnabled (bool) // NetworkVarNames: m_PathNodes_RadiusScale (float) public static class CPathParticleRope { - public const nint m_bStartActive = 0x4C0; // bool - public const nint m_flMaxSimulationTime = 0x4C4; // float32 - public const nint m_iszEffectName = 0x4C8; // CUtlSymbolLarge - public const nint m_PathNodes_Name = 0x4D0; // CUtlVector - public const nint m_flParticleSpacing = 0x4E8; // float32 - public const nint m_flSlack = 0x4EC; // float32 - public const nint m_flRadius = 0x4F0; // float32 - public const nint m_ColorTint = 0x4F4; // Color - public const nint m_nEffectState = 0x4F8; // int32 - public const nint m_iEffectIndex = 0x500; // CStrongHandle - public const nint m_PathNodes_Position = 0x508; // CNetworkUtlVectorBase - public const nint m_PathNodes_TangentIn = 0x520; // CNetworkUtlVectorBase - public const nint m_PathNodes_TangentOut = 0x538; // CNetworkUtlVectorBase - public const nint m_PathNodes_Color = 0x550; // CNetworkUtlVectorBase - public const nint m_PathNodes_PinEnabled = 0x568; // CNetworkUtlVectorBase - public const nint m_PathNodes_RadiusScale = 0x580; // CNetworkUtlVectorBase + public const nint m_bStartActive = 0x7D0; // bool + public const nint m_flMaxSimulationTime = 0x7D4; // float32 + public const nint m_iszEffectName = 0x7D8; // CUtlSymbolLarge + public const nint m_PathNodes_Name = 0x7E0; // CUtlVector + public const nint m_flParticleSpacing = 0x7F8; // float32 + public const nint m_flSlack = 0x7FC; // float32 + public const nint m_flRadius = 0x800; // float32 + public const nint m_ColorTint = 0x804; // Color + public const nint m_nEffectState = 0x808; // int32 + public const nint m_iEffectIndex = 0x810; // CStrongHandle + public const nint m_PathNodes_Position = 0x818; // CNetworkUtlVectorBase + public const nint m_PathNodes_TangentIn = 0x830; // CNetworkUtlVectorBase + public const nint m_PathNodes_TangentOut = 0x848; // CNetworkUtlVectorBase + public const nint m_PathNodes_Color = 0x860; // CNetworkUtlVectorBase + public const nint m_PathNodes_PinEnabled = 0x878; // CNetworkUtlVectorBase + public const nint m_PathNodes_RadiusScale = 0x890; // CNetworkUtlVectorBase } // Parent: CBaseEntity - // Field count: 6 + // Fields count: 6 // // Metadata: // NetworkVarNames: m_flVisibilityStrength (float) @@ -7105,68 +7268,81 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) public static class CPlayerVisibility { - public const nint m_flVisibilityStrength = 0x4C0; // float32 - public const nint m_flFogDistanceMultiplier = 0x4C4; // float32 - public const nint m_flFogMaxDensityMultiplier = 0x4C8; // float32 - public const nint m_flFadeTime = 0x4CC; // float32 - public const nint m_bStartDisabled = 0x4D0; // bool - public const nint m_bIsEnabled = 0x4D1; // bool + public const nint m_flVisibilityStrength = 0x7C4; // float32 + public const nint m_flFogDistanceMultiplier = 0x7C8; // float32 + public const nint m_flFogMaxDensityMultiplier = 0x7CC; // float32 + public const nint m_flFadeTime = 0x7D0; // float32 + public const nint m_bStartDisabled = 0x7D4; // bool + public const nint m_bIsEnabled = 0x7D5; // bool } // Parent: CServerOnlyEntity - // Field count: 0 + // Fields count: 0 public static class CServerOnlyPointEntity { } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class CAK47 { } // Parent: CBaseTrigger - // Field count: 3 + // Fields count: 4 public static class CTriggerTeleport { - public const nint m_iLandmark = 0x8E0; // CUtlSymbolLarge - public const nint m_bUseLandmarkAngles = 0x8E8; // bool - public const nint m_bMirrorPlayer = 0x8E9; // bool + public const nint m_iLandmark = 0xC48; // CUtlSymbolLarge + public const nint m_bUseLandmarkAngles = 0xC50; // bool + public const nint m_bMirrorPlayer = 0xC51; // bool + public const nint m_bCheckDestIfClearForPlayer = 0xC52; // bool } // Parent: CCSPlayerBase_CameraServices - // Field count: 0 + // Fields count: 0 public static class CCSObserver_CameraServices { } // Parent: CCSGO_TeamIntroCharacterPosition - // Field count: 0 + // Fields count: 0 public static class CCSGO_TeamIntroTerroristPosition { } // Parent: CBaseModelEntity - // Field count: 26 + // Fields count: 38 public static class CFuncMover { - public const nint m_iszPathName = 0x710; // CUtlSymbolLarge - public const nint m_hPathMover = 0x718; // CHandle - public const nint m_iszPathNodeStart = 0x720; // CUtlSymbolLarge - public const nint m_eMoveType = 0x728; // CFuncMover::Move_t - public const nint m_bIsReversing = 0x72C; // bool - public const nint m_vTarget = 0x730; // Vector - public const nint m_flStartSpeed = 0x73C; // float32 - public const nint m_flPathLocation = 0x740; // float32 - public const nint m_flT = 0x744; // float32 - public const nint m_nCurrentNodeIndex = 0x748; // int32 - public const nint m_nPreviousNodeIndex = 0x74C; // int32 - public const nint m_bFixedOrientation = 0x750; // bool - public const nint m_bFixedPitch = 0x751; // bool - public const nint m_eSolidType = 0x752; // SolidType_t - public const nint m_bIsMoving = 0x753; // bool - public const nint m_flTimeToReachMaxSpeed = 0x754; // float32 - public const nint m_flTimeToReachZeroSpeed = 0x758; // float32 - public const nint m_flTimeMovementStart = 0x75C; // GameTime_t - public const nint m_flTimeMovementStop = 0x760; // GameTime_t - public const nint m_hStopAtNode = 0x764; // CHandle - public const nint m_flPathLocationToBeginStop = 0x768; // float32 - public const nint m_bMatchPathNodeUp = 0x76C; // bool - public const nint m_bFacePlayer = 0x76D; // bool - public const nint m_flTimeStartRoll = 0x770; // GameTime_t - public const nint m_vOriginalUp = 0x774; // Vector - public const nint m_flTimeToRollToNewUp = 0x780; // float32 + public const nint m_bCreateMovableNavMesh = 0xA78; // bool + public const nint m_iszPathName = 0xA80; // CUtlSymbolLarge + public const nint m_hPathMover = 0xA88; // CHandle + public const nint m_iszPathNodeStart = 0xA90; // CUtlSymbolLarge + public const nint m_eMoveType = 0xA98; // CFuncMover::Move_t + public const nint m_bIsReversing = 0xA9C; // bool + public const nint m_vTarget = 0xAA0; // Vector + public const nint m_flStartSpeed = 0xAAC; // float32 + public const nint m_flPathLocation = 0xAB0; // float32 + public const nint m_flT = 0xAB4; // float32 + public const nint m_nCurrentNodeIndex = 0xAB8; // int32 + public const nint m_nPreviousNodeIndex = 0xABC; // int32 + public const nint m_bFixedOrientation = 0xAC0; // bool + public const nint m_bFixedPitch = 0xAC1; // bool + public const nint m_eSolidType = 0xAC2; // SolidType_t + public const nint m_bIsMoving = 0xAC3; // bool + public const nint m_flTimeToReachMaxSpeed = 0xAC4; // float32 + public const nint m_flDistanceToReachMaxSpeed = 0xAC8; // float32 + public const nint m_flTimeToReachZeroSpeed = 0xACC; // float32 + public const nint m_flDistanceToReachZeroSpeed = 0xAD0; // float32 + public const nint m_flTimeMovementStart = 0xAD4; // GameTime_t + public const nint m_flTimeMovementStop = 0xAD8; // GameTime_t + public const nint m_hStopAtNode = 0xADC; // CHandle + public const nint m_flPathLocationToBeginStop = 0xAE0; // float32 + public const nint m_iszStartForwardSound = 0xAE8; // CUtlSymbolLarge + public const nint m_iszLoopForwardSound = 0xAF0; // CUtlSymbolLarge + public const nint m_iszStopForwardSound = 0xAF8; // CUtlSymbolLarge + public const nint m_iszStartReverseSound = 0xB00; // CUtlSymbolLarge + public const nint m_iszLoopReverseSound = 0xB08; // CUtlSymbolLarge + public const nint m_iszStopReverseSound = 0xB10; // CUtlSymbolLarge + public const nint m_iszArriveAtDestinationSound = 0xB18; // CUtlSymbolLarge + public const nint m_OnMovementEnd = 0xB28; // CEntityIOOutput + public const nint m_bStartAtEnd = 0xB50; // bool + public const nint m_eOrientationUpdate = 0xB54; // CFuncMover::OrientationUpdate_t + public const nint m_flTimeStartOrientationChange = 0xB58; // GameTime_t + public const nint m_flTimeToBlendToNewOrientation = 0xB5C; // float32 + public const nint m_flDurationBlendToNewOrientationRan = 0xB60; // float32 + public const nint m_qOriginalOrientation = 0xB70; // Quaternion } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: localSound (Vector) @@ -7182,26 +7358,26 @@ namespace CS2Dumper.Schemas { public const nint soundEventHash = 0x74; // uint32 } // Parent: CBaseCSGrenade - // Field count: 0 + // Fields count: 0 public static class CHEGrenade { } // Parent: CRulePointEntity - // Field count: 0 + // Fields count: 0 public static class CGameEnd { } // Parent: CBaseTrigger - // Field count: 0 + // Fields count: 0 public static class CTriggerCallback { } // Parent: CBaseModelEntity - // Field count: 3 + // Fields count: 3 public static class CBubbling { - public const nint m_density = 0x710; // int32 - public const nint m_frequency = 0x714; // int32 - public const nint m_state = 0x718; // int32 + public const nint m_density = 0xA78; // int32 + public const nint m_frequency = 0xA7C; // int32 + public const nint m_state = 0xA80; // int32 } // Parent: CTeamplayRules - // Field count: 189 + // Fields count: 189 // // Metadata: // NetworkVarNames: m_bFreezePeriod (bool) @@ -7462,48 +7638,48 @@ namespace CS2Dumper.Schemas { public const nint m_bSwitchingTeamsAtRoundReset = 0x14BD; // bool public const nint m_pGameModeRules = 0x14D8; // CCSGameModeRules* public const nint m_BtGlobalBlackboard = 0x14E0; // KeyValues3 - public const nint m_hPlayerResource = 0x1570; // CHandle - public const nint m_RetakeRules = 0x1578; // CRetakeGameRules - public const nint m_arrTeamUniqueKillWeaponsMatch = 0x1710; // CUtlVector[4] - public const nint m_bTeamLastKillUsedUniqueWeaponMatch = 0x1770; // bool[4] - public const nint m_nMatchEndCount = 0x1798; // uint8 - public const nint m_nTTeamIntroVariant = 0x179C; // int32 - public const nint m_nCTTeamIntroVariant = 0x17A0; // int32 - public const nint m_bTeamIntroPeriod = 0x17A4; // bool - public const nint m_fTeamIntroPeriodEnd = 0x17A8; // GameTime_t - public const nint m_bPlayedTeamIntroVO = 0x17AC; // bool - public const nint m_iRoundEndWinnerTeam = 0x17B0; // int32 - public const nint m_eRoundEndReason = 0x17B4; // int32 - public const nint m_bRoundEndShowTimerDefend = 0x17B8; // bool - public const nint m_iRoundEndTimerTime = 0x17BC; // int32 - public const nint m_sRoundEndFunFactToken = 0x17C0; // CUtlString - public const nint m_iRoundEndFunFactPlayerSlot = 0x17C8; // CPlayerSlot - public const nint m_iRoundEndFunFactData1 = 0x17CC; // int32 - public const nint m_iRoundEndFunFactData2 = 0x17D0; // int32 - public const nint m_iRoundEndFunFactData3 = 0x17D4; // int32 - public const nint m_sRoundEndMessage = 0x17D8; // CUtlString - public const nint m_iRoundEndPlayerCount = 0x17E0; // int32 - public const nint m_bRoundEndNoMusic = 0x17E4; // bool - public const nint m_iRoundEndLegacy = 0x17E8; // int32 - public const nint m_nRoundEndCount = 0x17EC; // uint8 - public const nint m_iRoundStartRoundNumber = 0x17F0; // int32 - public const nint m_nRoundStartCount = 0x17F4; // uint8 - public const nint m_flLastPerfSampleTime = 0x5800; // float64 + public const nint m_hPlayerResource = 0x1568; // CHandle + public const nint m_RetakeRules = 0x1570; // CRetakeGameRules + public const nint m_arrTeamUniqueKillWeaponsMatch = 0x1708; // CUtlVector[4] + public const nint m_bTeamLastKillUsedUniqueWeaponMatch = 0x1768; // bool[4] + public const nint m_nMatchEndCount = 0x1790; // uint8 + public const nint m_nTTeamIntroVariant = 0x1794; // int32 + public const nint m_nCTTeamIntroVariant = 0x1798; // int32 + public const nint m_bTeamIntroPeriod = 0x179C; // bool + public const nint m_fTeamIntroPeriodEnd = 0x17A0; // GameTime_t + public const nint m_bPlayedTeamIntroVO = 0x17A4; // bool + public const nint m_iRoundEndWinnerTeam = 0x17A8; // int32 + public const nint m_eRoundEndReason = 0x17AC; // int32 + public const nint m_bRoundEndShowTimerDefend = 0x17B0; // bool + public const nint m_iRoundEndTimerTime = 0x17B4; // int32 + public const nint m_sRoundEndFunFactToken = 0x17B8; // CUtlString + public const nint m_iRoundEndFunFactPlayerSlot = 0x17C0; // CPlayerSlot + public const nint m_iRoundEndFunFactData1 = 0x17C4; // int32 + public const nint m_iRoundEndFunFactData2 = 0x17C8; // int32 + public const nint m_iRoundEndFunFactData3 = 0x17CC; // int32 + public const nint m_sRoundEndMessage = 0x17D0; // CUtlString + public const nint m_iRoundEndPlayerCount = 0x17D8; // int32 + public const nint m_bRoundEndNoMusic = 0x17DC; // bool + public const nint m_iRoundEndLegacy = 0x17E0; // int32 + public const nint m_nRoundEndCount = 0x17E4; // uint8 + public const nint m_iRoundStartRoundNumber = 0x17E8; // int32 + public const nint m_nRoundStartCount = 0x17EC; // uint8 + public const nint m_flLastPerfSampleTime = 0x57F8; // float64 } // Parent: CPhysicsProp - // Field count: 0 + // Fields count: 0 public static class CPhysicsPropOverride { } // Parent: CBaseEntity - // Field count: 4 + // Fields count: 4 public static class CAI_ChangeHintGroup { - public const nint m_iSearchType = 0x4C0; // int32 - public const nint m_strSearchName = 0x4C8; // CUtlSymbolLarge - public const nint m_strNewHintGroup = 0x4D0; // CUtlSymbolLarge - public const nint m_flRadius = 0x4D8; // float32 + public const nint m_iSearchType = 0x7C4; // int32 + public const nint m_strSearchName = 0x7C8; // CUtlSymbolLarge + public const nint m_strNewHintGroup = 0x7D0; // CUtlSymbolLarge + public const nint m_flRadius = 0x7D8; // float32 } // Parent: CBaseTrigger - // Field count: 10 + // Fields count: 10 // // Metadata: // NetworkVarNames: m_bEnabled (bool) @@ -7512,32 +7688,32 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_Weight (float32) // NetworkVarNames: m_lookupFilename (char) public static class CColorCorrectionVolume { - public const nint m_bEnabled = 0x8E0; // bool - public const nint m_MaxWeight = 0x8E4; // float32 - public const nint m_FadeDuration = 0x8E8; // float32 - public const nint m_bStartDisabled = 0x8EC; // bool - public const nint m_Weight = 0x8F0; // float32 - public const nint m_lookupFilename = 0x8F4; // char[512] - public const nint m_LastEnterWeight = 0xAF4; // float32 - public const nint m_LastEnterTime = 0xAF8; // GameTime_t - public const nint m_LastExitWeight = 0xAFC; // float32 - public const nint m_LastExitTime = 0xB00; // GameTime_t + public const nint m_bEnabled = 0xC41; // bool + public const nint m_MaxWeight = 0xC44; // float32 + public const nint m_FadeDuration = 0xC48; // float32 + public const nint m_bStartDisabled = 0xC4C; // bool + public const nint m_Weight = 0xC50; // float32 + public const nint m_lookupFilename = 0xC54; // char[512] + public const nint m_LastEnterWeight = 0xE54; // float32 + public const nint m_LastEnterTime = 0xE58; // GameTime_t + public const nint m_LastExitWeight = 0xE5C; // float32 + public const nint m_LastExitTime = 0xE60; // GameTime_t } // Parent: CBaseFilter - // Field count: 5 + // Fields count: 5 public static class CFilterEnemy { - public const nint m_iszEnemyName = 0x518; // CUtlSymbolLarge - public const nint m_flRadius = 0x520; // float32 - public const nint m_flOuterRadius = 0x524; // float32 - public const nint m_nMaxSquadmatesPerEnemy = 0x528; // int32 - public const nint m_iszPlayerName = 0x530; // CUtlSymbolLarge + public const nint m_iszEnemyName = 0x818; // CUtlSymbolLarge + public const nint m_flRadius = 0x820; // float32 + public const nint m_flOuterRadius = 0x824; // float32 + public const nint m_nMaxSquadmatesPerEnemy = 0x828; // int32 + public const nint m_iszPlayerName = 0x830; // CUtlSymbolLarge } // Parent: CModelPointEntity - // Field count: 0 + // Fields count: 0 public static class CShower { } // Parent: CBaseEntity - // Field count: 18 + // Fields count: 18 // // Metadata: // NetworkVarNames: m_flEndDistance (float) @@ -7558,64 +7734,65 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) // NetworkVarNames: m_bHasHeightFogEnd (bool) public static class CEnvCubemapFog { - public const nint m_flEndDistance = 0x4C0; // float32 - public const nint m_flStartDistance = 0x4C4; // float32 - public const nint m_flFogFalloffExponent = 0x4C8; // float32 - public const nint m_bHeightFogEnabled = 0x4CC; // bool - public const nint m_flFogHeightWidth = 0x4D0; // float32 - public const nint m_flFogHeightEnd = 0x4D4; // float32 - public const nint m_flFogHeightStart = 0x4D8; // float32 - public const nint m_flFogHeightExponent = 0x4DC; // float32 - public const nint m_flLODBias = 0x4E0; // float32 - public const nint m_bActive = 0x4E4; // bool - public const nint m_bStartDisabled = 0x4E5; // bool - public const nint m_flFogMaxOpacity = 0x4E8; // float32 - public const nint m_nCubemapSourceType = 0x4EC; // int32 - public const nint m_hSkyMaterial = 0x4F0; // CStrongHandle - public const nint m_iszSkyEntity = 0x4F8; // CUtlSymbolLarge - public const nint m_hFogCubemapTexture = 0x500; // CStrongHandle - public const nint m_bHasHeightFogEnd = 0x508; // bool - public const nint m_bFirstTime = 0x509; // bool + public const nint m_flEndDistance = 0x7C4; // float32 + public const nint m_flStartDistance = 0x7C8; // float32 + public const nint m_flFogFalloffExponent = 0x7CC; // float32 + public const nint m_bHeightFogEnabled = 0x7D0; // bool + public const nint m_flFogHeightWidth = 0x7D4; // float32 + public const nint m_flFogHeightEnd = 0x7D8; // float32 + public const nint m_flFogHeightStart = 0x7DC; // float32 + public const nint m_flFogHeightExponent = 0x7E0; // float32 + public const nint m_flLODBias = 0x7E4; // float32 + public const nint m_bActive = 0x7E8; // bool + public const nint m_bStartDisabled = 0x7E9; // bool + public const nint m_flFogMaxOpacity = 0x7EC; // float32 + public const nint m_nCubemapSourceType = 0x7F0; // int32 + public const nint m_hSkyMaterial = 0x7F8; // CStrongHandle + public const nint m_iszSkyEntity = 0x800; // CUtlSymbolLarge + public const nint m_hFogCubemapTexture = 0x808; // CStrongHandle + public const nint m_bHasHeightFogEnd = 0x810; // bool + public const nint m_bFirstTime = 0x811; // bool } // Parent: CBaseButton - // Field count: 0 + // Fields count: 0 public static class CPhysicalButton { } // Parent: CModelPointEntity - // Field count: 15 + // Fields count: 16 public static class CEnvExplosion { - public const nint m_iMagnitude = 0x710; // int32 - public const nint m_flPlayerDamage = 0x714; // float32 - public const nint m_iRadiusOverride = 0x718; // int32 - public const nint m_flInnerRadius = 0x71C; // float32 - public const nint m_spriteScale = 0x720; // int32 - public const nint m_flDamageForce = 0x724; // float32 - public const nint m_hInflictor = 0x728; // CHandle - public const nint m_iCustomDamageType = 0x72C; // int32 - public const nint m_iszExplosionType = 0x738; // CUtlSymbolLarge - public const nint m_iszCustomEffectName = 0x740; // CUtlSymbolLarge - public const nint m_iszCustomSoundName = 0x748; // CUtlSymbolLarge - public const nint m_iClassIgnore = 0x750; // Class_T - public const nint m_iClassIgnore2 = 0x754; // Class_T - public const nint m_iszEntityIgnoreName = 0x758; // CUtlSymbolLarge - public const nint m_hEntityIgnore = 0x760; // CHandle + public const nint m_iMagnitude = 0xA78; // int32 + public const nint m_flPlayerDamage = 0xA7C; // float32 + public const nint m_iRadiusOverride = 0xA80; // int32 + public const nint m_flInnerRadius = 0xA84; // float32 + public const nint m_spriteScale = 0xA88; // int32 + public const nint m_flDamageForce = 0xA8C; // float32 + public const nint m_hInflictor = 0xA90; // CHandle + public const nint m_iCustomDamageType = 0xA94; // DamageTypes_t + public const nint m_bCreateDebris = 0xA98; // bool + public const nint m_iszExplosionType = 0xAA0; // CUtlSymbolLarge + public const nint m_iszCustomEffectName = 0xAA8; // CUtlSymbolLarge + public const nint m_iszCustomSoundName = 0xAB0; // CUtlSymbolLarge + public const nint m_iClassIgnore = 0xAB8; // Class_T + public const nint m_iClassIgnore2 = 0xABC; // Class_T + public const nint m_iszEntityIgnoreName = 0xAC0; // CUtlSymbolLarge + public const nint m_hEntityIgnore = 0xAC8; // CHandle } // Parent: CSoundEventEntity - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_vMins (Vector) // NetworkVarNames: m_vMaxs (Vector) public static class CSoundEventAABBEntity { - public const nint m_vMins = 0x570; // Vector - public const nint m_vMaxs = 0x57C; // Vector + public const nint m_vMins = 0x878; // Vector + public const nint m_vMaxs = 0x884; // Vector } // Parent: CTriggerMultiple - // Field count: 0 + // Fields count: 0 public static class CTriggerOnce { } // Parent: CEntitySubclassVDataBase - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -7629,11 +7806,11 @@ namespace CS2Dumper.Schemas { public const nint m_szModifier = 0x120; // CUtlString } // Parent: CPointEntity - // Field count: 0 + // Fields count: 0 public static class CLogicProximity { } // Parent: CBaseAnimGraph - // Field count: 30 + // Fields count: 30 // // Metadata: // NetworkVarNames: m_iszCommentaryFile (string_t) @@ -7647,39 +7824,39 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iNodeNumberMax (int) // NetworkVarNames: m_bListenedTo (bool) public static class CPointCommentaryNode { - public const nint m_iszPreCommands = 0x8E8; // CUtlSymbolLarge - public const nint m_iszPostCommands = 0x8F0; // CUtlSymbolLarge - public const nint m_iszCommentaryFile = 0x8F8; // CUtlSymbolLarge - public const nint m_iszViewTarget = 0x900; // CUtlSymbolLarge - public const nint m_hViewTarget = 0x908; // CHandle - public const nint m_hViewTargetAngles = 0x90C; // CHandle - public const nint m_iszViewPosition = 0x910; // CUtlSymbolLarge - public const nint m_hViewPosition = 0x918; // CHandle - public const nint m_hViewPositionMover = 0x91C; // CHandle - public const nint m_bPreventMovement = 0x920; // bool - public const nint m_bUnderCrosshair = 0x921; // bool - public const nint m_bUnstoppable = 0x922; // bool - public const nint m_flFinishedTime = 0x924; // GameTime_t - public const nint m_vecFinishOrigin = 0x928; // Vector - public const nint m_vecOriginalAngles = 0x934; // QAngle - public const nint m_vecFinishAngles = 0x940; // QAngle - public const nint m_bPreventChangesWhileMoving = 0x94C; // bool - public const nint m_bDisabled = 0x94D; // bool - public const nint m_vecTeleportOrigin = 0x950; // Vector - public const nint m_flAbortedPlaybackAt = 0x95C; // GameTime_t - public const nint m_pOnCommentaryStarted = 0x960; // CEntityIOOutput - public const nint m_pOnCommentaryStopped = 0x988; // CEntityIOOutput - public const nint m_bActive = 0x9B0; // bool - public const nint m_flStartTime = 0x9B4; // GameTime_t - public const nint m_flStartTimeInCommentary = 0x9B8; // float32 - public const nint m_iszTitle = 0x9C0; // CUtlSymbolLarge - public const nint m_iszSpeakers = 0x9C8; // CUtlSymbolLarge - public const nint m_iNodeNumber = 0x9D0; // int32 - public const nint m_iNodeNumberMax = 0x9D4; // int32 - public const nint m_bListenedTo = 0x9D8; // bool + public const nint m_iszPreCommands = 0xCB0; // CUtlSymbolLarge + public const nint m_iszPostCommands = 0xCB8; // CUtlSymbolLarge + public const nint m_iszCommentaryFile = 0xCC0; // CUtlSymbolLarge + public const nint m_iszViewTarget = 0xCC8; // CUtlSymbolLarge + public const nint m_hViewTarget = 0xCD0; // CHandle + public const nint m_hViewTargetAngles = 0xCD4; // CHandle + public const nint m_iszViewPosition = 0xCD8; // CUtlSymbolLarge + public const nint m_hViewPosition = 0xCE0; // CHandle + public const nint m_hViewPositionMover = 0xCE4; // CHandle + public const nint m_bPreventMovement = 0xCE8; // bool + public const nint m_bUnderCrosshair = 0xCE9; // bool + public const nint m_bUnstoppable = 0xCEA; // bool + public const nint m_flFinishedTime = 0xCEC; // GameTime_t + public const nint m_vecFinishOrigin = 0xCF0; // Vector + public const nint m_vecOriginalAngles = 0xCFC; // QAngle + public const nint m_vecFinishAngles = 0xD08; // QAngle + public const nint m_bPreventChangesWhileMoving = 0xD14; // bool + public const nint m_bDisabled = 0xD15; // bool + public const nint m_vecTeleportOrigin = 0xD18; // Vector + public const nint m_flAbortedPlaybackAt = 0xD24; // GameTime_t + public const nint m_pOnCommentaryStarted = 0xD28; // CEntityIOOutput + public const nint m_pOnCommentaryStopped = 0xD50; // CEntityIOOutput + public const nint m_bActive = 0xD78; // bool + public const nint m_flStartTime = 0xD7C; // GameTime_t + public const nint m_flStartTimeInCommentary = 0xD80; // float32 + public const nint m_iszTitle = 0xD88; // CUtlSymbolLarge + public const nint m_iszSpeakers = 0xD90; // CUtlSymbolLarge + public const nint m_iNodeNumber = 0xD98; // int32 + public const nint m_iNodeNumberMax = 0xD9C; // int32 + public const nint m_bListenedTo = 0xDA0; // bool } // Parent: CBaseClientUIEntity - // Field count: 23 + // Fields count: 23 // // Metadata: // NetworkVarNames: m_bIgnoreInput (bool) @@ -7706,51 +7883,56 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bDisableMipGen (bool) // NetworkVarNames: m_nExplicitImageLayout (int32) public static class CPointClientUIWorldPanel { - public const nint m_bIgnoreInput = 0x8C0; // bool - public const nint m_bLit = 0x8C1; // bool - public const nint m_bFollowPlayerAcrossTeleport = 0x8C2; // bool - public const nint m_flWidth = 0x8C4; // float32 - public const nint m_flHeight = 0x8C8; // float32 - public const nint m_flDPI = 0x8CC; // float32 - public const nint m_flInteractDistance = 0x8D0; // float32 - public const nint m_flDepthOffset = 0x8D4; // float32 - public const nint m_unOwnerContext = 0x8D8; // uint32 - public const nint m_unHorizontalAlign = 0x8DC; // uint32 - public const nint m_unVerticalAlign = 0x8E0; // uint32 - public const nint m_unOrientation = 0x8E4; // uint32 - public const nint m_bAllowInteractionFromAllSceneWorlds = 0x8E8; // bool - public const nint m_vecCSSClasses = 0x8F0; // CNetworkUtlVectorBase - public const nint m_bOpaque = 0x908; // bool - public const nint m_bNoDepth = 0x909; // bool - public const nint m_bRenderBackface = 0x90A; // bool - public const nint m_bUseOffScreenIndicator = 0x90B; // bool - public const nint m_bExcludeFromSaveGames = 0x90C; // bool - public const nint m_bGrabbable = 0x90D; // bool - public const nint m_bOnlyRenderToTexture = 0x90E; // bool - public const nint m_bDisableMipGen = 0x90F; // bool - public const nint m_nExplicitImageLayout = 0x910; // int32 + public const nint m_bIgnoreInput = 0xC28; // bool + public const nint m_bLit = 0xC29; // bool + public const nint m_bFollowPlayerAcrossTeleport = 0xC2A; // bool + public const nint m_flWidth = 0xC2C; // float32 + public const nint m_flHeight = 0xC30; // float32 + public const nint m_flDPI = 0xC34; // float32 + public const nint m_flInteractDistance = 0xC38; // float32 + public const nint m_flDepthOffset = 0xC3C; // float32 + public const nint m_unOwnerContext = 0xC40; // uint32 + public const nint m_unHorizontalAlign = 0xC44; // uint32 + public const nint m_unVerticalAlign = 0xC48; // uint32 + public const nint m_unOrientation = 0xC4C; // uint32 + public const nint m_bAllowInteractionFromAllSceneWorlds = 0xC50; // bool + public const nint m_vecCSSClasses = 0xC58; // CNetworkUtlVectorBase + public const nint m_bOpaque = 0xC70; // bool + public const nint m_bNoDepth = 0xC71; // bool + public const nint m_bRenderBackface = 0xC72; // bool + public const nint m_bUseOffScreenIndicator = 0xC73; // bool + public const nint m_bExcludeFromSaveGames = 0xC74; // bool + public const nint m_bGrabbable = 0xC75; // bool + public const nint m_bOnlyRenderToTexture = 0xC76; // bool + public const nint m_bDisableMipGen = 0xC77; // bool + public const nint m_nExplicitImageLayout = 0xC78; // int32 } // Parent: CBaseFilter - // Field count: 1 + // Fields count: 1 public static class CFilterContext { - public const nint m_iFilterContext = 0x518; // CUtlSymbolLarge + public const nint m_iFilterContext = 0x818; // CUtlSymbolLarge } // Parent: CPathParticleRope - // Field count: 0 + // Fields count: 0 public static class CPathParticleRopeAlias_path_particle_rope_clientside { } // Parent: None - // Field count: 1 + // Fields count: 6 public static class CBuoyancyHelper { - public const nint m_flFluidDensity = 0x18; // float32 + public const nint m_nFluidType = 0x18; // CUtlStringToken + public const nint m_flFluidDensity = 0x1C; // float32 + public const nint m_vecFractionOfWheelSubmergedForWheelFriction = 0x20; // CUtlVector + public const nint m_vecWheelFrictionScales = 0x38; // CUtlVector + public const nint m_vecFractionOfWheelSubmergedForWheelDrag = 0x50; // CUtlVector + public const nint m_vecWheelDrag = 0x68; // CUtlVector } // Parent: CBaseFilter - // Field count: 1 + // Fields count: 1 public static class CFilterAttributeInt { - public const nint m_sAttributeName = 0x518; // CUtlStringToken + public const nint m_sAttributeName = 0x818; // CUtlStringToken } // Parent: CPlayerPawnComponent - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_bIsRescuing (bool) @@ -7758,71 +7940,73 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) public static class CCSPlayer_ActionTrackingServices { public const nint m_hLastWeaponBeforeC4AutoSwitch = 0x200; // CHandle - public const nint m_bIsRescuing = 0x234; // bool - public const nint m_weaponPurchasesThisMatch = 0x238; // WeaponPurchaseTracker_t - public const nint m_weaponPurchasesThisRound = 0x290; // WeaponPurchaseTracker_t + public const nint m_bIsRescuing = 0x22C; // bool + public const nint m_weaponPurchasesThisMatch = 0x230; // WeaponPurchaseTracker_t + public const nint m_weaponPurchasesThisRound = 0x288; // WeaponPurchaseTracker_t } // Parent: CPointEntity - // Field count: 6 + // Fields count: 6 public static class CAISound { - public const nint m_iSoundType = 0x4C0; // SoundTypes_t - public const nint m_iSoundFlags = 0x4C2; // SoundFlags_t - public const nint m_iVolume = 0x4C4; // int32 - public const nint m_iSoundIndex = 0x4C8; // int32 - public const nint m_flDuration = 0x4CC; // float32 - public const nint m_iszProxyEntityName = 0x4D0; // CUtlSymbolLarge + public const nint m_iSoundType = 0x7C4; // SoundTypes_t + public const nint m_iSoundFlags = 0x7C6; // SoundFlags_t + public const nint m_iVolume = 0x7C8; // int32 + public const nint m_iSoundIndex = 0x7CC; // int32 + public const nint m_flDuration = 0x7D0; // float32 + public const nint m_iszProxyEntityName = 0x7D8; // CUtlSymbolLarge } // Parent: CBaseEntity - // Field count: 7 + // Fields count: 7 public static class CPointEntityFinder { - public const nint m_hEntity = 0x4C0; // CHandle - public const nint m_iFilterName = 0x4C8; // CUtlSymbolLarge - public const nint m_hFilter = 0x4D0; // CHandle - public const nint m_iRefName = 0x4D8; // CUtlSymbolLarge - public const nint m_hReference = 0x4E0; // CHandle - public const nint m_FindMethod = 0x4E4; // EntFinderMethod_t - public const nint m_OnFoundEntity = 0x4E8; // CEntityIOOutput + public const nint m_hEntity = 0x7C4; // CHandle + public const nint m_iFilterName = 0x7C8; // CUtlSymbolLarge + public const nint m_hFilter = 0x7D0; // CHandle + public const nint m_iRefName = 0x7D8; // CUtlSymbolLarge + public const nint m_hReference = 0x7E0; // CHandle + public const nint m_FindMethod = 0x7E4; // EntFinderMethod_t + public const nint m_OnFoundEntity = 0x7E8; // CEntityIOOutput } // Parent: None - // Field count: 12 + // Fields count: 13 // // Metadata: // NetworkVarNames: m_nModelID (int32) - // NetworkVarNames: m_hMaterial (HMaterialStrong) + // NetworkVarNames: m_hMaterialBase (HMaterialStrong) + // NetworkVarNames: m_hMaterialDamageOverlay (HMaterialStrong) // NetworkVarNames: m_solid (ShardSolid_t) - // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) // NetworkVarNames: m_vecPanelSize (Vector2D) // NetworkVarNames: m_vecStressPositionA (Vector2D) // NetworkVarNames: m_vecStressPositionB (Vector2D) // NetworkVarNames: m_vecPanelVertices (Vector2D) + // NetworkVarNames: m_vInitialPanelVertices (Vector4D) // NetworkVarNames: m_flGlassHalfThickness (float) // NetworkVarNames: m_bHasParent (bool) // NetworkVarNames: m_bParentFrozen (bool) // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) public static class shard_model_desc_t { public const nint m_nModelID = 0x8; // int32 - public const nint m_hMaterial = 0x10; // CStrongHandle - public const nint m_solid = 0x18; // ShardSolid_t - public const nint m_ShatterPanelMode = 0x19; // ShatterPanelMode - public const nint m_vecPanelSize = 0x1C; // Vector2D - public const nint m_vecStressPositionA = 0x24; // Vector2D - public const nint m_vecStressPositionB = 0x2C; // Vector2D - public const nint m_vecPanelVertices = 0x38; // CNetworkUtlVectorBase - public const nint m_flGlassHalfThickness = 0x50; // float32 - public const nint m_bHasParent = 0x54; // bool - public const nint m_bParentFrozen = 0x55; // bool - public const nint m_SurfacePropStringToken = 0x58; // CUtlStringToken + public const nint m_hMaterialBase = 0x10; // CStrongHandle + public const nint m_hMaterialDamageOverlay = 0x18; // CStrongHandle + public const nint m_solid = 0x20; // ShardSolid_t + public const nint m_vecPanelSize = 0x24; // Vector2D + public const nint m_vecStressPositionA = 0x2C; // Vector2D + public const nint m_vecStressPositionB = 0x34; // Vector2D + public const nint m_vecPanelVertices = 0x40; // CNetworkUtlVectorBase + public const nint m_vInitialPanelVertices = 0x58; // CNetworkUtlVectorBase + public const nint m_flGlassHalfThickness = 0x70; // float32 + public const nint m_bHasParent = 0x74; // bool + public const nint m_bParentFrozen = 0x75; // bool + public const nint m_SurfacePropStringToken = 0x78; // CUtlStringToken } // Parent: CBaseAnimGraph - // Field count: 4 + // Fields count: 4 public static class CBaseProp { - public const nint m_bModelOverrodeBlockLOS = 0x8E8; // bool - public const nint m_iShapeType = 0x8EC; // int32 - public const nint m_bConformToCollisionBounds = 0x8F0; // bool - public const nint m_mPreferredCatchTransform = 0x8F4; // matrix3x4_t + public const nint m_bModelOverrodeBlockLOS = 0xCAC; // bool + public const nint m_iShapeType = 0xCB0; // int32 + public const nint m_bConformToCollisionBounds = 0xCB4; // bool + public const nint m_mPreferredCatchTransform = 0xCB8; // matrix3x4_t } // Parent: CBaseModelEntity - // Field count: 12 + // Fields count: 12 // // Metadata: // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) @@ -7838,50 +8022,50 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flFogMaxEnd (float) // NetworkVarNames: m_bEnabled (bool) public static class CEnvSky { - public const nint m_hSkyMaterial = 0x710; // CStrongHandle - public const nint m_hSkyMaterialLightingOnly = 0x718; // CStrongHandle - public const nint m_bStartDisabled = 0x720; // bool - public const nint m_vTintColor = 0x721; // Color - public const nint m_vTintColorLightingOnly = 0x725; // Color - public const nint m_flBrightnessScale = 0x72C; // float32 - public const nint m_nFogType = 0x730; // int32 - public const nint m_flFogMinStart = 0x734; // float32 - public const nint m_flFogMinEnd = 0x738; // float32 - public const nint m_flFogMaxStart = 0x73C; // float32 - public const nint m_flFogMaxEnd = 0x740; // float32 - public const nint m_bEnabled = 0x744; // bool + public const nint m_hSkyMaterial = 0xA78; // CStrongHandle + public const nint m_hSkyMaterialLightingOnly = 0xA80; // CStrongHandle + public const nint m_bStartDisabled = 0xA88; // bool + public const nint m_vTintColor = 0xA89; // Color + public const nint m_vTintColorLightingOnly = 0xA8D; // Color + public const nint m_flBrightnessScale = 0xA94; // float32 + public const nint m_nFogType = 0xA98; // int32 + public const nint m_flFogMinStart = 0xA9C; // float32 + public const nint m_flFogMinEnd = 0xAA0; // float32 + public const nint m_flFogMaxStart = 0xAA4; // float32 + public const nint m_flFogMaxEnd = 0xAA8; // float32 + public const nint m_bEnabled = 0xAAC; // bool } // Parent: CPointEntity - // Field count: 6 + // Fields count: 6 public static class CPointVelocitySensor { - public const nint m_hTargetEntity = 0x4C0; // CHandle - public const nint m_vecAxis = 0x4C4; // Vector - public const nint m_bEnabled = 0x4D0; // bool - public const nint m_fPrevVelocity = 0x4D4; // float32 - public const nint m_flAvgInterval = 0x4D8; // float32 - public const nint m_Velocity = 0x4E0; // CEntityOutputTemplate + public const nint m_hTargetEntity = 0x7C4; // CHandle + public const nint m_vecAxis = 0x7C8; // Vector + public const nint m_bEnabled = 0x7D4; // bool + public const nint m_fPrevVelocity = 0x7D8; // float32 + public const nint m_flAvgInterval = 0x7DC; // float32 + public const nint m_Velocity = 0x7E0; // CEntityOutputTemplate } // Parent: CBaseFilter - // Field count: 1 + // Fields count: 1 public static class CFilterMassGreater { - public const nint m_fFilterMass = 0x518; // float32 + public const nint m_fFilterMass = 0x818; // float32 } // Parent: CBaseFilter - // Field count: 1 + // Fields count: 1 public static class FilterTeam { - public const nint m_iFilterTeam = 0x518; // int32 + public const nint m_iFilterTeam = 0x818; // int32 } // Parent: CFuncTrackTrain - // Field count: 1 + // Fields count: 1 public static class CFuncTankTrain { - public const nint m_OnDeath = 0x860; // CEntityIOOutput + public const nint m_OnDeath = 0xBC8; // CEntityIOOutput } // Parent: CBaseEntity - // Field count: 0 + // Fields count: 0 public static class CNullEntity { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -7889,85 +8073,85 @@ namespace CS2Dumper.Schemas { public static class CCSPointScriptExtensions_observer { } // Parent: CMarkupVolumeWithRef - // Field count: 1 + // Fields count: 1 public static class CMarkupVolumeTagged_NavGame { - public const nint m_bFloodFillAttribute = 0x768; // bool + public const nint m_bFloodFillAttribute = 0xAC8; // bool } // Parent: CBaseTrigger - // Field count: 1 + // Fields count: 1 public static class CBuyZone { - public const nint m_LegacyTeamNum = 0x8E0; // int32 + public const nint m_LegacyTeamNum = 0xC44; // int32 } // Parent: CLogicalEntity - // Field count: 12 + // Fields count: 12 public static class CPointTemplate { - public const nint m_iszWorldName = 0x4C0; // CUtlSymbolLarge - public const nint m_iszSource2EntityLumpName = 0x4C8; // CUtlSymbolLarge - public const nint m_iszEntityFilterName = 0x4D0; // CUtlSymbolLarge - public const nint m_flTimeoutInterval = 0x4D8; // float32 - public const nint m_bAsynchronouslySpawnEntities = 0x4DC; // bool - public const nint m_pOutputOnSpawned = 0x4E0; // CEntityIOOutput - public const nint m_clientOnlyEntityBehavior = 0x508; // PointTemplateClientOnlyEntityBehavior_t - public const nint m_ownerSpawnGroupType = 0x50C; // PointTemplateOwnerSpawnGroupType_t - public const nint m_createdSpawnGroupHandles = 0x510; // CUtlVector - public const nint m_SpawnedEntityHandles = 0x528; // CUtlVector - public const nint m_ScriptSpawnCallback = 0x540; // HSCRIPT - public const nint m_ScriptCallbackScope = 0x548; // HSCRIPT + public const nint m_iszWorldName = 0x7C8; // CUtlSymbolLarge + public const nint m_iszSource2EntityLumpName = 0x7D0; // CUtlSymbolLarge + public const nint m_iszEntityFilterName = 0x7D8; // CUtlSymbolLarge + public const nint m_flTimeoutInterval = 0x7E0; // float32 + public const nint m_bAsynchronouslySpawnEntities = 0x7E4; // bool + public const nint m_pOutputOnSpawned = 0x7E8; // CEntityIOOutput + public const nint m_clientOnlyEntityBehavior = 0x810; // PointTemplateClientOnlyEntityBehavior_t + public const nint m_ownerSpawnGroupType = 0x814; // PointTemplateOwnerSpawnGroupType_t + public const nint m_createdSpawnGroupHandles = 0x818; // CUtlVector + public const nint m_SpawnedEntityHandles = 0x830; // CUtlVector + public const nint m_ScriptSpawnCallback = 0x848; // HSCRIPT + public const nint m_ScriptCallbackScope = 0x850; // HSCRIPT } // Parent: CBaseCSGrenade - // Field count: 0 + // Fields count: 0 public static class CTripWireFire { } // Parent: CPointEntity - // Field count: 6 + // Fields count: 6 public static class CPhysForce { - public const nint m_nameAttach = 0x4C8; // CUtlSymbolLarge - public const nint m_force = 0x4D0; // float32 - public const nint m_forceTime = 0x4D4; // float32 - public const nint m_attachedObject = 0x4D8; // CHandle - public const nint m_wasRestored = 0x4DC; // bool - public const nint m_integrator = 0x4E0; // CConstantForceController + public const nint m_nameAttach = 0x7D0; // CUtlSymbolLarge + public const nint m_force = 0x7D8; // float32 + public const nint m_forceTime = 0x7DC; // float32 + public const nint m_attachedObject = 0x7E0; // CHandle + public const nint m_wasRestored = 0x7E4; // bool + public const nint m_integrator = 0x7E8; // CConstantForceController } // Parent: CLogicalEntity - // Field count: 6 + // Fields count: 6 public static class CLogicDistanceAutosave { - public const nint m_iszTargetEntity = 0x4C0; // CUtlSymbolLarge - public const nint m_flDistanceToPlayer = 0x4C8; // float32 - public const nint m_bForceNewLevelUnit = 0x4CC; // bool - public const nint m_bCheckCough = 0x4CD; // bool - public const nint m_bThinkDangerous = 0x4CE; // bool - public const nint m_flDangerousTime = 0x4D0; // float32 + public const nint m_iszTargetEntity = 0x7C8; // CUtlSymbolLarge + public const nint m_flDistanceToPlayer = 0x7D0; // float32 + public const nint m_bForceNewLevelUnit = 0x7D4; // bool + public const nint m_bCheckCough = 0x7D5; // bool + public const nint m_bThinkDangerous = 0x7D6; // bool + public const nint m_flDangerousTime = 0x7D8; // float32 } // Parent: CPointEntity - // Field count: 5 + // Fields count: 5 public static class CInfoDynamicShadowHint { - public const nint m_bDisabled = 0x4C0; // bool - public const nint m_flRange = 0x4C4; // float32 - public const nint m_nImportance = 0x4C8; // int32 - public const nint m_nLightChoice = 0x4CC; // int32 - public const nint m_hLight = 0x4D0; // CHandle + public const nint m_bDisabled = 0x7C4; // bool + public const nint m_flRange = 0x7C8; // float32 + public const nint m_nImportance = 0x7CC; // int32 + public const nint m_nLightChoice = 0x7D0; // int32 + public const nint m_hLight = 0x7D4; // CHandle } // Parent: CSoundOpvarSetPointEntity - // Field count: 9 + // Fields count: 9 public static class CSoundOpvarSetAABBEntity { - public const nint m_vDistanceInnerMins = 0x668; // Vector - public const nint m_vDistanceInnerMaxs = 0x674; // Vector - public const nint m_vDistanceOuterMins = 0x680; // Vector - public const nint m_vDistanceOuterMaxs = 0x68C; // Vector - public const nint m_nAABBDirection = 0x698; // int32 - public const nint m_vInnerMins = 0x69C; // Vector - public const nint m_vInnerMaxs = 0x6A8; // Vector - public const nint m_vOuterMins = 0x6B4; // Vector - public const nint m_vOuterMaxs = 0x6C0; // Vector + public const nint m_vDistanceInnerMins = 0x96C; // Vector + public const nint m_vDistanceInnerMaxs = 0x978; // Vector + public const nint m_vDistanceOuterMins = 0x984; // Vector + public const nint m_vDistanceOuterMaxs = 0x990; // Vector + public const nint m_nAABBDirection = 0x99C; // int32 + public const nint m_vInnerMins = 0x9A0; // Vector + public const nint m_vInnerMaxs = 0x9AC; // Vector + public const nint m_vOuterMins = 0x9B8; // Vector + public const nint m_vOuterMaxs = 0x9C4; // Vector } // Parent: None - // Field count: 2 + // Fields count: 2 public static class CEnvWindShared__WindVariationEvent_t { public const nint m_flWindAngleVariation = 0x0; // float32 public const nint m_flWindSpeedVariation = 0x4; // float32 } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -7975,16 +8159,16 @@ namespace CS2Dumper.Schemas { public static class CTakeDamageInfoAPI { } // Parent: CTriggerOnce - // Field count: 1 + // Fields count: 1 public static class CScriptTriggerOnce { - public const nint m_vExtent = 0x908; // Vector + public const nint m_vExtent = 0xC70; // Vector } // Parent: CPointEntity - // Field count: 0 + // Fields count: 0 public static class CNavWalkable { } // Parent: None - // Field count: 11 + // Fields count: 11 // // Metadata: // NetworkVarNames: m_iGlowType (int32) @@ -8010,26 +8194,26 @@ namespace CS2Dumper.Schemas { public const nint m_bGlowing = 0x51; // bool } // Parent: CBaseCSGrenadeProjectile - // Field count: 3 + // Fields count: 3 public static class CFlashbangProjectile { - public const nint m_flTimeToDetonate = 0xA90; // float32 - public const nint m_numOpponentsHit = 0xA94; // uint8 - public const nint m_numTeammatesHit = 0xA95; // uint8 + public const nint m_flTimeToDetonate = 0xE50; // float32 + public const nint m_numOpponentsHit = 0xE54; // uint8 + public const nint m_numTeammatesHit = 0xE55; // uint8 } // Parent: CPointClientUIWorldPanel - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_messageText (char) public static class CPointClientUIWorldTextPanel { - public const nint m_messageText = 0x918; // char[512] + public const nint m_messageText = 0xC7C; // char[512] } // Parent: CPointEntity - // Field count: 0 + // Fields count: 0 public static class CInfoInstructorHintTarget { } // Parent: CPlayerPawnComponent - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_hCarriedHostage (CHandle) @@ -8039,234 +8223,238 @@ namespace CS2Dumper.Schemas { public const nint m_hCarriedHostageProp = 0x44; // CHandle } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class CWeaponSSG08 { } // Parent: CCSWeaponBase - // Field count: 0 + // Fields count: 0 public static class CBreachCharge { } // Parent: CLogicalEntity - // Field count: 4 + // Fields count: 4 public static class CLogicBranch { - public const nint m_bInValue = 0x4C0; // bool - public const nint m_Listeners = 0x4C8; // CUtlVector> - public const nint m_OnTrue = 0x4E0; // CEntityIOOutput - public const nint m_OnFalse = 0x508; // CEntityIOOutput + public const nint m_bInValue = 0x7C4; // bool + public const nint m_Listeners = 0x7C8; // CUtlVector> + public const nint m_OnTrue = 0x7E0; // CEntityIOOutput + public const nint m_OnFalse = 0x808; // CEntityIOOutput } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class CWeaponUMP45 { } // Parent: CSprite - // Field count: 0 + // Fields count: 0 public static class CSpriteAlias_env_glow { } // Parent: CBaseToggle - // Field count: 25 + // Fields count: 25 // // Metadata: // NetworkVarNames: m_glowEntity (CHandle) // NetworkVarNames: m_usable (bool) // NetworkVarNames: m_szDisplayText (string_t) public static class CBaseButton { - public const nint m_angMoveEntitySpace = 0x790; // QAngle - public const nint m_fStayPushed = 0x79C; // bool - public const nint m_fRotating = 0x79D; // bool - public const nint m_ls = 0x7A0; // locksound_t - public const nint m_sUseSound = 0x7C0; // CUtlSymbolLarge - public const nint m_sLockedSound = 0x7C8; // CUtlSymbolLarge - public const nint m_sUnlockedSound = 0x7D0; // CUtlSymbolLarge - public const nint m_sOverrideAnticipationName = 0x7D8; // CUtlSymbolLarge - public const nint m_bLocked = 0x7E0; // bool - public const nint m_bDisabled = 0x7E1; // bool - public const nint m_flUseLockedTime = 0x7E4; // GameTime_t - public const nint m_bSolidBsp = 0x7E8; // bool - public const nint m_OnDamaged = 0x7F0; // CEntityIOOutput - public const nint m_OnPressed = 0x818; // CEntityIOOutput - public const nint m_OnUseLocked = 0x840; // CEntityIOOutput - public const nint m_OnIn = 0x868; // CEntityIOOutput - public const nint m_OnOut = 0x890; // CEntityIOOutput - public const nint m_nState = 0x8B8; // int32 - public const nint m_hConstraint = 0x8BC; // CEntityHandle - public const nint m_hConstraintParent = 0x8C0; // CEntityHandle - public const nint m_bForceNpcExclude = 0x8C4; // bool - public const nint m_sGlowEntity = 0x8C8; // CUtlSymbolLarge - public const nint m_glowEntity = 0x8D0; // CHandle - public const nint m_usable = 0x8D4; // bool - public const nint m_szDisplayText = 0x8D8; // CUtlSymbolLarge + public const nint m_angMoveEntitySpace = 0xAF8; // QAngle + public const nint m_fStayPushed = 0xB04; // bool + public const nint m_fRotating = 0xB05; // bool + public const nint m_ls = 0xB08; // locksound_t + public const nint m_sUseSound = 0xB28; // CUtlSymbolLarge + public const nint m_sLockedSound = 0xB30; // CUtlSymbolLarge + public const nint m_sUnlockedSound = 0xB38; // CUtlSymbolLarge + public const nint m_sOverrideAnticipationName = 0xB40; // CUtlSymbolLarge + public const nint m_bLocked = 0xB48; // bool + public const nint m_bDisabled = 0xB49; // bool + public const nint m_flUseLockedTime = 0xB4C; // GameTime_t + public const nint m_bSolidBsp = 0xB50; // bool + public const nint m_OnDamaged = 0xB58; // CEntityIOOutput + public const nint m_OnPressed = 0xB80; // CEntityIOOutput + public const nint m_OnUseLocked = 0xBA8; // CEntityIOOutput + public const nint m_OnIn = 0xBD0; // CEntityIOOutput + public const nint m_OnOut = 0xBF8; // CEntityIOOutput + public const nint m_nState = 0xC20; // int32 + public const nint m_hConstraint = 0xC24; // CEntityHandle + public const nint m_hConstraintParent = 0xC28; // CEntityHandle + public const nint m_bForceNpcExclude = 0xC2C; // bool + public const nint m_sGlowEntity = 0xC30; // CUtlSymbolLarge + public const nint m_glowEntity = 0xC38; // CHandle + public const nint m_usable = 0xC3C; // bool + public const nint m_szDisplayText = 0xC40; // CUtlSymbolLarge } // Parent: CPhysConstraint - // Field count: 6 + // Fields count: 6 public static class CPhysLength { - public const nint m_offset = 0x538; // Vector[2] - public const nint m_vecAttach = 0x550; // Vector - public const nint m_addLength = 0x55C; // float32 - public const nint m_minLength = 0x560; // float32 - public const nint m_totalLength = 0x564; // float32 - public const nint m_bEnableCollision = 0x568; // bool + public const nint m_offset = 0x840; // Vector[2] + public const nint m_vecAttach = 0x858; // Vector + public const nint m_addLength = 0x864; // float32 + public const nint m_minLength = 0x868; // float32 + public const nint m_totalLength = 0x86C; // float32 + public const nint m_bEnableCollision = 0x870; // bool } // Parent: CBaseEntity - // Field count: 48 + // Fields count: 48 public static class CLogicNPCCounter { - public const nint m_OnMinCountAll = 0x4C0; // CEntityIOOutput - public const nint m_OnMaxCountAll = 0x4E8; // CEntityIOOutput - public const nint m_OnFactorAll = 0x510; // CEntityOutputTemplate - public const nint m_OnMinPlayerDistAll = 0x538; // CEntityOutputTemplate - public const nint m_OnMinCount_1 = 0x560; // CEntityIOOutput - public const nint m_OnMaxCount_1 = 0x588; // CEntityIOOutput - public const nint m_OnFactor_1 = 0x5B0; // CEntityOutputTemplate - public const nint m_OnMinPlayerDist_1 = 0x5D8; // CEntityOutputTemplate - public const nint m_OnMinCount_2 = 0x600; // CEntityIOOutput - public const nint m_OnMaxCount_2 = 0x628; // CEntityIOOutput - public const nint m_OnFactor_2 = 0x650; // CEntityOutputTemplate - public const nint m_OnMinPlayerDist_2 = 0x678; // CEntityOutputTemplate - public const nint m_OnMinCount_3 = 0x6A0; // CEntityIOOutput - public const nint m_OnMaxCount_3 = 0x6C8; // CEntityIOOutput - public const nint m_OnFactor_3 = 0x6F0; // CEntityOutputTemplate - public const nint m_OnMinPlayerDist_3 = 0x718; // CEntityOutputTemplate - public const nint m_hSource = 0x740; // CEntityHandle - public const nint m_iszSourceEntityName = 0x748; // CUtlSymbolLarge - public const nint m_flDistanceMax = 0x750; // float32 - public const nint m_bDisabled = 0x754; // bool - public const nint m_nMinCountAll = 0x758; // int32 - public const nint m_nMaxCountAll = 0x75C; // int32 - public const nint m_nMinFactorAll = 0x760; // int32 - public const nint m_nMaxFactorAll = 0x764; // int32 - public const nint m_iszNPCClassname_1 = 0x770; // CUtlSymbolLarge - public const nint m_nNPCState_1 = 0x778; // int32 - public const nint m_bInvertState_1 = 0x77C; // bool - public const nint m_nMinCount_1 = 0x780; // int32 - public const nint m_nMaxCount_1 = 0x784; // int32 - public const nint m_nMinFactor_1 = 0x788; // int32 - public const nint m_nMaxFactor_1 = 0x78C; // int32 - public const nint m_flDefaultDist_1 = 0x794; // float32 - public const nint m_iszNPCClassname_2 = 0x798; // CUtlSymbolLarge - public const nint m_nNPCState_2 = 0x7A0; // int32 - public const nint m_bInvertState_2 = 0x7A4; // bool - public const nint m_nMinCount_2 = 0x7A8; // int32 - public const nint m_nMaxCount_2 = 0x7AC; // int32 - public const nint m_nMinFactor_2 = 0x7B0; // int32 - public const nint m_nMaxFactor_2 = 0x7B4; // int32 - public const nint m_flDefaultDist_2 = 0x7BC; // float32 - public const nint m_iszNPCClassname_3 = 0x7C0; // CUtlSymbolLarge - public const nint m_nNPCState_3 = 0x7C8; // int32 - public const nint m_bInvertState_3 = 0x7CC; // bool - public const nint m_nMinCount_3 = 0x7D0; // int32 - public const nint m_nMaxCount_3 = 0x7D4; // int32 - public const nint m_nMinFactor_3 = 0x7D8; // int32 - public const nint m_nMaxFactor_3 = 0x7DC; // int32 - public const nint m_flDefaultDist_3 = 0x7E4; // float32 + public const nint m_OnMinCountAll = 0x7C8; // CEntityIOOutput + public const nint m_OnMaxCountAll = 0x7F0; // CEntityIOOutput + public const nint m_OnFactorAll = 0x818; // CEntityOutputTemplate + public const nint m_OnMinPlayerDistAll = 0x840; // CEntityOutputTemplate + public const nint m_OnMinCount_1 = 0x868; // CEntityIOOutput + public const nint m_OnMaxCount_1 = 0x890; // CEntityIOOutput + public const nint m_OnFactor_1 = 0x8B8; // CEntityOutputTemplate + public const nint m_OnMinPlayerDist_1 = 0x8E0; // CEntityOutputTemplate + public const nint m_OnMinCount_2 = 0x908; // CEntityIOOutput + public const nint m_OnMaxCount_2 = 0x930; // CEntityIOOutput + public const nint m_OnFactor_2 = 0x958; // CEntityOutputTemplate + public const nint m_OnMinPlayerDist_2 = 0x980; // CEntityOutputTemplate + public const nint m_OnMinCount_3 = 0x9A8; // CEntityIOOutput + public const nint m_OnMaxCount_3 = 0x9D0; // CEntityIOOutput + public const nint m_OnFactor_3 = 0x9F8; // CEntityOutputTemplate + public const nint m_OnMinPlayerDist_3 = 0xA20; // CEntityOutputTemplate + public const nint m_hSource = 0xA48; // CEntityHandle + public const nint m_iszSourceEntityName = 0xA50; // CUtlSymbolLarge + public const nint m_flDistanceMax = 0xA58; // float32 + public const nint m_bDisabled = 0xA5C; // bool + public const nint m_nMinCountAll = 0xA60; // int32 + public const nint m_nMaxCountAll = 0xA64; // int32 + public const nint m_nMinFactorAll = 0xA68; // int32 + public const nint m_nMaxFactorAll = 0xA6C; // int32 + public const nint m_iszNPCClassname_1 = 0xA78; // CUtlSymbolLarge + public const nint m_nNPCState_1 = 0xA80; // int32 + public const nint m_bInvertState_1 = 0xA84; // bool + public const nint m_nMinCount_1 = 0xA88; // int32 + public const nint m_nMaxCount_1 = 0xA8C; // int32 + public const nint m_nMinFactor_1 = 0xA90; // int32 + public const nint m_nMaxFactor_1 = 0xA94; // int32 + public const nint m_flDefaultDist_1 = 0xA9C; // float32 + public const nint m_iszNPCClassname_2 = 0xAA0; // CUtlSymbolLarge + public const nint m_nNPCState_2 = 0xAA8; // int32 + public const nint m_bInvertState_2 = 0xAAC; // bool + public const nint m_nMinCount_2 = 0xAB0; // int32 + public const nint m_nMaxCount_2 = 0xAB4; // int32 + public const nint m_nMinFactor_2 = 0xAB8; // int32 + public const nint m_nMaxFactor_2 = 0xABC; // int32 + public const nint m_flDefaultDist_2 = 0xAC4; // float32 + public const nint m_iszNPCClassname_3 = 0xAC8; // CUtlSymbolLarge + public const nint m_nNPCState_3 = 0xAD0; // int32 + public const nint m_bInvertState_3 = 0xAD4; // bool + public const nint m_nMinCount_3 = 0xAD8; // int32 + public const nint m_nMaxCount_3 = 0xADC; // int32 + public const nint m_nMinFactor_3 = 0xAE0; // int32 + public const nint m_nMaxFactor_3 = 0xAE4; // int32 + public const nint m_flDefaultDist_3 = 0xAEC; // float32 } // Parent: CPredictedViewModel - // Field count: 3 + // Fields count: 1 // // Metadata: - // MNetworkOverride // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) - // NetworkVarNames: m_nWeaponParity (uint32) public static class CCSGOViewModel { - public const nint m_bShouldIgnoreOffsetAndAccuracy = 0x930; // bool - public const nint m_nWeaponParity = 0x934; // uint32 - public const nint m_nOldWeaponParity = 0x938; // uint32 + public const nint m_bShouldIgnoreOffsetAndAccuracy = 0xCF8; // bool } // Parent: CCSWeaponBaseGun - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_flDisplayHealth (float) public static class CWeaponShield { - public const nint m_flBulletDamageAbsorbed = 0xEB8; // float32 - public const nint m_flLastBulletHitSoundTime = 0xEBC; // GameTime_t - public const nint m_flDisplayHealth = 0xEC0; // float32 + public const nint m_flBulletDamageAbsorbed = 0x1294; // float32 + public const nint m_flLastBulletHitSoundTime = 0x1298; // GameTime_t + public const nint m_flDisplayHealth = 0x129C; // float32 } // Parent: CPointEntity - // Field count: 4 + // Fields count: 4 public static class CBlood { - public const nint m_vecSprayAngles = 0x4C0; // QAngle - public const nint m_vecSprayDir = 0x4CC; // Vector - public const nint m_flAmount = 0x4D8; // float32 - public const nint m_Color = 0x4DC; // BloodType + public const nint m_vecSprayAngles = 0x7C4; // QAngle + public const nint m_vecSprayDir = 0x7D0; // Vector + public const nint m_flAmount = 0x7DC; // float32 + public const nint m_Color = 0x7E0; // BloodType } // Parent: CLogicalEntity - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_fadeColor (Color) public static class CEnvFade { - public const nint m_fadeColor = 0x4C0; // Color - public const nint m_Duration = 0x4C4; // float32 - public const nint m_HoldDuration = 0x4C8; // float32 - public const nint m_OnBeginFade = 0x4D0; // CEntityIOOutput + public const nint m_fadeColor = 0x7C4; // Color + public const nint m_Duration = 0x7C8; // float32 + public const nint m_HoldDuration = 0x7CC; // float32 + public const nint m_OnBeginFade = 0x7D0; // CEntityIOOutput } // Parent: CBaseProp - // Field count: 30 + // Fields count: 33 // // Metadata: // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) // NetworkVarNames: m_noGhostCollision (bool) public static class CBreakableProp { - public const nint m_CPropDataComponent = 0x930; // CPropDataComponent - public const nint m_OnBreak = 0x970; // CEntityIOOutput - public const nint m_OnHealthChanged = 0x998; // CEntityOutputTemplate - public const nint m_OnTakeDamage = 0x9C0; // CEntityIOOutput - public const nint m_impactEnergyScale = 0x9E8; // float32 - public const nint m_iMinHealthDmg = 0x9EC; // int32 - public const nint m_preferredCarryAngles = 0x9F0; // QAngle - public const nint m_flPressureDelay = 0x9FC; // float32 - public const nint m_flDefBurstScale = 0xA00; // float32 - public const nint m_vDefBurstOffset = 0xA04; // Vector - public const nint m_hBreaker = 0xA10; // CHandle - public const nint m_PerformanceMode = 0xA14; // PerformanceMode_t - public const nint m_flPreventDamageBeforeTime = 0xA18; // GameTime_t - public const nint m_bHasBreakPiecesOrCommands = 0xA1C; // bool - public const nint m_explodeDamage = 0xA20; // float32 - public const nint m_explodeRadius = 0xA24; // float32 - public const nint m_explosionDelay = 0xA2C; // float32 - public const nint m_explosionBuildupSound = 0xA30; // CUtlSymbolLarge - public const nint m_explosionCustomEffect = 0xA38; // CUtlSymbolLarge - public const nint m_explosionCustomSound = 0xA40; // CUtlSymbolLarge - public const nint m_explosionModifier = 0xA48; // CUtlSymbolLarge - public const nint m_hPhysicsAttacker = 0xA50; // CHandle - public const nint m_flLastPhysicsInfluenceTime = 0xA54; // GameTime_t - public const nint m_bOriginalBlockLOS = 0xA58; // bool - public const nint m_flDefaultFadeScale = 0xA5C; // float32 - public const nint m_hLastAttacker = 0xA60; // CHandle - public const nint m_hFlareEnt = 0xA64; // CHandle - public const nint m_bUsePuntSound = 0xA68; // bool - public const nint m_iszPuntSound = 0xA70; // CUtlSymbolLarge - public const nint m_noGhostCollision = 0xA78; // bool + public const nint m_CPropDataComponent = 0xCF0; // CPropDataComponent + public const nint m_OnBreak = 0xD30; // CEntityIOOutput + public const nint m_OnHealthChanged = 0xD58; // CEntityOutputTemplate + public const nint m_OnTakeDamage = 0xD80; // CEntityIOOutput + public const nint m_impactEnergyScale = 0xDA8; // float32 + public const nint m_iMinHealthDmg = 0xDAC; // int32 + public const nint m_preferredCarryAngles = 0xDB0; // QAngle + public const nint m_flPressureDelay = 0xDBC; // float32 + public const nint m_flDefBurstScale = 0xDC0; // float32 + public const nint m_vDefBurstOffset = 0xDC4; // Vector + public const nint m_hBreaker = 0xDD0; // CHandle + public const nint m_PerformanceMode = 0xDD4; // PerformanceMode_t + public const nint m_flPreventDamageBeforeTime = 0xDD8; // GameTime_t + public const nint m_BreakableContentsType = 0xDDC; // BreakableContentsType_t + public const nint m_strBreakableContentsPropGroupOverride = 0xDE0; // CUtlString + public const nint m_strBreakableContentsParticleOverride = 0xDE8; // CUtlString + public const nint m_bHasBreakPiecesOrCommands = 0xDF0; // bool + public const nint m_explodeDamage = 0xDF4; // float32 + public const nint m_explodeRadius = 0xDF8; // float32 + public const nint m_explosionDelay = 0xE00; // float32 + public const nint m_explosionBuildupSound = 0xE08; // CUtlSymbolLarge + public const nint m_explosionCustomEffect = 0xE10; // CUtlSymbolLarge + public const nint m_explosionCustomSound = 0xE18; // CUtlSymbolLarge + public const nint m_explosionModifier = 0xE20; // CUtlSymbolLarge + public const nint m_hPhysicsAttacker = 0xE28; // CHandle + public const nint m_flLastPhysicsInfluenceTime = 0xE2C; // GameTime_t + public const nint m_bOriginalBlockLOS = 0xE30; // bool + public const nint m_flDefaultFadeScale = 0xE34; // float32 + public const nint m_hLastAttacker = 0xE38; // CHandle + public const nint m_hFlareEnt = 0xE3C; // CHandle + public const nint m_bUsePuntSound = 0xE40; // bool + public const nint m_iszPuntSound = 0xE48; // CUtlSymbolLarge + public const nint m_noGhostCollision = 0xE50; // bool } // Parent: CPlayerPawnComponent - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) public static class CCSPlayer_BuyServices { public const nint m_vecSellbackPurchaseEntries = 0xC8; // CUtlVectorEmbeddedNetworkVar } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CPathSimpleAPI { + } // Parent: CBaseFlex - // Field count: 11 + // Fields count: 9 // // Metadata: // MNetworkExcludeByUserGroup // NetworkVarNames: m_hMyWearables (CHandle) - // NetworkVarNames: m_flFieldOfView (float) public static class CBaseCombatCharacter { - public const nint m_bForceServerRagdoll = 0x978; // bool - public const nint m_hMyWearables = 0x980; // CNetworkUtlVectorBase> - public const nint m_flFieldOfView = 0x998; // float32 - public const nint m_impactEnergyScale = 0x99C; // float32 - public const nint m_LastHitGroup = 0x9A0; // HitGroup_t - public const nint m_bApplyStressDamage = 0x9A4; // bool - public const nint m_iDamageCount = 0x9E8; // int32 - public const nint m_pVecRelationships = 0x9F0; // CUtlVector* - public const nint m_strRelationships = 0x9F8; // CUtlSymbolLarge - public const nint m_eHull = 0xA00; // Hull_t - public const nint m_nNavHullIdx = 0xA04; // uint32 + public const nint m_bForceServerRagdoll = 0xD40; // bool + public const nint m_hMyWearables = 0xD48; // CNetworkUtlVectorBase> + public const nint m_impactEnergyScale = 0xD60; // float32 + public const nint m_bApplyStressDamage = 0xD64; // bool + public const nint m_iDamageCount = 0xDA8; // int32 + public const nint m_pVecRelationships = 0xDB0; // CUtlVector* + public const nint m_strRelationships = 0xDB8; // CUtlSymbolLarge + public const nint m_eHull = 0xDC0; // Hull_t + public const nint m_nNavHullIdx = 0xDC4; // uint32 } // Parent: CBaseModelEntity - // Field count: 25 + // Fields count: 25 // // Metadata: // NetworkVarNames: m_firePositions (Vector) @@ -8279,50 +8467,50 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nFireLifetime (float) // NetworkVarNames: m_bInPostEffectTime (bool) public static class CInferno { - public const nint m_firePositions = 0x720; // Vector[64] - public const nint m_fireParentPositions = 0xA20; // Vector[64] - public const nint m_bFireIsBurning = 0xD20; // bool[64] - public const nint m_BurnNormal = 0xD60; // Vector[64] - public const nint m_fireCount = 0x1060; // int32 - public const nint m_nInfernoType = 0x1064; // int32 - public const nint m_nFireEffectTickBegin = 0x1068; // int32 - public const nint m_nFireLifetime = 0x106C; // float32 - public const nint m_bInPostEffectTime = 0x1070; // bool - public const nint m_nFiresExtinguishCount = 0x1074; // int32 - public const nint m_bWasCreatedInSmoke = 0x1078; // bool - public const nint m_extent = 0x1280; // Extent - public const nint m_damageTimer = 0x1298; // CountdownTimer - public const nint m_damageRampTimer = 0x12B0; // CountdownTimer - public const nint m_splashVelocity = 0x12C8; // Vector - public const nint m_InitialSplashVelocity = 0x12D4; // Vector - public const nint m_startPos = 0x12E0; // Vector - public const nint m_vecOriginalSpawnLocation = 0x12EC; // Vector - public const nint m_activeTimer = 0x12F8; // IntervalTimer - public const nint m_fireSpawnOffset = 0x1308; // int32 - public const nint m_nMaxFlames = 0x130C; // int32 - public const nint m_nSpreadCount = 0x1310; // int32 - public const nint m_BookkeepingTimer = 0x1318; // CountdownTimer - public const nint m_NextSpreadTimer = 0x1330; // CountdownTimer - public const nint m_nSourceItemDefIndex = 0x1348; // uint16 + public const nint m_firePositions = 0xA84; // Vector[64] + public const nint m_fireParentPositions = 0xD84; // Vector[64] + public const nint m_bFireIsBurning = 0x1084; // bool[64] + public const nint m_BurnNormal = 0x10C4; // Vector[64] + public const nint m_fireCount = 0x13C4; // int32 + public const nint m_nInfernoType = 0x13C8; // int32 + public const nint m_nFireEffectTickBegin = 0x13CC; // int32 + public const nint m_nFireLifetime = 0x13D0; // float32 + public const nint m_bInPostEffectTime = 0x13D4; // bool + public const nint m_nFiresExtinguishCount = 0x13D8; // int32 + public const nint m_bWasCreatedInSmoke = 0x13DC; // bool + public const nint m_extent = 0x15E0; // Extent + public const nint m_damageTimer = 0x15F8; // CountdownTimer + public const nint m_damageRampTimer = 0x1610; // CountdownTimer + public const nint m_splashVelocity = 0x1628; // Vector + public const nint m_InitialSplashVelocity = 0x1634; // Vector + public const nint m_startPos = 0x1640; // Vector + public const nint m_vecOriginalSpawnLocation = 0x164C; // Vector + public const nint m_activeTimer = 0x1658; // IntervalTimer + public const nint m_fireSpawnOffset = 0x1668; // int32 + public const nint m_nMaxFlames = 0x166C; // int32 + public const nint m_nSpreadCount = 0x1670; // int32 + public const nint m_BookkeepingTimer = 0x1678; // CountdownTimer + public const nint m_NextSpreadTimer = 0x1690; // CountdownTimer + public const nint m_nSourceItemDefIndex = 0x16A8; // uint16 } // Parent: CLogicalEntity - // Field count: 5 + // Fields count: 5 public static class CEnvGlobal { - public const nint m_outCounter = 0x4C0; // CEntityOutputTemplate - public const nint m_globalstate = 0x4E8; // CUtlSymbolLarge - public const nint m_triggermode = 0x4F0; // int32 - public const nint m_initialstate = 0x4F4; // int32 - public const nint m_counter = 0x4F8; // int32 + public const nint m_outCounter = 0x7C8; // CEntityOutputTemplate + public const nint m_globalstate = 0x7F0; // CUtlSymbolLarge + public const nint m_triggermode = 0x7F8; // int32 + public const nint m_initialstate = 0x7FC; // int32 + public const nint m_counter = 0x800; // int32 } // Parent: CLogicalEntity - // Field count: 3 + // Fields count: 3 public static class CBaseFilter { - public const nint m_bNegated = 0x4C0; // bool - public const nint m_OnPass = 0x4C8; // CEntityIOOutput - public const nint m_OnFail = 0x4F0; // CEntityIOOutput + public const nint m_bNegated = 0x7C4; // bool + public const nint m_OnPass = 0x7C8; // CEntityIOOutput + public const nint m_OnFail = 0x7F0; // CEntityIOOutput } // Parent: CBaseEntity - // Field count: 4 + // Fields count: 4 // // Metadata: // MNetworkIncludeByName @@ -8331,17 +8519,17 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iScore (int32) // NetworkVarNames: m_szTeamname (char) public static class CTeam { - public const nint m_aPlayerControllers = 0x4C0; // CNetworkUtlVectorBase> - public const nint m_aPlayers = 0x4D8; // CNetworkUtlVectorBase> - public const nint m_iScore = 0x4F0; // int32 - public const nint m_szTeamname = 0x4F4; // char[129] + public const nint m_aPlayerControllers = 0x7C8; // CNetworkUtlVectorBase> + public const nint m_aPlayers = 0x7E0; // CNetworkUtlVectorBase> + public const nint m_iScore = 0x7F8; // int32 + public const nint m_szTeamname = 0x7FC; // char[129] } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class CWeaponUSPSilencer { } // Parent: CBaseModelEntity - // Field count: 23 + // Fields count: 23 // // Metadata: // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) @@ -8357,158 +8545,152 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) public static class CSprite { - public const nint m_hSpriteMaterial = 0x710; // CStrongHandle - public const nint m_hAttachedToEntity = 0x718; // CHandle - public const nint m_nAttachment = 0x71C; // AttachmentHandle_t - public const nint m_flSpriteFramerate = 0x720; // float32 - public const nint m_flFrame = 0x724; // float32 - public const nint m_flDieTime = 0x728; // GameTime_t - public const nint m_nBrightness = 0x738; // uint32 - public const nint m_flBrightnessDuration = 0x73C; // float32 - public const nint m_flSpriteScale = 0x740; // float32 - public const nint m_flScaleDuration = 0x744; // float32 - public const nint m_bWorldSpaceScale = 0x748; // bool - public const nint m_flGlowProxySize = 0x74C; // float32 - public const nint m_flHDRColorScale = 0x750; // float32 - public const nint m_flLastTime = 0x754; // GameTime_t - public const nint m_flMaxFrame = 0x758; // float32 - public const nint m_flStartScale = 0x75C; // float32 - public const nint m_flDestScale = 0x760; // float32 - public const nint m_flScaleTimeStart = 0x764; // GameTime_t - public const nint m_nStartBrightness = 0x768; // int32 - public const nint m_nDestBrightness = 0x76C; // int32 - public const nint m_flBrightnessTimeStart = 0x770; // GameTime_t - public const nint m_nSpriteWidth = 0x774; // int32 - public const nint m_nSpriteHeight = 0x778; // int32 + public const nint m_hSpriteMaterial = 0xA78; // CStrongHandle + public const nint m_hAttachedToEntity = 0xA80; // CHandle + public const nint m_nAttachment = 0xA84; // AttachmentHandle_t + public const nint m_flSpriteFramerate = 0xA88; // float32 + public const nint m_flFrame = 0xA8C; // float32 + public const nint m_flDieTime = 0xA90; // GameTime_t + public const nint m_nBrightness = 0xAA0; // uint32 + public const nint m_flBrightnessDuration = 0xAA4; // float32 + public const nint m_flSpriteScale = 0xAA8; // float32 + public const nint m_flScaleDuration = 0xAAC; // float32 + public const nint m_bWorldSpaceScale = 0xAB0; // bool + public const nint m_flGlowProxySize = 0xAB4; // float32 + public const nint m_flHDRColorScale = 0xAB8; // float32 + public const nint m_flLastTime = 0xABC; // GameTime_t + public const nint m_flMaxFrame = 0xAC0; // float32 + public const nint m_flStartScale = 0xAC4; // float32 + public const nint m_flDestScale = 0xAC8; // float32 + public const nint m_flScaleTimeStart = 0xACC; // GameTime_t + public const nint m_nStartBrightness = 0xAD0; // int32 + public const nint m_nDestBrightness = 0xAD4; // int32 + public const nint m_flBrightnessTimeStart = 0xAD8; // GameTime_t + public const nint m_nSpriteWidth = 0xADC; // int32 + public const nint m_nSpriteHeight = 0xAE0; // int32 } // Parent: CBaseTrigger - // Field count: 0 + // Fields count: 0 public static class CTriggerGravity { } // Parent: CBaseTrigger - // Field count: 0 + // Fields count: 0 public static class CServerRagdollTrigger { } // Parent: CInfoDynamicShadowHint - // Field count: 2 + // Fields count: 2 public static class CInfoDynamicShadowHintBox { - public const nint m_vBoxMins = 0x4D8; // Vector - public const nint m_vBoxMaxs = 0x4E4; // Vector + public const nint m_vBoxMins = 0x7D8; // Vector + public const nint m_vBoxMaxs = 0x7E4; // Vector } // Parent: CBaseEntity - // Field count: 3 + // Fields count: 3 public static class CPathMover { - public const nint m_vecPathNodes = 0x4C0; // CUtlVector> - public const nint m_flPathLength = 0x4D8; // float32 - public const nint m_bClosedLoop = 0x4DC; // bool + public const nint m_vecPathNodes = 0x7D0; // CUtlVector> + public const nint m_flPathLength = 0x7E8; // float32 + public const nint m_bClosedLoop = 0x7EC; // bool } // Parent: CBaseCSGrenade - // Field count: 0 + // Fields count: 0 public static class CFlashbang { } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class CWeaponAug { } // Parent: CDynamicProp - // Field count: 34 + // Fields count: 28 // // Metadata: // NetworkVarNames: m_AttributeManager (CAttributeContainer) // NetworkVarNames: m_jumpedThisFrame (bool) // NetworkVarNames: m_leader (CHandle) public static class CChicken { - public const nint m_AttributeManager = 0xBA0; // CAttributeContainer - public const nint m_sActivityFinishedTag = 0xE88; // CUtlStringToken - public const nint m_updateTimer = 0xE90; // CountdownTimer - public const nint m_stuckAnchor = 0xEA8; // Vector - public const nint m_stuckTimer = 0xEB8; // CountdownTimer - public const nint m_collisionStuckTimer = 0xED0; // CountdownTimer - public const nint m_isOnGround = 0xEE8; // bool - public const nint m_vFallVelocity = 0xEEC; // Vector - public const nint m_desiredActivity = 0xEF8; // ChickenActivity - public const nint m_currentActivity = 0xEFC; // ChickenActivity - public const nint m_activityTimer = 0xF00; // CountdownTimer - public const nint m_turnRate = 0xF18; // float32 - public const nint m_fleeFrom = 0xF1C; // CHandle - public const nint m_moveRateThrottleTimer = 0xF20; // CountdownTimer - public const nint m_startleTimer = 0xF38; // CountdownTimer - public const nint m_vocalizeTimer = 0xF50; // CountdownTimer - public const nint m_flWhenZombified = 0xF68; // GameTime_t - public const nint m_jumpedThisFrame = 0xF6C; // bool - public const nint m_leader = 0xF70; // CHandle - public const nint m_reuseTimer = 0xF88; // CountdownTimer - public const nint m_hasBeenUsed = 0xFA0; // bool - public const nint m_jumpTimer = 0xFA8; // CountdownTimer - public const nint m_flLastJumpTime = 0xFC0; // float32 - public const nint m_bInJump = 0xFC4; // bool - public const nint m_isWaitingForLeader = 0xFC5; // bool - public const nint m_repathTimer = 0x2FD0; // CountdownTimer - public const nint m_inhibitDoorTimer = 0x2FE8; // CountdownTimer - public const nint m_inhibitObstacleAvoidanceTimer = 0x3078; // CountdownTimer - public const nint m_vecPathGoal = 0x3098; // Vector - public const nint m_flActiveFollowStartTime = 0x30A4; // GameTime_t - public const nint m_followMinuteTimer = 0x30A8; // CountdownTimer - public const nint m_vecLastEggPoopPosition = 0x30C0; // Vector - public const nint m_vecEggsPooped = 0x30D0; // CUtlVector> - public const nint m_BlockDirectionTimer = 0x30F0; // CountdownTimer + public const nint m_AttributeManager = 0xF78; // CAttributeContainer + public const nint m_updateTimer = 0x1240; // CountdownTimer + public const nint m_stuckAnchor = 0x1258; // Vector + public const nint m_stuckTimer = 0x1268; // CountdownTimer + public const nint m_collisionStuckTimer = 0x1280; // CountdownTimer + public const nint m_isOnGround = 0x1298; // bool + public const nint m_vFallVelocity = 0x129C; // Vector + public const nint m_desiredActivity = 0x12A8; // ChickenActivity + public const nint m_currentActivity = 0x12AC; // ChickenActivity + public const nint m_activityTimer = 0x12B0; // CountdownTimer + public const nint m_turnRate = 0x12C8; // float32 + public const nint m_fleeFrom = 0x12CC; // CHandle + public const nint m_moveRateThrottleTimer = 0x12D0; // CountdownTimer + public const nint m_startleTimer = 0x12E8; // CountdownTimer + public const nint m_vocalizeTimer = 0x1300; // CountdownTimer + public const nint m_flWhenZombified = 0x1318; // GameTime_t + public const nint m_jumpedThisFrame = 0x131C; // bool + public const nint m_leader = 0x1320; // CHandle + public const nint m_reuseTimer = 0x1338; // CountdownTimer + public const nint m_hasBeenUsed = 0x1350; // bool + public const nint m_jumpTimer = 0x1358; // CountdownTimer + public const nint m_flLastJumpTime = 0x1370; // float32 + public const nint m_bInJump = 0x1374; // bool + public const nint m_repathTimer = 0x3380; // CountdownTimer + public const nint m_vecPathGoal = 0x3418; // Vector + public const nint m_flActiveFollowStartTime = 0x3424; // GameTime_t + public const nint m_followMinuteTimer = 0x3428; // CountdownTimer + public const nint m_BlockDirectionTimer = 0x3448; // CountdownTimer } // Parent: CBaseTrigger - // Field count: 7 + // Fields count: 7 public static class CChangeLevel { - public const nint m_sMapName = 0x8E0; // CUtlString - public const nint m_sLandmarkName = 0x8E8; // CUtlString - public const nint m_OnChangeLevel = 0x8F0; // CEntityIOOutput - public const nint m_bTouched = 0x918; // bool - public const nint m_bNoTouch = 0x919; // bool - public const nint m_bNewChapter = 0x91A; // bool - public const nint m_bOnChangeLevelFired = 0x91B; // bool + public const nint m_sMapName = 0xC48; // CUtlString + public const nint m_sLandmarkName = 0xC50; // CUtlString + public const nint m_OnChangeLevel = 0xC58; // CEntityIOOutput + public const nint m_bTouched = 0xC80; // bool + public const nint m_bNoTouch = 0xC81; // bool + public const nint m_bNewChapter = 0xC82; // bool + public const nint m_bOnChangeLevelFired = 0xC83; // bool } // Parent: CBaseTrigger - // Field count: 14 + // Fields count: 14 public static class CTriggerLerpObject { - public const nint m_iszLerpTarget = 0x8E0; // CUtlSymbolLarge - public const nint m_hLerpTarget = 0x8E8; // CHandle - public const nint m_iszLerpTargetAttachment = 0x8F0; // CUtlSymbolLarge - public const nint m_hLerpTargetAttachment = 0x8F8; // AttachmentHandle_t - public const nint m_flLerpDuration = 0x8FC; // float32 - public const nint m_bLerpRestoreMoveType = 0x900; // bool - public const nint m_bSingleLerpObject = 0x901; // bool - public const nint m_vecLerpingObjects = 0x908; // CUtlVector - public const nint m_iszLerpEffect = 0x920; // CUtlSymbolLarge - public const nint m_iszLerpSound = 0x928; // CUtlSymbolLarge - public const nint m_bAttachTouchingObject = 0x930; // bool - public const nint m_hEntityToWaitForDisconnect = 0x934; // CHandle - public const nint m_OnLerpStarted = 0x938; // CEntityIOOutput - public const nint m_OnLerpFinished = 0x960; // CEntityIOOutput + public const nint m_iszLerpTarget = 0xC48; // CUtlSymbolLarge + public const nint m_hLerpTarget = 0xC50; // CHandle + public const nint m_iszLerpTargetAttachment = 0xC58; // CUtlSymbolLarge + public const nint m_hLerpTargetAttachment = 0xC60; // AttachmentHandle_t + public const nint m_flLerpDuration = 0xC64; // float32 + public const nint m_bLerpRestoreMoveType = 0xC68; // bool + public const nint m_bSingleLerpObject = 0xC69; // bool + public const nint m_vecLerpingObjects = 0xC70; // CUtlVector + public const nint m_iszLerpEffect = 0xC88; // CUtlSymbolLarge + public const nint m_iszLerpSound = 0xC90; // CUtlSymbolLarge + public const nint m_bAttachTouchingObject = 0xC98; // bool + public const nint m_hEntityToWaitForDisconnect = 0xC9C; // CHandle + public const nint m_OnLerpStarted = 0xCA0; // CEntityIOOutput + public const nint m_OnLerpFinished = 0xCC8; // CEntityIOOutput } // Parent: CBaseToggle - // Field count: 12 + // Fields count: 12 // // Metadata: // MNetworkIncludeByName // NetworkVarNames: m_bDisabled (bool) // NetworkVarNames: m_bClientSidePredicted (bool) public static class CBaseTrigger { - public const nint m_bDisabled = 0x790; // bool - public const nint m_iFilterName = 0x798; // CUtlSymbolLarge - public const nint m_hFilter = 0x7A0; // CHandle - public const nint m_OnStartTouch = 0x7A8; // CEntityIOOutput - public const nint m_OnStartTouchAll = 0x7D0; // CEntityIOOutput - public const nint m_OnEndTouch = 0x7F8; // CEntityIOOutput - public const nint m_OnEndTouchAll = 0x820; // CEntityIOOutput - public const nint m_OnTouching = 0x848; // CEntityIOOutput - public const nint m_OnTouchingEachEntity = 0x870; // CEntityIOOutput - public const nint m_OnNotTouching = 0x898; // CEntityIOOutput - public const nint m_hTouchingEntities = 0x8C0; // CUtlVector> - public const nint m_bClientSidePredicted = 0x8D8; // bool + public const nint m_bDisabled = 0xAF8; // bool + public const nint m_iFilterName = 0xB00; // CUtlSymbolLarge + public const nint m_hFilter = 0xB08; // CHandle + public const nint m_OnStartTouch = 0xB10; // CEntityIOOutput + public const nint m_OnStartTouchAll = 0xB38; // CEntityIOOutput + public const nint m_OnEndTouch = 0xB60; // CEntityIOOutput + public const nint m_OnEndTouchAll = 0xB88; // CEntityIOOutput + public const nint m_OnTouching = 0xBB0; // CEntityIOOutput + public const nint m_OnTouchingEachEntity = 0xBD8; // CEntityIOOutput + public const nint m_OnNotTouching = 0xC00; // CEntityIOOutput + public const nint m_hTouchingEntities = 0xC28; // CUtlVector> + public const nint m_bClientSidePredicted = 0xC40; // bool } // Parent: CPointEntity - // Field count: 0 + // Fields count: 0 public static class CLogicScript { } // Parent: CBaseFlex - // Field count: 9 + // Fields count: 9 // // Metadata: // NetworkVarNames: m_AttributeManager (CAttributeContainer) @@ -8519,18 +8701,18 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flFallbackWear (float) // NetworkVarNames: m_nFallbackStatTrak (int) public static class CEconEntity { - public const nint m_AttributeManager = 0x988; // CAttributeContainer - public const nint m_OriginalOwnerXuidLow = 0xC50; // uint32 - public const nint m_OriginalOwnerXuidHigh = 0xC54; // uint32 - public const nint m_nFallbackPaintKit = 0xC58; // int32 - public const nint m_nFallbackSeed = 0xC5C; // int32 - public const nint m_flFallbackWear = 0xC60; // float32 - public const nint m_nFallbackStatTrak = 0xC64; // int32 - public const nint m_hOldProvidee = 0xC68; // CHandle - public const nint m_iOldOwnerClass = 0xC6C; // int32 + public const nint m_AttributeManager = 0xD50; // CAttributeContainer + public const nint m_OriginalOwnerXuidLow = 0x1018; // uint32 + public const nint m_OriginalOwnerXuidHigh = 0x101C; // uint32 + public const nint m_nFallbackPaintKit = 0x1020; // int32 + public const nint m_nFallbackSeed = 0x1024; // int32 + public const nint m_flFallbackWear = 0x1028; // float32 + public const nint m_nFallbackStatTrak = 0x102C; // int32 + public const nint m_hOldProvidee = 0x1030; // CHandle + public const nint m_iOldOwnerClass = 0x1034; // int32 } // Parent: None - // Field count: 17 + // Fields count: 17 // // Metadata: // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) @@ -8567,11 +8749,11 @@ namespace CS2Dumper.Schemas { public const nint m_flCapsuleRadius = 0xAC; // float32 } // Parent: CBaseEntity - // Field count: 0 + // Fields count: 0 public static class CServerOnlyEntity { } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_hSequence (HSequence) @@ -8588,45 +8770,55 @@ namespace CS2Dumper.Schemas { public const nint m_flPrevCycleForAnimEventDetection = 0x24; // float32 } // Parent: CModelPointEntity - // Field count: 11 + // Fields count: 16 // // Metadata: // NetworkVarNames: m_messageText (char) // NetworkVarNames: m_FontName (char) + // NetworkVarNames: m_BackgroundMaterialName (char) // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bFullbright (bool) // NetworkVarNames: m_flWorldUnitsPerPx (float) // NetworkVarNames: m_flFontSize (float) // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_bDrawBackground (bool) + // NetworkVarNames: m_flBackgroundBorderWidth (float) + // NetworkVarNames: m_flBackgroundBorderHeight (float) + // NetworkVarNames: m_flBackgroundWorldToUV (float) // NetworkVarNames: m_Color (Color) // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) public static class CPointWorldText { - public const nint m_messageText = 0x710; // char[512] - public const nint m_FontName = 0x910; // char[64] - public const nint m_bEnabled = 0x950; // bool - public const nint m_bFullbright = 0x951; // bool - public const nint m_flWorldUnitsPerPx = 0x954; // float32 - public const nint m_flFontSize = 0x958; // float32 - public const nint m_flDepthOffset = 0x95C; // float32 - public const nint m_Color = 0x960; // Color - public const nint m_nJustifyHorizontal = 0x964; // PointWorldTextJustifyHorizontal_t - public const nint m_nJustifyVertical = 0x968; // PointWorldTextJustifyVertical_t - public const nint m_nReorientMode = 0x96C; // PointWorldTextReorientMode_t + public const nint m_messageText = 0xA78; // char[512] + public const nint m_FontName = 0xC78; // char[64] + public const nint m_BackgroundMaterialName = 0xCB8; // char[64] + public const nint m_bEnabled = 0xCF8; // bool + public const nint m_bFullbright = 0xCF9; // bool + public const nint m_flWorldUnitsPerPx = 0xCFC; // float32 + public const nint m_flFontSize = 0xD00; // float32 + public const nint m_flDepthOffset = 0xD04; // float32 + public const nint m_bDrawBackground = 0xD08; // bool + public const nint m_flBackgroundBorderWidth = 0xD0C; // float32 + public const nint m_flBackgroundBorderHeight = 0xD10; // float32 + public const nint m_flBackgroundWorldToUV = 0xD14; // float32 + public const nint m_Color = 0xD18; // Color + public const nint m_nJustifyHorizontal = 0xD1C; // PointWorldTextJustifyHorizontal_t + public const nint m_nJustifyVertical = 0xD20; // PointWorldTextJustifyVertical_t + public const nint m_nReorientMode = 0xD24; // PointWorldTextReorientMode_t } // Parent: CSoundAreaEntityBase - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_vMin (Vector) // NetworkVarNames: m_vMax (Vector) public static class CSoundAreaEntityOrientedBox { - public const nint m_vMin = 0x4E0; // Vector - public const nint m_vMax = 0x4EC; // Vector + public const nint m_vMin = 0x7DC; // Vector + public const nint m_vMax = 0x7E8; // Vector } // Parent: CBaseTrigger - // Field count: 13 + // Fields count: 13 // // Metadata: // NetworkVarNames: m_gravityScale (float) @@ -8643,22 +8835,22 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vecLinearForceDirection (Vector) // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) public static class CTriggerPhysics { - public const nint m_gravityScale = 0x8F0; // float32 - public const nint m_linearLimit = 0x8F4; // float32 - public const nint m_linearDamping = 0x8F8; // float32 - public const nint m_angularLimit = 0x8FC; // float32 - public const nint m_angularDamping = 0x900; // float32 - public const nint m_linearForce = 0x904; // float32 - public const nint m_flFrequency = 0x908; // float32 - public const nint m_flDampingRatio = 0x90C; // float32 - public const nint m_vecLinearForcePointAt = 0x910; // Vector - public const nint m_bCollapseToForcePoint = 0x91C; // bool - public const nint m_vecLinearForcePointAtWorld = 0x920; // Vector - public const nint m_vecLinearForceDirection = 0x92C; // Vector - public const nint m_bConvertToDebrisWhenPossible = 0x938; // bool + public const nint m_gravityScale = 0xC58; // float32 + public const nint m_linearLimit = 0xC5C; // float32 + public const nint m_linearDamping = 0xC60; // float32 + public const nint m_angularLimit = 0xC64; // float32 + public const nint m_angularDamping = 0xC68; // float32 + public const nint m_linearForce = 0xC6C; // float32 + public const nint m_flFrequency = 0xC70; // float32 + public const nint m_flDampingRatio = 0xC74; // float32 + public const nint m_vecLinearForcePointAt = 0xC78; // Vector + public const nint m_bCollapseToForcePoint = 0xC84; // bool + public const nint m_vecLinearForcePointAtWorld = 0xC88; // Vector + public const nint m_vecLinearForceDirection = 0xC94; // Vector + public const nint m_bConvertToDebrisWhenPossible = 0xCA0; // bool } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_ID (CUtlStringToken) @@ -8668,69 +8860,64 @@ namespace CS2Dumper.Schemas { public const nint m_Values = 0x34; // Vector4D } // Parent: CPointEntity - // Field count: 0 + // Fields count: 0 public static class CPointBroadcastClientCommand { } // Parent: CBaseModelEntity - // Field count: 32 + // Fields count: 26 public static class CFuncShatterglass { - public const nint m_hGlassMaterialDamaged = 0x710; // CStrongHandle - public const nint m_hGlassMaterialUndamaged = 0x718; // CStrongHandle - public const nint m_hConcreteMaterialEdgeFace = 0x720; // CStrongHandle - public const nint m_hConcreteMaterialEdgeCaps = 0x728; // CStrongHandle - public const nint m_hConcreteMaterialEdgeFins = 0x730; // CStrongHandle - public const nint m_matPanelTransform = 0x738; // matrix3x4_t - public const nint m_matPanelTransformWsTemp = 0x768; // matrix3x4_t - public const nint m_vecShatterGlassShards = 0x798; // CUtlVector - public const nint m_PanelSize = 0x7B0; // Vector2D - public const nint m_vecPanelNormalWs = 0x7B8; // Vector - public const nint m_nNumShardsEverCreated = 0x7C4; // int32 - public const nint m_flLastShatterSoundEmitTime = 0x7C8; // GameTime_t - public const nint m_flLastCleanupTime = 0x7CC; // GameTime_t - public const nint m_flInitAtTime = 0x7D0; // GameTime_t - public const nint m_flGlassThickness = 0x7D4; // float32 - public const nint m_flSpawnInvulnerability = 0x7D8; // float32 - public const nint m_bBreakSilent = 0x7DC; // bool - public const nint m_bBreakShardless = 0x7DD; // bool - public const nint m_bBroken = 0x7DE; // bool - public const nint m_bHasRateLimitedShards = 0x7DF; // bool - public const nint m_bGlassNavIgnore = 0x7E0; // bool - public const nint m_bGlassInFrame = 0x7E1; // bool - public const nint m_bStartBroken = 0x7E2; // bool - public const nint m_iInitialDamageType = 0x7E3; // uint8 - public const nint m_szDamagePositioningEntityName01 = 0x7E8; // CUtlSymbolLarge - public const nint m_szDamagePositioningEntityName02 = 0x7F0; // CUtlSymbolLarge - public const nint m_szDamagePositioningEntityName03 = 0x7F8; // CUtlSymbolLarge - public const nint m_szDamagePositioningEntityName04 = 0x800; // CUtlSymbolLarge - public const nint m_vInitialDamagePositions = 0x808; // CUtlVector - public const nint m_vExtraDamagePositions = 0x820; // CUtlVector - public const nint m_OnBroken = 0x838; // CEntityIOOutput - public const nint m_iSurfaceType = 0x861; // uint8 + public const nint m_matPanelTransform = 0xA78; // matrix3x4_t + public const nint m_matPanelTransformWsTemp = 0xAA8; // matrix3x4_t + public const nint m_vecShatterGlassShards = 0xAD8; // CUtlVector + public const nint m_PanelSize = 0xAF0; // Vector2D + public const nint m_flLastShatterSoundEmitTime = 0xAF8; // GameTime_t + public const nint m_flLastCleanupTime = 0xAFC; // GameTime_t + public const nint m_flInitAtTime = 0xB00; // GameTime_t + public const nint m_flGlassThickness = 0xB04; // float32 + public const nint m_flSpawnInvulnerability = 0xB08; // float32 + public const nint m_bBreakSilent = 0xB0C; // bool + public const nint m_bBreakShardless = 0xB0D; // bool + public const nint m_bBroken = 0xB0E; // bool + public const nint m_bGlassNavIgnore = 0xB0F; // bool + public const nint m_bGlassInFrame = 0xB10; // bool + public const nint m_bStartBroken = 0xB11; // bool + public const nint m_iInitialDamageType = 0xB12; // uint8 + public const nint m_szDamagePositioningEntityName01 = 0xB18; // CUtlSymbolLarge + public const nint m_szDamagePositioningEntityName02 = 0xB20; // CUtlSymbolLarge + public const nint m_szDamagePositioningEntityName03 = 0xB28; // CUtlSymbolLarge + public const nint m_szDamagePositioningEntityName04 = 0xB30; // CUtlSymbolLarge + public const nint m_vInitialDamagePositions = 0xB38; // CUtlVector + public const nint m_vExtraDamagePositions = 0xB50; // CUtlVector + public const nint m_vInitialPanelVertices = 0xB68; // CUtlVector + public const nint m_OnBroken = 0xB80; // CEntityIOOutput + public const nint m_iSurfaceType = 0xBA8; // uint8 + public const nint m_hMaterialDamageBase = 0xBB0; // CStrongHandle } // Parent: CBaseButton - // Field count: 0 + // Fields count: 0 public static class CRotButton { } // Parent: CSoundEventEntity - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_flRadius (float) public static class CSoundEventSphereEntity { - public const nint m_flRadius = 0x570; // float32 + public const nint m_flRadius = 0x878; // float32 } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class CWeaponHKP2000 { } // Parent: CBaseAnimGraph - // Field count: 26 + // Fields count: 27 // // Metadata: // NetworkVarNames: m_bBombTicking (bool) // NetworkVarNames: m_flC4Blow (GameTime_t) // NetworkVarNames: m_nBombSite (int) // NetworkVarNames: m_nSourceSoundscapeHash (int) + // NetworkVarNames: m_AttributeManager (CAttributeContainer) // NetworkVarNames: m_bCannotBeDefused (bool) // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) // NetworkVarNames: m_bHasExploded (bool) @@ -8742,49 +8929,50 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hBombDefuser (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) public static class CPlantedC4 { - public const nint m_bBombTicking = 0x8E8; // bool - public const nint m_flC4Blow = 0x8EC; // GameTime_t - public const nint m_nBombSite = 0x8F0; // int32 - public const nint m_nSourceSoundscapeHash = 0x8F4; // int32 - public const nint m_OnBombDefused = 0x8F8; // CEntityIOOutput - public const nint m_OnBombBeginDefuse = 0x920; // CEntityIOOutput - public const nint m_OnBombDefuseAborted = 0x948; // CEntityIOOutput - public const nint m_bCannotBeDefused = 0x970; // bool - public const nint m_entitySpottedState = 0x978; // EntitySpottedState_t - public const nint m_nSpotRules = 0x990; // int32 - public const nint m_bTrainingPlacedByPlayer = 0x994; // bool - public const nint m_bHasExploded = 0x995; // bool - public const nint m_flTimerLength = 0x998; // float32 - public const nint m_bBeingDefused = 0x99C; // bool - public const nint m_fLastDefuseTime = 0x9A4; // GameTime_t - public const nint m_flDefuseLength = 0x9AC; // float32 - public const nint m_flDefuseCountDown = 0x9B0; // GameTime_t - public const nint m_bBombDefused = 0x9B4; // bool - public const nint m_hBombDefuser = 0x9B8; // CHandle - public const nint m_hControlPanel = 0x9BC; // CHandle - public const nint m_iProgressBarTime = 0x9C0; // int32 - public const nint m_bVoiceAlertFired = 0x9C4; // bool - public const nint m_bVoiceAlertPlayed = 0x9C5; // bool[4] - public const nint m_flNextBotBeepTime = 0x9CC; // GameTime_t - public const nint m_angCatchUpToPlayerEye = 0x9D4; // QAngle - public const nint m_flLastSpinDetectionTime = 0x9E0; // GameTime_t + public const nint m_bBombTicking = 0xCB8; // bool + public const nint m_flC4Blow = 0xCBC; // GameTime_t + public const nint m_nBombSite = 0xCC0; // int32 + public const nint m_nSourceSoundscapeHash = 0xCC4; // int32 + public const nint m_AttributeManager = 0xCC8; // CAttributeContainer + public const nint m_OnBombDefused = 0xF90; // CEntityIOOutput + public const nint m_OnBombBeginDefuse = 0xFB8; // CEntityIOOutput + public const nint m_OnBombDefuseAborted = 0xFE0; // CEntityIOOutput + public const nint m_bCannotBeDefused = 0x1008; // bool + public const nint m_entitySpottedState = 0x1010; // EntitySpottedState_t + public const nint m_nSpotRules = 0x1028; // int32 + public const nint m_bTrainingPlacedByPlayer = 0x102C; // bool + public const nint m_bHasExploded = 0x102D; // bool + public const nint m_flTimerLength = 0x1030; // float32 + public const nint m_bBeingDefused = 0x1034; // bool + public const nint m_fLastDefuseTime = 0x103C; // GameTime_t + public const nint m_flDefuseLength = 0x1044; // float32 + public const nint m_flDefuseCountDown = 0x1048; // GameTime_t + public const nint m_bBombDefused = 0x104C; // bool + public const nint m_hBombDefuser = 0x1050; // CHandle + public const nint m_hControlPanel = 0x1054; // CHandle + public const nint m_iProgressBarTime = 0x1058; // int32 + public const nint m_bVoiceAlertFired = 0x105C; // bool + public const nint m_bVoiceAlertPlayed = 0x105D; // bool[4] + public const nint m_flNextBotBeepTime = 0x1064; // GameTime_t + public const nint m_angCatchUpToPlayerEye = 0x106C; // QAngle + public const nint m_flLastSpinDetectionTime = 0x1078; // GameTime_t } // Parent: CBaseClientUIEntity - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_hActivator (EHANDLE) public static class CPointClientUIDialog { - public const nint m_hActivator = 0x8C0; // CHandle - public const nint m_bStartEnabled = 0x8C4; // bool + public const nint m_hActivator = 0xC28; // CHandle + public const nint m_bStartEnabled = 0xC2C; // bool } // Parent: CPointEntity - // Field count: 1 + // Fields count: 1 public static class CEnvSplash { - public const nint m_flScale = 0x4C0; // float32 + public const nint m_flScale = 0x7C4; // float32 } // Parent: None - // Field count: 25 + // Fields count: 25 // // Metadata: // NetworkVarNames: dirPrimary (Vector) @@ -8839,120 +9027,120 @@ namespace CS2Dumper.Schemas { public const nint m_bPadding = 0x67; // bool } // Parent: CCSWeaponBase - // Field count: 0 + // Fields count: 0 public static class CWeaponNOVA { } // Parent: CPointCamera - // Field count: 1 + // Fields count: 1 public static class CPointCameraVFOV { - public const nint m_flVerticalFOV = 0x520; // float32 + public const nint m_flVerticalFOV = 0x828; // float32 } // Parent: CCSWeaponBaseGun - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_fFireTime (GameTime_t) public static class CWeaponTaser { - public const nint m_fFireTime = 0xEB8; // GameTime_t - public const nint m_nLastAttackTick = 0xEBC; // int32 + public const nint m_fFireTime = 0x1294; // GameTime_t + public const nint m_nLastAttackTick = 0x1298; // int32 } // Parent: CBaseAnimGraph - // Field count: 0 + // Fields count: 0 public static class CWaterBullet { } // Parent: CBaseModelEntity - // Field count: 1 + // Fields count: 1 public static class CMarkupVolume { - public const nint m_bDisabled = 0x710; // bool + public const nint m_bDisabled = 0xA78; // bool } // Parent: CPointEntity - // Field count: 6 + // Fields count: 6 public static class CMessage { - public const nint m_iszMessage = 0x4C0; // CUtlSymbolLarge - public const nint m_MessageVolume = 0x4C8; // float32 - public const nint m_MessageAttenuation = 0x4CC; // int32 - public const nint m_Radius = 0x4D0; // float32 - public const nint m_sNoise = 0x4D8; // CUtlSymbolLarge - public const nint m_OnShowMessage = 0x4E0; // CEntityIOOutput + public const nint m_iszMessage = 0x7C8; // CUtlSymbolLarge + public const nint m_MessageVolume = 0x7D0; // float32 + public const nint m_MessageAttenuation = 0x7D4; // int32 + public const nint m_Radius = 0x7D8; // float32 + public const nint m_sNoise = 0x7E0; // CUtlSymbolLarge + public const nint m_OnShowMessage = 0x7E8; // CEntityIOOutput } // Parent: CLogicalEntity - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_bEnabled (bool) public static class CLogicGameEventListener { - public const nint m_OnEventFired = 0x4D0; // CEntityIOOutput - public const nint m_iszGameEventName = 0x4F8; // CUtlSymbolLarge - public const nint m_iszGameEventItem = 0x500; // CUtlSymbolLarge - public const nint m_bEnabled = 0x508; // bool - public const nint m_bStartDisabled = 0x509; // bool + public const nint m_OnEventFired = 0x7D8; // CEntityIOOutput + public const nint m_iszGameEventName = 0x800; // CUtlSymbolLarge + public const nint m_iszGameEventItem = 0x808; // CUtlSymbolLarge + public const nint m_bEnabled = 0x810; // bool + public const nint m_bStartDisabled = 0x811; // bool } // Parent: CBaseModelEntity - // Field count: 15 + // Fields count: 15 // // Metadata: // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) public static class CBreakable { - public const nint m_CPropDataComponent = 0x718; // CPropDataComponent - public const nint m_Material = 0x758; // Materials - public const nint m_hBreaker = 0x75C; // CHandle - public const nint m_Explosion = 0x760; // Explosions - public const nint m_iszSpawnObject = 0x768; // CUtlSymbolLarge - public const nint m_flPressureDelay = 0x770; // float32 - public const nint m_iMinHealthDmg = 0x774; // int32 - public const nint m_iszPropData = 0x778; // CUtlSymbolLarge - public const nint m_impactEnergyScale = 0x780; // float32 - public const nint m_nOverrideBlockLOS = 0x784; // EOverrideBlockLOS_t - public const nint m_OnBreak = 0x788; // CEntityIOOutput - public const nint m_OnHealthChanged = 0x7B0; // CEntityOutputTemplate - public const nint m_PerformanceMode = 0x7D8; // PerformanceMode_t - public const nint m_hPhysicsAttacker = 0x7DC; // CHandle - public const nint m_flLastPhysicsInfluenceTime = 0x7E0; // GameTime_t + public const nint m_CPropDataComponent = 0xA80; // CPropDataComponent + public const nint m_Material = 0xAC0; // Materials + public const nint m_hBreaker = 0xAC4; // CHandle + public const nint m_Explosion = 0xAC8; // Explosions + public const nint m_iszSpawnObject = 0xAD0; // CUtlSymbolLarge + public const nint m_flPressureDelay = 0xAD8; // float32 + public const nint m_iMinHealthDmg = 0xADC; // int32 + public const nint m_iszPropData = 0xAE0; // CUtlSymbolLarge + public const nint m_impactEnergyScale = 0xAE8; // float32 + public const nint m_nOverrideBlockLOS = 0xAEC; // EOverrideBlockLOS_t + public const nint m_OnBreak = 0xAF0; // CEntityIOOutput + public const nint m_OnHealthChanged = 0xB18; // CEntityOutputTemplate + public const nint m_PerformanceMode = 0xB40; // PerformanceMode_t + public const nint m_hPhysicsAttacker = 0xB44; // CHandle + public const nint m_flLastPhysicsInfluenceTime = 0xB48; // GameTime_t } // Parent: CBaseModelEntity - // Field count: 16 + // Fields count: 16 public static class CBaseToggle { - public const nint m_toggle_state = 0x710; // TOGGLE_STATE - public const nint m_flMoveDistance = 0x714; // float32 - public const nint m_flWait = 0x718; // float32 - public const nint m_flLip = 0x71C; // float32 - public const nint m_bAlwaysFireBlockedOutputs = 0x720; // bool - public const nint m_vecPosition1 = 0x724; // Vector - public const nint m_vecPosition2 = 0x730; // Vector - public const nint m_vecMoveAng = 0x73C; // QAngle - public const nint m_vecAngle1 = 0x748; // QAngle - public const nint m_vecAngle2 = 0x754; // QAngle - public const nint m_flHeight = 0x760; // float32 - public const nint m_hActivator = 0x764; // CHandle - public const nint m_vecFinalDest = 0x768; // Vector - public const nint m_vecFinalAngle = 0x774; // QAngle - public const nint m_movementType = 0x780; // int32 - public const nint m_sMaster = 0x788; // CUtlSymbolLarge + public const nint m_toggle_state = 0xA78; // TOGGLE_STATE + public const nint m_flMoveDistance = 0xA7C; // float32 + public const nint m_flWait = 0xA80; // float32 + public const nint m_flLip = 0xA84; // float32 + public const nint m_bAlwaysFireBlockedOutputs = 0xA88; // bool + public const nint m_vecPosition1 = 0xA8C; // Vector + public const nint m_vecPosition2 = 0xA98; // Vector + public const nint m_vecMoveAng = 0xAA4; // QAngle + public const nint m_vecAngle1 = 0xAB0; // QAngle + public const nint m_vecAngle2 = 0xABC; // QAngle + public const nint m_flHeight = 0xAC8; // float32 + public const nint m_hActivator = 0xACC; // CHandle + public const nint m_vecFinalDest = 0xAD0; // Vector + public const nint m_vecFinalAngle = 0xADC; // QAngle + public const nint m_movementType = 0xAE8; // int32 + public const nint m_sMaster = 0xAF0; // CUtlSymbolLarge } // Parent: CPointEntity - // Field count: 0 + // Fields count: 0 public static class CInfoTarget { } // Parent: CRotButton - // Field count: 14 + // Fields count: 14 public static class CMomentaryRotButton { - public const nint m_Position = 0x8E0; // CEntityOutputTemplate - public const nint m_OnUnpressed = 0x908; // CEntityIOOutput - public const nint m_OnFullyOpen = 0x930; // CEntityIOOutput - public const nint m_OnFullyClosed = 0x958; // CEntityIOOutput - public const nint m_OnReachedPosition = 0x980; // CEntityIOOutput - public const nint m_lastUsed = 0x9A8; // int32 - public const nint m_start = 0x9AC; // QAngle - public const nint m_end = 0x9B8; // QAngle - public const nint m_IdealYaw = 0x9C4; // float32 - public const nint m_sNoise = 0x9C8; // CUtlSymbolLarge - public const nint m_bUpdateTarget = 0x9D0; // bool - public const nint m_direction = 0x9D4; // int32 - public const nint m_returnSpeed = 0x9D8; // float32 - public const nint m_flStartPosition = 0x9DC; // float32 + public const nint m_Position = 0xC48; // CEntityOutputTemplate + public const nint m_OnUnpressed = 0xC70; // CEntityIOOutput + public const nint m_OnFullyOpen = 0xC98; // CEntityIOOutput + public const nint m_OnFullyClosed = 0xCC0; // CEntityIOOutput + public const nint m_OnReachedPosition = 0xCE8; // CEntityIOOutput + public const nint m_lastUsed = 0xD10; // int32 + public const nint m_start = 0xD14; // QAngle + public const nint m_end = 0xD20; // QAngle + public const nint m_IdealYaw = 0xD2C; // float32 + public const nint m_sNoise = 0xD30; // CUtlSymbolLarge + public const nint m_bUpdateTarget = 0xD38; // bool + public const nint m_direction = 0xD3C; // int32 + public const nint m_returnSpeed = 0xD40; // float32 + public const nint m_flStartPosition = 0xD44; // float32 } // Parent: CEntityComponent - // Field count: 10 + // Fields count: 10 public static class CPropDataComponent { public const nint m_flDmgModBullet = 0x10; // float32 public const nint m_flDmgModClub = 0x14; // float32 @@ -8966,17 +9154,17 @@ namespace CS2Dumper.Schemas { public const nint m_nMotionDisabledSpawnFlag = 0x3C; // int32 } // Parent: CRulePointEntity - // Field count: 2 + // Fields count: 2 public static class CGameText { - public const nint m_iszMessage = 0x720; // CUtlSymbolLarge - public const nint m_textParms = 0x728; // hudtextparms_t + public const nint m_iszMessage = 0xA88; // CUtlSymbolLarge + public const nint m_textParms = 0xA90; // hudtextparms_t } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class CWeaponMP5SD { } // Parent: CBaseModelEntity - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_bLoop (bool) @@ -8988,29 +9176,29 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flStartTime (float) // NetworkVarNames: m_flStartFrame (float) public static class CTextureBasedAnimatable { - public const nint m_bLoop = 0x710; // bool - public const nint m_flFPS = 0x714; // float32 - public const nint m_hPositionKeys = 0x718; // CStrongHandle - public const nint m_hRotationKeys = 0x720; // CStrongHandle - public const nint m_vAnimationBoundsMin = 0x728; // Vector - public const nint m_vAnimationBoundsMax = 0x734; // Vector - public const nint m_flStartTime = 0x740; // float32 - public const nint m_flStartFrame = 0x744; // float32 + public const nint m_bLoop = 0xA78; // bool + public const nint m_flFPS = 0xA7C; // float32 + public const nint m_hPositionKeys = 0xA80; // CStrongHandle + public const nint m_hRotationKeys = 0xA88; // CStrongHandle + public const nint m_vAnimationBoundsMin = 0xA90; // Vector + public const nint m_vAnimationBoundsMax = 0xA9C; // Vector + public const nint m_flStartTime = 0xAA8; // float32 + public const nint m_flStartFrame = 0xAAC; // float32 } // Parent: CMarkupVolumeTagged - // Field count: 3 + // Fields count: 3 public static class CMarkupVolumeWithRef { - public const nint m_bUseRef = 0x750; // bool - public const nint m_vRefPos = 0x754; // Vector - public const nint m_flRefDot = 0x760; // float32 + public const nint m_bUseRef = 0xAB5; // bool + public const nint m_vRefPos = 0xAB8; // Vector + public const nint m_flRefDot = 0xAC4; // float32 } // Parent: CPhysForce - // Field count: 1 + // Fields count: 1 public static class CPhysThruster { - public const nint m_localOrigin = 0x520; // Vector + public const nint m_localOrigin = 0x828; // Vector } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -9018,7 +9206,7 @@ namespace CS2Dumper.Schemas { public static class CCSPointScriptExtensions_player { } // Parent: CBaseEntity - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_iszStackName (string_t) @@ -9030,17 +9218,17 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vDistanceOuterMaxs (Vector) // NetworkVarNames: m_nAABBDirection (int) public static class CCitadelSoundOpvarSetOBB { - public const nint m_iszStackName = 0x4C0; // CUtlSymbolLarge - public const nint m_iszOperatorName = 0x4C8; // CUtlSymbolLarge - public const nint m_iszOpvarName = 0x4D0; // CUtlSymbolLarge - public const nint m_vDistanceInnerMins = 0x4D8; // Vector - public const nint m_vDistanceInnerMaxs = 0x4E4; // Vector - public const nint m_vDistanceOuterMins = 0x4F0; // Vector - public const nint m_vDistanceOuterMaxs = 0x4FC; // Vector - public const nint m_nAABBDirection = 0x508; // int32 + public const nint m_iszStackName = 0x7C8; // CUtlSymbolLarge + public const nint m_iszOperatorName = 0x7D0; // CUtlSymbolLarge + public const nint m_iszOpvarName = 0x7D8; // CUtlSymbolLarge + public const nint m_vDistanceInnerMins = 0x7E0; // Vector + public const nint m_vDistanceInnerMaxs = 0x7EC; // Vector + public const nint m_vDistanceOuterMins = 0x7F8; // Vector + public const nint m_vDistanceOuterMaxs = 0x804; // Vector + public const nint m_nAABBDirection = 0x810; // int32 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_unDefIdx (item_definition_index_t) @@ -9056,27 +9244,27 @@ namespace CS2Dumper.Schemas { public const nint m_hItem = 0x40; // CEntityHandle } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class CWeaponFamas { } // Parent: CPhysicsProp - // Field count: 3 + // Fields count: 3 // // Metadata: // MNetworkExcludeByName // NetworkVarNames: m_ShardDesc (shard_model_desc_t) public static class CShatterGlassShardPhysics { - public const nint m_bDebris = 0xBE8; // bool - public const nint m_hParentShard = 0xBEC; // uint32 - public const nint m_ShardDesc = 0xBF0; // shard_model_desc_t + public const nint m_bDebris = 0xFFA; // bool + public const nint m_hParentShard = 0xFFC; // uint32 + public const nint m_ShardDesc = 0x1000; // shard_model_desc_t } // Parent: CBaseFilter - // Field count: 1 + // Fields count: 1 public static class CFilterModel { - public const nint m_iFilterModel = 0x518; // CUtlSymbolLarge + public const nint m_iFilterModel = 0x818; // CUtlSymbolLarge } // Parent: CBasePlayerPawn - // Field count: 22 + // Fields count: 22 // // Metadata: // NetworkVarNames: m_CTouchExpansionComponent (CTouchExpansionComponent::Storage_t) @@ -9099,67 +9287,67 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_angEyeAngles (QAngle) // NetworkVarNames: m_hOriginalController (CHandle) public static class CCSPlayerPawnBase { - public const nint m_CTouchExpansionComponent = 0xBB0; // CTouchExpansionComponent - public const nint m_pPingServices = 0xC00; // CCSPlayer_PingServices* - public const nint m_pViewModelServices = 0xC08; // CPlayer_ViewModelServices* - public const nint m_blindUntilTime = 0xC10; // GameTime_t - public const nint m_blindStartTime = 0xC14; // GameTime_t - public const nint m_iPlayerState = 0xC18; // CSPlayerState - public const nint m_bRespawning = 0xCC8; // bool - public const nint m_fImmuneToGunGameDamageTime = 0xCCC; // GameTime_t - public const nint m_bGunGameImmunity = 0xCD0; // bool - public const nint m_fMolotovDamageTime = 0xCD4; // float32 - public const nint m_bHasMovedSinceSpawn = 0xCD8; // bool - public const nint m_iNumSpawns = 0xCDC; // int32 - public const nint m_flIdleTimeSinceLastAction = 0xCE4; // float32 - public const nint m_fNextRadarUpdateTime = 0xCE8; // float32 - public const nint m_flFlashDuration = 0xCEC; // float32 - public const nint m_flFlashMaxAlpha = 0xCF0; // float32 - public const nint m_flProgressBarStartTime = 0xCF4; // float32 - public const nint m_iProgressBarDuration = 0xCF8; // int32 - public const nint m_angEyeAngles = 0xCFC; // QAngle - public const nint m_wasNotKilledNaturally = 0xD08; // bool - public const nint m_bCommittingSuicideOnTeamChange = 0xD09; // bool - public const nint m_hOriginalController = 0xD0C; // CHandle + public const nint m_CTouchExpansionComponent = 0xF70; // CTouchExpansionComponent + public const nint m_pPingServices = 0xFC0; // CCSPlayer_PingServices* + public const nint m_pViewModelServices = 0xFC8; // CPlayer_ViewModelServices* + public const nint m_blindUntilTime = 0xFD0; // GameTime_t + public const nint m_blindStartTime = 0xFD4; // GameTime_t + public const nint m_iPlayerState = 0xFD8; // CSPlayerState + public const nint m_bRespawning = 0x1088; // bool + public const nint m_fImmuneToGunGameDamageTime = 0x108C; // GameTime_t + public const nint m_bGunGameImmunity = 0x1090; // bool + public const nint m_fMolotovDamageTime = 0x1094; // float32 + public const nint m_bHasMovedSinceSpawn = 0x1098; // bool + public const nint m_iNumSpawns = 0x109C; // int32 + public const nint m_flIdleTimeSinceLastAction = 0x10A4; // float32 + public const nint m_fNextRadarUpdateTime = 0x10A8; // float32 + public const nint m_flFlashDuration = 0x10AC; // float32 + public const nint m_flFlashMaxAlpha = 0x10B0; // float32 + public const nint m_flProgressBarStartTime = 0x10B4; // float32 + public const nint m_iProgressBarDuration = 0x10B8; // int32 + public const nint m_angEyeAngles = 0x10BC; // QAngle + public const nint m_wasNotKilledNaturally = 0x10C8; // bool + public const nint m_bCommittingSuicideOnTeamChange = 0x10C9; // bool + public const nint m_hOriginalController = 0x10CC; // CHandle } // Parent: CPointEntity - // Field count: 9 + // Fields count: 9 public static class CPathTrack { - public const nint m_pnext = 0x4C0; // CPathTrack* - public const nint m_pprevious = 0x4C8; // CPathTrack* - public const nint m_paltpath = 0x4D0; // CPathTrack* - public const nint m_flRadius = 0x4D8; // float32 - public const nint m_length = 0x4DC; // float32 - public const nint m_altName = 0x4E0; // CUtlSymbolLarge - public const nint m_nIterVal = 0x4E8; // int32 - public const nint m_eOrientationType = 0x4EC; // TrackOrientationType_t - public const nint m_OnPass = 0x4F0; // CEntityIOOutput + public const nint m_pnext = 0x7C8; // CPathTrack* + public const nint m_pprevious = 0x7D0; // CPathTrack* + public const nint m_paltpath = 0x7D8; // CPathTrack* + public const nint m_flRadius = 0x7E0; // float32 + public const nint m_length = 0x7E4; // float32 + public const nint m_altName = 0x7E8; // CUtlSymbolLarge + public const nint m_nIterVal = 0x7F0; // int32 + public const nint m_eOrientationType = 0x7F4; // TrackOrientationType_t + public const nint m_OnPass = 0x7F8; // CEntityIOOutput } // Parent: CLogicalEntity - // Field count: 7 + // Fields count: 7 public static class CLogicDistanceCheck { - public const nint m_iszEntityA = 0x4C0; // CUtlSymbolLarge - public const nint m_iszEntityB = 0x4C8; // CUtlSymbolLarge - public const nint m_flZone1Distance = 0x4D0; // float32 - public const nint m_flZone2Distance = 0x4D4; // float32 - public const nint m_InZone1 = 0x4D8; // CEntityIOOutput - public const nint m_InZone2 = 0x500; // CEntityIOOutput - public const nint m_InZone3 = 0x528; // CEntityIOOutput + public const nint m_iszEntityA = 0x7C8; // CUtlSymbolLarge + public const nint m_iszEntityB = 0x7D0; // CUtlSymbolLarge + public const nint m_flZone1Distance = 0x7D8; // float32 + public const nint m_flZone2Distance = 0x7DC; // float32 + public const nint m_InZone1 = 0x7E0; // CEntityIOOutput + public const nint m_InZone2 = 0x808; // CEntityIOOutput + public const nint m_InZone3 = 0x830; // CEntityIOOutput } // Parent: CBarnLight - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_flInnerAngle (float) // NetworkVarNames: m_flOuterAngle (float) // NetworkVarNames: m_bShowLight (bool) public static class COmniLight { - public const nint m_flInnerAngle = 0x938; // float32 - public const nint m_flOuterAngle = 0x93C; // float32 - public const nint m_bShowLight = 0x940; // bool + public const nint m_flInnerAngle = 0xD98; // float32 + public const nint m_flOuterAngle = 0xD9C; // float32 + public const nint m_bShowLight = 0xDA0; // bool } // Parent: CPointEntity - // Field count: 10 + // Fields count: 10 // // Metadata: // NetworkVarNames: m_bDisabled (bool) @@ -9171,124 +9359,124 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nTargetChangeCount (int) // NetworkVarNames: m_vecCSSClasses (string_t) public static class CInfoOffscreenPanoramaTexture { - public const nint m_bDisabled = 0x4C0; // bool - public const nint m_nResolutionX = 0x4C4; // int32 - public const nint m_nResolutionY = 0x4C8; // int32 - public const nint m_szLayoutFileName = 0x4D0; // CUtlSymbolLarge - public const nint m_RenderAttrName = 0x4D8; // CUtlSymbolLarge - public const nint m_TargetEntities = 0x4E0; // CNetworkUtlVectorBase> - public const nint m_nTargetChangeCount = 0x4F8; // int32 - public const nint m_vecCSSClasses = 0x500; // CNetworkUtlVectorBase - public const nint m_szTargetsName = 0x518; // CUtlSymbolLarge - public const nint m_AdditionalTargetEntities = 0x520; // CUtlVector> + public const nint m_bDisabled = 0x7C4; // bool + public const nint m_nResolutionX = 0x7C8; // int32 + public const nint m_nResolutionY = 0x7CC; // int32 + public const nint m_szLayoutFileName = 0x7D0; // CUtlSymbolLarge + public const nint m_RenderAttrName = 0x7D8; // CUtlSymbolLarge + public const nint m_TargetEntities = 0x7E0; // CNetworkUtlVectorBase> + public const nint m_nTargetChangeCount = 0x7F8; // int32 + public const nint m_vecCSSClasses = 0x800; // CNetworkUtlVectorBase + public const nint m_szTargetsName = 0x818; // CUtlSymbolLarge + public const nint m_AdditionalTargetEntities = 0x820; // CUtlVector> } // Parent: CBaseEntity - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_nMode (int) // NetworkVarNames: m_vBoxSize (Vector) // NetworkVarNames: m_bEnabled (bool) public static class CInfoVisibilityBox { - public const nint m_nMode = 0x4C4; // int32 - public const nint m_vBoxSize = 0x4C8; // Vector - public const nint m_bEnabled = 0x4D4; // bool + public const nint m_nMode = 0x7C8; // int32 + public const nint m_vBoxSize = 0x7CC; // Vector + public const nint m_bEnabled = 0x7D8; // bool } // Parent: CRulePointEntity - // Field count: 0 + // Fields count: 0 public static class CGamePlayerEquip { } // Parent: CServerOnlyPointEntity - // Field count: 0 + // Fields count: 0 public static class CInfoTargetServerOnly { } // Parent: CSoundOpvarSetPointEntity - // Field count: 3 + // Fields count: 3 public static class CSoundOpvarSetPathCornerEntity { - public const nint m_flDistMinSqr = 0x680; // float32 - public const nint m_flDistMaxSqr = 0x684; // float32 - public const nint m_iszPathCornerEntityName = 0x688; // CUtlSymbolLarge + public const nint m_flDistMinSqr = 0x988; // float32 + public const nint m_flDistMaxSqr = 0x98C; // float32 + public const nint m_iszPathCornerEntityName = 0x990; // CUtlSymbolLarge } // Parent: CPlayer_WeaponServices - // Field count: 15 + // Fields count: 15 // // Metadata: // NetworkVarNames: m_flNextAttack (GameTime_t) // NetworkVarNames: m_bIsLookingAtWeapon (bool) // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) public static class CCSPlayer_WeaponServices { - public const nint m_flNextAttack = 0xA8; // GameTime_t - public const nint m_bIsLookingAtWeapon = 0xAC; // bool - public const nint m_bIsHoldingLookAtWeapon = 0xAD; // bool - public const nint m_hSavedWeapon = 0xB0; // CHandle - public const nint m_nTimeToMelee = 0xB4; // int32 - public const nint m_nTimeToSecondary = 0xB8; // int32 - public const nint m_nTimeToPrimary = 0xBC; // int32 - public const nint m_nTimeToSniperRifle = 0xC0; // int32 - public const nint m_bIsBeingGivenItem = 0xC4; // bool - public const nint m_bIsPickingUpItemWithUse = 0xC5; // bool - public const nint m_bPickedUpWeapon = 0xC6; // bool - public const nint m_bDisableAutoDeploy = 0xC7; // bool - public const nint m_bIsPickingUpGroundWeapon = 0xC8; // bool - public const nint m_nOldShootPositionHistoryCount = 0xCC; // uint32 - public const nint m_nOldInputHistoryCount = 0x468; // uint32 + public const nint m_flNextAttack = 0xA4; // GameTime_t + public const nint m_bIsLookingAtWeapon = 0xA8; // bool + public const nint m_bIsHoldingLookAtWeapon = 0xA9; // bool + public const nint m_hSavedWeapon = 0xAC; // CHandle + public const nint m_nTimeToMelee = 0xB0; // int32 + public const nint m_nTimeToSecondary = 0xB4; // int32 + public const nint m_nTimeToPrimary = 0xB8; // int32 + public const nint m_nTimeToSniperRifle = 0xBC; // int32 + public const nint m_bIsBeingGivenItem = 0xC0; // bool + public const nint m_bIsPickingUpItemWithUse = 0xC1; // bool + public const nint m_bPickedUpWeapon = 0xC2; // bool + public const nint m_bDisableAutoDeploy = 0xC3; // bool + public const nint m_bIsPickingUpGroundWeapon = 0xC4; // bool + public const nint m_nOldShootPositionHistoryCount = 0xC8; // uint32 + public const nint m_nOldInputHistoryCount = 0x460; // uint32 } // Parent: CBaseEntity - // Field count: 11 + // Fields count: 11 // // Metadata: // NetworkVarNames: m_hEntAttached (CHandle) // NetworkVarNames: m_bCheapEffect (bool) public static class CEntityFlame { - public const nint m_hEntAttached = 0x4C0; // CHandle - public const nint m_bCheapEffect = 0x4C4; // bool - public const nint m_flSize = 0x4C8; // float32 - public const nint m_bUseHitboxes = 0x4CC; // bool - public const nint m_iNumHitboxFires = 0x4D0; // int32 - public const nint m_flHitboxFireScale = 0x4D4; // float32 - public const nint m_flLifetime = 0x4D8; // GameTime_t - public const nint m_hAttacker = 0x4DC; // CHandle - public const nint m_iDangerSound = 0x4E0; // int32 - public const nint m_flDirectDamagePerSecond = 0x4E4; // float32 - public const nint m_iCustomDamageType = 0x4E8; // int32 + public const nint m_hEntAttached = 0x7C4; // CHandle + public const nint m_bCheapEffect = 0x7C8; // bool + public const nint m_flSize = 0x7CC; // float32 + public const nint m_bUseHitboxes = 0x7D0; // bool + public const nint m_iNumHitboxFires = 0x7D4; // int32 + public const nint m_flHitboxFireScale = 0x7D8; // float32 + public const nint m_flLifetime = 0x7DC; // GameTime_t + public const nint m_hAttacker = 0x7E0; // CHandle + public const nint m_iDangerSound = 0x7E4; // int32 + public const nint m_flDirectDamagePerSecond = 0x7E8; // float32 + public const nint m_iCustomDamageType = 0x7EC; // int32 } // Parent: CCSWeaponBase - // Field count: 9 + // Fields count: 9 // // Metadata: // NetworkVarNames: m_zoomLevel (int) // NetworkVarNames: m_iBurstShotsRemaining (int) // NetworkVarNames: m_bNeedsBoltAction (bool) public static class CCSWeaponBaseGun { - public const nint m_zoomLevel = 0xE98; // int32 - public const nint m_iBurstShotsRemaining = 0xE9C; // int32 - public const nint m_silencedModelIndex = 0xEA8; // int32 - public const nint m_inPrecache = 0xEAC; // bool - public const nint m_bNeedsBoltAction = 0xEAD; // bool - public const nint m_bSkillReloadAvailable = 0xEAE; // bool - public const nint m_bSkillReloadLiftedReloadKey = 0xEAF; // bool - public const nint m_bSkillBoltInterruptAvailable = 0xEB0; // bool - public const nint m_bSkillBoltLiftedFireKey = 0xEB1; // bool + public const nint m_zoomLevel = 0x1274; // int32 + public const nint m_iBurstShotsRemaining = 0x1278; // int32 + public const nint m_silencedModelIndex = 0x1288; // int32 + public const nint m_inPrecache = 0x128C; // bool + public const nint m_bNeedsBoltAction = 0x128D; // bool + public const nint m_bSkillReloadAvailable = 0x128E; // bool + public const nint m_bSkillReloadLiftedReloadKey = 0x128F; // bool + public const nint m_bSkillBoltInterruptAvailable = 0x1290; // bool + public const nint m_bSkillBoltLiftedFireKey = 0x1291; // bool } // Parent: None - // Field count: 13 + // Fields count: 13 public static class CBot { public const nint m_pController = 0x10; // CCSPlayerController* public const nint m_pPlayer = 0x18; // CCSPlayerPawn* public const nint m_bHasSpawned = 0x20; // bool public const nint m_id = 0x24; // uint32 - public const nint m_isRunning = 0xC0; // bool - public const nint m_isCrouching = 0xC1; // bool - public const nint m_forwardSpeed = 0xC4; // float32 - public const nint m_leftSpeed = 0xC8; // float32 - public const nint m_verticalSpeed = 0xCC; // float32 - public const nint m_buttonFlags = 0xD0; // uint64 - public const nint m_jumpTimestamp = 0xD8; // float32 - public const nint m_viewForward = 0xDC; // Vector - public const nint m_postureStackIndex = 0xF8; // int32 + public const nint m_isRunning = 0xB8; // bool + public const nint m_isCrouching = 0xB9; // bool + public const nint m_forwardSpeed = 0xBC; // float32 + public const nint m_leftSpeed = 0xC0; // float32 + public const nint m_verticalSpeed = 0xC4; // float32 + public const nint m_buttonFlags = 0xC8; // uint64 + public const nint m_jumpTimestamp = 0xD0; // float32 + public const nint m_viewForward = 0xD4; // Vector + public const nint m_postureStackIndex = 0xF0; // int32 } // Parent: None - // Field count: 11 + // Fields count: 11 // // Metadata: // NetworkVarNames: m_nameStringableIndex (int32) @@ -9306,20 +9494,20 @@ namespace CS2Dumper.Schemas { public const nint m_pNextByClass = 0x70; // CEntityIdentity* } // Parent: CBaseToggle - // Field count: 3 + // Fields count: 3 public static class CGunTarget { - public const nint m_on = 0x790; // bool - public const nint m_hTargetEnt = 0x794; // CHandle - public const nint m_OnDeath = 0x798; // CEntityIOOutput + public const nint m_on = 0xAF8; // bool + public const nint m_hTargetEnt = 0xAFC; // CHandle + public const nint m_OnDeath = 0xB00; // CEntityIOOutput } // Parent: CBaseEntity - // Field count: 2 + // Fields count: 2 public static class CSoundEventParameter { - public const nint m_iszParamName = 0x4C8; // CUtlSymbolLarge - public const nint m_flFloatValue = 0x4D0; // float32 + public const nint m_iszParamName = 0x7D0; // CUtlSymbolLarge + public const nint m_flFloatValue = 0x7D8; // float32 } // Parent: CPulseGraphInstance_ServerEntity - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseInstanceDomainInfo @@ -9329,47 +9517,47 @@ namespace CS2Dumper.Schemas { public static class CPulseGraphInstance_GameBlackboard { } // Parent: CMarkupVolume - // Field count: 5 + // Fields count: 5 public static class CMarkupVolumeTagged { - public const nint m_bIsGroup = 0x748; // bool - public const nint m_bGroupByPrefab = 0x749; // bool - public const nint m_bGroupByVolume = 0x74A; // bool - public const nint m_bGroupOtherGroups = 0x74B; // bool - public const nint m_bIsInGroup = 0x74C; // bool + public const nint m_bIsGroup = 0xAB0; // bool + public const nint m_bGroupByPrefab = 0xAB1; // bool + public const nint m_bGroupByVolume = 0xAB2; // bool + public const nint m_bGroupOtherGroups = 0xAB3; // bool + public const nint m_bIsInGroup = 0xAB4; // bool } // Parent: CBaseEntity - // Field count: 5 + // Fields count: 5 public static class CTestEffect { - public const nint m_iLoop = 0x4C0; // int32 - public const nint m_iBeam = 0x4C4; // int32 - public const nint m_pBeam = 0x4C8; // CBeam*[24] - public const nint m_flBeamTime = 0x588; // GameTime_t[24] - public const nint m_flStartTime = 0x5E8; // GameTime_t + public const nint m_iLoop = 0x7C4; // int32 + public const nint m_iBeam = 0x7C8; // int32 + public const nint m_pBeam = 0x7D0; // CBeam*[24] + public const nint m_flBeamTime = 0x890; // GameTime_t[24] + public const nint m_flStartTime = 0x8F0; // GameTime_t } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class CWeaponM4A1Silencer { } // Parent: CFuncNavBlocker - // Field count: 1 + // Fields count: 1 public static class CScriptNavBlocker { - public const nint m_vExtent = 0x720; // Vector + public const nint m_vExtent = 0xA88; // Vector } // Parent: CBaseAnimGraph - // Field count: 1 + // Fields count: 1 public static class CConstraintAnchor { - public const nint m_massScale = 0x8E8; // float32 + public const nint m_massScale = 0xCAC; // float32 } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class CWeaponTec9 { } // Parent: CMarkupVolumeTagged - // Field count: 0 + // Fields count: 0 public static class CMarkupVolumeTagged_Nav { } // Parent: CPointEntity - // Field count: 66 + // Fields count: 66 // // Metadata: // NetworkVarNames: m_bIsPlayingBack (bool) @@ -9380,93 +9568,93 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hActorList (CHandle) // NetworkVarNames: m_nSceneStringIndex (uint16) public static class CSceneEntity { - public const nint m_iszSceneFile = 0x4C8; // CUtlSymbolLarge - public const nint m_iszResumeSceneFile = 0x4D0; // CUtlSymbolLarge - public const nint m_iszTarget1 = 0x4D8; // CUtlSymbolLarge - public const nint m_iszTarget2 = 0x4E0; // CUtlSymbolLarge - public const nint m_iszTarget3 = 0x4E8; // CUtlSymbolLarge - public const nint m_iszTarget4 = 0x4F0; // CUtlSymbolLarge - public const nint m_iszTarget5 = 0x4F8; // CUtlSymbolLarge - public const nint m_iszTarget6 = 0x500; // CUtlSymbolLarge - public const nint m_iszTarget7 = 0x508; // CUtlSymbolLarge - public const nint m_iszTarget8 = 0x510; // CUtlSymbolLarge - public const nint m_hTarget1 = 0x518; // CHandle - public const nint m_hTarget2 = 0x51C; // CHandle - public const nint m_hTarget3 = 0x520; // CHandle - public const nint m_hTarget4 = 0x524; // CHandle - public const nint m_hTarget5 = 0x528; // CHandle - public const nint m_hTarget6 = 0x52C; // CHandle - public const nint m_hTarget7 = 0x530; // CHandle - public const nint m_hTarget8 = 0x534; // CHandle - public const nint m_sTargetAttachment = 0x538; // CUtlSymbolLarge - public const nint m_bIsPlayingBack = 0x540; // bool - public const nint m_bPaused = 0x541; // bool - public const nint m_bMultiplayer = 0x542; // bool - public const nint m_bAutogenerated = 0x543; // bool - public const nint m_flForceClientTime = 0x544; // float32 - public const nint m_flCurrentTime = 0x548; // float32 - public const nint m_flFrameTime = 0x54C; // float32 - public const nint m_bCancelAtNextInterrupt = 0x550; // bool - public const nint m_fPitch = 0x554; // float32 - public const nint m_bAutomated = 0x558; // bool - public const nint m_nAutomatedAction = 0x55C; // int32 - public const nint m_flAutomationDelay = 0x560; // float32 - public const nint m_flAutomationTime = 0x564; // float32 - public const nint m_hWaitingForThisResumeScene = 0x568; // CHandle - public const nint m_bWaitingForResumeScene = 0x56C; // bool - public const nint m_bPausedViaInput = 0x56D; // bool - public const nint m_bPauseAtNextInterrupt = 0x56E; // bool - public const nint m_bWaitingForActor = 0x56F; // bool - public const nint m_bWaitingForInterrupt = 0x570; // bool - public const nint m_bInterruptedActorsScenes = 0x571; // bool - public const nint m_bBreakOnNonIdle = 0x572; // bool - public const nint m_bSceneFinished = 0x573; // bool - public const nint m_hActorList = 0x578; // CNetworkUtlVectorBase> - public const nint m_hRemoveActorList = 0x590; // CUtlVector> - public const nint m_nSceneFlushCounter = 0x5D8; // int32 - public const nint m_nSceneStringIndex = 0x5DC; // uint16 - public const nint m_OnStart = 0x5E0; // CEntityIOOutput - public const nint m_OnCompletion = 0x608; // CEntityIOOutput - public const nint m_OnCanceled = 0x630; // CEntityIOOutput - public const nint m_OnPaused = 0x658; // CEntityIOOutput - public const nint m_OnResumed = 0x680; // CEntityIOOutput - public const nint m_OnTrigger = 0x6A8; // CEntityIOOutput[16] - public const nint m_hInterruptScene = 0x9B8; // CHandle - public const nint m_nInterruptCount = 0x9BC; // int32 - public const nint m_bSceneMissing = 0x9C0; // bool - public const nint m_bInterrupted = 0x9C1; // bool - public const nint m_bCompletedEarly = 0x9C2; // bool - public const nint m_bInterruptSceneFinished = 0x9C3; // bool - public const nint m_bRestoring = 0x9C4; // bool - public const nint m_hNotifySceneCompletion = 0x9C8; // CUtlVector> - public const nint m_hListManagers = 0x9E0; // CUtlVector> - public const nint m_iszSoundName = 0x9F8; // CUtlSymbolLarge - public const nint m_iszSequenceName = 0xA00; // CUtlSymbolLarge - public const nint m_hActor = 0xA08; // CHandle - public const nint m_hActivator = 0xA0C; // CHandle - public const nint m_BusyActor = 0xA10; // int32 - public const nint m_iPlayerDeathBehavior = 0xA14; // SceneOnPlayerDeath_t + public const nint m_iszSceneFile = 0x7D0; // CUtlSymbolLarge + public const nint m_iszResumeSceneFile = 0x7D8; // CUtlSymbolLarge + public const nint m_iszTarget1 = 0x7E0; // CUtlSymbolLarge + public const nint m_iszTarget2 = 0x7E8; // CUtlSymbolLarge + public const nint m_iszTarget3 = 0x7F0; // CUtlSymbolLarge + public const nint m_iszTarget4 = 0x7F8; // CUtlSymbolLarge + public const nint m_iszTarget5 = 0x800; // CUtlSymbolLarge + public const nint m_iszTarget6 = 0x808; // CUtlSymbolLarge + public const nint m_iszTarget7 = 0x810; // CUtlSymbolLarge + public const nint m_iszTarget8 = 0x818; // CUtlSymbolLarge + public const nint m_hTarget1 = 0x820; // CHandle + public const nint m_hTarget2 = 0x824; // CHandle + public const nint m_hTarget3 = 0x828; // CHandle + public const nint m_hTarget4 = 0x82C; // CHandle + public const nint m_hTarget5 = 0x830; // CHandle + public const nint m_hTarget6 = 0x834; // CHandle + public const nint m_hTarget7 = 0x838; // CHandle + public const nint m_hTarget8 = 0x83C; // CHandle + public const nint m_sTargetAttachment = 0x840; // CUtlSymbolLarge + public const nint m_bIsPlayingBack = 0x848; // bool + public const nint m_bPaused = 0x849; // bool + public const nint m_bMultiplayer = 0x84A; // bool + public const nint m_bAutogenerated = 0x84B; // bool + public const nint m_flForceClientTime = 0x84C; // float32 + public const nint m_flCurrentTime = 0x850; // float32 + public const nint m_flFrameTime = 0x854; // float32 + public const nint m_bCancelAtNextInterrupt = 0x858; // bool + public const nint m_fPitch = 0x85C; // float32 + public const nint m_bAutomated = 0x860; // bool + public const nint m_nAutomatedAction = 0x864; // int32 + public const nint m_flAutomationDelay = 0x868; // float32 + public const nint m_flAutomationTime = 0x86C; // float32 + public const nint m_hWaitingForThisResumeScene = 0x870; // CHandle + public const nint m_bWaitingForResumeScene = 0x874; // bool + public const nint m_bPausedViaInput = 0x875; // bool + public const nint m_bPauseAtNextInterrupt = 0x876; // bool + public const nint m_bWaitingForActor = 0x877; // bool + public const nint m_bWaitingForInterrupt = 0x878; // bool + public const nint m_bInterruptedActorsScenes = 0x879; // bool + public const nint m_bBreakOnNonIdle = 0x87A; // bool + public const nint m_bSceneFinished = 0x87B; // bool + public const nint m_hActorList = 0x880; // CNetworkUtlVectorBase> + public const nint m_hRemoveActorList = 0x898; // CUtlVector> + public const nint m_nSceneFlushCounter = 0x8E0; // int32 + public const nint m_nSceneStringIndex = 0x8E4; // uint16 + public const nint m_OnStart = 0x8E8; // CEntityIOOutput + public const nint m_OnCompletion = 0x910; // CEntityIOOutput + public const nint m_OnCanceled = 0x938; // CEntityIOOutput + public const nint m_OnPaused = 0x960; // CEntityIOOutput + public const nint m_OnResumed = 0x988; // CEntityIOOutput + public const nint m_OnTrigger = 0x9B0; // CEntityIOOutput[16] + public const nint m_hInterruptScene = 0xCC0; // CHandle + public const nint m_nInterruptCount = 0xCC4; // int32 + public const nint m_bSceneMissing = 0xCC8; // bool + public const nint m_bInterrupted = 0xCC9; // bool + public const nint m_bCompletedEarly = 0xCCA; // bool + public const nint m_bInterruptSceneFinished = 0xCCB; // bool + public const nint m_bRestoring = 0xCCC; // bool + public const nint m_hNotifySceneCompletion = 0xCD0; // CUtlVector> + public const nint m_hListManagers = 0xCE8; // CUtlVector> + public const nint m_iszSoundName = 0xD00; // CUtlSymbolLarge + public const nint m_iszSequenceName = 0xD08; // CUtlSymbolLarge + public const nint m_hActor = 0xD10; // CHandle + public const nint m_hActivator = 0xD14; // CHandle + public const nint m_BusyActor = 0xD18; // int32 + public const nint m_iPlayerDeathBehavior = 0xD1C; // SceneOnPlayerDeath_t } // Parent: CLightDirectionalEntity - // Field count: 0 + // Fields count: 0 public static class CLightEnvironmentEntity { } // Parent: CLogicAutosave - // Field count: 4 + // Fields count: 4 public static class CLogicActiveAutosave { - public const nint m_TriggerHitPoints = 0x4D0; // int32 - public const nint m_flTimeToTrigger = 0x4D4; // float32 - public const nint m_flStartTime = 0x4D8; // GameTime_t - public const nint m_flDangerousTime = 0x4DC; // float32 + public const nint m_TriggerHitPoints = 0x7D0; // int32 + public const nint m_flTimeToTrigger = 0x7D4; // float32 + public const nint m_flStartTime = 0x7D8; // GameTime_t + public const nint m_flDangerousTime = 0x7DC; // float32 } // Parent: CBaseEntity - // Field count: 2 + // Fields count: 2 public static class CEnvBeverage { - public const nint m_CanInDispenser = 0x4C0; // bool - public const nint m_nBeverageType = 0x4C4; // int32 + public const nint m_CanInDispenser = 0x7C4; // bool + public const nint m_nBeverageType = 0x7C8; // int32 } // Parent: CBaseEntity - // Field count: 14 + // Fields count: 14 // // Metadata: // NetworkVarNames: m_iActiveIssueIndex (int) @@ -9475,162 +9663,162 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nPotentialVotes (int) // NetworkVarNames: m_bIsYesNoVote (bool) public static class CVoteController { - public const nint m_iActiveIssueIndex = 0x4C0; // int32 - public const nint m_iOnlyTeamToVote = 0x4C4; // int32 - public const nint m_nVoteOptionCount = 0x4C8; // int32[5] - public const nint m_nPotentialVotes = 0x4DC; // int32 - public const nint m_bIsYesNoVote = 0x4E0; // bool - public const nint m_acceptingVotesTimer = 0x4E8; // CountdownTimer - public const nint m_executeCommandTimer = 0x500; // CountdownTimer - public const nint m_resetVoteTimer = 0x518; // CountdownTimer - public const nint m_nVotesCast = 0x530; // int32[64] - public const nint m_playerHoldingVote = 0x630; // CPlayerSlot - public const nint m_playerOverrideForVote = 0x634; // CPlayerSlot - public const nint m_nHighestCountIndex = 0x638; // int32 - public const nint m_potentialIssues = 0x640; // CUtlVector - public const nint m_VoteOptions = 0x658; // CUtlVector + public const nint m_iActiveIssueIndex = 0x7C4; // int32 + public const nint m_iOnlyTeamToVote = 0x7C8; // int32 + public const nint m_nVoteOptionCount = 0x7CC; // int32[5] + public const nint m_nPotentialVotes = 0x7E0; // int32 + public const nint m_bIsYesNoVote = 0x7E4; // bool + public const nint m_acceptingVotesTimer = 0x7E8; // CountdownTimer + public const nint m_executeCommandTimer = 0x800; // CountdownTimer + public const nint m_resetVoteTimer = 0x818; // CountdownTimer + public const nint m_nVotesCast = 0x830; // int32[64] + public const nint m_playerHoldingVote = 0x930; // CPlayerSlot + public const nint m_playerOverrideForVote = 0x934; // CPlayerSlot + public const nint m_nHighestCountIndex = 0x938; // int32 + public const nint m_potentialIssues = 0x940; // CUtlVector + public const nint m_VoteOptions = 0x958; // CUtlVector } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class CWeaponCZ75a { } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class CWeaponP250 { } // Parent: CBaseAnimGraph - // Field count: 7 + // Fields count: 7 // // Metadata: // NetworkVarNames: m_flexWeight (float32) // NetworkVarNames: m_vLookTargetPosition (Vector) // NetworkVarNames: m_blinktoggle (bool) public static class CBaseFlex { - public const nint m_flexWeight = 0x8E8; // CNetworkUtlVectorBase - public const nint m_vLookTargetPosition = 0x900; // Vector - public const nint m_blinktoggle = 0x90C; // bool - public const nint m_flAllowResponsesEndTime = 0x960; // GameTime_t - public const nint m_flLastFlexAnimationTime = 0x964; // GameTime_t - public const nint m_nNextSceneEventId = 0x968; // SceneEventId_t - public const nint m_bUpdateLayerPriorities = 0x96C; // bool + public const nint m_flexWeight = 0xCB0; // CNetworkUtlVectorBase + public const nint m_vLookTargetPosition = 0xCC8; // Vector + public const nint m_blinktoggle = 0xCD4; // bool + public const nint m_flAllowResponsesEndTime = 0xD28; // GameTime_t + public const nint m_flLastFlexAnimationTime = 0xD2C; // GameTime_t + public const nint m_nNextSceneEventId = 0xD30; // SceneEventId_t + public const nint m_bUpdateLayerPriorities = 0xD34; // bool } // Parent: CTriggerHurt - // Field count: 1 + // Fields count: 1 public static class CScriptTriggerHurt { - public const nint m_vExtent = 0x980; // Vector + public const nint m_vExtent = 0xCE0; // Vector } // Parent: CBasePlayerWeaponVData - // Field count: 92 + // Fields count: 92 // // Metadata: // MGetKV3ClassDefaults // MPropertySuppressBaseClassField // MPropertySuppressBaseClassField public static class CCSWeaponBaseVData { - public const nint m_WeaponType = 0x250; // CSWeaponType - public const nint m_WeaponCategory = 0x254; // CSWeaponCategory - public const nint m_szViewModel = 0x258; // CResourceNameTyped> - public const nint m_szPlayerModel = 0x338; // CResourceNameTyped> - public const nint m_szWorldDroppedModel = 0x418; // CResourceNameTyped> - public const nint m_szAimsightLensMaskModel = 0x4F8; // CResourceNameTyped> - public const nint m_szMagazineModel = 0x5D8; // CResourceNameTyped> - public const nint m_szHeatEffect = 0x6B8; // CResourceNameTyped> - public const nint m_szEjectBrassEffect = 0x798; // CResourceNameTyped> - public const nint m_szMuzzleFlashParticleAlt = 0x878; // CResourceNameTyped> - public const nint m_szMuzzleFlashThirdPersonParticle = 0x958; // CResourceNameTyped> - public const nint m_szMuzzleFlashThirdPersonParticleAlt = 0xA38; // CResourceNameTyped> - public const nint m_szTracerParticle = 0xB18; // CResourceNameTyped> - public const nint m_GearSlot = 0xBF8; // gear_slot_t - public const nint m_GearSlotPosition = 0xBFC; // int32 - public const nint m_DefaultLoadoutSlot = 0xC00; // loadout_slot_t - public const nint m_sWrongTeamMsg = 0xC08; // CUtlString - public const nint m_nPrice = 0xC10; // int32 - public const nint m_nKillAward = 0xC14; // int32 - public const nint m_nPrimaryReserveAmmoMax = 0xC18; // int32 - public const nint m_nSecondaryReserveAmmoMax = 0xC1C; // int32 - public const nint m_bMeleeWeapon = 0xC20; // bool - public const nint m_bHasBurstMode = 0xC21; // bool - public const nint m_bIsRevolver = 0xC22; // bool - public const nint m_bCannotShootUnderwater = 0xC23; // bool - public const nint m_szName = 0xC28; // CGlobalSymbol - public const nint m_szAnimExtension = 0xC30; // CUtlString - public const nint m_eSilencerType = 0xC38; // CSWeaponSilencerType - public const nint m_nCrosshairMinDistance = 0xC3C; // int32 - public const nint m_nCrosshairDeltaDistance = 0xC40; // int32 - public const nint m_bIsFullAuto = 0xC44; // bool - public const nint m_nNumBullets = 0xC48; // int32 - public const nint m_flCycleTime = 0xC4C; // CFiringModeFloat - public const nint m_flMaxSpeed = 0xC54; // CFiringModeFloat - public const nint m_flSpread = 0xC5C; // CFiringModeFloat - public const nint m_flInaccuracyCrouch = 0xC64; // CFiringModeFloat - public const nint m_flInaccuracyStand = 0xC6C; // CFiringModeFloat - public const nint m_flInaccuracyJump = 0xC74; // CFiringModeFloat - public const nint m_flInaccuracyLand = 0xC7C; // CFiringModeFloat - public const nint m_flInaccuracyLadder = 0xC84; // CFiringModeFloat - public const nint m_flInaccuracyFire = 0xC8C; // CFiringModeFloat - public const nint m_flInaccuracyMove = 0xC94; // CFiringModeFloat - public const nint m_flRecoilAngle = 0xC9C; // CFiringModeFloat - public const nint m_flRecoilAngleVariance = 0xCA4; // CFiringModeFloat - public const nint m_flRecoilMagnitude = 0xCAC; // CFiringModeFloat - public const nint m_flRecoilMagnitudeVariance = 0xCB4; // CFiringModeFloat - public const nint m_nTracerFrequency = 0xCBC; // CFiringModeInt - public const nint m_flInaccuracyJumpInitial = 0xCC4; // float32 - public const nint m_flInaccuracyJumpApex = 0xCC8; // float32 - public const nint m_flInaccuracyReload = 0xCCC; // float32 - public const nint m_nRecoilSeed = 0xCD0; // int32 - public const nint m_nSpreadSeed = 0xCD4; // int32 - public const nint m_flTimeToIdleAfterFire = 0xCD8; // float32 - public const nint m_flIdleInterval = 0xCDC; // float32 - public const nint m_flAttackMovespeedFactor = 0xCE0; // float32 - public const nint m_flHeatPerShot = 0xCE4; // float32 - public const nint m_flInaccuracyPitchShift = 0xCE8; // float32 - public const nint m_flInaccuracyAltSoundThreshold = 0xCEC; // float32 - public const nint m_flBotAudibleRange = 0xCF0; // float32 - public const nint m_szUseRadioSubtitle = 0xCF8; // CUtlString - public const nint m_bUnzoomsAfterShot = 0xD00; // bool - public const nint m_bHideViewModelWhenZoomed = 0xD01; // bool - public const nint m_nZoomLevels = 0xD04; // int32 - public const nint m_nZoomFOV1 = 0xD08; // int32 - public const nint m_nZoomFOV2 = 0xD0C; // int32 - public const nint m_flZoomTime0 = 0xD10; // float32 - public const nint m_flZoomTime1 = 0xD14; // float32 - public const nint m_flZoomTime2 = 0xD18; // float32 - public const nint m_flIronSightPullUpSpeed = 0xD1C; // float32 - public const nint m_flIronSightPutDownSpeed = 0xD20; // float32 - public const nint m_flIronSightFOV = 0xD24; // float32 - public const nint m_flIronSightPivotForward = 0xD28; // float32 - public const nint m_flIronSightLooseness = 0xD2C; // float32 - public const nint m_angPivotAngle = 0xD30; // QAngle - public const nint m_vecIronSightEyePos = 0xD3C; // Vector - public const nint m_nDamage = 0xD48; // int32 - public const nint m_flHeadshotMultiplier = 0xD4C; // float32 - public const nint m_flArmorRatio = 0xD50; // float32 - public const nint m_flPenetration = 0xD54; // float32 - public const nint m_flRange = 0xD58; // float32 - public const nint m_flRangeModifier = 0xD5C; // float32 - public const nint m_flFlinchVelocityModifierLarge = 0xD60; // float32 - public const nint m_flFlinchVelocityModifierSmall = 0xD64; // float32 - public const nint m_flRecoveryTimeCrouch = 0xD68; // float32 - public const nint m_flRecoveryTimeStand = 0xD6C; // float32 - public const nint m_flRecoveryTimeCrouchFinal = 0xD70; // float32 - public const nint m_flRecoveryTimeStandFinal = 0xD74; // float32 - public const nint m_nRecoveryTransitionStartBullet = 0xD78; // int32 - public const nint m_nRecoveryTransitionEndBullet = 0xD7C; // int32 - public const nint m_flThrowVelocity = 0xD80; // float32 - public const nint m_vSmokeColor = 0xD84; // Vector - public const nint m_szAnimClass = 0xD90; // CGlobalSymbol + public const nint m_WeaponType = 0x348; // CSWeaponType + public const nint m_WeaponCategory = 0x34C; // CSWeaponCategory + public const nint m_szViewModel = 0x350; // CResourceNameTyped> + public const nint m_szPlayerModel = 0x430; // CResourceNameTyped> + public const nint m_szWorldDroppedModel = 0x510; // CResourceNameTyped> + public const nint m_szAimsightLensMaskModel = 0x5F0; // CResourceNameTyped> + public const nint m_szMagazineModel = 0x6D0; // CResourceNameTyped> + public const nint m_szHeatEffect = 0x7B0; // CResourceNameTyped> + public const nint m_szEjectBrassEffect = 0x890; // CResourceNameTyped> + public const nint m_szMuzzleFlashParticleAlt = 0x970; // CResourceNameTyped> + public const nint m_szMuzzleFlashThirdPersonParticle = 0xA50; // CResourceNameTyped> + public const nint m_szMuzzleFlashThirdPersonParticleAlt = 0xB30; // CResourceNameTyped> + public const nint m_szTracerParticle = 0xC10; // CResourceNameTyped> + public const nint m_GearSlot = 0xCF0; // gear_slot_t + public const nint m_GearSlotPosition = 0xCF4; // int32 + public const nint m_DefaultLoadoutSlot = 0xCF8; // loadout_slot_t + public const nint m_sWrongTeamMsg = 0xD00; // CUtlString + public const nint m_nPrice = 0xD08; // int32 + public const nint m_nKillAward = 0xD0C; // int32 + public const nint m_nPrimaryReserveAmmoMax = 0xD10; // int32 + public const nint m_nSecondaryReserveAmmoMax = 0xD14; // int32 + public const nint m_bMeleeWeapon = 0xD18; // bool + public const nint m_bHasBurstMode = 0xD19; // bool + public const nint m_bIsRevolver = 0xD1A; // bool + public const nint m_bCannotShootUnderwater = 0xD1B; // bool + public const nint m_szName = 0xD20; // CGlobalSymbol + public const nint m_szAnimExtension = 0xD28; // CUtlString + public const nint m_eSilencerType = 0xD30; // CSWeaponSilencerType + public const nint m_nCrosshairMinDistance = 0xD34; // int32 + public const nint m_nCrosshairDeltaDistance = 0xD38; // int32 + public const nint m_bIsFullAuto = 0xD3C; // bool + public const nint m_nNumBullets = 0xD40; // int32 + public const nint m_flCycleTime = 0xD44; // CFiringModeFloat + public const nint m_flMaxSpeed = 0xD4C; // CFiringModeFloat + public const nint m_flSpread = 0xD54; // CFiringModeFloat + public const nint m_flInaccuracyCrouch = 0xD5C; // CFiringModeFloat + public const nint m_flInaccuracyStand = 0xD64; // CFiringModeFloat + public const nint m_flInaccuracyJump = 0xD6C; // CFiringModeFloat + public const nint m_flInaccuracyLand = 0xD74; // CFiringModeFloat + public const nint m_flInaccuracyLadder = 0xD7C; // CFiringModeFloat + public const nint m_flInaccuracyFire = 0xD84; // CFiringModeFloat + public const nint m_flInaccuracyMove = 0xD8C; // CFiringModeFloat + public const nint m_flRecoilAngle = 0xD94; // CFiringModeFloat + public const nint m_flRecoilAngleVariance = 0xD9C; // CFiringModeFloat + public const nint m_flRecoilMagnitude = 0xDA4; // CFiringModeFloat + public const nint m_flRecoilMagnitudeVariance = 0xDAC; // CFiringModeFloat + public const nint m_nTracerFrequency = 0xDB4; // CFiringModeInt + public const nint m_flInaccuracyJumpInitial = 0xDBC; // float32 + public const nint m_flInaccuracyJumpApex = 0xDC0; // float32 + public const nint m_flInaccuracyReload = 0xDC4; // float32 + public const nint m_nRecoilSeed = 0xDC8; // int32 + public const nint m_nSpreadSeed = 0xDCC; // int32 + public const nint m_flTimeToIdleAfterFire = 0xDD0; // float32 + public const nint m_flIdleInterval = 0xDD4; // float32 + public const nint m_flAttackMovespeedFactor = 0xDD8; // float32 + public const nint m_flHeatPerShot = 0xDDC; // float32 + public const nint m_flInaccuracyPitchShift = 0xDE0; // float32 + public const nint m_flInaccuracyAltSoundThreshold = 0xDE4; // float32 + public const nint m_flBotAudibleRange = 0xDE8; // float32 + public const nint m_szUseRadioSubtitle = 0xDF0; // CUtlString + public const nint m_bUnzoomsAfterShot = 0xDF8; // bool + public const nint m_bHideViewModelWhenZoomed = 0xDF9; // bool + public const nint m_nZoomLevels = 0xDFC; // int32 + public const nint m_nZoomFOV1 = 0xE00; // int32 + public const nint m_nZoomFOV2 = 0xE04; // int32 + public const nint m_flZoomTime0 = 0xE08; // float32 + public const nint m_flZoomTime1 = 0xE0C; // float32 + public const nint m_flZoomTime2 = 0xE10; // float32 + public const nint m_flIronSightPullUpSpeed = 0xE14; // float32 + public const nint m_flIronSightPutDownSpeed = 0xE18; // float32 + public const nint m_flIronSightFOV = 0xE1C; // float32 + public const nint m_flIronSightPivotForward = 0xE20; // float32 + public const nint m_flIronSightLooseness = 0xE24; // float32 + public const nint m_angPivotAngle = 0xE28; // QAngle + public const nint m_vecIronSightEyePos = 0xE34; // Vector + public const nint m_nDamage = 0xE40; // int32 + public const nint m_flHeadshotMultiplier = 0xE44; // float32 + public const nint m_flArmorRatio = 0xE48; // float32 + public const nint m_flPenetration = 0xE4C; // float32 + public const nint m_flRange = 0xE50; // float32 + public const nint m_flRangeModifier = 0xE54; // float32 + public const nint m_flFlinchVelocityModifierLarge = 0xE58; // float32 + public const nint m_flFlinchVelocityModifierSmall = 0xE5C; // float32 + public const nint m_flRecoveryTimeCrouch = 0xE60; // float32 + public const nint m_flRecoveryTimeStand = 0xE64; // float32 + public const nint m_flRecoveryTimeCrouchFinal = 0xE68; // float32 + public const nint m_flRecoveryTimeStandFinal = 0xE6C; // float32 + public const nint m_nRecoveryTransitionStartBullet = 0xE70; // int32 + public const nint m_nRecoveryTransitionEndBullet = 0xE74; // int32 + public const nint m_flThrowVelocity = 0xE78; // float32 + public const nint m_vSmokeColor = 0xE7C; // Vector + public const nint m_szAnimClass = 0xE88; // CGlobalSymbol } // Parent: CLogicalEntity - // Field count: 5 + // Fields count: 5 public static class CMathColorBlend { - public const nint m_flInMin = 0x4C0; // float32 - public const nint m_flInMax = 0x4C4; // float32 - public const nint m_OutColor1 = 0x4C8; // Color - public const nint m_OutColor2 = 0x4CC; // Color - public const nint m_OutValue = 0x4D0; // CEntityOutputTemplate + public const nint m_flInMin = 0x7C4; // float32 + public const nint m_flInMax = 0x7C8; // float32 + public const nint m_OutColor1 = 0x7CC; // Color + public const nint m_OutColor2 = 0x7D0; // Color + public const nint m_OutValue = 0x7D8; // CEntityOutputTemplate } // Parent: CPointEntity - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_iszOverlayNames (string_t) @@ -9639,14 +9827,14 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iDesiredOverlay (int32) // NetworkVarNames: m_bIsActive (bool) public static class CEnvScreenOverlay { - public const nint m_iszOverlayNames = 0x4C0; // CUtlSymbolLarge[10] - public const nint m_flOverlayTimes = 0x510; // float32[10] - public const nint m_flStartTime = 0x538; // GameTime_t - public const nint m_iDesiredOverlay = 0x53C; // int32 - public const nint m_bIsActive = 0x540; // bool + public const nint m_iszOverlayNames = 0x7C8; // CUtlSymbolLarge[10] + public const nint m_flOverlayTimes = 0x818; // float32[10] + public const nint m_flStartTime = 0x840; // GameTime_t + public const nint m_iDesiredOverlay = 0x844; // int32 + public const nint m_bIsActive = 0x848; // bool } // Parent: CCSPlayerPawnBase - // Field count: 118 + // Fields count: 118 // // Metadata: // MNetworkVarTypeOverride @@ -9731,131 +9919,131 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_GunGameImmunityColor (Color) // NetworkVarNames: m_PredictedDamageTags (PredictedDamageTag_t) public static class CCSPlayerPawn { - public const nint m_pBulletServices = 0xD18; // CCSPlayer_BulletServices* - public const nint m_pHostageServices = 0xD20; // CCSPlayer_HostageServices* - public const nint m_pBuyServices = 0xD28; // CCSPlayer_BuyServices* - public const nint m_pActionTrackingServices = 0xD30; // CCSPlayer_ActionTrackingServices* - public const nint m_pRadioServices = 0xD38; // CCSPlayer_RadioServices* - public const nint m_pDamageReactServices = 0xD40; // CCSPlayer_DamageReactServices* - public const nint m_nCharacterDefIndex = 0xD48; // uint16 - public const nint m_bHasFemaleVoice = 0xD4A; // bool - public const nint m_strVOPrefix = 0xD50; // CUtlString - public const nint m_szLastPlaceName = 0xD58; // char[18] - public const nint m_bInHostageResetZone = 0xE18; // bool - public const nint m_bInBuyZone = 0xE19; // bool - public const nint m_TouchingBuyZones = 0xE20; // CUtlVector> - public const nint m_bWasInBuyZone = 0xE38; // bool - public const nint m_bInHostageRescueZone = 0xE39; // bool - public const nint m_bInBombZone = 0xE3A; // bool - public const nint m_bWasInHostageRescueZone = 0xE3B; // bool - public const nint m_iRetakesOffering = 0xE3C; // int32 - public const nint m_iRetakesOfferingCard = 0xE40; // int32 - public const nint m_bRetakesHasDefuseKit = 0xE44; // bool - public const nint m_bRetakesMVPLastRound = 0xE45; // bool - public const nint m_iRetakesMVPBoostItem = 0xE48; // int32 - public const nint m_RetakesMVPBoostExtraUtility = 0xE4C; // loadout_slot_t - public const nint m_flHealthShotBoostExpirationTime = 0xE50; // GameTime_t - public const nint m_flLandingTimeSeconds = 0xE54; // float32 - public const nint m_aimPunchAngle = 0xE58; // QAngle - public const nint m_aimPunchAngleVel = 0xE64; // QAngle - public const nint m_aimPunchTickBase = 0xE70; // int32 - public const nint m_aimPunchTickFraction = 0xE74; // float32 - public const nint m_aimPunchCache = 0xE78; // CUtlVector - public const nint m_bIsBuyMenuOpen = 0xE90; // bool - public const nint m_xLastHeadBoneTransform = 0x14D0; // CTransform - public const nint m_bLastHeadBoneTransformIsValid = 0x14F0; // bool - public const nint m_lastLandTime = 0x14F4; // GameTime_t - public const nint m_bOnGroundLastTick = 0x14F8; // bool - public const nint m_iPlayerLocked = 0x14FC; // int32 - public const nint m_flTimeOfLastInjury = 0x1504; // GameTime_t - public const nint m_flNextSprayDecalTime = 0x1508; // GameTime_t - public const nint m_bNextSprayDecalTimeExpedited = 0x150C; // bool - public const nint m_nRagdollDamageBone = 0x1510; // int32 - public const nint m_vRagdollDamageForce = 0x1514; // Vector - public const nint m_vRagdollDamagePosition = 0x1520; // Vector - public const nint m_szRagdollDamageWeaponName = 0x152C; // char[64] - public const nint m_bRagdollDamageHeadshot = 0x156C; // bool - public const nint m_vRagdollServerOrigin = 0x1570; // Vector - public const nint m_EconGloves = 0x1580; // CEconItemView - public const nint m_nEconGlovesChanged = 0x17F8; // uint8 - public const nint m_qDeathEyeAngles = 0x17FC; // QAngle - public const nint m_bSkipOneHeadConstraintUpdate = 0x1808; // bool - public const nint m_bLeftHanded = 0x1809; // bool - public const nint m_fSwitchedHandednessTime = 0x180C; // GameTime_t - public const nint m_flViewmodelOffsetX = 0x1810; // float32 - public const nint m_flViewmodelOffsetY = 0x1814; // float32 - public const nint m_flViewmodelOffsetZ = 0x1818; // float32 - public const nint m_flViewmodelFOV = 0x181C; // float32 - public const nint m_bIsWalking = 0x1820; // bool - public const nint m_fLastGivenDefuserTime = 0x1824; // float32 - public const nint m_fLastGivenBombTime = 0x1828; // float32 - public const nint m_flDealtDamageToEnemyMostRecentTimestamp = 0x182C; // float32 - public const nint m_iDisplayHistoryBits = 0x1830; // uint32 - public const nint m_flLastAttackedTeammate = 0x1834; // float32 - public const nint m_allowAutoFollowTime = 0x1838; // GameTime_t - public const nint m_bResetArmorNextSpawn = 0x183C; // bool - public const nint m_nLastKillerIndex = 0x1840; // CEntityIndex - public const nint m_entitySpottedState = 0x1848; // EntitySpottedState_t - public const nint m_nSpotRules = 0x1860; // int32 - public const nint m_bIsScoped = 0x1864; // bool - public const nint m_bResumeZoom = 0x1865; // bool - public const nint m_bIsDefusing = 0x1866; // bool - public const nint m_bIsGrabbingHostage = 0x1867; // bool - public const nint m_iBlockingUseActionInProgress = 0x1868; // CSPlayerBlockingUseAction_t - public const nint m_flEmitSoundTime = 0x186C; // GameTime_t - public const nint m_bInNoDefuseArea = 0x1870; // bool - public const nint m_iBombSiteIndex = 0x1874; // CEntityIndex - public const nint m_nWhichBombZone = 0x1878; // int32 - public const nint m_bInBombZoneTrigger = 0x187C; // bool - public const nint m_bWasInBombZoneTrigger = 0x187D; // bool - public const nint m_iShotsFired = 0x1880; // int32 - public const nint m_flFlinchStack = 0x1884; // float32 - public const nint m_flVelocityModifier = 0x1888; // float32 - public const nint m_flHitHeading = 0x188C; // float32 - public const nint m_nHitBodyPart = 0x1890; // int32 - public const nint m_vecTotalBulletForce = 0x1894; // Vector - public const nint m_bWaitForNoAttack = 0x18A0; // bool - public const nint m_ignoreLadderJumpTime = 0x18A4; // float32 - public const nint m_bKilledByHeadshot = 0x18A8; // bool - public const nint m_LastHitBox = 0x18AC; // int32 - public const nint m_LastHealth = 0x18B0; // int32 - public const nint m_pBot = 0x18B8; // CCSBot* - public const nint m_bBotAllowActive = 0x18C0; // bool - public const nint m_thirdPersonHeading = 0x18C4; // QAngle - public const nint m_flSlopeDropOffset = 0x18D0; // float32 - public const nint m_flSlopeDropHeight = 0x18D4; // float32 - public const nint m_vHeadConstraintOffset = 0x18D8; // Vector - public const nint m_nLastPickupPriority = 0x18E4; // int32 - public const nint m_flLastPickupPriorityTime = 0x18E8; // float32 - public const nint m_ArmorValue = 0x18EC; // int32 - public const nint m_unCurrentEquipmentValue = 0x18F0; // uint16 - public const nint m_unRoundStartEquipmentValue = 0x18F2; // uint16 - public const nint m_unFreezetimeEndEquipmentValue = 0x18F4; // uint16 - public const nint m_iLastWeaponFireUsercmd = 0x18F8; // int32 - public const nint m_bIsSpawning = 0x18FC; // bool - public const nint m_iDeathFlags = 0x1908; // int32 - public const nint m_bHasDeathInfo = 0x190C; // bool - public const nint m_flDeathInfoTime = 0x1910; // float32 - public const nint m_vecDeathInfoOrigin = 0x1914; // Vector - public const nint m_vecPlayerPatchEconIndices = 0x1920; // uint32[5] - public const nint m_GunGameImmunityColor = 0x1934; // Color - public const nint m_grenadeParameterStashTime = 0x1938; // GameTime_t - public const nint m_bGrenadeParametersStashed = 0x193C; // bool - public const nint m_angStashedShootAngles = 0x1940; // QAngle - public const nint m_vecStashedGrenadeThrowPosition = 0x194C; // Vector - public const nint m_vecStashedVelocity = 0x1958; // Vector - public const nint m_angShootAngleHistory = 0x1964; // QAngle[2] - public const nint m_vecThrowPositionHistory = 0x197C; // Vector[2] - public const nint m_vecVelocityHistory = 0x1994; // Vector[2] - public const nint m_PredictedDamageTags = 0x19B0; // CUtlVectorEmbeddedNetworkVar - public const nint m_nHighestAppliedDamageTagTick = 0x1A00; // int32 + public const nint m_pBulletServices = 0x10D8; // CCSPlayer_BulletServices* + public const nint m_pHostageServices = 0x10E0; // CCSPlayer_HostageServices* + public const nint m_pBuyServices = 0x10E8; // CCSPlayer_BuyServices* + public const nint m_pActionTrackingServices = 0x10F0; // CCSPlayer_ActionTrackingServices* + public const nint m_pRadioServices = 0x10F8; // CCSPlayer_RadioServices* + public const nint m_pDamageReactServices = 0x1100; // CCSPlayer_DamageReactServices* + public const nint m_nCharacterDefIndex = 0x1108; // uint16 + public const nint m_bHasFemaleVoice = 0x110A; // bool + public const nint m_strVOPrefix = 0x1110; // CUtlString + public const nint m_szLastPlaceName = 0x1118; // char[18] + public const nint m_bInHostageResetZone = 0x11D8; // bool + public const nint m_bInBuyZone = 0x11D9; // bool + public const nint m_TouchingBuyZones = 0x11E0; // CUtlVector> + public const nint m_bWasInBuyZone = 0x11F8; // bool + public const nint m_bInHostageRescueZone = 0x11F9; // bool + public const nint m_bInBombZone = 0x11FA; // bool + public const nint m_bWasInHostageRescueZone = 0x11FB; // bool + public const nint m_iRetakesOffering = 0x11FC; // int32 + public const nint m_iRetakesOfferingCard = 0x1200; // int32 + public const nint m_bRetakesHasDefuseKit = 0x1204; // bool + public const nint m_bRetakesMVPLastRound = 0x1205; // bool + public const nint m_iRetakesMVPBoostItem = 0x1208; // int32 + public const nint m_RetakesMVPBoostExtraUtility = 0x120C; // loadout_slot_t + public const nint m_flHealthShotBoostExpirationTime = 0x1210; // GameTime_t + public const nint m_flLandingTimeSeconds = 0x1214; // float32 + public const nint m_aimPunchAngle = 0x1218; // QAngle + public const nint m_aimPunchAngleVel = 0x1224; // QAngle + public const nint m_aimPunchTickBase = 0x1230; // int32 + public const nint m_aimPunchTickFraction = 0x1234; // float32 + public const nint m_aimPunchCache = 0x1238; // CUtlVector + public const nint m_bIsBuyMenuOpen = 0x1250; // bool + public const nint m_xLastHeadBoneTransform = 0x1900; // CTransform + public const nint m_bLastHeadBoneTransformIsValid = 0x1920; // bool + public const nint m_lastLandTime = 0x1924; // GameTime_t + public const nint m_bOnGroundLastTick = 0x1928; // bool + public const nint m_iPlayerLocked = 0x192C; // int32 + public const nint m_flTimeOfLastInjury = 0x1934; // GameTime_t + public const nint m_flNextSprayDecalTime = 0x1938; // GameTime_t + public const nint m_bNextSprayDecalTimeExpedited = 0x193C; // bool + public const nint m_nRagdollDamageBone = 0x1940; // int32 + public const nint m_vRagdollDamageForce = 0x1944; // Vector + public const nint m_vRagdollDamagePosition = 0x1950; // Vector + public const nint m_szRagdollDamageWeaponName = 0x195C; // char[64] + public const nint m_bRagdollDamageHeadshot = 0x199C; // bool + public const nint m_vRagdollServerOrigin = 0x19A0; // Vector + public const nint m_EconGloves = 0x19B0; // CEconItemView + public const nint m_nEconGlovesChanged = 0x1C28; // uint8 + public const nint m_qDeathEyeAngles = 0x1C2C; // QAngle + public const nint m_bSkipOneHeadConstraintUpdate = 0x1C38; // bool + public const nint m_bLeftHanded = 0x1C39; // bool + public const nint m_fSwitchedHandednessTime = 0x1C3C; // GameTime_t + public const nint m_flViewmodelOffsetX = 0x1C40; // float32 + public const nint m_flViewmodelOffsetY = 0x1C44; // float32 + public const nint m_flViewmodelOffsetZ = 0x1C48; // float32 + public const nint m_flViewmodelFOV = 0x1C4C; // float32 + public const nint m_bIsWalking = 0x1C50; // bool + public const nint m_fLastGivenDefuserTime = 0x1C54; // float32 + public const nint m_fLastGivenBombTime = 0x1C58; // float32 + public const nint m_flDealtDamageToEnemyMostRecentTimestamp = 0x1C5C; // float32 + public const nint m_iDisplayHistoryBits = 0x1C60; // uint32 + public const nint m_flLastAttackedTeammate = 0x1C64; // float32 + public const nint m_allowAutoFollowTime = 0x1C68; // GameTime_t + public const nint m_bResetArmorNextSpawn = 0x1C6C; // bool + public const nint m_nLastKillerIndex = 0x1C70; // CEntityIndex + public const nint m_entitySpottedState = 0x1C78; // EntitySpottedState_t + public const nint m_nSpotRules = 0x1C90; // int32 + public const nint m_bIsScoped = 0x1C94; // bool + public const nint m_bResumeZoom = 0x1C95; // bool + public const nint m_bIsDefusing = 0x1C96; // bool + public const nint m_bIsGrabbingHostage = 0x1C97; // bool + public const nint m_iBlockingUseActionInProgress = 0x1C98; // CSPlayerBlockingUseAction_t + public const nint m_flEmitSoundTime = 0x1C9C; // GameTime_t + public const nint m_bInNoDefuseArea = 0x1CA0; // bool + public const nint m_iBombSiteIndex = 0x1CA4; // CEntityIndex + public const nint m_nWhichBombZone = 0x1CA8; // int32 + public const nint m_bInBombZoneTrigger = 0x1CAC; // bool + public const nint m_bWasInBombZoneTrigger = 0x1CAD; // bool + public const nint m_iShotsFired = 0x1CB0; // int32 + public const nint m_flFlinchStack = 0x1CB4; // float32 + public const nint m_flVelocityModifier = 0x1CB8; // float32 + public const nint m_flHitHeading = 0x1CBC; // float32 + public const nint m_nHitBodyPart = 0x1CC0; // int32 + public const nint m_vecTotalBulletForce = 0x1CC4; // Vector + public const nint m_bWaitForNoAttack = 0x1CD0; // bool + public const nint m_ignoreLadderJumpTime = 0x1CD4; // float32 + public const nint m_bKilledByHeadshot = 0x1CD8; // bool + public const nint m_LastHitBox = 0x1CDC; // int32 + public const nint m_LastHealth = 0x1CE0; // int32 + public const nint m_pBot = 0x1CE8; // CCSBot* + public const nint m_bBotAllowActive = 0x1CF0; // bool + public const nint m_thirdPersonHeading = 0x1CF4; // QAngle + public const nint m_flSlopeDropOffset = 0x1D00; // float32 + public const nint m_flSlopeDropHeight = 0x1D04; // float32 + public const nint m_vHeadConstraintOffset = 0x1D08; // Vector + public const nint m_nLastPickupPriority = 0x1D14; // int32 + public const nint m_flLastPickupPriorityTime = 0x1D18; // float32 + public const nint m_ArmorValue = 0x1D1C; // int32 + public const nint m_unCurrentEquipmentValue = 0x1D20; // uint16 + public const nint m_unRoundStartEquipmentValue = 0x1D22; // uint16 + public const nint m_unFreezetimeEndEquipmentValue = 0x1D24; // uint16 + public const nint m_iLastWeaponFireUsercmd = 0x1D28; // int32 + public const nint m_bIsSpawning = 0x1D2C; // bool + public const nint m_iDeathFlags = 0x1D38; // int32 + public const nint m_bHasDeathInfo = 0x1D3C; // bool + public const nint m_flDeathInfoTime = 0x1D40; // float32 + public const nint m_vecDeathInfoOrigin = 0x1D44; // Vector + public const nint m_vecPlayerPatchEconIndices = 0x1D50; // uint32[5] + public const nint m_GunGameImmunityColor = 0x1D64; // Color + public const nint m_grenadeParameterStashTime = 0x1D68; // GameTime_t + public const nint m_bGrenadeParametersStashed = 0x1D6C; // bool + public const nint m_angStashedShootAngles = 0x1D70; // QAngle + public const nint m_vecStashedGrenadeThrowPosition = 0x1D7C; // Vector + public const nint m_vecStashedVelocity = 0x1D88; // Vector + public const nint m_angShootAngleHistory = 0x1D94; // QAngle[2] + public const nint m_vecThrowPositionHistory = 0x1DAC; // Vector[2] + public const nint m_vecVelocityHistory = 0x1DC4; // Vector[2] + public const nint m_PredictedDamageTags = 0x1DE0; // CUtlVectorEmbeddedNetworkVar + public const nint m_nHighestAppliedDamageTagTick = 0x1E30; // int32 } // Parent: CBaseGrenade - // Field count: 0 + // Fields count: 0 public static class CBumpMineProjectile { } // Parent: CBasePlayerController - // Field count: 86 + // Fields count: 90 // // Metadata: // MNetworkUserGroupProxy @@ -9903,102 +10091,109 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iPawnBotDifficulty (int) // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_vecKills (EKillTypes_t) + // NetworkVarNames: m_recentKillQueue (uint8) + // NetworkVarNames: m_nFirstKill (uint8) + // NetworkVarNames: m_nKillCount (uint8) // NetworkVarNames: m_bMvpNoMusic (bool) // NetworkVarNames: m_eMvpReason (int) // NetworkVarNames: m_iMusicKitID (int) // NetworkVarNames: m_iMusicKitMVPs (int) // NetworkVarNames: m_iMVPs (int) + // NetworkVarNames: m_bFireBulletsSeedSynchronized (bool) public static class CCSPlayerController { - public const nint m_pInGameMoneyServices = 0x768; // CCSPlayerController_InGameMoneyServices* - public const nint m_pInventoryServices = 0x770; // CCSPlayerController_InventoryServices* - public const nint m_pActionTrackingServices = 0x778; // CCSPlayerController_ActionTrackingServices* - public const nint m_pDamageServices = 0x780; // CCSPlayerController_DamageServices* - public const nint m_iPing = 0x788; // uint32 - public const nint m_bHasCommunicationAbuseMute = 0x78C; // bool - public const nint m_szCrosshairCodes = 0x790; // CUtlSymbolLarge - public const nint m_iPendingTeamNum = 0x798; // uint8 - public const nint m_flForceTeamTime = 0x79C; // GameTime_t - public const nint m_iCompTeammateColor = 0x7A0; // int32 - public const nint m_bEverPlayedOnTeam = 0x7A4; // bool - public const nint m_bAttemptedToGetColor = 0x7A5; // bool - public const nint m_iTeammatePreferredColor = 0x7A8; // int32 - public const nint m_bTeamChanged = 0x7AC; // bool - public const nint m_bInSwitchTeam = 0x7AD; // bool - public const nint m_bHasSeenJoinGame = 0x7AE; // bool - public const nint m_bJustBecameSpectator = 0x7AF; // bool - public const nint m_bSwitchTeamsOnNextRoundReset = 0x7B0; // bool - public const nint m_bRemoveAllItemsOnNextRoundReset = 0x7B1; // bool - public const nint m_szClan = 0x7B8; // CUtlSymbolLarge - public const nint m_szClanName = 0x7C0; // char[32] - public const nint m_iCoachingTeam = 0x7E0; // int32 - public const nint m_nPlayerDominated = 0x7E8; // uint64 - public const nint m_nPlayerDominatingMe = 0x7F0; // uint64 - public const nint m_iCompetitiveRanking = 0x7F8; // int32 - public const nint m_iCompetitiveWins = 0x7FC; // int32 - public const nint m_iCompetitiveRankType = 0x800; // int8 - public const nint m_iCompetitiveRankingPredicted_Win = 0x804; // int32 - public const nint m_iCompetitiveRankingPredicted_Loss = 0x808; // int32 - public const nint m_iCompetitiveRankingPredicted_Tie = 0x80C; // int32 - public const nint m_nEndMatchNextMapVote = 0x810; // int32 - public const nint m_unActiveQuestId = 0x814; // uint16 - public const nint m_nQuestProgressReason = 0x818; // QuestProgress::Reason - public const nint m_unPlayerTvControlFlags = 0x81C; // uint32 - public const nint m_iDraftIndex = 0x848; // int32 - public const nint m_msQueuedModeDisconnectionTimestamp = 0x84C; // uint32 - public const nint m_uiAbandonRecordedReason = 0x850; // uint32 - public const nint m_bCannotBeKicked = 0x854; // bool - public const nint m_bEverFullyConnected = 0x855; // bool - public const nint m_bAbandonAllowsSurrender = 0x856; // bool - public const nint m_bAbandonOffersInstantSurrender = 0x857; // bool - public const nint m_bDisconnection1MinWarningPrinted = 0x858; // bool - public const nint m_bScoreReported = 0x859; // bool - public const nint m_nDisconnectionTick = 0x85C; // int32 - public const nint m_bControllingBot = 0x868; // bool - public const nint m_bHasControlledBotThisRound = 0x869; // bool - public const nint m_bHasBeenControlledByPlayerThisRound = 0x86A; // bool - public const nint m_nBotsControlledThisRound = 0x86C; // int32 - public const nint m_bCanControlObservedBot = 0x870; // bool - public const nint m_hPlayerPawn = 0x874; // CHandle - public const nint m_hObserverPawn = 0x878; // CHandle - public const nint m_DesiredObserverMode = 0x87C; // int32 - public const nint m_hDesiredObserverTarget = 0x880; // CEntityHandle - public const nint m_bPawnIsAlive = 0x884; // bool - public const nint m_iPawnHealth = 0x888; // uint32 - public const nint m_iPawnArmor = 0x88C; // int32 - public const nint m_bPawnHasDefuser = 0x890; // bool - public const nint m_bPawnHasHelmet = 0x891; // bool - public const nint m_nPawnCharacterDefIndex = 0x892; // uint16 - public const nint m_iPawnLifetimeStart = 0x894; // int32 - public const nint m_iPawnLifetimeEnd = 0x898; // int32 - public const nint m_iPawnBotDifficulty = 0x89C; // int32 - public const nint m_hOriginalControllerOfCurrentPawn = 0x8A0; // CHandle - public const nint m_iScore = 0x8A4; // int32 - public const nint m_iRoundScore = 0x8A8; // int32 - public const nint m_iRoundsWon = 0x8AC; // int32 - public const nint m_vecKills = 0x8B0; // CNetworkUtlVectorBase - public const nint m_bMvpNoMusic = 0x8C8; // bool - public const nint m_eMvpReason = 0x8CC; // int32 - public const nint m_iMusicKitID = 0x8D0; // int32 - public const nint m_iMusicKitMVPs = 0x8D4; // int32 - public const nint m_iMVPs = 0x8D8; // int32 - public const nint m_nUpdateCounter = 0x8DC; // int32 - public const nint m_flSmoothedPing = 0x8E0; // float32 - public const nint m_lastHeldVoteTimer = 0xF988; // IntervalTimer - public const nint m_bShowHints = 0xF9A0; // bool - public const nint m_iNextTimeCheck = 0xF9A4; // int32 - public const nint m_bJustDidTeamKill = 0xF9A8; // bool - public const nint m_bPunishForTeamKill = 0xF9A9; // bool - public const nint m_bGaveTeamDamageWarning = 0xF9AA; // bool - public const nint m_bGaveTeamDamageWarningThisRound = 0xF9AB; // bool - public const nint m_dblLastReceivedPacketPlatFloatTime = 0xF9B0; // float64 - public const nint m_LastTeamDamageWarningTime = 0xF9B8; // GameTime_t - public const nint m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xF9BC; // GameTime_t - public const nint m_nSuspiciousHitCount = 0xF9C0; // uint32 - public const nint m_nNonSuspiciousHitStreak = 0xF9C4; // uint32 + public const nint m_pInGameMoneyServices = 0xA68; // CCSPlayerController_InGameMoneyServices* + public const nint m_pInventoryServices = 0xA70; // CCSPlayerController_InventoryServices* + public const nint m_pActionTrackingServices = 0xA78; // CCSPlayerController_ActionTrackingServices* + public const nint m_pDamageServices = 0xA80; // CCSPlayerController_DamageServices* + public const nint m_iPing = 0xA88; // uint32 + public const nint m_bHasCommunicationAbuseMute = 0xA8C; // bool + public const nint m_szCrosshairCodes = 0xA90; // CUtlSymbolLarge + public const nint m_iPendingTeamNum = 0xA98; // uint8 + public const nint m_flForceTeamTime = 0xA9C; // GameTime_t + public const nint m_iCompTeammateColor = 0xAA0; // int32 + public const nint m_bEverPlayedOnTeam = 0xAA4; // bool + public const nint m_bAttemptedToGetColor = 0xAA5; // bool + public const nint m_iTeammatePreferredColor = 0xAA8; // int32 + public const nint m_bTeamChanged = 0xAAC; // bool + public const nint m_bInSwitchTeam = 0xAAD; // bool + public const nint m_bHasSeenJoinGame = 0xAAE; // bool + public const nint m_bJustBecameSpectator = 0xAAF; // bool + public const nint m_bSwitchTeamsOnNextRoundReset = 0xAB0; // bool + public const nint m_bRemoveAllItemsOnNextRoundReset = 0xAB1; // bool + public const nint m_flLastJoinTeamTime = 0xAB4; // GameTime_t + public const nint m_szClan = 0xAB8; // CUtlSymbolLarge + public const nint m_szClanName = 0xAC0; // char[32] + public const nint m_iCoachingTeam = 0xAE0; // int32 + public const nint m_nPlayerDominated = 0xAE8; // uint64 + public const nint m_nPlayerDominatingMe = 0xAF0; // uint64 + public const nint m_iCompetitiveRanking = 0xAF8; // int32 + public const nint m_iCompetitiveWins = 0xAFC; // int32 + public const nint m_iCompetitiveRankType = 0xB00; // int8 + public const nint m_iCompetitiveRankingPredicted_Win = 0xB04; // int32 + public const nint m_iCompetitiveRankingPredicted_Loss = 0xB08; // int32 + public const nint m_iCompetitiveRankingPredicted_Tie = 0xB0C; // int32 + public const nint m_nEndMatchNextMapVote = 0xB10; // int32 + public const nint m_unActiveQuestId = 0xB14; // uint16 + public const nint m_nQuestProgressReason = 0xB18; // QuestProgress::Reason + public const nint m_unPlayerTvControlFlags = 0xB1C; // uint32 + public const nint m_iDraftIndex = 0xB48; // int32 + public const nint m_msQueuedModeDisconnectionTimestamp = 0xB4C; // uint32 + public const nint m_uiAbandonRecordedReason = 0xB50; // uint32 + public const nint m_bCannotBeKicked = 0xB54; // bool + public const nint m_bEverFullyConnected = 0xB55; // bool + public const nint m_bAbandonAllowsSurrender = 0xB56; // bool + public const nint m_bAbandonOffersInstantSurrender = 0xB57; // bool + public const nint m_bDisconnection1MinWarningPrinted = 0xB58; // bool + public const nint m_bScoreReported = 0xB59; // bool + public const nint m_nDisconnectionTick = 0xB5C; // int32 + public const nint m_bControllingBot = 0xB68; // bool + public const nint m_bHasControlledBotThisRound = 0xB69; // bool + public const nint m_bHasBeenControlledByPlayerThisRound = 0xB6A; // bool + public const nint m_nBotsControlledThisRound = 0xB6C; // int32 + public const nint m_bCanControlObservedBot = 0xB70; // bool + public const nint m_hPlayerPawn = 0xB74; // CHandle + public const nint m_hObserverPawn = 0xB78; // CHandle + public const nint m_DesiredObserverMode = 0xB7C; // int32 + public const nint m_hDesiredObserverTarget = 0xB80; // CEntityHandle + public const nint m_bPawnIsAlive = 0xB84; // bool + public const nint m_iPawnHealth = 0xB88; // uint32 + public const nint m_iPawnArmor = 0xB8C; // int32 + public const nint m_bPawnHasDefuser = 0xB90; // bool + public const nint m_bPawnHasHelmet = 0xB91; // bool + public const nint m_nPawnCharacterDefIndex = 0xB92; // uint16 + public const nint m_iPawnLifetimeStart = 0xB94; // int32 + public const nint m_iPawnLifetimeEnd = 0xB98; // int32 + public const nint m_iPawnBotDifficulty = 0xB9C; // int32 + public const nint m_hOriginalControllerOfCurrentPawn = 0xBA0; // CHandle + public const nint m_iScore = 0xBA4; // int32 + public const nint m_iRoundScore = 0xBA8; // int32 + public const nint m_iRoundsWon = 0xBAC; // int32 + public const nint m_recentKillQueue = 0xBB0; // uint8[8] + public const nint m_nFirstKill = 0xBB8; // uint8 + public const nint m_nKillCount = 0xBB9; // uint8 + public const nint m_bMvpNoMusic = 0xBBA; // bool + public const nint m_eMvpReason = 0xBBC; // int32 + public const nint m_iMusicKitID = 0xBC0; // int32 + public const nint m_iMusicKitMVPs = 0xBC4; // int32 + public const nint m_iMVPs = 0xBC8; // int32 + public const nint m_nUpdateCounter = 0xBCC; // int32 + public const nint m_flSmoothedPing = 0xBD0; // float32 + public const nint m_lastHeldVoteTimer = 0xFC78; // IntervalTimer + public const nint m_bShowHints = 0xFC90; // bool + public const nint m_iNextTimeCheck = 0xFC94; // int32 + public const nint m_bJustDidTeamKill = 0xFC98; // bool + public const nint m_bPunishForTeamKill = 0xFC99; // bool + public const nint m_bGaveTeamDamageWarning = 0xFC9A; // bool + public const nint m_bGaveTeamDamageWarningThisRound = 0xFC9B; // bool + public const nint m_dblLastReceivedPacketPlatFloatTime = 0xFCA0; // float64 + public const nint m_LastTeamDamageWarningTime = 0xFCA8; // GameTime_t + public const nint m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xFCAC; // GameTime_t + public const nint m_nSuspiciousHitCount = 0xFCB0; // uint32 + public const nint m_nNonSuspiciousHitStreak = 0xFCB4; // uint32 + public const nint m_bFireBulletsSeedSynchronized = 0xFD59; // bool } // Parent: IEconItemInterface - // Field count: 13 + // Fields count: 13 // // Metadata: // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) @@ -10028,15 +10223,15 @@ namespace CS2Dumper.Schemas { public const nint m_szCustomNameOverride = 0x1D1; // char[161] } // Parent: CPointEntity - // Field count: 0 + // Fields count: 0 public static class CInfoInstructorHintBombTargetA { } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class CWeaponAWP { } // Parent: CBaseCombatCharacter - // Field count: 25 + // Fields count: 25 // // Metadata: // MNetworkUserGroupProxy @@ -10073,34 +10268,34 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flDeathTime (GameTime_t) // NetworkVarNames: m_hController (CHandle) public static class CBasePlayerPawn { - public const nint m_pWeaponServices = 0xA08; // CPlayer_WeaponServices* - public const nint m_pItemServices = 0xA10; // CPlayer_ItemServices* - public const nint m_pAutoaimServices = 0xA18; // CPlayer_AutoaimServices* - public const nint m_pObserverServices = 0xA20; // CPlayer_ObserverServices* - public const nint m_pWaterServices = 0xA28; // CPlayer_WaterServices* - public const nint m_pUseServices = 0xA30; // CPlayer_UseServices* - public const nint m_pFlashlightServices = 0xA38; // CPlayer_FlashlightServices* - public const nint m_pCameraServices = 0xA40; // CPlayer_CameraServices* - public const nint m_pMovementServices = 0xA48; // CPlayer_MovementServices* - public const nint m_ServerViewAngleChanges = 0xA58; // CUtlVectorEmbeddedNetworkVar - public const nint m_nHighestGeneratedServerViewAngleChangeIndex = 0xAA8; // uint32 - public const nint v_angle = 0xAAC; // QAngle - public const nint v_anglePrevious = 0xAB8; // QAngle - public const nint m_iHideHUD = 0xAC4; // uint32 - public const nint m_skybox3d = 0xAC8; // sky3dparams_t - public const nint m_fTimeLastHurt = 0xB58; // GameTime_t - public const nint m_flDeathTime = 0xB5C; // GameTime_t - public const nint m_fNextSuicideTime = 0xB60; // GameTime_t - public const nint m_fInitHUD = 0xB64; // bool - public const nint m_pExpresser = 0xB68; // CAI_Expresser* - public const nint m_hController = 0xB70; // CHandle - public const nint m_fHltvReplayDelay = 0xB78; // float32 - public const nint m_fHltvReplayEnd = 0xB7C; // float32 - public const nint m_iHltvReplayEntity = 0xB80; // CEntityIndex - public const nint m_sndOpvarLatchData = 0xB88; // CUtlVector + public const nint m_pWeaponServices = 0xDC8; // CPlayer_WeaponServices* + public const nint m_pItemServices = 0xDD0; // CPlayer_ItemServices* + public const nint m_pAutoaimServices = 0xDD8; // CPlayer_AutoaimServices* + public const nint m_pObserverServices = 0xDE0; // CPlayer_ObserverServices* + public const nint m_pWaterServices = 0xDE8; // CPlayer_WaterServices* + public const nint m_pUseServices = 0xDF0; // CPlayer_UseServices* + public const nint m_pFlashlightServices = 0xDF8; // CPlayer_FlashlightServices* + public const nint m_pCameraServices = 0xE00; // CPlayer_CameraServices* + public const nint m_pMovementServices = 0xE08; // CPlayer_MovementServices* + public const nint m_ServerViewAngleChanges = 0xE18; // CUtlVectorEmbeddedNetworkVar + public const nint m_nHighestGeneratedServerViewAngleChangeIndex = 0xE68; // uint32 + public const nint v_angle = 0xE6C; // QAngle + public const nint v_anglePrevious = 0xE78; // QAngle + public const nint m_iHideHUD = 0xE84; // uint32 + public const nint m_skybox3d = 0xE88; // sky3dparams_t + public const nint m_fTimeLastHurt = 0xF18; // GameTime_t + public const nint m_flDeathTime = 0xF1C; // GameTime_t + public const nint m_fNextSuicideTime = 0xF20; // GameTime_t + public const nint m_fInitHUD = 0xF24; // bool + public const nint m_pExpresser = 0xF28; // CAI_Expresser* + public const nint m_hController = 0xF30; // CHandle + public const nint m_fHltvReplayDelay = 0xF38; // float32 + public const nint m_fHltvReplayEnd = 0xF3C; // float32 + public const nint m_iHltvReplayEntity = 0xF40; // CEntityIndex + public const nint m_sndOpvarLatchData = 0xF48; // CUtlVector } // Parent: CBaseTrigger - // Field count: 16 + // Fields count: 16 // // Metadata: // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) @@ -10120,46 +10315,46 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flTonemapPercentBrightPixels (float) // NetworkVarNames: m_flTonemapMinAvgLum (float) public static class CPostProcessingVolume { - public const nint m_hPostSettings = 0x8F0; // CStrongHandle - public const nint m_flFadeDuration = 0x8F8; // float32 - public const nint m_flMinLogExposure = 0x8FC; // float32 - public const nint m_flMaxLogExposure = 0x900; // float32 - public const nint m_flMinExposure = 0x904; // float32 - public const nint m_flMaxExposure = 0x908; // float32 - public const nint m_flExposureCompensation = 0x90C; // float32 - public const nint m_flExposureFadeSpeedUp = 0x910; // float32 - public const nint m_flExposureFadeSpeedDown = 0x914; // float32 - public const nint m_flTonemapEVSmoothingRange = 0x918; // float32 - public const nint m_bMaster = 0x91C; // bool - public const nint m_bExposureControl = 0x91D; // bool - public const nint m_flRate = 0x920; // float32 - public const nint m_flTonemapPercentTarget = 0x924; // float32 - public const nint m_flTonemapPercentBrightPixels = 0x928; // float32 - public const nint m_flTonemapMinAvgLum = 0x92C; // float32 + public const nint m_hPostSettings = 0xC58; // CStrongHandle + public const nint m_flFadeDuration = 0xC60; // float32 + public const nint m_flMinLogExposure = 0xC64; // float32 + public const nint m_flMaxLogExposure = 0xC68; // float32 + public const nint m_flMinExposure = 0xC6C; // float32 + public const nint m_flMaxExposure = 0xC70; // float32 + public const nint m_flExposureCompensation = 0xC74; // float32 + public const nint m_flExposureFadeSpeedUp = 0xC78; // float32 + public const nint m_flExposureFadeSpeedDown = 0xC7C; // float32 + public const nint m_flTonemapEVSmoothingRange = 0xC80; // float32 + public const nint m_bMaster = 0xC84; // bool + public const nint m_bExposureControl = 0xC85; // bool + public const nint m_flRate = 0xC88; // float32 + public const nint m_flTonemapPercentTarget = 0xC8C; // float32 + public const nint m_flTonemapPercentBrightPixels = 0xC90; // float32 + public const nint m_flTonemapMinAvgLum = 0xC94; // float32 } // Parent: CBaseModelEntity - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_flLightScale (float32) // NetworkVarNames: m_Radius (float32) public static class CSpotlightEnd { - public const nint m_flLightScale = 0x710; // float32 - public const nint m_Radius = 0x714; // float32 - public const nint m_vSpotlightDir = 0x718; // Vector - public const nint m_vSpotlightOrg = 0x724; // Vector + public const nint m_flLightScale = 0xA78; // float32 + public const nint m_Radius = 0xA7C; // float32 + public const nint m_vSpotlightDir = 0xA80; // Vector + public const nint m_vSpotlightOrg = 0xA8C; // Vector } // Parent: CBaseModelEntity - // Field count: 1 + // Fields count: 1 public static class CRuleEntity { - public const nint m_iszMaster = 0x710; // CUtlSymbolLarge + public const nint m_iszMaster = 0xA78; // CUtlSymbolLarge } // Parent: CBaseCSGrenade - // Field count: 0 + // Fields count: 0 public static class CSensorGrenade { } // Parent: CBaseEntity - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_nVariant (int) @@ -10171,69 +10366,69 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_glovesItem (CEconItemView) // NetworkVarNames: m_weaponItem (CEconItemView) public static class CCSGO_TeamPreviewCharacterPosition { - public const nint m_nVariant = 0x4C0; // int32 - public const nint m_nRandom = 0x4C4; // int32 - public const nint m_nOrdinal = 0x4C8; // int32 - public const nint m_sWeaponName = 0x4D0; // CUtlString - public const nint m_xuid = 0x4D8; // uint64 - public const nint m_agentItem = 0x4E0; // CEconItemView - public const nint m_glovesItem = 0x758; // CEconItemView - public const nint m_weaponItem = 0x9D0; // CEconItemView + public const nint m_nVariant = 0x7C4; // int32 + public const nint m_nRandom = 0x7C8; // int32 + public const nint m_nOrdinal = 0x7CC; // int32 + public const nint m_sWeaponName = 0x7D0; // CUtlString + public const nint m_xuid = 0x7D8; // uint64 + public const nint m_agentItem = 0x7E0; // CEconItemView + public const nint m_glovesItem = 0xA58; // CEconItemView + public const nint m_weaponItem = 0xCD0; // CEconItemView } // Parent: CBaseTrigger - // Field count: 1 + // Fields count: 1 public static class CTriggerDetectExplosion { - public const nint m_OnDetectedExplosion = 0x908; // CEntityIOOutput + public const nint m_OnDetectedExplosion = 0xC80; // CEntityIOOutput } // Parent: CLogicalEntity - // Field count: 1 + // Fields count: 1 public static class CSoundStackSave { - public const nint m_iszStackName = 0x4C0; // CUtlSymbolLarge + public const nint m_iszStackName = 0x7C8; // CUtlSymbolLarge } // Parent: CPhysConstraint - // Field count: 18 + // Fields count: 18 public static class CPhysHinge { - public const nint m_soundInfo = 0x540; // ConstraintSoundInfo - public const nint m_NotifyMinLimitReached = 0x5C8; // CEntityIOOutput - public const nint m_NotifyMaxLimitReached = 0x5F0; // CEntityIOOutput - public const nint m_bAtMinLimit = 0x618; // bool - public const nint m_bAtMaxLimit = 0x619; // bool - public const nint m_hinge = 0x61C; // constraint_hingeparams_t - public const nint m_hingeFriction = 0x65C; // float32 - public const nint m_systemLoadScale = 0x660; // float32 - public const nint m_bIsAxisLocal = 0x664; // bool - public const nint m_flMinRotation = 0x668; // float32 - public const nint m_flMaxRotation = 0x66C; // float32 - public const nint m_flInitialRotation = 0x670; // float32 - public const nint m_flMotorFrequency = 0x674; // float32 - public const nint m_flMotorDampingRatio = 0x678; // float32 - public const nint m_flAngleSpeed = 0x67C; // float32 - public const nint m_flAngleSpeedThreshold = 0x680; // float32 - public const nint m_OnStartMoving = 0x688; // CEntityIOOutput - public const nint m_OnStopMoving = 0x6B0; // CEntityIOOutput + public const nint m_soundInfo = 0x848; // ConstraintSoundInfo + public const nint m_NotifyMinLimitReached = 0x8D0; // CEntityIOOutput + public const nint m_NotifyMaxLimitReached = 0x8F8; // CEntityIOOutput + public const nint m_bAtMinLimit = 0x920; // bool + public const nint m_bAtMaxLimit = 0x921; // bool + public const nint m_hinge = 0x924; // constraint_hingeparams_t + public const nint m_hingeFriction = 0x964; // float32 + public const nint m_systemLoadScale = 0x968; // float32 + public const nint m_bIsAxisLocal = 0x96C; // bool + public const nint m_flMinRotation = 0x970; // float32 + public const nint m_flMaxRotation = 0x974; // float32 + public const nint m_flInitialRotation = 0x978; // float32 + public const nint m_flMotorFrequency = 0x97C; // float32 + public const nint m_flMotorDampingRatio = 0x980; // float32 + public const nint m_flAngleSpeed = 0x984; // float32 + public const nint m_flAngleSpeedThreshold = 0x988; // float32 + public const nint m_OnStartMoving = 0x990; // CEntityIOOutput + public const nint m_OnStopMoving = 0x9B8; // CEntityIOOutput } // Parent: CGameRules - // Field count: 1 + // Fields count: 1 public static class CSingleplayRules { - public const nint m_bSinglePlayerGameEnding = 0xC0; // bool + public const nint m_bSinglePlayerGameEnding = 0xBD; // bool } // Parent: CBaseFilter - // Field count: 1 + // Fields count: 1 public static class CFilterProximity { - public const nint m_flRadius = 0x518; // float32 + public const nint m_flRadius = 0x818; // float32 } // Parent: CEconEntity - // Field count: 2 + // Fields count: 2 public static class CEconWearable { - public const nint m_nForceSkin = 0xC70; // int32 - public const nint m_bAlwaysAllow = 0xC74; // bool + public const nint m_nForceSkin = 0x1038; // int32 + public const nint m_bAlwaysAllow = 0x103C; // bool } // Parent: CPlayerPawnComponent - // Field count: 0 + // Fields count: 0 public static class CPlayer_ItemServices { } // Parent: CBaseModelEntity - // Field count: 9 + // Fields count: 9 // // Metadata: // MNetworkIncludeByName @@ -10249,37 +10444,37 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flTransitionStartSpeed (float32) // NetworkVarNames: m_hConveyorModels (EHANDLE) public static class CFuncConveyor { - public const nint m_szConveyorModels = 0x710; // CUtlSymbolLarge - public const nint m_flTransitionDurationSeconds = 0x718; // float32 - public const nint m_angMoveEntitySpace = 0x71C; // QAngle - public const nint m_vecMoveDirEntitySpace = 0x728; // Vector - public const nint m_flTargetSpeed = 0x734; // float32 - public const nint m_nTransitionStartTick = 0x738; // GameTick_t - public const nint m_nTransitionDurationTicks = 0x73C; // int32 - public const nint m_flTransitionStartSpeed = 0x740; // float32 - public const nint m_hConveyorModels = 0x748; // CNetworkUtlVectorBase> + public const nint m_szConveyorModels = 0xA78; // CUtlSymbolLarge + public const nint m_flTransitionDurationSeconds = 0xA80; // float32 + public const nint m_angMoveEntitySpace = 0xA84; // QAngle + public const nint m_vecMoveDirEntitySpace = 0xA90; // Vector + public const nint m_flTargetSpeed = 0xA9C; // float32 + public const nint m_nTransitionStartTick = 0xAA0; // GameTick_t + public const nint m_nTransitionDurationTicks = 0xAA4; // int32 + public const nint m_flTransitionStartSpeed = 0xAA8; // float32 + public const nint m_hConveyorModels = 0xAB0; // CNetworkUtlVectorBase> } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class CWeaponMag7 { } // Parent: CLogicalEntity - // Field count: 11 + // Fields count: 11 public static class CMathCounter { - public const nint m_flMin = 0x4C0; // float32 - public const nint m_flMax = 0x4C4; // float32 - public const nint m_bHitMin = 0x4C8; // bool - public const nint m_bHitMax = 0x4C9; // bool - public const nint m_bDisabled = 0x4CA; // bool - public const nint m_OutValue = 0x4D0; // CEntityOutputTemplate - public const nint m_OnGetValue = 0x4F8; // CEntityOutputTemplate - public const nint m_OnHitMin = 0x520; // CEntityIOOutput - public const nint m_OnHitMax = 0x548; // CEntityIOOutput - public const nint m_OnChangedFromMin = 0x570; // CEntityIOOutput - public const nint m_OnChangedFromMax = 0x598; // CEntityIOOutput + public const nint m_flMin = 0x7C4; // float32 + public const nint m_flMax = 0x7C8; // float32 + public const nint m_bHitMin = 0x7CC; // bool + public const nint m_bHitMax = 0x7CD; // bool + public const nint m_bDisabled = 0x7CE; // bool + public const nint m_OutValue = 0x7D0; // CEntityOutputTemplate + public const nint m_OnGetValue = 0x7F8; // CEntityOutputTemplate + public const nint m_OnHitMin = 0x820; // CEntityIOOutput + public const nint m_OnHitMax = 0x848; // CEntityIOOutput + public const nint m_OnChangedFromMin = 0x870; // CEntityIOOutput + public const nint m_OnChangedFromMax = 0x898; // CEntityIOOutput } // Parent: CBaseEntity - // Field count: 7 + // Fields count: 7 // // Metadata: // NetworkVarNames: m_worldName (string_t) @@ -10287,41 +10482,41 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bWorldLayerVisible (bool) // NetworkVarNames: m_bEntitiesSpawned (bool) public static class CInfoWorldLayer { - public const nint m_pOutputOnEntitiesSpawned = 0x4C0; // CEntityIOOutput - public const nint m_worldName = 0x4E8; // CUtlSymbolLarge - public const nint m_layerName = 0x4F0; // CUtlSymbolLarge - public const nint m_bWorldLayerVisible = 0x4F8; // bool - public const nint m_bEntitiesSpawned = 0x4F9; // bool - public const nint m_bCreateAsChildSpawnGroup = 0x4FA; // bool - public const nint m_hLayerSpawnGroup = 0x4FC; // uint32 + public const nint m_pOutputOnEntitiesSpawned = 0x7C8; // CEntityIOOutput + public const nint m_worldName = 0x7F0; // CUtlSymbolLarge + public const nint m_layerName = 0x7F8; // CUtlSymbolLarge + public const nint m_bWorldLayerVisible = 0x800; // bool + public const nint m_bEntitiesSpawned = 0x801; // bool + public const nint m_bCreateAsChildSpawnGroup = 0x802; // bool + public const nint m_hLayerSpawnGroup = 0x804; // uint32 } // Parent: CBarnLight - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_bShowLight (bool) public static class CRectLight { - public const nint m_bShowLight = 0x938; // bool + public const nint m_bShowLight = 0xD98; // bool } // Parent: CCSGO_TeamSelectCharacterPosition - // Field count: 0 + // Fields count: 0 public static class CCSGO_TeamSelectTerroristPosition { } // Parent: CBaseDoor - // Field count: 1 + // Fields count: 1 public static class CRotDoor { - public const nint m_bSolidBsp = 0x998; // bool + public const nint m_bSolidBsp = 0xCFB; // bool } // Parent: CLogicalEntity - // Field count: 4 + // Fields count: 4 public static class CLogicLineToEntity { - public const nint m_Line = 0x4C0; // CEntityOutputTemplate - public const nint m_SourceName = 0x4E8; // CUtlSymbolLarge - public const nint m_StartEntity = 0x4F0; // CHandle - public const nint m_EndEntity = 0x4F4; // CHandle + public const nint m_Line = 0x7C8; // CEntityOutputTemplate + public const nint m_SourceName = 0x7F0; // CUtlSymbolLarge + public const nint m_StartEntity = 0x7F8; // CHandle + public const nint m_EndEntity = 0x7FC; // CHandle } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // NetworkVarNames: m_nTotalPausedTicks (int) @@ -10336,7 +10531,7 @@ namespace CS2Dumper.Schemas { public const nint m_bGamePaused = 0xBC; // bool } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_pEntity (CEntityIdentity*) @@ -10348,7 +10543,7 @@ namespace CS2Dumper.Schemas { public const nint m_bVisibleinPVS = 0x30; // bool } // Parent: CBaseEntity - // Field count: 18 + // Fields count: 18 // // Metadata: // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) @@ -10370,38 +10565,38 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) // NetworkVarNames: m_Entity_bEnabled (bool) public static class CEnvCubemap { - public const nint m_Entity_hCubemapTexture = 0x540; // CStrongHandle - public const nint m_Entity_bCustomCubemapTexture = 0x548; // bool - public const nint m_Entity_flInfluenceRadius = 0x54C; // float32 - public const nint m_Entity_vBoxProjectMins = 0x550; // Vector - public const nint m_Entity_vBoxProjectMaxs = 0x55C; // Vector - public const nint m_Entity_bMoveable = 0x568; // bool - public const nint m_Entity_nHandshake = 0x56C; // int32 - public const nint m_Entity_nEnvCubeMapArrayIndex = 0x570; // int32 - public const nint m_Entity_nPriority = 0x574; // int32 - public const nint m_Entity_flEdgeFadeDist = 0x578; // float32 - public const nint m_Entity_vEdgeFadeDists = 0x57C; // Vector - public const nint m_Entity_flDiffuseScale = 0x588; // float32 - public const nint m_Entity_bStartDisabled = 0x58C; // bool - public const nint m_Entity_bDefaultEnvMap = 0x58D; // bool - public const nint m_Entity_bDefaultSpecEnvMap = 0x58E; // bool - public const nint m_Entity_bIndoorCubeMap = 0x58F; // bool - public const nint m_Entity_bCopyDiffuseFromDefaultCubemap = 0x590; // bool - public const nint m_Entity_bEnabled = 0x5A0; // bool - } - // Parent: CPlayerPawnComponent - // Field count: 0 - public static class CCSPlayer_DamageReactServices { + public const nint m_Entity_hCubemapTexture = 0x848; // CStrongHandle + public const nint m_Entity_bCustomCubemapTexture = 0x850; // bool + public const nint m_Entity_flInfluenceRadius = 0x854; // float32 + public const nint m_Entity_vBoxProjectMins = 0x858; // Vector + public const nint m_Entity_vBoxProjectMaxs = 0x864; // Vector + public const nint m_Entity_bMoveable = 0x870; // bool + public const nint m_Entity_nHandshake = 0x874; // int32 + public const nint m_Entity_nEnvCubeMapArrayIndex = 0x878; // int32 + public const nint m_Entity_nPriority = 0x87C; // int32 + public const nint m_Entity_flEdgeFadeDist = 0x880; // float32 + public const nint m_Entity_vEdgeFadeDists = 0x884; // Vector + public const nint m_Entity_flDiffuseScale = 0x890; // float32 + public const nint m_Entity_bStartDisabled = 0x894; // bool + public const nint m_Entity_bDefaultEnvMap = 0x895; // bool + public const nint m_Entity_bDefaultSpecEnvMap = 0x896; // bool + public const nint m_Entity_bIndoorCubeMap = 0x897; // bool + public const nint m_Entity_bCopyDiffuseFromDefaultCubemap = 0x898; // bool + public const nint m_Entity_bEnabled = 0x8A8; // bool } // Parent: None - // Field count: 3 + // Fields count: 3 public static class ServerAuthoritativeWeaponSlot_t { public const nint unClass = 0x28; // uint16 public const nint unSlot = 0x2A; // uint16 public const nint unItemDefIdx = 0x2C; // uint16 } + // Parent: CPlayerPawnComponent + // Fields count: 0 + public static class CCSPlayer_DamageReactServices { + } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_nMatchSeed (int) @@ -10417,7 +10612,7 @@ namespace CS2Dumper.Schemas { public const nint m_iBombSite = 0x104; // int32 } // Parent: CBaseEntity - // Field count: 17 + // Fields count: 17 // // Metadata: // MNetworkIncludeByUserGroup @@ -10433,34 +10628,34 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flCurWeight (float32) // NetworkVarNames: m_netlookupFilename (char) public static class CColorCorrection { - public const nint m_flFadeInDuration = 0x4C0; // float32 - public const nint m_flFadeOutDuration = 0x4C4; // float32 - public const nint m_flStartFadeInWeight = 0x4C8; // float32 - public const nint m_flStartFadeOutWeight = 0x4CC; // float32 - public const nint m_flTimeStartFadeIn = 0x4D0; // GameTime_t - public const nint m_flTimeStartFadeOut = 0x4D4; // GameTime_t - public const nint m_flMaxWeight = 0x4D8; // float32 - public const nint m_bStartDisabled = 0x4DC; // bool - public const nint m_bEnabled = 0x4DD; // bool - public const nint m_bMaster = 0x4DE; // bool - public const nint m_bClientSide = 0x4DF; // bool - public const nint m_bExclusive = 0x4E0; // bool - public const nint m_MinFalloff = 0x4E4; // float32 - public const nint m_MaxFalloff = 0x4E8; // float32 - public const nint m_flCurWeight = 0x4EC; // float32 - public const nint m_netlookupFilename = 0x4F0; // char[512] - public const nint m_lookupFilename = 0x6F0; // CUtlSymbolLarge + public const nint m_flFadeInDuration = 0x7C4; // float32 + public const nint m_flFadeOutDuration = 0x7C8; // float32 + public const nint m_flStartFadeInWeight = 0x7CC; // float32 + public const nint m_flStartFadeOutWeight = 0x7D0; // float32 + public const nint m_flTimeStartFadeIn = 0x7D4; // GameTime_t + public const nint m_flTimeStartFadeOut = 0x7D8; // GameTime_t + public const nint m_flMaxWeight = 0x7DC; // float32 + public const nint m_bStartDisabled = 0x7E0; // bool + public const nint m_bEnabled = 0x7E1; // bool + public const nint m_bMaster = 0x7E2; // bool + public const nint m_bClientSide = 0x7E3; // bool + public const nint m_bExclusive = 0x7E4; // bool + public const nint m_MinFalloff = 0x7E8; // float32 + public const nint m_MaxFalloff = 0x7EC; // float32 + public const nint m_flCurWeight = 0x7F0; // float32 + public const nint m_netlookupFilename = 0x7F4; // char[512] + public const nint m_lookupFilename = 0x9F8; // CUtlSymbolLarge } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class CWeaponElite { } // Parent: CSoundEventEntity - // Field count: 0 + // Fields count: 0 public static class CSoundEventEntityAlias_snd_event_point { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -10468,7 +10663,7 @@ namespace CS2Dumper.Schemas { public static class CBaseEntityAPI { } // Parent: CCSWeaponBase - // Field count: 11 + // Fields count: 11 // // Metadata: // NetworkVarNames: m_bStartedArming (bool) @@ -10477,68 +10672,68 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bIsPlantingViaUse (bool) // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) public static class CC4 { - public const nint m_vecLastValidPlayerHeldPosition = 0xE98; // Vector - public const nint m_vecLastValidDroppedPosition = 0xEA4; // Vector - public const nint m_bDoValidDroppedPositionCheck = 0xEB0; // bool - public const nint m_bStartedArming = 0xEB1; // bool - public const nint m_fArmedTime = 0xEB4; // GameTime_t - public const nint m_bBombPlacedAnimation = 0xEB8; // bool - public const nint m_bIsPlantingViaUse = 0xEB9; // bool - public const nint m_entitySpottedState = 0xEC0; // EntitySpottedState_t - public const nint m_nSpotRules = 0xED8; // int32 - public const nint m_bPlayedArmingBeeps = 0xEDC; // bool[7] - public const nint m_bBombPlanted = 0xEE3; // bool + public const nint m_vecLastValidPlayerHeldPosition = 0x12A8; // Vector + public const nint m_vecLastValidDroppedPosition = 0x12B4; // Vector + public const nint m_bDoValidDroppedPositionCheck = 0x12C0; // bool + public const nint m_bStartedArming = 0x12C1; // bool + public const nint m_fArmedTime = 0x12C4; // GameTime_t + public const nint m_bBombPlacedAnimation = 0x12C8; // bool + public const nint m_bIsPlantingViaUse = 0x12C9; // bool + public const nint m_entitySpottedState = 0x12D0; // EntitySpottedState_t + public const nint m_nSpotRules = 0x12E8; // int32 + public const nint m_bPlayedArmingBeeps = 0x12EC; // bool[7] + public const nint m_bBombPlanted = 0x12F3; // bool } // Parent: CHostageRescueZoneShim - // Field count: 0 + // Fields count: 0 public static class CHostageRescueZone { } // Parent: CServerOnlyPointEntity - // Field count: 6 + // Fields count: 6 public static class CPointPrefab { - public const nint m_targetMapName = 0x4C0; // CUtlSymbolLarge - public const nint m_forceWorldGroupID = 0x4C8; // CUtlSymbolLarge - public const nint m_associatedRelayTargetName = 0x4D0; // CUtlSymbolLarge - public const nint m_fixupNames = 0x4D8; // bool - public const nint m_bLoadDynamic = 0x4D9; // bool - public const nint m_associatedRelayEntity = 0x4DC; // CHandle + public const nint m_targetMapName = 0x7C8; // CUtlSymbolLarge + public const nint m_forceWorldGroupID = 0x7D0; // CUtlSymbolLarge + public const nint m_associatedRelayTargetName = 0x7D8; // CUtlSymbolLarge + public const nint m_fixupNames = 0x7E0; // bool + public const nint m_bLoadDynamic = 0x7E1; // bool + public const nint m_associatedRelayEntity = 0x7E4; // CHandle } // Parent: CBaseToggle - // Field count: 27 + // Fields count: 27 // // Metadata: // NetworkVarNames: m_bIsUsable (bool) public static class CBaseDoor { - public const nint m_angMoveEntitySpace = 0x7A0; // QAngle - public const nint m_vecMoveDirParentSpace = 0x7AC; // Vector - public const nint m_ls = 0x7B8; // locksound_t - public const nint m_bForceClosed = 0x7D8; // bool - public const nint m_bDoorGroup = 0x7D9; // bool - public const nint m_bLocked = 0x7DA; // bool - public const nint m_bIgnoreDebris = 0x7DB; // bool - public const nint m_eSpawnPosition = 0x7DC; // FuncDoorSpawnPos_t - public const nint m_flBlockDamage = 0x7E0; // float32 - public const nint m_NoiseMoving = 0x7E8; // CUtlSymbolLarge - public const nint m_NoiseArrived = 0x7F0; // CUtlSymbolLarge - public const nint m_NoiseMovingClosed = 0x7F8; // CUtlSymbolLarge - public const nint m_NoiseArrivedClosed = 0x800; // CUtlSymbolLarge - public const nint m_ChainTarget = 0x808; // CUtlSymbolLarge - public const nint m_OnBlockedClosing = 0x810; // CEntityIOOutput - public const nint m_OnBlockedOpening = 0x838; // CEntityIOOutput - public const nint m_OnUnblockedClosing = 0x860; // CEntityIOOutput - public const nint m_OnUnblockedOpening = 0x888; // CEntityIOOutput - public const nint m_OnFullyClosed = 0x8B0; // CEntityIOOutput - public const nint m_OnFullyOpen = 0x8D8; // CEntityIOOutput - public const nint m_OnClose = 0x900; // CEntityIOOutput - public const nint m_OnOpen = 0x928; // CEntityIOOutput - public const nint m_OnLockedUse = 0x950; // CEntityIOOutput - public const nint m_bLoopMoveSound = 0x978; // bool - public const nint m_bCreateNavObstacle = 0x990; // bool - public const nint m_isChaining = 0x991; // bool - public const nint m_bIsUsable = 0x992; // bool + public const nint m_angMoveEntitySpace = 0xB04; // QAngle + public const nint m_vecMoveDirParentSpace = 0xB10; // Vector + public const nint m_ls = 0xB20; // locksound_t + public const nint m_bForceClosed = 0xB40; // bool + public const nint m_bDoorGroup = 0xB41; // bool + public const nint m_bLocked = 0xB42; // bool + public const nint m_bIgnoreDebris = 0xB43; // bool + public const nint m_eSpawnPosition = 0xB44; // FuncDoorSpawnPos_t + public const nint m_flBlockDamage = 0xB48; // float32 + public const nint m_NoiseMoving = 0xB50; // CUtlSymbolLarge + public const nint m_NoiseArrived = 0xB58; // CUtlSymbolLarge + public const nint m_NoiseMovingClosed = 0xB60; // CUtlSymbolLarge + public const nint m_NoiseArrivedClosed = 0xB68; // CUtlSymbolLarge + public const nint m_ChainTarget = 0xB70; // CUtlSymbolLarge + public const nint m_OnBlockedClosing = 0xB78; // CEntityIOOutput + public const nint m_OnBlockedOpening = 0xBA0; // CEntityIOOutput + public const nint m_OnUnblockedClosing = 0xBC8; // CEntityIOOutput + public const nint m_OnUnblockedOpening = 0xBF0; // CEntityIOOutput + public const nint m_OnFullyClosed = 0xC18; // CEntityIOOutput + public const nint m_OnFullyOpen = 0xC40; // CEntityIOOutput + public const nint m_OnClose = 0xC68; // CEntityIOOutput + public const nint m_OnOpen = 0xC90; // CEntityIOOutput + public const nint m_OnLockedUse = 0xCB8; // CEntityIOOutput + public const nint m_bLoopMoveSound = 0xCE0; // bool + public const nint m_bCreateNavObstacle = 0xCF8; // bool + public const nint m_isChaining = 0xCF9; // bool + public const nint m_bIsUsable = 0xCFA; // bool } // Parent: None - // Field count: 33 + // Fields count: 33 // // Metadata: // NetworkVarNames: m_hParent (CGameSceneNodeHandle) @@ -10577,36 +10772,36 @@ namespace CS2Dumper.Schemas { public const nint m_nHierarchyType = 0xF4; // uint8 public const nint m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xF5; // uint8 public const nint m_name = 0xF8; // CUtlStringToken - public const nint m_hierarchyAttachName = 0x138; // CUtlStringToken - public const nint m_flZOffset = 0x13C; // float32 - public const nint m_flClientLocalScale = 0x140; // float32 - public const nint m_vRenderOrigin = 0x144; // Vector + public const nint m_hierarchyAttachName = 0x148; // CUtlStringToken + public const nint m_flZOffset = 0x14C; // float32 + public const nint m_flClientLocalScale = 0x150; // float32 + public const nint m_vRenderOrigin = 0x154; // Vector } // Parent: CCSWeaponBase - // Field count: 0 + // Fields count: 0 public static class CTablet { } // Parent: CPointEntity - // Field count: 7 + // Fields count: 7 public static class CTankTrainAI { - public const nint m_hTrain = 0x4C0; // CHandle - public const nint m_hTargetEntity = 0x4C4; // CHandle - public const nint m_soundPlaying = 0x4C8; // int32 - public const nint m_startSoundName = 0x4E0; // CUtlSymbolLarge - public const nint m_engineSoundName = 0x4E8; // CUtlSymbolLarge - public const nint m_movementSoundName = 0x4F0; // CUtlSymbolLarge - public const nint m_targetEntityName = 0x4F8; // CUtlSymbolLarge + public const nint m_hTrain = 0x7C4; // CHandle + public const nint m_hTargetEntity = 0x7C8; // CHandle + public const nint m_soundPlaying = 0x7CC; // int32 + public const nint m_startSoundName = 0x7E0; // CUtlSymbolLarge + public const nint m_engineSoundName = 0x7E8; // CUtlSymbolLarge + public const nint m_movementSoundName = 0x7F0; // CUtlSymbolLarge + public const nint m_targetEntityName = 0x7F8; // CUtlSymbolLarge } // Parent: CBaseEntity - // Field count: 4 + // Fields count: 4 public static class CGameGibManager { - public const nint m_bAllowNewGibs = 0x4E0; // bool - public const nint m_iCurrentMaxPieces = 0x4E4; // int32 - public const nint m_iMaxPieces = 0x4E8; // int32 - public const nint m_iLastFrame = 0x4EC; // int32 + public const nint m_bAllowNewGibs = 0x7E8; // bool + public const nint m_iCurrentMaxPieces = 0x7EC; // int32 + public const nint m_iMaxPieces = 0x7F0; // int32 + public const nint m_iLastFrame = 0x7F4; // int32 } // Parent: CBasePulseGraphInstance - // Field count: 1 + // Fields count: 1 // // Metadata: // MPulseInstanceDomainInfo @@ -10617,67 +10812,67 @@ namespace CS2Dumper.Schemas { public const nint m_pParent = 0xF8; // CCSPointScriptEntity* } // Parent: CRagdollProp - // Field count: 0 + // Fields count: 0 public static class CRagdollPropAlias_physics_prop_ragdoll { } // Parent: CSprite - // Field count: 0 + // Fields count: 0 public static class CCSSprite { } // Parent: CBaseEntity - // Field count: 0 + // Fields count: 0 public static class CFuncPropRespawnZone { } // Parent: CServerOnlyPointEntity - // Field count: 3 + // Fields count: 3 public static class SpawnPoint { - public const nint m_iPriority = 0x4C0; // int32 - public const nint m_bEnabled = 0x4C4; // bool - public const nint m_nType = 0x4C8; // int32 + public const nint m_iPriority = 0x7C4; // int32 + public const nint m_bEnabled = 0x7C8; // bool + public const nint m_nType = 0x7CC; // int32 } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 public static class CWeaponSCAR20 { } // Parent: CBaseGrenade - // Field count: 0 + // Fields count: 0 public static class CTripWireFireProjectile { } // Parent: CFuncPlat - // Field count: 2 + // Fields count: 2 public static class CFuncPlatRot { - public const nint m_end = 0x7C0; // QAngle - public const nint m_start = 0x7CC; // QAngle + public const nint m_end = 0xB28; // QAngle + public const nint m_start = 0xB34; // QAngle } // Parent: CPointEntity - // Field count: 5 + // Fields count: 5 public static class CEnvSpark { - public const nint m_flDelay = 0x4C0; // float32 - public const nint m_nMagnitude = 0x4C4; // int32 - public const nint m_nTrailLength = 0x4C8; // int32 - public const nint m_nType = 0x4CC; // int32 - public const nint m_OnSpark = 0x4D0; // CEntityIOOutput + public const nint m_flDelay = 0x7C4; // float32 + public const nint m_nMagnitude = 0x7C8; // int32 + public const nint m_nTrailLength = 0x7CC; // int32 + public const nint m_nType = 0x7D0; // int32 + public const nint m_OnSpark = 0x7D8; // CEntityIOOutput } // Parent: CPlayer_ObserverServices - // Field count: 0 + // Fields count: 0 public static class CCSObserver_ObserverServices { } // Parent: CPlayerPawnComponent - // Field count: 0 + // Fields count: 0 public static class CPlayer_AutoaimServices { } // Parent: CBasePlatTrain - // Field count: 6 + // Fields count: 6 public static class CFuncTrain { - public const nint m_hCurrentTarget = 0x7B8; // CHandle - public const nint m_activated = 0x7BC; // bool - public const nint m_hEnemy = 0x7C0; // CHandle - public const nint m_flBlockDamage = 0x7C4; // float32 - public const nint m_flNextBlockTime = 0x7C8; // GameTime_t - public const nint m_iszLastTarget = 0x7D0; // CUtlSymbolLarge + public const nint m_hCurrentTarget = 0xB1C; // CHandle + public const nint m_activated = 0xB20; // bool + public const nint m_hEnemy = 0xB24; // CHandle + public const nint m_flBlockDamage = 0xB28; // float32 + public const nint m_flNextBlockTime = 0xB2C; // GameTime_t + public const nint m_iszLastTarget = 0xB30; // CUtlSymbolLarge } // Parent: CHostageExpresserShim - // Field count: 39 + // Fields count: 39 // // Metadata: // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) @@ -10698,109 +10893,110 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) // NetworkVarNames: m_flDropStartTime (GameTime_t) public static class CHostage { - public const nint m_OnHostageBeginGrab = 0xA20; // CEntityIOOutput - public const nint m_OnFirstPickedUp = 0xA48; // CEntityIOOutput - public const nint m_OnDroppedNotRescued = 0xA70; // CEntityIOOutput - public const nint m_OnRescued = 0xA98; // CEntityIOOutput - public const nint m_entitySpottedState = 0xAC0; // EntitySpottedState_t - public const nint m_nSpotRules = 0xAD8; // int32 - public const nint m_uiHostageSpawnExclusionGroupMask = 0xADC; // uint32 - public const nint m_nHostageSpawnRandomFactor = 0xAE0; // uint32 - public const nint m_bRemove = 0xAE4; // bool - public const nint m_vel = 0xAE8; // Vector - public const nint m_isRescued = 0xAF4; // bool - public const nint m_jumpedThisFrame = 0xAF5; // bool - public const nint m_nHostageState = 0xAF8; // int32 - public const nint m_leader = 0xAFC; // CHandle - public const nint m_lastLeader = 0xB00; // CHandle - public const nint m_reuseTimer = 0xB08; // CountdownTimer - public const nint m_hasBeenUsed = 0xB20; // bool - public const nint m_accel = 0xB24; // Vector - public const nint m_isRunning = 0xB30; // bool - public const nint m_isCrouching = 0xB31; // bool - public const nint m_jumpTimer = 0xB38; // CountdownTimer - public const nint m_isWaitingForLeader = 0xB50; // bool - public const nint m_repathTimer = 0x2B60; // CountdownTimer - public const nint m_inhibitDoorTimer = 0x2B78; // CountdownTimer - public const nint m_inhibitObstacleAvoidanceTimer = 0x2C08; // CountdownTimer - public const nint m_wiggleTimer = 0x2C28; // CountdownTimer - public const nint m_isAdjusted = 0x2C44; // bool - public const nint m_bHandsHaveBeenCut = 0x2C45; // bool - public const nint m_hHostageGrabber = 0x2C48; // CHandle - public const nint m_fLastGrabTime = 0x2C4C; // GameTime_t - public const nint m_vecPositionWhenStartedDroppingToGround = 0x2C50; // Vector - public const nint m_vecGrabbedPos = 0x2C5C; // Vector - public const nint m_flRescueStartTime = 0x2C68; // GameTime_t - public const nint m_flGrabSuccessTime = 0x2C6C; // GameTime_t - public const nint m_flDropStartTime = 0x2C70; // GameTime_t - public const nint m_nApproachRewardPayouts = 0x2C74; // int32 - public const nint m_nPickupEventCount = 0x2C78; // int32 - public const nint m_vecSpawnGroundPos = 0x2C7C; // Vector - public const nint m_vecHostageResetPosition = 0x2C9C; // Vector + public const nint m_OnHostageBeginGrab = 0xDE0; // CEntityIOOutput + public const nint m_OnFirstPickedUp = 0xE08; // CEntityIOOutput + public const nint m_OnDroppedNotRescued = 0xE30; // CEntityIOOutput + public const nint m_OnRescued = 0xE58; // CEntityIOOutput + public const nint m_entitySpottedState = 0xE80; // EntitySpottedState_t + public const nint m_nSpotRules = 0xE98; // int32 + public const nint m_uiHostageSpawnExclusionGroupMask = 0xE9C; // uint32 + public const nint m_nHostageSpawnRandomFactor = 0xEA0; // uint32 + public const nint m_bRemove = 0xEA4; // bool + public const nint m_vel = 0xEA8; // Vector + public const nint m_isRescued = 0xEB4; // bool + public const nint m_jumpedThisFrame = 0xEB5; // bool + public const nint m_nHostageState = 0xEB8; // int32 + public const nint m_leader = 0xEBC; // CHandle + public const nint m_lastLeader = 0xEC0; // CHandle + public const nint m_reuseTimer = 0xEC8; // CountdownTimer + public const nint m_hasBeenUsed = 0xEE0; // bool + public const nint m_accel = 0xEE4; // Vector + public const nint m_isRunning = 0xEF0; // bool + public const nint m_isCrouching = 0xEF1; // bool + public const nint m_jumpTimer = 0xEF8; // CountdownTimer + public const nint m_isWaitingForLeader = 0xF10; // bool + public const nint m_repathTimer = 0x2F20; // CountdownTimer + public const nint m_inhibitDoorTimer = 0x2F38; // CountdownTimer + public const nint m_inhibitObstacleAvoidanceTimer = 0x2FC8; // CountdownTimer + public const nint m_wiggleTimer = 0x2FE8; // CountdownTimer + public const nint m_isAdjusted = 0x3004; // bool + public const nint m_bHandsHaveBeenCut = 0x3005; // bool + public const nint m_hHostageGrabber = 0x3008; // CHandle + public const nint m_fLastGrabTime = 0x300C; // GameTime_t + public const nint m_vecPositionWhenStartedDroppingToGround = 0x3010; // Vector + public const nint m_vecGrabbedPos = 0x301C; // Vector + public const nint m_flRescueStartTime = 0x3028; // GameTime_t + public const nint m_flGrabSuccessTime = 0x302C; // GameTime_t + public const nint m_flDropStartTime = 0x3030; // GameTime_t + public const nint m_nApproachRewardPayouts = 0x3034; // int32 + public const nint m_nPickupEventCount = 0x3038; // int32 + public const nint m_vecSpawnGroundPos = 0x303C; // Vector + public const nint m_vecHostageResetPosition = 0x305C; // Vector } // Parent: CPointEntity - // Field count: 13 + // Fields count: 13 public static class CNavLinkAreaEntity { - public const nint m_flWidth = 0x4C0; // float32 - public const nint m_vLocatorOffset = 0x4C4; // Vector - public const nint m_qLocatorAnglesOffset = 0x4D0; // QAngle - public const nint m_strMovementForward = 0x4E0; // CUtlSymbolLarge - public const nint m_strMovementReverse = 0x4E8; // CUtlSymbolLarge - public const nint m_nNavLinkIdForward = 0x4F0; // int32 - public const nint m_nNavLinkIdReverse = 0x4F4; // int32 - public const nint m_bEnabled = 0x4F8; // bool - public const nint m_strFilterName = 0x500; // CUtlSymbolLarge - public const nint m_hFilter = 0x508; // CHandle - public const nint m_OnNavLinkStart = 0x510; // CEntityIOOutput - public const nint m_OnNavLinkFinish = 0x538; // CEntityIOOutput - public const nint m_bIsTerminus = 0x560; // bool + public const nint m_flWidth = 0x7C4; // float32 + public const nint m_vLocatorOffset = 0x7C8; // Vector + public const nint m_qLocatorAnglesOffset = 0x7D4; // QAngle + public const nint m_strMovementForward = 0x7E0; // CUtlSymbolLarge + public const nint m_strMovementReverse = 0x7E8; // CUtlSymbolLarge + public const nint m_nNavLinkIdForward = 0x7F0; // int32 + public const nint m_nNavLinkIdReverse = 0x7F4; // int32 + public const nint m_bEnabled = 0x7F8; // bool + public const nint m_strFilterName = 0x800; // CUtlSymbolLarge + public const nint m_hFilter = 0x808; // CHandle + public const nint m_OnNavLinkStart = 0x810; // CEntityIOOutput + public const nint m_OnNavLinkFinish = 0x838; // CEntityIOOutput + public const nint m_bIsTerminus = 0x860; // bool } // Parent: CBaseToggle - // Field count: 12 + // Fields count: 12 // // Metadata: // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkOverride public static class CFuncMoveLinear { - public const nint m_authoredPosition = 0x790; // MoveLinearAuthoredPos_t - public const nint m_angMoveEntitySpace = 0x794; // QAngle - public const nint m_vecMoveDirParentSpace = 0x7A0; // Vector - public const nint m_soundStart = 0x7B0; // CUtlSymbolLarge - public const nint m_soundStop = 0x7B8; // CUtlSymbolLarge - public const nint m_currentSound = 0x7C0; // CUtlSymbolLarge - public const nint m_flBlockDamage = 0x7C8; // float32 - public const nint m_flStartPosition = 0x7CC; // float32 - public const nint m_OnFullyOpen = 0x7D8; // CEntityIOOutput - public const nint m_OnFullyClosed = 0x800; // CEntityIOOutput - public const nint m_bCreateMovableNavMesh = 0x828; // bool - public const nint m_bCreateNavObstacle = 0x829; // bool + public const nint m_authoredPosition = 0xAF8; // MoveLinearAuthoredPos_t + public const nint m_angMoveEntitySpace = 0xAFC; // QAngle + public const nint m_vecMoveDirParentSpace = 0xB08; // Vector + public const nint m_soundStart = 0xB18; // CUtlSymbolLarge + public const nint m_soundStop = 0xB20; // CUtlSymbolLarge + public const nint m_currentSound = 0xB28; // CUtlSymbolLarge + public const nint m_flBlockDamage = 0xB30; // float32 + public const nint m_flStartPosition = 0xB34; // float32 + public const nint m_OnFullyOpen = 0xB40; // CEntityIOOutput + public const nint m_OnFullyClosed = 0xB68; // CEntityIOOutput + public const nint m_bCreateMovableNavMesh = 0xB90; // bool + public const nint m_bCreateNavObstacle = 0xB91; // bool } // Parent: CBaseEntity - // Field count: 3 + // Fields count: 3 public static class CCommentaryAuto { - public const nint m_OnCommentaryNewGame = 0x4C0; // CEntityIOOutput - public const nint m_OnCommentaryMidGame = 0x4E8; // CEntityIOOutput - public const nint m_OnCommentaryMultiplayerSpawn = 0x510; // CEntityIOOutput + public const nint m_OnCommentaryNewGame = 0x7C8; // CEntityIOOutput + public const nint m_OnCommentaryMidGame = 0x7F0; // CEntityIOOutput + public const nint m_OnCommentaryMultiplayerSpawn = 0x818; // CEntityIOOutput } // Parent: CPointEntity - // Field count: 8 + // Fields count: 9 public static class CMapInfo { - public const nint m_iBuyingStatus = 0x4C0; // int32 - public const nint m_flBombRadius = 0x4C4; // float32 - public const nint m_iPetPopulation = 0x4C8; // int32 - public const nint m_bUseNormalSpawnsForDM = 0x4CC; // bool - public const nint m_bDisableAutoGeneratedDMSpawns = 0x4CD; // bool - public const nint m_flBotMaxVisionDistance = 0x4D0; // float32 - public const nint m_iHostageCount = 0x4D4; // int32 - public const nint m_bFadePlayerVisibilityFarZ = 0x4D8; // bool + public const nint m_iBuyingStatus = 0x7C4; // int32 + public const nint m_flBombRadius = 0x7C8; // float32 + public const nint m_iPetPopulation = 0x7CC; // int32 + public const nint m_bUseNormalSpawnsForDM = 0x7D0; // bool + public const nint m_bDisableAutoGeneratedDMSpawns = 0x7D1; // bool + public const nint m_flBotMaxVisionDistance = 0x7D4; // float32 + public const nint m_iHostageCount = 0x7D8; // int32 + public const nint m_bFadePlayerVisibilityFarZ = 0x7DC; // bool + public const nint m_bRainTraceToSkyEnabled = 0x7DD; // bool } // Parent: CBaseTrigger - // Field count: 0 + // Fields count: 0 public static class CTriggerBombReset { } // Parent: CEntityInstance - // Field count: 77 + // Fields count: 77 // // Metadata: // MNetworkExcludeByName @@ -10818,7 +11014,7 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_lifeState (uint8) // NetworkVarNames: m_bTakesDamage (bool) // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) - // NetworkVarNames: m_bIsPlatform (bool) + // NetworkVarNames: m_nPlatformType (EntityPlatformTypes_t) // NetworkVarNames: m_MoveCollide (MoveCollide_t) // NetworkVarNames: m_MoveType (MoveType_t) // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) @@ -10850,97 +11046,97 @@ namespace CS2Dumper.Schemas { public static class CBaseEntity { public const nint m_CBodyComponent = 0x38; // CBodyComponent* public const nint m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent - public const nint m_aThinkFunctions = 0x220; // CUtlVector - public const nint m_iCurrentThinkContext = 0x238; // int32 - public const nint m_nLastThinkTick = 0x23C; // GameTick_t - public const nint m_bDisabledContextThinks = 0x240; // bool - public const nint m_isSteadyState = 0x250; // CBitVec<64> - public const nint m_lastNetworkChange = 0x258; // float32 - public const nint m_ResponseContexts = 0x268; // CUtlVector - public const nint m_iszResponseContext = 0x280; // CUtlSymbolLarge - public const nint m_iHealth = 0x2A8; // int32 - public const nint m_iMaxHealth = 0x2AC; // int32 - public const nint m_lifeState = 0x2B0; // uint8 - public const nint m_flDamageAccumulator = 0x2B4; // float32 - public const nint m_bTakesDamage = 0x2B8; // bool - public const nint m_nTakeDamageFlags = 0x2C0; // TakeDamageFlags_t - public const nint m_bIsPlatform = 0x2C8; // bool - public const nint m_MoveCollide = 0x2CA; // MoveCollide_t - public const nint m_MoveType = 0x2CB; // MoveType_t - public const nint m_nActualMoveType = 0x2CC; // MoveType_t - public const nint m_nWaterTouch = 0x2CD; // uint8 - public const nint m_nSlimeTouch = 0x2CE; // uint8 - public const nint m_bRestoreInHierarchy = 0x2CF; // bool - public const nint m_target = 0x2D0; // CUtlSymbolLarge - public const nint m_hDamageFilter = 0x2D8; // CHandle - public const nint m_iszDamageFilterName = 0x2E0; // CUtlSymbolLarge - public const nint m_flMoveDoneTime = 0x2E8; // float32 - public const nint m_nSubclassID = 0x2EC; // CUtlStringToken - public const nint m_flAnimTime = 0x2F8; // float32 - public const nint m_flSimulationTime = 0x2FC; // float32 - public const nint m_flCreateTime = 0x300; // GameTime_t - public const nint m_bClientSideRagdoll = 0x304; // bool - public const nint m_ubInterpolationFrame = 0x305; // uint8 - public const nint m_vPrevVPhysicsUpdatePos = 0x308; // Vector - public const nint m_iTeamNum = 0x314; // uint8 - public const nint m_iGlobalname = 0x318; // CUtlSymbolLarge - public const nint m_iSentToClients = 0x320; // int32 - public const nint m_flSpeed = 0x324; // float32 - public const nint m_sUniqueHammerID = 0x328; // CUtlString - public const nint m_spawnflags = 0x330; // uint32 - public const nint m_nNextThinkTick = 0x334; // GameTick_t - public const nint m_nSimulationTick = 0x338; // int32 - public const nint m_OnKilled = 0x340; // CEntityIOOutput - public const nint m_fFlags = 0x368; // uint32 - public const nint m_vecAbsVelocity = 0x36C; // Vector - public const nint m_vecVelocity = 0x378; // CNetworkVelocityVector - public const nint m_vecBaseVelocity = 0x3A8; // Vector - public const nint m_nPushEnumCount = 0x3B4; // int32 - public const nint m_pCollision = 0x3B8; // CCollisionProperty* - public const nint m_hEffectEntity = 0x3C0; // CHandle - public const nint m_hOwnerEntity = 0x3C4; // CHandle - public const nint m_fEffects = 0x3C8; // uint32 - public const nint m_hGroundEntity = 0x3CC; // CHandle - public const nint m_nGroundBodyIndex = 0x3D0; // int32 - public const nint m_flFriction = 0x3D4; // float32 - public const nint m_flElasticity = 0x3D8; // float32 - public const nint m_flGravityScale = 0x3DC; // float32 - public const nint m_flTimeScale = 0x3E0; // float32 - public const nint m_flWaterLevel = 0x3E4; // float32 - public const nint m_bAnimatedEveryTick = 0x3E8; // bool - public const nint m_bDisableLowViolence = 0x3E9; // bool - public const nint m_nWaterType = 0x3EA; // uint8 - public const nint m_iEFlags = 0x3EC; // int32 - public const nint m_OnUser1 = 0x3F0; // CEntityIOOutput - public const nint m_OnUser2 = 0x418; // CEntityIOOutput - public const nint m_OnUser3 = 0x440; // CEntityIOOutput - public const nint m_OnUser4 = 0x468; // CEntityIOOutput - public const nint m_iInitialTeamNum = 0x490; // int32 - public const nint m_flNavIgnoreUntilTime = 0x494; // GameTime_t - public const nint m_vecAngVelocity = 0x498; // QAngle - public const nint m_bNetworkQuantizeOriginAndAngles = 0x4A4; // bool - public const nint m_bLagCompensate = 0x4A5; // bool - public const nint m_flOverriddenFriction = 0x4A8; // float32 - public const nint m_pBlocker = 0x4AC; // CHandle - public const nint m_flLocalTime = 0x4B0; // float32 - public const nint m_flVPhysicsUpdateLocalTime = 0x4B4; // float32 - public const nint m_nBloodType = 0x4B8; // BloodType + public const nint m_aThinkFunctions = 0x500; // CUtlVector + public const nint m_iCurrentThinkContext = 0x518; // int32 + public const nint m_nLastThinkTick = 0x51C; // GameTick_t + public const nint m_bDisabledContextThinks = 0x520; // bool + public const nint m_isSteadyState = 0x530; // CTypedBitVec<64> + public const nint m_lastNetworkChange = 0x538; // float32 + public const nint m_ResponseContexts = 0x550; // CUtlVector + public const nint m_iszResponseContext = 0x568; // CUtlSymbolLarge + public const nint m_iHealth = 0x5B0; // int32 + public const nint m_iMaxHealth = 0x5B4; // int32 + public const nint m_lifeState = 0x5B8; // uint8 + public const nint m_flDamageAccumulator = 0x5BC; // float32 + public const nint m_bTakesDamage = 0x5C0; // bool + public const nint m_nTakeDamageFlags = 0x5C8; // TakeDamageFlags_t + public const nint m_nPlatformType = 0x5D0; // EntityPlatformTypes_t + public const nint m_MoveCollide = 0x5D2; // MoveCollide_t + public const nint m_MoveType = 0x5D3; // MoveType_t + public const nint m_nActualMoveType = 0x5D4; // MoveType_t + public const nint m_nWaterTouch = 0x5D5; // uint8 + public const nint m_nSlimeTouch = 0x5D6; // uint8 + public const nint m_bRestoreInHierarchy = 0x5D7; // bool + public const nint m_target = 0x5D8; // CUtlSymbolLarge + public const nint m_hDamageFilter = 0x5E0; // CHandle + public const nint m_iszDamageFilterName = 0x5E8; // CUtlSymbolLarge + public const nint m_flMoveDoneTime = 0x5F0; // float32 + public const nint m_nSubclassID = 0x5F4; // CUtlStringToken + public const nint m_flAnimTime = 0x600; // float32 + public const nint m_flSimulationTime = 0x604; // float32 + public const nint m_flCreateTime = 0x608; // GameTime_t + public const nint m_bClientSideRagdoll = 0x60C; // bool + public const nint m_ubInterpolationFrame = 0x60D; // uint8 + public const nint m_vPrevVPhysicsUpdatePos = 0x610; // Vector + public const nint m_iTeamNum = 0x61C; // uint8 + public const nint m_iGlobalname = 0x620; // CUtlSymbolLarge + public const nint m_iSentToClients = 0x628; // int32 + public const nint m_flSpeed = 0x62C; // float32 + public const nint m_sUniqueHammerID = 0x630; // CUtlString + public const nint m_spawnflags = 0x638; // uint32 + public const nint m_nNextThinkTick = 0x63C; // GameTick_t + public const nint m_nSimulationTick = 0x640; // int32 + public const nint m_OnKilled = 0x648; // CEntityIOOutput + public const nint m_fFlags = 0x670; // uint32 + public const nint m_vecAbsVelocity = 0x674; // Vector + public const nint m_vecVelocity = 0x680; // CNetworkVelocityVector + public const nint m_vecBaseVelocity = 0x6B0; // Vector + public const nint m_nPushEnumCount = 0x6BC; // int32 + public const nint m_pCollision = 0x6C0; // CCollisionProperty* + public const nint m_hEffectEntity = 0x6C8; // CHandle + public const nint m_hOwnerEntity = 0x6CC; // CHandle + public const nint m_fEffects = 0x6D0; // uint32 + public const nint m_hGroundEntity = 0x6D4; // CHandle + public const nint m_nGroundBodyIndex = 0x6D8; // int32 + public const nint m_flFriction = 0x6DC; // float32 + public const nint m_flElasticity = 0x6E0; // float32 + public const nint m_flGravityScale = 0x6E4; // float32 + public const nint m_flTimeScale = 0x6E8; // float32 + public const nint m_flWaterLevel = 0x6EC; // float32 + public const nint m_bAnimatedEveryTick = 0x6F0; // bool + public const nint m_bDisableLowViolence = 0x6F1; // bool + public const nint m_nWaterType = 0x6F2; // uint8 + public const nint m_iEFlags = 0x6F4; // int32 + public const nint m_OnUser1 = 0x6F8; // CEntityIOOutput + public const nint m_OnUser2 = 0x720; // CEntityIOOutput + public const nint m_OnUser3 = 0x748; // CEntityIOOutput + public const nint m_OnUser4 = 0x770; // CEntityIOOutput + public const nint m_iInitialTeamNum = 0x798; // int32 + public const nint m_flNavIgnoreUntilTime = 0x79C; // GameTime_t + public const nint m_vecAngVelocity = 0x7A0; // QAngle + public const nint m_bNetworkQuantizeOriginAndAngles = 0x7AC; // bool + public const nint m_bLagCompensate = 0x7AD; // bool + public const nint m_flOverriddenFriction = 0x7B0; // float32 + public const nint m_pBlocker = 0x7B4; // CHandle + public const nint m_flLocalTime = 0x7B8; // float32 + public const nint m_flVPhysicsUpdateLocalTime = 0x7BC; // float32 + public const nint m_nBloodType = 0x7C0; // BloodType } // Parent: CLogicalEntity - // Field count: 9 + // Fields count: 9 public static class CLogicMeasureMovement { - public const nint m_strMeasureTarget = 0x4C0; // CUtlSymbolLarge - public const nint m_strMeasureReference = 0x4C8; // CUtlSymbolLarge - public const nint m_strTargetReference = 0x4D0; // CUtlSymbolLarge - public const nint m_hMeasureTarget = 0x4D8; // CHandle - public const nint m_hMeasureReference = 0x4DC; // CHandle - public const nint m_hTarget = 0x4E0; // CHandle - public const nint m_hTargetReference = 0x4E4; // CHandle - public const nint m_flScale = 0x4E8; // float32 - public const nint m_nMeasureType = 0x4EC; // int32 + public const nint m_strMeasureTarget = 0x7C8; // CUtlSymbolLarge + public const nint m_strMeasureReference = 0x7D0; // CUtlSymbolLarge + public const nint m_strTargetReference = 0x7D8; // CUtlSymbolLarge + public const nint m_hMeasureTarget = 0x7E0; // CHandle + public const nint m_hMeasureReference = 0x7E4; // CHandle + public const nint m_hTarget = 0x7E8; // CHandle + public const nint m_hTargetReference = 0x7EC; // CHandle + public const nint m_flScale = 0x7F0; // float32 + public const nint m_nMeasureType = 0x7F4; // int32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: nType (FixAngleSet_t) @@ -10952,15 +11148,14 @@ namespace CS2Dumper.Schemas { public const nint nIndex = 0x40; // uint32 } // Parent: None - // Field count: 3 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_Transforms (CTransform) // NetworkVarNames: m_hOwner (EHANDLE) public static class PhysicsRagdollPose_t { - public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer - public const nint m_Transforms = 0x30; // CNetworkUtlVectorBase - public const nint m_hOwner = 0x48; // CHandle + public const nint m_Transforms = 0x8; // CNetworkUtlVectorBase + public const nint m_hOwner = 0x20; // CHandle } } } diff --git a/output/server_dll.hpp b/output/libserver.so.hpp similarity index 64% rename from output/server_dll.hpp rename to output/libserver.so.hpp index dda7d71..704e3f3 100644 --- a/output/server_dll.hpp +++ b/output/libserver.so.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC #pragma once @@ -7,32 +7,32 @@ namespace cs2_dumper { namespace schemas { - // Module: server.dll - // Class count: 651 - // Enum count: 131 - namespace server_dll { + // Module: libserver.so + // Classes count: 653 + // Enums count: 139 + namespace libserver_so { // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class PropDoorRotatingOpenDirection_e : uint32_t { DOOR_ROTATING_OPEN_BOTH_WAYS = 0x0, DOOR_ROTATING_OPEN_FORWARD = 0x1, DOOR_ROTATING_OPEN_BACKWARD = 0x2 }; // Alignment: 4 - // Member count: 2 + // Members count: 2 enum class SceneOnPlayerDeath_t : uint32_t { SCENE_ONPLAYERDEATH_DO_NOTHING = 0x0, SCENE_ONPLAYERDEATH_CANCEL = 0x1 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class LessonPanelLayoutFileTypes_t : uint32_t { LAYOUT_HAND_DEFAULT = 0x0, LAYOUT_WORLD_DEFAULT = 0x1, LAYOUT_CUSTOM = 0x2 }; // Alignment: 4 - // Member count: 5 + // Members count: 5 enum class TimelineCompression_t : uint32_t { TIMELINE_COMPRESSION_SUM = 0x0, TIMELINE_COMPRESSION_COUNT_PER_INTERVAL = 0x1, @@ -41,21 +41,21 @@ namespace cs2_dumper { TIMELINE_COMPRESSION_TOTAL = 0x4 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class SubclassVDataChangeType_t : uint32_t { SUBCLASS_VDATA_CREATED = 0x0, SUBCLASS_VDATA_SUBCLASS_CHANGED = 0x1, SUBCLASS_VDATA_RELOADED = 0x2 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class C4LightEffect_t : uint32_t { eLightEffectNone = 0x0, eLightEffectDropped = 0x1, eLightEffectThirdPersonHeld = 0x2 }; // Alignment: 4 - // Member count: 5 + // Members count: 5 enum class StanceType_t : uint32_t { STANCE_CURRENT = 0xFFFFFFFFFFFFFFFF, STANCE_DEFAULT = 0x0, @@ -64,14 +64,14 @@ namespace cs2_dumper { NUM_STANCES = 0x3 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class Explosions : uint32_t { expRandom = 0x0, expDirected = 0x1, expUsePrecise = 0x2 }; // Alignment: 4 - // Member count: 10 + // Members count: 10 enum class PreviewCharacterMode : uint32_t { DIORAMA = 0x0, MAIN_MENU = 0x1, @@ -85,42 +85,42 @@ namespace cs2_dumper { BANNER = 0x9 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class ObserverInterpState_t : uint32_t { OBSERVER_INTERP_NONE = 0x0, OBSERVER_INTERP_TRAVELING = 0x1, OBSERVER_INTERP_SETTLING = 0x2 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class WorldTextPanelOrientation_t : uint32_t { WORLDTEXT_ORIENTATION_DEFAULT = 0x0, WORLDTEXT_ORIENTATION_FACEUSER = 0x1, WORLDTEXT_ORIENTATION_FACEUSER_UPRIGHT = 0x2 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class WorldTextPanelHorizontalAlign_t : uint32_t { WORLDTEXT_HORIZONTAL_ALIGN_LEFT = 0x0, WORLDTEXT_HORIZONTAL_ALIGN_CENTER = 0x1, WORLDTEXT_HORIZONTAL_ALIGN_RIGHT = 0x2 }; // Alignment: 1 - // Member count: 3 + // Members count: 3 enum class SequenceFinishNotifyState_t : uint8_t { eDoNotNotify = 0x0, eNotifyWhenFinished = 0x1, eNotifyTriggered = 0x2 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class SoundEventStartType_t : uint32_t { SOUNDEVENT_START_PLAYER = 0x0, SOUNDEVENT_START_WORLD = 0x1, SOUNDEVENT_START_ENTITY = 0x2 }; // Alignment: 4 - // Member count: 4 + // Members count: 4 enum class TrainOrientationType_t : uint32_t { TrainOrientation_Fixed = 0x0, TrainOrientation_AtPathTracks = 0x1, @@ -128,7 +128,7 @@ namespace cs2_dumper { TrainOrientation_EaseInEaseOut = 0x3 }; // Alignment: 4 - // Member count: 7 + // Members count: 7 enum class CSWeaponCategory : uint32_t { WEAPONCATEGORY_OTHER = 0x0, WEAPONCATEGORY_MELEE = 0x1, @@ -139,14 +139,14 @@ namespace cs2_dumper { WEAPONCATEGORY_COUNT = 0x6 }; // Alignment: 1 - // Member count: 3 + // Members count: 3 enum class BeginDeathLifeStateTransition_t : uint8_t { NO_CHANGE_IN_LIFESTATE = 0x0, TRANSITION_TO_LIFESTATE_DYING = 0x1, TRANSITION_TO_LIFESTATE_DEAD = 0x2 }; // Alignment: 2 - // Member count: 12 + // Members count: 14 enum class SoundTypes_t : uint16_t { SOUND_NONE = 0x0, SOUND_COMBAT = 0x1, @@ -159,10 +159,12 @@ namespace cs2_dumper { SOUND_PLAYER_VEHICLE = 0x8, SOUND_GLASS_BREAK = 0x9, SOUND_PHYSICS_OBJECT = 0xA, - NUM_AI_SOUND_TYPES = 0xB + SOUND_WARN_FRIENDS = 0xB, + SOUND_FOOD = 0xC, + NUM_AI_SOUND_TYPES = 0xD }; // Alignment: 4 - // Member count: 24 + // Members count: 24 enum class PlayerAnimEvent_t : uint32_t { PLAYERANIMEVENT_FIRE_GUN_PRIMARY = 0x0, PLAYERANIMEVENT_FIRE_GUN_SECONDARY = 0x1, @@ -190,7 +192,7 @@ namespace cs2_dumper { PLAYERANIMEVENT_COUNT = 0x17 }; // Alignment: 1 - // Member count: 9 + // Members count: 9 enum class ItemFlagTypes_t : uint8_t { ITEM_FLAG_NONE = 0x0, ITEM_FLAG_CAN_SELECT_WITHOUT_AMMO = 0x1, @@ -203,13 +205,7 @@ namespace cs2_dumper { ITEM_FLAG_NOITEMPICKUP = 0x80 }; // Alignment: 1 - // Member count: 2 - enum class ShatterPanelMode : uint8_t { - SHATTER_GLASS = 0x0, - SHATTER_DRYWALL = 0x1 - }; - // Alignment: 1 - // Member count: 10 + // Members count: 10 enum class SurroundingBoundsType_t : uint8_t { USE_OBB_COLLISION_BOUNDS = 0x0, USE_BEST_COLLISION_BOUNDS = 0x1, @@ -223,7 +219,7 @@ namespace cs2_dumper { SURROUNDING_TYPE_BIT_COUNT = 0x3 }; // Alignment: 4 - // Member count: 5 + // Members count: 5 enum class LifeState_t : uint32_t { LIFE_ALIVE = 0x0, LIFE_DYING = 0x1, @@ -232,7 +228,7 @@ namespace cs2_dumper { LIFE_RESPAWNING = 0x4 }; // Alignment: 4 - // Member count: 5 + // Members count: 5 enum class NPCFollowFormation_t : uint32_t { Default = 0xFFFFFFFFFFFFFFFF, CloseCircle = 0x0, @@ -241,21 +237,21 @@ namespace cs2_dumper { Sidekick = 0x6 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class CSWeaponMode : uint32_t { Primary_Mode = 0x0, Secondary_Mode = 0x1, WeaponMode_MAX = 0x2 }; // Alignment: 1 - // Member count: 3 + // Members count: 3 enum class OnFrame : uint8_t { ONFRAME_UNKNOWN = 0x0, ONFRAME_TRUE = 0x1, ONFRAME_FALSE = 0x2 }; // Alignment: 4 - // Member count: 12 + // Members count: 12 enum class Materials : uint32_t { matGlass = 0x0, matWood = 0x1, @@ -271,7 +267,7 @@ namespace cs2_dumper { matLastMaterial = 0xB }; // Alignment: 4 - // Member count: 9 + // Members count: 9 enum class BloodType : uint32_t { None = 0xFFFFFFFFFFFFFFFF, ColorRed = 0x0, @@ -284,7 +280,15 @@ namespace cs2_dumper { ColorRedLVL6 = 0x7 }; // Alignment: 4 - // Member count: 6 + // Members count: 4 + enum class BreakableContentsType_t : uint32_t { + BC_DEFAULT = 0x0, + BC_EMPTY = 0x1, + BC_PROP_GROUP_OVERRIDE = 0x2, + BC_PARTICLE_SYSTEM_OVERRIDE = 0x3 + }; + // Alignment: 4 + // Members count: 6 enum class ScriptedMoveTo_t : uint32_t { eWait = 0x0, eMoveWithGait = 0x3, @@ -294,7 +298,7 @@ namespace cs2_dumper { eObsoleteBackCompat2 = 0x2 }; // Alignment: 4 - // Member count: 5 + // Members count: 5 enum class AnimLoopMode_t : uint32_t { ANIM_LOOP_MODE_INVALID = 0xFFFFFFFFFFFFFFFF, ANIM_LOOP_MODE_NOT_LOOPING = 0x0, @@ -303,7 +307,7 @@ namespace cs2_dumper { ANIM_LOOP_MODE_COUNT = 0x3 }; // Alignment: 2 - // Member count: 9 + // Members count: 10 enum class SoundFlags_t : uint16_t { SOUND_FLAGS_NONE = 0x0, SOUND_FLAG_GUNFIRE = 0x1, @@ -313,10 +317,11 @@ namespace cs2_dumper { SOUND_FLAG_EXCLUDE_COMBINE = 0x10, SOUND_FLAG_DANGER_APPROACH = 0x20, SOUND_FLAG_ALLIES_ONLY = 0x40, - SOUND_FLAG_PANIC_NPCS = 0x80 + SOUND_FLAG_PANIC_NPCS = 0x80, + SOUND_FLAG_SQUAD_ONLY = 0x100 }; // Alignment: 4 - // Member count: 10 + // Members count: 10 enum class Class_T : uint32_t { CLASS_NONE = 0x0, CLASS_PLAYER = 0x1, @@ -330,20 +335,26 @@ namespace cs2_dumper { NUM_CLASSIFY_CLASSES = 0x9 }; // Alignment: 4 - // Member count: 2 + // Members count: 2 enum class filter_t : uint32_t { FILTER_AND = 0x0, FILTER_OR = 0x1 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class CSWeaponSilencerType : uint32_t { WEAPONSILENCER_NONE = 0x0, WEAPONSILENCER_DETACHABLE = 0x1, WEAPONSILENCER_INTEGRATED = 0x2 }; // Alignment: 4 - // Member count: 17 + // Members count: 2 + enum class EProceduralRagdollWeightIndexPropagationMethod : uint32_t { + Bone = 0x0, + BoneAndChildren = 0x1 + }; + // Alignment: 4 + // Members count: 17 enum class BaseExplosionTypes_t : uint32_t { EXPLOSION_TYPE_DEFAULT = 0x0, EXPLOSION_TYPE_GRENADE = 0x1, @@ -364,7 +375,7 @@ namespace cs2_dumper { EXPLOSION_TYPE_COUNT = 0x10 }; // Alignment: 4 - // Member count: 44 + // Members count: 47 enum class GameAnimEventIndex_t : uint32_t { AE_EMPTY = 0x0, AE_CL_PLAYSOUND = 0x1, @@ -398,28 +409,31 @@ namespace cs2_dumper { AE_PULSE_GRAPH_AIMAT = 0x1D, AE_PULSE_GRAPH_IKLOCKLEFTARM = 0x1E, AE_PULSE_GRAPH_IKLOCKRIGHTARM = 0x1F, - AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x20, - AE_CL_BODYGROUP_SET_TO_CLIP = 0x21, - AE_CL_BODYGROUP_SET_TO_NEXTCLIP = 0x22, - AE_SV_SHOW_SILENCER = 0x23, - AE_SV_ATTACH_SILENCER_COMPLETE = 0x24, - AE_SV_HIDE_SILENCER = 0x25, - AE_SV_DETACH_SILENCER_COMPLETE = 0x26, - AE_CL_EJECT_MAG = 0x27, - AE_WPN_COMPLETE_RELOAD = 0x28, - AE_WPN_HEALTHSHOT_INJECT = 0x29, - AE_CL_C4_SCREEN_TEXT = 0x2A, - AE_GRENADE_THROW_COMPLETE = 0x2B + AE_DISABLE_PLATFORM = 0x20, + AE_ENABLE_PLATFORM = 0x21, + AE_ANIMGRAPH_SET_PARAM = 0x22, + AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x23, + AE_CL_BODYGROUP_SET_TO_CLIP = 0x24, + AE_CL_BODYGROUP_SET_TO_NEXTCLIP = 0x25, + AE_SV_SHOW_SILENCER = 0x26, + AE_SV_ATTACH_SILENCER_COMPLETE = 0x27, + AE_SV_HIDE_SILENCER = 0x28, + AE_SV_DETACH_SILENCER_COMPLETE = 0x29, + AE_CL_EJECT_MAG = 0x2A, + AE_WPN_COMPLETE_RELOAD = 0x2B, + AE_WPN_HEALTHSHOT_INJECT = 0x2C, + AE_CL_C4_SCREEN_TEXT = 0x2D, + AE_GRENADE_THROW_COMPLETE = 0x2E }; // Alignment: 1 - // Member count: 3 + // Members count: 3 enum class FixAngleSet_t : uint8_t { None = 0x0, Absolute = 0x1, Relative = 0x2 }; // Alignment: 4 - // Member count: 5 + // Members count: 5 enum class IChoreoServices__ScriptState_t : uint32_t { SCRIPT_PLAYING = 0x0, SCRIPT_WAIT = 0x1, @@ -428,13 +442,13 @@ namespace cs2_dumper { SCRIPT_MOVE_TO_MARK = 0x4 }; // Alignment: 4 - // Member count: 2 + // Members count: 2 enum class CommandEntitySpecType_t : uint32_t { SPEC_SEARCH = 0x0, SPEC_TYPES_COUNT = 0x1 }; // Alignment: 4 - // Member count: 5 + // Members count: 5 enum class Touch_t : uint32_t { touch_none = 0x0, touch_player_only = 0x1, @@ -443,14 +457,14 @@ namespace cs2_dumper { touch_player_or_npc_or_physicsprop = 0x4 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class TrainVelocityType_t : uint32_t { TrainVelocity_Instantaneous = 0x0, TrainVelocity_LinearBlend = 0x1, TrainVelocity_EaseInEaseOut = 0x2 }; // Alignment: 4 - // Member count: 20 + // Members count: 20 enum class CSWeaponType : uint32_t { WEAPONTYPE_KNIFE = 0x0, WEAPONTYPE_PISTOL = 0x1, @@ -474,14 +488,14 @@ namespace cs2_dumper { WEAPONTYPE_UNKNOWN = 0x13 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class EntFinderMethod_t : uint32_t { ENT_FIND_METHOD_NEAREST = 0x0, ENT_FIND_METHOD_FARTHEST = 0x1, ENT_FIND_METHOD_RANDOM = 0x2 }; // Alignment: 4 - // Member count: 4 + // Members count: 4 enum class PropDoorRotatingSpawnPos_t : uint32_t { DOOR_SPAWN_CLOSED = 0x0, DOOR_SPAWN_OPEN_FORWARD = 0x1, @@ -489,13 +503,20 @@ namespace cs2_dumper { DOOR_SPAWN_AJAR = 0x3 }; // Alignment: 1 - // Member count: 2 + // Members count: 2 enum class ShardSolid_t : uint8_t { SHARD_SOLID = 0x0, SHARD_DEBRIS = 0x1 }; + // Alignment: 1 + // Members count: 3 + enum class EntityPlatformTypes_t : uint8_t { + ENTITY_NOT_PLATFORM = 0x0, + ENTITY_PLATFORM_PLAYER_FOLLOWS_YAW = 0x1, + ENTITY_PLATFORM_PLAYER_IGNORES_YAW = 0x2 + }; // Alignment: 4 - // Member count: 5 + // Members count: 5 enum class PulseNPCCondition_t : uint32_t { COND_SEE_PLAYER = 0x1, COND_LOST_PLAYER = 0x2, @@ -504,7 +525,7 @@ namespace cs2_dumper { COND_NO_PRIMARY_AMMO = 0x5 }; // Alignment: 1 - // Member count: 13 + // Members count: 13 enum class RenderMode_t : uint8_t { kRenderNormal = 0x0, kRenderTransColor = 0x1, @@ -521,14 +542,14 @@ namespace cs2_dumper { kRenderModeCount = 0xC }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class ForcedCrouchState_t : uint32_t { FORCEDCROUCH_NONE = 0x0, FORCEDCROUCH_CROUCHED = 0x1, FORCEDCROUCH_UNCROUCHED = 0x2 }; // Alignment: 4 - // Member count: 4 + // Members count: 4 enum class PerformanceMode_t : uint32_t { PM_NORMAL = 0x0, PM_NO_GIBS = 0x1, @@ -536,7 +557,7 @@ namespace cs2_dumper { PM_REDUCED_GIBS = 0x3 }; // Alignment: 4 - // Member count: 8 + // Members count: 8 enum class TOGGLE_STATE : uint32_t { TS_AT_TOP = 0x0, TS_AT_BOTTOM = 0x1, @@ -548,7 +569,7 @@ namespace cs2_dumper { DOOR_CLOSING = 0x3 }; // Alignment: 4 - // Member count: 74 + // Members count: 74 enum class loadout_slot_t : uint32_t { LOADOUT_SLOT_PROMOTED = 0xFFFFFFFFFFFFFFFE, LOADOUT_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF, @@ -626,7 +647,13 @@ namespace cs2_dumper { LOADOUT_SLOT_COUNT = 0x39 }; // Alignment: 4 - // Member count: 20 + // Members count: 2 + enum class EDestructiblePartDamagePassThroughType : uint32_t { + Normal = 0x0, + Absorb = 0x1 + }; + // Alignment: 4 + // Members count: 20 enum class NavAttributeEnum : uint32_t { NAV_MESH_AVOID = 0x80, NAV_MESH_STAIRS = 0x1000, @@ -650,14 +677,14 @@ namespace cs2_dumper { NAV_ATTR_LAST_INDEX = 0x1F }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class MoveLinearAuthoredPos_t : uint32_t { MOVELINEAR_AUTHORED_AT_START_POSITION = 0x0, MOVELINEAR_AUTHORED_AT_OPEN_POSITION = 0x1, MOVELINEAR_AUTHORED_AT_CLOSED_POSITION = 0x2 }; // Alignment: 4 - // Member count: 4 + // Members count: 4 enum class ValueRemapperMomentumType_t : uint32_t { MomentumType_None = 0x0, MomentumType_Friction = 0x1, @@ -665,7 +692,7 @@ namespace cs2_dumper { MomentumType_SpringAwayFromSnapValue = 0x3 }; // Alignment: 4 - // Member count: 12 + // Members count: 12 enum class Hull_t : uint32_t { HULL_HUMAN = 0x0, HULL_SMALL_CENTERED = 0x1, @@ -681,7 +708,7 @@ namespace cs2_dumper { HULL_NONE = 0xB }; // Alignment: 4 - // Member count: 6 + // Members count: 6 enum class PreviewWeaponState : uint32_t { DROPPED = 0x0, HOLSTERED = 0x1, @@ -691,7 +718,7 @@ namespace cs2_dumper { ICON = 0x5 }; // Alignment: 4 - // Member count: 9 + // Members count: 9 enum class EInButtonState : uint32_t { IN_BUTTON_UP = 0x0, IN_BUTTON_DOWN = 0x1, @@ -704,7 +731,7 @@ namespace cs2_dumper { IN_BUTTON_STATE_COUNT = 0x8 }; // Alignment: 4 - // Member count: 4 + // Members count: 4 enum class BeamClipStyle_t : uint32_t { kNOCLIP = 0x0, kGEOCLIP = 0x1, @@ -712,7 +739,7 @@ namespace cs2_dumper { kBEAMCLIPSTYLE_NUMBITS = 0x2 }; // Alignment: 4 - // Member count: 4 + // Members count: 4 enum class WeaponAttackType_t : uint32_t { eInvalid = 0xFFFFFFFFFFFFFFFF, ePrimary = 0x0, @@ -720,7 +747,7 @@ namespace cs2_dumper { eCount = 0x2 }; // Alignment: 4 - // Member count: 18 + // Members count: 18 enum class CSPlayerBlockingUseAction_t : uint32_t { k_CSPlayerBlockingUseAction_None = 0x0, k_CSPlayerBlockingUseAction_DefusingDefault = 0x1, @@ -742,14 +769,14 @@ namespace cs2_dumper { k_CSPlayerBlockingUseAction_MaxCount = 0x11 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class CSWeaponState_t : uint32_t { WEAPON_NOT_CARRIED = 0x0, WEAPON_IS_CARRIED_BY_PLAYER = 0x1, WEAPON_IS_ACTIVE = 0x2 }; // Alignment: 4 - // Member count: 4 + // Members count: 4 enum class CommandExecMode_t : uint32_t { EXEC_MANUAL = 0x0, EXEC_LEVELSTART = 0x1, @@ -757,7 +784,7 @@ namespace cs2_dumper { EXEC_MODES_COUNT = 0x3 }; // Alignment: 1 - // Member count: 5 + // Members count: 5 enum class ShatterDamageCause : uint8_t { SHATTERDAMAGE_BULLET = 0x0, SHATTERDAMAGE_MELEE = 0x1, @@ -766,7 +793,7 @@ namespace cs2_dumper { SHATTERDAMAGE_EXPLOSIVE = 0x4 }; // Alignment: 4 - // Member count: 4 + // Members count: 4 enum class ScriptedOnDeath_t : uint32_t { SS_ONDEATH_NOT_APPLICABLE = 0xFFFFFFFFFFFFFFFF, SS_ONDEATH_UNDEFINED = 0x0, @@ -774,7 +801,7 @@ namespace cs2_dumper { SS_ONDEATH_ANIMATED_DEATH = 0x2 }; // Alignment: 4 - // Member count: 4 + // Members count: 4 enum class ChoreoLookAtSpeed_t : uint32_t { eInvalid = 0xFFFFFFFFFFFFFFFF, eSlow = 0x0, @@ -782,7 +809,7 @@ namespace cs2_dumper { eFast = 0x2 }; // Alignment: 4 - // Member count: 4 + // Members count: 4 enum class ScriptedMoveType_t : uint32_t { SCRIPTED_MOVETYPE_NONE = 0x0, SCRIPTED_MOVETYPE_TO_WITH_DURATION = 0x1, @@ -790,7 +817,7 @@ namespace cs2_dumper { SCRIPTED_MOVETYPE_SWEEP_TO_AT_MOVEMENT_SPEED = 0x3 }; // Alignment: 4 - // Member count: 17 + // Members count: 17 enum class gear_slot_t : uint32_t { GEAR_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF, GEAR_SLOT_RIFLE = 0x0, @@ -811,7 +838,7 @@ namespace cs2_dumper { GEAR_SLOT_LAST = 0xC }; // Alignment: 4 - // Member count: 10 + // Members count: 10 enum class CSPlayerState : uint32_t { STATE_ACTIVE = 0x0, STATE_WELCOME = 0x1, @@ -825,13 +852,13 @@ namespace cs2_dumper { NUM_PLAYER_STATES = 0x9 }; // Alignment: 4 - // Member count: 2 + // Members count: 2 enum class ScriptedConflictResponse_t : uint32_t { SS_CONFLICT_ENQUEUE = 0x0, SS_CONFLICT_INTERRUPT = 0x1 }; // Alignment: 1 - // Member count: 7 + // Members count: 7 enum class WaterLevel_t : uint8_t { WL_NotInWater = 0x0, WL_Feet = 0x1, @@ -842,14 +869,14 @@ namespace cs2_dumper { WL_Count = 0x6 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class WorldTextPanelVerticalAlign_t : uint32_t { WORLDTEXT_VERTICAL_ALIGN_TOP = 0x0, WORLDTEXT_VERTICAL_ALIGN_CENTER = 0x1, WORLDTEXT_VERTICAL_ALIGN_BOTTOM = 0x2 }; // Alignment: 4 - // Member count: 4 + // Members count: 4 enum class AmmoPosition_t : uint32_t { AMMO_POSITION_INVALID = 0xFFFFFFFFFFFFFFFF, AMMO_POSITION_PRIMARY = 0x0, @@ -857,7 +884,21 @@ namespace cs2_dumper { AMMO_POSITION_COUNT = 0x2 }; // Alignment: 4 - // Member count: 23 + // Members count: 10 + enum class CDebugOverlayFilterType_t : uint32_t { + NONE = 0x0, + TEXT = 0x1, + ENTITY = 0x2, + COUNT = 0x3, + TACTICAL_SEARCH = 0x4, + AI_SCHEDULE = 0x5, + AI_TASK = 0x6, + AI_EVENT = 0x7, + END_SIM_HISTORY_TYPES = 0x8, + COMBINED = 0xFFFFFFFFFFFFFFFF + }; + // Alignment: 4 + // Members count: 23 enum class PreviewEOMCelebration : uint32_t { WALKUP = 0x0, PUNCHING = 0x1, @@ -884,7 +925,7 @@ namespace cs2_dumper { VYPA_DEFEAT = 0x16 }; // Alignment: 4 - // Member count: 5 + // Members count: 5 enum class EntityDisolveType_t : uint32_t { ENTITY_DISSOLVE_INVALID = 0xFFFFFFFFFFFFFFFF, ENTITY_DISSOLVE_NORMAL = 0x0, @@ -893,7 +934,7 @@ namespace cs2_dumper { ENTITY_DISSOLVE_CORE = 0x3 }; // Alignment: 8 - // Member count: 21 + // Members count: 21 enum class InputBitMask_t : uint64_t { IN_NONE = 0x0, IN_ALL = 0xFFFFFFFFFFFFFFFF, @@ -918,7 +959,7 @@ namespace cs2_dumper { IN_LOOK_AT_WEAPON = 0x800000000 }; // Alignment: 4 - // Member count: 14 + // Members count: 14 enum class HitGroup_t : uint32_t { HITGROUP_INVALID = 0xFFFFFFFFFFFFFFFF, HITGROUP_GENERIC = 0x0, @@ -936,7 +977,7 @@ namespace cs2_dumper { HITGROUP_COUNT = 0xC }; // Alignment: 4 - // Member count: 7 + // Members count: 9 enum class ChickenActivity : uint32_t { IDLE = 0x0, SQUAT = 0x1, @@ -944,16 +985,18 @@ namespace cs2_dumper { RUN = 0x3, GLIDE = 0x4, LAND = 0x5, - PANIC = 0x6 + PANIC = 0x6, + TRICK = 0x7, + TURN_IN_PLACE = 0x8 }; // Alignment: 4 - // Member count: 2 + // Members count: 2 enum class PointWorldTextReorientMode_t : uint32_t { POINT_WORLD_TEXT_REORIENT_NONE = 0x0, POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1 }; // Alignment: 8 - // Member count: 40 + // Members count: 40 enum class DebugOverlayBits_t : uint64_t { OVERLAY_TEXT_BIT = 0x1, OVERLAY_NAME_BIT = 0x2, @@ -997,14 +1040,14 @@ namespace cs2_dumper { OVERLAY_NPC_ABILITY_RANGE_DEBUG_BIT = 0x10000000000 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class AmmoFlags_t : uint32_t { AMMO_FORCE_DROP_IF_CARRIED = 0x1, AMMO_RESERVE_STAYS_WITH_WEAPON = 0x2, AMMO_FLAG_MAX = 0x2 }; // Alignment: 4 - // Member count: 6 + // Members count: 6 enum class HierarchyType_t : uint32_t { HIERARCHY_NONE = 0x0, HIERARCHY_BONE_MERGE = 0x1, @@ -1014,14 +1057,14 @@ namespace cs2_dumper { HIERARCHY_TYPE_COUNT = 0x5 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class doorCheck_e : uint32_t { DOOR_CHECK_FORWARD = 0x0, DOOR_CHECK_BACKWARD = 0x1, DOOR_CHECK_FULL = 0x2 }; // Alignment: 4 - // Member count: 7 + // Members count: 7 enum class BeamType_t : uint32_t { BEAM_INVALID = 0x0, BEAM_POINTS = 0x1, @@ -1032,7 +1075,7 @@ namespace cs2_dumper { BEAM_LASER = 0x6 }; // Alignment: 4 - // Member count: 4 + // Members count: 4 enum class EntitySubclassScope_t : uint32_t { SUBCLASS_SCOPE_NONE = 0xFFFFFFFFFFFFFFFF, SUBCLASS_SCOPE_PRECIPITATION = 0x0, @@ -1040,29 +1083,35 @@ namespace cs2_dumper { SUBCLASS_SCOPE_COUNT = 0x2 }; // Alignment: 4 - // Member count: 2 + // Members count: 2 enum class PointTemplateClientOnlyEntityBehavior_t : uint32_t { CREATE_FOR_CURRENTLY_CONNECTED_CLIENTS_ONLY = 0x0, CREATE_FOR_CLIENTS_WHO_CONNECT_LATER = 0x1 }; + // Alignment: 4 + // Members count: 3 + enum class CDebugOverlayCombinedTypes_t : uint32_t { + ALL = 0x0, + ANY = 0x1, + COUNT = 0x2 + }; // Alignment: 1 - // Member count: 5 + // Members count: 4 enum class ShatterGlassStressType : uint8_t { SHATTERGLASS_BLUNT = 0x0, SHATTERGLASS_BALLISTIC = 0x1, SHATTERGLASS_PULSE = 0x2, - SHATTERDRYWALL_CHUNKS = 0x3, - SHATTERGLASS_EXPLOSIVE = 0x4 + SHATTERGLASS_EXPLOSIVE = 0x3 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class TrackOrientationType_t : uint32_t { TrackOrientation_Fixed = 0x0, TrackOrientation_FacePath = 0x1, TrackOrientation_FacePathAngles = 0x2 }; // Alignment: 4 - // Member count: 4 + // Members count: 4 enum class WeaponSwitchReason_t : uint32_t { eDrawn = 0x0, eEquipped = 0x1, @@ -1070,13 +1119,13 @@ namespace cs2_dumper { eUserInitiatedSwitchHands = 0x3 }; // Alignment: 4 - // Member count: 2 + // Members count: 2 enum class ValueRemapperRatchetType_t : uint32_t { RatchetType_Absolute = 0x0, RatchetType_EachEngage = 0x1 }; // Alignment: 4 - // Member count: 5 + // Members count: 5 enum class NavDirType : uint32_t { NORTH = 0x0, EAST = 0x1, @@ -1085,13 +1134,13 @@ namespace cs2_dumper { NUM_NAV_DIR_TYPE_DIRECTIONS = 0x4 }; // Alignment: 4 - // Member count: 2 + // Members count: 2 enum class CRR_Response__ResponseEnum_t : uint32_t { MAX_RESPONSE_NAME = 0xC0, MAX_RULE_NAME = 0x80 }; // Alignment: 4 - // Member count: 4 + // Members count: 4 enum class MoveMountingAmount_t : uint32_t { MOVE_MOUNT_NONE = 0x0, MOVE_MOUNT_LOW = 0x1, @@ -1099,7 +1148,7 @@ namespace cs2_dumper { MOVE_MOUNT_MAXCOUNT = 0x3 }; // Alignment: 1 - // Member count: 20 + // Members count: 20 enum class RenderFx_t : uint8_t { kRenderFxNone = 0x0, kRenderFxPulseSlow = 0x1, @@ -1123,7 +1172,7 @@ namespace cs2_dumper { kRenderFxMax = 0x13 }; // Alignment: 4 - // Member count: 35 + // Members count: 35 enum class vote_create_failed_t : uint32_t { VOTE_FAILED_GENERIC = 0x0, VOTE_FAILED_TRANSITIONING_PLAYERS = 0x1, @@ -1162,7 +1211,7 @@ namespace cs2_dumper { VOTE_FAILED_MAX = 0x22 }; // Alignment: 4 - // Member count: 27 + // Members count: 27 enum class RumbleEffect_t : uint32_t { RUMBLE_INVALID = 0xFFFFFFFFFFFFFFFF, RUMBLE_STOP_ALL = 0x0, @@ -1193,7 +1242,7 @@ namespace cs2_dumper { NUM_RUMBLE_EFFECTS = 0x19 }; // Alignment: 4 - // Member count: 6 + // Members count: 6 enum class LatchDirtyPermission_t : uint32_t { LATCH_DIRTY_DISALLOW = 0x0, LATCH_DIRTY_SERVER_CONTROLLED = 0x1, @@ -1203,7 +1252,7 @@ namespace cs2_dumper { LATCH_DIRTY_PARTICLE_SIMULATE = 0x5 }; // Alignment: 4 - // Member count: 5 + // Members count: 5 enum class DoorState_t : uint32_t { DOOR_STATE_CLOSED = 0x0, DOOR_STATE_OPENING = 0x1, @@ -1212,7 +1261,7 @@ namespace cs2_dumper { DOOR_STATE_AJAR = 0x4 }; // Alignment: 4 - // Member count: 4 + // Members count: 4 enum class ChoreoLookAtMode_t : uint32_t { eInvalid = 0xFFFFFFFFFFFFFFFF, eChest = 0x0, @@ -1220,14 +1269,14 @@ namespace cs2_dumper { eEyesOnly = 0x2 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class ChatIgnoreType_t : uint32_t { CHAT_IGNORE_NONE = 0x0, CHAT_IGNORE_ALL = 0x1, CHAT_IGNORE_TEAM = 0x2 }; // Alignment: 4 - // Member count: 7 + // Members count: 7 enum class PlayerConnectedState : uint32_t { PlayerNeverConnected = 0xFFFFFFFFFFFFFFFF, PlayerConnected = 0x0, @@ -1238,19 +1287,19 @@ namespace cs2_dumper { PlayerReserved = 0x5 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class SimpleConstraintSoundProfile__SimpleConstraintsSoundProfileKeypoints_t : uint32_t { kMIN_THRESHOLD = 0x0, kMIN_FULL = 0x1, kHIGHWATER = 0x2 }; // Alignment: 4 - // Member count: 1 + // Members count: 1 enum class navproperties_t : uint32_t { NAV_IGNORE = 0x1 }; // Alignment: 1 - // Member count: 9 + // Members count: 9 enum class SolidType_t : uint8_t { SOLID_NONE = 0x0, SOLID_BSP = 0x1, @@ -1263,7 +1312,7 @@ namespace cs2_dumper { SOLID_LAST = 0x8 }; // Alignment: 4 - // Member count: 24 + // Members count: 24 enum class DamageTypes_t : uint32_t { DMG_GENERIC = 0x0, DMG_CRUSH = 0x1, @@ -1291,20 +1340,20 @@ namespace cs2_dumper { DMG_DANGERZONE = 0x4000000 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class PointWorldTextJustifyVertical_t : uint32_t { POINT_WORLD_TEXT_JUSTIFY_VERTICAL_BOTTOM = 0x0, POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER = 0x1, POINT_WORLD_TEXT_JUSTIFY_VERTICAL_TOP = 0x2 }; // Alignment: 4 - // Member count: 2 + // Members count: 2 enum class attributeprovidertypes_t : uint32_t { PROVIDER_GENERIC = 0x0, PROVIDER_WEAPON = 0x1 }; // Alignment: 1 - // Member count: 6 + // Members count: 6 enum class MoveCollide_t : uint8_t { MOVECOLLIDE_DEFAULT = 0x0, MOVECOLLIDE_FLY_BOUNCE = 0x1, @@ -1314,7 +1363,7 @@ namespace cs2_dumper { MOVECOLLIDE_MAX_BITS = 0x3 }; // Alignment: 4 - // Member count: 7 + // Members count: 7 enum class IChoreoServices__ChoreoState_t : uint32_t { STATE_PRE_SCRIPT = 0x0, STATE_WAIT_FOR_SCRIPT = 0x1, @@ -1325,7 +1374,7 @@ namespace cs2_dumper { STATE_PLAY_SCRIPT_POST_IDLE_DONE = 0x6 }; // Alignment: 4 - // Member count: 4 + // Members count: 4 enum class ValueRemapperOutputType_t : uint32_t { OutputType_AnimationCycle = 0x0, OutputType_RotationX = 0x1, @@ -1333,28 +1382,42 @@ namespace cs2_dumper { OutputType_RotationZ = 0x3 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class PointTemplateOwnerSpawnGroupType_t : uint32_t { INSERT_INTO_POINT_TEMPLATE_SPAWN_GROUP = 0x0, INSERT_INTO_CURRENTLY_ACTIVE_SPAWN_GROUP = 0x1, INSERT_INTO_NEWLY_CREATED_SPAWN_GROUP = 0x2 }; + // Alignment: 1 + // Members count: 3 + enum class EContributionScoreFlag_t : uint8_t { + k_EContributionScoreFlag_Default = 0x0, + k_EContributionScoreFlag_Objective = 0x1, + k_EContributionScoreFlag_Bullets = 0x2 + }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class eSplinePushType : uint32_t { k_eSplinePushAlong = 0x0, k_eSplinePushAway = 0x1, k_eSplinePushTowards = 0x2 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 + enum class EntityDistanceMode_t : uint32_t { + eOriginToOrigin = 0x0, + eCenterToCenter = 0x1, + eAxisToAxis = 0x2 + }; + // Alignment: 4 + // Members count: 3 enum class PointWorldTextJustifyHorizontal_t : uint32_t { POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0, POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1, POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_RIGHT = 0x2 }; // Alignment: 4 - // Member count: 6 + // Members count: 6 enum class ShakeCommand_t : uint32_t { SHAKE_START = 0x0, SHAKE_STOP = 0x1, @@ -1364,21 +1427,21 @@ namespace cs2_dumper { SHAKE_START_NORUMBLE = 0x5 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class TRAIN_CODE : uint32_t { TRAIN_SAFE = 0x0, TRAIN_BLOCKING = 0x1, TRAIN_FOLLOWING = 0x2 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class BrushSolidities_e : uint32_t { BRUSHSOLID_TOGGLE = 0x0, BRUSHSOLID_NEVER = 0x1, BRUSHSOLID_ALWAYS = 0x2 }; // Alignment: 4 - // Member count: 13 + // Members count: 13 enum class QuestProgress__Reason : uint32_t { QUEST_NONINITIALIZED = 0x0, QUEST_OK = 0x1, @@ -1395,19 +1458,27 @@ namespace cs2_dumper { QUEST_REASON_MAX = 0xC }; // Alignment: 4 - // Member count: 2 + // Members count: 2 enum class ModifyDamageReturn_t : uint32_t { CONTINUE_TO_APPLY_DAMAGE = 0x0, ABORT_DO_NOT_APPLY_DAMAGE = 0x1 }; // Alignment: 4 - // Member count: 2 + // Members count: 2 enum class ShadowType_t : uint32_t { SHADOWS_NONE = 0x0, SHADOWS_SIMPLE = 0x1 }; // Alignment: 4 - // Member count: 8 + // Members count: 4 + enum class ScriptedHeldWeaponBehavior_t : uint32_t { + eInvalid = 0xFFFFFFFFFFFFFFFF, + eHolster = 0x0, + eDeploy = 0x1, + eDrop = 0x2 + }; + // Alignment: 4 + // Members count: 8 enum class GrenadeType_t : uint32_t { GRENADE_TYPE_EXPLOSIVE = 0x0, GRENADE_TYPE_FLASH = 0x1, @@ -1419,13 +1490,13 @@ namespace cs2_dumper { GRENADE_TYPE_TOTAL = 0x7 }; // Alignment: 4 - // Member count: 2 + // Members count: 2 enum class ValueRemapperInputType_t : uint32_t { InputType_PlayerShootPosition = 0x0, InputType_PlayerShootPositionAroundAxis = 0x1 }; // Alignment: 1 - // Member count: 8 + // Members count: 8 enum class EKillTypes_t : uint8_t { KILL_NONE = 0x0, KILL_DEFAULT = 0x1, @@ -1437,7 +1508,7 @@ namespace cs2_dumper { KILLTYPE_COUNT = 0x7 }; // Alignment: 4 - // Member count: 25 + // Members count: 25 enum class WeaponSound_t : uint32_t { WEAPON_SOUND_EMPTY = 0x0, WEAPON_SOUND_SECONDARY_EMPTY = 0x1, @@ -1466,7 +1537,7 @@ namespace cs2_dumper { WEAPON_SOUND_NUM_TYPES = 0x18 }; // Alignment: 8 - // Member count: 16 + // Members count: 17 enum class TakeDamageFlags_t : uint64_t { DFLAG_NONE = 0x0, DFLAG_SUPPRESS_HEALTH_CHANGES = 0x1, @@ -1481,18 +1552,19 @@ namespace cs2_dumper { DFLAG_ALWAYS_FIRE_DAMAGE_EVENTS = 0x200, DFLAG_RADIUS_DMG = 0x400, DFLAG_FORCEREDUCEARMOR_DMG = 0x800, - DMG_LASTDFLAG = 0x800, - DFLAG_IGNORE_ARMOR = 0x1000, - DFLAG_SUPPRESS_UTILREMOVE = 0x2000 + DFLAG_SUPPRESS_INTERRUPT_FLINCH = 0x1000, + DMG_LASTDFLAG = 0x1000, + DFLAG_IGNORE_ARMOR = 0x2000, + DFLAG_SUPPRESS_UTILREMOVE = 0x4000 }; // Alignment: 4 - // Member count: 2 + // Members count: 2 enum class ValueRemapperHapticsType_t : uint32_t { HaticsType_Default = 0x0, HaticsType_None = 0x1 }; // Alignment: 4 - // Member count: 10 + // Members count: 10 enum class Disposition_t : uint32_t { D_ER = 0x0, D_HT = 0x1, @@ -1506,14 +1578,14 @@ namespace cs2_dumper { D_NEUTRAL = 0x4 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class CanPlaySequence_t : uint32_t { CANNOT_PLAY = 0x0, CAN_PLAY_NOW = 0x1, CAN_PLAY_ENQUEUED = 0x2 }; // Alignment: 4 - // Member count: 5 + // Members count: 5 enum class MedalRank_t : uint32_t { MEDAL_RANK_NONE = 0x0, MEDAL_RANK_BRONZE = 0x1, @@ -1522,7 +1594,7 @@ namespace cs2_dumper { MEDAL_RANK_COUNT = 0x4 }; // Alignment: 4 - // Member count: 7 + // Members count: 7 enum class ObserverMode_t : uint32_t { OBS_MODE_NONE = 0x0, OBS_MODE_FIXED = 0x1, @@ -1533,20 +1605,20 @@ namespace cs2_dumper { NUM_OBSERVER_MODES = 0x6 }; // Alignment: 4 - // Member count: 2 + // Members count: 2 enum class FuncDoorSpawnPos_t : uint32_t { FUNC_DOOR_SPAWN_CLOSED = 0x0, FUNC_DOOR_SPAWN_OPEN = 0x1 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class EOverrideBlockLOS_t : uint32_t { BLOCK_LOS_DEFAULT = 0x0, BLOCK_LOS_FORCE_FALSE = 0x1, BLOCK_LOS_FORCE_TRUE = 0x2 }; // Alignment: 1 - // Member count: 14 + // Members count: 14 enum class MoveType_t : uint8_t { MOVETYPE_NONE = 0x0, MOVETYPE_OBSOLETE = 0x1, @@ -1564,55 +1636,55 @@ namespace cs2_dumper { MOVETYPE_MAX_BITS = 0x5 }; // Parent: CBaseCombatCharacter - // Field count: 1 + // Fields count: 1 namespace CHostageExpresserShim { - constexpr std::ptrdiff_t m_pExpresser = 0xA08; // CAI_Expresser* + constexpr std::ptrdiff_t m_pExpresser = 0xDC8; // CAI_Expresser* } // Parent: CBaseTrigger - // Field count: 3 + // Fields count: 3 namespace CTriggerSoundscape { - constexpr std::ptrdiff_t m_hSoundscape = 0x8E0; // CHandle - constexpr std::ptrdiff_t m_SoundscapeName = 0x8E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_spectators = 0x8F0; // CUtlVector> + constexpr std::ptrdiff_t m_hSoundscape = 0xC44; // CHandle + constexpr std::ptrdiff_t m_SoundscapeName = 0xC48; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_spectators = 0xC50; // CUtlVector> } // Parent: CBreakableProp - // Field count: 21 + // Fields count: 22 // // Metadata: // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) // NetworkVarNames: m_bUseAnimGraph (bool) namespace CDynamicProp { - constexpr std::ptrdiff_t m_bCreateNavObstacle = 0xA88; // bool - constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0xA89; // bool - constexpr std::ptrdiff_t m_bUseAnimGraph = 0xA8A; // bool - constexpr std::ptrdiff_t m_pOutputAnimBegun = 0xA90; // CEntityIOOutput - constexpr std::ptrdiff_t m_pOutputAnimOver = 0xAB8; // CEntityIOOutput - constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0xAE0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAnimReachedStart = 0xB08; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0xB30; // CEntityIOOutput - constexpr std::ptrdiff_t m_iszIdleAnim = 0xB58; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0xB60; // AnimLoopMode_t - constexpr std::ptrdiff_t m_bRandomizeCycle = 0xB64; // bool - constexpr std::ptrdiff_t m_bStartDisabled = 0xB65; // bool - constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0xB66; // bool - constexpr std::ptrdiff_t m_bForceNpcExclude = 0xB67; // bool - constexpr std::ptrdiff_t m_bCreateNonSolid = 0xB68; // bool - constexpr std::ptrdiff_t m_bIsOverrideProp = 0xB69; // bool - constexpr std::ptrdiff_t m_iInitialGlowState = 0xB6C; // int32 - constexpr std::ptrdiff_t m_nGlowRange = 0xB70; // int32 - constexpr std::ptrdiff_t m_nGlowRangeMin = 0xB74; // int32 - constexpr std::ptrdiff_t m_glowColor = 0xB78; // Color - constexpr std::ptrdiff_t m_nGlowTeam = 0xB7C; // int32 + constexpr std::ptrdiff_t m_bCreateNavObstacle = 0xE60; // bool + constexpr std::ptrdiff_t m_bNavObstacleUpdatesOverridden = 0xE61; // bool + constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0xE62; // bool + constexpr std::ptrdiff_t m_bUseAnimGraph = 0xE63; // bool + constexpr std::ptrdiff_t m_pOutputAnimBegun = 0xE68; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputAnimOver = 0xE90; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0xEB8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAnimReachedStart = 0xEE0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0xF08; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszIdleAnim = 0xF30; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0xF38; // AnimLoopMode_t + constexpr std::ptrdiff_t m_bRandomizeCycle = 0xF3C; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0xF3D; // bool + constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0xF3E; // bool + constexpr std::ptrdiff_t m_bForceNpcExclude = 0xF3F; // bool + constexpr std::ptrdiff_t m_bCreateNonSolid = 0xF40; // bool + constexpr std::ptrdiff_t m_bIsOverrideProp = 0xF41; // bool + constexpr std::ptrdiff_t m_iInitialGlowState = 0xF44; // int32 + constexpr std::ptrdiff_t m_nGlowRange = 0xF48; // int32 + constexpr std::ptrdiff_t m_nGlowRangeMin = 0xF4C; // int32 + constexpr std::ptrdiff_t m_glowColor = 0xF50; // Color + constexpr std::ptrdiff_t m_nGlowTeam = 0xF54; // int32 } // Parent: CBaseModelEntity - // Field count: 0 + // Fields count: 0 namespace CFuncIllusionary { } // Parent: CPlayer_MovementServices_Humanoid - // Field count: 39 + // Fields count: 40 // // Metadata: - // NetworkVarNames: m_flMaxFallVelocity (float) // NetworkVarNames: m_vecLadderNormal (Vector) // NetworkVarNames: m_nLadderSurfacePropIndex (int) // NetworkVarNames: m_flDuckAmount (float) @@ -1625,56 +1697,55 @@ namespace cs2_dumper { // NetworkVarNames: m_flLastDuckTime (float) // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) // NetworkVarNames: m_bOldJumpPressed (bool) - // NetworkVarNames: m_flJumpUntil (float) - // NetworkVarNames: m_flJumpVel (float) // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) // NetworkVarNames: m_flOffsetTickCompleteTime (float) // NetworkVarNames: m_flOffsetTickStashedSpeed (float) // NetworkVarNames: m_flStamina (float) namespace CCSPlayer_MovementServices { - constexpr std::ptrdiff_t m_flMaxFallVelocity = 0x228; // float32 - constexpr std::ptrdiff_t m_vecLadderNormal = 0x22C; // Vector - constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x238; // int32 - constexpr std::ptrdiff_t m_flDuckAmount = 0x23C; // float32 - constexpr std::ptrdiff_t m_flDuckSpeed = 0x240; // float32 - constexpr std::ptrdiff_t m_bDuckOverride = 0x244; // bool - constexpr std::ptrdiff_t m_bDesiresDuck = 0x245; // bool - constexpr std::ptrdiff_t m_flDuckOffset = 0x248; // float32 - constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x24C; // uint32 - constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x250; // uint32 - constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x254; // uint32 - constexpr std::ptrdiff_t m_flLastDuckTime = 0x258; // float32 - constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x268; // Vector2D - constexpr std::ptrdiff_t m_duckUntilOnGround = 0x270; // bool - constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x271; // bool - constexpr std::ptrdiff_t m_bInStuckTest = 0x272; // bool - constexpr std::ptrdiff_t m_flStuckCheckTime = 0x280; // float32[64][2] - constexpr std::ptrdiff_t m_nTraceCount = 0x480; // int32 - constexpr std::ptrdiff_t m_StuckLast = 0x484; // int32 - constexpr std::ptrdiff_t m_bSpeedCropped = 0x488; // bool - constexpr std::ptrdiff_t m_nOldWaterLevel = 0x48C; // int32 - constexpr std::ptrdiff_t m_flWaterEntryTime = 0x490; // float32 - constexpr std::ptrdiff_t m_vecForward = 0x494; // Vector - constexpr std::ptrdiff_t m_vecLeft = 0x4A0; // Vector - constexpr std::ptrdiff_t m_vecUp = 0x4AC; // Vector - constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x4B8; // int32 - constexpr std::ptrdiff_t m_bMadeFootstepNoise = 0x4BC; // bool - constexpr std::ptrdiff_t m_iFootsteps = 0x4C0; // int32 - constexpr std::ptrdiff_t m_bOldJumpPressed = 0x4C4; // bool - constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4C8; // float32 - constexpr std::ptrdiff_t m_flJumpUntil = 0x4CC; // float32 - constexpr std::ptrdiff_t m_flJumpVel = 0x4D0; // float32 - constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x4D4; // GameTime_t - constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4D8; // uint64 - constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4E0; // float32 - constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4E4; // float32 - constexpr std::ptrdiff_t m_flStamina = 0x4E8; // float32 - constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x4EC; // float32 - constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x4F0; // float32 + constexpr std::ptrdiff_t m_vecLadderNormal = 0x224; // Vector + constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x230; // int32 + constexpr std::ptrdiff_t m_flDuckAmount = 0x234; // float32 + constexpr std::ptrdiff_t m_flDuckSpeed = 0x238; // float32 + constexpr std::ptrdiff_t m_bDuckOverride = 0x23C; // bool + constexpr std::ptrdiff_t m_bDesiresDuck = 0x23D; // bool + constexpr std::ptrdiff_t m_flDuckOffset = 0x240; // float32 + constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x244; // uint32 + constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x248; // uint32 + constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x24C; // uint32 + constexpr std::ptrdiff_t m_flLastDuckTime = 0x250; // float32 + constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x260; // Vector2D + constexpr std::ptrdiff_t m_duckUntilOnGround = 0x268; // bool + constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x269; // bool + constexpr std::ptrdiff_t m_bInStuckTest = 0x26A; // bool + constexpr std::ptrdiff_t m_flStuckCheckTime = 0x278; // float32[64][2] + constexpr std::ptrdiff_t m_nTraceCount = 0x478; // int32 + constexpr std::ptrdiff_t m_StuckLast = 0x47C; // int32 + constexpr std::ptrdiff_t m_bSpeedCropped = 0x480; // bool + constexpr std::ptrdiff_t m_flGroundMoveEfficiency = 0x484; // float32 + constexpr std::ptrdiff_t m_nOldWaterLevel = 0x488; // int32 + constexpr std::ptrdiff_t m_flWaterEntryTime = 0x48C; // float32 + constexpr std::ptrdiff_t m_vecForward = 0x490; // Vector + constexpr std::ptrdiff_t m_vecLeft = 0x49C; // Vector + constexpr std::ptrdiff_t m_vecUp = 0x4A8; // Vector + constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x4B4; // int32 + constexpr std::ptrdiff_t m_bMadeFootstepNoise = 0x4B8; // bool + constexpr std::ptrdiff_t m_iFootsteps = 0x4BC; // int32 + constexpr std::ptrdiff_t m_bOldJumpPressed = 0x4C0; // bool + constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4C4; // float32 + constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x4C8; // GameTime_t + constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4D0; // uint64 + constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4D8; // float32 + constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4DC; // float32 + constexpr std::ptrdiff_t m_flStamina = 0x4E0; // float32 + constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x4E4; // float32 + constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x4E8; // float32 + constexpr std::ptrdiff_t m_flMaxJumpHeightLastJump = 0x4EC; // float32 + constexpr std::ptrdiff_t m_flStaminaAtJumpStart = 0x4F0; // float32 + constexpr std::ptrdiff_t m_flAccumulatedJumpError = 0x4F4; // float32 } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // NetworkVarNames: scale (int16) @@ -1692,156 +1763,156 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nWorldGroupID = 0x88; // WorldGroupId_t } // Parent: CCSWeaponBase - // Field count: 7 + // Fields count: 7 // // Metadata: // NetworkVarNames: m_bPlayingUninterruptableAct (bool) // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) namespace CFists { - constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0xE98; // bool - constexpr std::ptrdiff_t m_nUninterruptableActivity = 0xE9C; // PlayerAnimEvent_t - constexpr std::ptrdiff_t m_bRestorePrevWep = 0xEA0; // bool - constexpr std::ptrdiff_t m_hWeaponBeforePrevious = 0xEA4; // CHandle - constexpr std::ptrdiff_t m_hWeaponPrevious = 0xEA8; // CHandle - constexpr std::ptrdiff_t m_bDelayedHardPunchIncoming = 0xEAC; // bool - constexpr std::ptrdiff_t m_bDestroyAfterTaunt = 0xEAD; // bool + constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0x1274; // bool + constexpr std::ptrdiff_t m_nUninterruptableActivity = 0x1278; // PlayerAnimEvent_t + constexpr std::ptrdiff_t m_bRestorePrevWep = 0x127C; // bool + constexpr std::ptrdiff_t m_hWeaponBeforePrevious = 0x1280; // CHandle + constexpr std::ptrdiff_t m_hWeaponPrevious = 0x1284; // CHandle + constexpr std::ptrdiff_t m_bDelayedHardPunchIncoming = 0x1288; // bool + constexpr std::ptrdiff_t m_bDestroyAfterTaunt = 0x1289; // bool } // Parent: CBaseTrigger - // Field count: 1 + // Fields count: 1 namespace CTriggerRemove { - constexpr std::ptrdiff_t m_OnRemove = 0x8E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnRemove = 0xC48; // CEntityIOOutput } // Parent: CBaseFilter - // Field count: 1 + // Fields count: 1 namespace CFilterName { - constexpr std::ptrdiff_t m_iFilterName = 0x518; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iFilterName = 0x818; // CUtlSymbolLarge } // Parent: CPointEntity - // Field count: 2 + // Fields count: 2 namespace CProjectedDecal { - constexpr std::ptrdiff_t m_nTexture = 0x4C0; // int32 - constexpr std::ptrdiff_t m_flDistance = 0x4C4; // float32 + constexpr std::ptrdiff_t m_nTexture = 0x7C4; // int32 + constexpr std::ptrdiff_t m_flDistance = 0x7C8; // float32 } // Parent: CFuncTrackChange - // Field count: 0 + // Fields count: 0 namespace CFuncTrackAuto { } // Parent: CBreakable - // Field count: 0 + // Fields count: 0 namespace CPushable { } // Parent: CBaseTrigger - // Field count: 0 + // Fields count: 0 namespace CTriggerTripWire { } // Parent: CBaseTrigger - // Field count: 1 + // Fields count: 1 namespace CTriggerMultiple { - constexpr std::ptrdiff_t m_OnTrigger = 0x8E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTrigger = 0xC48; // CEntityIOOutput } // Parent: CBodyComponent - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) namespace CBodyComponentSkeletonInstance { - constexpr std::ptrdiff_t m_skeletonInstance = 0x50; // CSkeletonInstance + constexpr std::ptrdiff_t m_skeletonInstance = 0x60; // CSkeletonInstance } // Parent: CBaseTrigger - // Field count: 7 + // Fields count: 7 namespace CTriggerPush { - constexpr std::ptrdiff_t m_angPushEntitySpace = 0x8E0; // QAngle - constexpr std::ptrdiff_t m_vecPushDirEntitySpace = 0x8EC; // Vector - constexpr std::ptrdiff_t m_bTriggerOnStartTouch = 0x8F8; // bool - constexpr std::ptrdiff_t m_bUsePathSimple = 0x8F9; // bool - constexpr std::ptrdiff_t m_iszPathSimpleName = 0x900; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PathSimple = 0x908; // CPathSimple* - constexpr std::ptrdiff_t m_splinePushType = 0x910; // uint32 + constexpr std::ptrdiff_t m_angPushEntitySpace = 0xC44; // QAngle + constexpr std::ptrdiff_t m_vecPushDirEntitySpace = 0xC50; // Vector + constexpr std::ptrdiff_t m_bTriggerOnStartTouch = 0xC5C; // bool + constexpr std::ptrdiff_t m_bUsePathSimple = 0xC5D; // bool + constexpr std::ptrdiff_t m_iszPathSimpleName = 0xC60; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PathSimple = 0xC68; // CPathSimple* + constexpr std::ptrdiff_t m_splinePushType = 0xC70; // uint32 } // Parent: CBaseFilter - // Field count: 3 + // Fields count: 3 namespace FilterHealth { - constexpr std::ptrdiff_t m_bAdrenalineActive = 0x518; // bool - constexpr std::ptrdiff_t m_iHealthMin = 0x51C; // int32 - constexpr std::ptrdiff_t m_iHealthMax = 0x520; // int32 + constexpr std::ptrdiff_t m_bAdrenalineActive = 0x818; // bool + constexpr std::ptrdiff_t m_iHealthMin = 0x81C; // int32 + constexpr std::ptrdiff_t m_iHealthMax = 0x820; // int32 } // Parent: CCSGO_TeamSelectCharacterPosition - // Field count: 0 + // Fields count: 0 namespace CCSGO_TeamSelectCounterTerroristPosition { } // Parent: CBaseTrigger - // Field count: 5 + // Fields count: 5 namespace CTriggerProximity { - constexpr std::ptrdiff_t m_hMeasureTarget = 0x8E0; // CHandle - constexpr std::ptrdiff_t m_iszMeasureTarget = 0x8E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_fRadius = 0x8F0; // float32 - constexpr std::ptrdiff_t m_nTouchers = 0x8F4; // int32 - constexpr std::ptrdiff_t m_NearestEntityDistance = 0x8F8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_hMeasureTarget = 0xC44; // CHandle + constexpr std::ptrdiff_t m_iszMeasureTarget = 0xC48; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_fRadius = 0xC50; // float32 + constexpr std::ptrdiff_t m_nTouchers = 0xC54; // int32 + constexpr std::ptrdiff_t m_NearestEntityDistance = 0xC58; // CEntityOutputTemplate } // Parent: CFuncBrush - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_EffectName (string_t) namespace CFuncElectrifiedVolume { - constexpr std::ptrdiff_t m_EffectName = 0x730; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_EffectInterpenetrateName = 0x738; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_EffectZapName = 0x740; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszEffectSource = 0x748; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_EffectName = 0xA98; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_EffectInterpenetrateName = 0xAA0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_EffectZapName = 0xAA8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEffectSource = 0xAB0; // CUtlSymbolLarge } // Parent: CPointEntity - // Field count: 1 + // Fields count: 1 namespace CBaseDMStart { - constexpr std::ptrdiff_t m_Master = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Master = 0x7C8; // CUtlSymbolLarge } // Parent: CGameRulesProxy - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_pGameRules (CCSGameRules*) namespace CCSGameRulesProxy { - constexpr std::ptrdiff_t m_pGameRules = 0x4C0; // CCSGameRules* + constexpr std::ptrdiff_t m_pGameRules = 0x7C8; // CCSGameRules* } // Parent: CBaseModelEntity - // Field count: 5 + // Fields count: 5 namespace CTriggerBrush { - constexpr std::ptrdiff_t m_OnStartTouch = 0x710; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnEndTouch = 0x738; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUse = 0x760; // CEntityIOOutput - constexpr std::ptrdiff_t m_iInputFilter = 0x788; // int32 - constexpr std::ptrdiff_t m_iDontMessageParent = 0x78C; // int32 + constexpr std::ptrdiff_t m_OnStartTouch = 0xA78; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndTouch = 0xAA0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUse = 0xAC8; // CEntityIOOutput + constexpr std::ptrdiff_t m_iInputFilter = 0xAF0; // int32 + constexpr std::ptrdiff_t m_iDontMessageParent = 0xAF4; // int32 } // Parent: CBeam - // Field count: 19 + // Fields count: 19 namespace CEnvBeam { - constexpr std::ptrdiff_t m_active = 0x7B0; // int32 - constexpr std::ptrdiff_t m_spriteTexture = 0x7B8; // CStrongHandle - constexpr std::ptrdiff_t m_iszStartEntity = 0x7C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszEndEntity = 0x7C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_life = 0x7D0; // float32 - constexpr std::ptrdiff_t m_boltWidth = 0x7D4; // float32 - constexpr std::ptrdiff_t m_noiseAmplitude = 0x7D8; // float32 - constexpr std::ptrdiff_t m_speed = 0x7DC; // int32 - constexpr std::ptrdiff_t m_restrike = 0x7E0; // float32 - constexpr std::ptrdiff_t m_iszSpriteName = 0x7E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_frameStart = 0x7F0; // int32 - constexpr std::ptrdiff_t m_vEndPointWorld = 0x7F4; // Vector - constexpr std::ptrdiff_t m_vEndPointRelative = 0x800; // Vector - constexpr std::ptrdiff_t m_radius = 0x80C; // float32 - constexpr std::ptrdiff_t m_TouchType = 0x810; // Touch_t - constexpr std::ptrdiff_t m_iFilterName = 0x818; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hFilter = 0x820; // CHandle - constexpr std::ptrdiff_t m_iszDecal = 0x828; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_OnTouchedByEntity = 0x830; // CEntityIOOutput + constexpr std::ptrdiff_t m_active = 0xB18; // int32 + constexpr std::ptrdiff_t m_spriteTexture = 0xB20; // CStrongHandle + constexpr std::ptrdiff_t m_iszStartEntity = 0xB28; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEndEntity = 0xB30; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_life = 0xB38; // float32 + constexpr std::ptrdiff_t m_boltWidth = 0xB3C; // float32 + constexpr std::ptrdiff_t m_noiseAmplitude = 0xB40; // float32 + constexpr std::ptrdiff_t m_speed = 0xB44; // int32 + constexpr std::ptrdiff_t m_restrike = 0xB48; // float32 + constexpr std::ptrdiff_t m_iszSpriteName = 0xB50; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_frameStart = 0xB58; // int32 + constexpr std::ptrdiff_t m_vEndPointWorld = 0xB5C; // Vector + constexpr std::ptrdiff_t m_vEndPointRelative = 0xB68; // Vector + constexpr std::ptrdiff_t m_radius = 0xB74; // float32 + constexpr std::ptrdiff_t m_TouchType = 0xB78; // Touch_t + constexpr std::ptrdiff_t m_iFilterName = 0xB80; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0xB88; // CHandle + constexpr std::ptrdiff_t m_iszDecal = 0xB90; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnTouchedByEntity = 0xB98; // CEntityIOOutput } // Parent: CBaseTrigger - // Field count: 2 + // Fields count: 2 namespace CTonemapTrigger { - constexpr std::ptrdiff_t m_tonemapControllerName = 0x8E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hTonemapController = 0x8E8; // CEntityHandle + constexpr std::ptrdiff_t m_tonemapControllerName = 0xC48; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hTonemapController = 0xC50; // CEntityHandle } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) @@ -1857,25 +1928,25 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bSetBonus = 0x40; // bool } // Parent: CWeaponBaseItem - // Field count: 0 + // Fields count: 0 namespace CItem_Healthshot { } // Parent: CBaseTrigger - // Field count: 1 + // Fields count: 1 namespace CFogTrigger { - constexpr std::ptrdiff_t m_fog = 0x8E0; // fogparams_t + constexpr std::ptrdiff_t m_fog = 0xC48; // fogparams_t } // Parent: CLogicalEntity - // Field count: 5 + // Fields count: 5 namespace CLogicCollisionPair { - constexpr std::ptrdiff_t m_nameAttach1 = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nameAttach2 = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_supportMultipleEntitiesWithSameName = 0x4D0; // bool - constexpr std::ptrdiff_t m_disabled = 0x4D1; // bool - constexpr std::ptrdiff_t m_succeeded = 0x4D2; // bool + constexpr std::ptrdiff_t m_nameAttach1 = 0x7C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nameAttach2 = 0x7D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_supportMultipleEntitiesWithSameName = 0x7D8; // bool + constexpr std::ptrdiff_t m_disabled = 0x7D9; // bool + constexpr std::ptrdiff_t m_succeeded = 0x7DA; // bool } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -1883,52 +1954,58 @@ namespace cs2_dumper { namespace CCSPointScriptExtensions_weapon_cs_base { } // Parent: CBaseTrigger - // Field count: 0 + // Fields count: 0 namespace CTriggerHostageReset { } // Parent: CServerOnlyPointEntity - // Field count: 4 + // Fields count: 4 namespace CPointTeleport { - constexpr std::ptrdiff_t m_vSaveOrigin = 0x4C0; // Vector - constexpr std::ptrdiff_t m_vSaveAngles = 0x4CC; // QAngle - constexpr std::ptrdiff_t m_bTeleportParentedEntities = 0x4D8; // bool - constexpr std::ptrdiff_t m_bTeleportUseCurrentAngle = 0x4D9; // bool + constexpr std::ptrdiff_t m_vSaveOrigin = 0x7C4; // Vector + constexpr std::ptrdiff_t m_vSaveAngles = 0x7D0; // QAngle + constexpr std::ptrdiff_t m_bTeleportParentedEntities = 0x7DC; // bool + constexpr std::ptrdiff_t m_bTeleportUseCurrentAngle = 0x7DD; // bool } // Parent: CPointEntity - // Field count: 0 + // Fields count: 0 namespace CInfoInstructorHintBombTargetB { } // Parent: CBtNodeCondition - // Field count: 3 + // Fields count: 3 namespace CBtNodeConditionInactive { constexpr std::ptrdiff_t m_flRoundStartThresholdSeconds = 0x78; // float32 constexpr std::ptrdiff_t m_flSensorInactivityThresholdSeconds = 0x7C; // float32 constexpr std::ptrdiff_t m_SensorInactivityTimer = 0x80; // CountdownTimer } // Parent: CCSWeaponBase - // Field count: 0 + // Fields count: 0 namespace CWeaponSawedoff { } // Parent: CBaseTrigger - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_flFluidDensity (float) namespace CTriggerBuoyancy { - constexpr std::ptrdiff_t m_BuoyancyHelper = 0x8E0; // CBuoyancyHelper - constexpr std::ptrdiff_t m_flFluidDensity = 0x900; // float32 + constexpr std::ptrdiff_t m_BuoyancyHelper = 0xC48; // CBuoyancyHelper + constexpr std::ptrdiff_t m_flFluidDensity = 0xCC8; // float32 } // Parent: CPointEntity - // Field count: 5 + // Fields count: 7 namespace CMoverPathNode { - constexpr std::ptrdiff_t m_vInTangentLocal = 0x4C0; // Vector - constexpr std::ptrdiff_t m_vOutTangentLocal = 0x4CC; // Vector - constexpr std::ptrdiff_t m_szParentPathUniqueID = 0x4D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_OnPassThrough = 0x4E0; // CEntityIOOutput - constexpr std::ptrdiff_t m_hMover = 0x508; // CHandle + constexpr std::ptrdiff_t m_vInTangentLocal = 0x7C4; // Vector + constexpr std::ptrdiff_t m_vOutTangentLocal = 0x7D0; // Vector + constexpr std::ptrdiff_t m_szParentPathUniqueID = 0x7E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnPassThrough = 0x7E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPassThroughForward = 0x810; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPassThroughReverse = 0x838; // CEntityIOOutput + constexpr std::ptrdiff_t m_hMover = 0x860; // CHandle + } + // Parent: CEnvSoundscape + // Fields count: 0 + namespace CEnvSoundscapeTriggerable { } // Parent: CBtNode - // Field count: 12 + // Fields count: 12 namespace CBtActionAim { constexpr std::ptrdiff_t m_szSensorInputKey = 0x68; // CUtlString constexpr std::ptrdiff_t m_szAimReadyKey = 0x80; // CUtlString @@ -1944,19 +2021,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bAcquired = 0xF0; // bool } // Parent: CPlayerPawnComponent - // Field count: 0 + // Fields count: 0 namespace CPlayer_ViewModelServices { } // Parent: CCSGO_WingmanIntroCharacterPosition - // Field count: 0 + // Fields count: 0 namespace CCSGO_WingmanIntroCounterTerroristPosition { } - // Parent: CEnvSoundscape - // Field count: 0 - namespace CEnvSoundscapeTriggerable { - } // Parent: CPlayerPawnComponent - // Field count: 12 + // Fields count: 12 // // Metadata: // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) @@ -1983,46 +2056,46 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hTriggerSoundscapeList = 0x158; // CUtlVector> } // Parent: CBaseEntity - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_fog (fogparams_t) namespace CFogController { - constexpr std::ptrdiff_t m_fog = 0x4C0; // fogparams_t - constexpr std::ptrdiff_t m_bUseAngles = 0x528; // bool - constexpr std::ptrdiff_t m_iChangedVariables = 0x52C; // int32 + constexpr std::ptrdiff_t m_fog = 0x7C8; // fogparams_t + constexpr std::ptrdiff_t m_bUseAngles = 0x830; // bool + constexpr std::ptrdiff_t m_iChangedVariables = 0x834; // int32 } // Parent: CCSGO_TeamPreviewCharacterPosition - // Field count: 0 + // Fields count: 0 namespace CCSGO_TeamIntroCharacterPosition { } // Parent: CEntityComponent - // Field count: 2 + // Fields count: 2 namespace CBodyComponent { constexpr std::ptrdiff_t m_pSceneNode = 0x8; // CGameSceneNode* - constexpr std::ptrdiff_t __m_pChainEntity = 0x20; // CNetworkVarChainer + constexpr std::ptrdiff_t __m_pChainEntity = 0x28; // CNetworkVarChainer } // Parent: CBaseCSGrenadeProjectile - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_nDecoyShotTick (int) namespace CDecoyProjectile { - constexpr std::ptrdiff_t m_nDecoyShotTick = 0xA98; // int32 - constexpr std::ptrdiff_t m_shotsRemaining = 0xA9C; // int32 - constexpr std::ptrdiff_t m_fExpireTime = 0xAA0; // GameTime_t - constexpr std::ptrdiff_t m_decoyWeaponDefIndex = 0xAB0; // uint16 + constexpr std::ptrdiff_t m_nDecoyShotTick = 0xE58; // int32 + constexpr std::ptrdiff_t m_shotsRemaining = 0xE5C; // int32 + constexpr std::ptrdiff_t m_fExpireTime = 0xE60; // GameTime_t + constexpr std::ptrdiff_t m_decoyWeaponDefIndex = 0xE70; // uint16 } // Parent: CBaseEntity - // Field count: 0 + // Fields count: 0 namespace CEnableMotionFixup { } // Parent: CPlayer_MovementServices - // Field count: 0 + // Fields count: 0 namespace CCSObserver_MovementServices { } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_duration (float32) @@ -2036,7 +2109,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nWorldGroupId = 0x14; // WorldGroupId_t } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_hOwner (CEntityHandle) @@ -2046,19 +2119,19 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_name = 0xC; // CUtlStringToken } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace CWeaponMP9 { } // Parent: CLogicalEntity - // Field count: 4 + // Fields count: 4 namespace CPhysicsEntitySolver { - constexpr std::ptrdiff_t m_hMovingEntity = 0x4C8; // CHandle - constexpr std::ptrdiff_t m_hPhysicsBlocker = 0x4CC; // CHandle - constexpr std::ptrdiff_t m_separationDuration = 0x4D0; // float32 - constexpr std::ptrdiff_t m_cancelTime = 0x4D4; // GameTime_t + constexpr std::ptrdiff_t m_hMovingEntity = 0x7D0; // CHandle + constexpr std::ptrdiff_t m_hPhysicsBlocker = 0x7D4; // CHandle + constexpr std::ptrdiff_t m_separationDuration = 0x7D8; // float32 + constexpr std::ptrdiff_t m_cancelTime = 0x7DC; // GameTime_t } // Parent: CBaseEntity - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_hPlayer (CHandle) @@ -2067,14 +2140,14 @@ namespace cs2_dumper { // NetworkVarNames: m_bUrgent (bool) // NetworkVarNames: m_szPlaceName (char) namespace CPlayerPing { - constexpr std::ptrdiff_t m_hPlayer = 0x4C8; // CHandle - constexpr std::ptrdiff_t m_hPingedEntity = 0x4CC; // CHandle - constexpr std::ptrdiff_t m_iType = 0x4D0; // int32 - constexpr std::ptrdiff_t m_bUrgent = 0x4D4; // bool - constexpr std::ptrdiff_t m_szPlaceName = 0x4D5; // char[18] + constexpr std::ptrdiff_t m_hPlayer = 0x7CC; // CHandle + constexpr std::ptrdiff_t m_hPingedEntity = 0x7D0; // CHandle + constexpr std::ptrdiff_t m_iType = 0x7D4; // int32 + constexpr std::ptrdiff_t m_bUrgent = 0x7D8; // bool + constexpr std::ptrdiff_t m_szPlaceName = 0x7D9; // char[18] } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: nTagTick (GameTick_t) @@ -2088,11 +2161,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t flFriendlyFireDamageReductionRatio = 0x3C; // float32 } // Parent: CCSPointScriptEntity - // Field count: 0 + // Fields count: 0 namespace CCSServerPointScriptEntity { } // Parent: CGameSceneNode - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_modelState (CModelState) @@ -2102,122 +2175,130 @@ namespace cs2_dumper { // NetworkVarNames: m_nHitboxSet (uint8) namespace CSkeletonInstance { constexpr std::ptrdiff_t m_modelState = 0x170; // CModelState - constexpr std::ptrdiff_t m_bIsAnimationEnabled = 0x3A0; // bool - constexpr std::ptrdiff_t m_bUseParentRenderBounds = 0x3A1; // bool - constexpr std::ptrdiff_t m_bDisableSolidCollisionsForHierarchy = 0x3A2; // bool + constexpr std::ptrdiff_t m_bIsAnimationEnabled = 0x3B0; // bool + constexpr std::ptrdiff_t m_bUseParentRenderBounds = 0x3B1; // bool + constexpr std::ptrdiff_t m_bDisableSolidCollisionsForHierarchy = 0x3B2; // bool constexpr std::ptrdiff_t m_bDirtyMotionType = 0x0; // bitfield:1 constexpr std::ptrdiff_t m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_materialGroup = 0x3A4; // CUtlStringToken - constexpr std::ptrdiff_t m_nHitboxSet = 0x3A8; // uint8 + constexpr std::ptrdiff_t m_materialGroup = 0x3B4; // CUtlStringToken + constexpr std::ptrdiff_t m_nHitboxSet = 0x3B8; // uint8 } // Parent: CPointEntity - // Field count: 0 + // Fields count: 0 namespace CInfoLandmark { } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace CWeaponMP7 { } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace CWeaponFiveSeven { } // Parent: CBodyComponentSkeletonInstance - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_animationController (CBaseAnimGraphController) namespace CBodyComponentBaseAnimGraph { - constexpr std::ptrdiff_t m_animationController = 0x460; // CBaseAnimGraphController + constexpr std::ptrdiff_t m_animationController = 0x4B0; // CBaseAnimGraphController } // Parent: CBodyComponent - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_sceneNode (CGameSceneNode) namespace CBodyComponentPoint { - constexpr std::ptrdiff_t m_sceneNode = 0x50; // CGameSceneNode + constexpr std::ptrdiff_t m_sceneNode = 0x60; // CGameSceneNode } // Parent: CBaseEntity - // Field count: 8 + // Fields count: 8 namespace CEnvFireSensor { - constexpr std::ptrdiff_t m_bEnabled = 0x4C0; // bool - constexpr std::ptrdiff_t m_bHeatAtLevel = 0x4C1; // bool - constexpr std::ptrdiff_t m_radius = 0x4C4; // float32 - constexpr std::ptrdiff_t m_targetLevel = 0x4C8; // float32 - constexpr std::ptrdiff_t m_targetTime = 0x4CC; // float32 - constexpr std::ptrdiff_t m_levelTime = 0x4D0; // float32 - constexpr std::ptrdiff_t m_OnHeatLevelStart = 0x4D8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnHeatLevelEnd = 0x500; // CEntityIOOutput + constexpr std::ptrdiff_t m_bEnabled = 0x7C4; // bool + constexpr std::ptrdiff_t m_bHeatAtLevel = 0x7C5; // bool + constexpr std::ptrdiff_t m_radius = 0x7C8; // float32 + constexpr std::ptrdiff_t m_targetLevel = 0x7CC; // float32 + constexpr std::ptrdiff_t m_targetTime = 0x7D0; // float32 + constexpr std::ptrdiff_t m_levelTime = 0x7D4; // float32 + constexpr std::ptrdiff_t m_OnHeatLevelStart = 0x7D8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHeatLevelEnd = 0x800; // CEntityIOOutput } // Parent: CCSGO_WingmanIntroCharacterPosition - // Field count: 0 + // Fields count: 0 namespace CCSGO_WingmanIntroTerroristPosition { } // Parent: None - // Field count: 2 + // Fields count: 2 namespace CEnvWindShared__WindAveEvent_t { constexpr std::ptrdiff_t m_flStartWindSpeed = 0x0; // float32 constexpr std::ptrdiff_t m_flAveWindSpeed = 0x4; // float32 } // Parent: CDynamicProp - // Field count: 0 + // Fields count: 0 namespace CDynamicPropAlias_cable_dynamic { } // Parent: CPointEntity - // Field count: 2 + // Fields count: 2 namespace CPointGamestatsCounter { - constexpr std::ptrdiff_t m_strStatisticName = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bDisabled = 0x4C8; // bool + constexpr std::ptrdiff_t m_strStatisticName = 0x7C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bDisabled = 0x7D0; // bool } // Parent: CPointEntity - // Field count: 10 + // Fields count: 10 namespace CEnvShake { - constexpr std::ptrdiff_t m_limitToEntity = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_Amplitude = 0x4C8; // float32 - constexpr std::ptrdiff_t m_Frequency = 0x4CC; // float32 - constexpr std::ptrdiff_t m_Duration = 0x4D0; // float32 - constexpr std::ptrdiff_t m_Radius = 0x4D4; // float32 - constexpr std::ptrdiff_t m_stopTime = 0x4D8; // GameTime_t - constexpr std::ptrdiff_t m_nextShake = 0x4DC; // GameTime_t - constexpr std::ptrdiff_t m_currentAmp = 0x4E0; // float32 - constexpr std::ptrdiff_t m_maxForce = 0x4E4; // Vector - constexpr std::ptrdiff_t m_shakeCallback = 0x4F8; // CPhysicsShake + constexpr std::ptrdiff_t m_limitToEntity = 0x7C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Amplitude = 0x7D0; // float32 + constexpr std::ptrdiff_t m_Frequency = 0x7D4; // float32 + constexpr std::ptrdiff_t m_Duration = 0x7D8; // float32 + constexpr std::ptrdiff_t m_Radius = 0x7DC; // float32 + constexpr std::ptrdiff_t m_stopTime = 0x7E0; // GameTime_t + constexpr std::ptrdiff_t m_nextShake = 0x7E4; // GameTime_t + constexpr std::ptrdiff_t m_currentAmp = 0x7E8; // float32 + constexpr std::ptrdiff_t m_maxForce = 0x7EC; // Vector + constexpr std::ptrdiff_t m_shakeCallback = 0x800; // CPhysicsShake } // Parent: CBaseModelEntity - // Field count: 0 + // Fields count: 0 namespace CPrecipitationBlocker { } // Parent: CPathKeyFrame - // Field count: 11 + // Fields count: 11 namespace CBaseMoveBehavior { - constexpr std::ptrdiff_t m_iPositionInterpolator = 0x520; // int32 - constexpr std::ptrdiff_t m_iRotationInterpolator = 0x524; // int32 - constexpr std::ptrdiff_t m_flAnimStartTime = 0x528; // float32 - constexpr std::ptrdiff_t m_flAnimEndTime = 0x52C; // float32 - constexpr std::ptrdiff_t m_flAverageSpeedAcrossFrame = 0x530; // float32 - constexpr std::ptrdiff_t m_pCurrentKeyFrame = 0x538; // CPathKeyFrame* - constexpr std::ptrdiff_t m_pTargetKeyFrame = 0x540; // CPathKeyFrame* - constexpr std::ptrdiff_t m_pPreKeyFrame = 0x548; // CPathKeyFrame* - constexpr std::ptrdiff_t m_pPostKeyFrame = 0x550; // CPathKeyFrame* - constexpr std::ptrdiff_t m_flTimeIntoFrame = 0x558; // float32 - constexpr std::ptrdiff_t m_iDirection = 0x55C; // int32 + constexpr std::ptrdiff_t m_iPositionInterpolator = 0x814; // int32 + constexpr std::ptrdiff_t m_iRotationInterpolator = 0x818; // int32 + constexpr std::ptrdiff_t m_flAnimStartTime = 0x81C; // float32 + constexpr std::ptrdiff_t m_flAnimEndTime = 0x820; // float32 + constexpr std::ptrdiff_t m_flAverageSpeedAcrossFrame = 0x824; // float32 + constexpr std::ptrdiff_t m_pCurrentKeyFrame = 0x828; // CPathKeyFrame* + constexpr std::ptrdiff_t m_pTargetKeyFrame = 0x830; // CPathKeyFrame* + constexpr std::ptrdiff_t m_pPreKeyFrame = 0x838; // CPathKeyFrame* + constexpr std::ptrdiff_t m_pPostKeyFrame = 0x840; // CPathKeyFrame* + constexpr std::ptrdiff_t m_flTimeIntoFrame = 0x848; // float32 + constexpr std::ptrdiff_t m_iDirection = 0x84C; // int32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CFuncMoverAPI { } // Parent: CBaseModelEntity - // Field count: 1 + // Fields count: 1 namespace CFuncNavObstruction { - constexpr std::ptrdiff_t m_bDisabled = 0x718; // bool + constexpr std::ptrdiff_t m_bDisabled = 0xA80; // bool } // Parent: CPointEntity - // Field count: 4 + // Fields count: 4 namespace CEnvTilt { - constexpr std::ptrdiff_t m_Duration = 0x4C0; // float32 - constexpr std::ptrdiff_t m_Radius = 0x4C4; // float32 - constexpr std::ptrdiff_t m_TiltTime = 0x4C8; // float32 - constexpr std::ptrdiff_t m_stopTime = 0x4CC; // GameTime_t + constexpr std::ptrdiff_t m_Duration = 0x7C4; // float32 + constexpr std::ptrdiff_t m_Radius = 0x7C8; // float32 + constexpr std::ptrdiff_t m_TiltTime = 0x7CC; // float32 + constexpr std::ptrdiff_t m_stopTime = 0x7D0; // GameTime_t } // Parent: CCSWeaponBase - // Field count: 14 + // Fields count: 14 // // Metadata: // NetworkVarNames: m_bRedraw (bool) @@ -2235,38 +2316,38 @@ namespace cs2_dumper { // NetworkVarNames: m_flNextHoldFrac (float) // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) namespace CBaseCSGrenade { - constexpr std::ptrdiff_t m_bRedraw = 0xE98; // bool - constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0xE99; // bool - constexpr std::ptrdiff_t m_bPinPulled = 0xE9A; // bool - constexpr std::ptrdiff_t m_bJumpThrow = 0xE9B; // bool - constexpr std::ptrdiff_t m_bThrowAnimating = 0xE9C; // bool - constexpr std::ptrdiff_t m_fThrowTime = 0xEA0; // GameTime_t - constexpr std::ptrdiff_t m_flThrowStrength = 0xEA4; // float32 - constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0xEA8; // float32 - constexpr std::ptrdiff_t m_fDropTime = 0xEAC; // GameTime_t - constexpr std::ptrdiff_t m_fPinPullTime = 0xEB0; // GameTime_t - constexpr std::ptrdiff_t m_bJustPulledPin = 0xEB4; // bool - constexpr std::ptrdiff_t m_nNextHoldTick = 0xEB8; // GameTick_t - constexpr std::ptrdiff_t m_flNextHoldFrac = 0xEBC; // float32 - constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0xEC0; // CHandle + constexpr std::ptrdiff_t m_bRedraw = 0x1274; // bool + constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x1275; // bool + constexpr std::ptrdiff_t m_bPinPulled = 0x1276; // bool + constexpr std::ptrdiff_t m_bJumpThrow = 0x1277; // bool + constexpr std::ptrdiff_t m_bThrowAnimating = 0x1278; // bool + constexpr std::ptrdiff_t m_fThrowTime = 0x127C; // GameTime_t + constexpr std::ptrdiff_t m_flThrowStrength = 0x1280; // float32 + constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0x1284; // float32 + constexpr std::ptrdiff_t m_fDropTime = 0x1288; // GameTime_t + constexpr std::ptrdiff_t m_fPinPullTime = 0x128C; // GameTime_t + constexpr std::ptrdiff_t m_bJustPulledPin = 0x1290; // bool + constexpr std::ptrdiff_t m_nNextHoldTick = 0x1294; // GameTick_t + constexpr std::ptrdiff_t m_flNextHoldFrac = 0x1298; // float32 + constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x129C; // CHandle } // Parent: CBaseModelEntity - // Field count: 1 + // Fields count: 1 namespace CItemGenericTriggerHelper { - constexpr std::ptrdiff_t m_hParentItem = 0x710; // CHandle + constexpr std::ptrdiff_t m_hParentItem = 0xA78; // CHandle } // Parent: CLogicalEntity - // Field count: 6 + // Fields count: 6 namespace CLogicBranchList { - constexpr std::ptrdiff_t m_nLogicBranchNames = 0x4C0; // CUtlSymbolLarge[16] - constexpr std::ptrdiff_t m_LogicBranchList = 0x540; // CUtlVector> - constexpr std::ptrdiff_t m_eLastState = 0x558; // CLogicBranchList::LogicBranchListenerLastState_t - constexpr std::ptrdiff_t m_OnAllTrue = 0x560; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAllFalse = 0x588; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMixed = 0x5B0; // CEntityIOOutput + constexpr std::ptrdiff_t m_nLogicBranchNames = 0x7C8; // CUtlSymbolLarge[16] + constexpr std::ptrdiff_t m_LogicBranchList = 0x848; // CUtlVector> + constexpr std::ptrdiff_t m_eLastState = 0x860; // CLogicBranchList::LogicBranchListenerLastState_t + constexpr std::ptrdiff_t m_OnAllTrue = 0x868; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAllFalse = 0x890; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMixed = 0x8B8; // CEntityIOOutput } // Parent: None - // Field count: 14 + // Fields count: 14 // // Metadata: // NetworkVarNames: m_hCtrl (CHandle) @@ -2287,30 +2368,30 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flNewFarZ = 0x3C; // float32 } // Parent: CItemDefuser - // Field count: 0 + // Fields count: 0 namespace CItemDefuserAlias_item_defuser { } // Parent: CModelPointEntity - // Field count: 3 + // Fields count: 3 namespace CRevertSaved { - constexpr std::ptrdiff_t m_loadTime = 0x710; // float32 - constexpr std::ptrdiff_t m_Duration = 0x714; // float32 - constexpr std::ptrdiff_t m_HoldTime = 0x718; // float32 + constexpr std::ptrdiff_t m_loadTime = 0xA78; // float32 + constexpr std::ptrdiff_t m_Duration = 0xA7C; // float32 + constexpr std::ptrdiff_t m_HoldTime = 0xA80; // float32 } // Parent: CLogicalEntity - // Field count: 8 + // Fields count: 8 namespace CMultiLightProxy { - constexpr std::ptrdiff_t m_iszLightNameFilter = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszLightClassFilter = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flLightRadiusFilter = 0x4D0; // float32 - constexpr std::ptrdiff_t m_flBrightnessDelta = 0x4D4; // float32 - constexpr std::ptrdiff_t m_bPerformScreenFade = 0x4D8; // bool - constexpr std::ptrdiff_t m_flTargetBrightnessMultiplier = 0x4DC; // float32 - constexpr std::ptrdiff_t m_flCurrentBrightnessMultiplier = 0x4E0; // float32 - constexpr std::ptrdiff_t m_vecLights = 0x4E8; // CUtlVector> + constexpr std::ptrdiff_t m_iszLightNameFilter = 0x7C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszLightClassFilter = 0x7D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flLightRadiusFilter = 0x7D8; // float32 + constexpr std::ptrdiff_t m_flBrightnessDelta = 0x7DC; // float32 + constexpr std::ptrdiff_t m_bPerformScreenFade = 0x7E0; // bool + constexpr std::ptrdiff_t m_flTargetBrightnessMultiplier = 0x7E4; // float32 + constexpr std::ptrdiff_t m_flCurrentBrightnessMultiplier = 0x7E8; // float32 + constexpr std::ptrdiff_t m_vecLights = 0x7F0; // CUtlVector> } // Parent: None - // Field count: 21 + // Fields count: 21 // // Metadata: // NetworkVarNames: m_vOrigin (Vector) @@ -2358,52 +2439,53 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nExplosionType = 0x6E; // uint8 } // Parent: CBaseModelEntity - // Field count: 0 + // Fields count: 0 namespace CEntityBlocker { } // Parent: CLogicalEntity - // Field count: 6 + // Fields count: 6 namespace CLogicCase { - constexpr std::ptrdiff_t m_nCase = 0x4C0; // CUtlSymbolLarge[32] - constexpr std::ptrdiff_t m_nShuffleCases = 0x5C0; // int32 - constexpr std::ptrdiff_t m_nLastShuffleCase = 0x5C4; // int32 - constexpr std::ptrdiff_t m_uchShuffleCaseMap = 0x5C8; // uint8[32] - constexpr std::ptrdiff_t m_OnCase = 0x5E8; // CEntityIOOutput[32] - constexpr std::ptrdiff_t m_OnDefault = 0xAE8; // CEntityOutputTemplate> + constexpr std::ptrdiff_t m_nCase = 0x7C8; // CUtlSymbolLarge[32] + constexpr std::ptrdiff_t m_nShuffleCases = 0x8C8; // int32 + constexpr std::ptrdiff_t m_nLastShuffleCase = 0x8CC; // int32 + constexpr std::ptrdiff_t m_uchShuffleCaseMap = 0x8D0; // uint8[32] + constexpr std::ptrdiff_t m_OnCase = 0x8F0; // CEntityIOOutput[32] + constexpr std::ptrdiff_t m_OnDefault = 0xDF0; // CEntityOutputTemplate> } // Parent: CItem - // Field count: 2 + // Fields count: 2 namespace CItemDefuser { - constexpr std::ptrdiff_t m_entitySpottedState = 0x9C0; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0x9D8; // int32 + constexpr std::ptrdiff_t m_entitySpottedState = 0xD88; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0xDA0; // int32 } // Parent: CRuleEntity - // Field count: 0 + // Fields count: 0 namespace CRuleBrushEntity { } // Parent: CInferno - // Field count: 0 + // Fields count: 0 namespace CFireCrackerBlast { } // Parent: CBaseEntity - // Field count: 13 + // Fields count: 14 namespace CSoundEventEntity { - constexpr std::ptrdiff_t m_bStartOnSpawn = 0x4C0; // bool - constexpr std::ptrdiff_t m_bToLocalPlayer = 0x4C1; // bool - constexpr std::ptrdiff_t m_bStopOnNew = 0x4C2; // bool - constexpr std::ptrdiff_t m_bSaveRestore = 0x4C3; // bool - constexpr std::ptrdiff_t m_bSavedIsPlaying = 0x4C4; // bool - constexpr std::ptrdiff_t m_flSavedElapsedTime = 0x4C8; // float32 - constexpr std::ptrdiff_t m_iszSourceEntityName = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszAttachmentName = 0x4D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_onGUIDChanged = 0x4E0; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_onSoundFinished = 0x508; // CEntityIOOutput - constexpr std::ptrdiff_t m_iszSoundName = 0x558; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hSource = 0x568; // CEntityHandle - constexpr std::ptrdiff_t m_nEntityIndexSelection = 0x56C; // int32 + constexpr std::ptrdiff_t m_bStartOnSpawn = 0x7C4; // bool + constexpr std::ptrdiff_t m_bToLocalPlayer = 0x7C5; // bool + constexpr std::ptrdiff_t m_bStopOnNew = 0x7C6; // bool + constexpr std::ptrdiff_t m_bSaveRestore = 0x7C7; // bool + constexpr std::ptrdiff_t m_bSavedIsPlaying = 0x7C8; // bool + constexpr std::ptrdiff_t m_flSavedElapsedTime = 0x7CC; // float32 + constexpr std::ptrdiff_t m_iszSourceEntityName = 0x7D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszAttachmentName = 0x7D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_onGUIDChanged = 0x7E0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_onSoundFinished = 0x808; // CEntityIOOutput + constexpr std::ptrdiff_t m_flClientCullRadius = 0x830; // float32 + constexpr std::ptrdiff_t m_iszSoundName = 0x860; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hSource = 0x870; // CEntityHandle + constexpr std::ptrdiff_t m_nEntityIndexSelection = 0x874; // int32 } // Parent: CPlayer_ViewModelServices - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_hViewModel (CHandle) @@ -2411,21 +2493,21 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hViewModel = 0x40; // CHandle[3] } // Parent: CCSWeaponBase - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) // NetworkVarNames: m_bRedraw (bool) namespace CWeaponBaseItem { - constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0xE98; // CountdownTimer - constexpr std::ptrdiff_t m_bRedraw = 0xEB0; // bool + constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0x1278; // CountdownTimer + constexpr std::ptrdiff_t m_bRedraw = 0x1290; // bool } // Parent: CPointEntity - // Field count: 0 + // Fields count: 0 namespace CInfoParticleTarget { } // Parent: CBaseEntity - // Field count: 32 + // Fields count: 34 // // Metadata: // NetworkVarNames: m_flScattering (float) @@ -2435,6 +2517,8 @@ namespace cs2_dumper { // NetworkVarNames: m_flFadeInStart (float) // NetworkVarNames: m_flFadeInEnd (float) // NetworkVarNames: m_flIndirectStrength (float) + // NetworkVarNames: m_nVolumeDepth (int) + // NetworkVarNames: m_fFirstVolumeSliceThickness (float) // NetworkVarNames: m_nIndirectTextureDimX (int) // NetworkVarNames: m_nIndirectTextureDimY (int) // NetworkVarNames: m_nIndirectTextureDimZ (int) @@ -2460,41 +2544,43 @@ namespace cs2_dumper { // NetworkVarNames: m_fNoiseStrength (float) // NetworkVarNames: m_vNoiseScale (Vector) namespace CEnvVolumetricFogController { - constexpr std::ptrdiff_t m_flScattering = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flAnisotropy = 0x4C4; // float32 - constexpr std::ptrdiff_t m_flFadeSpeed = 0x4C8; // float32 - constexpr std::ptrdiff_t m_flDrawDistance = 0x4CC; // float32 - constexpr std::ptrdiff_t m_flFadeInStart = 0x4D0; // float32 - constexpr std::ptrdiff_t m_flFadeInEnd = 0x4D4; // float32 - constexpr std::ptrdiff_t m_flIndirectStrength = 0x4D8; // float32 - constexpr std::ptrdiff_t m_nIndirectTextureDimX = 0x4DC; // int32 - constexpr std::ptrdiff_t m_nIndirectTextureDimY = 0x4E0; // int32 - constexpr std::ptrdiff_t m_nIndirectTextureDimZ = 0x4E4; // int32 - constexpr std::ptrdiff_t m_vBoxMins = 0x4E8; // Vector - constexpr std::ptrdiff_t m_vBoxMaxs = 0x4F4; // Vector - constexpr std::ptrdiff_t m_bActive = 0x500; // bool - constexpr std::ptrdiff_t m_flStartAnisoTime = 0x504; // GameTime_t - constexpr std::ptrdiff_t m_flStartScatterTime = 0x508; // GameTime_t - constexpr std::ptrdiff_t m_flStartDrawDistanceTime = 0x50C; // GameTime_t - constexpr std::ptrdiff_t m_flStartAnisotropy = 0x510; // float32 - constexpr std::ptrdiff_t m_flStartScattering = 0x514; // float32 - constexpr std::ptrdiff_t m_flStartDrawDistance = 0x518; // float32 - constexpr std::ptrdiff_t m_flDefaultAnisotropy = 0x51C; // float32 - constexpr std::ptrdiff_t m_flDefaultScattering = 0x520; // float32 - constexpr std::ptrdiff_t m_flDefaultDrawDistance = 0x524; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x528; // bool - constexpr std::ptrdiff_t m_bEnableIndirect = 0x529; // bool - constexpr std::ptrdiff_t m_bIndirectUseLPVs = 0x52A; // bool - constexpr std::ptrdiff_t m_bIsMaster = 0x52B; // bool - constexpr std::ptrdiff_t m_hFogIndirectTexture = 0x530; // CStrongHandle - constexpr std::ptrdiff_t m_nForceRefreshCount = 0x538; // int32 - constexpr std::ptrdiff_t m_fNoiseSpeed = 0x53C; // float32 - constexpr std::ptrdiff_t m_fNoiseStrength = 0x540; // float32 - constexpr std::ptrdiff_t m_vNoiseScale = 0x544; // Vector - constexpr std::ptrdiff_t m_bFirstTime = 0x550; // bool + constexpr std::ptrdiff_t m_flScattering = 0x7C4; // float32 + constexpr std::ptrdiff_t m_flAnisotropy = 0x7C8; // float32 + constexpr std::ptrdiff_t m_flFadeSpeed = 0x7CC; // float32 + constexpr std::ptrdiff_t m_flDrawDistance = 0x7D0; // float32 + constexpr std::ptrdiff_t m_flFadeInStart = 0x7D4; // float32 + constexpr std::ptrdiff_t m_flFadeInEnd = 0x7D8; // float32 + constexpr std::ptrdiff_t m_flIndirectStrength = 0x7DC; // float32 + constexpr std::ptrdiff_t m_nVolumeDepth = 0x7E0; // int32 + constexpr std::ptrdiff_t m_fFirstVolumeSliceThickness = 0x7E4; // float32 + constexpr std::ptrdiff_t m_nIndirectTextureDimX = 0x7E8; // int32 + constexpr std::ptrdiff_t m_nIndirectTextureDimY = 0x7EC; // int32 + constexpr std::ptrdiff_t m_nIndirectTextureDimZ = 0x7F0; // int32 + constexpr std::ptrdiff_t m_vBoxMins = 0x7F4; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x800; // Vector + constexpr std::ptrdiff_t m_bActive = 0x80C; // bool + constexpr std::ptrdiff_t m_flStartAnisoTime = 0x810; // GameTime_t + constexpr std::ptrdiff_t m_flStartScatterTime = 0x814; // GameTime_t + constexpr std::ptrdiff_t m_flStartDrawDistanceTime = 0x818; // GameTime_t + constexpr std::ptrdiff_t m_flStartAnisotropy = 0x81C; // float32 + constexpr std::ptrdiff_t m_flStartScattering = 0x820; // float32 + constexpr std::ptrdiff_t m_flStartDrawDistance = 0x824; // float32 + constexpr std::ptrdiff_t m_flDefaultAnisotropy = 0x828; // float32 + constexpr std::ptrdiff_t m_flDefaultScattering = 0x82C; // float32 + constexpr std::ptrdiff_t m_flDefaultDrawDistance = 0x830; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x834; // bool + constexpr std::ptrdiff_t m_bEnableIndirect = 0x835; // bool + constexpr std::ptrdiff_t m_bIndirectUseLPVs = 0x836; // bool + constexpr std::ptrdiff_t m_bIsMaster = 0x837; // bool + constexpr std::ptrdiff_t m_hFogIndirectTexture = 0x838; // CStrongHandle + constexpr std::ptrdiff_t m_nForceRefreshCount = 0x840; // int32 + constexpr std::ptrdiff_t m_fNoiseSpeed = 0x844; // float32 + constexpr std::ptrdiff_t m_fNoiseStrength = 0x848; // float32 + constexpr std::ptrdiff_t m_vNoiseScale = 0x84C; // Vector + constexpr std::ptrdiff_t m_bFirstTime = 0x858; // bool } // Parent: CPlayer_MovementServices - // Field count: 14 + // Fields count: 14 // // Metadata: // NetworkVarNames: m_flFallVelocity (float32) @@ -2521,30 +2607,30 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vecSmoothedVelocity = 0x218; // Vector } // Parent: CPhysicsProp - // Field count: 5 + // Fields count: 5 namespace CPhysicsPropRespawnable { - constexpr std::ptrdiff_t m_vOriginalSpawnOrigin = 0xBE8; // Vector - constexpr std::ptrdiff_t m_vOriginalSpawnAngles = 0xBF4; // QAngle - constexpr std::ptrdiff_t m_vOriginalMins = 0xC00; // Vector - constexpr std::ptrdiff_t m_vOriginalMaxs = 0xC0C; // Vector - constexpr std::ptrdiff_t m_flRespawnDuration = 0xC18; // float32 + constexpr std::ptrdiff_t m_vOriginalSpawnOrigin = 0xFFC; // Vector + constexpr std::ptrdiff_t m_vOriginalSpawnAngles = 0x1008; // QAngle + constexpr std::ptrdiff_t m_vOriginalMins = 0x1014; // Vector + constexpr std::ptrdiff_t m_vOriginalMaxs = 0x1020; // Vector + constexpr std::ptrdiff_t m_flRespawnDuration = 0x102C; // float32 } // Parent: CEnvSoundscapeProxy - // Field count: 0 + // Fields count: 0 namespace CEnvSoundscapeProxyAlias_snd_soundscape_proxy { } // Parent: CPhysConstraint - // Field count: 6 + // Fields count: 6 namespace CPhysBallSocket { - constexpr std::ptrdiff_t m_flJointFriction = 0x538; // float32 - constexpr std::ptrdiff_t m_bEnableSwingLimit = 0x53C; // bool - constexpr std::ptrdiff_t m_flSwingLimit = 0x540; // float32 - constexpr std::ptrdiff_t m_bEnableTwistLimit = 0x544; // bool - constexpr std::ptrdiff_t m_flMinTwistAngle = 0x548; // float32 - constexpr std::ptrdiff_t m_flMaxTwistAngle = 0x54C; // float32 + constexpr std::ptrdiff_t m_flJointFriction = 0x840; // float32 + constexpr std::ptrdiff_t m_bEnableSwingLimit = 0x844; // bool + constexpr std::ptrdiff_t m_flSwingLimit = 0x848; // float32 + constexpr std::ptrdiff_t m_bEnableTwistLimit = 0x84C; // bool + constexpr std::ptrdiff_t m_flMinTwistAngle = 0x850; // float32 + constexpr std::ptrdiff_t m_flMaxTwistAngle = 0x854; // float32 } // Parent: CCSGameModeRules - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) @@ -2556,28 +2642,30 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_sDMBonusWeapon = 0x38; // CUtlString } // Parent: CItemAssaultSuit - // Field count: 0 + // Fields count: 0 namespace CItemHeavyAssaultSuit { } // Parent: CPointEntity - // Field count: 1 + // Fields count: 3 namespace CInfoPlayerStart { - constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool + constexpr std::ptrdiff_t m_bDisabled = 0x7C4; // bool + constexpr std::ptrdiff_t m_bIsMaster = 0x7C5; // bool + constexpr std::ptrdiff_t m_pPawnSubclass = 0x7C8; // CGlobalSymbol } // Parent: CSoundOpvarSetPointBase - // Field count: 8 + // Fields count: 8 namespace CSoundOpvarSetOBBWindEntity { - constexpr std::ptrdiff_t m_vMins = 0x558; // Vector - constexpr std::ptrdiff_t m_vMaxs = 0x564; // Vector - constexpr std::ptrdiff_t m_vDistanceMins = 0x570; // Vector - constexpr std::ptrdiff_t m_vDistanceMaxs = 0x57C; // Vector - constexpr std::ptrdiff_t m_flWindMin = 0x588; // float32 - constexpr std::ptrdiff_t m_flWindMax = 0x58C; // float32 - constexpr std::ptrdiff_t m_flWindMapMin = 0x590; // float32 - constexpr std::ptrdiff_t m_flWindMapMax = 0x594; // float32 + constexpr std::ptrdiff_t m_vMins = 0x860; // Vector + constexpr std::ptrdiff_t m_vMaxs = 0x86C; // Vector + constexpr std::ptrdiff_t m_vDistanceMins = 0x878; // Vector + constexpr std::ptrdiff_t m_vDistanceMaxs = 0x884; // Vector + constexpr std::ptrdiff_t m_flWindMin = 0x890; // float32 + constexpr std::ptrdiff_t m_flWindMax = 0x894; // float32 + constexpr std::ptrdiff_t m_flWindMapMin = 0x898; // float32 + constexpr std::ptrdiff_t m_flWindMapMax = 0x89C; // float32 } // Parent: CRagdollProp - // Field count: 6 + // Fields count: 6 // // Metadata: // NetworkVarNames: m_boneIndexAttached (uint32) @@ -2585,65 +2673,65 @@ namespace cs2_dumper { // NetworkVarNames: m_attachmentPointBoneSpace (Vector) // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) namespace CRagdollPropAttached { - constexpr std::ptrdiff_t m_boneIndexAttached = 0xA88; // uint32 - constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xA8C; // uint32 - constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0xA90; // Vector - constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0xA9C; // Vector - constexpr std::ptrdiff_t m_bShouldDetach = 0xAA8; // bool - constexpr std::ptrdiff_t m_bShouldDeleteAttachedActivationRecord = 0xAB8; // bool + constexpr std::ptrdiff_t m_boneIndexAttached = 0xE50; // uint32 + constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xE54; // uint32 + constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0xE58; // Vector + constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0xE64; // Vector + constexpr std::ptrdiff_t m_bShouldDetach = 0xE70; // bool + constexpr std::ptrdiff_t m_bShouldDeleteAttachedActivationRecord = 0xE80; // bool } // Parent: CItem - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_OwningPlayer (CHandle) // NetworkVarNames: m_KillingPlayer (CHandle) namespace CItemDogtags { - constexpr std::ptrdiff_t m_OwningPlayer = 0x9C0; // CHandle - constexpr std::ptrdiff_t m_KillingPlayer = 0x9C4; // CHandle + constexpr std::ptrdiff_t m_OwningPlayer = 0xD88; // CHandle + constexpr std::ptrdiff_t m_KillingPlayer = 0xD8C; // CHandle } // Parent: CItem - // Field count: 32 + // Fields count: 32 namespace CItemGeneric { - constexpr std::ptrdiff_t m_bHasTriggerRadius = 0x9C8; // bool - constexpr std::ptrdiff_t m_bHasPickupRadius = 0x9C9; // bool - constexpr std::ptrdiff_t m_flPickupRadiusSqr = 0x9CC; // float32 - constexpr std::ptrdiff_t m_flTriggerRadiusSqr = 0x9D0; // float32 - constexpr std::ptrdiff_t m_flLastPickupCheck = 0x9D4; // GameTime_t - constexpr std::ptrdiff_t m_bPlayerCounterListenerAdded = 0x9D8; // bool - constexpr std::ptrdiff_t m_bPlayerInTriggerRadius = 0x9D9; // bool - constexpr std::ptrdiff_t m_hSpawnParticleEffect = 0x9E0; // CStrongHandle - constexpr std::ptrdiff_t m_pAmbientSoundEffect = 0x9E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bAutoStartAmbientSound = 0x9F0; // bool - constexpr std::ptrdiff_t m_pSpawnScriptFunction = 0x9F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hPickupParticleEffect = 0xA00; // CStrongHandle - constexpr std::ptrdiff_t m_pPickupSoundEffect = 0xA08; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_pPickupScriptFunction = 0xA10; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hTimeoutParticleEffect = 0xA18; // CStrongHandle - constexpr std::ptrdiff_t m_pTimeoutSoundEffect = 0xA20; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_pTimeoutScriptFunction = 0xA28; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_pPickupFilterName = 0xA30; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hPickupFilter = 0xA38; // CHandle - constexpr std::ptrdiff_t m_OnPickup = 0xA40; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTimeout = 0xA68; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTriggerStartTouch = 0xA90; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTriggerTouch = 0xAB8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTriggerEndTouch = 0xAE0; // CEntityIOOutput - constexpr std::ptrdiff_t m_pAllowPickupScriptFunction = 0xB08; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flPickupRadius = 0xB10; // float32 - constexpr std::ptrdiff_t m_flTriggerRadius = 0xB14; // float32 - constexpr std::ptrdiff_t m_pTriggerSoundEffect = 0xB18; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bGlowWhenInTrigger = 0xB20; // bool - constexpr std::ptrdiff_t m_glowColor = 0xB21; // Color - constexpr std::ptrdiff_t m_bUseable = 0xB25; // bool - constexpr std::ptrdiff_t m_hTriggerHelper = 0xB28; // CHandle + constexpr std::ptrdiff_t m_bHasTriggerRadius = 0xD90; // bool + constexpr std::ptrdiff_t m_bHasPickupRadius = 0xD91; // bool + constexpr std::ptrdiff_t m_flPickupRadiusSqr = 0xD94; // float32 + constexpr std::ptrdiff_t m_flTriggerRadiusSqr = 0xD98; // float32 + constexpr std::ptrdiff_t m_flLastPickupCheck = 0xD9C; // GameTime_t + constexpr std::ptrdiff_t m_bPlayerCounterListenerAdded = 0xDA0; // bool + constexpr std::ptrdiff_t m_bPlayerInTriggerRadius = 0xDA1; // bool + constexpr std::ptrdiff_t m_hSpawnParticleEffect = 0xDA8; // CStrongHandle + constexpr std::ptrdiff_t m_pAmbientSoundEffect = 0xDB0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bAutoStartAmbientSound = 0xDB8; // bool + constexpr std::ptrdiff_t m_pSpawnScriptFunction = 0xDC0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hPickupParticleEffect = 0xDC8; // CStrongHandle + constexpr std::ptrdiff_t m_pPickupSoundEffect = 0xDD0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pPickupScriptFunction = 0xDD8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hTimeoutParticleEffect = 0xDE0; // CStrongHandle + constexpr std::ptrdiff_t m_pTimeoutSoundEffect = 0xDE8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pTimeoutScriptFunction = 0xDF0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pPickupFilterName = 0xDF8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hPickupFilter = 0xE00; // CHandle + constexpr std::ptrdiff_t m_OnPickup = 0xE08; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTimeout = 0xE30; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTriggerStartTouch = 0xE58; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTriggerTouch = 0xE80; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTriggerEndTouch = 0xEA8; // CEntityIOOutput + constexpr std::ptrdiff_t m_pAllowPickupScriptFunction = 0xED0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flPickupRadius = 0xED8; // float32 + constexpr std::ptrdiff_t m_flTriggerRadius = 0xEDC; // float32 + constexpr std::ptrdiff_t m_pTriggerSoundEffect = 0xEE0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bGlowWhenInTrigger = 0xEE8; // bool + constexpr std::ptrdiff_t m_glowColor = 0xEE9; // Color + constexpr std::ptrdiff_t m_bUseable = 0xEED; // bool + constexpr std::ptrdiff_t m_hTriggerHelper = 0xEF0; // CHandle } // Parent: CLightEntity - // Field count: 0 + // Fields count: 0 namespace CLightSpotEntity { } // Parent: CPlayer_WaterServices - // Field count: 6 + // Fields count: 6 namespace CCSPlayer_WaterServices { constexpr std::ptrdiff_t m_NextDrownDamageTime = 0x40; // float32 constexpr std::ptrdiff_t m_nDrownDmgRate = 0x44; // int32 @@ -2653,34 +2741,34 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flSwimSoundTime = 0x5C; // float32 } // Parent: CBaseEntity - // Field count: 2 + // Fields count: 2 namespace CSkyboxReference { - constexpr std::ptrdiff_t m_worldGroupId = 0x4C0; // WorldGroupId_t - constexpr std::ptrdiff_t m_hSkyCamera = 0x4C4; // CHandle + constexpr std::ptrdiff_t m_worldGroupId = 0x7C4; // WorldGroupId_t + constexpr std::ptrdiff_t m_hSkyCamera = 0x7C8; // CHandle } // Parent: CBasePropDoor - // Field count: 17 + // Fields count: 17 namespace CPropDoorRotating { - constexpr std::ptrdiff_t m_vecAxis = 0xE10; // Vector - constexpr std::ptrdiff_t m_flDistance = 0xE1C; // float32 - constexpr std::ptrdiff_t m_eSpawnPosition = 0xE20; // PropDoorRotatingSpawnPos_t - constexpr std::ptrdiff_t m_eOpenDirection = 0xE24; // PropDoorRotatingOpenDirection_e - constexpr std::ptrdiff_t m_eCurrentOpenDirection = 0xE28; // PropDoorRotatingOpenDirection_e - constexpr std::ptrdiff_t m_flAjarAngle = 0xE2C; // float32 - constexpr std::ptrdiff_t m_angRotationAjarDeprecated = 0xE30; // QAngle - constexpr std::ptrdiff_t m_angRotationClosed = 0xE3C; // QAngle - constexpr std::ptrdiff_t m_angRotationOpenForward = 0xE48; // QAngle - constexpr std::ptrdiff_t m_angRotationOpenBack = 0xE54; // QAngle - constexpr std::ptrdiff_t m_angGoal = 0xE60; // QAngle - constexpr std::ptrdiff_t m_vecForwardBoundsMin = 0xE6C; // Vector - constexpr std::ptrdiff_t m_vecForwardBoundsMax = 0xE78; // Vector - constexpr std::ptrdiff_t m_vecBackBoundsMin = 0xE84; // Vector - constexpr std::ptrdiff_t m_vecBackBoundsMax = 0xE90; // Vector - constexpr std::ptrdiff_t m_bAjarDoorShouldntAlwaysOpen = 0xE9C; // bool - constexpr std::ptrdiff_t m_hEntityBlocker = 0xEA0; // CHandle + constexpr std::ptrdiff_t m_vecAxis = 0x11E0; // Vector + constexpr std::ptrdiff_t m_flDistance = 0x11EC; // float32 + constexpr std::ptrdiff_t m_eSpawnPosition = 0x11F0; // PropDoorRotatingSpawnPos_t + constexpr std::ptrdiff_t m_eOpenDirection = 0x11F4; // PropDoorRotatingOpenDirection_e + constexpr std::ptrdiff_t m_eCurrentOpenDirection = 0x11F8; // PropDoorRotatingOpenDirection_e + constexpr std::ptrdiff_t m_flAjarAngle = 0x11FC; // float32 + constexpr std::ptrdiff_t m_angRotationAjarDeprecated = 0x1200; // QAngle + constexpr std::ptrdiff_t m_angRotationClosed = 0x120C; // QAngle + constexpr std::ptrdiff_t m_angRotationOpenForward = 0x1218; // QAngle + constexpr std::ptrdiff_t m_angRotationOpenBack = 0x1224; // QAngle + constexpr std::ptrdiff_t m_angGoal = 0x1230; // QAngle + constexpr std::ptrdiff_t m_vecForwardBoundsMin = 0x123C; // Vector + constexpr std::ptrdiff_t m_vecForwardBoundsMax = 0x1248; // Vector + constexpr std::ptrdiff_t m_vecBackBoundsMin = 0x1254; // Vector + constexpr std::ptrdiff_t m_vecBackBoundsMax = 0x1260; // Vector + constexpr std::ptrdiff_t m_bAjarDoorShouldntAlwaysOpen = 0x126C; // bool + constexpr std::ptrdiff_t m_hEntityBlocker = 0x1270; // CHandle } // Parent: CBaseModelEntity - // Field count: 21 + // Fields count: 21 // // Metadata: // MNetworkIncludeByUserGroup @@ -2707,30 +2795,30 @@ namespace cs2_dumper { // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) namespace CRopeKeyframe { - constexpr std::ptrdiff_t m_RopeFlags = 0x718; // uint16 - constexpr std::ptrdiff_t m_iNextLinkName = 0x720; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_Slack = 0x728; // int16 - constexpr std::ptrdiff_t m_Width = 0x72C; // float32 - constexpr std::ptrdiff_t m_TextureScale = 0x730; // float32 - constexpr std::ptrdiff_t m_nSegments = 0x734; // uint8 - constexpr std::ptrdiff_t m_bConstrainBetweenEndpoints = 0x735; // bool - constexpr std::ptrdiff_t m_strRopeMaterialModel = 0x738; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iRopeMaterialModelIndex = 0x740; // CStrongHandle - constexpr std::ptrdiff_t m_Subdiv = 0x748; // uint8 - constexpr std::ptrdiff_t m_nChangeCount = 0x749; // uint8 - constexpr std::ptrdiff_t m_RopeLength = 0x74A; // int16 - constexpr std::ptrdiff_t m_fLockedPoints = 0x74C; // uint8 - constexpr std::ptrdiff_t m_bCreatedFromMapFile = 0x74D; // bool - constexpr std::ptrdiff_t m_flScrollSpeed = 0x750; // float32 - constexpr std::ptrdiff_t m_bStartPointValid = 0x754; // bool - constexpr std::ptrdiff_t m_bEndPointValid = 0x755; // bool - constexpr std::ptrdiff_t m_hStartPoint = 0x758; // CHandle - constexpr std::ptrdiff_t m_hEndPoint = 0x75C; // CHandle - constexpr std::ptrdiff_t m_iStartAttachment = 0x760; // AttachmentHandle_t - constexpr std::ptrdiff_t m_iEndAttachment = 0x761; // AttachmentHandle_t + constexpr std::ptrdiff_t m_RopeFlags = 0xA80; // uint16 + constexpr std::ptrdiff_t m_iNextLinkName = 0xA88; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Slack = 0xA90; // int16 + constexpr std::ptrdiff_t m_Width = 0xA94; // float32 + constexpr std::ptrdiff_t m_TextureScale = 0xA98; // float32 + constexpr std::ptrdiff_t m_nSegments = 0xA9C; // uint8 + constexpr std::ptrdiff_t m_bConstrainBetweenEndpoints = 0xA9D; // bool + constexpr std::ptrdiff_t m_strRopeMaterialModel = 0xAA0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iRopeMaterialModelIndex = 0xAA8; // CStrongHandle + constexpr std::ptrdiff_t m_Subdiv = 0xAB0; // uint8 + constexpr std::ptrdiff_t m_nChangeCount = 0xAB1; // uint8 + constexpr std::ptrdiff_t m_RopeLength = 0xAB2; // int16 + constexpr std::ptrdiff_t m_fLockedPoints = 0xAB4; // uint8 + constexpr std::ptrdiff_t m_bCreatedFromMapFile = 0xAB5; // bool + constexpr std::ptrdiff_t m_flScrollSpeed = 0xAB8; // float32 + constexpr std::ptrdiff_t m_bStartPointValid = 0xABC; // bool + constexpr std::ptrdiff_t m_bEndPointValid = 0xABD; // bool + constexpr std::ptrdiff_t m_hStartPoint = 0xAC0; // CHandle + constexpr std::ptrdiff_t m_hEndPoint = 0xAC4; // CHandle + constexpr std::ptrdiff_t m_iStartAttachment = 0xAC8; // AttachmentHandle_t + constexpr std::ptrdiff_t m_iEndAttachment = 0xAC9; // AttachmentHandle_t } // Parent: CBaseModelEntity - // Field count: 52 + // Fields count: 73 // // Metadata: // NetworkVarNames: m_bEnabled (bool) @@ -2773,6 +2861,7 @@ namespace cs2_dumper { // NetworkVarNames: m_flFogStrength (float) // NetworkVarNames: m_nFogShadows (int) // NetworkVarNames: m_flFogScale (float) + // NetworkVarNames: m_bFogMixedShadows (bool) // NetworkVarNames: m_flFadeSizeStart (float) // NetworkVarNames: m_flFadeSizeEnd (float) // NetworkVarNames: m_flShadowFadeSizeStart (float) @@ -2783,83 +2872,124 @@ namespace cs2_dumper { // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + // NetworkVarNames: m_nPrecomputedSubFrusta (int) + // NetworkVarNames: m_vPrecomputedOBBOrigin0 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles0 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent0 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin1 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles1 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent1 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin2 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles2 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent2 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin3 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles3 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent3 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin4 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles4 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent4 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin5 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles5 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent5 (Vector) + // NetworkVarNames: m_VisClusters (uint16) namespace CBarnLight { - constexpr std::ptrdiff_t m_bEnabled = 0x710; // bool - constexpr std::ptrdiff_t m_nColorMode = 0x714; // int32 - constexpr std::ptrdiff_t m_Color = 0x718; // Color - constexpr std::ptrdiff_t m_flColorTemperature = 0x71C; // float32 - constexpr std::ptrdiff_t m_flBrightness = 0x720; // float32 - constexpr std::ptrdiff_t m_flBrightnessScale = 0x724; // float32 - constexpr std::ptrdiff_t m_nDirectLight = 0x728; // int32 - constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x72C; // int32 - constexpr std::ptrdiff_t m_nLuminaireShape = 0x730; // int32 - constexpr std::ptrdiff_t m_flLuminaireSize = 0x734; // float32 - constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0x738; // float32 - constexpr std::ptrdiff_t m_LightStyleString = 0x740; // CUtlString - constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x748; // GameTime_t - constexpr std::ptrdiff_t m_QueuedLightStyleStrings = 0x750; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_LightStyleEvents = 0x768; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_LightStyleTargets = 0x780; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_StyleEvent = 0x798; // CEntityIOOutput[4] - constexpr std::ptrdiff_t m_hLightCookie = 0x858; // CStrongHandle - constexpr std::ptrdiff_t m_flShape = 0x860; // float32 - constexpr std::ptrdiff_t m_flSoftX = 0x864; // float32 - constexpr std::ptrdiff_t m_flSoftY = 0x868; // float32 - constexpr std::ptrdiff_t m_flSkirt = 0x86C; // float32 - constexpr std::ptrdiff_t m_flSkirtNear = 0x870; // float32 - constexpr std::ptrdiff_t m_vSizeParams = 0x874; // Vector - constexpr std::ptrdiff_t m_flRange = 0x880; // float32 - constexpr std::ptrdiff_t m_vShear = 0x884; // Vector - constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0x890; // int32 - constexpr std::ptrdiff_t m_vBakeSpecularToCubemapsSize = 0x894; // Vector - constexpr std::ptrdiff_t m_nCastShadows = 0x8A0; // int32 - constexpr std::ptrdiff_t m_nShadowMapSize = 0x8A4; // int32 - constexpr std::ptrdiff_t m_nShadowPriority = 0x8A8; // int32 - constexpr std::ptrdiff_t m_bContactShadow = 0x8AC; // bool - constexpr std::ptrdiff_t m_nBounceLight = 0x8B0; // int32 - constexpr std::ptrdiff_t m_flBounceScale = 0x8B4; // float32 - constexpr std::ptrdiff_t m_flMinRoughness = 0x8B8; // float32 - constexpr std::ptrdiff_t m_vAlternateColor = 0x8BC; // Vector - constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0x8C8; // float32 - constexpr std::ptrdiff_t m_nFog = 0x8CC; // int32 - constexpr std::ptrdiff_t m_flFogStrength = 0x8D0; // float32 - constexpr std::ptrdiff_t m_nFogShadows = 0x8D4; // int32 - constexpr std::ptrdiff_t m_flFogScale = 0x8D8; // float32 - constexpr std::ptrdiff_t m_flFadeSizeStart = 0x8DC; // float32 - constexpr std::ptrdiff_t m_flFadeSizeEnd = 0x8E0; // float32 - constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0x8E4; // float32 - constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0x8E8; // float32 - constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x8EC; // bool - constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x8F0; // Vector - constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x8FC; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x908; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x914; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x920; // Vector - constexpr std::ptrdiff_t m_bPvsModifyEntity = 0x92C; // bool + constexpr std::ptrdiff_t m_bEnabled = 0xA78; // bool + constexpr std::ptrdiff_t m_nColorMode = 0xA7C; // int32 + constexpr std::ptrdiff_t m_Color = 0xA80; // Color + constexpr std::ptrdiff_t m_flColorTemperature = 0xA84; // float32 + constexpr std::ptrdiff_t m_flBrightness = 0xA88; // float32 + constexpr std::ptrdiff_t m_flBrightnessScale = 0xA8C; // float32 + constexpr std::ptrdiff_t m_nDirectLight = 0xA90; // int32 + constexpr std::ptrdiff_t m_nBakedShadowIndex = 0xA94; // int32 + constexpr std::ptrdiff_t m_nLuminaireShape = 0xA98; // int32 + constexpr std::ptrdiff_t m_flLuminaireSize = 0xA9C; // float32 + constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0xAA0; // float32 + constexpr std::ptrdiff_t m_LightStyleString = 0xAA8; // CUtlString + constexpr std::ptrdiff_t m_flLightStyleStartTime = 0xAB0; // GameTime_t + constexpr std::ptrdiff_t m_QueuedLightStyleStrings = 0xAB8; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_LightStyleEvents = 0xAD0; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_LightStyleTargets = 0xAE8; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_StyleEvent = 0xB00; // CEntityIOOutput[4] + constexpr std::ptrdiff_t m_hLightCookie = 0xBC0; // CStrongHandle + constexpr std::ptrdiff_t m_flShape = 0xBC8; // float32 + constexpr std::ptrdiff_t m_flSoftX = 0xBCC; // float32 + constexpr std::ptrdiff_t m_flSoftY = 0xBD0; // float32 + constexpr std::ptrdiff_t m_flSkirt = 0xBD4; // float32 + constexpr std::ptrdiff_t m_flSkirtNear = 0xBD8; // float32 + constexpr std::ptrdiff_t m_vSizeParams = 0xBDC; // Vector + constexpr std::ptrdiff_t m_flRange = 0xBE8; // float32 + constexpr std::ptrdiff_t m_vShear = 0xBEC; // Vector + constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0xBF8; // int32 + constexpr std::ptrdiff_t m_vBakeSpecularToCubemapsSize = 0xBFC; // Vector + constexpr std::ptrdiff_t m_nCastShadows = 0xC08; // int32 + constexpr std::ptrdiff_t m_nShadowMapSize = 0xC0C; // int32 + constexpr std::ptrdiff_t m_nShadowPriority = 0xC10; // int32 + constexpr std::ptrdiff_t m_bContactShadow = 0xC14; // bool + constexpr std::ptrdiff_t m_nBounceLight = 0xC18; // int32 + constexpr std::ptrdiff_t m_flBounceScale = 0xC1C; // float32 + constexpr std::ptrdiff_t m_flMinRoughness = 0xC20; // float32 + constexpr std::ptrdiff_t m_vAlternateColor = 0xC24; // Vector + constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0xC30; // float32 + constexpr std::ptrdiff_t m_nFog = 0xC34; // int32 + constexpr std::ptrdiff_t m_flFogStrength = 0xC38; // float32 + constexpr std::ptrdiff_t m_nFogShadows = 0xC3C; // int32 + constexpr std::ptrdiff_t m_flFogScale = 0xC40; // float32 + constexpr std::ptrdiff_t m_bFogMixedShadows = 0xC44; // bool + constexpr std::ptrdiff_t m_flFadeSizeStart = 0xC48; // float32 + constexpr std::ptrdiff_t m_flFadeSizeEnd = 0xC4C; // float32 + constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0xC50; // float32 + constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0xC54; // float32 + constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0xC58; // bool + constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0xC5C; // Vector + constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0xC68; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0xC74; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0xC80; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0xC8C; // Vector + constexpr std::ptrdiff_t m_nPrecomputedSubFrusta = 0xC98; // int32 + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin0 = 0xC9C; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles0 = 0xCA8; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent0 = 0xCB4; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin1 = 0xCC0; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles1 = 0xCCC; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent1 = 0xCD8; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin2 = 0xCE4; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles2 = 0xCF0; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent2 = 0xCFC; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin3 = 0xD08; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles3 = 0xD14; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent3 = 0xD20; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin4 = 0xD2C; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles4 = 0xD38; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent4 = 0xD44; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin5 = 0xD50; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles5 = 0xD5C; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent5 = 0xD68; // Vector + constexpr std::ptrdiff_t m_bPvsModifyEntity = 0xD74; // bool + constexpr std::ptrdiff_t m_VisClusters = 0xD78; // CNetworkUtlVectorBase } // Parent: SpawnPoint - // Field count: 0 + // Fields count: 0 namespace CInfoDeathmatchSpawn { } // Parent: CPointEntity - // Field count: 2 + // Fields count: 2 namespace CEnvViewPunch { - constexpr std::ptrdiff_t m_flRadius = 0x4C0; // float32 - constexpr std::ptrdiff_t m_angViewPunch = 0x4C4; // QAngle + constexpr std::ptrdiff_t m_flRadius = 0x7C4; // float32 + constexpr std::ptrdiff_t m_angViewPunch = 0x7C8; // QAngle } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace CDEagle { } // Parent: CPointEntity - // Field count: 3 + // Fields count: 3 namespace CPathCorner { - constexpr std::ptrdiff_t m_flWait = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x4C4; // float32 - constexpr std::ptrdiff_t m_OnPass = 0x4C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_flWait = 0x7C4; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x7C8; // float32 + constexpr std::ptrdiff_t m_OnPass = 0x7D0; // CEntityIOOutput } // Parent: CPlayerControllerComponent - // Field count: 9 + // Fields count: 9 // // Metadata: // NetworkVarNames: m_unMusicID (item_definition_index_t) @@ -2882,7 +3012,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vecServerAuthoritativeWeaponSlots = 0xF50; // CUtlVectorEmbeddedNetworkVar } // Parent: CAttributeManager - // Field count: 1 + // Fields count: 1 // // Metadata: // MNetworkIncludeByName @@ -2894,66 +3024,66 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Item = 0x50; // CEconItemView } // Parent: CHostage - // Field count: 0 + // Fields count: 0 namespace CHostageAlias_info_hostage_spawn { } // Parent: CLogicalEntity - // Field count: 5 + // Fields count: 5 namespace CMultiSource { - constexpr std::ptrdiff_t m_rgEntities = 0x4C0; // CHandle[32] - constexpr std::ptrdiff_t m_rgTriggered = 0x540; // int32[32] - constexpr std::ptrdiff_t m_OnTrigger = 0x5C0; // CEntityIOOutput - constexpr std::ptrdiff_t m_iTotal = 0x5E8; // int32 - constexpr std::ptrdiff_t m_globalstate = 0x5F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_rgEntities = 0x7C4; // CHandle[32] + constexpr std::ptrdiff_t m_rgTriggered = 0x844; // int32[32] + constexpr std::ptrdiff_t m_OnTrigger = 0x8C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_iTotal = 0x8F0; // int32 + constexpr std::ptrdiff_t m_globalstate = 0x8F8; // CUtlSymbolLarge } // Parent: CLogicalEntity - // Field count: 2 + // Fields count: 2 namespace CLogicNavigation { - constexpr std::ptrdiff_t m_isOn = 0x4C8; // bool - constexpr std::ptrdiff_t m_navProperty = 0x4CC; // navproperties_t + constexpr std::ptrdiff_t m_isOn = 0x7D0; // bool + constexpr std::ptrdiff_t m_navProperty = 0x7D4; // navproperties_t } // Parent: CPointEntity - // Field count: 12 + // Fields count: 12 namespace CEnvEntityMaker { - constexpr std::ptrdiff_t m_vecEntityMins = 0x4C0; // Vector - constexpr std::ptrdiff_t m_vecEntityMaxs = 0x4CC; // Vector - constexpr std::ptrdiff_t m_hCurrentInstance = 0x4D8; // CHandle - constexpr std::ptrdiff_t m_hCurrentBlocker = 0x4DC; // CHandle - constexpr std::ptrdiff_t m_vecBlockerOrigin = 0x4E0; // Vector - constexpr std::ptrdiff_t m_angPostSpawnDirection = 0x4EC; // QAngle - constexpr std::ptrdiff_t m_flPostSpawnDirectionVariance = 0x4F8; // float32 - constexpr std::ptrdiff_t m_flPostSpawnSpeed = 0x4FC; // float32 - constexpr std::ptrdiff_t m_bPostSpawnUseAngles = 0x500; // bool - constexpr std::ptrdiff_t m_iszTemplate = 0x508; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_pOutputOnSpawned = 0x510; // CEntityIOOutput - constexpr std::ptrdiff_t m_pOutputOnFailedSpawn = 0x538; // CEntityIOOutput + constexpr std::ptrdiff_t m_vecEntityMins = 0x7C4; // Vector + constexpr std::ptrdiff_t m_vecEntityMaxs = 0x7D0; // Vector + constexpr std::ptrdiff_t m_hCurrentInstance = 0x7DC; // CHandle + constexpr std::ptrdiff_t m_hCurrentBlocker = 0x7E0; // CHandle + constexpr std::ptrdiff_t m_vecBlockerOrigin = 0x7E4; // Vector + constexpr std::ptrdiff_t m_angPostSpawnDirection = 0x7F0; // QAngle + constexpr std::ptrdiff_t m_flPostSpawnDirectionVariance = 0x7FC; // float32 + constexpr std::ptrdiff_t m_flPostSpawnSpeed = 0x800; // float32 + constexpr std::ptrdiff_t m_bPostSpawnUseAngles = 0x804; // bool + constexpr std::ptrdiff_t m_iszTemplate = 0x808; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pOutputOnSpawned = 0x810; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputOnFailedSpawn = 0x838; // CEntityIOOutput } // Parent: CBaseEntity - // Field count: 0 + // Fields count: 0 namespace CPointEntity { } // Parent: CLogicalEntity - // Field count: 4 + // Fields count: 4 namespace CLogicEventListener { - constexpr std::ptrdiff_t m_strEventName = 0x4D0; // CUtlString - constexpr std::ptrdiff_t m_bIsEnabled = 0x4D8; // bool - constexpr std::ptrdiff_t m_nTeam = 0x4DC; // int32 - constexpr std::ptrdiff_t m_OnEventFired = 0x4E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_strEventName = 0x7D8; // CUtlString + constexpr std::ptrdiff_t m_bIsEnabled = 0x7E0; // bool + constexpr std::ptrdiff_t m_nTeam = 0x7E4; // int32 + constexpr std::ptrdiff_t m_OnEventFired = 0x7E8; // CEntityIOOutput } // Parent: CBaseFilter - // Field count: 4 + // Fields count: 4 namespace CFilterMultiple { - constexpr std::ptrdiff_t m_nFilterType = 0x518; // filter_t - constexpr std::ptrdiff_t m_iFilterName = 0x520; // CUtlSymbolLarge[10] - constexpr std::ptrdiff_t m_hFilter = 0x570; // CHandle[10] - constexpr std::ptrdiff_t m_nFilterCount = 0x598; // int32 + constexpr std::ptrdiff_t m_nFilterType = 0x818; // filter_t + constexpr std::ptrdiff_t m_iFilterName = 0x820; // CUtlSymbolLarge[10] + constexpr std::ptrdiff_t m_hFilter = 0x870; // CHandle[10] + constexpr std::ptrdiff_t m_nFilterCount = 0x898; // int32 } // Parent: CPlayerPawnComponent - // Field count: 0 + // Fields count: 0 namespace CPlayer_UseServices { } // Parent: CBasePulseGraphInstance - // Field count: 1 + // Fields count: 1 // // Metadata: // MPulseInstanceDomainInfo @@ -2966,25 +3096,25 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_pComponent = 0x100; // CPulseGraphComponentBase* } // Parent: CEntityComponent - // Field count: 1 + // Fields count: 1 namespace CScriptComponent { constexpr std::ptrdiff_t m_scriptClassName = 0x30; // CUtlSymbolLarge } // Parent: CBaseEntity - // Field count: 1 + // Fields count: 1 namespace CPhysicsWire { - constexpr std::ptrdiff_t m_nDensity = 0x4C0; // int32 + constexpr std::ptrdiff_t m_nDensity = 0x7C4; // int32 } // Parent: CPropDoorRotating - // Field count: 4 + // Fields count: 4 namespace CPropDoorRotatingBreakable { - constexpr std::ptrdiff_t m_bBreakable = 0xEA8; // bool - constexpr std::ptrdiff_t m_isAbleToCloseAreaPortals = 0xEA9; // bool - constexpr std::ptrdiff_t m_currentDamageState = 0xEAC; // int32 - constexpr std::ptrdiff_t m_damageStates = 0xEB0; // CUtlVector + constexpr std::ptrdiff_t m_bBreakable = 0x1274; // bool + constexpr std::ptrdiff_t m_isAbleToCloseAreaPortals = 0x1275; // bool + constexpr std::ptrdiff_t m_currentDamageState = 0x1278; // int32 + constexpr std::ptrdiff_t m_damageStates = 0x1280; // CUtlVector } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -2992,21 +3122,21 @@ namespace cs2_dumper { namespace CCSPointScriptExtensions_player_controller { } // Parent: CBaseFire - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_nFlameModelIndex (int32) // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) namespace CFireSmoke { - constexpr std::ptrdiff_t m_nFlameModelIndex = 0x4D0; // int32 - constexpr std::ptrdiff_t m_nFlameFromAboveModelIndex = 0x4D4; // int32 + constexpr std::ptrdiff_t m_nFlameModelIndex = 0x7D4; // int32 + constexpr std::ptrdiff_t m_nFlameFromAboveModelIndex = 0x7D8; // int32 } // Parent: CCSWeaponBase - // Field count: 0 + // Fields count: 0 namespace CBumpMine { } // Parent: CBaseModelEntity - // Field count: 7 + // Fields count: 7 // // Metadata: // MNetworkIncludeByUserGroup @@ -3022,16 +3152,16 @@ namespace cs2_dumper { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) namespace CLightGlow { - constexpr std::ptrdiff_t m_nHorizontalSize = 0x710; // uint32 - constexpr std::ptrdiff_t m_nVerticalSize = 0x714; // uint32 - constexpr std::ptrdiff_t m_nMinDist = 0x718; // uint32 - constexpr std::ptrdiff_t m_nMaxDist = 0x71C; // uint32 - constexpr std::ptrdiff_t m_nOuterMaxDist = 0x720; // uint32 - constexpr std::ptrdiff_t m_flGlowProxySize = 0x724; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0x728; // float32 + constexpr std::ptrdiff_t m_nHorizontalSize = 0xA78; // uint32 + constexpr std::ptrdiff_t m_nVerticalSize = 0xA7C; // uint32 + constexpr std::ptrdiff_t m_nMinDist = 0xA80; // uint32 + constexpr std::ptrdiff_t m_nMaxDist = 0xA84; // uint32 + constexpr std::ptrdiff_t m_nOuterMaxDist = 0xA88; // uint32 + constexpr std::ptrdiff_t m_flGlowProxySize = 0xA8C; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xA90; // float32 } // Parent: None - // Field count: 13 + // Fields count: 13 // // Metadata: // NetworkVarNames: m_iKills (int) @@ -3063,7 +3193,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_iEnemiesFlashed = 0x60; // int32 } // Parent: CDynamicProp - // Field count: 37 + // Fields count: 37 // // Metadata: // MNetworkExcludeByName @@ -3079,102 +3209,103 @@ namespace cs2_dumper { // NetworkVarNames: m_closedAngles (QAngle) // NetworkVarNames: m_hMaster (CHandle) namespace CBasePropDoor { - constexpr std::ptrdiff_t m_flAutoReturnDelay = 0xB90; // float32 - constexpr std::ptrdiff_t m_hDoorList = 0xB98; // CUtlVector> - constexpr std::ptrdiff_t m_nHardwareType = 0xBB0; // int32 - constexpr std::ptrdiff_t m_bNeedsHardware = 0xBB4; // bool - constexpr std::ptrdiff_t m_eDoorState = 0xBB8; // DoorState_t - constexpr std::ptrdiff_t m_bLocked = 0xBBC; // bool - constexpr std::ptrdiff_t m_closedPosition = 0xBC0; // Vector - constexpr std::ptrdiff_t m_closedAngles = 0xBCC; // QAngle - constexpr std::ptrdiff_t m_hBlocker = 0xBD8; // CHandle - constexpr std::ptrdiff_t m_bFirstBlocked = 0xBDC; // bool - constexpr std::ptrdiff_t m_ls = 0xBE0; // locksound_t - constexpr std::ptrdiff_t m_bForceClosed = 0xC00; // bool - constexpr std::ptrdiff_t m_vecLatchWorldPosition = 0xC04; // Vector - constexpr std::ptrdiff_t m_hActivator = 0xC10; // CHandle - constexpr std::ptrdiff_t m_SoundMoving = 0xC20; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundOpen = 0xC28; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundClose = 0xC30; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundLock = 0xC38; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundUnlock = 0xC40; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundLatch = 0xC48; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundPound = 0xC50; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundJiggle = 0xC58; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundLockedAnim = 0xC60; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_numCloseAttempts = 0xC68; // int32 - constexpr std::ptrdiff_t m_nPhysicsMaterial = 0xC6C; // CUtlStringToken - constexpr std::ptrdiff_t m_SlaveName = 0xC70; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hMaster = 0xC78; // CHandle - constexpr std::ptrdiff_t m_OnBlockedClosing = 0xC80; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBlockedOpening = 0xCA8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUnblockedClosing = 0xCD0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUnblockedOpening = 0xCF8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyClosed = 0xD20; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyOpen = 0xD48; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnClose = 0xD70; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnOpen = 0xD98; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnLockedUse = 0xDC0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAjarOpen = 0xDE8; // CEntityIOOutput + constexpr std::ptrdiff_t m_flAutoReturnDelay = 0xF64; // float32 + constexpr std::ptrdiff_t m_hDoorList = 0xF68; // CUtlVector> + constexpr std::ptrdiff_t m_nHardwareType = 0xF80; // int32 + constexpr std::ptrdiff_t m_bNeedsHardware = 0xF84; // bool + constexpr std::ptrdiff_t m_eDoorState = 0xF88; // DoorState_t + constexpr std::ptrdiff_t m_bLocked = 0xF8C; // bool + constexpr std::ptrdiff_t m_closedPosition = 0xF90; // Vector + constexpr std::ptrdiff_t m_closedAngles = 0xF9C; // QAngle + constexpr std::ptrdiff_t m_hBlocker = 0xFA8; // CHandle + constexpr std::ptrdiff_t m_bFirstBlocked = 0xFAC; // bool + constexpr std::ptrdiff_t m_ls = 0xFB0; // locksound_t + constexpr std::ptrdiff_t m_bForceClosed = 0xFD0; // bool + constexpr std::ptrdiff_t m_vecLatchWorldPosition = 0xFD4; // Vector + constexpr std::ptrdiff_t m_hActivator = 0xFE0; // CHandle + constexpr std::ptrdiff_t m_SoundMoving = 0xFF0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundOpen = 0xFF8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundClose = 0x1000; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundLock = 0x1008; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundUnlock = 0x1010; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundLatch = 0x1018; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundPound = 0x1020; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundJiggle = 0x1028; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundLockedAnim = 0x1030; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_numCloseAttempts = 0x1038; // int32 + constexpr std::ptrdiff_t m_nPhysicsMaterial = 0x103C; // CUtlStringToken + constexpr std::ptrdiff_t m_SlaveName = 0x1040; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hMaster = 0x1048; // CHandle + constexpr std::ptrdiff_t m_OnBlockedClosing = 0x1050; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBlockedOpening = 0x1078; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUnblockedClosing = 0x10A0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUnblockedOpening = 0x10C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyClosed = 0x10F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyOpen = 0x1118; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnClose = 0x1140; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOpen = 0x1168; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnLockedUse = 0x1190; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAjarOpen = 0x11B8; // CEntityIOOutput } // Parent: CBaseEntity - // Field count: 3 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) namespace CRagdollManager { - constexpr std::ptrdiff_t m_iCurrentMaxRagdollCount = 0x4C0; // int8 - constexpr std::ptrdiff_t m_iMaxRagdollCount = 0x4C4; // int32 - constexpr std::ptrdiff_t m_bSaveImportant = 0x4C8; // bool + constexpr std::ptrdiff_t m_iCurrentMaxRagdollCount = 0x7C4; // int8 + constexpr std::ptrdiff_t m_iMaxRagdollCount = 0x7C8; // int32 + constexpr std::ptrdiff_t m_bSaveImportant = 0x7CC; // bool + constexpr std::ptrdiff_t m_bCanTakeDamage = 0x7CD; // bool } // Parent: CBaseTrigger - // Field count: 12 + // Fields count: 12 namespace CTriggerFan { - constexpr std::ptrdiff_t m_vFanOrigin = 0x8E0; // Vector - constexpr std::ptrdiff_t m_vFanEnd = 0x8EC; // Vector - constexpr std::ptrdiff_t m_vNoise = 0x8F8; // Vector - constexpr std::ptrdiff_t m_flForce = 0x904; // float32 - constexpr std::ptrdiff_t m_flRopeForceScale = 0x908; // float32 - constexpr std::ptrdiff_t m_flPlayerForce = 0x90C; // float32 - constexpr std::ptrdiff_t m_flRampTime = 0x910; // float32 - constexpr std::ptrdiff_t m_bFalloff = 0x914; // bool - constexpr std::ptrdiff_t m_bPushPlayer = 0x915; // bool - constexpr std::ptrdiff_t m_bRampDown = 0x916; // bool - constexpr std::ptrdiff_t m_bAddNoise = 0x917; // bool - constexpr std::ptrdiff_t m_RampTimer = 0x918; // CountdownTimer + constexpr std::ptrdiff_t m_vFanOrigin = 0xC44; // Vector + constexpr std::ptrdiff_t m_vFanEnd = 0xC50; // Vector + constexpr std::ptrdiff_t m_vNoise = 0xC5C; // Vector + constexpr std::ptrdiff_t m_flForce = 0xC68; // float32 + constexpr std::ptrdiff_t m_flRopeForceScale = 0xC6C; // float32 + constexpr std::ptrdiff_t m_flPlayerForce = 0xC70; // float32 + constexpr std::ptrdiff_t m_flRampTime = 0xC74; // float32 + constexpr std::ptrdiff_t m_bFalloff = 0xC78; // bool + constexpr std::ptrdiff_t m_bPushPlayer = 0xC79; // bool + constexpr std::ptrdiff_t m_bRampDown = 0xC7A; // bool + constexpr std::ptrdiff_t m_bAddNoise = 0xC7B; // bool + constexpr std::ptrdiff_t m_RampTimer = 0xC80; // CountdownTimer } // Parent: CMolotovGrenade - // Field count: 0 + // Fields count: 0 namespace CIncendiaryGrenade { } // Parent: CPathCorner - // Field count: 0 + // Fields count: 0 namespace CPathCornerCrash { } // Parent: CBaseEntity - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_Handle (CHandle) // NetworkVarNames: m_bSendHandle (bool) namespace CHandleTest { - constexpr std::ptrdiff_t m_Handle = 0x4C0; // CHandle - constexpr std::ptrdiff_t m_bSendHandle = 0x4C4; // bool + constexpr std::ptrdiff_t m_Handle = 0x7C4; // CHandle + constexpr std::ptrdiff_t m_bSendHandle = 0x7C8; // bool } // Parent: CBaseEntity - // Field count: 8 + // Fields count: 8 namespace CSoundOpvarSetEntity { - constexpr std::ptrdiff_t m_iszStackName = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOperatorName = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOpvarName = 0x4D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nOpvarType = 0x4E0; // int32 - constexpr std::ptrdiff_t m_nOpvarIndex = 0x4E4; // int32 - constexpr std::ptrdiff_t m_flOpvarValue = 0x4E8; // float32 - constexpr std::ptrdiff_t m_OpvarValueString = 0x4F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bSetOnSpawn = 0x4F8; // bool + constexpr std::ptrdiff_t m_iszStackName = 0x7D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOperatorName = 0x7D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOpvarName = 0x7E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nOpvarType = 0x7E8; // int32 + constexpr std::ptrdiff_t m_nOpvarIndex = 0x7EC; // int32 + constexpr std::ptrdiff_t m_flOpvarValue = 0x7F0; // float32 + constexpr std::ptrdiff_t m_OpvarValueString = 0x7F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bSetOnSpawn = 0x800; // bool } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_nItemDefIndex (uint16) @@ -3184,29 +3315,32 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nCount = 0x32; // uint16 } // Parent: CPointEntity - // Field count: 1 + // Fields count: 1 namespace CNavSpaceInfo { - constexpr std::ptrdiff_t m_bCreateFlightSpace = 0x4C0; // bool + constexpr std::ptrdiff_t m_bCreateFlightSpace = 0x7C4; // bool } // Parent: CLogicalEntity - // Field count: 3 + // Fields count: 3 namespace CLogicAchievement { - constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool - constexpr std::ptrdiff_t m_iszAchievementEventID = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_OnFired = 0x4D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_bDisabled = 0x7C4; // bool + constexpr std::ptrdiff_t m_iszAchievementEventID = 0x7C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnFired = 0x7D0; // CEntityIOOutput } // Parent: CBaseEntity - // Field count: 1 + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_pathString (CUtlString) namespace CPathSimple { - constexpr std::ptrdiff_t m_pathString = 0x510; // CUtlString + constexpr std::ptrdiff_t m_pathString = 0x820; // CUtlString } // Parent: CBtNode - // Field count: 1 + // Fields count: 1 namespace CBtActionParachutePositioning { constexpr std::ptrdiff_t m_ActionTimer = 0x58; // CountdownTimer } // Parent: CPlayer_CameraServices - // Field count: 7 + // Fields count: 7 // // Metadata: // NetworkVarNames: m_iFOV (uint32) @@ -3224,23 +3358,23 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hLastFogTrigger = 0x1A0; // CHandle } // Parent: CEntityComponent - // Field count: 0 + // Fields count: 0 namespace CTouchExpansionComponent { } // Parent: CBaseAnimGraph - // Field count: 8 + // Fields count: 8 namespace CItem { - constexpr std::ptrdiff_t m_OnPlayerTouch = 0x8F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPlayerPickup = 0x918; // CEntityIOOutput - constexpr std::ptrdiff_t m_bActivateWhenAtRest = 0x940; // bool - constexpr std::ptrdiff_t m_OnCacheInteraction = 0x948; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnGlovePulled = 0x970; // CEntityIOOutput - constexpr std::ptrdiff_t m_vOriginalSpawnOrigin = 0x998; // Vector - constexpr std::ptrdiff_t m_vOriginalSpawnAngles = 0x9A4; // QAngle - constexpr std::ptrdiff_t m_bPhysStartAsleep = 0x9B0; // bool + constexpr std::ptrdiff_t m_OnPlayerTouch = 0xCB8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerPickup = 0xCE0; // CEntityIOOutput + constexpr std::ptrdiff_t m_bActivateWhenAtRest = 0xD08; // bool + constexpr std::ptrdiff_t m_OnCacheInteraction = 0xD10; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnGlovePulled = 0xD38; // CEntityIOOutput + constexpr std::ptrdiff_t m_vOriginalSpawnOrigin = 0xD60; // Vector + constexpr std::ptrdiff_t m_vOriginalSpawnAngles = 0xD6C; // QAngle + constexpr std::ptrdiff_t m_bPhysStartAsleep = 0xD78; // bool } // Parent: CBaseModelEntity - // Field count: 14 + // Fields count: 14 // // Metadata: // NetworkVarNames: m_bEnabled (bool) @@ -3248,23 +3382,23 @@ namespace cs2_dumper { // NetworkVarNames: m_PanelClassName (string_t) // NetworkVarNames: m_PanelID (string_t) namespace CBaseClientUIEntity { - constexpr std::ptrdiff_t m_bEnabled = 0x710; // bool - constexpr std::ptrdiff_t m_DialogXMLName = 0x718; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PanelClassName = 0x720; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PanelID = 0x728; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_CustomOutput0 = 0x730; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput1 = 0x758; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput2 = 0x780; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput3 = 0x7A8; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput4 = 0x7D0; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput5 = 0x7F8; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput6 = 0x820; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput7 = 0x848; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput8 = 0x870; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput9 = 0x898; // CEntityIOOutput + constexpr std::ptrdiff_t m_bEnabled = 0xA78; // bool + constexpr std::ptrdiff_t m_DialogXMLName = 0xA80; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PanelClassName = 0xA88; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PanelID = 0xA90; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_CustomOutput0 = 0xA98; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput1 = 0xAC0; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput2 = 0xAE8; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput3 = 0xB10; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput4 = 0xB38; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput5 = 0xB60; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput6 = 0xB88; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput7 = 0xBB0; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput8 = 0xBD8; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput9 = 0xC00; // CEntityIOOutput } // Parent: CBaseModelEntity - // Field count: 9 + // Fields count: 9 // // Metadata: // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) @@ -3277,18 +3411,18 @@ namespace cs2_dumper { // NetworkVarNames: m_bProjectOnWater (bool) // NetworkVarNames: m_flDepthSortBias (float) namespace CEnvDecal { - constexpr std::ptrdiff_t m_hDecalMaterial = 0x710; // CStrongHandle - constexpr std::ptrdiff_t m_flWidth = 0x718; // float32 - constexpr std::ptrdiff_t m_flHeight = 0x71C; // float32 - constexpr std::ptrdiff_t m_flDepth = 0x720; // float32 - constexpr std::ptrdiff_t m_nRenderOrder = 0x724; // uint32 - constexpr std::ptrdiff_t m_bProjectOnWorld = 0x728; // bool - constexpr std::ptrdiff_t m_bProjectOnCharacters = 0x729; // bool - constexpr std::ptrdiff_t m_bProjectOnWater = 0x72A; // bool - constexpr std::ptrdiff_t m_flDepthSortBias = 0x72C; // float32 + constexpr std::ptrdiff_t m_hDecalMaterial = 0xA78; // CStrongHandle + constexpr std::ptrdiff_t m_flWidth = 0xA80; // float32 + constexpr std::ptrdiff_t m_flHeight = 0xA84; // float32 + constexpr std::ptrdiff_t m_flDepth = 0xA88; // float32 + constexpr std::ptrdiff_t m_nRenderOrder = 0xA8C; // uint32 + constexpr std::ptrdiff_t m_bProjectOnWorld = 0xA90; // bool + constexpr std::ptrdiff_t m_bProjectOnCharacters = 0xA91; // bool + constexpr std::ptrdiff_t m_bProjectOnWater = 0xA92; // bool + constexpr std::ptrdiff_t m_flDepthSortBias = 0xA94; // float32 } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -3296,26 +3430,26 @@ namespace cs2_dumper { namespace CCSPointScriptExtensions_entity { } // Parent: CBodyComponentSkeletonInstance - // Field count: 0 + // Fields count: 0 namespace CBodyComponentBaseModelEntity { } // Parent: CBaseEntity - // Field count: 11 + // Fields count: 11 namespace CLogicAuto { - constexpr std::ptrdiff_t m_OnMapSpawn = 0x4C0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnDemoMapSpawn = 0x4E8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnNewGame = 0x510; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnLoadGame = 0x538; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMapTransition = 0x560; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBackgroundMap = 0x588; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMultiNewMap = 0x5B0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMultiNewRound = 0x5D8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnVREnabled = 0x600; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnVRNotEnabled = 0x628; // CEntityIOOutput - constexpr std::ptrdiff_t m_globalstate = 0x650; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnMapSpawn = 0x7C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnDemoMapSpawn = 0x7F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnNewGame = 0x818; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnLoadGame = 0x840; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMapTransition = 0x868; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBackgroundMap = 0x890; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMultiNewMap = 0x8B8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMultiNewRound = 0x8E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnVREnabled = 0x908; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnVRNotEnabled = 0x930; // CEntityIOOutput + constexpr std::ptrdiff_t m_globalstate = 0x958; // CUtlSymbolLarge } // Parent: CBaseEntity - // Field count: 9 + // Fields count: 9 // // Metadata: // NetworkVarNames: m_iszStackName (string_t) @@ -3324,69 +3458,69 @@ namespace cs2_dumper { // NetworkVarNames: m_iOpvarIndex (int) // NetworkVarNames: m_bUseAutoCompare (bool) namespace CSoundOpvarSetPointBase { - constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool - constexpr std::ptrdiff_t m_hSource = 0x4C4; // CEntityHandle - constexpr std::ptrdiff_t m_iszSourceEntityName = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_vLastPosition = 0x528; // Vector - constexpr std::ptrdiff_t m_iszStackName = 0x538; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOperatorName = 0x540; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOpvarName = 0x548; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iOpvarIndex = 0x550; // int32 - constexpr std::ptrdiff_t m_bUseAutoCompare = 0x554; // bool + constexpr std::ptrdiff_t m_bDisabled = 0x7C4; // bool + constexpr std::ptrdiff_t m_hSource = 0x7C8; // CEntityHandle + constexpr std::ptrdiff_t m_iszSourceEntityName = 0x7D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vLastPosition = 0x830; // Vector + constexpr std::ptrdiff_t m_iszStackName = 0x840; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOperatorName = 0x848; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOpvarName = 0x850; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iOpvarIndex = 0x858; // int32 + constexpr std::ptrdiff_t m_bUseAutoCompare = 0x85C; // bool } // Parent: CLightEntity - // Field count: 0 + // Fields count: 0 namespace CLightDirectionalEntity { } // Parent: CLogicNPCCounterAABB - // Field count: 0 + // Fields count: 0 namespace CLogicNPCCounterOBB { } // Parent: CPlayer_UseServices - // Field count: 0 + // Fields count: 0 namespace CCSObserver_UseServices { } // Parent: CFuncPlatRot - // Field count: 9 + // Fields count: 9 namespace CFuncTrackChange { - constexpr std::ptrdiff_t m_trackTop = 0x7D8; // CPathTrack* - constexpr std::ptrdiff_t m_trackBottom = 0x7E0; // CPathTrack* - constexpr std::ptrdiff_t m_train = 0x7E8; // CFuncTrackTrain* - constexpr std::ptrdiff_t m_trackTopName = 0x7F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_trackBottomName = 0x7F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_trainName = 0x800; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_code = 0x808; // TRAIN_CODE - constexpr std::ptrdiff_t m_targetState = 0x80C; // int32 - constexpr std::ptrdiff_t m_use = 0x810; // int32 + constexpr std::ptrdiff_t m_trackTop = 0xB40; // CPathTrack* + constexpr std::ptrdiff_t m_trackBottom = 0xB48; // CPathTrack* + constexpr std::ptrdiff_t m_train = 0xB50; // CFuncTrackTrain* + constexpr std::ptrdiff_t m_trackTopName = 0xB58; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_trackBottomName = 0xB60; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_trainName = 0xB68; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_code = 0xB70; // TRAIN_CODE + constexpr std::ptrdiff_t m_targetState = 0xB74; // int32 + constexpr std::ptrdiff_t m_use = 0xB78; // int32 } // Parent: CRuleBrushEntity - // Field count: 4 + // Fields count: 4 namespace CGamePlayerZone { - constexpr std::ptrdiff_t m_OnPlayerInZone = 0x718; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPlayerOutZone = 0x740; // CEntityIOOutput - constexpr std::ptrdiff_t m_PlayersInCount = 0x768; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_PlayersOutCount = 0x790; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnPlayerInZone = 0xA80; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerOutZone = 0xAA8; // CEntityIOOutput + constexpr std::ptrdiff_t m_PlayersInCount = 0xAD0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_PlayersOutCount = 0xAF8; // CEntityOutputTemplate } // Parent: CRuleEntity - // Field count: 1 + // Fields count: 1 namespace CRulePointEntity { - constexpr std::ptrdiff_t m_Score = 0x718; // int32 + constexpr std::ptrdiff_t m_Score = 0xA80; // int32 } // Parent: CPointEntity - // Field count: 5 + // Fields count: 5 namespace CMessageEntity { - constexpr std::ptrdiff_t m_radius = 0x4C0; // int32 - constexpr std::ptrdiff_t m_messageText = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_drawText = 0x4D0; // bool - constexpr std::ptrdiff_t m_bDeveloperOnly = 0x4D1; // bool - constexpr std::ptrdiff_t m_bEnabled = 0x4D2; // bool + constexpr std::ptrdiff_t m_radius = 0x7C4; // int32 + constexpr std::ptrdiff_t m_messageText = 0x7C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_drawText = 0x7D0; // bool + constexpr std::ptrdiff_t m_bDeveloperOnly = 0x7D1; // bool + constexpr std::ptrdiff_t m_bEnabled = 0x7D2; // bool } // Parent: CBaseCSGrenade - // Field count: 0 + // Fields count: 0 namespace CSmokeGrenade { } // Parent: CBaseAnimGraph - // Field count: 11 + // Fields count: 11 // // Metadata: // MNetworkIncludeByName @@ -3409,20 +3543,20 @@ namespace cs2_dumper { // NetworkVarNames: m_hWeapon (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) namespace CBaseViewModel { - constexpr std::ptrdiff_t m_vecLastFacing = 0x8F0; // Vector - constexpr std::ptrdiff_t m_nViewModelIndex = 0x8FC; // uint32 - constexpr std::ptrdiff_t m_nAnimationParity = 0x900; // uint32 - constexpr std::ptrdiff_t m_flAnimationStartTime = 0x904; // float32 - constexpr std::ptrdiff_t m_hWeapon = 0x908; // CHandle - constexpr std::ptrdiff_t m_sVMName = 0x910; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sAnimationPrefix = 0x918; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hOldLayerSequence = 0x920; // HSequence - constexpr std::ptrdiff_t m_oldLayer = 0x924; // int32 - constexpr std::ptrdiff_t m_oldLayerStartTime = 0x928; // float32 - constexpr std::ptrdiff_t m_hControlPanel = 0x92C; // CHandle + constexpr std::ptrdiff_t m_vecLastFacing = 0xCB8; // Vector + constexpr std::ptrdiff_t m_nViewModelIndex = 0xCC4; // uint32 + constexpr std::ptrdiff_t m_nAnimationParity = 0xCC8; // uint32 + constexpr std::ptrdiff_t m_flAnimationStartTime = 0xCCC; // float32 + constexpr std::ptrdiff_t m_hWeapon = 0xCD0; // CHandle + constexpr std::ptrdiff_t m_sVMName = 0xCD8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sAnimationPrefix = 0xCE0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hOldLayerSequence = 0xCE8; // HSequence + constexpr std::ptrdiff_t m_oldLayer = 0xCEC; // int32 + constexpr std::ptrdiff_t m_oldLayerStartTime = 0xCF0; // float32 + constexpr std::ptrdiff_t m_hControlPanel = 0xCF4; // CHandle } // Parent: CPlayerPawnComponent - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_hPlayerPing (CHandle) @@ -3431,15 +3565,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hPlayerPing = 0x54; // CHandle } // Parent: CPlayerPawnComponent - // Field count: 0 + // Fields count: 0 namespace CPlayer_FlashlightServices { } // Parent: CBaseModelEntity - // Field count: 0 + // Fields count: 0 namespace CServerOnlyModelEntity { } // Parent: CBtNode - // Field count: 4 + // Fields count: 4 namespace CBtActionCombatPositioning { constexpr std::ptrdiff_t m_szSensorInputKey = 0x68; // CUtlString constexpr std::ptrdiff_t m_szIsAttackingKey = 0x80; // CUtlString @@ -3447,7 +3581,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bCrouching = 0xA0; // bool } // Parent: CBaseEntity - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_flScale (float32) @@ -3455,68 +3589,68 @@ namespace cs2_dumper { // NetworkVarNames: m_flScaleTime (float32) // NetworkVarNames: m_nFlags (uint32) namespace CBaseFire { - constexpr std::ptrdiff_t m_flScale = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flStartScale = 0x4C4; // float32 - constexpr std::ptrdiff_t m_flScaleTime = 0x4C8; // float32 - constexpr std::ptrdiff_t m_nFlags = 0x4CC; // uint32 + constexpr std::ptrdiff_t m_flScale = 0x7C4; // float32 + constexpr std::ptrdiff_t m_flStartScale = 0x7C8; // float32 + constexpr std::ptrdiff_t m_flScaleTime = 0x7CC; // float32 + constexpr std::ptrdiff_t m_nFlags = 0x7D0; // uint32 } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace CWeaponMAC10 { } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace CWeaponGlock { } // Parent: CBaseViewModel - // Field count: 0 + // Fields count: 0 namespace CPredictedViewModel { } // Parent: CBaseTrigger - // Field count: 2 + // Fields count: 2 namespace CTriggerActiveWeaponDetect { - constexpr std::ptrdiff_t m_OnTouchedActiveWeapon = 0x8E0; // CEntityIOOutput - constexpr std::ptrdiff_t m_iszWeaponClassName = 0x908; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnTouchedActiveWeapon = 0xC48; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszWeaponClassName = 0xC70; // CUtlSymbolLarge } // Parent: CPointEntity - // Field count: 18 + // Fields count: 18 namespace CEnvMicrophone { - constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool - constexpr std::ptrdiff_t m_hMeasureTarget = 0x4C4; // CHandle - constexpr std::ptrdiff_t m_nSoundType = 0x4C8; // SoundTypes_t - constexpr std::ptrdiff_t m_nSoundFlags = 0x4CA; // SoundFlags_t - constexpr std::ptrdiff_t m_flSensitivity = 0x4CC; // float32 - constexpr std::ptrdiff_t m_flSmoothFactor = 0x4D0; // float32 - constexpr std::ptrdiff_t m_flMaxRange = 0x4D4; // float32 - constexpr std::ptrdiff_t m_iszSpeakerName = 0x4D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hSpeaker = 0x4E0; // CHandle - constexpr std::ptrdiff_t m_bAvoidFeedback = 0x4E4; // bool - constexpr std::ptrdiff_t m_iSpeakerDSPPreset = 0x4E8; // int32 - constexpr std::ptrdiff_t m_iszListenFilter = 0x4F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hListenFilter = 0x4F8; // CHandle - constexpr std::ptrdiff_t m_SoundLevel = 0x500; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnRoutedSound = 0x528; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnHeardSound = 0x550; // CEntityIOOutput - constexpr std::ptrdiff_t m_szLastSound = 0x578; // char[256] - constexpr std::ptrdiff_t m_iLastRoutedFrame = 0x678; // int32 + constexpr std::ptrdiff_t m_bDisabled = 0x7C4; // bool + constexpr std::ptrdiff_t m_hMeasureTarget = 0x7C8; // CHandle + constexpr std::ptrdiff_t m_nSoundType = 0x7CC; // SoundTypes_t + constexpr std::ptrdiff_t m_nSoundFlags = 0x7CE; // SoundFlags_t + constexpr std::ptrdiff_t m_flSensitivity = 0x7D0; // float32 + constexpr std::ptrdiff_t m_flSmoothFactor = 0x7D4; // float32 + constexpr std::ptrdiff_t m_flMaxRange = 0x7D8; // float32 + constexpr std::ptrdiff_t m_iszSpeakerName = 0x7E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hSpeaker = 0x7E8; // CHandle + constexpr std::ptrdiff_t m_bAvoidFeedback = 0x7EC; // bool + constexpr std::ptrdiff_t m_iSpeakerDSPPreset = 0x7F0; // int32 + constexpr std::ptrdiff_t m_iszListenFilter = 0x7F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hListenFilter = 0x800; // CHandle + constexpr std::ptrdiff_t m_SoundLevel = 0x808; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnRoutedSound = 0x830; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHeardSound = 0x858; // CEntityIOOutput + constexpr std::ptrdiff_t m_szLastSound = 0x880; // char[256] + constexpr std::ptrdiff_t m_iLastRoutedFrame = 0x980; // int32 } // Parent: CLogicalEntity - // Field count: 11 + // Fields count: 11 namespace CInfoSpawnGroupLoadUnload { - constexpr std::ptrdiff_t m_OnSpawnGroupLoadStarted = 0x4C0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnSpawnGroupLoadFinished = 0x4E8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnSpawnGroupUnloadStarted = 0x510; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnSpawnGroupUnloadFinished = 0x538; // CEntityIOOutput - constexpr std::ptrdiff_t m_iszSpawnGroupName = 0x560; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSpawnGroupFilterName = 0x568; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszLandmarkName = 0x570; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sFixedSpawnGroupName = 0x578; // CUtlString - constexpr std::ptrdiff_t m_flTimeoutInterval = 0x580; // float32 - constexpr std::ptrdiff_t m_bStreamingStarted = 0x584; // bool - constexpr std::ptrdiff_t m_bUnloadingStarted = 0x585; // bool + constexpr std::ptrdiff_t m_OnSpawnGroupLoadStarted = 0x7C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnSpawnGroupLoadFinished = 0x7F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnSpawnGroupUnloadStarted = 0x818; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnSpawnGroupUnloadFinished = 0x840; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszSpawnGroupName = 0x868; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSpawnGroupFilterName = 0x870; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszLandmarkName = 0x878; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sFixedSpawnGroupName = 0x880; // CUtlString + constexpr std::ptrdiff_t m_flTimeoutInterval = 0x888; // float32 + constexpr std::ptrdiff_t m_bStreamingStarted = 0x88C; // bool + constexpr std::ptrdiff_t m_bUnloadingStarted = 0x88D; // bool } // Parent: CBaseEntity - // Field count: 24 + // Fields count: 23 // // Metadata: // MNetworkIncludeByName @@ -3536,33 +3670,32 @@ namespace cs2_dumper { // NetworkVarNames: m_steamID (uint64) // NetworkVarNames: m_iDesiredFOV (uint32) namespace CBasePlayerController { - constexpr std::ptrdiff_t m_nInButtonsWhichAreToggles = 0x4C8; // uint64 - constexpr std::ptrdiff_t m_nTickBase = 0x4D0; // uint32 - constexpr std::ptrdiff_t m_hPawn = 0x500; // CHandle - constexpr std::ptrdiff_t m_bKnownTeamMismatch = 0x504; // bool - constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x508; // CSplitScreenSlot - constexpr std::ptrdiff_t m_hSplitOwner = 0x50C; // CHandle - constexpr std::ptrdiff_t m_hSplitScreenPlayers = 0x510; // CUtlVector> - constexpr std::ptrdiff_t m_bIsHLTV = 0x528; // bool - constexpr std::ptrdiff_t m_iConnected = 0x52C; // PlayerConnectedState - constexpr std::ptrdiff_t m_iszPlayerName = 0x530; // char[128] - constexpr std::ptrdiff_t m_szNetworkIDString = 0x5B0; // CUtlString - constexpr std::ptrdiff_t m_fLerpTime = 0x5B8; // float32 - constexpr std::ptrdiff_t m_bLagCompensation = 0x5BC; // bool - constexpr std::ptrdiff_t m_bPredict = 0x5BD; // bool - constexpr std::ptrdiff_t m_bAutoKickDisabled = 0x5BE; // bool - constexpr std::ptrdiff_t m_bIsLowViolence = 0x5BF; // bool - constexpr std::ptrdiff_t m_bGamePaused = 0x5C0; // bool - constexpr std::ptrdiff_t m_iIgnoreGlobalChat = 0x700; // ChatIgnoreType_t - constexpr std::ptrdiff_t m_flLastPlayerTalkTime = 0x704; // float32 - constexpr std::ptrdiff_t m_flLastEntitySteadyState = 0x708; // float32 - constexpr std::ptrdiff_t m_nAvailableEntitySteadyState = 0x70C; // int32 - constexpr std::ptrdiff_t m_bHasAnySteadyStateEnts = 0x710; // bool - constexpr std::ptrdiff_t m_steamID = 0x720; // uint64 - constexpr std::ptrdiff_t m_iDesiredFOV = 0x728; // uint32 + constexpr std::ptrdiff_t m_nInButtonsWhichAreToggles = 0x7D0; // uint64 + constexpr std::ptrdiff_t m_nTickBase = 0x7D8; // uint32 + constexpr std::ptrdiff_t m_hPawn = 0x808; // CHandle + constexpr std::ptrdiff_t m_bKnownTeamMismatch = 0x80C; // bool + constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x810; // CSplitScreenSlot + constexpr std::ptrdiff_t m_hSplitOwner = 0x814; // CHandle + constexpr std::ptrdiff_t m_hSplitScreenPlayers = 0x818; // CUtlVector> + constexpr std::ptrdiff_t m_bIsHLTV = 0x830; // bool + constexpr std::ptrdiff_t m_iConnected = 0x834; // PlayerConnectedState + constexpr std::ptrdiff_t m_iszPlayerName = 0x838; // char[128] + constexpr std::ptrdiff_t m_szNetworkIDString = 0x8B8; // CUtlString + constexpr std::ptrdiff_t m_fLerpTime = 0x8C0; // float32 + constexpr std::ptrdiff_t m_bLagCompensation = 0x8C4; // bool + constexpr std::ptrdiff_t m_bPredict = 0x8C5; // bool + constexpr std::ptrdiff_t m_bIsLowViolence = 0x8CC; // bool + constexpr std::ptrdiff_t m_bGamePaused = 0x8CD; // bool + constexpr std::ptrdiff_t m_iIgnoreGlobalChat = 0xA00; // ChatIgnoreType_t + constexpr std::ptrdiff_t m_flLastPlayerTalkTime = 0xA04; // float32 + constexpr std::ptrdiff_t m_flLastEntitySteadyState = 0xA08; // float32 + constexpr std::ptrdiff_t m_nAvailableEntitySteadyState = 0xA0C; // int32 + constexpr std::ptrdiff_t m_bHasAnySteadyStateEnts = 0xA10; // bool + constexpr std::ptrdiff_t m_steamID = 0xA20; // uint64 + constexpr std::ptrdiff_t m_iDesiredFOV = 0xA28; // uint32 } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -3570,89 +3703,92 @@ namespace cs2_dumper { namespace CPointTemplateAPI { } // Parent: CCSWeaponBase - // Field count: 1 + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bFirstAttack (bool) namespace CKnife { - constexpr std::ptrdiff_t m_bFirstAttack = 0xE98; // bool + constexpr std::ptrdiff_t m_bFirstAttack = 0x1274; // bool } // Parent: CBaseModelEntity - // Field count: 37 + // Fields count: 37 namespace CFuncTrackTrain { - constexpr std::ptrdiff_t m_ppath = 0x710; // CHandle - constexpr std::ptrdiff_t m_length = 0x714; // float32 - constexpr std::ptrdiff_t m_vPosPrev = 0x718; // Vector - constexpr std::ptrdiff_t m_angPrev = 0x724; // QAngle - constexpr std::ptrdiff_t m_controlMins = 0x730; // Vector - constexpr std::ptrdiff_t m_controlMaxs = 0x73C; // Vector - constexpr std::ptrdiff_t m_lastBlockPos = 0x748; // Vector - constexpr std::ptrdiff_t m_lastBlockTick = 0x754; // int32 - constexpr std::ptrdiff_t m_flVolume = 0x758; // float32 - constexpr std::ptrdiff_t m_flBank = 0x75C; // float32 - constexpr std::ptrdiff_t m_oldSpeed = 0x760; // float32 - constexpr std::ptrdiff_t m_flBlockDamage = 0x764; // float32 - constexpr std::ptrdiff_t m_height = 0x768; // float32 - constexpr std::ptrdiff_t m_maxSpeed = 0x76C; // float32 - constexpr std::ptrdiff_t m_dir = 0x770; // float32 - constexpr std::ptrdiff_t m_iszSoundMove = 0x778; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSoundMovePing = 0x780; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSoundStart = 0x788; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSoundStop = 0x790; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_strPathTarget = 0x798; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flMoveSoundMinDuration = 0x7A0; // float32 - constexpr std::ptrdiff_t m_flMoveSoundMaxDuration = 0x7A4; // float32 - constexpr std::ptrdiff_t m_flNextMoveSoundTime = 0x7A8; // GameTime_t - constexpr std::ptrdiff_t m_flMoveSoundMinPitch = 0x7AC; // float32 - constexpr std::ptrdiff_t m_flMoveSoundMaxPitch = 0x7B0; // float32 - constexpr std::ptrdiff_t m_eOrientationType = 0x7B4; // TrainOrientationType_t - constexpr std::ptrdiff_t m_eVelocityType = 0x7B8; // TrainVelocityType_t - constexpr std::ptrdiff_t m_OnStart = 0x7C8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnNext = 0x7F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnArrivedAtDestinationNode = 0x818; // CEntityIOOutput - constexpr std::ptrdiff_t m_bManualSpeedChanges = 0x840; // bool - constexpr std::ptrdiff_t m_flDesiredSpeed = 0x844; // float32 - constexpr std::ptrdiff_t m_flSpeedChangeTime = 0x848; // GameTime_t - constexpr std::ptrdiff_t m_flAccelSpeed = 0x84C; // float32 - constexpr std::ptrdiff_t m_flDecelSpeed = 0x850; // float32 - constexpr std::ptrdiff_t m_bAccelToSpeed = 0x854; // bool - constexpr std::ptrdiff_t m_flNextMPSoundTime = 0x858; // GameTime_t + constexpr std::ptrdiff_t m_ppath = 0xA78; // CHandle + constexpr std::ptrdiff_t m_length = 0xA7C; // float32 + constexpr std::ptrdiff_t m_vPosPrev = 0xA80; // Vector + constexpr std::ptrdiff_t m_angPrev = 0xA8C; // QAngle + constexpr std::ptrdiff_t m_controlMins = 0xA98; // Vector + constexpr std::ptrdiff_t m_controlMaxs = 0xAA4; // Vector + constexpr std::ptrdiff_t m_lastBlockPos = 0xAB0; // Vector + constexpr std::ptrdiff_t m_lastBlockTick = 0xABC; // int32 + constexpr std::ptrdiff_t m_flVolume = 0xAC0; // float32 + constexpr std::ptrdiff_t m_flBank = 0xAC4; // float32 + constexpr std::ptrdiff_t m_oldSpeed = 0xAC8; // float32 + constexpr std::ptrdiff_t m_flBlockDamage = 0xACC; // float32 + constexpr std::ptrdiff_t m_height = 0xAD0; // float32 + constexpr std::ptrdiff_t m_maxSpeed = 0xAD4; // float32 + constexpr std::ptrdiff_t m_dir = 0xAD8; // float32 + constexpr std::ptrdiff_t m_iszSoundMove = 0xAE0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundMovePing = 0xAE8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundStart = 0xAF0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundStop = 0xAF8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_strPathTarget = 0xB00; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flMoveSoundMinDuration = 0xB08; // float32 + constexpr std::ptrdiff_t m_flMoveSoundMaxDuration = 0xB0C; // float32 + constexpr std::ptrdiff_t m_flNextMoveSoundTime = 0xB10; // GameTime_t + constexpr std::ptrdiff_t m_flMoveSoundMinPitch = 0xB14; // float32 + constexpr std::ptrdiff_t m_flMoveSoundMaxPitch = 0xB18; // float32 + constexpr std::ptrdiff_t m_eOrientationType = 0xB1C; // TrainOrientationType_t + constexpr std::ptrdiff_t m_eVelocityType = 0xB20; // TrainVelocityType_t + constexpr std::ptrdiff_t m_OnStart = 0xB30; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnNext = 0xB58; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnArrivedAtDestinationNode = 0xB80; // CEntityIOOutput + constexpr std::ptrdiff_t m_bManualSpeedChanges = 0xBA8; // bool + constexpr std::ptrdiff_t m_flDesiredSpeed = 0xBAC; // float32 + constexpr std::ptrdiff_t m_flSpeedChangeTime = 0xBB0; // GameTime_t + constexpr std::ptrdiff_t m_flAccelSpeed = 0xBB4; // float32 + constexpr std::ptrdiff_t m_flDecelSpeed = 0xBB8; // float32 + constexpr std::ptrdiff_t m_bAccelToSpeed = 0xBBC; // bool + constexpr std::ptrdiff_t m_flNextMPSoundTime = 0xBC0; // GameTime_t } // Parent: CServerOnlyModelEntity - // Field count: 5 + // Fields count: 5 namespace CFogVolume { - constexpr std::ptrdiff_t m_fogName = 0x710; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_postProcessName = 0x718; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_colorCorrectionName = 0x720; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bDisabled = 0x730; // bool - constexpr std::ptrdiff_t m_bInFogVolumesList = 0x731; // bool + constexpr std::ptrdiff_t m_fogName = 0xA78; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_postProcessName = 0xA80; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_colorCorrectionName = 0xA88; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bDisabled = 0xA98; // bool + constexpr std::ptrdiff_t m_bInFogVolumesList = 0xA99; // bool } // Parent: SpawnPoint - // Field count: 0 + // Fields count: 0 namespace CInfoPlayerCounterterrorist { } // Parent: CBaseModelEntity - // Field count: 19 + // Fields count: 19 namespace CFire { - constexpr std::ptrdiff_t m_hEffect = 0x710; // CHandle - constexpr std::ptrdiff_t m_hOwner = 0x714; // CHandle - constexpr std::ptrdiff_t m_nFireType = 0x718; // int32 - constexpr std::ptrdiff_t m_flFuel = 0x71C; // float32 - constexpr std::ptrdiff_t m_flDamageTime = 0x720; // GameTime_t - constexpr std::ptrdiff_t m_lastDamage = 0x724; // GameTime_t - constexpr std::ptrdiff_t m_flFireSize = 0x728; // float32 - constexpr std::ptrdiff_t m_flLastNavUpdateTime = 0x72C; // GameTime_t - constexpr std::ptrdiff_t m_flHeatLevel = 0x730; // float32 - constexpr std::ptrdiff_t m_flHeatAbsorb = 0x734; // float32 - constexpr std::ptrdiff_t m_flDamageScale = 0x738; // float32 - constexpr std::ptrdiff_t m_flMaxHeat = 0x73C; // float32 - constexpr std::ptrdiff_t m_flLastHeatLevel = 0x740; // float32 - constexpr std::ptrdiff_t m_flAttackTime = 0x744; // float32 - constexpr std::ptrdiff_t m_bEnabled = 0x748; // bool - constexpr std::ptrdiff_t m_bStartDisabled = 0x749; // bool - constexpr std::ptrdiff_t m_bDidActivate = 0x74A; // bool - constexpr std::ptrdiff_t m_OnIgnited = 0x750; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnExtinguished = 0x778; // CEntityIOOutput + constexpr std::ptrdiff_t m_hEffect = 0xA78; // CHandle + constexpr std::ptrdiff_t m_hOwner = 0xA7C; // CHandle + constexpr std::ptrdiff_t m_nFireType = 0xA80; // int32 + constexpr std::ptrdiff_t m_flFuel = 0xA84; // float32 + constexpr std::ptrdiff_t m_flDamageTime = 0xA88; // GameTime_t + constexpr std::ptrdiff_t m_lastDamage = 0xA8C; // GameTime_t + constexpr std::ptrdiff_t m_flFireSize = 0xA90; // float32 + constexpr std::ptrdiff_t m_flLastNavUpdateTime = 0xA94; // GameTime_t + constexpr std::ptrdiff_t m_flHeatLevel = 0xA98; // float32 + constexpr std::ptrdiff_t m_flHeatAbsorb = 0xA9C; // float32 + constexpr std::ptrdiff_t m_flDamageScale = 0xAA0; // float32 + constexpr std::ptrdiff_t m_flMaxHeat = 0xAA4; // float32 + constexpr std::ptrdiff_t m_flLastHeatLevel = 0xAA8; // float32 + constexpr std::ptrdiff_t m_flAttackTime = 0xAAC; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0xAB0; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0xAB1; // bool + constexpr std::ptrdiff_t m_bDidActivate = 0xAB2; // bool + constexpr std::ptrdiff_t m_OnIgnited = 0xAB8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnExtinguished = 0xAE0; // CEntityIOOutput } // Parent: CSkeletonAnimationController - // Field count: 14 + // Fields count: 14 // // Metadata: // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) @@ -3677,80 +3813,80 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flPrevAnimUpdateTime = 0x250; // GameTime_t } // Parent: CBaseEntity - // Field count: 0 + // Fields count: 0 namespace CCSPointScriptEntity { } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace CWeaponBizon { } // Parent: CBasePlatTrain - // Field count: 1 + // Fields count: 1 namespace CFuncPlat { - constexpr std::ptrdiff_t m_sNoise = 0x7B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sNoise = 0xB20; // CUtlSymbolLarge } // Parent: CPhysConstraint - // Field count: 48 + // Fields count: 48 namespace CGenericConstraint { - constexpr std::ptrdiff_t m_nLinearMotionX = 0x540; // JointMotion_t - constexpr std::ptrdiff_t m_nLinearMotionY = 0x544; // JointMotion_t - constexpr std::ptrdiff_t m_nLinearMotionZ = 0x548; // JointMotion_t - constexpr std::ptrdiff_t m_flLinearFrequencyX = 0x54C; // float32 - constexpr std::ptrdiff_t m_flLinearFrequencyY = 0x550; // float32 - constexpr std::ptrdiff_t m_flLinearFrequencyZ = 0x554; // float32 - constexpr std::ptrdiff_t m_flLinearDampingRatioX = 0x558; // float32 - constexpr std::ptrdiff_t m_flLinearDampingRatioY = 0x55C; // float32 - constexpr std::ptrdiff_t m_flLinearDampingRatioZ = 0x560; // float32 - constexpr std::ptrdiff_t m_flMaxLinearImpulseX = 0x564; // float32 - constexpr std::ptrdiff_t m_flMaxLinearImpulseY = 0x568; // float32 - constexpr std::ptrdiff_t m_flMaxLinearImpulseZ = 0x56C; // float32 - constexpr std::ptrdiff_t m_flBreakAfterTimeX = 0x570; // float32 - constexpr std::ptrdiff_t m_flBreakAfterTimeY = 0x574; // float32 - constexpr std::ptrdiff_t m_flBreakAfterTimeZ = 0x578; // float32 - constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeX = 0x57C; // GameTime_t - constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeY = 0x580; // GameTime_t - constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeZ = 0x584; // GameTime_t - constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdX = 0x588; // float32 - constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdY = 0x58C; // float32 - constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdZ = 0x590; // float32 - constexpr std::ptrdiff_t m_flNotifyForceX = 0x594; // float32 - constexpr std::ptrdiff_t m_flNotifyForceY = 0x598; // float32 - constexpr std::ptrdiff_t m_flNotifyForceZ = 0x59C; // float32 - constexpr std::ptrdiff_t m_flNotifyForceMinTimeX = 0x5A0; // float32 - constexpr std::ptrdiff_t m_flNotifyForceMinTimeY = 0x5A4; // float32 - constexpr std::ptrdiff_t m_flNotifyForceMinTimeZ = 0x5A8; // float32 - constexpr std::ptrdiff_t m_flNotifyForceLastTimeX = 0x5AC; // GameTime_t - constexpr std::ptrdiff_t m_flNotifyForceLastTimeY = 0x5B0; // GameTime_t - constexpr std::ptrdiff_t m_flNotifyForceLastTimeZ = 0x5B4; // GameTime_t - constexpr std::ptrdiff_t m_bAxisNotifiedX = 0x5B8; // bool - constexpr std::ptrdiff_t m_bAxisNotifiedY = 0x5B9; // bool - constexpr std::ptrdiff_t m_bAxisNotifiedZ = 0x5BA; // bool - constexpr std::ptrdiff_t m_nAngularMotionX = 0x5BC; // JointMotion_t - constexpr std::ptrdiff_t m_nAngularMotionY = 0x5C0; // JointMotion_t - constexpr std::ptrdiff_t m_nAngularMotionZ = 0x5C4; // JointMotion_t - constexpr std::ptrdiff_t m_flAngularFrequencyX = 0x5C8; // float32 - constexpr std::ptrdiff_t m_flAngularFrequencyY = 0x5CC; // float32 - constexpr std::ptrdiff_t m_flAngularFrequencyZ = 0x5D0; // float32 - constexpr std::ptrdiff_t m_flAngularDampingRatioX = 0x5D4; // float32 - constexpr std::ptrdiff_t m_flAngularDampingRatioY = 0x5D8; // float32 - constexpr std::ptrdiff_t m_flAngularDampingRatioZ = 0x5DC; // float32 - constexpr std::ptrdiff_t m_flMaxAngularImpulseX = 0x5E0; // float32 - constexpr std::ptrdiff_t m_flMaxAngularImpulseY = 0x5E4; // float32 - constexpr std::ptrdiff_t m_flMaxAngularImpulseZ = 0x5E8; // float32 - constexpr std::ptrdiff_t m_NotifyForceReachedX = 0x5F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_NotifyForceReachedY = 0x618; // CEntityIOOutput - constexpr std::ptrdiff_t m_NotifyForceReachedZ = 0x640; // CEntityIOOutput + constexpr std::ptrdiff_t m_nLinearMotionX = 0x848; // JointMotion_t + constexpr std::ptrdiff_t m_nLinearMotionY = 0x84C; // JointMotion_t + constexpr std::ptrdiff_t m_nLinearMotionZ = 0x850; // JointMotion_t + constexpr std::ptrdiff_t m_flLinearFrequencyX = 0x854; // float32 + constexpr std::ptrdiff_t m_flLinearFrequencyY = 0x858; // float32 + constexpr std::ptrdiff_t m_flLinearFrequencyZ = 0x85C; // float32 + constexpr std::ptrdiff_t m_flLinearDampingRatioX = 0x860; // float32 + constexpr std::ptrdiff_t m_flLinearDampingRatioY = 0x864; // float32 + constexpr std::ptrdiff_t m_flLinearDampingRatioZ = 0x868; // float32 + constexpr std::ptrdiff_t m_flMaxLinearImpulseX = 0x86C; // float32 + constexpr std::ptrdiff_t m_flMaxLinearImpulseY = 0x870; // float32 + constexpr std::ptrdiff_t m_flMaxLinearImpulseZ = 0x874; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeX = 0x878; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeY = 0x87C; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeZ = 0x880; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeX = 0x884; // GameTime_t + constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeY = 0x888; // GameTime_t + constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeZ = 0x88C; // GameTime_t + constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdX = 0x890; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdY = 0x894; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdZ = 0x898; // float32 + constexpr std::ptrdiff_t m_flNotifyForceX = 0x89C; // float32 + constexpr std::ptrdiff_t m_flNotifyForceY = 0x8A0; // float32 + constexpr std::ptrdiff_t m_flNotifyForceZ = 0x8A4; // float32 + constexpr std::ptrdiff_t m_flNotifyForceMinTimeX = 0x8A8; // float32 + constexpr std::ptrdiff_t m_flNotifyForceMinTimeY = 0x8AC; // float32 + constexpr std::ptrdiff_t m_flNotifyForceMinTimeZ = 0x8B0; // float32 + constexpr std::ptrdiff_t m_flNotifyForceLastTimeX = 0x8B4; // GameTime_t + constexpr std::ptrdiff_t m_flNotifyForceLastTimeY = 0x8B8; // GameTime_t + constexpr std::ptrdiff_t m_flNotifyForceLastTimeZ = 0x8BC; // GameTime_t + constexpr std::ptrdiff_t m_bAxisNotifiedX = 0x8C0; // bool + constexpr std::ptrdiff_t m_bAxisNotifiedY = 0x8C1; // bool + constexpr std::ptrdiff_t m_bAxisNotifiedZ = 0x8C2; // bool + constexpr std::ptrdiff_t m_nAngularMotionX = 0x8C4; // JointMotion_t + constexpr std::ptrdiff_t m_nAngularMotionY = 0x8C8; // JointMotion_t + constexpr std::ptrdiff_t m_nAngularMotionZ = 0x8CC; // JointMotion_t + constexpr std::ptrdiff_t m_flAngularFrequencyX = 0x8D0; // float32 + constexpr std::ptrdiff_t m_flAngularFrequencyY = 0x8D4; // float32 + constexpr std::ptrdiff_t m_flAngularFrequencyZ = 0x8D8; // float32 + constexpr std::ptrdiff_t m_flAngularDampingRatioX = 0x8DC; // float32 + constexpr std::ptrdiff_t m_flAngularDampingRatioY = 0x8E0; // float32 + constexpr std::ptrdiff_t m_flAngularDampingRatioZ = 0x8E4; // float32 + constexpr std::ptrdiff_t m_flMaxAngularImpulseX = 0x8E8; // float32 + constexpr std::ptrdiff_t m_flMaxAngularImpulseY = 0x8EC; // float32 + constexpr std::ptrdiff_t m_flMaxAngularImpulseZ = 0x8F0; // float32 + constexpr std::ptrdiff_t m_NotifyForceReachedX = 0x8F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_NotifyForceReachedY = 0x920; // CEntityIOOutput + constexpr std::ptrdiff_t m_NotifyForceReachedZ = 0x948; // CEntityIOOutput } // Parent: CBaseCSGrenade - // Field count: 0 + // Fields count: 0 namespace CDecoyGrenade { } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace CWeaponG3SG1 { } // Parent: CBaseModelEntity - // Field count: 10 + // Fields count: 11 // // Metadata: // MNetworkIncludeByName @@ -3758,31 +3894,32 @@ namespace cs2_dumper { // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) // NetworkVarNames: m_vecForce (Vector) // NetworkVarNames: m_nForceBone (int32) - // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) + // NetworkVarNames: m_RagdollPose (PhysicsRagdollPose_t) // NetworkVarNames: m_bRagdollClientSide (bool) namespace CBaseAnimGraph { - constexpr std::ptrdiff_t m_bInitiallyPopulateInterpHistory = 0x788; // bool - constexpr std::ptrdiff_t m_pChoreoServices = 0x790; // IChoreoServices* - constexpr std::ptrdiff_t m_bAnimGraphUpdateEnabled = 0x798; // bool - constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0x79C; // float32 - constexpr std::ptrdiff_t m_vLastSlopeCheckPos = 0x7A0; // Vector - constexpr std::ptrdiff_t m_bAnimationUpdateScheduled = 0x7AC; // bool - constexpr std::ptrdiff_t m_vecForce = 0x7B0; // Vector - constexpr std::ptrdiff_t m_nForceBone = 0x7BC; // int32 - constexpr std::ptrdiff_t m_pRagdollPose = 0x7D0; // PhysicsRagdollPose_t* - constexpr std::ptrdiff_t m_bRagdollClientSide = 0x7D8; // bool + constexpr std::ptrdiff_t m_bInitiallyPopulateInterpHistory = 0xAF0; // bool + constexpr std::ptrdiff_t m_pChoreoServices = 0xAF8; // IChoreoServices* + constexpr std::ptrdiff_t m_bAnimGraphUpdateEnabled = 0xB00; // bool + constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0xB04; // float32 + constexpr std::ptrdiff_t m_vLastSlopeCheckPos = 0xB08; // Vector + constexpr std::ptrdiff_t m_bAnimationUpdateScheduled = 0xB14; // bool + constexpr std::ptrdiff_t m_vecForce = 0xB18; // Vector + constexpr std::ptrdiff_t m_nForceBone = 0xB24; // int32 + constexpr std::ptrdiff_t m_RagdollPose = 0xB38; // PhysicsRagdollPose_t + constexpr std::ptrdiff_t m_bRagdollClientSide = 0xB60; // bool + constexpr std::ptrdiff_t m_nLastDestructiblePartDestroyedAnimgraphSetTick = 0xCA8; // int32 } // Parent: CPhysForce - // Field count: 1 + // Fields count: 1 namespace CPhysTorque { - constexpr std::ptrdiff_t m_axis = 0x520; // Vector + constexpr std::ptrdiff_t m_axis = 0x828; // Vector } // Parent: CBaseGrenade - // Field count: 0 + // Fields count: 0 namespace CBreachChargeProjectile { } // Parent: CBaseAnimGraph - // Field count: 27 + // Fields count: 27 // // Metadata: // NetworkVarNames: m_ragPos (Vector) @@ -3790,44 +3927,44 @@ namespace cs2_dumper { // NetworkVarNames: m_hRagdollSource (EHANDLE) // NetworkVarNames: m_flBlendWeight (float32) namespace CRagdollProp { - constexpr std::ptrdiff_t m_ragdoll = 0x8F0; // ragdoll_t - constexpr std::ptrdiff_t m_bStartDisabled = 0x928; // bool - constexpr std::ptrdiff_t m_ragPos = 0x930; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_ragAngles = 0x948; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_hRagdollSource = 0x960; // CHandle - constexpr std::ptrdiff_t m_lastUpdateTickCount = 0x964; // uint32 - constexpr std::ptrdiff_t m_allAsleep = 0x968; // bool - constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0x969; // bool - constexpr std::ptrdiff_t m_hDamageEntity = 0x96C; // CHandle - constexpr std::ptrdiff_t m_hKiller = 0x970; // CHandle - constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x974; // CHandle - constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x978; // GameTime_t - constexpr std::ptrdiff_t m_flFadeOutStartTime = 0x97C; // GameTime_t - constexpr std::ptrdiff_t m_flFadeTime = 0x980; // float32 - constexpr std::ptrdiff_t m_vecLastOrigin = 0x984; // Vector - constexpr std::ptrdiff_t m_flAwakeTime = 0x990; // GameTime_t - constexpr std::ptrdiff_t m_flLastOriginChangeTime = 0x994; // GameTime_t - constexpr std::ptrdiff_t m_strOriginClassName = 0x998; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_strSourceClassName = 0x9A0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bHasBeenPhysgunned = 0x9A8; // bool - constexpr std::ptrdiff_t m_bShouldTeleportPhysics = 0x9A9; // bool - constexpr std::ptrdiff_t m_flBlendWeight = 0x9AC; // float32 - constexpr std::ptrdiff_t m_flDefaultFadeScale = 0x9B0; // float32 - constexpr std::ptrdiff_t m_ragdollMins = 0x9B8; // CUtlVector - constexpr std::ptrdiff_t m_ragdollMaxs = 0x9D0; // CUtlVector - constexpr std::ptrdiff_t m_bShouldDeleteActivationRecord = 0x9E8; // bool - constexpr std::ptrdiff_t m_bValidatePoweredRagdollPose = 0xA48; // bool + constexpr std::ptrdiff_t m_ragdoll = 0xCB8; // ragdoll_t + constexpr std::ptrdiff_t m_bStartDisabled = 0xCF0; // bool + constexpr std::ptrdiff_t m_ragPos = 0xCF8; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_ragAngles = 0xD10; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_hRagdollSource = 0xD28; // CHandle + constexpr std::ptrdiff_t m_lastUpdateTickCount = 0xD2C; // uint32 + constexpr std::ptrdiff_t m_allAsleep = 0xD30; // bool + constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0xD31; // bool + constexpr std::ptrdiff_t m_hDamageEntity = 0xD34; // CHandle + constexpr std::ptrdiff_t m_hKiller = 0xD38; // CHandle + constexpr std::ptrdiff_t m_hPhysicsAttacker = 0xD3C; // CHandle + constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0xD40; // GameTime_t + constexpr std::ptrdiff_t m_flFadeOutStartTime = 0xD44; // GameTime_t + constexpr std::ptrdiff_t m_flFadeTime = 0xD48; // float32 + constexpr std::ptrdiff_t m_vecLastOrigin = 0xD4C; // Vector + constexpr std::ptrdiff_t m_flAwakeTime = 0xD58; // GameTime_t + constexpr std::ptrdiff_t m_flLastOriginChangeTime = 0xD5C; // GameTime_t + constexpr std::ptrdiff_t m_strOriginClassName = 0xD60; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_strSourceClassName = 0xD68; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bHasBeenPhysgunned = 0xD70; // bool + constexpr std::ptrdiff_t m_bShouldTeleportPhysics = 0xD71; // bool + constexpr std::ptrdiff_t m_flBlendWeight = 0xD74; // float32 + constexpr std::ptrdiff_t m_flDefaultFadeScale = 0xD78; // float32 + constexpr std::ptrdiff_t m_ragdollMins = 0xD80; // CUtlVector + constexpr std::ptrdiff_t m_ragdollMaxs = 0xD98; // CUtlVector + constexpr std::ptrdiff_t m_bShouldDeleteActivationRecord = 0xDB0; // bool + constexpr std::ptrdiff_t m_bValidatePoweredRagdollPose = 0xE10; // bool } // Parent: CBaseAnimGraph - // Field count: 0 + // Fields count: 0 namespace CItemSoda { } // Parent: CEnvCubemap - // Field count: 0 + // Fields count: 0 namespace CEnvCubemapBox { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -3835,7 +3972,7 @@ namespace cs2_dumper { namespace CBasePlayerControllerAPI { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -3843,64 +3980,64 @@ namespace cs2_dumper { namespace CCSPointScriptExtensions_CCSWeaponBaseVData { } // Parent: CBaseEntity - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_flFadeStartDist (float32) // NetworkVarNames: m_flFadeEndDist (float32) namespace CEnvDetailController { - constexpr std::ptrdiff_t m_flFadeStartDist = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flFadeEndDist = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flFadeStartDist = 0x7C4; // float32 + constexpr std::ptrdiff_t m_flFadeEndDist = 0x7C8; // float32 } // Parent: CTriggerOnce - // Field count: 14 + // Fields count: 14 // // Metadata: // NetworkVarNames: m_bTestOcclusion (bool) namespace CTriggerLook { - constexpr std::ptrdiff_t m_hLookTarget = 0x908; // CHandle - constexpr std::ptrdiff_t m_flFieldOfView = 0x90C; // float32 - constexpr std::ptrdiff_t m_flLookTime = 0x910; // float32 - constexpr std::ptrdiff_t m_flLookTimeTotal = 0x914; // float32 - constexpr std::ptrdiff_t m_flLookTimeLast = 0x918; // GameTime_t - constexpr std::ptrdiff_t m_flTimeoutDuration = 0x91C; // float32 - constexpr std::ptrdiff_t m_bTimeoutFired = 0x920; // bool - constexpr std::ptrdiff_t m_bIsLooking = 0x921; // bool - constexpr std::ptrdiff_t m_b2DFOV = 0x922; // bool - constexpr std::ptrdiff_t m_bUseVelocity = 0x923; // bool - constexpr std::ptrdiff_t m_bTestOcclusion = 0x924; // bool - constexpr std::ptrdiff_t m_OnTimeout = 0x928; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnStartLook = 0x950; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnEndLook = 0x978; // CEntityIOOutput + constexpr std::ptrdiff_t m_hLookTarget = 0xC70; // CHandle + constexpr std::ptrdiff_t m_flFieldOfView = 0xC74; // float32 + constexpr std::ptrdiff_t m_flLookTime = 0xC78; // float32 + constexpr std::ptrdiff_t m_flLookTimeTotal = 0xC7C; // float32 + constexpr std::ptrdiff_t m_flLookTimeLast = 0xC80; // GameTime_t + constexpr std::ptrdiff_t m_flTimeoutDuration = 0xC84; // float32 + constexpr std::ptrdiff_t m_bTimeoutFired = 0xC88; // bool + constexpr std::ptrdiff_t m_bIsLooking = 0xC89; // bool + constexpr std::ptrdiff_t m_b2DFOV = 0xC8A; // bool + constexpr std::ptrdiff_t m_bUseVelocity = 0xC8B; // bool + constexpr std::ptrdiff_t m_bTestOcclusion = 0xC8C; // bool + constexpr std::ptrdiff_t m_OnTimeout = 0xC90; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStartLook = 0xCB8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndLook = 0xCE0; // CEntityIOOutput } // Parent: CPointEntity - // Field count: 0 + // Fields count: 0 namespace CInfoTeleportDestination { } // Parent: CLogicalEntity - // Field count: 11 + // Fields count: 11 namespace CMathRemap { - constexpr std::ptrdiff_t m_flInMin = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flInMax = 0x4C4; // float32 - constexpr std::ptrdiff_t m_flOut1 = 0x4C8; // float32 - constexpr std::ptrdiff_t m_flOut2 = 0x4CC; // float32 - constexpr std::ptrdiff_t m_flOldInValue = 0x4D0; // float32 - constexpr std::ptrdiff_t m_bEnabled = 0x4D4; // bool - constexpr std::ptrdiff_t m_OutValue = 0x4D8; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnRoseAboveMin = 0x500; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnRoseAboveMax = 0x528; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFellBelowMin = 0x550; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFellBelowMax = 0x578; // CEntityIOOutput + constexpr std::ptrdiff_t m_flInMin = 0x7C4; // float32 + constexpr std::ptrdiff_t m_flInMax = 0x7C8; // float32 + constexpr std::ptrdiff_t m_flOut1 = 0x7CC; // float32 + constexpr std::ptrdiff_t m_flOut2 = 0x7D0; // float32 + constexpr std::ptrdiff_t m_flOldInValue = 0x7D4; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0x7D8; // bool + constexpr std::ptrdiff_t m_OutValue = 0x7E0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnRoseAboveMin = 0x808; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnRoseAboveMax = 0x830; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFellBelowMin = 0x858; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFellBelowMax = 0x880; // CEntityIOOutput } // Parent: CPointEntity - // Field count: 3 + // Fields count: 3 namespace CInstructorEventEntity { - constexpr std::ptrdiff_t m_iszName = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszHintTargetEntity = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hTargetPlayer = 0x4D0; // CHandle + constexpr std::ptrdiff_t m_iszName = 0x7C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszHintTargetEntity = 0x7D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hTargetPlayer = 0x7D8; // CHandle } // Parent: CBaseEntity - // Field count: 16 + // Fields count: 16 // // Metadata: // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) @@ -3919,69 +4056,69 @@ namespace cs2_dumper { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) namespace CGradientFog { - constexpr std::ptrdiff_t m_hGradientFogTexture = 0x4C0; // CStrongHandle - constexpr std::ptrdiff_t m_flFogStartDistance = 0x4C8; // float32 - constexpr std::ptrdiff_t m_flFogEndDistance = 0x4CC; // float32 - constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x4D0; // bool - constexpr std::ptrdiff_t m_flFogStartHeight = 0x4D4; // float32 - constexpr std::ptrdiff_t m_flFogEndHeight = 0x4D8; // float32 - constexpr std::ptrdiff_t m_flFarZ = 0x4DC; // float32 - constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x4E0; // float32 - constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x4E4; // float32 - constexpr std::ptrdiff_t m_flFogVerticalExponent = 0x4E8; // float32 - constexpr std::ptrdiff_t m_fogColor = 0x4EC; // Color - constexpr std::ptrdiff_t m_flFogStrength = 0x4F0; // float32 - constexpr std::ptrdiff_t m_flFadeTime = 0x4F4; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x4F8; // bool - constexpr std::ptrdiff_t m_bIsEnabled = 0x4F9; // bool - constexpr std::ptrdiff_t m_bGradientFogNeedsTextures = 0x4FA; // bool + constexpr std::ptrdiff_t m_hGradientFogTexture = 0x7C8; // CStrongHandle + constexpr std::ptrdiff_t m_flFogStartDistance = 0x7D0; // float32 + constexpr std::ptrdiff_t m_flFogEndDistance = 0x7D4; // float32 + constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x7D8; // bool + constexpr std::ptrdiff_t m_flFogStartHeight = 0x7DC; // float32 + constexpr std::ptrdiff_t m_flFogEndHeight = 0x7E0; // float32 + constexpr std::ptrdiff_t m_flFarZ = 0x7E4; // float32 + constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x7E8; // float32 + constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x7EC; // float32 + constexpr std::ptrdiff_t m_flFogVerticalExponent = 0x7F0; // float32 + constexpr std::ptrdiff_t m_fogColor = 0x7F4; // Color + constexpr std::ptrdiff_t m_flFogStrength = 0x7F8; // float32 + constexpr std::ptrdiff_t m_flFadeTime = 0x7FC; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x800; // bool + constexpr std::ptrdiff_t m_bIsEnabled = 0x801; // bool + constexpr std::ptrdiff_t m_bGradientFogNeedsTextures = 0x802; // bool } // Parent: CBaseTrigger - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_source (string_t) // NetworkVarNames: m_destination (string_t) namespace CFootstepControl { - constexpr std::ptrdiff_t m_source = 0x8E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_destination = 0x8E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_source = 0xC48; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_destination = 0xC50; // CUtlSymbolLarge } // Parent: CBaseModelEntity - // Field count: 2 + // Fields count: 2 namespace CTriggerVolume { - constexpr std::ptrdiff_t m_iFilterName = 0x710; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hFilter = 0x718; // CHandle - } - // Parent: CPointEntity - // Field count: 0 - namespace CInfoInstructorHintHostageRescueZone { + constexpr std::ptrdiff_t m_iFilterName = 0xA78; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0xA80; // CHandle } // Parent: CEnvSoundscape - // Field count: 0 + // Fields count: 0 namespace CEnvSoundscapeAlias_snd_soundscape { } + // Parent: CPointEntity + // Fields count: 0 + namespace CInfoInstructorHintHostageRescueZone { + } // Parent: CBaseEntity - // Field count: 7 + // Fields count: 7 namespace CFishPool { - constexpr std::ptrdiff_t m_fishCount = 0x4D0; // int32 - constexpr std::ptrdiff_t m_maxRange = 0x4D4; // float32 - constexpr std::ptrdiff_t m_swimDepth = 0x4D8; // float32 - constexpr std::ptrdiff_t m_waterLevel = 0x4DC; // float32 - constexpr std::ptrdiff_t m_isDormant = 0x4E0; // bool - constexpr std::ptrdiff_t m_fishes = 0x4E8; // CUtlVector> - constexpr std::ptrdiff_t m_visTimer = 0x500; // CountdownTimer + constexpr std::ptrdiff_t m_fishCount = 0x7D4; // int32 + constexpr std::ptrdiff_t m_maxRange = 0x7D8; // float32 + constexpr std::ptrdiff_t m_swimDepth = 0x7DC; // float32 + constexpr std::ptrdiff_t m_waterLevel = 0x7E0; // float32 + constexpr std::ptrdiff_t m_isDormant = 0x7E4; // bool + constexpr std::ptrdiff_t m_fishes = 0x7E8; // CUtlVector> + constexpr std::ptrdiff_t m_visTimer = 0x800; // CountdownTimer } // Parent: CPointEntity - // Field count: 0 + // Fields count: 0 namespace CPointClientCommand { } // Parent: CBaseModelEntity - // Field count: 1 + // Fields count: 1 namespace CFuncVPhysicsClip { - constexpr std::ptrdiff_t m_bDisabled = 0x710; // bool + constexpr std::ptrdiff_t m_bDisabled = 0xA78; // bool } // Parent: CPlayerPawnComponent - // Field count: 5 + // Fields count: 5 namespace CCSPlayer_RadioServices { constexpr std::ptrdiff_t m_flGotHostageTalkTimer = 0x40; // GameTime_t constexpr std::ptrdiff_t m_flDefusingTalkTimer = 0x44; // GameTime_t @@ -3990,23 +4127,23 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bIgnoreRadio = 0x58; // bool } // Parent: CSceneEntity - // Field count: 7 + // Fields count: 7 namespace CInstancedSceneEntity { - constexpr std::ptrdiff_t m_hOwner = 0xA20; // CHandle - constexpr std::ptrdiff_t m_bHadOwner = 0xA24; // bool - constexpr std::ptrdiff_t m_flPostSpeakDelay = 0xA28; // float32 - constexpr std::ptrdiff_t m_flPreDelay = 0xA2C; // float32 - constexpr std::ptrdiff_t m_bIsBackground = 0xA30; // bool - constexpr std::ptrdiff_t m_bRemoveOnCompletion = 0xA31; // bool - constexpr std::ptrdiff_t m_hTarget = 0xA34; // CHandle + constexpr std::ptrdiff_t m_hOwner = 0xD28; // CHandle + constexpr std::ptrdiff_t m_bHadOwner = 0xD2C; // bool + constexpr std::ptrdiff_t m_flPostSpeakDelay = 0xD30; // float32 + constexpr std::ptrdiff_t m_flPreDelay = 0xD34; // float32 + constexpr std::ptrdiff_t m_bIsBackground = 0xD38; // bool + constexpr std::ptrdiff_t m_bRemoveOnCompletion = 0xD39; // bool + constexpr std::ptrdiff_t m_hTarget = 0xD3C; // CHandle } // Parent: CPointEntity - // Field count: 1 + // Fields count: 1 namespace CEnvHudHint { - constexpr std::ptrdiff_t m_iszMessage = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszMessage = 0x7C8; // CUtlSymbolLarge } // Parent: CBaseModelEntity - // Field count: 22 + // Fields count: 22 // // Metadata: // MNetworkIncludeByUserGroup @@ -4031,58 +4168,60 @@ namespace cs2_dumper { // NetworkVarNames: m_bNoFreeze (bool) // NetworkVarNames: m_bNoRamp (bool) namespace CParticleSystem { - constexpr std::ptrdiff_t m_szSnapshotFileName = 0x710; // char[512] - constexpr std::ptrdiff_t m_bActive = 0x910; // bool - constexpr std::ptrdiff_t m_bFrozen = 0x911; // bool - constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0x914; // float32 - constexpr std::ptrdiff_t m_nStopType = 0x918; // int32 - constexpr std::ptrdiff_t m_bAnimateDuringGameplayPause = 0x91C; // bool - constexpr std::ptrdiff_t m_iEffectIndex = 0x920; // CStrongHandle - constexpr std::ptrdiff_t m_flStartTime = 0x928; // GameTime_t - constexpr std::ptrdiff_t m_flPreSimTime = 0x92C; // float32 - constexpr std::ptrdiff_t m_vServerControlPoints = 0x930; // Vector[4] - constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0x960; // uint8[4] - constexpr std::ptrdiff_t m_hControlPointEnts = 0x964; // CHandle[64] - constexpr std::ptrdiff_t m_bNoSave = 0xA64; // bool - constexpr std::ptrdiff_t m_bNoFreeze = 0xA65; // bool - constexpr std::ptrdiff_t m_bNoRamp = 0xA66; // bool - constexpr std::ptrdiff_t m_bStartActive = 0xA67; // bool - constexpr std::ptrdiff_t m_iszEffectName = 0xA68; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszControlPointNames = 0xA70; // CUtlSymbolLarge[64] - constexpr std::ptrdiff_t m_nDataCP = 0xC70; // int32 - constexpr std::ptrdiff_t m_vecDataCPValue = 0xC74; // Vector - constexpr std::ptrdiff_t m_nTintCP = 0xC80; // int32 - constexpr std::ptrdiff_t m_clrTint = 0xC84; // Color + constexpr std::ptrdiff_t m_szSnapshotFileName = 0xA78; // char[512] + constexpr std::ptrdiff_t m_bActive = 0xC78; // bool + constexpr std::ptrdiff_t m_bFrozen = 0xC79; // bool + constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0xC7C; // float32 + constexpr std::ptrdiff_t m_nStopType = 0xC80; // int32 + constexpr std::ptrdiff_t m_bAnimateDuringGameplayPause = 0xC84; // bool + constexpr std::ptrdiff_t m_iEffectIndex = 0xC88; // CStrongHandle + constexpr std::ptrdiff_t m_flStartTime = 0xC90; // GameTime_t + constexpr std::ptrdiff_t m_flPreSimTime = 0xC94; // float32 + constexpr std::ptrdiff_t m_vServerControlPoints = 0xC98; // Vector[4] + constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0xCC8; // uint8[4] + constexpr std::ptrdiff_t m_hControlPointEnts = 0xCCC; // CHandle[64] + constexpr std::ptrdiff_t m_bNoSave = 0xDCC; // bool + constexpr std::ptrdiff_t m_bNoFreeze = 0xDCD; // bool + constexpr std::ptrdiff_t m_bNoRamp = 0xDCE; // bool + constexpr std::ptrdiff_t m_bStartActive = 0xDCF; // bool + constexpr std::ptrdiff_t m_iszEffectName = 0xDD0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszControlPointNames = 0xDD8; // CUtlSymbolLarge[64] + constexpr std::ptrdiff_t m_nDataCP = 0xFD8; // int32 + constexpr std::ptrdiff_t m_vecDataCPValue = 0xFDC; // Vector + constexpr std::ptrdiff_t m_nTintCP = 0xFE8; // int32 + constexpr std::ptrdiff_t m_clrTint = 0xFEC; // Color } // Parent: CEntitySubclassVDataBase - // Field count: 20 + // Fields count: 22 // // Metadata: // MGetKV3ClassDefaults namespace CBasePlayerWeaponVData { constexpr std::ptrdiff_t m_szWorldModel = 0x28; // CResourceNameTyped> - constexpr std::ptrdiff_t m_bBuiltRightHanded = 0x108; // bool - constexpr std::ptrdiff_t m_bAllowFlipping = 0x109; // bool - constexpr std::ptrdiff_t m_sMuzzleAttachment = 0x110; // CUtlString - constexpr std::ptrdiff_t m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped> - constexpr std::ptrdiff_t m_iFlags = 0x1F8; // ItemFlagTypes_t - constexpr std::ptrdiff_t m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t - constexpr std::ptrdiff_t m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t - constexpr std::ptrdiff_t m_iMaxClip1 = 0x1FC; // int32 - constexpr std::ptrdiff_t m_iMaxClip2 = 0x200; // int32 - constexpr std::ptrdiff_t m_iDefaultClip1 = 0x204; // int32 - constexpr std::ptrdiff_t m_iDefaultClip2 = 0x208; // int32 - constexpr std::ptrdiff_t m_iWeight = 0x20C; // int32 - constexpr std::ptrdiff_t m_bAutoSwitchTo = 0x210; // bool - constexpr std::ptrdiff_t m_bAutoSwitchFrom = 0x211; // bool - constexpr std::ptrdiff_t m_iRumbleEffect = 0x214; // RumbleEffect_t - constexpr std::ptrdiff_t m_bLinkedCooldowns = 0x218; // bool - constexpr std::ptrdiff_t m_aShootSounds = 0x220; // CUtlOrderedMap - constexpr std::ptrdiff_t m_iSlot = 0x248; // int32 - constexpr std::ptrdiff_t m_iPosition = 0x24C; // int32 + constexpr std::ptrdiff_t m_sToolsOnlyOwnerModelName = 0x108; // CResourceNameTyped> + constexpr std::ptrdiff_t m_bBuiltRightHanded = 0x1E8; // bool + constexpr std::ptrdiff_t m_bAllowFlipping = 0x1E9; // bool + constexpr std::ptrdiff_t m_sMuzzleAttachment = 0x1F0; // CAttachmentNameSymbolWithStorage + constexpr std::ptrdiff_t m_szMuzzleFlashParticle = 0x210; // CResourceNameTyped> + constexpr std::ptrdiff_t m_bLinkedCooldowns = 0x2F0; // bool + constexpr std::ptrdiff_t m_iFlags = 0x2F1; // ItemFlagTypes_t + constexpr std::ptrdiff_t m_nPrimaryAmmoType = 0x2F2; // AmmoIndex_t + constexpr std::ptrdiff_t m_nSecondaryAmmoType = 0x2F3; // AmmoIndex_t + constexpr std::ptrdiff_t m_iMaxClip1 = 0x2F4; // int32 + constexpr std::ptrdiff_t m_iMaxClip2 = 0x2F8; // int32 + constexpr std::ptrdiff_t m_iDefaultClip1 = 0x2FC; // int32 + constexpr std::ptrdiff_t m_iDefaultClip2 = 0x300; // int32 + constexpr std::ptrdiff_t m_bReserveAmmoAsClips = 0x304; // bool + constexpr std::ptrdiff_t m_iWeight = 0x308; // int32 + constexpr std::ptrdiff_t m_bAutoSwitchTo = 0x30C; // bool + constexpr std::ptrdiff_t m_bAutoSwitchFrom = 0x30D; // bool + constexpr std::ptrdiff_t m_iRumbleEffect = 0x310; // RumbleEffect_t + constexpr std::ptrdiff_t m_iSlot = 0x314; // int32 + constexpr std::ptrdiff_t m_iPosition = 0x318; // int32 + constexpr std::ptrdiff_t m_aShootSounds = 0x320; // CUtlOrderedMap } // Parent: CCSPlayerPawnBase - // Field count: 0 + // Fields count: 0 // // Metadata: // MNetworkVarTypeOverride @@ -4098,12 +4237,12 @@ namespace cs2_dumper { namespace CCSObserverPawn { } // Parent: CItem - // Field count: 1 + // Fields count: 1 namespace CScriptItem { - constexpr std::ptrdiff_t m_MoveTypeOverride = 0x9C0; // MoveType_t + constexpr std::ptrdiff_t m_MoveTypeOverride = 0xD88; // MoveType_t } // Parent: IntervalTimer - // Field count: 7 + // Fields count: 7 // // Metadata: // NetworkVarNames: m_flValues (float) @@ -4123,25 +4262,25 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bStopped = 0x220; // bool } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace CWeaponSG556 { } // Parent: CPointEntity - // Field count: 10 + // Fields count: 10 namespace CAmbientGeneric { - constexpr std::ptrdiff_t m_radius = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flMaxRadius = 0x4C4; // float32 - constexpr std::ptrdiff_t m_iSoundLevel = 0x4C8; // soundlevel_t - constexpr std::ptrdiff_t m_dpv = 0x4CC; // dynpitchvol_t - constexpr std::ptrdiff_t m_fActive = 0x530; // bool - constexpr std::ptrdiff_t m_fLooping = 0x531; // bool - constexpr std::ptrdiff_t m_iszSound = 0x538; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sSourceEntName = 0x540; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hSoundSource = 0x548; // CHandle - constexpr std::ptrdiff_t m_nSoundSourceEntIndex = 0x54C; // CEntityIndex + constexpr std::ptrdiff_t m_radius = 0x7C4; // float32 + constexpr std::ptrdiff_t m_flMaxRadius = 0x7C8; // float32 + constexpr std::ptrdiff_t m_iSoundLevel = 0x7CC; // soundlevel_t + constexpr std::ptrdiff_t m_dpv = 0x7D0; // dynpitchvol_t + constexpr std::ptrdiff_t m_fActive = 0x834; // bool + constexpr std::ptrdiff_t m_fLooping = 0x835; // bool + constexpr std::ptrdiff_t m_iszSound = 0x838; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sSourceEntName = 0x840; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hSoundSource = 0x848; // CHandle + constexpr std::ptrdiff_t m_nSoundSourceEntIndex = 0x84C; // CEntityIndex } // Parent: CBaseModelEntity - // Field count: 9 + // Fields count: 9 // // Metadata: // NetworkVarNames: m_Flags (uint8) @@ -4152,34 +4291,34 @@ namespace cs2_dumper { // NetworkVarNames: m_OuterAngle (float32) // NetworkVarNames: m_SpotRadius (float32) namespace CDynamicLight { - constexpr std::ptrdiff_t m_ActualFlags = 0x710; // uint8 - constexpr std::ptrdiff_t m_Flags = 0x711; // uint8 - constexpr std::ptrdiff_t m_LightStyle = 0x712; // uint8 - constexpr std::ptrdiff_t m_On = 0x713; // bool - constexpr std::ptrdiff_t m_Radius = 0x714; // float32 - constexpr std::ptrdiff_t m_Exponent = 0x718; // int32 - constexpr std::ptrdiff_t m_InnerAngle = 0x71C; // float32 - constexpr std::ptrdiff_t m_OuterAngle = 0x720; // float32 - constexpr std::ptrdiff_t m_SpotRadius = 0x724; // float32 + constexpr std::ptrdiff_t m_ActualFlags = 0xA78; // uint8 + constexpr std::ptrdiff_t m_Flags = 0xA79; // uint8 + constexpr std::ptrdiff_t m_LightStyle = 0xA7A; // uint8 + constexpr std::ptrdiff_t m_On = 0xA7B; // bool + constexpr std::ptrdiff_t m_Radius = 0xA7C; // float32 + constexpr std::ptrdiff_t m_Exponent = 0xA80; // int32 + constexpr std::ptrdiff_t m_InnerAngle = 0xA84; // float32 + constexpr std::ptrdiff_t m_OuterAngle = 0xA88; // float32 + constexpr std::ptrdiff_t m_SpotRadius = 0xA8C; // float32 } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace CWeaponP90 { } // Parent: CBaseTrigger - // Field count: 0 + // Fields count: 0 namespace CTriggerToggleSave { } // Parent: CBaseTrigger - // Field count: 0 + // Fields count: 0 namespace CPrecipitation { } // Parent: CPointEntity - // Field count: 0 + // Fields count: 0 namespace CPointServerCommand { } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // NetworkVarNames: m_iReapplyProvisionParity (int) @@ -4194,11 +4333,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_CachedResults = 0x30; // CUtlVector } // Parent: CServerOnlyEntity - // Field count: 0 + // Fields count: 0 namespace CLogicalEntity { } // Parent: None - // Field count: 24 + // Fields count: 24 // // Metadata: // NetworkVarNames: m_PredNetBoolVariables (uint32) @@ -4252,7 +4391,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flLastTeleportTime = 0x1F4; // float32 } // Parent: CBreakableProp - // Field count: 33 + // Fields count: 37 // // Metadata: // MNetworkExcludeByName @@ -4264,46 +4403,50 @@ namespace cs2_dumper { // MNetworkIncludeByName // NetworkVarNames: m_bAwake (bool) namespace CPhysicsProp { - constexpr std::ptrdiff_t m_MotionEnabled = 0xA88; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAwakened = 0xAB0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAwake = 0xAD8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAsleep = 0xB00; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPlayerUse = 0xB28; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnOutOfWorld = 0xB50; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPlayerPickup = 0xB78; // CEntityIOOutput - constexpr std::ptrdiff_t m_bForceNavIgnore = 0xBA0; // bool - constexpr std::ptrdiff_t m_bNoNavmeshBlocker = 0xBA1; // bool - constexpr std::ptrdiff_t m_bForceNpcExclude = 0xBA2; // bool - constexpr std::ptrdiff_t m_massScale = 0xBA4; // float32 - constexpr std::ptrdiff_t m_inertiaScale = 0xBA8; // float32 - constexpr std::ptrdiff_t m_buoyancyScale = 0xBAC; // float32 - constexpr std::ptrdiff_t m_damageType = 0xBB0; // int32 - constexpr std::ptrdiff_t m_damageToEnableMotion = 0xBB4; // int32 - constexpr std::ptrdiff_t m_flForceToEnableMotion = 0xBB8; // float32 - constexpr std::ptrdiff_t m_bThrownByPlayer = 0xBBC; // bool - constexpr std::ptrdiff_t m_bDroppedByPlayer = 0xBBD; // bool - constexpr std::ptrdiff_t m_bTouchedByPlayer = 0xBBE; // bool - constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0xBBF; // bool - constexpr std::ptrdiff_t m_iExploitableByPlayer = 0xBC0; // int32 - constexpr std::ptrdiff_t m_bHasBeenAwakened = 0xBC4; // bool - constexpr std::ptrdiff_t m_bIsOverrideProp = 0xBC5; // bool - constexpr std::ptrdiff_t m_fNextCheckDisableMotionContactsTime = 0xBC8; // GameTime_t - constexpr std::ptrdiff_t m_iInitialGlowState = 0xBCC; // int32 - constexpr std::ptrdiff_t m_nGlowRange = 0xBD0; // int32 - constexpr std::ptrdiff_t m_nGlowRangeMin = 0xBD4; // int32 - constexpr std::ptrdiff_t m_glowColor = 0xBD8; // Color - constexpr std::ptrdiff_t m_bShouldAutoConvertBackFromDebris = 0xBDC; // bool - constexpr std::ptrdiff_t m_bMuteImpactEffects = 0xBDD; // bool - constexpr std::ptrdiff_t m_bAcceptDamageFromHeldObjects = 0xBE4; // bool - constexpr std::ptrdiff_t m_bEnableUseOutput = 0xBE5; // bool - constexpr std::ptrdiff_t m_bAwake = 0xBE6; // bool + constexpr std::ptrdiff_t m_MotionEnabled = 0xE60; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAwakened = 0xE88; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAwake = 0xEB0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAsleep = 0xED8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerUse = 0xF00; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOutOfWorld = 0xF28; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerPickup = 0xF50; // CEntityIOOutput + constexpr std::ptrdiff_t m_bForceNavIgnore = 0xF78; // bool + constexpr std::ptrdiff_t m_bNoNavmeshBlocker = 0xF79; // bool + constexpr std::ptrdiff_t m_bForceNpcExclude = 0xF7A; // bool + constexpr std::ptrdiff_t m_massScale = 0xF7C; // float32 + constexpr std::ptrdiff_t m_inertiaScale = 0xF80; // float32 + constexpr std::ptrdiff_t m_buoyancyScale = 0xF84; // float32 + constexpr std::ptrdiff_t m_damageType = 0xF88; // int32 + constexpr std::ptrdiff_t m_damageToEnableMotion = 0xF8C; // int32 + constexpr std::ptrdiff_t m_flForceToEnableMotion = 0xF90; // float32 + constexpr std::ptrdiff_t m_bThrownByPlayer = 0xF94; // bool + constexpr std::ptrdiff_t m_bDroppedByPlayer = 0xF95; // bool + constexpr std::ptrdiff_t m_bTouchedByPlayer = 0xF96; // bool + constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0xF97; // bool + constexpr std::ptrdiff_t m_iExploitableByPlayer = 0xF98; // int32 + constexpr std::ptrdiff_t m_bHasBeenAwakened = 0xF9C; // bool + constexpr std::ptrdiff_t m_bIsOverrideProp = 0xF9D; // bool + constexpr std::ptrdiff_t m_fNextCheckDisableMotionContactsTime = 0xFA0; // GameTime_t + constexpr std::ptrdiff_t m_iInitialGlowState = 0xFA4; // int32 + constexpr std::ptrdiff_t m_nGlowRange = 0xFA8; // int32 + constexpr std::ptrdiff_t m_nGlowRangeMin = 0xFAC; // int32 + constexpr std::ptrdiff_t m_glowColor = 0xFB0; // Color + constexpr std::ptrdiff_t m_bShouldAutoConvertBackFromDebris = 0xFB4; // bool + constexpr std::ptrdiff_t m_bMuteImpactEffects = 0xFB5; // bool + constexpr std::ptrdiff_t m_bAcceptDamageFromHeldObjects = 0xFBF; // bool + constexpr std::ptrdiff_t m_bEnableUseOutput = 0xFC0; // bool + constexpr std::ptrdiff_t m_CrateType = 0xFC4; // CPhysicsProp::CrateType_t + constexpr std::ptrdiff_t m_strItemClass = 0xFC8; // CUtlSymbolLarge[4] + constexpr std::ptrdiff_t m_nItemCount = 0xFE8; // int32[4] + constexpr std::ptrdiff_t m_bRemovableForAmmoBalancing = 0xFF8; // bool + constexpr std::ptrdiff_t m_bAwake = 0xFF9; // bool } // Parent: CFuncWall - // Field count: 0 + // Fields count: 0 namespace CFuncWallToggle { } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_bSpotted (bool) @@ -4313,22 +4456,22 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bSpottedByMask = 0xC; // uint32[2] } // Parent: CBaseCSGrenadeProjectile - // Field count: 3 + // Fields count: 3 namespace CSensorGrenadeProjectile { - constexpr std::ptrdiff_t m_fExpireTime = 0xA90; // GameTime_t - constexpr std::ptrdiff_t m_fNextDetectPlayerSound = 0xA94; // GameTime_t - constexpr std::ptrdiff_t m_hDisplayGrenade = 0xA98; // CHandle + constexpr std::ptrdiff_t m_fExpireTime = 0xE50; // GameTime_t + constexpr std::ptrdiff_t m_fNextDetectPlayerSound = 0xE54; // GameTime_t + constexpr std::ptrdiff_t m_hDisplayGrenade = 0xE58; // CHandle } // Parent: CCSPlayerBase_CameraServices - // Field count: 0 + // Fields count: 0 namespace CCSPlayer_CameraServices { } // Parent: CCSGO_TeamIntroCharacterPosition - // Field count: 0 + // Fields count: 0 namespace CCSGO_WingmanIntroCharacterPosition { } // Parent: CSPerRoundStats_t - // Field count: 21 + // Fields count: 21 // // Metadata: // NetworkVarNames: m_iEnemy5Ks (int) @@ -4337,138 +4480,140 @@ namespace cs2_dumper { // NetworkVarNames: m_iEnemyKnifeKills (int) // NetworkVarNames: m_iEnemyTaserKills (int) namespace CSMatchStats_t { - constexpr std::ptrdiff_t m_iEnemy5Ks = 0x68; // int32 - constexpr std::ptrdiff_t m_iEnemy4Ks = 0x6C; // int32 - constexpr std::ptrdiff_t m_iEnemy3Ks = 0x70; // int32 - constexpr std::ptrdiff_t m_iEnemyKnifeKills = 0x74; // int32 - constexpr std::ptrdiff_t m_iEnemyTaserKills = 0x78; // int32 - constexpr std::ptrdiff_t m_iEnemy2Ks = 0x7C; // int32 - constexpr std::ptrdiff_t m_iUtility_Count = 0x80; // int32 - constexpr std::ptrdiff_t m_iUtility_Successes = 0x84; // int32 - constexpr std::ptrdiff_t m_iUtility_Enemies = 0x88; // int32 - constexpr std::ptrdiff_t m_iFlash_Count = 0x8C; // int32 - constexpr std::ptrdiff_t m_iFlash_Successes = 0x90; // int32 - constexpr std::ptrdiff_t m_nHealthPointsRemovedTotal = 0x94; // int32 - constexpr std::ptrdiff_t m_nHealthPointsDealtTotal = 0x98; // int32 - constexpr std::ptrdiff_t m_nShotsFiredTotal = 0x9C; // int32 - constexpr std::ptrdiff_t m_nShotsOnTargetTotal = 0xA0; // int32 - constexpr std::ptrdiff_t m_i1v1Count = 0xA4; // int32 - constexpr std::ptrdiff_t m_i1v1Wins = 0xA8; // int32 - constexpr std::ptrdiff_t m_i1v2Count = 0xAC; // int32 - constexpr std::ptrdiff_t m_i1v2Wins = 0xB0; // int32 - constexpr std::ptrdiff_t m_iEntryCount = 0xB4; // int32 - constexpr std::ptrdiff_t m_iEntryWins = 0xB8; // int32 + constexpr std::ptrdiff_t m_iEnemy5Ks = 0x64; // int32 + constexpr std::ptrdiff_t m_iEnemy4Ks = 0x68; // int32 + constexpr std::ptrdiff_t m_iEnemy3Ks = 0x6C; // int32 + constexpr std::ptrdiff_t m_iEnemyKnifeKills = 0x70; // int32 + constexpr std::ptrdiff_t m_iEnemyTaserKills = 0x74; // int32 + constexpr std::ptrdiff_t m_iEnemy2Ks = 0x78; // int32 + constexpr std::ptrdiff_t m_iUtility_Count = 0x7C; // int32 + constexpr std::ptrdiff_t m_iUtility_Successes = 0x80; // int32 + constexpr std::ptrdiff_t m_iUtility_Enemies = 0x84; // int32 + constexpr std::ptrdiff_t m_iFlash_Count = 0x88; // int32 + constexpr std::ptrdiff_t m_iFlash_Successes = 0x8C; // int32 + constexpr std::ptrdiff_t m_nHealthPointsRemovedTotal = 0x90; // int32 + constexpr std::ptrdiff_t m_nHealthPointsDealtTotal = 0x94; // int32 + constexpr std::ptrdiff_t m_nShotsFiredTotal = 0x98; // int32 + constexpr std::ptrdiff_t m_nShotsOnTargetTotal = 0x9C; // int32 + constexpr std::ptrdiff_t m_i1v1Count = 0xA0; // int32 + constexpr std::ptrdiff_t m_i1v1Wins = 0xA4; // int32 + constexpr std::ptrdiff_t m_i1v2Count = 0xA8; // int32 + constexpr std::ptrdiff_t m_i1v2Wins = 0xAC; // int32 + constexpr std::ptrdiff_t m_iEntryCount = 0xB0; // int32 + constexpr std::ptrdiff_t m_iEntryWins = 0xB4; // int32 } // Parent: CFuncLadder - // Field count: 0 + // Fields count: 0 namespace CFuncLadderAlias_func_useableladder { } // Parent: CBaseTrigger - // Field count: 14 + // Fields count: 14 namespace CTriggerSndSosOpvar { - constexpr std::ptrdiff_t m_hTouchingPlayers = 0x8E0; // CUtlVector> - constexpr std::ptrdiff_t m_flPosition = 0x8F8; // Vector - constexpr std::ptrdiff_t m_flCenterSize = 0x904; // float32 - constexpr std::ptrdiff_t m_flMinVal = 0x908; // float32 - constexpr std::ptrdiff_t m_flMaxVal = 0x90C; // float32 - constexpr std::ptrdiff_t m_opvarName = 0x910; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_stackName = 0x918; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_operatorName = 0x920; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bVolIs2D = 0x928; // bool - constexpr std::ptrdiff_t m_opvarNameChar = 0x929; // char[256] - constexpr std::ptrdiff_t m_stackNameChar = 0xA29; // char[256] - constexpr std::ptrdiff_t m_operatorNameChar = 0xB29; // char[256] - constexpr std::ptrdiff_t m_VecNormPos = 0xC2C; // Vector - constexpr std::ptrdiff_t m_flNormCenterSize = 0xC38; // float32 + constexpr std::ptrdiff_t m_hTouchingPlayers = 0xC48; // CUtlVector> + constexpr std::ptrdiff_t m_flPosition = 0xC60; // Vector + constexpr std::ptrdiff_t m_flCenterSize = 0xC6C; // float32 + constexpr std::ptrdiff_t m_flMinVal = 0xC70; // float32 + constexpr std::ptrdiff_t m_flMaxVal = 0xC74; // float32 + constexpr std::ptrdiff_t m_opvarName = 0xC78; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_stackName = 0xC80; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_operatorName = 0xC88; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bVolIs2D = 0xC90; // bool + constexpr std::ptrdiff_t m_opvarNameChar = 0xC91; // char[256] + constexpr std::ptrdiff_t m_stackNameChar = 0xD91; // char[256] + constexpr std::ptrdiff_t m_operatorNameChar = 0xE91; // char[256] + constexpr std::ptrdiff_t m_VecNormPos = 0xF94; // Vector + constexpr std::ptrdiff_t m_flNormCenterSize = 0xFA0; // float32 } // Parent: CItem - // Field count: 0 + // Fields count: 0 namespace CItemAssaultSuit { } // Parent: CBaseEntity - // Field count: 70 + // Fields count: 72 namespace CScriptedSequence { - constexpr std::ptrdiff_t m_iszEntry = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszPreIdle = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszPlay = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszPostIdle = 0x4D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszModifierToAddOnPlay = 0x4E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszNextScript = 0x4E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszEntity = 0x4F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSyncGroup = 0x4F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nMoveTo = 0x500; // ScriptedMoveTo_t - constexpr std::ptrdiff_t m_nMoveToGait = 0x504; // MovementGait_t - constexpr std::ptrdiff_t m_bIsPlayingPreIdle = 0x505; // bool - constexpr std::ptrdiff_t m_bIsPlayingEntry = 0x506; // bool - constexpr std::ptrdiff_t m_bIsPlayingAction = 0x507; // bool - constexpr std::ptrdiff_t m_bIsPlayingPostIdle = 0x508; // bool - constexpr std::ptrdiff_t m_bDontRotateOther = 0x509; // bool - constexpr std::ptrdiff_t m_bIsRepeatable = 0x50A; // bool - constexpr std::ptrdiff_t m_bShouldLeaveCorpse = 0x50B; // bool - constexpr std::ptrdiff_t m_bStartOnSpawn = 0x50C; // bool - constexpr std::ptrdiff_t m_bDisallowInterrupts = 0x50D; // bool - constexpr std::ptrdiff_t m_bCanOverrideNPCState = 0x50E; // bool - constexpr std::ptrdiff_t m_bDontTeleportAtEnd = 0x50F; // bool - constexpr std::ptrdiff_t m_bHighPriority = 0x510; // bool - constexpr std::ptrdiff_t m_bHideDebugComplaints = 0x511; // bool - constexpr std::ptrdiff_t m_bContinueOnDeath = 0x512; // bool - constexpr std::ptrdiff_t m_bLoopPreIdleSequence = 0x513; // bool - constexpr std::ptrdiff_t m_bLoopActionSequence = 0x514; // bool - constexpr std::ptrdiff_t m_bLoopPostIdleSequence = 0x515; // bool - constexpr std::ptrdiff_t m_bSynchPostIdles = 0x516; // bool - constexpr std::ptrdiff_t m_bIgnoreLookAt = 0x517; // bool - constexpr std::ptrdiff_t m_bIgnoreGravity = 0x518; // bool - constexpr std::ptrdiff_t m_bDisableNPCCollisions = 0x519; // bool - constexpr std::ptrdiff_t m_bKeepAnimgraphLockedPost = 0x51A; // bool - constexpr std::ptrdiff_t m_bDontAddModifiers = 0x51B; // bool - constexpr std::ptrdiff_t m_flRadius = 0x51C; // float32 - constexpr std::ptrdiff_t m_flRepeat = 0x520; // float32 - constexpr std::ptrdiff_t m_flPlayAnimFadeInTime = 0x524; // float32 - constexpr std::ptrdiff_t m_flMoveInterpTime = 0x528; // float32 - constexpr std::ptrdiff_t m_flAngRate = 0x52C; // float32 - constexpr std::ptrdiff_t m_nNotReadySequenceCount = 0x530; // int32 - constexpr std::ptrdiff_t m_startTime = 0x534; // GameTime_t - constexpr std::ptrdiff_t m_bWaitForBeginSequence = 0x538; // bool - constexpr std::ptrdiff_t m_saved_effects = 0x53C; // int32 - constexpr std::ptrdiff_t m_savedFlags = 0x540; // int32 - constexpr std::ptrdiff_t m_savedCollisionGroup = 0x544; // int32 - constexpr std::ptrdiff_t m_bInterruptable = 0x548; // bool - constexpr std::ptrdiff_t m_sequenceStarted = 0x549; // bool - constexpr std::ptrdiff_t m_bPositionRelativeToOtherEntity = 0x54A; // bool - constexpr std::ptrdiff_t m_hTargetEnt = 0x54C; // CHandle - constexpr std::ptrdiff_t m_hNextCine = 0x550; // CHandle - constexpr std::ptrdiff_t m_bThinking = 0x554; // bool - constexpr std::ptrdiff_t m_bInitiatedSelfDelete = 0x555; // bool - constexpr std::ptrdiff_t m_bIsTeleportingDueToMoveTo = 0x556; // bool - constexpr std::ptrdiff_t m_bAllowCustomInterruptConditions = 0x557; // bool - constexpr std::ptrdiff_t m_hForcedTarget = 0x558; // CHandle - constexpr std::ptrdiff_t m_bDontCancelOtherSequences = 0x55C; // bool - constexpr std::ptrdiff_t m_bForceSynch = 0x55D; // bool - constexpr std::ptrdiff_t m_bPreventUpdateYawOnFinish = 0x55E; // bool - constexpr std::ptrdiff_t m_bEnsureOnNavmeshOnFinish = 0x55F; // bool - constexpr std::ptrdiff_t m_onDeathBehavior = 0x560; // ScriptedOnDeath_t - constexpr std::ptrdiff_t m_ConflictResponse = 0x564; // ScriptedConflictResponse_t - constexpr std::ptrdiff_t m_OnBeginSequence = 0x568; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnActionStartOrLoop = 0x590; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnEndSequence = 0x5B8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPostIdleEndSequence = 0x5E0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnCancelSequence = 0x608; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnCancelFailedSequence = 0x630; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnScriptEvent = 0x658; // CEntityIOOutput[8] - constexpr std::ptrdiff_t m_matOtherToMain = 0x7A0; // CTransform - constexpr std::ptrdiff_t m_hInteractionMainEntity = 0x7C0; // CHandle - constexpr std::ptrdiff_t m_iPlayerDeathBehavior = 0x7C4; // int32 + constexpr std::ptrdiff_t m_iszEntry = 0x7C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszPreIdle = 0x7D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszPlay = 0x7D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszPostIdle = 0x7E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszModifierToAddOnPlay = 0x7E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszNextScript = 0x7F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEntity = 0x7F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSyncGroup = 0x800; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nMoveTo = 0x808; // ScriptedMoveTo_t + constexpr std::ptrdiff_t m_nMoveToGait = 0x80C; // MovementGait_t + constexpr std::ptrdiff_t m_nHeldWeaponBehavior = 0x810; // ScriptedHeldWeaponBehavior_t + constexpr std::ptrdiff_t m_bIsPlayingPreIdle = 0x814; // bool + constexpr std::ptrdiff_t m_bIsPlayingEntry = 0x815; // bool + constexpr std::ptrdiff_t m_bIsPlayingAction = 0x816; // bool + constexpr std::ptrdiff_t m_bIsPlayingPostIdle = 0x817; // bool + constexpr std::ptrdiff_t m_bDontRotateOther = 0x818; // bool + constexpr std::ptrdiff_t m_bIsRepeatable = 0x819; // bool + constexpr std::ptrdiff_t m_bShouldLeaveCorpse = 0x81A; // bool + constexpr std::ptrdiff_t m_bStartOnSpawn = 0x81B; // bool + constexpr std::ptrdiff_t m_bDisallowInterrupts = 0x81C; // bool + constexpr std::ptrdiff_t m_bCanOverrideNPCState = 0x81D; // bool + constexpr std::ptrdiff_t m_bDontTeleportAtEnd = 0x81E; // bool + constexpr std::ptrdiff_t m_bHighPriority = 0x81F; // bool + constexpr std::ptrdiff_t m_bHideDebugComplaints = 0x820; // bool + constexpr std::ptrdiff_t m_bContinueOnDeath = 0x821; // bool + constexpr std::ptrdiff_t m_bLoopPreIdleSequence = 0x822; // bool + constexpr std::ptrdiff_t m_bLoopActionSequence = 0x823; // bool + constexpr std::ptrdiff_t m_bLoopPostIdleSequence = 0x824; // bool + constexpr std::ptrdiff_t m_bSynchPostIdles = 0x825; // bool + constexpr std::ptrdiff_t m_bIgnoreLookAt = 0x826; // bool + constexpr std::ptrdiff_t m_bIgnoreGravity = 0x827; // bool + constexpr std::ptrdiff_t m_bDisableNPCCollisions = 0x828; // bool + constexpr std::ptrdiff_t m_bKeepAnimgraphLockedPost = 0x829; // bool + constexpr std::ptrdiff_t m_bDontAddModifiers = 0x82A; // bool + constexpr std::ptrdiff_t m_flRadius = 0x82C; // float32 + constexpr std::ptrdiff_t m_flRepeat = 0x830; // float32 + constexpr std::ptrdiff_t m_flPlayAnimFadeInTime = 0x834; // float32 + constexpr std::ptrdiff_t m_flMoveInterpTime = 0x838; // float32 + constexpr std::ptrdiff_t m_flAngRate = 0x83C; // float32 + constexpr std::ptrdiff_t m_bWaitUntilMoveCompletesToStartAnimation = 0x840; // bool + constexpr std::ptrdiff_t m_nNotReadySequenceCount = 0x844; // int32 + constexpr std::ptrdiff_t m_startTime = 0x848; // GameTime_t + constexpr std::ptrdiff_t m_bWaitForBeginSequence = 0x84C; // bool + constexpr std::ptrdiff_t m_saved_effects = 0x850; // int32 + constexpr std::ptrdiff_t m_savedFlags = 0x854; // int32 + constexpr std::ptrdiff_t m_savedCollisionGroup = 0x858; // int32 + constexpr std::ptrdiff_t m_bInterruptable = 0x85C; // bool + constexpr std::ptrdiff_t m_sequenceStarted = 0x85D; // bool + constexpr std::ptrdiff_t m_bPositionRelativeToOtherEntity = 0x85E; // bool + constexpr std::ptrdiff_t m_hTargetEnt = 0x860; // CHandle + constexpr std::ptrdiff_t m_hNextCine = 0x864; // CHandle + constexpr std::ptrdiff_t m_bThinking = 0x868; // bool + constexpr std::ptrdiff_t m_bInitiatedSelfDelete = 0x869; // bool + constexpr std::ptrdiff_t m_bIsTeleportingDueToMoveTo = 0x86A; // bool + constexpr std::ptrdiff_t m_bAllowCustomInterruptConditions = 0x86B; // bool + constexpr std::ptrdiff_t m_hForcedTarget = 0x86C; // CHandle + constexpr std::ptrdiff_t m_bDontCancelOtherSequences = 0x870; // bool + constexpr std::ptrdiff_t m_bForceSynch = 0x871; // bool + constexpr std::ptrdiff_t m_bPreventUpdateYawOnFinish = 0x872; // bool + constexpr std::ptrdiff_t m_bEnsureOnNavmeshOnFinish = 0x873; // bool + constexpr std::ptrdiff_t m_onDeathBehavior = 0x874; // ScriptedOnDeath_t + constexpr std::ptrdiff_t m_ConflictResponse = 0x878; // ScriptedConflictResponse_t + constexpr std::ptrdiff_t m_OnBeginSequence = 0x880; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnActionStartOrLoop = 0x8A8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndSequence = 0x8D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPostIdleEndSequence = 0x8F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCancelSequence = 0x920; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCancelFailedSequence = 0x948; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnScriptEvent = 0x970; // CEntityIOOutput[8] + constexpr std::ptrdiff_t m_matOtherToMain = 0xAB0; // CTransform + constexpr std::ptrdiff_t m_hInteractionMainEntity = 0xAD0; // CHandle + constexpr std::ptrdiff_t m_iPlayerDeathBehavior = 0xAD4; // int32 } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace CWeaponNegev { } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace CWeaponGalilAR { } // Parent: CModelPointEntity - // Field count: 30 + // Fields count: 30 // // Metadata: // NetworkVarNames: m_hTargetEntity (CHandle) @@ -4502,63 +4647,63 @@ namespace cs2_dumper { // NetworkVarNames: m_flRotation (float32) // NetworkVarNames: m_bFlipHorizontal (bool) namespace CEnvProjectedTexture { - constexpr std::ptrdiff_t m_hTargetEntity = 0x710; // CHandle - constexpr std::ptrdiff_t m_bState = 0x714; // bool - constexpr std::ptrdiff_t m_bAlwaysUpdate = 0x715; // bool - constexpr std::ptrdiff_t m_flLightFOV = 0x718; // float32 - constexpr std::ptrdiff_t m_bEnableShadows = 0x71C; // bool - constexpr std::ptrdiff_t m_bSimpleProjection = 0x71D; // bool - constexpr std::ptrdiff_t m_bLightOnlyTarget = 0x71E; // bool - constexpr std::ptrdiff_t m_bLightWorld = 0x71F; // bool - constexpr std::ptrdiff_t m_bCameraSpace = 0x720; // bool - constexpr std::ptrdiff_t m_flBrightnessScale = 0x724; // float32 - constexpr std::ptrdiff_t m_LightColor = 0x728; // Color - constexpr std::ptrdiff_t m_flIntensity = 0x72C; // float32 - constexpr std::ptrdiff_t m_flLinearAttenuation = 0x730; // float32 - constexpr std::ptrdiff_t m_flQuadraticAttenuation = 0x734; // float32 - constexpr std::ptrdiff_t m_bVolumetric = 0x738; // bool - constexpr std::ptrdiff_t m_flNoiseStrength = 0x73C; // float32 - constexpr std::ptrdiff_t m_flFlashlightTime = 0x740; // float32 - constexpr std::ptrdiff_t m_nNumPlanes = 0x744; // uint32 - constexpr std::ptrdiff_t m_flPlaneOffset = 0x748; // float32 - constexpr std::ptrdiff_t m_flVolumetricIntensity = 0x74C; // float32 - constexpr std::ptrdiff_t m_flColorTransitionTime = 0x750; // float32 - constexpr std::ptrdiff_t m_flAmbient = 0x754; // float32 - constexpr std::ptrdiff_t m_SpotlightTextureName = 0x758; // char[512] - constexpr std::ptrdiff_t m_nSpotlightTextureFrame = 0x958; // int32 - constexpr std::ptrdiff_t m_nShadowQuality = 0x95C; // uint32 - constexpr std::ptrdiff_t m_flNearZ = 0x960; // float32 - constexpr std::ptrdiff_t m_flFarZ = 0x964; // float32 - constexpr std::ptrdiff_t m_flProjectionSize = 0x968; // float32 - constexpr std::ptrdiff_t m_flRotation = 0x96C; // float32 - constexpr std::ptrdiff_t m_bFlipHorizontal = 0x970; // bool + constexpr std::ptrdiff_t m_hTargetEntity = 0xA78; // CHandle + constexpr std::ptrdiff_t m_bState = 0xA7C; // bool + constexpr std::ptrdiff_t m_bAlwaysUpdate = 0xA7D; // bool + constexpr std::ptrdiff_t m_flLightFOV = 0xA80; // float32 + constexpr std::ptrdiff_t m_bEnableShadows = 0xA84; // bool + constexpr std::ptrdiff_t m_bSimpleProjection = 0xA85; // bool + constexpr std::ptrdiff_t m_bLightOnlyTarget = 0xA86; // bool + constexpr std::ptrdiff_t m_bLightWorld = 0xA87; // bool + constexpr std::ptrdiff_t m_bCameraSpace = 0xA88; // bool + constexpr std::ptrdiff_t m_flBrightnessScale = 0xA8C; // float32 + constexpr std::ptrdiff_t m_LightColor = 0xA90; // Color + constexpr std::ptrdiff_t m_flIntensity = 0xA94; // float32 + constexpr std::ptrdiff_t m_flLinearAttenuation = 0xA98; // float32 + constexpr std::ptrdiff_t m_flQuadraticAttenuation = 0xA9C; // float32 + constexpr std::ptrdiff_t m_bVolumetric = 0xAA0; // bool + constexpr std::ptrdiff_t m_flNoiseStrength = 0xAA4; // float32 + constexpr std::ptrdiff_t m_flFlashlightTime = 0xAA8; // float32 + constexpr std::ptrdiff_t m_nNumPlanes = 0xAAC; // uint32 + constexpr std::ptrdiff_t m_flPlaneOffset = 0xAB0; // float32 + constexpr std::ptrdiff_t m_flVolumetricIntensity = 0xAB4; // float32 + constexpr std::ptrdiff_t m_flColorTransitionTime = 0xAB8; // float32 + constexpr std::ptrdiff_t m_flAmbient = 0xABC; // float32 + constexpr std::ptrdiff_t m_SpotlightTextureName = 0xAC0; // char[512] + constexpr std::ptrdiff_t m_nSpotlightTextureFrame = 0xCC0; // int32 + constexpr std::ptrdiff_t m_nShadowQuality = 0xCC4; // uint32 + constexpr std::ptrdiff_t m_flNearZ = 0xCC8; // float32 + constexpr std::ptrdiff_t m_flFarZ = 0xCCC; // float32 + constexpr std::ptrdiff_t m_flProjectionSize = 0xCD0; // float32 + constexpr std::ptrdiff_t m_flRotation = 0xCD4; // float32 + constexpr std::ptrdiff_t m_bFlipHorizontal = 0xCD8; // bool } // Parent: CDynamicProp - // Field count: 0 + // Fields count: 0 namespace CDynamicPropAlias_prop_dynamic_override { } // Parent: CLogicalEntity - // Field count: 3 + // Fields count: 3 namespace CSceneListManager { - constexpr std::ptrdiff_t m_hListManagers = 0x4C0; // CUtlVector> - constexpr std::ptrdiff_t m_iszScenes = 0x4D8; // CUtlSymbolLarge[16] - constexpr std::ptrdiff_t m_hScenes = 0x558; // CHandle[16] + constexpr std::ptrdiff_t m_hListManagers = 0x7C8; // CUtlVector> + constexpr std::ptrdiff_t m_iszScenes = 0x7E0; // CUtlSymbolLarge[16] + constexpr std::ptrdiff_t m_hScenes = 0x860; // CHandle[16] } // Parent: CPhysConstraint - // Field count: 1 + // Fields count: 1 namespace CSplineConstraint { - constexpr std::ptrdiff_t m_vAnchorOffsetRestore = 0x580; // Vector + constexpr std::ptrdiff_t m_vAnchorOffsetRestore = 0x888; // Vector } // Parent: CPlayer_ViewModelServices - // Field count: 0 + // Fields count: 0 namespace CCSObserver_ViewModelServices { } // Parent: CDynamicProp - // Field count: 0 + // Fields count: 0 namespace CDynamicPropAlias_dynamic_prop { } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_Handle (ModelConfigHandle_t) @@ -4572,48 +4717,48 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_AssociatedEntityNames = 0x50; // CNetworkUtlVectorBase } // Parent: CPhysicsProp - // Field count: 0 + // Fields count: 0 namespace CPhysicsPropMultiplayer { } // Parent: CBaseToggle - // Field count: 5 + // Fields count: 5 namespace CBasePlatTrain { - constexpr std::ptrdiff_t m_NoiseMoving = 0x790; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_NoiseArrived = 0x798; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_volume = 0x7A8; // float32 - constexpr std::ptrdiff_t m_flTWidth = 0x7AC; // float32 - constexpr std::ptrdiff_t m_flTLength = 0x7B0; // float32 + constexpr std::ptrdiff_t m_NoiseMoving = 0xAF8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_NoiseArrived = 0xB00; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_volume = 0xB10; // float32 + constexpr std::ptrdiff_t m_flTWidth = 0xB14; // float32 + constexpr std::ptrdiff_t m_flTLength = 0xB18; // float32 } // Parent: CMarkupVolumeTagged - // Field count: 0 + // Fields count: 0 namespace CSimpleMarkupVolumeTagged { } // Parent: SpawnPoint - // Field count: 0 + // Fields count: 0 namespace CInfoPlayerTerrorist { } // Parent: CPhysHinge - // Field count: 0 + // Fields count: 0 namespace CPhysHingeAlias_phys_hinge_local { } // Parent: CPointEntity - // Field count: 2 + // Fields count: 2 namespace CTankTargetChange { - constexpr std::ptrdiff_t m_newTarget = 0x4C0; // CVariantBase - constexpr std::ptrdiff_t m_newTargetName = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_newTarget = 0x7C8; // CVariantBase + constexpr std::ptrdiff_t m_newTargetName = 0x7D8; // CUtlSymbolLarge } // Parent: CLogicalEntity - // Field count: 6 + // Fields count: 6 namespace CLogicCompare { - constexpr std::ptrdiff_t m_flInValue = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flCompareValue = 0x4C4; // float32 - constexpr std::ptrdiff_t m_OnLessThan = 0x4C8; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnEqualTo = 0x4F0; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnNotEqualTo = 0x518; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnGreaterThan = 0x540; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_flInValue = 0x7C4; // float32 + constexpr std::ptrdiff_t m_flCompareValue = 0x7C8; // float32 + constexpr std::ptrdiff_t m_OnLessThan = 0x7D0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnEqualTo = 0x7F8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnNotEqualTo = 0x820; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnGreaterThan = 0x848; // CEntityOutputTemplate } // Parent: CPlayerPawnComponent - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_totalHitsOnServer (int32) @@ -4621,18 +4766,18 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_totalHitsOnServer = 0x40; // int32 } // Parent: CLogicalEntity - // Field count: 7 + // Fields count: 7 namespace CLogicRelay { - constexpr std::ptrdiff_t m_OnTrigger = 0x4C0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnSpawn = 0x4E8; // CEntityIOOutput - constexpr std::ptrdiff_t m_bDisabled = 0x510; // bool - constexpr std::ptrdiff_t m_bWaitForRefire = 0x511; // bool - constexpr std::ptrdiff_t m_bTriggerOnce = 0x512; // bool - constexpr std::ptrdiff_t m_bFastRetrigger = 0x513; // bool - constexpr std::ptrdiff_t m_bPassthoughCaller = 0x514; // bool + constexpr std::ptrdiff_t m_OnTrigger = 0x7C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnSpawn = 0x7F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_bDisabled = 0x818; // bool + constexpr std::ptrdiff_t m_bWaitForRefire = 0x819; // bool + constexpr std::ptrdiff_t m_bTriggerOnce = 0x81A; // bool + constexpr std::ptrdiff_t m_bFastRetrigger = 0x81B; // bool + constexpr std::ptrdiff_t m_bPassthoughCaller = 0x81C; // bool } // Parent: CPlayer_ItemServices - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_bHasDefuser (bool) @@ -4644,36 +4789,36 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bHasHeavyArmor = 0x42; // bool } // Parent: CPointEntity - // Field count: 7 + // Fields count: 7 namespace CKeepUpright { - constexpr std::ptrdiff_t m_worldGoalAxis = 0x4C8; // Vector - constexpr std::ptrdiff_t m_localTestAxis = 0x4D4; // Vector - constexpr std::ptrdiff_t m_nameAttach = 0x4E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_attachedObject = 0x4F0; // CHandle - constexpr std::ptrdiff_t m_angularLimit = 0x4F4; // float32 - constexpr std::ptrdiff_t m_bActive = 0x4F8; // bool - constexpr std::ptrdiff_t m_bDampAllRotation = 0x4F9; // bool + constexpr std::ptrdiff_t m_worldGoalAxis = 0x7D0; // Vector + constexpr std::ptrdiff_t m_localTestAxis = 0x7DC; // Vector + constexpr std::ptrdiff_t m_nameAttach = 0x7F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_attachedObject = 0x7F8; // CHandle + constexpr std::ptrdiff_t m_angularLimit = 0x7FC; // float32 + constexpr std::ptrdiff_t m_bActive = 0x800; // bool + constexpr std::ptrdiff_t m_bDampAllRotation = 0x801; // bool } // Parent: CBaseModelEntity - // Field count: 0 + // Fields count: 0 namespace CModelPointEntity { } // Parent: CBaseModelEntity - // Field count: 1 + // Fields count: 1 namespace CFuncWater { - constexpr std::ptrdiff_t m_BuoyancyHelper = 0x710; // CBuoyancyHelper + constexpr std::ptrdiff_t m_BuoyancyHelper = 0xA78; // CBuoyancyHelper } // Parent: CBaseEntity - // Field count: 5 + // Fields count: 5 namespace CFuncTimescale { - constexpr std::ptrdiff_t m_flDesiredTimescale = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flAcceleration = 0x4C4; // float32 - constexpr std::ptrdiff_t m_flMinBlendRate = 0x4C8; // float32 - constexpr std::ptrdiff_t m_flBlendDeltaMultiplier = 0x4CC; // float32 - constexpr std::ptrdiff_t m_isStarted = 0x4D0; // bool + constexpr std::ptrdiff_t m_flDesiredTimescale = 0x7C4; // float32 + constexpr std::ptrdiff_t m_flAcceleration = 0x7C8; // float32 + constexpr std::ptrdiff_t m_flMinBlendRate = 0x7CC; // float32 + constexpr std::ptrdiff_t m_flBlendDeltaMultiplier = 0x7D0; // float32 + constexpr std::ptrdiff_t m_isStarted = 0x7D4; // bool } // Parent: CBtNode - // Field count: 14 + // Fields count: 14 namespace CBtActionMoveTo { constexpr std::ptrdiff_t m_szDestinationInputKey = 0x60; // CUtlString constexpr std::ptrdiff_t m_szHidingSpotInputKey = 0x68; // CUtlString @@ -4691,7 +4836,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flNearestAreaDistanceThreshold = 0xE4; // float32 } // Parent: CBaseEntity - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_flAutoExposureMin (float) @@ -4703,50 +4848,43 @@ namespace cs2_dumper { // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) // NetworkVarNames: m_flTonemapEVSmoothingRange (float) namespace CTonemapController2 { - constexpr std::ptrdiff_t m_flAutoExposureMin = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flAutoExposureMax = 0x4C4; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x4C8; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x4CC; // float32 - constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x4D0; // float32 - constexpr std::ptrdiff_t m_flExposureAdaptationSpeedUp = 0x4D4; // float32 - constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x4D8; // float32 - constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x4DC; // float32 - } - // Parent: CPulseExecCursor - // Field count: 0 - // - // Metadata: - // MPulseLibraryBindings - namespace CPulseServerCursor { + constexpr std::ptrdiff_t m_flAutoExposureMin = 0x7C4; // float32 + constexpr std::ptrdiff_t m_flAutoExposureMax = 0x7C8; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x7CC; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x7D0; // float32 + constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x7D4; // float32 + constexpr std::ptrdiff_t m_flExposureAdaptationSpeedUp = 0x7D8; // float32 + constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x7DC; // float32 + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x7E0; // float32 } // Parent: CRopeKeyframe - // Field count: 0 + // Fields count: 0 namespace CRopeKeyframeAlias_move_rope { } // Parent: CPointEntity - // Field count: 9 + // Fields count: 9 namespace CEnvInstructorVRHint { - constexpr std::ptrdiff_t m_iszName = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszHintTargetEntity = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iTimeout = 0x4D0; // int32 - constexpr std::ptrdiff_t m_iszCaption = 0x4D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszStartSound = 0x4E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iLayoutFileType = 0x4E8; // int32 - constexpr std::ptrdiff_t m_iszCustomLayoutFile = 0x4F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iAttachType = 0x4F8; // int32 - constexpr std::ptrdiff_t m_flHeightOffset = 0x4FC; // float32 + constexpr std::ptrdiff_t m_iszName = 0x7C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszHintTargetEntity = 0x7D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iTimeout = 0x7D8; // int32 + constexpr std::ptrdiff_t m_iszCaption = 0x7E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszStartSound = 0x7E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iLayoutFileType = 0x7F0; // int32 + constexpr std::ptrdiff_t m_iszCustomLayoutFile = 0x7F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iAttachType = 0x800; // int32 + constexpr std::ptrdiff_t m_flHeightOffset = 0x804; // float32 } // Parent: CCSWeaponBase - // Field count: 0 + // Fields count: 0 namespace CWeaponXM1014 { } // Parent: CBaseModelEntity - // Field count: 1 + // Fields count: 1 namespace CPlatTrigger { - constexpr std::ptrdiff_t m_pPlatform = 0x710; // CHandle + constexpr std::ptrdiff_t m_pPlatform = 0xA78; // CHandle } // Parent: None - // Field count: 31 + // Fields count: 31 // // Metadata: // NetworkVarNames: m_flStartTime (GameTime_t) @@ -4794,24 +4932,24 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bGusting = 0xD4; // bool constexpr std::ptrdiff_t m_flWindAngleVariation = 0xD8; // float32 constexpr std::ptrdiff_t m_flWindSpeedVariation = 0xDC; // float32 - constexpr std::ptrdiff_t m_iEntIndex = 0xE0; // CEntityIndex + constexpr std::ptrdiff_t m_hEntOwner = 0xE0; // CHandle } // Parent: CBaseCSGrenade - // Field count: 0 + // Fields count: 0 namespace CMolotovGrenade { } // Parent: CPointEntity - // Field count: 6 + // Fields count: 6 namespace CPointHurt { - constexpr std::ptrdiff_t m_nDamage = 0x4C0; // int32 - constexpr std::ptrdiff_t m_bitsDamageType = 0x4C4; // int32 - constexpr std::ptrdiff_t m_flRadius = 0x4C8; // float32 - constexpr std::ptrdiff_t m_flDelay = 0x4CC; // float32 - constexpr std::ptrdiff_t m_strTarget = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_pActivator = 0x4D8; // CHandle + constexpr std::ptrdiff_t m_nDamage = 0x7C4; // int32 + constexpr std::ptrdiff_t m_bitsDamageType = 0x7C8; // DamageTypes_t + constexpr std::ptrdiff_t m_flRadius = 0x7CC; // float32 + constexpr std::ptrdiff_t m_flDelay = 0x7D0; // float32 + constexpr std::ptrdiff_t m_strTarget = 0x7D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pActivator = 0x7E0; // CHandle } // Parent: CBaseEntity - // Field count: 44 + // Fields count: 44 // // Metadata: // NetworkVarNames: m_bDisabled (bool) @@ -4832,125 +4970,126 @@ namespace cs2_dumper { // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) // NetworkVarNames: m_flInputOffset (float) namespace CPointValueRemapper { - constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool - constexpr std::ptrdiff_t m_bUpdateOnClient = 0x4C1; // bool - constexpr std::ptrdiff_t m_nInputType = 0x4C4; // ValueRemapperInputType_t - constexpr std::ptrdiff_t m_iszRemapLineStartName = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszRemapLineEndName = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hRemapLineStart = 0x4D8; // CHandle - constexpr std::ptrdiff_t m_hRemapLineEnd = 0x4DC; // CHandle - constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x4E0; // float32 - constexpr std::ptrdiff_t m_flDisengageDistance = 0x4E4; // float32 - constexpr std::ptrdiff_t m_flEngageDistance = 0x4E8; // float32 - constexpr std::ptrdiff_t m_bRequiresUseKey = 0x4EC; // bool - constexpr std::ptrdiff_t m_nOutputType = 0x4F0; // ValueRemapperOutputType_t - constexpr std::ptrdiff_t m_iszOutputEntityName = 0x4F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOutputEntity2Name = 0x500; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOutputEntity3Name = 0x508; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOutputEntity4Name = 0x510; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hOutputEntities = 0x518; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_nHapticsType = 0x530; // ValueRemapperHapticsType_t - constexpr std::ptrdiff_t m_nMomentumType = 0x534; // ValueRemapperMomentumType_t - constexpr std::ptrdiff_t m_flMomentumModifier = 0x538; // float32 - constexpr std::ptrdiff_t m_flSnapValue = 0x53C; // float32 - constexpr std::ptrdiff_t m_flCurrentMomentum = 0x540; // float32 - constexpr std::ptrdiff_t m_nRatchetType = 0x544; // ValueRemapperRatchetType_t - constexpr std::ptrdiff_t m_flRatchetOffset = 0x548; // float32 - constexpr std::ptrdiff_t m_flInputOffset = 0x54C; // float32 - constexpr std::ptrdiff_t m_bEngaged = 0x550; // bool - constexpr std::ptrdiff_t m_bFirstUpdate = 0x551; // bool - constexpr std::ptrdiff_t m_flPreviousValue = 0x554; // float32 - constexpr std::ptrdiff_t m_flPreviousUpdateTickTime = 0x558; // GameTime_t - constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x55C; // Vector - constexpr std::ptrdiff_t m_hUsingPlayer = 0x568; // CHandle - constexpr std::ptrdiff_t m_flCustomOutputValue = 0x56C; // float32 - constexpr std::ptrdiff_t m_iszSoundEngage = 0x570; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSoundDisengage = 0x578; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSoundReachedValueZero = 0x580; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSoundReachedValueOne = 0x588; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSoundMovingLoop = 0x590; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_Position = 0x5A0; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_PositionDelta = 0x5C8; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnReachedValueZero = 0x5F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnReachedValueOne = 0x618; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnReachedValueCustom = 0x640; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnEngage = 0x668; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnDisengage = 0x690; // CEntityIOOutput + constexpr std::ptrdiff_t m_bDisabled = 0x7C4; // bool + constexpr std::ptrdiff_t m_bUpdateOnClient = 0x7C5; // bool + constexpr std::ptrdiff_t m_nInputType = 0x7C8; // ValueRemapperInputType_t + constexpr std::ptrdiff_t m_iszRemapLineStartName = 0x7D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszRemapLineEndName = 0x7D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hRemapLineStart = 0x7E0; // CHandle + constexpr std::ptrdiff_t m_hRemapLineEnd = 0x7E4; // CHandle + constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x7E8; // float32 + constexpr std::ptrdiff_t m_flDisengageDistance = 0x7EC; // float32 + constexpr std::ptrdiff_t m_flEngageDistance = 0x7F0; // float32 + constexpr std::ptrdiff_t m_bRequiresUseKey = 0x7F4; // bool + constexpr std::ptrdiff_t m_nOutputType = 0x7F8; // ValueRemapperOutputType_t + constexpr std::ptrdiff_t m_iszOutputEntityName = 0x800; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOutputEntity2Name = 0x808; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOutputEntity3Name = 0x810; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOutputEntity4Name = 0x818; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hOutputEntities = 0x820; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_nHapticsType = 0x838; // ValueRemapperHapticsType_t + constexpr std::ptrdiff_t m_nMomentumType = 0x83C; // ValueRemapperMomentumType_t + constexpr std::ptrdiff_t m_flMomentumModifier = 0x840; // float32 + constexpr std::ptrdiff_t m_flSnapValue = 0x844; // float32 + constexpr std::ptrdiff_t m_flCurrentMomentum = 0x848; // float32 + constexpr std::ptrdiff_t m_nRatchetType = 0x84C; // ValueRemapperRatchetType_t + constexpr std::ptrdiff_t m_flRatchetOffset = 0x850; // float32 + constexpr std::ptrdiff_t m_flInputOffset = 0x854; // float32 + constexpr std::ptrdiff_t m_bEngaged = 0x858; // bool + constexpr std::ptrdiff_t m_bFirstUpdate = 0x859; // bool + constexpr std::ptrdiff_t m_flPreviousValue = 0x85C; // float32 + constexpr std::ptrdiff_t m_flPreviousUpdateTickTime = 0x860; // GameTime_t + constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x864; // Vector + constexpr std::ptrdiff_t m_hUsingPlayer = 0x870; // CHandle + constexpr std::ptrdiff_t m_flCustomOutputValue = 0x874; // float32 + constexpr std::ptrdiff_t m_iszSoundEngage = 0x878; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundDisengage = 0x880; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundReachedValueZero = 0x888; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundReachedValueOne = 0x890; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundMovingLoop = 0x898; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Position = 0x8A8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_PositionDelta = 0x8D0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnReachedValueZero = 0x8F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnReachedValueOne = 0x920; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnReachedValueCustom = 0x948; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEngage = 0x970; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnDisengage = 0x998; // CEntityIOOutput } // Parent: CLogicNPCCounter - // Field count: 4 + // Fields count: 4 namespace CLogicNPCCounterAABB { - constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x800; // Vector - constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x80C; // Vector - constexpr std::ptrdiff_t m_vOuterMins = 0x818; // Vector - constexpr std::ptrdiff_t m_vOuterMaxs = 0x824; // Vector - } - // Parent: CLightEntity - // Field count: 0 - namespace CLightOrthoEntity { + constexpr std::ptrdiff_t m_vDistanceOuterMins = 0xB08; // Vector + constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0xB14; // Vector + constexpr std::ptrdiff_t m_vOuterMins = 0xB20; // Vector + constexpr std::ptrdiff_t m_vOuterMaxs = 0xB2C; // Vector } // Parent: CEnvSoundscapeTriggerable - // Field count: 0 + // Fields count: 0 namespace CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable { } + // Parent: CLightEntity + // Fields count: 0 + namespace CLightOrthoEntity { + } // Parent: CSoundOpvarSetPointBase - // Field count: 23 + // Fields count: 24 namespace CSoundOpvarSetPointEntity { - constexpr std::ptrdiff_t m_OnEnter = 0x558; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnExit = 0x580; // CEntityIOOutput - constexpr std::ptrdiff_t m_bAutoDisable = 0x5A8; // bool - constexpr std::ptrdiff_t m_flDistanceMin = 0x5EC; // float32 - constexpr std::ptrdiff_t m_flDistanceMax = 0x5F0; // float32 - constexpr std::ptrdiff_t m_flDistanceMapMin = 0x5F4; // float32 - constexpr std::ptrdiff_t m_flDistanceMapMax = 0x5F8; // float32 - constexpr std::ptrdiff_t m_flOcclusionRadius = 0x5FC; // float32 - constexpr std::ptrdiff_t m_flOcclusionMin = 0x600; // float32 - constexpr std::ptrdiff_t m_flOcclusionMax = 0x604; // float32 - constexpr std::ptrdiff_t m_flValSetOnDisable = 0x608; // float32 - constexpr std::ptrdiff_t m_bSetValueOnDisable = 0x60C; // bool - constexpr std::ptrdiff_t m_nSimulationMode = 0x610; // int32 - constexpr std::ptrdiff_t m_nVisibilitySamples = 0x614; // int32 - constexpr std::ptrdiff_t m_vDynamicProxyPoint = 0x618; // Vector - constexpr std::ptrdiff_t m_flDynamicMaximumOcclusion = 0x624; // float32 - constexpr std::ptrdiff_t m_hDynamicEntity = 0x628; // CEntityHandle - constexpr std::ptrdiff_t m_iszDynamicEntityName = 0x630; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flPathingDistanceNormFactor = 0x638; // float32 - constexpr std::ptrdiff_t m_vPathingSourcePos = 0x63C; // Vector - constexpr std::ptrdiff_t m_vPathingListenerPos = 0x648; // Vector - constexpr std::ptrdiff_t m_vPathingDirection = 0x654; // Vector - constexpr std::ptrdiff_t m_nPathingSourceIndex = 0x660; // int32 + constexpr std::ptrdiff_t m_OnEnter = 0x860; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnExit = 0x888; // CEntityIOOutput + constexpr std::ptrdiff_t m_bAutoDisable = 0x8B0; // bool + constexpr std::ptrdiff_t m_flDistanceMin = 0x8F4; // float32 + constexpr std::ptrdiff_t m_flDistanceMax = 0x8F8; // float32 + constexpr std::ptrdiff_t m_flDistanceMapMin = 0x8FC; // float32 + constexpr std::ptrdiff_t m_flDistanceMapMax = 0x900; // float32 + constexpr std::ptrdiff_t m_flOcclusionRadius = 0x904; // float32 + constexpr std::ptrdiff_t m_flOcclusionMin = 0x908; // float32 + constexpr std::ptrdiff_t m_flOcclusionMax = 0x90C; // float32 + constexpr std::ptrdiff_t m_flValSetOnDisable = 0x910; // float32 + constexpr std::ptrdiff_t m_bSetValueOnDisable = 0x914; // bool + constexpr std::ptrdiff_t m_bReloading = 0x915; // bool + constexpr std::ptrdiff_t m_nSimulationMode = 0x918; // int32 + constexpr std::ptrdiff_t m_nVisibilitySamples = 0x91C; // int32 + constexpr std::ptrdiff_t m_vDynamicProxyPoint = 0x920; // Vector + constexpr std::ptrdiff_t m_flDynamicMaximumOcclusion = 0x92C; // float32 + constexpr std::ptrdiff_t m_hDynamicEntity = 0x930; // CEntityHandle + constexpr std::ptrdiff_t m_iszDynamicEntityName = 0x938; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flPathingDistanceNormFactor = 0x940; // float32 + constexpr std::ptrdiff_t m_vPathingSourcePos = 0x944; // Vector + constexpr std::ptrdiff_t m_vPathingListenerPos = 0x950; // Vector + constexpr std::ptrdiff_t m_vPathingDirection = 0x95C; // Vector + constexpr std::ptrdiff_t m_nPathingSourceIndex = 0x968; // int32 } // Parent: CBaseEntity - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_skyboxData (sky3dparams_t) // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) namespace CSkyCamera { - constexpr std::ptrdiff_t m_skyboxData = 0x4C0; // sky3dparams_t - constexpr std::ptrdiff_t m_skyboxSlotToken = 0x550; // CUtlStringToken - constexpr std::ptrdiff_t m_bUseAngles = 0x554; // bool - constexpr std::ptrdiff_t m_pNext = 0x558; // CSkyCamera* + constexpr std::ptrdiff_t m_skyboxData = 0x7C8; // sky3dparams_t + constexpr std::ptrdiff_t m_skyboxSlotToken = 0x858; // CUtlStringToken + constexpr std::ptrdiff_t m_bUseAngles = 0x85C; // bool + constexpr std::ptrdiff_t m_pNext = 0x860; // CSkyCamera* } // Parent: CRulePointEntity - // Field count: 4 + // Fields count: 4 namespace CGameMoney { - constexpr std::ptrdiff_t m_OnMoneySpent = 0x720; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMoneySpentFail = 0x748; // CEntityIOOutput - constexpr std::ptrdiff_t m_nMoney = 0x770; // int32 - constexpr std::ptrdiff_t m_strAwardText = 0x778; // CUtlString + constexpr std::ptrdiff_t m_OnMoneySpent = 0xA88; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMoneySpentFail = 0xAB0; // CEntityIOOutput + constexpr std::ptrdiff_t m_nMoney = 0xAD8; // int32 + constexpr std::ptrdiff_t m_strAwardText = 0xAE0; // CUtlString } // Parent: CLogicalEntity - // Field count: 5 + // Fields count: 5 namespace CLogicPlayerProxy { - constexpr std::ptrdiff_t m_hPlayer = 0x4C0; // CHandle - constexpr std::ptrdiff_t m_PlayerHasAmmo = 0x4C8; // CEntityIOOutput - constexpr std::ptrdiff_t m_PlayerHasNoAmmo = 0x4F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_PlayerDied = 0x518; // CEntityIOOutput - constexpr std::ptrdiff_t m_RequestedPlayerHealth = 0x540; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_hPlayer = 0x7C4; // CHandle + constexpr std::ptrdiff_t m_PlayerHasAmmo = 0x7C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_PlayerHasNoAmmo = 0x7F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_PlayerDied = 0x818; // CEntityIOOutput + constexpr std::ptrdiff_t m_RequestedPlayerHealth = 0x840; // CEntityOutputTemplate } // Parent: CPlayerPawnComponent - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_iObserverMode (uint8) @@ -4962,18 +5101,18 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bForcedObserverMode = 0x4C; // bool } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace CWeaponZoneRepulsor { } // Parent: CPointEntity - // Field count: 3 + // Fields count: 3 namespace CPhysImpact { - constexpr std::ptrdiff_t m_damage = 0x4C0; // float32 - constexpr std::ptrdiff_t m_distance = 0x4C4; // float32 - constexpr std::ptrdiff_t m_directionEntityName = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_damage = 0x7C4; // float32 + constexpr std::ptrdiff_t m_distance = 0x7C8; // float32 + constexpr std::ptrdiff_t m_directionEntityName = 0x7D0; // CUtlSymbolLarge } // Parent: CBaseEntity - // Field count: 24 + // Fields count: 24 // // Metadata: // NetworkVarNames: m_Entity_Color (Color) @@ -5001,41 +5140,41 @@ namespace cs2_dumper { // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) // NetworkVarNames: m_Entity_bEnabled (bool) namespace CEnvCombinedLightProbeVolume { - constexpr std::ptrdiff_t m_Entity_Color = 0x1520; // Color - constexpr std::ptrdiff_t m_Entity_flBrightness = 0x1524; // float32 - constexpr std::ptrdiff_t m_Entity_hCubemapTexture = 0x1528; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_bCustomCubemapTexture = 0x1530; // bool - constexpr std::ptrdiff_t m_Entity_hLightProbeTexture = 0x1538; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightIndicesTexture = 0x1540; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightScalarsTexture = 0x1548; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightShadowsTexture = 0x1550; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_vBoxMins = 0x1558; // Vector - constexpr std::ptrdiff_t m_Entity_vBoxMaxs = 0x1564; // Vector - constexpr std::ptrdiff_t m_Entity_bMoveable = 0x1570; // bool - constexpr std::ptrdiff_t m_Entity_nHandshake = 0x1574; // int32 - constexpr std::ptrdiff_t m_Entity_nEnvCubeMapArrayIndex = 0x1578; // int32 - constexpr std::ptrdiff_t m_Entity_nPriority = 0x157C; // int32 - constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x1580; // bool - constexpr std::ptrdiff_t m_Entity_flEdgeFadeDist = 0x1584; // float32 - constexpr std::ptrdiff_t m_Entity_vEdgeFadeDists = 0x1588; // Vector - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeX = 0x1594; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeY = 0x1598; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeZ = 0x159C; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasX = 0x15A0; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasY = 0x15A4; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasZ = 0x15A8; // int32 - constexpr std::ptrdiff_t m_Entity_bEnabled = 0x15C1; // bool + constexpr std::ptrdiff_t m_Entity_Color = 0x1828; // Color + constexpr std::ptrdiff_t m_Entity_flBrightness = 0x182C; // float32 + constexpr std::ptrdiff_t m_Entity_hCubemapTexture = 0x1830; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_bCustomCubemapTexture = 0x1838; // bool + constexpr std::ptrdiff_t m_Entity_hLightProbeTexture = 0x1840; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightIndicesTexture = 0x1848; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightScalarsTexture = 0x1850; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightShadowsTexture = 0x1858; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_vBoxMins = 0x1860; // Vector + constexpr std::ptrdiff_t m_Entity_vBoxMaxs = 0x186C; // Vector + constexpr std::ptrdiff_t m_Entity_bMoveable = 0x1878; // bool + constexpr std::ptrdiff_t m_Entity_nHandshake = 0x187C; // int32 + constexpr std::ptrdiff_t m_Entity_nEnvCubeMapArrayIndex = 0x1880; // int32 + constexpr std::ptrdiff_t m_Entity_nPriority = 0x1884; // int32 + constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x1888; // bool + constexpr std::ptrdiff_t m_Entity_flEdgeFadeDist = 0x188C; // float32 + constexpr std::ptrdiff_t m_Entity_vEdgeFadeDists = 0x1890; // Vector + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeX = 0x189C; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeY = 0x18A0; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeZ = 0x18A4; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasX = 0x18A8; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasY = 0x18AC; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasZ = 0x18B0; // int32 + constexpr std::ptrdiff_t m_Entity_bEnabled = 0x18C9; // bool } // Parent: CPlayerPawnComponent - // Field count: 0 + // Fields count: 0 namespace CPlayer_WaterServices { } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace CWeaponM249 { } // Parent: CParticleSystem - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_flAlphaScale (float32) @@ -5044,26 +5183,26 @@ namespace cs2_dumper { // NetworkVarNames: m_ColorTint (Color) // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) namespace CEnvParticleGlow { - constexpr std::ptrdiff_t m_flAlphaScale = 0xC88; // float32 - constexpr std::ptrdiff_t m_flRadiusScale = 0xC8C; // float32 - constexpr std::ptrdiff_t m_flSelfIllumScale = 0xC90; // float32 - constexpr std::ptrdiff_t m_ColorTint = 0xC94; // Color - constexpr std::ptrdiff_t m_hTextureOverride = 0xC98; // CStrongHandle + constexpr std::ptrdiff_t m_flAlphaScale = 0xFF0; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0xFF4; // float32 + constexpr std::ptrdiff_t m_flSelfIllumScale = 0xFF8; // float32 + constexpr std::ptrdiff_t m_ColorTint = 0xFFC; // Color + constexpr std::ptrdiff_t m_hTextureOverride = 0x1000; // CStrongHandle } // Parent: CBaseModelEntity - // Field count: 0 + // Fields count: 0 namespace CFuncVehicleClip { } // Parent: CSoundAreaEntityBase - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_flRadius (float) namespace CSoundAreaEntitySphere { - constexpr std::ptrdiff_t m_flRadius = 0x4E0; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x7DC; // float32 } // Parent: CFuncBrush - // Field count: 9 + // Fields count: 9 // // Metadata: // NetworkVarNames: m_targetCamera (CUtlString) @@ -5075,22 +5214,22 @@ namespace cs2_dumper { // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bDraw3DSkybox (bool) namespace CFuncMonitor { - constexpr std::ptrdiff_t m_targetCamera = 0x730; // CUtlString - constexpr std::ptrdiff_t m_nResolutionEnum = 0x738; // int32 - constexpr std::ptrdiff_t m_bRenderShadows = 0x73C; // bool - constexpr std::ptrdiff_t m_bUseUniqueColorTarget = 0x73D; // bool - constexpr std::ptrdiff_t m_brushModelName = 0x740; // CUtlString - constexpr std::ptrdiff_t m_hTargetCamera = 0x748; // CHandle - constexpr std::ptrdiff_t m_bEnabled = 0x74C; // bool - constexpr std::ptrdiff_t m_bDraw3DSkybox = 0x74D; // bool - constexpr std::ptrdiff_t m_bStartEnabled = 0x74E; // bool + constexpr std::ptrdiff_t m_targetCamera = 0xA98; // CUtlString + constexpr std::ptrdiff_t m_nResolutionEnum = 0xAA0; // int32 + constexpr std::ptrdiff_t m_bRenderShadows = 0xAA4; // bool + constexpr std::ptrdiff_t m_bUseUniqueColorTarget = 0xAA5; // bool + constexpr std::ptrdiff_t m_brushModelName = 0xAA8; // CUtlString + constexpr std::ptrdiff_t m_hTargetCamera = 0xAB0; // CHandle + constexpr std::ptrdiff_t m_bEnabled = 0xAB4; // bool + constexpr std::ptrdiff_t m_bDraw3DSkybox = 0xAB5; // bool + constexpr std::ptrdiff_t m_bStartEnabled = 0xAB6; // bool } // Parent: CBaseEntity - // Field count: 0 + // Fields count: 0 namespace CEnvFunnel { } // Parent: None - // Field count: 6 + // Fields count: 6 namespace SequenceHistory_t { constexpr std::ptrdiff_t m_hSequence = 0x0; // HSequence constexpr std::ptrdiff_t m_flSeqStartTime = 0x4; // GameTime_t @@ -5100,90 +5239,90 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flCyclesPerSecond = 0x14; // float32 } // Parent: CCSGameModeRules - // Field count: 0 + // Fields count: 0 namespace CCSGameModeRules_Noop { } // Parent: CPointEntity - // Field count: 16 + // Fields count: 16 namespace CPointAngularVelocitySensor { - constexpr std::ptrdiff_t m_hTargetEntity = 0x4C0; // CHandle - constexpr std::ptrdiff_t m_flThreshold = 0x4C4; // float32 - constexpr std::ptrdiff_t m_nLastCompareResult = 0x4C8; // int32 - constexpr std::ptrdiff_t m_nLastFireResult = 0x4CC; // int32 - constexpr std::ptrdiff_t m_flFireTime = 0x4D0; // GameTime_t - constexpr std::ptrdiff_t m_flFireInterval = 0x4D4; // float32 - constexpr std::ptrdiff_t m_flLastAngVelocity = 0x4D8; // float32 - constexpr std::ptrdiff_t m_lastOrientation = 0x4DC; // QAngle - constexpr std::ptrdiff_t m_vecAxis = 0x4E8; // Vector - constexpr std::ptrdiff_t m_bUseHelper = 0x4F4; // bool - constexpr std::ptrdiff_t m_AngularVelocity = 0x4F8; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnLessThan = 0x520; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnLessThanOrEqualTo = 0x548; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnGreaterThan = 0x570; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnGreaterThanOrEqualTo = 0x598; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnEqualTo = 0x5C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_hTargetEntity = 0x7C4; // CHandle + constexpr std::ptrdiff_t m_flThreshold = 0x7C8; // float32 + constexpr std::ptrdiff_t m_nLastCompareResult = 0x7CC; // int32 + constexpr std::ptrdiff_t m_nLastFireResult = 0x7D0; // int32 + constexpr std::ptrdiff_t m_flFireTime = 0x7D4; // GameTime_t + constexpr std::ptrdiff_t m_flFireInterval = 0x7D8; // float32 + constexpr std::ptrdiff_t m_flLastAngVelocity = 0x7DC; // float32 + constexpr std::ptrdiff_t m_lastOrientation = 0x7E0; // QAngle + constexpr std::ptrdiff_t m_vecAxis = 0x7EC; // Vector + constexpr std::ptrdiff_t m_bUseHelper = 0x7F8; // bool + constexpr std::ptrdiff_t m_AngularVelocity = 0x800; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnLessThan = 0x828; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnLessThanOrEqualTo = 0x850; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnGreaterThan = 0x878; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnGreaterThanOrEqualTo = 0x8A0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEqualTo = 0x8C8; // CEntityIOOutput } // Parent: CBaseCSGrenadeProjectile - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_bIsIncGrenade (bool) namespace CMolotovProjectile { - constexpr std::ptrdiff_t m_bIsIncGrenade = 0xA90; // bool - constexpr std::ptrdiff_t m_bDetonated = 0xA9C; // bool - constexpr std::ptrdiff_t m_stillTimer = 0xAA0; // IntervalTimer - constexpr std::ptrdiff_t m_bHasBouncedOffPlayer = 0xB80; // bool + constexpr std::ptrdiff_t m_bIsIncGrenade = 0xE4D; // bool + constexpr std::ptrdiff_t m_bDetonated = 0xE58; // bool + constexpr std::ptrdiff_t m_stillTimer = 0xE60; // IntervalTimer + constexpr std::ptrdiff_t m_bHasBouncedOffPlayer = 0xF40; // bool } // Parent: CBaseTrigger - // Field count: 0 + // Fields count: 0 namespace CHostageRescueZoneShim { } // Parent: CBaseEntity - // Field count: 0 + // Fields count: 0 namespace CPointPulse { } // Parent: CPointEntity - // Field count: 24 + // Fields count: 24 namespace CEnvInstructorHint { - constexpr std::ptrdiff_t m_iszName = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszReplace_Key = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszHintTargetEntity = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iTimeout = 0x4D8; // int32 - constexpr std::ptrdiff_t m_iDisplayLimit = 0x4DC; // int32 - constexpr std::ptrdiff_t m_iszIcon_Onscreen = 0x4E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszIcon_Offscreen = 0x4E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszCaption = 0x4F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszActivatorCaption = 0x4F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_Color = 0x500; // Color - constexpr std::ptrdiff_t m_fIconOffset = 0x504; // float32 - constexpr std::ptrdiff_t m_fRange = 0x508; // float32 - constexpr std::ptrdiff_t m_iPulseOption = 0x50C; // uint8 - constexpr std::ptrdiff_t m_iAlphaOption = 0x50D; // uint8 - constexpr std::ptrdiff_t m_iShakeOption = 0x50E; // uint8 - constexpr std::ptrdiff_t m_bStatic = 0x50F; // bool - constexpr std::ptrdiff_t m_bNoOffscreen = 0x510; // bool - constexpr std::ptrdiff_t m_bForceCaption = 0x511; // bool - constexpr std::ptrdiff_t m_iInstanceType = 0x514; // int32 - constexpr std::ptrdiff_t m_bSuppressRest = 0x518; // bool - constexpr std::ptrdiff_t m_iszBinding = 0x520; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bAllowNoDrawTarget = 0x528; // bool - constexpr std::ptrdiff_t m_bAutoStart = 0x529; // bool - constexpr std::ptrdiff_t m_bLocalPlayerOnly = 0x52A; // bool + constexpr std::ptrdiff_t m_iszName = 0x7C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszReplace_Key = 0x7D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszHintTargetEntity = 0x7D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iTimeout = 0x7E0; // int32 + constexpr std::ptrdiff_t m_iDisplayLimit = 0x7E4; // int32 + constexpr std::ptrdiff_t m_iszIcon_Onscreen = 0x7E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszIcon_Offscreen = 0x7F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszCaption = 0x7F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszActivatorCaption = 0x800; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Color = 0x808; // Color + constexpr std::ptrdiff_t m_fIconOffset = 0x80C; // float32 + constexpr std::ptrdiff_t m_fRange = 0x810; // float32 + constexpr std::ptrdiff_t m_iPulseOption = 0x814; // uint8 + constexpr std::ptrdiff_t m_iAlphaOption = 0x815; // uint8 + constexpr std::ptrdiff_t m_iShakeOption = 0x816; // uint8 + constexpr std::ptrdiff_t m_bStatic = 0x817; // bool + constexpr std::ptrdiff_t m_bNoOffscreen = 0x818; // bool + constexpr std::ptrdiff_t m_bForceCaption = 0x819; // bool + constexpr std::ptrdiff_t m_iInstanceType = 0x81C; // int32 + constexpr std::ptrdiff_t m_bSuppressRest = 0x820; // bool + constexpr std::ptrdiff_t m_iszBinding = 0x828; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bAllowNoDrawTarget = 0x830; // bool + constexpr std::ptrdiff_t m_bAutoStart = 0x831; // bool + constexpr std::ptrdiff_t m_bLocalPlayerOnly = 0x832; // bool } // Parent: CPointEntity - // Field count: 2 + // Fields count: 2 namespace CEnvTracer { - constexpr std::ptrdiff_t m_vecEnd = 0x4C0; // Vector - constexpr std::ptrdiff_t m_flDelay = 0x4CC; // float32 + constexpr std::ptrdiff_t m_vecEnd = 0x7C4; // Vector + constexpr std::ptrdiff_t m_flDelay = 0x7D0; // float32 } // Parent: CPointEntity - // Field count: 2 + // Fields count: 2 namespace CInfoGameEventProxy { - constexpr std::ptrdiff_t m_iszEventName = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flRange = 0x4C8; // float32 + constexpr std::ptrdiff_t m_iszEventName = 0x7C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flRange = 0x7D0; // float32 } // Parent: CBaseEntity - // Field count: 25 + // Fields count: 26 // // Metadata: // NetworkVarNames: m_FOV (float) @@ -5201,6 +5340,7 @@ namespace cs2_dumper { // NetworkVarNames: m_flZFar (float) // NetworkVarNames: m_flZNear (float) // NetworkVarNames: m_bCanHLTVUse (bool) + // NetworkVarNames: m_bAlignWithParent (bool) // NetworkVarNames: m_bDofEnabled (bool) // NetworkVarNames: m_flDofNearBlurry (float) // NetworkVarNames: m_flDofNearCrisp (float) @@ -5208,34 +5348,35 @@ namespace cs2_dumper { // NetworkVarNames: m_flDofFarBlurry (float) // NetworkVarNames: m_flDofTiltToGround (float) namespace CPointCamera { - constexpr std::ptrdiff_t m_FOV = 0x4C0; // float32 - constexpr std::ptrdiff_t m_Resolution = 0x4C4; // float32 - constexpr std::ptrdiff_t m_bFogEnable = 0x4C8; // bool - constexpr std::ptrdiff_t m_FogColor = 0x4C9; // Color - constexpr std::ptrdiff_t m_flFogStart = 0x4D0; // float32 - constexpr std::ptrdiff_t m_flFogEnd = 0x4D4; // float32 - constexpr std::ptrdiff_t m_flFogMaxDensity = 0x4D8; // float32 - constexpr std::ptrdiff_t m_bActive = 0x4DC; // bool - constexpr std::ptrdiff_t m_bUseScreenAspectRatio = 0x4DD; // bool - constexpr std::ptrdiff_t m_flAspectRatio = 0x4E0; // float32 - constexpr std::ptrdiff_t m_bNoSky = 0x4E4; // bool - constexpr std::ptrdiff_t m_fBrightness = 0x4E8; // float32 - constexpr std::ptrdiff_t m_flZFar = 0x4EC; // float32 - constexpr std::ptrdiff_t m_flZNear = 0x4F0; // float32 - constexpr std::ptrdiff_t m_bCanHLTVUse = 0x4F4; // bool - constexpr std::ptrdiff_t m_bDofEnabled = 0x4F5; // bool - constexpr std::ptrdiff_t m_flDofNearBlurry = 0x4F8; // float32 - constexpr std::ptrdiff_t m_flDofNearCrisp = 0x4FC; // float32 - constexpr std::ptrdiff_t m_flDofFarCrisp = 0x500; // float32 - constexpr std::ptrdiff_t m_flDofFarBlurry = 0x504; // float32 - constexpr std::ptrdiff_t m_flDofTiltToGround = 0x508; // float32 - constexpr std::ptrdiff_t m_TargetFOV = 0x50C; // float32 - constexpr std::ptrdiff_t m_DegreesPerSecond = 0x510; // float32 - constexpr std::ptrdiff_t m_bIsOn = 0x514; // bool - constexpr std::ptrdiff_t m_pNext = 0x518; // CPointCamera* + constexpr std::ptrdiff_t m_FOV = 0x7C4; // float32 + constexpr std::ptrdiff_t m_Resolution = 0x7C8; // float32 + constexpr std::ptrdiff_t m_bFogEnable = 0x7CC; // bool + constexpr std::ptrdiff_t m_FogColor = 0x7CD; // Color + constexpr std::ptrdiff_t m_flFogStart = 0x7D4; // float32 + constexpr std::ptrdiff_t m_flFogEnd = 0x7D8; // float32 + constexpr std::ptrdiff_t m_flFogMaxDensity = 0x7DC; // float32 + constexpr std::ptrdiff_t m_bActive = 0x7E0; // bool + constexpr std::ptrdiff_t m_bUseScreenAspectRatio = 0x7E1; // bool + constexpr std::ptrdiff_t m_flAspectRatio = 0x7E4; // float32 + constexpr std::ptrdiff_t m_bNoSky = 0x7E8; // bool + constexpr std::ptrdiff_t m_fBrightness = 0x7EC; // float32 + constexpr std::ptrdiff_t m_flZFar = 0x7F0; // float32 + constexpr std::ptrdiff_t m_flZNear = 0x7F4; // float32 + constexpr std::ptrdiff_t m_bCanHLTVUse = 0x7F8; // bool + constexpr std::ptrdiff_t m_bAlignWithParent = 0x7F9; // bool + constexpr std::ptrdiff_t m_bDofEnabled = 0x7FA; // bool + constexpr std::ptrdiff_t m_flDofNearBlurry = 0x7FC; // float32 + constexpr std::ptrdiff_t m_flDofNearCrisp = 0x800; // float32 + constexpr std::ptrdiff_t m_flDofFarCrisp = 0x804; // float32 + constexpr std::ptrdiff_t m_flDofFarBlurry = 0x808; // float32 + constexpr std::ptrdiff_t m_flDofTiltToGround = 0x80C; // float32 + constexpr std::ptrdiff_t m_TargetFOV = 0x810; // float32 + constexpr std::ptrdiff_t m_DegreesPerSecond = 0x814; // float32 + constexpr std::ptrdiff_t m_bIsOn = 0x818; // bool + constexpr std::ptrdiff_t m_pNext = 0x820; // CPointCamera* } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // NetworkVarNames: m_hModel (HModelStrong) @@ -5247,12 +5388,12 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_ModelName = 0xA8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_bClientClothCreationSuppressed = 0xE8; // bool constexpr std::ptrdiff_t m_MeshGroupMask = 0x198; // uint64 - constexpr std::ptrdiff_t m_nIdealMotionType = 0x21A; // int8 - constexpr std::ptrdiff_t m_nForceLOD = 0x21B; // int8 - constexpr std::ptrdiff_t m_nClothUpdateFlags = 0x21C; // int8 + constexpr std::ptrdiff_t m_nIdealMotionType = 0x22A; // int8 + constexpr std::ptrdiff_t m_nForceLOD = 0x22B; // int8 + constexpr std::ptrdiff_t m_nClothUpdateFlags = 0x22C; // int8 } // Parent: CBaseModelEntity - // Field count: 12 + // Fields count: 12 // // Metadata: // NetworkVarNames: m_vecLadderDir (Vector) @@ -5261,40 +5402,40 @@ namespace cs2_dumper { // NetworkVarNames: m_flAutoRideSpeed (float) // NetworkVarNames: m_bFakeLadder (bool) namespace CFuncLadder { - constexpr std::ptrdiff_t m_vecLadderDir = 0x710; // Vector - constexpr std::ptrdiff_t m_Dismounts = 0x720; // CUtlVector> - constexpr std::ptrdiff_t m_vecLocalTop = 0x738; // Vector - constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0x744; // Vector - constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0x750; // Vector - constexpr std::ptrdiff_t m_flAutoRideSpeed = 0x75C; // float32 - constexpr std::ptrdiff_t m_bDisabled = 0x760; // bool - constexpr std::ptrdiff_t m_bFakeLadder = 0x761; // bool - constexpr std::ptrdiff_t m_bHasSlack = 0x762; // bool - constexpr std::ptrdiff_t m_surfacePropName = 0x768; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_OnPlayerGotOnLadder = 0x770; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPlayerGotOffLadder = 0x798; // CEntityIOOutput + constexpr std::ptrdiff_t m_vecLadderDir = 0xA78; // Vector + constexpr std::ptrdiff_t m_Dismounts = 0xA88; // CUtlVector> + constexpr std::ptrdiff_t m_vecLocalTop = 0xAA0; // Vector + constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0xAAC; // Vector + constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0xAB8; // Vector + constexpr std::ptrdiff_t m_flAutoRideSpeed = 0xAC4; // float32 + constexpr std::ptrdiff_t m_bDisabled = 0xAC8; // bool + constexpr std::ptrdiff_t m_bFakeLadder = 0xAC9; // bool + constexpr std::ptrdiff_t m_bHasSlack = 0xACA; // bool + constexpr std::ptrdiff_t m_surfacePropName = 0xAD0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnPlayerGotOnLadder = 0xAD8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerGotOffLadder = 0xB00; // CEntityIOOutput } // Parent: CLogicalEntity - // Field count: 8 + // Fields count: 8 namespace CPathKeyFrame { - constexpr std::ptrdiff_t m_Origin = 0x4C0; // Vector - constexpr std::ptrdiff_t m_Angles = 0x4CC; // QAngle - constexpr std::ptrdiff_t m_qAngle = 0x4E0; // Quaternion - constexpr std::ptrdiff_t m_iNextKey = 0x4F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flNextTime = 0x4F8; // float32 - constexpr std::ptrdiff_t m_pNextKey = 0x500; // CPathKeyFrame* - constexpr std::ptrdiff_t m_pPrevKey = 0x508; // CPathKeyFrame* - constexpr std::ptrdiff_t m_flMoveSpeed = 0x510; // float32 + constexpr std::ptrdiff_t m_Origin = 0x7C4; // Vector + constexpr std::ptrdiff_t m_Angles = 0x7D0; // QAngle + constexpr std::ptrdiff_t m_qAngle = 0x7E0; // Quaternion + constexpr std::ptrdiff_t m_iNextKey = 0x7F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flNextTime = 0x7F8; // float32 + constexpr std::ptrdiff_t m_pNextKey = 0x800; // CPathKeyFrame* + constexpr std::ptrdiff_t m_pPrevKey = 0x808; // CPathKeyFrame* + constexpr std::ptrdiff_t m_flMoveSpeed = 0x810; // float32 } // Parent: CBaseModelEntity - // Field count: 3 + // Fields count: 3 namespace CFuncInteractionLayerClip { - constexpr std::ptrdiff_t m_bDisabled = 0x710; // bool - constexpr std::ptrdiff_t m_iszInteractsAs = 0x718; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszInteractsWith = 0x720; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bDisabled = 0xA78; // bool + constexpr std::ptrdiff_t m_iszInteractsAs = 0xA80; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszInteractsWith = 0xA88; // CUtlSymbolLarge } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_Attributes (CEconItemAttribute) @@ -5303,31 +5444,31 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_pManager = 0x58; // CAttributeManager* } // Parent: CGameRules - // Field count: 0 + // Fields count: 0 namespace CMultiplayRules { } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace CWeaponRevolver { } // Parent: CDynamicProp - // Field count: 1 + // Fields count: 1 namespace COrnamentProp { - constexpr std::ptrdiff_t m_initialOwner = 0xB80; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_initialOwner = 0xF58; // CUtlSymbolLarge } // Parent: CLogicalEntity - // Field count: 1 + // Fields count: 1 namespace CLogicGameEvent { - constexpr std::ptrdiff_t m_iszEventName = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEventName = 0x7C8; // CUtlSymbolLarge } // Parent: CPointEntity - // Field count: 2 + // Fields count: 2 namespace CEnvMuzzleFlash { - constexpr std::ptrdiff_t m_flScale = 0x4C0; // float32 - constexpr std::ptrdiff_t m_iszParentAttachment = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flScale = 0x7C4; // float32 + constexpr std::ptrdiff_t m_iszParentAttachment = 0x7C8; // CUtlSymbolLarge } // Parent: CModelPointEntity - // Field count: 15 + // Fields count: 15 // // Metadata: // NetworkVarNames: m_nUniqueID (int) @@ -5346,52 +5487,52 @@ namespace cs2_dumper { // NetworkVarNames: m_nVersion (uint8) // NetworkVarNames: m_ubSignature (uint8) namespace CPlayerSprayDecal { - constexpr std::ptrdiff_t m_nUniqueID = 0x710; // int32 - constexpr std::ptrdiff_t m_unAccountID = 0x714; // uint32 - constexpr std::ptrdiff_t m_unTraceID = 0x718; // uint32 - constexpr std::ptrdiff_t m_rtGcTime = 0x71C; // uint32 - constexpr std::ptrdiff_t m_vecEndPos = 0x720; // Vector - constexpr std::ptrdiff_t m_vecStart = 0x72C; // Vector - constexpr std::ptrdiff_t m_vecLeft = 0x738; // Vector - constexpr std::ptrdiff_t m_vecNormal = 0x744; // Vector - constexpr std::ptrdiff_t m_nPlayer = 0x750; // int32 - constexpr std::ptrdiff_t m_nEntity = 0x754; // int32 - constexpr std::ptrdiff_t m_nHitbox = 0x758; // int32 - constexpr std::ptrdiff_t m_flCreationTime = 0x75C; // float32 - constexpr std::ptrdiff_t m_nTintID = 0x760; // int32 - constexpr std::ptrdiff_t m_nVersion = 0x764; // uint8 - constexpr std::ptrdiff_t m_ubSignature = 0x765; // uint8[128] + constexpr std::ptrdiff_t m_nUniqueID = 0xA78; // int32 + constexpr std::ptrdiff_t m_unAccountID = 0xA7C; // uint32 + constexpr std::ptrdiff_t m_unTraceID = 0xA80; // uint32 + constexpr std::ptrdiff_t m_rtGcTime = 0xA84; // uint32 + constexpr std::ptrdiff_t m_vecEndPos = 0xA88; // Vector + constexpr std::ptrdiff_t m_vecStart = 0xA94; // Vector + constexpr std::ptrdiff_t m_vecLeft = 0xAA0; // Vector + constexpr std::ptrdiff_t m_vecNormal = 0xAAC; // Vector + constexpr std::ptrdiff_t m_nPlayer = 0xAB8; // int32 + constexpr std::ptrdiff_t m_nEntity = 0xABC; // int32 + constexpr std::ptrdiff_t m_nHitbox = 0xAC0; // int32 + constexpr std::ptrdiff_t m_flCreationTime = 0xAC4; // float32 + constexpr std::ptrdiff_t m_nTintID = 0xAC8; // int32 + constexpr std::ptrdiff_t m_nVersion = 0xACC; // uint8 + constexpr std::ptrdiff_t m_ubSignature = 0xACD; // uint8[128] } // Parent: CBaseTrigger - // Field count: 9 + // Fields count: 9 // // Metadata: // NetworkVarNames: m_bBombPlantedHere (bool) namespace CBombTarget { - constexpr std::ptrdiff_t m_OnBombExplode = 0x8E0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBombPlanted = 0x908; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBombDefused = 0x930; // CEntityIOOutput - constexpr std::ptrdiff_t m_bIsBombSiteB = 0x958; // bool - constexpr std::ptrdiff_t m_bIsHeistBombTarget = 0x959; // bool - constexpr std::ptrdiff_t m_bBombPlantedHere = 0x95A; // bool - constexpr std::ptrdiff_t m_szMountTarget = 0x960; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hInstructorHint = 0x968; // CHandle - constexpr std::ptrdiff_t m_nBombSiteDesignation = 0x96C; // int32 + constexpr std::ptrdiff_t m_OnBombExplode = 0xC48; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBombPlanted = 0xC70; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBombDefused = 0xC98; // CEntityIOOutput + constexpr std::ptrdiff_t m_bIsBombSiteB = 0xCC0; // bool + constexpr std::ptrdiff_t m_bIsHeistBombTarget = 0xCC1; // bool + constexpr std::ptrdiff_t m_bBombPlantedHere = 0xCC2; // bool + constexpr std::ptrdiff_t m_szMountTarget = 0xCC8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hInstructorHint = 0xCD0; // CHandle + constexpr std::ptrdiff_t m_nBombSiteDesignation = 0xCD4; // int32 } // Parent: CBaseEntity - // Field count: 8 + // Fields count: 8 namespace CPhysicsSpring { - constexpr std::ptrdiff_t m_flFrequency = 0x4C8; // float32 - constexpr std::ptrdiff_t m_flDampingRatio = 0x4CC; // float32 - constexpr std::ptrdiff_t m_flRestLength = 0x4D0; // float32 - constexpr std::ptrdiff_t m_nameAttachStart = 0x4D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nameAttachEnd = 0x4E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_start = 0x4E8; // Vector - constexpr std::ptrdiff_t m_end = 0x4F4; // Vector - constexpr std::ptrdiff_t m_teleportTick = 0x500; // uint32 + constexpr std::ptrdiff_t m_flFrequency = 0x7D0; // float32 + constexpr std::ptrdiff_t m_flDampingRatio = 0x7D4; // float32 + constexpr std::ptrdiff_t m_flRestLength = 0x7D8; // float32 + constexpr std::ptrdiff_t m_nameAttachStart = 0x7E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nameAttachEnd = 0x7E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_start = 0x7F0; // Vector + constexpr std::ptrdiff_t m_end = 0x7FC; // Vector + constexpr std::ptrdiff_t m_teleportTick = 0x808; // uint32 } // Parent: CBaseEntity - // Field count: 17 + // Fields count: 17 // // Metadata: // NetworkVarNames: m_Entity_hLightProbeTexture (HRenderTextureStrong) @@ -5412,26 +5553,26 @@ namespace cs2_dumper { // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) // NetworkVarNames: m_Entity_bEnabled (bool) namespace CEnvLightProbeVolume { - constexpr std::ptrdiff_t m_Entity_hLightProbeTexture = 0x14A0; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightIndicesTexture = 0x14A8; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightScalarsTexture = 0x14B0; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightShadowsTexture = 0x14B8; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_vBoxMins = 0x14C0; // Vector - constexpr std::ptrdiff_t m_Entity_vBoxMaxs = 0x14CC; // Vector - constexpr std::ptrdiff_t m_Entity_bMoveable = 0x14D8; // bool - constexpr std::ptrdiff_t m_Entity_nHandshake = 0x14DC; // int32 - constexpr std::ptrdiff_t m_Entity_nPriority = 0x14E0; // int32 - constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x14E4; // bool - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeX = 0x14E8; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeY = 0x14EC; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeZ = 0x14F0; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasX = 0x14F4; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasY = 0x14F8; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasZ = 0x14FC; // int32 - constexpr std::ptrdiff_t m_Entity_bEnabled = 0x1509; // bool + constexpr std::ptrdiff_t m_Entity_hLightProbeTexture = 0x17A8; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightIndicesTexture = 0x17B0; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightScalarsTexture = 0x17B8; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightShadowsTexture = 0x17C0; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_vBoxMins = 0x17C8; // Vector + constexpr std::ptrdiff_t m_Entity_vBoxMaxs = 0x17D4; // Vector + constexpr std::ptrdiff_t m_Entity_bMoveable = 0x17E0; // bool + constexpr std::ptrdiff_t m_Entity_nHandshake = 0x17E4; // int32 + constexpr std::ptrdiff_t m_Entity_nPriority = 0x17E8; // int32 + constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x17EC; // bool + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeX = 0x17F0; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeY = 0x17F4; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeZ = 0x17F8; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasX = 0x17FC; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasY = 0x1800; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasZ = 0x1804; // int32 + constexpr std::ptrdiff_t m_Entity_bEnabled = 0x1811; // bool } // Parent: CCSGameModeRules - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_WeaponSequence (CUtlString) @@ -5439,22 +5580,27 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_WeaponSequence = 0x30; // CNetworkUtlVectorBase } // Parent: CTriggerPush - // Field count: 1 + // Fields count: 1 namespace CScriptTriggerPush { - constexpr std::ptrdiff_t m_vExtent = 0x918; // Vector + constexpr std::ptrdiff_t m_vExtent = 0xC74; // Vector } // Parent: CBaseEntity - // Field count: 1 + // Fields count: 1 namespace CEnvEntityIgniter { - constexpr std::ptrdiff_t m_flLifetime = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flLifetime = 0x7C4; // float32 } // Parent: CBaseModelEntity - // Field count: 1 + // Fields count: 1 namespace CFuncWall { - constexpr std::ptrdiff_t m_nState = 0x710; // int32 + constexpr std::ptrdiff_t m_nState = 0xA78; // int32 + } + // Parent: CPointEntity + // Fields count: 1 + namespace CPointChildModifier { + constexpr std::ptrdiff_t m_bOrphanInsteadOfDeletingChildrenOnRemove = 0x7C4; // bool } // Parent: None - // Field count: 14 + // Fields count: 15 // // Metadata: // NetworkVarNames: m_PlayerDamager (CHandle) @@ -5480,22 +5626,23 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_szPlayerRecipientName = 0x40; // CUtlString constexpr std::ptrdiff_t m_DamagerXuid = 0x48; // uint64 constexpr std::ptrdiff_t m_RecipientXuid = 0x50; // uint64 - constexpr std::ptrdiff_t m_iDamage = 0x58; // int32 - constexpr std::ptrdiff_t m_iActualHealthRemoved = 0x5C; // int32 - constexpr std::ptrdiff_t m_iNumHits = 0x60; // int32 - constexpr std::ptrdiff_t m_iLastBulletUpdate = 0x64; // int32 - constexpr std::ptrdiff_t m_bIsOtherEnemy = 0x68; // bool - constexpr std::ptrdiff_t m_killType = 0x69; // EKillTypes_t + constexpr std::ptrdiff_t m_iBulletsDamage = 0x58; // int32 + constexpr std::ptrdiff_t m_iDamage = 0x5C; // int32 + constexpr std::ptrdiff_t m_iActualHealthRemoved = 0x60; // int32 + constexpr std::ptrdiff_t m_iNumHits = 0x64; // int32 + constexpr std::ptrdiff_t m_iLastBulletUpdate = 0x68; // int32 + constexpr std::ptrdiff_t m_bIsOtherEnemy = 0x6C; // bool + constexpr std::ptrdiff_t m_killType = 0x6D; // EKillTypes_t } // Parent: CLogicalEntity - // Field count: 3 + // Fields count: 3 namespace CLogicAutosave { - constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x4C0; // bool - constexpr std::ptrdiff_t m_minHitPoints = 0x4C4; // int32 - constexpr std::ptrdiff_t m_minHitPointsToCommit = 0x4C8; // int32 + constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x7C4; // bool + constexpr std::ptrdiff_t m_minHitPoints = 0x7C8; // int32 + constexpr std::ptrdiff_t m_minHitPointsToCommit = 0x7CC; // int32 } // Parent: CPlayerControllerComponent - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_nSendUpdate (int) @@ -5505,35 +5652,35 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_DamageList = 0x48; // CUtlVectorEmbeddedNetworkVar } // Parent: CEntityComponent - // Field count: 5 + // Fields count: 5 namespace CRenderComponent { constexpr std::ptrdiff_t __m_pChainEntity = 0x10; // CNetworkVarChainer constexpr std::ptrdiff_t m_bIsRenderingWithViewModels = 0x50; // bool constexpr std::ptrdiff_t m_nSplitscreenFlags = 0x54; // uint32 constexpr std::ptrdiff_t m_bEnableRendering = 0x60; // bool - constexpr std::ptrdiff_t m_bInterpolationReadyToDraw = 0xB0; // bool + constexpr std::ptrdiff_t m_bInterpolationReadyToDraw = 0xC0; // bool + } + // Parent: CEnvSoundscape + // Fields count: 1 + namespace CEnvSoundscapeProxy { + constexpr std::ptrdiff_t m_MainSoundscapeName = 0x868; // CUtlSymbolLarge } // Parent: CSoundEventEntity - // Field count: 7 + // Fields count: 7 // // Metadata: // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) namespace CSoundEventPathCornerEntity { - constexpr std::ptrdiff_t m_iszPathCorner = 0x570; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iCountMax = 0x578; // int32 - constexpr std::ptrdiff_t m_flDistanceMax = 0x57C; // float32 - constexpr std::ptrdiff_t m_flDistMaxSqr = 0x580; // float32 - constexpr std::ptrdiff_t m_flDotProductMax = 0x584; // float32 - constexpr std::ptrdiff_t m_bPlaying = 0x588; // bool - constexpr std::ptrdiff_t m_vecCornerPairsNetworked = 0x5B0; // CNetworkUtlVectorBase - } - // Parent: CEnvSoundscape - // Field count: 1 - namespace CEnvSoundscapeProxy { - constexpr std::ptrdiff_t m_MainSoundscapeName = 0x558; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszPathCorner = 0x878; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iCountMax = 0x880; // int32 + constexpr std::ptrdiff_t m_flDistanceMax = 0x884; // float32 + constexpr std::ptrdiff_t m_flDistMaxSqr = 0x888; // float32 + constexpr std::ptrdiff_t m_flDotProductMax = 0x88C; // float32 + constexpr std::ptrdiff_t m_bPlaying = 0x890; // bool + constexpr std::ptrdiff_t m_vecCornerPairsNetworked = 0x8B8; // CNetworkUtlVectorBase } // Parent: CEntityComponent - // Field count: 67 + // Fields count: 67 // // Metadata: // NetworkVarNames: m_Color (Color) @@ -5602,76 +5749,76 @@ namespace cs2_dumper { // NetworkVarNames: m_flCapsuleLength (float) // NetworkVarNames: m_flMinRoughness (float) namespace CLightComponent { - constexpr std::ptrdiff_t __m_pChainEntity = 0x38; // CNetworkVarChainer - constexpr std::ptrdiff_t m_Color = 0x75; // Color - constexpr std::ptrdiff_t m_SecondaryColor = 0x79; // Color - constexpr std::ptrdiff_t m_flBrightness = 0x80; // float32 - constexpr std::ptrdiff_t m_flBrightnessScale = 0x84; // float32 - constexpr std::ptrdiff_t m_flBrightnessMult = 0x88; // float32 - constexpr std::ptrdiff_t m_flRange = 0x8C; // float32 - constexpr std::ptrdiff_t m_flFalloff = 0x90; // float32 - constexpr std::ptrdiff_t m_flAttenuation0 = 0x94; // float32 - constexpr std::ptrdiff_t m_flAttenuation1 = 0x98; // float32 - constexpr std::ptrdiff_t m_flAttenuation2 = 0x9C; // float32 - constexpr std::ptrdiff_t m_flTheta = 0xA0; // float32 - constexpr std::ptrdiff_t m_flPhi = 0xA4; // float32 - constexpr std::ptrdiff_t m_hLightCookie = 0xA8; // CStrongHandle - constexpr std::ptrdiff_t m_nCascades = 0xB0; // int32 - constexpr std::ptrdiff_t m_nCastShadows = 0xB4; // int32 - constexpr std::ptrdiff_t m_nShadowWidth = 0xB8; // int32 - constexpr std::ptrdiff_t m_nShadowHeight = 0xBC; // int32 - constexpr std::ptrdiff_t m_bRenderDiffuse = 0xC0; // bool - constexpr std::ptrdiff_t m_nRenderSpecular = 0xC4; // int32 - constexpr std::ptrdiff_t m_bRenderTransmissive = 0xC8; // bool - constexpr std::ptrdiff_t m_flOrthoLightWidth = 0xCC; // float32 - constexpr std::ptrdiff_t m_flOrthoLightHeight = 0xD0; // float32 - constexpr std::ptrdiff_t m_nStyle = 0xD4; // int32 - constexpr std::ptrdiff_t m_Pattern = 0xD8; // CUtlString - constexpr std::ptrdiff_t m_nCascadeRenderStaticObjects = 0xE0; // int32 - constexpr std::ptrdiff_t m_flShadowCascadeCrossFade = 0xE4; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistanceFade = 0xE8; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance0 = 0xEC; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance1 = 0xF0; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance2 = 0xF4; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance3 = 0xF8; // float32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution0 = 0xFC; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution1 = 0x100; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution2 = 0x104; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution3 = 0x108; // int32 - constexpr std::ptrdiff_t m_bUsesBakedShadowing = 0x10C; // bool - constexpr std::ptrdiff_t m_nShadowPriority = 0x110; // int32 - constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x114; // int32 - constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x118; // bool - constexpr std::ptrdiff_t m_nDirectLight = 0x11C; // int32 - constexpr std::ptrdiff_t m_nIndirectLight = 0x120; // int32 - constexpr std::ptrdiff_t m_flFadeMinDist = 0x124; // float32 - constexpr std::ptrdiff_t m_flFadeMaxDist = 0x128; // float32 - constexpr std::ptrdiff_t m_flShadowFadeMinDist = 0x12C; // float32 - constexpr std::ptrdiff_t m_flShadowFadeMaxDist = 0x130; // float32 - constexpr std::ptrdiff_t m_bEnabled = 0x134; // bool - constexpr std::ptrdiff_t m_bFlicker = 0x135; // bool - constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x136; // bool - constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x138; // Vector - constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x144; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x150; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x15C; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x168; // Vector - constexpr std::ptrdiff_t m_flPrecomputedMaxRange = 0x174; // float32 - constexpr std::ptrdiff_t m_nFogLightingMode = 0x178; // int32 - constexpr std::ptrdiff_t m_flFogContributionStength = 0x17C; // float32 - constexpr std::ptrdiff_t m_flNearClipPlane = 0x180; // float32 - constexpr std::ptrdiff_t m_SkyColor = 0x184; // Color - constexpr std::ptrdiff_t m_flSkyIntensity = 0x188; // float32 - constexpr std::ptrdiff_t m_SkyAmbientBounce = 0x18C; // Color - constexpr std::ptrdiff_t m_bUseSecondaryColor = 0x190; // bool - constexpr std::ptrdiff_t m_bMixedShadows = 0x191; // bool - constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x194; // GameTime_t - constexpr std::ptrdiff_t m_flCapsuleLength = 0x198; // float32 - constexpr std::ptrdiff_t m_flMinRoughness = 0x19C; // float32 - constexpr std::ptrdiff_t m_bPvsModifyEntity = 0x1B0; // bool + constexpr std::ptrdiff_t __m_pChainEntity = 0x48; // CNetworkVarChainer + constexpr std::ptrdiff_t m_Color = 0x85; // Color + constexpr std::ptrdiff_t m_SecondaryColor = 0x89; // Color + constexpr std::ptrdiff_t m_flBrightness = 0x90; // float32 + constexpr std::ptrdiff_t m_flBrightnessScale = 0x94; // float32 + constexpr std::ptrdiff_t m_flBrightnessMult = 0x98; // float32 + constexpr std::ptrdiff_t m_flRange = 0x9C; // float32 + constexpr std::ptrdiff_t m_flFalloff = 0xA0; // float32 + constexpr std::ptrdiff_t m_flAttenuation0 = 0xA4; // float32 + constexpr std::ptrdiff_t m_flAttenuation1 = 0xA8; // float32 + constexpr std::ptrdiff_t m_flAttenuation2 = 0xAC; // float32 + constexpr std::ptrdiff_t m_flTheta = 0xB0; // float32 + constexpr std::ptrdiff_t m_flPhi = 0xB4; // float32 + constexpr std::ptrdiff_t m_hLightCookie = 0xB8; // CStrongHandle + constexpr std::ptrdiff_t m_nCascades = 0xC0; // int32 + constexpr std::ptrdiff_t m_nCastShadows = 0xC4; // int32 + constexpr std::ptrdiff_t m_nShadowWidth = 0xC8; // int32 + constexpr std::ptrdiff_t m_nShadowHeight = 0xCC; // int32 + constexpr std::ptrdiff_t m_bRenderDiffuse = 0xD0; // bool + constexpr std::ptrdiff_t m_nRenderSpecular = 0xD4; // int32 + constexpr std::ptrdiff_t m_bRenderTransmissive = 0xD8; // bool + constexpr std::ptrdiff_t m_flOrthoLightWidth = 0xDC; // float32 + constexpr std::ptrdiff_t m_flOrthoLightHeight = 0xE0; // float32 + constexpr std::ptrdiff_t m_nStyle = 0xE4; // int32 + constexpr std::ptrdiff_t m_Pattern = 0xE8; // CUtlString + constexpr std::ptrdiff_t m_nCascadeRenderStaticObjects = 0xF0; // int32 + constexpr std::ptrdiff_t m_flShadowCascadeCrossFade = 0xF4; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistanceFade = 0xF8; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance0 = 0xFC; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance1 = 0x100; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance2 = 0x104; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance3 = 0x108; // float32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution0 = 0x10C; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution1 = 0x110; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution2 = 0x114; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution3 = 0x118; // int32 + constexpr std::ptrdiff_t m_bUsesBakedShadowing = 0x11C; // bool + constexpr std::ptrdiff_t m_nShadowPriority = 0x120; // int32 + constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x124; // int32 + constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x128; // bool + constexpr std::ptrdiff_t m_nDirectLight = 0x12C; // int32 + constexpr std::ptrdiff_t m_nIndirectLight = 0x130; // int32 + constexpr std::ptrdiff_t m_flFadeMinDist = 0x134; // float32 + constexpr std::ptrdiff_t m_flFadeMaxDist = 0x138; // float32 + constexpr std::ptrdiff_t m_flShadowFadeMinDist = 0x13C; // float32 + constexpr std::ptrdiff_t m_flShadowFadeMaxDist = 0x140; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0x144; // bool + constexpr std::ptrdiff_t m_bFlicker = 0x145; // bool + constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x146; // bool + constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x148; // Vector + constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x154; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x160; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x16C; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x178; // Vector + constexpr std::ptrdiff_t m_flPrecomputedMaxRange = 0x184; // float32 + constexpr std::ptrdiff_t m_nFogLightingMode = 0x188; // int32 + constexpr std::ptrdiff_t m_flFogContributionStength = 0x18C; // float32 + constexpr std::ptrdiff_t m_flNearClipPlane = 0x190; // float32 + constexpr std::ptrdiff_t m_SkyColor = 0x194; // Color + constexpr std::ptrdiff_t m_flSkyIntensity = 0x198; // float32 + constexpr std::ptrdiff_t m_SkyAmbientBounce = 0x19C; // Color + constexpr std::ptrdiff_t m_bUseSecondaryColor = 0x1A0; // bool + constexpr std::ptrdiff_t m_bMixedShadows = 0x1A1; // bool + constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x1A4; // GameTime_t + constexpr std::ptrdiff_t m_flCapsuleLength = 0x1A8; // float32 + constexpr std::ptrdiff_t m_flMinRoughness = 0x1AC; // float32 + constexpr std::ptrdiff_t m_bPvsModifyEntity = 0x1C0; // bool } // Parent: CBaseCSGrenadeProjectile - // Field count: 9 + // Fields count: 11 // // Metadata: // NetworkVarNames: m_nSmokeEffectTickBegin (int) @@ -5679,258 +5826,263 @@ namespace cs2_dumper { // NetworkVarNames: m_nRandomSeed (int) // NetworkVarNames: m_vSmokeColor (Vector) // NetworkVarNames: m_vSmokeDetonationPos (Vector) - // NetworkVarNames: m_VoxelFrameData (CUtlVector) + // NetworkVarNames: m_VoxelFrameData (uint8) + // NetworkVarNames: m_nVoxelFrameDataSize (int) + // NetworkVarNames: m_nVoxelUpdate (int) namespace CSmokeGrenadeProjectile { - constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0xAA8; // int32 - constexpr std::ptrdiff_t m_bDidSmokeEffect = 0xAAC; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0xAB0; // int32 - constexpr std::ptrdiff_t m_vSmokeColor = 0xAB4; // Vector - constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0xAC0; // Vector - constexpr std::ptrdiff_t m_VoxelFrameData = 0xAD0; // CUtlVector - constexpr std::ptrdiff_t m_flLastBounce = 0xAE8; // GameTime_t - constexpr std::ptrdiff_t m_fllastSimulationTime = 0xAEC; // GameTime_t - constexpr std::ptrdiff_t m_bExplodeFromInferno = 0x2D70; // bool + constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0xE68; // int32 + constexpr std::ptrdiff_t m_bDidSmokeEffect = 0xE6C; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0xE70; // int32 + constexpr std::ptrdiff_t m_vSmokeColor = 0xE74; // Vector + constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0xE80; // Vector + constexpr std::ptrdiff_t m_VoxelFrameData = 0xE90; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_nVoxelFrameDataSize = 0xEA8; // int32 + constexpr std::ptrdiff_t m_nVoxelUpdate = 0xEAC; // int32 + constexpr std::ptrdiff_t m_flLastBounce = 0xEB0; // GameTime_t + constexpr std::ptrdiff_t m_fllastSimulationTime = 0xEB4; // GameTime_t + constexpr std::ptrdiff_t m_bExplodeFromInferno = 0x3138; // bool } // Parent: CTriggerMultiple - // Field count: 1 + // Fields count: 1 namespace CScriptTriggerMultiple { - constexpr std::ptrdiff_t m_vExtent = 0x908; // Vector + constexpr std::ptrdiff_t m_vExtent = 0xC70; // Vector } // Parent: CSoundOpvarSetPointEntity - // Field count: 4 + // Fields count: 5 namespace CSoundOpvarSetAutoRoomEntity { - constexpr std::ptrdiff_t m_traceResults = 0x668; // CUtlVector - constexpr std::ptrdiff_t m_flSize = 0x698; // float32 - constexpr std::ptrdiff_t m_flHeightTolerance = 0x69C; // float32 - constexpr std::ptrdiff_t m_flSizeSqr = 0x6A0; // float32 + constexpr std::ptrdiff_t m_traceResults = 0x970; // CUtlVector + constexpr std::ptrdiff_t m_doorwayPairs = 0x988; // CUtlVector + constexpr std::ptrdiff_t m_flSize = 0x9A0; // float32 + constexpr std::ptrdiff_t m_flHeightTolerance = 0x9A4; // float32 + constexpr std::ptrdiff_t m_flSizeSqr = 0x9A8; // float32 } // Parent: None - // Field count: 0 + // Fields count: 0 namespace CEntityComponent { } // Parent: CBaseFilter - // Field count: 1 + // Fields count: 1 namespace FilterDamageType { - constexpr std::ptrdiff_t m_iDamageType = 0x518; // int32 + constexpr std::ptrdiff_t m_iDamageType = 0x818; // int32 } // Parent: CBot - // Field count: 139 + // Fields count: 139 namespace CCSBot { - constexpr std::ptrdiff_t m_eyePosition = 0x108; // Vector - constexpr std::ptrdiff_t m_name = 0x114; // char[64] - constexpr std::ptrdiff_t m_combatRange = 0x154; // float32 - constexpr std::ptrdiff_t m_isRogue = 0x158; // bool - constexpr std::ptrdiff_t m_rogueTimer = 0x160; // CountdownTimer - constexpr std::ptrdiff_t m_diedLastRound = 0x17C; // bool - constexpr std::ptrdiff_t m_safeTime = 0x180; // float32 - constexpr std::ptrdiff_t m_wasSafe = 0x184; // bool - constexpr std::ptrdiff_t m_blindFire = 0x18C; // bool - constexpr std::ptrdiff_t m_surpriseTimer = 0x190; // CountdownTimer - constexpr std::ptrdiff_t m_bAllowActive = 0x1A8; // bool - constexpr std::ptrdiff_t m_isFollowing = 0x1A9; // bool - constexpr std::ptrdiff_t m_leader = 0x1AC; // CHandle - constexpr std::ptrdiff_t m_followTimestamp = 0x1B0; // float32 - constexpr std::ptrdiff_t m_allowAutoFollowTime = 0x1B4; // float32 - constexpr std::ptrdiff_t m_hurryTimer = 0x1B8; // CountdownTimer - constexpr std::ptrdiff_t m_alertTimer = 0x1D0; // CountdownTimer - constexpr std::ptrdiff_t m_sneakTimer = 0x1E8; // CountdownTimer - constexpr std::ptrdiff_t m_panicTimer = 0x200; // CountdownTimer - constexpr std::ptrdiff_t m_stateTimestamp = 0x4D0; // float32 - constexpr std::ptrdiff_t m_isAttacking = 0x4D4; // bool - constexpr std::ptrdiff_t m_isOpeningDoor = 0x4D5; // bool - constexpr std::ptrdiff_t m_taskEntity = 0x4DC; // CHandle - constexpr std::ptrdiff_t m_goalPosition = 0x4EC; // Vector - constexpr std::ptrdiff_t m_goalEntity = 0x4F8; // CHandle - constexpr std::ptrdiff_t m_avoid = 0x4FC; // CHandle - constexpr std::ptrdiff_t m_avoidTimestamp = 0x500; // float32 - constexpr std::ptrdiff_t m_isStopping = 0x504; // bool - constexpr std::ptrdiff_t m_hasVisitedEnemySpawn = 0x505; // bool - constexpr std::ptrdiff_t m_stillTimer = 0x508; // IntervalTimer - constexpr std::ptrdiff_t m_bEyeAnglesUnderPathFinderControl = 0x518; // bool - constexpr std::ptrdiff_t m_pathIndex = 0x5610; // int32 - constexpr std::ptrdiff_t m_areaEnteredTimestamp = 0x5614; // GameTime_t - constexpr std::ptrdiff_t m_repathTimer = 0x5618; // CountdownTimer - constexpr std::ptrdiff_t m_avoidFriendTimer = 0x5630; // CountdownTimer - constexpr std::ptrdiff_t m_isFriendInTheWay = 0x5648; // bool - constexpr std::ptrdiff_t m_politeTimer = 0x5650; // CountdownTimer - constexpr std::ptrdiff_t m_isWaitingBehindFriend = 0x5668; // bool - constexpr std::ptrdiff_t m_pathLadderEnd = 0x5694; // float32 - constexpr std::ptrdiff_t m_mustRunTimer = 0x56E0; // CountdownTimer - constexpr std::ptrdiff_t m_waitTimer = 0x56F8; // CountdownTimer - constexpr std::ptrdiff_t m_updateTravelDistanceTimer = 0x5710; // CountdownTimer - constexpr std::ptrdiff_t m_playerTravelDistance = 0x5728; // float32[64] - constexpr std::ptrdiff_t m_travelDistancePhase = 0x5828; // uint8 - constexpr std::ptrdiff_t m_hostageEscortCount = 0x59C0; // uint8 - constexpr std::ptrdiff_t m_hostageEscortCountTimestamp = 0x59C4; // float32 - constexpr std::ptrdiff_t m_desiredTeam = 0x59C8; // int32 - constexpr std::ptrdiff_t m_hasJoined = 0x59CC; // bool - constexpr std::ptrdiff_t m_isWaitingForHostage = 0x59CD; // bool - constexpr std::ptrdiff_t m_inhibitWaitingForHostageTimer = 0x59D0; // CountdownTimer - constexpr std::ptrdiff_t m_waitForHostageTimer = 0x59E8; // CountdownTimer - constexpr std::ptrdiff_t m_noisePosition = 0x5A00; // Vector - constexpr std::ptrdiff_t m_noiseTravelDistance = 0x5A0C; // float32 - constexpr std::ptrdiff_t m_noiseTimestamp = 0x5A10; // float32 - constexpr std::ptrdiff_t m_noiseSource = 0x5A18; // CCSPlayerPawn* - constexpr std::ptrdiff_t m_noiseBendTimer = 0x5A30; // CountdownTimer - constexpr std::ptrdiff_t m_bentNoisePosition = 0x5A48; // Vector - constexpr std::ptrdiff_t m_bendNoisePositionValid = 0x5A54; // bool - constexpr std::ptrdiff_t m_lookAroundStateTimestamp = 0x5A58; // float32 - constexpr std::ptrdiff_t m_lookAheadAngle = 0x5A5C; // float32 - constexpr std::ptrdiff_t m_forwardAngle = 0x5A60; // float32 - constexpr std::ptrdiff_t m_inhibitLookAroundTimestamp = 0x5A64; // float32 - constexpr std::ptrdiff_t m_lookAtSpot = 0x5A6C; // Vector - constexpr std::ptrdiff_t m_lookAtSpotDuration = 0x5A7C; // float32 - constexpr std::ptrdiff_t m_lookAtSpotTimestamp = 0x5A80; // float32 - constexpr std::ptrdiff_t m_lookAtSpotAngleTolerance = 0x5A84; // float32 - constexpr std::ptrdiff_t m_lookAtSpotClearIfClose = 0x5A88; // bool - constexpr std::ptrdiff_t m_lookAtSpotAttack = 0x5A89; // bool - constexpr std::ptrdiff_t m_lookAtDesc = 0x5A90; // char* - constexpr std::ptrdiff_t m_peripheralTimestamp = 0x5A98; // float32 - constexpr std::ptrdiff_t m_approachPointCount = 0x5C20; // uint8 - constexpr std::ptrdiff_t m_approachPointViewPosition = 0x5C24; // Vector - constexpr std::ptrdiff_t m_viewSteadyTimer = 0x5C30; // IntervalTimer - constexpr std::ptrdiff_t m_tossGrenadeTimer = 0x5C48; // CountdownTimer - constexpr std::ptrdiff_t m_isAvoidingGrenade = 0x5C68; // CountdownTimer - constexpr std::ptrdiff_t m_spotCheckTimestamp = 0x5C88; // float32 - constexpr std::ptrdiff_t m_checkedHidingSpotCount = 0x6090; // int32 - constexpr std::ptrdiff_t m_lookPitch = 0x6094; // float32 - constexpr std::ptrdiff_t m_lookPitchVel = 0x6098; // float32 - constexpr std::ptrdiff_t m_lookYaw = 0x609C; // float32 - constexpr std::ptrdiff_t m_lookYawVel = 0x60A0; // float32 - constexpr std::ptrdiff_t m_targetSpot = 0x60A4; // Vector - constexpr std::ptrdiff_t m_targetSpotVelocity = 0x60B0; // Vector - constexpr std::ptrdiff_t m_targetSpotPredicted = 0x60BC; // Vector - constexpr std::ptrdiff_t m_aimError = 0x60C8; // QAngle - constexpr std::ptrdiff_t m_aimGoal = 0x60D4; // QAngle - constexpr std::ptrdiff_t m_targetSpotTime = 0x60E0; // GameTime_t - constexpr std::ptrdiff_t m_aimFocus = 0x60E4; // float32 - constexpr std::ptrdiff_t m_aimFocusInterval = 0x60E8; // float32 - constexpr std::ptrdiff_t m_aimFocusNextUpdate = 0x60EC; // GameTime_t - constexpr std::ptrdiff_t m_ignoreEnemiesTimer = 0x60F8; // CountdownTimer - constexpr std::ptrdiff_t m_enemy = 0x6110; // CHandle - constexpr std::ptrdiff_t m_isEnemyVisible = 0x6114; // bool - constexpr std::ptrdiff_t m_visibleEnemyParts = 0x6115; // uint8 - constexpr std::ptrdiff_t m_lastEnemyPosition = 0x6118; // Vector - constexpr std::ptrdiff_t m_lastSawEnemyTimestamp = 0x6124; // float32 - constexpr std::ptrdiff_t m_firstSawEnemyTimestamp = 0x6128; // float32 - constexpr std::ptrdiff_t m_currentEnemyAcquireTimestamp = 0x612C; // float32 - constexpr std::ptrdiff_t m_enemyDeathTimestamp = 0x6130; // float32 - constexpr std::ptrdiff_t m_friendDeathTimestamp = 0x6134; // float32 - constexpr std::ptrdiff_t m_isLastEnemyDead = 0x6138; // bool - constexpr std::ptrdiff_t m_nearbyEnemyCount = 0x613C; // int32 - constexpr std::ptrdiff_t m_bomber = 0x6348; // CHandle - constexpr std::ptrdiff_t m_nearbyFriendCount = 0x634C; // int32 - constexpr std::ptrdiff_t m_closestVisibleFriend = 0x6350; // CHandle - constexpr std::ptrdiff_t m_closestVisibleHumanFriend = 0x6354; // CHandle - constexpr std::ptrdiff_t m_attentionInterval = 0x6358; // IntervalTimer - constexpr std::ptrdiff_t m_attacker = 0x6368; // CHandle - constexpr std::ptrdiff_t m_attackedTimestamp = 0x636C; // float32 - constexpr std::ptrdiff_t m_burnedByFlamesTimer = 0x6370; // IntervalTimer - constexpr std::ptrdiff_t m_lastVictimID = 0x6380; // int32 - constexpr std::ptrdiff_t m_isAimingAtEnemy = 0x6384; // bool - constexpr std::ptrdiff_t m_isRapidFiring = 0x6385; // bool - constexpr std::ptrdiff_t m_equipTimer = 0x6388; // IntervalTimer - constexpr std::ptrdiff_t m_zoomTimer = 0x6398; // CountdownTimer - constexpr std::ptrdiff_t m_fireWeaponTimestamp = 0x63B0; // GameTime_t - constexpr std::ptrdiff_t m_lookForWeaponsOnGroundTimer = 0x63B8; // CountdownTimer - constexpr std::ptrdiff_t m_bIsSleeping = 0x63D0; // bool - constexpr std::ptrdiff_t m_isEnemySniperVisible = 0x63D1; // bool - constexpr std::ptrdiff_t m_sawEnemySniperTimer = 0x63D8; // CountdownTimer - constexpr std::ptrdiff_t m_enemyQueueIndex = 0x6490; // uint8 - constexpr std::ptrdiff_t m_enemyQueueCount = 0x6491; // uint8 - constexpr std::ptrdiff_t m_enemyQueueAttendIndex = 0x6492; // uint8 - constexpr std::ptrdiff_t m_isStuck = 0x6493; // bool - constexpr std::ptrdiff_t m_stuckTimestamp = 0x6494; // GameTime_t - constexpr std::ptrdiff_t m_stuckSpot = 0x6498; // Vector - constexpr std::ptrdiff_t m_wiggleTimer = 0x64A8; // CountdownTimer - constexpr std::ptrdiff_t m_stuckJumpTimer = 0x64C0; // CountdownTimer - constexpr std::ptrdiff_t m_nextCleanupCheckTimestamp = 0x64D8; // GameTime_t - constexpr std::ptrdiff_t m_avgVel = 0x64DC; // float32[10] - constexpr std::ptrdiff_t m_avgVelIndex = 0x6504; // int32 - constexpr std::ptrdiff_t m_avgVelCount = 0x6508; // int32 - constexpr std::ptrdiff_t m_lastOrigin = 0x650C; // Vector - constexpr std::ptrdiff_t m_lastRadioRecievedTimestamp = 0x651C; // float32 - constexpr std::ptrdiff_t m_lastRadioSentTimestamp = 0x6520; // float32 - constexpr std::ptrdiff_t m_radioSubject = 0x6524; // CHandle - constexpr std::ptrdiff_t m_radioPosition = 0x6528; // Vector - constexpr std::ptrdiff_t m_voiceEndTimestamp = 0x6534; // float32 - constexpr std::ptrdiff_t m_lastValidReactionQueueFrame = 0x6540; // int32 + constexpr std::ptrdiff_t m_eyePosition = 0x100; // Vector + constexpr std::ptrdiff_t m_name = 0x10C; // char[64] + constexpr std::ptrdiff_t m_combatRange = 0x14C; // float32 + constexpr std::ptrdiff_t m_isRogue = 0x150; // bool + constexpr std::ptrdiff_t m_rogueTimer = 0x158; // CountdownTimer + constexpr std::ptrdiff_t m_diedLastRound = 0x174; // bool + constexpr std::ptrdiff_t m_safeTime = 0x178; // float32 + constexpr std::ptrdiff_t m_wasSafe = 0x17C; // bool + constexpr std::ptrdiff_t m_blindFire = 0x184; // bool + constexpr std::ptrdiff_t m_surpriseTimer = 0x188; // CountdownTimer + constexpr std::ptrdiff_t m_bAllowActive = 0x1A0; // bool + constexpr std::ptrdiff_t m_isFollowing = 0x1A1; // bool + constexpr std::ptrdiff_t m_leader = 0x1A4; // CHandle + constexpr std::ptrdiff_t m_followTimestamp = 0x1A8; // float32 + constexpr std::ptrdiff_t m_allowAutoFollowTime = 0x1AC; // float32 + constexpr std::ptrdiff_t m_hurryTimer = 0x1B0; // CountdownTimer + constexpr std::ptrdiff_t m_alertTimer = 0x1C8; // CountdownTimer + constexpr std::ptrdiff_t m_sneakTimer = 0x1E0; // CountdownTimer + constexpr std::ptrdiff_t m_panicTimer = 0x1F8; // CountdownTimer + constexpr std::ptrdiff_t m_stateTimestamp = 0x4C8; // float32 + constexpr std::ptrdiff_t m_isAttacking = 0x4CC; // bool + constexpr std::ptrdiff_t m_isOpeningDoor = 0x4CD; // bool + constexpr std::ptrdiff_t m_taskEntity = 0x4D4; // CHandle + constexpr std::ptrdiff_t m_goalPosition = 0x4E4; // Vector + constexpr std::ptrdiff_t m_goalEntity = 0x4F0; // CHandle + constexpr std::ptrdiff_t m_avoid = 0x4F4; // CHandle + constexpr std::ptrdiff_t m_avoidTimestamp = 0x4F8; // float32 + constexpr std::ptrdiff_t m_isStopping = 0x4FC; // bool + constexpr std::ptrdiff_t m_hasVisitedEnemySpawn = 0x4FD; // bool + constexpr std::ptrdiff_t m_stillTimer = 0x500; // IntervalTimer + constexpr std::ptrdiff_t m_bEyeAnglesUnderPathFinderControl = 0x510; // bool + constexpr std::ptrdiff_t m_pathIndex = 0x55E8; // int32 + constexpr std::ptrdiff_t m_areaEnteredTimestamp = 0x55EC; // GameTime_t + constexpr std::ptrdiff_t m_repathTimer = 0x55F0; // CountdownTimer + constexpr std::ptrdiff_t m_avoidFriendTimer = 0x5608; // CountdownTimer + constexpr std::ptrdiff_t m_isFriendInTheWay = 0x5620; // bool + constexpr std::ptrdiff_t m_politeTimer = 0x5628; // CountdownTimer + constexpr std::ptrdiff_t m_isWaitingBehindFriend = 0x5640; // bool + constexpr std::ptrdiff_t m_pathLadderEnd = 0x566C; // float32 + constexpr std::ptrdiff_t m_mustRunTimer = 0x56B8; // CountdownTimer + constexpr std::ptrdiff_t m_waitTimer = 0x56D0; // CountdownTimer + constexpr std::ptrdiff_t m_updateTravelDistanceTimer = 0x56E8; // CountdownTimer + constexpr std::ptrdiff_t m_playerTravelDistance = 0x5700; // float32[64] + constexpr std::ptrdiff_t m_travelDistancePhase = 0x5800; // uint8 + constexpr std::ptrdiff_t m_hostageEscortCount = 0x5998; // uint8 + constexpr std::ptrdiff_t m_hostageEscortCountTimestamp = 0x599C; // float32 + constexpr std::ptrdiff_t m_desiredTeam = 0x59A0; // int32 + constexpr std::ptrdiff_t m_hasJoined = 0x59A4; // bool + constexpr std::ptrdiff_t m_isWaitingForHostage = 0x59A5; // bool + constexpr std::ptrdiff_t m_inhibitWaitingForHostageTimer = 0x59A8; // CountdownTimer + constexpr std::ptrdiff_t m_waitForHostageTimer = 0x59C0; // CountdownTimer + constexpr std::ptrdiff_t m_noisePosition = 0x59D8; // Vector + constexpr std::ptrdiff_t m_noiseTravelDistance = 0x59E4; // float32 + constexpr std::ptrdiff_t m_noiseTimestamp = 0x59E8; // float32 + constexpr std::ptrdiff_t m_noiseSource = 0x59F0; // CCSPlayerPawn* + constexpr std::ptrdiff_t m_noiseBendTimer = 0x5A08; // CountdownTimer + constexpr std::ptrdiff_t m_bentNoisePosition = 0x5A20; // Vector + constexpr std::ptrdiff_t m_bendNoisePositionValid = 0x5A2C; // bool + constexpr std::ptrdiff_t m_lookAroundStateTimestamp = 0x5A30; // float32 + constexpr std::ptrdiff_t m_lookAheadAngle = 0x5A34; // float32 + constexpr std::ptrdiff_t m_forwardAngle = 0x5A38; // float32 + constexpr std::ptrdiff_t m_inhibitLookAroundTimestamp = 0x5A3C; // float32 + constexpr std::ptrdiff_t m_lookAtSpot = 0x5A44; // Vector + constexpr std::ptrdiff_t m_lookAtSpotDuration = 0x5A54; // float32 + constexpr std::ptrdiff_t m_lookAtSpotTimestamp = 0x5A58; // float32 + constexpr std::ptrdiff_t m_lookAtSpotAngleTolerance = 0x5A5C; // float32 + constexpr std::ptrdiff_t m_lookAtSpotClearIfClose = 0x5A60; // bool + constexpr std::ptrdiff_t m_lookAtSpotAttack = 0x5A61; // bool + constexpr std::ptrdiff_t m_lookAtDesc = 0x5A68; // char* + constexpr std::ptrdiff_t m_peripheralTimestamp = 0x5A70; // float32 + constexpr std::ptrdiff_t m_approachPointCount = 0x5BF8; // uint8 + constexpr std::ptrdiff_t m_approachPointViewPosition = 0x5BFC; // Vector + constexpr std::ptrdiff_t m_viewSteadyTimer = 0x5C08; // IntervalTimer + constexpr std::ptrdiff_t m_tossGrenadeTimer = 0x5C20; // CountdownTimer + constexpr std::ptrdiff_t m_isAvoidingGrenade = 0x5C40; // CountdownTimer + constexpr std::ptrdiff_t m_spotCheckTimestamp = 0x5C60; // float32 + constexpr std::ptrdiff_t m_checkedHidingSpotCount = 0x6068; // int32 + constexpr std::ptrdiff_t m_lookPitch = 0x606C; // float32 + constexpr std::ptrdiff_t m_lookPitchVel = 0x6070; // float32 + constexpr std::ptrdiff_t m_lookYaw = 0x6074; // float32 + constexpr std::ptrdiff_t m_lookYawVel = 0x6078; // float32 + constexpr std::ptrdiff_t m_targetSpot = 0x607C; // Vector + constexpr std::ptrdiff_t m_targetSpotVelocity = 0x6088; // Vector + constexpr std::ptrdiff_t m_targetSpotPredicted = 0x6094; // Vector + constexpr std::ptrdiff_t m_aimError = 0x60A0; // QAngle + constexpr std::ptrdiff_t m_aimGoal = 0x60AC; // QAngle + constexpr std::ptrdiff_t m_targetSpotTime = 0x60B8; // GameTime_t + constexpr std::ptrdiff_t m_aimFocus = 0x60BC; // float32 + constexpr std::ptrdiff_t m_aimFocusInterval = 0x60C0; // float32 + constexpr std::ptrdiff_t m_aimFocusNextUpdate = 0x60C4; // GameTime_t + constexpr std::ptrdiff_t m_ignoreEnemiesTimer = 0x60D0; // CountdownTimer + constexpr std::ptrdiff_t m_enemy = 0x60E8; // CHandle + constexpr std::ptrdiff_t m_isEnemyVisible = 0x60EC; // bool + constexpr std::ptrdiff_t m_visibleEnemyParts = 0x60ED; // uint8 + constexpr std::ptrdiff_t m_lastEnemyPosition = 0x60F0; // Vector + constexpr std::ptrdiff_t m_lastSawEnemyTimestamp = 0x60FC; // float32 + constexpr std::ptrdiff_t m_firstSawEnemyTimestamp = 0x6100; // float32 + constexpr std::ptrdiff_t m_currentEnemyAcquireTimestamp = 0x6104; // float32 + constexpr std::ptrdiff_t m_enemyDeathTimestamp = 0x6108; // float32 + constexpr std::ptrdiff_t m_friendDeathTimestamp = 0x610C; // float32 + constexpr std::ptrdiff_t m_isLastEnemyDead = 0x6110; // bool + constexpr std::ptrdiff_t m_nearbyEnemyCount = 0x6114; // int32 + constexpr std::ptrdiff_t m_bomber = 0x6320; // CHandle + constexpr std::ptrdiff_t m_nearbyFriendCount = 0x6324; // int32 + constexpr std::ptrdiff_t m_closestVisibleFriend = 0x6328; // CHandle + constexpr std::ptrdiff_t m_closestVisibleHumanFriend = 0x632C; // CHandle + constexpr std::ptrdiff_t m_attentionInterval = 0x6330; // IntervalTimer + constexpr std::ptrdiff_t m_attacker = 0x6340; // CHandle + constexpr std::ptrdiff_t m_attackedTimestamp = 0x6344; // float32 + constexpr std::ptrdiff_t m_burnedByFlamesTimer = 0x6348; // IntervalTimer + constexpr std::ptrdiff_t m_lastVictimID = 0x6358; // int32 + constexpr std::ptrdiff_t m_isAimingAtEnemy = 0x635C; // bool + constexpr std::ptrdiff_t m_isRapidFiring = 0x635D; // bool + constexpr std::ptrdiff_t m_equipTimer = 0x6360; // IntervalTimer + constexpr std::ptrdiff_t m_zoomTimer = 0x6370; // CountdownTimer + constexpr std::ptrdiff_t m_fireWeaponTimestamp = 0x6388; // GameTime_t + constexpr std::ptrdiff_t m_lookForWeaponsOnGroundTimer = 0x6390; // CountdownTimer + constexpr std::ptrdiff_t m_bIsSleeping = 0x63A8; // bool + constexpr std::ptrdiff_t m_isEnemySniperVisible = 0x63A9; // bool + constexpr std::ptrdiff_t m_sawEnemySniperTimer = 0x63B0; // CountdownTimer + constexpr std::ptrdiff_t m_enemyQueueIndex = 0x6468; // uint8 + constexpr std::ptrdiff_t m_enemyQueueCount = 0x6469; // uint8 + constexpr std::ptrdiff_t m_enemyQueueAttendIndex = 0x646A; // uint8 + constexpr std::ptrdiff_t m_isStuck = 0x646B; // bool + constexpr std::ptrdiff_t m_stuckTimestamp = 0x646C; // GameTime_t + constexpr std::ptrdiff_t m_stuckSpot = 0x6470; // Vector + constexpr std::ptrdiff_t m_wiggleTimer = 0x6480; // CountdownTimer + constexpr std::ptrdiff_t m_stuckJumpTimer = 0x6498; // CountdownTimer + constexpr std::ptrdiff_t m_nextCleanupCheckTimestamp = 0x64B0; // GameTime_t + constexpr std::ptrdiff_t m_avgVel = 0x64B4; // float32[10] + constexpr std::ptrdiff_t m_avgVelIndex = 0x64DC; // int32 + constexpr std::ptrdiff_t m_avgVelCount = 0x64E0; // int32 + constexpr std::ptrdiff_t m_lastOrigin = 0x64E4; // Vector + constexpr std::ptrdiff_t m_lastRadioRecievedTimestamp = 0x64F4; // float32 + constexpr std::ptrdiff_t m_lastRadioSentTimestamp = 0x64F8; // float32 + constexpr std::ptrdiff_t m_radioSubject = 0x64FC; // CHandle + constexpr std::ptrdiff_t m_radioPosition = 0x6500; // Vector + constexpr std::ptrdiff_t m_voiceEndTimestamp = 0x650C; // float32 + constexpr std::ptrdiff_t m_lastValidReactionQueueFrame = 0x6518; // int32 } // Parent: CLogicalEntity - // Field count: 7 + // Fields count: 7 namespace CPhysMotor { - constexpr std::ptrdiff_t m_nameAttach = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hAttachedObject = 0x4C8; // CHandle - constexpr std::ptrdiff_t m_spinUp = 0x4CC; // float32 - constexpr std::ptrdiff_t m_additionalAcceleration = 0x4D0; // float32 - constexpr std::ptrdiff_t m_angularAcceleration = 0x4D4; // float32 - constexpr std::ptrdiff_t m_lastTime = 0x4D8; // GameTime_t - constexpr std::ptrdiff_t m_motor = 0x4F0; // CMotorController + constexpr std::ptrdiff_t m_nameAttach = 0x7C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hAttachedObject = 0x7D0; // CHandle + constexpr std::ptrdiff_t m_spinUp = 0x7D4; // float32 + constexpr std::ptrdiff_t m_additionalAcceleration = 0x7D8; // float32 + constexpr std::ptrdiff_t m_angularAcceleration = 0x7DC; // float32 + constexpr std::ptrdiff_t m_lastTime = 0x7E0; // GameTime_t + constexpr std::ptrdiff_t m_motor = 0x7F8; // CMotorController } // Parent: CBaseEntity - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_bDisabled (bool) // NetworkVarNames: m_iszSoundAreaType (string_t) // NetworkVarNames: m_vPos (Vector) namespace CSoundAreaEntityBase { - constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool - constexpr std::ptrdiff_t m_iszSoundAreaType = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_vPos = 0x4D0; // Vector + constexpr std::ptrdiff_t m_bDisabled = 0x7C4; // bool + constexpr std::ptrdiff_t m_iszSoundAreaType = 0x7C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vPos = 0x7D0; // Vector } // Parent: CPlayer_UseServices - // Field count: 3 + // Fields count: 3 namespace CCSPlayer_UseServices { constexpr std::ptrdiff_t m_hLastKnownUseEntity = 0x40; // CHandle constexpr std::ptrdiff_t m_flLastUseTimeStamp = 0x44; // GameTime_t constexpr std::ptrdiff_t m_flTimeLastUsedWindow = 0x48; // GameTime_t } // Parent: CCSGO_TeamPreviewCharacterPosition - // Field count: 0 + // Fields count: 0 namespace CCSGO_TeamSelectCharacterPosition { } // Parent: CItem - // Field count: 0 + // Fields count: 0 namespace CItemKevlar { } // Parent: CBaseTrigger - // Field count: 14 + // Fields count: 14 namespace CTriggerHurt { - constexpr std::ptrdiff_t m_flOriginalDamage = 0x8E0; // float32 - constexpr std::ptrdiff_t m_flDamage = 0x8E4; // float32 - constexpr std::ptrdiff_t m_flDamageCap = 0x8E8; // float32 - constexpr std::ptrdiff_t m_flLastDmgTime = 0x8EC; // GameTime_t - constexpr std::ptrdiff_t m_flForgivenessDelay = 0x8F0; // float32 - constexpr std::ptrdiff_t m_bitsDamageInflict = 0x8F4; // int32 - constexpr std::ptrdiff_t m_damageModel = 0x8F8; // int32 - constexpr std::ptrdiff_t m_bNoDmgForce = 0x8FC; // bool - constexpr std::ptrdiff_t m_vDamageForce = 0x900; // Vector - constexpr std::ptrdiff_t m_thinkAlways = 0x90C; // bool - constexpr std::ptrdiff_t m_hurtThinkPeriod = 0x910; // float32 - constexpr std::ptrdiff_t m_OnHurt = 0x918; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnHurtPlayer = 0x940; // CEntityIOOutput - constexpr std::ptrdiff_t m_hurtEntities = 0x968; // CUtlVector> + constexpr std::ptrdiff_t m_flOriginalDamage = 0xC44; // float32 + constexpr std::ptrdiff_t m_flDamage = 0xC48; // float32 + constexpr std::ptrdiff_t m_flDamageCap = 0xC4C; // float32 + constexpr std::ptrdiff_t m_flLastDmgTime = 0xC50; // GameTime_t + constexpr std::ptrdiff_t m_flForgivenessDelay = 0xC54; // float32 + constexpr std::ptrdiff_t m_bitsDamageInflict = 0xC58; // DamageTypes_t + constexpr std::ptrdiff_t m_damageModel = 0xC5C; // int32 + constexpr std::ptrdiff_t m_bNoDmgForce = 0xC60; // bool + constexpr std::ptrdiff_t m_vDamageForce = 0xC64; // Vector + constexpr std::ptrdiff_t m_thinkAlways = 0xC70; // bool + constexpr std::ptrdiff_t m_hurtThinkPeriod = 0xC74; // float32 + constexpr std::ptrdiff_t m_OnHurt = 0xC78; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHurtPlayer = 0xCA0; // CEntityIOOutput + constexpr std::ptrdiff_t m_hurtEntities = 0xCC8; // CUtlVector> } // Parent: CLogicalEntity - // Field count: 13 + // Fields count: 13 namespace CPhysConstraint { - constexpr std::ptrdiff_t m_nameAttach1 = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nameAttach2 = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hAttach1 = 0x4D8; // CHandle - constexpr std::ptrdiff_t m_hAttach2 = 0x4DC; // CHandle - constexpr std::ptrdiff_t m_nameAttachment1 = 0x4E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nameAttachment2 = 0x4E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_breakSound = 0x4F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_forceLimit = 0x4F8; // float32 - constexpr std::ptrdiff_t m_torqueLimit = 0x4FC; // float32 - constexpr std::ptrdiff_t m_teleportTick = 0x500; // uint32 - constexpr std::ptrdiff_t m_minTeleportDistance = 0x504; // float32 - constexpr std::ptrdiff_t m_bSnapObjectPositions = 0x508; // bool - constexpr std::ptrdiff_t m_OnBreak = 0x510; // CEntityIOOutput + constexpr std::ptrdiff_t m_nameAttach1 = 0x7D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nameAttach2 = 0x7D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hAttach1 = 0x7E0; // CHandle + constexpr std::ptrdiff_t m_hAttach2 = 0x7E4; // CHandle + constexpr std::ptrdiff_t m_nameAttachment1 = 0x7E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nameAttachment2 = 0x7F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_breakSound = 0x7F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_forceLimit = 0x800; // float32 + constexpr std::ptrdiff_t m_torqueLimit = 0x804; // float32 + constexpr std::ptrdiff_t m_teleportTick = 0x808; // uint32 + constexpr std::ptrdiff_t m_minTeleportDistance = 0x80C; // float32 + constexpr std::ptrdiff_t m_bSnapObjectPositions = 0x810; // bool + constexpr std::ptrdiff_t m_OnBreak = 0x818; // CEntityIOOutput } // Parent: CBaseEntity - // Field count: 24 + // Fields count: 24 // // Metadata: // NetworkVarNames: m_nDraftType (int) @@ -5949,49 +6101,49 @@ namespace cs2_dumper { // NetworkVarNames: m_nPhaseStartTick (int) // NetworkVarNames: m_nPhaseDurationTicks (int) namespace CMapVetoPickController { - constexpr std::ptrdiff_t m_bPlayedIntroVcd = 0x4C0; // bool - constexpr std::ptrdiff_t m_bNeedToPlayFiveSecondsRemaining = 0x4C1; // bool - constexpr std::ptrdiff_t m_dblPreMatchDraftSequenceTime = 0x4E0; // float64 - constexpr std::ptrdiff_t m_bPreMatchDraftStateChanged = 0x4E8; // bool - constexpr std::ptrdiff_t m_nDraftType = 0x4EC; // int32 - constexpr std::ptrdiff_t m_nTeamWinningCoinToss = 0x4F0; // int32 - constexpr std::ptrdiff_t m_nTeamWithFirstChoice = 0x4F4; // int32[64] - constexpr std::ptrdiff_t m_nVoteMapIdsList = 0x5F4; // int32[7] - constexpr std::ptrdiff_t m_nAccountIDs = 0x610; // int32[64] - constexpr std::ptrdiff_t m_nMapId0 = 0x710; // int32[64] - constexpr std::ptrdiff_t m_nMapId1 = 0x810; // int32[64] - constexpr std::ptrdiff_t m_nMapId2 = 0x910; // int32[64] - constexpr std::ptrdiff_t m_nMapId3 = 0xA10; // int32[64] - constexpr std::ptrdiff_t m_nMapId4 = 0xB10; // int32[64] - constexpr std::ptrdiff_t m_nMapId5 = 0xC10; // int32[64] - constexpr std::ptrdiff_t m_nStartingSide0 = 0xD10; // int32[64] - constexpr std::ptrdiff_t m_nCurrentPhase = 0xE10; // int32 - constexpr std::ptrdiff_t m_nPhaseStartTick = 0xE14; // int32 - constexpr std::ptrdiff_t m_nPhaseDurationTicks = 0xE18; // int32 - constexpr std::ptrdiff_t m_OnMapVetoed = 0xE20; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnMapPicked = 0xE48; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnSidesPicked = 0xE70; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnNewPhaseStarted = 0xE98; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnLevelTransition = 0xEC0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_bPlayedIntroVcd = 0x7C4; // bool + constexpr std::ptrdiff_t m_bNeedToPlayFiveSecondsRemaining = 0x7C5; // bool + constexpr std::ptrdiff_t m_dblPreMatchDraftSequenceTime = 0x7E0; // float64 + constexpr std::ptrdiff_t m_bPreMatchDraftStateChanged = 0x7E8; // bool + constexpr std::ptrdiff_t m_nDraftType = 0x7EC; // int32 + constexpr std::ptrdiff_t m_nTeamWinningCoinToss = 0x7F0; // int32 + constexpr std::ptrdiff_t m_nTeamWithFirstChoice = 0x7F4; // int32[64] + constexpr std::ptrdiff_t m_nVoteMapIdsList = 0x8F4; // int32[7] + constexpr std::ptrdiff_t m_nAccountIDs = 0x910; // int32[64] + constexpr std::ptrdiff_t m_nMapId0 = 0xA10; // int32[64] + constexpr std::ptrdiff_t m_nMapId1 = 0xB10; // int32[64] + constexpr std::ptrdiff_t m_nMapId2 = 0xC10; // int32[64] + constexpr std::ptrdiff_t m_nMapId3 = 0xD10; // int32[64] + constexpr std::ptrdiff_t m_nMapId4 = 0xE10; // int32[64] + constexpr std::ptrdiff_t m_nMapId5 = 0xF10; // int32[64] + constexpr std::ptrdiff_t m_nStartingSide0 = 0x1010; // int32[64] + constexpr std::ptrdiff_t m_nCurrentPhase = 0x1110; // int32 + constexpr std::ptrdiff_t m_nPhaseStartTick = 0x1114; // int32 + constexpr std::ptrdiff_t m_nPhaseDurationTicks = 0x1118; // int32 + constexpr std::ptrdiff_t m_OnMapVetoed = 0x1120; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMapPicked = 0x1148; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnSidesPicked = 0x1170; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnNewPhaseStarted = 0x1198; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnLevelTransition = 0x11C0; // CEntityOutputTemplate } // Parent: CBaseEntity - // Field count: 0 + // Fields count: 0 namespace CCSMinimapBoundary { } // Parent: CPointEntity - // Field count: 4 + // Fields count: 4 namespace CSoundEnt { - constexpr std::ptrdiff_t m_iFreeSound = 0x4C0; // int32 - constexpr std::ptrdiff_t m_iActiveSound = 0x4C4; // int32 - constexpr std::ptrdiff_t m_cLastActiveSounds = 0x4C8; // int32 - constexpr std::ptrdiff_t m_SoundPool = 0x4CC; // CSound[128] + constexpr std::ptrdiff_t m_iFreeSound = 0x7C4; // int32 + constexpr std::ptrdiff_t m_iActiveSound = 0x7C8; // int32 + constexpr std::ptrdiff_t m_cLastActiveSounds = 0x7CC; // int32 + constexpr std::ptrdiff_t m_SoundPool = 0x7D0; // CSound[128] } // Parent: CPointEntity - // Field count: 0 + // Fields count: 0 namespace CInfoSpawnGroupLandmark { } // Parent: CPlayerPawnComponent - // Field count: 15 + // Fields count: 15 // // Metadata: // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) @@ -6015,39 +6167,54 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vecOldViewAngles = 0x1C4; // QAngle } // Parent: CBaseTrigger - // Field count: 3 + // Fields count: 3 namespace CTriggerSave { - constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x8E0; // bool - constexpr std::ptrdiff_t m_fDangerousTimer = 0x8E4; // float32 - constexpr std::ptrdiff_t m_minHitPoints = 0x8E8; // int32 + constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0xC41; // bool + constexpr std::ptrdiff_t m_fDangerousTimer = 0xC44; // float32 + constexpr std::ptrdiff_t m_minHitPoints = 0xC48; // int32 } // Parent: CPhysConstraint - // Field count: 11 + // Fields count: 11 namespace CPhysWheelConstraint { - constexpr std::ptrdiff_t m_flSuspensionFrequency = 0x538; // float32 - constexpr std::ptrdiff_t m_flSuspensionDampingRatio = 0x53C; // float32 - constexpr std::ptrdiff_t m_flSuspensionHeightOffset = 0x540; // float32 - constexpr std::ptrdiff_t m_bEnableSuspensionLimit = 0x544; // bool - constexpr std::ptrdiff_t m_flMinSuspensionOffset = 0x548; // float32 - constexpr std::ptrdiff_t m_flMaxSuspensionOffset = 0x54C; // float32 - constexpr std::ptrdiff_t m_bEnableSteeringLimit = 0x550; // bool - constexpr std::ptrdiff_t m_flMinSteeringAngle = 0x554; // float32 - constexpr std::ptrdiff_t m_flMaxSteeringAngle = 0x558; // float32 - constexpr std::ptrdiff_t m_flSteeringAxisFriction = 0x55C; // float32 - constexpr std::ptrdiff_t m_flSpinAxisFriction = 0x560; // float32 + constexpr std::ptrdiff_t m_flSuspensionFrequency = 0x840; // float32 + constexpr std::ptrdiff_t m_flSuspensionDampingRatio = 0x844; // float32 + constexpr std::ptrdiff_t m_flSuspensionHeightOffset = 0x848; // float32 + constexpr std::ptrdiff_t m_bEnableSuspensionLimit = 0x84C; // bool + constexpr std::ptrdiff_t m_flMinSuspensionOffset = 0x850; // float32 + constexpr std::ptrdiff_t m_flMaxSuspensionOffset = 0x854; // float32 + constexpr std::ptrdiff_t m_bEnableSteeringLimit = 0x858; // bool + constexpr std::ptrdiff_t m_flMinSteeringAngle = 0x85C; // float32 + constexpr std::ptrdiff_t m_flMaxSteeringAngle = 0x860; // float32 + constexpr std::ptrdiff_t m_flSteeringAxisFriction = 0x864; // float32 + constexpr std::ptrdiff_t m_flSpinAxisFriction = 0x868; // float32 } // Parent: CPhysConstraint - // Field count: 6 + // Fields count: 6 namespace CPhysFixed { - constexpr std::ptrdiff_t m_flLinearFrequency = 0x538; // float32 - constexpr std::ptrdiff_t m_flLinearDampingRatio = 0x53C; // float32 - constexpr std::ptrdiff_t m_flAngularFrequency = 0x540; // float32 - constexpr std::ptrdiff_t m_flAngularDampingRatio = 0x544; // float32 - constexpr std::ptrdiff_t m_bEnableLinearConstraint = 0x548; // bool - constexpr std::ptrdiff_t m_bEnableAngularConstraint = 0x549; // bool + constexpr std::ptrdiff_t m_flLinearFrequency = 0x840; // float32 + constexpr std::ptrdiff_t m_flLinearDampingRatio = 0x844; // float32 + constexpr std::ptrdiff_t m_flAngularFrequency = 0x848; // float32 + constexpr std::ptrdiff_t m_flAngularDampingRatio = 0x84C; // float32 + constexpr std::ptrdiff_t m_bEnableLinearConstraint = 0x850; // bool + constexpr std::ptrdiff_t m_bEnableAngularConstraint = 0x851; // bool + } + // Parent: CBaseEntity + // Fields count: 11 + namespace CEnvSoundscape { + constexpr std::ptrdiff_t m_OnPlay = 0x7C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_flRadius = 0x7F0; // float32 + constexpr std::ptrdiff_t m_soundEventName = 0x7F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bOverrideWithEvent = 0x800; // bool + constexpr std::ptrdiff_t m_soundscapeIndex = 0x804; // int32 + constexpr std::ptrdiff_t m_soundscapeEntityListId = 0x808; // int32 + constexpr std::ptrdiff_t m_positionNames = 0x810; // CUtlSymbolLarge[8] + constexpr std::ptrdiff_t m_hProxySoundscape = 0x850; // CHandle + constexpr std::ptrdiff_t m_bDisabled = 0x854; // bool + constexpr std::ptrdiff_t m_soundscapeName = 0x858; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_soundEventHash = 0x860; // uint32 } // Parent: CEntitySubclassVDataBase - // Field count: 14 + // Fields count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -6067,23 +6234,8 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flUseAngleTolerance = 0x170; // float32 constexpr std::ptrdiff_t m_flCrouchTime = 0x174; // float32 } - // Parent: CServerOnlyEntity - // Field count: 11 - namespace CEnvSoundscape { - constexpr std::ptrdiff_t m_OnPlay = 0x4C0; // CEntityIOOutput - constexpr std::ptrdiff_t m_flRadius = 0x4E8; // float32 - constexpr std::ptrdiff_t m_soundscapeName = 0x4F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_soundEventName = 0x4F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bOverrideWithEvent = 0x500; // bool - constexpr std::ptrdiff_t m_soundscapeIndex = 0x504; // int32 - constexpr std::ptrdiff_t m_soundscapeEntityListId = 0x508; // int32 - constexpr std::ptrdiff_t m_soundEventHash = 0x50C; // uint32 - constexpr std::ptrdiff_t m_positionNames = 0x510; // CUtlSymbolLarge[8] - constexpr std::ptrdiff_t m_hProxySoundscape = 0x550; // CHandle - constexpr std::ptrdiff_t m_bDisabled = 0x554; // bool - } // Parent: CPlayerControllerComponent - // Field count: 6 + // Fields count: 6 // // Metadata: // NetworkVarNames: m_iAccount (int) @@ -6099,48 +6251,48 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_iCashSpentThisRound = 0x54; // int32 } // Parent: CSprite - // Field count: 0 + // Fields count: 0 namespace CSpriteOriented { } // Parent: CSoundOpvarSetAABBEntity - // Field count: 0 + // Fields count: 0 namespace CSoundOpvarSetOBBEntity { } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace CWeaponM4A1 { } // Parent: CBeam - // Field count: 5 + // Fields count: 5 namespace CEnvLaser { - constexpr std::ptrdiff_t m_iszLaserTarget = 0x7B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_pSprite = 0x7B8; // CSprite* - constexpr std::ptrdiff_t m_iszSpriteName = 0x7C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_firePosition = 0x7C8; // Vector - constexpr std::ptrdiff_t m_flStartFrame = 0x7D4; // float32 + constexpr std::ptrdiff_t m_iszLaserTarget = 0xB18; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pSprite = 0xB20; // CSprite* + constexpr std::ptrdiff_t m_iszSpriteName = 0xB28; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_firePosition = 0xB30; // Vector + constexpr std::ptrdiff_t m_flStartFrame = 0xB3C; // float32 } // Parent: CSprite - // Field count: 0 + // Fields count: 0 namespace CCommentaryViewPosition { } // Parent: CTonemapController2 - // Field count: 0 + // Fields count: 0 namespace CTonemapController2Alias_env_tonemap_controller2 { } // Parent: CPhysConstraint - // Field count: 4 + // Fields count: 4 namespace CPhysPulley { - constexpr std::ptrdiff_t m_position2 = 0x538; // Vector - constexpr std::ptrdiff_t m_offset = 0x544; // Vector[2] - constexpr std::ptrdiff_t m_addLength = 0x55C; // float32 - constexpr std::ptrdiff_t m_gearRatio = 0x560; // float32 + constexpr std::ptrdiff_t m_position2 = 0x840; // Vector + constexpr std::ptrdiff_t m_offset = 0x84C; // Vector[2] + constexpr std::ptrdiff_t m_addLength = 0x864; // float32 + constexpr std::ptrdiff_t m_gearRatio = 0x868; // float32 } // Parent: CBaseEntity - // Field count: 0 + // Fields count: 0 namespace CGameRulesProxy { } // Parent: CEconEntity - // Field count: 8 + // Fields count: 8 // // Metadata: // MNetworkExcludeByName @@ -6158,17 +6310,17 @@ namespace cs2_dumper { // NetworkVarNames: m_iClip2 (int32) // NetworkVarNames: m_pReserveAmmo (int) namespace CBasePlayerWeapon { - constexpr std::ptrdiff_t m_nNextPrimaryAttackTick = 0xC70; // GameTick_t - constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0xC74; // float32 - constexpr std::ptrdiff_t m_nNextSecondaryAttackTick = 0xC78; // GameTick_t - constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0xC7C; // float32 - constexpr std::ptrdiff_t m_iClip1 = 0xC80; // int32 - constexpr std::ptrdiff_t m_iClip2 = 0xC84; // int32 - constexpr std::ptrdiff_t m_pReserveAmmo = 0xC88; // int32[2] - constexpr std::ptrdiff_t m_OnPlayerUse = 0xC90; // CEntityIOOutput + constexpr std::ptrdiff_t m_nNextPrimaryAttackTick = 0x1038; // GameTick_t + constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0x103C; // float32 + constexpr std::ptrdiff_t m_nNextSecondaryAttackTick = 0x1040; // GameTick_t + constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0x1044; // float32 + constexpr std::ptrdiff_t m_iClip1 = 0x1048; // int32 + constexpr std::ptrdiff_t m_iClip2 = 0x104C; // int32 + constexpr std::ptrdiff_t m_pReserveAmmo = 0x1050; // int32[2] + constexpr std::ptrdiff_t m_OnPlayerUse = 0x1058; // CEntityIOOutput } // Parent: CPlayerControllerComponent - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) @@ -6178,13 +6330,13 @@ namespace cs2_dumper { // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) namespace CCSPlayerController_ActionTrackingServices { constexpr std::ptrdiff_t m_perRoundStats = 0x40; // CUtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_matchStats = 0xB0; // CSMatchStats_t + constexpr std::ptrdiff_t m_matchStats = 0xB8; // CSMatchStats_t constexpr std::ptrdiff_t m_iNumRoundKills = 0x170; // int32 constexpr std::ptrdiff_t m_iNumRoundKillsHeadshots = 0x174; // int32 constexpr std::ptrdiff_t m_unTotalRoundDamageDealt = 0x178; // uint32 } // Parent: CEntityComponent - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_bvDisabledHitGroups (uint32) @@ -6192,11 +6344,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bvDisabledHitGroups = 0x24; // uint32[1] } // Parent: CBaseFlex - // Field count: 0 + // Fields count: 0 namespace CBaseFlexAlias_funCBaseFlex { } // Parent: CBaseAnimGraph - // Field count: 24 + // Fields count: 24 // // Metadata: // MNetworkIncludeByName @@ -6208,117 +6360,117 @@ namespace cs2_dumper { // NetworkVarNames: m_poolOrigin (Vector) // NetworkVarNames: m_waterLevel (float32) namespace CFish { - constexpr std::ptrdiff_t m_pool = 0x8E8; // CHandle - constexpr std::ptrdiff_t m_id = 0x8EC; // uint32 - constexpr std::ptrdiff_t m_x = 0x8F0; // float32 - constexpr std::ptrdiff_t m_y = 0x8F4; // float32 - constexpr std::ptrdiff_t m_z = 0x8F8; // float32 - constexpr std::ptrdiff_t m_angle = 0x8FC; // float32 - constexpr std::ptrdiff_t m_angleChange = 0x900; // float32 - constexpr std::ptrdiff_t m_forward = 0x904; // Vector - constexpr std::ptrdiff_t m_perp = 0x910; // Vector - constexpr std::ptrdiff_t m_poolOrigin = 0x91C; // Vector - constexpr std::ptrdiff_t m_waterLevel = 0x928; // float32 - constexpr std::ptrdiff_t m_speed = 0x92C; // float32 - constexpr std::ptrdiff_t m_desiredSpeed = 0x930; // float32 - constexpr std::ptrdiff_t m_calmSpeed = 0x934; // float32 - constexpr std::ptrdiff_t m_panicSpeed = 0x938; // float32 - constexpr std::ptrdiff_t m_avoidRange = 0x93C; // float32 - constexpr std::ptrdiff_t m_turnTimer = 0x940; // CountdownTimer - constexpr std::ptrdiff_t m_turnClockwise = 0x958; // bool - constexpr std::ptrdiff_t m_goTimer = 0x960; // CountdownTimer - constexpr std::ptrdiff_t m_moveTimer = 0x978; // CountdownTimer - constexpr std::ptrdiff_t m_panicTimer = 0x990; // CountdownTimer - constexpr std::ptrdiff_t m_disperseTimer = 0x9A8; // CountdownTimer - constexpr std::ptrdiff_t m_proximityTimer = 0x9C0; // CountdownTimer - constexpr std::ptrdiff_t m_visible = 0x9D8; // CUtlVector + constexpr std::ptrdiff_t m_pool = 0xCAC; // CHandle + constexpr std::ptrdiff_t m_id = 0xCB0; // uint32 + constexpr std::ptrdiff_t m_x = 0xCB4; // float32 + constexpr std::ptrdiff_t m_y = 0xCB8; // float32 + constexpr std::ptrdiff_t m_z = 0xCBC; // float32 + constexpr std::ptrdiff_t m_angle = 0xCC0; // float32 + constexpr std::ptrdiff_t m_angleChange = 0xCC4; // float32 + constexpr std::ptrdiff_t m_forward = 0xCC8; // Vector + constexpr std::ptrdiff_t m_perp = 0xCD4; // Vector + constexpr std::ptrdiff_t m_poolOrigin = 0xCE0; // Vector + constexpr std::ptrdiff_t m_waterLevel = 0xCEC; // float32 + constexpr std::ptrdiff_t m_speed = 0xCF0; // float32 + constexpr std::ptrdiff_t m_desiredSpeed = 0xCF4; // float32 + constexpr std::ptrdiff_t m_calmSpeed = 0xCF8; // float32 + constexpr std::ptrdiff_t m_panicSpeed = 0xCFC; // float32 + constexpr std::ptrdiff_t m_avoidRange = 0xD00; // float32 + constexpr std::ptrdiff_t m_turnTimer = 0xD08; // CountdownTimer + constexpr std::ptrdiff_t m_turnClockwise = 0xD20; // bool + constexpr std::ptrdiff_t m_goTimer = 0xD28; // CountdownTimer + constexpr std::ptrdiff_t m_moveTimer = 0xD40; // CountdownTimer + constexpr std::ptrdiff_t m_panicTimer = 0xD58; // CountdownTimer + constexpr std::ptrdiff_t m_disperseTimer = 0xD70; // CountdownTimer + constexpr std::ptrdiff_t m_proximityTimer = 0xD88; // CountdownTimer + constexpr std::ptrdiff_t m_visible = 0xDA0; // CUtlVector } // Parent: CBaseEntity - // Field count: 3 + // Fields count: 3 namespace CEnvFireSource { - constexpr std::ptrdiff_t m_bEnabled = 0x4C0; // bool - constexpr std::ptrdiff_t m_radius = 0x4C4; // float32 - constexpr std::ptrdiff_t m_damage = 0x4C8; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0x7C4; // bool + constexpr std::ptrdiff_t m_radius = 0x7C8; // float32 + constexpr std::ptrdiff_t m_damage = 0x7CC; // float32 } // Parent: CBaseEntity - // Field count: 0 + // Fields count: 0 namespace CInfoLadderDismount { } // Parent: CBaseTrigger - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_strStartTouchEventName (CUtlString) // NetworkVarNames: m_strEndTouchEventName (CUtlString) // NetworkVarNames: m_strTriggerID (CUtlString) namespace CTriggerGameEvent { - constexpr std::ptrdiff_t m_strStartTouchEventName = 0x8E0; // CUtlString - constexpr std::ptrdiff_t m_strEndTouchEventName = 0x8E8; // CUtlString - constexpr std::ptrdiff_t m_strTriggerID = 0x8F0; // CUtlString + constexpr std::ptrdiff_t m_strStartTouchEventName = 0xC48; // CUtlString + constexpr std::ptrdiff_t m_strEndTouchEventName = 0xC50; // CUtlString + constexpr std::ptrdiff_t m_strTriggerID = 0xC58; // CUtlString } // Parent: CPhysConstraint - // Field count: 10 + // Fields count: 10 namespace CPhysSlideConstraint { - constexpr std::ptrdiff_t m_axisEnd = 0x540; // Vector - constexpr std::ptrdiff_t m_slideFriction = 0x54C; // float32 - constexpr std::ptrdiff_t m_systemLoadScale = 0x550; // float32 - constexpr std::ptrdiff_t m_initialOffset = 0x554; // float32 - constexpr std::ptrdiff_t m_bEnableLinearConstraint = 0x558; // bool - constexpr std::ptrdiff_t m_bEnableAngularConstraint = 0x559; // bool - constexpr std::ptrdiff_t m_flMotorFrequency = 0x55C; // float32 - constexpr std::ptrdiff_t m_flMotorDampingRatio = 0x560; // float32 - constexpr std::ptrdiff_t m_bUseEntityPivot = 0x564; // bool - constexpr std::ptrdiff_t m_soundInfo = 0x568; // ConstraintSoundInfo + constexpr std::ptrdiff_t m_axisEnd = 0x848; // Vector + constexpr std::ptrdiff_t m_slideFriction = 0x854; // float32 + constexpr std::ptrdiff_t m_systemLoadScale = 0x858; // float32 + constexpr std::ptrdiff_t m_initialOffset = 0x85C; // float32 + constexpr std::ptrdiff_t m_bEnableLinearConstraint = 0x860; // bool + constexpr std::ptrdiff_t m_bEnableAngularConstraint = 0x861; // bool + constexpr std::ptrdiff_t m_flMotorFrequency = 0x864; // float32 + constexpr std::ptrdiff_t m_flMotorDampingRatio = 0x868; // float32 + constexpr std::ptrdiff_t m_bUseEntityPivot = 0x86C; // bool + constexpr std::ptrdiff_t m_soundInfo = 0x870; // ConstraintSoundInfo } // Parent: CBaseEntity - // Field count: 1 + // Fields count: 1 namespace CDebugHistory { - constexpr std::ptrdiff_t m_nNpcEvents = 0x1F4500; // int32 + constexpr std::ptrdiff_t m_nNpcEvents = 0x3E8808; // int32 } // Parent: CServerOnlyEntity - // Field count: 0 + // Fields count: 0 namespace CInfoData { } // Parent: CBaseAnimGraph - // Field count: 0 + // Fields count: 0 namespace CHostageCarriableProp { } // Parent: CBaseModelEntity - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) namespace CLightEntity { - constexpr std::ptrdiff_t m_CLightComponent = 0x710; // CLightComponent* + constexpr std::ptrdiff_t m_CLightComponent = 0xA78; // CLightComponent* } // Parent: CBaseModelEntity - // Field count: 18 + // Fields count: 18 // // Metadata: // MNetworkOverride // MNetworkOverride namespace CFuncRotating { - constexpr std::ptrdiff_t m_OnStopped = 0x710; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnStarted = 0x738; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnReachedStart = 0x760; // CEntityIOOutput - constexpr std::ptrdiff_t m_localRotationVector = 0x788; // RotationVector - constexpr std::ptrdiff_t m_flFanFriction = 0x794; // float32 - constexpr std::ptrdiff_t m_flAttenuation = 0x798; // float32 - constexpr std::ptrdiff_t m_flVolume = 0x79C; // float32 - constexpr std::ptrdiff_t m_flTargetSpeed = 0x7A0; // float32 - constexpr std::ptrdiff_t m_flMaxSpeed = 0x7A4; // float32 - constexpr std::ptrdiff_t m_flBlockDamage = 0x7A8; // float32 - constexpr std::ptrdiff_t m_NoiseRunning = 0x7B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bReversed = 0x7B8; // bool - constexpr std::ptrdiff_t m_bAccelDecel = 0x7B9; // bool - constexpr std::ptrdiff_t m_prevLocalAngles = 0x7C4; // QAngle - constexpr std::ptrdiff_t m_angStart = 0x7D0; // QAngle - constexpr std::ptrdiff_t m_bStopAtStartPos = 0x7DC; // bool - constexpr std::ptrdiff_t m_vecClientOrigin = 0x7E0; // Vector - constexpr std::ptrdiff_t m_vecClientAngles = 0x7EC; // QAngle + constexpr std::ptrdiff_t m_OnStopped = 0xA78; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStarted = 0xAA0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnReachedStart = 0xAC8; // CEntityIOOutput + constexpr std::ptrdiff_t m_localRotationVector = 0xAF0; // RotationVector + constexpr std::ptrdiff_t m_flFanFriction = 0xAFC; // float32 + constexpr std::ptrdiff_t m_flAttenuation = 0xB00; // float32 + constexpr std::ptrdiff_t m_flVolume = 0xB04; // float32 + constexpr std::ptrdiff_t m_flTargetSpeed = 0xB08; // float32 + constexpr std::ptrdiff_t m_flMaxSpeed = 0xB0C; // float32 + constexpr std::ptrdiff_t m_flBlockDamage = 0xB10; // float32 + constexpr std::ptrdiff_t m_NoiseRunning = 0xB18; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bReversed = 0xB20; // bool + constexpr std::ptrdiff_t m_bAccelDecel = 0xB21; // bool + constexpr std::ptrdiff_t m_prevLocalAngles = 0xB2C; // QAngle + constexpr std::ptrdiff_t m_angStart = 0xB38; // QAngle + constexpr std::ptrdiff_t m_bStopAtStartPos = 0xB44; // bool + constexpr std::ptrdiff_t m_vecClientOrigin = 0xB48; // Vector + constexpr std::ptrdiff_t m_vecClientAngles = 0xB54; // QAngle } // Parent: CBaseGrenade - // Field count: 17 + // Fields count: 16 // // Metadata: // NetworkVarNames: m_vInitialPosition (Vector) @@ -6328,35 +6480,34 @@ namespace cs2_dumper { // NetworkVarNames: m_nExplodeEffectTickBegin (int) // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) namespace CBaseCSGrenadeProjectile { - constexpr std::ptrdiff_t m_vInitialPosition = 0xA20; // Vector - constexpr std::ptrdiff_t m_vInitialVelocity = 0xA2C; // Vector - constexpr std::ptrdiff_t m_nBounces = 0xA38; // int32 - constexpr std::ptrdiff_t m_nExplodeEffectIndex = 0xA40; // CStrongHandle - constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0xA48; // int32 - constexpr std::ptrdiff_t m_vecExplodeEffectOrigin = 0xA4C; // Vector - constexpr std::ptrdiff_t m_flSpawnTime = 0xA58; // GameTime_t - constexpr std::ptrdiff_t m_unOGSExtraFlags = 0xA5C; // uint8 - constexpr std::ptrdiff_t m_bDetonationRecorded = 0xA5D; // bool - constexpr std::ptrdiff_t m_nItemIndex = 0xA5E; // uint16 - constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0xA60; // Vector - constexpr std::ptrdiff_t m_flLastBounceSoundTime = 0xA6C; // GameTime_t - constexpr std::ptrdiff_t m_vecGrenadeSpin = 0xA70; // RotationVector - constexpr std::ptrdiff_t m_vecLastHitSurfaceNormal = 0xA7C; // Vector - constexpr std::ptrdiff_t m_nTicksAtZeroVelocity = 0xA88; // int32 - constexpr std::ptrdiff_t m_bHasEverHitPlayer = 0xA8C; // bool - constexpr std::ptrdiff_t m_bClearFromPlayers = 0xA8D; // bool + constexpr std::ptrdiff_t m_vInitialPosition = 0xDE4; // Vector + constexpr std::ptrdiff_t m_vInitialVelocity = 0xDF0; // Vector + constexpr std::ptrdiff_t m_nBounces = 0xDFC; // int32 + constexpr std::ptrdiff_t m_nExplodeEffectIndex = 0xE00; // CStrongHandle + constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0xE08; // int32 + constexpr std::ptrdiff_t m_vecExplodeEffectOrigin = 0xE0C; // Vector + constexpr std::ptrdiff_t m_flSpawnTime = 0xE18; // GameTime_t + constexpr std::ptrdiff_t m_unOGSExtraFlags = 0xE1C; // uint8 + constexpr std::ptrdiff_t m_bDetonationRecorded = 0xE1D; // bool + constexpr std::ptrdiff_t m_nItemIndex = 0xE1E; // uint16 + constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0xE20; // Vector + constexpr std::ptrdiff_t m_flLastBounceSoundTime = 0xE2C; // GameTime_t + constexpr std::ptrdiff_t m_vecGrenadeSpin = 0xE30; // RotationVector + constexpr std::ptrdiff_t m_vecLastHitSurfaceNormal = 0xE3C; // Vector + constexpr std::ptrdiff_t m_nTicksAtZeroVelocity = 0xE48; // int32 + constexpr std::ptrdiff_t m_bHasEverHitEnemy = 0xE4C; // bool } // Parent: CServerOnlyModelEntity - // Field count: 1 + // Fields count: 1 namespace CCSPlace { - constexpr std::ptrdiff_t m_name = 0x718; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_name = 0xA80; // CUtlSymbolLarge } // Parent: CBaseModelEntity - // Field count: 0 + // Fields count: 0 namespace CFuncTrainControls { } // Parent: CBaseModelEntity - // Field count: 10 + // Fields count: 10 // // Metadata: // NetworkVarNames: m_flFadeInStart (float32) @@ -6370,57 +6521,57 @@ namespace cs2_dumper { // NetworkVarNames: m_vDissolverOrigin (Vector) // NetworkVarNames: m_nMagnitude (uint32) namespace CEntityDissolve { - constexpr std::ptrdiff_t m_flFadeInStart = 0x710; // float32 - constexpr std::ptrdiff_t m_flFadeInLength = 0x714; // float32 - constexpr std::ptrdiff_t m_flFadeOutModelStart = 0x718; // float32 - constexpr std::ptrdiff_t m_flFadeOutModelLength = 0x71C; // float32 - constexpr std::ptrdiff_t m_flFadeOutStart = 0x720; // float32 - constexpr std::ptrdiff_t m_flFadeOutLength = 0x724; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x728; // GameTime_t - constexpr std::ptrdiff_t m_nDissolveType = 0x72C; // EntityDisolveType_t - constexpr std::ptrdiff_t m_vDissolverOrigin = 0x730; // Vector - constexpr std::ptrdiff_t m_nMagnitude = 0x73C; // uint32 + constexpr std::ptrdiff_t m_flFadeInStart = 0xA78; // float32 + constexpr std::ptrdiff_t m_flFadeInLength = 0xA7C; // float32 + constexpr std::ptrdiff_t m_flFadeOutModelStart = 0xA80; // float32 + constexpr std::ptrdiff_t m_flFadeOutModelLength = 0xA84; // float32 + constexpr std::ptrdiff_t m_flFadeOutStart = 0xA88; // float32 + constexpr std::ptrdiff_t m_flFadeOutLength = 0xA8C; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0xA90; // GameTime_t + constexpr std::ptrdiff_t m_nDissolveType = 0xA94; // EntityDisolveType_t + constexpr std::ptrdiff_t m_vDissolverOrigin = 0xA98; // Vector + constexpr std::ptrdiff_t m_nMagnitude = 0xAA4; // uint32 } // Parent: CPointEntity - // Field count: 12 + // Fields count: 12 namespace CPointAngleSensor { - constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool - constexpr std::ptrdiff_t m_nLookAtName = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hTargetEntity = 0x4D0; // CHandle - constexpr std::ptrdiff_t m_hLookAtEntity = 0x4D4; // CHandle - constexpr std::ptrdiff_t m_flDuration = 0x4D8; // float32 - constexpr std::ptrdiff_t m_flDotTolerance = 0x4DC; // float32 - constexpr std::ptrdiff_t m_flFacingTime = 0x4E0; // GameTime_t - constexpr std::ptrdiff_t m_bFired = 0x4E4; // bool - constexpr std::ptrdiff_t m_OnFacingLookat = 0x4E8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnNotFacingLookat = 0x510; // CEntityIOOutput - constexpr std::ptrdiff_t m_TargetDir = 0x538; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_FacingPercentage = 0x560; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_bDisabled = 0x7C4; // bool + constexpr std::ptrdiff_t m_nLookAtName = 0x7C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hTargetEntity = 0x7D0; // CHandle + constexpr std::ptrdiff_t m_hLookAtEntity = 0x7D4; // CHandle + constexpr std::ptrdiff_t m_flDuration = 0x7D8; // float32 + constexpr std::ptrdiff_t m_flDotTolerance = 0x7DC; // float32 + constexpr std::ptrdiff_t m_flFacingTime = 0x7E0; // GameTime_t + constexpr std::ptrdiff_t m_bFired = 0x7E4; // bool + constexpr std::ptrdiff_t m_OnFacingLookat = 0x7E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnNotFacingLookat = 0x810; // CEntityIOOutput + constexpr std::ptrdiff_t m_TargetDir = 0x838; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_FacingPercentage = 0x860; // CEntityOutputTemplate } // Parent: CSoundEventEntity - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_vMins (Vector) // NetworkVarNames: m_vMaxs (Vector) namespace CSoundEventOBBEntity { - constexpr std::ptrdiff_t m_vMins = 0x570; // Vector - constexpr std::ptrdiff_t m_vMaxs = 0x57C; // Vector + constexpr std::ptrdiff_t m_vMins = 0x878; // Vector + constexpr std::ptrdiff_t m_vMaxs = 0x884; // Vector } // Parent: CBtNodeDecorator - // Field count: 1 + // Fields count: 1 namespace CBtNodeCondition { constexpr std::ptrdiff_t m_bNegated = 0x58; // bool } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MGapTypeQueriesForScopeSingleton namespace CSharedGapTypeQueryRegistration { } // Parent: CBaseEntity - // Field count: 15 + // Fields count: 16 // // Metadata: // NetworkVarNames: m_bActive (bool) @@ -6438,25 +6589,27 @@ namespace cs2_dumper { // NetworkVarNames: m_bOverrideIndirectLightStrength (bool) // NetworkVarNames: m_bOverrideSunLightStrength (bool) // NetworkVarNames: m_bOverrideNoiseStrength (bool) + // NetworkVarNames: m_bAllowLPVIndirect (bool) namespace CEnvVolumetricFogVolume { - constexpr std::ptrdiff_t m_bActive = 0x4C0; // bool - constexpr std::ptrdiff_t m_vBoxMins = 0x4C4; // Vector - constexpr std::ptrdiff_t m_vBoxMaxs = 0x4D0; // Vector - constexpr std::ptrdiff_t m_bStartDisabled = 0x4DC; // bool - constexpr std::ptrdiff_t m_flStrength = 0x4E0; // float32 - constexpr std::ptrdiff_t m_nFalloffShape = 0x4E4; // int32 - constexpr std::ptrdiff_t m_flFalloffExponent = 0x4E8; // float32 - constexpr std::ptrdiff_t m_flHeightFogDepth = 0x4EC; // float32 - constexpr std::ptrdiff_t m_fHeightFogEdgeWidth = 0x4F0; // float32 - constexpr std::ptrdiff_t m_fIndirectLightStrength = 0x4F4; // float32 - constexpr std::ptrdiff_t m_fSunLightStrength = 0x4F8; // float32 - constexpr std::ptrdiff_t m_fNoiseStrength = 0x4FC; // float32 - constexpr std::ptrdiff_t m_bOverrideIndirectLightStrength = 0x500; // bool - constexpr std::ptrdiff_t m_bOverrideSunLightStrength = 0x501; // bool - constexpr std::ptrdiff_t m_bOverrideNoiseStrength = 0x502; // bool + constexpr std::ptrdiff_t m_bActive = 0x7C4; // bool + constexpr std::ptrdiff_t m_vBoxMins = 0x7C8; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x7D4; // Vector + constexpr std::ptrdiff_t m_bStartDisabled = 0x7E0; // bool + constexpr std::ptrdiff_t m_flStrength = 0x7E4; // float32 + constexpr std::ptrdiff_t m_nFalloffShape = 0x7E8; // int32 + constexpr std::ptrdiff_t m_flFalloffExponent = 0x7EC; // float32 + constexpr std::ptrdiff_t m_flHeightFogDepth = 0x7F0; // float32 + constexpr std::ptrdiff_t m_fHeightFogEdgeWidth = 0x7F4; // float32 + constexpr std::ptrdiff_t m_fIndirectLightStrength = 0x7F8; // float32 + constexpr std::ptrdiff_t m_fSunLightStrength = 0x7FC; // float32 + constexpr std::ptrdiff_t m_fNoiseStrength = 0x800; // float32 + constexpr std::ptrdiff_t m_bOverrideIndirectLightStrength = 0x804; // bool + constexpr std::ptrdiff_t m_bOverrideSunLightStrength = 0x805; // bool + constexpr std::ptrdiff_t m_bOverrideNoiseStrength = 0x806; // bool + constexpr std::ptrdiff_t m_bAllowLPVIndirect = 0x807; // bool } // Parent: CBaseModelEntity - // Field count: 24 + // Fields count: 24 // // Metadata: // MNetworkIncludeByUserGroup @@ -6487,33 +6640,33 @@ namespace cs2_dumper { // NetworkVarNames: m_bTurnedOff (bool) // NetworkVarNames: m_vecEndPos (Vector) namespace CBeam { - constexpr std::ptrdiff_t m_flFrameRate = 0x710; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0x714; // float32 - constexpr std::ptrdiff_t m_flFireTime = 0x718; // GameTime_t - constexpr std::ptrdiff_t m_flDamage = 0x71C; // float32 - constexpr std::ptrdiff_t m_nNumBeamEnts = 0x720; // uint8 - constexpr std::ptrdiff_t m_hBaseMaterial = 0x728; // CStrongHandle - constexpr std::ptrdiff_t m_nHaloIndex = 0x730; // CStrongHandle - constexpr std::ptrdiff_t m_nBeamType = 0x738; // BeamType_t - constexpr std::ptrdiff_t m_nBeamFlags = 0x73C; // uint32 - constexpr std::ptrdiff_t m_hAttachEntity = 0x740; // CHandle[10] - constexpr std::ptrdiff_t m_nAttachIndex = 0x768; // AttachmentHandle_t[10] - constexpr std::ptrdiff_t m_fWidth = 0x774; // float32 - constexpr std::ptrdiff_t m_fEndWidth = 0x778; // float32 - constexpr std::ptrdiff_t m_fFadeLength = 0x77C; // float32 - constexpr std::ptrdiff_t m_fHaloScale = 0x780; // float32 - constexpr std::ptrdiff_t m_fAmplitude = 0x784; // float32 - constexpr std::ptrdiff_t m_fStartFrame = 0x788; // float32 - constexpr std::ptrdiff_t m_fSpeed = 0x78C; // float32 - constexpr std::ptrdiff_t m_flFrame = 0x790; // float32 - constexpr std::ptrdiff_t m_nClipStyle = 0x794; // BeamClipStyle_t - constexpr std::ptrdiff_t m_bTurnedOff = 0x798; // bool - constexpr std::ptrdiff_t m_vecEndPos = 0x79C; // Vector - constexpr std::ptrdiff_t m_hEndEntity = 0x7A8; // CHandle - constexpr std::ptrdiff_t m_nDissolveType = 0x7AC; // int32 + constexpr std::ptrdiff_t m_flFrameRate = 0xA78; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xA7C; // float32 + constexpr std::ptrdiff_t m_flFireTime = 0xA80; // GameTime_t + constexpr std::ptrdiff_t m_flDamage = 0xA84; // float32 + constexpr std::ptrdiff_t m_nNumBeamEnts = 0xA88; // uint8 + constexpr std::ptrdiff_t m_hBaseMaterial = 0xA90; // CStrongHandle + constexpr std::ptrdiff_t m_nHaloIndex = 0xA98; // CStrongHandle + constexpr std::ptrdiff_t m_nBeamType = 0xAA0; // BeamType_t + constexpr std::ptrdiff_t m_nBeamFlags = 0xAA4; // uint32 + constexpr std::ptrdiff_t m_hAttachEntity = 0xAA8; // CHandle[10] + constexpr std::ptrdiff_t m_nAttachIndex = 0xAD0; // AttachmentHandle_t[10] + constexpr std::ptrdiff_t m_fWidth = 0xADC; // float32 + constexpr std::ptrdiff_t m_fEndWidth = 0xAE0; // float32 + constexpr std::ptrdiff_t m_fFadeLength = 0xAE4; // float32 + constexpr std::ptrdiff_t m_fHaloScale = 0xAE8; // float32 + constexpr std::ptrdiff_t m_fAmplitude = 0xAEC; // float32 + constexpr std::ptrdiff_t m_fStartFrame = 0xAF0; // float32 + constexpr std::ptrdiff_t m_fSpeed = 0xAF4; // float32 + constexpr std::ptrdiff_t m_flFrame = 0xAF8; // float32 + constexpr std::ptrdiff_t m_nClipStyle = 0xAFC; // BeamClipStyle_t + constexpr std::ptrdiff_t m_bTurnedOff = 0xB00; // bool + constexpr std::ptrdiff_t m_vecEndPos = 0xB04; // Vector + constexpr std::ptrdiff_t m_hEndEntity = 0xB10; // CHandle + constexpr std::ptrdiff_t m_nDissolveType = 0xB14; // int32 } // Parent: CBaseEntity - // Field count: 25 + // Fields count: 33 // // Metadata: // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) @@ -6523,6 +6676,7 @@ namespace cs2_dumper { // NetworkVarNames: m_clrRender (Color) // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_bNoInterpolate (bool) // NetworkVarNames: m_Collision (CCollisionProperty) // NetworkVarNames: m_Glow (CGlowProperty) // NetworkVarNames: m_flGlowBackfaceMult (float) @@ -6539,85 +6693,93 @@ namespace cs2_dumper { // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) // NetworkVarNames: m_vecViewOffset (CNetworkViewOffsetVector) namespace CBaseModelEntity { - constexpr std::ptrdiff_t m_CRenderComponent = 0x4C0; // CRenderComponent* - constexpr std::ptrdiff_t m_CHitboxComponent = 0x4C8; // CHitboxComponent - constexpr std::ptrdiff_t m_flDissolveStartTime = 0x4F0; // GameTime_t - constexpr std::ptrdiff_t m_OnIgnite = 0x4F8; // CEntityIOOutput - constexpr std::ptrdiff_t m_nRenderMode = 0x520; // RenderMode_t - constexpr std::ptrdiff_t m_nRenderFX = 0x521; // RenderFx_t - constexpr std::ptrdiff_t m_bAllowFadeInView = 0x522; // bool - constexpr std::ptrdiff_t m_clrRender = 0x523; // Color - constexpr std::ptrdiff_t m_vecRenderAttributes = 0x528; // CUtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x578; // bool - constexpr std::ptrdiff_t m_Collision = 0x580; // CCollisionProperty - constexpr std::ptrdiff_t m_Glow = 0x630; // CGlowProperty - constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0x688; // float32 - constexpr std::ptrdiff_t m_fadeMinDist = 0x68C; // float32 - constexpr std::ptrdiff_t m_fadeMaxDist = 0x690; // float32 - constexpr std::ptrdiff_t m_flFadeScale = 0x694; // float32 - constexpr std::ptrdiff_t m_flShadowStrength = 0x698; // float32 - constexpr std::ptrdiff_t m_nObjectCulling = 0x69C; // uint8 - constexpr std::ptrdiff_t m_nAddDecal = 0x6A0; // int32 - constexpr std::ptrdiff_t m_vDecalPosition = 0x6A4; // Vector - constexpr std::ptrdiff_t m_vDecalForwardAxis = 0x6B0; // Vector - constexpr std::ptrdiff_t m_flDecalHealBloodRate = 0x6BC; // float32 - constexpr std::ptrdiff_t m_flDecalHealHeightRate = 0x6C0; // float32 - constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x6C8; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_vecViewOffset = 0x6E0; // CNetworkViewOffsetVector + constexpr std::ptrdiff_t m_CRenderComponent = 0x7C8; // CRenderComponent* + constexpr std::ptrdiff_t m_CHitboxComponent = 0x7D0; // CHitboxComponent + constexpr std::ptrdiff_t m_nDestructiblePartInitialStateDestructed0 = 0x7F8; // HitGroup_t + constexpr std::ptrdiff_t m_nDestructiblePartInitialStateDestructed1 = 0x7FC; // HitGroup_t + constexpr std::ptrdiff_t m_nDestructiblePartInitialStateDestructed2 = 0x800; // HitGroup_t + constexpr std::ptrdiff_t m_nDestructiblePartInitialStateDestructed3 = 0x804; // HitGroup_t + constexpr std::ptrdiff_t m_nDestructiblePartInitialStateDestructed4 = 0x808; // HitGroup_t + constexpr std::ptrdiff_t m_nLastHitDestructiblePartIndex = 0x80C; // int32 + constexpr std::ptrdiff_t m_LastHitGroup = 0x838; // HitGroup_t + constexpr std::ptrdiff_t m_flDissolveStartTime = 0x83C; // GameTime_t + constexpr std::ptrdiff_t m_OnIgnite = 0x840; // CEntityIOOutput + constexpr std::ptrdiff_t m_nRenderMode = 0x868; // RenderMode_t + constexpr std::ptrdiff_t m_nRenderFX = 0x869; // RenderFx_t + constexpr std::ptrdiff_t m_bAllowFadeInView = 0x86A; // bool + constexpr std::ptrdiff_t m_clrRender = 0x888; // Color + constexpr std::ptrdiff_t m_vecRenderAttributes = 0x890; // CUtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x8E0; // bool + constexpr std::ptrdiff_t m_bNoInterpolate = 0x8E1; // bool + constexpr std::ptrdiff_t m_Collision = 0x8E8; // CCollisionProperty + constexpr std::ptrdiff_t m_Glow = 0x998; // CGlowProperty + constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0x9F0; // float32 + constexpr std::ptrdiff_t m_fadeMinDist = 0x9F4; // float32 + constexpr std::ptrdiff_t m_fadeMaxDist = 0x9F8; // float32 + constexpr std::ptrdiff_t m_flFadeScale = 0x9FC; // float32 + constexpr std::ptrdiff_t m_flShadowStrength = 0xA00; // float32 + constexpr std::ptrdiff_t m_nObjectCulling = 0xA04; // uint8 + constexpr std::ptrdiff_t m_nAddDecal = 0xA08; // int32 + constexpr std::ptrdiff_t m_vDecalPosition = 0xA0C; // Vector + constexpr std::ptrdiff_t m_vDecalForwardAxis = 0xA18; // Vector + constexpr std::ptrdiff_t m_flDecalHealBloodRate = 0xA24; // float32 + constexpr std::ptrdiff_t m_flDecalHealHeightRate = 0xA28; // float32 + constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0xA30; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_vecViewOffset = 0xA48; // CNetworkViewOffsetVector } // Parent: CBaseAnimGraph - // Field count: 12 + // Fields count: 12 namespace CPhysMagnet { - constexpr std::ptrdiff_t m_OnMagnetAttach = 0x8E8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMagnetDetach = 0x910; // CEntityIOOutput - constexpr std::ptrdiff_t m_massScale = 0x938; // float32 - constexpr std::ptrdiff_t m_forceLimit = 0x93C; // float32 - constexpr std::ptrdiff_t m_torqueLimit = 0x940; // float32 - constexpr std::ptrdiff_t m_MagnettedEntities = 0x948; // CUtlVector - constexpr std::ptrdiff_t m_bActive = 0x960; // bool - constexpr std::ptrdiff_t m_bHasHitSomething = 0x961; // bool - constexpr std::ptrdiff_t m_flTotalMass = 0x964; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x968; // float32 - constexpr std::ptrdiff_t m_flNextSuckTime = 0x96C; // GameTime_t - constexpr std::ptrdiff_t m_iMaxObjectsAttached = 0x970; // int32 + constexpr std::ptrdiff_t m_OnMagnetAttach = 0xCB0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMagnetDetach = 0xCD8; // CEntityIOOutput + constexpr std::ptrdiff_t m_massScale = 0xD00; // float32 + constexpr std::ptrdiff_t m_forceLimit = 0xD04; // float32 + constexpr std::ptrdiff_t m_torqueLimit = 0xD08; // float32 + constexpr std::ptrdiff_t m_MagnettedEntities = 0xD10; // CUtlVector + constexpr std::ptrdiff_t m_bActive = 0xD28; // bool + constexpr std::ptrdiff_t m_bHasHitSomething = 0xD29; // bool + constexpr std::ptrdiff_t m_flTotalMass = 0xD2C; // float32 + constexpr std::ptrdiff_t m_flRadius = 0xD30; // float32 + constexpr std::ptrdiff_t m_flNextSuckTime = 0xD34; // GameTime_t + constexpr std::ptrdiff_t m_iMaxObjectsAttached = 0xD38; // int32 } // Parent: CSceneEntity - // Field count: 0 + // Fields count: 0 namespace CSceneEntityAlias_logic_choreographed_scene { } // Parent: CBaseModelEntity - // Field count: 2 + // Fields count: 2 namespace CFuncNavBlocker { - constexpr std::ptrdiff_t m_bDisabled = 0x710; // bool - constexpr std::ptrdiff_t m_nBlockedTeamNumber = 0x714; // int32 + constexpr std::ptrdiff_t m_bDisabled = 0xA78; // bool + constexpr std::ptrdiff_t m_nBlockedTeamNumber = 0xA7C; // int32 } // Parent: CPointEntity - // Field count: 4 + // Fields count: 4 namespace CRagdollMagnet { - constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool - constexpr std::ptrdiff_t m_radius = 0x4C4; // float32 - constexpr std::ptrdiff_t m_force = 0x4C8; // float32 - constexpr std::ptrdiff_t m_axis = 0x4CC; // Vector + constexpr std::ptrdiff_t m_bDisabled = 0x7C4; // bool + constexpr std::ptrdiff_t m_radius = 0x7C8; // float32 + constexpr std::ptrdiff_t m_force = 0x7CC; // float32 + constexpr std::ptrdiff_t m_axis = 0x7D0; // Vector } // Parent: CBaseModelEntity - // Field count: 6 + // Fields count: 6 namespace CFuncBrush { - constexpr std::ptrdiff_t m_iSolidity = 0x710; // BrushSolidities_e - constexpr std::ptrdiff_t m_iDisabled = 0x714; // int32 - constexpr std::ptrdiff_t m_bSolidBsp = 0x718; // bool - constexpr std::ptrdiff_t m_iszExcludedClass = 0x720; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bInvertExclusion = 0x728; // bool - constexpr std::ptrdiff_t m_bScriptedMovement = 0x729; // bool + constexpr std::ptrdiff_t m_iSolidity = 0xA78; // BrushSolidities_e + constexpr std::ptrdiff_t m_iDisabled = 0xA7C; // int32 + constexpr std::ptrdiff_t m_bSolidBsp = 0xA80; // bool + constexpr std::ptrdiff_t m_iszExcludedClass = 0xA88; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bInvertExclusion = 0xA90; // bool + constexpr std::ptrdiff_t m_bScriptedMovement = 0xA91; // bool } // Parent: CPointEntity - // Field count: 3 + // Fields count: 3 namespace CPointProximitySensor { - constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool - constexpr std::ptrdiff_t m_hTargetEntity = 0x4C4; // CHandle - constexpr std::ptrdiff_t m_Distance = 0x4C8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_bDisabled = 0x7C4; // bool + constexpr std::ptrdiff_t m_hTargetEntity = 0x7C8; // CHandle + constexpr std::ptrdiff_t m_Distance = 0x7D0; // CEntityOutputTemplate } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) @@ -6625,24 +6787,24 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_weaponPurchases = 0x8; // CUtlVectorEmbeddedNetworkVar } // Parent: CBaseFilter - // Field count: 1 + // Fields count: 1 namespace CFilterClass { - constexpr std::ptrdiff_t m_iFilterClass = 0x518; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iFilterClass = 0x818; // CUtlSymbolLarge } // Parent: CCSWeaponBase - // Field count: 0 + // Fields count: 0 namespace CMelee { } // Parent: CMultiplayRules - // Field count: 0 + // Fields count: 0 namespace CTeamplayRules { } // Parent: CBaseFilter - // Field count: 0 + // Fields count: 0 namespace CFilterLOS { } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_duration (float32) @@ -6654,26 +6816,25 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_timescale = 0x10; // float32 } // Parent: CBreakable - // Field count: 15 + // Fields count: 14 namespace CPhysBox { - constexpr std::ptrdiff_t m_damageType = 0x7E8; // int32 - constexpr std::ptrdiff_t m_massScale = 0x7EC; // float32 - constexpr std::ptrdiff_t m_damageToEnableMotion = 0x7F0; // int32 - constexpr std::ptrdiff_t m_flForceToEnableMotion = 0x7F4; // float32 - constexpr std::ptrdiff_t m_angPreferredCarryAngles = 0x7F8; // QAngle - constexpr std::ptrdiff_t m_bNotSolidToWorld = 0x804; // bool - constexpr std::ptrdiff_t m_bEnableUseOutput = 0x805; // bool - constexpr std::ptrdiff_t m_iExploitableByPlayer = 0x808; // int32 - constexpr std::ptrdiff_t m_flTouchOutputPerEntityDelay = 0x80C; // float32 - constexpr std::ptrdiff_t m_OnDamaged = 0x810; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAwakened = 0x838; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMotionEnabled = 0x860; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPlayerUse = 0x888; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnStartTouch = 0x8B0; // CEntityIOOutput - constexpr std::ptrdiff_t m_hCarryingPlayer = 0x8D8; // CHandle + constexpr std::ptrdiff_t m_damageType = 0xB4C; // int32 + constexpr std::ptrdiff_t m_damageToEnableMotion = 0xB50; // int32 + constexpr std::ptrdiff_t m_flForceToEnableMotion = 0xB54; // float32 + constexpr std::ptrdiff_t m_angPreferredCarryAngles = 0xB58; // QAngle + constexpr std::ptrdiff_t m_bNotSolidToWorld = 0xB64; // bool + constexpr std::ptrdiff_t m_bEnableUseOutput = 0xB65; // bool + constexpr std::ptrdiff_t m_iExploitableByPlayer = 0xB68; // int32 + constexpr std::ptrdiff_t m_flTouchOutputPerEntityDelay = 0xB6C; // float32 + constexpr std::ptrdiff_t m_OnDamaged = 0xB70; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAwakened = 0xB98; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMotionEnabled = 0xBC0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerUse = 0xBE8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStartTouch = 0xC10; // CEntityIOOutput + constexpr std::ptrdiff_t m_hCarryingPlayer = 0xC38; // CHandle } // Parent: CBaseFlex - // Field count: 14 + // Fields count: 14 // // Metadata: // MNetworkIncludeByName @@ -6694,56 +6855,56 @@ namespace cs2_dumper { // NetworkVarNames: m_flDamage (float32) // NetworkVarNames: m_hThrower (CHandle) namespace CBaseGrenade { - constexpr std::ptrdiff_t m_OnPlayerPickup = 0x980; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnExplode = 0x9A8; // CEntityIOOutput - constexpr std::ptrdiff_t m_bHasWarnedAI = 0x9D0; // bool - constexpr std::ptrdiff_t m_bIsSmokeGrenade = 0x9D1; // bool - constexpr std::ptrdiff_t m_bIsLive = 0x9D2; // bool - constexpr std::ptrdiff_t m_DmgRadius = 0x9D4; // float32 - constexpr std::ptrdiff_t m_flDetonateTime = 0x9D8; // GameTime_t - constexpr std::ptrdiff_t m_flWarnAITime = 0x9DC; // float32 - constexpr std::ptrdiff_t m_flDamage = 0x9E0; // float32 - constexpr std::ptrdiff_t m_iszBounceSound = 0x9E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_ExplosionSound = 0x9F0; // CUtlString - constexpr std::ptrdiff_t m_hThrower = 0x9FC; // CHandle - constexpr std::ptrdiff_t m_flNextAttack = 0xA14; // GameTime_t - constexpr std::ptrdiff_t m_hOriginalThrower = 0xA18; // CHandle + constexpr std::ptrdiff_t m_OnPlayerPickup = 0xD48; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnExplode = 0xD70; // CEntityIOOutput + constexpr std::ptrdiff_t m_bHasWarnedAI = 0xD98; // bool + constexpr std::ptrdiff_t m_bIsSmokeGrenade = 0xD99; // bool + constexpr std::ptrdiff_t m_bIsLive = 0xD9A; // bool + constexpr std::ptrdiff_t m_DmgRadius = 0xD9C; // float32 + constexpr std::ptrdiff_t m_flDetonateTime = 0xDA0; // GameTime_t + constexpr std::ptrdiff_t m_flWarnAITime = 0xDA4; // float32 + constexpr std::ptrdiff_t m_flDamage = 0xDA8; // float32 + constexpr std::ptrdiff_t m_iszBounceSound = 0xDB0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_ExplosionSound = 0xDB8; // CUtlString + constexpr std::ptrdiff_t m_hThrower = 0xDC4; // CHandle + constexpr std::ptrdiff_t m_flNextAttack = 0xDDC; // GameTime_t + constexpr std::ptrdiff_t m_hOriginalThrower = 0xDE0; // CHandle } // Parent: CLogicalEntity - // Field count: 13 + // Fields count: 13 namespace CTimerEntity { - constexpr std::ptrdiff_t m_OnTimer = 0x4C0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTimerHigh = 0x4E8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTimerLow = 0x510; // CEntityIOOutput - constexpr std::ptrdiff_t m_iDisabled = 0x538; // int32 - constexpr std::ptrdiff_t m_flInitialDelay = 0x53C; // float32 - constexpr std::ptrdiff_t m_flRefireTime = 0x540; // float32 - constexpr std::ptrdiff_t m_bUpDownState = 0x544; // bool - constexpr std::ptrdiff_t m_iUseRandomTime = 0x548; // int32 - constexpr std::ptrdiff_t m_bPauseAfterFiring = 0x54C; // bool - constexpr std::ptrdiff_t m_flLowerRandomBound = 0x550; // float32 - constexpr std::ptrdiff_t m_flUpperRandomBound = 0x554; // float32 - constexpr std::ptrdiff_t m_flRemainingTime = 0x558; // float32 - constexpr std::ptrdiff_t m_bPaused = 0x55C; // bool + constexpr std::ptrdiff_t m_OnTimer = 0x7C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTimerHigh = 0x7F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTimerLow = 0x818; // CEntityIOOutput + constexpr std::ptrdiff_t m_iDisabled = 0x840; // int32 + constexpr std::ptrdiff_t m_flInitialDelay = 0x844; // float32 + constexpr std::ptrdiff_t m_flRefireTime = 0x848; // float32 + constexpr std::ptrdiff_t m_bUpDownState = 0x84C; // bool + constexpr std::ptrdiff_t m_iUseRandomTime = 0x850; // int32 + constexpr std::ptrdiff_t m_bPauseAfterFiring = 0x854; // bool + constexpr std::ptrdiff_t m_flLowerRandomBound = 0x858; // float32 + constexpr std::ptrdiff_t m_flUpperRandomBound = 0x85C; // float32 + constexpr std::ptrdiff_t m_flRemainingTime = 0x860; // float32 + constexpr std::ptrdiff_t m_bPaused = 0x864; // bool } // Parent: CCSGO_TeamIntroCharacterPosition - // Field count: 0 + // Fields count: 0 namespace CCSGO_TeamIntroCounterTerroristPosition { } // Parent: CBaseCSGrenadeProjectile - // Field count: 0 + // Fields count: 0 namespace CHEGrenadeProjectile { } // Parent: CBaseEntity - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_EnvWindShared (CEnvWindShared) namespace CEnvWind { - constexpr std::ptrdiff_t m_EnvWindShared = 0x4C0; // CEnvWindShared + constexpr std::ptrdiff_t m_EnvWindShared = 0x7C8; // CEnvWindShared } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_timestamp (GameTime_t) @@ -6753,7 +6914,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nWorldGroupId = 0xC; // WorldGroupId_t } // Parent: CBasePlayerWeapon - // Field count: 64 + // Fields count: 65 // // Metadata: // MNetworkExcludeByName @@ -6780,127 +6941,129 @@ namespace cs2_dumper { // NetworkVarNames: m_iOriginalTeamNumber (int) // NetworkVarNames: m_iMostRecentTeamNumber (int) // NetworkVarNames: m_bDroppedNearBuyZone (bool) + // NetworkVarNames: m_nextPrevOwnerUseTime (GameTime_t) // NetworkVarNames: m_hPrevOwner (CHandle) // NetworkVarNames: m_nDropTick (GameTick_t) // NetworkVarNames: m_fLastShotTime (GameTime_t) // NetworkVarNames: m_iIronSightMode (int) // NetworkVarNames: m_iNumEmptyAttacks (int) namespace CCSWeaponBase { - constexpr std::ptrdiff_t m_bRemoveable = 0xCE0; // bool - constexpr std::ptrdiff_t m_flFireSequenceStartTime = 0xCE8; // float32 - constexpr std::ptrdiff_t m_nFireSequenceStartTimeChange = 0xCEC; // int32 - constexpr std::ptrdiff_t m_nFireSequenceStartTimeAck = 0xCF0; // int32 - constexpr std::ptrdiff_t m_ePlayerFireEvent = 0xCF4; // PlayerAnimEvent_t - constexpr std::ptrdiff_t m_ePlayerFireEventAttackType = 0xCF8; // WeaponAttackType_t - constexpr std::ptrdiff_t m_seqIdle = 0xCFC; // HSequence - constexpr std::ptrdiff_t m_seqFirePrimary = 0xD00; // HSequence - constexpr std::ptrdiff_t m_seqFireSecondary = 0xD04; // HSequence - constexpr std::ptrdiff_t m_thirdPersonFireSequences = 0xD08; // CUtlVector - constexpr std::ptrdiff_t m_hCurrentThirdPersonSequence = 0xD20; // HSequence - constexpr std::ptrdiff_t m_nSilencerBoneIndex = 0xD24; // int32 - constexpr std::ptrdiff_t m_thirdPersonSequences = 0xD28; // HSequence[7] - constexpr std::ptrdiff_t m_bPlayerAmmoStockOnPickup = 0xD50; // bool - constexpr std::ptrdiff_t m_bRequireUseToTouch = 0xD51; // bool - constexpr std::ptrdiff_t m_iState = 0xD54; // CSWeaponState_t - constexpr std::ptrdiff_t m_flLastTimeInAir = 0xD58; // GameTime_t - constexpr std::ptrdiff_t m_flLastDeployTime = 0xD5C; // GameTime_t - constexpr std::ptrdiff_t m_nLastEmptySoundCmdNum = 0xD60; // int32 - constexpr std::ptrdiff_t m_nViewModelIndex = 0xD64; // uint32 - constexpr std::ptrdiff_t m_bReloadsWithClips = 0xD68; // bool - constexpr std::ptrdiff_t m_flTimeWeaponIdle = 0xD88; // GameTime_t - constexpr std::ptrdiff_t m_bFireOnEmpty = 0xD8C; // bool - constexpr std::ptrdiff_t m_OnPlayerPickup = 0xD90; // CEntityIOOutput - constexpr std::ptrdiff_t m_weaponMode = 0xDB8; // CSWeaponMode - constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0xDBC; // float32 - constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0xDC0; // Vector - constexpr std::ptrdiff_t m_flTurningInaccuracy = 0xDCC; // float32 - constexpr std::ptrdiff_t m_fAccuracyPenalty = 0xDD0; // float32 - constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0xDD4; // GameTime_t - constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0xDD8; // float32 - constexpr std::ptrdiff_t m_fScopeZoomEndTime = 0xDDC; // GameTime_t - constexpr std::ptrdiff_t m_iRecoilIndex = 0xDE0; // int32 - constexpr std::ptrdiff_t m_flRecoilIndex = 0xDE4; // float32 - constexpr std::ptrdiff_t m_bBurstMode = 0xDE8; // bool - constexpr std::ptrdiff_t m_nPostponeFireReadyTicks = 0xDEC; // GameTick_t - constexpr std::ptrdiff_t m_flPostponeFireReadyFrac = 0xDF0; // float32 - constexpr std::ptrdiff_t m_bInReload = 0xDF4; // bool - constexpr std::ptrdiff_t m_bReloadVisuallyComplete = 0xDF5; // bool - constexpr std::ptrdiff_t m_flDroppedAtTime = 0xDF8; // GameTime_t - constexpr std::ptrdiff_t m_bIsHauledBack = 0xDFC; // bool - constexpr std::ptrdiff_t m_bSilencerOn = 0xDFD; // bool - constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0xE00; // GameTime_t - constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0xE04; // int32 - constexpr std::ptrdiff_t m_iMostRecentTeamNumber = 0xE08; // int32 - constexpr std::ptrdiff_t m_bDroppedNearBuyZone = 0xE0C; // bool - constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0xE10; // float32 - constexpr std::ptrdiff_t m_bCanBePickedUp = 0xE28; // bool - constexpr std::ptrdiff_t m_bUseCanOverrideNextOwnerTouchTime = 0xE29; // bool - constexpr std::ptrdiff_t m_nextOwnerTouchTime = 0xE2C; // GameTime_t - constexpr std::ptrdiff_t m_nextPrevOwnerTouchTime = 0xE30; // GameTime_t - constexpr std::ptrdiff_t m_hPrevOwner = 0xE38; // CHandle - constexpr std::ptrdiff_t m_nDropTick = 0xE3C; // GameTick_t - constexpr std::ptrdiff_t m_donated = 0xE5C; // bool - constexpr std::ptrdiff_t m_fLastShotTime = 0xE60; // GameTime_t - constexpr std::ptrdiff_t m_bWasOwnedByCT = 0xE64; // bool - constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0xE65; // bool - constexpr std::ptrdiff_t m_bFiredOutOfAmmoEvent = 0xE66; // bool - constexpr std::ptrdiff_t m_numRemoveUnownedWeaponThink = 0xE68; // int32 - constexpr std::ptrdiff_t m_IronSightController = 0xE70; // CIronSightController - constexpr std::ptrdiff_t m_iIronSightMode = 0xE88; // int32 - constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0xE8C; // GameTime_t - constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0xE90; // int32 - constexpr std::ptrdiff_t m_flWatTickOffset = 0xE94; // float32 + constexpr std::ptrdiff_t m_bRemoveable = 0x10A8; // bool + constexpr std::ptrdiff_t m_flFireSequenceStartTime = 0x10B0; // float32 + constexpr std::ptrdiff_t m_nFireSequenceStartTimeChange = 0x10B4; // int32 + constexpr std::ptrdiff_t m_nFireSequenceStartTimeAck = 0x10B8; // int32 + constexpr std::ptrdiff_t m_ePlayerFireEvent = 0x10BC; // PlayerAnimEvent_t + constexpr std::ptrdiff_t m_ePlayerFireEventAttackType = 0x10C0; // WeaponAttackType_t + constexpr std::ptrdiff_t m_seqIdle = 0x10C4; // HSequence + constexpr std::ptrdiff_t m_seqFirePrimary = 0x10C8; // HSequence + constexpr std::ptrdiff_t m_seqFireSecondary = 0x10CC; // HSequence + constexpr std::ptrdiff_t m_thirdPersonFireSequences = 0x10D0; // CUtlVector + constexpr std::ptrdiff_t m_hCurrentThirdPersonSequence = 0x10E8; // HSequence + constexpr std::ptrdiff_t m_nSilencerBoneIndex = 0x10EC; // int32 + constexpr std::ptrdiff_t m_thirdPersonSequences = 0x10F0; // HSequence[7] + constexpr std::ptrdiff_t m_bPlayerAmmoStockOnPickup = 0x1118; // bool + constexpr std::ptrdiff_t m_bRequireUseToTouch = 0x1119; // bool + constexpr std::ptrdiff_t m_iState = 0x111C; // CSWeaponState_t + constexpr std::ptrdiff_t m_flLastTimeInAir = 0x1120; // GameTime_t + constexpr std::ptrdiff_t m_flLastDeployTime = 0x1124; // GameTime_t + constexpr std::ptrdiff_t m_nLastEmptySoundCmdNum = 0x1128; // int32 + constexpr std::ptrdiff_t m_nViewModelIndex = 0x112C; // uint32 + constexpr std::ptrdiff_t m_bReloadsWithClips = 0x1130; // bool + constexpr std::ptrdiff_t m_flTimeWeaponIdle = 0x1150; // GameTime_t + constexpr std::ptrdiff_t m_bFireOnEmpty = 0x1154; // bool + constexpr std::ptrdiff_t m_OnPlayerPickup = 0x1158; // CEntityIOOutput + constexpr std::ptrdiff_t m_weaponMode = 0x1180; // CSWeaponMode + constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0x1184; // float32 + constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0x1188; // Vector + constexpr std::ptrdiff_t m_flTurningInaccuracy = 0x1194; // float32 + constexpr std::ptrdiff_t m_fAccuracyPenalty = 0x1198; // float32 + constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0x119C; // GameTime_t + constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0x11A0; // float32 + constexpr std::ptrdiff_t m_fScopeZoomEndTime = 0x11A4; // GameTime_t + constexpr std::ptrdiff_t m_iRecoilIndex = 0x11A8; // int32 + constexpr std::ptrdiff_t m_flRecoilIndex = 0x11AC; // float32 + constexpr std::ptrdiff_t m_bBurstMode = 0x11B0; // bool + constexpr std::ptrdiff_t m_nPostponeFireReadyTicks = 0x11B4; // GameTick_t + constexpr std::ptrdiff_t m_flPostponeFireReadyFrac = 0x11B8; // float32 + constexpr std::ptrdiff_t m_bInReload = 0x11BC; // bool + constexpr std::ptrdiff_t m_bReloadVisuallyComplete = 0x11BD; // bool + constexpr std::ptrdiff_t m_flDroppedAtTime = 0x11C0; // GameTime_t + constexpr std::ptrdiff_t m_bIsHauledBack = 0x11C4; // bool + constexpr std::ptrdiff_t m_bSilencerOn = 0x11C5; // bool + constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0x11C8; // GameTime_t + constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0x11CC; // int32 + constexpr std::ptrdiff_t m_iMostRecentTeamNumber = 0x11D0; // int32 + constexpr std::ptrdiff_t m_bDroppedNearBuyZone = 0x11D4; // bool + constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0x11D8; // float32 + constexpr std::ptrdiff_t m_bCanBePickedUp = 0x11F0; // bool + constexpr std::ptrdiff_t m_bUseCanOverrideNextOwnerTouchTime = 0x11F1; // bool + constexpr std::ptrdiff_t m_nextOwnerTouchTime = 0x11F4; // GameTime_t + constexpr std::ptrdiff_t m_nextPrevOwnerTouchTime = 0x11F8; // GameTime_t + constexpr std::ptrdiff_t m_nextPrevOwnerUseTime = 0x1200; // GameTime_t + constexpr std::ptrdiff_t m_hPrevOwner = 0x1204; // CHandle + constexpr std::ptrdiff_t m_nDropTick = 0x1208; // GameTick_t + constexpr std::ptrdiff_t m_donated = 0x122C; // bool + constexpr std::ptrdiff_t m_fLastShotTime = 0x1230; // GameTime_t + constexpr std::ptrdiff_t m_bWasOwnedByCT = 0x1234; // bool + constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0x1235; // bool + constexpr std::ptrdiff_t m_bFiredOutOfAmmoEvent = 0x1236; // bool + constexpr std::ptrdiff_t m_numRemoveUnownedWeaponThink = 0x1238; // int32 + constexpr std::ptrdiff_t m_IronSightController = 0x1240; // CIronSightController + constexpr std::ptrdiff_t m_iIronSightMode = 0x1258; // int32 + constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0x125C; // GameTime_t + constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0x1260; // int32 + constexpr std::ptrdiff_t m_flWatTickOffset = 0x1264; // float32 } // Parent: CBaseEntity - // Field count: 0 + // Fields count: 0 namespace CHandleDummy { } // Parent: CPhysConstraint - // Field count: 9 + // Fields count: 9 namespace CRagdollConstraint { - constexpr std::ptrdiff_t m_xmin = 0x538; // float32 - constexpr std::ptrdiff_t m_xmax = 0x53C; // float32 - constexpr std::ptrdiff_t m_ymin = 0x540; // float32 - constexpr std::ptrdiff_t m_ymax = 0x544; // float32 - constexpr std::ptrdiff_t m_zmin = 0x548; // float32 - constexpr std::ptrdiff_t m_zmax = 0x54C; // float32 - constexpr std::ptrdiff_t m_xfriction = 0x550; // float32 - constexpr std::ptrdiff_t m_yfriction = 0x554; // float32 - constexpr std::ptrdiff_t m_zfriction = 0x558; // float32 + constexpr std::ptrdiff_t m_xmin = 0x840; // float32 + constexpr std::ptrdiff_t m_xmax = 0x844; // float32 + constexpr std::ptrdiff_t m_ymin = 0x848; // float32 + constexpr std::ptrdiff_t m_ymax = 0x84C; // float32 + constexpr std::ptrdiff_t m_zmin = 0x850; // float32 + constexpr std::ptrdiff_t m_zmax = 0x854; // float32 + constexpr std::ptrdiff_t m_xfriction = 0x858; // float32 + constexpr std::ptrdiff_t m_yfriction = 0x85C; // float32 + constexpr std::ptrdiff_t m_zfriction = 0x860; // float32 } // Parent: CPointEntity - // Field count: 9 + // Fields count: 9 namespace CPhysExplosion { - constexpr std::ptrdiff_t m_bExplodeOnSpawn = 0x4C0; // bool - constexpr std::ptrdiff_t m_flMagnitude = 0x4C4; // float32 - constexpr std::ptrdiff_t m_flDamage = 0x4C8; // float32 - constexpr std::ptrdiff_t m_radius = 0x4CC; // float32 - constexpr std::ptrdiff_t m_targetEntityName = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flInnerRadius = 0x4D8; // float32 - constexpr std::ptrdiff_t m_flPushScale = 0x4DC; // float32 - constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0x4E0; // bool - constexpr std::ptrdiff_t m_OnPushedPlayer = 0x4E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_bExplodeOnSpawn = 0x7C4; // bool + constexpr std::ptrdiff_t m_flMagnitude = 0x7C8; // float32 + constexpr std::ptrdiff_t m_flDamage = 0x7CC; // float32 + constexpr std::ptrdiff_t m_radius = 0x7D0; // float32 + constexpr std::ptrdiff_t m_targetEntityName = 0x7D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flInnerRadius = 0x7E0; // float32 + constexpr std::ptrdiff_t m_flPushScale = 0x7E4; // float32 + constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0x7E8; // bool + constexpr std::ptrdiff_t m_OnPushedPlayer = 0x7F0; // CEntityIOOutput } // Parent: CPointEntity - // Field count: 7 + // Fields count: 7 namespace CPointPush { - constexpr std::ptrdiff_t m_bEnabled = 0x4C0; // bool - constexpr std::ptrdiff_t m_flMagnitude = 0x4C4; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x4C8; // float32 - constexpr std::ptrdiff_t m_flInnerRadius = 0x4CC; // float32 - constexpr std::ptrdiff_t m_flConeOfInfluence = 0x4D0; // float32 - constexpr std::ptrdiff_t m_iszFilterName = 0x4D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hFilter = 0x4E0; // CHandle + constexpr std::ptrdiff_t m_bEnabled = 0x7C4; // bool + constexpr std::ptrdiff_t m_flMagnitude = 0x7C8; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x7CC; // float32 + constexpr std::ptrdiff_t m_flInnerRadius = 0x7D0; // float32 + constexpr std::ptrdiff_t m_flConeOfInfluence = 0x7D4; // float32 + constexpr std::ptrdiff_t m_iszFilterName = 0x7D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0x7E0; // CHandle } // Parent: CPointEntity - // Field count: 3 + // Fields count: 3 namespace CCredits { - constexpr std::ptrdiff_t m_OnCreditsDone = 0x4C0; // CEntityIOOutput - constexpr std::ptrdiff_t m_bRolledOutroCredits = 0x4E8; // bool - constexpr std::ptrdiff_t m_flLogoLength = 0x4EC; // float32 + constexpr std::ptrdiff_t m_OnCreditsDone = 0x7C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_bRolledOutroCredits = 0x7F0; // bool + constexpr std::ptrdiff_t m_flLogoLength = 0x7F4; // float32 } // Parent: CBaseEntity - // Field count: 10 + // Fields count: 10 // // Metadata: // NetworkVarNames: m_bHostageAlive (bool) @@ -6913,19 +7076,19 @@ namespace cs2_dumper { // NetworkVarNames: m_hostageRescueZ (int) // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) namespace CCSPlayerResource { - constexpr std::ptrdiff_t m_bHostageAlive = 0x4C0; // bool[12] - constexpr std::ptrdiff_t m_isHostageFollowingSomeone = 0x4CC; // bool[12] - constexpr std::ptrdiff_t m_iHostageEntityIDs = 0x4D8; // CEntityIndex[12] - constexpr std::ptrdiff_t m_bombsiteCenterA = 0x508; // Vector - constexpr std::ptrdiff_t m_bombsiteCenterB = 0x514; // Vector - constexpr std::ptrdiff_t m_hostageRescueX = 0x520; // int32[4] - constexpr std::ptrdiff_t m_hostageRescueY = 0x530; // int32[4] - constexpr std::ptrdiff_t m_hostageRescueZ = 0x540; // int32[4] - constexpr std::ptrdiff_t m_bEndMatchNextMapAllVoted = 0x550; // bool - constexpr std::ptrdiff_t m_foundGoalPositions = 0x551; // bool + constexpr std::ptrdiff_t m_bHostageAlive = 0x7C4; // bool[12] + constexpr std::ptrdiff_t m_isHostageFollowingSomeone = 0x7D0; // bool[12] + constexpr std::ptrdiff_t m_iHostageEntityIDs = 0x7DC; // CEntityIndex[12] + constexpr std::ptrdiff_t m_bombsiteCenterA = 0x80C; // Vector + constexpr std::ptrdiff_t m_bombsiteCenterB = 0x818; // Vector + constexpr std::ptrdiff_t m_hostageRescueX = 0x824; // int32[4] + constexpr std::ptrdiff_t m_hostageRescueY = 0x834; // int32[4] + constexpr std::ptrdiff_t m_hostageRescueZ = 0x844; // int32[4] + constexpr std::ptrdiff_t m_bEndMatchNextMapAllVoted = 0x854; // bool + constexpr std::ptrdiff_t m_foundGoalPositions = 0x855; // bool } // Parent: CPlayerPawnComponent - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_hMyWeapons (CHandle) @@ -6940,14 +7103,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bPreventWeaponPickup = 0xA0; // bool } // Parent: None - // Field count: 3 + // Fields count: 3 namespace CAttributeManager__cached_attribute_float_t { constexpr std::ptrdiff_t flIn = 0x0; // float32 constexpr std::ptrdiff_t iAttribHook = 0x8; // CUtlSymbolLarge constexpr std::ptrdiff_t flOut = 0x10; // float32 } // Parent: CTeam - // Field count: 14 + // Fields count: 14 // // Metadata: // NetworkVarNames: m_bSurrendered (bool) @@ -6961,28 +7124,28 @@ namespace cs2_dumper { // NetworkVarNames: m_szTeamFlagImage (char) // NetworkVarNames: m_szTeamLogoImage (char) namespace CCSTeam { - constexpr std::ptrdiff_t m_nLastRecievedShorthandedRoundBonus = 0x578; // int32 - constexpr std::ptrdiff_t m_nShorthandedRoundBonusStartRound = 0x57C; // int32 - constexpr std::ptrdiff_t m_bSurrendered = 0x580; // bool - constexpr std::ptrdiff_t m_szTeamMatchStat = 0x581; // char[512] - constexpr std::ptrdiff_t m_numMapVictories = 0x784; // int32 - constexpr std::ptrdiff_t m_scoreFirstHalf = 0x788; // int32 - constexpr std::ptrdiff_t m_scoreSecondHalf = 0x78C; // int32 - constexpr std::ptrdiff_t m_scoreOvertime = 0x790; // int32 - constexpr std::ptrdiff_t m_szClanTeamname = 0x794; // char[129] - constexpr std::ptrdiff_t m_iClanID = 0x818; // uint32 - constexpr std::ptrdiff_t m_szTeamFlagImage = 0x81C; // char[8] - constexpr std::ptrdiff_t m_szTeamLogoImage = 0x824; // char[8] - constexpr std::ptrdiff_t m_flNextResourceTime = 0x82C; // float32 - constexpr std::ptrdiff_t m_iLastUpdateSentAt = 0x830; // int32 + constexpr std::ptrdiff_t m_nLastRecievedShorthandedRoundBonus = 0x880; // int32 + constexpr std::ptrdiff_t m_nShorthandedRoundBonusStartRound = 0x884; // int32 + constexpr std::ptrdiff_t m_bSurrendered = 0x888; // bool + constexpr std::ptrdiff_t m_szTeamMatchStat = 0x889; // char[512] + constexpr std::ptrdiff_t m_numMapVictories = 0xA8C; // int32 + constexpr std::ptrdiff_t m_scoreFirstHalf = 0xA90; // int32 + constexpr std::ptrdiff_t m_scoreSecondHalf = 0xA94; // int32 + constexpr std::ptrdiff_t m_scoreOvertime = 0xA98; // int32 + constexpr std::ptrdiff_t m_szClanTeamname = 0xA9C; // char[129] + constexpr std::ptrdiff_t m_iClanID = 0xB20; // uint32 + constexpr std::ptrdiff_t m_szTeamFlagImage = 0xB24; // char[8] + constexpr std::ptrdiff_t m_szTeamLogoImage = 0xB2C; // char[8] + constexpr std::ptrdiff_t m_flNextResourceTime = 0xB34; // float32 + constexpr std::ptrdiff_t m_iLastUpdateSentAt = 0xB38; // int32 } // Parent: None - // Field count: 1 + // Fields count: 1 namespace CCSGameModeRules { constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_nInteractsAs (uint64) @@ -7004,15 +7167,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nCollisionFunctionMask = 0x2B; // uint8 } // Parent: CTriggerMultiple - // Field count: 4 + // Fields count: 4 namespace CTriggerImpact { - constexpr std::ptrdiff_t m_flMagnitude = 0x908; // float32 - constexpr std::ptrdiff_t m_flNoise = 0x90C; // float32 - constexpr std::ptrdiff_t m_flViewkick = 0x910; // float32 - constexpr std::ptrdiff_t m_pOutputForce = 0x918; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_flMagnitude = 0xC70; // float32 + constexpr std::ptrdiff_t m_flNoise = 0xC74; // float32 + constexpr std::ptrdiff_t m_flViewkick = 0xC78; // float32 + constexpr std::ptrdiff_t m_pOutputForce = 0xC80; // CEntityOutputTemplate } // Parent: CBaseModelEntity - // Field count: 14 + // Fields count: 14 // // Metadata: // MNetworkIncludeByName @@ -7031,42 +7194,42 @@ namespace cs2_dumper { // NetworkVarNames: m_flHDRColorScale (float32) // NetworkVarNames: m_flFarZScale (float32) namespace CSun { - constexpr std::ptrdiff_t m_vDirection = 0x710; // Vector - constexpr std::ptrdiff_t m_clrOverlay = 0x71C; // Color - constexpr std::ptrdiff_t m_iszEffectName = 0x720; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSSEffectName = 0x728; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bOn = 0x730; // bool - constexpr std::ptrdiff_t m_bmaxColor = 0x731; // bool - constexpr std::ptrdiff_t m_flSize = 0x734; // float32 - constexpr std::ptrdiff_t m_flRotation = 0x738; // float32 - constexpr std::ptrdiff_t m_flHazeScale = 0x73C; // float32 - constexpr std::ptrdiff_t m_flAlphaHaze = 0x740; // float32 - constexpr std::ptrdiff_t m_flAlphaHdr = 0x744; // float32 - constexpr std::ptrdiff_t m_flAlphaScale = 0x748; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0x74C; // float32 - constexpr std::ptrdiff_t m_flFarZScale = 0x750; // float32 + constexpr std::ptrdiff_t m_vDirection = 0xA78; // Vector + constexpr std::ptrdiff_t m_clrOverlay = 0xA84; // Color + constexpr std::ptrdiff_t m_iszEffectName = 0xA88; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSSEffectName = 0xA90; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bOn = 0xA98; // bool + constexpr std::ptrdiff_t m_bmaxColor = 0xA99; // bool + constexpr std::ptrdiff_t m_flSize = 0xA9C; // float32 + constexpr std::ptrdiff_t m_flRotation = 0xAA0; // float32 + constexpr std::ptrdiff_t m_flHazeScale = 0xAA4; // float32 + constexpr std::ptrdiff_t m_flAlphaHaze = 0xAA8; // float32 + constexpr std::ptrdiff_t m_flAlphaHdr = 0xAAC; // float32 + constexpr std::ptrdiff_t m_flAlphaScale = 0xAB0; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xAB4; // float32 + constexpr std::ptrdiff_t m_flFarZScale = 0xAB8; // float32 } // Parent: CBaseTrigger - // Field count: 2 + // Fields count: 2 namespace CTriggerDetectBulletFire { - constexpr std::ptrdiff_t m_bPlayerFireOnly = 0x8E0; // bool - constexpr std::ptrdiff_t m_OnDetectedBulletFire = 0x8E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_bPlayerFireOnly = 0xC41; // bool + constexpr std::ptrdiff_t m_OnDetectedBulletFire = 0xC48; // CEntityIOOutput } // Parent: CBaseModelEntity - // Field count: 0 + // Fields count: 0 namespace CWorld { } // Parent: CPointEntity - // Field count: 1 + // Fields count: 1 namespace CPointGiveAmmo { - constexpr std::ptrdiff_t m_pActivator = 0x4C0; // CHandle + constexpr std::ptrdiff_t m_pActivator = 0x7C4; // CHandle } // Parent: CFuncMoveLinear - // Field count: 0 + // Fields count: 0 namespace CFuncMoveLinearAlias_momentary_door { } // Parent: CBaseEntity - // Field count: 16 + // Fields count: 16 // // Metadata: // NetworkVarNames: m_flParticleSpacing (float) @@ -7082,25 +7245,25 @@ namespace cs2_dumper { // NetworkVarNames: m_PathNodes_PinEnabled (bool) // NetworkVarNames: m_PathNodes_RadiusScale (float) namespace CPathParticleRope { - constexpr std::ptrdiff_t m_bStartActive = 0x4C0; // bool - constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x4C4; // float32 - constexpr std::ptrdiff_t m_iszEffectName = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PathNodes_Name = 0x4D0; // CUtlVector - constexpr std::ptrdiff_t m_flParticleSpacing = 0x4E8; // float32 - constexpr std::ptrdiff_t m_flSlack = 0x4EC; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x4F0; // float32 - constexpr std::ptrdiff_t m_ColorTint = 0x4F4; // Color - constexpr std::ptrdiff_t m_nEffectState = 0x4F8; // int32 - constexpr std::ptrdiff_t m_iEffectIndex = 0x500; // CStrongHandle - constexpr std::ptrdiff_t m_PathNodes_Position = 0x508; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_TangentIn = 0x520; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_TangentOut = 0x538; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_Color = 0x550; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_PinEnabled = 0x568; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_RadiusScale = 0x580; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_bStartActive = 0x7D0; // bool + constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x7D4; // float32 + constexpr std::ptrdiff_t m_iszEffectName = 0x7D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PathNodes_Name = 0x7E0; // CUtlVector + constexpr std::ptrdiff_t m_flParticleSpacing = 0x7F8; // float32 + constexpr std::ptrdiff_t m_flSlack = 0x7FC; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x800; // float32 + constexpr std::ptrdiff_t m_ColorTint = 0x804; // Color + constexpr std::ptrdiff_t m_nEffectState = 0x808; // int32 + constexpr std::ptrdiff_t m_iEffectIndex = 0x810; // CStrongHandle + constexpr std::ptrdiff_t m_PathNodes_Position = 0x818; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_TangentIn = 0x830; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_TangentOut = 0x848; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_Color = 0x860; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_PinEnabled = 0x878; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_RadiusScale = 0x890; // CNetworkUtlVectorBase } // Parent: CBaseEntity - // Field count: 6 + // Fields count: 6 // // Metadata: // NetworkVarNames: m_flVisibilityStrength (float) @@ -7110,68 +7273,81 @@ namespace cs2_dumper { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) namespace CPlayerVisibility { - constexpr std::ptrdiff_t m_flVisibilityStrength = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flFogDistanceMultiplier = 0x4C4; // float32 - constexpr std::ptrdiff_t m_flFogMaxDensityMultiplier = 0x4C8; // float32 - constexpr std::ptrdiff_t m_flFadeTime = 0x4CC; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x4D0; // bool - constexpr std::ptrdiff_t m_bIsEnabled = 0x4D1; // bool + constexpr std::ptrdiff_t m_flVisibilityStrength = 0x7C4; // float32 + constexpr std::ptrdiff_t m_flFogDistanceMultiplier = 0x7C8; // float32 + constexpr std::ptrdiff_t m_flFogMaxDensityMultiplier = 0x7CC; // float32 + constexpr std::ptrdiff_t m_flFadeTime = 0x7D0; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x7D4; // bool + constexpr std::ptrdiff_t m_bIsEnabled = 0x7D5; // bool } // Parent: CServerOnlyEntity - // Field count: 0 + // Fields count: 0 namespace CServerOnlyPointEntity { } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace CAK47 { } // Parent: CBaseTrigger - // Field count: 3 + // Fields count: 4 namespace CTriggerTeleport { - constexpr std::ptrdiff_t m_iLandmark = 0x8E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bUseLandmarkAngles = 0x8E8; // bool - constexpr std::ptrdiff_t m_bMirrorPlayer = 0x8E9; // bool + constexpr std::ptrdiff_t m_iLandmark = 0xC48; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bUseLandmarkAngles = 0xC50; // bool + constexpr std::ptrdiff_t m_bMirrorPlayer = 0xC51; // bool + constexpr std::ptrdiff_t m_bCheckDestIfClearForPlayer = 0xC52; // bool } // Parent: CCSPlayerBase_CameraServices - // Field count: 0 + // Fields count: 0 namespace CCSObserver_CameraServices { } // Parent: CCSGO_TeamIntroCharacterPosition - // Field count: 0 + // Fields count: 0 namespace CCSGO_TeamIntroTerroristPosition { } // Parent: CBaseModelEntity - // Field count: 26 + // Fields count: 38 namespace CFuncMover { - constexpr std::ptrdiff_t m_iszPathName = 0x710; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hPathMover = 0x718; // CHandle - constexpr std::ptrdiff_t m_iszPathNodeStart = 0x720; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_eMoveType = 0x728; // CFuncMover::Move_t - constexpr std::ptrdiff_t m_bIsReversing = 0x72C; // bool - constexpr std::ptrdiff_t m_vTarget = 0x730; // Vector - constexpr std::ptrdiff_t m_flStartSpeed = 0x73C; // float32 - constexpr std::ptrdiff_t m_flPathLocation = 0x740; // float32 - constexpr std::ptrdiff_t m_flT = 0x744; // float32 - constexpr std::ptrdiff_t m_nCurrentNodeIndex = 0x748; // int32 - constexpr std::ptrdiff_t m_nPreviousNodeIndex = 0x74C; // int32 - constexpr std::ptrdiff_t m_bFixedOrientation = 0x750; // bool - constexpr std::ptrdiff_t m_bFixedPitch = 0x751; // bool - constexpr std::ptrdiff_t m_eSolidType = 0x752; // SolidType_t - constexpr std::ptrdiff_t m_bIsMoving = 0x753; // bool - constexpr std::ptrdiff_t m_flTimeToReachMaxSpeed = 0x754; // float32 - constexpr std::ptrdiff_t m_flTimeToReachZeroSpeed = 0x758; // float32 - constexpr std::ptrdiff_t m_flTimeMovementStart = 0x75C; // GameTime_t - constexpr std::ptrdiff_t m_flTimeMovementStop = 0x760; // GameTime_t - constexpr std::ptrdiff_t m_hStopAtNode = 0x764; // CHandle - constexpr std::ptrdiff_t m_flPathLocationToBeginStop = 0x768; // float32 - constexpr std::ptrdiff_t m_bMatchPathNodeUp = 0x76C; // bool - constexpr std::ptrdiff_t m_bFacePlayer = 0x76D; // bool - constexpr std::ptrdiff_t m_flTimeStartRoll = 0x770; // GameTime_t - constexpr std::ptrdiff_t m_vOriginalUp = 0x774; // Vector - constexpr std::ptrdiff_t m_flTimeToRollToNewUp = 0x780; // float32 + constexpr std::ptrdiff_t m_bCreateMovableNavMesh = 0xA78; // bool + constexpr std::ptrdiff_t m_iszPathName = 0xA80; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hPathMover = 0xA88; // CHandle + constexpr std::ptrdiff_t m_iszPathNodeStart = 0xA90; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_eMoveType = 0xA98; // CFuncMover::Move_t + constexpr std::ptrdiff_t m_bIsReversing = 0xA9C; // bool + constexpr std::ptrdiff_t m_vTarget = 0xAA0; // Vector + constexpr std::ptrdiff_t m_flStartSpeed = 0xAAC; // float32 + constexpr std::ptrdiff_t m_flPathLocation = 0xAB0; // float32 + constexpr std::ptrdiff_t m_flT = 0xAB4; // float32 + constexpr std::ptrdiff_t m_nCurrentNodeIndex = 0xAB8; // int32 + constexpr std::ptrdiff_t m_nPreviousNodeIndex = 0xABC; // int32 + constexpr std::ptrdiff_t m_bFixedOrientation = 0xAC0; // bool + constexpr std::ptrdiff_t m_bFixedPitch = 0xAC1; // bool + constexpr std::ptrdiff_t m_eSolidType = 0xAC2; // SolidType_t + constexpr std::ptrdiff_t m_bIsMoving = 0xAC3; // bool + constexpr std::ptrdiff_t m_flTimeToReachMaxSpeed = 0xAC4; // float32 + constexpr std::ptrdiff_t m_flDistanceToReachMaxSpeed = 0xAC8; // float32 + constexpr std::ptrdiff_t m_flTimeToReachZeroSpeed = 0xACC; // float32 + constexpr std::ptrdiff_t m_flDistanceToReachZeroSpeed = 0xAD0; // float32 + constexpr std::ptrdiff_t m_flTimeMovementStart = 0xAD4; // GameTime_t + constexpr std::ptrdiff_t m_flTimeMovementStop = 0xAD8; // GameTime_t + constexpr std::ptrdiff_t m_hStopAtNode = 0xADC; // CHandle + constexpr std::ptrdiff_t m_flPathLocationToBeginStop = 0xAE0; // float32 + constexpr std::ptrdiff_t m_iszStartForwardSound = 0xAE8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszLoopForwardSound = 0xAF0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszStopForwardSound = 0xAF8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszStartReverseSound = 0xB00; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszLoopReverseSound = 0xB08; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszStopReverseSound = 0xB10; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszArriveAtDestinationSound = 0xB18; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnMovementEnd = 0xB28; // CEntityIOOutput + constexpr std::ptrdiff_t m_bStartAtEnd = 0xB50; // bool + constexpr std::ptrdiff_t m_eOrientationUpdate = 0xB54; // CFuncMover::OrientationUpdate_t + constexpr std::ptrdiff_t m_flTimeStartOrientationChange = 0xB58; // GameTime_t + constexpr std::ptrdiff_t m_flTimeToBlendToNewOrientation = 0xB5C; // float32 + constexpr std::ptrdiff_t m_flDurationBlendToNewOrientationRan = 0xB60; // float32 + constexpr std::ptrdiff_t m_qOriginalOrientation = 0xB70; // Quaternion } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: localSound (Vector) @@ -7187,26 +7363,26 @@ namespace cs2_dumper { constexpr std::ptrdiff_t soundEventHash = 0x74; // uint32 } // Parent: CBaseCSGrenade - // Field count: 0 + // Fields count: 0 namespace CHEGrenade { } // Parent: CRulePointEntity - // Field count: 0 + // Fields count: 0 namespace CGameEnd { } // Parent: CBaseTrigger - // Field count: 0 + // Fields count: 0 namespace CTriggerCallback { } // Parent: CBaseModelEntity - // Field count: 3 + // Fields count: 3 namespace CBubbling { - constexpr std::ptrdiff_t m_density = 0x710; // int32 - constexpr std::ptrdiff_t m_frequency = 0x714; // int32 - constexpr std::ptrdiff_t m_state = 0x718; // int32 + constexpr std::ptrdiff_t m_density = 0xA78; // int32 + constexpr std::ptrdiff_t m_frequency = 0xA7C; // int32 + constexpr std::ptrdiff_t m_state = 0xA80; // int32 } // Parent: CTeamplayRules - // Field count: 189 + // Fields count: 189 // // Metadata: // NetworkVarNames: m_bFreezePeriod (bool) @@ -7467,48 +7643,48 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bSwitchingTeamsAtRoundReset = 0x14BD; // bool constexpr std::ptrdiff_t m_pGameModeRules = 0x14D8; // CCSGameModeRules* constexpr std::ptrdiff_t m_BtGlobalBlackboard = 0x14E0; // KeyValues3 - constexpr std::ptrdiff_t m_hPlayerResource = 0x1570; // CHandle - constexpr std::ptrdiff_t m_RetakeRules = 0x1578; // CRetakeGameRules - constexpr std::ptrdiff_t m_arrTeamUniqueKillWeaponsMatch = 0x1710; // CUtlVector[4] - constexpr std::ptrdiff_t m_bTeamLastKillUsedUniqueWeaponMatch = 0x1770; // bool[4] - constexpr std::ptrdiff_t m_nMatchEndCount = 0x1798; // uint8 - constexpr std::ptrdiff_t m_nTTeamIntroVariant = 0x179C; // int32 - constexpr std::ptrdiff_t m_nCTTeamIntroVariant = 0x17A0; // int32 - constexpr std::ptrdiff_t m_bTeamIntroPeriod = 0x17A4; // bool - constexpr std::ptrdiff_t m_fTeamIntroPeriodEnd = 0x17A8; // GameTime_t - constexpr std::ptrdiff_t m_bPlayedTeamIntroVO = 0x17AC; // bool - constexpr std::ptrdiff_t m_iRoundEndWinnerTeam = 0x17B0; // int32 - constexpr std::ptrdiff_t m_eRoundEndReason = 0x17B4; // int32 - constexpr std::ptrdiff_t m_bRoundEndShowTimerDefend = 0x17B8; // bool - constexpr std::ptrdiff_t m_iRoundEndTimerTime = 0x17BC; // int32 - constexpr std::ptrdiff_t m_sRoundEndFunFactToken = 0x17C0; // CUtlString - constexpr std::ptrdiff_t m_iRoundEndFunFactPlayerSlot = 0x17C8; // CPlayerSlot - constexpr std::ptrdiff_t m_iRoundEndFunFactData1 = 0x17CC; // int32 - constexpr std::ptrdiff_t m_iRoundEndFunFactData2 = 0x17D0; // int32 - constexpr std::ptrdiff_t m_iRoundEndFunFactData3 = 0x17D4; // int32 - constexpr std::ptrdiff_t m_sRoundEndMessage = 0x17D8; // CUtlString - constexpr std::ptrdiff_t m_iRoundEndPlayerCount = 0x17E0; // int32 - constexpr std::ptrdiff_t m_bRoundEndNoMusic = 0x17E4; // bool - constexpr std::ptrdiff_t m_iRoundEndLegacy = 0x17E8; // int32 - constexpr std::ptrdiff_t m_nRoundEndCount = 0x17EC; // uint8 - constexpr std::ptrdiff_t m_iRoundStartRoundNumber = 0x17F0; // int32 - constexpr std::ptrdiff_t m_nRoundStartCount = 0x17F4; // uint8 - constexpr std::ptrdiff_t m_flLastPerfSampleTime = 0x5800; // float64 + constexpr std::ptrdiff_t m_hPlayerResource = 0x1568; // CHandle + constexpr std::ptrdiff_t m_RetakeRules = 0x1570; // CRetakeGameRules + constexpr std::ptrdiff_t m_arrTeamUniqueKillWeaponsMatch = 0x1708; // CUtlVector[4] + constexpr std::ptrdiff_t m_bTeamLastKillUsedUniqueWeaponMatch = 0x1768; // bool[4] + constexpr std::ptrdiff_t m_nMatchEndCount = 0x1790; // uint8 + constexpr std::ptrdiff_t m_nTTeamIntroVariant = 0x1794; // int32 + constexpr std::ptrdiff_t m_nCTTeamIntroVariant = 0x1798; // int32 + constexpr std::ptrdiff_t m_bTeamIntroPeriod = 0x179C; // bool + constexpr std::ptrdiff_t m_fTeamIntroPeriodEnd = 0x17A0; // GameTime_t + constexpr std::ptrdiff_t m_bPlayedTeamIntroVO = 0x17A4; // bool + constexpr std::ptrdiff_t m_iRoundEndWinnerTeam = 0x17A8; // int32 + constexpr std::ptrdiff_t m_eRoundEndReason = 0x17AC; // int32 + constexpr std::ptrdiff_t m_bRoundEndShowTimerDefend = 0x17B0; // bool + constexpr std::ptrdiff_t m_iRoundEndTimerTime = 0x17B4; // int32 + constexpr std::ptrdiff_t m_sRoundEndFunFactToken = 0x17B8; // CUtlString + constexpr std::ptrdiff_t m_iRoundEndFunFactPlayerSlot = 0x17C0; // CPlayerSlot + constexpr std::ptrdiff_t m_iRoundEndFunFactData1 = 0x17C4; // int32 + constexpr std::ptrdiff_t m_iRoundEndFunFactData2 = 0x17C8; // int32 + constexpr std::ptrdiff_t m_iRoundEndFunFactData3 = 0x17CC; // int32 + constexpr std::ptrdiff_t m_sRoundEndMessage = 0x17D0; // CUtlString + constexpr std::ptrdiff_t m_iRoundEndPlayerCount = 0x17D8; // int32 + constexpr std::ptrdiff_t m_bRoundEndNoMusic = 0x17DC; // bool + constexpr std::ptrdiff_t m_iRoundEndLegacy = 0x17E0; // int32 + constexpr std::ptrdiff_t m_nRoundEndCount = 0x17E4; // uint8 + constexpr std::ptrdiff_t m_iRoundStartRoundNumber = 0x17E8; // int32 + constexpr std::ptrdiff_t m_nRoundStartCount = 0x17EC; // uint8 + constexpr std::ptrdiff_t m_flLastPerfSampleTime = 0x57F8; // float64 } // Parent: CPhysicsProp - // Field count: 0 + // Fields count: 0 namespace CPhysicsPropOverride { } // Parent: CBaseEntity - // Field count: 4 + // Fields count: 4 namespace CAI_ChangeHintGroup { - constexpr std::ptrdiff_t m_iSearchType = 0x4C0; // int32 - constexpr std::ptrdiff_t m_strSearchName = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_strNewHintGroup = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flRadius = 0x4D8; // float32 + constexpr std::ptrdiff_t m_iSearchType = 0x7C4; // int32 + constexpr std::ptrdiff_t m_strSearchName = 0x7C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_strNewHintGroup = 0x7D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flRadius = 0x7D8; // float32 } // Parent: CBaseTrigger - // Field count: 10 + // Fields count: 10 // // Metadata: // NetworkVarNames: m_bEnabled (bool) @@ -7517,32 +7693,32 @@ namespace cs2_dumper { // NetworkVarNames: m_Weight (float32) // NetworkVarNames: m_lookupFilename (char) namespace CColorCorrectionVolume { - constexpr std::ptrdiff_t m_bEnabled = 0x8E0; // bool - constexpr std::ptrdiff_t m_MaxWeight = 0x8E4; // float32 - constexpr std::ptrdiff_t m_FadeDuration = 0x8E8; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x8EC; // bool - constexpr std::ptrdiff_t m_Weight = 0x8F0; // float32 - constexpr std::ptrdiff_t m_lookupFilename = 0x8F4; // char[512] - constexpr std::ptrdiff_t m_LastEnterWeight = 0xAF4; // float32 - constexpr std::ptrdiff_t m_LastEnterTime = 0xAF8; // GameTime_t - constexpr std::ptrdiff_t m_LastExitWeight = 0xAFC; // float32 - constexpr std::ptrdiff_t m_LastExitTime = 0xB00; // GameTime_t + constexpr std::ptrdiff_t m_bEnabled = 0xC41; // bool + constexpr std::ptrdiff_t m_MaxWeight = 0xC44; // float32 + constexpr std::ptrdiff_t m_FadeDuration = 0xC48; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0xC4C; // bool + constexpr std::ptrdiff_t m_Weight = 0xC50; // float32 + constexpr std::ptrdiff_t m_lookupFilename = 0xC54; // char[512] + constexpr std::ptrdiff_t m_LastEnterWeight = 0xE54; // float32 + constexpr std::ptrdiff_t m_LastEnterTime = 0xE58; // GameTime_t + constexpr std::ptrdiff_t m_LastExitWeight = 0xE5C; // float32 + constexpr std::ptrdiff_t m_LastExitTime = 0xE60; // GameTime_t } // Parent: CBaseFilter - // Field count: 5 + // Fields count: 5 namespace CFilterEnemy { - constexpr std::ptrdiff_t m_iszEnemyName = 0x518; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flRadius = 0x520; // float32 - constexpr std::ptrdiff_t m_flOuterRadius = 0x524; // float32 - constexpr std::ptrdiff_t m_nMaxSquadmatesPerEnemy = 0x528; // int32 - constexpr std::ptrdiff_t m_iszPlayerName = 0x530; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEnemyName = 0x818; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flRadius = 0x820; // float32 + constexpr std::ptrdiff_t m_flOuterRadius = 0x824; // float32 + constexpr std::ptrdiff_t m_nMaxSquadmatesPerEnemy = 0x828; // int32 + constexpr std::ptrdiff_t m_iszPlayerName = 0x830; // CUtlSymbolLarge } // Parent: CModelPointEntity - // Field count: 0 + // Fields count: 0 namespace CShower { } // Parent: CBaseEntity - // Field count: 18 + // Fields count: 18 // // Metadata: // NetworkVarNames: m_flEndDistance (float) @@ -7563,64 +7739,65 @@ namespace cs2_dumper { // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) // NetworkVarNames: m_bHasHeightFogEnd (bool) namespace CEnvCubemapFog { - constexpr std::ptrdiff_t m_flEndDistance = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flStartDistance = 0x4C4; // float32 - constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x4C8; // float32 - constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x4CC; // bool - constexpr std::ptrdiff_t m_flFogHeightWidth = 0x4D0; // float32 - constexpr std::ptrdiff_t m_flFogHeightEnd = 0x4D4; // float32 - constexpr std::ptrdiff_t m_flFogHeightStart = 0x4D8; // float32 - constexpr std::ptrdiff_t m_flFogHeightExponent = 0x4DC; // float32 - constexpr std::ptrdiff_t m_flLODBias = 0x4E0; // float32 - constexpr std::ptrdiff_t m_bActive = 0x4E4; // bool - constexpr std::ptrdiff_t m_bStartDisabled = 0x4E5; // bool - constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x4E8; // float32 - constexpr std::ptrdiff_t m_nCubemapSourceType = 0x4EC; // int32 - constexpr std::ptrdiff_t m_hSkyMaterial = 0x4F0; // CStrongHandle - constexpr std::ptrdiff_t m_iszSkyEntity = 0x4F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hFogCubemapTexture = 0x500; // CStrongHandle - constexpr std::ptrdiff_t m_bHasHeightFogEnd = 0x508; // bool - constexpr std::ptrdiff_t m_bFirstTime = 0x509; // bool + constexpr std::ptrdiff_t m_flEndDistance = 0x7C4; // float32 + constexpr std::ptrdiff_t m_flStartDistance = 0x7C8; // float32 + constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x7CC; // float32 + constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x7D0; // bool + constexpr std::ptrdiff_t m_flFogHeightWidth = 0x7D4; // float32 + constexpr std::ptrdiff_t m_flFogHeightEnd = 0x7D8; // float32 + constexpr std::ptrdiff_t m_flFogHeightStart = 0x7DC; // float32 + constexpr std::ptrdiff_t m_flFogHeightExponent = 0x7E0; // float32 + constexpr std::ptrdiff_t m_flLODBias = 0x7E4; // float32 + constexpr std::ptrdiff_t m_bActive = 0x7E8; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0x7E9; // bool + constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x7EC; // float32 + constexpr std::ptrdiff_t m_nCubemapSourceType = 0x7F0; // int32 + constexpr std::ptrdiff_t m_hSkyMaterial = 0x7F8; // CStrongHandle + constexpr std::ptrdiff_t m_iszSkyEntity = 0x800; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFogCubemapTexture = 0x808; // CStrongHandle + constexpr std::ptrdiff_t m_bHasHeightFogEnd = 0x810; // bool + constexpr std::ptrdiff_t m_bFirstTime = 0x811; // bool } // Parent: CBaseButton - // Field count: 0 + // Fields count: 0 namespace CPhysicalButton { } // Parent: CModelPointEntity - // Field count: 15 + // Fields count: 16 namespace CEnvExplosion { - constexpr std::ptrdiff_t m_iMagnitude = 0x710; // int32 - constexpr std::ptrdiff_t m_flPlayerDamage = 0x714; // float32 - constexpr std::ptrdiff_t m_iRadiusOverride = 0x718; // int32 - constexpr std::ptrdiff_t m_flInnerRadius = 0x71C; // float32 - constexpr std::ptrdiff_t m_spriteScale = 0x720; // int32 - constexpr std::ptrdiff_t m_flDamageForce = 0x724; // float32 - constexpr std::ptrdiff_t m_hInflictor = 0x728; // CHandle - constexpr std::ptrdiff_t m_iCustomDamageType = 0x72C; // int32 - constexpr std::ptrdiff_t m_iszExplosionType = 0x738; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszCustomEffectName = 0x740; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszCustomSoundName = 0x748; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iClassIgnore = 0x750; // Class_T - constexpr std::ptrdiff_t m_iClassIgnore2 = 0x754; // Class_T - constexpr std::ptrdiff_t m_iszEntityIgnoreName = 0x758; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hEntityIgnore = 0x760; // CHandle + constexpr std::ptrdiff_t m_iMagnitude = 0xA78; // int32 + constexpr std::ptrdiff_t m_flPlayerDamage = 0xA7C; // float32 + constexpr std::ptrdiff_t m_iRadiusOverride = 0xA80; // int32 + constexpr std::ptrdiff_t m_flInnerRadius = 0xA84; // float32 + constexpr std::ptrdiff_t m_spriteScale = 0xA88; // int32 + constexpr std::ptrdiff_t m_flDamageForce = 0xA8C; // float32 + constexpr std::ptrdiff_t m_hInflictor = 0xA90; // CHandle + constexpr std::ptrdiff_t m_iCustomDamageType = 0xA94; // DamageTypes_t + constexpr std::ptrdiff_t m_bCreateDebris = 0xA98; // bool + constexpr std::ptrdiff_t m_iszExplosionType = 0xAA0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszCustomEffectName = 0xAA8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszCustomSoundName = 0xAB0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iClassIgnore = 0xAB8; // Class_T + constexpr std::ptrdiff_t m_iClassIgnore2 = 0xABC; // Class_T + constexpr std::ptrdiff_t m_iszEntityIgnoreName = 0xAC0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hEntityIgnore = 0xAC8; // CHandle } // Parent: CSoundEventEntity - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_vMins (Vector) // NetworkVarNames: m_vMaxs (Vector) namespace CSoundEventAABBEntity { - constexpr std::ptrdiff_t m_vMins = 0x570; // Vector - constexpr std::ptrdiff_t m_vMaxs = 0x57C; // Vector + constexpr std::ptrdiff_t m_vMins = 0x878; // Vector + constexpr std::ptrdiff_t m_vMaxs = 0x884; // Vector } // Parent: CTriggerMultiple - // Field count: 0 + // Fields count: 0 namespace CTriggerOnce { } // Parent: CEntitySubclassVDataBase - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -7634,11 +7811,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_szModifier = 0x120; // CUtlString } // Parent: CPointEntity - // Field count: 0 + // Fields count: 0 namespace CLogicProximity { } // Parent: CBaseAnimGraph - // Field count: 30 + // Fields count: 30 // // Metadata: // NetworkVarNames: m_iszCommentaryFile (string_t) @@ -7652,39 +7829,39 @@ namespace cs2_dumper { // NetworkVarNames: m_iNodeNumberMax (int) // NetworkVarNames: m_bListenedTo (bool) namespace CPointCommentaryNode { - constexpr std::ptrdiff_t m_iszPreCommands = 0x8E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszPostCommands = 0x8F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszCommentaryFile = 0x8F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszViewTarget = 0x900; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hViewTarget = 0x908; // CHandle - constexpr std::ptrdiff_t m_hViewTargetAngles = 0x90C; // CHandle - constexpr std::ptrdiff_t m_iszViewPosition = 0x910; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hViewPosition = 0x918; // CHandle - constexpr std::ptrdiff_t m_hViewPositionMover = 0x91C; // CHandle - constexpr std::ptrdiff_t m_bPreventMovement = 0x920; // bool - constexpr std::ptrdiff_t m_bUnderCrosshair = 0x921; // bool - constexpr std::ptrdiff_t m_bUnstoppable = 0x922; // bool - constexpr std::ptrdiff_t m_flFinishedTime = 0x924; // GameTime_t - constexpr std::ptrdiff_t m_vecFinishOrigin = 0x928; // Vector - constexpr std::ptrdiff_t m_vecOriginalAngles = 0x934; // QAngle - constexpr std::ptrdiff_t m_vecFinishAngles = 0x940; // QAngle - constexpr std::ptrdiff_t m_bPreventChangesWhileMoving = 0x94C; // bool - constexpr std::ptrdiff_t m_bDisabled = 0x94D; // bool - constexpr std::ptrdiff_t m_vecTeleportOrigin = 0x950; // Vector - constexpr std::ptrdiff_t m_flAbortedPlaybackAt = 0x95C; // GameTime_t - constexpr std::ptrdiff_t m_pOnCommentaryStarted = 0x960; // CEntityIOOutput - constexpr std::ptrdiff_t m_pOnCommentaryStopped = 0x988; // CEntityIOOutput - constexpr std::ptrdiff_t m_bActive = 0x9B0; // bool - constexpr std::ptrdiff_t m_flStartTime = 0x9B4; // GameTime_t - constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0x9B8; // float32 - constexpr std::ptrdiff_t m_iszTitle = 0x9C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSpeakers = 0x9C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iNodeNumber = 0x9D0; // int32 - constexpr std::ptrdiff_t m_iNodeNumberMax = 0x9D4; // int32 - constexpr std::ptrdiff_t m_bListenedTo = 0x9D8; // bool + constexpr std::ptrdiff_t m_iszPreCommands = 0xCB0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszPostCommands = 0xCB8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszCommentaryFile = 0xCC0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszViewTarget = 0xCC8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hViewTarget = 0xCD0; // CHandle + constexpr std::ptrdiff_t m_hViewTargetAngles = 0xCD4; // CHandle + constexpr std::ptrdiff_t m_iszViewPosition = 0xCD8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hViewPosition = 0xCE0; // CHandle + constexpr std::ptrdiff_t m_hViewPositionMover = 0xCE4; // CHandle + constexpr std::ptrdiff_t m_bPreventMovement = 0xCE8; // bool + constexpr std::ptrdiff_t m_bUnderCrosshair = 0xCE9; // bool + constexpr std::ptrdiff_t m_bUnstoppable = 0xCEA; // bool + constexpr std::ptrdiff_t m_flFinishedTime = 0xCEC; // GameTime_t + constexpr std::ptrdiff_t m_vecFinishOrigin = 0xCF0; // Vector + constexpr std::ptrdiff_t m_vecOriginalAngles = 0xCFC; // QAngle + constexpr std::ptrdiff_t m_vecFinishAngles = 0xD08; // QAngle + constexpr std::ptrdiff_t m_bPreventChangesWhileMoving = 0xD14; // bool + constexpr std::ptrdiff_t m_bDisabled = 0xD15; // bool + constexpr std::ptrdiff_t m_vecTeleportOrigin = 0xD18; // Vector + constexpr std::ptrdiff_t m_flAbortedPlaybackAt = 0xD24; // GameTime_t + constexpr std::ptrdiff_t m_pOnCommentaryStarted = 0xD28; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOnCommentaryStopped = 0xD50; // CEntityIOOutput + constexpr std::ptrdiff_t m_bActive = 0xD78; // bool + constexpr std::ptrdiff_t m_flStartTime = 0xD7C; // GameTime_t + constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0xD80; // float32 + constexpr std::ptrdiff_t m_iszTitle = 0xD88; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSpeakers = 0xD90; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iNodeNumber = 0xD98; // int32 + constexpr std::ptrdiff_t m_iNodeNumberMax = 0xD9C; // int32 + constexpr std::ptrdiff_t m_bListenedTo = 0xDA0; // bool } // Parent: CBaseClientUIEntity - // Field count: 23 + // Fields count: 23 // // Metadata: // NetworkVarNames: m_bIgnoreInput (bool) @@ -7711,51 +7888,56 @@ namespace cs2_dumper { // NetworkVarNames: m_bDisableMipGen (bool) // NetworkVarNames: m_nExplicitImageLayout (int32) namespace CPointClientUIWorldPanel { - constexpr std::ptrdiff_t m_bIgnoreInput = 0x8C0; // bool - constexpr std::ptrdiff_t m_bLit = 0x8C1; // bool - constexpr std::ptrdiff_t m_bFollowPlayerAcrossTeleport = 0x8C2; // bool - constexpr std::ptrdiff_t m_flWidth = 0x8C4; // float32 - constexpr std::ptrdiff_t m_flHeight = 0x8C8; // float32 - constexpr std::ptrdiff_t m_flDPI = 0x8CC; // float32 - constexpr std::ptrdiff_t m_flInteractDistance = 0x8D0; // float32 - constexpr std::ptrdiff_t m_flDepthOffset = 0x8D4; // float32 - constexpr std::ptrdiff_t m_unOwnerContext = 0x8D8; // uint32 - constexpr std::ptrdiff_t m_unHorizontalAlign = 0x8DC; // uint32 - constexpr std::ptrdiff_t m_unVerticalAlign = 0x8E0; // uint32 - constexpr std::ptrdiff_t m_unOrientation = 0x8E4; // uint32 - constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0x8E8; // bool - constexpr std::ptrdiff_t m_vecCSSClasses = 0x8F0; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_bOpaque = 0x908; // bool - constexpr std::ptrdiff_t m_bNoDepth = 0x909; // bool - constexpr std::ptrdiff_t m_bRenderBackface = 0x90A; // bool - constexpr std::ptrdiff_t m_bUseOffScreenIndicator = 0x90B; // bool - constexpr std::ptrdiff_t m_bExcludeFromSaveGames = 0x90C; // bool - constexpr std::ptrdiff_t m_bGrabbable = 0x90D; // bool - constexpr std::ptrdiff_t m_bOnlyRenderToTexture = 0x90E; // bool - constexpr std::ptrdiff_t m_bDisableMipGen = 0x90F; // bool - constexpr std::ptrdiff_t m_nExplicitImageLayout = 0x910; // int32 + constexpr std::ptrdiff_t m_bIgnoreInput = 0xC28; // bool + constexpr std::ptrdiff_t m_bLit = 0xC29; // bool + constexpr std::ptrdiff_t m_bFollowPlayerAcrossTeleport = 0xC2A; // bool + constexpr std::ptrdiff_t m_flWidth = 0xC2C; // float32 + constexpr std::ptrdiff_t m_flHeight = 0xC30; // float32 + constexpr std::ptrdiff_t m_flDPI = 0xC34; // float32 + constexpr std::ptrdiff_t m_flInteractDistance = 0xC38; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0xC3C; // float32 + constexpr std::ptrdiff_t m_unOwnerContext = 0xC40; // uint32 + constexpr std::ptrdiff_t m_unHorizontalAlign = 0xC44; // uint32 + constexpr std::ptrdiff_t m_unVerticalAlign = 0xC48; // uint32 + constexpr std::ptrdiff_t m_unOrientation = 0xC4C; // uint32 + constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0xC50; // bool + constexpr std::ptrdiff_t m_vecCSSClasses = 0xC58; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_bOpaque = 0xC70; // bool + constexpr std::ptrdiff_t m_bNoDepth = 0xC71; // bool + constexpr std::ptrdiff_t m_bRenderBackface = 0xC72; // bool + constexpr std::ptrdiff_t m_bUseOffScreenIndicator = 0xC73; // bool + constexpr std::ptrdiff_t m_bExcludeFromSaveGames = 0xC74; // bool + constexpr std::ptrdiff_t m_bGrabbable = 0xC75; // bool + constexpr std::ptrdiff_t m_bOnlyRenderToTexture = 0xC76; // bool + constexpr std::ptrdiff_t m_bDisableMipGen = 0xC77; // bool + constexpr std::ptrdiff_t m_nExplicitImageLayout = 0xC78; // int32 } // Parent: CBaseFilter - // Field count: 1 + // Fields count: 1 namespace CFilterContext { - constexpr std::ptrdiff_t m_iFilterContext = 0x518; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iFilterContext = 0x818; // CUtlSymbolLarge } // Parent: CPathParticleRope - // Field count: 0 + // Fields count: 0 namespace CPathParticleRopeAlias_path_particle_rope_clientside { } // Parent: None - // Field count: 1 + // Fields count: 6 namespace CBuoyancyHelper { - constexpr std::ptrdiff_t m_flFluidDensity = 0x18; // float32 + constexpr std::ptrdiff_t m_nFluidType = 0x18; // CUtlStringToken + constexpr std::ptrdiff_t m_flFluidDensity = 0x1C; // float32 + constexpr std::ptrdiff_t m_vecFractionOfWheelSubmergedForWheelFriction = 0x20; // CUtlVector + constexpr std::ptrdiff_t m_vecWheelFrictionScales = 0x38; // CUtlVector + constexpr std::ptrdiff_t m_vecFractionOfWheelSubmergedForWheelDrag = 0x50; // CUtlVector + constexpr std::ptrdiff_t m_vecWheelDrag = 0x68; // CUtlVector } // Parent: CBaseFilter - // Field count: 1 + // Fields count: 1 namespace CFilterAttributeInt { - constexpr std::ptrdiff_t m_sAttributeName = 0x518; // CUtlStringToken + constexpr std::ptrdiff_t m_sAttributeName = 0x818; // CUtlStringToken } // Parent: CPlayerPawnComponent - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_bIsRescuing (bool) @@ -7763,71 +7945,73 @@ namespace cs2_dumper { // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) namespace CCSPlayer_ActionTrackingServices { constexpr std::ptrdiff_t m_hLastWeaponBeforeC4AutoSwitch = 0x200; // CHandle - constexpr std::ptrdiff_t m_bIsRescuing = 0x234; // bool - constexpr std::ptrdiff_t m_weaponPurchasesThisMatch = 0x238; // WeaponPurchaseTracker_t - constexpr std::ptrdiff_t m_weaponPurchasesThisRound = 0x290; // WeaponPurchaseTracker_t + constexpr std::ptrdiff_t m_bIsRescuing = 0x22C; // bool + constexpr std::ptrdiff_t m_weaponPurchasesThisMatch = 0x230; // WeaponPurchaseTracker_t + constexpr std::ptrdiff_t m_weaponPurchasesThisRound = 0x288; // WeaponPurchaseTracker_t } // Parent: CPointEntity - // Field count: 6 + // Fields count: 6 namespace CAISound { - constexpr std::ptrdiff_t m_iSoundType = 0x4C0; // SoundTypes_t - constexpr std::ptrdiff_t m_iSoundFlags = 0x4C2; // SoundFlags_t - constexpr std::ptrdiff_t m_iVolume = 0x4C4; // int32 - constexpr std::ptrdiff_t m_iSoundIndex = 0x4C8; // int32 - constexpr std::ptrdiff_t m_flDuration = 0x4CC; // float32 - constexpr std::ptrdiff_t m_iszProxyEntityName = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iSoundType = 0x7C4; // SoundTypes_t + constexpr std::ptrdiff_t m_iSoundFlags = 0x7C6; // SoundFlags_t + constexpr std::ptrdiff_t m_iVolume = 0x7C8; // int32 + constexpr std::ptrdiff_t m_iSoundIndex = 0x7CC; // int32 + constexpr std::ptrdiff_t m_flDuration = 0x7D0; // float32 + constexpr std::ptrdiff_t m_iszProxyEntityName = 0x7D8; // CUtlSymbolLarge } // Parent: CBaseEntity - // Field count: 7 + // Fields count: 7 namespace CPointEntityFinder { - constexpr std::ptrdiff_t m_hEntity = 0x4C0; // CHandle - constexpr std::ptrdiff_t m_iFilterName = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hFilter = 0x4D0; // CHandle - constexpr std::ptrdiff_t m_iRefName = 0x4D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hReference = 0x4E0; // CHandle - constexpr std::ptrdiff_t m_FindMethod = 0x4E4; // EntFinderMethod_t - constexpr std::ptrdiff_t m_OnFoundEntity = 0x4E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_hEntity = 0x7C4; // CHandle + constexpr std::ptrdiff_t m_iFilterName = 0x7C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0x7D0; // CHandle + constexpr std::ptrdiff_t m_iRefName = 0x7D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hReference = 0x7E0; // CHandle + constexpr std::ptrdiff_t m_FindMethod = 0x7E4; // EntFinderMethod_t + constexpr std::ptrdiff_t m_OnFoundEntity = 0x7E8; // CEntityIOOutput } // Parent: None - // Field count: 12 + // Fields count: 13 // // Metadata: // NetworkVarNames: m_nModelID (int32) - // NetworkVarNames: m_hMaterial (HMaterialStrong) + // NetworkVarNames: m_hMaterialBase (HMaterialStrong) + // NetworkVarNames: m_hMaterialDamageOverlay (HMaterialStrong) // NetworkVarNames: m_solid (ShardSolid_t) - // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) // NetworkVarNames: m_vecPanelSize (Vector2D) // NetworkVarNames: m_vecStressPositionA (Vector2D) // NetworkVarNames: m_vecStressPositionB (Vector2D) // NetworkVarNames: m_vecPanelVertices (Vector2D) + // NetworkVarNames: m_vInitialPanelVertices (Vector4D) // NetworkVarNames: m_flGlassHalfThickness (float) // NetworkVarNames: m_bHasParent (bool) // NetworkVarNames: m_bParentFrozen (bool) // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) namespace shard_model_desc_t { constexpr std::ptrdiff_t m_nModelID = 0x8; // int32 - constexpr std::ptrdiff_t m_hMaterial = 0x10; // CStrongHandle - constexpr std::ptrdiff_t m_solid = 0x18; // ShardSolid_t - constexpr std::ptrdiff_t m_ShatterPanelMode = 0x19; // ShatterPanelMode - constexpr std::ptrdiff_t m_vecPanelSize = 0x1C; // Vector2D - constexpr std::ptrdiff_t m_vecStressPositionA = 0x24; // Vector2D - constexpr std::ptrdiff_t m_vecStressPositionB = 0x2C; // Vector2D - constexpr std::ptrdiff_t m_vecPanelVertices = 0x38; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_flGlassHalfThickness = 0x50; // float32 - constexpr std::ptrdiff_t m_bHasParent = 0x54; // bool - constexpr std::ptrdiff_t m_bParentFrozen = 0x55; // bool - constexpr std::ptrdiff_t m_SurfacePropStringToken = 0x58; // CUtlStringToken + constexpr std::ptrdiff_t m_hMaterialBase = 0x10; // CStrongHandle + constexpr std::ptrdiff_t m_hMaterialDamageOverlay = 0x18; // CStrongHandle + constexpr std::ptrdiff_t m_solid = 0x20; // ShardSolid_t + constexpr std::ptrdiff_t m_vecPanelSize = 0x24; // Vector2D + constexpr std::ptrdiff_t m_vecStressPositionA = 0x2C; // Vector2D + constexpr std::ptrdiff_t m_vecStressPositionB = 0x34; // Vector2D + constexpr std::ptrdiff_t m_vecPanelVertices = 0x40; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_vInitialPanelVertices = 0x58; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_flGlassHalfThickness = 0x70; // float32 + constexpr std::ptrdiff_t m_bHasParent = 0x74; // bool + constexpr std::ptrdiff_t m_bParentFrozen = 0x75; // bool + constexpr std::ptrdiff_t m_SurfacePropStringToken = 0x78; // CUtlStringToken } // Parent: CBaseAnimGraph - // Field count: 4 + // Fields count: 4 namespace CBaseProp { - constexpr std::ptrdiff_t m_bModelOverrodeBlockLOS = 0x8E8; // bool - constexpr std::ptrdiff_t m_iShapeType = 0x8EC; // int32 - constexpr std::ptrdiff_t m_bConformToCollisionBounds = 0x8F0; // bool - constexpr std::ptrdiff_t m_mPreferredCatchTransform = 0x8F4; // matrix3x4_t + constexpr std::ptrdiff_t m_bModelOverrodeBlockLOS = 0xCAC; // bool + constexpr std::ptrdiff_t m_iShapeType = 0xCB0; // int32 + constexpr std::ptrdiff_t m_bConformToCollisionBounds = 0xCB4; // bool + constexpr std::ptrdiff_t m_mPreferredCatchTransform = 0xCB8; // matrix3x4_t } // Parent: CBaseModelEntity - // Field count: 12 + // Fields count: 12 // // Metadata: // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) @@ -7843,50 +8027,50 @@ namespace cs2_dumper { // NetworkVarNames: m_flFogMaxEnd (float) // NetworkVarNames: m_bEnabled (bool) namespace CEnvSky { - constexpr std::ptrdiff_t m_hSkyMaterial = 0x710; // CStrongHandle - constexpr std::ptrdiff_t m_hSkyMaterialLightingOnly = 0x718; // CStrongHandle - constexpr std::ptrdiff_t m_bStartDisabled = 0x720; // bool - constexpr std::ptrdiff_t m_vTintColor = 0x721; // Color - constexpr std::ptrdiff_t m_vTintColorLightingOnly = 0x725; // Color - constexpr std::ptrdiff_t m_flBrightnessScale = 0x72C; // float32 - constexpr std::ptrdiff_t m_nFogType = 0x730; // int32 - constexpr std::ptrdiff_t m_flFogMinStart = 0x734; // float32 - constexpr std::ptrdiff_t m_flFogMinEnd = 0x738; // float32 - constexpr std::ptrdiff_t m_flFogMaxStart = 0x73C; // float32 - constexpr std::ptrdiff_t m_flFogMaxEnd = 0x740; // float32 - constexpr std::ptrdiff_t m_bEnabled = 0x744; // bool + constexpr std::ptrdiff_t m_hSkyMaterial = 0xA78; // CStrongHandle + constexpr std::ptrdiff_t m_hSkyMaterialLightingOnly = 0xA80; // CStrongHandle + constexpr std::ptrdiff_t m_bStartDisabled = 0xA88; // bool + constexpr std::ptrdiff_t m_vTintColor = 0xA89; // Color + constexpr std::ptrdiff_t m_vTintColorLightingOnly = 0xA8D; // Color + constexpr std::ptrdiff_t m_flBrightnessScale = 0xA94; // float32 + constexpr std::ptrdiff_t m_nFogType = 0xA98; // int32 + constexpr std::ptrdiff_t m_flFogMinStart = 0xA9C; // float32 + constexpr std::ptrdiff_t m_flFogMinEnd = 0xAA0; // float32 + constexpr std::ptrdiff_t m_flFogMaxStart = 0xAA4; // float32 + constexpr std::ptrdiff_t m_flFogMaxEnd = 0xAA8; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0xAAC; // bool } // Parent: CPointEntity - // Field count: 6 + // Fields count: 6 namespace CPointVelocitySensor { - constexpr std::ptrdiff_t m_hTargetEntity = 0x4C0; // CHandle - constexpr std::ptrdiff_t m_vecAxis = 0x4C4; // Vector - constexpr std::ptrdiff_t m_bEnabled = 0x4D0; // bool - constexpr std::ptrdiff_t m_fPrevVelocity = 0x4D4; // float32 - constexpr std::ptrdiff_t m_flAvgInterval = 0x4D8; // float32 - constexpr std::ptrdiff_t m_Velocity = 0x4E0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_hTargetEntity = 0x7C4; // CHandle + constexpr std::ptrdiff_t m_vecAxis = 0x7C8; // Vector + constexpr std::ptrdiff_t m_bEnabled = 0x7D4; // bool + constexpr std::ptrdiff_t m_fPrevVelocity = 0x7D8; // float32 + constexpr std::ptrdiff_t m_flAvgInterval = 0x7DC; // float32 + constexpr std::ptrdiff_t m_Velocity = 0x7E0; // CEntityOutputTemplate } // Parent: CBaseFilter - // Field count: 1 + // Fields count: 1 namespace CFilterMassGreater { - constexpr std::ptrdiff_t m_fFilterMass = 0x518; // float32 + constexpr std::ptrdiff_t m_fFilterMass = 0x818; // float32 } // Parent: CBaseFilter - // Field count: 1 + // Fields count: 1 namespace FilterTeam { - constexpr std::ptrdiff_t m_iFilterTeam = 0x518; // int32 + constexpr std::ptrdiff_t m_iFilterTeam = 0x818; // int32 } // Parent: CFuncTrackTrain - // Field count: 1 + // Fields count: 1 namespace CFuncTankTrain { - constexpr std::ptrdiff_t m_OnDeath = 0x860; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnDeath = 0xBC8; // CEntityIOOutput } // Parent: CBaseEntity - // Field count: 0 + // Fields count: 0 namespace CNullEntity { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -7894,85 +8078,85 @@ namespace cs2_dumper { namespace CCSPointScriptExtensions_observer { } // Parent: CMarkupVolumeWithRef - // Field count: 1 + // Fields count: 1 namespace CMarkupVolumeTagged_NavGame { - constexpr std::ptrdiff_t m_bFloodFillAttribute = 0x768; // bool + constexpr std::ptrdiff_t m_bFloodFillAttribute = 0xAC8; // bool } // Parent: CBaseTrigger - // Field count: 1 + // Fields count: 1 namespace CBuyZone { - constexpr std::ptrdiff_t m_LegacyTeamNum = 0x8E0; // int32 + constexpr std::ptrdiff_t m_LegacyTeamNum = 0xC44; // int32 } // Parent: CLogicalEntity - // Field count: 12 + // Fields count: 12 namespace CPointTemplate { - constexpr std::ptrdiff_t m_iszWorldName = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSource2EntityLumpName = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszEntityFilterName = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flTimeoutInterval = 0x4D8; // float32 - constexpr std::ptrdiff_t m_bAsynchronouslySpawnEntities = 0x4DC; // bool - constexpr std::ptrdiff_t m_pOutputOnSpawned = 0x4E0; // CEntityIOOutput - constexpr std::ptrdiff_t m_clientOnlyEntityBehavior = 0x508; // PointTemplateClientOnlyEntityBehavior_t - constexpr std::ptrdiff_t m_ownerSpawnGroupType = 0x50C; // PointTemplateOwnerSpawnGroupType_t - constexpr std::ptrdiff_t m_createdSpawnGroupHandles = 0x510; // CUtlVector - constexpr std::ptrdiff_t m_SpawnedEntityHandles = 0x528; // CUtlVector - constexpr std::ptrdiff_t m_ScriptSpawnCallback = 0x540; // HSCRIPT - constexpr std::ptrdiff_t m_ScriptCallbackScope = 0x548; // HSCRIPT + constexpr std::ptrdiff_t m_iszWorldName = 0x7C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSource2EntityLumpName = 0x7D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEntityFilterName = 0x7D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flTimeoutInterval = 0x7E0; // float32 + constexpr std::ptrdiff_t m_bAsynchronouslySpawnEntities = 0x7E4; // bool + constexpr std::ptrdiff_t m_pOutputOnSpawned = 0x7E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_clientOnlyEntityBehavior = 0x810; // PointTemplateClientOnlyEntityBehavior_t + constexpr std::ptrdiff_t m_ownerSpawnGroupType = 0x814; // PointTemplateOwnerSpawnGroupType_t + constexpr std::ptrdiff_t m_createdSpawnGroupHandles = 0x818; // CUtlVector + constexpr std::ptrdiff_t m_SpawnedEntityHandles = 0x830; // CUtlVector + constexpr std::ptrdiff_t m_ScriptSpawnCallback = 0x848; // HSCRIPT + constexpr std::ptrdiff_t m_ScriptCallbackScope = 0x850; // HSCRIPT } // Parent: CBaseCSGrenade - // Field count: 0 + // Fields count: 0 namespace CTripWireFire { } // Parent: CPointEntity - // Field count: 6 + // Fields count: 6 namespace CPhysForce { - constexpr std::ptrdiff_t m_nameAttach = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_force = 0x4D0; // float32 - constexpr std::ptrdiff_t m_forceTime = 0x4D4; // float32 - constexpr std::ptrdiff_t m_attachedObject = 0x4D8; // CHandle - constexpr std::ptrdiff_t m_wasRestored = 0x4DC; // bool - constexpr std::ptrdiff_t m_integrator = 0x4E0; // CConstantForceController + constexpr std::ptrdiff_t m_nameAttach = 0x7D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_force = 0x7D8; // float32 + constexpr std::ptrdiff_t m_forceTime = 0x7DC; // float32 + constexpr std::ptrdiff_t m_attachedObject = 0x7E0; // CHandle + constexpr std::ptrdiff_t m_wasRestored = 0x7E4; // bool + constexpr std::ptrdiff_t m_integrator = 0x7E8; // CConstantForceController } // Parent: CLogicalEntity - // Field count: 6 + // Fields count: 6 namespace CLogicDistanceAutosave { - constexpr std::ptrdiff_t m_iszTargetEntity = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flDistanceToPlayer = 0x4C8; // float32 - constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x4CC; // bool - constexpr std::ptrdiff_t m_bCheckCough = 0x4CD; // bool - constexpr std::ptrdiff_t m_bThinkDangerous = 0x4CE; // bool - constexpr std::ptrdiff_t m_flDangerousTime = 0x4D0; // float32 + constexpr std::ptrdiff_t m_iszTargetEntity = 0x7C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flDistanceToPlayer = 0x7D0; // float32 + constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x7D4; // bool + constexpr std::ptrdiff_t m_bCheckCough = 0x7D5; // bool + constexpr std::ptrdiff_t m_bThinkDangerous = 0x7D6; // bool + constexpr std::ptrdiff_t m_flDangerousTime = 0x7D8; // float32 } // Parent: CPointEntity - // Field count: 5 + // Fields count: 5 namespace CInfoDynamicShadowHint { - constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool - constexpr std::ptrdiff_t m_flRange = 0x4C4; // float32 - constexpr std::ptrdiff_t m_nImportance = 0x4C8; // int32 - constexpr std::ptrdiff_t m_nLightChoice = 0x4CC; // int32 - constexpr std::ptrdiff_t m_hLight = 0x4D0; // CHandle + constexpr std::ptrdiff_t m_bDisabled = 0x7C4; // bool + constexpr std::ptrdiff_t m_flRange = 0x7C8; // float32 + constexpr std::ptrdiff_t m_nImportance = 0x7CC; // int32 + constexpr std::ptrdiff_t m_nLightChoice = 0x7D0; // int32 + constexpr std::ptrdiff_t m_hLight = 0x7D4; // CHandle } // Parent: CSoundOpvarSetPointEntity - // Field count: 9 + // Fields count: 9 namespace CSoundOpvarSetAABBEntity { - constexpr std::ptrdiff_t m_vDistanceInnerMins = 0x668; // Vector - constexpr std::ptrdiff_t m_vDistanceInnerMaxs = 0x674; // Vector - constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x680; // Vector - constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x68C; // Vector - constexpr std::ptrdiff_t m_nAABBDirection = 0x698; // int32 - constexpr std::ptrdiff_t m_vInnerMins = 0x69C; // Vector - constexpr std::ptrdiff_t m_vInnerMaxs = 0x6A8; // Vector - constexpr std::ptrdiff_t m_vOuterMins = 0x6B4; // Vector - constexpr std::ptrdiff_t m_vOuterMaxs = 0x6C0; // Vector + constexpr std::ptrdiff_t m_vDistanceInnerMins = 0x96C; // Vector + constexpr std::ptrdiff_t m_vDistanceInnerMaxs = 0x978; // Vector + constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x984; // Vector + constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x990; // Vector + constexpr std::ptrdiff_t m_nAABBDirection = 0x99C; // int32 + constexpr std::ptrdiff_t m_vInnerMins = 0x9A0; // Vector + constexpr std::ptrdiff_t m_vInnerMaxs = 0x9AC; // Vector + constexpr std::ptrdiff_t m_vOuterMins = 0x9B8; // Vector + constexpr std::ptrdiff_t m_vOuterMaxs = 0x9C4; // Vector } // Parent: None - // Field count: 2 + // Fields count: 2 namespace CEnvWindShared__WindVariationEvent_t { constexpr std::ptrdiff_t m_flWindAngleVariation = 0x0; // float32 constexpr std::ptrdiff_t m_flWindSpeedVariation = 0x4; // float32 } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -7980,16 +8164,16 @@ namespace cs2_dumper { namespace CTakeDamageInfoAPI { } // Parent: CTriggerOnce - // Field count: 1 + // Fields count: 1 namespace CScriptTriggerOnce { - constexpr std::ptrdiff_t m_vExtent = 0x908; // Vector + constexpr std::ptrdiff_t m_vExtent = 0xC70; // Vector } // Parent: CPointEntity - // Field count: 0 + // Fields count: 0 namespace CNavWalkable { } // Parent: None - // Field count: 11 + // Fields count: 11 // // Metadata: // NetworkVarNames: m_iGlowType (int32) @@ -8015,26 +8199,26 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bGlowing = 0x51; // bool } // Parent: CBaseCSGrenadeProjectile - // Field count: 3 + // Fields count: 3 namespace CFlashbangProjectile { - constexpr std::ptrdiff_t m_flTimeToDetonate = 0xA90; // float32 - constexpr std::ptrdiff_t m_numOpponentsHit = 0xA94; // uint8 - constexpr std::ptrdiff_t m_numTeammatesHit = 0xA95; // uint8 + constexpr std::ptrdiff_t m_flTimeToDetonate = 0xE50; // float32 + constexpr std::ptrdiff_t m_numOpponentsHit = 0xE54; // uint8 + constexpr std::ptrdiff_t m_numTeammatesHit = 0xE55; // uint8 } // Parent: CPointClientUIWorldPanel - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_messageText (char) namespace CPointClientUIWorldTextPanel { - constexpr std::ptrdiff_t m_messageText = 0x918; // char[512] + constexpr std::ptrdiff_t m_messageText = 0xC7C; // char[512] } // Parent: CPointEntity - // Field count: 0 + // Fields count: 0 namespace CInfoInstructorHintTarget { } // Parent: CPlayerPawnComponent - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_hCarriedHostage (CHandle) @@ -8044,234 +8228,238 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hCarriedHostageProp = 0x44; // CHandle } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace CWeaponSSG08 { } // Parent: CCSWeaponBase - // Field count: 0 + // Fields count: 0 namespace CBreachCharge { } // Parent: CLogicalEntity - // Field count: 4 + // Fields count: 4 namespace CLogicBranch { - constexpr std::ptrdiff_t m_bInValue = 0x4C0; // bool - constexpr std::ptrdiff_t m_Listeners = 0x4C8; // CUtlVector> - constexpr std::ptrdiff_t m_OnTrue = 0x4E0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFalse = 0x508; // CEntityIOOutput + constexpr std::ptrdiff_t m_bInValue = 0x7C4; // bool + constexpr std::ptrdiff_t m_Listeners = 0x7C8; // CUtlVector> + constexpr std::ptrdiff_t m_OnTrue = 0x7E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFalse = 0x808; // CEntityIOOutput } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace CWeaponUMP45 { } // Parent: CSprite - // Field count: 0 + // Fields count: 0 namespace CSpriteAlias_env_glow { } // Parent: CBaseToggle - // Field count: 25 + // Fields count: 25 // // Metadata: // NetworkVarNames: m_glowEntity (CHandle) // NetworkVarNames: m_usable (bool) // NetworkVarNames: m_szDisplayText (string_t) namespace CBaseButton { - constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x790; // QAngle - constexpr std::ptrdiff_t m_fStayPushed = 0x79C; // bool - constexpr std::ptrdiff_t m_fRotating = 0x79D; // bool - constexpr std::ptrdiff_t m_ls = 0x7A0; // locksound_t - constexpr std::ptrdiff_t m_sUseSound = 0x7C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sLockedSound = 0x7C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sUnlockedSound = 0x7D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sOverrideAnticipationName = 0x7D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bLocked = 0x7E0; // bool - constexpr std::ptrdiff_t m_bDisabled = 0x7E1; // bool - constexpr std::ptrdiff_t m_flUseLockedTime = 0x7E4; // GameTime_t - constexpr std::ptrdiff_t m_bSolidBsp = 0x7E8; // bool - constexpr std::ptrdiff_t m_OnDamaged = 0x7F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPressed = 0x818; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUseLocked = 0x840; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnIn = 0x868; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnOut = 0x890; // CEntityIOOutput - constexpr std::ptrdiff_t m_nState = 0x8B8; // int32 - constexpr std::ptrdiff_t m_hConstraint = 0x8BC; // CEntityHandle - constexpr std::ptrdiff_t m_hConstraintParent = 0x8C0; // CEntityHandle - constexpr std::ptrdiff_t m_bForceNpcExclude = 0x8C4; // bool - constexpr std::ptrdiff_t m_sGlowEntity = 0x8C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_glowEntity = 0x8D0; // CHandle - constexpr std::ptrdiff_t m_usable = 0x8D4; // bool - constexpr std::ptrdiff_t m_szDisplayText = 0x8D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_angMoveEntitySpace = 0xAF8; // QAngle + constexpr std::ptrdiff_t m_fStayPushed = 0xB04; // bool + constexpr std::ptrdiff_t m_fRotating = 0xB05; // bool + constexpr std::ptrdiff_t m_ls = 0xB08; // locksound_t + constexpr std::ptrdiff_t m_sUseSound = 0xB28; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sLockedSound = 0xB30; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sUnlockedSound = 0xB38; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sOverrideAnticipationName = 0xB40; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bLocked = 0xB48; // bool + constexpr std::ptrdiff_t m_bDisabled = 0xB49; // bool + constexpr std::ptrdiff_t m_flUseLockedTime = 0xB4C; // GameTime_t + constexpr std::ptrdiff_t m_bSolidBsp = 0xB50; // bool + constexpr std::ptrdiff_t m_OnDamaged = 0xB58; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPressed = 0xB80; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUseLocked = 0xBA8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnIn = 0xBD0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOut = 0xBF8; // CEntityIOOutput + constexpr std::ptrdiff_t m_nState = 0xC20; // int32 + constexpr std::ptrdiff_t m_hConstraint = 0xC24; // CEntityHandle + constexpr std::ptrdiff_t m_hConstraintParent = 0xC28; // CEntityHandle + constexpr std::ptrdiff_t m_bForceNpcExclude = 0xC2C; // bool + constexpr std::ptrdiff_t m_sGlowEntity = 0xC30; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_glowEntity = 0xC38; // CHandle + constexpr std::ptrdiff_t m_usable = 0xC3C; // bool + constexpr std::ptrdiff_t m_szDisplayText = 0xC40; // CUtlSymbolLarge } // Parent: CPhysConstraint - // Field count: 6 + // Fields count: 6 namespace CPhysLength { - constexpr std::ptrdiff_t m_offset = 0x538; // Vector[2] - constexpr std::ptrdiff_t m_vecAttach = 0x550; // Vector - constexpr std::ptrdiff_t m_addLength = 0x55C; // float32 - constexpr std::ptrdiff_t m_minLength = 0x560; // float32 - constexpr std::ptrdiff_t m_totalLength = 0x564; // float32 - constexpr std::ptrdiff_t m_bEnableCollision = 0x568; // bool + constexpr std::ptrdiff_t m_offset = 0x840; // Vector[2] + constexpr std::ptrdiff_t m_vecAttach = 0x858; // Vector + constexpr std::ptrdiff_t m_addLength = 0x864; // float32 + constexpr std::ptrdiff_t m_minLength = 0x868; // float32 + constexpr std::ptrdiff_t m_totalLength = 0x86C; // float32 + constexpr std::ptrdiff_t m_bEnableCollision = 0x870; // bool } // Parent: CBaseEntity - // Field count: 48 + // Fields count: 48 namespace CLogicNPCCounter { - constexpr std::ptrdiff_t m_OnMinCountAll = 0x4C0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMaxCountAll = 0x4E8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFactorAll = 0x510; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnMinPlayerDistAll = 0x538; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnMinCount_1 = 0x560; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMaxCount_1 = 0x588; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFactor_1 = 0x5B0; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnMinPlayerDist_1 = 0x5D8; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnMinCount_2 = 0x600; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMaxCount_2 = 0x628; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFactor_2 = 0x650; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnMinPlayerDist_2 = 0x678; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnMinCount_3 = 0x6A0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMaxCount_3 = 0x6C8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFactor_3 = 0x6F0; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnMinPlayerDist_3 = 0x718; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_hSource = 0x740; // CEntityHandle - constexpr std::ptrdiff_t m_iszSourceEntityName = 0x748; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flDistanceMax = 0x750; // float32 - constexpr std::ptrdiff_t m_bDisabled = 0x754; // bool - constexpr std::ptrdiff_t m_nMinCountAll = 0x758; // int32 - constexpr std::ptrdiff_t m_nMaxCountAll = 0x75C; // int32 - constexpr std::ptrdiff_t m_nMinFactorAll = 0x760; // int32 - constexpr std::ptrdiff_t m_nMaxFactorAll = 0x764; // int32 - constexpr std::ptrdiff_t m_iszNPCClassname_1 = 0x770; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nNPCState_1 = 0x778; // int32 - constexpr std::ptrdiff_t m_bInvertState_1 = 0x77C; // bool - constexpr std::ptrdiff_t m_nMinCount_1 = 0x780; // int32 - constexpr std::ptrdiff_t m_nMaxCount_1 = 0x784; // int32 - constexpr std::ptrdiff_t m_nMinFactor_1 = 0x788; // int32 - constexpr std::ptrdiff_t m_nMaxFactor_1 = 0x78C; // int32 - constexpr std::ptrdiff_t m_flDefaultDist_1 = 0x794; // float32 - constexpr std::ptrdiff_t m_iszNPCClassname_2 = 0x798; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nNPCState_2 = 0x7A0; // int32 - constexpr std::ptrdiff_t m_bInvertState_2 = 0x7A4; // bool - constexpr std::ptrdiff_t m_nMinCount_2 = 0x7A8; // int32 - constexpr std::ptrdiff_t m_nMaxCount_2 = 0x7AC; // int32 - constexpr std::ptrdiff_t m_nMinFactor_2 = 0x7B0; // int32 - constexpr std::ptrdiff_t m_nMaxFactor_2 = 0x7B4; // int32 - constexpr std::ptrdiff_t m_flDefaultDist_2 = 0x7BC; // float32 - constexpr std::ptrdiff_t m_iszNPCClassname_3 = 0x7C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nNPCState_3 = 0x7C8; // int32 - constexpr std::ptrdiff_t m_bInvertState_3 = 0x7CC; // bool - constexpr std::ptrdiff_t m_nMinCount_3 = 0x7D0; // int32 - constexpr std::ptrdiff_t m_nMaxCount_3 = 0x7D4; // int32 - constexpr std::ptrdiff_t m_nMinFactor_3 = 0x7D8; // int32 - constexpr std::ptrdiff_t m_nMaxFactor_3 = 0x7DC; // int32 - constexpr std::ptrdiff_t m_flDefaultDist_3 = 0x7E4; // float32 + constexpr std::ptrdiff_t m_OnMinCountAll = 0x7C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMaxCountAll = 0x7F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFactorAll = 0x818; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMinPlayerDistAll = 0x840; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMinCount_1 = 0x868; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMaxCount_1 = 0x890; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFactor_1 = 0x8B8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMinPlayerDist_1 = 0x8E0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMinCount_2 = 0x908; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMaxCount_2 = 0x930; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFactor_2 = 0x958; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMinPlayerDist_2 = 0x980; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMinCount_3 = 0x9A8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMaxCount_3 = 0x9D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFactor_3 = 0x9F8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMinPlayerDist_3 = 0xA20; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_hSource = 0xA48; // CEntityHandle + constexpr std::ptrdiff_t m_iszSourceEntityName = 0xA50; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flDistanceMax = 0xA58; // float32 + constexpr std::ptrdiff_t m_bDisabled = 0xA5C; // bool + constexpr std::ptrdiff_t m_nMinCountAll = 0xA60; // int32 + constexpr std::ptrdiff_t m_nMaxCountAll = 0xA64; // int32 + constexpr std::ptrdiff_t m_nMinFactorAll = 0xA68; // int32 + constexpr std::ptrdiff_t m_nMaxFactorAll = 0xA6C; // int32 + constexpr std::ptrdiff_t m_iszNPCClassname_1 = 0xA78; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nNPCState_1 = 0xA80; // int32 + constexpr std::ptrdiff_t m_bInvertState_1 = 0xA84; // bool + constexpr std::ptrdiff_t m_nMinCount_1 = 0xA88; // int32 + constexpr std::ptrdiff_t m_nMaxCount_1 = 0xA8C; // int32 + constexpr std::ptrdiff_t m_nMinFactor_1 = 0xA90; // int32 + constexpr std::ptrdiff_t m_nMaxFactor_1 = 0xA94; // int32 + constexpr std::ptrdiff_t m_flDefaultDist_1 = 0xA9C; // float32 + constexpr std::ptrdiff_t m_iszNPCClassname_2 = 0xAA0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nNPCState_2 = 0xAA8; // int32 + constexpr std::ptrdiff_t m_bInvertState_2 = 0xAAC; // bool + constexpr std::ptrdiff_t m_nMinCount_2 = 0xAB0; // int32 + constexpr std::ptrdiff_t m_nMaxCount_2 = 0xAB4; // int32 + constexpr std::ptrdiff_t m_nMinFactor_2 = 0xAB8; // int32 + constexpr std::ptrdiff_t m_nMaxFactor_2 = 0xABC; // int32 + constexpr std::ptrdiff_t m_flDefaultDist_2 = 0xAC4; // float32 + constexpr std::ptrdiff_t m_iszNPCClassname_3 = 0xAC8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nNPCState_3 = 0xAD0; // int32 + constexpr std::ptrdiff_t m_bInvertState_3 = 0xAD4; // bool + constexpr std::ptrdiff_t m_nMinCount_3 = 0xAD8; // int32 + constexpr std::ptrdiff_t m_nMaxCount_3 = 0xADC; // int32 + constexpr std::ptrdiff_t m_nMinFactor_3 = 0xAE0; // int32 + constexpr std::ptrdiff_t m_nMaxFactor_3 = 0xAE4; // int32 + constexpr std::ptrdiff_t m_flDefaultDist_3 = 0xAEC; // float32 } // Parent: CPredictedViewModel - // Field count: 3 + // Fields count: 1 // // Metadata: - // MNetworkOverride // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) - // NetworkVarNames: m_nWeaponParity (uint32) namespace CCSGOViewModel { - constexpr std::ptrdiff_t m_bShouldIgnoreOffsetAndAccuracy = 0x930; // bool - constexpr std::ptrdiff_t m_nWeaponParity = 0x934; // uint32 - constexpr std::ptrdiff_t m_nOldWeaponParity = 0x938; // uint32 + constexpr std::ptrdiff_t m_bShouldIgnoreOffsetAndAccuracy = 0xCF8; // bool } // Parent: CCSWeaponBaseGun - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_flDisplayHealth (float) namespace CWeaponShield { - constexpr std::ptrdiff_t m_flBulletDamageAbsorbed = 0xEB8; // float32 - constexpr std::ptrdiff_t m_flLastBulletHitSoundTime = 0xEBC; // GameTime_t - constexpr std::ptrdiff_t m_flDisplayHealth = 0xEC0; // float32 + constexpr std::ptrdiff_t m_flBulletDamageAbsorbed = 0x1294; // float32 + constexpr std::ptrdiff_t m_flLastBulletHitSoundTime = 0x1298; // GameTime_t + constexpr std::ptrdiff_t m_flDisplayHealth = 0x129C; // float32 } // Parent: CPointEntity - // Field count: 4 + // Fields count: 4 namespace CBlood { - constexpr std::ptrdiff_t m_vecSprayAngles = 0x4C0; // QAngle - constexpr std::ptrdiff_t m_vecSprayDir = 0x4CC; // Vector - constexpr std::ptrdiff_t m_flAmount = 0x4D8; // float32 - constexpr std::ptrdiff_t m_Color = 0x4DC; // BloodType + constexpr std::ptrdiff_t m_vecSprayAngles = 0x7C4; // QAngle + constexpr std::ptrdiff_t m_vecSprayDir = 0x7D0; // Vector + constexpr std::ptrdiff_t m_flAmount = 0x7DC; // float32 + constexpr std::ptrdiff_t m_Color = 0x7E0; // BloodType } // Parent: CLogicalEntity - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_fadeColor (Color) namespace CEnvFade { - constexpr std::ptrdiff_t m_fadeColor = 0x4C0; // Color - constexpr std::ptrdiff_t m_Duration = 0x4C4; // float32 - constexpr std::ptrdiff_t m_HoldDuration = 0x4C8; // float32 - constexpr std::ptrdiff_t m_OnBeginFade = 0x4D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_fadeColor = 0x7C4; // Color + constexpr std::ptrdiff_t m_Duration = 0x7C8; // float32 + constexpr std::ptrdiff_t m_HoldDuration = 0x7CC; // float32 + constexpr std::ptrdiff_t m_OnBeginFade = 0x7D0; // CEntityIOOutput } // Parent: CBaseProp - // Field count: 30 + // Fields count: 33 // // Metadata: // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) // NetworkVarNames: m_noGhostCollision (bool) namespace CBreakableProp { - constexpr std::ptrdiff_t m_CPropDataComponent = 0x930; // CPropDataComponent - constexpr std::ptrdiff_t m_OnBreak = 0x970; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnHealthChanged = 0x998; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnTakeDamage = 0x9C0; // CEntityIOOutput - constexpr std::ptrdiff_t m_impactEnergyScale = 0x9E8; // float32 - constexpr std::ptrdiff_t m_iMinHealthDmg = 0x9EC; // int32 - constexpr std::ptrdiff_t m_preferredCarryAngles = 0x9F0; // QAngle - constexpr std::ptrdiff_t m_flPressureDelay = 0x9FC; // float32 - constexpr std::ptrdiff_t m_flDefBurstScale = 0xA00; // float32 - constexpr std::ptrdiff_t m_vDefBurstOffset = 0xA04; // Vector - constexpr std::ptrdiff_t m_hBreaker = 0xA10; // CHandle - constexpr std::ptrdiff_t m_PerformanceMode = 0xA14; // PerformanceMode_t - constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0xA18; // GameTime_t - constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0xA1C; // bool - constexpr std::ptrdiff_t m_explodeDamage = 0xA20; // float32 - constexpr std::ptrdiff_t m_explodeRadius = 0xA24; // float32 - constexpr std::ptrdiff_t m_explosionDelay = 0xA2C; // float32 - constexpr std::ptrdiff_t m_explosionBuildupSound = 0xA30; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionCustomEffect = 0xA38; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionCustomSound = 0xA40; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionModifier = 0xA48; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hPhysicsAttacker = 0xA50; // CHandle - constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0xA54; // GameTime_t - constexpr std::ptrdiff_t m_bOriginalBlockLOS = 0xA58; // bool - constexpr std::ptrdiff_t m_flDefaultFadeScale = 0xA5C; // float32 - constexpr std::ptrdiff_t m_hLastAttacker = 0xA60; // CHandle - constexpr std::ptrdiff_t m_hFlareEnt = 0xA64; // CHandle - constexpr std::ptrdiff_t m_bUsePuntSound = 0xA68; // bool - constexpr std::ptrdiff_t m_iszPuntSound = 0xA70; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_noGhostCollision = 0xA78; // bool + constexpr std::ptrdiff_t m_CPropDataComponent = 0xCF0; // CPropDataComponent + constexpr std::ptrdiff_t m_OnBreak = 0xD30; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHealthChanged = 0xD58; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnTakeDamage = 0xD80; // CEntityIOOutput + constexpr std::ptrdiff_t m_impactEnergyScale = 0xDA8; // float32 + constexpr std::ptrdiff_t m_iMinHealthDmg = 0xDAC; // int32 + constexpr std::ptrdiff_t m_preferredCarryAngles = 0xDB0; // QAngle + constexpr std::ptrdiff_t m_flPressureDelay = 0xDBC; // float32 + constexpr std::ptrdiff_t m_flDefBurstScale = 0xDC0; // float32 + constexpr std::ptrdiff_t m_vDefBurstOffset = 0xDC4; // Vector + constexpr std::ptrdiff_t m_hBreaker = 0xDD0; // CHandle + constexpr std::ptrdiff_t m_PerformanceMode = 0xDD4; // PerformanceMode_t + constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0xDD8; // GameTime_t + constexpr std::ptrdiff_t m_BreakableContentsType = 0xDDC; // BreakableContentsType_t + constexpr std::ptrdiff_t m_strBreakableContentsPropGroupOverride = 0xDE0; // CUtlString + constexpr std::ptrdiff_t m_strBreakableContentsParticleOverride = 0xDE8; // CUtlString + constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0xDF0; // bool + constexpr std::ptrdiff_t m_explodeDamage = 0xDF4; // float32 + constexpr std::ptrdiff_t m_explodeRadius = 0xDF8; // float32 + constexpr std::ptrdiff_t m_explosionDelay = 0xE00; // float32 + constexpr std::ptrdiff_t m_explosionBuildupSound = 0xE08; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionCustomEffect = 0xE10; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionCustomSound = 0xE18; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionModifier = 0xE20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hPhysicsAttacker = 0xE28; // CHandle + constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0xE2C; // GameTime_t + constexpr std::ptrdiff_t m_bOriginalBlockLOS = 0xE30; // bool + constexpr std::ptrdiff_t m_flDefaultFadeScale = 0xE34; // float32 + constexpr std::ptrdiff_t m_hLastAttacker = 0xE38; // CHandle + constexpr std::ptrdiff_t m_hFlareEnt = 0xE3C; // CHandle + constexpr std::ptrdiff_t m_bUsePuntSound = 0xE40; // bool + constexpr std::ptrdiff_t m_iszPuntSound = 0xE48; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_noGhostCollision = 0xE50; // bool } // Parent: CPlayerPawnComponent - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) namespace CCSPlayer_BuyServices { constexpr std::ptrdiff_t m_vecSellbackPurchaseEntries = 0xC8; // CUtlVectorEmbeddedNetworkVar } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CPathSimpleAPI { + } // Parent: CBaseFlex - // Field count: 11 + // Fields count: 9 // // Metadata: // MNetworkExcludeByUserGroup // NetworkVarNames: m_hMyWearables (CHandle) - // NetworkVarNames: m_flFieldOfView (float) namespace CBaseCombatCharacter { - constexpr std::ptrdiff_t m_bForceServerRagdoll = 0x978; // bool - constexpr std::ptrdiff_t m_hMyWearables = 0x980; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_flFieldOfView = 0x998; // float32 - constexpr std::ptrdiff_t m_impactEnergyScale = 0x99C; // float32 - constexpr std::ptrdiff_t m_LastHitGroup = 0x9A0; // HitGroup_t - constexpr std::ptrdiff_t m_bApplyStressDamage = 0x9A4; // bool - constexpr std::ptrdiff_t m_iDamageCount = 0x9E8; // int32 - constexpr std::ptrdiff_t m_pVecRelationships = 0x9F0; // CUtlVector* - constexpr std::ptrdiff_t m_strRelationships = 0x9F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_eHull = 0xA00; // Hull_t - constexpr std::ptrdiff_t m_nNavHullIdx = 0xA04; // uint32 + constexpr std::ptrdiff_t m_bForceServerRagdoll = 0xD40; // bool + constexpr std::ptrdiff_t m_hMyWearables = 0xD48; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_impactEnergyScale = 0xD60; // float32 + constexpr std::ptrdiff_t m_bApplyStressDamage = 0xD64; // bool + constexpr std::ptrdiff_t m_iDamageCount = 0xDA8; // int32 + constexpr std::ptrdiff_t m_pVecRelationships = 0xDB0; // CUtlVector* + constexpr std::ptrdiff_t m_strRelationships = 0xDB8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_eHull = 0xDC0; // Hull_t + constexpr std::ptrdiff_t m_nNavHullIdx = 0xDC4; // uint32 } // Parent: CBaseModelEntity - // Field count: 25 + // Fields count: 25 // // Metadata: // NetworkVarNames: m_firePositions (Vector) @@ -8284,50 +8472,50 @@ namespace cs2_dumper { // NetworkVarNames: m_nFireLifetime (float) // NetworkVarNames: m_bInPostEffectTime (bool) namespace CInferno { - constexpr std::ptrdiff_t m_firePositions = 0x720; // Vector[64] - constexpr std::ptrdiff_t m_fireParentPositions = 0xA20; // Vector[64] - constexpr std::ptrdiff_t m_bFireIsBurning = 0xD20; // bool[64] - constexpr std::ptrdiff_t m_BurnNormal = 0xD60; // Vector[64] - constexpr std::ptrdiff_t m_fireCount = 0x1060; // int32 - constexpr std::ptrdiff_t m_nInfernoType = 0x1064; // int32 - constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x1068; // int32 - constexpr std::ptrdiff_t m_nFireLifetime = 0x106C; // float32 - constexpr std::ptrdiff_t m_bInPostEffectTime = 0x1070; // bool - constexpr std::ptrdiff_t m_nFiresExtinguishCount = 0x1074; // int32 - constexpr std::ptrdiff_t m_bWasCreatedInSmoke = 0x1078; // bool - constexpr std::ptrdiff_t m_extent = 0x1280; // Extent - constexpr std::ptrdiff_t m_damageTimer = 0x1298; // CountdownTimer - constexpr std::ptrdiff_t m_damageRampTimer = 0x12B0; // CountdownTimer - constexpr std::ptrdiff_t m_splashVelocity = 0x12C8; // Vector - constexpr std::ptrdiff_t m_InitialSplashVelocity = 0x12D4; // Vector - constexpr std::ptrdiff_t m_startPos = 0x12E0; // Vector - constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0x12EC; // Vector - constexpr std::ptrdiff_t m_activeTimer = 0x12F8; // IntervalTimer - constexpr std::ptrdiff_t m_fireSpawnOffset = 0x1308; // int32 - constexpr std::ptrdiff_t m_nMaxFlames = 0x130C; // int32 - constexpr std::ptrdiff_t m_nSpreadCount = 0x1310; // int32 - constexpr std::ptrdiff_t m_BookkeepingTimer = 0x1318; // CountdownTimer - constexpr std::ptrdiff_t m_NextSpreadTimer = 0x1330; // CountdownTimer - constexpr std::ptrdiff_t m_nSourceItemDefIndex = 0x1348; // uint16 + constexpr std::ptrdiff_t m_firePositions = 0xA84; // Vector[64] + constexpr std::ptrdiff_t m_fireParentPositions = 0xD84; // Vector[64] + constexpr std::ptrdiff_t m_bFireIsBurning = 0x1084; // bool[64] + constexpr std::ptrdiff_t m_BurnNormal = 0x10C4; // Vector[64] + constexpr std::ptrdiff_t m_fireCount = 0x13C4; // int32 + constexpr std::ptrdiff_t m_nInfernoType = 0x13C8; // int32 + constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x13CC; // int32 + constexpr std::ptrdiff_t m_nFireLifetime = 0x13D0; // float32 + constexpr std::ptrdiff_t m_bInPostEffectTime = 0x13D4; // bool + constexpr std::ptrdiff_t m_nFiresExtinguishCount = 0x13D8; // int32 + constexpr std::ptrdiff_t m_bWasCreatedInSmoke = 0x13DC; // bool + constexpr std::ptrdiff_t m_extent = 0x15E0; // Extent + constexpr std::ptrdiff_t m_damageTimer = 0x15F8; // CountdownTimer + constexpr std::ptrdiff_t m_damageRampTimer = 0x1610; // CountdownTimer + constexpr std::ptrdiff_t m_splashVelocity = 0x1628; // Vector + constexpr std::ptrdiff_t m_InitialSplashVelocity = 0x1634; // Vector + constexpr std::ptrdiff_t m_startPos = 0x1640; // Vector + constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0x164C; // Vector + constexpr std::ptrdiff_t m_activeTimer = 0x1658; // IntervalTimer + constexpr std::ptrdiff_t m_fireSpawnOffset = 0x1668; // int32 + constexpr std::ptrdiff_t m_nMaxFlames = 0x166C; // int32 + constexpr std::ptrdiff_t m_nSpreadCount = 0x1670; // int32 + constexpr std::ptrdiff_t m_BookkeepingTimer = 0x1678; // CountdownTimer + constexpr std::ptrdiff_t m_NextSpreadTimer = 0x1690; // CountdownTimer + constexpr std::ptrdiff_t m_nSourceItemDefIndex = 0x16A8; // uint16 } // Parent: CLogicalEntity - // Field count: 5 + // Fields count: 5 namespace CEnvGlobal { - constexpr std::ptrdiff_t m_outCounter = 0x4C0; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_globalstate = 0x4E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_triggermode = 0x4F0; // int32 - constexpr std::ptrdiff_t m_initialstate = 0x4F4; // int32 - constexpr std::ptrdiff_t m_counter = 0x4F8; // int32 + constexpr std::ptrdiff_t m_outCounter = 0x7C8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_globalstate = 0x7F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_triggermode = 0x7F8; // int32 + constexpr std::ptrdiff_t m_initialstate = 0x7FC; // int32 + constexpr std::ptrdiff_t m_counter = 0x800; // int32 } // Parent: CLogicalEntity - // Field count: 3 + // Fields count: 3 namespace CBaseFilter { - constexpr std::ptrdiff_t m_bNegated = 0x4C0; // bool - constexpr std::ptrdiff_t m_OnPass = 0x4C8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFail = 0x4F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_bNegated = 0x7C4; // bool + constexpr std::ptrdiff_t m_OnPass = 0x7C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFail = 0x7F0; // CEntityIOOutput } // Parent: CBaseEntity - // Field count: 4 + // Fields count: 4 // // Metadata: // MNetworkIncludeByName @@ -8336,17 +8524,17 @@ namespace cs2_dumper { // NetworkVarNames: m_iScore (int32) // NetworkVarNames: m_szTeamname (char) namespace CTeam { - constexpr std::ptrdiff_t m_aPlayerControllers = 0x4C0; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_aPlayers = 0x4D8; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_iScore = 0x4F0; // int32 - constexpr std::ptrdiff_t m_szTeamname = 0x4F4; // char[129] + constexpr std::ptrdiff_t m_aPlayerControllers = 0x7C8; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_aPlayers = 0x7E0; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_iScore = 0x7F8; // int32 + constexpr std::ptrdiff_t m_szTeamname = 0x7FC; // char[129] } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace CWeaponUSPSilencer { } // Parent: CBaseModelEntity - // Field count: 23 + // Fields count: 23 // // Metadata: // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) @@ -8362,158 +8550,152 @@ namespace cs2_dumper { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) namespace CSprite { - constexpr std::ptrdiff_t m_hSpriteMaterial = 0x710; // CStrongHandle - constexpr std::ptrdiff_t m_hAttachedToEntity = 0x718; // CHandle - constexpr std::ptrdiff_t m_nAttachment = 0x71C; // AttachmentHandle_t - constexpr std::ptrdiff_t m_flSpriteFramerate = 0x720; // float32 - constexpr std::ptrdiff_t m_flFrame = 0x724; // float32 - constexpr std::ptrdiff_t m_flDieTime = 0x728; // GameTime_t - constexpr std::ptrdiff_t m_nBrightness = 0x738; // uint32 - constexpr std::ptrdiff_t m_flBrightnessDuration = 0x73C; // float32 - constexpr std::ptrdiff_t m_flSpriteScale = 0x740; // float32 - constexpr std::ptrdiff_t m_flScaleDuration = 0x744; // float32 - constexpr std::ptrdiff_t m_bWorldSpaceScale = 0x748; // bool - constexpr std::ptrdiff_t m_flGlowProxySize = 0x74C; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0x750; // float32 - constexpr std::ptrdiff_t m_flLastTime = 0x754; // GameTime_t - constexpr std::ptrdiff_t m_flMaxFrame = 0x758; // float32 - constexpr std::ptrdiff_t m_flStartScale = 0x75C; // float32 - constexpr std::ptrdiff_t m_flDestScale = 0x760; // float32 - constexpr std::ptrdiff_t m_flScaleTimeStart = 0x764; // GameTime_t - constexpr std::ptrdiff_t m_nStartBrightness = 0x768; // int32 - constexpr std::ptrdiff_t m_nDestBrightness = 0x76C; // int32 - constexpr std::ptrdiff_t m_flBrightnessTimeStart = 0x770; // GameTime_t - constexpr std::ptrdiff_t m_nSpriteWidth = 0x774; // int32 - constexpr std::ptrdiff_t m_nSpriteHeight = 0x778; // int32 + constexpr std::ptrdiff_t m_hSpriteMaterial = 0xA78; // CStrongHandle + constexpr std::ptrdiff_t m_hAttachedToEntity = 0xA80; // CHandle + constexpr std::ptrdiff_t m_nAttachment = 0xA84; // AttachmentHandle_t + constexpr std::ptrdiff_t m_flSpriteFramerate = 0xA88; // float32 + constexpr std::ptrdiff_t m_flFrame = 0xA8C; // float32 + constexpr std::ptrdiff_t m_flDieTime = 0xA90; // GameTime_t + constexpr std::ptrdiff_t m_nBrightness = 0xAA0; // uint32 + constexpr std::ptrdiff_t m_flBrightnessDuration = 0xAA4; // float32 + constexpr std::ptrdiff_t m_flSpriteScale = 0xAA8; // float32 + constexpr std::ptrdiff_t m_flScaleDuration = 0xAAC; // float32 + constexpr std::ptrdiff_t m_bWorldSpaceScale = 0xAB0; // bool + constexpr std::ptrdiff_t m_flGlowProxySize = 0xAB4; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xAB8; // float32 + constexpr std::ptrdiff_t m_flLastTime = 0xABC; // GameTime_t + constexpr std::ptrdiff_t m_flMaxFrame = 0xAC0; // float32 + constexpr std::ptrdiff_t m_flStartScale = 0xAC4; // float32 + constexpr std::ptrdiff_t m_flDestScale = 0xAC8; // float32 + constexpr std::ptrdiff_t m_flScaleTimeStart = 0xACC; // GameTime_t + constexpr std::ptrdiff_t m_nStartBrightness = 0xAD0; // int32 + constexpr std::ptrdiff_t m_nDestBrightness = 0xAD4; // int32 + constexpr std::ptrdiff_t m_flBrightnessTimeStart = 0xAD8; // GameTime_t + constexpr std::ptrdiff_t m_nSpriteWidth = 0xADC; // int32 + constexpr std::ptrdiff_t m_nSpriteHeight = 0xAE0; // int32 } // Parent: CBaseTrigger - // Field count: 0 + // Fields count: 0 namespace CTriggerGravity { } // Parent: CBaseTrigger - // Field count: 0 + // Fields count: 0 namespace CServerRagdollTrigger { } // Parent: CInfoDynamicShadowHint - // Field count: 2 + // Fields count: 2 namespace CInfoDynamicShadowHintBox { - constexpr std::ptrdiff_t m_vBoxMins = 0x4D8; // Vector - constexpr std::ptrdiff_t m_vBoxMaxs = 0x4E4; // Vector + constexpr std::ptrdiff_t m_vBoxMins = 0x7D8; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x7E4; // Vector } // Parent: CBaseEntity - // Field count: 3 + // Fields count: 3 namespace CPathMover { - constexpr std::ptrdiff_t m_vecPathNodes = 0x4C0; // CUtlVector> - constexpr std::ptrdiff_t m_flPathLength = 0x4D8; // float32 - constexpr std::ptrdiff_t m_bClosedLoop = 0x4DC; // bool + constexpr std::ptrdiff_t m_vecPathNodes = 0x7D0; // CUtlVector> + constexpr std::ptrdiff_t m_flPathLength = 0x7E8; // float32 + constexpr std::ptrdiff_t m_bClosedLoop = 0x7EC; // bool } // Parent: CBaseCSGrenade - // Field count: 0 + // Fields count: 0 namespace CFlashbang { } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace CWeaponAug { } // Parent: CDynamicProp - // Field count: 34 + // Fields count: 28 // // Metadata: // NetworkVarNames: m_AttributeManager (CAttributeContainer) // NetworkVarNames: m_jumpedThisFrame (bool) // NetworkVarNames: m_leader (CHandle) namespace CChicken { - constexpr std::ptrdiff_t m_AttributeManager = 0xBA0; // CAttributeContainer - constexpr std::ptrdiff_t m_sActivityFinishedTag = 0xE88; // CUtlStringToken - constexpr std::ptrdiff_t m_updateTimer = 0xE90; // CountdownTimer - constexpr std::ptrdiff_t m_stuckAnchor = 0xEA8; // Vector - constexpr std::ptrdiff_t m_stuckTimer = 0xEB8; // CountdownTimer - constexpr std::ptrdiff_t m_collisionStuckTimer = 0xED0; // CountdownTimer - constexpr std::ptrdiff_t m_isOnGround = 0xEE8; // bool - constexpr std::ptrdiff_t m_vFallVelocity = 0xEEC; // Vector - constexpr std::ptrdiff_t m_desiredActivity = 0xEF8; // ChickenActivity - constexpr std::ptrdiff_t m_currentActivity = 0xEFC; // ChickenActivity - constexpr std::ptrdiff_t m_activityTimer = 0xF00; // CountdownTimer - constexpr std::ptrdiff_t m_turnRate = 0xF18; // float32 - constexpr std::ptrdiff_t m_fleeFrom = 0xF1C; // CHandle - constexpr std::ptrdiff_t m_moveRateThrottleTimer = 0xF20; // CountdownTimer - constexpr std::ptrdiff_t m_startleTimer = 0xF38; // CountdownTimer - constexpr std::ptrdiff_t m_vocalizeTimer = 0xF50; // CountdownTimer - constexpr std::ptrdiff_t m_flWhenZombified = 0xF68; // GameTime_t - constexpr std::ptrdiff_t m_jumpedThisFrame = 0xF6C; // bool - constexpr std::ptrdiff_t m_leader = 0xF70; // CHandle - constexpr std::ptrdiff_t m_reuseTimer = 0xF88; // CountdownTimer - constexpr std::ptrdiff_t m_hasBeenUsed = 0xFA0; // bool - constexpr std::ptrdiff_t m_jumpTimer = 0xFA8; // CountdownTimer - constexpr std::ptrdiff_t m_flLastJumpTime = 0xFC0; // float32 - constexpr std::ptrdiff_t m_bInJump = 0xFC4; // bool - constexpr std::ptrdiff_t m_isWaitingForLeader = 0xFC5; // bool - constexpr std::ptrdiff_t m_repathTimer = 0x2FD0; // CountdownTimer - constexpr std::ptrdiff_t m_inhibitDoorTimer = 0x2FE8; // CountdownTimer - constexpr std::ptrdiff_t m_inhibitObstacleAvoidanceTimer = 0x3078; // CountdownTimer - constexpr std::ptrdiff_t m_vecPathGoal = 0x3098; // Vector - constexpr std::ptrdiff_t m_flActiveFollowStartTime = 0x30A4; // GameTime_t - constexpr std::ptrdiff_t m_followMinuteTimer = 0x30A8; // CountdownTimer - constexpr std::ptrdiff_t m_vecLastEggPoopPosition = 0x30C0; // Vector - constexpr std::ptrdiff_t m_vecEggsPooped = 0x30D0; // CUtlVector> - constexpr std::ptrdiff_t m_BlockDirectionTimer = 0x30F0; // CountdownTimer + constexpr std::ptrdiff_t m_AttributeManager = 0xF78; // CAttributeContainer + constexpr std::ptrdiff_t m_updateTimer = 0x1240; // CountdownTimer + constexpr std::ptrdiff_t m_stuckAnchor = 0x1258; // Vector + constexpr std::ptrdiff_t m_stuckTimer = 0x1268; // CountdownTimer + constexpr std::ptrdiff_t m_collisionStuckTimer = 0x1280; // CountdownTimer + constexpr std::ptrdiff_t m_isOnGround = 0x1298; // bool + constexpr std::ptrdiff_t m_vFallVelocity = 0x129C; // Vector + constexpr std::ptrdiff_t m_desiredActivity = 0x12A8; // ChickenActivity + constexpr std::ptrdiff_t m_currentActivity = 0x12AC; // ChickenActivity + constexpr std::ptrdiff_t m_activityTimer = 0x12B0; // CountdownTimer + constexpr std::ptrdiff_t m_turnRate = 0x12C8; // float32 + constexpr std::ptrdiff_t m_fleeFrom = 0x12CC; // CHandle + constexpr std::ptrdiff_t m_moveRateThrottleTimer = 0x12D0; // CountdownTimer + constexpr std::ptrdiff_t m_startleTimer = 0x12E8; // CountdownTimer + constexpr std::ptrdiff_t m_vocalizeTimer = 0x1300; // CountdownTimer + constexpr std::ptrdiff_t m_flWhenZombified = 0x1318; // GameTime_t + constexpr std::ptrdiff_t m_jumpedThisFrame = 0x131C; // bool + constexpr std::ptrdiff_t m_leader = 0x1320; // CHandle + constexpr std::ptrdiff_t m_reuseTimer = 0x1338; // CountdownTimer + constexpr std::ptrdiff_t m_hasBeenUsed = 0x1350; // bool + constexpr std::ptrdiff_t m_jumpTimer = 0x1358; // CountdownTimer + constexpr std::ptrdiff_t m_flLastJumpTime = 0x1370; // float32 + constexpr std::ptrdiff_t m_bInJump = 0x1374; // bool + constexpr std::ptrdiff_t m_repathTimer = 0x3380; // CountdownTimer + constexpr std::ptrdiff_t m_vecPathGoal = 0x3418; // Vector + constexpr std::ptrdiff_t m_flActiveFollowStartTime = 0x3424; // GameTime_t + constexpr std::ptrdiff_t m_followMinuteTimer = 0x3428; // CountdownTimer + constexpr std::ptrdiff_t m_BlockDirectionTimer = 0x3448; // CountdownTimer } // Parent: CBaseTrigger - // Field count: 7 + // Fields count: 7 namespace CChangeLevel { - constexpr std::ptrdiff_t m_sMapName = 0x8E0; // CUtlString - constexpr std::ptrdiff_t m_sLandmarkName = 0x8E8; // CUtlString - constexpr std::ptrdiff_t m_OnChangeLevel = 0x8F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_bTouched = 0x918; // bool - constexpr std::ptrdiff_t m_bNoTouch = 0x919; // bool - constexpr std::ptrdiff_t m_bNewChapter = 0x91A; // bool - constexpr std::ptrdiff_t m_bOnChangeLevelFired = 0x91B; // bool + constexpr std::ptrdiff_t m_sMapName = 0xC48; // CUtlString + constexpr std::ptrdiff_t m_sLandmarkName = 0xC50; // CUtlString + constexpr std::ptrdiff_t m_OnChangeLevel = 0xC58; // CEntityIOOutput + constexpr std::ptrdiff_t m_bTouched = 0xC80; // bool + constexpr std::ptrdiff_t m_bNoTouch = 0xC81; // bool + constexpr std::ptrdiff_t m_bNewChapter = 0xC82; // bool + constexpr std::ptrdiff_t m_bOnChangeLevelFired = 0xC83; // bool } // Parent: CBaseTrigger - // Field count: 14 + // Fields count: 14 namespace CTriggerLerpObject { - constexpr std::ptrdiff_t m_iszLerpTarget = 0x8E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hLerpTarget = 0x8E8; // CHandle - constexpr std::ptrdiff_t m_iszLerpTargetAttachment = 0x8F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hLerpTargetAttachment = 0x8F8; // AttachmentHandle_t - constexpr std::ptrdiff_t m_flLerpDuration = 0x8FC; // float32 - constexpr std::ptrdiff_t m_bLerpRestoreMoveType = 0x900; // bool - constexpr std::ptrdiff_t m_bSingleLerpObject = 0x901; // bool - constexpr std::ptrdiff_t m_vecLerpingObjects = 0x908; // CUtlVector - constexpr std::ptrdiff_t m_iszLerpEffect = 0x920; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszLerpSound = 0x928; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bAttachTouchingObject = 0x930; // bool - constexpr std::ptrdiff_t m_hEntityToWaitForDisconnect = 0x934; // CHandle - constexpr std::ptrdiff_t m_OnLerpStarted = 0x938; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnLerpFinished = 0x960; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszLerpTarget = 0xC48; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hLerpTarget = 0xC50; // CHandle + constexpr std::ptrdiff_t m_iszLerpTargetAttachment = 0xC58; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hLerpTargetAttachment = 0xC60; // AttachmentHandle_t + constexpr std::ptrdiff_t m_flLerpDuration = 0xC64; // float32 + constexpr std::ptrdiff_t m_bLerpRestoreMoveType = 0xC68; // bool + constexpr std::ptrdiff_t m_bSingleLerpObject = 0xC69; // bool + constexpr std::ptrdiff_t m_vecLerpingObjects = 0xC70; // CUtlVector + constexpr std::ptrdiff_t m_iszLerpEffect = 0xC88; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszLerpSound = 0xC90; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bAttachTouchingObject = 0xC98; // bool + constexpr std::ptrdiff_t m_hEntityToWaitForDisconnect = 0xC9C; // CHandle + constexpr std::ptrdiff_t m_OnLerpStarted = 0xCA0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnLerpFinished = 0xCC8; // CEntityIOOutput } // Parent: CBaseToggle - // Field count: 12 + // Fields count: 12 // // Metadata: // MNetworkIncludeByName // NetworkVarNames: m_bDisabled (bool) // NetworkVarNames: m_bClientSidePredicted (bool) namespace CBaseTrigger { - constexpr std::ptrdiff_t m_bDisabled = 0x790; // bool - constexpr std::ptrdiff_t m_iFilterName = 0x798; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hFilter = 0x7A0; // CHandle - constexpr std::ptrdiff_t m_OnStartTouch = 0x7A8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnStartTouchAll = 0x7D0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnEndTouch = 0x7F8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnEndTouchAll = 0x820; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTouching = 0x848; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTouchingEachEntity = 0x870; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnNotTouching = 0x898; // CEntityIOOutput - constexpr std::ptrdiff_t m_hTouchingEntities = 0x8C0; // CUtlVector> - constexpr std::ptrdiff_t m_bClientSidePredicted = 0x8D8; // bool + constexpr std::ptrdiff_t m_bDisabled = 0xAF8; // bool + constexpr std::ptrdiff_t m_iFilterName = 0xB00; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0xB08; // CHandle + constexpr std::ptrdiff_t m_OnStartTouch = 0xB10; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStartTouchAll = 0xB38; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndTouch = 0xB60; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndTouchAll = 0xB88; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTouching = 0xBB0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTouchingEachEntity = 0xBD8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnNotTouching = 0xC00; // CEntityIOOutput + constexpr std::ptrdiff_t m_hTouchingEntities = 0xC28; // CUtlVector> + constexpr std::ptrdiff_t m_bClientSidePredicted = 0xC40; // bool } // Parent: CPointEntity - // Field count: 0 + // Fields count: 0 namespace CLogicScript { } // Parent: CBaseFlex - // Field count: 9 + // Fields count: 9 // // Metadata: // NetworkVarNames: m_AttributeManager (CAttributeContainer) @@ -8524,18 +8706,18 @@ namespace cs2_dumper { // NetworkVarNames: m_flFallbackWear (float) // NetworkVarNames: m_nFallbackStatTrak (int) namespace CEconEntity { - constexpr std::ptrdiff_t m_AttributeManager = 0x988; // CAttributeContainer - constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0xC50; // uint32 - constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0xC54; // uint32 - constexpr std::ptrdiff_t m_nFallbackPaintKit = 0xC58; // int32 - constexpr std::ptrdiff_t m_nFallbackSeed = 0xC5C; // int32 - constexpr std::ptrdiff_t m_flFallbackWear = 0xC60; // float32 - constexpr std::ptrdiff_t m_nFallbackStatTrak = 0xC64; // int32 - constexpr std::ptrdiff_t m_hOldProvidee = 0xC68; // CHandle - constexpr std::ptrdiff_t m_iOldOwnerClass = 0xC6C; // int32 + constexpr std::ptrdiff_t m_AttributeManager = 0xD50; // CAttributeContainer + constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0x1018; // uint32 + constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x101C; // uint32 + constexpr std::ptrdiff_t m_nFallbackPaintKit = 0x1020; // int32 + constexpr std::ptrdiff_t m_nFallbackSeed = 0x1024; // int32 + constexpr std::ptrdiff_t m_flFallbackWear = 0x1028; // float32 + constexpr std::ptrdiff_t m_nFallbackStatTrak = 0x102C; // int32 + constexpr std::ptrdiff_t m_hOldProvidee = 0x1030; // CHandle + constexpr std::ptrdiff_t m_iOldOwnerClass = 0x1034; // int32 } // Parent: None - // Field count: 17 + // Fields count: 17 // // Metadata: // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) @@ -8572,11 +8754,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flCapsuleRadius = 0xAC; // float32 } // Parent: CBaseEntity - // Field count: 0 + // Fields count: 0 namespace CServerOnlyEntity { } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_hSequence (HSequence) @@ -8593,45 +8775,55 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flPrevCycleForAnimEventDetection = 0x24; // float32 } // Parent: CModelPointEntity - // Field count: 11 + // Fields count: 16 // // Metadata: // NetworkVarNames: m_messageText (char) // NetworkVarNames: m_FontName (char) + // NetworkVarNames: m_BackgroundMaterialName (char) // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bFullbright (bool) // NetworkVarNames: m_flWorldUnitsPerPx (float) // NetworkVarNames: m_flFontSize (float) // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_bDrawBackground (bool) + // NetworkVarNames: m_flBackgroundBorderWidth (float) + // NetworkVarNames: m_flBackgroundBorderHeight (float) + // NetworkVarNames: m_flBackgroundWorldToUV (float) // NetworkVarNames: m_Color (Color) // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) namespace CPointWorldText { - constexpr std::ptrdiff_t m_messageText = 0x710; // char[512] - constexpr std::ptrdiff_t m_FontName = 0x910; // char[64] - constexpr std::ptrdiff_t m_bEnabled = 0x950; // bool - constexpr std::ptrdiff_t m_bFullbright = 0x951; // bool - constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0x954; // float32 - constexpr std::ptrdiff_t m_flFontSize = 0x958; // float32 - constexpr std::ptrdiff_t m_flDepthOffset = 0x95C; // float32 - constexpr std::ptrdiff_t m_Color = 0x960; // Color - constexpr std::ptrdiff_t m_nJustifyHorizontal = 0x964; // PointWorldTextJustifyHorizontal_t - constexpr std::ptrdiff_t m_nJustifyVertical = 0x968; // PointWorldTextJustifyVertical_t - constexpr std::ptrdiff_t m_nReorientMode = 0x96C; // PointWorldTextReorientMode_t + constexpr std::ptrdiff_t m_messageText = 0xA78; // char[512] + constexpr std::ptrdiff_t m_FontName = 0xC78; // char[64] + constexpr std::ptrdiff_t m_BackgroundMaterialName = 0xCB8; // char[64] + constexpr std::ptrdiff_t m_bEnabled = 0xCF8; // bool + constexpr std::ptrdiff_t m_bFullbright = 0xCF9; // bool + constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0xCFC; // float32 + constexpr std::ptrdiff_t m_flFontSize = 0xD00; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0xD04; // float32 + constexpr std::ptrdiff_t m_bDrawBackground = 0xD08; // bool + constexpr std::ptrdiff_t m_flBackgroundBorderWidth = 0xD0C; // float32 + constexpr std::ptrdiff_t m_flBackgroundBorderHeight = 0xD10; // float32 + constexpr std::ptrdiff_t m_flBackgroundWorldToUV = 0xD14; // float32 + constexpr std::ptrdiff_t m_Color = 0xD18; // Color + constexpr std::ptrdiff_t m_nJustifyHorizontal = 0xD1C; // PointWorldTextJustifyHorizontal_t + constexpr std::ptrdiff_t m_nJustifyVertical = 0xD20; // PointWorldTextJustifyVertical_t + constexpr std::ptrdiff_t m_nReorientMode = 0xD24; // PointWorldTextReorientMode_t } // Parent: CSoundAreaEntityBase - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_vMin (Vector) // NetworkVarNames: m_vMax (Vector) namespace CSoundAreaEntityOrientedBox { - constexpr std::ptrdiff_t m_vMin = 0x4E0; // Vector - constexpr std::ptrdiff_t m_vMax = 0x4EC; // Vector + constexpr std::ptrdiff_t m_vMin = 0x7DC; // Vector + constexpr std::ptrdiff_t m_vMax = 0x7E8; // Vector } // Parent: CBaseTrigger - // Field count: 13 + // Fields count: 13 // // Metadata: // NetworkVarNames: m_gravityScale (float) @@ -8648,22 +8840,22 @@ namespace cs2_dumper { // NetworkVarNames: m_vecLinearForceDirection (Vector) // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) namespace CTriggerPhysics { - constexpr std::ptrdiff_t m_gravityScale = 0x8F0; // float32 - constexpr std::ptrdiff_t m_linearLimit = 0x8F4; // float32 - constexpr std::ptrdiff_t m_linearDamping = 0x8F8; // float32 - constexpr std::ptrdiff_t m_angularLimit = 0x8FC; // float32 - constexpr std::ptrdiff_t m_angularDamping = 0x900; // float32 - constexpr std::ptrdiff_t m_linearForce = 0x904; // float32 - constexpr std::ptrdiff_t m_flFrequency = 0x908; // float32 - constexpr std::ptrdiff_t m_flDampingRatio = 0x90C; // float32 - constexpr std::ptrdiff_t m_vecLinearForcePointAt = 0x910; // Vector - constexpr std::ptrdiff_t m_bCollapseToForcePoint = 0x91C; // bool - constexpr std::ptrdiff_t m_vecLinearForcePointAtWorld = 0x920; // Vector - constexpr std::ptrdiff_t m_vecLinearForceDirection = 0x92C; // Vector - constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0x938; // bool + constexpr std::ptrdiff_t m_gravityScale = 0xC58; // float32 + constexpr std::ptrdiff_t m_linearLimit = 0xC5C; // float32 + constexpr std::ptrdiff_t m_linearDamping = 0xC60; // float32 + constexpr std::ptrdiff_t m_angularLimit = 0xC64; // float32 + constexpr std::ptrdiff_t m_angularDamping = 0xC68; // float32 + constexpr std::ptrdiff_t m_linearForce = 0xC6C; // float32 + constexpr std::ptrdiff_t m_flFrequency = 0xC70; // float32 + constexpr std::ptrdiff_t m_flDampingRatio = 0xC74; // float32 + constexpr std::ptrdiff_t m_vecLinearForcePointAt = 0xC78; // Vector + constexpr std::ptrdiff_t m_bCollapseToForcePoint = 0xC84; // bool + constexpr std::ptrdiff_t m_vecLinearForcePointAtWorld = 0xC88; // Vector + constexpr std::ptrdiff_t m_vecLinearForceDirection = 0xC94; // Vector + constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0xCA0; // bool } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_ID (CUtlStringToken) @@ -8673,69 +8865,64 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Values = 0x34; // Vector4D } // Parent: CPointEntity - // Field count: 0 + // Fields count: 0 namespace CPointBroadcastClientCommand { } // Parent: CBaseModelEntity - // Field count: 32 + // Fields count: 26 namespace CFuncShatterglass { - constexpr std::ptrdiff_t m_hGlassMaterialDamaged = 0x710; // CStrongHandle - constexpr std::ptrdiff_t m_hGlassMaterialUndamaged = 0x718; // CStrongHandle - constexpr std::ptrdiff_t m_hConcreteMaterialEdgeFace = 0x720; // CStrongHandle - constexpr std::ptrdiff_t m_hConcreteMaterialEdgeCaps = 0x728; // CStrongHandle - constexpr std::ptrdiff_t m_hConcreteMaterialEdgeFins = 0x730; // CStrongHandle - constexpr std::ptrdiff_t m_matPanelTransform = 0x738; // matrix3x4_t - constexpr std::ptrdiff_t m_matPanelTransformWsTemp = 0x768; // matrix3x4_t - constexpr std::ptrdiff_t m_vecShatterGlassShards = 0x798; // CUtlVector - constexpr std::ptrdiff_t m_PanelSize = 0x7B0; // Vector2D - constexpr std::ptrdiff_t m_vecPanelNormalWs = 0x7B8; // Vector - constexpr std::ptrdiff_t m_nNumShardsEverCreated = 0x7C4; // int32 - constexpr std::ptrdiff_t m_flLastShatterSoundEmitTime = 0x7C8; // GameTime_t - constexpr std::ptrdiff_t m_flLastCleanupTime = 0x7CC; // GameTime_t - constexpr std::ptrdiff_t m_flInitAtTime = 0x7D0; // GameTime_t - constexpr std::ptrdiff_t m_flGlassThickness = 0x7D4; // float32 - constexpr std::ptrdiff_t m_flSpawnInvulnerability = 0x7D8; // float32 - constexpr std::ptrdiff_t m_bBreakSilent = 0x7DC; // bool - constexpr std::ptrdiff_t m_bBreakShardless = 0x7DD; // bool - constexpr std::ptrdiff_t m_bBroken = 0x7DE; // bool - constexpr std::ptrdiff_t m_bHasRateLimitedShards = 0x7DF; // bool - constexpr std::ptrdiff_t m_bGlassNavIgnore = 0x7E0; // bool - constexpr std::ptrdiff_t m_bGlassInFrame = 0x7E1; // bool - constexpr std::ptrdiff_t m_bStartBroken = 0x7E2; // bool - constexpr std::ptrdiff_t m_iInitialDamageType = 0x7E3; // uint8 - constexpr std::ptrdiff_t m_szDamagePositioningEntityName01 = 0x7E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_szDamagePositioningEntityName02 = 0x7F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_szDamagePositioningEntityName03 = 0x7F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_szDamagePositioningEntityName04 = 0x800; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_vInitialDamagePositions = 0x808; // CUtlVector - constexpr std::ptrdiff_t m_vExtraDamagePositions = 0x820; // CUtlVector - constexpr std::ptrdiff_t m_OnBroken = 0x838; // CEntityIOOutput - constexpr std::ptrdiff_t m_iSurfaceType = 0x861; // uint8 + constexpr std::ptrdiff_t m_matPanelTransform = 0xA78; // matrix3x4_t + constexpr std::ptrdiff_t m_matPanelTransformWsTemp = 0xAA8; // matrix3x4_t + constexpr std::ptrdiff_t m_vecShatterGlassShards = 0xAD8; // CUtlVector + constexpr std::ptrdiff_t m_PanelSize = 0xAF0; // Vector2D + constexpr std::ptrdiff_t m_flLastShatterSoundEmitTime = 0xAF8; // GameTime_t + constexpr std::ptrdiff_t m_flLastCleanupTime = 0xAFC; // GameTime_t + constexpr std::ptrdiff_t m_flInitAtTime = 0xB00; // GameTime_t + constexpr std::ptrdiff_t m_flGlassThickness = 0xB04; // float32 + constexpr std::ptrdiff_t m_flSpawnInvulnerability = 0xB08; // float32 + constexpr std::ptrdiff_t m_bBreakSilent = 0xB0C; // bool + constexpr std::ptrdiff_t m_bBreakShardless = 0xB0D; // bool + constexpr std::ptrdiff_t m_bBroken = 0xB0E; // bool + constexpr std::ptrdiff_t m_bGlassNavIgnore = 0xB0F; // bool + constexpr std::ptrdiff_t m_bGlassInFrame = 0xB10; // bool + constexpr std::ptrdiff_t m_bStartBroken = 0xB11; // bool + constexpr std::ptrdiff_t m_iInitialDamageType = 0xB12; // uint8 + constexpr std::ptrdiff_t m_szDamagePositioningEntityName01 = 0xB18; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_szDamagePositioningEntityName02 = 0xB20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_szDamagePositioningEntityName03 = 0xB28; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_szDamagePositioningEntityName04 = 0xB30; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vInitialDamagePositions = 0xB38; // CUtlVector + constexpr std::ptrdiff_t m_vExtraDamagePositions = 0xB50; // CUtlVector + constexpr std::ptrdiff_t m_vInitialPanelVertices = 0xB68; // CUtlVector + constexpr std::ptrdiff_t m_OnBroken = 0xB80; // CEntityIOOutput + constexpr std::ptrdiff_t m_iSurfaceType = 0xBA8; // uint8 + constexpr std::ptrdiff_t m_hMaterialDamageBase = 0xBB0; // CStrongHandle } // Parent: CBaseButton - // Field count: 0 + // Fields count: 0 namespace CRotButton { } // Parent: CSoundEventEntity - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_flRadius (float) namespace CSoundEventSphereEntity { - constexpr std::ptrdiff_t m_flRadius = 0x570; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x878; // float32 } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace CWeaponHKP2000 { } // Parent: CBaseAnimGraph - // Field count: 26 + // Fields count: 27 // // Metadata: // NetworkVarNames: m_bBombTicking (bool) // NetworkVarNames: m_flC4Blow (GameTime_t) // NetworkVarNames: m_nBombSite (int) // NetworkVarNames: m_nSourceSoundscapeHash (int) + // NetworkVarNames: m_AttributeManager (CAttributeContainer) // NetworkVarNames: m_bCannotBeDefused (bool) // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) // NetworkVarNames: m_bHasExploded (bool) @@ -8747,49 +8934,50 @@ namespace cs2_dumper { // NetworkVarNames: m_hBombDefuser (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) namespace CPlantedC4 { - constexpr std::ptrdiff_t m_bBombTicking = 0x8E8; // bool - constexpr std::ptrdiff_t m_flC4Blow = 0x8EC; // GameTime_t - constexpr std::ptrdiff_t m_nBombSite = 0x8F0; // int32 - constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0x8F4; // int32 - constexpr std::ptrdiff_t m_OnBombDefused = 0x8F8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBombBeginDefuse = 0x920; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBombDefuseAborted = 0x948; // CEntityIOOutput - constexpr std::ptrdiff_t m_bCannotBeDefused = 0x970; // bool - constexpr std::ptrdiff_t m_entitySpottedState = 0x978; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0x990; // int32 - constexpr std::ptrdiff_t m_bTrainingPlacedByPlayer = 0x994; // bool - constexpr std::ptrdiff_t m_bHasExploded = 0x995; // bool - constexpr std::ptrdiff_t m_flTimerLength = 0x998; // float32 - constexpr std::ptrdiff_t m_bBeingDefused = 0x99C; // bool - constexpr std::ptrdiff_t m_fLastDefuseTime = 0x9A4; // GameTime_t - constexpr std::ptrdiff_t m_flDefuseLength = 0x9AC; // float32 - constexpr std::ptrdiff_t m_flDefuseCountDown = 0x9B0; // GameTime_t - constexpr std::ptrdiff_t m_bBombDefused = 0x9B4; // bool - constexpr std::ptrdiff_t m_hBombDefuser = 0x9B8; // CHandle - constexpr std::ptrdiff_t m_hControlPanel = 0x9BC; // CHandle - constexpr std::ptrdiff_t m_iProgressBarTime = 0x9C0; // int32 - constexpr std::ptrdiff_t m_bVoiceAlertFired = 0x9C4; // bool - constexpr std::ptrdiff_t m_bVoiceAlertPlayed = 0x9C5; // bool[4] - constexpr std::ptrdiff_t m_flNextBotBeepTime = 0x9CC; // GameTime_t - constexpr std::ptrdiff_t m_angCatchUpToPlayerEye = 0x9D4; // QAngle - constexpr std::ptrdiff_t m_flLastSpinDetectionTime = 0x9E0; // GameTime_t + constexpr std::ptrdiff_t m_bBombTicking = 0xCB8; // bool + constexpr std::ptrdiff_t m_flC4Blow = 0xCBC; // GameTime_t + constexpr std::ptrdiff_t m_nBombSite = 0xCC0; // int32 + constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0xCC4; // int32 + constexpr std::ptrdiff_t m_AttributeManager = 0xCC8; // CAttributeContainer + constexpr std::ptrdiff_t m_OnBombDefused = 0xF90; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBombBeginDefuse = 0xFB8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBombDefuseAborted = 0xFE0; // CEntityIOOutput + constexpr std::ptrdiff_t m_bCannotBeDefused = 0x1008; // bool + constexpr std::ptrdiff_t m_entitySpottedState = 0x1010; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0x1028; // int32 + constexpr std::ptrdiff_t m_bTrainingPlacedByPlayer = 0x102C; // bool + constexpr std::ptrdiff_t m_bHasExploded = 0x102D; // bool + constexpr std::ptrdiff_t m_flTimerLength = 0x1030; // float32 + constexpr std::ptrdiff_t m_bBeingDefused = 0x1034; // bool + constexpr std::ptrdiff_t m_fLastDefuseTime = 0x103C; // GameTime_t + constexpr std::ptrdiff_t m_flDefuseLength = 0x1044; // float32 + constexpr std::ptrdiff_t m_flDefuseCountDown = 0x1048; // GameTime_t + constexpr std::ptrdiff_t m_bBombDefused = 0x104C; // bool + constexpr std::ptrdiff_t m_hBombDefuser = 0x1050; // CHandle + constexpr std::ptrdiff_t m_hControlPanel = 0x1054; // CHandle + constexpr std::ptrdiff_t m_iProgressBarTime = 0x1058; // int32 + constexpr std::ptrdiff_t m_bVoiceAlertFired = 0x105C; // bool + constexpr std::ptrdiff_t m_bVoiceAlertPlayed = 0x105D; // bool[4] + constexpr std::ptrdiff_t m_flNextBotBeepTime = 0x1064; // GameTime_t + constexpr std::ptrdiff_t m_angCatchUpToPlayerEye = 0x106C; // QAngle + constexpr std::ptrdiff_t m_flLastSpinDetectionTime = 0x1078; // GameTime_t } // Parent: CBaseClientUIEntity - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_hActivator (EHANDLE) namespace CPointClientUIDialog { - constexpr std::ptrdiff_t m_hActivator = 0x8C0; // CHandle - constexpr std::ptrdiff_t m_bStartEnabled = 0x8C4; // bool + constexpr std::ptrdiff_t m_hActivator = 0xC28; // CHandle + constexpr std::ptrdiff_t m_bStartEnabled = 0xC2C; // bool } // Parent: CPointEntity - // Field count: 1 + // Fields count: 1 namespace CEnvSplash { - constexpr std::ptrdiff_t m_flScale = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flScale = 0x7C4; // float32 } // Parent: None - // Field count: 25 + // Fields count: 25 // // Metadata: // NetworkVarNames: dirPrimary (Vector) @@ -8844,120 +9032,120 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bPadding = 0x67; // bool } // Parent: CCSWeaponBase - // Field count: 0 + // Fields count: 0 namespace CWeaponNOVA { } // Parent: CPointCamera - // Field count: 1 + // Fields count: 1 namespace CPointCameraVFOV { - constexpr std::ptrdiff_t m_flVerticalFOV = 0x520; // float32 + constexpr std::ptrdiff_t m_flVerticalFOV = 0x828; // float32 } // Parent: CCSWeaponBaseGun - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_fFireTime (GameTime_t) namespace CWeaponTaser { - constexpr std::ptrdiff_t m_fFireTime = 0xEB8; // GameTime_t - constexpr std::ptrdiff_t m_nLastAttackTick = 0xEBC; // int32 + constexpr std::ptrdiff_t m_fFireTime = 0x1294; // GameTime_t + constexpr std::ptrdiff_t m_nLastAttackTick = 0x1298; // int32 } // Parent: CBaseAnimGraph - // Field count: 0 + // Fields count: 0 namespace CWaterBullet { } // Parent: CBaseModelEntity - // Field count: 1 + // Fields count: 1 namespace CMarkupVolume { - constexpr std::ptrdiff_t m_bDisabled = 0x710; // bool + constexpr std::ptrdiff_t m_bDisabled = 0xA78; // bool } // Parent: CPointEntity - // Field count: 6 + // Fields count: 6 namespace CMessage { - constexpr std::ptrdiff_t m_iszMessage = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_MessageVolume = 0x4C8; // float32 - constexpr std::ptrdiff_t m_MessageAttenuation = 0x4CC; // int32 - constexpr std::ptrdiff_t m_Radius = 0x4D0; // float32 - constexpr std::ptrdiff_t m_sNoise = 0x4D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_OnShowMessage = 0x4E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszMessage = 0x7C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_MessageVolume = 0x7D0; // float32 + constexpr std::ptrdiff_t m_MessageAttenuation = 0x7D4; // int32 + constexpr std::ptrdiff_t m_Radius = 0x7D8; // float32 + constexpr std::ptrdiff_t m_sNoise = 0x7E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnShowMessage = 0x7E8; // CEntityIOOutput } // Parent: CLogicalEntity - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_bEnabled (bool) namespace CLogicGameEventListener { - constexpr std::ptrdiff_t m_OnEventFired = 0x4D0; // CEntityIOOutput - constexpr std::ptrdiff_t m_iszGameEventName = 0x4F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszGameEventItem = 0x500; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bEnabled = 0x508; // bool - constexpr std::ptrdiff_t m_bStartDisabled = 0x509; // bool + constexpr std::ptrdiff_t m_OnEventFired = 0x7D8; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszGameEventName = 0x800; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszGameEventItem = 0x808; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bEnabled = 0x810; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0x811; // bool } // Parent: CBaseModelEntity - // Field count: 15 + // Fields count: 15 // // Metadata: // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) namespace CBreakable { - constexpr std::ptrdiff_t m_CPropDataComponent = 0x718; // CPropDataComponent - constexpr std::ptrdiff_t m_Material = 0x758; // Materials - constexpr std::ptrdiff_t m_hBreaker = 0x75C; // CHandle - constexpr std::ptrdiff_t m_Explosion = 0x760; // Explosions - constexpr std::ptrdiff_t m_iszSpawnObject = 0x768; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flPressureDelay = 0x770; // float32 - constexpr std::ptrdiff_t m_iMinHealthDmg = 0x774; // int32 - constexpr std::ptrdiff_t m_iszPropData = 0x778; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_impactEnergyScale = 0x780; // float32 - constexpr std::ptrdiff_t m_nOverrideBlockLOS = 0x784; // EOverrideBlockLOS_t - constexpr std::ptrdiff_t m_OnBreak = 0x788; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnHealthChanged = 0x7B0; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_PerformanceMode = 0x7D8; // PerformanceMode_t - constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x7DC; // CHandle - constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x7E0; // GameTime_t + constexpr std::ptrdiff_t m_CPropDataComponent = 0xA80; // CPropDataComponent + constexpr std::ptrdiff_t m_Material = 0xAC0; // Materials + constexpr std::ptrdiff_t m_hBreaker = 0xAC4; // CHandle + constexpr std::ptrdiff_t m_Explosion = 0xAC8; // Explosions + constexpr std::ptrdiff_t m_iszSpawnObject = 0xAD0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flPressureDelay = 0xAD8; // float32 + constexpr std::ptrdiff_t m_iMinHealthDmg = 0xADC; // int32 + constexpr std::ptrdiff_t m_iszPropData = 0xAE0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_impactEnergyScale = 0xAE8; // float32 + constexpr std::ptrdiff_t m_nOverrideBlockLOS = 0xAEC; // EOverrideBlockLOS_t + constexpr std::ptrdiff_t m_OnBreak = 0xAF0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHealthChanged = 0xB18; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_PerformanceMode = 0xB40; // PerformanceMode_t + constexpr std::ptrdiff_t m_hPhysicsAttacker = 0xB44; // CHandle + constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0xB48; // GameTime_t } // Parent: CBaseModelEntity - // Field count: 16 + // Fields count: 16 namespace CBaseToggle { - constexpr std::ptrdiff_t m_toggle_state = 0x710; // TOGGLE_STATE - constexpr std::ptrdiff_t m_flMoveDistance = 0x714; // float32 - constexpr std::ptrdiff_t m_flWait = 0x718; // float32 - constexpr std::ptrdiff_t m_flLip = 0x71C; // float32 - constexpr std::ptrdiff_t m_bAlwaysFireBlockedOutputs = 0x720; // bool - constexpr std::ptrdiff_t m_vecPosition1 = 0x724; // Vector - constexpr std::ptrdiff_t m_vecPosition2 = 0x730; // Vector - constexpr std::ptrdiff_t m_vecMoveAng = 0x73C; // QAngle - constexpr std::ptrdiff_t m_vecAngle1 = 0x748; // QAngle - constexpr std::ptrdiff_t m_vecAngle2 = 0x754; // QAngle - constexpr std::ptrdiff_t m_flHeight = 0x760; // float32 - constexpr std::ptrdiff_t m_hActivator = 0x764; // CHandle - constexpr std::ptrdiff_t m_vecFinalDest = 0x768; // Vector - constexpr std::ptrdiff_t m_vecFinalAngle = 0x774; // QAngle - constexpr std::ptrdiff_t m_movementType = 0x780; // int32 - constexpr std::ptrdiff_t m_sMaster = 0x788; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_toggle_state = 0xA78; // TOGGLE_STATE + constexpr std::ptrdiff_t m_flMoveDistance = 0xA7C; // float32 + constexpr std::ptrdiff_t m_flWait = 0xA80; // float32 + constexpr std::ptrdiff_t m_flLip = 0xA84; // float32 + constexpr std::ptrdiff_t m_bAlwaysFireBlockedOutputs = 0xA88; // bool + constexpr std::ptrdiff_t m_vecPosition1 = 0xA8C; // Vector + constexpr std::ptrdiff_t m_vecPosition2 = 0xA98; // Vector + constexpr std::ptrdiff_t m_vecMoveAng = 0xAA4; // QAngle + constexpr std::ptrdiff_t m_vecAngle1 = 0xAB0; // QAngle + constexpr std::ptrdiff_t m_vecAngle2 = 0xABC; // QAngle + constexpr std::ptrdiff_t m_flHeight = 0xAC8; // float32 + constexpr std::ptrdiff_t m_hActivator = 0xACC; // CHandle + constexpr std::ptrdiff_t m_vecFinalDest = 0xAD0; // Vector + constexpr std::ptrdiff_t m_vecFinalAngle = 0xADC; // QAngle + constexpr std::ptrdiff_t m_movementType = 0xAE8; // int32 + constexpr std::ptrdiff_t m_sMaster = 0xAF0; // CUtlSymbolLarge } // Parent: CPointEntity - // Field count: 0 + // Fields count: 0 namespace CInfoTarget { } // Parent: CRotButton - // Field count: 14 + // Fields count: 14 namespace CMomentaryRotButton { - constexpr std::ptrdiff_t m_Position = 0x8E0; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnUnpressed = 0x908; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyOpen = 0x930; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyClosed = 0x958; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnReachedPosition = 0x980; // CEntityIOOutput - constexpr std::ptrdiff_t m_lastUsed = 0x9A8; // int32 - constexpr std::ptrdiff_t m_start = 0x9AC; // QAngle - constexpr std::ptrdiff_t m_end = 0x9B8; // QAngle - constexpr std::ptrdiff_t m_IdealYaw = 0x9C4; // float32 - constexpr std::ptrdiff_t m_sNoise = 0x9C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bUpdateTarget = 0x9D0; // bool - constexpr std::ptrdiff_t m_direction = 0x9D4; // int32 - constexpr std::ptrdiff_t m_returnSpeed = 0x9D8; // float32 - constexpr std::ptrdiff_t m_flStartPosition = 0x9DC; // float32 + constexpr std::ptrdiff_t m_Position = 0xC48; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnUnpressed = 0xC70; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyOpen = 0xC98; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyClosed = 0xCC0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnReachedPosition = 0xCE8; // CEntityIOOutput + constexpr std::ptrdiff_t m_lastUsed = 0xD10; // int32 + constexpr std::ptrdiff_t m_start = 0xD14; // QAngle + constexpr std::ptrdiff_t m_end = 0xD20; // QAngle + constexpr std::ptrdiff_t m_IdealYaw = 0xD2C; // float32 + constexpr std::ptrdiff_t m_sNoise = 0xD30; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bUpdateTarget = 0xD38; // bool + constexpr std::ptrdiff_t m_direction = 0xD3C; // int32 + constexpr std::ptrdiff_t m_returnSpeed = 0xD40; // float32 + constexpr std::ptrdiff_t m_flStartPosition = 0xD44; // float32 } // Parent: CEntityComponent - // Field count: 10 + // Fields count: 10 namespace CPropDataComponent { constexpr std::ptrdiff_t m_flDmgModBullet = 0x10; // float32 constexpr std::ptrdiff_t m_flDmgModClub = 0x14; // float32 @@ -8971,17 +9159,17 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nMotionDisabledSpawnFlag = 0x3C; // int32 } // Parent: CRulePointEntity - // Field count: 2 + // Fields count: 2 namespace CGameText { - constexpr std::ptrdiff_t m_iszMessage = 0x720; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_textParms = 0x728; // hudtextparms_t + constexpr std::ptrdiff_t m_iszMessage = 0xA88; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_textParms = 0xA90; // hudtextparms_t } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace CWeaponMP5SD { } // Parent: CBaseModelEntity - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_bLoop (bool) @@ -8993,29 +9181,29 @@ namespace cs2_dumper { // NetworkVarNames: m_flStartTime (float) // NetworkVarNames: m_flStartFrame (float) namespace CTextureBasedAnimatable { - constexpr std::ptrdiff_t m_bLoop = 0x710; // bool - constexpr std::ptrdiff_t m_flFPS = 0x714; // float32 - constexpr std::ptrdiff_t m_hPositionKeys = 0x718; // CStrongHandle - constexpr std::ptrdiff_t m_hRotationKeys = 0x720; // CStrongHandle - constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0x728; // Vector - constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0x734; // Vector - constexpr std::ptrdiff_t m_flStartTime = 0x740; // float32 - constexpr std::ptrdiff_t m_flStartFrame = 0x744; // float32 + constexpr std::ptrdiff_t m_bLoop = 0xA78; // bool + constexpr std::ptrdiff_t m_flFPS = 0xA7C; // float32 + constexpr std::ptrdiff_t m_hPositionKeys = 0xA80; // CStrongHandle + constexpr std::ptrdiff_t m_hRotationKeys = 0xA88; // CStrongHandle + constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0xA90; // Vector + constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0xA9C; // Vector + constexpr std::ptrdiff_t m_flStartTime = 0xAA8; // float32 + constexpr std::ptrdiff_t m_flStartFrame = 0xAAC; // float32 } // Parent: CMarkupVolumeTagged - // Field count: 3 + // Fields count: 3 namespace CMarkupVolumeWithRef { - constexpr std::ptrdiff_t m_bUseRef = 0x750; // bool - constexpr std::ptrdiff_t m_vRefPos = 0x754; // Vector - constexpr std::ptrdiff_t m_flRefDot = 0x760; // float32 + constexpr std::ptrdiff_t m_bUseRef = 0xAB5; // bool + constexpr std::ptrdiff_t m_vRefPos = 0xAB8; // Vector + constexpr std::ptrdiff_t m_flRefDot = 0xAC4; // float32 } // Parent: CPhysForce - // Field count: 1 + // Fields count: 1 namespace CPhysThruster { - constexpr std::ptrdiff_t m_localOrigin = 0x520; // Vector + constexpr std::ptrdiff_t m_localOrigin = 0x828; // Vector } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -9023,7 +9211,7 @@ namespace cs2_dumper { namespace CCSPointScriptExtensions_player { } // Parent: CBaseEntity - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_iszStackName (string_t) @@ -9035,17 +9223,17 @@ namespace cs2_dumper { // NetworkVarNames: m_vDistanceOuterMaxs (Vector) // NetworkVarNames: m_nAABBDirection (int) namespace CCitadelSoundOpvarSetOBB { - constexpr std::ptrdiff_t m_iszStackName = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOperatorName = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOpvarName = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_vDistanceInnerMins = 0x4D8; // Vector - constexpr std::ptrdiff_t m_vDistanceInnerMaxs = 0x4E4; // Vector - constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x4F0; // Vector - constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x4FC; // Vector - constexpr std::ptrdiff_t m_nAABBDirection = 0x508; // int32 + constexpr std::ptrdiff_t m_iszStackName = 0x7C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOperatorName = 0x7D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOpvarName = 0x7D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vDistanceInnerMins = 0x7E0; // Vector + constexpr std::ptrdiff_t m_vDistanceInnerMaxs = 0x7EC; // Vector + constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x7F8; // Vector + constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x804; // Vector + constexpr std::ptrdiff_t m_nAABBDirection = 0x810; // int32 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_unDefIdx (item_definition_index_t) @@ -9061,27 +9249,27 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hItem = 0x40; // CEntityHandle } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace CWeaponFamas { } // Parent: CPhysicsProp - // Field count: 3 + // Fields count: 3 // // Metadata: // MNetworkExcludeByName // NetworkVarNames: m_ShardDesc (shard_model_desc_t) namespace CShatterGlassShardPhysics { - constexpr std::ptrdiff_t m_bDebris = 0xBE8; // bool - constexpr std::ptrdiff_t m_hParentShard = 0xBEC; // uint32 - constexpr std::ptrdiff_t m_ShardDesc = 0xBF0; // shard_model_desc_t + constexpr std::ptrdiff_t m_bDebris = 0xFFA; // bool + constexpr std::ptrdiff_t m_hParentShard = 0xFFC; // uint32 + constexpr std::ptrdiff_t m_ShardDesc = 0x1000; // shard_model_desc_t } // Parent: CBaseFilter - // Field count: 1 + // Fields count: 1 namespace CFilterModel { - constexpr std::ptrdiff_t m_iFilterModel = 0x518; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iFilterModel = 0x818; // CUtlSymbolLarge } // Parent: CBasePlayerPawn - // Field count: 22 + // Fields count: 22 // // Metadata: // NetworkVarNames: m_CTouchExpansionComponent (CTouchExpansionComponent::Storage_t) @@ -9104,67 +9292,67 @@ namespace cs2_dumper { // NetworkVarNames: m_angEyeAngles (QAngle) // NetworkVarNames: m_hOriginalController (CHandle) namespace CCSPlayerPawnBase { - constexpr std::ptrdiff_t m_CTouchExpansionComponent = 0xBB0; // CTouchExpansionComponent - constexpr std::ptrdiff_t m_pPingServices = 0xC00; // CCSPlayer_PingServices* - constexpr std::ptrdiff_t m_pViewModelServices = 0xC08; // CPlayer_ViewModelServices* - constexpr std::ptrdiff_t m_blindUntilTime = 0xC10; // GameTime_t - constexpr std::ptrdiff_t m_blindStartTime = 0xC14; // GameTime_t - constexpr std::ptrdiff_t m_iPlayerState = 0xC18; // CSPlayerState - constexpr std::ptrdiff_t m_bRespawning = 0xCC8; // bool - constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0xCCC; // GameTime_t - constexpr std::ptrdiff_t m_bGunGameImmunity = 0xCD0; // bool - constexpr std::ptrdiff_t m_fMolotovDamageTime = 0xCD4; // float32 - constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0xCD8; // bool - constexpr std::ptrdiff_t m_iNumSpawns = 0xCDC; // int32 - constexpr std::ptrdiff_t m_flIdleTimeSinceLastAction = 0xCE4; // float32 - constexpr std::ptrdiff_t m_fNextRadarUpdateTime = 0xCE8; // float32 - constexpr std::ptrdiff_t m_flFlashDuration = 0xCEC; // float32 - constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0xCF0; // float32 - constexpr std::ptrdiff_t m_flProgressBarStartTime = 0xCF4; // float32 - constexpr std::ptrdiff_t m_iProgressBarDuration = 0xCF8; // int32 - constexpr std::ptrdiff_t m_angEyeAngles = 0xCFC; // QAngle - constexpr std::ptrdiff_t m_wasNotKilledNaturally = 0xD08; // bool - constexpr std::ptrdiff_t m_bCommittingSuicideOnTeamChange = 0xD09; // bool - constexpr std::ptrdiff_t m_hOriginalController = 0xD0C; // CHandle + constexpr std::ptrdiff_t m_CTouchExpansionComponent = 0xF70; // CTouchExpansionComponent + constexpr std::ptrdiff_t m_pPingServices = 0xFC0; // CCSPlayer_PingServices* + constexpr std::ptrdiff_t m_pViewModelServices = 0xFC8; // CPlayer_ViewModelServices* + constexpr std::ptrdiff_t m_blindUntilTime = 0xFD0; // GameTime_t + constexpr std::ptrdiff_t m_blindStartTime = 0xFD4; // GameTime_t + constexpr std::ptrdiff_t m_iPlayerState = 0xFD8; // CSPlayerState + constexpr std::ptrdiff_t m_bRespawning = 0x1088; // bool + constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0x108C; // GameTime_t + constexpr std::ptrdiff_t m_bGunGameImmunity = 0x1090; // bool + constexpr std::ptrdiff_t m_fMolotovDamageTime = 0x1094; // float32 + constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0x1098; // bool + constexpr std::ptrdiff_t m_iNumSpawns = 0x109C; // int32 + constexpr std::ptrdiff_t m_flIdleTimeSinceLastAction = 0x10A4; // float32 + constexpr std::ptrdiff_t m_fNextRadarUpdateTime = 0x10A8; // float32 + constexpr std::ptrdiff_t m_flFlashDuration = 0x10AC; // float32 + constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0x10B0; // float32 + constexpr std::ptrdiff_t m_flProgressBarStartTime = 0x10B4; // float32 + constexpr std::ptrdiff_t m_iProgressBarDuration = 0x10B8; // int32 + constexpr std::ptrdiff_t m_angEyeAngles = 0x10BC; // QAngle + constexpr std::ptrdiff_t m_wasNotKilledNaturally = 0x10C8; // bool + constexpr std::ptrdiff_t m_bCommittingSuicideOnTeamChange = 0x10C9; // bool + constexpr std::ptrdiff_t m_hOriginalController = 0x10CC; // CHandle } // Parent: CPointEntity - // Field count: 9 + // Fields count: 9 namespace CPathTrack { - constexpr std::ptrdiff_t m_pnext = 0x4C0; // CPathTrack* - constexpr std::ptrdiff_t m_pprevious = 0x4C8; // CPathTrack* - constexpr std::ptrdiff_t m_paltpath = 0x4D0; // CPathTrack* - constexpr std::ptrdiff_t m_flRadius = 0x4D8; // float32 - constexpr std::ptrdiff_t m_length = 0x4DC; // float32 - constexpr std::ptrdiff_t m_altName = 0x4E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nIterVal = 0x4E8; // int32 - constexpr std::ptrdiff_t m_eOrientationType = 0x4EC; // TrackOrientationType_t - constexpr std::ptrdiff_t m_OnPass = 0x4F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_pnext = 0x7C8; // CPathTrack* + constexpr std::ptrdiff_t m_pprevious = 0x7D0; // CPathTrack* + constexpr std::ptrdiff_t m_paltpath = 0x7D8; // CPathTrack* + constexpr std::ptrdiff_t m_flRadius = 0x7E0; // float32 + constexpr std::ptrdiff_t m_length = 0x7E4; // float32 + constexpr std::ptrdiff_t m_altName = 0x7E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nIterVal = 0x7F0; // int32 + constexpr std::ptrdiff_t m_eOrientationType = 0x7F4; // TrackOrientationType_t + constexpr std::ptrdiff_t m_OnPass = 0x7F8; // CEntityIOOutput } // Parent: CLogicalEntity - // Field count: 7 + // Fields count: 7 namespace CLogicDistanceCheck { - constexpr std::ptrdiff_t m_iszEntityA = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszEntityB = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flZone1Distance = 0x4D0; // float32 - constexpr std::ptrdiff_t m_flZone2Distance = 0x4D4; // float32 - constexpr std::ptrdiff_t m_InZone1 = 0x4D8; // CEntityIOOutput - constexpr std::ptrdiff_t m_InZone2 = 0x500; // CEntityIOOutput - constexpr std::ptrdiff_t m_InZone3 = 0x528; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszEntityA = 0x7C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEntityB = 0x7D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flZone1Distance = 0x7D8; // float32 + constexpr std::ptrdiff_t m_flZone2Distance = 0x7DC; // float32 + constexpr std::ptrdiff_t m_InZone1 = 0x7E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_InZone2 = 0x808; // CEntityIOOutput + constexpr std::ptrdiff_t m_InZone3 = 0x830; // CEntityIOOutput } // Parent: CBarnLight - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_flInnerAngle (float) // NetworkVarNames: m_flOuterAngle (float) // NetworkVarNames: m_bShowLight (bool) namespace COmniLight { - constexpr std::ptrdiff_t m_flInnerAngle = 0x938; // float32 - constexpr std::ptrdiff_t m_flOuterAngle = 0x93C; // float32 - constexpr std::ptrdiff_t m_bShowLight = 0x940; // bool + constexpr std::ptrdiff_t m_flInnerAngle = 0xD98; // float32 + constexpr std::ptrdiff_t m_flOuterAngle = 0xD9C; // float32 + constexpr std::ptrdiff_t m_bShowLight = 0xDA0; // bool } // Parent: CPointEntity - // Field count: 10 + // Fields count: 10 // // Metadata: // NetworkVarNames: m_bDisabled (bool) @@ -9176,124 +9364,124 @@ namespace cs2_dumper { // NetworkVarNames: m_nTargetChangeCount (int) // NetworkVarNames: m_vecCSSClasses (string_t) namespace CInfoOffscreenPanoramaTexture { - constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool - constexpr std::ptrdiff_t m_nResolutionX = 0x4C4; // int32 - constexpr std::ptrdiff_t m_nResolutionY = 0x4C8; // int32 - constexpr std::ptrdiff_t m_szLayoutFileName = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_RenderAttrName = 0x4D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_TargetEntities = 0x4E0; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_nTargetChangeCount = 0x4F8; // int32 - constexpr std::ptrdiff_t m_vecCSSClasses = 0x500; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_szTargetsName = 0x518; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_AdditionalTargetEntities = 0x520; // CUtlVector> + constexpr std::ptrdiff_t m_bDisabled = 0x7C4; // bool + constexpr std::ptrdiff_t m_nResolutionX = 0x7C8; // int32 + constexpr std::ptrdiff_t m_nResolutionY = 0x7CC; // int32 + constexpr std::ptrdiff_t m_szLayoutFileName = 0x7D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_RenderAttrName = 0x7D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_TargetEntities = 0x7E0; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_nTargetChangeCount = 0x7F8; // int32 + constexpr std::ptrdiff_t m_vecCSSClasses = 0x800; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_szTargetsName = 0x818; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_AdditionalTargetEntities = 0x820; // CUtlVector> } // Parent: CBaseEntity - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_nMode (int) // NetworkVarNames: m_vBoxSize (Vector) // NetworkVarNames: m_bEnabled (bool) namespace CInfoVisibilityBox { - constexpr std::ptrdiff_t m_nMode = 0x4C4; // int32 - constexpr std::ptrdiff_t m_vBoxSize = 0x4C8; // Vector - constexpr std::ptrdiff_t m_bEnabled = 0x4D4; // bool + constexpr std::ptrdiff_t m_nMode = 0x7C8; // int32 + constexpr std::ptrdiff_t m_vBoxSize = 0x7CC; // Vector + constexpr std::ptrdiff_t m_bEnabled = 0x7D8; // bool } // Parent: CRulePointEntity - // Field count: 0 + // Fields count: 0 namespace CGamePlayerEquip { } // Parent: CServerOnlyPointEntity - // Field count: 0 + // Fields count: 0 namespace CInfoTargetServerOnly { } // Parent: CSoundOpvarSetPointEntity - // Field count: 3 + // Fields count: 3 namespace CSoundOpvarSetPathCornerEntity { - constexpr std::ptrdiff_t m_flDistMinSqr = 0x680; // float32 - constexpr std::ptrdiff_t m_flDistMaxSqr = 0x684; // float32 - constexpr std::ptrdiff_t m_iszPathCornerEntityName = 0x688; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flDistMinSqr = 0x988; // float32 + constexpr std::ptrdiff_t m_flDistMaxSqr = 0x98C; // float32 + constexpr std::ptrdiff_t m_iszPathCornerEntityName = 0x990; // CUtlSymbolLarge } // Parent: CPlayer_WeaponServices - // Field count: 15 + // Fields count: 15 // // Metadata: // NetworkVarNames: m_flNextAttack (GameTime_t) // NetworkVarNames: m_bIsLookingAtWeapon (bool) // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) namespace CCSPlayer_WeaponServices { - constexpr std::ptrdiff_t m_flNextAttack = 0xA8; // GameTime_t - constexpr std::ptrdiff_t m_bIsLookingAtWeapon = 0xAC; // bool - constexpr std::ptrdiff_t m_bIsHoldingLookAtWeapon = 0xAD; // bool - constexpr std::ptrdiff_t m_hSavedWeapon = 0xB0; // CHandle - constexpr std::ptrdiff_t m_nTimeToMelee = 0xB4; // int32 - constexpr std::ptrdiff_t m_nTimeToSecondary = 0xB8; // int32 - constexpr std::ptrdiff_t m_nTimeToPrimary = 0xBC; // int32 - constexpr std::ptrdiff_t m_nTimeToSniperRifle = 0xC0; // int32 - constexpr std::ptrdiff_t m_bIsBeingGivenItem = 0xC4; // bool - constexpr std::ptrdiff_t m_bIsPickingUpItemWithUse = 0xC5; // bool - constexpr std::ptrdiff_t m_bPickedUpWeapon = 0xC6; // bool - constexpr std::ptrdiff_t m_bDisableAutoDeploy = 0xC7; // bool - constexpr std::ptrdiff_t m_bIsPickingUpGroundWeapon = 0xC8; // bool - constexpr std::ptrdiff_t m_nOldShootPositionHistoryCount = 0xCC; // uint32 - constexpr std::ptrdiff_t m_nOldInputHistoryCount = 0x468; // uint32 + constexpr std::ptrdiff_t m_flNextAttack = 0xA4; // GameTime_t + constexpr std::ptrdiff_t m_bIsLookingAtWeapon = 0xA8; // bool + constexpr std::ptrdiff_t m_bIsHoldingLookAtWeapon = 0xA9; // bool + constexpr std::ptrdiff_t m_hSavedWeapon = 0xAC; // CHandle + constexpr std::ptrdiff_t m_nTimeToMelee = 0xB0; // int32 + constexpr std::ptrdiff_t m_nTimeToSecondary = 0xB4; // int32 + constexpr std::ptrdiff_t m_nTimeToPrimary = 0xB8; // int32 + constexpr std::ptrdiff_t m_nTimeToSniperRifle = 0xBC; // int32 + constexpr std::ptrdiff_t m_bIsBeingGivenItem = 0xC0; // bool + constexpr std::ptrdiff_t m_bIsPickingUpItemWithUse = 0xC1; // bool + constexpr std::ptrdiff_t m_bPickedUpWeapon = 0xC2; // bool + constexpr std::ptrdiff_t m_bDisableAutoDeploy = 0xC3; // bool + constexpr std::ptrdiff_t m_bIsPickingUpGroundWeapon = 0xC4; // bool + constexpr std::ptrdiff_t m_nOldShootPositionHistoryCount = 0xC8; // uint32 + constexpr std::ptrdiff_t m_nOldInputHistoryCount = 0x460; // uint32 } // Parent: CBaseEntity - // Field count: 11 + // Fields count: 11 // // Metadata: // NetworkVarNames: m_hEntAttached (CHandle) // NetworkVarNames: m_bCheapEffect (bool) namespace CEntityFlame { - constexpr std::ptrdiff_t m_hEntAttached = 0x4C0; // CHandle - constexpr std::ptrdiff_t m_bCheapEffect = 0x4C4; // bool - constexpr std::ptrdiff_t m_flSize = 0x4C8; // float32 - constexpr std::ptrdiff_t m_bUseHitboxes = 0x4CC; // bool - constexpr std::ptrdiff_t m_iNumHitboxFires = 0x4D0; // int32 - constexpr std::ptrdiff_t m_flHitboxFireScale = 0x4D4; // float32 - constexpr std::ptrdiff_t m_flLifetime = 0x4D8; // GameTime_t - constexpr std::ptrdiff_t m_hAttacker = 0x4DC; // CHandle - constexpr std::ptrdiff_t m_iDangerSound = 0x4E0; // int32 - constexpr std::ptrdiff_t m_flDirectDamagePerSecond = 0x4E4; // float32 - constexpr std::ptrdiff_t m_iCustomDamageType = 0x4E8; // int32 + constexpr std::ptrdiff_t m_hEntAttached = 0x7C4; // CHandle + constexpr std::ptrdiff_t m_bCheapEffect = 0x7C8; // bool + constexpr std::ptrdiff_t m_flSize = 0x7CC; // float32 + constexpr std::ptrdiff_t m_bUseHitboxes = 0x7D0; // bool + constexpr std::ptrdiff_t m_iNumHitboxFires = 0x7D4; // int32 + constexpr std::ptrdiff_t m_flHitboxFireScale = 0x7D8; // float32 + constexpr std::ptrdiff_t m_flLifetime = 0x7DC; // GameTime_t + constexpr std::ptrdiff_t m_hAttacker = 0x7E0; // CHandle + constexpr std::ptrdiff_t m_iDangerSound = 0x7E4; // int32 + constexpr std::ptrdiff_t m_flDirectDamagePerSecond = 0x7E8; // float32 + constexpr std::ptrdiff_t m_iCustomDamageType = 0x7EC; // int32 } // Parent: CCSWeaponBase - // Field count: 9 + // Fields count: 9 // // Metadata: // NetworkVarNames: m_zoomLevel (int) // NetworkVarNames: m_iBurstShotsRemaining (int) // NetworkVarNames: m_bNeedsBoltAction (bool) namespace CCSWeaponBaseGun { - constexpr std::ptrdiff_t m_zoomLevel = 0xE98; // int32 - constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0xE9C; // int32 - constexpr std::ptrdiff_t m_silencedModelIndex = 0xEA8; // int32 - constexpr std::ptrdiff_t m_inPrecache = 0xEAC; // bool - constexpr std::ptrdiff_t m_bNeedsBoltAction = 0xEAD; // bool - constexpr std::ptrdiff_t m_bSkillReloadAvailable = 0xEAE; // bool - constexpr std::ptrdiff_t m_bSkillReloadLiftedReloadKey = 0xEAF; // bool - constexpr std::ptrdiff_t m_bSkillBoltInterruptAvailable = 0xEB0; // bool - constexpr std::ptrdiff_t m_bSkillBoltLiftedFireKey = 0xEB1; // bool + constexpr std::ptrdiff_t m_zoomLevel = 0x1274; // int32 + constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0x1278; // int32 + constexpr std::ptrdiff_t m_silencedModelIndex = 0x1288; // int32 + constexpr std::ptrdiff_t m_inPrecache = 0x128C; // bool + constexpr std::ptrdiff_t m_bNeedsBoltAction = 0x128D; // bool + constexpr std::ptrdiff_t m_bSkillReloadAvailable = 0x128E; // bool + constexpr std::ptrdiff_t m_bSkillReloadLiftedReloadKey = 0x128F; // bool + constexpr std::ptrdiff_t m_bSkillBoltInterruptAvailable = 0x1290; // bool + constexpr std::ptrdiff_t m_bSkillBoltLiftedFireKey = 0x1291; // bool } // Parent: None - // Field count: 13 + // Fields count: 13 namespace CBot { constexpr std::ptrdiff_t m_pController = 0x10; // CCSPlayerController* constexpr std::ptrdiff_t m_pPlayer = 0x18; // CCSPlayerPawn* constexpr std::ptrdiff_t m_bHasSpawned = 0x20; // bool constexpr std::ptrdiff_t m_id = 0x24; // uint32 - constexpr std::ptrdiff_t m_isRunning = 0xC0; // bool - constexpr std::ptrdiff_t m_isCrouching = 0xC1; // bool - constexpr std::ptrdiff_t m_forwardSpeed = 0xC4; // float32 - constexpr std::ptrdiff_t m_leftSpeed = 0xC8; // float32 - constexpr std::ptrdiff_t m_verticalSpeed = 0xCC; // float32 - constexpr std::ptrdiff_t m_buttonFlags = 0xD0; // uint64 - constexpr std::ptrdiff_t m_jumpTimestamp = 0xD8; // float32 - constexpr std::ptrdiff_t m_viewForward = 0xDC; // Vector - constexpr std::ptrdiff_t m_postureStackIndex = 0xF8; // int32 + constexpr std::ptrdiff_t m_isRunning = 0xB8; // bool + constexpr std::ptrdiff_t m_isCrouching = 0xB9; // bool + constexpr std::ptrdiff_t m_forwardSpeed = 0xBC; // float32 + constexpr std::ptrdiff_t m_leftSpeed = 0xC0; // float32 + constexpr std::ptrdiff_t m_verticalSpeed = 0xC4; // float32 + constexpr std::ptrdiff_t m_buttonFlags = 0xC8; // uint64 + constexpr std::ptrdiff_t m_jumpTimestamp = 0xD0; // float32 + constexpr std::ptrdiff_t m_viewForward = 0xD4; // Vector + constexpr std::ptrdiff_t m_postureStackIndex = 0xF0; // int32 } // Parent: None - // Field count: 11 + // Fields count: 11 // // Metadata: // NetworkVarNames: m_nameStringableIndex (int32) @@ -9311,20 +9499,20 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_pNextByClass = 0x70; // CEntityIdentity* } // Parent: CBaseToggle - // Field count: 3 + // Fields count: 3 namespace CGunTarget { - constexpr std::ptrdiff_t m_on = 0x790; // bool - constexpr std::ptrdiff_t m_hTargetEnt = 0x794; // CHandle - constexpr std::ptrdiff_t m_OnDeath = 0x798; // CEntityIOOutput + constexpr std::ptrdiff_t m_on = 0xAF8; // bool + constexpr std::ptrdiff_t m_hTargetEnt = 0xAFC; // CHandle + constexpr std::ptrdiff_t m_OnDeath = 0xB00; // CEntityIOOutput } // Parent: CBaseEntity - // Field count: 2 + // Fields count: 2 namespace CSoundEventParameter { - constexpr std::ptrdiff_t m_iszParamName = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flFloatValue = 0x4D0; // float32 + constexpr std::ptrdiff_t m_iszParamName = 0x7D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flFloatValue = 0x7D8; // float32 } // Parent: CPulseGraphInstance_ServerEntity - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseInstanceDomainInfo @@ -9334,47 +9522,47 @@ namespace cs2_dumper { namespace CPulseGraphInstance_GameBlackboard { } // Parent: CMarkupVolume - // Field count: 5 + // Fields count: 5 namespace CMarkupVolumeTagged { - constexpr std::ptrdiff_t m_bIsGroup = 0x748; // bool - constexpr std::ptrdiff_t m_bGroupByPrefab = 0x749; // bool - constexpr std::ptrdiff_t m_bGroupByVolume = 0x74A; // bool - constexpr std::ptrdiff_t m_bGroupOtherGroups = 0x74B; // bool - constexpr std::ptrdiff_t m_bIsInGroup = 0x74C; // bool + constexpr std::ptrdiff_t m_bIsGroup = 0xAB0; // bool + constexpr std::ptrdiff_t m_bGroupByPrefab = 0xAB1; // bool + constexpr std::ptrdiff_t m_bGroupByVolume = 0xAB2; // bool + constexpr std::ptrdiff_t m_bGroupOtherGroups = 0xAB3; // bool + constexpr std::ptrdiff_t m_bIsInGroup = 0xAB4; // bool } // Parent: CBaseEntity - // Field count: 5 + // Fields count: 5 namespace CTestEffect { - constexpr std::ptrdiff_t m_iLoop = 0x4C0; // int32 - constexpr std::ptrdiff_t m_iBeam = 0x4C4; // int32 - constexpr std::ptrdiff_t m_pBeam = 0x4C8; // CBeam*[24] - constexpr std::ptrdiff_t m_flBeamTime = 0x588; // GameTime_t[24] - constexpr std::ptrdiff_t m_flStartTime = 0x5E8; // GameTime_t + constexpr std::ptrdiff_t m_iLoop = 0x7C4; // int32 + constexpr std::ptrdiff_t m_iBeam = 0x7C8; // int32 + constexpr std::ptrdiff_t m_pBeam = 0x7D0; // CBeam*[24] + constexpr std::ptrdiff_t m_flBeamTime = 0x890; // GameTime_t[24] + constexpr std::ptrdiff_t m_flStartTime = 0x8F0; // GameTime_t } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace CWeaponM4A1Silencer { } // Parent: CFuncNavBlocker - // Field count: 1 + // Fields count: 1 namespace CScriptNavBlocker { - constexpr std::ptrdiff_t m_vExtent = 0x720; // Vector + constexpr std::ptrdiff_t m_vExtent = 0xA88; // Vector } // Parent: CBaseAnimGraph - // Field count: 1 + // Fields count: 1 namespace CConstraintAnchor { - constexpr std::ptrdiff_t m_massScale = 0x8E8; // float32 + constexpr std::ptrdiff_t m_massScale = 0xCAC; // float32 } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace CWeaponTec9 { } // Parent: CMarkupVolumeTagged - // Field count: 0 + // Fields count: 0 namespace CMarkupVolumeTagged_Nav { } // Parent: CPointEntity - // Field count: 66 + // Fields count: 66 // // Metadata: // NetworkVarNames: m_bIsPlayingBack (bool) @@ -9385,93 +9573,93 @@ namespace cs2_dumper { // NetworkVarNames: m_hActorList (CHandle) // NetworkVarNames: m_nSceneStringIndex (uint16) namespace CSceneEntity { - constexpr std::ptrdiff_t m_iszSceneFile = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszResumeSceneFile = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget1 = 0x4D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget2 = 0x4E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget3 = 0x4E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget4 = 0x4F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget5 = 0x4F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget6 = 0x500; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget7 = 0x508; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget8 = 0x510; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hTarget1 = 0x518; // CHandle - constexpr std::ptrdiff_t m_hTarget2 = 0x51C; // CHandle - constexpr std::ptrdiff_t m_hTarget3 = 0x520; // CHandle - constexpr std::ptrdiff_t m_hTarget4 = 0x524; // CHandle - constexpr std::ptrdiff_t m_hTarget5 = 0x528; // CHandle - constexpr std::ptrdiff_t m_hTarget6 = 0x52C; // CHandle - constexpr std::ptrdiff_t m_hTarget7 = 0x530; // CHandle - constexpr std::ptrdiff_t m_hTarget8 = 0x534; // CHandle - constexpr std::ptrdiff_t m_sTargetAttachment = 0x538; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bIsPlayingBack = 0x540; // bool - constexpr std::ptrdiff_t m_bPaused = 0x541; // bool - constexpr std::ptrdiff_t m_bMultiplayer = 0x542; // bool - constexpr std::ptrdiff_t m_bAutogenerated = 0x543; // bool - constexpr std::ptrdiff_t m_flForceClientTime = 0x544; // float32 - constexpr std::ptrdiff_t m_flCurrentTime = 0x548; // float32 - constexpr std::ptrdiff_t m_flFrameTime = 0x54C; // float32 - constexpr std::ptrdiff_t m_bCancelAtNextInterrupt = 0x550; // bool - constexpr std::ptrdiff_t m_fPitch = 0x554; // float32 - constexpr std::ptrdiff_t m_bAutomated = 0x558; // bool - constexpr std::ptrdiff_t m_nAutomatedAction = 0x55C; // int32 - constexpr std::ptrdiff_t m_flAutomationDelay = 0x560; // float32 - constexpr std::ptrdiff_t m_flAutomationTime = 0x564; // float32 - constexpr std::ptrdiff_t m_hWaitingForThisResumeScene = 0x568; // CHandle - constexpr std::ptrdiff_t m_bWaitingForResumeScene = 0x56C; // bool - constexpr std::ptrdiff_t m_bPausedViaInput = 0x56D; // bool - constexpr std::ptrdiff_t m_bPauseAtNextInterrupt = 0x56E; // bool - constexpr std::ptrdiff_t m_bWaitingForActor = 0x56F; // bool - constexpr std::ptrdiff_t m_bWaitingForInterrupt = 0x570; // bool - constexpr std::ptrdiff_t m_bInterruptedActorsScenes = 0x571; // bool - constexpr std::ptrdiff_t m_bBreakOnNonIdle = 0x572; // bool - constexpr std::ptrdiff_t m_bSceneFinished = 0x573; // bool - constexpr std::ptrdiff_t m_hActorList = 0x578; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_hRemoveActorList = 0x590; // CUtlVector> - constexpr std::ptrdiff_t m_nSceneFlushCounter = 0x5D8; // int32 - constexpr std::ptrdiff_t m_nSceneStringIndex = 0x5DC; // uint16 - constexpr std::ptrdiff_t m_OnStart = 0x5E0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnCompletion = 0x608; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnCanceled = 0x630; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPaused = 0x658; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnResumed = 0x680; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTrigger = 0x6A8; // CEntityIOOutput[16] - constexpr std::ptrdiff_t m_hInterruptScene = 0x9B8; // CHandle - constexpr std::ptrdiff_t m_nInterruptCount = 0x9BC; // int32 - constexpr std::ptrdiff_t m_bSceneMissing = 0x9C0; // bool - constexpr std::ptrdiff_t m_bInterrupted = 0x9C1; // bool - constexpr std::ptrdiff_t m_bCompletedEarly = 0x9C2; // bool - constexpr std::ptrdiff_t m_bInterruptSceneFinished = 0x9C3; // bool - constexpr std::ptrdiff_t m_bRestoring = 0x9C4; // bool - constexpr std::ptrdiff_t m_hNotifySceneCompletion = 0x9C8; // CUtlVector> - constexpr std::ptrdiff_t m_hListManagers = 0x9E0; // CUtlVector> - constexpr std::ptrdiff_t m_iszSoundName = 0x9F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSequenceName = 0xA00; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hActor = 0xA08; // CHandle - constexpr std::ptrdiff_t m_hActivator = 0xA0C; // CHandle - constexpr std::ptrdiff_t m_BusyActor = 0xA10; // int32 - constexpr std::ptrdiff_t m_iPlayerDeathBehavior = 0xA14; // SceneOnPlayerDeath_t + constexpr std::ptrdiff_t m_iszSceneFile = 0x7D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszResumeSceneFile = 0x7D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget1 = 0x7E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget2 = 0x7E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget3 = 0x7F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget4 = 0x7F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget5 = 0x800; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget6 = 0x808; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget7 = 0x810; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget8 = 0x818; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hTarget1 = 0x820; // CHandle + constexpr std::ptrdiff_t m_hTarget2 = 0x824; // CHandle + constexpr std::ptrdiff_t m_hTarget3 = 0x828; // CHandle + constexpr std::ptrdiff_t m_hTarget4 = 0x82C; // CHandle + constexpr std::ptrdiff_t m_hTarget5 = 0x830; // CHandle + constexpr std::ptrdiff_t m_hTarget6 = 0x834; // CHandle + constexpr std::ptrdiff_t m_hTarget7 = 0x838; // CHandle + constexpr std::ptrdiff_t m_hTarget8 = 0x83C; // CHandle + constexpr std::ptrdiff_t m_sTargetAttachment = 0x840; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bIsPlayingBack = 0x848; // bool + constexpr std::ptrdiff_t m_bPaused = 0x849; // bool + constexpr std::ptrdiff_t m_bMultiplayer = 0x84A; // bool + constexpr std::ptrdiff_t m_bAutogenerated = 0x84B; // bool + constexpr std::ptrdiff_t m_flForceClientTime = 0x84C; // float32 + constexpr std::ptrdiff_t m_flCurrentTime = 0x850; // float32 + constexpr std::ptrdiff_t m_flFrameTime = 0x854; // float32 + constexpr std::ptrdiff_t m_bCancelAtNextInterrupt = 0x858; // bool + constexpr std::ptrdiff_t m_fPitch = 0x85C; // float32 + constexpr std::ptrdiff_t m_bAutomated = 0x860; // bool + constexpr std::ptrdiff_t m_nAutomatedAction = 0x864; // int32 + constexpr std::ptrdiff_t m_flAutomationDelay = 0x868; // float32 + constexpr std::ptrdiff_t m_flAutomationTime = 0x86C; // float32 + constexpr std::ptrdiff_t m_hWaitingForThisResumeScene = 0x870; // CHandle + constexpr std::ptrdiff_t m_bWaitingForResumeScene = 0x874; // bool + constexpr std::ptrdiff_t m_bPausedViaInput = 0x875; // bool + constexpr std::ptrdiff_t m_bPauseAtNextInterrupt = 0x876; // bool + constexpr std::ptrdiff_t m_bWaitingForActor = 0x877; // bool + constexpr std::ptrdiff_t m_bWaitingForInterrupt = 0x878; // bool + constexpr std::ptrdiff_t m_bInterruptedActorsScenes = 0x879; // bool + constexpr std::ptrdiff_t m_bBreakOnNonIdle = 0x87A; // bool + constexpr std::ptrdiff_t m_bSceneFinished = 0x87B; // bool + constexpr std::ptrdiff_t m_hActorList = 0x880; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_hRemoveActorList = 0x898; // CUtlVector> + constexpr std::ptrdiff_t m_nSceneFlushCounter = 0x8E0; // int32 + constexpr std::ptrdiff_t m_nSceneStringIndex = 0x8E4; // uint16 + constexpr std::ptrdiff_t m_OnStart = 0x8E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCompletion = 0x910; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCanceled = 0x938; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPaused = 0x960; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnResumed = 0x988; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTrigger = 0x9B0; // CEntityIOOutput[16] + constexpr std::ptrdiff_t m_hInterruptScene = 0xCC0; // CHandle + constexpr std::ptrdiff_t m_nInterruptCount = 0xCC4; // int32 + constexpr std::ptrdiff_t m_bSceneMissing = 0xCC8; // bool + constexpr std::ptrdiff_t m_bInterrupted = 0xCC9; // bool + constexpr std::ptrdiff_t m_bCompletedEarly = 0xCCA; // bool + constexpr std::ptrdiff_t m_bInterruptSceneFinished = 0xCCB; // bool + constexpr std::ptrdiff_t m_bRestoring = 0xCCC; // bool + constexpr std::ptrdiff_t m_hNotifySceneCompletion = 0xCD0; // CUtlVector> + constexpr std::ptrdiff_t m_hListManagers = 0xCE8; // CUtlVector> + constexpr std::ptrdiff_t m_iszSoundName = 0xD00; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSequenceName = 0xD08; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hActor = 0xD10; // CHandle + constexpr std::ptrdiff_t m_hActivator = 0xD14; // CHandle + constexpr std::ptrdiff_t m_BusyActor = 0xD18; // int32 + constexpr std::ptrdiff_t m_iPlayerDeathBehavior = 0xD1C; // SceneOnPlayerDeath_t } // Parent: CLightDirectionalEntity - // Field count: 0 + // Fields count: 0 namespace CLightEnvironmentEntity { } // Parent: CLogicAutosave - // Field count: 4 + // Fields count: 4 namespace CLogicActiveAutosave { - constexpr std::ptrdiff_t m_TriggerHitPoints = 0x4D0; // int32 - constexpr std::ptrdiff_t m_flTimeToTrigger = 0x4D4; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x4D8; // GameTime_t - constexpr std::ptrdiff_t m_flDangerousTime = 0x4DC; // float32 + constexpr std::ptrdiff_t m_TriggerHitPoints = 0x7D0; // int32 + constexpr std::ptrdiff_t m_flTimeToTrigger = 0x7D4; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x7D8; // GameTime_t + constexpr std::ptrdiff_t m_flDangerousTime = 0x7DC; // float32 } // Parent: CBaseEntity - // Field count: 2 + // Fields count: 2 namespace CEnvBeverage { - constexpr std::ptrdiff_t m_CanInDispenser = 0x4C0; // bool - constexpr std::ptrdiff_t m_nBeverageType = 0x4C4; // int32 + constexpr std::ptrdiff_t m_CanInDispenser = 0x7C4; // bool + constexpr std::ptrdiff_t m_nBeverageType = 0x7C8; // int32 } // Parent: CBaseEntity - // Field count: 14 + // Fields count: 14 // // Metadata: // NetworkVarNames: m_iActiveIssueIndex (int) @@ -9480,162 +9668,162 @@ namespace cs2_dumper { // NetworkVarNames: m_nPotentialVotes (int) // NetworkVarNames: m_bIsYesNoVote (bool) namespace CVoteController { - constexpr std::ptrdiff_t m_iActiveIssueIndex = 0x4C0; // int32 - constexpr std::ptrdiff_t m_iOnlyTeamToVote = 0x4C4; // int32 - constexpr std::ptrdiff_t m_nVoteOptionCount = 0x4C8; // int32[5] - constexpr std::ptrdiff_t m_nPotentialVotes = 0x4DC; // int32 - constexpr std::ptrdiff_t m_bIsYesNoVote = 0x4E0; // bool - constexpr std::ptrdiff_t m_acceptingVotesTimer = 0x4E8; // CountdownTimer - constexpr std::ptrdiff_t m_executeCommandTimer = 0x500; // CountdownTimer - constexpr std::ptrdiff_t m_resetVoteTimer = 0x518; // CountdownTimer - constexpr std::ptrdiff_t m_nVotesCast = 0x530; // int32[64] - constexpr std::ptrdiff_t m_playerHoldingVote = 0x630; // CPlayerSlot - constexpr std::ptrdiff_t m_playerOverrideForVote = 0x634; // CPlayerSlot - constexpr std::ptrdiff_t m_nHighestCountIndex = 0x638; // int32 - constexpr std::ptrdiff_t m_potentialIssues = 0x640; // CUtlVector - constexpr std::ptrdiff_t m_VoteOptions = 0x658; // CUtlVector + constexpr std::ptrdiff_t m_iActiveIssueIndex = 0x7C4; // int32 + constexpr std::ptrdiff_t m_iOnlyTeamToVote = 0x7C8; // int32 + constexpr std::ptrdiff_t m_nVoteOptionCount = 0x7CC; // int32[5] + constexpr std::ptrdiff_t m_nPotentialVotes = 0x7E0; // int32 + constexpr std::ptrdiff_t m_bIsYesNoVote = 0x7E4; // bool + constexpr std::ptrdiff_t m_acceptingVotesTimer = 0x7E8; // CountdownTimer + constexpr std::ptrdiff_t m_executeCommandTimer = 0x800; // CountdownTimer + constexpr std::ptrdiff_t m_resetVoteTimer = 0x818; // CountdownTimer + constexpr std::ptrdiff_t m_nVotesCast = 0x830; // int32[64] + constexpr std::ptrdiff_t m_playerHoldingVote = 0x930; // CPlayerSlot + constexpr std::ptrdiff_t m_playerOverrideForVote = 0x934; // CPlayerSlot + constexpr std::ptrdiff_t m_nHighestCountIndex = 0x938; // int32 + constexpr std::ptrdiff_t m_potentialIssues = 0x940; // CUtlVector + constexpr std::ptrdiff_t m_VoteOptions = 0x958; // CUtlVector } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace CWeaponCZ75a { } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace CWeaponP250 { } // Parent: CBaseAnimGraph - // Field count: 7 + // Fields count: 7 // // Metadata: // NetworkVarNames: m_flexWeight (float32) // NetworkVarNames: m_vLookTargetPosition (Vector) // NetworkVarNames: m_blinktoggle (bool) namespace CBaseFlex { - constexpr std::ptrdiff_t m_flexWeight = 0x8E8; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_vLookTargetPosition = 0x900; // Vector - constexpr std::ptrdiff_t m_blinktoggle = 0x90C; // bool - constexpr std::ptrdiff_t m_flAllowResponsesEndTime = 0x960; // GameTime_t - constexpr std::ptrdiff_t m_flLastFlexAnimationTime = 0x964; // GameTime_t - constexpr std::ptrdiff_t m_nNextSceneEventId = 0x968; // SceneEventId_t - constexpr std::ptrdiff_t m_bUpdateLayerPriorities = 0x96C; // bool + constexpr std::ptrdiff_t m_flexWeight = 0xCB0; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_vLookTargetPosition = 0xCC8; // Vector + constexpr std::ptrdiff_t m_blinktoggle = 0xCD4; // bool + constexpr std::ptrdiff_t m_flAllowResponsesEndTime = 0xD28; // GameTime_t + constexpr std::ptrdiff_t m_flLastFlexAnimationTime = 0xD2C; // GameTime_t + constexpr std::ptrdiff_t m_nNextSceneEventId = 0xD30; // SceneEventId_t + constexpr std::ptrdiff_t m_bUpdateLayerPriorities = 0xD34; // bool } // Parent: CTriggerHurt - // Field count: 1 + // Fields count: 1 namespace CScriptTriggerHurt { - constexpr std::ptrdiff_t m_vExtent = 0x980; // Vector + constexpr std::ptrdiff_t m_vExtent = 0xCE0; // Vector } // Parent: CBasePlayerWeaponVData - // Field count: 92 + // Fields count: 92 // // Metadata: // MGetKV3ClassDefaults // MPropertySuppressBaseClassField // MPropertySuppressBaseClassField namespace CCSWeaponBaseVData { - constexpr std::ptrdiff_t m_WeaponType = 0x250; // CSWeaponType - constexpr std::ptrdiff_t m_WeaponCategory = 0x254; // CSWeaponCategory - constexpr std::ptrdiff_t m_szViewModel = 0x258; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szPlayerModel = 0x338; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szWorldDroppedModel = 0x418; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szAimsightLensMaskModel = 0x4F8; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szMagazineModel = 0x5D8; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szHeatEffect = 0x6B8; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szEjectBrassEffect = 0x798; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szMuzzleFlashParticleAlt = 0x878; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticle = 0x958; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticleAlt = 0xA38; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szTracerParticle = 0xB18; // CResourceNameTyped> - constexpr std::ptrdiff_t m_GearSlot = 0xBF8; // gear_slot_t - constexpr std::ptrdiff_t m_GearSlotPosition = 0xBFC; // int32 - constexpr std::ptrdiff_t m_DefaultLoadoutSlot = 0xC00; // loadout_slot_t - constexpr std::ptrdiff_t m_sWrongTeamMsg = 0xC08; // CUtlString - constexpr std::ptrdiff_t m_nPrice = 0xC10; // int32 - constexpr std::ptrdiff_t m_nKillAward = 0xC14; // int32 - constexpr std::ptrdiff_t m_nPrimaryReserveAmmoMax = 0xC18; // int32 - constexpr std::ptrdiff_t m_nSecondaryReserveAmmoMax = 0xC1C; // int32 - constexpr std::ptrdiff_t m_bMeleeWeapon = 0xC20; // bool - constexpr std::ptrdiff_t m_bHasBurstMode = 0xC21; // bool - constexpr std::ptrdiff_t m_bIsRevolver = 0xC22; // bool - constexpr std::ptrdiff_t m_bCannotShootUnderwater = 0xC23; // bool - constexpr std::ptrdiff_t m_szName = 0xC28; // CGlobalSymbol - constexpr std::ptrdiff_t m_szAnimExtension = 0xC30; // CUtlString - constexpr std::ptrdiff_t m_eSilencerType = 0xC38; // CSWeaponSilencerType - constexpr std::ptrdiff_t m_nCrosshairMinDistance = 0xC3C; // int32 - constexpr std::ptrdiff_t m_nCrosshairDeltaDistance = 0xC40; // int32 - constexpr std::ptrdiff_t m_bIsFullAuto = 0xC44; // bool - constexpr std::ptrdiff_t m_nNumBullets = 0xC48; // int32 - constexpr std::ptrdiff_t m_flCycleTime = 0xC4C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flMaxSpeed = 0xC54; // CFiringModeFloat - constexpr std::ptrdiff_t m_flSpread = 0xC5C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyCrouch = 0xC64; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyStand = 0xC6C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyJump = 0xC74; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyLand = 0xC7C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyLadder = 0xC84; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyFire = 0xC8C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyMove = 0xC94; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilAngle = 0xC9C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilAngleVariance = 0xCA4; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilMagnitude = 0xCAC; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilMagnitudeVariance = 0xCB4; // CFiringModeFloat - constexpr std::ptrdiff_t m_nTracerFrequency = 0xCBC; // CFiringModeInt - constexpr std::ptrdiff_t m_flInaccuracyJumpInitial = 0xCC4; // float32 - constexpr std::ptrdiff_t m_flInaccuracyJumpApex = 0xCC8; // float32 - constexpr std::ptrdiff_t m_flInaccuracyReload = 0xCCC; // float32 - constexpr std::ptrdiff_t m_nRecoilSeed = 0xCD0; // int32 - constexpr std::ptrdiff_t m_nSpreadSeed = 0xCD4; // int32 - constexpr std::ptrdiff_t m_flTimeToIdleAfterFire = 0xCD8; // float32 - constexpr std::ptrdiff_t m_flIdleInterval = 0xCDC; // float32 - constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0xCE0; // float32 - constexpr std::ptrdiff_t m_flHeatPerShot = 0xCE4; // float32 - constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0xCE8; // float32 - constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0xCEC; // float32 - constexpr std::ptrdiff_t m_flBotAudibleRange = 0xCF0; // float32 - constexpr std::ptrdiff_t m_szUseRadioSubtitle = 0xCF8; // CUtlString - constexpr std::ptrdiff_t m_bUnzoomsAfterShot = 0xD00; // bool - constexpr std::ptrdiff_t m_bHideViewModelWhenZoomed = 0xD01; // bool - constexpr std::ptrdiff_t m_nZoomLevels = 0xD04; // int32 - constexpr std::ptrdiff_t m_nZoomFOV1 = 0xD08; // int32 - constexpr std::ptrdiff_t m_nZoomFOV2 = 0xD0C; // int32 - constexpr std::ptrdiff_t m_flZoomTime0 = 0xD10; // float32 - constexpr std::ptrdiff_t m_flZoomTime1 = 0xD14; // float32 - constexpr std::ptrdiff_t m_flZoomTime2 = 0xD18; // float32 - constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0xD1C; // float32 - constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0xD20; // float32 - constexpr std::ptrdiff_t m_flIronSightFOV = 0xD24; // float32 - constexpr std::ptrdiff_t m_flIronSightPivotForward = 0xD28; // float32 - constexpr std::ptrdiff_t m_flIronSightLooseness = 0xD2C; // float32 - constexpr std::ptrdiff_t m_angPivotAngle = 0xD30; // QAngle - constexpr std::ptrdiff_t m_vecIronSightEyePos = 0xD3C; // Vector - constexpr std::ptrdiff_t m_nDamage = 0xD48; // int32 - constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0xD4C; // float32 - constexpr std::ptrdiff_t m_flArmorRatio = 0xD50; // float32 - constexpr std::ptrdiff_t m_flPenetration = 0xD54; // float32 - constexpr std::ptrdiff_t m_flRange = 0xD58; // float32 - constexpr std::ptrdiff_t m_flRangeModifier = 0xD5C; // float32 - constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0xD60; // float32 - constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0xD64; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0xD68; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0xD6C; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0xD70; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0xD74; // float32 - constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0xD78; // int32 - constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0xD7C; // int32 - constexpr std::ptrdiff_t m_flThrowVelocity = 0xD80; // float32 - constexpr std::ptrdiff_t m_vSmokeColor = 0xD84; // Vector - constexpr std::ptrdiff_t m_szAnimClass = 0xD90; // CGlobalSymbol + constexpr std::ptrdiff_t m_WeaponType = 0x348; // CSWeaponType + constexpr std::ptrdiff_t m_WeaponCategory = 0x34C; // CSWeaponCategory + constexpr std::ptrdiff_t m_szViewModel = 0x350; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szPlayerModel = 0x430; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szWorldDroppedModel = 0x510; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szAimsightLensMaskModel = 0x5F0; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMagazineModel = 0x6D0; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szHeatEffect = 0x7B0; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szEjectBrassEffect = 0x890; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashParticleAlt = 0x970; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticle = 0xA50; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticleAlt = 0xB30; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szTracerParticle = 0xC10; // CResourceNameTyped> + constexpr std::ptrdiff_t m_GearSlot = 0xCF0; // gear_slot_t + constexpr std::ptrdiff_t m_GearSlotPosition = 0xCF4; // int32 + constexpr std::ptrdiff_t m_DefaultLoadoutSlot = 0xCF8; // loadout_slot_t + constexpr std::ptrdiff_t m_sWrongTeamMsg = 0xD00; // CUtlString + constexpr std::ptrdiff_t m_nPrice = 0xD08; // int32 + constexpr std::ptrdiff_t m_nKillAward = 0xD0C; // int32 + constexpr std::ptrdiff_t m_nPrimaryReserveAmmoMax = 0xD10; // int32 + constexpr std::ptrdiff_t m_nSecondaryReserveAmmoMax = 0xD14; // int32 + constexpr std::ptrdiff_t m_bMeleeWeapon = 0xD18; // bool + constexpr std::ptrdiff_t m_bHasBurstMode = 0xD19; // bool + constexpr std::ptrdiff_t m_bIsRevolver = 0xD1A; // bool + constexpr std::ptrdiff_t m_bCannotShootUnderwater = 0xD1B; // bool + constexpr std::ptrdiff_t m_szName = 0xD20; // CGlobalSymbol + constexpr std::ptrdiff_t m_szAnimExtension = 0xD28; // CUtlString + constexpr std::ptrdiff_t m_eSilencerType = 0xD30; // CSWeaponSilencerType + constexpr std::ptrdiff_t m_nCrosshairMinDistance = 0xD34; // int32 + constexpr std::ptrdiff_t m_nCrosshairDeltaDistance = 0xD38; // int32 + constexpr std::ptrdiff_t m_bIsFullAuto = 0xD3C; // bool + constexpr std::ptrdiff_t m_nNumBullets = 0xD40; // int32 + constexpr std::ptrdiff_t m_flCycleTime = 0xD44; // CFiringModeFloat + constexpr std::ptrdiff_t m_flMaxSpeed = 0xD4C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flSpread = 0xD54; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyCrouch = 0xD5C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyStand = 0xD64; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyJump = 0xD6C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyLand = 0xD74; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyLadder = 0xD7C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyFire = 0xD84; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyMove = 0xD8C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilAngle = 0xD94; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilAngleVariance = 0xD9C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilMagnitude = 0xDA4; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilMagnitudeVariance = 0xDAC; // CFiringModeFloat + constexpr std::ptrdiff_t m_nTracerFrequency = 0xDB4; // CFiringModeInt + constexpr std::ptrdiff_t m_flInaccuracyJumpInitial = 0xDBC; // float32 + constexpr std::ptrdiff_t m_flInaccuracyJumpApex = 0xDC0; // float32 + constexpr std::ptrdiff_t m_flInaccuracyReload = 0xDC4; // float32 + constexpr std::ptrdiff_t m_nRecoilSeed = 0xDC8; // int32 + constexpr std::ptrdiff_t m_nSpreadSeed = 0xDCC; // int32 + constexpr std::ptrdiff_t m_flTimeToIdleAfterFire = 0xDD0; // float32 + constexpr std::ptrdiff_t m_flIdleInterval = 0xDD4; // float32 + constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0xDD8; // float32 + constexpr std::ptrdiff_t m_flHeatPerShot = 0xDDC; // float32 + constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0xDE0; // float32 + constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0xDE4; // float32 + constexpr std::ptrdiff_t m_flBotAudibleRange = 0xDE8; // float32 + constexpr std::ptrdiff_t m_szUseRadioSubtitle = 0xDF0; // CUtlString + constexpr std::ptrdiff_t m_bUnzoomsAfterShot = 0xDF8; // bool + constexpr std::ptrdiff_t m_bHideViewModelWhenZoomed = 0xDF9; // bool + constexpr std::ptrdiff_t m_nZoomLevels = 0xDFC; // int32 + constexpr std::ptrdiff_t m_nZoomFOV1 = 0xE00; // int32 + constexpr std::ptrdiff_t m_nZoomFOV2 = 0xE04; // int32 + constexpr std::ptrdiff_t m_flZoomTime0 = 0xE08; // float32 + constexpr std::ptrdiff_t m_flZoomTime1 = 0xE0C; // float32 + constexpr std::ptrdiff_t m_flZoomTime2 = 0xE10; // float32 + constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0xE14; // float32 + constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0xE18; // float32 + constexpr std::ptrdiff_t m_flIronSightFOV = 0xE1C; // float32 + constexpr std::ptrdiff_t m_flIronSightPivotForward = 0xE20; // float32 + constexpr std::ptrdiff_t m_flIronSightLooseness = 0xE24; // float32 + constexpr std::ptrdiff_t m_angPivotAngle = 0xE28; // QAngle + constexpr std::ptrdiff_t m_vecIronSightEyePos = 0xE34; // Vector + constexpr std::ptrdiff_t m_nDamage = 0xE40; // int32 + constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0xE44; // float32 + constexpr std::ptrdiff_t m_flArmorRatio = 0xE48; // float32 + constexpr std::ptrdiff_t m_flPenetration = 0xE4C; // float32 + constexpr std::ptrdiff_t m_flRange = 0xE50; // float32 + constexpr std::ptrdiff_t m_flRangeModifier = 0xE54; // float32 + constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0xE58; // float32 + constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0xE5C; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0xE60; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0xE64; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0xE68; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0xE6C; // float32 + constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0xE70; // int32 + constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0xE74; // int32 + constexpr std::ptrdiff_t m_flThrowVelocity = 0xE78; // float32 + constexpr std::ptrdiff_t m_vSmokeColor = 0xE7C; // Vector + constexpr std::ptrdiff_t m_szAnimClass = 0xE88; // CGlobalSymbol } // Parent: CLogicalEntity - // Field count: 5 + // Fields count: 5 namespace CMathColorBlend { - constexpr std::ptrdiff_t m_flInMin = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flInMax = 0x4C4; // float32 - constexpr std::ptrdiff_t m_OutColor1 = 0x4C8; // Color - constexpr std::ptrdiff_t m_OutColor2 = 0x4CC; // Color - constexpr std::ptrdiff_t m_OutValue = 0x4D0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_flInMin = 0x7C4; // float32 + constexpr std::ptrdiff_t m_flInMax = 0x7C8; // float32 + constexpr std::ptrdiff_t m_OutColor1 = 0x7CC; // Color + constexpr std::ptrdiff_t m_OutColor2 = 0x7D0; // Color + constexpr std::ptrdiff_t m_OutValue = 0x7D8; // CEntityOutputTemplate } // Parent: CPointEntity - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_iszOverlayNames (string_t) @@ -9644,14 +9832,14 @@ namespace cs2_dumper { // NetworkVarNames: m_iDesiredOverlay (int32) // NetworkVarNames: m_bIsActive (bool) namespace CEnvScreenOverlay { - constexpr std::ptrdiff_t m_iszOverlayNames = 0x4C0; // CUtlSymbolLarge[10] - constexpr std::ptrdiff_t m_flOverlayTimes = 0x510; // float32[10] - constexpr std::ptrdiff_t m_flStartTime = 0x538; // GameTime_t - constexpr std::ptrdiff_t m_iDesiredOverlay = 0x53C; // int32 - constexpr std::ptrdiff_t m_bIsActive = 0x540; // bool + constexpr std::ptrdiff_t m_iszOverlayNames = 0x7C8; // CUtlSymbolLarge[10] + constexpr std::ptrdiff_t m_flOverlayTimes = 0x818; // float32[10] + constexpr std::ptrdiff_t m_flStartTime = 0x840; // GameTime_t + constexpr std::ptrdiff_t m_iDesiredOverlay = 0x844; // int32 + constexpr std::ptrdiff_t m_bIsActive = 0x848; // bool } // Parent: CCSPlayerPawnBase - // Field count: 118 + // Fields count: 118 // // Metadata: // MNetworkVarTypeOverride @@ -9736,131 +9924,131 @@ namespace cs2_dumper { // NetworkVarNames: m_GunGameImmunityColor (Color) // NetworkVarNames: m_PredictedDamageTags (PredictedDamageTag_t) namespace CCSPlayerPawn { - constexpr std::ptrdiff_t m_pBulletServices = 0xD18; // CCSPlayer_BulletServices* - constexpr std::ptrdiff_t m_pHostageServices = 0xD20; // CCSPlayer_HostageServices* - constexpr std::ptrdiff_t m_pBuyServices = 0xD28; // CCSPlayer_BuyServices* - constexpr std::ptrdiff_t m_pActionTrackingServices = 0xD30; // CCSPlayer_ActionTrackingServices* - constexpr std::ptrdiff_t m_pRadioServices = 0xD38; // CCSPlayer_RadioServices* - constexpr std::ptrdiff_t m_pDamageReactServices = 0xD40; // CCSPlayer_DamageReactServices* - constexpr std::ptrdiff_t m_nCharacterDefIndex = 0xD48; // uint16 - constexpr std::ptrdiff_t m_bHasFemaleVoice = 0xD4A; // bool - constexpr std::ptrdiff_t m_strVOPrefix = 0xD50; // CUtlString - constexpr std::ptrdiff_t m_szLastPlaceName = 0xD58; // char[18] - constexpr std::ptrdiff_t m_bInHostageResetZone = 0xE18; // bool - constexpr std::ptrdiff_t m_bInBuyZone = 0xE19; // bool - constexpr std::ptrdiff_t m_TouchingBuyZones = 0xE20; // CUtlVector> - constexpr std::ptrdiff_t m_bWasInBuyZone = 0xE38; // bool - constexpr std::ptrdiff_t m_bInHostageRescueZone = 0xE39; // bool - constexpr std::ptrdiff_t m_bInBombZone = 0xE3A; // bool - constexpr std::ptrdiff_t m_bWasInHostageRescueZone = 0xE3B; // bool - constexpr std::ptrdiff_t m_iRetakesOffering = 0xE3C; // int32 - constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0xE40; // int32 - constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0xE44; // bool - constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0xE45; // bool - constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0xE48; // int32 - constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0xE4C; // loadout_slot_t - constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0xE50; // GameTime_t - constexpr std::ptrdiff_t m_flLandingTimeSeconds = 0xE54; // float32 - constexpr std::ptrdiff_t m_aimPunchAngle = 0xE58; // QAngle - constexpr std::ptrdiff_t m_aimPunchAngleVel = 0xE64; // QAngle - constexpr std::ptrdiff_t m_aimPunchTickBase = 0xE70; // int32 - constexpr std::ptrdiff_t m_aimPunchTickFraction = 0xE74; // float32 - constexpr std::ptrdiff_t m_aimPunchCache = 0xE78; // CUtlVector - constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0xE90; // bool - constexpr std::ptrdiff_t m_xLastHeadBoneTransform = 0x14D0; // CTransform - constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x14F0; // bool - constexpr std::ptrdiff_t m_lastLandTime = 0x14F4; // GameTime_t - constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x14F8; // bool - constexpr std::ptrdiff_t m_iPlayerLocked = 0x14FC; // int32 - constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x1504; // GameTime_t - constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x1508; // GameTime_t - constexpr std::ptrdiff_t m_bNextSprayDecalTimeExpedited = 0x150C; // bool - constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1510; // int32 - constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1514; // Vector - constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1520; // Vector - constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x152C; // char[64] - constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x156C; // bool - constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x1570; // Vector - constexpr std::ptrdiff_t m_EconGloves = 0x1580; // CEconItemView - constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x17F8; // uint8 - constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x17FC; // QAngle - constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x1808; // bool - constexpr std::ptrdiff_t m_bLeftHanded = 0x1809; // bool - constexpr std::ptrdiff_t m_fSwitchedHandednessTime = 0x180C; // GameTime_t - constexpr std::ptrdiff_t m_flViewmodelOffsetX = 0x1810; // float32 - constexpr std::ptrdiff_t m_flViewmodelOffsetY = 0x1814; // float32 - constexpr std::ptrdiff_t m_flViewmodelOffsetZ = 0x1818; // float32 - constexpr std::ptrdiff_t m_flViewmodelFOV = 0x181C; // float32 - constexpr std::ptrdiff_t m_bIsWalking = 0x1820; // bool - constexpr std::ptrdiff_t m_fLastGivenDefuserTime = 0x1824; // float32 - constexpr std::ptrdiff_t m_fLastGivenBombTime = 0x1828; // float32 - constexpr std::ptrdiff_t m_flDealtDamageToEnemyMostRecentTimestamp = 0x182C; // float32 - constexpr std::ptrdiff_t m_iDisplayHistoryBits = 0x1830; // uint32 - constexpr std::ptrdiff_t m_flLastAttackedTeammate = 0x1834; // float32 - constexpr std::ptrdiff_t m_allowAutoFollowTime = 0x1838; // GameTime_t - constexpr std::ptrdiff_t m_bResetArmorNextSpawn = 0x183C; // bool - constexpr std::ptrdiff_t m_nLastKillerIndex = 0x1840; // CEntityIndex - constexpr std::ptrdiff_t m_entitySpottedState = 0x1848; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0x1860; // int32 - constexpr std::ptrdiff_t m_bIsScoped = 0x1864; // bool - constexpr std::ptrdiff_t m_bResumeZoom = 0x1865; // bool - constexpr std::ptrdiff_t m_bIsDefusing = 0x1866; // bool - constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x1867; // bool - constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x1868; // CSPlayerBlockingUseAction_t - constexpr std::ptrdiff_t m_flEmitSoundTime = 0x186C; // GameTime_t - constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x1870; // bool - constexpr std::ptrdiff_t m_iBombSiteIndex = 0x1874; // CEntityIndex - constexpr std::ptrdiff_t m_nWhichBombZone = 0x1878; // int32 - constexpr std::ptrdiff_t m_bInBombZoneTrigger = 0x187C; // bool - constexpr std::ptrdiff_t m_bWasInBombZoneTrigger = 0x187D; // bool - constexpr std::ptrdiff_t m_iShotsFired = 0x1880; // int32 - constexpr std::ptrdiff_t m_flFlinchStack = 0x1884; // float32 - constexpr std::ptrdiff_t m_flVelocityModifier = 0x1888; // float32 - constexpr std::ptrdiff_t m_flHitHeading = 0x188C; // float32 - constexpr std::ptrdiff_t m_nHitBodyPart = 0x1890; // int32 - constexpr std::ptrdiff_t m_vecTotalBulletForce = 0x1894; // Vector - constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x18A0; // bool - constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x18A4; // float32 - constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x18A8; // bool - constexpr std::ptrdiff_t m_LastHitBox = 0x18AC; // int32 - constexpr std::ptrdiff_t m_LastHealth = 0x18B0; // int32 - constexpr std::ptrdiff_t m_pBot = 0x18B8; // CCSBot* - constexpr std::ptrdiff_t m_bBotAllowActive = 0x18C0; // bool - constexpr std::ptrdiff_t m_thirdPersonHeading = 0x18C4; // QAngle - constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x18D0; // float32 - constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x18D4; // float32 - constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x18D8; // Vector - constexpr std::ptrdiff_t m_nLastPickupPriority = 0x18E4; // int32 - constexpr std::ptrdiff_t m_flLastPickupPriorityTime = 0x18E8; // float32 - constexpr std::ptrdiff_t m_ArmorValue = 0x18EC; // int32 - constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x18F0; // uint16 - constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x18F2; // uint16 - constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x18F4; // uint16 - constexpr std::ptrdiff_t m_iLastWeaponFireUsercmd = 0x18F8; // int32 - constexpr std::ptrdiff_t m_bIsSpawning = 0x18FC; // bool - constexpr std::ptrdiff_t m_iDeathFlags = 0x1908; // int32 - constexpr std::ptrdiff_t m_bHasDeathInfo = 0x190C; // bool - constexpr std::ptrdiff_t m_flDeathInfoTime = 0x1910; // float32 - constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x1914; // Vector - constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x1920; // uint32[5] - constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x1934; // Color - constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x1938; // GameTime_t - constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x193C; // bool - constexpr std::ptrdiff_t m_angStashedShootAngles = 0x1940; // QAngle - constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x194C; // Vector - constexpr std::ptrdiff_t m_vecStashedVelocity = 0x1958; // Vector - constexpr std::ptrdiff_t m_angShootAngleHistory = 0x1964; // QAngle[2] - constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x197C; // Vector[2] - constexpr std::ptrdiff_t m_vecVelocityHistory = 0x1994; // Vector[2] - constexpr std::ptrdiff_t m_PredictedDamageTags = 0x19B0; // CUtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_nHighestAppliedDamageTagTick = 0x1A00; // int32 + constexpr std::ptrdiff_t m_pBulletServices = 0x10D8; // CCSPlayer_BulletServices* + constexpr std::ptrdiff_t m_pHostageServices = 0x10E0; // CCSPlayer_HostageServices* + constexpr std::ptrdiff_t m_pBuyServices = 0x10E8; // CCSPlayer_BuyServices* + constexpr std::ptrdiff_t m_pActionTrackingServices = 0x10F0; // CCSPlayer_ActionTrackingServices* + constexpr std::ptrdiff_t m_pRadioServices = 0x10F8; // CCSPlayer_RadioServices* + constexpr std::ptrdiff_t m_pDamageReactServices = 0x1100; // CCSPlayer_DamageReactServices* + constexpr std::ptrdiff_t m_nCharacterDefIndex = 0x1108; // uint16 + constexpr std::ptrdiff_t m_bHasFemaleVoice = 0x110A; // bool + constexpr std::ptrdiff_t m_strVOPrefix = 0x1110; // CUtlString + constexpr std::ptrdiff_t m_szLastPlaceName = 0x1118; // char[18] + constexpr std::ptrdiff_t m_bInHostageResetZone = 0x11D8; // bool + constexpr std::ptrdiff_t m_bInBuyZone = 0x11D9; // bool + constexpr std::ptrdiff_t m_TouchingBuyZones = 0x11E0; // CUtlVector> + constexpr std::ptrdiff_t m_bWasInBuyZone = 0x11F8; // bool + constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x11F9; // bool + constexpr std::ptrdiff_t m_bInBombZone = 0x11FA; // bool + constexpr std::ptrdiff_t m_bWasInHostageRescueZone = 0x11FB; // bool + constexpr std::ptrdiff_t m_iRetakesOffering = 0x11FC; // int32 + constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x1200; // int32 + constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x1204; // bool + constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x1205; // bool + constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x1208; // int32 + constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x120C; // loadout_slot_t + constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x1210; // GameTime_t + constexpr std::ptrdiff_t m_flLandingTimeSeconds = 0x1214; // float32 + constexpr std::ptrdiff_t m_aimPunchAngle = 0x1218; // QAngle + constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x1224; // QAngle + constexpr std::ptrdiff_t m_aimPunchTickBase = 0x1230; // int32 + constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x1234; // float32 + constexpr std::ptrdiff_t m_aimPunchCache = 0x1238; // CUtlVector + constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x1250; // bool + constexpr std::ptrdiff_t m_xLastHeadBoneTransform = 0x1900; // CTransform + constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x1920; // bool + constexpr std::ptrdiff_t m_lastLandTime = 0x1924; // GameTime_t + constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x1928; // bool + constexpr std::ptrdiff_t m_iPlayerLocked = 0x192C; // int32 + constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x1934; // GameTime_t + constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x1938; // GameTime_t + constexpr std::ptrdiff_t m_bNextSprayDecalTimeExpedited = 0x193C; // bool + constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1940; // int32 + constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1944; // Vector + constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1950; // Vector + constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x195C; // char[64] + constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x199C; // bool + constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x19A0; // Vector + constexpr std::ptrdiff_t m_EconGloves = 0x19B0; // CEconItemView + constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x1C28; // uint8 + constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x1C2C; // QAngle + constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x1C38; // bool + constexpr std::ptrdiff_t m_bLeftHanded = 0x1C39; // bool + constexpr std::ptrdiff_t m_fSwitchedHandednessTime = 0x1C3C; // GameTime_t + constexpr std::ptrdiff_t m_flViewmodelOffsetX = 0x1C40; // float32 + constexpr std::ptrdiff_t m_flViewmodelOffsetY = 0x1C44; // float32 + constexpr std::ptrdiff_t m_flViewmodelOffsetZ = 0x1C48; // float32 + constexpr std::ptrdiff_t m_flViewmodelFOV = 0x1C4C; // float32 + constexpr std::ptrdiff_t m_bIsWalking = 0x1C50; // bool + constexpr std::ptrdiff_t m_fLastGivenDefuserTime = 0x1C54; // float32 + constexpr std::ptrdiff_t m_fLastGivenBombTime = 0x1C58; // float32 + constexpr std::ptrdiff_t m_flDealtDamageToEnemyMostRecentTimestamp = 0x1C5C; // float32 + constexpr std::ptrdiff_t m_iDisplayHistoryBits = 0x1C60; // uint32 + constexpr std::ptrdiff_t m_flLastAttackedTeammate = 0x1C64; // float32 + constexpr std::ptrdiff_t m_allowAutoFollowTime = 0x1C68; // GameTime_t + constexpr std::ptrdiff_t m_bResetArmorNextSpawn = 0x1C6C; // bool + constexpr std::ptrdiff_t m_nLastKillerIndex = 0x1C70; // CEntityIndex + constexpr std::ptrdiff_t m_entitySpottedState = 0x1C78; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0x1C90; // int32 + constexpr std::ptrdiff_t m_bIsScoped = 0x1C94; // bool + constexpr std::ptrdiff_t m_bResumeZoom = 0x1C95; // bool + constexpr std::ptrdiff_t m_bIsDefusing = 0x1C96; // bool + constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x1C97; // bool + constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x1C98; // CSPlayerBlockingUseAction_t + constexpr std::ptrdiff_t m_flEmitSoundTime = 0x1C9C; // GameTime_t + constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x1CA0; // bool + constexpr std::ptrdiff_t m_iBombSiteIndex = 0x1CA4; // CEntityIndex + constexpr std::ptrdiff_t m_nWhichBombZone = 0x1CA8; // int32 + constexpr std::ptrdiff_t m_bInBombZoneTrigger = 0x1CAC; // bool + constexpr std::ptrdiff_t m_bWasInBombZoneTrigger = 0x1CAD; // bool + constexpr std::ptrdiff_t m_iShotsFired = 0x1CB0; // int32 + constexpr std::ptrdiff_t m_flFlinchStack = 0x1CB4; // float32 + constexpr std::ptrdiff_t m_flVelocityModifier = 0x1CB8; // float32 + constexpr std::ptrdiff_t m_flHitHeading = 0x1CBC; // float32 + constexpr std::ptrdiff_t m_nHitBodyPart = 0x1CC0; // int32 + constexpr std::ptrdiff_t m_vecTotalBulletForce = 0x1CC4; // Vector + constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x1CD0; // bool + constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x1CD4; // float32 + constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x1CD8; // bool + constexpr std::ptrdiff_t m_LastHitBox = 0x1CDC; // int32 + constexpr std::ptrdiff_t m_LastHealth = 0x1CE0; // int32 + constexpr std::ptrdiff_t m_pBot = 0x1CE8; // CCSBot* + constexpr std::ptrdiff_t m_bBotAllowActive = 0x1CF0; // bool + constexpr std::ptrdiff_t m_thirdPersonHeading = 0x1CF4; // QAngle + constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x1D00; // float32 + constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x1D04; // float32 + constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x1D08; // Vector + constexpr std::ptrdiff_t m_nLastPickupPriority = 0x1D14; // int32 + constexpr std::ptrdiff_t m_flLastPickupPriorityTime = 0x1D18; // float32 + constexpr std::ptrdiff_t m_ArmorValue = 0x1D1C; // int32 + constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x1D20; // uint16 + constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x1D22; // uint16 + constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x1D24; // uint16 + constexpr std::ptrdiff_t m_iLastWeaponFireUsercmd = 0x1D28; // int32 + constexpr std::ptrdiff_t m_bIsSpawning = 0x1D2C; // bool + constexpr std::ptrdiff_t m_iDeathFlags = 0x1D38; // int32 + constexpr std::ptrdiff_t m_bHasDeathInfo = 0x1D3C; // bool + constexpr std::ptrdiff_t m_flDeathInfoTime = 0x1D40; // float32 + constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x1D44; // Vector + constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x1D50; // uint32[5] + constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x1D64; // Color + constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x1D68; // GameTime_t + constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x1D6C; // bool + constexpr std::ptrdiff_t m_angStashedShootAngles = 0x1D70; // QAngle + constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x1D7C; // Vector + constexpr std::ptrdiff_t m_vecStashedVelocity = 0x1D88; // Vector + constexpr std::ptrdiff_t m_angShootAngleHistory = 0x1D94; // QAngle[2] + constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x1DAC; // Vector[2] + constexpr std::ptrdiff_t m_vecVelocityHistory = 0x1DC4; // Vector[2] + constexpr std::ptrdiff_t m_PredictedDamageTags = 0x1DE0; // CUtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_nHighestAppliedDamageTagTick = 0x1E30; // int32 } // Parent: CBaseGrenade - // Field count: 0 + // Fields count: 0 namespace CBumpMineProjectile { } // Parent: CBasePlayerController - // Field count: 86 + // Fields count: 90 // // Metadata: // MNetworkUserGroupProxy @@ -9908,102 +10096,109 @@ namespace cs2_dumper { // NetworkVarNames: m_iPawnBotDifficulty (int) // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_vecKills (EKillTypes_t) + // NetworkVarNames: m_recentKillQueue (uint8) + // NetworkVarNames: m_nFirstKill (uint8) + // NetworkVarNames: m_nKillCount (uint8) // NetworkVarNames: m_bMvpNoMusic (bool) // NetworkVarNames: m_eMvpReason (int) // NetworkVarNames: m_iMusicKitID (int) // NetworkVarNames: m_iMusicKitMVPs (int) // NetworkVarNames: m_iMVPs (int) + // NetworkVarNames: m_bFireBulletsSeedSynchronized (bool) namespace CCSPlayerController { - constexpr std::ptrdiff_t m_pInGameMoneyServices = 0x768; // CCSPlayerController_InGameMoneyServices* - constexpr std::ptrdiff_t m_pInventoryServices = 0x770; // CCSPlayerController_InventoryServices* - constexpr std::ptrdiff_t m_pActionTrackingServices = 0x778; // CCSPlayerController_ActionTrackingServices* - constexpr std::ptrdiff_t m_pDamageServices = 0x780; // CCSPlayerController_DamageServices* - constexpr std::ptrdiff_t m_iPing = 0x788; // uint32 - constexpr std::ptrdiff_t m_bHasCommunicationAbuseMute = 0x78C; // bool - constexpr std::ptrdiff_t m_szCrosshairCodes = 0x790; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iPendingTeamNum = 0x798; // uint8 - constexpr std::ptrdiff_t m_flForceTeamTime = 0x79C; // GameTime_t - constexpr std::ptrdiff_t m_iCompTeammateColor = 0x7A0; // int32 - constexpr std::ptrdiff_t m_bEverPlayedOnTeam = 0x7A4; // bool - constexpr std::ptrdiff_t m_bAttemptedToGetColor = 0x7A5; // bool - constexpr std::ptrdiff_t m_iTeammatePreferredColor = 0x7A8; // int32 - constexpr std::ptrdiff_t m_bTeamChanged = 0x7AC; // bool - constexpr std::ptrdiff_t m_bInSwitchTeam = 0x7AD; // bool - constexpr std::ptrdiff_t m_bHasSeenJoinGame = 0x7AE; // bool - constexpr std::ptrdiff_t m_bJustBecameSpectator = 0x7AF; // bool - constexpr std::ptrdiff_t m_bSwitchTeamsOnNextRoundReset = 0x7B0; // bool - constexpr std::ptrdiff_t m_bRemoveAllItemsOnNextRoundReset = 0x7B1; // bool - constexpr std::ptrdiff_t m_szClan = 0x7B8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_szClanName = 0x7C0; // char[32] - constexpr std::ptrdiff_t m_iCoachingTeam = 0x7E0; // int32 - constexpr std::ptrdiff_t m_nPlayerDominated = 0x7E8; // uint64 - constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0x7F0; // uint64 - constexpr std::ptrdiff_t m_iCompetitiveRanking = 0x7F8; // int32 - constexpr std::ptrdiff_t m_iCompetitiveWins = 0x7FC; // int32 - constexpr std::ptrdiff_t m_iCompetitiveRankType = 0x800; // int8 - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0x804; // int32 - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0x808; // int32 - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0x80C; // int32 - constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0x810; // int32 - constexpr std::ptrdiff_t m_unActiveQuestId = 0x814; // uint16 - constexpr std::ptrdiff_t m_nQuestProgressReason = 0x818; // QuestProgress::Reason - constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0x81C; // uint32 - constexpr std::ptrdiff_t m_iDraftIndex = 0x848; // int32 - constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0x84C; // uint32 - constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0x850; // uint32 - constexpr std::ptrdiff_t m_bCannotBeKicked = 0x854; // bool - constexpr std::ptrdiff_t m_bEverFullyConnected = 0x855; // bool - constexpr std::ptrdiff_t m_bAbandonAllowsSurrender = 0x856; // bool - constexpr std::ptrdiff_t m_bAbandonOffersInstantSurrender = 0x857; // bool - constexpr std::ptrdiff_t m_bDisconnection1MinWarningPrinted = 0x858; // bool - constexpr std::ptrdiff_t m_bScoreReported = 0x859; // bool - constexpr std::ptrdiff_t m_nDisconnectionTick = 0x85C; // int32 - constexpr std::ptrdiff_t m_bControllingBot = 0x868; // bool - constexpr std::ptrdiff_t m_bHasControlledBotThisRound = 0x869; // bool - constexpr std::ptrdiff_t m_bHasBeenControlledByPlayerThisRound = 0x86A; // bool - constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0x86C; // int32 - constexpr std::ptrdiff_t m_bCanControlObservedBot = 0x870; // bool - constexpr std::ptrdiff_t m_hPlayerPawn = 0x874; // CHandle - constexpr std::ptrdiff_t m_hObserverPawn = 0x878; // CHandle - constexpr std::ptrdiff_t m_DesiredObserverMode = 0x87C; // int32 - constexpr std::ptrdiff_t m_hDesiredObserverTarget = 0x880; // CEntityHandle - constexpr std::ptrdiff_t m_bPawnIsAlive = 0x884; // bool - constexpr std::ptrdiff_t m_iPawnHealth = 0x888; // uint32 - constexpr std::ptrdiff_t m_iPawnArmor = 0x88C; // int32 - constexpr std::ptrdiff_t m_bPawnHasDefuser = 0x890; // bool - constexpr std::ptrdiff_t m_bPawnHasHelmet = 0x891; // bool - constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0x892; // uint16 - constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0x894; // int32 - constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0x898; // int32 - constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0x89C; // int32 - constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0x8A0; // CHandle - constexpr std::ptrdiff_t m_iScore = 0x8A4; // int32 - constexpr std::ptrdiff_t m_iRoundScore = 0x8A8; // int32 - constexpr std::ptrdiff_t m_iRoundsWon = 0x8AC; // int32 - constexpr std::ptrdiff_t m_vecKills = 0x8B0; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_bMvpNoMusic = 0x8C8; // bool - constexpr std::ptrdiff_t m_eMvpReason = 0x8CC; // int32 - constexpr std::ptrdiff_t m_iMusicKitID = 0x8D0; // int32 - constexpr std::ptrdiff_t m_iMusicKitMVPs = 0x8D4; // int32 - constexpr std::ptrdiff_t m_iMVPs = 0x8D8; // int32 - constexpr std::ptrdiff_t m_nUpdateCounter = 0x8DC; // int32 - constexpr std::ptrdiff_t m_flSmoothedPing = 0x8E0; // float32 - constexpr std::ptrdiff_t m_lastHeldVoteTimer = 0xF988; // IntervalTimer - constexpr std::ptrdiff_t m_bShowHints = 0xF9A0; // bool - constexpr std::ptrdiff_t m_iNextTimeCheck = 0xF9A4; // int32 - constexpr std::ptrdiff_t m_bJustDidTeamKill = 0xF9A8; // bool - constexpr std::ptrdiff_t m_bPunishForTeamKill = 0xF9A9; // bool - constexpr std::ptrdiff_t m_bGaveTeamDamageWarning = 0xF9AA; // bool - constexpr std::ptrdiff_t m_bGaveTeamDamageWarningThisRound = 0xF9AB; // bool - constexpr std::ptrdiff_t m_dblLastReceivedPacketPlatFloatTime = 0xF9B0; // float64 - constexpr std::ptrdiff_t m_LastTeamDamageWarningTime = 0xF9B8; // GameTime_t - constexpr std::ptrdiff_t m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xF9BC; // GameTime_t - constexpr std::ptrdiff_t m_nSuspiciousHitCount = 0xF9C0; // uint32 - constexpr std::ptrdiff_t m_nNonSuspiciousHitStreak = 0xF9C4; // uint32 + constexpr std::ptrdiff_t m_pInGameMoneyServices = 0xA68; // CCSPlayerController_InGameMoneyServices* + constexpr std::ptrdiff_t m_pInventoryServices = 0xA70; // CCSPlayerController_InventoryServices* + constexpr std::ptrdiff_t m_pActionTrackingServices = 0xA78; // CCSPlayerController_ActionTrackingServices* + constexpr std::ptrdiff_t m_pDamageServices = 0xA80; // CCSPlayerController_DamageServices* + constexpr std::ptrdiff_t m_iPing = 0xA88; // uint32 + constexpr std::ptrdiff_t m_bHasCommunicationAbuseMute = 0xA8C; // bool + constexpr std::ptrdiff_t m_szCrosshairCodes = 0xA90; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iPendingTeamNum = 0xA98; // uint8 + constexpr std::ptrdiff_t m_flForceTeamTime = 0xA9C; // GameTime_t + constexpr std::ptrdiff_t m_iCompTeammateColor = 0xAA0; // int32 + constexpr std::ptrdiff_t m_bEverPlayedOnTeam = 0xAA4; // bool + constexpr std::ptrdiff_t m_bAttemptedToGetColor = 0xAA5; // bool + constexpr std::ptrdiff_t m_iTeammatePreferredColor = 0xAA8; // int32 + constexpr std::ptrdiff_t m_bTeamChanged = 0xAAC; // bool + constexpr std::ptrdiff_t m_bInSwitchTeam = 0xAAD; // bool + constexpr std::ptrdiff_t m_bHasSeenJoinGame = 0xAAE; // bool + constexpr std::ptrdiff_t m_bJustBecameSpectator = 0xAAF; // bool + constexpr std::ptrdiff_t m_bSwitchTeamsOnNextRoundReset = 0xAB0; // bool + constexpr std::ptrdiff_t m_bRemoveAllItemsOnNextRoundReset = 0xAB1; // bool + constexpr std::ptrdiff_t m_flLastJoinTeamTime = 0xAB4; // GameTime_t + constexpr std::ptrdiff_t m_szClan = 0xAB8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_szClanName = 0xAC0; // char[32] + constexpr std::ptrdiff_t m_iCoachingTeam = 0xAE0; // int32 + constexpr std::ptrdiff_t m_nPlayerDominated = 0xAE8; // uint64 + constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0xAF0; // uint64 + constexpr std::ptrdiff_t m_iCompetitiveRanking = 0xAF8; // int32 + constexpr std::ptrdiff_t m_iCompetitiveWins = 0xAFC; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankType = 0xB00; // int8 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0xB04; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0xB08; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0xB0C; // int32 + constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0xB10; // int32 + constexpr std::ptrdiff_t m_unActiveQuestId = 0xB14; // uint16 + constexpr std::ptrdiff_t m_nQuestProgressReason = 0xB18; // QuestProgress::Reason + constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0xB1C; // uint32 + constexpr std::ptrdiff_t m_iDraftIndex = 0xB48; // int32 + constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0xB4C; // uint32 + constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0xB50; // uint32 + constexpr std::ptrdiff_t m_bCannotBeKicked = 0xB54; // bool + constexpr std::ptrdiff_t m_bEverFullyConnected = 0xB55; // bool + constexpr std::ptrdiff_t m_bAbandonAllowsSurrender = 0xB56; // bool + constexpr std::ptrdiff_t m_bAbandonOffersInstantSurrender = 0xB57; // bool + constexpr std::ptrdiff_t m_bDisconnection1MinWarningPrinted = 0xB58; // bool + constexpr std::ptrdiff_t m_bScoreReported = 0xB59; // bool + constexpr std::ptrdiff_t m_nDisconnectionTick = 0xB5C; // int32 + constexpr std::ptrdiff_t m_bControllingBot = 0xB68; // bool + constexpr std::ptrdiff_t m_bHasControlledBotThisRound = 0xB69; // bool + constexpr std::ptrdiff_t m_bHasBeenControlledByPlayerThisRound = 0xB6A; // bool + constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0xB6C; // int32 + constexpr std::ptrdiff_t m_bCanControlObservedBot = 0xB70; // bool + constexpr std::ptrdiff_t m_hPlayerPawn = 0xB74; // CHandle + constexpr std::ptrdiff_t m_hObserverPawn = 0xB78; // CHandle + constexpr std::ptrdiff_t m_DesiredObserverMode = 0xB7C; // int32 + constexpr std::ptrdiff_t m_hDesiredObserverTarget = 0xB80; // CEntityHandle + constexpr std::ptrdiff_t m_bPawnIsAlive = 0xB84; // bool + constexpr std::ptrdiff_t m_iPawnHealth = 0xB88; // uint32 + constexpr std::ptrdiff_t m_iPawnArmor = 0xB8C; // int32 + constexpr std::ptrdiff_t m_bPawnHasDefuser = 0xB90; // bool + constexpr std::ptrdiff_t m_bPawnHasHelmet = 0xB91; // bool + constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0xB92; // uint16 + constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0xB94; // int32 + constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0xB98; // int32 + constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0xB9C; // int32 + constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0xBA0; // CHandle + constexpr std::ptrdiff_t m_iScore = 0xBA4; // int32 + constexpr std::ptrdiff_t m_iRoundScore = 0xBA8; // int32 + constexpr std::ptrdiff_t m_iRoundsWon = 0xBAC; // int32 + constexpr std::ptrdiff_t m_recentKillQueue = 0xBB0; // uint8[8] + constexpr std::ptrdiff_t m_nFirstKill = 0xBB8; // uint8 + constexpr std::ptrdiff_t m_nKillCount = 0xBB9; // uint8 + constexpr std::ptrdiff_t m_bMvpNoMusic = 0xBBA; // bool + constexpr std::ptrdiff_t m_eMvpReason = 0xBBC; // int32 + constexpr std::ptrdiff_t m_iMusicKitID = 0xBC0; // int32 + constexpr std::ptrdiff_t m_iMusicKitMVPs = 0xBC4; // int32 + constexpr std::ptrdiff_t m_iMVPs = 0xBC8; // int32 + constexpr std::ptrdiff_t m_nUpdateCounter = 0xBCC; // int32 + constexpr std::ptrdiff_t m_flSmoothedPing = 0xBD0; // float32 + constexpr std::ptrdiff_t m_lastHeldVoteTimer = 0xFC78; // IntervalTimer + constexpr std::ptrdiff_t m_bShowHints = 0xFC90; // bool + constexpr std::ptrdiff_t m_iNextTimeCheck = 0xFC94; // int32 + constexpr std::ptrdiff_t m_bJustDidTeamKill = 0xFC98; // bool + constexpr std::ptrdiff_t m_bPunishForTeamKill = 0xFC99; // bool + constexpr std::ptrdiff_t m_bGaveTeamDamageWarning = 0xFC9A; // bool + constexpr std::ptrdiff_t m_bGaveTeamDamageWarningThisRound = 0xFC9B; // bool + constexpr std::ptrdiff_t m_dblLastReceivedPacketPlatFloatTime = 0xFCA0; // float64 + constexpr std::ptrdiff_t m_LastTeamDamageWarningTime = 0xFCA8; // GameTime_t + constexpr std::ptrdiff_t m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xFCAC; // GameTime_t + constexpr std::ptrdiff_t m_nSuspiciousHitCount = 0xFCB0; // uint32 + constexpr std::ptrdiff_t m_nNonSuspiciousHitStreak = 0xFCB4; // uint32 + constexpr std::ptrdiff_t m_bFireBulletsSeedSynchronized = 0xFD59; // bool } // Parent: IEconItemInterface - // Field count: 13 + // Fields count: 13 // // Metadata: // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) @@ -10033,15 +10228,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_szCustomNameOverride = 0x1D1; // char[161] } // Parent: CPointEntity - // Field count: 0 + // Fields count: 0 namespace CInfoInstructorHintBombTargetA { } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace CWeaponAWP { } // Parent: CBaseCombatCharacter - // Field count: 25 + // Fields count: 25 // // Metadata: // MNetworkUserGroupProxy @@ -10078,34 +10273,34 @@ namespace cs2_dumper { // NetworkVarNames: m_flDeathTime (GameTime_t) // NetworkVarNames: m_hController (CHandle) namespace CBasePlayerPawn { - constexpr std::ptrdiff_t m_pWeaponServices = 0xA08; // CPlayer_WeaponServices* - constexpr std::ptrdiff_t m_pItemServices = 0xA10; // CPlayer_ItemServices* - constexpr std::ptrdiff_t m_pAutoaimServices = 0xA18; // CPlayer_AutoaimServices* - constexpr std::ptrdiff_t m_pObserverServices = 0xA20; // CPlayer_ObserverServices* - constexpr std::ptrdiff_t m_pWaterServices = 0xA28; // CPlayer_WaterServices* - constexpr std::ptrdiff_t m_pUseServices = 0xA30; // CPlayer_UseServices* - constexpr std::ptrdiff_t m_pFlashlightServices = 0xA38; // CPlayer_FlashlightServices* - constexpr std::ptrdiff_t m_pCameraServices = 0xA40; // CPlayer_CameraServices* - constexpr std::ptrdiff_t m_pMovementServices = 0xA48; // CPlayer_MovementServices* - constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0xA58; // CUtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_nHighestGeneratedServerViewAngleChangeIndex = 0xAA8; // uint32 - constexpr std::ptrdiff_t v_angle = 0xAAC; // QAngle - constexpr std::ptrdiff_t v_anglePrevious = 0xAB8; // QAngle - constexpr std::ptrdiff_t m_iHideHUD = 0xAC4; // uint32 - constexpr std::ptrdiff_t m_skybox3d = 0xAC8; // sky3dparams_t - constexpr std::ptrdiff_t m_fTimeLastHurt = 0xB58; // GameTime_t - constexpr std::ptrdiff_t m_flDeathTime = 0xB5C; // GameTime_t - constexpr std::ptrdiff_t m_fNextSuicideTime = 0xB60; // GameTime_t - constexpr std::ptrdiff_t m_fInitHUD = 0xB64; // bool - constexpr std::ptrdiff_t m_pExpresser = 0xB68; // CAI_Expresser* - constexpr std::ptrdiff_t m_hController = 0xB70; // CHandle - constexpr std::ptrdiff_t m_fHltvReplayDelay = 0xB78; // float32 - constexpr std::ptrdiff_t m_fHltvReplayEnd = 0xB7C; // float32 - constexpr std::ptrdiff_t m_iHltvReplayEntity = 0xB80; // CEntityIndex - constexpr std::ptrdiff_t m_sndOpvarLatchData = 0xB88; // CUtlVector + constexpr std::ptrdiff_t m_pWeaponServices = 0xDC8; // CPlayer_WeaponServices* + constexpr std::ptrdiff_t m_pItemServices = 0xDD0; // CPlayer_ItemServices* + constexpr std::ptrdiff_t m_pAutoaimServices = 0xDD8; // CPlayer_AutoaimServices* + constexpr std::ptrdiff_t m_pObserverServices = 0xDE0; // CPlayer_ObserverServices* + constexpr std::ptrdiff_t m_pWaterServices = 0xDE8; // CPlayer_WaterServices* + constexpr std::ptrdiff_t m_pUseServices = 0xDF0; // CPlayer_UseServices* + constexpr std::ptrdiff_t m_pFlashlightServices = 0xDF8; // CPlayer_FlashlightServices* + constexpr std::ptrdiff_t m_pCameraServices = 0xE00; // CPlayer_CameraServices* + constexpr std::ptrdiff_t m_pMovementServices = 0xE08; // CPlayer_MovementServices* + constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0xE18; // CUtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_nHighestGeneratedServerViewAngleChangeIndex = 0xE68; // uint32 + constexpr std::ptrdiff_t v_angle = 0xE6C; // QAngle + constexpr std::ptrdiff_t v_anglePrevious = 0xE78; // QAngle + constexpr std::ptrdiff_t m_iHideHUD = 0xE84; // uint32 + constexpr std::ptrdiff_t m_skybox3d = 0xE88; // sky3dparams_t + constexpr std::ptrdiff_t m_fTimeLastHurt = 0xF18; // GameTime_t + constexpr std::ptrdiff_t m_flDeathTime = 0xF1C; // GameTime_t + constexpr std::ptrdiff_t m_fNextSuicideTime = 0xF20; // GameTime_t + constexpr std::ptrdiff_t m_fInitHUD = 0xF24; // bool + constexpr std::ptrdiff_t m_pExpresser = 0xF28; // CAI_Expresser* + constexpr std::ptrdiff_t m_hController = 0xF30; // CHandle + constexpr std::ptrdiff_t m_fHltvReplayDelay = 0xF38; // float32 + constexpr std::ptrdiff_t m_fHltvReplayEnd = 0xF3C; // float32 + constexpr std::ptrdiff_t m_iHltvReplayEntity = 0xF40; // CEntityIndex + constexpr std::ptrdiff_t m_sndOpvarLatchData = 0xF48; // CUtlVector } // Parent: CBaseTrigger - // Field count: 16 + // Fields count: 16 // // Metadata: // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) @@ -10125,46 +10320,46 @@ namespace cs2_dumper { // NetworkVarNames: m_flTonemapPercentBrightPixels (float) // NetworkVarNames: m_flTonemapMinAvgLum (float) namespace CPostProcessingVolume { - constexpr std::ptrdiff_t m_hPostSettings = 0x8F0; // CStrongHandle - constexpr std::ptrdiff_t m_flFadeDuration = 0x8F8; // float32 - constexpr std::ptrdiff_t m_flMinLogExposure = 0x8FC; // float32 - constexpr std::ptrdiff_t m_flMaxLogExposure = 0x900; // float32 - constexpr std::ptrdiff_t m_flMinExposure = 0x904; // float32 - constexpr std::ptrdiff_t m_flMaxExposure = 0x908; // float32 - constexpr std::ptrdiff_t m_flExposureCompensation = 0x90C; // float32 - constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0x910; // float32 - constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0x914; // float32 - constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x918; // float32 - constexpr std::ptrdiff_t m_bMaster = 0x91C; // bool - constexpr std::ptrdiff_t m_bExposureControl = 0x91D; // bool - constexpr std::ptrdiff_t m_flRate = 0x920; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x924; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x928; // float32 - constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x92C; // float32 + constexpr std::ptrdiff_t m_hPostSettings = 0xC58; // CStrongHandle + constexpr std::ptrdiff_t m_flFadeDuration = 0xC60; // float32 + constexpr std::ptrdiff_t m_flMinLogExposure = 0xC64; // float32 + constexpr std::ptrdiff_t m_flMaxLogExposure = 0xC68; // float32 + constexpr std::ptrdiff_t m_flMinExposure = 0xC6C; // float32 + constexpr std::ptrdiff_t m_flMaxExposure = 0xC70; // float32 + constexpr std::ptrdiff_t m_flExposureCompensation = 0xC74; // float32 + constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0xC78; // float32 + constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0xC7C; // float32 + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0xC80; // float32 + constexpr std::ptrdiff_t m_bMaster = 0xC84; // bool + constexpr std::ptrdiff_t m_bExposureControl = 0xC85; // bool + constexpr std::ptrdiff_t m_flRate = 0xC88; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0xC8C; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0xC90; // float32 + constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0xC94; // float32 } // Parent: CBaseModelEntity - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_flLightScale (float32) // NetworkVarNames: m_Radius (float32) namespace CSpotlightEnd { - constexpr std::ptrdiff_t m_flLightScale = 0x710; // float32 - constexpr std::ptrdiff_t m_Radius = 0x714; // float32 - constexpr std::ptrdiff_t m_vSpotlightDir = 0x718; // Vector - constexpr std::ptrdiff_t m_vSpotlightOrg = 0x724; // Vector + constexpr std::ptrdiff_t m_flLightScale = 0xA78; // float32 + constexpr std::ptrdiff_t m_Radius = 0xA7C; // float32 + constexpr std::ptrdiff_t m_vSpotlightDir = 0xA80; // Vector + constexpr std::ptrdiff_t m_vSpotlightOrg = 0xA8C; // Vector } // Parent: CBaseModelEntity - // Field count: 1 + // Fields count: 1 namespace CRuleEntity { - constexpr std::ptrdiff_t m_iszMaster = 0x710; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszMaster = 0xA78; // CUtlSymbolLarge } // Parent: CBaseCSGrenade - // Field count: 0 + // Fields count: 0 namespace CSensorGrenade { } // Parent: CBaseEntity - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_nVariant (int) @@ -10176,69 +10371,69 @@ namespace cs2_dumper { // NetworkVarNames: m_glovesItem (CEconItemView) // NetworkVarNames: m_weaponItem (CEconItemView) namespace CCSGO_TeamPreviewCharacterPosition { - constexpr std::ptrdiff_t m_nVariant = 0x4C0; // int32 - constexpr std::ptrdiff_t m_nRandom = 0x4C4; // int32 - constexpr std::ptrdiff_t m_nOrdinal = 0x4C8; // int32 - constexpr std::ptrdiff_t m_sWeaponName = 0x4D0; // CUtlString - constexpr std::ptrdiff_t m_xuid = 0x4D8; // uint64 - constexpr std::ptrdiff_t m_agentItem = 0x4E0; // CEconItemView - constexpr std::ptrdiff_t m_glovesItem = 0x758; // CEconItemView - constexpr std::ptrdiff_t m_weaponItem = 0x9D0; // CEconItemView + constexpr std::ptrdiff_t m_nVariant = 0x7C4; // int32 + constexpr std::ptrdiff_t m_nRandom = 0x7C8; // int32 + constexpr std::ptrdiff_t m_nOrdinal = 0x7CC; // int32 + constexpr std::ptrdiff_t m_sWeaponName = 0x7D0; // CUtlString + constexpr std::ptrdiff_t m_xuid = 0x7D8; // uint64 + constexpr std::ptrdiff_t m_agentItem = 0x7E0; // CEconItemView + constexpr std::ptrdiff_t m_glovesItem = 0xA58; // CEconItemView + constexpr std::ptrdiff_t m_weaponItem = 0xCD0; // CEconItemView } // Parent: CBaseTrigger - // Field count: 1 + // Fields count: 1 namespace CTriggerDetectExplosion { - constexpr std::ptrdiff_t m_OnDetectedExplosion = 0x908; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnDetectedExplosion = 0xC80; // CEntityIOOutput } // Parent: CLogicalEntity - // Field count: 1 + // Fields count: 1 namespace CSoundStackSave { - constexpr std::ptrdiff_t m_iszStackName = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszStackName = 0x7C8; // CUtlSymbolLarge } // Parent: CPhysConstraint - // Field count: 18 + // Fields count: 18 namespace CPhysHinge { - constexpr std::ptrdiff_t m_soundInfo = 0x540; // ConstraintSoundInfo - constexpr std::ptrdiff_t m_NotifyMinLimitReached = 0x5C8; // CEntityIOOutput - constexpr std::ptrdiff_t m_NotifyMaxLimitReached = 0x5F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_bAtMinLimit = 0x618; // bool - constexpr std::ptrdiff_t m_bAtMaxLimit = 0x619; // bool - constexpr std::ptrdiff_t m_hinge = 0x61C; // constraint_hingeparams_t - constexpr std::ptrdiff_t m_hingeFriction = 0x65C; // float32 - constexpr std::ptrdiff_t m_systemLoadScale = 0x660; // float32 - constexpr std::ptrdiff_t m_bIsAxisLocal = 0x664; // bool - constexpr std::ptrdiff_t m_flMinRotation = 0x668; // float32 - constexpr std::ptrdiff_t m_flMaxRotation = 0x66C; // float32 - constexpr std::ptrdiff_t m_flInitialRotation = 0x670; // float32 - constexpr std::ptrdiff_t m_flMotorFrequency = 0x674; // float32 - constexpr std::ptrdiff_t m_flMotorDampingRatio = 0x678; // float32 - constexpr std::ptrdiff_t m_flAngleSpeed = 0x67C; // float32 - constexpr std::ptrdiff_t m_flAngleSpeedThreshold = 0x680; // float32 - constexpr std::ptrdiff_t m_OnStartMoving = 0x688; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnStopMoving = 0x6B0; // CEntityIOOutput + constexpr std::ptrdiff_t m_soundInfo = 0x848; // ConstraintSoundInfo + constexpr std::ptrdiff_t m_NotifyMinLimitReached = 0x8D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_NotifyMaxLimitReached = 0x8F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_bAtMinLimit = 0x920; // bool + constexpr std::ptrdiff_t m_bAtMaxLimit = 0x921; // bool + constexpr std::ptrdiff_t m_hinge = 0x924; // constraint_hingeparams_t + constexpr std::ptrdiff_t m_hingeFriction = 0x964; // float32 + constexpr std::ptrdiff_t m_systemLoadScale = 0x968; // float32 + constexpr std::ptrdiff_t m_bIsAxisLocal = 0x96C; // bool + constexpr std::ptrdiff_t m_flMinRotation = 0x970; // float32 + constexpr std::ptrdiff_t m_flMaxRotation = 0x974; // float32 + constexpr std::ptrdiff_t m_flInitialRotation = 0x978; // float32 + constexpr std::ptrdiff_t m_flMotorFrequency = 0x97C; // float32 + constexpr std::ptrdiff_t m_flMotorDampingRatio = 0x980; // float32 + constexpr std::ptrdiff_t m_flAngleSpeed = 0x984; // float32 + constexpr std::ptrdiff_t m_flAngleSpeedThreshold = 0x988; // float32 + constexpr std::ptrdiff_t m_OnStartMoving = 0x990; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStopMoving = 0x9B8; // CEntityIOOutput } // Parent: CGameRules - // Field count: 1 + // Fields count: 1 namespace CSingleplayRules { - constexpr std::ptrdiff_t m_bSinglePlayerGameEnding = 0xC0; // bool + constexpr std::ptrdiff_t m_bSinglePlayerGameEnding = 0xBD; // bool } // Parent: CBaseFilter - // Field count: 1 + // Fields count: 1 namespace CFilterProximity { - constexpr std::ptrdiff_t m_flRadius = 0x518; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x818; // float32 } // Parent: CEconEntity - // Field count: 2 + // Fields count: 2 namespace CEconWearable { - constexpr std::ptrdiff_t m_nForceSkin = 0xC70; // int32 - constexpr std::ptrdiff_t m_bAlwaysAllow = 0xC74; // bool + constexpr std::ptrdiff_t m_nForceSkin = 0x1038; // int32 + constexpr std::ptrdiff_t m_bAlwaysAllow = 0x103C; // bool } // Parent: CPlayerPawnComponent - // Field count: 0 + // Fields count: 0 namespace CPlayer_ItemServices { } // Parent: CBaseModelEntity - // Field count: 9 + // Fields count: 9 // // Metadata: // MNetworkIncludeByName @@ -10254,37 +10449,37 @@ namespace cs2_dumper { // NetworkVarNames: m_flTransitionStartSpeed (float32) // NetworkVarNames: m_hConveyorModels (EHANDLE) namespace CFuncConveyor { - constexpr std::ptrdiff_t m_szConveyorModels = 0x710; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flTransitionDurationSeconds = 0x718; // float32 - constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x71C; // QAngle - constexpr std::ptrdiff_t m_vecMoveDirEntitySpace = 0x728; // Vector - constexpr std::ptrdiff_t m_flTargetSpeed = 0x734; // float32 - constexpr std::ptrdiff_t m_nTransitionStartTick = 0x738; // GameTick_t - constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0x73C; // int32 - constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0x740; // float32 - constexpr std::ptrdiff_t m_hConveyorModels = 0x748; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_szConveyorModels = 0xA78; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flTransitionDurationSeconds = 0xA80; // float32 + constexpr std::ptrdiff_t m_angMoveEntitySpace = 0xA84; // QAngle + constexpr std::ptrdiff_t m_vecMoveDirEntitySpace = 0xA90; // Vector + constexpr std::ptrdiff_t m_flTargetSpeed = 0xA9C; // float32 + constexpr std::ptrdiff_t m_nTransitionStartTick = 0xAA0; // GameTick_t + constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0xAA4; // int32 + constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0xAA8; // float32 + constexpr std::ptrdiff_t m_hConveyorModels = 0xAB0; // CNetworkUtlVectorBase> } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace CWeaponMag7 { } // Parent: CLogicalEntity - // Field count: 11 + // Fields count: 11 namespace CMathCounter { - constexpr std::ptrdiff_t m_flMin = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flMax = 0x4C4; // float32 - constexpr std::ptrdiff_t m_bHitMin = 0x4C8; // bool - constexpr std::ptrdiff_t m_bHitMax = 0x4C9; // bool - constexpr std::ptrdiff_t m_bDisabled = 0x4CA; // bool - constexpr std::ptrdiff_t m_OutValue = 0x4D0; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnGetValue = 0x4F8; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnHitMin = 0x520; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnHitMax = 0x548; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnChangedFromMin = 0x570; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnChangedFromMax = 0x598; // CEntityIOOutput + constexpr std::ptrdiff_t m_flMin = 0x7C4; // float32 + constexpr std::ptrdiff_t m_flMax = 0x7C8; // float32 + constexpr std::ptrdiff_t m_bHitMin = 0x7CC; // bool + constexpr std::ptrdiff_t m_bHitMax = 0x7CD; // bool + constexpr std::ptrdiff_t m_bDisabled = 0x7CE; // bool + constexpr std::ptrdiff_t m_OutValue = 0x7D0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnGetValue = 0x7F8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnHitMin = 0x820; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHitMax = 0x848; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnChangedFromMin = 0x870; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnChangedFromMax = 0x898; // CEntityIOOutput } // Parent: CBaseEntity - // Field count: 7 + // Fields count: 7 // // Metadata: // NetworkVarNames: m_worldName (string_t) @@ -10292,41 +10487,41 @@ namespace cs2_dumper { // NetworkVarNames: m_bWorldLayerVisible (bool) // NetworkVarNames: m_bEntitiesSpawned (bool) namespace CInfoWorldLayer { - constexpr std::ptrdiff_t m_pOutputOnEntitiesSpawned = 0x4C0; // CEntityIOOutput - constexpr std::ptrdiff_t m_worldName = 0x4E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_layerName = 0x4F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bWorldLayerVisible = 0x4F8; // bool - constexpr std::ptrdiff_t m_bEntitiesSpawned = 0x4F9; // bool - constexpr std::ptrdiff_t m_bCreateAsChildSpawnGroup = 0x4FA; // bool - constexpr std::ptrdiff_t m_hLayerSpawnGroup = 0x4FC; // uint32 + constexpr std::ptrdiff_t m_pOutputOnEntitiesSpawned = 0x7C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_worldName = 0x7F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_layerName = 0x7F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bWorldLayerVisible = 0x800; // bool + constexpr std::ptrdiff_t m_bEntitiesSpawned = 0x801; // bool + constexpr std::ptrdiff_t m_bCreateAsChildSpawnGroup = 0x802; // bool + constexpr std::ptrdiff_t m_hLayerSpawnGroup = 0x804; // uint32 } // Parent: CBarnLight - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_bShowLight (bool) namespace CRectLight { - constexpr std::ptrdiff_t m_bShowLight = 0x938; // bool + constexpr std::ptrdiff_t m_bShowLight = 0xD98; // bool } // Parent: CCSGO_TeamSelectCharacterPosition - // Field count: 0 + // Fields count: 0 namespace CCSGO_TeamSelectTerroristPosition { } // Parent: CBaseDoor - // Field count: 1 + // Fields count: 1 namespace CRotDoor { - constexpr std::ptrdiff_t m_bSolidBsp = 0x998; // bool + constexpr std::ptrdiff_t m_bSolidBsp = 0xCFB; // bool } // Parent: CLogicalEntity - // Field count: 4 + // Fields count: 4 namespace CLogicLineToEntity { - constexpr std::ptrdiff_t m_Line = 0x4C0; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_SourceName = 0x4E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_StartEntity = 0x4F0; // CHandle - constexpr std::ptrdiff_t m_EndEntity = 0x4F4; // CHandle + constexpr std::ptrdiff_t m_Line = 0x7C8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_SourceName = 0x7F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_StartEntity = 0x7F8; // CHandle + constexpr std::ptrdiff_t m_EndEntity = 0x7FC; // CHandle } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // NetworkVarNames: m_nTotalPausedTicks (int) @@ -10341,7 +10536,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bGamePaused = 0xBC; // bool } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_pEntity (CEntityIdentity*) @@ -10353,7 +10548,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bVisibleinPVS = 0x30; // bool } // Parent: CBaseEntity - // Field count: 18 + // Fields count: 18 // // Metadata: // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) @@ -10375,38 +10570,38 @@ namespace cs2_dumper { // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) // NetworkVarNames: m_Entity_bEnabled (bool) namespace CEnvCubemap { - constexpr std::ptrdiff_t m_Entity_hCubemapTexture = 0x540; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_bCustomCubemapTexture = 0x548; // bool - constexpr std::ptrdiff_t m_Entity_flInfluenceRadius = 0x54C; // float32 - constexpr std::ptrdiff_t m_Entity_vBoxProjectMins = 0x550; // Vector - constexpr std::ptrdiff_t m_Entity_vBoxProjectMaxs = 0x55C; // Vector - constexpr std::ptrdiff_t m_Entity_bMoveable = 0x568; // bool - constexpr std::ptrdiff_t m_Entity_nHandshake = 0x56C; // int32 - constexpr std::ptrdiff_t m_Entity_nEnvCubeMapArrayIndex = 0x570; // int32 - constexpr std::ptrdiff_t m_Entity_nPriority = 0x574; // int32 - constexpr std::ptrdiff_t m_Entity_flEdgeFadeDist = 0x578; // float32 - constexpr std::ptrdiff_t m_Entity_vEdgeFadeDists = 0x57C; // Vector - constexpr std::ptrdiff_t m_Entity_flDiffuseScale = 0x588; // float32 - constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x58C; // bool - constexpr std::ptrdiff_t m_Entity_bDefaultEnvMap = 0x58D; // bool - constexpr std::ptrdiff_t m_Entity_bDefaultSpecEnvMap = 0x58E; // bool - constexpr std::ptrdiff_t m_Entity_bIndoorCubeMap = 0x58F; // bool - constexpr std::ptrdiff_t m_Entity_bCopyDiffuseFromDefaultCubemap = 0x590; // bool - constexpr std::ptrdiff_t m_Entity_bEnabled = 0x5A0; // bool - } - // Parent: CPlayerPawnComponent - // Field count: 0 - namespace CCSPlayer_DamageReactServices { + constexpr std::ptrdiff_t m_Entity_hCubemapTexture = 0x848; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_bCustomCubemapTexture = 0x850; // bool + constexpr std::ptrdiff_t m_Entity_flInfluenceRadius = 0x854; // float32 + constexpr std::ptrdiff_t m_Entity_vBoxProjectMins = 0x858; // Vector + constexpr std::ptrdiff_t m_Entity_vBoxProjectMaxs = 0x864; // Vector + constexpr std::ptrdiff_t m_Entity_bMoveable = 0x870; // bool + constexpr std::ptrdiff_t m_Entity_nHandshake = 0x874; // int32 + constexpr std::ptrdiff_t m_Entity_nEnvCubeMapArrayIndex = 0x878; // int32 + constexpr std::ptrdiff_t m_Entity_nPriority = 0x87C; // int32 + constexpr std::ptrdiff_t m_Entity_flEdgeFadeDist = 0x880; // float32 + constexpr std::ptrdiff_t m_Entity_vEdgeFadeDists = 0x884; // Vector + constexpr std::ptrdiff_t m_Entity_flDiffuseScale = 0x890; // float32 + constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x894; // bool + constexpr std::ptrdiff_t m_Entity_bDefaultEnvMap = 0x895; // bool + constexpr std::ptrdiff_t m_Entity_bDefaultSpecEnvMap = 0x896; // bool + constexpr std::ptrdiff_t m_Entity_bIndoorCubeMap = 0x897; // bool + constexpr std::ptrdiff_t m_Entity_bCopyDiffuseFromDefaultCubemap = 0x898; // bool + constexpr std::ptrdiff_t m_Entity_bEnabled = 0x8A8; // bool } // Parent: None - // Field count: 3 + // Fields count: 3 namespace ServerAuthoritativeWeaponSlot_t { constexpr std::ptrdiff_t unClass = 0x28; // uint16 constexpr std::ptrdiff_t unSlot = 0x2A; // uint16 constexpr std::ptrdiff_t unItemDefIdx = 0x2C; // uint16 } + // Parent: CPlayerPawnComponent + // Fields count: 0 + namespace CCSPlayer_DamageReactServices { + } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_nMatchSeed (int) @@ -10422,7 +10617,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_iBombSite = 0x104; // int32 } // Parent: CBaseEntity - // Field count: 17 + // Fields count: 17 // // Metadata: // MNetworkIncludeByUserGroup @@ -10438,34 +10633,34 @@ namespace cs2_dumper { // NetworkVarNames: m_flCurWeight (float32) // NetworkVarNames: m_netlookupFilename (char) namespace CColorCorrection { - constexpr std::ptrdiff_t m_flFadeInDuration = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flFadeOutDuration = 0x4C4; // float32 - constexpr std::ptrdiff_t m_flStartFadeInWeight = 0x4C8; // float32 - constexpr std::ptrdiff_t m_flStartFadeOutWeight = 0x4CC; // float32 - constexpr std::ptrdiff_t m_flTimeStartFadeIn = 0x4D0; // GameTime_t - constexpr std::ptrdiff_t m_flTimeStartFadeOut = 0x4D4; // GameTime_t - constexpr std::ptrdiff_t m_flMaxWeight = 0x4D8; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x4DC; // bool - constexpr std::ptrdiff_t m_bEnabled = 0x4DD; // bool - constexpr std::ptrdiff_t m_bMaster = 0x4DE; // bool - constexpr std::ptrdiff_t m_bClientSide = 0x4DF; // bool - constexpr std::ptrdiff_t m_bExclusive = 0x4E0; // bool - constexpr std::ptrdiff_t m_MinFalloff = 0x4E4; // float32 - constexpr std::ptrdiff_t m_MaxFalloff = 0x4E8; // float32 - constexpr std::ptrdiff_t m_flCurWeight = 0x4EC; // float32 - constexpr std::ptrdiff_t m_netlookupFilename = 0x4F0; // char[512] - constexpr std::ptrdiff_t m_lookupFilename = 0x6F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flFadeInDuration = 0x7C4; // float32 + constexpr std::ptrdiff_t m_flFadeOutDuration = 0x7C8; // float32 + constexpr std::ptrdiff_t m_flStartFadeInWeight = 0x7CC; // float32 + constexpr std::ptrdiff_t m_flStartFadeOutWeight = 0x7D0; // float32 + constexpr std::ptrdiff_t m_flTimeStartFadeIn = 0x7D4; // GameTime_t + constexpr std::ptrdiff_t m_flTimeStartFadeOut = 0x7D8; // GameTime_t + constexpr std::ptrdiff_t m_flMaxWeight = 0x7DC; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x7E0; // bool + constexpr std::ptrdiff_t m_bEnabled = 0x7E1; // bool + constexpr std::ptrdiff_t m_bMaster = 0x7E2; // bool + constexpr std::ptrdiff_t m_bClientSide = 0x7E3; // bool + constexpr std::ptrdiff_t m_bExclusive = 0x7E4; // bool + constexpr std::ptrdiff_t m_MinFalloff = 0x7E8; // float32 + constexpr std::ptrdiff_t m_MaxFalloff = 0x7EC; // float32 + constexpr std::ptrdiff_t m_flCurWeight = 0x7F0; // float32 + constexpr std::ptrdiff_t m_netlookupFilename = 0x7F4; // char[512] + constexpr std::ptrdiff_t m_lookupFilename = 0x9F8; // CUtlSymbolLarge } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace CWeaponElite { } // Parent: CSoundEventEntity - // Field count: 0 + // Fields count: 0 namespace CSoundEventEntityAlias_snd_event_point { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -10473,7 +10668,7 @@ namespace cs2_dumper { namespace CBaseEntityAPI { } // Parent: CCSWeaponBase - // Field count: 11 + // Fields count: 11 // // Metadata: // NetworkVarNames: m_bStartedArming (bool) @@ -10482,68 +10677,68 @@ namespace cs2_dumper { // NetworkVarNames: m_bIsPlantingViaUse (bool) // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) namespace CC4 { - constexpr std::ptrdiff_t m_vecLastValidPlayerHeldPosition = 0xE98; // Vector - constexpr std::ptrdiff_t m_vecLastValidDroppedPosition = 0xEA4; // Vector - constexpr std::ptrdiff_t m_bDoValidDroppedPositionCheck = 0xEB0; // bool - constexpr std::ptrdiff_t m_bStartedArming = 0xEB1; // bool - constexpr std::ptrdiff_t m_fArmedTime = 0xEB4; // GameTime_t - constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0xEB8; // bool - constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0xEB9; // bool - constexpr std::ptrdiff_t m_entitySpottedState = 0xEC0; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0xED8; // int32 - constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0xEDC; // bool[7] - constexpr std::ptrdiff_t m_bBombPlanted = 0xEE3; // bool + constexpr std::ptrdiff_t m_vecLastValidPlayerHeldPosition = 0x12A8; // Vector + constexpr std::ptrdiff_t m_vecLastValidDroppedPosition = 0x12B4; // Vector + constexpr std::ptrdiff_t m_bDoValidDroppedPositionCheck = 0x12C0; // bool + constexpr std::ptrdiff_t m_bStartedArming = 0x12C1; // bool + constexpr std::ptrdiff_t m_fArmedTime = 0x12C4; // GameTime_t + constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0x12C8; // bool + constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0x12C9; // bool + constexpr std::ptrdiff_t m_entitySpottedState = 0x12D0; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0x12E8; // int32 + constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0x12EC; // bool[7] + constexpr std::ptrdiff_t m_bBombPlanted = 0x12F3; // bool } // Parent: CHostageRescueZoneShim - // Field count: 0 + // Fields count: 0 namespace CHostageRescueZone { } // Parent: CServerOnlyPointEntity - // Field count: 6 + // Fields count: 6 namespace CPointPrefab { - constexpr std::ptrdiff_t m_targetMapName = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_forceWorldGroupID = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_associatedRelayTargetName = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_fixupNames = 0x4D8; // bool - constexpr std::ptrdiff_t m_bLoadDynamic = 0x4D9; // bool - constexpr std::ptrdiff_t m_associatedRelayEntity = 0x4DC; // CHandle + constexpr std::ptrdiff_t m_targetMapName = 0x7C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_forceWorldGroupID = 0x7D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_associatedRelayTargetName = 0x7D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_fixupNames = 0x7E0; // bool + constexpr std::ptrdiff_t m_bLoadDynamic = 0x7E1; // bool + constexpr std::ptrdiff_t m_associatedRelayEntity = 0x7E4; // CHandle } // Parent: CBaseToggle - // Field count: 27 + // Fields count: 27 // // Metadata: // NetworkVarNames: m_bIsUsable (bool) namespace CBaseDoor { - constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x7A0; // QAngle - constexpr std::ptrdiff_t m_vecMoveDirParentSpace = 0x7AC; // Vector - constexpr std::ptrdiff_t m_ls = 0x7B8; // locksound_t - constexpr std::ptrdiff_t m_bForceClosed = 0x7D8; // bool - constexpr std::ptrdiff_t m_bDoorGroup = 0x7D9; // bool - constexpr std::ptrdiff_t m_bLocked = 0x7DA; // bool - constexpr std::ptrdiff_t m_bIgnoreDebris = 0x7DB; // bool - constexpr std::ptrdiff_t m_eSpawnPosition = 0x7DC; // FuncDoorSpawnPos_t - constexpr std::ptrdiff_t m_flBlockDamage = 0x7E0; // float32 - constexpr std::ptrdiff_t m_NoiseMoving = 0x7E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_NoiseArrived = 0x7F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_NoiseMovingClosed = 0x7F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_NoiseArrivedClosed = 0x800; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_ChainTarget = 0x808; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_OnBlockedClosing = 0x810; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBlockedOpening = 0x838; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUnblockedClosing = 0x860; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUnblockedOpening = 0x888; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyClosed = 0x8B0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyOpen = 0x8D8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnClose = 0x900; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnOpen = 0x928; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnLockedUse = 0x950; // CEntityIOOutput - constexpr std::ptrdiff_t m_bLoopMoveSound = 0x978; // bool - constexpr std::ptrdiff_t m_bCreateNavObstacle = 0x990; // bool - constexpr std::ptrdiff_t m_isChaining = 0x991; // bool - constexpr std::ptrdiff_t m_bIsUsable = 0x992; // bool + constexpr std::ptrdiff_t m_angMoveEntitySpace = 0xB04; // QAngle + constexpr std::ptrdiff_t m_vecMoveDirParentSpace = 0xB10; // Vector + constexpr std::ptrdiff_t m_ls = 0xB20; // locksound_t + constexpr std::ptrdiff_t m_bForceClosed = 0xB40; // bool + constexpr std::ptrdiff_t m_bDoorGroup = 0xB41; // bool + constexpr std::ptrdiff_t m_bLocked = 0xB42; // bool + constexpr std::ptrdiff_t m_bIgnoreDebris = 0xB43; // bool + constexpr std::ptrdiff_t m_eSpawnPosition = 0xB44; // FuncDoorSpawnPos_t + constexpr std::ptrdiff_t m_flBlockDamage = 0xB48; // float32 + constexpr std::ptrdiff_t m_NoiseMoving = 0xB50; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_NoiseArrived = 0xB58; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_NoiseMovingClosed = 0xB60; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_NoiseArrivedClosed = 0xB68; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_ChainTarget = 0xB70; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnBlockedClosing = 0xB78; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBlockedOpening = 0xBA0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUnblockedClosing = 0xBC8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUnblockedOpening = 0xBF0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyClosed = 0xC18; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyOpen = 0xC40; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnClose = 0xC68; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOpen = 0xC90; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnLockedUse = 0xCB8; // CEntityIOOutput + constexpr std::ptrdiff_t m_bLoopMoveSound = 0xCE0; // bool + constexpr std::ptrdiff_t m_bCreateNavObstacle = 0xCF8; // bool + constexpr std::ptrdiff_t m_isChaining = 0xCF9; // bool + constexpr std::ptrdiff_t m_bIsUsable = 0xCFA; // bool } // Parent: None - // Field count: 33 + // Fields count: 33 // // Metadata: // NetworkVarNames: m_hParent (CGameSceneNodeHandle) @@ -10582,36 +10777,36 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nHierarchyType = 0xF4; // uint8 constexpr std::ptrdiff_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xF5; // uint8 constexpr std::ptrdiff_t m_name = 0xF8; // CUtlStringToken - constexpr std::ptrdiff_t m_hierarchyAttachName = 0x138; // CUtlStringToken - constexpr std::ptrdiff_t m_flZOffset = 0x13C; // float32 - constexpr std::ptrdiff_t m_flClientLocalScale = 0x140; // float32 - constexpr std::ptrdiff_t m_vRenderOrigin = 0x144; // Vector + constexpr std::ptrdiff_t m_hierarchyAttachName = 0x148; // CUtlStringToken + constexpr std::ptrdiff_t m_flZOffset = 0x14C; // float32 + constexpr std::ptrdiff_t m_flClientLocalScale = 0x150; // float32 + constexpr std::ptrdiff_t m_vRenderOrigin = 0x154; // Vector } // Parent: CCSWeaponBase - // Field count: 0 + // Fields count: 0 namespace CTablet { } // Parent: CPointEntity - // Field count: 7 + // Fields count: 7 namespace CTankTrainAI { - constexpr std::ptrdiff_t m_hTrain = 0x4C0; // CHandle - constexpr std::ptrdiff_t m_hTargetEntity = 0x4C4; // CHandle - constexpr std::ptrdiff_t m_soundPlaying = 0x4C8; // int32 - constexpr std::ptrdiff_t m_startSoundName = 0x4E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_engineSoundName = 0x4E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_movementSoundName = 0x4F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_targetEntityName = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hTrain = 0x7C4; // CHandle + constexpr std::ptrdiff_t m_hTargetEntity = 0x7C8; // CHandle + constexpr std::ptrdiff_t m_soundPlaying = 0x7CC; // int32 + constexpr std::ptrdiff_t m_startSoundName = 0x7E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_engineSoundName = 0x7E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_movementSoundName = 0x7F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_targetEntityName = 0x7F8; // CUtlSymbolLarge } // Parent: CBaseEntity - // Field count: 4 + // Fields count: 4 namespace CGameGibManager { - constexpr std::ptrdiff_t m_bAllowNewGibs = 0x4E0; // bool - constexpr std::ptrdiff_t m_iCurrentMaxPieces = 0x4E4; // int32 - constexpr std::ptrdiff_t m_iMaxPieces = 0x4E8; // int32 - constexpr std::ptrdiff_t m_iLastFrame = 0x4EC; // int32 + constexpr std::ptrdiff_t m_bAllowNewGibs = 0x7E8; // bool + constexpr std::ptrdiff_t m_iCurrentMaxPieces = 0x7EC; // int32 + constexpr std::ptrdiff_t m_iMaxPieces = 0x7F0; // int32 + constexpr std::ptrdiff_t m_iLastFrame = 0x7F4; // int32 } // Parent: CBasePulseGraphInstance - // Field count: 1 + // Fields count: 1 // // Metadata: // MPulseInstanceDomainInfo @@ -10622,67 +10817,67 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_pParent = 0xF8; // CCSPointScriptEntity* } // Parent: CRagdollProp - // Field count: 0 + // Fields count: 0 namespace CRagdollPropAlias_physics_prop_ragdoll { } // Parent: CSprite - // Field count: 0 + // Fields count: 0 namespace CCSSprite { } // Parent: CBaseEntity - // Field count: 0 + // Fields count: 0 namespace CFuncPropRespawnZone { } // Parent: CServerOnlyPointEntity - // Field count: 3 + // Fields count: 3 namespace SpawnPoint { - constexpr std::ptrdiff_t m_iPriority = 0x4C0; // int32 - constexpr std::ptrdiff_t m_bEnabled = 0x4C4; // bool - constexpr std::ptrdiff_t m_nType = 0x4C8; // int32 + constexpr std::ptrdiff_t m_iPriority = 0x7C4; // int32 + constexpr std::ptrdiff_t m_bEnabled = 0x7C8; // bool + constexpr std::ptrdiff_t m_nType = 0x7CC; // int32 } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 namespace CWeaponSCAR20 { } // Parent: CBaseGrenade - // Field count: 0 + // Fields count: 0 namespace CTripWireFireProjectile { } // Parent: CFuncPlat - // Field count: 2 + // Fields count: 2 namespace CFuncPlatRot { - constexpr std::ptrdiff_t m_end = 0x7C0; // QAngle - constexpr std::ptrdiff_t m_start = 0x7CC; // QAngle + constexpr std::ptrdiff_t m_end = 0xB28; // QAngle + constexpr std::ptrdiff_t m_start = 0xB34; // QAngle } // Parent: CPointEntity - // Field count: 5 + // Fields count: 5 namespace CEnvSpark { - constexpr std::ptrdiff_t m_flDelay = 0x4C0; // float32 - constexpr std::ptrdiff_t m_nMagnitude = 0x4C4; // int32 - constexpr std::ptrdiff_t m_nTrailLength = 0x4C8; // int32 - constexpr std::ptrdiff_t m_nType = 0x4CC; // int32 - constexpr std::ptrdiff_t m_OnSpark = 0x4D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_flDelay = 0x7C4; // float32 + constexpr std::ptrdiff_t m_nMagnitude = 0x7C8; // int32 + constexpr std::ptrdiff_t m_nTrailLength = 0x7CC; // int32 + constexpr std::ptrdiff_t m_nType = 0x7D0; // int32 + constexpr std::ptrdiff_t m_OnSpark = 0x7D8; // CEntityIOOutput } // Parent: CPlayer_ObserverServices - // Field count: 0 + // Fields count: 0 namespace CCSObserver_ObserverServices { } // Parent: CPlayerPawnComponent - // Field count: 0 + // Fields count: 0 namespace CPlayer_AutoaimServices { } // Parent: CBasePlatTrain - // Field count: 6 + // Fields count: 6 namespace CFuncTrain { - constexpr std::ptrdiff_t m_hCurrentTarget = 0x7B8; // CHandle - constexpr std::ptrdiff_t m_activated = 0x7BC; // bool - constexpr std::ptrdiff_t m_hEnemy = 0x7C0; // CHandle - constexpr std::ptrdiff_t m_flBlockDamage = 0x7C4; // float32 - constexpr std::ptrdiff_t m_flNextBlockTime = 0x7C8; // GameTime_t - constexpr std::ptrdiff_t m_iszLastTarget = 0x7D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hCurrentTarget = 0xB1C; // CHandle + constexpr std::ptrdiff_t m_activated = 0xB20; // bool + constexpr std::ptrdiff_t m_hEnemy = 0xB24; // CHandle + constexpr std::ptrdiff_t m_flBlockDamage = 0xB28; // float32 + constexpr std::ptrdiff_t m_flNextBlockTime = 0xB2C; // GameTime_t + constexpr std::ptrdiff_t m_iszLastTarget = 0xB30; // CUtlSymbolLarge } // Parent: CHostageExpresserShim - // Field count: 39 + // Fields count: 39 // // Metadata: // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) @@ -10703,109 +10898,110 @@ namespace cs2_dumper { // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) // NetworkVarNames: m_flDropStartTime (GameTime_t) namespace CHostage { - constexpr std::ptrdiff_t m_OnHostageBeginGrab = 0xA20; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFirstPickedUp = 0xA48; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnDroppedNotRescued = 0xA70; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnRescued = 0xA98; // CEntityIOOutput - constexpr std::ptrdiff_t m_entitySpottedState = 0xAC0; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0xAD8; // int32 - constexpr std::ptrdiff_t m_uiHostageSpawnExclusionGroupMask = 0xADC; // uint32 - constexpr std::ptrdiff_t m_nHostageSpawnRandomFactor = 0xAE0; // uint32 - constexpr std::ptrdiff_t m_bRemove = 0xAE4; // bool - constexpr std::ptrdiff_t m_vel = 0xAE8; // Vector - constexpr std::ptrdiff_t m_isRescued = 0xAF4; // bool - constexpr std::ptrdiff_t m_jumpedThisFrame = 0xAF5; // bool - constexpr std::ptrdiff_t m_nHostageState = 0xAF8; // int32 - constexpr std::ptrdiff_t m_leader = 0xAFC; // CHandle - constexpr std::ptrdiff_t m_lastLeader = 0xB00; // CHandle - constexpr std::ptrdiff_t m_reuseTimer = 0xB08; // CountdownTimer - constexpr std::ptrdiff_t m_hasBeenUsed = 0xB20; // bool - constexpr std::ptrdiff_t m_accel = 0xB24; // Vector - constexpr std::ptrdiff_t m_isRunning = 0xB30; // bool - constexpr std::ptrdiff_t m_isCrouching = 0xB31; // bool - constexpr std::ptrdiff_t m_jumpTimer = 0xB38; // CountdownTimer - constexpr std::ptrdiff_t m_isWaitingForLeader = 0xB50; // bool - constexpr std::ptrdiff_t m_repathTimer = 0x2B60; // CountdownTimer - constexpr std::ptrdiff_t m_inhibitDoorTimer = 0x2B78; // CountdownTimer - constexpr std::ptrdiff_t m_inhibitObstacleAvoidanceTimer = 0x2C08; // CountdownTimer - constexpr std::ptrdiff_t m_wiggleTimer = 0x2C28; // CountdownTimer - constexpr std::ptrdiff_t m_isAdjusted = 0x2C44; // bool - constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x2C45; // bool - constexpr std::ptrdiff_t m_hHostageGrabber = 0x2C48; // CHandle - constexpr std::ptrdiff_t m_fLastGrabTime = 0x2C4C; // GameTime_t - constexpr std::ptrdiff_t m_vecPositionWhenStartedDroppingToGround = 0x2C50; // Vector - constexpr std::ptrdiff_t m_vecGrabbedPos = 0x2C5C; // Vector - constexpr std::ptrdiff_t m_flRescueStartTime = 0x2C68; // GameTime_t - constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x2C6C; // GameTime_t - constexpr std::ptrdiff_t m_flDropStartTime = 0x2C70; // GameTime_t - constexpr std::ptrdiff_t m_nApproachRewardPayouts = 0x2C74; // int32 - constexpr std::ptrdiff_t m_nPickupEventCount = 0x2C78; // int32 - constexpr std::ptrdiff_t m_vecSpawnGroundPos = 0x2C7C; // Vector - constexpr std::ptrdiff_t m_vecHostageResetPosition = 0x2C9C; // Vector + constexpr std::ptrdiff_t m_OnHostageBeginGrab = 0xDE0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFirstPickedUp = 0xE08; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnDroppedNotRescued = 0xE30; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnRescued = 0xE58; // CEntityIOOutput + constexpr std::ptrdiff_t m_entitySpottedState = 0xE80; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0xE98; // int32 + constexpr std::ptrdiff_t m_uiHostageSpawnExclusionGroupMask = 0xE9C; // uint32 + constexpr std::ptrdiff_t m_nHostageSpawnRandomFactor = 0xEA0; // uint32 + constexpr std::ptrdiff_t m_bRemove = 0xEA4; // bool + constexpr std::ptrdiff_t m_vel = 0xEA8; // Vector + constexpr std::ptrdiff_t m_isRescued = 0xEB4; // bool + constexpr std::ptrdiff_t m_jumpedThisFrame = 0xEB5; // bool + constexpr std::ptrdiff_t m_nHostageState = 0xEB8; // int32 + constexpr std::ptrdiff_t m_leader = 0xEBC; // CHandle + constexpr std::ptrdiff_t m_lastLeader = 0xEC0; // CHandle + constexpr std::ptrdiff_t m_reuseTimer = 0xEC8; // CountdownTimer + constexpr std::ptrdiff_t m_hasBeenUsed = 0xEE0; // bool + constexpr std::ptrdiff_t m_accel = 0xEE4; // Vector + constexpr std::ptrdiff_t m_isRunning = 0xEF0; // bool + constexpr std::ptrdiff_t m_isCrouching = 0xEF1; // bool + constexpr std::ptrdiff_t m_jumpTimer = 0xEF8; // CountdownTimer + constexpr std::ptrdiff_t m_isWaitingForLeader = 0xF10; // bool + constexpr std::ptrdiff_t m_repathTimer = 0x2F20; // CountdownTimer + constexpr std::ptrdiff_t m_inhibitDoorTimer = 0x2F38; // CountdownTimer + constexpr std::ptrdiff_t m_inhibitObstacleAvoidanceTimer = 0x2FC8; // CountdownTimer + constexpr std::ptrdiff_t m_wiggleTimer = 0x2FE8; // CountdownTimer + constexpr std::ptrdiff_t m_isAdjusted = 0x3004; // bool + constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x3005; // bool + constexpr std::ptrdiff_t m_hHostageGrabber = 0x3008; // CHandle + constexpr std::ptrdiff_t m_fLastGrabTime = 0x300C; // GameTime_t + constexpr std::ptrdiff_t m_vecPositionWhenStartedDroppingToGround = 0x3010; // Vector + constexpr std::ptrdiff_t m_vecGrabbedPos = 0x301C; // Vector + constexpr std::ptrdiff_t m_flRescueStartTime = 0x3028; // GameTime_t + constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x302C; // GameTime_t + constexpr std::ptrdiff_t m_flDropStartTime = 0x3030; // GameTime_t + constexpr std::ptrdiff_t m_nApproachRewardPayouts = 0x3034; // int32 + constexpr std::ptrdiff_t m_nPickupEventCount = 0x3038; // int32 + constexpr std::ptrdiff_t m_vecSpawnGroundPos = 0x303C; // Vector + constexpr std::ptrdiff_t m_vecHostageResetPosition = 0x305C; // Vector } // Parent: CPointEntity - // Field count: 13 + // Fields count: 13 namespace CNavLinkAreaEntity { - constexpr std::ptrdiff_t m_flWidth = 0x4C0; // float32 - constexpr std::ptrdiff_t m_vLocatorOffset = 0x4C4; // Vector - constexpr std::ptrdiff_t m_qLocatorAnglesOffset = 0x4D0; // QAngle - constexpr std::ptrdiff_t m_strMovementForward = 0x4E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_strMovementReverse = 0x4E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nNavLinkIdForward = 0x4F0; // int32 - constexpr std::ptrdiff_t m_nNavLinkIdReverse = 0x4F4; // int32 - constexpr std::ptrdiff_t m_bEnabled = 0x4F8; // bool - constexpr std::ptrdiff_t m_strFilterName = 0x500; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hFilter = 0x508; // CHandle - constexpr std::ptrdiff_t m_OnNavLinkStart = 0x510; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnNavLinkFinish = 0x538; // CEntityIOOutput - constexpr std::ptrdiff_t m_bIsTerminus = 0x560; // bool + constexpr std::ptrdiff_t m_flWidth = 0x7C4; // float32 + constexpr std::ptrdiff_t m_vLocatorOffset = 0x7C8; // Vector + constexpr std::ptrdiff_t m_qLocatorAnglesOffset = 0x7D4; // QAngle + constexpr std::ptrdiff_t m_strMovementForward = 0x7E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_strMovementReverse = 0x7E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nNavLinkIdForward = 0x7F0; // int32 + constexpr std::ptrdiff_t m_nNavLinkIdReverse = 0x7F4; // int32 + constexpr std::ptrdiff_t m_bEnabled = 0x7F8; // bool + constexpr std::ptrdiff_t m_strFilterName = 0x800; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0x808; // CHandle + constexpr std::ptrdiff_t m_OnNavLinkStart = 0x810; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnNavLinkFinish = 0x838; // CEntityIOOutput + constexpr std::ptrdiff_t m_bIsTerminus = 0x860; // bool } // Parent: CBaseToggle - // Field count: 12 + // Fields count: 12 // // Metadata: // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkOverride namespace CFuncMoveLinear { - constexpr std::ptrdiff_t m_authoredPosition = 0x790; // MoveLinearAuthoredPos_t - constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x794; // QAngle - constexpr std::ptrdiff_t m_vecMoveDirParentSpace = 0x7A0; // Vector - constexpr std::ptrdiff_t m_soundStart = 0x7B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_soundStop = 0x7B8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_currentSound = 0x7C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flBlockDamage = 0x7C8; // float32 - constexpr std::ptrdiff_t m_flStartPosition = 0x7CC; // float32 - constexpr std::ptrdiff_t m_OnFullyOpen = 0x7D8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyClosed = 0x800; // CEntityIOOutput - constexpr std::ptrdiff_t m_bCreateMovableNavMesh = 0x828; // bool - constexpr std::ptrdiff_t m_bCreateNavObstacle = 0x829; // bool + constexpr std::ptrdiff_t m_authoredPosition = 0xAF8; // MoveLinearAuthoredPos_t + constexpr std::ptrdiff_t m_angMoveEntitySpace = 0xAFC; // QAngle + constexpr std::ptrdiff_t m_vecMoveDirParentSpace = 0xB08; // Vector + constexpr std::ptrdiff_t m_soundStart = 0xB18; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_soundStop = 0xB20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_currentSound = 0xB28; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flBlockDamage = 0xB30; // float32 + constexpr std::ptrdiff_t m_flStartPosition = 0xB34; // float32 + constexpr std::ptrdiff_t m_OnFullyOpen = 0xB40; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyClosed = 0xB68; // CEntityIOOutput + constexpr std::ptrdiff_t m_bCreateMovableNavMesh = 0xB90; // bool + constexpr std::ptrdiff_t m_bCreateNavObstacle = 0xB91; // bool } // Parent: CBaseEntity - // Field count: 3 + // Fields count: 3 namespace CCommentaryAuto { - constexpr std::ptrdiff_t m_OnCommentaryNewGame = 0x4C0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnCommentaryMidGame = 0x4E8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnCommentaryMultiplayerSpawn = 0x510; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCommentaryNewGame = 0x7C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCommentaryMidGame = 0x7F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCommentaryMultiplayerSpawn = 0x818; // CEntityIOOutput } // Parent: CPointEntity - // Field count: 8 + // Fields count: 9 namespace CMapInfo { - constexpr std::ptrdiff_t m_iBuyingStatus = 0x4C0; // int32 - constexpr std::ptrdiff_t m_flBombRadius = 0x4C4; // float32 - constexpr std::ptrdiff_t m_iPetPopulation = 0x4C8; // int32 - constexpr std::ptrdiff_t m_bUseNormalSpawnsForDM = 0x4CC; // bool - constexpr std::ptrdiff_t m_bDisableAutoGeneratedDMSpawns = 0x4CD; // bool - constexpr std::ptrdiff_t m_flBotMaxVisionDistance = 0x4D0; // float32 - constexpr std::ptrdiff_t m_iHostageCount = 0x4D4; // int32 - constexpr std::ptrdiff_t m_bFadePlayerVisibilityFarZ = 0x4D8; // bool + constexpr std::ptrdiff_t m_iBuyingStatus = 0x7C4; // int32 + constexpr std::ptrdiff_t m_flBombRadius = 0x7C8; // float32 + constexpr std::ptrdiff_t m_iPetPopulation = 0x7CC; // int32 + constexpr std::ptrdiff_t m_bUseNormalSpawnsForDM = 0x7D0; // bool + constexpr std::ptrdiff_t m_bDisableAutoGeneratedDMSpawns = 0x7D1; // bool + constexpr std::ptrdiff_t m_flBotMaxVisionDistance = 0x7D4; // float32 + constexpr std::ptrdiff_t m_iHostageCount = 0x7D8; // int32 + constexpr std::ptrdiff_t m_bFadePlayerVisibilityFarZ = 0x7DC; // bool + constexpr std::ptrdiff_t m_bRainTraceToSkyEnabled = 0x7DD; // bool } // Parent: CBaseTrigger - // Field count: 0 + // Fields count: 0 namespace CTriggerBombReset { } // Parent: CEntityInstance - // Field count: 77 + // Fields count: 77 // // Metadata: // MNetworkExcludeByName @@ -10823,7 +11019,7 @@ namespace cs2_dumper { // NetworkVarNames: m_lifeState (uint8) // NetworkVarNames: m_bTakesDamage (bool) // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) - // NetworkVarNames: m_bIsPlatform (bool) + // NetworkVarNames: m_nPlatformType (EntityPlatformTypes_t) // NetworkVarNames: m_MoveCollide (MoveCollide_t) // NetworkVarNames: m_MoveType (MoveType_t) // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) @@ -10855,97 +11051,97 @@ namespace cs2_dumper { namespace CBaseEntity { constexpr std::ptrdiff_t m_CBodyComponent = 0x38; // CBodyComponent* constexpr std::ptrdiff_t m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent - constexpr std::ptrdiff_t m_aThinkFunctions = 0x220; // CUtlVector - constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x238; // int32 - constexpr std::ptrdiff_t m_nLastThinkTick = 0x23C; // GameTick_t - constexpr std::ptrdiff_t m_bDisabledContextThinks = 0x240; // bool - constexpr std::ptrdiff_t m_isSteadyState = 0x250; // CBitVec<64> - constexpr std::ptrdiff_t m_lastNetworkChange = 0x258; // float32 - constexpr std::ptrdiff_t m_ResponseContexts = 0x268; // CUtlVector - constexpr std::ptrdiff_t m_iszResponseContext = 0x280; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iHealth = 0x2A8; // int32 - constexpr std::ptrdiff_t m_iMaxHealth = 0x2AC; // int32 - constexpr std::ptrdiff_t m_lifeState = 0x2B0; // uint8 - constexpr std::ptrdiff_t m_flDamageAccumulator = 0x2B4; // float32 - constexpr std::ptrdiff_t m_bTakesDamage = 0x2B8; // bool - constexpr std::ptrdiff_t m_nTakeDamageFlags = 0x2C0; // TakeDamageFlags_t - constexpr std::ptrdiff_t m_bIsPlatform = 0x2C8; // bool - constexpr std::ptrdiff_t m_MoveCollide = 0x2CA; // MoveCollide_t - constexpr std::ptrdiff_t m_MoveType = 0x2CB; // MoveType_t - constexpr std::ptrdiff_t m_nActualMoveType = 0x2CC; // MoveType_t - constexpr std::ptrdiff_t m_nWaterTouch = 0x2CD; // uint8 - constexpr std::ptrdiff_t m_nSlimeTouch = 0x2CE; // uint8 - constexpr std::ptrdiff_t m_bRestoreInHierarchy = 0x2CF; // bool - constexpr std::ptrdiff_t m_target = 0x2D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hDamageFilter = 0x2D8; // CHandle - constexpr std::ptrdiff_t m_iszDamageFilterName = 0x2E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flMoveDoneTime = 0x2E8; // float32 - constexpr std::ptrdiff_t m_nSubclassID = 0x2EC; // CUtlStringToken - constexpr std::ptrdiff_t m_flAnimTime = 0x2F8; // float32 - constexpr std::ptrdiff_t m_flSimulationTime = 0x2FC; // float32 - constexpr std::ptrdiff_t m_flCreateTime = 0x300; // GameTime_t - constexpr std::ptrdiff_t m_bClientSideRagdoll = 0x304; // bool - constexpr std::ptrdiff_t m_ubInterpolationFrame = 0x305; // uint8 - constexpr std::ptrdiff_t m_vPrevVPhysicsUpdatePos = 0x308; // Vector - constexpr std::ptrdiff_t m_iTeamNum = 0x314; // uint8 - constexpr std::ptrdiff_t m_iGlobalname = 0x318; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iSentToClients = 0x320; // int32 - constexpr std::ptrdiff_t m_flSpeed = 0x324; // float32 - constexpr std::ptrdiff_t m_sUniqueHammerID = 0x328; // CUtlString - constexpr std::ptrdiff_t m_spawnflags = 0x330; // uint32 - constexpr std::ptrdiff_t m_nNextThinkTick = 0x334; // GameTick_t - constexpr std::ptrdiff_t m_nSimulationTick = 0x338; // int32 - constexpr std::ptrdiff_t m_OnKilled = 0x340; // CEntityIOOutput - constexpr std::ptrdiff_t m_fFlags = 0x368; // uint32 - constexpr std::ptrdiff_t m_vecAbsVelocity = 0x36C; // Vector - constexpr std::ptrdiff_t m_vecVelocity = 0x378; // CNetworkVelocityVector - constexpr std::ptrdiff_t m_vecBaseVelocity = 0x3A8; // Vector - constexpr std::ptrdiff_t m_nPushEnumCount = 0x3B4; // int32 - constexpr std::ptrdiff_t m_pCollision = 0x3B8; // CCollisionProperty* - constexpr std::ptrdiff_t m_hEffectEntity = 0x3C0; // CHandle - constexpr std::ptrdiff_t m_hOwnerEntity = 0x3C4; // CHandle - constexpr std::ptrdiff_t m_fEffects = 0x3C8; // uint32 - constexpr std::ptrdiff_t m_hGroundEntity = 0x3CC; // CHandle - constexpr std::ptrdiff_t m_nGroundBodyIndex = 0x3D0; // int32 - constexpr std::ptrdiff_t m_flFriction = 0x3D4; // float32 - constexpr std::ptrdiff_t m_flElasticity = 0x3D8; // float32 - constexpr std::ptrdiff_t m_flGravityScale = 0x3DC; // float32 - constexpr std::ptrdiff_t m_flTimeScale = 0x3E0; // float32 - constexpr std::ptrdiff_t m_flWaterLevel = 0x3E4; // float32 - constexpr std::ptrdiff_t m_bAnimatedEveryTick = 0x3E8; // bool - constexpr std::ptrdiff_t m_bDisableLowViolence = 0x3E9; // bool - constexpr std::ptrdiff_t m_nWaterType = 0x3EA; // uint8 - constexpr std::ptrdiff_t m_iEFlags = 0x3EC; // int32 - constexpr std::ptrdiff_t m_OnUser1 = 0x3F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUser2 = 0x418; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUser3 = 0x440; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUser4 = 0x468; // CEntityIOOutput - constexpr std::ptrdiff_t m_iInitialTeamNum = 0x490; // int32 - constexpr std::ptrdiff_t m_flNavIgnoreUntilTime = 0x494; // GameTime_t - constexpr std::ptrdiff_t m_vecAngVelocity = 0x498; // QAngle - constexpr std::ptrdiff_t m_bNetworkQuantizeOriginAndAngles = 0x4A4; // bool - constexpr std::ptrdiff_t m_bLagCompensate = 0x4A5; // bool - constexpr std::ptrdiff_t m_flOverriddenFriction = 0x4A8; // float32 - constexpr std::ptrdiff_t m_pBlocker = 0x4AC; // CHandle - constexpr std::ptrdiff_t m_flLocalTime = 0x4B0; // float32 - constexpr std::ptrdiff_t m_flVPhysicsUpdateLocalTime = 0x4B4; // float32 - constexpr std::ptrdiff_t m_nBloodType = 0x4B8; // BloodType + constexpr std::ptrdiff_t m_aThinkFunctions = 0x500; // CUtlVector + constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x518; // int32 + constexpr std::ptrdiff_t m_nLastThinkTick = 0x51C; // GameTick_t + constexpr std::ptrdiff_t m_bDisabledContextThinks = 0x520; // bool + constexpr std::ptrdiff_t m_isSteadyState = 0x530; // CTypedBitVec<64> + constexpr std::ptrdiff_t m_lastNetworkChange = 0x538; // float32 + constexpr std::ptrdiff_t m_ResponseContexts = 0x550; // CUtlVector + constexpr std::ptrdiff_t m_iszResponseContext = 0x568; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iHealth = 0x5B0; // int32 + constexpr std::ptrdiff_t m_iMaxHealth = 0x5B4; // int32 + constexpr std::ptrdiff_t m_lifeState = 0x5B8; // uint8 + constexpr std::ptrdiff_t m_flDamageAccumulator = 0x5BC; // float32 + constexpr std::ptrdiff_t m_bTakesDamage = 0x5C0; // bool + constexpr std::ptrdiff_t m_nTakeDamageFlags = 0x5C8; // TakeDamageFlags_t + constexpr std::ptrdiff_t m_nPlatformType = 0x5D0; // EntityPlatformTypes_t + constexpr std::ptrdiff_t m_MoveCollide = 0x5D2; // MoveCollide_t + constexpr std::ptrdiff_t m_MoveType = 0x5D3; // MoveType_t + constexpr std::ptrdiff_t m_nActualMoveType = 0x5D4; // MoveType_t + constexpr std::ptrdiff_t m_nWaterTouch = 0x5D5; // uint8 + constexpr std::ptrdiff_t m_nSlimeTouch = 0x5D6; // uint8 + constexpr std::ptrdiff_t m_bRestoreInHierarchy = 0x5D7; // bool + constexpr std::ptrdiff_t m_target = 0x5D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hDamageFilter = 0x5E0; // CHandle + constexpr std::ptrdiff_t m_iszDamageFilterName = 0x5E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flMoveDoneTime = 0x5F0; // float32 + constexpr std::ptrdiff_t m_nSubclassID = 0x5F4; // CUtlStringToken + constexpr std::ptrdiff_t m_flAnimTime = 0x600; // float32 + constexpr std::ptrdiff_t m_flSimulationTime = 0x604; // float32 + constexpr std::ptrdiff_t m_flCreateTime = 0x608; // GameTime_t + constexpr std::ptrdiff_t m_bClientSideRagdoll = 0x60C; // bool + constexpr std::ptrdiff_t m_ubInterpolationFrame = 0x60D; // uint8 + constexpr std::ptrdiff_t m_vPrevVPhysicsUpdatePos = 0x610; // Vector + constexpr std::ptrdiff_t m_iTeamNum = 0x61C; // uint8 + constexpr std::ptrdiff_t m_iGlobalname = 0x620; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iSentToClients = 0x628; // int32 + constexpr std::ptrdiff_t m_flSpeed = 0x62C; // float32 + constexpr std::ptrdiff_t m_sUniqueHammerID = 0x630; // CUtlString + constexpr std::ptrdiff_t m_spawnflags = 0x638; // uint32 + constexpr std::ptrdiff_t m_nNextThinkTick = 0x63C; // GameTick_t + constexpr std::ptrdiff_t m_nSimulationTick = 0x640; // int32 + constexpr std::ptrdiff_t m_OnKilled = 0x648; // CEntityIOOutput + constexpr std::ptrdiff_t m_fFlags = 0x670; // uint32 + constexpr std::ptrdiff_t m_vecAbsVelocity = 0x674; // Vector + constexpr std::ptrdiff_t m_vecVelocity = 0x680; // CNetworkVelocityVector + constexpr std::ptrdiff_t m_vecBaseVelocity = 0x6B0; // Vector + constexpr std::ptrdiff_t m_nPushEnumCount = 0x6BC; // int32 + constexpr std::ptrdiff_t m_pCollision = 0x6C0; // CCollisionProperty* + constexpr std::ptrdiff_t m_hEffectEntity = 0x6C8; // CHandle + constexpr std::ptrdiff_t m_hOwnerEntity = 0x6CC; // CHandle + constexpr std::ptrdiff_t m_fEffects = 0x6D0; // uint32 + constexpr std::ptrdiff_t m_hGroundEntity = 0x6D4; // CHandle + constexpr std::ptrdiff_t m_nGroundBodyIndex = 0x6D8; // int32 + constexpr std::ptrdiff_t m_flFriction = 0x6DC; // float32 + constexpr std::ptrdiff_t m_flElasticity = 0x6E0; // float32 + constexpr std::ptrdiff_t m_flGravityScale = 0x6E4; // float32 + constexpr std::ptrdiff_t m_flTimeScale = 0x6E8; // float32 + constexpr std::ptrdiff_t m_flWaterLevel = 0x6EC; // float32 + constexpr std::ptrdiff_t m_bAnimatedEveryTick = 0x6F0; // bool + constexpr std::ptrdiff_t m_bDisableLowViolence = 0x6F1; // bool + constexpr std::ptrdiff_t m_nWaterType = 0x6F2; // uint8 + constexpr std::ptrdiff_t m_iEFlags = 0x6F4; // int32 + constexpr std::ptrdiff_t m_OnUser1 = 0x6F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUser2 = 0x720; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUser3 = 0x748; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUser4 = 0x770; // CEntityIOOutput + constexpr std::ptrdiff_t m_iInitialTeamNum = 0x798; // int32 + constexpr std::ptrdiff_t m_flNavIgnoreUntilTime = 0x79C; // GameTime_t + constexpr std::ptrdiff_t m_vecAngVelocity = 0x7A0; // QAngle + constexpr std::ptrdiff_t m_bNetworkQuantizeOriginAndAngles = 0x7AC; // bool + constexpr std::ptrdiff_t m_bLagCompensate = 0x7AD; // bool + constexpr std::ptrdiff_t m_flOverriddenFriction = 0x7B0; // float32 + constexpr std::ptrdiff_t m_pBlocker = 0x7B4; // CHandle + constexpr std::ptrdiff_t m_flLocalTime = 0x7B8; // float32 + constexpr std::ptrdiff_t m_flVPhysicsUpdateLocalTime = 0x7BC; // float32 + constexpr std::ptrdiff_t m_nBloodType = 0x7C0; // BloodType } // Parent: CLogicalEntity - // Field count: 9 + // Fields count: 9 namespace CLogicMeasureMovement { - constexpr std::ptrdiff_t m_strMeasureTarget = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_strMeasureReference = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_strTargetReference = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hMeasureTarget = 0x4D8; // CHandle - constexpr std::ptrdiff_t m_hMeasureReference = 0x4DC; // CHandle - constexpr std::ptrdiff_t m_hTarget = 0x4E0; // CHandle - constexpr std::ptrdiff_t m_hTargetReference = 0x4E4; // CHandle - constexpr std::ptrdiff_t m_flScale = 0x4E8; // float32 - constexpr std::ptrdiff_t m_nMeasureType = 0x4EC; // int32 + constexpr std::ptrdiff_t m_strMeasureTarget = 0x7C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_strMeasureReference = 0x7D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_strTargetReference = 0x7D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hMeasureTarget = 0x7E0; // CHandle + constexpr std::ptrdiff_t m_hMeasureReference = 0x7E4; // CHandle + constexpr std::ptrdiff_t m_hTarget = 0x7E8; // CHandle + constexpr std::ptrdiff_t m_hTargetReference = 0x7EC; // CHandle + constexpr std::ptrdiff_t m_flScale = 0x7F0; // float32 + constexpr std::ptrdiff_t m_nMeasureType = 0x7F4; // int32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: nType (FixAngleSet_t) @@ -10957,15 +11153,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t nIndex = 0x40; // uint32 } // Parent: None - // Field count: 3 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_Transforms (CTransform) // NetworkVarNames: m_hOwner (EHANDLE) namespace PhysicsRagdollPose_t { - constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer - constexpr std::ptrdiff_t m_Transforms = 0x30; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_hOwner = 0x48; // CHandle + constexpr std::ptrdiff_t m_Transforms = 0x8; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_hOwner = 0x20; // CHandle } } } diff --git a/output/server_dll.json b/output/libserver.so.json similarity index 73% rename from output/server_dll.json rename to output/libserver.so.json index 2f999cb..82da263 100644 --- a/output/server_dll.json +++ b/output/libserver.so.json @@ -1,5 +1,5 @@ { - "server.dll": { + "libserver.so": { "classes": { "ActiveModelConfig_t": { "fields": { @@ -34,22 +34,22 @@ }, "CAISound": { "fields": { - "m_flDuration": 1228, - "m_iSoundFlags": 1218, - "m_iSoundIndex": 1224, - "m_iSoundType": 1216, - "m_iVolume": 1220, - "m_iszProxyEntityName": 1232 + "m_flDuration": 2000, + "m_iSoundFlags": 1990, + "m_iSoundIndex": 1996, + "m_iSoundType": 1988, + "m_iVolume": 1992, + "m_iszProxyEntityName": 2008 }, "metadata": [], "parent": "CPointEntity" }, "CAI_ChangeHintGroup": { "fields": { - "m_flRadius": 1240, - "m_iSearchType": 1216, - "m_strNewHintGroup": 1232, - "m_strSearchName": 1224 + "m_flRadius": 2008, + "m_iSearchType": 1988, + "m_strNewHintGroup": 2000, + "m_strSearchName": 1992 }, "metadata": [], "parent": "CBaseEntity" @@ -61,16 +61,16 @@ }, "CAmbientGeneric": { "fields": { - "m_dpv": 1228, - "m_fActive": 1328, - "m_fLooping": 1329, - "m_flMaxRadius": 1220, - "m_hSoundSource": 1352, - "m_iSoundLevel": 1224, - "m_iszSound": 1336, - "m_nSoundSourceEntIndex": 1356, - "m_radius": 1216, - "m_sSourceEntName": 1344 + "m_dpv": 2000, + "m_fActive": 2100, + "m_fLooping": 2101, + "m_flMaxRadius": 1992, + "m_hSoundSource": 2120, + "m_iSoundLevel": 1996, + "m_iszSound": 2104, + "m_nSoundSourceEntIndex": 2124, + "m_radius": 1988, + "m_sSourceEntName": 2112 }, "metadata": [], "parent": "CPointEntity" @@ -308,58 +308,79 @@ }, "CBarnLight": { "fields": { - "m_Color": 1816, - "m_LightStyleEvents": 1896, - "m_LightStyleString": 1856, - "m_LightStyleTargets": 1920, - "m_QueuedLightStyleStrings": 1872, - "m_StyleEvent": 1944, - "m_bContactShadow": 2220, - "m_bEnabled": 1808, - "m_bPrecomputedFieldsValid": 2284, - "m_bPvsModifyEntity": 2348, - "m_fAlternateColorBrightness": 2248, - "m_flBounceScale": 2228, - "m_flBrightness": 1824, - "m_flBrightnessScale": 1828, - "m_flColorTemperature": 1820, - "m_flFadeSizeEnd": 2272, - "m_flFadeSizeStart": 2268, - "m_flFogScale": 2264, - "m_flFogStrength": 2256, - "m_flLightStyleStartTime": 1864, - "m_flLuminaireAnisotropy": 1848, - "m_flLuminaireSize": 1844, - "m_flMinRoughness": 2232, - "m_flRange": 2176, - "m_flShadowFadeSizeEnd": 2280, - "m_flShadowFadeSizeStart": 2276, - "m_flShape": 2144, - "m_flSkirt": 2156, - "m_flSkirtNear": 2160, - "m_flSoftX": 2148, - "m_flSoftY": 2152, - "m_hLightCookie": 2136, - "m_nBakeSpecularToCubemaps": 2192, - "m_nBakedShadowIndex": 1836, - "m_nBounceLight": 2224, - "m_nCastShadows": 2208, - "m_nColorMode": 1812, - "m_nDirectLight": 1832, - "m_nFog": 2252, - "m_nFogShadows": 2260, - "m_nLuminaireShape": 1840, - "m_nShadowMapSize": 2212, - "m_nShadowPriority": 2216, - "m_vAlternateColor": 2236, - "m_vBakeSpecularToCubemapsSize": 2196, - "m_vPrecomputedBoundsMaxs": 2300, - "m_vPrecomputedBoundsMins": 2288, - "m_vPrecomputedOBBAngles": 2324, - "m_vPrecomputedOBBExtent": 2336, - "m_vPrecomputedOBBOrigin": 2312, - "m_vShear": 2180, - "m_vSizeParams": 2164 + "m_Color": 2688, + "m_LightStyleEvents": 2768, + "m_LightStyleString": 2728, + "m_LightStyleTargets": 2792, + "m_QueuedLightStyleStrings": 2744, + "m_StyleEvent": 2816, + "m_VisClusters": 3448, + "m_bContactShadow": 3092, + "m_bEnabled": 2680, + "m_bFogMixedShadows": 3140, + "m_bPrecomputedFieldsValid": 3160, + "m_bPvsModifyEntity": 3444, + "m_fAlternateColorBrightness": 3120, + "m_flBounceScale": 3100, + "m_flBrightness": 2696, + "m_flBrightnessScale": 2700, + "m_flColorTemperature": 2692, + "m_flFadeSizeEnd": 3148, + "m_flFadeSizeStart": 3144, + "m_flFogScale": 3136, + "m_flFogStrength": 3128, + "m_flLightStyleStartTime": 2736, + "m_flLuminaireAnisotropy": 2720, + "m_flLuminaireSize": 2716, + "m_flMinRoughness": 3104, + "m_flRange": 3048, + "m_flShadowFadeSizeEnd": 3156, + "m_flShadowFadeSizeStart": 3152, + "m_flShape": 3016, + "m_flSkirt": 3028, + "m_flSkirtNear": 3032, + "m_flSoftX": 3020, + "m_flSoftY": 3024, + "m_hLightCookie": 3008, + "m_nBakeSpecularToCubemaps": 3064, + "m_nBakedShadowIndex": 2708, + "m_nBounceLight": 3096, + "m_nCastShadows": 3080, + "m_nColorMode": 2684, + "m_nDirectLight": 2704, + "m_nFog": 3124, + "m_nFogShadows": 3132, + "m_nLuminaireShape": 2712, + "m_nPrecomputedSubFrusta": 3224, + "m_nShadowMapSize": 3084, + "m_nShadowPriority": 3088, + "m_vAlternateColor": 3108, + "m_vBakeSpecularToCubemapsSize": 3068, + "m_vPrecomputedBoundsMaxs": 3176, + "m_vPrecomputedBoundsMins": 3164, + "m_vPrecomputedOBBAngles": 3200, + "m_vPrecomputedOBBAngles0": 3240, + "m_vPrecomputedOBBAngles1": 3276, + "m_vPrecomputedOBBAngles2": 3312, + "m_vPrecomputedOBBAngles3": 3348, + "m_vPrecomputedOBBAngles4": 3384, + "m_vPrecomputedOBBAngles5": 3420, + "m_vPrecomputedOBBExtent": 3212, + "m_vPrecomputedOBBExtent0": 3252, + "m_vPrecomputedOBBExtent1": 3288, + "m_vPrecomputedOBBExtent2": 3324, + "m_vPrecomputedOBBExtent3": 3360, + "m_vPrecomputedOBBExtent4": 3396, + "m_vPrecomputedOBBExtent5": 3432, + "m_vPrecomputedOBBOrigin": 3188, + "m_vPrecomputedOBBOrigin0": 3228, + "m_vPrecomputedOBBOrigin1": 3264, + "m_vPrecomputedOBBOrigin2": 3300, + "m_vPrecomputedOBBOrigin3": 3336, + "m_vPrecomputedOBBOrigin4": 3372, + "m_vPrecomputedOBBOrigin5": 3408, + "m_vShear": 3052, + "m_vSizeParams": 3036 }, "metadata": [ { @@ -562,6 +583,11 @@ "type": "NetworkVarNames", "type_name": "float" }, + { + "name": "m_bFogMixedShadows", + "type": "NetworkVarNames", + "type_name": "bool" + }, { "name": "m_flFadeSizeStart", "type": "NetworkVarNames", @@ -611,22 +637,123 @@ "name": "m_vPrecomputedOBBExtent", "type": "NetworkVarNames", "type_name": "Vector" + }, + { + "name": "m_nPrecomputedSubFrusta", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_vPrecomputedOBBOrigin0", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBAngles0", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_vPrecomputedOBBExtent0", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBOrigin1", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBAngles1", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_vPrecomputedOBBExtent1", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBOrigin2", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBAngles2", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_vPrecomputedOBBExtent2", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBOrigin3", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBAngles3", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_vPrecomputedOBBExtent3", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBOrigin4", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBAngles4", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_vPrecomputedOBBExtent4", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBOrigin5", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBAngles5", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_vPrecomputedOBBExtent5", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_VisClusters", + "type": "NetworkVarNames", + "type_name": "uint16" } ], "parent": "CBaseModelEntity" }, "CBaseAnimGraph": { "fields": { - "m_bAnimGraphUpdateEnabled": 1944, - "m_bAnimationUpdateScheduled": 1964, - "m_bInitiallyPopulateInterpHistory": 1928, - "m_bRagdollClientSide": 2008, - "m_flMaxSlopeDistance": 1948, - "m_nForceBone": 1980, - "m_pChoreoServices": 1936, - "m_pRagdollPose": 2000, - "m_vLastSlopeCheckPos": 1952, - "m_vecForce": 1968 + "m_RagdollPose": 2872, + "m_bAnimGraphUpdateEnabled": 2816, + "m_bAnimationUpdateScheduled": 2836, + "m_bInitiallyPopulateInterpHistory": 2800, + "m_bRagdollClientSide": 2912, + "m_flMaxSlopeDistance": 2820, + "m_nForceBone": 2852, + "m_nLastDestructiblePartDestroyedAnimgraphSetTick": 3240, + "m_pChoreoServices": 2808, + "m_vLastSlopeCheckPos": 2824, + "m_vecForce": 2840 }, "metadata": [ { @@ -654,9 +781,9 @@ "type_name": "int32" }, { - "name": "m_pRagdollPose", + "name": "m_RagdollPose", "type": "NetworkVarNames", - "type_name": "PhysicsRagdollPose_t*" + "type_name": "PhysicsRagdollPose_t" }, { "name": "m_bRagdollClientSide", @@ -714,31 +841,31 @@ }, "CBaseButton": { "fields": { - "m_OnDamaged": 2032, - "m_OnIn": 2152, - "m_OnOut": 2192, - "m_OnPressed": 2072, - "m_OnUseLocked": 2112, - "m_angMoveEntitySpace": 1936, - "m_bDisabled": 2017, - "m_bForceNpcExclude": 2244, - "m_bLocked": 2016, - "m_bSolidBsp": 2024, - "m_fRotating": 1949, - "m_fStayPushed": 1948, - "m_flUseLockedTime": 2020, - "m_glowEntity": 2256, - "m_hConstraint": 2236, - "m_hConstraintParent": 2240, - "m_ls": 1952, - "m_nState": 2232, - "m_sGlowEntity": 2248, - "m_sLockedSound": 1992, - "m_sOverrideAnticipationName": 2008, - "m_sUnlockedSound": 2000, - "m_sUseSound": 1984, - "m_szDisplayText": 2264, - "m_usable": 2260 + "m_OnDamaged": 2904, + "m_OnIn": 3024, + "m_OnOut": 3064, + "m_OnPressed": 2944, + "m_OnUseLocked": 2984, + "m_angMoveEntitySpace": 2808, + "m_bDisabled": 2889, + "m_bForceNpcExclude": 3116, + "m_bLocked": 2888, + "m_bSolidBsp": 2896, + "m_fRotating": 2821, + "m_fStayPushed": 2820, + "m_flUseLockedTime": 2892, + "m_glowEntity": 3128, + "m_hConstraint": 3108, + "m_hConstraintParent": 3112, + "m_ls": 2824, + "m_nState": 3104, + "m_sGlowEntity": 3120, + "m_sLockedSound": 2864, + "m_sOverrideAnticipationName": 2880, + "m_sUnlockedSound": 2872, + "m_sUseSound": 2856, + "m_szDisplayText": 3136, + "m_usable": 3132 }, "metadata": [ { @@ -761,20 +888,20 @@ }, "CBaseCSGrenade": { "fields": { - "m_bIsHeldByPlayer": 3737, - "m_bJumpThrow": 3739, - "m_bJustPulledPin": 3764, - "m_bPinPulled": 3738, - "m_bRedraw": 3736, - "m_bThrowAnimating": 3740, - "m_fDropTime": 3756, - "m_fPinPullTime": 3760, - "m_fThrowTime": 3744, - "m_flNextHoldFrac": 3772, - "m_flThrowStrength": 3748, - "m_flThrowStrengthApproach": 3752, - "m_hSwitchToWeaponAfterThrow": 3776, - "m_nNextHoldTick": 3768 + "m_bIsHeldByPlayer": 4725, + "m_bJumpThrow": 4727, + "m_bJustPulledPin": 4752, + "m_bPinPulled": 4726, + "m_bRedraw": 4724, + "m_bThrowAnimating": 4728, + "m_fDropTime": 4744, + "m_fPinPullTime": 4748, + "m_fThrowTime": 4732, + "m_flNextHoldFrac": 4760, + "m_flThrowStrength": 4736, + "m_flThrowStrengthApproach": 4740, + "m_hSwitchToWeaponAfterThrow": 4764, + "m_nNextHoldTick": 4756 }, "metadata": [ { @@ -852,23 +979,22 @@ }, "CBaseCSGrenadeProjectile": { "fields": { - "m_bClearFromPlayers": 2701, - "m_bDetonationRecorded": 2653, - "m_bHasEverHitPlayer": 2700, - "m_flLastBounceSoundTime": 2668, - "m_flSpawnTime": 2648, - "m_nBounces": 2616, - "m_nExplodeEffectIndex": 2624, - "m_nExplodeEffectTickBegin": 2632, - "m_nItemIndex": 2654, - "m_nTicksAtZeroVelocity": 2696, - "m_unOGSExtraFlags": 2652, - "m_vInitialPosition": 2592, - "m_vInitialVelocity": 2604, - "m_vecExplodeEffectOrigin": 2636, - "m_vecGrenadeSpin": 2672, - "m_vecLastHitSurfaceNormal": 2684, - "m_vecOriginalSpawnLocation": 2656 + "m_bDetonationRecorded": 3613, + "m_bHasEverHitEnemy": 3660, + "m_flLastBounceSoundTime": 3628, + "m_flSpawnTime": 3608, + "m_nBounces": 3580, + "m_nExplodeEffectIndex": 3584, + "m_nExplodeEffectTickBegin": 3592, + "m_nItemIndex": 3614, + "m_nTicksAtZeroVelocity": 3656, + "m_unOGSExtraFlags": 3612, + "m_vInitialPosition": 3556, + "m_vInitialVelocity": 3568, + "m_vecExplodeEffectOrigin": 3596, + "m_vecGrenadeSpin": 3632, + "m_vecLastHitSurfaceNormal": 3644, + "m_vecOriginalSpawnLocation": 3616 }, "metadata": [ { @@ -906,20 +1032,20 @@ }, "CBaseClientUIEntity": { "fields": { - "m_CustomOutput0": 1840, - "m_CustomOutput1": 1880, - "m_CustomOutput2": 1920, - "m_CustomOutput3": 1960, - "m_CustomOutput4": 2000, - "m_CustomOutput5": 2040, - "m_CustomOutput6": 2080, - "m_CustomOutput7": 2120, - "m_CustomOutput8": 2160, - "m_CustomOutput9": 2200, - "m_DialogXMLName": 1816, - "m_PanelClassName": 1824, - "m_PanelID": 1832, - "m_bEnabled": 1808 + "m_CustomOutput0": 2712, + "m_CustomOutput1": 2752, + "m_CustomOutput2": 2792, + "m_CustomOutput3": 2832, + "m_CustomOutput4": 2872, + "m_CustomOutput5": 2912, + "m_CustomOutput6": 2952, + "m_CustomOutput7": 2992, + "m_CustomOutput8": 3032, + "m_CustomOutput9": 3072, + "m_DialogXMLName": 2688, + "m_PanelClassName": 2696, + "m_PanelID": 2704, + "m_bEnabled": 2680 }, "metadata": [ { @@ -947,17 +1073,15 @@ }, "CBaseCombatCharacter": { "fields": { - "m_LastHitGroup": 2464, - "m_bApplyStressDamage": 2468, - "m_bForceServerRagdoll": 2424, - "m_eHull": 2560, - "m_flFieldOfView": 2456, - "m_hMyWearables": 2432, - "m_iDamageCount": 2536, - "m_impactEnergyScale": 2460, - "m_nNavHullIdx": 2564, - "m_pVecRelationships": 2544, - "m_strRelationships": 2552 + "m_bApplyStressDamage": 3428, + "m_bForceServerRagdoll": 3392, + "m_eHull": 3520, + "m_hMyWearables": 3400, + "m_iDamageCount": 3496, + "m_impactEnergyScale": 3424, + "m_nNavHullIdx": 3524, + "m_pVecRelationships": 3504, + "m_strRelationships": 3512 }, "metadata": [ { @@ -968,51 +1092,46 @@ "name": "m_hMyWearables", "type": "NetworkVarNames", "type_name": "CHandle" - }, - { - "name": "m_flFieldOfView", - "type": "NetworkVarNames", - "type_name": "float" } ], "parent": "CBaseFlex" }, "CBaseDMStart": { "fields": { - "m_Master": 1216 + "m_Master": 1992 }, "metadata": [], "parent": "CPointEntity" }, "CBaseDoor": { "fields": { - "m_ChainTarget": 2056, - "m_NoiseArrived": 2032, - "m_NoiseArrivedClosed": 2048, - "m_NoiseMoving": 2024, - "m_NoiseMovingClosed": 2040, - "m_OnBlockedClosing": 2064, - "m_OnBlockedOpening": 2104, - "m_OnClose": 2304, - "m_OnFullyClosed": 2224, - "m_OnFullyOpen": 2264, - "m_OnLockedUse": 2384, - "m_OnOpen": 2344, - "m_OnUnblockedClosing": 2144, - "m_OnUnblockedOpening": 2184, - "m_angMoveEntitySpace": 1952, - "m_bCreateNavObstacle": 2448, - "m_bDoorGroup": 2009, - "m_bForceClosed": 2008, - "m_bIgnoreDebris": 2011, - "m_bIsUsable": 2450, - "m_bLocked": 2010, - "m_bLoopMoveSound": 2424, - "m_eSpawnPosition": 2012, - "m_flBlockDamage": 2016, - "m_isChaining": 2449, - "m_ls": 1976, - "m_vecMoveDirParentSpace": 1964 + "m_ChainTarget": 2928, + "m_NoiseArrived": 2904, + "m_NoiseArrivedClosed": 2920, + "m_NoiseMoving": 2896, + "m_NoiseMovingClosed": 2912, + "m_OnBlockedClosing": 2936, + "m_OnBlockedOpening": 2976, + "m_OnClose": 3176, + "m_OnFullyClosed": 3096, + "m_OnFullyOpen": 3136, + "m_OnLockedUse": 3256, + "m_OnOpen": 3216, + "m_OnUnblockedClosing": 3016, + "m_OnUnblockedOpening": 3056, + "m_angMoveEntitySpace": 2820, + "m_bCreateNavObstacle": 3320, + "m_bDoorGroup": 2881, + "m_bForceClosed": 2880, + "m_bIgnoreDebris": 2883, + "m_bIsUsable": 3322, + "m_bLocked": 2882, + "m_bLoopMoveSound": 3296, + "m_eSpawnPosition": 2884, + "m_flBlockDamage": 2888, + "m_isChaining": 3321, + "m_ls": 2848, + "m_vecMoveDirParentSpace": 2832 }, "metadata": [ { @@ -1026,82 +1145,82 @@ "CBaseEntity": { "fields": { "m_CBodyComponent": 56, - "m_MoveCollide": 714, - "m_MoveType": 715, + "m_MoveCollide": 1490, + "m_MoveType": 1491, "m_NetworkTransmitComponent": 64, - "m_OnKilled": 832, - "m_OnUser1": 1008, - "m_OnUser2": 1048, - "m_OnUser3": 1088, - "m_OnUser4": 1128, - "m_ResponseContexts": 616, - "m_aThinkFunctions": 544, - "m_bAnimatedEveryTick": 1000, - "m_bClientSideRagdoll": 772, - "m_bDisableLowViolence": 1001, - "m_bDisabledContextThinks": 576, - "m_bIsPlatform": 712, - "m_bLagCompensate": 1189, - "m_bNetworkQuantizeOriginAndAngles": 1188, - "m_bRestoreInHierarchy": 719, - "m_bTakesDamage": 696, - "m_fEffects": 968, - "m_fFlags": 872, - "m_flAnimTime": 760, - "m_flCreateTime": 768, - "m_flDamageAccumulator": 692, - "m_flElasticity": 984, - "m_flFriction": 980, - "m_flGravityScale": 988, - "m_flLocalTime": 1200, - "m_flMoveDoneTime": 744, - "m_flNavIgnoreUntilTime": 1172, - "m_flOverriddenFriction": 1192, - "m_flSimulationTime": 764, - "m_flSpeed": 804, - "m_flTimeScale": 992, - "m_flVPhysicsUpdateLocalTime": 1204, - "m_flWaterLevel": 996, - "m_hDamageFilter": 728, - "m_hEffectEntity": 960, - "m_hGroundEntity": 972, - "m_hOwnerEntity": 964, - "m_iCurrentThinkContext": 568, - "m_iEFlags": 1004, - "m_iGlobalname": 792, - "m_iHealth": 680, - "m_iInitialTeamNum": 1168, - "m_iMaxHealth": 684, - "m_iSentToClients": 800, - "m_iTeamNum": 788, - "m_isSteadyState": 592, - "m_iszDamageFilterName": 736, - "m_iszResponseContext": 640, - "m_lastNetworkChange": 600, - "m_lifeState": 688, - "m_nActualMoveType": 716, - "m_nBloodType": 1208, - "m_nGroundBodyIndex": 976, - "m_nLastThinkTick": 572, - "m_nNextThinkTick": 820, - "m_nPushEnumCount": 948, - "m_nSimulationTick": 824, - "m_nSlimeTouch": 718, - "m_nSubclassID": 748, - "m_nTakeDamageFlags": 704, - "m_nWaterTouch": 717, - "m_nWaterType": 1002, - "m_pBlocker": 1196, - "m_pCollision": 952, - "m_sUniqueHammerID": 808, - "m_spawnflags": 816, - "m_target": 720, - "m_ubInterpolationFrame": 773, - "m_vPrevVPhysicsUpdatePos": 776, - "m_vecAbsVelocity": 876, - "m_vecAngVelocity": 1176, - "m_vecBaseVelocity": 936, - "m_vecVelocity": 888 + "m_OnKilled": 1608, + "m_OnUser1": 1784, + "m_OnUser2": 1824, + "m_OnUser3": 1864, + "m_OnUser4": 1904, + "m_ResponseContexts": 1360, + "m_aThinkFunctions": 1280, + "m_bAnimatedEveryTick": 1776, + "m_bClientSideRagdoll": 1548, + "m_bDisableLowViolence": 1777, + "m_bDisabledContextThinks": 1312, + "m_bLagCompensate": 1965, + "m_bNetworkQuantizeOriginAndAngles": 1964, + "m_bRestoreInHierarchy": 1495, + "m_bTakesDamage": 1472, + "m_fEffects": 1744, + "m_fFlags": 1648, + "m_flAnimTime": 1536, + "m_flCreateTime": 1544, + "m_flDamageAccumulator": 1468, + "m_flElasticity": 1760, + "m_flFriction": 1756, + "m_flGravityScale": 1764, + "m_flLocalTime": 1976, + "m_flMoveDoneTime": 1520, + "m_flNavIgnoreUntilTime": 1948, + "m_flOverriddenFriction": 1968, + "m_flSimulationTime": 1540, + "m_flSpeed": 1580, + "m_flTimeScale": 1768, + "m_flVPhysicsUpdateLocalTime": 1980, + "m_flWaterLevel": 1772, + "m_hDamageFilter": 1504, + "m_hEffectEntity": 1736, + "m_hGroundEntity": 1748, + "m_hOwnerEntity": 1740, + "m_iCurrentThinkContext": 1304, + "m_iEFlags": 1780, + "m_iGlobalname": 1568, + "m_iHealth": 1456, + "m_iInitialTeamNum": 1944, + "m_iMaxHealth": 1460, + "m_iSentToClients": 1576, + "m_iTeamNum": 1564, + "m_isSteadyState": 1328, + "m_iszDamageFilterName": 1512, + "m_iszResponseContext": 1384, + "m_lastNetworkChange": 1336, + "m_lifeState": 1464, + "m_nActualMoveType": 1492, + "m_nBloodType": 1984, + "m_nGroundBodyIndex": 1752, + "m_nLastThinkTick": 1308, + "m_nNextThinkTick": 1596, + "m_nPlatformType": 1488, + "m_nPushEnumCount": 1724, + "m_nSimulationTick": 1600, + "m_nSlimeTouch": 1494, + "m_nSubclassID": 1524, + "m_nTakeDamageFlags": 1480, + "m_nWaterTouch": 1493, + "m_nWaterType": 1778, + "m_pBlocker": 1972, + "m_pCollision": 1728, + "m_sUniqueHammerID": 1584, + "m_spawnflags": 1592, + "m_target": 1496, + "m_ubInterpolationFrame": 1549, + "m_vPrevVPhysicsUpdatePos": 1552, + "m_vecAbsVelocity": 1652, + "m_vecAngVelocity": 1952, + "m_vecBaseVelocity": 1712, + "m_vecVelocity": 1664 }, "metadata": [ { @@ -1171,9 +1290,9 @@ "type_name": "TakeDamageFlags_t" }, { - "name": "m_bIsPlatform", + "name": "m_nPlatformType", "type": "NetworkVarNames", - "type_name": "bool" + "type_name": "EntityPlatformTypes_t" }, { "name": "m_MoveCollide", @@ -1334,19 +1453,19 @@ }, "CBaseFilter": { "fields": { - "m_OnFail": 1264, - "m_OnPass": 1224, - "m_bNegated": 1216 + "m_OnFail": 2032, + "m_OnPass": 1992, + "m_bNegated": 1988 }, "metadata": [], "parent": "CLogicalEntity" }, "CBaseFire": { "fields": { - "m_flScale": 1216, - "m_flScaleTime": 1224, - "m_flStartScale": 1220, - "m_nFlags": 1228 + "m_flScale": 1988, + "m_flScaleTime": 1996, + "m_flStartScale": 1992, + "m_nFlags": 2000 }, "metadata": [ { @@ -1374,13 +1493,13 @@ }, "CBaseFlex": { "fields": { - "m_bUpdateLayerPriorities": 2412, - "m_blinktoggle": 2316, - "m_flAllowResponsesEndTime": 2400, - "m_flLastFlexAnimationTime": 2404, - "m_flexWeight": 2280, - "m_nNextSceneEventId": 2408, - "m_vLookTargetPosition": 2304 + "m_bUpdateLayerPriorities": 3380, + "m_blinktoggle": 3284, + "m_flAllowResponsesEndTime": 3368, + "m_flLastFlexAnimationTime": 3372, + "m_flexWeight": 3248, + "m_nNextSceneEventId": 3376, + "m_vLookTargetPosition": 3272 }, "metadata": [ { @@ -1408,20 +1527,20 @@ }, "CBaseGrenade": { "fields": { - "m_DmgRadius": 2516, - "m_ExplosionSound": 2544, - "m_OnExplode": 2472, - "m_OnPlayerPickup": 2432, - "m_bHasWarnedAI": 2512, - "m_bIsLive": 2514, - "m_bIsSmokeGrenade": 2513, - "m_flDamage": 2528, - "m_flDetonateTime": 2520, - "m_flNextAttack": 2580, - "m_flWarnAITime": 2524, - "m_hOriginalThrower": 2584, - "m_hThrower": 2556, - "m_iszBounceSound": 2536 + "m_DmgRadius": 3484, + "m_ExplosionSound": 3512, + "m_OnExplode": 3440, + "m_OnPlayerPickup": 3400, + "m_bHasWarnedAI": 3480, + "m_bIsLive": 3482, + "m_bIsSmokeGrenade": 3481, + "m_flDamage": 3496, + "m_flDetonateTime": 3488, + "m_flNextAttack": 3548, + "m_flWarnAITime": 3492, + "m_hOriginalThrower": 3552, + "m_hThrower": 3524, + "m_iszBounceSound": 3504 }, "metadata": [ { @@ -1502,31 +1621,39 @@ }, "CBaseModelEntity": { "fields": { - "m_CHitboxComponent": 1224, - "m_CRenderComponent": 1216, - "m_Collision": 1408, - "m_ConfigEntitiesToPropagateMaterialDecalsTo": 1736, - "m_Glow": 1584, - "m_OnIgnite": 1272, - "m_bAllowFadeInView": 1314, - "m_bRenderToCubemaps": 1400, - "m_clrRender": 1315, - "m_fadeMaxDist": 1680, - "m_fadeMinDist": 1676, - "m_flDecalHealBloodRate": 1724, - "m_flDecalHealHeightRate": 1728, - "m_flDissolveStartTime": 1264, - "m_flFadeScale": 1684, - "m_flGlowBackfaceMult": 1672, - "m_flShadowStrength": 1688, - "m_nAddDecal": 1696, - "m_nObjectCulling": 1692, - "m_nRenderFX": 1313, - "m_nRenderMode": 1312, - "m_vDecalForwardAxis": 1712, - "m_vDecalPosition": 1700, - "m_vecRenderAttributes": 1320, - "m_vecViewOffset": 1760 + "m_CHitboxComponent": 2000, + "m_CRenderComponent": 1992, + "m_Collision": 2280, + "m_ConfigEntitiesToPropagateMaterialDecalsTo": 2608, + "m_Glow": 2456, + "m_LastHitGroup": 2104, + "m_OnIgnite": 2112, + "m_bAllowFadeInView": 2154, + "m_bNoInterpolate": 2273, + "m_bRenderToCubemaps": 2272, + "m_clrRender": 2184, + "m_fadeMaxDist": 2552, + "m_fadeMinDist": 2548, + "m_flDecalHealBloodRate": 2596, + "m_flDecalHealHeightRate": 2600, + "m_flDissolveStartTime": 2108, + "m_flFadeScale": 2556, + "m_flGlowBackfaceMult": 2544, + "m_flShadowStrength": 2560, + "m_nAddDecal": 2568, + "m_nDestructiblePartInitialStateDestructed0": 2040, + "m_nDestructiblePartInitialStateDestructed1": 2044, + "m_nDestructiblePartInitialStateDestructed2": 2048, + "m_nDestructiblePartInitialStateDestructed3": 2052, + "m_nDestructiblePartInitialStateDestructed4": 2056, + "m_nLastHitDestructiblePartIndex": 2060, + "m_nObjectCulling": 2564, + "m_nRenderFX": 2153, + "m_nRenderMode": 2152, + "m_vDecalForwardAxis": 2584, + "m_vDecalPosition": 2572, + "m_vecRenderAttributes": 2192, + "m_vecViewOffset": 2632 }, "metadata": [ { @@ -1564,6 +1691,11 @@ "type": "NetworkVarNames", "type_name": "bool" }, + { + "name": "m_bNoInterpolate", + "type": "NetworkVarNames", + "type_name": "bool" + }, { "name": "m_Collision", "type": "NetworkVarNames", @@ -1644,58 +1776,57 @@ }, "CBaseMoveBehavior": { "fields": { - "m_flAnimEndTime": 1324, - "m_flAnimStartTime": 1320, - "m_flAverageSpeedAcrossFrame": 1328, - "m_flTimeIntoFrame": 1368, - "m_iDirection": 1372, - "m_iPositionInterpolator": 1312, - "m_iRotationInterpolator": 1316, - "m_pCurrentKeyFrame": 1336, - "m_pPostKeyFrame": 1360, - "m_pPreKeyFrame": 1352, - "m_pTargetKeyFrame": 1344 + "m_flAnimEndTime": 2080, + "m_flAnimStartTime": 2076, + "m_flAverageSpeedAcrossFrame": 2084, + "m_flTimeIntoFrame": 2120, + "m_iDirection": 2124, + "m_iPositionInterpolator": 2068, + "m_iRotationInterpolator": 2072, + "m_pCurrentKeyFrame": 2088, + "m_pPostKeyFrame": 2112, + "m_pPreKeyFrame": 2104, + "m_pTargetKeyFrame": 2096 }, "metadata": [], "parent": "CPathKeyFrame" }, "CBasePlatTrain": { "fields": { - "m_NoiseArrived": 1944, - "m_NoiseMoving": 1936, - "m_flTLength": 1968, - "m_flTWidth": 1964, - "m_volume": 1960 + "m_NoiseArrived": 2816, + "m_NoiseMoving": 2808, + "m_flTLength": 2840, + "m_flTWidth": 2836, + "m_volume": 2832 }, "metadata": [], "parent": "CBaseToggle" }, "CBasePlayerController": { "fields": { - "m_bAutoKickDisabled": 1470, - "m_bGamePaused": 1472, - "m_bHasAnySteadyStateEnts": 1808, - "m_bIsHLTV": 1320, - "m_bIsLowViolence": 1471, - "m_bKnownTeamMismatch": 1284, - "m_bLagCompensation": 1468, - "m_bPredict": 1469, - "m_fLerpTime": 1464, - "m_flLastEntitySteadyState": 1800, - "m_flLastPlayerTalkTime": 1796, - "m_hPawn": 1280, - "m_hSplitOwner": 1292, - "m_hSplitScreenPlayers": 1296, - "m_iConnected": 1324, - "m_iDesiredFOV": 1832, - "m_iIgnoreGlobalChat": 1792, - "m_iszPlayerName": 1328, - "m_nAvailableEntitySteadyState": 1804, - "m_nInButtonsWhichAreToggles": 1224, - "m_nSplitScreenSlot": 1288, - "m_nTickBase": 1232, - "m_steamID": 1824, - "m_szNetworkIDString": 1456 + "m_bGamePaused": 2253, + "m_bHasAnySteadyStateEnts": 2576, + "m_bIsHLTV": 2096, + "m_bIsLowViolence": 2252, + "m_bKnownTeamMismatch": 2060, + "m_bLagCompensation": 2244, + "m_bPredict": 2245, + "m_fLerpTime": 2240, + "m_flLastEntitySteadyState": 2568, + "m_flLastPlayerTalkTime": 2564, + "m_hPawn": 2056, + "m_hSplitOwner": 2068, + "m_hSplitScreenPlayers": 2072, + "m_iConnected": 2100, + "m_iDesiredFOV": 2600, + "m_iIgnoreGlobalChat": 2560, + "m_iszPlayerName": 2104, + "m_nAvailableEntitySteadyState": 2572, + "m_nInButtonsWhichAreToggles": 2000, + "m_nSplitScreenSlot": 2064, + "m_nTickBase": 2008, + "m_steamID": 2592, + "m_szNetworkIDString": 2232 }, "metadata": [ { @@ -1788,31 +1919,31 @@ }, "CBasePlayerPawn": { "fields": { - "m_ServerViewAngleChanges": 2648, - "m_fHltvReplayDelay": 2936, - "m_fHltvReplayEnd": 2940, - "m_fInitHUD": 2916, - "m_fNextSuicideTime": 2912, - "m_fTimeLastHurt": 2904, - "m_flDeathTime": 2908, - "m_hController": 2928, - "m_iHideHUD": 2756, - "m_iHltvReplayEntity": 2944, - "m_nHighestGeneratedServerViewAngleChangeIndex": 2728, - "m_pAutoaimServices": 2584, - "m_pCameraServices": 2624, - "m_pExpresser": 2920, - "m_pFlashlightServices": 2616, - "m_pItemServices": 2576, - "m_pMovementServices": 2632, - "m_pObserverServices": 2592, - "m_pUseServices": 2608, - "m_pWaterServices": 2600, - "m_pWeaponServices": 2568, - "m_skybox3d": 2760, - "m_sndOpvarLatchData": 2952, - "v_angle": 2732, - "v_anglePrevious": 2744 + "m_ServerViewAngleChanges": 3608, + "m_fHltvReplayDelay": 3896, + "m_fHltvReplayEnd": 3900, + "m_fInitHUD": 3876, + "m_fNextSuicideTime": 3872, + "m_fTimeLastHurt": 3864, + "m_flDeathTime": 3868, + "m_hController": 3888, + "m_iHideHUD": 3716, + "m_iHltvReplayEntity": 3904, + "m_nHighestGeneratedServerViewAngleChangeIndex": 3688, + "m_pAutoaimServices": 3544, + "m_pCameraServices": 3584, + "m_pExpresser": 3880, + "m_pFlashlightServices": 3576, + "m_pItemServices": 3536, + "m_pMovementServices": 3592, + "m_pObserverServices": 3552, + "m_pUseServices": 3568, + "m_pWaterServices": 3560, + "m_pWeaponServices": 3528, + "m_skybox3d": 3720, + "m_sndOpvarLatchData": 3912, + "v_angle": 3692, + "v_anglePrevious": 3704 }, "metadata": [ { @@ -1991,14 +2122,14 @@ }, "CBasePlayerWeapon": { "fields": { - "m_OnPlayerUse": 3216, - "m_flNextPrimaryAttackTickRatio": 3188, - "m_flNextSecondaryAttackTickRatio": 3196, - "m_iClip1": 3200, - "m_iClip2": 3204, - "m_nNextPrimaryAttackTick": 3184, - "m_nNextSecondaryAttackTick": 3192, - "m_pReserveAmmo": 3208 + "m_OnPlayerUse": 4184, + "m_flNextPrimaryAttackTickRatio": 4156, + "m_flNextSecondaryAttackTickRatio": 4164, + "m_iClip1": 4168, + "m_iClip2": 4172, + "m_nNextPrimaryAttackTick": 4152, + "m_nNextSecondaryAttackTick": 4160, + "m_pReserveAmmo": 4176 }, "metadata": [ { @@ -2069,25 +2200,27 @@ }, "CBasePlayerWeaponVData": { "fields": { - "m_aShootSounds": 544, - "m_bAllowFlipping": 265, - "m_bAutoSwitchFrom": 529, - "m_bAutoSwitchTo": 528, - "m_bBuiltRightHanded": 264, - "m_bLinkedCooldowns": 536, - "m_iDefaultClip1": 516, - "m_iDefaultClip2": 520, - "m_iFlags": 504, - "m_iMaxClip1": 508, - "m_iMaxClip2": 512, - "m_iPosition": 588, - "m_iRumbleEffect": 532, - "m_iSlot": 584, - "m_iWeight": 524, - "m_nPrimaryAmmoType": 505, - "m_nSecondaryAmmoType": 506, - "m_sMuzzleAttachment": 272, - "m_szMuzzleFlashParticle": 280, + "m_aShootSounds": 800, + "m_bAllowFlipping": 489, + "m_bAutoSwitchFrom": 781, + "m_bAutoSwitchTo": 780, + "m_bBuiltRightHanded": 488, + "m_bLinkedCooldowns": 752, + "m_bReserveAmmoAsClips": 772, + "m_iDefaultClip1": 764, + "m_iDefaultClip2": 768, + "m_iFlags": 753, + "m_iMaxClip1": 756, + "m_iMaxClip2": 760, + "m_iPosition": 792, + "m_iRumbleEffect": 784, + "m_iSlot": 788, + "m_iWeight": 776, + "m_nPrimaryAmmoType": 754, + "m_nSecondaryAmmoType": 755, + "m_sMuzzleAttachment": 496, + "m_sToolsOnlyOwnerModelName": 264, + "m_szMuzzleFlashParticle": 528, "m_szWorldModel": 40 }, "metadata": [ @@ -2100,53 +2233,53 @@ }, "CBaseProp": { "fields": { - "m_bConformToCollisionBounds": 2288, - "m_bModelOverrodeBlockLOS": 2280, - "m_iShapeType": 2284, - "m_mPreferredCatchTransform": 2292 + "m_bConformToCollisionBounds": 3252, + "m_bModelOverrodeBlockLOS": 3244, + "m_iShapeType": 3248, + "m_mPreferredCatchTransform": 3256 }, "metadata": [], "parent": "CBaseAnimGraph" }, "CBasePropDoor": { "fields": { - "m_OnAjarOpen": 3560, - "m_OnBlockedClosing": 3200, - "m_OnBlockedOpening": 3240, - "m_OnClose": 3440, - "m_OnFullyClosed": 3360, - "m_OnFullyOpen": 3400, - "m_OnLockedUse": 3520, - "m_OnOpen": 3480, - "m_OnUnblockedClosing": 3280, - "m_OnUnblockedOpening": 3320, - "m_SlaveName": 3184, - "m_SoundClose": 3120, - "m_SoundJiggle": 3160, - "m_SoundLatch": 3144, - "m_SoundLock": 3128, - "m_SoundLockedAnim": 3168, - "m_SoundMoving": 3104, - "m_SoundOpen": 3112, - "m_SoundPound": 3152, - "m_SoundUnlock": 3136, - "m_bFirstBlocked": 3036, - "m_bForceClosed": 3072, - "m_bLocked": 3004, - "m_bNeedsHardware": 2996, - "m_closedAngles": 3020, - "m_closedPosition": 3008, - "m_eDoorState": 3000, - "m_flAutoReturnDelay": 2960, - "m_hActivator": 3088, - "m_hBlocker": 3032, - "m_hDoorList": 2968, - "m_hMaster": 3192, - "m_ls": 3040, - "m_nHardwareType": 2992, - "m_nPhysicsMaterial": 3180, - "m_numCloseAttempts": 3176, - "m_vecLatchWorldPosition": 3076 + "m_OnAjarOpen": 4536, + "m_OnBlockedClosing": 4176, + "m_OnBlockedOpening": 4216, + "m_OnClose": 4416, + "m_OnFullyClosed": 4336, + "m_OnFullyOpen": 4376, + "m_OnLockedUse": 4496, + "m_OnOpen": 4456, + "m_OnUnblockedClosing": 4256, + "m_OnUnblockedOpening": 4296, + "m_SlaveName": 4160, + "m_SoundClose": 4096, + "m_SoundJiggle": 4136, + "m_SoundLatch": 4120, + "m_SoundLock": 4104, + "m_SoundLockedAnim": 4144, + "m_SoundMoving": 4080, + "m_SoundOpen": 4088, + "m_SoundPound": 4128, + "m_SoundUnlock": 4112, + "m_bFirstBlocked": 4012, + "m_bForceClosed": 4048, + "m_bLocked": 3980, + "m_bNeedsHardware": 3972, + "m_closedAngles": 3996, + "m_closedPosition": 3984, + "m_eDoorState": 3976, + "m_flAutoReturnDelay": 3940, + "m_hActivator": 4064, + "m_hBlocker": 4008, + "m_hDoorList": 3944, + "m_hMaster": 4168, + "m_ls": 4016, + "m_nHardwareType": 3968, + "m_nPhysicsMaterial": 4156, + "m_numCloseAttempts": 4152, + "m_vecLatchWorldPosition": 4052 }, "metadata": [ { @@ -2207,40 +2340,40 @@ }, "CBaseToggle": { "fields": { - "m_bAlwaysFireBlockedOutputs": 1824, - "m_flHeight": 1888, - "m_flLip": 1820, - "m_flMoveDistance": 1812, - "m_flWait": 1816, - "m_hActivator": 1892, - "m_movementType": 1920, - "m_sMaster": 1928, - "m_toggle_state": 1808, - "m_vecAngle1": 1864, - "m_vecAngle2": 1876, - "m_vecFinalAngle": 1908, - "m_vecFinalDest": 1896, - "m_vecMoveAng": 1852, - "m_vecPosition1": 1828, - "m_vecPosition2": 1840 + "m_bAlwaysFireBlockedOutputs": 2696, + "m_flHeight": 2760, + "m_flLip": 2692, + "m_flMoveDistance": 2684, + "m_flWait": 2688, + "m_hActivator": 2764, + "m_movementType": 2792, + "m_sMaster": 2800, + "m_toggle_state": 2680, + "m_vecAngle1": 2736, + "m_vecAngle2": 2748, + "m_vecFinalAngle": 2780, + "m_vecFinalDest": 2768, + "m_vecMoveAng": 2724, + "m_vecPosition1": 2700, + "m_vecPosition2": 2712 }, "metadata": [], "parent": "CBaseModelEntity" }, "CBaseTrigger": { "fields": { - "m_OnEndTouch": 2040, - "m_OnEndTouchAll": 2080, - "m_OnNotTouching": 2200, - "m_OnStartTouch": 1960, - "m_OnStartTouchAll": 2000, - "m_OnTouching": 2120, - "m_OnTouchingEachEntity": 2160, - "m_bClientSidePredicted": 2264, - "m_bDisabled": 1936, - "m_hFilter": 1952, - "m_hTouchingEntities": 2240, - "m_iFilterName": 1944 + "m_OnEndTouch": 2912, + "m_OnEndTouchAll": 2952, + "m_OnNotTouching": 3072, + "m_OnStartTouch": 2832, + "m_OnStartTouchAll": 2872, + "m_OnTouching": 2992, + "m_OnTouchingEachEntity": 3032, + "m_bClientSidePredicted": 3136, + "m_bDisabled": 2808, + "m_hFilter": 2824, + "m_hTouchingEntities": 3112, + "m_iFilterName": 2816 }, "metadata": [ { @@ -2262,17 +2395,17 @@ }, "CBaseViewModel": { "fields": { - "m_flAnimationStartTime": 2308, - "m_hControlPanel": 2348, - "m_hOldLayerSequence": 2336, - "m_hWeapon": 2312, - "m_nAnimationParity": 2304, - "m_nViewModelIndex": 2300, - "m_oldLayer": 2340, - "m_oldLayerStartTime": 2344, - "m_sAnimationPrefix": 2328, - "m_sVMName": 2320, - "m_vecLastFacing": 2288 + "m_flAnimationStartTime": 3276, + "m_hControlPanel": 3316, + "m_hOldLayerSequence": 3304, + "m_hWeapon": 3280, + "m_nAnimationParity": 3272, + "m_nViewModelIndex": 3268, + "m_oldLayer": 3308, + "m_oldLayerStartTime": 3312, + "m_sAnimationPrefix": 3296, + "m_sVMName": 3288, + "m_vecLastFacing": 3256 }, "metadata": [ { @@ -2361,30 +2494,30 @@ }, "CBeam": { "fields": { - "m_bTurnedOff": 1944, - "m_fAmplitude": 1924, - "m_fEndWidth": 1912, - "m_fFadeLength": 1916, - "m_fHaloScale": 1920, - "m_fSpeed": 1932, - "m_fStartFrame": 1928, - "m_fWidth": 1908, - "m_flDamage": 1820, - "m_flFireTime": 1816, - "m_flFrame": 1936, - "m_flFrameRate": 1808, - "m_flHDRColorScale": 1812, - "m_hAttachEntity": 1856, - "m_hBaseMaterial": 1832, - "m_hEndEntity": 1960, - "m_nAttachIndex": 1896, - "m_nBeamFlags": 1852, - "m_nBeamType": 1848, - "m_nClipStyle": 1940, - "m_nDissolveType": 1964, - "m_nHaloIndex": 1840, - "m_nNumBeamEnts": 1824, - "m_vecEndPos": 1948 + "m_bTurnedOff": 2816, + "m_fAmplitude": 2796, + "m_fEndWidth": 2784, + "m_fFadeLength": 2788, + "m_fHaloScale": 2792, + "m_fSpeed": 2804, + "m_fStartFrame": 2800, + "m_fWidth": 2780, + "m_flDamage": 2692, + "m_flFireTime": 2688, + "m_flFrame": 2808, + "m_flFrameRate": 2680, + "m_flHDRColorScale": 2684, + "m_hAttachEntity": 2728, + "m_hBaseMaterial": 2704, + "m_hEndEntity": 2832, + "m_nAttachIndex": 2768, + "m_nBeamFlags": 2724, + "m_nBeamType": 2720, + "m_nClipStyle": 2812, + "m_nDissolveType": 2836, + "m_nHaloIndex": 2712, + "m_nNumBeamEnts": 2696, + "m_vecEndPos": 2820 }, "metadata": [ { @@ -2520,17 +2653,17 @@ }, "CBlood": { "fields": { - "m_Color": 1244, - "m_flAmount": 1240, - "m_vecSprayAngles": 1216, - "m_vecSprayDir": 1228 + "m_Color": 2016, + "m_flAmount": 2012, + "m_vecSprayAngles": 1988, + "m_vecSprayDir": 2000 }, "metadata": [], "parent": "CPointEntity" }, "CBodyComponent": { "fields": { - "__m_pChainEntity": 32, + "__m_pChainEntity": 40, "m_pSceneNode": 8 }, "metadata": [], @@ -2538,7 +2671,7 @@ }, "CBodyComponentBaseAnimGraph": { "fields": { - "m_animationController": 1120 + "m_animationController": 1200 }, "metadata": [ { @@ -2556,7 +2689,7 @@ }, "CBodyComponentPoint": { "fields": { - "m_sceneNode": 80 + "m_sceneNode": 96 }, "metadata": [ { @@ -2569,7 +2702,7 @@ }, "CBodyComponentSkeletonInstance": { "fields": { - "m_skeletonInstance": 80 + "m_skeletonInstance": 96 }, "metadata": [ { @@ -2582,15 +2715,15 @@ }, "CBombTarget": { "fields": { - "m_OnBombDefused": 2352, - "m_OnBombExplode": 2272, - "m_OnBombPlanted": 2312, - "m_bBombPlantedHere": 2394, - "m_bIsBombSiteB": 2392, - "m_bIsHeistBombTarget": 2393, - "m_hInstructorHint": 2408, - "m_nBombSiteDesignation": 2412, - "m_szMountTarget": 2400 + "m_OnBombDefused": 3224, + "m_OnBombExplode": 3144, + "m_OnBombPlanted": 3184, + "m_bBombPlantedHere": 3266, + "m_bIsBombSiteB": 3264, + "m_bIsHeistBombTarget": 3265, + "m_hInstructorHint": 3280, + "m_nBombSiteDesignation": 3284, + "m_szMountTarget": 3272 }, "metadata": [ { @@ -2604,18 +2737,18 @@ "CBot": { "fields": { "m_bHasSpawned": 32, - "m_buttonFlags": 208, - "m_forwardSpeed": 196, + "m_buttonFlags": 200, + "m_forwardSpeed": 188, "m_id": 36, - "m_isCrouching": 193, - "m_isRunning": 192, - "m_jumpTimestamp": 216, - "m_leftSpeed": 200, + "m_isCrouching": 185, + "m_isRunning": 184, + "m_jumpTimestamp": 208, + "m_leftSpeed": 192, "m_pController": 16, "m_pPlayer": 24, - "m_postureStackIndex": 248, - "m_verticalSpeed": 204, - "m_viewForward": 220 + "m_postureStackIndex": 240, + "m_verticalSpeed": 196, + "m_viewForward": 212 }, "metadata": [], "parent": null @@ -2632,21 +2765,21 @@ }, "CBreakable": { "fields": { - "m_CPropDataComponent": 1816, - "m_Explosion": 1888, - "m_Material": 1880, - "m_OnBreak": 1928, - "m_OnHealthChanged": 1968, - "m_PerformanceMode": 2008, - "m_flLastPhysicsInfluenceTime": 2016, - "m_flPressureDelay": 1904, - "m_hBreaker": 1884, - "m_hPhysicsAttacker": 2012, - "m_iMinHealthDmg": 1908, - "m_impactEnergyScale": 1920, - "m_iszPropData": 1912, - "m_iszSpawnObject": 1896, - "m_nOverrideBlockLOS": 1924 + "m_CPropDataComponent": 2688, + "m_Explosion": 2760, + "m_Material": 2752, + "m_OnBreak": 2800, + "m_OnHealthChanged": 2840, + "m_PerformanceMode": 2880, + "m_flLastPhysicsInfluenceTime": 2888, + "m_flPressureDelay": 2776, + "m_hBreaker": 2756, + "m_hPhysicsAttacker": 2884, + "m_iMinHealthDmg": 2780, + "m_impactEnergyScale": 2792, + "m_iszPropData": 2784, + "m_iszSpawnObject": 2768, + "m_nOverrideBlockLOS": 2796 }, "metadata": [ { @@ -2659,36 +2792,39 @@ }, "CBreakableProp": { "fields": { - "m_CPropDataComponent": 2352, - "m_OnBreak": 2416, - "m_OnHealthChanged": 2456, - "m_OnTakeDamage": 2496, - "m_PerformanceMode": 2580, - "m_bHasBreakPiecesOrCommands": 2588, - "m_bOriginalBlockLOS": 2648, - "m_bUsePuntSound": 2664, - "m_explodeDamage": 2592, - "m_explodeRadius": 2596, - "m_explosionBuildupSound": 2608, - "m_explosionCustomEffect": 2616, - "m_explosionCustomSound": 2624, - "m_explosionDelay": 2604, - "m_explosionModifier": 2632, - "m_flDefBurstScale": 2560, - "m_flDefaultFadeScale": 2652, - "m_flLastPhysicsInfluenceTime": 2644, - "m_flPressureDelay": 2556, - "m_flPreventDamageBeforeTime": 2584, - "m_hBreaker": 2576, - "m_hFlareEnt": 2660, - "m_hLastAttacker": 2656, - "m_hPhysicsAttacker": 2640, - "m_iMinHealthDmg": 2540, - "m_impactEnergyScale": 2536, - "m_iszPuntSound": 2672, - "m_noGhostCollision": 2680, - "m_preferredCarryAngles": 2544, - "m_vDefBurstOffset": 2564 + "m_BreakableContentsType": 3548, + "m_CPropDataComponent": 3312, + "m_OnBreak": 3376, + "m_OnHealthChanged": 3416, + "m_OnTakeDamage": 3456, + "m_PerformanceMode": 3540, + "m_bHasBreakPiecesOrCommands": 3568, + "m_bOriginalBlockLOS": 3632, + "m_bUsePuntSound": 3648, + "m_explodeDamage": 3572, + "m_explodeRadius": 3576, + "m_explosionBuildupSound": 3592, + "m_explosionCustomEffect": 3600, + "m_explosionCustomSound": 3608, + "m_explosionDelay": 3584, + "m_explosionModifier": 3616, + "m_flDefBurstScale": 3520, + "m_flDefaultFadeScale": 3636, + "m_flLastPhysicsInfluenceTime": 3628, + "m_flPressureDelay": 3516, + "m_flPreventDamageBeforeTime": 3544, + "m_hBreaker": 3536, + "m_hFlareEnt": 3644, + "m_hLastAttacker": 3640, + "m_hPhysicsAttacker": 3624, + "m_iMinHealthDmg": 3500, + "m_impactEnergyScale": 3496, + "m_iszPuntSound": 3656, + "m_noGhostCollision": 3664, + "m_preferredCarryAngles": 3504, + "m_strBreakableContentsParticleOverride": 3560, + "m_strBreakableContentsPropGroupOverride": 3552, + "m_vDefBurstOffset": 3524 }, "metadata": [ { @@ -2777,9 +2913,9 @@ }, "CBubbling": { "fields": { - "m_density": 1808, - "m_frequency": 1812, - "m_state": 1816 + "m_density": 2680, + "m_frequency": 2684, + "m_state": 2688 }, "metadata": [], "parent": "CBaseModelEntity" @@ -2796,31 +2932,36 @@ }, "CBuoyancyHelper": { "fields": { - "m_flFluidDensity": 24 + "m_flFluidDensity": 28, + "m_nFluidType": 24, + "m_vecFractionOfWheelSubmergedForWheelDrag": 80, + "m_vecFractionOfWheelSubmergedForWheelFriction": 32, + "m_vecWheelDrag": 104, + "m_vecWheelFrictionScales": 56 }, "metadata": [], "parent": null }, "CBuyZone": { "fields": { - "m_LegacyTeamNum": 2272 + "m_LegacyTeamNum": 3140 }, "metadata": [], "parent": "CBaseTrigger" }, "CC4": { "fields": { - "m_bBombPlacedAnimation": 3768, - "m_bBombPlanted": 3811, - "m_bDoValidDroppedPositionCheck": 3760, - "m_bIsPlantingViaUse": 3769, - "m_bPlayedArmingBeeps": 3804, - "m_bStartedArming": 3761, - "m_entitySpottedState": 3776, - "m_fArmedTime": 3764, - "m_nSpotRules": 3800, - "m_vecLastValidDroppedPosition": 3748, - "m_vecLastValidPlayerHeldPosition": 3736 + "m_bBombPlacedAnimation": 4808, + "m_bBombPlanted": 4851, + "m_bDoValidDroppedPositionCheck": 4800, + "m_bIsPlantingViaUse": 4809, + "m_bPlayedArmingBeeps": 4844, + "m_bStartedArming": 4801, + "m_entitySpottedState": 4816, + "m_fArmedTime": 4804, + "m_nSpotRules": 4840, + "m_vecLastValidDroppedPosition": 4788, + "m_vecLastValidPlayerHeldPosition": 4776 }, "metadata": [ { @@ -2853,169 +2994,158 @@ }, "CCSBot": { "fields": { - "m_aimError": 24776, - "m_aimFocus": 24804, - "m_aimFocusInterval": 24808, - "m_aimFocusNextUpdate": 24812, - "m_aimGoal": 24788, - "m_alertTimer": 464, - "m_allowAutoFollowTime": 436, - "m_approachPointCount": 23584, - "m_approachPointViewPosition": 23588, - "m_areaEnteredTimestamp": 22036, - "m_attackedTimestamp": 25452, - "m_attacker": 25448, - "m_attentionInterval": 25432, - "m_avgVel": 25820, - "m_avgVelCount": 25864, - "m_avgVelIndex": 25860, - "m_avoid": 1276, - "m_avoidFriendTimer": 22064, - "m_avoidTimestamp": 1280, - "m_bAllowActive": 424, - "m_bEyeAnglesUnderPathFinderControl": 1304, - "m_bIsSleeping": 25552, - "m_bendNoisePositionValid": 23124, - "m_bentNoisePosition": 23112, - 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"m_lookAtSpotAttack": 23137, + "m_lookAtSpotClearIfClose": 23136, + "m_lookAtSpotDuration": 23124, + "m_lookAtSpotTimestamp": 23128, + "m_lookForWeaponsOnGroundTimer": 25488, + "m_lookPitch": 24684, + "m_lookPitchVel": 24688, + "m_lookYaw": 24692, + "m_lookYawVel": 24696, + "m_mustRunTimer": 22200, + "m_name": 268, + "m_nearbyEnemyCount": 24852, + "m_nearbyFriendCount": 25380, + "m_nextCleanupCheckTimestamp": 25776, + "m_noiseBendTimer": 23048, + "m_noisePosition": 23000, + "m_noiseSource": 23024, + "m_noiseTimestamp": 23016, + "m_noiseTravelDistance": 23012, + "m_panicTimer": 504, + "m_pathIndex": 21992, + "m_pathLadderEnd": 22124, + "m_peripheralTimestamp": 23152, + "m_playerTravelDistance": 22272, + "m_politeTimer": 22056, + "m_radioPosition": 25856, + "m_radioSubject": 25852, + "m_repathTimer": 22000, + "m_rogueTimer": 344, + "m_safeTime": 376, + "m_sawEnemySniperTimer": 25520, + "m_sneakTimer": 480, + "m_spotCheckTimestamp": 23648, + "m_stateTimestamp": 1224, + "m_stillTimer": 1280, + "m_stuckJumpTimer": 25752, + "m_stuckSpot": 25712, + "m_stuckTimestamp": 25708, + "m_surpriseTimer": 392, + "m_targetSpot": 24700, + "m_targetSpotPredicted": 24724, + "m_targetSpotTime": 24760, + "m_targetSpotVelocity": 24712, + "m_taskEntity": 1236, + "m_tossGrenadeTimer": 23584, + "m_travelDistancePhase": 22528, + "m_updateTravelDistanceTimer": 22248, + "m_viewSteadyTimer": 23560, + "m_visibleEnemyParts": 24813, + "m_voiceEndTimestamp": 25868, + "m_waitForHostageTimer": 22976, + "m_waitTimer": 22224, + "m_wasSafe": 380, + "m_wiggleTimer": 25728, + "m_zoomTimer": 25456 }, "metadata": [], "parent": "CBot" }, "CCSGOViewModel": { "fields": { - "m_bShouldIgnoreOffsetAndAccuracy": 2352, - "m_nOldWeaponParity": 2360, - "m_nWeaponParity": 2356 + "m_bShouldIgnoreOffsetAndAccuracy": 3320 }, "metadata": [ - { - "name": "MNetworkOverride", - "type": "Unknown" - }, { "name": "m_bShouldIgnoreOffsetAndAccuracy", "type": "NetworkVarNames", "type_name": "bool" - }, - { - "name": "m_nWeaponParity", - "type": "NetworkVarNames", - "type_name": "uint32" } ], "parent": "CPredictedViewModel" @@ -3037,14 +3167,14 @@ }, "CCSGO_TeamPreviewCharacterPosition": { "fields": { - "m_agentItem": 1248, - "m_glovesItem": 1880, - "m_nOrdinal": 1224, - "m_nRandom": 1220, - "m_nVariant": 1216, - "m_sWeaponName": 1232, - "m_weaponItem": 2512, - "m_xuid": 1240 + "m_agentItem": 2016, + "m_glovesItem": 2648, + "m_nOrdinal": 1996, + "m_nRandom": 1992, + "m_nVariant": 1988, + "m_sWeaponName": 2000, + "m_weaponItem": 3280, + "m_xuid": 2008 }, "metadata": [ { @@ -3179,13 +3309,13 @@ "m_CTSpawnPointsMasterList": 3904, "m_MatchDevice": 304, "m_MinimapVerticalSectionHeights": 3264, - "m_RetakeRules": 5496, + "m_RetakeRules": 5488, "m_TeamRespawnWaveTimes": 2980, "m_TerroristSpawnPoints": 4000, "m_TerroristSpawnPointsMasterList": 3928, "m_arrProhibitedItemIndices": 2380, "m_arrSelectedHostageSpawnIndices": 3464, - "m_arrTeamUniqueKillWeaponsMatch": 5904, + "m_arrTeamUniqueKillWeaponsMatch": 5896, "m_arrTournamentActiveCasterAccounts": 2580, "m_bAllowWeaponSwitch": 4648, "m_bAnyHostageReached": 284, @@ -3224,10 +3354,10 @@ "m_bNoTerroristsKilled": 3732, "m_bPickNewTeamsOnReset": 3494, "m_bPlayAllStepSoundsOnServer": 298, - "m_bPlayedTeamIntroVO": 6060, + "m_bPlayedTeamIntroVO": 6052, "m_bRespawningAllRespawnablePlayers": 3952, - "m_bRoundEndNoMusic": 6116, - "m_bRoundEndShowTimerDefend": 6072, + "m_bRoundEndNoMusic": 6108, + "m_bRoundEndShowTimerDefend": 6064, "m_bRoundTimeWarningTriggered": 4649, "m_bScrambleTeamsOnRestart": 3495, "m_bServerPaused": 212, @@ -3237,14 +3367,14 @@ "m_bSwitchingTeamsAtRoundReset": 5309, "m_bTCantBuy": 2616, "m_bTargetBombed": 3808, - "m_bTeamIntroPeriod": 6052, - "m_bTeamLastKillUsedUniqueWeaponMatch": 6000, + "m_bTeamIntroPeriod": 6044, + "m_bTeamLastKillUsedUniqueWeaponMatch": 5992, "m_bTechnicalTimeOut": 232, "m_bTerroristTimeOutActive": 213, "m_bVoiceWonMatchBragFired": 3708, "m_bVoteCalled": 3792, "m_bWarmupPeriod": 201, - "m_eRoundEndReason": 6068, + "m_eRoundEndReason": 6060, "m_eRoundWinReason": 2612, "m_endMatchOnRoundReset": 3440, "m_endMatchOnThink": 3441, @@ -3254,7 +3384,7 @@ "m_fMatchStartTime": 240, "m_fNextUpdateTeamClanNamesTime": 4656, "m_fRoundStartTime": 244, - "m_fTeamIntroPeriodEnd": 6056, + "m_fTeamIntroPeriodEnd": 6048, "m_fWarmupNextChatNoticeTime": 3712, "m_fWarmupPeriodEnd": 204, "m_fWarmupPeriodStart": 208, @@ -3267,7 +3397,7 @@ "m_flGameStartTime": 256, "m_flIntermissionEndTime": 3424, "m_flIntermissionStartTime": 3420, - "m_flLastPerfSampleTime": 22528, + "m_flLastPerfSampleTime": 22520, "m_flLastThinkTime": 4660, "m_flMatchInfoDecidedTime": 3636, "m_flNextHostageAnnouncement": 3728, @@ -3278,7 +3408,7 @@ "m_flTerroristTimeOutRemaining": 216, "m_flVoteCheckThrottle": 3796, "m_gamePhase": 264, - "m_hPlayerResource": 5488, + "m_hPlayerResource": 5480, "m_hostageWasInjured": 3776, "m_hostageWasKilled": 3777, "m_iAccountCT": 3680, @@ -3301,15 +3431,15 @@ "m_iNumSpawnableCT": 3460, "m_iNumSpawnableTerrorist": 3456, "m_iNumTerrorist": 3448, - "m_iRoundEndFunFactData1": 6092, - "m_iRoundEndFunFactData2": 6096, - "m_iRoundEndFunFactData3": 6100, - "m_iRoundEndFunFactPlayerSlot": 6088, - "m_iRoundEndLegacy": 6120, - "m_iRoundEndPlayerCount": 6112, - "m_iRoundEndTimerTime": 6076, - "m_iRoundEndWinnerTeam": 6064, - "m_iRoundStartRoundNumber": 6128, + "m_iRoundEndFunFactData1": 6084, + "m_iRoundEndFunFactData2": 6088, + "m_iRoundEndFunFactData3": 6092, + "m_iRoundEndFunFactPlayerSlot": 6080, + "m_iRoundEndLegacy": 6112, + "m_iRoundEndPlayerCount": 6104, + "m_iRoundEndTimerTime": 6068, + "m_iRoundEndWinnerTeam": 6056, + "m_iRoundStartRoundNumber": 6120, "m_iRoundTime": 236, "m_iRoundWinStatus": 2608, "m_iSpawnPointCount_CT": 3688, @@ -3317,7 +3447,7 @@ "m_iSpectatorSlotCount": 300, "m_iTotalRoundsPlayed": 3432, "m_iUnBalancedRounds": 3436, - "m_nCTTeamIntroVariant": 6048, + "m_nCTTeamIntroVariant": 6040, "m_nCTTimeOuts": 228, "m_nEndMatchMapGroupVoteOptions": 3340, "m_nEndMatchMapGroupVoteTypes": 3300, @@ -3326,18 +3456,18 @@ "m_nHalloweenMaskListSeed": 2600, "m_nLastFreezeEndBeep": 3804, "m_nMatchAbortedEarlyReason": 5304, - "m_nMatchEndCount": 6040, + "m_nMatchEndCount": 6032, "m_nMatchInfoShowType": 3632, "m_nNextMapInMapgroup": 312, "m_nOvertimePlaying": 276, "m_nQueuedMatchmakingMode": 292, - "m_nRoundEndCount": 6124, - "m_nRoundStartCount": 6132, + "m_nRoundEndCount": 6116, + "m_nRoundStartCount": 6124, "m_nRoundsPlayedThisPhase": 272, "m_nServerQuestID": 3236, "m_nShorthandedBonusLastEvalRound": 4668, "m_nSpawnPointsRandomSeed": 3488, - "m_nTTeamIntroVariant": 6044, + "m_nTTeamIntroVariant": 6036, "m_nTerroristTimeOuts": 224, "m_nTournamentPredictionsPct": 2364, "m_numBestOfMaps": 2596, @@ -3349,8 +3479,8 @@ "m_pGameModeRules": 5336, "m_pQueuedMatchmakingReservationString": 3544, "m_phaseChangeAnnouncementTime": 4652, - "m_sRoundEndFunFactToken": 6080, - "m_sRoundEndMessage": 6104, + "m_sRoundEndFunFactToken": 6072, + "m_sRoundEndMessage": 6096, "m_szMatchStatTxt": 1340, "m_szTournamentEventName": 316, "m_szTournamentEventStage": 828, @@ -3843,7 +3973,7 @@ }, "CCSGameRulesProxy": { "fields": { - "m_pGameRules": 1216 + "m_pGameRules": 1992 }, "metadata": [ { @@ -3932,7 +4062,7 @@ }, "CCSPlace": { "fields": { - "m_name": 1816 + "m_name": 2688 }, "metadata": [], "parent": "CServerOnlyModelEntity" @@ -3978,92 +4108,96 @@ }, "CCSPlayerController": { "fields": { - "m_DesiredObserverMode": 2172, - "m_LastTeamDamageWarningTime": 63928, - "m_LastTimePlayerWasDisconnectedForPawnsRemove": 63932, - "m_bAbandonAllowsSurrender": 2134, - "m_bAbandonOffersInstantSurrender": 2135, - "m_bAttemptedToGetColor": 1957, - "m_bCanControlObservedBot": 2160, - "m_bCannotBeKicked": 2132, - "m_bControllingBot": 2152, - "m_bDisconnection1MinWarningPrinted": 2136, - "m_bEverFullyConnected": 2133, - "m_bEverPlayedOnTeam": 1956, - "m_bGaveTeamDamageWarning": 63914, - "m_bGaveTeamDamageWarningThisRound": 63915, - "m_bHasBeenControlledByPlayerThisRound": 2154, - "m_bHasCommunicationAbuseMute": 1932, - "m_bHasControlledBotThisRound": 2153, - "m_bHasSeenJoinGame": 1966, - "m_bInSwitchTeam": 1965, - "m_bJustBecameSpectator": 1967, - "m_bJustDidTeamKill": 63912, - "m_bMvpNoMusic": 2248, - "m_bPawnHasDefuser": 2192, - "m_bPawnHasHelmet": 2193, - "m_bPawnIsAlive": 2180, - "m_bPunishForTeamKill": 63913, - "m_bRemoveAllItemsOnNextRoundReset": 1969, - "m_bScoreReported": 2137, - "m_bShowHints": 63904, - "m_bSwitchTeamsOnNextRoundReset": 1968, - "m_bTeamChanged": 1964, - "m_dblLastReceivedPacketPlatFloatTime": 63920, - "m_eMvpReason": 2252, - "m_flForceTeamTime": 1948, - "m_flSmoothedPing": 2272, - "m_hDesiredObserverTarget": 2176, - "m_hObserverPawn": 2168, - "m_hOriginalControllerOfCurrentPawn": 2208, - "m_hPlayerPawn": 2164, - "m_iCoachingTeam": 2016, - "m_iCompTeammateColor": 1952, - "m_iCompetitiveRankType": 2048, - "m_iCompetitiveRanking": 2040, - "m_iCompetitiveRankingPredicted_Loss": 2056, - "m_iCompetitiveRankingPredicted_Tie": 2060, - "m_iCompetitiveRankingPredicted_Win": 2052, - "m_iCompetitiveWins": 2044, - "m_iDraftIndex": 2120, - "m_iMVPs": 2264, - "m_iMusicKitID": 2256, - "m_iMusicKitMVPs": 2260, - "m_iNextTimeCheck": 63908, - "m_iPawnArmor": 2188, - "m_iPawnBotDifficulty": 2204, - "m_iPawnHealth": 2184, - "m_iPawnLifetimeEnd": 2200, - "m_iPawnLifetimeStart": 2196, - "m_iPendingTeamNum": 1944, - "m_iPing": 1928, - "m_iRoundScore": 2216, - "m_iRoundsWon": 2220, - "m_iScore": 2212, - "m_iTeammatePreferredColor": 1960, - "m_lastHeldVoteTimer": 63880, - "m_msQueuedModeDisconnectionTimestamp": 2124, - "m_nBotsControlledThisRound": 2156, - "m_nDisconnectionTick": 2140, - "m_nEndMatchNextMapVote": 2064, - "m_nNonSuspiciousHitStreak": 63940, - "m_nPawnCharacterDefIndex": 2194, - "m_nPlayerDominated": 2024, - "m_nPlayerDominatingMe": 2032, - "m_nQuestProgressReason": 2072, - "m_nSuspiciousHitCount": 63936, - "m_nUpdateCounter": 2268, - "m_pActionTrackingServices": 1912, - "m_pDamageServices": 1920, - "m_pInGameMoneyServices": 1896, - "m_pInventoryServices": 1904, - "m_szClan": 1976, - "m_szClanName": 1984, - "m_szCrosshairCodes": 1936, - "m_uiAbandonRecordedReason": 2128, - "m_unActiveQuestId": 2068, - "m_unPlayerTvControlFlags": 2076, - "m_vecKills": 2224 + "m_DesiredObserverMode": 2940, + "m_LastTeamDamageWarningTime": 64680, + "m_LastTimePlayerWasDisconnectedForPawnsRemove": 64684, + "m_bAbandonAllowsSurrender": 2902, + "m_bAbandonOffersInstantSurrender": 2903, + "m_bAttemptedToGetColor": 2725, + "m_bCanControlObservedBot": 2928, + "m_bCannotBeKicked": 2900, + "m_bControllingBot": 2920, + "m_bDisconnection1MinWarningPrinted": 2904, + "m_bEverFullyConnected": 2901, + "m_bEverPlayedOnTeam": 2724, + "m_bFireBulletsSeedSynchronized": 64857, + "m_bGaveTeamDamageWarning": 64666, + "m_bGaveTeamDamageWarningThisRound": 64667, + "m_bHasBeenControlledByPlayerThisRound": 2922, + "m_bHasCommunicationAbuseMute": 2700, + "m_bHasControlledBotThisRound": 2921, + "m_bHasSeenJoinGame": 2734, + "m_bInSwitchTeam": 2733, + "m_bJustBecameSpectator": 2735, + "m_bJustDidTeamKill": 64664, + "m_bMvpNoMusic": 3002, + "m_bPawnHasDefuser": 2960, + "m_bPawnHasHelmet": 2961, + "m_bPawnIsAlive": 2948, + "m_bPunishForTeamKill": 64665, + "m_bRemoveAllItemsOnNextRoundReset": 2737, + "m_bScoreReported": 2905, + "m_bShowHints": 64656, + "m_bSwitchTeamsOnNextRoundReset": 2736, + "m_bTeamChanged": 2732, + "m_dblLastReceivedPacketPlatFloatTime": 64672, + "m_eMvpReason": 3004, + "m_flForceTeamTime": 2716, + "m_flLastJoinTeamTime": 2740, + "m_flSmoothedPing": 3024, + "m_hDesiredObserverTarget": 2944, + "m_hObserverPawn": 2936, + "m_hOriginalControllerOfCurrentPawn": 2976, + "m_hPlayerPawn": 2932, + "m_iCoachingTeam": 2784, + "m_iCompTeammateColor": 2720, + "m_iCompetitiveRankType": 2816, + "m_iCompetitiveRanking": 2808, + "m_iCompetitiveRankingPredicted_Loss": 2824, + "m_iCompetitiveRankingPredicted_Tie": 2828, + "m_iCompetitiveRankingPredicted_Win": 2820, + "m_iCompetitiveWins": 2812, + "m_iDraftIndex": 2888, + "m_iMVPs": 3016, + "m_iMusicKitID": 3008, + "m_iMusicKitMVPs": 3012, + "m_iNextTimeCheck": 64660, + "m_iPawnArmor": 2956, + "m_iPawnBotDifficulty": 2972, + "m_iPawnHealth": 2952, + "m_iPawnLifetimeEnd": 2968, + "m_iPawnLifetimeStart": 2964, + "m_iPendingTeamNum": 2712, + "m_iPing": 2696, + "m_iRoundScore": 2984, + "m_iRoundsWon": 2988, + "m_iScore": 2980, + "m_iTeammatePreferredColor": 2728, + "m_lastHeldVoteTimer": 64632, + "m_msQueuedModeDisconnectionTimestamp": 2892, + "m_nBotsControlledThisRound": 2924, + "m_nDisconnectionTick": 2908, + "m_nEndMatchNextMapVote": 2832, + "m_nFirstKill": 3000, + "m_nKillCount": 3001, + "m_nNonSuspiciousHitStreak": 64692, + "m_nPawnCharacterDefIndex": 2962, + "m_nPlayerDominated": 2792, + "m_nPlayerDominatingMe": 2800, + "m_nQuestProgressReason": 2840, + "m_nSuspiciousHitCount": 64688, + "m_nUpdateCounter": 3020, + "m_pActionTrackingServices": 2680, + "m_pDamageServices": 2688, + "m_pInGameMoneyServices": 2664, + "m_pInventoryServices": 2672, + "m_recentKillQueue": 2992, + "m_szClan": 2744, + "m_szClanName": 2752, + "m_szCrosshairCodes": 2704, + "m_uiAbandonRecordedReason": 2896, + "m_unActiveQuestId": 2836, + "m_unPlayerTvControlFlags": 2844 }, "metadata": [ { @@ -4289,9 +4423,19 @@ "type_name": "int32" }, { - "name": "m_vecKills", + "name": "m_recentKillQueue", "type": "NetworkVarNames", - "type_name": "EKillTypes_t" + "type_name": "uint8" + }, + { + "name": "m_nFirstKill", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_nKillCount", + "type": "NetworkVarNames", + "type_name": "uint8" }, { "name": "m_bMvpNoMusic", @@ -4317,6 +4461,11 @@ "name": "m_iMVPs", "type": "NetworkVarNames", "type_name": "int" + }, + { + "name": "m_bFireBulletsSeedSynchronized", + "type": "NetworkVarNames", + "type_name": "bool" } ], "parent": "CBasePlayerController" @@ -4325,7 +4474,7 @@ "fields": { "m_iNumRoundKills": 368, "m_iNumRoundKillsHeadshots": 372, - "m_matchStats": 176, + "m_matchStats": 184, "m_perRoundStats": 64, "m_unTotalRoundDamageDealt": 376 }, @@ -4468,124 +4617,124 @@ }, "CCSPlayerPawn": { "fields": { - "m_ArmorValue": 6380, - "m_EconGloves": 5504, - "m_GunGameImmunityColor": 6452, - "m_LastHealth": 6320, - "m_LastHitBox": 6316, - "m_PredictedDamageTags": 6576, - "m_RetakesMVPBoostExtraUtility": 3660, - "m_TouchingBuyZones": 3616, - "m_aimPunchAngle": 3672, - "m_aimPunchAngleVel": 3684, - "m_aimPunchCache": 3704, - "m_aimPunchTickBase": 3696, - "m_aimPunchTickFraction": 3700, - "m_allowAutoFollowTime": 6200, - "m_angShootAngleHistory": 6500, - "m_angStashedShootAngles": 6464, - "m_bBotAllowActive": 6336, - "m_bGrenadeParametersStashed": 6460, - "m_bHasDeathInfo": 6412, - "m_bHasFemaleVoice": 3402, - "m_bInBombZone": 3642, - "m_bInBombZoneTrigger": 6268, - "m_bInBuyZone": 3609, - "m_bInHostageRescueZone": 3641, - "m_bInHostageResetZone": 3608, - "m_bInNoDefuseArea": 6256, - "m_bIsBuyMenuOpen": 3728, - "m_bIsDefusing": 6246, - "m_bIsGrabbingHostage": 6247, - "m_bIsScoped": 6244, - "m_bIsSpawning": 6396, - "m_bIsWalking": 6176, - "m_bKilledByHeadshot": 6312, - "m_bLastHeadBoneTransformIsValid": 5360, - "m_bLeftHanded": 6153, - "m_bNextSprayDecalTimeExpedited": 5388, - "m_bOnGroundLastTick": 5368, - "m_bRagdollDamageHeadshot": 5484, - "m_bResetArmorNextSpawn": 6204, - "m_bResumeZoom": 6245, - "m_bRetakesHasDefuseKit": 3652, - "m_bRetakesMVPLastRound": 3653, - "m_bSkipOneHeadConstraintUpdate": 6152, - "m_bWaitForNoAttack": 6304, - "m_bWasInBombZoneTrigger": 6269, - "m_bWasInBuyZone": 3640, - "m_bWasInHostageRescueZone": 3643, - "m_entitySpottedState": 6216, - "m_fLastGivenBombTime": 6184, - "m_fLastGivenDefuserTime": 6180, - "m_fSwitchedHandednessTime": 6156, - "m_flDealtDamageToEnemyMostRecentTimestamp": 6188, - "m_flDeathInfoTime": 6416, - "m_flEmitSoundTime": 6252, - "m_flFlinchStack": 6276, - "m_flHealthShotBoostExpirationTime": 3664, - "m_flHitHeading": 6284, - "m_flLandingTimeSeconds": 3668, - "m_flLastAttackedTeammate": 6196, - "m_flLastPickupPriorityTime": 6376, - "m_flNextSprayDecalTime": 5384, - "m_flSlopeDropHeight": 6356, - "m_flSlopeDropOffset": 6352, - "m_flTimeOfLastInjury": 5380, - "m_flVelocityModifier": 6280, - "m_flViewmodelFOV": 6172, - "m_flViewmodelOffsetX": 6160, - "m_flViewmodelOffsetY": 6164, - "m_flViewmodelOffsetZ": 6168, - "m_grenadeParameterStashTime": 6456, - "m_iBlockingUseActionInProgress": 6248, - "m_iBombSiteIndex": 6260, - "m_iDeathFlags": 6408, - "m_iDisplayHistoryBits": 6192, - "m_iLastWeaponFireUsercmd": 6392, - "m_iPlayerLocked": 5372, - "m_iRetakesMVPBoostItem": 3656, - "m_iRetakesOffering": 3644, - "m_iRetakesOfferingCard": 3648, - "m_iShotsFired": 6272, - "m_ignoreLadderJumpTime": 6308, - "m_lastLandTime": 5364, - "m_nCharacterDefIndex": 3400, - "m_nEconGlovesChanged": 6136, - "m_nHighestAppliedDamageTagTick": 6656, - "m_nHitBodyPart": 6288, - "m_nLastKillerIndex": 6208, - "m_nLastPickupPriority": 6372, - "m_nRagdollDamageBone": 5392, - "m_nSpotRules": 6240, - "m_nWhichBombZone": 6264, - "m_pActionTrackingServices": 3376, - "m_pBot": 6328, - "m_pBulletServices": 3352, - "m_pBuyServices": 3368, - "m_pDamageReactServices": 3392, - "m_pHostageServices": 3360, - "m_pRadioServices": 3384, - "m_qDeathEyeAngles": 6140, - "m_strVOPrefix": 3408, - "m_szLastPlaceName": 3416, - "m_szRagdollDamageWeaponName": 5420, - "m_thirdPersonHeading": 6340, - "m_unCurrentEquipmentValue": 6384, - "m_unFreezetimeEndEquipmentValue": 6388, - "m_unRoundStartEquipmentValue": 6386, - "m_vHeadConstraintOffset": 6360, - "m_vRagdollDamageForce": 5396, - "m_vRagdollDamagePosition": 5408, - "m_vRagdollServerOrigin": 5488, - "m_vecDeathInfoOrigin": 6420, - "m_vecPlayerPatchEconIndices": 6432, - "m_vecStashedGrenadeThrowPosition": 6476, - "m_vecStashedVelocity": 6488, - "m_vecThrowPositionHistory": 6524, - "m_vecTotalBulletForce": 6292, - "m_vecVelocityHistory": 6548, - "m_xLastHeadBoneTransform": 5328 + "m_ArmorValue": 7452, + "m_EconGloves": 6576, + "m_GunGameImmunityColor": 7524, + "m_LastHealth": 7392, + "m_LastHitBox": 7388, + "m_PredictedDamageTags": 7648, + "m_RetakesMVPBoostExtraUtility": 4620, + "m_TouchingBuyZones": 4576, + "m_aimPunchAngle": 4632, + "m_aimPunchAngleVel": 4644, + "m_aimPunchCache": 4664, + "m_aimPunchTickBase": 4656, + "m_aimPunchTickFraction": 4660, + "m_allowAutoFollowTime": 7272, + "m_angShootAngleHistory": 7572, + "m_angStashedShootAngles": 7536, + "m_bBotAllowActive": 7408, + "m_bGrenadeParametersStashed": 7532, + "m_bHasDeathInfo": 7484, + "m_bHasFemaleVoice": 4362, + "m_bInBombZone": 4602, + "m_bInBombZoneTrigger": 7340, + "m_bInBuyZone": 4569, + "m_bInHostageRescueZone": 4601, + "m_bInHostageResetZone": 4568, + "m_bInNoDefuseArea": 7328, + "m_bIsBuyMenuOpen": 4688, + "m_bIsDefusing": 7318, + "m_bIsGrabbingHostage": 7319, + "m_bIsScoped": 7316, + "m_bIsSpawning": 7468, + "m_bIsWalking": 7248, + "m_bKilledByHeadshot": 7384, + "m_bLastHeadBoneTransformIsValid": 6432, + "m_bLeftHanded": 7225, + 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"m_flVelocityModifier": 7352, + "m_flViewmodelFOV": 7244, + "m_flViewmodelOffsetX": 7232, + "m_flViewmodelOffsetY": 7236, + "m_flViewmodelOffsetZ": 7240, + "m_grenadeParameterStashTime": 7528, + "m_iBlockingUseActionInProgress": 7320, + "m_iBombSiteIndex": 7332, + "m_iDeathFlags": 7480, + "m_iDisplayHistoryBits": 7264, + "m_iLastWeaponFireUsercmd": 7464, + "m_iPlayerLocked": 6444, + "m_iRetakesMVPBoostItem": 4616, + "m_iRetakesOffering": 4604, + "m_iRetakesOfferingCard": 4608, + "m_iShotsFired": 7344, + "m_ignoreLadderJumpTime": 7380, + "m_lastLandTime": 6436, + "m_nCharacterDefIndex": 4360, + "m_nEconGlovesChanged": 7208, + "m_nHighestAppliedDamageTagTick": 7728, + "m_nHitBodyPart": 7360, + "m_nLastKillerIndex": 7280, + "m_nLastPickupPriority": 7444, + "m_nRagdollDamageBone": 6464, + "m_nSpotRules": 7312, + "m_nWhichBombZone": 7336, + "m_pActionTrackingServices": 4336, + "m_pBot": 7400, + "m_pBulletServices": 4312, + "m_pBuyServices": 4328, + "m_pDamageReactServices": 4352, + "m_pHostageServices": 4320, + "m_pRadioServices": 4344, + "m_qDeathEyeAngles": 7212, + "m_strVOPrefix": 4368, + "m_szLastPlaceName": 4376, + "m_szRagdollDamageWeaponName": 6492, + "m_thirdPersonHeading": 7412, + "m_unCurrentEquipmentValue": 7456, + "m_unFreezetimeEndEquipmentValue": 7460, + "m_unRoundStartEquipmentValue": 7458, + "m_vHeadConstraintOffset": 7432, + "m_vRagdollDamageForce": 6468, + "m_vRagdollDamagePosition": 6480, + "m_vRagdollServerOrigin": 6560, + "m_vecDeathInfoOrigin": 7492, + "m_vecPlayerPatchEconIndices": 7504, + "m_vecStashedGrenadeThrowPosition": 7548, + "m_vecStashedVelocity": 7560, + "m_vecThrowPositionHistory": 7596, + "m_vecTotalBulletForce": 7364, + "m_vecVelocityHistory": 7620, + "m_xLastHeadBoneTransform": 6400 }, "metadata": [ { @@ -4984,28 +5133,28 @@ }, "CCSPlayerPawnBase": { "fields": { - "m_CTouchExpansionComponent": 2992, - "m_angEyeAngles": 3324, - "m_bCommittingSuicideOnTeamChange": 3337, - "m_bGunGameImmunity": 3280, - "m_bHasMovedSinceSpawn": 3288, - "m_bRespawning": 3272, - "m_blindStartTime": 3092, - "m_blindUntilTime": 3088, - "m_fImmuneToGunGameDamageTime": 3276, - "m_fMolotovDamageTime": 3284, - "m_fNextRadarUpdateTime": 3304, - "m_flFlashDuration": 3308, - "m_flFlashMaxAlpha": 3312, - "m_flIdleTimeSinceLastAction": 3300, - "m_flProgressBarStartTime": 3316, - "m_hOriginalController": 3340, - "m_iNumSpawns": 3292, - "m_iPlayerState": 3096, - "m_iProgressBarDuration": 3320, - "m_pPingServices": 3072, - "m_pViewModelServices": 3080, - "m_wasNotKilledNaturally": 3336 + "m_CTouchExpansionComponent": 3952, + "m_angEyeAngles": 4284, + "m_bCommittingSuicideOnTeamChange": 4297, + "m_bGunGameImmunity": 4240, + "m_bHasMovedSinceSpawn": 4248, + "m_bRespawning": 4232, + "m_blindStartTime": 4052, + "m_blindUntilTime": 4048, + "m_fImmuneToGunGameDamageTime": 4236, + "m_fMolotovDamageTime": 4244, + "m_fNextRadarUpdateTime": 4264, + "m_flFlashDuration": 4268, + "m_flFlashMaxAlpha": 4272, + "m_flIdleTimeSinceLastAction": 4260, + "m_flProgressBarStartTime": 4276, + "m_hOriginalController": 4300, + "m_iNumSpawns": 4252, + "m_iPlayerState": 4056, + "m_iProgressBarDuration": 4280, + "m_pPingServices": 4032, + "m_pViewModelServices": 4040, + "m_wasNotKilledNaturally": 4296 }, "metadata": [ { @@ -5103,16 +5252,16 @@ }, "CCSPlayerResource": { "fields": { - "m_bEndMatchNextMapAllVoted": 1360, - "m_bHostageAlive": 1216, - "m_bombsiteCenterA": 1288, - "m_bombsiteCenterB": 1300, - "m_foundGoalPositions": 1361, - "m_hostageRescueX": 1312, - "m_hostageRescueY": 1328, - "m_hostageRescueZ": 1344, - "m_iHostageEntityIDs": 1240, - "m_isHostageFollowingSomeone": 1228 + "m_bEndMatchNextMapAllVoted": 2132, + "m_bHostageAlive": 1988, + "m_bombsiteCenterA": 2060, + "m_bombsiteCenterB": 2072, + "m_foundGoalPositions": 2133, + "m_hostageRescueX": 2084, + "m_hostageRescueY": 2100, + "m_hostageRescueZ": 2116, + "m_iHostageEntityIDs": 2012, + "m_isHostageFollowingSomeone": 2000 }, "metadata": [ { @@ -5165,10 +5314,10 @@ }, "CCSPlayer_ActionTrackingServices": { "fields": { - "m_bIsRescuing": 564, + "m_bIsRescuing": 556, "m_hLastWeaponBeforeC4AutoSwitch": 512, - "m_weaponPurchasesThisMatch": 568, - "m_weaponPurchasesThisRound": 656 + "m_weaponPurchasesThisMatch": 560, + "m_weaponPurchasesThisRound": 648 }, "metadata": [ { @@ -5271,52 +5420,48 @@ }, "CCSPlayer_MovementServices": { "fields": { - "m_StuckLast": 1156, - "m_bDesiresDuck": 581, - "m_bDuckOverride": 580, - "m_bHasWalkMovedSinceLastJump": 625, - "m_bInStuckTest": 626, - "m_bMadeFootstepNoise": 1212, - "m_bOldJumpPressed": 1220, - "m_bSpeedCropped": 1160, - "m_duckUntilOnGround": 624, - "m_fStashGrenadeParameterWhen": 1236, - "m_flDuckAmount": 572, - "m_flDuckOffset": 584, - "m_flDuckSpeed": 576, - "m_flHeightAtJumpStart": 1260, - "m_flJumpPressedTime": 1224, - "m_flJumpUntil": 1228, - "m_flJumpVel": 1232, - "m_flLastDuckTime": 600, - "m_flMaxFallVelocity": 552, - "m_flMaxJumpHeightThisJump": 1264, - "m_flOffsetTickCompleteTime": 1248, - "m_flOffsetTickStashedSpeed": 1252, - "m_flStamina": 1256, - "m_flStuckCheckTime": 640, - "m_flWaterEntryTime": 1168, - "m_iFootsteps": 1216, - "m_nButtonDownMaskPrev": 1240, - "m_nDuckJumpTimeMsecs": 592, - "m_nDuckTimeMsecs": 588, - "m_nGameCodeHasMovedPlayerAfterCommand": 1208, - "m_nJumpTimeMsecs": 596, - "m_nLadderSurfacePropIndex": 568, - "m_nOldWaterLevel": 1164, - "m_nTraceCount": 1152, - "m_vecForward": 1172, - "m_vecLadderNormal": 556, - "m_vecLastPositionAtFullCrouchSpeed": 616, - "m_vecLeft": 1184, - "m_vecUp": 1196 + "m_StuckLast": 1148, + "m_bDesiresDuck": 573, + "m_bDuckOverride": 572, + "m_bHasWalkMovedSinceLastJump": 617, + "m_bInStuckTest": 618, + "m_bMadeFootstepNoise": 1208, + "m_bOldJumpPressed": 1216, + "m_bSpeedCropped": 1152, + "m_duckUntilOnGround": 616, + "m_fStashGrenadeParameterWhen": 1224, + "m_flAccumulatedJumpError": 1268, + "m_flDuckAmount": 564, + "m_flDuckOffset": 576, + "m_flDuckSpeed": 568, + "m_flGroundMoveEfficiency": 1156, + "m_flHeightAtJumpStart": 1252, + "m_flJumpPressedTime": 1220, + "m_flLastDuckTime": 592, + "m_flMaxJumpHeightLastJump": 1260, + "m_flMaxJumpHeightThisJump": 1256, + "m_flOffsetTickCompleteTime": 1240, + "m_flOffsetTickStashedSpeed": 1244, + "m_flStamina": 1248, + "m_flStaminaAtJumpStart": 1264, + "m_flStuckCheckTime": 632, + "m_flWaterEntryTime": 1164, + "m_iFootsteps": 1212, + "m_nButtonDownMaskPrev": 1232, + "m_nDuckJumpTimeMsecs": 584, + "m_nDuckTimeMsecs": 580, + "m_nGameCodeHasMovedPlayerAfterCommand": 1204, + "m_nJumpTimeMsecs": 588, + "m_nLadderSurfacePropIndex": 560, + "m_nOldWaterLevel": 1160, + "m_nTraceCount": 1144, + "m_vecForward": 1168, + "m_vecLadderNormal": 548, + "m_vecLastPositionAtFullCrouchSpeed": 608, + "m_vecLeft": 1180, + "m_vecUp": 1192 }, "metadata": [ - { - "name": "m_flMaxFallVelocity", - "type": "NetworkVarNames", - "type_name": "float" - }, { "name": "m_vecLadderNormal", "type": "NetworkVarNames", @@ -5377,16 +5522,6 @@ "type": "NetworkVarNames", "type_name": "bool" }, - { - "name": "m_flJumpUntil", - "type": "NetworkVarNames", - "type_name": "float" - }, - { - "name": "m_flJumpVel", - "type": "NetworkVarNames", - "type_name": "float" - }, { "name": "m_fStashGrenadeParameterWhen", "type": "NetworkVarNames", @@ -5476,21 +5611,21 @@ }, "CCSPlayer_WeaponServices": { "fields": { - "m_bDisableAutoDeploy": 199, - "m_bIsBeingGivenItem": 196, - "m_bIsHoldingLookAtWeapon": 173, - "m_bIsLookingAtWeapon": 172, - "m_bIsPickingUpGroundWeapon": 200, - "m_bIsPickingUpItemWithUse": 197, - "m_bPickedUpWeapon": 198, - "m_flNextAttack": 168, - "m_hSavedWeapon": 176, - "m_nOldInputHistoryCount": 1128, - "m_nOldShootPositionHistoryCount": 204, - "m_nTimeToMelee": 180, - "m_nTimeToPrimary": 188, - "m_nTimeToSecondary": 184, - "m_nTimeToSniperRifle": 192 + "m_bDisableAutoDeploy": 195, + "m_bIsBeingGivenItem": 192, + "m_bIsHoldingLookAtWeapon": 169, + "m_bIsLookingAtWeapon": 168, + "m_bIsPickingUpGroundWeapon": 196, + "m_bIsPickingUpItemWithUse": 193, + "m_bPickedUpWeapon": 194, + "m_flNextAttack": 164, + "m_hSavedWeapon": 172, + "m_nOldInputHistoryCount": 1120, + "m_nOldShootPositionHistoryCount": 200, + "m_nTimeToMelee": 176, + "m_nTimeToPrimary": 184, + "m_nTimeToSecondary": 180, + "m_nTimeToSniperRifle": 188 }, "metadata": [ { @@ -5636,20 +5771,20 @@ }, "CCSTeam": { "fields": { - "m_bSurrendered": 1408, - "m_flNextResourceTime": 2092, - "m_iClanID": 2072, - "m_iLastUpdateSentAt": 2096, - "m_nLastRecievedShorthandedRoundBonus": 1400, - "m_nShorthandedRoundBonusStartRound": 1404, - "m_numMapVictories": 1924, - "m_scoreFirstHalf": 1928, - "m_scoreOvertime": 1936, - "m_scoreSecondHalf": 1932, - "m_szClanTeamname": 1940, - "m_szTeamFlagImage": 2076, - "m_szTeamLogoImage": 2084, - "m_szTeamMatchStat": 1409 + "m_bSurrendered": 2184, + "m_flNextResourceTime": 2868, + "m_iClanID": 2848, + "m_iLastUpdateSentAt": 2872, + "m_nLastRecievedShorthandedRoundBonus": 2176, + "m_nShorthandedRoundBonusStartRound": 2180, + "m_numMapVictories": 2700, + "m_scoreFirstHalf": 2704, + "m_scoreOvertime": 2712, + "m_scoreSecondHalf": 2708, + "m_szClanTeamname": 2716, + "m_szTeamFlagImage": 2852, + "m_szTeamLogoImage": 2860, + "m_szTeamMatchStat": 2185 }, "metadata": [ { @@ -5707,70 +5842,71 @@ }, "CCSWeaponBase": { "fields": { - "m_IronSightController": 3696, - "m_OnPlayerPickup": 3472, - "m_bBurstMode": 3560, - "m_bCanBePickedUp": 3624, - "m_bDroppedNearBuyZone": 3596, - "m_bFireOnEmpty": 3468, - "m_bFiredOutOfAmmoEvent": 3686, - "m_bInReload": 3572, - "m_bIsHauledBack": 3580, - "m_bPlayerAmmoStockOnPickup": 3408, - "m_bReloadVisuallyComplete": 3573, - "m_bReloadsWithClips": 3432, - "m_bRemoveable": 3296, - "m_bRequireUseToTouch": 3409, - "m_bSilencerOn": 3581, - "m_bUseCanOverrideNextOwnerTouchTime": 3625, - "m_bWasOwnedByCT": 3684, - "m_bWasOwnedByTerrorist": 3685, - "m_donated": 3676, - "m_ePlayerFireEvent": 3316, - "m_ePlayerFireEventAttackType": 3320, - "m_fAccuracyPenalty": 3536, - "m_fAccuracySmoothedForZoom": 3544, - "m_fLastShotTime": 3680, - "m_fScopeZoomEndTime": 3548, - "m_flDroppedAtTime": 3576, - "m_flFireSequenceStartTime": 3304, - "m_flLastAccuracyUpdateTime": 3540, - "m_flLastDeployTime": 3420, - "m_flLastLOSTraceFailureTime": 3724, - "m_flLastTimeInAir": 3416, - "m_flNextAttackRenderTimeOffset": 3600, - "m_flPostponeFireReadyFrac": 3568, - "m_flRecoilIndex": 3556, - "m_flTimeSilencerSwitchComplete": 3584, - "m_flTimeWeaponIdle": 3464, - "m_flTurningInaccuracy": 3532, - "m_flTurningInaccuracyDelta": 3516, - "m_flWatTickOffset": 3732, - "m_hCurrentThirdPersonSequence": 3360, - "m_hPrevOwner": 3640, - "m_iIronSightMode": 3720, - "m_iMostRecentTeamNumber": 3592, - "m_iNumEmptyAttacks": 3728, - "m_iOriginalTeamNumber": 3588, - "m_iRecoilIndex": 3552, - "m_iState": 3412, - "m_nDropTick": 3644, - "m_nFireSequenceStartTimeAck": 3312, - "m_nFireSequenceStartTimeChange": 3308, - "m_nLastEmptySoundCmdNum": 3424, - "m_nPostponeFireReadyTicks": 3564, - "m_nSilencerBoneIndex": 3364, - "m_nViewModelIndex": 3428, - "m_nextOwnerTouchTime": 3628, - "m_nextPrevOwnerTouchTime": 3632, - "m_numRemoveUnownedWeaponThink": 3688, - "m_seqFirePrimary": 3328, - "m_seqFireSecondary": 3332, - "m_seqIdle": 3324, - "m_thirdPersonFireSequences": 3336, - "m_thirdPersonSequences": 3368, - "m_vecTurningInaccuracyEyeDirLast": 3520, - "m_weaponMode": 3512 + "m_IronSightController": 4672, + "m_OnPlayerPickup": 4440, + "m_bBurstMode": 4528, + "m_bCanBePickedUp": 4592, + "m_bDroppedNearBuyZone": 4564, + "m_bFireOnEmpty": 4436, + "m_bFiredOutOfAmmoEvent": 4662, + "m_bInReload": 4540, + "m_bIsHauledBack": 4548, + "m_bPlayerAmmoStockOnPickup": 4376, + "m_bReloadVisuallyComplete": 4541, + "m_bReloadsWithClips": 4400, + "m_bRemoveable": 4264, + "m_bRequireUseToTouch": 4377, + "m_bSilencerOn": 4549, + "m_bUseCanOverrideNextOwnerTouchTime": 4593, + "m_bWasOwnedByCT": 4660, + "m_bWasOwnedByTerrorist": 4661, + "m_donated": 4652, + "m_ePlayerFireEvent": 4284, + "m_ePlayerFireEventAttackType": 4288, + "m_fAccuracyPenalty": 4504, + "m_fAccuracySmoothedForZoom": 4512, + "m_fLastShotTime": 4656, + "m_fScopeZoomEndTime": 4516, + "m_flDroppedAtTime": 4544, + "m_flFireSequenceStartTime": 4272, + "m_flLastAccuracyUpdateTime": 4508, + "m_flLastDeployTime": 4388, + "m_flLastLOSTraceFailureTime": 4700, + "m_flLastTimeInAir": 4384, + "m_flNextAttackRenderTimeOffset": 4568, + "m_flPostponeFireReadyFrac": 4536, + "m_flRecoilIndex": 4524, + "m_flTimeSilencerSwitchComplete": 4552, + "m_flTimeWeaponIdle": 4432, + "m_flTurningInaccuracy": 4500, + "m_flTurningInaccuracyDelta": 4484, + "m_flWatTickOffset": 4708, + "m_hCurrentThirdPersonSequence": 4328, + "m_hPrevOwner": 4612, + "m_iIronSightMode": 4696, + "m_iMostRecentTeamNumber": 4560, + "m_iNumEmptyAttacks": 4704, + "m_iOriginalTeamNumber": 4556, + "m_iRecoilIndex": 4520, + "m_iState": 4380, + "m_nDropTick": 4616, + "m_nFireSequenceStartTimeAck": 4280, + "m_nFireSequenceStartTimeChange": 4276, + "m_nLastEmptySoundCmdNum": 4392, + "m_nPostponeFireReadyTicks": 4532, + "m_nSilencerBoneIndex": 4332, + "m_nViewModelIndex": 4396, + "m_nextOwnerTouchTime": 4596, + "m_nextPrevOwnerTouchTime": 4600, + "m_nextPrevOwnerUseTime": 4608, + "m_numRemoveUnownedWeaponThink": 4664, + "m_seqFirePrimary": 4296, + "m_seqFireSecondary": 4300, + "m_seqIdle": 4292, + "m_thirdPersonFireSequences": 4304, + "m_thirdPersonSequences": 4336, + "m_vecTurningInaccuracyEyeDirLast": 4488, + "m_weaponMode": 4480 }, "metadata": [ { @@ -5892,6 +6028,11 @@ "type": "NetworkVarNames", "type_name": "bool" }, + { + "name": "m_nextPrevOwnerUseTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, { "name": "m_hPrevOwner", "type": "NetworkVarNames", @@ -5922,15 +6063,15 @@ }, "CCSWeaponBaseGun": { "fields": { - "m_bNeedsBoltAction": 3757, - "m_bSkillBoltInterruptAvailable": 3760, - "m_bSkillBoltLiftedFireKey": 3761, - "m_bSkillReloadAvailable": 3758, - "m_bSkillReloadLiftedReloadKey": 3759, - "m_iBurstShotsRemaining": 3740, - "m_inPrecache": 3756, - "m_silencedModelIndex": 3752, - "m_zoomLevel": 3736 + "m_bNeedsBoltAction": 4749, + "m_bSkillBoltInterruptAvailable": 4752, + "m_bSkillBoltLiftedFireKey": 4753, + "m_bSkillReloadAvailable": 4750, + "m_bSkillReloadLiftedReloadKey": 4751, + "m_iBurstShotsRemaining": 4728, + "m_inPrecache": 4748, + "m_silencedModelIndex": 4744, + "m_zoomLevel": 4724 }, "metadata": [ { @@ -5953,98 +6094,98 @@ }, "CCSWeaponBaseVData": { "fields": { - "m_DefaultLoadoutSlot": 3072, - "m_GearSlot": 3064, - "m_GearSlotPosition": 3068, - "m_WeaponCategory": 596, - "m_WeaponType": 592, - "m_angPivotAngle": 3376, - "m_bCannotShootUnderwater": 3107, - "m_bHasBurstMode": 3105, - "m_bHideViewModelWhenZoomed": 3329, - "m_bIsFullAuto": 3140, - "m_bIsRevolver": 3106, - "m_bMeleeWeapon": 3104, - "m_bUnzoomsAfterShot": 3328, - "m_eSilencerType": 3128, - "m_flArmorRatio": 3408, - "m_flAttackMovespeedFactor": 3296, - "m_flBotAudibleRange": 3312, - "m_flCycleTime": 3148, - 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- "m_fleeFrom": 3868, - "m_followMinuteTimer": 12456, - "m_hasBeenUsed": 4000, - "m_inhibitDoorTimer": 12264, - "m_inhibitObstacleAvoidanceTimer": 12408, - "m_isOnGround": 3816, - "m_isWaitingForLeader": 4037, - "m_jumpTimer": 4008, - "m_jumpedThisFrame": 3948, - "m_leader": 3952, - "m_moveRateThrottleTimer": 3872, - "m_repathTimer": 12240, - "m_reuseTimer": 3976, - "m_sActivityFinishedTag": 3720, - "m_startleTimer": 3896, - "m_stuckAnchor": 3752, - "m_stuckTimer": 3768, - "m_turnRate": 3864, - "m_updateTimer": 3728, - "m_vFallVelocity": 3820, - "m_vecEggsPooped": 12496, - "m_vecLastEggPoopPosition": 12480, - "m_vecPathGoal": 12440, - "m_vocalizeTimer": 3920 + "m_AttributeManager": 3960, + "m_BlockDirectionTimer": 13384, + "m_activityTimer": 4784, + "m_bInJump": 4980, + "m_collisionStuckTimer": 4736, + "m_currentActivity": 4780, + "m_desiredActivity": 4776, + "m_flActiveFollowStartTime": 13348, + "m_flLastJumpTime": 4976, + "m_flWhenZombified": 4888, + "m_fleeFrom": 4812, + "m_followMinuteTimer": 13352, + "m_hasBeenUsed": 4944, + "m_isOnGround": 4760, + "m_jumpTimer": 4952, + "m_jumpedThisFrame": 4892, + "m_leader": 4896, + "m_moveRateThrottleTimer": 4816, + "m_repathTimer": 13184, + "m_reuseTimer": 4920, + "m_startleTimer": 4840, + "m_stuckAnchor": 4696, + "m_stuckTimer": 4712, + "m_turnRate": 4808, + "m_updateTimer": 4672, + "m_vFallVelocity": 4764, + "m_vecPathGoal": 13336, + "m_vocalizeTimer": 4864 }, "metadata": [ { @@ -6133,14 +6268,14 @@ }, "CCitadelSoundOpvarSetOBB": { "fields": { - "m_iszOperatorName": 1224, - "m_iszOpvarName": 1232, - "m_iszStackName": 1216, - "m_nAABBDirection": 1288, - "m_vDistanceInnerMaxs": 1252, - "m_vDistanceInnerMins": 1240, - "m_vDistanceOuterMaxs": 1276, - "m_vDistanceOuterMins": 1264 + "m_iszOperatorName": 2000, + "m_iszOpvarName": 2008, + "m_iszStackName": 1992, + "m_nAABBDirection": 2064, + "m_vDistanceInnerMaxs": 2028, + "m_vDistanceInnerMins": 2016, + "m_vDistanceOuterMaxs": 2052, + "m_vDistanceOuterMins": 2040 }, "metadata": [ { @@ -6282,23 +6417,23 @@ }, "CColorCorrection": { "fields": { - "m_MaxFalloff": 1256, - "m_MinFalloff": 1252, - "m_bClientSide": 1247, - "m_bEnabled": 1245, - "m_bExclusive": 1248, - "m_bMaster": 1246, - "m_bStartDisabled": 1244, - "m_flCurWeight": 1260, - "m_flFadeInDuration": 1216, - "m_flFadeOutDuration": 1220, - "m_flMaxWeight": 1240, - "m_flStartFadeInWeight": 1224, - "m_flStartFadeOutWeight": 1228, - "m_flTimeStartFadeIn": 1232, - "m_flTimeStartFadeOut": 1236, - "m_lookupFilename": 1776, - "m_netlookupFilename": 1264 + "m_MaxFalloff": 2028, + "m_MinFalloff": 2024, + "m_bClientSide": 2019, + "m_bEnabled": 2017, + "m_bExclusive": 2020, + "m_bMaster": 2018, + "m_bStartDisabled": 2016, + "m_flCurWeight": 2032, + "m_flFadeInDuration": 1988, + "m_flFadeOutDuration": 1992, + "m_flMaxWeight": 2012, + "m_flStartFadeInWeight": 1996, + "m_flStartFadeOutWeight": 2000, + "m_flTimeStartFadeIn": 2004, + "m_flTimeStartFadeOut": 2008, + "m_lookupFilename": 2552, + "m_netlookupFilename": 2036 }, "metadata": [ { @@ -6365,16 +6500,16 @@ }, "CColorCorrectionVolume": { "fields": { - "m_FadeDuration": 2280, - "m_LastEnterTime": 2808, - "m_LastEnterWeight": 2804, - "m_LastExitTime": 2816, - "m_LastExitWeight": 2812, - "m_MaxWeight": 2276, - "m_Weight": 2288, - "m_bEnabled": 2272, - "m_bStartDisabled": 2284, - "m_lookupFilename": 2292 + "m_FadeDuration": 3144, + "m_LastEnterTime": 3672, + "m_LastEnterWeight": 3668, + "m_LastExitTime": 3680, + "m_LastExitWeight": 3676, + "m_MaxWeight": 3140, + "m_Weight": 3152, + "m_bEnabled": 3137, + "m_bStartDisabled": 3148, + "m_lookupFilename": 3156 }, "metadata": [ { @@ -6407,9 +6542,9 @@ }, "CCommentaryAuto": { "fields": { - "m_OnCommentaryMidGame": 1256, - "m_OnCommentaryMultiplayerSpawn": 1296, - "m_OnCommentaryNewGame": 1216 + "m_OnCommentaryMidGame": 2032, + "m_OnCommentaryMultiplayerSpawn": 2072, + "m_OnCommentaryNewGame": 1992 }, "metadata": [], "parent": "CBaseEntity" @@ -6421,16 +6556,16 @@ }, "CConstraintAnchor": { "fields": { - "m_massScale": 2280 + "m_massScale": 3244 }, "metadata": [], "parent": "CBaseAnimGraph" }, "CCredits": { "fields": { - "m_OnCreditsDone": 1216, - "m_bRolledOutroCredits": 1256, - "m_flLogoLength": 1260 + "m_OnCreditsDone": 1992, + "m_bRolledOutroCredits": 2032, + "m_flLogoLength": 2036 }, "metadata": [], "parent": "CPointEntity" @@ -6446,14 +6581,15 @@ "m_PlayerDamager": 40, "m_PlayerRecipient": 44, "m_RecipientXuid": 80, - "m_bIsOtherEnemy": 104, + "m_bIsOtherEnemy": 108, "m_hPlayerControllerDamager": 48, "m_hPlayerControllerRecipient": 52, - "m_iActualHealthRemoved": 92, - "m_iDamage": 88, - "m_iLastBulletUpdate": 100, - "m_iNumHits": 96, - "m_killType": 105, + "m_iActualHealthRemoved": 96, + "m_iBulletsDamage": 88, + "m_iDamage": 92, + "m_iLastBulletUpdate": 104, + "m_iNumHits": 100, + "m_killType": 109, "m_szPlayerDamagerName": 56, "m_szPlayerRecipientName": 64 }, @@ -6533,7 +6669,7 @@ }, "CDebugHistory": { "fields": { - "m_nNpcEvents": 2049280 + "m_nNpcEvents": 4098056 }, "metadata": [], "parent": "CBaseEntity" @@ -6545,10 +6681,10 @@ }, "CDecoyProjectile": { "fields": { - "m_decoyWeaponDefIndex": 2736, - "m_fExpireTime": 2720, - "m_nDecoyShotTick": 2712, - "m_shotsRemaining": 2716 + "m_decoyWeaponDefIndex": 3696, + "m_fExpireTime": 3680, + "m_nDecoyShotTick": 3672, + "m_shotsRemaining": 3676 }, "metadata": [ { @@ -6561,15 +6697,15 @@ }, "CDynamicLight": { "fields": { - "m_ActualFlags": 1808, - "m_Exponent": 1816, - "m_Flags": 1809, - "m_InnerAngle": 1820, - "m_LightStyle": 1810, - "m_On": 1811, - "m_OuterAngle": 1824, - "m_Radius": 1812, - "m_SpotRadius": 1828 + "m_ActualFlags": 2680, + "m_Exponent": 2688, + "m_Flags": 2681, + "m_InnerAngle": 2692, + "m_LightStyle": 2682, + "m_On": 2683, + "m_OuterAngle": 2696, + "m_Radius": 2684, + "m_SpotRadius": 2700 }, "metadata": [ { @@ -6612,27 +6748,28 @@ }, "CDynamicProp": { "fields": { - "m_OnAnimReachedEnd": 2864, - "m_OnAnimReachedStart": 2824, - "m_bCreateNavObstacle": 2696, - 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"CEconEntity" @@ -6984,16 +7121,16 @@ }, "CEntityDissolve": { "fields": { - "m_flFadeInLength": 1812, - "m_flFadeInStart": 1808, - "m_flFadeOutLength": 1828, - "m_flFadeOutModelLength": 1820, - "m_flFadeOutModelStart": 1816, - "m_flFadeOutStart": 1824, - "m_flStartTime": 1832, - "m_nDissolveType": 1836, - "m_nMagnitude": 1852, - "m_vDissolverOrigin": 1840 + "m_flFadeInLength": 2684, + "m_flFadeInStart": 2680, + "m_flFadeOutLength": 2700, + "m_flFadeOutModelLength": 2692, + "m_flFadeOutModelStart": 2688, + "m_flFadeOutStart": 2696, + "m_flStartTime": 2704, + "m_nDissolveType": 2708, + "m_nMagnitude": 2724, + "m_vDissolverOrigin": 2712 }, "metadata": [ { @@ -7051,17 +7188,17 @@ }, "CEntityFlame": { "fields": { - "m_bCheapEffect": 1220, - "m_bUseHitboxes": 1228, - "m_flDirectDamagePerSecond": 1252, - "m_flHitboxFireScale": 1236, - "m_flLifetime": 1240, - "m_flSize": 1224, - "m_hAttacker": 1244, - "m_hEntAttached": 1216, - "m_iCustomDamageType": 1256, - "m_iDangerSound": 1248, - "m_iNumHitboxFires": 1232 + "m_bCheapEffect": 1992, + "m_bUseHitboxes": 2000, + "m_flDirectDamagePerSecond": 2024, + "m_flHitboxFireScale": 2008, + "m_flLifetime": 2012, + "m_flSize": 1996, + "m_hAttacker": 2016, + "m_hEntAttached": 1988, + "m_iCustomDamageType": 2028, + "m_iDangerSound": 2020, + "m_iNumHitboxFires": 2004 }, "metadata": [ { @@ -7123,63 +7260,63 @@ }, "CEnvBeam": { "fields": { - "m_OnTouchedByEntity": 2096, - "m_TouchType": 2064, - "m_active": 1968, - "m_boltWidth": 2004, - "m_frameStart": 2032, - "m_hFilter": 2080, - "m_iFilterName": 2072, - "m_iszDecal": 2088, - "m_iszEndEntity": 1992, - "m_iszSpriteName": 2024, - "m_iszStartEntity": 1984, - "m_life": 2000, - "m_noiseAmplitude": 2008, - "m_radius": 2060, - "m_restrike": 2016, - "m_speed": 2012, - "m_spriteTexture": 1976, - "m_vEndPointRelative": 2048, - "m_vEndPointWorld": 2036 + "m_OnTouchedByEntity": 2968, + "m_TouchType": 2936, + "m_active": 2840, + "m_boltWidth": 2876, + "m_frameStart": 2904, + "m_hFilter": 2952, + "m_iFilterName": 2944, + "m_iszDecal": 2960, + "m_iszEndEntity": 2864, + "m_iszSpriteName": 2896, + "m_iszStartEntity": 2856, + "m_life": 2872, + "m_noiseAmplitude": 2880, + "m_radius": 2932, + "m_restrike": 2888, + "m_speed": 2884, + "m_spriteTexture": 2848, + "m_vEndPointRelative": 2920, + "m_vEndPointWorld": 2908 }, "metadata": [], "parent": "CBeam" }, "CEnvBeverage": { "fields": { - "m_CanInDispenser": 1216, - "m_nBeverageType": 1220 + "m_CanInDispenser": 1988, + "m_nBeverageType": 1992 }, "metadata": [], "parent": "CBaseEntity" }, "CEnvCombinedLightProbeVolume": { "fields": { - "m_Entity_Color": 5408, - "m_Entity_bCustomCubemapTexture": 5424, - "m_Entity_bEnabled": 5569, - "m_Entity_bMoveable": 5488, - "m_Entity_bStartDisabled": 5504, - "m_Entity_flBrightness": 5412, - "m_Entity_flEdgeFadeDist": 5508, - "m_Entity_hCubemapTexture": 5416, - "m_Entity_hLightProbeDirectLightIndicesTexture": 5440, - "m_Entity_hLightProbeDirectLightScalarsTexture": 5448, - "m_Entity_hLightProbeDirectLightShadowsTexture": 5456, - "m_Entity_hLightProbeTexture": 5432, - "m_Entity_nEnvCubeMapArrayIndex": 5496, - "m_Entity_nHandshake": 5492, - "m_Entity_nLightProbeAtlasX": 5536, - "m_Entity_nLightProbeAtlasY": 5540, - "m_Entity_nLightProbeAtlasZ": 5544, - "m_Entity_nLightProbeSizeX": 5524, - "m_Entity_nLightProbeSizeY": 5528, - "m_Entity_nLightProbeSizeZ": 5532, - "m_Entity_nPriority": 5500, - "m_Entity_vBoxMaxs": 5476, - "m_Entity_vBoxMins": 5464, - "m_Entity_vEdgeFadeDists": 5512 + "m_Entity_Color": 6184, + "m_Entity_bCustomCubemapTexture": 6200, + "m_Entity_bEnabled": 6345, + "m_Entity_bMoveable": 6264, + "m_Entity_bStartDisabled": 6280, + "m_Entity_flBrightness": 6188, + "m_Entity_flEdgeFadeDist": 6284, + "m_Entity_hCubemapTexture": 6192, + "m_Entity_hLightProbeDirectLightIndicesTexture": 6216, + "m_Entity_hLightProbeDirectLightScalarsTexture": 6224, + "m_Entity_hLightProbeDirectLightShadowsTexture": 6232, + "m_Entity_hLightProbeTexture": 6208, + "m_Entity_nEnvCubeMapArrayIndex": 6272, + "m_Entity_nHandshake": 6268, + "m_Entity_nLightProbeAtlasX": 6312, + "m_Entity_nLightProbeAtlasY": 6316, + "m_Entity_nLightProbeAtlasZ": 6320, + "m_Entity_nLightProbeSizeX": 6300, + "m_Entity_nLightProbeSizeY": 6304, + "m_Entity_nLightProbeSizeZ": 6308, + "m_Entity_nPriority": 6276, + "m_Entity_vBoxMaxs": 6252, + "m_Entity_vBoxMins": 6240, + "m_Entity_vEdgeFadeDists": 6288 }, "metadata": [ { @@ -7307,24 +7444,24 @@ }, "CEnvCubemap": { "fields": { - "m_Entity_bCopyDiffuseFromDefaultCubemap": 1424, - "m_Entity_bCustomCubemapTexture": 1352, - "m_Entity_bDefaultEnvMap": 1421, - "m_Entity_bDefaultSpecEnvMap": 1422, - "m_Entity_bEnabled": 1440, - "m_Entity_bIndoorCubeMap": 1423, - "m_Entity_bMoveable": 1384, - "m_Entity_bStartDisabled": 1420, - "m_Entity_flDiffuseScale": 1416, - "m_Entity_flEdgeFadeDist": 1400, - "m_Entity_flInfluenceRadius": 1356, - "m_Entity_hCubemapTexture": 1344, - "m_Entity_nEnvCubeMapArrayIndex": 1392, - "m_Entity_nHandshake": 1388, - "m_Entity_nPriority": 1396, - "m_Entity_vBoxProjectMaxs": 1372, - "m_Entity_vBoxProjectMins": 1360, - "m_Entity_vEdgeFadeDists": 1404 + "m_Entity_bCopyDiffuseFromDefaultCubemap": 2200, + "m_Entity_bCustomCubemapTexture": 2128, + "m_Entity_bDefaultEnvMap": 2197, + "m_Entity_bDefaultSpecEnvMap": 2198, + "m_Entity_bEnabled": 2216, + "m_Entity_bIndoorCubeMap": 2199, + "m_Entity_bMoveable": 2160, + "m_Entity_bStartDisabled": 2196, + "m_Entity_flDiffuseScale": 2192, + "m_Entity_flEdgeFadeDist": 2176, + "m_Entity_flInfluenceRadius": 2132, + "m_Entity_hCubemapTexture": 2120, + "m_Entity_nEnvCubeMapArrayIndex": 2168, + "m_Entity_nHandshake": 2164, + "m_Entity_nPriority": 2172, + "m_Entity_vBoxProjectMaxs": 2148, + "m_Entity_vBoxProjectMins": 2136, + "m_Entity_vEdgeFadeDists": 2180 }, "metadata": [ { @@ -7427,24 +7564,24 @@ }, "CEnvCubemapFog": { "fields": { - "m_bActive": 1252, - "m_bFirstTime": 1289, - "m_bHasHeightFogEnd": 1288, - "m_bHeightFogEnabled": 1228, - "m_bStartDisabled": 1253, - "m_flEndDistance": 1216, - "m_flFogFalloffExponent": 1224, - "m_flFogHeightEnd": 1236, - "m_flFogHeightExponent": 1244, - "m_flFogHeightStart": 1240, - "m_flFogHeightWidth": 1232, - "m_flFogMaxOpacity": 1256, - "m_flLODBias": 1248, - "m_flStartDistance": 1220, - "m_hFogCubemapTexture": 1280, - "m_hSkyMaterial": 1264, - "m_iszSkyEntity": 1272, - "m_nCubemapSourceType": 1260 + "m_bActive": 2024, + "m_bFirstTime": 2065, + "m_bHasHeightFogEnd": 2064, + "m_bHeightFogEnabled": 2000, + "m_bStartDisabled": 2025, + "m_flEndDistance": 1988, + "m_flFogFalloffExponent": 1996, + "m_flFogHeightEnd": 2008, + "m_flFogHeightExponent": 2016, + "m_flFogHeightStart": 2012, + "m_flFogHeightWidth": 2004, + "m_flFogMaxOpacity": 2028, + "m_flLODBias": 2020, + "m_flStartDistance": 1992, + "m_hFogCubemapTexture": 2056, + "m_hSkyMaterial": 2040, + "m_iszSkyEntity": 2048, + "m_nCubemapSourceType": 2032 }, "metadata": [ { @@ -7537,15 +7674,15 @@ }, "CEnvDecal": { "fields": { - "m_bProjectOnCharacters": 1833, - "m_bProjectOnWater": 1834, - "m_bProjectOnWorld": 1832, - "m_flDepth": 1824, - "m_flDepthSortBias": 1836, - "m_flHeight": 1820, - "m_flWidth": 1816, - "m_hDecalMaterial": 1808, - "m_nRenderOrder": 1828 + "m_bProjectOnCharacters": 2705, + "m_bProjectOnWater": 2706, + "m_bProjectOnWorld": 2704, + "m_flDepth": 2696, + "m_flDepthSortBias": 2708, + "m_flHeight": 2692, + "m_flWidth": 2688, + "m_hDecalMaterial": 2680, + "m_nRenderOrder": 2700 }, "metadata": [ { @@ -7598,8 +7735,8 @@ }, "CEnvDetailController": { "fields": { - "m_flFadeEndDist": 1220, - "m_flFadeStartDist": 1216 + "m_flFadeEndDist": 1992, + "m_flFadeStartDist": 1988 }, "metadata": [ { @@ -7617,56 +7754,57 @@ }, "CEnvEntityIgniter": { "fields": { - "m_flLifetime": 1216 + "m_flLifetime": 1988 }, "metadata": [], "parent": "CBaseEntity" }, "CEnvEntityMaker": { "fields": { - "m_angPostSpawnDirection": 1260, - "m_bPostSpawnUseAngles": 1280, - "m_flPostSpawnDirectionVariance": 1272, - "m_flPostSpawnSpeed": 1276, - "m_hCurrentBlocker": 1244, - "m_hCurrentInstance": 1240, - "m_iszTemplate": 1288, - "m_pOutputOnFailedSpawn": 1336, - "m_pOutputOnSpawned": 1296, - "m_vecBlockerOrigin": 1248, - "m_vecEntityMaxs": 1228, - "m_vecEntityMins": 1216 + "m_angPostSpawnDirection": 2032, + "m_bPostSpawnUseAngles": 2052, + "m_flPostSpawnDirectionVariance": 2044, + "m_flPostSpawnSpeed": 2048, + "m_hCurrentBlocker": 2016, + "m_hCurrentInstance": 2012, + "m_iszTemplate": 2056, + "m_pOutputOnFailedSpawn": 2104, + "m_pOutputOnSpawned": 2064, + "m_vecBlockerOrigin": 2020, + "m_vecEntityMaxs": 2000, + "m_vecEntityMins": 1988 }, "metadata": [], "parent": "CPointEntity" }, "CEnvExplosion": { "fields": { - "m_flDamageForce": 1828, - "m_flInnerRadius": 1820, - "m_flPlayerDamage": 1812, - "m_hEntityIgnore": 1888, - "m_hInflictor": 1832, - "m_iClassIgnore": 1872, - "m_iClassIgnore2": 1876, - "m_iCustomDamageType": 1836, - "m_iMagnitude": 1808, - "m_iRadiusOverride": 1816, - "m_iszCustomEffectName": 1856, - "m_iszCustomSoundName": 1864, - "m_iszEntityIgnoreName": 1880, - "m_iszExplosionType": 1848, - "m_spriteScale": 1824 + "m_bCreateDebris": 2712, + "m_flDamageForce": 2700, + "m_flInnerRadius": 2692, + "m_flPlayerDamage": 2684, + "m_hEntityIgnore": 2760, + "m_hInflictor": 2704, + "m_iClassIgnore": 2744, + "m_iClassIgnore2": 2748, + "m_iCustomDamageType": 2708, + "m_iMagnitude": 2680, + "m_iRadiusOverride": 2688, + "m_iszCustomEffectName": 2728, + "m_iszCustomSoundName": 2736, + "m_iszEntityIgnoreName": 2752, + "m_iszExplosionType": 2720, + "m_spriteScale": 2696 }, "metadata": [], "parent": "CModelPointEntity" }, "CEnvFade": { "fields": { - "m_Duration": 1220, - "m_HoldDuration": 1224, - "m_OnBeginFade": 1232, - "m_fadeColor": 1216 + "m_Duration": 1992, + "m_HoldDuration": 1996, + "m_OnBeginFade": 2000, + "m_fadeColor": 1988 }, "metadata": [ { @@ -7679,23 +7817,23 @@ }, "CEnvFireSensor": { "fields": { - "m_OnHeatLevelEnd": 1280, - "m_OnHeatLevelStart": 1240, - "m_bEnabled": 1216, - "m_bHeatAtLevel": 1217, - "m_levelTime": 1232, - "m_radius": 1220, - "m_targetLevel": 1224, - "m_targetTime": 1228 + "m_OnHeatLevelEnd": 2048, + "m_OnHeatLevelStart": 2008, + "m_bEnabled": 1988, + "m_bHeatAtLevel": 1989, + "m_levelTime": 2004, + "m_radius": 1992, + "m_targetLevel": 1996, + "m_targetTime": 2000 }, "metadata": [], "parent": "CBaseEntity" }, "CEnvFireSource": { "fields": { - "m_bEnabled": 1216, - "m_damage": 1224, - "m_radius": 1220 + "m_bEnabled": 1988, + "m_damage": 1996, + "m_radius": 1992 }, "metadata": [], "parent": "CBaseEntity" @@ -7707,97 +7845,97 @@ }, "CEnvGlobal": { "fields": { - "m_counter": 1272, - "m_globalstate": 1256, - "m_initialstate": 1268, - "m_outCounter": 1216, - "m_triggermode": 1264 + "m_counter": 2048, + "m_globalstate": 2032, + "m_initialstate": 2044, + "m_outCounter": 1992, + "m_triggermode": 2040 }, "metadata": [], "parent": "CLogicalEntity" }, "CEnvHudHint": { "fields": { - "m_iszMessage": 1216 + "m_iszMessage": 1992 }, "metadata": [], "parent": "CPointEntity" }, "CEnvInstructorHint": { "fields": { - "m_Color": 1280, - "m_bAllowNoDrawTarget": 1320, - "m_bAutoStart": 1321, - "m_bForceCaption": 1297, - "m_bLocalPlayerOnly": 1322, - "m_bNoOffscreen": 1296, - "m_bStatic": 1295, - "m_bSuppressRest": 1304, - "m_fIconOffset": 1284, - "m_fRange": 1288, - "m_iAlphaOption": 1293, - "m_iDisplayLimit": 1244, - "m_iInstanceType": 1300, - "m_iPulseOption": 1292, - "m_iShakeOption": 1294, - "m_iTimeout": 1240, - "m_iszActivatorCaption": 1272, - "m_iszBinding": 1312, - "m_iszCaption": 1264, - "m_iszHintTargetEntity": 1232, - "m_iszIcon_Offscreen": 1256, - "m_iszIcon_Onscreen": 1248, - "m_iszName": 1216, - "m_iszReplace_Key": 1224 + "m_Color": 2056, + "m_bAllowNoDrawTarget": 2096, + "m_bAutoStart": 2097, + "m_bForceCaption": 2073, + "m_bLocalPlayerOnly": 2098, + "m_bNoOffscreen": 2072, + "m_bStatic": 2071, + "m_bSuppressRest": 2080, + "m_fIconOffset": 2060, + "m_fRange": 2064, + "m_iAlphaOption": 2069, + "m_iDisplayLimit": 2020, + "m_iInstanceType": 2076, + "m_iPulseOption": 2068, + "m_iShakeOption": 2070, + "m_iTimeout": 2016, + "m_iszActivatorCaption": 2048, + "m_iszBinding": 2088, + "m_iszCaption": 2040, + "m_iszHintTargetEntity": 2008, + "m_iszIcon_Offscreen": 2032, + "m_iszIcon_Onscreen": 2024, + "m_iszName": 1992, + "m_iszReplace_Key": 2000 }, "metadata": [], "parent": "CPointEntity" }, "CEnvInstructorVRHint": { "fields": { - "m_flHeightOffset": 1276, - "m_iAttachType": 1272, - "m_iLayoutFileType": 1256, - "m_iTimeout": 1232, - "m_iszCaption": 1240, - "m_iszCustomLayoutFile": 1264, - "m_iszHintTargetEntity": 1224, - "m_iszName": 1216, - "m_iszStartSound": 1248 + "m_flHeightOffset": 2052, + "m_iAttachType": 2048, + "m_iLayoutFileType": 2032, + "m_iTimeout": 2008, + "m_iszCaption": 2016, + "m_iszCustomLayoutFile": 2040, + "m_iszHintTargetEntity": 2000, + "m_iszName": 1992, + "m_iszStartSound": 2024 }, "metadata": [], "parent": "CPointEntity" }, "CEnvLaser": { "fields": { - "m_firePosition": 1992, - "m_flStartFrame": 2004, - "m_iszLaserTarget": 1968, - "m_iszSpriteName": 1984, - "m_pSprite": 1976 + "m_firePosition": 2864, + "m_flStartFrame": 2876, + "m_iszLaserTarget": 2840, + "m_iszSpriteName": 2856, + "m_pSprite": 2848 }, "metadata": [], "parent": "CBeam" }, "CEnvLightProbeVolume": { "fields": { - "m_Entity_bEnabled": 5385, - "m_Entity_bMoveable": 5336, - "m_Entity_bStartDisabled": 5348, - "m_Entity_hLightProbeDirectLightIndicesTexture": 5288, - "m_Entity_hLightProbeDirectLightScalarsTexture": 5296, - "m_Entity_hLightProbeDirectLightShadowsTexture": 5304, - "m_Entity_hLightProbeTexture": 5280, - "m_Entity_nHandshake": 5340, - "m_Entity_nLightProbeAtlasX": 5364, - "m_Entity_nLightProbeAtlasY": 5368, - "m_Entity_nLightProbeAtlasZ": 5372, - "m_Entity_nLightProbeSizeX": 5352, - "m_Entity_nLightProbeSizeY": 5356, - "m_Entity_nLightProbeSizeZ": 5360, - "m_Entity_nPriority": 5344, - "m_Entity_vBoxMaxs": 5324, - "m_Entity_vBoxMins": 5312 + "m_Entity_bEnabled": 6161, + "m_Entity_bMoveable": 6112, + "m_Entity_bStartDisabled": 6124, + "m_Entity_hLightProbeDirectLightIndicesTexture": 6064, + "m_Entity_hLightProbeDirectLightScalarsTexture": 6072, + "m_Entity_hLightProbeDirectLightShadowsTexture": 6080, + "m_Entity_hLightProbeTexture": 6056, + "m_Entity_nHandshake": 6116, + "m_Entity_nLightProbeAtlasX": 6140, + "m_Entity_nLightProbeAtlasY": 6144, + "m_Entity_nLightProbeAtlasZ": 6148, + "m_Entity_nLightProbeSizeX": 6128, + "m_Entity_nLightProbeSizeY": 6132, + "m_Entity_nLightProbeSizeZ": 6136, + "m_Entity_nPriority": 6120, + "m_Entity_vBoxMaxs": 6100, + "m_Entity_vBoxMins": 6088 }, "metadata": [ { @@ -7890,43 +8028,43 @@ }, "CEnvMicrophone": { "fields": { - "m_OnHeardSound": 1360, - "m_OnRoutedSound": 1320, - "m_SoundLevel": 1280, - "m_bAvoidFeedback": 1252, - "m_bDisabled": 1216, - "m_flMaxRange": 1236, - "m_flSensitivity": 1228, - "m_flSmoothFactor": 1232, - "m_hListenFilter": 1272, - "m_hMeasureTarget": 1220, - "m_hSpeaker": 1248, - "m_iLastRoutedFrame": 1656, - "m_iSpeakerDSPPreset": 1256, - "m_iszListenFilter": 1264, - "m_iszSpeakerName": 1240, - "m_nSoundFlags": 1226, - "m_nSoundType": 1224, - "m_szLastSound": 1400 + "m_OnHeardSound": 2136, + "m_OnRoutedSound": 2096, + "m_SoundLevel": 2056, + "m_bAvoidFeedback": 2028, + "m_bDisabled": 1988, + "m_flMaxRange": 2008, + "m_flSensitivity": 2000, + "m_flSmoothFactor": 2004, + "m_hListenFilter": 2048, + "m_hMeasureTarget": 1992, + "m_hSpeaker": 2024, + "m_iLastRoutedFrame": 2432, + "m_iSpeakerDSPPreset": 2032, + "m_iszListenFilter": 2040, + "m_iszSpeakerName": 2016, + "m_nSoundFlags": 1998, + "m_nSoundType": 1996, + "m_szLastSound": 2176 }, "metadata": [], "parent": "CPointEntity" }, "CEnvMuzzleFlash": { "fields": { - "m_flScale": 1216, - "m_iszParentAttachment": 1224 + "m_flScale": 1988, + "m_iszParentAttachment": 1992 }, "metadata": [], "parent": "CPointEntity" }, "CEnvParticleGlow": { "fields": { - "m_ColorTint": 3220, - "m_flAlphaScale": 3208, - "m_flRadiusScale": 3212, - "m_flSelfIllumScale": 3216, - "m_hTextureOverride": 3224 + "m_ColorTint": 4092, + "m_flAlphaScale": 4080, + "m_flRadiusScale": 4084, + "m_flSelfIllumScale": 4088, + "m_hTextureOverride": 4096 }, "metadata": [ { @@ -7959,36 +8097,36 @@ }, "CEnvProjectedTexture": { "fields": { - "m_LightColor": 1832, - "m_SpotlightTextureName": 1880, - "m_bAlwaysUpdate": 1813, - "m_bCameraSpace": 1824, - "m_bEnableShadows": 1820, - "m_bFlipHorizontal": 2416, - "m_bLightOnlyTarget": 1822, - "m_bLightWorld": 1823, - "m_bSimpleProjection": 1821, - "m_bState": 1812, - "m_bVolumetric": 1848, - "m_flAmbient": 1876, - "m_flBrightnessScale": 1828, - "m_flColorTransitionTime": 1872, - "m_flFarZ": 2404, - "m_flFlashlightTime": 1856, - "m_flIntensity": 1836, - "m_flLightFOV": 1816, - "m_flLinearAttenuation": 1840, - "m_flNearZ": 2400, - "m_flNoiseStrength": 1852, - "m_flPlaneOffset": 1864, - "m_flProjectionSize": 2408, - "m_flQuadraticAttenuation": 1844, - "m_flRotation": 2412, - "m_flVolumetricIntensity": 1868, - "m_hTargetEntity": 1808, - "m_nNumPlanes": 1860, - "m_nShadowQuality": 2396, - "m_nSpotlightTextureFrame": 2392 + "m_LightColor": 2704, + "m_SpotlightTextureName": 2752, + "m_bAlwaysUpdate": 2685, + "m_bCameraSpace": 2696, + "m_bEnableShadows": 2692, + "m_bFlipHorizontal": 3288, + "m_bLightOnlyTarget": 2694, + "m_bLightWorld": 2695, + "m_bSimpleProjection": 2693, + "m_bState": 2684, + "m_bVolumetric": 2720, + "m_flAmbient": 2748, + "m_flBrightnessScale": 2700, + "m_flColorTransitionTime": 2744, + "m_flFarZ": 3276, + "m_flFlashlightTime": 2728, + "m_flIntensity": 2708, + "m_flLightFOV": 2688, + "m_flLinearAttenuation": 2712, + "m_flNearZ": 3272, + "m_flNoiseStrength": 2724, + "m_flPlaneOffset": 2736, + "m_flProjectionSize": 3280, + "m_flQuadraticAttenuation": 2716, + "m_flRotation": 3284, + "m_flVolumetricIntensity": 2740, + "m_hTargetEntity": 2680, + "m_nNumPlanes": 2732, + "m_nShadowQuality": 3268, + "m_nSpotlightTextureFrame": 3264 }, "metadata": [ { @@ -8146,11 +8284,11 @@ }, "CEnvScreenOverlay": { "fields": { - "m_bIsActive": 1344, - "m_flOverlayTimes": 1296, - "m_flStartTime": 1336, - "m_iDesiredOverlay": 1340, - "m_iszOverlayNames": 1216 + "m_bIsActive": 2120, + "m_flOverlayTimes": 2072, + "m_flStartTime": 2112, + "m_iDesiredOverlay": 2116, + "m_iszOverlayNames": 1992 }, "metadata": [ { @@ -8183,34 +8321,34 @@ }, "CEnvShake": { "fields": { - "m_Amplitude": 1224, - "m_Duration": 1232, - "m_Frequency": 1228, - "m_Radius": 1236, - "m_currentAmp": 1248, - "m_limitToEntity": 1216, - "m_maxForce": 1252, - "m_nextShake": 1244, - "m_shakeCallback": 1272, - "m_stopTime": 1240 + "m_Amplitude": 2000, + "m_Duration": 2008, + "m_Frequency": 2004, + "m_Radius": 2012, + "m_currentAmp": 2024, + "m_limitToEntity": 1992, + "m_maxForce": 2028, + "m_nextShake": 2020, + "m_shakeCallback": 2048, + "m_stopTime": 2016 }, "metadata": [], "parent": "CPointEntity" }, "CEnvSky": { "fields": { - "m_bEnabled": 1860, - "m_bStartDisabled": 1824, - "m_flBrightnessScale": 1836, - "m_flFogMaxEnd": 1856, - "m_flFogMaxStart": 1852, - "m_flFogMinEnd": 1848, - "m_flFogMinStart": 1844, - "m_hSkyMaterial": 1808, - "m_hSkyMaterialLightingOnly": 1816, - "m_nFogType": 1840, - "m_vTintColor": 1825, - "m_vTintColorLightingOnly": 1829 + "m_bEnabled": 2732, + "m_bStartDisabled": 2696, + "m_flBrightnessScale": 2708, + "m_flFogMaxEnd": 2728, + "m_flFogMaxStart": 2724, + "m_flFogMinEnd": 2720, + "m_flFogMinStart": 2716, + "m_hSkyMaterial": 2680, + "m_hSkyMaterialLightingOnly": 2688, + "m_nFogType": 2712, + "m_vTintColor": 2697, + "m_vTintColorLightingOnly": 2701 }, "metadata": [ { @@ -8278,20 +8416,20 @@ }, "CEnvSoundscape": { "fields": { - "m_OnPlay": 1216, - "m_bDisabled": 1364, - "m_bOverrideWithEvent": 1280, - "m_flRadius": 1256, - "m_hProxySoundscape": 1360, - "m_positionNames": 1296, - "m_soundEventHash": 1292, - "m_soundEventName": 1272, - "m_soundscapeEntityListId": 1288, - "m_soundscapeIndex": 1284, - "m_soundscapeName": 1264 + "m_OnPlay": 1992, + "m_bDisabled": 2132, + "m_bOverrideWithEvent": 2048, + "m_flRadius": 2032, + "m_hProxySoundscape": 2128, + "m_positionNames": 2064, + "m_soundEventHash": 2144, + "m_soundEventName": 2040, + "m_soundscapeEntityListId": 2056, + "m_soundscapeIndex": 2052, + "m_soundscapeName": 2136 }, "metadata": [], - "parent": "CServerOnlyEntity" + "parent": "CBaseEntity" }, "CEnvSoundscapeAlias_snd_soundscape": { "fields": {}, @@ -8300,7 +8438,7 @@ }, "CEnvSoundscapeProxy": { "fields": { - "m_MainSoundscapeName": 1368 + "m_MainSoundscapeName": 2152 }, "metadata": [], "parent": "CEnvSoundscape" @@ -8322,82 +8460,84 @@ }, "CEnvSpark": { "fields": { - "m_OnSpark": 1232, - "m_flDelay": 1216, - "m_nMagnitude": 1220, - "m_nTrailLength": 1224, - "m_nType": 1228 + "m_OnSpark": 2008, + "m_flDelay": 1988, + "m_nMagnitude": 1992, + "m_nTrailLength": 1996, + "m_nType": 2000 }, "metadata": [], "parent": "CPointEntity" }, "CEnvSplash": { "fields": { - "m_flScale": 1216 + "m_flScale": 1988 }, "metadata": [], "parent": "CPointEntity" }, "CEnvTilt": { "fields": { - "m_Duration": 1216, - "m_Radius": 1220, - "m_TiltTime": 1224, - "m_stopTime": 1228 + "m_Duration": 1988, + "m_Radius": 1992, + "m_TiltTime": 1996, + "m_stopTime": 2000 }, "metadata": [], "parent": "CPointEntity" }, "CEnvTracer": { "fields": { - "m_flDelay": 1228, - "m_vecEnd": 1216 + "m_flDelay": 2000, + "m_vecEnd": 1988 }, "metadata": [], "parent": "CPointEntity" }, "CEnvViewPunch": { "fields": { - "m_angViewPunch": 1220, - "m_flRadius": 1216 + "m_angViewPunch": 1992, + "m_flRadius": 1988 }, "metadata": [], "parent": "CPointEntity" }, "CEnvVolumetricFogController": { "fields": { - "m_bActive": 1280, - "m_bEnableIndirect": 1321, - "m_bFirstTime": 1360, - "m_bIndirectUseLPVs": 1322, - "m_bIsMaster": 1323, - "m_bStartDisabled": 1320, - "m_fNoiseSpeed": 1340, - "m_fNoiseStrength": 1344, - "m_flAnisotropy": 1220, - "m_flDefaultAnisotropy": 1308, - "m_flDefaultDrawDistance": 1316, - "m_flDefaultScattering": 1312, - "m_flDrawDistance": 1228, - "m_flFadeInEnd": 1236, - "m_flFadeInStart": 1232, - "m_flFadeSpeed": 1224, - "m_flIndirectStrength": 1240, - "m_flScattering": 1216, - "m_flStartAnisoTime": 1284, - "m_flStartAnisotropy": 1296, - "m_flStartDrawDistance": 1304, - "m_flStartDrawDistanceTime": 1292, - "m_flStartScatterTime": 1288, - "m_flStartScattering": 1300, - "m_hFogIndirectTexture": 1328, - "m_nForceRefreshCount": 1336, - "m_nIndirectTextureDimX": 1244, - "m_nIndirectTextureDimY": 1248, - "m_nIndirectTextureDimZ": 1252, - "m_vBoxMaxs": 1268, - "m_vBoxMins": 1256, - "m_vNoiseScale": 1348 + "m_bActive": 2060, + "m_bEnableIndirect": 2101, + "m_bFirstTime": 2136, + "m_bIndirectUseLPVs": 2102, + "m_bIsMaster": 2103, + "m_bStartDisabled": 2100, + "m_fFirstVolumeSliceThickness": 2020, + "m_fNoiseSpeed": 2116, + "m_fNoiseStrength": 2120, + "m_flAnisotropy": 1992, + "m_flDefaultAnisotropy": 2088, + "m_flDefaultDrawDistance": 2096, + "m_flDefaultScattering": 2092, + "m_flDrawDistance": 2000, + "m_flFadeInEnd": 2008, + "m_flFadeInStart": 2004, + "m_flFadeSpeed": 1996, + "m_flIndirectStrength": 2012, + "m_flScattering": 1988, + "m_flStartAnisoTime": 2064, + "m_flStartAnisotropy": 2076, + "m_flStartDrawDistance": 2084, + "m_flStartDrawDistanceTime": 2072, + "m_flStartScatterTime": 2068, + "m_flStartScattering": 2080, + "m_hFogIndirectTexture": 2104, + "m_nForceRefreshCount": 2112, + "m_nIndirectTextureDimX": 2024, + "m_nIndirectTextureDimY": 2028, + "m_nIndirectTextureDimZ": 2032, + "m_nVolumeDepth": 2016, + "m_vBoxMaxs": 2048, + "m_vBoxMins": 2036, + "m_vNoiseScale": 2124 }, "metadata": [ { @@ -8435,6 +8575,16 @@ "type": "NetworkVarNames", "type_name": "float" }, + { + "name": "m_nVolumeDepth", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_fFirstVolumeSliceThickness", + "type": "NetworkVarNames", + "type_name": "float" + }, { "name": "m_nIndirectTextureDimX", "type": "NetworkVarNames", @@ -8560,21 +8710,22 @@ }, "CEnvVolumetricFogVolume": { "fields": { - "m_bActive": 1216, - "m_bOverrideIndirectLightStrength": 1280, - "m_bOverrideNoiseStrength": 1282, - "m_bOverrideSunLightStrength": 1281, - "m_bStartDisabled": 1244, - "m_fHeightFogEdgeWidth": 1264, - "m_fIndirectLightStrength": 1268, - "m_fNoiseStrength": 1276, - "m_fSunLightStrength": 1272, - "m_flFalloffExponent": 1256, - "m_flHeightFogDepth": 1260, - "m_flStrength": 1248, - "m_nFalloffShape": 1252, - "m_vBoxMaxs": 1232, - "m_vBoxMins": 1220 + "m_bActive": 1988, + "m_bAllowLPVIndirect": 2055, + "m_bOverrideIndirectLightStrength": 2052, + "m_bOverrideNoiseStrength": 2054, + "m_bOverrideSunLightStrength": 2053, + "m_bStartDisabled": 2016, + "m_fHeightFogEdgeWidth": 2036, + "m_fIndirectLightStrength": 2040, + "m_fNoiseStrength": 2048, + "m_fSunLightStrength": 2044, + "m_flFalloffExponent": 2028, + "m_flHeightFogDepth": 2032, + "m_flStrength": 2020, + "m_nFalloffShape": 2024, + "m_vBoxMaxs": 2004, + "m_vBoxMins": 1992 }, "metadata": [ { @@ -8651,13 +8802,18 @@ "name": "m_bOverrideNoiseStrength", "type": "NetworkVarNames", "type_name": "bool" + }, + { + "name": "m_bAllowLPVIndirect", + "type": "NetworkVarNames", + "type_name": "bool" } ], "parent": "CBaseEntity" }, "CEnvWind": { "fields": { - "m_EnvWindShared": 1216 + "m_EnvWindShared": 1992 }, "metadata": [ { @@ -8689,7 +8845,7 @@ "m_flWindAngleVariation": 216, "m_flWindSpeed": 64, "m_flWindSpeedVariation": 220, - "m_iEntIndex": 224, + "m_hEntOwner": 224, "m_iGustDirChange": 40, "m_iInitialWindDir": 104, "m_iMaxGust": 26, @@ -8794,32 +8950,32 @@ }, "CFilterAttributeInt": { "fields": { - "m_sAttributeName": 1304 + "m_sAttributeName": 2072 }, "metadata": [], "parent": "CBaseFilter" }, "CFilterClass": { "fields": { - "m_iFilterClass": 1304 + "m_iFilterClass": 2072 }, "metadata": [], "parent": "CBaseFilter" }, "CFilterContext": { "fields": { - "m_iFilterContext": 1304 + "m_iFilterContext": 2072 }, "metadata": [], "parent": "CBaseFilter" }, "CFilterEnemy": { "fields": { - "m_flOuterRadius": 1316, - "m_flRadius": 1312, - "m_iszEnemyName": 1304, - "m_iszPlayerName": 1328, - "m_nMaxSquadmatesPerEnemy": 1320 + "m_flOuterRadius": 2084, + "m_flRadius": 2080, + "m_iszEnemyName": 2072, + "m_iszPlayerName": 2096, + "m_nMaxSquadmatesPerEnemy": 2088 }, "metadata": [], "parent": "CBaseFilter" @@ -8831,63 +8987,63 @@ }, "CFilterMassGreater": { "fields": { - "m_fFilterMass": 1304 + "m_fFilterMass": 2072 }, "metadata": [], "parent": "CBaseFilter" }, "CFilterModel": { "fields": { - "m_iFilterModel": 1304 + "m_iFilterModel": 2072 }, "metadata": [], "parent": "CBaseFilter" }, "CFilterMultiple": { "fields": { - "m_hFilter": 1392, - "m_iFilterName": 1312, - "m_nFilterCount": 1432, - "m_nFilterType": 1304 + "m_hFilter": 2160, + "m_iFilterName": 2080, + "m_nFilterCount": 2200, + "m_nFilterType": 2072 }, "metadata": [], "parent": "CBaseFilter" }, "CFilterName": { "fields": { - "m_iFilterName": 1304 + "m_iFilterName": 2072 }, "metadata": [], "parent": "CBaseFilter" }, "CFilterProximity": { "fields": { - "m_flRadius": 1304 + "m_flRadius": 2072 }, "metadata": [], "parent": "CBaseFilter" }, "CFire": { "fields": { - "m_OnExtinguished": 1912, - "m_OnIgnited": 1872, - "m_bDidActivate": 1866, - "m_bEnabled": 1864, - "m_bStartDisabled": 1865, - "m_flAttackTime": 1860, - "m_flDamageScale": 1848, - "m_flDamageTime": 1824, - "m_flFireSize": 1832, - "m_flFuel": 1820, - "m_flHeatAbsorb": 1844, - "m_flHeatLevel": 1840, - "m_flLastHeatLevel": 1856, - "m_flLastNavUpdateTime": 1836, - "m_flMaxHeat": 1852, - "m_hEffect": 1808, - "m_hOwner": 1812, - "m_lastDamage": 1828, - "m_nFireType": 1816 + "m_OnExtinguished": 2784, + "m_OnIgnited": 2744, + "m_bDidActivate": 2738, + "m_bEnabled": 2736, + "m_bStartDisabled": 2737, + "m_flAttackTime": 2732, + "m_flDamageScale": 2720, + "m_flDamageTime": 2696, + "m_flFireSize": 2704, + "m_flFuel": 2692, + "m_flHeatAbsorb": 2716, + "m_flHeatLevel": 2712, + "m_flLastHeatLevel": 2728, + "m_flLastNavUpdateTime": 2708, + "m_flMaxHeat": 2724, + "m_hEffect": 2680, + "m_hOwner": 2684, + "m_lastDamage": 2700, + "m_nFireType": 2688 }, "metadata": [], "parent": "CBaseModelEntity" @@ -8899,8 +9055,8 @@ }, "CFireSmoke": { "fields": { - "m_nFlameFromAboveModelIndex": 1236, - "m_nFlameModelIndex": 1232 + "m_nFlameFromAboveModelIndex": 2008, + "m_nFlameModelIndex": 2004 }, "metadata": [ { @@ -8918,30 +9074,30 @@ }, "CFish": { "fields": { - "m_angle": 2300, - "m_angleChange": 2304, - "m_avoidRange": 2364, - "m_calmSpeed": 2356, - "m_desiredSpeed": 2352, - "m_disperseTimer": 2472, - "m_forward": 2308, - "m_goTimer": 2400, - "m_id": 2284, - "m_moveTimer": 2424, - "m_panicSpeed": 2360, - "m_panicTimer": 2448, - "m_perp": 2320, - "m_pool": 2280, - "m_poolOrigin": 2332, - "m_proximityTimer": 2496, - "m_speed": 2348, - "m_turnClockwise": 2392, - "m_turnTimer": 2368, - "m_visible": 2520, - "m_waterLevel": 2344, - "m_x": 2288, - "m_y": 2292, - "m_z": 2296 + "m_angle": 3264, + "m_angleChange": 3268, + "m_avoidRange": 3328, + "m_calmSpeed": 3320, + "m_desiredSpeed": 3316, + "m_disperseTimer": 3440, + "m_forward": 3272, + "m_goTimer": 3368, + "m_id": 3248, + "m_moveTimer": 3392, + "m_panicSpeed": 3324, + "m_panicTimer": 3416, + "m_perp": 3284, + "m_pool": 3244, + "m_poolOrigin": 3296, + "m_proximityTimer": 3464, + "m_speed": 3312, + "m_turnClockwise": 3360, + "m_turnTimer": 3336, + "m_visible": 3488, + "m_waterLevel": 3308, + "m_x": 3252, + "m_y": 3256, + "m_z": 3260 }, "metadata": [ { @@ -8987,26 +9143,26 @@ }, "CFishPool": { "fields": { - "m_fishCount": 1232, - "m_fishes": 1256, - "m_isDormant": 1248, - "m_maxRange": 1236, - "m_swimDepth": 1240, - "m_visTimer": 1280, - "m_waterLevel": 1244 + "m_fishCount": 2004, + "m_fishes": 2024, + "m_isDormant": 2020, + "m_maxRange": 2008, + "m_swimDepth": 2012, + "m_visTimer": 2048, + "m_waterLevel": 2016 }, "metadata": [], "parent": "CBaseEntity" }, "CFists": { "fields": { - "m_bDelayedHardPunchIncoming": 3756, - "m_bDestroyAfterTaunt": 3757, - "m_bPlayingUninterruptableAct": 3736, - "m_bRestorePrevWep": 3744, - "m_hWeaponBeforePrevious": 3748, - "m_hWeaponPrevious": 3752, - "m_nUninterruptableActivity": 3740 + "m_bDelayedHardPunchIncoming": 4744, + "m_bDestroyAfterTaunt": 4745, + "m_bPlayingUninterruptableAct": 4724, + "m_bRestorePrevWep": 4732, + "m_hWeaponBeforePrevious": 4736, + "m_hWeaponPrevious": 4740, + "m_nUninterruptableActivity": 4728 }, "metadata": [ { @@ -9029,18 +9185,18 @@ }, "CFlashbangProjectile": { "fields": { - "m_flTimeToDetonate": 2704, - "m_numOpponentsHit": 2708, - "m_numTeammatesHit": 2709 + "m_flTimeToDetonate": 3664, + "m_numOpponentsHit": 3668, + "m_numTeammatesHit": 3669 }, "metadata": [], "parent": "CBaseCSGrenadeProjectile" }, "CFogController": { "fields": { - "m_bUseAngles": 1320, - "m_fog": 1216, - "m_iChangedVariables": 1324 + "m_bUseAngles": 2096, + "m_fog": 1992, + "m_iChangedVariables": 2100 }, "metadata": [ { @@ -9053,26 +9209,26 @@ }, "CFogTrigger": { "fields": { - "m_fog": 2272 + "m_fog": 3144 }, "metadata": [], "parent": "CBaseTrigger" }, "CFogVolume": { "fields": { - "m_bDisabled": 1840, - "m_bInFogVolumesList": 1841, - "m_colorCorrectionName": 1824, - "m_fogName": 1808, - "m_postProcessName": 1816 + "m_bDisabled": 2712, + "m_bInFogVolumesList": 2713, + "m_colorCorrectionName": 2696, + "m_fogName": 2680, + "m_postProcessName": 2688 }, "metadata": [], "parent": "CServerOnlyModelEntity" }, "CFootstepControl": { "fields": { - "m_destination": 2280, - "m_source": 2272 + "m_destination": 3152, + "m_source": 3144 }, "metadata": [ { @@ -9090,27 +9246,27 @@ }, "CFuncBrush": { "fields": { - "m_bInvertExclusion": 1832, - "m_bScriptedMovement": 1833, - "m_bSolidBsp": 1816, - "m_iDisabled": 1812, - "m_iSolidity": 1808, - "m_iszExcludedClass": 1824 + "m_bInvertExclusion": 2704, + "m_bScriptedMovement": 2705, + "m_bSolidBsp": 2688, + "m_iDisabled": 2684, + "m_iSolidity": 2680, + "m_iszExcludedClass": 2696 }, "metadata": [], "parent": "CBaseModelEntity" }, "CFuncConveyor": { "fields": { - "m_angMoveEntitySpace": 1820, - "m_flTargetSpeed": 1844, - "m_flTransitionDurationSeconds": 1816, - "m_flTransitionStartSpeed": 1856, - "m_hConveyorModels": 1864, - "m_nTransitionDurationTicks": 1852, - "m_nTransitionStartTick": 1848, - "m_szConveyorModels": 1808, - "m_vecMoveDirEntitySpace": 1832 + "m_angMoveEntitySpace": 2692, + "m_flTargetSpeed": 2716, + "m_flTransitionDurationSeconds": 2688, + "m_flTransitionStartSpeed": 2728, + "m_hConveyorModels": 2736, + "m_nTransitionDurationTicks": 2724, + "m_nTransitionStartTick": 2720, + "m_szConveyorModels": 2680, + "m_vecMoveDirEntitySpace": 2704 }, "metadata": [ { @@ -9172,10 +9328,10 @@ }, "CFuncElectrifiedVolume": { "fields": { - "m_EffectInterpenetrateName": 1848, - "m_EffectName": 1840, - "m_EffectZapName": 1856, - "m_iszEffectSource": 1864 + "m_EffectInterpenetrateName": 2720, + "m_EffectName": 2712, + "m_EffectZapName": 2728, + "m_iszEffectSource": 2736 }, "metadata": [ { @@ -9193,27 +9349,27 @@ }, "CFuncInteractionLayerClip": { "fields": { - "m_bDisabled": 1808, - "m_iszInteractsAs": 1816, - "m_iszInteractsWith": 1824 + "m_bDisabled": 2680, + "m_iszInteractsAs": 2688, + "m_iszInteractsWith": 2696 }, "metadata": [], "parent": "CBaseModelEntity" }, "CFuncLadder": { "fields": { - "m_Dismounts": 1824, - "m_OnPlayerGotOffLadder": 1944, - "m_OnPlayerGotOnLadder": 1904, - "m_bDisabled": 1888, - "m_bFakeLadder": 1889, - "m_bHasSlack": 1890, - "m_flAutoRideSpeed": 1884, - "m_surfacePropName": 1896, - "m_vecLadderDir": 1808, - "m_vecLocalTop": 1848, - "m_vecPlayerMountPositionBottom": 1872, - "m_vecPlayerMountPositionTop": 1860 + "m_Dismounts": 2696, + "m_OnPlayerGotOffLadder": 2816, + "m_OnPlayerGotOnLadder": 2776, + "m_bDisabled": 2760, + "m_bFakeLadder": 2761, + "m_bHasSlack": 2762, + "m_flAutoRideSpeed": 2756, + "m_surfacePropName": 2768, + "m_vecLadderDir": 2680, + "m_vecLocalTop": 2720, + "m_vecPlayerMountPositionBottom": 2744, + "m_vecPlayerMountPositionTop": 2732 }, "metadata": [ { @@ -9251,15 +9407,15 @@ }, "CFuncMonitor": { "fields": { - "m_bDraw3DSkybox": 1869, - "m_bEnabled": 1868, - "m_bRenderShadows": 1852, - "m_bStartEnabled": 1870, - "m_bUseUniqueColorTarget": 1853, - "m_brushModelName": 1856, - "m_hTargetCamera": 1864, - "m_nResolutionEnum": 1848, - "m_targetCamera": 1840 + "m_bDraw3DSkybox": 2741, + "m_bEnabled": 2740, + "m_bRenderShadows": 2724, + "m_bStartEnabled": 2742, + "m_bUseUniqueColorTarget": 2725, + "m_brushModelName": 2728, + "m_hTargetCamera": 2736, + "m_nResolutionEnum": 2720, + "m_targetCamera": 2712 }, "metadata": [ { @@ -9307,18 +9463,18 @@ }, "CFuncMoveLinear": { "fields": { - "m_OnFullyClosed": 2048, - "m_OnFullyOpen": 2008, - "m_angMoveEntitySpace": 1940, - "m_authoredPosition": 1936, - "m_bCreateMovableNavMesh": 2088, - "m_bCreateNavObstacle": 2089, - "m_currentSound": 1984, - "m_flBlockDamage": 1992, - "m_flStartPosition": 1996, - "m_soundStart": 1968, - "m_soundStop": 1976, - "m_vecMoveDirParentSpace": 1952 + "m_OnFullyClosed": 2920, + "m_OnFullyOpen": 2880, + "m_angMoveEntitySpace": 2812, + "m_authoredPosition": 2808, + "m_bCreateMovableNavMesh": 2960, + "m_bCreateNavObstacle": 2961, + "m_currentSound": 2856, + "m_flBlockDamage": 2864, + "m_flStartPosition": 2868, + "m_soundStart": 2840, + "m_soundStop": 2848, + "m_vecMoveDirParentSpace": 2824 }, "metadata": [ { @@ -9343,62 +9499,88 @@ }, "CFuncMover": { "fields": { - "m_bFacePlayer": 1901, - "m_bFixedOrientation": 1872, - "m_bFixedPitch": 1873, - "m_bIsMoving": 1875, - "m_bIsReversing": 1836, - "m_bMatchPathNodeUp": 1900, - "m_eMoveType": 1832, - "m_eSolidType": 1874, - "m_flPathLocation": 1856, - "m_flPathLocationToBeginStop": 1896, - "m_flStartSpeed": 1852, - "m_flT": 1860, - "m_flTimeMovementStart": 1884, - "m_flTimeMovementStop": 1888, - "m_flTimeStartRoll": 1904, - "m_flTimeToReachMaxSpeed": 1876, - "m_flTimeToReachZeroSpeed": 1880, - "m_flTimeToRollToNewUp": 1920, - "m_hPathMover": 1816, - "m_hStopAtNode": 1892, - "m_iszPathName": 1808, - "m_iszPathNodeStart": 1824, - "m_nCurrentNodeIndex": 1864, - "m_nPreviousNodeIndex": 1868, - "m_vOriginalUp": 1908, - "m_vTarget": 1840 + "m_OnMovementEnd": 2856, + "m_bCreateMovableNavMesh": 2680, + "m_bFixedOrientation": 2752, + "m_bFixedPitch": 2753, + "m_bIsMoving": 2755, + "m_bIsReversing": 2716, + "m_bStartAtEnd": 2896, + "m_eMoveType": 2712, + "m_eOrientationUpdate": 2900, + "m_eSolidType": 2754, + "m_flDistanceToReachMaxSpeed": 2760, + "m_flDistanceToReachZeroSpeed": 2768, + "m_flDurationBlendToNewOrientationRan": 2912, + "m_flPathLocation": 2736, + "m_flPathLocationToBeginStop": 2784, + "m_flStartSpeed": 2732, + "m_flT": 2740, + "m_flTimeMovementStart": 2772, + "m_flTimeMovementStop": 2776, + "m_flTimeStartOrientationChange": 2904, + "m_flTimeToBlendToNewOrientation": 2908, + "m_flTimeToReachMaxSpeed": 2756, + "m_flTimeToReachZeroSpeed": 2764, + "m_hPathMover": 2696, + "m_hStopAtNode": 2780, + "m_iszArriveAtDestinationSound": 2840, + "m_iszLoopForwardSound": 2800, + "m_iszLoopReverseSound": 2824, + "m_iszPathName": 2688, + "m_iszPathNodeStart": 2704, + "m_iszStartForwardSound": 2792, + "m_iszStartReverseSound": 2816, + "m_iszStopForwardSound": 2808, + "m_iszStopReverseSound": 2832, + "m_nCurrentNodeIndex": 2744, + "m_nPreviousNodeIndex": 2748, + "m_qOriginalOrientation": 2928, + "m_vTarget": 2720 }, "metadata": [], "parent": "CBaseModelEntity" }, + "CFuncMoverAPI": { + "fields": {}, + "metadata": [ + { + "name": "MPulseProvideFeatureTag", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + } + ], + "parent": null + }, "CFuncNavBlocker": { "fields": { - "m_bDisabled": 1808, - "m_nBlockedTeamNumber": 1812 + "m_bDisabled": 2680, + "m_nBlockedTeamNumber": 2684 }, "metadata": [], "parent": "CBaseModelEntity" }, "CFuncNavObstruction": { "fields": { - "m_bDisabled": 1816 + "m_bDisabled": 2688 }, "metadata": [], "parent": "CBaseModelEntity" }, "CFuncPlat": { "fields": { - "m_sNoise": 1976 + "m_sNoise": 2848 }, "metadata": [], "parent": "CBasePlatTrain" }, "CFuncPlatRot": { "fields": { - "m_end": 1984, - "m_start": 1996 + "m_end": 2856, + "m_start": 2868 }, "metadata": [], "parent": "CFuncPlat" @@ -9410,24 +9592,24 @@ }, "CFuncRotating": { "fields": { - "m_NoiseRunning": 1968, - "m_OnReachedStart": 1888, - "m_OnStarted": 1848, - "m_OnStopped": 1808, - "m_angStart": 2000, - "m_bAccelDecel": 1977, - "m_bReversed": 1976, - "m_bStopAtStartPos": 2012, - "m_flAttenuation": 1944, - "m_flBlockDamage": 1960, - "m_flFanFriction": 1940, - "m_flMaxSpeed": 1956, - "m_flTargetSpeed": 1952, - "m_flVolume": 1948, - "m_localRotationVector": 1928, - "m_prevLocalAngles": 1988, - "m_vecClientAngles": 2028, - "m_vecClientOrigin": 2016 + "m_NoiseRunning": 2840, + "m_OnReachedStart": 2760, + "m_OnStarted": 2720, + "m_OnStopped": 2680, + "m_angStart": 2872, + "m_bAccelDecel": 2849, + "m_bReversed": 2848, + "m_bStopAtStartPos": 2884, + "m_flAttenuation": 2816, + "m_flBlockDamage": 2832, + "m_flFanFriction": 2812, + "m_flMaxSpeed": 2828, + "m_flTargetSpeed": 2824, + "m_flVolume": 2820, + "m_localRotationVector": 2800, + "m_prevLocalAngles": 2860, + "m_vecClientAngles": 2900, + "m_vecClientOrigin": 2888 }, "metadata": [ { @@ -9443,56 +9625,50 @@ }, "CFuncShatterglass": { "fields": { - "m_OnBroken": 2104, - "m_PanelSize": 1968, - "m_bBreakShardless": 2013, - "m_bBreakSilent": 2012, - "m_bBroken": 2014, - "m_bGlassInFrame": 2017, - "m_bGlassNavIgnore": 2016, - "m_bHasRateLimitedShards": 2015, - "m_bStartBroken": 2018, - "m_flGlassThickness": 2004, - "m_flInitAtTime": 2000, - "m_flLastCleanupTime": 1996, - "m_flLastShatterSoundEmitTime": 1992, - "m_flSpawnInvulnerability": 2008, - "m_hConcreteMaterialEdgeCaps": 1832, - "m_hConcreteMaterialEdgeFace": 1824, - "m_hConcreteMaterialEdgeFins": 1840, - "m_hGlassMaterialDamaged": 1808, - "m_hGlassMaterialUndamaged": 1816, - "m_iInitialDamageType": 2019, - "m_iSurfaceType": 2145, - "m_matPanelTransform": 1848, - "m_matPanelTransformWsTemp": 1896, - "m_nNumShardsEverCreated": 1988, - "m_szDamagePositioningEntityName01": 2024, - "m_szDamagePositioningEntityName02": 2032, - "m_szDamagePositioningEntityName03": 2040, - "m_szDamagePositioningEntityName04": 2048, - "m_vExtraDamagePositions": 2080, - "m_vInitialDamagePositions": 2056, - "m_vecPanelNormalWs": 1976, - "m_vecShatterGlassShards": 1944 + "m_OnBroken": 2944, + "m_PanelSize": 2800, + "m_bBreakShardless": 2829, + "m_bBreakSilent": 2828, + "m_bBroken": 2830, + "m_bGlassInFrame": 2832, + "m_bGlassNavIgnore": 2831, + "m_bStartBroken": 2833, + "m_flGlassThickness": 2820, + "m_flInitAtTime": 2816, + "m_flLastCleanupTime": 2812, + "m_flLastShatterSoundEmitTime": 2808, + "m_flSpawnInvulnerability": 2824, + "m_hMaterialDamageBase": 2992, + "m_iInitialDamageType": 2834, + "m_iSurfaceType": 2984, + "m_matPanelTransform": 2680, + "m_matPanelTransformWsTemp": 2728, + "m_szDamagePositioningEntityName01": 2840, + "m_szDamagePositioningEntityName02": 2848, + "m_szDamagePositioningEntityName03": 2856, + "m_szDamagePositioningEntityName04": 2864, + "m_vExtraDamagePositions": 2896, + "m_vInitialDamagePositions": 2872, + "m_vInitialPanelVertices": 2920, + "m_vecShatterGlassShards": 2776 }, "metadata": [], "parent": "CBaseModelEntity" }, "CFuncTankTrain": { "fields": { - "m_OnDeath": 2144 + "m_OnDeath": 3016 }, "metadata": [], "parent": "CFuncTrackTrain" }, "CFuncTimescale": { "fields": { - "m_flAcceleration": 1220, - "m_flBlendDeltaMultiplier": 1228, - "m_flDesiredTimescale": 1216, - "m_flMinBlendRate": 1224, - "m_isStarted": 1232 + "m_flAcceleration": 1992, + "m_flBlendDeltaMultiplier": 2000, + "m_flDesiredTimescale": 1988, + "m_flMinBlendRate": 1996, + "m_isStarted": 2004 }, "metadata": [], "parent": "CBaseEntity" @@ -9504,70 +9680,70 @@ }, "CFuncTrackChange": { "fields": { - "m_code": 2056, - "m_targetState": 2060, - "m_trackBottom": 2016, - "m_trackBottomName": 2040, - "m_trackTop": 2008, - "m_trackTopName": 2032, - "m_train": 2024, - "m_trainName": 2048, - "m_use": 2064 + "m_code": 2928, + "m_targetState": 2932, + "m_trackBottom": 2888, + "m_trackBottomName": 2912, + "m_trackTop": 2880, + "m_trackTopName": 2904, + "m_train": 2896, + "m_trainName": 2920, + "m_use": 2936 }, "metadata": [], "parent": "CFuncPlatRot" }, "CFuncTrackTrain": { "fields": { - "m_OnArrivedAtDestinationNode": 2072, - "m_OnNext": 2032, - "m_OnStart": 1992, - "m_angPrev": 1828, - "m_bAccelToSpeed": 2132, - "m_bManualSpeedChanges": 2112, - "m_controlMaxs": 1852, - "m_controlMins": 1840, - "m_dir": 1904, - "m_eOrientationType": 1972, - "m_eVelocityType": 1976, - "m_flAccelSpeed": 2124, - "m_flBank": 1884, - "m_flBlockDamage": 1892, - "m_flDecelSpeed": 2128, - "m_flDesiredSpeed": 2116, - "m_flMoveSoundMaxDuration": 1956, - "m_flMoveSoundMaxPitch": 1968, - "m_flMoveSoundMinDuration": 1952, - "m_flMoveSoundMinPitch": 1964, - "m_flNextMPSoundTime": 2136, - "m_flNextMoveSoundTime": 1960, - "m_flSpeedChangeTime": 2120, - "m_flVolume": 1880, - "m_height": 1896, - "m_iszSoundMove": 1912, - "m_iszSoundMovePing": 1920, - "m_iszSoundStart": 1928, - "m_iszSoundStop": 1936, - "m_lastBlockPos": 1864, - "m_lastBlockTick": 1876, - "m_length": 1812, - "m_maxSpeed": 1900, - "m_oldSpeed": 1888, - "m_ppath": 1808, - "m_strPathTarget": 1944, - "m_vPosPrev": 1816 + "m_OnArrivedAtDestinationNode": 2944, + "m_OnNext": 2904, + "m_OnStart": 2864, + "m_angPrev": 2700, + "m_bAccelToSpeed": 3004, + "m_bManualSpeedChanges": 2984, + "m_controlMaxs": 2724, + "m_controlMins": 2712, + "m_dir": 2776, + "m_eOrientationType": 2844, + "m_eVelocityType": 2848, + "m_flAccelSpeed": 2996, + "m_flBank": 2756, + "m_flBlockDamage": 2764, + "m_flDecelSpeed": 3000, + "m_flDesiredSpeed": 2988, + "m_flMoveSoundMaxDuration": 2828, + "m_flMoveSoundMaxPitch": 2840, + "m_flMoveSoundMinDuration": 2824, + "m_flMoveSoundMinPitch": 2836, + "m_flNextMPSoundTime": 3008, + "m_flNextMoveSoundTime": 2832, + "m_flSpeedChangeTime": 2992, + "m_flVolume": 2752, + "m_height": 2768, + "m_iszSoundMove": 2784, + "m_iszSoundMovePing": 2792, + "m_iszSoundStart": 2800, + "m_iszSoundStop": 2808, + "m_lastBlockPos": 2736, + "m_lastBlockTick": 2748, + "m_length": 2684, + "m_maxSpeed": 2772, + "m_oldSpeed": 2760, + "m_ppath": 2680, + "m_strPathTarget": 2816, + "m_vPosPrev": 2688 }, "metadata": [], "parent": "CBaseModelEntity" }, "CFuncTrain": { "fields": { - "m_activated": 1980, - "m_flBlockDamage": 1988, - "m_flNextBlockTime": 1992, - "m_hCurrentTarget": 1976, - "m_hEnemy": 1984, - "m_iszLastTarget": 2000 + "m_activated": 2848, + "m_flBlockDamage": 2856, + "m_flNextBlockTime": 2860, + "m_hCurrentTarget": 2844, + "m_hEnemy": 2852, + "m_iszLastTarget": 2864 }, "metadata": [], "parent": "CBasePlatTrain" @@ -9579,7 +9755,7 @@ }, "CFuncVPhysicsClip": { "fields": { - "m_bDisabled": 1808 + "m_bDisabled": 2680 }, "metadata": [], "parent": "CBaseModelEntity" @@ -9591,7 +9767,7 @@ }, "CFuncWall": { "fields": { - "m_nState": 1808 + "m_nState": 2680 }, "metadata": [], "parent": "CBaseModelEntity" @@ -9603,7 +9779,7 @@ }, "CFuncWater": { "fields": { - "m_BuoyancyHelper": 1808 + "m_BuoyancyHelper": 2680 }, "metadata": [], "parent": "CBaseModelEntity" @@ -9615,20 +9791,20 @@ }, "CGameGibManager": { "fields": { - "m_bAllowNewGibs": 1248, - "m_iCurrentMaxPieces": 1252, - "m_iLastFrame": 1260, - "m_iMaxPieces": 1256 + "m_bAllowNewGibs": 2024, + "m_iCurrentMaxPieces": 2028, + "m_iLastFrame": 2036, + "m_iMaxPieces": 2032 }, "metadata": [], "parent": "CBaseEntity" }, "CGameMoney": { "fields": { - "m_OnMoneySpent": 1824, - "m_OnMoneySpentFail": 1864, - "m_nMoney": 1904, - "m_strAwardText": 1912 + "m_OnMoneySpent": 2696, + "m_OnMoneySpentFail": 2736, + "m_nMoney": 2776, + "m_strAwardText": 2784 }, "metadata": [], "parent": "CRulePointEntity" @@ -9640,10 +9816,10 @@ }, "CGamePlayerZone": { "fields": { - "m_OnPlayerInZone": 1816, - "m_OnPlayerOutZone": 1856, - "m_PlayersInCount": 1896, - "m_PlayersOutCount": 1936 + "m_OnPlayerInZone": 2688, + "m_OnPlayerOutZone": 2728, + "m_PlayersInCount": 2768, + "m_PlayersOutCount": 2808 }, "metadata": [], "parent": "CRuleBrushEntity" @@ -9697,11 +9873,11 @@ "m_bNetworkedScaleChanged": 0, "m_bWillBeCallingPostDataUpdate": 0, "m_flAbsScale": 232, - "m_flClientLocalScale": 320, + "m_flClientLocalScale": 336, "m_flScale": 204, - "m_flZOffset": 316, + "m_flZOffset": 332, "m_hParent": 120, - "m_hierarchyAttachName": 312, + "m_hierarchyAttachName": 328, "m_nDoNotSetAnimTimeInInvalidatePhysicsCount": 245, "m_nHierarchicalDepth": 243, "m_nHierarchyType": 244, @@ -9713,7 +9889,7 @@ "m_pNextSibling": 72, "m_pOwner": 48, "m_pParent": 56, - "m_vRenderOrigin": 324, + "m_vRenderOrigin": 340, "m_vecAbsOrigin": 208, "m_vecOrigin": 136 }, @@ -9772,62 +9948,62 @@ }, "CGameText": { "fields": { - "m_iszMessage": 1824, - "m_textParms": 1832 + "m_iszMessage": 2696, + "m_textParms": 2704 }, "metadata": [], "parent": "CRulePointEntity" }, "CGenericConstraint": { "fields": { - "m_NotifyForceReachedX": 1520, - "m_NotifyForceReachedY": 1560, - "m_NotifyForceReachedZ": 1600, - "m_bAxisNotifiedX": 1464, - "m_bAxisNotifiedY": 1465, - "m_bAxisNotifiedZ": 1466, - "m_flAngularDampingRatioX": 1492, - "m_flAngularDampingRatioY": 1496, - "m_flAngularDampingRatioZ": 1500, - "m_flAngularFrequencyX": 1480, - "m_flAngularFrequencyY": 1484, - "m_flAngularFrequencyZ": 1488, - "m_flBreakAfterTimeStartTimeX": 1404, - "m_flBreakAfterTimeStartTimeY": 1408, - "m_flBreakAfterTimeStartTimeZ": 1412, - "m_flBreakAfterTimeThresholdX": 1416, - "m_flBreakAfterTimeThresholdY": 1420, - "m_flBreakAfterTimeThresholdZ": 1424, - "m_flBreakAfterTimeX": 1392, - "m_flBreakAfterTimeY": 1396, - "m_flBreakAfterTimeZ": 1400, - "m_flLinearDampingRatioX": 1368, - "m_flLinearDampingRatioY": 1372, - "m_flLinearDampingRatioZ": 1376, - "m_flLinearFrequencyX": 1356, - "m_flLinearFrequencyY": 1360, - "m_flLinearFrequencyZ": 1364, - "m_flMaxAngularImpulseX": 1504, - "m_flMaxAngularImpulseY": 1508, - "m_flMaxAngularImpulseZ": 1512, - "m_flMaxLinearImpulseX": 1380, - "m_flMaxLinearImpulseY": 1384, - "m_flMaxLinearImpulseZ": 1388, - "m_flNotifyForceLastTimeX": 1452, - "m_flNotifyForceLastTimeY": 1456, - "m_flNotifyForceLastTimeZ": 1460, - "m_flNotifyForceMinTimeX": 1440, - "m_flNotifyForceMinTimeY": 1444, - "m_flNotifyForceMinTimeZ": 1448, - "m_flNotifyForceX": 1428, - "m_flNotifyForceY": 1432, - "m_flNotifyForceZ": 1436, - "m_nAngularMotionX": 1468, - "m_nAngularMotionY": 1472, - "m_nAngularMotionZ": 1476, - "m_nLinearMotionX": 1344, - "m_nLinearMotionY": 1348, - "m_nLinearMotionZ": 1352 + "m_NotifyForceReachedX": 2296, + "m_NotifyForceReachedY": 2336, + "m_NotifyForceReachedZ": 2376, + "m_bAxisNotifiedX": 2240, + "m_bAxisNotifiedY": 2241, + "m_bAxisNotifiedZ": 2242, + "m_flAngularDampingRatioX": 2268, + "m_flAngularDampingRatioY": 2272, + "m_flAngularDampingRatioZ": 2276, + "m_flAngularFrequencyX": 2256, + "m_flAngularFrequencyY": 2260, + "m_flAngularFrequencyZ": 2264, + "m_flBreakAfterTimeStartTimeX": 2180, + "m_flBreakAfterTimeStartTimeY": 2184, + "m_flBreakAfterTimeStartTimeZ": 2188, + "m_flBreakAfterTimeThresholdX": 2192, + "m_flBreakAfterTimeThresholdY": 2196, + "m_flBreakAfterTimeThresholdZ": 2200, + "m_flBreakAfterTimeX": 2168, + "m_flBreakAfterTimeY": 2172, + "m_flBreakAfterTimeZ": 2176, + "m_flLinearDampingRatioX": 2144, + "m_flLinearDampingRatioY": 2148, + "m_flLinearDampingRatioZ": 2152, + "m_flLinearFrequencyX": 2132, + "m_flLinearFrequencyY": 2136, + "m_flLinearFrequencyZ": 2140, + "m_flMaxAngularImpulseX": 2280, + "m_flMaxAngularImpulseY": 2284, + "m_flMaxAngularImpulseZ": 2288, + "m_flMaxLinearImpulseX": 2156, + "m_flMaxLinearImpulseY": 2160, + "m_flMaxLinearImpulseZ": 2164, + "m_flNotifyForceLastTimeX": 2228, + "m_flNotifyForceLastTimeY": 2232, + "m_flNotifyForceLastTimeZ": 2236, + "m_flNotifyForceMinTimeX": 2216, + "m_flNotifyForceMinTimeY": 2220, + "m_flNotifyForceMinTimeZ": 2224, + "m_flNotifyForceX": 2204, + "m_flNotifyForceY": 2208, + "m_flNotifyForceZ": 2212, + "m_nAngularMotionX": 2244, + "m_nAngularMotionY": 2248, + "m_nAngularMotionZ": 2252, + "m_nLinearMotionX": 2120, + "m_nLinearMotionY": 2124, + "m_nLinearMotionZ": 2128 }, "metadata": [], "parent": "CPhysConstraint" @@ -9897,22 +10073,22 @@ }, "CGradientFog": { "fields": { - "m_bGradientFogNeedsTextures": 1274, - "m_bHeightFogEnabled": 1232, - "m_bIsEnabled": 1273, - "m_bStartDisabled": 1272, - "m_flFadeTime": 1268, - "m_flFarZ": 1244, - "m_flFogEndDistance": 1228, - "m_flFogEndHeight": 1240, - "m_flFogFalloffExponent": 1252, - "m_flFogMaxOpacity": 1248, - "m_flFogStartDistance": 1224, - "m_flFogStartHeight": 1236, - "m_flFogStrength": 1264, - "m_flFogVerticalExponent": 1256, - "m_fogColor": 1260, - "m_hGradientFogTexture": 1216 + "m_bGradientFogNeedsTextures": 2050, + "m_bHeightFogEnabled": 2008, + "m_bIsEnabled": 2049, + "m_bStartDisabled": 2048, + "m_flFadeTime": 2044, + "m_flFarZ": 2020, + "m_flFogEndDistance": 2004, + "m_flFogEndHeight": 2016, + "m_flFogFalloffExponent": 2028, + "m_flFogMaxOpacity": 2024, + "m_flFogStartDistance": 2000, + "m_flFogStartHeight": 2012, + "m_flFogStrength": 2040, + "m_flFogVerticalExponent": 2032, + "m_fogColor": 2036, + "m_hGradientFogTexture": 1992 }, "metadata": [ { @@ -9995,9 +10171,9 @@ }, "CGunTarget": { "fields": { - "m_OnDeath": 1944, - "m_hTargetEnt": 1940, - "m_on": 1936 + "m_OnDeath": 2816, + "m_hTargetEnt": 2812, + "m_on": 2808 }, "metadata": [], "parent": "CBaseToggle" @@ -10019,8 +10195,8 @@ }, "CHandleTest": { "fields": { - "m_Handle": 1216, - "m_bSendHandle": 1220 + "m_Handle": 1988, + "m_bSendHandle": 1992 }, "metadata": [ { @@ -10051,45 +10227,45 @@ }, "CHostage": { "fields": { - "m_OnDroppedNotRescued": 2672, - "m_OnFirstPickedUp": 2632, - "m_OnHostageBeginGrab": 2592, - "m_OnRescued": 2712, - "m_accel": 2852, - "m_bHandsHaveBeenCut": 11333, - "m_bRemove": 2788, - "m_entitySpottedState": 2752, - "m_fLastGrabTime": 11340, - "m_flDropStartTime": 11376, - "m_flGrabSuccessTime": 11372, - "m_flRescueStartTime": 11368, - "m_hHostageGrabber": 11336, - "m_hasBeenUsed": 2848, - "m_inhibitDoorTimer": 11128, - "m_inhibitObstacleAvoidanceTimer": 11272, - "m_isAdjusted": 11332, - "m_isCrouching": 2865, - "m_isRescued": 2804, - "m_isRunning": 2864, - "m_isWaitingForLeader": 2896, - "m_jumpTimer": 2872, - "m_jumpedThisFrame": 2805, - "m_lastLeader": 2816, - "m_leader": 2812, - "m_nApproachRewardPayouts": 11380, - "m_nHostageSpawnRandomFactor": 2784, - "m_nHostageState": 2808, - "m_nPickupEventCount": 11384, - "m_nSpotRules": 2776, - "m_repathTimer": 11104, - "m_reuseTimer": 2824, - "m_uiHostageSpawnExclusionGroupMask": 2780, - "m_vecGrabbedPos": 11356, - "m_vecHostageResetPosition": 11420, - "m_vecPositionWhenStartedDroppingToGround": 11344, - "m_vecSpawnGroundPos": 11388, - "m_vel": 2792, - "m_wiggleTimer": 11304 + "m_OnDroppedNotRescued": 3632, + "m_OnFirstPickedUp": 3592, + "m_OnHostageBeginGrab": 3552, + "m_OnRescued": 3672, + "m_accel": 3812, + "m_bHandsHaveBeenCut": 12293, + "m_bRemove": 3748, + "m_entitySpottedState": 3712, + "m_fLastGrabTime": 12300, + "m_flDropStartTime": 12336, + "m_flGrabSuccessTime": 12332, + "m_flRescueStartTime": 12328, + "m_hHostageGrabber": 12296, + "m_hasBeenUsed": 3808, + "m_inhibitDoorTimer": 12088, + "m_inhibitObstacleAvoidanceTimer": 12232, + "m_isAdjusted": 12292, + "m_isCrouching": 3825, + "m_isRescued": 3764, + "m_isRunning": 3824, + "m_isWaitingForLeader": 3856, + "m_jumpTimer": 3832, + "m_jumpedThisFrame": 3765, + "m_lastLeader": 3776, + "m_leader": 3772, + "m_nApproachRewardPayouts": 12340, + "m_nHostageSpawnRandomFactor": 3744, + "m_nHostageState": 3768, + "m_nPickupEventCount": 12344, + "m_nSpotRules": 3736, + "m_repathTimer": 12064, + "m_reuseTimer": 3784, + "m_uiHostageSpawnExclusionGroupMask": 3740, + "m_vecGrabbedPos": 12316, + "m_vecHostageResetPosition": 12380, + "m_vecPositionWhenStartedDroppingToGround": 12304, + "m_vecSpawnGroundPos": 12348, + "m_vel": 3752, + "m_wiggleTimer": 12264 }, "metadata": [ { @@ -10187,7 +10363,7 @@ }, "CHostageExpresserShim": { "fields": { - "m_pExpresser": 2568 + "m_pExpresser": 3528 }, "metadata": [], "parent": "CBaseCombatCharacter" @@ -10209,31 +10385,31 @@ }, "CInferno": { "fields": { - "m_BookkeepingTimer": 4888, - "m_BurnNormal": 3424, - "m_InitialSplashVelocity": 4820, - "m_NextSpreadTimer": 4912, - "m_activeTimer": 4856, - "m_bFireIsBurning": 3360, - "m_bInPostEffectTime": 4208, - "m_bWasCreatedInSmoke": 4216, - "m_damageRampTimer": 4784, - "m_damageTimer": 4760, - "m_extent": 4736, - "m_fireCount": 4192, - "m_fireParentPositions": 2592, - "m_firePositions": 1824, - "m_fireSpawnOffset": 4872, - "m_nFireEffectTickBegin": 4200, - "m_nFireLifetime": 4204, - "m_nFiresExtinguishCount": 4212, - "m_nInfernoType": 4196, - "m_nMaxFlames": 4876, - "m_nSourceItemDefIndex": 4936, - "m_nSpreadCount": 4880, - "m_splashVelocity": 4808, - "m_startPos": 4832, - "m_vecOriginalSpawnLocation": 4844 + "m_BookkeepingTimer": 5752, + "m_BurnNormal": 4292, + "m_InitialSplashVelocity": 5684, + "m_NextSpreadTimer": 5776, + "m_activeTimer": 5720, + "m_bFireIsBurning": 4228, + "m_bInPostEffectTime": 5076, + "m_bWasCreatedInSmoke": 5084, + "m_damageRampTimer": 5648, + "m_damageTimer": 5624, + "m_extent": 5600, + "m_fireCount": 5060, + "m_fireParentPositions": 3460, + "m_firePositions": 2692, + "m_fireSpawnOffset": 5736, + "m_nFireEffectTickBegin": 5068, + "m_nFireLifetime": 5072, + "m_nFiresExtinguishCount": 5080, + "m_nInfernoType": 5064, + "m_nMaxFlames": 5740, + "m_nSourceItemDefIndex": 5800, + "m_nSpreadCount": 5744, + "m_splashVelocity": 5672, + "m_startPos": 5696, + "m_vecOriginalSpawnLocation": 5708 }, "metadata": [ { @@ -10296,27 +10472,27 @@ }, "CInfoDynamicShadowHint": { "fields": { - "m_bDisabled": 1216, - "m_flRange": 1220, - "m_hLight": 1232, - "m_nImportance": 1224, - "m_nLightChoice": 1228 + "m_bDisabled": 1988, + "m_flRange": 1992, + "m_hLight": 2004, + "m_nImportance": 1996, + "m_nLightChoice": 2000 }, "metadata": [], "parent": "CPointEntity" }, "CInfoDynamicShadowHintBox": { "fields": { - "m_vBoxMaxs": 1252, - "m_vBoxMins": 1240 + "m_vBoxMaxs": 2020, + "m_vBoxMins": 2008 }, "metadata": [], "parent": "CInfoDynamicShadowHint" }, "CInfoGameEventProxy": { "fields": { - "m_flRange": 1224, - "m_iszEventName": 1216 + "m_flRange": 2000, + "m_iszEventName": 1992 }, "metadata": [], "parent": "CPointEntity" @@ -10353,16 +10529,16 @@ }, "CInfoOffscreenPanoramaTexture": { "fields": { - "m_AdditionalTargetEntities": 1312, - "m_RenderAttrName": 1240, - "m_TargetEntities": 1248, - "m_bDisabled": 1216, - "m_nResolutionX": 1220, - "m_nResolutionY": 1224, - "m_nTargetChangeCount": 1272, - "m_szLayoutFileName": 1232, - "m_szTargetsName": 1304, - "m_vecCSSClasses": 1280 + "m_AdditionalTargetEntities": 2080, + "m_RenderAttrName": 2008, + "m_TargetEntities": 2016, + "m_bDisabled": 1988, + "m_nResolutionX": 1992, + "m_nResolutionY": 1996, + "m_nTargetChangeCount": 2040, + "m_szLayoutFileName": 2000, + "m_szTargetsName": 2072, + "m_vecCSSClasses": 2048 }, "metadata": [ { @@ -10420,7 +10596,9 @@ }, "CInfoPlayerStart": { "fields": { - "m_bDisabled": 1216 + "m_bDisabled": 1988, + "m_bIsMaster": 1989, + "m_pPawnSubclass": 1992 }, "metadata": [], "parent": "CPointEntity" @@ -10437,17 +10615,17 @@ }, "CInfoSpawnGroupLoadUnload": { "fields": { - "m_OnSpawnGroupLoadFinished": 1256, - "m_OnSpawnGroupLoadStarted": 1216, - "m_OnSpawnGroupUnloadFinished": 1336, - "m_OnSpawnGroupUnloadStarted": 1296, - "m_bStreamingStarted": 1412, - "m_bUnloadingStarted": 1413, - "m_flTimeoutInterval": 1408, - "m_iszLandmarkName": 1392, - "m_iszSpawnGroupFilterName": 1384, - "m_iszSpawnGroupName": 1376, - "m_sFixedSpawnGroupName": 1400 + "m_OnSpawnGroupLoadFinished": 2032, + "m_OnSpawnGroupLoadStarted": 1992, + "m_OnSpawnGroupUnloadFinished": 2112, + "m_OnSpawnGroupUnloadStarted": 2072, + "m_bStreamingStarted": 2188, + "m_bUnloadingStarted": 2189, + "m_flTimeoutInterval": 2184, + "m_iszLandmarkName": 2168, + "m_iszSpawnGroupFilterName": 2160, + "m_iszSpawnGroupName": 2152, + "m_sFixedSpawnGroupName": 2176 }, "metadata": [], "parent": "CLogicalEntity" @@ -10469,9 +10647,9 @@ }, "CInfoVisibilityBox": { "fields": { - "m_bEnabled": 1236, - "m_nMode": 1220, - "m_vBoxSize": 1224 + "m_bEnabled": 2008, + "m_nMode": 1992, + "m_vBoxSize": 1996 }, "metadata": [ { @@ -10494,13 +10672,13 @@ }, "CInfoWorldLayer": { "fields": { - "m_bCreateAsChildSpawnGroup": 1274, - "m_bEntitiesSpawned": 1273, - "m_bWorldLayerVisible": 1272, - "m_hLayerSpawnGroup": 1276, - "m_layerName": 1264, - "m_pOutputOnEntitiesSpawned": 1216, - "m_worldName": 1256 + "m_bCreateAsChildSpawnGroup": 2050, + "m_bEntitiesSpawned": 2049, + "m_bWorldLayerVisible": 2048, + "m_hLayerSpawnGroup": 2052, + "m_layerName": 2040, + "m_pOutputOnEntitiesSpawned": 1992, + "m_worldName": 2032 }, "metadata": [ { @@ -10528,36 +10706,36 @@ }, "CInstancedSceneEntity": { "fields": { - "m_bHadOwner": 2596, - "m_bIsBackground": 2608, - "m_bRemoveOnCompletion": 2609, - "m_flPostSpeakDelay": 2600, - "m_flPreDelay": 2604, - "m_hOwner": 2592, - "m_hTarget": 2612 + "m_bHadOwner": 3372, + "m_bIsBackground": 3384, + "m_bRemoveOnCompletion": 3385, + "m_flPostSpeakDelay": 3376, + "m_flPreDelay": 3380, + "m_hOwner": 3368, + "m_hTarget": 3388 }, "metadata": [], "parent": "CSceneEntity" }, "CInstructorEventEntity": { "fields": { - "m_hTargetPlayer": 1232, - "m_iszHintTargetEntity": 1224, - "m_iszName": 1216 + "m_hTargetPlayer": 2008, + "m_iszHintTargetEntity": 2000, + "m_iszName": 1992 }, "metadata": [], "parent": "CPointEntity" }, "CItem": { "fields": { - "m_OnCacheInteraction": 2376, - "m_OnGlovePulled": 2416, - "m_OnPlayerPickup": 2328, - "m_OnPlayerTouch": 2288, - "m_bActivateWhenAtRest": 2368, - "m_bPhysStartAsleep": 2480, - "m_vOriginalSpawnAngles": 2468, - "m_vOriginalSpawnOrigin": 2456 + "m_OnCacheInteraction": 3344, + "m_OnGlovePulled": 3384, + "m_OnPlayerPickup": 3296, + "m_OnPlayerTouch": 3256, + "m_bActivateWhenAtRest": 3336, + "m_bPhysStartAsleep": 3448, + "m_vOriginalSpawnAngles": 3436, + "m_vOriginalSpawnOrigin": 3424 }, "metadata": [], "parent": "CBaseAnimGraph" @@ -10569,8 +10747,8 @@ }, "CItemDefuser": { "fields": { - "m_entitySpottedState": 2496, - "m_nSpotRules": 2520 + "m_entitySpottedState": 3464, + "m_nSpotRules": 3488 }, "metadata": [], "parent": "CItem" @@ -10582,8 +10760,8 @@ }, "CItemDogtags": { "fields": { - "m_KillingPlayer": 2500, - "m_OwningPlayer": 2496 + "m_KillingPlayer": 3468, + "m_OwningPlayer": 3464 }, "metadata": [ { @@ -10601,45 +10779,45 @@ }, "CItemGeneric": { "fields": { - "m_OnPickup": 2624, - "m_OnTimeout": 2664, - "m_OnTriggerEndTouch": 2784, - "m_OnTriggerStartTouch": 2704, - "m_OnTriggerTouch": 2744, - "m_bAutoStartAmbientSound": 2544, - "m_bGlowWhenInTrigger": 2848, - "m_bHasPickupRadius": 2505, - "m_bHasTriggerRadius": 2504, - "m_bPlayerCounterListenerAdded": 2520, - "m_bPlayerInTriggerRadius": 2521, - "m_bUseable": 2853, - "m_flLastPickupCheck": 2516, - "m_flPickupRadius": 2832, - "m_flPickupRadiusSqr": 2508, - "m_flTriggerRadius": 2836, - "m_flTriggerRadiusSqr": 2512, - "m_glowColor": 2849, - "m_hPickupFilter": 2616, - "m_hPickupParticleEffect": 2560, - "m_hSpawnParticleEffect": 2528, - "m_hTimeoutParticleEffect": 2584, - "m_hTriggerHelper": 2856, - "m_pAllowPickupScriptFunction": 2824, - "m_pAmbientSoundEffect": 2536, - "m_pPickupFilterName": 2608, - "m_pPickupScriptFunction": 2576, - "m_pPickupSoundEffect": 2568, - "m_pSpawnScriptFunction": 2552, - "m_pTimeoutScriptFunction": 2600, - "m_pTimeoutSoundEffect": 2592, - "m_pTriggerSoundEffect": 2840 + "m_OnPickup": 3592, + "m_OnTimeout": 3632, + "m_OnTriggerEndTouch": 3752, + "m_OnTriggerStartTouch": 3672, + "m_OnTriggerTouch": 3712, + "m_bAutoStartAmbientSound": 3512, + "m_bGlowWhenInTrigger": 3816, + "m_bHasPickupRadius": 3473, + "m_bHasTriggerRadius": 3472, + "m_bPlayerCounterListenerAdded": 3488, + "m_bPlayerInTriggerRadius": 3489, + "m_bUseable": 3821, + "m_flLastPickupCheck": 3484, + "m_flPickupRadius": 3800, + "m_flPickupRadiusSqr": 3476, + "m_flTriggerRadius": 3804, + "m_flTriggerRadiusSqr": 3480, + "m_glowColor": 3817, + "m_hPickupFilter": 3584, + "m_hPickupParticleEffect": 3528, + "m_hSpawnParticleEffect": 3496, + "m_hTimeoutParticleEffect": 3552, + "m_hTriggerHelper": 3824, + "m_pAllowPickupScriptFunction": 3792, + "m_pAmbientSoundEffect": 3504, + "m_pPickupFilterName": 3576, + "m_pPickupScriptFunction": 3544, + "m_pPickupSoundEffect": 3536, + "m_pSpawnScriptFunction": 3520, + "m_pTimeoutScriptFunction": 3568, + "m_pTimeoutSoundEffect": 3560, + "m_pTriggerSoundEffect": 3808 }, "metadata": [], "parent": "CItem" }, "CItemGenericTriggerHelper": { "fields": { - "m_hParentItem": 1808 + "m_hParentItem": 2680 }, "metadata": [], "parent": "CBaseModelEntity" @@ -10666,93 +10844,99 @@ }, "CKeepUpright": { "fields": { - "m_angularLimit": 1268, - "m_attachedObject": 1264, - "m_bActive": 1272, - "m_bDampAllRotation": 1273, - "m_localTestAxis": 1236, - "m_nameAttach": 1256, - "m_worldGoalAxis": 1224 + "m_angularLimit": 2044, + "m_attachedObject": 2040, + "m_bActive": 2048, + "m_bDampAllRotation": 2049, + "m_localTestAxis": 2012, + "m_nameAttach": 2032, + "m_worldGoalAxis": 2000 }, "metadata": [], "parent": "CPointEntity" }, "CKnife": { "fields": { - "m_bFirstAttack": 3736 + "m_bFirstAttack": 4724 }, - "metadata": [], + "metadata": [ + { + "name": "m_bFirstAttack", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], "parent": "CCSWeaponBase" }, "CLightComponent": { "fields": { - "__m_pChainEntity": 56, - "m_Color": 117, - "m_Pattern": 216, - "m_SecondaryColor": 121, - "m_SkyAmbientBounce": 396, - "m_SkyColor": 388, - "m_bEnabled": 308, - "m_bFlicker": 309, - "m_bMixedShadows": 401, - "m_bPrecomputedFieldsValid": 310, - "m_bPvsModifyEntity": 432, - "m_bRenderDiffuse": 192, - "m_bRenderToCubemaps": 280, - "m_bRenderTransmissive": 200, - "m_bUseSecondaryColor": 400, - "m_bUsesBakedShadowing": 268, - "m_flAttenuation0": 148, - "m_flAttenuation1": 152, - "m_flAttenuation2": 156, - "m_flBrightness": 128, - "m_flBrightnessMult": 136, - "m_flBrightnessScale": 132, - "m_flCapsuleLength": 408, - "m_flFadeMaxDist": 296, - "m_flFadeMinDist": 292, - "m_flFalloff": 144, - "m_flFogContributionStength": 380, - "m_flLightStyleStartTime": 404, - "m_flMinRoughness": 412, - "m_flNearClipPlane": 384, - "m_flOrthoLightHeight": 208, - "m_flOrthoLightWidth": 204, - "m_flPhi": 164, - "m_flPrecomputedMaxRange": 372, - "m_flRange": 140, - "m_flShadowCascadeCrossFade": 228, - "m_flShadowCascadeDistance0": 236, - "m_flShadowCascadeDistance1": 240, - "m_flShadowCascadeDistance2": 244, - "m_flShadowCascadeDistance3": 248, - "m_flShadowCascadeDistanceFade": 232, - "m_flShadowFadeMaxDist": 304, - "m_flShadowFadeMinDist": 300, - "m_flSkyIntensity": 392, - "m_flTheta": 160, - "m_hLightCookie": 168, - "m_nBakedShadowIndex": 276, - "m_nCascadeRenderStaticObjects": 224, - "m_nCascades": 176, - "m_nCastShadows": 180, - "m_nDirectLight": 284, - "m_nFogLightingMode": 376, - "m_nIndirectLight": 288, - "m_nRenderSpecular": 196, - "m_nShadowCascadeResolution0": 252, - "m_nShadowCascadeResolution1": 256, - "m_nShadowCascadeResolution2": 260, - "m_nShadowCascadeResolution3": 264, - "m_nShadowHeight": 188, - "m_nShadowPriority": 272, - "m_nShadowWidth": 184, - "m_nStyle": 212, - "m_vPrecomputedBoundsMaxs": 324, - "m_vPrecomputedBoundsMins": 312, - "m_vPrecomputedOBBAngles": 348, - "m_vPrecomputedOBBExtent": 360, - "m_vPrecomputedOBBOrigin": 336 + "__m_pChainEntity": 72, + "m_Color": 133, + "m_Pattern": 232, + "m_SecondaryColor": 137, + "m_SkyAmbientBounce": 412, + "m_SkyColor": 404, + "m_bEnabled": 324, + "m_bFlicker": 325, + "m_bMixedShadows": 417, + "m_bPrecomputedFieldsValid": 326, + "m_bPvsModifyEntity": 448, + "m_bRenderDiffuse": 208, + "m_bRenderToCubemaps": 296, + "m_bRenderTransmissive": 216, + "m_bUseSecondaryColor": 416, + "m_bUsesBakedShadowing": 284, + "m_flAttenuation0": 164, + "m_flAttenuation1": 168, + "m_flAttenuation2": 172, + "m_flBrightness": 144, + "m_flBrightnessMult": 152, + "m_flBrightnessScale": 148, + "m_flCapsuleLength": 424, + "m_flFadeMaxDist": 312, + "m_flFadeMinDist": 308, + "m_flFalloff": 160, + "m_flFogContributionStength": 396, + "m_flLightStyleStartTime": 420, + "m_flMinRoughness": 428, + "m_flNearClipPlane": 400, + "m_flOrthoLightHeight": 224, + "m_flOrthoLightWidth": 220, + "m_flPhi": 180, + "m_flPrecomputedMaxRange": 388, + "m_flRange": 156, + "m_flShadowCascadeCrossFade": 244, + "m_flShadowCascadeDistance0": 252, + "m_flShadowCascadeDistance1": 256, + "m_flShadowCascadeDistance2": 260, + "m_flShadowCascadeDistance3": 264, + "m_flShadowCascadeDistanceFade": 248, + "m_flShadowFadeMaxDist": 320, + "m_flShadowFadeMinDist": 316, + "m_flSkyIntensity": 408, + "m_flTheta": 176, + "m_hLightCookie": 184, + "m_nBakedShadowIndex": 292, + "m_nCascadeRenderStaticObjects": 240, + "m_nCascades": 192, + "m_nCastShadows": 196, + "m_nDirectLight": 300, + "m_nFogLightingMode": 392, + "m_nIndirectLight": 304, + "m_nRenderSpecular": 212, + "m_nShadowCascadeResolution0": 268, + "m_nShadowCascadeResolution1": 272, + "m_nShadowCascadeResolution2": 276, + "m_nShadowCascadeResolution3": 280, + "m_nShadowHeight": 204, + "m_nShadowPriority": 288, + "m_nShadowWidth": 200, + "m_nStyle": 228, + "m_vPrecomputedBoundsMaxs": 340, + "m_vPrecomputedBoundsMins": 328, + "m_vPrecomputedOBBAngles": 364, + "m_vPrecomputedOBBExtent": 376, + "m_vPrecomputedOBBOrigin": 352 }, "metadata": [ { @@ -11090,7 +11274,7 @@ }, "CLightEntity": { "fields": { - "m_CLightComponent": 1808 + "m_CLightComponent": 2680 }, "metadata": [ { @@ -11108,13 +11292,13 @@ }, "CLightGlow": { "fields": { - "m_flGlowProxySize": 1828, - "m_flHDRColorScale": 1832, - "m_nHorizontalSize": 1808, - "m_nMaxDist": 1820, - "m_nMinDist": 1816, - "m_nOuterMaxDist": 1824, - "m_nVerticalSize": 1812 + "m_flGlowProxySize": 2700, + "m_flHDRColorScale": 2704, + "m_nHorizontalSize": 2680, + "m_nMaxDist": 2692, + "m_nMinDist": 2688, + "m_nOuterMaxDist": 2696, + "m_nVerticalSize": 2684 }, "metadata": [ { @@ -11187,155 +11371,155 @@ }, "CLogicAchievement": { "fields": { - "m_OnFired": 1232, - "m_bDisabled": 1216, - "m_iszAchievementEventID": 1224 + "m_OnFired": 2000, + "m_bDisabled": 1988, + "m_iszAchievementEventID": 1992 }, "metadata": [], "parent": "CLogicalEntity" }, "CLogicActiveAutosave": { "fields": { - "m_TriggerHitPoints": 1232, - "m_flDangerousTime": 1244, - "m_flStartTime": 1240, - "m_flTimeToTrigger": 1236 + "m_TriggerHitPoints": 2000, + "m_flDangerousTime": 2012, + "m_flStartTime": 2008, + "m_flTimeToTrigger": 2004 }, "metadata": [], "parent": "CLogicAutosave" }, "CLogicAuto": { "fields": { - "m_OnBackgroundMap": 1416, - "m_OnDemoMapSpawn": 1256, - "m_OnLoadGame": 1336, - "m_OnMapSpawn": 1216, - "m_OnMapTransition": 1376, - "m_OnMultiNewMap": 1456, - "m_OnMultiNewRound": 1496, - "m_OnNewGame": 1296, - "m_OnVREnabled": 1536, - "m_OnVRNotEnabled": 1576, - "m_globalstate": 1616 + "m_OnBackgroundMap": 2192, + "m_OnDemoMapSpawn": 2032, + "m_OnLoadGame": 2112, + "m_OnMapSpawn": 1992, + "m_OnMapTransition": 2152, + "m_OnMultiNewMap": 2232, + "m_OnMultiNewRound": 2272, + "m_OnNewGame": 2072, + "m_OnVREnabled": 2312, + "m_OnVRNotEnabled": 2352, + "m_globalstate": 2392 }, "metadata": [], "parent": "CBaseEntity" }, "CLogicAutosave": { "fields": { - "m_bForceNewLevelUnit": 1216, - "m_minHitPoints": 1220, - "m_minHitPointsToCommit": 1224 + "m_bForceNewLevelUnit": 1988, + "m_minHitPoints": 1992, + "m_minHitPointsToCommit": 1996 }, "metadata": [], "parent": "CLogicalEntity" }, "CLogicBranch": { "fields": { - "m_Listeners": 1224, - "m_OnFalse": 1288, - "m_OnTrue": 1248, - "m_bInValue": 1216 + "m_Listeners": 1992, + "m_OnFalse": 2056, + "m_OnTrue": 2016, + "m_bInValue": 1988 }, "metadata": [], "parent": "CLogicalEntity" }, "CLogicBranchList": { "fields": { - "m_LogicBranchList": 1344, - "m_OnAllFalse": 1416, - "m_OnAllTrue": 1376, - "m_OnMixed": 1456, - "m_eLastState": 1368, - "m_nLogicBranchNames": 1216 + "m_LogicBranchList": 2120, + "m_OnAllFalse": 2192, + "m_OnAllTrue": 2152, + "m_OnMixed": 2232, + "m_eLastState": 2144, + "m_nLogicBranchNames": 1992 }, "metadata": [], "parent": "CLogicalEntity" }, "CLogicCase": { "fields": { - "m_OnCase": 1512, - "m_OnDefault": 2792, - "m_nCase": 1216, - "m_nLastShuffleCase": 1476, - "m_nShuffleCases": 1472, - "m_uchShuffleCaseMap": 1480 + "m_OnCase": 2288, + "m_OnDefault": 3568, + "m_nCase": 1992, + "m_nLastShuffleCase": 2252, + "m_nShuffleCases": 2248, + "m_uchShuffleCaseMap": 2256 }, "metadata": [], "parent": "CLogicalEntity" }, "CLogicCollisionPair": { "fields": { - "m_disabled": 1233, - "m_nameAttach1": 1216, - "m_nameAttach2": 1224, - "m_succeeded": 1234, - "m_supportMultipleEntitiesWithSameName": 1232 + "m_disabled": 2009, + "m_nameAttach1": 1992, + "m_nameAttach2": 2000, + "m_succeeded": 2010, + "m_supportMultipleEntitiesWithSameName": 2008 }, "metadata": [], "parent": "CLogicalEntity" }, "CLogicCompare": { "fields": { - "m_OnEqualTo": 1264, - "m_OnGreaterThan": 1344, - "m_OnLessThan": 1224, - "m_OnNotEqualTo": 1304, - "m_flCompareValue": 1220, - "m_flInValue": 1216 + "m_OnEqualTo": 2040, + "m_OnGreaterThan": 2120, + "m_OnLessThan": 2000, + "m_OnNotEqualTo": 2080, + "m_flCompareValue": 1992, + "m_flInValue": 1988 }, "metadata": [], "parent": "CLogicalEntity" }, "CLogicDistanceAutosave": { "fields": { - "m_bCheckCough": 1229, - "m_bForceNewLevelUnit": 1228, - "m_bThinkDangerous": 1230, - "m_flDangerousTime": 1232, - "m_flDistanceToPlayer": 1224, - "m_iszTargetEntity": 1216 + "m_bCheckCough": 2005, + "m_bForceNewLevelUnit": 2004, + "m_bThinkDangerous": 2006, + "m_flDangerousTime": 2008, + "m_flDistanceToPlayer": 2000, + "m_iszTargetEntity": 1992 }, "metadata": [], "parent": "CLogicalEntity" }, "CLogicDistanceCheck": { "fields": { - "m_InZone1": 1240, - "m_InZone2": 1280, - "m_InZone3": 1320, - "m_flZone1Distance": 1232, - "m_flZone2Distance": 1236, - "m_iszEntityA": 1216, - "m_iszEntityB": 1224 + "m_InZone1": 2016, + "m_InZone2": 2056, + "m_InZone3": 2096, + "m_flZone1Distance": 2008, + "m_flZone2Distance": 2012, + "m_iszEntityA": 1992, + "m_iszEntityB": 2000 }, "metadata": [], "parent": "CLogicalEntity" }, "CLogicEventListener": { "fields": { - "m_OnEventFired": 1248, - "m_bIsEnabled": 1240, - "m_nTeam": 1244, - "m_strEventName": 1232 + "m_OnEventFired": 2024, + "m_bIsEnabled": 2016, + "m_nTeam": 2020, + "m_strEventName": 2008 }, "metadata": [], "parent": "CLogicalEntity" }, "CLogicGameEvent": { "fields": { - "m_iszEventName": 1216 + "m_iszEventName": 1992 }, "metadata": [], "parent": "CLogicalEntity" }, "CLogicGameEventListener": { "fields": { - "m_OnEventFired": 1232, - "m_bEnabled": 1288, - "m_bStartDisabled": 1289, - "m_iszGameEventItem": 1280, - "m_iszGameEventName": 1272 + "m_OnEventFired": 2008, + "m_bEnabled": 2064, + "m_bStartDisabled": 2065, + "m_iszGameEventItem": 2056, + "m_iszGameEventName": 2048 }, "metadata": [ { @@ -11348,89 +11532,89 @@ }, "CLogicLineToEntity": { "fields": { - "m_EndEntity": 1268, - "m_Line": 1216, - "m_SourceName": 1256, - "m_StartEntity": 1264 + "m_EndEntity": 2044, + "m_Line": 1992, + "m_SourceName": 2032, + "m_StartEntity": 2040 }, "metadata": [], "parent": "CLogicalEntity" }, "CLogicMeasureMovement": { "fields": { - "m_flScale": 1256, - "m_hMeasureReference": 1244, - "m_hMeasureTarget": 1240, - "m_hTarget": 1248, - "m_hTargetReference": 1252, - "m_nMeasureType": 1260, - "m_strMeasureReference": 1224, - "m_strMeasureTarget": 1216, - "m_strTargetReference": 1232 + "m_flScale": 2032, + "m_hMeasureReference": 2020, + "m_hMeasureTarget": 2016, + "m_hTarget": 2024, + "m_hTargetReference": 2028, + "m_nMeasureType": 2036, + "m_strMeasureReference": 2000, + "m_strMeasureTarget": 1992, + "m_strTargetReference": 2008 }, "metadata": [], "parent": "CLogicalEntity" }, "CLogicNPCCounter": { "fields": { - "m_OnFactorAll": 1296, - "m_OnFactor_1": 1456, - "m_OnFactor_2": 1616, - "m_OnFactor_3": 1776, - "m_OnMaxCountAll": 1256, - "m_OnMaxCount_1": 1416, - "m_OnMaxCount_2": 1576, - "m_OnMaxCount_3": 1736, - "m_OnMinCountAll": 1216, - "m_OnMinCount_1": 1376, - "m_OnMinCount_2": 1536, - "m_OnMinCount_3": 1696, - "m_OnMinPlayerDistAll": 1336, - "m_OnMinPlayerDist_1": 1496, - "m_OnMinPlayerDist_2": 1656, - "m_OnMinPlayerDist_3": 1816, - "m_bDisabled": 1876, - "m_bInvertState_1": 1916, - "m_bInvertState_2": 1956, - "m_bInvertState_3": 1996, - "m_flDefaultDist_1": 1940, - "m_flDefaultDist_2": 1980, - "m_flDefaultDist_3": 2020, - "m_flDistanceMax": 1872, - "m_hSource": 1856, - "m_iszNPCClassname_1": 1904, - "m_iszNPCClassname_2": 1944, - "m_iszNPCClassname_3": 1984, - "m_iszSourceEntityName": 1864, - "m_nMaxCountAll": 1884, - "m_nMaxCount_1": 1924, - "m_nMaxCount_2": 1964, - "m_nMaxCount_3": 2004, - "m_nMaxFactorAll": 1892, - "m_nMaxFactor_1": 1932, - "m_nMaxFactor_2": 1972, - "m_nMaxFactor_3": 2012, - "m_nMinCountAll": 1880, - "m_nMinCount_1": 1920, - "m_nMinCount_2": 1960, - "m_nMinCount_3": 2000, - "m_nMinFactorAll": 1888, - "m_nMinFactor_1": 1928, - "m_nMinFactor_2": 1968, - "m_nMinFactor_3": 2008, - "m_nNPCState_1": 1912, - "m_nNPCState_2": 1952, - "m_nNPCState_3": 1992 + "m_OnFactorAll": 2072, + "m_OnFactor_1": 2232, + "m_OnFactor_2": 2392, + "m_OnFactor_3": 2552, + "m_OnMaxCountAll": 2032, + "m_OnMaxCount_1": 2192, + "m_OnMaxCount_2": 2352, + "m_OnMaxCount_3": 2512, + "m_OnMinCountAll": 1992, + "m_OnMinCount_1": 2152, + "m_OnMinCount_2": 2312, + "m_OnMinCount_3": 2472, + "m_OnMinPlayerDistAll": 2112, + "m_OnMinPlayerDist_1": 2272, + "m_OnMinPlayerDist_2": 2432, + "m_OnMinPlayerDist_3": 2592, + "m_bDisabled": 2652, + "m_bInvertState_1": 2692, + "m_bInvertState_2": 2732, + "m_bInvertState_3": 2772, + "m_flDefaultDist_1": 2716, + "m_flDefaultDist_2": 2756, + "m_flDefaultDist_3": 2796, + "m_flDistanceMax": 2648, + "m_hSource": 2632, + "m_iszNPCClassname_1": 2680, + "m_iszNPCClassname_2": 2720, + "m_iszNPCClassname_3": 2760, + "m_iszSourceEntityName": 2640, + "m_nMaxCountAll": 2660, + "m_nMaxCount_1": 2700, + "m_nMaxCount_2": 2740, + "m_nMaxCount_3": 2780, + "m_nMaxFactorAll": 2668, + "m_nMaxFactor_1": 2708, + "m_nMaxFactor_2": 2748, + "m_nMaxFactor_3": 2788, + "m_nMinCountAll": 2656, + "m_nMinCount_1": 2696, + "m_nMinCount_2": 2736, + "m_nMinCount_3": 2776, + "m_nMinFactorAll": 2664, + "m_nMinFactor_1": 2704, + "m_nMinFactor_2": 2744, + "m_nMinFactor_3": 2784, + "m_nNPCState_1": 2688, + "m_nNPCState_2": 2728, + "m_nNPCState_3": 2768 }, "metadata": [], "parent": "CBaseEntity" }, "CLogicNPCCounterAABB": { "fields": { - "m_vDistanceOuterMaxs": 2060, - "m_vDistanceOuterMins": 2048, - "m_vOuterMaxs": 2084, - "m_vOuterMins": 2072 + "m_vDistanceOuterMaxs": 2836, + "m_vDistanceOuterMins": 2824, + "m_vOuterMaxs": 2860, + "m_vOuterMins": 2848 }, "metadata": [], "parent": "CLogicNPCCounter" @@ -11442,19 +11626,19 @@ }, "CLogicNavigation": { "fields": { - "m_isOn": 1224, - "m_navProperty": 1228 + "m_isOn": 2000, + "m_navProperty": 2004 }, "metadata": [], "parent": "CLogicalEntity" }, "CLogicPlayerProxy": { "fields": { - "m_PlayerDied": 1304, - "m_PlayerHasAmmo": 1224, - "m_PlayerHasNoAmmo": 1264, - "m_RequestedPlayerHealth": 1344, - "m_hPlayer": 1216 + "m_PlayerDied": 2072, + "m_PlayerHasAmmo": 1992, + "m_PlayerHasNoAmmo": 2032, + "m_RequestedPlayerHealth": 2112, + "m_hPlayer": 1988 }, "metadata": [], "parent": "CLogicalEntity" @@ -11466,13 +11650,13 @@ }, "CLogicRelay": { "fields": { - "m_OnSpawn": 1256, - "m_OnTrigger": 1216, - "m_bDisabled": 1296, - "m_bFastRetrigger": 1299, - "m_bPassthoughCaller": 1300, - "m_bTriggerOnce": 1298, - "m_bWaitForRefire": 1297 + "m_OnSpawn": 2032, + "m_OnTrigger": 1992, + "m_bDisabled": 2072, + "m_bFastRetrigger": 2075, + "m_bPassthoughCaller": 2076, + "m_bTriggerOnce": 2074, + "m_bWaitForRefire": 2073 }, "metadata": [], "parent": "CLogicalEntity" @@ -11489,44 +11673,45 @@ }, "CMapInfo": { "fields": { - "m_bDisableAutoGeneratedDMSpawns": 1229, - "m_bFadePlayerVisibilityFarZ": 1240, - "m_bUseNormalSpawnsForDM": 1228, - "m_flBombRadius": 1220, - "m_flBotMaxVisionDistance": 1232, - "m_iBuyingStatus": 1216, - "m_iHostageCount": 1236, - "m_iPetPopulation": 1224 + "m_bDisableAutoGeneratedDMSpawns": 2001, + "m_bFadePlayerVisibilityFarZ": 2012, + "m_bRainTraceToSkyEnabled": 2013, + "m_bUseNormalSpawnsForDM": 2000, + "m_flBombRadius": 1992, + "m_flBotMaxVisionDistance": 2004, + "m_iBuyingStatus": 1988, + "m_iHostageCount": 2008, + "m_iPetPopulation": 1996 }, "metadata": [], "parent": "CPointEntity" }, "CMapVetoPickController": { "fields": { - "m_OnLevelTransition": 3776, - "m_OnMapPicked": 3656, - "m_OnMapVetoed": 3616, - "m_OnNewPhaseStarted": 3736, - "m_OnSidesPicked": 3696, - "m_bNeedToPlayFiveSecondsRemaining": 1217, - "m_bPlayedIntroVcd": 1216, - "m_bPreMatchDraftStateChanged": 1256, - "m_dblPreMatchDraftSequenceTime": 1248, - "m_nAccountIDs": 1552, - "m_nCurrentPhase": 3600, - "m_nDraftType": 1260, - "m_nMapId0": 1808, - "m_nMapId1": 2064, - "m_nMapId2": 2320, - "m_nMapId3": 2576, - "m_nMapId4": 2832, - "m_nMapId5": 3088, - "m_nPhaseDurationTicks": 3608, - "m_nPhaseStartTick": 3604, - "m_nStartingSide0": 3344, - "m_nTeamWinningCoinToss": 1264, - "m_nTeamWithFirstChoice": 1268, - "m_nVoteMapIdsList": 1524 + "m_OnLevelTransition": 4544, + "m_OnMapPicked": 4424, + "m_OnMapVetoed": 4384, + "m_OnNewPhaseStarted": 4504, + "m_OnSidesPicked": 4464, + "m_bNeedToPlayFiveSecondsRemaining": 1989, + "m_bPlayedIntroVcd": 1988, + "m_bPreMatchDraftStateChanged": 2024, + "m_dblPreMatchDraftSequenceTime": 2016, + "m_nAccountIDs": 2320, + "m_nCurrentPhase": 4368, + "m_nDraftType": 2028, + "m_nMapId0": 2576, + "m_nMapId1": 2832, + "m_nMapId2": 3088, + "m_nMapId3": 3344, + "m_nMapId4": 3600, + "m_nMapId5": 3856, + "m_nPhaseDurationTicks": 4376, + "m_nPhaseStartTick": 4372, + "m_nStartingSide0": 4112, + "m_nTeamWinningCoinToss": 2032, + "m_nTeamWithFirstChoice": 2036, + "m_nVoteMapIdsList": 2292 }, "metadata": [ { @@ -11609,18 +11794,18 @@ }, "CMarkupVolume": { "fields": { - "m_bDisabled": 1808 + "m_bDisabled": 2680 }, "metadata": [], "parent": "CBaseModelEntity" }, "CMarkupVolumeTagged": { "fields": { - "m_bGroupByPrefab": 1865, - "m_bGroupByVolume": 1866, - "m_bGroupOtherGroups": 1867, - "m_bIsGroup": 1864, - "m_bIsInGroup": 1868 + "m_bGroupByPrefab": 2737, + "m_bGroupByVolume": 2738, + "m_bGroupOtherGroups": 2739, + "m_bIsGroup": 2736, + "m_bIsInGroup": 2740 }, "metadata": [], "parent": "CMarkupVolume" @@ -11632,61 +11817,61 @@ }, "CMarkupVolumeTagged_NavGame": { "fields": { - "m_bFloodFillAttribute": 1896 + "m_bFloodFillAttribute": 2760 }, "metadata": [], "parent": "CMarkupVolumeWithRef" }, "CMarkupVolumeWithRef": { "fields": { - "m_bUseRef": 1872, - "m_flRefDot": 1888, - "m_vRefPos": 1876 + "m_bUseRef": 2741, + "m_flRefDot": 2756, + "m_vRefPos": 2744 }, "metadata": [], "parent": "CMarkupVolumeTagged" }, "CMathColorBlend": { "fields": { - "m_OutColor1": 1224, - "m_OutColor2": 1228, - "m_OutValue": 1232, - "m_flInMax": 1220, - "m_flInMin": 1216 + "m_OutColor1": 1996, + "m_OutColor2": 2000, + "m_OutValue": 2008, + "m_flInMax": 1992, + "m_flInMin": 1988 }, "metadata": [], "parent": "CLogicalEntity" }, "CMathCounter": { "fields": { - "m_OnChangedFromMax": 1432, - "m_OnChangedFromMin": 1392, - "m_OnGetValue": 1272, - "m_OnHitMax": 1352, - "m_OnHitMin": 1312, - "m_OutValue": 1232, - "m_bDisabled": 1226, - "m_bHitMax": 1225, - "m_bHitMin": 1224, - "m_flMax": 1220, - "m_flMin": 1216 + "m_OnChangedFromMax": 2200, + "m_OnChangedFromMin": 2160, + "m_OnGetValue": 2040, + "m_OnHitMax": 2120, + "m_OnHitMin": 2080, + "m_OutValue": 2000, + "m_bDisabled": 1998, + "m_bHitMax": 1997, + "m_bHitMin": 1996, + "m_flMax": 1992, + "m_flMin": 1988 }, "metadata": [], "parent": "CLogicalEntity" }, "CMathRemap": { "fields": { - "m_OnFellBelowMax": 1400, - "m_OnFellBelowMin": 1360, - "m_OnRoseAboveMax": 1320, - "m_OnRoseAboveMin": 1280, - "m_OutValue": 1240, - "m_bEnabled": 1236, - "m_flInMax": 1220, - "m_flInMin": 1216, - "m_flOldInValue": 1232, - "m_flOut1": 1224, - "m_flOut2": 1228 + "m_OnFellBelowMax": 2176, + "m_OnFellBelowMin": 2136, + "m_OnRoseAboveMax": 2096, + "m_OnRoseAboveMin": 2056, + "m_OutValue": 2016, + "m_bEnabled": 2008, + "m_flInMax": 1992, + "m_flInMin": 1988, + "m_flOldInValue": 2004, + "m_flOut1": 1996, + "m_flOut2": 2000 }, "metadata": [], "parent": "CLogicalEntity" @@ -11698,23 +11883,23 @@ }, "CMessage": { "fields": { - "m_MessageAttenuation": 1228, - "m_MessageVolume": 1224, - "m_OnShowMessage": 1248, - "m_Radius": 1232, - "m_iszMessage": 1216, - "m_sNoise": 1240 + "m_MessageAttenuation": 2004, + "m_MessageVolume": 2000, + "m_OnShowMessage": 2024, + "m_Radius": 2008, + "m_iszMessage": 1992, + "m_sNoise": 2016 }, "metadata": [], "parent": "CPointEntity" }, "CMessageEntity": { "fields": { - "m_bDeveloperOnly": 1233, - "m_bEnabled": 1234, - "m_drawText": 1232, - "m_messageText": 1224, - "m_radius": 1216 + "m_bDeveloperOnly": 2001, + "m_bEnabled": 2002, + "m_drawText": 2000, + "m_messageText": 1992, + "m_radius": 1988 }, "metadata": [], "parent": "CPointEntity" @@ -11730,9 +11915,9 @@ "m_ModelName": 168, "m_bClientClothCreationSuppressed": 232, "m_hModel": 160, - "m_nClothUpdateFlags": 540, - "m_nForceLOD": 539, - "m_nIdealMotionType": 538 + "m_nClothUpdateFlags": 556, + "m_nForceLOD": 555, + "m_nIdealMotionType": 554 }, "metadata": [ { @@ -11765,10 +11950,10 @@ }, "CMolotovProjectile": { "fields": { - "m_bDetonated": 2716, - "m_bHasBouncedOffPlayer": 2944, - "m_bIsIncGrenade": 2704, - "m_stillTimer": 2720 + "m_bDetonated": 3672, + "m_bHasBouncedOffPlayer": 3904, + "m_bIsIncGrenade": 3661, + "m_stillTimer": 3680 }, "metadata": [ { @@ -11781,56 +11966,58 @@ }, "CMomentaryRotButton": { "fields": { - "m_IdealYaw": 2500, - "m_OnFullyClosed": 2392, - "m_OnFullyOpen": 2352, - "m_OnReachedPosition": 2432, - "m_OnUnpressed": 2312, - "m_Position": 2272, - "m_bUpdateTarget": 2512, - "m_direction": 2516, - "m_end": 2488, - "m_flStartPosition": 2524, - "m_lastUsed": 2472, - "m_returnSpeed": 2520, - "m_sNoise": 2504, - "m_start": 2476 + "m_IdealYaw": 3372, + "m_OnFullyClosed": 3264, + "m_OnFullyOpen": 3224, + "m_OnReachedPosition": 3304, + "m_OnUnpressed": 3184, + "m_Position": 3144, + "m_bUpdateTarget": 3384, + "m_direction": 3388, + "m_end": 3360, + "m_flStartPosition": 3396, + "m_lastUsed": 3344, + "m_returnSpeed": 3392, + "m_sNoise": 3376, + "m_start": 3348 }, "metadata": [], "parent": "CRotButton" }, "CMoverPathNode": { "fields": { - "m_OnPassThrough": 1248, - "m_hMover": 1288, - "m_szParentPathUniqueID": 1240, - "m_vInTangentLocal": 1216, - "m_vOutTangentLocal": 1228 + "m_OnPassThrough": 2024, + "m_OnPassThroughForward": 2064, + "m_OnPassThroughReverse": 2104, + "m_hMover": 2144, + "m_szParentPathUniqueID": 2016, + "m_vInTangentLocal": 1988, + "m_vOutTangentLocal": 2000 }, "metadata": [], "parent": "CPointEntity" }, "CMultiLightProxy": { "fields": { - "m_bPerformScreenFade": 1240, - "m_flBrightnessDelta": 1236, - "m_flCurrentBrightnessMultiplier": 1248, - "m_flLightRadiusFilter": 1232, - "m_flTargetBrightnessMultiplier": 1244, - "m_iszLightClassFilter": 1224, - "m_iszLightNameFilter": 1216, - "m_vecLights": 1256 + "m_bPerformScreenFade": 2016, + "m_flBrightnessDelta": 2012, + "m_flCurrentBrightnessMultiplier": 2024, + "m_flLightRadiusFilter": 2008, + "m_flTargetBrightnessMultiplier": 2020, + "m_iszLightClassFilter": 2000, + "m_iszLightNameFilter": 1992, + "m_vecLights": 2032 }, "metadata": [], "parent": "CLogicalEntity" }, "CMultiSource": { "fields": { - "m_OnTrigger": 1472, - "m_globalstate": 1520, - "m_iTotal": 1512, - "m_rgEntities": 1216, - "m_rgTriggered": 1344 + "m_OnTrigger": 2248, + "m_globalstate": 2296, + "m_iTotal": 2288, + "m_rgEntities": 1988, + "m_rgTriggered": 2116 }, "metadata": [], "parent": "CLogicalEntity" @@ -11842,26 +12029,26 @@ }, "CNavLinkAreaEntity": { "fields": { - "m_OnNavLinkFinish": 1336, - "m_OnNavLinkStart": 1296, - "m_bEnabled": 1272, - "m_bIsTerminus": 1376, - "m_flWidth": 1216, - "m_hFilter": 1288, - "m_nNavLinkIdForward": 1264, - "m_nNavLinkIdReverse": 1268, - "m_qLocatorAnglesOffset": 1232, - "m_strFilterName": 1280, - "m_strMovementForward": 1248, - "m_strMovementReverse": 1256, - "m_vLocatorOffset": 1220 + "m_OnNavLinkFinish": 2104, + "m_OnNavLinkStart": 2064, + "m_bEnabled": 2040, + "m_bIsTerminus": 2144, + "m_flWidth": 1988, + "m_hFilter": 2056, + "m_nNavLinkIdForward": 2032, + "m_nNavLinkIdReverse": 2036, + "m_qLocatorAnglesOffset": 2004, + "m_strFilterName": 2048, + "m_strMovementForward": 2016, + "m_strMovementReverse": 2024, + "m_vLocatorOffset": 1992 }, "metadata": [], "parent": "CPointEntity" }, "CNavSpaceInfo": { "fields": { - "m_bCreateFlightSpace": 1216 + "m_bCreateFlightSpace": 1988 }, "metadata": [], "parent": "CPointEntity" @@ -11908,9 +12095,9 @@ }, "COmniLight": { "fields": { - "m_bShowLight": 2368, - "m_flInnerAngle": 2360, - "m_flOuterAngle": 2364 + "m_bShowLight": 3488, + "m_flInnerAngle": 3480, + "m_flOuterAngle": 3484 }, "metadata": [ { @@ -11933,35 +12120,35 @@ }, "COrnamentProp": { "fields": { - "m_initialOwner": 2944 + "m_initialOwner": 3928 }, "metadata": [], "parent": "CDynamicProp" }, "CParticleSystem": { "fields": { - "m_bActive": 2320, - "m_bAnimateDuringGameplayPause": 2332, - "m_bFrozen": 2321, - "m_bNoFreeze": 2661, - "m_bNoRamp": 2662, - "m_bNoSave": 2660, - "m_bStartActive": 2663, - "m_clrTint": 3204, - "m_flFreezeTransitionDuration": 2324, - "m_flPreSimTime": 2348, - "m_flStartTime": 2344, - "m_hControlPointEnts": 2404, - "m_iEffectIndex": 2336, - "m_iServerControlPointAssignments": 2400, - "m_iszControlPointNames": 2672, - "m_iszEffectName": 2664, - "m_nDataCP": 3184, - "m_nStopType": 2328, - "m_nTintCP": 3200, - "m_szSnapshotFileName": 1808, - "m_vServerControlPoints": 2352, - "m_vecDataCPValue": 3188 + "m_bActive": 3192, + "m_bAnimateDuringGameplayPause": 3204, + "m_bFrozen": 3193, + "m_bNoFreeze": 3533, + "m_bNoRamp": 3534, + "m_bNoSave": 3532, + "m_bStartActive": 3535, + "m_clrTint": 4076, + "m_flFreezeTransitionDuration": 3196, + "m_flPreSimTime": 3220, + "m_flStartTime": 3216, + "m_hControlPointEnts": 3276, + "m_iEffectIndex": 3208, + "m_iServerControlPointAssignments": 3272, + "m_iszControlPointNames": 3544, + "m_iszEffectName": 3536, + "m_nDataCP": 4056, + "m_nStopType": 3200, + "m_nTintCP": 4072, + "m_szSnapshotFileName": 2680, + "m_vServerControlPoints": 3224, + "m_vecDataCPValue": 4060 }, "metadata": [ { @@ -12068,9 +12255,9 @@ }, "CPathCorner": { "fields": { - "m_OnPass": 1224, - "m_flRadius": 1220, - "m_flWait": 1216 + "m_OnPass": 2000, + "m_flRadius": 1992, + "m_flWait": 1988 }, "metadata": [], "parent": "CPointEntity" @@ -12082,45 +12269,45 @@ }, "CPathKeyFrame": { "fields": { - "m_Angles": 1228, - "m_Origin": 1216, - "m_flMoveSpeed": 1296, - "m_flNextTime": 1272, - "m_iNextKey": 1264, - "m_pNextKey": 1280, - "m_pPrevKey": 1288, - "m_qAngle": 1248 + "m_Angles": 2000, + "m_Origin": 1988, + "m_flMoveSpeed": 2064, + "m_flNextTime": 2040, + "m_iNextKey": 2032, + "m_pNextKey": 2048, + "m_pPrevKey": 2056, + "m_qAngle": 2016 }, "metadata": [], "parent": "CLogicalEntity" }, "CPathMover": { "fields": { - "m_bClosedLoop": 1244, - "m_flPathLength": 1240, - "m_vecPathNodes": 1216 + "m_bClosedLoop": 2028, + "m_flPathLength": 2024, + "m_vecPathNodes": 2000 }, "metadata": [], "parent": "CBaseEntity" }, "CPathParticleRope": { "fields": { - "m_ColorTint": 1268, - "m_PathNodes_Color": 1360, - "m_PathNodes_Name": 1232, - "m_PathNodes_PinEnabled": 1384, - "m_PathNodes_Position": 1288, - "m_PathNodes_RadiusScale": 1408, - "m_PathNodes_TangentIn": 1312, - "m_PathNodes_TangentOut": 1336, - "m_bStartActive": 1216, - "m_flMaxSimulationTime": 1220, - "m_flParticleSpacing": 1256, - "m_flRadius": 1264, - "m_flSlack": 1260, - "m_iEffectIndex": 1280, - "m_iszEffectName": 1224, - "m_nEffectState": 1272 + "m_ColorTint": 2052, + "m_PathNodes_Color": 2144, + "m_PathNodes_Name": 2016, + "m_PathNodes_PinEnabled": 2168, + "m_PathNodes_Position": 2072, + "m_PathNodes_RadiusScale": 2192, + "m_PathNodes_TangentIn": 2096, + "m_PathNodes_TangentOut": 2120, + "m_bStartActive": 2000, + "m_flMaxSimulationTime": 2004, + "m_flParticleSpacing": 2040, + "m_flRadius": 2048, + "m_flSlack": 2044, + "m_iEffectIndex": 2064, + "m_iszEffectName": 2008, + "m_nEffectState": 2056 }, "metadata": [ { @@ -12193,137 +12380,156 @@ }, "CPathSimple": { "fields": { - "m_pathString": 1296 + "m_pathString": 2080 }, - "metadata": [], + "metadata": [ + { + "name": "m_pathString", + "type": "NetworkVarNames", + "type_name": "CUtlString" + } + ], "parent": "CBaseEntity" }, + "CPathSimpleAPI": { + "fields": {}, + "metadata": [ + { + "name": "MPulseProvideFeatureTag", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + } + ], + "parent": null + }, "CPathTrack": { "fields": { - "m_OnPass": 1264, - "m_altName": 1248, - "m_eOrientationType": 1260, - "m_flRadius": 1240, - "m_length": 1244, - "m_nIterVal": 1256, - "m_paltpath": 1232, - "m_pnext": 1216, - "m_pprevious": 1224 + "m_OnPass": 2040, + "m_altName": 2024, + "m_eOrientationType": 2036, + "m_flRadius": 2016, + "m_length": 2020, + "m_nIterVal": 2032, + "m_paltpath": 2008, + "m_pnext": 1992, + "m_pprevious": 2000 }, "metadata": [], "parent": "CPointEntity" }, "CPhysBallSocket": { "fields": { - "m_bEnableSwingLimit": 1340, - "m_bEnableTwistLimit": 1348, - "m_flJointFriction": 1336, - "m_flMaxTwistAngle": 1356, - "m_flMinTwistAngle": 1352, - "m_flSwingLimit": 1344 + "m_bEnableSwingLimit": 2116, + "m_bEnableTwistLimit": 2124, + "m_flJointFriction": 2112, + "m_flMaxTwistAngle": 2132, + "m_flMinTwistAngle": 2128, + "m_flSwingLimit": 2120 }, "metadata": [], "parent": "CPhysConstraint" }, "CPhysBox": { "fields": { - "m_OnAwakened": 2104, - "m_OnDamaged": 2064, - "m_OnMotionEnabled": 2144, - "m_OnPlayerUse": 2184, - "m_OnStartTouch": 2224, - "m_angPreferredCarryAngles": 2040, - "m_bEnableUseOutput": 2053, - "m_bNotSolidToWorld": 2052, - "m_damageToEnableMotion": 2032, - "m_damageType": 2024, - "m_flForceToEnableMotion": 2036, - "m_flTouchOutputPerEntityDelay": 2060, - "m_hCarryingPlayer": 2264, - "m_iExploitableByPlayer": 2056, - "m_massScale": 2028 + "m_OnAwakened": 2968, + "m_OnDamaged": 2928, + "m_OnMotionEnabled": 3008, + "m_OnPlayerUse": 3048, + "m_OnStartTouch": 3088, + "m_angPreferredCarryAngles": 2904, + "m_bEnableUseOutput": 2917, + "m_bNotSolidToWorld": 2916, + "m_damageToEnableMotion": 2896, + "m_damageType": 2892, + "m_flForceToEnableMotion": 2900, + "m_flTouchOutputPerEntityDelay": 2924, + "m_hCarryingPlayer": 3128, + "m_iExploitableByPlayer": 2920 }, "metadata": [], "parent": "CBreakable" }, "CPhysConstraint": { "fields": { - "m_OnBreak": 1296, - "m_bSnapObjectPositions": 1288, - "m_breakSound": 1264, - "m_forceLimit": 1272, - "m_hAttach1": 1240, - "m_hAttach2": 1244, - "m_minTeleportDistance": 1284, - "m_nameAttach1": 1224, - "m_nameAttach2": 1232, - "m_nameAttachment1": 1248, - "m_nameAttachment2": 1256, - "m_teleportTick": 1280, - "m_torqueLimit": 1276 + "m_OnBreak": 2072, + "m_bSnapObjectPositions": 2064, + "m_breakSound": 2040, + "m_forceLimit": 2048, + "m_hAttach1": 2016, + "m_hAttach2": 2020, + "m_minTeleportDistance": 2060, + "m_nameAttach1": 2000, + "m_nameAttach2": 2008, + "m_nameAttachment1": 2024, + "m_nameAttachment2": 2032, + "m_teleportTick": 2056, + "m_torqueLimit": 2052 }, "metadata": [], "parent": "CLogicalEntity" }, "CPhysExplosion": { "fields": { - "m_OnPushedPlayer": 1256, - "m_bConvertToDebrisWhenPossible": 1248, - "m_bExplodeOnSpawn": 1216, - "m_flDamage": 1224, - "m_flInnerRadius": 1240, - "m_flMagnitude": 1220, - "m_flPushScale": 1244, - "m_radius": 1228, - "m_targetEntityName": 1232 + "m_OnPushedPlayer": 2032, + "m_bConvertToDebrisWhenPossible": 2024, + "m_bExplodeOnSpawn": 1988, + "m_flDamage": 1996, + "m_flInnerRadius": 2016, + "m_flMagnitude": 1992, + "m_flPushScale": 2020, + "m_radius": 2000, + "m_targetEntityName": 2008 }, "metadata": [], "parent": "CPointEntity" }, "CPhysFixed": { "fields": { - "m_bEnableAngularConstraint": 1353, - "m_bEnableLinearConstraint": 1352, - "m_flAngularDampingRatio": 1348, - "m_flAngularFrequency": 1344, - "m_flLinearDampingRatio": 1340, - "m_flLinearFrequency": 1336 + "m_bEnableAngularConstraint": 2129, + "m_bEnableLinearConstraint": 2128, + "m_flAngularDampingRatio": 2124, + "m_flAngularFrequency": 2120, + "m_flLinearDampingRatio": 2116, + "m_flLinearFrequency": 2112 }, "metadata": [], "parent": "CPhysConstraint" }, "CPhysForce": { "fields": { - "m_attachedObject": 1240, - "m_force": 1232, - "m_forceTime": 1236, - "m_integrator": 1248, - "m_nameAttach": 1224, - "m_wasRestored": 1244 + "m_attachedObject": 2016, + "m_force": 2008, + "m_forceTime": 2012, + "m_integrator": 2024, + "m_nameAttach": 2000, + "m_wasRestored": 2020 }, "metadata": [], "parent": "CPointEntity" }, "CPhysHinge": { "fields": { - "m_NotifyMaxLimitReached": 1520, - "m_NotifyMinLimitReached": 1480, - "m_OnStartMoving": 1672, - "m_OnStopMoving": 1712, - "m_bAtMaxLimit": 1561, - "m_bAtMinLimit": 1560, - "m_bIsAxisLocal": 1636, - "m_flAngleSpeed": 1660, - "m_flAngleSpeedThreshold": 1664, - "m_flInitialRotation": 1648, - "m_flMaxRotation": 1644, - "m_flMinRotation": 1640, - "m_flMotorDampingRatio": 1656, - "m_flMotorFrequency": 1652, - "m_hinge": 1564, - "m_hingeFriction": 1628, - "m_soundInfo": 1344, - "m_systemLoadScale": 1632 + "m_NotifyMaxLimitReached": 2296, + "m_NotifyMinLimitReached": 2256, + "m_OnStartMoving": 2448, + "m_OnStopMoving": 2488, + "m_bAtMaxLimit": 2337, + "m_bAtMinLimit": 2336, + "m_bIsAxisLocal": 2412, + "m_flAngleSpeed": 2436, + "m_flAngleSpeedThreshold": 2440, + "m_flInitialRotation": 2424, + "m_flMaxRotation": 2420, + "m_flMinRotation": 2416, + "m_flMotorDampingRatio": 2432, + "m_flMotorFrequency": 2428, + "m_hinge": 2340, + "m_hingeFriction": 2404, + "m_soundInfo": 2120, + "m_systemLoadScale": 2408 }, "metadata": [], "parent": "CPhysConstraint" @@ -12335,109 +12541,109 @@ }, "CPhysImpact": { "fields": { - "m_damage": 1216, - "m_directionEntityName": 1224, - "m_distance": 1220 + "m_damage": 1988, + "m_directionEntityName": 2000, + "m_distance": 1992 }, "metadata": [], "parent": "CPointEntity" }, "CPhysLength": { "fields": { - "m_addLength": 1372, - "m_bEnableCollision": 1384, - "m_minLength": 1376, - "m_offset": 1336, - "m_totalLength": 1380, - "m_vecAttach": 1360 + "m_addLength": 2148, + "m_bEnableCollision": 2160, + "m_minLength": 2152, + "m_offset": 2112, + "m_totalLength": 2156, + "m_vecAttach": 2136 }, "metadata": [], "parent": "CPhysConstraint" }, "CPhysMagnet": { "fields": { - "m_MagnettedEntities": 2376, - "m_OnMagnetAttach": 2280, - "m_OnMagnetDetach": 2320, - "m_bActive": 2400, - "m_bHasHitSomething": 2401, - "m_flNextSuckTime": 2412, - "m_flRadius": 2408, - "m_flTotalMass": 2404, - "m_forceLimit": 2364, - "m_iMaxObjectsAttached": 2416, - "m_massScale": 2360, - "m_torqueLimit": 2368 + "m_MagnettedEntities": 3344, + "m_OnMagnetAttach": 3248, + "m_OnMagnetDetach": 3288, + "m_bActive": 3368, + "m_bHasHitSomething": 3369, + "m_flNextSuckTime": 3380, + "m_flRadius": 3376, + "m_flTotalMass": 3372, + "m_forceLimit": 3332, + "m_iMaxObjectsAttached": 3384, + "m_massScale": 3328, + "m_torqueLimit": 3336 }, "metadata": [], "parent": "CBaseAnimGraph" }, "CPhysMotor": { "fields": { - "m_additionalAcceleration": 1232, - "m_angularAcceleration": 1236, - "m_hAttachedObject": 1224, - "m_lastTime": 1240, - "m_motor": 1264, - "m_nameAttach": 1216, - "m_spinUp": 1228 + "m_additionalAcceleration": 2008, + "m_angularAcceleration": 2012, + "m_hAttachedObject": 2000, + "m_lastTime": 2016, + "m_motor": 2040, + "m_nameAttach": 1992, + "m_spinUp": 2004 }, "metadata": [], "parent": "CLogicalEntity" }, "CPhysPulley": { "fields": { - "m_addLength": 1372, - "m_gearRatio": 1376, - "m_offset": 1348, - "m_position2": 1336 + "m_addLength": 2148, + "m_gearRatio": 2152, + "m_offset": 2124, + "m_position2": 2112 }, "metadata": [], "parent": "CPhysConstraint" }, "CPhysSlideConstraint": { "fields": { - "m_axisEnd": 1344, - "m_bEnableAngularConstraint": 1369, - "m_bEnableLinearConstraint": 1368, - "m_bUseEntityPivot": 1380, - "m_flMotorDampingRatio": 1376, - "m_flMotorFrequency": 1372, - "m_initialOffset": 1364, - "m_slideFriction": 1356, - "m_soundInfo": 1384, - "m_systemLoadScale": 1360 + "m_axisEnd": 2120, + "m_bEnableAngularConstraint": 2145, + "m_bEnableLinearConstraint": 2144, + "m_bUseEntityPivot": 2156, + "m_flMotorDampingRatio": 2152, + "m_flMotorFrequency": 2148, + "m_initialOffset": 2140, + "m_slideFriction": 2132, + "m_soundInfo": 2160, + "m_systemLoadScale": 2136 }, "metadata": [], "parent": "CPhysConstraint" }, "CPhysThruster": { "fields": { - "m_localOrigin": 1312 + "m_localOrigin": 2088 }, "metadata": [], "parent": "CPhysForce" }, "CPhysTorque": { "fields": { - "m_axis": 1312 + "m_axis": 2088 }, "metadata": [], "parent": "CPhysForce" }, "CPhysWheelConstraint": { "fields": { - "m_bEnableSteeringLimit": 1360, - "m_bEnableSuspensionLimit": 1348, - "m_flMaxSteeringAngle": 1368, - "m_flMaxSuspensionOffset": 1356, - "m_flMinSteeringAngle": 1364, - "m_flMinSuspensionOffset": 1352, - "m_flSpinAxisFriction": 1376, - "m_flSteeringAxisFriction": 1372, - "m_flSuspensionDampingRatio": 1340, - "m_flSuspensionFrequency": 1336, - "m_flSuspensionHeightOffset": 1344 + "m_bEnableSteeringLimit": 2136, + "m_bEnableSuspensionLimit": 2124, + "m_flMaxSteeringAngle": 2144, + "m_flMaxSuspensionOffset": 2132, + "m_flMinSteeringAngle": 2140, + "m_flMinSuspensionOffset": 2128, + "m_flSpinAxisFriction": 2152, + "m_flSteeringAxisFriction": 2148, + "m_flSuspensionDampingRatio": 2116, + "m_flSuspensionFrequency": 2112, + "m_flSuspensionHeightOffset": 2120 }, "metadata": [], "parent": "CPhysConstraint" @@ -12449,49 +12655,53 @@ }, "CPhysicsEntitySolver": { "fields": { - "m_cancelTime": 1236, - "m_hMovingEntity": 1224, - "m_hPhysicsBlocker": 1228, - "m_separationDuration": 1232 + "m_cancelTime": 2012, + "m_hMovingEntity": 2000, + "m_hPhysicsBlocker": 2004, + "m_separationDuration": 2008 }, "metadata": [], "parent": "CLogicalEntity" }, "CPhysicsProp": { "fields": { - "m_MotionEnabled": 2696, - "m_OnAsleep": 2816, - "m_OnAwake": 2776, - "m_OnAwakened": 2736, - "m_OnOutOfWorld": 2896, - "m_OnPlayerPickup": 2936, - "m_OnPlayerUse": 2856, - "m_bAcceptDamageFromHeldObjects": 3044, - "m_bAwake": 3046, - "m_bDroppedByPlayer": 3005, - "m_bEnableUseOutput": 3045, - "m_bFirstCollisionAfterLaunch": 3007, - "m_bForceNavIgnore": 2976, - "m_bForceNpcExclude": 2978, - "m_bHasBeenAwakened": 3012, - "m_bIsOverrideProp": 3013, - "m_bMuteImpactEffects": 3037, - "m_bNoNavmeshBlocker": 2977, - "m_bShouldAutoConvertBackFromDebris": 3036, - "m_bThrownByPlayer": 3004, - "m_bTouchedByPlayer": 3006, - "m_buoyancyScale": 2988, - "m_damageToEnableMotion": 2996, - "m_damageType": 2992, - "m_fNextCheckDisableMotionContactsTime": 3016, - "m_flForceToEnableMotion": 3000, - "m_glowColor": 3032, - "m_iExploitableByPlayer": 3008, - "m_iInitialGlowState": 3020, - "m_inertiaScale": 2984, - "m_massScale": 2980, - "m_nGlowRange": 3024, - "m_nGlowRangeMin": 3028 + "m_CrateType": 4036, + "m_MotionEnabled": 3680, + "m_OnAsleep": 3800, + "m_OnAwake": 3760, + "m_OnAwakened": 3720, + "m_OnOutOfWorld": 3880, + "m_OnPlayerPickup": 3920, + "m_OnPlayerUse": 3840, + "m_bAcceptDamageFromHeldObjects": 4031, + "m_bAwake": 4089, + "m_bDroppedByPlayer": 3989, + "m_bEnableUseOutput": 4032, + "m_bFirstCollisionAfterLaunch": 3991, + "m_bForceNavIgnore": 3960, + "m_bForceNpcExclude": 3962, + "m_bHasBeenAwakened": 3996, + "m_bIsOverrideProp": 3997, + "m_bMuteImpactEffects": 4021, + "m_bNoNavmeshBlocker": 3961, + "m_bRemovableForAmmoBalancing": 4088, + "m_bShouldAutoConvertBackFromDebris": 4020, + "m_bThrownByPlayer": 3988, + "m_bTouchedByPlayer": 3990, + "m_buoyancyScale": 3972, + "m_damageToEnableMotion": 3980, + "m_damageType": 3976, + "m_fNextCheckDisableMotionContactsTime": 4000, + "m_flForceToEnableMotion": 3984, + "m_glowColor": 4016, + "m_iExploitableByPlayer": 3992, + "m_iInitialGlowState": 4004, + "m_inertiaScale": 3968, + "m_massScale": 3964, + "m_nGlowRange": 4008, + "m_nGlowRangeMin": 4012, + "m_nItemCount": 4072, + "m_strItemClass": 4040 }, "metadata": [ { @@ -12542,64 +12752,65 @@ }, "CPhysicsPropRespawnable": { "fields": { - "m_flRespawnDuration": 3096, - "m_vOriginalMaxs": 3084, - "m_vOriginalMins": 3072, - "m_vOriginalSpawnAngles": 3060, - "m_vOriginalSpawnOrigin": 3048 + "m_flRespawnDuration": 4140, + "m_vOriginalMaxs": 4128, + "m_vOriginalMins": 4116, + "m_vOriginalSpawnAngles": 4104, + "m_vOriginalSpawnOrigin": 4092 }, "metadata": [], "parent": "CPhysicsProp" }, "CPhysicsSpring": { "fields": { - "m_end": 1268, - "m_flDampingRatio": 1228, - "m_flFrequency": 1224, - "m_flRestLength": 1232, - "m_nameAttachEnd": 1248, - "m_nameAttachStart": 1240, - "m_start": 1256, - "m_teleportTick": 1280 + "m_end": 2044, + "m_flDampingRatio": 2004, + "m_flFrequency": 2000, + "m_flRestLength": 2008, + "m_nameAttachEnd": 2024, + "m_nameAttachStart": 2016, + "m_start": 2032, + "m_teleportTick": 2056 }, "metadata": [], "parent": "CBaseEntity" }, "CPhysicsWire": { "fields": { - "m_nDensity": 1216 + "m_nDensity": 1988 }, "metadata": [], "parent": "CBaseEntity" }, "CPlantedC4": { "fields": { - "m_OnBombBeginDefuse": 2336, - "m_OnBombDefuseAborted": 2376, - "m_OnBombDefused": 2296, - "m_angCatchUpToPlayerEye": 2516, - "m_bBeingDefused": 2460, - "m_bBombDefused": 2484, - "m_bBombTicking": 2280, - "m_bCannotBeDefused": 2416, - "m_bHasExploded": 2453, - "m_bTrainingPlacedByPlayer": 2452, - "m_bVoiceAlertFired": 2500, - "m_bVoiceAlertPlayed": 2501, - "m_entitySpottedState": 2424, - "m_fLastDefuseTime": 2468, - "m_flC4Blow": 2284, - "m_flDefuseCountDown": 2480, - "m_flDefuseLength": 2476, - "m_flLastSpinDetectionTime": 2528, - "m_flNextBotBeepTime": 2508, - "m_flTimerLength": 2456, - "m_hBombDefuser": 2488, - "m_hControlPanel": 2492, - "m_iProgressBarTime": 2496, - "m_nBombSite": 2288, - "m_nSourceSoundscapeHash": 2292, - "m_nSpotRules": 2448 + "m_AttributeManager": 3272, + "m_OnBombBeginDefuse": 4024, + "m_OnBombDefuseAborted": 4064, + "m_OnBombDefused": 3984, + "m_angCatchUpToPlayerEye": 4204, + "m_bBeingDefused": 4148, + "m_bBombDefused": 4172, + "m_bBombTicking": 3256, + "m_bCannotBeDefused": 4104, + "m_bHasExploded": 4141, + "m_bTrainingPlacedByPlayer": 4140, + "m_bVoiceAlertFired": 4188, + "m_bVoiceAlertPlayed": 4189, + "m_entitySpottedState": 4112, + "m_fLastDefuseTime": 4156, + "m_flC4Blow": 3260, + "m_flDefuseCountDown": 4168, + "m_flDefuseLength": 4164, + "m_flLastSpinDetectionTime": 4216, + "m_flNextBotBeepTime": 4196, + "m_flTimerLength": 4144, + "m_hBombDefuser": 4176, + "m_hControlPanel": 4180, + "m_iProgressBarTime": 4184, + "m_nBombSite": 3264, + "m_nSourceSoundscapeHash": 3268, + "m_nSpotRules": 4136 }, "metadata": [ { @@ -12622,6 +12833,11 @@ "type": "NetworkVarNames", "type_name": "int" }, + { + "name": "m_AttributeManager", + "type": "NetworkVarNames", + "type_name": "CAttributeContainer" + }, { "name": "m_bCannotBeDefused", "type": "NetworkVarNames", @@ -12677,18 +12893,18 @@ }, "CPlatTrigger": { "fields": { - "m_pPlatform": 1808 + "m_pPlatform": 2680 }, "metadata": [], "parent": "CBaseModelEntity" }, "CPlayerPing": { "fields": { - "m_bUrgent": 1236, - "m_hPingedEntity": 1228, - "m_hPlayer": 1224, - "m_iType": 1232, - "m_szPlaceName": 1237 + "m_bUrgent": 2008, + "m_hPingedEntity": 2000, + "m_hPlayer": 1996, + "m_iType": 2004, + "m_szPlaceName": 2009 }, "metadata": [ { @@ -12721,21 +12937,21 @@ }, "CPlayerSprayDecal": { "fields": { - "m_flCreationTime": 1884, - "m_nEntity": 1876, - "m_nHitbox": 1880, - "m_nPlayer": 1872, - "m_nTintID": 1888, - "m_nUniqueID": 1808, - "m_nVersion": 1892, - "m_rtGcTime": 1820, - "m_ubSignature": 1893, - "m_unAccountID": 1812, - "m_unTraceID": 1816, - "m_vecEndPos": 1824, - "m_vecLeft": 1848, - "m_vecNormal": 1860, - "m_vecStart": 1836 + "m_flCreationTime": 2756, + "m_nEntity": 2748, + "m_nHitbox": 2752, + "m_nPlayer": 2744, + "m_nTintID": 2760, + "m_nUniqueID": 2680, + "m_nVersion": 2764, + "m_rtGcTime": 2692, + "m_ubSignature": 2765, + "m_unAccountID": 2684, + "m_unTraceID": 2688, + "m_vecEndPos": 2696, + "m_vecLeft": 2720, + "m_vecNormal": 2732, + "m_vecStart": 2708 }, "metadata": [ { @@ -12818,12 +13034,12 @@ }, "CPlayerVisibility": { "fields": { - "m_bIsEnabled": 1233, - "m_bStartDisabled": 1232, - "m_flFadeTime": 1228, - "m_flFogDistanceMultiplier": 1220, - "m_flFogMaxDensityMultiplier": 1224, - "m_flVisibilityStrength": 1216 + "m_bIsEnabled": 2005, + "m_bStartDisabled": 2004, + "m_flFadeTime": 2000, + "m_flFogDistanceMultiplier": 1992, + "m_flFogMaxDensityMultiplier": 1996, + "m_flVisibilityStrength": 1988 }, "metadata": [ { @@ -13101,40 +13317,40 @@ }, "CPointAngleSensor": { "fields": { - "m_FacingPercentage": 1376, - "m_OnFacingLookat": 1256, - "m_OnNotFacingLookat": 1296, - "m_TargetDir": 1336, - "m_bDisabled": 1216, - "m_bFired": 1252, - "m_flDotTolerance": 1244, - "m_flDuration": 1240, - "m_flFacingTime": 1248, - "m_hLookAtEntity": 1236, - "m_hTargetEntity": 1232, - "m_nLookAtName": 1224 + "m_FacingPercentage": 2144, + "m_OnFacingLookat": 2024, + "m_OnNotFacingLookat": 2064, + "m_TargetDir": 2104, + "m_bDisabled": 1988, + "m_bFired": 2020, + "m_flDotTolerance": 2012, + "m_flDuration": 2008, + "m_flFacingTime": 2016, + "m_hLookAtEntity": 2004, + "m_hTargetEntity": 2000, + "m_nLookAtName": 1992 }, "metadata": [], "parent": "CPointEntity" }, "CPointAngularVelocitySensor": { "fields": { - "m_AngularVelocity": 1272, - "m_OnEqualTo": 1472, - "m_OnGreaterThan": 1392, - "m_OnGreaterThanOrEqualTo": 1432, - "m_OnLessThan": 1312, - "m_OnLessThanOrEqualTo": 1352, - "m_bUseHelper": 1268, - "m_flFireInterval": 1236, - "m_flFireTime": 1232, - "m_flLastAngVelocity": 1240, - "m_flThreshold": 1220, - "m_hTargetEntity": 1216, - "m_lastOrientation": 1244, - "m_nLastCompareResult": 1224, - "m_nLastFireResult": 1228, - "m_vecAxis": 1256 + "m_AngularVelocity": 2048, + "m_OnEqualTo": 2248, + "m_OnGreaterThan": 2168, + "m_OnGreaterThanOrEqualTo": 2208, + "m_OnLessThan": 2088, + "m_OnLessThanOrEqualTo": 2128, + "m_bUseHelper": 2040, + "m_flFireInterval": 2008, + "m_flFireTime": 2004, + "m_flLastAngVelocity": 2012, + "m_flThreshold": 1992, + "m_hTargetEntity": 1988, + "m_lastOrientation": 2016, + "m_nLastCompareResult": 1996, + "m_nLastFireResult": 2000, + "m_vecAxis": 2028 }, "metadata": [], "parent": "CPointEntity" @@ -13146,31 +13362,32 @@ }, "CPointCamera": { "fields": { - "m_DegreesPerSecond": 1296, - "m_FOV": 1216, - "m_FogColor": 1225, - "m_Resolution": 1220, - "m_TargetFOV": 1292, - "m_bActive": 1244, - "m_bCanHLTVUse": 1268, - "m_bDofEnabled": 1269, - "m_bFogEnable": 1224, - "m_bIsOn": 1300, - "m_bNoSky": 1252, - "m_bUseScreenAspectRatio": 1245, - "m_fBrightness": 1256, - "m_flAspectRatio": 1248, - "m_flDofFarBlurry": 1284, - "m_flDofFarCrisp": 1280, - "m_flDofNearBlurry": 1272, - "m_flDofNearCrisp": 1276, - "m_flDofTiltToGround": 1288, - "m_flFogEnd": 1236, - "m_flFogMaxDensity": 1240, - "m_flFogStart": 1232, - "m_flZFar": 1260, - "m_flZNear": 1264, - "m_pNext": 1304 + "m_DegreesPerSecond": 2068, + "m_FOV": 1988, + "m_FogColor": 1997, + "m_Resolution": 1992, + "m_TargetFOV": 2064, + "m_bActive": 2016, + "m_bAlignWithParent": 2041, + "m_bCanHLTVUse": 2040, + "m_bDofEnabled": 2042, + "m_bFogEnable": 1996, + "m_bIsOn": 2072, + "m_bNoSky": 2024, + "m_bUseScreenAspectRatio": 2017, + "m_fBrightness": 2028, + "m_flAspectRatio": 2020, + "m_flDofFarBlurry": 2056, + "m_flDofFarCrisp": 2052, + "m_flDofNearBlurry": 2044, + "m_flDofNearCrisp": 2048, + "m_flDofTiltToGround": 2060, + "m_flFogEnd": 2008, + "m_flFogMaxDensity": 2012, + "m_flFogStart": 2004, + "m_flZFar": 2032, + "m_flZNear": 2036, + "m_pNext": 2080 }, "metadata": [ { @@ -13248,6 +13465,11 @@ "type": "NetworkVarNames", "type_name": "bool" }, + { + "name": "m_bAlignWithParent", + "type": "NetworkVarNames", + "type_name": "bool" + }, { "name": "m_bDofEnabled", "type": "NetworkVarNames", @@ -13283,11 +13505,18 @@ }, "CPointCameraVFOV": { "fields": { - "m_flVerticalFOV": 1312 + "m_flVerticalFOV": 2088 }, "metadata": [], "parent": "CPointCamera" }, + "CPointChildModifier": { + "fields": { + "m_bOrphanInsteadOfDeletingChildrenOnRemove": 1988 + }, + "metadata": [], + "parent": "CPointEntity" + }, "CPointClientCommand": { "fields": {}, "metadata": [], @@ -13295,8 +13524,8 @@ }, "CPointClientUIDialog": { "fields": { - "m_bStartEnabled": 2244, - "m_hActivator": 2240 + "m_bStartEnabled": 3116, + "m_hActivator": 3112 }, "metadata": [ { @@ -13309,29 +13538,29 @@ }, "CPointClientUIWorldPanel": { "fields": { - "m_bAllowInteractionFromAllSceneWorlds": 2280, - "m_bDisableMipGen": 2319, - "m_bExcludeFromSaveGames": 2316, - "m_bFollowPlayerAcrossTeleport": 2242, - "m_bGrabbable": 2317, - "m_bIgnoreInput": 2240, - "m_bLit": 2241, - "m_bNoDepth": 2313, - "m_bOnlyRenderToTexture": 2318, - "m_bOpaque": 2312, - "m_bRenderBackface": 2314, - "m_bUseOffScreenIndicator": 2315, - "m_flDPI": 2252, - "m_flDepthOffset": 2260, - "m_flHeight": 2248, - "m_flInteractDistance": 2256, - "m_flWidth": 2244, - "m_nExplicitImageLayout": 2320, - "m_unHorizontalAlign": 2268, - "m_unOrientation": 2276, - "m_unOwnerContext": 2264, - "m_unVerticalAlign": 2272, - "m_vecCSSClasses": 2288 + "m_bAllowInteractionFromAllSceneWorlds": 3152, + "m_bDisableMipGen": 3191, + "m_bExcludeFromSaveGames": 3188, + "m_bFollowPlayerAcrossTeleport": 3114, + "m_bGrabbable": 3189, + "m_bIgnoreInput": 3112, + "m_bLit": 3113, + "m_bNoDepth": 3185, + "m_bOnlyRenderToTexture": 3190, + "m_bOpaque": 3184, + "m_bRenderBackface": 3186, + "m_bUseOffScreenIndicator": 3187, + "m_flDPI": 3124, + "m_flDepthOffset": 3132, + "m_flHeight": 3120, + "m_flInteractDistance": 3128, + "m_flWidth": 3116, + "m_nExplicitImageLayout": 3192, + "m_unHorizontalAlign": 3140, + "m_unOrientation": 3148, + "m_unOwnerContext": 3136, + "m_unVerticalAlign": 3144, + "m_vecCSSClasses": 3160 }, "metadata": [ { @@ -13454,7 +13683,7 @@ }, "CPointClientUIWorldTextPanel": { "fields": { - "m_messageText": 2328 + "m_messageText": 3196 }, "metadata": [ { @@ -13467,36 +13696,36 @@ }, "CPointCommentaryNode": { "fields": { - "m_bActive": 2480, - "m_bDisabled": 2381, - "m_bListenedTo": 2520, - "m_bPreventChangesWhileMoving": 2380, - "m_bPreventMovement": 2336, - "m_bUnderCrosshair": 2337, - "m_bUnstoppable": 2338, - "m_flAbortedPlaybackAt": 2396, - "m_flFinishedTime": 2340, - "m_flStartTime": 2484, - "m_flStartTimeInCommentary": 2488, - "m_hViewPosition": 2328, - "m_hViewPositionMover": 2332, - "m_hViewTarget": 2312, - "m_hViewTargetAngles": 2316, - "m_iNodeNumber": 2512, - "m_iNodeNumberMax": 2516, - "m_iszCommentaryFile": 2296, - "m_iszPostCommands": 2288, - "m_iszPreCommands": 2280, - "m_iszSpeakers": 2504, - "m_iszTitle": 2496, - "m_iszViewPosition": 2320, - "m_iszViewTarget": 2304, - "m_pOnCommentaryStarted": 2400, - "m_pOnCommentaryStopped": 2440, - "m_vecFinishAngles": 2368, - "m_vecFinishOrigin": 2344, - "m_vecOriginalAngles": 2356, - "m_vecTeleportOrigin": 2384 + "m_bActive": 3448, + "m_bDisabled": 3349, + "m_bListenedTo": 3488, + "m_bPreventChangesWhileMoving": 3348, + "m_bPreventMovement": 3304, + "m_bUnderCrosshair": 3305, + "m_bUnstoppable": 3306, + "m_flAbortedPlaybackAt": 3364, + "m_flFinishedTime": 3308, + "m_flStartTime": 3452, + "m_flStartTimeInCommentary": 3456, + "m_hViewPosition": 3296, + "m_hViewPositionMover": 3300, + "m_hViewTarget": 3280, + "m_hViewTargetAngles": 3284, + "m_iNodeNumber": 3480, + "m_iNodeNumberMax": 3484, + "m_iszCommentaryFile": 3264, + "m_iszPostCommands": 3256, + "m_iszPreCommands": 3248, + "m_iszSpeakers": 3472, + "m_iszTitle": 3464, + "m_iszViewPosition": 3288, + "m_iszViewTarget": 3272, + "m_pOnCommentaryStarted": 3368, + "m_pOnCommentaryStopped": 3408, + "m_vecFinishAngles": 3336, + "m_vecFinishOrigin": 3312, + "m_vecOriginalAngles": 3324, + "m_vecTeleportOrigin": 3352 }, "metadata": [ { @@ -13559,61 +13788,61 @@ }, "CPointEntityFinder": { "fields": { - "m_FindMethod": 1252, - "m_OnFoundEntity": 1256, - "m_hEntity": 1216, - "m_hFilter": 1232, - "m_hReference": 1248, - "m_iFilterName": 1224, - "m_iRefName": 1240 + "m_FindMethod": 2020, + "m_OnFoundEntity": 2024, + "m_hEntity": 1988, + "m_hFilter": 2000, + "m_hReference": 2016, + "m_iFilterName": 1992, + "m_iRefName": 2008 }, "metadata": [], "parent": "CBaseEntity" }, "CPointGamestatsCounter": { "fields": { - "m_bDisabled": 1224, - "m_strStatisticName": 1216 + "m_bDisabled": 2000, + "m_strStatisticName": 1992 }, "metadata": [], "parent": "CPointEntity" }, "CPointGiveAmmo": { "fields": { - "m_pActivator": 1216 + "m_pActivator": 1988 }, "metadata": [], "parent": "CPointEntity" }, "CPointHurt": { "fields": { - "m_bitsDamageType": 1220, - "m_flDelay": 1228, - "m_flRadius": 1224, - "m_nDamage": 1216, - "m_pActivator": 1240, - "m_strTarget": 1232 + "m_bitsDamageType": 1992, + "m_flDelay": 2000, + "m_flRadius": 1996, + "m_nDamage": 1988, + "m_pActivator": 2016, + "m_strTarget": 2008 }, "metadata": [], "parent": "CPointEntity" }, "CPointPrefab": { "fields": { - "m_associatedRelayEntity": 1244, - "m_associatedRelayTargetName": 1232, - "m_bLoadDynamic": 1241, - "m_fixupNames": 1240, - "m_forceWorldGroupID": 1224, - "m_targetMapName": 1216 + "m_associatedRelayEntity": 2020, + "m_associatedRelayTargetName": 2008, + "m_bLoadDynamic": 2017, + "m_fixupNames": 2016, + "m_forceWorldGroupID": 2000, + "m_targetMapName": 1992 }, "metadata": [], "parent": "CServerOnlyPointEntity" }, "CPointProximitySensor": { "fields": { - "m_Distance": 1224, - "m_bDisabled": 1216, - "m_hTargetEntity": 1220 + "m_Distance": 2000, + "m_bDisabled": 1988, + "m_hTargetEntity": 1992 }, "metadata": [], "parent": "CPointEntity" @@ -13625,13 +13854,13 @@ }, "CPointPush": { "fields": { - "m_bEnabled": 1216, - "m_flConeOfInfluence": 1232, - "m_flInnerRadius": 1228, - "m_flMagnitude": 1220, - "m_flRadius": 1224, - "m_hFilter": 1248, - "m_iszFilterName": 1240 + "m_bEnabled": 1988, + "m_flConeOfInfluence": 2004, + "m_flInnerRadius": 2000, + "m_flMagnitude": 1992, + "m_flRadius": 1996, + "m_hFilter": 2016, + "m_iszFilterName": 2008 }, "metadata": [], "parent": "CPointEntity" @@ -13643,28 +13872,28 @@ }, "CPointTeleport": { "fields": { - "m_bTeleportParentedEntities": 1240, - "m_bTeleportUseCurrentAngle": 1241, - "m_vSaveAngles": 1228, - "m_vSaveOrigin": 1216 + "m_bTeleportParentedEntities": 2012, + "m_bTeleportUseCurrentAngle": 2013, + "m_vSaveAngles": 2000, + "m_vSaveOrigin": 1988 }, "metadata": [], "parent": "CServerOnlyPointEntity" }, "CPointTemplate": { "fields": { - "m_ScriptCallbackScope": 1352, - "m_ScriptSpawnCallback": 1344, - "m_SpawnedEntityHandles": 1320, - "m_bAsynchronouslySpawnEntities": 1244, - "m_clientOnlyEntityBehavior": 1288, - "m_createdSpawnGroupHandles": 1296, - "m_flTimeoutInterval": 1240, - "m_iszEntityFilterName": 1232, - "m_iszSource2EntityLumpName": 1224, - "m_iszWorldName": 1216, - "m_ownerSpawnGroupType": 1292, - "m_pOutputOnSpawned": 1248 + "m_ScriptCallbackScope": 2128, + "m_ScriptSpawnCallback": 2120, + "m_SpawnedEntityHandles": 2096, + "m_bAsynchronouslySpawnEntities": 2020, + "m_clientOnlyEntityBehavior": 2064, + "m_createdSpawnGroupHandles": 2072, + "m_flTimeoutInterval": 2016, + "m_iszEntityFilterName": 2008, + "m_iszSource2EntityLumpName": 2000, + "m_iszWorldName": 1992, + "m_ownerSpawnGroupType": 2068, + "m_pOutputOnSpawned": 2024 }, "metadata": [], "parent": "CLogicalEntity" @@ -13685,50 +13914,50 @@ }, "CPointValueRemapper": { "fields": { - "m_OnDisengage": 1680, - "m_OnEngage": 1640, - "m_OnReachedValueCustom": 1600, - "m_OnReachedValueOne": 1560, - "m_OnReachedValueZero": 1520, - "m_Position": 1440, - "m_PositionDelta": 1480, - "m_bDisabled": 1216, - "m_bEngaged": 1360, - "m_bFirstUpdate": 1361, - "m_bRequiresUseKey": 1260, - "m_bUpdateOnClient": 1217, - "m_flCurrentMomentum": 1344, - "m_flCustomOutputValue": 1388, - "m_flDisengageDistance": 1252, - "m_flEngageDistance": 1256, - "m_flInputOffset": 1356, - "m_flMaximumChangePerSecond": 1248, - "m_flMomentumModifier": 1336, - "m_flPreviousUpdateTickTime": 1368, - "m_flPreviousValue": 1364, - "m_flRatchetOffset": 1352, - "m_flSnapValue": 1340, - "m_hOutputEntities": 1304, - "m_hRemapLineEnd": 1244, - "m_hRemapLineStart": 1240, - "m_hUsingPlayer": 1384, - "m_iszOutputEntity2Name": 1280, - "m_iszOutputEntity3Name": 1288, - "m_iszOutputEntity4Name": 1296, - "m_iszOutputEntityName": 1272, - "m_iszRemapLineEndName": 1232, - "m_iszRemapLineStartName": 1224, - "m_iszSoundDisengage": 1400, - "m_iszSoundEngage": 1392, - "m_iszSoundMovingLoop": 1424, - "m_iszSoundReachedValueOne": 1416, - "m_iszSoundReachedValueZero": 1408, - "m_nHapticsType": 1328, - "m_nInputType": 1220, - "m_nMomentumType": 1332, - "m_nOutputType": 1264, - "m_nRatchetType": 1348, - "m_vecPreviousTestPoint": 1372 + "m_OnDisengage": 2456, + "m_OnEngage": 2416, + "m_OnReachedValueCustom": 2376, + "m_OnReachedValueOne": 2336, + "m_OnReachedValueZero": 2296, + "m_Position": 2216, + "m_PositionDelta": 2256, + "m_bDisabled": 1988, + "m_bEngaged": 2136, + "m_bFirstUpdate": 2137, + "m_bRequiresUseKey": 2036, + "m_bUpdateOnClient": 1989, + "m_flCurrentMomentum": 2120, + "m_flCustomOutputValue": 2164, + "m_flDisengageDistance": 2028, + "m_flEngageDistance": 2032, + "m_flInputOffset": 2132, + "m_flMaximumChangePerSecond": 2024, + "m_flMomentumModifier": 2112, + "m_flPreviousUpdateTickTime": 2144, + "m_flPreviousValue": 2140, + "m_flRatchetOffset": 2128, + "m_flSnapValue": 2116, + "m_hOutputEntities": 2080, + "m_hRemapLineEnd": 2020, + "m_hRemapLineStart": 2016, + "m_hUsingPlayer": 2160, + "m_iszOutputEntity2Name": 2056, + "m_iszOutputEntity3Name": 2064, + "m_iszOutputEntity4Name": 2072, + "m_iszOutputEntityName": 2048, + "m_iszRemapLineEndName": 2008, + "m_iszRemapLineStartName": 2000, + "m_iszSoundDisengage": 2176, + "m_iszSoundEngage": 2168, + "m_iszSoundMovingLoop": 2200, + "m_iszSoundReachedValueOne": 2192, + "m_iszSoundReachedValueZero": 2184, + "m_nHapticsType": 2104, + "m_nInputType": 1992, + "m_nMomentumType": 2108, + "m_nOutputType": 2040, + "m_nRatchetType": 2124, + "m_vecPreviousTestPoint": 2148 }, "metadata": [ { @@ -13821,29 +14050,34 @@ }, "CPointVelocitySensor": { "fields": { - "m_Velocity": 1248, - "m_bEnabled": 1232, - "m_fPrevVelocity": 1236, - "m_flAvgInterval": 1240, - "m_hTargetEntity": 1216, - "m_vecAxis": 1220 + "m_Velocity": 2016, + "m_bEnabled": 2004, + "m_fPrevVelocity": 2008, + "m_flAvgInterval": 2012, + "m_hTargetEntity": 1988, + "m_vecAxis": 1992 }, "metadata": [], "parent": "CPointEntity" }, "CPointWorldText": { "fields": { - "m_Color": 2400, - "m_FontName": 2320, - "m_bEnabled": 2384, - "m_bFullbright": 2385, - "m_flDepthOffset": 2396, - "m_flFontSize": 2392, - "m_flWorldUnitsPerPx": 2388, - "m_messageText": 1808, - "m_nJustifyHorizontal": 2404, - "m_nJustifyVertical": 2408, - "m_nReorientMode": 2412 + "m_BackgroundMaterialName": 3256, + "m_Color": 3352, + "m_FontName": 3192, + "m_bDrawBackground": 3336, + "m_bEnabled": 3320, + "m_bFullbright": 3321, + "m_flBackgroundBorderHeight": 3344, + "m_flBackgroundBorderWidth": 3340, + "m_flBackgroundWorldToUV": 3348, + "m_flDepthOffset": 3332, + "m_flFontSize": 3328, + "m_flWorldUnitsPerPx": 3324, + "m_messageText": 2680, + "m_nJustifyHorizontal": 3356, + "m_nJustifyVertical": 3360, + "m_nReorientMode": 3364 }, "metadata": [ { @@ -13856,6 +14090,11 @@ "type": "NetworkVarNames", "type_name": "char" }, + { + "name": "m_BackgroundMaterialName", + "type": "NetworkVarNames", + "type_name": "char" + }, { "name": "m_bEnabled", "type": "NetworkVarNames", @@ -13881,6 +14120,26 @@ "type": "NetworkVarNames", "type_name": "float" }, + { + "name": "m_bDrawBackground", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flBackgroundBorderWidth", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flBackgroundBorderHeight", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flBackgroundWorldToUV", + "type": "NetworkVarNames", + "type_name": "float" + }, { "name": "m_Color", "type": "NetworkVarNames", @@ -13906,22 +14165,22 @@ }, "CPostProcessingVolume": { "fields": { - "m_bExposureControl": 2333, - "m_bMaster": 2332, - "m_flExposureCompensation": 2316, - "m_flExposureFadeSpeedDown": 2324, - "m_flExposureFadeSpeedUp": 2320, - "m_flFadeDuration": 2296, - "m_flMaxExposure": 2312, - "m_flMaxLogExposure": 2304, - "m_flMinExposure": 2308, - "m_flMinLogExposure": 2300, - "m_flRate": 2336, - "m_flTonemapEVSmoothingRange": 2328, - "m_flTonemapMinAvgLum": 2348, - "m_flTonemapPercentBrightPixels": 2344, - "m_flTonemapPercentTarget": 2340, - "m_hPostSettings": 2288 + "m_bExposureControl": 3205, + "m_bMaster": 3204, + "m_flExposureCompensation": 3188, + "m_flExposureFadeSpeedDown": 3196, + "m_flExposureFadeSpeedUp": 3192, + "m_flFadeDuration": 3168, + "m_flMaxExposure": 3184, + "m_flMaxLogExposure": 3176, + "m_flMinExposure": 3180, + "m_flMinLogExposure": 3172, + "m_flRate": 3208, + "m_flTonemapEVSmoothingRange": 3200, + "m_flTonemapMinAvgLum": 3220, + "m_flTonemapPercentBrightPixels": 3216, + "m_flTonemapPercentTarget": 3212, + "m_hPostSettings": 3160 }, "metadata": [ { @@ -14042,8 +14301,8 @@ }, "CProjectedDecal": { "fields": { - "m_flDistance": 1220, - "m_nTexture": 1216 + "m_flDistance": 1992, + "m_nTexture": 1988 }, "metadata": [], "parent": "CPointEntity" @@ -14066,33 +14325,33 @@ }, "CPropDoorRotating": { "fields": { - "m_angGoal": 3680, - "m_angRotationAjarDeprecated": 3632, - "m_angRotationClosed": 3644, - "m_angRotationOpenBack": 3668, - "m_angRotationOpenForward": 3656, - "m_bAjarDoorShouldntAlwaysOpen": 3740, - "m_eCurrentOpenDirection": 3624, - "m_eOpenDirection": 3620, - "m_eSpawnPosition": 3616, - "m_flAjarAngle": 3628, - "m_flDistance": 3612, - "m_hEntityBlocker": 3744, - "m_vecAxis": 3600, - "m_vecBackBoundsMax": 3728, - "m_vecBackBoundsMin": 3716, - "m_vecForwardBoundsMax": 3704, - "m_vecForwardBoundsMin": 3692 + "m_angGoal": 4656, + "m_angRotationAjarDeprecated": 4608, + "m_angRotationClosed": 4620, + "m_angRotationOpenBack": 4644, + "m_angRotationOpenForward": 4632, + "m_bAjarDoorShouldntAlwaysOpen": 4716, + "m_eCurrentOpenDirection": 4600, + "m_eOpenDirection": 4596, + "m_eSpawnPosition": 4592, + "m_flAjarAngle": 4604, + "m_flDistance": 4588, + "m_hEntityBlocker": 4720, + "m_vecAxis": 4576, + "m_vecBackBoundsMax": 4704, + "m_vecBackBoundsMin": 4692, + "m_vecForwardBoundsMax": 4680, + "m_vecForwardBoundsMin": 4668 }, "metadata": [], "parent": "CBasePropDoor" }, "CPropDoorRotatingBreakable": { "fields": { - "m_bBreakable": 3752, - "m_currentDamageState": 3756, - "m_damageStates": 3760, - "m_isAbleToCloseAreaPortals": 3753 + "m_bBreakable": 4724, + "m_currentDamageState": 4728, + "m_damageStates": 4736, + "m_isAbleToCloseAreaPortals": 4725 }, "metadata": [], "parent": "CPropDoorRotating" @@ -14151,16 +14410,6 @@ ], "parent": "CBasePulseGraphInstance" }, - "CPulseServerCursor": { - "fields": {}, - "metadata": [ - { - "name": "MPulseLibraryBindings", - "type": "Unknown" - } - ], - "parent": "CPulseExecCursor" - }, "CPushable": { "fields": {}, "metadata": [], @@ -14168,34 +14417,35 @@ }, "CRagdollConstraint": { "fields": { - "m_xfriction": 1360, - "m_xmax": 1340, - "m_xmin": 1336, - "m_yfriction": 1364, - "m_ymax": 1348, - "m_ymin": 1344, - "m_zfriction": 1368, - "m_zmax": 1356, - "m_zmin": 1352 + "m_xfriction": 2136, + "m_xmax": 2116, + "m_xmin": 2112, + "m_yfriction": 2140, + "m_ymax": 2124, + "m_ymin": 2120, + "m_zfriction": 2144, + "m_zmax": 2132, + "m_zmin": 2128 }, "metadata": [], "parent": "CPhysConstraint" }, "CRagdollMagnet": { "fields": { - "m_axis": 1228, - "m_bDisabled": 1216, - "m_force": 1224, - "m_radius": 1220 + "m_axis": 2000, + "m_bDisabled": 1988, + "m_force": 1996, + "m_radius": 1992 }, "metadata": [], "parent": "CPointEntity" }, "CRagdollManager": { "fields": { - "m_bSaveImportant": 1224, - "m_iCurrentMaxRagdollCount": 1216, - "m_iMaxRagdollCount": 1220 + "m_bCanTakeDamage": 1997, + "m_bSaveImportant": 1996, + "m_iCurrentMaxRagdollCount": 1988, + "m_iMaxRagdollCount": 1992 }, "metadata": [ { @@ -14208,33 +14458,33 @@ }, "CRagdollProp": { "fields": { - "m_allAsleep": 2408, - "m_bFirstCollisionAfterLaunch": 2409, - "m_bHasBeenPhysgunned": 2472, - "m_bShouldDeleteActivationRecord": 2536, - "m_bShouldTeleportPhysics": 2473, - "m_bStartDisabled": 2344, - "m_bValidatePoweredRagdollPose": 2632, - "m_flAwakeTime": 2448, - "m_flBlendWeight": 2476, - "m_flDefaultFadeScale": 2480, - "m_flFadeOutStartTime": 2428, - "m_flFadeTime": 2432, - "m_flLastOriginChangeTime": 2452, - "m_flLastPhysicsInfluenceTime": 2424, - "m_hDamageEntity": 2412, - "m_hKiller": 2416, - "m_hPhysicsAttacker": 2420, - "m_hRagdollSource": 2400, - "m_lastUpdateTickCount": 2404, - "m_ragAngles": 2376, - "m_ragPos": 2352, - "m_ragdoll": 2288, - "m_ragdollMaxs": 2512, - "m_ragdollMins": 2488, - "m_strOriginClassName": 2456, - "m_strSourceClassName": 2464, - "m_vecLastOrigin": 2436 + "m_allAsleep": 3376, + "m_bFirstCollisionAfterLaunch": 3377, + "m_bHasBeenPhysgunned": 3440, + "m_bShouldDeleteActivationRecord": 3504, + "m_bShouldTeleportPhysics": 3441, + "m_bStartDisabled": 3312, + "m_bValidatePoweredRagdollPose": 3600, + "m_flAwakeTime": 3416, + "m_flBlendWeight": 3444, + "m_flDefaultFadeScale": 3448, + "m_flFadeOutStartTime": 3396, + "m_flFadeTime": 3400, + "m_flLastOriginChangeTime": 3420, + "m_flLastPhysicsInfluenceTime": 3392, + "m_hDamageEntity": 3380, + "m_hKiller": 3384, + "m_hPhysicsAttacker": 3388, + "m_hRagdollSource": 3368, + "m_lastUpdateTickCount": 3372, + "m_ragAngles": 3344, + "m_ragPos": 3320, + "m_ragdoll": 3256, + "m_ragdollMaxs": 3480, + "m_ragdollMins": 3456, + "m_strOriginClassName": 3424, + "m_strSourceClassName": 3432, + "m_vecLastOrigin": 3404 }, "metadata": [ { @@ -14267,12 +14517,12 @@ }, "CRagdollPropAttached": { "fields": { - "m_attachmentPointBoneSpace": 2704, - "m_attachmentPointRagdollSpace": 2716, - "m_bShouldDeleteAttachedActivationRecord": 2744, - "m_bShouldDetach": 2728, - "m_boneIndexAttached": 2696, - "m_ragdollAttachedObjectIndex": 2700 + "m_attachmentPointBoneSpace": 3672, + "m_attachmentPointRagdollSpace": 3684, + "m_bShouldDeleteAttachedActivationRecord": 3712, + "m_bShouldDetach": 3696, + "m_boneIndexAttached": 3664, + "m_ragdollAttachedObjectIndex": 3668 }, "metadata": [ { @@ -14300,7 +14550,7 @@ }, "CRectLight": { "fields": { - "m_bShowLight": 2360 + "m_bShowLight": 3480 }, "metadata": [ { @@ -14315,7 +14565,7 @@ "fields": { "__m_pChainEntity": 16, "m_bEnableRendering": 96, - "m_bInterpolationReadyToDraw": 176, + "m_bInterpolationReadyToDraw": 192, "m_bIsRenderingWithViewModels": 80, "m_nSplitscreenFlags": 84 }, @@ -14361,36 +14611,36 @@ }, "CRevertSaved": { "fields": { - "m_Duration": 1812, - "m_HoldTime": 1816, - "m_loadTime": 1808 + "m_Duration": 2684, + "m_HoldTime": 2688, + "m_loadTime": 2680 }, "metadata": [], "parent": "CModelPointEntity" }, "CRopeKeyframe": { "fields": { - "m_RopeFlags": 1816, - "m_RopeLength": 1866, - "m_Slack": 1832, - "m_Subdiv": 1864, - "m_TextureScale": 1840, - "m_Width": 1836, - "m_bConstrainBetweenEndpoints": 1845, - "m_bCreatedFromMapFile": 1869, - "m_bEndPointValid": 1877, - "m_bStartPointValid": 1876, - "m_fLockedPoints": 1868, - "m_flScrollSpeed": 1872, - "m_hEndPoint": 1884, - "m_hStartPoint": 1880, - "m_iEndAttachment": 1889, - "m_iNextLinkName": 1824, - "m_iRopeMaterialModelIndex": 1856, - "m_iStartAttachment": 1888, - "m_nChangeCount": 1865, - "m_nSegments": 1844, - "m_strRopeMaterialModel": 1848 + "m_RopeFlags": 2688, + "m_RopeLength": 2738, + "m_Slack": 2704, + "m_Subdiv": 2736, + "m_TextureScale": 2712, + "m_Width": 2708, + "m_bConstrainBetweenEndpoints": 2717, + "m_bCreatedFromMapFile": 2741, + "m_bEndPointValid": 2749, + "m_bStartPointValid": 2748, + "m_fLockedPoints": 2740, + "m_flScrollSpeed": 2744, + "m_hEndPoint": 2756, + "m_hStartPoint": 2752, + "m_iEndAttachment": 2761, + "m_iNextLinkName": 2696, + "m_iRopeMaterialModelIndex": 2728, + "m_iStartAttachment": 2760, + "m_nChangeCount": 2737, + "m_nSegments": 2716, + "m_strRopeMaterialModel": 2720 }, "metadata": [ { @@ -14516,7 +14766,7 @@ }, "CRotDoor": { "fields": { - "m_bSolidBsp": 2456 + "m_bSolidBsp": 3323 }, "metadata": [], "parent": "CBaseDoor" @@ -14528,41 +14778,41 @@ }, "CRuleEntity": { "fields": { - "m_iszMaster": 1808 + "m_iszMaster": 2680 }, "metadata": [], "parent": "CBaseModelEntity" }, "CRulePointEntity": { "fields": { - "m_Score": 1816 + "m_Score": 2688 }, "metadata": [], "parent": "CRuleEntity" }, "CSMatchStats_t": { "fields": { - "m_i1v1Count": 164, - "m_i1v1Wins": 168, - "m_i1v2Count": 172, - "m_i1v2Wins": 176, - "m_iEnemy2Ks": 124, - "m_iEnemy3Ks": 112, - "m_iEnemy4Ks": 108, - "m_iEnemy5Ks": 104, - "m_iEnemyKnifeKills": 116, - "m_iEnemyTaserKills": 120, - "m_iEntryCount": 180, - "m_iEntryWins": 184, - "m_iFlash_Count": 140, - "m_iFlash_Successes": 144, - "m_iUtility_Count": 128, - "m_iUtility_Enemies": 136, - "m_iUtility_Successes": 132, - "m_nHealthPointsDealtTotal": 152, - "m_nHealthPointsRemovedTotal": 148, - "m_nShotsFiredTotal": 156, - "m_nShotsOnTargetTotal": 160 + "m_i1v1Count": 160, + "m_i1v1Wins": 164, + "m_i1v2Count": 168, + "m_i1v2Wins": 172, + "m_iEnemy2Ks": 120, + "m_iEnemy3Ks": 108, + "m_iEnemy4Ks": 104, + "m_iEnemy5Ks": 100, + "m_iEnemyKnifeKills": 112, + "m_iEnemyTaserKills": 116, + "m_iEntryCount": 176, + "m_iEntryWins": 180, + "m_iFlash_Count": 136, + "m_iFlash_Successes": 140, + "m_iUtility_Count": 124, + "m_iUtility_Enemies": 132, + "m_iUtility_Successes": 128, + "m_nHealthPointsDealtTotal": 148, + "m_nHealthPointsRemovedTotal": 144, + "m_nShotsFiredTotal": 152, + "m_nShotsOnTargetTotal": 156 }, "metadata": [ { @@ -14680,72 +14930,72 @@ }, "CSceneEntity": { "fields": { - "m_BusyActor": 2576, - "m_OnCanceled": 1584, - "m_OnCompletion": 1544, - "m_OnPaused": 1624, - "m_OnResumed": 1664, - "m_OnStart": 1504, - "m_OnTrigger": 1704, - "m_bAutogenerated": 1347, - "m_bAutomated": 1368, - "m_bBreakOnNonIdle": 1394, - "m_bCancelAtNextInterrupt": 1360, - "m_bCompletedEarly": 2498, - "m_bInterruptSceneFinished": 2499, - "m_bInterrupted": 2497, - "m_bInterruptedActorsScenes": 1393, - "m_bIsPlayingBack": 1344, - "m_bMultiplayer": 1346, - "m_bPauseAtNextInterrupt": 1390, - "m_bPaused": 1345, - "m_bPausedViaInput": 1389, - "m_bRestoring": 2500, - "m_bSceneFinished": 1395, - "m_bSceneMissing": 2496, - "m_bWaitingForActor": 1391, - "m_bWaitingForInterrupt": 1392, - "m_bWaitingForResumeScene": 1388, - "m_fPitch": 1364, - "m_flAutomationDelay": 1376, - "m_flAutomationTime": 1380, - "m_flCurrentTime": 1352, - "m_flForceClientTime": 1348, - "m_flFrameTime": 1356, - "m_hActivator": 2572, - "m_hActor": 2568, - "m_hActorList": 1400, - "m_hInterruptScene": 2488, - "m_hListManagers": 2528, - "m_hNotifySceneCompletion": 2504, - "m_hRemoveActorList": 1424, - "m_hTarget1": 1304, - "m_hTarget2": 1308, - "m_hTarget3": 1312, - "m_hTarget4": 1316, - "m_hTarget5": 1320, - "m_hTarget6": 1324, - "m_hTarget7": 1328, - "m_hTarget8": 1332, - "m_hWaitingForThisResumeScene": 1384, - "m_iPlayerDeathBehavior": 2580, - "m_iszResumeSceneFile": 1232, - "m_iszSceneFile": 1224, - "m_iszSequenceName": 2560, - "m_iszSoundName": 2552, - "m_iszTarget1": 1240, - "m_iszTarget2": 1248, - "m_iszTarget3": 1256, - "m_iszTarget4": 1264, - "m_iszTarget5": 1272, - "m_iszTarget6": 1280, - "m_iszTarget7": 1288, - "m_iszTarget8": 1296, - "m_nAutomatedAction": 1372, - "m_nInterruptCount": 2492, - "m_nSceneFlushCounter": 1496, - "m_nSceneStringIndex": 1500, - "m_sTargetAttachment": 1336 + "m_BusyActor": 3352, + "m_OnCanceled": 2360, + "m_OnCompletion": 2320, + "m_OnPaused": 2400, + "m_OnResumed": 2440, + "m_OnStart": 2280, + "m_OnTrigger": 2480, + "m_bAutogenerated": 2123, + "m_bAutomated": 2144, + "m_bBreakOnNonIdle": 2170, + "m_bCancelAtNextInterrupt": 2136, + "m_bCompletedEarly": 3274, + "m_bInterruptSceneFinished": 3275, + "m_bInterrupted": 3273, + "m_bInterruptedActorsScenes": 2169, + "m_bIsPlayingBack": 2120, + "m_bMultiplayer": 2122, + "m_bPauseAtNextInterrupt": 2166, + "m_bPaused": 2121, + "m_bPausedViaInput": 2165, + "m_bRestoring": 3276, + "m_bSceneFinished": 2171, + "m_bSceneMissing": 3272, + "m_bWaitingForActor": 2167, + "m_bWaitingForInterrupt": 2168, + "m_bWaitingForResumeScene": 2164, + "m_fPitch": 2140, + "m_flAutomationDelay": 2152, + "m_flAutomationTime": 2156, + "m_flCurrentTime": 2128, + "m_flForceClientTime": 2124, + "m_flFrameTime": 2132, + "m_hActivator": 3348, + "m_hActor": 3344, + "m_hActorList": 2176, + "m_hInterruptScene": 3264, + "m_hListManagers": 3304, + "m_hNotifySceneCompletion": 3280, + "m_hRemoveActorList": 2200, + "m_hTarget1": 2080, + "m_hTarget2": 2084, + "m_hTarget3": 2088, + "m_hTarget4": 2092, + "m_hTarget5": 2096, + "m_hTarget6": 2100, + "m_hTarget7": 2104, + "m_hTarget8": 2108, + "m_hWaitingForThisResumeScene": 2160, + "m_iPlayerDeathBehavior": 3356, + "m_iszResumeSceneFile": 2008, + "m_iszSceneFile": 2000, + "m_iszSequenceName": 3336, + "m_iszSoundName": 3328, + "m_iszTarget1": 2016, + "m_iszTarget2": 2024, + "m_iszTarget3": 2032, + "m_iszTarget4": 2040, + "m_iszTarget5": 2048, + "m_iszTarget6": 2056, + "m_iszTarget7": 2064, + "m_iszTarget8": 2072, + "m_nAutomatedAction": 2148, + "m_nInterruptCount": 3268, + "m_nSceneFlushCounter": 2272, + "m_nSceneStringIndex": 2276, + "m_sTargetAttachment": 2112 }, "metadata": [ { @@ -14793,9 +15043,9 @@ }, "CSceneListManager": { "fields": { - "m_hListManagers": 1216, - "m_hScenes": 1368, - "m_iszScenes": 1240 + "m_hListManagers": 1992, + "m_hScenes": 2144, + "m_iszScenes": 2016 }, "metadata": [], "parent": "CLogicalEntity" @@ -14809,118 +15059,120 @@ }, "CScriptItem": { "fields": { - "m_MoveTypeOverride": 2496 + "m_MoveTypeOverride": 3464 }, "metadata": [], "parent": "CItem" }, "CScriptNavBlocker": { "fields": { - "m_vExtent": 1824 + "m_vExtent": 2696 }, "metadata": [], "parent": "CFuncNavBlocker" }, "CScriptTriggerHurt": { "fields": { - "m_vExtent": 2432 + "m_vExtent": 3296 }, "metadata": [], "parent": "CTriggerHurt" }, "CScriptTriggerMultiple": { "fields": { - "m_vExtent": 2312 + "m_vExtent": 3184 }, "metadata": [], "parent": "CTriggerMultiple" }, "CScriptTriggerOnce": { "fields": { - "m_vExtent": 2312 + "m_vExtent": 3184 }, "metadata": [], "parent": "CTriggerOnce" }, "CScriptTriggerPush": { "fields": { - "m_vExtent": 2328 + "m_vExtent": 3188 }, "metadata": [], "parent": "CTriggerPush" }, "CScriptedSequence": { "fields": { - "m_ConflictResponse": 1380, - "m_OnActionStartOrLoop": 1424, - "m_OnBeginSequence": 1384, - "m_OnCancelFailedSequence": 1584, - "m_OnCancelSequence": 1544, - "m_OnEndSequence": 1464, - "m_OnPostIdleEndSequence": 1504, - "m_OnScriptEvent": 1624, - "m_bAllowCustomInterruptConditions": 1367, - "m_bCanOverrideNPCState": 1294, - "m_bContinueOnDeath": 1298, - "m_bDisableNPCCollisions": 1305, - "m_bDisallowInterrupts": 1293, - "m_bDontAddModifiers": 1307, - "m_bDontCancelOtherSequences": 1372, - "m_bDontRotateOther": 1289, - "m_bDontTeleportAtEnd": 1295, - "m_bEnsureOnNavmeshOnFinish": 1375, - "m_bForceSynch": 1373, - "m_bHideDebugComplaints": 1297, - "m_bHighPriority": 1296, - "m_bIgnoreGravity": 1304, - "m_bIgnoreLookAt": 1303, - "m_bInitiatedSelfDelete": 1365, - "m_bInterruptable": 1352, - "m_bIsPlayingAction": 1287, - "m_bIsPlayingEntry": 1286, - "m_bIsPlayingPostIdle": 1288, - "m_bIsPlayingPreIdle": 1285, - "m_bIsRepeatable": 1290, - "m_bIsTeleportingDueToMoveTo": 1366, - "m_bKeepAnimgraphLockedPost": 1306, - "m_bLoopActionSequence": 1300, - "m_bLoopPostIdleSequence": 1301, - "m_bLoopPreIdleSequence": 1299, - "m_bPositionRelativeToOtherEntity": 1354, - "m_bPreventUpdateYawOnFinish": 1374, - "m_bShouldLeaveCorpse": 1291, - "m_bStartOnSpawn": 1292, - "m_bSynchPostIdles": 1302, - "m_bThinking": 1364, - "m_bWaitForBeginSequence": 1336, - "m_flAngRate": 1324, - "m_flMoveInterpTime": 1320, - "m_flPlayAnimFadeInTime": 1316, - "m_flRadius": 1308, - "m_flRepeat": 1312, - "m_hForcedTarget": 1368, - "m_hInteractionMainEntity": 1984, - "m_hNextCine": 1360, - "m_hTargetEnt": 1356, - "m_iPlayerDeathBehavior": 1988, - "m_iszEntity": 1264, - "m_iszEntry": 1216, - "m_iszModifierToAddOnPlay": 1248, - "m_iszNextScript": 1256, - "m_iszPlay": 1232, - "m_iszPostIdle": 1240, - "m_iszPreIdle": 1224, - "m_iszSyncGroup": 1272, - "m_matOtherToMain": 1952, - "m_nMoveTo": 1280, - "m_nMoveToGait": 1284, - "m_nNotReadySequenceCount": 1328, - "m_onDeathBehavior": 1376, - "m_savedCollisionGroup": 1348, - "m_savedFlags": 1344, - "m_saved_effects": 1340, - "m_sequenceStarted": 1353, - "m_startTime": 1332 + "m_ConflictResponse": 2168, + "m_OnActionStartOrLoop": 2216, + "m_OnBeginSequence": 2176, + "m_OnCancelFailedSequence": 2376, + "m_OnCancelSequence": 2336, + "m_OnEndSequence": 2256, + "m_OnPostIdleEndSequence": 2296, + "m_OnScriptEvent": 2416, + "m_bAllowCustomInterruptConditions": 2155, + "m_bCanOverrideNPCState": 2077, + "m_bContinueOnDeath": 2081, + "m_bDisableNPCCollisions": 2088, + "m_bDisallowInterrupts": 2076, + "m_bDontAddModifiers": 2090, + "m_bDontCancelOtherSequences": 2160, + "m_bDontRotateOther": 2072, + "m_bDontTeleportAtEnd": 2078, + "m_bEnsureOnNavmeshOnFinish": 2163, + "m_bForceSynch": 2161, + "m_bHideDebugComplaints": 2080, + "m_bHighPriority": 2079, + "m_bIgnoreGravity": 2087, + "m_bIgnoreLookAt": 2086, + "m_bInitiatedSelfDelete": 2153, + "m_bInterruptable": 2140, + "m_bIsPlayingAction": 2070, + "m_bIsPlayingEntry": 2069, + "m_bIsPlayingPostIdle": 2071, + "m_bIsPlayingPreIdle": 2068, + "m_bIsRepeatable": 2073, + "m_bIsTeleportingDueToMoveTo": 2154, + "m_bKeepAnimgraphLockedPost": 2089, + "m_bLoopActionSequence": 2083, + "m_bLoopPostIdleSequence": 2084, + "m_bLoopPreIdleSequence": 2082, + "m_bPositionRelativeToOtherEntity": 2142, + "m_bPreventUpdateYawOnFinish": 2162, + "m_bShouldLeaveCorpse": 2074, + "m_bStartOnSpawn": 2075, + "m_bSynchPostIdles": 2085, + "m_bThinking": 2152, + "m_bWaitForBeginSequence": 2124, + "m_bWaitUntilMoveCompletesToStartAnimation": 2112, + "m_flAngRate": 2108, + "m_flMoveInterpTime": 2104, + "m_flPlayAnimFadeInTime": 2100, + "m_flRadius": 2092, + "m_flRepeat": 2096, + "m_hForcedTarget": 2156, + "m_hInteractionMainEntity": 2768, + "m_hNextCine": 2148, + "m_hTargetEnt": 2144, + "m_iPlayerDeathBehavior": 2772, + "m_iszEntity": 2040, + "m_iszEntry": 1992, + "m_iszModifierToAddOnPlay": 2024, + "m_iszNextScript": 2032, + "m_iszPlay": 2008, + "m_iszPostIdle": 2016, + "m_iszPreIdle": 2000, + "m_iszSyncGroup": 2048, + "m_matOtherToMain": 2736, + "m_nHeldWeaponBehavior": 2064, + "m_nMoveTo": 2056, + "m_nMoveToGait": 2060, + "m_nNotReadySequenceCount": 2116, + "m_onDeathBehavior": 2164, + "m_savedCollisionGroup": 2136, + "m_savedFlags": 2132, + "m_saved_effects": 2128, + "m_sequenceStarted": 2141, + "m_startTime": 2120 }, "metadata": [], "parent": "CBaseEntity" @@ -14932,9 +15184,9 @@ }, "CSensorGrenadeProjectile": { "fields": { - "m_fExpireTime": 2704, - "m_fNextDetectPlayerSound": 2708, - "m_hDisplayGrenade": 2712 + "m_fExpireTime": 3664, + "m_fNextDetectPlayerSound": 3668, + "m_hDisplayGrenade": 3672 }, "metadata": [], "parent": "CBaseCSGrenadeProjectile" @@ -14971,9 +15223,9 @@ }, "CShatterGlassShardPhysics": { "fields": { - "m_ShardDesc": 3056, - "m_bDebris": 3048, - "m_hParentShard": 3052 + "m_ShardDesc": 4096, + "m_bDebris": 4090, + "m_hParentShard": 4092 }, "metadata": [ { @@ -15000,7 +15252,7 @@ }, "CSingleplayRules": { "fields": { - "m_bSinglePlayerGameEnding": 192 + "m_bSinglePlayerGameEnding": 189 }, "metadata": [], "parent": "CGameRules" @@ -15008,13 +15260,13 @@ "CSkeletonInstance": { "fields": { "m_bDirtyMotionType": 0, - "m_bDisableSolidCollisionsForHierarchy": 930, - "m_bIsAnimationEnabled": 928, + "m_bDisableSolidCollisionsForHierarchy": 946, + "m_bIsAnimationEnabled": 944, "m_bIsGeneratingLatchedParentSpaceState": 0, - "m_bUseParentRenderBounds": 929, - "m_materialGroup": 932, + "m_bUseParentRenderBounds": 945, + "m_materialGroup": 948, "m_modelState": 368, - "m_nHitboxSet": 936 + "m_nHitboxSet": 952 }, "metadata": [ { @@ -15047,10 +15299,10 @@ }, "CSkyCamera": { "fields": { - "m_bUseAngles": 1364, - "m_pNext": 1368, - "m_skyboxData": 1216, - "m_skyboxSlotToken": 1360 + "m_bUseAngles": 2140, + "m_pNext": 2144, + "m_skyboxData": 1992, + "m_skyboxSlotToken": 2136 }, "metadata": [ { @@ -15068,8 +15320,8 @@ }, "CSkyboxReference": { "fields": { - "m_hSkyCamera": 1220, - "m_worldGroupId": 1216 + "m_hSkyCamera": 1992, + "m_worldGroupId": 1988 }, "metadata": [], "parent": "CBaseEntity" @@ -15081,15 +15333,17 @@ }, "CSmokeGrenadeProjectile": { "fields": { - "m_VoxelFrameData": 2768, - "m_bDidSmokeEffect": 2732, - "m_bExplodeFromInferno": 11632, - "m_flLastBounce": 2792, - "m_fllastSimulationTime": 2796, - "m_nRandomSeed": 2736, - "m_nSmokeEffectTickBegin": 2728, - "m_vSmokeColor": 2740, - "m_vSmokeDetonationPos": 2752 + "m_VoxelFrameData": 3728, + "m_bDidSmokeEffect": 3692, + "m_bExplodeFromInferno": 12600, + "m_flLastBounce": 3760, + "m_fllastSimulationTime": 3764, + "m_nRandomSeed": 3696, + "m_nSmokeEffectTickBegin": 3688, + "m_nVoxelFrameDataSize": 3752, + "m_nVoxelUpdate": 3756, + "m_vSmokeColor": 3700, + "m_vSmokeDetonationPos": 3712 }, "metadata": [ { @@ -15120,16 +15374,26 @@ { "name": "m_VoxelFrameData", "type": "NetworkVarNames", - "type_name": "CUtlVector" + "type_name": "uint8" + }, + { + "name": "m_nVoxelFrameDataSize", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nVoxelUpdate", + "type": "NetworkVarNames", + "type_name": "int" } ], "parent": "CBaseCSGrenadeProjectile" }, "CSoundAreaEntityBase": { "fields": { - "m_bDisabled": 1216, - "m_iszSoundAreaType": 1224, - "m_vPos": 1232 + "m_bDisabled": 1988, + "m_iszSoundAreaType": 1992, + "m_vPos": 2000 }, "metadata": [ { @@ -15152,8 +15416,8 @@ }, "CSoundAreaEntityOrientedBox": { "fields": { - "m_vMax": 1260, - "m_vMin": 1248 + "m_vMax": 2024, + "m_vMin": 2012 }, "metadata": [ { @@ -15171,7 +15435,7 @@ }, "CSoundAreaEntitySphere": { "fields": { - "m_flRadius": 1248 + "m_flRadius": 2012 }, "metadata": [ { @@ -15184,18 +15448,18 @@ }, "CSoundEnt": { "fields": { - "m_SoundPool": 1228, - "m_cLastActiveSounds": 1224, - "m_iActiveSound": 1220, - "m_iFreeSound": 1216 + "m_SoundPool": 2000, + "m_cLastActiveSounds": 1996, + "m_iActiveSound": 1992, + "m_iFreeSound": 1988 }, "metadata": [], "parent": "CPointEntity" }, "CSoundEventAABBEntity": { "fields": { - "m_vMaxs": 1404, - "m_vMins": 1392 + "m_vMaxs": 2180, + "m_vMins": 2168 }, "metadata": [ { @@ -15213,19 +15477,20 @@ }, "CSoundEventEntity": { "fields": { - "m_bSaveRestore": 1219, - "m_bSavedIsPlaying": 1220, - "m_bStartOnSpawn": 1216, - "m_bStopOnNew": 1218, - "m_bToLocalPlayer": 1217, - "m_flSavedElapsedTime": 1224, - "m_hSource": 1384, - "m_iszAttachmentName": 1240, - "m_iszSoundName": 1368, - "m_iszSourceEntityName": 1232, - "m_nEntityIndexSelection": 1388, - "m_onGUIDChanged": 1248, - "m_onSoundFinished": 1288 + "m_bSaveRestore": 1991, + "m_bSavedIsPlaying": 1992, + "m_bStartOnSpawn": 1988, + "m_bStopOnNew": 1990, + "m_bToLocalPlayer": 1989, + "m_flClientCullRadius": 2096, + "m_flSavedElapsedTime": 1996, + "m_hSource": 2160, + "m_iszAttachmentName": 2008, + "m_iszSoundName": 2144, + "m_iszSourceEntityName": 2000, + "m_nEntityIndexSelection": 2164, + "m_onGUIDChanged": 2016, + "m_onSoundFinished": 2056 }, "metadata": [], "parent": "CBaseEntity" @@ -15237,8 +15502,8 @@ }, "CSoundEventOBBEntity": { "fields": { - "m_vMaxs": 1404, - "m_vMins": 1392 + "m_vMaxs": 2180, + "m_vMins": 2168 }, "metadata": [ { @@ -15256,21 +15521,21 @@ }, "CSoundEventParameter": { "fields": { - "m_flFloatValue": 1232, - "m_iszParamName": 1224 + "m_flFloatValue": 2008, + "m_iszParamName": 2000 }, "metadata": [], "parent": "CBaseEntity" }, "CSoundEventPathCornerEntity": { "fields": { - "m_bPlaying": 1416, - "m_flDistMaxSqr": 1408, - "m_flDistanceMax": 1404, - "m_flDotProductMax": 1412, - "m_iCountMax": 1400, - "m_iszPathCorner": 1392, - "m_vecCornerPairsNetworked": 1456 + "m_bPlaying": 2192, + "m_flDistMaxSqr": 2184, + "m_flDistanceMax": 2180, + "m_flDotProductMax": 2188, + "m_iCountMax": 2176, + "m_iszPathCorner": 2168, + "m_vecCornerPairsNetworked": 2232 }, "metadata": [ { @@ -15283,7 +15548,7 @@ }, "CSoundEventSphereEntity": { "fields": { - "m_flRadius": 1392 + "m_flRadius": 2168 }, "metadata": [ { @@ -15296,39 +15561,40 @@ }, "CSoundOpvarSetAABBEntity": { "fields": { - "m_nAABBDirection": 1688, - "m_vDistanceInnerMaxs": 1652, - "m_vDistanceInnerMins": 1640, - "m_vDistanceOuterMaxs": 1676, - "m_vDistanceOuterMins": 1664, - "m_vInnerMaxs": 1704, - "m_vInnerMins": 1692, - "m_vOuterMaxs": 1728, - "m_vOuterMins": 1716 + "m_nAABBDirection": 2460, + "m_vDistanceInnerMaxs": 2424, + "m_vDistanceInnerMins": 2412, + "m_vDistanceOuterMaxs": 2448, + "m_vDistanceOuterMins": 2436, + "m_vInnerMaxs": 2476, + "m_vInnerMins": 2464, + "m_vOuterMaxs": 2500, + "m_vOuterMins": 2488 }, "metadata": [], "parent": "CSoundOpvarSetPointEntity" }, "CSoundOpvarSetAutoRoomEntity": { "fields": { - "m_flHeightTolerance": 1692, - "m_flSize": 1688, - "m_flSizeSqr": 1696, - "m_traceResults": 1640 + "m_doorwayPairs": 2440, + "m_flHeightTolerance": 2468, + "m_flSize": 2464, + "m_flSizeSqr": 2472, + "m_traceResults": 2416 }, "metadata": [], "parent": "CSoundOpvarSetPointEntity" }, "CSoundOpvarSetEntity": { "fields": { - "m_OpvarValueString": 1264, - "m_bSetOnSpawn": 1272, - "m_flOpvarValue": 1256, - "m_iszOperatorName": 1232, - "m_iszOpvarName": 1240, - "m_iszStackName": 1224, - "m_nOpvarIndex": 1252, - "m_nOpvarType": 1248 + "m_OpvarValueString": 2040, + "m_bSetOnSpawn": 2048, + "m_flOpvarValue": 2032, + "m_iszOperatorName": 2008, + "m_iszOpvarName": 2016, + "m_iszStackName": 2000, + "m_nOpvarIndex": 2028, + "m_nOpvarType": 2024 }, "metadata": [], "parent": "CBaseEntity" @@ -15340,38 +15606,38 @@ }, "CSoundOpvarSetOBBWindEntity": { "fields": { - "m_flWindMapMax": 1428, - "m_flWindMapMin": 1424, - "m_flWindMax": 1420, - "m_flWindMin": 1416, - "m_vDistanceMaxs": 1404, - "m_vDistanceMins": 1392, - "m_vMaxs": 1380, - "m_vMins": 1368 + "m_flWindMapMax": 2204, + "m_flWindMapMin": 2200, + "m_flWindMax": 2196, + "m_flWindMin": 2192, + "m_vDistanceMaxs": 2180, + "m_vDistanceMins": 2168, + "m_vMaxs": 2156, + "m_vMins": 2144 }, "metadata": [], "parent": "CSoundOpvarSetPointBase" }, "CSoundOpvarSetPathCornerEntity": { "fields": { - "m_flDistMaxSqr": 1668, - "m_flDistMinSqr": 1664, - "m_iszPathCornerEntityName": 1672 + "m_flDistMaxSqr": 2444, + "m_flDistMinSqr": 2440, + "m_iszPathCornerEntityName": 2448 }, "metadata": [], "parent": "CSoundOpvarSetPointEntity" }, "CSoundOpvarSetPointBase": { "fields": { - "m_bDisabled": 1216, - "m_bUseAutoCompare": 1364, - "m_hSource": 1220, - "m_iOpvarIndex": 1360, - "m_iszOperatorName": 1344, - "m_iszOpvarName": 1352, - "m_iszSourceEntityName": 1232, - "m_iszStackName": 1336, - "m_vLastPosition": 1320 + "m_bDisabled": 1988, + "m_bUseAutoCompare": 2140, + "m_hSource": 1992, + "m_iOpvarIndex": 2136, + "m_iszOperatorName": 2120, + "m_iszOpvarName": 2128, + "m_iszSourceEntityName": 2008, + "m_iszStackName": 2112, + "m_vLastPosition": 2096 }, "metadata": [ { @@ -15404,53 +15670,54 @@ }, "CSoundOpvarSetPointEntity": { "fields": { - "m_OnEnter": 1368, - "m_OnExit": 1408, - "m_bAutoDisable": 1448, - "m_bSetValueOnDisable": 1548, - "m_flDistanceMapMax": 1528, - "m_flDistanceMapMin": 1524, - "m_flDistanceMax": 1520, - "m_flDistanceMin": 1516, - "m_flDynamicMaximumOcclusion": 1572, - "m_flOcclusionMax": 1540, - "m_flOcclusionMin": 1536, - "m_flOcclusionRadius": 1532, - "m_flPathingDistanceNormFactor": 1592, - "m_flValSetOnDisable": 1544, - "m_hDynamicEntity": 1576, - "m_iszDynamicEntityName": 1584, - "m_nPathingSourceIndex": 1632, - "m_nSimulationMode": 1552, - "m_nVisibilitySamples": 1556, - "m_vDynamicProxyPoint": 1560, - "m_vPathingDirection": 1620, - "m_vPathingListenerPos": 1608, - "m_vPathingSourcePos": 1596 + "m_OnEnter": 2144, + "m_OnExit": 2184, + "m_bAutoDisable": 2224, + "m_bReloading": 2325, + "m_bSetValueOnDisable": 2324, + "m_flDistanceMapMax": 2304, + "m_flDistanceMapMin": 2300, + "m_flDistanceMax": 2296, + "m_flDistanceMin": 2292, + "m_flDynamicMaximumOcclusion": 2348, + "m_flOcclusionMax": 2316, + "m_flOcclusionMin": 2312, + "m_flOcclusionRadius": 2308, + "m_flPathingDistanceNormFactor": 2368, + "m_flValSetOnDisable": 2320, + "m_hDynamicEntity": 2352, + "m_iszDynamicEntityName": 2360, + "m_nPathingSourceIndex": 2408, + "m_nSimulationMode": 2328, + "m_nVisibilitySamples": 2332, + "m_vDynamicProxyPoint": 2336, + "m_vPathingDirection": 2396, + "m_vPathingListenerPos": 2384, + "m_vPathingSourcePos": 2372 }, "metadata": [], "parent": "CSoundOpvarSetPointBase" }, "CSoundStackSave": { "fields": { - "m_iszStackName": 1216 + "m_iszStackName": 1992 }, "metadata": [], "parent": "CLogicalEntity" }, "CSplineConstraint": { "fields": { - "m_vAnchorOffsetRestore": 1408 + "m_vAnchorOffsetRestore": 2184 }, "metadata": [], "parent": "CPhysConstraint" }, "CSpotlightEnd": { "fields": { - "m_Radius": 1812, - "m_flLightScale": 1808, - "m_vSpotlightDir": 1816, - "m_vSpotlightOrg": 1828 + "m_Radius": 2684, + "m_flLightScale": 2680, + "m_vSpotlightDir": 2688, + "m_vSpotlightOrg": 2700 }, "metadata": [ { @@ -15468,29 +15735,29 @@ }, "CSprite": { "fields": { - "m_bWorldSpaceScale": 1864, - "m_flBrightnessDuration": 1852, - "m_flBrightnessTimeStart": 1904, - "m_flDestScale": 1888, - "m_flDieTime": 1832, - "m_flFrame": 1828, - "m_flGlowProxySize": 1868, - "m_flHDRColorScale": 1872, - "m_flLastTime": 1876, - "m_flMaxFrame": 1880, - "m_flScaleDuration": 1860, - "m_flScaleTimeStart": 1892, - "m_flSpriteFramerate": 1824, - "m_flSpriteScale": 1856, - "m_flStartScale": 1884, - "m_hAttachedToEntity": 1816, - "m_hSpriteMaterial": 1808, - "m_nAttachment": 1820, - "m_nBrightness": 1848, - "m_nDestBrightness": 1900, - "m_nSpriteHeight": 1912, - "m_nSpriteWidth": 1908, - "m_nStartBrightness": 1896 + "m_bWorldSpaceScale": 2736, + "m_flBrightnessDuration": 2724, + "m_flBrightnessTimeStart": 2776, + "m_flDestScale": 2760, + "m_flDieTime": 2704, + "m_flFrame": 2700, + "m_flGlowProxySize": 2740, + "m_flHDRColorScale": 2744, + "m_flLastTime": 2748, + "m_flMaxFrame": 2752, + "m_flScaleDuration": 2732, + "m_flScaleTimeStart": 2764, + "m_flSpriteFramerate": 2696, + "m_flSpriteScale": 2728, + "m_flStartScale": 2756, + "m_hAttachedToEntity": 2688, + "m_hSpriteMaterial": 2680, + "m_nAttachment": 2692, + "m_nBrightness": 2720, + "m_nDestBrightness": 2772, + "m_nSpriteHeight": 2784, + "m_nSpriteWidth": 2780, + "m_nStartBrightness": 2768 }, "metadata": [ { @@ -15568,20 +15835,20 @@ }, "CSun": { "fields": { - "m_bOn": 1840, - "m_bmaxColor": 1841, - "m_clrOverlay": 1820, - "m_flAlphaHaze": 1856, - "m_flAlphaHdr": 1860, - "m_flAlphaScale": 1864, - "m_flFarZScale": 1872, - "m_flHDRColorScale": 1868, - "m_flHazeScale": 1852, - "m_flRotation": 1848, - "m_flSize": 1844, - "m_iszEffectName": 1824, - "m_iszSSEffectName": 1832, - "m_vDirection": 1808 + "m_bOn": 2712, + "m_bmaxColor": 2713, + "m_clrOverlay": 2692, + "m_flAlphaHaze": 2728, + "m_flAlphaHdr": 2732, + "m_flAlphaScale": 2736, + "m_flFarZScale": 2744, + "m_flHDRColorScale": 2740, + "m_flHazeScale": 2724, + "m_flRotation": 2720, + "m_flSize": 2716, + "m_iszEffectName": 2696, + "m_iszSSEffectName": 2704, + "m_vDirection": 2680 }, "metadata": [ { @@ -15682,31 +15949,31 @@ }, "CTankTargetChange": { "fields": { - "m_newTarget": 1216, - "m_newTargetName": 1232 + "m_newTarget": 1992, + "m_newTargetName": 2008 }, "metadata": [], "parent": "CPointEntity" }, "CTankTrainAI": { "fields": { - "m_engineSoundName": 1256, - "m_hTargetEntity": 1220, - "m_hTrain": 1216, - "m_movementSoundName": 1264, - "m_soundPlaying": 1224, - "m_startSoundName": 1248, - "m_targetEntityName": 1272 + "m_engineSoundName": 2024, + "m_hTargetEntity": 1992, + "m_hTrain": 1988, + "m_movementSoundName": 2032, + "m_soundPlaying": 1996, + "m_startSoundName": 2016, + "m_targetEntityName": 2040 }, "metadata": [], "parent": "CPointEntity" }, "CTeam": { "fields": { - "m_aPlayerControllers": 1216, - "m_aPlayers": 1240, - "m_iScore": 1264, - "m_szTeamname": 1268 + "m_aPlayerControllers": 1992, + "m_aPlayers": 2016, + "m_iScore": 2040, + "m_szTeamname": 2044 }, "metadata": [ { @@ -15743,25 +16010,25 @@ }, "CTestEffect": { "fields": { - "m_flBeamTime": 1416, - "m_flStartTime": 1512, - "m_iBeam": 1220, - "m_iLoop": 1216, - "m_pBeam": 1224 + "m_flBeamTime": 2192, + "m_flStartTime": 2288, + "m_iBeam": 1992, + "m_iLoop": 1988, + "m_pBeam": 2000 }, "metadata": [], "parent": "CBaseEntity" }, "CTextureBasedAnimatable": { "fields": { - "m_bLoop": 1808, - "m_flFPS": 1812, - "m_flStartFrame": 1860, - "m_flStartTime": 1856, - "m_hPositionKeys": 1816, - "m_hRotationKeys": 1824, - "m_vAnimationBoundsMax": 1844, - "m_vAnimationBoundsMin": 1832 + "m_bLoop": 2680, + "m_flFPS": 2684, + "m_flStartFrame": 2732, + "m_flStartTime": 2728, + "m_hPositionKeys": 2688, + "m_hRotationKeys": 2696, + "m_vAnimationBoundsMax": 2716, + "m_vAnimationBoundsMin": 2704 }, "metadata": [ { @@ -15858,33 +16125,33 @@ }, "CTimerEntity": { "fields": { - "m_OnTimer": 1216, - "m_OnTimerHigh": 1256, - "m_OnTimerLow": 1296, - "m_bPauseAfterFiring": 1356, - "m_bPaused": 1372, - "m_bUpDownState": 1348, - "m_flInitialDelay": 1340, - "m_flLowerRandomBound": 1360, - "m_flRefireTime": 1344, - "m_flRemainingTime": 1368, - "m_flUpperRandomBound": 1364, - "m_iDisabled": 1336, - "m_iUseRandomTime": 1352 + "m_OnTimer": 1992, + "m_OnTimerHigh": 2032, + "m_OnTimerLow": 2072, + "m_bPauseAfterFiring": 2132, + "m_bPaused": 2148, + "m_bUpDownState": 2124, + "m_flInitialDelay": 2116, + "m_flLowerRandomBound": 2136, + "m_flRefireTime": 2120, + "m_flRemainingTime": 2144, + "m_flUpperRandomBound": 2140, + "m_iDisabled": 2112, + "m_iUseRandomTime": 2128 }, "metadata": [], "parent": "CLogicalEntity" }, "CTonemapController2": { "fields": { - "m_flAutoExposureMax": 1220, - "m_flAutoExposureMin": 1216, - "m_flExposureAdaptationSpeedDown": 1240, - "m_flExposureAdaptationSpeedUp": 1236, - "m_flTonemapEVSmoothingRange": 1244, - "m_flTonemapMinAvgLum": 1232, - "m_flTonemapPercentBrightPixels": 1228, - "m_flTonemapPercentTarget": 1224 + "m_flAutoExposureMax": 1992, + "m_flAutoExposureMin": 1988, + "m_flExposureAdaptationSpeedDown": 2012, + "m_flExposureAdaptationSpeedUp": 2008, + "m_flTonemapEVSmoothingRange": 2016, + "m_flTonemapMinAvgLum": 2004, + "m_flTonemapPercentBrightPixels": 2000, + "m_flTonemapPercentTarget": 1996 }, "metadata": [ { @@ -15937,8 +16204,8 @@ }, "CTonemapTrigger": { "fields": { - "m_hTonemapController": 2280, - "m_tonemapControllerName": 2272 + "m_hTonemapController": 3152, + "m_tonemapControllerName": 3144 }, "metadata": [], "parent": "CBaseTrigger" @@ -15950,8 +16217,8 @@ }, "CTriggerActiveWeaponDetect": { "fields": { - "m_OnTouchedActiveWeapon": 2272, - "m_iszWeaponClassName": 2312 + "m_OnTouchedActiveWeapon": 3144, + "m_iszWeaponClassName": 3184 }, "metadata": [], "parent": "CBaseTrigger" @@ -15963,19 +16230,19 @@ }, "CTriggerBrush": { "fields": { - "m_OnEndTouch": 1848, - "m_OnStartTouch": 1808, - "m_OnUse": 1888, - "m_iDontMessageParent": 1932, - "m_iInputFilter": 1928 + "m_OnEndTouch": 2720, + "m_OnStartTouch": 2680, + "m_OnUse": 2760, + "m_iDontMessageParent": 2804, + "m_iInputFilter": 2800 }, "metadata": [], "parent": "CBaseModelEntity" }, "CTriggerBuoyancy": { "fields": { - "m_BuoyancyHelper": 2272, - "m_flFluidDensity": 2304 + "m_BuoyancyHelper": 3144, + "m_flFluidDensity": 3272 }, "metadata": [ { @@ -15993,42 +16260,42 @@ }, "CTriggerDetectBulletFire": { "fields": { - "m_OnDetectedBulletFire": 2280, - "m_bPlayerFireOnly": 2272 + "m_OnDetectedBulletFire": 3144, + "m_bPlayerFireOnly": 3137 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerDetectExplosion": { "fields": { - "m_OnDetectedExplosion": 2312 + "m_OnDetectedExplosion": 3200 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerFan": { "fields": { - "m_RampTimer": 2328, - "m_bAddNoise": 2327, - "m_bFalloff": 2324, - "m_bPushPlayer": 2325, - "m_bRampDown": 2326, - "m_flForce": 2308, - "m_flPlayerForce": 2316, - "m_flRampTime": 2320, - "m_flRopeForceScale": 2312, - "m_vFanEnd": 2284, - "m_vFanOrigin": 2272, - "m_vNoise": 2296 + "m_RampTimer": 3200, + "m_bAddNoise": 3195, + "m_bFalloff": 3192, + "m_bPushPlayer": 3193, + "m_bRampDown": 3194, + "m_flForce": 3176, + "m_flPlayerForce": 3184, + "m_flRampTime": 3188, + "m_flRopeForceScale": 3180, + "m_vFanEnd": 3152, + "m_vFanOrigin": 3140, + "m_vNoise": 3164 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerGameEvent": { "fields": { - "m_strEndTouchEventName": 2280, - "m_strStartTouchEventName": 2272, - "m_strTriggerID": 2288 + "m_strEndTouchEventName": 3152, + "m_strStartTouchEventName": 3144, + "m_strTriggerID": 3160 }, "metadata": [ { @@ -16061,70 +16328,70 @@ }, "CTriggerHurt": { "fields": { - "m_OnHurt": 2328, - "m_OnHurtPlayer": 2368, - "m_bNoDmgForce": 2300, - "m_bitsDamageInflict": 2292, - "m_damageModel": 2296, - "m_flDamage": 2276, - "m_flDamageCap": 2280, - "m_flForgivenessDelay": 2288, - "m_flLastDmgTime": 2284, - "m_flOriginalDamage": 2272, - "m_hurtEntities": 2408, - "m_hurtThinkPeriod": 2320, - "m_thinkAlways": 2316, - "m_vDamageForce": 2304 + "m_OnHurt": 3192, + "m_OnHurtPlayer": 3232, + "m_bNoDmgForce": 3168, + "m_bitsDamageInflict": 3160, + "m_damageModel": 3164, + "m_flDamage": 3144, + "m_flDamageCap": 3148, + "m_flForgivenessDelay": 3156, + "m_flLastDmgTime": 3152, + "m_flOriginalDamage": 3140, + "m_hurtEntities": 3272, + "m_hurtThinkPeriod": 3188, + "m_thinkAlways": 3184, + "m_vDamageForce": 3172 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerImpact": { "fields": { - "m_flMagnitude": 2312, - "m_flNoise": 2316, - "m_flViewkick": 2320, - "m_pOutputForce": 2328 + "m_flMagnitude": 3184, + "m_flNoise": 3188, + "m_flViewkick": 3192, + "m_pOutputForce": 3200 }, "metadata": [], "parent": "CTriggerMultiple" }, "CTriggerLerpObject": { "fields": { - "m_OnLerpFinished": 2400, - "m_OnLerpStarted": 2360, - "m_bAttachTouchingObject": 2352, - "m_bLerpRestoreMoveType": 2304, - "m_bSingleLerpObject": 2305, - "m_flLerpDuration": 2300, - "m_hEntityToWaitForDisconnect": 2356, - "m_hLerpTarget": 2280, - "m_hLerpTargetAttachment": 2296, - "m_iszLerpEffect": 2336, - "m_iszLerpSound": 2344, - "m_iszLerpTarget": 2272, - "m_iszLerpTargetAttachment": 2288, - "m_vecLerpingObjects": 2312 + "m_OnLerpFinished": 3272, + "m_OnLerpStarted": 3232, + "m_bAttachTouchingObject": 3224, + "m_bLerpRestoreMoveType": 3176, + "m_bSingleLerpObject": 3177, + "m_flLerpDuration": 3172, + "m_hEntityToWaitForDisconnect": 3228, + "m_hLerpTarget": 3152, + "m_hLerpTargetAttachment": 3168, + "m_iszLerpEffect": 3208, + "m_iszLerpSound": 3216, + "m_iszLerpTarget": 3144, + "m_iszLerpTargetAttachment": 3160, + "m_vecLerpingObjects": 3184 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerLook": { "fields": { - "m_OnEndLook": 2424, - "m_OnStartLook": 2384, - "m_OnTimeout": 2344, - "m_b2DFOV": 2338, - "m_bIsLooking": 2337, - "m_bTestOcclusion": 2340, - "m_bTimeoutFired": 2336, - "m_bUseVelocity": 2339, - "m_flFieldOfView": 2316, - "m_flLookTime": 2320, - "m_flLookTimeLast": 2328, - "m_flLookTimeTotal": 2324, - "m_flTimeoutDuration": 2332, - "m_hLookTarget": 2312 + "m_OnEndLook": 3296, + "m_OnStartLook": 3256, + "m_OnTimeout": 3216, + "m_b2DFOV": 3210, + "m_bIsLooking": 3209, + "m_bTestOcclusion": 3212, + "m_bTimeoutFired": 3208, + "m_bUseVelocity": 3211, + "m_flFieldOfView": 3188, + "m_flLookTime": 3192, + "m_flLookTimeLast": 3200, + "m_flLookTimeTotal": 3196, + "m_flTimeoutDuration": 3204, + "m_hLookTarget": 3184 }, "metadata": [ { @@ -16137,7 +16404,7 @@ }, "CTriggerMultiple": { "fields": { - "m_OnTrigger": 2272 + "m_OnTrigger": 3144 }, "metadata": [], "parent": "CBaseTrigger" @@ -16149,19 +16416,19 @@ }, "CTriggerPhysics": { "fields": { - "m_angularDamping": 2304, - "m_angularLimit": 2300, - "m_bCollapseToForcePoint": 2332, - "m_bConvertToDebrisWhenPossible": 2360, - "m_flDampingRatio": 2316, - "m_flFrequency": 2312, - "m_gravityScale": 2288, - "m_linearDamping": 2296, - "m_linearForce": 2308, - "m_linearLimit": 2292, - "m_vecLinearForceDirection": 2348, - "m_vecLinearForcePointAt": 2320, - "m_vecLinearForcePointAtWorld": 2336 + "m_angularDamping": 3176, + "m_angularLimit": 3172, + "m_bCollapseToForcePoint": 3204, + "m_bConvertToDebrisWhenPossible": 3232, + "m_flDampingRatio": 3188, + "m_flFrequency": 3184, + "m_gravityScale": 3160, + "m_linearDamping": 3168, + "m_linearForce": 3180, + "m_linearLimit": 3164, + "m_vecLinearForceDirection": 3220, + "m_vecLinearForcePointAt": 3192, + "m_vecLinearForcePointAtWorld": 3208 }, "metadata": [ { @@ -16234,78 +16501,79 @@ }, "CTriggerProximity": { "fields": { - "m_NearestEntityDistance": 2296, - "m_fRadius": 2288, - "m_hMeasureTarget": 2272, - "m_iszMeasureTarget": 2280, - "m_nTouchers": 2292 + "m_NearestEntityDistance": 3160, + "m_fRadius": 3152, + "m_hMeasureTarget": 3140, + "m_iszMeasureTarget": 3144, + "m_nTouchers": 3156 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerPush": { "fields": { - "m_PathSimple": 2312, - "m_angPushEntitySpace": 2272, - "m_bTriggerOnStartTouch": 2296, - "m_bUsePathSimple": 2297, - "m_iszPathSimpleName": 2304, - "m_splinePushType": 2320, - "m_vecPushDirEntitySpace": 2284 + "m_PathSimple": 3176, + "m_angPushEntitySpace": 3140, + "m_bTriggerOnStartTouch": 3164, + "m_bUsePathSimple": 3165, + "m_iszPathSimpleName": 3168, + "m_splinePushType": 3184, + "m_vecPushDirEntitySpace": 3152 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerRemove": { "fields": { - "m_OnRemove": 2272 + "m_OnRemove": 3144 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerSave": { "fields": { - "m_bForceNewLevelUnit": 2272, - "m_fDangerousTimer": 2276, - "m_minHitPoints": 2280 + "m_bForceNewLevelUnit": 3137, + "m_fDangerousTimer": 3140, + "m_minHitPoints": 3144 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerSndSosOpvar": { "fields": { - "m_VecNormPos": 3116, - "m_bVolIs2D": 2344, - "m_flCenterSize": 2308, - "m_flMaxVal": 2316, - "m_flMinVal": 2312, - "m_flNormCenterSize": 3128, - "m_flPosition": 2296, - "m_hTouchingPlayers": 2272, - "m_operatorName": 2336, - "m_operatorNameChar": 2857, - "m_opvarName": 2320, - "m_opvarNameChar": 2345, - "m_stackName": 2328, - "m_stackNameChar": 2601 + "m_VecNormPos": 3988, + "m_bVolIs2D": 3216, + "m_flCenterSize": 3180, + "m_flMaxVal": 3188, + "m_flMinVal": 3184, + "m_flNormCenterSize": 4000, + "m_flPosition": 3168, + "m_hTouchingPlayers": 3144, + "m_operatorName": 3208, + "m_operatorNameChar": 3729, + "m_opvarName": 3192, + "m_opvarNameChar": 3217, + "m_stackName": 3200, + "m_stackNameChar": 3473 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerSoundscape": { "fields": { - "m_SoundscapeName": 2280, - "m_hSoundscape": 2272, - "m_spectators": 2288 + "m_SoundscapeName": 3144, + "m_hSoundscape": 3140, + "m_spectators": 3152 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerTeleport": { "fields": { - "m_bMirrorPlayer": 2281, - "m_bUseLandmarkAngles": 2280, - "m_iLandmark": 2272 + "m_bCheckDestIfClearForPlayer": 3154, + "m_bMirrorPlayer": 3153, + "m_bUseLandmarkAngles": 3152, + "m_iLandmark": 3144 }, "metadata": [], "parent": "CBaseTrigger" @@ -16322,8 +16590,8 @@ }, "CTriggerVolume": { "fields": { - "m_hFilter": 1816, - "m_iFilterName": 1808 + "m_hFilter": 2688, + "m_iFilterName": 2680 }, "metadata": [], "parent": "CBaseModelEntity" @@ -16340,20 +16608,20 @@ }, "CVoteController": { "fields": { - "m_VoteOptions": 1624, - "m_acceptingVotesTimer": 1256, - "m_bIsYesNoVote": 1248, - "m_executeCommandTimer": 1280, - "m_iActiveIssueIndex": 1216, - "m_iOnlyTeamToVote": 1220, - "m_nHighestCountIndex": 1592, - "m_nPotentialVotes": 1244, - "m_nVoteOptionCount": 1224, - "m_nVotesCast": 1328, - "m_playerHoldingVote": 1584, - "m_playerOverrideForVote": 1588, - "m_potentialIssues": 1600, - "m_resetVoteTimer": 1304 + "m_VoteOptions": 2392, + "m_acceptingVotesTimer": 2024, + "m_bIsYesNoVote": 2020, + "m_executeCommandTimer": 2048, + "m_iActiveIssueIndex": 1988, + "m_iOnlyTeamToVote": 1992, + "m_nHighestCountIndex": 2360, + "m_nPotentialVotes": 2016, + "m_nVoteOptionCount": 1996, + "m_nVotesCast": 2096, + "m_playerHoldingVote": 2352, + "m_playerOverrideForVote": 2356, + "m_potentialIssues": 2368, + "m_resetVoteTimer": 2072 }, "metadata": [ { @@ -16401,8 +16669,8 @@ }, "CWeaponBaseItem": { "fields": { - "m_SequenceCompleteTimer": 3736, - "m_bRedraw": 3760 + "m_SequenceCompleteTimer": 4728, + "m_bRedraw": 4752 }, "metadata": [ { @@ -16550,9 +16818,9 @@ }, "CWeaponShield": { "fields": { - "m_flBulletDamageAbsorbed": 3768, - "m_flDisplayHealth": 3776, - "m_flLastBulletHitSoundTime": 3772 + "m_flBulletDamageAbsorbed": 4756, + "m_flDisplayHealth": 4764, + "m_flLastBulletHitSoundTime": 4760 }, "metadata": [ { @@ -16565,8 +16833,8 @@ }, "CWeaponTaser": { "fields": { - "m_fFireTime": 3768, - "m_nLastAttackTick": 3772 + "m_fFireTime": 4756, + "m_nLastAttackTick": 4760 }, "metadata": [ { @@ -16703,23 +16971,23 @@ }, "FilterDamageType": { "fields": { - "m_iDamageType": 1304 + "m_iDamageType": 2072 }, "metadata": [], "parent": "CBaseFilter" }, "FilterHealth": { "fields": { - "m_bAdrenalineActive": 1304, - "m_iHealthMax": 1312, - "m_iHealthMin": 1308 + "m_bAdrenalineActive": 2072, + "m_iHealthMax": 2080, + "m_iHealthMin": 2076 }, "metadata": [], "parent": "CBaseFilter" }, "FilterTeam": { "fields": { - "m_iFilterTeam": 1304 + "m_iFilterTeam": 2072 }, "metadata": [], "parent": "CBaseFilter" @@ -16745,9 +17013,8 @@ }, "PhysicsRagdollPose_t": { "fields": { - "__m_pChainEntity": 8, - "m_Transforms": 48, - "m_hOwner": 72 + "m_Transforms": 8, + "m_hOwner": 32 }, "metadata": [ { @@ -16854,9 +17121,9 @@ }, "SpawnPoint": { "fields": { - "m_bEnabled": 1220, - "m_iPriority": 1216, - "m_nType": 1224 + "m_bEnabled": 1992, + "m_iPriority": 1988, + "m_nType": 1996 }, "metadata": [], "parent": "CServerOnlyPointEntity" @@ -17190,18 +17457,19 @@ }, "shard_model_desc_t": { "fields": { - "m_ShatterPanelMode": 25, - "m_SurfacePropStringToken": 88, - "m_bHasParent": 84, - "m_bParentFrozen": 85, - "m_flGlassHalfThickness": 80, - "m_hMaterial": 16, + "m_SurfacePropStringToken": 120, + "m_bHasParent": 116, + "m_bParentFrozen": 117, + "m_flGlassHalfThickness": 112, + "m_hMaterialBase": 16, + "m_hMaterialDamageOverlay": 24, "m_nModelID": 8, - "m_solid": 24, - "m_vecPanelSize": 28, - "m_vecPanelVertices": 56, - "m_vecStressPositionA": 36, - "m_vecStressPositionB": 44 + "m_solid": 32, + "m_vInitialPanelVertices": 88, + "m_vecPanelSize": 36, + "m_vecPanelVertices": 64, + "m_vecStressPositionA": 44, + "m_vecStressPositionB": 52 }, "metadata": [ { @@ -17210,7 +17478,12 @@ "type_name": "int32" }, { - "name": "m_hMaterial", + "name": "m_hMaterialBase", + "type": "NetworkVarNames", + "type_name": "HMaterialStrong" + }, + { + "name": "m_hMaterialDamageOverlay", "type": "NetworkVarNames", "type_name": "HMaterialStrong" }, @@ -17219,11 +17492,6 @@ "type": "NetworkVarNames", "type_name": "ShardSolid_t" }, - { - "name": "m_ShatterPanelMode", - "type": "NetworkVarNames", - "type_name": "ShatterPanelMode" - }, { "name": "m_vecPanelSize", "type": "NetworkVarNames", @@ -17244,6 +17512,11 @@ "type": "NetworkVarNames", "type_name": "Vector2D" }, + { + "name": "m_vInitialPanelVertices", + "type": "NetworkVarNames", + "type_name": "Vector4D" + }, { "name": "m_flGlassHalfThickness", "type": "NetworkVarNames", @@ -17412,6 +17685,16 @@ }, "type": "uint32" }, + "BreakableContentsType_t": { + "alignment": 4, + "members": { + "BC_DEFAULT": 0, + "BC_EMPTY": 1, + "BC_PARTICLE_SYSTEM_OVERRIDE": 3, + "BC_PROP_GROUP_OVERRIDE": 2 + }, + "type": "uint32" + }, "BrushSolidities_e": { "alignment": 4, "members": { @@ -17430,6 +17713,31 @@ }, "type": "uint32" }, + "CDebugOverlayCombinedTypes_t": { + "alignment": 4, + "members": { + "ALL": 0, + "ANY": 1, + "COUNT": 2 + }, + "type": "uint32" + }, + "CDebugOverlayFilterType_t": { + "alignment": 4, + "members": { + "AI_EVENT": 7, + "AI_SCHEDULE": 5, + "AI_TASK": 6, + "COMBINED": -1, + "COUNT": 3, + "END_SIM_HISTORY_TYPES": 8, + "ENTITY": 2, + "NONE": 0, + "TACTICAL_SEARCH": 4, + "TEXT": 1 + }, + "type": "uint32" + }, "CRR_Response__ResponseEnum_t": { "alignment": 4, "members": { @@ -17571,6 +17879,8 @@ "PANIC": 6, "RUN": 3, "SQUAT": 1, + "TRICK": 7, + "TURN_IN_PLACE": 8, "WALK": 2 }, "type": "uint32" @@ -17732,6 +18042,23 @@ }, "type": "uint32" }, + "EContributionScoreFlag_t": { + "alignment": 1, + "members": { + "k_EContributionScoreFlag_Bullets": 2, + "k_EContributionScoreFlag_Default": 0, + "k_EContributionScoreFlag_Objective": 1 + }, + "type": "uint8" + }, + "EDestructiblePartDamagePassThroughType": { + "alignment": 4, + "members": { + "Absorb": 1, + "Normal": 0 + }, + "type": "uint32" + }, "EInButtonState": { "alignment": 4, "members": { @@ -17770,6 +18097,14 @@ }, "type": "uint32" }, + "EProceduralRagdollWeightIndexPropagationMethod": { + "alignment": 4, + "members": { + "Bone": 0, + "BoneAndChildren": 1 + }, + "type": "uint32" + }, "EntFinderMethod_t": { "alignment": 4, "members": { @@ -17790,6 +18125,24 @@ }, "type": "uint32" }, + "EntityDistanceMode_t": { + "alignment": 4, + "members": { + "eAxisToAxis": 2, + "eCenterToCenter": 1, + "eOriginToOrigin": 0 + }, + "type": "uint32" + }, + "EntityPlatformTypes_t": { + "alignment": 1, + "members": { + "ENTITY_NOT_PLATFORM": 0, + "ENTITY_PLATFORM_PLAYER_FOLLOWS_YAW": 1, + "ENTITY_PLATFORM_PLAYER_IGNORES_YAW": 2 + }, + "type": "uint8" + }, "EntitySubclassScope_t": { "alignment": 4, "members": { @@ -17838,11 +18191,12 @@ "GameAnimEventIndex_t": { "alignment": 4, "members": { + "AE_ANIMGRAPH_SET_PARAM": 34, "AE_BODYGROUP_SET_VALUE": 17, - "AE_CL_BODYGROUP_SET_TO_CLIP": 33, - "AE_CL_BODYGROUP_SET_TO_NEXTCLIP": 34, + "AE_CL_BODYGROUP_SET_TO_CLIP": 36, + "AE_CL_BODYGROUP_SET_TO_NEXTCLIP": 37, "AE_CL_BODYGROUP_SET_VALUE_CMODEL_WPN": 18, - "AE_CL_C4_SCREEN_TEXT": 42, + "AE_CL_C4_SCREEN_TEXT": 45, "AE_CL_CLOTH_ATTR": 21, "AE_CL_CLOTH_EFFECT": 24, "AE_CL_CLOTH_GROUND_OFFSET": 22, @@ -17851,7 +18205,7 @@ "AE_CL_CREATE_PARTICLE_EFFECT": 7, "AE_CL_CREATE_PARTICLE_EFFECT_CFG": 9, "AE_CL_DISABLE_BODYGROUP": 16, - "AE_CL_EJECT_MAG": 39, + "AE_CL_EJECT_MAG": 42, "AE_CL_ENABLE_BODYGROUP": 15, "AE_CL_PLAYSOUND": 1, "AE_CL_PLAYSOUND_ATTACHMENT": 2, @@ -17860,28 +18214,30 @@ "AE_CL_STOPSOUND": 5, "AE_CL_STOP_PARTICLE_EFFECT": 8, "AE_CL_STOP_RAGDOLL_CONTROL": 14, - "AE_CL_WEAPON_TRANSITION_INTO_HAND": 32, + "AE_CL_WEAPON_TRANSITION_INTO_HAND": 35, + "AE_DISABLE_PLATFORM": 32, "AE_EMPTY": 0, + "AE_ENABLE_PLATFORM": 33, "AE_FIRE_INPUT": 20, "AE_FOOTSTEP": 12, - "AE_GRENADE_THROW_COMPLETE": 43, + "AE_GRENADE_THROW_COMPLETE": 46, "AE_PULSE_GRAPH": 27, "AE_PULSE_GRAPH_AIMAT": 29, "AE_PULSE_GRAPH_IKLOCKLEFTARM": 30, "AE_PULSE_GRAPH_IKLOCKRIGHTARM": 31, "AE_PULSE_GRAPH_LOOKAT": 28, "AE_RAGDOLL": 13, - "AE_SV_ATTACH_SILENCER_COMPLETE": 36, + "AE_SV_ATTACH_SILENCER_COMPLETE": 39, "AE_SV_CREATE_PARTICLE_EFFECT_CFG": 10, - "AE_SV_DETACH_SILENCER_COMPLETE": 38, - "AE_SV_HIDE_SILENCER": 37, + "AE_SV_DETACH_SILENCER_COMPLETE": 41, + "AE_SV_HIDE_SILENCER": 40, "AE_SV_IKLOCK": 26, "AE_SV_PLAYSOUND": 4, - "AE_SV_SHOW_SILENCER": 35, + "AE_SV_SHOW_SILENCER": 38, "AE_SV_STOP_PARTICLE_EFFECT": 11, "AE_WEAPON_PERFORM_ATTACK": 19, - "AE_WPN_COMPLETE_RELOAD": 40, - "AE_WPN_HEALTHSHOT_INJECT": 41 + "AE_WPN_COMPLETE_RELOAD": 43, + "AE_WPN_HEALTHSHOT_INJECT": 44 }, "type": "uint32" }, @@ -18510,6 +18866,16 @@ }, "type": "uint32" }, + "ScriptedHeldWeaponBehavior_t": { + "alignment": 4, + "members": { + "eDeploy": 1, + "eDrop": 2, + "eHolster": 0, + "eInvalid": -1 + }, + "type": "uint32" + }, "ScriptedMoveTo_t": { "alignment": 4, "members": { @@ -18593,22 +18959,13 @@ "ShatterGlassStressType": { "alignment": 1, "members": { - "SHATTERDRYWALL_CHUNKS": 3, "SHATTERGLASS_BALLISTIC": 1, "SHATTERGLASS_BLUNT": 0, - "SHATTERGLASS_EXPLOSIVE": 4, + "SHATTERGLASS_EXPLOSIVE": 3, "SHATTERGLASS_PULSE": 2 }, "type": "uint8" }, - "ShatterPanelMode": { - "alignment": 1, - "members": { - "SHATTER_DRYWALL": 1, - "SHATTER_GLASS": 0 - }, - "type": "uint8" - }, "SimpleConstraintSoundProfile__SimpleConstraintsSoundProfileKeypoints_t": { "alignment": 4, "members": { @@ -18653,17 +19010,19 @@ "SOUND_FLAG_EXPLOSION": 8, "SOUND_FLAG_GUNFIRE": 1, "SOUND_FLAG_PANIC_NPCS": 128, - "SOUND_FLAG_REACT_TO_SOURCE": 4 + "SOUND_FLAG_REACT_TO_SOURCE": 4, + "SOUND_FLAG_SQUAD_ONLY": 256 }, "type": "uint16" }, "SoundTypes_t": { "alignment": 2, "members": { - "NUM_AI_SOUND_TYPES": 11, + "NUM_AI_SOUND_TYPES": 13, "SOUND_BULLET_IMPACT": 4, "SOUND_COMBAT": 1, "SOUND_DANGER": 3, + "SOUND_FOOD": 12, "SOUND_GLASS_BREAK": 9, "SOUND_MOVE_AWAY": 7, "SOUND_NONE": 0, @@ -18671,7 +19030,8 @@ "SOUND_PHYSICS_OBJECT": 10, "SOUND_PLAYER": 2, "SOUND_PLAYER_VEHICLE": 8, - "SOUND_THUMPER": 5 + "SOUND_THUMPER": 5, + "SOUND_WARN_FRIENDS": 11 }, "type": "uint16" }, @@ -18741,7 +19101,7 @@ "DFLAG_ALWAYS_GIB": 32, "DFLAG_FORCEREDUCEARMOR_DMG": 2048, "DFLAG_FORCE_DEATH": 16, - "DFLAG_IGNORE_ARMOR": 4096, + "DFLAG_IGNORE_ARMOR": 8192, "DFLAG_NEVER_GIB": 64, "DFLAG_NONE": 0, "DFLAG_PREVENT_DEATH": 8, @@ -18750,9 +19110,10 @@ "DFLAG_SUPPRESS_DAMAGE_MODIFICATION": 256, "DFLAG_SUPPRESS_EFFECTS": 4, "DFLAG_SUPPRESS_HEALTH_CHANGES": 1, + "DFLAG_SUPPRESS_INTERRUPT_FLINCH": 4096, "DFLAG_SUPPRESS_PHYSICS_FORCE": 2, - "DFLAG_SUPPRESS_UTILREMOVE": 8192, - "DMG_LASTDFLAG": 2048 + "DFLAG_SUPPRESS_UTILREMOVE": 16384, + "DMG_LASTDFLAG": 4096 }, "type": "uint64" }, diff --git a/output/server_dll.rs b/output/libserver.so.rs similarity index 55% rename from output/server_dll.rs rename to output/libserver.so.rs index ca31e74..4210e61 100644 --- a/output/server_dll.rs +++ b/output/libserver.so.rs @@ -1,16 +1,16 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { - // Module: server.dll - // Class count: 651 - // Enum count: 131 - pub mod server_dll { + // Module: libserver.so + // Classes count: 653 + // Enums count: 139 + pub mod libserver_so { // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum PropDoorRotatingOpenDirection_e { DOOR_ROTATING_OPEN_BOTH_WAYS = 0x0, @@ -18,14 +18,14 @@ pub mod cs2_dumper { DOOR_ROTATING_OPEN_BACKWARD = 0x2 } // Alignment: 4 - // Member count: 2 + // Members count: 2 #[repr(u32)] pub enum SceneOnPlayerDeath_t { SCENE_ONPLAYERDEATH_DO_NOTHING = 0x0, SCENE_ONPLAYERDEATH_CANCEL = 0x1 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum LessonPanelLayoutFileTypes_t { LAYOUT_HAND_DEFAULT = 0x0, @@ -33,7 +33,7 @@ pub mod cs2_dumper { LAYOUT_CUSTOM = 0x2 } // Alignment: 4 - // Member count: 5 + // Members count: 5 #[repr(u32)] pub enum TimelineCompression_t { TIMELINE_COMPRESSION_SUM = 0x0, @@ -43,7 +43,7 @@ pub mod cs2_dumper { TIMELINE_COMPRESSION_TOTAL = 0x4 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum SubclassVDataChangeType_t { SUBCLASS_VDATA_CREATED = 0x0, @@ -51,7 +51,7 @@ pub mod cs2_dumper { SUBCLASS_VDATA_RELOADED = 0x2 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum C4LightEffect_t { eLightEffectNone = 0x0, @@ -59,7 +59,7 @@ pub mod cs2_dumper { eLightEffectThirdPersonHeld = 0x2 } // Alignment: 4 - // Member count: 5 + // Members count: 5 #[repr(u32)] pub enum StanceType_t { STANCE_CURRENT = u32::MAX, @@ -69,7 +69,7 @@ pub mod cs2_dumper { NUM_STANCES = 0x3 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum Explosions { expRandom = 0x0, @@ -77,7 +77,7 @@ pub mod cs2_dumper { expUsePrecise = 0x2 } // Alignment: 4 - // Member count: 10 + // Members count: 10 #[repr(u32)] pub enum PreviewCharacterMode { DIORAMA = 0x0, @@ -92,7 +92,7 @@ pub mod cs2_dumper { BANNER = 0x9 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum ObserverInterpState_t { OBSERVER_INTERP_NONE = 0x0, @@ -100,7 +100,7 @@ pub mod cs2_dumper { OBSERVER_INTERP_SETTLING = 0x2 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum WorldTextPanelOrientation_t { WORLDTEXT_ORIENTATION_DEFAULT = 0x0, @@ -108,7 +108,7 @@ pub mod cs2_dumper { WORLDTEXT_ORIENTATION_FACEUSER_UPRIGHT = 0x2 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum WorldTextPanelHorizontalAlign_t { WORLDTEXT_HORIZONTAL_ALIGN_LEFT = 0x0, @@ -116,7 +116,7 @@ pub mod cs2_dumper { WORLDTEXT_HORIZONTAL_ALIGN_RIGHT = 0x2 } // Alignment: 1 - // Member count: 3 + // Members count: 3 #[repr(u8)] pub enum SequenceFinishNotifyState_t { eDoNotNotify = 0x0, @@ -124,7 +124,7 @@ pub mod cs2_dumper { eNotifyTriggered = 0x2 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum SoundEventStartType_t { SOUNDEVENT_START_PLAYER = 0x0, @@ -132,7 +132,7 @@ pub mod cs2_dumper { SOUNDEVENT_START_ENTITY = 0x2 } // Alignment: 4 - // Member count: 4 + // Members count: 4 #[repr(u32)] pub enum TrainOrientationType_t { TrainOrientation_Fixed = 0x0, @@ -141,7 +141,7 @@ pub mod cs2_dumper { TrainOrientation_EaseInEaseOut = 0x3 } // Alignment: 4 - // Member count: 7 + // Members count: 7 #[repr(u32)] pub enum CSWeaponCategory { WEAPONCATEGORY_OTHER = 0x0, @@ -153,7 +153,7 @@ pub mod cs2_dumper { WEAPONCATEGORY_COUNT = 0x6 } // Alignment: 1 - // Member count: 3 + // Members count: 3 #[repr(u8)] pub enum BeginDeathLifeStateTransition_t { NO_CHANGE_IN_LIFESTATE = 0x0, @@ -161,7 +161,7 @@ pub mod cs2_dumper { TRANSITION_TO_LIFESTATE_DEAD = 0x2 } // Alignment: 2 - // Member count: 12 + // Members count: 14 #[repr(u16)] pub enum SoundTypes_t { SOUND_NONE = 0x0, @@ -175,10 +175,12 @@ pub mod cs2_dumper { SOUND_PLAYER_VEHICLE = 0x8, SOUND_GLASS_BREAK = 0x9, SOUND_PHYSICS_OBJECT = 0xA, - NUM_AI_SOUND_TYPES = 0xB + SOUND_WARN_FRIENDS = 0xB, + SOUND_FOOD = 0xC, + NUM_AI_SOUND_TYPES = 0xD } // Alignment: 4 - // Member count: 24 + // Members count: 24 #[repr(u32)] pub enum PlayerAnimEvent_t { PLAYERANIMEVENT_FIRE_GUN_PRIMARY = 0x0, @@ -207,7 +209,7 @@ pub mod cs2_dumper { PLAYERANIMEVENT_COUNT = 0x17 } // Alignment: 1 - // Member count: 9 + // Members count: 9 #[repr(u8)] pub enum ItemFlagTypes_t { ITEM_FLAG_NONE = 0x0, @@ -221,14 +223,7 @@ pub mod cs2_dumper { ITEM_FLAG_NOITEMPICKUP = 0x80 } // Alignment: 1 - // Member count: 2 - #[repr(u8)] - pub enum ShatterPanelMode { - SHATTER_GLASS = 0x0, - SHATTER_DRYWALL = 0x1 - } - // Alignment: 1 - // Member count: 10 + // Members count: 10 #[repr(u8)] pub enum SurroundingBoundsType_t { USE_OBB_COLLISION_BOUNDS = 0x0, @@ -242,7 +237,7 @@ pub mod cs2_dumper { USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS = 0x8 } // Alignment: 4 - // Member count: 5 + // Members count: 5 #[repr(u32)] pub enum LifeState_t { LIFE_ALIVE = 0x0, @@ -252,7 +247,7 @@ pub mod cs2_dumper { LIFE_RESPAWNING = 0x4 } // Alignment: 4 - // Member count: 5 + // Members count: 5 #[repr(u32)] pub enum NPCFollowFormation_t { Default = u32::MAX, @@ -262,7 +257,7 @@ pub mod cs2_dumper { Sidekick = 0x6 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum CSWeaponMode { Primary_Mode = 0x0, @@ -270,7 +265,7 @@ pub mod cs2_dumper { WeaponMode_MAX = 0x2 } // Alignment: 1 - // Member count: 3 + // Members count: 3 #[repr(u8)] pub enum OnFrame { ONFRAME_UNKNOWN = 0x0, @@ -278,7 +273,7 @@ pub mod cs2_dumper { ONFRAME_FALSE = 0x2 } // Alignment: 4 - // Member count: 12 + // Members count: 12 #[repr(u32)] pub enum Materials { matGlass = 0x0, @@ -295,7 +290,7 @@ pub mod cs2_dumper { matLastMaterial = 0xB } // Alignment: 4 - // Member count: 9 + // Members count: 9 #[repr(u32)] pub enum BloodType { None = u32::MAX, @@ -309,7 +304,16 @@ pub mod cs2_dumper { ColorRedLVL6 = 0x7 } // Alignment: 4 - // Member count: 6 + // Members count: 4 + #[repr(u32)] + pub enum BreakableContentsType_t { + BC_DEFAULT = 0x0, + BC_EMPTY = 0x1, + BC_PROP_GROUP_OVERRIDE = 0x2, + BC_PARTICLE_SYSTEM_OVERRIDE = 0x3 + } + // Alignment: 4 + // Members count: 6 #[repr(u32)] pub enum ScriptedMoveTo_t { eWait = 0x0, @@ -320,7 +324,7 @@ pub mod cs2_dumper { eObsoleteBackCompat2 = 0x2 } // Alignment: 4 - // Member count: 5 + // Members count: 5 #[repr(u32)] pub enum AnimLoopMode_t { ANIM_LOOP_MODE_INVALID = u32::MAX, @@ -330,7 +334,7 @@ pub mod cs2_dumper { ANIM_LOOP_MODE_COUNT = 0x3 } // Alignment: 2 - // Member count: 9 + // Members count: 10 #[repr(u16)] pub enum SoundFlags_t { SOUND_FLAGS_NONE = 0x0, @@ -341,10 +345,11 @@ pub mod cs2_dumper { SOUND_FLAG_EXCLUDE_COMBINE = 0x10, SOUND_FLAG_DANGER_APPROACH = 0x20, SOUND_FLAG_ALLIES_ONLY = 0x40, - SOUND_FLAG_PANIC_NPCS = 0x80 + SOUND_FLAG_PANIC_NPCS = 0x80, + SOUND_FLAG_SQUAD_ONLY = 0x100 } // Alignment: 4 - // Member count: 10 + // Members count: 10 #[repr(u32)] pub enum Class_T { CLASS_NONE = 0x0, @@ -359,14 +364,14 @@ pub mod cs2_dumper { NUM_CLASSIFY_CLASSES = 0x9 } // Alignment: 4 - // Member count: 2 + // Members count: 2 #[repr(u32)] pub enum filter_t { FILTER_AND = 0x0, FILTER_OR = 0x1 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum CSWeaponSilencerType { WEAPONSILENCER_NONE = 0x0, @@ -374,7 +379,14 @@ pub mod cs2_dumper { WEAPONSILENCER_INTEGRATED = 0x2 } // Alignment: 4 - // Member count: 17 + // Members count: 2 + #[repr(u32)] + pub enum EProceduralRagdollWeightIndexPropagationMethod { + Bone = 0x0, + BoneAndChildren = 0x1 + } + // Alignment: 4 + // Members count: 17 #[repr(u32)] pub enum BaseExplosionTypes_t { EXPLOSION_TYPE_DEFAULT = 0x0, @@ -396,7 +408,7 @@ pub mod cs2_dumper { EXPLOSION_TYPE_COUNT = 0x10 } // Alignment: 4 - // Member count: 44 + // Members count: 47 #[repr(u32)] pub enum GameAnimEventIndex_t { AE_EMPTY = 0x0, @@ -431,21 +443,24 @@ pub mod cs2_dumper { AE_PULSE_GRAPH_AIMAT = 0x1D, AE_PULSE_GRAPH_IKLOCKLEFTARM = 0x1E, AE_PULSE_GRAPH_IKLOCKRIGHTARM = 0x1F, - AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x20, - AE_CL_BODYGROUP_SET_TO_CLIP = 0x21, - AE_CL_BODYGROUP_SET_TO_NEXTCLIP = 0x22, - AE_SV_SHOW_SILENCER = 0x23, - AE_SV_ATTACH_SILENCER_COMPLETE = 0x24, - AE_SV_HIDE_SILENCER = 0x25, - AE_SV_DETACH_SILENCER_COMPLETE = 0x26, - AE_CL_EJECT_MAG = 0x27, - AE_WPN_COMPLETE_RELOAD = 0x28, - AE_WPN_HEALTHSHOT_INJECT = 0x29, - AE_CL_C4_SCREEN_TEXT = 0x2A, - AE_GRENADE_THROW_COMPLETE = 0x2B + AE_DISABLE_PLATFORM = 0x20, + AE_ENABLE_PLATFORM = 0x21, + AE_ANIMGRAPH_SET_PARAM = 0x22, + AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x23, + AE_CL_BODYGROUP_SET_TO_CLIP = 0x24, + AE_CL_BODYGROUP_SET_TO_NEXTCLIP = 0x25, + AE_SV_SHOW_SILENCER = 0x26, + AE_SV_ATTACH_SILENCER_COMPLETE = 0x27, + AE_SV_HIDE_SILENCER = 0x28, + AE_SV_DETACH_SILENCER_COMPLETE = 0x29, + AE_CL_EJECT_MAG = 0x2A, + AE_WPN_COMPLETE_RELOAD = 0x2B, + AE_WPN_HEALTHSHOT_INJECT = 0x2C, + AE_CL_C4_SCREEN_TEXT = 0x2D, + AE_GRENADE_THROW_COMPLETE = 0x2E } // Alignment: 1 - // Member count: 3 + // Members count: 3 #[repr(u8)] pub enum FixAngleSet_t { None = 0x0, @@ -453,7 +468,7 @@ pub mod cs2_dumper { Relative = 0x2 } // Alignment: 4 - // Member count: 5 + // Members count: 5 #[repr(u32)] pub enum IChoreoServices__ScriptState_t { SCRIPT_PLAYING = 0x0, @@ -463,14 +478,14 @@ pub mod cs2_dumper { SCRIPT_MOVE_TO_MARK = 0x4 } // Alignment: 4 - // Member count: 2 + // Members count: 2 #[repr(u32)] pub enum CommandEntitySpecType_t { SPEC_SEARCH = 0x0, SPEC_TYPES_COUNT = 0x1 } // Alignment: 4 - // Member count: 5 + // Members count: 5 #[repr(u32)] pub enum Touch_t { touch_none = 0x0, @@ -480,7 +495,7 @@ pub mod cs2_dumper { touch_player_or_npc_or_physicsprop = 0x4 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum TrainVelocityType_t { TrainVelocity_Instantaneous = 0x0, @@ -488,7 +503,7 @@ pub mod cs2_dumper { TrainVelocity_EaseInEaseOut = 0x2 } // Alignment: 4 - // Member count: 20 + // Members count: 20 #[repr(u32)] pub enum CSWeaponType { WEAPONTYPE_KNIFE = 0x0, @@ -513,7 +528,7 @@ pub mod cs2_dumper { WEAPONTYPE_UNKNOWN = 0x13 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum EntFinderMethod_t { ENT_FIND_METHOD_NEAREST = 0x0, @@ -521,7 +536,7 @@ pub mod cs2_dumper { ENT_FIND_METHOD_RANDOM = 0x2 } // Alignment: 4 - // Member count: 4 + // Members count: 4 #[repr(u32)] pub enum PropDoorRotatingSpawnPos_t { DOOR_SPAWN_CLOSED = 0x0, @@ -530,14 +545,22 @@ pub mod cs2_dumper { DOOR_SPAWN_AJAR = 0x3 } // Alignment: 1 - // Member count: 2 + // Members count: 2 #[repr(u8)] pub enum ShardSolid_t { SHARD_SOLID = 0x0, SHARD_DEBRIS = 0x1 } + // Alignment: 1 + // Members count: 3 + #[repr(u8)] + pub enum EntityPlatformTypes_t { + ENTITY_NOT_PLATFORM = 0x0, + ENTITY_PLATFORM_PLAYER_FOLLOWS_YAW = 0x1, + ENTITY_PLATFORM_PLAYER_IGNORES_YAW = 0x2 + } // Alignment: 4 - // Member count: 5 + // Members count: 5 #[repr(u32)] pub enum PulseNPCCondition_t { COND_SEE_PLAYER = 0x1, @@ -547,7 +570,7 @@ pub mod cs2_dumper { COND_NO_PRIMARY_AMMO = 0x5 } // Alignment: 1 - // Member count: 13 + // Members count: 13 #[repr(u8)] pub enum RenderMode_t { kRenderNormal = 0x0, @@ -565,7 +588,7 @@ pub mod cs2_dumper { kRenderModeCount = 0xC } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum ForcedCrouchState_t { FORCEDCROUCH_NONE = 0x0, @@ -573,7 +596,7 @@ pub mod cs2_dumper { FORCEDCROUCH_UNCROUCHED = 0x2 } // Alignment: 4 - // Member count: 4 + // Members count: 4 #[repr(u32)] pub enum PerformanceMode_t { PM_NORMAL = 0x0, @@ -582,7 +605,7 @@ pub mod cs2_dumper { PM_REDUCED_GIBS = 0x3 } // Alignment: 4 - // Member count: 8 + // Members count: 8 #[repr(u32)] pub enum TOGGLE_STATE { TS_AT_TOP = 0x0, @@ -591,7 +614,7 @@ pub mod cs2_dumper { TS_GOING_DOWN = 0x3 } // Alignment: 4 - // Member count: 74 + // Members count: 74 #[repr(u32)] pub enum loadout_slot_t { LOADOUT_SLOT_PROMOTED = 0xFFFFFFFFFFFFFFFE, @@ -656,7 +679,14 @@ pub mod cs2_dumper { LOADOUT_SLOT_COUNT = 0x39 } // Alignment: 4 - // Member count: 20 + // Members count: 2 + #[repr(u32)] + pub enum EDestructiblePartDamagePassThroughType { + Normal = 0x0, + Absorb = 0x1 + } + // Alignment: 4 + // Members count: 20 #[repr(u32)] pub enum NavAttributeEnum { NAV_MESH_AVOID = 0x80, @@ -680,7 +710,7 @@ pub mod cs2_dumper { NAV_ATTR_LAST_INDEX = 0x1F } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum MoveLinearAuthoredPos_t { MOVELINEAR_AUTHORED_AT_START_POSITION = 0x0, @@ -688,7 +718,7 @@ pub mod cs2_dumper { MOVELINEAR_AUTHORED_AT_CLOSED_POSITION = 0x2 } // Alignment: 4 - // Member count: 4 + // Members count: 4 #[repr(u32)] pub enum ValueRemapperMomentumType_t { MomentumType_None = 0x0, @@ -697,7 +727,7 @@ pub mod cs2_dumper { MomentumType_SpringAwayFromSnapValue = 0x3 } // Alignment: 4 - // Member count: 12 + // Members count: 12 #[repr(u32)] pub enum Hull_t { HULL_HUMAN = 0x0, @@ -714,7 +744,7 @@ pub mod cs2_dumper { HULL_NONE = 0xB } // Alignment: 4 - // Member count: 6 + // Members count: 6 #[repr(u32)] pub enum PreviewWeaponState { DROPPED = 0x0, @@ -725,7 +755,7 @@ pub mod cs2_dumper { ICON = 0x5 } // Alignment: 4 - // Member count: 9 + // Members count: 9 #[repr(u32)] pub enum EInButtonState { IN_BUTTON_UP = 0x0, @@ -739,7 +769,7 @@ pub mod cs2_dumper { IN_BUTTON_STATE_COUNT = 0x8 } // Alignment: 4 - // Member count: 4 + // Members count: 4 #[repr(u32)] pub enum BeamClipStyle_t { kNOCLIP = 0x0, @@ -747,7 +777,7 @@ pub mod cs2_dumper { kMODELCLIP = 0x2 } // Alignment: 4 - // Member count: 4 + // Members count: 4 #[repr(u32)] pub enum WeaponAttackType_t { eInvalid = u32::MAX, @@ -756,7 +786,7 @@ pub mod cs2_dumper { eCount = 0x2 } // Alignment: 4 - // Member count: 18 + // Members count: 18 #[repr(u32)] pub enum CSPlayerBlockingUseAction_t { k_CSPlayerBlockingUseAction_None = 0x0, @@ -779,7 +809,7 @@ pub mod cs2_dumper { k_CSPlayerBlockingUseAction_MaxCount = 0x11 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum CSWeaponState_t { WEAPON_NOT_CARRIED = 0x0, @@ -787,7 +817,7 @@ pub mod cs2_dumper { WEAPON_IS_ACTIVE = 0x2 } // Alignment: 4 - // Member count: 4 + // Members count: 4 #[repr(u32)] pub enum CommandExecMode_t { EXEC_MANUAL = 0x0, @@ -796,7 +826,7 @@ pub mod cs2_dumper { EXEC_MODES_COUNT = 0x3 } // Alignment: 1 - // Member count: 5 + // Members count: 5 #[repr(u8)] pub enum ShatterDamageCause { SHATTERDAMAGE_BULLET = 0x0, @@ -806,7 +836,7 @@ pub mod cs2_dumper { SHATTERDAMAGE_EXPLOSIVE = 0x4 } // Alignment: 4 - // Member count: 4 + // Members count: 4 #[repr(u32)] pub enum ScriptedOnDeath_t { SS_ONDEATH_NOT_APPLICABLE = u32::MAX, @@ -815,7 +845,7 @@ pub mod cs2_dumper { SS_ONDEATH_ANIMATED_DEATH = 0x2 } // Alignment: 4 - // Member count: 4 + // Members count: 4 #[repr(u32)] pub enum ChoreoLookAtSpeed_t { eInvalid = u32::MAX, @@ -824,7 +854,7 @@ pub mod cs2_dumper { eFast = 0x2 } // Alignment: 4 - // Member count: 4 + // Members count: 4 #[repr(u32)] pub enum ScriptedMoveType_t { SCRIPTED_MOVETYPE_NONE = 0x0, @@ -833,7 +863,7 @@ pub mod cs2_dumper { SCRIPTED_MOVETYPE_SWEEP_TO_AT_MOVEMENT_SPEED = 0x3 } // Alignment: 4 - // Member count: 17 + // Members count: 17 #[repr(u32)] pub enum gear_slot_t { GEAR_SLOT_INVALID = u32::MAX, @@ -853,7 +883,7 @@ pub mod cs2_dumper { GEAR_SLOT_COUNT = 0xD } // Alignment: 4 - // Member count: 10 + // Members count: 10 #[repr(u32)] pub enum CSPlayerState { STATE_ACTIVE = 0x0, @@ -868,14 +898,14 @@ pub mod cs2_dumper { NUM_PLAYER_STATES = 0x9 } // Alignment: 4 - // Member count: 2 + // Members count: 2 #[repr(u32)] pub enum ScriptedConflictResponse_t { SS_CONFLICT_ENQUEUE = 0x0, SS_CONFLICT_INTERRUPT = 0x1 } // Alignment: 1 - // Member count: 7 + // Members count: 7 #[repr(u8)] pub enum WaterLevel_t { WL_NotInWater = 0x0, @@ -887,7 +917,7 @@ pub mod cs2_dumper { WL_Count = 0x6 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum WorldTextPanelVerticalAlign_t { WORLDTEXT_VERTICAL_ALIGN_TOP = 0x0, @@ -895,7 +925,7 @@ pub mod cs2_dumper { WORLDTEXT_VERTICAL_ALIGN_BOTTOM = 0x2 } // Alignment: 4 - // Member count: 4 + // Members count: 4 #[repr(u32)] pub enum AmmoPosition_t { AMMO_POSITION_INVALID = u32::MAX, @@ -904,7 +934,22 @@ pub mod cs2_dumper { AMMO_POSITION_COUNT = 0x2 } // Alignment: 4 - // Member count: 23 + // Members count: 10 + #[repr(u32)] + pub enum CDebugOverlayFilterType_t { + NONE = 0x0, + TEXT = 0x1, + ENTITY = 0x2, + COUNT = 0x3, + TACTICAL_SEARCH = 0x4, + AI_SCHEDULE = 0x5, + AI_TASK = 0x6, + AI_EVENT = 0x7, + END_SIM_HISTORY_TYPES = 0x8, + COMBINED = u32::MAX + } + // Alignment: 4 + // Members count: 23 #[repr(u32)] pub enum PreviewEOMCelebration { WALKUP = 0x0, @@ -932,7 +977,7 @@ pub mod cs2_dumper { VYPA_DEFEAT = 0x16 } // Alignment: 4 - // Member count: 5 + // Members count: 5 #[repr(u32)] pub enum EntityDisolveType_t { ENTITY_DISSOLVE_INVALID = u32::MAX, @@ -942,7 +987,7 @@ pub mod cs2_dumper { ENTITY_DISSOLVE_CORE = 0x3 } // Alignment: 8 - // Member count: 21 + // Members count: 21 #[repr(u64)] pub enum InputBitMask_t { IN_NONE = 0x0, @@ -967,7 +1012,7 @@ pub mod cs2_dumper { IN_LOOK_AT_WEAPON = 0x800000000 } // Alignment: 4 - // Member count: 14 + // Members count: 14 #[repr(u32)] pub enum HitGroup_t { HITGROUP_INVALID = u32::MAX, @@ -986,7 +1031,7 @@ pub mod cs2_dumper { HITGROUP_COUNT = 0xC } // Alignment: 4 - // Member count: 7 + // Members count: 9 #[repr(u32)] pub enum ChickenActivity { IDLE = 0x0, @@ -995,17 +1040,19 @@ pub mod cs2_dumper { RUN = 0x3, GLIDE = 0x4, LAND = 0x5, - PANIC = 0x6 + PANIC = 0x6, + TRICK = 0x7, + TURN_IN_PLACE = 0x8 } // Alignment: 4 - // Member count: 2 + // Members count: 2 #[repr(u32)] pub enum PointWorldTextReorientMode_t { POINT_WORLD_TEXT_REORIENT_NONE = 0x0, POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1 } // Alignment: 8 - // Member count: 40 + // Members count: 40 #[repr(u64)] pub enum DebugOverlayBits_t { OVERLAY_TEXT_BIT = 0x1, @@ -1050,14 +1097,14 @@ pub mod cs2_dumper { OVERLAY_NPC_ABILITY_RANGE_DEBUG_BIT = 0x10000000000 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum AmmoFlags_t { AMMO_FORCE_DROP_IF_CARRIED = 0x1, AMMO_RESERVE_STAYS_WITH_WEAPON = 0x2 } // Alignment: 4 - // Member count: 6 + // Members count: 6 #[repr(u32)] pub enum HierarchyType_t { HIERARCHY_NONE = 0x0, @@ -1068,7 +1115,7 @@ pub mod cs2_dumper { HIERARCHY_TYPE_COUNT = 0x5 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum doorCheck_e { DOOR_CHECK_FORWARD = 0x0, @@ -1076,7 +1123,7 @@ pub mod cs2_dumper { DOOR_CHECK_FULL = 0x2 } // Alignment: 4 - // Member count: 7 + // Members count: 7 #[repr(u32)] pub enum BeamType_t { BEAM_INVALID = 0x0, @@ -1088,7 +1135,7 @@ pub mod cs2_dumper { BEAM_LASER = 0x6 } // Alignment: 4 - // Member count: 4 + // Members count: 4 #[repr(u32)] pub enum EntitySubclassScope_t { SUBCLASS_SCOPE_NONE = u32::MAX, @@ -1097,24 +1144,31 @@ pub mod cs2_dumper { SUBCLASS_SCOPE_COUNT = 0x2 } // Alignment: 4 - // Member count: 2 + // Members count: 2 #[repr(u32)] pub enum PointTemplateClientOnlyEntityBehavior_t { CREATE_FOR_CURRENTLY_CONNECTED_CLIENTS_ONLY = 0x0, CREATE_FOR_CLIENTS_WHO_CONNECT_LATER = 0x1 } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum CDebugOverlayCombinedTypes_t { + ALL = 0x0, + ANY = 0x1, + COUNT = 0x2 + } // Alignment: 1 - // Member count: 5 + // Members count: 4 #[repr(u8)] pub enum ShatterGlassStressType { SHATTERGLASS_BLUNT = 0x0, SHATTERGLASS_BALLISTIC = 0x1, SHATTERGLASS_PULSE = 0x2, - SHATTERDRYWALL_CHUNKS = 0x3, - SHATTERGLASS_EXPLOSIVE = 0x4 + SHATTERGLASS_EXPLOSIVE = 0x3 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum TrackOrientationType_t { TrackOrientation_Fixed = 0x0, @@ -1122,7 +1176,7 @@ pub mod cs2_dumper { TrackOrientation_FacePathAngles = 0x2 } // Alignment: 4 - // Member count: 4 + // Members count: 4 #[repr(u32)] pub enum WeaponSwitchReason_t { eDrawn = 0x0, @@ -1131,14 +1185,14 @@ pub mod cs2_dumper { eUserInitiatedSwitchHands = 0x3 } // Alignment: 4 - // Member count: 2 + // Members count: 2 #[repr(u32)] pub enum ValueRemapperRatchetType_t { RatchetType_Absolute = 0x0, RatchetType_EachEngage = 0x1 } // Alignment: 4 - // Member count: 5 + // Members count: 5 #[repr(u32)] pub enum NavDirType { NORTH = 0x0, @@ -1148,14 +1202,14 @@ pub mod cs2_dumper { NUM_NAV_DIR_TYPE_DIRECTIONS = 0x4 } // Alignment: 4 - // Member count: 2 + // Members count: 2 #[repr(u32)] pub enum CRR_Response__ResponseEnum_t { MAX_RESPONSE_NAME = 0xC0, MAX_RULE_NAME = 0x80 } // Alignment: 4 - // Member count: 4 + // Members count: 4 #[repr(u32)] pub enum MoveMountingAmount_t { MOVE_MOUNT_NONE = 0x0, @@ -1164,7 +1218,7 @@ pub mod cs2_dumper { MOVE_MOUNT_MAXCOUNT = 0x3 } // Alignment: 1 - // Member count: 20 + // Members count: 20 #[repr(u8)] pub enum RenderFx_t { kRenderFxNone = 0x0, @@ -1189,7 +1243,7 @@ pub mod cs2_dumper { kRenderFxMax = 0x13 } // Alignment: 4 - // Member count: 35 + // Members count: 35 #[repr(u32)] pub enum vote_create_failed_t { VOTE_FAILED_GENERIC = 0x0, @@ -1229,7 +1283,7 @@ pub mod cs2_dumper { VOTE_FAILED_MAX = 0x22 } // Alignment: 4 - // Member count: 27 + // Members count: 27 #[repr(u32)] pub enum RumbleEffect_t { RUMBLE_INVALID = u32::MAX, @@ -1261,7 +1315,7 @@ pub mod cs2_dumper { NUM_RUMBLE_EFFECTS = 0x19 } // Alignment: 4 - // Member count: 6 + // Members count: 6 #[repr(u32)] pub enum LatchDirtyPermission_t { LATCH_DIRTY_DISALLOW = 0x0, @@ -1272,7 +1326,7 @@ pub mod cs2_dumper { LATCH_DIRTY_PARTICLE_SIMULATE = 0x5 } // Alignment: 4 - // Member count: 5 + // Members count: 5 #[repr(u32)] pub enum DoorState_t { DOOR_STATE_CLOSED = 0x0, @@ -1282,7 +1336,7 @@ pub mod cs2_dumper { DOOR_STATE_AJAR = 0x4 } // Alignment: 4 - // Member count: 4 + // Members count: 4 #[repr(u32)] pub enum ChoreoLookAtMode_t { eInvalid = u32::MAX, @@ -1291,7 +1345,7 @@ pub mod cs2_dumper { eEyesOnly = 0x2 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum ChatIgnoreType_t { CHAT_IGNORE_NONE = 0x0, @@ -1299,7 +1353,7 @@ pub mod cs2_dumper { CHAT_IGNORE_TEAM = 0x2 } // Alignment: 4 - // Member count: 7 + // Members count: 7 #[repr(u32)] pub enum PlayerConnectedState { PlayerNeverConnected = u32::MAX, @@ -1311,7 +1365,7 @@ pub mod cs2_dumper { PlayerReserved = 0x5 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum SimpleConstraintSoundProfile__SimpleConstraintsSoundProfileKeypoints_t { kMIN_THRESHOLD = 0x0, @@ -1319,13 +1373,13 @@ pub mod cs2_dumper { kHIGHWATER = 0x2 } // Alignment: 4 - // Member count: 1 + // Members count: 1 #[repr(u32)] pub enum navproperties_t { NAV_IGNORE = 0x1 } // Alignment: 1 - // Member count: 9 + // Members count: 9 #[repr(u8)] pub enum SolidType_t { SOLID_NONE = 0x0, @@ -1339,7 +1393,7 @@ pub mod cs2_dumper { SOLID_LAST = 0x8 } // Alignment: 4 - // Member count: 24 + // Members count: 24 #[repr(u32)] pub enum DamageTypes_t { DMG_GENERIC = 0x0, @@ -1367,7 +1421,7 @@ pub mod cs2_dumper { DMG_DANGERZONE = 0x4000000 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum PointWorldTextJustifyVertical_t { POINT_WORLD_TEXT_JUSTIFY_VERTICAL_BOTTOM = 0x0, @@ -1375,14 +1429,14 @@ pub mod cs2_dumper { POINT_WORLD_TEXT_JUSTIFY_VERTICAL_TOP = 0x2 } // Alignment: 4 - // Member count: 2 + // Members count: 2 #[repr(u32)] pub enum attributeprovidertypes_t { PROVIDER_GENERIC = 0x0, PROVIDER_WEAPON = 0x1 } // Alignment: 1 - // Member count: 6 + // Members count: 6 #[repr(u8)] pub enum MoveCollide_t { MOVECOLLIDE_DEFAULT = 0x0, @@ -1392,7 +1446,7 @@ pub mod cs2_dumper { MOVECOLLIDE_COUNT = 0x4 } // Alignment: 4 - // Member count: 7 + // Members count: 7 #[repr(u32)] pub enum IChoreoServices__ChoreoState_t { STATE_PRE_SCRIPT = 0x0, @@ -1404,7 +1458,7 @@ pub mod cs2_dumper { STATE_PLAY_SCRIPT_POST_IDLE_DONE = 0x6 } // Alignment: 4 - // Member count: 4 + // Members count: 4 #[repr(u32)] pub enum ValueRemapperOutputType_t { OutputType_AnimationCycle = 0x0, @@ -1413,15 +1467,23 @@ pub mod cs2_dumper { OutputType_RotationZ = 0x3 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum PointTemplateOwnerSpawnGroupType_t { INSERT_INTO_POINT_TEMPLATE_SPAWN_GROUP = 0x0, INSERT_INTO_CURRENTLY_ACTIVE_SPAWN_GROUP = 0x1, INSERT_INTO_NEWLY_CREATED_SPAWN_GROUP = 0x2 } + // Alignment: 1 + // Members count: 3 + #[repr(u8)] + pub enum EContributionScoreFlag_t { + k_EContributionScoreFlag_Default = 0x0, + k_EContributionScoreFlag_Objective = 0x1, + k_EContributionScoreFlag_Bullets = 0x2 + } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum eSplinePushType { k_eSplinePushAlong = 0x0, @@ -1429,7 +1491,15 @@ pub mod cs2_dumper { k_eSplinePushTowards = 0x2 } // Alignment: 4 - // Member count: 3 + // Members count: 3 + #[repr(u32)] + pub enum EntityDistanceMode_t { + eOriginToOrigin = 0x0, + eCenterToCenter = 0x1, + eAxisToAxis = 0x2 + } + // Alignment: 4 + // Members count: 3 #[repr(u32)] pub enum PointWorldTextJustifyHorizontal_t { POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0, @@ -1437,7 +1507,7 @@ pub mod cs2_dumper { POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_RIGHT = 0x2 } // Alignment: 4 - // Member count: 6 + // Members count: 6 #[repr(u32)] pub enum ShakeCommand_t { SHAKE_START = 0x0, @@ -1448,7 +1518,7 @@ pub mod cs2_dumper { SHAKE_START_NORUMBLE = 0x5 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum TRAIN_CODE { TRAIN_SAFE = 0x0, @@ -1456,7 +1526,7 @@ pub mod cs2_dumper { TRAIN_FOLLOWING = 0x2 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum BrushSolidities_e { BRUSHSOLID_TOGGLE = 0x0, @@ -1464,7 +1534,7 @@ pub mod cs2_dumper { BRUSHSOLID_ALWAYS = 0x2 } // Alignment: 4 - // Member count: 13 + // Members count: 13 #[repr(u32)] pub enum QuestProgress__Reason { QUEST_NONINITIALIZED = 0x0, @@ -1482,21 +1552,30 @@ pub mod cs2_dumper { QUEST_REASON_MAX = 0xC } // Alignment: 4 - // Member count: 2 + // Members count: 2 #[repr(u32)] pub enum ModifyDamageReturn_t { CONTINUE_TO_APPLY_DAMAGE = 0x0, ABORT_DO_NOT_APPLY_DAMAGE = 0x1 } // Alignment: 4 - // Member count: 2 + // Members count: 2 #[repr(u32)] pub enum ShadowType_t { SHADOWS_NONE = 0x0, SHADOWS_SIMPLE = 0x1 } // Alignment: 4 - // Member count: 8 + // Members count: 4 + #[repr(u32)] + pub enum ScriptedHeldWeaponBehavior_t { + eInvalid = u32::MAX, + eHolster = 0x0, + eDeploy = 0x1, + eDrop = 0x2 + } + // Alignment: 4 + // Members count: 8 #[repr(u32)] pub enum GrenadeType_t { GRENADE_TYPE_EXPLOSIVE = 0x0, @@ -1509,14 +1588,14 @@ pub mod cs2_dumper { GRENADE_TYPE_TOTAL = 0x7 } // Alignment: 4 - // Member count: 2 + // Members count: 2 #[repr(u32)] pub enum ValueRemapperInputType_t { InputType_PlayerShootPosition = 0x0, InputType_PlayerShootPositionAroundAxis = 0x1 } // Alignment: 1 - // Member count: 8 + // Members count: 8 #[repr(u8)] pub enum EKillTypes_t { KILL_NONE = 0x0, @@ -1529,7 +1608,7 @@ pub mod cs2_dumper { KILLTYPE_COUNT = 0x7 } // Alignment: 4 - // Member count: 25 + // Members count: 25 #[repr(u32)] pub enum WeaponSound_t { WEAPON_SOUND_EMPTY = 0x0, @@ -1559,7 +1638,7 @@ pub mod cs2_dumper { WEAPON_SOUND_NUM_TYPES = 0x18 } // Alignment: 8 - // Member count: 16 + // Members count: 17 #[repr(u64)] pub enum TakeDamageFlags_t { DFLAG_NONE = 0x0, @@ -1575,18 +1654,19 @@ pub mod cs2_dumper { DFLAG_ALWAYS_FIRE_DAMAGE_EVENTS = 0x200, DFLAG_RADIUS_DMG = 0x400, DFLAG_FORCEREDUCEARMOR_DMG = 0x800, - DFLAG_IGNORE_ARMOR = 0x1000, - DFLAG_SUPPRESS_UTILREMOVE = 0x2000 + DFLAG_SUPPRESS_INTERRUPT_FLINCH = 0x1000, + DFLAG_IGNORE_ARMOR = 0x2000, + DFLAG_SUPPRESS_UTILREMOVE = 0x4000 } // Alignment: 4 - // Member count: 2 + // Members count: 2 #[repr(u32)] pub enum ValueRemapperHapticsType_t { HaticsType_Default = 0x0, HaticsType_None = 0x1 } // Alignment: 4 - // Member count: 10 + // Members count: 10 #[repr(u32)] pub enum Disposition_t { D_ER = 0x0, @@ -1596,7 +1676,7 @@ pub mod cs2_dumper { D_NU = 0x4 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum CanPlaySequence_t { CANNOT_PLAY = 0x0, @@ -1604,7 +1684,7 @@ pub mod cs2_dumper { CAN_PLAY_ENQUEUED = 0x2 } // Alignment: 4 - // Member count: 5 + // Members count: 5 #[repr(u32)] pub enum MedalRank_t { MEDAL_RANK_NONE = 0x0, @@ -1614,7 +1694,7 @@ pub mod cs2_dumper { MEDAL_RANK_COUNT = 0x4 } // Alignment: 4 - // Member count: 7 + // Members count: 7 #[repr(u32)] pub enum ObserverMode_t { OBS_MODE_NONE = 0x0, @@ -1626,14 +1706,14 @@ pub mod cs2_dumper { NUM_OBSERVER_MODES = 0x6 } // Alignment: 4 - // Member count: 2 + // Members count: 2 #[repr(u32)] pub enum FuncDoorSpawnPos_t { FUNC_DOOR_SPAWN_CLOSED = 0x0, FUNC_DOOR_SPAWN_OPEN = 0x1 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum EOverrideBlockLOS_t { BLOCK_LOS_DEFAULT = 0x0, @@ -1641,7 +1721,7 @@ pub mod cs2_dumper { BLOCK_LOS_FORCE_TRUE = 0x2 } // Alignment: 1 - // Member count: 14 + // Members count: 14 #[repr(u8)] pub enum MoveType_t { MOVETYPE_NONE = 0x0, @@ -1658,55 +1738,55 @@ pub mod cs2_dumper { MOVETYPE_LAST = 0xB } // Parent: CBaseCombatCharacter - // Field count: 1 + // Fields count: 1 pub mod CHostageExpresserShim { - pub const m_pExpresser: usize = 0xA08; // CAI_Expresser* + pub const m_pExpresser: usize = 0xDC8; // CAI_Expresser* } // Parent: CBaseTrigger - // Field count: 3 + // Fields count: 3 pub mod CTriggerSoundscape { - pub const m_hSoundscape: usize = 0x8E0; // CHandle - pub const m_SoundscapeName: usize = 0x8E8; // CUtlSymbolLarge - pub const m_spectators: usize = 0x8F0; // CUtlVector> + pub const m_hSoundscape: usize = 0xC44; // CHandle + pub const m_SoundscapeName: usize = 0xC48; // CUtlSymbolLarge + pub const m_spectators: usize = 0xC50; // CUtlVector> } // Parent: CBreakableProp - // Field count: 21 + // Fields count: 22 // // Metadata: // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) // NetworkVarNames: m_bUseAnimGraph (bool) pub mod CDynamicProp { - pub const m_bCreateNavObstacle: usize = 0xA88; // bool - pub const m_bUseHitboxesForRenderBox: usize = 0xA89; // bool - pub const m_bUseAnimGraph: usize = 0xA8A; // bool - pub const m_pOutputAnimBegun: usize = 0xA90; // CEntityIOOutput - pub const m_pOutputAnimOver: usize = 0xAB8; // CEntityIOOutput - pub const m_pOutputAnimLoopCycleOver: usize = 0xAE0; // CEntityIOOutput - pub const m_OnAnimReachedStart: usize = 0xB08; // CEntityIOOutput - pub const m_OnAnimReachedEnd: usize = 0xB30; // CEntityIOOutput - pub const m_iszIdleAnim: usize = 0xB58; // CUtlSymbolLarge - pub const m_nIdleAnimLoopMode: usize = 0xB60; // AnimLoopMode_t - pub const m_bRandomizeCycle: usize = 0xB64; // bool - pub const m_bStartDisabled: usize = 0xB65; // bool - pub const m_bFiredStartEndOutput: usize = 0xB66; // bool - pub const m_bForceNpcExclude: usize = 0xB67; // bool - pub const m_bCreateNonSolid: usize = 0xB68; // bool - pub const m_bIsOverrideProp: usize = 0xB69; // bool - pub const m_iInitialGlowState: usize = 0xB6C; // int32 - pub const m_nGlowRange: usize = 0xB70; // int32 - pub const m_nGlowRangeMin: usize = 0xB74; // int32 - pub const m_glowColor: usize = 0xB78; // Color - pub const m_nGlowTeam: usize = 0xB7C; // int32 + pub const m_bCreateNavObstacle: usize = 0xE60; // bool + pub const m_bNavObstacleUpdatesOverridden: usize = 0xE61; // bool + pub const m_bUseHitboxesForRenderBox: usize = 0xE62; // bool + pub const m_bUseAnimGraph: usize = 0xE63; // bool + pub const m_pOutputAnimBegun: usize = 0xE68; // CEntityIOOutput + pub const m_pOutputAnimOver: usize = 0xE90; // CEntityIOOutput + pub const m_pOutputAnimLoopCycleOver: usize = 0xEB8; // CEntityIOOutput + pub const m_OnAnimReachedStart: usize = 0xEE0; // CEntityIOOutput + pub const m_OnAnimReachedEnd: usize = 0xF08; // CEntityIOOutput + pub const m_iszIdleAnim: usize = 0xF30; // CUtlSymbolLarge + pub const m_nIdleAnimLoopMode: usize = 0xF38; // AnimLoopMode_t + pub const m_bRandomizeCycle: usize = 0xF3C; // bool + pub const m_bStartDisabled: usize = 0xF3D; // bool + pub const m_bFiredStartEndOutput: usize = 0xF3E; // bool + pub const m_bForceNpcExclude: usize = 0xF3F; // bool + pub const m_bCreateNonSolid: usize = 0xF40; // bool + pub const m_bIsOverrideProp: usize = 0xF41; // bool + pub const m_iInitialGlowState: usize = 0xF44; // int32 + pub const m_nGlowRange: usize = 0xF48; // int32 + pub const m_nGlowRangeMin: usize = 0xF4C; // int32 + pub const m_glowColor: usize = 0xF50; // Color + pub const m_nGlowTeam: usize = 0xF54; // int32 } // Parent: CBaseModelEntity - // Field count: 0 + // Fields count: 0 pub mod CFuncIllusionary { } // Parent: CPlayer_MovementServices_Humanoid - // Field count: 39 + // Fields count: 40 // // Metadata: - // NetworkVarNames: m_flMaxFallVelocity (float) // NetworkVarNames: m_vecLadderNormal (Vector) // NetworkVarNames: m_nLadderSurfacePropIndex (int) // NetworkVarNames: m_flDuckAmount (float) @@ -1719,56 +1799,55 @@ pub mod cs2_dumper { // NetworkVarNames: m_flLastDuckTime (float) // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) // NetworkVarNames: m_bOldJumpPressed (bool) - // NetworkVarNames: m_flJumpUntil (float) - // NetworkVarNames: m_flJumpVel (float) // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) // NetworkVarNames: m_flOffsetTickCompleteTime (float) // NetworkVarNames: m_flOffsetTickStashedSpeed (float) // NetworkVarNames: m_flStamina (float) pub mod CCSPlayer_MovementServices { - pub const m_flMaxFallVelocity: usize = 0x228; // float32 - pub const m_vecLadderNormal: usize = 0x22C; // Vector - pub const m_nLadderSurfacePropIndex: usize = 0x238; // int32 - pub const m_flDuckAmount: usize = 0x23C; // float32 - pub const m_flDuckSpeed: usize = 0x240; // float32 - pub const m_bDuckOverride: usize = 0x244; // bool - pub const m_bDesiresDuck: usize = 0x245; // bool - pub const m_flDuckOffset: usize = 0x248; // float32 - pub const m_nDuckTimeMsecs: usize = 0x24C; // uint32 - pub const m_nDuckJumpTimeMsecs: usize = 0x250; // uint32 - pub const m_nJumpTimeMsecs: usize = 0x254; // uint32 - pub const m_flLastDuckTime: usize = 0x258; // float32 - pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x268; // Vector2D - pub const m_duckUntilOnGround: usize = 0x270; // bool - pub const m_bHasWalkMovedSinceLastJump: usize = 0x271; // bool - pub const m_bInStuckTest: usize = 0x272; // bool - pub const m_flStuckCheckTime: usize = 0x280; // float32[64][2] - pub const m_nTraceCount: usize = 0x480; // int32 - pub const m_StuckLast: usize = 0x484; // int32 - pub const m_bSpeedCropped: usize = 0x488; // bool - pub const m_nOldWaterLevel: usize = 0x48C; // int32 - pub const m_flWaterEntryTime: usize = 0x490; // float32 - pub const m_vecForward: usize = 0x494; // Vector - pub const m_vecLeft: usize = 0x4A0; // Vector - pub const m_vecUp: usize = 0x4AC; // Vector - pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x4B8; // int32 - pub const m_bMadeFootstepNoise: usize = 0x4BC; // bool - pub const m_iFootsteps: usize = 0x4C0; // int32 - pub const m_bOldJumpPressed: usize = 0x4C4; // bool - pub const m_flJumpPressedTime: usize = 0x4C8; // float32 - pub const m_flJumpUntil: usize = 0x4CC; // float32 - pub const m_flJumpVel: usize = 0x4D0; // float32 - pub const m_fStashGrenadeParameterWhen: usize = 0x4D4; // GameTime_t - pub const m_nButtonDownMaskPrev: usize = 0x4D8; // uint64 - pub const m_flOffsetTickCompleteTime: usize = 0x4E0; // float32 - pub const m_flOffsetTickStashedSpeed: usize = 0x4E4; // float32 - pub const m_flStamina: usize = 0x4E8; // float32 - pub const m_flHeightAtJumpStart: usize = 0x4EC; // float32 - pub const m_flMaxJumpHeightThisJump: usize = 0x4F0; // float32 + pub const m_vecLadderNormal: usize = 0x224; // Vector + pub const m_nLadderSurfacePropIndex: usize = 0x230; // int32 + pub const m_flDuckAmount: usize = 0x234; // float32 + pub const m_flDuckSpeed: usize = 0x238; // float32 + pub const m_bDuckOverride: usize = 0x23C; // bool + pub const m_bDesiresDuck: usize = 0x23D; // bool + pub const m_flDuckOffset: usize = 0x240; // float32 + pub const m_nDuckTimeMsecs: usize = 0x244; // uint32 + pub const m_nDuckJumpTimeMsecs: usize = 0x248; // uint32 + pub const m_nJumpTimeMsecs: usize = 0x24C; // uint32 + pub const m_flLastDuckTime: usize = 0x250; // float32 + pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x260; // Vector2D + pub const m_duckUntilOnGround: usize = 0x268; // bool + pub const m_bHasWalkMovedSinceLastJump: usize = 0x269; // bool + pub const m_bInStuckTest: usize = 0x26A; // bool + pub const m_flStuckCheckTime: usize = 0x278; // float32[64][2] + pub const m_nTraceCount: usize = 0x478; // int32 + pub const m_StuckLast: usize = 0x47C; // int32 + pub const m_bSpeedCropped: usize = 0x480; // bool + pub const m_flGroundMoveEfficiency: usize = 0x484; // float32 + pub const m_nOldWaterLevel: usize = 0x488; // int32 + pub const m_flWaterEntryTime: usize = 0x48C; // float32 + pub const m_vecForward: usize = 0x490; // Vector + pub const m_vecLeft: usize = 0x49C; // Vector + pub const m_vecUp: usize = 0x4A8; // Vector + pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x4B4; // int32 + pub const m_bMadeFootstepNoise: usize = 0x4B8; // bool + pub const m_iFootsteps: usize = 0x4BC; // int32 + pub const m_bOldJumpPressed: usize = 0x4C0; // bool + pub const m_flJumpPressedTime: usize = 0x4C4; // float32 + pub const m_fStashGrenadeParameterWhen: usize = 0x4C8; // GameTime_t + pub const m_nButtonDownMaskPrev: usize = 0x4D0; // uint64 + pub const m_flOffsetTickCompleteTime: usize = 0x4D8; // float32 + pub const m_flOffsetTickStashedSpeed: usize = 0x4DC; // float32 + pub const m_flStamina: usize = 0x4E0; // float32 + pub const m_flHeightAtJumpStart: usize = 0x4E4; // float32 + pub const m_flMaxJumpHeightThisJump: usize = 0x4E8; // float32 + pub const m_flMaxJumpHeightLastJump: usize = 0x4EC; // float32 + pub const m_flStaminaAtJumpStart: usize = 0x4F0; // float32 + pub const m_flAccumulatedJumpError: usize = 0x4F4; // float32 } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // NetworkVarNames: scale (int16) @@ -1786,156 +1865,156 @@ pub mod cs2_dumper { pub const m_nWorldGroupID: usize = 0x88; // WorldGroupId_t } // Parent: CCSWeaponBase - // Field count: 7 + // Fields count: 7 // // Metadata: // NetworkVarNames: m_bPlayingUninterruptableAct (bool) // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) pub mod CFists { - pub const m_bPlayingUninterruptableAct: usize = 0xE98; // bool - pub const m_nUninterruptableActivity: usize = 0xE9C; // PlayerAnimEvent_t - pub const m_bRestorePrevWep: usize = 0xEA0; // bool - pub const m_hWeaponBeforePrevious: usize = 0xEA4; // CHandle - pub const m_hWeaponPrevious: usize = 0xEA8; // CHandle - pub const m_bDelayedHardPunchIncoming: usize = 0xEAC; // bool - pub const m_bDestroyAfterTaunt: usize = 0xEAD; // bool + pub const m_bPlayingUninterruptableAct: usize = 0x1274; // bool + pub const m_nUninterruptableActivity: usize = 0x1278; // PlayerAnimEvent_t + pub const m_bRestorePrevWep: usize = 0x127C; // bool + pub const m_hWeaponBeforePrevious: usize = 0x1280; // CHandle + pub const m_hWeaponPrevious: usize = 0x1284; // CHandle + pub const m_bDelayedHardPunchIncoming: usize = 0x1288; // bool + pub const m_bDestroyAfterTaunt: usize = 0x1289; // bool } // Parent: CBaseTrigger - // Field count: 1 + // Fields count: 1 pub mod CTriggerRemove { - pub const m_OnRemove: usize = 0x8E0; // CEntityIOOutput + pub const m_OnRemove: usize = 0xC48; // CEntityIOOutput } // Parent: CBaseFilter - // Field count: 1 + // Fields count: 1 pub mod CFilterName { - pub const m_iFilterName: usize = 0x518; // CUtlSymbolLarge + pub const m_iFilterName: usize = 0x818; // CUtlSymbolLarge } // Parent: CPointEntity - // Field count: 2 + // Fields count: 2 pub mod CProjectedDecal { - pub const m_nTexture: usize = 0x4C0; // int32 - pub const m_flDistance: usize = 0x4C4; // float32 + pub const m_nTexture: usize = 0x7C4; // int32 + pub const m_flDistance: usize = 0x7C8; // float32 } // Parent: CFuncTrackChange - // Field count: 0 + // Fields count: 0 pub mod CFuncTrackAuto { } // Parent: CBreakable - // Field count: 0 + // Fields count: 0 pub mod CPushable { } // Parent: CBaseTrigger - // Field count: 0 + // Fields count: 0 pub mod CTriggerTripWire { } // Parent: CBaseTrigger - // Field count: 1 + // Fields count: 1 pub mod CTriggerMultiple { - pub const m_OnTrigger: usize = 0x8E0; // CEntityIOOutput + pub const m_OnTrigger: usize = 0xC48; // CEntityIOOutput } // Parent: CBodyComponent - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) pub mod CBodyComponentSkeletonInstance { - pub const m_skeletonInstance: usize = 0x50; // CSkeletonInstance + pub const m_skeletonInstance: usize = 0x60; // CSkeletonInstance } // Parent: CBaseTrigger - // Field count: 7 + // Fields count: 7 pub mod CTriggerPush { - pub const m_angPushEntitySpace: usize = 0x8E0; // QAngle - pub const m_vecPushDirEntitySpace: usize = 0x8EC; // Vector - pub const m_bTriggerOnStartTouch: usize = 0x8F8; // bool - pub const m_bUsePathSimple: usize = 0x8F9; // bool - pub const m_iszPathSimpleName: usize = 0x900; // CUtlSymbolLarge - pub const m_PathSimple: usize = 0x908; // CPathSimple* - pub const m_splinePushType: usize = 0x910; // uint32 + pub const m_angPushEntitySpace: usize = 0xC44; // QAngle + pub const m_vecPushDirEntitySpace: usize = 0xC50; // Vector + pub const m_bTriggerOnStartTouch: usize = 0xC5C; // bool + pub const m_bUsePathSimple: usize = 0xC5D; // bool + pub const m_iszPathSimpleName: usize = 0xC60; // CUtlSymbolLarge + pub const m_PathSimple: usize = 0xC68; // CPathSimple* + pub const m_splinePushType: usize = 0xC70; // uint32 } // Parent: CBaseFilter - // Field count: 3 + // Fields count: 3 pub mod FilterHealth { - pub const m_bAdrenalineActive: usize = 0x518; // bool - pub const m_iHealthMin: usize = 0x51C; // int32 - pub const m_iHealthMax: usize = 0x520; // int32 + pub const m_bAdrenalineActive: usize = 0x818; // bool + pub const m_iHealthMin: usize = 0x81C; // int32 + pub const m_iHealthMax: usize = 0x820; // int32 } // Parent: CCSGO_TeamSelectCharacterPosition - // Field count: 0 + // Fields count: 0 pub mod CCSGO_TeamSelectCounterTerroristPosition { } // Parent: CBaseTrigger - // Field count: 5 + // Fields count: 5 pub mod CTriggerProximity { - pub const m_hMeasureTarget: usize = 0x8E0; // CHandle - pub const m_iszMeasureTarget: usize = 0x8E8; // CUtlSymbolLarge - pub const m_fRadius: usize = 0x8F0; // float32 - pub const m_nTouchers: usize = 0x8F4; // int32 - pub const m_NearestEntityDistance: usize = 0x8F8; // CEntityOutputTemplate + pub const m_hMeasureTarget: usize = 0xC44; // CHandle + pub const m_iszMeasureTarget: usize = 0xC48; // CUtlSymbolLarge + pub const m_fRadius: usize = 0xC50; // float32 + pub const m_nTouchers: usize = 0xC54; // int32 + pub const m_NearestEntityDistance: usize = 0xC58; // CEntityOutputTemplate } // Parent: CFuncBrush - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_EffectName (string_t) pub mod CFuncElectrifiedVolume { - pub const m_EffectName: usize = 0x730; // CUtlSymbolLarge - pub const m_EffectInterpenetrateName: usize = 0x738; // CUtlSymbolLarge - pub const m_EffectZapName: usize = 0x740; // CUtlSymbolLarge - pub const m_iszEffectSource: usize = 0x748; // CUtlSymbolLarge + pub const m_EffectName: usize = 0xA98; // CUtlSymbolLarge + pub const m_EffectInterpenetrateName: usize = 0xAA0; // CUtlSymbolLarge + pub const m_EffectZapName: usize = 0xAA8; // CUtlSymbolLarge + pub const m_iszEffectSource: usize = 0xAB0; // CUtlSymbolLarge } // Parent: CPointEntity - // Field count: 1 + // Fields count: 1 pub mod CBaseDMStart { - pub const m_Master: usize = 0x4C0; // CUtlSymbolLarge + pub const m_Master: usize = 0x7C8; // CUtlSymbolLarge } // Parent: CGameRulesProxy - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_pGameRules (CCSGameRules*) pub mod CCSGameRulesProxy { - pub const m_pGameRules: usize = 0x4C0; // CCSGameRules* + pub const m_pGameRules: usize = 0x7C8; // CCSGameRules* } // Parent: CBaseModelEntity - // Field count: 5 + // Fields count: 5 pub mod CTriggerBrush { - pub const m_OnStartTouch: usize = 0x710; // CEntityIOOutput - pub const m_OnEndTouch: usize = 0x738; // CEntityIOOutput - pub const m_OnUse: usize = 0x760; // CEntityIOOutput - pub const m_iInputFilter: usize = 0x788; // int32 - pub const m_iDontMessageParent: usize = 0x78C; // int32 + pub const m_OnStartTouch: usize = 0xA78; // CEntityIOOutput + pub const m_OnEndTouch: usize = 0xAA0; // CEntityIOOutput + pub const m_OnUse: usize = 0xAC8; // CEntityIOOutput + pub const m_iInputFilter: usize = 0xAF0; // int32 + pub const m_iDontMessageParent: usize = 0xAF4; // int32 } // Parent: CBeam - // Field count: 19 + // Fields count: 19 pub mod CEnvBeam { - pub const m_active: usize = 0x7B0; // int32 - pub const m_spriteTexture: usize = 0x7B8; // CStrongHandle - pub const m_iszStartEntity: usize = 0x7C0; // CUtlSymbolLarge - pub const m_iszEndEntity: usize = 0x7C8; // CUtlSymbolLarge - pub const m_life: usize = 0x7D0; // float32 - pub const m_boltWidth: usize = 0x7D4; // float32 - pub const m_noiseAmplitude: usize = 0x7D8; // float32 - pub const m_speed: usize = 0x7DC; // int32 - pub const m_restrike: usize = 0x7E0; // float32 - pub const m_iszSpriteName: usize = 0x7E8; // CUtlSymbolLarge - pub const m_frameStart: usize = 0x7F0; // int32 - pub const m_vEndPointWorld: usize = 0x7F4; // Vector - pub const m_vEndPointRelative: usize = 0x800; // Vector - pub const m_radius: usize = 0x80C; // float32 - pub const m_TouchType: usize = 0x810; // Touch_t - pub const m_iFilterName: usize = 0x818; // CUtlSymbolLarge - pub const m_hFilter: usize = 0x820; // CHandle - pub const m_iszDecal: usize = 0x828; // CUtlSymbolLarge - pub const m_OnTouchedByEntity: usize = 0x830; // CEntityIOOutput + pub const m_active: usize = 0xB18; // int32 + pub const m_spriteTexture: usize = 0xB20; // CStrongHandle + pub const m_iszStartEntity: usize = 0xB28; // CUtlSymbolLarge + pub const m_iszEndEntity: usize = 0xB30; // CUtlSymbolLarge + pub const m_life: usize = 0xB38; // float32 + pub const m_boltWidth: usize = 0xB3C; // float32 + pub const m_noiseAmplitude: usize = 0xB40; // float32 + pub const m_speed: usize = 0xB44; // int32 + pub const m_restrike: usize = 0xB48; // float32 + pub const m_iszSpriteName: usize = 0xB50; // CUtlSymbolLarge + pub const m_frameStart: usize = 0xB58; // int32 + pub const m_vEndPointWorld: usize = 0xB5C; // Vector + pub const m_vEndPointRelative: usize = 0xB68; // Vector + pub const m_radius: usize = 0xB74; // float32 + pub const m_TouchType: usize = 0xB78; // Touch_t + pub const m_iFilterName: usize = 0xB80; // CUtlSymbolLarge + pub const m_hFilter: usize = 0xB88; // CHandle + pub const m_iszDecal: usize = 0xB90; // CUtlSymbolLarge + pub const m_OnTouchedByEntity: usize = 0xB98; // CEntityIOOutput } // Parent: CBaseTrigger - // Field count: 2 + // Fields count: 2 pub mod CTonemapTrigger { - pub const m_tonemapControllerName: usize = 0x8E0; // CUtlSymbolLarge - pub const m_hTonemapController: usize = 0x8E8; // CEntityHandle + pub const m_tonemapControllerName: usize = 0xC48; // CUtlSymbolLarge + pub const m_hTonemapController: usize = 0xC50; // CEntityHandle } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) @@ -1951,25 +2030,25 @@ pub mod cs2_dumper { pub const m_bSetBonus: usize = 0x40; // bool } // Parent: CWeaponBaseItem - // Field count: 0 + // Fields count: 0 pub mod CItem_Healthshot { } // Parent: CBaseTrigger - // Field count: 1 + // Fields count: 1 pub mod CFogTrigger { - pub const m_fog: usize = 0x8E0; // fogparams_t + pub const m_fog: usize = 0xC48; // fogparams_t } // Parent: CLogicalEntity - // Field count: 5 + // Fields count: 5 pub mod CLogicCollisionPair { - pub const m_nameAttach1: usize = 0x4C0; // CUtlSymbolLarge - pub const m_nameAttach2: usize = 0x4C8; // CUtlSymbolLarge - pub const m_supportMultipleEntitiesWithSameName: usize = 0x4D0; // bool - pub const m_disabled: usize = 0x4D1; // bool - pub const m_succeeded: usize = 0x4D2; // bool + pub const m_nameAttach1: usize = 0x7C8; // CUtlSymbolLarge + pub const m_nameAttach2: usize = 0x7D0; // CUtlSymbolLarge + pub const m_supportMultipleEntitiesWithSameName: usize = 0x7D8; // bool + pub const m_disabled: usize = 0x7D9; // bool + pub const m_succeeded: usize = 0x7DA; // bool } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -1977,52 +2056,58 @@ pub mod cs2_dumper { pub mod CCSPointScriptExtensions_weapon_cs_base { } // Parent: CBaseTrigger - // Field count: 0 + // Fields count: 0 pub mod CTriggerHostageReset { } // Parent: CServerOnlyPointEntity - // Field count: 4 + // Fields count: 4 pub mod CPointTeleport { - pub const m_vSaveOrigin: usize = 0x4C0; // Vector - pub const m_vSaveAngles: usize = 0x4CC; // QAngle - pub const m_bTeleportParentedEntities: usize = 0x4D8; // bool - pub const m_bTeleportUseCurrentAngle: usize = 0x4D9; // bool + pub const m_vSaveOrigin: usize = 0x7C4; // Vector + pub const m_vSaveAngles: usize = 0x7D0; // QAngle + pub const m_bTeleportParentedEntities: usize = 0x7DC; // bool + pub const m_bTeleportUseCurrentAngle: usize = 0x7DD; // bool } // Parent: CPointEntity - // Field count: 0 + // Fields count: 0 pub mod CInfoInstructorHintBombTargetB { } // Parent: CBtNodeCondition - // Field count: 3 + // Fields count: 3 pub mod CBtNodeConditionInactive { pub const m_flRoundStartThresholdSeconds: usize = 0x78; // float32 pub const m_flSensorInactivityThresholdSeconds: usize = 0x7C; // float32 pub const m_SensorInactivityTimer: usize = 0x80; // CountdownTimer } // Parent: CCSWeaponBase - // Field count: 0 + // Fields count: 0 pub mod CWeaponSawedoff { } // Parent: CBaseTrigger - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_flFluidDensity (float) pub mod CTriggerBuoyancy { - pub const m_BuoyancyHelper: usize = 0x8E0; // CBuoyancyHelper - pub const m_flFluidDensity: usize = 0x900; // float32 + pub const m_BuoyancyHelper: usize = 0xC48; // CBuoyancyHelper + pub const m_flFluidDensity: usize = 0xCC8; // float32 } // Parent: CPointEntity - // Field count: 5 + // Fields count: 7 pub mod CMoverPathNode { - pub const m_vInTangentLocal: usize = 0x4C0; // Vector - pub const m_vOutTangentLocal: usize = 0x4CC; // Vector - pub const m_szParentPathUniqueID: usize = 0x4D8; // CUtlSymbolLarge - pub const m_OnPassThrough: usize = 0x4E0; // CEntityIOOutput - pub const m_hMover: usize = 0x508; // CHandle + pub const m_vInTangentLocal: usize = 0x7C4; // Vector + pub const m_vOutTangentLocal: usize = 0x7D0; // Vector + pub const m_szParentPathUniqueID: usize = 0x7E0; // CUtlSymbolLarge + pub const m_OnPassThrough: usize = 0x7E8; // CEntityIOOutput + pub const m_OnPassThroughForward: usize = 0x810; // CEntityIOOutput + pub const m_OnPassThroughReverse: usize = 0x838; // CEntityIOOutput + pub const m_hMover: usize = 0x860; // CHandle + } + // Parent: CEnvSoundscape + // Fields count: 0 + pub mod CEnvSoundscapeTriggerable { } // Parent: CBtNode - // Field count: 12 + // Fields count: 12 pub mod CBtActionAim { pub const m_szSensorInputKey: usize = 0x68; // CUtlString pub const m_szAimReadyKey: usize = 0x80; // CUtlString @@ -2038,19 +2123,15 @@ pub mod cs2_dumper { pub const m_bAcquired: usize = 0xF0; // bool } // Parent: CPlayerPawnComponent - // Field count: 0 + // Fields count: 0 pub mod CPlayer_ViewModelServices { } // Parent: CCSGO_WingmanIntroCharacterPosition - // Field count: 0 + // Fields count: 0 pub mod CCSGO_WingmanIntroCounterTerroristPosition { } - // Parent: CEnvSoundscape - // Field count: 0 - pub mod CEnvSoundscapeTriggerable { - } // Parent: CPlayerPawnComponent - // Field count: 12 + // Fields count: 12 // // Metadata: // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) @@ -2077,46 +2158,46 @@ pub mod cs2_dumper { pub const m_hTriggerSoundscapeList: usize = 0x158; // CUtlVector> } // Parent: CBaseEntity - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_fog (fogparams_t) pub mod CFogController { - pub const m_fog: usize = 0x4C0; // fogparams_t - pub const m_bUseAngles: usize = 0x528; // bool - pub const m_iChangedVariables: usize = 0x52C; // int32 + pub const m_fog: usize = 0x7C8; // fogparams_t + pub const m_bUseAngles: usize = 0x830; // bool + pub const m_iChangedVariables: usize = 0x834; // int32 } // Parent: CCSGO_TeamPreviewCharacterPosition - // Field count: 0 + // Fields count: 0 pub mod CCSGO_TeamIntroCharacterPosition { } // Parent: CEntityComponent - // Field count: 2 + // Fields count: 2 pub mod CBodyComponent { pub const m_pSceneNode: usize = 0x8; // CGameSceneNode* - pub const __m_pChainEntity: usize = 0x20; // CNetworkVarChainer + pub const __m_pChainEntity: usize = 0x28; // CNetworkVarChainer } // Parent: CBaseCSGrenadeProjectile - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_nDecoyShotTick (int) pub mod CDecoyProjectile { - pub const m_nDecoyShotTick: usize = 0xA98; // int32 - pub const m_shotsRemaining: usize = 0xA9C; // int32 - pub const m_fExpireTime: usize = 0xAA0; // GameTime_t - pub const m_decoyWeaponDefIndex: usize = 0xAB0; // uint16 + pub const m_nDecoyShotTick: usize = 0xE58; // int32 + pub const m_shotsRemaining: usize = 0xE5C; // int32 + pub const m_fExpireTime: usize = 0xE60; // GameTime_t + pub const m_decoyWeaponDefIndex: usize = 0xE70; // uint16 } // Parent: CBaseEntity - // Field count: 0 + // Fields count: 0 pub mod CEnableMotionFixup { } // Parent: CPlayer_MovementServices - // Field count: 0 + // Fields count: 0 pub mod CCSObserver_MovementServices { } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_duration (float32) @@ -2130,7 +2211,7 @@ pub mod cs2_dumper { pub const m_nWorldGroupId: usize = 0x14; // WorldGroupId_t } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_hOwner (CEntityHandle) @@ -2140,19 +2221,19 @@ pub mod cs2_dumper { pub const m_name: usize = 0xC; // CUtlStringToken } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod CWeaponMP9 { } // Parent: CLogicalEntity - // Field count: 4 + // Fields count: 4 pub mod CPhysicsEntitySolver { - pub const m_hMovingEntity: usize = 0x4C8; // CHandle - pub const m_hPhysicsBlocker: usize = 0x4CC; // CHandle - pub const m_separationDuration: usize = 0x4D0; // float32 - pub const m_cancelTime: usize = 0x4D4; // GameTime_t + pub const m_hMovingEntity: usize = 0x7D0; // CHandle + pub const m_hPhysicsBlocker: usize = 0x7D4; // CHandle + pub const m_separationDuration: usize = 0x7D8; // float32 + pub const m_cancelTime: usize = 0x7DC; // GameTime_t } // Parent: CBaseEntity - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_hPlayer (CHandle) @@ -2161,14 +2242,14 @@ pub mod cs2_dumper { // NetworkVarNames: m_bUrgent (bool) // NetworkVarNames: m_szPlaceName (char) pub mod CPlayerPing { - pub const m_hPlayer: usize = 0x4C8; // CHandle - pub const m_hPingedEntity: usize = 0x4CC; // CHandle - pub const m_iType: usize = 0x4D0; // int32 - pub const m_bUrgent: usize = 0x4D4; // bool - pub const m_szPlaceName: usize = 0x4D5; // char[18] + pub const m_hPlayer: usize = 0x7CC; // CHandle + pub const m_hPingedEntity: usize = 0x7D0; // CHandle + pub const m_iType: usize = 0x7D4; // int32 + pub const m_bUrgent: usize = 0x7D8; // bool + pub const m_szPlaceName: usize = 0x7D9; // char[18] } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: nTagTick (GameTick_t) @@ -2182,11 +2263,11 @@ pub mod cs2_dumper { pub const flFriendlyFireDamageReductionRatio: usize = 0x3C; // float32 } // Parent: CCSPointScriptEntity - // Field count: 0 + // Fields count: 0 pub mod CCSServerPointScriptEntity { } // Parent: CGameSceneNode - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_modelState (CModelState) @@ -2196,122 +2277,130 @@ pub mod cs2_dumper { // NetworkVarNames: m_nHitboxSet (uint8) pub mod CSkeletonInstance { pub const m_modelState: usize = 0x170; // CModelState - pub const m_bIsAnimationEnabled: usize = 0x3A0; // bool - pub const m_bUseParentRenderBounds: usize = 0x3A1; // bool - pub const m_bDisableSolidCollisionsForHierarchy: usize = 0x3A2; // bool + pub const m_bIsAnimationEnabled: usize = 0x3B0; // bool + pub const m_bUseParentRenderBounds: usize = 0x3B1; // bool + pub const m_bDisableSolidCollisionsForHierarchy: usize = 0x3B2; // bool pub const m_bDirtyMotionType: usize = 0x0; // bitfield:1 pub const m_bIsGeneratingLatchedParentSpaceState: usize = 0x0; // bitfield:1 - pub const m_materialGroup: usize = 0x3A4; // CUtlStringToken - pub const m_nHitboxSet: usize = 0x3A8; // uint8 + pub const m_materialGroup: usize = 0x3B4; // CUtlStringToken + pub const m_nHitboxSet: usize = 0x3B8; // uint8 } // Parent: CPointEntity - // Field count: 0 + // Fields count: 0 pub mod CInfoLandmark { } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod CWeaponMP7 { } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod CWeaponFiveSeven { } // Parent: CBodyComponentSkeletonInstance - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_animationController (CBaseAnimGraphController) pub mod CBodyComponentBaseAnimGraph { - pub const m_animationController: usize = 0x460; // CBaseAnimGraphController + pub const m_animationController: usize = 0x4B0; // CBaseAnimGraphController } // Parent: CBodyComponent - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_sceneNode (CGameSceneNode) pub mod CBodyComponentPoint { - pub const m_sceneNode: usize = 0x50; // CGameSceneNode + pub const m_sceneNode: usize = 0x60; // CGameSceneNode } // Parent: CBaseEntity - // Field count: 8 + // Fields count: 8 pub mod CEnvFireSensor { - pub const m_bEnabled: usize = 0x4C0; // bool - pub const m_bHeatAtLevel: usize = 0x4C1; // bool - pub const m_radius: usize = 0x4C4; // float32 - pub const m_targetLevel: usize = 0x4C8; // float32 - pub const m_targetTime: usize = 0x4CC; // float32 - pub const m_levelTime: usize = 0x4D0; // float32 - pub const m_OnHeatLevelStart: usize = 0x4D8; // CEntityIOOutput - pub const m_OnHeatLevelEnd: usize = 0x500; // CEntityIOOutput + pub const m_bEnabled: usize = 0x7C4; // bool + pub const m_bHeatAtLevel: usize = 0x7C5; // bool + pub const m_radius: usize = 0x7C8; // float32 + pub const m_targetLevel: usize = 0x7CC; // float32 + pub const m_targetTime: usize = 0x7D0; // float32 + pub const m_levelTime: usize = 0x7D4; // float32 + pub const m_OnHeatLevelStart: usize = 0x7D8; // CEntityIOOutput + pub const m_OnHeatLevelEnd: usize = 0x800; // CEntityIOOutput } // Parent: CCSGO_WingmanIntroCharacterPosition - // Field count: 0 + // Fields count: 0 pub mod CCSGO_WingmanIntroTerroristPosition { } // Parent: None - // Field count: 2 + // Fields count: 2 pub mod CEnvWindShared__WindAveEvent_t { pub const m_flStartWindSpeed: usize = 0x0; // float32 pub const m_flAveWindSpeed: usize = 0x4; // float32 } // Parent: CDynamicProp - // Field count: 0 + // Fields count: 0 pub mod CDynamicPropAlias_cable_dynamic { } // Parent: CPointEntity - // Field count: 2 + // Fields count: 2 pub mod CPointGamestatsCounter { - pub const m_strStatisticName: usize = 0x4C0; // CUtlSymbolLarge - pub const m_bDisabled: usize = 0x4C8; // bool + pub const m_strStatisticName: usize = 0x7C8; // CUtlSymbolLarge + pub const m_bDisabled: usize = 0x7D0; // bool } // Parent: CPointEntity - // Field count: 10 + // Fields count: 10 pub mod CEnvShake { - pub const m_limitToEntity: usize = 0x4C0; // CUtlSymbolLarge - pub const m_Amplitude: usize = 0x4C8; // float32 - pub const m_Frequency: usize = 0x4CC; // float32 - pub const m_Duration: usize = 0x4D0; // float32 - pub const m_Radius: usize = 0x4D4; // float32 - pub const m_stopTime: usize = 0x4D8; // GameTime_t - pub const m_nextShake: usize = 0x4DC; // GameTime_t - pub const m_currentAmp: usize = 0x4E0; // float32 - pub const m_maxForce: usize = 0x4E4; // Vector - pub const m_shakeCallback: usize = 0x4F8; // CPhysicsShake + pub const m_limitToEntity: usize = 0x7C8; // CUtlSymbolLarge + pub const m_Amplitude: usize = 0x7D0; // float32 + pub const m_Frequency: usize = 0x7D4; // float32 + pub const m_Duration: usize = 0x7D8; // float32 + pub const m_Radius: usize = 0x7DC; // float32 + pub const m_stopTime: usize = 0x7E0; // GameTime_t + pub const m_nextShake: usize = 0x7E4; // GameTime_t + pub const m_currentAmp: usize = 0x7E8; // float32 + pub const m_maxForce: usize = 0x7EC; // Vector + pub const m_shakeCallback: usize = 0x800; // CPhysicsShake } // Parent: CBaseModelEntity - // Field count: 0 + // Fields count: 0 pub mod CPrecipitationBlocker { } // Parent: CPathKeyFrame - // Field count: 11 + // Fields count: 11 pub mod CBaseMoveBehavior { - pub const m_iPositionInterpolator: usize = 0x520; // int32 - pub const m_iRotationInterpolator: usize = 0x524; // int32 - pub const m_flAnimStartTime: usize = 0x528; // float32 - pub const m_flAnimEndTime: usize = 0x52C; // float32 - pub const m_flAverageSpeedAcrossFrame: usize = 0x530; // float32 - pub const m_pCurrentKeyFrame: usize = 0x538; // CPathKeyFrame* - pub const m_pTargetKeyFrame: usize = 0x540; // CPathKeyFrame* - pub const m_pPreKeyFrame: usize = 0x548; // CPathKeyFrame* - pub const m_pPostKeyFrame: usize = 0x550; // CPathKeyFrame* - pub const m_flTimeIntoFrame: usize = 0x558; // float32 - pub const m_iDirection: usize = 0x55C; // int32 + pub const m_iPositionInterpolator: usize = 0x814; // int32 + pub const m_iRotationInterpolator: usize = 0x818; // int32 + pub const m_flAnimStartTime: usize = 0x81C; // float32 + pub const m_flAnimEndTime: usize = 0x820; // float32 + pub const m_flAverageSpeedAcrossFrame: usize = 0x824; // float32 + pub const m_pCurrentKeyFrame: usize = 0x828; // CPathKeyFrame* + pub const m_pTargetKeyFrame: usize = 0x830; // CPathKeyFrame* + pub const m_pPreKeyFrame: usize = 0x838; // CPathKeyFrame* + pub const m_pPostKeyFrame: usize = 0x840; // CPathKeyFrame* + pub const m_flTimeIntoFrame: usize = 0x848; // float32 + pub const m_iDirection: usize = 0x84C; // int32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CFuncMoverAPI { } // Parent: CBaseModelEntity - // Field count: 1 + // Fields count: 1 pub mod CFuncNavObstruction { - pub const m_bDisabled: usize = 0x718; // bool + pub const m_bDisabled: usize = 0xA80; // bool } // Parent: CPointEntity - // Field count: 4 + // Fields count: 4 pub mod CEnvTilt { - pub const m_Duration: usize = 0x4C0; // float32 - pub const m_Radius: usize = 0x4C4; // float32 - pub const m_TiltTime: usize = 0x4C8; // float32 - pub const m_stopTime: usize = 0x4CC; // GameTime_t + pub const m_Duration: usize = 0x7C4; // float32 + pub const m_Radius: usize = 0x7C8; // float32 + pub const m_TiltTime: usize = 0x7CC; // float32 + pub const m_stopTime: usize = 0x7D0; // GameTime_t } // Parent: CCSWeaponBase - // Field count: 14 + // Fields count: 14 // // Metadata: // NetworkVarNames: m_bRedraw (bool) @@ -2329,38 +2418,38 @@ pub mod cs2_dumper { // NetworkVarNames: m_flNextHoldFrac (float) // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) pub mod CBaseCSGrenade { - pub const m_bRedraw: usize = 0xE98; // bool - pub const m_bIsHeldByPlayer: usize = 0xE99; // bool - pub const m_bPinPulled: usize = 0xE9A; // bool - pub const m_bJumpThrow: usize = 0xE9B; // bool - pub const m_bThrowAnimating: usize = 0xE9C; // bool - pub const m_fThrowTime: usize = 0xEA0; // GameTime_t - pub const m_flThrowStrength: usize = 0xEA4; // float32 - pub const m_flThrowStrengthApproach: usize = 0xEA8; // float32 - pub const m_fDropTime: usize = 0xEAC; // GameTime_t - pub const m_fPinPullTime: usize = 0xEB0; // GameTime_t - pub const m_bJustPulledPin: usize = 0xEB4; // bool - pub const m_nNextHoldTick: usize = 0xEB8; // GameTick_t - pub const m_flNextHoldFrac: usize = 0xEBC; // float32 - pub const m_hSwitchToWeaponAfterThrow: usize = 0xEC0; // CHandle + pub const m_bRedraw: usize = 0x1274; // bool + pub const m_bIsHeldByPlayer: usize = 0x1275; // bool + pub const m_bPinPulled: usize = 0x1276; // bool + pub const m_bJumpThrow: usize = 0x1277; // bool + pub const m_bThrowAnimating: usize = 0x1278; // bool + pub const m_fThrowTime: usize = 0x127C; // GameTime_t + pub const m_flThrowStrength: usize = 0x1280; // float32 + pub const m_flThrowStrengthApproach: usize = 0x1284; // float32 + pub const m_fDropTime: usize = 0x1288; // GameTime_t + pub const m_fPinPullTime: usize = 0x128C; // GameTime_t + pub const m_bJustPulledPin: usize = 0x1290; // bool + pub const m_nNextHoldTick: usize = 0x1294; // GameTick_t + pub const m_flNextHoldFrac: usize = 0x1298; // float32 + pub const m_hSwitchToWeaponAfterThrow: usize = 0x129C; // CHandle } // Parent: CBaseModelEntity - // Field count: 1 + // Fields count: 1 pub mod CItemGenericTriggerHelper { - pub const m_hParentItem: usize = 0x710; // CHandle + pub const m_hParentItem: usize = 0xA78; // CHandle } // Parent: CLogicalEntity - // Field count: 6 + // Fields count: 6 pub mod CLogicBranchList { - pub const m_nLogicBranchNames: usize = 0x4C0; // CUtlSymbolLarge[16] - pub const m_LogicBranchList: usize = 0x540; // CUtlVector> - pub const m_eLastState: usize = 0x558; // CLogicBranchList::LogicBranchListenerLastState_t - pub const m_OnAllTrue: usize = 0x560; // CEntityIOOutput - pub const m_OnAllFalse: usize = 0x588; // CEntityIOOutput - pub const m_OnMixed: usize = 0x5B0; // CEntityIOOutput + pub const m_nLogicBranchNames: usize = 0x7C8; // CUtlSymbolLarge[16] + pub const m_LogicBranchList: usize = 0x848; // CUtlVector> + pub const m_eLastState: usize = 0x860; // CLogicBranchList::LogicBranchListenerLastState_t + pub const m_OnAllTrue: usize = 0x868; // CEntityIOOutput + pub const m_OnAllFalse: usize = 0x890; // CEntityIOOutput + pub const m_OnMixed: usize = 0x8B8; // CEntityIOOutput } // Parent: None - // Field count: 14 + // Fields count: 14 // // Metadata: // NetworkVarNames: m_hCtrl (CHandle) @@ -2381,30 +2470,30 @@ pub mod cs2_dumper { pub const m_flNewFarZ: usize = 0x3C; // float32 } // Parent: CItemDefuser - // Field count: 0 + // Fields count: 0 pub mod CItemDefuserAlias_item_defuser { } // Parent: CModelPointEntity - // Field count: 3 + // Fields count: 3 pub mod CRevertSaved { - pub const m_loadTime: usize = 0x710; // float32 - pub const m_Duration: usize = 0x714; // float32 - pub const m_HoldTime: usize = 0x718; // float32 + pub const m_loadTime: usize = 0xA78; // float32 + pub const m_Duration: usize = 0xA7C; // float32 + pub const m_HoldTime: usize = 0xA80; // float32 } // Parent: CLogicalEntity - // Field count: 8 + // Fields count: 8 pub mod CMultiLightProxy { - pub const m_iszLightNameFilter: usize = 0x4C0; // CUtlSymbolLarge - pub const m_iszLightClassFilter: usize = 0x4C8; // CUtlSymbolLarge - pub const m_flLightRadiusFilter: usize = 0x4D0; // float32 - pub const m_flBrightnessDelta: usize = 0x4D4; // float32 - pub const m_bPerformScreenFade: usize = 0x4D8; // bool - pub const m_flTargetBrightnessMultiplier: usize = 0x4DC; // float32 - pub const m_flCurrentBrightnessMultiplier: usize = 0x4E0; // float32 - pub const m_vecLights: usize = 0x4E8; // CUtlVector> + pub const m_iszLightNameFilter: usize = 0x7C8; // CUtlSymbolLarge + pub const m_iszLightClassFilter: usize = 0x7D0; // CUtlSymbolLarge + pub const m_flLightRadiusFilter: usize = 0x7D8; // float32 + pub const m_flBrightnessDelta: usize = 0x7DC; // float32 + pub const m_bPerformScreenFade: usize = 0x7E0; // bool + pub const m_flTargetBrightnessMultiplier: usize = 0x7E4; // float32 + pub const m_flCurrentBrightnessMultiplier: usize = 0x7E8; // float32 + pub const m_vecLights: usize = 0x7F0; // CUtlVector> } // Parent: None - // Field count: 21 + // Fields count: 21 // // Metadata: // NetworkVarNames: m_vOrigin (Vector) @@ -2452,52 +2541,53 @@ pub mod cs2_dumper { pub const m_nExplosionType: usize = 0x6E; // uint8 } // Parent: CBaseModelEntity - // Field count: 0 + // Fields count: 0 pub mod CEntityBlocker { } // Parent: CLogicalEntity - // Field count: 6 + // Fields count: 6 pub mod CLogicCase { - pub const m_nCase: usize = 0x4C0; // CUtlSymbolLarge[32] - pub const m_nShuffleCases: usize = 0x5C0; // int32 - pub const m_nLastShuffleCase: usize = 0x5C4; // int32 - pub const m_uchShuffleCaseMap: usize = 0x5C8; // uint8[32] - pub const m_OnCase: usize = 0x5E8; // CEntityIOOutput[32] - pub const m_OnDefault: usize = 0xAE8; // CEntityOutputTemplate> + pub const m_nCase: usize = 0x7C8; // CUtlSymbolLarge[32] + pub const m_nShuffleCases: usize = 0x8C8; // int32 + pub const m_nLastShuffleCase: usize = 0x8CC; // int32 + pub const m_uchShuffleCaseMap: usize = 0x8D0; // uint8[32] + pub const m_OnCase: usize = 0x8F0; // CEntityIOOutput[32] + pub const m_OnDefault: usize = 0xDF0; // CEntityOutputTemplate> } // Parent: CItem - // Field count: 2 + // Fields count: 2 pub mod CItemDefuser { - pub const m_entitySpottedState: usize = 0x9C0; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0x9D8; // int32 + pub const m_entitySpottedState: usize = 0xD88; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0xDA0; // int32 } // Parent: CRuleEntity - // Field count: 0 + // Fields count: 0 pub mod CRuleBrushEntity { } // Parent: CInferno - // Field count: 0 + // Fields count: 0 pub mod CFireCrackerBlast { } // Parent: CBaseEntity - // Field count: 13 + // Fields count: 14 pub mod CSoundEventEntity { - pub const m_bStartOnSpawn: usize = 0x4C0; // bool - pub const m_bToLocalPlayer: usize = 0x4C1; // bool - pub const m_bStopOnNew: usize = 0x4C2; // bool - pub const m_bSaveRestore: usize = 0x4C3; // bool - pub const m_bSavedIsPlaying: usize = 0x4C4; // bool - pub const m_flSavedElapsedTime: usize = 0x4C8; // float32 - pub const m_iszSourceEntityName: usize = 0x4D0; // CUtlSymbolLarge - pub const m_iszAttachmentName: usize = 0x4D8; // CUtlSymbolLarge - pub const m_onGUIDChanged: usize = 0x4E0; // CEntityOutputTemplate - pub const m_onSoundFinished: usize = 0x508; // CEntityIOOutput - pub const m_iszSoundName: usize = 0x558; // CUtlSymbolLarge - pub const m_hSource: usize = 0x568; // CEntityHandle - pub const m_nEntityIndexSelection: usize = 0x56C; // int32 + pub const m_bStartOnSpawn: usize = 0x7C4; // bool + pub const m_bToLocalPlayer: usize = 0x7C5; // bool + pub const m_bStopOnNew: usize = 0x7C6; // bool + pub const m_bSaveRestore: usize = 0x7C7; // bool + pub const m_bSavedIsPlaying: usize = 0x7C8; // bool + pub const m_flSavedElapsedTime: usize = 0x7CC; // float32 + pub const m_iszSourceEntityName: usize = 0x7D0; // CUtlSymbolLarge + pub const m_iszAttachmentName: usize = 0x7D8; // CUtlSymbolLarge + pub const m_onGUIDChanged: usize = 0x7E0; // CEntityOutputTemplate + pub const m_onSoundFinished: usize = 0x808; // CEntityIOOutput + pub const m_flClientCullRadius: usize = 0x830; // float32 + pub const m_iszSoundName: usize = 0x860; // CUtlSymbolLarge + pub const m_hSource: usize = 0x870; // CEntityHandle + pub const m_nEntityIndexSelection: usize = 0x874; // int32 } // Parent: CPlayer_ViewModelServices - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_hViewModel (CHandle) @@ -2505,21 +2595,21 @@ pub mod cs2_dumper { pub const m_hViewModel: usize = 0x40; // CHandle[3] } // Parent: CCSWeaponBase - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) // NetworkVarNames: m_bRedraw (bool) pub mod CWeaponBaseItem { - pub const m_SequenceCompleteTimer: usize = 0xE98; // CountdownTimer - pub const m_bRedraw: usize = 0xEB0; // bool + pub const m_SequenceCompleteTimer: usize = 0x1278; // CountdownTimer + pub const m_bRedraw: usize = 0x1290; // bool } // Parent: CPointEntity - // Field count: 0 + // Fields count: 0 pub mod CInfoParticleTarget { } // Parent: CBaseEntity - // Field count: 32 + // Fields count: 34 // // Metadata: // NetworkVarNames: m_flScattering (float) @@ -2529,6 +2619,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_flFadeInStart (float) // NetworkVarNames: m_flFadeInEnd (float) // NetworkVarNames: m_flIndirectStrength (float) + // NetworkVarNames: m_nVolumeDepth (int) + // NetworkVarNames: m_fFirstVolumeSliceThickness (float) // NetworkVarNames: m_nIndirectTextureDimX (int) // NetworkVarNames: m_nIndirectTextureDimY (int) // NetworkVarNames: m_nIndirectTextureDimZ (int) @@ -2554,41 +2646,43 @@ pub mod cs2_dumper { // NetworkVarNames: m_fNoiseStrength (float) // NetworkVarNames: m_vNoiseScale (Vector) pub mod CEnvVolumetricFogController { - pub const m_flScattering: usize = 0x4C0; // float32 - pub const m_flAnisotropy: usize = 0x4C4; // float32 - pub const m_flFadeSpeed: usize = 0x4C8; // float32 - pub const m_flDrawDistance: usize = 0x4CC; // float32 - pub const m_flFadeInStart: usize = 0x4D0; // float32 - pub const m_flFadeInEnd: usize = 0x4D4; // float32 - pub const m_flIndirectStrength: usize = 0x4D8; // float32 - pub const m_nIndirectTextureDimX: usize = 0x4DC; // int32 - pub const m_nIndirectTextureDimY: usize = 0x4E0; // int32 - pub const m_nIndirectTextureDimZ: usize = 0x4E4; // int32 - pub const m_vBoxMins: usize = 0x4E8; // Vector - pub const m_vBoxMaxs: usize = 0x4F4; // Vector - pub const m_bActive: usize = 0x500; // bool - pub const m_flStartAnisoTime: usize = 0x504; // GameTime_t - pub const m_flStartScatterTime: usize = 0x508; // GameTime_t - pub const m_flStartDrawDistanceTime: usize = 0x50C; // GameTime_t - pub const m_flStartAnisotropy: usize = 0x510; // float32 - pub const m_flStartScattering: usize = 0x514; // float32 - pub const m_flStartDrawDistance: usize = 0x518; // float32 - pub const m_flDefaultAnisotropy: usize = 0x51C; // float32 - pub const m_flDefaultScattering: usize = 0x520; // float32 - pub const m_flDefaultDrawDistance: usize = 0x524; // float32 - pub const m_bStartDisabled: usize = 0x528; // bool - pub const m_bEnableIndirect: usize = 0x529; // bool - pub const m_bIndirectUseLPVs: usize = 0x52A; // bool - pub const m_bIsMaster: usize = 0x52B; // bool - pub const m_hFogIndirectTexture: usize = 0x530; // CStrongHandle - pub const m_nForceRefreshCount: usize = 0x538; // int32 - pub const m_fNoiseSpeed: usize = 0x53C; // float32 - pub const m_fNoiseStrength: usize = 0x540; // float32 - pub const m_vNoiseScale: usize = 0x544; // Vector - pub const m_bFirstTime: usize = 0x550; // bool + pub const m_flScattering: usize = 0x7C4; // float32 + pub const m_flAnisotropy: usize = 0x7C8; // float32 + pub const m_flFadeSpeed: usize = 0x7CC; // float32 + pub const m_flDrawDistance: usize = 0x7D0; // float32 + pub const m_flFadeInStart: usize = 0x7D4; // float32 + pub const m_flFadeInEnd: usize = 0x7D8; // float32 + pub const m_flIndirectStrength: usize = 0x7DC; // float32 + pub const m_nVolumeDepth: usize = 0x7E0; // int32 + pub const m_fFirstVolumeSliceThickness: usize = 0x7E4; // float32 + pub const m_nIndirectTextureDimX: usize = 0x7E8; // int32 + pub const m_nIndirectTextureDimY: usize = 0x7EC; // int32 + pub const m_nIndirectTextureDimZ: usize = 0x7F0; // int32 + pub const m_vBoxMins: usize = 0x7F4; // Vector + pub const m_vBoxMaxs: usize = 0x800; // Vector + pub const m_bActive: usize = 0x80C; // bool + pub const m_flStartAnisoTime: usize = 0x810; // GameTime_t + pub const m_flStartScatterTime: usize = 0x814; // GameTime_t + pub const m_flStartDrawDistanceTime: usize = 0x818; // GameTime_t + pub const m_flStartAnisotropy: usize = 0x81C; // float32 + pub const m_flStartScattering: usize = 0x820; // float32 + pub const m_flStartDrawDistance: usize = 0x824; // float32 + pub const m_flDefaultAnisotropy: usize = 0x828; // float32 + pub const m_flDefaultScattering: usize = 0x82C; // float32 + pub const m_flDefaultDrawDistance: usize = 0x830; // float32 + pub const m_bStartDisabled: usize = 0x834; // bool + pub const m_bEnableIndirect: usize = 0x835; // bool + pub const m_bIndirectUseLPVs: usize = 0x836; // bool + pub const m_bIsMaster: usize = 0x837; // bool + pub const m_hFogIndirectTexture: usize = 0x838; // CStrongHandle + pub const m_nForceRefreshCount: usize = 0x840; // int32 + pub const m_fNoiseSpeed: usize = 0x844; // float32 + pub const m_fNoiseStrength: usize = 0x848; // float32 + pub const m_vNoiseScale: usize = 0x84C; // Vector + pub const m_bFirstTime: usize = 0x858; // bool } // Parent: CPlayer_MovementServices - // Field count: 14 + // Fields count: 14 // // Metadata: // NetworkVarNames: m_flFallVelocity (float32) @@ -2615,30 +2709,30 @@ pub mod cs2_dumper { pub const m_vecSmoothedVelocity: usize = 0x218; // Vector } // Parent: CPhysicsProp - // Field count: 5 + // Fields count: 5 pub mod CPhysicsPropRespawnable { - pub const m_vOriginalSpawnOrigin: usize = 0xBE8; // Vector - pub const m_vOriginalSpawnAngles: usize = 0xBF4; // QAngle - pub const m_vOriginalMins: usize = 0xC00; // Vector - pub const m_vOriginalMaxs: usize = 0xC0C; // Vector - pub const m_flRespawnDuration: usize = 0xC18; // float32 + pub const m_vOriginalSpawnOrigin: usize = 0xFFC; // Vector + pub const m_vOriginalSpawnAngles: usize = 0x1008; // QAngle + pub const m_vOriginalMins: usize = 0x1014; // Vector + pub const m_vOriginalMaxs: usize = 0x1020; // Vector + pub const m_flRespawnDuration: usize = 0x102C; // float32 } // Parent: CEnvSoundscapeProxy - // Field count: 0 + // Fields count: 0 pub mod CEnvSoundscapeProxyAlias_snd_soundscape_proxy { } // Parent: CPhysConstraint - // Field count: 6 + // Fields count: 6 pub mod CPhysBallSocket { - pub const m_flJointFriction: usize = 0x538; // float32 - pub const m_bEnableSwingLimit: usize = 0x53C; // bool - pub const m_flSwingLimit: usize = 0x540; // float32 - pub const m_bEnableTwistLimit: usize = 0x544; // bool - pub const m_flMinTwistAngle: usize = 0x548; // float32 - pub const m_flMaxTwistAngle: usize = 0x54C; // float32 + pub const m_flJointFriction: usize = 0x840; // float32 + pub const m_bEnableSwingLimit: usize = 0x844; // bool + pub const m_flSwingLimit: usize = 0x848; // float32 + pub const m_bEnableTwistLimit: usize = 0x84C; // bool + pub const m_flMinTwistAngle: usize = 0x850; // float32 + pub const m_flMaxTwistAngle: usize = 0x854; // float32 } // Parent: CCSGameModeRules - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) @@ -2650,28 +2744,30 @@ pub mod cs2_dumper { pub const m_sDMBonusWeapon: usize = 0x38; // CUtlString } // Parent: CItemAssaultSuit - // Field count: 0 + // Fields count: 0 pub mod CItemHeavyAssaultSuit { } // Parent: CPointEntity - // Field count: 1 + // Fields count: 3 pub mod CInfoPlayerStart { - pub const m_bDisabled: usize = 0x4C0; // bool + pub const m_bDisabled: usize = 0x7C4; // bool + pub const m_bIsMaster: usize = 0x7C5; // bool + pub const m_pPawnSubclass: usize = 0x7C8; // CGlobalSymbol } // Parent: CSoundOpvarSetPointBase - // Field count: 8 + // Fields count: 8 pub mod CSoundOpvarSetOBBWindEntity { - pub const m_vMins: usize = 0x558; // Vector - pub const m_vMaxs: usize = 0x564; // Vector - pub const m_vDistanceMins: usize = 0x570; // Vector - pub const m_vDistanceMaxs: usize = 0x57C; // Vector - pub const m_flWindMin: usize = 0x588; // float32 - pub const m_flWindMax: usize = 0x58C; // float32 - pub const m_flWindMapMin: usize = 0x590; // float32 - pub const m_flWindMapMax: usize = 0x594; // float32 + pub const m_vMins: usize = 0x860; // Vector + pub const m_vMaxs: usize = 0x86C; // Vector + pub const m_vDistanceMins: usize = 0x878; // Vector + pub const m_vDistanceMaxs: usize = 0x884; // Vector + pub const m_flWindMin: usize = 0x890; // float32 + pub const m_flWindMax: usize = 0x894; // float32 + pub const m_flWindMapMin: usize = 0x898; // float32 + pub const m_flWindMapMax: usize = 0x89C; // float32 } // Parent: CRagdollProp - // Field count: 6 + // Fields count: 6 // // Metadata: // NetworkVarNames: m_boneIndexAttached (uint32) @@ -2679,65 +2775,65 @@ pub mod cs2_dumper { // NetworkVarNames: m_attachmentPointBoneSpace (Vector) // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) pub mod CRagdollPropAttached { - pub const m_boneIndexAttached: usize = 0xA88; // uint32 - pub const m_ragdollAttachedObjectIndex: usize = 0xA8C; // uint32 - pub const m_attachmentPointBoneSpace: usize = 0xA90; // Vector - pub const m_attachmentPointRagdollSpace: usize = 0xA9C; // Vector - pub const m_bShouldDetach: usize = 0xAA8; // bool - pub const m_bShouldDeleteAttachedActivationRecord: usize = 0xAB8; // bool + pub const m_boneIndexAttached: usize = 0xE50; // uint32 + pub const m_ragdollAttachedObjectIndex: usize = 0xE54; // uint32 + pub const m_attachmentPointBoneSpace: usize = 0xE58; // Vector + pub const m_attachmentPointRagdollSpace: usize = 0xE64; // Vector + pub const m_bShouldDetach: usize = 0xE70; // bool + pub const m_bShouldDeleteAttachedActivationRecord: usize = 0xE80; // bool } // Parent: CItem - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_OwningPlayer (CHandle) // NetworkVarNames: m_KillingPlayer (CHandle) pub mod CItemDogtags { - pub const m_OwningPlayer: usize = 0x9C0; // CHandle - pub const m_KillingPlayer: usize = 0x9C4; // CHandle + pub const m_OwningPlayer: usize = 0xD88; // CHandle + pub const m_KillingPlayer: usize = 0xD8C; // CHandle } // Parent: CItem - // Field count: 32 + // Fields count: 32 pub mod CItemGeneric { - pub const m_bHasTriggerRadius: usize = 0x9C8; // bool - pub const m_bHasPickupRadius: usize = 0x9C9; // bool - pub const m_flPickupRadiusSqr: usize = 0x9CC; // float32 - pub const m_flTriggerRadiusSqr: usize = 0x9D0; // float32 - pub const m_flLastPickupCheck: usize = 0x9D4; // GameTime_t - pub const m_bPlayerCounterListenerAdded: usize = 0x9D8; // bool - pub const m_bPlayerInTriggerRadius: usize = 0x9D9; // bool - pub const m_hSpawnParticleEffect: usize = 0x9E0; // CStrongHandle - pub const m_pAmbientSoundEffect: usize = 0x9E8; // CUtlSymbolLarge - pub const m_bAutoStartAmbientSound: usize = 0x9F0; // bool - pub const m_pSpawnScriptFunction: usize = 0x9F8; // CUtlSymbolLarge - pub const m_hPickupParticleEffect: usize = 0xA00; // CStrongHandle - pub const m_pPickupSoundEffect: usize = 0xA08; // CUtlSymbolLarge - pub const m_pPickupScriptFunction: usize = 0xA10; // CUtlSymbolLarge - pub const m_hTimeoutParticleEffect: usize = 0xA18; // CStrongHandle - pub const m_pTimeoutSoundEffect: usize = 0xA20; // CUtlSymbolLarge - pub const m_pTimeoutScriptFunction: usize = 0xA28; // CUtlSymbolLarge - pub const m_pPickupFilterName: usize = 0xA30; // CUtlSymbolLarge - pub const m_hPickupFilter: usize = 0xA38; // CHandle - pub const m_OnPickup: usize = 0xA40; // CEntityIOOutput - pub const m_OnTimeout: usize = 0xA68; // CEntityIOOutput - pub const m_OnTriggerStartTouch: usize = 0xA90; // CEntityIOOutput - pub const m_OnTriggerTouch: usize = 0xAB8; // CEntityIOOutput - pub const m_OnTriggerEndTouch: usize = 0xAE0; // CEntityIOOutput - pub const m_pAllowPickupScriptFunction: usize = 0xB08; // CUtlSymbolLarge - pub const m_flPickupRadius: usize = 0xB10; // float32 - pub const m_flTriggerRadius: usize = 0xB14; // float32 - pub const m_pTriggerSoundEffect: usize = 0xB18; // CUtlSymbolLarge - pub const m_bGlowWhenInTrigger: usize = 0xB20; // bool - pub const m_glowColor: usize = 0xB21; // Color - pub const m_bUseable: usize = 0xB25; // bool - pub const m_hTriggerHelper: usize = 0xB28; // CHandle + pub const m_bHasTriggerRadius: usize = 0xD90; // bool + pub const m_bHasPickupRadius: usize = 0xD91; // bool + pub const m_flPickupRadiusSqr: usize = 0xD94; // float32 + pub const m_flTriggerRadiusSqr: usize = 0xD98; // float32 + pub const m_flLastPickupCheck: usize = 0xD9C; // GameTime_t + pub const m_bPlayerCounterListenerAdded: usize = 0xDA0; // bool + pub const m_bPlayerInTriggerRadius: usize = 0xDA1; // bool + pub const m_hSpawnParticleEffect: usize = 0xDA8; // CStrongHandle + pub const m_pAmbientSoundEffect: usize = 0xDB0; // CUtlSymbolLarge + pub const m_bAutoStartAmbientSound: usize = 0xDB8; // bool + pub const m_pSpawnScriptFunction: usize = 0xDC0; // CUtlSymbolLarge + pub const m_hPickupParticleEffect: usize = 0xDC8; // CStrongHandle + pub const m_pPickupSoundEffect: usize = 0xDD0; // CUtlSymbolLarge + pub const m_pPickupScriptFunction: usize = 0xDD8; // CUtlSymbolLarge + pub const m_hTimeoutParticleEffect: usize = 0xDE0; // CStrongHandle + pub const m_pTimeoutSoundEffect: usize = 0xDE8; // CUtlSymbolLarge + pub const m_pTimeoutScriptFunction: usize = 0xDF0; // CUtlSymbolLarge + pub const m_pPickupFilterName: usize = 0xDF8; // CUtlSymbolLarge + pub const m_hPickupFilter: usize = 0xE00; // CHandle + pub const m_OnPickup: usize = 0xE08; // CEntityIOOutput + pub const m_OnTimeout: usize = 0xE30; // CEntityIOOutput + pub const m_OnTriggerStartTouch: usize = 0xE58; // CEntityIOOutput + pub const m_OnTriggerTouch: usize = 0xE80; // CEntityIOOutput + pub const m_OnTriggerEndTouch: usize = 0xEA8; // CEntityIOOutput + pub const m_pAllowPickupScriptFunction: usize = 0xED0; // CUtlSymbolLarge + pub const m_flPickupRadius: usize = 0xED8; // float32 + pub const m_flTriggerRadius: usize = 0xEDC; // float32 + pub const m_pTriggerSoundEffect: usize = 0xEE0; // CUtlSymbolLarge + pub const m_bGlowWhenInTrigger: usize = 0xEE8; // bool + pub const m_glowColor: usize = 0xEE9; // Color + pub const m_bUseable: usize = 0xEED; // bool + pub const m_hTriggerHelper: usize = 0xEF0; // CHandle } // Parent: CLightEntity - // Field count: 0 + // Fields count: 0 pub mod CLightSpotEntity { } // Parent: CPlayer_WaterServices - // Field count: 6 + // Fields count: 6 pub mod CCSPlayer_WaterServices { pub const m_NextDrownDamageTime: usize = 0x40; // float32 pub const m_nDrownDmgRate: usize = 0x44; // int32 @@ -2747,34 +2843,34 @@ pub mod cs2_dumper { pub const m_flSwimSoundTime: usize = 0x5C; // float32 } // Parent: CBaseEntity - // Field count: 2 + // Fields count: 2 pub mod CSkyboxReference { - pub const m_worldGroupId: usize = 0x4C0; // WorldGroupId_t - pub const m_hSkyCamera: usize = 0x4C4; // CHandle + pub const m_worldGroupId: usize = 0x7C4; // WorldGroupId_t + pub const m_hSkyCamera: usize = 0x7C8; // CHandle } // Parent: CBasePropDoor - // Field count: 17 + // Fields count: 17 pub mod CPropDoorRotating { - pub const m_vecAxis: usize = 0xE10; // Vector - pub const m_flDistance: usize = 0xE1C; // float32 - pub const m_eSpawnPosition: usize = 0xE20; // PropDoorRotatingSpawnPos_t - pub const m_eOpenDirection: usize = 0xE24; // PropDoorRotatingOpenDirection_e - pub const m_eCurrentOpenDirection: usize = 0xE28; // PropDoorRotatingOpenDirection_e - pub const m_flAjarAngle: usize = 0xE2C; // float32 - pub const m_angRotationAjarDeprecated: usize = 0xE30; // QAngle - pub const m_angRotationClosed: usize = 0xE3C; // QAngle - pub const m_angRotationOpenForward: usize = 0xE48; // QAngle - pub const m_angRotationOpenBack: usize = 0xE54; // QAngle - pub const m_angGoal: usize = 0xE60; // QAngle - pub const m_vecForwardBoundsMin: usize = 0xE6C; // Vector - pub const m_vecForwardBoundsMax: usize = 0xE78; // Vector - pub const m_vecBackBoundsMin: usize = 0xE84; // Vector - pub const m_vecBackBoundsMax: usize = 0xE90; // Vector - pub const m_bAjarDoorShouldntAlwaysOpen: usize = 0xE9C; // bool - pub const m_hEntityBlocker: usize = 0xEA0; // CHandle + pub const m_vecAxis: usize = 0x11E0; // Vector + pub const m_flDistance: usize = 0x11EC; // float32 + pub const m_eSpawnPosition: usize = 0x11F0; // PropDoorRotatingSpawnPos_t + pub const m_eOpenDirection: usize = 0x11F4; // PropDoorRotatingOpenDirection_e + pub const m_eCurrentOpenDirection: usize = 0x11F8; // PropDoorRotatingOpenDirection_e + pub const m_flAjarAngle: usize = 0x11FC; // float32 + pub const m_angRotationAjarDeprecated: usize = 0x1200; // QAngle + pub const m_angRotationClosed: usize = 0x120C; // QAngle + pub const m_angRotationOpenForward: usize = 0x1218; // QAngle + pub const m_angRotationOpenBack: usize = 0x1224; // QAngle + pub const m_angGoal: usize = 0x1230; // QAngle + pub const m_vecForwardBoundsMin: usize = 0x123C; // Vector + pub const m_vecForwardBoundsMax: usize = 0x1248; // Vector + pub const m_vecBackBoundsMin: usize = 0x1254; // Vector + pub const m_vecBackBoundsMax: usize = 0x1260; // Vector + pub const m_bAjarDoorShouldntAlwaysOpen: usize = 0x126C; // bool + pub const m_hEntityBlocker: usize = 0x1270; // CHandle } // Parent: CBaseModelEntity - // Field count: 21 + // Fields count: 21 // // Metadata: // MNetworkIncludeByUserGroup @@ -2801,30 +2897,30 @@ pub mod cs2_dumper { // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) pub mod CRopeKeyframe { - pub const m_RopeFlags: usize = 0x718; // uint16 - pub const m_iNextLinkName: usize = 0x720; // CUtlSymbolLarge - pub const m_Slack: usize = 0x728; // int16 - pub const m_Width: usize = 0x72C; // float32 - pub const m_TextureScale: usize = 0x730; // float32 - pub const m_nSegments: usize = 0x734; // uint8 - pub const m_bConstrainBetweenEndpoints: usize = 0x735; // bool - pub const m_strRopeMaterialModel: usize = 0x738; // CUtlSymbolLarge - pub const m_iRopeMaterialModelIndex: usize = 0x740; // CStrongHandle - pub const m_Subdiv: usize = 0x748; // uint8 - pub const m_nChangeCount: usize = 0x749; // uint8 - pub const m_RopeLength: usize = 0x74A; // int16 - pub const m_fLockedPoints: usize = 0x74C; // uint8 - pub const m_bCreatedFromMapFile: usize = 0x74D; // bool - pub const m_flScrollSpeed: usize = 0x750; // float32 - pub const m_bStartPointValid: usize = 0x754; // bool - pub const m_bEndPointValid: usize = 0x755; // bool - pub const m_hStartPoint: usize = 0x758; // CHandle - pub const m_hEndPoint: usize = 0x75C; // CHandle - pub const m_iStartAttachment: usize = 0x760; // AttachmentHandle_t - pub const m_iEndAttachment: usize = 0x761; // AttachmentHandle_t + pub const m_RopeFlags: usize = 0xA80; // uint16 + pub const m_iNextLinkName: usize = 0xA88; // CUtlSymbolLarge + pub const m_Slack: usize = 0xA90; // int16 + pub const m_Width: usize = 0xA94; // float32 + pub const m_TextureScale: usize = 0xA98; // float32 + pub const m_nSegments: usize = 0xA9C; // uint8 + pub const m_bConstrainBetweenEndpoints: usize = 0xA9D; // bool + pub const m_strRopeMaterialModel: usize = 0xAA0; // CUtlSymbolLarge + pub const m_iRopeMaterialModelIndex: usize = 0xAA8; // CStrongHandle + pub const m_Subdiv: usize = 0xAB0; // uint8 + pub const m_nChangeCount: usize = 0xAB1; // uint8 + pub const m_RopeLength: usize = 0xAB2; // int16 + pub const m_fLockedPoints: usize = 0xAB4; // uint8 + pub const m_bCreatedFromMapFile: usize = 0xAB5; // bool + pub const m_flScrollSpeed: usize = 0xAB8; // float32 + pub const m_bStartPointValid: usize = 0xABC; // bool + pub const m_bEndPointValid: usize = 0xABD; // bool + pub const m_hStartPoint: usize = 0xAC0; // CHandle + pub const m_hEndPoint: usize = 0xAC4; // CHandle + pub const m_iStartAttachment: usize = 0xAC8; // AttachmentHandle_t + pub const m_iEndAttachment: usize = 0xAC9; // AttachmentHandle_t } // Parent: CBaseModelEntity - // Field count: 52 + // Fields count: 73 // // Metadata: // NetworkVarNames: m_bEnabled (bool) @@ -2867,6 +2963,7 @@ pub mod cs2_dumper { // NetworkVarNames: m_flFogStrength (float) // NetworkVarNames: m_nFogShadows (int) // NetworkVarNames: m_flFogScale (float) + // NetworkVarNames: m_bFogMixedShadows (bool) // NetworkVarNames: m_flFadeSizeStart (float) // NetworkVarNames: m_flFadeSizeEnd (float) // NetworkVarNames: m_flShadowFadeSizeStart (float) @@ -2877,83 +2974,124 @@ pub mod cs2_dumper { // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + // NetworkVarNames: m_nPrecomputedSubFrusta (int) + // NetworkVarNames: m_vPrecomputedOBBOrigin0 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles0 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent0 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin1 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles1 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent1 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin2 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles2 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent2 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin3 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles3 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent3 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin4 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles4 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent4 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin5 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles5 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent5 (Vector) + // NetworkVarNames: m_VisClusters (uint16) pub mod CBarnLight { - pub const m_bEnabled: usize = 0x710; // bool - pub const m_nColorMode: usize = 0x714; // int32 - pub const m_Color: usize = 0x718; // Color - pub const m_flColorTemperature: usize = 0x71C; // float32 - pub const m_flBrightness: usize = 0x720; // float32 - pub const m_flBrightnessScale: usize = 0x724; // float32 - pub const m_nDirectLight: usize = 0x728; // int32 - pub const m_nBakedShadowIndex: usize = 0x72C; // int32 - pub const m_nLuminaireShape: usize = 0x730; // int32 - pub const m_flLuminaireSize: usize = 0x734; // float32 - pub const m_flLuminaireAnisotropy: usize = 0x738; // float32 - pub const m_LightStyleString: usize = 0x740; // CUtlString - pub const m_flLightStyleStartTime: usize = 0x748; // GameTime_t - pub const m_QueuedLightStyleStrings: usize = 0x750; // CNetworkUtlVectorBase - pub const m_LightStyleEvents: usize = 0x768; // CNetworkUtlVectorBase - pub const m_LightStyleTargets: usize = 0x780; // CNetworkUtlVectorBase> - pub const m_StyleEvent: usize = 0x798; // CEntityIOOutput[4] - pub const m_hLightCookie: usize = 0x858; // CStrongHandle - pub const m_flShape: usize = 0x860; // float32 - pub const m_flSoftX: usize = 0x864; // float32 - pub const m_flSoftY: usize = 0x868; // float32 - pub const m_flSkirt: usize = 0x86C; // float32 - pub const m_flSkirtNear: usize = 0x870; // float32 - pub const m_vSizeParams: usize = 0x874; // Vector - pub const m_flRange: usize = 0x880; // float32 - pub const m_vShear: usize = 0x884; // Vector - pub const m_nBakeSpecularToCubemaps: usize = 0x890; // int32 - pub const m_vBakeSpecularToCubemapsSize: usize = 0x894; // Vector - pub const m_nCastShadows: usize = 0x8A0; // int32 - pub const m_nShadowMapSize: usize = 0x8A4; // int32 - pub const m_nShadowPriority: usize = 0x8A8; // int32 - pub const m_bContactShadow: usize = 0x8AC; // bool - pub const m_nBounceLight: usize = 0x8B0; // int32 - pub const m_flBounceScale: usize = 0x8B4; // float32 - pub const m_flMinRoughness: usize = 0x8B8; // float32 - pub const m_vAlternateColor: usize = 0x8BC; // Vector - pub const m_fAlternateColorBrightness: usize = 0x8C8; // float32 - pub const m_nFog: usize = 0x8CC; // int32 - pub const m_flFogStrength: usize = 0x8D0; // float32 - pub const m_nFogShadows: usize = 0x8D4; // int32 - pub const m_flFogScale: usize = 0x8D8; // float32 - pub const m_flFadeSizeStart: usize = 0x8DC; // float32 - pub const m_flFadeSizeEnd: usize = 0x8E0; // float32 - pub const m_flShadowFadeSizeStart: usize = 0x8E4; // float32 - pub const m_flShadowFadeSizeEnd: usize = 0x8E8; // float32 - pub const m_bPrecomputedFieldsValid: usize = 0x8EC; // bool - pub const m_vPrecomputedBoundsMins: usize = 0x8F0; // Vector - pub const m_vPrecomputedBoundsMaxs: usize = 0x8FC; // Vector - pub const m_vPrecomputedOBBOrigin: usize = 0x908; // Vector - pub const m_vPrecomputedOBBAngles: usize = 0x914; // QAngle - pub const m_vPrecomputedOBBExtent: usize = 0x920; // Vector - pub const m_bPvsModifyEntity: usize = 0x92C; // bool + pub const m_bEnabled: usize = 0xA78; // bool + pub const m_nColorMode: usize = 0xA7C; // int32 + pub const m_Color: usize = 0xA80; // Color + pub const m_flColorTemperature: usize = 0xA84; // float32 + pub const m_flBrightness: usize = 0xA88; // float32 + pub const m_flBrightnessScale: usize = 0xA8C; // float32 + pub const m_nDirectLight: usize = 0xA90; // int32 + pub const m_nBakedShadowIndex: usize = 0xA94; // int32 + pub const m_nLuminaireShape: usize = 0xA98; // int32 + pub const m_flLuminaireSize: usize = 0xA9C; // float32 + pub const m_flLuminaireAnisotropy: usize = 0xAA0; // float32 + pub const m_LightStyleString: usize = 0xAA8; // CUtlString + pub const m_flLightStyleStartTime: usize = 0xAB0; // GameTime_t + pub const m_QueuedLightStyleStrings: usize = 0xAB8; // CNetworkUtlVectorBase + pub const m_LightStyleEvents: usize = 0xAD0; // CNetworkUtlVectorBase + pub const m_LightStyleTargets: usize = 0xAE8; // CNetworkUtlVectorBase> + pub const m_StyleEvent: usize = 0xB00; // CEntityIOOutput[4] + pub const m_hLightCookie: usize = 0xBC0; // CStrongHandle + pub const m_flShape: usize = 0xBC8; // float32 + pub const m_flSoftX: usize = 0xBCC; // float32 + pub const m_flSoftY: usize = 0xBD0; // float32 + pub const m_flSkirt: usize = 0xBD4; // float32 + pub const m_flSkirtNear: usize = 0xBD8; // float32 + pub const m_vSizeParams: usize = 0xBDC; // Vector + pub const m_flRange: usize = 0xBE8; // float32 + pub const m_vShear: usize = 0xBEC; // Vector + pub const m_nBakeSpecularToCubemaps: usize = 0xBF8; // int32 + pub const m_vBakeSpecularToCubemapsSize: usize = 0xBFC; // Vector + pub const m_nCastShadows: usize = 0xC08; // int32 + pub const m_nShadowMapSize: usize = 0xC0C; // int32 + pub const m_nShadowPriority: usize = 0xC10; // int32 + pub const m_bContactShadow: usize = 0xC14; // bool + pub const m_nBounceLight: usize = 0xC18; // int32 + pub const m_flBounceScale: usize = 0xC1C; // float32 + pub const m_flMinRoughness: usize = 0xC20; // float32 + pub const m_vAlternateColor: usize = 0xC24; // Vector + pub const m_fAlternateColorBrightness: usize = 0xC30; // float32 + pub const m_nFog: usize = 0xC34; // int32 + pub const m_flFogStrength: usize = 0xC38; // float32 + pub const m_nFogShadows: usize = 0xC3C; // int32 + pub const m_flFogScale: usize = 0xC40; // float32 + pub const m_bFogMixedShadows: usize = 0xC44; // bool + pub const m_flFadeSizeStart: usize = 0xC48; // float32 + pub const m_flFadeSizeEnd: usize = 0xC4C; // float32 + pub const m_flShadowFadeSizeStart: usize = 0xC50; // float32 + pub const m_flShadowFadeSizeEnd: usize = 0xC54; // float32 + pub const m_bPrecomputedFieldsValid: usize = 0xC58; // bool + pub const m_vPrecomputedBoundsMins: usize = 0xC5C; // Vector + pub const m_vPrecomputedBoundsMaxs: usize = 0xC68; // Vector + pub const m_vPrecomputedOBBOrigin: usize = 0xC74; // Vector + pub const m_vPrecomputedOBBAngles: usize = 0xC80; // QAngle + pub const m_vPrecomputedOBBExtent: usize = 0xC8C; // Vector + pub const m_nPrecomputedSubFrusta: usize = 0xC98; // int32 + pub const m_vPrecomputedOBBOrigin0: usize = 0xC9C; // Vector + pub const m_vPrecomputedOBBAngles0: usize = 0xCA8; // QAngle + pub const m_vPrecomputedOBBExtent0: usize = 0xCB4; // Vector + pub const m_vPrecomputedOBBOrigin1: usize = 0xCC0; // Vector + pub const m_vPrecomputedOBBAngles1: usize = 0xCCC; // QAngle + pub const m_vPrecomputedOBBExtent1: usize = 0xCD8; // Vector + pub const m_vPrecomputedOBBOrigin2: usize = 0xCE4; // Vector + pub const m_vPrecomputedOBBAngles2: usize = 0xCF0; // QAngle + pub const m_vPrecomputedOBBExtent2: usize = 0xCFC; // Vector + pub const m_vPrecomputedOBBOrigin3: usize = 0xD08; // Vector + pub const m_vPrecomputedOBBAngles3: usize = 0xD14; // QAngle + pub const m_vPrecomputedOBBExtent3: usize = 0xD20; // Vector + pub const m_vPrecomputedOBBOrigin4: usize = 0xD2C; // Vector + pub const m_vPrecomputedOBBAngles4: usize = 0xD38; // QAngle + pub const m_vPrecomputedOBBExtent4: usize = 0xD44; // Vector + pub const m_vPrecomputedOBBOrigin5: usize = 0xD50; // Vector + pub const m_vPrecomputedOBBAngles5: usize = 0xD5C; // QAngle + pub const m_vPrecomputedOBBExtent5: usize = 0xD68; // Vector + pub const m_bPvsModifyEntity: usize = 0xD74; // bool + pub const m_VisClusters: usize = 0xD78; // CNetworkUtlVectorBase } // Parent: SpawnPoint - // Field count: 0 + // Fields count: 0 pub mod CInfoDeathmatchSpawn { } // Parent: CPointEntity - // Field count: 2 + // Fields count: 2 pub mod CEnvViewPunch { - pub const m_flRadius: usize = 0x4C0; // float32 - pub const m_angViewPunch: usize = 0x4C4; // QAngle + pub const m_flRadius: usize = 0x7C4; // float32 + pub const m_angViewPunch: usize = 0x7C8; // QAngle } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod CDEagle { } // Parent: CPointEntity - // Field count: 3 + // Fields count: 3 pub mod CPathCorner { - pub const m_flWait: usize = 0x4C0; // float32 - pub const m_flRadius: usize = 0x4C4; // float32 - pub const m_OnPass: usize = 0x4C8; // CEntityIOOutput + pub const m_flWait: usize = 0x7C4; // float32 + pub const m_flRadius: usize = 0x7C8; // float32 + pub const m_OnPass: usize = 0x7D0; // CEntityIOOutput } // Parent: CPlayerControllerComponent - // Field count: 9 + // Fields count: 9 // // Metadata: // NetworkVarNames: m_unMusicID (item_definition_index_t) @@ -2976,7 +3114,7 @@ pub mod cs2_dumper { pub const m_vecServerAuthoritativeWeaponSlots: usize = 0xF50; // CUtlVectorEmbeddedNetworkVar } // Parent: CAttributeManager - // Field count: 1 + // Fields count: 1 // // Metadata: // MNetworkIncludeByName @@ -2988,66 +3126,66 @@ pub mod cs2_dumper { pub const m_Item: usize = 0x50; // CEconItemView } // Parent: CHostage - // Field count: 0 + // Fields count: 0 pub mod CHostageAlias_info_hostage_spawn { } // Parent: CLogicalEntity - // Field count: 5 + // Fields count: 5 pub mod CMultiSource { - pub const m_rgEntities: usize = 0x4C0; // CHandle[32] - pub const m_rgTriggered: usize = 0x540; // int32[32] - pub const m_OnTrigger: usize = 0x5C0; // CEntityIOOutput - pub const m_iTotal: usize = 0x5E8; // int32 - pub const m_globalstate: usize = 0x5F0; // CUtlSymbolLarge + pub const m_rgEntities: usize = 0x7C4; // CHandle[32] + pub const m_rgTriggered: usize = 0x844; // int32[32] + pub const m_OnTrigger: usize = 0x8C8; // CEntityIOOutput + pub const m_iTotal: usize = 0x8F0; // int32 + pub const m_globalstate: usize = 0x8F8; // CUtlSymbolLarge } // Parent: CLogicalEntity - // Field count: 2 + // Fields count: 2 pub mod CLogicNavigation { - pub const m_isOn: usize = 0x4C8; // bool - pub const m_navProperty: usize = 0x4CC; // navproperties_t + pub const m_isOn: usize = 0x7D0; // bool + pub const m_navProperty: usize = 0x7D4; // navproperties_t } // Parent: CPointEntity - // Field count: 12 + // Fields count: 12 pub mod CEnvEntityMaker { - pub const m_vecEntityMins: usize = 0x4C0; // Vector - pub const m_vecEntityMaxs: usize = 0x4CC; // Vector - pub const m_hCurrentInstance: usize = 0x4D8; // CHandle - pub const m_hCurrentBlocker: usize = 0x4DC; // CHandle - pub const m_vecBlockerOrigin: usize = 0x4E0; // Vector - pub const m_angPostSpawnDirection: usize = 0x4EC; // QAngle - pub const m_flPostSpawnDirectionVariance: usize = 0x4F8; // float32 - pub const m_flPostSpawnSpeed: usize = 0x4FC; // float32 - pub const m_bPostSpawnUseAngles: usize = 0x500; // bool - pub const m_iszTemplate: usize = 0x508; // CUtlSymbolLarge - pub const m_pOutputOnSpawned: usize = 0x510; // CEntityIOOutput - pub const m_pOutputOnFailedSpawn: usize = 0x538; // CEntityIOOutput + pub const m_vecEntityMins: usize = 0x7C4; // Vector + pub const m_vecEntityMaxs: usize = 0x7D0; // Vector + pub const m_hCurrentInstance: usize = 0x7DC; // CHandle + pub const m_hCurrentBlocker: usize = 0x7E0; // CHandle + pub const m_vecBlockerOrigin: usize = 0x7E4; // Vector + pub const m_angPostSpawnDirection: usize = 0x7F0; // QAngle + pub const m_flPostSpawnDirectionVariance: usize = 0x7FC; // float32 + pub const m_flPostSpawnSpeed: usize = 0x800; // float32 + pub const m_bPostSpawnUseAngles: usize = 0x804; // bool + pub const m_iszTemplate: usize = 0x808; // CUtlSymbolLarge + pub const m_pOutputOnSpawned: usize = 0x810; // CEntityIOOutput + pub const m_pOutputOnFailedSpawn: usize = 0x838; // CEntityIOOutput } // Parent: CBaseEntity - // Field count: 0 + // Fields count: 0 pub mod CPointEntity { } // Parent: CLogicalEntity - // Field count: 4 + // Fields count: 4 pub mod CLogicEventListener { - pub const m_strEventName: usize = 0x4D0; // CUtlString - pub const m_bIsEnabled: usize = 0x4D8; // bool - pub const m_nTeam: usize = 0x4DC; // int32 - pub const m_OnEventFired: usize = 0x4E0; // CEntityIOOutput + pub const m_strEventName: usize = 0x7D8; // CUtlString + pub const m_bIsEnabled: usize = 0x7E0; // bool + pub const m_nTeam: usize = 0x7E4; // int32 + pub const m_OnEventFired: usize = 0x7E8; // CEntityIOOutput } // Parent: CBaseFilter - // Field count: 4 + // Fields count: 4 pub mod CFilterMultiple { - pub const m_nFilterType: usize = 0x518; // filter_t - pub const m_iFilterName: usize = 0x520; // CUtlSymbolLarge[10] - pub const m_hFilter: usize = 0x570; // CHandle[10] - pub const m_nFilterCount: usize = 0x598; // int32 + pub const m_nFilterType: usize = 0x818; // filter_t + pub const m_iFilterName: usize = 0x820; // CUtlSymbolLarge[10] + pub const m_hFilter: usize = 0x870; // CHandle[10] + pub const m_nFilterCount: usize = 0x898; // int32 } // Parent: CPlayerPawnComponent - // Field count: 0 + // Fields count: 0 pub mod CPlayer_UseServices { } // Parent: CBasePulseGraphInstance - // Field count: 1 + // Fields count: 1 // // Metadata: // MPulseInstanceDomainInfo @@ -3060,25 +3198,25 @@ pub mod cs2_dumper { pub const m_pComponent: usize = 0x100; // CPulseGraphComponentBase* } // Parent: CEntityComponent - // Field count: 1 + // Fields count: 1 pub mod CScriptComponent { pub const m_scriptClassName: usize = 0x30; // CUtlSymbolLarge } // Parent: CBaseEntity - // Field count: 1 + // Fields count: 1 pub mod CPhysicsWire { - pub const m_nDensity: usize = 0x4C0; // int32 + pub const m_nDensity: usize = 0x7C4; // int32 } // Parent: CPropDoorRotating - // Field count: 4 + // Fields count: 4 pub mod CPropDoorRotatingBreakable { - pub const m_bBreakable: usize = 0xEA8; // bool - pub const m_isAbleToCloseAreaPortals: usize = 0xEA9; // bool - pub const m_currentDamageState: usize = 0xEAC; // int32 - pub const m_damageStates: usize = 0xEB0; // CUtlVector + pub const m_bBreakable: usize = 0x1274; // bool + pub const m_isAbleToCloseAreaPortals: usize = 0x1275; // bool + pub const m_currentDamageState: usize = 0x1278; // int32 + pub const m_damageStates: usize = 0x1280; // CUtlVector } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -3086,21 +3224,21 @@ pub mod cs2_dumper { pub mod CCSPointScriptExtensions_player_controller { } // Parent: CBaseFire - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_nFlameModelIndex (int32) // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) pub mod CFireSmoke { - pub const m_nFlameModelIndex: usize = 0x4D0; // int32 - pub const m_nFlameFromAboveModelIndex: usize = 0x4D4; // int32 + pub const m_nFlameModelIndex: usize = 0x7D4; // int32 + pub const m_nFlameFromAboveModelIndex: usize = 0x7D8; // int32 } // Parent: CCSWeaponBase - // Field count: 0 + // Fields count: 0 pub mod CBumpMine { } // Parent: CBaseModelEntity - // Field count: 7 + // Fields count: 7 // // Metadata: // MNetworkIncludeByUserGroup @@ -3116,16 +3254,16 @@ pub mod cs2_dumper { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) pub mod CLightGlow { - pub const m_nHorizontalSize: usize = 0x710; // uint32 - pub const m_nVerticalSize: usize = 0x714; // uint32 - pub const m_nMinDist: usize = 0x718; // uint32 - pub const m_nMaxDist: usize = 0x71C; // uint32 - pub const m_nOuterMaxDist: usize = 0x720; // uint32 - pub const m_flGlowProxySize: usize = 0x724; // float32 - pub const m_flHDRColorScale: usize = 0x728; // float32 + pub const m_nHorizontalSize: usize = 0xA78; // uint32 + pub const m_nVerticalSize: usize = 0xA7C; // uint32 + pub const m_nMinDist: usize = 0xA80; // uint32 + pub const m_nMaxDist: usize = 0xA84; // uint32 + pub const m_nOuterMaxDist: usize = 0xA88; // uint32 + pub const m_flGlowProxySize: usize = 0xA8C; // float32 + pub const m_flHDRColorScale: usize = 0xA90; // float32 } // Parent: None - // Field count: 13 + // Fields count: 13 // // Metadata: // NetworkVarNames: m_iKills (int) @@ -3157,7 +3295,7 @@ pub mod cs2_dumper { pub const m_iEnemiesFlashed: usize = 0x60; // int32 } // Parent: CDynamicProp - // Field count: 37 + // Fields count: 37 // // Metadata: // MNetworkExcludeByName @@ -3173,102 +3311,103 @@ pub mod cs2_dumper { // NetworkVarNames: m_closedAngles (QAngle) // NetworkVarNames: m_hMaster (CHandle) pub mod CBasePropDoor { - pub const m_flAutoReturnDelay: usize = 0xB90; // float32 - pub const m_hDoorList: usize = 0xB98; // CUtlVector> - pub const m_nHardwareType: usize = 0xBB0; // int32 - pub const m_bNeedsHardware: usize = 0xBB4; // bool - pub const m_eDoorState: usize = 0xBB8; // DoorState_t - pub const m_bLocked: usize = 0xBBC; // bool - pub const m_closedPosition: usize = 0xBC0; // Vector - pub const m_closedAngles: usize = 0xBCC; // QAngle - pub const m_hBlocker: usize = 0xBD8; // CHandle - pub const m_bFirstBlocked: usize = 0xBDC; // bool - pub const m_ls: usize = 0xBE0; // locksound_t - pub const m_bForceClosed: usize = 0xC00; // bool - pub const m_vecLatchWorldPosition: usize = 0xC04; // Vector - pub const m_hActivator: usize = 0xC10; // CHandle - pub const m_SoundMoving: usize = 0xC20; // CUtlSymbolLarge - pub const m_SoundOpen: usize = 0xC28; // CUtlSymbolLarge - pub const m_SoundClose: usize = 0xC30; // CUtlSymbolLarge - pub const m_SoundLock: usize = 0xC38; // CUtlSymbolLarge - pub const m_SoundUnlock: usize = 0xC40; // CUtlSymbolLarge - pub const m_SoundLatch: usize = 0xC48; // CUtlSymbolLarge - pub const m_SoundPound: usize = 0xC50; // CUtlSymbolLarge - pub const m_SoundJiggle: usize = 0xC58; // CUtlSymbolLarge - pub const m_SoundLockedAnim: usize = 0xC60; // CUtlSymbolLarge - pub const m_numCloseAttempts: usize = 0xC68; // int32 - pub const m_nPhysicsMaterial: usize = 0xC6C; // CUtlStringToken - pub const m_SlaveName: usize = 0xC70; // CUtlSymbolLarge - pub const m_hMaster: usize = 0xC78; // CHandle - pub const m_OnBlockedClosing: usize = 0xC80; // CEntityIOOutput - pub const m_OnBlockedOpening: usize = 0xCA8; // CEntityIOOutput - pub const m_OnUnblockedClosing: usize = 0xCD0; // CEntityIOOutput - pub const m_OnUnblockedOpening: usize = 0xCF8; // CEntityIOOutput - pub const m_OnFullyClosed: usize = 0xD20; // CEntityIOOutput - pub const m_OnFullyOpen: usize = 0xD48; // CEntityIOOutput - pub const m_OnClose: usize = 0xD70; // CEntityIOOutput - pub const m_OnOpen: usize = 0xD98; // CEntityIOOutput - pub const m_OnLockedUse: usize = 0xDC0; // CEntityIOOutput - pub const m_OnAjarOpen: usize = 0xDE8; // CEntityIOOutput + pub const m_flAutoReturnDelay: usize = 0xF64; // float32 + pub const m_hDoorList: usize = 0xF68; // CUtlVector> + pub const m_nHardwareType: usize = 0xF80; // int32 + pub const m_bNeedsHardware: usize = 0xF84; // bool + pub const m_eDoorState: usize = 0xF88; // DoorState_t + pub const m_bLocked: usize = 0xF8C; // bool + pub const m_closedPosition: usize = 0xF90; // Vector + pub const m_closedAngles: usize = 0xF9C; // QAngle + pub const m_hBlocker: usize = 0xFA8; // CHandle + pub const m_bFirstBlocked: usize = 0xFAC; // bool + pub const m_ls: usize = 0xFB0; // locksound_t + pub const m_bForceClosed: usize = 0xFD0; // bool + pub const m_vecLatchWorldPosition: usize = 0xFD4; // Vector + pub const m_hActivator: usize = 0xFE0; // CHandle + pub const m_SoundMoving: usize = 0xFF0; // CUtlSymbolLarge + pub const m_SoundOpen: usize = 0xFF8; // CUtlSymbolLarge + pub const m_SoundClose: usize = 0x1000; // CUtlSymbolLarge + pub const m_SoundLock: usize = 0x1008; // CUtlSymbolLarge + pub const m_SoundUnlock: usize = 0x1010; // CUtlSymbolLarge + pub const m_SoundLatch: usize = 0x1018; // CUtlSymbolLarge + pub const m_SoundPound: usize = 0x1020; // CUtlSymbolLarge + pub const m_SoundJiggle: usize = 0x1028; // CUtlSymbolLarge + pub const m_SoundLockedAnim: usize = 0x1030; // CUtlSymbolLarge + pub const m_numCloseAttempts: usize = 0x1038; // int32 + pub const m_nPhysicsMaterial: usize = 0x103C; // CUtlStringToken + pub const m_SlaveName: usize = 0x1040; // CUtlSymbolLarge + pub const m_hMaster: usize = 0x1048; // CHandle + pub const m_OnBlockedClosing: usize = 0x1050; // CEntityIOOutput + pub const m_OnBlockedOpening: usize = 0x1078; // CEntityIOOutput + pub const m_OnUnblockedClosing: usize = 0x10A0; // CEntityIOOutput + pub const m_OnUnblockedOpening: usize = 0x10C8; // CEntityIOOutput + pub const m_OnFullyClosed: usize = 0x10F0; // CEntityIOOutput + pub const m_OnFullyOpen: usize = 0x1118; // CEntityIOOutput + pub const m_OnClose: usize = 0x1140; // CEntityIOOutput + pub const m_OnOpen: usize = 0x1168; // CEntityIOOutput + pub const m_OnLockedUse: usize = 0x1190; // CEntityIOOutput + pub const m_OnAjarOpen: usize = 0x11B8; // CEntityIOOutput } // Parent: CBaseEntity - // Field count: 3 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) pub mod CRagdollManager { - pub const m_iCurrentMaxRagdollCount: usize = 0x4C0; // int8 - pub const m_iMaxRagdollCount: usize = 0x4C4; // int32 - pub const m_bSaveImportant: usize = 0x4C8; // bool + pub const m_iCurrentMaxRagdollCount: usize = 0x7C4; // int8 + pub const m_iMaxRagdollCount: usize = 0x7C8; // int32 + pub const m_bSaveImportant: usize = 0x7CC; // bool + pub const m_bCanTakeDamage: usize = 0x7CD; // bool } // Parent: CBaseTrigger - // Field count: 12 + // Fields count: 12 pub mod CTriggerFan { - pub const m_vFanOrigin: usize = 0x8E0; // Vector - pub const m_vFanEnd: usize = 0x8EC; // Vector - pub const m_vNoise: usize = 0x8F8; // Vector - pub const m_flForce: usize = 0x904; // float32 - pub const m_flRopeForceScale: usize = 0x908; // float32 - pub const m_flPlayerForce: usize = 0x90C; // float32 - pub const m_flRampTime: usize = 0x910; // float32 - pub const m_bFalloff: usize = 0x914; // bool - pub const m_bPushPlayer: usize = 0x915; // bool - pub const m_bRampDown: usize = 0x916; // bool - pub const m_bAddNoise: usize = 0x917; // bool - pub const m_RampTimer: usize = 0x918; // CountdownTimer + pub const m_vFanOrigin: usize = 0xC44; // Vector + pub const m_vFanEnd: usize = 0xC50; // Vector + pub const m_vNoise: usize = 0xC5C; // Vector + pub const m_flForce: usize = 0xC68; // float32 + pub const m_flRopeForceScale: usize = 0xC6C; // float32 + pub const m_flPlayerForce: usize = 0xC70; // float32 + pub const m_flRampTime: usize = 0xC74; // float32 + pub const m_bFalloff: usize = 0xC78; // bool + pub const m_bPushPlayer: usize = 0xC79; // bool + pub const m_bRampDown: usize = 0xC7A; // bool + pub const m_bAddNoise: usize = 0xC7B; // bool + pub const m_RampTimer: usize = 0xC80; // CountdownTimer } // Parent: CMolotovGrenade - // Field count: 0 + // Fields count: 0 pub mod CIncendiaryGrenade { } // Parent: CPathCorner - // Field count: 0 + // Fields count: 0 pub mod CPathCornerCrash { } // Parent: CBaseEntity - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_Handle (CHandle) // NetworkVarNames: m_bSendHandle (bool) pub mod CHandleTest { - pub const m_Handle: usize = 0x4C0; // CHandle - pub const m_bSendHandle: usize = 0x4C4; // bool + pub const m_Handle: usize = 0x7C4; // CHandle + pub const m_bSendHandle: usize = 0x7C8; // bool } // Parent: CBaseEntity - // Field count: 8 + // Fields count: 8 pub mod CSoundOpvarSetEntity { - pub const m_iszStackName: usize = 0x4C8; // CUtlSymbolLarge - pub const m_iszOperatorName: usize = 0x4D0; // CUtlSymbolLarge - pub const m_iszOpvarName: usize = 0x4D8; // CUtlSymbolLarge - pub const m_nOpvarType: usize = 0x4E0; // int32 - pub const m_nOpvarIndex: usize = 0x4E4; // int32 - pub const m_flOpvarValue: usize = 0x4E8; // float32 - pub const m_OpvarValueString: usize = 0x4F0; // CUtlSymbolLarge - pub const m_bSetOnSpawn: usize = 0x4F8; // bool + pub const m_iszStackName: usize = 0x7D0; // CUtlSymbolLarge + pub const m_iszOperatorName: usize = 0x7D8; // CUtlSymbolLarge + pub const m_iszOpvarName: usize = 0x7E0; // CUtlSymbolLarge + pub const m_nOpvarType: usize = 0x7E8; // int32 + pub const m_nOpvarIndex: usize = 0x7EC; // int32 + pub const m_flOpvarValue: usize = 0x7F0; // float32 + pub const m_OpvarValueString: usize = 0x7F8; // CUtlSymbolLarge + pub const m_bSetOnSpawn: usize = 0x800; // bool } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_nItemDefIndex (uint16) @@ -3278,29 +3417,32 @@ pub mod cs2_dumper { pub const m_nCount: usize = 0x32; // uint16 } // Parent: CPointEntity - // Field count: 1 + // Fields count: 1 pub mod CNavSpaceInfo { - pub const m_bCreateFlightSpace: usize = 0x4C0; // bool + pub const m_bCreateFlightSpace: usize = 0x7C4; // bool } // Parent: CLogicalEntity - // Field count: 3 + // Fields count: 3 pub mod CLogicAchievement { - pub const m_bDisabled: usize = 0x4C0; // bool - pub const m_iszAchievementEventID: usize = 0x4C8; // CUtlSymbolLarge - pub const m_OnFired: usize = 0x4D0; // CEntityIOOutput + pub const m_bDisabled: usize = 0x7C4; // bool + pub const m_iszAchievementEventID: usize = 0x7C8; // CUtlSymbolLarge + pub const m_OnFired: usize = 0x7D0; // CEntityIOOutput } // Parent: CBaseEntity - // Field count: 1 + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_pathString (CUtlString) pub mod CPathSimple { - pub const m_pathString: usize = 0x510; // CUtlString + pub const m_pathString: usize = 0x820; // CUtlString } // Parent: CBtNode - // Field count: 1 + // Fields count: 1 pub mod CBtActionParachutePositioning { pub const m_ActionTimer: usize = 0x58; // CountdownTimer } // Parent: CPlayer_CameraServices - // Field count: 7 + // Fields count: 7 // // Metadata: // NetworkVarNames: m_iFOV (uint32) @@ -3318,23 +3460,23 @@ pub mod cs2_dumper { pub const m_hLastFogTrigger: usize = 0x1A0; // CHandle } // Parent: CEntityComponent - // Field count: 0 + // Fields count: 0 pub mod CTouchExpansionComponent { } // Parent: CBaseAnimGraph - // Field count: 8 + // Fields count: 8 pub mod CItem { - pub const m_OnPlayerTouch: usize = 0x8F0; // CEntityIOOutput - pub const m_OnPlayerPickup: usize = 0x918; // CEntityIOOutput - pub const m_bActivateWhenAtRest: usize = 0x940; // bool - pub const m_OnCacheInteraction: usize = 0x948; // CEntityIOOutput - pub const m_OnGlovePulled: usize = 0x970; // CEntityIOOutput - pub const m_vOriginalSpawnOrigin: usize = 0x998; // Vector - pub const m_vOriginalSpawnAngles: usize = 0x9A4; // QAngle - pub const m_bPhysStartAsleep: usize = 0x9B0; // bool + pub const m_OnPlayerTouch: usize = 0xCB8; // CEntityIOOutput + pub const m_OnPlayerPickup: usize = 0xCE0; // CEntityIOOutput + pub const m_bActivateWhenAtRest: usize = 0xD08; // bool + pub const m_OnCacheInteraction: usize = 0xD10; // CEntityIOOutput + pub const m_OnGlovePulled: usize = 0xD38; // CEntityIOOutput + pub const m_vOriginalSpawnOrigin: usize = 0xD60; // Vector + pub const m_vOriginalSpawnAngles: usize = 0xD6C; // QAngle + pub const m_bPhysStartAsleep: usize = 0xD78; // bool } // Parent: CBaseModelEntity - // Field count: 14 + // Fields count: 14 // // Metadata: // NetworkVarNames: m_bEnabled (bool) @@ -3342,23 +3484,23 @@ pub mod cs2_dumper { // NetworkVarNames: m_PanelClassName (string_t) // NetworkVarNames: m_PanelID (string_t) pub mod CBaseClientUIEntity { - pub const m_bEnabled: usize = 0x710; // bool - pub const m_DialogXMLName: usize = 0x718; // CUtlSymbolLarge - pub const m_PanelClassName: usize = 0x720; // CUtlSymbolLarge - pub const m_PanelID: usize = 0x728; // CUtlSymbolLarge - pub const m_CustomOutput0: usize = 0x730; // CEntityIOOutput - pub const m_CustomOutput1: usize = 0x758; // CEntityIOOutput - pub const m_CustomOutput2: usize = 0x780; // CEntityIOOutput - pub const m_CustomOutput3: usize = 0x7A8; // CEntityIOOutput - pub const m_CustomOutput4: usize = 0x7D0; // CEntityIOOutput - pub const m_CustomOutput5: usize = 0x7F8; // CEntityIOOutput - pub const m_CustomOutput6: usize = 0x820; // CEntityIOOutput - pub const m_CustomOutput7: usize = 0x848; // CEntityIOOutput - pub const m_CustomOutput8: usize = 0x870; // CEntityIOOutput - pub const m_CustomOutput9: usize = 0x898; // CEntityIOOutput + pub const m_bEnabled: usize = 0xA78; // bool + pub const m_DialogXMLName: usize = 0xA80; // CUtlSymbolLarge + pub const m_PanelClassName: usize = 0xA88; // CUtlSymbolLarge + pub const m_PanelID: usize = 0xA90; // CUtlSymbolLarge + pub const m_CustomOutput0: usize = 0xA98; // CEntityIOOutput + pub const m_CustomOutput1: usize = 0xAC0; // CEntityIOOutput + pub const m_CustomOutput2: usize = 0xAE8; // CEntityIOOutput + pub const m_CustomOutput3: usize = 0xB10; // CEntityIOOutput + pub const m_CustomOutput4: usize = 0xB38; // CEntityIOOutput + pub const m_CustomOutput5: usize = 0xB60; // CEntityIOOutput + pub const m_CustomOutput6: usize = 0xB88; // CEntityIOOutput + pub const m_CustomOutput7: usize = 0xBB0; // CEntityIOOutput + pub const m_CustomOutput8: usize = 0xBD8; // CEntityIOOutput + pub const m_CustomOutput9: usize = 0xC00; // CEntityIOOutput } // Parent: CBaseModelEntity - // Field count: 9 + // Fields count: 9 // // Metadata: // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) @@ -3371,18 +3513,18 @@ pub mod cs2_dumper { // NetworkVarNames: m_bProjectOnWater (bool) // NetworkVarNames: m_flDepthSortBias (float) pub mod CEnvDecal { - pub const m_hDecalMaterial: usize = 0x710; // CStrongHandle - pub const m_flWidth: usize = 0x718; // float32 - pub const m_flHeight: usize = 0x71C; // float32 - pub const m_flDepth: usize = 0x720; // float32 - pub const m_nRenderOrder: usize = 0x724; // uint32 - pub const m_bProjectOnWorld: usize = 0x728; // bool - pub const m_bProjectOnCharacters: usize = 0x729; // bool - pub const m_bProjectOnWater: usize = 0x72A; // bool - pub const m_flDepthSortBias: usize = 0x72C; // float32 + pub const m_hDecalMaterial: usize = 0xA78; // CStrongHandle + pub const m_flWidth: usize = 0xA80; // float32 + pub const m_flHeight: usize = 0xA84; // float32 + pub const m_flDepth: usize = 0xA88; // float32 + pub const m_nRenderOrder: usize = 0xA8C; // uint32 + pub const m_bProjectOnWorld: usize = 0xA90; // bool + pub const m_bProjectOnCharacters: usize = 0xA91; // bool + pub const m_bProjectOnWater: usize = 0xA92; // bool + pub const m_flDepthSortBias: usize = 0xA94; // float32 } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -3390,26 +3532,26 @@ pub mod cs2_dumper { pub mod CCSPointScriptExtensions_entity { } // Parent: CBodyComponentSkeletonInstance - // Field count: 0 + // Fields count: 0 pub mod CBodyComponentBaseModelEntity { } // Parent: CBaseEntity - // Field count: 11 + // Fields count: 11 pub mod CLogicAuto { - pub const m_OnMapSpawn: usize = 0x4C0; // CEntityIOOutput - pub const m_OnDemoMapSpawn: usize = 0x4E8; // CEntityIOOutput - pub const m_OnNewGame: usize = 0x510; // CEntityIOOutput - pub const m_OnLoadGame: usize = 0x538; // CEntityIOOutput - pub const m_OnMapTransition: usize = 0x560; // CEntityIOOutput - pub const m_OnBackgroundMap: usize = 0x588; // CEntityIOOutput - pub const m_OnMultiNewMap: usize = 0x5B0; // CEntityIOOutput - pub const m_OnMultiNewRound: usize = 0x5D8; // CEntityIOOutput - pub const m_OnVREnabled: usize = 0x600; // CEntityIOOutput - pub const m_OnVRNotEnabled: usize = 0x628; // CEntityIOOutput - pub const m_globalstate: usize = 0x650; // CUtlSymbolLarge + pub const m_OnMapSpawn: usize = 0x7C8; // CEntityIOOutput + pub const m_OnDemoMapSpawn: usize = 0x7F0; // CEntityIOOutput + pub const m_OnNewGame: usize = 0x818; // CEntityIOOutput + pub const m_OnLoadGame: usize = 0x840; // CEntityIOOutput + pub const m_OnMapTransition: usize = 0x868; // CEntityIOOutput + pub const m_OnBackgroundMap: usize = 0x890; // CEntityIOOutput + pub const m_OnMultiNewMap: usize = 0x8B8; // CEntityIOOutput + pub const m_OnMultiNewRound: usize = 0x8E0; // CEntityIOOutput + pub const m_OnVREnabled: usize = 0x908; // CEntityIOOutput + pub const m_OnVRNotEnabled: usize = 0x930; // CEntityIOOutput + pub const m_globalstate: usize = 0x958; // CUtlSymbolLarge } // Parent: CBaseEntity - // Field count: 9 + // Fields count: 9 // // Metadata: // NetworkVarNames: m_iszStackName (string_t) @@ -3418,69 +3560,69 @@ pub mod cs2_dumper { // NetworkVarNames: m_iOpvarIndex (int) // NetworkVarNames: m_bUseAutoCompare (bool) pub mod CSoundOpvarSetPointBase { - pub const m_bDisabled: usize = 0x4C0; // bool - pub const m_hSource: usize = 0x4C4; // CEntityHandle - pub const m_iszSourceEntityName: usize = 0x4D0; // CUtlSymbolLarge - pub const m_vLastPosition: usize = 0x528; // Vector - pub const m_iszStackName: usize = 0x538; // CUtlSymbolLarge - pub const m_iszOperatorName: usize = 0x540; // CUtlSymbolLarge - pub const m_iszOpvarName: usize = 0x548; // CUtlSymbolLarge - pub const m_iOpvarIndex: usize = 0x550; // int32 - pub const m_bUseAutoCompare: usize = 0x554; // bool + pub const m_bDisabled: usize = 0x7C4; // bool + pub const m_hSource: usize = 0x7C8; // CEntityHandle + pub const m_iszSourceEntityName: usize = 0x7D8; // CUtlSymbolLarge + pub const m_vLastPosition: usize = 0x830; // Vector + pub const m_iszStackName: usize = 0x840; // CUtlSymbolLarge + pub const m_iszOperatorName: usize = 0x848; // CUtlSymbolLarge + pub const m_iszOpvarName: usize = 0x850; // CUtlSymbolLarge + pub const m_iOpvarIndex: usize = 0x858; // int32 + pub const m_bUseAutoCompare: usize = 0x85C; // bool } // Parent: CLightEntity - // Field count: 0 + // Fields count: 0 pub mod CLightDirectionalEntity { } // Parent: CLogicNPCCounterAABB - // Field count: 0 + // Fields count: 0 pub mod CLogicNPCCounterOBB { } // Parent: CPlayer_UseServices - // Field count: 0 + // Fields count: 0 pub mod CCSObserver_UseServices { } // Parent: CFuncPlatRot - // Field count: 9 + // Fields count: 9 pub mod CFuncTrackChange { - pub const m_trackTop: usize = 0x7D8; // CPathTrack* - pub const m_trackBottom: usize = 0x7E0; // CPathTrack* - pub const m_train: usize = 0x7E8; // CFuncTrackTrain* - pub const m_trackTopName: usize = 0x7F0; // CUtlSymbolLarge - pub const m_trackBottomName: usize = 0x7F8; // CUtlSymbolLarge - pub const m_trainName: usize = 0x800; // CUtlSymbolLarge - pub const m_code: usize = 0x808; // TRAIN_CODE - pub const m_targetState: usize = 0x80C; // int32 - pub const m_use: usize = 0x810; // int32 + pub const m_trackTop: usize = 0xB40; // CPathTrack* + pub const m_trackBottom: usize = 0xB48; // CPathTrack* + pub const m_train: usize = 0xB50; // CFuncTrackTrain* + pub const m_trackTopName: usize = 0xB58; // CUtlSymbolLarge + pub const m_trackBottomName: usize = 0xB60; // CUtlSymbolLarge + pub const m_trainName: usize = 0xB68; // CUtlSymbolLarge + pub const m_code: usize = 0xB70; // TRAIN_CODE + pub const m_targetState: usize = 0xB74; // int32 + pub const m_use: usize = 0xB78; // int32 } // Parent: CRuleBrushEntity - // Field count: 4 + // Fields count: 4 pub mod CGamePlayerZone { - pub const m_OnPlayerInZone: usize = 0x718; // CEntityIOOutput - pub const m_OnPlayerOutZone: usize = 0x740; // CEntityIOOutput - pub const m_PlayersInCount: usize = 0x768; // CEntityOutputTemplate - pub const m_PlayersOutCount: usize = 0x790; // CEntityOutputTemplate + pub const m_OnPlayerInZone: usize = 0xA80; // CEntityIOOutput + pub const m_OnPlayerOutZone: usize = 0xAA8; // CEntityIOOutput + pub const m_PlayersInCount: usize = 0xAD0; // CEntityOutputTemplate + pub const m_PlayersOutCount: usize = 0xAF8; // CEntityOutputTemplate } // Parent: CRuleEntity - // Field count: 1 + // Fields count: 1 pub mod CRulePointEntity { - pub const m_Score: usize = 0x718; // int32 + pub const m_Score: usize = 0xA80; // int32 } // Parent: CPointEntity - // Field count: 5 + // Fields count: 5 pub mod CMessageEntity { - pub const m_radius: usize = 0x4C0; // int32 - pub const m_messageText: usize = 0x4C8; // CUtlSymbolLarge - pub const m_drawText: usize = 0x4D0; // bool - pub const m_bDeveloperOnly: usize = 0x4D1; // bool - pub const m_bEnabled: usize = 0x4D2; // bool + pub const m_radius: usize = 0x7C4; // int32 + pub const m_messageText: usize = 0x7C8; // CUtlSymbolLarge + pub const m_drawText: usize = 0x7D0; // bool + pub const m_bDeveloperOnly: usize = 0x7D1; // bool + pub const m_bEnabled: usize = 0x7D2; // bool } // Parent: CBaseCSGrenade - // Field count: 0 + // Fields count: 0 pub mod CSmokeGrenade { } // Parent: CBaseAnimGraph - // Field count: 11 + // Fields count: 11 // // Metadata: // MNetworkIncludeByName @@ -3503,20 +3645,20 @@ pub mod cs2_dumper { // NetworkVarNames: m_hWeapon (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) pub mod CBaseViewModel { - pub const m_vecLastFacing: usize = 0x8F0; // Vector - pub const m_nViewModelIndex: usize = 0x8FC; // uint32 - pub const m_nAnimationParity: usize = 0x900; // uint32 - pub const m_flAnimationStartTime: usize = 0x904; // float32 - pub const m_hWeapon: usize = 0x908; // CHandle - pub const m_sVMName: usize = 0x910; // CUtlSymbolLarge - pub const m_sAnimationPrefix: usize = 0x918; // CUtlSymbolLarge - pub const m_hOldLayerSequence: usize = 0x920; // HSequence - pub const m_oldLayer: usize = 0x924; // int32 - pub const m_oldLayerStartTime: usize = 0x928; // float32 - pub const m_hControlPanel: usize = 0x92C; // CHandle + pub const m_vecLastFacing: usize = 0xCB8; // Vector + pub const m_nViewModelIndex: usize = 0xCC4; // uint32 + pub const m_nAnimationParity: usize = 0xCC8; // uint32 + pub const m_flAnimationStartTime: usize = 0xCCC; // float32 + pub const m_hWeapon: usize = 0xCD0; // CHandle + pub const m_sVMName: usize = 0xCD8; // CUtlSymbolLarge + pub const m_sAnimationPrefix: usize = 0xCE0; // CUtlSymbolLarge + pub const m_hOldLayerSequence: usize = 0xCE8; // HSequence + pub const m_oldLayer: usize = 0xCEC; // int32 + pub const m_oldLayerStartTime: usize = 0xCF0; // float32 + pub const m_hControlPanel: usize = 0xCF4; // CHandle } // Parent: CPlayerPawnComponent - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_hPlayerPing (CHandle) @@ -3525,15 +3667,15 @@ pub mod cs2_dumper { pub const m_hPlayerPing: usize = 0x54; // CHandle } // Parent: CPlayerPawnComponent - // Field count: 0 + // Fields count: 0 pub mod CPlayer_FlashlightServices { } // Parent: CBaseModelEntity - // Field count: 0 + // Fields count: 0 pub mod CServerOnlyModelEntity { } // Parent: CBtNode - // Field count: 4 + // Fields count: 4 pub mod CBtActionCombatPositioning { pub const m_szSensorInputKey: usize = 0x68; // CUtlString pub const m_szIsAttackingKey: usize = 0x80; // CUtlString @@ -3541,7 +3683,7 @@ pub mod cs2_dumper { pub const m_bCrouching: usize = 0xA0; // bool } // Parent: CBaseEntity - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_flScale (float32) @@ -3549,68 +3691,68 @@ pub mod cs2_dumper { // NetworkVarNames: m_flScaleTime (float32) // NetworkVarNames: m_nFlags (uint32) pub mod CBaseFire { - pub const m_flScale: usize = 0x4C0; // float32 - pub const m_flStartScale: usize = 0x4C4; // float32 - pub const m_flScaleTime: usize = 0x4C8; // float32 - pub const m_nFlags: usize = 0x4CC; // uint32 + pub const m_flScale: usize = 0x7C4; // float32 + pub const m_flStartScale: usize = 0x7C8; // float32 + pub const m_flScaleTime: usize = 0x7CC; // float32 + pub const m_nFlags: usize = 0x7D0; // uint32 } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod CWeaponMAC10 { } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod CWeaponGlock { } // Parent: CBaseViewModel - // Field count: 0 + // Fields count: 0 pub mod CPredictedViewModel { } // Parent: CBaseTrigger - // Field count: 2 + // Fields count: 2 pub mod CTriggerActiveWeaponDetect { - pub const m_OnTouchedActiveWeapon: usize = 0x8E0; // CEntityIOOutput - pub const m_iszWeaponClassName: usize = 0x908; // CUtlSymbolLarge + pub const m_OnTouchedActiveWeapon: usize = 0xC48; // CEntityIOOutput + pub const m_iszWeaponClassName: usize = 0xC70; // CUtlSymbolLarge } // Parent: CPointEntity - // Field count: 18 + // Fields count: 18 pub mod CEnvMicrophone { - pub const m_bDisabled: usize = 0x4C0; // bool - pub const m_hMeasureTarget: usize = 0x4C4; // CHandle - pub const m_nSoundType: usize = 0x4C8; // SoundTypes_t - pub const m_nSoundFlags: usize = 0x4CA; // SoundFlags_t - pub const m_flSensitivity: usize = 0x4CC; // float32 - pub const m_flSmoothFactor: usize = 0x4D0; // float32 - pub const m_flMaxRange: usize = 0x4D4; // float32 - pub const m_iszSpeakerName: usize = 0x4D8; // CUtlSymbolLarge - pub const m_hSpeaker: usize = 0x4E0; // CHandle - pub const m_bAvoidFeedback: usize = 0x4E4; // bool - pub const m_iSpeakerDSPPreset: usize = 0x4E8; // int32 - pub const m_iszListenFilter: usize = 0x4F0; // CUtlSymbolLarge - pub const m_hListenFilter: usize = 0x4F8; // CHandle - pub const m_SoundLevel: usize = 0x500; // CEntityOutputTemplate - pub const m_OnRoutedSound: usize = 0x528; // CEntityIOOutput - pub const m_OnHeardSound: usize = 0x550; // CEntityIOOutput - pub const m_szLastSound: usize = 0x578; // char[256] - pub const m_iLastRoutedFrame: usize = 0x678; // int32 + pub const m_bDisabled: usize = 0x7C4; // bool + pub const m_hMeasureTarget: usize = 0x7C8; // CHandle + pub const m_nSoundType: usize = 0x7CC; // SoundTypes_t + pub const m_nSoundFlags: usize = 0x7CE; // SoundFlags_t + pub const m_flSensitivity: usize = 0x7D0; // float32 + pub const m_flSmoothFactor: usize = 0x7D4; // float32 + pub const m_flMaxRange: usize = 0x7D8; // float32 + pub const m_iszSpeakerName: usize = 0x7E0; // CUtlSymbolLarge + pub const m_hSpeaker: usize = 0x7E8; // CHandle + pub const m_bAvoidFeedback: usize = 0x7EC; // bool + pub const m_iSpeakerDSPPreset: usize = 0x7F0; // int32 + pub const m_iszListenFilter: usize = 0x7F8; // CUtlSymbolLarge + pub const m_hListenFilter: usize = 0x800; // CHandle + pub const m_SoundLevel: usize = 0x808; // CEntityOutputTemplate + pub const m_OnRoutedSound: usize = 0x830; // CEntityIOOutput + pub const m_OnHeardSound: usize = 0x858; // CEntityIOOutput + pub const m_szLastSound: usize = 0x880; // char[256] + pub const m_iLastRoutedFrame: usize = 0x980; // int32 } // Parent: CLogicalEntity - // Field count: 11 + // Fields count: 11 pub mod CInfoSpawnGroupLoadUnload { - pub const m_OnSpawnGroupLoadStarted: usize = 0x4C0; // CEntityIOOutput - pub const m_OnSpawnGroupLoadFinished: usize = 0x4E8; // CEntityIOOutput - pub const m_OnSpawnGroupUnloadStarted: usize = 0x510; // CEntityIOOutput - pub const m_OnSpawnGroupUnloadFinished: usize = 0x538; // CEntityIOOutput - pub const m_iszSpawnGroupName: usize = 0x560; // CUtlSymbolLarge - pub const m_iszSpawnGroupFilterName: usize = 0x568; // CUtlSymbolLarge - pub const m_iszLandmarkName: usize = 0x570; // CUtlSymbolLarge - pub const m_sFixedSpawnGroupName: usize = 0x578; // CUtlString - pub const m_flTimeoutInterval: usize = 0x580; // float32 - pub const m_bStreamingStarted: usize = 0x584; // bool - pub const m_bUnloadingStarted: usize = 0x585; // bool + pub const m_OnSpawnGroupLoadStarted: usize = 0x7C8; // CEntityIOOutput + pub const m_OnSpawnGroupLoadFinished: usize = 0x7F0; // CEntityIOOutput + pub const m_OnSpawnGroupUnloadStarted: usize = 0x818; // CEntityIOOutput + pub const m_OnSpawnGroupUnloadFinished: usize = 0x840; // CEntityIOOutput + pub const m_iszSpawnGroupName: usize = 0x868; // CUtlSymbolLarge + pub const m_iszSpawnGroupFilterName: usize = 0x870; // CUtlSymbolLarge + pub const m_iszLandmarkName: usize = 0x878; // CUtlSymbolLarge + pub const m_sFixedSpawnGroupName: usize = 0x880; // CUtlString + pub const m_flTimeoutInterval: usize = 0x888; // float32 + pub const m_bStreamingStarted: usize = 0x88C; // bool + pub const m_bUnloadingStarted: usize = 0x88D; // bool } // Parent: CBaseEntity - // Field count: 24 + // Fields count: 23 // // Metadata: // MNetworkIncludeByName @@ -3630,33 +3772,32 @@ pub mod cs2_dumper { // NetworkVarNames: m_steamID (uint64) // NetworkVarNames: m_iDesiredFOV (uint32) pub mod CBasePlayerController { - pub const m_nInButtonsWhichAreToggles: usize = 0x4C8; // uint64 - pub const m_nTickBase: usize = 0x4D0; // uint32 - pub const m_hPawn: usize = 0x500; // CHandle - pub const m_bKnownTeamMismatch: usize = 0x504; // bool - pub const m_nSplitScreenSlot: usize = 0x508; // CSplitScreenSlot - pub const m_hSplitOwner: usize = 0x50C; // CHandle - pub const m_hSplitScreenPlayers: usize = 0x510; // CUtlVector> - pub const m_bIsHLTV: usize = 0x528; // bool - pub const m_iConnected: usize = 0x52C; // PlayerConnectedState - pub const m_iszPlayerName: usize = 0x530; // char[128] - pub const m_szNetworkIDString: usize = 0x5B0; // CUtlString - pub const m_fLerpTime: usize = 0x5B8; // float32 - pub const m_bLagCompensation: usize = 0x5BC; // bool - pub const m_bPredict: usize = 0x5BD; // bool - pub const m_bAutoKickDisabled: usize = 0x5BE; // bool - pub const m_bIsLowViolence: usize = 0x5BF; // bool - pub const m_bGamePaused: usize = 0x5C0; // bool - pub const m_iIgnoreGlobalChat: usize = 0x700; // ChatIgnoreType_t - pub const m_flLastPlayerTalkTime: usize = 0x704; // float32 - pub const m_flLastEntitySteadyState: usize = 0x708; // float32 - pub const m_nAvailableEntitySteadyState: usize = 0x70C; // int32 - pub const m_bHasAnySteadyStateEnts: usize = 0x710; // bool - pub const m_steamID: usize = 0x720; // uint64 - pub const m_iDesiredFOV: usize = 0x728; // uint32 + pub const m_nInButtonsWhichAreToggles: usize = 0x7D0; // uint64 + pub const m_nTickBase: usize = 0x7D8; // uint32 + pub const m_hPawn: usize = 0x808; // CHandle + pub const m_bKnownTeamMismatch: usize = 0x80C; // bool + pub const m_nSplitScreenSlot: usize = 0x810; // CSplitScreenSlot + pub const m_hSplitOwner: usize = 0x814; // CHandle + pub const m_hSplitScreenPlayers: usize = 0x818; // CUtlVector> + pub const m_bIsHLTV: usize = 0x830; // bool + pub const m_iConnected: usize = 0x834; // PlayerConnectedState + pub const m_iszPlayerName: usize = 0x838; // char[128] + pub const m_szNetworkIDString: usize = 0x8B8; // CUtlString + pub const m_fLerpTime: usize = 0x8C0; // float32 + pub const m_bLagCompensation: usize = 0x8C4; // bool + pub const m_bPredict: usize = 0x8C5; // bool + pub const m_bIsLowViolence: usize = 0x8CC; // bool + pub const m_bGamePaused: usize = 0x8CD; // bool + pub const m_iIgnoreGlobalChat: usize = 0xA00; // ChatIgnoreType_t + pub const m_flLastPlayerTalkTime: usize = 0xA04; // float32 + pub const m_flLastEntitySteadyState: usize = 0xA08; // float32 + pub const m_nAvailableEntitySteadyState: usize = 0xA0C; // int32 + pub const m_bHasAnySteadyStateEnts: usize = 0xA10; // bool + pub const m_steamID: usize = 0xA20; // uint64 + pub const m_iDesiredFOV: usize = 0xA28; // uint32 } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -3664,89 +3805,92 @@ pub mod cs2_dumper { pub mod CPointTemplateAPI { } // Parent: CCSWeaponBase - // Field count: 1 + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bFirstAttack (bool) pub mod CKnife { - pub const m_bFirstAttack: usize = 0xE98; // bool + pub const m_bFirstAttack: usize = 0x1274; // bool } // Parent: CBaseModelEntity - // Field count: 37 + // Fields count: 37 pub mod CFuncTrackTrain { - pub const m_ppath: usize = 0x710; // CHandle - pub const m_length: usize = 0x714; // float32 - pub const m_vPosPrev: usize = 0x718; // Vector - pub const m_angPrev: usize = 0x724; // QAngle - pub const m_controlMins: usize = 0x730; // Vector - pub const m_controlMaxs: usize = 0x73C; // Vector - pub const m_lastBlockPos: usize = 0x748; // Vector - pub const m_lastBlockTick: usize = 0x754; // int32 - pub const m_flVolume: usize = 0x758; // float32 - pub const m_flBank: usize = 0x75C; // float32 - pub const m_oldSpeed: usize = 0x760; // float32 - pub const m_flBlockDamage: usize = 0x764; // float32 - pub const m_height: usize = 0x768; // float32 - pub const m_maxSpeed: usize = 0x76C; // float32 - pub const m_dir: usize = 0x770; // float32 - pub const m_iszSoundMove: usize = 0x778; // CUtlSymbolLarge - pub const m_iszSoundMovePing: usize = 0x780; // CUtlSymbolLarge - pub const m_iszSoundStart: usize = 0x788; // CUtlSymbolLarge - pub const m_iszSoundStop: usize = 0x790; // CUtlSymbolLarge - pub const m_strPathTarget: usize = 0x798; // CUtlSymbolLarge - pub const m_flMoveSoundMinDuration: usize = 0x7A0; // float32 - pub const m_flMoveSoundMaxDuration: usize = 0x7A4; // float32 - pub const m_flNextMoveSoundTime: usize = 0x7A8; // GameTime_t - pub const m_flMoveSoundMinPitch: usize = 0x7AC; // float32 - pub const m_flMoveSoundMaxPitch: usize = 0x7B0; // float32 - pub const m_eOrientationType: usize = 0x7B4; // TrainOrientationType_t - pub const m_eVelocityType: usize = 0x7B8; // TrainVelocityType_t - pub const m_OnStart: usize = 0x7C8; // CEntityIOOutput - pub const m_OnNext: usize = 0x7F0; // CEntityIOOutput - pub const m_OnArrivedAtDestinationNode: usize = 0x818; // CEntityIOOutput - pub const m_bManualSpeedChanges: usize = 0x840; // bool - pub const m_flDesiredSpeed: usize = 0x844; // float32 - pub const m_flSpeedChangeTime: usize = 0x848; // GameTime_t - pub const m_flAccelSpeed: usize = 0x84C; // float32 - pub const m_flDecelSpeed: usize = 0x850; // float32 - pub const m_bAccelToSpeed: usize = 0x854; // bool - pub const m_flNextMPSoundTime: usize = 0x858; // GameTime_t + pub const m_ppath: usize = 0xA78; // CHandle + pub const m_length: usize = 0xA7C; // float32 + pub const m_vPosPrev: usize = 0xA80; // Vector + pub const m_angPrev: usize = 0xA8C; // QAngle + pub const m_controlMins: usize = 0xA98; // Vector + pub const m_controlMaxs: usize = 0xAA4; // Vector + pub const m_lastBlockPos: usize = 0xAB0; // Vector + pub const m_lastBlockTick: usize = 0xABC; // int32 + pub const m_flVolume: usize = 0xAC0; // float32 + pub const m_flBank: usize = 0xAC4; // float32 + pub const m_oldSpeed: usize = 0xAC8; // float32 + pub const m_flBlockDamage: usize = 0xACC; // float32 + pub const m_height: usize = 0xAD0; // float32 + pub const m_maxSpeed: usize = 0xAD4; // float32 + pub const m_dir: usize = 0xAD8; // float32 + pub const m_iszSoundMove: usize = 0xAE0; // CUtlSymbolLarge + pub const m_iszSoundMovePing: usize = 0xAE8; // CUtlSymbolLarge + pub const m_iszSoundStart: usize = 0xAF0; // CUtlSymbolLarge + pub const m_iszSoundStop: usize = 0xAF8; // CUtlSymbolLarge + pub const m_strPathTarget: usize = 0xB00; // CUtlSymbolLarge + pub const m_flMoveSoundMinDuration: usize = 0xB08; // float32 + pub const m_flMoveSoundMaxDuration: usize = 0xB0C; // float32 + pub const m_flNextMoveSoundTime: usize = 0xB10; // GameTime_t + pub const m_flMoveSoundMinPitch: usize = 0xB14; // float32 + pub const m_flMoveSoundMaxPitch: usize = 0xB18; // float32 + pub const m_eOrientationType: usize = 0xB1C; // TrainOrientationType_t + pub const m_eVelocityType: usize = 0xB20; // TrainVelocityType_t + pub const m_OnStart: usize = 0xB30; // CEntityIOOutput + pub const m_OnNext: usize = 0xB58; // CEntityIOOutput + pub const m_OnArrivedAtDestinationNode: usize = 0xB80; // CEntityIOOutput + pub const m_bManualSpeedChanges: usize = 0xBA8; // bool + pub const m_flDesiredSpeed: usize = 0xBAC; // float32 + pub const m_flSpeedChangeTime: usize = 0xBB0; // GameTime_t + pub const m_flAccelSpeed: usize = 0xBB4; // float32 + pub const m_flDecelSpeed: usize = 0xBB8; // float32 + pub const m_bAccelToSpeed: usize = 0xBBC; // bool + pub const m_flNextMPSoundTime: usize = 0xBC0; // GameTime_t } // Parent: CServerOnlyModelEntity - // Field count: 5 + // Fields count: 5 pub mod CFogVolume { - pub const m_fogName: usize = 0x710; // CUtlSymbolLarge - pub const m_postProcessName: usize = 0x718; // CUtlSymbolLarge - pub const m_colorCorrectionName: usize = 0x720; // CUtlSymbolLarge - pub const m_bDisabled: usize = 0x730; // bool - pub const m_bInFogVolumesList: usize = 0x731; // bool + pub const m_fogName: usize = 0xA78; // CUtlSymbolLarge + pub const m_postProcessName: usize = 0xA80; // CUtlSymbolLarge + pub const m_colorCorrectionName: usize = 0xA88; // CUtlSymbolLarge + pub const m_bDisabled: usize = 0xA98; // bool + pub const m_bInFogVolumesList: usize = 0xA99; // bool } // Parent: SpawnPoint - // Field count: 0 + // Fields count: 0 pub mod CInfoPlayerCounterterrorist { } // Parent: CBaseModelEntity - // Field count: 19 + // Fields count: 19 pub mod CFire { - pub const m_hEffect: usize = 0x710; // CHandle - pub const m_hOwner: usize = 0x714; // CHandle - pub const m_nFireType: usize = 0x718; // int32 - pub const m_flFuel: usize = 0x71C; // float32 - pub const m_flDamageTime: usize = 0x720; // GameTime_t - pub const m_lastDamage: usize = 0x724; // GameTime_t - pub const m_flFireSize: usize = 0x728; // float32 - pub const m_flLastNavUpdateTime: usize = 0x72C; // GameTime_t - pub const m_flHeatLevel: usize = 0x730; // float32 - pub const m_flHeatAbsorb: usize = 0x734; // float32 - pub const m_flDamageScale: usize = 0x738; // float32 - pub const m_flMaxHeat: usize = 0x73C; // float32 - pub const m_flLastHeatLevel: usize = 0x740; // float32 - pub const m_flAttackTime: usize = 0x744; // float32 - pub const m_bEnabled: usize = 0x748; // bool - pub const m_bStartDisabled: usize = 0x749; // bool - pub const m_bDidActivate: usize = 0x74A; // bool - pub const m_OnIgnited: usize = 0x750; // CEntityIOOutput - pub const m_OnExtinguished: usize = 0x778; // CEntityIOOutput + pub const m_hEffect: usize = 0xA78; // CHandle + pub const m_hOwner: usize = 0xA7C; // CHandle + pub const m_nFireType: usize = 0xA80; // int32 + pub const m_flFuel: usize = 0xA84; // float32 + pub const m_flDamageTime: usize = 0xA88; // GameTime_t + pub const m_lastDamage: usize = 0xA8C; // GameTime_t + pub const m_flFireSize: usize = 0xA90; // float32 + pub const m_flLastNavUpdateTime: usize = 0xA94; // GameTime_t + pub const m_flHeatLevel: usize = 0xA98; // float32 + pub const m_flHeatAbsorb: usize = 0xA9C; // float32 + pub const m_flDamageScale: usize = 0xAA0; // float32 + pub const m_flMaxHeat: usize = 0xAA4; // float32 + pub const m_flLastHeatLevel: usize = 0xAA8; // float32 + pub const m_flAttackTime: usize = 0xAAC; // float32 + pub const m_bEnabled: usize = 0xAB0; // bool + pub const m_bStartDisabled: usize = 0xAB1; // bool + pub const m_bDidActivate: usize = 0xAB2; // bool + pub const m_OnIgnited: usize = 0xAB8; // CEntityIOOutput + pub const m_OnExtinguished: usize = 0xAE0; // CEntityIOOutput } // Parent: CSkeletonAnimationController - // Field count: 14 + // Fields count: 14 // // Metadata: // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) @@ -3771,80 +3915,80 @@ pub mod cs2_dumper { pub const m_flPrevAnimUpdateTime: usize = 0x250; // GameTime_t } // Parent: CBaseEntity - // Field count: 0 + // Fields count: 0 pub mod CCSPointScriptEntity { } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod CWeaponBizon { } // Parent: CBasePlatTrain - // Field count: 1 + // Fields count: 1 pub mod CFuncPlat { - pub const m_sNoise: usize = 0x7B8; // CUtlSymbolLarge + pub const m_sNoise: usize = 0xB20; // CUtlSymbolLarge } // Parent: CPhysConstraint - // Field count: 48 + // Fields count: 48 pub mod CGenericConstraint { - pub const m_nLinearMotionX: usize = 0x540; // JointMotion_t - pub const m_nLinearMotionY: usize = 0x544; // JointMotion_t - pub const m_nLinearMotionZ: usize = 0x548; // JointMotion_t - pub const m_flLinearFrequencyX: usize = 0x54C; // float32 - pub const m_flLinearFrequencyY: usize = 0x550; // float32 - pub const m_flLinearFrequencyZ: usize = 0x554; // float32 - pub const m_flLinearDampingRatioX: usize = 0x558; // float32 - pub const m_flLinearDampingRatioY: usize = 0x55C; // float32 - pub const m_flLinearDampingRatioZ: usize = 0x560; // float32 - pub const m_flMaxLinearImpulseX: usize = 0x564; // float32 - pub const m_flMaxLinearImpulseY: usize = 0x568; // float32 - pub const m_flMaxLinearImpulseZ: usize = 0x56C; // float32 - pub const m_flBreakAfterTimeX: usize = 0x570; // float32 - pub const m_flBreakAfterTimeY: usize = 0x574; // float32 - pub const m_flBreakAfterTimeZ: usize = 0x578; // float32 - pub const m_flBreakAfterTimeStartTimeX: usize = 0x57C; // GameTime_t - pub const m_flBreakAfterTimeStartTimeY: usize = 0x580; // GameTime_t - pub const m_flBreakAfterTimeStartTimeZ: usize = 0x584; // GameTime_t - pub const m_flBreakAfterTimeThresholdX: usize = 0x588; // float32 - pub const m_flBreakAfterTimeThresholdY: usize = 0x58C; // float32 - pub const m_flBreakAfterTimeThresholdZ: usize = 0x590; // float32 - pub const m_flNotifyForceX: usize = 0x594; // float32 - pub const m_flNotifyForceY: usize = 0x598; // float32 - pub const m_flNotifyForceZ: usize = 0x59C; // float32 - pub const m_flNotifyForceMinTimeX: usize = 0x5A0; // float32 - pub const m_flNotifyForceMinTimeY: usize = 0x5A4; // float32 - pub const m_flNotifyForceMinTimeZ: usize = 0x5A8; // float32 - pub const m_flNotifyForceLastTimeX: usize = 0x5AC; // GameTime_t - pub const m_flNotifyForceLastTimeY: usize = 0x5B0; // GameTime_t - pub const m_flNotifyForceLastTimeZ: usize = 0x5B4; // GameTime_t - pub const m_bAxisNotifiedX: usize = 0x5B8; // bool - pub const m_bAxisNotifiedY: usize = 0x5B9; // bool - pub const m_bAxisNotifiedZ: usize = 0x5BA; // bool - pub const m_nAngularMotionX: usize = 0x5BC; // JointMotion_t - pub const m_nAngularMotionY: usize = 0x5C0; // JointMotion_t - pub const m_nAngularMotionZ: usize = 0x5C4; // JointMotion_t - pub const m_flAngularFrequencyX: usize = 0x5C8; // float32 - pub const m_flAngularFrequencyY: usize = 0x5CC; // float32 - pub const m_flAngularFrequencyZ: usize = 0x5D0; // float32 - pub const m_flAngularDampingRatioX: usize = 0x5D4; // float32 - pub const m_flAngularDampingRatioY: usize = 0x5D8; // float32 - pub const m_flAngularDampingRatioZ: usize = 0x5DC; // float32 - pub const m_flMaxAngularImpulseX: usize = 0x5E0; // float32 - pub const m_flMaxAngularImpulseY: usize = 0x5E4; // float32 - pub const m_flMaxAngularImpulseZ: usize = 0x5E8; // float32 - pub const m_NotifyForceReachedX: usize = 0x5F0; // CEntityIOOutput - pub const m_NotifyForceReachedY: usize = 0x618; // CEntityIOOutput - pub const m_NotifyForceReachedZ: usize = 0x640; // CEntityIOOutput + pub const m_nLinearMotionX: usize = 0x848; // JointMotion_t + pub const m_nLinearMotionY: usize = 0x84C; // JointMotion_t + pub const m_nLinearMotionZ: usize = 0x850; // JointMotion_t + pub const m_flLinearFrequencyX: usize = 0x854; // float32 + pub const m_flLinearFrequencyY: usize = 0x858; // float32 + pub const m_flLinearFrequencyZ: usize = 0x85C; // float32 + pub const m_flLinearDampingRatioX: usize = 0x860; // float32 + pub const m_flLinearDampingRatioY: usize = 0x864; // float32 + pub const m_flLinearDampingRatioZ: usize = 0x868; // float32 + pub const m_flMaxLinearImpulseX: usize = 0x86C; // float32 + pub const m_flMaxLinearImpulseY: usize = 0x870; // float32 + pub const m_flMaxLinearImpulseZ: usize = 0x874; // float32 + pub const m_flBreakAfterTimeX: usize = 0x878; // float32 + pub const m_flBreakAfterTimeY: usize = 0x87C; // float32 + pub const m_flBreakAfterTimeZ: usize = 0x880; // float32 + pub const m_flBreakAfterTimeStartTimeX: usize = 0x884; // GameTime_t + pub const m_flBreakAfterTimeStartTimeY: usize = 0x888; // GameTime_t + pub const m_flBreakAfterTimeStartTimeZ: usize = 0x88C; // GameTime_t + pub const m_flBreakAfterTimeThresholdX: usize = 0x890; // float32 + pub const m_flBreakAfterTimeThresholdY: usize = 0x894; // float32 + pub const m_flBreakAfterTimeThresholdZ: usize = 0x898; // float32 + pub const m_flNotifyForceX: usize = 0x89C; // float32 + pub const m_flNotifyForceY: usize = 0x8A0; // float32 + pub const m_flNotifyForceZ: usize = 0x8A4; // float32 + pub const m_flNotifyForceMinTimeX: usize = 0x8A8; // float32 + pub const m_flNotifyForceMinTimeY: usize = 0x8AC; // float32 + pub const m_flNotifyForceMinTimeZ: usize = 0x8B0; // float32 + pub const m_flNotifyForceLastTimeX: usize = 0x8B4; // GameTime_t + pub const m_flNotifyForceLastTimeY: usize = 0x8B8; // GameTime_t + pub const m_flNotifyForceLastTimeZ: usize = 0x8BC; // GameTime_t + pub const m_bAxisNotifiedX: usize = 0x8C0; // bool + pub const m_bAxisNotifiedY: usize = 0x8C1; // bool + pub const m_bAxisNotifiedZ: usize = 0x8C2; // bool + pub const m_nAngularMotionX: usize = 0x8C4; // JointMotion_t + pub const m_nAngularMotionY: usize = 0x8C8; // JointMotion_t + pub const m_nAngularMotionZ: usize = 0x8CC; // JointMotion_t + pub const m_flAngularFrequencyX: usize = 0x8D0; // float32 + pub const m_flAngularFrequencyY: usize = 0x8D4; // float32 + pub const m_flAngularFrequencyZ: usize = 0x8D8; // float32 + pub const m_flAngularDampingRatioX: usize = 0x8DC; // float32 + pub const m_flAngularDampingRatioY: usize = 0x8E0; // float32 + pub const m_flAngularDampingRatioZ: usize = 0x8E4; // float32 + pub const m_flMaxAngularImpulseX: usize = 0x8E8; // float32 + pub const m_flMaxAngularImpulseY: usize = 0x8EC; // float32 + pub const m_flMaxAngularImpulseZ: usize = 0x8F0; // float32 + pub const m_NotifyForceReachedX: usize = 0x8F8; // CEntityIOOutput + pub const m_NotifyForceReachedY: usize = 0x920; // CEntityIOOutput + pub const m_NotifyForceReachedZ: usize = 0x948; // CEntityIOOutput } // Parent: CBaseCSGrenade - // Field count: 0 + // Fields count: 0 pub mod CDecoyGrenade { } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod CWeaponG3SG1 { } // Parent: CBaseModelEntity - // Field count: 10 + // Fields count: 11 // // Metadata: // MNetworkIncludeByName @@ -3852,31 +3996,32 @@ pub mod cs2_dumper { // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) // NetworkVarNames: m_vecForce (Vector) // NetworkVarNames: m_nForceBone (int32) - // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) + // NetworkVarNames: m_RagdollPose (PhysicsRagdollPose_t) // NetworkVarNames: m_bRagdollClientSide (bool) pub mod CBaseAnimGraph { - pub const m_bInitiallyPopulateInterpHistory: usize = 0x788; // bool - pub const m_pChoreoServices: usize = 0x790; // IChoreoServices* - pub const m_bAnimGraphUpdateEnabled: usize = 0x798; // bool - pub const m_flMaxSlopeDistance: usize = 0x79C; // float32 - pub const m_vLastSlopeCheckPos: usize = 0x7A0; // Vector - pub const m_bAnimationUpdateScheduled: usize = 0x7AC; // bool - pub const m_vecForce: usize = 0x7B0; // Vector - pub const m_nForceBone: usize = 0x7BC; // int32 - pub const m_pRagdollPose: usize = 0x7D0; // PhysicsRagdollPose_t* - pub const m_bRagdollClientSide: usize = 0x7D8; // bool + pub const m_bInitiallyPopulateInterpHistory: usize = 0xAF0; // bool + pub const m_pChoreoServices: usize = 0xAF8; // IChoreoServices* + pub const m_bAnimGraphUpdateEnabled: usize = 0xB00; // bool + pub const m_flMaxSlopeDistance: usize = 0xB04; // float32 + pub const m_vLastSlopeCheckPos: usize = 0xB08; // Vector + pub const m_bAnimationUpdateScheduled: usize = 0xB14; // bool + pub const m_vecForce: usize = 0xB18; // Vector + pub const m_nForceBone: usize = 0xB24; // int32 + pub const m_RagdollPose: usize = 0xB38; // PhysicsRagdollPose_t + pub const m_bRagdollClientSide: usize = 0xB60; // bool + pub const m_nLastDestructiblePartDestroyedAnimgraphSetTick: usize = 0xCA8; // int32 } // Parent: CPhysForce - // Field count: 1 + // Fields count: 1 pub mod CPhysTorque { - pub const m_axis: usize = 0x520; // Vector + pub const m_axis: usize = 0x828; // Vector } // Parent: CBaseGrenade - // Field count: 0 + // Fields count: 0 pub mod CBreachChargeProjectile { } // Parent: CBaseAnimGraph - // Field count: 27 + // Fields count: 27 // // Metadata: // NetworkVarNames: m_ragPos (Vector) @@ -3884,44 +4029,44 @@ pub mod cs2_dumper { // NetworkVarNames: m_hRagdollSource (EHANDLE) // NetworkVarNames: m_flBlendWeight (float32) pub mod CRagdollProp { - pub const m_ragdoll: usize = 0x8F0; // ragdoll_t - pub const m_bStartDisabled: usize = 0x928; // bool - pub const m_ragPos: usize = 0x930; // CNetworkUtlVectorBase - pub const m_ragAngles: usize = 0x948; // CNetworkUtlVectorBase - pub const m_hRagdollSource: usize = 0x960; // CHandle - pub const m_lastUpdateTickCount: usize = 0x964; // uint32 - pub const m_allAsleep: usize = 0x968; // bool - pub const m_bFirstCollisionAfterLaunch: usize = 0x969; // bool - pub const m_hDamageEntity: usize = 0x96C; // CHandle - pub const m_hKiller: usize = 0x970; // CHandle - pub const m_hPhysicsAttacker: usize = 0x974; // CHandle - pub const m_flLastPhysicsInfluenceTime: usize = 0x978; // GameTime_t - pub const m_flFadeOutStartTime: usize = 0x97C; // GameTime_t - pub const m_flFadeTime: usize = 0x980; // float32 - pub const m_vecLastOrigin: usize = 0x984; // Vector - pub const m_flAwakeTime: usize = 0x990; // GameTime_t - pub const m_flLastOriginChangeTime: usize = 0x994; // GameTime_t - pub const m_strOriginClassName: usize = 0x998; // CUtlSymbolLarge - pub const m_strSourceClassName: usize = 0x9A0; // CUtlSymbolLarge - pub const m_bHasBeenPhysgunned: usize = 0x9A8; // bool - pub const m_bShouldTeleportPhysics: usize = 0x9A9; // bool - pub const m_flBlendWeight: usize = 0x9AC; // float32 - pub const m_flDefaultFadeScale: usize = 0x9B0; // float32 - pub const m_ragdollMins: usize = 0x9B8; // CUtlVector - pub const m_ragdollMaxs: usize = 0x9D0; // CUtlVector - pub const m_bShouldDeleteActivationRecord: usize = 0x9E8; // bool - pub const m_bValidatePoweredRagdollPose: usize = 0xA48; // bool + pub const m_ragdoll: usize = 0xCB8; // ragdoll_t + pub const m_bStartDisabled: usize = 0xCF0; // bool + pub const m_ragPos: usize = 0xCF8; // CNetworkUtlVectorBase + pub const m_ragAngles: usize = 0xD10; // CNetworkUtlVectorBase + pub const m_hRagdollSource: usize = 0xD28; // CHandle + pub const m_lastUpdateTickCount: usize = 0xD2C; // uint32 + pub const m_allAsleep: usize = 0xD30; // bool + pub const m_bFirstCollisionAfterLaunch: usize = 0xD31; // bool + pub const m_hDamageEntity: usize = 0xD34; // CHandle + pub const m_hKiller: usize = 0xD38; // CHandle + pub const m_hPhysicsAttacker: usize = 0xD3C; // CHandle + pub const m_flLastPhysicsInfluenceTime: usize = 0xD40; // GameTime_t + pub const m_flFadeOutStartTime: usize = 0xD44; // GameTime_t + pub const m_flFadeTime: usize = 0xD48; // float32 + pub const m_vecLastOrigin: usize = 0xD4C; // Vector + pub const m_flAwakeTime: usize = 0xD58; // GameTime_t + pub const m_flLastOriginChangeTime: usize = 0xD5C; // GameTime_t + pub const m_strOriginClassName: usize = 0xD60; // CUtlSymbolLarge + pub const m_strSourceClassName: usize = 0xD68; // CUtlSymbolLarge + pub const m_bHasBeenPhysgunned: usize = 0xD70; // bool + pub const m_bShouldTeleportPhysics: usize = 0xD71; // bool + pub const m_flBlendWeight: usize = 0xD74; // float32 + pub const m_flDefaultFadeScale: usize = 0xD78; // float32 + pub const m_ragdollMins: usize = 0xD80; // CUtlVector + pub const m_ragdollMaxs: usize = 0xD98; // CUtlVector + pub const m_bShouldDeleteActivationRecord: usize = 0xDB0; // bool + pub const m_bValidatePoweredRagdollPose: usize = 0xE10; // bool } // Parent: CBaseAnimGraph - // Field count: 0 + // Fields count: 0 pub mod CItemSoda { } // Parent: CEnvCubemap - // Field count: 0 + // Fields count: 0 pub mod CEnvCubemapBox { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -3929,7 +4074,7 @@ pub mod cs2_dumper { pub mod CBasePlayerControllerAPI { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -3937,64 +4082,64 @@ pub mod cs2_dumper { pub mod CCSPointScriptExtensions_CCSWeaponBaseVData { } // Parent: CBaseEntity - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_flFadeStartDist (float32) // NetworkVarNames: m_flFadeEndDist (float32) pub mod CEnvDetailController { - pub const m_flFadeStartDist: usize = 0x4C0; // float32 - pub const m_flFadeEndDist: usize = 0x4C4; // float32 + pub const m_flFadeStartDist: usize = 0x7C4; // float32 + pub const m_flFadeEndDist: usize = 0x7C8; // float32 } // Parent: CTriggerOnce - // Field count: 14 + // Fields count: 14 // // Metadata: // NetworkVarNames: m_bTestOcclusion (bool) pub mod CTriggerLook { - pub const m_hLookTarget: usize = 0x908; // CHandle - pub const m_flFieldOfView: usize = 0x90C; // float32 - pub const m_flLookTime: usize = 0x910; // float32 - pub const m_flLookTimeTotal: usize = 0x914; // float32 - pub const m_flLookTimeLast: usize = 0x918; // GameTime_t - pub const m_flTimeoutDuration: usize = 0x91C; // float32 - pub const m_bTimeoutFired: usize = 0x920; // bool - pub const m_bIsLooking: usize = 0x921; // bool - pub const m_b2DFOV: usize = 0x922; // bool - pub const m_bUseVelocity: usize = 0x923; // bool - pub const m_bTestOcclusion: usize = 0x924; // bool - pub const m_OnTimeout: usize = 0x928; // CEntityIOOutput - pub const m_OnStartLook: usize = 0x950; // CEntityIOOutput - pub const m_OnEndLook: usize = 0x978; // CEntityIOOutput + pub const m_hLookTarget: usize = 0xC70; // CHandle + pub const m_flFieldOfView: usize = 0xC74; // float32 + pub const m_flLookTime: usize = 0xC78; // float32 + pub const m_flLookTimeTotal: usize = 0xC7C; // float32 + pub const m_flLookTimeLast: usize = 0xC80; // GameTime_t + pub const m_flTimeoutDuration: usize = 0xC84; // float32 + pub const m_bTimeoutFired: usize = 0xC88; // bool + pub const m_bIsLooking: usize = 0xC89; // bool + pub const m_b2DFOV: usize = 0xC8A; // bool + pub const m_bUseVelocity: usize = 0xC8B; // bool + pub const m_bTestOcclusion: usize = 0xC8C; // bool + pub const m_OnTimeout: usize = 0xC90; // CEntityIOOutput + pub const m_OnStartLook: usize = 0xCB8; // CEntityIOOutput + pub const m_OnEndLook: usize = 0xCE0; // CEntityIOOutput } // Parent: CPointEntity - // Field count: 0 + // Fields count: 0 pub mod CInfoTeleportDestination { } // Parent: CLogicalEntity - // Field count: 11 + // Fields count: 11 pub mod CMathRemap { - pub const m_flInMin: usize = 0x4C0; // float32 - pub const m_flInMax: usize = 0x4C4; // float32 - pub const m_flOut1: usize = 0x4C8; // float32 - pub const m_flOut2: usize = 0x4CC; // float32 - pub const m_flOldInValue: usize = 0x4D0; // float32 - pub const m_bEnabled: usize = 0x4D4; // bool - pub const m_OutValue: usize = 0x4D8; // CEntityOutputTemplate - pub const m_OnRoseAboveMin: usize = 0x500; // CEntityIOOutput - pub const m_OnRoseAboveMax: usize = 0x528; // CEntityIOOutput - pub const m_OnFellBelowMin: usize = 0x550; // CEntityIOOutput - pub const m_OnFellBelowMax: usize = 0x578; // CEntityIOOutput + pub const m_flInMin: usize = 0x7C4; // float32 + pub const m_flInMax: usize = 0x7C8; // float32 + pub const m_flOut1: usize = 0x7CC; // float32 + pub const m_flOut2: usize = 0x7D0; // float32 + pub const m_flOldInValue: usize = 0x7D4; // float32 + pub const m_bEnabled: usize = 0x7D8; // bool + pub const m_OutValue: usize = 0x7E0; // CEntityOutputTemplate + pub const m_OnRoseAboveMin: usize = 0x808; // CEntityIOOutput + pub const m_OnRoseAboveMax: usize = 0x830; // CEntityIOOutput + pub const m_OnFellBelowMin: usize = 0x858; // CEntityIOOutput + pub const m_OnFellBelowMax: usize = 0x880; // CEntityIOOutput } // Parent: CPointEntity - // Field count: 3 + // Fields count: 3 pub mod CInstructorEventEntity { - pub const m_iszName: usize = 0x4C0; // CUtlSymbolLarge - pub const m_iszHintTargetEntity: usize = 0x4C8; // CUtlSymbolLarge - pub const m_hTargetPlayer: usize = 0x4D0; // CHandle + pub const m_iszName: usize = 0x7C8; // CUtlSymbolLarge + pub const m_iszHintTargetEntity: usize = 0x7D0; // CUtlSymbolLarge + pub const m_hTargetPlayer: usize = 0x7D8; // CHandle } // Parent: CBaseEntity - // Field count: 16 + // Fields count: 16 // // Metadata: // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) @@ -4013,69 +4158,69 @@ pub mod cs2_dumper { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) pub mod CGradientFog { - pub const m_hGradientFogTexture: usize = 0x4C0; // CStrongHandle - pub const m_flFogStartDistance: usize = 0x4C8; // float32 - pub const m_flFogEndDistance: usize = 0x4CC; // float32 - pub const m_bHeightFogEnabled: usize = 0x4D0; // bool - pub const m_flFogStartHeight: usize = 0x4D4; // float32 - pub const m_flFogEndHeight: usize = 0x4D8; // float32 - pub const m_flFarZ: usize = 0x4DC; // float32 - pub const m_flFogMaxOpacity: usize = 0x4E0; // float32 - pub const m_flFogFalloffExponent: usize = 0x4E4; // float32 - pub const m_flFogVerticalExponent: usize = 0x4E8; // float32 - pub const m_fogColor: usize = 0x4EC; // Color - pub const m_flFogStrength: usize = 0x4F0; // float32 - pub const m_flFadeTime: usize = 0x4F4; // float32 - pub const m_bStartDisabled: usize = 0x4F8; // bool - pub const m_bIsEnabled: usize = 0x4F9; // bool - pub const m_bGradientFogNeedsTextures: usize = 0x4FA; // bool + pub const m_hGradientFogTexture: usize = 0x7C8; // CStrongHandle + pub const m_flFogStartDistance: usize = 0x7D0; // float32 + pub const m_flFogEndDistance: usize = 0x7D4; // float32 + pub const m_bHeightFogEnabled: usize = 0x7D8; // bool + pub const m_flFogStartHeight: usize = 0x7DC; // float32 + pub const m_flFogEndHeight: usize = 0x7E0; // float32 + pub const m_flFarZ: usize = 0x7E4; // float32 + pub const m_flFogMaxOpacity: usize = 0x7E8; // float32 + pub const m_flFogFalloffExponent: usize = 0x7EC; // float32 + pub const m_flFogVerticalExponent: usize = 0x7F0; // float32 + pub const m_fogColor: usize = 0x7F4; // Color + pub const m_flFogStrength: usize = 0x7F8; // float32 + pub const m_flFadeTime: usize = 0x7FC; // float32 + pub const m_bStartDisabled: usize = 0x800; // bool + pub const m_bIsEnabled: usize = 0x801; // bool + pub const m_bGradientFogNeedsTextures: usize = 0x802; // bool } // Parent: CBaseTrigger - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_source (string_t) // NetworkVarNames: m_destination (string_t) pub mod CFootstepControl { - pub const m_source: usize = 0x8E0; // CUtlSymbolLarge - pub const m_destination: usize = 0x8E8; // CUtlSymbolLarge + pub const m_source: usize = 0xC48; // CUtlSymbolLarge + pub const m_destination: usize = 0xC50; // CUtlSymbolLarge } // Parent: CBaseModelEntity - // Field count: 2 + // Fields count: 2 pub mod CTriggerVolume { - pub const m_iFilterName: usize = 0x710; // CUtlSymbolLarge - pub const m_hFilter: usize = 0x718; // CHandle - } - // Parent: CPointEntity - // Field count: 0 - pub mod CInfoInstructorHintHostageRescueZone { + pub const m_iFilterName: usize = 0xA78; // CUtlSymbolLarge + pub const m_hFilter: usize = 0xA80; // CHandle } // Parent: CEnvSoundscape - // Field count: 0 + // Fields count: 0 pub mod CEnvSoundscapeAlias_snd_soundscape { } + // Parent: CPointEntity + // Fields count: 0 + pub mod CInfoInstructorHintHostageRescueZone { + } // Parent: CBaseEntity - // Field count: 7 + // Fields count: 7 pub mod CFishPool { - pub const m_fishCount: usize = 0x4D0; // int32 - pub const m_maxRange: usize = 0x4D4; // float32 - pub const m_swimDepth: usize = 0x4D8; // float32 - pub const m_waterLevel: usize = 0x4DC; // float32 - pub const m_isDormant: usize = 0x4E0; // bool - pub const m_fishes: usize = 0x4E8; // CUtlVector> - pub const m_visTimer: usize = 0x500; // CountdownTimer + pub const m_fishCount: usize = 0x7D4; // int32 + pub const m_maxRange: usize = 0x7D8; // float32 + pub const m_swimDepth: usize = 0x7DC; // float32 + pub const m_waterLevel: usize = 0x7E0; // float32 + pub const m_isDormant: usize = 0x7E4; // bool + pub const m_fishes: usize = 0x7E8; // CUtlVector> + pub const m_visTimer: usize = 0x800; // CountdownTimer } // Parent: CPointEntity - // Field count: 0 + // Fields count: 0 pub mod CPointClientCommand { } // Parent: CBaseModelEntity - // Field count: 1 + // Fields count: 1 pub mod CFuncVPhysicsClip { - pub const m_bDisabled: usize = 0x710; // bool + pub const m_bDisabled: usize = 0xA78; // bool } // Parent: CPlayerPawnComponent - // Field count: 5 + // Fields count: 5 pub mod CCSPlayer_RadioServices { pub const m_flGotHostageTalkTimer: usize = 0x40; // GameTime_t pub const m_flDefusingTalkTimer: usize = 0x44; // GameTime_t @@ -4084,23 +4229,23 @@ pub mod cs2_dumper { pub const m_bIgnoreRadio: usize = 0x58; // bool } // Parent: CSceneEntity - // Field count: 7 + // Fields count: 7 pub mod CInstancedSceneEntity { - pub const m_hOwner: usize = 0xA20; // CHandle - pub const m_bHadOwner: usize = 0xA24; // bool - pub const m_flPostSpeakDelay: usize = 0xA28; // float32 - pub const m_flPreDelay: usize = 0xA2C; // float32 - pub const m_bIsBackground: usize = 0xA30; // bool - pub const m_bRemoveOnCompletion: usize = 0xA31; // bool - pub const m_hTarget: usize = 0xA34; // CHandle + pub const m_hOwner: usize = 0xD28; // CHandle + pub const m_bHadOwner: usize = 0xD2C; // bool + pub const m_flPostSpeakDelay: usize = 0xD30; // float32 + pub const m_flPreDelay: usize = 0xD34; // float32 + pub const m_bIsBackground: usize = 0xD38; // bool + pub const m_bRemoveOnCompletion: usize = 0xD39; // bool + pub const m_hTarget: usize = 0xD3C; // CHandle } // Parent: CPointEntity - // Field count: 1 + // Fields count: 1 pub mod CEnvHudHint { - pub const m_iszMessage: usize = 0x4C0; // CUtlSymbolLarge + pub const m_iszMessage: usize = 0x7C8; // CUtlSymbolLarge } // Parent: CBaseModelEntity - // Field count: 22 + // Fields count: 22 // // Metadata: // MNetworkIncludeByUserGroup @@ -4125,58 +4270,60 @@ pub mod cs2_dumper { // NetworkVarNames: m_bNoFreeze (bool) // NetworkVarNames: m_bNoRamp (bool) pub mod CParticleSystem { - pub const m_szSnapshotFileName: usize = 0x710; // char[512] - pub const m_bActive: usize = 0x910; // bool - pub const m_bFrozen: usize = 0x911; // bool - pub const m_flFreezeTransitionDuration: usize = 0x914; // float32 - pub const m_nStopType: usize = 0x918; // int32 - pub const m_bAnimateDuringGameplayPause: usize = 0x91C; // bool - pub const m_iEffectIndex: usize = 0x920; // CStrongHandle - pub const m_flStartTime: usize = 0x928; // GameTime_t - pub const m_flPreSimTime: usize = 0x92C; // float32 - pub const m_vServerControlPoints: usize = 0x930; // Vector[4] - pub const m_iServerControlPointAssignments: usize = 0x960; // uint8[4] - pub const m_hControlPointEnts: usize = 0x964; // CHandle[64] - pub const m_bNoSave: usize = 0xA64; // bool - pub const m_bNoFreeze: usize = 0xA65; // bool - pub const m_bNoRamp: usize = 0xA66; // bool - pub const m_bStartActive: usize = 0xA67; // bool - pub const m_iszEffectName: usize = 0xA68; // CUtlSymbolLarge - pub const m_iszControlPointNames: usize = 0xA70; // CUtlSymbolLarge[64] - pub const m_nDataCP: usize = 0xC70; // int32 - pub const m_vecDataCPValue: usize = 0xC74; // Vector - pub const m_nTintCP: usize = 0xC80; // int32 - pub const m_clrTint: usize = 0xC84; // Color + pub const m_szSnapshotFileName: usize = 0xA78; // char[512] + pub const m_bActive: usize = 0xC78; // bool + pub const m_bFrozen: usize = 0xC79; // bool + pub const m_flFreezeTransitionDuration: usize = 0xC7C; // float32 + pub const m_nStopType: usize = 0xC80; // int32 + pub const m_bAnimateDuringGameplayPause: usize = 0xC84; // bool + pub const m_iEffectIndex: usize = 0xC88; // CStrongHandle + pub const m_flStartTime: usize = 0xC90; // GameTime_t + pub const m_flPreSimTime: usize = 0xC94; // float32 + pub const m_vServerControlPoints: usize = 0xC98; // Vector[4] + pub const m_iServerControlPointAssignments: usize = 0xCC8; // uint8[4] + pub const m_hControlPointEnts: usize = 0xCCC; // CHandle[64] + pub const m_bNoSave: usize = 0xDCC; // bool + pub const m_bNoFreeze: usize = 0xDCD; // bool + pub const m_bNoRamp: usize = 0xDCE; // bool + pub const m_bStartActive: usize = 0xDCF; // bool + pub const m_iszEffectName: usize = 0xDD0; // CUtlSymbolLarge + pub const m_iszControlPointNames: usize = 0xDD8; // CUtlSymbolLarge[64] + pub const m_nDataCP: usize = 0xFD8; // int32 + pub const m_vecDataCPValue: usize = 0xFDC; // Vector + pub const m_nTintCP: usize = 0xFE8; // int32 + pub const m_clrTint: usize = 0xFEC; // Color } // Parent: CEntitySubclassVDataBase - // Field count: 20 + // Fields count: 22 // // Metadata: // MGetKV3ClassDefaults pub mod CBasePlayerWeaponVData { pub const m_szWorldModel: usize = 0x28; // CResourceNameTyped> - pub const m_bBuiltRightHanded: usize = 0x108; // bool - pub const m_bAllowFlipping: usize = 0x109; // bool - pub const m_sMuzzleAttachment: usize = 0x110; // CUtlString - pub const m_szMuzzleFlashParticle: usize = 0x118; // CResourceNameTyped> - pub const m_iFlags: usize = 0x1F8; // ItemFlagTypes_t - pub const m_nPrimaryAmmoType: usize = 0x1F9; // AmmoIndex_t - pub const m_nSecondaryAmmoType: usize = 0x1FA; // AmmoIndex_t - pub const m_iMaxClip1: usize = 0x1FC; // int32 - pub const m_iMaxClip2: usize = 0x200; // int32 - pub const m_iDefaultClip1: usize = 0x204; // int32 - pub const m_iDefaultClip2: usize = 0x208; // int32 - pub const m_iWeight: usize = 0x20C; // int32 - pub const m_bAutoSwitchTo: usize = 0x210; // bool - pub const m_bAutoSwitchFrom: usize = 0x211; // bool - pub const m_iRumbleEffect: usize = 0x214; // RumbleEffect_t - pub const m_bLinkedCooldowns: usize = 0x218; // bool - pub const m_aShootSounds: usize = 0x220; // CUtlOrderedMap - pub const m_iSlot: usize = 0x248; // int32 - pub const m_iPosition: usize = 0x24C; // int32 + pub const m_sToolsOnlyOwnerModelName: usize = 0x108; // CResourceNameTyped> + pub const m_bBuiltRightHanded: usize = 0x1E8; // bool + pub const m_bAllowFlipping: usize = 0x1E9; // bool + pub const m_sMuzzleAttachment: usize = 0x1F0; // CAttachmentNameSymbolWithStorage + pub const m_szMuzzleFlashParticle: usize = 0x210; // CResourceNameTyped> + pub const m_bLinkedCooldowns: usize = 0x2F0; // bool + pub const m_iFlags: usize = 0x2F1; // ItemFlagTypes_t + pub const m_nPrimaryAmmoType: usize = 0x2F2; // AmmoIndex_t + pub const m_nSecondaryAmmoType: usize = 0x2F3; // AmmoIndex_t + pub const m_iMaxClip1: usize = 0x2F4; // int32 + pub const m_iMaxClip2: usize = 0x2F8; // int32 + pub const m_iDefaultClip1: usize = 0x2FC; // int32 + pub const m_iDefaultClip2: usize = 0x300; // int32 + pub const m_bReserveAmmoAsClips: usize = 0x304; // bool + pub const m_iWeight: usize = 0x308; // int32 + pub const m_bAutoSwitchTo: usize = 0x30C; // bool + pub const m_bAutoSwitchFrom: usize = 0x30D; // bool + pub const m_iRumbleEffect: usize = 0x310; // RumbleEffect_t + pub const m_iSlot: usize = 0x314; // int32 + pub const m_iPosition: usize = 0x318; // int32 + pub const m_aShootSounds: usize = 0x320; // CUtlOrderedMap } // Parent: CCSPlayerPawnBase - // Field count: 0 + // Fields count: 0 // // Metadata: // MNetworkVarTypeOverride @@ -4192,12 +4339,12 @@ pub mod cs2_dumper { pub mod CCSObserverPawn { } // Parent: CItem - // Field count: 1 + // Fields count: 1 pub mod CScriptItem { - pub const m_MoveTypeOverride: usize = 0x9C0; // MoveType_t + pub const m_MoveTypeOverride: usize = 0xD88; // MoveType_t } // Parent: IntervalTimer - // Field count: 7 + // Fields count: 7 // // Metadata: // NetworkVarNames: m_flValues (float) @@ -4217,25 +4364,25 @@ pub mod cs2_dumper { pub const m_bStopped: usize = 0x220; // bool } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod CWeaponSG556 { } // Parent: CPointEntity - // Field count: 10 + // Fields count: 10 pub mod CAmbientGeneric { - pub const m_radius: usize = 0x4C0; // float32 - pub const m_flMaxRadius: usize = 0x4C4; // float32 - pub const m_iSoundLevel: usize = 0x4C8; // soundlevel_t - pub const m_dpv: usize = 0x4CC; // dynpitchvol_t - pub const m_fActive: usize = 0x530; // bool - pub const m_fLooping: usize = 0x531; // bool - pub const m_iszSound: usize = 0x538; // CUtlSymbolLarge - pub const m_sSourceEntName: usize = 0x540; // CUtlSymbolLarge - pub const m_hSoundSource: usize = 0x548; // CHandle - pub const m_nSoundSourceEntIndex: usize = 0x54C; // CEntityIndex + pub const m_radius: usize = 0x7C4; // float32 + pub const m_flMaxRadius: usize = 0x7C8; // float32 + pub const m_iSoundLevel: usize = 0x7CC; // soundlevel_t + pub const m_dpv: usize = 0x7D0; // dynpitchvol_t + pub const m_fActive: usize = 0x834; // bool + pub const m_fLooping: usize = 0x835; // bool + pub const m_iszSound: usize = 0x838; // CUtlSymbolLarge + pub const m_sSourceEntName: usize = 0x840; // CUtlSymbolLarge + pub const m_hSoundSource: usize = 0x848; // CHandle + pub const m_nSoundSourceEntIndex: usize = 0x84C; // CEntityIndex } // Parent: CBaseModelEntity - // Field count: 9 + // Fields count: 9 // // Metadata: // NetworkVarNames: m_Flags (uint8) @@ -4246,34 +4393,34 @@ pub mod cs2_dumper { // NetworkVarNames: m_OuterAngle (float32) // NetworkVarNames: m_SpotRadius (float32) pub mod CDynamicLight { - pub const m_ActualFlags: usize = 0x710; // uint8 - pub const m_Flags: usize = 0x711; // uint8 - pub const m_LightStyle: usize = 0x712; // uint8 - pub const m_On: usize = 0x713; // bool - pub const m_Radius: usize = 0x714; // float32 - pub const m_Exponent: usize = 0x718; // int32 - pub const m_InnerAngle: usize = 0x71C; // float32 - pub const m_OuterAngle: usize = 0x720; // float32 - pub const m_SpotRadius: usize = 0x724; // float32 + pub const m_ActualFlags: usize = 0xA78; // uint8 + pub const m_Flags: usize = 0xA79; // uint8 + pub const m_LightStyle: usize = 0xA7A; // uint8 + pub const m_On: usize = 0xA7B; // bool + pub const m_Radius: usize = 0xA7C; // float32 + pub const m_Exponent: usize = 0xA80; // int32 + pub const m_InnerAngle: usize = 0xA84; // float32 + pub const m_OuterAngle: usize = 0xA88; // float32 + pub const m_SpotRadius: usize = 0xA8C; // float32 } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod CWeaponP90 { } // Parent: CBaseTrigger - // Field count: 0 + // Fields count: 0 pub mod CTriggerToggleSave { } // Parent: CBaseTrigger - // Field count: 0 + // Fields count: 0 pub mod CPrecipitation { } // Parent: CPointEntity - // Field count: 0 + // Fields count: 0 pub mod CPointServerCommand { } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // NetworkVarNames: m_iReapplyProvisionParity (int) @@ -4288,11 +4435,11 @@ pub mod cs2_dumper { pub const m_CachedResults: usize = 0x30; // CUtlVector } // Parent: CServerOnlyEntity - // Field count: 0 + // Fields count: 0 pub mod CLogicalEntity { } // Parent: None - // Field count: 24 + // Fields count: 24 // // Metadata: // NetworkVarNames: m_PredNetBoolVariables (uint32) @@ -4346,7 +4493,7 @@ pub mod cs2_dumper { pub const m_flLastTeleportTime: usize = 0x1F4; // float32 } // Parent: CBreakableProp - // Field count: 33 + // Fields count: 37 // // Metadata: // MNetworkExcludeByName @@ -4358,46 +4505,50 @@ pub mod cs2_dumper { // MNetworkIncludeByName // NetworkVarNames: m_bAwake (bool) pub mod CPhysicsProp { - pub const m_MotionEnabled: usize = 0xA88; // CEntityIOOutput - pub const m_OnAwakened: usize = 0xAB0; // CEntityIOOutput - pub const m_OnAwake: usize = 0xAD8; // CEntityIOOutput - pub const m_OnAsleep: usize = 0xB00; // CEntityIOOutput - pub const m_OnPlayerUse: usize = 0xB28; // CEntityIOOutput - pub const m_OnOutOfWorld: usize = 0xB50; // CEntityIOOutput - pub const m_OnPlayerPickup: usize = 0xB78; // CEntityIOOutput - pub const m_bForceNavIgnore: usize = 0xBA0; // bool - pub const m_bNoNavmeshBlocker: usize = 0xBA1; // bool - pub const m_bForceNpcExclude: usize = 0xBA2; // bool - pub const m_massScale: usize = 0xBA4; // float32 - pub const m_inertiaScale: usize = 0xBA8; // float32 - pub const m_buoyancyScale: usize = 0xBAC; // float32 - pub const m_damageType: usize = 0xBB0; // int32 - pub const m_damageToEnableMotion: usize = 0xBB4; // int32 - pub const m_flForceToEnableMotion: usize = 0xBB8; // float32 - pub const m_bThrownByPlayer: usize = 0xBBC; // bool - pub const m_bDroppedByPlayer: usize = 0xBBD; // bool - pub const m_bTouchedByPlayer: usize = 0xBBE; // bool - pub const m_bFirstCollisionAfterLaunch: usize = 0xBBF; // bool - pub const m_iExploitableByPlayer: usize = 0xBC0; // int32 - pub const m_bHasBeenAwakened: usize = 0xBC4; // bool - pub const m_bIsOverrideProp: usize = 0xBC5; // bool - pub const m_fNextCheckDisableMotionContactsTime: usize = 0xBC8; // GameTime_t - pub const m_iInitialGlowState: usize = 0xBCC; // int32 - pub const m_nGlowRange: usize = 0xBD0; // int32 - pub const m_nGlowRangeMin: usize = 0xBD4; // int32 - pub const m_glowColor: usize = 0xBD8; // Color - pub const m_bShouldAutoConvertBackFromDebris: usize = 0xBDC; // bool - pub const m_bMuteImpactEffects: usize = 0xBDD; // bool - pub const m_bAcceptDamageFromHeldObjects: usize = 0xBE4; // bool - pub const m_bEnableUseOutput: usize = 0xBE5; // bool - pub const m_bAwake: usize = 0xBE6; // bool + pub const m_MotionEnabled: usize = 0xE60; // CEntityIOOutput + pub const m_OnAwakened: usize = 0xE88; // CEntityIOOutput + pub const m_OnAwake: usize = 0xEB0; // CEntityIOOutput + pub const m_OnAsleep: usize = 0xED8; // CEntityIOOutput + pub const m_OnPlayerUse: usize = 0xF00; // CEntityIOOutput + pub const m_OnOutOfWorld: usize = 0xF28; // CEntityIOOutput + pub const m_OnPlayerPickup: usize = 0xF50; // CEntityIOOutput + pub const m_bForceNavIgnore: usize = 0xF78; // bool + pub const m_bNoNavmeshBlocker: usize = 0xF79; // bool + pub const m_bForceNpcExclude: usize = 0xF7A; // bool + pub const m_massScale: usize = 0xF7C; // float32 + pub const m_inertiaScale: usize = 0xF80; // float32 + pub const m_buoyancyScale: usize = 0xF84; // float32 + pub const m_damageType: usize = 0xF88; // int32 + pub const m_damageToEnableMotion: usize = 0xF8C; // int32 + pub const m_flForceToEnableMotion: usize = 0xF90; // float32 + pub const m_bThrownByPlayer: usize = 0xF94; // bool + pub const m_bDroppedByPlayer: usize = 0xF95; // bool + pub const m_bTouchedByPlayer: usize = 0xF96; // bool + pub const m_bFirstCollisionAfterLaunch: usize = 0xF97; // bool + pub const m_iExploitableByPlayer: usize = 0xF98; // int32 + pub const m_bHasBeenAwakened: usize = 0xF9C; // bool + pub const m_bIsOverrideProp: usize = 0xF9D; // bool + pub const m_fNextCheckDisableMotionContactsTime: usize = 0xFA0; // GameTime_t + pub const m_iInitialGlowState: usize = 0xFA4; // int32 + pub const m_nGlowRange: usize = 0xFA8; // int32 + pub const m_nGlowRangeMin: usize = 0xFAC; // int32 + pub const m_glowColor: usize = 0xFB0; // Color + pub const m_bShouldAutoConvertBackFromDebris: usize = 0xFB4; // bool + pub const m_bMuteImpactEffects: usize = 0xFB5; // bool + pub const m_bAcceptDamageFromHeldObjects: usize = 0xFBF; // bool + pub const m_bEnableUseOutput: usize = 0xFC0; // bool + pub const m_CrateType: usize = 0xFC4; // CPhysicsProp::CrateType_t + pub const m_strItemClass: usize = 0xFC8; // CUtlSymbolLarge[4] + pub const m_nItemCount: usize = 0xFE8; // int32[4] + pub const m_bRemovableForAmmoBalancing: usize = 0xFF8; // bool + pub const m_bAwake: usize = 0xFF9; // bool } // Parent: CFuncWall - // Field count: 0 + // Fields count: 0 pub mod CFuncWallToggle { } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_bSpotted (bool) @@ -4407,22 +4558,22 @@ pub mod cs2_dumper { pub const m_bSpottedByMask: usize = 0xC; // uint32[2] } // Parent: CBaseCSGrenadeProjectile - // Field count: 3 + // Fields count: 3 pub mod CSensorGrenadeProjectile { - pub const m_fExpireTime: usize = 0xA90; // GameTime_t - pub const m_fNextDetectPlayerSound: usize = 0xA94; // GameTime_t - pub const m_hDisplayGrenade: usize = 0xA98; // CHandle + pub const m_fExpireTime: usize = 0xE50; // GameTime_t + pub const m_fNextDetectPlayerSound: usize = 0xE54; // GameTime_t + pub const m_hDisplayGrenade: usize = 0xE58; // CHandle } // Parent: CCSPlayerBase_CameraServices - // Field count: 0 + // Fields count: 0 pub mod CCSPlayer_CameraServices { } // Parent: CCSGO_TeamIntroCharacterPosition - // Field count: 0 + // Fields count: 0 pub mod CCSGO_WingmanIntroCharacterPosition { } // Parent: CSPerRoundStats_t - // Field count: 21 + // Fields count: 21 // // Metadata: // NetworkVarNames: m_iEnemy5Ks (int) @@ -4431,138 +4582,140 @@ pub mod cs2_dumper { // NetworkVarNames: m_iEnemyKnifeKills (int) // NetworkVarNames: m_iEnemyTaserKills (int) pub mod CSMatchStats_t { - pub const m_iEnemy5Ks: usize = 0x68; // int32 - pub const m_iEnemy4Ks: usize = 0x6C; // int32 - pub const m_iEnemy3Ks: usize = 0x70; // int32 - pub const m_iEnemyKnifeKills: usize = 0x74; // int32 - pub const m_iEnemyTaserKills: usize = 0x78; // int32 - pub const m_iEnemy2Ks: usize = 0x7C; // int32 - pub const m_iUtility_Count: usize = 0x80; // int32 - pub const m_iUtility_Successes: usize = 0x84; // int32 - pub const m_iUtility_Enemies: usize = 0x88; // int32 - pub const m_iFlash_Count: usize = 0x8C; // int32 - pub const m_iFlash_Successes: usize = 0x90; // int32 - pub const m_nHealthPointsRemovedTotal: usize = 0x94; // int32 - pub const m_nHealthPointsDealtTotal: usize = 0x98; // int32 - pub const m_nShotsFiredTotal: usize = 0x9C; // int32 - pub const m_nShotsOnTargetTotal: usize = 0xA0; // int32 - pub const m_i1v1Count: usize = 0xA4; // int32 - pub const m_i1v1Wins: usize = 0xA8; // int32 - pub const m_i1v2Count: usize = 0xAC; // int32 - pub const m_i1v2Wins: usize = 0xB0; // int32 - pub const m_iEntryCount: usize = 0xB4; // int32 - pub const m_iEntryWins: usize = 0xB8; // int32 + pub const m_iEnemy5Ks: usize = 0x64; // int32 + pub const m_iEnemy4Ks: usize = 0x68; // int32 + pub const m_iEnemy3Ks: usize = 0x6C; // int32 + pub const m_iEnemyKnifeKills: usize = 0x70; // int32 + pub const m_iEnemyTaserKills: usize = 0x74; // int32 + pub const m_iEnemy2Ks: usize = 0x78; // int32 + pub const m_iUtility_Count: usize = 0x7C; // int32 + pub const m_iUtility_Successes: usize = 0x80; // int32 + pub const m_iUtility_Enemies: usize = 0x84; // int32 + pub const m_iFlash_Count: usize = 0x88; // int32 + pub const m_iFlash_Successes: usize = 0x8C; // int32 + pub const m_nHealthPointsRemovedTotal: usize = 0x90; // int32 + pub const m_nHealthPointsDealtTotal: usize = 0x94; // int32 + pub const m_nShotsFiredTotal: usize = 0x98; // int32 + pub const m_nShotsOnTargetTotal: usize = 0x9C; // int32 + pub const m_i1v1Count: usize = 0xA0; // int32 + pub const m_i1v1Wins: usize = 0xA4; // int32 + pub const m_i1v2Count: usize = 0xA8; // int32 + pub const m_i1v2Wins: usize = 0xAC; // int32 + pub const m_iEntryCount: usize = 0xB0; // int32 + pub const m_iEntryWins: usize = 0xB4; // int32 } // Parent: CFuncLadder - // Field count: 0 + // Fields count: 0 pub mod CFuncLadderAlias_func_useableladder { } // Parent: CBaseTrigger - // Field count: 14 + // Fields count: 14 pub mod CTriggerSndSosOpvar { - pub const m_hTouchingPlayers: usize = 0x8E0; // CUtlVector> - pub const m_flPosition: usize = 0x8F8; // Vector - pub const m_flCenterSize: usize = 0x904; // float32 - pub const m_flMinVal: usize = 0x908; // float32 - pub const m_flMaxVal: usize = 0x90C; // float32 - pub const m_opvarName: usize = 0x910; // CUtlSymbolLarge - pub const m_stackName: usize = 0x918; // CUtlSymbolLarge - pub const m_operatorName: usize = 0x920; // CUtlSymbolLarge - pub const m_bVolIs2D: usize = 0x928; // bool - pub const m_opvarNameChar: usize = 0x929; // char[256] - pub const m_stackNameChar: usize = 0xA29; // char[256] - pub const m_operatorNameChar: usize = 0xB29; // char[256] - pub const m_VecNormPos: usize = 0xC2C; // Vector - pub const m_flNormCenterSize: usize = 0xC38; // float32 + pub const m_hTouchingPlayers: usize = 0xC48; // CUtlVector> + pub const m_flPosition: usize = 0xC60; // Vector + pub const m_flCenterSize: usize = 0xC6C; // float32 + pub const m_flMinVal: usize = 0xC70; // float32 + pub const m_flMaxVal: usize = 0xC74; // float32 + pub const m_opvarName: usize = 0xC78; // CUtlSymbolLarge + pub const m_stackName: usize = 0xC80; // CUtlSymbolLarge + pub const m_operatorName: usize = 0xC88; // CUtlSymbolLarge + pub const m_bVolIs2D: usize = 0xC90; // bool + pub const m_opvarNameChar: usize = 0xC91; // char[256] + pub const m_stackNameChar: usize = 0xD91; // char[256] + pub const m_operatorNameChar: usize = 0xE91; // char[256] + pub const m_VecNormPos: usize = 0xF94; // Vector + pub const m_flNormCenterSize: usize = 0xFA0; // float32 } // Parent: CItem - // Field count: 0 + // Fields count: 0 pub mod CItemAssaultSuit { } // Parent: CBaseEntity - // Field count: 70 + // Fields count: 72 pub mod CScriptedSequence { - pub const m_iszEntry: usize = 0x4C0; // CUtlSymbolLarge - pub const m_iszPreIdle: usize = 0x4C8; // CUtlSymbolLarge - pub const m_iszPlay: usize = 0x4D0; // CUtlSymbolLarge - pub const m_iszPostIdle: usize = 0x4D8; // CUtlSymbolLarge - pub const m_iszModifierToAddOnPlay: usize = 0x4E0; // CUtlSymbolLarge - pub const m_iszNextScript: usize = 0x4E8; // CUtlSymbolLarge - pub const m_iszEntity: usize = 0x4F0; // CUtlSymbolLarge - pub const m_iszSyncGroup: usize = 0x4F8; // CUtlSymbolLarge - pub const m_nMoveTo: usize = 0x500; // ScriptedMoveTo_t - pub const m_nMoveToGait: usize = 0x504; // MovementGait_t - pub const m_bIsPlayingPreIdle: usize = 0x505; // bool - pub const m_bIsPlayingEntry: usize = 0x506; // bool - pub const m_bIsPlayingAction: usize = 0x507; // bool - pub const m_bIsPlayingPostIdle: usize = 0x508; // bool - pub const m_bDontRotateOther: usize = 0x509; // bool - pub const m_bIsRepeatable: usize = 0x50A; // bool - pub const m_bShouldLeaveCorpse: usize = 0x50B; // bool - pub const m_bStartOnSpawn: usize = 0x50C; // bool - pub const m_bDisallowInterrupts: usize = 0x50D; // bool - pub const m_bCanOverrideNPCState: usize = 0x50E; // bool - pub const m_bDontTeleportAtEnd: usize = 0x50F; // bool - pub const m_bHighPriority: usize = 0x510; // bool - pub const m_bHideDebugComplaints: usize = 0x511; // bool - pub const m_bContinueOnDeath: usize = 0x512; // bool - pub const m_bLoopPreIdleSequence: usize = 0x513; // bool - pub const m_bLoopActionSequence: usize = 0x514; // bool - pub const m_bLoopPostIdleSequence: usize = 0x515; // bool - pub const m_bSynchPostIdles: usize = 0x516; // bool - pub const m_bIgnoreLookAt: usize = 0x517; // bool - pub const m_bIgnoreGravity: usize = 0x518; // bool - pub const m_bDisableNPCCollisions: usize = 0x519; // bool - pub const m_bKeepAnimgraphLockedPost: usize = 0x51A; // bool - pub const m_bDontAddModifiers: usize = 0x51B; // bool - pub const m_flRadius: usize = 0x51C; // float32 - pub const m_flRepeat: usize = 0x520; // float32 - pub const m_flPlayAnimFadeInTime: usize = 0x524; // float32 - pub const m_flMoveInterpTime: usize = 0x528; // float32 - pub const m_flAngRate: usize = 0x52C; // float32 - pub const m_nNotReadySequenceCount: usize = 0x530; // int32 - pub const m_startTime: usize = 0x534; // GameTime_t - pub const m_bWaitForBeginSequence: usize = 0x538; // bool - pub const m_saved_effects: usize = 0x53C; // int32 - pub const m_savedFlags: usize = 0x540; // int32 - pub const m_savedCollisionGroup: usize = 0x544; // int32 - pub const m_bInterruptable: usize = 0x548; // bool - pub const m_sequenceStarted: usize = 0x549; // bool - pub const m_bPositionRelativeToOtherEntity: usize = 0x54A; // bool - pub const m_hTargetEnt: usize = 0x54C; // CHandle - pub const m_hNextCine: usize = 0x550; // CHandle - pub const m_bThinking: usize = 0x554; // bool - pub const m_bInitiatedSelfDelete: usize = 0x555; // bool - pub const m_bIsTeleportingDueToMoveTo: usize = 0x556; // bool - pub const m_bAllowCustomInterruptConditions: usize = 0x557; // bool - pub const m_hForcedTarget: usize = 0x558; // CHandle - pub const m_bDontCancelOtherSequences: usize = 0x55C; // bool - pub const m_bForceSynch: usize = 0x55D; // bool - pub const m_bPreventUpdateYawOnFinish: usize = 0x55E; // bool - pub const m_bEnsureOnNavmeshOnFinish: usize = 0x55F; // bool - pub const m_onDeathBehavior: usize = 0x560; // ScriptedOnDeath_t - pub const m_ConflictResponse: usize = 0x564; // ScriptedConflictResponse_t - pub const m_OnBeginSequence: usize = 0x568; // CEntityIOOutput - pub const m_OnActionStartOrLoop: usize = 0x590; // CEntityIOOutput - pub const m_OnEndSequence: usize = 0x5B8; // CEntityIOOutput - pub const m_OnPostIdleEndSequence: usize = 0x5E0; // CEntityIOOutput - pub const m_OnCancelSequence: usize = 0x608; // CEntityIOOutput - pub const m_OnCancelFailedSequence: usize = 0x630; // CEntityIOOutput - pub const m_OnScriptEvent: usize = 0x658; // CEntityIOOutput[8] - pub const m_matOtherToMain: usize = 0x7A0; // CTransform - pub const m_hInteractionMainEntity: usize = 0x7C0; // CHandle - pub const m_iPlayerDeathBehavior: usize = 0x7C4; // int32 + pub const m_iszEntry: usize = 0x7C8; // CUtlSymbolLarge + pub const m_iszPreIdle: usize = 0x7D0; // CUtlSymbolLarge + pub const m_iszPlay: usize = 0x7D8; // CUtlSymbolLarge + pub const m_iszPostIdle: usize = 0x7E0; // CUtlSymbolLarge + pub const m_iszModifierToAddOnPlay: usize = 0x7E8; // CUtlSymbolLarge + pub const m_iszNextScript: usize = 0x7F0; // CUtlSymbolLarge + pub const m_iszEntity: usize = 0x7F8; // CUtlSymbolLarge + pub const m_iszSyncGroup: usize = 0x800; // CUtlSymbolLarge + pub const m_nMoveTo: usize = 0x808; // ScriptedMoveTo_t + pub const m_nMoveToGait: usize = 0x80C; // MovementGait_t + pub const m_nHeldWeaponBehavior: usize = 0x810; // ScriptedHeldWeaponBehavior_t + pub const m_bIsPlayingPreIdle: usize = 0x814; // bool + pub const m_bIsPlayingEntry: usize = 0x815; // bool + pub const m_bIsPlayingAction: usize = 0x816; // bool + pub const m_bIsPlayingPostIdle: usize = 0x817; // bool + pub const m_bDontRotateOther: usize = 0x818; // bool + pub const m_bIsRepeatable: usize = 0x819; // bool + pub const m_bShouldLeaveCorpse: usize = 0x81A; // bool + pub const m_bStartOnSpawn: usize = 0x81B; // bool + pub const m_bDisallowInterrupts: usize = 0x81C; // bool + pub const m_bCanOverrideNPCState: usize = 0x81D; // bool + pub const m_bDontTeleportAtEnd: usize = 0x81E; // bool + pub const m_bHighPriority: usize = 0x81F; // bool + pub const m_bHideDebugComplaints: usize = 0x820; // bool + pub const m_bContinueOnDeath: usize = 0x821; // bool + pub const m_bLoopPreIdleSequence: usize = 0x822; // bool + pub const m_bLoopActionSequence: usize = 0x823; // bool + pub const m_bLoopPostIdleSequence: usize = 0x824; // bool + pub const m_bSynchPostIdles: usize = 0x825; // bool + pub const m_bIgnoreLookAt: usize = 0x826; // bool + pub const m_bIgnoreGravity: usize = 0x827; // bool + pub const m_bDisableNPCCollisions: usize = 0x828; // bool + pub const m_bKeepAnimgraphLockedPost: usize = 0x829; // bool + pub const m_bDontAddModifiers: usize = 0x82A; // bool + pub const m_flRadius: usize = 0x82C; // float32 + pub const m_flRepeat: usize = 0x830; // float32 + pub const m_flPlayAnimFadeInTime: usize = 0x834; // float32 + pub const m_flMoveInterpTime: usize = 0x838; // float32 + pub const m_flAngRate: usize = 0x83C; // float32 + pub const m_bWaitUntilMoveCompletesToStartAnimation: usize = 0x840; // bool + pub const m_nNotReadySequenceCount: usize = 0x844; // int32 + pub const m_startTime: usize = 0x848; // GameTime_t + pub const m_bWaitForBeginSequence: usize = 0x84C; // bool + pub const m_saved_effects: usize = 0x850; // int32 + pub const m_savedFlags: usize = 0x854; // int32 + pub const m_savedCollisionGroup: usize = 0x858; // int32 + pub const m_bInterruptable: usize = 0x85C; // bool + pub const m_sequenceStarted: usize = 0x85D; // bool + pub const m_bPositionRelativeToOtherEntity: usize = 0x85E; // bool + pub const m_hTargetEnt: usize = 0x860; // CHandle + pub const m_hNextCine: usize = 0x864; // CHandle + pub const m_bThinking: usize = 0x868; // bool + pub const m_bInitiatedSelfDelete: usize = 0x869; // bool + pub const m_bIsTeleportingDueToMoveTo: usize = 0x86A; // bool + pub const m_bAllowCustomInterruptConditions: usize = 0x86B; // bool + pub const m_hForcedTarget: usize = 0x86C; // CHandle + pub const m_bDontCancelOtherSequences: usize = 0x870; // bool + pub const m_bForceSynch: usize = 0x871; // bool + pub const m_bPreventUpdateYawOnFinish: usize = 0x872; // bool + pub const m_bEnsureOnNavmeshOnFinish: usize = 0x873; // bool + pub const m_onDeathBehavior: usize = 0x874; // ScriptedOnDeath_t + pub const m_ConflictResponse: usize = 0x878; // ScriptedConflictResponse_t + pub const m_OnBeginSequence: usize = 0x880; // CEntityIOOutput + pub const m_OnActionStartOrLoop: usize = 0x8A8; // CEntityIOOutput + pub const m_OnEndSequence: usize = 0x8D0; // CEntityIOOutput + pub const m_OnPostIdleEndSequence: usize = 0x8F8; // CEntityIOOutput + pub const m_OnCancelSequence: usize = 0x920; // CEntityIOOutput + pub const m_OnCancelFailedSequence: usize = 0x948; // CEntityIOOutput + pub const m_OnScriptEvent: usize = 0x970; // CEntityIOOutput[8] + pub const m_matOtherToMain: usize = 0xAB0; // CTransform + pub const m_hInteractionMainEntity: usize = 0xAD0; // CHandle + pub const m_iPlayerDeathBehavior: usize = 0xAD4; // int32 } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod CWeaponNegev { } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod CWeaponGalilAR { } // Parent: CModelPointEntity - // Field count: 30 + // Fields count: 30 // // Metadata: // NetworkVarNames: m_hTargetEntity (CHandle) @@ -4596,63 +4749,63 @@ pub mod cs2_dumper { // NetworkVarNames: m_flRotation (float32) // NetworkVarNames: m_bFlipHorizontal (bool) pub mod CEnvProjectedTexture { - pub const m_hTargetEntity: usize = 0x710; // CHandle - pub const m_bState: usize = 0x714; // bool - pub const m_bAlwaysUpdate: usize = 0x715; // bool - pub const m_flLightFOV: usize = 0x718; // float32 - pub const m_bEnableShadows: usize = 0x71C; // bool - pub const m_bSimpleProjection: usize = 0x71D; // bool - pub const m_bLightOnlyTarget: usize = 0x71E; // bool - pub const m_bLightWorld: usize = 0x71F; // bool - pub const m_bCameraSpace: usize = 0x720; // bool - pub const m_flBrightnessScale: usize = 0x724; // float32 - pub const m_LightColor: usize = 0x728; // Color - pub const m_flIntensity: usize = 0x72C; // float32 - pub const m_flLinearAttenuation: usize = 0x730; // float32 - pub const m_flQuadraticAttenuation: usize = 0x734; // float32 - pub const m_bVolumetric: usize = 0x738; // bool - pub const m_flNoiseStrength: usize = 0x73C; // float32 - pub const m_flFlashlightTime: usize = 0x740; // float32 - pub const m_nNumPlanes: usize = 0x744; // uint32 - pub const m_flPlaneOffset: usize = 0x748; // float32 - pub const m_flVolumetricIntensity: usize = 0x74C; // float32 - pub const m_flColorTransitionTime: usize = 0x750; // float32 - pub const m_flAmbient: usize = 0x754; // float32 - pub const m_SpotlightTextureName: usize = 0x758; // char[512] - pub const m_nSpotlightTextureFrame: usize = 0x958; // int32 - pub const m_nShadowQuality: usize = 0x95C; // uint32 - pub const m_flNearZ: usize = 0x960; // float32 - pub const m_flFarZ: usize = 0x964; // float32 - pub const m_flProjectionSize: usize = 0x968; // float32 - pub const m_flRotation: usize = 0x96C; // float32 - pub const m_bFlipHorizontal: usize = 0x970; // bool + pub const m_hTargetEntity: usize = 0xA78; // CHandle + pub const m_bState: usize = 0xA7C; // bool + pub const m_bAlwaysUpdate: usize = 0xA7D; // bool + pub const m_flLightFOV: usize = 0xA80; // float32 + pub const m_bEnableShadows: usize = 0xA84; // bool + pub const m_bSimpleProjection: usize = 0xA85; // bool + pub const m_bLightOnlyTarget: usize = 0xA86; // bool + pub const m_bLightWorld: usize = 0xA87; // bool + pub const m_bCameraSpace: usize = 0xA88; // bool + pub const m_flBrightnessScale: usize = 0xA8C; // float32 + pub const m_LightColor: usize = 0xA90; // Color + pub const m_flIntensity: usize = 0xA94; // float32 + pub const m_flLinearAttenuation: usize = 0xA98; // float32 + pub const m_flQuadraticAttenuation: usize = 0xA9C; // float32 + pub const m_bVolumetric: usize = 0xAA0; // bool + pub const m_flNoiseStrength: usize = 0xAA4; // float32 + pub const m_flFlashlightTime: usize = 0xAA8; // float32 + pub const m_nNumPlanes: usize = 0xAAC; // uint32 + pub const m_flPlaneOffset: usize = 0xAB0; // float32 + pub const m_flVolumetricIntensity: usize = 0xAB4; // float32 + pub const m_flColorTransitionTime: usize = 0xAB8; // float32 + pub const m_flAmbient: usize = 0xABC; // float32 + pub const m_SpotlightTextureName: usize = 0xAC0; // char[512] + pub const m_nSpotlightTextureFrame: usize = 0xCC0; // int32 + pub const m_nShadowQuality: usize = 0xCC4; // uint32 + pub const m_flNearZ: usize = 0xCC8; // float32 + pub const m_flFarZ: usize = 0xCCC; // float32 + pub const m_flProjectionSize: usize = 0xCD0; // float32 + pub const m_flRotation: usize = 0xCD4; // float32 + pub const m_bFlipHorizontal: usize = 0xCD8; // bool } // Parent: CDynamicProp - // Field count: 0 + // Fields count: 0 pub mod CDynamicPropAlias_prop_dynamic_override { } // Parent: CLogicalEntity - // Field count: 3 + // Fields count: 3 pub mod CSceneListManager { - pub const m_hListManagers: usize = 0x4C0; // CUtlVector> - pub const m_iszScenes: usize = 0x4D8; // CUtlSymbolLarge[16] - pub const m_hScenes: usize = 0x558; // CHandle[16] + pub const m_hListManagers: usize = 0x7C8; // CUtlVector> + pub const m_iszScenes: usize = 0x7E0; // CUtlSymbolLarge[16] + pub const m_hScenes: usize = 0x860; // CHandle[16] } // Parent: CPhysConstraint - // Field count: 1 + // Fields count: 1 pub mod CSplineConstraint { - pub const m_vAnchorOffsetRestore: usize = 0x580; // Vector + pub const m_vAnchorOffsetRestore: usize = 0x888; // Vector } // Parent: CPlayer_ViewModelServices - // Field count: 0 + // Fields count: 0 pub mod CCSObserver_ViewModelServices { } // Parent: CDynamicProp - // Field count: 0 + // Fields count: 0 pub mod CDynamicPropAlias_dynamic_prop { } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_Handle (ModelConfigHandle_t) @@ -4666,48 +4819,48 @@ pub mod cs2_dumper { pub const m_AssociatedEntityNames: usize = 0x50; // CNetworkUtlVectorBase } // Parent: CPhysicsProp - // Field count: 0 + // Fields count: 0 pub mod CPhysicsPropMultiplayer { } // Parent: CBaseToggle - // Field count: 5 + // Fields count: 5 pub mod CBasePlatTrain { - pub const m_NoiseMoving: usize = 0x790; // CUtlSymbolLarge - pub const m_NoiseArrived: usize = 0x798; // CUtlSymbolLarge - pub const m_volume: usize = 0x7A8; // float32 - pub const m_flTWidth: usize = 0x7AC; // float32 - pub const m_flTLength: usize = 0x7B0; // float32 + pub const m_NoiseMoving: usize = 0xAF8; // CUtlSymbolLarge + pub const m_NoiseArrived: usize = 0xB00; // CUtlSymbolLarge + pub const m_volume: usize = 0xB10; // float32 + pub const m_flTWidth: usize = 0xB14; // float32 + pub const m_flTLength: usize = 0xB18; // float32 } // Parent: CMarkupVolumeTagged - // Field count: 0 + // Fields count: 0 pub mod CSimpleMarkupVolumeTagged { } // Parent: SpawnPoint - // Field count: 0 + // Fields count: 0 pub mod CInfoPlayerTerrorist { } // Parent: CPhysHinge - // Field count: 0 + // Fields count: 0 pub mod CPhysHingeAlias_phys_hinge_local { } // Parent: CPointEntity - // Field count: 2 + // Fields count: 2 pub mod CTankTargetChange { - pub const m_newTarget: usize = 0x4C0; // CVariantBase - pub const m_newTargetName: usize = 0x4D0; // CUtlSymbolLarge + pub const m_newTarget: usize = 0x7C8; // CVariantBase + pub const m_newTargetName: usize = 0x7D8; // CUtlSymbolLarge } // Parent: CLogicalEntity - // Field count: 6 + // Fields count: 6 pub mod CLogicCompare { - pub const m_flInValue: usize = 0x4C0; // float32 - pub const m_flCompareValue: usize = 0x4C4; // float32 - pub const m_OnLessThan: usize = 0x4C8; // CEntityOutputTemplate - pub const m_OnEqualTo: usize = 0x4F0; // CEntityOutputTemplate - pub const m_OnNotEqualTo: usize = 0x518; // CEntityOutputTemplate - pub const m_OnGreaterThan: usize = 0x540; // CEntityOutputTemplate + pub const m_flInValue: usize = 0x7C4; // float32 + pub const m_flCompareValue: usize = 0x7C8; // float32 + pub const m_OnLessThan: usize = 0x7D0; // CEntityOutputTemplate + pub const m_OnEqualTo: usize = 0x7F8; // CEntityOutputTemplate + pub const m_OnNotEqualTo: usize = 0x820; // CEntityOutputTemplate + pub const m_OnGreaterThan: usize = 0x848; // CEntityOutputTemplate } // Parent: CPlayerPawnComponent - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_totalHitsOnServer (int32) @@ -4715,18 +4868,18 @@ pub mod cs2_dumper { pub const m_totalHitsOnServer: usize = 0x40; // int32 } // Parent: CLogicalEntity - // Field count: 7 + // Fields count: 7 pub mod CLogicRelay { - pub const m_OnTrigger: usize = 0x4C0; // CEntityIOOutput - pub const m_OnSpawn: usize = 0x4E8; // CEntityIOOutput - pub const m_bDisabled: usize = 0x510; // bool - pub const m_bWaitForRefire: usize = 0x511; // bool - pub const m_bTriggerOnce: usize = 0x512; // bool - pub const m_bFastRetrigger: usize = 0x513; // bool - pub const m_bPassthoughCaller: usize = 0x514; // bool + pub const m_OnTrigger: usize = 0x7C8; // CEntityIOOutput + pub const m_OnSpawn: usize = 0x7F0; // CEntityIOOutput + pub const m_bDisabled: usize = 0x818; // bool + pub const m_bWaitForRefire: usize = 0x819; // bool + pub const m_bTriggerOnce: usize = 0x81A; // bool + pub const m_bFastRetrigger: usize = 0x81B; // bool + pub const m_bPassthoughCaller: usize = 0x81C; // bool } // Parent: CPlayer_ItemServices - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_bHasDefuser (bool) @@ -4738,36 +4891,36 @@ pub mod cs2_dumper { pub const m_bHasHeavyArmor: usize = 0x42; // bool } // Parent: CPointEntity - // Field count: 7 + // Fields count: 7 pub mod CKeepUpright { - pub const m_worldGoalAxis: usize = 0x4C8; // Vector - pub const m_localTestAxis: usize = 0x4D4; // Vector - pub const m_nameAttach: usize = 0x4E8; // CUtlSymbolLarge - pub const m_attachedObject: usize = 0x4F0; // CHandle - pub const m_angularLimit: usize = 0x4F4; // float32 - pub const m_bActive: usize = 0x4F8; // bool - pub const m_bDampAllRotation: usize = 0x4F9; // bool + pub const m_worldGoalAxis: usize = 0x7D0; // Vector + pub const m_localTestAxis: usize = 0x7DC; // Vector + pub const m_nameAttach: usize = 0x7F0; // CUtlSymbolLarge + pub const m_attachedObject: usize = 0x7F8; // CHandle + pub const m_angularLimit: usize = 0x7FC; // float32 + pub const m_bActive: usize = 0x800; // bool + pub const m_bDampAllRotation: usize = 0x801; // bool } // Parent: CBaseModelEntity - // Field count: 0 + // Fields count: 0 pub mod CModelPointEntity { } // Parent: CBaseModelEntity - // Field count: 1 + // Fields count: 1 pub mod CFuncWater { - pub const m_BuoyancyHelper: usize = 0x710; // CBuoyancyHelper + pub const m_BuoyancyHelper: usize = 0xA78; // CBuoyancyHelper } // Parent: CBaseEntity - // Field count: 5 + // Fields count: 5 pub mod CFuncTimescale { - pub const m_flDesiredTimescale: usize = 0x4C0; // float32 - pub const m_flAcceleration: usize = 0x4C4; // float32 - pub const m_flMinBlendRate: usize = 0x4C8; // float32 - pub const m_flBlendDeltaMultiplier: usize = 0x4CC; // float32 - pub const m_isStarted: usize = 0x4D0; // bool + pub const m_flDesiredTimescale: usize = 0x7C4; // float32 + pub const m_flAcceleration: usize = 0x7C8; // float32 + pub const m_flMinBlendRate: usize = 0x7CC; // float32 + pub const m_flBlendDeltaMultiplier: usize = 0x7D0; // float32 + pub const m_isStarted: usize = 0x7D4; // bool } // Parent: CBtNode - // Field count: 14 + // Fields count: 14 pub mod CBtActionMoveTo { pub const m_szDestinationInputKey: usize = 0x60; // CUtlString pub const m_szHidingSpotInputKey: usize = 0x68; // CUtlString @@ -4785,7 +4938,7 @@ pub mod cs2_dumper { pub const m_flNearestAreaDistanceThreshold: usize = 0xE4; // float32 } // Parent: CBaseEntity - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_flAutoExposureMin (float) @@ -4797,50 +4950,43 @@ pub mod cs2_dumper { // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) // NetworkVarNames: m_flTonemapEVSmoothingRange (float) pub mod CTonemapController2 { - pub const m_flAutoExposureMin: usize = 0x4C0; // float32 - pub const m_flAutoExposureMax: usize = 0x4C4; // float32 - pub const m_flTonemapPercentTarget: usize = 0x4C8; // float32 - pub const m_flTonemapPercentBrightPixels: usize = 0x4CC; // float32 - pub const m_flTonemapMinAvgLum: usize = 0x4D0; // float32 - pub const m_flExposureAdaptationSpeedUp: usize = 0x4D4; // float32 - pub const m_flExposureAdaptationSpeedDown: usize = 0x4D8; // float32 - pub const m_flTonemapEVSmoothingRange: usize = 0x4DC; // float32 - } - // Parent: CPulseExecCursor - // Field count: 0 - // - // Metadata: - // MPulseLibraryBindings - pub mod CPulseServerCursor { + pub const m_flAutoExposureMin: usize = 0x7C4; // float32 + pub const m_flAutoExposureMax: usize = 0x7C8; // float32 + pub const m_flTonemapPercentTarget: usize = 0x7CC; // float32 + pub const m_flTonemapPercentBrightPixels: usize = 0x7D0; // float32 + pub const m_flTonemapMinAvgLum: usize = 0x7D4; // float32 + pub const m_flExposureAdaptationSpeedUp: usize = 0x7D8; // float32 + pub const m_flExposureAdaptationSpeedDown: usize = 0x7DC; // float32 + pub const m_flTonemapEVSmoothingRange: usize = 0x7E0; // float32 } // Parent: CRopeKeyframe - // Field count: 0 + // Fields count: 0 pub mod CRopeKeyframeAlias_move_rope { } // Parent: CPointEntity - // Field count: 9 + // Fields count: 9 pub mod CEnvInstructorVRHint { - pub const m_iszName: usize = 0x4C0; // CUtlSymbolLarge - pub const m_iszHintTargetEntity: usize = 0x4C8; // CUtlSymbolLarge - pub const m_iTimeout: usize = 0x4D0; // int32 - pub const m_iszCaption: usize = 0x4D8; // CUtlSymbolLarge - pub const m_iszStartSound: usize = 0x4E0; // CUtlSymbolLarge - pub const m_iLayoutFileType: usize = 0x4E8; // int32 - pub const m_iszCustomLayoutFile: usize = 0x4F0; // CUtlSymbolLarge - pub const m_iAttachType: usize = 0x4F8; // int32 - pub const m_flHeightOffset: usize = 0x4FC; // float32 + pub const m_iszName: usize = 0x7C8; // CUtlSymbolLarge + pub const m_iszHintTargetEntity: usize = 0x7D0; // CUtlSymbolLarge + pub const m_iTimeout: usize = 0x7D8; // int32 + pub const m_iszCaption: usize = 0x7E0; // CUtlSymbolLarge + pub const m_iszStartSound: usize = 0x7E8; // CUtlSymbolLarge + pub const m_iLayoutFileType: usize = 0x7F0; // int32 + pub const m_iszCustomLayoutFile: usize = 0x7F8; // CUtlSymbolLarge + pub const m_iAttachType: usize = 0x800; // int32 + pub const m_flHeightOffset: usize = 0x804; // float32 } // Parent: CCSWeaponBase - // Field count: 0 + // Fields count: 0 pub mod CWeaponXM1014 { } // Parent: CBaseModelEntity - // Field count: 1 + // Fields count: 1 pub mod CPlatTrigger { - pub const m_pPlatform: usize = 0x710; // CHandle + pub const m_pPlatform: usize = 0xA78; // CHandle } // Parent: None - // Field count: 31 + // Fields count: 31 // // Metadata: // NetworkVarNames: m_flStartTime (GameTime_t) @@ -4888,24 +5034,24 @@ pub mod cs2_dumper { pub const m_bGusting: usize = 0xD4; // bool pub const m_flWindAngleVariation: usize = 0xD8; // float32 pub const m_flWindSpeedVariation: usize = 0xDC; // float32 - pub const m_iEntIndex: usize = 0xE0; // CEntityIndex + pub const m_hEntOwner: usize = 0xE0; // CHandle } // Parent: CBaseCSGrenade - // Field count: 0 + // Fields count: 0 pub mod CMolotovGrenade { } // Parent: CPointEntity - // Field count: 6 + // Fields count: 6 pub mod CPointHurt { - pub const m_nDamage: usize = 0x4C0; // int32 - pub const m_bitsDamageType: usize = 0x4C4; // int32 - pub const m_flRadius: usize = 0x4C8; // float32 - pub const m_flDelay: usize = 0x4CC; // float32 - pub const m_strTarget: usize = 0x4D0; // CUtlSymbolLarge - pub const m_pActivator: usize = 0x4D8; // CHandle + pub const m_nDamage: usize = 0x7C4; // int32 + pub const m_bitsDamageType: usize = 0x7C8; // DamageTypes_t + pub const m_flRadius: usize = 0x7CC; // float32 + pub const m_flDelay: usize = 0x7D0; // float32 + pub const m_strTarget: usize = 0x7D8; // CUtlSymbolLarge + pub const m_pActivator: usize = 0x7E0; // CHandle } // Parent: CBaseEntity - // Field count: 44 + // Fields count: 44 // // Metadata: // NetworkVarNames: m_bDisabled (bool) @@ -4926,125 +5072,126 @@ pub mod cs2_dumper { // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) // NetworkVarNames: m_flInputOffset (float) pub mod CPointValueRemapper { - pub const m_bDisabled: usize = 0x4C0; // bool - pub const m_bUpdateOnClient: usize = 0x4C1; // bool - pub const m_nInputType: usize = 0x4C4; // ValueRemapperInputType_t - pub const m_iszRemapLineStartName: usize = 0x4C8; // CUtlSymbolLarge - pub const m_iszRemapLineEndName: usize = 0x4D0; // CUtlSymbolLarge - pub const m_hRemapLineStart: usize = 0x4D8; // CHandle - pub const m_hRemapLineEnd: usize = 0x4DC; // CHandle - pub const m_flMaximumChangePerSecond: usize = 0x4E0; // float32 - pub const m_flDisengageDistance: usize = 0x4E4; // float32 - pub const m_flEngageDistance: usize = 0x4E8; // float32 - pub const m_bRequiresUseKey: usize = 0x4EC; // bool - pub const m_nOutputType: usize = 0x4F0; // ValueRemapperOutputType_t - pub const m_iszOutputEntityName: usize = 0x4F8; // CUtlSymbolLarge - pub const m_iszOutputEntity2Name: usize = 0x500; // CUtlSymbolLarge - pub const m_iszOutputEntity3Name: usize = 0x508; // CUtlSymbolLarge - pub const m_iszOutputEntity4Name: usize = 0x510; // CUtlSymbolLarge - pub const m_hOutputEntities: usize = 0x518; // CNetworkUtlVectorBase> - pub const m_nHapticsType: usize = 0x530; // ValueRemapperHapticsType_t - pub const m_nMomentumType: usize = 0x534; // ValueRemapperMomentumType_t - pub const m_flMomentumModifier: usize = 0x538; // float32 - pub const m_flSnapValue: usize = 0x53C; // float32 - pub const m_flCurrentMomentum: usize = 0x540; // float32 - pub const m_nRatchetType: usize = 0x544; // ValueRemapperRatchetType_t - pub const m_flRatchetOffset: usize = 0x548; // float32 - pub const m_flInputOffset: usize = 0x54C; // float32 - pub const m_bEngaged: usize = 0x550; // bool - pub const m_bFirstUpdate: usize = 0x551; // bool - pub const m_flPreviousValue: usize = 0x554; // float32 - pub const m_flPreviousUpdateTickTime: usize = 0x558; // GameTime_t - pub const m_vecPreviousTestPoint: usize = 0x55C; // Vector - pub const m_hUsingPlayer: usize = 0x568; // CHandle - pub const m_flCustomOutputValue: usize = 0x56C; // float32 - pub const m_iszSoundEngage: usize = 0x570; // CUtlSymbolLarge - pub const m_iszSoundDisengage: usize = 0x578; // CUtlSymbolLarge - pub const m_iszSoundReachedValueZero: usize = 0x580; // CUtlSymbolLarge - pub const m_iszSoundReachedValueOne: usize = 0x588; // CUtlSymbolLarge - pub const m_iszSoundMovingLoop: usize = 0x590; // CUtlSymbolLarge - pub const m_Position: usize = 0x5A0; // CEntityOutputTemplate - pub const m_PositionDelta: usize = 0x5C8; // CEntityOutputTemplate - pub const m_OnReachedValueZero: usize = 0x5F0; // CEntityIOOutput - pub const m_OnReachedValueOne: usize = 0x618; // CEntityIOOutput - pub const m_OnReachedValueCustom: usize = 0x640; // CEntityIOOutput - pub const m_OnEngage: usize = 0x668; // CEntityIOOutput - pub const m_OnDisengage: usize = 0x690; // CEntityIOOutput + pub const m_bDisabled: usize = 0x7C4; // bool + pub const m_bUpdateOnClient: usize = 0x7C5; // bool + pub const m_nInputType: usize = 0x7C8; // ValueRemapperInputType_t + pub const m_iszRemapLineStartName: usize = 0x7D0; // CUtlSymbolLarge + pub const m_iszRemapLineEndName: usize = 0x7D8; // CUtlSymbolLarge + pub const m_hRemapLineStart: usize = 0x7E0; // CHandle + pub const m_hRemapLineEnd: usize = 0x7E4; // CHandle + pub const m_flMaximumChangePerSecond: usize = 0x7E8; // float32 + pub const m_flDisengageDistance: usize = 0x7EC; // float32 + pub const m_flEngageDistance: usize = 0x7F0; // float32 + pub const m_bRequiresUseKey: usize = 0x7F4; // bool + pub const m_nOutputType: usize = 0x7F8; // ValueRemapperOutputType_t + pub const m_iszOutputEntityName: usize = 0x800; // CUtlSymbolLarge + pub const m_iszOutputEntity2Name: usize = 0x808; // CUtlSymbolLarge + pub const m_iszOutputEntity3Name: usize = 0x810; // CUtlSymbolLarge + pub const m_iszOutputEntity4Name: usize = 0x818; // CUtlSymbolLarge + pub const m_hOutputEntities: usize = 0x820; // CNetworkUtlVectorBase> + pub const m_nHapticsType: usize = 0x838; // ValueRemapperHapticsType_t + pub const m_nMomentumType: usize = 0x83C; // ValueRemapperMomentumType_t + pub const m_flMomentumModifier: usize = 0x840; // float32 + pub const m_flSnapValue: usize = 0x844; // float32 + pub const m_flCurrentMomentum: usize = 0x848; // float32 + pub const m_nRatchetType: usize = 0x84C; // ValueRemapperRatchetType_t + pub const m_flRatchetOffset: usize = 0x850; // float32 + pub const m_flInputOffset: usize = 0x854; // float32 + pub const m_bEngaged: usize = 0x858; // bool + pub const m_bFirstUpdate: usize = 0x859; // bool + pub const m_flPreviousValue: usize = 0x85C; // float32 + pub const m_flPreviousUpdateTickTime: usize = 0x860; // GameTime_t + pub const m_vecPreviousTestPoint: usize = 0x864; // Vector + pub const m_hUsingPlayer: usize = 0x870; // CHandle + pub const m_flCustomOutputValue: usize = 0x874; // float32 + pub const m_iszSoundEngage: usize = 0x878; // CUtlSymbolLarge + pub const m_iszSoundDisengage: usize = 0x880; // CUtlSymbolLarge + pub const m_iszSoundReachedValueZero: usize = 0x888; // CUtlSymbolLarge + pub const m_iszSoundReachedValueOne: usize = 0x890; // CUtlSymbolLarge + pub const m_iszSoundMovingLoop: usize = 0x898; // CUtlSymbolLarge + pub const m_Position: usize = 0x8A8; // CEntityOutputTemplate + pub const m_PositionDelta: usize = 0x8D0; // CEntityOutputTemplate + pub const m_OnReachedValueZero: usize = 0x8F8; // CEntityIOOutput + pub const m_OnReachedValueOne: usize = 0x920; // CEntityIOOutput + pub const m_OnReachedValueCustom: usize = 0x948; // CEntityIOOutput + pub const m_OnEngage: usize = 0x970; // CEntityIOOutput + pub const m_OnDisengage: usize = 0x998; // CEntityIOOutput } // Parent: CLogicNPCCounter - // Field count: 4 + // Fields count: 4 pub mod CLogicNPCCounterAABB { - pub const m_vDistanceOuterMins: usize = 0x800; // Vector - pub const m_vDistanceOuterMaxs: usize = 0x80C; // Vector - pub const m_vOuterMins: usize = 0x818; // Vector - pub const m_vOuterMaxs: usize = 0x824; // Vector - } - // Parent: CLightEntity - // Field count: 0 - pub mod CLightOrthoEntity { + pub const m_vDistanceOuterMins: usize = 0xB08; // Vector + pub const m_vDistanceOuterMaxs: usize = 0xB14; // Vector + pub const m_vOuterMins: usize = 0xB20; // Vector + pub const m_vOuterMaxs: usize = 0xB2C; // Vector } // Parent: CEnvSoundscapeTriggerable - // Field count: 0 + // Fields count: 0 pub mod CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable { } + // Parent: CLightEntity + // Fields count: 0 + pub mod CLightOrthoEntity { + } // Parent: CSoundOpvarSetPointBase - // Field count: 23 + // Fields count: 24 pub mod CSoundOpvarSetPointEntity { - pub const m_OnEnter: usize = 0x558; // CEntityIOOutput - pub const m_OnExit: usize = 0x580; // CEntityIOOutput - pub const m_bAutoDisable: usize = 0x5A8; // bool - pub const m_flDistanceMin: usize = 0x5EC; // float32 - pub const m_flDistanceMax: usize = 0x5F0; // float32 - pub const m_flDistanceMapMin: usize = 0x5F4; // float32 - pub const m_flDistanceMapMax: usize = 0x5F8; // float32 - pub const m_flOcclusionRadius: usize = 0x5FC; // float32 - pub const m_flOcclusionMin: usize = 0x600; // float32 - pub const m_flOcclusionMax: usize = 0x604; // float32 - pub const m_flValSetOnDisable: usize = 0x608; // float32 - pub const m_bSetValueOnDisable: usize = 0x60C; // bool - pub const m_nSimulationMode: usize = 0x610; // int32 - pub const m_nVisibilitySamples: usize = 0x614; // int32 - pub const m_vDynamicProxyPoint: usize = 0x618; // Vector - pub const m_flDynamicMaximumOcclusion: usize = 0x624; // float32 - pub const m_hDynamicEntity: usize = 0x628; // CEntityHandle - pub const m_iszDynamicEntityName: usize = 0x630; // CUtlSymbolLarge - pub const m_flPathingDistanceNormFactor: usize = 0x638; // float32 - pub const m_vPathingSourcePos: usize = 0x63C; // Vector - pub const m_vPathingListenerPos: usize = 0x648; // Vector - pub const m_vPathingDirection: usize = 0x654; // Vector - pub const m_nPathingSourceIndex: usize = 0x660; // int32 + pub const m_OnEnter: usize = 0x860; // CEntityIOOutput + pub const m_OnExit: usize = 0x888; // CEntityIOOutput + pub const m_bAutoDisable: usize = 0x8B0; // bool + pub const m_flDistanceMin: usize = 0x8F4; // float32 + pub const m_flDistanceMax: usize = 0x8F8; // float32 + pub const m_flDistanceMapMin: usize = 0x8FC; // float32 + pub const m_flDistanceMapMax: usize = 0x900; // float32 + pub const m_flOcclusionRadius: usize = 0x904; // float32 + pub const m_flOcclusionMin: usize = 0x908; // float32 + pub const m_flOcclusionMax: usize = 0x90C; // float32 + pub const m_flValSetOnDisable: usize = 0x910; // float32 + pub const m_bSetValueOnDisable: usize = 0x914; // bool + pub const m_bReloading: usize = 0x915; // bool + pub const m_nSimulationMode: usize = 0x918; // int32 + pub const m_nVisibilitySamples: usize = 0x91C; // int32 + pub const m_vDynamicProxyPoint: usize = 0x920; // Vector + pub const m_flDynamicMaximumOcclusion: usize = 0x92C; // float32 + pub const m_hDynamicEntity: usize = 0x930; // CEntityHandle + pub const m_iszDynamicEntityName: usize = 0x938; // CUtlSymbolLarge + pub const m_flPathingDistanceNormFactor: usize = 0x940; // float32 + pub const m_vPathingSourcePos: usize = 0x944; // Vector + pub const m_vPathingListenerPos: usize = 0x950; // Vector + pub const m_vPathingDirection: usize = 0x95C; // Vector + pub const m_nPathingSourceIndex: usize = 0x968; // int32 } // Parent: CBaseEntity - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_skyboxData (sky3dparams_t) // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) pub mod CSkyCamera { - pub const m_skyboxData: usize = 0x4C0; // sky3dparams_t - pub const m_skyboxSlotToken: usize = 0x550; // CUtlStringToken - pub const m_bUseAngles: usize = 0x554; // bool - pub const m_pNext: usize = 0x558; // CSkyCamera* + pub const m_skyboxData: usize = 0x7C8; // sky3dparams_t + pub const m_skyboxSlotToken: usize = 0x858; // CUtlStringToken + pub const m_bUseAngles: usize = 0x85C; // bool + pub const m_pNext: usize = 0x860; // CSkyCamera* } // Parent: CRulePointEntity - // Field count: 4 + // Fields count: 4 pub mod CGameMoney { - pub const m_OnMoneySpent: usize = 0x720; // CEntityIOOutput - pub const m_OnMoneySpentFail: usize = 0x748; // CEntityIOOutput - pub const m_nMoney: usize = 0x770; // int32 - pub const m_strAwardText: usize = 0x778; // CUtlString + pub const m_OnMoneySpent: usize = 0xA88; // CEntityIOOutput + pub const m_OnMoneySpentFail: usize = 0xAB0; // CEntityIOOutput + pub const m_nMoney: usize = 0xAD8; // int32 + pub const m_strAwardText: usize = 0xAE0; // CUtlString } // Parent: CLogicalEntity - // Field count: 5 + // Fields count: 5 pub mod CLogicPlayerProxy { - pub const m_hPlayer: usize = 0x4C0; // CHandle - pub const m_PlayerHasAmmo: usize = 0x4C8; // CEntityIOOutput - pub const m_PlayerHasNoAmmo: usize = 0x4F0; // CEntityIOOutput - pub const m_PlayerDied: usize = 0x518; // CEntityIOOutput - pub const m_RequestedPlayerHealth: usize = 0x540; // CEntityOutputTemplate + pub const m_hPlayer: usize = 0x7C4; // CHandle + pub const m_PlayerHasAmmo: usize = 0x7C8; // CEntityIOOutput + pub const m_PlayerHasNoAmmo: usize = 0x7F0; // CEntityIOOutput + pub const m_PlayerDied: usize = 0x818; // CEntityIOOutput + pub const m_RequestedPlayerHealth: usize = 0x840; // CEntityOutputTemplate } // Parent: CPlayerPawnComponent - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_iObserverMode (uint8) @@ -5056,18 +5203,18 @@ pub mod cs2_dumper { pub const m_bForcedObserverMode: usize = 0x4C; // bool } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod CWeaponZoneRepulsor { } // Parent: CPointEntity - // Field count: 3 + // Fields count: 3 pub mod CPhysImpact { - pub const m_damage: usize = 0x4C0; // float32 - pub const m_distance: usize = 0x4C4; // float32 - pub const m_directionEntityName: usize = 0x4C8; // CUtlSymbolLarge + pub const m_damage: usize = 0x7C4; // float32 + pub const m_distance: usize = 0x7C8; // float32 + pub const m_directionEntityName: usize = 0x7D0; // CUtlSymbolLarge } // Parent: CBaseEntity - // Field count: 24 + // Fields count: 24 // // Metadata: // NetworkVarNames: m_Entity_Color (Color) @@ -5095,41 +5242,41 @@ pub mod cs2_dumper { // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) // NetworkVarNames: m_Entity_bEnabled (bool) pub mod CEnvCombinedLightProbeVolume { - pub const m_Entity_Color: usize = 0x1520; // Color - pub const m_Entity_flBrightness: usize = 0x1524; // float32 - pub const m_Entity_hCubemapTexture: usize = 0x1528; // CStrongHandle - pub const m_Entity_bCustomCubemapTexture: usize = 0x1530; // bool - pub const m_Entity_hLightProbeTexture: usize = 0x1538; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x1540; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x1548; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x1550; // CStrongHandle - pub const m_Entity_vBoxMins: usize = 0x1558; // Vector - pub const m_Entity_vBoxMaxs: usize = 0x1564; // Vector - pub const m_Entity_bMoveable: usize = 0x1570; // bool - pub const m_Entity_nHandshake: usize = 0x1574; // int32 - pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x1578; // int32 - pub const m_Entity_nPriority: usize = 0x157C; // int32 - pub const m_Entity_bStartDisabled: usize = 0x1580; // bool - pub const m_Entity_flEdgeFadeDist: usize = 0x1584; // float32 - pub const m_Entity_vEdgeFadeDists: usize = 0x1588; // Vector - pub const m_Entity_nLightProbeSizeX: usize = 0x1594; // int32 - pub const m_Entity_nLightProbeSizeY: usize = 0x1598; // int32 - pub const m_Entity_nLightProbeSizeZ: usize = 0x159C; // int32 - pub const m_Entity_nLightProbeAtlasX: usize = 0x15A0; // int32 - pub const m_Entity_nLightProbeAtlasY: usize = 0x15A4; // int32 - pub const m_Entity_nLightProbeAtlasZ: usize = 0x15A8; // int32 - pub const m_Entity_bEnabled: usize = 0x15C1; // bool + pub const m_Entity_Color: usize = 0x1828; // Color + pub const m_Entity_flBrightness: usize = 0x182C; // float32 + pub const m_Entity_hCubemapTexture: usize = 0x1830; // CStrongHandle + pub const m_Entity_bCustomCubemapTexture: usize = 0x1838; // bool + pub const m_Entity_hLightProbeTexture: usize = 0x1840; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x1848; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x1850; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x1858; // CStrongHandle + pub const m_Entity_vBoxMins: usize = 0x1860; // Vector + pub const m_Entity_vBoxMaxs: usize = 0x186C; // Vector + pub const m_Entity_bMoveable: usize = 0x1878; // bool + pub const m_Entity_nHandshake: usize = 0x187C; // int32 + pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x1880; // int32 + pub const m_Entity_nPriority: usize = 0x1884; // int32 + pub const m_Entity_bStartDisabled: usize = 0x1888; // bool + pub const m_Entity_flEdgeFadeDist: usize = 0x188C; // float32 + pub const m_Entity_vEdgeFadeDists: usize = 0x1890; // Vector + pub const m_Entity_nLightProbeSizeX: usize = 0x189C; // int32 + pub const m_Entity_nLightProbeSizeY: usize = 0x18A0; // int32 + pub const m_Entity_nLightProbeSizeZ: usize = 0x18A4; // int32 + pub const m_Entity_nLightProbeAtlasX: usize = 0x18A8; // int32 + pub const m_Entity_nLightProbeAtlasY: usize = 0x18AC; // int32 + pub const m_Entity_nLightProbeAtlasZ: usize = 0x18B0; // int32 + pub const m_Entity_bEnabled: usize = 0x18C9; // bool } // Parent: CPlayerPawnComponent - // Field count: 0 + // Fields count: 0 pub mod CPlayer_WaterServices { } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod CWeaponM249 { } // Parent: CParticleSystem - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_flAlphaScale (float32) @@ -5138,26 +5285,26 @@ pub mod cs2_dumper { // NetworkVarNames: m_ColorTint (Color) // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) pub mod CEnvParticleGlow { - pub const m_flAlphaScale: usize = 0xC88; // float32 - pub const m_flRadiusScale: usize = 0xC8C; // float32 - pub const m_flSelfIllumScale: usize = 0xC90; // float32 - pub const m_ColorTint: usize = 0xC94; // Color - pub const m_hTextureOverride: usize = 0xC98; // CStrongHandle + pub const m_flAlphaScale: usize = 0xFF0; // float32 + pub const m_flRadiusScale: usize = 0xFF4; // float32 + pub const m_flSelfIllumScale: usize = 0xFF8; // float32 + pub const m_ColorTint: usize = 0xFFC; // Color + pub const m_hTextureOverride: usize = 0x1000; // CStrongHandle } // Parent: CBaseModelEntity - // Field count: 0 + // Fields count: 0 pub mod CFuncVehicleClip { } // Parent: CSoundAreaEntityBase - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_flRadius (float) pub mod CSoundAreaEntitySphere { - pub const m_flRadius: usize = 0x4E0; // float32 + pub const m_flRadius: usize = 0x7DC; // float32 } // Parent: CFuncBrush - // Field count: 9 + // Fields count: 9 // // Metadata: // NetworkVarNames: m_targetCamera (CUtlString) @@ -5169,22 +5316,22 @@ pub mod cs2_dumper { // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bDraw3DSkybox (bool) pub mod CFuncMonitor { - pub const m_targetCamera: usize = 0x730; // CUtlString - pub const m_nResolutionEnum: usize = 0x738; // int32 - pub const m_bRenderShadows: usize = 0x73C; // bool - pub const m_bUseUniqueColorTarget: usize = 0x73D; // bool - pub const m_brushModelName: usize = 0x740; // CUtlString - pub const m_hTargetCamera: usize = 0x748; // CHandle - pub const m_bEnabled: usize = 0x74C; // bool - pub const m_bDraw3DSkybox: usize = 0x74D; // bool - pub const m_bStartEnabled: usize = 0x74E; // bool + pub const m_targetCamera: usize = 0xA98; // CUtlString + pub const m_nResolutionEnum: usize = 0xAA0; // int32 + pub const m_bRenderShadows: usize = 0xAA4; // bool + pub const m_bUseUniqueColorTarget: usize = 0xAA5; // bool + pub const m_brushModelName: usize = 0xAA8; // CUtlString + pub const m_hTargetCamera: usize = 0xAB0; // CHandle + pub const m_bEnabled: usize = 0xAB4; // bool + pub const m_bDraw3DSkybox: usize = 0xAB5; // bool + pub const m_bStartEnabled: usize = 0xAB6; // bool } // Parent: CBaseEntity - // Field count: 0 + // Fields count: 0 pub mod CEnvFunnel { } // Parent: None - // Field count: 6 + // Fields count: 6 pub mod SequenceHistory_t { pub const m_hSequence: usize = 0x0; // HSequence pub const m_flSeqStartTime: usize = 0x4; // GameTime_t @@ -5194,90 +5341,90 @@ pub mod cs2_dumper { pub const m_flCyclesPerSecond: usize = 0x14; // float32 } // Parent: CCSGameModeRules - // Field count: 0 + // Fields count: 0 pub mod CCSGameModeRules_Noop { } // Parent: CPointEntity - // Field count: 16 + // Fields count: 16 pub mod CPointAngularVelocitySensor { - pub const m_hTargetEntity: usize = 0x4C0; // CHandle - pub const m_flThreshold: usize = 0x4C4; // float32 - pub const m_nLastCompareResult: usize = 0x4C8; // int32 - pub const m_nLastFireResult: usize = 0x4CC; // int32 - pub const m_flFireTime: usize = 0x4D0; // GameTime_t - pub const m_flFireInterval: usize = 0x4D4; // float32 - pub const m_flLastAngVelocity: usize = 0x4D8; // float32 - pub const m_lastOrientation: usize = 0x4DC; // QAngle - pub const m_vecAxis: usize = 0x4E8; // Vector - pub const m_bUseHelper: usize = 0x4F4; // bool - pub const m_AngularVelocity: usize = 0x4F8; // CEntityOutputTemplate - pub const m_OnLessThan: usize = 0x520; // CEntityIOOutput - pub const m_OnLessThanOrEqualTo: usize = 0x548; // CEntityIOOutput - pub const m_OnGreaterThan: usize = 0x570; // CEntityIOOutput - pub const m_OnGreaterThanOrEqualTo: usize = 0x598; // CEntityIOOutput - pub const m_OnEqualTo: usize = 0x5C0; // CEntityIOOutput + pub const m_hTargetEntity: usize = 0x7C4; // CHandle + pub const m_flThreshold: usize = 0x7C8; // float32 + pub const m_nLastCompareResult: usize = 0x7CC; // int32 + pub const m_nLastFireResult: usize = 0x7D0; // int32 + pub const m_flFireTime: usize = 0x7D4; // GameTime_t + pub const m_flFireInterval: usize = 0x7D8; // float32 + pub const m_flLastAngVelocity: usize = 0x7DC; // float32 + pub const m_lastOrientation: usize = 0x7E0; // QAngle + pub const m_vecAxis: usize = 0x7EC; // Vector + pub const m_bUseHelper: usize = 0x7F8; // bool + pub const m_AngularVelocity: usize = 0x800; // CEntityOutputTemplate + pub const m_OnLessThan: usize = 0x828; // CEntityIOOutput + pub const m_OnLessThanOrEqualTo: usize = 0x850; // CEntityIOOutput + pub const m_OnGreaterThan: usize = 0x878; // CEntityIOOutput + pub const m_OnGreaterThanOrEqualTo: usize = 0x8A0; // CEntityIOOutput + pub const m_OnEqualTo: usize = 0x8C8; // CEntityIOOutput } // Parent: CBaseCSGrenadeProjectile - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_bIsIncGrenade (bool) pub mod CMolotovProjectile { - pub const m_bIsIncGrenade: usize = 0xA90; // bool - pub const m_bDetonated: usize = 0xA9C; // bool - pub const m_stillTimer: usize = 0xAA0; // IntervalTimer - pub const m_bHasBouncedOffPlayer: usize = 0xB80; // bool + pub const m_bIsIncGrenade: usize = 0xE4D; // bool + pub const m_bDetonated: usize = 0xE58; // bool + pub const m_stillTimer: usize = 0xE60; // IntervalTimer + pub const m_bHasBouncedOffPlayer: usize = 0xF40; // bool } // Parent: CBaseTrigger - // Field count: 0 + // Fields count: 0 pub mod CHostageRescueZoneShim { } // Parent: CBaseEntity - // Field count: 0 + // Fields count: 0 pub mod CPointPulse { } // Parent: CPointEntity - // Field count: 24 + // Fields count: 24 pub mod CEnvInstructorHint { - pub const m_iszName: usize = 0x4C0; // CUtlSymbolLarge - pub const m_iszReplace_Key: usize = 0x4C8; // CUtlSymbolLarge - pub const m_iszHintTargetEntity: usize = 0x4D0; // CUtlSymbolLarge - pub const m_iTimeout: usize = 0x4D8; // int32 - pub const m_iDisplayLimit: usize = 0x4DC; // int32 - pub const m_iszIcon_Onscreen: usize = 0x4E0; // CUtlSymbolLarge - pub const m_iszIcon_Offscreen: usize = 0x4E8; // CUtlSymbolLarge - pub const m_iszCaption: usize = 0x4F0; // CUtlSymbolLarge - pub const m_iszActivatorCaption: usize = 0x4F8; // CUtlSymbolLarge - pub const m_Color: usize = 0x500; // Color - pub const m_fIconOffset: usize = 0x504; // float32 - pub const m_fRange: usize = 0x508; // float32 - pub const m_iPulseOption: usize = 0x50C; // uint8 - pub const m_iAlphaOption: usize = 0x50D; // uint8 - pub const m_iShakeOption: usize = 0x50E; // uint8 - pub const m_bStatic: usize = 0x50F; // bool - pub const m_bNoOffscreen: usize = 0x510; // bool - pub const m_bForceCaption: usize = 0x511; // bool - pub const m_iInstanceType: usize = 0x514; // int32 - pub const m_bSuppressRest: usize = 0x518; // bool - pub const m_iszBinding: usize = 0x520; // CUtlSymbolLarge - pub const m_bAllowNoDrawTarget: usize = 0x528; // bool - pub const m_bAutoStart: usize = 0x529; // bool - pub const m_bLocalPlayerOnly: usize = 0x52A; // bool + pub const m_iszName: usize = 0x7C8; // CUtlSymbolLarge + pub const m_iszReplace_Key: usize = 0x7D0; // CUtlSymbolLarge + pub const m_iszHintTargetEntity: usize = 0x7D8; // CUtlSymbolLarge + pub const m_iTimeout: usize = 0x7E0; // int32 + pub const m_iDisplayLimit: usize = 0x7E4; // int32 + pub const m_iszIcon_Onscreen: usize = 0x7E8; // CUtlSymbolLarge + pub const m_iszIcon_Offscreen: usize = 0x7F0; // CUtlSymbolLarge + pub const m_iszCaption: usize = 0x7F8; // CUtlSymbolLarge + pub const m_iszActivatorCaption: usize = 0x800; // CUtlSymbolLarge + pub const m_Color: usize = 0x808; // Color + pub const m_fIconOffset: usize = 0x80C; // float32 + pub const m_fRange: usize = 0x810; // float32 + pub const m_iPulseOption: usize = 0x814; // uint8 + pub const m_iAlphaOption: usize = 0x815; // uint8 + pub const m_iShakeOption: usize = 0x816; // uint8 + pub const m_bStatic: usize = 0x817; // bool + pub const m_bNoOffscreen: usize = 0x818; // bool + pub const m_bForceCaption: usize = 0x819; // bool + pub const m_iInstanceType: usize = 0x81C; // int32 + pub const m_bSuppressRest: usize = 0x820; // bool + pub const m_iszBinding: usize = 0x828; // CUtlSymbolLarge + pub const m_bAllowNoDrawTarget: usize = 0x830; // bool + pub const m_bAutoStart: usize = 0x831; // bool + pub const m_bLocalPlayerOnly: usize = 0x832; // bool } // Parent: CPointEntity - // Field count: 2 + // Fields count: 2 pub mod CEnvTracer { - pub const m_vecEnd: usize = 0x4C0; // Vector - pub const m_flDelay: usize = 0x4CC; // float32 + pub const m_vecEnd: usize = 0x7C4; // Vector + pub const m_flDelay: usize = 0x7D0; // float32 } // Parent: CPointEntity - // Field count: 2 + // Fields count: 2 pub mod CInfoGameEventProxy { - pub const m_iszEventName: usize = 0x4C0; // CUtlSymbolLarge - pub const m_flRange: usize = 0x4C8; // float32 + pub const m_iszEventName: usize = 0x7C8; // CUtlSymbolLarge + pub const m_flRange: usize = 0x7D0; // float32 } // Parent: CBaseEntity - // Field count: 25 + // Fields count: 26 // // Metadata: // NetworkVarNames: m_FOV (float) @@ -5295,6 +5442,7 @@ pub mod cs2_dumper { // NetworkVarNames: m_flZFar (float) // NetworkVarNames: m_flZNear (float) // NetworkVarNames: m_bCanHLTVUse (bool) + // NetworkVarNames: m_bAlignWithParent (bool) // NetworkVarNames: m_bDofEnabled (bool) // NetworkVarNames: m_flDofNearBlurry (float) // NetworkVarNames: m_flDofNearCrisp (float) @@ -5302,34 +5450,35 @@ pub mod cs2_dumper { // NetworkVarNames: m_flDofFarBlurry (float) // NetworkVarNames: m_flDofTiltToGround (float) pub mod CPointCamera { - pub const m_FOV: usize = 0x4C0; // float32 - pub const m_Resolution: usize = 0x4C4; // float32 - pub const m_bFogEnable: usize = 0x4C8; // bool - pub const m_FogColor: usize = 0x4C9; // Color - pub const m_flFogStart: usize = 0x4D0; // float32 - pub const m_flFogEnd: usize = 0x4D4; // float32 - pub const m_flFogMaxDensity: usize = 0x4D8; // float32 - pub const m_bActive: usize = 0x4DC; // bool - pub const m_bUseScreenAspectRatio: usize = 0x4DD; // bool - pub const m_flAspectRatio: usize = 0x4E0; // float32 - pub const m_bNoSky: usize = 0x4E4; // bool - pub const m_fBrightness: usize = 0x4E8; // float32 - pub const m_flZFar: usize = 0x4EC; // float32 - pub const m_flZNear: usize = 0x4F0; // float32 - pub const m_bCanHLTVUse: usize = 0x4F4; // bool - pub const m_bDofEnabled: usize = 0x4F5; // bool - pub const m_flDofNearBlurry: usize = 0x4F8; // float32 - pub const m_flDofNearCrisp: usize = 0x4FC; // float32 - pub const m_flDofFarCrisp: usize = 0x500; // float32 - pub const m_flDofFarBlurry: usize = 0x504; // float32 - pub const m_flDofTiltToGround: usize = 0x508; // float32 - pub const m_TargetFOV: usize = 0x50C; // float32 - pub const m_DegreesPerSecond: usize = 0x510; // float32 - pub const m_bIsOn: usize = 0x514; // bool - pub const m_pNext: usize = 0x518; // CPointCamera* + pub const m_FOV: usize = 0x7C4; // float32 + pub const m_Resolution: usize = 0x7C8; // float32 + pub const m_bFogEnable: usize = 0x7CC; // bool + pub const m_FogColor: usize = 0x7CD; // Color + pub const m_flFogStart: usize = 0x7D4; // float32 + pub const m_flFogEnd: usize = 0x7D8; // float32 + pub const m_flFogMaxDensity: usize = 0x7DC; // float32 + pub const m_bActive: usize = 0x7E0; // bool + pub const m_bUseScreenAspectRatio: usize = 0x7E1; // bool + pub const m_flAspectRatio: usize = 0x7E4; // float32 + pub const m_bNoSky: usize = 0x7E8; // bool + pub const m_fBrightness: usize = 0x7EC; // float32 + pub const m_flZFar: usize = 0x7F0; // float32 + pub const m_flZNear: usize = 0x7F4; // float32 + pub const m_bCanHLTVUse: usize = 0x7F8; // bool + pub const m_bAlignWithParent: usize = 0x7F9; // bool + pub const m_bDofEnabled: usize = 0x7FA; // bool + pub const m_flDofNearBlurry: usize = 0x7FC; // float32 + pub const m_flDofNearCrisp: usize = 0x800; // float32 + pub const m_flDofFarCrisp: usize = 0x804; // float32 + pub const m_flDofFarBlurry: usize = 0x808; // float32 + pub const m_flDofTiltToGround: usize = 0x80C; // float32 + pub const m_TargetFOV: usize = 0x810; // float32 + pub const m_DegreesPerSecond: usize = 0x814; // float32 + pub const m_bIsOn: usize = 0x818; // bool + pub const m_pNext: usize = 0x820; // CPointCamera* } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // NetworkVarNames: m_hModel (HModelStrong) @@ -5341,12 +5490,12 @@ pub mod cs2_dumper { pub const m_ModelName: usize = 0xA8; // CUtlSymbolLarge pub const m_bClientClothCreationSuppressed: usize = 0xE8; // bool pub const m_MeshGroupMask: usize = 0x198; // uint64 - pub const m_nIdealMotionType: usize = 0x21A; // int8 - pub const m_nForceLOD: usize = 0x21B; // int8 - pub const m_nClothUpdateFlags: usize = 0x21C; // int8 + pub const m_nIdealMotionType: usize = 0x22A; // int8 + pub const m_nForceLOD: usize = 0x22B; // int8 + pub const m_nClothUpdateFlags: usize = 0x22C; // int8 } // Parent: CBaseModelEntity - // Field count: 12 + // Fields count: 12 // // Metadata: // NetworkVarNames: m_vecLadderDir (Vector) @@ -5355,40 +5504,40 @@ pub mod cs2_dumper { // NetworkVarNames: m_flAutoRideSpeed (float) // NetworkVarNames: m_bFakeLadder (bool) pub mod CFuncLadder { - pub const m_vecLadderDir: usize = 0x710; // Vector - pub const m_Dismounts: usize = 0x720; // CUtlVector> - pub const m_vecLocalTop: usize = 0x738; // Vector - pub const m_vecPlayerMountPositionTop: usize = 0x744; // Vector - pub const m_vecPlayerMountPositionBottom: usize = 0x750; // Vector - pub const m_flAutoRideSpeed: usize = 0x75C; // float32 - pub const m_bDisabled: usize = 0x760; // bool - pub const m_bFakeLadder: usize = 0x761; // bool - pub const m_bHasSlack: usize = 0x762; // bool - pub const m_surfacePropName: usize = 0x768; // CUtlSymbolLarge - pub const m_OnPlayerGotOnLadder: usize = 0x770; // CEntityIOOutput - pub const m_OnPlayerGotOffLadder: usize = 0x798; // CEntityIOOutput + pub const m_vecLadderDir: usize = 0xA78; // Vector + pub const m_Dismounts: usize = 0xA88; // CUtlVector> + pub const m_vecLocalTop: usize = 0xAA0; // Vector + pub const m_vecPlayerMountPositionTop: usize = 0xAAC; // Vector + pub const m_vecPlayerMountPositionBottom: usize = 0xAB8; // Vector + pub const m_flAutoRideSpeed: usize = 0xAC4; // float32 + pub const m_bDisabled: usize = 0xAC8; // bool + pub const m_bFakeLadder: usize = 0xAC9; // bool + pub const m_bHasSlack: usize = 0xACA; // bool + pub const m_surfacePropName: usize = 0xAD0; // CUtlSymbolLarge + pub const m_OnPlayerGotOnLadder: usize = 0xAD8; // CEntityIOOutput + pub const m_OnPlayerGotOffLadder: usize = 0xB00; // CEntityIOOutput } // Parent: CLogicalEntity - // Field count: 8 + // Fields count: 8 pub mod CPathKeyFrame { - pub const m_Origin: usize = 0x4C0; // Vector - pub const m_Angles: usize = 0x4CC; // QAngle - pub const m_qAngle: usize = 0x4E0; // Quaternion - pub const m_iNextKey: usize = 0x4F0; // CUtlSymbolLarge - pub const m_flNextTime: usize = 0x4F8; // float32 - pub const m_pNextKey: usize = 0x500; // CPathKeyFrame* - pub const m_pPrevKey: usize = 0x508; // CPathKeyFrame* - pub const m_flMoveSpeed: usize = 0x510; // float32 + pub const m_Origin: usize = 0x7C4; // Vector + pub const m_Angles: usize = 0x7D0; // QAngle + pub const m_qAngle: usize = 0x7E0; // Quaternion + pub const m_iNextKey: usize = 0x7F0; // CUtlSymbolLarge + pub const m_flNextTime: usize = 0x7F8; // float32 + pub const m_pNextKey: usize = 0x800; // CPathKeyFrame* + pub const m_pPrevKey: usize = 0x808; // CPathKeyFrame* + pub const m_flMoveSpeed: usize = 0x810; // float32 } // Parent: CBaseModelEntity - // Field count: 3 + // Fields count: 3 pub mod CFuncInteractionLayerClip { - pub const m_bDisabled: usize = 0x710; // bool - pub const m_iszInteractsAs: usize = 0x718; // CUtlSymbolLarge - pub const m_iszInteractsWith: usize = 0x720; // CUtlSymbolLarge + pub const m_bDisabled: usize = 0xA78; // bool + pub const m_iszInteractsAs: usize = 0xA80; // CUtlSymbolLarge + pub const m_iszInteractsWith: usize = 0xA88; // CUtlSymbolLarge } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_Attributes (CEconItemAttribute) @@ -5397,31 +5546,31 @@ pub mod cs2_dumper { pub const m_pManager: usize = 0x58; // CAttributeManager* } // Parent: CGameRules - // Field count: 0 + // Fields count: 0 pub mod CMultiplayRules { } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod CWeaponRevolver { } // Parent: CDynamicProp - // Field count: 1 + // Fields count: 1 pub mod COrnamentProp { - pub const m_initialOwner: usize = 0xB80; // CUtlSymbolLarge + pub const m_initialOwner: usize = 0xF58; // CUtlSymbolLarge } // Parent: CLogicalEntity - // Field count: 1 + // Fields count: 1 pub mod CLogicGameEvent { - pub const m_iszEventName: usize = 0x4C0; // CUtlSymbolLarge + pub const m_iszEventName: usize = 0x7C8; // CUtlSymbolLarge } // Parent: CPointEntity - // Field count: 2 + // Fields count: 2 pub mod CEnvMuzzleFlash { - pub const m_flScale: usize = 0x4C0; // float32 - pub const m_iszParentAttachment: usize = 0x4C8; // CUtlSymbolLarge + pub const m_flScale: usize = 0x7C4; // float32 + pub const m_iszParentAttachment: usize = 0x7C8; // CUtlSymbolLarge } // Parent: CModelPointEntity - // Field count: 15 + // Fields count: 15 // // Metadata: // NetworkVarNames: m_nUniqueID (int) @@ -5440,52 +5589,52 @@ pub mod cs2_dumper { // NetworkVarNames: m_nVersion (uint8) // NetworkVarNames: m_ubSignature (uint8) pub mod CPlayerSprayDecal { - pub const m_nUniqueID: usize = 0x710; // int32 - pub const m_unAccountID: usize = 0x714; // uint32 - pub const m_unTraceID: usize = 0x718; // uint32 - pub const m_rtGcTime: usize = 0x71C; // uint32 - pub const m_vecEndPos: usize = 0x720; // Vector - pub const m_vecStart: usize = 0x72C; // Vector - pub const m_vecLeft: usize = 0x738; // Vector - pub const m_vecNormal: usize = 0x744; // Vector - pub const m_nPlayer: usize = 0x750; // int32 - pub const m_nEntity: usize = 0x754; // int32 - pub const m_nHitbox: usize = 0x758; // int32 - pub const m_flCreationTime: usize = 0x75C; // float32 - pub const m_nTintID: usize = 0x760; // int32 - pub const m_nVersion: usize = 0x764; // uint8 - pub const m_ubSignature: usize = 0x765; // uint8[128] + pub const m_nUniqueID: usize = 0xA78; // int32 + pub const m_unAccountID: usize = 0xA7C; // uint32 + pub const m_unTraceID: usize = 0xA80; // uint32 + pub const m_rtGcTime: usize = 0xA84; // uint32 + pub const m_vecEndPos: usize = 0xA88; // Vector + pub const m_vecStart: usize = 0xA94; // Vector + pub const m_vecLeft: usize = 0xAA0; // Vector + pub const m_vecNormal: usize = 0xAAC; // Vector + pub const m_nPlayer: usize = 0xAB8; // int32 + pub const m_nEntity: usize = 0xABC; // int32 + pub const m_nHitbox: usize = 0xAC0; // int32 + pub const m_flCreationTime: usize = 0xAC4; // float32 + pub const m_nTintID: usize = 0xAC8; // int32 + pub const m_nVersion: usize = 0xACC; // uint8 + pub const m_ubSignature: usize = 0xACD; // uint8[128] } // Parent: CBaseTrigger - // Field count: 9 + // Fields count: 9 // // Metadata: // NetworkVarNames: m_bBombPlantedHere (bool) pub mod CBombTarget { - pub const m_OnBombExplode: usize = 0x8E0; // CEntityIOOutput - pub const m_OnBombPlanted: usize = 0x908; // CEntityIOOutput - pub const m_OnBombDefused: usize = 0x930; // CEntityIOOutput - pub const m_bIsBombSiteB: usize = 0x958; // bool - pub const m_bIsHeistBombTarget: usize = 0x959; // bool - pub const m_bBombPlantedHere: usize = 0x95A; // bool - pub const m_szMountTarget: usize = 0x960; // CUtlSymbolLarge - pub const m_hInstructorHint: usize = 0x968; // CHandle - pub const m_nBombSiteDesignation: usize = 0x96C; // int32 + pub const m_OnBombExplode: usize = 0xC48; // CEntityIOOutput + pub const m_OnBombPlanted: usize = 0xC70; // CEntityIOOutput + pub const m_OnBombDefused: usize = 0xC98; // CEntityIOOutput + pub const m_bIsBombSiteB: usize = 0xCC0; // bool + pub const m_bIsHeistBombTarget: usize = 0xCC1; // bool + pub const m_bBombPlantedHere: usize = 0xCC2; // bool + pub const m_szMountTarget: usize = 0xCC8; // CUtlSymbolLarge + pub const m_hInstructorHint: usize = 0xCD0; // CHandle + pub const m_nBombSiteDesignation: usize = 0xCD4; // int32 } // Parent: CBaseEntity - // Field count: 8 + // Fields count: 8 pub mod CPhysicsSpring { - pub const m_flFrequency: usize = 0x4C8; // float32 - pub const m_flDampingRatio: usize = 0x4CC; // float32 - pub const m_flRestLength: usize = 0x4D0; // float32 - pub const m_nameAttachStart: usize = 0x4D8; // CUtlSymbolLarge - pub const m_nameAttachEnd: usize = 0x4E0; // CUtlSymbolLarge - pub const m_start: usize = 0x4E8; // Vector - pub const m_end: usize = 0x4F4; // Vector - pub const m_teleportTick: usize = 0x500; // uint32 + pub const m_flFrequency: usize = 0x7D0; // float32 + pub const m_flDampingRatio: usize = 0x7D4; // float32 + pub const m_flRestLength: usize = 0x7D8; // float32 + pub const m_nameAttachStart: usize = 0x7E0; // CUtlSymbolLarge + pub const m_nameAttachEnd: usize = 0x7E8; // CUtlSymbolLarge + pub const m_start: usize = 0x7F0; // Vector + pub const m_end: usize = 0x7FC; // Vector + pub const m_teleportTick: usize = 0x808; // uint32 } // Parent: CBaseEntity - // Field count: 17 + // Fields count: 17 // // Metadata: // NetworkVarNames: m_Entity_hLightProbeTexture (HRenderTextureStrong) @@ -5506,26 +5655,26 @@ pub mod cs2_dumper { // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) // NetworkVarNames: m_Entity_bEnabled (bool) pub mod CEnvLightProbeVolume { - pub const m_Entity_hLightProbeTexture: usize = 0x14A0; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x14A8; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x14B0; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x14B8; // CStrongHandle - pub const m_Entity_vBoxMins: usize = 0x14C0; // Vector - pub const m_Entity_vBoxMaxs: usize = 0x14CC; // Vector - pub const m_Entity_bMoveable: usize = 0x14D8; // bool - pub const m_Entity_nHandshake: usize = 0x14DC; // int32 - pub const m_Entity_nPriority: usize = 0x14E0; // int32 - pub const m_Entity_bStartDisabled: usize = 0x14E4; // bool - pub const m_Entity_nLightProbeSizeX: usize = 0x14E8; // int32 - pub const m_Entity_nLightProbeSizeY: usize = 0x14EC; // int32 - pub const m_Entity_nLightProbeSizeZ: usize = 0x14F0; // int32 - pub const m_Entity_nLightProbeAtlasX: usize = 0x14F4; // int32 - pub const m_Entity_nLightProbeAtlasY: usize = 0x14F8; // int32 - pub const m_Entity_nLightProbeAtlasZ: usize = 0x14FC; // int32 - pub const m_Entity_bEnabled: usize = 0x1509; // bool + pub const m_Entity_hLightProbeTexture: usize = 0x17A8; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x17B0; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x17B8; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x17C0; // CStrongHandle + pub const m_Entity_vBoxMins: usize = 0x17C8; // Vector + pub const m_Entity_vBoxMaxs: usize = 0x17D4; // Vector + pub const m_Entity_bMoveable: usize = 0x17E0; // bool + pub const m_Entity_nHandshake: usize = 0x17E4; // int32 + pub const m_Entity_nPriority: usize = 0x17E8; // int32 + pub const m_Entity_bStartDisabled: usize = 0x17EC; // bool + pub const m_Entity_nLightProbeSizeX: usize = 0x17F0; // int32 + pub const m_Entity_nLightProbeSizeY: usize = 0x17F4; // int32 + pub const m_Entity_nLightProbeSizeZ: usize = 0x17F8; // int32 + pub const m_Entity_nLightProbeAtlasX: usize = 0x17FC; // int32 + pub const m_Entity_nLightProbeAtlasY: usize = 0x1800; // int32 + pub const m_Entity_nLightProbeAtlasZ: usize = 0x1804; // int32 + pub const m_Entity_bEnabled: usize = 0x1811; // bool } // Parent: CCSGameModeRules - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_WeaponSequence (CUtlString) @@ -5533,22 +5682,27 @@ pub mod cs2_dumper { pub const m_WeaponSequence: usize = 0x30; // CNetworkUtlVectorBase } // Parent: CTriggerPush - // Field count: 1 + // Fields count: 1 pub mod CScriptTriggerPush { - pub const m_vExtent: usize = 0x918; // Vector + pub const m_vExtent: usize = 0xC74; // Vector } // Parent: CBaseEntity - // Field count: 1 + // Fields count: 1 pub mod CEnvEntityIgniter { - pub const m_flLifetime: usize = 0x4C0; // float32 + pub const m_flLifetime: usize = 0x7C4; // float32 } // Parent: CBaseModelEntity - // Field count: 1 + // Fields count: 1 pub mod CFuncWall { - pub const m_nState: usize = 0x710; // int32 + pub const m_nState: usize = 0xA78; // int32 + } + // Parent: CPointEntity + // Fields count: 1 + pub mod CPointChildModifier { + pub const m_bOrphanInsteadOfDeletingChildrenOnRemove: usize = 0x7C4; // bool } // Parent: None - // Field count: 14 + // Fields count: 15 // // Metadata: // NetworkVarNames: m_PlayerDamager (CHandle) @@ -5574,22 +5728,23 @@ pub mod cs2_dumper { pub const m_szPlayerRecipientName: usize = 0x40; // CUtlString pub const m_DamagerXuid: usize = 0x48; // uint64 pub const m_RecipientXuid: usize = 0x50; // uint64 - pub const m_iDamage: usize = 0x58; // int32 - pub const m_iActualHealthRemoved: usize = 0x5C; // int32 - pub const m_iNumHits: usize = 0x60; // int32 - pub const m_iLastBulletUpdate: usize = 0x64; // int32 - pub const m_bIsOtherEnemy: usize = 0x68; // bool - pub const m_killType: usize = 0x69; // EKillTypes_t + pub const m_iBulletsDamage: usize = 0x58; // int32 + pub const m_iDamage: usize = 0x5C; // int32 + pub const m_iActualHealthRemoved: usize = 0x60; // int32 + pub const m_iNumHits: usize = 0x64; // int32 + pub const m_iLastBulletUpdate: usize = 0x68; // int32 + pub const m_bIsOtherEnemy: usize = 0x6C; // bool + pub const m_killType: usize = 0x6D; // EKillTypes_t } // Parent: CLogicalEntity - // Field count: 3 + // Fields count: 3 pub mod CLogicAutosave { - pub const m_bForceNewLevelUnit: usize = 0x4C0; // bool - pub const m_minHitPoints: usize = 0x4C4; // int32 - pub const m_minHitPointsToCommit: usize = 0x4C8; // int32 + pub const m_bForceNewLevelUnit: usize = 0x7C4; // bool + pub const m_minHitPoints: usize = 0x7C8; // int32 + pub const m_minHitPointsToCommit: usize = 0x7CC; // int32 } // Parent: CPlayerControllerComponent - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_nSendUpdate (int) @@ -5599,35 +5754,35 @@ pub mod cs2_dumper { pub const m_DamageList: usize = 0x48; // CUtlVectorEmbeddedNetworkVar } // Parent: CEntityComponent - // Field count: 5 + // Fields count: 5 pub mod CRenderComponent { pub const __m_pChainEntity: usize = 0x10; // CNetworkVarChainer pub const m_bIsRenderingWithViewModels: usize = 0x50; // bool pub const m_nSplitscreenFlags: usize = 0x54; // uint32 pub const m_bEnableRendering: usize = 0x60; // bool - pub const m_bInterpolationReadyToDraw: usize = 0xB0; // bool + pub const m_bInterpolationReadyToDraw: usize = 0xC0; // bool + } + // Parent: CEnvSoundscape + // Fields count: 1 + pub mod CEnvSoundscapeProxy { + pub const m_MainSoundscapeName: usize = 0x868; // CUtlSymbolLarge } // Parent: CSoundEventEntity - // Field count: 7 + // Fields count: 7 // // Metadata: // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) pub mod CSoundEventPathCornerEntity { - pub const m_iszPathCorner: usize = 0x570; // CUtlSymbolLarge - pub const m_iCountMax: usize = 0x578; // int32 - pub const m_flDistanceMax: usize = 0x57C; // float32 - pub const m_flDistMaxSqr: usize = 0x580; // float32 - pub const m_flDotProductMax: usize = 0x584; // float32 - pub const m_bPlaying: usize = 0x588; // bool - pub const m_vecCornerPairsNetworked: usize = 0x5B0; // CNetworkUtlVectorBase - } - // Parent: CEnvSoundscape - // Field count: 1 - pub mod CEnvSoundscapeProxy { - pub const m_MainSoundscapeName: usize = 0x558; // CUtlSymbolLarge + pub const m_iszPathCorner: usize = 0x878; // CUtlSymbolLarge + pub const m_iCountMax: usize = 0x880; // int32 + pub const m_flDistanceMax: usize = 0x884; // float32 + pub const m_flDistMaxSqr: usize = 0x888; // float32 + pub const m_flDotProductMax: usize = 0x88C; // float32 + pub const m_bPlaying: usize = 0x890; // bool + pub const m_vecCornerPairsNetworked: usize = 0x8B8; // CNetworkUtlVectorBase } // Parent: CEntityComponent - // Field count: 67 + // Fields count: 67 // // Metadata: // NetworkVarNames: m_Color (Color) @@ -5696,76 +5851,76 @@ pub mod cs2_dumper { // NetworkVarNames: m_flCapsuleLength (float) // NetworkVarNames: m_flMinRoughness (float) pub mod CLightComponent { - pub const __m_pChainEntity: usize = 0x38; // CNetworkVarChainer - pub const m_Color: usize = 0x75; // Color - pub const m_SecondaryColor: usize = 0x79; // Color - pub const m_flBrightness: usize = 0x80; // float32 - pub const m_flBrightnessScale: usize = 0x84; // float32 - pub const m_flBrightnessMult: usize = 0x88; // float32 - pub const m_flRange: usize = 0x8C; // float32 - pub const m_flFalloff: usize = 0x90; // float32 - pub const m_flAttenuation0: usize = 0x94; // float32 - pub const m_flAttenuation1: usize = 0x98; // float32 - pub const m_flAttenuation2: usize = 0x9C; // float32 - pub const m_flTheta: usize = 0xA0; // float32 - pub const m_flPhi: usize = 0xA4; // float32 - pub const m_hLightCookie: usize = 0xA8; // CStrongHandle - pub const m_nCascades: usize = 0xB0; // int32 - pub const m_nCastShadows: usize = 0xB4; // int32 - pub const m_nShadowWidth: usize = 0xB8; // int32 - pub const m_nShadowHeight: usize = 0xBC; // int32 - pub const m_bRenderDiffuse: usize = 0xC0; // bool - pub const m_nRenderSpecular: usize = 0xC4; // int32 - pub const m_bRenderTransmissive: usize = 0xC8; // bool - pub const m_flOrthoLightWidth: usize = 0xCC; // float32 - pub const m_flOrthoLightHeight: usize = 0xD0; // float32 - pub const m_nStyle: usize = 0xD4; // int32 - pub const m_Pattern: usize = 0xD8; // CUtlString - pub const m_nCascadeRenderStaticObjects: usize = 0xE0; // int32 - pub const m_flShadowCascadeCrossFade: usize = 0xE4; // float32 - pub const m_flShadowCascadeDistanceFade: usize = 0xE8; // float32 - pub const m_flShadowCascadeDistance0: usize = 0xEC; // float32 - pub const m_flShadowCascadeDistance1: usize = 0xF0; // float32 - pub const m_flShadowCascadeDistance2: usize = 0xF4; // float32 - pub const m_flShadowCascadeDistance3: usize = 0xF8; // float32 - pub const m_nShadowCascadeResolution0: usize = 0xFC; // int32 - pub const m_nShadowCascadeResolution1: usize = 0x100; // int32 - pub const m_nShadowCascadeResolution2: usize = 0x104; // int32 - pub const m_nShadowCascadeResolution3: usize = 0x108; // int32 - pub const m_bUsesBakedShadowing: usize = 0x10C; // bool - pub const m_nShadowPriority: usize = 0x110; // int32 - pub const m_nBakedShadowIndex: usize = 0x114; // int32 - pub const m_bRenderToCubemaps: usize = 0x118; // bool - pub const m_nDirectLight: usize = 0x11C; // int32 - pub const m_nIndirectLight: usize = 0x120; // int32 - pub const m_flFadeMinDist: usize = 0x124; // float32 - pub const m_flFadeMaxDist: usize = 0x128; // float32 - pub const m_flShadowFadeMinDist: usize = 0x12C; // float32 - pub const m_flShadowFadeMaxDist: usize = 0x130; // float32 - pub const m_bEnabled: usize = 0x134; // bool - pub const m_bFlicker: usize = 0x135; // bool - pub const m_bPrecomputedFieldsValid: usize = 0x136; // bool - pub const m_vPrecomputedBoundsMins: usize = 0x138; // Vector - pub const m_vPrecomputedBoundsMaxs: usize = 0x144; // Vector - pub const m_vPrecomputedOBBOrigin: usize = 0x150; // Vector - pub const m_vPrecomputedOBBAngles: usize = 0x15C; // QAngle - pub const m_vPrecomputedOBBExtent: usize = 0x168; // Vector - pub const m_flPrecomputedMaxRange: usize = 0x174; // float32 - pub const m_nFogLightingMode: usize = 0x178; // int32 - pub const m_flFogContributionStength: usize = 0x17C; // float32 - pub const m_flNearClipPlane: usize = 0x180; // float32 - pub const m_SkyColor: usize = 0x184; // Color - pub const m_flSkyIntensity: usize = 0x188; // float32 - pub const m_SkyAmbientBounce: usize = 0x18C; // Color - pub const m_bUseSecondaryColor: usize = 0x190; // bool - pub const m_bMixedShadows: usize = 0x191; // bool - pub const m_flLightStyleStartTime: usize = 0x194; // GameTime_t - pub const m_flCapsuleLength: usize = 0x198; // float32 - pub const m_flMinRoughness: usize = 0x19C; // float32 - pub const m_bPvsModifyEntity: usize = 0x1B0; // bool + pub const __m_pChainEntity: usize = 0x48; // CNetworkVarChainer + pub const m_Color: usize = 0x85; // Color + pub const m_SecondaryColor: usize = 0x89; // Color + pub const m_flBrightness: usize = 0x90; // float32 + pub const m_flBrightnessScale: usize = 0x94; // float32 + pub const m_flBrightnessMult: usize = 0x98; // float32 + pub const m_flRange: usize = 0x9C; // float32 + pub const m_flFalloff: usize = 0xA0; // float32 + pub const m_flAttenuation0: usize = 0xA4; // float32 + pub const m_flAttenuation1: usize = 0xA8; // float32 + pub const m_flAttenuation2: usize = 0xAC; // float32 + pub const m_flTheta: usize = 0xB0; // float32 + pub const m_flPhi: usize = 0xB4; // float32 + pub const m_hLightCookie: usize = 0xB8; // CStrongHandle + pub const m_nCascades: usize = 0xC0; // int32 + pub const m_nCastShadows: usize = 0xC4; // int32 + pub const m_nShadowWidth: usize = 0xC8; // int32 + pub const m_nShadowHeight: usize = 0xCC; // int32 + pub const m_bRenderDiffuse: usize = 0xD0; // bool + pub const m_nRenderSpecular: usize = 0xD4; // int32 + pub const m_bRenderTransmissive: usize = 0xD8; // bool + pub const m_flOrthoLightWidth: usize = 0xDC; // float32 + pub const m_flOrthoLightHeight: usize = 0xE0; // float32 + pub const m_nStyle: usize = 0xE4; // int32 + pub const m_Pattern: usize = 0xE8; // CUtlString + pub const m_nCascadeRenderStaticObjects: usize = 0xF0; // int32 + pub const m_flShadowCascadeCrossFade: usize = 0xF4; // float32 + pub const m_flShadowCascadeDistanceFade: usize = 0xF8; // float32 + pub const m_flShadowCascadeDistance0: usize = 0xFC; // float32 + pub const m_flShadowCascadeDistance1: usize = 0x100; // float32 + pub const m_flShadowCascadeDistance2: usize = 0x104; // float32 + pub const m_flShadowCascadeDistance3: usize = 0x108; // float32 + pub const m_nShadowCascadeResolution0: usize = 0x10C; // int32 + pub const m_nShadowCascadeResolution1: usize = 0x110; // int32 + pub const m_nShadowCascadeResolution2: usize = 0x114; // int32 + pub const m_nShadowCascadeResolution3: usize = 0x118; // int32 + pub const m_bUsesBakedShadowing: usize = 0x11C; // bool + pub const m_nShadowPriority: usize = 0x120; // int32 + pub const m_nBakedShadowIndex: usize = 0x124; // int32 + pub const m_bRenderToCubemaps: usize = 0x128; // bool + pub const m_nDirectLight: usize = 0x12C; // int32 + pub const m_nIndirectLight: usize = 0x130; // int32 + pub const m_flFadeMinDist: usize = 0x134; // float32 + pub const m_flFadeMaxDist: usize = 0x138; // float32 + pub const m_flShadowFadeMinDist: usize = 0x13C; // float32 + pub const m_flShadowFadeMaxDist: usize = 0x140; // float32 + pub const m_bEnabled: usize = 0x144; // bool + pub const m_bFlicker: usize = 0x145; // bool + pub const m_bPrecomputedFieldsValid: usize = 0x146; // bool + pub const m_vPrecomputedBoundsMins: usize = 0x148; // Vector + pub const m_vPrecomputedBoundsMaxs: usize = 0x154; // Vector + pub const m_vPrecomputedOBBOrigin: usize = 0x160; // Vector + pub const m_vPrecomputedOBBAngles: usize = 0x16C; // QAngle + pub const m_vPrecomputedOBBExtent: usize = 0x178; // Vector + pub const m_flPrecomputedMaxRange: usize = 0x184; // float32 + pub const m_nFogLightingMode: usize = 0x188; // int32 + pub const m_flFogContributionStength: usize = 0x18C; // float32 + pub const m_flNearClipPlane: usize = 0x190; // float32 + pub const m_SkyColor: usize = 0x194; // Color + pub const m_flSkyIntensity: usize = 0x198; // float32 + pub const m_SkyAmbientBounce: usize = 0x19C; // Color + pub const m_bUseSecondaryColor: usize = 0x1A0; // bool + pub const m_bMixedShadows: usize = 0x1A1; // bool + pub const m_flLightStyleStartTime: usize = 0x1A4; // GameTime_t + pub const m_flCapsuleLength: usize = 0x1A8; // float32 + pub const m_flMinRoughness: usize = 0x1AC; // float32 + pub const m_bPvsModifyEntity: usize = 0x1C0; // bool } // Parent: CBaseCSGrenadeProjectile - // Field count: 9 + // Fields count: 11 // // Metadata: // NetworkVarNames: m_nSmokeEffectTickBegin (int) @@ -5773,258 +5928,263 @@ pub mod cs2_dumper { // NetworkVarNames: m_nRandomSeed (int) // NetworkVarNames: m_vSmokeColor (Vector) // NetworkVarNames: m_vSmokeDetonationPos (Vector) - // NetworkVarNames: m_VoxelFrameData (CUtlVector) + // NetworkVarNames: m_VoxelFrameData (uint8) + // NetworkVarNames: m_nVoxelFrameDataSize (int) + // NetworkVarNames: m_nVoxelUpdate (int) pub mod CSmokeGrenadeProjectile { - pub const m_nSmokeEffectTickBegin: usize = 0xAA8; // int32 - pub const m_bDidSmokeEffect: usize = 0xAAC; // bool - pub const m_nRandomSeed: usize = 0xAB0; // int32 - pub const m_vSmokeColor: usize = 0xAB4; // Vector - pub const m_vSmokeDetonationPos: usize = 0xAC0; // Vector - pub const m_VoxelFrameData: usize = 0xAD0; // CUtlVector - pub const m_flLastBounce: usize = 0xAE8; // GameTime_t - pub const m_fllastSimulationTime: usize = 0xAEC; // GameTime_t - pub const m_bExplodeFromInferno: usize = 0x2D70; // bool + pub const m_nSmokeEffectTickBegin: usize = 0xE68; // int32 + pub const m_bDidSmokeEffect: usize = 0xE6C; // bool + pub const m_nRandomSeed: usize = 0xE70; // int32 + pub const m_vSmokeColor: usize = 0xE74; // Vector + pub const m_vSmokeDetonationPos: usize = 0xE80; // Vector + pub const m_VoxelFrameData: usize = 0xE90; // CNetworkUtlVectorBase + pub const m_nVoxelFrameDataSize: usize = 0xEA8; // int32 + pub const m_nVoxelUpdate: usize = 0xEAC; // int32 + pub const m_flLastBounce: usize = 0xEB0; // GameTime_t + pub const m_fllastSimulationTime: usize = 0xEB4; // GameTime_t + pub const m_bExplodeFromInferno: usize = 0x3138; // bool } // Parent: CTriggerMultiple - // Field count: 1 + // Fields count: 1 pub mod CScriptTriggerMultiple { - pub const m_vExtent: usize = 0x908; // Vector + pub const m_vExtent: usize = 0xC70; // Vector } // Parent: CSoundOpvarSetPointEntity - // Field count: 4 + // Fields count: 5 pub mod CSoundOpvarSetAutoRoomEntity { - pub const m_traceResults: usize = 0x668; // CUtlVector - pub const m_flSize: usize = 0x698; // float32 - pub const m_flHeightTolerance: usize = 0x69C; // float32 - pub const m_flSizeSqr: usize = 0x6A0; // float32 + pub const m_traceResults: usize = 0x970; // CUtlVector + pub const m_doorwayPairs: usize = 0x988; // CUtlVector + pub const m_flSize: usize = 0x9A0; // float32 + pub const m_flHeightTolerance: usize = 0x9A4; // float32 + pub const m_flSizeSqr: usize = 0x9A8; // float32 } // Parent: None - // Field count: 0 + // Fields count: 0 pub mod CEntityComponent { } // Parent: CBaseFilter - // Field count: 1 + // Fields count: 1 pub mod FilterDamageType { - pub const m_iDamageType: usize = 0x518; // int32 + pub const m_iDamageType: usize = 0x818; // int32 } // Parent: CBot - // Field count: 139 + // Fields count: 139 pub mod CCSBot { - pub const m_eyePosition: usize = 0x108; // Vector - pub const m_name: usize = 0x114; // char[64] - pub const m_combatRange: usize = 0x154; // float32 - pub const m_isRogue: usize = 0x158; // bool - pub const m_rogueTimer: usize = 0x160; // CountdownTimer - pub const m_diedLastRound: usize = 0x17C; // bool - pub const m_safeTime: usize = 0x180; // float32 - pub const m_wasSafe: usize = 0x184; // bool - pub const m_blindFire: usize = 0x18C; // bool - pub const m_surpriseTimer: usize = 0x190; // CountdownTimer - pub const m_bAllowActive: usize = 0x1A8; // bool - pub const m_isFollowing: usize = 0x1A9; // bool - pub const m_leader: usize = 0x1AC; // CHandle - pub const m_followTimestamp: usize = 0x1B0; // float32 - pub const m_allowAutoFollowTime: usize = 0x1B4; // float32 - pub const m_hurryTimer: usize = 0x1B8; // CountdownTimer - pub const m_alertTimer: usize = 0x1D0; // CountdownTimer - pub const m_sneakTimer: usize = 0x1E8; // CountdownTimer - pub const m_panicTimer: usize = 0x200; // CountdownTimer - pub const m_stateTimestamp: usize = 0x4D0; // float32 - pub const m_isAttacking: usize = 0x4D4; // bool - pub const m_isOpeningDoor: usize = 0x4D5; // bool - pub const m_taskEntity: usize = 0x4DC; // CHandle - pub const m_goalPosition: usize = 0x4EC; // Vector - pub const m_goalEntity: usize = 0x4F8; // CHandle - pub const m_avoid: usize = 0x4FC; // CHandle - pub const m_avoidTimestamp: usize = 0x500; // float32 - pub const m_isStopping: usize = 0x504; // bool - pub const m_hasVisitedEnemySpawn: usize = 0x505; // bool - pub const m_stillTimer: usize = 0x508; // IntervalTimer - pub const m_bEyeAnglesUnderPathFinderControl: usize = 0x518; // bool - pub const m_pathIndex: usize = 0x5610; // int32 - pub const m_areaEnteredTimestamp: usize = 0x5614; // GameTime_t - pub const m_repathTimer: usize = 0x5618; // CountdownTimer - pub const m_avoidFriendTimer: usize = 0x5630; // CountdownTimer - pub const m_isFriendInTheWay: usize = 0x5648; // bool - pub const m_politeTimer: usize = 0x5650; // CountdownTimer - pub const m_isWaitingBehindFriend: usize = 0x5668; // bool - pub const m_pathLadderEnd: usize = 0x5694; // float32 - pub const m_mustRunTimer: usize = 0x56E0; // CountdownTimer - pub const m_waitTimer: usize = 0x56F8; // CountdownTimer - pub const m_updateTravelDistanceTimer: usize = 0x5710; // CountdownTimer - pub const m_playerTravelDistance: usize = 0x5728; // float32[64] - pub const m_travelDistancePhase: usize = 0x5828; // uint8 - pub const m_hostageEscortCount: usize = 0x59C0; // uint8 - pub const m_hostageEscortCountTimestamp: usize = 0x59C4; // float32 - pub const m_desiredTeam: usize = 0x59C8; // int32 - pub const m_hasJoined: usize = 0x59CC; // bool - pub const m_isWaitingForHostage: usize = 0x59CD; // bool - pub const m_inhibitWaitingForHostageTimer: usize = 0x59D0; // CountdownTimer - pub const m_waitForHostageTimer: usize = 0x59E8; // CountdownTimer - pub const m_noisePosition: usize = 0x5A00; // Vector - pub const m_noiseTravelDistance: usize = 0x5A0C; // float32 - pub const m_noiseTimestamp: usize = 0x5A10; // float32 - pub const m_noiseSource: usize = 0x5A18; // CCSPlayerPawn* - pub const m_noiseBendTimer: usize = 0x5A30; // CountdownTimer - pub const m_bentNoisePosition: usize = 0x5A48; // Vector - pub const m_bendNoisePositionValid: usize = 0x5A54; // bool - pub const m_lookAroundStateTimestamp: usize = 0x5A58; // float32 - pub const m_lookAheadAngle: usize = 0x5A5C; // float32 - pub const m_forwardAngle: usize = 0x5A60; // float32 - pub const m_inhibitLookAroundTimestamp: usize = 0x5A64; // float32 - pub const m_lookAtSpot: usize = 0x5A6C; // Vector - pub const m_lookAtSpotDuration: usize = 0x5A7C; // float32 - pub const m_lookAtSpotTimestamp: usize = 0x5A80; // float32 - pub const m_lookAtSpotAngleTolerance: usize = 0x5A84; // float32 - pub const m_lookAtSpotClearIfClose: usize = 0x5A88; // bool - pub const m_lookAtSpotAttack: usize = 0x5A89; // bool - pub const m_lookAtDesc: usize = 0x5A90; // char* - pub const m_peripheralTimestamp: usize = 0x5A98; // float32 - pub const m_approachPointCount: usize = 0x5C20; // uint8 - pub const m_approachPointViewPosition: usize = 0x5C24; // Vector - pub const m_viewSteadyTimer: usize = 0x5C30; // IntervalTimer - pub const m_tossGrenadeTimer: usize = 0x5C48; // CountdownTimer - pub const m_isAvoidingGrenade: usize = 0x5C68; // CountdownTimer - pub const m_spotCheckTimestamp: usize = 0x5C88; // float32 - pub const m_checkedHidingSpotCount: usize = 0x6090; // int32 - pub const m_lookPitch: usize = 0x6094; // float32 - pub const m_lookPitchVel: usize = 0x6098; // float32 - pub const m_lookYaw: usize = 0x609C; // float32 - pub const m_lookYawVel: usize = 0x60A0; // float32 - pub const m_targetSpot: usize = 0x60A4; // Vector - pub const m_targetSpotVelocity: usize = 0x60B0; // Vector - pub const m_targetSpotPredicted: usize = 0x60BC; // Vector - pub const m_aimError: usize = 0x60C8; // QAngle - pub const m_aimGoal: usize = 0x60D4; // QAngle - pub const m_targetSpotTime: usize = 0x60E0; // GameTime_t - pub const m_aimFocus: usize = 0x60E4; // float32 - pub const m_aimFocusInterval: usize = 0x60E8; // float32 - pub const m_aimFocusNextUpdate: usize = 0x60EC; // GameTime_t - pub const m_ignoreEnemiesTimer: usize = 0x60F8; // CountdownTimer - pub const m_enemy: usize = 0x6110; // CHandle - pub const m_isEnemyVisible: usize = 0x6114; // bool - pub const m_visibleEnemyParts: usize = 0x6115; // uint8 - pub const m_lastEnemyPosition: usize = 0x6118; // Vector - pub const m_lastSawEnemyTimestamp: usize = 0x6124; // float32 - pub const m_firstSawEnemyTimestamp: usize = 0x6128; // float32 - pub const m_currentEnemyAcquireTimestamp: usize = 0x612C; // float32 - pub const m_enemyDeathTimestamp: usize = 0x6130; // float32 - pub const m_friendDeathTimestamp: usize = 0x6134; // float32 - pub const m_isLastEnemyDead: usize = 0x6138; // bool - pub const m_nearbyEnemyCount: usize = 0x613C; // int32 - pub const m_bomber: usize = 0x6348; // CHandle - pub const m_nearbyFriendCount: usize = 0x634C; // int32 - pub const m_closestVisibleFriend: usize = 0x6350; // CHandle - pub const m_closestVisibleHumanFriend: usize = 0x6354; // CHandle - pub const m_attentionInterval: usize = 0x6358; // IntervalTimer - pub const m_attacker: usize = 0x6368; // CHandle - pub const m_attackedTimestamp: usize = 0x636C; // float32 - pub const m_burnedByFlamesTimer: usize = 0x6370; // IntervalTimer - pub const m_lastVictimID: usize = 0x6380; // int32 - pub const m_isAimingAtEnemy: usize = 0x6384; // bool - pub const m_isRapidFiring: usize = 0x6385; // bool - pub const m_equipTimer: usize = 0x6388; // IntervalTimer - pub const m_zoomTimer: usize = 0x6398; // CountdownTimer - pub const m_fireWeaponTimestamp: usize = 0x63B0; // GameTime_t - pub const m_lookForWeaponsOnGroundTimer: usize = 0x63B8; // CountdownTimer - pub const m_bIsSleeping: usize = 0x63D0; // bool - pub const m_isEnemySniperVisible: usize = 0x63D1; // bool - pub const m_sawEnemySniperTimer: usize = 0x63D8; // CountdownTimer - pub const m_enemyQueueIndex: usize = 0x6490; // uint8 - pub const m_enemyQueueCount: usize = 0x6491; // uint8 - pub const m_enemyQueueAttendIndex: usize = 0x6492; // uint8 - pub const m_isStuck: usize = 0x6493; // bool - pub const m_stuckTimestamp: usize = 0x6494; // GameTime_t - pub const m_stuckSpot: usize = 0x6498; // Vector - pub const m_wiggleTimer: usize = 0x64A8; // CountdownTimer - pub const m_stuckJumpTimer: usize = 0x64C0; // CountdownTimer - pub const m_nextCleanupCheckTimestamp: usize = 0x64D8; // GameTime_t - pub const m_avgVel: usize = 0x64DC; // float32[10] - pub const m_avgVelIndex: usize = 0x6504; // int32 - pub const m_avgVelCount: usize = 0x6508; // int32 - pub const m_lastOrigin: usize = 0x650C; // Vector - pub const m_lastRadioRecievedTimestamp: usize = 0x651C; // float32 - pub const m_lastRadioSentTimestamp: usize = 0x6520; // float32 - pub const m_radioSubject: usize = 0x6524; // CHandle - pub const m_radioPosition: usize = 0x6528; // Vector - pub const m_voiceEndTimestamp: usize = 0x6534; // float32 - pub const m_lastValidReactionQueueFrame: usize = 0x6540; // int32 + pub const m_eyePosition: usize = 0x100; // Vector + pub const m_name: usize = 0x10C; // char[64] + pub const m_combatRange: usize = 0x14C; // float32 + pub const m_isRogue: usize = 0x150; // bool + pub const m_rogueTimer: usize = 0x158; // CountdownTimer + pub const m_diedLastRound: usize = 0x174; // bool + pub const m_safeTime: usize = 0x178; // float32 + pub const m_wasSafe: usize = 0x17C; // bool + pub const m_blindFire: usize = 0x184; // bool + pub const m_surpriseTimer: usize = 0x188; // CountdownTimer + pub const m_bAllowActive: usize = 0x1A0; // bool + pub const m_isFollowing: usize = 0x1A1; // bool + pub const m_leader: usize = 0x1A4; // CHandle + pub const m_followTimestamp: usize = 0x1A8; // float32 + pub const m_allowAutoFollowTime: usize = 0x1AC; // float32 + pub const m_hurryTimer: usize = 0x1B0; // CountdownTimer + pub const m_alertTimer: usize = 0x1C8; // CountdownTimer + pub const m_sneakTimer: usize = 0x1E0; // CountdownTimer + pub const m_panicTimer: usize = 0x1F8; // CountdownTimer + pub const m_stateTimestamp: usize = 0x4C8; // float32 + pub const m_isAttacking: usize = 0x4CC; // bool + pub const m_isOpeningDoor: usize = 0x4CD; // bool + pub const m_taskEntity: usize = 0x4D4; // CHandle + pub const m_goalPosition: usize = 0x4E4; // Vector + pub const m_goalEntity: usize = 0x4F0; // CHandle + pub const m_avoid: usize = 0x4F4; // CHandle + pub const m_avoidTimestamp: usize = 0x4F8; // float32 + pub const m_isStopping: usize = 0x4FC; // bool + pub const m_hasVisitedEnemySpawn: usize = 0x4FD; // bool + pub const m_stillTimer: usize = 0x500; // IntervalTimer + pub const m_bEyeAnglesUnderPathFinderControl: usize = 0x510; // bool + pub const m_pathIndex: usize = 0x55E8; // int32 + pub const m_areaEnteredTimestamp: usize = 0x55EC; // GameTime_t + pub const m_repathTimer: usize = 0x55F0; // CountdownTimer + pub const m_avoidFriendTimer: usize = 0x5608; // CountdownTimer + pub const m_isFriendInTheWay: usize = 0x5620; // bool + pub const m_politeTimer: usize = 0x5628; // CountdownTimer + pub const m_isWaitingBehindFriend: usize = 0x5640; // bool + pub const m_pathLadderEnd: usize = 0x566C; // float32 + pub const m_mustRunTimer: usize = 0x56B8; // CountdownTimer + pub const m_waitTimer: usize = 0x56D0; // CountdownTimer + pub const m_updateTravelDistanceTimer: usize = 0x56E8; // CountdownTimer + pub const m_playerTravelDistance: usize = 0x5700; // float32[64] + pub const m_travelDistancePhase: usize = 0x5800; // uint8 + pub const m_hostageEscortCount: usize = 0x5998; // uint8 + pub const m_hostageEscortCountTimestamp: usize = 0x599C; // float32 + pub const m_desiredTeam: usize = 0x59A0; // int32 + pub const m_hasJoined: usize = 0x59A4; // bool + pub const m_isWaitingForHostage: usize = 0x59A5; // bool + pub const m_inhibitWaitingForHostageTimer: usize = 0x59A8; // CountdownTimer + pub const m_waitForHostageTimer: usize = 0x59C0; // CountdownTimer + pub const m_noisePosition: usize = 0x59D8; // Vector + pub const m_noiseTravelDistance: usize = 0x59E4; // float32 + pub const m_noiseTimestamp: usize = 0x59E8; // float32 + pub const m_noiseSource: usize = 0x59F0; // CCSPlayerPawn* + pub const m_noiseBendTimer: usize = 0x5A08; // CountdownTimer + pub const m_bentNoisePosition: usize = 0x5A20; // Vector + pub const m_bendNoisePositionValid: usize = 0x5A2C; // bool + pub const m_lookAroundStateTimestamp: usize = 0x5A30; // float32 + pub const m_lookAheadAngle: usize = 0x5A34; // float32 + pub const m_forwardAngle: usize = 0x5A38; // float32 + pub const m_inhibitLookAroundTimestamp: usize = 0x5A3C; // float32 + pub const m_lookAtSpot: usize = 0x5A44; // Vector + pub const m_lookAtSpotDuration: usize = 0x5A54; // float32 + pub const m_lookAtSpotTimestamp: usize = 0x5A58; // float32 + pub const m_lookAtSpotAngleTolerance: usize = 0x5A5C; // float32 + pub const m_lookAtSpotClearIfClose: usize = 0x5A60; // bool + pub const m_lookAtSpotAttack: usize = 0x5A61; // bool + pub const m_lookAtDesc: usize = 0x5A68; // char* + pub const m_peripheralTimestamp: usize = 0x5A70; // float32 + pub const m_approachPointCount: usize = 0x5BF8; // uint8 + pub const m_approachPointViewPosition: usize = 0x5BFC; // Vector + pub const m_viewSteadyTimer: usize = 0x5C08; // IntervalTimer + pub const m_tossGrenadeTimer: usize = 0x5C20; // CountdownTimer + pub const m_isAvoidingGrenade: usize = 0x5C40; // CountdownTimer + pub const m_spotCheckTimestamp: usize = 0x5C60; // float32 + pub const m_checkedHidingSpotCount: usize = 0x6068; // int32 + pub const m_lookPitch: usize = 0x606C; // float32 + pub const m_lookPitchVel: usize = 0x6070; // float32 + pub const m_lookYaw: usize = 0x6074; // float32 + pub const m_lookYawVel: usize = 0x6078; // float32 + pub const m_targetSpot: usize = 0x607C; // Vector + pub const m_targetSpotVelocity: usize = 0x6088; // Vector + pub const m_targetSpotPredicted: usize = 0x6094; // Vector + pub const m_aimError: usize = 0x60A0; // QAngle + pub const m_aimGoal: usize = 0x60AC; // QAngle + pub const m_targetSpotTime: usize = 0x60B8; // GameTime_t + pub const m_aimFocus: usize = 0x60BC; // float32 + pub const m_aimFocusInterval: usize = 0x60C0; // float32 + pub const m_aimFocusNextUpdate: usize = 0x60C4; // GameTime_t + pub const m_ignoreEnemiesTimer: usize = 0x60D0; // CountdownTimer + pub const m_enemy: usize = 0x60E8; // CHandle + pub const m_isEnemyVisible: usize = 0x60EC; // bool + pub const m_visibleEnemyParts: usize = 0x60ED; // uint8 + pub const m_lastEnemyPosition: usize = 0x60F0; // Vector + pub const m_lastSawEnemyTimestamp: usize = 0x60FC; // float32 + pub const m_firstSawEnemyTimestamp: usize = 0x6100; // float32 + pub const m_currentEnemyAcquireTimestamp: usize = 0x6104; // float32 + pub const m_enemyDeathTimestamp: usize = 0x6108; // float32 + pub const m_friendDeathTimestamp: usize = 0x610C; // float32 + pub const m_isLastEnemyDead: usize = 0x6110; // bool + pub const m_nearbyEnemyCount: usize = 0x6114; // int32 + pub const m_bomber: usize = 0x6320; // CHandle + pub const m_nearbyFriendCount: usize = 0x6324; // int32 + pub const m_closestVisibleFriend: usize = 0x6328; // CHandle + pub const m_closestVisibleHumanFriend: usize = 0x632C; // CHandle + pub const m_attentionInterval: usize = 0x6330; // IntervalTimer + pub const m_attacker: usize = 0x6340; // CHandle + pub const m_attackedTimestamp: usize = 0x6344; // float32 + pub const m_burnedByFlamesTimer: usize = 0x6348; // IntervalTimer + pub const m_lastVictimID: usize = 0x6358; // int32 + pub const m_isAimingAtEnemy: usize = 0x635C; // bool + pub const m_isRapidFiring: usize = 0x635D; // bool + pub const m_equipTimer: usize = 0x6360; // IntervalTimer + pub const m_zoomTimer: usize = 0x6370; // CountdownTimer + pub const m_fireWeaponTimestamp: usize = 0x6388; // GameTime_t + pub const m_lookForWeaponsOnGroundTimer: usize = 0x6390; // CountdownTimer + pub const m_bIsSleeping: usize = 0x63A8; // bool + pub const m_isEnemySniperVisible: usize = 0x63A9; // bool + pub const m_sawEnemySniperTimer: usize = 0x63B0; // CountdownTimer + pub const m_enemyQueueIndex: usize = 0x6468; // uint8 + pub const m_enemyQueueCount: usize = 0x6469; // uint8 + pub const m_enemyQueueAttendIndex: usize = 0x646A; // uint8 + pub const m_isStuck: usize = 0x646B; // bool + pub const m_stuckTimestamp: usize = 0x646C; // GameTime_t + pub const m_stuckSpot: usize = 0x6470; // Vector + pub const m_wiggleTimer: usize = 0x6480; // CountdownTimer + pub const m_stuckJumpTimer: usize = 0x6498; // CountdownTimer + pub const m_nextCleanupCheckTimestamp: usize = 0x64B0; // GameTime_t + pub const m_avgVel: usize = 0x64B4; // float32[10] + pub const m_avgVelIndex: usize = 0x64DC; // int32 + pub const m_avgVelCount: usize = 0x64E0; // int32 + pub const m_lastOrigin: usize = 0x64E4; // Vector + pub const m_lastRadioRecievedTimestamp: usize = 0x64F4; // float32 + pub const m_lastRadioSentTimestamp: usize = 0x64F8; // float32 + pub const m_radioSubject: usize = 0x64FC; // CHandle + pub const m_radioPosition: usize = 0x6500; // Vector + pub const m_voiceEndTimestamp: usize = 0x650C; // float32 + pub const m_lastValidReactionQueueFrame: usize = 0x6518; // int32 } // Parent: CLogicalEntity - // Field count: 7 + // Fields count: 7 pub mod CPhysMotor { - pub const m_nameAttach: usize = 0x4C0; // CUtlSymbolLarge - pub const m_hAttachedObject: usize = 0x4C8; // CHandle - pub const m_spinUp: usize = 0x4CC; // float32 - pub const m_additionalAcceleration: usize = 0x4D0; // float32 - pub const m_angularAcceleration: usize = 0x4D4; // float32 - pub const m_lastTime: usize = 0x4D8; // GameTime_t - pub const m_motor: usize = 0x4F0; // CMotorController + pub const m_nameAttach: usize = 0x7C8; // CUtlSymbolLarge + pub const m_hAttachedObject: usize = 0x7D0; // CHandle + pub const m_spinUp: usize = 0x7D4; // float32 + pub const m_additionalAcceleration: usize = 0x7D8; // float32 + pub const m_angularAcceleration: usize = 0x7DC; // float32 + pub const m_lastTime: usize = 0x7E0; // GameTime_t + pub const m_motor: usize = 0x7F8; // CMotorController } // Parent: CBaseEntity - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_bDisabled (bool) // NetworkVarNames: m_iszSoundAreaType (string_t) // NetworkVarNames: m_vPos (Vector) pub mod CSoundAreaEntityBase { - pub const m_bDisabled: usize = 0x4C0; // bool - pub const m_iszSoundAreaType: usize = 0x4C8; // CUtlSymbolLarge - pub const m_vPos: usize = 0x4D0; // Vector + pub const m_bDisabled: usize = 0x7C4; // bool + pub const m_iszSoundAreaType: usize = 0x7C8; // CUtlSymbolLarge + pub const m_vPos: usize = 0x7D0; // Vector } // Parent: CPlayer_UseServices - // Field count: 3 + // Fields count: 3 pub mod CCSPlayer_UseServices { pub const m_hLastKnownUseEntity: usize = 0x40; // CHandle pub const m_flLastUseTimeStamp: usize = 0x44; // GameTime_t pub const m_flTimeLastUsedWindow: usize = 0x48; // GameTime_t } // Parent: CCSGO_TeamPreviewCharacterPosition - // Field count: 0 + // Fields count: 0 pub mod CCSGO_TeamSelectCharacterPosition { } // Parent: CItem - // Field count: 0 + // Fields count: 0 pub mod CItemKevlar { } // Parent: CBaseTrigger - // Field count: 14 + // Fields count: 14 pub mod CTriggerHurt { - pub const m_flOriginalDamage: usize = 0x8E0; // float32 - pub const m_flDamage: usize = 0x8E4; // float32 - pub const m_flDamageCap: usize = 0x8E8; // float32 - pub const m_flLastDmgTime: usize = 0x8EC; // GameTime_t - pub const m_flForgivenessDelay: usize = 0x8F0; // float32 - pub const m_bitsDamageInflict: usize = 0x8F4; // int32 - pub const m_damageModel: usize = 0x8F8; // int32 - pub const m_bNoDmgForce: usize = 0x8FC; // bool - pub const m_vDamageForce: usize = 0x900; // Vector - pub const m_thinkAlways: usize = 0x90C; // bool - pub const m_hurtThinkPeriod: usize = 0x910; // float32 - pub const m_OnHurt: usize = 0x918; // CEntityIOOutput - pub const m_OnHurtPlayer: usize = 0x940; // CEntityIOOutput - pub const m_hurtEntities: usize = 0x968; // CUtlVector> + pub const m_flOriginalDamage: usize = 0xC44; // float32 + pub const m_flDamage: usize = 0xC48; // float32 + pub const m_flDamageCap: usize = 0xC4C; // float32 + pub const m_flLastDmgTime: usize = 0xC50; // GameTime_t + pub const m_flForgivenessDelay: usize = 0xC54; // float32 + pub const m_bitsDamageInflict: usize = 0xC58; // DamageTypes_t + pub const m_damageModel: usize = 0xC5C; // int32 + pub const m_bNoDmgForce: usize = 0xC60; // bool + pub const m_vDamageForce: usize = 0xC64; // Vector + pub const m_thinkAlways: usize = 0xC70; // bool + pub const m_hurtThinkPeriod: usize = 0xC74; // float32 + pub const m_OnHurt: usize = 0xC78; // CEntityIOOutput + pub const m_OnHurtPlayer: usize = 0xCA0; // CEntityIOOutput + pub const m_hurtEntities: usize = 0xCC8; // CUtlVector> } // Parent: CLogicalEntity - // Field count: 13 + // Fields count: 13 pub mod CPhysConstraint { - pub const m_nameAttach1: usize = 0x4C8; // CUtlSymbolLarge - pub const m_nameAttach2: usize = 0x4D0; // CUtlSymbolLarge - pub const m_hAttach1: usize = 0x4D8; // CHandle - pub const m_hAttach2: usize = 0x4DC; // CHandle - pub const m_nameAttachment1: usize = 0x4E0; // CUtlSymbolLarge - pub const m_nameAttachment2: usize = 0x4E8; // CUtlSymbolLarge - pub const m_breakSound: usize = 0x4F0; // CUtlSymbolLarge - pub const m_forceLimit: usize = 0x4F8; // float32 - pub const m_torqueLimit: usize = 0x4FC; // float32 - pub const m_teleportTick: usize = 0x500; // uint32 - pub const m_minTeleportDistance: usize = 0x504; // float32 - pub const m_bSnapObjectPositions: usize = 0x508; // bool - pub const m_OnBreak: usize = 0x510; // CEntityIOOutput + pub const m_nameAttach1: usize = 0x7D0; // CUtlSymbolLarge + pub const m_nameAttach2: usize = 0x7D8; // CUtlSymbolLarge + pub const m_hAttach1: usize = 0x7E0; // CHandle + pub const m_hAttach2: usize = 0x7E4; // CHandle + pub const m_nameAttachment1: usize = 0x7E8; // CUtlSymbolLarge + pub const m_nameAttachment2: usize = 0x7F0; // CUtlSymbolLarge + pub const m_breakSound: usize = 0x7F8; // CUtlSymbolLarge + pub const m_forceLimit: usize = 0x800; // float32 + pub const m_torqueLimit: usize = 0x804; // float32 + pub const m_teleportTick: usize = 0x808; // uint32 + pub const m_minTeleportDistance: usize = 0x80C; // float32 + pub const m_bSnapObjectPositions: usize = 0x810; // bool + pub const m_OnBreak: usize = 0x818; // CEntityIOOutput } // Parent: CBaseEntity - // Field count: 24 + // Fields count: 24 // // Metadata: // NetworkVarNames: m_nDraftType (int) @@ -6043,49 +6203,49 @@ pub mod cs2_dumper { // NetworkVarNames: m_nPhaseStartTick (int) // NetworkVarNames: m_nPhaseDurationTicks (int) pub mod CMapVetoPickController { - pub const m_bPlayedIntroVcd: usize = 0x4C0; // bool - pub const m_bNeedToPlayFiveSecondsRemaining: usize = 0x4C1; // bool - pub const m_dblPreMatchDraftSequenceTime: usize = 0x4E0; // float64 - pub const m_bPreMatchDraftStateChanged: usize = 0x4E8; // bool - pub const m_nDraftType: usize = 0x4EC; // int32 - pub const m_nTeamWinningCoinToss: usize = 0x4F0; // int32 - pub const m_nTeamWithFirstChoice: usize = 0x4F4; // int32[64] - pub const m_nVoteMapIdsList: usize = 0x5F4; // int32[7] - pub const m_nAccountIDs: usize = 0x610; // int32[64] - pub const m_nMapId0: usize = 0x710; // int32[64] - pub const m_nMapId1: usize = 0x810; // int32[64] - pub const m_nMapId2: usize = 0x910; // int32[64] - pub const m_nMapId3: usize = 0xA10; // int32[64] - pub const m_nMapId4: usize = 0xB10; // int32[64] - pub const m_nMapId5: usize = 0xC10; // int32[64] - pub const m_nStartingSide0: usize = 0xD10; // int32[64] - pub const m_nCurrentPhase: usize = 0xE10; // int32 - pub const m_nPhaseStartTick: usize = 0xE14; // int32 - pub const m_nPhaseDurationTicks: usize = 0xE18; // int32 - pub const m_OnMapVetoed: usize = 0xE20; // CEntityOutputTemplate - pub const m_OnMapPicked: usize = 0xE48; // CEntityOutputTemplate - pub const m_OnSidesPicked: usize = 0xE70; // CEntityOutputTemplate - pub const m_OnNewPhaseStarted: usize = 0xE98; // CEntityOutputTemplate - pub const m_OnLevelTransition: usize = 0xEC0; // CEntityOutputTemplate + pub const m_bPlayedIntroVcd: usize = 0x7C4; // bool + pub const m_bNeedToPlayFiveSecondsRemaining: usize = 0x7C5; // bool + pub const m_dblPreMatchDraftSequenceTime: usize = 0x7E0; // float64 + pub const m_bPreMatchDraftStateChanged: usize = 0x7E8; // bool + pub const m_nDraftType: usize = 0x7EC; // int32 + pub const m_nTeamWinningCoinToss: usize = 0x7F0; // int32 + pub const m_nTeamWithFirstChoice: usize = 0x7F4; // int32[64] + pub const m_nVoteMapIdsList: usize = 0x8F4; // int32[7] + pub const m_nAccountIDs: usize = 0x910; // int32[64] + pub const m_nMapId0: usize = 0xA10; // int32[64] + pub const m_nMapId1: usize = 0xB10; // int32[64] + pub const m_nMapId2: usize = 0xC10; // int32[64] + pub const m_nMapId3: usize = 0xD10; // int32[64] + pub const m_nMapId4: usize = 0xE10; // int32[64] + pub const m_nMapId5: usize = 0xF10; // int32[64] + pub const m_nStartingSide0: usize = 0x1010; // int32[64] + pub const m_nCurrentPhase: usize = 0x1110; // int32 + pub const m_nPhaseStartTick: usize = 0x1114; // int32 + pub const m_nPhaseDurationTicks: usize = 0x1118; // int32 + pub const m_OnMapVetoed: usize = 0x1120; // CEntityOutputTemplate + pub const m_OnMapPicked: usize = 0x1148; // CEntityOutputTemplate + pub const m_OnSidesPicked: usize = 0x1170; // CEntityOutputTemplate + pub const m_OnNewPhaseStarted: usize = 0x1198; // CEntityOutputTemplate + pub const m_OnLevelTransition: usize = 0x11C0; // CEntityOutputTemplate } // Parent: CBaseEntity - // Field count: 0 + // Fields count: 0 pub mod CCSMinimapBoundary { } // Parent: CPointEntity - // Field count: 4 + // Fields count: 4 pub mod CSoundEnt { - pub const m_iFreeSound: usize = 0x4C0; // int32 - pub const m_iActiveSound: usize = 0x4C4; // int32 - pub const m_cLastActiveSounds: usize = 0x4C8; // int32 - pub const m_SoundPool: usize = 0x4CC; // CSound[128] + pub const m_iFreeSound: usize = 0x7C4; // int32 + pub const m_iActiveSound: usize = 0x7C8; // int32 + pub const m_cLastActiveSounds: usize = 0x7CC; // int32 + pub const m_SoundPool: usize = 0x7D0; // CSound[128] } // Parent: CPointEntity - // Field count: 0 + // Fields count: 0 pub mod CInfoSpawnGroupLandmark { } // Parent: CPlayerPawnComponent - // Field count: 15 + // Fields count: 15 // // Metadata: // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) @@ -6109,39 +6269,54 @@ pub mod cs2_dumper { pub const m_vecOldViewAngles: usize = 0x1C4; // QAngle } // Parent: CBaseTrigger - // Field count: 3 + // Fields count: 3 pub mod CTriggerSave { - pub const m_bForceNewLevelUnit: usize = 0x8E0; // bool - pub const m_fDangerousTimer: usize = 0x8E4; // float32 - pub const m_minHitPoints: usize = 0x8E8; // int32 + pub const m_bForceNewLevelUnit: usize = 0xC41; // bool + pub const m_fDangerousTimer: usize = 0xC44; // float32 + pub const m_minHitPoints: usize = 0xC48; // int32 } // Parent: CPhysConstraint - // Field count: 11 + // Fields count: 11 pub mod CPhysWheelConstraint { - pub const m_flSuspensionFrequency: usize = 0x538; // float32 - pub const m_flSuspensionDampingRatio: usize = 0x53C; // float32 - pub const m_flSuspensionHeightOffset: usize = 0x540; // float32 - pub const m_bEnableSuspensionLimit: usize = 0x544; // bool - pub const m_flMinSuspensionOffset: usize = 0x548; // float32 - pub const m_flMaxSuspensionOffset: usize = 0x54C; // float32 - pub const m_bEnableSteeringLimit: usize = 0x550; // bool - pub const m_flMinSteeringAngle: usize = 0x554; // float32 - pub const m_flMaxSteeringAngle: usize = 0x558; // float32 - pub const m_flSteeringAxisFriction: usize = 0x55C; // float32 - pub const m_flSpinAxisFriction: usize = 0x560; // float32 + pub const m_flSuspensionFrequency: usize = 0x840; // float32 + pub const m_flSuspensionDampingRatio: usize = 0x844; // float32 + pub const m_flSuspensionHeightOffset: usize = 0x848; // float32 + pub const m_bEnableSuspensionLimit: usize = 0x84C; // bool + pub const m_flMinSuspensionOffset: usize = 0x850; // float32 + pub const m_flMaxSuspensionOffset: usize = 0x854; // float32 + pub const m_bEnableSteeringLimit: usize = 0x858; // bool + pub const m_flMinSteeringAngle: usize = 0x85C; // float32 + pub const m_flMaxSteeringAngle: usize = 0x860; // float32 + pub const m_flSteeringAxisFriction: usize = 0x864; // float32 + pub const m_flSpinAxisFriction: usize = 0x868; // float32 } // Parent: CPhysConstraint - // Field count: 6 + // Fields count: 6 pub mod CPhysFixed { - pub const m_flLinearFrequency: usize = 0x538; // float32 - pub const m_flLinearDampingRatio: usize = 0x53C; // float32 - pub const m_flAngularFrequency: usize = 0x540; // float32 - pub const m_flAngularDampingRatio: usize = 0x544; // float32 - pub const m_bEnableLinearConstraint: usize = 0x548; // bool - pub const m_bEnableAngularConstraint: usize = 0x549; // bool + pub const m_flLinearFrequency: usize = 0x840; // float32 + pub const m_flLinearDampingRatio: usize = 0x844; // float32 + pub const m_flAngularFrequency: usize = 0x848; // float32 + pub const m_flAngularDampingRatio: usize = 0x84C; // float32 + pub const m_bEnableLinearConstraint: usize = 0x850; // bool + pub const m_bEnableAngularConstraint: usize = 0x851; // bool + } + // Parent: CBaseEntity + // Fields count: 11 + pub mod CEnvSoundscape { + pub const m_OnPlay: usize = 0x7C8; // CEntityIOOutput + pub const m_flRadius: usize = 0x7F0; // float32 + pub const m_soundEventName: usize = 0x7F8; // CUtlSymbolLarge + pub const m_bOverrideWithEvent: usize = 0x800; // bool + pub const m_soundscapeIndex: usize = 0x804; // int32 + pub const m_soundscapeEntityListId: usize = 0x808; // int32 + pub const m_positionNames: usize = 0x810; // CUtlSymbolLarge[8] + pub const m_hProxySoundscape: usize = 0x850; // CHandle + pub const m_bDisabled: usize = 0x854; // bool + pub const m_soundscapeName: usize = 0x858; // CUtlSymbolLarge + pub const m_soundEventHash: usize = 0x860; // uint32 } // Parent: CEntitySubclassVDataBase - // Field count: 14 + // Fields count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -6161,23 +6336,8 @@ pub mod cs2_dumper { pub const m_flUseAngleTolerance: usize = 0x170; // float32 pub const m_flCrouchTime: usize = 0x174; // float32 } - // Parent: CServerOnlyEntity - // Field count: 11 - pub mod CEnvSoundscape { - pub const m_OnPlay: usize = 0x4C0; // CEntityIOOutput - pub const m_flRadius: usize = 0x4E8; // float32 - pub const m_soundscapeName: usize = 0x4F0; // CUtlSymbolLarge - pub const m_soundEventName: usize = 0x4F8; // CUtlSymbolLarge - pub const m_bOverrideWithEvent: usize = 0x500; // bool - pub const m_soundscapeIndex: usize = 0x504; // int32 - pub const m_soundscapeEntityListId: usize = 0x508; // int32 - pub const m_soundEventHash: usize = 0x50C; // uint32 - pub const m_positionNames: usize = 0x510; // CUtlSymbolLarge[8] - pub const m_hProxySoundscape: usize = 0x550; // CHandle - pub const m_bDisabled: usize = 0x554; // bool - } // Parent: CPlayerControllerComponent - // Field count: 6 + // Fields count: 6 // // Metadata: // NetworkVarNames: m_iAccount (int) @@ -6193,48 +6353,48 @@ pub mod cs2_dumper { pub const m_iCashSpentThisRound: usize = 0x54; // int32 } // Parent: CSprite - // Field count: 0 + // Fields count: 0 pub mod CSpriteOriented { } // Parent: CSoundOpvarSetAABBEntity - // Field count: 0 + // Fields count: 0 pub mod CSoundOpvarSetOBBEntity { } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod CWeaponM4A1 { } // Parent: CBeam - // Field count: 5 + // Fields count: 5 pub mod CEnvLaser { - pub const m_iszLaserTarget: usize = 0x7B0; // CUtlSymbolLarge - pub const m_pSprite: usize = 0x7B8; // CSprite* - pub const m_iszSpriteName: usize = 0x7C0; // CUtlSymbolLarge - pub const m_firePosition: usize = 0x7C8; // Vector - pub const m_flStartFrame: usize = 0x7D4; // float32 + pub const m_iszLaserTarget: usize = 0xB18; // CUtlSymbolLarge + pub const m_pSprite: usize = 0xB20; // CSprite* + pub const m_iszSpriteName: usize = 0xB28; // CUtlSymbolLarge + pub const m_firePosition: usize = 0xB30; // Vector + pub const m_flStartFrame: usize = 0xB3C; // float32 } // Parent: CSprite - // Field count: 0 + // Fields count: 0 pub mod CCommentaryViewPosition { } // Parent: CTonemapController2 - // Field count: 0 + // Fields count: 0 pub mod CTonemapController2Alias_env_tonemap_controller2 { } // Parent: CPhysConstraint - // Field count: 4 + // Fields count: 4 pub mod CPhysPulley { - pub const m_position2: usize = 0x538; // Vector - pub const m_offset: usize = 0x544; // Vector[2] - pub const m_addLength: usize = 0x55C; // float32 - pub const m_gearRatio: usize = 0x560; // float32 + pub const m_position2: usize = 0x840; // Vector + pub const m_offset: usize = 0x84C; // Vector[2] + pub const m_addLength: usize = 0x864; // float32 + pub const m_gearRatio: usize = 0x868; // float32 } // Parent: CBaseEntity - // Field count: 0 + // Fields count: 0 pub mod CGameRulesProxy { } // Parent: CEconEntity - // Field count: 8 + // Fields count: 8 // // Metadata: // MNetworkExcludeByName @@ -6252,17 +6412,17 @@ pub mod cs2_dumper { // NetworkVarNames: m_iClip2 (int32) // NetworkVarNames: m_pReserveAmmo (int) pub mod CBasePlayerWeapon { - pub const m_nNextPrimaryAttackTick: usize = 0xC70; // GameTick_t - pub const m_flNextPrimaryAttackTickRatio: usize = 0xC74; // float32 - pub const m_nNextSecondaryAttackTick: usize = 0xC78; // GameTick_t - pub const m_flNextSecondaryAttackTickRatio: usize = 0xC7C; // float32 - pub const m_iClip1: usize = 0xC80; // int32 - pub const m_iClip2: usize = 0xC84; // int32 - pub const m_pReserveAmmo: usize = 0xC88; // int32[2] - pub const m_OnPlayerUse: usize = 0xC90; // CEntityIOOutput + pub const m_nNextPrimaryAttackTick: usize = 0x1038; // GameTick_t + pub const m_flNextPrimaryAttackTickRatio: usize = 0x103C; // float32 + pub const m_nNextSecondaryAttackTick: usize = 0x1040; // GameTick_t + pub const m_flNextSecondaryAttackTickRatio: usize = 0x1044; // float32 + pub const m_iClip1: usize = 0x1048; // int32 + pub const m_iClip2: usize = 0x104C; // int32 + pub const m_pReserveAmmo: usize = 0x1050; // int32[2] + pub const m_OnPlayerUse: usize = 0x1058; // CEntityIOOutput } // Parent: CPlayerControllerComponent - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) @@ -6272,13 +6432,13 @@ pub mod cs2_dumper { // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) pub mod CCSPlayerController_ActionTrackingServices { pub const m_perRoundStats: usize = 0x40; // CUtlVectorEmbeddedNetworkVar - pub const m_matchStats: usize = 0xB0; // CSMatchStats_t + pub const m_matchStats: usize = 0xB8; // CSMatchStats_t pub const m_iNumRoundKills: usize = 0x170; // int32 pub const m_iNumRoundKillsHeadshots: usize = 0x174; // int32 pub const m_unTotalRoundDamageDealt: usize = 0x178; // uint32 } // Parent: CEntityComponent - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_bvDisabledHitGroups (uint32) @@ -6286,11 +6446,11 @@ pub mod cs2_dumper { pub const m_bvDisabledHitGroups: usize = 0x24; // uint32[1] } // Parent: CBaseFlex - // Field count: 0 + // Fields count: 0 pub mod CBaseFlexAlias_funCBaseFlex { } // Parent: CBaseAnimGraph - // Field count: 24 + // Fields count: 24 // // Metadata: // MNetworkIncludeByName @@ -6302,117 +6462,117 @@ pub mod cs2_dumper { // NetworkVarNames: m_poolOrigin (Vector) // NetworkVarNames: m_waterLevel (float32) pub mod CFish { - pub const m_pool: usize = 0x8E8; // CHandle - pub const m_id: usize = 0x8EC; // uint32 - pub const m_x: usize = 0x8F0; // float32 - pub const m_y: usize = 0x8F4; // float32 - pub const m_z: usize = 0x8F8; // float32 - pub const m_angle: usize = 0x8FC; // float32 - pub const m_angleChange: usize = 0x900; // float32 - pub const m_forward: usize = 0x904; // Vector - pub const m_perp: usize = 0x910; // Vector - pub const m_poolOrigin: usize = 0x91C; // Vector - pub const m_waterLevel: usize = 0x928; // float32 - pub const m_speed: usize = 0x92C; // float32 - pub const m_desiredSpeed: usize = 0x930; // float32 - pub const m_calmSpeed: usize = 0x934; // float32 - pub const m_panicSpeed: usize = 0x938; // float32 - pub const m_avoidRange: usize = 0x93C; // float32 - pub const m_turnTimer: usize = 0x940; // CountdownTimer - pub const m_turnClockwise: usize = 0x958; // bool - pub const m_goTimer: usize = 0x960; // CountdownTimer - pub const m_moveTimer: usize = 0x978; // CountdownTimer - pub const m_panicTimer: usize = 0x990; // CountdownTimer - pub const m_disperseTimer: usize = 0x9A8; // CountdownTimer - pub const m_proximityTimer: usize = 0x9C0; // CountdownTimer - pub const m_visible: usize = 0x9D8; // CUtlVector + pub const m_pool: usize = 0xCAC; // CHandle + pub const m_id: usize = 0xCB0; // uint32 + pub const m_x: usize = 0xCB4; // float32 + pub const m_y: usize = 0xCB8; // float32 + pub const m_z: usize = 0xCBC; // float32 + pub const m_angle: usize = 0xCC0; // float32 + pub const m_angleChange: usize = 0xCC4; // float32 + pub const m_forward: usize = 0xCC8; // Vector + pub const m_perp: usize = 0xCD4; // Vector + pub const m_poolOrigin: usize = 0xCE0; // Vector + pub const m_waterLevel: usize = 0xCEC; // float32 + pub const m_speed: usize = 0xCF0; // float32 + pub const m_desiredSpeed: usize = 0xCF4; // float32 + pub const m_calmSpeed: usize = 0xCF8; // float32 + pub const m_panicSpeed: usize = 0xCFC; // float32 + pub const m_avoidRange: usize = 0xD00; // float32 + pub const m_turnTimer: usize = 0xD08; // CountdownTimer + pub const m_turnClockwise: usize = 0xD20; // bool + pub const m_goTimer: usize = 0xD28; // CountdownTimer + pub const m_moveTimer: usize = 0xD40; // CountdownTimer + pub const m_panicTimer: usize = 0xD58; // CountdownTimer + pub const m_disperseTimer: usize = 0xD70; // CountdownTimer + pub const m_proximityTimer: usize = 0xD88; // CountdownTimer + pub const m_visible: usize = 0xDA0; // CUtlVector } // Parent: CBaseEntity - // Field count: 3 + // Fields count: 3 pub mod CEnvFireSource { - pub const m_bEnabled: usize = 0x4C0; // bool - pub const m_radius: usize = 0x4C4; // float32 - pub const m_damage: usize = 0x4C8; // float32 + pub const m_bEnabled: usize = 0x7C4; // bool + pub const m_radius: usize = 0x7C8; // float32 + pub const m_damage: usize = 0x7CC; // float32 } // Parent: CBaseEntity - // Field count: 0 + // Fields count: 0 pub mod CInfoLadderDismount { } // Parent: CBaseTrigger - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_strStartTouchEventName (CUtlString) // NetworkVarNames: m_strEndTouchEventName (CUtlString) // NetworkVarNames: m_strTriggerID (CUtlString) pub mod CTriggerGameEvent { - pub const m_strStartTouchEventName: usize = 0x8E0; // CUtlString - pub const m_strEndTouchEventName: usize = 0x8E8; // CUtlString - pub const m_strTriggerID: usize = 0x8F0; // CUtlString + pub const m_strStartTouchEventName: usize = 0xC48; // CUtlString + pub const m_strEndTouchEventName: usize = 0xC50; // CUtlString + pub const m_strTriggerID: usize = 0xC58; // CUtlString } // Parent: CPhysConstraint - // Field count: 10 + // Fields count: 10 pub mod CPhysSlideConstraint { - pub const m_axisEnd: usize = 0x540; // Vector - pub const m_slideFriction: usize = 0x54C; // float32 - pub const m_systemLoadScale: usize = 0x550; // float32 - pub const m_initialOffset: usize = 0x554; // float32 - pub const m_bEnableLinearConstraint: usize = 0x558; // bool - pub const m_bEnableAngularConstraint: usize = 0x559; // bool - pub const m_flMotorFrequency: usize = 0x55C; // float32 - pub const m_flMotorDampingRatio: usize = 0x560; // float32 - pub const m_bUseEntityPivot: usize = 0x564; // bool - pub const m_soundInfo: usize = 0x568; // ConstraintSoundInfo + pub const m_axisEnd: usize = 0x848; // Vector + pub const m_slideFriction: usize = 0x854; // float32 + pub const m_systemLoadScale: usize = 0x858; // float32 + pub const m_initialOffset: usize = 0x85C; // float32 + pub const m_bEnableLinearConstraint: usize = 0x860; // bool + pub const m_bEnableAngularConstraint: usize = 0x861; // bool + pub const m_flMotorFrequency: usize = 0x864; // float32 + pub const m_flMotorDampingRatio: usize = 0x868; // float32 + pub const m_bUseEntityPivot: usize = 0x86C; // bool + pub const m_soundInfo: usize = 0x870; // ConstraintSoundInfo } // Parent: CBaseEntity - // Field count: 1 + // Fields count: 1 pub mod CDebugHistory { - pub const m_nNpcEvents: usize = 0x1F4500; // int32 + pub const m_nNpcEvents: usize = 0x3E8808; // int32 } // Parent: CServerOnlyEntity - // Field count: 0 + // Fields count: 0 pub mod CInfoData { } // Parent: CBaseAnimGraph - // Field count: 0 + // Fields count: 0 pub mod CHostageCarriableProp { } // Parent: CBaseModelEntity - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) pub mod CLightEntity { - pub const m_CLightComponent: usize = 0x710; // CLightComponent* + pub const m_CLightComponent: usize = 0xA78; // CLightComponent* } // Parent: CBaseModelEntity - // Field count: 18 + // Fields count: 18 // // Metadata: // MNetworkOverride // MNetworkOverride pub mod CFuncRotating { - pub const m_OnStopped: usize = 0x710; // CEntityIOOutput - pub const m_OnStarted: usize = 0x738; // CEntityIOOutput - pub const m_OnReachedStart: usize = 0x760; // CEntityIOOutput - pub const m_localRotationVector: usize = 0x788; // RotationVector - pub const m_flFanFriction: usize = 0x794; // float32 - pub const m_flAttenuation: usize = 0x798; // float32 - pub const m_flVolume: usize = 0x79C; // float32 - pub const m_flTargetSpeed: usize = 0x7A0; // float32 - pub const m_flMaxSpeed: usize = 0x7A4; // float32 - pub const m_flBlockDamage: usize = 0x7A8; // float32 - pub const m_NoiseRunning: usize = 0x7B0; // CUtlSymbolLarge - pub const m_bReversed: usize = 0x7B8; // bool - pub const m_bAccelDecel: usize = 0x7B9; // bool - pub const m_prevLocalAngles: usize = 0x7C4; // QAngle - pub const m_angStart: usize = 0x7D0; // QAngle - pub const m_bStopAtStartPos: usize = 0x7DC; // bool - pub const m_vecClientOrigin: usize = 0x7E0; // Vector - pub const m_vecClientAngles: usize = 0x7EC; // QAngle + pub const m_OnStopped: usize = 0xA78; // CEntityIOOutput + pub const m_OnStarted: usize = 0xAA0; // CEntityIOOutput + pub const m_OnReachedStart: usize = 0xAC8; // CEntityIOOutput + pub const m_localRotationVector: usize = 0xAF0; // RotationVector + pub const m_flFanFriction: usize = 0xAFC; // float32 + pub const m_flAttenuation: usize = 0xB00; // float32 + pub const m_flVolume: usize = 0xB04; // float32 + pub const m_flTargetSpeed: usize = 0xB08; // float32 + pub const m_flMaxSpeed: usize = 0xB0C; // float32 + pub const m_flBlockDamage: usize = 0xB10; // float32 + pub const m_NoiseRunning: usize = 0xB18; // CUtlSymbolLarge + pub const m_bReversed: usize = 0xB20; // bool + pub const m_bAccelDecel: usize = 0xB21; // bool + pub const m_prevLocalAngles: usize = 0xB2C; // QAngle + pub const m_angStart: usize = 0xB38; // QAngle + pub const m_bStopAtStartPos: usize = 0xB44; // bool + pub const m_vecClientOrigin: usize = 0xB48; // Vector + pub const m_vecClientAngles: usize = 0xB54; // QAngle } // Parent: CBaseGrenade - // Field count: 17 + // Fields count: 16 // // Metadata: // NetworkVarNames: m_vInitialPosition (Vector) @@ -6422,35 +6582,34 @@ pub mod cs2_dumper { // NetworkVarNames: m_nExplodeEffectTickBegin (int) // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) pub mod CBaseCSGrenadeProjectile { - pub const m_vInitialPosition: usize = 0xA20; // Vector - pub const m_vInitialVelocity: usize = 0xA2C; // Vector - pub const m_nBounces: usize = 0xA38; // int32 - pub const m_nExplodeEffectIndex: usize = 0xA40; // CStrongHandle - pub const m_nExplodeEffectTickBegin: usize = 0xA48; // int32 - pub const m_vecExplodeEffectOrigin: usize = 0xA4C; // Vector - pub const m_flSpawnTime: usize = 0xA58; // GameTime_t - pub const m_unOGSExtraFlags: usize = 0xA5C; // uint8 - pub const m_bDetonationRecorded: usize = 0xA5D; // bool - pub const m_nItemIndex: usize = 0xA5E; // uint16 - pub const m_vecOriginalSpawnLocation: usize = 0xA60; // Vector - pub const m_flLastBounceSoundTime: usize = 0xA6C; // GameTime_t - pub const m_vecGrenadeSpin: usize = 0xA70; // RotationVector - pub const m_vecLastHitSurfaceNormal: usize = 0xA7C; // Vector - pub const m_nTicksAtZeroVelocity: usize = 0xA88; // int32 - pub const m_bHasEverHitPlayer: usize = 0xA8C; // bool - pub const m_bClearFromPlayers: usize = 0xA8D; // bool + pub const m_vInitialPosition: usize = 0xDE4; // Vector + pub const m_vInitialVelocity: usize = 0xDF0; // Vector + pub const m_nBounces: usize = 0xDFC; // int32 + pub const m_nExplodeEffectIndex: usize = 0xE00; // CStrongHandle + pub const m_nExplodeEffectTickBegin: usize = 0xE08; // int32 + pub const m_vecExplodeEffectOrigin: usize = 0xE0C; // Vector + pub const m_flSpawnTime: usize = 0xE18; // GameTime_t + pub const m_unOGSExtraFlags: usize = 0xE1C; // uint8 + pub const m_bDetonationRecorded: usize = 0xE1D; // bool + pub const m_nItemIndex: usize = 0xE1E; // uint16 + pub const m_vecOriginalSpawnLocation: usize = 0xE20; // Vector + pub const m_flLastBounceSoundTime: usize = 0xE2C; // GameTime_t + pub const m_vecGrenadeSpin: usize = 0xE30; // RotationVector + pub const m_vecLastHitSurfaceNormal: usize = 0xE3C; // Vector + pub const m_nTicksAtZeroVelocity: usize = 0xE48; // int32 + pub const m_bHasEverHitEnemy: usize = 0xE4C; // bool } // Parent: CServerOnlyModelEntity - // Field count: 1 + // Fields count: 1 pub mod CCSPlace { - pub const m_name: usize = 0x718; // CUtlSymbolLarge + pub const m_name: usize = 0xA80; // CUtlSymbolLarge } // Parent: CBaseModelEntity - // Field count: 0 + // Fields count: 0 pub mod CFuncTrainControls { } // Parent: CBaseModelEntity - // Field count: 10 + // Fields count: 10 // // Metadata: // NetworkVarNames: m_flFadeInStart (float32) @@ -6464,57 +6623,57 @@ pub mod cs2_dumper { // NetworkVarNames: m_vDissolverOrigin (Vector) // NetworkVarNames: m_nMagnitude (uint32) pub mod CEntityDissolve { - pub const m_flFadeInStart: usize = 0x710; // float32 - pub const m_flFadeInLength: usize = 0x714; // float32 - pub const m_flFadeOutModelStart: usize = 0x718; // float32 - pub const m_flFadeOutModelLength: usize = 0x71C; // float32 - pub const m_flFadeOutStart: usize = 0x720; // float32 - pub const m_flFadeOutLength: usize = 0x724; // float32 - pub const m_flStartTime: usize = 0x728; // GameTime_t - pub const m_nDissolveType: usize = 0x72C; // EntityDisolveType_t - pub const m_vDissolverOrigin: usize = 0x730; // Vector - pub const m_nMagnitude: usize = 0x73C; // uint32 + pub const m_flFadeInStart: usize = 0xA78; // float32 + pub const m_flFadeInLength: usize = 0xA7C; // float32 + pub const m_flFadeOutModelStart: usize = 0xA80; // float32 + pub const m_flFadeOutModelLength: usize = 0xA84; // float32 + pub const m_flFadeOutStart: usize = 0xA88; // float32 + pub const m_flFadeOutLength: usize = 0xA8C; // float32 + pub const m_flStartTime: usize = 0xA90; // GameTime_t + pub const m_nDissolveType: usize = 0xA94; // EntityDisolveType_t + pub const m_vDissolverOrigin: usize = 0xA98; // Vector + pub const m_nMagnitude: usize = 0xAA4; // uint32 } // Parent: CPointEntity - // Field count: 12 + // Fields count: 12 pub mod CPointAngleSensor { - pub const m_bDisabled: usize = 0x4C0; // bool - pub const m_nLookAtName: usize = 0x4C8; // CUtlSymbolLarge - pub const m_hTargetEntity: usize = 0x4D0; // CHandle - pub const m_hLookAtEntity: usize = 0x4D4; // CHandle - pub const m_flDuration: usize = 0x4D8; // float32 - pub const m_flDotTolerance: usize = 0x4DC; // float32 - pub const m_flFacingTime: usize = 0x4E0; // GameTime_t - pub const m_bFired: usize = 0x4E4; // bool - pub const m_OnFacingLookat: usize = 0x4E8; // CEntityIOOutput - pub const m_OnNotFacingLookat: usize = 0x510; // CEntityIOOutput - pub const m_TargetDir: usize = 0x538; // CEntityOutputTemplate - pub const m_FacingPercentage: usize = 0x560; // CEntityOutputTemplate + pub const m_bDisabled: usize = 0x7C4; // bool + pub const m_nLookAtName: usize = 0x7C8; // CUtlSymbolLarge + pub const m_hTargetEntity: usize = 0x7D0; // CHandle + pub const m_hLookAtEntity: usize = 0x7D4; // CHandle + pub const m_flDuration: usize = 0x7D8; // float32 + pub const m_flDotTolerance: usize = 0x7DC; // float32 + pub const m_flFacingTime: usize = 0x7E0; // GameTime_t + pub const m_bFired: usize = 0x7E4; // bool + pub const m_OnFacingLookat: usize = 0x7E8; // CEntityIOOutput + pub const m_OnNotFacingLookat: usize = 0x810; // CEntityIOOutput + pub const m_TargetDir: usize = 0x838; // CEntityOutputTemplate + pub const m_FacingPercentage: usize = 0x860; // CEntityOutputTemplate } // Parent: CSoundEventEntity - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_vMins (Vector) // NetworkVarNames: m_vMaxs (Vector) pub mod CSoundEventOBBEntity { - pub const m_vMins: usize = 0x570; // Vector - pub const m_vMaxs: usize = 0x57C; // Vector + pub const m_vMins: usize = 0x878; // Vector + pub const m_vMaxs: usize = 0x884; // Vector } // Parent: CBtNodeDecorator - // Field count: 1 + // Fields count: 1 pub mod CBtNodeCondition { pub const m_bNegated: usize = 0x58; // bool } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MGapTypeQueriesForScopeSingleton pub mod CSharedGapTypeQueryRegistration { } // Parent: CBaseEntity - // Field count: 15 + // Fields count: 16 // // Metadata: // NetworkVarNames: m_bActive (bool) @@ -6532,25 +6691,27 @@ pub mod cs2_dumper { // NetworkVarNames: m_bOverrideIndirectLightStrength (bool) // NetworkVarNames: m_bOverrideSunLightStrength (bool) // NetworkVarNames: m_bOverrideNoiseStrength (bool) + // NetworkVarNames: m_bAllowLPVIndirect (bool) pub mod CEnvVolumetricFogVolume { - pub const m_bActive: usize = 0x4C0; // bool - pub const m_vBoxMins: usize = 0x4C4; // Vector - pub const m_vBoxMaxs: usize = 0x4D0; // Vector - pub const m_bStartDisabled: usize = 0x4DC; // bool - pub const m_flStrength: usize = 0x4E0; // float32 - pub const m_nFalloffShape: usize = 0x4E4; // int32 - pub const m_flFalloffExponent: usize = 0x4E8; // float32 - pub const m_flHeightFogDepth: usize = 0x4EC; // float32 - pub const m_fHeightFogEdgeWidth: usize = 0x4F0; // float32 - pub const m_fIndirectLightStrength: usize = 0x4F4; // float32 - pub const m_fSunLightStrength: usize = 0x4F8; // float32 - pub const m_fNoiseStrength: usize = 0x4FC; // float32 - pub const m_bOverrideIndirectLightStrength: usize = 0x500; // bool - pub const m_bOverrideSunLightStrength: usize = 0x501; // bool - pub const m_bOverrideNoiseStrength: usize = 0x502; // bool + pub const m_bActive: usize = 0x7C4; // bool + pub const m_vBoxMins: usize = 0x7C8; // Vector + pub const m_vBoxMaxs: usize = 0x7D4; // Vector + pub const m_bStartDisabled: usize = 0x7E0; // bool + pub const m_flStrength: usize = 0x7E4; // float32 + pub const m_nFalloffShape: usize = 0x7E8; // int32 + pub const m_flFalloffExponent: usize = 0x7EC; // float32 + pub const m_flHeightFogDepth: usize = 0x7F0; // float32 + pub const m_fHeightFogEdgeWidth: usize = 0x7F4; // float32 + pub const m_fIndirectLightStrength: usize = 0x7F8; // float32 + pub const m_fSunLightStrength: usize = 0x7FC; // float32 + pub const m_fNoiseStrength: usize = 0x800; // float32 + pub const m_bOverrideIndirectLightStrength: usize = 0x804; // bool + pub const m_bOverrideSunLightStrength: usize = 0x805; // bool + pub const m_bOverrideNoiseStrength: usize = 0x806; // bool + pub const m_bAllowLPVIndirect: usize = 0x807; // bool } // Parent: CBaseModelEntity - // Field count: 24 + // Fields count: 24 // // Metadata: // MNetworkIncludeByUserGroup @@ -6581,33 +6742,33 @@ pub mod cs2_dumper { // NetworkVarNames: m_bTurnedOff (bool) // NetworkVarNames: m_vecEndPos (Vector) pub mod CBeam { - pub const m_flFrameRate: usize = 0x710; // float32 - pub const m_flHDRColorScale: usize = 0x714; // float32 - pub const m_flFireTime: usize = 0x718; // GameTime_t - pub const m_flDamage: usize = 0x71C; // float32 - pub const m_nNumBeamEnts: usize = 0x720; // uint8 - pub const m_hBaseMaterial: usize = 0x728; // CStrongHandle - pub const m_nHaloIndex: usize = 0x730; // CStrongHandle - pub const m_nBeamType: usize = 0x738; // BeamType_t - pub const m_nBeamFlags: usize = 0x73C; // uint32 - pub const m_hAttachEntity: usize = 0x740; // CHandle[10] - pub const m_nAttachIndex: usize = 0x768; // AttachmentHandle_t[10] - pub const m_fWidth: usize = 0x774; // float32 - pub const m_fEndWidth: usize = 0x778; // float32 - pub const m_fFadeLength: usize = 0x77C; // float32 - pub const m_fHaloScale: usize = 0x780; // float32 - pub const m_fAmplitude: usize = 0x784; // float32 - pub const m_fStartFrame: usize = 0x788; // float32 - pub const m_fSpeed: usize = 0x78C; // float32 - pub const m_flFrame: usize = 0x790; // float32 - pub const m_nClipStyle: usize = 0x794; // BeamClipStyle_t - pub const m_bTurnedOff: usize = 0x798; // bool - pub const m_vecEndPos: usize = 0x79C; // Vector - pub const m_hEndEntity: usize = 0x7A8; // CHandle - pub const m_nDissolveType: usize = 0x7AC; // int32 + pub const m_flFrameRate: usize = 0xA78; // float32 + pub const m_flHDRColorScale: usize = 0xA7C; // float32 + pub const m_flFireTime: usize = 0xA80; // GameTime_t + pub const m_flDamage: usize = 0xA84; // float32 + pub const m_nNumBeamEnts: usize = 0xA88; // uint8 + pub const m_hBaseMaterial: usize = 0xA90; // CStrongHandle + pub const m_nHaloIndex: usize = 0xA98; // CStrongHandle + pub const m_nBeamType: usize = 0xAA0; // BeamType_t + pub const m_nBeamFlags: usize = 0xAA4; // uint32 + pub const m_hAttachEntity: usize = 0xAA8; // CHandle[10] + pub const m_nAttachIndex: usize = 0xAD0; // AttachmentHandle_t[10] + pub const m_fWidth: usize = 0xADC; // float32 + pub const m_fEndWidth: usize = 0xAE0; // float32 + pub const m_fFadeLength: usize = 0xAE4; // float32 + pub const m_fHaloScale: usize = 0xAE8; // float32 + pub const m_fAmplitude: usize = 0xAEC; // float32 + pub const m_fStartFrame: usize = 0xAF0; // float32 + pub const m_fSpeed: usize = 0xAF4; // float32 + pub const m_flFrame: usize = 0xAF8; // float32 + pub const m_nClipStyle: usize = 0xAFC; // BeamClipStyle_t + pub const m_bTurnedOff: usize = 0xB00; // bool + pub const m_vecEndPos: usize = 0xB04; // Vector + pub const m_hEndEntity: usize = 0xB10; // CHandle + pub const m_nDissolveType: usize = 0xB14; // int32 } // Parent: CBaseEntity - // Field count: 25 + // Fields count: 33 // // Metadata: // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) @@ -6617,6 +6778,7 @@ pub mod cs2_dumper { // NetworkVarNames: m_clrRender (Color) // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_bNoInterpolate (bool) // NetworkVarNames: m_Collision (CCollisionProperty) // NetworkVarNames: m_Glow (CGlowProperty) // NetworkVarNames: m_flGlowBackfaceMult (float) @@ -6633,85 +6795,93 @@ pub mod cs2_dumper { // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) // NetworkVarNames: m_vecViewOffset (CNetworkViewOffsetVector) pub mod CBaseModelEntity { - pub const m_CRenderComponent: usize = 0x4C0; // CRenderComponent* - pub const m_CHitboxComponent: usize = 0x4C8; // CHitboxComponent - pub const m_flDissolveStartTime: usize = 0x4F0; // GameTime_t - pub const m_OnIgnite: usize = 0x4F8; // CEntityIOOutput - pub const m_nRenderMode: usize = 0x520; // RenderMode_t - pub const m_nRenderFX: usize = 0x521; // RenderFx_t - pub const m_bAllowFadeInView: usize = 0x522; // bool - pub const m_clrRender: usize = 0x523; // Color - pub const m_vecRenderAttributes: usize = 0x528; // CUtlVectorEmbeddedNetworkVar - pub const m_bRenderToCubemaps: usize = 0x578; // bool - pub const m_Collision: usize = 0x580; // CCollisionProperty - pub const m_Glow: usize = 0x630; // CGlowProperty - pub const m_flGlowBackfaceMult: usize = 0x688; // float32 - pub const m_fadeMinDist: usize = 0x68C; // float32 - pub const m_fadeMaxDist: usize = 0x690; // float32 - pub const m_flFadeScale: usize = 0x694; // float32 - pub const m_flShadowStrength: usize = 0x698; // float32 - pub const m_nObjectCulling: usize = 0x69C; // uint8 - pub const m_nAddDecal: usize = 0x6A0; // int32 - pub const m_vDecalPosition: usize = 0x6A4; // Vector - pub const m_vDecalForwardAxis: usize = 0x6B0; // Vector - pub const m_flDecalHealBloodRate: usize = 0x6BC; // float32 - pub const m_flDecalHealHeightRate: usize = 0x6C0; // float32 - pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0x6C8; // CNetworkUtlVectorBase> - pub const m_vecViewOffset: usize = 0x6E0; // CNetworkViewOffsetVector + pub const m_CRenderComponent: usize = 0x7C8; // CRenderComponent* + pub const m_CHitboxComponent: usize = 0x7D0; // CHitboxComponent + pub const m_nDestructiblePartInitialStateDestructed0: usize = 0x7F8; // HitGroup_t + pub const m_nDestructiblePartInitialStateDestructed1: usize = 0x7FC; // HitGroup_t + pub const m_nDestructiblePartInitialStateDestructed2: usize = 0x800; // HitGroup_t + pub const m_nDestructiblePartInitialStateDestructed3: usize = 0x804; // HitGroup_t + pub const m_nDestructiblePartInitialStateDestructed4: usize = 0x808; // HitGroup_t + pub const m_nLastHitDestructiblePartIndex: usize = 0x80C; // int32 + pub const m_LastHitGroup: usize = 0x838; // HitGroup_t + pub const m_flDissolveStartTime: usize = 0x83C; // GameTime_t + pub const m_OnIgnite: usize = 0x840; // CEntityIOOutput + pub const m_nRenderMode: usize = 0x868; // RenderMode_t + pub const m_nRenderFX: usize = 0x869; // RenderFx_t + pub const m_bAllowFadeInView: usize = 0x86A; // bool + pub const m_clrRender: usize = 0x888; // Color + pub const m_vecRenderAttributes: usize = 0x890; // CUtlVectorEmbeddedNetworkVar + pub const m_bRenderToCubemaps: usize = 0x8E0; // bool + pub const m_bNoInterpolate: usize = 0x8E1; // bool + pub const m_Collision: usize = 0x8E8; // CCollisionProperty + pub const m_Glow: usize = 0x998; // CGlowProperty + pub const m_flGlowBackfaceMult: usize = 0x9F0; // float32 + pub const m_fadeMinDist: usize = 0x9F4; // float32 + pub const m_fadeMaxDist: usize = 0x9F8; // float32 + pub const m_flFadeScale: usize = 0x9FC; // float32 + pub const m_flShadowStrength: usize = 0xA00; // float32 + pub const m_nObjectCulling: usize = 0xA04; // uint8 + pub const m_nAddDecal: usize = 0xA08; // int32 + pub const m_vDecalPosition: usize = 0xA0C; // Vector + pub const m_vDecalForwardAxis: usize = 0xA18; // Vector + pub const m_flDecalHealBloodRate: usize = 0xA24; // float32 + pub const m_flDecalHealHeightRate: usize = 0xA28; // float32 + pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0xA30; // CNetworkUtlVectorBase> + pub const m_vecViewOffset: usize = 0xA48; // CNetworkViewOffsetVector } // Parent: CBaseAnimGraph - // Field count: 12 + // Fields count: 12 pub mod CPhysMagnet { - pub const m_OnMagnetAttach: usize = 0x8E8; // CEntityIOOutput - pub const m_OnMagnetDetach: usize = 0x910; // CEntityIOOutput - pub const m_massScale: usize = 0x938; // float32 - pub const m_forceLimit: usize = 0x93C; // float32 - pub const m_torqueLimit: usize = 0x940; // float32 - pub const m_MagnettedEntities: usize = 0x948; // CUtlVector - pub const m_bActive: usize = 0x960; // bool - pub const m_bHasHitSomething: usize = 0x961; // bool - pub const m_flTotalMass: usize = 0x964; // float32 - pub const m_flRadius: usize = 0x968; // float32 - pub const m_flNextSuckTime: usize = 0x96C; // GameTime_t - pub const m_iMaxObjectsAttached: usize = 0x970; // int32 + pub const m_OnMagnetAttach: usize = 0xCB0; // CEntityIOOutput + pub const m_OnMagnetDetach: usize = 0xCD8; // CEntityIOOutput + pub const m_massScale: usize = 0xD00; // float32 + pub const m_forceLimit: usize = 0xD04; // float32 + pub const m_torqueLimit: usize = 0xD08; // float32 + pub const m_MagnettedEntities: usize = 0xD10; // CUtlVector + pub const m_bActive: usize = 0xD28; // bool + pub const m_bHasHitSomething: usize = 0xD29; // bool + pub const m_flTotalMass: usize = 0xD2C; // float32 + pub const m_flRadius: usize = 0xD30; // float32 + pub const m_flNextSuckTime: usize = 0xD34; // GameTime_t + pub const m_iMaxObjectsAttached: usize = 0xD38; // int32 } // Parent: CSceneEntity - // Field count: 0 + // Fields count: 0 pub mod CSceneEntityAlias_logic_choreographed_scene { } // Parent: CBaseModelEntity - // Field count: 2 + // Fields count: 2 pub mod CFuncNavBlocker { - pub const m_bDisabled: usize = 0x710; // bool - pub const m_nBlockedTeamNumber: usize = 0x714; // int32 + pub const m_bDisabled: usize = 0xA78; // bool + pub const m_nBlockedTeamNumber: usize = 0xA7C; // int32 } // Parent: CPointEntity - // Field count: 4 + // Fields count: 4 pub mod CRagdollMagnet { - pub const m_bDisabled: usize = 0x4C0; // bool - pub const m_radius: usize = 0x4C4; // float32 - pub const m_force: usize = 0x4C8; // float32 - pub const m_axis: usize = 0x4CC; // Vector + pub const m_bDisabled: usize = 0x7C4; // bool + pub const m_radius: usize = 0x7C8; // float32 + pub const m_force: usize = 0x7CC; // float32 + pub const m_axis: usize = 0x7D0; // Vector } // Parent: CBaseModelEntity - // Field count: 6 + // Fields count: 6 pub mod CFuncBrush { - pub const m_iSolidity: usize = 0x710; // BrushSolidities_e - pub const m_iDisabled: usize = 0x714; // int32 - pub const m_bSolidBsp: usize = 0x718; // bool - pub const m_iszExcludedClass: usize = 0x720; // CUtlSymbolLarge - pub const m_bInvertExclusion: usize = 0x728; // bool - pub const m_bScriptedMovement: usize = 0x729; // bool + pub const m_iSolidity: usize = 0xA78; // BrushSolidities_e + pub const m_iDisabled: usize = 0xA7C; // int32 + pub const m_bSolidBsp: usize = 0xA80; // bool + pub const m_iszExcludedClass: usize = 0xA88; // CUtlSymbolLarge + pub const m_bInvertExclusion: usize = 0xA90; // bool + pub const m_bScriptedMovement: usize = 0xA91; // bool } // Parent: CPointEntity - // Field count: 3 + // Fields count: 3 pub mod CPointProximitySensor { - pub const m_bDisabled: usize = 0x4C0; // bool - pub const m_hTargetEntity: usize = 0x4C4; // CHandle - pub const m_Distance: usize = 0x4C8; // CEntityOutputTemplate + pub const m_bDisabled: usize = 0x7C4; // bool + pub const m_hTargetEntity: usize = 0x7C8; // CHandle + pub const m_Distance: usize = 0x7D0; // CEntityOutputTemplate } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) @@ -6719,24 +6889,24 @@ pub mod cs2_dumper { pub const m_weaponPurchases: usize = 0x8; // CUtlVectorEmbeddedNetworkVar } // Parent: CBaseFilter - // Field count: 1 + // Fields count: 1 pub mod CFilterClass { - pub const m_iFilterClass: usize = 0x518; // CUtlSymbolLarge + pub const m_iFilterClass: usize = 0x818; // CUtlSymbolLarge } // Parent: CCSWeaponBase - // Field count: 0 + // Fields count: 0 pub mod CMelee { } // Parent: CMultiplayRules - // Field count: 0 + // Fields count: 0 pub mod CTeamplayRules { } // Parent: CBaseFilter - // Field count: 0 + // Fields count: 0 pub mod CFilterLOS { } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_duration (float32) @@ -6748,26 +6918,25 @@ pub mod cs2_dumper { pub const m_timescale: usize = 0x10; // float32 } // Parent: CBreakable - // Field count: 15 + // Fields count: 14 pub mod CPhysBox { - pub const m_damageType: usize = 0x7E8; // int32 - pub const m_massScale: usize = 0x7EC; // float32 - pub const m_damageToEnableMotion: usize = 0x7F0; // int32 - pub const m_flForceToEnableMotion: usize = 0x7F4; // float32 - pub const m_angPreferredCarryAngles: usize = 0x7F8; // QAngle - pub const m_bNotSolidToWorld: usize = 0x804; // bool - pub const m_bEnableUseOutput: usize = 0x805; // bool - pub const m_iExploitableByPlayer: usize = 0x808; // int32 - pub const m_flTouchOutputPerEntityDelay: usize = 0x80C; // float32 - pub const m_OnDamaged: usize = 0x810; // CEntityIOOutput - pub const m_OnAwakened: usize = 0x838; // CEntityIOOutput - pub const m_OnMotionEnabled: usize = 0x860; // CEntityIOOutput - pub const m_OnPlayerUse: usize = 0x888; // CEntityIOOutput - pub const m_OnStartTouch: usize = 0x8B0; // CEntityIOOutput - pub const m_hCarryingPlayer: usize = 0x8D8; // CHandle + pub const m_damageType: usize = 0xB4C; // int32 + pub const m_damageToEnableMotion: usize = 0xB50; // int32 + pub const m_flForceToEnableMotion: usize = 0xB54; // float32 + pub const m_angPreferredCarryAngles: usize = 0xB58; // QAngle + pub const m_bNotSolidToWorld: usize = 0xB64; // bool + pub const m_bEnableUseOutput: usize = 0xB65; // bool + pub const m_iExploitableByPlayer: usize = 0xB68; // int32 + pub const m_flTouchOutputPerEntityDelay: usize = 0xB6C; // float32 + pub const m_OnDamaged: usize = 0xB70; // CEntityIOOutput + pub const m_OnAwakened: usize = 0xB98; // CEntityIOOutput + pub const m_OnMotionEnabled: usize = 0xBC0; // CEntityIOOutput + pub const m_OnPlayerUse: usize = 0xBE8; // CEntityIOOutput + pub const m_OnStartTouch: usize = 0xC10; // CEntityIOOutput + pub const m_hCarryingPlayer: usize = 0xC38; // CHandle } // Parent: CBaseFlex - // Field count: 14 + // Fields count: 14 // // Metadata: // MNetworkIncludeByName @@ -6788,56 +6957,56 @@ pub mod cs2_dumper { // NetworkVarNames: m_flDamage (float32) // NetworkVarNames: m_hThrower (CHandle) pub mod CBaseGrenade { - pub const m_OnPlayerPickup: usize = 0x980; // CEntityIOOutput - pub const m_OnExplode: usize = 0x9A8; // CEntityIOOutput - pub const m_bHasWarnedAI: usize = 0x9D0; // bool - pub const m_bIsSmokeGrenade: usize = 0x9D1; // bool - pub const m_bIsLive: usize = 0x9D2; // bool - pub const m_DmgRadius: usize = 0x9D4; // float32 - pub const m_flDetonateTime: usize = 0x9D8; // GameTime_t - pub const m_flWarnAITime: usize = 0x9DC; // float32 - pub const m_flDamage: usize = 0x9E0; // float32 - pub const m_iszBounceSound: usize = 0x9E8; // CUtlSymbolLarge - pub const m_ExplosionSound: usize = 0x9F0; // CUtlString - pub const m_hThrower: usize = 0x9FC; // CHandle - pub const m_flNextAttack: usize = 0xA14; // GameTime_t - pub const m_hOriginalThrower: usize = 0xA18; // CHandle + pub const m_OnPlayerPickup: usize = 0xD48; // CEntityIOOutput + pub const m_OnExplode: usize = 0xD70; // CEntityIOOutput + pub const m_bHasWarnedAI: usize = 0xD98; // bool + pub const m_bIsSmokeGrenade: usize = 0xD99; // bool + pub const m_bIsLive: usize = 0xD9A; // bool + pub const m_DmgRadius: usize = 0xD9C; // float32 + pub const m_flDetonateTime: usize = 0xDA0; // GameTime_t + pub const m_flWarnAITime: usize = 0xDA4; // float32 + pub const m_flDamage: usize = 0xDA8; // float32 + pub const m_iszBounceSound: usize = 0xDB0; // CUtlSymbolLarge + pub const m_ExplosionSound: usize = 0xDB8; // CUtlString + pub const m_hThrower: usize = 0xDC4; // CHandle + pub const m_flNextAttack: usize = 0xDDC; // GameTime_t + pub const m_hOriginalThrower: usize = 0xDE0; // CHandle } // Parent: CLogicalEntity - // Field count: 13 + // Fields count: 13 pub mod CTimerEntity { - pub const m_OnTimer: usize = 0x4C0; // CEntityIOOutput - pub const m_OnTimerHigh: usize = 0x4E8; // CEntityIOOutput - pub const m_OnTimerLow: usize = 0x510; // CEntityIOOutput - pub const m_iDisabled: usize = 0x538; // int32 - pub const m_flInitialDelay: usize = 0x53C; // float32 - pub const m_flRefireTime: usize = 0x540; // float32 - pub const m_bUpDownState: usize = 0x544; // bool - pub const m_iUseRandomTime: usize = 0x548; // int32 - pub const m_bPauseAfterFiring: usize = 0x54C; // bool - pub const m_flLowerRandomBound: usize = 0x550; // float32 - pub const m_flUpperRandomBound: usize = 0x554; // float32 - pub const m_flRemainingTime: usize = 0x558; // float32 - pub const m_bPaused: usize = 0x55C; // bool + pub const m_OnTimer: usize = 0x7C8; // CEntityIOOutput + pub const m_OnTimerHigh: usize = 0x7F0; // CEntityIOOutput + pub const m_OnTimerLow: usize = 0x818; // CEntityIOOutput + pub const m_iDisabled: usize = 0x840; // int32 + pub const m_flInitialDelay: usize = 0x844; // float32 + pub const m_flRefireTime: usize = 0x848; // float32 + pub const m_bUpDownState: usize = 0x84C; // bool + pub const m_iUseRandomTime: usize = 0x850; // int32 + pub const m_bPauseAfterFiring: usize = 0x854; // bool + pub const m_flLowerRandomBound: usize = 0x858; // float32 + pub const m_flUpperRandomBound: usize = 0x85C; // float32 + pub const m_flRemainingTime: usize = 0x860; // float32 + pub const m_bPaused: usize = 0x864; // bool } // Parent: CCSGO_TeamIntroCharacterPosition - // Field count: 0 + // Fields count: 0 pub mod CCSGO_TeamIntroCounterTerroristPosition { } // Parent: CBaseCSGrenadeProjectile - // Field count: 0 + // Fields count: 0 pub mod CHEGrenadeProjectile { } // Parent: CBaseEntity - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_EnvWindShared (CEnvWindShared) pub mod CEnvWind { - pub const m_EnvWindShared: usize = 0x4C0; // CEnvWindShared + pub const m_EnvWindShared: usize = 0x7C8; // CEnvWindShared } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_timestamp (GameTime_t) @@ -6847,7 +7016,7 @@ pub mod cs2_dumper { pub const m_nWorldGroupId: usize = 0xC; // WorldGroupId_t } // Parent: CBasePlayerWeapon - // Field count: 64 + // Fields count: 65 // // Metadata: // MNetworkExcludeByName @@ -6874,127 +7043,129 @@ pub mod cs2_dumper { // NetworkVarNames: m_iOriginalTeamNumber (int) // NetworkVarNames: m_iMostRecentTeamNumber (int) // NetworkVarNames: m_bDroppedNearBuyZone (bool) + // NetworkVarNames: m_nextPrevOwnerUseTime (GameTime_t) // NetworkVarNames: m_hPrevOwner (CHandle) // NetworkVarNames: m_nDropTick (GameTick_t) // NetworkVarNames: m_fLastShotTime (GameTime_t) // NetworkVarNames: m_iIronSightMode (int) // NetworkVarNames: m_iNumEmptyAttacks (int) pub mod CCSWeaponBase { - pub const m_bRemoveable: usize = 0xCE0; // bool - pub const m_flFireSequenceStartTime: usize = 0xCE8; // float32 - pub const m_nFireSequenceStartTimeChange: usize = 0xCEC; // int32 - pub const m_nFireSequenceStartTimeAck: usize = 0xCF0; // int32 - pub const m_ePlayerFireEvent: usize = 0xCF4; // PlayerAnimEvent_t - pub const m_ePlayerFireEventAttackType: usize = 0xCF8; // WeaponAttackType_t - pub const m_seqIdle: usize = 0xCFC; // HSequence - pub const m_seqFirePrimary: usize = 0xD00; // HSequence - pub const m_seqFireSecondary: usize = 0xD04; // HSequence - pub const m_thirdPersonFireSequences: usize = 0xD08; // CUtlVector - pub const m_hCurrentThirdPersonSequence: usize = 0xD20; // HSequence - pub const m_nSilencerBoneIndex: usize = 0xD24; // int32 - pub const m_thirdPersonSequences: usize = 0xD28; // HSequence[7] - pub const m_bPlayerAmmoStockOnPickup: usize = 0xD50; // bool - pub const m_bRequireUseToTouch: usize = 0xD51; // bool - pub const m_iState: usize = 0xD54; // CSWeaponState_t - pub const m_flLastTimeInAir: usize = 0xD58; // GameTime_t - pub const m_flLastDeployTime: usize = 0xD5C; // GameTime_t - pub const m_nLastEmptySoundCmdNum: usize = 0xD60; // int32 - pub const m_nViewModelIndex: usize = 0xD64; // uint32 - pub const m_bReloadsWithClips: usize = 0xD68; // bool - pub const m_flTimeWeaponIdle: usize = 0xD88; // GameTime_t - pub const m_bFireOnEmpty: usize = 0xD8C; // bool - pub const m_OnPlayerPickup: usize = 0xD90; // CEntityIOOutput - pub const m_weaponMode: usize = 0xDB8; // CSWeaponMode - pub const m_flTurningInaccuracyDelta: usize = 0xDBC; // float32 - pub const m_vecTurningInaccuracyEyeDirLast: usize = 0xDC0; // Vector - pub const m_flTurningInaccuracy: usize = 0xDCC; // float32 - pub const m_fAccuracyPenalty: usize = 0xDD0; // float32 - pub const m_flLastAccuracyUpdateTime: usize = 0xDD4; // GameTime_t - pub const m_fAccuracySmoothedForZoom: usize = 0xDD8; // float32 - pub const m_fScopeZoomEndTime: usize = 0xDDC; // GameTime_t - pub const m_iRecoilIndex: usize = 0xDE0; // int32 - pub const m_flRecoilIndex: usize = 0xDE4; // float32 - pub const m_bBurstMode: usize = 0xDE8; // bool - pub const m_nPostponeFireReadyTicks: usize = 0xDEC; // GameTick_t - pub const m_flPostponeFireReadyFrac: usize = 0xDF0; // float32 - pub const m_bInReload: usize = 0xDF4; // bool - pub const m_bReloadVisuallyComplete: usize = 0xDF5; // bool - pub const m_flDroppedAtTime: usize = 0xDF8; // GameTime_t - pub const m_bIsHauledBack: usize = 0xDFC; // bool - pub const m_bSilencerOn: usize = 0xDFD; // bool - pub const m_flTimeSilencerSwitchComplete: usize = 0xE00; // GameTime_t - pub const m_iOriginalTeamNumber: usize = 0xE04; // int32 - pub const m_iMostRecentTeamNumber: usize = 0xE08; // int32 - pub const m_bDroppedNearBuyZone: usize = 0xE0C; // bool - pub const m_flNextAttackRenderTimeOffset: usize = 0xE10; // float32 - pub const m_bCanBePickedUp: usize = 0xE28; // bool - pub const m_bUseCanOverrideNextOwnerTouchTime: usize = 0xE29; // bool - pub const m_nextOwnerTouchTime: usize = 0xE2C; // GameTime_t - pub const m_nextPrevOwnerTouchTime: usize = 0xE30; // GameTime_t - pub const m_hPrevOwner: usize = 0xE38; // CHandle - pub const m_nDropTick: usize = 0xE3C; // GameTick_t - pub const m_donated: usize = 0xE5C; // bool - pub const m_fLastShotTime: usize = 0xE60; // GameTime_t - pub const m_bWasOwnedByCT: usize = 0xE64; // bool - pub const m_bWasOwnedByTerrorist: usize = 0xE65; // bool - pub const m_bFiredOutOfAmmoEvent: usize = 0xE66; // bool - pub const m_numRemoveUnownedWeaponThink: usize = 0xE68; // int32 - pub const m_IronSightController: usize = 0xE70; // CIronSightController - pub const m_iIronSightMode: usize = 0xE88; // int32 - pub const m_flLastLOSTraceFailureTime: usize = 0xE8C; // GameTime_t - pub const m_iNumEmptyAttacks: usize = 0xE90; // int32 - pub const m_flWatTickOffset: usize = 0xE94; // float32 + pub const m_bRemoveable: usize = 0x10A8; // bool + pub const m_flFireSequenceStartTime: usize = 0x10B0; // float32 + pub const m_nFireSequenceStartTimeChange: usize = 0x10B4; // int32 + pub const m_nFireSequenceStartTimeAck: usize = 0x10B8; // int32 + pub const m_ePlayerFireEvent: usize = 0x10BC; // PlayerAnimEvent_t + pub const m_ePlayerFireEventAttackType: usize = 0x10C0; // WeaponAttackType_t + pub const m_seqIdle: usize = 0x10C4; // HSequence + pub const m_seqFirePrimary: usize = 0x10C8; // HSequence + pub const m_seqFireSecondary: usize = 0x10CC; // HSequence + pub const m_thirdPersonFireSequences: usize = 0x10D0; // CUtlVector + pub const m_hCurrentThirdPersonSequence: usize = 0x10E8; // HSequence + pub const m_nSilencerBoneIndex: usize = 0x10EC; // int32 + pub const m_thirdPersonSequences: usize = 0x10F0; // HSequence[7] + pub const m_bPlayerAmmoStockOnPickup: usize = 0x1118; // bool + pub const m_bRequireUseToTouch: usize = 0x1119; // bool + pub const m_iState: usize = 0x111C; // CSWeaponState_t + pub const m_flLastTimeInAir: usize = 0x1120; // GameTime_t + pub const m_flLastDeployTime: usize = 0x1124; // GameTime_t + pub const m_nLastEmptySoundCmdNum: usize = 0x1128; // int32 + pub const m_nViewModelIndex: usize = 0x112C; // uint32 + pub const m_bReloadsWithClips: usize = 0x1130; // bool + pub const m_flTimeWeaponIdle: usize = 0x1150; // GameTime_t + pub const m_bFireOnEmpty: usize = 0x1154; // bool + pub const m_OnPlayerPickup: usize = 0x1158; // CEntityIOOutput + pub const m_weaponMode: usize = 0x1180; // CSWeaponMode + pub const m_flTurningInaccuracyDelta: usize = 0x1184; // float32 + pub const m_vecTurningInaccuracyEyeDirLast: usize = 0x1188; // Vector + pub const m_flTurningInaccuracy: usize = 0x1194; // float32 + pub const m_fAccuracyPenalty: usize = 0x1198; // float32 + pub const m_flLastAccuracyUpdateTime: usize = 0x119C; // GameTime_t + pub const m_fAccuracySmoothedForZoom: usize = 0x11A0; // float32 + pub const m_fScopeZoomEndTime: usize = 0x11A4; // GameTime_t + pub const m_iRecoilIndex: usize = 0x11A8; // int32 + pub const m_flRecoilIndex: usize = 0x11AC; // float32 + pub const m_bBurstMode: usize = 0x11B0; // bool + pub const m_nPostponeFireReadyTicks: usize = 0x11B4; // GameTick_t + pub const m_flPostponeFireReadyFrac: usize = 0x11B8; // float32 + pub const m_bInReload: usize = 0x11BC; // bool + pub const m_bReloadVisuallyComplete: usize = 0x11BD; // bool + pub const m_flDroppedAtTime: usize = 0x11C0; // GameTime_t + pub const m_bIsHauledBack: usize = 0x11C4; // bool + pub const m_bSilencerOn: usize = 0x11C5; // bool + pub const m_flTimeSilencerSwitchComplete: usize = 0x11C8; // GameTime_t + pub const m_iOriginalTeamNumber: usize = 0x11CC; // int32 + pub const m_iMostRecentTeamNumber: usize = 0x11D0; // int32 + pub const m_bDroppedNearBuyZone: usize = 0x11D4; // bool + pub const m_flNextAttackRenderTimeOffset: usize = 0x11D8; // float32 + pub const m_bCanBePickedUp: usize = 0x11F0; // bool + pub const m_bUseCanOverrideNextOwnerTouchTime: usize = 0x11F1; // bool + pub const m_nextOwnerTouchTime: usize = 0x11F4; // GameTime_t + pub const m_nextPrevOwnerTouchTime: usize = 0x11F8; // GameTime_t + pub const m_nextPrevOwnerUseTime: usize = 0x1200; // GameTime_t + pub const m_hPrevOwner: usize = 0x1204; // CHandle + pub const m_nDropTick: usize = 0x1208; // GameTick_t + pub const m_donated: usize = 0x122C; // bool + pub const m_fLastShotTime: usize = 0x1230; // GameTime_t + pub const m_bWasOwnedByCT: usize = 0x1234; // bool + pub const m_bWasOwnedByTerrorist: usize = 0x1235; // bool + pub const m_bFiredOutOfAmmoEvent: usize = 0x1236; // bool + pub const m_numRemoveUnownedWeaponThink: usize = 0x1238; // int32 + pub const m_IronSightController: usize = 0x1240; // CIronSightController + pub const m_iIronSightMode: usize = 0x1258; // int32 + pub const m_flLastLOSTraceFailureTime: usize = 0x125C; // GameTime_t + pub const m_iNumEmptyAttacks: usize = 0x1260; // int32 + pub const m_flWatTickOffset: usize = 0x1264; // float32 } // Parent: CBaseEntity - // Field count: 0 + // Fields count: 0 pub mod CHandleDummy { } // Parent: CPhysConstraint - // Field count: 9 + // Fields count: 9 pub mod CRagdollConstraint { - pub const m_xmin: usize = 0x538; // float32 - pub const m_xmax: usize = 0x53C; // float32 - pub const m_ymin: usize = 0x540; // float32 - pub const m_ymax: usize = 0x544; // float32 - pub const m_zmin: usize = 0x548; // float32 - pub const m_zmax: usize = 0x54C; // float32 - pub const m_xfriction: usize = 0x550; // float32 - pub const m_yfriction: usize = 0x554; // float32 - pub const m_zfriction: usize = 0x558; // float32 + pub const m_xmin: usize = 0x840; // float32 + pub const m_xmax: usize = 0x844; // float32 + pub const m_ymin: usize = 0x848; // float32 + pub const m_ymax: usize = 0x84C; // float32 + pub const m_zmin: usize = 0x850; // float32 + pub const m_zmax: usize = 0x854; // float32 + pub const m_xfriction: usize = 0x858; // float32 + pub const m_yfriction: usize = 0x85C; // float32 + pub const m_zfriction: usize = 0x860; // float32 } // Parent: CPointEntity - // Field count: 9 + // Fields count: 9 pub mod CPhysExplosion { - pub const m_bExplodeOnSpawn: usize = 0x4C0; // bool - pub const m_flMagnitude: usize = 0x4C4; // float32 - pub const m_flDamage: usize = 0x4C8; // float32 - pub const m_radius: usize = 0x4CC; // float32 - pub const m_targetEntityName: usize = 0x4D0; // CUtlSymbolLarge - pub const m_flInnerRadius: usize = 0x4D8; // float32 - pub const m_flPushScale: usize = 0x4DC; // float32 - pub const m_bConvertToDebrisWhenPossible: usize = 0x4E0; // bool - pub const m_OnPushedPlayer: usize = 0x4E8; // CEntityIOOutput + pub const m_bExplodeOnSpawn: usize = 0x7C4; // bool + pub const m_flMagnitude: usize = 0x7C8; // float32 + pub const m_flDamage: usize = 0x7CC; // float32 + pub const m_radius: usize = 0x7D0; // float32 + pub const m_targetEntityName: usize = 0x7D8; // CUtlSymbolLarge + pub const m_flInnerRadius: usize = 0x7E0; // float32 + pub const m_flPushScale: usize = 0x7E4; // float32 + pub const m_bConvertToDebrisWhenPossible: usize = 0x7E8; // bool + pub const m_OnPushedPlayer: usize = 0x7F0; // CEntityIOOutput } // Parent: CPointEntity - // Field count: 7 + // Fields count: 7 pub mod CPointPush { - pub const m_bEnabled: usize = 0x4C0; // bool - pub const m_flMagnitude: usize = 0x4C4; // float32 - pub const m_flRadius: usize = 0x4C8; // float32 - pub const m_flInnerRadius: usize = 0x4CC; // float32 - pub const m_flConeOfInfluence: usize = 0x4D0; // float32 - pub const m_iszFilterName: usize = 0x4D8; // CUtlSymbolLarge - pub const m_hFilter: usize = 0x4E0; // CHandle + pub const m_bEnabled: usize = 0x7C4; // bool + pub const m_flMagnitude: usize = 0x7C8; // float32 + pub const m_flRadius: usize = 0x7CC; // float32 + pub const m_flInnerRadius: usize = 0x7D0; // float32 + pub const m_flConeOfInfluence: usize = 0x7D4; // float32 + pub const m_iszFilterName: usize = 0x7D8; // CUtlSymbolLarge + pub const m_hFilter: usize = 0x7E0; // CHandle } // Parent: CPointEntity - // Field count: 3 + // Fields count: 3 pub mod CCredits { - pub const m_OnCreditsDone: usize = 0x4C0; // CEntityIOOutput - pub const m_bRolledOutroCredits: usize = 0x4E8; // bool - pub const m_flLogoLength: usize = 0x4EC; // float32 + pub const m_OnCreditsDone: usize = 0x7C8; // CEntityIOOutput + pub const m_bRolledOutroCredits: usize = 0x7F0; // bool + pub const m_flLogoLength: usize = 0x7F4; // float32 } // Parent: CBaseEntity - // Field count: 10 + // Fields count: 10 // // Metadata: // NetworkVarNames: m_bHostageAlive (bool) @@ -7007,19 +7178,19 @@ pub mod cs2_dumper { // NetworkVarNames: m_hostageRescueZ (int) // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) pub mod CCSPlayerResource { - pub const m_bHostageAlive: usize = 0x4C0; // bool[12] - pub const m_isHostageFollowingSomeone: usize = 0x4CC; // bool[12] - pub const m_iHostageEntityIDs: usize = 0x4D8; // CEntityIndex[12] - pub const m_bombsiteCenterA: usize = 0x508; // Vector - pub const m_bombsiteCenterB: usize = 0x514; // Vector - pub const m_hostageRescueX: usize = 0x520; // int32[4] - pub const m_hostageRescueY: usize = 0x530; // int32[4] - pub const m_hostageRescueZ: usize = 0x540; // int32[4] - pub const m_bEndMatchNextMapAllVoted: usize = 0x550; // bool - pub const m_foundGoalPositions: usize = 0x551; // bool + pub const m_bHostageAlive: usize = 0x7C4; // bool[12] + pub const m_isHostageFollowingSomeone: usize = 0x7D0; // bool[12] + pub const m_iHostageEntityIDs: usize = 0x7DC; // CEntityIndex[12] + pub const m_bombsiteCenterA: usize = 0x80C; // Vector + pub const m_bombsiteCenterB: usize = 0x818; // Vector + pub const m_hostageRescueX: usize = 0x824; // int32[4] + pub const m_hostageRescueY: usize = 0x834; // int32[4] + pub const m_hostageRescueZ: usize = 0x844; // int32[4] + pub const m_bEndMatchNextMapAllVoted: usize = 0x854; // bool + pub const m_foundGoalPositions: usize = 0x855; // bool } // Parent: CPlayerPawnComponent - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_hMyWeapons (CHandle) @@ -7034,14 +7205,14 @@ pub mod cs2_dumper { pub const m_bPreventWeaponPickup: usize = 0xA0; // bool } // Parent: None - // Field count: 3 + // Fields count: 3 pub mod CAttributeManager__cached_attribute_float_t { pub const flIn: usize = 0x0; // float32 pub const iAttribHook: usize = 0x8; // CUtlSymbolLarge pub const flOut: usize = 0x10; // float32 } // Parent: CTeam - // Field count: 14 + // Fields count: 14 // // Metadata: // NetworkVarNames: m_bSurrendered (bool) @@ -7055,28 +7226,28 @@ pub mod cs2_dumper { // NetworkVarNames: m_szTeamFlagImage (char) // NetworkVarNames: m_szTeamLogoImage (char) pub mod CCSTeam { - pub const m_nLastRecievedShorthandedRoundBonus: usize = 0x578; // int32 - pub const m_nShorthandedRoundBonusStartRound: usize = 0x57C; // int32 - pub const m_bSurrendered: usize = 0x580; // bool - pub const m_szTeamMatchStat: usize = 0x581; // char[512] - pub const m_numMapVictories: usize = 0x784; // int32 - pub const m_scoreFirstHalf: usize = 0x788; // int32 - pub const m_scoreSecondHalf: usize = 0x78C; // int32 - pub const m_scoreOvertime: usize = 0x790; // int32 - pub const m_szClanTeamname: usize = 0x794; // char[129] - pub const m_iClanID: usize = 0x818; // uint32 - pub const m_szTeamFlagImage: usize = 0x81C; // char[8] - pub const m_szTeamLogoImage: usize = 0x824; // char[8] - pub const m_flNextResourceTime: usize = 0x82C; // float32 - pub const m_iLastUpdateSentAt: usize = 0x830; // int32 + pub const m_nLastRecievedShorthandedRoundBonus: usize = 0x880; // int32 + pub const m_nShorthandedRoundBonusStartRound: usize = 0x884; // int32 + pub const m_bSurrendered: usize = 0x888; // bool + pub const m_szTeamMatchStat: usize = 0x889; // char[512] + pub const m_numMapVictories: usize = 0xA8C; // int32 + pub const m_scoreFirstHalf: usize = 0xA90; // int32 + pub const m_scoreSecondHalf: usize = 0xA94; // int32 + pub const m_scoreOvertime: usize = 0xA98; // int32 + pub const m_szClanTeamname: usize = 0xA9C; // char[129] + pub const m_iClanID: usize = 0xB20; // uint32 + pub const m_szTeamFlagImage: usize = 0xB24; // char[8] + pub const m_szTeamLogoImage: usize = 0xB2C; // char[8] + pub const m_flNextResourceTime: usize = 0xB34; // float32 + pub const m_iLastUpdateSentAt: usize = 0xB38; // int32 } // Parent: None - // Field count: 1 + // Fields count: 1 pub mod CCSGameModeRules { pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_nInteractsAs (uint64) @@ -7098,15 +7269,15 @@ pub mod cs2_dumper { pub const m_nCollisionFunctionMask: usize = 0x2B; // uint8 } // Parent: CTriggerMultiple - // Field count: 4 + // Fields count: 4 pub mod CTriggerImpact { - pub const m_flMagnitude: usize = 0x908; // float32 - pub const m_flNoise: usize = 0x90C; // float32 - pub const m_flViewkick: usize = 0x910; // float32 - pub const m_pOutputForce: usize = 0x918; // CEntityOutputTemplate + pub const m_flMagnitude: usize = 0xC70; // float32 + pub const m_flNoise: usize = 0xC74; // float32 + pub const m_flViewkick: usize = 0xC78; // float32 + pub const m_pOutputForce: usize = 0xC80; // CEntityOutputTemplate } // Parent: CBaseModelEntity - // Field count: 14 + // Fields count: 14 // // Metadata: // MNetworkIncludeByName @@ -7125,42 +7296,42 @@ pub mod cs2_dumper { // NetworkVarNames: m_flHDRColorScale (float32) // NetworkVarNames: m_flFarZScale (float32) pub mod CSun { - pub const m_vDirection: usize = 0x710; // Vector - pub const m_clrOverlay: usize = 0x71C; // Color - pub const m_iszEffectName: usize = 0x720; // CUtlSymbolLarge - pub const m_iszSSEffectName: usize = 0x728; // CUtlSymbolLarge - pub const m_bOn: usize = 0x730; // bool - pub const m_bmaxColor: usize = 0x731; // bool - pub const m_flSize: usize = 0x734; // float32 - pub const m_flRotation: usize = 0x738; // float32 - pub const m_flHazeScale: usize = 0x73C; // float32 - pub const m_flAlphaHaze: usize = 0x740; // float32 - pub const m_flAlphaHdr: usize = 0x744; // float32 - pub const m_flAlphaScale: usize = 0x748; // float32 - pub const m_flHDRColorScale: usize = 0x74C; // float32 - pub const m_flFarZScale: usize = 0x750; // float32 + pub const m_vDirection: usize = 0xA78; // Vector + pub const m_clrOverlay: usize = 0xA84; // Color + pub const m_iszEffectName: usize = 0xA88; // CUtlSymbolLarge + pub const m_iszSSEffectName: usize = 0xA90; // CUtlSymbolLarge + pub const m_bOn: usize = 0xA98; // bool + pub const m_bmaxColor: usize = 0xA99; // bool + pub const m_flSize: usize = 0xA9C; // float32 + pub const m_flRotation: usize = 0xAA0; // float32 + pub const m_flHazeScale: usize = 0xAA4; // float32 + pub const m_flAlphaHaze: usize = 0xAA8; // float32 + pub const m_flAlphaHdr: usize = 0xAAC; // float32 + pub const m_flAlphaScale: usize = 0xAB0; // float32 + pub const m_flHDRColorScale: usize = 0xAB4; // float32 + pub const m_flFarZScale: usize = 0xAB8; // float32 } // Parent: CBaseTrigger - // Field count: 2 + // Fields count: 2 pub mod CTriggerDetectBulletFire { - pub const m_bPlayerFireOnly: usize = 0x8E0; // bool - pub const m_OnDetectedBulletFire: usize = 0x8E8; // CEntityIOOutput + pub const m_bPlayerFireOnly: usize = 0xC41; // bool + pub const m_OnDetectedBulletFire: usize = 0xC48; // CEntityIOOutput } // Parent: CBaseModelEntity - // Field count: 0 + // Fields count: 0 pub mod CWorld { } // Parent: CPointEntity - // Field count: 1 + // Fields count: 1 pub mod CPointGiveAmmo { - pub const m_pActivator: usize = 0x4C0; // CHandle + pub const m_pActivator: usize = 0x7C4; // CHandle } // Parent: CFuncMoveLinear - // Field count: 0 + // Fields count: 0 pub mod CFuncMoveLinearAlias_momentary_door { } // Parent: CBaseEntity - // Field count: 16 + // Fields count: 16 // // Metadata: // NetworkVarNames: m_flParticleSpacing (float) @@ -7176,25 +7347,25 @@ pub mod cs2_dumper { // NetworkVarNames: m_PathNodes_PinEnabled (bool) // NetworkVarNames: m_PathNodes_RadiusScale (float) pub mod CPathParticleRope { - pub const m_bStartActive: usize = 0x4C0; // bool - pub const m_flMaxSimulationTime: usize = 0x4C4; // float32 - pub const m_iszEffectName: usize = 0x4C8; // CUtlSymbolLarge - pub const m_PathNodes_Name: usize = 0x4D0; // CUtlVector - pub const m_flParticleSpacing: usize = 0x4E8; // float32 - pub const m_flSlack: usize = 0x4EC; // float32 - pub const m_flRadius: usize = 0x4F0; // float32 - pub const m_ColorTint: usize = 0x4F4; // Color - pub const m_nEffectState: usize = 0x4F8; // int32 - pub const m_iEffectIndex: usize = 0x500; // CStrongHandle - pub const m_PathNodes_Position: usize = 0x508; // CNetworkUtlVectorBase - pub const m_PathNodes_TangentIn: usize = 0x520; // CNetworkUtlVectorBase - pub const m_PathNodes_TangentOut: usize = 0x538; // CNetworkUtlVectorBase - pub const m_PathNodes_Color: usize = 0x550; // CNetworkUtlVectorBase - pub const m_PathNodes_PinEnabled: usize = 0x568; // CNetworkUtlVectorBase - pub const m_PathNodes_RadiusScale: usize = 0x580; // CNetworkUtlVectorBase + pub const m_bStartActive: usize = 0x7D0; // bool + pub const m_flMaxSimulationTime: usize = 0x7D4; // float32 + pub const m_iszEffectName: usize = 0x7D8; // CUtlSymbolLarge + pub const m_PathNodes_Name: usize = 0x7E0; // CUtlVector + pub const m_flParticleSpacing: usize = 0x7F8; // float32 + pub const m_flSlack: usize = 0x7FC; // float32 + pub const m_flRadius: usize = 0x800; // float32 + pub const m_ColorTint: usize = 0x804; // Color + pub const m_nEffectState: usize = 0x808; // int32 + pub const m_iEffectIndex: usize = 0x810; // CStrongHandle + pub const m_PathNodes_Position: usize = 0x818; // CNetworkUtlVectorBase + pub const m_PathNodes_TangentIn: usize = 0x830; // CNetworkUtlVectorBase + pub const m_PathNodes_TangentOut: usize = 0x848; // CNetworkUtlVectorBase + pub const m_PathNodes_Color: usize = 0x860; // CNetworkUtlVectorBase + pub const m_PathNodes_PinEnabled: usize = 0x878; // CNetworkUtlVectorBase + pub const m_PathNodes_RadiusScale: usize = 0x890; // CNetworkUtlVectorBase } // Parent: CBaseEntity - // Field count: 6 + // Fields count: 6 // // Metadata: // NetworkVarNames: m_flVisibilityStrength (float) @@ -7204,68 +7375,81 @@ pub mod cs2_dumper { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) pub mod CPlayerVisibility { - pub const m_flVisibilityStrength: usize = 0x4C0; // float32 - pub const m_flFogDistanceMultiplier: usize = 0x4C4; // float32 - pub const m_flFogMaxDensityMultiplier: usize = 0x4C8; // float32 - pub const m_flFadeTime: usize = 0x4CC; // float32 - pub const m_bStartDisabled: usize = 0x4D0; // bool - pub const m_bIsEnabled: usize = 0x4D1; // bool + pub const m_flVisibilityStrength: usize = 0x7C4; // float32 + pub const m_flFogDistanceMultiplier: usize = 0x7C8; // float32 + pub const m_flFogMaxDensityMultiplier: usize = 0x7CC; // float32 + pub const m_flFadeTime: usize = 0x7D0; // float32 + pub const m_bStartDisabled: usize = 0x7D4; // bool + pub const m_bIsEnabled: usize = 0x7D5; // bool } // Parent: CServerOnlyEntity - // Field count: 0 + // Fields count: 0 pub mod CServerOnlyPointEntity { } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod CAK47 { } // Parent: CBaseTrigger - // Field count: 3 + // Fields count: 4 pub mod CTriggerTeleport { - pub const m_iLandmark: usize = 0x8E0; // CUtlSymbolLarge - pub const m_bUseLandmarkAngles: usize = 0x8E8; // bool - pub const m_bMirrorPlayer: usize = 0x8E9; // bool + pub const m_iLandmark: usize = 0xC48; // CUtlSymbolLarge + pub const m_bUseLandmarkAngles: usize = 0xC50; // bool + pub const m_bMirrorPlayer: usize = 0xC51; // bool + pub const m_bCheckDestIfClearForPlayer: usize = 0xC52; // bool } // Parent: CCSPlayerBase_CameraServices - // Field count: 0 + // Fields count: 0 pub mod CCSObserver_CameraServices { } // Parent: CCSGO_TeamIntroCharacterPosition - // Field count: 0 + // Fields count: 0 pub mod CCSGO_TeamIntroTerroristPosition { } // Parent: CBaseModelEntity - // Field count: 26 + // Fields count: 38 pub mod CFuncMover { - pub const m_iszPathName: usize = 0x710; // CUtlSymbolLarge - pub const m_hPathMover: usize = 0x718; // CHandle - pub const m_iszPathNodeStart: usize = 0x720; // CUtlSymbolLarge - pub const m_eMoveType: usize = 0x728; // CFuncMover::Move_t - pub const m_bIsReversing: usize = 0x72C; // bool - pub const m_vTarget: usize = 0x730; // Vector - pub const m_flStartSpeed: usize = 0x73C; // float32 - pub const m_flPathLocation: usize = 0x740; // float32 - pub const m_flT: usize = 0x744; // float32 - pub const m_nCurrentNodeIndex: usize = 0x748; // int32 - pub const m_nPreviousNodeIndex: usize = 0x74C; // int32 - pub const m_bFixedOrientation: usize = 0x750; // bool - pub const m_bFixedPitch: usize = 0x751; // bool - pub const m_eSolidType: usize = 0x752; // SolidType_t - pub const m_bIsMoving: usize = 0x753; // bool - pub const m_flTimeToReachMaxSpeed: usize = 0x754; // float32 - pub const m_flTimeToReachZeroSpeed: usize = 0x758; // float32 - pub const m_flTimeMovementStart: usize = 0x75C; // GameTime_t - pub const m_flTimeMovementStop: usize = 0x760; // GameTime_t - pub const m_hStopAtNode: usize = 0x764; // CHandle - pub const m_flPathLocationToBeginStop: usize = 0x768; // float32 - pub const m_bMatchPathNodeUp: usize = 0x76C; // bool - pub const m_bFacePlayer: usize = 0x76D; // bool - pub const m_flTimeStartRoll: usize = 0x770; // GameTime_t - pub const m_vOriginalUp: usize = 0x774; // Vector - pub const m_flTimeToRollToNewUp: usize = 0x780; // float32 + pub const m_bCreateMovableNavMesh: usize = 0xA78; // bool + pub const m_iszPathName: usize = 0xA80; // CUtlSymbolLarge + pub const m_hPathMover: usize = 0xA88; // CHandle + pub const m_iszPathNodeStart: usize = 0xA90; // CUtlSymbolLarge + pub const m_eMoveType: usize = 0xA98; // CFuncMover::Move_t + pub const m_bIsReversing: usize = 0xA9C; // bool + pub const m_vTarget: usize = 0xAA0; // Vector + pub const m_flStartSpeed: usize = 0xAAC; // float32 + pub const m_flPathLocation: usize = 0xAB0; // float32 + pub const m_flT: usize = 0xAB4; // float32 + pub const m_nCurrentNodeIndex: usize = 0xAB8; // int32 + pub const m_nPreviousNodeIndex: usize = 0xABC; // int32 + pub const m_bFixedOrientation: usize = 0xAC0; // bool + pub const m_bFixedPitch: usize = 0xAC1; // bool + pub const m_eSolidType: usize = 0xAC2; // SolidType_t + pub const m_bIsMoving: usize = 0xAC3; // bool + pub const m_flTimeToReachMaxSpeed: usize = 0xAC4; // float32 + pub const m_flDistanceToReachMaxSpeed: usize = 0xAC8; // float32 + pub const m_flTimeToReachZeroSpeed: usize = 0xACC; // float32 + pub const m_flDistanceToReachZeroSpeed: usize = 0xAD0; // float32 + pub const m_flTimeMovementStart: usize = 0xAD4; // GameTime_t + pub const m_flTimeMovementStop: usize = 0xAD8; // GameTime_t + pub const m_hStopAtNode: usize = 0xADC; // CHandle + pub const m_flPathLocationToBeginStop: usize = 0xAE0; // float32 + pub const m_iszStartForwardSound: usize = 0xAE8; // CUtlSymbolLarge + pub const m_iszLoopForwardSound: usize = 0xAF0; // CUtlSymbolLarge + pub const m_iszStopForwardSound: usize = 0xAF8; // CUtlSymbolLarge + pub const m_iszStartReverseSound: usize = 0xB00; // CUtlSymbolLarge + pub const m_iszLoopReverseSound: usize = 0xB08; // CUtlSymbolLarge + pub const m_iszStopReverseSound: usize = 0xB10; // CUtlSymbolLarge + pub const m_iszArriveAtDestinationSound: usize = 0xB18; // CUtlSymbolLarge + pub const m_OnMovementEnd: usize = 0xB28; // CEntityIOOutput + pub const m_bStartAtEnd: usize = 0xB50; // bool + pub const m_eOrientationUpdate: usize = 0xB54; // CFuncMover::OrientationUpdate_t + pub const m_flTimeStartOrientationChange: usize = 0xB58; // GameTime_t + pub const m_flTimeToBlendToNewOrientation: usize = 0xB5C; // float32 + pub const m_flDurationBlendToNewOrientationRan: usize = 0xB60; // float32 + pub const m_qOriginalOrientation: usize = 0xB70; // Quaternion } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: localSound (Vector) @@ -7281,26 +7465,26 @@ pub mod cs2_dumper { pub const soundEventHash: usize = 0x74; // uint32 } // Parent: CBaseCSGrenade - // Field count: 0 + // Fields count: 0 pub mod CHEGrenade { } // Parent: CRulePointEntity - // Field count: 0 + // Fields count: 0 pub mod CGameEnd { } // Parent: CBaseTrigger - // Field count: 0 + // Fields count: 0 pub mod CTriggerCallback { } // Parent: CBaseModelEntity - // Field count: 3 + // Fields count: 3 pub mod CBubbling { - pub const m_density: usize = 0x710; // int32 - pub const m_frequency: usize = 0x714; // int32 - pub const m_state: usize = 0x718; // int32 + pub const m_density: usize = 0xA78; // int32 + pub const m_frequency: usize = 0xA7C; // int32 + pub const m_state: usize = 0xA80; // int32 } // Parent: CTeamplayRules - // Field count: 189 + // Fields count: 189 // // Metadata: // NetworkVarNames: m_bFreezePeriod (bool) @@ -7561,48 +7745,48 @@ pub mod cs2_dumper { pub const m_bSwitchingTeamsAtRoundReset: usize = 0x14BD; // bool pub const m_pGameModeRules: usize = 0x14D8; // CCSGameModeRules* pub const m_BtGlobalBlackboard: usize = 0x14E0; // KeyValues3 - pub const m_hPlayerResource: usize = 0x1570; // CHandle - pub const m_RetakeRules: usize = 0x1578; // CRetakeGameRules - pub const m_arrTeamUniqueKillWeaponsMatch: usize = 0x1710; // CUtlVector[4] - pub const m_bTeamLastKillUsedUniqueWeaponMatch: usize = 0x1770; // bool[4] - pub const m_nMatchEndCount: usize = 0x1798; // uint8 - pub const m_nTTeamIntroVariant: usize = 0x179C; // int32 - pub const m_nCTTeamIntroVariant: usize = 0x17A0; // int32 - pub const m_bTeamIntroPeriod: usize = 0x17A4; // bool - pub const m_fTeamIntroPeriodEnd: usize = 0x17A8; // GameTime_t - pub const m_bPlayedTeamIntroVO: usize = 0x17AC; // bool - pub const m_iRoundEndWinnerTeam: usize = 0x17B0; // int32 - pub const m_eRoundEndReason: usize = 0x17B4; // int32 - pub const m_bRoundEndShowTimerDefend: usize = 0x17B8; // bool - pub const m_iRoundEndTimerTime: usize = 0x17BC; // int32 - pub const m_sRoundEndFunFactToken: usize = 0x17C0; // CUtlString - pub const m_iRoundEndFunFactPlayerSlot: usize = 0x17C8; // CPlayerSlot - pub const m_iRoundEndFunFactData1: usize = 0x17CC; // int32 - pub const m_iRoundEndFunFactData2: usize = 0x17D0; // int32 - pub const m_iRoundEndFunFactData3: usize = 0x17D4; // int32 - pub const m_sRoundEndMessage: usize = 0x17D8; // CUtlString - pub const m_iRoundEndPlayerCount: usize = 0x17E0; // int32 - pub const m_bRoundEndNoMusic: usize = 0x17E4; // bool - pub const m_iRoundEndLegacy: usize = 0x17E8; // int32 - pub const m_nRoundEndCount: usize = 0x17EC; // uint8 - pub const m_iRoundStartRoundNumber: usize = 0x17F0; // int32 - pub const m_nRoundStartCount: usize = 0x17F4; // uint8 - pub const m_flLastPerfSampleTime: usize = 0x5800; // float64 + pub const m_hPlayerResource: usize = 0x1568; // CHandle + pub const m_RetakeRules: usize = 0x1570; // CRetakeGameRules + pub const m_arrTeamUniqueKillWeaponsMatch: usize = 0x1708; // CUtlVector[4] + pub const m_bTeamLastKillUsedUniqueWeaponMatch: usize = 0x1768; // bool[4] + pub const m_nMatchEndCount: usize = 0x1790; // uint8 + pub const m_nTTeamIntroVariant: usize = 0x1794; // int32 + pub const m_nCTTeamIntroVariant: usize = 0x1798; // int32 + pub const m_bTeamIntroPeriod: usize = 0x179C; // bool + pub const m_fTeamIntroPeriodEnd: usize = 0x17A0; // GameTime_t + pub const m_bPlayedTeamIntroVO: usize = 0x17A4; // bool + pub const m_iRoundEndWinnerTeam: usize = 0x17A8; // int32 + pub const m_eRoundEndReason: usize = 0x17AC; // int32 + pub const m_bRoundEndShowTimerDefend: usize = 0x17B0; // bool + pub const m_iRoundEndTimerTime: usize = 0x17B4; // int32 + pub const m_sRoundEndFunFactToken: usize = 0x17B8; // CUtlString + pub const m_iRoundEndFunFactPlayerSlot: usize = 0x17C0; // CPlayerSlot + pub const m_iRoundEndFunFactData1: usize = 0x17C4; // int32 + pub const m_iRoundEndFunFactData2: usize = 0x17C8; // int32 + pub const m_iRoundEndFunFactData3: usize = 0x17CC; // int32 + pub const m_sRoundEndMessage: usize = 0x17D0; // CUtlString + pub const m_iRoundEndPlayerCount: usize = 0x17D8; // int32 + pub const m_bRoundEndNoMusic: usize = 0x17DC; // bool + pub const m_iRoundEndLegacy: usize = 0x17E0; // int32 + pub const m_nRoundEndCount: usize = 0x17E4; // uint8 + pub const m_iRoundStartRoundNumber: usize = 0x17E8; // int32 + pub const m_nRoundStartCount: usize = 0x17EC; // uint8 + pub const m_flLastPerfSampleTime: usize = 0x57F8; // float64 } // Parent: CPhysicsProp - // Field count: 0 + // Fields count: 0 pub mod CPhysicsPropOverride { } // Parent: CBaseEntity - // Field count: 4 + // Fields count: 4 pub mod CAI_ChangeHintGroup { - pub const m_iSearchType: usize = 0x4C0; // int32 - pub const m_strSearchName: usize = 0x4C8; // CUtlSymbolLarge - pub const m_strNewHintGroup: usize = 0x4D0; // CUtlSymbolLarge - pub const m_flRadius: usize = 0x4D8; // float32 + pub const m_iSearchType: usize = 0x7C4; // int32 + pub const m_strSearchName: usize = 0x7C8; // CUtlSymbolLarge + pub const m_strNewHintGroup: usize = 0x7D0; // CUtlSymbolLarge + pub const m_flRadius: usize = 0x7D8; // float32 } // Parent: CBaseTrigger - // Field count: 10 + // Fields count: 10 // // Metadata: // NetworkVarNames: m_bEnabled (bool) @@ -7611,32 +7795,32 @@ pub mod cs2_dumper { // NetworkVarNames: m_Weight (float32) // NetworkVarNames: m_lookupFilename (char) pub mod CColorCorrectionVolume { - pub const m_bEnabled: usize = 0x8E0; // bool - pub const m_MaxWeight: usize = 0x8E4; // float32 - pub const m_FadeDuration: usize = 0x8E8; // float32 - pub const m_bStartDisabled: usize = 0x8EC; // bool - pub const m_Weight: usize = 0x8F0; // float32 - pub const m_lookupFilename: usize = 0x8F4; // char[512] - pub const m_LastEnterWeight: usize = 0xAF4; // float32 - pub const m_LastEnterTime: usize = 0xAF8; // GameTime_t - pub const m_LastExitWeight: usize = 0xAFC; // float32 - pub const m_LastExitTime: usize = 0xB00; // GameTime_t + pub const m_bEnabled: usize = 0xC41; // bool + pub const m_MaxWeight: usize = 0xC44; // float32 + pub const m_FadeDuration: usize = 0xC48; // float32 + pub const m_bStartDisabled: usize = 0xC4C; // bool + pub const m_Weight: usize = 0xC50; // float32 + pub const m_lookupFilename: usize = 0xC54; // char[512] + pub const m_LastEnterWeight: usize = 0xE54; // float32 + pub const m_LastEnterTime: usize = 0xE58; // GameTime_t + pub const m_LastExitWeight: usize = 0xE5C; // float32 + pub const m_LastExitTime: usize = 0xE60; // GameTime_t } // Parent: CBaseFilter - // Field count: 5 + // Fields count: 5 pub mod CFilterEnemy { - pub const m_iszEnemyName: usize = 0x518; // CUtlSymbolLarge - pub const m_flRadius: usize = 0x520; // float32 - pub const m_flOuterRadius: usize = 0x524; // float32 - pub const m_nMaxSquadmatesPerEnemy: usize = 0x528; // int32 - pub const m_iszPlayerName: usize = 0x530; // CUtlSymbolLarge + pub const m_iszEnemyName: usize = 0x818; // CUtlSymbolLarge + pub const m_flRadius: usize = 0x820; // float32 + pub const m_flOuterRadius: usize = 0x824; // float32 + pub const m_nMaxSquadmatesPerEnemy: usize = 0x828; // int32 + pub const m_iszPlayerName: usize = 0x830; // CUtlSymbolLarge } // Parent: CModelPointEntity - // Field count: 0 + // Fields count: 0 pub mod CShower { } // Parent: CBaseEntity - // Field count: 18 + // Fields count: 18 // // Metadata: // NetworkVarNames: m_flEndDistance (float) @@ -7657,64 +7841,65 @@ pub mod cs2_dumper { // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) // NetworkVarNames: m_bHasHeightFogEnd (bool) pub mod CEnvCubemapFog { - pub const m_flEndDistance: usize = 0x4C0; // float32 - pub const m_flStartDistance: usize = 0x4C4; // float32 - pub const m_flFogFalloffExponent: usize = 0x4C8; // float32 - pub const m_bHeightFogEnabled: usize = 0x4CC; // bool - pub const m_flFogHeightWidth: usize = 0x4D0; // float32 - pub const m_flFogHeightEnd: usize = 0x4D4; // float32 - pub const m_flFogHeightStart: usize = 0x4D8; // float32 - pub const m_flFogHeightExponent: usize = 0x4DC; // float32 - pub const m_flLODBias: usize = 0x4E0; // float32 - pub const m_bActive: usize = 0x4E4; // bool - pub const m_bStartDisabled: usize = 0x4E5; // bool - pub const m_flFogMaxOpacity: usize = 0x4E8; // float32 - pub const m_nCubemapSourceType: usize = 0x4EC; // int32 - pub const m_hSkyMaterial: usize = 0x4F0; // CStrongHandle - pub const m_iszSkyEntity: usize = 0x4F8; // CUtlSymbolLarge - pub const m_hFogCubemapTexture: usize = 0x500; // CStrongHandle - pub const m_bHasHeightFogEnd: usize = 0x508; // bool - pub const m_bFirstTime: usize = 0x509; // bool + pub const m_flEndDistance: usize = 0x7C4; // float32 + pub const m_flStartDistance: usize = 0x7C8; // float32 + pub const m_flFogFalloffExponent: usize = 0x7CC; // float32 + pub const m_bHeightFogEnabled: usize = 0x7D0; // bool + pub const m_flFogHeightWidth: usize = 0x7D4; // float32 + pub const m_flFogHeightEnd: usize = 0x7D8; // float32 + pub const m_flFogHeightStart: usize = 0x7DC; // float32 + pub const m_flFogHeightExponent: usize = 0x7E0; // float32 + pub const m_flLODBias: usize = 0x7E4; // float32 + pub const m_bActive: usize = 0x7E8; // bool + pub const m_bStartDisabled: usize = 0x7E9; // bool + pub const m_flFogMaxOpacity: usize = 0x7EC; // float32 + pub const m_nCubemapSourceType: usize = 0x7F0; // int32 + pub const m_hSkyMaterial: usize = 0x7F8; // CStrongHandle + pub const m_iszSkyEntity: usize = 0x800; // CUtlSymbolLarge + pub const m_hFogCubemapTexture: usize = 0x808; // CStrongHandle + pub const m_bHasHeightFogEnd: usize = 0x810; // bool + pub const m_bFirstTime: usize = 0x811; // bool } // Parent: CBaseButton - // Field count: 0 + // Fields count: 0 pub mod CPhysicalButton { } // Parent: CModelPointEntity - // Field count: 15 + // Fields count: 16 pub mod CEnvExplosion { - pub const m_iMagnitude: usize = 0x710; // int32 - pub const m_flPlayerDamage: usize = 0x714; // float32 - pub const m_iRadiusOverride: usize = 0x718; // int32 - pub const m_flInnerRadius: usize = 0x71C; // float32 - pub const m_spriteScale: usize = 0x720; // int32 - pub const m_flDamageForce: usize = 0x724; // float32 - pub const m_hInflictor: usize = 0x728; // CHandle - pub const m_iCustomDamageType: usize = 0x72C; // int32 - pub const m_iszExplosionType: usize = 0x738; // CUtlSymbolLarge - pub const m_iszCustomEffectName: usize = 0x740; // CUtlSymbolLarge - pub const m_iszCustomSoundName: usize = 0x748; // CUtlSymbolLarge - pub const m_iClassIgnore: usize = 0x750; // Class_T - pub const m_iClassIgnore2: usize = 0x754; // Class_T - pub const m_iszEntityIgnoreName: usize = 0x758; // CUtlSymbolLarge - pub const m_hEntityIgnore: usize = 0x760; // CHandle + pub const m_iMagnitude: usize = 0xA78; // int32 + pub const m_flPlayerDamage: usize = 0xA7C; // float32 + pub const m_iRadiusOverride: usize = 0xA80; // int32 + pub const m_flInnerRadius: usize = 0xA84; // float32 + pub const m_spriteScale: usize = 0xA88; // int32 + pub const m_flDamageForce: usize = 0xA8C; // float32 + pub const m_hInflictor: usize = 0xA90; // CHandle + pub const m_iCustomDamageType: usize = 0xA94; // DamageTypes_t + pub const m_bCreateDebris: usize = 0xA98; // bool + pub const m_iszExplosionType: usize = 0xAA0; // CUtlSymbolLarge + pub const m_iszCustomEffectName: usize = 0xAA8; // CUtlSymbolLarge + pub const m_iszCustomSoundName: usize = 0xAB0; // CUtlSymbolLarge + pub const m_iClassIgnore: usize = 0xAB8; // Class_T + pub const m_iClassIgnore2: usize = 0xABC; // Class_T + pub const m_iszEntityIgnoreName: usize = 0xAC0; // CUtlSymbolLarge + pub const m_hEntityIgnore: usize = 0xAC8; // CHandle } // Parent: CSoundEventEntity - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_vMins (Vector) // NetworkVarNames: m_vMaxs (Vector) pub mod CSoundEventAABBEntity { - pub const m_vMins: usize = 0x570; // Vector - pub const m_vMaxs: usize = 0x57C; // Vector + pub const m_vMins: usize = 0x878; // Vector + pub const m_vMaxs: usize = 0x884; // Vector } // Parent: CTriggerMultiple - // Field count: 0 + // Fields count: 0 pub mod CTriggerOnce { } // Parent: CEntitySubclassVDataBase - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -7728,11 +7913,11 @@ pub mod cs2_dumper { pub const m_szModifier: usize = 0x120; // CUtlString } // Parent: CPointEntity - // Field count: 0 + // Fields count: 0 pub mod CLogicProximity { } // Parent: CBaseAnimGraph - // Field count: 30 + // Fields count: 30 // // Metadata: // NetworkVarNames: m_iszCommentaryFile (string_t) @@ -7746,39 +7931,39 @@ pub mod cs2_dumper { // NetworkVarNames: m_iNodeNumberMax (int) // NetworkVarNames: m_bListenedTo (bool) pub mod CPointCommentaryNode { - pub const m_iszPreCommands: usize = 0x8E8; // CUtlSymbolLarge - pub const m_iszPostCommands: usize = 0x8F0; // CUtlSymbolLarge - pub const m_iszCommentaryFile: usize = 0x8F8; // CUtlSymbolLarge - pub const m_iszViewTarget: usize = 0x900; // CUtlSymbolLarge - pub const m_hViewTarget: usize = 0x908; // CHandle - pub const m_hViewTargetAngles: usize = 0x90C; // CHandle - pub const m_iszViewPosition: usize = 0x910; // CUtlSymbolLarge - pub const m_hViewPosition: usize = 0x918; // CHandle - pub const m_hViewPositionMover: usize = 0x91C; // CHandle - pub const m_bPreventMovement: usize = 0x920; // bool - pub const m_bUnderCrosshair: usize = 0x921; // bool - pub const m_bUnstoppable: usize = 0x922; // bool - pub const m_flFinishedTime: usize = 0x924; // GameTime_t - pub const m_vecFinishOrigin: usize = 0x928; // Vector - pub const m_vecOriginalAngles: usize = 0x934; // QAngle - pub const m_vecFinishAngles: usize = 0x940; // QAngle - pub const m_bPreventChangesWhileMoving: usize = 0x94C; // bool - pub const m_bDisabled: usize = 0x94D; // bool - pub const m_vecTeleportOrigin: usize = 0x950; // Vector - pub const m_flAbortedPlaybackAt: usize = 0x95C; // GameTime_t - pub const m_pOnCommentaryStarted: usize = 0x960; // CEntityIOOutput - pub const m_pOnCommentaryStopped: usize = 0x988; // CEntityIOOutput - pub const m_bActive: usize = 0x9B0; // bool - pub const m_flStartTime: usize = 0x9B4; // GameTime_t - pub const m_flStartTimeInCommentary: usize = 0x9B8; // float32 - pub const m_iszTitle: usize = 0x9C0; // CUtlSymbolLarge - pub const m_iszSpeakers: usize = 0x9C8; // CUtlSymbolLarge - pub const m_iNodeNumber: usize = 0x9D0; // int32 - pub const m_iNodeNumberMax: usize = 0x9D4; // int32 - pub const m_bListenedTo: usize = 0x9D8; // bool + pub const m_iszPreCommands: usize = 0xCB0; // CUtlSymbolLarge + pub const m_iszPostCommands: usize = 0xCB8; // CUtlSymbolLarge + pub const m_iszCommentaryFile: usize = 0xCC0; // CUtlSymbolLarge + pub const m_iszViewTarget: usize = 0xCC8; // CUtlSymbolLarge + pub const m_hViewTarget: usize = 0xCD0; // CHandle + pub const m_hViewTargetAngles: usize = 0xCD4; // CHandle + pub const m_iszViewPosition: usize = 0xCD8; // CUtlSymbolLarge + pub const m_hViewPosition: usize = 0xCE0; // CHandle + pub const m_hViewPositionMover: usize = 0xCE4; // CHandle + pub const m_bPreventMovement: usize = 0xCE8; // bool + pub const m_bUnderCrosshair: usize = 0xCE9; // bool + pub const m_bUnstoppable: usize = 0xCEA; // bool + pub const m_flFinishedTime: usize = 0xCEC; // GameTime_t + pub const m_vecFinishOrigin: usize = 0xCF0; // Vector + pub const m_vecOriginalAngles: usize = 0xCFC; // QAngle + pub const m_vecFinishAngles: usize = 0xD08; // QAngle + pub const m_bPreventChangesWhileMoving: usize = 0xD14; // bool + pub const m_bDisabled: usize = 0xD15; // bool + pub const m_vecTeleportOrigin: usize = 0xD18; // Vector + pub const m_flAbortedPlaybackAt: usize = 0xD24; // GameTime_t + pub const m_pOnCommentaryStarted: usize = 0xD28; // CEntityIOOutput + pub const m_pOnCommentaryStopped: usize = 0xD50; // CEntityIOOutput + pub const m_bActive: usize = 0xD78; // bool + pub const m_flStartTime: usize = 0xD7C; // GameTime_t + pub const m_flStartTimeInCommentary: usize = 0xD80; // float32 + pub const m_iszTitle: usize = 0xD88; // CUtlSymbolLarge + pub const m_iszSpeakers: usize = 0xD90; // CUtlSymbolLarge + pub const m_iNodeNumber: usize = 0xD98; // int32 + pub const m_iNodeNumberMax: usize = 0xD9C; // int32 + pub const m_bListenedTo: usize = 0xDA0; // bool } // Parent: CBaseClientUIEntity - // Field count: 23 + // Fields count: 23 // // Metadata: // NetworkVarNames: m_bIgnoreInput (bool) @@ -7805,51 +7990,56 @@ pub mod cs2_dumper { // NetworkVarNames: m_bDisableMipGen (bool) // NetworkVarNames: m_nExplicitImageLayout (int32) pub mod CPointClientUIWorldPanel { - pub const m_bIgnoreInput: usize = 0x8C0; // bool - pub const m_bLit: usize = 0x8C1; // bool - pub const m_bFollowPlayerAcrossTeleport: usize = 0x8C2; // bool - pub const m_flWidth: usize = 0x8C4; // float32 - pub const m_flHeight: usize = 0x8C8; // float32 - pub const m_flDPI: usize = 0x8CC; // float32 - pub const m_flInteractDistance: usize = 0x8D0; // float32 - pub const m_flDepthOffset: usize = 0x8D4; // float32 - pub const m_unOwnerContext: usize = 0x8D8; // uint32 - pub const m_unHorizontalAlign: usize = 0x8DC; // uint32 - pub const m_unVerticalAlign: usize = 0x8E0; // uint32 - pub const m_unOrientation: usize = 0x8E4; // uint32 - pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0x8E8; // bool - pub const m_vecCSSClasses: usize = 0x8F0; // CNetworkUtlVectorBase - pub const m_bOpaque: usize = 0x908; // bool - pub const m_bNoDepth: usize = 0x909; // bool - pub const m_bRenderBackface: usize = 0x90A; // bool - pub const m_bUseOffScreenIndicator: usize = 0x90B; // bool - pub const m_bExcludeFromSaveGames: usize = 0x90C; // bool - pub const m_bGrabbable: usize = 0x90D; // bool - pub const m_bOnlyRenderToTexture: usize = 0x90E; // bool - pub const m_bDisableMipGen: usize = 0x90F; // bool - pub const m_nExplicitImageLayout: usize = 0x910; // int32 + pub const m_bIgnoreInput: usize = 0xC28; // bool + pub const m_bLit: usize = 0xC29; // bool + pub const m_bFollowPlayerAcrossTeleport: usize = 0xC2A; // bool + pub const m_flWidth: usize = 0xC2C; // float32 + pub const m_flHeight: usize = 0xC30; // float32 + pub const m_flDPI: usize = 0xC34; // float32 + pub const m_flInteractDistance: usize = 0xC38; // float32 + pub const m_flDepthOffset: usize = 0xC3C; // float32 + pub const m_unOwnerContext: usize = 0xC40; // uint32 + pub const m_unHorizontalAlign: usize = 0xC44; // uint32 + pub const m_unVerticalAlign: usize = 0xC48; // uint32 + pub const m_unOrientation: usize = 0xC4C; // uint32 + pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0xC50; // bool + pub const m_vecCSSClasses: usize = 0xC58; // CNetworkUtlVectorBase + pub const m_bOpaque: usize = 0xC70; // bool + pub const m_bNoDepth: usize = 0xC71; // bool + pub const m_bRenderBackface: usize = 0xC72; // bool + pub const m_bUseOffScreenIndicator: usize = 0xC73; // bool + pub const m_bExcludeFromSaveGames: usize = 0xC74; // bool + pub const m_bGrabbable: usize = 0xC75; // bool + pub const m_bOnlyRenderToTexture: usize = 0xC76; // bool + pub const m_bDisableMipGen: usize = 0xC77; // bool + pub const m_nExplicitImageLayout: usize = 0xC78; // int32 } // Parent: CBaseFilter - // Field count: 1 + // Fields count: 1 pub mod CFilterContext { - pub const m_iFilterContext: usize = 0x518; // CUtlSymbolLarge + pub const m_iFilterContext: usize = 0x818; // CUtlSymbolLarge } // Parent: CPathParticleRope - // Field count: 0 + // Fields count: 0 pub mod CPathParticleRopeAlias_path_particle_rope_clientside { } // Parent: None - // Field count: 1 + // Fields count: 6 pub mod CBuoyancyHelper { - pub const m_flFluidDensity: usize = 0x18; // float32 + pub const m_nFluidType: usize = 0x18; // CUtlStringToken + pub const m_flFluidDensity: usize = 0x1C; // float32 + pub const m_vecFractionOfWheelSubmergedForWheelFriction: usize = 0x20; // CUtlVector + pub const m_vecWheelFrictionScales: usize = 0x38; // CUtlVector + pub const m_vecFractionOfWheelSubmergedForWheelDrag: usize = 0x50; // CUtlVector + pub const m_vecWheelDrag: usize = 0x68; // CUtlVector } // Parent: CBaseFilter - // Field count: 1 + // Fields count: 1 pub mod CFilterAttributeInt { - pub const m_sAttributeName: usize = 0x518; // CUtlStringToken + pub const m_sAttributeName: usize = 0x818; // CUtlStringToken } // Parent: CPlayerPawnComponent - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_bIsRescuing (bool) @@ -7857,71 +8047,73 @@ pub mod cs2_dumper { // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) pub mod CCSPlayer_ActionTrackingServices { pub const m_hLastWeaponBeforeC4AutoSwitch: usize = 0x200; // CHandle - pub const m_bIsRescuing: usize = 0x234; // bool - pub const m_weaponPurchasesThisMatch: usize = 0x238; // WeaponPurchaseTracker_t - pub const m_weaponPurchasesThisRound: usize = 0x290; // WeaponPurchaseTracker_t + pub const m_bIsRescuing: usize = 0x22C; // bool + pub const m_weaponPurchasesThisMatch: usize = 0x230; // WeaponPurchaseTracker_t + pub const m_weaponPurchasesThisRound: usize = 0x288; // WeaponPurchaseTracker_t } // Parent: CPointEntity - // Field count: 6 + // Fields count: 6 pub mod CAISound { - pub const m_iSoundType: usize = 0x4C0; // SoundTypes_t - pub const m_iSoundFlags: usize = 0x4C2; // SoundFlags_t - pub const m_iVolume: usize = 0x4C4; // int32 - pub const m_iSoundIndex: usize = 0x4C8; // int32 - pub const m_flDuration: usize = 0x4CC; // float32 - pub const m_iszProxyEntityName: usize = 0x4D0; // CUtlSymbolLarge + pub const m_iSoundType: usize = 0x7C4; // SoundTypes_t + pub const m_iSoundFlags: usize = 0x7C6; // SoundFlags_t + pub const m_iVolume: usize = 0x7C8; // int32 + pub const m_iSoundIndex: usize = 0x7CC; // int32 + pub const m_flDuration: usize = 0x7D0; // float32 + pub const m_iszProxyEntityName: usize = 0x7D8; // CUtlSymbolLarge } // Parent: CBaseEntity - // Field count: 7 + // Fields count: 7 pub mod CPointEntityFinder { - pub const m_hEntity: usize = 0x4C0; // CHandle - pub const m_iFilterName: usize = 0x4C8; // CUtlSymbolLarge - pub const m_hFilter: usize = 0x4D0; // CHandle - pub const m_iRefName: usize = 0x4D8; // CUtlSymbolLarge - pub const m_hReference: usize = 0x4E0; // CHandle - pub const m_FindMethod: usize = 0x4E4; // EntFinderMethod_t - pub const m_OnFoundEntity: usize = 0x4E8; // CEntityIOOutput + pub const m_hEntity: usize = 0x7C4; // CHandle + pub const m_iFilterName: usize = 0x7C8; // CUtlSymbolLarge + pub const m_hFilter: usize = 0x7D0; // CHandle + pub const m_iRefName: usize = 0x7D8; // CUtlSymbolLarge + pub const m_hReference: usize = 0x7E0; // CHandle + pub const m_FindMethod: usize = 0x7E4; // EntFinderMethod_t + pub const m_OnFoundEntity: usize = 0x7E8; // CEntityIOOutput } // Parent: None - // Field count: 12 + // Fields count: 13 // // Metadata: // NetworkVarNames: m_nModelID (int32) - // NetworkVarNames: m_hMaterial (HMaterialStrong) + // NetworkVarNames: m_hMaterialBase (HMaterialStrong) + // NetworkVarNames: m_hMaterialDamageOverlay (HMaterialStrong) // NetworkVarNames: m_solid (ShardSolid_t) - // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) // NetworkVarNames: m_vecPanelSize (Vector2D) // NetworkVarNames: m_vecStressPositionA (Vector2D) // NetworkVarNames: m_vecStressPositionB (Vector2D) // NetworkVarNames: m_vecPanelVertices (Vector2D) + // NetworkVarNames: m_vInitialPanelVertices (Vector4D) // NetworkVarNames: m_flGlassHalfThickness (float) // NetworkVarNames: m_bHasParent (bool) // NetworkVarNames: m_bParentFrozen (bool) // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) pub mod shard_model_desc_t { pub const m_nModelID: usize = 0x8; // int32 - pub const m_hMaterial: usize = 0x10; // CStrongHandle - pub const m_solid: usize = 0x18; // ShardSolid_t - pub const m_ShatterPanelMode: usize = 0x19; // ShatterPanelMode - pub const m_vecPanelSize: usize = 0x1C; // Vector2D - pub const m_vecStressPositionA: usize = 0x24; // Vector2D - pub const m_vecStressPositionB: usize = 0x2C; // Vector2D - pub const m_vecPanelVertices: usize = 0x38; // CNetworkUtlVectorBase - pub const m_flGlassHalfThickness: usize = 0x50; // float32 - pub const m_bHasParent: usize = 0x54; // bool - pub const m_bParentFrozen: usize = 0x55; // bool - pub const m_SurfacePropStringToken: usize = 0x58; // CUtlStringToken + pub const m_hMaterialBase: usize = 0x10; // CStrongHandle + pub const m_hMaterialDamageOverlay: usize = 0x18; // CStrongHandle + pub const m_solid: usize = 0x20; // ShardSolid_t + pub const m_vecPanelSize: usize = 0x24; // Vector2D + pub const m_vecStressPositionA: usize = 0x2C; // Vector2D + pub const m_vecStressPositionB: usize = 0x34; // Vector2D + pub const m_vecPanelVertices: usize = 0x40; // CNetworkUtlVectorBase + pub const m_vInitialPanelVertices: usize = 0x58; // CNetworkUtlVectorBase + pub const m_flGlassHalfThickness: usize = 0x70; // float32 + pub const m_bHasParent: usize = 0x74; // bool + pub const m_bParentFrozen: usize = 0x75; // bool + pub const m_SurfacePropStringToken: usize = 0x78; // CUtlStringToken } // Parent: CBaseAnimGraph - // Field count: 4 + // Fields count: 4 pub mod CBaseProp { - pub const m_bModelOverrodeBlockLOS: usize = 0x8E8; // bool - pub const m_iShapeType: usize = 0x8EC; // int32 - pub const m_bConformToCollisionBounds: usize = 0x8F0; // bool - pub const m_mPreferredCatchTransform: usize = 0x8F4; // matrix3x4_t + pub const m_bModelOverrodeBlockLOS: usize = 0xCAC; // bool + pub const m_iShapeType: usize = 0xCB0; // int32 + pub const m_bConformToCollisionBounds: usize = 0xCB4; // bool + pub const m_mPreferredCatchTransform: usize = 0xCB8; // matrix3x4_t } // Parent: CBaseModelEntity - // Field count: 12 + // Fields count: 12 // // Metadata: // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) @@ -7937,50 +8129,50 @@ pub mod cs2_dumper { // NetworkVarNames: m_flFogMaxEnd (float) // NetworkVarNames: m_bEnabled (bool) pub mod CEnvSky { - pub const m_hSkyMaterial: usize = 0x710; // CStrongHandle - pub const m_hSkyMaterialLightingOnly: usize = 0x718; // CStrongHandle - pub const m_bStartDisabled: usize = 0x720; // bool - pub const m_vTintColor: usize = 0x721; // Color - pub const m_vTintColorLightingOnly: usize = 0x725; // Color - pub const m_flBrightnessScale: usize = 0x72C; // float32 - pub const m_nFogType: usize = 0x730; // int32 - pub const m_flFogMinStart: usize = 0x734; // float32 - pub const m_flFogMinEnd: usize = 0x738; // float32 - pub const m_flFogMaxStart: usize = 0x73C; // float32 - pub const m_flFogMaxEnd: usize = 0x740; // float32 - pub const m_bEnabled: usize = 0x744; // bool + pub const m_hSkyMaterial: usize = 0xA78; // CStrongHandle + pub const m_hSkyMaterialLightingOnly: usize = 0xA80; // CStrongHandle + pub const m_bStartDisabled: usize = 0xA88; // bool + pub const m_vTintColor: usize = 0xA89; // Color + pub const m_vTintColorLightingOnly: usize = 0xA8D; // Color + pub const m_flBrightnessScale: usize = 0xA94; // float32 + pub const m_nFogType: usize = 0xA98; // int32 + pub const m_flFogMinStart: usize = 0xA9C; // float32 + pub const m_flFogMinEnd: usize = 0xAA0; // float32 + pub const m_flFogMaxStart: usize = 0xAA4; // float32 + pub const m_flFogMaxEnd: usize = 0xAA8; // float32 + pub const m_bEnabled: usize = 0xAAC; // bool } // Parent: CPointEntity - // Field count: 6 + // Fields count: 6 pub mod CPointVelocitySensor { - pub const m_hTargetEntity: usize = 0x4C0; // CHandle - pub const m_vecAxis: usize = 0x4C4; // Vector - pub const m_bEnabled: usize = 0x4D0; // bool - pub const m_fPrevVelocity: usize = 0x4D4; // float32 - pub const m_flAvgInterval: usize = 0x4D8; // float32 - pub const m_Velocity: usize = 0x4E0; // CEntityOutputTemplate + pub const m_hTargetEntity: usize = 0x7C4; // CHandle + pub const m_vecAxis: usize = 0x7C8; // Vector + pub const m_bEnabled: usize = 0x7D4; // bool + pub const m_fPrevVelocity: usize = 0x7D8; // float32 + pub const m_flAvgInterval: usize = 0x7DC; // float32 + pub const m_Velocity: usize = 0x7E0; // CEntityOutputTemplate } // Parent: CBaseFilter - // Field count: 1 + // Fields count: 1 pub mod CFilterMassGreater { - pub const m_fFilterMass: usize = 0x518; // float32 + pub const m_fFilterMass: usize = 0x818; // float32 } // Parent: CBaseFilter - // Field count: 1 + // Fields count: 1 pub mod FilterTeam { - pub const m_iFilterTeam: usize = 0x518; // int32 + pub const m_iFilterTeam: usize = 0x818; // int32 } // Parent: CFuncTrackTrain - // Field count: 1 + // Fields count: 1 pub mod CFuncTankTrain { - pub const m_OnDeath: usize = 0x860; // CEntityIOOutput + pub const m_OnDeath: usize = 0xBC8; // CEntityIOOutput } // Parent: CBaseEntity - // Field count: 0 + // Fields count: 0 pub mod CNullEntity { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -7988,85 +8180,85 @@ pub mod cs2_dumper { pub mod CCSPointScriptExtensions_observer { } // Parent: CMarkupVolumeWithRef - // Field count: 1 + // Fields count: 1 pub mod CMarkupVolumeTagged_NavGame { - pub const m_bFloodFillAttribute: usize = 0x768; // bool + pub const m_bFloodFillAttribute: usize = 0xAC8; // bool } // Parent: CBaseTrigger - // Field count: 1 + // Fields count: 1 pub mod CBuyZone { - pub const m_LegacyTeamNum: usize = 0x8E0; // int32 + pub const m_LegacyTeamNum: usize = 0xC44; // int32 } // Parent: CLogicalEntity - // Field count: 12 + // Fields count: 12 pub mod CPointTemplate { - pub const m_iszWorldName: usize = 0x4C0; // CUtlSymbolLarge - pub const m_iszSource2EntityLumpName: usize = 0x4C8; // CUtlSymbolLarge - pub const m_iszEntityFilterName: usize = 0x4D0; // CUtlSymbolLarge - pub const m_flTimeoutInterval: usize = 0x4D8; // float32 - pub const m_bAsynchronouslySpawnEntities: usize = 0x4DC; // bool - pub const m_pOutputOnSpawned: usize = 0x4E0; // CEntityIOOutput - pub const m_clientOnlyEntityBehavior: usize = 0x508; // PointTemplateClientOnlyEntityBehavior_t - pub const m_ownerSpawnGroupType: usize = 0x50C; // PointTemplateOwnerSpawnGroupType_t - pub const m_createdSpawnGroupHandles: usize = 0x510; // CUtlVector - pub const m_SpawnedEntityHandles: usize = 0x528; // CUtlVector - pub const m_ScriptSpawnCallback: usize = 0x540; // HSCRIPT - pub const m_ScriptCallbackScope: usize = 0x548; // HSCRIPT + pub const m_iszWorldName: usize = 0x7C8; // CUtlSymbolLarge + pub const m_iszSource2EntityLumpName: usize = 0x7D0; // CUtlSymbolLarge + pub const m_iszEntityFilterName: usize = 0x7D8; // CUtlSymbolLarge + pub const m_flTimeoutInterval: usize = 0x7E0; // float32 + pub const m_bAsynchronouslySpawnEntities: usize = 0x7E4; // bool + pub const m_pOutputOnSpawned: usize = 0x7E8; // CEntityIOOutput + pub const m_clientOnlyEntityBehavior: usize = 0x810; // PointTemplateClientOnlyEntityBehavior_t + pub const m_ownerSpawnGroupType: usize = 0x814; // PointTemplateOwnerSpawnGroupType_t + pub const m_createdSpawnGroupHandles: usize = 0x818; // CUtlVector + pub const m_SpawnedEntityHandles: usize = 0x830; // CUtlVector + pub const m_ScriptSpawnCallback: usize = 0x848; // HSCRIPT + pub const m_ScriptCallbackScope: usize = 0x850; // HSCRIPT } // Parent: CBaseCSGrenade - // Field count: 0 + // Fields count: 0 pub mod CTripWireFire { } // Parent: CPointEntity - // Field count: 6 + // Fields count: 6 pub mod CPhysForce { - pub const m_nameAttach: usize = 0x4C8; // CUtlSymbolLarge - pub const m_force: usize = 0x4D0; // float32 - pub const m_forceTime: usize = 0x4D4; // float32 - pub const m_attachedObject: usize = 0x4D8; // CHandle - pub const m_wasRestored: usize = 0x4DC; // bool - pub const m_integrator: usize = 0x4E0; // CConstantForceController + pub const m_nameAttach: usize = 0x7D0; // CUtlSymbolLarge + pub const m_force: usize = 0x7D8; // float32 + pub const m_forceTime: usize = 0x7DC; // float32 + pub const m_attachedObject: usize = 0x7E0; // CHandle + pub const m_wasRestored: usize = 0x7E4; // bool + pub const m_integrator: usize = 0x7E8; // CConstantForceController } // Parent: CLogicalEntity - // Field count: 6 + // Fields count: 6 pub mod CLogicDistanceAutosave { - pub const m_iszTargetEntity: usize = 0x4C0; // CUtlSymbolLarge - pub const m_flDistanceToPlayer: usize = 0x4C8; // float32 - pub const m_bForceNewLevelUnit: usize = 0x4CC; // bool - pub const m_bCheckCough: usize = 0x4CD; // bool - pub const m_bThinkDangerous: usize = 0x4CE; // bool - pub const m_flDangerousTime: usize = 0x4D0; // float32 + pub const m_iszTargetEntity: usize = 0x7C8; // CUtlSymbolLarge + pub const m_flDistanceToPlayer: usize = 0x7D0; // float32 + pub const m_bForceNewLevelUnit: usize = 0x7D4; // bool + pub const m_bCheckCough: usize = 0x7D5; // bool + pub const m_bThinkDangerous: usize = 0x7D6; // bool + pub const m_flDangerousTime: usize = 0x7D8; // float32 } // Parent: CPointEntity - // Field count: 5 + // Fields count: 5 pub mod CInfoDynamicShadowHint { - pub const m_bDisabled: usize = 0x4C0; // bool - pub const m_flRange: usize = 0x4C4; // float32 - pub const m_nImportance: usize = 0x4C8; // int32 - pub const m_nLightChoice: usize = 0x4CC; // int32 - pub const m_hLight: usize = 0x4D0; // CHandle + pub const m_bDisabled: usize = 0x7C4; // bool + pub const m_flRange: usize = 0x7C8; // float32 + pub const m_nImportance: usize = 0x7CC; // int32 + pub const m_nLightChoice: usize = 0x7D0; // int32 + pub const m_hLight: usize = 0x7D4; // CHandle } // Parent: CSoundOpvarSetPointEntity - // Field count: 9 + // Fields count: 9 pub mod CSoundOpvarSetAABBEntity { - pub const m_vDistanceInnerMins: usize = 0x668; // Vector - pub const m_vDistanceInnerMaxs: usize = 0x674; // Vector - pub const m_vDistanceOuterMins: usize = 0x680; // Vector - pub const m_vDistanceOuterMaxs: usize = 0x68C; // Vector - pub const m_nAABBDirection: usize = 0x698; // int32 - pub const m_vInnerMins: usize = 0x69C; // Vector - pub const m_vInnerMaxs: usize = 0x6A8; // Vector - pub const m_vOuterMins: usize = 0x6B4; // Vector - pub const m_vOuterMaxs: usize = 0x6C0; // Vector + pub const m_vDistanceInnerMins: usize = 0x96C; // Vector + pub const m_vDistanceInnerMaxs: usize = 0x978; // Vector + pub const m_vDistanceOuterMins: usize = 0x984; // Vector + pub const m_vDistanceOuterMaxs: usize = 0x990; // Vector + pub const m_nAABBDirection: usize = 0x99C; // int32 + pub const m_vInnerMins: usize = 0x9A0; // Vector + pub const m_vInnerMaxs: usize = 0x9AC; // Vector + pub const m_vOuterMins: usize = 0x9B8; // Vector + pub const m_vOuterMaxs: usize = 0x9C4; // Vector } // Parent: None - // Field count: 2 + // Fields count: 2 pub mod CEnvWindShared__WindVariationEvent_t { pub const m_flWindAngleVariation: usize = 0x0; // float32 pub const m_flWindSpeedVariation: usize = 0x4; // float32 } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -8074,16 +8266,16 @@ pub mod cs2_dumper { pub mod CTakeDamageInfoAPI { } // Parent: CTriggerOnce - // Field count: 1 + // Fields count: 1 pub mod CScriptTriggerOnce { - pub const m_vExtent: usize = 0x908; // Vector + pub const m_vExtent: usize = 0xC70; // Vector } // Parent: CPointEntity - // Field count: 0 + // Fields count: 0 pub mod CNavWalkable { } // Parent: None - // Field count: 11 + // Fields count: 11 // // Metadata: // NetworkVarNames: m_iGlowType (int32) @@ -8109,26 +8301,26 @@ pub mod cs2_dumper { pub const m_bGlowing: usize = 0x51; // bool } // Parent: CBaseCSGrenadeProjectile - // Field count: 3 + // Fields count: 3 pub mod CFlashbangProjectile { - pub const m_flTimeToDetonate: usize = 0xA90; // float32 - pub const m_numOpponentsHit: usize = 0xA94; // uint8 - pub const m_numTeammatesHit: usize = 0xA95; // uint8 + pub const m_flTimeToDetonate: usize = 0xE50; // float32 + pub const m_numOpponentsHit: usize = 0xE54; // uint8 + pub const m_numTeammatesHit: usize = 0xE55; // uint8 } // Parent: CPointClientUIWorldPanel - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_messageText (char) pub mod CPointClientUIWorldTextPanel { - pub const m_messageText: usize = 0x918; // char[512] + pub const m_messageText: usize = 0xC7C; // char[512] } // Parent: CPointEntity - // Field count: 0 + // Fields count: 0 pub mod CInfoInstructorHintTarget { } // Parent: CPlayerPawnComponent - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_hCarriedHostage (CHandle) @@ -8138,234 +8330,238 @@ pub mod cs2_dumper { pub const m_hCarriedHostageProp: usize = 0x44; // CHandle } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod CWeaponSSG08 { } // Parent: CCSWeaponBase - // Field count: 0 + // Fields count: 0 pub mod CBreachCharge { } // Parent: CLogicalEntity - // Field count: 4 + // Fields count: 4 pub mod CLogicBranch { - pub const m_bInValue: usize = 0x4C0; // bool - pub const m_Listeners: usize = 0x4C8; // CUtlVector> - pub const m_OnTrue: usize = 0x4E0; // CEntityIOOutput - pub const m_OnFalse: usize = 0x508; // CEntityIOOutput + pub const m_bInValue: usize = 0x7C4; // bool + pub const m_Listeners: usize = 0x7C8; // CUtlVector> + pub const m_OnTrue: usize = 0x7E0; // CEntityIOOutput + pub const m_OnFalse: usize = 0x808; // CEntityIOOutput } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod CWeaponUMP45 { } // Parent: CSprite - // Field count: 0 + // Fields count: 0 pub mod CSpriteAlias_env_glow { } // Parent: CBaseToggle - // Field count: 25 + // Fields count: 25 // // Metadata: // NetworkVarNames: m_glowEntity (CHandle) // NetworkVarNames: m_usable (bool) // NetworkVarNames: m_szDisplayText (string_t) pub mod CBaseButton { - pub const m_angMoveEntitySpace: usize = 0x790; // QAngle - pub const m_fStayPushed: usize = 0x79C; // bool - pub const m_fRotating: usize = 0x79D; // bool - pub const m_ls: usize = 0x7A0; // locksound_t - pub const m_sUseSound: usize = 0x7C0; // CUtlSymbolLarge - pub const m_sLockedSound: usize = 0x7C8; // CUtlSymbolLarge - pub const m_sUnlockedSound: usize = 0x7D0; // CUtlSymbolLarge - pub const m_sOverrideAnticipationName: usize = 0x7D8; // CUtlSymbolLarge - pub const m_bLocked: usize = 0x7E0; // bool - pub const m_bDisabled: usize = 0x7E1; // bool - pub const m_flUseLockedTime: usize = 0x7E4; // GameTime_t - pub const m_bSolidBsp: usize = 0x7E8; // bool - pub const m_OnDamaged: usize = 0x7F0; // CEntityIOOutput - pub const m_OnPressed: usize = 0x818; // CEntityIOOutput - pub const m_OnUseLocked: usize = 0x840; // CEntityIOOutput - pub const m_OnIn: usize = 0x868; // CEntityIOOutput - pub const m_OnOut: usize = 0x890; // CEntityIOOutput - pub const m_nState: usize = 0x8B8; // int32 - pub const m_hConstraint: usize = 0x8BC; // CEntityHandle - pub const m_hConstraintParent: usize = 0x8C0; // CEntityHandle - pub const m_bForceNpcExclude: usize = 0x8C4; // bool - pub const m_sGlowEntity: usize = 0x8C8; // CUtlSymbolLarge - pub const m_glowEntity: usize = 0x8D0; // CHandle - pub const m_usable: usize = 0x8D4; // bool - pub const m_szDisplayText: usize = 0x8D8; // CUtlSymbolLarge + pub const m_angMoveEntitySpace: usize = 0xAF8; // QAngle + pub const m_fStayPushed: usize = 0xB04; // bool + pub const m_fRotating: usize = 0xB05; // bool + pub const m_ls: usize = 0xB08; // locksound_t + pub const m_sUseSound: usize = 0xB28; // CUtlSymbolLarge + pub const m_sLockedSound: usize = 0xB30; // CUtlSymbolLarge + pub const m_sUnlockedSound: usize = 0xB38; // CUtlSymbolLarge + pub const m_sOverrideAnticipationName: usize = 0xB40; // CUtlSymbolLarge + pub const m_bLocked: usize = 0xB48; // bool + pub const m_bDisabled: usize = 0xB49; // bool + pub const m_flUseLockedTime: usize = 0xB4C; // GameTime_t + pub const m_bSolidBsp: usize = 0xB50; // bool + pub const m_OnDamaged: usize = 0xB58; // CEntityIOOutput + pub const m_OnPressed: usize = 0xB80; // CEntityIOOutput + pub const m_OnUseLocked: usize = 0xBA8; // CEntityIOOutput + pub const m_OnIn: usize = 0xBD0; // CEntityIOOutput + pub const m_OnOut: usize = 0xBF8; // CEntityIOOutput + pub const m_nState: usize = 0xC20; // int32 + pub const m_hConstraint: usize = 0xC24; // CEntityHandle + pub const m_hConstraintParent: usize = 0xC28; // CEntityHandle + pub const m_bForceNpcExclude: usize = 0xC2C; // bool + pub const m_sGlowEntity: usize = 0xC30; // CUtlSymbolLarge + pub const m_glowEntity: usize = 0xC38; // CHandle + pub const m_usable: usize = 0xC3C; // bool + pub const m_szDisplayText: usize = 0xC40; // CUtlSymbolLarge } // Parent: CPhysConstraint - // Field count: 6 + // Fields count: 6 pub mod CPhysLength { - pub const m_offset: usize = 0x538; // Vector[2] - pub const m_vecAttach: usize = 0x550; // Vector - pub const m_addLength: usize = 0x55C; // float32 - pub const m_minLength: usize = 0x560; // float32 - pub const m_totalLength: usize = 0x564; // float32 - pub const m_bEnableCollision: usize = 0x568; // bool + pub const m_offset: usize = 0x840; // Vector[2] + pub const m_vecAttach: usize = 0x858; // Vector + pub const m_addLength: usize = 0x864; // float32 + pub const m_minLength: usize = 0x868; // float32 + pub const m_totalLength: usize = 0x86C; // float32 + pub const m_bEnableCollision: usize = 0x870; // bool } // Parent: CBaseEntity - // Field count: 48 + // Fields count: 48 pub mod CLogicNPCCounter { - pub const m_OnMinCountAll: usize = 0x4C0; // CEntityIOOutput - pub const m_OnMaxCountAll: usize = 0x4E8; // CEntityIOOutput - pub const m_OnFactorAll: usize = 0x510; // CEntityOutputTemplate - pub const m_OnMinPlayerDistAll: usize = 0x538; // CEntityOutputTemplate - pub const m_OnMinCount_1: usize = 0x560; // CEntityIOOutput - pub const m_OnMaxCount_1: usize = 0x588; // CEntityIOOutput - pub const m_OnFactor_1: usize = 0x5B0; // CEntityOutputTemplate - pub const m_OnMinPlayerDist_1: usize = 0x5D8; // CEntityOutputTemplate - pub const m_OnMinCount_2: usize = 0x600; // CEntityIOOutput - pub const m_OnMaxCount_2: usize = 0x628; // CEntityIOOutput - pub const m_OnFactor_2: usize = 0x650; // CEntityOutputTemplate - pub const m_OnMinPlayerDist_2: usize = 0x678; // CEntityOutputTemplate - pub const m_OnMinCount_3: usize = 0x6A0; // CEntityIOOutput - pub const m_OnMaxCount_3: usize = 0x6C8; // CEntityIOOutput - pub const m_OnFactor_3: usize = 0x6F0; // CEntityOutputTemplate - pub const m_OnMinPlayerDist_3: usize = 0x718; // CEntityOutputTemplate - pub const m_hSource: usize = 0x740; // CEntityHandle - pub const m_iszSourceEntityName: usize = 0x748; // CUtlSymbolLarge - pub const m_flDistanceMax: usize = 0x750; // float32 - pub const m_bDisabled: usize = 0x754; // bool - pub const m_nMinCountAll: usize = 0x758; // int32 - pub const m_nMaxCountAll: usize = 0x75C; // int32 - pub const m_nMinFactorAll: usize = 0x760; // int32 - pub const m_nMaxFactorAll: usize = 0x764; // int32 - pub const m_iszNPCClassname_1: usize = 0x770; // CUtlSymbolLarge - pub const m_nNPCState_1: usize = 0x778; // int32 - pub const m_bInvertState_1: usize = 0x77C; // bool - pub const m_nMinCount_1: usize = 0x780; // int32 - pub const m_nMaxCount_1: usize = 0x784; // int32 - pub const m_nMinFactor_1: usize = 0x788; // int32 - pub const m_nMaxFactor_1: usize = 0x78C; // int32 - pub const m_flDefaultDist_1: usize = 0x794; // float32 - pub const m_iszNPCClassname_2: usize = 0x798; // CUtlSymbolLarge - pub const m_nNPCState_2: usize = 0x7A0; // int32 - pub const m_bInvertState_2: usize = 0x7A4; // bool - pub const m_nMinCount_2: usize = 0x7A8; // int32 - pub const m_nMaxCount_2: usize = 0x7AC; // int32 - pub const m_nMinFactor_2: usize = 0x7B0; // int32 - pub const m_nMaxFactor_2: usize = 0x7B4; // int32 - pub const m_flDefaultDist_2: usize = 0x7BC; // float32 - pub const m_iszNPCClassname_3: usize = 0x7C0; // CUtlSymbolLarge - pub const m_nNPCState_3: usize = 0x7C8; // int32 - pub const m_bInvertState_3: usize = 0x7CC; // bool - pub const m_nMinCount_3: usize = 0x7D0; // int32 - pub const m_nMaxCount_3: usize = 0x7D4; // int32 - pub const m_nMinFactor_3: usize = 0x7D8; // int32 - pub const m_nMaxFactor_3: usize = 0x7DC; // int32 - pub const m_flDefaultDist_3: usize = 0x7E4; // float32 + pub const m_OnMinCountAll: usize = 0x7C8; // CEntityIOOutput + pub const m_OnMaxCountAll: usize = 0x7F0; // CEntityIOOutput + pub const m_OnFactorAll: usize = 0x818; // CEntityOutputTemplate + pub const m_OnMinPlayerDistAll: usize = 0x840; // CEntityOutputTemplate + pub const m_OnMinCount_1: usize = 0x868; // CEntityIOOutput + pub const m_OnMaxCount_1: usize = 0x890; // CEntityIOOutput + pub const m_OnFactor_1: usize = 0x8B8; // CEntityOutputTemplate + pub const m_OnMinPlayerDist_1: usize = 0x8E0; // CEntityOutputTemplate + pub const m_OnMinCount_2: usize = 0x908; // CEntityIOOutput + pub const m_OnMaxCount_2: usize = 0x930; // CEntityIOOutput + pub const m_OnFactor_2: usize = 0x958; // CEntityOutputTemplate + pub const m_OnMinPlayerDist_2: usize = 0x980; // CEntityOutputTemplate + pub const m_OnMinCount_3: usize = 0x9A8; // CEntityIOOutput + pub const m_OnMaxCount_3: usize = 0x9D0; // CEntityIOOutput + pub const m_OnFactor_3: usize = 0x9F8; // CEntityOutputTemplate + pub const m_OnMinPlayerDist_3: usize = 0xA20; // CEntityOutputTemplate + pub const m_hSource: usize = 0xA48; // CEntityHandle + pub const m_iszSourceEntityName: usize = 0xA50; // CUtlSymbolLarge + pub const m_flDistanceMax: usize = 0xA58; // float32 + pub const m_bDisabled: usize = 0xA5C; // bool + pub const m_nMinCountAll: usize = 0xA60; // int32 + pub const m_nMaxCountAll: usize = 0xA64; // int32 + pub const m_nMinFactorAll: usize = 0xA68; // int32 + pub const m_nMaxFactorAll: usize = 0xA6C; // int32 + pub const m_iszNPCClassname_1: usize = 0xA78; // CUtlSymbolLarge + pub const m_nNPCState_1: usize = 0xA80; // int32 + pub const m_bInvertState_1: usize = 0xA84; // bool + pub const m_nMinCount_1: usize = 0xA88; // int32 + pub const m_nMaxCount_1: usize = 0xA8C; // int32 + pub const m_nMinFactor_1: usize = 0xA90; // int32 + pub const m_nMaxFactor_1: usize = 0xA94; // int32 + pub const m_flDefaultDist_1: usize = 0xA9C; // float32 + pub const m_iszNPCClassname_2: usize = 0xAA0; // CUtlSymbolLarge + pub const m_nNPCState_2: usize = 0xAA8; // int32 + pub const m_bInvertState_2: usize = 0xAAC; // bool + pub const m_nMinCount_2: usize = 0xAB0; // int32 + pub const m_nMaxCount_2: usize = 0xAB4; // int32 + pub const m_nMinFactor_2: usize = 0xAB8; // int32 + pub const m_nMaxFactor_2: usize = 0xABC; // int32 + pub const m_flDefaultDist_2: usize = 0xAC4; // float32 + pub const m_iszNPCClassname_3: usize = 0xAC8; // CUtlSymbolLarge + pub const m_nNPCState_3: usize = 0xAD0; // int32 + pub const m_bInvertState_3: usize = 0xAD4; // bool + pub const m_nMinCount_3: usize = 0xAD8; // int32 + pub const m_nMaxCount_3: usize = 0xADC; // int32 + pub const m_nMinFactor_3: usize = 0xAE0; // int32 + pub const m_nMaxFactor_3: usize = 0xAE4; // int32 + pub const m_flDefaultDist_3: usize = 0xAEC; // float32 } // Parent: CPredictedViewModel - // Field count: 3 + // Fields count: 1 // // Metadata: - // MNetworkOverride // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) - // NetworkVarNames: m_nWeaponParity (uint32) pub mod CCSGOViewModel { - pub const m_bShouldIgnoreOffsetAndAccuracy: usize = 0x930; // bool - pub const m_nWeaponParity: usize = 0x934; // uint32 - pub const m_nOldWeaponParity: usize = 0x938; // uint32 + pub const m_bShouldIgnoreOffsetAndAccuracy: usize = 0xCF8; // bool } // Parent: CCSWeaponBaseGun - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_flDisplayHealth (float) pub mod CWeaponShield { - pub const m_flBulletDamageAbsorbed: usize = 0xEB8; // float32 - pub const m_flLastBulletHitSoundTime: usize = 0xEBC; // GameTime_t - pub const m_flDisplayHealth: usize = 0xEC0; // float32 + pub const m_flBulletDamageAbsorbed: usize = 0x1294; // float32 + pub const m_flLastBulletHitSoundTime: usize = 0x1298; // GameTime_t + pub const m_flDisplayHealth: usize = 0x129C; // float32 } // Parent: CPointEntity - // Field count: 4 + // Fields count: 4 pub mod CBlood { - pub const m_vecSprayAngles: usize = 0x4C0; // QAngle - pub const m_vecSprayDir: usize = 0x4CC; // Vector - pub const m_flAmount: usize = 0x4D8; // float32 - pub const m_Color: usize = 0x4DC; // BloodType + pub const m_vecSprayAngles: usize = 0x7C4; // QAngle + pub const m_vecSprayDir: usize = 0x7D0; // Vector + pub const m_flAmount: usize = 0x7DC; // float32 + pub const m_Color: usize = 0x7E0; // BloodType } // Parent: CLogicalEntity - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_fadeColor (Color) pub mod CEnvFade { - pub const m_fadeColor: usize = 0x4C0; // Color - pub const m_Duration: usize = 0x4C4; // float32 - pub const m_HoldDuration: usize = 0x4C8; // float32 - pub const m_OnBeginFade: usize = 0x4D0; // CEntityIOOutput + pub const m_fadeColor: usize = 0x7C4; // Color + pub const m_Duration: usize = 0x7C8; // float32 + pub const m_HoldDuration: usize = 0x7CC; // float32 + pub const m_OnBeginFade: usize = 0x7D0; // CEntityIOOutput } // Parent: CBaseProp - // Field count: 30 + // Fields count: 33 // // Metadata: // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) // NetworkVarNames: m_noGhostCollision (bool) pub mod CBreakableProp { - pub const m_CPropDataComponent: usize = 0x930; // CPropDataComponent - pub const m_OnBreak: usize = 0x970; // CEntityIOOutput - pub const m_OnHealthChanged: usize = 0x998; // CEntityOutputTemplate - pub const m_OnTakeDamage: usize = 0x9C0; // CEntityIOOutput - pub const m_impactEnergyScale: usize = 0x9E8; // float32 - pub const m_iMinHealthDmg: usize = 0x9EC; // int32 - pub const m_preferredCarryAngles: usize = 0x9F0; // QAngle - pub const m_flPressureDelay: usize = 0x9FC; // float32 - pub const m_flDefBurstScale: usize = 0xA00; // float32 - pub const m_vDefBurstOffset: usize = 0xA04; // Vector - pub const m_hBreaker: usize = 0xA10; // CHandle - pub const m_PerformanceMode: usize = 0xA14; // PerformanceMode_t - pub const m_flPreventDamageBeforeTime: usize = 0xA18; // GameTime_t - pub const m_bHasBreakPiecesOrCommands: usize = 0xA1C; // bool - pub const m_explodeDamage: usize = 0xA20; // float32 - pub const m_explodeRadius: usize = 0xA24; // float32 - pub const m_explosionDelay: usize = 0xA2C; // float32 - pub const m_explosionBuildupSound: usize = 0xA30; // CUtlSymbolLarge - pub const m_explosionCustomEffect: usize = 0xA38; // CUtlSymbolLarge - pub const m_explosionCustomSound: usize = 0xA40; // CUtlSymbolLarge - pub const m_explosionModifier: usize = 0xA48; // CUtlSymbolLarge - pub const m_hPhysicsAttacker: usize = 0xA50; // CHandle - pub const m_flLastPhysicsInfluenceTime: usize = 0xA54; // GameTime_t - pub const m_bOriginalBlockLOS: usize = 0xA58; // bool - pub const m_flDefaultFadeScale: usize = 0xA5C; // float32 - pub const m_hLastAttacker: usize = 0xA60; // CHandle - pub const m_hFlareEnt: usize = 0xA64; // CHandle - pub const m_bUsePuntSound: usize = 0xA68; // bool - pub const m_iszPuntSound: usize = 0xA70; // CUtlSymbolLarge - pub const m_noGhostCollision: usize = 0xA78; // bool + pub const m_CPropDataComponent: usize = 0xCF0; // CPropDataComponent + pub const m_OnBreak: usize = 0xD30; // CEntityIOOutput + pub const m_OnHealthChanged: usize = 0xD58; // CEntityOutputTemplate + pub const m_OnTakeDamage: usize = 0xD80; // CEntityIOOutput + pub const m_impactEnergyScale: usize = 0xDA8; // float32 + pub const m_iMinHealthDmg: usize = 0xDAC; // int32 + pub const m_preferredCarryAngles: usize = 0xDB0; // QAngle + pub const m_flPressureDelay: usize = 0xDBC; // float32 + pub const m_flDefBurstScale: usize = 0xDC0; // float32 + pub const m_vDefBurstOffset: usize = 0xDC4; // Vector + pub const m_hBreaker: usize = 0xDD0; // CHandle + pub const m_PerformanceMode: usize = 0xDD4; // PerformanceMode_t + pub const m_flPreventDamageBeforeTime: usize = 0xDD8; // GameTime_t + pub const m_BreakableContentsType: usize = 0xDDC; // BreakableContentsType_t + pub const m_strBreakableContentsPropGroupOverride: usize = 0xDE0; // CUtlString + pub const m_strBreakableContentsParticleOverride: usize = 0xDE8; // CUtlString + pub const m_bHasBreakPiecesOrCommands: usize = 0xDF0; // bool + pub const m_explodeDamage: usize = 0xDF4; // float32 + pub const m_explodeRadius: usize = 0xDF8; // float32 + pub const m_explosionDelay: usize = 0xE00; // float32 + pub const m_explosionBuildupSound: usize = 0xE08; // CUtlSymbolLarge + pub const m_explosionCustomEffect: usize = 0xE10; // CUtlSymbolLarge + pub const m_explosionCustomSound: usize = 0xE18; // CUtlSymbolLarge + pub const m_explosionModifier: usize = 0xE20; // CUtlSymbolLarge + pub const m_hPhysicsAttacker: usize = 0xE28; // CHandle + pub const m_flLastPhysicsInfluenceTime: usize = 0xE2C; // GameTime_t + pub const m_bOriginalBlockLOS: usize = 0xE30; // bool + pub const m_flDefaultFadeScale: usize = 0xE34; // float32 + pub const m_hLastAttacker: usize = 0xE38; // CHandle + pub const m_hFlareEnt: usize = 0xE3C; // CHandle + pub const m_bUsePuntSound: usize = 0xE40; // bool + pub const m_iszPuntSound: usize = 0xE48; // CUtlSymbolLarge + pub const m_noGhostCollision: usize = 0xE50; // bool } // Parent: CPlayerPawnComponent - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) pub mod CCSPlayer_BuyServices { pub const m_vecSellbackPurchaseEntries: usize = 0xC8; // CUtlVectorEmbeddedNetworkVar } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CPathSimpleAPI { + } // Parent: CBaseFlex - // Field count: 11 + // Fields count: 9 // // Metadata: // MNetworkExcludeByUserGroup // NetworkVarNames: m_hMyWearables (CHandle) - // NetworkVarNames: m_flFieldOfView (float) pub mod CBaseCombatCharacter { - pub const m_bForceServerRagdoll: usize = 0x978; // bool - pub const m_hMyWearables: usize = 0x980; // CNetworkUtlVectorBase> - pub const m_flFieldOfView: usize = 0x998; // float32 - pub const m_impactEnergyScale: usize = 0x99C; // float32 - pub const m_LastHitGroup: usize = 0x9A0; // HitGroup_t - pub const m_bApplyStressDamage: usize = 0x9A4; // bool - pub const m_iDamageCount: usize = 0x9E8; // int32 - pub const m_pVecRelationships: usize = 0x9F0; // CUtlVector* - pub const m_strRelationships: usize = 0x9F8; // CUtlSymbolLarge - pub const m_eHull: usize = 0xA00; // Hull_t - pub const m_nNavHullIdx: usize = 0xA04; // uint32 + pub const m_bForceServerRagdoll: usize = 0xD40; // bool + pub const m_hMyWearables: usize = 0xD48; // CNetworkUtlVectorBase> + pub const m_impactEnergyScale: usize = 0xD60; // float32 + pub const m_bApplyStressDamage: usize = 0xD64; // bool + pub const m_iDamageCount: usize = 0xDA8; // int32 + pub const m_pVecRelationships: usize = 0xDB0; // CUtlVector* + pub const m_strRelationships: usize = 0xDB8; // CUtlSymbolLarge + pub const m_eHull: usize = 0xDC0; // Hull_t + pub const m_nNavHullIdx: usize = 0xDC4; // uint32 } // Parent: CBaseModelEntity - // Field count: 25 + // Fields count: 25 // // Metadata: // NetworkVarNames: m_firePositions (Vector) @@ -8378,50 +8574,50 @@ pub mod cs2_dumper { // NetworkVarNames: m_nFireLifetime (float) // NetworkVarNames: m_bInPostEffectTime (bool) pub mod CInferno { - pub const m_firePositions: usize = 0x720; // Vector[64] - pub const m_fireParentPositions: usize = 0xA20; // Vector[64] - pub const m_bFireIsBurning: usize = 0xD20; // bool[64] - pub const m_BurnNormal: usize = 0xD60; // Vector[64] - pub const m_fireCount: usize = 0x1060; // int32 - pub const m_nInfernoType: usize = 0x1064; // int32 - pub const m_nFireEffectTickBegin: usize = 0x1068; // int32 - pub const m_nFireLifetime: usize = 0x106C; // float32 - pub const m_bInPostEffectTime: usize = 0x1070; // bool - pub const m_nFiresExtinguishCount: usize = 0x1074; // int32 - pub const m_bWasCreatedInSmoke: usize = 0x1078; // bool - pub const m_extent: usize = 0x1280; // Extent - pub const m_damageTimer: usize = 0x1298; // CountdownTimer - pub const m_damageRampTimer: usize = 0x12B0; // CountdownTimer - pub const m_splashVelocity: usize = 0x12C8; // Vector - pub const m_InitialSplashVelocity: usize = 0x12D4; // Vector - pub const m_startPos: usize = 0x12E0; // Vector - pub const m_vecOriginalSpawnLocation: usize = 0x12EC; // Vector - pub const m_activeTimer: usize = 0x12F8; // IntervalTimer - pub const m_fireSpawnOffset: usize = 0x1308; // int32 - pub const m_nMaxFlames: usize = 0x130C; // int32 - pub const m_nSpreadCount: usize = 0x1310; // int32 - pub const m_BookkeepingTimer: usize = 0x1318; // CountdownTimer - pub const m_NextSpreadTimer: usize = 0x1330; // CountdownTimer - pub const m_nSourceItemDefIndex: usize = 0x1348; // uint16 + pub const m_firePositions: usize = 0xA84; // Vector[64] + pub const m_fireParentPositions: usize = 0xD84; // Vector[64] + pub const m_bFireIsBurning: usize = 0x1084; // bool[64] + pub const m_BurnNormal: usize = 0x10C4; // Vector[64] + pub const m_fireCount: usize = 0x13C4; // int32 + pub const m_nInfernoType: usize = 0x13C8; // int32 + pub const m_nFireEffectTickBegin: usize = 0x13CC; // int32 + pub const m_nFireLifetime: usize = 0x13D0; // float32 + pub const m_bInPostEffectTime: usize = 0x13D4; // bool + pub const m_nFiresExtinguishCount: usize = 0x13D8; // int32 + pub const m_bWasCreatedInSmoke: usize = 0x13DC; // bool + pub const m_extent: usize = 0x15E0; // Extent + pub const m_damageTimer: usize = 0x15F8; // CountdownTimer + pub const m_damageRampTimer: usize = 0x1610; // CountdownTimer + pub const m_splashVelocity: usize = 0x1628; // Vector + pub const m_InitialSplashVelocity: usize = 0x1634; // Vector + pub const m_startPos: usize = 0x1640; // Vector + pub const m_vecOriginalSpawnLocation: usize = 0x164C; // Vector + pub const m_activeTimer: usize = 0x1658; // IntervalTimer + pub const m_fireSpawnOffset: usize = 0x1668; // int32 + pub const m_nMaxFlames: usize = 0x166C; // int32 + pub const m_nSpreadCount: usize = 0x1670; // int32 + pub const m_BookkeepingTimer: usize = 0x1678; // CountdownTimer + pub const m_NextSpreadTimer: usize = 0x1690; // CountdownTimer + pub const m_nSourceItemDefIndex: usize = 0x16A8; // uint16 } // Parent: CLogicalEntity - // Field count: 5 + // Fields count: 5 pub mod CEnvGlobal { - pub const m_outCounter: usize = 0x4C0; // CEntityOutputTemplate - pub const m_globalstate: usize = 0x4E8; // CUtlSymbolLarge - pub const m_triggermode: usize = 0x4F0; // int32 - pub const m_initialstate: usize = 0x4F4; // int32 - pub const m_counter: usize = 0x4F8; // int32 + pub const m_outCounter: usize = 0x7C8; // CEntityOutputTemplate + pub const m_globalstate: usize = 0x7F0; // CUtlSymbolLarge + pub const m_triggermode: usize = 0x7F8; // int32 + pub const m_initialstate: usize = 0x7FC; // int32 + pub const m_counter: usize = 0x800; // int32 } // Parent: CLogicalEntity - // Field count: 3 + // Fields count: 3 pub mod CBaseFilter { - pub const m_bNegated: usize = 0x4C0; // bool - pub const m_OnPass: usize = 0x4C8; // CEntityIOOutput - pub const m_OnFail: usize = 0x4F0; // CEntityIOOutput + pub const m_bNegated: usize = 0x7C4; // bool + pub const m_OnPass: usize = 0x7C8; // CEntityIOOutput + pub const m_OnFail: usize = 0x7F0; // CEntityIOOutput } // Parent: CBaseEntity - // Field count: 4 + // Fields count: 4 // // Metadata: // MNetworkIncludeByName @@ -8430,17 +8626,17 @@ pub mod cs2_dumper { // NetworkVarNames: m_iScore (int32) // NetworkVarNames: m_szTeamname (char) pub mod CTeam { - pub const m_aPlayerControllers: usize = 0x4C0; // CNetworkUtlVectorBase> - pub const m_aPlayers: usize = 0x4D8; // CNetworkUtlVectorBase> - pub const m_iScore: usize = 0x4F0; // int32 - pub const m_szTeamname: usize = 0x4F4; // char[129] + pub const m_aPlayerControllers: usize = 0x7C8; // CNetworkUtlVectorBase> + pub const m_aPlayers: usize = 0x7E0; // CNetworkUtlVectorBase> + pub const m_iScore: usize = 0x7F8; // int32 + pub const m_szTeamname: usize = 0x7FC; // char[129] } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod CWeaponUSPSilencer { } // Parent: CBaseModelEntity - // Field count: 23 + // Fields count: 23 // // Metadata: // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) @@ -8456,158 +8652,152 @@ pub mod cs2_dumper { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) pub mod CSprite { - pub const m_hSpriteMaterial: usize = 0x710; // CStrongHandle - pub const m_hAttachedToEntity: usize = 0x718; // CHandle - pub const m_nAttachment: usize = 0x71C; // AttachmentHandle_t - pub const m_flSpriteFramerate: usize = 0x720; // float32 - pub const m_flFrame: usize = 0x724; // float32 - pub const m_flDieTime: usize = 0x728; // GameTime_t - pub const m_nBrightness: usize = 0x738; // uint32 - pub const m_flBrightnessDuration: usize = 0x73C; // float32 - pub const m_flSpriteScale: usize = 0x740; // float32 - pub const m_flScaleDuration: usize = 0x744; // float32 - pub const m_bWorldSpaceScale: usize = 0x748; // bool - pub const m_flGlowProxySize: usize = 0x74C; // float32 - pub const m_flHDRColorScale: usize = 0x750; // float32 - pub const m_flLastTime: usize = 0x754; // GameTime_t - pub const m_flMaxFrame: usize = 0x758; // float32 - pub const m_flStartScale: usize = 0x75C; // float32 - pub const m_flDestScale: usize = 0x760; // float32 - pub const m_flScaleTimeStart: usize = 0x764; // GameTime_t - pub const m_nStartBrightness: usize = 0x768; // int32 - pub const m_nDestBrightness: usize = 0x76C; // int32 - pub const m_flBrightnessTimeStart: usize = 0x770; // GameTime_t - pub const m_nSpriteWidth: usize = 0x774; // int32 - pub const m_nSpriteHeight: usize = 0x778; // int32 + pub const m_hSpriteMaterial: usize = 0xA78; // CStrongHandle + pub const m_hAttachedToEntity: usize = 0xA80; // CHandle + pub const m_nAttachment: usize = 0xA84; // AttachmentHandle_t + pub const m_flSpriteFramerate: usize = 0xA88; // float32 + pub const m_flFrame: usize = 0xA8C; // float32 + pub const m_flDieTime: usize = 0xA90; // GameTime_t + pub const m_nBrightness: usize = 0xAA0; // uint32 + pub const m_flBrightnessDuration: usize = 0xAA4; // float32 + pub const m_flSpriteScale: usize = 0xAA8; // float32 + pub const m_flScaleDuration: usize = 0xAAC; // float32 + pub const m_bWorldSpaceScale: usize = 0xAB0; // bool + pub const m_flGlowProxySize: usize = 0xAB4; // float32 + pub const m_flHDRColorScale: usize = 0xAB8; // float32 + pub const m_flLastTime: usize = 0xABC; // GameTime_t + pub const m_flMaxFrame: usize = 0xAC0; // float32 + pub const m_flStartScale: usize = 0xAC4; // float32 + pub const m_flDestScale: usize = 0xAC8; // float32 + pub const m_flScaleTimeStart: usize = 0xACC; // GameTime_t + pub const m_nStartBrightness: usize = 0xAD0; // int32 + pub const m_nDestBrightness: usize = 0xAD4; // int32 + pub const m_flBrightnessTimeStart: usize = 0xAD8; // GameTime_t + pub const m_nSpriteWidth: usize = 0xADC; // int32 + pub const m_nSpriteHeight: usize = 0xAE0; // int32 } // Parent: CBaseTrigger - // Field count: 0 + // Fields count: 0 pub mod CTriggerGravity { } // Parent: CBaseTrigger - // Field count: 0 + // Fields count: 0 pub mod CServerRagdollTrigger { } // Parent: CInfoDynamicShadowHint - // Field count: 2 + // Fields count: 2 pub mod CInfoDynamicShadowHintBox { - pub const m_vBoxMins: usize = 0x4D8; // Vector - pub const m_vBoxMaxs: usize = 0x4E4; // Vector + pub const m_vBoxMins: usize = 0x7D8; // Vector + pub const m_vBoxMaxs: usize = 0x7E4; // Vector } // Parent: CBaseEntity - // Field count: 3 + // Fields count: 3 pub mod CPathMover { - pub const m_vecPathNodes: usize = 0x4C0; // CUtlVector> - pub const m_flPathLength: usize = 0x4D8; // float32 - pub const m_bClosedLoop: usize = 0x4DC; // bool + pub const m_vecPathNodes: usize = 0x7D0; // CUtlVector> + pub const m_flPathLength: usize = 0x7E8; // float32 + pub const m_bClosedLoop: usize = 0x7EC; // bool } // Parent: CBaseCSGrenade - // Field count: 0 + // Fields count: 0 pub mod CFlashbang { } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod CWeaponAug { } // Parent: CDynamicProp - // Field count: 34 + // Fields count: 28 // // Metadata: // NetworkVarNames: m_AttributeManager (CAttributeContainer) // NetworkVarNames: m_jumpedThisFrame (bool) // NetworkVarNames: m_leader (CHandle) pub mod CChicken { - pub const m_AttributeManager: usize = 0xBA0; // CAttributeContainer - pub const m_sActivityFinishedTag: usize = 0xE88; // CUtlStringToken - pub const m_updateTimer: usize = 0xE90; // CountdownTimer - pub const m_stuckAnchor: usize = 0xEA8; // Vector - pub const m_stuckTimer: usize = 0xEB8; // CountdownTimer - pub const m_collisionStuckTimer: usize = 0xED0; // CountdownTimer - pub const m_isOnGround: usize = 0xEE8; // bool - pub const m_vFallVelocity: usize = 0xEEC; // Vector - pub const m_desiredActivity: usize = 0xEF8; // ChickenActivity - pub const m_currentActivity: usize = 0xEFC; // ChickenActivity - pub const m_activityTimer: usize = 0xF00; // CountdownTimer - pub const m_turnRate: usize = 0xF18; // float32 - pub const m_fleeFrom: usize = 0xF1C; // CHandle - pub const m_moveRateThrottleTimer: usize = 0xF20; // CountdownTimer - pub const m_startleTimer: usize = 0xF38; // CountdownTimer - pub const m_vocalizeTimer: usize = 0xF50; // CountdownTimer - pub const m_flWhenZombified: usize = 0xF68; // GameTime_t - pub const m_jumpedThisFrame: usize = 0xF6C; // bool - pub const m_leader: usize = 0xF70; // CHandle - pub const m_reuseTimer: usize = 0xF88; // CountdownTimer - pub const m_hasBeenUsed: usize = 0xFA0; // bool - pub const m_jumpTimer: usize = 0xFA8; // CountdownTimer - pub const m_flLastJumpTime: usize = 0xFC0; // float32 - pub const m_bInJump: usize = 0xFC4; // bool - pub const m_isWaitingForLeader: usize = 0xFC5; // bool - pub const m_repathTimer: usize = 0x2FD0; // CountdownTimer - pub const m_inhibitDoorTimer: usize = 0x2FE8; // CountdownTimer - pub const m_inhibitObstacleAvoidanceTimer: usize = 0x3078; // CountdownTimer - pub const m_vecPathGoal: usize = 0x3098; // Vector - pub const m_flActiveFollowStartTime: usize = 0x30A4; // GameTime_t - pub const m_followMinuteTimer: usize = 0x30A8; // CountdownTimer - pub const m_vecLastEggPoopPosition: usize = 0x30C0; // Vector - pub const m_vecEggsPooped: usize = 0x30D0; // CUtlVector> - pub const m_BlockDirectionTimer: usize = 0x30F0; // CountdownTimer + pub const m_AttributeManager: usize = 0xF78; // CAttributeContainer + pub const m_updateTimer: usize = 0x1240; // CountdownTimer + pub const m_stuckAnchor: usize = 0x1258; // Vector + pub const m_stuckTimer: usize = 0x1268; // CountdownTimer + pub const m_collisionStuckTimer: usize = 0x1280; // CountdownTimer + pub const m_isOnGround: usize = 0x1298; // bool + pub const m_vFallVelocity: usize = 0x129C; // Vector + pub const m_desiredActivity: usize = 0x12A8; // ChickenActivity + pub const m_currentActivity: usize = 0x12AC; // ChickenActivity + pub const m_activityTimer: usize = 0x12B0; // CountdownTimer + pub const m_turnRate: usize = 0x12C8; // float32 + pub const m_fleeFrom: usize = 0x12CC; // CHandle + pub const m_moveRateThrottleTimer: usize = 0x12D0; // CountdownTimer + pub const m_startleTimer: usize = 0x12E8; // CountdownTimer + pub const m_vocalizeTimer: usize = 0x1300; // CountdownTimer + pub const m_flWhenZombified: usize = 0x1318; // GameTime_t + pub const m_jumpedThisFrame: usize = 0x131C; // bool + pub const m_leader: usize = 0x1320; // CHandle + pub const m_reuseTimer: usize = 0x1338; // CountdownTimer + pub const m_hasBeenUsed: usize = 0x1350; // bool + pub const m_jumpTimer: usize = 0x1358; // CountdownTimer + pub const m_flLastJumpTime: usize = 0x1370; // float32 + pub const m_bInJump: usize = 0x1374; // bool + pub const m_repathTimer: usize = 0x3380; // CountdownTimer + pub const m_vecPathGoal: usize = 0x3418; // Vector + pub const m_flActiveFollowStartTime: usize = 0x3424; // GameTime_t + pub const m_followMinuteTimer: usize = 0x3428; // CountdownTimer + pub const m_BlockDirectionTimer: usize = 0x3448; // CountdownTimer } // Parent: CBaseTrigger - // Field count: 7 + // Fields count: 7 pub mod CChangeLevel { - pub const m_sMapName: usize = 0x8E0; // CUtlString - pub const m_sLandmarkName: usize = 0x8E8; // CUtlString - pub const m_OnChangeLevel: usize = 0x8F0; // CEntityIOOutput - pub const m_bTouched: usize = 0x918; // bool - pub const m_bNoTouch: usize = 0x919; // bool - pub const m_bNewChapter: usize = 0x91A; // bool - pub const m_bOnChangeLevelFired: usize = 0x91B; // bool + pub const m_sMapName: usize = 0xC48; // CUtlString + pub const m_sLandmarkName: usize = 0xC50; // CUtlString + pub const m_OnChangeLevel: usize = 0xC58; // CEntityIOOutput + pub const m_bTouched: usize = 0xC80; // bool + pub const m_bNoTouch: usize = 0xC81; // bool + pub const m_bNewChapter: usize = 0xC82; // bool + pub const m_bOnChangeLevelFired: usize = 0xC83; // bool } // Parent: CBaseTrigger - // Field count: 14 + // Fields count: 14 pub mod CTriggerLerpObject { - pub const m_iszLerpTarget: usize = 0x8E0; // CUtlSymbolLarge - pub const m_hLerpTarget: usize = 0x8E8; // CHandle - pub const m_iszLerpTargetAttachment: usize = 0x8F0; // CUtlSymbolLarge - pub const m_hLerpTargetAttachment: usize = 0x8F8; // AttachmentHandle_t - pub const m_flLerpDuration: usize = 0x8FC; // float32 - pub const m_bLerpRestoreMoveType: usize = 0x900; // bool - pub const m_bSingleLerpObject: usize = 0x901; // bool - pub const m_vecLerpingObjects: usize = 0x908; // CUtlVector - pub const m_iszLerpEffect: usize = 0x920; // CUtlSymbolLarge - pub const m_iszLerpSound: usize = 0x928; // CUtlSymbolLarge - pub const m_bAttachTouchingObject: usize = 0x930; // bool - pub const m_hEntityToWaitForDisconnect: usize = 0x934; // CHandle - pub const m_OnLerpStarted: usize = 0x938; // CEntityIOOutput - pub const m_OnLerpFinished: usize = 0x960; // CEntityIOOutput + pub const m_iszLerpTarget: usize = 0xC48; // CUtlSymbolLarge + pub const m_hLerpTarget: usize = 0xC50; // CHandle + pub const m_iszLerpTargetAttachment: usize = 0xC58; // CUtlSymbolLarge + pub const m_hLerpTargetAttachment: usize = 0xC60; // AttachmentHandle_t + pub const m_flLerpDuration: usize = 0xC64; // float32 + pub const m_bLerpRestoreMoveType: usize = 0xC68; // bool + pub const m_bSingleLerpObject: usize = 0xC69; // bool + pub const m_vecLerpingObjects: usize = 0xC70; // CUtlVector + pub const m_iszLerpEffect: usize = 0xC88; // CUtlSymbolLarge + pub const m_iszLerpSound: usize = 0xC90; // CUtlSymbolLarge + pub const m_bAttachTouchingObject: usize = 0xC98; // bool + pub const m_hEntityToWaitForDisconnect: usize = 0xC9C; // CHandle + pub const m_OnLerpStarted: usize = 0xCA0; // CEntityIOOutput + pub const m_OnLerpFinished: usize = 0xCC8; // CEntityIOOutput } // Parent: CBaseToggle - // Field count: 12 + // Fields count: 12 // // Metadata: // MNetworkIncludeByName // NetworkVarNames: m_bDisabled (bool) // NetworkVarNames: m_bClientSidePredicted (bool) pub mod CBaseTrigger { - pub const m_bDisabled: usize = 0x790; // bool - pub const m_iFilterName: usize = 0x798; // CUtlSymbolLarge - pub const m_hFilter: usize = 0x7A0; // CHandle - pub const m_OnStartTouch: usize = 0x7A8; // CEntityIOOutput - pub const m_OnStartTouchAll: usize = 0x7D0; // CEntityIOOutput - pub const m_OnEndTouch: usize = 0x7F8; // CEntityIOOutput - pub const m_OnEndTouchAll: usize = 0x820; // CEntityIOOutput - pub const m_OnTouching: usize = 0x848; // CEntityIOOutput - pub const m_OnTouchingEachEntity: usize = 0x870; // CEntityIOOutput - pub const m_OnNotTouching: usize = 0x898; // CEntityIOOutput - pub const m_hTouchingEntities: usize = 0x8C0; // CUtlVector> - pub const m_bClientSidePredicted: usize = 0x8D8; // bool + pub const m_bDisabled: usize = 0xAF8; // bool + pub const m_iFilterName: usize = 0xB00; // CUtlSymbolLarge + pub const m_hFilter: usize = 0xB08; // CHandle + pub const m_OnStartTouch: usize = 0xB10; // CEntityIOOutput + pub const m_OnStartTouchAll: usize = 0xB38; // CEntityIOOutput + pub const m_OnEndTouch: usize = 0xB60; // CEntityIOOutput + pub const m_OnEndTouchAll: usize = 0xB88; // CEntityIOOutput + pub const m_OnTouching: usize = 0xBB0; // CEntityIOOutput + pub const m_OnTouchingEachEntity: usize = 0xBD8; // CEntityIOOutput + pub const m_OnNotTouching: usize = 0xC00; // CEntityIOOutput + pub const m_hTouchingEntities: usize = 0xC28; // CUtlVector> + pub const m_bClientSidePredicted: usize = 0xC40; // bool } // Parent: CPointEntity - // Field count: 0 + // Fields count: 0 pub mod CLogicScript { } // Parent: CBaseFlex - // Field count: 9 + // Fields count: 9 // // Metadata: // NetworkVarNames: m_AttributeManager (CAttributeContainer) @@ -8618,18 +8808,18 @@ pub mod cs2_dumper { // NetworkVarNames: m_flFallbackWear (float) // NetworkVarNames: m_nFallbackStatTrak (int) pub mod CEconEntity { - pub const m_AttributeManager: usize = 0x988; // CAttributeContainer - pub const m_OriginalOwnerXuidLow: usize = 0xC50; // uint32 - pub const m_OriginalOwnerXuidHigh: usize = 0xC54; // uint32 - pub const m_nFallbackPaintKit: usize = 0xC58; // int32 - pub const m_nFallbackSeed: usize = 0xC5C; // int32 - pub const m_flFallbackWear: usize = 0xC60; // float32 - pub const m_nFallbackStatTrak: usize = 0xC64; // int32 - pub const m_hOldProvidee: usize = 0xC68; // CHandle - pub const m_iOldOwnerClass: usize = 0xC6C; // int32 + pub const m_AttributeManager: usize = 0xD50; // CAttributeContainer + pub const m_OriginalOwnerXuidLow: usize = 0x1018; // uint32 + pub const m_OriginalOwnerXuidHigh: usize = 0x101C; // uint32 + pub const m_nFallbackPaintKit: usize = 0x1020; // int32 + pub const m_nFallbackSeed: usize = 0x1024; // int32 + pub const m_flFallbackWear: usize = 0x1028; // float32 + pub const m_nFallbackStatTrak: usize = 0x102C; // int32 + pub const m_hOldProvidee: usize = 0x1030; // CHandle + pub const m_iOldOwnerClass: usize = 0x1034; // int32 } // Parent: None - // Field count: 17 + // Fields count: 17 // // Metadata: // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) @@ -8666,11 +8856,11 @@ pub mod cs2_dumper { pub const m_flCapsuleRadius: usize = 0xAC; // float32 } // Parent: CBaseEntity - // Field count: 0 + // Fields count: 0 pub mod CServerOnlyEntity { } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_hSequence (HSequence) @@ -8687,45 +8877,55 @@ pub mod cs2_dumper { pub const m_flPrevCycleForAnimEventDetection: usize = 0x24; // float32 } // Parent: CModelPointEntity - // Field count: 11 + // Fields count: 16 // // Metadata: // NetworkVarNames: m_messageText (char) // NetworkVarNames: m_FontName (char) + // NetworkVarNames: m_BackgroundMaterialName (char) // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bFullbright (bool) // NetworkVarNames: m_flWorldUnitsPerPx (float) // NetworkVarNames: m_flFontSize (float) // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_bDrawBackground (bool) + // NetworkVarNames: m_flBackgroundBorderWidth (float) + // NetworkVarNames: m_flBackgroundBorderHeight (float) + // NetworkVarNames: m_flBackgroundWorldToUV (float) // NetworkVarNames: m_Color (Color) // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) pub mod CPointWorldText { - pub const m_messageText: usize = 0x710; // char[512] - pub const m_FontName: usize = 0x910; // char[64] - pub const m_bEnabled: usize = 0x950; // bool - pub const m_bFullbright: usize = 0x951; // bool - pub const m_flWorldUnitsPerPx: usize = 0x954; // float32 - pub const m_flFontSize: usize = 0x958; // float32 - pub const m_flDepthOffset: usize = 0x95C; // float32 - pub const m_Color: usize = 0x960; // Color - pub const m_nJustifyHorizontal: usize = 0x964; // PointWorldTextJustifyHorizontal_t - pub const m_nJustifyVertical: usize = 0x968; // PointWorldTextJustifyVertical_t - pub const m_nReorientMode: usize = 0x96C; // PointWorldTextReorientMode_t + pub const m_messageText: usize = 0xA78; // char[512] + pub const m_FontName: usize = 0xC78; // char[64] + pub const m_BackgroundMaterialName: usize = 0xCB8; // char[64] + pub const m_bEnabled: usize = 0xCF8; // bool + pub const m_bFullbright: usize = 0xCF9; // bool + pub const m_flWorldUnitsPerPx: usize = 0xCFC; // float32 + pub const m_flFontSize: usize = 0xD00; // float32 + pub const m_flDepthOffset: usize = 0xD04; // float32 + pub const m_bDrawBackground: usize = 0xD08; // bool + pub const m_flBackgroundBorderWidth: usize = 0xD0C; // float32 + pub const m_flBackgroundBorderHeight: usize = 0xD10; // float32 + pub const m_flBackgroundWorldToUV: usize = 0xD14; // float32 + pub const m_Color: usize = 0xD18; // Color + pub const m_nJustifyHorizontal: usize = 0xD1C; // PointWorldTextJustifyHorizontal_t + pub const m_nJustifyVertical: usize = 0xD20; // PointWorldTextJustifyVertical_t + pub const m_nReorientMode: usize = 0xD24; // PointWorldTextReorientMode_t } // Parent: CSoundAreaEntityBase - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_vMin (Vector) // NetworkVarNames: m_vMax (Vector) pub mod CSoundAreaEntityOrientedBox { - pub const m_vMin: usize = 0x4E0; // Vector - pub const m_vMax: usize = 0x4EC; // Vector + pub const m_vMin: usize = 0x7DC; // Vector + pub const m_vMax: usize = 0x7E8; // Vector } // Parent: CBaseTrigger - // Field count: 13 + // Fields count: 13 // // Metadata: // NetworkVarNames: m_gravityScale (float) @@ -8742,22 +8942,22 @@ pub mod cs2_dumper { // NetworkVarNames: m_vecLinearForceDirection (Vector) // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) pub mod CTriggerPhysics { - pub const m_gravityScale: usize = 0x8F0; // float32 - pub const m_linearLimit: usize = 0x8F4; // float32 - pub const m_linearDamping: usize = 0x8F8; // float32 - pub const m_angularLimit: usize = 0x8FC; // float32 - pub const m_angularDamping: usize = 0x900; // float32 - pub const m_linearForce: usize = 0x904; // float32 - pub const m_flFrequency: usize = 0x908; // float32 - pub const m_flDampingRatio: usize = 0x90C; // float32 - pub const m_vecLinearForcePointAt: usize = 0x910; // Vector - pub const m_bCollapseToForcePoint: usize = 0x91C; // bool - pub const m_vecLinearForcePointAtWorld: usize = 0x920; // Vector - pub const m_vecLinearForceDirection: usize = 0x92C; // Vector - pub const m_bConvertToDebrisWhenPossible: usize = 0x938; // bool + pub const m_gravityScale: usize = 0xC58; // float32 + pub const m_linearLimit: usize = 0xC5C; // float32 + pub const m_linearDamping: usize = 0xC60; // float32 + pub const m_angularLimit: usize = 0xC64; // float32 + pub const m_angularDamping: usize = 0xC68; // float32 + pub const m_linearForce: usize = 0xC6C; // float32 + pub const m_flFrequency: usize = 0xC70; // float32 + pub const m_flDampingRatio: usize = 0xC74; // float32 + pub const m_vecLinearForcePointAt: usize = 0xC78; // Vector + pub const m_bCollapseToForcePoint: usize = 0xC84; // bool + pub const m_vecLinearForcePointAtWorld: usize = 0xC88; // Vector + pub const m_vecLinearForceDirection: usize = 0xC94; // Vector + pub const m_bConvertToDebrisWhenPossible: usize = 0xCA0; // bool } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_ID (CUtlStringToken) @@ -8767,69 +8967,64 @@ pub mod cs2_dumper { pub const m_Values: usize = 0x34; // Vector4D } // Parent: CPointEntity - // Field count: 0 + // Fields count: 0 pub mod CPointBroadcastClientCommand { } // Parent: CBaseModelEntity - // Field count: 32 + // Fields count: 26 pub mod CFuncShatterglass { - pub const m_hGlassMaterialDamaged: usize = 0x710; // CStrongHandle - pub const m_hGlassMaterialUndamaged: usize = 0x718; // CStrongHandle - pub const m_hConcreteMaterialEdgeFace: usize = 0x720; // CStrongHandle - pub const m_hConcreteMaterialEdgeCaps: usize = 0x728; // CStrongHandle - pub const m_hConcreteMaterialEdgeFins: usize = 0x730; // CStrongHandle - pub const m_matPanelTransform: usize = 0x738; // matrix3x4_t - pub const m_matPanelTransformWsTemp: usize = 0x768; // matrix3x4_t - pub const m_vecShatterGlassShards: usize = 0x798; // CUtlVector - pub const m_PanelSize: usize = 0x7B0; // Vector2D - pub const m_vecPanelNormalWs: usize = 0x7B8; // Vector - pub const m_nNumShardsEverCreated: usize = 0x7C4; // int32 - pub const m_flLastShatterSoundEmitTime: usize = 0x7C8; // GameTime_t - pub const m_flLastCleanupTime: usize = 0x7CC; // GameTime_t - pub const m_flInitAtTime: usize = 0x7D0; // GameTime_t - pub const m_flGlassThickness: usize = 0x7D4; // float32 - pub const m_flSpawnInvulnerability: usize = 0x7D8; // float32 - pub const m_bBreakSilent: usize = 0x7DC; // bool - pub const m_bBreakShardless: usize = 0x7DD; // bool - pub const m_bBroken: usize = 0x7DE; // bool - pub const m_bHasRateLimitedShards: usize = 0x7DF; // bool - pub const m_bGlassNavIgnore: usize = 0x7E0; // bool - pub const m_bGlassInFrame: usize = 0x7E1; // bool - pub const m_bStartBroken: usize = 0x7E2; // bool - pub const m_iInitialDamageType: usize = 0x7E3; // uint8 - pub const m_szDamagePositioningEntityName01: usize = 0x7E8; // CUtlSymbolLarge - pub const m_szDamagePositioningEntityName02: usize = 0x7F0; // CUtlSymbolLarge - pub const m_szDamagePositioningEntityName03: usize = 0x7F8; // CUtlSymbolLarge - pub const m_szDamagePositioningEntityName04: usize = 0x800; // CUtlSymbolLarge - pub const m_vInitialDamagePositions: usize = 0x808; // CUtlVector - pub const m_vExtraDamagePositions: usize = 0x820; // CUtlVector - pub const m_OnBroken: usize = 0x838; // CEntityIOOutput - pub const m_iSurfaceType: usize = 0x861; // uint8 + pub const m_matPanelTransform: usize = 0xA78; // matrix3x4_t + pub const m_matPanelTransformWsTemp: usize = 0xAA8; // matrix3x4_t + pub const m_vecShatterGlassShards: usize = 0xAD8; // CUtlVector + pub const m_PanelSize: usize = 0xAF0; // Vector2D + pub const m_flLastShatterSoundEmitTime: usize = 0xAF8; // GameTime_t + pub const m_flLastCleanupTime: usize = 0xAFC; // GameTime_t + pub const m_flInitAtTime: usize = 0xB00; // GameTime_t + pub const m_flGlassThickness: usize = 0xB04; // float32 + pub const m_flSpawnInvulnerability: usize = 0xB08; // float32 + pub const m_bBreakSilent: usize = 0xB0C; // bool + pub const m_bBreakShardless: usize = 0xB0D; // bool + pub const m_bBroken: usize = 0xB0E; // bool + pub const m_bGlassNavIgnore: usize = 0xB0F; // bool + pub const m_bGlassInFrame: usize = 0xB10; // bool + pub const m_bStartBroken: usize = 0xB11; // bool + pub const m_iInitialDamageType: usize = 0xB12; // uint8 + pub const m_szDamagePositioningEntityName01: usize = 0xB18; // CUtlSymbolLarge + pub const m_szDamagePositioningEntityName02: usize = 0xB20; // CUtlSymbolLarge + pub const m_szDamagePositioningEntityName03: usize = 0xB28; // CUtlSymbolLarge + pub const m_szDamagePositioningEntityName04: usize = 0xB30; // CUtlSymbolLarge + pub const m_vInitialDamagePositions: usize = 0xB38; // CUtlVector + pub const m_vExtraDamagePositions: usize = 0xB50; // CUtlVector + pub const m_vInitialPanelVertices: usize = 0xB68; // CUtlVector + pub const m_OnBroken: usize = 0xB80; // CEntityIOOutput + pub const m_iSurfaceType: usize = 0xBA8; // uint8 + pub const m_hMaterialDamageBase: usize = 0xBB0; // CStrongHandle } // Parent: CBaseButton - // Field count: 0 + // Fields count: 0 pub mod CRotButton { } // Parent: CSoundEventEntity - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_flRadius (float) pub mod CSoundEventSphereEntity { - pub const m_flRadius: usize = 0x570; // float32 + pub const m_flRadius: usize = 0x878; // float32 } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod CWeaponHKP2000 { } // Parent: CBaseAnimGraph - // Field count: 26 + // Fields count: 27 // // Metadata: // NetworkVarNames: m_bBombTicking (bool) // NetworkVarNames: m_flC4Blow (GameTime_t) // NetworkVarNames: m_nBombSite (int) // NetworkVarNames: m_nSourceSoundscapeHash (int) + // NetworkVarNames: m_AttributeManager (CAttributeContainer) // NetworkVarNames: m_bCannotBeDefused (bool) // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) // NetworkVarNames: m_bHasExploded (bool) @@ -8841,49 +9036,50 @@ pub mod cs2_dumper { // NetworkVarNames: m_hBombDefuser (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) pub mod CPlantedC4 { - pub const m_bBombTicking: usize = 0x8E8; // bool - pub const m_flC4Blow: usize = 0x8EC; // GameTime_t - pub const m_nBombSite: usize = 0x8F0; // int32 - pub const m_nSourceSoundscapeHash: usize = 0x8F4; // int32 - pub const m_OnBombDefused: usize = 0x8F8; // CEntityIOOutput - pub const m_OnBombBeginDefuse: usize = 0x920; // CEntityIOOutput - pub const m_OnBombDefuseAborted: usize = 0x948; // CEntityIOOutput - pub const m_bCannotBeDefused: usize = 0x970; // bool - pub const m_entitySpottedState: usize = 0x978; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0x990; // int32 - pub const m_bTrainingPlacedByPlayer: usize = 0x994; // bool - pub const m_bHasExploded: usize = 0x995; // bool - pub const m_flTimerLength: usize = 0x998; // float32 - pub const m_bBeingDefused: usize = 0x99C; // bool - pub const m_fLastDefuseTime: usize = 0x9A4; // GameTime_t - pub const m_flDefuseLength: usize = 0x9AC; // float32 - pub const m_flDefuseCountDown: usize = 0x9B0; // GameTime_t - pub const m_bBombDefused: usize = 0x9B4; // bool - pub const m_hBombDefuser: usize = 0x9B8; // CHandle - pub const m_hControlPanel: usize = 0x9BC; // CHandle - pub const m_iProgressBarTime: usize = 0x9C0; // int32 - pub const m_bVoiceAlertFired: usize = 0x9C4; // bool - pub const m_bVoiceAlertPlayed: usize = 0x9C5; // bool[4] - pub const m_flNextBotBeepTime: usize = 0x9CC; // GameTime_t - pub const m_angCatchUpToPlayerEye: usize = 0x9D4; // QAngle - pub const m_flLastSpinDetectionTime: usize = 0x9E0; // GameTime_t + pub const m_bBombTicking: usize = 0xCB8; // bool + pub const m_flC4Blow: usize = 0xCBC; // GameTime_t + pub const m_nBombSite: usize = 0xCC0; // int32 + pub const m_nSourceSoundscapeHash: usize = 0xCC4; // int32 + pub const m_AttributeManager: usize = 0xCC8; // CAttributeContainer + pub const m_OnBombDefused: usize = 0xF90; // CEntityIOOutput + pub const m_OnBombBeginDefuse: usize = 0xFB8; // CEntityIOOutput + pub const m_OnBombDefuseAborted: usize = 0xFE0; // CEntityIOOutput + pub const m_bCannotBeDefused: usize = 0x1008; // bool + pub const m_entitySpottedState: usize = 0x1010; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0x1028; // int32 + pub const m_bTrainingPlacedByPlayer: usize = 0x102C; // bool + pub const m_bHasExploded: usize = 0x102D; // bool + pub const m_flTimerLength: usize = 0x1030; // float32 + pub const m_bBeingDefused: usize = 0x1034; // bool + pub const m_fLastDefuseTime: usize = 0x103C; // GameTime_t + pub const m_flDefuseLength: usize = 0x1044; // float32 + pub const m_flDefuseCountDown: usize = 0x1048; // GameTime_t + pub const m_bBombDefused: usize = 0x104C; // bool + pub const m_hBombDefuser: usize = 0x1050; // CHandle + pub const m_hControlPanel: usize = 0x1054; // CHandle + pub const m_iProgressBarTime: usize = 0x1058; // int32 + pub const m_bVoiceAlertFired: usize = 0x105C; // bool + pub const m_bVoiceAlertPlayed: usize = 0x105D; // bool[4] + pub const m_flNextBotBeepTime: usize = 0x1064; // GameTime_t + pub const m_angCatchUpToPlayerEye: usize = 0x106C; // QAngle + pub const m_flLastSpinDetectionTime: usize = 0x1078; // GameTime_t } // Parent: CBaseClientUIEntity - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_hActivator (EHANDLE) pub mod CPointClientUIDialog { - pub const m_hActivator: usize = 0x8C0; // CHandle - pub const m_bStartEnabled: usize = 0x8C4; // bool + pub const m_hActivator: usize = 0xC28; // CHandle + pub const m_bStartEnabled: usize = 0xC2C; // bool } // Parent: CPointEntity - // Field count: 1 + // Fields count: 1 pub mod CEnvSplash { - pub const m_flScale: usize = 0x4C0; // float32 + pub const m_flScale: usize = 0x7C4; // float32 } // Parent: None - // Field count: 25 + // Fields count: 25 // // Metadata: // NetworkVarNames: dirPrimary (Vector) @@ -8938,120 +9134,120 @@ pub mod cs2_dumper { pub const m_bPadding: usize = 0x67; // bool } // Parent: CCSWeaponBase - // Field count: 0 + // Fields count: 0 pub mod CWeaponNOVA { } // Parent: CPointCamera - // Field count: 1 + // Fields count: 1 pub mod CPointCameraVFOV { - pub const m_flVerticalFOV: usize = 0x520; // float32 + pub const m_flVerticalFOV: usize = 0x828; // float32 } // Parent: CCSWeaponBaseGun - // Field count: 2 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_fFireTime (GameTime_t) pub mod CWeaponTaser { - pub const m_fFireTime: usize = 0xEB8; // GameTime_t - pub const m_nLastAttackTick: usize = 0xEBC; // int32 + pub const m_fFireTime: usize = 0x1294; // GameTime_t + pub const m_nLastAttackTick: usize = 0x1298; // int32 } // Parent: CBaseAnimGraph - // Field count: 0 + // Fields count: 0 pub mod CWaterBullet { } // Parent: CBaseModelEntity - // Field count: 1 + // Fields count: 1 pub mod CMarkupVolume { - pub const m_bDisabled: usize = 0x710; // bool + pub const m_bDisabled: usize = 0xA78; // bool } // Parent: CPointEntity - // Field count: 6 + // Fields count: 6 pub mod CMessage { - pub const m_iszMessage: usize = 0x4C0; // CUtlSymbolLarge - pub const m_MessageVolume: usize = 0x4C8; // float32 - pub const m_MessageAttenuation: usize = 0x4CC; // int32 - pub const m_Radius: usize = 0x4D0; // float32 - pub const m_sNoise: usize = 0x4D8; // CUtlSymbolLarge - pub const m_OnShowMessage: usize = 0x4E0; // CEntityIOOutput + pub const m_iszMessage: usize = 0x7C8; // CUtlSymbolLarge + pub const m_MessageVolume: usize = 0x7D0; // float32 + pub const m_MessageAttenuation: usize = 0x7D4; // int32 + pub const m_Radius: usize = 0x7D8; // float32 + pub const m_sNoise: usize = 0x7E0; // CUtlSymbolLarge + pub const m_OnShowMessage: usize = 0x7E8; // CEntityIOOutput } // Parent: CLogicalEntity - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_bEnabled (bool) pub mod CLogicGameEventListener { - pub const m_OnEventFired: usize = 0x4D0; // CEntityIOOutput - pub const m_iszGameEventName: usize = 0x4F8; // CUtlSymbolLarge - pub const m_iszGameEventItem: usize = 0x500; // CUtlSymbolLarge - pub const m_bEnabled: usize = 0x508; // bool - pub const m_bStartDisabled: usize = 0x509; // bool + pub const m_OnEventFired: usize = 0x7D8; // CEntityIOOutput + pub const m_iszGameEventName: usize = 0x800; // CUtlSymbolLarge + pub const m_iszGameEventItem: usize = 0x808; // CUtlSymbolLarge + pub const m_bEnabled: usize = 0x810; // bool + pub const m_bStartDisabled: usize = 0x811; // bool } // Parent: CBaseModelEntity - // Field count: 15 + // Fields count: 15 // // Metadata: // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) pub mod CBreakable { - pub const m_CPropDataComponent: usize = 0x718; // CPropDataComponent - pub const m_Material: usize = 0x758; // Materials - pub const m_hBreaker: usize = 0x75C; // CHandle - pub const m_Explosion: usize = 0x760; // Explosions - pub const m_iszSpawnObject: usize = 0x768; // CUtlSymbolLarge - pub const m_flPressureDelay: usize = 0x770; // float32 - pub const m_iMinHealthDmg: usize = 0x774; // int32 - pub const m_iszPropData: usize = 0x778; // CUtlSymbolLarge - pub const m_impactEnergyScale: usize = 0x780; // float32 - pub const m_nOverrideBlockLOS: usize = 0x784; // EOverrideBlockLOS_t - pub const m_OnBreak: usize = 0x788; // CEntityIOOutput - pub const m_OnHealthChanged: usize = 0x7B0; // CEntityOutputTemplate - pub const m_PerformanceMode: usize = 0x7D8; // PerformanceMode_t - pub const m_hPhysicsAttacker: usize = 0x7DC; // CHandle - pub const m_flLastPhysicsInfluenceTime: usize = 0x7E0; // GameTime_t + pub const m_CPropDataComponent: usize = 0xA80; // CPropDataComponent + pub const m_Material: usize = 0xAC0; // Materials + pub const m_hBreaker: usize = 0xAC4; // CHandle + pub const m_Explosion: usize = 0xAC8; // Explosions + pub const m_iszSpawnObject: usize = 0xAD0; // CUtlSymbolLarge + pub const m_flPressureDelay: usize = 0xAD8; // float32 + pub const m_iMinHealthDmg: usize = 0xADC; // int32 + pub const m_iszPropData: usize = 0xAE0; // CUtlSymbolLarge + pub const m_impactEnergyScale: usize = 0xAE8; // float32 + pub const m_nOverrideBlockLOS: usize = 0xAEC; // EOverrideBlockLOS_t + pub const m_OnBreak: usize = 0xAF0; // CEntityIOOutput + pub const m_OnHealthChanged: usize = 0xB18; // CEntityOutputTemplate + pub const m_PerformanceMode: usize = 0xB40; // PerformanceMode_t + pub const m_hPhysicsAttacker: usize = 0xB44; // CHandle + pub const m_flLastPhysicsInfluenceTime: usize = 0xB48; // GameTime_t } // Parent: CBaseModelEntity - // Field count: 16 + // Fields count: 16 pub mod CBaseToggle { - pub const m_toggle_state: usize = 0x710; // TOGGLE_STATE - pub const m_flMoveDistance: usize = 0x714; // float32 - pub const m_flWait: usize = 0x718; // float32 - pub const m_flLip: usize = 0x71C; // float32 - pub const m_bAlwaysFireBlockedOutputs: usize = 0x720; // bool - pub const m_vecPosition1: usize = 0x724; // Vector - pub const m_vecPosition2: usize = 0x730; // Vector - pub const m_vecMoveAng: usize = 0x73C; // QAngle - pub const m_vecAngle1: usize = 0x748; // QAngle - pub const m_vecAngle2: usize = 0x754; // QAngle - pub const m_flHeight: usize = 0x760; // float32 - pub const m_hActivator: usize = 0x764; // CHandle - pub const m_vecFinalDest: usize = 0x768; // Vector - pub const m_vecFinalAngle: usize = 0x774; // QAngle - pub const m_movementType: usize = 0x780; // int32 - pub const m_sMaster: usize = 0x788; // CUtlSymbolLarge + pub const m_toggle_state: usize = 0xA78; // TOGGLE_STATE + pub const m_flMoveDistance: usize = 0xA7C; // float32 + pub const m_flWait: usize = 0xA80; // float32 + pub const m_flLip: usize = 0xA84; // float32 + pub const m_bAlwaysFireBlockedOutputs: usize = 0xA88; // bool + pub const m_vecPosition1: usize = 0xA8C; // Vector + pub const m_vecPosition2: usize = 0xA98; // Vector + pub const m_vecMoveAng: usize = 0xAA4; // QAngle + pub const m_vecAngle1: usize = 0xAB0; // QAngle + pub const m_vecAngle2: usize = 0xABC; // QAngle + pub const m_flHeight: usize = 0xAC8; // float32 + pub const m_hActivator: usize = 0xACC; // CHandle + pub const m_vecFinalDest: usize = 0xAD0; // Vector + pub const m_vecFinalAngle: usize = 0xADC; // QAngle + pub const m_movementType: usize = 0xAE8; // int32 + pub const m_sMaster: usize = 0xAF0; // CUtlSymbolLarge } // Parent: CPointEntity - // Field count: 0 + // Fields count: 0 pub mod CInfoTarget { } // Parent: CRotButton - // Field count: 14 + // Fields count: 14 pub mod CMomentaryRotButton { - pub const m_Position: usize = 0x8E0; // CEntityOutputTemplate - pub const m_OnUnpressed: usize = 0x908; // CEntityIOOutput - pub const m_OnFullyOpen: usize = 0x930; // CEntityIOOutput - pub const m_OnFullyClosed: usize = 0x958; // CEntityIOOutput - pub const m_OnReachedPosition: usize = 0x980; // CEntityIOOutput - pub const m_lastUsed: usize = 0x9A8; // int32 - pub const m_start: usize = 0x9AC; // QAngle - pub const m_end: usize = 0x9B8; // QAngle - pub const m_IdealYaw: usize = 0x9C4; // float32 - pub const m_sNoise: usize = 0x9C8; // CUtlSymbolLarge - pub const m_bUpdateTarget: usize = 0x9D0; // bool - pub const m_direction: usize = 0x9D4; // int32 - pub const m_returnSpeed: usize = 0x9D8; // float32 - pub const m_flStartPosition: usize = 0x9DC; // float32 + pub const m_Position: usize = 0xC48; // CEntityOutputTemplate + pub const m_OnUnpressed: usize = 0xC70; // CEntityIOOutput + pub const m_OnFullyOpen: usize = 0xC98; // CEntityIOOutput + pub const m_OnFullyClosed: usize = 0xCC0; // CEntityIOOutput + pub const m_OnReachedPosition: usize = 0xCE8; // CEntityIOOutput + pub const m_lastUsed: usize = 0xD10; // int32 + pub const m_start: usize = 0xD14; // QAngle + pub const m_end: usize = 0xD20; // QAngle + pub const m_IdealYaw: usize = 0xD2C; // float32 + pub const m_sNoise: usize = 0xD30; // CUtlSymbolLarge + pub const m_bUpdateTarget: usize = 0xD38; // bool + pub const m_direction: usize = 0xD3C; // int32 + pub const m_returnSpeed: usize = 0xD40; // float32 + pub const m_flStartPosition: usize = 0xD44; // float32 } // Parent: CEntityComponent - // Field count: 10 + // Fields count: 10 pub mod CPropDataComponent { pub const m_flDmgModBullet: usize = 0x10; // float32 pub const m_flDmgModClub: usize = 0x14; // float32 @@ -9065,17 +9261,17 @@ pub mod cs2_dumper { pub const m_nMotionDisabledSpawnFlag: usize = 0x3C; // int32 } // Parent: CRulePointEntity - // Field count: 2 + // Fields count: 2 pub mod CGameText { - pub const m_iszMessage: usize = 0x720; // CUtlSymbolLarge - pub const m_textParms: usize = 0x728; // hudtextparms_t + pub const m_iszMessage: usize = 0xA88; // CUtlSymbolLarge + pub const m_textParms: usize = 0xA90; // hudtextparms_t } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod CWeaponMP5SD { } // Parent: CBaseModelEntity - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_bLoop (bool) @@ -9087,29 +9283,29 @@ pub mod cs2_dumper { // NetworkVarNames: m_flStartTime (float) // NetworkVarNames: m_flStartFrame (float) pub mod CTextureBasedAnimatable { - pub const m_bLoop: usize = 0x710; // bool - pub const m_flFPS: usize = 0x714; // float32 - pub const m_hPositionKeys: usize = 0x718; // CStrongHandle - pub const m_hRotationKeys: usize = 0x720; // CStrongHandle - pub const m_vAnimationBoundsMin: usize = 0x728; // Vector - pub const m_vAnimationBoundsMax: usize = 0x734; // Vector - pub const m_flStartTime: usize = 0x740; // float32 - pub const m_flStartFrame: usize = 0x744; // float32 + pub const m_bLoop: usize = 0xA78; // bool + pub const m_flFPS: usize = 0xA7C; // float32 + pub const m_hPositionKeys: usize = 0xA80; // CStrongHandle + pub const m_hRotationKeys: usize = 0xA88; // CStrongHandle + pub const m_vAnimationBoundsMin: usize = 0xA90; // Vector + pub const m_vAnimationBoundsMax: usize = 0xA9C; // Vector + pub const m_flStartTime: usize = 0xAA8; // float32 + pub const m_flStartFrame: usize = 0xAAC; // float32 } // Parent: CMarkupVolumeTagged - // Field count: 3 + // Fields count: 3 pub mod CMarkupVolumeWithRef { - pub const m_bUseRef: usize = 0x750; // bool - pub const m_vRefPos: usize = 0x754; // Vector - pub const m_flRefDot: usize = 0x760; // float32 + pub const m_bUseRef: usize = 0xAB5; // bool + pub const m_vRefPos: usize = 0xAB8; // Vector + pub const m_flRefDot: usize = 0xAC4; // float32 } // Parent: CPhysForce - // Field count: 1 + // Fields count: 1 pub mod CPhysThruster { - pub const m_localOrigin: usize = 0x520; // Vector + pub const m_localOrigin: usize = 0x828; // Vector } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -9117,7 +9313,7 @@ pub mod cs2_dumper { pub mod CCSPointScriptExtensions_player { } // Parent: CBaseEntity - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_iszStackName (string_t) @@ -9129,17 +9325,17 @@ pub mod cs2_dumper { // NetworkVarNames: m_vDistanceOuterMaxs (Vector) // NetworkVarNames: m_nAABBDirection (int) pub mod CCitadelSoundOpvarSetOBB { - pub const m_iszStackName: usize = 0x4C0; // CUtlSymbolLarge - pub const m_iszOperatorName: usize = 0x4C8; // CUtlSymbolLarge - pub const m_iszOpvarName: usize = 0x4D0; // CUtlSymbolLarge - pub const m_vDistanceInnerMins: usize = 0x4D8; // Vector - pub const m_vDistanceInnerMaxs: usize = 0x4E4; // Vector - pub const m_vDistanceOuterMins: usize = 0x4F0; // Vector - pub const m_vDistanceOuterMaxs: usize = 0x4FC; // Vector - pub const m_nAABBDirection: usize = 0x508; // int32 + pub const m_iszStackName: usize = 0x7C8; // CUtlSymbolLarge + pub const m_iszOperatorName: usize = 0x7D0; // CUtlSymbolLarge + pub const m_iszOpvarName: usize = 0x7D8; // CUtlSymbolLarge + pub const m_vDistanceInnerMins: usize = 0x7E0; // Vector + pub const m_vDistanceInnerMaxs: usize = 0x7EC; // Vector + pub const m_vDistanceOuterMins: usize = 0x7F8; // Vector + pub const m_vDistanceOuterMaxs: usize = 0x804; // Vector + pub const m_nAABBDirection: usize = 0x810; // int32 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_unDefIdx (item_definition_index_t) @@ -9155,27 +9351,27 @@ pub mod cs2_dumper { pub const m_hItem: usize = 0x40; // CEntityHandle } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod CWeaponFamas { } // Parent: CPhysicsProp - // Field count: 3 + // Fields count: 3 // // Metadata: // MNetworkExcludeByName // NetworkVarNames: m_ShardDesc (shard_model_desc_t) pub mod CShatterGlassShardPhysics { - pub const m_bDebris: usize = 0xBE8; // bool - pub const m_hParentShard: usize = 0xBEC; // uint32 - pub const m_ShardDesc: usize = 0xBF0; // shard_model_desc_t + pub const m_bDebris: usize = 0xFFA; // bool + pub const m_hParentShard: usize = 0xFFC; // uint32 + pub const m_ShardDesc: usize = 0x1000; // shard_model_desc_t } // Parent: CBaseFilter - // Field count: 1 + // Fields count: 1 pub mod CFilterModel { - pub const m_iFilterModel: usize = 0x518; // CUtlSymbolLarge + pub const m_iFilterModel: usize = 0x818; // CUtlSymbolLarge } // Parent: CBasePlayerPawn - // Field count: 22 + // Fields count: 22 // // Metadata: // NetworkVarNames: m_CTouchExpansionComponent (CTouchExpansionComponent::Storage_t) @@ -9198,67 +9394,67 @@ pub mod cs2_dumper { // NetworkVarNames: m_angEyeAngles (QAngle) // NetworkVarNames: m_hOriginalController (CHandle) pub mod CCSPlayerPawnBase { - pub const m_CTouchExpansionComponent: usize = 0xBB0; // CTouchExpansionComponent - pub const m_pPingServices: usize = 0xC00; // CCSPlayer_PingServices* - pub const m_pViewModelServices: usize = 0xC08; // CPlayer_ViewModelServices* - pub const m_blindUntilTime: usize = 0xC10; // GameTime_t - pub const m_blindStartTime: usize = 0xC14; // GameTime_t - pub const m_iPlayerState: usize = 0xC18; // CSPlayerState - pub const m_bRespawning: usize = 0xCC8; // bool - pub const m_fImmuneToGunGameDamageTime: usize = 0xCCC; // GameTime_t - pub const m_bGunGameImmunity: usize = 0xCD0; // bool - pub const m_fMolotovDamageTime: usize = 0xCD4; // float32 - pub const m_bHasMovedSinceSpawn: usize = 0xCD8; // bool - pub const m_iNumSpawns: usize = 0xCDC; // int32 - pub const m_flIdleTimeSinceLastAction: usize = 0xCE4; // float32 - pub const m_fNextRadarUpdateTime: usize = 0xCE8; // float32 - pub const m_flFlashDuration: usize = 0xCEC; // float32 - pub const m_flFlashMaxAlpha: usize = 0xCF0; // float32 - pub const m_flProgressBarStartTime: usize = 0xCF4; // float32 - pub const m_iProgressBarDuration: usize = 0xCF8; // int32 - pub const m_angEyeAngles: usize = 0xCFC; // QAngle - pub const m_wasNotKilledNaturally: usize = 0xD08; // bool - pub const m_bCommittingSuicideOnTeamChange: usize = 0xD09; // bool - pub const m_hOriginalController: usize = 0xD0C; // CHandle + pub const m_CTouchExpansionComponent: usize = 0xF70; // CTouchExpansionComponent + pub const m_pPingServices: usize = 0xFC0; // CCSPlayer_PingServices* + pub const m_pViewModelServices: usize = 0xFC8; // CPlayer_ViewModelServices* + pub const m_blindUntilTime: usize = 0xFD0; // GameTime_t + pub const m_blindStartTime: usize = 0xFD4; // GameTime_t + pub const m_iPlayerState: usize = 0xFD8; // CSPlayerState + pub const m_bRespawning: usize = 0x1088; // bool + pub const m_fImmuneToGunGameDamageTime: usize = 0x108C; // GameTime_t + pub const m_bGunGameImmunity: usize = 0x1090; // bool + pub const m_fMolotovDamageTime: usize = 0x1094; // float32 + pub const m_bHasMovedSinceSpawn: usize = 0x1098; // bool + pub const m_iNumSpawns: usize = 0x109C; // int32 + pub const m_flIdleTimeSinceLastAction: usize = 0x10A4; // float32 + pub const m_fNextRadarUpdateTime: usize = 0x10A8; // float32 + pub const m_flFlashDuration: usize = 0x10AC; // float32 + pub const m_flFlashMaxAlpha: usize = 0x10B0; // float32 + pub const m_flProgressBarStartTime: usize = 0x10B4; // float32 + pub const m_iProgressBarDuration: usize = 0x10B8; // int32 + pub const m_angEyeAngles: usize = 0x10BC; // QAngle + pub const m_wasNotKilledNaturally: usize = 0x10C8; // bool + pub const m_bCommittingSuicideOnTeamChange: usize = 0x10C9; // bool + pub const m_hOriginalController: usize = 0x10CC; // CHandle } // Parent: CPointEntity - // Field count: 9 + // Fields count: 9 pub mod CPathTrack { - pub const m_pnext: usize = 0x4C0; // CPathTrack* - pub const m_pprevious: usize = 0x4C8; // CPathTrack* - pub const m_paltpath: usize = 0x4D0; // CPathTrack* - pub const m_flRadius: usize = 0x4D8; // float32 - pub const m_length: usize = 0x4DC; // float32 - pub const m_altName: usize = 0x4E0; // CUtlSymbolLarge - pub const m_nIterVal: usize = 0x4E8; // int32 - pub const m_eOrientationType: usize = 0x4EC; // TrackOrientationType_t - pub const m_OnPass: usize = 0x4F0; // CEntityIOOutput + pub const m_pnext: usize = 0x7C8; // CPathTrack* + pub const m_pprevious: usize = 0x7D0; // CPathTrack* + pub const m_paltpath: usize = 0x7D8; // CPathTrack* + pub const m_flRadius: usize = 0x7E0; // float32 + pub const m_length: usize = 0x7E4; // float32 + pub const m_altName: usize = 0x7E8; // CUtlSymbolLarge + pub const m_nIterVal: usize = 0x7F0; // int32 + pub const m_eOrientationType: usize = 0x7F4; // TrackOrientationType_t + pub const m_OnPass: usize = 0x7F8; // CEntityIOOutput } // Parent: CLogicalEntity - // Field count: 7 + // Fields count: 7 pub mod CLogicDistanceCheck { - pub const m_iszEntityA: usize = 0x4C0; // CUtlSymbolLarge - pub const m_iszEntityB: usize = 0x4C8; // CUtlSymbolLarge - pub const m_flZone1Distance: usize = 0x4D0; // float32 - pub const m_flZone2Distance: usize = 0x4D4; // float32 - pub const m_InZone1: usize = 0x4D8; // CEntityIOOutput - pub const m_InZone2: usize = 0x500; // CEntityIOOutput - pub const m_InZone3: usize = 0x528; // CEntityIOOutput + pub const m_iszEntityA: usize = 0x7C8; // CUtlSymbolLarge + pub const m_iszEntityB: usize = 0x7D0; // CUtlSymbolLarge + pub const m_flZone1Distance: usize = 0x7D8; // float32 + pub const m_flZone2Distance: usize = 0x7DC; // float32 + pub const m_InZone1: usize = 0x7E0; // CEntityIOOutput + pub const m_InZone2: usize = 0x808; // CEntityIOOutput + pub const m_InZone3: usize = 0x830; // CEntityIOOutput } // Parent: CBarnLight - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_flInnerAngle (float) // NetworkVarNames: m_flOuterAngle (float) // NetworkVarNames: m_bShowLight (bool) pub mod COmniLight { - pub const m_flInnerAngle: usize = 0x938; // float32 - pub const m_flOuterAngle: usize = 0x93C; // float32 - pub const m_bShowLight: usize = 0x940; // bool + pub const m_flInnerAngle: usize = 0xD98; // float32 + pub const m_flOuterAngle: usize = 0xD9C; // float32 + pub const m_bShowLight: usize = 0xDA0; // bool } // Parent: CPointEntity - // Field count: 10 + // Fields count: 10 // // Metadata: // NetworkVarNames: m_bDisabled (bool) @@ -9270,124 +9466,124 @@ pub mod cs2_dumper { // NetworkVarNames: m_nTargetChangeCount (int) // NetworkVarNames: m_vecCSSClasses (string_t) pub mod CInfoOffscreenPanoramaTexture { - pub const m_bDisabled: usize = 0x4C0; // bool - pub const m_nResolutionX: usize = 0x4C4; // int32 - pub const m_nResolutionY: usize = 0x4C8; // int32 - pub const m_szLayoutFileName: usize = 0x4D0; // CUtlSymbolLarge - pub const m_RenderAttrName: usize = 0x4D8; // CUtlSymbolLarge - pub const m_TargetEntities: usize = 0x4E0; // CNetworkUtlVectorBase> - pub const m_nTargetChangeCount: usize = 0x4F8; // int32 - pub const m_vecCSSClasses: usize = 0x500; // CNetworkUtlVectorBase - pub const m_szTargetsName: usize = 0x518; // CUtlSymbolLarge - pub const m_AdditionalTargetEntities: usize = 0x520; // CUtlVector> + pub const m_bDisabled: usize = 0x7C4; // bool + pub const m_nResolutionX: usize = 0x7C8; // int32 + pub const m_nResolutionY: usize = 0x7CC; // int32 + pub const m_szLayoutFileName: usize = 0x7D0; // CUtlSymbolLarge + pub const m_RenderAttrName: usize = 0x7D8; // CUtlSymbolLarge + pub const m_TargetEntities: usize = 0x7E0; // CNetworkUtlVectorBase> + pub const m_nTargetChangeCount: usize = 0x7F8; // int32 + pub const m_vecCSSClasses: usize = 0x800; // CNetworkUtlVectorBase + pub const m_szTargetsName: usize = 0x818; // CUtlSymbolLarge + pub const m_AdditionalTargetEntities: usize = 0x820; // CUtlVector> } // Parent: CBaseEntity - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: m_nMode (int) // NetworkVarNames: m_vBoxSize (Vector) // NetworkVarNames: m_bEnabled (bool) pub mod CInfoVisibilityBox { - pub const m_nMode: usize = 0x4C4; // int32 - pub const m_vBoxSize: usize = 0x4C8; // Vector - pub const m_bEnabled: usize = 0x4D4; // bool + pub const m_nMode: usize = 0x7C8; // int32 + pub const m_vBoxSize: usize = 0x7CC; // Vector + pub const m_bEnabled: usize = 0x7D8; // bool } // Parent: CRulePointEntity - // Field count: 0 + // Fields count: 0 pub mod CGamePlayerEquip { } // Parent: CServerOnlyPointEntity - // Field count: 0 + // Fields count: 0 pub mod CInfoTargetServerOnly { } // Parent: CSoundOpvarSetPointEntity - // Field count: 3 + // Fields count: 3 pub mod CSoundOpvarSetPathCornerEntity { - pub const m_flDistMinSqr: usize = 0x680; // float32 - pub const m_flDistMaxSqr: usize = 0x684; // float32 - pub const m_iszPathCornerEntityName: usize = 0x688; // CUtlSymbolLarge + pub const m_flDistMinSqr: usize = 0x988; // float32 + pub const m_flDistMaxSqr: usize = 0x98C; // float32 + pub const m_iszPathCornerEntityName: usize = 0x990; // CUtlSymbolLarge } // Parent: CPlayer_WeaponServices - // Field count: 15 + // Fields count: 15 // // Metadata: // NetworkVarNames: m_flNextAttack (GameTime_t) // NetworkVarNames: m_bIsLookingAtWeapon (bool) // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) pub mod CCSPlayer_WeaponServices { - pub const m_flNextAttack: usize = 0xA8; // GameTime_t - pub const m_bIsLookingAtWeapon: usize = 0xAC; // bool - pub const m_bIsHoldingLookAtWeapon: usize = 0xAD; // bool - pub const m_hSavedWeapon: usize = 0xB0; // CHandle - pub const m_nTimeToMelee: usize = 0xB4; // int32 - pub const m_nTimeToSecondary: usize = 0xB8; // int32 - pub const m_nTimeToPrimary: usize = 0xBC; // int32 - pub const m_nTimeToSniperRifle: usize = 0xC0; // int32 - pub const m_bIsBeingGivenItem: usize = 0xC4; // bool - pub const m_bIsPickingUpItemWithUse: usize = 0xC5; // bool - pub const m_bPickedUpWeapon: usize = 0xC6; // bool - pub const m_bDisableAutoDeploy: usize = 0xC7; // bool - pub const m_bIsPickingUpGroundWeapon: usize = 0xC8; // bool - pub const m_nOldShootPositionHistoryCount: usize = 0xCC; // uint32 - pub const m_nOldInputHistoryCount: usize = 0x468; // uint32 + pub const m_flNextAttack: usize = 0xA4; // GameTime_t + pub const m_bIsLookingAtWeapon: usize = 0xA8; // bool + pub const m_bIsHoldingLookAtWeapon: usize = 0xA9; // bool + pub const m_hSavedWeapon: usize = 0xAC; // CHandle + pub const m_nTimeToMelee: usize = 0xB0; // int32 + pub const m_nTimeToSecondary: usize = 0xB4; // int32 + pub const m_nTimeToPrimary: usize = 0xB8; // int32 + pub const m_nTimeToSniperRifle: usize = 0xBC; // int32 + pub const m_bIsBeingGivenItem: usize = 0xC0; // bool + pub const m_bIsPickingUpItemWithUse: usize = 0xC1; // bool + pub const m_bPickedUpWeapon: usize = 0xC2; // bool + pub const m_bDisableAutoDeploy: usize = 0xC3; // bool + pub const m_bIsPickingUpGroundWeapon: usize = 0xC4; // bool + pub const m_nOldShootPositionHistoryCount: usize = 0xC8; // uint32 + pub const m_nOldInputHistoryCount: usize = 0x460; // uint32 } // Parent: CBaseEntity - // Field count: 11 + // Fields count: 11 // // Metadata: // NetworkVarNames: m_hEntAttached (CHandle) // NetworkVarNames: m_bCheapEffect (bool) pub mod CEntityFlame { - pub const m_hEntAttached: usize = 0x4C0; // CHandle - pub const m_bCheapEffect: usize = 0x4C4; // bool - pub const m_flSize: usize = 0x4C8; // float32 - pub const m_bUseHitboxes: usize = 0x4CC; // bool - pub const m_iNumHitboxFires: usize = 0x4D0; // int32 - pub const m_flHitboxFireScale: usize = 0x4D4; // float32 - pub const m_flLifetime: usize = 0x4D8; // GameTime_t - pub const m_hAttacker: usize = 0x4DC; // CHandle - pub const m_iDangerSound: usize = 0x4E0; // int32 - pub const m_flDirectDamagePerSecond: usize = 0x4E4; // float32 - pub const m_iCustomDamageType: usize = 0x4E8; // int32 + pub const m_hEntAttached: usize = 0x7C4; // CHandle + pub const m_bCheapEffect: usize = 0x7C8; // bool + pub const m_flSize: usize = 0x7CC; // float32 + pub const m_bUseHitboxes: usize = 0x7D0; // bool + pub const m_iNumHitboxFires: usize = 0x7D4; // int32 + pub const m_flHitboxFireScale: usize = 0x7D8; // float32 + pub const m_flLifetime: usize = 0x7DC; // GameTime_t + pub const m_hAttacker: usize = 0x7E0; // CHandle + pub const m_iDangerSound: usize = 0x7E4; // int32 + pub const m_flDirectDamagePerSecond: usize = 0x7E8; // float32 + pub const m_iCustomDamageType: usize = 0x7EC; // int32 } // Parent: CCSWeaponBase - // Field count: 9 + // Fields count: 9 // // Metadata: // NetworkVarNames: m_zoomLevel (int) // NetworkVarNames: m_iBurstShotsRemaining (int) // NetworkVarNames: m_bNeedsBoltAction (bool) pub mod CCSWeaponBaseGun { - pub const m_zoomLevel: usize = 0xE98; // int32 - pub const m_iBurstShotsRemaining: usize = 0xE9C; // int32 - pub const m_silencedModelIndex: usize = 0xEA8; // int32 - pub const m_inPrecache: usize = 0xEAC; // bool - pub const m_bNeedsBoltAction: usize = 0xEAD; // bool - pub const m_bSkillReloadAvailable: usize = 0xEAE; // bool - pub const m_bSkillReloadLiftedReloadKey: usize = 0xEAF; // bool - pub const m_bSkillBoltInterruptAvailable: usize = 0xEB0; // bool - pub const m_bSkillBoltLiftedFireKey: usize = 0xEB1; // bool + pub const m_zoomLevel: usize = 0x1274; // int32 + pub const m_iBurstShotsRemaining: usize = 0x1278; // int32 + pub const m_silencedModelIndex: usize = 0x1288; // int32 + pub const m_inPrecache: usize = 0x128C; // bool + pub const m_bNeedsBoltAction: usize = 0x128D; // bool + pub const m_bSkillReloadAvailable: usize = 0x128E; // bool + pub const m_bSkillReloadLiftedReloadKey: usize = 0x128F; // bool + pub const m_bSkillBoltInterruptAvailable: usize = 0x1290; // bool + pub const m_bSkillBoltLiftedFireKey: usize = 0x1291; // bool } // Parent: None - // Field count: 13 + // Fields count: 13 pub mod CBot { pub const m_pController: usize = 0x10; // CCSPlayerController* pub const m_pPlayer: usize = 0x18; // CCSPlayerPawn* pub const m_bHasSpawned: usize = 0x20; // bool pub const m_id: usize = 0x24; // uint32 - pub const m_isRunning: usize = 0xC0; // bool - pub const m_isCrouching: usize = 0xC1; // bool - pub const m_forwardSpeed: usize = 0xC4; // float32 - pub const m_leftSpeed: usize = 0xC8; // float32 - pub const m_verticalSpeed: usize = 0xCC; // float32 - pub const m_buttonFlags: usize = 0xD0; // uint64 - pub const m_jumpTimestamp: usize = 0xD8; // float32 - pub const m_viewForward: usize = 0xDC; // Vector - pub const m_postureStackIndex: usize = 0xF8; // int32 + pub const m_isRunning: usize = 0xB8; // bool + pub const m_isCrouching: usize = 0xB9; // bool + pub const m_forwardSpeed: usize = 0xBC; // float32 + pub const m_leftSpeed: usize = 0xC0; // float32 + pub const m_verticalSpeed: usize = 0xC4; // float32 + pub const m_buttonFlags: usize = 0xC8; // uint64 + pub const m_jumpTimestamp: usize = 0xD0; // float32 + pub const m_viewForward: usize = 0xD4; // Vector + pub const m_postureStackIndex: usize = 0xF0; // int32 } // Parent: None - // Field count: 11 + // Fields count: 11 // // Metadata: // NetworkVarNames: m_nameStringableIndex (int32) @@ -9405,20 +9601,20 @@ pub mod cs2_dumper { pub const m_pNextByClass: usize = 0x70; // CEntityIdentity* } // Parent: CBaseToggle - // Field count: 3 + // Fields count: 3 pub mod CGunTarget { - pub const m_on: usize = 0x790; // bool - pub const m_hTargetEnt: usize = 0x794; // CHandle - pub const m_OnDeath: usize = 0x798; // CEntityIOOutput + pub const m_on: usize = 0xAF8; // bool + pub const m_hTargetEnt: usize = 0xAFC; // CHandle + pub const m_OnDeath: usize = 0xB00; // CEntityIOOutput } // Parent: CBaseEntity - // Field count: 2 + // Fields count: 2 pub mod CSoundEventParameter { - pub const m_iszParamName: usize = 0x4C8; // CUtlSymbolLarge - pub const m_flFloatValue: usize = 0x4D0; // float32 + pub const m_iszParamName: usize = 0x7D0; // CUtlSymbolLarge + pub const m_flFloatValue: usize = 0x7D8; // float32 } // Parent: CPulseGraphInstance_ServerEntity - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseInstanceDomainInfo @@ -9428,47 +9624,47 @@ pub mod cs2_dumper { pub mod CPulseGraphInstance_GameBlackboard { } // Parent: CMarkupVolume - // Field count: 5 + // Fields count: 5 pub mod CMarkupVolumeTagged { - pub const m_bIsGroup: usize = 0x748; // bool - pub const m_bGroupByPrefab: usize = 0x749; // bool - pub const m_bGroupByVolume: usize = 0x74A; // bool - pub const m_bGroupOtherGroups: usize = 0x74B; // bool - pub const m_bIsInGroup: usize = 0x74C; // bool + pub const m_bIsGroup: usize = 0xAB0; // bool + pub const m_bGroupByPrefab: usize = 0xAB1; // bool + pub const m_bGroupByVolume: usize = 0xAB2; // bool + pub const m_bGroupOtherGroups: usize = 0xAB3; // bool + pub const m_bIsInGroup: usize = 0xAB4; // bool } // Parent: CBaseEntity - // Field count: 5 + // Fields count: 5 pub mod CTestEffect { - pub const m_iLoop: usize = 0x4C0; // int32 - pub const m_iBeam: usize = 0x4C4; // int32 - pub const m_pBeam: usize = 0x4C8; // CBeam*[24] - pub const m_flBeamTime: usize = 0x588; // GameTime_t[24] - pub const m_flStartTime: usize = 0x5E8; // GameTime_t + pub const m_iLoop: usize = 0x7C4; // int32 + pub const m_iBeam: usize = 0x7C8; // int32 + pub const m_pBeam: usize = 0x7D0; // CBeam*[24] + pub const m_flBeamTime: usize = 0x890; // GameTime_t[24] + pub const m_flStartTime: usize = 0x8F0; // GameTime_t } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod CWeaponM4A1Silencer { } // Parent: CFuncNavBlocker - // Field count: 1 + // Fields count: 1 pub mod CScriptNavBlocker { - pub const m_vExtent: usize = 0x720; // Vector + pub const m_vExtent: usize = 0xA88; // Vector } // Parent: CBaseAnimGraph - // Field count: 1 + // Fields count: 1 pub mod CConstraintAnchor { - pub const m_massScale: usize = 0x8E8; // float32 + pub const m_massScale: usize = 0xCAC; // float32 } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod CWeaponTec9 { } // Parent: CMarkupVolumeTagged - // Field count: 0 + // Fields count: 0 pub mod CMarkupVolumeTagged_Nav { } // Parent: CPointEntity - // Field count: 66 + // Fields count: 66 // // Metadata: // NetworkVarNames: m_bIsPlayingBack (bool) @@ -9479,93 +9675,93 @@ pub mod cs2_dumper { // NetworkVarNames: m_hActorList (CHandle) // NetworkVarNames: m_nSceneStringIndex (uint16) pub mod CSceneEntity { - pub const m_iszSceneFile: usize = 0x4C8; // CUtlSymbolLarge - pub const m_iszResumeSceneFile: usize = 0x4D0; // CUtlSymbolLarge - pub const m_iszTarget1: usize = 0x4D8; // CUtlSymbolLarge - pub const m_iszTarget2: usize = 0x4E0; // CUtlSymbolLarge - pub const m_iszTarget3: usize = 0x4E8; // CUtlSymbolLarge - pub const m_iszTarget4: usize = 0x4F0; // CUtlSymbolLarge - pub const m_iszTarget5: usize = 0x4F8; // CUtlSymbolLarge - pub const m_iszTarget6: usize = 0x500; // CUtlSymbolLarge - pub const m_iszTarget7: usize = 0x508; // CUtlSymbolLarge - pub const m_iszTarget8: usize = 0x510; // CUtlSymbolLarge - pub const m_hTarget1: usize = 0x518; // CHandle - pub const m_hTarget2: usize = 0x51C; // CHandle - pub const m_hTarget3: usize = 0x520; // CHandle - pub const m_hTarget4: usize = 0x524; // CHandle - pub const m_hTarget5: usize = 0x528; // CHandle - pub const m_hTarget6: usize = 0x52C; // CHandle - pub const m_hTarget7: usize = 0x530; // CHandle - pub const m_hTarget8: usize = 0x534; // CHandle - pub const m_sTargetAttachment: usize = 0x538; // CUtlSymbolLarge - pub const m_bIsPlayingBack: usize = 0x540; // bool - pub const m_bPaused: usize = 0x541; // bool - pub const m_bMultiplayer: usize = 0x542; // bool - pub const m_bAutogenerated: usize = 0x543; // bool - pub const m_flForceClientTime: usize = 0x544; // float32 - pub const m_flCurrentTime: usize = 0x548; // float32 - pub const m_flFrameTime: usize = 0x54C; // float32 - pub const m_bCancelAtNextInterrupt: usize = 0x550; // bool - pub const m_fPitch: usize = 0x554; // float32 - pub const m_bAutomated: usize = 0x558; // bool - pub const m_nAutomatedAction: usize = 0x55C; // int32 - pub const m_flAutomationDelay: usize = 0x560; // float32 - pub const m_flAutomationTime: usize = 0x564; // float32 - pub const m_hWaitingForThisResumeScene: usize = 0x568; // CHandle - pub const m_bWaitingForResumeScene: usize = 0x56C; // bool - pub const m_bPausedViaInput: usize = 0x56D; // bool - pub const m_bPauseAtNextInterrupt: usize = 0x56E; // bool - pub const m_bWaitingForActor: usize = 0x56F; // bool - pub const m_bWaitingForInterrupt: usize = 0x570; // bool - pub const m_bInterruptedActorsScenes: usize = 0x571; // bool - pub const m_bBreakOnNonIdle: usize = 0x572; // bool - pub const m_bSceneFinished: usize = 0x573; // bool - pub const m_hActorList: usize = 0x578; // CNetworkUtlVectorBase> - pub const m_hRemoveActorList: usize = 0x590; // CUtlVector> - pub const m_nSceneFlushCounter: usize = 0x5D8; // int32 - pub const m_nSceneStringIndex: usize = 0x5DC; // uint16 - pub const m_OnStart: usize = 0x5E0; // CEntityIOOutput - pub const m_OnCompletion: usize = 0x608; // CEntityIOOutput - pub const m_OnCanceled: usize = 0x630; // CEntityIOOutput - pub const m_OnPaused: usize = 0x658; // CEntityIOOutput - pub const m_OnResumed: usize = 0x680; // CEntityIOOutput - pub const m_OnTrigger: usize = 0x6A8; // CEntityIOOutput[16] - pub const m_hInterruptScene: usize = 0x9B8; // CHandle - pub const m_nInterruptCount: usize = 0x9BC; // int32 - pub const m_bSceneMissing: usize = 0x9C0; // bool - pub const m_bInterrupted: usize = 0x9C1; // bool - pub const m_bCompletedEarly: usize = 0x9C2; // bool - pub const m_bInterruptSceneFinished: usize = 0x9C3; // bool - pub const m_bRestoring: usize = 0x9C4; // bool - pub const m_hNotifySceneCompletion: usize = 0x9C8; // CUtlVector> - pub const m_hListManagers: usize = 0x9E0; // CUtlVector> - pub const m_iszSoundName: usize = 0x9F8; // CUtlSymbolLarge - pub const m_iszSequenceName: usize = 0xA00; // CUtlSymbolLarge - pub const m_hActor: usize = 0xA08; // CHandle - pub const m_hActivator: usize = 0xA0C; // CHandle - pub const m_BusyActor: usize = 0xA10; // int32 - pub const m_iPlayerDeathBehavior: usize = 0xA14; // SceneOnPlayerDeath_t + pub const m_iszSceneFile: usize = 0x7D0; // CUtlSymbolLarge + pub const m_iszResumeSceneFile: usize = 0x7D8; // CUtlSymbolLarge + pub const m_iszTarget1: usize = 0x7E0; // CUtlSymbolLarge + pub const m_iszTarget2: usize = 0x7E8; // CUtlSymbolLarge + pub const m_iszTarget3: usize = 0x7F0; // CUtlSymbolLarge + pub const m_iszTarget4: usize = 0x7F8; // CUtlSymbolLarge + pub const m_iszTarget5: usize = 0x800; // CUtlSymbolLarge + pub const m_iszTarget6: usize = 0x808; // CUtlSymbolLarge + pub const m_iszTarget7: usize = 0x810; // CUtlSymbolLarge + pub const m_iszTarget8: usize = 0x818; // CUtlSymbolLarge + pub const m_hTarget1: usize = 0x820; // CHandle + pub const m_hTarget2: usize = 0x824; // CHandle + pub const m_hTarget3: usize = 0x828; // CHandle + pub const m_hTarget4: usize = 0x82C; // CHandle + pub const m_hTarget5: usize = 0x830; // CHandle + pub const m_hTarget6: usize = 0x834; // CHandle + pub const m_hTarget7: usize = 0x838; // CHandle + pub const m_hTarget8: usize = 0x83C; // CHandle + pub const m_sTargetAttachment: usize = 0x840; // CUtlSymbolLarge + pub const m_bIsPlayingBack: usize = 0x848; // bool + pub const m_bPaused: usize = 0x849; // bool + pub const m_bMultiplayer: usize = 0x84A; // bool + pub const m_bAutogenerated: usize = 0x84B; // bool + pub const m_flForceClientTime: usize = 0x84C; // float32 + pub const m_flCurrentTime: usize = 0x850; // float32 + pub const m_flFrameTime: usize = 0x854; // float32 + pub const m_bCancelAtNextInterrupt: usize = 0x858; // bool + pub const m_fPitch: usize = 0x85C; // float32 + pub const m_bAutomated: usize = 0x860; // bool + pub const m_nAutomatedAction: usize = 0x864; // int32 + pub const m_flAutomationDelay: usize = 0x868; // float32 + pub const m_flAutomationTime: usize = 0x86C; // float32 + pub const m_hWaitingForThisResumeScene: usize = 0x870; // CHandle + pub const m_bWaitingForResumeScene: usize = 0x874; // bool + pub const m_bPausedViaInput: usize = 0x875; // bool + pub const m_bPauseAtNextInterrupt: usize = 0x876; // bool + pub const m_bWaitingForActor: usize = 0x877; // bool + pub const m_bWaitingForInterrupt: usize = 0x878; // bool + pub const m_bInterruptedActorsScenes: usize = 0x879; // bool + pub const m_bBreakOnNonIdle: usize = 0x87A; // bool + pub const m_bSceneFinished: usize = 0x87B; // bool + pub const m_hActorList: usize = 0x880; // CNetworkUtlVectorBase> + pub const m_hRemoveActorList: usize = 0x898; // CUtlVector> + pub const m_nSceneFlushCounter: usize = 0x8E0; // int32 + pub const m_nSceneStringIndex: usize = 0x8E4; // uint16 + pub const m_OnStart: usize = 0x8E8; // CEntityIOOutput + pub const m_OnCompletion: usize = 0x910; // CEntityIOOutput + pub const m_OnCanceled: usize = 0x938; // CEntityIOOutput + pub const m_OnPaused: usize = 0x960; // CEntityIOOutput + pub const m_OnResumed: usize = 0x988; // CEntityIOOutput + pub const m_OnTrigger: usize = 0x9B0; // CEntityIOOutput[16] + pub const m_hInterruptScene: usize = 0xCC0; // CHandle + pub const m_nInterruptCount: usize = 0xCC4; // int32 + pub const m_bSceneMissing: usize = 0xCC8; // bool + pub const m_bInterrupted: usize = 0xCC9; // bool + pub const m_bCompletedEarly: usize = 0xCCA; // bool + pub const m_bInterruptSceneFinished: usize = 0xCCB; // bool + pub const m_bRestoring: usize = 0xCCC; // bool + pub const m_hNotifySceneCompletion: usize = 0xCD0; // CUtlVector> + pub const m_hListManagers: usize = 0xCE8; // CUtlVector> + pub const m_iszSoundName: usize = 0xD00; // CUtlSymbolLarge + pub const m_iszSequenceName: usize = 0xD08; // CUtlSymbolLarge + pub const m_hActor: usize = 0xD10; // CHandle + pub const m_hActivator: usize = 0xD14; // CHandle + pub const m_BusyActor: usize = 0xD18; // int32 + pub const m_iPlayerDeathBehavior: usize = 0xD1C; // SceneOnPlayerDeath_t } // Parent: CLightDirectionalEntity - // Field count: 0 + // Fields count: 0 pub mod CLightEnvironmentEntity { } // Parent: CLogicAutosave - // Field count: 4 + // Fields count: 4 pub mod CLogicActiveAutosave { - pub const m_TriggerHitPoints: usize = 0x4D0; // int32 - pub const m_flTimeToTrigger: usize = 0x4D4; // float32 - pub const m_flStartTime: usize = 0x4D8; // GameTime_t - pub const m_flDangerousTime: usize = 0x4DC; // float32 + pub const m_TriggerHitPoints: usize = 0x7D0; // int32 + pub const m_flTimeToTrigger: usize = 0x7D4; // float32 + pub const m_flStartTime: usize = 0x7D8; // GameTime_t + pub const m_flDangerousTime: usize = 0x7DC; // float32 } // Parent: CBaseEntity - // Field count: 2 + // Fields count: 2 pub mod CEnvBeverage { - pub const m_CanInDispenser: usize = 0x4C0; // bool - pub const m_nBeverageType: usize = 0x4C4; // int32 + pub const m_CanInDispenser: usize = 0x7C4; // bool + pub const m_nBeverageType: usize = 0x7C8; // int32 } // Parent: CBaseEntity - // Field count: 14 + // Fields count: 14 // // Metadata: // NetworkVarNames: m_iActiveIssueIndex (int) @@ -9574,162 +9770,162 @@ pub mod cs2_dumper { // NetworkVarNames: m_nPotentialVotes (int) // NetworkVarNames: m_bIsYesNoVote (bool) pub mod CVoteController { - pub const m_iActiveIssueIndex: usize = 0x4C0; // int32 - pub const m_iOnlyTeamToVote: usize = 0x4C4; // int32 - pub const m_nVoteOptionCount: usize = 0x4C8; // int32[5] - pub const m_nPotentialVotes: usize = 0x4DC; // int32 - pub const m_bIsYesNoVote: usize = 0x4E0; // bool - pub const m_acceptingVotesTimer: usize = 0x4E8; // CountdownTimer - pub const m_executeCommandTimer: usize = 0x500; // CountdownTimer - pub const m_resetVoteTimer: usize = 0x518; // CountdownTimer - pub const m_nVotesCast: usize = 0x530; // int32[64] - pub const m_playerHoldingVote: usize = 0x630; // CPlayerSlot - pub const m_playerOverrideForVote: usize = 0x634; // CPlayerSlot - pub const m_nHighestCountIndex: usize = 0x638; // int32 - pub const m_potentialIssues: usize = 0x640; // CUtlVector - pub const m_VoteOptions: usize = 0x658; // CUtlVector + pub const m_iActiveIssueIndex: usize = 0x7C4; // int32 + pub const m_iOnlyTeamToVote: usize = 0x7C8; // int32 + pub const m_nVoteOptionCount: usize = 0x7CC; // int32[5] + pub const m_nPotentialVotes: usize = 0x7E0; // int32 + pub const m_bIsYesNoVote: usize = 0x7E4; // bool + pub const m_acceptingVotesTimer: usize = 0x7E8; // CountdownTimer + pub const m_executeCommandTimer: usize = 0x800; // CountdownTimer + pub const m_resetVoteTimer: usize = 0x818; // CountdownTimer + pub const m_nVotesCast: usize = 0x830; // int32[64] + pub const m_playerHoldingVote: usize = 0x930; // CPlayerSlot + pub const m_playerOverrideForVote: usize = 0x934; // CPlayerSlot + pub const m_nHighestCountIndex: usize = 0x938; // int32 + pub const m_potentialIssues: usize = 0x940; // CUtlVector + pub const m_VoteOptions: usize = 0x958; // CUtlVector } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod CWeaponCZ75a { } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod CWeaponP250 { } // Parent: CBaseAnimGraph - // Field count: 7 + // Fields count: 7 // // Metadata: // NetworkVarNames: m_flexWeight (float32) // NetworkVarNames: m_vLookTargetPosition (Vector) // NetworkVarNames: m_blinktoggle (bool) pub mod CBaseFlex { - pub const m_flexWeight: usize = 0x8E8; // CNetworkUtlVectorBase - pub const m_vLookTargetPosition: usize = 0x900; // Vector - pub const m_blinktoggle: usize = 0x90C; // bool - pub const m_flAllowResponsesEndTime: usize = 0x960; // GameTime_t - pub const m_flLastFlexAnimationTime: usize = 0x964; // GameTime_t - pub const m_nNextSceneEventId: usize = 0x968; // SceneEventId_t - pub const m_bUpdateLayerPriorities: usize = 0x96C; // bool + pub const m_flexWeight: usize = 0xCB0; // CNetworkUtlVectorBase + pub const m_vLookTargetPosition: usize = 0xCC8; // Vector + pub const m_blinktoggle: usize = 0xCD4; // bool + pub const m_flAllowResponsesEndTime: usize = 0xD28; // GameTime_t + pub const m_flLastFlexAnimationTime: usize = 0xD2C; // GameTime_t + pub const m_nNextSceneEventId: usize = 0xD30; // SceneEventId_t + pub const m_bUpdateLayerPriorities: usize = 0xD34; // bool } // Parent: CTriggerHurt - // Field count: 1 + // Fields count: 1 pub mod CScriptTriggerHurt { - pub const m_vExtent: usize = 0x980; // Vector + pub const m_vExtent: usize = 0xCE0; // Vector } // Parent: CBasePlayerWeaponVData - // Field count: 92 + // Fields count: 92 // // Metadata: // MGetKV3ClassDefaults // MPropertySuppressBaseClassField // MPropertySuppressBaseClassField pub mod CCSWeaponBaseVData { - pub const m_WeaponType: usize = 0x250; // CSWeaponType - pub const m_WeaponCategory: usize = 0x254; // CSWeaponCategory - pub const m_szViewModel: usize = 0x258; // CResourceNameTyped> - pub const m_szPlayerModel: usize = 0x338; // CResourceNameTyped> - pub const m_szWorldDroppedModel: usize = 0x418; // CResourceNameTyped> - pub const m_szAimsightLensMaskModel: usize = 0x4F8; // CResourceNameTyped> - pub const m_szMagazineModel: usize = 0x5D8; // CResourceNameTyped> - pub const m_szHeatEffect: usize = 0x6B8; // CResourceNameTyped> - pub const m_szEjectBrassEffect: usize = 0x798; // CResourceNameTyped> - pub const m_szMuzzleFlashParticleAlt: usize = 0x878; // CResourceNameTyped> - pub const m_szMuzzleFlashThirdPersonParticle: usize = 0x958; // CResourceNameTyped> - pub const m_szMuzzleFlashThirdPersonParticleAlt: usize = 0xA38; // CResourceNameTyped> - pub const m_szTracerParticle: usize = 0xB18; // CResourceNameTyped> - pub const m_GearSlot: usize = 0xBF8; // gear_slot_t - pub const m_GearSlotPosition: usize = 0xBFC; // int32 - pub const m_DefaultLoadoutSlot: usize = 0xC00; // loadout_slot_t - pub const m_sWrongTeamMsg: usize = 0xC08; // CUtlString - pub const m_nPrice: usize = 0xC10; // int32 - pub const m_nKillAward: usize = 0xC14; // int32 - pub const m_nPrimaryReserveAmmoMax: usize = 0xC18; // int32 - pub const m_nSecondaryReserveAmmoMax: usize = 0xC1C; // int32 - pub const m_bMeleeWeapon: usize = 0xC20; // bool - pub const m_bHasBurstMode: usize = 0xC21; // bool - pub const m_bIsRevolver: usize = 0xC22; // bool - pub const m_bCannotShootUnderwater: usize = 0xC23; // bool - pub const m_szName: usize = 0xC28; // CGlobalSymbol - pub const m_szAnimExtension: usize = 0xC30; // CUtlString - pub const m_eSilencerType: usize = 0xC38; // CSWeaponSilencerType - pub const m_nCrosshairMinDistance: usize = 0xC3C; // int32 - pub const m_nCrosshairDeltaDistance: usize = 0xC40; // int32 - pub const m_bIsFullAuto: usize = 0xC44; // bool - pub const m_nNumBullets: usize = 0xC48; // int32 - pub const m_flCycleTime: usize = 0xC4C; // CFiringModeFloat - pub const m_flMaxSpeed: usize = 0xC54; // CFiringModeFloat - pub const m_flSpread: usize = 0xC5C; // CFiringModeFloat - pub const m_flInaccuracyCrouch: usize = 0xC64; // CFiringModeFloat - pub const m_flInaccuracyStand: usize = 0xC6C; // CFiringModeFloat - pub const m_flInaccuracyJump: usize = 0xC74; // CFiringModeFloat - pub const m_flInaccuracyLand: usize = 0xC7C; // CFiringModeFloat - pub const m_flInaccuracyLadder: usize = 0xC84; // CFiringModeFloat - pub const m_flInaccuracyFire: usize = 0xC8C; // CFiringModeFloat - pub const m_flInaccuracyMove: usize = 0xC94; // CFiringModeFloat - pub const m_flRecoilAngle: usize = 0xC9C; // CFiringModeFloat - pub const m_flRecoilAngleVariance: usize = 0xCA4; // CFiringModeFloat - pub const m_flRecoilMagnitude: usize = 0xCAC; // CFiringModeFloat - pub const m_flRecoilMagnitudeVariance: usize = 0xCB4; // CFiringModeFloat - pub const m_nTracerFrequency: usize = 0xCBC; // CFiringModeInt - pub const m_flInaccuracyJumpInitial: usize = 0xCC4; // float32 - pub const m_flInaccuracyJumpApex: usize = 0xCC8; // float32 - pub const m_flInaccuracyReload: usize = 0xCCC; // float32 - pub const m_nRecoilSeed: usize = 0xCD0; // int32 - pub const m_nSpreadSeed: usize = 0xCD4; // int32 - pub const m_flTimeToIdleAfterFire: usize = 0xCD8; // float32 - pub const m_flIdleInterval: usize = 0xCDC; // float32 - pub const m_flAttackMovespeedFactor: usize = 0xCE0; // float32 - pub const m_flHeatPerShot: usize = 0xCE4; // float32 - pub const m_flInaccuracyPitchShift: usize = 0xCE8; // float32 - pub const m_flInaccuracyAltSoundThreshold: usize = 0xCEC; // float32 - pub const m_flBotAudibleRange: usize = 0xCF0; // float32 - pub const m_szUseRadioSubtitle: usize = 0xCF8; // CUtlString - pub const m_bUnzoomsAfterShot: usize = 0xD00; // bool - pub const m_bHideViewModelWhenZoomed: usize = 0xD01; // bool - pub const m_nZoomLevels: usize = 0xD04; // int32 - pub const m_nZoomFOV1: usize = 0xD08; // int32 - pub const m_nZoomFOV2: usize = 0xD0C; // int32 - pub const m_flZoomTime0: usize = 0xD10; // float32 - pub const m_flZoomTime1: usize = 0xD14; // float32 - pub const m_flZoomTime2: usize = 0xD18; // float32 - pub const m_flIronSightPullUpSpeed: usize = 0xD1C; // float32 - pub const m_flIronSightPutDownSpeed: usize = 0xD20; // float32 - pub const m_flIronSightFOV: usize = 0xD24; // float32 - pub const m_flIronSightPivotForward: usize = 0xD28; // float32 - pub const m_flIronSightLooseness: usize = 0xD2C; // float32 - pub const m_angPivotAngle: usize = 0xD30; // QAngle - pub const m_vecIronSightEyePos: usize = 0xD3C; // Vector - pub const m_nDamage: usize = 0xD48; // int32 - pub const m_flHeadshotMultiplier: usize = 0xD4C; // float32 - pub const m_flArmorRatio: usize = 0xD50; // float32 - pub const m_flPenetration: usize = 0xD54; // float32 - pub const m_flRange: usize = 0xD58; // float32 - pub const m_flRangeModifier: usize = 0xD5C; // float32 - pub const m_flFlinchVelocityModifierLarge: usize = 0xD60; // float32 - pub const m_flFlinchVelocityModifierSmall: usize = 0xD64; // float32 - pub const m_flRecoveryTimeCrouch: usize = 0xD68; // float32 - pub const m_flRecoveryTimeStand: usize = 0xD6C; // float32 - pub const m_flRecoveryTimeCrouchFinal: usize = 0xD70; // float32 - pub const m_flRecoveryTimeStandFinal: usize = 0xD74; // float32 - pub const m_nRecoveryTransitionStartBullet: usize = 0xD78; // int32 - pub const m_nRecoveryTransitionEndBullet: usize = 0xD7C; // int32 - pub const m_flThrowVelocity: usize = 0xD80; // float32 - pub const m_vSmokeColor: usize = 0xD84; // Vector - pub const m_szAnimClass: usize = 0xD90; // CGlobalSymbol + pub const m_WeaponType: usize = 0x348; // CSWeaponType + pub const m_WeaponCategory: usize = 0x34C; // CSWeaponCategory + pub const m_szViewModel: usize = 0x350; // CResourceNameTyped> + pub const m_szPlayerModel: usize = 0x430; // CResourceNameTyped> + pub const m_szWorldDroppedModel: usize = 0x510; // CResourceNameTyped> + pub const m_szAimsightLensMaskModel: usize = 0x5F0; // CResourceNameTyped> + pub const m_szMagazineModel: usize = 0x6D0; // CResourceNameTyped> + pub const m_szHeatEffect: usize = 0x7B0; // CResourceNameTyped> + pub const m_szEjectBrassEffect: usize = 0x890; // CResourceNameTyped> + pub const m_szMuzzleFlashParticleAlt: usize = 0x970; // CResourceNameTyped> + pub const m_szMuzzleFlashThirdPersonParticle: usize = 0xA50; // CResourceNameTyped> + pub const m_szMuzzleFlashThirdPersonParticleAlt: usize = 0xB30; // CResourceNameTyped> + pub const m_szTracerParticle: usize = 0xC10; // CResourceNameTyped> + pub const m_GearSlot: usize = 0xCF0; // gear_slot_t + pub const m_GearSlotPosition: usize = 0xCF4; // int32 + pub const m_DefaultLoadoutSlot: usize = 0xCF8; // loadout_slot_t + pub const m_sWrongTeamMsg: usize = 0xD00; // CUtlString + pub const m_nPrice: usize = 0xD08; // int32 + pub const m_nKillAward: usize = 0xD0C; // int32 + pub const m_nPrimaryReserveAmmoMax: usize = 0xD10; // int32 + pub const m_nSecondaryReserveAmmoMax: usize = 0xD14; // int32 + pub const m_bMeleeWeapon: usize = 0xD18; // bool + pub const m_bHasBurstMode: usize = 0xD19; // bool + pub const m_bIsRevolver: usize = 0xD1A; // bool + pub const m_bCannotShootUnderwater: usize = 0xD1B; // bool + pub const m_szName: usize = 0xD20; // CGlobalSymbol + pub const m_szAnimExtension: usize = 0xD28; // CUtlString + pub const m_eSilencerType: usize = 0xD30; // CSWeaponSilencerType + pub const m_nCrosshairMinDistance: usize = 0xD34; // int32 + pub const m_nCrosshairDeltaDistance: usize = 0xD38; // int32 + pub const m_bIsFullAuto: usize = 0xD3C; // bool + pub const m_nNumBullets: usize = 0xD40; // int32 + pub const m_flCycleTime: usize = 0xD44; // CFiringModeFloat + pub const m_flMaxSpeed: usize = 0xD4C; // CFiringModeFloat + pub const m_flSpread: usize = 0xD54; // CFiringModeFloat + pub const m_flInaccuracyCrouch: usize = 0xD5C; // CFiringModeFloat + pub const m_flInaccuracyStand: usize = 0xD64; // CFiringModeFloat + pub const m_flInaccuracyJump: usize = 0xD6C; // CFiringModeFloat + pub const m_flInaccuracyLand: usize = 0xD74; // CFiringModeFloat + pub const m_flInaccuracyLadder: usize = 0xD7C; // CFiringModeFloat + pub const m_flInaccuracyFire: usize = 0xD84; // CFiringModeFloat + pub const m_flInaccuracyMove: usize = 0xD8C; // CFiringModeFloat + pub const m_flRecoilAngle: usize = 0xD94; // CFiringModeFloat + pub const m_flRecoilAngleVariance: usize = 0xD9C; // CFiringModeFloat + pub const m_flRecoilMagnitude: usize = 0xDA4; // CFiringModeFloat + pub const m_flRecoilMagnitudeVariance: usize = 0xDAC; // CFiringModeFloat + pub const m_nTracerFrequency: usize = 0xDB4; // CFiringModeInt + pub const m_flInaccuracyJumpInitial: usize = 0xDBC; // float32 + pub const m_flInaccuracyJumpApex: usize = 0xDC0; // float32 + pub const m_flInaccuracyReload: usize = 0xDC4; // float32 + pub const m_nRecoilSeed: usize = 0xDC8; // int32 + pub const m_nSpreadSeed: usize = 0xDCC; // int32 + pub const m_flTimeToIdleAfterFire: usize = 0xDD0; // float32 + pub const m_flIdleInterval: usize = 0xDD4; // float32 + pub const m_flAttackMovespeedFactor: usize = 0xDD8; // float32 + pub const m_flHeatPerShot: usize = 0xDDC; // float32 + pub const m_flInaccuracyPitchShift: usize = 0xDE0; // float32 + pub const m_flInaccuracyAltSoundThreshold: usize = 0xDE4; // float32 + pub const m_flBotAudibleRange: usize = 0xDE8; // float32 + pub const m_szUseRadioSubtitle: usize = 0xDF0; // CUtlString + pub const m_bUnzoomsAfterShot: usize = 0xDF8; // bool + pub const m_bHideViewModelWhenZoomed: usize = 0xDF9; // bool + pub const m_nZoomLevels: usize = 0xDFC; // int32 + pub const m_nZoomFOV1: usize = 0xE00; // int32 + pub const m_nZoomFOV2: usize = 0xE04; // int32 + pub const m_flZoomTime0: usize = 0xE08; // float32 + pub const m_flZoomTime1: usize = 0xE0C; // float32 + pub const m_flZoomTime2: usize = 0xE10; // float32 + pub const m_flIronSightPullUpSpeed: usize = 0xE14; // float32 + pub const m_flIronSightPutDownSpeed: usize = 0xE18; // float32 + pub const m_flIronSightFOV: usize = 0xE1C; // float32 + pub const m_flIronSightPivotForward: usize = 0xE20; // float32 + pub const m_flIronSightLooseness: usize = 0xE24; // float32 + pub const m_angPivotAngle: usize = 0xE28; // QAngle + pub const m_vecIronSightEyePos: usize = 0xE34; // Vector + pub const m_nDamage: usize = 0xE40; // int32 + pub const m_flHeadshotMultiplier: usize = 0xE44; // float32 + pub const m_flArmorRatio: usize = 0xE48; // float32 + pub const m_flPenetration: usize = 0xE4C; // float32 + pub const m_flRange: usize = 0xE50; // float32 + pub const m_flRangeModifier: usize = 0xE54; // float32 + pub const m_flFlinchVelocityModifierLarge: usize = 0xE58; // float32 + pub const m_flFlinchVelocityModifierSmall: usize = 0xE5C; // float32 + pub const m_flRecoveryTimeCrouch: usize = 0xE60; // float32 + pub const m_flRecoveryTimeStand: usize = 0xE64; // float32 + pub const m_flRecoveryTimeCrouchFinal: usize = 0xE68; // float32 + pub const m_flRecoveryTimeStandFinal: usize = 0xE6C; // float32 + pub const m_nRecoveryTransitionStartBullet: usize = 0xE70; // int32 + pub const m_nRecoveryTransitionEndBullet: usize = 0xE74; // int32 + pub const m_flThrowVelocity: usize = 0xE78; // float32 + pub const m_vSmokeColor: usize = 0xE7C; // Vector + pub const m_szAnimClass: usize = 0xE88; // CGlobalSymbol } // Parent: CLogicalEntity - // Field count: 5 + // Fields count: 5 pub mod CMathColorBlend { - pub const m_flInMin: usize = 0x4C0; // float32 - pub const m_flInMax: usize = 0x4C4; // float32 - pub const m_OutColor1: usize = 0x4C8; // Color - pub const m_OutColor2: usize = 0x4CC; // Color - pub const m_OutValue: usize = 0x4D0; // CEntityOutputTemplate + pub const m_flInMin: usize = 0x7C4; // float32 + pub const m_flInMax: usize = 0x7C8; // float32 + pub const m_OutColor1: usize = 0x7CC; // Color + pub const m_OutColor2: usize = 0x7D0; // Color + pub const m_OutValue: usize = 0x7D8; // CEntityOutputTemplate } // Parent: CPointEntity - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_iszOverlayNames (string_t) @@ -9738,14 +9934,14 @@ pub mod cs2_dumper { // NetworkVarNames: m_iDesiredOverlay (int32) // NetworkVarNames: m_bIsActive (bool) pub mod CEnvScreenOverlay { - pub const m_iszOverlayNames: usize = 0x4C0; // CUtlSymbolLarge[10] - pub const m_flOverlayTimes: usize = 0x510; // float32[10] - pub const m_flStartTime: usize = 0x538; // GameTime_t - pub const m_iDesiredOverlay: usize = 0x53C; // int32 - pub const m_bIsActive: usize = 0x540; // bool + pub const m_iszOverlayNames: usize = 0x7C8; // CUtlSymbolLarge[10] + pub const m_flOverlayTimes: usize = 0x818; // float32[10] + pub const m_flStartTime: usize = 0x840; // GameTime_t + pub const m_iDesiredOverlay: usize = 0x844; // int32 + pub const m_bIsActive: usize = 0x848; // bool } // Parent: CCSPlayerPawnBase - // Field count: 118 + // Fields count: 118 // // Metadata: // MNetworkVarTypeOverride @@ -9830,131 +10026,131 @@ pub mod cs2_dumper { // NetworkVarNames: m_GunGameImmunityColor (Color) // NetworkVarNames: m_PredictedDamageTags (PredictedDamageTag_t) pub mod CCSPlayerPawn { - pub const m_pBulletServices: usize = 0xD18; // CCSPlayer_BulletServices* - pub const m_pHostageServices: usize = 0xD20; // CCSPlayer_HostageServices* - pub const m_pBuyServices: usize = 0xD28; // CCSPlayer_BuyServices* - pub const m_pActionTrackingServices: usize = 0xD30; // CCSPlayer_ActionTrackingServices* - pub const m_pRadioServices: usize = 0xD38; // CCSPlayer_RadioServices* - pub const m_pDamageReactServices: usize = 0xD40; // CCSPlayer_DamageReactServices* - pub const m_nCharacterDefIndex: usize = 0xD48; // uint16 - pub const m_bHasFemaleVoice: usize = 0xD4A; // bool - pub const m_strVOPrefix: usize = 0xD50; // CUtlString - pub const m_szLastPlaceName: usize = 0xD58; // char[18] - pub const m_bInHostageResetZone: usize = 0xE18; // bool - pub const m_bInBuyZone: usize = 0xE19; // bool - pub const m_TouchingBuyZones: usize = 0xE20; // CUtlVector> - pub const m_bWasInBuyZone: usize = 0xE38; // bool - pub const m_bInHostageRescueZone: usize = 0xE39; // bool - pub const m_bInBombZone: usize = 0xE3A; // bool - pub const m_bWasInHostageRescueZone: usize = 0xE3B; // bool - pub const m_iRetakesOffering: usize = 0xE3C; // int32 - pub const m_iRetakesOfferingCard: usize = 0xE40; // int32 - pub const m_bRetakesHasDefuseKit: usize = 0xE44; // bool - pub const m_bRetakesMVPLastRound: usize = 0xE45; // bool - pub const m_iRetakesMVPBoostItem: usize = 0xE48; // int32 - pub const m_RetakesMVPBoostExtraUtility: usize = 0xE4C; // loadout_slot_t - pub const m_flHealthShotBoostExpirationTime: usize = 0xE50; // GameTime_t - pub const m_flLandingTimeSeconds: usize = 0xE54; // float32 - pub const m_aimPunchAngle: usize = 0xE58; // QAngle - pub const m_aimPunchAngleVel: usize = 0xE64; // QAngle - pub const m_aimPunchTickBase: usize = 0xE70; // int32 - pub const m_aimPunchTickFraction: usize = 0xE74; // float32 - pub const m_aimPunchCache: usize = 0xE78; // CUtlVector - pub const m_bIsBuyMenuOpen: usize = 0xE90; // bool - pub const m_xLastHeadBoneTransform: usize = 0x14D0; // CTransform - pub const m_bLastHeadBoneTransformIsValid: usize = 0x14F0; // bool - pub const m_lastLandTime: usize = 0x14F4; // GameTime_t - pub const m_bOnGroundLastTick: usize = 0x14F8; // bool - pub const m_iPlayerLocked: usize = 0x14FC; // int32 - pub const m_flTimeOfLastInjury: usize = 0x1504; // GameTime_t - pub const m_flNextSprayDecalTime: usize = 0x1508; // GameTime_t - pub const m_bNextSprayDecalTimeExpedited: usize = 0x150C; // bool - pub const m_nRagdollDamageBone: usize = 0x1510; // int32 - pub const m_vRagdollDamageForce: usize = 0x1514; // Vector - pub const m_vRagdollDamagePosition: usize = 0x1520; // Vector - pub const m_szRagdollDamageWeaponName: usize = 0x152C; // char[64] - pub const m_bRagdollDamageHeadshot: usize = 0x156C; // bool - pub const m_vRagdollServerOrigin: usize = 0x1570; // Vector - pub const m_EconGloves: usize = 0x1580; // CEconItemView - pub const m_nEconGlovesChanged: usize = 0x17F8; // uint8 - pub const m_qDeathEyeAngles: usize = 0x17FC; // QAngle - pub const m_bSkipOneHeadConstraintUpdate: usize = 0x1808; // bool - pub const m_bLeftHanded: usize = 0x1809; // bool - pub const m_fSwitchedHandednessTime: usize = 0x180C; // GameTime_t - pub const m_flViewmodelOffsetX: usize = 0x1810; // float32 - pub const m_flViewmodelOffsetY: usize = 0x1814; // float32 - pub const m_flViewmodelOffsetZ: usize = 0x1818; // float32 - pub const m_flViewmodelFOV: usize = 0x181C; // float32 - pub const m_bIsWalking: usize = 0x1820; // bool - pub const m_fLastGivenDefuserTime: usize = 0x1824; // float32 - pub const m_fLastGivenBombTime: usize = 0x1828; // float32 - pub const m_flDealtDamageToEnemyMostRecentTimestamp: usize = 0x182C; // float32 - pub const m_iDisplayHistoryBits: usize = 0x1830; // uint32 - pub const m_flLastAttackedTeammate: usize = 0x1834; // float32 - pub const m_allowAutoFollowTime: usize = 0x1838; // GameTime_t - pub const m_bResetArmorNextSpawn: usize = 0x183C; // bool - pub const m_nLastKillerIndex: usize = 0x1840; // CEntityIndex - pub const m_entitySpottedState: usize = 0x1848; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0x1860; // int32 - pub const m_bIsScoped: usize = 0x1864; // bool - pub const m_bResumeZoom: usize = 0x1865; // bool - pub const m_bIsDefusing: usize = 0x1866; // bool - pub const m_bIsGrabbingHostage: usize = 0x1867; // bool - pub const m_iBlockingUseActionInProgress: usize = 0x1868; // CSPlayerBlockingUseAction_t - pub const m_flEmitSoundTime: usize = 0x186C; // GameTime_t - pub const m_bInNoDefuseArea: usize = 0x1870; // bool - pub const m_iBombSiteIndex: usize = 0x1874; // CEntityIndex - pub const m_nWhichBombZone: usize = 0x1878; // int32 - pub const m_bInBombZoneTrigger: usize = 0x187C; // bool - pub const m_bWasInBombZoneTrigger: usize = 0x187D; // bool - pub const m_iShotsFired: usize = 0x1880; // int32 - pub const m_flFlinchStack: usize = 0x1884; // float32 - pub const m_flVelocityModifier: usize = 0x1888; // float32 - pub const m_flHitHeading: usize = 0x188C; // float32 - pub const m_nHitBodyPart: usize = 0x1890; // int32 - pub const m_vecTotalBulletForce: usize = 0x1894; // Vector - pub const m_bWaitForNoAttack: usize = 0x18A0; // bool - pub const m_ignoreLadderJumpTime: usize = 0x18A4; // float32 - pub const m_bKilledByHeadshot: usize = 0x18A8; // bool - pub const m_LastHitBox: usize = 0x18AC; // int32 - pub const m_LastHealth: usize = 0x18B0; // int32 - pub const m_pBot: usize = 0x18B8; // CCSBot* - pub const m_bBotAllowActive: usize = 0x18C0; // bool - pub const m_thirdPersonHeading: usize = 0x18C4; // QAngle - pub const m_flSlopeDropOffset: usize = 0x18D0; // float32 - pub const m_flSlopeDropHeight: usize = 0x18D4; // float32 - pub const m_vHeadConstraintOffset: usize = 0x18D8; // Vector - pub const m_nLastPickupPriority: usize = 0x18E4; // int32 - pub const m_flLastPickupPriorityTime: usize = 0x18E8; // float32 - pub const m_ArmorValue: usize = 0x18EC; // int32 - pub const m_unCurrentEquipmentValue: usize = 0x18F0; // uint16 - pub const m_unRoundStartEquipmentValue: usize = 0x18F2; // uint16 - pub const m_unFreezetimeEndEquipmentValue: usize = 0x18F4; // uint16 - pub const m_iLastWeaponFireUsercmd: usize = 0x18F8; // int32 - pub const m_bIsSpawning: usize = 0x18FC; // bool - pub const m_iDeathFlags: usize = 0x1908; // int32 - pub const m_bHasDeathInfo: usize = 0x190C; // bool - pub const m_flDeathInfoTime: usize = 0x1910; // float32 - pub const m_vecDeathInfoOrigin: usize = 0x1914; // Vector - pub const m_vecPlayerPatchEconIndices: usize = 0x1920; // uint32[5] - pub const m_GunGameImmunityColor: usize = 0x1934; // Color - pub const m_grenadeParameterStashTime: usize = 0x1938; // GameTime_t - pub const m_bGrenadeParametersStashed: usize = 0x193C; // bool - pub const m_angStashedShootAngles: usize = 0x1940; // QAngle - pub const m_vecStashedGrenadeThrowPosition: usize = 0x194C; // Vector - pub const m_vecStashedVelocity: usize = 0x1958; // Vector - pub const m_angShootAngleHistory: usize = 0x1964; // QAngle[2] - pub const m_vecThrowPositionHistory: usize = 0x197C; // Vector[2] - pub const m_vecVelocityHistory: usize = 0x1994; // Vector[2] - pub const m_PredictedDamageTags: usize = 0x19B0; // CUtlVectorEmbeddedNetworkVar - pub const m_nHighestAppliedDamageTagTick: usize = 0x1A00; // int32 + pub const m_pBulletServices: usize = 0x10D8; // CCSPlayer_BulletServices* + pub const m_pHostageServices: usize = 0x10E0; // CCSPlayer_HostageServices* + pub const m_pBuyServices: usize = 0x10E8; // CCSPlayer_BuyServices* + pub const m_pActionTrackingServices: usize = 0x10F0; // CCSPlayer_ActionTrackingServices* + pub const m_pRadioServices: usize = 0x10F8; // CCSPlayer_RadioServices* + pub const m_pDamageReactServices: usize = 0x1100; // CCSPlayer_DamageReactServices* + pub const m_nCharacterDefIndex: usize = 0x1108; // uint16 + pub const m_bHasFemaleVoice: usize = 0x110A; // bool + pub const m_strVOPrefix: usize = 0x1110; // CUtlString + pub const m_szLastPlaceName: usize = 0x1118; // char[18] + pub const m_bInHostageResetZone: usize = 0x11D8; // bool + pub const m_bInBuyZone: usize = 0x11D9; // bool + pub const m_TouchingBuyZones: usize = 0x11E0; // CUtlVector> + pub const m_bWasInBuyZone: usize = 0x11F8; // bool + pub const m_bInHostageRescueZone: usize = 0x11F9; // bool + pub const m_bInBombZone: usize = 0x11FA; // bool + pub const m_bWasInHostageRescueZone: usize = 0x11FB; // bool + pub const m_iRetakesOffering: usize = 0x11FC; // int32 + pub const m_iRetakesOfferingCard: usize = 0x1200; // int32 + pub const m_bRetakesHasDefuseKit: usize = 0x1204; // bool + pub const m_bRetakesMVPLastRound: usize = 0x1205; // bool + pub const m_iRetakesMVPBoostItem: usize = 0x1208; // int32 + pub const m_RetakesMVPBoostExtraUtility: usize = 0x120C; // loadout_slot_t + pub const m_flHealthShotBoostExpirationTime: usize = 0x1210; // GameTime_t + pub const m_flLandingTimeSeconds: usize = 0x1214; // float32 + pub const m_aimPunchAngle: usize = 0x1218; // QAngle + pub const m_aimPunchAngleVel: usize = 0x1224; // QAngle + pub const m_aimPunchTickBase: usize = 0x1230; // int32 + pub const m_aimPunchTickFraction: usize = 0x1234; // float32 + pub const m_aimPunchCache: usize = 0x1238; // CUtlVector + pub const m_bIsBuyMenuOpen: usize = 0x1250; // bool + pub const m_xLastHeadBoneTransform: usize = 0x1900; // CTransform + pub const m_bLastHeadBoneTransformIsValid: usize = 0x1920; // bool + pub const m_lastLandTime: usize = 0x1924; // GameTime_t + pub const m_bOnGroundLastTick: usize = 0x1928; // bool + pub const m_iPlayerLocked: usize = 0x192C; // int32 + pub const m_flTimeOfLastInjury: usize = 0x1934; // GameTime_t + pub const m_flNextSprayDecalTime: usize = 0x1938; // GameTime_t + pub const m_bNextSprayDecalTimeExpedited: usize = 0x193C; // bool + pub const m_nRagdollDamageBone: usize = 0x1940; // int32 + pub const m_vRagdollDamageForce: usize = 0x1944; // Vector + pub const m_vRagdollDamagePosition: usize = 0x1950; // Vector + pub const m_szRagdollDamageWeaponName: usize = 0x195C; // char[64] + pub const m_bRagdollDamageHeadshot: usize = 0x199C; // bool + pub const m_vRagdollServerOrigin: usize = 0x19A0; // Vector + pub const m_EconGloves: usize = 0x19B0; // CEconItemView + pub const m_nEconGlovesChanged: usize = 0x1C28; // uint8 + pub const m_qDeathEyeAngles: usize = 0x1C2C; // QAngle + pub const m_bSkipOneHeadConstraintUpdate: usize = 0x1C38; // bool + pub const m_bLeftHanded: usize = 0x1C39; // bool + pub const m_fSwitchedHandednessTime: usize = 0x1C3C; // GameTime_t + pub const m_flViewmodelOffsetX: usize = 0x1C40; // float32 + pub const m_flViewmodelOffsetY: usize = 0x1C44; // float32 + pub const m_flViewmodelOffsetZ: usize = 0x1C48; // float32 + pub const m_flViewmodelFOV: usize = 0x1C4C; // float32 + pub const m_bIsWalking: usize = 0x1C50; // bool + pub const m_fLastGivenDefuserTime: usize = 0x1C54; // float32 + pub const m_fLastGivenBombTime: usize = 0x1C58; // float32 + pub const m_flDealtDamageToEnemyMostRecentTimestamp: usize = 0x1C5C; // float32 + pub const m_iDisplayHistoryBits: usize = 0x1C60; // uint32 + pub const m_flLastAttackedTeammate: usize = 0x1C64; // float32 + pub const m_allowAutoFollowTime: usize = 0x1C68; // GameTime_t + pub const m_bResetArmorNextSpawn: usize = 0x1C6C; // bool + pub const m_nLastKillerIndex: usize = 0x1C70; // CEntityIndex + pub const m_entitySpottedState: usize = 0x1C78; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0x1C90; // int32 + pub const m_bIsScoped: usize = 0x1C94; // bool + pub const m_bResumeZoom: usize = 0x1C95; // bool + pub const m_bIsDefusing: usize = 0x1C96; // bool + pub const m_bIsGrabbingHostage: usize = 0x1C97; // bool + pub const m_iBlockingUseActionInProgress: usize = 0x1C98; // CSPlayerBlockingUseAction_t + pub const m_flEmitSoundTime: usize = 0x1C9C; // GameTime_t + pub const m_bInNoDefuseArea: usize = 0x1CA0; // bool + pub const m_iBombSiteIndex: usize = 0x1CA4; // CEntityIndex + pub const m_nWhichBombZone: usize = 0x1CA8; // int32 + pub const m_bInBombZoneTrigger: usize = 0x1CAC; // bool + pub const m_bWasInBombZoneTrigger: usize = 0x1CAD; // bool + pub const m_iShotsFired: usize = 0x1CB0; // int32 + pub const m_flFlinchStack: usize = 0x1CB4; // float32 + pub const m_flVelocityModifier: usize = 0x1CB8; // float32 + pub const m_flHitHeading: usize = 0x1CBC; // float32 + pub const m_nHitBodyPart: usize = 0x1CC0; // int32 + pub const m_vecTotalBulletForce: usize = 0x1CC4; // Vector + pub const m_bWaitForNoAttack: usize = 0x1CD0; // bool + pub const m_ignoreLadderJumpTime: usize = 0x1CD4; // float32 + pub const m_bKilledByHeadshot: usize = 0x1CD8; // bool + pub const m_LastHitBox: usize = 0x1CDC; // int32 + pub const m_LastHealth: usize = 0x1CE0; // int32 + pub const m_pBot: usize = 0x1CE8; // CCSBot* + pub const m_bBotAllowActive: usize = 0x1CF0; // bool + pub const m_thirdPersonHeading: usize = 0x1CF4; // QAngle + pub const m_flSlopeDropOffset: usize = 0x1D00; // float32 + pub const m_flSlopeDropHeight: usize = 0x1D04; // float32 + pub const m_vHeadConstraintOffset: usize = 0x1D08; // Vector + pub const m_nLastPickupPriority: usize = 0x1D14; // int32 + pub const m_flLastPickupPriorityTime: usize = 0x1D18; // float32 + pub const m_ArmorValue: usize = 0x1D1C; // int32 + pub const m_unCurrentEquipmentValue: usize = 0x1D20; // uint16 + pub const m_unRoundStartEquipmentValue: usize = 0x1D22; // uint16 + pub const m_unFreezetimeEndEquipmentValue: usize = 0x1D24; // uint16 + pub const m_iLastWeaponFireUsercmd: usize = 0x1D28; // int32 + pub const m_bIsSpawning: usize = 0x1D2C; // bool + pub const m_iDeathFlags: usize = 0x1D38; // int32 + pub const m_bHasDeathInfo: usize = 0x1D3C; // bool + pub const m_flDeathInfoTime: usize = 0x1D40; // float32 + pub const m_vecDeathInfoOrigin: usize = 0x1D44; // Vector + pub const m_vecPlayerPatchEconIndices: usize = 0x1D50; // uint32[5] + pub const m_GunGameImmunityColor: usize = 0x1D64; // Color + pub const m_grenadeParameterStashTime: usize = 0x1D68; // GameTime_t + pub const m_bGrenadeParametersStashed: usize = 0x1D6C; // bool + pub const m_angStashedShootAngles: usize = 0x1D70; // QAngle + pub const m_vecStashedGrenadeThrowPosition: usize = 0x1D7C; // Vector + pub const m_vecStashedVelocity: usize = 0x1D88; // Vector + pub const m_angShootAngleHistory: usize = 0x1D94; // QAngle[2] + pub const m_vecThrowPositionHistory: usize = 0x1DAC; // Vector[2] + pub const m_vecVelocityHistory: usize = 0x1DC4; // Vector[2] + pub const m_PredictedDamageTags: usize = 0x1DE0; // CUtlVectorEmbeddedNetworkVar + pub const m_nHighestAppliedDamageTagTick: usize = 0x1E30; // int32 } // Parent: CBaseGrenade - // Field count: 0 + // Fields count: 0 pub mod CBumpMineProjectile { } // Parent: CBasePlayerController - // Field count: 86 + // Fields count: 90 // // Metadata: // MNetworkUserGroupProxy @@ -10002,102 +10198,109 @@ pub mod cs2_dumper { // NetworkVarNames: m_iPawnBotDifficulty (int) // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_vecKills (EKillTypes_t) + // NetworkVarNames: m_recentKillQueue (uint8) + // NetworkVarNames: m_nFirstKill (uint8) + // NetworkVarNames: m_nKillCount (uint8) // NetworkVarNames: m_bMvpNoMusic (bool) // NetworkVarNames: m_eMvpReason (int) // NetworkVarNames: m_iMusicKitID (int) // NetworkVarNames: m_iMusicKitMVPs (int) // NetworkVarNames: m_iMVPs (int) + // NetworkVarNames: m_bFireBulletsSeedSynchronized (bool) pub mod CCSPlayerController { - pub const m_pInGameMoneyServices: usize = 0x768; // CCSPlayerController_InGameMoneyServices* - pub const m_pInventoryServices: usize = 0x770; // CCSPlayerController_InventoryServices* - pub const m_pActionTrackingServices: usize = 0x778; // CCSPlayerController_ActionTrackingServices* - pub const m_pDamageServices: usize = 0x780; // CCSPlayerController_DamageServices* - pub const m_iPing: usize = 0x788; // uint32 - pub const m_bHasCommunicationAbuseMute: usize = 0x78C; // bool - pub const m_szCrosshairCodes: usize = 0x790; // CUtlSymbolLarge - pub const m_iPendingTeamNum: usize = 0x798; // uint8 - pub const m_flForceTeamTime: usize = 0x79C; // GameTime_t - pub const m_iCompTeammateColor: usize = 0x7A0; // int32 - pub const m_bEverPlayedOnTeam: usize = 0x7A4; // bool - pub const m_bAttemptedToGetColor: usize = 0x7A5; // bool - pub const m_iTeammatePreferredColor: usize = 0x7A8; // int32 - pub const m_bTeamChanged: usize = 0x7AC; // bool - pub const m_bInSwitchTeam: usize = 0x7AD; // bool - pub const m_bHasSeenJoinGame: usize = 0x7AE; // bool - pub const m_bJustBecameSpectator: usize = 0x7AF; // bool - pub const m_bSwitchTeamsOnNextRoundReset: usize = 0x7B0; // bool - pub const m_bRemoveAllItemsOnNextRoundReset: usize = 0x7B1; // bool - pub const m_szClan: usize = 0x7B8; // CUtlSymbolLarge - pub const m_szClanName: usize = 0x7C0; // char[32] - pub const m_iCoachingTeam: usize = 0x7E0; // int32 - pub const m_nPlayerDominated: usize = 0x7E8; // uint64 - pub const m_nPlayerDominatingMe: usize = 0x7F0; // uint64 - pub const m_iCompetitiveRanking: usize = 0x7F8; // int32 - pub const m_iCompetitiveWins: usize = 0x7FC; // int32 - pub const m_iCompetitiveRankType: usize = 0x800; // int8 - pub const m_iCompetitiveRankingPredicted_Win: usize = 0x804; // int32 - pub const m_iCompetitiveRankingPredicted_Loss: usize = 0x808; // int32 - pub const m_iCompetitiveRankingPredicted_Tie: usize = 0x80C; // int32 - pub const m_nEndMatchNextMapVote: usize = 0x810; // int32 - pub const m_unActiveQuestId: usize = 0x814; // uint16 - pub const m_nQuestProgressReason: usize = 0x818; // QuestProgress::Reason - pub const m_unPlayerTvControlFlags: usize = 0x81C; // uint32 - pub const m_iDraftIndex: usize = 0x848; // int32 - pub const m_msQueuedModeDisconnectionTimestamp: usize = 0x84C; // uint32 - pub const m_uiAbandonRecordedReason: usize = 0x850; // uint32 - pub const m_bCannotBeKicked: usize = 0x854; // bool - pub const m_bEverFullyConnected: usize = 0x855; // bool - pub const m_bAbandonAllowsSurrender: usize = 0x856; // bool - pub const m_bAbandonOffersInstantSurrender: usize = 0x857; // bool - pub const m_bDisconnection1MinWarningPrinted: usize = 0x858; // bool - pub const m_bScoreReported: usize = 0x859; // bool - pub const m_nDisconnectionTick: usize = 0x85C; // int32 - pub const m_bControllingBot: usize = 0x868; // bool - pub const m_bHasControlledBotThisRound: usize = 0x869; // bool - pub const m_bHasBeenControlledByPlayerThisRound: usize = 0x86A; // bool - pub const m_nBotsControlledThisRound: usize = 0x86C; // int32 - pub const m_bCanControlObservedBot: usize = 0x870; // bool - pub const m_hPlayerPawn: usize = 0x874; // CHandle - pub const m_hObserverPawn: usize = 0x878; // CHandle - pub const m_DesiredObserverMode: usize = 0x87C; // int32 - pub const m_hDesiredObserverTarget: usize = 0x880; // CEntityHandle - pub const m_bPawnIsAlive: usize = 0x884; // bool - pub const m_iPawnHealth: usize = 0x888; // uint32 - pub const m_iPawnArmor: usize = 0x88C; // int32 - pub const m_bPawnHasDefuser: usize = 0x890; // bool - pub const m_bPawnHasHelmet: usize = 0x891; // bool - pub const m_nPawnCharacterDefIndex: usize = 0x892; // uint16 - pub const m_iPawnLifetimeStart: usize = 0x894; // int32 - pub const m_iPawnLifetimeEnd: usize = 0x898; // int32 - pub const m_iPawnBotDifficulty: usize = 0x89C; // int32 - pub const m_hOriginalControllerOfCurrentPawn: usize = 0x8A0; // CHandle - pub const m_iScore: usize = 0x8A4; // int32 - pub const m_iRoundScore: usize = 0x8A8; // int32 - pub const m_iRoundsWon: usize = 0x8AC; // int32 - pub const m_vecKills: usize = 0x8B0; // CNetworkUtlVectorBase - pub const m_bMvpNoMusic: usize = 0x8C8; // bool - pub const m_eMvpReason: usize = 0x8CC; // int32 - pub const m_iMusicKitID: usize = 0x8D0; // int32 - pub const m_iMusicKitMVPs: usize = 0x8D4; // int32 - pub const m_iMVPs: usize = 0x8D8; // int32 - pub const m_nUpdateCounter: usize = 0x8DC; // int32 - pub const m_flSmoothedPing: usize = 0x8E0; // float32 - pub const m_lastHeldVoteTimer: usize = 0xF988; // IntervalTimer - pub const m_bShowHints: usize = 0xF9A0; // bool - pub const m_iNextTimeCheck: usize = 0xF9A4; // int32 - pub const m_bJustDidTeamKill: usize = 0xF9A8; // bool - pub const m_bPunishForTeamKill: usize = 0xF9A9; // bool - pub const m_bGaveTeamDamageWarning: usize = 0xF9AA; // bool - pub const m_bGaveTeamDamageWarningThisRound: usize = 0xF9AB; // bool - pub const m_dblLastReceivedPacketPlatFloatTime: usize = 0xF9B0; // float64 - pub const m_LastTeamDamageWarningTime: usize = 0xF9B8; // GameTime_t - pub const m_LastTimePlayerWasDisconnectedForPawnsRemove: usize = 0xF9BC; // GameTime_t - pub const m_nSuspiciousHitCount: usize = 0xF9C0; // uint32 - pub const m_nNonSuspiciousHitStreak: usize = 0xF9C4; // uint32 + pub const m_pInGameMoneyServices: usize = 0xA68; // CCSPlayerController_InGameMoneyServices* + pub const m_pInventoryServices: usize = 0xA70; // CCSPlayerController_InventoryServices* + pub const m_pActionTrackingServices: usize = 0xA78; // CCSPlayerController_ActionTrackingServices* + pub const m_pDamageServices: usize = 0xA80; // CCSPlayerController_DamageServices* + pub const m_iPing: usize = 0xA88; // uint32 + pub const m_bHasCommunicationAbuseMute: usize = 0xA8C; // bool + pub const m_szCrosshairCodes: usize = 0xA90; // CUtlSymbolLarge + pub const m_iPendingTeamNum: usize = 0xA98; // uint8 + pub const m_flForceTeamTime: usize = 0xA9C; // GameTime_t + pub const m_iCompTeammateColor: usize = 0xAA0; // int32 + pub const m_bEverPlayedOnTeam: usize = 0xAA4; // bool + pub const m_bAttemptedToGetColor: usize = 0xAA5; // bool + pub const m_iTeammatePreferredColor: usize = 0xAA8; // int32 + pub const m_bTeamChanged: usize = 0xAAC; // bool + pub const m_bInSwitchTeam: usize = 0xAAD; // bool + pub const m_bHasSeenJoinGame: usize = 0xAAE; // bool + pub const m_bJustBecameSpectator: usize = 0xAAF; // bool + pub const m_bSwitchTeamsOnNextRoundReset: usize = 0xAB0; // bool + pub const m_bRemoveAllItemsOnNextRoundReset: usize = 0xAB1; // bool + pub const m_flLastJoinTeamTime: usize = 0xAB4; // GameTime_t + pub const m_szClan: usize = 0xAB8; // CUtlSymbolLarge + pub const m_szClanName: usize = 0xAC0; // char[32] + pub const m_iCoachingTeam: usize = 0xAE0; // int32 + pub const m_nPlayerDominated: usize = 0xAE8; // uint64 + pub const m_nPlayerDominatingMe: usize = 0xAF0; // uint64 + pub const m_iCompetitiveRanking: usize = 0xAF8; // int32 + pub const m_iCompetitiveWins: usize = 0xAFC; // int32 + pub const m_iCompetitiveRankType: usize = 0xB00; // int8 + pub const m_iCompetitiveRankingPredicted_Win: usize = 0xB04; // int32 + pub const m_iCompetitiveRankingPredicted_Loss: usize = 0xB08; // int32 + pub const m_iCompetitiveRankingPredicted_Tie: usize = 0xB0C; // int32 + pub const m_nEndMatchNextMapVote: usize = 0xB10; // int32 + pub const m_unActiveQuestId: usize = 0xB14; // uint16 + pub const m_nQuestProgressReason: usize = 0xB18; // QuestProgress::Reason + pub const m_unPlayerTvControlFlags: usize = 0xB1C; // uint32 + pub const m_iDraftIndex: usize = 0xB48; // int32 + pub const m_msQueuedModeDisconnectionTimestamp: usize = 0xB4C; // uint32 + pub const m_uiAbandonRecordedReason: usize = 0xB50; // uint32 + pub const m_bCannotBeKicked: usize = 0xB54; // bool + pub const m_bEverFullyConnected: usize = 0xB55; // bool + pub const m_bAbandonAllowsSurrender: usize = 0xB56; // bool + pub const m_bAbandonOffersInstantSurrender: usize = 0xB57; // bool + pub const m_bDisconnection1MinWarningPrinted: usize = 0xB58; // bool + pub const m_bScoreReported: usize = 0xB59; // bool + pub const m_nDisconnectionTick: usize = 0xB5C; // int32 + pub const m_bControllingBot: usize = 0xB68; // bool + pub const m_bHasControlledBotThisRound: usize = 0xB69; // bool + pub const m_bHasBeenControlledByPlayerThisRound: usize = 0xB6A; // bool + pub const m_nBotsControlledThisRound: usize = 0xB6C; // int32 + pub const m_bCanControlObservedBot: usize = 0xB70; // bool + pub const m_hPlayerPawn: usize = 0xB74; // CHandle + pub const m_hObserverPawn: usize = 0xB78; // CHandle + pub const m_DesiredObserverMode: usize = 0xB7C; // int32 + pub const m_hDesiredObserverTarget: usize = 0xB80; // CEntityHandle + pub const m_bPawnIsAlive: usize = 0xB84; // bool + pub const m_iPawnHealth: usize = 0xB88; // uint32 + pub const m_iPawnArmor: usize = 0xB8C; // int32 + pub const m_bPawnHasDefuser: usize = 0xB90; // bool + pub const m_bPawnHasHelmet: usize = 0xB91; // bool + pub const m_nPawnCharacterDefIndex: usize = 0xB92; // uint16 + pub const m_iPawnLifetimeStart: usize = 0xB94; // int32 + pub const m_iPawnLifetimeEnd: usize = 0xB98; // int32 + pub const m_iPawnBotDifficulty: usize = 0xB9C; // int32 + pub const m_hOriginalControllerOfCurrentPawn: usize = 0xBA0; // CHandle + pub const m_iScore: usize = 0xBA4; // int32 + pub const m_iRoundScore: usize = 0xBA8; // int32 + pub const m_iRoundsWon: usize = 0xBAC; // int32 + pub const m_recentKillQueue: usize = 0xBB0; // uint8[8] + pub const m_nFirstKill: usize = 0xBB8; // uint8 + pub const m_nKillCount: usize = 0xBB9; // uint8 + pub const m_bMvpNoMusic: usize = 0xBBA; // bool + pub const m_eMvpReason: usize = 0xBBC; // int32 + pub const m_iMusicKitID: usize = 0xBC0; // int32 + pub const m_iMusicKitMVPs: usize = 0xBC4; // int32 + pub const m_iMVPs: usize = 0xBC8; // int32 + pub const m_nUpdateCounter: usize = 0xBCC; // int32 + pub const m_flSmoothedPing: usize = 0xBD0; // float32 + pub const m_lastHeldVoteTimer: usize = 0xFC78; // IntervalTimer + pub const m_bShowHints: usize = 0xFC90; // bool + pub const m_iNextTimeCheck: usize = 0xFC94; // int32 + pub const m_bJustDidTeamKill: usize = 0xFC98; // bool + pub const m_bPunishForTeamKill: usize = 0xFC99; // bool + pub const m_bGaveTeamDamageWarning: usize = 0xFC9A; // bool + pub const m_bGaveTeamDamageWarningThisRound: usize = 0xFC9B; // bool + pub const m_dblLastReceivedPacketPlatFloatTime: usize = 0xFCA0; // float64 + pub const m_LastTeamDamageWarningTime: usize = 0xFCA8; // GameTime_t + pub const m_LastTimePlayerWasDisconnectedForPawnsRemove: usize = 0xFCAC; // GameTime_t + pub const m_nSuspiciousHitCount: usize = 0xFCB0; // uint32 + pub const m_nNonSuspiciousHitStreak: usize = 0xFCB4; // uint32 + pub const m_bFireBulletsSeedSynchronized: usize = 0xFD59; // bool } // Parent: IEconItemInterface - // Field count: 13 + // Fields count: 13 // // Metadata: // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) @@ -10127,15 +10330,15 @@ pub mod cs2_dumper { pub const m_szCustomNameOverride: usize = 0x1D1; // char[161] } // Parent: CPointEntity - // Field count: 0 + // Fields count: 0 pub mod CInfoInstructorHintBombTargetA { } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod CWeaponAWP { } // Parent: CBaseCombatCharacter - // Field count: 25 + // Fields count: 25 // // Metadata: // MNetworkUserGroupProxy @@ -10172,34 +10375,34 @@ pub mod cs2_dumper { // NetworkVarNames: m_flDeathTime (GameTime_t) // NetworkVarNames: m_hController (CHandle) pub mod CBasePlayerPawn { - pub const m_pWeaponServices: usize = 0xA08; // CPlayer_WeaponServices* - pub const m_pItemServices: usize = 0xA10; // CPlayer_ItemServices* - pub const m_pAutoaimServices: usize = 0xA18; // CPlayer_AutoaimServices* - pub const m_pObserverServices: usize = 0xA20; // CPlayer_ObserverServices* - pub const m_pWaterServices: usize = 0xA28; // CPlayer_WaterServices* - pub const m_pUseServices: usize = 0xA30; // CPlayer_UseServices* - pub const m_pFlashlightServices: usize = 0xA38; // CPlayer_FlashlightServices* - pub const m_pCameraServices: usize = 0xA40; // CPlayer_CameraServices* - pub const m_pMovementServices: usize = 0xA48; // CPlayer_MovementServices* - pub const m_ServerViewAngleChanges: usize = 0xA58; // CUtlVectorEmbeddedNetworkVar - pub const m_nHighestGeneratedServerViewAngleChangeIndex: usize = 0xAA8; // uint32 - pub const v_angle: usize = 0xAAC; // QAngle - pub const v_anglePrevious: usize = 0xAB8; // QAngle - pub const m_iHideHUD: usize = 0xAC4; // uint32 - pub const m_skybox3d: usize = 0xAC8; // sky3dparams_t - pub const m_fTimeLastHurt: usize = 0xB58; // GameTime_t - pub const m_flDeathTime: usize = 0xB5C; // GameTime_t - pub const m_fNextSuicideTime: usize = 0xB60; // GameTime_t - pub const m_fInitHUD: usize = 0xB64; // bool - pub const m_pExpresser: usize = 0xB68; // CAI_Expresser* - pub const m_hController: usize = 0xB70; // CHandle - pub const m_fHltvReplayDelay: usize = 0xB78; // float32 - pub const m_fHltvReplayEnd: usize = 0xB7C; // float32 - pub const m_iHltvReplayEntity: usize = 0xB80; // CEntityIndex - pub const m_sndOpvarLatchData: usize = 0xB88; // CUtlVector + pub const m_pWeaponServices: usize = 0xDC8; // CPlayer_WeaponServices* + pub const m_pItemServices: usize = 0xDD0; // CPlayer_ItemServices* + pub const m_pAutoaimServices: usize = 0xDD8; // CPlayer_AutoaimServices* + pub const m_pObserverServices: usize = 0xDE0; // CPlayer_ObserverServices* + pub const m_pWaterServices: usize = 0xDE8; // CPlayer_WaterServices* + pub const m_pUseServices: usize = 0xDF0; // CPlayer_UseServices* + pub const m_pFlashlightServices: usize = 0xDF8; // CPlayer_FlashlightServices* + pub const m_pCameraServices: usize = 0xE00; // CPlayer_CameraServices* + pub const m_pMovementServices: usize = 0xE08; // CPlayer_MovementServices* + pub const m_ServerViewAngleChanges: usize = 0xE18; // CUtlVectorEmbeddedNetworkVar + pub const m_nHighestGeneratedServerViewAngleChangeIndex: usize = 0xE68; // uint32 + pub const v_angle: usize = 0xE6C; // QAngle + pub const v_anglePrevious: usize = 0xE78; // QAngle + pub const m_iHideHUD: usize = 0xE84; // uint32 + pub const m_skybox3d: usize = 0xE88; // sky3dparams_t + pub const m_fTimeLastHurt: usize = 0xF18; // GameTime_t + pub const m_flDeathTime: usize = 0xF1C; // GameTime_t + pub const m_fNextSuicideTime: usize = 0xF20; // GameTime_t + pub const m_fInitHUD: usize = 0xF24; // bool + pub const m_pExpresser: usize = 0xF28; // CAI_Expresser* + pub const m_hController: usize = 0xF30; // CHandle + pub const m_fHltvReplayDelay: usize = 0xF38; // float32 + pub const m_fHltvReplayEnd: usize = 0xF3C; // float32 + pub const m_iHltvReplayEntity: usize = 0xF40; // CEntityIndex + pub const m_sndOpvarLatchData: usize = 0xF48; // CUtlVector } // Parent: CBaseTrigger - // Field count: 16 + // Fields count: 16 // // Metadata: // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) @@ -10219,46 +10422,46 @@ pub mod cs2_dumper { // NetworkVarNames: m_flTonemapPercentBrightPixels (float) // NetworkVarNames: m_flTonemapMinAvgLum (float) pub mod CPostProcessingVolume { - pub const m_hPostSettings: usize = 0x8F0; // CStrongHandle - pub const m_flFadeDuration: usize = 0x8F8; // float32 - pub const m_flMinLogExposure: usize = 0x8FC; // float32 - pub const m_flMaxLogExposure: usize = 0x900; // float32 - pub const m_flMinExposure: usize = 0x904; // float32 - pub const m_flMaxExposure: usize = 0x908; // float32 - pub const m_flExposureCompensation: usize = 0x90C; // float32 - pub const m_flExposureFadeSpeedUp: usize = 0x910; // float32 - pub const m_flExposureFadeSpeedDown: usize = 0x914; // float32 - pub const m_flTonemapEVSmoothingRange: usize = 0x918; // float32 - pub const m_bMaster: usize = 0x91C; // bool - pub const m_bExposureControl: usize = 0x91D; // bool - pub const m_flRate: usize = 0x920; // float32 - pub const m_flTonemapPercentTarget: usize = 0x924; // float32 - pub const m_flTonemapPercentBrightPixels: usize = 0x928; // float32 - pub const m_flTonemapMinAvgLum: usize = 0x92C; // float32 + pub const m_hPostSettings: usize = 0xC58; // CStrongHandle + pub const m_flFadeDuration: usize = 0xC60; // float32 + pub const m_flMinLogExposure: usize = 0xC64; // float32 + pub const m_flMaxLogExposure: usize = 0xC68; // float32 + pub const m_flMinExposure: usize = 0xC6C; // float32 + pub const m_flMaxExposure: usize = 0xC70; // float32 + pub const m_flExposureCompensation: usize = 0xC74; // float32 + pub const m_flExposureFadeSpeedUp: usize = 0xC78; // float32 + pub const m_flExposureFadeSpeedDown: usize = 0xC7C; // float32 + pub const m_flTonemapEVSmoothingRange: usize = 0xC80; // float32 + pub const m_bMaster: usize = 0xC84; // bool + pub const m_bExposureControl: usize = 0xC85; // bool + pub const m_flRate: usize = 0xC88; // float32 + pub const m_flTonemapPercentTarget: usize = 0xC8C; // float32 + pub const m_flTonemapPercentBrightPixels: usize = 0xC90; // float32 + pub const m_flTonemapMinAvgLum: usize = 0xC94; // float32 } // Parent: CBaseModelEntity - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_flLightScale (float32) // NetworkVarNames: m_Radius (float32) pub mod CSpotlightEnd { - pub const m_flLightScale: usize = 0x710; // float32 - pub const m_Radius: usize = 0x714; // float32 - pub const m_vSpotlightDir: usize = 0x718; // Vector - pub const m_vSpotlightOrg: usize = 0x724; // Vector + pub const m_flLightScale: usize = 0xA78; // float32 + pub const m_Radius: usize = 0xA7C; // float32 + pub const m_vSpotlightDir: usize = 0xA80; // Vector + pub const m_vSpotlightOrg: usize = 0xA8C; // Vector } // Parent: CBaseModelEntity - // Field count: 1 + // Fields count: 1 pub mod CRuleEntity { - pub const m_iszMaster: usize = 0x710; // CUtlSymbolLarge + pub const m_iszMaster: usize = 0xA78; // CUtlSymbolLarge } // Parent: CBaseCSGrenade - // Field count: 0 + // Fields count: 0 pub mod CSensorGrenade { } // Parent: CBaseEntity - // Field count: 8 + // Fields count: 8 // // Metadata: // NetworkVarNames: m_nVariant (int) @@ -10270,69 +10473,69 @@ pub mod cs2_dumper { // NetworkVarNames: m_glovesItem (CEconItemView) // NetworkVarNames: m_weaponItem (CEconItemView) pub mod CCSGO_TeamPreviewCharacterPosition { - pub const m_nVariant: usize = 0x4C0; // int32 - pub const m_nRandom: usize = 0x4C4; // int32 - pub const m_nOrdinal: usize = 0x4C8; // int32 - pub const m_sWeaponName: usize = 0x4D0; // CUtlString - pub const m_xuid: usize = 0x4D8; // uint64 - pub const m_agentItem: usize = 0x4E0; // CEconItemView - pub const m_glovesItem: usize = 0x758; // CEconItemView - pub const m_weaponItem: usize = 0x9D0; // CEconItemView + pub const m_nVariant: usize = 0x7C4; // int32 + pub const m_nRandom: usize = 0x7C8; // int32 + pub const m_nOrdinal: usize = 0x7CC; // int32 + pub const m_sWeaponName: usize = 0x7D0; // CUtlString + pub const m_xuid: usize = 0x7D8; // uint64 + pub const m_agentItem: usize = 0x7E0; // CEconItemView + pub const m_glovesItem: usize = 0xA58; // CEconItemView + pub const m_weaponItem: usize = 0xCD0; // CEconItemView } // Parent: CBaseTrigger - // Field count: 1 + // Fields count: 1 pub mod CTriggerDetectExplosion { - pub const m_OnDetectedExplosion: usize = 0x908; // CEntityIOOutput + pub const m_OnDetectedExplosion: usize = 0xC80; // CEntityIOOutput } // Parent: CLogicalEntity - // Field count: 1 + // Fields count: 1 pub mod CSoundStackSave { - pub const m_iszStackName: usize = 0x4C0; // CUtlSymbolLarge + pub const m_iszStackName: usize = 0x7C8; // CUtlSymbolLarge } // Parent: CPhysConstraint - // Field count: 18 + // Fields count: 18 pub mod CPhysHinge { - pub const m_soundInfo: usize = 0x540; // ConstraintSoundInfo - pub const m_NotifyMinLimitReached: usize = 0x5C8; // CEntityIOOutput - pub const m_NotifyMaxLimitReached: usize = 0x5F0; // CEntityIOOutput - pub const m_bAtMinLimit: usize = 0x618; // bool - pub const m_bAtMaxLimit: usize = 0x619; // bool - pub const m_hinge: usize = 0x61C; // constraint_hingeparams_t - pub const m_hingeFriction: usize = 0x65C; // float32 - pub const m_systemLoadScale: usize = 0x660; // float32 - pub const m_bIsAxisLocal: usize = 0x664; // bool - pub const m_flMinRotation: usize = 0x668; // float32 - pub const m_flMaxRotation: usize = 0x66C; // float32 - pub const m_flInitialRotation: usize = 0x670; // float32 - pub const m_flMotorFrequency: usize = 0x674; // float32 - pub const m_flMotorDampingRatio: usize = 0x678; // float32 - pub const m_flAngleSpeed: usize = 0x67C; // float32 - pub const m_flAngleSpeedThreshold: usize = 0x680; // float32 - pub const m_OnStartMoving: usize = 0x688; // CEntityIOOutput - pub const m_OnStopMoving: usize = 0x6B0; // CEntityIOOutput + pub const m_soundInfo: usize = 0x848; // ConstraintSoundInfo + pub const m_NotifyMinLimitReached: usize = 0x8D0; // CEntityIOOutput + pub const m_NotifyMaxLimitReached: usize = 0x8F8; // CEntityIOOutput + pub const m_bAtMinLimit: usize = 0x920; // bool + pub const m_bAtMaxLimit: usize = 0x921; // bool + pub const m_hinge: usize = 0x924; // constraint_hingeparams_t + pub const m_hingeFriction: usize = 0x964; // float32 + pub const m_systemLoadScale: usize = 0x968; // float32 + pub const m_bIsAxisLocal: usize = 0x96C; // bool + pub const m_flMinRotation: usize = 0x970; // float32 + pub const m_flMaxRotation: usize = 0x974; // float32 + pub const m_flInitialRotation: usize = 0x978; // float32 + pub const m_flMotorFrequency: usize = 0x97C; // float32 + pub const m_flMotorDampingRatio: usize = 0x980; // float32 + pub const m_flAngleSpeed: usize = 0x984; // float32 + pub const m_flAngleSpeedThreshold: usize = 0x988; // float32 + pub const m_OnStartMoving: usize = 0x990; // CEntityIOOutput + pub const m_OnStopMoving: usize = 0x9B8; // CEntityIOOutput } // Parent: CGameRules - // Field count: 1 + // Fields count: 1 pub mod CSingleplayRules { - pub const m_bSinglePlayerGameEnding: usize = 0xC0; // bool + pub const m_bSinglePlayerGameEnding: usize = 0xBD; // bool } // Parent: CBaseFilter - // Field count: 1 + // Fields count: 1 pub mod CFilterProximity { - pub const m_flRadius: usize = 0x518; // float32 + pub const m_flRadius: usize = 0x818; // float32 } // Parent: CEconEntity - // Field count: 2 + // Fields count: 2 pub mod CEconWearable { - pub const m_nForceSkin: usize = 0xC70; // int32 - pub const m_bAlwaysAllow: usize = 0xC74; // bool + pub const m_nForceSkin: usize = 0x1038; // int32 + pub const m_bAlwaysAllow: usize = 0x103C; // bool } // Parent: CPlayerPawnComponent - // Field count: 0 + // Fields count: 0 pub mod CPlayer_ItemServices { } // Parent: CBaseModelEntity - // Field count: 9 + // Fields count: 9 // // Metadata: // MNetworkIncludeByName @@ -10348,37 +10551,37 @@ pub mod cs2_dumper { // NetworkVarNames: m_flTransitionStartSpeed (float32) // NetworkVarNames: m_hConveyorModels (EHANDLE) pub mod CFuncConveyor { - pub const m_szConveyorModels: usize = 0x710; // CUtlSymbolLarge - pub const m_flTransitionDurationSeconds: usize = 0x718; // float32 - pub const m_angMoveEntitySpace: usize = 0x71C; // QAngle - pub const m_vecMoveDirEntitySpace: usize = 0x728; // Vector - pub const m_flTargetSpeed: usize = 0x734; // float32 - pub const m_nTransitionStartTick: usize = 0x738; // GameTick_t - pub const m_nTransitionDurationTicks: usize = 0x73C; // int32 - pub const m_flTransitionStartSpeed: usize = 0x740; // float32 - pub const m_hConveyorModels: usize = 0x748; // CNetworkUtlVectorBase> + pub const m_szConveyorModels: usize = 0xA78; // CUtlSymbolLarge + pub const m_flTransitionDurationSeconds: usize = 0xA80; // float32 + pub const m_angMoveEntitySpace: usize = 0xA84; // QAngle + pub const m_vecMoveDirEntitySpace: usize = 0xA90; // Vector + pub const m_flTargetSpeed: usize = 0xA9C; // float32 + pub const m_nTransitionStartTick: usize = 0xAA0; // GameTick_t + pub const m_nTransitionDurationTicks: usize = 0xAA4; // int32 + pub const m_flTransitionStartSpeed: usize = 0xAA8; // float32 + pub const m_hConveyorModels: usize = 0xAB0; // CNetworkUtlVectorBase> } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod CWeaponMag7 { } // Parent: CLogicalEntity - // Field count: 11 + // Fields count: 11 pub mod CMathCounter { - pub const m_flMin: usize = 0x4C0; // float32 - pub const m_flMax: usize = 0x4C4; // float32 - pub const m_bHitMin: usize = 0x4C8; // bool - pub const m_bHitMax: usize = 0x4C9; // bool - pub const m_bDisabled: usize = 0x4CA; // bool - pub const m_OutValue: usize = 0x4D0; // CEntityOutputTemplate - pub const m_OnGetValue: usize = 0x4F8; // CEntityOutputTemplate - pub const m_OnHitMin: usize = 0x520; // CEntityIOOutput - pub const m_OnHitMax: usize = 0x548; // CEntityIOOutput - pub const m_OnChangedFromMin: usize = 0x570; // CEntityIOOutput - pub const m_OnChangedFromMax: usize = 0x598; // CEntityIOOutput + pub const m_flMin: usize = 0x7C4; // float32 + pub const m_flMax: usize = 0x7C8; // float32 + pub const m_bHitMin: usize = 0x7CC; // bool + pub const m_bHitMax: usize = 0x7CD; // bool + pub const m_bDisabled: usize = 0x7CE; // bool + pub const m_OutValue: usize = 0x7D0; // CEntityOutputTemplate + pub const m_OnGetValue: usize = 0x7F8; // CEntityOutputTemplate + pub const m_OnHitMin: usize = 0x820; // CEntityIOOutput + pub const m_OnHitMax: usize = 0x848; // CEntityIOOutput + pub const m_OnChangedFromMin: usize = 0x870; // CEntityIOOutput + pub const m_OnChangedFromMax: usize = 0x898; // CEntityIOOutput } // Parent: CBaseEntity - // Field count: 7 + // Fields count: 7 // // Metadata: // NetworkVarNames: m_worldName (string_t) @@ -10386,41 +10589,41 @@ pub mod cs2_dumper { // NetworkVarNames: m_bWorldLayerVisible (bool) // NetworkVarNames: m_bEntitiesSpawned (bool) pub mod CInfoWorldLayer { - pub const m_pOutputOnEntitiesSpawned: usize = 0x4C0; // CEntityIOOutput - pub const m_worldName: usize = 0x4E8; // CUtlSymbolLarge - pub const m_layerName: usize = 0x4F0; // CUtlSymbolLarge - pub const m_bWorldLayerVisible: usize = 0x4F8; // bool - pub const m_bEntitiesSpawned: usize = 0x4F9; // bool - pub const m_bCreateAsChildSpawnGroup: usize = 0x4FA; // bool - pub const m_hLayerSpawnGroup: usize = 0x4FC; // uint32 + pub const m_pOutputOnEntitiesSpawned: usize = 0x7C8; // CEntityIOOutput + pub const m_worldName: usize = 0x7F0; // CUtlSymbolLarge + pub const m_layerName: usize = 0x7F8; // CUtlSymbolLarge + pub const m_bWorldLayerVisible: usize = 0x800; // bool + pub const m_bEntitiesSpawned: usize = 0x801; // bool + pub const m_bCreateAsChildSpawnGroup: usize = 0x802; // bool + pub const m_hLayerSpawnGroup: usize = 0x804; // uint32 } // Parent: CBarnLight - // Field count: 1 + // Fields count: 1 // // Metadata: // NetworkVarNames: m_bShowLight (bool) pub mod CRectLight { - pub const m_bShowLight: usize = 0x938; // bool + pub const m_bShowLight: usize = 0xD98; // bool } // Parent: CCSGO_TeamSelectCharacterPosition - // Field count: 0 + // Fields count: 0 pub mod CCSGO_TeamSelectTerroristPosition { } // Parent: CBaseDoor - // Field count: 1 + // Fields count: 1 pub mod CRotDoor { - pub const m_bSolidBsp: usize = 0x998; // bool + pub const m_bSolidBsp: usize = 0xCFB; // bool } // Parent: CLogicalEntity - // Field count: 4 + // Fields count: 4 pub mod CLogicLineToEntity { - pub const m_Line: usize = 0x4C0; // CEntityOutputTemplate - pub const m_SourceName: usize = 0x4E8; // CUtlSymbolLarge - pub const m_StartEntity: usize = 0x4F0; // CHandle - pub const m_EndEntity: usize = 0x4F4; // CHandle + pub const m_Line: usize = 0x7C8; // CEntityOutputTemplate + pub const m_SourceName: usize = 0x7F0; // CUtlSymbolLarge + pub const m_StartEntity: usize = 0x7F8; // CHandle + pub const m_EndEntity: usize = 0x7FC; // CHandle } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // NetworkVarNames: m_nTotalPausedTicks (int) @@ -10435,7 +10638,7 @@ pub mod cs2_dumper { pub const m_bGamePaused: usize = 0xBC; // bool } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // NetworkVarNames: m_pEntity (CEntityIdentity*) @@ -10447,7 +10650,7 @@ pub mod cs2_dumper { pub const m_bVisibleinPVS: usize = 0x30; // bool } // Parent: CBaseEntity - // Field count: 18 + // Fields count: 18 // // Metadata: // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) @@ -10469,38 +10672,38 @@ pub mod cs2_dumper { // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) // NetworkVarNames: m_Entity_bEnabled (bool) pub mod CEnvCubemap { - pub const m_Entity_hCubemapTexture: usize = 0x540; // CStrongHandle - pub const m_Entity_bCustomCubemapTexture: usize = 0x548; // bool - pub const m_Entity_flInfluenceRadius: usize = 0x54C; // float32 - pub const m_Entity_vBoxProjectMins: usize = 0x550; // Vector - pub const m_Entity_vBoxProjectMaxs: usize = 0x55C; // Vector - pub const m_Entity_bMoveable: usize = 0x568; // bool - pub const m_Entity_nHandshake: usize = 0x56C; // int32 - pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x570; // int32 - pub const m_Entity_nPriority: usize = 0x574; // int32 - pub const m_Entity_flEdgeFadeDist: usize = 0x578; // float32 - pub const m_Entity_vEdgeFadeDists: usize = 0x57C; // Vector - pub const m_Entity_flDiffuseScale: usize = 0x588; // float32 - pub const m_Entity_bStartDisabled: usize = 0x58C; // bool - pub const m_Entity_bDefaultEnvMap: usize = 0x58D; // bool - pub const m_Entity_bDefaultSpecEnvMap: usize = 0x58E; // bool - pub const m_Entity_bIndoorCubeMap: usize = 0x58F; // bool - pub const m_Entity_bCopyDiffuseFromDefaultCubemap: usize = 0x590; // bool - pub const m_Entity_bEnabled: usize = 0x5A0; // bool - } - // Parent: CPlayerPawnComponent - // Field count: 0 - pub mod CCSPlayer_DamageReactServices { + pub const m_Entity_hCubemapTexture: usize = 0x848; // CStrongHandle + pub const m_Entity_bCustomCubemapTexture: usize = 0x850; // bool + pub const m_Entity_flInfluenceRadius: usize = 0x854; // float32 + pub const m_Entity_vBoxProjectMins: usize = 0x858; // Vector + pub const m_Entity_vBoxProjectMaxs: usize = 0x864; // Vector + pub const m_Entity_bMoveable: usize = 0x870; // bool + pub const m_Entity_nHandshake: usize = 0x874; // int32 + pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x878; // int32 + pub const m_Entity_nPriority: usize = 0x87C; // int32 + pub const m_Entity_flEdgeFadeDist: usize = 0x880; // float32 + pub const m_Entity_vEdgeFadeDists: usize = 0x884; // Vector + pub const m_Entity_flDiffuseScale: usize = 0x890; // float32 + pub const m_Entity_bStartDisabled: usize = 0x894; // bool + pub const m_Entity_bDefaultEnvMap: usize = 0x895; // bool + pub const m_Entity_bDefaultSpecEnvMap: usize = 0x896; // bool + pub const m_Entity_bIndoorCubeMap: usize = 0x897; // bool + pub const m_Entity_bCopyDiffuseFromDefaultCubemap: usize = 0x898; // bool + pub const m_Entity_bEnabled: usize = 0x8A8; // bool } // Parent: None - // Field count: 3 + // Fields count: 3 pub mod ServerAuthoritativeWeaponSlot_t { pub const unClass: usize = 0x28; // uint16 pub const unSlot: usize = 0x2A; // uint16 pub const unItemDefIdx: usize = 0x2C; // uint16 } + // Parent: CPlayerPawnComponent + // Fields count: 0 + pub mod CCSPlayer_DamageReactServices { + } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // NetworkVarNames: m_nMatchSeed (int) @@ -10516,7 +10719,7 @@ pub mod cs2_dumper { pub const m_iBombSite: usize = 0x104; // int32 } // Parent: CBaseEntity - // Field count: 17 + // Fields count: 17 // // Metadata: // MNetworkIncludeByUserGroup @@ -10532,34 +10735,34 @@ pub mod cs2_dumper { // NetworkVarNames: m_flCurWeight (float32) // NetworkVarNames: m_netlookupFilename (char) pub mod CColorCorrection { - pub const m_flFadeInDuration: usize = 0x4C0; // float32 - pub const m_flFadeOutDuration: usize = 0x4C4; // float32 - pub const m_flStartFadeInWeight: usize = 0x4C8; // float32 - pub const m_flStartFadeOutWeight: usize = 0x4CC; // float32 - pub const m_flTimeStartFadeIn: usize = 0x4D0; // GameTime_t - pub const m_flTimeStartFadeOut: usize = 0x4D4; // GameTime_t - pub const m_flMaxWeight: usize = 0x4D8; // float32 - pub const m_bStartDisabled: usize = 0x4DC; // bool - pub const m_bEnabled: usize = 0x4DD; // bool - pub const m_bMaster: usize = 0x4DE; // bool - pub const m_bClientSide: usize = 0x4DF; // bool - pub const m_bExclusive: usize = 0x4E0; // bool - pub const m_MinFalloff: usize = 0x4E4; // float32 - pub const m_MaxFalloff: usize = 0x4E8; // float32 - pub const m_flCurWeight: usize = 0x4EC; // float32 - pub const m_netlookupFilename: usize = 0x4F0; // char[512] - pub const m_lookupFilename: usize = 0x6F0; // CUtlSymbolLarge + pub const m_flFadeInDuration: usize = 0x7C4; // float32 + pub const m_flFadeOutDuration: usize = 0x7C8; // float32 + pub const m_flStartFadeInWeight: usize = 0x7CC; // float32 + pub const m_flStartFadeOutWeight: usize = 0x7D0; // float32 + pub const m_flTimeStartFadeIn: usize = 0x7D4; // GameTime_t + pub const m_flTimeStartFadeOut: usize = 0x7D8; // GameTime_t + pub const m_flMaxWeight: usize = 0x7DC; // float32 + pub const m_bStartDisabled: usize = 0x7E0; // bool + pub const m_bEnabled: usize = 0x7E1; // bool + pub const m_bMaster: usize = 0x7E2; // bool + pub const m_bClientSide: usize = 0x7E3; // bool + pub const m_bExclusive: usize = 0x7E4; // bool + pub const m_MinFalloff: usize = 0x7E8; // float32 + pub const m_MaxFalloff: usize = 0x7EC; // float32 + pub const m_flCurWeight: usize = 0x7F0; // float32 + pub const m_netlookupFilename: usize = 0x7F4; // char[512] + pub const m_lookupFilename: usize = 0x9F8; // CUtlSymbolLarge } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod CWeaponElite { } // Parent: CSoundEventEntity - // Field count: 0 + // Fields count: 0 pub mod CSoundEventEntityAlias_snd_event_point { } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -10567,7 +10770,7 @@ pub mod cs2_dumper { pub mod CBaseEntityAPI { } // Parent: CCSWeaponBase - // Field count: 11 + // Fields count: 11 // // Metadata: // NetworkVarNames: m_bStartedArming (bool) @@ -10576,68 +10779,68 @@ pub mod cs2_dumper { // NetworkVarNames: m_bIsPlantingViaUse (bool) // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) pub mod CC4 { - pub const m_vecLastValidPlayerHeldPosition: usize = 0xE98; // Vector - pub const m_vecLastValidDroppedPosition: usize = 0xEA4; // Vector - pub const m_bDoValidDroppedPositionCheck: usize = 0xEB0; // bool - pub const m_bStartedArming: usize = 0xEB1; // bool - pub const m_fArmedTime: usize = 0xEB4; // GameTime_t - pub const m_bBombPlacedAnimation: usize = 0xEB8; // bool - pub const m_bIsPlantingViaUse: usize = 0xEB9; // bool - pub const m_entitySpottedState: usize = 0xEC0; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0xED8; // int32 - pub const m_bPlayedArmingBeeps: usize = 0xEDC; // bool[7] - pub const m_bBombPlanted: usize = 0xEE3; // bool + pub const m_vecLastValidPlayerHeldPosition: usize = 0x12A8; // Vector + pub const m_vecLastValidDroppedPosition: usize = 0x12B4; // Vector + pub const m_bDoValidDroppedPositionCheck: usize = 0x12C0; // bool + pub const m_bStartedArming: usize = 0x12C1; // bool + pub const m_fArmedTime: usize = 0x12C4; // GameTime_t + pub const m_bBombPlacedAnimation: usize = 0x12C8; // bool + pub const m_bIsPlantingViaUse: usize = 0x12C9; // bool + pub const m_entitySpottedState: usize = 0x12D0; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0x12E8; // int32 + pub const m_bPlayedArmingBeeps: usize = 0x12EC; // bool[7] + pub const m_bBombPlanted: usize = 0x12F3; // bool } // Parent: CHostageRescueZoneShim - // Field count: 0 + // Fields count: 0 pub mod CHostageRescueZone { } // Parent: CServerOnlyPointEntity - // Field count: 6 + // Fields count: 6 pub mod CPointPrefab { - pub const m_targetMapName: usize = 0x4C0; // CUtlSymbolLarge - pub const m_forceWorldGroupID: usize = 0x4C8; // CUtlSymbolLarge - pub const m_associatedRelayTargetName: usize = 0x4D0; // CUtlSymbolLarge - pub const m_fixupNames: usize = 0x4D8; // bool - pub const m_bLoadDynamic: usize = 0x4D9; // bool - pub const m_associatedRelayEntity: usize = 0x4DC; // CHandle + pub const m_targetMapName: usize = 0x7C8; // CUtlSymbolLarge + pub const m_forceWorldGroupID: usize = 0x7D0; // CUtlSymbolLarge + pub const m_associatedRelayTargetName: usize = 0x7D8; // CUtlSymbolLarge + pub const m_fixupNames: usize = 0x7E0; // bool + pub const m_bLoadDynamic: usize = 0x7E1; // bool + pub const m_associatedRelayEntity: usize = 0x7E4; // CHandle } // Parent: CBaseToggle - // Field count: 27 + // Fields count: 27 // // Metadata: // NetworkVarNames: m_bIsUsable (bool) pub mod CBaseDoor { - pub const m_angMoveEntitySpace: usize = 0x7A0; // QAngle - pub const m_vecMoveDirParentSpace: usize = 0x7AC; // Vector - pub const m_ls: usize = 0x7B8; // locksound_t - pub const m_bForceClosed: usize = 0x7D8; // bool - pub const m_bDoorGroup: usize = 0x7D9; // bool - pub const m_bLocked: usize = 0x7DA; // bool - pub const m_bIgnoreDebris: usize = 0x7DB; // bool - pub const m_eSpawnPosition: usize = 0x7DC; // FuncDoorSpawnPos_t - pub const m_flBlockDamage: usize = 0x7E0; // float32 - pub const m_NoiseMoving: usize = 0x7E8; // CUtlSymbolLarge - pub const m_NoiseArrived: usize = 0x7F0; // CUtlSymbolLarge - pub const m_NoiseMovingClosed: usize = 0x7F8; // CUtlSymbolLarge - pub const m_NoiseArrivedClosed: usize = 0x800; // CUtlSymbolLarge - pub const m_ChainTarget: usize = 0x808; // CUtlSymbolLarge - pub const m_OnBlockedClosing: usize = 0x810; // CEntityIOOutput - pub const m_OnBlockedOpening: usize = 0x838; // CEntityIOOutput - pub const m_OnUnblockedClosing: usize = 0x860; // CEntityIOOutput - pub const m_OnUnblockedOpening: usize = 0x888; // CEntityIOOutput - pub const m_OnFullyClosed: usize = 0x8B0; // CEntityIOOutput - pub const m_OnFullyOpen: usize = 0x8D8; // CEntityIOOutput - pub const m_OnClose: usize = 0x900; // CEntityIOOutput - pub const m_OnOpen: usize = 0x928; // CEntityIOOutput - pub const m_OnLockedUse: usize = 0x950; // CEntityIOOutput - pub const m_bLoopMoveSound: usize = 0x978; // bool - pub const m_bCreateNavObstacle: usize = 0x990; // bool - pub const m_isChaining: usize = 0x991; // bool - pub const m_bIsUsable: usize = 0x992; // bool + pub const m_angMoveEntitySpace: usize = 0xB04; // QAngle + pub const m_vecMoveDirParentSpace: usize = 0xB10; // Vector + pub const m_ls: usize = 0xB20; // locksound_t + pub const m_bForceClosed: usize = 0xB40; // bool + pub const m_bDoorGroup: usize = 0xB41; // bool + pub const m_bLocked: usize = 0xB42; // bool + pub const m_bIgnoreDebris: usize = 0xB43; // bool + pub const m_eSpawnPosition: usize = 0xB44; // FuncDoorSpawnPos_t + pub const m_flBlockDamage: usize = 0xB48; // float32 + pub const m_NoiseMoving: usize = 0xB50; // CUtlSymbolLarge + pub const m_NoiseArrived: usize = 0xB58; // CUtlSymbolLarge + pub const m_NoiseMovingClosed: usize = 0xB60; // CUtlSymbolLarge + pub const m_NoiseArrivedClosed: usize = 0xB68; // CUtlSymbolLarge + pub const m_ChainTarget: usize = 0xB70; // CUtlSymbolLarge + pub const m_OnBlockedClosing: usize = 0xB78; // CEntityIOOutput + pub const m_OnBlockedOpening: usize = 0xBA0; // CEntityIOOutput + pub const m_OnUnblockedClosing: usize = 0xBC8; // CEntityIOOutput + pub const m_OnUnblockedOpening: usize = 0xBF0; // CEntityIOOutput + pub const m_OnFullyClosed: usize = 0xC18; // CEntityIOOutput + pub const m_OnFullyOpen: usize = 0xC40; // CEntityIOOutput + pub const m_OnClose: usize = 0xC68; // CEntityIOOutput + pub const m_OnOpen: usize = 0xC90; // CEntityIOOutput + pub const m_OnLockedUse: usize = 0xCB8; // CEntityIOOutput + pub const m_bLoopMoveSound: usize = 0xCE0; // bool + pub const m_bCreateNavObstacle: usize = 0xCF8; // bool + pub const m_isChaining: usize = 0xCF9; // bool + pub const m_bIsUsable: usize = 0xCFA; // bool } // Parent: None - // Field count: 33 + // Fields count: 33 // // Metadata: // NetworkVarNames: m_hParent (CGameSceneNodeHandle) @@ -10676,36 +10879,36 @@ pub mod cs2_dumper { pub const m_nHierarchyType: usize = 0xF4; // uint8 pub const m_nDoNotSetAnimTimeInInvalidatePhysicsCount: usize = 0xF5; // uint8 pub const m_name: usize = 0xF8; // CUtlStringToken - pub const m_hierarchyAttachName: usize = 0x138; // CUtlStringToken - pub const m_flZOffset: usize = 0x13C; // float32 - pub const m_flClientLocalScale: usize = 0x140; // float32 - pub const m_vRenderOrigin: usize = 0x144; // Vector + pub const m_hierarchyAttachName: usize = 0x148; // CUtlStringToken + pub const m_flZOffset: usize = 0x14C; // float32 + pub const m_flClientLocalScale: usize = 0x150; // float32 + pub const m_vRenderOrigin: usize = 0x154; // Vector } // Parent: CCSWeaponBase - // Field count: 0 + // Fields count: 0 pub mod CTablet { } // Parent: CPointEntity - // Field count: 7 + // Fields count: 7 pub mod CTankTrainAI { - pub const m_hTrain: usize = 0x4C0; // CHandle - pub const m_hTargetEntity: usize = 0x4C4; // CHandle - pub const m_soundPlaying: usize = 0x4C8; // int32 - pub const m_startSoundName: usize = 0x4E0; // CUtlSymbolLarge - pub const m_engineSoundName: usize = 0x4E8; // CUtlSymbolLarge - pub const m_movementSoundName: usize = 0x4F0; // CUtlSymbolLarge - pub const m_targetEntityName: usize = 0x4F8; // CUtlSymbolLarge + pub const m_hTrain: usize = 0x7C4; // CHandle + pub const m_hTargetEntity: usize = 0x7C8; // CHandle + pub const m_soundPlaying: usize = 0x7CC; // int32 + pub const m_startSoundName: usize = 0x7E0; // CUtlSymbolLarge + pub const m_engineSoundName: usize = 0x7E8; // CUtlSymbolLarge + pub const m_movementSoundName: usize = 0x7F0; // CUtlSymbolLarge + pub const m_targetEntityName: usize = 0x7F8; // CUtlSymbolLarge } // Parent: CBaseEntity - // Field count: 4 + // Fields count: 4 pub mod CGameGibManager { - pub const m_bAllowNewGibs: usize = 0x4E0; // bool - pub const m_iCurrentMaxPieces: usize = 0x4E4; // int32 - pub const m_iMaxPieces: usize = 0x4E8; // int32 - pub const m_iLastFrame: usize = 0x4EC; // int32 + pub const m_bAllowNewGibs: usize = 0x7E8; // bool + pub const m_iCurrentMaxPieces: usize = 0x7EC; // int32 + pub const m_iMaxPieces: usize = 0x7F0; // int32 + pub const m_iLastFrame: usize = 0x7F4; // int32 } // Parent: CBasePulseGraphInstance - // Field count: 1 + // Fields count: 1 // // Metadata: // MPulseInstanceDomainInfo @@ -10716,67 +10919,67 @@ pub mod cs2_dumper { pub const m_pParent: usize = 0xF8; // CCSPointScriptEntity* } // Parent: CRagdollProp - // Field count: 0 + // Fields count: 0 pub mod CRagdollPropAlias_physics_prop_ragdoll { } // Parent: CSprite - // Field count: 0 + // Fields count: 0 pub mod CCSSprite { } // Parent: CBaseEntity - // Field count: 0 + // Fields count: 0 pub mod CFuncPropRespawnZone { } // Parent: CServerOnlyPointEntity - // Field count: 3 + // Fields count: 3 pub mod SpawnPoint { - pub const m_iPriority: usize = 0x4C0; // int32 - pub const m_bEnabled: usize = 0x4C4; // bool - pub const m_nType: usize = 0x4C8; // int32 + pub const m_iPriority: usize = 0x7C4; // int32 + pub const m_bEnabled: usize = 0x7C8; // bool + pub const m_nType: usize = 0x7CC; // int32 } // Parent: CCSWeaponBaseGun - // Field count: 0 + // Fields count: 0 pub mod CWeaponSCAR20 { } // Parent: CBaseGrenade - // Field count: 0 + // Fields count: 0 pub mod CTripWireFireProjectile { } // Parent: CFuncPlat - // Field count: 2 + // Fields count: 2 pub mod CFuncPlatRot { - pub const m_end: usize = 0x7C0; // QAngle - pub const m_start: usize = 0x7CC; // QAngle + pub const m_end: usize = 0xB28; // QAngle + pub const m_start: usize = 0xB34; // QAngle } // Parent: CPointEntity - // Field count: 5 + // Fields count: 5 pub mod CEnvSpark { - pub const m_flDelay: usize = 0x4C0; // float32 - pub const m_nMagnitude: usize = 0x4C4; // int32 - pub const m_nTrailLength: usize = 0x4C8; // int32 - pub const m_nType: usize = 0x4CC; // int32 - pub const m_OnSpark: usize = 0x4D0; // CEntityIOOutput + pub const m_flDelay: usize = 0x7C4; // float32 + pub const m_nMagnitude: usize = 0x7C8; // int32 + pub const m_nTrailLength: usize = 0x7CC; // int32 + pub const m_nType: usize = 0x7D0; // int32 + pub const m_OnSpark: usize = 0x7D8; // CEntityIOOutput } // Parent: CPlayer_ObserverServices - // Field count: 0 + // Fields count: 0 pub mod CCSObserver_ObserverServices { } // Parent: CPlayerPawnComponent - // Field count: 0 + // Fields count: 0 pub mod CPlayer_AutoaimServices { } // Parent: CBasePlatTrain - // Field count: 6 + // Fields count: 6 pub mod CFuncTrain { - pub const m_hCurrentTarget: usize = 0x7B8; // CHandle - pub const m_activated: usize = 0x7BC; // bool - pub const m_hEnemy: usize = 0x7C0; // CHandle - pub const m_flBlockDamage: usize = 0x7C4; // float32 - pub const m_flNextBlockTime: usize = 0x7C8; // GameTime_t - pub const m_iszLastTarget: usize = 0x7D0; // CUtlSymbolLarge + pub const m_hCurrentTarget: usize = 0xB1C; // CHandle + pub const m_activated: usize = 0xB20; // bool + pub const m_hEnemy: usize = 0xB24; // CHandle + pub const m_flBlockDamage: usize = 0xB28; // float32 + pub const m_flNextBlockTime: usize = 0xB2C; // GameTime_t + pub const m_iszLastTarget: usize = 0xB30; // CUtlSymbolLarge } // Parent: CHostageExpresserShim - // Field count: 39 + // Fields count: 39 // // Metadata: // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) @@ -10797,109 +11000,110 @@ pub mod cs2_dumper { // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) // NetworkVarNames: m_flDropStartTime (GameTime_t) pub mod CHostage { - pub const m_OnHostageBeginGrab: usize = 0xA20; // CEntityIOOutput - pub const m_OnFirstPickedUp: usize = 0xA48; // CEntityIOOutput - pub const m_OnDroppedNotRescued: usize = 0xA70; // CEntityIOOutput - pub const m_OnRescued: usize = 0xA98; // CEntityIOOutput - pub const m_entitySpottedState: usize = 0xAC0; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0xAD8; // int32 - pub const m_uiHostageSpawnExclusionGroupMask: usize = 0xADC; // uint32 - pub const m_nHostageSpawnRandomFactor: usize = 0xAE0; // uint32 - pub const m_bRemove: usize = 0xAE4; // bool - pub const m_vel: usize = 0xAE8; // Vector - pub const m_isRescued: usize = 0xAF4; // bool - pub const m_jumpedThisFrame: usize = 0xAF5; // bool - pub const m_nHostageState: usize = 0xAF8; // int32 - pub const m_leader: usize = 0xAFC; // CHandle - pub const m_lastLeader: usize = 0xB00; // CHandle - pub const m_reuseTimer: usize = 0xB08; // CountdownTimer - pub const m_hasBeenUsed: usize = 0xB20; // bool - pub const m_accel: usize = 0xB24; // Vector - pub const m_isRunning: usize = 0xB30; // bool - pub const m_isCrouching: usize = 0xB31; // bool - pub const m_jumpTimer: usize = 0xB38; // CountdownTimer - pub const m_isWaitingForLeader: usize = 0xB50; // bool - pub const m_repathTimer: usize = 0x2B60; // CountdownTimer - pub const m_inhibitDoorTimer: usize = 0x2B78; // CountdownTimer - pub const m_inhibitObstacleAvoidanceTimer: usize = 0x2C08; // CountdownTimer - pub const m_wiggleTimer: usize = 0x2C28; // CountdownTimer - pub const m_isAdjusted: usize = 0x2C44; // bool - pub const m_bHandsHaveBeenCut: usize = 0x2C45; // bool - pub const m_hHostageGrabber: usize = 0x2C48; // CHandle - pub const m_fLastGrabTime: usize = 0x2C4C; // GameTime_t - pub const m_vecPositionWhenStartedDroppingToGround: usize = 0x2C50; // Vector - pub const m_vecGrabbedPos: usize = 0x2C5C; // Vector - pub const m_flRescueStartTime: usize = 0x2C68; // GameTime_t - pub const m_flGrabSuccessTime: usize = 0x2C6C; // GameTime_t - pub const m_flDropStartTime: usize = 0x2C70; // GameTime_t - pub const m_nApproachRewardPayouts: usize = 0x2C74; // int32 - pub const m_nPickupEventCount: usize = 0x2C78; // int32 - pub const m_vecSpawnGroundPos: usize = 0x2C7C; // Vector - pub const m_vecHostageResetPosition: usize = 0x2C9C; // Vector + pub const m_OnHostageBeginGrab: usize = 0xDE0; // CEntityIOOutput + pub const m_OnFirstPickedUp: usize = 0xE08; // CEntityIOOutput + pub const m_OnDroppedNotRescued: usize = 0xE30; // CEntityIOOutput + pub const m_OnRescued: usize = 0xE58; // CEntityIOOutput + pub const m_entitySpottedState: usize = 0xE80; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0xE98; // int32 + pub const m_uiHostageSpawnExclusionGroupMask: usize = 0xE9C; // uint32 + pub const m_nHostageSpawnRandomFactor: usize = 0xEA0; // uint32 + pub const m_bRemove: usize = 0xEA4; // bool + pub const m_vel: usize = 0xEA8; // Vector + pub const m_isRescued: usize = 0xEB4; // bool + pub const m_jumpedThisFrame: usize = 0xEB5; // bool + pub const m_nHostageState: usize = 0xEB8; // int32 + pub const m_leader: usize = 0xEBC; // CHandle + pub const m_lastLeader: usize = 0xEC0; // CHandle + pub const m_reuseTimer: usize = 0xEC8; // CountdownTimer + pub const m_hasBeenUsed: usize = 0xEE0; // bool + pub const m_accel: usize = 0xEE4; // Vector + pub const m_isRunning: usize = 0xEF0; // bool + pub const m_isCrouching: usize = 0xEF1; // bool + pub const m_jumpTimer: usize = 0xEF8; // CountdownTimer + pub const m_isWaitingForLeader: usize = 0xF10; // bool + pub const m_repathTimer: usize = 0x2F20; // CountdownTimer + pub const m_inhibitDoorTimer: usize = 0x2F38; // CountdownTimer + pub const m_inhibitObstacleAvoidanceTimer: usize = 0x2FC8; // CountdownTimer + pub const m_wiggleTimer: usize = 0x2FE8; // CountdownTimer + pub const m_isAdjusted: usize = 0x3004; // bool + pub const m_bHandsHaveBeenCut: usize = 0x3005; // bool + pub const m_hHostageGrabber: usize = 0x3008; // CHandle + pub const m_fLastGrabTime: usize = 0x300C; // GameTime_t + pub const m_vecPositionWhenStartedDroppingToGround: usize = 0x3010; // Vector + pub const m_vecGrabbedPos: usize = 0x301C; // Vector + pub const m_flRescueStartTime: usize = 0x3028; // GameTime_t + pub const m_flGrabSuccessTime: usize = 0x302C; // GameTime_t + pub const m_flDropStartTime: usize = 0x3030; // GameTime_t + pub const m_nApproachRewardPayouts: usize = 0x3034; // int32 + pub const m_nPickupEventCount: usize = 0x3038; // int32 + pub const m_vecSpawnGroundPos: usize = 0x303C; // Vector + pub const m_vecHostageResetPosition: usize = 0x305C; // Vector } // Parent: CPointEntity - // Field count: 13 + // Fields count: 13 pub mod CNavLinkAreaEntity { - pub const m_flWidth: usize = 0x4C0; // float32 - pub const m_vLocatorOffset: usize = 0x4C4; // Vector - pub const m_qLocatorAnglesOffset: usize = 0x4D0; // QAngle - pub const m_strMovementForward: usize = 0x4E0; // CUtlSymbolLarge - pub const m_strMovementReverse: usize = 0x4E8; // CUtlSymbolLarge - pub const m_nNavLinkIdForward: usize = 0x4F0; // int32 - pub const m_nNavLinkIdReverse: usize = 0x4F4; // int32 - pub const m_bEnabled: usize = 0x4F8; // bool - pub const m_strFilterName: usize = 0x500; // CUtlSymbolLarge - pub const m_hFilter: usize = 0x508; // CHandle - pub const m_OnNavLinkStart: usize = 0x510; // CEntityIOOutput - pub const m_OnNavLinkFinish: usize = 0x538; // CEntityIOOutput - pub const m_bIsTerminus: usize = 0x560; // bool + pub const m_flWidth: usize = 0x7C4; // float32 + pub const m_vLocatorOffset: usize = 0x7C8; // Vector + pub const m_qLocatorAnglesOffset: usize = 0x7D4; // QAngle + pub const m_strMovementForward: usize = 0x7E0; // CUtlSymbolLarge + pub const m_strMovementReverse: usize = 0x7E8; // CUtlSymbolLarge + pub const m_nNavLinkIdForward: usize = 0x7F0; // int32 + pub const m_nNavLinkIdReverse: usize = 0x7F4; // int32 + pub const m_bEnabled: usize = 0x7F8; // bool + pub const m_strFilterName: usize = 0x800; // CUtlSymbolLarge + pub const m_hFilter: usize = 0x808; // CHandle + pub const m_OnNavLinkStart: usize = 0x810; // CEntityIOOutput + pub const m_OnNavLinkFinish: usize = 0x838; // CEntityIOOutput + pub const m_bIsTerminus: usize = 0x860; // bool } // Parent: CBaseToggle - // Field count: 12 + // Fields count: 12 // // Metadata: // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkOverride pub mod CFuncMoveLinear { - pub const m_authoredPosition: usize = 0x790; // MoveLinearAuthoredPos_t - pub const m_angMoveEntitySpace: usize = 0x794; // QAngle - pub const m_vecMoveDirParentSpace: usize = 0x7A0; // Vector - pub const m_soundStart: usize = 0x7B0; // CUtlSymbolLarge - pub const m_soundStop: usize = 0x7B8; // CUtlSymbolLarge - pub const m_currentSound: usize = 0x7C0; // CUtlSymbolLarge - pub const m_flBlockDamage: usize = 0x7C8; // float32 - pub const m_flStartPosition: usize = 0x7CC; // float32 - pub const m_OnFullyOpen: usize = 0x7D8; // CEntityIOOutput - pub const m_OnFullyClosed: usize = 0x800; // CEntityIOOutput - pub const m_bCreateMovableNavMesh: usize = 0x828; // bool - pub const m_bCreateNavObstacle: usize = 0x829; // bool + pub const m_authoredPosition: usize = 0xAF8; // MoveLinearAuthoredPos_t + pub const m_angMoveEntitySpace: usize = 0xAFC; // QAngle + pub const m_vecMoveDirParentSpace: usize = 0xB08; // Vector + pub const m_soundStart: usize = 0xB18; // CUtlSymbolLarge + pub const m_soundStop: usize = 0xB20; // CUtlSymbolLarge + pub const m_currentSound: usize = 0xB28; // CUtlSymbolLarge + pub const m_flBlockDamage: usize = 0xB30; // float32 + pub const m_flStartPosition: usize = 0xB34; // float32 + pub const m_OnFullyOpen: usize = 0xB40; // CEntityIOOutput + pub const m_OnFullyClosed: usize = 0xB68; // CEntityIOOutput + pub const m_bCreateMovableNavMesh: usize = 0xB90; // bool + pub const m_bCreateNavObstacle: usize = 0xB91; // bool } // Parent: CBaseEntity - // Field count: 3 + // Fields count: 3 pub mod CCommentaryAuto { - pub const m_OnCommentaryNewGame: usize = 0x4C0; // CEntityIOOutput - pub const m_OnCommentaryMidGame: usize = 0x4E8; // CEntityIOOutput - pub const m_OnCommentaryMultiplayerSpawn: usize = 0x510; // CEntityIOOutput + pub const m_OnCommentaryNewGame: usize = 0x7C8; // CEntityIOOutput + pub const m_OnCommentaryMidGame: usize = 0x7F0; // CEntityIOOutput + pub const m_OnCommentaryMultiplayerSpawn: usize = 0x818; // CEntityIOOutput } // Parent: CPointEntity - // Field count: 8 + // Fields count: 9 pub mod CMapInfo { - pub const m_iBuyingStatus: usize = 0x4C0; // int32 - pub const m_flBombRadius: usize = 0x4C4; // float32 - pub const m_iPetPopulation: usize = 0x4C8; // int32 - pub const m_bUseNormalSpawnsForDM: usize = 0x4CC; // bool - pub const m_bDisableAutoGeneratedDMSpawns: usize = 0x4CD; // bool - pub const m_flBotMaxVisionDistance: usize = 0x4D0; // float32 - pub const m_iHostageCount: usize = 0x4D4; // int32 - pub const m_bFadePlayerVisibilityFarZ: usize = 0x4D8; // bool + pub const m_iBuyingStatus: usize = 0x7C4; // int32 + pub const m_flBombRadius: usize = 0x7C8; // float32 + pub const m_iPetPopulation: usize = 0x7CC; // int32 + pub const m_bUseNormalSpawnsForDM: usize = 0x7D0; // bool + pub const m_bDisableAutoGeneratedDMSpawns: usize = 0x7D1; // bool + pub const m_flBotMaxVisionDistance: usize = 0x7D4; // float32 + pub const m_iHostageCount: usize = 0x7D8; // int32 + pub const m_bFadePlayerVisibilityFarZ: usize = 0x7DC; // bool + pub const m_bRainTraceToSkyEnabled: usize = 0x7DD; // bool } // Parent: CBaseTrigger - // Field count: 0 + // Fields count: 0 pub mod CTriggerBombReset { } // Parent: CEntityInstance - // Field count: 77 + // Fields count: 77 // // Metadata: // MNetworkExcludeByName @@ -10917,7 +11121,7 @@ pub mod cs2_dumper { // NetworkVarNames: m_lifeState (uint8) // NetworkVarNames: m_bTakesDamage (bool) // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) - // NetworkVarNames: m_bIsPlatform (bool) + // NetworkVarNames: m_nPlatformType (EntityPlatformTypes_t) // NetworkVarNames: m_MoveCollide (MoveCollide_t) // NetworkVarNames: m_MoveType (MoveType_t) // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) @@ -10949,97 +11153,97 @@ pub mod cs2_dumper { pub mod CBaseEntity { pub const m_CBodyComponent: usize = 0x38; // CBodyComponent* pub const m_NetworkTransmitComponent: usize = 0x40; // CNetworkTransmitComponent - pub const m_aThinkFunctions: usize = 0x220; // CUtlVector - pub const m_iCurrentThinkContext: usize = 0x238; // int32 - pub const m_nLastThinkTick: usize = 0x23C; // GameTick_t - pub const m_bDisabledContextThinks: usize = 0x240; // bool - pub const m_isSteadyState: usize = 0x250; // CBitVec<64> - pub const m_lastNetworkChange: usize = 0x258; // float32 - pub const m_ResponseContexts: usize = 0x268; // CUtlVector - pub const m_iszResponseContext: usize = 0x280; // CUtlSymbolLarge - pub const m_iHealth: usize = 0x2A8; // int32 - pub const m_iMaxHealth: usize = 0x2AC; // int32 - pub const m_lifeState: usize = 0x2B0; // uint8 - pub const m_flDamageAccumulator: usize = 0x2B4; // float32 - pub const m_bTakesDamage: usize = 0x2B8; // bool - pub const m_nTakeDamageFlags: usize = 0x2C0; // TakeDamageFlags_t - pub const m_bIsPlatform: usize = 0x2C8; // bool - pub const m_MoveCollide: usize = 0x2CA; // MoveCollide_t - pub const m_MoveType: usize = 0x2CB; // MoveType_t - pub const m_nActualMoveType: usize = 0x2CC; // MoveType_t - pub const m_nWaterTouch: usize = 0x2CD; // uint8 - pub const m_nSlimeTouch: usize = 0x2CE; // uint8 - pub const m_bRestoreInHierarchy: usize = 0x2CF; // bool - pub const m_target: usize = 0x2D0; // CUtlSymbolLarge - pub const m_hDamageFilter: usize = 0x2D8; // CHandle - pub const m_iszDamageFilterName: usize = 0x2E0; // CUtlSymbolLarge - pub const m_flMoveDoneTime: usize = 0x2E8; // float32 - pub const m_nSubclassID: usize = 0x2EC; // CUtlStringToken - pub const m_flAnimTime: usize = 0x2F8; // float32 - pub const m_flSimulationTime: usize = 0x2FC; // float32 - pub const m_flCreateTime: usize = 0x300; // GameTime_t - pub const m_bClientSideRagdoll: usize = 0x304; // bool - pub const m_ubInterpolationFrame: usize = 0x305; // uint8 - pub const m_vPrevVPhysicsUpdatePos: usize = 0x308; // Vector - pub const m_iTeamNum: usize = 0x314; // uint8 - pub const m_iGlobalname: usize = 0x318; // CUtlSymbolLarge - pub const m_iSentToClients: usize = 0x320; // int32 - pub const m_flSpeed: usize = 0x324; // float32 - pub const m_sUniqueHammerID: usize = 0x328; // CUtlString - pub const m_spawnflags: usize = 0x330; // uint32 - pub const m_nNextThinkTick: usize = 0x334; // GameTick_t - pub const m_nSimulationTick: usize = 0x338; // int32 - pub const m_OnKilled: usize = 0x340; // CEntityIOOutput - pub const m_fFlags: usize = 0x368; // uint32 - pub const m_vecAbsVelocity: usize = 0x36C; // Vector - pub const m_vecVelocity: usize = 0x378; // CNetworkVelocityVector - pub const m_vecBaseVelocity: usize = 0x3A8; // Vector - pub const m_nPushEnumCount: usize = 0x3B4; // int32 - pub const m_pCollision: usize = 0x3B8; // CCollisionProperty* - pub const m_hEffectEntity: usize = 0x3C0; // CHandle - pub const m_hOwnerEntity: usize = 0x3C4; // CHandle - pub const m_fEffects: usize = 0x3C8; // uint32 - pub const m_hGroundEntity: usize = 0x3CC; // CHandle - pub const m_nGroundBodyIndex: usize = 0x3D0; // int32 - pub const m_flFriction: usize = 0x3D4; // float32 - pub const m_flElasticity: usize = 0x3D8; // float32 - pub const m_flGravityScale: usize = 0x3DC; // float32 - pub const m_flTimeScale: usize = 0x3E0; // float32 - pub const m_flWaterLevel: usize = 0x3E4; // float32 - pub const m_bAnimatedEveryTick: usize = 0x3E8; // bool - pub const m_bDisableLowViolence: usize = 0x3E9; // bool - pub const m_nWaterType: usize = 0x3EA; // uint8 - pub const m_iEFlags: usize = 0x3EC; // int32 - pub const m_OnUser1: usize = 0x3F0; // CEntityIOOutput - pub const m_OnUser2: usize = 0x418; // CEntityIOOutput - pub const m_OnUser3: usize = 0x440; // CEntityIOOutput - pub const m_OnUser4: usize = 0x468; // CEntityIOOutput - pub const m_iInitialTeamNum: usize = 0x490; // int32 - pub const m_flNavIgnoreUntilTime: usize = 0x494; // GameTime_t - pub const m_vecAngVelocity: usize = 0x498; // QAngle - pub const m_bNetworkQuantizeOriginAndAngles: usize = 0x4A4; // bool - pub const m_bLagCompensate: usize = 0x4A5; // bool - pub const m_flOverriddenFriction: usize = 0x4A8; // float32 - pub const m_pBlocker: usize = 0x4AC; // CHandle - pub const m_flLocalTime: usize = 0x4B0; // float32 - pub const m_flVPhysicsUpdateLocalTime: usize = 0x4B4; // float32 - pub const m_nBloodType: usize = 0x4B8; // BloodType + pub const m_aThinkFunctions: usize = 0x500; // CUtlVector + pub const m_iCurrentThinkContext: usize = 0x518; // int32 + pub const m_nLastThinkTick: usize = 0x51C; // GameTick_t + pub const m_bDisabledContextThinks: usize = 0x520; // bool + pub const m_isSteadyState: usize = 0x530; // CTypedBitVec<64> + pub const m_lastNetworkChange: usize = 0x538; // float32 + pub const m_ResponseContexts: usize = 0x550; // CUtlVector + pub const m_iszResponseContext: usize = 0x568; // CUtlSymbolLarge + pub const m_iHealth: usize = 0x5B0; // int32 + pub const m_iMaxHealth: usize = 0x5B4; // int32 + pub const m_lifeState: usize = 0x5B8; // uint8 + pub const m_flDamageAccumulator: usize = 0x5BC; // float32 + pub const m_bTakesDamage: usize = 0x5C0; // bool + pub const m_nTakeDamageFlags: usize = 0x5C8; // TakeDamageFlags_t + pub const m_nPlatformType: usize = 0x5D0; // EntityPlatformTypes_t + pub const m_MoveCollide: usize = 0x5D2; // MoveCollide_t + pub const m_MoveType: usize = 0x5D3; // MoveType_t + pub const m_nActualMoveType: usize = 0x5D4; // MoveType_t + pub const m_nWaterTouch: usize = 0x5D5; // uint8 + pub const m_nSlimeTouch: usize = 0x5D6; // uint8 + pub const m_bRestoreInHierarchy: usize = 0x5D7; // bool + pub const m_target: usize = 0x5D8; // CUtlSymbolLarge + pub const m_hDamageFilter: usize = 0x5E0; // CHandle + pub const m_iszDamageFilterName: usize = 0x5E8; // CUtlSymbolLarge + pub const m_flMoveDoneTime: usize = 0x5F0; // float32 + pub const m_nSubclassID: usize = 0x5F4; // CUtlStringToken + pub const m_flAnimTime: usize = 0x600; // float32 + pub const m_flSimulationTime: usize = 0x604; // float32 + pub const m_flCreateTime: usize = 0x608; // GameTime_t + pub const m_bClientSideRagdoll: usize = 0x60C; // bool + pub const m_ubInterpolationFrame: usize = 0x60D; // uint8 + pub const m_vPrevVPhysicsUpdatePos: usize = 0x610; // Vector + pub const m_iTeamNum: usize = 0x61C; // uint8 + pub const m_iGlobalname: usize = 0x620; // CUtlSymbolLarge + pub const m_iSentToClients: usize = 0x628; // int32 + pub const m_flSpeed: usize = 0x62C; // float32 + pub const m_sUniqueHammerID: usize = 0x630; // CUtlString + pub const m_spawnflags: usize = 0x638; // uint32 + pub const m_nNextThinkTick: usize = 0x63C; // GameTick_t + pub const m_nSimulationTick: usize = 0x640; // int32 + pub const m_OnKilled: usize = 0x648; // CEntityIOOutput + pub const m_fFlags: usize = 0x670; // uint32 + pub const m_vecAbsVelocity: usize = 0x674; // Vector + pub const m_vecVelocity: usize = 0x680; // CNetworkVelocityVector + pub const m_vecBaseVelocity: usize = 0x6B0; // Vector + pub const m_nPushEnumCount: usize = 0x6BC; // int32 + pub const m_pCollision: usize = 0x6C0; // CCollisionProperty* + pub const m_hEffectEntity: usize = 0x6C8; // CHandle + pub const m_hOwnerEntity: usize = 0x6CC; // CHandle + pub const m_fEffects: usize = 0x6D0; // uint32 + pub const m_hGroundEntity: usize = 0x6D4; // CHandle + pub const m_nGroundBodyIndex: usize = 0x6D8; // int32 + pub const m_flFriction: usize = 0x6DC; // float32 + pub const m_flElasticity: usize = 0x6E0; // float32 + pub const m_flGravityScale: usize = 0x6E4; // float32 + pub const m_flTimeScale: usize = 0x6E8; // float32 + pub const m_flWaterLevel: usize = 0x6EC; // float32 + pub const m_bAnimatedEveryTick: usize = 0x6F0; // bool + pub const m_bDisableLowViolence: usize = 0x6F1; // bool + pub const m_nWaterType: usize = 0x6F2; // uint8 + pub const m_iEFlags: usize = 0x6F4; // int32 + pub const m_OnUser1: usize = 0x6F8; // CEntityIOOutput + pub const m_OnUser2: usize = 0x720; // CEntityIOOutput + pub const m_OnUser3: usize = 0x748; // CEntityIOOutput + pub const m_OnUser4: usize = 0x770; // CEntityIOOutput + pub const m_iInitialTeamNum: usize = 0x798; // int32 + pub const m_flNavIgnoreUntilTime: usize = 0x79C; // GameTime_t + pub const m_vecAngVelocity: usize = 0x7A0; // QAngle + pub const m_bNetworkQuantizeOriginAndAngles: usize = 0x7AC; // bool + pub const m_bLagCompensate: usize = 0x7AD; // bool + pub const m_flOverriddenFriction: usize = 0x7B0; // float32 + pub const m_pBlocker: usize = 0x7B4; // CHandle + pub const m_flLocalTime: usize = 0x7B8; // float32 + pub const m_flVPhysicsUpdateLocalTime: usize = 0x7BC; // float32 + pub const m_nBloodType: usize = 0x7C0; // BloodType } // Parent: CLogicalEntity - // Field count: 9 + // Fields count: 9 pub mod CLogicMeasureMovement { - pub const m_strMeasureTarget: usize = 0x4C0; // CUtlSymbolLarge - pub const m_strMeasureReference: usize = 0x4C8; // CUtlSymbolLarge - pub const m_strTargetReference: usize = 0x4D0; // CUtlSymbolLarge - pub const m_hMeasureTarget: usize = 0x4D8; // CHandle - pub const m_hMeasureReference: usize = 0x4DC; // CHandle - pub const m_hTarget: usize = 0x4E0; // CHandle - pub const m_hTargetReference: usize = 0x4E4; // CHandle - pub const m_flScale: usize = 0x4E8; // float32 - pub const m_nMeasureType: usize = 0x4EC; // int32 + pub const m_strMeasureTarget: usize = 0x7C8; // CUtlSymbolLarge + pub const m_strMeasureReference: usize = 0x7D0; // CUtlSymbolLarge + pub const m_strTargetReference: usize = 0x7D8; // CUtlSymbolLarge + pub const m_hMeasureTarget: usize = 0x7E0; // CHandle + pub const m_hMeasureReference: usize = 0x7E4; // CHandle + pub const m_hTarget: usize = 0x7E8; // CHandle + pub const m_hTargetReference: usize = 0x7EC; // CHandle + pub const m_flScale: usize = 0x7F0; // float32 + pub const m_nMeasureType: usize = 0x7F4; // int32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // NetworkVarNames: nType (FixAngleSet_t) @@ -11051,15 +11255,14 @@ pub mod cs2_dumper { pub const nIndex: usize = 0x40; // uint32 } // Parent: None - // Field count: 3 + // Fields count: 2 // // Metadata: // NetworkVarNames: m_Transforms (CTransform) // NetworkVarNames: m_hOwner (EHANDLE) pub mod PhysicsRagdollPose_t { - pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer - pub const m_Transforms: usize = 0x30; // CNetworkUtlVectorBase - pub const m_hOwner: usize = 0x48; // CHandle + pub const m_Transforms: usize = 0x8; // CNetworkUtlVectorBase + pub const m_hOwner: usize = 0x20; // CHandle } } } diff --git a/output/soundsystem_dll.cs b/output/libsoundsystem.so.cs similarity index 77% rename from output/soundsystem_dll.cs rename to output/libsoundsystem.so.cs index 71ea14c..d5db7c1 100644 --- a/output/soundsystem_dll.cs +++ b/output/libsoundsystem.so.cs @@ -1,19 +1,19 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC namespace CS2Dumper.Schemas { - // Module: soundsystem.dll - // Class count: 63 - // Enum count: 18 - public static class SoundsystemDll { + // Module: libsoundsystem.so + // Classes count: 74 + // Enums count: 18 + public static class LibsoundsystemSo { // Alignment: 4 - // Member count: 2 + // Members count: 2 public enum EMode_t : uint { Peak = 0x0, RMS = 0x1 } // Alignment: 1 - // Member count: 5 + // Members count: 5 public enum EWaveform : byte { Sine = 0x0, Square = 0x1, @@ -22,7 +22,7 @@ namespace CS2Dumper.Schemas { Noise = 0x4 } // Alignment: 4 - // Member count: 5 + // Members count: 5 public enum VMixLFOShape_t : uint { LFO_SHAPE_SINE = 0x0, LFO_SHAPE_SQUARE = 0x1, @@ -31,7 +31,7 @@ namespace CS2Dumper.Schemas { LFO_SHAPE_NOISE = 0x4 } // Alignment: 2 - // Member count: 10 + // Members count: 10 public enum VMixFilterType_t : ushort { FILTER_UNKNOWN = 0xFFFFFFFFFFFFFFFF, FILTER_LOWPASS = 0x0, @@ -45,14 +45,14 @@ namespace CS2Dumper.Schemas { FILTER_PASSTHROUGH = 0x8 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum SosActionStopType_t : uint { SOS_STOPTYPE_NONE = 0x0, SOS_STOPTYPE_TIME = 0x1, SOS_STOPTYPE_OPVAR = 0x2 } // Alignment: 4 - // Member count: 6 + // Members count: 6 public enum SosEditItemType_t : uint { SOS_EDIT_ITEM_TYPE_SOUNDEVENTS = 0x0, SOS_EDIT_ITEM_TYPE_SOUNDEVENT = 0x1, @@ -62,21 +62,22 @@ namespace CS2Dumper.Schemas { SOS_EDIT_ITEM_TYPE_FIELD = 0x5 } // Alignment: 4 - // Member count: 2 + // Members count: 2 public enum SosActionSortType_t : uint { SOS_SORTTYPE_HIGHEST = 0x0, SOS_SORTTYPE_LOWEST = 0x1 } // Alignment: 4 - // Member count: 4 + // Members count: 5 public enum PlayBackMode_t : uint { Random = 0x0, RandomNoRepeats = 0x1, RandomAvoidLast = 0x2, - Sequential = 0x3 + Sequential = 0x3, + RandomWeights = 0x4 } // Alignment: 2 - // Member count: 30 + // Members count: 30 public enum VMixProcessorType_t : ushort { VPROCESSOR_UNKNOWN = 0x0, VPROCESSOR_RT_PITCH = 0x1, @@ -110,7 +111,7 @@ namespace CS2Dumper.Schemas { VPROCESSOR_STEAMAUDIO_HYBRIDREVERB = 0x1D } // Alignment: 4 - // Member count: 30 + // Members count: 30 public enum soundlevel_t : uint { SNDLVL_NONE = 0x0, SNDLVL_20dB = 0x14, @@ -144,13 +145,13 @@ namespace CS2Dumper.Schemas { SNDLVL_180dB = 0xB4 } // Alignment: 4 - // Member count: 2 + // Members count: 2 public enum VMixPannerType_t : uint { PANNER_TYPE_LINEAR = 0x0, PANNER_TYPE_EQUAL_POWER = 0x1 } // Alignment: 4 - // Member count: 6 + // Members count: 6 public enum VMixChannelOperation_t : uint { VMIX_CHAN_STEREO = 0x0, VMIX_CHAN_LEFT = 0x1, @@ -160,7 +161,7 @@ namespace CS2Dumper.Schemas { VMIX_CHAN_MID_SIDE = 0x5 } // Alignment: 1 - // Member count: 13 + // Members count: 13 public enum EMidiNote : byte { C = 0x0, C_Sharp = 0x1, @@ -177,7 +178,7 @@ namespace CS2Dumper.Schemas { Count = 0xC } // Alignment: 1 - // Member count: 4 + // Members count: 4 public enum CVSoundFormat_t : byte { PCM16 = 0x0, PCM8 = 0x1, @@ -185,7 +186,7 @@ namespace CS2Dumper.Schemas { ADPCM = 0x3 } // Alignment: 1 - // Member count: 9 + // Members count: 9 public enum VMixFilterSlope_t : byte { FILTER_SLOPE_1POLE_6dB = 0x0, FILTER_SLOPE_1POLE_12dB = 0x1, @@ -198,7 +199,7 @@ namespace CS2Dumper.Schemas { FILTER_SLOPE_MAX = 0x7 } // Alignment: 4 - // Member count: 8 + // Members count: 10 public enum ActionType_t : uint { SOS_ACTION_NONE = 0x0, SOS_ACTION_LIMITER = 0x1, @@ -207,35 +208,37 @@ namespace CS2Dumper.Schemas { SOS_ACTION_SET_SOUNDEVENT_PARAM = 0x4, SOS_ACTION_SOUNDEVENT_CLUSTER = 0x5, SOS_ACTION_SOUNDEVENT_PRIORITY = 0x6, - SOS_ACTION_COUNT_ENVELOPE = 0x7 + SOS_ACTION_COUNT_ENVELOPE = 0x7, + SOS_ACTION_SOUNDEVENT_COUNT = 0x8, + SOS_ACTION_SOUNDEVENT_MIN_MAX_VALUES = 0x9 } // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum VMixSubgraphSwitchInterpolationType_t : uint { SUBGRAPH_INTERPOLATION_TEMPORAL_CROSSFADE = 0x0, SUBGRAPH_INTERPOLATION_TEMPORAL_FADE_OUT = 0x1, SUBGRAPH_INTERPOLATION_KEEP_LAST_SUBGRAPH_RUNNING = 0x2 } // Alignment: 4 - // Member count: 2 + // Members count: 2 public enum SosGroupType_t : uint { SOS_GROUPTYPE_DYNAMIC = 0x0, SOS_GROUPTYPE_STATIC = 0x1 } // Parent: CVoiceContainerBase - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName // MPropertyDescription public static class CVoiceContainerBlender { - public const nint m_firstSound = 0xF0; // CStrongHandle - public const nint m_secondSound = 0xF8; // CStrongHandle - public const nint m_flBlendFactor = 0x100; // float32 + public const nint m_firstSound = 0xC0; // CSoundContainerReference + public const nint m_secondSound = 0xD8; // CSoundContainerReference + public const nint m_flBlendFactor = 0xF0; // float32 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -246,7 +249,7 @@ namespace CS2Dumper.Schemas { public const nint m_flLateReflections = 0xC; // float32 } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -260,7 +263,7 @@ namespace CS2Dumper.Schemas { public const nint m_volumeScaling = 0x50; // CVoiceContainerStaticAdditiveSynth::CGainScalePerInstance } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -270,32 +273,31 @@ namespace CS2Dumper.Schemas { public const nint m_bSyncInstances = 0x58; // bool } // Parent: CVoiceContainerBase - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName // MPropertyDescription public static class CVoiceContainerRandomSampler { - public const nint m_flAmplitude = 0xF0; // float32 - public const nint m_flAmplitudeJitter = 0xF4; // float32 - public const nint m_flTimeJitter = 0xF8; // float32 - public const nint m_flMaxLength = 0xFC; // float32 - public const nint m_nNumDelayVariations = 0x100; // int32 - public const nint m_grainResources = 0x108; // CUtlVector> + public const nint m_flAmplitude = 0xC0; // float32 + public const nint m_flAmplitudeJitter = 0xC4; // float32 + public const nint m_flTimeJitter = 0xC8; // float32 + public const nint m_flMaxLength = 0xCC; // float32 + public const nint m_nNumDelayVariations = 0xD0; // int32 + public const nint m_grainResources = 0xD8; // CUtlVector> } // Parent: CVoiceContainerBase - // Field count: 1 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName // MPropertyDescription public static class CVoiceContainerDefault { - public const nint m_vsndReference = 0xF0; // CStrongHandle } // Parent: None - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -313,7 +315,7 @@ namespace CS2Dumper.Schemas { public const nint m_encodedHeader = 0x58; // CUtlBinaryBlock } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -322,7 +324,7 @@ namespace CS2Dumper.Schemas { public const nint m_table = 0x0; // CUtlVector } // Parent: CSosGroupActionSchema - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -336,7 +338,7 @@ namespace CS2Dumper.Schemas { public const nint m_groupBoundingBoxMaxsOpvar = 0x40; // CUtlString } // Parent: CSosGroupActionSchema - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -347,8 +349,20 @@ namespace CS2Dumper.Schemas { public const nint m_opvarName = 0x28; // CUtlString public const nint m_nSortType = 0x30; // SosActionSortType_t } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + public static class CSoundContainerReference { + public const nint m_bUseReference = 0x0; // bool + public const nint m_sound = 0x8; // CStrongHandle + public const nint m_pSound = 0x10; // CVoiceContainerBase* + } // Parent: CVoiceContainerBase - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -357,7 +371,7 @@ namespace CS2Dumper.Schemas { public static class CVoiceContainerNull { } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -367,7 +381,7 @@ namespace CS2Dumper.Schemas { public const nint m_flInterpolationTime = 0x8; // float32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -378,8 +392,25 @@ namespace CS2Dumper.Schemas { public const nint m_bRegenerateCurveOnCompile = 0x8; // bool public const nint m_curve = 0x10; // CPiecewiseCurve } + // Parent: CSosGroupActionSchema + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSosGroupActionSoundeventMinMaxValuesSchema { + public const nint m_strQueryPublicFieldName = 0x18; // CUtlString + public const nint m_strDelayPublicFieldName = 0x20; // CUtlString + public const nint m_bExcludeStoppedSounds = 0x28; // bool + public const nint m_bExcludeDelayedSounds = 0x29; // bool + public const nint m_bExcludeSoundsBelowThreshold = 0x2A; // bool + public const nint m_flExcludeSoundsMinThresholdValue = 0x2C; // float32 + public const nint m_bExcludSoundsAboveThreshold = 0x30; // bool + public const nint m_flExcludeSoundsMaxThresholdValue = 0x34; // float32 + public const nint m_strMinValueName = 0x38; // CUtlString + public const nint m_strMaxValueName = 0x40; // CUtlString + } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -388,7 +419,7 @@ namespace CS2Dumper.Schemas { public const nint m_flStrength = 0x4; // float32 } // Parent: CSosGroupActionSchema - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -399,19 +430,19 @@ namespace CS2Dumper.Schemas { public const nint m_bPriorityReadButDontContribute = 0x30; // CUtlString } // Parent: CVoiceContainerBase - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName // MPropertyDescription public static class CVoiceContainerRealtimeFMSineWave { - public const nint m_flCarrierFrequency = 0xF0; // float32 - public const nint m_flModulatorFrequency = 0xF4; // float32 - public const nint m_flModulatorAmount = 0xF8; // float32 + public const nint m_flCarrierFrequency = 0xC0; // float32 + public const nint m_flModulatorFrequency = 0xC4; // float32 + public const nint m_flModulatorAmount = 0xC8; // float32 } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -419,7 +450,7 @@ namespace CS2Dumper.Schemas { public const nint m_EditItems = 0x0; // CUtlVector } // Parent: None - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -435,7 +466,7 @@ namespace CS2Dumper.Schemas { public const nint m_bApplyAntialiasing = 0x2C; // bool } // Parent: None - // Field count: 17 + // Fields count: 17 // // Metadata: // MGetKV3ClassDefaults @@ -459,7 +490,7 @@ namespace CS2Dumper.Schemas { public const nint m_flTaps = 0x4C; // float32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -470,7 +501,7 @@ namespace CS2Dumper.Schemas { public const nint m_actionInstanceType = 0x14; // ActionType_t } // Parent: None - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -487,7 +518,7 @@ namespace CS2Dumper.Schemas { public const nint m_vActions = 0xC0; // CSosGroupActionSchema*[4] } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -499,7 +530,7 @@ namespace CS2Dumper.Schemas { public const nint m_bMatchString = 0xC; // bool } // Parent: None - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -516,7 +547,7 @@ namespace CS2Dumper.Schemas { public const nint m_bandDesc = 0x24; // VMixDynamicsBand_t[3] } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -529,7 +560,7 @@ namespace CS2Dumper.Schemas { public const nint m_flListenerReverbModifierWhenSourceReverbIsActive = 0x18; // float32 } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -542,17 +573,35 @@ namespace CS2Dumper.Schemas { public const nint m_flEaseOut = 0x64; // float32 } // Parent: CVoiceContainerBase - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName // MPropertyDescription public static class CVoiceContainerStaticAdditiveSynth { - public const nint m_tones = 0xF0; // CUtlVector + public const nint m_tones = 0xC0; // CUtlVector + } + // Parent: CVoiceContainerBase + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + public static class CVoiceContainerShapedNoise { + public const nint m_bUseCurveForFrequency = 0xC0; // bool + public const nint m_flFrequency = 0xC4; // float32 + public const nint m_frequencySweep = 0xC8; // CPiecewiseCurve + public const nint m_bUseCurveForResonance = 0x108; // bool + public const nint m_flResonance = 0x10C; // float32 + public const nint m_resonanceSweep = 0x110; // CPiecewiseCurve + public const nint m_bUseCurveForAmplitude = 0x150; // bool + public const nint m_flGainInDecibels = 0x154; // float32 + public const nint m_gainSweep = 0x158; // CPiecewiseCurve } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -561,7 +610,7 @@ namespace CS2Dumper.Schemas { public const nint m_modifiers = 0x8; // CUtlVector } // Parent: None - // Field count: 3 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -570,12 +619,24 @@ namespace CS2Dumper.Schemas { // MPropertyFriendlyName // MPropertyDescription public static class CVoiceContainerBase { - public const nint m_vSound = 0x20; // CVSound - public const nint m_bHideAnalyzers = 0xD0; // bool - public const nint m_analysisContainers = 0xD8; // CUtlVector + public const nint m_vSound = 0x38; // CVSound + public const nint m_pEnvelopeAnalyzer = 0xB8; // CVoiceContainerAnalysisBase* + } + // Parent: CVoiceContainerBase + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CVoiceContainerGranulator { + public const nint m_flGrainLength = 0xC0; // float32 + public const nint m_flGrainCrossfadeAmount = 0xC4; // float32 + public const nint m_flStartJitter = 0xC8; // float32 + public const nint m_flPlaybackJitter = 0xCC; // float32 + public const nint m_sourceAudio = 0xD0; // CStrongHandle } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -589,7 +650,7 @@ namespace CS2Dumper.Schemas { public const nint m_flWidth = 0x24; // float32 } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -597,7 +658,7 @@ namespace CS2Dumper.Schemas { public const nint m_stages = 0x0; // VMixFilterDesc_t[8] } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -606,8 +667,17 @@ namespace CS2Dumper.Schemas { public const nint m_flEndTime = 0x4; // float32 public const nint m_nPhonemeCode = 0x8; // int32 } + // Parent: CSosGroupActionSchema + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSosGroupActionSoundeventCountSchema { + public const nint m_bExcludeStoppedSounds = 0x18; // bool + public const nint m_strCountKeyName = 0x20; // CUtlString + } // Parent: CVoiceContainerAnalysisBase - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -619,7 +689,7 @@ namespace CS2Dumper.Schemas { public const nint m_flThreshold = 0x58; // float32 } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -627,7 +697,7 @@ namespace CS2Dumper.Schemas { public const nint m_soundEventVMix = 0x0; // CStrongHandle } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -638,7 +708,7 @@ namespace CS2Dumper.Schemas { public const nint m_nProcType = 0xC; // int32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -646,8 +716,18 @@ namespace CS2Dumper.Schemas { public const nint m_flTime = 0x0; // float32 public const nint m_flValue = 0x4; // float32 } + // Parent: CVoiceContainerBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + public static class CVoiceContainerSet { + public const nint m_soundsToPlay = 0xC0; // CUtlVector + } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -662,14 +742,23 @@ namespace CS2Dumper.Schemas { public const nint m_flHighCutoffFreq = 0x1C; // float32 } // Parent: None - // Field count: 0 + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CVoiceContainerSetElement { + public const nint m_sound = 0x0; // CSoundContainerReference + public const nint m_flVolumeDB = 0x18; // float32 + } + // Parent: None + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CSoundInfoHeader { } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -677,7 +766,7 @@ namespace CS2Dumper.Schemas { public const nint m_groupList = 0x0; // CUtlVector } // Parent: CSosGroupBranchPattern - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -689,7 +778,7 @@ namespace CS2Dumper.Schemas { public const nint m_opvarString = 0x28; // CUtlString } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -701,7 +790,7 @@ namespace CS2Dumper.Schemas { public const nint itemPos = 0x28; // Vector2D } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -715,7 +804,19 @@ namespace CS2Dumper.Schemas { public const nint m_flFeedbackDiffusion2 = 0x18; // float32 } // Parent: None - // Field count: 4 + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + public static class CSoundContainerReferenceArray { + public const nint m_bUseReference = 0x0; // bool + public const nint m_sounds = 0x8; // CUtlVector> + public const nint m_pSounds = 0x20; // CUtlVector + } + // Parent: None + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -726,7 +827,7 @@ namespace CS2Dumper.Schemas { public const nint m_flOutputGain = 0xC; // float32 } // Parent: None - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -742,7 +843,7 @@ namespace CS2Dumper.Schemas { public const nint m_bPeakMode = 0x20; // bool } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -754,7 +855,7 @@ namespace CS2Dumper.Schemas { public const nint m_nOversampleFactor = 0x10; // int32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -764,7 +865,7 @@ namespace CS2Dumper.Schemas { public const nint m_flReleaseTimeMS = 0x8; // float32 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -775,7 +876,7 @@ namespace CS2Dumper.Schemas { public const nint m_morphData = 0x38; // CAudioMorphData } // Parent: CSosGroupActionSchema - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -785,17 +886,28 @@ namespace CS2Dumper.Schemas { public const nint m_nSortType = 0x20; // SosActionSortType_t } // Parent: CVoiceContainerDecayingSineWave - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName // MPropertyDescription public static class CVoiceContainerAmpedDecayingSineWave { - public const nint m_flGainAmount = 0xF8; // float32 + public const nint m_flGainAmount = 0xC8; // float32 + } + // Parent: CVoiceContainerBase + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + public static class CVoiceContainerEnvelope { + public const nint m_sound = 0xC0; // CStrongHandle + public const nint m_analysisContainer = 0xC8; // CVoiceContainerAnalysisBase* } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -810,7 +922,7 @@ namespace CS2Dumper.Schemas { public const nint m_nLFOShape = 0x28; // VMixLFOShape_t } // Parent: None - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -827,7 +939,7 @@ namespace CS2Dumper.Schemas { public const nint m_bSolo = 0x21; // bool } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -835,7 +947,7 @@ namespace CS2Dumper.Schemas { public const nint m_flCrossfadeTime = 0x0; // float32 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -846,19 +958,19 @@ namespace CS2Dumper.Schemas { public const nint m_nInstancesAtMaxVolume = 0xC; // int32 } // Parent: CVoiceContainerBase - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName // MPropertyDescription public static class CVoiceContainerSelector { - public const nint m_mode = 0xF0; // PlayBackMode_t - public const nint m_bRetrigger = 0xF4; // bool - public const nint m_soundsToPlay = 0xF8; // CUtlVector> + public const nint m_mode = 0xC0; // PlayBackMode_t + public const nint m_soundsToPlay = 0xC8; // CSoundContainerReferenceArray + public const nint m_fProbabilityWeights = 0x100; // CUtlVector } // Parent: CSosGroupActionSchema - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -866,8 +978,19 @@ namespace CS2Dumper.Schemas { public const nint m_nMaxCount = 0x18; // int32 public const nint m_flMaxDuration = 0x1C; // float32 } + // Parent: CVoiceContainerBase + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + public static class CTestBlendContainer { + public const nint m_firstSound = 0xC0; // CStrongHandle + public const nint m_secondSound = 0xC8; // CStrongHandle + } // Parent: CSosGroupActionSchema - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -882,17 +1005,17 @@ namespace CS2Dumper.Schemas { public const nint m_bSaveToGroup = 0x38; // bool } // Parent: CVoiceContainerBase - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName // MPropertyDescription public static class CVoiceContainerSwitch { - public const nint m_soundsToPlay = 0xF0; // CUtlVector + public const nint m_soundsToPlay = 0xC0; // CUtlVector } // Parent: CSosGroupActionSchema - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -900,7 +1023,7 @@ namespace CS2Dumper.Schemas { public const nint m_flMaxDuration = 0x18; // float32 } // Parent: None - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -917,7 +1040,7 @@ namespace CS2Dumper.Schemas { public const nint m_bPeakMode = 0x24; // bool } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -930,18 +1053,32 @@ namespace CS2Dumper.Schemas { public const nint m_flBassFreq = 0x14; // float32 } // Parent: CVoiceContainerBase - // Field count: 2 + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + public static class CVoiceContainerLoopTrigger { + public const nint m_sound = 0xC0; // CSoundContainerReference + public const nint m_flRetriggerTimeMin = 0xD8; // float32 + public const nint m_flRetriggerTimeMax = 0xDC; // float32 + public const nint m_flFadeTime = 0xE0; // float32 + public const nint m_bCrossFade = 0xE4; // bool + } + // Parent: CVoiceContainerBase + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName // MPropertyDescription public static class CVoiceContainerDecayingSineWave { - public const nint m_flFrequency = 0xF0; // float32 - public const nint m_flDecayTime = 0xF4; // float32 + public const nint m_flFrequency = 0xC0; // float32 + public const nint m_flDecayTime = 0xC4; // float32 } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -954,7 +1091,7 @@ namespace CS2Dumper.Schemas { public const nint m_flQ = 0xC; // float32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -964,7 +1101,7 @@ namespace CS2Dumper.Schemas { public const nint m_flPhase = 0x8; // float32 } // Parent: None - // Field count: 12 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults diff --git a/output/soundsystem_dll.hpp b/output/libsoundsystem.so.hpp similarity index 78% rename from output/soundsystem_dll.hpp rename to output/libsoundsystem.so.hpp index 06b3093..b3431dd 100644 --- a/output/soundsystem_dll.hpp +++ b/output/libsoundsystem.so.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC #pragma once @@ -7,18 +7,18 @@ namespace cs2_dumper { namespace schemas { - // Module: soundsystem.dll - // Class count: 63 - // Enum count: 18 - namespace soundsystem_dll { + // Module: libsoundsystem.so + // Classes count: 74 + // Enums count: 18 + namespace libsoundsystem_so { // Alignment: 4 - // Member count: 2 + // Members count: 2 enum class EMode_t : uint32_t { Peak = 0x0, RMS = 0x1 }; // Alignment: 1 - // Member count: 5 + // Members count: 5 enum class EWaveform : uint8_t { Sine = 0x0, Square = 0x1, @@ -27,7 +27,7 @@ namespace cs2_dumper { Noise = 0x4 }; // Alignment: 4 - // Member count: 5 + // Members count: 5 enum class VMixLFOShape_t : uint32_t { LFO_SHAPE_SINE = 0x0, LFO_SHAPE_SQUARE = 0x1, @@ -36,7 +36,7 @@ namespace cs2_dumper { LFO_SHAPE_NOISE = 0x4 }; // Alignment: 2 - // Member count: 10 + // Members count: 10 enum class VMixFilterType_t : uint16_t { FILTER_UNKNOWN = 0xFFFFFFFFFFFFFFFF, FILTER_LOWPASS = 0x0, @@ -50,14 +50,14 @@ namespace cs2_dumper { FILTER_PASSTHROUGH = 0x8 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class SosActionStopType_t : uint32_t { SOS_STOPTYPE_NONE = 0x0, SOS_STOPTYPE_TIME = 0x1, SOS_STOPTYPE_OPVAR = 0x2 }; // Alignment: 4 - // Member count: 6 + // Members count: 6 enum class SosEditItemType_t : uint32_t { SOS_EDIT_ITEM_TYPE_SOUNDEVENTS = 0x0, SOS_EDIT_ITEM_TYPE_SOUNDEVENT = 0x1, @@ -67,21 +67,22 @@ namespace cs2_dumper { SOS_EDIT_ITEM_TYPE_FIELD = 0x5 }; // Alignment: 4 - // Member count: 2 + // Members count: 2 enum class SosActionSortType_t : uint32_t { SOS_SORTTYPE_HIGHEST = 0x0, SOS_SORTTYPE_LOWEST = 0x1 }; // Alignment: 4 - // Member count: 4 + // Members count: 5 enum class PlayBackMode_t : uint32_t { Random = 0x0, RandomNoRepeats = 0x1, RandomAvoidLast = 0x2, - Sequential = 0x3 + Sequential = 0x3, + RandomWeights = 0x4 }; // Alignment: 2 - // Member count: 30 + // Members count: 30 enum class VMixProcessorType_t : uint16_t { VPROCESSOR_UNKNOWN = 0x0, VPROCESSOR_RT_PITCH = 0x1, @@ -115,7 +116,7 @@ namespace cs2_dumper { VPROCESSOR_STEAMAUDIO_HYBRIDREVERB = 0x1D }; // Alignment: 4 - // Member count: 30 + // Members count: 30 enum class soundlevel_t : uint32_t { SNDLVL_NONE = 0x0, SNDLVL_20dB = 0x14, @@ -149,13 +150,13 @@ namespace cs2_dumper { SNDLVL_180dB = 0xB4 }; // Alignment: 4 - // Member count: 2 + // Members count: 2 enum class VMixPannerType_t : uint32_t { PANNER_TYPE_LINEAR = 0x0, PANNER_TYPE_EQUAL_POWER = 0x1 }; // Alignment: 4 - // Member count: 6 + // Members count: 6 enum class VMixChannelOperation_t : uint32_t { VMIX_CHAN_STEREO = 0x0, VMIX_CHAN_LEFT = 0x1, @@ -165,7 +166,7 @@ namespace cs2_dumper { VMIX_CHAN_MID_SIDE = 0x5 }; // Alignment: 1 - // Member count: 13 + // Members count: 13 enum class EMidiNote : uint8_t { C = 0x0, C_Sharp = 0x1, @@ -182,7 +183,7 @@ namespace cs2_dumper { Count = 0xC }; // Alignment: 1 - // Member count: 4 + // Members count: 4 enum class CVSoundFormat_t : uint8_t { PCM16 = 0x0, PCM8 = 0x1, @@ -190,7 +191,7 @@ namespace cs2_dumper { ADPCM = 0x3 }; // Alignment: 1 - // Member count: 9 + // Members count: 9 enum class VMixFilterSlope_t : uint8_t { FILTER_SLOPE_1POLE_6dB = 0x0, FILTER_SLOPE_1POLE_12dB = 0x1, @@ -203,7 +204,7 @@ namespace cs2_dumper { FILTER_SLOPE_MAX = 0x7 }; // Alignment: 4 - // Member count: 8 + // Members count: 10 enum class ActionType_t : uint32_t { SOS_ACTION_NONE = 0x0, SOS_ACTION_LIMITER = 0x1, @@ -212,35 +213,37 @@ namespace cs2_dumper { SOS_ACTION_SET_SOUNDEVENT_PARAM = 0x4, SOS_ACTION_SOUNDEVENT_CLUSTER = 0x5, SOS_ACTION_SOUNDEVENT_PRIORITY = 0x6, - SOS_ACTION_COUNT_ENVELOPE = 0x7 + SOS_ACTION_COUNT_ENVELOPE = 0x7, + SOS_ACTION_SOUNDEVENT_COUNT = 0x8, + SOS_ACTION_SOUNDEVENT_MIN_MAX_VALUES = 0x9 }; // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class VMixSubgraphSwitchInterpolationType_t : uint32_t { SUBGRAPH_INTERPOLATION_TEMPORAL_CROSSFADE = 0x0, SUBGRAPH_INTERPOLATION_TEMPORAL_FADE_OUT = 0x1, SUBGRAPH_INTERPOLATION_KEEP_LAST_SUBGRAPH_RUNNING = 0x2 }; // Alignment: 4 - // Member count: 2 + // Members count: 2 enum class SosGroupType_t : uint32_t { SOS_GROUPTYPE_DYNAMIC = 0x0, SOS_GROUPTYPE_STATIC = 0x1 }; // Parent: CVoiceContainerBase - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName // MPropertyDescription namespace CVoiceContainerBlender { - constexpr std::ptrdiff_t m_firstSound = 0xF0; // CStrongHandle - constexpr std::ptrdiff_t m_secondSound = 0xF8; // CStrongHandle - constexpr std::ptrdiff_t m_flBlendFactor = 0x100; // float32 + constexpr std::ptrdiff_t m_firstSound = 0xC0; // CSoundContainerReference + constexpr std::ptrdiff_t m_secondSound = 0xD8; // CSoundContainerReference + constexpr std::ptrdiff_t m_flBlendFactor = 0xF0; // float32 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -251,7 +254,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flLateReflections = 0xC; // float32 } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -265,7 +268,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_volumeScaling = 0x50; // CVoiceContainerStaticAdditiveSynth::CGainScalePerInstance } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -275,32 +278,31 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bSyncInstances = 0x58; // bool } // Parent: CVoiceContainerBase - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName // MPropertyDescription namespace CVoiceContainerRandomSampler { - constexpr std::ptrdiff_t m_flAmplitude = 0xF0; // float32 - constexpr std::ptrdiff_t m_flAmplitudeJitter = 0xF4; // float32 - constexpr std::ptrdiff_t m_flTimeJitter = 0xF8; // float32 - constexpr std::ptrdiff_t m_flMaxLength = 0xFC; // float32 - constexpr std::ptrdiff_t m_nNumDelayVariations = 0x100; // int32 - constexpr std::ptrdiff_t m_grainResources = 0x108; // CUtlVector> + constexpr std::ptrdiff_t m_flAmplitude = 0xC0; // float32 + constexpr std::ptrdiff_t m_flAmplitudeJitter = 0xC4; // float32 + constexpr std::ptrdiff_t m_flTimeJitter = 0xC8; // float32 + constexpr std::ptrdiff_t m_flMaxLength = 0xCC; // float32 + constexpr std::ptrdiff_t m_nNumDelayVariations = 0xD0; // int32 + constexpr std::ptrdiff_t m_grainResources = 0xD8; // CUtlVector> } // Parent: CVoiceContainerBase - // Field count: 1 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName // MPropertyDescription namespace CVoiceContainerDefault { - constexpr std::ptrdiff_t m_vsndReference = 0xF0; // CStrongHandle } // Parent: None - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -318,7 +320,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_encodedHeader = 0x58; // CUtlBinaryBlock } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -327,7 +329,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_table = 0x0; // CUtlVector } // Parent: CSosGroupActionSchema - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -341,7 +343,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_groupBoundingBoxMaxsOpvar = 0x40; // CUtlString } // Parent: CSosGroupActionSchema - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -352,8 +354,20 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_opvarName = 0x28; // CUtlString constexpr std::ptrdiff_t m_nSortType = 0x30; // SosActionSortType_t } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + namespace CSoundContainerReference { + constexpr std::ptrdiff_t m_bUseReference = 0x0; // bool + constexpr std::ptrdiff_t m_sound = 0x8; // CStrongHandle + constexpr std::ptrdiff_t m_pSound = 0x10; // CVoiceContainerBase* + } // Parent: CVoiceContainerBase - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -362,7 +376,7 @@ namespace cs2_dumper { namespace CVoiceContainerNull { } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -372,7 +386,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flInterpolationTime = 0x8; // float32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -383,8 +397,25 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bRegenerateCurveOnCompile = 0x8; // bool constexpr std::ptrdiff_t m_curve = 0x10; // CPiecewiseCurve } + // Parent: CSosGroupActionSchema + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSosGroupActionSoundeventMinMaxValuesSchema { + constexpr std::ptrdiff_t m_strQueryPublicFieldName = 0x18; // CUtlString + constexpr std::ptrdiff_t m_strDelayPublicFieldName = 0x20; // CUtlString + constexpr std::ptrdiff_t m_bExcludeStoppedSounds = 0x28; // bool + constexpr std::ptrdiff_t m_bExcludeDelayedSounds = 0x29; // bool + constexpr std::ptrdiff_t m_bExcludeSoundsBelowThreshold = 0x2A; // bool + constexpr std::ptrdiff_t m_flExcludeSoundsMinThresholdValue = 0x2C; // float32 + constexpr std::ptrdiff_t m_bExcludSoundsAboveThreshold = 0x30; // bool + constexpr std::ptrdiff_t m_flExcludeSoundsMaxThresholdValue = 0x34; // float32 + constexpr std::ptrdiff_t m_strMinValueName = 0x38; // CUtlString + constexpr std::ptrdiff_t m_strMaxValueName = 0x40; // CUtlString + } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -393,7 +424,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flStrength = 0x4; // float32 } // Parent: CSosGroupActionSchema - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -404,19 +435,19 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bPriorityReadButDontContribute = 0x30; // CUtlString } // Parent: CVoiceContainerBase - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName // MPropertyDescription namespace CVoiceContainerRealtimeFMSineWave { - constexpr std::ptrdiff_t m_flCarrierFrequency = 0xF0; // float32 - constexpr std::ptrdiff_t m_flModulatorFrequency = 0xF4; // float32 - constexpr std::ptrdiff_t m_flModulatorAmount = 0xF8; // float32 + constexpr std::ptrdiff_t m_flCarrierFrequency = 0xC0; // float32 + constexpr std::ptrdiff_t m_flModulatorFrequency = 0xC4; // float32 + constexpr std::ptrdiff_t m_flModulatorAmount = 0xC8; // float32 } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -424,7 +455,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_EditItems = 0x0; // CUtlVector } // Parent: None - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -440,7 +471,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bApplyAntialiasing = 0x2C; // bool } // Parent: None - // Field count: 17 + // Fields count: 17 // // Metadata: // MGetKV3ClassDefaults @@ -464,7 +495,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flTaps = 0x4C; // float32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -475,7 +506,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_actionInstanceType = 0x14; // ActionType_t } // Parent: None - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -492,7 +523,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vActions = 0xC0; // CSosGroupActionSchema*[4] } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -504,7 +535,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bMatchString = 0xC; // bool } // Parent: None - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -521,7 +552,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bandDesc = 0x24; // VMixDynamicsBand_t[3] } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -534,7 +565,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flListenerReverbModifierWhenSourceReverbIsActive = 0x18; // float32 } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -547,17 +578,35 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flEaseOut = 0x64; // float32 } // Parent: CVoiceContainerBase - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName // MPropertyDescription namespace CVoiceContainerStaticAdditiveSynth { - constexpr std::ptrdiff_t m_tones = 0xF0; // CUtlVector + constexpr std::ptrdiff_t m_tones = 0xC0; // CUtlVector + } + // Parent: CVoiceContainerBase + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + namespace CVoiceContainerShapedNoise { + constexpr std::ptrdiff_t m_bUseCurveForFrequency = 0xC0; // bool + constexpr std::ptrdiff_t m_flFrequency = 0xC4; // float32 + constexpr std::ptrdiff_t m_frequencySweep = 0xC8; // CPiecewiseCurve + constexpr std::ptrdiff_t m_bUseCurveForResonance = 0x108; // bool + constexpr std::ptrdiff_t m_flResonance = 0x10C; // float32 + constexpr std::ptrdiff_t m_resonanceSweep = 0x110; // CPiecewiseCurve + constexpr std::ptrdiff_t m_bUseCurveForAmplitude = 0x150; // bool + constexpr std::ptrdiff_t m_flGainInDecibels = 0x154; // float32 + constexpr std::ptrdiff_t m_gainSweep = 0x158; // CPiecewiseCurve } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -566,7 +615,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_modifiers = 0x8; // CUtlVector } // Parent: None - // Field count: 3 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -575,12 +624,24 @@ namespace cs2_dumper { // MPropertyFriendlyName // MPropertyDescription namespace CVoiceContainerBase { - constexpr std::ptrdiff_t m_vSound = 0x20; // CVSound - constexpr std::ptrdiff_t m_bHideAnalyzers = 0xD0; // bool - constexpr std::ptrdiff_t m_analysisContainers = 0xD8; // CUtlVector + constexpr std::ptrdiff_t m_vSound = 0x38; // CVSound + constexpr std::ptrdiff_t m_pEnvelopeAnalyzer = 0xB8; // CVoiceContainerAnalysisBase* + } + // Parent: CVoiceContainerBase + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CVoiceContainerGranulator { + constexpr std::ptrdiff_t m_flGrainLength = 0xC0; // float32 + constexpr std::ptrdiff_t m_flGrainCrossfadeAmount = 0xC4; // float32 + constexpr std::ptrdiff_t m_flStartJitter = 0xC8; // float32 + constexpr std::ptrdiff_t m_flPlaybackJitter = 0xCC; // float32 + constexpr std::ptrdiff_t m_sourceAudio = 0xD0; // CStrongHandle } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -594,7 +655,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flWidth = 0x24; // float32 } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -602,7 +663,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_stages = 0x0; // VMixFilterDesc_t[8] } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -611,8 +672,17 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flEndTime = 0x4; // float32 constexpr std::ptrdiff_t m_nPhonemeCode = 0x8; // int32 } + // Parent: CSosGroupActionSchema + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSosGroupActionSoundeventCountSchema { + constexpr std::ptrdiff_t m_bExcludeStoppedSounds = 0x18; // bool + constexpr std::ptrdiff_t m_strCountKeyName = 0x20; // CUtlString + } // Parent: CVoiceContainerAnalysisBase - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -624,7 +694,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flThreshold = 0x58; // float32 } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -632,7 +702,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_soundEventVMix = 0x0; // CStrongHandle } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -643,7 +713,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nProcType = 0xC; // int32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -651,8 +721,18 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flTime = 0x0; // float32 constexpr std::ptrdiff_t m_flValue = 0x4; // float32 } + // Parent: CVoiceContainerBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + namespace CVoiceContainerSet { + constexpr std::ptrdiff_t m_soundsToPlay = 0xC0; // CUtlVector + } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -667,14 +747,23 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flHighCutoffFreq = 0x1C; // float32 } // Parent: None - // Field count: 0 + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CVoiceContainerSetElement { + constexpr std::ptrdiff_t m_sound = 0x0; // CSoundContainerReference + constexpr std::ptrdiff_t m_flVolumeDB = 0x18; // float32 + } + // Parent: None + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CSoundInfoHeader { } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -682,7 +771,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_groupList = 0x0; // CUtlVector } // Parent: CSosGroupBranchPattern - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -694,7 +783,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_opvarString = 0x28; // CUtlString } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -706,7 +795,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t itemPos = 0x28; // Vector2D } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -720,7 +809,19 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flFeedbackDiffusion2 = 0x18; // float32 } // Parent: None - // Field count: 4 + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + namespace CSoundContainerReferenceArray { + constexpr std::ptrdiff_t m_bUseReference = 0x0; // bool + constexpr std::ptrdiff_t m_sounds = 0x8; // CUtlVector> + constexpr std::ptrdiff_t m_pSounds = 0x20; // CUtlVector + } + // Parent: None + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -731,7 +832,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flOutputGain = 0xC; // float32 } // Parent: None - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -747,7 +848,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bPeakMode = 0x20; // bool } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -759,7 +860,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nOversampleFactor = 0x10; // int32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -769,7 +870,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x8; // float32 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -780,7 +881,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_morphData = 0x38; // CAudioMorphData } // Parent: CSosGroupActionSchema - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -790,17 +891,28 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nSortType = 0x20; // SosActionSortType_t } // Parent: CVoiceContainerDecayingSineWave - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName // MPropertyDescription namespace CVoiceContainerAmpedDecayingSineWave { - constexpr std::ptrdiff_t m_flGainAmount = 0xF8; // float32 + constexpr std::ptrdiff_t m_flGainAmount = 0xC8; // float32 + } + // Parent: CVoiceContainerBase + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + namespace CVoiceContainerEnvelope { + constexpr std::ptrdiff_t m_sound = 0xC0; // CStrongHandle + constexpr std::ptrdiff_t m_analysisContainer = 0xC8; // CVoiceContainerAnalysisBase* } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -815,7 +927,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nLFOShape = 0x28; // VMixLFOShape_t } // Parent: None - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -832,7 +944,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bSolo = 0x21; // bool } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -840,7 +952,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flCrossfadeTime = 0x0; // float32 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -851,19 +963,19 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nInstancesAtMaxVolume = 0xC; // int32 } // Parent: CVoiceContainerBase - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName // MPropertyDescription namespace CVoiceContainerSelector { - constexpr std::ptrdiff_t m_mode = 0xF0; // PlayBackMode_t - constexpr std::ptrdiff_t m_bRetrigger = 0xF4; // bool - constexpr std::ptrdiff_t m_soundsToPlay = 0xF8; // CUtlVector> + constexpr std::ptrdiff_t m_mode = 0xC0; // PlayBackMode_t + constexpr std::ptrdiff_t m_soundsToPlay = 0xC8; // CSoundContainerReferenceArray + constexpr std::ptrdiff_t m_fProbabilityWeights = 0x100; // CUtlVector } // Parent: CSosGroupActionSchema - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -871,8 +983,19 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nMaxCount = 0x18; // int32 constexpr std::ptrdiff_t m_flMaxDuration = 0x1C; // float32 } + // Parent: CVoiceContainerBase + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + namespace CTestBlendContainer { + constexpr std::ptrdiff_t m_firstSound = 0xC0; // CStrongHandle + constexpr std::ptrdiff_t m_secondSound = 0xC8; // CStrongHandle + } // Parent: CSosGroupActionSchema - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -887,17 +1010,17 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bSaveToGroup = 0x38; // bool } // Parent: CVoiceContainerBase - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName // MPropertyDescription namespace CVoiceContainerSwitch { - constexpr std::ptrdiff_t m_soundsToPlay = 0xF0; // CUtlVector + constexpr std::ptrdiff_t m_soundsToPlay = 0xC0; // CUtlVector } // Parent: CSosGroupActionSchema - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -905,7 +1028,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flMaxDuration = 0x18; // float32 } // Parent: None - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -922,7 +1045,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bPeakMode = 0x24; // bool } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -935,18 +1058,32 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flBassFreq = 0x14; // float32 } // Parent: CVoiceContainerBase - // Field count: 2 + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + namespace CVoiceContainerLoopTrigger { + constexpr std::ptrdiff_t m_sound = 0xC0; // CSoundContainerReference + constexpr std::ptrdiff_t m_flRetriggerTimeMin = 0xD8; // float32 + constexpr std::ptrdiff_t m_flRetriggerTimeMax = 0xDC; // float32 + constexpr std::ptrdiff_t m_flFadeTime = 0xE0; // float32 + constexpr std::ptrdiff_t m_bCrossFade = 0xE4; // bool + } + // Parent: CVoiceContainerBase + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName // MPropertyDescription namespace CVoiceContainerDecayingSineWave { - constexpr std::ptrdiff_t m_flFrequency = 0xF0; // float32 - constexpr std::ptrdiff_t m_flDecayTime = 0xF4; // float32 + constexpr std::ptrdiff_t m_flFrequency = 0xC0; // float32 + constexpr std::ptrdiff_t m_flDecayTime = 0xC4; // float32 } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -959,7 +1096,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flQ = 0xC; // float32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -969,7 +1106,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flPhase = 0x8; // float32 } // Parent: None - // Field count: 12 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults diff --git a/output/soundsystem_dll.json b/output/libsoundsystem.so.json similarity index 83% rename from output/soundsystem_dll.json rename to output/libsoundsystem.so.json index a863e6b..5a61a90 100644 --- a/output/soundsystem_dll.json +++ b/output/libsoundsystem.so.json @@ -1,5 +1,5 @@ { - "soundsystem.dll": { + "libsoundsystem.so": { "classes": { "CAudioEmphasisSample": { "fields": { @@ -191,6 +191,40 @@ ], "parent": "CSosGroupActionSchema" }, + "CSosGroupActionSoundeventCountSchema": { + "fields": { + "m_bExcludeStoppedSounds": 24, + "m_strCountKeyName": 32 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CSosGroupActionSchema" + }, + "CSosGroupActionSoundeventMinMaxValuesSchema": { + "fields": { + "m_bExcludSoundsAboveThreshold": 48, + "m_bExcludeDelayedSounds": 41, + "m_bExcludeSoundsBelowThreshold": 42, + "m_bExcludeStoppedSounds": 40, + "m_flExcludeSoundsMaxThresholdValue": 52, + "m_flExcludeSoundsMinThresholdValue": 44, + "m_strDelayPublicFieldName": 32, + "m_strMaxValueName": 64, + "m_strMinValueName": 56, + "m_strQueryPublicFieldName": 24 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CSosGroupActionSchema" + }, "CSosGroupActionSoundeventPrioritySchema": { "fields": { "m_bPriorityReadButDontContribute": 48, @@ -299,6 +333,50 @@ ], "parent": null }, + "CSoundContainerReference": { + "fields": { + "m_bUseReference": 0, + "m_pSound": 16, + "m_sound": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": null + }, + "CSoundContainerReferenceArray": { + "fields": { + "m_bUseReference": 0, + "m_pSounds": 32, + "m_sounds": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": null + }, "CSoundEventMetaData": { "fields": { "m_soundEventVMix": 0 @@ -321,6 +399,27 @@ ], "parent": null }, + "CTestBlendContainer": { + "fields": { + "m_firstSound": 192, + "m_secondSound": 200 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": "CVoiceContainerBase" + }, "CVSound": { "fields": { "m_Sentences": 24, @@ -345,7 +444,7 @@ }, "CVoiceContainerAmpedDecayingSineWave": { "fields": { - "m_flGainAmount": 248 + "m_flGainAmount": 200 }, "metadata": [ { @@ -390,9 +489,8 @@ }, "CVoiceContainerBase": { "fields": { - "m_analysisContainers": 216, - "m_bHideAnalyzers": 208, - "m_vSound": 32 + "m_pEnvelopeAnalyzer": 184, + "m_vSound": 56 }, "metadata": [ { @@ -420,9 +518,9 @@ }, "CVoiceContainerBlender": { "fields": { - "m_firstSound": 240, - "m_flBlendFactor": 256, - "m_secondSound": 248 + "m_firstSound": 192, + "m_flBlendFactor": 240, + "m_secondSound": 216 }, "metadata": [ { @@ -442,8 +540,8 @@ }, "CVoiceContainerDecayingSineWave": { "fields": { - "m_flDecayTime": 244, - "m_flFrequency": 240 + "m_flDecayTime": 196, + "m_flFrequency": 192 }, "metadata": [ { @@ -462,8 +560,27 @@ "parent": "CVoiceContainerBase" }, "CVoiceContainerDefault": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": "CVoiceContainerBase" + }, + "CVoiceContainerEnvelope": { "fields": { - "m_vsndReference": 240 + "m_analysisContainer": 200, + "m_sound": 192 }, "metadata": [ { @@ -503,6 +620,50 @@ ], "parent": "CVoiceContainerAnalysisBase" }, + "CVoiceContainerGranulator": { + "fields": { + "m_flGrainCrossfadeAmount": 196, + "m_flGrainLength": 192, + "m_flPlaybackJitter": 204, + "m_flStartJitter": 200, + "m_sourceAudio": 208 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + } + ], + "parent": "CVoiceContainerBase" + }, + "CVoiceContainerLoopTrigger": { + "fields": { + "m_bCrossFade": 228, + "m_flFadeTime": 224, + "m_flRetriggerTimeMax": 220, + "m_flRetriggerTimeMin": 216, + "m_sound": 192 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": "CVoiceContainerBase" + }, "CVoiceContainerNull": { "fields": {}, "metadata": [ @@ -523,12 +684,12 @@ }, "CVoiceContainerRandomSampler": { "fields": { - "m_flAmplitude": 240, - "m_flAmplitudeJitter": 244, - "m_flMaxLength": 252, - "m_flTimeJitter": 248, - "m_grainResources": 264, - "m_nNumDelayVariations": 256 + "m_flAmplitude": 192, + "m_flAmplitudeJitter": 196, + "m_flMaxLength": 204, + "m_flTimeJitter": 200, + "m_grainResources": 216, + "m_nNumDelayVariations": 208 }, "metadata": [ { @@ -548,9 +709,9 @@ }, "CVoiceContainerRealtimeFMSineWave": { "fields": { - "m_flCarrierFrequency": 240, - "m_flModulatorAmount": 248, - "m_flModulatorFrequency": 244 + "m_flCarrierFrequency": 192, + "m_flModulatorAmount": 200, + "m_flModulatorFrequency": 196 }, "metadata": [ { @@ -570,9 +731,70 @@ }, "CVoiceContainerSelector": { "fields": { - "m_bRetrigger": 244, - "m_mode": 240, - "m_soundsToPlay": 248 + "m_fProbabilityWeights": 256, + "m_mode": 192, + "m_soundsToPlay": 200 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": "CVoiceContainerBase" + }, + "CVoiceContainerSet": { + "fields": { + "m_soundsToPlay": 192 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": "CVoiceContainerBase" + }, + "CVoiceContainerSetElement": { + "fields": { + "m_flVolumeDB": 24, + "m_sound": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CVoiceContainerShapedNoise": { + "fields": { + "m_bUseCurveForAmplitude": 336, + "m_bUseCurveForFrequency": 192, + "m_bUseCurveForResonance": 264, + "m_flFrequency": 196, + "m_flGainInDecibels": 340, + "m_flResonance": 268, + "m_frequencySweep": 200, + "m_gainSweep": 344, + "m_resonanceSweep": 272 }, "metadata": [ { @@ -592,7 +814,7 @@ }, "CVoiceContainerStaticAdditiveSynth": { "fields": { - "m_tones": 240 + "m_tones": 192 }, "metadata": [ { @@ -659,7 +881,7 @@ }, "CVoiceContainerSwitch": { "fields": { - "m_soundsToPlay": 240 + "m_soundsToPlay": 192 }, "metadata": [ { @@ -1117,6 +1339,8 @@ "SOS_ACTION_NONE": 0, "SOS_ACTION_SET_SOUNDEVENT_PARAM": 4, "SOS_ACTION_SOUNDEVENT_CLUSTER": 5, + "SOS_ACTION_SOUNDEVENT_COUNT": 8, + "SOS_ACTION_SOUNDEVENT_MIN_MAX_VALUES": 9, "SOS_ACTION_SOUNDEVENT_PRIORITY": 6, "SOS_ACTION_TIME_BLOCK_LIMITER": 3, "SOS_ACTION_TIME_LIMIT": 2 @@ -1177,6 +1401,7 @@ "Random": 0, "RandomAvoidLast": 2, "RandomNoRepeats": 1, + "RandomWeights": 4, "Sequential": 3 }, "type": "uint32" diff --git a/output/soundsystem_dll.rs b/output/libsoundsystem.so.rs similarity index 77% rename from output/soundsystem_dll.rs rename to output/libsoundsystem.so.rs index 76ead8e..90b5c15 100644 --- a/output/soundsystem_dll.rs +++ b/output/libsoundsystem.so.rs @@ -1,23 +1,23 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { - // Module: soundsystem.dll - // Class count: 63 - // Enum count: 18 - pub mod soundsystem_dll { + // Module: libsoundsystem.so + // Classes count: 74 + // Enums count: 18 + pub mod libsoundsystem_so { // Alignment: 4 - // Member count: 2 + // Members count: 2 #[repr(u32)] pub enum EMode_t { Peak = 0x0, RMS = 0x1 } // Alignment: 1 - // Member count: 5 + // Members count: 5 #[repr(u8)] pub enum EWaveform { Sine = 0x0, @@ -27,7 +27,7 @@ pub mod cs2_dumper { Noise = 0x4 } // Alignment: 4 - // Member count: 5 + // Members count: 5 #[repr(u32)] pub enum VMixLFOShape_t { LFO_SHAPE_SINE = 0x0, @@ -37,7 +37,7 @@ pub mod cs2_dumper { LFO_SHAPE_NOISE = 0x4 } // Alignment: 2 - // Member count: 10 + // Members count: 10 #[repr(u16)] pub enum VMixFilterType_t { FILTER_UNKNOWN = u16::MAX, @@ -52,7 +52,7 @@ pub mod cs2_dumper { FILTER_PASSTHROUGH = 0x8 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum SosActionStopType_t { SOS_STOPTYPE_NONE = 0x0, @@ -60,7 +60,7 @@ pub mod cs2_dumper { SOS_STOPTYPE_OPVAR = 0x2 } // Alignment: 4 - // Member count: 6 + // Members count: 6 #[repr(u32)] pub enum SosEditItemType_t { SOS_EDIT_ITEM_TYPE_SOUNDEVENTS = 0x0, @@ -71,23 +71,24 @@ pub mod cs2_dumper { SOS_EDIT_ITEM_TYPE_FIELD = 0x5 } // Alignment: 4 - // Member count: 2 + // Members count: 2 #[repr(u32)] pub enum SosActionSortType_t { SOS_SORTTYPE_HIGHEST = 0x0, SOS_SORTTYPE_LOWEST = 0x1 } // Alignment: 4 - // Member count: 4 + // Members count: 5 #[repr(u32)] pub enum PlayBackMode_t { Random = 0x0, RandomNoRepeats = 0x1, RandomAvoidLast = 0x2, - Sequential = 0x3 + Sequential = 0x3, + RandomWeights = 0x4 } // Alignment: 2 - // Member count: 30 + // Members count: 30 #[repr(u16)] pub enum VMixProcessorType_t { VPROCESSOR_UNKNOWN = 0x0, @@ -122,7 +123,7 @@ pub mod cs2_dumper { VPROCESSOR_STEAMAUDIO_HYBRIDREVERB = 0x1D } // Alignment: 4 - // Member count: 30 + // Members count: 30 #[repr(u32)] pub enum soundlevel_t { SNDLVL_NONE = 0x0, @@ -153,14 +154,14 @@ pub mod cs2_dumper { SNDLVL_180dB = 0xB4 } // Alignment: 4 - // Member count: 2 + // Members count: 2 #[repr(u32)] pub enum VMixPannerType_t { PANNER_TYPE_LINEAR = 0x0, PANNER_TYPE_EQUAL_POWER = 0x1 } // Alignment: 4 - // Member count: 6 + // Members count: 6 #[repr(u32)] pub enum VMixChannelOperation_t { VMIX_CHAN_STEREO = 0x0, @@ -171,7 +172,7 @@ pub mod cs2_dumper { VMIX_CHAN_MID_SIDE = 0x5 } // Alignment: 1 - // Member count: 13 + // Members count: 13 #[repr(u8)] pub enum EMidiNote { C = 0x0, @@ -189,7 +190,7 @@ pub mod cs2_dumper { Count = 0xC } // Alignment: 1 - // Member count: 4 + // Members count: 4 #[repr(u8)] pub enum CVSoundFormat_t { PCM16 = 0x0, @@ -198,7 +199,7 @@ pub mod cs2_dumper { ADPCM = 0x3 } // Alignment: 1 - // Member count: 9 + // Members count: 9 #[repr(u8)] pub enum VMixFilterSlope_t { FILTER_SLOPE_1POLE_6dB = 0x0, @@ -211,7 +212,7 @@ pub mod cs2_dumper { FILTER_SLOPE_48dB = 0x7 } // Alignment: 4 - // Member count: 8 + // Members count: 10 #[repr(u32)] pub enum ActionType_t { SOS_ACTION_NONE = 0x0, @@ -221,10 +222,12 @@ pub mod cs2_dumper { SOS_ACTION_SET_SOUNDEVENT_PARAM = 0x4, SOS_ACTION_SOUNDEVENT_CLUSTER = 0x5, SOS_ACTION_SOUNDEVENT_PRIORITY = 0x6, - SOS_ACTION_COUNT_ENVELOPE = 0x7 + SOS_ACTION_COUNT_ENVELOPE = 0x7, + SOS_ACTION_SOUNDEVENT_COUNT = 0x8, + SOS_ACTION_SOUNDEVENT_MIN_MAX_VALUES = 0x9 } // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum VMixSubgraphSwitchInterpolationType_t { SUBGRAPH_INTERPOLATION_TEMPORAL_CROSSFADE = 0x0, @@ -232,26 +235,26 @@ pub mod cs2_dumper { SUBGRAPH_INTERPOLATION_KEEP_LAST_SUBGRAPH_RUNNING = 0x2 } // Alignment: 4 - // Member count: 2 + // Members count: 2 #[repr(u32)] pub enum SosGroupType_t { SOS_GROUPTYPE_DYNAMIC = 0x0, SOS_GROUPTYPE_STATIC = 0x1 } // Parent: CVoiceContainerBase - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName // MPropertyDescription pub mod CVoiceContainerBlender { - pub const m_firstSound: usize = 0xF0; // CStrongHandle - pub const m_secondSound: usize = 0xF8; // CStrongHandle - pub const m_flBlendFactor: usize = 0x100; // float32 + pub const m_firstSound: usize = 0xC0; // CSoundContainerReference + pub const m_secondSound: usize = 0xD8; // CSoundContainerReference + pub const m_flBlendFactor: usize = 0xF0; // float32 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -262,7 +265,7 @@ pub mod cs2_dumper { pub const m_flLateReflections: usize = 0xC; // float32 } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -276,7 +279,7 @@ pub mod cs2_dumper { pub const m_volumeScaling: usize = 0x50; // CVoiceContainerStaticAdditiveSynth::CGainScalePerInstance } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -286,32 +289,31 @@ pub mod cs2_dumper { pub const m_bSyncInstances: usize = 0x58; // bool } // Parent: CVoiceContainerBase - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName // MPropertyDescription pub mod CVoiceContainerRandomSampler { - pub const m_flAmplitude: usize = 0xF0; // float32 - pub const m_flAmplitudeJitter: usize = 0xF4; // float32 - pub const m_flTimeJitter: usize = 0xF8; // float32 - pub const m_flMaxLength: usize = 0xFC; // float32 - pub const m_nNumDelayVariations: usize = 0x100; // int32 - pub const m_grainResources: usize = 0x108; // CUtlVector> + pub const m_flAmplitude: usize = 0xC0; // float32 + pub const m_flAmplitudeJitter: usize = 0xC4; // float32 + pub const m_flTimeJitter: usize = 0xC8; // float32 + pub const m_flMaxLength: usize = 0xCC; // float32 + pub const m_nNumDelayVariations: usize = 0xD0; // int32 + pub const m_grainResources: usize = 0xD8; // CUtlVector> } // Parent: CVoiceContainerBase - // Field count: 1 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName // MPropertyDescription pub mod CVoiceContainerDefault { - pub const m_vsndReference: usize = 0xF0; // CStrongHandle } // Parent: None - // Field count: 11 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -329,7 +331,7 @@ pub mod cs2_dumper { pub const m_encodedHeader: usize = 0x58; // CUtlBinaryBlock } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -338,7 +340,7 @@ pub mod cs2_dumper { pub const m_table: usize = 0x0; // CUtlVector } // Parent: CSosGroupActionSchema - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -352,7 +354,7 @@ pub mod cs2_dumper { pub const m_groupBoundingBoxMaxsOpvar: usize = 0x40; // CUtlString } // Parent: CSosGroupActionSchema - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -363,8 +365,20 @@ pub mod cs2_dumper { pub const m_opvarName: usize = 0x28; // CUtlString pub const m_nSortType: usize = 0x30; // SosActionSortType_t } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub mod CSoundContainerReference { + pub const m_bUseReference: usize = 0x0; // bool + pub const m_sound: usize = 0x8; // CStrongHandle + pub const m_pSound: usize = 0x10; // CVoiceContainerBase* + } // Parent: CVoiceContainerBase - // Field count: 0 + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -373,7 +387,7 @@ pub mod cs2_dumper { pub mod CVoiceContainerNull { } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -383,7 +397,7 @@ pub mod cs2_dumper { pub const m_flInterpolationTime: usize = 0x8; // float32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -394,8 +408,25 @@ pub mod cs2_dumper { pub const m_bRegenerateCurveOnCompile: usize = 0x8; // bool pub const m_curve: usize = 0x10; // CPiecewiseCurve } + // Parent: CSosGroupActionSchema + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSosGroupActionSoundeventMinMaxValuesSchema { + pub const m_strQueryPublicFieldName: usize = 0x18; // CUtlString + pub const m_strDelayPublicFieldName: usize = 0x20; // CUtlString + pub const m_bExcludeStoppedSounds: usize = 0x28; // bool + pub const m_bExcludeDelayedSounds: usize = 0x29; // bool + pub const m_bExcludeSoundsBelowThreshold: usize = 0x2A; // bool + pub const m_flExcludeSoundsMinThresholdValue: usize = 0x2C; // float32 + pub const m_bExcludSoundsAboveThreshold: usize = 0x30; // bool + pub const m_flExcludeSoundsMaxThresholdValue: usize = 0x34; // float32 + pub const m_strMinValueName: usize = 0x38; // CUtlString + pub const m_strMaxValueName: usize = 0x40; // CUtlString + } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -404,7 +435,7 @@ pub mod cs2_dumper { pub const m_flStrength: usize = 0x4; // float32 } // Parent: CSosGroupActionSchema - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -415,19 +446,19 @@ pub mod cs2_dumper { pub const m_bPriorityReadButDontContribute: usize = 0x30; // CUtlString } // Parent: CVoiceContainerBase - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName // MPropertyDescription pub mod CVoiceContainerRealtimeFMSineWave { - pub const m_flCarrierFrequency: usize = 0xF0; // float32 - pub const m_flModulatorFrequency: usize = 0xF4; // float32 - pub const m_flModulatorAmount: usize = 0xF8; // float32 + pub const m_flCarrierFrequency: usize = 0xC0; // float32 + pub const m_flModulatorFrequency: usize = 0xC4; // float32 + pub const m_flModulatorAmount: usize = 0xC8; // float32 } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -435,7 +466,7 @@ pub mod cs2_dumper { pub const m_EditItems: usize = 0x0; // CUtlVector } // Parent: None - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -451,7 +482,7 @@ pub mod cs2_dumper { pub const m_bApplyAntialiasing: usize = 0x2C; // bool } // Parent: None - // Field count: 17 + // Fields count: 17 // // Metadata: // MGetKV3ClassDefaults @@ -475,7 +506,7 @@ pub mod cs2_dumper { pub const m_flTaps: usize = 0x4C; // float32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -486,7 +517,7 @@ pub mod cs2_dumper { pub const m_actionInstanceType: usize = 0x14; // ActionType_t } // Parent: None - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -503,7 +534,7 @@ pub mod cs2_dumper { pub const m_vActions: usize = 0xC0; // CSosGroupActionSchema*[4] } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -515,7 +546,7 @@ pub mod cs2_dumper { pub const m_bMatchString: usize = 0xC; // bool } // Parent: None - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -532,7 +563,7 @@ pub mod cs2_dumper { pub const m_bandDesc: usize = 0x24; // VMixDynamicsBand_t[3] } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -545,7 +576,7 @@ pub mod cs2_dumper { pub const m_flListenerReverbModifierWhenSourceReverbIsActive: usize = 0x18; // float32 } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -558,17 +589,35 @@ pub mod cs2_dumper { pub const m_flEaseOut: usize = 0x64; // float32 } // Parent: CVoiceContainerBase - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName // MPropertyDescription pub mod CVoiceContainerStaticAdditiveSynth { - pub const m_tones: usize = 0xF0; // CUtlVector + pub const m_tones: usize = 0xC0; // CUtlVector + } + // Parent: CVoiceContainerBase + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub mod CVoiceContainerShapedNoise { + pub const m_bUseCurveForFrequency: usize = 0xC0; // bool + pub const m_flFrequency: usize = 0xC4; // float32 + pub const m_frequencySweep: usize = 0xC8; // CPiecewiseCurve + pub const m_bUseCurveForResonance: usize = 0x108; // bool + pub const m_flResonance: usize = 0x10C; // float32 + pub const m_resonanceSweep: usize = 0x110; // CPiecewiseCurve + pub const m_bUseCurveForAmplitude: usize = 0x150; // bool + pub const m_flGainInDecibels: usize = 0x154; // float32 + pub const m_gainSweep: usize = 0x158; // CPiecewiseCurve } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -577,7 +626,7 @@ pub mod cs2_dumper { pub const m_modifiers: usize = 0x8; // CUtlVector } // Parent: None - // Field count: 3 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -586,12 +635,24 @@ pub mod cs2_dumper { // MPropertyFriendlyName // MPropertyDescription pub mod CVoiceContainerBase { - pub const m_vSound: usize = 0x20; // CVSound - pub const m_bHideAnalyzers: usize = 0xD0; // bool - pub const m_analysisContainers: usize = 0xD8; // CUtlVector + pub const m_vSound: usize = 0x38; // CVSound + pub const m_pEnvelopeAnalyzer: usize = 0xB8; // CVoiceContainerAnalysisBase* + } + // Parent: CVoiceContainerBase + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CVoiceContainerGranulator { + pub const m_flGrainLength: usize = 0xC0; // float32 + pub const m_flGrainCrossfadeAmount: usize = 0xC4; // float32 + pub const m_flStartJitter: usize = 0xC8; // float32 + pub const m_flPlaybackJitter: usize = 0xCC; // float32 + pub const m_sourceAudio: usize = 0xD0; // CStrongHandle } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -605,7 +666,7 @@ pub mod cs2_dumper { pub const m_flWidth: usize = 0x24; // float32 } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -613,7 +674,7 @@ pub mod cs2_dumper { pub const m_stages: usize = 0x0; // VMixFilterDesc_t[8] } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -622,8 +683,17 @@ pub mod cs2_dumper { pub const m_flEndTime: usize = 0x4; // float32 pub const m_nPhonemeCode: usize = 0x8; // int32 } + // Parent: CSosGroupActionSchema + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSosGroupActionSoundeventCountSchema { + pub const m_bExcludeStoppedSounds: usize = 0x18; // bool + pub const m_strCountKeyName: usize = 0x20; // CUtlString + } // Parent: CVoiceContainerAnalysisBase - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -635,7 +705,7 @@ pub mod cs2_dumper { pub const m_flThreshold: usize = 0x58; // float32 } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -643,7 +713,7 @@ pub mod cs2_dumper { pub const m_soundEventVMix: usize = 0x0; // CStrongHandle } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -654,7 +724,7 @@ pub mod cs2_dumper { pub const m_nProcType: usize = 0xC; // int32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -662,8 +732,18 @@ pub mod cs2_dumper { pub const m_flTime: usize = 0x0; // float32 pub const m_flValue: usize = 0x4; // float32 } + // Parent: CVoiceContainerBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub mod CVoiceContainerSet { + pub const m_soundsToPlay: usize = 0xC0; // CUtlVector + } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -678,14 +758,23 @@ pub mod cs2_dumper { pub const m_flHighCutoffFreq: usize = 0x1C; // float32 } // Parent: None - // Field count: 0 + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CVoiceContainerSetElement { + pub const m_sound: usize = 0x0; // CSoundContainerReference + pub const m_flVolumeDB: usize = 0x18; // float32 + } + // Parent: None + // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CSoundInfoHeader { } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -693,7 +782,7 @@ pub mod cs2_dumper { pub const m_groupList: usize = 0x0; // CUtlVector } // Parent: CSosGroupBranchPattern - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -705,7 +794,7 @@ pub mod cs2_dumper { pub const m_opvarString: usize = 0x28; // CUtlString } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -717,7 +806,7 @@ pub mod cs2_dumper { pub const itemPos: usize = 0x28; // Vector2D } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -731,7 +820,19 @@ pub mod cs2_dumper { pub const m_flFeedbackDiffusion2: usize = 0x18; // float32 } // Parent: None - // Field count: 4 + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub mod CSoundContainerReferenceArray { + pub const m_bUseReference: usize = 0x0; // bool + pub const m_sounds: usize = 0x8; // CUtlVector> + pub const m_pSounds: usize = 0x20; // CUtlVector + } + // Parent: None + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -742,7 +843,7 @@ pub mod cs2_dumper { pub const m_flOutputGain: usize = 0xC; // float32 } // Parent: None - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -758,7 +859,7 @@ pub mod cs2_dumper { pub const m_bPeakMode: usize = 0x20; // bool } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -770,7 +871,7 @@ pub mod cs2_dumper { pub const m_nOversampleFactor: usize = 0x10; // int32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -780,7 +881,7 @@ pub mod cs2_dumper { pub const m_flReleaseTimeMS: usize = 0x8; // float32 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -791,7 +892,7 @@ pub mod cs2_dumper { pub const m_morphData: usize = 0x38; // CAudioMorphData } // Parent: CSosGroupActionSchema - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -801,17 +902,28 @@ pub mod cs2_dumper { pub const m_nSortType: usize = 0x20; // SosActionSortType_t } // Parent: CVoiceContainerDecayingSineWave - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName // MPropertyDescription pub mod CVoiceContainerAmpedDecayingSineWave { - pub const m_flGainAmount: usize = 0xF8; // float32 + pub const m_flGainAmount: usize = 0xC8; // float32 + } + // Parent: CVoiceContainerBase + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub mod CVoiceContainerEnvelope { + pub const m_sound: usize = 0xC0; // CStrongHandle + pub const m_analysisContainer: usize = 0xC8; // CVoiceContainerAnalysisBase* } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -826,7 +938,7 @@ pub mod cs2_dumper { pub const m_nLFOShape: usize = 0x28; // VMixLFOShape_t } // Parent: None - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -843,7 +955,7 @@ pub mod cs2_dumper { pub const m_bSolo: usize = 0x21; // bool } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -851,7 +963,7 @@ pub mod cs2_dumper { pub const m_flCrossfadeTime: usize = 0x0; // float32 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -862,19 +974,19 @@ pub mod cs2_dumper { pub const m_nInstancesAtMaxVolume: usize = 0xC; // int32 } // Parent: CVoiceContainerBase - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName // MPropertyDescription pub mod CVoiceContainerSelector { - pub const m_mode: usize = 0xF0; // PlayBackMode_t - pub const m_bRetrigger: usize = 0xF4; // bool - pub const m_soundsToPlay: usize = 0xF8; // CUtlVector> + pub const m_mode: usize = 0xC0; // PlayBackMode_t + pub const m_soundsToPlay: usize = 0xC8; // CSoundContainerReferenceArray + pub const m_fProbabilityWeights: usize = 0x100; // CUtlVector } // Parent: CSosGroupActionSchema - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -882,8 +994,19 @@ pub mod cs2_dumper { pub const m_nMaxCount: usize = 0x18; // int32 pub const m_flMaxDuration: usize = 0x1C; // float32 } + // Parent: CVoiceContainerBase + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub mod CTestBlendContainer { + pub const m_firstSound: usize = 0xC0; // CStrongHandle + pub const m_secondSound: usize = 0xC8; // CStrongHandle + } // Parent: CSosGroupActionSchema - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -898,17 +1021,17 @@ pub mod cs2_dumper { pub const m_bSaveToGroup: usize = 0x38; // bool } // Parent: CVoiceContainerBase - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName // MPropertyDescription pub mod CVoiceContainerSwitch { - pub const m_soundsToPlay: usize = 0xF0; // CUtlVector + pub const m_soundsToPlay: usize = 0xC0; // CUtlVector } // Parent: CSosGroupActionSchema - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -916,7 +1039,7 @@ pub mod cs2_dumper { pub const m_flMaxDuration: usize = 0x18; // float32 } // Parent: None - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -933,7 +1056,7 @@ pub mod cs2_dumper { pub const m_bPeakMode: usize = 0x24; // bool } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -946,18 +1069,32 @@ pub mod cs2_dumper { pub const m_flBassFreq: usize = 0x14; // float32 } // Parent: CVoiceContainerBase - // Field count: 2 + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub mod CVoiceContainerLoopTrigger { + pub const m_sound: usize = 0xC0; // CSoundContainerReference + pub const m_flRetriggerTimeMin: usize = 0xD8; // float32 + pub const m_flRetriggerTimeMax: usize = 0xDC; // float32 + pub const m_flFadeTime: usize = 0xE0; // float32 + pub const m_bCrossFade: usize = 0xE4; // bool + } + // Parent: CVoiceContainerBase + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName // MPropertyDescription pub mod CVoiceContainerDecayingSineWave { - pub const m_flFrequency: usize = 0xF0; // float32 - pub const m_flDecayTime: usize = 0xF4; // float32 + pub const m_flFrequency: usize = 0xC0; // float32 + pub const m_flDecayTime: usize = 0xC4; // float32 } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -970,7 +1107,7 @@ pub mod cs2_dumper { pub const m_flQ: usize = 0xC; // float32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -980,7 +1117,7 @@ pub mod cs2_dumper { pub const m_flPhase: usize = 0x8; // float32 } // Parent: None - // Field count: 12 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults diff --git a/output/vphysics2_dll.cs b/output/libvphysics2.so.cs similarity index 77% rename from output/vphysics2_dll.cs rename to output/libvphysics2.so.cs index 778a9f9..a1aceb7 100644 --- a/output/vphysics2_dll.cs +++ b/output/libvphysics2.so.cs @@ -1,20 +1,20 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC namespace CS2Dumper.Schemas { - // Module: vphysics2.dll - // Class count: 88 - // Enum count: 2 - public static class Vphysics2Dll { + // Module: libvphysics2.so + // Classes count: 94 + // Enums count: 2 + public static class Libvphysics2So { // Alignment: 4 - // Member count: 3 + // Members count: 3 public enum JointMotion_t : uint { JOINT_MOTION_FREE = 0x0, JOINT_MOTION_LOCKED = 0x1, JOINT_MOTION_COUNT = 0x2 } // Alignment: 4 - // Member count: 4 + // Members count: 4 public enum JointAxis_t : uint { JOINT_AXIS_X = 0x0, JOINT_AXIS_Y = 0x1, @@ -22,7 +22,7 @@ namespace CS2Dumper.Schemas { JOINT_AXIS_COUNT = 0x3 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -31,7 +31,7 @@ namespace CS2Dumper.Schemas { public const nint m_flLength = 0x4; // float32 } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -39,15 +39,15 @@ namespace CS2Dumper.Schemas { public const nint m_flMassInv = 0x0; // float32 } // Parent: RnShapeDesc_t - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class RnHullDesc_t { - public const nint m_Hull = 0x10; // RnHull_t + public const nint m_Hull = 0x18; // RnHull_t } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -57,31 +57,31 @@ namespace CS2Dumper.Schemas { public const nint m_nParticle = 0x1C; // uint16[2] } // Parent: RnShapeDesc_t - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class RnCapsuleDesc_t { - public const nint m_Capsule = 0x10; // RnCapsule_t + public const nint m_Capsule = 0x18; // RnCapsule_t } // Parent: RnShapeDesc_t - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class RnSphereDesc_t { - public const nint m_Sphere = 0x10; // SphereBase_t + public const nint m_Sphere = 0x18; // SphereBase_t } // Parent: RnShapeDesc_t - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class RnMeshDesc_t { - public const nint m_Mesh = 0x10; // RnMesh_t + public const nint m_Mesh = 0x18; // RnMesh_t } // Parent: None - // Field count: 101 + // Fields count: 106 // // Metadata: // MGetKV3ClassDefaults @@ -116,80 +116,85 @@ namespace CS2Dumper.Schemas { public const nint m_InitPose = 0x120; // CUtlVector public const nint m_Rods = 0x138; // CUtlVector public const nint m_Twists = 0x150; // CUtlVector - public const nint m_AxialEdges = 0x168; // CUtlVector - public const nint m_NodeInvMasses = 0x180; // CUtlVector - public const nint m_CtrlOffsets = 0x198; // CUtlVector - public const nint m_CtrlOsOffsets = 0x1B0; // CUtlVector - public const nint m_FollowNodes = 0x1C8; // CUtlVector - public const nint m_CollisionPlanes = 0x1E0; // CUtlVector - public const nint m_NodeIntegrator = 0x1F8; // CUtlVector - public const nint m_SpringIntegrator = 0x210; // CUtlVector - public const nint m_SimdSpringIntegrator = 0x228; // CUtlVector - public const nint m_WorldCollisionParams = 0x240; // CUtlVector - public const nint m_LegacyStretchForce = 0x258; // CUtlVector - public const nint m_NodeCollisionRadii = 0x270; // CUtlVector - public const nint m_DynNodeFriction = 0x288; // CUtlVector - public const nint m_LocalRotation = 0x2A0; // CUtlVector - public const nint m_LocalForce = 0x2B8; // CUtlVector - public const nint m_TaperedCapsuleStretches = 0x2D0; // CUtlVector - public const nint m_TaperedCapsuleRigids = 0x2E8; // CUtlVector - public const nint m_SphereRigids = 0x300; // CUtlVector - public const nint m_WorldCollisionNodes = 0x318; // CUtlVector - public const nint m_TreeParents = 0x330; // CUtlVector - public const nint m_TreeCollisionMasks = 0x348; // CUtlVector - public const nint m_TreeChildren = 0x360; // CUtlVector - public const nint m_FreeNodes = 0x378; // CUtlVector - public const nint m_FitMatrices = 0x390; // CUtlVector - public const nint m_FitWeights = 0x3A8; // CUtlVector - public const nint m_ReverseOffsets = 0x3C0; // CUtlVector - public const nint m_AnimStrayRadii = 0x3D8; // CUtlVector - public const nint m_SimdAnimStrayRadii = 0x3F0; // CUtlVector - public const nint m_KelagerBends = 0x408; // CUtlVector - public const nint m_CtrlSoftOffsets = 0x420; // CUtlVector - public const nint m_JiggleBones = 0x438; // CUtlVector - public const nint m_SourceElems = 0x450; // CUtlVector - public const nint m_GoalDampedSpringIntegrators = 0x468; // CUtlVector - public const nint m_Tris = 0x480; // CUtlVector - public const nint m_nTriCount1 = 0x498; // uint16 - public const nint m_nTriCount2 = 0x49A; // uint16 - public const nint m_nReservedUint8 = 0x49C; // uint8 - public const nint m_nExtraPressureIterations = 0x49D; // uint8 - public const nint m_nExtraGoalIterations = 0x49E; // uint8 - public const nint m_nExtraIterations = 0x49F; // uint8 - public const nint m_BoxRigids = 0x4A0; // CUtlVector - public const nint m_DynNodeVertexSet = 0x4B8; // CUtlVector - public const nint m_VertexSetNames = 0x4D0; // CUtlVector - public const nint m_RigidColliderPriorities = 0x4E8; // CUtlVector - public const nint m_MorphLayers = 0x500; // CUtlVector - public const nint m_MorphSetData = 0x518; // CUtlVector - public const nint m_VertexMaps = 0x530; // CUtlVector - public const nint m_VertexMapValues = 0x548; // CUtlVector - public const nint m_Effects = 0x560; // CUtlVector - public const nint m_LockToParent = 0x578; // CUtlVector - public const nint m_LockToGoal = 0x590; // CUtlVector - public const nint m_SkelParents = 0x5A8; // CUtlVector - public const nint m_DynNodeWindBases = 0x5C0; // CUtlVector - public const nint m_flInternalPressure = 0x5D8; // float32 - public const nint m_flDefaultTimeDilation = 0x5DC; // float32 - public const nint m_flWindage = 0x5E0; // float32 - public const nint m_flWindDrag = 0x5E4; // float32 - public const nint m_flDefaultSurfaceStretch = 0x5E8; // float32 - public const nint m_flDefaultThreadStretch = 0x5EC; // float32 - public const nint m_flDefaultGravityScale = 0x5F0; // float32 - public const nint m_flDefaultVelAirDrag = 0x5F4; // float32 - public const nint m_flDefaultExpAirDrag = 0x5F8; // float32 - public const nint m_flDefaultVelQuadAirDrag = 0x5FC; // float32 - public const nint m_flDefaultExpQuadAirDrag = 0x600; // float32 - public const nint m_flRodVelocitySmoothRate = 0x604; // float32 - public const nint m_flQuadVelocitySmoothRate = 0x608; // float32 - public const nint m_flAddWorldCollisionRadius = 0x60C; // float32 - public const nint m_flDefaultVolumetricSolveAmount = 0x610; // float32 - public const nint m_flMotionSmoothCDT = 0x614; // float32 - public const nint m_nRodVelocitySmoothIterations = 0x618; // uint16 - public const nint m_nQuadVelocitySmoothIterations = 0x61A; // uint16 + public const nint m_HingeLimits = 0x168; // CUtlVector + public const nint m_AntiTunnelProbes = 0x180; // CUtlVector + public const nint m_AntiTunnelTargetNodes = 0x198; // CUtlVector + public const nint m_AxialEdges = 0x1B0; // CUtlVector + public const nint m_NodeInvMasses = 0x1C8; // CUtlVector + public const nint m_CtrlOffsets = 0x1E0; // CUtlVector + public const nint m_CtrlOsOffsets = 0x1F8; // CUtlVector + public const nint m_FollowNodes = 0x210; // CUtlVector + public const nint m_CollisionPlanes = 0x228; // CUtlVector + public const nint m_NodeIntegrator = 0x240; // CUtlVector + public const nint m_SpringIntegrator = 0x258; // CUtlVector + public const nint m_SimdSpringIntegrator = 0x270; // CUtlVector + public const nint m_WorldCollisionParams = 0x288; // CUtlVector + public const nint m_LegacyStretchForce = 0x2A0; // CUtlVector + public const nint m_NodeCollisionRadii = 0x2B8; // CUtlVector + public const nint m_DynNodeFriction = 0x2D0; // CUtlVector + public const nint m_LocalRotation = 0x2E8; // CUtlVector + public const nint m_LocalForce = 0x300; // CUtlVector + public const nint m_TaperedCapsuleStretches = 0x318; // CUtlVector + public const nint m_TaperedCapsuleRigids = 0x330; // CUtlVector + public const nint m_SphereRigids = 0x348; // CUtlVector + public const nint m_WorldCollisionNodes = 0x360; // CUtlVector + public const nint m_TreeParents = 0x378; // CUtlVector + public const nint m_TreeCollisionMasks = 0x390; // CUtlVector + public const nint m_TreeChildren = 0x3A8; // CUtlVector + public const nint m_FreeNodes = 0x3C0; // CUtlVector + public const nint m_FitMatrices = 0x3D8; // CUtlVector + public const nint m_FitWeights = 0x3F0; // CUtlVector + public const nint m_ReverseOffsets = 0x408; // CUtlVector + public const nint m_AnimStrayRadii = 0x420; // CUtlVector + public const nint m_SimdAnimStrayRadii = 0x438; // CUtlVector + public const nint m_KelagerBends = 0x450; // CUtlVector + public const nint m_CtrlSoftOffsets = 0x468; // CUtlVector + public const nint m_JiggleBones = 0x480; // CUtlVector + public const nint m_SourceElems = 0x498; // CUtlVector + public const nint m_GoalDampedSpringIntegrators = 0x4B0; // CUtlVector + public const nint m_Tris = 0x4C8; // CUtlVector + public const nint m_nTriCount1 = 0x4E0; // uint16 + public const nint m_nTriCount2 = 0x4E2; // uint16 + public const nint m_nReservedUint8 = 0x4E4; // uint8 + public const nint m_nExtraPressureIterations = 0x4E5; // uint8 + public const nint m_nExtraGoalIterations = 0x4E6; // uint8 + public const nint m_nExtraIterations = 0x4E7; // uint8 + public const nint m_SDFRigids = 0x4E8; // CUtlVector + public const nint m_BoxRigids = 0x500; // CUtlVector + public const nint m_DynNodeVertexSet = 0x518; // CUtlVector + public const nint m_VertexSetNames = 0x530; // CUtlVector + public const nint m_RigidColliderPriorities = 0x548; // CUtlVector + public const nint m_MorphLayers = 0x560; // CUtlVector + public const nint m_MorphSetData = 0x578; // CUtlVector + public const nint m_VertexMaps = 0x590; // CUtlVector + public const nint m_VertexMapValues = 0x5A8; // CUtlVector + public const nint m_Effects = 0x5C0; // CUtlVector + public const nint m_LockToParent = 0x5D8; // CUtlVector + public const nint m_LockToGoal = 0x5F0; // CUtlVector + public const nint m_SkelParents = 0x608; // CUtlVector + public const nint m_DynNodeWindBases = 0x620; // CUtlVector + public const nint m_flInternalPressure = 0x638; // float32 + public const nint m_flDefaultTimeDilation = 0x63C; // float32 + public const nint m_flWindage = 0x640; // float32 + public const nint m_flWindDrag = 0x644; // float32 + public const nint m_flDefaultSurfaceStretch = 0x648; // float32 + public const nint m_flDefaultThreadStretch = 0x64C; // float32 + public const nint m_flDefaultGravityScale = 0x650; // float32 + public const nint m_flDefaultVelAirDrag = 0x654; // float32 + public const nint m_flDefaultExpAirDrag = 0x658; // float32 + public const nint m_flDefaultVelQuadAirDrag = 0x65C; // float32 + public const nint m_flDefaultExpQuadAirDrag = 0x660; // float32 + public const nint m_flRodVelocitySmoothRate = 0x664; // float32 + public const nint m_flQuadVelocitySmoothRate = 0x668; // float32 + public const nint m_flAddWorldCollisionRadius = 0x66C; // float32 + public const nint m_flDefaultVolumetricSolveAmount = 0x670; // float32 + public const nint m_flMotionSmoothCDT = 0x674; // float32 + public const nint m_flLocalDrag1 = 0x678; // float32 + public const nint m_nRodVelocitySmoothIterations = 0x67C; // uint16 + public const nint m_nQuadVelocitySmoothIterations = 0x67E; // uint16 } // Parent: RnBodyDesc_t - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -197,16 +202,16 @@ namespace CS2Dumper.Schemas { public const nint m_nOldPointer = 0xD0; // uint64 } // Parent: FeBoxRigid_t - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class FeBuildBoxRigid_t { - public const nint m_nPriority = 0x40; // int32 - public const nint m_nVertexMapHash = 0x44; // uint32 + public const nint m_nPriority = 0x34; // int32 + public const nint m_nVertexMapHash = 0x38; // uint32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -216,7 +221,7 @@ namespace CS2Dumper.Schemas { public const nint m_jiggleBone = 0x8; // CFeJiggleBone } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -226,7 +231,7 @@ namespace CS2Dumper.Schemas { public const nint nNode = 0x8; // uint16[6] } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -237,7 +242,7 @@ namespace CS2Dumper.Schemas { public const nint flRadius = 0x8; // float32[2] } // Parent: None - // Field count: 4 + // Fields count: 4 public static class constraint_axislimit_t { public const nint flMinRotation = 0x0; // float32 public const nint flMaxRotation = 0x4; // float32 @@ -245,7 +250,7 @@ namespace CS2Dumper.Schemas { public const nint flMotorMaxTorque = 0xC; // float32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -255,7 +260,7 @@ namespace CS2Dumper.Schemas { public const nint f4RelaxationFactor = 0x20; // fltx4 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -267,7 +272,7 @@ namespace CS2Dumper.Schemas { public const nint f4RelaxationFactor = 0x40; // fltx4 } // Parent: None - // Field count: 4 + // Fields count: 4 public static class constraint_hingeparams_t { public const nint worldPosition = 0x0; // Vector public const nint worldAxisDirection = 0xC; // Vector @@ -275,7 +280,7 @@ namespace CS2Dumper.Schemas { public const nint constraint = 0x28; // constraint_breakableparams_t } // Parent: FeSphereRigid_t - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -284,7 +289,7 @@ namespace CS2Dumper.Schemas { public const nint m_nVertexMapHash = 0x24; // uint32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -294,7 +299,7 @@ namespace CS2Dumper.Schemas { public const nint flRelaxationFactor = 0x20; // fltx4 } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -302,7 +307,7 @@ namespace CS2Dumper.Schemas { public const nint m_nIndex = 0x0; // int32[3] } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -311,7 +316,7 @@ namespace CS2Dumper.Schemas { public const nint m_flWeight = 0x8; // float32 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -322,7 +327,7 @@ namespace CS2Dumper.Schemas { public const nint flGravity = 0xC; // float32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -331,7 +336,7 @@ namespace CS2Dumper.Schemas { public const nint m_flRadius = 0x18; // float32 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -342,7 +347,21 @@ namespace CS2Dumper.Schemas { public const nint m_jiggleBone = 0x34; // CFeJiggleBone } // Parent: None - // Field count: 35 + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeAntiTunnelProbeBuild_t { + public const nint flWeight = 0x0; // float32 + public const nint flActivationDistance = 0x4; // float32 + public const nint flBias = 0x8; // float32 + public const nint flCurvature = 0xC; // float32 + public const nint nFlags = 0x10; // uint32 + public const nint nProbeNode = 0x14; // uint16 + public const nint targetNodes = 0x18; // CUtlVector + } + // Parent: None + // Fields count: 35 // // Metadata: // MGetKV3ClassDefaults @@ -384,7 +403,7 @@ namespace CS2Dumper.Schemas { public const nint m_bHasShadowController = 0xCA; // bool } // Parent: None - // Field count: 12 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -403,7 +422,7 @@ namespace CS2Dumper.Schemas { public const nint m_nNode = 0x40; // uint16[4] } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -413,7 +432,7 @@ namespace CS2Dumper.Schemas { public const nint flWeight = 0x4; // float32 } // Parent: None - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -430,13 +449,22 @@ namespace CS2Dumper.Schemas { public const nint m_nDebugFlags = 0xA0; // uint32 } // Parent: None - // Field count: 2 + // Fields count: 2 public static class VertexPositionNormal_t { public const nint m_vPosition = 0x0; // Vector public const nint m_vNormal = 0xC; // Vector } + // Parent: FeSDFRigid_t + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeBuildSDFRigid_t { + public const nint m_nPriority = 0x4C; // int32 + public const nint m_nVertexMapHash = 0x50; // uint32 + } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -451,7 +479,7 @@ namespace CS2Dumper.Schemas { public const nint m_nTargetIndex = 0xE; // uint16 } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -465,7 +493,7 @@ namespace CS2Dumper.Schemas { public const nint m_GoalDamping = 0x70; // CUtlVector } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -476,7 +504,7 @@ namespace CS2Dumper.Schemas { public const nint flAlpha = 0x10; // float32 } // Parent: None - // Field count: 12 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -495,7 +523,7 @@ namespace CS2Dumper.Schemas { public const nint nNodeListCount = 0x32; // uint16 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -507,7 +535,7 @@ namespace CS2Dumper.Schemas { public const nint nFlags = 0x26; // uint16 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -517,7 +545,7 @@ namespace CS2Dumper.Schemas { public const nint flRelaxationFactor = 0x8; // float32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -527,7 +555,7 @@ namespace CS2Dumper.Schemas { public const nint nVirtElem = 0xC; // uint16[2] } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -537,7 +565,7 @@ namespace CS2Dumper.Schemas { public const nint nTargetNode = 0xE; // uint16 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -546,7 +574,25 @@ namespace CS2Dumper.Schemas { public const nint m_flOffset = 0xC; // float32 } // Parent: None - // Field count: 35 + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeSDFRigid_t { + public const nint vLocalMin = 0x0; // Vector + public const nint vLocalMax = 0xC; // Vector + public const nint flBounciness = 0x18; // float32 + public const nint nNode = 0x1C; // uint16 + public const nint nCollisionMask = 0x1E; // uint16 + public const nint nVertexMapIndex = 0x20; // uint16 + public const nint nFlags = 0x22; // uint16 + public const nint m_Distances = 0x28; // CUtlVector + public const nint m_nWidth = 0x40; // int32 + public const nint m_nHeight = 0x44; // int32 + public const nint m_nDepth = 0x48; // int32 + } + // Parent: None + // Fields count: 35 // // Metadata: // MGetKV3ClassDefaults @@ -588,7 +634,7 @@ namespace CS2Dumper.Schemas { public const nint m_nCollisionMask = 0x98; // uint16 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -597,7 +643,7 @@ namespace CS2Dumper.Schemas { public const nint m_Nodes = 0x18; // CUtlVector } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -608,7 +654,7 @@ namespace CS2Dumper.Schemas { public const nint nListEnd = 0xA; // uint16 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -619,7 +665,7 @@ namespace CS2Dumper.Schemas { public const nint m_nTriangleOffset = 0x1C; // uint32 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -631,7 +677,7 @@ namespace CS2Dumper.Schemas { public const nint nBeginDynamic = 0x30; // uint16 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -642,7 +688,7 @@ namespace CS2Dumper.Schemas { public const nint f4Weights = 0xF0; // fltx4[4] } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -654,7 +700,7 @@ namespace CS2Dumper.Schemas { public const nint flNodeWeight0 = 0x40; // fltx4 } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -668,7 +714,7 @@ namespace CS2Dumper.Schemas { public const nint qAdjust = 0x30; // FourQuaternions } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -678,7 +724,20 @@ namespace CS2Dumper.Schemas { public const nint vShape = 0xC; // Vector4D[4] } // Parent: None - // Field count: 1 + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeHingeLimit_t { + public const nint nNode = 0x0; // uint16[6] + public const nint nFlags = 0xC; // uint32 + public const nint flWeight4 = 0x10; // float32 + public const nint flWeight5 = 0x14; // float32 + public const nint flAngleCenter = 0x18; // float32 + public const nint flAngleExtents = 0x1C; // float32 + } + // Parent: None + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -686,7 +745,7 @@ namespace CS2Dumper.Schemas { public const nint m_nIndex = 0x0; // int32[3] } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -695,7 +754,7 @@ namespace CS2Dumper.Schemas { public const nint nWeight = 0x2; // uint16 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -706,7 +765,7 @@ namespace CS2Dumper.Schemas { public const nint m_Params = 0x10; // KeyValues3 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -718,7 +777,7 @@ namespace CS2Dumper.Schemas { public const nint flNodeWeight0 = 0x10; // float32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -727,7 +786,7 @@ namespace CS2Dumper.Schemas { public const nint y = 0x10; // fltx4 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -738,7 +797,7 @@ namespace CS2Dumper.Schemas { public const nint nReserved = 0x16; // uint16 } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -751,7 +810,7 @@ namespace CS2Dumper.Schemas { public const nint m_pHull = 0x28; // RnHull_t* } // Parent: None - // Field count: 4 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -759,10 +818,11 @@ namespace CS2Dumper.Schemas { public const nint m_nTaperedCapsuleRigidIndex = 0x0; // uint16 public const nint m_nSphereRigidIndex = 0x2; // uint16 public const nint m_nBoxRigidIndex = 0x4; // uint16 - public const nint m_nCollisionPlaneIndex = 0x6; // uint16 + public const nint m_nSDFRigidIndex = 0x6; // uint16 + public const nint m_nCollisionPlaneIndex = 0x8; // uint16 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -773,7 +833,7 @@ namespace CS2Dumper.Schemas { public const nint flStrength = 0x14; // float32 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -784,7 +844,7 @@ namespace CS2Dumper.Schemas { public const nint nNode = 0x14; // uint16[3] } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -797,7 +857,7 @@ namespace CS2Dumper.Schemas { public const nint nFlags = 0x32; // uint16 } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -812,7 +872,7 @@ namespace CS2Dumper.Schemas { public const nint m_nFlags = 0x88; // uint32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -822,11 +882,11 @@ namespace CS2Dumper.Schemas { public const nint nCtrlChild = 0xE; // uint16 } // Parent: None - // Field count: 0 + // Fields count: 0 public static class IPhysicsPlayerController { } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -840,7 +900,7 @@ namespace CS2Dumper.Schemas { public const nint qAdjust = 0x10; // QuaternionStorage } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -853,7 +913,7 @@ namespace CS2Dumper.Schemas { public const nint m_Weights = 0x18; // CUtlVector } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -861,7 +921,7 @@ namespace CS2Dumper.Schemas { public const nint m_Array = 0x0; // CUtlVector } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -873,7 +933,7 @@ namespace CS2Dumper.Schemas { public const nint v2 = 0x14; // Vector2D } // Parent: None - // Field count: 14 + // Fields count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -894,7 +954,7 @@ namespace CS2Dumper.Schemas { public const nint m_pRegionSVM = 0xF0; // CRegionSVM* } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -905,7 +965,7 @@ namespace CS2Dumper.Schemas { public const nint m_flYZ = 0x14; // float32 } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -913,7 +973,7 @@ namespace CS2Dumper.Schemas { public const nint m_nEdge = 0x0; // uint8 } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -921,7 +981,7 @@ namespace CS2Dumper.Schemas { public const nint m_flSupport = 0x0; // float32[26] } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -929,7 +989,7 @@ namespace CS2Dumper.Schemas { public const nint m_nEdge = 0x0; // uint8 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -938,7 +998,22 @@ namespace CS2Dumper.Schemas { public const nint nCtrlChild = 0x2; // uint16 } // Parent: None - // Field count: 1 + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeAntiTunnelProbe_t { + public const nint flWeight = 0x0; // float32 + public const nint nFlags = 0x4; // uint32 + public const nint nProbeNode = 0x8; // uint16 + public const nint nCount = 0xA; // uint16 + public const nint nBegin = 0xC; // uint32 + public const nint flActivationDistance = 0x10; // float32 + public const nint flCurvatureRadius = 0x14; // float32 + public const nint flBias = 0x18; // float32 + } + // Parent: None + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -946,7 +1021,7 @@ namespace CS2Dumper.Schemas { public const nint nNode = 0x0; // uint16[2] } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -957,7 +1032,7 @@ namespace CS2Dumper.Schemas { public const nint flSwingRelax = 0x8; // float32 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -968,7 +1043,7 @@ namespace CS2Dumper.Schemas { public const nint nNodeY1 = 0x6; // uint16 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -980,7 +1055,7 @@ namespace CS2Dumper.Schemas { public const nint nNode = 0x1C; // uint16[6] } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -991,7 +1066,7 @@ namespace CS2Dumper.Schemas { public const nint m_flYZ = 0x50; // fltx4 } // Parent: None - // Field count: 5 + // Fields count: 5 public static class constraint_breakableparams_t { public const nint strength = 0x0; // float32 public const nint forceLimit = 0x4; // float32 @@ -1000,7 +1075,7 @@ namespace CS2Dumper.Schemas { public const nint isActive = 0x14; // bool } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1012,7 +1087,7 @@ namespace CS2Dumper.Schemas { public const nint nFlags = 0x16; // uint16 } // Parent: FeTaperedCapsuleRigid_t - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1021,7 +1096,7 @@ namespace CS2Dumper.Schemas { public const nint m_nVertexMapHash = 0x34; // uint32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1030,7 +1105,7 @@ namespace CS2Dumper.Schemas { public const nint flAlpha = 0x4; // float32 } // Parent: None - // Field count: 3 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -1038,9 +1113,12 @@ namespace CS2Dumper.Schemas { public const nint m_nCollisionAttributeIndex = 0x0; // uint32 public const nint m_nSurfacePropertyIndex = 0x4; // uint32 public const nint m_UserFriendlyName = 0x8; // CUtlString + public const nint m_bUserFriendlyNameSealed = 0x10; // bool + public const nint m_bUserFriendlyNameLong = 0x11; // bool + public const nint m_nToolMaterialHash = 0x14; // uint32 } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1048,7 +1126,7 @@ namespace CS2Dumper.Schemas { public const nint nChild = 0x0; // uint16[2] } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1060,7 +1138,7 @@ namespace CS2Dumper.Schemas { public const nint flRelaxationFactor = 0x10; // float32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1070,7 +1148,7 @@ namespace CS2Dumper.Schemas { public const nint nDummy = 0x6; // uint16 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -1081,7 +1159,7 @@ namespace CS2Dumper.Schemas { public const nint m_nFace = 0x3; // uint8 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1093,12 +1171,12 @@ namespace CS2Dumper.Schemas { public const nint v2 = 0x60; // FourVectors2D } // Parent: None - // Field count: 1 + // Fields count: 1 public static class VertexPositionColor_t { public const nint m_vPosition = 0x0; // Vector } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1107,5 +1185,16 @@ namespace CS2Dumper.Schemas { public const nint flWeight = 0x4; // float32 public const nint nMatrixNode = 0x8; // uint32 } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeHingeLimitBuild_t { + public const nint nNode = 0x0; // uint16[6] + public const nint nFlags = 0xC; // uint32 + public const nint flLimitCW = 0x10; // float32 + public const nint flLimitCCW = 0x14; // float32 + } } } diff --git a/output/vphysics2_dll.hpp b/output/libvphysics2.so.hpp similarity index 80% rename from output/vphysics2_dll.hpp rename to output/libvphysics2.so.hpp index f8a49b1..e73d8e6 100644 --- a/output/vphysics2_dll.hpp +++ b/output/libvphysics2.so.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC #pragma once @@ -7,19 +7,19 @@ namespace cs2_dumper { namespace schemas { - // Module: vphysics2.dll - // Class count: 88 - // Enum count: 2 - namespace vphysics2_dll { + // Module: libvphysics2.so + // Classes count: 94 + // Enums count: 2 + namespace libvphysics2_so { // Alignment: 4 - // Member count: 3 + // Members count: 3 enum class JointMotion_t : uint32_t { JOINT_MOTION_FREE = 0x0, JOINT_MOTION_LOCKED = 0x1, JOINT_MOTION_COUNT = 0x2 }; // Alignment: 4 - // Member count: 4 + // Members count: 4 enum class JointAxis_t : uint32_t { JOINT_AXIS_X = 0x0, JOINT_AXIS_Y = 0x1, @@ -27,7 +27,7 @@ namespace cs2_dumper { JOINT_AXIS_COUNT = 0x3 }; // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -36,7 +36,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flLength = 0x4; // float32 } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -44,15 +44,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flMassInv = 0x0; // float32 } // Parent: RnShapeDesc_t - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults namespace RnHullDesc_t { - constexpr std::ptrdiff_t m_Hull = 0x10; // RnHull_t + constexpr std::ptrdiff_t m_Hull = 0x18; // RnHull_t } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -62,31 +62,31 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nParticle = 0x1C; // uint16[2] } // Parent: RnShapeDesc_t - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults namespace RnCapsuleDesc_t { - constexpr std::ptrdiff_t m_Capsule = 0x10; // RnCapsule_t + constexpr std::ptrdiff_t m_Capsule = 0x18; // RnCapsule_t } // Parent: RnShapeDesc_t - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults namespace RnSphereDesc_t { - constexpr std::ptrdiff_t m_Sphere = 0x10; // SphereBase_t + constexpr std::ptrdiff_t m_Sphere = 0x18; // SphereBase_t } // Parent: RnShapeDesc_t - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults namespace RnMeshDesc_t { - constexpr std::ptrdiff_t m_Mesh = 0x10; // RnMesh_t + constexpr std::ptrdiff_t m_Mesh = 0x18; // RnMesh_t } // Parent: None - // Field count: 101 + // Fields count: 106 // // Metadata: // MGetKV3ClassDefaults @@ -121,80 +121,85 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_InitPose = 0x120; // CUtlVector constexpr std::ptrdiff_t m_Rods = 0x138; // CUtlVector constexpr std::ptrdiff_t m_Twists = 0x150; // CUtlVector - constexpr std::ptrdiff_t m_AxialEdges = 0x168; // CUtlVector - constexpr std::ptrdiff_t m_NodeInvMasses = 0x180; // CUtlVector - constexpr std::ptrdiff_t m_CtrlOffsets = 0x198; // CUtlVector - constexpr std::ptrdiff_t m_CtrlOsOffsets = 0x1B0; // CUtlVector - constexpr std::ptrdiff_t m_FollowNodes = 0x1C8; // CUtlVector - constexpr std::ptrdiff_t m_CollisionPlanes = 0x1E0; // CUtlVector - constexpr std::ptrdiff_t m_NodeIntegrator = 0x1F8; // CUtlVector - constexpr std::ptrdiff_t m_SpringIntegrator = 0x210; // CUtlVector - constexpr std::ptrdiff_t m_SimdSpringIntegrator = 0x228; // CUtlVector - constexpr std::ptrdiff_t m_WorldCollisionParams = 0x240; // CUtlVector - constexpr std::ptrdiff_t m_LegacyStretchForce = 0x258; // CUtlVector - constexpr std::ptrdiff_t m_NodeCollisionRadii = 0x270; // CUtlVector - constexpr std::ptrdiff_t m_DynNodeFriction = 0x288; // CUtlVector - constexpr std::ptrdiff_t m_LocalRotation = 0x2A0; // CUtlVector - constexpr std::ptrdiff_t m_LocalForce = 0x2B8; // CUtlVector - constexpr std::ptrdiff_t m_TaperedCapsuleStretches = 0x2D0; // CUtlVector - constexpr std::ptrdiff_t m_TaperedCapsuleRigids = 0x2E8; // CUtlVector - constexpr std::ptrdiff_t m_SphereRigids = 0x300; // CUtlVector - constexpr std::ptrdiff_t m_WorldCollisionNodes = 0x318; // CUtlVector - constexpr std::ptrdiff_t m_TreeParents = 0x330; // CUtlVector - constexpr std::ptrdiff_t m_TreeCollisionMasks = 0x348; // CUtlVector - constexpr std::ptrdiff_t m_TreeChildren = 0x360; // CUtlVector - constexpr std::ptrdiff_t m_FreeNodes = 0x378; // CUtlVector - constexpr std::ptrdiff_t m_FitMatrices = 0x390; // CUtlVector - constexpr std::ptrdiff_t m_FitWeights = 0x3A8; // CUtlVector - constexpr std::ptrdiff_t m_ReverseOffsets = 0x3C0; // CUtlVector - constexpr std::ptrdiff_t m_AnimStrayRadii = 0x3D8; // CUtlVector - constexpr std::ptrdiff_t m_SimdAnimStrayRadii = 0x3F0; // CUtlVector - constexpr std::ptrdiff_t m_KelagerBends = 0x408; // CUtlVector - constexpr std::ptrdiff_t m_CtrlSoftOffsets = 0x420; // CUtlVector - constexpr std::ptrdiff_t m_JiggleBones = 0x438; // CUtlVector - constexpr std::ptrdiff_t m_SourceElems = 0x450; // CUtlVector - constexpr std::ptrdiff_t m_GoalDampedSpringIntegrators = 0x468; // CUtlVector - constexpr std::ptrdiff_t m_Tris = 0x480; // CUtlVector - constexpr std::ptrdiff_t m_nTriCount1 = 0x498; // uint16 - constexpr std::ptrdiff_t m_nTriCount2 = 0x49A; // uint16 - constexpr std::ptrdiff_t m_nReservedUint8 = 0x49C; // uint8 - constexpr std::ptrdiff_t m_nExtraPressureIterations = 0x49D; // uint8 - constexpr std::ptrdiff_t m_nExtraGoalIterations = 0x49E; // uint8 - constexpr std::ptrdiff_t m_nExtraIterations = 0x49F; // uint8 - constexpr std::ptrdiff_t m_BoxRigids = 0x4A0; // CUtlVector - constexpr std::ptrdiff_t m_DynNodeVertexSet = 0x4B8; // CUtlVector - constexpr std::ptrdiff_t m_VertexSetNames = 0x4D0; // CUtlVector - constexpr std::ptrdiff_t m_RigidColliderPriorities = 0x4E8; // CUtlVector - constexpr std::ptrdiff_t m_MorphLayers = 0x500; // CUtlVector - constexpr std::ptrdiff_t m_MorphSetData = 0x518; // CUtlVector - constexpr std::ptrdiff_t m_VertexMaps = 0x530; // CUtlVector - constexpr std::ptrdiff_t m_VertexMapValues = 0x548; // CUtlVector - constexpr std::ptrdiff_t m_Effects = 0x560; // CUtlVector - constexpr std::ptrdiff_t m_LockToParent = 0x578; // CUtlVector - constexpr std::ptrdiff_t m_LockToGoal = 0x590; // CUtlVector - constexpr std::ptrdiff_t m_SkelParents = 0x5A8; // CUtlVector - constexpr std::ptrdiff_t m_DynNodeWindBases = 0x5C0; // CUtlVector - constexpr std::ptrdiff_t m_flInternalPressure = 0x5D8; // float32 - constexpr std::ptrdiff_t m_flDefaultTimeDilation = 0x5DC; // float32 - constexpr std::ptrdiff_t m_flWindage = 0x5E0; // float32 - constexpr std::ptrdiff_t m_flWindDrag = 0x5E4; // float32 - constexpr std::ptrdiff_t m_flDefaultSurfaceStretch = 0x5E8; // float32 - constexpr std::ptrdiff_t m_flDefaultThreadStretch = 0x5EC; // float32 - constexpr std::ptrdiff_t m_flDefaultGravityScale = 0x5F0; // float32 - constexpr std::ptrdiff_t m_flDefaultVelAirDrag = 0x5F4; // float32 - constexpr std::ptrdiff_t m_flDefaultExpAirDrag = 0x5F8; // float32 - constexpr std::ptrdiff_t m_flDefaultVelQuadAirDrag = 0x5FC; // float32 - constexpr std::ptrdiff_t m_flDefaultExpQuadAirDrag = 0x600; // float32 - constexpr std::ptrdiff_t m_flRodVelocitySmoothRate = 0x604; // float32 - constexpr std::ptrdiff_t m_flQuadVelocitySmoothRate = 0x608; // float32 - constexpr std::ptrdiff_t m_flAddWorldCollisionRadius = 0x60C; // float32 - constexpr std::ptrdiff_t m_flDefaultVolumetricSolveAmount = 0x610; // float32 - constexpr std::ptrdiff_t m_flMotionSmoothCDT = 0x614; // float32 - constexpr std::ptrdiff_t m_nRodVelocitySmoothIterations = 0x618; // uint16 - constexpr std::ptrdiff_t m_nQuadVelocitySmoothIterations = 0x61A; // uint16 + constexpr std::ptrdiff_t m_HingeLimits = 0x168; // CUtlVector + constexpr std::ptrdiff_t m_AntiTunnelProbes = 0x180; // CUtlVector + constexpr std::ptrdiff_t m_AntiTunnelTargetNodes = 0x198; // CUtlVector + constexpr std::ptrdiff_t m_AxialEdges = 0x1B0; // CUtlVector + constexpr std::ptrdiff_t m_NodeInvMasses = 0x1C8; // CUtlVector + constexpr std::ptrdiff_t m_CtrlOffsets = 0x1E0; // CUtlVector + constexpr std::ptrdiff_t m_CtrlOsOffsets = 0x1F8; // CUtlVector + constexpr std::ptrdiff_t m_FollowNodes = 0x210; // CUtlVector + constexpr std::ptrdiff_t m_CollisionPlanes = 0x228; // CUtlVector + constexpr std::ptrdiff_t m_NodeIntegrator = 0x240; // CUtlVector + constexpr std::ptrdiff_t m_SpringIntegrator = 0x258; // CUtlVector + constexpr std::ptrdiff_t m_SimdSpringIntegrator = 0x270; // CUtlVector + constexpr std::ptrdiff_t m_WorldCollisionParams = 0x288; // CUtlVector + constexpr std::ptrdiff_t m_LegacyStretchForce = 0x2A0; // CUtlVector + constexpr std::ptrdiff_t m_NodeCollisionRadii = 0x2B8; // CUtlVector + constexpr std::ptrdiff_t m_DynNodeFriction = 0x2D0; // CUtlVector + constexpr std::ptrdiff_t m_LocalRotation = 0x2E8; // CUtlVector + constexpr std::ptrdiff_t m_LocalForce = 0x300; // CUtlVector + constexpr std::ptrdiff_t m_TaperedCapsuleStretches = 0x318; // CUtlVector + constexpr std::ptrdiff_t m_TaperedCapsuleRigids = 0x330; // CUtlVector + constexpr std::ptrdiff_t m_SphereRigids = 0x348; // CUtlVector + constexpr std::ptrdiff_t m_WorldCollisionNodes = 0x360; // CUtlVector + constexpr std::ptrdiff_t m_TreeParents = 0x378; // CUtlVector + constexpr std::ptrdiff_t m_TreeCollisionMasks = 0x390; // CUtlVector + constexpr std::ptrdiff_t m_TreeChildren = 0x3A8; // CUtlVector + constexpr std::ptrdiff_t m_FreeNodes = 0x3C0; // CUtlVector + constexpr std::ptrdiff_t m_FitMatrices = 0x3D8; // CUtlVector + constexpr std::ptrdiff_t m_FitWeights = 0x3F0; // CUtlVector + constexpr std::ptrdiff_t m_ReverseOffsets = 0x408; // CUtlVector + constexpr std::ptrdiff_t m_AnimStrayRadii = 0x420; // CUtlVector + constexpr std::ptrdiff_t m_SimdAnimStrayRadii = 0x438; // CUtlVector + constexpr std::ptrdiff_t m_KelagerBends = 0x450; // CUtlVector + constexpr std::ptrdiff_t m_CtrlSoftOffsets = 0x468; // CUtlVector + constexpr std::ptrdiff_t m_JiggleBones = 0x480; // CUtlVector + constexpr std::ptrdiff_t m_SourceElems = 0x498; // CUtlVector + constexpr std::ptrdiff_t m_GoalDampedSpringIntegrators = 0x4B0; // CUtlVector + constexpr std::ptrdiff_t m_Tris = 0x4C8; // CUtlVector + constexpr std::ptrdiff_t m_nTriCount1 = 0x4E0; // uint16 + constexpr std::ptrdiff_t m_nTriCount2 = 0x4E2; // uint16 + constexpr std::ptrdiff_t m_nReservedUint8 = 0x4E4; // uint8 + constexpr std::ptrdiff_t m_nExtraPressureIterations = 0x4E5; // uint8 + constexpr std::ptrdiff_t m_nExtraGoalIterations = 0x4E6; // uint8 + constexpr std::ptrdiff_t m_nExtraIterations = 0x4E7; // uint8 + constexpr std::ptrdiff_t m_SDFRigids = 0x4E8; // CUtlVector + constexpr std::ptrdiff_t m_BoxRigids = 0x500; // CUtlVector + constexpr std::ptrdiff_t m_DynNodeVertexSet = 0x518; // CUtlVector + constexpr std::ptrdiff_t m_VertexSetNames = 0x530; // CUtlVector + constexpr std::ptrdiff_t m_RigidColliderPriorities = 0x548; // CUtlVector + constexpr std::ptrdiff_t m_MorphLayers = 0x560; // CUtlVector + constexpr std::ptrdiff_t m_MorphSetData = 0x578; // CUtlVector + constexpr std::ptrdiff_t m_VertexMaps = 0x590; // CUtlVector + constexpr std::ptrdiff_t m_VertexMapValues = 0x5A8; // CUtlVector + constexpr std::ptrdiff_t m_Effects = 0x5C0; // CUtlVector + constexpr std::ptrdiff_t m_LockToParent = 0x5D8; // CUtlVector + constexpr std::ptrdiff_t m_LockToGoal = 0x5F0; // CUtlVector + constexpr std::ptrdiff_t m_SkelParents = 0x608; // CUtlVector + constexpr std::ptrdiff_t m_DynNodeWindBases = 0x620; // CUtlVector + constexpr std::ptrdiff_t m_flInternalPressure = 0x638; // float32 + constexpr std::ptrdiff_t m_flDefaultTimeDilation = 0x63C; // float32 + constexpr std::ptrdiff_t m_flWindage = 0x640; // float32 + constexpr std::ptrdiff_t m_flWindDrag = 0x644; // float32 + constexpr std::ptrdiff_t m_flDefaultSurfaceStretch = 0x648; // float32 + constexpr std::ptrdiff_t m_flDefaultThreadStretch = 0x64C; // float32 + constexpr std::ptrdiff_t m_flDefaultGravityScale = 0x650; // float32 + constexpr std::ptrdiff_t m_flDefaultVelAirDrag = 0x654; // float32 + constexpr std::ptrdiff_t m_flDefaultExpAirDrag = 0x658; // float32 + constexpr std::ptrdiff_t m_flDefaultVelQuadAirDrag = 0x65C; // float32 + constexpr std::ptrdiff_t m_flDefaultExpQuadAirDrag = 0x660; // float32 + constexpr std::ptrdiff_t m_flRodVelocitySmoothRate = 0x664; // float32 + constexpr std::ptrdiff_t m_flQuadVelocitySmoothRate = 0x668; // float32 + constexpr std::ptrdiff_t m_flAddWorldCollisionRadius = 0x66C; // float32 + constexpr std::ptrdiff_t m_flDefaultVolumetricSolveAmount = 0x670; // float32 + constexpr std::ptrdiff_t m_flMotionSmoothCDT = 0x674; // float32 + constexpr std::ptrdiff_t m_flLocalDrag1 = 0x678; // float32 + constexpr std::ptrdiff_t m_nRodVelocitySmoothIterations = 0x67C; // uint16 + constexpr std::ptrdiff_t m_nQuadVelocitySmoothIterations = 0x67E; // uint16 } // Parent: RnBodyDesc_t - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -202,16 +207,16 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nOldPointer = 0xD0; // uint64 } // Parent: FeBoxRigid_t - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults namespace FeBuildBoxRigid_t { - constexpr std::ptrdiff_t m_nPriority = 0x40; // int32 - constexpr std::ptrdiff_t m_nVertexMapHash = 0x44; // uint32 + constexpr std::ptrdiff_t m_nPriority = 0x34; // int32 + constexpr std::ptrdiff_t m_nVertexMapHash = 0x38; // uint32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -221,7 +226,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_jiggleBone = 0x8; // CFeJiggleBone } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -231,7 +236,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t nNode = 0x8; // uint16[6] } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -242,7 +247,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t flRadius = 0x8; // float32[2] } // Parent: None - // Field count: 4 + // Fields count: 4 namespace constraint_axislimit_t { constexpr std::ptrdiff_t flMinRotation = 0x0; // float32 constexpr std::ptrdiff_t flMaxRotation = 0x4; // float32 @@ -250,7 +255,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t flMotorMaxTorque = 0xC; // float32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -260,7 +265,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t f4RelaxationFactor = 0x20; // fltx4 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -272,7 +277,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t f4RelaxationFactor = 0x40; // fltx4 } // Parent: None - // Field count: 4 + // Fields count: 4 namespace constraint_hingeparams_t { constexpr std::ptrdiff_t worldPosition = 0x0; // Vector constexpr std::ptrdiff_t worldAxisDirection = 0xC; // Vector @@ -280,7 +285,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t constraint = 0x28; // constraint_breakableparams_t } // Parent: FeSphereRigid_t - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -289,7 +294,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nVertexMapHash = 0x24; // uint32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -299,7 +304,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t flRelaxationFactor = 0x20; // fltx4 } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -307,7 +312,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nIndex = 0x0; // int32[3] } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -316,7 +321,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flWeight = 0x8; // float32 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -327,7 +332,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t flGravity = 0xC; // float32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -336,7 +341,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flRadius = 0x18; // float32 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -347,7 +352,21 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_jiggleBone = 0x34; // CFeJiggleBone } // Parent: None - // Field count: 35 + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeAntiTunnelProbeBuild_t { + constexpr std::ptrdiff_t flWeight = 0x0; // float32 + constexpr std::ptrdiff_t flActivationDistance = 0x4; // float32 + constexpr std::ptrdiff_t flBias = 0x8; // float32 + constexpr std::ptrdiff_t flCurvature = 0xC; // float32 + constexpr std::ptrdiff_t nFlags = 0x10; // uint32 + constexpr std::ptrdiff_t nProbeNode = 0x14; // uint16 + constexpr std::ptrdiff_t targetNodes = 0x18; // CUtlVector + } + // Parent: None + // Fields count: 35 // // Metadata: // MGetKV3ClassDefaults @@ -389,7 +408,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bHasShadowController = 0xCA; // bool } // Parent: None - // Field count: 12 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -408,7 +427,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nNode = 0x40; // uint16[4] } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -418,7 +437,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t flWeight = 0x4; // float32 } // Parent: None - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -435,13 +454,22 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nDebugFlags = 0xA0; // uint32 } // Parent: None - // Field count: 2 + // Fields count: 2 namespace VertexPositionNormal_t { constexpr std::ptrdiff_t m_vPosition = 0x0; // Vector constexpr std::ptrdiff_t m_vNormal = 0xC; // Vector } + // Parent: FeSDFRigid_t + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeBuildSDFRigid_t { + constexpr std::ptrdiff_t m_nPriority = 0x4C; // int32 + constexpr std::ptrdiff_t m_nVertexMapHash = 0x50; // uint32 + } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -456,7 +484,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nTargetIndex = 0xE; // uint16 } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -470,7 +498,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_GoalDamping = 0x70; // CUtlVector } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -481,7 +509,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t flAlpha = 0x10; // float32 } // Parent: None - // Field count: 12 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -500,7 +528,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t nNodeListCount = 0x32; // uint16 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -512,7 +540,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t nFlags = 0x26; // uint16 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -522,7 +550,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t flRelaxationFactor = 0x8; // float32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -532,7 +560,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t nVirtElem = 0xC; // uint16[2] } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -542,7 +570,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t nTargetNode = 0xE; // uint16 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -551,7 +579,25 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flOffset = 0xC; // float32 } // Parent: None - // Field count: 35 + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeSDFRigid_t { + constexpr std::ptrdiff_t vLocalMin = 0x0; // Vector + constexpr std::ptrdiff_t vLocalMax = 0xC; // Vector + constexpr std::ptrdiff_t flBounciness = 0x18; // float32 + constexpr std::ptrdiff_t nNode = 0x1C; // uint16 + constexpr std::ptrdiff_t nCollisionMask = 0x1E; // uint16 + constexpr std::ptrdiff_t nVertexMapIndex = 0x20; // uint16 + constexpr std::ptrdiff_t nFlags = 0x22; // uint16 + constexpr std::ptrdiff_t m_Distances = 0x28; // CUtlVector + constexpr std::ptrdiff_t m_nWidth = 0x40; // int32 + constexpr std::ptrdiff_t m_nHeight = 0x44; // int32 + constexpr std::ptrdiff_t m_nDepth = 0x48; // int32 + } + // Parent: None + // Fields count: 35 // // Metadata: // MGetKV3ClassDefaults @@ -593,7 +639,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nCollisionMask = 0x98; // uint16 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -602,7 +648,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Nodes = 0x18; // CUtlVector } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -613,7 +659,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t nListEnd = 0xA; // uint16 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -624,7 +670,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nTriangleOffset = 0x1C; // uint32 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -636,7 +682,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t nBeginDynamic = 0x30; // uint16 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -647,7 +693,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t f4Weights = 0xF0; // fltx4[4] } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -659,7 +705,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t flNodeWeight0 = 0x40; // fltx4 } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -673,7 +719,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t qAdjust = 0x30; // FourQuaternions } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -683,7 +729,20 @@ namespace cs2_dumper { constexpr std::ptrdiff_t vShape = 0xC; // Vector4D[4] } // Parent: None - // Field count: 1 + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeHingeLimit_t { + constexpr std::ptrdiff_t nNode = 0x0; // uint16[6] + constexpr std::ptrdiff_t nFlags = 0xC; // uint32 + constexpr std::ptrdiff_t flWeight4 = 0x10; // float32 + constexpr std::ptrdiff_t flWeight5 = 0x14; // float32 + constexpr std::ptrdiff_t flAngleCenter = 0x18; // float32 + constexpr std::ptrdiff_t flAngleExtents = 0x1C; // float32 + } + // Parent: None + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -691,7 +750,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nIndex = 0x0; // int32[3] } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -700,7 +759,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t nWeight = 0x2; // uint16 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -711,7 +770,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Params = 0x10; // KeyValues3 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -723,7 +782,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t flNodeWeight0 = 0x10; // float32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -732,7 +791,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t y = 0x10; // fltx4 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -743,7 +802,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t nReserved = 0x16; // uint16 } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -756,7 +815,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_pHull = 0x28; // RnHull_t* } // Parent: None - // Field count: 4 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -764,10 +823,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nTaperedCapsuleRigidIndex = 0x0; // uint16 constexpr std::ptrdiff_t m_nSphereRigidIndex = 0x2; // uint16 constexpr std::ptrdiff_t m_nBoxRigidIndex = 0x4; // uint16 - constexpr std::ptrdiff_t m_nCollisionPlaneIndex = 0x6; // uint16 + constexpr std::ptrdiff_t m_nSDFRigidIndex = 0x6; // uint16 + constexpr std::ptrdiff_t m_nCollisionPlaneIndex = 0x8; // uint16 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -778,7 +838,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t flStrength = 0x14; // float32 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -789,7 +849,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t nNode = 0x14; // uint16[3] } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -802,7 +862,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t nFlags = 0x32; // uint16 } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -817,7 +877,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nFlags = 0x88; // uint32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -827,11 +887,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t nCtrlChild = 0xE; // uint16 } // Parent: None - // Field count: 0 + // Fields count: 0 namespace IPhysicsPlayerController { } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -845,7 +905,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t qAdjust = 0x10; // QuaternionStorage } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -858,7 +918,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Weights = 0x18; // CUtlVector } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -866,7 +926,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Array = 0x0; // CUtlVector } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -878,7 +938,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t v2 = 0x14; // Vector2D } // Parent: None - // Field count: 14 + // Fields count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -899,7 +959,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_pRegionSVM = 0xF0; // CRegionSVM* } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -910,7 +970,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flYZ = 0x14; // float32 } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -918,7 +978,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nEdge = 0x0; // uint8 } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -926,7 +986,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flSupport = 0x0; // float32[26] } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -934,7 +994,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nEdge = 0x0; // uint8 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -943,7 +1003,22 @@ namespace cs2_dumper { constexpr std::ptrdiff_t nCtrlChild = 0x2; // uint16 } // Parent: None - // Field count: 1 + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeAntiTunnelProbe_t { + constexpr std::ptrdiff_t flWeight = 0x0; // float32 + constexpr std::ptrdiff_t nFlags = 0x4; // uint32 + constexpr std::ptrdiff_t nProbeNode = 0x8; // uint16 + constexpr std::ptrdiff_t nCount = 0xA; // uint16 + constexpr std::ptrdiff_t nBegin = 0xC; // uint32 + constexpr std::ptrdiff_t flActivationDistance = 0x10; // float32 + constexpr std::ptrdiff_t flCurvatureRadius = 0x14; // float32 + constexpr std::ptrdiff_t flBias = 0x18; // float32 + } + // Parent: None + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -951,7 +1026,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t nNode = 0x0; // uint16[2] } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -962,7 +1037,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t flSwingRelax = 0x8; // float32 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -973,7 +1048,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t nNodeY1 = 0x6; // uint16 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -985,7 +1060,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t nNode = 0x1C; // uint16[6] } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -996,7 +1071,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flYZ = 0x50; // fltx4 } // Parent: None - // Field count: 5 + // Fields count: 5 namespace constraint_breakableparams_t { constexpr std::ptrdiff_t strength = 0x0; // float32 constexpr std::ptrdiff_t forceLimit = 0x4; // float32 @@ -1005,7 +1080,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t isActive = 0x14; // bool } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1017,7 +1092,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t nFlags = 0x16; // uint16 } // Parent: FeTaperedCapsuleRigid_t - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1026,7 +1101,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nVertexMapHash = 0x34; // uint32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1035,7 +1110,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t flAlpha = 0x4; // float32 } // Parent: None - // Field count: 3 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -1043,9 +1118,12 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nCollisionAttributeIndex = 0x0; // uint32 constexpr std::ptrdiff_t m_nSurfacePropertyIndex = 0x4; // uint32 constexpr std::ptrdiff_t m_UserFriendlyName = 0x8; // CUtlString + constexpr std::ptrdiff_t m_bUserFriendlyNameSealed = 0x10; // bool + constexpr std::ptrdiff_t m_bUserFriendlyNameLong = 0x11; // bool + constexpr std::ptrdiff_t m_nToolMaterialHash = 0x14; // uint32 } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1053,7 +1131,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t nChild = 0x0; // uint16[2] } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1065,7 +1143,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t flRelaxationFactor = 0x10; // float32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1075,7 +1153,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t nDummy = 0x6; // uint16 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -1086,7 +1164,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nFace = 0x3; // uint8 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1098,12 +1176,12 @@ namespace cs2_dumper { constexpr std::ptrdiff_t v2 = 0x60; // FourVectors2D } // Parent: None - // Field count: 1 + // Fields count: 1 namespace VertexPositionColor_t { constexpr std::ptrdiff_t m_vPosition = 0x0; // Vector } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1112,6 +1190,17 @@ namespace cs2_dumper { constexpr std::ptrdiff_t flWeight = 0x4; // float32 constexpr std::ptrdiff_t nMatrixNode = 0x8; // uint32 } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeHingeLimitBuild_t { + constexpr std::ptrdiff_t nNode = 0x0; // uint16[6] + constexpr std::ptrdiff_t nFlags = 0xC; // uint32 + constexpr std::ptrdiff_t flLimitCW = 0x10; // float32 + constexpr std::ptrdiff_t flLimitCCW = 0x14; // float32 + } } } } diff --git a/output/vphysics2_dll.json b/output/libvphysics2.so.json similarity index 84% rename from output/vphysics2_dll.json rename to output/libvphysics2.so.json index 450265d..cf19ceb 100644 --- a/output/vphysics2_dll.json +++ b/output/libvphysics2.so.json @@ -1,5 +1,5 @@ { - "vphysics2.dll": { + "libvphysics2.so": { "classes": { "CFeIndexedJiggleBone": { "fields": { @@ -177,6 +177,43 @@ ], "parent": null }, + "FeAntiTunnelProbeBuild_t": { + "fields": { + "flActivationDistance": 4, + "flBias": 8, + "flCurvature": 12, + "flWeight": 0, + "nFlags": 16, + "nProbeNode": 20, + "targetNodes": 24 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeAntiTunnelProbe_t": { + "fields": { + "flActivationDistance": 16, + "flBias": 24, + "flCurvatureRadius": 20, + "flWeight": 0, + "nBegin": 12, + "nCount": 10, + "nFlags": 4, + "nProbeNode": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "FeAxialEdgeBend_t": { "fields": { "flDist": 8, @@ -226,8 +263,8 @@ }, "FeBuildBoxRigid_t": { "fields": { - "m_nPriority": 64, - "m_nVertexMapHash": 68 + "m_nPriority": 52, + "m_nVertexMapHash": 56 }, "metadata": [ { @@ -237,6 +274,19 @@ ], "parent": "FeBoxRigid_t" }, + "FeBuildSDFRigid_t": { + "fields": { + "m_nPriority": 76, + "m_nVertexMapHash": 80 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "FeSDFRigid_t" + }, "FeBuildSphereRigid_t": { "fields": { "m_nPriority": 32, @@ -407,6 +457,38 @@ ], "parent": null }, + "FeHingeLimitBuild_t": { + "fields": { + "flLimitCCW": 20, + "flLimitCW": 16, + "nFlags": 12, + "nNode": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeHingeLimit_t": { + "fields": { + "flAngleCenter": 24, + "flAngleExtents": 28, + "flWeight4": 16, + "flWeight5": 20, + "nFlags": 12, + "nNode": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "FeKelagerBend2_t": { "fields": { "flHeight0": 12, @@ -533,7 +615,8 @@ "FeRigidColliderIndices_t": { "fields": { "m_nBoxRigidIndex": 4, - "m_nCollisionPlaneIndex": 6, + "m_nCollisionPlaneIndex": 8, + "m_nSDFRigidIndex": 6, "m_nSphereRigidIndex": 2, "m_nTaperedCapsuleRigidIndex": 0 }, @@ -561,6 +644,28 @@ ], "parent": null }, + "FeSDFRigid_t": { + "fields": { + "flBounciness": 24, + "m_Distances": 40, + "m_nDepth": 72, + "m_nHeight": 68, + "m_nWidth": 64, + "nCollisionMask": 30, + "nFlags": 34, + "nNode": 28, + "nVertexMapIndex": 32, + "vLocalMax": 12, + "vLocalMin": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "FeSimdAnimStrayRadius_t": { "fields": { "flMaxDist": 16, @@ -942,96 +1047,101 @@ }, "PhysFeModelDesc_t": { "fields": { - "m_AnimStrayRadii": 984, - "m_AxialEdges": 360, - "m_BoxRigids": 1184, - "m_CollisionPlanes": 480, + "m_AnimStrayRadii": 1056, + "m_AntiTunnelProbes": 384, + "m_AntiTunnelTargetNodes": 408, + "m_AxialEdges": 432, + "m_BoxRigids": 1280, + "m_CollisionPlanes": 552, "m_CtrlHash": 0, "m_CtrlName": 24, - "m_CtrlOffsets": 408, - "m_CtrlOsOffsets": 432, - "m_CtrlSoftOffsets": 1056, - "m_DynNodeFriction": 648, - "m_DynNodeVertexSet": 1208, - "m_DynNodeWindBases": 1472, - "m_Effects": 1376, - "m_FitMatrices": 912, - "m_FitWeights": 936, - "m_FollowNodes": 456, - "m_FreeNodes": 888, - "m_GoalDampedSpringIntegrators": 1128, + "m_CtrlOffsets": 480, + "m_CtrlOsOffsets": 504, + "m_CtrlSoftOffsets": 1128, + "m_DynNodeFriction": 720, + "m_DynNodeVertexSet": 1304, + "m_DynNodeWindBases": 1568, + "m_Effects": 1472, + "m_FitMatrices": 984, + "m_FitWeights": 1008, + "m_FollowNodes": 528, + "m_FreeNodes": 960, + "m_GoalDampedSpringIntegrators": 1200, + "m_HingeLimits": 360, "m_InitPose": 288, - "m_JiggleBones": 1080, - "m_KelagerBends": 1032, - "m_LegacyStretchForce": 600, - "m_LocalForce": 696, - "m_LocalRotation": 672, - "m_LockToGoal": 1424, - "m_LockToParent": 1400, - "m_MorphLayers": 1280, - "m_MorphSetData": 1304, + "m_JiggleBones": 1152, + "m_KelagerBends": 1104, + "m_LegacyStretchForce": 672, + "m_LocalForce": 768, + "m_LocalRotation": 744, + "m_LockToGoal": 1520, + "m_LockToParent": 1496, + "m_MorphLayers": 1376, + "m_MorphSetData": 1400, "m_NodeBases": 120, - "m_NodeCollisionRadii": 624, - "m_NodeIntegrator": 504, - "m_NodeInvMasses": 384, + "m_NodeCollisionRadii": 696, + "m_NodeIntegrator": 576, + "m_NodeInvMasses": 456, "m_Quads": 168, - "m_ReverseOffsets": 960, - "m_RigidColliderPriorities": 1256, + "m_ReverseOffsets": 1032, + "m_RigidColliderPriorities": 1352, "m_Rods": 312, "m_Ropes": 96, - "m_SimdAnimStrayRadii": 1008, + "m_SDFRigids": 1256, + "m_SimdAnimStrayRadii": 1080, "m_SimdNodeBases": 144, "m_SimdQuads": 192, "m_SimdRods": 240, "m_SimdRodsAnim": 264, - "m_SimdSpringIntegrator": 552, + "m_SimdSpringIntegrator": 624, "m_SimdTris": 216, - "m_SkelParents": 1448, - "m_SourceElems": 1104, - "m_SphereRigids": 768, - "m_SpringIntegrator": 528, - "m_TaperedCapsuleRigids": 744, - "m_TaperedCapsuleStretches": 720, - "m_TreeChildren": 864, - "m_TreeCollisionMasks": 840, - "m_TreeParents": 816, - "m_Tris": 1152, + "m_SkelParents": 1544, + "m_SourceElems": 1176, + "m_SphereRigids": 840, + "m_SpringIntegrator": 600, + "m_TaperedCapsuleRigids": 816, + "m_TaperedCapsuleStretches": 792, + "m_TreeChildren": 936, + "m_TreeCollisionMasks": 912, + "m_TreeParents": 888, + "m_Tris": 1224, "m_Twists": 336, - "m_VertexMapValues": 1352, - "m_VertexMaps": 1328, - "m_VertexSetNames": 1232, - "m_WorldCollisionNodes": 792, - "m_WorldCollisionParams": 576, - "m_flAddWorldCollisionRadius": 1548, - "m_flDefaultExpAirDrag": 1528, - "m_flDefaultExpQuadAirDrag": 1536, - "m_flDefaultGravityScale": 1520, - "m_flDefaultSurfaceStretch": 1512, - "m_flDefaultThreadStretch": 1516, - "m_flDefaultTimeDilation": 1500, - "m_flDefaultVelAirDrag": 1524, - "m_flDefaultVelQuadAirDrag": 1532, - "m_flDefaultVolumetricSolveAmount": 1552, - "m_flInternalPressure": 1496, + "m_VertexMapValues": 1448, + "m_VertexMaps": 1424, + "m_VertexSetNames": 1328, + "m_WorldCollisionNodes": 864, + "m_WorldCollisionParams": 648, + "m_flAddWorldCollisionRadius": 1644, + "m_flDefaultExpAirDrag": 1624, + "m_flDefaultExpQuadAirDrag": 1632, + "m_flDefaultGravityScale": 1616, + "m_flDefaultSurfaceStretch": 1608, + "m_flDefaultThreadStretch": 1612, + "m_flDefaultTimeDilation": 1596, + "m_flDefaultVelAirDrag": 1620, + "m_flDefaultVelQuadAirDrag": 1628, + "m_flDefaultVolumetricSolveAmount": 1648, + "m_flInternalPressure": 1592, + "m_flLocalDrag1": 1656, "m_flLocalForce": 56, "m_flLocalRotation": 60, - "m_flMotionSmoothCDT": 1556, - "m_flQuadVelocitySmoothRate": 1544, - "m_flRodVelocitySmoothRate": 1540, - "m_flWindDrag": 1508, - "m_flWindage": 1504, + "m_flMotionSmoothCDT": 1652, + "m_flQuadVelocitySmoothRate": 1640, + "m_flRodVelocitySmoothRate": 1636, + "m_flWindDrag": 1604, + "m_flWindage": 1600, "m_nDynamicNodeFlags": 52, - "m_nExtraGoalIterations": 1182, - "m_nExtraIterations": 1183, - "m_nExtraPressureIterations": 1181, + "m_nExtraGoalIterations": 1254, + "m_nExtraIterations": 1255, + "m_nExtraPressureIterations": 1253, "m_nFirstPositionDrivenNode": 70, "m_nNodeBaseJiggleboneDependsCount": 86, "m_nNodeCount": 64, "m_nQuadCount1": 80, "m_nQuadCount2": 82, - "m_nQuadVelocitySmoothIterations": 1562, - "m_nReservedUint8": 1180, - "m_nRodVelocitySmoothIterations": 1560, + "m_nQuadVelocitySmoothIterations": 1662, + "m_nReservedUint8": 1252, + "m_nRodVelocitySmoothIterations": 1660, "m_nRopeCount": 88, "m_nRotLockStaticNodes": 68, "m_nSimdQuadCount1": 76, @@ -1041,8 +1151,8 @@ "m_nStaticNodeFlags": 48, "m_nStaticNodes": 66, "m_nTreeDepth": 84, - "m_nTriCount1": 1176, - "m_nTriCount2": 1178 + "m_nTriCount1": 1248, + "m_nTriCount2": 1250 }, "metadata": [ { @@ -1119,7 +1229,7 @@ }, "RnCapsuleDesc_t": { "fields": { - "m_Capsule": 16 + "m_Capsule": 24 }, "metadata": [ { @@ -1171,7 +1281,7 @@ }, "RnHullDesc_t": { "fields": { - "m_Hull": 16 + "m_Hull": 24 }, "metadata": [ { @@ -1208,7 +1318,7 @@ }, "RnMeshDesc_t": { "fields": { - "m_Mesh": 16 + "m_Mesh": 24 }, "metadata": [ { @@ -1270,8 +1380,11 @@ "RnShapeDesc_t": { "fields": { "m_UserFriendlyName": 8, + "m_bUserFriendlyNameLong": 17, + "m_bUserFriendlyNameSealed": 16, "m_nCollisionAttributeIndex": 0, - "m_nSurfacePropertyIndex": 4 + "m_nSurfacePropertyIndex": 4, + "m_nToolMaterialHash": 20 }, "metadata": [ { @@ -1322,7 +1435,7 @@ }, "RnSphereDesc_t": { "fields": { - "m_Sphere": 16 + "m_Sphere": 24 }, "metadata": [ { diff --git a/output/vphysics2_dll.rs b/output/libvphysics2.so.rs similarity index 78% rename from output/vphysics2_dll.rs rename to output/libvphysics2.so.rs index 963b951..41cc8a0 100644 --- a/output/vphysics2_dll.rs +++ b/output/libvphysics2.so.rs @@ -1,16 +1,16 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { - // Module: vphysics2.dll - // Class count: 88 - // Enum count: 2 - pub mod vphysics2_dll { + // Module: libvphysics2.so + // Classes count: 94 + // Enums count: 2 + pub mod libvphysics2_so { // Alignment: 4 - // Member count: 3 + // Members count: 3 #[repr(u32)] pub enum JointMotion_t { JOINT_MOTION_FREE = 0x0, @@ -18,7 +18,7 @@ pub mod cs2_dumper { JOINT_MOTION_COUNT = 0x2 } // Alignment: 4 - // Member count: 4 + // Members count: 4 #[repr(u32)] pub enum JointAxis_t { JOINT_AXIS_X = 0x0, @@ -27,7 +27,7 @@ pub mod cs2_dumper { JOINT_AXIS_COUNT = 0x3 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -36,7 +36,7 @@ pub mod cs2_dumper { pub const m_flLength: usize = 0x4; // float32 } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -44,15 +44,15 @@ pub mod cs2_dumper { pub const m_flMassInv: usize = 0x0; // float32 } // Parent: RnShapeDesc_t - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod RnHullDesc_t { - pub const m_Hull: usize = 0x10; // RnHull_t + pub const m_Hull: usize = 0x18; // RnHull_t } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -62,31 +62,31 @@ pub mod cs2_dumper { pub const m_nParticle: usize = 0x1C; // uint16[2] } // Parent: RnShapeDesc_t - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod RnCapsuleDesc_t { - pub const m_Capsule: usize = 0x10; // RnCapsule_t + pub const m_Capsule: usize = 0x18; // RnCapsule_t } // Parent: RnShapeDesc_t - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod RnSphereDesc_t { - pub const m_Sphere: usize = 0x10; // SphereBase_t + pub const m_Sphere: usize = 0x18; // SphereBase_t } // Parent: RnShapeDesc_t - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod RnMeshDesc_t { - pub const m_Mesh: usize = 0x10; // RnMesh_t + pub const m_Mesh: usize = 0x18; // RnMesh_t } // Parent: None - // Field count: 101 + // Fields count: 106 // // Metadata: // MGetKV3ClassDefaults @@ -121,80 +121,85 @@ pub mod cs2_dumper { pub const m_InitPose: usize = 0x120; // CUtlVector pub const m_Rods: usize = 0x138; // CUtlVector pub const m_Twists: usize = 0x150; // CUtlVector - pub const m_AxialEdges: usize = 0x168; // CUtlVector - pub const m_NodeInvMasses: usize = 0x180; // CUtlVector - pub const m_CtrlOffsets: usize = 0x198; // CUtlVector - pub const m_CtrlOsOffsets: usize = 0x1B0; // CUtlVector - pub const m_FollowNodes: usize = 0x1C8; // CUtlVector - pub const m_CollisionPlanes: usize = 0x1E0; // CUtlVector - pub const m_NodeIntegrator: usize = 0x1F8; // CUtlVector - pub const m_SpringIntegrator: usize = 0x210; // CUtlVector - pub const m_SimdSpringIntegrator: usize = 0x228; // CUtlVector - pub const m_WorldCollisionParams: usize = 0x240; // CUtlVector - pub const m_LegacyStretchForce: usize = 0x258; // CUtlVector - pub const m_NodeCollisionRadii: usize = 0x270; // CUtlVector - pub const m_DynNodeFriction: usize = 0x288; // CUtlVector - pub const m_LocalRotation: usize = 0x2A0; // CUtlVector - pub const m_LocalForce: usize = 0x2B8; // CUtlVector - pub const m_TaperedCapsuleStretches: usize = 0x2D0; // CUtlVector - pub const m_TaperedCapsuleRigids: usize = 0x2E8; // CUtlVector - pub const m_SphereRigids: usize = 0x300; // CUtlVector - pub const m_WorldCollisionNodes: usize = 0x318; // CUtlVector - pub const m_TreeParents: usize = 0x330; // CUtlVector - pub const m_TreeCollisionMasks: usize = 0x348; // CUtlVector - pub const m_TreeChildren: usize = 0x360; // CUtlVector - pub const m_FreeNodes: usize = 0x378; // CUtlVector - pub const m_FitMatrices: usize = 0x390; // CUtlVector - pub const m_FitWeights: usize = 0x3A8; // CUtlVector - pub const m_ReverseOffsets: usize = 0x3C0; // CUtlVector - pub const m_AnimStrayRadii: usize = 0x3D8; // CUtlVector - pub const m_SimdAnimStrayRadii: usize = 0x3F0; // CUtlVector - pub const m_KelagerBends: usize = 0x408; // CUtlVector - pub const m_CtrlSoftOffsets: usize = 0x420; // CUtlVector - pub const m_JiggleBones: usize = 0x438; // CUtlVector - pub const m_SourceElems: usize = 0x450; // CUtlVector - pub const m_GoalDampedSpringIntegrators: usize = 0x468; // CUtlVector - pub const m_Tris: usize = 0x480; // CUtlVector - pub const m_nTriCount1: usize = 0x498; // uint16 - pub const m_nTriCount2: usize = 0x49A; // uint16 - pub const m_nReservedUint8: usize = 0x49C; // uint8 - pub const m_nExtraPressureIterations: usize = 0x49D; // uint8 - pub const m_nExtraGoalIterations: usize = 0x49E; // uint8 - pub const m_nExtraIterations: usize = 0x49F; // uint8 - pub const m_BoxRigids: usize = 0x4A0; // CUtlVector - pub const m_DynNodeVertexSet: usize = 0x4B8; // CUtlVector - pub const m_VertexSetNames: usize = 0x4D0; // CUtlVector - pub const m_RigidColliderPriorities: usize = 0x4E8; // CUtlVector - pub const m_MorphLayers: usize = 0x500; // CUtlVector - pub const m_MorphSetData: usize = 0x518; // CUtlVector - pub const m_VertexMaps: usize = 0x530; // CUtlVector - pub const m_VertexMapValues: usize = 0x548; // CUtlVector - pub const m_Effects: usize = 0x560; // CUtlVector - pub const m_LockToParent: usize = 0x578; // CUtlVector - pub const m_LockToGoal: usize = 0x590; // CUtlVector - pub const m_SkelParents: usize = 0x5A8; // CUtlVector - pub const m_DynNodeWindBases: usize = 0x5C0; // CUtlVector - pub const m_flInternalPressure: usize = 0x5D8; // float32 - pub const m_flDefaultTimeDilation: usize = 0x5DC; // float32 - pub const m_flWindage: usize = 0x5E0; // float32 - pub const m_flWindDrag: usize = 0x5E4; // float32 - pub const m_flDefaultSurfaceStretch: usize = 0x5E8; // float32 - pub const m_flDefaultThreadStretch: usize = 0x5EC; // float32 - pub const m_flDefaultGravityScale: usize = 0x5F0; // float32 - pub const m_flDefaultVelAirDrag: usize = 0x5F4; // float32 - pub const m_flDefaultExpAirDrag: usize = 0x5F8; // float32 - pub const m_flDefaultVelQuadAirDrag: usize = 0x5FC; // float32 - pub const m_flDefaultExpQuadAirDrag: usize = 0x600; // float32 - pub const m_flRodVelocitySmoothRate: usize = 0x604; // float32 - pub const m_flQuadVelocitySmoothRate: usize = 0x608; // float32 - pub const m_flAddWorldCollisionRadius: usize = 0x60C; // float32 - pub const m_flDefaultVolumetricSolveAmount: usize = 0x610; // float32 - pub const m_flMotionSmoothCDT: usize = 0x614; // float32 - pub const m_nRodVelocitySmoothIterations: usize = 0x618; // uint16 - pub const m_nQuadVelocitySmoothIterations: usize = 0x61A; // uint16 + pub const m_HingeLimits: usize = 0x168; // CUtlVector + pub const m_AntiTunnelProbes: usize = 0x180; // CUtlVector + pub const m_AntiTunnelTargetNodes: usize = 0x198; // CUtlVector + pub const m_AxialEdges: usize = 0x1B0; // CUtlVector + pub const m_NodeInvMasses: usize = 0x1C8; // CUtlVector + pub const m_CtrlOffsets: usize = 0x1E0; // CUtlVector + pub const m_CtrlOsOffsets: usize = 0x1F8; // CUtlVector + pub const m_FollowNodes: usize = 0x210; // CUtlVector + pub const m_CollisionPlanes: usize = 0x228; // CUtlVector + pub const m_NodeIntegrator: usize = 0x240; // CUtlVector + pub const m_SpringIntegrator: usize = 0x258; // CUtlVector + pub const m_SimdSpringIntegrator: usize = 0x270; // CUtlVector + pub const m_WorldCollisionParams: usize = 0x288; // CUtlVector + pub const m_LegacyStretchForce: usize = 0x2A0; // CUtlVector + pub const m_NodeCollisionRadii: usize = 0x2B8; // CUtlVector + pub const m_DynNodeFriction: usize = 0x2D0; // CUtlVector + pub const m_LocalRotation: usize = 0x2E8; // CUtlVector + pub const m_LocalForce: usize = 0x300; // CUtlVector + pub const m_TaperedCapsuleStretches: usize = 0x318; // CUtlVector + pub const m_TaperedCapsuleRigids: usize = 0x330; // CUtlVector + pub const m_SphereRigids: usize = 0x348; // CUtlVector + pub const m_WorldCollisionNodes: usize = 0x360; // CUtlVector + pub const m_TreeParents: usize = 0x378; // CUtlVector + pub const m_TreeCollisionMasks: usize = 0x390; // CUtlVector + pub const m_TreeChildren: usize = 0x3A8; // CUtlVector + pub const m_FreeNodes: usize = 0x3C0; // CUtlVector + pub const m_FitMatrices: usize = 0x3D8; // CUtlVector + pub const m_FitWeights: usize = 0x3F0; // CUtlVector + pub const m_ReverseOffsets: usize = 0x408; // CUtlVector + pub const m_AnimStrayRadii: usize = 0x420; // CUtlVector + pub const m_SimdAnimStrayRadii: usize = 0x438; // CUtlVector + pub const m_KelagerBends: usize = 0x450; // CUtlVector + pub const m_CtrlSoftOffsets: usize = 0x468; // CUtlVector + pub const m_JiggleBones: usize = 0x480; // CUtlVector + pub const m_SourceElems: usize = 0x498; // CUtlVector + pub const m_GoalDampedSpringIntegrators: usize = 0x4B0; // CUtlVector + pub const m_Tris: usize = 0x4C8; // CUtlVector + pub const m_nTriCount1: usize = 0x4E0; // uint16 + pub const m_nTriCount2: usize = 0x4E2; // uint16 + pub const m_nReservedUint8: usize = 0x4E4; // uint8 + pub const m_nExtraPressureIterations: usize = 0x4E5; // uint8 + pub const m_nExtraGoalIterations: usize = 0x4E6; // uint8 + pub const m_nExtraIterations: usize = 0x4E7; // uint8 + pub const m_SDFRigids: usize = 0x4E8; // CUtlVector + pub const m_BoxRigids: usize = 0x500; // CUtlVector + pub const m_DynNodeVertexSet: usize = 0x518; // CUtlVector + pub const m_VertexSetNames: usize = 0x530; // CUtlVector + pub const m_RigidColliderPriorities: usize = 0x548; // CUtlVector + pub const m_MorphLayers: usize = 0x560; // CUtlVector + pub const m_MorphSetData: usize = 0x578; // CUtlVector + pub const m_VertexMaps: usize = 0x590; // CUtlVector + pub const m_VertexMapValues: usize = 0x5A8; // CUtlVector + pub const m_Effects: usize = 0x5C0; // CUtlVector + pub const m_LockToParent: usize = 0x5D8; // CUtlVector + pub const m_LockToGoal: usize = 0x5F0; // CUtlVector + pub const m_SkelParents: usize = 0x608; // CUtlVector + pub const m_DynNodeWindBases: usize = 0x620; // CUtlVector + pub const m_flInternalPressure: usize = 0x638; // float32 + pub const m_flDefaultTimeDilation: usize = 0x63C; // float32 + pub const m_flWindage: usize = 0x640; // float32 + pub const m_flWindDrag: usize = 0x644; // float32 + pub const m_flDefaultSurfaceStretch: usize = 0x648; // float32 + pub const m_flDefaultThreadStretch: usize = 0x64C; // float32 + pub const m_flDefaultGravityScale: usize = 0x650; // float32 + pub const m_flDefaultVelAirDrag: usize = 0x654; // float32 + pub const m_flDefaultExpAirDrag: usize = 0x658; // float32 + pub const m_flDefaultVelQuadAirDrag: usize = 0x65C; // float32 + pub const m_flDefaultExpQuadAirDrag: usize = 0x660; // float32 + pub const m_flRodVelocitySmoothRate: usize = 0x664; // float32 + pub const m_flQuadVelocitySmoothRate: usize = 0x668; // float32 + pub const m_flAddWorldCollisionRadius: usize = 0x66C; // float32 + pub const m_flDefaultVolumetricSolveAmount: usize = 0x670; // float32 + pub const m_flMotionSmoothCDT: usize = 0x674; // float32 + pub const m_flLocalDrag1: usize = 0x678; // float32 + pub const m_nRodVelocitySmoothIterations: usize = 0x67C; // uint16 + pub const m_nQuadVelocitySmoothIterations: usize = 0x67E; // uint16 } // Parent: RnBodyDesc_t - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -202,16 +207,16 @@ pub mod cs2_dumper { pub const m_nOldPointer: usize = 0xD0; // uint64 } // Parent: FeBoxRigid_t - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod FeBuildBoxRigid_t { - pub const m_nPriority: usize = 0x40; // int32 - pub const m_nVertexMapHash: usize = 0x44; // uint32 + pub const m_nPriority: usize = 0x34; // int32 + pub const m_nVertexMapHash: usize = 0x38; // uint32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -221,7 +226,7 @@ pub mod cs2_dumper { pub const m_jiggleBone: usize = 0x8; // CFeJiggleBone } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -231,7 +236,7 @@ pub mod cs2_dumper { pub const nNode: usize = 0x8; // uint16[6] } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -242,7 +247,7 @@ pub mod cs2_dumper { pub const flRadius: usize = 0x8; // float32[2] } // Parent: None - // Field count: 4 + // Fields count: 4 pub mod constraint_axislimit_t { pub const flMinRotation: usize = 0x0; // float32 pub const flMaxRotation: usize = 0x4; // float32 @@ -250,7 +255,7 @@ pub mod cs2_dumper { pub const flMotorMaxTorque: usize = 0xC; // float32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -260,7 +265,7 @@ pub mod cs2_dumper { pub const f4RelaxationFactor: usize = 0x20; // fltx4 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -272,7 +277,7 @@ pub mod cs2_dumper { pub const f4RelaxationFactor: usize = 0x40; // fltx4 } // Parent: None - // Field count: 4 + // Fields count: 4 pub mod constraint_hingeparams_t { pub const worldPosition: usize = 0x0; // Vector pub const worldAxisDirection: usize = 0xC; // Vector @@ -280,7 +285,7 @@ pub mod cs2_dumper { pub const constraint: usize = 0x28; // constraint_breakableparams_t } // Parent: FeSphereRigid_t - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -289,7 +294,7 @@ pub mod cs2_dumper { pub const m_nVertexMapHash: usize = 0x24; // uint32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -299,7 +304,7 @@ pub mod cs2_dumper { pub const flRelaxationFactor: usize = 0x20; // fltx4 } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -307,7 +312,7 @@ pub mod cs2_dumper { pub const m_nIndex: usize = 0x0; // int32[3] } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -316,7 +321,7 @@ pub mod cs2_dumper { pub const m_flWeight: usize = 0x8; // float32 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -327,7 +332,7 @@ pub mod cs2_dumper { pub const flGravity: usize = 0xC; // float32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -336,7 +341,7 @@ pub mod cs2_dumper { pub const m_flRadius: usize = 0x18; // float32 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -347,7 +352,21 @@ pub mod cs2_dumper { pub const m_jiggleBone: usize = 0x34; // CFeJiggleBone } // Parent: None - // Field count: 35 + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeAntiTunnelProbeBuild_t { + pub const flWeight: usize = 0x0; // float32 + pub const flActivationDistance: usize = 0x4; // float32 + pub const flBias: usize = 0x8; // float32 + pub const flCurvature: usize = 0xC; // float32 + pub const nFlags: usize = 0x10; // uint32 + pub const nProbeNode: usize = 0x14; // uint16 + pub const targetNodes: usize = 0x18; // CUtlVector + } + // Parent: None + // Fields count: 35 // // Metadata: // MGetKV3ClassDefaults @@ -389,7 +408,7 @@ pub mod cs2_dumper { pub const m_bHasShadowController: usize = 0xCA; // bool } // Parent: None - // Field count: 12 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -408,7 +427,7 @@ pub mod cs2_dumper { pub const m_nNode: usize = 0x40; // uint16[4] } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -418,7 +437,7 @@ pub mod cs2_dumper { pub const flWeight: usize = 0x4; // float32 } // Parent: None - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -435,13 +454,22 @@ pub mod cs2_dumper { pub const m_nDebugFlags: usize = 0xA0; // uint32 } // Parent: None - // Field count: 2 + // Fields count: 2 pub mod VertexPositionNormal_t { pub const m_vPosition: usize = 0x0; // Vector pub const m_vNormal: usize = 0xC; // Vector } + // Parent: FeSDFRigid_t + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeBuildSDFRigid_t { + pub const m_nPriority: usize = 0x4C; // int32 + pub const m_nVertexMapHash: usize = 0x50; // uint32 + } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -456,7 +484,7 @@ pub mod cs2_dumper { pub const m_nTargetIndex: usize = 0xE; // uint16 } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -470,7 +498,7 @@ pub mod cs2_dumper { pub const m_GoalDamping: usize = 0x70; // CUtlVector } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -481,7 +509,7 @@ pub mod cs2_dumper { pub const flAlpha: usize = 0x10; // float32 } // Parent: None - // Field count: 12 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -500,7 +528,7 @@ pub mod cs2_dumper { pub const nNodeListCount: usize = 0x32; // uint16 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -512,7 +540,7 @@ pub mod cs2_dumper { pub const nFlags: usize = 0x26; // uint16 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -522,7 +550,7 @@ pub mod cs2_dumper { pub const flRelaxationFactor: usize = 0x8; // float32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -532,7 +560,7 @@ pub mod cs2_dumper { pub const nVirtElem: usize = 0xC; // uint16[2] } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -542,7 +570,7 @@ pub mod cs2_dumper { pub const nTargetNode: usize = 0xE; // uint16 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -551,7 +579,25 @@ pub mod cs2_dumper { pub const m_flOffset: usize = 0xC; // float32 } // Parent: None - // Field count: 35 + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeSDFRigid_t { + pub const vLocalMin: usize = 0x0; // Vector + pub const vLocalMax: usize = 0xC; // Vector + pub const flBounciness: usize = 0x18; // float32 + pub const nNode: usize = 0x1C; // uint16 + pub const nCollisionMask: usize = 0x1E; // uint16 + pub const nVertexMapIndex: usize = 0x20; // uint16 + pub const nFlags: usize = 0x22; // uint16 + pub const m_Distances: usize = 0x28; // CUtlVector + pub const m_nWidth: usize = 0x40; // int32 + pub const m_nHeight: usize = 0x44; // int32 + pub const m_nDepth: usize = 0x48; // int32 + } + // Parent: None + // Fields count: 35 // // Metadata: // MGetKV3ClassDefaults @@ -593,7 +639,7 @@ pub mod cs2_dumper { pub const m_nCollisionMask: usize = 0x98; // uint16 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -602,7 +648,7 @@ pub mod cs2_dumper { pub const m_Nodes: usize = 0x18; // CUtlVector } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -613,7 +659,7 @@ pub mod cs2_dumper { pub const nListEnd: usize = 0xA; // uint16 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -624,7 +670,7 @@ pub mod cs2_dumper { pub const m_nTriangleOffset: usize = 0x1C; // uint32 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -636,7 +682,7 @@ pub mod cs2_dumper { pub const nBeginDynamic: usize = 0x30; // uint16 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -647,7 +693,7 @@ pub mod cs2_dumper { pub const f4Weights: usize = 0xF0; // fltx4[4] } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -659,7 +705,7 @@ pub mod cs2_dumper { pub const flNodeWeight0: usize = 0x40; // fltx4 } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -673,7 +719,7 @@ pub mod cs2_dumper { pub const qAdjust: usize = 0x30; // FourQuaternions } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -683,7 +729,20 @@ pub mod cs2_dumper { pub const vShape: usize = 0xC; // Vector4D[4] } // Parent: None - // Field count: 1 + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeHingeLimit_t { + pub const nNode: usize = 0x0; // uint16[6] + pub const nFlags: usize = 0xC; // uint32 + pub const flWeight4: usize = 0x10; // float32 + pub const flWeight5: usize = 0x14; // float32 + pub const flAngleCenter: usize = 0x18; // float32 + pub const flAngleExtents: usize = 0x1C; // float32 + } + // Parent: None + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -691,7 +750,7 @@ pub mod cs2_dumper { pub const m_nIndex: usize = 0x0; // int32[3] } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -700,7 +759,7 @@ pub mod cs2_dumper { pub const nWeight: usize = 0x2; // uint16 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -711,7 +770,7 @@ pub mod cs2_dumper { pub const m_Params: usize = 0x10; // KeyValues3 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -723,7 +782,7 @@ pub mod cs2_dumper { pub const flNodeWeight0: usize = 0x10; // float32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -732,7 +791,7 @@ pub mod cs2_dumper { pub const y: usize = 0x10; // fltx4 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -743,7 +802,7 @@ pub mod cs2_dumper { pub const nReserved: usize = 0x16; // uint16 } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -756,7 +815,7 @@ pub mod cs2_dumper { pub const m_pHull: usize = 0x28; // RnHull_t* } // Parent: None - // Field count: 4 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -764,10 +823,11 @@ pub mod cs2_dumper { pub const m_nTaperedCapsuleRigidIndex: usize = 0x0; // uint16 pub const m_nSphereRigidIndex: usize = 0x2; // uint16 pub const m_nBoxRigidIndex: usize = 0x4; // uint16 - pub const m_nCollisionPlaneIndex: usize = 0x6; // uint16 + pub const m_nSDFRigidIndex: usize = 0x6; // uint16 + pub const m_nCollisionPlaneIndex: usize = 0x8; // uint16 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -778,7 +838,7 @@ pub mod cs2_dumper { pub const flStrength: usize = 0x14; // float32 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -789,7 +849,7 @@ pub mod cs2_dumper { pub const nNode: usize = 0x14; // uint16[3] } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -802,7 +862,7 @@ pub mod cs2_dumper { pub const nFlags: usize = 0x32; // uint16 } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -817,7 +877,7 @@ pub mod cs2_dumper { pub const m_nFlags: usize = 0x88; // uint32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -827,11 +887,11 @@ pub mod cs2_dumper { pub const nCtrlChild: usize = 0xE; // uint16 } // Parent: None - // Field count: 0 + // Fields count: 0 pub mod IPhysicsPlayerController { } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -845,7 +905,7 @@ pub mod cs2_dumper { pub const qAdjust: usize = 0x10; // QuaternionStorage } // Parent: None - // Field count: 6 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -858,7 +918,7 @@ pub mod cs2_dumper { pub const m_Weights: usize = 0x18; // CUtlVector } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -866,7 +926,7 @@ pub mod cs2_dumper { pub const m_Array: usize = 0x0; // CUtlVector } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -878,7 +938,7 @@ pub mod cs2_dumper { pub const v2: usize = 0x14; // Vector2D } // Parent: None - // Field count: 14 + // Fields count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -899,7 +959,7 @@ pub mod cs2_dumper { pub const m_pRegionSVM: usize = 0xF0; // CRegionSVM* } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -910,7 +970,7 @@ pub mod cs2_dumper { pub const m_flYZ: usize = 0x14; // float32 } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -918,7 +978,7 @@ pub mod cs2_dumper { pub const m_nEdge: usize = 0x0; // uint8 } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -926,7 +986,7 @@ pub mod cs2_dumper { pub const m_flSupport: usize = 0x0; // float32[26] } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -934,7 +994,7 @@ pub mod cs2_dumper { pub const m_nEdge: usize = 0x0; // uint8 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -943,7 +1003,22 @@ pub mod cs2_dumper { pub const nCtrlChild: usize = 0x2; // uint16 } // Parent: None - // Field count: 1 + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeAntiTunnelProbe_t { + pub const flWeight: usize = 0x0; // float32 + pub const nFlags: usize = 0x4; // uint32 + pub const nProbeNode: usize = 0x8; // uint16 + pub const nCount: usize = 0xA; // uint16 + pub const nBegin: usize = 0xC; // uint32 + pub const flActivationDistance: usize = 0x10; // float32 + pub const flCurvatureRadius: usize = 0x14; // float32 + pub const flBias: usize = 0x18; // float32 + } + // Parent: None + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -951,7 +1026,7 @@ pub mod cs2_dumper { pub const nNode: usize = 0x0; // uint16[2] } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -962,7 +1037,7 @@ pub mod cs2_dumper { pub const flSwingRelax: usize = 0x8; // float32 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -973,7 +1048,7 @@ pub mod cs2_dumper { pub const nNodeY1: usize = 0x6; // uint16 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -985,7 +1060,7 @@ pub mod cs2_dumper { pub const nNode: usize = 0x1C; // uint16[6] } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -996,7 +1071,7 @@ pub mod cs2_dumper { pub const m_flYZ: usize = 0x50; // fltx4 } // Parent: None - // Field count: 5 + // Fields count: 5 pub mod constraint_breakableparams_t { pub const strength: usize = 0x0; // float32 pub const forceLimit: usize = 0x4; // float32 @@ -1005,7 +1080,7 @@ pub mod cs2_dumper { pub const isActive: usize = 0x14; // bool } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1017,7 +1092,7 @@ pub mod cs2_dumper { pub const nFlags: usize = 0x16; // uint16 } // Parent: FeTaperedCapsuleRigid_t - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1026,7 +1101,7 @@ pub mod cs2_dumper { pub const m_nVertexMapHash: usize = 0x34; // uint32 } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1035,7 +1110,7 @@ pub mod cs2_dumper { pub const flAlpha: usize = 0x4; // float32 } // Parent: None - // Field count: 3 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -1043,9 +1118,12 @@ pub mod cs2_dumper { pub const m_nCollisionAttributeIndex: usize = 0x0; // uint32 pub const m_nSurfacePropertyIndex: usize = 0x4; // uint32 pub const m_UserFriendlyName: usize = 0x8; // CUtlString + pub const m_bUserFriendlyNameSealed: usize = 0x10; // bool + pub const m_bUserFriendlyNameLong: usize = 0x11; // bool + pub const m_nToolMaterialHash: usize = 0x14; // uint32 } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1053,7 +1131,7 @@ pub mod cs2_dumper { pub const nChild: usize = 0x0; // uint16[2] } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1065,7 +1143,7 @@ pub mod cs2_dumper { pub const flRelaxationFactor: usize = 0x10; // float32 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1075,7 +1153,7 @@ pub mod cs2_dumper { pub const nDummy: usize = 0x6; // uint16 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -1086,7 +1164,7 @@ pub mod cs2_dumper { pub const m_nFace: usize = 0x3; // uint8 } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1098,12 +1176,12 @@ pub mod cs2_dumper { pub const v2: usize = 0x60; // FourVectors2D } // Parent: None - // Field count: 1 + // Fields count: 1 pub mod VertexPositionColor_t { pub const m_vPosition: usize = 0x0; // Vector } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1112,6 +1190,17 @@ pub mod cs2_dumper { pub const flWeight: usize = 0x4; // float32 pub const nMatrixNode: usize = 0x8; // uint32 } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeHingeLimitBuild_t { + pub const nNode: usize = 0x0; // uint16[6] + pub const nFlags: usize = 0xC; // uint32 + pub const flLimitCW: usize = 0x10; // float32 + pub const flLimitCCW: usize = 0x14; // float32 + } } } } diff --git a/output/worldrenderer_dll.cs b/output/libworldrenderer.so.cs similarity index 93% rename from output/worldrenderer_dll.cs rename to output/libworldrenderer.so.cs index 1b6322b..17af8db 100644 --- a/output/worldrenderer_dll.cs +++ b/output/libworldrenderer.so.cs @@ -1,13 +1,13 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC namespace CS2Dumper.Schemas { - // Module: worldrenderer.dll - // Class count: 23 - // Enum count: 1 - public static class WorldrendererDll { + // Module: libworldrenderer.so + // Classes count: 23 + // Enums count: 1 + public static class LibworldrendererSo { // Alignment: 4 - // Member count: 13 + // Members count: 15 public enum ObjectTypeFlags_t : uint { OBJECT_TYPE_NONE = 0x0, OBJECT_TYPE_MODEL = 0x8, @@ -21,10 +21,12 @@ namespace CS2Dumper.Schemas { OBJECT_TYPE_MODEL_HAS_LODS = 0x800, OBJECT_TYPE_OVERLAY = 0x2000, OBJECT_TYPE_PRECOMPUTED_VISMEMBERS = 0x4000, - OBJECT_TYPE_STATIC_CUBE_MAP = 0x8000 + OBJECT_TYPE_STATIC_CUBE_MAP = 0x8000, + OBJECT_TYPE_DISABLE_VIS_CULLING = 0x10000, + OBJECT_TYPE_BAKED_GEOMETRY = 0x20000 } // Parent: None - // Field count: 14 + // Fields count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -45,7 +47,7 @@ namespace CS2Dumper.Schemas { public const nint m_renderable = 0x80; // CStrongHandle } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -55,7 +57,7 @@ namespace CS2Dumper.Schemas { public const nint m_fSwitchDistances = 0x10; // CUtlVector } // Parent: BaseSceneObjectOverride_t - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -66,7 +68,7 @@ namespace CS2Dumper.Schemas { public const nint m_extraBufferBinding = 0x10; // CRenderBufferBinding } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -76,7 +78,7 @@ namespace CS2Dumper.Schemas { public const nint m_BoundsWs = 0x8; // AABB_t } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -91,7 +93,7 @@ namespace CS2Dumper.Schemas { public const nint m_renderableModel = 0x70; // CStrongHandle } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -105,11 +107,11 @@ namespace CS2Dumper.Schemas { public const nint m_worldNodePrefix = 0x48; // CUtlString } // Parent: None - // Field count: 0 + // Fields count: 0 public static class VMapResourceData_t { } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -124,7 +126,7 @@ namespace CS2Dumper.Schemas { public const nint m_renderableModel = 0x98; // CStrongHandle } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -136,7 +138,7 @@ namespace CS2Dumper.Schemas { public const nint m_nCompileFingerprint = 0x40; // uint64 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -146,7 +148,7 @@ namespace CS2Dumper.Schemas { public const nint m_entityKeyValues = 0x28; // CUtlLeanVector } // Parent: None - // Field count: 13 + // Fields count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -164,9 +166,10 @@ namespace CS2Dumper.Schemas { public const nint m_overlayLayerIndices = 0xF0; // CUtlVector public const nint m_grassFileName = 0x108; // CUtlString public const nint m_nodeLightingInfo = 0x110; // BakedLightingInfo_t + public const nint m_bHasBakedGeometryFlag = 0x140; // bool } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -174,7 +177,7 @@ namespace CS2Dumper.Schemas { public const nint m_nSceneObjectIndex = 0x0; // uint32 } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -188,7 +191,7 @@ namespace CS2Dumper.Schemas { public const nint m_nTimesToFire = 0x2C; // int32 } // Parent: None - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -204,7 +207,7 @@ namespace CS2Dumper.Schemas { public const nint m_lightMaps = 0x18; // CUtlVector> } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -213,14 +216,14 @@ namespace CS2Dumper.Schemas { public const nint m_nElementCount = 0x4; // uint32 } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeVMapResourceData_t { } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -231,7 +234,7 @@ namespace CS2Dumper.Schemas { public const nint m_pData = 0x20; // CUtlVector } // Parent: None - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -247,7 +250,7 @@ namespace CS2Dumper.Schemas { public const nint m_nLightProbeVolumePrecomputedHandshake = 0x14; // int32 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -258,7 +261,7 @@ namespace CS2Dumper.Schemas { public const nint m_entityLumps = 0x90; // CUtlVector> } // Parent: None - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -275,7 +278,7 @@ namespace CS2Dumper.Schemas { public const nint m_nSequenceOverride = 0x6C; // int32 } // Parent: BaseSceneObjectOverride_t - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -285,7 +288,7 @@ namespace CS2Dumper.Schemas { public const nint m_pMaterial = 0x10; // CStrongHandle } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -294,7 +297,7 @@ namespace CS2Dumper.Schemas { public const nint m_keyValuesData = 0x20; // CUtlBinaryBlock } // Parent: None - // Field count: 13 + // Fields count: 13 // // Metadata: // MGetKV3ClassDefaults diff --git a/output/worldrenderer_dll.hpp b/output/libworldrenderer.so.hpp similarity index 93% rename from output/worldrenderer_dll.hpp rename to output/libworldrenderer.so.hpp index c1bbd9d..b58657f 100644 --- a/output/worldrenderer_dll.hpp +++ b/output/libworldrenderer.so.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC #pragma once @@ -7,12 +7,12 @@ namespace cs2_dumper { namespace schemas { - // Module: worldrenderer.dll - // Class count: 23 - // Enum count: 1 - namespace worldrenderer_dll { + // Module: libworldrenderer.so + // Classes count: 23 + // Enums count: 1 + namespace libworldrenderer_so { // Alignment: 4 - // Member count: 13 + // Members count: 15 enum class ObjectTypeFlags_t : uint32_t { OBJECT_TYPE_NONE = 0x0, OBJECT_TYPE_MODEL = 0x8, @@ -26,10 +26,12 @@ namespace cs2_dumper { OBJECT_TYPE_MODEL_HAS_LODS = 0x800, OBJECT_TYPE_OVERLAY = 0x2000, OBJECT_TYPE_PRECOMPUTED_VISMEMBERS = 0x4000, - OBJECT_TYPE_STATIC_CUBE_MAP = 0x8000 + OBJECT_TYPE_STATIC_CUBE_MAP = 0x8000, + OBJECT_TYPE_DISABLE_VIS_CULLING = 0x10000, + OBJECT_TYPE_BAKED_GEOMETRY = 0x20000 }; // Parent: None - // Field count: 14 + // Fields count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -50,7 +52,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_renderable = 0x80; // CStrongHandle } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -60,7 +62,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_fSwitchDistances = 0x10; // CUtlVector } // Parent: BaseSceneObjectOverride_t - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -71,7 +73,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_extraBufferBinding = 0x10; // CRenderBufferBinding } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -81,7 +83,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_BoundsWs = 0x8; // AABB_t } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -96,7 +98,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_renderableModel = 0x70; // CStrongHandle } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -110,11 +112,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_worldNodePrefix = 0x48; // CUtlString } // Parent: None - // Field count: 0 + // Fields count: 0 namespace VMapResourceData_t { } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -129,7 +131,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_renderableModel = 0x98; // CStrongHandle } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -141,7 +143,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nCompileFingerprint = 0x40; // uint64 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -151,7 +153,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_entityKeyValues = 0x28; // CUtlLeanVector } // Parent: None - // Field count: 13 + // Fields count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -169,9 +171,10 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_overlayLayerIndices = 0xF0; // CUtlVector constexpr std::ptrdiff_t m_grassFileName = 0x108; // CUtlString constexpr std::ptrdiff_t m_nodeLightingInfo = 0x110; // BakedLightingInfo_t + constexpr std::ptrdiff_t m_bHasBakedGeometryFlag = 0x140; // bool } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -179,7 +182,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nSceneObjectIndex = 0x0; // uint32 } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -193,7 +196,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nTimesToFire = 0x2C; // int32 } // Parent: None - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -209,7 +212,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_lightMaps = 0x18; // CUtlVector> } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -218,14 +221,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nElementCount = 0x4; // uint32 } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeVMapResourceData_t { } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -236,7 +239,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_pData = 0x20; // CUtlVector } // Parent: None - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -252,7 +255,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nLightProbeVolumePrecomputedHandshake = 0x14; // int32 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -263,7 +266,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_entityLumps = 0x90; // CUtlVector> } // Parent: None - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -280,7 +283,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nSequenceOverride = 0x6C; // int32 } // Parent: BaseSceneObjectOverride_t - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -290,7 +293,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_pMaterial = 0x10; // CStrongHandle } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -299,7 +302,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_keyValuesData = 0x20; // CUtlBinaryBlock } // Parent: None - // Field count: 13 + // Fields count: 13 // // Metadata: // MGetKV3ClassDefaults diff --git a/output/worldrenderer_dll.json b/output/libworldrenderer.so.json similarity index 98% rename from output/worldrenderer_dll.json rename to output/libworldrenderer.so.json index 8c20f4a..4b365f0 100644 --- a/output/worldrenderer_dll.json +++ b/output/libworldrenderer.so.json @@ -1,5 +1,5 @@ { - "worldrenderer.dll": { + "libworldrenderer.so": { "classes": { "AggregateLODSetup_t": { "fields": { @@ -343,6 +343,7 @@ "WorldNode_t": { "fields": { "m_aggregateSceneObjects": 72, + "m_bHasBakedGeometryFlag": 320, "m_clutterSceneObjects": 96, "m_extraVertexStreamOverrides": 120, "m_extraVertexStreams": 168, @@ -384,8 +385,10 @@ "ObjectTypeFlags_t": { "alignment": 4, "members": { + "OBJECT_TYPE_BAKED_GEOMETRY": 131072, "OBJECT_TYPE_BLOCK_LIGHT": 16, "OBJECT_TYPE_DISABLED_IN_LOW_QUALITY": 128, + "OBJECT_TYPE_DISABLE_VIS_CULLING": 65536, "OBJECT_TYPE_MODEL": 8, "OBJECT_TYPE_MODEL_HAS_LODS": 2048, "OBJECT_TYPE_NONE": 0, diff --git a/output/worldrenderer_dll.rs b/output/libworldrenderer.so.rs similarity index 92% rename from output/worldrenderer_dll.rs rename to output/libworldrenderer.so.rs index 3f6463b..d44bd1a 100644 --- a/output/worldrenderer_dll.rs +++ b/output/libworldrenderer.so.rs @@ -1,16 +1,16 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { - // Module: worldrenderer.dll - // Class count: 23 - // Enum count: 1 - pub mod worldrenderer_dll { + // Module: libworldrenderer.so + // Classes count: 23 + // Enums count: 1 + pub mod libworldrenderer_so { // Alignment: 4 - // Member count: 13 + // Members count: 15 #[repr(u32)] pub enum ObjectTypeFlags_t { OBJECT_TYPE_NONE = 0x0, @@ -25,10 +25,12 @@ pub mod cs2_dumper { OBJECT_TYPE_MODEL_HAS_LODS = 0x800, OBJECT_TYPE_OVERLAY = 0x2000, OBJECT_TYPE_PRECOMPUTED_VISMEMBERS = 0x4000, - OBJECT_TYPE_STATIC_CUBE_MAP = 0x8000 + OBJECT_TYPE_STATIC_CUBE_MAP = 0x8000, + OBJECT_TYPE_DISABLE_VIS_CULLING = 0x10000, + OBJECT_TYPE_BAKED_GEOMETRY = 0x20000 } // Parent: None - // Field count: 14 + // Fields count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -49,7 +51,7 @@ pub mod cs2_dumper { pub const m_renderable: usize = 0x80; // CStrongHandle } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -59,7 +61,7 @@ pub mod cs2_dumper { pub const m_fSwitchDistances: usize = 0x10; // CUtlVector } // Parent: BaseSceneObjectOverride_t - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -70,7 +72,7 @@ pub mod cs2_dumper { pub const m_extraBufferBinding: usize = 0x10; // CRenderBufferBinding } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -80,7 +82,7 @@ pub mod cs2_dumper { pub const m_BoundsWs: usize = 0x8; // AABB_t } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -95,7 +97,7 @@ pub mod cs2_dumper { pub const m_renderableModel: usize = 0x70; // CStrongHandle } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -109,11 +111,11 @@ pub mod cs2_dumper { pub const m_worldNodePrefix: usize = 0x48; // CUtlString } // Parent: None - // Field count: 0 + // Fields count: 0 pub mod VMapResourceData_t { } // Parent: None - // Field count: 8 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -128,7 +130,7 @@ pub mod cs2_dumper { pub const m_renderableModel: usize = 0x98; // CStrongHandle } // Parent: None - // Field count: 5 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -140,7 +142,7 @@ pub mod cs2_dumper { pub const m_nCompileFingerprint: usize = 0x40; // uint64 } // Parent: None - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -150,7 +152,7 @@ pub mod cs2_dumper { pub const m_entityKeyValues: usize = 0x28; // CUtlLeanVector } // Parent: None - // Field count: 13 + // Fields count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -168,9 +170,10 @@ pub mod cs2_dumper { pub const m_overlayLayerIndices: usize = 0xF0; // CUtlVector pub const m_grassFileName: usize = 0x108; // CUtlString pub const m_nodeLightingInfo: usize = 0x110; // BakedLightingInfo_t + pub const m_bHasBakedGeometryFlag: usize = 0x140; // bool } // Parent: None - // Field count: 1 + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -178,7 +181,7 @@ pub mod cs2_dumper { pub const m_nSceneObjectIndex: usize = 0x0; // uint32 } // Parent: None - // Field count: 7 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -192,7 +195,7 @@ pub mod cs2_dumper { pub const m_nTimesToFire: usize = 0x2C; // int32 } // Parent: None - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -208,7 +211,7 @@ pub mod cs2_dumper { pub const m_lightMaps: usize = 0x18; // CUtlVector> } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -217,14 +220,14 @@ pub mod cs2_dumper { pub const m_nElementCount: usize = 0x4; // uint32 } // Parent: None - // Field count: 0 + // Fields count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeVMapResourceData_t { } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -235,7 +238,7 @@ pub mod cs2_dumper { pub const m_pData: usize = 0x20; // CUtlVector } // Parent: None - // Field count: 9 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -251,7 +254,7 @@ pub mod cs2_dumper { pub const m_nLightProbeVolumePrecomputedHandshake: usize = 0x14; // int32 } // Parent: None - // Field count: 4 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -262,7 +265,7 @@ pub mod cs2_dumper { pub const m_entityLumps: usize = 0x90; // CUtlVector> } // Parent: None - // Field count: 10 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -279,7 +282,7 @@ pub mod cs2_dumper { pub const m_nSequenceOverride: usize = 0x6C; // int32 } // Parent: BaseSceneObjectOverride_t - // Field count: 3 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -289,7 +292,7 @@ pub mod cs2_dumper { pub const m_pMaterial: usize = 0x10; // CStrongHandle } // Parent: None - // Field count: 2 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -298,7 +301,7 @@ pub mod cs2_dumper { pub const m_keyValuesData: usize = 0x20; // CUtlBinaryBlock } // Parent: None - // Field count: 13 + // Fields count: 13 // // Metadata: // MGetKV3ClassDefaults diff --git a/output/offsets.cs b/output/offsets.cs index 1092474..d6e9085 100644 --- a/output/offsets.cs +++ b/output/offsets.cs @@ -1,53 +1,43 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC namespace CS2Dumper.Offsets { - // Module: client.dll - public static class ClientDll { - public const nint dwCSGOInput = 0x19D4B78; - public const nint dwEntityList = 0x1969518; - public const nint dwGameEntitySystem = 0x1A891A8; - public const nint dwGameEntitySystem_highestEntityIndex = 0x1510; - public const nint dwGameRules = 0x19C6508; - public const nint dwGlobalVars = 0x17C8518; - public const nint dwGlowManager = 0x19C6528; - public const nint dwLocalPlayerController = 0x19B9178; - public const nint dwLocalPlayerPawn = 0x17D4810; - public const nint dwPlantedC4 = 0x19CFED8; - public const nint dwPrediction = 0x17D46B0; - public const nint dwSensitivity = 0x19C7AE8; + // Module: libclient.so + public static class LibclientSo { + public const nint dwCSGOInput = 0x39AAA40; + public const nint dwEntityList = 0x37EC100; + public const nint dwGameEntitySystem = 0x3B04278; + public const nint dwGameEntitySystem_highestEntityIndex = 0x2110; + public const nint dwGlowManager = 0x399A4F0; + public const nint dwLocalPlayerController = 0x39805D8; + public const nint dwLocalPlayerPawn = 0x39A03A8; + public const nint dwPlantedC4 = 0x39A6618; + public const nint dwPrediction = 0x39A0260; + public const nint dwSensitivity = 0x399E828; public const nint dwSensitivity_sensitivity = 0x40; - public const nint dwViewAngles = 0x19DA8F8; - public const nint dwViewMatrix = 0x19CB4A0; - public const nint dwViewRender = 0x19CBC30; - public const nint dwWeaponC4 = 0x196D520; + public const nint dwViewAngles = 0x39AFE68; + public const nint dwViewRender = 0x39A0E10; } - // Module: engine2.dll - public static class Engine2Dll { - public const nint dwBuildNumber = 0x52F7F4; - public const nint dwNetworkGameClient = 0x52EB80; - public const nint dwNetworkGameClient_clientTickCount = 0x178; - public const nint dwNetworkGameClient_deltaTick = 0x27C; + // Module: libengine2.so + public static class Libengine2So { + public const nint dwBuildNumber = 0x7AEA34; + public const nint dwNetworkGameClient = 0x7AF3E8; + public const nint dwNetworkGameClient_clientTickCount = 0x388; public const nint dwNetworkGameClient_isBackgroundMap = 0x281477; - public const nint dwNetworkGameClient_localPlayer = 0xF0; - public const nint dwNetworkGameClient_maxClients = 0x270; - public const nint dwNetworkGameClient_serverTickCount = 0x174; - public const nint dwNetworkGameClient_signOnState = 0x260; - public const nint dwWindowHeight = 0x5F4BF4; - public const nint dwWindowWidth = 0x5F4BF0; + public const nint dwNetworkGameClient_localPlayer = 0x108; + public const nint dwNetworkGameClient_maxClients = 0x258; + public const nint dwNetworkGameClient_serverTickCount = 0x38C; + public const nint dwNetworkGameClient_signOnState = 0x248; + public const nint dwWindowHeight = 0x7B8A04; + public const nint dwWindowWidth = 0x7B8A00; } - // Module: inputsystem.dll - public static class InputsystemDll { - public const nint dwInputSystem = 0x377E0; + // Module: libinputsystem.so + public static class LibinputsystemSo { + public const nint dwInputSystem = 0x401A0; } - // Module: matchmaking.dll - public static class MatchmakingDll { - public const nint dwGameTypes = 0x1A41C0; - public const nint dwGameTypes_mapName = 0x120; - } - // Module: soundsystem.dll - public static class SoundsystemDll { - public const nint dwSoundSystem = 0x334E40; - public const nint dwSoundSystem_engineViewData = 0x7C; + // Module: libmatchmaking.so + public static class LibmatchmakingSo { + public const nint dwGameTypes = 0x3350C0; + public const nint dwGameTypes_mapName = 0x3351E0; } } diff --git a/output/offsets.hpp b/output/offsets.hpp index 29a0cee..245303c 100644 --- a/output/offsets.hpp +++ b/output/offsets.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC #pragma once @@ -7,53 +7,43 @@ namespace cs2_dumper { namespace offsets { - // Module: client.dll - namespace client_dll { - constexpr std::ptrdiff_t dwCSGOInput = 0x19D4B78; - constexpr std::ptrdiff_t dwEntityList = 0x1969518; - constexpr std::ptrdiff_t dwGameEntitySystem = 0x1A891A8; - constexpr std::ptrdiff_t dwGameEntitySystem_highestEntityIndex = 0x1510; - constexpr std::ptrdiff_t dwGameRules = 0x19C6508; - constexpr std::ptrdiff_t dwGlobalVars = 0x17C8518; - constexpr std::ptrdiff_t dwGlowManager = 0x19C6528; - constexpr std::ptrdiff_t dwLocalPlayerController = 0x19B9178; - constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x17D4810; - constexpr std::ptrdiff_t dwPlantedC4 = 0x19CFED8; - constexpr std::ptrdiff_t dwPrediction = 0x17D46B0; - constexpr std::ptrdiff_t dwSensitivity = 0x19C7AE8; + // Module: libclient.so + namespace libclient_so { + constexpr std::ptrdiff_t dwCSGOInput = 0x39AAA40; + constexpr std::ptrdiff_t dwEntityList = 0x37EC100; + constexpr std::ptrdiff_t dwGameEntitySystem = 0x3B04278; + constexpr std::ptrdiff_t dwGameEntitySystem_highestEntityIndex = 0x2110; + constexpr std::ptrdiff_t dwGlowManager = 0x399A4F0; + constexpr std::ptrdiff_t dwLocalPlayerController = 0x39805D8; + constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x39A03A8; + constexpr std::ptrdiff_t dwPlantedC4 = 0x39A6618; + constexpr std::ptrdiff_t dwPrediction = 0x39A0260; + constexpr std::ptrdiff_t dwSensitivity = 0x399E828; constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40; - constexpr std::ptrdiff_t dwViewAngles = 0x19DA8F8; - constexpr std::ptrdiff_t dwViewMatrix = 0x19CB4A0; - constexpr std::ptrdiff_t dwViewRender = 0x19CBC30; - constexpr std::ptrdiff_t dwWeaponC4 = 0x196D520; + constexpr std::ptrdiff_t dwViewAngles = 0x39AFE68; + constexpr std::ptrdiff_t dwViewRender = 0x39A0E10; } - // Module: engine2.dll - namespace engine2_dll { - constexpr std::ptrdiff_t dwBuildNumber = 0x52F7F4; - constexpr std::ptrdiff_t dwNetworkGameClient = 0x52EB80; - constexpr std::ptrdiff_t dwNetworkGameClient_clientTickCount = 0x178; - constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x27C; + // Module: libengine2.so + namespace libengine2_so { + constexpr std::ptrdiff_t dwBuildNumber = 0x7AEA34; + constexpr std::ptrdiff_t dwNetworkGameClient = 0x7AF3E8; + constexpr std::ptrdiff_t dwNetworkGameClient_clientTickCount = 0x388; constexpr std::ptrdiff_t dwNetworkGameClient_isBackgroundMap = 0x281477; - constexpr std::ptrdiff_t dwNetworkGameClient_localPlayer = 0xF0; - constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x270; - constexpr std::ptrdiff_t dwNetworkGameClient_serverTickCount = 0x174; - constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x260; - constexpr std::ptrdiff_t dwWindowHeight = 0x5F4BF4; - constexpr std::ptrdiff_t dwWindowWidth = 0x5F4BF0; + constexpr std::ptrdiff_t dwNetworkGameClient_localPlayer = 0x108; + constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x258; + constexpr std::ptrdiff_t dwNetworkGameClient_serverTickCount = 0x38C; + constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x248; + constexpr std::ptrdiff_t dwWindowHeight = 0x7B8A04; + constexpr std::ptrdiff_t dwWindowWidth = 0x7B8A00; } - // Module: inputsystem.dll - namespace inputsystem_dll { - constexpr std::ptrdiff_t dwInputSystem = 0x377E0; + // Module: libinputsystem.so + namespace libinputsystem_so { + constexpr std::ptrdiff_t dwInputSystem = 0x401A0; } - // Module: matchmaking.dll - namespace matchmaking_dll { - constexpr std::ptrdiff_t dwGameTypes = 0x1A41C0; - constexpr std::ptrdiff_t dwGameTypes_mapName = 0x120; - } - // Module: soundsystem.dll - namespace soundsystem_dll { - constexpr std::ptrdiff_t dwSoundSystem = 0x334E40; - constexpr std::ptrdiff_t dwSoundSystem_engineViewData = 0x7C; + // Module: libmatchmaking.so + namespace libmatchmaking_so { + constexpr std::ptrdiff_t dwGameTypes = 0x3350C0; + constexpr std::ptrdiff_t dwGameTypes_mapName = 0x3351E0; } } } diff --git a/output/offsets.json b/output/offsets.json index b9eb6ff..045d236 100644 --- a/output/offsets.json +++ b/output/offsets.json @@ -1,45 +1,114 @@ { - "client.dll": { - "dwCSGOInput": 27085688, - "dwEntityList": 26645784, - "dwGameEntitySystem": 27824552, - "dwGameEntitySystem_highestEntityIndex": 5392, - "dwGameRules": 27026696, - "dwGlobalVars": 24937752, - "dwGlowManager": 27026728, - "dwLocalPlayerController": 26972536, - "dwLocalPlayerPawn": 24987664, - "dwPlantedC4": 27066072, - "dwPrediction": 24987312, - "dwSensitivity": 27032296, - "dwSensitivity_sensitivity": 64, - "dwViewAngles": 27109624, - "dwViewMatrix": 27047072, - "dwViewRender": 27049008, - "dwWeaponC4": 26662176 - }, - "engine2.dll": { - "dwBuildNumber": 5437428, - "dwNetworkGameClient": 5434240, - "dwNetworkGameClient_clientTickCount": 376, - "dwNetworkGameClient_deltaTick": 636, - "dwNetworkGameClient_isBackgroundMap": 2626679, - "dwNetworkGameClient_localPlayer": 240, - "dwNetworkGameClient_maxClients": 624, - "dwNetworkGameClient_serverTickCount": 372, - "dwNetworkGameClient_signOnState": 608, - "dwWindowHeight": 6245364, - "dwWindowWidth": 6245360 - }, - "inputsystem.dll": { - "dwInputSystem": 227296 - }, - "matchmaking.dll": { - "dwGameTypes": 1720768, - "dwGameTypes_mapName": 288 - }, - "soundsystem.dll": { - "dwSoundSystem": 3362368, - "dwSoundSystem_engineViewData": 124 - } + "libclient.so": [ + { + "name": "dwCSGOInput", + "value": 60467776 + }, + { + "name": "dwEntityList", + "value": 58638592 + }, + { + "name": "dwGameEntitySystem", + "value": 61883000 + }, + { + "name": "dwGameEntitySystem_highestEntityIndex", + "value": 8464 + }, + { + "name": "dwGlowManager", + "value": 60400880 + }, + { + "name": "dwLocalPlayerController", + "value": 60294616 + }, + { + "name": "dwLocalPlayerPawn", + "value": 60425128 + }, + { + "name": "dwPlantedC4", + "value": 60450328 + }, + { + "name": "dwPrediction", + "value": 60424800 + }, + { + "name": "dwSensitivity", + "value": 60418088 + }, + { + "name": "dwSensitivity_sensitivity", + "value": 64 + }, + { + "name": "dwViewAngles", + "value": 60489320 + }, + { + "name": "dwViewRender", + "value": 60427792 + } + ], + "libengine2.so": [ + { + "name": "dwBuildNumber", + "value": 8055348 + }, + { + "name": "dwNetworkGameClient", + "value": 8057832 + }, + { + "name": "dwNetworkGameClient_clientTickCount", + "value": 904 + }, + { + "name": "dwNetworkGameClient_isBackgroundMap", + "value": 2626679 + }, + { + "name": "dwNetworkGameClient_localPlayer", + "value": 264 + }, + { + "name": "dwNetworkGameClient_maxClients", + "value": 600 + }, + { + "name": "dwNetworkGameClient_serverTickCount", + "value": 908 + }, + { + "name": "dwNetworkGameClient_signOnState", + "value": 584 + }, + { + "name": "dwWindowHeight", + "value": 8096260 + }, + { + "name": "dwWindowWidth", + "value": 8096256 + } + ], + "libinputsystem.so": [ + { + "name": "dwInputSystem", + "value": 262560 + } + ], + "libmatchmaking.so": [ + { + "name": "dwGameTypes", + "value": 3363008 + }, + { + "name": "dwGameTypes_mapName", + "value": 3363296 + } + ] } \ No newline at end of file diff --git a/output/offsets.rs b/output/offsets.rs index 6f6dbac..9636f51 100644 --- a/output/offsets.rs +++ b/output/offsets.rs @@ -1,57 +1,47 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2025-01-29 12:23:34.043004291 UTC #![allow(non_upper_case_globals, unused)] pub mod cs2_dumper { pub mod offsets { - // Module: client.dll - pub mod client_dll { - pub const dwCSGOInput: usize = 0x19D4B78; - pub const dwEntityList: usize = 0x1969518; - pub const dwGameEntitySystem: usize = 0x1A891A8; - pub const dwGameEntitySystem_highestEntityIndex: usize = 0x1510; - pub const dwGameRules: usize = 0x19C6508; - pub const dwGlobalVars: usize = 0x17C8518; - pub const dwGlowManager: usize = 0x19C6528; - pub const dwLocalPlayerController: usize = 0x19B9178; - pub const dwLocalPlayerPawn: usize = 0x17D4810; - pub const dwPlantedC4: usize = 0x19CFED8; - pub const dwPrediction: usize = 0x17D46B0; - pub const dwSensitivity: usize = 0x19C7AE8; + // Module: libclient.so + pub mod libclient_so { + pub const dwCSGOInput: usize = 0x39AAA40; + pub const dwEntityList: usize = 0x37EC100; + pub const dwGameEntitySystem: usize = 0x3B04278; + pub const dwGameEntitySystem_highestEntityIndex: usize = 0x2110; + pub const dwGlowManager: usize = 0x399A4F0; + pub const dwLocalPlayerController: usize = 0x39805D8; + pub const dwLocalPlayerPawn: usize = 0x39A03A8; + pub const dwPlantedC4: usize = 0x39A6618; + pub const dwPrediction: usize = 0x39A0260; + pub const dwSensitivity: usize = 0x399E828; pub const dwSensitivity_sensitivity: usize = 0x40; - pub const dwViewAngles: usize = 0x19DA8F8; - pub const dwViewMatrix: usize = 0x19CB4A0; - pub const dwViewRender: usize = 0x19CBC30; - pub const dwWeaponC4: usize = 0x196D520; + pub const dwViewAngles: usize = 0x39AFE68; + pub const dwViewRender: usize = 0x39A0E10; } - // Module: engine2.dll - pub mod engine2_dll { - pub const dwBuildNumber: usize = 0x52F7F4; - pub const dwNetworkGameClient: usize = 0x52EB80; - pub const dwNetworkGameClient_clientTickCount: usize = 0x178; - pub const dwNetworkGameClient_deltaTick: usize = 0x27C; + // Module: libengine2.so + pub mod libengine2_so { + pub const dwBuildNumber: usize = 0x7AEA34; + pub const dwNetworkGameClient: usize = 0x7AF3E8; + pub const dwNetworkGameClient_clientTickCount: usize = 0x388; pub const dwNetworkGameClient_isBackgroundMap: usize = 0x281477; - pub const dwNetworkGameClient_localPlayer: usize = 0xF0; - pub const dwNetworkGameClient_maxClients: usize = 0x270; - pub const dwNetworkGameClient_serverTickCount: usize = 0x174; - pub const dwNetworkGameClient_signOnState: usize = 0x260; - pub const dwWindowHeight: usize = 0x5F4BF4; - pub const dwWindowWidth: usize = 0x5F4BF0; + pub const dwNetworkGameClient_localPlayer: usize = 0x108; + pub const dwNetworkGameClient_maxClients: usize = 0x258; + pub const dwNetworkGameClient_serverTickCount: usize = 0x38C; + pub const dwNetworkGameClient_signOnState: usize = 0x248; + pub const dwWindowHeight: usize = 0x7B8A04; + pub const dwWindowWidth: usize = 0x7B8A00; } - // Module: inputsystem.dll - pub mod inputsystem_dll { - pub const dwInputSystem: usize = 0x377E0; + // Module: libinputsystem.so + pub mod libinputsystem_so { + pub const dwInputSystem: usize = 0x401A0; } - // Module: matchmaking.dll - pub mod matchmaking_dll { - pub const dwGameTypes: usize = 0x1A41C0; - pub const dwGameTypes_mapName: usize = 0x120; - } - // Module: soundsystem.dll - pub mod soundsystem_dll { - pub const dwSoundSystem: usize = 0x334E40; - pub const dwSoundSystem_engineViewData: usize = 0x7C; + // Module: libmatchmaking.so + pub mod libmatchmaking_so { + pub const dwGameTypes: usize = 0x3350C0; + pub const dwGameTypes_mapName: usize = 0x3351E0; } } } diff --git a/src/analysis/buttons.rs b/src/analysis/buttons.rs index a3248fd..2961f3e 100644 --- a/src/analysis/buttons.rs +++ b/src/analysis/buttons.rs @@ -19,10 +19,10 @@ pub fn buttons(process: &mut IntoProcessInstanceArcBox<'_>) -> Result) -> Result Formatter<'a> { } } -impl<'a> Write for Formatter<'a> { +impl Write for Formatter<'_> { fn write_str(&mut self, s: &str) -> fmt::Result { let mut lines = s.lines().peekable(); diff --git a/src/output/mod.rs b/src/output/mod.rs index a3ff9d8..ddc9ed8 100644 --- a/src/output/mod.rs +++ b/src/output/mod.rs @@ -45,7 +45,7 @@ trait CodeWriter { fn write_rs(&self, fmt: &mut Formatter<'_>) -> fmt::Result; } -impl<'a> CodeWriter for Item<'a> { +impl CodeWriter for Item<'_> { fn write_cs(&self, fmt: &mut Formatter<'_>) -> fmt::Result { match self { Item::Buttons(buttons) => buttons.write_cs(fmt), @@ -98,7 +98,7 @@ impl<'a> Output<'a> { out_dir: &'a Path, result: &'a AnalysisResult, ) -> Result { - fs::create_dir_all(&out_dir)?; + fs::create_dir_all(out_dir)?; Ok(Self { file_types,