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https://github.com/a2x/cs2-dumper.git
synced 2026-02-15 10:27:22 +08:00
fix: game update
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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-12-21 11:22:37.665735500 UTC
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// 2026-01-21 23:45:27.960850 UTC
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#![allow(non_upper_case_globals, unused)]
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@@ -7,49 +7,49 @@ pub mod cs2_dumper {
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pub mod offsets {
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// Module: client.dll
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pub mod client_dll {
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pub const dwCSGOInput: usize = 0x1E3C150;
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pub const dwEntityList: usize = 0x1D13CE8;
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pub const dwGameEntitySystem: usize = 0x1FB89D0;
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pub const dwGameEntitySystem_highestEntityIndex: usize = 0x20F0;
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pub const dwGameRules: usize = 0x1E31410;
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pub const dwGlobalVars: usize = 0x1BE41C0;
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pub const dwGlowManager: usize = 0x1E2E2B8;
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pub const dwLocalPlayerController: usize = 0x1E1DC18;
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pub const dwLocalPlayerPawn: usize = 0x1BEEF28;
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pub const dwPlantedC4: usize = 0x1E36BE8;
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pub const dwPrediction: usize = 0x1BEEE40;
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pub const dwSensitivity: usize = 0x1E2ED08;
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pub const dwSensitivity_sensitivity: usize = 0x50;
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pub const dwViewAngles: usize = 0x1E3C800;
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pub const dwViewMatrix: usize = 0x1E323D0;
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pub const dwViewRender: usize = 0x1E32F48;
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pub const dwWeaponC4: usize = 0x1DCF190;
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pub const dwCSGOInput: usize = 0x23112D0;
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pub const dwEntityList: usize = 0x21C39F8;
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pub const dwGameEntitySystem: usize = 0x24A6A38;
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pub const dwGameEntitySystem_highestEntityIndex: usize = 0x20A0;
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pub const dwGameRules: usize = 0x23024F0;
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pub const dwGlobalVars: usize = 0x2056228;
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pub const dwGlowManager: usize = 0x2302500;
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pub const dwLocalPlayerController: usize = 0x22EB918;
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pub const dwLocalPlayerPawn: usize = 0x20617D0;
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pub const dwPlantedC4: usize = 0x230EA70;
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pub const dwPrediction: usize = 0x20616E0;
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pub const dwSensitivity: usize = 0x2303028;
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pub const dwSensitivity_sensitivity: usize = 0x58;
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pub const dwViewAngles: usize = 0x2311958;
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pub const dwViewMatrix: usize = 0x2307750;
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pub const dwViewRender: usize = 0x2307988;
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pub const dwWeaponC4: usize = 0x22909C0;
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}
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// Module: engine2.dll
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pub mod engine2_dll {
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pub const dwBuildNumber: usize = 0x5F13E4;
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pub const dwNetworkGameClient: usize = 0x8EB538;
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pub const dwNetworkGameClient_clientTickCount: usize = 0x390;
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pub const dwNetworkGameClient_deltaTick: usize = 0x23C;
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pub const dwNetworkGameClient_isBackgroundMap: usize = 0x2C1467;
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pub const dwNetworkGameClient_localPlayer: usize = 0xE8;
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pub const dwNetworkGameClient_maxClients: usize = 0x230;
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pub const dwNetworkGameClient_serverTickCount: usize = 0x23C;
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pub const dwNetworkGameClient_signOnState: usize = 0x220;
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pub const dwWindowHeight: usize = 0x8EF844;
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pub const dwWindowWidth: usize = 0x8EF840;
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pub const dwBuildNumber: usize = 0x606504;
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pub const dwNetworkGameClient: usize = 0x900FEF;
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pub const dwNetworkGameClient_clientTickCount: usize = 0x378;
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pub const dwNetworkGameClient_deltaTick: usize = 0x24C;
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pub const dwNetworkGameClient_isBackgroundMap: usize = 0x2C141F;
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pub const dwNetworkGameClient_localPlayer: usize = 0xF8;
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pub const dwNetworkGameClient_maxClients: usize = 0x240;
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pub const dwNetworkGameClient_serverTickCount: usize = 0x24C;
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pub const dwNetworkGameClient_signOnState: usize = 0x230;
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pub const dwWindowHeight: usize = 0x9053B4;
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pub const dwWindowWidth: usize = 0x9053B0;
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}
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// Module: inputsystem.dll
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pub mod inputsystem_dll {
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pub const dwInputSystem: usize = 0x45A20;
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pub const dwInputSystem: usize = 0x45AD0;
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}
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// Module: matchmaking.dll
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pub mod matchmaking_dll {
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pub const dwGameTypes: usize = 0x1B5EE0;
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pub const dwGameTypes: usize = 0x1B8000;
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}
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// Module: soundsystem.dll
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pub mod soundsystem_dll {
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pub const dwSoundSystem: usize = 0x3EAE60;
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pub const dwSoundSystem: usize = 0x4F3470;
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pub const dwSoundSystem_engineViewData: usize = 0x7C;
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}
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}
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