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fix: game update
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@@ -1,52 +1,52 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-12-21 11:22:37.665735500 UTC
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// 2026-01-21 23:45:27.960850 UTC
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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public static class ClientDll {
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public const nint dwCSGOInput = 0x1E3C150;
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public const nint dwEntityList = 0x1D13CE8;
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public const nint dwGameEntitySystem = 0x1FB89D0;
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public const nint dwGameEntitySystem_highestEntityIndex = 0x20F0;
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public const nint dwGameRules = 0x1E31410;
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public const nint dwGlobalVars = 0x1BE41C0;
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public const nint dwGlowManager = 0x1E2E2B8;
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public const nint dwLocalPlayerController = 0x1E1DC18;
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public const nint dwLocalPlayerPawn = 0x1BEEF28;
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public const nint dwPlantedC4 = 0x1E36BE8;
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public const nint dwPrediction = 0x1BEEE40;
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public const nint dwSensitivity = 0x1E2ED08;
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public const nint dwSensitivity_sensitivity = 0x50;
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public const nint dwViewAngles = 0x1E3C800;
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public const nint dwViewMatrix = 0x1E323D0;
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public const nint dwViewRender = 0x1E32F48;
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public const nint dwWeaponC4 = 0x1DCF190;
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public const nint dwCSGOInput = 0x23112D0;
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public const nint dwEntityList = 0x21C39F8;
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public const nint dwGameEntitySystem = 0x24A6A38;
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public const nint dwGameEntitySystem_highestEntityIndex = 0x20A0;
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public const nint dwGameRules = 0x23024F0;
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public const nint dwGlobalVars = 0x2056228;
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public const nint dwGlowManager = 0x2302500;
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public const nint dwLocalPlayerController = 0x22EB918;
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public const nint dwLocalPlayerPawn = 0x20617D0;
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public const nint dwPlantedC4 = 0x230EA70;
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public const nint dwPrediction = 0x20616E0;
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public const nint dwSensitivity = 0x2303028;
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public const nint dwSensitivity_sensitivity = 0x58;
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public const nint dwViewAngles = 0x2311958;
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public const nint dwViewMatrix = 0x2307750;
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public const nint dwViewRender = 0x2307988;
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public const nint dwWeaponC4 = 0x22909C0;
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}
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// Module: engine2.dll
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public static class Engine2Dll {
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public const nint dwBuildNumber = 0x5F13E4;
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public const nint dwNetworkGameClient = 0x8EB538;
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public const nint dwNetworkGameClient_clientTickCount = 0x390;
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public const nint dwNetworkGameClient_deltaTick = 0x23C;
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public const nint dwNetworkGameClient_isBackgroundMap = 0x2C1467;
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public const nint dwNetworkGameClient_localPlayer = 0xE8;
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public const nint dwNetworkGameClient_maxClients = 0x230;
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public const nint dwNetworkGameClient_serverTickCount = 0x23C;
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public const nint dwNetworkGameClient_signOnState = 0x220;
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public const nint dwWindowHeight = 0x8EF844;
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public const nint dwWindowWidth = 0x8EF840;
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public const nint dwBuildNumber = 0x606504;
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public const nint dwNetworkGameClient = 0x900FEF;
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public const nint dwNetworkGameClient_clientTickCount = 0x378;
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public const nint dwNetworkGameClient_deltaTick = 0x24C;
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public const nint dwNetworkGameClient_isBackgroundMap = 0x2C141F;
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public const nint dwNetworkGameClient_localPlayer = 0xF8;
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public const nint dwNetworkGameClient_maxClients = 0x240;
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public const nint dwNetworkGameClient_serverTickCount = 0x24C;
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public const nint dwNetworkGameClient_signOnState = 0x230;
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public const nint dwWindowHeight = 0x9053B4;
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public const nint dwWindowWidth = 0x9053B0;
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}
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// Module: inputsystem.dll
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public static class InputsystemDll {
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public const nint dwInputSystem = 0x45A20;
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public const nint dwInputSystem = 0x45AD0;
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}
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// Module: matchmaking.dll
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public static class MatchmakingDll {
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public const nint dwGameTypes = 0x1B5EE0;
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public const nint dwGameTypes = 0x1B8000;
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}
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// Module: soundsystem.dll
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public static class SoundsystemDll {
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public const nint dwSoundSystem = 0x3EAE60;
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public const nint dwSoundSystem = 0x4F3470;
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public const nint dwSoundSystem_engineViewData = 0x7C;
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}
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}
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