fix: game update

This commit is contained in:
Liam
2026-01-21 18:46:36 -05:00
parent 29118d131d
commit 249cd0b80d
16 changed files with 657 additions and 642 deletions

View File

@@ -1,52 +1,52 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-12-21 11:22:37.665735500 UTC
// 2026-01-21 23:45:27.960850 UTC
namespace CS2Dumper.Offsets {
// Module: client.dll
public static class ClientDll {
public const nint dwCSGOInput = 0x1E3C150;
public const nint dwEntityList = 0x1D13CE8;
public const nint dwGameEntitySystem = 0x1FB89D0;
public const nint dwGameEntitySystem_highestEntityIndex = 0x20F0;
public const nint dwGameRules = 0x1E31410;
public const nint dwGlobalVars = 0x1BE41C0;
public const nint dwGlowManager = 0x1E2E2B8;
public const nint dwLocalPlayerController = 0x1E1DC18;
public const nint dwLocalPlayerPawn = 0x1BEEF28;
public const nint dwPlantedC4 = 0x1E36BE8;
public const nint dwPrediction = 0x1BEEE40;
public const nint dwSensitivity = 0x1E2ED08;
public const nint dwSensitivity_sensitivity = 0x50;
public const nint dwViewAngles = 0x1E3C800;
public const nint dwViewMatrix = 0x1E323D0;
public const nint dwViewRender = 0x1E32F48;
public const nint dwWeaponC4 = 0x1DCF190;
public const nint dwCSGOInput = 0x23112D0;
public const nint dwEntityList = 0x21C39F8;
public const nint dwGameEntitySystem = 0x24A6A38;
public const nint dwGameEntitySystem_highestEntityIndex = 0x20A0;
public const nint dwGameRules = 0x23024F0;
public const nint dwGlobalVars = 0x2056228;
public const nint dwGlowManager = 0x2302500;
public const nint dwLocalPlayerController = 0x22EB918;
public const nint dwLocalPlayerPawn = 0x20617D0;
public const nint dwPlantedC4 = 0x230EA70;
public const nint dwPrediction = 0x20616E0;
public const nint dwSensitivity = 0x2303028;
public const nint dwSensitivity_sensitivity = 0x58;
public const nint dwViewAngles = 0x2311958;
public const nint dwViewMatrix = 0x2307750;
public const nint dwViewRender = 0x2307988;
public const nint dwWeaponC4 = 0x22909C0;
}
// Module: engine2.dll
public static class Engine2Dll {
public const nint dwBuildNumber = 0x5F13E4;
public const nint dwNetworkGameClient = 0x8EB538;
public const nint dwNetworkGameClient_clientTickCount = 0x390;
public const nint dwNetworkGameClient_deltaTick = 0x23C;
public const nint dwNetworkGameClient_isBackgroundMap = 0x2C1467;
public const nint dwNetworkGameClient_localPlayer = 0xE8;
public const nint dwNetworkGameClient_maxClients = 0x230;
public const nint dwNetworkGameClient_serverTickCount = 0x23C;
public const nint dwNetworkGameClient_signOnState = 0x220;
public const nint dwWindowHeight = 0x8EF844;
public const nint dwWindowWidth = 0x8EF840;
public const nint dwBuildNumber = 0x606504;
public const nint dwNetworkGameClient = 0x900FEF;
public const nint dwNetworkGameClient_clientTickCount = 0x378;
public const nint dwNetworkGameClient_deltaTick = 0x24C;
public const nint dwNetworkGameClient_isBackgroundMap = 0x2C141F;
public const nint dwNetworkGameClient_localPlayer = 0xF8;
public const nint dwNetworkGameClient_maxClients = 0x240;
public const nint dwNetworkGameClient_serverTickCount = 0x24C;
public const nint dwNetworkGameClient_signOnState = 0x230;
public const nint dwWindowHeight = 0x9053B4;
public const nint dwWindowWidth = 0x9053B0;
}
// Module: inputsystem.dll
public static class InputsystemDll {
public const nint dwInputSystem = 0x45A20;
public const nint dwInputSystem = 0x45AD0;
}
// Module: matchmaking.dll
public static class MatchmakingDll {
public const nint dwGameTypes = 0x1B5EE0;
public const nint dwGameTypes = 0x1B8000;
}
// Module: soundsystem.dll
public static class SoundsystemDll {
public const nint dwSoundSystem = 0x3EAE60;
public const nint dwSoundSystem = 0x4F3470;
public const nint dwSoundSystem_engineViewData = 0x7C;
}
}