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Game update (14006)
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@@ -1,39 +1,39 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-05-03 14:01:03.443608 UTC
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// 2024-05-08 03:42:33.508076800 UTC
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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public static class ClientDll {
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public const nint dwCSGOInput = 0x1932B10;
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public const nint dwEntityList = 0x18C9E78;
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public const nint dwGameEntitySystem = 0x19E75C0;
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public const nint dwCSGOInput = 0x1930C30;
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public const nint dwEntityList = 0x18C7F88;
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public const nint dwGameEntitySystem = 0x19E56E0;
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public const nint dwGameEntitySystem_getHighestEntityIndex = 0x1510;
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public const nint dwGameRules = 0x1926DD0;
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public const nint dwGlobalVars = 0x1730F20;
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public const nint dwGlowManager = 0x19271F0;
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public const nint dwLocalPlayerController = 0x1919588;
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public const nint dwLocalPlayerPawn = 0x173D5A8;
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public const nint dwPlantedC4 = 0x192FFB8;
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public const nint dwPrediction = 0x173D470;
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public const nint dwSensitivity = 0x1927B18;
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public const nint dwGameRules = 0x1924EE0;
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public const nint dwGlobalVars = 0x172EEE0;
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public const nint dwGlowManager = 0x1925300;
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public const nint dwLocalPlayerController = 0x1917698;
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public const nint dwLocalPlayerPawn = 0x173B568;
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public const nint dwPlantedC4 = 0x192E0D8;
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public const nint dwPrediction = 0x173B430;
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public const nint dwSensitivity = 0x1925C28;
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public const nint dwSensitivity_sensitivity = 0x40;
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public const nint dwViewAngles = 0x1937EA0;
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public const nint dwViewMatrix = 0x192B310;
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public const nint dwViewRender = 0x192BB10;
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public const nint dwWeaponC4 = 0x18CD2D0;
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public const nint dwViewAngles = 0x1935FC0;
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public const nint dwViewMatrix = 0x1929420;
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public const nint dwViewRender = 0x1929C20;
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public const nint dwWeaponC4 = 0x18CB3E0;
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}
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// Module: engine2.dll
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public static class Engine2Dll {
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public const nint dwBuildNumber = 0x518764;
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public const nint dwEngineViewData = 0x5CD76C;
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public const nint dwNetworkGameClient = 0x517B08;
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public const nint dwBuildNumber = 0x516734;
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public const nint dwEngineViewData = 0x5CB8CC;
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public const nint dwNetworkGameClient = 0x515AD8;
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public const nint dwNetworkGameClient_deltaTick = 0x258;
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public const nint dwNetworkGameClient_getLocalPlayer = 0xF0;
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public const nint dwNetworkGameClient_getMaxClients = 0x250;
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public const nint dwNetworkGameClient_signOnState = 0x240;
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public const nint dwSoundService = 0x5CD6D0;
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public const nint dwWindowHeight = 0x5D109C;
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public const nint dwWindowWidth = 0x5D1098;
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public const nint dwSoundService = 0x5CB830;
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public const nint dwWindowHeight = 0x5CF1FC;
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public const nint dwWindowWidth = 0x5CF1F8;
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}
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// Module: inputsystem.dll
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public static class InputsystemDll {
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