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📦 Game Update 14017
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@@ -1,30 +1,30 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-06-21 00:09:51.615729800 UTC
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// 2024-06-25 22:56:23.392130600 UTC
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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public static class ClientDll {
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public const nint dwCSGOInput = 0x1A1E430;
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public const nint dwEntityList = 0x19B49B8;
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public const nint dwGameEntitySystem = 0x1AD3888;
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public const nint dwCSGOInput = 0x1A26B90;
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public const nint dwEntityList = 0x19BCC38;
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public const nint dwGameEntitySystem = 0x1ADBBB8;
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public const nint dwGameEntitySystem_highestEntityIndex = 0x1510;
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public const nint dwGameRules = 0x1A12408;
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public const nint dwGlobalVars = 0x180E500;
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public const nint dwGlowManager = 0x1A11B20;
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public const nint dwLocalPlayerController = 0x1A04768;
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public const nint dwLocalPlayerPawn = 0x181A9B8;
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public const nint dwPlantedC4 = 0x1A1B7A8;
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public const nint dwPrediction = 0x181A870;
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public const nint dwSensitivity = 0x1A13248;
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public const nint dwGameRules = 0x1A1A6A8;
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public const nint dwGlobalVars = 0x1816638;
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public const nint dwGlowManager = 0x1A19D90;
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public const nint dwLocalPlayerController = 0x1A0CA08;
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public const nint dwLocalPlayerPawn = 0x18229F8;
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public const nint dwPlantedC4 = 0x1A23F00;
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public const nint dwPrediction = 0x18228B0;
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public const nint dwSensitivity = 0x1A1B378;
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public const nint dwSensitivity_sensitivity = 0x40;
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public const nint dwViewAngles = 0x1A23848;
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public const nint dwViewMatrix = 0x1A16A60;
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public const nint dwViewRender = 0x1A17378;
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public const nint dwWeaponC4 = 0x19B86F0;
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public const nint dwViewAngles = 0x1A2BFA8;
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public const nint dwViewMatrix = 0x1A1ED00;
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public const nint dwViewRender = 0x1A1F618;
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public const nint dwWeaponC4 = 0x19C0AC0;
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}
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// Module: engine2.dll
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public static class Engine2Dll {
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public const nint dwBuildNumber = 0x52F834;
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public const nint dwBuildNumber = 0x52F844;
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public const nint dwEngineViewData = 0x5ECC3C;
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public const nint dwNetworkGameClient = 0x52EBA0;
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public const nint dwNetworkGameClient_clientTickCount = 0x178;
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@@ -35,8 +35,8 @@ namespace CS2Dumper.Offsets {
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public const nint dwNetworkGameClient_serverTickCount = 0x174;
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public const nint dwNetworkGameClient_signOnState = 0x260;
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public const nint dwSoundService = 0x5ECBA0;
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public const nint dwWindowHeight = 0x5F0444;
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public const nint dwWindowWidth = 0x5F0440;
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public const nint dwWindowHeight = 0x5F0454;
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public const nint dwWindowWidth = 0x5F0450;
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}
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// Module: inputsystem.dll
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public static class InputsystemDll {
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