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Game update (14015) (2)
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@@ -1,25 +1,25 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-06-14 04:06:49.525200800 UTC
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// 2024-06-18 02:29:36.184201900 UTC
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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public static class ClientDll {
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public const nint dwCSGOInput = 0x1A1E1B0;
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public const nint dwCSGOInput = 0x1A1E430;
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public const nint dwEntityList = 0x19B49B8;
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public const nint dwGameEntitySystem = 0x1AD38C8;
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public const nint dwGameEntitySystem = 0x1AD3888;
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public const nint dwGameEntitySystem_highestEntityIndex = 0x1510;
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public const nint dwGameRules = 0x1A12418;
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public const nint dwGlobalVars = 0x180E4E0;
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public const nint dwGlowManager = 0x1A11B30;
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public const nint dwGameRules = 0x1A12408;
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public const nint dwGlobalVars = 0x180E510;
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public const nint dwGlowManager = 0x1A11B20;
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public const nint dwLocalPlayerController = 0x1A04768;
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public const nint dwLocalPlayerPawn = 0x181A998;
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public const nint dwPlantedC4 = 0x1A1B528;
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public const nint dwPrediction = 0x181A850;
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public const nint dwSensitivity = 0x1A13258;
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public const nint dwLocalPlayerPawn = 0x181A9C8;
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public const nint dwPlantedC4 = 0x1A1B7A8;
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public const nint dwPrediction = 0x181A880;
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public const nint dwSensitivity = 0x1A13248;
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public const nint dwSensitivity_sensitivity = 0x40;
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public const nint dwViewAngles = 0x1A235C8;
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public const nint dwViewMatrix = 0x1A16A70;
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public const nint dwViewRender = 0x1A17388;
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public const nint dwViewAngles = 0x1A23848;
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public const nint dwViewMatrix = 0x1A16A60;
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public const nint dwViewRender = 0x1A17378;
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public const nint dwWeaponC4 = 0x19B86F0;
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}
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// Module: engine2.dll
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