mirror of
https://github.com/a2x/cs2-dumper.git
synced 2025-10-08 02:00:02 +08:00
Game Update (14297)
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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-09-26 02:01:31.346153900 UTC
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// 2025-10-02 00:16:01.097387800 UTC
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#![allow(non_upper_case_globals, unused)]
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@@ -7,23 +7,23 @@ pub mod cs2_dumper {
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pub mod offsets {
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// Module: client.dll
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pub mod client_dll {
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pub const dwCSGOInput: usize = 0x1E2B4F0;
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pub const dwEntityList: usize = 0x1D042D8;
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pub const dwGameEntitySystem: usize = 0x1FA51C8;
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pub const dwCSGOInput: usize = 0x1E37B30;
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pub const dwEntityList: usize = 0x1D10658;
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pub const dwGameEntitySystem: usize = 0x1FB1848;
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pub const dwGameEntitySystem_highestEntityIndex: usize = 0x20F0;
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pub const dwGameRules: usize = 0x1E20338;
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pub const dwGlobalVars: usize = 0x1BD4FA0;
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pub const dwGlowManager: usize = 0x1E1D1D8;
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pub const dwLocalPlayerController: usize = 0x1E0D3E8;
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pub const dwLocalPlayerPawn: usize = 0x1BDFD10;
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pub const dwPlantedC4: usize = 0x1E25A58;
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pub const dwPrediction: usize = 0x1BDFC40;
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pub const dwSensitivity: usize = 0x1E1DC38;
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pub const dwGameRules: usize = 0x1E2C978;
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pub const dwGlobalVars: usize = 0x1BE1120;
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pub const dwGlowManager: usize = 0x1E29818;
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pub const dwLocalPlayerController: usize = 0x1E19958;
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pub const dwLocalPlayerPawn: usize = 0x1BEBEA0;
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pub const dwPlantedC4: usize = 0x1E32098;
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pub const dwPrediction: usize = 0x1BEBDD0;
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pub const dwSensitivity: usize = 0x1E2A278;
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pub const dwSensitivity_sensitivity: usize = 0x48;
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pub const dwViewAngles: usize = 0x1E2BBA0;
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pub const dwViewMatrix: usize = 0x1E21090;
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pub const dwViewRender: usize = 0x1E21EB0;
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pub const dwWeaponC4: usize = 0x1DBE948;
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pub const dwViewAngles: usize = 0x1E381E0;
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pub const dwViewMatrix: usize = 0x1E2D6D0;
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pub const dwViewRender: usize = 0x1E2E4F0;
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pub const dwWeaponC4: usize = 0x1DCADE8;
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}
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// Module: engine2.dll
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pub mod engine2_dll {
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@@ -36,8 +36,8 @@ pub mod cs2_dumper {
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pub const dwNetworkGameClient_maxClients: usize = 0x230;
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pub const dwNetworkGameClient_serverTickCount: usize = 0x23C;
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pub const dwNetworkGameClient_signOnState: usize = 0x220;
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pub const dwWindowHeight: usize = 0x8E967C;
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pub const dwWindowWidth: usize = 0x8E9678;
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pub const dwWindowHeight: usize = 0x8E9664;
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pub const dwWindowWidth: usize = 0x8E9660;
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}
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// Module: inputsystem.dll
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pub mod inputsystem_dll {
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