Game Update (14297)

This commit is contained in:
GhostReaper8
2025-10-01 17:28:50 -07:00
parent 19fe75583c
commit 0d47977f6f
73 changed files with 619 additions and 618 deletions

View File

@@ -1,26 +1,26 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-09-26 02:01:31.346153900 UTC
// 2025-10-02 00:16:01.097387800 UTC
namespace CS2Dumper.Offsets {
// Module: client.dll
public static class ClientDll {
public const nint dwCSGOInput = 0x1E2B4F0;
public const nint dwEntityList = 0x1D042D8;
public const nint dwGameEntitySystem = 0x1FA51C8;
public const nint dwCSGOInput = 0x1E37B30;
public const nint dwEntityList = 0x1D10658;
public const nint dwGameEntitySystem = 0x1FB1848;
public const nint dwGameEntitySystem_highestEntityIndex = 0x20F0;
public const nint dwGameRules = 0x1E20338;
public const nint dwGlobalVars = 0x1BD4FA0;
public const nint dwGlowManager = 0x1E1D1D8;
public const nint dwLocalPlayerController = 0x1E0D3E8;
public const nint dwLocalPlayerPawn = 0x1BDFD10;
public const nint dwPlantedC4 = 0x1E25A58;
public const nint dwPrediction = 0x1BDFC40;
public const nint dwSensitivity = 0x1E1DC38;
public const nint dwGameRules = 0x1E2C978;
public const nint dwGlobalVars = 0x1BE1120;
public const nint dwGlowManager = 0x1E29818;
public const nint dwLocalPlayerController = 0x1E19958;
public const nint dwLocalPlayerPawn = 0x1BEBEA0;
public const nint dwPlantedC4 = 0x1E32098;
public const nint dwPrediction = 0x1BEBDD0;
public const nint dwSensitivity = 0x1E2A278;
public const nint dwSensitivity_sensitivity = 0x48;
public const nint dwViewAngles = 0x1E2BBA0;
public const nint dwViewMatrix = 0x1E21090;
public const nint dwViewRender = 0x1E21EB0;
public const nint dwWeaponC4 = 0x1DBE948;
public const nint dwViewAngles = 0x1E381E0;
public const nint dwViewMatrix = 0x1E2D6D0;
public const nint dwViewRender = 0x1E2E4F0;
public const nint dwWeaponC4 = 0x1DCADE8;
}
// Module: engine2.dll
public static class Engine2Dll {
@@ -33,8 +33,8 @@ namespace CS2Dumper.Offsets {
public const nint dwNetworkGameClient_maxClients = 0x230;
public const nint dwNetworkGameClient_serverTickCount = 0x23C;
public const nint dwNetworkGameClient_signOnState = 0x220;
public const nint dwWindowHeight = 0x8E967C;
public const nint dwWindowWidth = 0x8E9678;
public const nint dwWindowHeight = 0x8E9664;
public const nint dwWindowWidth = 0x8E9660;
}
// Module: inputsystem.dll
public static class InputsystemDll {