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Game Update (14297)
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@@ -1,26 +1,26 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-09-26 02:01:31.346153900 UTC
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// 2025-10-02 00:16:01.097387800 UTC
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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public static class ClientDll {
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public const nint dwCSGOInput = 0x1E2B4F0;
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public const nint dwEntityList = 0x1D042D8;
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public const nint dwGameEntitySystem = 0x1FA51C8;
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public const nint dwCSGOInput = 0x1E37B30;
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public const nint dwEntityList = 0x1D10658;
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public const nint dwGameEntitySystem = 0x1FB1848;
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public const nint dwGameEntitySystem_highestEntityIndex = 0x20F0;
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public const nint dwGameRules = 0x1E20338;
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public const nint dwGlobalVars = 0x1BD4FA0;
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public const nint dwGlowManager = 0x1E1D1D8;
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public const nint dwLocalPlayerController = 0x1E0D3E8;
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public const nint dwLocalPlayerPawn = 0x1BDFD10;
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public const nint dwPlantedC4 = 0x1E25A58;
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public const nint dwPrediction = 0x1BDFC40;
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public const nint dwSensitivity = 0x1E1DC38;
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public const nint dwGameRules = 0x1E2C978;
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public const nint dwGlobalVars = 0x1BE1120;
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public const nint dwGlowManager = 0x1E29818;
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public const nint dwLocalPlayerController = 0x1E19958;
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public const nint dwLocalPlayerPawn = 0x1BEBEA0;
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public const nint dwPlantedC4 = 0x1E32098;
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public const nint dwPrediction = 0x1BEBDD0;
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public const nint dwSensitivity = 0x1E2A278;
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public const nint dwSensitivity_sensitivity = 0x48;
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public const nint dwViewAngles = 0x1E2BBA0;
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public const nint dwViewMatrix = 0x1E21090;
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public const nint dwViewRender = 0x1E21EB0;
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public const nint dwWeaponC4 = 0x1DBE948;
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public const nint dwViewAngles = 0x1E381E0;
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public const nint dwViewMatrix = 0x1E2D6D0;
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public const nint dwViewRender = 0x1E2E4F0;
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public const nint dwWeaponC4 = 0x1DCADE8;
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}
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// Module: engine2.dll
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public static class Engine2Dll {
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@@ -33,8 +33,8 @@ namespace CS2Dumper.Offsets {
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public const nint dwNetworkGameClient_maxClients = 0x230;
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public const nint dwNetworkGameClient_serverTickCount = 0x23C;
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public const nint dwNetworkGameClient_signOnState = 0x220;
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public const nint dwWindowHeight = 0x8E967C;
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public const nint dwWindowWidth = 0x8E9678;
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public const nint dwWindowHeight = 0x8E9664;
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public const nint dwWindowWidth = 0x8E9660;
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}
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// Module: inputsystem.dll
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public static class InputsystemDll {
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