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Game Update (20230584)
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@@ -1,26 +1,26 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-10-02 00:16:01.097387800 UTC
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// 2025-10-03 00:21:54.899122200 UTC
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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public static class ClientDll {
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public const nint dwCSGOInput = 0x1E37B30;
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public const nint dwEntityList = 0x1D10658;
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public const nint dwGameEntitySystem = 0x1FB1848;
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public const nint dwCSGOInput = 0x1E3DE30;
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public const nint dwEntityList = 0x1D16758;
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public const nint dwGameEntitySystem = 0x1FB7B48;
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public const nint dwGameEntitySystem_highestEntityIndex = 0x20F0;
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public const nint dwGameRules = 0x1E2C978;
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public const nint dwGlobalVars = 0x1BE1120;
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public const nint dwGlowManager = 0x1E29818;
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public const nint dwLocalPlayerController = 0x1E19958;
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public const nint dwLocalPlayerPawn = 0x1BEBEA0;
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public const nint dwPlantedC4 = 0x1E32098;
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public const nint dwPrediction = 0x1BEBDD0;
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public const nint dwSensitivity = 0x1E2A278;
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public const nint dwGameRules = 0x1E32C78;
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public const nint dwGlobalVars = 0x1BE7220;
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public const nint dwGlowManager = 0x1E2FB18;
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public const nint dwLocalPlayerController = 0x1E1FC08;
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public const nint dwLocalPlayerPawn = 0x1BF1FA0;
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public const nint dwPlantedC4 = 0x1E38398;
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public const nint dwPrediction = 0x1BF1ED0;
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public const nint dwSensitivity = 0x1E30578;
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public const nint dwSensitivity_sensitivity = 0x48;
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public const nint dwViewAngles = 0x1E381E0;
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public const nint dwViewMatrix = 0x1E2D6D0;
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public const nint dwViewRender = 0x1E2E4F0;
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public const nint dwWeaponC4 = 0x1DCADE8;
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public const nint dwViewAngles = 0x1E3E4E0;
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public const nint dwViewMatrix = 0x1E339D0;
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public const nint dwViewRender = 0x1E347F0;
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public const nint dwWeaponC4 = 0x1DD0EE8;
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}
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// Module: engine2.dll
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public static class Engine2Dll {
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