cs2-dumper/output/offsets.hpp

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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-08-08 22:44:32.016601800 UTC
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#pragma once
#include <cstddef>
namespace cs2_dumper {
namespace offsets {
// Module: client.dll
namespace client_dll {
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constexpr std::ptrdiff_t dwCSGOInput = 0x19CECE0;
constexpr std::ptrdiff_t dwEntityList = 0x1964198;
constexpr std::ptrdiff_t dwGameEntitySystem = 0x1A83398;
constexpr std::ptrdiff_t dwGameEntitySystem_highestEntityIndex = 0x1510;
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constexpr std::ptrdiff_t dwGameRules = 0x19C1A98;
constexpr std::ptrdiff_t dwGlobalVars = 0x17C35E0;
constexpr std::ptrdiff_t dwGlowManager = 0x19C11A0;
constexpr std::ptrdiff_t dwLocalPlayerController = 0x19B3DE8;
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x17CF698;
constexpr std::ptrdiff_t dwPlantedC4 = 0x19CC058;
constexpr std::ptrdiff_t dwPrediction = 0x17CF550;
constexpr std::ptrdiff_t dwSensitivity = 0x19C2768;
constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40;
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constexpr std::ptrdiff_t dwViewAngles = 0x19D40F8;
constexpr std::ptrdiff_t dwViewMatrix = 0x19C6250;
constexpr std::ptrdiff_t dwViewRender = 0x19C6A00;
constexpr std::ptrdiff_t dwWeaponC4 = 0x1968240;
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}
// Module: engine2.dll
namespace engine2_dll {
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constexpr std::ptrdiff_t dwBuildNumber = 0x52E7F4;
constexpr std::ptrdiff_t dwNetworkGameClient = 0x52DB88;
constexpr std::ptrdiff_t dwNetworkGameClient_clientTickCount = 0x178;
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constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x27C;
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constexpr std::ptrdiff_t dwNetworkGameClient_isBackgroundMap = 0x281477;
constexpr std::ptrdiff_t dwNetworkGameClient_localPlayer = 0xF0;
constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x270;
constexpr std::ptrdiff_t dwNetworkGameClient_serverTickCount = 0x174;
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constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x260;
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constexpr std::ptrdiff_t dwWindowHeight = 0x5EEFDC;
constexpr std::ptrdiff_t dwWindowWidth = 0x5EEFD8;
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}
// Module: inputsystem.dll
namespace inputsystem_dll {
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constexpr std::ptrdiff_t dwInputSystem = 0x387F0;
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}
// Module: matchmaking.dll
namespace matchmaking_dll {
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constexpr std::ptrdiff_t dwGameTypes = 0x1A41A0;
constexpr std::ptrdiff_t dwGameTypes_mapName = 0x120;
}
// Module: soundsystem.dll
namespace soundsystem_dll {
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constexpr std::ptrdiff_t dwSoundSystem = 0x334E30;
constexpr std::ptrdiff_t dwSoundSystem_engineViewData = 0x7C;
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}
}
}