cs2-dumper/generated/scenesystem.dll.cs

57 lines
1.9 KiB
C#
Raw Normal View History

2023-10-15 20:17:02 +08:00
/*
2023-10-21 07:43:23 +08:00
* Created using https://github.com/a2x/cs2-dumper
2024-02-15 10:05:13 +08:00
* Thu, 15 Feb 2024 02:02:57 +0000
2023-10-15 20:17:02 +08:00
*/
2023-10-03 00:00:52 +08:00
2023-09-08 21:13:40 +08:00
public static class CSSDSEndFrameViewInfo {
2023-10-03 00:00:52 +08:00
public const nint m_nViewId = 0x0; // uint64_t
2023-10-01 12:43:48 +08:00
public const nint m_ViewName = 0x8; // CUtlString
2023-09-08 21:13:40 +08:00
}
public static class CSSDSMsg_EndFrame {
2023-10-03 08:29:17 +08:00
public const nint m_Views = 0x0; // CUtlVector<CSSDSEndFrameViewInfo>
2023-09-08 21:13:40 +08:00
}
public static class CSSDSMsg_LayerBase {
2023-10-01 12:43:48 +08:00
public const nint m_viewId = 0x0; // SceneViewId_t
public const nint m_ViewName = 0x10; // CUtlString
2023-10-03 00:00:52 +08:00
public const nint m_nLayerIndex = 0x18; // int32_t
public const nint m_nLayerId = 0x20; // uint64_t
2023-10-01 12:43:48 +08:00
public const nint m_LayerName = 0x28; // CUtlString
public const nint m_displayText = 0x30; // CUtlString
2023-09-08 21:13:40 +08:00
}
2023-10-18 18:32:33 +08:00
public static class CSSDSMsg_PostLayer { // CSSDSMsg_LayerBase
}
public static class CSSDSMsg_PreLayer { // CSSDSMsg_LayerBase
}
2023-09-08 21:13:40 +08:00
public static class CSSDSMsg_ViewRender {
2023-10-01 12:43:48 +08:00
public const nint m_viewId = 0x0; // SceneViewId_t
public const nint m_ViewName = 0x10; // CUtlString
2023-09-08 21:13:40 +08:00
}
public static class CSSDSMsg_ViewTarget {
2023-10-01 12:43:48 +08:00
public const nint m_Name = 0x0; // CUtlString
2023-10-03 00:00:52 +08:00
public const nint m_TextureId = 0x8; // uint64_t
public const nint m_nWidth = 0x10; // int32_t
public const nint m_nHeight = 0x14; // int32_t
public const nint m_nRequestedWidth = 0x18; // int32_t
public const nint m_nRequestedHeight = 0x1C; // int32_t
public const nint m_nNumMipLevels = 0x20; // int32_t
public const nint m_nDepth = 0x24; // int32_t
public const nint m_nMultisampleNumSamples = 0x28; // int32_t
public const nint m_nFormat = 0x2C; // int32_t
2023-09-08 21:13:40 +08:00
}
public static class CSSDSMsg_ViewTargetList {
2023-10-01 12:43:48 +08:00
public const nint m_viewId = 0x0; // SceneViewId_t
public const nint m_ViewName = 0x10; // CUtlString
2023-10-03 08:29:17 +08:00
public const nint m_Targets = 0x18; // CUtlVector<CSSDSMsg_ViewTarget>
2023-09-08 21:13:40 +08:00
}
public static class SceneViewId_t {
2023-10-03 00:00:52 +08:00
public const nint m_nViewId = 0x0; // uint64_t
public const nint m_nFrameCount = 0x8; // uint64_t
2023-09-08 21:13:40 +08:00
}