cs2-dumper/output/offsets.cs

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// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-03 14:01:03.443608 UTC
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namespace CS2Dumper.Offsets {
// Module: client.dll
public static class ClientDll {
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public const nint dwCSGOInput = 0x1932B10;
public const nint dwEntityList = 0x18C9E78;
public const nint dwGameEntitySystem = 0x19E75C0;
public const nint dwGameEntitySystem_getHighestEntityIndex = 0x1510;
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public const nint dwGameRules = 0x1926DD0;
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public const nint dwGlobalVars = 0x1730F20;
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public const nint dwGlowManager = 0x19271F0;
public const nint dwLocalPlayerController = 0x1919588;
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public const nint dwLocalPlayerPawn = 0x173D5A8;
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public const nint dwPlantedC4 = 0x192FFB8;
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public const nint dwPrediction = 0x173D470;
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public const nint dwSensitivity = 0x1927B18;
public const nint dwSensitivity_sensitivity = 0x40;
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public const nint dwViewAngles = 0x1937EA0;
public const nint dwViewMatrix = 0x192B310;
public const nint dwViewRender = 0x192BB10;
public const nint dwWeaponC4 = 0x18CD2D0;
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}
// Module: engine2.dll
public static class Engine2Dll {
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public const nint dwBuildNumber = 0x518764;
public const nint dwEngineViewData = 0x5CD76C;
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public const nint dwNetworkGameClient = 0x517B08;
public const nint dwNetworkGameClient_deltaTick = 0x258;
public const nint dwNetworkGameClient_getLocalPlayer = 0xF0;
public const nint dwNetworkGameClient_getMaxClients = 0x250;
public const nint dwNetworkGameClient_signOnState = 0x240;
public const nint dwSoundService = 0x5CD6D0;
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public const nint dwWindowHeight = 0x5D109C;
public const nint dwWindowWidth = 0x5D1098;
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}
// Module: inputsystem.dll
public static class InputsystemDll {
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public const nint dwInputSystem = 0x377C0;
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}
// Module: matchmaking.dll
public static class MatchmakingDll {
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public const nint dwGameTypes = 0x1D2290;
public const nint dwGameTypes_mapName = 0x1D23B0;
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}
}