cs2-dumper/generated/particles.dll.cs

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/*
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* Created using https://github.com/a2x/cs2-dumper
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* Fri, 17 Nov 2023 02:25:38 +0000
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*/
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public static class CBaseRendererSource2 { // CParticleFunctionRenderer
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public const nint m_flRadiusScale = 0x200; // CParticleCollectionRendererFloatInput
public const nint m_flAlphaScale = 0x358; // CParticleCollectionRendererFloatInput
public const nint m_flRollScale = 0x4B0; // CParticleCollectionRendererFloatInput
public const nint m_nAlpha2Field = 0x608; // ParticleAttributeIndex_t
public const nint m_vecColorScale = 0x610; // CParticleCollectionRendererVecInput
public const nint m_nColorBlendType = 0xC68; // ParticleColorBlendType_t
public const nint m_nShaderType = 0xC6C; // SpriteCardShaderType_t
public const nint m_strShaderOverride = 0xC70; // CUtlString
public const nint m_flCenterXOffset = 0xC78; // CParticleCollectionRendererFloatInput
public const nint m_flCenterYOffset = 0xDD0; // CParticleCollectionRendererFloatInput
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public const nint m_flBumpStrength = 0xF28; // float
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public const nint m_nCropTextureOverride = 0xF2C; // ParticleSequenceCropOverride_t
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public const nint m_vecTexturesInput = 0xF30; // CUtlVector<TextureGroup_t>
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public const nint m_flAnimationRate = 0xF48; // float
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public const nint m_nAnimationType = 0xF4C; // AnimationType_t
public const nint m_bAnimateInFPS = 0xF50; // bool
public const nint m_flSelfIllumAmount = 0xF58; // CParticleCollectionRendererFloatInput
public const nint m_flDiffuseAmount = 0x10B0; // CParticleCollectionRendererFloatInput
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public const nint m_nLightingControlPoint = 0x1208; // int32_t
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public const nint m_nSelfIllumPerParticle = 0x120C; // ParticleAttributeIndex_t
public const nint m_nOutputBlendMode = 0x1210; // ParticleOutputBlendMode_t
public const nint m_bGammaCorrectVertexColors = 0x1214; // bool
public const nint m_bSaturateColorPreAlphaBlend = 0x1215; // bool
public const nint m_flAddSelfAmount = 0x1218; // CParticleCollectionRendererFloatInput
public const nint m_flDesaturation = 0x1370; // CParticleCollectionRendererFloatInput
public const nint m_flOverbrightFactor = 0x14C8; // CParticleCollectionRendererFloatInput
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public const nint m_nHSVShiftControlPoint = 0x1620; // int32_t
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public const nint m_nFogType = 0x1624; // ParticleFogType_t
public const nint m_flFogAmount = 0x1628; // CParticleCollectionRendererFloatInput
public const nint m_bTintByFOW = 0x1780; // bool
public const nint m_bTintByGlobalLight = 0x1781; // bool
public const nint m_nPerParticleAlphaReference = 0x1784; // SpriteCardPerParticleScale_t
public const nint m_nPerParticleAlphaRefWindow = 0x1788; // SpriteCardPerParticleScale_t
public const nint m_nAlphaReferenceType = 0x178C; // ParticleAlphaReferenceType_t
public const nint m_flAlphaReferenceSoftness = 0x1790; // CParticleCollectionRendererFloatInput
public const nint m_flSourceAlphaValueToMapToZero = 0x18E8; // CParticleCollectionRendererFloatInput
public const nint m_flSourceAlphaValueToMapToOne = 0x1A40; // CParticleCollectionRendererFloatInput
public const nint m_bRefract = 0x1B98; // bool
public const nint m_bRefractSolid = 0x1B99; // bool
public const nint m_flRefractAmount = 0x1BA0; // CParticleCollectionRendererFloatInput
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public const nint m_nRefractBlurRadius = 0x1CF8; // int32_t
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public const nint m_nRefractBlurType = 0x1CFC; // BlurFilterType_t
public const nint m_bOnlyRenderInEffectsBloomPass = 0x1D00; // bool
public const nint m_bOnlyRenderInEffectsWaterPass = 0x1D01; // bool
public const nint m_bUseMixedResolutionRendering = 0x1D02; // bool
public const nint m_bOnlyRenderInEffecsGameOverlay = 0x1D03; // bool
public const nint m_stencilTestID = 0x1D04; // char[128]
public const nint m_bStencilTestExclude = 0x1D84; // bool
public const nint m_stencilWriteID = 0x1D85; // char[128]
public const nint m_bWriteStencilOnDepthPass = 0x1E05; // bool
public const nint m_bWriteStencilOnDepthFail = 0x1E06; // bool
public const nint m_bReverseZBuffering = 0x1E07; // bool
public const nint m_bDisableZBuffering = 0x1E08; // bool
public const nint m_nFeatheringMode = 0x1E0C; // ParticleDepthFeatheringMode_t
public const nint m_flFeatheringMinDist = 0x1E10; // CParticleCollectionRendererFloatInput
public const nint m_flFeatheringMaxDist = 0x1F68; // CParticleCollectionRendererFloatInput
public const nint m_flFeatheringFilter = 0x20C0; // CParticleCollectionRendererFloatInput
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public const nint m_flDepthBias = 0x2218; // float
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public const nint m_nSortMethod = 0x221C; // ParticleSortingChoiceList_t
public const nint m_bBlendFramesSeq0 = 0x2220; // bool
public const nint m_bMaxLuminanceBlendingSequence0 = 0x2221; // bool
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}
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public static class CBaseTrailRenderer { // CBaseRendererSource2
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public const nint m_nOrientationType = 0x2470; // ParticleOrientationChoiceList_t
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public const nint m_nOrientationControlPoint = 0x2474; // int32_t
public const nint m_flMinSize = 0x2478; // float
public const nint m_flMaxSize = 0x247C; // float
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public const nint m_flStartFadeSize = 0x2480; // CParticleCollectionRendererFloatInput
public const nint m_flEndFadeSize = 0x25D8; // CParticleCollectionRendererFloatInput
public const nint m_bClampV = 0x2730; // bool
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}
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public static class CGeneralRandomRotation { // CParticleFunctionInitializer
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public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
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public const nint m_flDegrees = 0x1C4; // float
public const nint m_flDegreesMin = 0x1C8; // float
public const nint m_flDegreesMax = 0x1CC; // float
public const nint m_flRotationRandExponent = 0x1D0; // float
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public const nint m_bRandomlyFlipDirection = 0x1D4; // bool
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}
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public static class CGeneralSpin { // CParticleFunctionOperator
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public const nint m_nSpinRateDegrees = 0x1C0; // int32_t
public const nint m_nSpinRateMinDegrees = 0x1C4; // int32_t
public const nint m_fSpinRateStopTime = 0x1CC; // float
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}
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public static class CNewParticleEffect { // IParticleEffect
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public const nint m_pNext = 0x10; // CNewParticleEffect*
public const nint m_pPrev = 0x18; // CNewParticleEffect*
public const nint m_pParticles = 0x20; // IParticleCollection*
public const nint m_pDebugName = 0x28; // char*
public const nint m_bDontRemove = 0x0; // bitfield:1
public const nint m_bRemove = 0x0; // bitfield:1
public const nint m_bNeedsBBoxUpdate = 0x0; // bitfield:1
public const nint m_bIsFirstFrame = 0x0; // bitfield:1
public const nint m_bAutoUpdateBBox = 0x0; // bitfield:1
public const nint m_bAllocated = 0x0; // bitfield:1
public const nint m_bSimulate = 0x0; // bitfield:1
public const nint m_bShouldPerformCullCheck = 0x0; // bitfield:1
public const nint m_bForceNoDraw = 0x0; // bitfield:1
public const nint m_bShouldSave = 0x0; // bitfield:1
public const nint m_bDisableAggregation = 0x0; // bitfield:1
public const nint m_bShouldSimulateDuringGamePaused = 0x0; // bitfield:1
public const nint m_bShouldCheckFoW = 0x0; // bitfield:1
public const nint m_vSortOrigin = 0x40; // Vector
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public const nint m_flScale = 0x4C; // float
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public const nint m_hOwner = 0x50; // PARTICLE_EHANDLE__*
public const nint m_pOwningParticleProperty = 0x58; // CParticleProperty*
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public const nint m_flFreezeTransitionStart = 0x70; // float
public const nint m_flFreezeTransitionDuration = 0x74; // float
public const nint m_flFreezeTransitionOverride = 0x78; // float
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public const nint m_bFreezeTransitionActive = 0x7C; // bool
public const nint m_bFreezeTargetState = 0x7D; // bool
public const nint m_bCanFreeze = 0x7E; // bool
public const nint m_LastMin = 0x80; // Vector
public const nint m_LastMax = 0x8C; // Vector
public const nint m_nSplitScreenUser = 0x98; // CSplitScreenSlot
public const nint m_vecAggregationCenter = 0x9C; // Vector
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public const nint m_RefCount = 0xC0; // int32_t
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}
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public static class CParticleBindingRealPulse { // CParticleCollectionBindingInstance
}
public static class CParticleCollectionBindingInstance { // CBasePulseGraphInstance
}
public static class CParticleCollectionFloatInput { // CParticleFloatInput
}
public static class CParticleCollectionRendererFloatInput { // CParticleCollectionFloatInput
}
public static class CParticleCollectionRendererVecInput { // CParticleCollectionVecInput
}
public static class CParticleCollectionVecInput { // CParticleVecInput
}
public static class CParticleFloatInput { // CParticleInput
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public const nint m_nType = 0x10; // ParticleFloatType_t
public const nint m_nMapType = 0x14; // ParticleFloatMapType_t
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public const nint m_flLiteralValue = 0x18; // float
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public const nint m_NamedValue = 0x20; // CParticleNamedValueRef
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public const nint m_nControlPoint = 0x60; // int32_t
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public const nint m_nScalarAttribute = 0x64; // ParticleAttributeIndex_t
public const nint m_nVectorAttribute = 0x68; // ParticleAttributeIndex_t
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public const nint m_nVectorComponent = 0x6C; // int32_t
public const nint m_flRandomMin = 0x70; // float
public const nint m_flRandomMax = 0x74; // float
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public const nint m_bHasRandomSignFlip = 0x78; // bool
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public const nint m_nRandomSeed = 0x7C; // int32_t
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public const nint m_nRandomMode = 0x80; // ParticleFloatRandomMode_t
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public const nint m_flLOD0 = 0x88; // float
public const nint m_flLOD1 = 0x8C; // float
public const nint m_flLOD2 = 0x90; // float
public const nint m_flLOD3 = 0x94; // float
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public const nint m_nNoiseInputVectorAttribute = 0x98; // ParticleAttributeIndex_t
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public const nint m_flNoiseOutputMin = 0x9C; // float
public const nint m_flNoiseOutputMax = 0xA0; // float
public const nint m_flNoiseScale = 0xA4; // float
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public const nint m_vecNoiseOffsetRate = 0xA8; // Vector
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public const nint m_flNoiseOffset = 0xB4; // float
public const nint m_nNoiseOctaves = 0xB8; // int32_t
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public const nint m_nNoiseTurbulence = 0xBC; // PFNoiseTurbulence_t
public const nint m_nNoiseType = 0xC0; // PFNoiseType_t
public const nint m_nNoiseModifier = 0xC4; // PFNoiseModifier_t
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public const nint m_flNoiseTurbulenceScale = 0xC8; // float
public const nint m_flNoiseTurbulenceMix = 0xCC; // float
public const nint m_flNoiseImgPreviewScale = 0xD0; // float
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public const nint m_bNoiseImgPreviewLive = 0xD4; // bool
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public const nint m_flNoCameraFallback = 0xE0; // float
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public const nint m_bUseBoundsCenter = 0xE4; // bool
public const nint m_nInputMode = 0xE8; // ParticleFloatInputMode_t
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public const nint m_flMultFactor = 0xEC; // float
public const nint m_flInput0 = 0xF0; // float
public const nint m_flInput1 = 0xF4; // float
public const nint m_flOutput0 = 0xF8; // float
public const nint m_flOutput1 = 0xFC; // float
public const nint m_flNotchedRangeMin = 0x100; // float
public const nint m_flNotchedRangeMax = 0x104; // float
public const nint m_flNotchedOutputOutside = 0x108; // float
public const nint m_flNotchedOutputInside = 0x10C; // float
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public const nint m_nBiasType = 0x110; // ParticleFloatBiasType_t
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public const nint m_flBiasParameter = 0x114; // float
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public const nint m_Curve = 0x118; // CPiecewiseCurve
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}
public static class CParticleFunction {
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public const nint m_flOpStrength = 0x8; // CParticleCollectionFloatInput
public const nint m_nOpEndCapState = 0x160; // ParticleEndcapMode_t
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public const nint m_flOpStartFadeInTime = 0x164; // float
public const nint m_flOpEndFadeInTime = 0x168; // float
public const nint m_flOpStartFadeOutTime = 0x16C; // float
public const nint m_flOpEndFadeOutTime = 0x170; // float
public const nint m_flOpFadeOscillatePeriod = 0x174; // float
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public const nint m_bNormalizeToStopTime = 0x178; // bool
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public const nint m_flOpTimeOffsetMin = 0x17C; // float
public const nint m_flOpTimeOffsetMax = 0x180; // float
public const nint m_nOpTimeOffsetSeed = 0x184; // int32_t
public const nint m_nOpTimeScaleSeed = 0x188; // int32_t
public const nint m_flOpTimeScaleMin = 0x18C; // float
public const nint m_flOpTimeScaleMax = 0x190; // float
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public const nint m_bDisableOperator = 0x196; // bool
public const nint m_Notes = 0x198; // CUtlString
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}
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public static class CParticleFunctionConstraint { // CParticleFunction
}
public static class CParticleFunctionEmitter { // CParticleFunction
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public const nint m_nEmitterIndex = 0x1B8; // int32_t
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}
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public static class CParticleFunctionForce { // CParticleFunction
}
public static class CParticleFunctionInitializer { // CParticleFunction
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public const nint m_nAssociatedEmitterIndex = 0x1B8; // int32_t
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}
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public static class CParticleFunctionOperator { // CParticleFunction
}
public static class CParticleFunctionPreEmission { // CParticleFunctionOperator
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public const nint m_bRunOnce = 0x1C0; // bool
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}
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public static class CParticleFunctionRenderer { // CParticleFunction
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public const nint VisibilityInputs = 0x1B8; // CParticleVisibilityInputs
public const nint m_bCannotBeRefracted = 0x1FC; // bool
public const nint m_bSkipRenderingOnMobile = 0x1FD; // bool
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}
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public static class CParticleInput {
}
public static class CParticleModelInput { // CParticleInput
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public const nint m_nType = 0x10; // ParticleModelType_t
public const nint m_NamedValue = 0x18; // CParticleNamedValueRef
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public const nint m_nControlPoint = 0x58; // int32_t
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}
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public static class CParticleProperty {
}
public static class CParticleRemapFloatInput { // CParticleFloatInput
}
public static class CParticleSystemDefinition { // IParticleSystemDefinition
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public const nint m_nBehaviorVersion = 0x8; // int32_t
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public const nint m_PreEmissionOperators = 0x10; // CUtlVector<CParticleFunctionPreEmission*>
public const nint m_Emitters = 0x28; // CUtlVector<CParticleFunctionEmitter*>
public const nint m_Initializers = 0x40; // CUtlVector<CParticleFunctionInitializer*>
public const nint m_Operators = 0x58; // CUtlVector<CParticleFunctionOperator*>
public const nint m_ForceGenerators = 0x70; // CUtlVector<CParticleFunctionForce*>
public const nint m_Constraints = 0x88; // CUtlVector<CParticleFunctionConstraint*>
public const nint m_Renderers = 0xA0; // CUtlVector<CParticleFunctionRenderer*>
public const nint m_Children = 0xB8; // CUtlVector<ParticleChildrenInfo_t>
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public const nint m_nFirstMultipleOverride_BackwardCompat = 0x178; // int32_t
public const nint m_nInitialParticles = 0x210; // int32_t
public const nint m_nMaxParticles = 0x214; // int32_t
public const nint m_nGroupID = 0x218; // int32_t
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public const nint m_BoundingBoxMin = 0x21C; // Vector
public const nint m_BoundingBoxMax = 0x228; // Vector
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public const nint m_flDepthSortBias = 0x234; // float
public const nint m_nSortOverridePositionCP = 0x238; // int32_t
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public const nint m_bInfiniteBounds = 0x23C; // bool
public const nint m_bEnableNamedValues = 0x23D; // bool
public const nint m_NamedValueDomain = 0x240; // CUtlString
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public const nint m_NamedValueLocals = 0x248; // CUtlVector<ParticleNamedValueSource_t*>
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public const nint m_ConstantColor = 0x260; // Color
public const nint m_ConstantNormal = 0x264; // Vector
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public const nint m_flConstantRadius = 0x270; // float
public const nint m_flConstantRotation = 0x274; // float
public const nint m_flConstantRotationSpeed = 0x278; // float
public const nint m_flConstantLifespan = 0x27C; // float
public const nint m_nConstantSequenceNumber = 0x280; // int32_t
public const nint m_nConstantSequenceNumber1 = 0x284; // int32_t
public const nint m_nSnapshotControlPoint = 0x288; // int32_t
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public const nint m_hSnapshot = 0x290; // CStrongHandle<InfoForResourceTypeIParticleSnapshot>
public const nint m_pszCullReplacementName = 0x298; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
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public const nint m_flCullRadius = 0x2A0; // float
public const nint m_flCullFillCost = 0x2A4; // float
public const nint m_nCullControlPoint = 0x2A8; // int32_t
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public const nint m_hFallback = 0x2B0; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
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public const nint m_nFallbackMaxCount = 0x2B8; // int32_t
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public const nint m_hLowViolenceDef = 0x2C0; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
public const nint m_hReferenceReplacement = 0x2C8; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
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public const nint m_flPreSimulationTime = 0x2D0; // float
public const nint m_flStopSimulationAfterTime = 0x2D4; // float
public const nint m_flMaximumTimeStep = 0x2D8; // float
public const nint m_flMaximumSimTime = 0x2DC; // float
public const nint m_flMinimumSimTime = 0x2E0; // float
public const nint m_flMinimumTimeStep = 0x2E4; // float
public const nint m_nMinimumFrames = 0x2E8; // int32_t
public const nint m_nMinCPULevel = 0x2EC; // int32_t
public const nint m_nMinGPULevel = 0x2F0; // int32_t
public const nint m_flNoDrawTimeToGoToSleep = 0x2F4; // float
public const nint m_flMaxDrawDistance = 0x2F8; // float
public const nint m_flStartFadeDistance = 0x2FC; // float
public const nint m_flMaxCreationDistance = 0x300; // float
public const nint m_nAggregationMinAvailableParticles = 0x304; // int32_t
public const nint m_flAggregateRadius = 0x308; // float
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public const nint m_bShouldBatch = 0x30C; // bool
public const nint m_bShouldHitboxesFallbackToRenderBounds = 0x30D; // bool
public const nint m_bShouldHitboxesFallbackToSnapshot = 0x30E; // bool
public const nint m_nViewModelEffect = 0x310; // InheritableBoolType_t
public const nint m_bScreenSpaceEffect = 0x314; // bool
public const nint m_pszTargetLayerID = 0x318; // CUtlSymbolLarge
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public const nint m_nSkipRenderControlPoint = 0x320; // int32_t
public const nint m_nAllowRenderControlPoint = 0x324; // int32_t
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public const nint m_bShouldSort = 0x328; // bool
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public const nint m_controlPointConfigurations = 0x370; // CUtlVector<ParticleControlPointConfiguration_t>
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}
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public static class CParticleTransformInput { // CParticleInput
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public const nint m_nType = 0x10; // ParticleTransformType_t
public const nint m_NamedValue = 0x18; // CParticleNamedValueRef
public const nint m_bFollowNamedValue = 0x58; // bool
public const nint m_bSupportsDisabled = 0x59; // bool
public const nint m_bUseOrientation = 0x5A; // bool
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public const nint m_nControlPoint = 0x5C; // int32_t
public const nint m_nControlPointRangeMax = 0x60; // int32_t
public const nint m_flEndCPGrowthTime = 0x64; // float
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}
public static class CParticleVariableRef {
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public const nint m_variableName = 0x0; // CKV3MemberNameWithStorage
public const nint m_variableType = 0x38; // PulseValueType_t
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}
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public static class CParticleVecInput { // CParticleInput
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public const nint m_nType = 0x10; // ParticleVecType_t
public const nint m_vLiteralValue = 0x14; // Vector
public const nint m_LiteralColor = 0x20; // Color
public const nint m_NamedValue = 0x28; // CParticleNamedValueRef
public const nint m_bFollowNamedValue = 0x68; // bool
public const nint m_nVectorAttribute = 0x6C; // ParticleAttributeIndex_t
public const nint m_vVectorAttributeScale = 0x70; // Vector
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public const nint m_nControlPoint = 0x7C; // int32_t
public const nint m_nDeltaControlPoint = 0x80; // int32_t
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public const nint m_vCPValueScale = 0x84; // Vector
public const nint m_vCPRelativePosition = 0x90; // Vector
public const nint m_vCPRelativeDir = 0x9C; // Vector
public const nint m_FloatComponentX = 0xA8; // CParticleFloatInput
public const nint m_FloatComponentY = 0x200; // CParticleFloatInput
public const nint m_FloatComponentZ = 0x358; // CParticleFloatInput
public const nint m_FloatInterp = 0x4B0; // CParticleFloatInput
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public const nint m_flInterpInput0 = 0x608; // float
public const nint m_flInterpInput1 = 0x60C; // float
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public const nint m_vInterpOutput0 = 0x610; // Vector
public const nint m_vInterpOutput1 = 0x61C; // Vector
public const nint m_Gradient = 0x628; // CColorGradient
public const nint m_vRandomMin = 0x640; // Vector
public const nint m_vRandomMax = 0x64C; // Vector
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}
public static class CParticleVisibilityInputs {
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public const nint m_flCameraBias = 0x0; // float
public const nint m_nCPin = 0x4; // int32_t
public const nint m_flProxyRadius = 0x8; // float
public const nint m_flInputMin = 0xC; // float
public const nint m_flInputMax = 0x10; // float
public const nint m_flNoPixelVisibilityFallback = 0x14; // float
public const nint m_flDistanceInputMin = 0x18; // float
public const nint m_flDistanceInputMax = 0x1C; // float
public const nint m_flDotInputMin = 0x20; // float
public const nint m_flDotInputMax = 0x24; // float
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public const nint m_bDotCPAngles = 0x28; // bool
public const nint m_bDotCameraAngles = 0x29; // bool
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public const nint m_flAlphaScaleMin = 0x2C; // float
public const nint m_flAlphaScaleMax = 0x30; // float
public const nint m_flRadiusScaleMin = 0x34; // float
public const nint m_flRadiusScaleMax = 0x38; // float
public const nint m_flRadiusScaleFOVBase = 0x3C; // float
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public const nint m_bRightEye = 0x40; // bool
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}
public static class CPathParameters {
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public const nint m_nStartControlPointNumber = 0x0; // int32_t
public const nint m_nEndControlPointNumber = 0x4; // int32_t
public const nint m_nBulgeControl = 0x8; // int32_t
public const nint m_flBulge = 0xC; // float
public const nint m_flMidPoint = 0x10; // float
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public const nint m_vStartPointOffset = 0x14; // Vector
public const nint m_vMidPointOffset = 0x20; // Vector
public const nint m_vEndOffset = 0x2C; // Vector
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}
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public static class CPerParticleFloatInput { // CParticleFloatInput
}
public static class CPerParticleVecInput { // CParticleVecInput
}
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public static class CRandomNumberGeneratorParameters {
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public const nint m_bDistributeEvenly = 0x0; // bool
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public const nint m_nSeed = 0x4; // int32_t
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}
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public static class CSpinUpdateBase { // CParticleFunctionOperator
}
public static class C_INIT_AddVectorToVector { // CParticleFunctionInitializer
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public const nint m_vecScale = 0x1C0; // Vector
public const nint m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t
public const nint m_nFieldInput = 0x1D0; // ParticleAttributeIndex_t
public const nint m_vOffsetMin = 0x1D4; // Vector
public const nint m_vOffsetMax = 0x1E0; // Vector
public const nint m_randomnessParameters = 0x1EC; // CRandomNumberGeneratorParameters
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}
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public static class C_INIT_AgeNoise { // CParticleFunctionInitializer
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public const nint m_bAbsVal = 0x1C0; // bool
public const nint m_bAbsValInv = 0x1C1; // bool
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public const nint m_flOffset = 0x1C4; // float
public const nint m_flAgeMin = 0x1C8; // float
public const nint m_flAgeMax = 0x1CC; // float
public const nint m_flNoiseScale = 0x1D0; // float
public const nint m_flNoiseScaleLoc = 0x1D4; // float
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public const nint m_vecOffsetLoc = 0x1D8; // Vector
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}
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public static class C_INIT_ChaoticAttractor { // CParticleFunctionInitializer
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public const nint m_flAParm = 0x1C0; // float
public const nint m_flBParm = 0x1C4; // float
public const nint m_flCParm = 0x1C8; // float
public const nint m_flDParm = 0x1CC; // float
public const nint m_flScale = 0x1D0; // float
public const nint m_flSpeedMin = 0x1D4; // float
public const nint m_flSpeedMax = 0x1D8; // float
public const nint m_nBaseCP = 0x1DC; // int32_t
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public const nint m_bUniformSpeed = 0x1E0; // bool
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}
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public static class C_INIT_ColorLitPerParticle { // CParticleFunctionInitializer
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public const nint m_ColorMin = 0x1D8; // Color
public const nint m_ColorMax = 0x1DC; // Color
public const nint m_TintMin = 0x1E0; // Color
public const nint m_TintMax = 0x1E4; // Color
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public const nint m_flTintPerc = 0x1E8; // float
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public const nint m_nTintBlendMode = 0x1EC; // ParticleColorBlendMode_t
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public const nint m_flLightAmplification = 0x1F0; // float
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}
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public static class C_INIT_CreateAlongPath { // CParticleFunctionInitializer
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public const nint m_fMaxDistance = 0x1C0; // float
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public const nint m_PathParams = 0x1D0; // CPathParameters
public const nint m_bUseRandomCPs = 0x210; // bool
public const nint m_vEndOffset = 0x214; // Vector
public const nint m_bSaveOffset = 0x220; // bool
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}
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public static class C_INIT_CreateFromCPs { // CParticleFunctionInitializer
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public const nint m_nIncrement = 0x1C0; // int32_t
public const nint m_nMinCP = 0x1C4; // int32_t
public const nint m_nMaxCP = 0x1C8; // int32_t
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public const nint m_nDynamicCPCount = 0x1D0; // CParticleCollectionFloatInput
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}
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public static class C_INIT_CreateFromParentParticles { // CParticleFunctionInitializer
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public const nint m_flVelocityScale = 0x1C0; // float
public const nint m_flIncrement = 0x1C4; // float
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public const nint m_bRandomDistribution = 0x1C8; // bool
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public const nint m_nRandomSeed = 0x1CC; // int32_t
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public const nint m_bSubFrame = 0x1D0; // bool
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}
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public static class C_INIT_CreateFromPlaneCache { // CParticleFunctionInitializer
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public const nint m_vecOffsetMin = 0x1C0; // Vector
public const nint m_vecOffsetMax = 0x1CC; // Vector
public const nint m_bUseNormal = 0x1D9; // bool
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}
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public static class C_INIT_CreateInEpitrochoid { // CParticleFunctionInitializer
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public const nint m_nComponent1 = 0x1C0; // int32_t
public const nint m_nComponent2 = 0x1C4; // int32_t
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public const nint m_TransformInput = 0x1C8; // CParticleTransformInput
public const nint m_flParticleDensity = 0x230; // CPerParticleFloatInput
public const nint m_flOffset = 0x388; // CPerParticleFloatInput
public const nint m_flRadius1 = 0x4E0; // CPerParticleFloatInput
public const nint m_flRadius2 = 0x638; // CPerParticleFloatInput
public const nint m_bUseCount = 0x790; // bool
public const nint m_bUseLocalCoords = 0x791; // bool
public const nint m_bOffsetExistingPos = 0x792; // bool
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}
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public static class C_INIT_CreateOnGrid { // CParticleFunctionInitializer
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public const nint m_nXCount = 0x1C0; // CParticleCollectionFloatInput
public const nint m_nYCount = 0x318; // CParticleCollectionFloatInput
public const nint m_nZCount = 0x470; // CParticleCollectionFloatInput
public const nint m_nXSpacing = 0x5C8; // CParticleCollectionFloatInput
public const nint m_nYSpacing = 0x720; // CParticleCollectionFloatInput
public const nint m_nZSpacing = 0x878; // CParticleCollectionFloatInput
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public const nint m_nControlPointNumber = 0x9D0; // int32_t
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public const nint m_bLocalSpace = 0x9D4; // bool
public const nint m_bCenter = 0x9D5; // bool
public const nint m_bHollow = 0x9D6; // bool
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}
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public static class C_INIT_CreateOnModel { // CParticleFunctionInitializer
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public const nint m_modelInput = 0x1C0; // CParticleModelInput
public const nint m_transformInput = 0x220; // CParticleTransformInput
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public const nint m_nForceInModel = 0x288; // int32_t
public const nint m_nDesiredHitbox = 0x28C; // int32_t
public const nint m_nHitboxValueFromControlPointIndex = 0x290; // int32_t
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public const nint m_vecHitBoxScale = 0x298; // CParticleCollectionVecInput
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public const nint m_flBoneVelocity = 0x8F0; // float
public const nint m_flMaxBoneVelocity = 0x8F4; // float
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public const nint m_vecDirectionBias = 0x8F8; // CParticleCollectionVecInput
public const nint m_HitboxSetName = 0xF50; // char[128]
public const nint m_bLocalCoords = 0xFD0; // bool
public const nint m_bUseBones = 0xFD1; // bool
public const nint m_flShellSize = 0xFD8; // CParticleCollectionFloatInput
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}
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public static class C_INIT_CreateOnModelAtHeight { // CParticleFunctionInitializer
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public const nint m_bUseBones = 0x1C0; // bool
public const nint m_bForceZ = 0x1C1; // bool
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public const nint m_nControlPointNumber = 0x1C4; // int32_t
public const nint m_nHeightCP = 0x1C8; // int32_t
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public const nint m_bUseWaterHeight = 0x1CC; // bool
public const nint m_flDesiredHeight = 0x1D0; // CParticleCollectionFloatInput
public const nint m_vecHitBoxScale = 0x328; // CParticleCollectionVecInput
public const nint m_vecDirectionBias = 0x980; // CParticleCollectionVecInput
public const nint m_nBiasType = 0xFD8; // ParticleHitboxBiasType_t
public const nint m_bLocalCoords = 0xFDC; // bool
public const nint m_bPreferMovingBoxes = 0xFDD; // bool
public const nint m_HitboxSetName = 0xFDE; // char[128]
public const nint m_flHitboxVelocityScale = 0x1060; // CParticleCollectionFloatInput
public const nint m_flMaxBoneVelocity = 0x11B8; // CParticleCollectionFloatInput
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}
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public static class C_INIT_CreateParticleImpulse { // CParticleFunctionInitializer
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public const nint m_InputRadius = 0x1C0; // CPerParticleFloatInput
public const nint m_InputMagnitude = 0x318; // CPerParticleFloatInput
public const nint m_nFalloffFunction = 0x470; // ParticleFalloffFunction_t
public const nint m_InputFalloffExp = 0x478; // CPerParticleFloatInput
public const nint m_nImpulseType = 0x5D0; // ParticleImpulseType_t
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}
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public static class C_INIT_CreatePhyllotaxis { // CParticleFunctionInitializer
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public const nint m_nControlPointNumber = 0x1C0; // int32_t
public const nint m_nScaleCP = 0x1C4; // int32_t
public const nint m_nComponent = 0x1C8; // int32_t
public const nint m_fRadCentCore = 0x1CC; // float
public const nint m_fRadPerPoint = 0x1D0; // float
public const nint m_fRadPerPointTo = 0x1D4; // float
public const nint m_fpointAngle = 0x1D8; // float
public const nint m_fsizeOverall = 0x1DC; // float
public const nint m_fRadBias = 0x1E0; // float
public const nint m_fMinRad = 0x1E4; // float
public const nint m_fDistBias = 0x1E8; // float
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public const nint m_bUseLocalCoords = 0x1EC; // bool
public const nint m_bUseWithContEmit = 0x1ED; // bool
public const nint m_bUseOrigRadius = 0x1EE; // bool
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}
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public static class C_INIT_CreateSequentialPath { // CParticleFunctionInitializer
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public const nint m_fMaxDistance = 0x1C0; // float
public const nint m_flNumToAssign = 0x1C4; // float
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public const nint m_bLoop = 0x1C8; // bool
public const nint m_bCPPairs = 0x1C9; // bool
public const nint m_bSaveOffset = 0x1CA; // bool
public const nint m_PathParams = 0x1D0; // CPathParameters
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}
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public static class C_INIT_CreateSequentialPathV2 { // CParticleFunctionInitializer
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public const nint m_fMaxDistance = 0x1C0; // CPerParticleFloatInput
public const nint m_flNumToAssign = 0x318; // CParticleCollectionFloatInput
public const nint m_bLoop = 0x470; // bool
public const nint m_bCPPairs = 0x471; // bool
public const nint m_bSaveOffset = 0x472; // bool
public const nint m_PathParams = 0x480; // CPathParameters
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}
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public static class C_INIT_CreateSpiralSphere { // CParticleFunctionInitializer
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public const nint m_nControlPointNumber = 0x1C0; // int32_t
public const nint m_nOverrideCP = 0x1C4; // int32_t
public const nint m_nDensity = 0x1C8; // int32_t
public const nint m_flInitialRadius = 0x1CC; // float
public const nint m_flInitialSpeedMin = 0x1D0; // float
public const nint m_flInitialSpeedMax = 0x1D4; // float
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public const nint m_bUseParticleCount = 0x1D8; // bool
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}
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public static class C_INIT_CreateWithinBox { // CParticleFunctionInitializer
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public const nint m_vecMin = 0x1C0; // CPerParticleVecInput
public const nint m_vecMax = 0x818; // CPerParticleVecInput
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public const nint m_nControlPointNumber = 0xE70; // int32_t
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public const nint m_bLocalSpace = 0xE74; // bool
public const nint m_randomnessParameters = 0xE78; // CRandomNumberGeneratorParameters
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}
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public static class C_INIT_CreateWithinSphereTransform { // CParticleFunctionInitializer
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public const nint m_fRadiusMin = 0x1C0; // CPerParticleFloatInput
public const nint m_fRadiusMax = 0x318; // CPerParticleFloatInput
public const nint m_vecDistanceBias = 0x470; // CPerParticleVecInput
public const nint m_vecDistanceBiasAbs = 0xAC8; // Vector
public const nint m_TransformInput = 0xAD8; // CParticleTransformInput
public const nint m_fSpeedMin = 0xB40; // CPerParticleFloatInput
public const nint m_fSpeedMax = 0xC98; // CPerParticleFloatInput
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public const nint m_fSpeedRandExp = 0xDF0; // float
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public const nint m_bLocalCoords = 0xDF4; // bool
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public const nint m_flEndCPGrowthTime = 0xDF8; // float
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public const nint m_LocalCoordinateSystemSpeedMin = 0xE00; // CPerParticleVecInput
public const nint m_LocalCoordinateSystemSpeedMax = 0x1458; // CPerParticleVecInput
public const nint m_nFieldOutput = 0x1AB0; // ParticleAttributeIndex_t
public const nint m_nFieldVelocity = 0x1AB4; // ParticleAttributeIndex_t
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}
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public static class C_INIT_CreationNoise { // CParticleFunctionInitializer
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public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_bAbsVal = 0x1C4; // bool
public const nint m_bAbsValInv = 0x1C5; // bool
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public const nint m_flOffset = 0x1C8; // float
public const nint m_flOutputMin = 0x1CC; // float
public const nint m_flOutputMax = 0x1D0; // float
public const nint m_flNoiseScale = 0x1D4; // float
public const nint m_flNoiseScaleLoc = 0x1D8; // float
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public const nint m_vecOffsetLoc = 0x1DC; // Vector
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public const nint m_flWorldTimeScale = 0x1E8; // float
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}
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public static class C_INIT_DistanceCull { // CParticleFunctionInitializer
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public const nint m_nControlPoint = 0x1C0; // int32_t
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public const nint m_flDistance = 0x1C8; // CParticleCollectionFloatInput
public const nint m_bCullInside = 0x320; // bool
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}
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public static class C_INIT_DistanceToCPInit { // CParticleFunctionInitializer
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public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_flInputMin = 0x1C8; // CPerParticleFloatInput
public const nint m_flInputMax = 0x320; // CPerParticleFloatInput
public const nint m_flOutputMin = 0x478; // CPerParticleFloatInput
public const nint m_flOutputMax = 0x5D0; // CPerParticleFloatInput
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public const nint m_nStartCP = 0x728; // int32_t
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public const nint m_bLOS = 0x72C; // bool
public const nint m_CollisionGroupName = 0x72D; // char[128]
public const nint m_nTraceSet = 0x7B0; // ParticleTraceSet_t
public const nint m_flMaxTraceLength = 0x7B8; // CPerParticleFloatInput
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public const nint m_flLOSScale = 0x910; // float
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public const nint m_nSetMethod = 0x914; // ParticleSetMethod_t
public const nint m_bActiveRange = 0x918; // bool
public const nint m_vecDistanceScale = 0x91C; // Vector
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public const nint m_flRemapBias = 0x928; // float
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}
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public static class C_INIT_DistanceToNeighborCull { // CParticleFunctionInitializer
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public const nint m_flDistance = 0x1C0; // CPerParticleFloatInput
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}
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public static class C_INIT_GlobalScale { // CParticleFunctionInitializer
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public const nint m_flScale = 0x1C0; // float
public const nint m_nScaleControlPointNumber = 0x1C4; // int32_t
public const nint m_nControlPointNumber = 0x1C8; // int32_t
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public const nint m_bScaleRadius = 0x1CC; // bool
public const nint m_bScalePosition = 0x1CD; // bool
public const nint m_bScaleVelocity = 0x1CE; // bool
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}
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public static class C_INIT_InheritFromParentParticles { // CParticleFunctionInitializer
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public const nint m_flScale = 0x1C0; // float
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public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
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public const nint m_nIncrement = 0x1C8; // int32_t
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public const nint m_bRandomDistribution = 0x1CC; // bool
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public const nint m_nRandomSeed = 0x1D0; // int32_t
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}
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public static class C_INIT_InheritVelocity { // CParticleFunctionInitializer
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public const nint m_nControlPointNumber = 0x1C0; // int32_t
public const nint m_flVelocityScale = 0x1C4; // float
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}
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public static class C_INIT_InitFloat { // CParticleFunctionInitializer
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public const nint m_InputValue = 0x1C0; // CPerParticleFloatInput
public const nint m_nOutputField = 0x318; // ParticleAttributeIndex_t
public const nint m_nSetMethod = 0x31C; // ParticleSetMethod_t
public const nint m_InputStrength = 0x320; // CPerParticleFloatInput
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}
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public static class C_INIT_InitFloatCollection { // CParticleFunctionInitializer
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public const nint m_InputValue = 0x1C0; // CParticleCollectionFloatInput
public const nint m_nOutputField = 0x318; // ParticleAttributeIndex_t
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}
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public static class C_INIT_InitFromCPSnapshot { // CParticleFunctionInitializer
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public const nint m_nControlPointNumber = 0x1C0; // int32_t
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public const nint m_nAttributeToRead = 0x1C4; // ParticleAttributeIndex_t
public const nint m_nAttributeToWrite = 0x1C8; // ParticleAttributeIndex_t
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public const nint m_nLocalSpaceCP = 0x1CC; // int32_t
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public const nint m_bRandom = 0x1D0; // bool
public const nint m_bReverse = 0x1D1; // bool
public const nint m_nSnapShotIncrement = 0x1D8; // CParticleCollectionFloatInput
public const nint m_nManualSnapshotIndex = 0x330; // CPerParticleFloatInput
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public const nint m_nRandomSeed = 0x488; // int32_t
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public const nint m_bLocalSpaceAngles = 0x48C; // bool
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}
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public static class C_INIT_InitFromParentKilled { // CParticleFunctionInitializer
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public const nint m_nAttributeToCopy = 0x1C0; // ParticleAttributeIndex_t
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}
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public static class C_INIT_InitFromVectorFieldSnapshot { // CParticleFunctionInitializer
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public const nint m_nControlPointNumber = 0x1C0; // int32_t
public const nint m_nLocalSpaceCP = 0x1C4; // int32_t
public const nint m_nWeightUpdateCP = 0x1C8; // int32_t
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public const nint m_bUseVerticalVelocity = 0x1CC; // bool
public const nint m_vecScale = 0x1D0; // CPerParticleVecInput
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}
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public static class C_INIT_InitSkinnedPositionFromCPSnapshot { // CParticleFunctionInitializer
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public const nint m_nSnapshotControlPointNumber = 0x1C0; // int32_t
public const nint m_nControlPointNumber = 0x1C4; // int32_t
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public const nint m_bRandom = 0x1C8; // bool
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public const nint m_nRandomSeed = 0x1CC; // int32_t
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public const nint m_bRigid = 0x1D0; // bool
public const nint m_bSetNormal = 0x1D1; // bool
public const nint m_bIgnoreDt = 0x1D2; // bool
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public const nint m_flMinNormalVelocity = 0x1D4; // float
public const nint m_flMaxNormalVelocity = 0x1D8; // float
public const nint m_flIncrement = 0x1DC; // float
public const nint m_nFullLoopIncrement = 0x1E0; // int32_t
public const nint m_nSnapShotStartPoint = 0x1E4; // int32_t
public const nint m_flBoneVelocity = 0x1E8; // float
public const nint m_flBoneVelocityMax = 0x1EC; // float
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public const nint m_bCopyColor = 0x1F0; // bool
public const nint m_bCopyAlpha = 0x1F1; // bool
public const nint m_bSetRadius = 0x1F2; // bool
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}
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public static class C_INIT_InitVec { // CParticleFunctionInitializer
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public const nint m_InputValue = 0x1C0; // CPerParticleVecInput
public const nint m_nOutputField = 0x818; // ParticleAttributeIndex_t
public const nint m_nSetMethod = 0x81C; // ParticleSetMethod_t
public const nint m_bNormalizedOutput = 0x820; // bool
public const nint m_bWritePreviousPosition = 0x821; // bool
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}
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public static class C_INIT_InitVecCollection { // CParticleFunctionInitializer
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public const nint m_InputValue = 0x1C0; // CParticleCollectionVecInput
public const nint m_nOutputField = 0x818; // ParticleAttributeIndex_t
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}
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public static class C_INIT_InitialRepulsionVelocity { // CParticleFunctionInitializer
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public const nint m_CollisionGroupName = 0x1C0; // char[128]
public const nint m_nTraceSet = 0x240; // ParticleTraceSet_t
public const nint m_vecOutputMin = 0x244; // Vector
public const nint m_vecOutputMax = 0x250; // Vector
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public const nint m_nControlPointNumber = 0x25C; // int32_t
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public const nint m_bPerParticle = 0x260; // bool
public const nint m_bTranslate = 0x261; // bool
public const nint m_bProportional = 0x262; // bool
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public const nint m_flTraceLength = 0x264; // float
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public const nint m_bPerParticleTR = 0x268; // bool
public const nint m_bInherit = 0x269; // bool
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public const nint m_nChildCP = 0x26C; // int32_t
public const nint m_nChildGroupID = 0x270; // int32_t
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}
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public static class C_INIT_InitialSequenceFromModel { // CParticleFunctionInitializer
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public const nint m_nControlPointNumber = 0x1C0; // int32_t
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public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
public const nint m_nFieldOutputAnim = 0x1C8; // ParticleAttributeIndex_t
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public const nint m_flInputMin = 0x1CC; // float
public const nint m_flInputMax = 0x1D0; // float
public const nint m_flOutputMin = 0x1D4; // float
public const nint m_flOutputMax = 0x1D8; // float
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public const nint m_nSetMethod = 0x1DC; // ParticleSetMethod_t
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}
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public static class C_INIT_InitialVelocityFromHitbox { // CParticleFunctionInitializer
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public const nint m_flVelocityMin = 0x1C0; // float
public const nint m_flVelocityMax = 0x1C4; // float
public const nint m_nControlPointNumber = 0x1C8; // int32_t
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public const nint m_HitboxSetName = 0x1CC; // char[128]
public const nint m_bUseBones = 0x24C; // bool
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}
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public static class C_INIT_InitialVelocityNoise { // CParticleFunctionInitializer
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public const nint m_vecAbsVal = 0x1C0; // Vector
public const nint m_vecAbsValInv = 0x1CC; // Vector
public const nint m_vecOffsetLoc = 0x1D8; // CPerParticleVecInput
public const nint m_flOffset = 0x830; // CPerParticleFloatInput
public const nint m_vecOutputMin = 0x988; // CPerParticleVecInput
public const nint m_vecOutputMax = 0xFE0; // CPerParticleVecInput
public const nint m_flNoiseScale = 0x1638; // CPerParticleFloatInput
public const nint m_flNoiseScaleLoc = 0x1790; // CPerParticleFloatInput
public const nint m_TransformInput = 0x18E8; // CParticleTransformInput
public const nint m_bIgnoreDt = 0x1950; // bool
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}
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public static class C_INIT_LifespanFromVelocity { // CParticleFunctionInitializer
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public const nint m_vecComponentScale = 0x1C0; // Vector
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public const nint m_flTraceOffset = 0x1CC; // float
public const nint m_flMaxTraceLength = 0x1D0; // float
public const nint m_flTraceTolerance = 0x1D4; // float
public const nint m_nMaxPlanes = 0x1D8; // int32_t
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public const nint m_CollisionGroupName = 0x1E0; // char[128]
public const nint m_nTraceSet = 0x260; // ParticleTraceSet_t
public const nint m_bIncludeWater = 0x270; // bool
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}
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public static class C_INIT_ModelCull { // CParticleFunctionInitializer
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public const nint m_nControlPointNumber = 0x1C0; // int32_t
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public const nint m_bBoundBox = 0x1C4; // bool
public const nint m_bCullOutside = 0x1C5; // bool
public const nint m_bUseBones = 0x1C6; // bool
public const nint m_HitboxSetName = 0x1C7; // char[128]
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}
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public static class C_INIT_MoveBetweenPoints { // CParticleFunctionInitializer
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public const nint m_flSpeedMin = 0x1C0; // CPerParticleFloatInput
public const nint m_flSpeedMax = 0x318; // CPerParticleFloatInput
public const nint m_flEndSpread = 0x470; // CPerParticleFloatInput
public const nint m_flStartOffset = 0x5C8; // CPerParticleFloatInput
public const nint m_flEndOffset = 0x720; // CPerParticleFloatInput
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public const nint m_nEndControlPointNumber = 0x878; // int32_t
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public const nint m_bTrailBias = 0x87C; // bool
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}
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public static class C_INIT_NormalAlignToCP { // CParticleFunctionInitializer
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public const nint m_transformInput = 0x1C0; // CParticleTransformInput
public const nint m_nControlPointAxis = 0x228; // ParticleControlPointAxis_t
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}
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public static class C_INIT_NormalOffset { // CParticleFunctionInitializer
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public const nint m_OffsetMin = 0x1C0; // Vector
public const nint m_OffsetMax = 0x1CC; // Vector
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public const nint m_nControlPointNumber = 0x1D8; // int32_t
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public const nint m_bLocalCoords = 0x1DC; // bool
public const nint m_bNormalize = 0x1DD; // bool
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}
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public static class C_INIT_OffsetVectorToVector { // CParticleFunctionInitializer
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public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
public const nint m_vecOutputMin = 0x1C8; // Vector
public const nint m_vecOutputMax = 0x1D4; // Vector
public const nint m_randomnessParameters = 0x1E0; // CRandomNumberGeneratorParameters
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}
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public static class C_INIT_Orient2DRelToCP { // CParticleFunctionInitializer
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public const nint m_nCP = 0x1C0; // int32_t
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public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
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public const nint m_flRotOffset = 0x1C8; // float
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}
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public static class C_INIT_PlaneCull { // CParticleFunctionInitializer
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public const nint m_nControlPoint = 0x1C0; // int32_t
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public const nint m_flDistance = 0x1C8; // CParticleCollectionFloatInput
public const nint m_bCullInside = 0x320; // bool
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}
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public static class C_INIT_PointList { // CParticleFunctionInitializer
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public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
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public const nint m_pointList = 0x1C8; // CUtlVector<PointDefinition_t>
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public const nint m_bPlaceAlongPath = 0x1E0; // bool
public const nint m_bClosedLoop = 0x1E1; // bool
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public const nint m_nNumPointsAlongPath = 0x1E4; // int32_t
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}
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public static class C_INIT_PositionOffset { // CParticleFunctionInitializer
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public const nint m_OffsetMin = 0x1C0; // CPerParticleVecInput
public const nint m_OffsetMax = 0x818; // CPerParticleVecInput
public const nint m_TransformInput = 0xE70; // CParticleTransformInput
public const nint m_bLocalCoords = 0xED8; // bool
public const nint m_bProportional = 0xED9; // bool
public const nint m_randomnessParameters = 0xEDC; // CRandomNumberGeneratorParameters
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}
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public static class C_INIT_PositionOffsetToCP { // CParticleFunctionInitializer
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public const nint m_nControlPointNumberStart = 0x1C0; // int32_t
public const nint m_nControlPointNumberEnd = 0x1C4; // int32_t
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public const nint m_bLocalCoords = 0x1C8; // bool
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}
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public static class C_INIT_PositionPlaceOnGround { // CParticleFunctionInitializer
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public const nint m_flOffset = 0x1C0; // CPerParticleFloatInput
public const nint m_flMaxTraceLength = 0x318; // CPerParticleFloatInput
public const nint m_CollisionGroupName = 0x470; // char[128]
public const nint m_nTraceSet = 0x4F0; // ParticleTraceSet_t
public const nint m_nTraceMissBehavior = 0x500; // ParticleTraceMissBehavior_t
public const nint m_bIncludeWater = 0x504; // bool
public const nint m_bSetNormal = 0x505; // bool
public const nint m_bSetPXYZOnly = 0x506; // bool
public const nint m_bTraceAlongNormal = 0x507; // bool
public const nint m_bOffsetonColOnly = 0x508; // bool
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public const nint m_flOffsetByRadiusFactor = 0x50C; // float
public const nint m_nPreserveOffsetCP = 0x510; // int32_t
public const nint m_nIgnoreCP = 0x514; // int32_t
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}
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public static class C_INIT_PositionWarp { // CParticleFunctionInitializer
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public const nint m_vecWarpMin = 0x1C0; // CParticleCollectionVecInput
public const nint m_vecWarpMax = 0x818; // CParticleCollectionVecInput
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public const nint m_nScaleControlPointNumber = 0xE70; // int32_t
public const nint m_nControlPointNumber = 0xE74; // int32_t
public const nint m_nRadiusComponent = 0xE78; // int32_t
public const nint m_flWarpTime = 0xE7C; // float
public const nint m_flWarpStartTime = 0xE80; // float
public const nint m_flPrevPosScale = 0xE84; // float
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public const nint m_bInvertWarp = 0xE88; // bool
public const nint m_bUseCount = 0xE89; // bool
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}
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public static class C_INIT_PositionWarpScalar { // CParticleFunctionInitializer
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public const nint m_vecWarpMin = 0x1C0; // Vector
public const nint m_vecWarpMax = 0x1CC; // Vector
public const nint m_InputValue = 0x1D8; // CPerParticleFloatInput
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public const nint m_flPrevPosScale = 0x330; // float
public const nint m_nScaleControlPointNumber = 0x334; // int32_t
public const nint m_nControlPointNumber = 0x338; // int32_t
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}
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public static class C_INIT_QuantizeFloat { // CParticleFunctionInitializer
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public const nint m_InputValue = 0x1C0; // CPerParticleFloatInput
public const nint m_nOutputField = 0x318; // ParticleAttributeIndex_t
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}
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public static class C_INIT_RadiusFromCPObject { // CParticleFunctionInitializer
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public const nint m_nControlPoint = 0x1C0; // int32_t
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}
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public static class C_INIT_RandomAlpha { // CParticleFunctionInitializer
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public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
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public const nint m_nAlphaMin = 0x1C4; // int32_t
public const nint m_nAlphaMax = 0x1C8; // int32_t
public const nint m_flAlphaRandExponent = 0x1D4; // float
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}
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public static class C_INIT_RandomAlphaWindowThreshold { // CParticleFunctionInitializer
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public const nint m_flMin = 0x1C0; // float
public const nint m_flMax = 0x1C4; // float
public const nint m_flExponent = 0x1C8; // float
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}
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public static class C_INIT_RandomColor { // CParticleFunctionInitializer
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public const nint m_ColorMin = 0x1DC; // Color
public const nint m_ColorMax = 0x1E0; // Color
public const nint m_TintMin = 0x1E4; // Color
public const nint m_TintMax = 0x1E8; // Color
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public const nint m_flTintPerc = 0x1EC; // float
public const nint m_flUpdateThreshold = 0x1F0; // float
public const nint m_nTintCP = 0x1F4; // int32_t
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public const nint m_nFieldOutput = 0x1F8; // ParticleAttributeIndex_t
public const nint m_nTintBlendMode = 0x1FC; // ParticleColorBlendMode_t
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public const nint m_flLightAmplification = 0x200; // float
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}
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public static class C_INIT_RandomLifeTime { // CParticleFunctionInitializer
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public const nint m_fLifetimeMin = 0x1C0; // float
public const nint m_fLifetimeMax = 0x1C4; // float
public const nint m_fLifetimeRandExponent = 0x1C8; // float
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}
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public static class C_INIT_RandomModelSequence { // CParticleFunctionInitializer
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public const nint m_ActivityName = 0x1C0; // char[256]
public const nint m_SequenceName = 0x2C0; // char[256]
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public const nint m_hModel = 0x3C0; // CStrongHandle<InfoForResourceTypeCModel>
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}
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public static class C_INIT_RandomNamedModelBodyPart { // C_INIT_RandomNamedModelElement
}
public static class C_INIT_RandomNamedModelElement { // CParticleFunctionInitializer
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public const nint m_hModel = 0x1C0; // CStrongHandle<InfoForResourceTypeCModel>
public const nint m_names = 0x1C8; // CUtlVector<CUtlString>
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public const nint m_bShuffle = 0x1E0; // bool
public const nint m_bLinear = 0x1E1; // bool
public const nint m_bModelFromRenderer = 0x1E2; // bool
public const nint m_nFieldOutput = 0x1E4; // ParticleAttributeIndex_t
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}
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public static class C_INIT_RandomNamedModelMeshGroup { // C_INIT_RandomNamedModelElement
}
public static class C_INIT_RandomNamedModelSequence { // C_INIT_RandomNamedModelElement
}
public static class C_INIT_RandomRadius { // CParticleFunctionInitializer
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public const nint m_flRadiusMin = 0x1C0; // float
public const nint m_flRadiusMax = 0x1C4; // float
public const nint m_flRadiusRandExponent = 0x1C8; // float
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}
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public static class C_INIT_RandomRotation { // CGeneralRandomRotation
}
public static class C_INIT_RandomRotationSpeed { // CGeneralRandomRotation
}
public static class C_INIT_RandomScalar { // CParticleFunctionInitializer
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public const nint m_flMin = 0x1C0; // float
public const nint m_flMax = 0x1C4; // float
public const nint m_flExponent = 0x1C8; // float
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public const nint m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t
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}
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public static class C_INIT_RandomSecondSequence { // CParticleFunctionInitializer
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public const nint m_nSequenceMin = 0x1C0; // int32_t
public const nint m_nSequenceMax = 0x1C4; // int32_t
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}
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public static class C_INIT_RandomSequence { // CParticleFunctionInitializer
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public const nint m_nSequenceMin = 0x1C0; // int32_t
public const nint m_nSequenceMax = 0x1C4; // int32_t
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public const nint m_bShuffle = 0x1C8; // bool
public const nint m_bLinear = 0x1C9; // bool
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public const nint m_WeightedList = 0x1D0; // CUtlVector<SequenceWeightedList_t>
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}
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public static class C_INIT_RandomTrailLength { // CParticleFunctionInitializer
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public const nint m_flMinLength = 0x1C0; // float
public const nint m_flMaxLength = 0x1C4; // float
public const nint m_flLengthRandExponent = 0x1C8; // float
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}
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public static class C_INIT_RandomVector { // CParticleFunctionInitializer
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public const nint m_vecMin = 0x1C0; // Vector
public const nint m_vecMax = 0x1CC; // Vector
public const nint m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t
public const nint m_randomnessParameters = 0x1DC; // CRandomNumberGeneratorParameters
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}
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public static class C_INIT_RandomVectorComponent { // CParticleFunctionInitializer
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public const nint m_flMin = 0x1C0; // float
public const nint m_flMax = 0x1C4; // float
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public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t
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public const nint m_nComponent = 0x1CC; // int32_t
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}
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public static class C_INIT_RandomYaw { // CGeneralRandomRotation
}
public static class C_INIT_RandomYawFlip { // CParticleFunctionInitializer
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public const nint m_flPercent = 0x1C0; // float
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}
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public static class C_INIT_RemapCPtoScalar { // CParticleFunctionInitializer
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public const nint m_nCPInput = 0x1C0; // int32_t
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public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
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public const nint m_nField = 0x1C8; // int32_t
public const nint m_flInputMin = 0x1CC; // float
public const nint m_flInputMax = 0x1D0; // float
public const nint m_flOutputMin = 0x1D4; // float
public const nint m_flOutputMax = 0x1D8; // float
public const nint m_flStartTime = 0x1DC; // float
public const nint m_flEndTime = 0x1E0; // float
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public const nint m_nSetMethod = 0x1E4; // ParticleSetMethod_t
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public const nint m_flRemapBias = 0x1E8; // float
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}
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public static class C_INIT_RemapInitialDirectionToTransformToVector { // CParticleFunctionInitializer
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public const nint m_TransformInput = 0x1C0; // CParticleTransformInput
public const nint m_nFieldOutput = 0x228; // ParticleAttributeIndex_t
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public const nint m_flScale = 0x22C; // float
public const nint m_flOffsetRot = 0x230; // float
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public const nint m_vecOffsetAxis = 0x234; // Vector
public const nint m_bNormalize = 0x240; // bool
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}
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public static class C_INIT_RemapInitialTransformDirectionToRotation { // CParticleFunctionInitializer
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public const nint m_TransformInput = 0x1C0; // CParticleTransformInput
public const nint m_nFieldOutput = 0x228; // ParticleAttributeIndex_t
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public const nint m_flOffsetRot = 0x22C; // float
public const nint m_nComponent = 0x230; // int32_t
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}
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public static class C_INIT_RemapInitialVisibilityScalar { // CParticleFunctionInitializer
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public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
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public const nint m_flInputMin = 0x1C8; // float
public const nint m_flInputMax = 0x1CC; // float
public const nint m_flOutputMin = 0x1D0; // float
public const nint m_flOutputMax = 0x1D4; // float
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}
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public static class C_INIT_RemapNamedModelBodyPartToScalar { // C_INIT_RemapNamedModelElementToScalar
}
public static class C_INIT_RemapNamedModelElementToScalar { // CParticleFunctionInitializer
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public const nint m_hModel = 0x1C0; // CStrongHandle<InfoForResourceTypeCModel>
public const nint m_names = 0x1C8; // CUtlVector<CUtlString>
public const nint m_values = 0x1E0; // CUtlVector<float>
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public const nint m_nFieldInput = 0x1F8; // ParticleAttributeIndex_t
public const nint m_nFieldOutput = 0x1FC; // ParticleAttributeIndex_t
public const nint m_nSetMethod = 0x200; // ParticleSetMethod_t
public const nint m_bModelFromRenderer = 0x204; // bool
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}
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public static class C_INIT_RemapNamedModelMeshGroupToScalar { // C_INIT_RemapNamedModelElementToScalar
}
public static class C_INIT_RemapNamedModelSequenceToScalar { // C_INIT_RemapNamedModelElementToScalar
}
public static class C_INIT_RemapParticleCountToNamedModelBodyPartScalar { // C_INIT_RemapParticleCountToNamedModelElementScalar
}
public static class C_INIT_RemapParticleCountToNamedModelElementScalar { // C_INIT_RemapParticleCountToScalar
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public const nint m_hModel = 0x1F0; // CStrongHandle<InfoForResourceTypeCModel>
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public const nint m_outputMinName = 0x1F8; // CUtlString
public const nint m_outputMaxName = 0x200; // CUtlString
public const nint m_bModelFromRenderer = 0x208; // bool
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}
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public static class C_INIT_RemapParticleCountToNamedModelMeshGroupScalar { // C_INIT_RemapParticleCountToNamedModelElementScalar
}
public static class C_INIT_RemapParticleCountToNamedModelSequenceScalar { // C_INIT_RemapParticleCountToNamedModelElementScalar
}
public static class C_INIT_RemapParticleCountToScalar { // CParticleFunctionInitializer
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public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
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public const nint m_nInputMin = 0x1C4; // int32_t
public const nint m_nInputMax = 0x1C8; // int32_t
public const nint m_nScaleControlPoint = 0x1CC; // int32_t
public const nint m_nScaleControlPointField = 0x1D0; // int32_t
public const nint m_flOutputMin = 0x1D4; // float
public const nint m_flOutputMax = 0x1D8; // float
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public const nint m_nSetMethod = 0x1DC; // ParticleSetMethod_t
public const nint m_bActiveRange = 0x1E0; // bool
public const nint m_bInvert = 0x1E1; // bool
public const nint m_bWrap = 0x1E2; // bool
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public const nint m_flRemapBias = 0x1E4; // float
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}
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public static class C_INIT_RemapQAnglesToRotation { // CParticleFunctionInitializer
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public const nint m_TransformInput = 0x1C0; // CParticleTransformInput
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}
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public static class C_INIT_RemapScalar { // CParticleFunctionInitializer
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public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
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public const nint m_flInputMin = 0x1C8; // float
public const nint m_flInputMax = 0x1CC; // float
public const nint m_flOutputMin = 0x1D0; // float
public const nint m_flOutputMax = 0x1D4; // float
public const nint m_flStartTime = 0x1D8; // float
public const nint m_flEndTime = 0x1DC; // float
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public const nint m_nSetMethod = 0x1E0; // ParticleSetMethod_t
public const nint m_bActiveRange = 0x1E4; // bool
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public const nint m_flRemapBias = 0x1E8; // float
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}
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public static class C_INIT_RemapScalarToVector { // CParticleFunctionInitializer
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public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
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public const nint m_flInputMin = 0x1C8; // float
public const nint m_flInputMax = 0x1CC; // float
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public const nint m_vecOutputMin = 0x1D0; // Vector
public const nint m_vecOutputMax = 0x1DC; // Vector
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public const nint m_flStartTime = 0x1E8; // float
public const nint m_flEndTime = 0x1EC; // float
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public const nint m_nSetMethod = 0x1F0; // ParticleSetMethod_t
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public const nint m_nControlPointNumber = 0x1F4; // int32_t
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public const nint m_bLocalCoords = 0x1F8; // bool
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public const nint m_flRemapBias = 0x1FC; // float
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}
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public static class C_INIT_RemapSpeedToScalar { // CParticleFunctionInitializer
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public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
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public const nint m_nControlPointNumber = 0x1C4; // int32_t
public const nint m_flStartTime = 0x1C8; // float
public const nint m_flEndTime = 0x1CC; // float
public const nint m_flInputMin = 0x1D0; // float
public const nint m_flInputMax = 0x1D4; // float
public const nint m_flOutputMin = 0x1D8; // float
public const nint m_flOutputMax = 0x1DC; // float
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public const nint m_nSetMethod = 0x1E0; // ParticleSetMethod_t
public const nint m_bPerParticle = 0x1E4; // bool
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}
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public static class C_INIT_RemapTransformOrientationToRotations { // CParticleFunctionInitializer
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public const nint m_TransformInput = 0x1C0; // CParticleTransformInput
public const nint m_vecRotation = 0x228; // Vector
public const nint m_bUseQuat = 0x234; // bool
public const nint m_bWriteNormal = 0x235; // bool
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}
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public static class C_INIT_RemapTransformToVector { // CParticleFunctionInitializer
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public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_vInputMin = 0x1C4; // Vector
public const nint m_vInputMax = 0x1D0; // Vector
public const nint m_vOutputMin = 0x1DC; // Vector
public const nint m_vOutputMax = 0x1E8; // Vector
public const nint m_TransformInput = 0x1F8; // CParticleTransformInput
public const nint m_LocalSpaceTransform = 0x260; // CParticleTransformInput
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public const nint m_flStartTime = 0x2C8; // float
public const nint m_flEndTime = 0x2CC; // float
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public const nint m_nSetMethod = 0x2D0; // ParticleSetMethod_t
public const nint m_bOffset = 0x2D4; // bool
public const nint m_bAccelerate = 0x2D5; // bool
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public const nint m_flRemapBias = 0x2D8; // float
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}
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public static class C_INIT_RingWave { // CParticleFunctionInitializer
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public const nint m_TransformInput = 0x1C0; // CParticleTransformInput
public const nint m_flParticlesPerOrbit = 0x228; // CParticleCollectionFloatInput
public const nint m_flInitialRadius = 0x380; // CPerParticleFloatInput
public const nint m_flThickness = 0x4D8; // CPerParticleFloatInput
public const nint m_flInitialSpeedMin = 0x630; // CPerParticleFloatInput
public const nint m_flInitialSpeedMax = 0x788; // CPerParticleFloatInput
public const nint m_flRoll = 0x8E0; // CPerParticleFloatInput
public const nint m_flPitch = 0xA38; // CPerParticleFloatInput
public const nint m_flYaw = 0xB90; // CPerParticleFloatInput
public const nint m_bEvenDistribution = 0xCE8; // bool
public const nint m_bXYVelocityOnly = 0xCE9; // bool
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}
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public static class C_INIT_RtEnvCull { // CParticleFunctionInitializer
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public const nint m_vecTestDir = 0x1C0; // Vector
public const nint m_vecTestNormal = 0x1CC; // Vector
public const nint m_bUseVelocity = 0x1D8; // bool
public const nint m_bCullOnMiss = 0x1D9; // bool
public const nint m_bLifeAdjust = 0x1DA; // bool
public const nint m_RtEnvName = 0x1DB; // char[128]
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public const nint m_nRTEnvCP = 0x25C; // int32_t
public const nint m_nComponent = 0x260; // int32_t
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}
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public static class C_INIT_ScaleVelocity { // CParticleFunctionInitializer
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public const nint m_vecScale = 0x1C0; // CParticleCollectionVecInput
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}
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public static class C_INIT_SequenceFromCP { // CParticleFunctionInitializer
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public const nint m_bKillUnused = 0x1C0; // bool
public const nint m_bRadiusScale = 0x1C1; // bool
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public const nint m_nCP = 0x1C4; // int32_t
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public const nint m_vecOffset = 0x1C8; // Vector
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}
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public static class C_INIT_SequenceLifeTime { // CParticleFunctionInitializer
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public const nint m_flFramerate = 0x1C0; // float
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}
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public static class C_INIT_SetHitboxToClosest { // CParticleFunctionInitializer
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public const nint m_nControlPointNumber = 0x1C0; // int32_t
public const nint m_nDesiredHitbox = 0x1C4; // int32_t
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public const nint m_vecHitBoxScale = 0x1C8; // CParticleCollectionVecInput
public const nint m_HitboxSetName = 0x820; // char[128]
public const nint m_bUseBones = 0x8A0; // bool
public const nint m_bUseClosestPointOnHitbox = 0x8A1; // bool
public const nint m_nTestType = 0x8A4; // ClosestPointTestType_t
public const nint m_flHybridRatio = 0x8A8; // CParticleCollectionFloatInput
public const nint m_bUpdatePosition = 0xA00; // bool
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}
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public static class C_INIT_SetHitboxToModel { // CParticleFunctionInitializer
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public const nint m_nControlPointNumber = 0x1C0; // int32_t
public const nint m_nForceInModel = 0x1C4; // int32_t
public const nint m_nDesiredHitbox = 0x1C8; // int32_t
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public const nint m_vecHitBoxScale = 0x1D0; // CParticleCollectionVecInput
public const nint m_vecDirectionBias = 0x828; // Vector
public const nint m_bMaintainHitbox = 0x834; // bool
public const nint m_bUseBones = 0x835; // bool
public const nint m_HitboxSetName = 0x836; // char[128]
public const nint m_flShellSize = 0x8B8; // CParticleCollectionFloatInput
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}
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public static class C_INIT_SetRigidAttachment { // CParticleFunctionInitializer
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public const nint m_nControlPointNumber = 0x1C0; // int32_t
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public const nint m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t
public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t
public const nint m_bLocalSpace = 0x1CC; // bool
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}
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public static class C_INIT_SetVectorAttributeToVectorExpression { // CParticleFunctionInitializer
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public const nint m_nExpression = 0x1C0; // VectorExpressionType_t
public const nint m_vInput1 = 0x1C8; // CPerParticleVecInput
public const nint m_vInput2 = 0x820; // CPerParticleVecInput
public const nint m_nOutputField = 0xE78; // ParticleAttributeIndex_t
public const nint m_nSetMethod = 0xE7C; // ParticleSetMethod_t
public const nint m_bNormalizedOutput = 0xE80; // bool
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}
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public static class C_INIT_StatusEffect { // CParticleFunctionInitializer
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public const nint m_nDetail2Combo = 0x1C0; // Detail2Combo_t
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public const nint m_flDetail2Rotation = 0x1C4; // float
public const nint m_flDetail2Scale = 0x1C8; // float
public const nint m_flDetail2BlendFactor = 0x1CC; // float
public const nint m_flColorWarpIntensity = 0x1D0; // float
public const nint m_flDiffuseWarpBlendToFull = 0x1D4; // float
public const nint m_flEnvMapIntensity = 0x1D8; // float
public const nint m_flAmbientScale = 0x1DC; // float
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public const nint m_specularColor = 0x1E0; // Color
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public const nint m_flSpecularScale = 0x1E4; // float
public const nint m_flSpecularExponent = 0x1E8; // float
public const nint m_flSpecularExponentBlendToFull = 0x1EC; // float
public const nint m_flSpecularBlendToFull = 0x1F0; // float
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public const nint m_rimLightColor = 0x1F4; // Color
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public const nint m_flRimLightScale = 0x1F8; // float
public const nint m_flReflectionsTintByBaseBlendToNone = 0x1FC; // float
public const nint m_flMetalnessBlendToFull = 0x200; // float
public const nint m_flSelfIllumBlendToFull = 0x204; // float
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}
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public static class C_INIT_StatusEffectCitadel { // CParticleFunctionInitializer
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public const nint m_flSFXColorWarpAmount = 0x1C0; // float
public const nint m_flSFXNormalAmount = 0x1C4; // float
public const nint m_flSFXMetalnessAmount = 0x1C8; // float
public const nint m_flSFXRoughnessAmount = 0x1CC; // float
public const nint m_flSFXSelfIllumAmount = 0x1D0; // float
public const nint m_flSFXSScale = 0x1D4; // float
public const nint m_flSFXSScrollX = 0x1D8; // float
public const nint m_flSFXSScrollY = 0x1DC; // float
public const nint m_flSFXSScrollZ = 0x1E0; // float
public const nint m_flSFXSOffsetX = 0x1E4; // float
public const nint m_flSFXSOffsetY = 0x1E8; // float
public const nint m_flSFXSOffsetZ = 0x1EC; // float
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public const nint m_nDetailCombo = 0x1F0; // DetailCombo_t
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public const nint m_flSFXSDetailAmount = 0x1F4; // float
public const nint m_flSFXSDetailScale = 0x1F8; // float
public const nint m_flSFXSDetailScrollX = 0x1FC; // float
public const nint m_flSFXSDetailScrollY = 0x200; // float
public const nint m_flSFXSDetailScrollZ = 0x204; // float
public const nint m_flSFXSUseModelUVs = 0x208; // float
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}
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public static class C_INIT_VelocityFromCP { // CParticleFunctionInitializer
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public const nint m_velocityInput = 0x1C0; // CParticleCollectionVecInput
public const nint m_transformInput = 0x818; // CParticleTransformInput
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public const nint m_flVelocityScale = 0x880; // float
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public const nint m_bDirectionOnly = 0x884; // bool
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}
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public static class C_INIT_VelocityFromNormal { // CParticleFunctionInitializer
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public const nint m_fSpeedMin = 0x1C0; // float
public const nint m_fSpeedMax = 0x1C4; // float
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public const nint m_bIgnoreDt = 0x1C8; // bool
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}
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public static class C_INIT_VelocityRadialRandom { // CParticleFunctionInitializer
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public const nint m_nControlPointNumber = 0x1C0; // int32_t
public const nint m_fSpeedMin = 0x1C4; // float
public const nint m_fSpeedMax = 0x1C8; // float
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public const nint m_vecLocalCoordinateSystemSpeedScale = 0x1CC; // Vector
public const nint m_bIgnoreDelta = 0x1D9; // bool
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}
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public static class C_INIT_VelocityRandom { // CParticleFunctionInitializer
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public const nint m_nControlPointNumber = 0x1C0; // int32_t
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public const nint m_fSpeedMin = 0x1C8; // CPerParticleFloatInput
public const nint m_fSpeedMax = 0x320; // CPerParticleFloatInput
public const nint m_LocalCoordinateSystemSpeedMin = 0x478; // CPerParticleVecInput
public const nint m_LocalCoordinateSystemSpeedMax = 0xAD0; // CPerParticleVecInput
public const nint m_bIgnoreDT = 0x1128; // bool
public const nint m_randomnessParameters = 0x112C; // CRandomNumberGeneratorParameters
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}
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public static class C_OP_AlphaDecay { // CParticleFunctionOperator
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public const nint m_flMinAlpha = 0x1C0; // float
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}
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public static class C_OP_AttractToControlPoint { // CParticleFunctionForce
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public const nint m_vecComponentScale = 0x1D0; // Vector
public const nint m_fForceAmount = 0x1E0; // CPerParticleFloatInput
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public const nint m_fFalloffPower = 0x338; // float
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public const nint m_TransformInput = 0x340; // CParticleTransformInput
public const nint m_fForceAmountMin = 0x3A8; // CPerParticleFloatInput
public const nint m_bApplyMinForce = 0x500; // bool
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}
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public static class C_OP_BasicMovement { // CParticleFunctionOperator
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public const nint m_Gravity = 0x1C0; // CParticleCollectionVecInput
public const nint m_fDrag = 0x818; // CParticleCollectionFloatInput
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public const nint m_nMaxConstraintPasses = 0x970; // int32_t
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}
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public static class C_OP_BoxConstraint { // CParticleFunctionConstraint
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public const nint m_vecMin = 0x1C0; // CParticleCollectionVecInput
public const nint m_vecMax = 0x818; // CParticleCollectionVecInput
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public const nint m_nCP = 0xE70; // int32_t
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public const nint m_bLocalSpace = 0xE74; // bool
public const nint m_bAccountForRadius = 0xE75; // bool
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}
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public static class C_OP_CPOffsetToPercentageBetweenCPs { // CParticleFunctionOperator
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public const nint m_flInputMin = 0x1C0; // float
public const nint m_flInputMax = 0x1C4; // float
public const nint m_flInputBias = 0x1C8; // float
public const nint m_nStartCP = 0x1CC; // int32_t
public const nint m_nEndCP = 0x1D0; // int32_t
public const nint m_nOffsetCP = 0x1D4; // int32_t
public const nint m_nOuputCP = 0x1D8; // int32_t
public const nint m_nInputCP = 0x1DC; // int32_t
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public const nint m_bRadialCheck = 0x1E0; // bool
public const nint m_bScaleOffset = 0x1E1; // bool
public const nint m_vecOffset = 0x1E4; // Vector
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}
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public static class C_OP_CPVelocityForce { // CParticleFunctionForce
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public const nint m_nControlPointNumber = 0x1D0; // int32_t
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public const nint m_flScale = 0x1D8; // CPerParticleFloatInput
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}
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public static class C_OP_CalculateVectorAttribute { // CParticleFunctionOperator
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public const nint m_vStartValue = 0x1C0; // Vector
public const nint m_nFieldInput1 = 0x1CC; // ParticleAttributeIndex_t
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public const nint m_flInputScale1 = 0x1D0; // float
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public const nint m_nFieldInput2 = 0x1D4; // ParticleAttributeIndex_t
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public const nint m_flInputScale2 = 0x1D8; // float
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public const nint m_nControlPointInput1 = 0x1DC; // ControlPointReference_t
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public const nint m_flControlPointScale1 = 0x1F0; // float
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public const nint m_nControlPointInput2 = 0x1F4; // ControlPointReference_t
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public const nint m_flControlPointScale2 = 0x208; // float
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public const nint m_nFieldOutput = 0x20C; // ParticleAttributeIndex_t
public const nint m_vFinalOutputScale = 0x210; // Vector
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}
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public static class C_OP_Callback { // CParticleFunctionRenderer
}
public static class C_OP_ChladniWave { // CParticleFunctionOperator
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public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_flInputMin = 0x1C8; // CPerParticleFloatInput
public const nint m_flInputMax = 0x320; // CPerParticleFloatInput
public const nint m_flOutputMin = 0x478; // CPerParticleFloatInput
public const nint m_flOutputMax = 0x5D0; // CPerParticleFloatInput
public const nint m_vecWaveLength = 0x728; // CPerParticleVecInput
public const nint m_vecHarmonics = 0xD80; // CPerParticleVecInput
public const nint m_nSetMethod = 0x13D8; // ParticleSetMethod_t
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public const nint m_nLocalSpaceControlPoint = 0x13DC; // int32_t
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public const nint m_b3D = 0x13E0; // bool
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}
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public static class C_OP_ChooseRandomChildrenInGroup { // CParticleFunctionPreEmission
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public const nint m_nChildGroupID = 0x1D0; // int32_t
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public const nint m_flNumberOfChildren = 0x1D8; // CParticleCollectionFloatInput
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}
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public static class C_OP_ClampScalar { // CParticleFunctionOperator
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public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_flOutputMin = 0x1C8; // CPerParticleFloatInput
public const nint m_flOutputMax = 0x320; // CPerParticleFloatInput
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}
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public static class C_OP_ClampVector { // CParticleFunctionOperator
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public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_vecOutputMin = 0x1C8; // CPerParticleVecInput
public const nint m_vecOutputMax = 0x820; // CPerParticleVecInput
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}
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public static class C_OP_CollideWithParentParticles { // CParticleFunctionConstraint
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public const nint m_flParentRadiusScale = 0x1C0; // CPerParticleFloatInput
public const nint m_flRadiusScale = 0x318; // CPerParticleFloatInput
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}
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public static class C_OP_CollideWithSelf { // CParticleFunctionConstraint
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public const nint m_flRadiusScale = 0x1C0; // CPerParticleFloatInput
public const nint m_flMinimumSpeed = 0x318; // CPerParticleFloatInput
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}
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public static class C_OP_ColorAdjustHSL { // CParticleFunctionOperator
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public const nint m_flHueAdjust = 0x1C0; // CPerParticleFloatInput
public const nint m_flSaturationAdjust = 0x318; // CPerParticleFloatInput
public const nint m_flLightnessAdjust = 0x470; // CPerParticleFloatInput
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}
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public static class C_OP_ColorInterpolate { // CParticleFunctionOperator
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public const nint m_ColorFade = 0x1C0; // Color
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public const nint m_flFadeStartTime = 0x1D0; // float
public const nint m_flFadeEndTime = 0x1D4; // float
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public const nint m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t
public const nint m_bEaseInOut = 0x1DC; // bool
public const nint m_bUseNewCode = 0x1DD; // bool
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}
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public static class C_OP_ColorInterpolateRandom { // CParticleFunctionOperator
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public const nint m_ColorFadeMin = 0x1C0; // Color
public const nint m_ColorFadeMax = 0x1DC; // Color
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public const nint m_flFadeStartTime = 0x1EC; // float
public const nint m_flFadeEndTime = 0x1F0; // float
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public const nint m_nFieldOutput = 0x1F4; // ParticleAttributeIndex_t
public const nint m_bEaseInOut = 0x1F8; // bool
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}
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public static class C_OP_ConnectParentParticleToNearest { // CParticleFunctionOperator
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public const nint m_nFirstControlPoint = 0x1C0; // int32_t
public const nint m_nSecondControlPoint = 0x1C4; // int32_t
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}
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public static class C_OP_ConstrainDistance { // CParticleFunctionConstraint
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public const nint m_fMinDistance = 0x1C0; // CParticleCollectionFloatInput
public const nint m_fMaxDistance = 0x318; // CParticleCollectionFloatInput
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public const nint m_nControlPointNumber = 0x470; // int32_t
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public const nint m_CenterOffset = 0x474; // Vector
public const nint m_bGlobalCenter = 0x480; // bool
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}
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public static class C_OP_ConstrainDistanceToPath { // CParticleFunctionConstraint
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public const nint m_fMinDistance = 0x1C0; // float
public const nint m_flMaxDistance0 = 0x1C4; // float
public const nint m_flMaxDistanceMid = 0x1C8; // float
public const nint m_flMaxDistance1 = 0x1CC; // float
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public const nint m_PathParameters = 0x1D0; // CPathParameters
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public const nint m_flTravelTime = 0x210; // float
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public const nint m_nFieldScale = 0x214; // ParticleAttributeIndex_t
public const nint m_nManualTField = 0x218; // ParticleAttributeIndex_t
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}
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public static class C_OP_ConstrainDistanceToUserSpecifiedPath { // CParticleFunctionConstraint
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public const nint m_fMinDistance = 0x1C0; // float
public const nint m_flMaxDistance = 0x1C4; // float
public const nint m_flTimeScale = 0x1C8; // float
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public const nint m_bLoopedPath = 0x1CC; // bool
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public const nint m_pointList = 0x1D0; // CUtlVector<PointDefinitionWithTimeValues_t>
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}
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public static class C_OP_ConstrainLineLength { // CParticleFunctionConstraint
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public const nint m_flMinDistance = 0x1C0; // float
public const nint m_flMaxDistance = 0x1C4; // float
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}
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public static class C_OP_ContinuousEmitter { // CParticleFunctionEmitter
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public const nint m_flEmissionDuration = 0x1C0; // CParticleCollectionFloatInput
public const nint m_flStartTime = 0x318; // CParticleCollectionFloatInput
public const nint m_flEmitRate = 0x470; // CParticleCollectionFloatInput
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public const nint m_flEmissionScale = 0x5C8; // float
public const nint m_flScalePerParentParticle = 0x5CC; // float
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public const nint m_bInitFromKilledParentParticles = 0x5D0; // bool
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public const nint m_nSnapshotControlPoint = 0x5D4; // int32_t
public const nint m_nLimitPerUpdate = 0x5D8; // int32_t
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public const nint m_bForceEmitOnFirstUpdate = 0x5DC; // bool
public const nint m_bForceEmitOnLastUpdate = 0x5DD; // bool
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}
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public static class C_OP_ControlPointToRadialScreenSpace { // CParticleFunctionPreEmission
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public const nint m_nCPIn = 0x1D0; // int32_t
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public const nint m_vecCP1Pos = 0x1D4; // Vector
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public const nint m_nCPOut = 0x1E0; // int32_t
public const nint m_nCPOutField = 0x1E4; // int32_t
public const nint m_nCPSSPosOut = 0x1E8; // int32_t
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}
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public static class C_OP_ControlpointLight { // CParticleFunctionOperator
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public const nint m_flScale = 0x1C0; // float
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public const nint m_nControlPoint1 = 0x650; // int32_t
public const nint m_nControlPoint2 = 0x654; // int32_t
public const nint m_nControlPoint3 = 0x658; // int32_t
public const nint m_nControlPoint4 = 0x65C; // int32_t
public const nint m_vecCPOffset1 = 0x660; // Vector
public const nint m_vecCPOffset2 = 0x66C; // Vector
public const nint m_vecCPOffset3 = 0x678; // Vector
public const nint m_vecCPOffset4 = 0x684; // Vector
public const nint m_LightFiftyDist1 = 0x690; // float
public const nint m_LightZeroDist1 = 0x694; // float
public const nint m_LightFiftyDist2 = 0x698; // float
public const nint m_LightZeroDist2 = 0x69C; // float
public const nint m_LightFiftyDist3 = 0x6A0; // float
public const nint m_LightZeroDist3 = 0x6A4; // float
public const nint m_LightFiftyDist4 = 0x6A8; // float
public const nint m_LightZeroDist4 = 0x6AC; // float
public const nint m_LightColor1 = 0x6B0; // Color
public const nint m_LightColor2 = 0x6B4; // Color
public const nint m_LightColor3 = 0x6B8; // Color
public const nint m_LightColor4 = 0x6BC; // Color
public const nint m_bLightType1 = 0x6C0; // bool
public const nint m_bLightType2 = 0x6C1; // bool
public const nint m_bLightType3 = 0x6C2; // bool
public const nint m_bLightType4 = 0x6C3; // bool
public const nint m_bLightDynamic1 = 0x6C4; // bool
public const nint m_bLightDynamic2 = 0x6C5; // bool
public const nint m_bLightDynamic3 = 0x6C6; // bool
public const nint m_bLightDynamic4 = 0x6C7; // bool
public const nint m_bUseNormal = 0x6C8; // bool
public const nint m_bUseHLambert = 0x6C9; // bool
public const nint m_bClampLowerRange = 0x6CE; // bool
public const nint m_bClampUpperRange = 0x6CF; // bool
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}
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public static class C_OP_Cull { // CParticleFunctionOperator
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public const nint m_flCullPerc = 0x1C0; // float
public const nint m_flCullStart = 0x1C4; // float
public const nint m_flCullEnd = 0x1C8; // float
public const nint m_flCullExp = 0x1CC; // float
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}
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public static class C_OP_CurlNoiseForce { // CParticleFunctionForce
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public const nint m_nNoiseType = 0x1D0; // ParticleDirectionNoiseType_t
public const nint m_vecNoiseFreq = 0x1D8; // CPerParticleVecInput
public const nint m_vecNoiseScale = 0x830; // CPerParticleVecInput
public const nint m_vecOffset = 0xE88; // CPerParticleVecInput
public const nint m_vecOffsetRate = 0x14E0; // CPerParticleVecInput
public const nint m_flWorleySeed = 0x1B38; // CPerParticleFloatInput
public const nint m_flWorleyJitter = 0x1C90; // CPerParticleFloatInput
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}
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public static class C_OP_CycleScalar { // CParticleFunctionOperator
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public const nint m_nDestField = 0x1C0; // ParticleAttributeIndex_t
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public const nint m_flStartValue = 0x1C4; // float
public const nint m_flEndValue = 0x1C8; // float
public const nint m_flCycleTime = 0x1CC; // float
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public const nint m_bDoNotRepeatCycle = 0x1D0; // bool
public const nint m_bSynchronizeParticles = 0x1D1; // bool
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public const nint m_nCPScale = 0x1D4; // int32_t
public const nint m_nCPFieldMin = 0x1D8; // int32_t
public const nint m_nCPFieldMax = 0x1DC; // int32_t
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public const nint m_nSetMethod = 0x1E0; // ParticleSetMethod_t
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}
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public static class C_OP_CylindricalDistanceToTransform { // CParticleFunctionOperator
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public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_flInputMin = 0x1C8; // CPerParticleFloatInput
public const nint m_flInputMax = 0x320; // CPerParticleFloatInput
public const nint m_flOutputMin = 0x478; // CPerParticleFloatInput
public const nint m_flOutputMax = 0x5D0; // CPerParticleFloatInput
public const nint m_TransformStart = 0x728; // CParticleTransformInput
public const nint m_TransformEnd = 0x790; // CParticleTransformInput
public const nint m_nSetMethod = 0x7F8; // ParticleSetMethod_t
public const nint m_bActiveRange = 0x7FC; // bool
public const nint m_bAdditive = 0x7FD; // bool
public const nint m_bCapsule = 0x7FE; // bool
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}
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public static class C_OP_DampenToCP { // CParticleFunctionOperator
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public const nint m_nControlPointNumber = 0x1C0; // int32_t
public const nint m_flRange = 0x1C4; // float
public const nint m_flScale = 0x1C8; // float
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}
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public static class C_OP_Decay { // CParticleFunctionOperator
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public const nint m_bRopeDecay = 0x1C0; // bool
public const nint m_bForcePreserveParticleOrder = 0x1C1; // bool
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}
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public static class C_OP_DecayClampCount { // CParticleFunctionOperator
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public const nint m_nCount = 0x1C0; // CParticleCollectionFloatInput
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}
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public static class C_OP_DecayMaintainCount { // CParticleFunctionOperator
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public const nint m_nParticlesToMaintain = 0x1C0; // int32_t
public const nint m_flDecayDelay = 0x1C4; // float
public const nint m_nSnapshotControlPoint = 0x1C8; // int32_t
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public const nint m_bLifespanDecay = 0x1CC; // bool
public const nint m_flScale = 0x1D0; // CParticleCollectionFloatInput
public const nint m_bKillNewest = 0x328; // bool
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}
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public static class C_OP_DecayOffscreen { // CParticleFunctionOperator
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public const nint m_flOffscreenTime = 0x1C0; // CParticleCollectionFloatInput
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}
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public static class C_OP_DensityForce { // CParticleFunctionForce
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public const nint m_flRadiusScale = 0x1D0; // float
public const nint m_flForceScale = 0x1D4; // float
public const nint m_flTargetDensity = 0x1D8; // float
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}
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public static class C_OP_DifferencePreviousParticle { // CParticleFunctionOperator
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public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
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public const nint m_flInputMin = 0x1C8; // float
public const nint m_flInputMax = 0x1CC; // float
public const nint m_flOutputMin = 0x1D0; // float
public const nint m_flOutputMax = 0x1D4; // float
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public const nint m_nSetMethod = 0x1D8; // ParticleSetMethod_t
public const nint m_bActiveRange = 0x1DC; // bool
public const nint m_bSetPreviousParticle = 0x1DD; // bool
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}
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public static class C_OP_Diffusion { // CParticleFunctionOperator
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public const nint m_flRadiusScale = 0x1C0; // float
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public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
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public const nint m_nVoxelGridResolution = 0x1C8; // int32_t
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}
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public static class C_OP_DirectionBetweenVecsToVec { // CParticleFunctionOperator
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public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_vecPoint1 = 0x1C8; // CPerParticleVecInput
public const nint m_vecPoint2 = 0x820; // CPerParticleVecInput
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}
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public static class C_OP_DistanceBetweenCPsToCP { // CParticleFunctionPreEmission
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public const nint m_nStartCP = 0x1D0; // int32_t
public const nint m_nEndCP = 0x1D4; // int32_t
public const nint m_nOutputCP = 0x1D8; // int32_t
public const nint m_nOutputCPField = 0x1DC; // int32_t
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public const nint m_bSetOnce = 0x1E0; // bool
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public const nint m_flInputMin = 0x1E4; // float
public const nint m_flInputMax = 0x1E8; // float
public const nint m_flOutputMin = 0x1EC; // float
public const nint m_flOutputMax = 0x1F0; // float
public const nint m_flMaxTraceLength = 0x1F4; // float
public const nint m_flLOSScale = 0x1F8; // float
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public const nint m_bLOS = 0x1FC; // bool
public const nint m_CollisionGroupName = 0x1FD; // char[128]
public const nint m_nTraceSet = 0x280; // ParticleTraceSet_t
public const nint m_nSetParent = 0x284; // ParticleParentSetMode_t
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}
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public static class C_OP_DistanceBetweenTransforms { // CParticleFunctionOperator
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public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_TransformStart = 0x1C8; // CParticleTransformInput
public const nint m_TransformEnd = 0x230; // CParticleTransformInput
public const nint m_flInputMin = 0x298; // CPerParticleFloatInput
public const nint m_flInputMax = 0x3F0; // CPerParticleFloatInput
public const nint m_flOutputMin = 0x548; // CPerParticleFloatInput
public const nint m_flOutputMax = 0x6A0; // CPerParticleFloatInput
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public const nint m_flMaxTraceLength = 0x7F8; // float
public const nint m_flLOSScale = 0x7FC; // float
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public const nint m_CollisionGroupName = 0x800; // char[128]
public const nint m_nTraceSet = 0x880; // ParticleTraceSet_t
public const nint m_bLOS = 0x884; // bool
public const nint m_nSetMethod = 0x888; // ParticleSetMethod_t
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}
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public static class C_OP_DistanceBetweenVecs { // CParticleFunctionOperator
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public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_vecPoint1 = 0x1C8; // CPerParticleVecInput
public const nint m_vecPoint2 = 0x820; // CPerParticleVecInput
public const nint m_flInputMin = 0xE78; // CPerParticleFloatInput
public const nint m_flInputMax = 0xFD0; // CPerParticleFloatInput
public const nint m_flOutputMin = 0x1128; // CPerParticleFloatInput
public const nint m_flOutputMax = 0x1280; // CPerParticleFloatInput
public const nint m_nSetMethod = 0x13D8; // ParticleSetMethod_t
public const nint m_bDeltaTime = 0x13DC; // bool
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}
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public static class C_OP_DistanceCull { // CParticleFunctionOperator
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public const nint m_nControlPoint = 0x1C0; // int32_t
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public const nint m_vecPointOffset = 0x1C4; // Vector
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public const nint m_flDistance = 0x1D0; // float
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public const nint m_bCullInside = 0x1D4; // bool
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}
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public static class C_OP_DistanceToTransform { // CParticleFunctionOperator
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public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_flInputMin = 0x1C8; // CPerParticleFloatInput
public const nint m_flInputMax = 0x320; // CPerParticleFloatInput
public const nint m_flOutputMin = 0x478; // CPerParticleFloatInput
public const nint m_flOutputMax = 0x5D0; // CPerParticleFloatInput
public const nint m_TransformStart = 0x728; // CParticleTransformInput
public const nint m_bLOS = 0x790; // bool
public const nint m_CollisionGroupName = 0x791; // char[128]
public const nint m_nTraceSet = 0x814; // ParticleTraceSet_t
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public const nint m_flMaxTraceLength = 0x818; // float
public const nint m_flLOSScale = 0x81C; // float
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public const nint m_nSetMethod = 0x820; // ParticleSetMethod_t
public const nint m_bActiveRange = 0x824; // bool
public const nint m_bAdditive = 0x825; // bool
public const nint m_vecComponentScale = 0x828; // CPerParticleVecInput
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}
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public static class C_OP_DragRelativeToPlane { // CParticleFunctionOperator
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public const nint m_flDragAtPlane = 0x1C0; // CParticleCollectionFloatInput
public const nint m_flFalloff = 0x318; // CParticleCollectionFloatInput
public const nint m_bDirectional = 0x470; // bool
public const nint m_vecPlaneNormal = 0x478; // CParticleCollectionVecInput
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public const nint m_nControlPointNumber = 0xAD0; // int32_t
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}
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public static class C_OP_DriveCPFromGlobalSoundFloat { // CParticleFunctionPreEmission
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public const nint m_nOutputControlPoint = 0x1D0; // int32_t
public const nint m_nOutputField = 0x1D4; // int32_t
public const nint m_flInputMin = 0x1D8; // float
public const nint m_flInputMax = 0x1DC; // float
public const nint m_flOutputMin = 0x1E0; // float
public const nint m_flOutputMax = 0x1E4; // float
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public const nint m_StackName = 0x1E8; // CUtlString
public const nint m_OperatorName = 0x1F0; // CUtlString
public const nint m_FieldName = 0x1F8; // CUtlString
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}
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public static class C_OP_EnableChildrenFromParentParticleCount { // CParticleFunctionPreEmission
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public const nint m_nChildGroupID = 0x1D0; // int32_t
public const nint m_nFirstChild = 0x1D4; // int32_t
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public const nint m_nNumChildrenToEnable = 0x1D8; // CParticleCollectionFloatInput
public const nint m_bDisableChildren = 0x330; // bool
public const nint m_bPlayEndcapOnStop = 0x331; // bool
public const nint m_bDestroyImmediately = 0x332; // bool
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}
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public static class C_OP_EndCapDecay { // CParticleFunctionOperator
}
public static class C_OP_EndCapTimedDecay { // CParticleFunctionOperator
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public const nint m_flDecayTime = 0x1C0; // float
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}
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public static class C_OP_EndCapTimedFreeze { // CParticleFunctionOperator
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public const nint m_flFreezeTime = 0x1C0; // CParticleCollectionFloatInput
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}
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public static class C_OP_ExternalGameImpulseForce { // CParticleFunctionForce
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public const nint m_flForceScale = 0x1D0; // CPerParticleFloatInput
public const nint m_bRopes = 0x328; // bool
public const nint m_bRopesZOnly = 0x329; // bool
public const nint m_bExplosions = 0x32A; // bool
public const nint m_bParticles = 0x32B; // bool
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}
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public static class C_OP_ExternalWindForce { // CParticleFunctionForce
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public const nint m_vecSamplePosition = 0x1D0; // CPerParticleVecInput
public const nint m_vecScale = 0x828; // CPerParticleVecInput
public const nint m_bSampleWind = 0xE80; // bool
public const nint m_bSampleWater = 0xE81; // bool
public const nint m_bDampenNearWaterPlane = 0xE82; // bool
public const nint m_bSampleGravity = 0xE83; // bool
public const nint m_vecGravityForce = 0xE88; // CPerParticleVecInput
public const nint m_bUseBasicMovementGravity = 0x14E0; // bool
public const nint m_flLocalGravityScale = 0x14E8; // CPerParticleFloatInput
public const nint m_flLocalBuoyancyScale = 0x1640; // CPerParticleFloatInput
public const nint m_vecBuoyancyForce = 0x1798; // CPerParticleVecInput
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}
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public static class C_OP_FadeAndKill { // CParticleFunctionOperator
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public const nint m_flStartFadeInTime = 0x1C0; // float
public const nint m_flEndFadeInTime = 0x1C4; // float
public const nint m_flStartFadeOutTime = 0x1C8; // float
public const nint m_flEndFadeOutTime = 0x1CC; // float
public const nint m_flStartAlpha = 0x1D0; // float
public const nint m_flEndAlpha = 0x1D4; // float
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public const nint m_bForcePreserveParticleOrder = 0x1D8; // bool
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}
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public static class C_OP_FadeAndKillForTracers { // CParticleFunctionOperator
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public const nint m_flStartFadeInTime = 0x1C0; // float
public const nint m_flEndFadeInTime = 0x1C4; // float
public const nint m_flStartFadeOutTime = 0x1C8; // float
public const nint m_flEndFadeOutTime = 0x1CC; // float
public const nint m_flStartAlpha = 0x1D0; // float
public const nint m_flEndAlpha = 0x1D4; // float
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}
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public static class C_OP_FadeIn { // CParticleFunctionOperator
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public const nint m_flFadeInTimeMin = 0x1C0; // float
public const nint m_flFadeInTimeMax = 0x1C4; // float
public const nint m_flFadeInTimeExp = 0x1C8; // float
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public const nint m_bProportional = 0x1CC; // bool
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}
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public static class C_OP_FadeInSimple { // CParticleFunctionOperator
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public const nint m_flFadeInTime = 0x1C0; // float
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public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
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}
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public static class C_OP_FadeOut { // CParticleFunctionOperator
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public const nint m_flFadeOutTimeMin = 0x1C0; // float
public const nint m_flFadeOutTimeMax = 0x1C4; // float
public const nint m_flFadeOutTimeExp = 0x1C8; // float
public const nint m_flFadeBias = 0x1CC; // float
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public const nint m_bProportional = 0x200; // bool
public const nint m_bEaseInAndOut = 0x201; // bool
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}
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public static class C_OP_FadeOutSimple { // CParticleFunctionOperator
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public const nint m_flFadeOutTime = 0x1C0; // float
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public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
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}
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public static class C_OP_ForceBasedOnDistanceToPlane { // CParticleFunctionForce
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public const nint m_flMinDist = 0x1D0; // float
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public const nint m_vecForceAtMinDist = 0x1D4; // Vector
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public const nint m_flMaxDist = 0x1E0; // float
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public const nint m_vecForceAtMaxDist = 0x1E4; // Vector
public const nint m_vecPlaneNormal = 0x1F0; // Vector
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public const nint m_nControlPointNumber = 0x1FC; // int32_t
public const nint m_flExponent = 0x200; // float
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}
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public static class C_OP_ForceControlPointStub { // CParticleFunctionPreEmission
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public const nint m_ControlPoint = 0x1D0; // int32_t
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}
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public static class C_OP_GlobalLight { // CParticleFunctionOperator
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public const nint m_flScale = 0x1C0; // float
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public const nint m_bClampLowerRange = 0x1C4; // bool
public const nint m_bClampUpperRange = 0x1C5; // bool
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}
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public static class C_OP_HSVShiftToCP { // CParticleFunctionPreEmission
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public const nint m_nColorCP = 0x1D0; // int32_t
public const nint m_nColorGemEnableCP = 0x1D4; // int32_t
public const nint m_nOutputCP = 0x1D8; // int32_t
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public const nint m_DefaultHSVColor = 0x1DC; // Color
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}
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public static class C_OP_InheritFromParentParticles { // CParticleFunctionOperator
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public const nint m_flScale = 0x1C0; // float
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public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
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public const nint m_nIncrement = 0x1C8; // int32_t
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public const nint m_bRandomDistribution = 0x1CC; // bool
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}
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public static class C_OP_InheritFromParentParticlesV2 { // CParticleFunctionOperator
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public const nint m_flScale = 0x1C0; // float
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public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
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public const nint m_nIncrement = 0x1C8; // int32_t
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public const nint m_bRandomDistribution = 0x1CC; // bool
public const nint m_nMissingParentBehavior = 0x1D0; // MissingParentInheritBehavior_t
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}
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public static class C_OP_InheritFromPeerSystem { // CParticleFunctionOperator
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public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t
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public const nint m_nIncrement = 0x1C8; // int32_t
public const nint m_nGroupID = 0x1CC; // int32_t
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}
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public static class C_OP_InstantaneousEmitter { // CParticleFunctionEmitter
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public const nint m_nParticlesToEmit = 0x1C0; // CParticleCollectionFloatInput
public const nint m_flStartTime = 0x318; // CParticleCollectionFloatInput
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public const nint m_flInitFromKilledParentParticles = 0x470; // float
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public const nint m_flParentParticleScale = 0x478; // CParticleCollectionFloatInput
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public const nint m_nMaxEmittedPerFrame = 0x5D0; // int32_t
public const nint m_nSnapshotControlPoint = 0x5D4; // int32_t
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}
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public static class C_OP_InterpolateRadius { // CParticleFunctionOperator
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public const nint m_flStartTime = 0x1C0; // float
public const nint m_flEndTime = 0x1C4; // float
public const nint m_flStartScale = 0x1C8; // float
public const nint m_flEndScale = 0x1CC; // float
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public const nint m_bEaseInAndOut = 0x1D0; // bool
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public const nint m_flBias = 0x1D4; // float
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}
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public static class C_OP_LagCompensation { // CParticleFunctionOperator
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public const nint m_nDesiredVelocityCP = 0x1C0; // int32_t
public const nint m_nLatencyCP = 0x1C4; // int32_t
public const nint m_nLatencyCPField = 0x1C8; // int32_t
public const nint m_nDesiredVelocityCPField = 0x1CC; // int32_t
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}
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public static class C_OP_LerpEndCapScalar { // CParticleFunctionOperator
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public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
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public const nint m_flOutput = 0x1C4; // float
public const nint m_flLerpTime = 0x1C8; // float
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}
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public static class C_OP_LerpEndCapVector { // CParticleFunctionOperator
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public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_vecOutput = 0x1C4; // Vector
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public const nint m_flLerpTime = 0x1D0; // float
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}
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public static class C_OP_LerpScalar { // CParticleFunctionOperator
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public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_flOutput = 0x1C8; // CPerParticleFloatInput
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public const nint m_flStartTime = 0x320; // float
public const nint m_flEndTime = 0x324; // float
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}
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public static class C_OP_LerpToInitialPosition { // CParticleFunctionOperator
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public const nint m_nControlPointNumber = 0x1C0; // int32_t
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public const nint m_flInterpolation = 0x1C8; // CPerParticleFloatInput
public const nint m_nCacheField = 0x320; // ParticleAttributeIndex_t
public const nint m_flScale = 0x328; // CParticleCollectionFloatInput
public const nint m_vecScale = 0x480; // CParticleCollectionVecInput
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}
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public static class C_OP_LerpToOtherAttribute { // CParticleFunctionOperator
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public const nint m_flInterpolation = 0x1C0; // CPerParticleFloatInput
public const nint m_nFieldInputFrom = 0x318; // ParticleAttributeIndex_t
public const nint m_nFieldInput = 0x31C; // ParticleAttributeIndex_t
public const nint m_nFieldOutput = 0x320; // ParticleAttributeIndex_t
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}
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public static class C_OP_LerpVector { // CParticleFunctionOperator
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public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_vecOutput = 0x1C4; // Vector
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public const nint m_flStartTime = 0x1D0; // float
public const nint m_flEndTime = 0x1D4; // float
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public const nint m_nSetMethod = 0x1D8; // ParticleSetMethod_t
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}
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public static class C_OP_LightningSnapshotGenerator { // CParticleFunctionPreEmission
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public const nint m_nCPSnapshot = 0x1D0; // int32_t
public const nint m_nCPStartPnt = 0x1D4; // int32_t
public const nint m_nCPEndPnt = 0x1D8; // int32_t
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public const nint m_flSegments = 0x1E0; // CParticleCollectionFloatInput
public const nint m_flOffset = 0x338; // CParticleCollectionFloatInput
public const nint m_flOffsetDecay = 0x490; // CParticleCollectionFloatInput
public const nint m_flRecalcRate = 0x5E8; // CParticleCollectionFloatInput
public const nint m_flUVScale = 0x740; // CParticleCollectionFloatInput
public const nint m_flUVOffset = 0x898; // CParticleCollectionFloatInput
public const nint m_flSplitRate = 0x9F0; // CParticleCollectionFloatInput
public const nint m_flBranchTwist = 0xB48; // CParticleCollectionFloatInput
public const nint m_nBranchBehavior = 0xCA0; // ParticleLightnintBranchBehavior_t
public const nint m_flRadiusStart = 0xCA8; // CParticleCollectionFloatInput
public const nint m_flRadiusEnd = 0xE00; // CParticleCollectionFloatInput
public const nint m_flDedicatedPool = 0xF58; // CParticleCollectionFloatInput
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}
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public static class C_OP_LocalAccelerationForce { // CParticleFunctionForce
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public const nint m_nCP = 0x1D0; // int32_t
public const nint m_nScaleCP = 0x1D4; // int32_t
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public const nint m_vecAccel = 0x1D8; // CParticleCollectionVecInput
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}
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public static class C_OP_LockPoints { // CParticleFunctionOperator
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public const nint m_nMinCol = 0x1C0; // int32_t
public const nint m_nMaxCol = 0x1C4; // int32_t
public const nint m_nMinRow = 0x1C8; // int32_t
public const nint m_nMaxRow = 0x1CC; // int32_t
public const nint m_nControlPoint = 0x1D0; // int32_t
public const nint m_flBlendValue = 0x1D4; // float
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}
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public static class C_OP_LockToBone { // CParticleFunctionOperator
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public const nint m_modelInput = 0x1C0; // CParticleModelInput
public const nint m_transformInput = 0x220; // CParticleTransformInput
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public const nint m_flLifeTimeFadeStart = 0x288; // float
public const nint m_flLifeTimeFadeEnd = 0x28C; // float
public const nint m_flJumpThreshold = 0x290; // float
public const nint m_flPrevPosScale = 0x294; // float
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public const nint m_HitboxSetName = 0x298; // char[128]
public const nint m_bRigid = 0x318; // bool
public const nint m_bUseBones = 0x319; // bool
public const nint m_nFieldOutput = 0x31C; // ParticleAttributeIndex_t
public const nint m_nFieldOutputPrev = 0x320; // ParticleAttributeIndex_t
public const nint m_nRotationSetType = 0x324; // ParticleRotationLockType_t
public const nint m_bRigidRotationLock = 0x328; // bool
public const nint m_vecRotation = 0x330; // CPerParticleVecInput
public const nint m_flRotLerp = 0x988; // CPerParticleFloatInput
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}
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public static class C_OP_LockToPointList { // CParticleFunctionOperator
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public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
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public const nint m_pointList = 0x1C8; // CUtlVector<PointDefinition_t>
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public const nint m_bPlaceAlongPath = 0x1E0; // bool
public const nint m_bClosedLoop = 0x1E1; // bool
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public const nint m_nNumPointsAlongPath = 0x1E4; // int32_t
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}
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public static class C_OP_LockToSavedSequentialPath { // CParticleFunctionOperator
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public const nint m_flFadeStart = 0x1C4; // float
public const nint m_flFadeEnd = 0x1C8; // float
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public const nint m_bCPPairs = 0x1CC; // bool
public const nint m_PathParams = 0x1D0; // CPathParameters
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}
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public static class C_OP_LockToSavedSequentialPathV2 { // CParticleFunctionOperator
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public const nint m_flFadeStart = 0x1C0; // float
public const nint m_flFadeEnd = 0x1C4; // float
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public const nint m_bCPPairs = 0x1C8; // bool
public const nint m_PathParams = 0x1D0; // CPathParameters
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}
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public static class C_OP_MaintainEmitter { // CParticleFunctionEmitter
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public const nint m_nParticlesToMaintain = 0x1C0; // CParticleCollectionFloatInput
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public const nint m_flStartTime = 0x318; // float
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public const nint m_flEmissionDuration = 0x320; // CParticleCollectionFloatInput
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public const nint m_flEmissionRate = 0x478; // float
public const nint m_nSnapshotControlPoint = 0x47C; // int32_t
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public const nint m_bEmitInstantaneously = 0x480; // bool
public const nint m_bFinalEmitOnStop = 0x481; // bool
public const nint m_flScale = 0x488; // CParticleCollectionFloatInput
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}
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public static class C_OP_MaintainSequentialPath { // CParticleFunctionOperator
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public const nint m_fMaxDistance = 0x1C0; // float
public const nint m_flNumToAssign = 0x1C4; // float
public const nint m_flCohesionStrength = 0x1C8; // float
public const nint m_flTolerance = 0x1CC; // float
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public const nint m_bLoop = 0x1D0; // bool
public const nint m_bUseParticleCount = 0x1D1; // bool
public const nint m_PathParams = 0x1E0; // CPathParameters
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}
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public static class C_OP_MaxVelocity { // CParticleFunctionOperator
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public const nint m_flMaxVelocity = 0x1C0; // float
public const nint m_flMinVelocity = 0x1C4; // float
public const nint m_nOverrideCP = 0x1C8; // int32_t
public const nint m_nOverrideCPField = 0x1CC; // int32_t
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}
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public static class C_OP_ModelCull { // CParticleFunctionOperator
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public const nint m_nControlPointNumber = 0x1C0; // int32_t
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public const nint m_bBoundBox = 0x1C4; // bool
public const nint m_bCullOutside = 0x1C5; // bool
public const nint m_bUseBones = 0x1C6; // bool
public const nint m_HitboxSetName = 0x1C7; // char[128]
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}
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public static class C_OP_ModelDampenMovement { // CParticleFunctionOperator
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public const nint m_nControlPointNumber = 0x1C0; // int32_t
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public const nint m_bBoundBox = 0x1C4; // bool
public const nint m_bOutside = 0x1C5; // bool
public const nint m_bUseBones = 0x1C6; // bool
public const nint m_HitboxSetName = 0x1C7; // char[128]
public const nint m_vecPosOffset = 0x248; // CPerParticleVecInput
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public const nint m_fDrag = 0x8A0; // float
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}
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public static class C_OP_MoveToHitbox { // CParticleFunctionOperator
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public const nint m_modelInput = 0x1C0; // CParticleModelInput
public const nint m_transformInput = 0x220; // CParticleTransformInput
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public const nint m_flLifeTimeLerpStart = 0x28C; // float
public const nint m_flLifeTimeLerpEnd = 0x290; // float
public const nint m_flPrevPosScale = 0x294; // float
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public const nint m_HitboxSetName = 0x298; // char[128]
public const nint m_bUseBones = 0x318; // bool
public const nint m_nLerpType = 0x31C; // HitboxLerpType_t
public const nint m_flInterpolation = 0x320; // CPerParticleFloatInput
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}
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public static class C_OP_MovementLoopInsideSphere { // CParticleFunctionOperator
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public const nint m_nCP = 0x1C0; // int32_t
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public const nint m_flDistance = 0x1C8; // CParticleCollectionFloatInput
public const nint m_vecScale = 0x320; // CParticleCollectionVecInput
public const nint m_nDistSqrAttr = 0x978; // ParticleAttributeIndex_t
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}
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public static class C_OP_MovementMaintainOffset { // CParticleFunctionOperator
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public const nint m_vecOffset = 0x1C0; // Vector
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public const nint m_nCP = 0x1CC; // int32_t
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public const nint m_bRadiusScale = 0x1D0; // bool
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}
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public static class C_OP_MovementMoveAlongSkinnedCPSnapshot { // CParticleFunctionOperator
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public const nint m_nControlPointNumber = 0x1C0; // int32_t
public const nint m_nSnapshotControlPointNumber = 0x1C4; // int32_t
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public const nint m_bSetNormal = 0x1C8; // bool
public const nint m_bSetRadius = 0x1C9; // bool
public const nint m_flInterpolation = 0x1D0; // CPerParticleFloatInput
public const nint m_flTValue = 0x328; // CPerParticleFloatInput
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}
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public static class C_OP_MovementPlaceOnGround { // CParticleFunctionOperator
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public const nint m_flOffset = 0x1C0; // CPerParticleFloatInput
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public const nint m_flMaxTraceLength = 0x318; // float
public const nint m_flTolerance = 0x31C; // float
public const nint m_flTraceOffset = 0x320; // float
public const nint m_flLerpRate = 0x324; // float
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public const nint m_CollisionGroupName = 0x328; // char[128]
public const nint m_nTraceSet = 0x3A8; // ParticleTraceSet_t
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public const nint m_nRefCP1 = 0x3AC; // int32_t
public const nint m_nRefCP2 = 0x3B0; // int32_t
public const nint m_nLerpCP = 0x3B4; // int32_t
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public const nint m_nTraceMissBehavior = 0x3C0; // ParticleTraceMissBehavior_t
public const nint m_bIncludeShotHull = 0x3C4; // bool
public const nint m_bIncludeWater = 0x3C5; // bool
public const nint m_bSetNormal = 0x3C8; // bool
public const nint m_bScaleOffset = 0x3C9; // bool
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public const nint m_nPreserveOffsetCP = 0x3CC; // int32_t
public const nint m_nIgnoreCP = 0x3D0; // int32_t
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}
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public static class C_OP_MovementRigidAttachToCP { // CParticleFunctionOperator
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public const nint m_nControlPointNumber = 0x1C0; // int32_t
public const nint m_nScaleControlPoint = 0x1C4; // int32_t
public const nint m_nScaleCPField = 0x1C8; // int32_t
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public const nint m_nFieldInput = 0x1CC; // ParticleAttributeIndex_t
public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t
public const nint m_bOffsetLocal = 0x1D4; // bool
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}
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public static class C_OP_MovementRotateParticleAroundAxis { // CParticleFunctionOperator
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public const nint m_vecRotAxis = 0x1C0; // CParticleCollectionVecInput
public const nint m_flRotRate = 0x818; // CParticleCollectionFloatInput
public const nint m_TransformInput = 0x970; // CParticleTransformInput
public const nint m_bLocalSpace = 0x9D8; // bool
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}
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public static class C_OP_MovementSkinnedPositionFromCPSnapshot { // CParticleFunctionOperator
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public const nint m_nSnapshotControlPointNumber = 0x1C0; // int32_t
public const nint m_nControlPointNumber = 0x1C4; // int32_t
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public const nint m_bRandom = 0x1C8; // bool
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public const nint m_nRandomSeed = 0x1CC; // int32_t
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public const nint m_bSetNormal = 0x1D0; // bool
public const nint m_bSetRadius = 0x1D1; // bool
public const nint m_flIncrement = 0x1D8; // CParticleCollectionFloatInput
public const nint m_nFullLoopIncrement = 0x330; // CParticleCollectionFloatInput
public const nint m_nSnapShotStartPoint = 0x488; // CParticleCollectionFloatInput
public const nint m_flInterpolation = 0x5E0; // CPerParticleFloatInput
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}
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public static class C_OP_Noise { // CParticleFunctionOperator
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public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
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public const nint m_flOutputMin = 0x1C4; // float
public const nint m_flOutputMax = 0x1C8; // float
public const nint m_fl4NoiseScale = 0x1CC; // float
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public const nint m_bAdditive = 0x1D0; // bool
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public const nint m_flNoiseAnimationTimeScale = 0x1D4; // float
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}
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public static class C_OP_NoiseEmitter { // CParticleFunctionEmitter
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public const nint m_flEmissionDuration = 0x1C0; // float
public const nint m_flStartTime = 0x1C4; // float
public const nint m_flEmissionScale = 0x1C8; // float
public const nint m_nScaleControlPoint = 0x1CC; // int32_t
public const nint m_nScaleControlPointField = 0x1D0; // int32_t
public const nint m_nWorldNoisePoint = 0x1D4; // int32_t
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public const nint m_bAbsVal = 0x1D8; // bool
public const nint m_bAbsValInv = 0x1D9; // bool
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public const nint m_flOffset = 0x1DC; // float
public const nint m_flOutputMin = 0x1E0; // float
public const nint m_flOutputMax = 0x1E4; // float
public const nint m_flNoiseScale = 0x1E8; // float
public const nint m_flWorldNoiseScale = 0x1EC; // float
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public const nint m_vecOffsetLoc = 0x1F0; // Vector
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public const nint m_flWorldTimeScale = 0x1FC; // float
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}
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public static class C_OP_NormalLock { // CParticleFunctionOperator
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public const nint m_nControlPointNumber = 0x1C0; // int32_t
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}
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public static class C_OP_NormalizeVector { // CParticleFunctionOperator
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public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
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public const nint m_flScale = 0x1C4; // float
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}
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public static class C_OP_Orient2DRelToCP { // CParticleFunctionOperator
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public const nint m_flRotOffset = 0x1C0; // float
public const nint m_flSpinStrength = 0x1C4; // float
public const nint m_nCP = 0x1C8; // int32_t
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public const nint m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t
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}
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public static class C_OP_OrientTo2dDirection { // CParticleFunctionOperator
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public const nint m_flRotOffset = 0x1C0; // float
public const nint m_flSpinStrength = 0x1C4; // float
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public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t
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}
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public static class C_OP_OscillateScalar { // CParticleFunctionOperator
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public const nint m_RateMin = 0x1C0; // float
public const nint m_RateMax = 0x1C4; // float
public const nint m_FrequencyMin = 0x1C8; // float
public const nint m_FrequencyMax = 0x1CC; // float
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public const nint m_nField = 0x1D0; // ParticleAttributeIndex_t
public const nint m_bProportional = 0x1D4; // bool
public const nint m_bProportionalOp = 0x1D5; // bool
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public const nint m_flStartTime_min = 0x1D8; // float
public const nint m_flStartTime_max = 0x1DC; // float
public const nint m_flEndTime_min = 0x1E0; // float
public const nint m_flEndTime_max = 0x1E4; // float
public const nint m_flOscMult = 0x1E8; // float
public const nint m_flOscAdd = 0x1EC; // float
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}
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public static class C_OP_OscillateScalarSimple { // CParticleFunctionOperator
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public const nint m_Rate = 0x1C0; // float
public const nint m_Frequency = 0x1C4; // float
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public const nint m_nField = 0x1C8; // ParticleAttributeIndex_t
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public const nint m_flOscMult = 0x1CC; // float
public const nint m_flOscAdd = 0x1D0; // float
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}
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public static class C_OP_OscillateVector { // CParticleFunctionOperator
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public const nint m_RateMin = 0x1C0; // Vector
public const nint m_RateMax = 0x1CC; // Vector
public const nint m_FrequencyMin = 0x1D8; // Vector
public const nint m_FrequencyMax = 0x1E4; // Vector
public const nint m_nField = 0x1F0; // ParticleAttributeIndex_t
public const nint m_bProportional = 0x1F4; // bool
public const nint m_bProportionalOp = 0x1F5; // bool
public const nint m_bOffset = 0x1F6; // bool
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public const nint m_flStartTime_min = 0x1F8; // float
public const nint m_flStartTime_max = 0x1FC; // float
public const nint m_flEndTime_min = 0x200; // float
public const nint m_flEndTime_max = 0x204; // float
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public const nint m_flOscMult = 0x208; // CPerParticleFloatInput
public const nint m_flOscAdd = 0x360; // CPerParticleFloatInput
public const nint m_flRateScale = 0x4B8; // CPerParticleFloatInput
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}
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public static class C_OP_OscillateVectorSimple { // CParticleFunctionOperator
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public const nint m_Rate = 0x1C0; // Vector
public const nint m_Frequency = 0x1CC; // Vector
public const nint m_nField = 0x1D8; // ParticleAttributeIndex_t
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public const nint m_flOscMult = 0x1DC; // float
public const nint m_flOscAdd = 0x1E0; // float
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public const nint m_bOffset = 0x1E4; // bool
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}
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public static class C_OP_ParentVortices { // CParticleFunctionForce
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public const nint m_flForceScale = 0x1D0; // float
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public const nint m_vecTwistAxis = 0x1D4; // Vector
public const nint m_bFlipBasedOnYaw = 0x1E0; // bool
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}
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public static class C_OP_ParticlePhysics { // CParticleFunctionOperator
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public const nint m_Gravity = 0x1C0; // CParticleCollectionVecInput
public const nint m_fDrag = 0x818; // CParticleCollectionFloatInput
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public const nint m_nMaxConstraintPasses = 0x970; // int32_t
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}
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public static class C_OP_PerParticleForce { // CParticleFunctionForce
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public const nint m_flForceScale = 0x1D0; // CPerParticleFloatInput
public const nint m_vForce = 0x328; // CPerParticleVecInput
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public const nint m_nCP = 0x980; // int32_t
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}
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public static class C_OP_PercentageBetweenTransformLerpCPs { // CParticleFunctionOperator
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public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
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public const nint m_flInputMin = 0x1C4; // float
public const nint m_flInputMax = 0x1C8; // float
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public const nint m_TransformStart = 0x1D0; // CParticleTransformInput
public const nint m_TransformEnd = 0x238; // CParticleTransformInput
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public const nint m_nOutputStartCP = 0x2A0; // int32_t
public const nint m_nOutputStartField = 0x2A4; // int32_t
public const nint m_nOutputEndCP = 0x2A8; // int32_t
public const nint m_nOutputEndField = 0x2AC; // int32_t
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public const nint m_nSetMethod = 0x2B0; // ParticleSetMethod_t
public const nint m_bActiveRange = 0x2B4; // bool
public const nint m_bRadialCheck = 0x2B5; // bool
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}
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public static class C_OP_PercentageBetweenTransforms { // CParticleFunctionOperator
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public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
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public const nint m_flInputMin = 0x1C4; // float
public const nint m_flInputMax = 0x1C8; // float
public const nint m_flOutputMin = 0x1CC; // float
public const nint m_flOutputMax = 0x1D0; // float
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public const nint m_TransformStart = 0x1D8; // CParticleTransformInput
public const nint m_TransformEnd = 0x240; // CParticleTransformInput
public const nint m_nSetMethod = 0x2A8; // ParticleSetMethod_t
public const nint m_bActiveRange = 0x2AC; // bool
public const nint m_bRadialCheck = 0x2AD; // bool
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}
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public static class C_OP_PercentageBetweenTransformsVector { // CParticleFunctionOperator
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public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
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public const nint m_flInputMin = 0x1C4; // float
public const nint m_flInputMax = 0x1C8; // float
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public const nint m_vecOutputMin = 0x1CC; // Vector
public const nint m_vecOutputMax = 0x1D8; // Vector
public const nint m_TransformStart = 0x1E8; // CParticleTransformInput
public const nint m_TransformEnd = 0x250; // CParticleTransformInput
public const nint m_nSetMethod = 0x2B8; // ParticleSetMethod_t
public const nint m_bActiveRange = 0x2BC; // bool
public const nint m_bRadialCheck = 0x2BD; // bool
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}
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public static class C_OP_PinParticleToCP { // CParticleFunctionOperator
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public const nint m_nControlPointNumber = 0x1C0; // int32_t
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public const nint m_vecOffset = 0x1C8; // CParticleCollectionVecInput
public const nint m_bOffsetLocal = 0x820; // bool
public const nint m_nParticleSelection = 0x824; // ParticleSelection_t
public const nint m_nParticleNumber = 0x828; // CParticleCollectionFloatInput
public const nint m_nPinBreakType = 0x980; // ParticlePinDistance_t
public const nint m_flBreakDistance = 0x988; // CParticleCollectionFloatInput
public const nint m_flBreakSpeed = 0xAE0; // CParticleCollectionFloatInput
public const nint m_flAge = 0xC38; // CParticleCollectionFloatInput
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public const nint m_nBreakControlPointNumber = 0xD90; // int32_t
public const nint m_nBreakControlPointNumber2 = 0xD94; // int32_t
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public const nint m_flBreakValue = 0xD98; // CParticleCollectionFloatInput
public const nint m_flInterpolation = 0xEF0; // CPerParticleFloatInput
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}
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public static class C_OP_PlanarConstraint { // CParticleFunctionConstraint
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public const nint m_PointOnPlane = 0x1C0; // Vector
public const nint m_PlaneNormal = 0x1CC; // Vector
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public const nint m_nControlPointNumber = 0x1D8; // int32_t
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public const nint m_bGlobalOrigin = 0x1DC; // bool
public const nint m_bGlobalNormal = 0x1DD; // bool
public const nint m_flRadiusScale = 0x1E0; // CPerParticleFloatInput
public const nint m_flMaximumDistanceToCP = 0x338; // CParticleCollectionFloatInput
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}
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public static class C_OP_PlaneCull { // CParticleFunctionOperator
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public const nint m_nPlaneControlPoint = 0x1C0; // int32_t
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public const nint m_vecPlaneDirection = 0x1C4; // Vector
public const nint m_bLocalSpace = 0x1D0; // bool
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public const nint m_flPlaneOffset = 0x1D4; // float
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}
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public static class C_OP_PlayEndCapWhenFinished { // CParticleFunctionPreEmission
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public const nint m_bFireOnEmissionEnd = 0x1D0; // bool
public const nint m_bIncludeChildren = 0x1D1; // bool
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}
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public static class C_OP_PointVectorAtNextParticle { // CParticleFunctionOperator
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public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_flInterpolation = 0x1C8; // CPerParticleFloatInput
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}
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public static class C_OP_PositionLock { // CParticleFunctionOperator
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public const nint m_TransformInput = 0x1C0; // CParticleTransformInput
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public const nint m_flStartTime_min = 0x228; // float
public const nint m_flStartTime_max = 0x22C; // float
public const nint m_flStartTime_exp = 0x230; // float
public const nint m_flEndTime_min = 0x234; // float
public const nint m_flEndTime_max = 0x238; // float
public const nint m_flEndTime_exp = 0x23C; // float
public const nint m_flRange = 0x240; // float
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public const nint m_flRangeBias = 0x248; // CParticleCollectionFloatInput
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public const nint m_flJumpThreshold = 0x3A0; // float
public const nint m_flPrevPosScale = 0x3A4; // float
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public const nint m_bLockRot = 0x3A8; // bool
public const nint m_vecScale = 0x3B0; // CParticleCollectionVecInput
public const nint m_nFieldOutput = 0xA08; // ParticleAttributeIndex_t
public const nint m_nFieldOutputPrev = 0xA0C; // ParticleAttributeIndex_t
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}
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public static class C_OP_QuantizeCPComponent { // CParticleFunctionPreEmission
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public const nint m_flInputValue = 0x1D0; // CParticleCollectionFloatInput
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public const nint m_nCPOutput = 0x328; // int32_t
public const nint m_nOutVectorField = 0x32C; // int32_t
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public const nint m_flQuantizeValue = 0x330; // CParticleCollectionFloatInput
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}
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public static class C_OP_QuantizeFloat { // CParticleFunctionOperator
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public const nint m_InputValue = 0x1C0; // CPerParticleFloatInput
public const nint m_nOutputField = 0x318; // ParticleAttributeIndex_t
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}
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public static class C_OP_RadiusDecay { // CParticleFunctionOperator
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public const nint m_flMinRadius = 0x1C0; // float
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}
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public static class C_OP_RampCPLinearRandom { // CParticleFunctionPreEmission
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public const nint m_nOutControlPointNumber = 0x1D0; // int32_t
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public const nint m_vecRateMin = 0x1D4; // Vector
public const nint m_vecRateMax = 0x1E0; // Vector
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}
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public static class C_OP_RampScalarLinear { // CParticleFunctionOperator
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public const nint m_RateMin = 0x1C0; // float
public const nint m_RateMax = 0x1C4; // float
public const nint m_flStartTime_min = 0x1C8; // float
public const nint m_flStartTime_max = 0x1CC; // float
public const nint m_flEndTime_min = 0x1D0; // float
public const nint m_flEndTime_max = 0x1D4; // float
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public const nint m_nField = 0x200; // ParticleAttributeIndex_t
public const nint m_bProportionalOp = 0x204; // bool
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}
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public static class C_OP_RampScalarLinearSimple { // CParticleFunctionOperator
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public const nint m_Rate = 0x1C0; // float
public const nint m_flStartTime = 0x1C4; // float
public const nint m_flEndTime = 0x1C8; // float
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public const nint m_nField = 0x1F0; // ParticleAttributeIndex_t
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}
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public static class C_OP_RampScalarSpline { // CParticleFunctionOperator
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public const nint m_RateMin = 0x1C0; // float
public const nint m_RateMax = 0x1C4; // float
public const nint m_flStartTime_min = 0x1C8; // float
public const nint m_flStartTime_max = 0x1CC; // float
public const nint m_flEndTime_min = 0x1D0; // float
public const nint m_flEndTime_max = 0x1D4; // float
public const nint m_flBias = 0x1D8; // float
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public const nint m_nField = 0x200; // ParticleAttributeIndex_t
public const nint m_bProportionalOp = 0x204; // bool
public const nint m_bEaseOut = 0x205; // bool
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}
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public static class C_OP_RampScalarSplineSimple { // CParticleFunctionOperator
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public const nint m_Rate = 0x1C0; // float
public const nint m_flStartTime = 0x1C4; // float
public const nint m_flEndTime = 0x1C8; // float
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public const nint m_nField = 0x1F0; // ParticleAttributeIndex_t
public const nint m_bEaseOut = 0x1F4; // bool
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}
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public static class C_OP_RandomForce { // CParticleFunctionForce
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public const nint m_MinForce = 0x1D0; // Vector
public const nint m_MaxForce = 0x1DC; // Vector
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}
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public static class C_OP_ReadFromNeighboringParticle { // CParticleFunctionOperator
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public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
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public const nint m_nIncrement = 0x1C8; // int32_t
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public const nint m_DistanceCheck = 0x1D0; // CPerParticleFloatInput
public const nint m_flInterpolation = 0x328; // CPerParticleFloatInput
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}
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public static class C_OP_ReinitializeScalarEndCap { // CParticleFunctionOperator
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public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
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public const nint m_flOutputMin = 0x1C4; // float
public const nint m_flOutputMax = 0x1C8; // float
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}
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public static class C_OP_RemapAverageHitboxSpeedtoCP { // CParticleFunctionPreEmission
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public const nint m_nInControlPointNumber = 0x1D0; // int32_t
public const nint m_nOutControlPointNumber = 0x1D4; // int32_t
public const nint m_nField = 0x1D8; // int32_t
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public const nint m_nHitboxDataType = 0x1DC; // ParticleHitboxDataSelection_t
public const nint m_flInputMin = 0x1E0; // CParticleCollectionFloatInput
public const nint m_flInputMax = 0x338; // CParticleCollectionFloatInput
public const nint m_flOutputMin = 0x490; // CParticleCollectionFloatInput
public const nint m_flOutputMax = 0x5E8; // CParticleCollectionFloatInput
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public const nint m_nHeightControlPointNumber = 0x740; // int32_t
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public const nint m_vecComparisonVelocity = 0x748; // CParticleCollectionVecInput
public const nint m_HitboxSetName = 0xDA0; // char[128]
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}
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public static class C_OP_RemapAverageScalarValuetoCP { // CParticleFunctionPreEmission
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public const nint m_nOutControlPointNumber = 0x1D0; // int32_t
public const nint m_nOutVectorField = 0x1D4; // int32_t
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public const nint m_nField = 0x1D8; // ParticleAttributeIndex_t
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public const nint m_flInputMin = 0x1DC; // float
public const nint m_flInputMax = 0x1E0; // float
public const nint m_flOutputMin = 0x1E4; // float
public const nint m_flOutputMax = 0x1E8; // float
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}
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public static class C_OP_RemapBoundingVolumetoCP { // CParticleFunctionPreEmission
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public const nint m_nOutControlPointNumber = 0x1D0; // int32_t
public const nint m_flInputMin = 0x1D4; // float
public const nint m_flInputMax = 0x1D8; // float
public const nint m_flOutputMin = 0x1DC; // float
public const nint m_flOutputMax = 0x1E0; // float
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}
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public static class C_OP_RemapCPVelocityToVector { // CParticleFunctionOperator
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public const nint m_nControlPoint = 0x1C0; // int32_t
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public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
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public const nint m_flScale = 0x1C8; // float
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public const nint m_bNormalize = 0x1CC; // bool
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}
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public static class C_OP_RemapCPtoCP { // CParticleFunctionPreEmission
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public const nint m_nInputControlPoint = 0x1D0; // int32_t
public const nint m_nOutputControlPoint = 0x1D4; // int32_t
public const nint m_nInputField = 0x1D8; // int32_t
public const nint m_nOutputField = 0x1DC; // int32_t
public const nint m_flInputMin = 0x1E0; // float
public const nint m_flInputMax = 0x1E4; // float
public const nint m_flOutputMin = 0x1E8; // float
public const nint m_flOutputMax = 0x1EC; // float
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public const nint m_bDerivative = 0x1F0; // bool
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public const nint m_flInterpRate = 0x1F4; // float
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}
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public static class C_OP_RemapCPtoScalar { // CParticleFunctionOperator
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public const nint m_nCPInput = 0x1C0; // int32_t
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public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
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public const nint m_nField = 0x1C8; // int32_t
public const nint m_flInputMin = 0x1CC; // float
public const nint m_flInputMax = 0x1D0; // float
public const nint m_flOutputMin = 0x1D4; // float
public const nint m_flOutputMax = 0x1D8; // float
public const nint m_flStartTime = 0x1DC; // float
public const nint m_flEndTime = 0x1E0; // float
public const nint m_flInterpRate = 0x1E4; // float
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public const nint m_nSetMethod = 0x1E8; // ParticleSetMethod_t
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}
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public static class C_OP_RemapCPtoVector { // CParticleFunctionOperator
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public const nint m_nCPInput = 0x1C0; // int32_t
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public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
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public const nint m_nLocalSpaceCP = 0x1C8; // int32_t
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public const nint m_vInputMin = 0x1CC; // Vector
public const nint m_vInputMax = 0x1D8; // Vector
public const nint m_vOutputMin = 0x1E4; // Vector
public const nint m_vOutputMax = 0x1F0; // Vector
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public const nint m_flStartTime = 0x1FC; // float
public const nint m_flEndTime = 0x200; // float
public const nint m_flInterpRate = 0x204; // float
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public const nint m_nSetMethod = 0x208; // ParticleSetMethod_t
public const nint m_bOffset = 0x20C; // bool
public const nint m_bAccelerate = 0x20D; // bool
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}
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public static class C_OP_RemapControlPointDirectionToVector { // CParticleFunctionOperator
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public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
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public const nint m_flScale = 0x1C4; // float
public const nint m_nControlPointNumber = 0x1C8; // int32_t
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}
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public static class C_OP_RemapControlPointOrientationToRotation { // CParticleFunctionOperator
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public const nint m_nCP = 0x1C0; // int32_t
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public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
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public const nint m_flOffsetRot = 0x1C8; // float
public const nint m_nComponent = 0x1CC; // int32_t
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}
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public static class C_OP_RemapCrossProductOfTwoVectorsToVector { // CParticleFunctionOperator
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public const nint m_InputVec1 = 0x1C0; // CPerParticleVecInput
public const nint m_InputVec2 = 0x818; // CPerParticleVecInput
public const nint m_nFieldOutput = 0xE70; // ParticleAttributeIndex_t
public const nint m_bNormalize = 0xE74; // bool
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}
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public static class C_OP_RemapDensityGradientToVectorAttribute { // CParticleFunctionOperator
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public const nint m_flRadiusScale = 0x1C0; // float
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public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
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}
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public static class C_OP_RemapDensityToVector { // CParticleFunctionOperator
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public const nint m_flRadiusScale = 0x1C0; // float
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public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
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public const nint m_flDensityMin = 0x1C8; // float
public const nint m_flDensityMax = 0x1CC; // float
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public const nint m_vecOutputMin = 0x1D0; // Vector
public const nint m_vecOutputMax = 0x1DC; // Vector
public const nint m_bUseParentDensity = 0x1E8; // bool
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public const nint m_nVoxelGridResolution = 0x1EC; // int32_t
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}
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public static class C_OP_RemapDirectionToCPToVector { // CParticleFunctionOperator
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public const nint m_nCP = 0x1C0; // int32_t
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public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
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public const nint m_flScale = 0x1C8; // float
public const nint m_flOffsetRot = 0x1CC; // float
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public const nint m_vecOffsetAxis = 0x1D0; // Vector
public const nint m_bNormalize = 0x1DC; // bool
public const nint m_nFieldStrength = 0x1E0; // ParticleAttributeIndex_t
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}
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public static class C_OP_RemapDistanceToLineSegmentBase { // CParticleFunctionOperator
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public const nint m_nCP0 = 0x1C0; // int32_t
public const nint m_nCP1 = 0x1C4; // int32_t
public const nint m_flMinInputValue = 0x1C8; // float
public const nint m_flMaxInputValue = 0x1CC; // float
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public const nint m_bInfiniteLine = 0x1D0; // bool
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}
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public static class C_OP_RemapDistanceToLineSegmentToScalar { // C_OP_RemapDistanceToLineSegmentBase
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public const nint m_nFieldOutput = 0x1E0; // ParticleAttributeIndex_t
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public const nint m_flMinOutputValue = 0x1E4; // float
public const nint m_flMaxOutputValue = 0x1E8; // float
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}
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public static class C_OP_RemapDistanceToLineSegmentToVector { // C_OP_RemapDistanceToLineSegmentBase
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public const nint m_nFieldOutput = 0x1E0; // ParticleAttributeIndex_t
public const nint m_vMinOutputValue = 0x1E4; // Vector
public const nint m_vMaxOutputValue = 0x1F0; // Vector
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}
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public static class C_OP_RemapDotProductToCP { // CParticleFunctionPreEmission
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public const nint m_nInputCP1 = 0x1D0; // int32_t
public const nint m_nInputCP2 = 0x1D4; // int32_t
public const nint m_nOutputCP = 0x1D8; // int32_t
public const nint m_nOutVectorField = 0x1DC; // int32_t
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public const nint m_flInputMin = 0x1E0; // CParticleCollectionFloatInput
public const nint m_flInputMax = 0x338; // CParticleCollectionFloatInput
public const nint m_flOutputMin = 0x490; // CParticleCollectionFloatInput
public const nint m_flOutputMax = 0x5E8; // CParticleCollectionFloatInput
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}
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public static class C_OP_RemapDotProductToScalar { // CParticleFunctionOperator
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public const nint m_nInputCP1 = 0x1C0; // int32_t
public const nint m_nInputCP2 = 0x1C4; // int32_t
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public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t
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public const nint m_flInputMin = 0x1CC; // float
public const nint m_flInputMax = 0x1D0; // float
public const nint m_flOutputMin = 0x1D4; // float
public const nint m_flOutputMax = 0x1D8; // float
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public const nint m_bUseParticleVelocity = 0x1DC; // bool
public const nint m_nSetMethod = 0x1E0; // ParticleSetMethod_t
public const nint m_bActiveRange = 0x1E4; // bool
public const nint m_bUseParticleNormal = 0x1E5; // bool
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}
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public static class C_OP_RemapExternalWindToCP { // CParticleFunctionPreEmission
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public const nint m_nCP = 0x1D0; // int32_t
public const nint m_nCPOutput = 0x1D4; // int32_t
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public const nint m_vecScale = 0x1D8; // CParticleCollectionVecInput
public const nint m_bSetMagnitude = 0x830; // bool
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public const nint m_nOutVectorField = 0x834; // int32_t
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}
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public static class C_OP_RemapModelVolumetoCP { // CParticleFunctionPreEmission
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public const nint m_nBBoxType = 0x1D0; // BBoxVolumeType_t
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public const nint m_nInControlPointNumber = 0x1D4; // int32_t
public const nint m_nOutControlPointNumber = 0x1D8; // int32_t
public const nint m_nOutControlPointMaxNumber = 0x1DC; // int32_t
public const nint m_nField = 0x1E0; // int32_t
public const nint m_flInputMin = 0x1E4; // float
public const nint m_flInputMax = 0x1E8; // float
public const nint m_flOutputMin = 0x1EC; // float
public const nint m_flOutputMax = 0x1F0; // float
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}
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public static class C_OP_RemapNamedModelBodyPartEndCap { // C_OP_RemapNamedModelElementEndCap
}
public static class C_OP_RemapNamedModelBodyPartOnceTimed { // C_OP_RemapNamedModelElementOnceTimed
}
public static class C_OP_RemapNamedModelElementEndCap { // CParticleFunctionOperator
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public const nint m_hModel = 0x1C0; // CStrongHandle<InfoForResourceTypeCModel>
public const nint m_inNames = 0x1C8; // CUtlVector<CUtlString>
public const nint m_outNames = 0x1E0; // CUtlVector<CUtlString>
public const nint m_fallbackNames = 0x1F8; // CUtlVector<CUtlString>
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public const nint m_bModelFromRenderer = 0x210; // bool
public const nint m_nFieldInput = 0x214; // ParticleAttributeIndex_t
public const nint m_nFieldOutput = 0x218; // ParticleAttributeIndex_t
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}
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public static class C_OP_RemapNamedModelElementOnceTimed { // CParticleFunctionOperator
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public const nint m_hModel = 0x1C0; // CStrongHandle<InfoForResourceTypeCModel>
public const nint m_inNames = 0x1C8; // CUtlVector<CUtlString>
public const nint m_outNames = 0x1E0; // CUtlVector<CUtlString>
public const nint m_fallbackNames = 0x1F8; // CUtlVector<CUtlString>
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public const nint m_bModelFromRenderer = 0x210; // bool
public const nint m_bProportional = 0x211; // bool
public const nint m_nFieldInput = 0x214; // ParticleAttributeIndex_t
public const nint m_nFieldOutput = 0x218; // ParticleAttributeIndex_t
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public const nint m_flRemapTime = 0x21C; // float
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}
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public static class C_OP_RemapNamedModelMeshGroupEndCap { // C_OP_RemapNamedModelElementEndCap
}
public static class C_OP_RemapNamedModelMeshGroupOnceTimed { // C_OP_RemapNamedModelElementOnceTimed
}
public static class C_OP_RemapNamedModelSequenceEndCap { // C_OP_RemapNamedModelElementEndCap
}
public static class C_OP_RemapNamedModelSequenceOnceTimed { // C_OP_RemapNamedModelElementOnceTimed
}
public static class C_OP_RemapParticleCountOnScalarEndCap { // CParticleFunctionOperator
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public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
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public const nint m_nInputMin = 0x1C4; // int32_t
public const nint m_nInputMax = 0x1C8; // int32_t
public const nint m_flOutputMin = 0x1CC; // float
public const nint m_flOutputMax = 0x1D0; // float
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public const nint m_bBackwards = 0x1D4; // bool
public const nint m_nSetMethod = 0x1D8; // ParticleSetMethod_t
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}
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public static class C_OP_RemapParticleCountToScalar { // CParticleFunctionOperator
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public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_nInputMin = 0x1C8; // CParticleCollectionFloatInput
public const nint m_nInputMax = 0x320; // CParticleCollectionFloatInput
public const nint m_flOutputMin = 0x478; // CParticleCollectionFloatInput
public const nint m_flOutputMax = 0x5D0; // CParticleCollectionFloatInput
public const nint m_bActiveRange = 0x728; // bool
public const nint m_nSetMethod = 0x72C; // ParticleSetMethod_t
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}
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public static class C_OP_RemapSDFDistanceToScalarAttribute { // CParticleFunctionOperator
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public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_nVectorFieldInput = 0x1C4; // ParticleAttributeIndex_t
public const nint m_flMinDistance = 0x1C8; // CParticleCollectionFloatInput
public const nint m_flMaxDistance = 0x320; // CParticleCollectionFloatInput
public const nint m_flValueBelowMin = 0x478; // CParticleCollectionFloatInput
public const nint m_flValueAtMin = 0x5D0; // CParticleCollectionFloatInput
public const nint m_flValueAtMax = 0x728; // CParticleCollectionFloatInput
public const nint m_flValueAboveMax = 0x880; // CParticleCollectionFloatInput
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}
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public static class C_OP_RemapSDFDistanceToVectorAttribute { // CParticleFunctionOperator
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public const nint m_nVectorFieldOutput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_nVectorFieldInput = 0x1C4; // ParticleAttributeIndex_t
public const nint m_flMinDistance = 0x1C8; // CParticleCollectionFloatInput
public const nint m_flMaxDistance = 0x320; // CParticleCollectionFloatInput
public const nint m_vValueBelowMin = 0x478; // Vector
public const nint m_vValueAtMin = 0x484; // Vector
public const nint m_vValueAtMax = 0x490; // Vector
public const nint m_vValueAboveMax = 0x49C; // Vector
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}
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public static class C_OP_RemapSDFGradientToVectorAttribute { // CParticleFunctionOperator
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public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
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}
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public static class C_OP_RemapScalar { // CParticleFunctionOperator
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public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
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public const nint m_flInputMin = 0x1C8; // float
public const nint m_flInputMax = 0x1CC; // float
public const nint m_flOutputMin = 0x1D0; // float
public const nint m_flOutputMax = 0x1D4; // float
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public const nint m_bOldCode = 0x1D8; // bool
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}
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public static class C_OP_RemapScalarEndCap { // CParticleFunctionOperator
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public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
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public const nint m_flInputMin = 0x1C8; // float
public const nint m_flInputMax = 0x1CC; // float
public const nint m_flOutputMin = 0x1D0; // float
public const nint m_flOutputMax = 0x1D4; // float
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}
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public static class C_OP_RemapScalarOnceTimed { // CParticleFunctionOperator
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public const nint m_bProportional = 0x1C0; // bool
public const nint m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t
public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t
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public const nint m_flInputMin = 0x1CC; // float
public const nint m_flInputMax = 0x1D0; // float
public const nint m_flOutputMin = 0x1D4; // float
public const nint m_flOutputMax = 0x1D8; // float
public const nint m_flRemapTime = 0x1DC; // float
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}
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public static class C_OP_RemapSpeed { // CParticleFunctionOperator
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public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
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public const nint m_flInputMin = 0x1C4; // float
public const nint m_flInputMax = 0x1C8; // float
public const nint m_flOutputMin = 0x1CC; // float
public const nint m_flOutputMax = 0x1D0; // float
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public const nint m_nSetMethod = 0x1D4; // ParticleSetMethod_t
public const nint m_bIgnoreDelta = 0x1D8; // bool
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}
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public static class C_OP_RemapSpeedtoCP { // CParticleFunctionPreEmission
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public const nint m_nInControlPointNumber = 0x1D0; // int32_t
public const nint m_nOutControlPointNumber = 0x1D4; // int32_t
public const nint m_nField = 0x1D8; // int32_t
public const nint m_flInputMin = 0x1DC; // float
public const nint m_flInputMax = 0x1E0; // float
public const nint m_flOutputMin = 0x1E4; // float
public const nint m_flOutputMax = 0x1E8; // float
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public const nint m_bUseDeltaV = 0x1EC; // bool
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}
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public static class C_OP_RemapTransformOrientationToRotations { // CParticleFunctionOperator
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public const nint m_TransformInput = 0x1C0; // CParticleTransformInput
public const nint m_vecRotation = 0x228; // Vector
public const nint m_bUseQuat = 0x234; // bool
public const nint m_bWriteNormal = 0x235; // bool
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}
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public static class C_OP_RemapTransformOrientationToYaw { // CParticleFunctionOperator
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public const nint m_TransformInput = 0x1C0; // CParticleTransformInput
public const nint m_nFieldOutput = 0x228; // ParticleAttributeIndex_t
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public const nint m_flRotOffset = 0x22C; // float
public const nint m_flSpinStrength = 0x230; // float
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}
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public static class C_OP_RemapTransformToVelocity { // CParticleFunctionOperator
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public const nint m_TransformInput = 0x1C0; // CParticleTransformInput
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}
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public static class C_OP_RemapTransformVisibilityToScalar { // CParticleFunctionOperator
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public const nint m_nSetMethod = 0x1C0; // ParticleSetMethod_t
public const nint m_TransformInput = 0x1C8; // CParticleTransformInput
public const nint m_nFieldOutput = 0x230; // ParticleAttributeIndex_t
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public const nint m_flInputMin = 0x234; // float
public const nint m_flInputMax = 0x238; // float
public const nint m_flOutputMin = 0x23C; // float
public const nint m_flOutputMax = 0x240; // float
public const nint m_flRadius = 0x244; // float
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}
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public static class C_OP_RemapTransformVisibilityToVector { // CParticleFunctionOperator
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public const nint m_nSetMethod = 0x1C0; // ParticleSetMethod_t
public const nint m_TransformInput = 0x1C8; // CParticleTransformInput
public const nint m_nFieldOutput = 0x230; // ParticleAttributeIndex_t
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public const nint m_flInputMin = 0x234; // float
public const nint m_flInputMax = 0x238; // float
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public const nint m_vecOutputMin = 0x23C; // Vector
public const nint m_vecOutputMax = 0x248; // Vector
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public const nint m_flRadius = 0x254; // float
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}
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public static class C_OP_RemapVectorComponentToScalar { // CParticleFunctionOperator
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public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
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public const nint m_nComponent = 0x1C8; // int32_t
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}
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public static class C_OP_RemapVectortoCP { // CParticleFunctionOperator
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public const nint m_nOutControlPointNumber = 0x1C0; // int32_t
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public const nint m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t
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public const nint m_nParticleNumber = 0x1C8; // int32_t
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}
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public static class C_OP_RemapVelocityToVector { // CParticleFunctionOperator
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public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
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public const nint m_flScale = 0x1C4; // float
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public const nint m_bNormalize = 0x1C8; // bool
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}
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public static class C_OP_RemapVisibilityScalar { // CParticleFunctionOperator
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public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
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public const nint m_flInputMin = 0x1C8; // float
public const nint m_flInputMax = 0x1CC; // float
public const nint m_flOutputMin = 0x1D0; // float
public const nint m_flOutputMax = 0x1D4; // float
public const nint m_flRadiusScale = 0x1D8; // float
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}
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public static class C_OP_RenderAsModels { // CParticleFunctionRenderer
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public const nint m_ModelList = 0x200; // CUtlVector<ModelReference_t>
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public const nint m_flModelScale = 0x21C; // float
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public const nint m_bFitToModelSize = 0x220; // bool
public const nint m_bNonUniformScaling = 0x221; // bool
public const nint m_nXAxisScalingAttribute = 0x224; // ParticleAttributeIndex_t
public const nint m_nYAxisScalingAttribute = 0x228; // ParticleAttributeIndex_t
public const nint m_nZAxisScalingAttribute = 0x22C; // ParticleAttributeIndex_t
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public const nint m_nSizeCullBloat = 0x230; // int32_t
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}
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public static class C_OP_RenderBlobs { // CParticleFunctionRenderer
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public const nint m_cubeWidth = 0x200; // CParticleCollectionRendererFloatInput
public const nint m_cutoffRadius = 0x358; // CParticleCollectionRendererFloatInput
public const nint m_renderRadius = 0x4B0; // CParticleCollectionRendererFloatInput
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public const nint m_nScaleCP = 0x608; // int32_t
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public const nint m_MaterialVars = 0x610; // CUtlVector<MaterialVariable_t>
public const nint m_hMaterial = 0x640; // CStrongHandle<InfoForResourceTypeIMaterial2>
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}
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public static class C_OP_RenderCables { // CParticleFunctionRenderer
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public const nint m_flRadiusScale = 0x200; // CParticleCollectionFloatInput
public const nint m_flAlphaScale = 0x358; // CParticleCollectionFloatInput
public const nint m_vecColorScale = 0x4B0; // CParticleCollectionVecInput
public const nint m_nColorBlendType = 0xB08; // ParticleColorBlendType_t
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public const nint m_hMaterial = 0xB10; // CStrongHandle<InfoForResourceTypeIMaterial2>
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public const nint m_nTextureRepetitionMode = 0xB18; // TextureRepetitionMode_t
public const nint m_flTextureRepeatsPerSegment = 0xB20; // CParticleCollectionFloatInput
public const nint m_flTextureRepeatsCircumference = 0xC78; // CParticleCollectionFloatInput
public const nint m_flColorMapOffsetV = 0xDD0; // CParticleCollectionFloatInput
public const nint m_flColorMapOffsetU = 0xF28; // CParticleCollectionFloatInput
public const nint m_flNormalMapOffsetV = 0x1080; // CParticleCollectionFloatInput
public const nint m_flNormalMapOffsetU = 0x11D8; // CParticleCollectionFloatInput
public const nint m_bDrawCableCaps = 0x1330; // bool
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public const nint m_flCapRoundness = 0x1334; // float
public const nint m_flCapOffsetAmount = 0x1338; // float
public const nint m_flTessScale = 0x133C; // float
public const nint m_nMinTesselation = 0x1340; // int32_t
public const nint m_nMaxTesselation = 0x1344; // int32_t
public const nint m_nRoundness = 0x1348; // int32_t
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public const nint m_LightingTransform = 0x1350; // CParticleTransformInput
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public const nint m_MaterialFloatVars = 0x13B8; // CUtlVector<FloatInputMaterialVariable_t>
public const nint m_MaterialVecVars = 0x13E8; // CUtlVector<VecInputMaterialVariable_t>
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}
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public static class C_OP_RenderClothForce { // CParticleFunctionRenderer
}
public static class C_OP_RenderDeferredLight { // CParticleFunctionRenderer
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public const nint m_bUseAlphaTestWindow = 0x200; // bool
public const nint m_bUseTexture = 0x201; // bool
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public const nint m_flRadiusScale = 0x204; // float
public const nint m_flAlphaScale = 0x208; // float
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public const nint m_nAlpha2Field = 0x20C; // ParticleAttributeIndex_t
public const nint m_vecColorScale = 0x210; // CParticleCollectionVecInput
public const nint m_nColorBlendType = 0x868; // ParticleColorBlendType_t
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public const nint m_flLightDistance = 0x86C; // float
public const nint m_flStartFalloff = 0x870; // float
public const nint m_flDistanceFalloff = 0x874; // float
public const nint m_flSpotFoV = 0x878; // float
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public const nint m_nAlphaTestPointField = 0x87C; // ParticleAttributeIndex_t
public const nint m_nAlphaTestRangeField = 0x880; // ParticleAttributeIndex_t
public const nint m_nAlphaTestSharpnessField = 0x884; // ParticleAttributeIndex_t
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public const nint m_hTexture = 0x888; // CStrongHandle<InfoForResourceTypeCTextureBase>
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public const nint m_nHSVShiftControlPoint = 0x890; // int32_t
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}
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public static class C_OP_RenderFlattenGrass { // CParticleFunctionRenderer
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public const nint m_flFlattenStrength = 0x200; // float
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public const nint m_nStrengthFieldOverride = 0x204; // ParticleAttributeIndex_t
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public const nint m_flRadiusScale = 0x208; // float
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}
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public static class C_OP_RenderGpuImplicit { // CParticleFunctionRenderer
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public const nint m_bUsePerParticleRadius = 0x200; // bool
public const nint m_fGridSize = 0x208; // CParticleCollectionRendererFloatInput
public const nint m_fRadiusScale = 0x360; // CParticleCollectionRendererFloatInput
public const nint m_fIsosurfaceThreshold = 0x4B8; // CParticleCollectionRendererFloatInput
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public const nint m_nScaleCP = 0x610; // int32_t
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public const nint m_hMaterial = 0x618; // CStrongHandle<InfoForResourceTypeIMaterial2>
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}
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public static class C_OP_RenderLightBeam { // CParticleFunctionRenderer
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public const nint m_vColorBlend = 0x200; // CParticleCollectionVecInput
public const nint m_nColorBlendType = 0x858; // ParticleColorBlendType_t
public const nint m_flBrightnessLumensPerMeter = 0x860; // CParticleCollectionFloatInput
public const nint m_bCastShadows = 0x9B8; // bool
public const nint m_flSkirt = 0x9C0; // CParticleCollectionFloatInput
public const nint m_flRange = 0xB18; // CParticleCollectionFloatInput
public const nint m_flThickness = 0xC70; // CParticleCollectionFloatInput
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}
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public static class C_OP_RenderLights { // C_OP_RenderPoints
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public const nint m_flAnimationRate = 0x210; // float
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public const nint m_nAnimationType = 0x214; // AnimationType_t
public const nint m_bAnimateInFPS = 0x218; // bool
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public const nint m_flMinSize = 0x21C; // float
public const nint m_flMaxSize = 0x220; // float
public const nint m_flStartFadeSize = 0x224; // float
public const nint m_flEndFadeSize = 0x228; // float
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}
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public static class C_OP_RenderMaterialProxy { // CParticleFunctionRenderer
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public const nint m_nMaterialControlPoint = 0x200; // int32_t
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public const nint m_nProxyType = 0x204; // MaterialProxyType_t
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public const nint m_MaterialVars = 0x208; // CUtlVector<MaterialVariable_t>
public const nint m_hOverrideMaterial = 0x220; // CStrongHandle<InfoForResourceTypeIMaterial2>
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public const nint m_flMaterialOverrideEnabled = 0x228; // CParticleCollectionFloatInput
public const nint m_vecColorScale = 0x380; // CParticleCollectionVecInput
public const nint m_flAlpha = 0x9D8; // CPerParticleFloatInput
public const nint m_nColorBlendType = 0xB30; // ParticleColorBlendType_t
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}
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public static class C_OP_RenderModels { // CParticleFunctionRenderer
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public const nint m_bOnlyRenderInEffectsBloomPass = 0x200; // bool
public const nint m_bOnlyRenderInEffectsWaterPass = 0x201; // bool
public const nint m_bUseMixedResolutionRendering = 0x202; // bool
public const nint m_bOnlyRenderInEffecsGameOverlay = 0x203; // bool
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public const nint m_ModelList = 0x208; // CUtlVector<ModelReference_t>
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public const nint m_nBodyGroupField = 0x224; // ParticleAttributeIndex_t
public const nint m_nSubModelField = 0x228; // ParticleAttributeIndex_t
public const nint m_bIgnoreNormal = 0x22C; // bool
public const nint m_bOrientZ = 0x22D; // bool
public const nint m_bCenterOffset = 0x22E; // bool
public const nint m_vecLocalOffset = 0x230; // CPerParticleVecInput
public const nint m_vecLocalRotation = 0x888; // CPerParticleVecInput
public const nint m_bIgnoreRadius = 0xEE0; // bool
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public const nint m_nModelScaleCP = 0xEE4; // int32_t
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public const nint m_vecComponentScale = 0xEE8; // CPerParticleVecInput
public const nint m_bLocalScale = 0x1540; // bool
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public const nint m_nSizeCullBloat = 0x1544; // int32_t
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public const nint m_bAnimated = 0x1548; // bool
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public const nint m_flAnimationRate = 0x154C; // float
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public const nint m_bScaleAnimationRate = 0x1550; // bool
public const nint m_bForceLoopingAnimation = 0x1551; // bool
public const nint m_bResetAnimOnStop = 0x1552; // bool
public const nint m_bManualAnimFrame = 0x1553; // bool
public const nint m_nAnimationScaleField = 0x1554; // ParticleAttributeIndex_t
public const nint m_nAnimationField = 0x1558; // ParticleAttributeIndex_t
public const nint m_nManualFrameField = 0x155C; // ParticleAttributeIndex_t
public const nint m_ActivityName = 0x1560; // char[256]
public const nint m_SequenceName = 0x1660; // char[256]
public const nint m_bEnableClothSimulation = 0x1760; // bool
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public const nint m_hOverrideMaterial = 0x1768; // CStrongHandle<InfoForResourceTypeIMaterial2>
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public const nint m_bOverrideTranslucentMaterials = 0x1770; // bool
public const nint m_nSkin = 0x1778; // CPerParticleFloatInput
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public const nint m_MaterialVars = 0x18D0; // CUtlVector<MaterialVariable_t>
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public const nint m_modelInput = 0x18E8; // CParticleModelInput
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public const nint m_nLOD = 0x1948; // int32_t
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public const nint m_EconSlotName = 0x194C; // char[256]
public const nint m_bOriginalModel = 0x1A4C; // bool
public const nint m_bSuppressTint = 0x1A4D; // bool
public const nint m_bUseRawMeshGroup = 0x1A4E; // bool
public const nint m_bDisableShadows = 0x1A4F; // bool
public const nint m_bAcceptsDecals = 0x1A50; // bool
public const nint m_bForceDrawInterlevedWithSiblings = 0x1A51; // bool
public const nint m_bDoNotDrawInParticlePass = 0x1A52; // bool
public const nint m_szRenderAttribute = 0x1A53; // char[260]
public const nint m_flRadiusScale = 0x1B58; // CParticleCollectionFloatInput
public const nint m_flAlphaScale = 0x1CB0; // CParticleCollectionFloatInput
public const nint m_flRollScale = 0x1E08; // CParticleCollectionFloatInput
public const nint m_nAlpha2Field = 0x1F60; // ParticleAttributeIndex_t
public const nint m_vecColorScale = 0x1F68; // CParticleCollectionVecInput
public const nint m_nColorBlendType = 0x25C0; // ParticleColorBlendType_t
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}
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public static class C_OP_RenderOmni2Light { // CParticleFunctionRenderer
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public const nint m_nLightType = 0x200; // ParticleOmni2LightTypeChoiceList_t
public const nint m_vColorBlend = 0x208; // CParticleCollectionVecInput
public const nint m_nColorBlendType = 0x860; // ParticleColorBlendType_t
public const nint m_nBrightnessUnit = 0x864; // ParticleLightUnitChoiceList_t
public const nint m_flBrightnessLumens = 0x868; // CPerParticleFloatInput
public const nint m_flBrightnessCandelas = 0x9C0; // CPerParticleFloatInput
public const nint m_bCastShadows = 0xB18; // bool
public const nint m_flLuminaireRadius = 0xB20; // CPerParticleFloatInput
public const nint m_flSkirt = 0xC78; // CPerParticleFloatInput
public const nint m_flRange = 0xDD0; // CPerParticleFloatInput
public const nint m_flInnerConeAngle = 0xF28; // CPerParticleFloatInput
public const nint m_flOuterConeAngle = 0x1080; // CPerParticleFloatInput
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public const nint m_hLightCookie = 0x11D8; // CStrongHandle<InfoForResourceTypeCTextureBase>
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public const nint m_bSphericalCookie = 0x11E0; // bool
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}
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public static class C_OP_RenderPoints { // CParticleFunctionRenderer
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public const nint m_hMaterial = 0x200; // CStrongHandle<InfoForResourceTypeIMaterial2>
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}
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public static class C_OP_RenderPostProcessing { // CParticleFunctionRenderer
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public const nint m_flPostProcessStrength = 0x200; // CPerParticleFloatInput
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public const nint m_hPostTexture = 0x358; // CStrongHandle<InfoForResourceTypeCPostProcessingResource>
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public const nint m_nPriority = 0x360; // ParticlePostProcessPriorityGroup_t
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}
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public static class C_OP_RenderProjected { // CParticleFunctionRenderer
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public const nint m_bProjectCharacter = 0x200; // bool
public const nint m_bProjectWorld = 0x201; // bool
public const nint m_bProjectWater = 0x202; // bool
public const nint m_bFlipHorizontal = 0x203; // bool
public const nint m_bEnableProjectedDepthControls = 0x204; // bool
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public const nint m_flMinProjectionDepth = 0x208; // float
public const nint m_flMaxProjectionDepth = 0x20C; // float
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public const nint m_hProjectedMaterial = 0x210; // CStrongHandle<InfoForResourceTypeIMaterial2>
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public const nint m_flAnimationTimeScale = 0x218; // float
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public const nint m_bOrientToNormal = 0x21C; // bool
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public const nint m_MaterialVars = 0x220; // CUtlVector<MaterialVariable_t>
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}
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public static class C_OP_RenderRopes { // CBaseRendererSource2
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public const nint m_bEnableFadingAndClamping = 0x2470; // bool
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public const nint m_flMinSize = 0x2474; // float
public const nint m_flMaxSize = 0x2478; // float
public const nint m_flStartFadeSize = 0x247C; // float
public const nint m_flEndFadeSize = 0x2480; // float
public const nint m_flStartFadeDot = 0x2484; // float
public const nint m_flEndFadeDot = 0x2488; // float
public const nint m_flRadiusTaper = 0x248C; // float
public const nint m_nMinTesselation = 0x2490; // int32_t
public const nint m_nMaxTesselation = 0x2494; // int32_t
public const nint m_flTessScale = 0x2498; // float
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public const nint m_flTextureVWorldSize = 0x24A0; // CParticleCollectionRendererFloatInput
public const nint m_flTextureVScrollRate = 0x25F8; // CParticleCollectionRendererFloatInput
public const nint m_flTextureVOffset = 0x2750; // CParticleCollectionRendererFloatInput
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public const nint m_nTextureVParamsCP = 0x28A8; // int32_t
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public const nint m_bClampV = 0x28AC; // bool
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public const nint m_nScaleCP1 = 0x28B0; // int32_t
public const nint m_nScaleCP2 = 0x28B4; // int32_t
public const nint m_flScaleVSizeByControlPointDistance = 0x28B8; // float
public const nint m_flScaleVScrollByControlPointDistance = 0x28BC; // float
public const nint m_flScaleVOffsetByControlPointDistance = 0x28C0; // float
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public const nint m_bUseScalarForTextureCoordinate = 0x28C5; // bool
public const nint m_nScalarFieldForTextureCoordinate = 0x28C8; // ParticleAttributeIndex_t
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public const nint m_flScalarAttributeTextureCoordScale = 0x28CC; // float
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public const nint m_bReverseOrder = 0x28D0; // bool
public const nint m_bClosedLoop = 0x28D1; // bool
public const nint m_nOrientationType = 0x28D4; // ParticleOrientationChoiceList_t
public const nint m_nVectorFieldForOrientation = 0x28D8; // ParticleAttributeIndex_t
public const nint m_bDrawAsOpaque = 0x28DC; // bool
public const nint m_bGenerateNormals = 0x28DD; // bool
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}
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public static class C_OP_RenderScreenShake { // CParticleFunctionRenderer
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public const nint m_flDurationScale = 0x200; // float
public const nint m_flRadiusScale = 0x204; // float
public const nint m_flFrequencyScale = 0x208; // float
public const nint m_flAmplitudeScale = 0x20C; // float
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public const nint m_nRadiusField = 0x210; // ParticleAttributeIndex_t
public const nint m_nDurationField = 0x214; // ParticleAttributeIndex_t
public const nint m_nFrequencyField = 0x218; // ParticleAttributeIndex_t
public const nint m_nAmplitudeField = 0x21C; // ParticleAttributeIndex_t
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public const nint m_nFilterCP = 0x220; // int32_t
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}
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public static class C_OP_RenderScreenVelocityRotate { // CParticleFunctionRenderer
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public const nint m_flRotateRateDegrees = 0x200; // float
public const nint m_flForwardDegrees = 0x204; // float
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}
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public static class C_OP_RenderSound { // CParticleFunctionRenderer
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public const nint m_flDurationScale = 0x200; // float
public const nint m_flSndLvlScale = 0x204; // float
public const nint m_flPitchScale = 0x208; // float
public const nint m_flVolumeScale = 0x20C; // float
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public const nint m_nSndLvlField = 0x210; // ParticleAttributeIndex_t
public const nint m_nDurationField = 0x214; // ParticleAttributeIndex_t
public const nint m_nPitchField = 0x218; // ParticleAttributeIndex_t
public const nint m_nVolumeField = 0x21C; // ParticleAttributeIndex_t
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public const nint m_nChannel = 0x220; // int32_t
public const nint m_nCPReference = 0x224; // int32_t
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public const nint m_pszSoundName = 0x228; // char[256]
public const nint m_bSuppressStopSoundEvent = 0x328; // bool
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}
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public static class C_OP_RenderSprites { // CBaseRendererSource2
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public const nint m_nSequenceOverride = 0x2470; // CParticleCollectionRendererFloatInput
public const nint m_nOrientationType = 0x25C8; // ParticleOrientationChoiceList_t
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public const nint m_nOrientationControlPoint = 0x25CC; // int32_t
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public const nint m_bUseYawWithNormalAligned = 0x25D0; // bool
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public const nint m_flMinSize = 0x25D4; // float
public const nint m_flMaxSize = 0x25D8; // float
public const nint m_flAlphaAdjustWithSizeAdjust = 0x25DC; // float
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public const nint m_flStartFadeSize = 0x25E0; // CParticleCollectionRendererFloatInput
public const nint m_flEndFadeSize = 0x2738; // CParticleCollectionRendererFloatInput
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public const nint m_flStartFadeDot = 0x2890; // float
public const nint m_flEndFadeDot = 0x2894; // float
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public const nint m_bDistanceAlpha = 0x2898; // bool
public const nint m_bSoftEdges = 0x2899; // bool
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public const nint m_flEdgeSoftnessStart = 0x289C; // float
public const nint m_flEdgeSoftnessEnd = 0x28A0; // float
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public const nint m_bOutline = 0x28A4; // bool
public const nint m_OutlineColor = 0x28A5; // Color
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public const nint m_nOutlineAlpha = 0x28AC; // int32_t
public const nint m_flOutlineStart0 = 0x28B0; // float
public const nint m_flOutlineStart1 = 0x28B4; // float
public const nint m_flOutlineEnd0 = 0x28B8; // float
public const nint m_flOutlineEnd1 = 0x28BC; // float
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public const nint m_nLightingMode = 0x28C0; // ParticleLightingQuality_t
public const nint m_flLightingTessellation = 0x28C8; // CParticleCollectionRendererFloatInput
public const nint m_flLightingDirectionality = 0x2A20; // CParticleCollectionRendererFloatInput
public const nint m_bParticleShadows = 0x2B78; // bool
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public const nint m_flShadowDensity = 0x2B7C; // float
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}
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public static class C_OP_RenderStandardLight { // CParticleFunctionRenderer
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public const nint m_nLightType = 0x200; // ParticleLightTypeChoiceList_t
public const nint m_vecColorScale = 0x208; // CParticleCollectionVecInput
public const nint m_nColorBlendType = 0x860; // ParticleColorBlendType_t
public const nint m_flIntensity = 0x868; // CParticleCollectionFloatInput
public const nint m_bCastShadows = 0x9C0; // bool
public const nint m_flTheta = 0x9C8; // CParticleCollectionFloatInput
public const nint m_flPhi = 0xB20; // CParticleCollectionFloatInput
public const nint m_flRadiusMultiplier = 0xC78; // CParticleCollectionFloatInput
public const nint m_nAttenuationStyle = 0xDD0; // StandardLightingAttenuationStyle_t
public const nint m_flFalloffLinearity = 0xDD8; // CParticleCollectionFloatInput
public const nint m_flFiftyPercentFalloff = 0xF30; // CParticleCollectionFloatInput
public const nint m_flZeroPercentFalloff = 0x1088; // CParticleCollectionFloatInput
public const nint m_bRenderDiffuse = 0x11E0; // bool
public const nint m_bRenderSpecular = 0x11E1; // bool
public const nint m_lightCookie = 0x11E8; // CUtlString
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public const nint m_nPriority = 0x11F0; // int32_t
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public const nint m_nFogLightingMode = 0x11F4; // ParticleLightFogLightingMode_t
public const nint m_flFogContribution = 0x11F8; // CParticleCollectionRendererFloatInput
public const nint m_nCapsuleLightBehavior = 0x1350; // ParticleLightBehaviorChoiceList_t
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public const nint m_flCapsuleLength = 0x1354; // float
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public const nint m_bReverseOrder = 0x1358; // bool
public const nint m_bClosedLoop = 0x1359; // bool
public const nint m_nPrevPntSource = 0x135C; // ParticleAttributeIndex_t
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public const nint m_flMaxLength = 0x1360; // float
public const nint m_flMinLength = 0x1364; // float
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public const nint m_bIgnoreDT = 0x1368; // bool
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public const nint m_flConstrainRadiusToLengthRatio = 0x136C; // float
public const nint m_flLengthScale = 0x1370; // float
public const nint m_flLengthFadeInTime = 0x1374; // float
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}
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public static class C_OP_RenderStatusEffect { // CParticleFunctionRenderer
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public const nint m_pTextureColorWarp = 0x200; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_pTextureDetail2 = 0x208; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_pTextureDiffuseWarp = 0x210; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_pTextureFresnelColorWarp = 0x218; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_pTextureFresnelWarp = 0x220; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_pTextureSpecularWarp = 0x228; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_pTextureEnvMap = 0x230; // CStrongHandle<InfoForResourceTypeCTextureBase>
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}
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public static class C_OP_RenderStatusEffectCitadel { // CParticleFunctionRenderer
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public const nint m_pTextureColorWarp = 0x200; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_pTextureNormal = 0x208; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_pTextureMetalness = 0x210; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_pTextureRoughness = 0x218; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_pTextureSelfIllum = 0x220; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_pTextureDetail = 0x228; // CStrongHandle<InfoForResourceTypeCTextureBase>
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}
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public static class C_OP_RenderText { // CParticleFunctionRenderer
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public const nint m_OutlineColor = 0x200; // Color
public const nint m_DefaultText = 0x208; // CUtlString
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}
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public static class C_OP_RenderTonemapController { // CParticleFunctionRenderer
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public const nint m_flTonemapLevel = 0x200; // float
public const nint m_flTonemapWeight = 0x204; // float
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public const nint m_nTonemapLevelField = 0x208; // ParticleAttributeIndex_t
public const nint m_nTonemapWeightField = 0x20C; // ParticleAttributeIndex_t
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}
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public static class C_OP_RenderTrails { // CBaseTrailRenderer
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public const nint m_bEnableFadingAndClamping = 0x2740; // bool
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public const nint m_flStartFadeDot = 0x2744; // float
public const nint m_flEndFadeDot = 0x2748; // float
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public const nint m_nPrevPntSource = 0x274C; // ParticleAttributeIndex_t
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public const nint m_flMaxLength = 0x2750; // float
public const nint m_flMinLength = 0x2754; // float
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public const nint m_bIgnoreDT = 0x2758; // bool
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public const nint m_flConstrainRadiusToLengthRatio = 0x275C; // float
public const nint m_flLengthScale = 0x2760; // float
public const nint m_flLengthFadeInTime = 0x2764; // float
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public const nint m_flRadiusHeadTaper = 0x2768; // CPerParticleFloatInput
public const nint m_vecHeadColorScale = 0x28C0; // CParticleCollectionVecInput
public const nint m_flHeadAlphaScale = 0x2F18; // CPerParticleFloatInput
public const nint m_flRadiusTaper = 0x3070; // CPerParticleFloatInput
public const nint m_vecTailColorScale = 0x31C8; // CParticleCollectionVecInput
public const nint m_flTailAlphaScale = 0x3820; // CPerParticleFloatInput
public const nint m_nHorizCropField = 0x3978; // ParticleAttributeIndex_t
public const nint m_nVertCropField = 0x397C; // ParticleAttributeIndex_t
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public const nint m_flForwardShift = 0x3980; // float
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public const nint m_bFlipUVBasedOnPitchYaw = 0x3984; // bool
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}
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public static class C_OP_RenderTreeShake { // CParticleFunctionRenderer
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public const nint m_flPeakStrength = 0x200; // float
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public const nint m_nPeakStrengthFieldOverride = 0x204; // ParticleAttributeIndex_t
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public const nint m_flRadius = 0x208; // float
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public const nint m_nRadiusFieldOverride = 0x20C; // ParticleAttributeIndex_t
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public const nint m_flShakeDuration = 0x210; // float
public const nint m_flTransitionTime = 0x214; // float
public const nint m_flTwistAmount = 0x218; // float
public const nint m_flRadialAmount = 0x21C; // float
public const nint m_flControlPointOrientationAmount = 0x220; // float
public const nint m_nControlPointForLinearDirection = 0x224; // int32_t
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}
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public static class C_OP_RenderVRHapticEvent { // CParticleFunctionRenderer
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public const nint m_nHand = 0x200; // ParticleVRHandChoiceList_t
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public const nint m_nOutputHandCP = 0x204; // int32_t
public const nint m_nOutputField = 0x208; // int32_t
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public const nint m_flAmplitude = 0x210; // CPerParticleFloatInput
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}
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public static class C_OP_RepeatedTriggerChildGroup { // CParticleFunctionPreEmission
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public const nint m_nChildGroupID = 0x1D0; // int32_t
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public const nint m_flClusterRefireTime = 0x1D8; // CParticleCollectionFloatInput
public const nint m_flClusterSize = 0x330; // CParticleCollectionFloatInput
public const nint m_flClusterCooldown = 0x488; // CParticleCollectionFloatInput
public const nint m_bLimitChildCount = 0x5E0; // bool
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}
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public static class C_OP_RestartAfterDuration { // CParticleFunctionOperator
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public const nint m_flDurationMin = 0x1C0; // float
public const nint m_flDurationMax = 0x1C4; // float
public const nint m_nCP = 0x1C8; // int32_t
public const nint m_nCPField = 0x1CC; // int32_t
public const nint m_nChildGroupID = 0x1D0; // int32_t
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public const nint m_bOnlyChildren = 0x1D4; // bool
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}
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public static class C_OP_RopeSpringConstraint { // CParticleFunctionConstraint
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public const nint m_flRestLength = 0x1C0; // CParticleCollectionFloatInput
public const nint m_flMinDistance = 0x318; // CParticleCollectionFloatInput
public const nint m_flMaxDistance = 0x470; // CParticleCollectionFloatInput
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public const nint m_flAdjustmentScale = 0x5C8; // float
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public const nint m_flInitialRestingLength = 0x5D0; // CParticleCollectionFloatInput
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}
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public static class C_OP_RotateVector { // CParticleFunctionOperator
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public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_vecRotAxisMin = 0x1C4; // Vector
public const nint m_vecRotAxisMax = 0x1D0; // Vector
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public const nint m_flRotRateMin = 0x1DC; // float
public const nint m_flRotRateMax = 0x1E0; // float
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public const nint m_bNormalize = 0x1E4; // bool
public const nint m_flScale = 0x1E8; // CPerParticleFloatInput
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}
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public static class C_OP_RtEnvCull { // CParticleFunctionOperator
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public const nint m_vecTestDir = 0x1C0; // Vector
public const nint m_vecTestNormal = 0x1CC; // Vector
public const nint m_bCullOnMiss = 0x1D8; // bool
public const nint m_bStickInsteadOfCull = 0x1D9; // bool
public const nint m_RtEnvName = 0x1DA; // char[128]
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public const nint m_nRTEnvCP = 0x25C; // int32_t
public const nint m_nComponent = 0x260; // int32_t
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}
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public static class C_OP_SDFConstraint { // CParticleFunctionConstraint
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public const nint m_flMinDist = 0x1C0; // CParticleCollectionFloatInput
public const nint m_flMaxDist = 0x318; // CParticleCollectionFloatInput
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public const nint m_nMaxIterations = 0x470; // int32_t
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}
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public static class C_OP_SDFForce { // CParticleFunctionForce
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public const nint m_flForceScale = 0x1D0; // float
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}
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public static class C_OP_SDFLighting { // CParticleFunctionOperator
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public const nint m_vLightingDir = 0x1C0; // Vector
public const nint m_vTint_0 = 0x1CC; // Vector
public const nint m_vTint_1 = 0x1D8; // Vector
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}
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public static class C_OP_SelectivelyEnableChildren { // CParticleFunctionPreEmission
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public const nint m_nChildGroupID = 0x1D0; // CParticleCollectionFloatInput
public const nint m_nFirstChild = 0x328; // CParticleCollectionFloatInput
public const nint m_nNumChildrenToEnable = 0x480; // CParticleCollectionFloatInput
public const nint m_bPlayEndcapOnStop = 0x5D8; // bool
public const nint m_bDestroyImmediately = 0x5D9; // bool
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}
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public static class C_OP_SequenceFromModel { // CParticleFunctionOperator
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public const nint m_nControlPointNumber = 0x1C0; // int32_t
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public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
public const nint m_nFieldOutputAnim = 0x1C8; // ParticleAttributeIndex_t
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public const nint m_flInputMin = 0x1CC; // float
public const nint m_flInputMax = 0x1D0; // float
public const nint m_flOutputMin = 0x1D4; // float
public const nint m_flOutputMax = 0x1D8; // float
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public const nint m_nSetMethod = 0x1DC; // ParticleSetMethod_t
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}
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public static class C_OP_SetAttributeToScalarExpression { // CParticleFunctionOperator
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public const nint m_nExpression = 0x1C0; // ScalarExpressionType_t
public const nint m_flInput1 = 0x1C8; // CPerParticleFloatInput
public const nint m_flInput2 = 0x320; // CPerParticleFloatInput
public const nint m_nOutputField = 0x478; // ParticleAttributeIndex_t
public const nint m_nSetMethod = 0x47C; // ParticleSetMethod_t
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}
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public static class C_OP_SetCPOrientationToDirection { // CParticleFunctionOperator
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public const nint m_nInputControlPoint = 0x1C0; // int32_t
public const nint m_nOutputControlPoint = 0x1C4; // int32_t
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}
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public static class C_OP_SetCPOrientationToGroundNormal { // CParticleFunctionOperator
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public const nint m_flInterpRate = 0x1C0; // float
public const nint m_flMaxTraceLength = 0x1C4; // float
public const nint m_flTolerance = 0x1C8; // float
public const nint m_flTraceOffset = 0x1CC; // float
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public const nint m_CollisionGroupName = 0x1D0; // char[128]
public const nint m_nTraceSet = 0x250; // ParticleTraceSet_t
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public const nint m_nInputCP = 0x254; // int32_t
public const nint m_nOutputCP = 0x258; // int32_t
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public const nint m_bIncludeWater = 0x268; // bool
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}
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public static class C_OP_SetCPOrientationToPointAtCP { // CParticleFunctionPreEmission
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public const nint m_nInputCP = 0x1D0; // int32_t
public const nint m_nOutputCP = 0x1D4; // int32_t
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public const nint m_flInterpolation = 0x1D8; // CParticleCollectionFloatInput
public const nint m_b2DOrientation = 0x330; // bool
public const nint m_bAvoidSingularity = 0x331; // bool
public const nint m_bPointAway = 0x332; // bool
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}
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public static class C_OP_SetCPtoVector { // CParticleFunctionOperator
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public const nint m_nCPInput = 0x1C0; // int32_t
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public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
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}
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public static class C_OP_SetChildControlPoints { // CParticleFunctionOperator
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public const nint m_nChildGroupID = 0x1C0; // int32_t
public const nint m_nFirstControlPoint = 0x1C4; // int32_t
public const nint m_nNumControlPoints = 0x1C8; // int32_t
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public const nint m_nFirstSourcePoint = 0x1D0; // CParticleCollectionFloatInput
public const nint m_bReverse = 0x328; // bool
public const nint m_bSetOrientation = 0x329; // bool
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}
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public static class C_OP_SetControlPointFieldFromVectorExpression { // CParticleFunctionPreEmission
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public const nint m_nExpression = 0x1D0; // VectorFloatExpressionType_t
public const nint m_vecInput1 = 0x1D8; // CParticleCollectionVecInput
public const nint m_vecInput2 = 0x830; // CParticleCollectionVecInput
public const nint m_flOutputRemap = 0xE88; // CParticleRemapFloatInput
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public const nint m_nOutputCP = 0xFE0; // int32_t
public const nint m_nOutVectorField = 0xFE4; // int32_t
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}
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public static class C_OP_SetControlPointFieldToScalarExpression { // CParticleFunctionPreEmission
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public const nint m_nExpression = 0x1D0; // ScalarExpressionType_t
public const nint m_flInput1 = 0x1D8; // CParticleCollectionFloatInput
public const nint m_flInput2 = 0x330; // CParticleCollectionFloatInput
public const nint m_flOutputRemap = 0x488; // CParticleRemapFloatInput
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public const nint m_nOutputCP = 0x5E0; // int32_t
public const nint m_nOutVectorField = 0x5E4; // int32_t
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}
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public static class C_OP_SetControlPointFieldToWater { // CParticleFunctionPreEmission
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public const nint m_nSourceCP = 0x1D0; // int32_t
public const nint m_nDestCP = 0x1D4; // int32_t
public const nint m_nCPField = 0x1D8; // int32_t
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}
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public static class C_OP_SetControlPointFromObjectScale { // CParticleFunctionPreEmission
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public const nint m_nCPInput = 0x1D0; // int32_t
public const nint m_nCPOutput = 0x1D4; // int32_t
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}
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public static class C_OP_SetControlPointOrientation { // CParticleFunctionPreEmission
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public const nint m_bUseWorldLocation = 0x1D0; // bool
public const nint m_bRandomize = 0x1D2; // bool
public const nint m_bSetOnce = 0x1D3; // bool
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public const nint m_nCP = 0x1D4; // int32_t
public const nint m_nHeadLocation = 0x1D8; // int32_t
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public const nint m_vecRotation = 0x1DC; // QAngle
public const nint m_vecRotationB = 0x1E8; // QAngle
public const nint m_flInterpolation = 0x1F8; // CParticleCollectionFloatInput
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}
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public static class C_OP_SetControlPointOrientationToCPVelocity { // CParticleFunctionPreEmission
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public const nint m_nCPInput = 0x1D0; // int32_t
public const nint m_nCPOutput = 0x1D4; // int32_t
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}
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public static class C_OP_SetControlPointPositionToRandomActiveCP { // CParticleFunctionPreEmission
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public const nint m_nCP1 = 0x1D0; // int32_t
public const nint m_nHeadLocationMin = 0x1D4; // int32_t
public const nint m_nHeadLocationMax = 0x1D8; // int32_t
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public const nint m_flResetRate = 0x1E0; // CParticleCollectionFloatInput
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}
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public static class C_OP_SetControlPointPositionToTimeOfDayValue { // CParticleFunctionPreEmission
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public const nint m_nControlPointNumber = 0x1D0; // int32_t
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public const nint m_pszTimeOfDayParameter = 0x1D4; // char[128]
public const nint m_vecDefaultValue = 0x254; // Vector
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}
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public static class C_OP_SetControlPointPositions { // CParticleFunctionPreEmission
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public const nint m_bUseWorldLocation = 0x1D0; // bool
public const nint m_bOrient = 0x1D1; // bool
public const nint m_bSetOnce = 0x1D2; // bool
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public const nint m_nCP1 = 0x1D4; // int32_t
public const nint m_nCP2 = 0x1D8; // int32_t
public const nint m_nCP3 = 0x1DC; // int32_t
public const nint m_nCP4 = 0x1E0; // int32_t
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public const nint m_vecCP1Pos = 0x1E4; // Vector
public const nint m_vecCP2Pos = 0x1F0; // Vector
public const nint m_vecCP3Pos = 0x1FC; // Vector
public const nint m_vecCP4Pos = 0x208; // Vector
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public const nint m_nHeadLocation = 0x214; // int32_t
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}
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public static class C_OP_SetControlPointRotation { // CParticleFunctionPreEmission
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public const nint m_vecRotAxis = 0x1D0; // CParticleCollectionVecInput
public const nint m_flRotRate = 0x828; // CParticleCollectionFloatInput
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public const nint m_nCP = 0x980; // int32_t
public const nint m_nLocalCP = 0x984; // int32_t
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}
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public static class C_OP_SetControlPointToCPVelocity { // CParticleFunctionPreEmission
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public const nint m_nCPInput = 0x1D0; // int32_t
public const nint m_nCPOutputVel = 0x1D4; // int32_t
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public const nint m_bNormalize = 0x1D8; // bool
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public const nint m_nCPOutputMag = 0x1DC; // int32_t
public const nint m_nCPField = 0x1E0; // int32_t
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public const nint m_vecComparisonVelocity = 0x1E8; // CParticleCollectionVecInput
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}
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public static class C_OP_SetControlPointToCenter { // CParticleFunctionPreEmission
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public const nint m_nCP1 = 0x1D0; // int32_t
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public const nint m_vecCP1Pos = 0x1D4; // Vector
public const nint m_nSetParent = 0x1E0; // ParticleParentSetMode_t
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}
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public static class C_OP_SetControlPointToHMD { // CParticleFunctionPreEmission
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public const nint m_nCP1 = 0x1D0; // int32_t
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public const nint m_vecCP1Pos = 0x1D4; // Vector
public const nint m_bOrientToHMD = 0x1E0; // bool
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}
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public static class C_OP_SetControlPointToHand { // CParticleFunctionPreEmission
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public const nint m_nCP1 = 0x1D0; // int32_t
public const nint m_nHand = 0x1D4; // int32_t
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public const nint m_vecCP1Pos = 0x1D8; // Vector
public const nint m_bOrientToHand = 0x1E4; // bool
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}
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public static class C_OP_SetControlPointToImpactPoint { // CParticleFunctionPreEmission
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public const nint m_nCPOut = 0x1D0; // int32_t
public const nint m_nCPIn = 0x1D4; // int32_t
public const nint m_flUpdateRate = 0x1D8; // float
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public const nint m_flTraceLength = 0x1E0; // CParticleCollectionFloatInput
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public const nint m_flStartOffset = 0x338; // float
public const nint m_flOffset = 0x33C; // float
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public const nint m_vecTraceDir = 0x340; // Vector
public const nint m_CollisionGroupName = 0x34C; // char[128]
public const nint m_nTraceSet = 0x3CC; // ParticleTraceSet_t
public const nint m_bSetToEndpoint = 0x3D0; // bool
public const nint m_bTraceToClosestSurface = 0x3D1; // bool
public const nint m_bIncludeWater = 0x3D2; // bool
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}
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public static class C_OP_SetControlPointToPlayer { // CParticleFunctionPreEmission
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public const nint m_nCP1 = 0x1D0; // int32_t
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public const nint m_vecCP1Pos = 0x1D4; // Vector
public const nint m_bOrientToEyes = 0x1E0; // bool
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}
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public static class C_OP_SetControlPointToVectorExpression { // CParticleFunctionPreEmission
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public const nint m_nExpression = 0x1D0; // VectorExpressionType_t
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public const nint m_nOutputCP = 0x1D4; // int32_t
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public const nint m_vInput1 = 0x1D8; // CParticleCollectionVecInput
public const nint m_vInput2 = 0x830; // CParticleCollectionVecInput
public const nint m_bNormalizedOutput = 0xE88; // bool
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}
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public static class C_OP_SetControlPointToWaterSurface { // CParticleFunctionPreEmission
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public const nint m_nSourceCP = 0x1D0; // int32_t
public const nint m_nDestCP = 0x1D4; // int32_t
public const nint m_nFlowCP = 0x1D8; // int32_t
public const nint m_nActiveCP = 0x1DC; // int32_t
public const nint m_nActiveCPField = 0x1E0; // int32_t
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public const nint m_flRetestRate = 0x1E8; // CParticleCollectionFloatInput
public const nint m_bAdaptiveThreshold = 0x340; // bool
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}
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public static class C_OP_SetControlPointsToModelParticles { // CParticleFunctionOperator
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public const nint m_HitboxSetName = 0x1C0; // char[128]
public const nint m_AttachmentName = 0x240; // char[128]
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public const nint m_nFirstControlPoint = 0x2C0; // int32_t
public const nint m_nNumControlPoints = 0x2C4; // int32_t
public const nint m_nFirstSourcePoint = 0x2C8; // int32_t
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public const nint m_bSkin = 0x2CC; // bool
public const nint m_bAttachment = 0x2CD; // bool
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}
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public static class C_OP_SetControlPointsToParticle { // CParticleFunctionOperator
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public const nint m_nChildGroupID = 0x1C0; // int32_t
public const nint m_nFirstControlPoint = 0x1C4; // int32_t
public const nint m_nNumControlPoints = 0x1C8; // int32_t
public const nint m_nFirstSourcePoint = 0x1CC; // int32_t
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public const nint m_bSetOrientation = 0x1D0; // bool
public const nint m_nOrientationMode = 0x1D4; // ParticleOrientationSetMode_t
public const nint m_nSetParent = 0x1D8; // ParticleParentSetMode_t
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}
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public static class C_OP_SetFloat { // CParticleFunctionOperator
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public const nint m_InputValue = 0x1C0; // CPerParticleFloatInput
public const nint m_nOutputField = 0x318; // ParticleAttributeIndex_t
public const nint m_nSetMethod = 0x31C; // ParticleSetMethod_t
public const nint m_Lerp = 0x320; // CPerParticleFloatInput
public const nint m_bUseNewCode = 0x478; // bool
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}
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public static class C_OP_SetFloatAttributeToVectorExpression { // CParticleFunctionOperator
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public const nint m_nExpression = 0x1C0; // VectorFloatExpressionType_t
public const nint m_vInput1 = 0x1C8; // CPerParticleVecInput
public const nint m_vInput2 = 0x820; // CPerParticleVecInput
public const nint m_flOutputRemap = 0xE78; // CParticleRemapFloatInput
public const nint m_nOutputField = 0xFD0; // ParticleAttributeIndex_t
public const nint m_nSetMethod = 0xFD4; // ParticleSetMethod_t
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}
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public static class C_OP_SetFloatCollection { // CParticleFunctionOperator
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public const nint m_InputValue = 0x1C0; // CParticleCollectionFloatInput
public const nint m_nOutputField = 0x318; // ParticleAttributeIndex_t
public const nint m_nSetMethod = 0x31C; // ParticleSetMethod_t
public const nint m_Lerp = 0x320; // CParticleCollectionFloatInput
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}
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public static class C_OP_SetFromCPSnapshot { // CParticleFunctionOperator
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public const nint m_nControlPointNumber = 0x1C0; // int32_t
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public const nint m_nAttributeToRead = 0x1C4; // ParticleAttributeIndex_t
public const nint m_nAttributeToWrite = 0x1C8; // ParticleAttributeIndex_t
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public const nint m_nLocalSpaceCP = 0x1CC; // int32_t
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public const nint m_bRandom = 0x1D0; // bool
public const nint m_bReverse = 0x1D1; // bool
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public const nint m_nRandomSeed = 0x1D4; // int32_t
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public const nint m_nSnapShotStartPoint = 0x1D8; // CParticleCollectionFloatInput
public const nint m_nSnapShotIncrement = 0x330; // CParticleCollectionFloatInput
public const nint m_flInterpolation = 0x488; // CPerParticleFloatInput
public const nint m_bSubSample = 0x5E0; // bool
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}
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public static class C_OP_SetGravityToCP { // CParticleFunctionPreEmission
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public const nint m_nCPInput = 0x1D0; // int32_t
public const nint m_nCPOutput = 0x1D4; // int32_t
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public const nint m_flScale = 0x1D8; // CParticleCollectionFloatInput
public const nint m_bSetOrientation = 0x330; // bool
public const nint m_bSetZDown = 0x331; // bool
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}
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public static class C_OP_SetParentControlPointsToChildCP { // CParticleFunctionPreEmission
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public const nint m_nChildGroupID = 0x1D0; // int32_t
public const nint m_nChildControlPoint = 0x1D4; // int32_t
public const nint m_nNumControlPoints = 0x1D8; // int32_t
public const nint m_nFirstSourcePoint = 0x1DC; // int32_t
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public const nint m_bSetOrientation = 0x1E0; // bool
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}
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public static class C_OP_SetPerChildControlPoint { // CParticleFunctionOperator
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public const nint m_nChildGroupID = 0x1C0; // int32_t
public const nint m_nFirstControlPoint = 0x1C4; // int32_t
public const nint m_nNumControlPoints = 0x1C8; // int32_t
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public const nint m_nParticleIncrement = 0x1D0; // CParticleCollectionFloatInput
public const nint m_nFirstSourcePoint = 0x328; // CParticleCollectionFloatInput
public const nint m_bSetOrientation = 0x480; // bool
public const nint m_nOrientationField = 0x484; // ParticleAttributeIndex_t
public const nint m_bNumBasedOnParticleCount = 0x488; // bool
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}
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public static class C_OP_SetPerChildControlPointFromAttribute { // CParticleFunctionOperator
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public const nint m_nChildGroupID = 0x1C0; // int32_t
public const nint m_nFirstControlPoint = 0x1C4; // int32_t
public const nint m_nNumControlPoints = 0x1C8; // int32_t
public const nint m_nParticleIncrement = 0x1CC; // int32_t
public const nint m_nFirstSourcePoint = 0x1D0; // int32_t
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public const nint m_bNumBasedOnParticleCount = 0x1D4; // bool
public const nint m_nAttributeToRead = 0x1D8; // ParticleAttributeIndex_t
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public const nint m_nCPField = 0x1DC; // int32_t
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}
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public static class C_OP_SetRandomControlPointPosition { // CParticleFunctionPreEmission
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public const nint m_bUseWorldLocation = 0x1D0; // bool
public const nint m_bOrient = 0x1D1; // bool
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public const nint m_nCP1 = 0x1D4; // int32_t
public const nint m_nHeadLocation = 0x1D8; // int32_t
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public const nint m_flReRandomRate = 0x1E0; // CParticleCollectionFloatInput
public const nint m_vecCPMinPos = 0x338; // Vector
public const nint m_vecCPMaxPos = 0x344; // Vector
public const nint m_flInterpolation = 0x350; // CParticleCollectionFloatInput
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}
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public static class C_OP_SetSimulationRate { // CParticleFunctionPreEmission
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public const nint m_flSimulationScale = 0x1D0; // CParticleCollectionFloatInput
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}
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public static class C_OP_SetSingleControlPointPosition { // CParticleFunctionPreEmission
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public const nint m_bSetOnce = 0x1D0; // bool
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public const nint m_nCP1 = 0x1D4; // int32_t
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public const nint m_vecCP1Pos = 0x1D8; // CParticleCollectionVecInput
public const nint m_transformInput = 0x830; // CParticleTransformInput
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}
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public static class C_OP_SetToCP { // CParticleFunctionOperator
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public const nint m_nControlPointNumber = 0x1C0; // int32_t
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public const nint m_vecOffset = 0x1C4; // Vector
public const nint m_bOffsetLocal = 0x1D0; // bool
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}
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public static class C_OP_SetVariable { // CParticleFunctionPreEmission
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public const nint m_variableReference = 0x1D0; // CParticleVariableRef
public const nint m_transformInput = 0x210; // CParticleTransformInput
public const nint m_positionOffset = 0x278; // Vector
public const nint m_rotationOffset = 0x284; // QAngle
public const nint m_vecInput = 0x290; // CParticleCollectionVecInput
public const nint m_floatInput = 0x8E8; // CParticleCollectionFloatInput
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}
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public static class C_OP_SetVec { // CParticleFunctionOperator
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public const nint m_InputValue = 0x1C0; // CPerParticleVecInput
public const nint m_nOutputField = 0x818; // ParticleAttributeIndex_t
public const nint m_nSetMethod = 0x81C; // ParticleSetMethod_t
public const nint m_Lerp = 0x820; // CPerParticleFloatInput
public const nint m_bNormalizedOutput = 0x978; // bool
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}
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public static class C_OP_SetVectorAttributeToVectorExpression { // CParticleFunctionOperator
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public const nint m_nExpression = 0x1C0; // VectorExpressionType_t
public const nint m_vInput1 = 0x1C8; // CPerParticleVecInput
public const nint m_vInput2 = 0x820; // CPerParticleVecInput
public const nint m_nOutputField = 0xE78; // ParticleAttributeIndex_t
public const nint m_nSetMethod = 0xE7C; // ParticleSetMethod_t
public const nint m_bNormalizedOutput = 0xE80; // bool
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}
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public static class C_OP_ShapeMatchingConstraint { // CParticleFunctionConstraint
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public const nint m_flShapeRestorationTime = 0x1C0; // float
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}
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public static class C_OP_SnapshotRigidSkinToBones { // CParticleFunctionOperator
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public const nint m_bTransformNormals = 0x1C0; // bool
public const nint m_bTransformRadii = 0x1C1; // bool
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public const nint m_nControlPointNumber = 0x1C4; // int32_t
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}
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public static class C_OP_SnapshotSkinToBones { // CParticleFunctionOperator
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public const nint m_bTransformNormals = 0x1C0; // bool
public const nint m_bTransformRadii = 0x1C1; // bool
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public const nint m_nControlPointNumber = 0x1C4; // int32_t
public const nint m_flLifeTimeFadeStart = 0x1C8; // float
public const nint m_flLifeTimeFadeEnd = 0x1CC; // float
public const nint m_flJumpThreshold = 0x1D0; // float
public const nint m_flPrevPosScale = 0x1D4; // float
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}
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public static class C_OP_Spin { // CGeneralSpin
}
public static class C_OP_SpinUpdate { // CSpinUpdateBase
}
public static class C_OP_SpinYaw { // CGeneralSpin
}
public static class C_OP_SpringToVectorConstraint { // CParticleFunctionConstraint
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public const nint m_flRestLength = 0x1C0; // CPerParticleFloatInput
public const nint m_flMinDistance = 0x318; // CPerParticleFloatInput
public const nint m_flMaxDistance = 0x470; // CPerParticleFloatInput
public const nint m_flRestingLength = 0x5C8; // CPerParticleFloatInput
public const nint m_vecAnchorVector = 0x720; // CPerParticleVecInput
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}
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public static class C_OP_StopAfterCPDuration { // CParticleFunctionPreEmission
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public const nint m_flDuration = 0x1D0; // CParticleCollectionFloatInput
public const nint m_bDestroyImmediately = 0x328; // bool
public const nint m_bPlayEndCap = 0x329; // bool
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}
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public static class C_OP_TeleportBeam { // CParticleFunctionOperator
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public const nint m_nCPPosition = 0x1C0; // int32_t
public const nint m_nCPVelocity = 0x1C4; // int32_t
public const nint m_nCPMisc = 0x1C8; // int32_t
public const nint m_nCPColor = 0x1CC; // int32_t
public const nint m_nCPInvalidColor = 0x1D0; // int32_t
public const nint m_nCPExtraArcData = 0x1D4; // int32_t
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public const nint m_vGravity = 0x1D8; // Vector
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public const nint m_flArcMaxDuration = 0x1E4; // float
public const nint m_flSegmentBreak = 0x1E8; // float
public const nint m_flArcSpeed = 0x1EC; // float
public const nint m_flAlpha = 0x1F0; // float
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}
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public static class C_OP_TimeVaryingForce { // CParticleFunctionForce
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public const nint m_flStartLerpTime = 0x1D0; // float
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public const nint m_StartingForce = 0x1D4; // Vector
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public const nint m_flEndLerpTime = 0x1E0; // float
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public const nint m_EndingForce = 0x1E4; // Vector
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}
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public static class C_OP_TurbulenceForce { // CParticleFunctionForce
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public const nint m_flNoiseCoordScale0 = 0x1D0; // float
public const nint m_flNoiseCoordScale1 = 0x1D4; // float
public const nint m_flNoiseCoordScale2 = 0x1D8; // float
public const nint m_flNoiseCoordScale3 = 0x1DC; // float
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public const nint m_vecNoiseAmount0 = 0x1E0; // Vector
public const nint m_vecNoiseAmount1 = 0x1EC; // Vector
public const nint m_vecNoiseAmount2 = 0x1F8; // Vector
public const nint m_vecNoiseAmount3 = 0x204; // Vector
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}
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public static class C_OP_TwistAroundAxis { // CParticleFunctionForce
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public const nint m_fForceAmount = 0x1D0; // float
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public const nint m_TwistAxis = 0x1D4; // Vector
public const nint m_bLocalSpace = 0x1E0; // bool
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public const nint m_nControlPointNumber = 0x1E4; // int32_t
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}
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public static class C_OP_UpdateLightSource { // CParticleFunctionOperator
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public const nint m_vColorTint = 0x1C0; // Color
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public const nint m_flBrightnessScale = 0x1C4; // float
public const nint m_flRadiusScale = 0x1C8; // float
public const nint m_flMinimumLightingRadius = 0x1CC; // float
public const nint m_flMaximumLightingRadius = 0x1D0; // float
public const nint m_flPositionDampingConstant = 0x1D4; // float
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}
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public static class C_OP_VectorFieldSnapshot { // CParticleFunctionOperator
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public const nint m_nControlPointNumber = 0x1C0; // int32_t
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public const nint m_nAttributeToWrite = 0x1C4; // ParticleAttributeIndex_t
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public const nint m_nLocalSpaceCP = 0x1C8; // int32_t
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public const nint m_flInterpolation = 0x1D0; // CPerParticleFloatInput
public const nint m_vecScale = 0x328; // CPerParticleVecInput
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public const nint m_flBoundaryDampening = 0x980; // float
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public const nint m_bSetVelocity = 0x984; // bool
public const nint m_bLockToSurface = 0x985; // bool
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public const nint m_flGridSpacing = 0x988; // float
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}
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public static class C_OP_VectorNoise { // CParticleFunctionOperator
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public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_vecOutputMin = 0x1C4; // Vector
public const nint m_vecOutputMax = 0x1D0; // Vector
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public const nint m_fl4NoiseScale = 0x1DC; // float
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public const nint m_bAdditive = 0x1E0; // bool
public const nint m_bOffset = 0x1E1; // bool
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public const nint m_flNoiseAnimationTimeScale = 0x1E4; // float
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}
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public static class C_OP_VelocityDecay { // CParticleFunctionOperator
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public const nint m_flMinVelocity = 0x1C0; // float
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}
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public static class C_OP_VelocityMatchingForce { // CParticleFunctionOperator
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public const nint m_flDirScale = 0x1C0; // float
public const nint m_flSpdScale = 0x1C4; // float
public const nint m_nCPBroadcast = 0x1C8; // int32_t
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}
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public static class C_OP_WindForce { // CParticleFunctionForce
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public const nint m_vForce = 0x1D0; // Vector
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}
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public static class C_OP_WorldCollideConstraint { // CParticleFunctionConstraint
}
public static class C_OP_WorldTraceConstraint { // CParticleFunctionConstraint
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public const nint m_nCP = 0x1C0; // int32_t
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public const nint m_vecCpOffset = 0x1C4; // Vector
public const nint m_nCollisionMode = 0x1D0; // ParticleCollisionMode_t
public const nint m_nCollisionModeMin = 0x1D4; // ParticleCollisionMode_t
public const nint m_nTraceSet = 0x1D8; // ParticleTraceSet_t
public const nint m_CollisionGroupName = 0x1DC; // char[128]
public const nint m_bWorldOnly = 0x25C; // bool
public const nint m_bBrushOnly = 0x25D; // bool
public const nint m_bIncludeWater = 0x25E; // bool
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public const nint m_nIgnoreCP = 0x260; // int32_t
public const nint m_flCpMovementTolerance = 0x264; // float
public const nint m_flRetestRate = 0x268; // float
public const nint m_flTraceTolerance = 0x26C; // float
public const nint m_flCollisionConfirmationSpeed = 0x270; // float
public const nint m_nMaxTracesPerFrame = 0x274; // float
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public const nint m_flRadiusScale = 0x278; // CPerParticleFloatInput
public const nint m_flBounceAmount = 0x3D0; // CPerParticleFloatInput
public const nint m_flSlideAmount = 0x528; // CPerParticleFloatInput
public const nint m_flRandomDirScale = 0x680; // CPerParticleFloatInput
public const nint m_bDecayBounce = 0x7D8; // bool
public const nint m_bKillonContact = 0x7D9; // bool
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public const nint m_flMinSpeed = 0x7DC; // float
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public const nint m_bSetNormal = 0x7E0; // bool
public const nint m_nStickOnCollisionField = 0x7E4; // ParticleAttributeIndex_t
public const nint m_flStopSpeed = 0x7E8; // CPerParticleFloatInput
public const nint m_nEntityStickDataField = 0x940; // ParticleAttributeIndex_t
public const nint m_nEntityStickNormalField = 0x944; // ParticleAttributeIndex_t
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}
public static class CollisionGroupContext_t {
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public const nint m_nCollisionGroupNumber = 0x0; // int32_t
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}
public static class ControlPointReference_t {
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public const nint m_controlPointNameString = 0x0; // int32_t
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public const nint m_vOffsetFromControlPoint = 0x4; // Vector
public const nint m_bOffsetInLocalSpace = 0x10; // bool
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}
public static class FloatInputMaterialVariable_t {
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public const nint m_strVariable = 0x0; // CUtlString
public const nint m_flInput = 0x8; // CParticleCollectionFloatInput
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}
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public static class IControlPointEditorData {
}
public static class IParticleCollection {
}
public static class IParticleEffect {
}
public static class IParticleSystemDefinition {
}
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public static class MaterialVariable_t {
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public const nint m_strVariable = 0x0; // CUtlString
public const nint m_nVariableField = 0x8; // ParticleAttributeIndex_t
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public const nint m_flScale = 0xC; // float
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}
public static class ModelReference_t {
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public const nint m_model = 0x0; // CStrongHandle<InfoForResourceTypeCModel>
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public const nint m_flRelativeProbabilityOfSpawn = 0x8; // float
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}
public static class PARTICLE_EHANDLE__ {
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public const nint unused = 0x0; // int32_t
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}
public static class PARTICLE_WORLD_HANDLE__ {
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public const nint unused = 0x0; // int32_t
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}
public static class ParticleAttributeIndex_t {
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public const nint m_Value = 0x0; // int32_t
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}
public static class ParticleChildrenInfo_t {
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public const nint m_ChildRef = 0x0; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
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public const nint m_flDelay = 0x8; // float
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public const nint m_bEndCap = 0xC; // bool
public const nint m_bDisableChild = 0xD; // bool
public const nint m_nDetailLevel = 0x10; // ParticleDetailLevel_t
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}
public static class ParticleControlPointConfiguration_t {
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public const nint m_name = 0x0; // CUtlString
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public const nint m_drivers = 0x8; // CUtlVector<ParticleControlPointDriver_t>
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public const nint m_previewState = 0x20; // ParticlePreviewState_t
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}
public static class ParticleControlPointDriver_t {
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public const nint m_iControlPoint = 0x0; // int32_t
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public const nint m_iAttachType = 0x4; // ParticleAttachment_t
public const nint m_attachmentName = 0x8; // CUtlString
public const nint m_vecOffset = 0x10; // Vector
public const nint m_angOffset = 0x1C; // QAngle
public const nint m_entityName = 0x28; // CUtlString
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}
public static class ParticleNamedValueConfiguration_t {
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public const nint m_ConfigName = 0x0; // CUtlString
public const nint m_ConfigValue = 0x8; // KeyValues3
public const nint m_iAttachType = 0x18; // ParticleAttachment_t
public const nint m_BoundEntityPath = 0x20; // CUtlString
public const nint m_strEntityScope = 0x28; // CUtlString
public const nint m_strAttachmentName = 0x30; // CUtlString
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}
public static class ParticleNamedValueSource_t {
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public const nint m_Name = 0x0; // CUtlString
public const nint m_IsPublic = 0x8; // bool
public const nint m_ValueType = 0xC; // PulseValueType_t
public const nint m_DefaultConfig = 0x10; // ParticleNamedValueConfiguration_t
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public const nint m_NamedConfigs = 0x48; // CUtlVector<ParticleNamedValueConfiguration_t>
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}
public static class ParticlePreviewBodyGroup_t {
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public const nint m_bodyGroupName = 0x0; // CUtlString
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public const nint m_nValue = 0x8; // int32_t
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}
public static class ParticlePreviewState_t {
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public const nint m_previewModel = 0x0; // CUtlString
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public const nint m_nModSpecificData = 0x8; // uint32_t
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public const nint m_groundType = 0xC; // PetGroundType_t
public const nint m_sequenceName = 0x10; // CUtlString
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public const nint m_nFireParticleOnSequenceFrame = 0x18; // int32_t
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public const nint m_hitboxSetName = 0x20; // CUtlString
public const nint m_materialGroupName = 0x28; // CUtlString
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public const nint m_vecBodyGroups = 0x30; // CUtlVector<ParticlePreviewBodyGroup_t>
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public const nint m_flPlaybackSpeed = 0x48; // float
public const nint m_flParticleSimulationRate = 0x4C; // float
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public const nint m_bShouldDrawHitboxes = 0x50; // bool
public const nint m_bShouldDrawAttachments = 0x51; // bool
public const nint m_bShouldDrawAttachmentNames = 0x52; // bool
public const nint m_bShouldDrawControlPointAxes = 0x53; // bool
public const nint m_bAnimationNonLooping = 0x54; // bool
public const nint m_vecPreviewGravity = 0x58; // Vector
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}
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public static class PointDefinitionWithTimeValues_t { // PointDefinition_t
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public const nint m_flTimeDuration = 0x14; // float
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}
public static class PointDefinition_t {
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public const nint m_nControlPoint = 0x0; // int32_t
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public const nint m_bLocalCoords = 0x4; // bool
public const nint m_vOffset = 0x8; // Vector
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}
public static class SequenceWeightedList_t {
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public const nint m_nSequence = 0x0; // int32_t
public const nint m_flRelativeWeight = 0x4; // float
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}
public static class TextureControls_t {
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public const nint m_flFinalTextureScaleU = 0x0; // CParticleCollectionRendererFloatInput
public const nint m_flFinalTextureScaleV = 0x158; // CParticleCollectionRendererFloatInput
public const nint m_flFinalTextureOffsetU = 0x2B0; // CParticleCollectionRendererFloatInput
public const nint m_flFinalTextureOffsetV = 0x408; // CParticleCollectionRendererFloatInput
public const nint m_flFinalTextureUVRotation = 0x560; // CParticleCollectionRendererFloatInput
public const nint m_flZoomScale = 0x6B8; // CParticleCollectionRendererFloatInput
public const nint m_flDistortion = 0x810; // CParticleCollectionRendererFloatInput
public const nint m_bRandomizeOffsets = 0x968; // bool
public const nint m_bClampUVs = 0x969; // bool
public const nint m_nPerParticleBlend = 0x96C; // SpriteCardPerParticleScale_t
public const nint m_nPerParticleScale = 0x970; // SpriteCardPerParticleScale_t
public const nint m_nPerParticleOffsetU = 0x974; // SpriteCardPerParticleScale_t
public const nint m_nPerParticleOffsetV = 0x978; // SpriteCardPerParticleScale_t
public const nint m_nPerParticleRotation = 0x97C; // SpriteCardPerParticleScale_t
public const nint m_nPerParticleZoom = 0x980; // SpriteCardPerParticleScale_t
public const nint m_nPerParticleDistortion = 0x984; // SpriteCardPerParticleScale_t
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}
public static class TextureGroup_t {
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public const nint m_bEnabled = 0x0; // bool
public const nint m_bReplaceTextureWithGradient = 0x1; // bool
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public const nint m_hTexture = 0x8; // CStrongHandle<InfoForResourceTypeCTextureBase>
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public const nint m_Gradient = 0x10; // CColorGradient
public const nint m_nTextureType = 0x28; // SpriteCardTextureType_t
public const nint m_nTextureChannels = 0x2C; // SpriteCardTextureChannel_t
public const nint m_nTextureBlendMode = 0x30; // ParticleTextureLayerBlendType_t
public const nint m_flTextureBlend = 0x38; // CParticleCollectionRendererFloatInput
public const nint m_TextureControls = 0x190; // TextureControls_t
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}
public static class VecInputMaterialVariable_t {
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public const nint m_strVariable = 0x0; // CUtlString
public const nint m_vecInput = 0x8; // CParticleCollectionVecInput
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}