cs2-dumper/output/offsets.cs

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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-04-23 10:42:31.964705500 UTC
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namespace CS2Dumper.Offsets {
// Module: client.dll
public static class ClientDll {
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public const nint dwCSGOInput = 0x192A580;
public const nint dwEntityList = 0x18C1EA8;
public const nint dwGameEntitySystem = 0x19DF730;
public const nint dwGameEntitySystem_getHighestEntityIndex = 0x1510;
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public const nint dwGameRules = 0x191EC40;
public const nint dwGlobalVars = 0x1729B80;
public const nint dwGlowManager = 0x191F060;
public const nint dwLocalPlayerController = 0x1911548;
public const nint dwLocalPlayerPawn = 0x17361C8;
public const nint dwPlantedC4 = 0x1927A38;
public const nint dwPrediction = 0x1736090;
public const nint dwSensitivity = 0x191F988;
public const nint dwSensitivity_sensitivity = 0x40;
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public const nint dwViewAngles = 0x192F910;
public const nint dwViewMatrix = 0x1923180;
public const nint dwViewRender = 0x1923980;
public const nint dwWeaponC4 = 0x18C51E0;
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}
// Module: engine2.dll
public static class Engine2Dll {
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public const nint dwBuildNumber = 0x515564;
public const nint dwNetworkGameClient = 0x514AC8;
public const nint dwNetworkGameClient_deltaTick = 0x258;
public const nint dwNetworkGameClient_getLocalPlayer = 0xF0;
public const nint dwNetworkGameClient_getMaxClients = 0x250;
public const nint dwNetworkGameClient_signOnState = 0x240;
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public const nint dwWindowHeight = 0x5CDD04;
public const nint dwWindowWidth = 0x5CDD00;
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}
// Module: inputsystem.dll
public static class InputsystemDll {
public const nint dwInputSystem = 0x367A0;
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}
// Module: matchmaking.dll
public static class MatchmakingDll {
public const nint dwGameTypes = 0x1D21E0;
public const nint dwGameTypes_mapName = 0x1D2300;
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}
}