cs2-dumper/generated/offsets.cs

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/*
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* Created using https://github.com/a2x/cs2-dumper
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* Sat, 20 Jan 2024 07:10:58 +0000
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*/
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public static class client_dll { // client.dll
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public const nint dwEntityList = 0x17C26A0;
public const nint dwForceAttack = 0x16C1E80;
public const nint dwForceAttack2 = 0x16C1F10;
public const nint dwForceBackward = 0x16C2150;
public const nint dwForceCrouch = 0x16C2420;
public const nint dwForceForward = 0x16C20C0;
public const nint dwForceJump = 0x16C2390;
public const nint dwForceLeft = 0x16C21E0;
public const nint dwForceRight = 0x16C2270;
public const nint dwGameEntitySystem = 0x18F2DB0;
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public const nint dwGameEntitySystem_getHighestEntityIndex = 0x1510;
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public const nint dwGameRules = 0x181ED98;
public const nint dwGlobalVars = 0x16BDCA8;
public const nint dwGlowManager = 0x181E500;
public const nint dwInterfaceLinkList = 0x1920A48;
public const nint dwLocalPlayerController = 0x1811C98;
public const nint dwLocalPlayerPawn = 0x16C8F48;
public const nint dwPlantedC4 = 0x18257D8;
public const nint dwPrediction = 0x16C8E10;
public const nint dwSensitivity = 0x181FA98;
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public const nint dwSensitivity_sensitivity = 0x40;
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public const nint dwViewAngles = 0x1882140;
public const nint dwViewMatrix = 0x1820EA0;
public const nint dwViewRender = 0x18216E8;
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}
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public static class engine2_dll { // engine2.dll
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public const nint dwBuildNumber = 0x4E13D4;
public const nint dwNetworkGameClient = 0x4E0988;
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public const nint dwNetworkGameClient_getLocalPlayer = 0xF0;
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public const nint dwNetworkGameClient_maxClients = 0x250;
public const nint dwNetworkGameClient_signOnState = 0x240;
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public const nint dwWindowHeight = 0x597E0C;
public const nint dwWindowWidth = 0x597E08;
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}
public static class inputsystem_dll { // inputsystem.dll
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public const nint dwInputSystem = 0x35760;
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}