2024-03-28 20:19:20 +08:00
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// Generated using https://github.com/a2x/cs2-dumper
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2024-04-27 08:05:34 +08:00
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// 2024-04-27 00:03:34.843899 UTC
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2024-03-28 20:19:20 +08:00
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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2024-04-02 23:59:30 +08:00
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public static class ClientDll {
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2024-04-27 08:05:34 +08:00
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public const nint dwCSGOInput = 0x192EF50;
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2024-04-26 12:16:36 +08:00
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public const nint dwEntityList = 0x18C6268;
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2024-04-27 08:05:34 +08:00
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public const nint dwGameEntitySystem = 0x19E3B60;
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2024-03-28 23:54:30 +08:00
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public const nint dwGameEntitySystem_getHighestEntityIndex = 0x1510;
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2024-04-27 08:05:34 +08:00
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public const nint dwGameRules = 0x1923360;
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public const nint dwGlobalVars = 0x172DD50;
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public const nint dwGlowManager = 0x1923778;
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public const nint dwLocalPlayerController = 0x1915C08;
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public const nint dwLocalPlayerPawn = 0x173A3B8;
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public const nint dwPlantedC4 = 0x192C3F8;
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public const nint dwPrediction = 0x173A280;
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public const nint dwSensitivity = 0x19240A8;
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2024-03-28 23:54:30 +08:00
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public const nint dwSensitivity_sensitivity = 0x40;
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2024-04-27 08:05:34 +08:00
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public const nint dwViewAngles = 0x19342E0;
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public const nint dwViewMatrix = 0x19278A0;
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public const nint dwViewRender = 0x19280A0;
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2024-04-26 12:16:36 +08:00
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public const nint dwWeaponC4 = 0x18C9830;
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2024-03-28 20:19:20 +08:00
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}
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// Module: engine2.dll
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2024-04-02 23:59:30 +08:00
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public static class Engine2Dll {
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2024-04-26 12:16:36 +08:00
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public const nint dwBuildNumber = 0x516574;
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public const nint dwNetworkGameClient = 0x515AC8;
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2024-03-28 23:54:30 +08:00
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public const nint dwNetworkGameClient_deltaTick = 0x258;
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public const nint dwNetworkGameClient_getLocalPlayer = 0xF0;
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public const nint dwNetworkGameClient_getMaxClients = 0x250;
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public const nint dwNetworkGameClient_signOnState = 0x240;
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2024-04-26 12:16:36 +08:00
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public const nint dwWindowHeight = 0x5CEE4C;
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public const nint dwWindowWidth = 0x5CEE48;
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2024-03-28 20:19:20 +08:00
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}
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// Module: inputsystem.dll
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2024-04-02 23:59:30 +08:00
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public static class InputsystemDll {
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2024-03-28 23:54:30 +08:00
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public const nint dwInputSystem = 0x367A0;
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2024-03-28 20:19:20 +08:00
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}
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// Module: matchmaking.dll
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2024-04-02 23:59:30 +08:00
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public static class MatchmakingDll {
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2024-03-28 23:54:30 +08:00
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public const nint dwGameTypes = 0x1D21E0;
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public const nint dwGameTypes_mapName = 0x1D2300;
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2024-03-28 20:19:20 +08:00
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}
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}
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