2023-09-09 10:07:27 +08:00
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#![allow(non_snake_case, non_upper_case_globals)]
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2023-10-03 00:00:52 +08:00
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// Created using https://github.com/a2x/cs2-dumper
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2023-10-07 09:44:15 +08:00
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// 2023-10-07 01:42:57.602683900 UTC
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2023-10-03 00:00:52 +08:00
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2023-09-08 21:13:40 +08:00
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pub mod RenderInputLayoutField_t {
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2023-10-03 08:29:17 +08:00
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pub const m_pSemanticName: usize = 0x0; // uint8_t[32]
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2023-10-03 00:00:52 +08:00
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pub const m_nSemanticIndex: usize = 0x20; // int32_t
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pub const m_Format: usize = 0x24; // uint32_t
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pub const m_nOffset: usize = 0x28; // int32_t
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pub const m_nSlot: usize = 0x2C; // int32_t
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2023-10-01 12:43:48 +08:00
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pub const m_nSlotType: usize = 0x30; // RenderSlotType_t
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2023-10-03 00:00:52 +08:00
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pub const m_nInstanceStepRate: usize = 0x34; // int32_t
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2023-09-08 21:13:40 +08:00
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}
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pub mod VsInputSignatureElement_t {
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2023-10-01 12:43:48 +08:00
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pub const m_pName: usize = 0x0; // char[64]
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pub const m_pSemantic: usize = 0x40; // char[64]
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pub const m_pD3DSemanticName: usize = 0x80; // char[64]
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2023-10-03 00:00:52 +08:00
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pub const m_nD3DSemanticIndex: usize = 0xC0; // int32_t
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2023-09-08 21:13:40 +08:00
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}
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pub mod VsInputSignature_t {
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2023-10-03 08:29:17 +08:00
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pub const m_elems: usize = 0x0; // CUtlVector<VsInputSignatureElement_t>
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2023-09-08 21:13:40 +08:00
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}
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