cs2-dumper/generated/offsets.hpp

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/*
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* Generated using https://github.com/a2x/cs2-dumper
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* Wed, 20 Mar 2024 01:24:49 +0000
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*/
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#pragma once
#include <cstddef>
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namespace client_dll { // client.dll
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constexpr std::ptrdiff_t dwEntityList = 0x18C2D58;
constexpr std::ptrdiff_t dwForceAttack = 0x1730020;
constexpr std::ptrdiff_t dwForceAttack2 = 0x17300B0;
constexpr std::ptrdiff_t dwForceBackward = 0x17302F0;
constexpr std::ptrdiff_t dwForceCrouch = 0x17305C0;
constexpr std::ptrdiff_t dwForceForward = 0x1730260;
constexpr std::ptrdiff_t dwForceJump = 0x1730530;
constexpr std::ptrdiff_t dwForceLeft = 0x1730380;
constexpr std::ptrdiff_t dwForceRight = 0x1730410;
constexpr std::ptrdiff_t dwGameEntitySystem = 0x19E0790;
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constexpr std::ptrdiff_t dwGameEntitySystem_getHighestEntityIndex = 0x1510;
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constexpr std::ptrdiff_t dwGameRules = 0x191FCA0;
constexpr std::ptrdiff_t dwGlobalVars = 0x172ABA0;
constexpr std::ptrdiff_t dwGlowManager = 0x19200C0;
constexpr std::ptrdiff_t dwInterfaceLinkList = 0x1A118D8;
constexpr std::ptrdiff_t dwLocalPlayerController = 0x1912578;
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x17371A8;
constexpr std::ptrdiff_t dwPlantedC4 = 0x1928AD8;
constexpr std::ptrdiff_t dwPrediction = 0x1737070;
constexpr std::ptrdiff_t dwSensitivity = 0x19209E8;
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constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40;
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constexpr std::ptrdiff_t dwViewAngles = 0x19309B0;
constexpr std::ptrdiff_t dwViewMatrix = 0x19241A0;
constexpr std::ptrdiff_t dwViewRender = 0x1924A20;
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}
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namespace engine2_dll { // engine2.dll
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constexpr std::ptrdiff_t dwBuildNumber = 0x513574;
constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x258;
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constexpr std::ptrdiff_t dwNetworkGameClient = 0x512AC8;
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constexpr std::ptrdiff_t dwNetworkGameClient_getLocalPlayer = 0xF0;
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constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x250;
constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x240;
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constexpr std::ptrdiff_t dwWindowHeight = 0x5CBC64;
constexpr std::ptrdiff_t dwWindowWidth = 0x5CBC60;
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}
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namespace game_info { // Some additional information about the game at dump time
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constexpr std::ptrdiff_t buildNumber = 0x36AF; // Game build number
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}
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namespace inputsystem_dll { // inputsystem.dll
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constexpr std::ptrdiff_t dwInputSystem = 0x367A0;
}
namespace matchmaking_dll { // matchmaking.dll
constexpr std::ptrdiff_t dwGameTypes = 0x1D21E0;
constexpr std::ptrdiff_t dwGameTypes_mapName = 0x1D2300;
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}