cs2-dumper/output/linux/libserver.so.hpp

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2024-03-30 05:19:33 +08:00
// Generated using https://github.com/a2x/cs2-dumper
// 2024-03-29 21:16:02.890657436 UTC
#pragma once
#include <cstddef>
namespace cs2_dumper {
namespace schemas {
// Module: libserver.so
// Classes count: 231
// Enums count: 0
namespace libserver {
// Parent: None
// Fields count: 1
//
// Metadata:
// MPropertyCustomEditor
namespace CRangeFloat {
constexpr std::ptrdiff_t m_pValue = 0x0; // float32[2]
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MPropertyCustomEditor
namespace CRangeInt {
constexpr std::ptrdiff_t m_pValue = 0x0; // int32[2]
}
// Parent: None
// Fields count: 11
//
// Metadata:
// NetworkVarNames: m_nameStringableIndex (int32)
namespace CEntityIdentity {
constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; // int32
constexpr std::ptrdiff_t m_name = 0x18; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_designerName = 0x20; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_flags = 0x30; // uint32
constexpr std::ptrdiff_t m_worldGroupId = 0x38; // WorldGroupId_t
constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; // uint32
constexpr std::ptrdiff_t m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t
constexpr std::ptrdiff_t m_pPrev = 0x58; // CEntityIdentity*
constexpr std::ptrdiff_t m_pNext = 0x60; // CEntityIdentity*
constexpr std::ptrdiff_t m_pPrevByClass = 0x68; // CEntityIdentity*
constexpr std::ptrdiff_t m_pNextByClass = 0x70; // CEntityIdentity*
}
// Parent: None
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_pEntity (CEntityIdentity*)
// NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t)
namespace CEntityInstance {
constexpr std::ptrdiff_t m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_pEntity = 0x10; // CEntityIdentity*
constexpr std::ptrdiff_t m_CScriptComponent = 0x28; // CScriptComponent*
constexpr std::ptrdiff_t m_bVisibleinPVS = 0x30; // bool
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_sceneNode (CGameSceneNode)
namespace CBodyComponentPoint {
constexpr std::ptrdiff_t m_sceneNode = 0x60; // CGameSceneNode
constexpr std::ptrdiff_t __m_pChainEntity = 0x1C0; // CNetworkVarChainer
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_skeletonInstance (CSkeletonInstance)
namespace CBodyComponentSkeletonInstance {
constexpr std::ptrdiff_t m_skeletonInstance = 0x60; // CSkeletonInstance
constexpr std::ptrdiff_t __m_pChainEntity = 0x450; // CNetworkVarChainer
}
// Parent: None
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_bvDisabledHitGroups (uint32)
namespace CHitboxComponent {
constexpr std::ptrdiff_t m_bvDisabledHitGroups = 0x24; // uint32[1]
}
// Parent: None
// Fields count: 67
//
// Metadata:
// NetworkVarNames: m_Color (Color)
// NetworkVarNames: m_SecondaryColor (Color)
// NetworkVarNames: m_flBrightness (float)
// NetworkVarNames: m_flBrightnessScale (float)
// NetworkVarNames: m_flBrightnessMult (float)
// NetworkVarNames: m_flRange (float)
// NetworkVarNames: m_flFalloff (float)
// NetworkVarNames: m_flAttenuation0 (float)
// NetworkVarNames: m_flAttenuation1 (float)
// NetworkVarNames: m_flAttenuation2 (float)
// NetworkVarNames: m_flTheta (float)
// NetworkVarNames: m_flPhi (float)
// NetworkVarNames: m_hLightCookie (HRenderTextureStrong)
// NetworkVarNames: m_nCascades (int)
// NetworkVarNames: m_nCastShadows (int)
// NetworkVarNames: m_nShadowWidth (int)
// NetworkVarNames: m_nShadowHeight (int)
// NetworkVarNames: m_bRenderDiffuse (bool)
// NetworkVarNames: m_nRenderSpecular (int)
// NetworkVarNames: m_bRenderTransmissive (bool)
// NetworkVarNames: m_flOrthoLightWidth (float)
// NetworkVarNames: m_flOrthoLightHeight (float)
// NetworkVarNames: m_nStyle (int)
// NetworkVarNames: m_Pattern (CUtlString)
// NetworkVarNames: m_nCascadeRenderStaticObjects (int)
// NetworkVarNames: m_flShadowCascadeCrossFade (float)
// NetworkVarNames: m_flShadowCascadeDistanceFade (float)
// NetworkVarNames: m_flShadowCascadeDistance0 (float)
// NetworkVarNames: m_flShadowCascadeDistance1 (float)
// NetworkVarNames: m_flShadowCascadeDistance2 (float)
// NetworkVarNames: m_flShadowCascadeDistance3 (float)
// NetworkVarNames: m_nShadowCascadeResolution0 (int)
// NetworkVarNames: m_nShadowCascadeResolution1 (int)
// NetworkVarNames: m_nShadowCascadeResolution2 (int)
// NetworkVarNames: m_nShadowCascadeResolution3 (int)
// NetworkVarNames: m_bUsesBakedShadowing (bool)
// NetworkVarNames: m_nShadowPriority (int)
// NetworkVarNames: m_nBakedShadowIndex (int)
// NetworkVarNames: m_bRenderToCubemaps (bool)
// NetworkVarNames: m_nDirectLight (int)
// NetworkVarNames: m_nIndirectLight (int)
// NetworkVarNames: m_flFadeMinDist (float)
// NetworkVarNames: m_flFadeMaxDist (float)
// NetworkVarNames: m_flShadowFadeMinDist (float)
// NetworkVarNames: m_flShadowFadeMaxDist (float)
// NetworkVarNames: m_bEnabled (bool)
// NetworkVarNames: m_bFlicker (bool)
// NetworkVarNames: m_bPrecomputedFieldsValid (bool)
// NetworkVarNames: m_vPrecomputedBoundsMins (Vector)
// NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector)
// NetworkVarNames: m_vPrecomputedOBBOrigin (Vector)
// NetworkVarNames: m_vPrecomputedOBBAngles (QAngle)
// NetworkVarNames: m_vPrecomputedOBBExtent (Vector)
// NetworkVarNames: m_flPrecomputedMaxRange (float)
// NetworkVarNames: m_nFogLightingMode (int)
// NetworkVarNames: m_flFogContributionStength (float)
// NetworkVarNames: m_flNearClipPlane (float)
// NetworkVarNames: m_SkyColor (Color)
// NetworkVarNames: m_flSkyIntensity (float)
// NetworkVarNames: m_SkyAmbientBounce (Color)
// NetworkVarNames: m_bUseSecondaryColor (bool)
// NetworkVarNames: m_bMixedShadows (bool)
// NetworkVarNames: m_flLightStyleStartTime (GameTime_t)
// NetworkVarNames: m_flCapsuleLength (float)
// NetworkVarNames: m_flMinRoughness (float)
namespace CLightComponent {
constexpr std::ptrdiff_t __m_pChainEntity = 0x58; // CNetworkVarChainer
constexpr std::ptrdiff_t m_Color = 0x95; // Color
constexpr std::ptrdiff_t m_SecondaryColor = 0x99; // Color
constexpr std::ptrdiff_t m_flBrightness = 0xA0; // float32
constexpr std::ptrdiff_t m_flBrightnessScale = 0xA4; // float32
constexpr std::ptrdiff_t m_flBrightnessMult = 0xA8; // float32
constexpr std::ptrdiff_t m_flRange = 0xAC; // float32
constexpr std::ptrdiff_t m_flFalloff = 0xB0; // float32
constexpr std::ptrdiff_t m_flAttenuation0 = 0xB4; // float32
constexpr std::ptrdiff_t m_flAttenuation1 = 0xB8; // float32
constexpr std::ptrdiff_t m_flAttenuation2 = 0xBC; // float32
constexpr std::ptrdiff_t m_flTheta = 0xC0; // float32
constexpr std::ptrdiff_t m_flPhi = 0xC4; // float32
constexpr std::ptrdiff_t m_hLightCookie = 0xC8; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_nCascades = 0xD0; // int32
constexpr std::ptrdiff_t m_nCastShadows = 0xD4; // int32
constexpr std::ptrdiff_t m_nShadowWidth = 0xD8; // int32
constexpr std::ptrdiff_t m_nShadowHeight = 0xDC; // int32
constexpr std::ptrdiff_t m_bRenderDiffuse = 0xE0; // bool
constexpr std::ptrdiff_t m_nRenderSpecular = 0xE4; // int32
constexpr std::ptrdiff_t m_bRenderTransmissive = 0xE8; // bool
constexpr std::ptrdiff_t m_flOrthoLightWidth = 0xEC; // float32
constexpr std::ptrdiff_t m_flOrthoLightHeight = 0xF0; // float32
constexpr std::ptrdiff_t m_nStyle = 0xF4; // int32
constexpr std::ptrdiff_t m_Pattern = 0xF8; // CUtlString
constexpr std::ptrdiff_t m_nCascadeRenderStaticObjects = 0x100; // int32
constexpr std::ptrdiff_t m_flShadowCascadeCrossFade = 0x104; // float32
constexpr std::ptrdiff_t m_flShadowCascadeDistanceFade = 0x108; // float32
constexpr std::ptrdiff_t m_flShadowCascadeDistance0 = 0x10C; // float32
constexpr std::ptrdiff_t m_flShadowCascadeDistance1 = 0x110; // float32
constexpr std::ptrdiff_t m_flShadowCascadeDistance2 = 0x114; // float32
constexpr std::ptrdiff_t m_flShadowCascadeDistance3 = 0x118; // float32
constexpr std::ptrdiff_t m_nShadowCascadeResolution0 = 0x11C; // int32
constexpr std::ptrdiff_t m_nShadowCascadeResolution1 = 0x120; // int32
constexpr std::ptrdiff_t m_nShadowCascadeResolution2 = 0x124; // int32
constexpr std::ptrdiff_t m_nShadowCascadeResolution3 = 0x128; // int32
constexpr std::ptrdiff_t m_bUsesBakedShadowing = 0x12C; // bool
constexpr std::ptrdiff_t m_nShadowPriority = 0x130; // int32
constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x134; // int32
constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x138; // bool
constexpr std::ptrdiff_t m_nDirectLight = 0x13C; // int32
constexpr std::ptrdiff_t m_nIndirectLight = 0x140; // int32
constexpr std::ptrdiff_t m_flFadeMinDist = 0x144; // float32
constexpr std::ptrdiff_t m_flFadeMaxDist = 0x148; // float32
constexpr std::ptrdiff_t m_flShadowFadeMinDist = 0x14C; // float32
constexpr std::ptrdiff_t m_flShadowFadeMaxDist = 0x150; // float32
constexpr std::ptrdiff_t m_bEnabled = 0x154; // bool
constexpr std::ptrdiff_t m_bFlicker = 0x155; // bool
constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x156; // bool
constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x158; // Vector
constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x164; // Vector
constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x170; // Vector
constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x17C; // QAngle
constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x188; // Vector
constexpr std::ptrdiff_t m_flPrecomputedMaxRange = 0x194; // float32
constexpr std::ptrdiff_t m_nFogLightingMode = 0x198; // int32
constexpr std::ptrdiff_t m_flFogContributionStength = 0x19C; // float32
constexpr std::ptrdiff_t m_flNearClipPlane = 0x1A0; // float32
constexpr std::ptrdiff_t m_SkyColor = 0x1A4; // Color
constexpr std::ptrdiff_t m_flSkyIntensity = 0x1A8; // float32
constexpr std::ptrdiff_t m_SkyAmbientBounce = 0x1AC; // Color
constexpr std::ptrdiff_t m_bUseSecondaryColor = 0x1B0; // bool
constexpr std::ptrdiff_t m_bMixedShadows = 0x1B1; // bool
constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x1B4; // GameTime_t
constexpr std::ptrdiff_t m_flCapsuleLength = 0x1B8; // float32
constexpr std::ptrdiff_t m_flMinRoughness = 0x1BC; // float32
constexpr std::ptrdiff_t m_bPvsModifyEntity = 0x1D0; // bool
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MPropertyCustomEditor
namespace CSkillFloat {
constexpr std::ptrdiff_t m_pValue = 0x0; // float32[4]
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MPropertyCustomEditor
namespace CSkillInt {
constexpr std::ptrdiff_t m_pValue = 0x0; // int32[4]
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
namespace CSkillDamage {
constexpr std::ptrdiff_t m_flDamage = 0x0; // CSkillFloat
constexpr std::ptrdiff_t m_flPhysicsForceDamage = 0x10; // float32
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MPropertyCustomEditor
namespace CRemapFloat {
constexpr std::ptrdiff_t m_pValue = 0x0; // float32[4]
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
namespace CBasePlayerControllerAPI {
}
// Parent: None
// Fields count: 3
//
// Metadata:
// NetworkVarNames: nType (FixAngleSet_t)
// NetworkVarNames: qAngle (QAngle)
// NetworkVarNames: nIndex (uint32)
namespace ViewAngleServerChange_t {
constexpr std::ptrdiff_t nType = 0x30; // FixAngleSet_t
constexpr std::ptrdiff_t qAngle = 0x34; // QAngle
constexpr std::ptrdiff_t nIndex = 0x40; // uint32
}
// Parent: None
// Fields count: 12
//
// Metadata:
// MGetKV3ClassDefaults
namespace CommandToolCommand_t {
constexpr std::ptrdiff_t m_bEnabled = 0x0; // bool
constexpr std::ptrdiff_t m_bOpened = 0x1; // bool
constexpr std::ptrdiff_t m_InternalId = 0x4; // uint32
constexpr std::ptrdiff_t m_ShortName = 0x8; // CUtlString
constexpr std::ptrdiff_t m_ExecMode = 0x10; // CommandExecMode_t
constexpr std::ptrdiff_t m_SpawnGroup = 0x18; // CUtlString
constexpr std::ptrdiff_t m_PeriodicExecDelay = 0x20; // float32
constexpr std::ptrdiff_t m_SpecType = 0x24; // CommandEntitySpecType_t
constexpr std::ptrdiff_t m_EntitySpec = 0x28; // CUtlString
constexpr std::ptrdiff_t m_Commands = 0x30; // CUtlString
constexpr std::ptrdiff_t m_SetDebugBits = 0x38; // DebugOverlayBits_t
constexpr std::ptrdiff_t m_ClearDebugBits = 0x40; // DebugOverlayBits_t
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
namespace CDynamicPropAPI {
}
// Parent: None
// Fields count: 5
//
// Metadata:
// NetworkVarNames: localSound (Vector)
// NetworkVarNames: soundscapeIndex (int32)
// NetworkVarNames: localBits (uint8)
// NetworkVarNames: soundscapeEntityListIndex (int)
// NetworkVarNames: soundEventHash (uint32)
namespace audioparams_t {
constexpr std::ptrdiff_t localSound = 0x8; // Vector[8]
constexpr std::ptrdiff_t soundscapeIndex = 0x68; // int32
constexpr std::ptrdiff_t localBits = 0x6C; // uint8
constexpr std::ptrdiff_t soundscapeEntityListIndex = 0x70; // int32
constexpr std::ptrdiff_t soundEventHash = 0x74; // uint32
}
// Parent: None
// Fields count: 12
//
// Metadata:
// NetworkVarNames: m_vecCsViewPunchAngle (QAngle)
// NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t)
// NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32)
// NetworkVarNames: m_PlayerFog (fogplayerparams_t)
// NetworkVarNames: m_hColorCorrectionCtrl (CHandle<CColorCorrection>)
// NetworkVarNames: m_hViewEntity (CHandle<CBaseEntity>)
// NetworkVarNames: m_hTonemapController (CHandle<CTonemapController2>)
// NetworkVarNames: m_audio (audioparams_t)
// NetworkVarNames: m_PostProcessingVolumes (CHandle<CPostProcessingVolume>)
namespace CPlayer_CameraServices {
constexpr std::ptrdiff_t m_vecCsViewPunchAngle = 0x40; // QAngle
constexpr std::ptrdiff_t m_nCsViewPunchAngleTick = 0x4C; // GameTick_t
constexpr std::ptrdiff_t m_flCsViewPunchAngleTickRatio = 0x50; // float32
constexpr std::ptrdiff_t m_PlayerFog = 0x58; // fogplayerparams_t
constexpr std::ptrdiff_t m_hColorCorrectionCtrl = 0x98; // CHandle<CColorCorrection>
constexpr std::ptrdiff_t m_hViewEntity = 0x9C; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hTonemapController = 0xA0; // CHandle<CTonemapController2>
constexpr std::ptrdiff_t m_audio = 0xA8; // audioparams_t
constexpr std::ptrdiff_t m_PostProcessingVolumes = 0x120; // CNetworkUtlVectorBase<CHandle<CPostProcessingVolume>>
constexpr std::ptrdiff_t m_flOldPlayerZ = 0x138; // float32
constexpr std::ptrdiff_t m_flOldPlayerViewOffsetZ = 0x13C; // float32
constexpr std::ptrdiff_t m_hTriggerSoundscapeList = 0x158; // CUtlVector<CHandle<CEnvSoundscapeTriggerable>>
}
// Parent: None
// Fields count: 15
//
// Metadata:
// NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t)
// NetworkVarNames: m_flMaxspeed (float32)
// NetworkVarNames: m_arrForceSubtickMoveWhen (float32)
namespace CPlayer_MovementServices {
constexpr std::ptrdiff_t m_nImpulse = 0x40; // int32
constexpr std::ptrdiff_t m_nButtons = 0x48; // CInButtonState
constexpr std::ptrdiff_t m_nQueuedButtonDownMask = 0x68; // uint64
constexpr std::ptrdiff_t m_nQueuedButtonChangeMask = 0x70; // uint64
constexpr std::ptrdiff_t m_nButtonDoublePressed = 0x78; // uint64
constexpr std::ptrdiff_t m_pButtonPressedCmdNumber = 0x80; // uint32[64]
constexpr std::ptrdiff_t m_nLastCommandNumberProcessed = 0x180; // uint32
constexpr std::ptrdiff_t m_nToggleButtonDownMask = 0x188; // uint64
constexpr std::ptrdiff_t m_flMaxspeed = 0x198; // float32
constexpr std::ptrdiff_t m_arrForceSubtickMoveWhen = 0x19C; // float32[4]
constexpr std::ptrdiff_t m_flForwardMove = 0x1AC; // float32
constexpr std::ptrdiff_t m_flLeftMove = 0x1B0; // float32
constexpr std::ptrdiff_t m_flUpMove = 0x1B4; // float32
constexpr std::ptrdiff_t m_vecLastMovementImpulses = 0x1B8; // Vector
constexpr std::ptrdiff_t m_vecOldViewAngles = 0x1C4; // QAngle
}
// Parent: CPlayer_MovementServices
// Fields count: 14
//
// Metadata:
// NetworkVarNames: m_flFallVelocity (float32)
// NetworkVarNames: m_bInCrouch (bool)
// NetworkVarNames: m_nCrouchState (uint32)
// NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t)
// NetworkVarNames: m_bDucked (bool)
// NetworkVarNames: m_bDucking (bool)
// NetworkVarNames: m_bInDuckJump (bool)
namespace CPlayer_MovementServices_Humanoid {
constexpr std::ptrdiff_t m_flStepSoundTime = 0x1D8; // float32
constexpr std::ptrdiff_t m_flFallVelocity = 0x1DC; // float32
constexpr std::ptrdiff_t m_bInCrouch = 0x1E0; // bool
constexpr std::ptrdiff_t m_nCrouchState = 0x1E4; // uint32
constexpr std::ptrdiff_t m_flCrouchTransitionStartTime = 0x1E8; // GameTime_t
constexpr std::ptrdiff_t m_bDucked = 0x1EC; // bool
constexpr std::ptrdiff_t m_bDucking = 0x1ED; // bool
constexpr std::ptrdiff_t m_bInDuckJump = 0x1EE; // bool
constexpr std::ptrdiff_t m_groundNormal = 0x1F0; // Vector
constexpr std::ptrdiff_t m_flSurfaceFriction = 0x1FC; // float32
constexpr std::ptrdiff_t m_surfaceProps = 0x200; // CUtlStringToken
constexpr std::ptrdiff_t m_nStepside = 0x210; // int32
constexpr std::ptrdiff_t m_iTargetVolume = 0x214; // int32
constexpr std::ptrdiff_t m_vecSmoothedVelocity = 0x218; // Vector
}
// Parent: None
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_iObserverMode (uint8)
// NetworkVarNames: m_hObserverTarget (CHandle<CBaseEntity>)
namespace CPlayer_ObserverServices {
constexpr std::ptrdiff_t m_iObserverMode = 0x40; // uint8
constexpr std::ptrdiff_t m_hObserverTarget = 0x44; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_iObserverLastMode = 0x48; // ObserverMode_t
constexpr std::ptrdiff_t m_bForcedObserverMode = 0x4C; // bool
}
// Parent: None
// Fields count: 5
//
// Metadata:
// NetworkVarNames: m_hMyWeapons (CHandle<CBasePlayerWeapon>)
// NetworkVarNames: m_hActiveWeapon (CHandle<CBasePlayerWeapon>)
// NetworkVarNames: m_hLastWeapon (CHandle<CBasePlayerWeapon>)
// NetworkVarNames: m_iAmmo (uint16)
namespace CPlayer_WeaponServices {
constexpr std::ptrdiff_t m_hMyWeapons = 0x40; // CNetworkUtlVectorBase<CHandle<CBasePlayerWeapon>>
constexpr std::ptrdiff_t m_hActiveWeapon = 0x58; // CHandle<CBasePlayerWeapon>
constexpr std::ptrdiff_t m_hLastWeapon = 0x5C; // CHandle<CBasePlayerWeapon>
constexpr std::ptrdiff_t m_iAmmo = 0x60; // uint16[32]
constexpr std::ptrdiff_t m_bPreventWeaponPickup = 0xA0; // bool
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
namespace AmmoTypeInfo_t {
constexpr std::ptrdiff_t m_nMaxCarry = 0x10; // int32
constexpr std::ptrdiff_t m_nSplashSize = 0x1C; // CRangeInt
constexpr std::ptrdiff_t m_nFlags = 0x24; // AmmoFlags_t
constexpr std::ptrdiff_t m_flMass = 0x28; // float32
constexpr std::ptrdiff_t m_flSpeed = 0x2C; // CRangeFloat
}
// Parent: CBodyComponentSkeletonInstance
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_animationController (CBaseAnimGraphController)
namespace CBodyComponentBaseAnimGraph {
constexpr std::ptrdiff_t m_animationController = 0x478; // CBaseAnimGraphController
constexpr std::ptrdiff_t __m_pChainEntity = 0x980; // CNetworkVarChainer
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_ID (CUtlStringToken)
// NetworkVarNames: m_Values (Vector4D)
namespace EntityRenderAttribute_t {
constexpr std::ptrdiff_t m_ID = 0x30; // CUtlStringToken
constexpr std::ptrdiff_t m_Values = 0x34; // Vector4D
}
// Parent: None
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_Handle (ModelConfigHandle_t)
// NetworkVarNames: m_Name (string_t)
// NetworkVarNames: m_AssociatedEntities (CHandle<CBaseModelEntity>)
// NetworkVarNames: m_AssociatedEntityNames (string_t)
namespace ActiveModelConfig_t {
constexpr std::ptrdiff_t m_Handle = 0x28; // ModelConfigHandle_t
constexpr std::ptrdiff_t m_Name = 0x30; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_AssociatedEntities = 0x38; // CNetworkUtlVectorBase<CHandle<CBaseModelEntity>>
constexpr std::ptrdiff_t m_AssociatedEntityNames = 0x50; // CNetworkUtlVectorBase<CUtlSymbolLarge>
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_hOwner (CEntityHandle)
// NetworkVarNames: m_name (CUtlStringToken)
namespace CGameSceneNodeHandle {
constexpr std::ptrdiff_t m_hOwner = 0x8; // CEntityHandle
constexpr std::ptrdiff_t m_name = 0xC; // CUtlStringToken
}
// Parent: None
// Fields count: 32
//
// Metadata:
// NetworkVarNames: m_hParent (CGameSceneNodeHandle)
// NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector)
// NetworkVarNames: m_angRotation (QAngle)
// NetworkVarNames: m_flScale (float)
// NetworkVarNames: m_name (CUtlStringToken)
// NetworkVarNames: m_hierarchyAttachName (CUtlStringToken)
namespace CGameSceneNode {
constexpr std::ptrdiff_t m_nodeToWorld = 0x10; // CTransform
constexpr std::ptrdiff_t m_pOwner = 0x30; // CEntityInstance*
constexpr std::ptrdiff_t m_pParent = 0x38; // CGameSceneNode*
constexpr std::ptrdiff_t m_pChild = 0x40; // CGameSceneNode*
constexpr std::ptrdiff_t m_pNextSibling = 0x48; // CGameSceneNode*
constexpr std::ptrdiff_t m_hParent = 0x70; // CGameSceneNodeHandle
constexpr std::ptrdiff_t m_vecOrigin = 0x80; // CNetworkOriginCellCoordQuantizedVector
constexpr std::ptrdiff_t m_angRotation = 0xB8; // QAngle
constexpr std::ptrdiff_t m_flScale = 0xC4; // float32
constexpr std::ptrdiff_t m_vecAbsOrigin = 0xC8; // Vector
constexpr std::ptrdiff_t m_angAbsRotation = 0xD4; // QAngle
constexpr std::ptrdiff_t m_flAbsScale = 0xE0; // float32
constexpr std::ptrdiff_t m_nParentAttachmentOrBone = 0xE4; // int16
constexpr std::ptrdiff_t m_bDebugAbsOriginChanges = 0xE6; // bool
constexpr std::ptrdiff_t m_bDormant = 0xE7; // bool
constexpr std::ptrdiff_t m_bForceParentToBeNetworked = 0xE8; // bool
constexpr std::ptrdiff_t m_bDirtyHierarchy = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bDirtyBoneMergeInfo = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bNetworkedPositionChanged = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bNetworkedAnglesChanged = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bNetworkedScaleChanged = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bBoneMergeFlex = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_nLatchAbsOrigin = 0x0; // bitfield:2
constexpr std::ptrdiff_t m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_nHierarchicalDepth = 0xEB; // uint8
constexpr std::ptrdiff_t m_nHierarchyType = 0xEC; // uint8
constexpr std::ptrdiff_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xED; // uint8
constexpr std::ptrdiff_t m_name = 0xF0; // CUtlStringToken
constexpr std::ptrdiff_t m_hierarchyAttachName = 0x140; // CUtlStringToken
constexpr std::ptrdiff_t m_flZOffset = 0x144; // float32
constexpr std::ptrdiff_t m_vRenderOrigin = 0x148; // Vector
}
// Parent: None
// Fields count: 8
//
// Metadata:
// NetworkVarNames: m_hSequence (HSequence)
// NetworkVarNames: m_flPrevCycle (float32)
// NetworkVarNames: m_flCycle (float32)
namespace CNetworkedSequenceOperation {
constexpr std::ptrdiff_t m_hSequence = 0x8; // HSequence
constexpr std::ptrdiff_t m_flPrevCycle = 0xC; // float32
constexpr std::ptrdiff_t m_flCycle = 0x10; // float32
constexpr std::ptrdiff_t m_flWeight = 0x14; // CNetworkedQuantizedFloat
constexpr std::ptrdiff_t m_bSequenceChangeNetworked = 0x1C; // bool
constexpr std::ptrdiff_t m_bDiscontinuity = 0x1D; // bool
constexpr std::ptrdiff_t m_flPrevCycleFromDiscontinuity = 0x20; // float32
constexpr std::ptrdiff_t m_flPrevCycleForAnimEventDetection = 0x24; // float32
}
// Parent: None
// Fields count: 7
//
// Metadata:
// NetworkVarNames: m_hModel (HModelStrong)
// NetworkVarNames: m_bClientClothCreationSuppressed (bool)
// NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t)
// NetworkVarNames: m_nIdealMotionType (int8)
namespace CModelState {
constexpr std::ptrdiff_t m_hModel = 0xA0; // CStrongHandle<InfoForResourceTypeCModel>
constexpr std::ptrdiff_t m_ModelName = 0xA8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_bClientClothCreationSuppressed = 0xE8; // bool
constexpr std::ptrdiff_t m_MeshGroupMask = 0x180; // uint64
constexpr std::ptrdiff_t m_nIdealMotionType = 0x212; // int8
constexpr std::ptrdiff_t m_nForceLOD = 0x213; // int8
constexpr std::ptrdiff_t m_nClothUpdateFlags = 0x214; // int8
}
// Parent: CGameSceneNode
// Fields count: 8
//
// Metadata:
// NetworkVarNames: m_modelState (CModelState)
// NetworkVarNames: m_bIsAnimationEnabled (bool)
// NetworkVarNames: m_bUseParentRenderBounds (bool)
// NetworkVarNames: m_materialGroup (CUtlStringToken)
// NetworkVarNames: m_nHitboxSet (uint8)
namespace CSkeletonInstance {
constexpr std::ptrdiff_t m_modelState = 0x160; // CModelState
constexpr std::ptrdiff_t m_bIsAnimationEnabled = 0x380; // bool
constexpr std::ptrdiff_t m_bUseParentRenderBounds = 0x381; // bool
constexpr std::ptrdiff_t m_bDisableSolidCollisionsForHierarchy = 0x382; // bool
constexpr std::ptrdiff_t m_bDirtyMotionType = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_materialGroup = 0x384; // CUtlStringToken
constexpr std::ptrdiff_t m_nHitboxSet = 0x388; // uint8
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_timestamp (GameTime_t)
// NetworkVarNames: m_nWorldGroupId (WorldGroupId_t)
namespace IntervalTimer {
constexpr std::ptrdiff_t m_timestamp = 0x8; // GameTime_t
constexpr std::ptrdiff_t m_nWorldGroupId = 0xC; // WorldGroupId_t
}
// Parent: None
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_duration (float32)
// NetworkVarNames: m_timestamp (GameTime_t)
// NetworkVarNames: m_timescale (float32)
// NetworkVarNames: m_nWorldGroupId (WorldGroupId_t)
namespace CountdownTimer {
constexpr std::ptrdiff_t m_duration = 0x8; // float32
constexpr std::ptrdiff_t m_timestamp = 0xC; // GameTime_t
constexpr std::ptrdiff_t m_timescale = 0x10; // float32
constexpr std::ptrdiff_t m_nWorldGroupId = 0x14; // WorldGroupId_t
}
// Parent: None
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_duration (float32)
// NetworkVarNames: m_timestamp (float32)
// NetworkVarNames: m_timescale (float32)
namespace EngineCountdownTimer {
constexpr std::ptrdiff_t m_duration = 0x8; // float32
constexpr std::ptrdiff_t m_timestamp = 0xC; // float32
constexpr std::ptrdiff_t m_timescale = 0x10; // float32
}
// Parent: IntervalTimer
// Fields count: 7
//
// Metadata:
// NetworkVarNames: m_flValues (float)
// NetworkVarNames: m_nValueCounts (int)
// NetworkVarNames: m_nBucketCount (int)
// NetworkVarNames: m_flInterval (float)
// NetworkVarNames: m_flFinalValue (float)
// NetworkVarNames: m_nCompressionType (TimelineCompression_t)
// NetworkVarNames: m_bStopped (bool)
namespace CTimeline {
constexpr std::ptrdiff_t m_flValues = 0x10; // float32[64]
constexpr std::ptrdiff_t m_nValueCounts = 0x110; // int32[64]
constexpr std::ptrdiff_t m_nBucketCount = 0x210; // int32
constexpr std::ptrdiff_t m_flInterval = 0x214; // float32
constexpr std::ptrdiff_t m_flFinalValue = 0x218; // float32
constexpr std::ptrdiff_t m_nCompressionType = 0x21C; // TimelineCompression_t
constexpr std::ptrdiff_t m_bStopped = 0x220; // bool
}
// Parent: None
// Fields count: 24
//
// Metadata:
// NetworkVarNames: m_PredNetBoolVariables (uint32)
// NetworkVarNames: m_PredNetByteVariables (byte)
// NetworkVarNames: m_PredNetUInt16Variables (uint16)
// NetworkVarNames: m_PredNetIntVariables (int32)
// NetworkVarNames: m_PredNetUInt32Variables (uint32)
// NetworkVarNames: m_PredNetUInt64Variables (uint64)
// NetworkVarNames: m_PredNetFloatVariables (float)
// NetworkVarNames: m_PredNetVectorVariables (Vector)
// NetworkVarNames: m_PredNetQuaternionVariables (Quaternion)
// NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol)
// NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32)
// NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte)
// NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16)
// NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32)
// NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32)
// NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64)
// NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float)
// NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector)
// NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion)
// NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol)
// NetworkVarNames: m_nBoolVariablesCount (int)
// NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int)
// NetworkVarNames: m_nRandomSeedOffset (int)
// NetworkVarNames: m_flLastTeleportTime (float)
namespace CAnimGraphNetworkedVariables {
constexpr std::ptrdiff_t m_PredNetBoolVariables = 0x8; // CNetworkUtlVectorBase<uint32>
constexpr std::ptrdiff_t m_PredNetByteVariables = 0x20; // CNetworkUtlVectorBase<uint8>
constexpr std::ptrdiff_t m_PredNetUInt16Variables = 0x38; // CNetworkUtlVectorBase<uint16>
constexpr std::ptrdiff_t m_PredNetIntVariables = 0x50; // CNetworkUtlVectorBase<int32>
constexpr std::ptrdiff_t m_PredNetUInt32Variables = 0x68; // CNetworkUtlVectorBase<uint32>
constexpr std::ptrdiff_t m_PredNetUInt64Variables = 0x80; // CNetworkUtlVectorBase<uint64>
constexpr std::ptrdiff_t m_PredNetFloatVariables = 0x98; // CNetworkUtlVectorBase<float32>
constexpr std::ptrdiff_t m_PredNetVectorVariables = 0xB0; // CNetworkUtlVectorBase<Vector>
constexpr std::ptrdiff_t m_PredNetQuaternionVariables = 0xC8; // CNetworkUtlVectorBase<Quaternion>
constexpr std::ptrdiff_t m_PredNetGlobalSymbolVariables = 0xE0; // CNetworkUtlVectorBase<CGlobalSymbol>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetBoolVariables = 0xF8; // CNetworkUtlVectorBase<uint32>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetByteVariables = 0x110; // CNetworkUtlVectorBase<uint8>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt16Variables = 0x128; // CNetworkUtlVectorBase<uint16>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetIntVariables = 0x140; // CNetworkUtlVectorBase<int32>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt32Variables = 0x158; // CNetworkUtlVectorBase<uint32>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt64Variables = 0x170; // CNetworkUtlVectorBase<uint64>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetFloatVariables = 0x188; // CNetworkUtlVectorBase<float32>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetVectorVariables = 0x1A0; // CNetworkUtlVectorBase<Vector>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetQuaternionVariables = 0x1B8; // CNetworkUtlVectorBase<Quaternion>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetGlobalSymbolVariables = 0x1D0; // CNetworkUtlVectorBase<CGlobalSymbol>
constexpr std::ptrdiff_t m_nBoolVariablesCount = 0x1E8; // int32
constexpr std::ptrdiff_t m_nOwnerOnlyBoolVariablesCount = 0x1EC; // int32
constexpr std::ptrdiff_t m_nRandomSeedOffset = 0x1F0; // int32
constexpr std::ptrdiff_t m_flLastTeleportTime = 0x1F4; // float32
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPropertyCustomFGDType
namespace CFootstepTableHandle {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
namespace CBaseEntityAPI {
}
// Parent: None
// Fields count: 16
//
// Metadata:
// MGetKV3ClassDefaults
namespace CGameScriptedMoveData {
constexpr std::ptrdiff_t m_vAccumulatedRootMotion = 0x0; // Vector
constexpr std::ptrdiff_t m_vDest = 0xC; // Vector
constexpr std::ptrdiff_t m_vSrc = 0x18; // Vector
constexpr std::ptrdiff_t m_angSrc = 0x24; // QAngle
constexpr std::ptrdiff_t m_angDst = 0x30; // QAngle
constexpr std::ptrdiff_t m_angCurrent = 0x3C; // QAngle
constexpr std::ptrdiff_t m_flAngRate = 0x48; // float32
constexpr std::ptrdiff_t m_flDuration = 0x4C; // float32
constexpr std::ptrdiff_t m_flStartTime = 0x50; // GameTime_t
constexpr std::ptrdiff_t m_bActive = 0x54; // bool
constexpr std::ptrdiff_t m_bTeleportOnEnd = 0x55; // bool
constexpr std::ptrdiff_t m_bIgnoreRotation = 0x56; // bool
constexpr std::ptrdiff_t m_nType = 0x58; // ScriptedMoveType_t
constexpr std::ptrdiff_t m_bSuccess = 0x5C; // bool
constexpr std::ptrdiff_t m_nForcedCrouchState = 0x60; // ForcedCrouchState_t
constexpr std::ptrdiff_t m_bIgnoreCollisions = 0x64; // bool
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
namespace CTakeDamageInfoAPI {
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MPulseInstanceDomainInfo
// MPulseLibraryBindings
// MPulseDomainOptInFeatureTag
namespace CPulseGraphInstance_ServerEntity {
constexpr std::ptrdiff_t m_pComponent = 0xD8; // CPulseGraphComponentBase*
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseLibraryBindings
// MPropertyFriendlyName
// MPropertyDescription
namespace CPulseServerFuncs {
}
// Parent: CPulseCell_BaseFlow
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
// MCellForDomain
// MPulseCellMethodBindings
// MPropertyFriendlyName
// MPropertyDescription
namespace CPulseCell_SoundEventStart {
constexpr std::ptrdiff_t m_Type = 0x48; // SoundEventStartType_t
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseLibraryBindings
// MPropertyFriendlyName
// MPropertyDescription
namespace CPulseServerFuncs_Sounds {
}
// Parent: CPulseCell_BaseYieldingInflow
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
namespace CPulseCell_Outflow_PlaySceneBase {
constexpr std::ptrdiff_t m_OnFinished = 0x48; // CPulse_ResumePoint
constexpr std::ptrdiff_t m_OnCanceled = 0x58; // CPulse_ResumePoint
constexpr std::ptrdiff_t m_Triggers = 0x68; // CUtlVector<CPulse_OutflowConnection>
}
// Parent: None
// Fields count: 9
//
// Metadata:
// MGetKV3ClassDefaults
namespace PulseScriptedSequenceData_t {
constexpr std::ptrdiff_t m_nActorID = 0x0; // int32
constexpr std::ptrdiff_t m_szPreIdleSequence = 0x8; // CUtlString
constexpr std::ptrdiff_t m_szEntrySequence = 0x10; // CUtlString
constexpr std::ptrdiff_t m_szSequence = 0x18; // CUtlString
constexpr std::ptrdiff_t m_szExitSequence = 0x20; // CUtlString
constexpr std::ptrdiff_t m_bLoopPreIdleSequence = 0x28; // bool
constexpr std::ptrdiff_t m_bLoopActionSequence = 0x29; // bool
constexpr std::ptrdiff_t m_bLoopPostIdleSequence = 0x2A; // bool
constexpr std::ptrdiff_t m_bIgnoreLookAt = 0x2B; // bool
}
// Parent: CEntityInstance
// Fields count: 75
//
// Metadata:
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByUserGroup
// MNetworkExcludeByUserGroup
// MNetworkExcludeByUserGroup
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByName
// NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t)
// NetworkVarNames: m_iHealth (int32)
// NetworkVarNames: m_iMaxHealth (int32)
// NetworkVarNames: m_lifeState (uint8)
// NetworkVarNames: m_bTakesDamage (bool)
// NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t)
// NetworkVarNames: m_bIsPlatform (bool)
// NetworkVarNames: m_MoveCollide (MoveCollide_t)
// NetworkVarNames: m_MoveType (MoveType_t)
// NetworkVarNames: m_nSubclassID (EntitySubclassID_t)
// NetworkVarNames: m_flAnimTime (float32)
// NetworkVarNames: m_flSimulationTime (float32)
// NetworkVarNames: m_flCreateTime (GameTime_t)
// NetworkVarNames: m_bClientSideRagdoll (bool)
// NetworkVarNames: m_ubInterpolationFrame (uint8)
// NetworkVarNames: m_iTeamNum (uint8)
// NetworkVarNames: m_spawnflags (uint32)
// NetworkVarNames: m_nNextThinkTick (GameTick_t)
// NetworkVarNames: m_fFlags (uint32)
// NetworkVarNames: m_vecVelocity (CNetworkVelocityVector)
// NetworkVarNames: m_vecBaseVelocity (Vector)
// NetworkVarNames: m_hEffectEntity (CHandle<CBaseEntity>)
// NetworkVarNames: m_hOwnerEntity (CHandle<CBaseEntity>)
// NetworkVarNames: m_fEffects (uint32)
// NetworkVarNames: m_hGroundEntity (CHandle<CBaseEntity>)
// NetworkVarNames: m_flFriction (float32)
// NetworkVarNames: m_flElasticity (float32)
// NetworkVarNames: m_flGravityScale (float32)
// NetworkVarNames: m_flTimeScale (float32)
// NetworkVarNames: m_flWaterLevel (float)
// NetworkVarNames: m_bAnimatedEveryTick (bool)
// NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t)
namespace CBaseEntity {
constexpr std::ptrdiff_t m_CBodyComponent = 0x38; // CBodyComponent*
constexpr std::ptrdiff_t m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent
constexpr std::ptrdiff_t m_aThinkFunctions = 0x4F0; // CUtlVector<thinkfunc_t>
constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x508; // int32
constexpr std::ptrdiff_t m_nLastThinkTick = 0x50C; // GameTick_t
constexpr std::ptrdiff_t m_nDisableContextThinkStartTick = 0x510; // GameTick_t
constexpr std::ptrdiff_t m_isSteadyState = 0x520; // CBitVec<64>
constexpr std::ptrdiff_t m_lastNetworkChange = 0x528; // float32
constexpr std::ptrdiff_t m_ResponseContexts = 0x540; // CUtlVector<ResponseContext_t>
constexpr std::ptrdiff_t m_iszResponseContext = 0x558; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iHealth = 0x5A0; // int32
constexpr std::ptrdiff_t m_iMaxHealth = 0x5A4; // int32
constexpr std::ptrdiff_t m_lifeState = 0x5A8; // uint8
constexpr std::ptrdiff_t m_flDamageAccumulator = 0x5AC; // float32
constexpr std::ptrdiff_t m_bTakesDamage = 0x5B0; // bool
constexpr std::ptrdiff_t m_nTakeDamageFlags = 0x5B4; // TakeDamageFlags_t
constexpr std::ptrdiff_t m_bIsPlatform = 0x5B8; // bool
constexpr std::ptrdiff_t m_MoveCollide = 0x5BA; // MoveCollide_t
constexpr std::ptrdiff_t m_MoveType = 0x5BB; // MoveType_t
constexpr std::ptrdiff_t m_nActualMoveType = 0x5BC; // MoveType_t
constexpr std::ptrdiff_t m_nWaterTouch = 0x5BD; // uint8
constexpr std::ptrdiff_t m_nSlimeTouch = 0x5BE; // uint8
constexpr std::ptrdiff_t m_bRestoreInHierarchy = 0x5BF; // bool
constexpr std::ptrdiff_t m_target = 0x5C0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hDamageFilter = 0x5C8; // CHandle<CBaseFilter>
constexpr std::ptrdiff_t m_iszDamageFilterName = 0x5D0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_flMoveDoneTime = 0x5D8; // float32
constexpr std::ptrdiff_t m_nSubclassID = 0x5DC; // CUtlStringToken
constexpr std::ptrdiff_t m_flAnimTime = 0x5E8; // float32
constexpr std::ptrdiff_t m_flSimulationTime = 0x5EC; // float32
constexpr std::ptrdiff_t m_flCreateTime = 0x5F0; // GameTime_t
constexpr std::ptrdiff_t m_bClientSideRagdoll = 0x5F4; // bool
constexpr std::ptrdiff_t m_ubInterpolationFrame = 0x5F5; // uint8
constexpr std::ptrdiff_t m_vPrevVPhysicsUpdatePos = 0x5F8; // Vector
constexpr std::ptrdiff_t m_iTeamNum = 0x604; // uint8
constexpr std::ptrdiff_t m_iGlobalname = 0x608; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iSentToClients = 0x610; // int32
constexpr std::ptrdiff_t m_flSpeed = 0x614; // float32
constexpr std::ptrdiff_t m_sUniqueHammerID = 0x618; // CUtlString
constexpr std::ptrdiff_t m_spawnflags = 0x620; // uint32
constexpr std::ptrdiff_t m_nNextThinkTick = 0x624; // GameTick_t
constexpr std::ptrdiff_t m_nSimulationTick = 0x628; // int32
constexpr std::ptrdiff_t m_OnKilled = 0x630; // CEntityIOOutput
constexpr std::ptrdiff_t m_fFlags = 0x658; // uint32
constexpr std::ptrdiff_t m_vecAbsVelocity = 0x65C; // Vector
constexpr std::ptrdiff_t m_vecVelocity = 0x668; // CNetworkVelocityVector
constexpr std::ptrdiff_t m_vecBaseVelocity = 0x698; // Vector
constexpr std::ptrdiff_t m_nPushEnumCount = 0x6A4; // int32
constexpr std::ptrdiff_t m_pCollision = 0x6A8; // CCollisionProperty*
constexpr std::ptrdiff_t m_hEffectEntity = 0x6B0; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hOwnerEntity = 0x6B4; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_fEffects = 0x6B8; // uint32
constexpr std::ptrdiff_t m_hGroundEntity = 0x6BC; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_flFriction = 0x6C0; // float32
constexpr std::ptrdiff_t m_flElasticity = 0x6C4; // float32
constexpr std::ptrdiff_t m_flGravityScale = 0x6C8; // float32
constexpr std::ptrdiff_t m_flTimeScale = 0x6CC; // float32
constexpr std::ptrdiff_t m_flWaterLevel = 0x6D0; // float32
constexpr std::ptrdiff_t m_bAnimatedEveryTick = 0x6D4; // bool
constexpr std::ptrdiff_t m_bDisableLowViolence = 0x6D5; // bool
constexpr std::ptrdiff_t m_nWaterType = 0x6D6; // uint8
constexpr std::ptrdiff_t m_iEFlags = 0x6D8; // int32
constexpr std::ptrdiff_t m_OnUser1 = 0x6E0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnUser2 = 0x708; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnUser3 = 0x730; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnUser4 = 0x758; // CEntityIOOutput
constexpr std::ptrdiff_t m_iInitialTeamNum = 0x780; // int32
constexpr std::ptrdiff_t m_flNavIgnoreUntilTime = 0x784; // GameTime_t
constexpr std::ptrdiff_t m_vecAngVelocity = 0x788; // QAngle
constexpr std::ptrdiff_t m_bNetworkQuantizeOriginAndAngles = 0x794; // bool
constexpr std::ptrdiff_t m_bLagCompensate = 0x795; // bool
constexpr std::ptrdiff_t m_flOverriddenFriction = 0x798; // float32
constexpr std::ptrdiff_t m_pBlocker = 0x79C; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_flLocalTime = 0x7A0; // float32
constexpr std::ptrdiff_t m_flVPhysicsUpdateLocalTime = 0x7A4; // float32
}
// Parent: CBaseEntity
// Fields count: 17
//
// Metadata:
// MNetworkIncludeByUserGroup
// NetworkVarNames: m_flFadeInDuration (float32)
// NetworkVarNames: m_flFadeOutDuration (float32)
// NetworkVarNames: m_flMaxWeight (float32)
// NetworkVarNames: m_bEnabled (bool)
// NetworkVarNames: m_bMaster (bool)
// NetworkVarNames: m_bClientSide (bool)
// NetworkVarNames: m_bExclusive (bool)
// NetworkVarNames: m_MinFalloff (float32)
// NetworkVarNames: m_MaxFalloff (float32)
// NetworkVarNames: m_flCurWeight (float32)
// NetworkVarNames: m_netlookupFilename (char)
namespace CColorCorrection {
constexpr std::ptrdiff_t m_flFadeInDuration = 0x7A8; // float32
constexpr std::ptrdiff_t m_flFadeOutDuration = 0x7AC; // float32
constexpr std::ptrdiff_t m_flStartFadeInWeight = 0x7B0; // float32
constexpr std::ptrdiff_t m_flStartFadeOutWeight = 0x7B4; // float32
constexpr std::ptrdiff_t m_flTimeStartFadeIn = 0x7B8; // GameTime_t
constexpr std::ptrdiff_t m_flTimeStartFadeOut = 0x7BC; // GameTime_t
constexpr std::ptrdiff_t m_flMaxWeight = 0x7C0; // float32
constexpr std::ptrdiff_t m_bStartDisabled = 0x7C4; // bool
constexpr std::ptrdiff_t m_bEnabled = 0x7C5; // bool
constexpr std::ptrdiff_t m_bMaster = 0x7C6; // bool
constexpr std::ptrdiff_t m_bClientSide = 0x7C7; // bool
constexpr std::ptrdiff_t m_bExclusive = 0x7C8; // bool
constexpr std::ptrdiff_t m_MinFalloff = 0x7CC; // float32
constexpr std::ptrdiff_t m_MaxFalloff = 0x7D0; // float32
constexpr std::ptrdiff_t m_flCurWeight = 0x7D4; // float32
constexpr std::ptrdiff_t m_netlookupFilename = 0x7D8; // char[512]
constexpr std::ptrdiff_t m_lookupFilename = 0x9D8; // CUtlSymbolLarge
}
// Parent: CBaseEntity
// Fields count: 11
//
// Metadata:
// NetworkVarNames: m_hEntAttached (CHandle<CBaseEntity>)
// NetworkVarNames: m_bCheapEffect (bool)
namespace CEntityFlame {
constexpr std::ptrdiff_t m_hEntAttached = 0x7A8; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_bCheapEffect = 0x7AC; // bool
constexpr std::ptrdiff_t m_flSize = 0x7B0; // float32
constexpr std::ptrdiff_t m_bUseHitboxes = 0x7B4; // bool
constexpr std::ptrdiff_t m_iNumHitboxFires = 0x7B8; // int32
constexpr std::ptrdiff_t m_flHitboxFireScale = 0x7BC; // float32
constexpr std::ptrdiff_t m_flLifetime = 0x7C0; // GameTime_t
constexpr std::ptrdiff_t m_hAttacker = 0x7C4; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_iDangerSound = 0x7C8; // int32
constexpr std::ptrdiff_t m_flDirectDamagePerSecond = 0x7CC; // float32
constexpr std::ptrdiff_t m_iCustomDamageType = 0x7D0; // int32
}
// Parent: CBaseEntity
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_flScale (float32)
// NetworkVarNames: m_flStartScale (float32)
// NetworkVarNames: m_flScaleTime (float32)
// NetworkVarNames: m_nFlags (uint32)
namespace CBaseFire {
constexpr std::ptrdiff_t m_flScale = 0x7A8; // float32
constexpr std::ptrdiff_t m_flStartScale = 0x7AC; // float32
constexpr std::ptrdiff_t m_flScaleTime = 0x7B0; // float32
constexpr std::ptrdiff_t m_nFlags = 0x7B4; // uint32
}
// Parent: CBaseFire
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_nFlameModelIndex (int32)
// NetworkVarNames: m_nFlameFromAboveModelIndex (int32)
namespace CFireSmoke {
constexpr std::ptrdiff_t m_nFlameModelIndex = 0x7B8; // int32
constexpr std::ptrdiff_t m_nFlameFromAboveModelIndex = 0x7BC; // int32
}
// Parent: CBaseEntity
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_skyboxData (sky3dparams_t)
// NetworkVarNames: m_skyboxSlotToken (CUtlStringToken)
namespace CSkyCamera {
constexpr std::ptrdiff_t m_skyboxData = 0x7A8; // sky3dparams_t
constexpr std::ptrdiff_t m_skyboxSlotToken = 0x838; // CUtlStringToken
constexpr std::ptrdiff_t m_bUseAngles = 0x83C; // bool
constexpr std::ptrdiff_t m_pNext = 0x840; // CSkyCamera*
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
namespace CNavLinkAnimgraphVar {
constexpr std::ptrdiff_t m_strAnimgraphVar = 0x0; // CUtlString
constexpr std::ptrdiff_t m_unAlignmentDegrees = 0x8; // uint32
}
// Parent: None
// Fields count: 8
//
// Metadata:
// NetworkVarNames: m_nInteractsAs (uint64)
// NetworkVarNames: m_nInteractsWith (uint64)
// NetworkVarNames: m_nInteractsExclude (uint64)
// NetworkVarNames: m_nEntityId (uint32)
// NetworkVarNames: m_nOwnerId (uint32)
// NetworkVarNames: m_nHierarchyId (uint16)
// NetworkVarNames: m_nCollisionGroup (uint8)
// NetworkVarNames: m_nCollisionFunctionMask (uint8)
namespace VPhysicsCollisionAttribute_t {
constexpr std::ptrdiff_t m_nInteractsAs = 0x8; // uint64
constexpr std::ptrdiff_t m_nInteractsWith = 0x10; // uint64
constexpr std::ptrdiff_t m_nInteractsExclude = 0x18; // uint64
constexpr std::ptrdiff_t m_nEntityId = 0x20; // uint32
constexpr std::ptrdiff_t m_nOwnerId = 0x24; // uint32
constexpr std::ptrdiff_t m_nHierarchyId = 0x28; // uint16
constexpr std::ptrdiff_t m_nCollisionGroup = 0x2A; // uint8
constexpr std::ptrdiff_t m_nCollisionFunctionMask = 0x2B; // uint8
}
// Parent: None
// Fields count: 17
//
// Metadata:
// NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t)
// NetworkVarNames: m_vecMins (Vector)
// NetworkVarNames: m_vecMaxs (Vector)
// NetworkVarNames: m_usSolidFlags (uint8)
// NetworkVarNames: m_nSolidType (SolidType_t)
// NetworkVarNames: m_triggerBloat (uint8)
// NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t)
// NetworkVarNames: m_CollisionGroup (uint8)
// NetworkVarNames: m_nEnablePhysics (uint8)
// NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector)
// NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector)
// NetworkVarNames: m_vCapsuleCenter1 (Vector)
// NetworkVarNames: m_vCapsuleCenter2 (Vector)
// NetworkVarNames: m_flCapsuleRadius (float)
namespace CCollisionProperty {
constexpr std::ptrdiff_t m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t
constexpr std::ptrdiff_t m_vecMins = 0x40; // Vector
constexpr std::ptrdiff_t m_vecMaxs = 0x4C; // Vector
constexpr std::ptrdiff_t m_usSolidFlags = 0x5A; // uint8
constexpr std::ptrdiff_t m_nSolidType = 0x5B; // SolidType_t
constexpr std::ptrdiff_t m_triggerBloat = 0x5C; // uint8
constexpr std::ptrdiff_t m_nSurroundType = 0x5D; // SurroundingBoundsType_t
constexpr std::ptrdiff_t m_CollisionGroup = 0x5E; // uint8
constexpr std::ptrdiff_t m_nEnablePhysics = 0x5F; // uint8
constexpr std::ptrdiff_t m_flBoundingRadius = 0x60; // float32
constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMins = 0x64; // Vector
constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMaxs = 0x70; // Vector
constexpr std::ptrdiff_t m_vecSurroundingMaxs = 0x7C; // Vector
constexpr std::ptrdiff_t m_vecSurroundingMins = 0x88; // Vector
constexpr std::ptrdiff_t m_vCapsuleCenter1 = 0x94; // Vector
constexpr std::ptrdiff_t m_vCapsuleCenter2 = 0xA0; // Vector
constexpr std::ptrdiff_t m_flCapsuleRadius = 0xAC; // float32
}
// Parent: None
// Fields count: 21
//
// Metadata:
// NetworkVarNames: m_vOrigin (Vector)
// NetworkVarNames: m_vStart (Vector)
// NetworkVarNames: m_vNormal (Vector)
// NetworkVarNames: m_vAngles (QAngle)
// NetworkVarNames: m_hEntity (CEntityHandle)
// NetworkVarNames: m_hOtherEntity (CEntityHandle)
// NetworkVarNames: m_flScale (float32)
// NetworkVarNames: m_flMagnitude (float32)
// NetworkVarNames: m_flRadius (float32)
// NetworkVarNames: m_nSurfaceProp (CUtlStringToken)
// NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition)
// NetworkVarNames: m_nDamageType (uint32)
// NetworkVarNames: m_nPenetrate (uint8)
// NetworkVarNames: m_nMaterial (uint16)
// NetworkVarNames: m_nHitBox (uint16)
// NetworkVarNames: m_nColor (uint8)
// NetworkVarNames: m_fFlags (uint8)
// NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t)
// NetworkVarNames: m_nAttachmentName (CUtlStringToken)
// NetworkVarNames: m_iEffectName (uint16)
// NetworkVarNames: m_nExplosionType (uint8)
namespace CEffectData {
constexpr std::ptrdiff_t m_vOrigin = 0x8; // Vector
constexpr std::ptrdiff_t m_vStart = 0x14; // Vector
constexpr std::ptrdiff_t m_vNormal = 0x20; // Vector
constexpr std::ptrdiff_t m_vAngles = 0x2C; // QAngle
constexpr std::ptrdiff_t m_hEntity = 0x38; // CEntityHandle
constexpr std::ptrdiff_t m_hOtherEntity = 0x3C; // CEntityHandle
constexpr std::ptrdiff_t m_flScale = 0x40; // float32
constexpr std::ptrdiff_t m_flMagnitude = 0x44; // float32
constexpr std::ptrdiff_t m_flRadius = 0x48; // float32
constexpr std::ptrdiff_t m_nSurfaceProp = 0x4C; // CUtlStringToken
constexpr std::ptrdiff_t m_nEffectIndex = 0x50; // CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>
constexpr std::ptrdiff_t m_nDamageType = 0x58; // uint32
constexpr std::ptrdiff_t m_nPenetrate = 0x5C; // uint8
constexpr std::ptrdiff_t m_nMaterial = 0x5E; // uint16
constexpr std::ptrdiff_t m_nHitBox = 0x60; // uint16
constexpr std::ptrdiff_t m_nColor = 0x62; // uint8
constexpr std::ptrdiff_t m_fFlags = 0x63; // uint8
constexpr std::ptrdiff_t m_nAttachmentIndex = 0x64; // AttachmentHandle_t
constexpr std::ptrdiff_t m_nAttachmentName = 0x68; // CUtlStringToken
constexpr std::ptrdiff_t m_iEffectName = 0x6C; // uint16
constexpr std::ptrdiff_t m_nExplosionType = 0x6E; // uint8
}
// Parent: CBaseEntity
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_flFadeStartDist (float32)
// NetworkVarNames: m_flFadeEndDist (float32)
namespace CEnvDetailController {
constexpr std::ptrdiff_t m_flFadeStartDist = 0x7A8; // float32
constexpr std::ptrdiff_t m_flFadeEndDist = 0x7AC; // float32
}
// Parent: None
// Fields count: 31
//
// Metadata:
// NetworkVarNames: m_flStartTime (GameTime_t)
// NetworkVarNames: m_iWindSeed (uint32)
// NetworkVarNames: m_iMinWind (uint16)
// NetworkVarNames: m_iMaxWind (uint16)
// NetworkVarNames: m_windRadius (int32)
// NetworkVarNames: m_iMinGust (uint16)
// NetworkVarNames: m_iMaxGust (uint16)
// NetworkVarNames: m_flMinGustDelay (float32)
// NetworkVarNames: m_flMaxGustDelay (float32)
// NetworkVarNames: m_flGustDuration (float32)
// NetworkVarNames: m_iGustDirChange (uint16)
// NetworkVarNames: m_location (Vector)
// NetworkVarNames: m_iInitialWindDir (uint16)
// NetworkVarNames: m_flInitialWindSpeed (float32)
namespace CEnvWindShared {
constexpr std::ptrdiff_t m_flStartTime = 0x8; // GameTime_t
constexpr std::ptrdiff_t m_iWindSeed = 0xC; // uint32
constexpr std::ptrdiff_t m_iMinWind = 0x10; // uint16
constexpr std::ptrdiff_t m_iMaxWind = 0x12; // uint16
constexpr std::ptrdiff_t m_windRadius = 0x14; // int32
constexpr std::ptrdiff_t m_iMinGust = 0x18; // uint16
constexpr std::ptrdiff_t m_iMaxGust = 0x1A; // uint16
constexpr std::ptrdiff_t m_flMinGustDelay = 0x1C; // float32
constexpr std::ptrdiff_t m_flMaxGustDelay = 0x20; // float32
constexpr std::ptrdiff_t m_flGustDuration = 0x24; // float32
constexpr std::ptrdiff_t m_iGustDirChange = 0x28; // uint16
constexpr std::ptrdiff_t m_location = 0x2C; // Vector
constexpr std::ptrdiff_t m_iszGustSound = 0x38; // int32
constexpr std::ptrdiff_t m_iWindDir = 0x3C; // int32
constexpr std::ptrdiff_t m_flWindSpeed = 0x40; // float32
constexpr std::ptrdiff_t m_currentWindVector = 0x44; // Vector
constexpr std::ptrdiff_t m_CurrentSwayVector = 0x50; // Vector
constexpr std::ptrdiff_t m_PrevSwayVector = 0x5C; // Vector
constexpr std::ptrdiff_t m_iInitialWindDir = 0x68; // uint16
constexpr std::ptrdiff_t m_flInitialWindSpeed = 0x6C; // float32
constexpr std::ptrdiff_t m_OnGustStart = 0x70; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnGustEnd = 0x98; // CEntityIOOutput
constexpr std::ptrdiff_t m_flVariationTime = 0xC0; // GameTime_t
constexpr std::ptrdiff_t m_flSwayTime = 0xC4; // GameTime_t
constexpr std::ptrdiff_t m_flSimTime = 0xC8; // GameTime_t
constexpr std::ptrdiff_t m_flSwitchTime = 0xCC; // GameTime_t
constexpr std::ptrdiff_t m_flAveWindSpeed = 0xD0; // float32
constexpr std::ptrdiff_t m_bGusting = 0xD4; // bool
constexpr std::ptrdiff_t m_flWindAngleVariation = 0xD8; // float32
constexpr std::ptrdiff_t m_flWindSpeedVariation = 0xDC; // float32
constexpr std::ptrdiff_t m_iEntIndex = 0xE0; // CEntityIndex
}
// Parent: None
// Fields count: 12
//
// Metadata:
// NetworkVarNames: m_nModelID (int32)
// NetworkVarNames: m_hMaterial (HMaterialStrong)
// NetworkVarNames: m_solid (ShardSolid_t)
// NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode)
// NetworkVarNames: m_vecPanelSize (Vector2D)
// NetworkVarNames: m_vecStressPositionA (Vector2D)
// NetworkVarNames: m_vecStressPositionB (Vector2D)
// NetworkVarNames: m_vecPanelVertices (Vector2D)
// NetworkVarNames: m_flGlassHalfThickness (float)
// NetworkVarNames: m_bHasParent (bool)
// NetworkVarNames: m_bParentFrozen (bool)
// NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken)
namespace shard_model_desc_t {
constexpr std::ptrdiff_t m_nModelID = 0x8; // int32
constexpr std::ptrdiff_t m_hMaterial = 0x10; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_solid = 0x18; // ShardSolid_t
constexpr std::ptrdiff_t m_ShatterPanelMode = 0x19; // ShatterPanelMode
constexpr std::ptrdiff_t m_vecPanelSize = 0x1C; // Vector2D
constexpr std::ptrdiff_t m_vecStressPositionA = 0x24; // Vector2D
constexpr std::ptrdiff_t m_vecStressPositionB = 0x2C; // Vector2D
constexpr std::ptrdiff_t m_vecPanelVertices = 0x38; // CNetworkUtlVectorBase<Vector2D>
constexpr std::ptrdiff_t m_flGlassHalfThickness = 0x50; // float32
constexpr std::ptrdiff_t m_bHasParent = 0x54; // bool
constexpr std::ptrdiff_t m_bParentFrozen = 0x55; // bool
constexpr std::ptrdiff_t m_SurfacePropStringToken = 0x58; // CUtlStringToken
}
// Parent: None
// Fields count: 11
//
// Metadata:
// NetworkVarNames: m_iGlowType (int32)
// NetworkVarNames: m_iGlowTeam (int32)
// NetworkVarNames: m_nGlowRange (int32)
// NetworkVarNames: m_nGlowRangeMin (int32)
// NetworkVarNames: m_glowColorOverride (Color)
// NetworkVarNames: m_bFlashing (bool)
// NetworkVarNames: m_flGlowTime (float)
// NetworkVarNames: m_flGlowStartTime (float)
// NetworkVarNames: m_bEligibleForScreenHighlight (bool)
namespace CGlowProperty {
constexpr std::ptrdiff_t m_fGlowColor = 0x8; // Vector
constexpr std::ptrdiff_t m_iGlowType = 0x30; // int32
constexpr std::ptrdiff_t m_iGlowTeam = 0x34; // int32
constexpr std::ptrdiff_t m_nGlowRange = 0x38; // int32
constexpr std::ptrdiff_t m_nGlowRangeMin = 0x3C; // int32
constexpr std::ptrdiff_t m_glowColorOverride = 0x40; // Color
constexpr std::ptrdiff_t m_bFlashing = 0x44; // bool
constexpr std::ptrdiff_t m_flGlowTime = 0x48; // float32
constexpr std::ptrdiff_t m_flGlowStartTime = 0x4C; // float32
constexpr std::ptrdiff_t m_bEligibleForScreenHighlight = 0x50; // bool
constexpr std::ptrdiff_t m_bGlowing = 0x51; // bool
}
// Parent: None
// Fields count: 25
//
// Metadata:
// NetworkVarNames: dirPrimary (Vector)
// NetworkVarNames: colorPrimary (Color)
// NetworkVarNames: colorSecondary (Color)
// NetworkVarNames: colorPrimaryLerpTo (Color)
// NetworkVarNames: colorSecondaryLerpTo (Color)
// NetworkVarNames: start (float32)
// NetworkVarNames: end (float32)
// NetworkVarNames: farz (float32)
// NetworkVarNames: maxdensity (float32)
// NetworkVarNames: exponent (float32)
// NetworkVarNames: HDRColorScale (float32)
// NetworkVarNames: skyboxFogFactor (float32)
// NetworkVarNames: skyboxFogFactorLerpTo (float32)
// NetworkVarNames: startLerpTo (float32)
// NetworkVarNames: endLerpTo (float32)
// NetworkVarNames: maxdensityLerpTo (float32)
// NetworkVarNames: lerptime (GameTime_t)
// NetworkVarNames: duration (float32)
// NetworkVarNames: blendtobackground (float32)
// NetworkVarNames: scattering (float32)
// NetworkVarNames: locallightscale (float32)
// NetworkVarNames: enable (bool)
// NetworkVarNames: blend (bool)
// NetworkVarNames: m_bNoReflectionFog (bool)
namespace fogparams_t {
constexpr std::ptrdiff_t dirPrimary = 0x8; // Vector
constexpr std::ptrdiff_t colorPrimary = 0x14; // Color
constexpr std::ptrdiff_t colorSecondary = 0x18; // Color
constexpr std::ptrdiff_t colorPrimaryLerpTo = 0x1C; // Color
constexpr std::ptrdiff_t colorSecondaryLerpTo = 0x20; // Color
constexpr std::ptrdiff_t start = 0x24; // float32
constexpr std::ptrdiff_t end = 0x28; // float32
constexpr std::ptrdiff_t farz = 0x2C; // float32
constexpr std::ptrdiff_t maxdensity = 0x30; // float32
constexpr std::ptrdiff_t exponent = 0x34; // float32
constexpr std::ptrdiff_t HDRColorScale = 0x38; // float32
constexpr std::ptrdiff_t skyboxFogFactor = 0x3C; // float32
constexpr std::ptrdiff_t skyboxFogFactorLerpTo = 0x40; // float32
constexpr std::ptrdiff_t startLerpTo = 0x44; // float32
constexpr std::ptrdiff_t endLerpTo = 0x48; // float32
constexpr std::ptrdiff_t maxdensityLerpTo = 0x4C; // float32
constexpr std::ptrdiff_t lerptime = 0x50; // GameTime_t
constexpr std::ptrdiff_t duration = 0x54; // float32
constexpr std::ptrdiff_t blendtobackground = 0x58; // float32
constexpr std::ptrdiff_t scattering = 0x5C; // float32
constexpr std::ptrdiff_t locallightscale = 0x60; // float32
constexpr std::ptrdiff_t enable = 0x64; // bool
constexpr std::ptrdiff_t blend = 0x65; // bool
constexpr std::ptrdiff_t m_bNoReflectionFog = 0x66; // bool
constexpr std::ptrdiff_t m_bPadding = 0x67; // bool
}
// Parent: None
// Fields count: 14
//
// Metadata:
// NetworkVarNames: m_hCtrl (CHandle<CFogController>)
namespace fogplayerparams_t {
constexpr std::ptrdiff_t m_hCtrl = 0x8; // CHandle<CFogController>
constexpr std::ptrdiff_t m_flTransitionTime = 0xC; // float32
constexpr std::ptrdiff_t m_OldColor = 0x10; // Color
constexpr std::ptrdiff_t m_flOldStart = 0x14; // float32
constexpr std::ptrdiff_t m_flOldEnd = 0x18; // float32
constexpr std::ptrdiff_t m_flOldMaxDensity = 0x1C; // float32
constexpr std::ptrdiff_t m_flOldHDRColorScale = 0x20; // float32
constexpr std::ptrdiff_t m_flOldFarZ = 0x24; // float32
constexpr std::ptrdiff_t m_NewColor = 0x28; // Color
constexpr std::ptrdiff_t m_flNewStart = 0x2C; // float32
constexpr std::ptrdiff_t m_flNewEnd = 0x30; // float32
constexpr std::ptrdiff_t m_flNewMaxDensity = 0x34; // float32
constexpr std::ptrdiff_t m_flNewHDRColorScale = 0x38; // float32
constexpr std::ptrdiff_t m_flNewFarZ = 0x3C; // float32
}
// Parent: None
// Fields count: 6
//
// Metadata:
// NetworkVarNames: scale (int16)
// NetworkVarNames: origin (Vector)
// NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool)
// NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32)
// NetworkVarNames: fog (fogparams_t)
// NetworkVarNames: m_nWorldGroupID (WorldGroupId_t)
namespace sky3dparams_t {
constexpr std::ptrdiff_t scale = 0x8; // int16
constexpr std::ptrdiff_t origin = 0xC; // Vector
constexpr std::ptrdiff_t bClip3DSkyBoxNearToWorldFar = 0x18; // bool
constexpr std::ptrdiff_t flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32
constexpr std::ptrdiff_t fog = 0x20; // fogparams_t
constexpr std::ptrdiff_t m_nWorldGroupID = 0x88; // WorldGroupId_t
}
// Parent: None
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_Transforms (CTransform)
// NetworkVarNames: m_hOwner (EHANDLE)
namespace PhysicsRagdollPose_t {
constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer
constexpr std::ptrdiff_t m_Transforms = 0x30; // CNetworkUtlVectorBase<CTransform>
constexpr std::ptrdiff_t m_hOwner = 0x48; // CHandle<CBaseEntity>
}
// Parent: CBaseEntity
// Fields count: 9
//
// Metadata:
// NetworkVarNames: m_iszStackName (string_t)
// NetworkVarNames: m_iszOperatorName (string_t)
// NetworkVarNames: m_iszOpvarName (string_t)
// NetworkVarNames: m_iOpvarIndex (int)
// NetworkVarNames: m_bUseAutoCompare (bool)
namespace CSoundOpvarSetPointBase {
constexpr std::ptrdiff_t m_bDisabled = 0x7A8; // bool
constexpr std::ptrdiff_t m_hSource = 0x7AC; // CEntityHandle
constexpr std::ptrdiff_t m_iszSourceEntityName = 0x7B8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_vLastPosition = 0x810; // Vector
constexpr std::ptrdiff_t m_iszStackName = 0x820; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszOperatorName = 0x828; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszOpvarName = 0x830; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iOpvarIndex = 0x838; // int32
constexpr std::ptrdiff_t m_bUseAutoCompare = 0x83C; // bool
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_Attributes (CEconItemAttribute)
namespace CAttributeList {
constexpr std::ptrdiff_t m_Attributes = 0x8; // CUtlVectorEmbeddedNetworkVar<CEconItemAttribute>
constexpr std::ptrdiff_t m_pManager = 0x58; // CAttributeManager*
}
// Parent: None
// Fields count: 5
//
// Metadata:
// NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t)
// NetworkVarNames: m_flValue (float)
// NetworkVarNames: m_flInitialValue (float)
// NetworkVarNames: m_nRefundableCurrency (int)
// NetworkVarNames: m_bSetBonus (bool)
namespace CEconItemAttribute {
constexpr std::ptrdiff_t m_iAttributeDefinitionIndex = 0x30; // uint16
constexpr std::ptrdiff_t m_flValue = 0x34; // float32
constexpr std::ptrdiff_t m_flInitialValue = 0x38; // float32
constexpr std::ptrdiff_t m_nRefundableCurrency = 0x3C; // int32
constexpr std::ptrdiff_t m_bSetBonus = 0x40; // bool
}
// Parent: None
// Fields count: 6
//
// Metadata:
// NetworkVarNames: m_iReapplyProvisionParity (int)
// NetworkVarNames: m_hOuter (EHANDLE)
// NetworkVarNames: m_ProviderType (attributeprovidertypes_t)
namespace CAttributeManager {
constexpr std::ptrdiff_t m_Providers = 0x8; // CUtlVector<CHandle<CBaseEntity>>
constexpr std::ptrdiff_t m_iReapplyProvisionParity = 0x20; // int32
constexpr std::ptrdiff_t m_hOuter = 0x24; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_bPreventLoopback = 0x28; // bool
constexpr std::ptrdiff_t m_ProviderType = 0x2C; // attributeprovidertypes_t
constexpr std::ptrdiff_t m_CachedResults = 0x30; // CUtlVector<CAttributeManager::cached_attribute_float_t>
}
// Parent: CAttributeManager
// Fields count: 1
//
// Metadata:
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// NetworkVarNames: m_Item (CEconItemView)
namespace CAttributeContainer {
constexpr std::ptrdiff_t m_Item = 0x50; // CEconItemView
}
// Parent: AmmoTypeInfo_t
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
namespace GameAmmoTypeInfo_t {
constexpr std::ptrdiff_t m_nBuySize = 0x34; // int32
constexpr std::ptrdiff_t m_nCost = 0x38; // int32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_bSpotted (bool)
// NetworkVarNames: m_bSpottedByMask (uint32)
namespace EntitySpottedState_t {
constexpr std::ptrdiff_t m_bSpotted = 0x8; // bool
constexpr std::ptrdiff_t m_bSpottedByMask = 0xC; // uint32[2]
}
// Parent: None
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_pGameRules (CCSGameRules*)
namespace CCSGameRulesProxy {
constexpr std::ptrdiff_t m_pGameRules = 0x7A8; // CCSGameRules*
}
// Parent: None
// Fields count: 215
//
// Metadata:
// NetworkVarNames: m_bFreezePeriod (bool)
// NetworkVarNames: m_bWarmupPeriod (bool)
// NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t)
// NetworkVarNames: m_fWarmupPeriodStart (GameTime_t)
// NetworkVarNames: m_nTotalPausedTicks (int)
// NetworkVarNames: m_nPauseStartTick (int)
// NetworkVarNames: m_bServerPaused (bool)
// NetworkVarNames: m_bGamePaused (bool)
// NetworkVarNames: m_bTerroristTimeOutActive (bool)
// NetworkVarNames: m_bCTTimeOutActive (bool)
// NetworkVarNames: m_flTerroristTimeOutRemaining (float)
// NetworkVarNames: m_flCTTimeOutRemaining (float)
// NetworkVarNames: m_nTerroristTimeOuts (int)
// NetworkVarNames: m_nCTTimeOuts (int)
// NetworkVarNames: m_bTechnicalTimeOut (bool)
// NetworkVarNames: m_bMatchWaitingForResume (bool)
// NetworkVarNames: m_iRoundTime (int)
// NetworkVarNames: m_fMatchStartTime (float)
// NetworkVarNames: m_fRoundStartTime (GameTime_t)
// NetworkVarNames: m_flRestartRoundTime (GameTime_t)
// NetworkVarNames: m_bGameRestart (bool)
// NetworkVarNames: m_flGameStartTime (float)
// NetworkVarNames: m_timeUntilNextPhaseStarts (float)
// NetworkVarNames: m_gamePhase (int)
// NetworkVarNames: m_totalRoundsPlayed (int)
// NetworkVarNames: m_nRoundsPlayedThisPhase (int)
// NetworkVarNames: m_nOvertimePlaying (int)
// NetworkVarNames: m_iHostagesRemaining (int)
// NetworkVarNames: m_bAnyHostageReached (bool)
// NetworkVarNames: m_bMapHasBombTarget (bool)
// NetworkVarNames: m_bMapHasRescueZone (bool)
// NetworkVarNames: m_bMapHasBuyZone (bool)
// NetworkVarNames: m_bIsQueuedMatchmaking (bool)
// NetworkVarNames: m_nQueuedMatchmakingMode (int)
// NetworkVarNames: m_bIsValveDS (bool)
// NetworkVarNames: m_bLogoMap (bool)
// NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool)
// NetworkVarNames: m_iSpectatorSlotCount (int)
// NetworkVarNames: m_MatchDevice (int)
// NetworkVarNames: m_bHasMatchStarted (bool)
// NetworkVarNames: m_nNextMapInMapgroup (int)
// NetworkVarNames: m_szTournamentEventName (char)
// NetworkVarNames: m_szTournamentEventStage (char)
// NetworkVarNames: m_szMatchStatTxt (char)
// NetworkVarNames: m_szTournamentPredictionsTxt (char)
// NetworkVarNames: m_nTournamentPredictionsPct (int)
// NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t)
// NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t)
// NetworkVarNames: m_bIsDroppingItems (bool)
// NetworkVarNames: m_bIsQuestEligible (bool)
// NetworkVarNames: m_bIsHltvActive (bool)
// NetworkVarNames: m_nGuardianModeWaveNumber (int)
// NetworkVarNames: m_nGuardianModeSpecialKillsRemaining (int)
// NetworkVarNames: m_nGuardianModeSpecialWeaponNeeded (int)
// NetworkVarNames: m_numGlobalGiftsGiven (uint32)
// NetworkVarNames: m_numGlobalGifters (uint32)
// NetworkVarNames: m_numGlobalGiftsPeriodSeconds (uint32)
// NetworkVarNames: m_arrFeaturedGiftersAccounts (uint32)
// NetworkVarNames: m_arrFeaturedGiftersGifts (uint32)
// NetworkVarNames: m_arrProhibitedItemIndices (uint16)
// NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32)
// NetworkVarNames: m_numBestOfMaps (int)
// NetworkVarNames: m_nHalloweenMaskListSeed (int)
// NetworkVarNames: m_bBombDropped (bool)
// NetworkVarNames: m_bBombPlanted (bool)
// NetworkVarNames: m_iRoundWinStatus (int)
// NetworkVarNames: m_eRoundWinReason (int)
// NetworkVarNames: m_bTCantBuy (bool)
// NetworkVarNames: m_bCTCantBuy (bool)
// NetworkVarNames: m_flGuardianBuyUntilTime (GameTime_t)
// NetworkVarNames: m_iMatchStats_RoundResults (int)
// NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int)
// NetworkVarNames: m_iMatchStats_PlayersAlive_T (int)
// NetworkVarNames: m_TeamRespawnWaveTimes (float)
// NetworkVarNames: m_flNextRespawnWave (GameTime_t)
// NetworkVarNames: m_nServerQuestID (int)
// NetworkVarNames: m_vMinimapMins (Vector)
// NetworkVarNames: m_vMinimapMaxs (Vector)
// NetworkVarNames: m_MinimapVerticalSectionHeights (float)
// NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int)
// NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int)
// NetworkVarNames: m_nEndMatchMapVoteWinner (int)
// NetworkVarNames: m_iNumConsecutiveCTLoses (int)
// NetworkVarNames: m_iNumConsecutiveTerroristLoses (int)
// NetworkVarNames: m_nMatchAbortedEarlyReason (int)
// NetworkVarNames: m_pGameModeRules (CCSGameModeRules*)
// NetworkVarNames: m_RetakeRules (CRetakeGameRules)
// NetworkVarNames: m_nMatchEndCount (uint8)
// NetworkVarNames: m_nTTeamIntroVariant (int)
// NetworkVarNames: m_nCTTeamIntroVariant (int)
// NetworkVarNames: m_bTeamIntroPeriod (bool)
// NetworkVarNames: m_iRoundEndWinnerTeam (int)
// NetworkVarNames: m_eRoundEndReason (int)
// NetworkVarNames: m_bRoundEndShowTimerDefend (bool)
// NetworkVarNames: m_iRoundEndTimerTime (int)
// NetworkVarNames: m_sRoundEndFunFactToken (CUtlString)
// NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot)
// NetworkVarNames: m_iRoundEndFunFactData1 (int)
// NetworkVarNames: m_iRoundEndFunFactData2 (int)
// NetworkVarNames: m_iRoundEndFunFactData3 (int)
// NetworkVarNames: m_sRoundEndMessage (CUtlString)
// NetworkVarNames: m_iRoundEndPlayerCount (int)
// NetworkVarNames: m_bRoundEndNoMusic (bool)
// NetworkVarNames: m_iRoundEndLegacy (int)
// NetworkVarNames: m_nRoundEndCount (uint8)
// NetworkVarNames: m_iRoundStartRoundNumber (int)
// NetworkVarNames: m_nRoundStartCount (uint8)
namespace CCSGameRules {
constexpr std::ptrdiff_t __m_pChainEntity = 0x98; // CNetworkVarChainer
constexpr std::ptrdiff_t m_coopMissionManager = 0xC0; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_bFreezePeriod = 0xC4; // bool
constexpr std::ptrdiff_t m_bWarmupPeriod = 0xC5; // bool
constexpr std::ptrdiff_t m_fWarmupPeriodEnd = 0xC8; // GameTime_t
constexpr std::ptrdiff_t m_fWarmupPeriodStart = 0xCC; // GameTime_t
constexpr std::ptrdiff_t m_nTotalPausedTicks = 0xD0; // int32
constexpr std::ptrdiff_t m_nPauseStartTick = 0xD4; // int32
constexpr std::ptrdiff_t m_bServerPaused = 0xD8; // bool
constexpr std::ptrdiff_t m_bGamePaused = 0xD9; // bool
constexpr std::ptrdiff_t m_bTerroristTimeOutActive = 0xDA; // bool
constexpr std::ptrdiff_t m_bCTTimeOutActive = 0xDB; // bool
constexpr std::ptrdiff_t m_flTerroristTimeOutRemaining = 0xDC; // float32
constexpr std::ptrdiff_t m_flCTTimeOutRemaining = 0xE0; // float32
constexpr std::ptrdiff_t m_nTerroristTimeOuts = 0xE4; // int32
constexpr std::ptrdiff_t m_nCTTimeOuts = 0xE8; // int32
constexpr std::ptrdiff_t m_bTechnicalTimeOut = 0xEC; // bool
constexpr std::ptrdiff_t m_bMatchWaitingForResume = 0xED; // bool
constexpr std::ptrdiff_t m_iRoundTime = 0xF0; // int32
constexpr std::ptrdiff_t m_fMatchStartTime = 0xF4; // float32
constexpr std::ptrdiff_t m_fRoundStartTime = 0xF8; // GameTime_t
constexpr std::ptrdiff_t m_flRestartRoundTime = 0xFC; // GameTime_t
constexpr std::ptrdiff_t m_bGameRestart = 0x100; // bool
constexpr std::ptrdiff_t m_flGameStartTime = 0x104; // float32
constexpr std::ptrdiff_t m_timeUntilNextPhaseStarts = 0x108; // float32
constexpr std::ptrdiff_t m_gamePhase = 0x10C; // int32
constexpr std::ptrdiff_t m_totalRoundsPlayed = 0x110; // int32
constexpr std::ptrdiff_t m_nRoundsPlayedThisPhase = 0x114; // int32
constexpr std::ptrdiff_t m_nOvertimePlaying = 0x118; // int32
constexpr std::ptrdiff_t m_iHostagesRemaining = 0x11C; // int32
constexpr std::ptrdiff_t m_bAnyHostageReached = 0x120; // bool
constexpr std::ptrdiff_t m_bMapHasBombTarget = 0x121; // bool
constexpr std::ptrdiff_t m_bMapHasRescueZone = 0x122; // bool
constexpr std::ptrdiff_t m_bMapHasBuyZone = 0x123; // bool
constexpr std::ptrdiff_t m_bIsQueuedMatchmaking = 0x124; // bool
constexpr std::ptrdiff_t m_nQueuedMatchmakingMode = 0x128; // int32
constexpr std::ptrdiff_t m_bIsValveDS = 0x12C; // bool
constexpr std::ptrdiff_t m_bLogoMap = 0x12D; // bool
constexpr std::ptrdiff_t m_bPlayAllStepSoundsOnServer = 0x12E; // bool
constexpr std::ptrdiff_t m_iSpectatorSlotCount = 0x130; // int32
constexpr std::ptrdiff_t m_MatchDevice = 0x134; // int32
constexpr std::ptrdiff_t m_bHasMatchStarted = 0x138; // bool
constexpr std::ptrdiff_t m_nNextMapInMapgroup = 0x13C; // int32
constexpr std::ptrdiff_t m_szTournamentEventName = 0x140; // char[512]
constexpr std::ptrdiff_t m_szTournamentEventStage = 0x340; // char[512]
constexpr std::ptrdiff_t m_szMatchStatTxt = 0x540; // char[512]
constexpr std::ptrdiff_t m_szTournamentPredictionsTxt = 0x740; // char[512]
constexpr std::ptrdiff_t m_nTournamentPredictionsPct = 0x940; // int32
constexpr std::ptrdiff_t m_flCMMItemDropRevealStartTime = 0x944; // GameTime_t
constexpr std::ptrdiff_t m_flCMMItemDropRevealEndTime = 0x948; // GameTime_t
constexpr std::ptrdiff_t m_bIsDroppingItems = 0x94C; // bool
constexpr std::ptrdiff_t m_bIsQuestEligible = 0x94D; // bool
constexpr std::ptrdiff_t m_bIsHltvActive = 0x94E; // bool
constexpr std::ptrdiff_t m_nGuardianModeWaveNumber = 0x950; // int32
constexpr std::ptrdiff_t m_nGuardianModeSpecialKillsRemaining = 0x954; // int32
constexpr std::ptrdiff_t m_nGuardianModeSpecialWeaponNeeded = 0x958; // int32
constexpr std::ptrdiff_t m_nGuardianGrenadesToGiveBots = 0x95C; // int32
constexpr std::ptrdiff_t m_nNumHeaviesToSpawn = 0x960; // int32
constexpr std::ptrdiff_t m_numGlobalGiftsGiven = 0x964; // uint32
constexpr std::ptrdiff_t m_numGlobalGifters = 0x968; // uint32
constexpr std::ptrdiff_t m_numGlobalGiftsPeriodSeconds = 0x96C; // uint32
constexpr std::ptrdiff_t m_arrFeaturedGiftersAccounts = 0x970; // uint32[4]
constexpr std::ptrdiff_t m_arrFeaturedGiftersGifts = 0x980; // uint32[4]
constexpr std::ptrdiff_t m_arrProhibitedItemIndices = 0x990; // uint16[100]
constexpr std::ptrdiff_t m_arrTournamentActiveCasterAccounts = 0xA58; // uint32[4]
constexpr std::ptrdiff_t m_numBestOfMaps = 0xA68; // int32
constexpr std::ptrdiff_t m_nHalloweenMaskListSeed = 0xA6C; // int32
constexpr std::ptrdiff_t m_bBombDropped = 0xA70; // bool
constexpr std::ptrdiff_t m_bBombPlanted = 0xA71; // bool
constexpr std::ptrdiff_t m_iRoundWinStatus = 0xA74; // int32
constexpr std::ptrdiff_t m_eRoundWinReason = 0xA78; // int32
constexpr std::ptrdiff_t m_bTCantBuy = 0xA7C; // bool
constexpr std::ptrdiff_t m_bCTCantBuy = 0xA7D; // bool
constexpr std::ptrdiff_t m_flGuardianBuyUntilTime = 0xA80; // GameTime_t
constexpr std::ptrdiff_t m_iMatchStats_RoundResults = 0xA84; // int32[30]
constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_CT = 0xAFC; // int32[30]
constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_T = 0xB74; // int32[30]
constexpr std::ptrdiff_t m_TeamRespawnWaveTimes = 0xBEC; // float32[32]
constexpr std::ptrdiff_t m_flNextRespawnWave = 0xC6C; // GameTime_t[32]
constexpr std::ptrdiff_t m_nServerQuestID = 0xCEC; // int32
constexpr std::ptrdiff_t m_vMinimapMins = 0xCF0; // Vector
constexpr std::ptrdiff_t m_vMinimapMaxs = 0xCFC; // Vector
constexpr std::ptrdiff_t m_MinimapVerticalSectionHeights = 0xD08; // float32[8]
constexpr std::ptrdiff_t m_bDontIncrementCoopWave = 0xD28; // bool
constexpr std::ptrdiff_t m_bSpawnedTerrorHuntHeavy = 0xD29; // bool
constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteTypes = 0xD2C; // int32[10]
constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteOptions = 0xD54; // int32[10]
constexpr std::ptrdiff_t m_nEndMatchMapVoteWinner = 0xD7C; // int32
constexpr std::ptrdiff_t m_iNumConsecutiveCTLoses = 0xD80; // int32
constexpr std::ptrdiff_t m_iNumConsecutiveTerroristLoses = 0xD84; // int32
constexpr std::ptrdiff_t m_bHasHostageBeenTouched = 0xDA0; // bool
constexpr std::ptrdiff_t m_flIntermissionStartTime = 0xDA4; // GameTime_t
constexpr std::ptrdiff_t m_flIntermissionEndTime = 0xDA8; // GameTime_t
constexpr std::ptrdiff_t m_bLevelInitialized = 0xDAC; // bool
constexpr std::ptrdiff_t m_iTotalRoundsPlayed = 0xDB0; // int32
constexpr std::ptrdiff_t m_iUnBalancedRounds = 0xDB4; // int32
constexpr std::ptrdiff_t m_endMatchOnRoundReset = 0xDB8; // bool
constexpr std::ptrdiff_t m_endMatchOnThink = 0xDB9; // bool
constexpr std::ptrdiff_t m_iFreezeTime = 0xDBC; // int32
constexpr std::ptrdiff_t m_iNumTerrorist = 0xDC0; // int32
constexpr std::ptrdiff_t m_iNumCT = 0xDC4; // int32
constexpr std::ptrdiff_t m_iNumSpawnableTerrorist = 0xDC8; // int32
constexpr std::ptrdiff_t m_iNumSpawnableCT = 0xDCC; // int32
constexpr std::ptrdiff_t m_arrSelectedHostageSpawnIndices = 0xDD0; // CUtlVector<int32>
constexpr std::ptrdiff_t m_nSpawnPointsRandomSeed = 0xDE8; // int32
constexpr std::ptrdiff_t m_bFirstConnected = 0xDEC; // bool
constexpr std::ptrdiff_t m_bCompleteReset = 0xDED; // bool
constexpr std::ptrdiff_t m_bPickNewTeamsOnReset = 0xDEE; // bool
constexpr std::ptrdiff_t m_bScrambleTeamsOnRestart = 0xDEF; // bool
constexpr std::ptrdiff_t m_bSwapTeamsOnRestart = 0xDF0; // bool
constexpr std::ptrdiff_t m_nEndMatchTiedVotes = 0xDF8; // CUtlVector<int32>
constexpr std::ptrdiff_t m_bNeedToAskPlayersForContinueVote = 0xE14; // bool
constexpr std::ptrdiff_t m_numQueuedMatchmakingAccounts = 0xE18; // uint32
constexpr std::ptrdiff_t m_pQueuedMatchmakingReservationString = 0xE20; // char*
constexpr std::ptrdiff_t m_numTotalTournamentDrops = 0xE28; // uint32
constexpr std::ptrdiff_t m_numSpectatorsCountMax = 0xE2C; // uint32
constexpr std::ptrdiff_t m_numSpectatorsCountMaxTV = 0xE30; // uint32
constexpr std::ptrdiff_t m_numSpectatorsCountMaxLnk = 0xE34; // uint32
constexpr std::ptrdiff_t m_bForceTeamChangeSilent = 0xE40; // bool
constexpr std::ptrdiff_t m_bLoadingRoundBackupData = 0xE41; // bool
constexpr std::ptrdiff_t m_nMatchInfoShowType = 0xE78; // int32
constexpr std::ptrdiff_t m_flMatchInfoDecidedTime = 0xE7C; // float32
constexpr std::ptrdiff_t m_flCoopRespawnAndHealTime = 0xE98; // float32
constexpr std::ptrdiff_t m_coopBonusCoinsFound = 0xE9C; // int32
constexpr std::ptrdiff_t m_coopBonusPistolsOnly = 0xEA0; // bool
constexpr std::ptrdiff_t m_coopPlayersInDeploymentZone = 0xEA1; // bool
constexpr std::ptrdiff_t m_coopMissionDeadPlayerRespawnEnabled = 0xEA2; // bool
constexpr std::ptrdiff_t mTeamDMLastWinningTeamNumber = 0xEA4; // int32
constexpr std::ptrdiff_t mTeamDMLastThinkTime = 0xEA8; // float32
constexpr std::ptrdiff_t m_flTeamDMLastAnnouncementTime = 0xEAC; // float32
constexpr std::ptrdiff_t m_iAccountTerrorist = 0xEB0; // int32
constexpr std::ptrdiff_t m_iAccountCT = 0xEB4; // int32
constexpr std::ptrdiff_t m_iSpawnPointCount_Terrorist = 0xEB8; // int32
constexpr std::ptrdiff_t m_iSpawnPointCount_CT = 0xEBC; // int32
constexpr std::ptrdiff_t m_iMaxNumTerrorists = 0xEC0; // int32
constexpr std::ptrdiff_t m_iMaxNumCTs = 0xEC4; // int32
constexpr std::ptrdiff_t m_iLoserBonus = 0xEC8; // int32
constexpr std::ptrdiff_t m_iLoserBonusMostRecentTeam = 0xECC; // int32
constexpr std::ptrdiff_t m_tmNextPeriodicThink = 0xED0; // float32
constexpr std::ptrdiff_t m_bVoiceWonMatchBragFired = 0xED4; // bool
constexpr std::ptrdiff_t m_fWarmupNextChatNoticeTime = 0xED8; // float32
constexpr std::ptrdiff_t m_iHostagesRescued = 0xEE0; // int32
constexpr std::ptrdiff_t m_iHostagesTouched = 0xEE4; // int32
constexpr std::ptrdiff_t m_flNextHostageAnnouncement = 0xEE8; // float32
constexpr std::ptrdiff_t m_bNoTerroristsKilled = 0xEEC; // bool
constexpr std::ptrdiff_t m_bNoCTsKilled = 0xEED; // bool
constexpr std::ptrdiff_t m_bNoEnemiesKilled = 0xEEE; // bool
constexpr std::ptrdiff_t m_bCanDonateWeapons = 0xEEF; // bool
constexpr std::ptrdiff_t m_firstKillTime = 0xEF4; // float32
constexpr std::ptrdiff_t m_firstBloodTime = 0xEFC; // float32
constexpr std::ptrdiff_t m_hostageWasInjured = 0xF18; // bool
constexpr std::ptrdiff_t m_hostageWasKilled = 0xF19; // bool
constexpr std::ptrdiff_t m_bVoteCalled = 0xF28; // bool
constexpr std::ptrdiff_t m_bServerVoteOnReset = 0xF29; // bool
constexpr std::ptrdiff_t m_flVoteCheckThrottle = 0xF2C; // float32
constexpr std::ptrdiff_t m_bBuyTimeEnded = 0xF30; // bool
constexpr std::ptrdiff_t m_nLastFreezeEndBeep = 0xF34; // int32
constexpr std::ptrdiff_t m_bTargetBombed = 0xF38; // bool
constexpr std::ptrdiff_t m_bBombDefused = 0xF39; // bool
constexpr std::ptrdiff_t m_bMapHasBombZone = 0xF3A; // bool
constexpr std::ptrdiff_t m_vecMainCTSpawnPos = 0xF58; // Vector
constexpr std::ptrdiff_t m_CTSpawnPointsMasterList = 0xF68; // CUtlVector<SpawnPoint*>
constexpr std::ptrdiff_t m_TerroristSpawnPointsMasterList = 0xF80; // CUtlVector<SpawnPoint*>
constexpr std::ptrdiff_t m_bRespawningAllRespawnablePlayers = 0xF98; // bool
constexpr std::ptrdiff_t m_iNextCTSpawnPoint = 0xF9C; // int32
constexpr std::ptrdiff_t m_flCTSpawnPointUsedTime = 0xFA0; // float32
constexpr std::ptrdiff_t m_iNextTerroristSpawnPoint = 0xFA4; // int32
constexpr std::ptrdiff_t m_flTerroristSpawnPointUsedTime = 0xFA8; // float32
constexpr std::ptrdiff_t m_CTSpawnPoints = 0xFB0; // CUtlVector<SpawnPoint*>
constexpr std::ptrdiff_t m_TerroristSpawnPoints = 0xFC8; // CUtlVector<SpawnPoint*>
constexpr std::ptrdiff_t m_bIsUnreservedGameServer = 0xFE0; // bool
constexpr std::ptrdiff_t m_fAutobalanceDisplayTime = 0xFE4; // float32
constexpr std::ptrdiff_t m_bAllowWeaponSwitch = 0x1250; // bool
constexpr std::ptrdiff_t m_bRoundTimeWarningTriggered = 0x1251; // bool
constexpr std::ptrdiff_t m_phaseChangeAnnouncementTime = 0x1254; // GameTime_t
constexpr std::ptrdiff_t m_fNextUpdateTeamClanNamesTime = 0x1258; // float32
constexpr std::ptrdiff_t m_flLastThinkTime = 0x125C; // GameTime_t
constexpr std::ptrdiff_t m_fAccumulatedRoundOffDamage = 0x1260; // float32
constexpr std::ptrdiff_t m_nShorthandedBonusLastEvalRound = 0x1264; // int32
constexpr std::ptrdiff_t m_nMatchAbortedEarlyReason = 0x14E0; // int32
constexpr std::ptrdiff_t m_bHasTriggeredRoundStartMusic = 0x14E4; // bool
constexpr std::ptrdiff_t m_bHasTriggeredCoopSpawnReset = 0x14E5; // bool
constexpr std::ptrdiff_t m_bSwitchingTeamsAtRoundReset = 0x14E6; // bool
constexpr std::ptrdiff_t m_pGameModeRules = 0x1500; // CCSGameModeRules*
constexpr std::ptrdiff_t m_BtGlobalBlackboard = 0x1508; // KeyValues3
constexpr std::ptrdiff_t m_hPlayerResource = 0x1568; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_RetakeRules = 0x1570; // CRetakeGameRules
constexpr std::ptrdiff_t m_GuardianBotSkillLevelMax = 0x1754; // int32
constexpr std::ptrdiff_t m_GuardianBotSkillLevelMin = 0x1758; // int32
constexpr std::ptrdiff_t m_arrTeamUniqueKillWeaponsMatch = 0x1760; // CUtlVector<int32>[4]
constexpr std::ptrdiff_t m_bTeamLastKillUsedUniqueWeaponMatch = 0x17C0; // bool[4]
constexpr std::ptrdiff_t m_nMatchEndCount = 0x17E8; // uint8
constexpr std::ptrdiff_t m_nTTeamIntroVariant = 0x17EC; // int32
constexpr std::ptrdiff_t m_nCTTeamIntroVariant = 0x17F0; // int32
constexpr std::ptrdiff_t m_bTeamIntroPeriod = 0x17F4; // bool
constexpr std::ptrdiff_t m_fTeamIntroPeriodEnd = 0x17F8; // GameTime_t
constexpr std::ptrdiff_t m_bPlayedTeamIntroVO = 0x17FC; // bool
constexpr std::ptrdiff_t m_iRoundEndWinnerTeam = 0x1800; // int32
constexpr std::ptrdiff_t m_eRoundEndReason = 0x1804; // int32
constexpr std::ptrdiff_t m_bRoundEndShowTimerDefend = 0x1808; // bool
constexpr std::ptrdiff_t m_iRoundEndTimerTime = 0x180C; // int32
constexpr std::ptrdiff_t m_sRoundEndFunFactToken = 0x1810; // CUtlString
constexpr std::ptrdiff_t m_iRoundEndFunFactPlayerSlot = 0x1818; // CPlayerSlot
constexpr std::ptrdiff_t m_iRoundEndFunFactData1 = 0x181C; // int32
constexpr std::ptrdiff_t m_iRoundEndFunFactData2 = 0x1820; // int32
constexpr std::ptrdiff_t m_iRoundEndFunFactData3 = 0x1824; // int32
constexpr std::ptrdiff_t m_sRoundEndMessage = 0x1828; // CUtlString
constexpr std::ptrdiff_t m_iRoundEndPlayerCount = 0x1830; // int32
constexpr std::ptrdiff_t m_bRoundEndNoMusic = 0x1834; // bool
constexpr std::ptrdiff_t m_iRoundEndLegacy = 0x1838; // int32
constexpr std::ptrdiff_t m_nRoundEndCount = 0x183C; // uint8
constexpr std::ptrdiff_t m_iRoundStartRoundNumber = 0x1840; // int32
constexpr std::ptrdiff_t m_nRoundStartCount = 0x1844; // uint8
constexpr std::ptrdiff_t m_flLastPerfSampleTime = 0x5850; // float64
constexpr std::ptrdiff_t m_bSkipNextServerPerfSample = 0x5858; // bool
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
namespace CCSTakeDamageInfoAPI {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseInstanceDomainInfo
// MPulseLibraryBindings
// MPulseDomainOptInFeatureTag
namespace CCSGameModeScript {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseLibraryBindings
namespace CCSGameModeScript_ConVars {
}
// Parent: None
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_WeaponSequence (CUtlString)
namespace CCSGameModeRules_ArmsRace {
constexpr std::ptrdiff_t m_WeaponSequence = 0x38; // CNetworkUtlVectorBase<CUtlString>
}
// Parent: CCSGameModeScript
// Fields count: 1
//
// Metadata:
// MPulseInstanceDomainInfo
// MPulseLibraryBindings
// MPulseDomainOptInFeatureTag
namespace CCSArmsRaceScript {
constexpr std::ptrdiff_t m_pOuter = 0xD8; // CCSGameModeRules_ArmsRace*
}
// Parent: None
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_flDMBonusStartTime (GameTime_t)
// NetworkVarNames: m_flDMBonusTimeLength (float)
// NetworkVarNames: m_nDMBonusWeaponLoadoutSlot (int16)
namespace CCSGameModeRules_Deathmatch {
constexpr std::ptrdiff_t m_flDMBonusStartTime = 0x38; // GameTime_t
constexpr std::ptrdiff_t m_flDMBonusTimeLength = 0x3C; // float32
constexpr std::ptrdiff_t m_nDMBonusWeaponLoadoutSlot = 0x40; // int16
}
// Parent: CCSGameModeScript
// Fields count: 1
//
// Metadata:
// MPulseInstanceDomainInfo
// MPulseLibraryBindings
// MPulseDomainOptInFeatureTag
namespace CCSDeathmatchScript {
constexpr std::ptrdiff_t m_pOuter = 0xD8; // CCSGameModeRules_Deathmatch*
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseLibraryBindings
namespace CCSDeathmatchScript_ConVars {
}
// Parent: None
// Fields count: 5
//
// Metadata:
// NetworkVarNames: m_nMatchSeed (int)
// NetworkVarNames: m_bBlockersPresent (bool)
// NetworkVarNames: m_bRoundInProgress (bool)
// NetworkVarNames: m_iFirstSecondHalfRound (int)
// NetworkVarNames: m_iBombSite (int)
namespace CRetakeGameRules {
constexpr std::ptrdiff_t m_nMatchSeed = 0xF8; // int32
constexpr std::ptrdiff_t m_bBlockersPresent = 0xFC; // bool
constexpr std::ptrdiff_t m_bRoundInProgress = 0xFD; // bool
constexpr std::ptrdiff_t m_iFirstSecondHalfRound = 0x100; // int32
constexpr std::ptrdiff_t m_iBombSite = 0x104; // int32
}
// Parent: None
// Fields count: 13
//
// Metadata:
// NetworkVarNames: m_iKills (int)
// NetworkVarNames: m_iDeaths (int)
// NetworkVarNames: m_iAssists (int)
// NetworkVarNames: m_iDamage (int)
// NetworkVarNames: m_iEquipmentValue (int)
// NetworkVarNames: m_iMoneySaved (int)
// NetworkVarNames: m_iKillReward (int)
// NetworkVarNames: m_iLiveTime (int)
// NetworkVarNames: m_iHeadShotKills (int)
// NetworkVarNames: m_iObjective (int)
// NetworkVarNames: m_iCashEarned (int)
// NetworkVarNames: m_iUtilityDamage (int)
// NetworkVarNames: m_iEnemiesFlashed (int)
namespace CSPerRoundStats_t {
constexpr std::ptrdiff_t m_iKills = 0x30; // int32
constexpr std::ptrdiff_t m_iDeaths = 0x34; // int32
constexpr std::ptrdiff_t m_iAssists = 0x38; // int32
constexpr std::ptrdiff_t m_iDamage = 0x3C; // int32
constexpr std::ptrdiff_t m_iEquipmentValue = 0x40; // int32
constexpr std::ptrdiff_t m_iMoneySaved = 0x44; // int32
constexpr std::ptrdiff_t m_iKillReward = 0x48; // int32
constexpr std::ptrdiff_t m_iLiveTime = 0x4C; // int32
constexpr std::ptrdiff_t m_iHeadShotKills = 0x50; // int32
constexpr std::ptrdiff_t m_iObjective = 0x54; // int32
constexpr std::ptrdiff_t m_iCashEarned = 0x58; // int32
constexpr std::ptrdiff_t m_iUtilityDamage = 0x5C; // int32
constexpr std::ptrdiff_t m_iEnemiesFlashed = 0x60; // int32
}
// Parent: CSPerRoundStats_t
// Fields count: 21
//
// Metadata:
// NetworkVarNames: m_iEnemy5Ks (int)
// NetworkVarNames: m_iEnemy4Ks (int)
// NetworkVarNames: m_iEnemy3Ks (int)
// NetworkVarNames: m_iEnemyKnifeKills (int)
// NetworkVarNames: m_iEnemyTaserKills (int)
namespace CSMatchStats_t {
constexpr std::ptrdiff_t m_iEnemy5Ks = 0x64; // int32
constexpr std::ptrdiff_t m_iEnemy4Ks = 0x68; // int32
constexpr std::ptrdiff_t m_iEnemy3Ks = 0x6C; // int32
constexpr std::ptrdiff_t m_iEnemyKnifeKills = 0x70; // int32
constexpr std::ptrdiff_t m_iEnemyTaserKills = 0x74; // int32
constexpr std::ptrdiff_t m_iEnemy2Ks = 0x78; // int32
constexpr std::ptrdiff_t m_iUtility_Count = 0x7C; // int32
constexpr std::ptrdiff_t m_iUtility_Successes = 0x80; // int32
constexpr std::ptrdiff_t m_iUtility_Enemies = 0x84; // int32
constexpr std::ptrdiff_t m_iFlash_Count = 0x88; // int32
constexpr std::ptrdiff_t m_iFlash_Successes = 0x8C; // int32
constexpr std::ptrdiff_t m_nHealthPointsRemovedTotal = 0x90; // int32
constexpr std::ptrdiff_t m_nHealthPointsDealtTotal = 0x94; // int32
constexpr std::ptrdiff_t m_nShotsFiredTotal = 0x98; // int32
constexpr std::ptrdiff_t m_nShotsOnTargetTotal = 0x9C; // int32
constexpr std::ptrdiff_t m_i1v1Count = 0xA0; // int32
constexpr std::ptrdiff_t m_i1v1Wins = 0xA4; // int32
constexpr std::ptrdiff_t m_i1v2Count = 0xA8; // int32
constexpr std::ptrdiff_t m_i1v2Wins = 0xAC; // int32
constexpr std::ptrdiff_t m_iEntryCount = 0xB0; // int32
constexpr std::ptrdiff_t m_iEntryWins = 0xB4; // int32
}
// Parent: CBaseEntity
// Fields count: 8
//
// Metadata:
// NetworkVarNames: m_nVariant (int)
// NetworkVarNames: m_nRandom (int)
// NetworkVarNames: m_nOrdinal (int)
// NetworkVarNames: m_sWeaponName (CUtlString)
// NetworkVarNames: m_xuid (XUID)
// NetworkVarNames: m_agentItem (CEconItemView)
// NetworkVarNames: m_glovesItem (CEconItemView)
// NetworkVarNames: m_weaponItem (CEconItemView)
namespace CCSGO_TeamPreviewCharacterPosition {
constexpr std::ptrdiff_t m_nVariant = 0x7A8; // int32
constexpr std::ptrdiff_t m_nRandom = 0x7AC; // int32
constexpr std::ptrdiff_t m_nOrdinal = 0x7B0; // int32
constexpr std::ptrdiff_t m_sWeaponName = 0x7B8; // CUtlString
constexpr std::ptrdiff_t m_xuid = 0x7C0; // uint64
constexpr std::ptrdiff_t m_agentItem = 0x7C8; // CEconItemView
constexpr std::ptrdiff_t m_glovesItem = 0xA40; // CEconItemView
constexpr std::ptrdiff_t m_weaponItem = 0xCB8; // CEconItemView
}
// Parent: CBaseEntity
// Fields count: 5
//
// Metadata:
// NetworkVarNames: m_hPlayer (CHandle<CCSPlayerPawn>)
// NetworkVarNames: m_hPingedEntity (CHandle<CBaseEntity>)
// NetworkVarNames: m_iType (int)
// NetworkVarNames: m_bUrgent (bool)
// NetworkVarNames: m_szPlaceName (char)
namespace CPlayerPing {
constexpr std::ptrdiff_t m_hPlayer = 0x7B0; // CHandle<CCSPlayerPawn>
constexpr std::ptrdiff_t m_hPingedEntity = 0x7B4; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_iType = 0x7B8; // int32
constexpr std::ptrdiff_t m_bUrgent = 0x7BC; // bool
constexpr std::ptrdiff_t m_szPlaceName = 0x7BD; // char[18]
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_hPlayerPing (CHandle<CBaseEntity>)
namespace CCSPlayer_PingServices {
constexpr std::ptrdiff_t m_flPlayerPingTokens = 0x40; // GameTime_t[5]
constexpr std::ptrdiff_t m_hPlayerPing = 0x54; // CHandle<CBaseEntity>
}
// Parent: CBaseEntity
// Fields count: 10
//
// Metadata:
// NetworkVarNames: m_bHostageAlive (bool)
// NetworkVarNames: m_isHostageFollowingSomeone (bool)
// NetworkVarNames: m_iHostageEntityIDs (CEntityIndex)
// NetworkVarNames: m_bombsiteCenterA (Vector)
// NetworkVarNames: m_bombsiteCenterB (Vector)
// NetworkVarNames: m_hostageRescueX (int)
// NetworkVarNames: m_hostageRescueY (int)
// NetworkVarNames: m_hostageRescueZ (int)
// NetworkVarNames: m_bEndMatchNextMapAllVoted (bool)
namespace CCSPlayerResource {
constexpr std::ptrdiff_t m_bHostageAlive = 0x7A8; // bool[12]
constexpr std::ptrdiff_t m_isHostageFollowingSomeone = 0x7B4; // bool[12]
constexpr std::ptrdiff_t m_iHostageEntityIDs = 0x7C0; // CEntityIndex[12]
constexpr std::ptrdiff_t m_bombsiteCenterA = 0x7F0; // Vector
constexpr std::ptrdiff_t m_bombsiteCenterB = 0x7FC; // Vector
constexpr std::ptrdiff_t m_hostageRescueX = 0x808; // int32[4]
constexpr std::ptrdiff_t m_hostageRescueY = 0x818; // int32[4]
constexpr std::ptrdiff_t m_hostageRescueZ = 0x828; // int32[4]
constexpr std::ptrdiff_t m_bEndMatchNextMapAllVoted = 0x838; // bool
constexpr std::ptrdiff_t m_foundGoalPositions = 0x839; // bool
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
namespace CCSPlayerControllerAPI {
}
// Parent: CPlayer_CameraServices
// Fields count: 7
//
// Metadata:
// NetworkVarNames: m_iFOV (uint32)
// NetworkVarNames: m_iFOVStart (uint32)
// NetworkVarNames: m_flFOVTime (GameTime_t)
// NetworkVarNames: m_flFOVRate (float32)
// NetworkVarNames: m_hZoomOwner (CHandle<CBaseEntity>)
namespace CCSPlayerBase_CameraServices {
constexpr std::ptrdiff_t m_iFOV = 0x170; // uint32
constexpr std::ptrdiff_t m_iFOVStart = 0x174; // uint32
constexpr std::ptrdiff_t m_flFOVTime = 0x178; // GameTime_t
constexpr std::ptrdiff_t m_flFOVRate = 0x17C; // float32
constexpr std::ptrdiff_t m_hZoomOwner = 0x180; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hTriggerFogList = 0x188; // CUtlVector<CHandle<CBaseEntity>>
constexpr std::ptrdiff_t m_hLastFogTrigger = 0x1A0; // CHandle<CBaseEntity>
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_nItemDefIndex (uint16)
// NetworkVarNames: m_nCount (uint16)
namespace WeaponPurchaseCount_t {
constexpr std::ptrdiff_t m_nItemDefIndex = 0x30; // uint16
constexpr std::ptrdiff_t m_nCount = 0x32; // uint16
}
// Parent: None
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t)
namespace WeaponPurchaseTracker_t {
constexpr std::ptrdiff_t m_weaponPurchases = 0x8; // CUtlVectorEmbeddedNetworkVar<WeaponPurchaseCount_t>
}
// Parent: None
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_bIsRescuing (bool)
// NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t)
// NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t)
namespace CCSPlayer_ActionTrackingServices {
constexpr std::ptrdiff_t m_hLastWeaponBeforeC4AutoSwitch = 0x208; // CHandle<CBasePlayerWeapon>
constexpr std::ptrdiff_t m_bIsRescuing = 0x23C; // bool
constexpr std::ptrdiff_t m_weaponPurchasesThisMatch = 0x240; // WeaponPurchaseTracker_t
constexpr std::ptrdiff_t m_weaponPurchasesThisRound = 0x298; // WeaponPurchaseTracker_t
}
// Parent: None
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_totalHitsOnServer (int32)
namespace CCSPlayer_BulletServices {
constexpr std::ptrdiff_t m_totalHitsOnServer = 0x40; // int32
}
// Parent: None
// Fields count: 5
//
// Metadata:
// NetworkVarNames: m_unDefIdx (item_definition_index_t)
// NetworkVarNames: m_nCost (int)
// NetworkVarNames: m_nPrevArmor (int)
// NetworkVarNames: m_bPrevHelmet (bool)
// NetworkVarNames: m_hItem (CEntityHandle)
namespace SellbackPurchaseEntry_t {
constexpr std::ptrdiff_t m_unDefIdx = 0x30; // uint16
constexpr std::ptrdiff_t m_nCost = 0x34; // int32
constexpr std::ptrdiff_t m_nPrevArmor = 0x38; // int32
constexpr std::ptrdiff_t m_bPrevHelmet = 0x3C; // bool
constexpr std::ptrdiff_t m_hItem = 0x40; // CEntityHandle
}
// Parent: None
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t)
namespace CCSPlayer_BuyServices {
constexpr std::ptrdiff_t m_vecSellbackPurchaseEntries = 0xC8; // CUtlVectorEmbeddedNetworkVar<SellbackPurchaseEntry_t>
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_hCarriedHostage (CHandle<CBaseEntity>)
// NetworkVarNames: m_hCarriedHostageProp (CHandle<CBaseEntity>)
namespace CCSPlayer_HostageServices {
constexpr std::ptrdiff_t m_hCarriedHostage = 0x40; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hCarriedHostageProp = 0x44; // CHandle<CBaseEntity>
}
// Parent: None
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_bHasDefuser (bool)
// NetworkVarNames: m_bHasHelmet (bool)
// NetworkVarNames: m_bHasHeavyArmor (bool)
namespace CCSPlayer_ItemServices {
constexpr std::ptrdiff_t m_bHasDefuser = 0x40; // bool
constexpr std::ptrdiff_t m_bHasHelmet = 0x41; // bool
constexpr std::ptrdiff_t m_bHasHeavyArmor = 0x42; // bool
}
// Parent: CPlayer_MovementServices_Humanoid
// Fields count: 39
//
// Metadata:
// NetworkVarNames: m_flMaxFallVelocity (float)
// NetworkVarNames: m_vecLadderNormal (Vector)
// NetworkVarNames: m_nLadderSurfacePropIndex (int)
// NetworkVarNames: m_flDuckAmount (float)
// NetworkVarNames: m_flDuckSpeed (float)
// NetworkVarNames: m_bDuckOverride (bool)
// NetworkVarNames: m_bDesiresDuck (bool)
// NetworkVarNames: m_nDuckTimeMsecs (uint32)
// NetworkVarNames: m_nDuckJumpTimeMsecs (uint32)
// NetworkVarNames: m_nJumpTimeMsecs (uint32)
// NetworkVarNames: m_flLastDuckTime (float)
// NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int)
// NetworkVarNames: m_bOldJumpPressed (bool)
// NetworkVarNames: m_flJumpUntil (float)
// NetworkVarNames: m_flJumpVel (float)
// NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t)
// NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t)
// NetworkVarNames: m_flOffsetTickCompleteTime (float)
// NetworkVarNames: m_flOffsetTickStashedSpeed (float)
// NetworkVarNames: m_flStamina (float)
namespace CCSPlayer_MovementServices {
constexpr std::ptrdiff_t m_flMaxFallVelocity = 0x224; // float32
constexpr std::ptrdiff_t m_vecLadderNormal = 0x228; // Vector
constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x234; // int32
constexpr std::ptrdiff_t m_flDuckAmount = 0x238; // float32
constexpr std::ptrdiff_t m_flDuckSpeed = 0x23C; // float32
constexpr std::ptrdiff_t m_bDuckOverride = 0x240; // bool
constexpr std::ptrdiff_t m_bDesiresDuck = 0x241; // bool
constexpr std::ptrdiff_t m_flDuckOffset = 0x244; // float32
constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x248; // uint32
constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x24C; // uint32
constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x250; // uint32
constexpr std::ptrdiff_t m_flLastDuckTime = 0x254; // float32
constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x260; // Vector2D
constexpr std::ptrdiff_t m_duckUntilOnGround = 0x268; // bool
constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x269; // bool
constexpr std::ptrdiff_t m_bInStuckTest = 0x26A; // bool
constexpr std::ptrdiff_t m_flStuckCheckTime = 0x278; // float32[64][2]
constexpr std::ptrdiff_t m_nTraceCount = 0x478; // int32
constexpr std::ptrdiff_t m_StuckLast = 0x47C; // int32
constexpr std::ptrdiff_t m_bSpeedCropped = 0x480; // bool
constexpr std::ptrdiff_t m_nOldWaterLevel = 0x484; // int32
constexpr std::ptrdiff_t m_flWaterEntryTime = 0x488; // float32
constexpr std::ptrdiff_t m_vecForward = 0x48C; // Vector
constexpr std::ptrdiff_t m_vecLeft = 0x498; // Vector
constexpr std::ptrdiff_t m_vecUp = 0x4A4; // Vector
constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x4B0; // int32
constexpr std::ptrdiff_t m_bMadeFootstepNoise = 0x4B4; // bool
constexpr std::ptrdiff_t m_iFootsteps = 0x4B8; // int32
constexpr std::ptrdiff_t m_bOldJumpPressed = 0x4BC; // bool
constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4C0; // float32
constexpr std::ptrdiff_t m_flJumpUntil = 0x4C4; // float32
constexpr std::ptrdiff_t m_flJumpVel = 0x4C8; // float32
constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x4CC; // GameTime_t
constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4D0; // uint64
constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4D8; // float32
constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4DC; // float32
constexpr std::ptrdiff_t m_flStamina = 0x4E0; // float32
constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x4E4; // float32
constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x4E8; // float32
}
// Parent: None
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_hViewModel (CHandle<CBaseViewModel>)
namespace CCSPlayer_ViewModelServices {
constexpr std::ptrdiff_t m_hViewModel = 0x40; // CHandle<CBaseViewModel>[3]
}
// Parent: CPlayer_WeaponServices
// Fields count: 14
//
// Metadata:
// NetworkVarNames: m_flNextAttack (GameTime_t)
// NetworkVarNames: m_bIsLookingAtWeapon (bool)
// NetworkVarNames: m_bIsHoldingLookAtWeapon (bool)
namespace CCSPlayer_WeaponServices {
constexpr std::ptrdiff_t m_flNextAttack = 0xA4; // GameTime_t
constexpr std::ptrdiff_t m_bIsLookingAtWeapon = 0xA8; // bool
constexpr std::ptrdiff_t m_bIsHoldingLookAtWeapon = 0xA9; // bool
constexpr std::ptrdiff_t m_hSavedWeapon = 0xAC; // CHandle<CBasePlayerWeapon>
constexpr std::ptrdiff_t m_nTimeToMelee = 0xB0; // int32
constexpr std::ptrdiff_t m_nTimeToSecondary = 0xB4; // int32
constexpr std::ptrdiff_t m_nTimeToPrimary = 0xB8; // int32
constexpr std::ptrdiff_t m_nTimeToSniperRifle = 0xBC; // int32
constexpr std::ptrdiff_t m_bIsBeingGivenItem = 0xC0; // bool
constexpr std::ptrdiff_t m_bIsPickingUpItemWithUse = 0xC1; // bool
constexpr std::ptrdiff_t m_bPickedUpWeapon = 0xC2; // bool
constexpr std::ptrdiff_t m_bDisableAutoDeploy = 0xC3; // bool
constexpr std::ptrdiff_t m_nOldShootPositionHistoryCount = 0xC4; // uint32
constexpr std::ptrdiff_t m_nOldInputHistoryCount = 0x460; // uint32
}
// Parent: None
// Fields count: 5
//
// Metadata:
// NetworkVarNames: m_perRoundStats (CSPerRoundStats_t)
// NetworkVarNames: m_matchStats (CSMatchStats_t)
// NetworkVarNames: m_iNumRoundKills (int)
// NetworkVarNames: m_iNumRoundKillsHeadshots (int)
// NetworkVarNames: m_unTotalRoundDamageDealt (uint32)
namespace CCSPlayerController_ActionTrackingServices {
constexpr std::ptrdiff_t m_perRoundStats = 0x40; // CUtlVectorEmbeddedNetworkVar<CSPerRoundStats_t>
constexpr std::ptrdiff_t m_matchStats = 0x90; // CSMatchStats_t
constexpr std::ptrdiff_t m_iNumRoundKills = 0x148; // int32
constexpr std::ptrdiff_t m_iNumRoundKillsHeadshots = 0x14C; // int32
constexpr std::ptrdiff_t m_unTotalRoundDamageDealt = 0x150; // uint32
}
// Parent: None
// Fields count: 14
//
// Metadata:
// NetworkVarNames: m_PlayerDamager (CHandle<CCSPlayerPawnBase>)
// NetworkVarNames: m_PlayerRecipient (CHandle<CCSPlayerPawnBase>)
// NetworkVarNames: m_hPlayerControllerDamager (CHandle<CCSPlayerController>)
// NetworkVarNames: m_hPlayerControllerRecipient (CHandle<CCSPlayerController>)
// NetworkVarNames: m_szPlayerDamagerName (CUtlString)
// NetworkVarNames: m_szPlayerRecipientName (CUtlString)
// NetworkVarNames: m_DamagerXuid (uint64)
// NetworkVarNames: m_RecipientXuid (uint64)
// NetworkVarNames: m_iDamage (int)
// NetworkVarNames: m_iActualHealthRemoved (int)
// NetworkVarNames: m_iNumHits (int)
// NetworkVarNames: m_iLastBulletUpdate (int)
// NetworkVarNames: m_bIsOtherEnemy (bool)
// NetworkVarNames: m_killType (EKillTypes_t)
namespace CDamageRecord {
constexpr std::ptrdiff_t m_PlayerDamager = 0x28; // CHandle<CCSPlayerPawnBase>
constexpr std::ptrdiff_t m_PlayerRecipient = 0x2C; // CHandle<CCSPlayerPawnBase>
constexpr std::ptrdiff_t m_hPlayerControllerDamager = 0x30; // CHandle<CCSPlayerController>
constexpr std::ptrdiff_t m_hPlayerControllerRecipient = 0x34; // CHandle<CCSPlayerController>
constexpr std::ptrdiff_t m_szPlayerDamagerName = 0x38; // CUtlString
constexpr std::ptrdiff_t m_szPlayerRecipientName = 0x40; // CUtlString
constexpr std::ptrdiff_t m_DamagerXuid = 0x48; // uint64
constexpr std::ptrdiff_t m_RecipientXuid = 0x50; // uint64
constexpr std::ptrdiff_t m_iDamage = 0x58; // int32
constexpr std::ptrdiff_t m_iActualHealthRemoved = 0x5C; // int32
constexpr std::ptrdiff_t m_iNumHits = 0x60; // int32
constexpr std::ptrdiff_t m_iLastBulletUpdate = 0x64; // int32
constexpr std::ptrdiff_t m_bIsOtherEnemy = 0x68; // bool
constexpr std::ptrdiff_t m_killType = 0x69; // EKillTypes_t
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_nSendUpdate (int)
// NetworkVarNames: m_DamageList (CDamageRecord)
namespace CCSPlayerController_DamageServices {
constexpr std::ptrdiff_t m_nSendUpdate = 0x40; // int32
constexpr std::ptrdiff_t m_DamageList = 0x48; // CUtlVectorEmbeddedNetworkVar<CDamageRecord>
}
// Parent: None
// Fields count: 6
//
// Metadata:
// NetworkVarNames: m_iAccount (int)
// NetworkVarNames: m_iStartAccount (int)
// NetworkVarNames: m_iTotalCashSpent (int)
// NetworkVarNames: m_iCashSpentThisRound (int)
namespace CCSPlayerController_InGameMoneyServices {
constexpr std::ptrdiff_t m_bReceivesMoneyNextRound = 0x40; // bool
constexpr std::ptrdiff_t m_iAccountMoneyEarnedForNextRound = 0x44; // int32
constexpr std::ptrdiff_t m_iAccount = 0x48; // int32
constexpr std::ptrdiff_t m_iStartAccount = 0x4C; // int32
constexpr std::ptrdiff_t m_iTotalCashSpent = 0x50; // int32
constexpr std::ptrdiff_t m_iCashSpentThisRound = 0x54; // int32
}
// Parent: None
// Fields count: 9
//
// Metadata:
// NetworkVarNames: m_unMusicID (item_definition_index_t)
// NetworkVarNames: m_rank (MedalRank_t)
// NetworkVarNames: m_nPersonaDataPublicLevel (int)
// NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int)
// NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int)
// NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int)
// NetworkVarNames: m_nPersonaDataXpTrailLevel (int)
// NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t)
namespace CCSPlayerController_InventoryServices {
constexpr std::ptrdiff_t m_unMusicID = 0x40; // uint16
constexpr std::ptrdiff_t m_rank = 0x44; // MedalRank_t[6]
constexpr std::ptrdiff_t m_nPersonaDataPublicLevel = 0x5C; // int32
constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsLeader = 0x60; // int32
constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsTeacher = 0x64; // int32
constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsFriendly = 0x68; // int32
constexpr std::ptrdiff_t m_nPersonaDataXpTrailLevel = 0x6C; // int32
constexpr std::ptrdiff_t m_unEquippedPlayerSprayIDs = 0xF48; // uint32[1]
constexpr std::ptrdiff_t m_vecServerAuthoritativeWeaponSlots = 0xF50; // CUtlVectorEmbeddedNetworkVar<ServerAuthoritativeWeaponSlot_t>
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
namespace CCSWeaponBaseVDataAPI {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
namespace CCSWeaponBaseAPI {
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MPropertyCustomEditor
namespace CFiringModeFloat {
constexpr std::ptrdiff_t m_flValues = 0x0; // float32[2]
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MPropertyCustomEditor
namespace CFiringModeInt {
constexpr std::ptrdiff_t m_nValues = 0x0; // int32[2]
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
namespace CCSObserverPawnAPI {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
namespace CCSPlayerPawnAPI {
}
// Parent: CBaseEntity
// Fields count: 14
//
// Metadata:
// NetworkVarNames: m_iActiveIssueIndex (int)
// NetworkVarNames: m_iOnlyTeamToVote (int)
// NetworkVarNames: m_nVoteOptionCount (int)
// NetworkVarNames: m_nPotentialVotes (int)
// NetworkVarNames: m_bIsYesNoVote (bool)
namespace CVoteController {
constexpr std::ptrdiff_t m_iActiveIssueIndex = 0x7A8; // int32
constexpr std::ptrdiff_t m_iOnlyTeamToVote = 0x7AC; // int32
constexpr std::ptrdiff_t m_nVoteOptionCount = 0x7B0; // int32[5]
constexpr std::ptrdiff_t m_nPotentialVotes = 0x7C4; // int32
constexpr std::ptrdiff_t m_bIsYesNoVote = 0x7C8; // bool
constexpr std::ptrdiff_t m_acceptingVotesTimer = 0x7D0; // CountdownTimer
constexpr std::ptrdiff_t m_executeCommandTimer = 0x7E8; // CountdownTimer
constexpr std::ptrdiff_t m_resetVoteTimer = 0x800; // CountdownTimer
constexpr std::ptrdiff_t m_nVotesCast = 0x818; // int32[64]
constexpr std::ptrdiff_t m_playerHoldingVote = 0x918; // CPlayerSlot
constexpr std::ptrdiff_t m_playerOverrideForVote = 0x91C; // CPlayerSlot
constexpr std::ptrdiff_t m_nHighestCountIndex = 0x920; // int32
constexpr std::ptrdiff_t m_potentialIssues = 0x928; // CUtlVector<CBaseIssue*>
constexpr std::ptrdiff_t m_VoteOptions = 0x940; // CUtlVector<char*>
}
// Parent: CBaseEntity
// Fields count: 24
//
// Metadata:
// NetworkVarNames: m_nDraftType (int)
// NetworkVarNames: m_nTeamWinningCoinToss (int)
// NetworkVarNames: m_nTeamWithFirstChoice (int)
// NetworkVarNames: m_nVoteMapIdsList (int)
// NetworkVarNames: m_nAccountIDs (int)
// NetworkVarNames: m_nMapId0 (int)
// NetworkVarNames: m_nMapId1 (int)
// NetworkVarNames: m_nMapId2 (int)
// NetworkVarNames: m_nMapId3 (int)
// NetworkVarNames: m_nMapId4 (int)
// NetworkVarNames: m_nMapId5 (int)
// NetworkVarNames: m_nStartingSide0 (int)
// NetworkVarNames: m_nCurrentPhase (int)
// NetworkVarNames: m_nPhaseStartTick (int)
// NetworkVarNames: m_nPhaseDurationTicks (int)
namespace CMapVetoPickController {
constexpr std::ptrdiff_t m_bPlayedIntroVcd = 0x7A8; // bool
constexpr std::ptrdiff_t m_bNeedToPlayFiveSecondsRemaining = 0x7A9; // bool
constexpr std::ptrdiff_t m_dblPreMatchDraftSequenceTime = 0x7C8; // float64
constexpr std::ptrdiff_t m_bPreMatchDraftStateChanged = 0x7D0; // bool
constexpr std::ptrdiff_t m_nDraftType = 0x7D4; // int32
constexpr std::ptrdiff_t m_nTeamWinningCoinToss = 0x7D8; // int32
constexpr std::ptrdiff_t m_nTeamWithFirstChoice = 0x7DC; // int32[64]
constexpr std::ptrdiff_t m_nVoteMapIdsList = 0x8DC; // int32[7]
constexpr std::ptrdiff_t m_nAccountIDs = 0x8F8; // int32[64]
constexpr std::ptrdiff_t m_nMapId0 = 0x9F8; // int32[64]
constexpr std::ptrdiff_t m_nMapId1 = 0xAF8; // int32[64]
constexpr std::ptrdiff_t m_nMapId2 = 0xBF8; // int32[64]
constexpr std::ptrdiff_t m_nMapId3 = 0xCF8; // int32[64]
constexpr std::ptrdiff_t m_nMapId4 = 0xDF8; // int32[64]
constexpr std::ptrdiff_t m_nMapId5 = 0xEF8; // int32[64]
constexpr std::ptrdiff_t m_nStartingSide0 = 0xFF8; // int32[64]
constexpr std::ptrdiff_t m_nCurrentPhase = 0x10F8; // int32
constexpr std::ptrdiff_t m_nPhaseStartTick = 0x10FC; // int32
constexpr std::ptrdiff_t m_nPhaseDurationTicks = 0x1100; // int32
constexpr std::ptrdiff_t m_OnMapVetoed = 0x1108; // CEntityOutputTemplate<CUtlSymbolLarge>
constexpr std::ptrdiff_t m_OnMapPicked = 0x1130; // CEntityOutputTemplate<CUtlSymbolLarge>
constexpr std::ptrdiff_t m_OnSidesPicked = 0x1158; // CEntityOutputTemplate<int32>
constexpr std::ptrdiff_t m_OnNewPhaseStarted = 0x1180; // CEntityOutputTemplate<int32>
constexpr std::ptrdiff_t m_OnLevelTransition = 0x11A8; // CEntityOutputTemplate<int32>
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseLibraryBindings
// MPropertyFriendlyName
// MPropertyDescription
namespace CCSPulseServerFuncs_Globals {
}
// Parent: CBaseEntity
// Fields count: 24
//
// Metadata:
// NetworkVarNames: m_Color (Color)
// NetworkVarNames: m_flBrightness (float)
// NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong)
// NetworkVarNames: m_bCustomCubemapTexture (bool)
// NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong)
// NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong)
// NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong)
// NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong)
// NetworkVarNames: m_vBoxMins (Vector)
// NetworkVarNames: m_vBoxMaxs (Vector)
// NetworkVarNames: m_bMoveable (bool)
// NetworkVarNames: m_nHandshake (int)
// NetworkVarNames: m_nEnvCubeMapArrayIndex (int)
// NetworkVarNames: m_nPriority (int)
// NetworkVarNames: m_bStartDisabled (bool)
// NetworkVarNames: m_flEdgeFadeDist (float)
// NetworkVarNames: m_vEdgeFadeDists (Vector)
// NetworkVarNames: m_nLightProbeSizeX (int)
// NetworkVarNames: m_nLightProbeSizeY (int)
// NetworkVarNames: m_nLightProbeSizeZ (int)
// NetworkVarNames: m_nLightProbeAtlasX (int)
// NetworkVarNames: m_nLightProbeAtlasY (int)
// NetworkVarNames: m_nLightProbeAtlasZ (int)
// NetworkVarNames: m_bEnabled (bool)
namespace CEnvCombinedLightProbeVolume {
constexpr std::ptrdiff_t m_Color = 0x1800; // Color
constexpr std::ptrdiff_t m_flBrightness = 0x1804; // float32
constexpr std::ptrdiff_t m_hCubemapTexture = 0x1808; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_bCustomCubemapTexture = 0x1810; // bool
constexpr std::ptrdiff_t m_hLightProbeTexture = 0x1818; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_hLightProbeDirectLightIndicesTexture = 0x1820; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_hLightProbeDirectLightScalarsTexture = 0x1828; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_hLightProbeDirectLightShadowsTexture = 0x1830; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_vBoxMins = 0x1838; // Vector
constexpr std::ptrdiff_t m_vBoxMaxs = 0x1844; // Vector
constexpr std::ptrdiff_t m_bMoveable = 0x1850; // bool
constexpr std::ptrdiff_t m_nHandshake = 0x1854; // int32
constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x1858; // int32
constexpr std::ptrdiff_t m_nPriority = 0x185C; // int32
constexpr std::ptrdiff_t m_bStartDisabled = 0x1860; // bool
constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x1864; // float32
constexpr std::ptrdiff_t m_vEdgeFadeDists = 0x1868; // Vector
constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x1874; // int32
constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x1878; // int32
constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x187C; // int32
constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x1880; // int32
constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x1884; // int32
constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x1888; // int32
constexpr std::ptrdiff_t m_bEnabled = 0x18A1; // bool
}
// Parent: CBaseEntity
// Fields count: 18
//
// Metadata:
// NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong)
// NetworkVarNames: m_bCustomCubemapTexture (bool)
// NetworkVarNames: m_flInfluenceRadius (float)
// NetworkVarNames: m_vBoxProjectMins (Vector)
// NetworkVarNames: m_vBoxProjectMaxs (Vector)
// NetworkVarNames: m_bMoveable (bool)
// NetworkVarNames: m_nHandshake (int)
// NetworkVarNames: m_nEnvCubeMapArrayIndex (int)
// NetworkVarNames: m_nPriority (int)
// NetworkVarNames: m_flEdgeFadeDist (float)
// NetworkVarNames: m_vEdgeFadeDists (Vector)
// NetworkVarNames: m_flDiffuseScale (float)
// NetworkVarNames: m_bStartDisabled (bool)
// NetworkVarNames: m_bDefaultEnvMap (bool)
// NetworkVarNames: m_bDefaultSpecEnvMap (bool)
// NetworkVarNames: m_bIndoorCubeMap (bool)
// NetworkVarNames: m_bCopyDiffuseFromDefaultCubemap (bool)
// NetworkVarNames: m_bEnabled (bool)
namespace CEnvCubemap {
constexpr std::ptrdiff_t m_hCubemapTexture = 0x828; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_bCustomCubemapTexture = 0x830; // bool
constexpr std::ptrdiff_t m_flInfluenceRadius = 0x834; // float32
constexpr std::ptrdiff_t m_vBoxProjectMins = 0x838; // Vector
constexpr std::ptrdiff_t m_vBoxProjectMaxs = 0x844; // Vector
constexpr std::ptrdiff_t m_bMoveable = 0x850; // bool
constexpr std::ptrdiff_t m_nHandshake = 0x854; // int32
constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x858; // int32
constexpr std::ptrdiff_t m_nPriority = 0x85C; // int32
constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x860; // float32
constexpr std::ptrdiff_t m_vEdgeFadeDists = 0x864; // Vector
constexpr std::ptrdiff_t m_flDiffuseScale = 0x870; // float32
constexpr std::ptrdiff_t m_bStartDisabled = 0x874; // bool
constexpr std::ptrdiff_t m_bDefaultEnvMap = 0x875; // bool
constexpr std::ptrdiff_t m_bDefaultSpecEnvMap = 0x876; // bool
constexpr std::ptrdiff_t m_bIndoorCubeMap = 0x877; // bool
constexpr std::ptrdiff_t m_bCopyDiffuseFromDefaultCubemap = 0x878; // bool
constexpr std::ptrdiff_t m_bEnabled = 0x888; // bool
}
// Parent: CBaseEntity
// Fields count: 18
//
// Metadata:
// NetworkVarNames: m_flEndDistance (float)
// NetworkVarNames: m_flStartDistance (float)
// NetworkVarNames: m_flFogFalloffExponent (float)
// NetworkVarNames: m_bHeightFogEnabled (bool)
// NetworkVarNames: m_flFogHeightWidth (float)
// NetworkVarNames: m_flFogHeightEnd (float)
// NetworkVarNames: m_flFogHeightStart (float)
// NetworkVarNames: m_flFogHeightExponent (float)
// NetworkVarNames: m_flLODBias (float)
// NetworkVarNames: m_bActive (bool)
// NetworkVarNames: m_bStartDisabled (bool)
// NetworkVarNames: m_flFogMaxOpacity (float)
// NetworkVarNames: m_nCubemapSourceType (int)
// NetworkVarNames: m_hSkyMaterial (HMaterialStrong)
// NetworkVarNames: m_iszSkyEntity (string_t)
// NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong)
// NetworkVarNames: m_bHasHeightFogEnd (bool)
namespace CEnvCubemapFog {
constexpr std::ptrdiff_t m_flEndDistance = 0x7A8; // float32
constexpr std::ptrdiff_t m_flStartDistance = 0x7AC; // float32
constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x7B0; // float32
constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x7B4; // bool
constexpr std::ptrdiff_t m_flFogHeightWidth = 0x7B8; // float32
constexpr std::ptrdiff_t m_flFogHeightEnd = 0x7BC; // float32
constexpr std::ptrdiff_t m_flFogHeightStart = 0x7C0; // float32
constexpr std::ptrdiff_t m_flFogHeightExponent = 0x7C4; // float32
constexpr std::ptrdiff_t m_flLODBias = 0x7C8; // float32
constexpr std::ptrdiff_t m_bActive = 0x7CC; // bool
constexpr std::ptrdiff_t m_bStartDisabled = 0x7CD; // bool
constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x7D0; // float32
constexpr std::ptrdiff_t m_nCubemapSourceType = 0x7D4; // int32
constexpr std::ptrdiff_t m_hSkyMaterial = 0x7D8; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_iszSkyEntity = 0x7E0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hFogCubemapTexture = 0x7E8; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_bHasHeightFogEnd = 0x7F0; // bool
constexpr std::ptrdiff_t m_bFirstTime = 0x7F1; // bool
}
// Parent: CBaseEntity
// Fields count: 16
//
// Metadata:
// NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong)
// NetworkVarNames: m_flFogStartDistance (float)
// NetworkVarNames: m_flFogEndDistance (float)
// NetworkVarNames: m_bHeightFogEnabled (bool)
// NetworkVarNames: m_flFogStartHeight (float)
// NetworkVarNames: m_flFogEndHeight (float)
// NetworkVarNames: m_flFarZ (float)
// NetworkVarNames: m_flFogMaxOpacity (float)
// NetworkVarNames: m_flFogFalloffExponent (float)
// NetworkVarNames: m_flFogVerticalExponent (float)
// NetworkVarNames: m_fogColor (Color)
// NetworkVarNames: m_flFogStrength (float)
// NetworkVarNames: m_flFadeTime (float)
// NetworkVarNames: m_bStartDisabled (bool)
// NetworkVarNames: m_bIsEnabled (bool)
namespace CGradientFog {
constexpr std::ptrdiff_t m_hGradientFogTexture = 0x7A8; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_flFogStartDistance = 0x7B0; // float32
constexpr std::ptrdiff_t m_flFogEndDistance = 0x7B4; // float32
constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x7B8; // bool
constexpr std::ptrdiff_t m_flFogStartHeight = 0x7BC; // float32
constexpr std::ptrdiff_t m_flFogEndHeight = 0x7C0; // float32
constexpr std::ptrdiff_t m_flFarZ = 0x7C4; // float32
constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x7C8; // float32
constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x7CC; // float32
constexpr std::ptrdiff_t m_flFogVerticalExponent = 0x7D0; // float32
constexpr std::ptrdiff_t m_fogColor = 0x7D4; // Color
constexpr std::ptrdiff_t m_flFogStrength = 0x7D8; // float32
constexpr std::ptrdiff_t m_flFadeTime = 0x7DC; // float32
constexpr std::ptrdiff_t m_bStartDisabled = 0x7E0; // bool
constexpr std::ptrdiff_t m_bIsEnabled = 0x7E1; // bool
constexpr std::ptrdiff_t m_bGradientFogNeedsTextures = 0x7E2; // bool
}
// Parent: CBaseEntity
// Fields count: 17
//
// Metadata:
// NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong)
// NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong)
// NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong)
// NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong)
// NetworkVarNames: m_vBoxMins (Vector)
// NetworkVarNames: m_vBoxMaxs (Vector)
// NetworkVarNames: m_bMoveable (bool)
// NetworkVarNames: m_nHandshake (int)
// NetworkVarNames: m_nPriority (int)
// NetworkVarNames: m_bStartDisabled (bool)
// NetworkVarNames: m_nLightProbeSizeX (int)
// NetworkVarNames: m_nLightProbeSizeY (int)
// NetworkVarNames: m_nLightProbeSizeZ (int)
// NetworkVarNames: m_nLightProbeAtlasX (int)
// NetworkVarNames: m_nLightProbeAtlasY (int)
// NetworkVarNames: m_nLightProbeAtlasZ (int)
// NetworkVarNames: m_bEnabled (bool)
namespace CEnvLightProbeVolume {
constexpr std::ptrdiff_t m_hLightProbeTexture = 0x1780; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_hLightProbeDirectLightIndicesTexture = 0x1788; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_hLightProbeDirectLightScalarsTexture = 0x1790; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_hLightProbeDirectLightShadowsTexture = 0x1798; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_vBoxMins = 0x17A0; // Vector
constexpr std::ptrdiff_t m_vBoxMaxs = 0x17AC; // Vector
constexpr std::ptrdiff_t m_bMoveable = 0x17B8; // bool
constexpr std::ptrdiff_t m_nHandshake = 0x17BC; // int32
constexpr std::ptrdiff_t m_nPriority = 0x17C0; // int32
constexpr std::ptrdiff_t m_bStartDisabled = 0x17C4; // bool
constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x17C8; // int32
constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x17CC; // int32
constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x17D0; // int32
constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x17D4; // int32
constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x17D8; // int32
constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x17DC; // int32
constexpr std::ptrdiff_t m_bEnabled = 0x17E9; // bool
}
// Parent: CBaseEntity
// Fields count: 6
//
// Metadata:
// NetworkVarNames: m_flVisibilityStrength (float)
// NetworkVarNames: m_flFogDistanceMultiplier (float)
// NetworkVarNames: m_flFogMaxDensityMultiplier (float)
// NetworkVarNames: m_flFadeTime (float)
// NetworkVarNames: m_bStartDisabled (bool)
// NetworkVarNames: m_bIsEnabled (bool)
namespace CPlayerVisibility {
constexpr std::ptrdiff_t m_flVisibilityStrength = 0x7A8; // float32
constexpr std::ptrdiff_t m_flFogDistanceMultiplier = 0x7AC; // float32
constexpr std::ptrdiff_t m_flFogMaxDensityMultiplier = 0x7B0; // float32
constexpr std::ptrdiff_t m_flFadeTime = 0x7B4; // float32
constexpr std::ptrdiff_t m_bStartDisabled = 0x7B8; // bool
constexpr std::ptrdiff_t m_bIsEnabled = 0x7B9; // bool
}
// Parent: CBaseEntity
// Fields count: 8
//
// Metadata:
// NetworkVarNames: m_flAutoExposureMin (float)
// NetworkVarNames: m_flAutoExposureMax (float)
// NetworkVarNames: m_flTonemapPercentTarget (float)
// NetworkVarNames: m_flTonemapPercentBrightPixels (float)
// NetworkVarNames: m_flTonemapMinAvgLum (float)
// NetworkVarNames: m_flExposureAdaptationSpeedUp (float)
// NetworkVarNames: m_flExposureAdaptationSpeedDown (float)
// NetworkVarNames: m_flTonemapEVSmoothingRange (float)
namespace CTonemapController2 {
constexpr std::ptrdiff_t m_flAutoExposureMin = 0x7A8; // float32
constexpr std::ptrdiff_t m_flAutoExposureMax = 0x7AC; // float32
constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x7B0; // float32
constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x7B4; // float32
constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x7B8; // float32
constexpr std::ptrdiff_t m_flExposureAdaptationSpeedUp = 0x7BC; // float32
constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x7C0; // float32
constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x7C4; // float32
}
// Parent: CBaseEntity
// Fields count: 28
//
// Metadata:
// NetworkVarNames: m_flScattering (float)
// NetworkVarNames: m_flAnisotropy (float)
// NetworkVarNames: m_flFadeSpeed (float)
// NetworkVarNames: m_flDrawDistance (float)
// NetworkVarNames: m_flFadeInStart (float)
// NetworkVarNames: m_flFadeInEnd (float)
// NetworkVarNames: m_flIndirectStrength (float)
// NetworkVarNames: m_nIndirectTextureDimX (int)
// NetworkVarNames: m_nIndirectTextureDimY (int)
// NetworkVarNames: m_nIndirectTextureDimZ (int)
// NetworkVarNames: m_vBoxMins (Vector)
// NetworkVarNames: m_vBoxMaxs (Vector)
// NetworkVarNames: m_bActive (bool)
// NetworkVarNames: m_flStartAnisoTime (GameTime_t)
// NetworkVarNames: m_flStartScatterTime (GameTime_t)
// NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t)
// NetworkVarNames: m_flStartAnisotropy (float)
// NetworkVarNames: m_flStartScattering (float)
// NetworkVarNames: m_flStartDrawDistance (float)
// NetworkVarNames: m_flDefaultAnisotropy (float)
// NetworkVarNames: m_flDefaultScattering (float)
// NetworkVarNames: m_flDefaultDrawDistance (float)
// NetworkVarNames: m_bStartDisabled (bool)
// NetworkVarNames: m_bEnableIndirect (bool)
// NetworkVarNames: m_bIsMaster (bool)
// NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong)
// NetworkVarNames: m_nForceRefreshCount (int)
namespace CEnvVolumetricFogController {
constexpr std::ptrdiff_t m_flScattering = 0x7A8; // float32
constexpr std::ptrdiff_t m_flAnisotropy = 0x7AC; // float32
constexpr std::ptrdiff_t m_flFadeSpeed = 0x7B0; // float32
constexpr std::ptrdiff_t m_flDrawDistance = 0x7B4; // float32
constexpr std::ptrdiff_t m_flFadeInStart = 0x7B8; // float32
constexpr std::ptrdiff_t m_flFadeInEnd = 0x7BC; // float32
constexpr std::ptrdiff_t m_flIndirectStrength = 0x7C0; // float32
constexpr std::ptrdiff_t m_nIndirectTextureDimX = 0x7C4; // int32
constexpr std::ptrdiff_t m_nIndirectTextureDimY = 0x7C8; // int32
constexpr std::ptrdiff_t m_nIndirectTextureDimZ = 0x7CC; // int32
constexpr std::ptrdiff_t m_vBoxMins = 0x7D0; // Vector
constexpr std::ptrdiff_t m_vBoxMaxs = 0x7DC; // Vector
constexpr std::ptrdiff_t m_bActive = 0x7E8; // bool
constexpr std::ptrdiff_t m_flStartAnisoTime = 0x7EC; // GameTime_t
constexpr std::ptrdiff_t m_flStartScatterTime = 0x7F0; // GameTime_t
constexpr std::ptrdiff_t m_flStartDrawDistanceTime = 0x7F4; // GameTime_t
constexpr std::ptrdiff_t m_flStartAnisotropy = 0x7F8; // float32
constexpr std::ptrdiff_t m_flStartScattering = 0x7FC; // float32
constexpr std::ptrdiff_t m_flStartDrawDistance = 0x800; // float32
constexpr std::ptrdiff_t m_flDefaultAnisotropy = 0x804; // float32
constexpr std::ptrdiff_t m_flDefaultScattering = 0x808; // float32
constexpr std::ptrdiff_t m_flDefaultDrawDistance = 0x80C; // float32
constexpr std::ptrdiff_t m_bStartDisabled = 0x810; // bool
constexpr std::ptrdiff_t m_bEnableIndirect = 0x811; // bool
constexpr std::ptrdiff_t m_bIsMaster = 0x812; // bool
constexpr std::ptrdiff_t m_hFogIndirectTexture = 0x818; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_nForceRefreshCount = 0x820; // int32
constexpr std::ptrdiff_t m_bFirstTime = 0x824; // bool
}
// Parent: CBaseEntity
// Fields count: 7
//
// Metadata:
// NetworkVarNames: m_bActive (bool)
// NetworkVarNames: m_vBoxMins (Vector)
// NetworkVarNames: m_vBoxMaxs (Vector)
// NetworkVarNames: m_bStartDisabled (bool)
// NetworkVarNames: m_flStrength (float)
// NetworkVarNames: m_nFalloffShape (int)
// NetworkVarNames: m_flFalloffExponent (float)
namespace CEnvVolumetricFogVolume {
constexpr std::ptrdiff_t m_bActive = 0x7A8; // bool
constexpr std::ptrdiff_t m_vBoxMins = 0x7AC; // Vector
constexpr std::ptrdiff_t m_vBoxMaxs = 0x7B8; // Vector
constexpr std::ptrdiff_t m_bStartDisabled = 0x7C4; // bool
constexpr std::ptrdiff_t m_flStrength = 0x7C8; // float32
constexpr std::ptrdiff_t m_nFalloffShape = 0x7CC; // int32
constexpr std::ptrdiff_t m_flFalloffExponent = 0x7D0; // float32
}
// Parent: CBaseEntity
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_fog (fogparams_t)
namespace CFogController {
constexpr std::ptrdiff_t m_fog = 0x7A8; // fogparams_t
constexpr std::ptrdiff_t m_bUseAngles = 0x810; // bool
constexpr std::ptrdiff_t m_iChangedVariables = 0x814; // int32
}
// Parent: CBaseEntity
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_nMode (int)
// NetworkVarNames: m_vBoxSize (Vector)
// NetworkVarNames: m_bEnabled (bool)
namespace CInfoVisibilityBox {
constexpr std::ptrdiff_t m_nMode = 0x7AC; // int32
constexpr std::ptrdiff_t m_vBoxSize = 0x7B0; // Vector
constexpr std::ptrdiff_t m_bEnabled = 0x7BC; // bool
}
// Parent: CBaseEntity
// Fields count: 7
//
// Metadata:
// NetworkVarNames: m_worldName (string_t)
// NetworkVarNames: m_layerName (string_t)
// NetworkVarNames: m_bWorldLayerVisible (bool)
// NetworkVarNames: m_bEntitiesSpawned (bool)
namespace CInfoWorldLayer {
constexpr std::ptrdiff_t m_pOutputOnEntitiesSpawned = 0x7A8; // CEntityIOOutput
constexpr std::ptrdiff_t m_worldName = 0x7D0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_layerName = 0x7D8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_bWorldLayerVisible = 0x7E0; // bool
constexpr std::ptrdiff_t m_bEntitiesSpawned = 0x7E1; // bool
constexpr std::ptrdiff_t m_bCreateAsChildSpawnGroup = 0x7E2; // bool
constexpr std::ptrdiff_t m_hLayerSpawnGroup = 0x7E4; // uint32
}
// Parent: CBaseEntity
// Fields count: 25
//
// Metadata:
// NetworkVarNames: m_FOV (float)
// NetworkVarNames: m_Resolution (float)
// NetworkVarNames: m_bFogEnable (bool)
// NetworkVarNames: m_FogColor (Color)
// NetworkVarNames: m_flFogStart (float)
// NetworkVarNames: m_flFogEnd (float)
// NetworkVarNames: m_flFogMaxDensity (float)
// NetworkVarNames: m_bActive (bool)
// NetworkVarNames: m_bUseScreenAspectRatio (bool)
// NetworkVarNames: m_flAspectRatio (float)
// NetworkVarNames: m_bNoSky (bool)
// NetworkVarNames: m_fBrightness (float)
// NetworkVarNames: m_flZFar (float)
// NetworkVarNames: m_flZNear (float)
// NetworkVarNames: m_bCanHLTVUse (bool)
// NetworkVarNames: m_bDofEnabled (bool)
// NetworkVarNames: m_flDofNearBlurry (float)
// NetworkVarNames: m_flDofNearCrisp (float)
// NetworkVarNames: m_flDofFarCrisp (float)
// NetworkVarNames: m_flDofFarBlurry (float)
// NetworkVarNames: m_flDofTiltToGround (float)
namespace CPointCamera {
constexpr std::ptrdiff_t m_FOV = 0x7A8; // float32
constexpr std::ptrdiff_t m_Resolution = 0x7AC; // float32
constexpr std::ptrdiff_t m_bFogEnable = 0x7B0; // bool
constexpr std::ptrdiff_t m_FogColor = 0x7B1; // Color
constexpr std::ptrdiff_t m_flFogStart = 0x7B8; // float32
constexpr std::ptrdiff_t m_flFogEnd = 0x7BC; // float32
constexpr std::ptrdiff_t m_flFogMaxDensity = 0x7C0; // float32
constexpr std::ptrdiff_t m_bActive = 0x7C4; // bool
constexpr std::ptrdiff_t m_bUseScreenAspectRatio = 0x7C5; // bool
constexpr std::ptrdiff_t m_flAspectRatio = 0x7C8; // float32
constexpr std::ptrdiff_t m_bNoSky = 0x7CC; // bool
constexpr std::ptrdiff_t m_fBrightness = 0x7D0; // float32
constexpr std::ptrdiff_t m_flZFar = 0x7D4; // float32
constexpr std::ptrdiff_t m_flZNear = 0x7D8; // float32
constexpr std::ptrdiff_t m_bCanHLTVUse = 0x7DC; // bool
constexpr std::ptrdiff_t m_bDofEnabled = 0x7DD; // bool
constexpr std::ptrdiff_t m_flDofNearBlurry = 0x7E0; // float32
constexpr std::ptrdiff_t m_flDofNearCrisp = 0x7E4; // float32
constexpr std::ptrdiff_t m_flDofFarCrisp = 0x7E8; // float32
constexpr std::ptrdiff_t m_flDofFarBlurry = 0x7EC; // float32
constexpr std::ptrdiff_t m_flDofTiltToGround = 0x7F0; // float32
constexpr std::ptrdiff_t m_TargetFOV = 0x7F4; // float32
constexpr std::ptrdiff_t m_DegreesPerSecond = 0x7F8; // float32
constexpr std::ptrdiff_t m_bIsOn = 0x7FC; // bool
constexpr std::ptrdiff_t m_pNext = 0x800; // CPointCamera*
}
// Parent: CBaseEntity
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_bDisabled (bool)
// NetworkVarNames: m_iszSoundAreaType (string_t)
// NetworkVarNames: m_vPos (Vector)
namespace CSoundAreaEntityBase {
constexpr std::ptrdiff_t m_bDisabled = 0x7A8; // bool
constexpr std::ptrdiff_t m_iszSoundAreaType = 0x7B0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_vPos = 0x7B8; // Vector
}
// Parent: CSoundAreaEntityBase
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_flRadius (float)
namespace CSoundAreaEntitySphere {
constexpr std::ptrdiff_t m_flRadius = 0x7C4; // float32
}
// Parent: CSoundAreaEntityBase
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_vMin (Vector)
// NetworkVarNames: m_vMax (Vector)
namespace CSoundAreaEntityOrientedBox {
constexpr std::ptrdiff_t m_vMin = 0x7C4; // Vector
constexpr std::ptrdiff_t m_vMax = 0x7D0; // Vector
}
// Parent: CBaseEntity
// Fields count: 4
//
// Metadata:
// MNetworkIncludeByName
// NetworkVarNames: m_aPlayerControllers (CHandle<CBasePlayerController>)
// NetworkVarNames: m_aPlayers (CHandle<CBasePlayerPawn>)
// NetworkVarNames: m_iScore (int32)
// NetworkVarNames: m_szTeamname (char)
namespace CTeam {
constexpr std::ptrdiff_t m_aPlayerControllers = 0x7A8; // CNetworkUtlVectorBase<CHandle<CBasePlayerController>>
constexpr std::ptrdiff_t m_aPlayers = 0x7C0; // CNetworkUtlVectorBase<CHandle<CBasePlayerPawn>>
constexpr std::ptrdiff_t m_iScore = 0x7D8; // int32
constexpr std::ptrdiff_t m_szTeamname = 0x7DC; // char[129]
}
// Parent: CBaseEntity
// Fields count: 25
//
// Metadata:
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkUserGroupProxy
// MNetworkUserGroupProxy
// MNetworkIncludeByUserGroup
// NetworkVarNames: m_nTickBase (uint32)
// NetworkVarNames: m_hPawn (CHandle<CBasePlayerPawn>)
// NetworkVarNames: m_iConnected (PlayerConnectedState)
// NetworkVarNames: m_iszPlayerName (char)
// NetworkVarNames: m_steamID (uint64)
// NetworkVarNames: m_iDesiredFOV (uint32)
namespace CBasePlayerController {
constexpr std::ptrdiff_t m_nInButtonsWhichAreToggles = 0x7B0; // uint64
constexpr std::ptrdiff_t m_nTickBase = 0x7B8; // uint32
constexpr std::ptrdiff_t m_hPawn = 0x7E8; // CHandle<CBasePlayerPawn>
constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x7EC; // CSplitScreenSlot
constexpr std::ptrdiff_t m_hSplitOwner = 0x7F0; // CHandle<CBasePlayerController>
constexpr std::ptrdiff_t m_hSplitScreenPlayers = 0x7F8; // CUtlVector<CHandle<CBasePlayerController>>
constexpr std::ptrdiff_t m_bIsHLTV = 0x810; // bool
constexpr std::ptrdiff_t m_iConnected = 0x814; // PlayerConnectedState
constexpr std::ptrdiff_t m_iszPlayerName = 0x818; // char[128]
constexpr std::ptrdiff_t m_szNetworkIDString = 0x898; // CUtlString
constexpr std::ptrdiff_t m_fLerpTime = 0x8A0; // float32
constexpr std::ptrdiff_t m_bLagCompensation = 0x8A4; // bool
constexpr std::ptrdiff_t m_bPredict = 0x8A5; // bool
constexpr std::ptrdiff_t m_bAutoKickDisabled = 0x8A6; // bool
constexpr std::ptrdiff_t m_bIsLowViolence = 0x8A7; // bool
constexpr std::ptrdiff_t m_bGamePaused = 0x8A8; // bool
constexpr std::ptrdiff_t m_nLastRealCommandNumberExecuted = 0x934; // int32
constexpr std::ptrdiff_t m_nLastLateCommandExecuted = 0x938; // int32
constexpr std::ptrdiff_t m_iIgnoreGlobalChat = 0x950; // ChatIgnoreType_t
constexpr std::ptrdiff_t m_flLastPlayerTalkTime = 0x954; // float32
constexpr std::ptrdiff_t m_flLastEntitySteadyState = 0x958; // float32
constexpr std::ptrdiff_t m_nAvailableEntitySteadyState = 0x95C; // int32
constexpr std::ptrdiff_t m_bHasAnySteadyStateEnts = 0x960; // bool
constexpr std::ptrdiff_t m_steamID = 0x970; // uint64
constexpr std::ptrdiff_t m_iDesiredFOV = 0x978; // uint32
}
// Parent: None
// Fields count: 14
//
// Metadata:
// MGetKV3ClassDefaults
namespace CBasePlayerVData {
constexpr std::ptrdiff_t m_sModelName = 0x28; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
constexpr std::ptrdiff_t m_flHeadDamageMultiplier = 0x108; // CSkillFloat
constexpr std::ptrdiff_t m_flChestDamageMultiplier = 0x118; // CSkillFloat
constexpr std::ptrdiff_t m_flStomachDamageMultiplier = 0x128; // CSkillFloat
constexpr std::ptrdiff_t m_flArmDamageMultiplier = 0x138; // CSkillFloat
constexpr std::ptrdiff_t m_flLegDamageMultiplier = 0x148; // CSkillFloat
constexpr std::ptrdiff_t m_flHoldBreathTime = 0x158; // float32
constexpr std::ptrdiff_t m_flDrowningDamageInterval = 0x15C; // float32
constexpr std::ptrdiff_t m_nDrowningDamageInitial = 0x160; // int32
constexpr std::ptrdiff_t m_nDrowningDamageMax = 0x164; // int32
constexpr std::ptrdiff_t m_nWaterSpeed = 0x168; // int32
constexpr std::ptrdiff_t m_flUseRange = 0x16C; // float32
constexpr std::ptrdiff_t m_flUseAngleTolerance = 0x170; // float32
constexpr std::ptrdiff_t m_flCrouchTime = 0x174; // float32
}
// Parent: None
// Fields count: 20
//
// Metadata:
// MGetKV3ClassDefaults
namespace CBasePlayerWeaponVData {
constexpr std::ptrdiff_t m_szWorldModel = 0x28; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
constexpr std::ptrdiff_t m_bBuiltRightHanded = 0x108; // bool
constexpr std::ptrdiff_t m_bAllowFlipping = 0x109; // bool
constexpr std::ptrdiff_t m_sMuzzleAttachment = 0x110; // CUtlString
constexpr std::ptrdiff_t m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
constexpr std::ptrdiff_t m_iFlags = 0x1F8; // ItemFlagTypes_t
constexpr std::ptrdiff_t m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t
constexpr std::ptrdiff_t m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t
constexpr std::ptrdiff_t m_iMaxClip1 = 0x1FC; // int32
constexpr std::ptrdiff_t m_iMaxClip2 = 0x200; // int32
constexpr std::ptrdiff_t m_iDefaultClip1 = 0x204; // int32
constexpr std::ptrdiff_t m_iDefaultClip2 = 0x208; // int32
constexpr std::ptrdiff_t m_iWeight = 0x20C; // int32
constexpr std::ptrdiff_t m_bAutoSwitchTo = 0x210; // bool
constexpr std::ptrdiff_t m_bAutoSwitchFrom = 0x211; // bool
constexpr std::ptrdiff_t m_iRumbleEffect = 0x214; // RumbleEffect_t
constexpr std::ptrdiff_t m_bLinkedCooldowns = 0x218; // bool
constexpr std::ptrdiff_t m_aShootSounds = 0x220; // CUtlMap<WeaponSound_t,CSoundEventName>
constexpr std::ptrdiff_t m_iSlot = 0x240; // int32
constexpr std::ptrdiff_t m_iPosition = 0x244; // int32
}
// Parent: None
// Fields count: 13
//
// Metadata:
// NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables)
// NetworkVarNames: m_hSequence (HSequence)
// NetworkVarNames: m_flSeqStartTime (GameTime_t)
// NetworkVarNames: m_flSeqFixedCycle (float)
// NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t)
namespace CBaseAnimGraphController {
constexpr std::ptrdiff_t m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables
constexpr std::ptrdiff_t m_bSequenceFinished = 0x220; // bool
constexpr std::ptrdiff_t m_flSoundSyncTime = 0x224; // float32
constexpr std::ptrdiff_t m_hSequence = 0x228; // HSequence
constexpr std::ptrdiff_t m_flSeqStartTime = 0x22C; // GameTime_t
constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x230; // float32
constexpr std::ptrdiff_t m_nAnimLoopMode = 0x234; // AnimLoopMode_t
constexpr std::ptrdiff_t m_flPlaybackRate = 0x238; // CNetworkedQuantizedFloat
constexpr std::ptrdiff_t m_nNotifyState = 0x244; // SequenceFinishNotifyState_t
constexpr std::ptrdiff_t m_bNetworkedAnimationInputsChanged = 0x246; // bool
constexpr std::ptrdiff_t m_bNetworkedSequenceChanged = 0x247; // bool
constexpr std::ptrdiff_t m_bLastUpdateSkipped = 0x248; // bool
constexpr std::ptrdiff_t m_flPrevAnimUpdateTime = 0x24C; // GameTime_t
}
// Parent: CBaseEntity
// Fields count: 25
//
// Metadata:
// NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t)
// NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t)
// NetworkVarNames: m_nRenderMode (RenderMode_t)
// NetworkVarNames: m_nRenderFX (RenderFx_t)
// NetworkVarNames: m_clrRender (Color)
// NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t)
// NetworkVarNames: m_bRenderToCubemaps (bool)
// NetworkVarNames: m_Collision (CCollisionProperty)
// NetworkVarNames: m_Glow (CGlowProperty)
// NetworkVarNames: m_flGlowBackfaceMult (float)
// NetworkVarNames: m_fadeMinDist (float32)
// NetworkVarNames: m_fadeMaxDist (float32)
// NetworkVarNames: m_flFadeScale (float32)
// NetworkVarNames: m_flShadowStrength (float32)
// NetworkVarNames: m_nObjectCulling (uint8)
// NetworkVarNames: m_nAddDecal (int)
// NetworkVarNames: m_vDecalPosition (Vector)
// NetworkVarNames: m_vDecalForwardAxis (Vector)
// NetworkVarNames: m_flDecalHealBloodRate (float)
// NetworkVarNames: m_flDecalHealHeightRate (float)
// NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle<CBaseModelEntity>)
// NetworkVarNames: m_vecViewOffset (CNetworkViewOffsetVector)
namespace CBaseModelEntity {
constexpr std::ptrdiff_t m_CRenderComponent = 0x7A8; // CRenderComponent*
constexpr std::ptrdiff_t m_CHitboxComponent = 0x7B0; // CHitboxComponent
constexpr std::ptrdiff_t m_flDissolveStartTime = 0x7D8; // GameTime_t
constexpr std::ptrdiff_t m_OnIgnite = 0x7E0; // CEntityIOOutput
constexpr std::ptrdiff_t m_nRenderMode = 0x808; // RenderMode_t
constexpr std::ptrdiff_t m_nRenderFX = 0x809; // RenderFx_t
constexpr std::ptrdiff_t m_bAllowFadeInView = 0x80A; // bool
constexpr std::ptrdiff_t m_clrRender = 0x80B; // Color
constexpr std::ptrdiff_t m_vecRenderAttributes = 0x810; // CUtlVectorEmbeddedNetworkVar<EntityRenderAttribute_t>
constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x860; // bool
constexpr std::ptrdiff_t m_Collision = 0x868; // CCollisionProperty
constexpr std::ptrdiff_t m_Glow = 0x918; // CGlowProperty
constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0x970; // float32
constexpr std::ptrdiff_t m_fadeMinDist = 0x974; // float32
constexpr std::ptrdiff_t m_fadeMaxDist = 0x978; // float32
constexpr std::ptrdiff_t m_flFadeScale = 0x97C; // float32
constexpr std::ptrdiff_t m_flShadowStrength = 0x980; // float32
constexpr std::ptrdiff_t m_nObjectCulling = 0x984; // uint8
constexpr std::ptrdiff_t m_nAddDecal = 0x988; // int32
constexpr std::ptrdiff_t m_vDecalPosition = 0x98C; // Vector
constexpr std::ptrdiff_t m_vDecalForwardAxis = 0x998; // Vector
constexpr std::ptrdiff_t m_flDecalHealBloodRate = 0x9A4; // float32
constexpr std::ptrdiff_t m_flDecalHealHeightRate = 0x9A8; // float32
constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x9B0; // CNetworkUtlVectorBase<CHandle<CBaseModelEntity>>
constexpr std::ptrdiff_t m_vecViewOffset = 0x9C8; // CNetworkViewOffsetVector
}
// Parent: CBaseModelEntity
// Fields count: 22
//
// Metadata:
// MNetworkIncludeByUserGroup
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// NetworkVarNames: m_szSnapshotFileName (char)
// NetworkVarNames: m_bActive (bool)
// NetworkVarNames: m_bFrozen (bool)
// NetworkVarNames: m_flFreezeTransitionDuration (float)
// NetworkVarNames: m_nStopType (int)
// NetworkVarNames: m_bAnimateDuringGameplayPause (bool)
// NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong)
// NetworkVarNames: m_flStartTime (GameTime_t)
// NetworkVarNames: m_flPreSimTime (float32)
// NetworkVarNames: m_vServerControlPoints (Vector)
// NetworkVarNames: m_iServerControlPointAssignments (uint8)
// NetworkVarNames: m_hControlPointEnts (CHandle<CBaseEntity>)
// NetworkVarNames: m_bNoSave (bool)
// NetworkVarNames: m_bNoFreeze (bool)
// NetworkVarNames: m_bNoRamp (bool)
namespace CParticleSystem {
constexpr std::ptrdiff_t m_szSnapshotFileName = 0x9F8; // char[512]
constexpr std::ptrdiff_t m_bActive = 0xBF8; // bool
constexpr std::ptrdiff_t m_bFrozen = 0xBF9; // bool
constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0xBFC; // float32
constexpr std::ptrdiff_t m_nStopType = 0xC00; // int32
constexpr std::ptrdiff_t m_bAnimateDuringGameplayPause = 0xC04; // bool
constexpr std::ptrdiff_t m_iEffectIndex = 0xC08; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
constexpr std::ptrdiff_t m_flStartTime = 0xC10; // GameTime_t
constexpr std::ptrdiff_t m_flPreSimTime = 0xC14; // float32
constexpr std::ptrdiff_t m_vServerControlPoints = 0xC18; // Vector[4]
constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0xC48; // uint8[4]
constexpr std::ptrdiff_t m_hControlPointEnts = 0xC4C; // CHandle<CBaseEntity>[64]
constexpr std::ptrdiff_t m_bNoSave = 0xD4C; // bool
constexpr std::ptrdiff_t m_bNoFreeze = 0xD4D; // bool
constexpr std::ptrdiff_t m_bNoRamp = 0xD4E; // bool
constexpr std::ptrdiff_t m_bStartActive = 0xD4F; // bool
constexpr std::ptrdiff_t m_iszEffectName = 0xD50; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszControlPointNames = 0xD58; // CUtlSymbolLarge[64]
constexpr std::ptrdiff_t m_nDataCP = 0xF58; // int32
constexpr std::ptrdiff_t m_vecDataCPValue = 0xF5C; // Vector
constexpr std::ptrdiff_t m_nTintCP = 0xF68; // int32
constexpr std::ptrdiff_t m_clrTint = 0xF6C; // Color
}
// Parent: CBaseEntity
// Fields count: 16
//
// Metadata:
// NetworkVarNames: m_flParticleSpacing (float)
// NetworkVarNames: m_flSlack (float)
// NetworkVarNames: m_flRadius (float)
// NetworkVarNames: m_ColorTint (Color)
// NetworkVarNames: m_nEffectState (int)
// NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong)
// NetworkVarNames: m_PathNodes_Position (Vector)
// NetworkVarNames: m_PathNodes_TangentIn (Vector)
// NetworkVarNames: m_PathNodes_TangentOut (Vector)
// NetworkVarNames: m_PathNodes_Color (Vector)
// NetworkVarNames: m_PathNodes_PinEnabled (bool)
// NetworkVarNames: m_PathNodes_RadiusScale (float)
namespace CPathParticleRope {
constexpr std::ptrdiff_t m_bStartActive = 0x7A8; // bool
constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x7AC; // float32
constexpr std::ptrdiff_t m_iszEffectName = 0x7B0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_PathNodes_Name = 0x7B8; // CUtlVector<CUtlSymbolLarge>
constexpr std::ptrdiff_t m_flParticleSpacing = 0x7D0; // float32
constexpr std::ptrdiff_t m_flSlack = 0x7D4; // float32
constexpr std::ptrdiff_t m_flRadius = 0x7D8; // float32
constexpr std::ptrdiff_t m_ColorTint = 0x7DC; // Color
constexpr std::ptrdiff_t m_nEffectState = 0x7E0; // int32
constexpr std::ptrdiff_t m_iEffectIndex = 0x7E8; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
constexpr std::ptrdiff_t m_PathNodes_Position = 0x7F0; // CNetworkUtlVectorBase<Vector>
constexpr std::ptrdiff_t m_PathNodes_TangentIn = 0x808; // CNetworkUtlVectorBase<Vector>
constexpr std::ptrdiff_t m_PathNodes_TangentOut = 0x820; // CNetworkUtlVectorBase<Vector>
constexpr std::ptrdiff_t m_PathNodes_Color = 0x838; // CNetworkUtlVectorBase<Vector>
constexpr std::ptrdiff_t m_PathNodes_PinEnabled = 0x850; // CNetworkUtlVectorBase<bool>
constexpr std::ptrdiff_t m_PathNodes_RadiusScale = 0x868; // CNetworkUtlVectorBase<float32>
}
// Parent: CBaseModelEntity
// Fields count: 9
//
// Metadata:
// NetworkVarNames: m_Flags (uint8)
// NetworkVarNames: m_LightStyle (uint8)
// NetworkVarNames: m_Radius (float32)
// NetworkVarNames: m_Exponent (int32)
// NetworkVarNames: m_InnerAngle (float32)
// NetworkVarNames: m_OuterAngle (float32)
// NetworkVarNames: m_SpotRadius (float32)
namespace CDynamicLight {
constexpr std::ptrdiff_t m_ActualFlags = 0x9F8; // uint8
constexpr std::ptrdiff_t m_Flags = 0x9F9; // uint8
constexpr std::ptrdiff_t m_LightStyle = 0x9FA; // uint8
constexpr std::ptrdiff_t m_On = 0x9FB; // bool
constexpr std::ptrdiff_t m_Radius = 0x9FC; // float32
constexpr std::ptrdiff_t m_Exponent = 0xA00; // int32
constexpr std::ptrdiff_t m_InnerAngle = 0xA04; // float32
constexpr std::ptrdiff_t m_OuterAngle = 0xA08; // float32
constexpr std::ptrdiff_t m_SpotRadius = 0xA0C; // float32
}
// Parent: CBaseEntity
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_EnvWindShared (CEnvWindShared)
namespace CEnvWind {
constexpr std::ptrdiff_t m_EnvWindShared = 0x7A8; // CEnvWindShared
}
// Parent: None
// Fields count: 5
//
// Metadata:
// NetworkVarNames: m_iszOverlayNames (string_t)
// NetworkVarNames: m_flOverlayTimes (float32)
// NetworkVarNames: m_flStartTime (GameTime_t)
// NetworkVarNames: m_iDesiredOverlay (int32)
// NetworkVarNames: m_bIsActive (bool)
namespace CEnvScreenOverlay {
constexpr std::ptrdiff_t m_iszOverlayNames = 0x7A8; // CUtlSymbolLarge[10]
constexpr std::ptrdiff_t m_flOverlayTimes = 0x7F8; // float32[10]
constexpr std::ptrdiff_t m_flStartTime = 0x820; // GameTime_t
constexpr std::ptrdiff_t m_iDesiredOverlay = 0x824; // int32
constexpr std::ptrdiff_t m_bIsActive = 0x828; // bool
}
// Parent: None
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_fadeColor (Color)
namespace CEnvFade {
constexpr std::ptrdiff_t m_fadeColor = 0x7A8; // Color
constexpr std::ptrdiff_t m_Duration = 0x7AC; // float32
constexpr std::ptrdiff_t m_HoldDuration = 0x7B0; // float32
constexpr std::ptrdiff_t m_OnBeginFade = 0x7B8; // CEntityIOOutput
}
// Parent: CBaseModelEntity
// Fields count: 7
//
// Metadata:
// MNetworkIncludeByUserGroup
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// NetworkVarNames: m_nHorizontalSize (uint32)
// NetworkVarNames: m_nVerticalSize (uint32)
// NetworkVarNames: m_nMinDist (uint32)
// NetworkVarNames: m_nMaxDist (uint32)
// NetworkVarNames: m_nOuterMaxDist (uint32)
// NetworkVarNames: m_flGlowProxySize (float32)
// NetworkVarNames: m_flHDRColorScale (float32)
namespace CLightGlow {
constexpr std::ptrdiff_t m_nHorizontalSize = 0x9F8; // uint32
constexpr std::ptrdiff_t m_nVerticalSize = 0x9FC; // uint32
constexpr std::ptrdiff_t m_nMinDist = 0xA00; // uint32
constexpr std::ptrdiff_t m_nMaxDist = 0xA04; // uint32
constexpr std::ptrdiff_t m_nOuterMaxDist = 0xA08; // uint32
constexpr std::ptrdiff_t m_flGlowProxySize = 0xA0C; // float32
constexpr std::ptrdiff_t m_flHDRColorScale = 0xA10; // float32
}
// Parent: None
// Fields count: 5
//
// Metadata:
// NetworkVarNames: m_bEnabled (bool)
namespace CLogicGameEventListener {
constexpr std::ptrdiff_t m_OnEventFired = 0x7B8; // CEntityIOOutput
constexpr std::ptrdiff_t m_iszGameEventName = 0x7E0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszGameEventItem = 0x7E8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_bEnabled = 0x7F0; // bool
constexpr std::ptrdiff_t m_bStartDisabled = 0x7F1; // bool
}
// Parent: CBaseEntity
// Fields count: 44
//
// Metadata:
// NetworkVarNames: m_bDisabled (bool)
// NetworkVarNames: m_bUpdateOnClient (bool)
// NetworkVarNames: m_nInputType (ValueRemapperInputType_t)
// NetworkVarNames: m_hRemapLineStart (CHandle<CBaseEntity>)
// NetworkVarNames: m_hRemapLineEnd (CHandle<CBaseEntity>)
// NetworkVarNames: m_flMaximumChangePerSecond (float)
// NetworkVarNames: m_flDisengageDistance (float)
// NetworkVarNames: m_flEngageDistance (float)
// NetworkVarNames: m_bRequiresUseKey (bool)
// NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t)
// NetworkVarNames: m_hOutputEntities (CHandle<CBaseEntity>)
// NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t)
// NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t)
// NetworkVarNames: m_flMomentumModifier (float)
// NetworkVarNames: m_flSnapValue (float)
// NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t)
// NetworkVarNames: m_flInputOffset (float)
namespace CPointValueRemapper {
constexpr std::ptrdiff_t m_bDisabled = 0x7A8; // bool
constexpr std::ptrdiff_t m_bUpdateOnClient = 0x7A9; // bool
constexpr std::ptrdiff_t m_nInputType = 0x7AC; // ValueRemapperInputType_t
constexpr std::ptrdiff_t m_iszRemapLineStartName = 0x7B0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszRemapLineEndName = 0x7B8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hRemapLineStart = 0x7C0; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hRemapLineEnd = 0x7C4; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x7C8; // float32
constexpr std::ptrdiff_t m_flDisengageDistance = 0x7CC; // float32
constexpr std::ptrdiff_t m_flEngageDistance = 0x7D0; // float32
constexpr std::ptrdiff_t m_bRequiresUseKey = 0x7D4; // bool
constexpr std::ptrdiff_t m_nOutputType = 0x7D8; // ValueRemapperOutputType_t
constexpr std::ptrdiff_t m_iszOutputEntityName = 0x7E0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszOutputEntity2Name = 0x7E8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszOutputEntity3Name = 0x7F0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszOutputEntity4Name = 0x7F8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hOutputEntities = 0x800; // CNetworkUtlVectorBase<CHandle<CBaseEntity>>
constexpr std::ptrdiff_t m_nHapticsType = 0x818; // ValueRemapperHapticsType_t
constexpr std::ptrdiff_t m_nMomentumType = 0x81C; // ValueRemapperMomentumType_t
constexpr std::ptrdiff_t m_flMomentumModifier = 0x820; // float32
constexpr std::ptrdiff_t m_flSnapValue = 0x824; // float32
constexpr std::ptrdiff_t m_flCurrentMomentum = 0x828; // float32
constexpr std::ptrdiff_t m_nRatchetType = 0x82C; // ValueRemapperRatchetType_t
constexpr std::ptrdiff_t m_flRatchetOffset = 0x830; // float32
constexpr std::ptrdiff_t m_flInputOffset = 0x834; // float32
constexpr std::ptrdiff_t m_bEngaged = 0x838; // bool
constexpr std::ptrdiff_t m_bFirstUpdate = 0x839; // bool
constexpr std::ptrdiff_t m_flPreviousValue = 0x83C; // float32
constexpr std::ptrdiff_t m_flPreviousUpdateTickTime = 0x840; // GameTime_t
constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x844; // Vector
constexpr std::ptrdiff_t m_hUsingPlayer = 0x850; // CHandle<CBasePlayerPawn>
constexpr std::ptrdiff_t m_flCustomOutputValue = 0x854; // float32
constexpr std::ptrdiff_t m_iszSoundEngage = 0x858; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszSoundDisengage = 0x860; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszSoundReachedValueZero = 0x868; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszSoundReachedValueOne = 0x870; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszSoundMovingLoop = 0x878; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_Position = 0x888; // CEntityOutputTemplate<float32>
constexpr std::ptrdiff_t m_PositionDelta = 0x8B0; // CEntityOutputTemplate<float32>
constexpr std::ptrdiff_t m_OnReachedValueZero = 0x8D8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnReachedValueOne = 0x900; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnReachedValueCustom = 0x928; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnEngage = 0x950; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnDisengage = 0x978; // CEntityIOOutput
}
// Parent: None
// Fields count: 11
//
// Metadata:
// NetworkVarNames: m_messageText (char)
// NetworkVarNames: m_FontName (char)
// NetworkVarNames: m_bEnabled (bool)
// NetworkVarNames: m_bFullbright (bool)
// NetworkVarNames: m_flWorldUnitsPerPx (float)
// NetworkVarNames: m_flFontSize (float)
// NetworkVarNames: m_flDepthOffset (float)
// NetworkVarNames: m_Color (Color)
// NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t)
// NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t)
// NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t)
namespace CPointWorldText {
constexpr std::ptrdiff_t m_messageText = 0x9F8; // char[512]
constexpr std::ptrdiff_t m_FontName = 0xBF8; // char[64]
constexpr std::ptrdiff_t m_bEnabled = 0xC38; // bool
constexpr std::ptrdiff_t m_bFullbright = 0xC39; // bool
constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0xC3C; // float32
constexpr std::ptrdiff_t m_flFontSize = 0xC40; // float32
constexpr std::ptrdiff_t m_flDepthOffset = 0xC44; // float32
constexpr std::ptrdiff_t m_Color = 0xC48; // Color
constexpr std::ptrdiff_t m_nJustifyHorizontal = 0xC4C; // PointWorldTextJustifyHorizontal_t
constexpr std::ptrdiff_t m_nJustifyVertical = 0xC50; // PointWorldTextJustifyVertical_t
constexpr std::ptrdiff_t m_nReorientMode = 0xC54; // PointWorldTextReorientMode_t
}
// Parent: CBaseEntity
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_iCurrentMaxRagdollCount (int8)
namespace CRagdollManager {
constexpr std::ptrdiff_t m_iCurrentMaxRagdollCount = 0x7A8; // int8
constexpr std::ptrdiff_t m_iMaxRagdollCount = 0x7AC; // int32
constexpr std::ptrdiff_t m_bSaveImportant = 0x7B0; // bool
}
// Parent: None
// Fields count: 64
//
// Metadata:
// NetworkVarNames: m_bIsPlayingBack (bool)
// NetworkVarNames: m_bPaused (bool)
// NetworkVarNames: m_bMultiplayer (bool)
// NetworkVarNames: m_bAutogenerated (bool)
// NetworkVarNames: m_flForceClientTime (float32)
// NetworkVarNames: m_hActorList (CHandle<CBaseFlex>)
// NetworkVarNames: m_nSceneStringIndex (uint16)
namespace CSceneEntity {
constexpr std::ptrdiff_t m_iszSceneFile = 0x7B0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszResumeSceneFile = 0x7B8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszTarget1 = 0x7C0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszTarget2 = 0x7C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszTarget3 = 0x7D0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszTarget4 = 0x7D8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszTarget5 = 0x7E0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszTarget6 = 0x7E8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszTarget7 = 0x7F0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszTarget8 = 0x7F8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hTarget1 = 0x800; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hTarget2 = 0x804; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hTarget3 = 0x808; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hTarget4 = 0x80C; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hTarget5 = 0x810; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hTarget6 = 0x814; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hTarget7 = 0x818; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hTarget8 = 0x81C; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_bIsPlayingBack = 0x820; // bool
constexpr std::ptrdiff_t m_bPaused = 0x821; // bool
constexpr std::ptrdiff_t m_bMultiplayer = 0x822; // bool
constexpr std::ptrdiff_t m_bAutogenerated = 0x823; // bool
constexpr std::ptrdiff_t m_flForceClientTime = 0x824; // float32
constexpr std::ptrdiff_t m_flCurrentTime = 0x828; // float32
constexpr std::ptrdiff_t m_flFrameTime = 0x82C; // float32
constexpr std::ptrdiff_t m_bCancelAtNextInterrupt = 0x830; // bool
constexpr std::ptrdiff_t m_fPitch = 0x834; // float32
constexpr std::ptrdiff_t m_bAutomated = 0x838; // bool
constexpr std::ptrdiff_t m_nAutomatedAction = 0x83C; // int32
constexpr std::ptrdiff_t m_flAutomationDelay = 0x840; // float32
constexpr std::ptrdiff_t m_flAutomationTime = 0x844; // float32
constexpr std::ptrdiff_t m_hWaitingForThisResumeScene = 0x848; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_bWaitingForResumeScene = 0x84C; // bool
constexpr std::ptrdiff_t m_bPausedViaInput = 0x84D; // bool
constexpr std::ptrdiff_t m_bPauseAtNextInterrupt = 0x84E; // bool
constexpr std::ptrdiff_t m_bWaitingForActor = 0x84F; // bool
constexpr std::ptrdiff_t m_bWaitingForInterrupt = 0x850; // bool
constexpr std::ptrdiff_t m_bInterruptedActorsScenes = 0x851; // bool
constexpr std::ptrdiff_t m_bBreakOnNonIdle = 0x852; // bool
constexpr std::ptrdiff_t m_hActorList = 0x858; // CNetworkUtlVectorBase<CHandle<CBaseFlex>>
constexpr std::ptrdiff_t m_hRemoveActorList = 0x870; // CUtlVector<CHandle<CBaseEntity>>
constexpr std::ptrdiff_t m_nSceneFlushCounter = 0x8B8; // int32
constexpr std::ptrdiff_t m_nSceneStringIndex = 0x8BC; // uint16
constexpr std::ptrdiff_t m_OnStart = 0x8C0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnCompletion = 0x8E8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnCanceled = 0x910; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnPaused = 0x938; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnResumed = 0x960; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnTrigger = 0x988; // CEntityIOOutput[16]
constexpr std::ptrdiff_t m_hInterruptScene = 0xC98; // CHandle<CSceneEntity>
constexpr std::ptrdiff_t m_nInterruptCount = 0xC9C; // int32
constexpr std::ptrdiff_t m_bSceneMissing = 0xCA0; // bool
constexpr std::ptrdiff_t m_bInterrupted = 0xCA1; // bool
constexpr std::ptrdiff_t m_bCompletedEarly = 0xCA2; // bool
constexpr std::ptrdiff_t m_bInterruptSceneFinished = 0xCA3; // bool
constexpr std::ptrdiff_t m_bRestoring = 0xCA4; // bool
constexpr std::ptrdiff_t m_hNotifySceneCompletion = 0xCA8; // CUtlVector<CHandle<CSceneEntity>>
constexpr std::ptrdiff_t m_hListManagers = 0xCC0; // CUtlVector<CHandle<CSceneListManager>>
constexpr std::ptrdiff_t m_iszSoundName = 0xCD8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszSequenceName = 0xCE0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hActor = 0xCE8; // CHandle<CBaseFlex>
constexpr std::ptrdiff_t m_hActivator = 0xCEC; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_BusyActor = 0xCF0; // int32
constexpr std::ptrdiff_t m_iPlayerDeathBehavior = 0xCF4; // SceneOnPlayerDeath_t
}
// Parent: CBaseModelEntity
// Fields count: 14
//
// Metadata:
// MNetworkIncludeByName
// NetworkVarNames: m_vDirection (Vector)
// NetworkVarNames: m_clrOverlay (Color)
// NetworkVarNames: m_iszEffectName (string_t)
// NetworkVarNames: m_iszSSEffectName (string_t)
// NetworkVarNames: m_bOn (bool)
// NetworkVarNames: m_bmaxColor (bool)
// NetworkVarNames: m_flSize (float32)
// NetworkVarNames: m_flRotation (float32)
// NetworkVarNames: m_flHazeScale (float32)
// NetworkVarNames: m_flAlphaHaze (float32)
// NetworkVarNames: m_flAlphaHdr (float32)
// NetworkVarNames: m_flAlphaScale (float32)
// NetworkVarNames: m_flHDRColorScale (float32)
// NetworkVarNames: m_flFarZScale (float32)
namespace CSun {
constexpr std::ptrdiff_t m_vDirection = 0x9F8; // Vector
constexpr std::ptrdiff_t m_clrOverlay = 0xA04; // Color
constexpr std::ptrdiff_t m_iszEffectName = 0xA08; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszSSEffectName = 0xA10; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_bOn = 0xA18; // bool
constexpr std::ptrdiff_t m_bmaxColor = 0xA19; // bool
constexpr std::ptrdiff_t m_flSize = 0xA1C; // float32
constexpr std::ptrdiff_t m_flRotation = 0xA20; // float32
constexpr std::ptrdiff_t m_flHazeScale = 0xA24; // float32
constexpr std::ptrdiff_t m_flAlphaHaze = 0xA28; // float32
constexpr std::ptrdiff_t m_flAlphaHdr = 0xA2C; // float32
constexpr std::ptrdiff_t m_flAlphaScale = 0xA30; // float32
constexpr std::ptrdiff_t m_flHDRColorScale = 0xA34; // float32
constexpr std::ptrdiff_t m_flFarZScale = 0xA38; // float32
}
// Parent: CBaseEntity
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_Handle (CHandle<CBaseEntity>)
// NetworkVarNames: m_bSendHandle (bool)
namespace CHandleTest {
constexpr std::ptrdiff_t m_Handle = 0x7A8; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_bSendHandle = 0x7AC; // bool
}
// Parent: None
// Fields count: 24
//
// Metadata:
// NetworkVarNames: m_glowEntity (CHandle<CBaseModelEntity>)
// NetworkVarNames: m_usable (bool)
// NetworkVarNames: m_szDisplayText (string_t)
namespace CBaseButton {
constexpr std::ptrdiff_t m_angMoveEntitySpace = 0xA78; // QAngle
constexpr std::ptrdiff_t m_fStayPushed = 0xA84; // bool
constexpr std::ptrdiff_t m_fRotating = 0xA85; // bool
constexpr std::ptrdiff_t m_ls = 0xA88; // locksound_t
constexpr std::ptrdiff_t m_sUseSound = 0xAA8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_sLockedSound = 0xAB0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_sUnlockedSound = 0xAB8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_bLocked = 0xAC0; // bool
constexpr std::ptrdiff_t m_bDisabled = 0xAC1; // bool
constexpr std::ptrdiff_t m_flUseLockedTime = 0xAC4; // GameTime_t
constexpr std::ptrdiff_t m_bSolidBsp = 0xAC8; // bool
constexpr std::ptrdiff_t m_OnDamaged = 0xAD0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnPressed = 0xAF8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnUseLocked = 0xB20; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnIn = 0xB48; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnOut = 0xB70; // CEntityIOOutput
constexpr std::ptrdiff_t m_nState = 0xB98; // int32
constexpr std::ptrdiff_t m_hConstraint = 0xB9C; // CEntityHandle
constexpr std::ptrdiff_t m_hConstraintParent = 0xBA0; // CEntityHandle
constexpr std::ptrdiff_t m_bForceNpcExclude = 0xBA4; // bool
constexpr std::ptrdiff_t m_sGlowEntity = 0xBA8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_glowEntity = 0xBB0; // CHandle<CBaseModelEntity>
constexpr std::ptrdiff_t m_usable = 0xBB4; // bool
constexpr std::ptrdiff_t m_szDisplayText = 0xBB8; // CUtlSymbolLarge
}
// Parent: None
// Fields count: 27
//
// Metadata:
// NetworkVarNames: m_bIsUsable (bool)
namespace CBaseDoor {
constexpr std::ptrdiff_t m_angMoveEntitySpace = 0xA84; // QAngle
constexpr std::ptrdiff_t m_vecMoveDirParentSpace = 0xA90; // Vector
constexpr std::ptrdiff_t m_ls = 0xAA0; // locksound_t
constexpr std::ptrdiff_t m_bForceClosed = 0xAC0; // bool
constexpr std::ptrdiff_t m_bDoorGroup = 0xAC1; // bool
constexpr std::ptrdiff_t m_bLocked = 0xAC2; // bool
constexpr std::ptrdiff_t m_bIgnoreDebris = 0xAC3; // bool
constexpr std::ptrdiff_t m_eSpawnPosition = 0xAC4; // FuncDoorSpawnPos_t
constexpr std::ptrdiff_t m_flBlockDamage = 0xAC8; // float32
constexpr std::ptrdiff_t m_NoiseMoving = 0xAD0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_NoiseArrived = 0xAD8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_NoiseMovingClosed = 0xAE0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_NoiseArrivedClosed = 0xAE8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_ChainTarget = 0xAF0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_OnBlockedClosing = 0xAF8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnBlockedOpening = 0xB20; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnUnblockedClosing = 0xB48; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnUnblockedOpening = 0xB70; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnFullyClosed = 0xB98; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnFullyOpen = 0xBC0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnClose = 0xBE8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnOpen = 0xC10; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnLockedUse = 0xC38; // CEntityIOOutput
constexpr std::ptrdiff_t m_bLoopMoveSound = 0xC60; // bool
constexpr std::ptrdiff_t m_bCreateNavObstacle = 0xC78; // bool
constexpr std::ptrdiff_t m_isChaining = 0xC79; // bool
constexpr std::ptrdiff_t m_bIsUsable = 0xC7A; // bool
}
// Parent: CBaseModelEntity
// Fields count: 10
//
// Metadata:
// NetworkVarNames: m_flFadeInStart (float32)
// NetworkVarNames: m_flFadeInLength (float32)
// NetworkVarNames: m_flFadeOutModelStart (float32)
// NetworkVarNames: m_flFadeOutModelLength (float32)
// NetworkVarNames: m_flFadeOutStart (float32)
// NetworkVarNames: m_flFadeOutLength (float32)
// NetworkVarNames: m_flStartTime (GameTime_t)
// NetworkVarNames: m_nDissolveType (EntityDisolveType_t)
// NetworkVarNames: m_vDissolverOrigin (Vector)
// NetworkVarNames: m_nMagnitude (uint32)
namespace CEntityDissolve {
constexpr std::ptrdiff_t m_flFadeInStart = 0x9F8; // float32
constexpr std::ptrdiff_t m_flFadeInLength = 0x9FC; // float32
constexpr std::ptrdiff_t m_flFadeOutModelStart = 0xA00; // float32
constexpr std::ptrdiff_t m_flFadeOutModelLength = 0xA04; // float32
constexpr std::ptrdiff_t m_flFadeOutStart = 0xA08; // float32
constexpr std::ptrdiff_t m_flFadeOutLength = 0xA0C; // float32
constexpr std::ptrdiff_t m_flStartTime = 0xA10; // GameTime_t
constexpr std::ptrdiff_t m_nDissolveType = 0xA14; // EntityDisolveType_t
constexpr std::ptrdiff_t m_vDissolverOrigin = 0xA18; // Vector
constexpr std::ptrdiff_t m_nMagnitude = 0xA24; // uint32
}
// Parent: None
// Fields count: 30
//
// Metadata:
// NetworkVarNames: m_hTargetEntity (CHandle<CBaseEntity>)
// NetworkVarNames: m_bState (bool)
// NetworkVarNames: m_bAlwaysUpdate (bool)
// NetworkVarNames: m_flLightFOV (float32)
// NetworkVarNames: m_bEnableShadows (bool)
// NetworkVarNames: m_bSimpleProjection (bool)
// NetworkVarNames: m_bLightOnlyTarget (bool)
// NetworkVarNames: m_bLightWorld (bool)
// NetworkVarNames: m_bCameraSpace (bool)
// NetworkVarNames: m_flBrightnessScale (float32)
// NetworkVarNames: m_LightColor (Color)
// NetworkVarNames: m_flIntensity (float32)
// NetworkVarNames: m_flLinearAttenuation (float32)
// NetworkVarNames: m_flQuadraticAttenuation (float32)
// NetworkVarNames: m_bVolumetric (bool)
// NetworkVarNames: m_flNoiseStrength (float32)
// NetworkVarNames: m_flFlashlightTime (float32)
// NetworkVarNames: m_nNumPlanes (uint32)
// NetworkVarNames: m_flPlaneOffset (float32)
// NetworkVarNames: m_flVolumetricIntensity (float32)
// NetworkVarNames: m_flColorTransitionTime (float32)
// NetworkVarNames: m_flAmbient (float32)
// NetworkVarNames: m_SpotlightTextureName (char)
// NetworkVarNames: m_nSpotlightTextureFrame (int32)
// NetworkVarNames: m_nShadowQuality (uint32)
// NetworkVarNames: m_flNearZ (float32)
// NetworkVarNames: m_flFarZ (float32)
// NetworkVarNames: m_flProjectionSize (float32)
// NetworkVarNames: m_flRotation (float32)
// NetworkVarNames: m_bFlipHorizontal (bool)
namespace CEnvProjectedTexture {
constexpr std::ptrdiff_t m_hTargetEntity = 0x9F8; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_bState = 0x9FC; // bool
constexpr std::ptrdiff_t m_bAlwaysUpdate = 0x9FD; // bool
constexpr std::ptrdiff_t m_flLightFOV = 0xA00; // float32
constexpr std::ptrdiff_t m_bEnableShadows = 0xA04; // bool
constexpr std::ptrdiff_t m_bSimpleProjection = 0xA05; // bool
constexpr std::ptrdiff_t m_bLightOnlyTarget = 0xA06; // bool
constexpr std::ptrdiff_t m_bLightWorld = 0xA07; // bool
constexpr std::ptrdiff_t m_bCameraSpace = 0xA08; // bool
constexpr std::ptrdiff_t m_flBrightnessScale = 0xA0C; // float32
constexpr std::ptrdiff_t m_LightColor = 0xA10; // Color
constexpr std::ptrdiff_t m_flIntensity = 0xA14; // float32
constexpr std::ptrdiff_t m_flLinearAttenuation = 0xA18; // float32
constexpr std::ptrdiff_t m_flQuadraticAttenuation = 0xA1C; // float32
constexpr std::ptrdiff_t m_bVolumetric = 0xA20; // bool
constexpr std::ptrdiff_t m_flNoiseStrength = 0xA24; // float32
constexpr std::ptrdiff_t m_flFlashlightTime = 0xA28; // float32
constexpr std::ptrdiff_t m_nNumPlanes = 0xA2C; // uint32
constexpr std::ptrdiff_t m_flPlaneOffset = 0xA30; // float32
constexpr std::ptrdiff_t m_flVolumetricIntensity = 0xA34; // float32
constexpr std::ptrdiff_t m_flColorTransitionTime = 0xA38; // float32
constexpr std::ptrdiff_t m_flAmbient = 0xA3C; // float32
constexpr std::ptrdiff_t m_SpotlightTextureName = 0xA40; // char[512]
constexpr std::ptrdiff_t m_nSpotlightTextureFrame = 0xC40; // int32
constexpr std::ptrdiff_t m_nShadowQuality = 0xC44; // uint32
constexpr std::ptrdiff_t m_flNearZ = 0xC48; // float32
constexpr std::ptrdiff_t m_flFarZ = 0xC4C; // float32
constexpr std::ptrdiff_t m_flProjectionSize = 0xC50; // float32
constexpr std::ptrdiff_t m_flRotation = 0xC54; // float32
constexpr std::ptrdiff_t m_bFlipHorizontal = 0xC58; // bool
}
// Parent: CBaseModelEntity
// Fields count: 9
//
// Metadata:
// NetworkVarNames: m_hDecalMaterial (HMaterialStrong)
// NetworkVarNames: m_flWidth (float)
// NetworkVarNames: m_flHeight (float)
// NetworkVarNames: m_flDepth (float)
// NetworkVarNames: m_nRenderOrder (uint32)
// NetworkVarNames: m_bProjectOnWorld (bool)
// NetworkVarNames: m_bProjectOnCharacters (bool)
// NetworkVarNames: m_bProjectOnWater (bool)
// NetworkVarNames: m_flDepthSortBias (float)
namespace CEnvDecal {
constexpr std::ptrdiff_t m_hDecalMaterial = 0x9F8; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_flWidth = 0xA00; // float32
constexpr std::ptrdiff_t m_flHeight = 0xA04; // float32
constexpr std::ptrdiff_t m_flDepth = 0xA08; // float32
constexpr std::ptrdiff_t m_nRenderOrder = 0xA0C; // uint32
constexpr std::ptrdiff_t m_bProjectOnWorld = 0xA10; // bool
constexpr std::ptrdiff_t m_bProjectOnCharacters = 0xA11; // bool
constexpr std::ptrdiff_t m_bProjectOnWater = 0xA12; // bool
constexpr std::ptrdiff_t m_flDepthSortBias = 0xA14; // float32
}
// Parent: None
// Fields count: 13
//
// Metadata:
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkOverride
namespace CFuncMoveLinear {
constexpr std::ptrdiff_t m_authoredPosition = 0xA78; // MoveLinearAuthoredPos_t
constexpr std::ptrdiff_t m_angMoveEntitySpace = 0xA7C; // QAngle
constexpr std::ptrdiff_t m_vecMoveDirParentSpace = 0xA88; // Vector
constexpr std::ptrdiff_t m_soundStart = 0xA98; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_soundStop = 0xAA0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_currentSound = 0xAA8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_flBlockDamage = 0xAB0; // float32
constexpr std::ptrdiff_t m_flStartPosition = 0xAB4; // float32
constexpr std::ptrdiff_t m_flMoveDistance = 0xAB8; // float32
constexpr std::ptrdiff_t m_OnFullyOpen = 0xAC8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnFullyClosed = 0xAF0; // CEntityIOOutput
constexpr std::ptrdiff_t m_bCreateMovableNavMesh = 0xB18; // bool
constexpr std::ptrdiff_t m_bCreateNavObstacle = 0xB19; // bool
}
// Parent: CBaseModelEntity
// Fields count: 19
//
// Metadata:
// MNetworkOverride
// MNetworkOverride
namespace CFuncRotating {
constexpr std::ptrdiff_t m_OnStopped = 0x9F8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnStarted = 0xA20; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnReachedStart = 0xA48; // CEntityIOOutput
constexpr std::ptrdiff_t m_localRotationVector = 0xA70; // RotationVector
constexpr std::ptrdiff_t m_flFanFriction = 0xA7C; // float32
constexpr std::ptrdiff_t m_flAttenuation = 0xA80; // float32
constexpr std::ptrdiff_t m_flVolume = 0xA84; // float32
constexpr std::ptrdiff_t m_flTargetSpeed = 0xA88; // float32
constexpr std::ptrdiff_t m_flMaxSpeed = 0xA8C; // float32
constexpr std::ptrdiff_t m_flBlockDamage = 0xA90; // float32
constexpr std::ptrdiff_t m_flTimeScale = 0xA94; // float32
constexpr std::ptrdiff_t m_NoiseRunning = 0xA98; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_bReversed = 0xAA0; // bool
constexpr std::ptrdiff_t m_bAccelDecel = 0xAA1; // bool
constexpr std::ptrdiff_t m_prevLocalAngles = 0xAAC; // QAngle
constexpr std::ptrdiff_t m_angStart = 0xAB8; // QAngle
constexpr std::ptrdiff_t m_bStopAtStartPos = 0xAC4; // bool
constexpr std::ptrdiff_t m_vecClientOrigin = 0xAC8; // Vector
constexpr std::ptrdiff_t m_vecClientAngles = 0xAD4; // QAngle
}
// Parent: CBaseModelEntity
// Fields count: 21
//
// Metadata:
// MNetworkIncludeByUserGroup
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// NetworkVarNames: m_RopeFlags (uint16)
// NetworkVarNames: m_Slack (int16)
// NetworkVarNames: m_Width (float32)
// NetworkVarNames: m_TextureScale (float32)
// NetworkVarNames: m_nSegments (uint8)
// NetworkVarNames: m_bConstrainBetweenEndpoints (bool)
// NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong)
// NetworkVarNames: m_Subdiv (uint8)
// NetworkVarNames: m_nChangeCount (uint8)
// NetworkVarNames: m_RopeLength (int16)
// NetworkVarNames: m_fLockedPoints (uint8)
// NetworkVarNames: m_flScrollSpeed (float32)
// NetworkVarNames: m_hStartPoint (CHandle<CBaseEntity>)
// NetworkVarNames: m_hEndPoint (CHandle<CBaseEntity>)
// NetworkVarNames: m_iStartAttachment (AttachmentHandle_t)
// NetworkVarNames: m_iEndAttachment (AttachmentHandle_t)
namespace CRopeKeyframe {
constexpr std::ptrdiff_t m_RopeFlags = 0xA00; // uint16
constexpr std::ptrdiff_t m_iNextLinkName = 0xA08; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_Slack = 0xA10; // int16
constexpr std::ptrdiff_t m_Width = 0xA14; // float32
constexpr std::ptrdiff_t m_TextureScale = 0xA18; // float32
constexpr std::ptrdiff_t m_nSegments = 0xA1C; // uint8
constexpr std::ptrdiff_t m_bConstrainBetweenEndpoints = 0xA1D; // bool
constexpr std::ptrdiff_t m_strRopeMaterialModel = 0xA20; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iRopeMaterialModelIndex = 0xA28; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_Subdiv = 0xA30; // uint8
constexpr std::ptrdiff_t m_nChangeCount = 0xA31; // uint8
constexpr std::ptrdiff_t m_RopeLength = 0xA32; // int16
constexpr std::ptrdiff_t m_fLockedPoints = 0xA34; // uint8
constexpr std::ptrdiff_t m_bCreatedFromMapFile = 0xA35; // bool
constexpr std::ptrdiff_t m_flScrollSpeed = 0xA38; // float32
constexpr std::ptrdiff_t m_bStartPointValid = 0xA3C; // bool
constexpr std::ptrdiff_t m_bEndPointValid = 0xA3D; // bool
constexpr std::ptrdiff_t m_hStartPoint = 0xA40; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hEndPoint = 0xA44; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_iStartAttachment = 0xA48; // AttachmentHandle_t
constexpr std::ptrdiff_t m_iEndAttachment = 0xA49; // AttachmentHandle_t
}
// Parent: CBaseModelEntity
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_flLightScale (float32)
// NetworkVarNames: m_Radius (float32)
namespace CSpotlightEnd {
constexpr std::ptrdiff_t m_flLightScale = 0x9F8; // float32
constexpr std::ptrdiff_t m_Radius = 0x9FC; // float32
constexpr std::ptrdiff_t m_vSpotlightDir = 0xA00; // Vector
constexpr std::ptrdiff_t m_vSpotlightOrg = 0xA0C; // Vector
}
// Parent: None
// Fields count: 11
//
// Metadata:
// MNetworkIncludeByName
// NetworkVarNames: m_bDisabled (bool)
// NetworkVarNames: m_bClientSidePredicted (bool)
namespace CBaseTrigger {
constexpr std::ptrdiff_t m_bDisabled = 0xA78; // bool
constexpr std::ptrdiff_t m_iFilterName = 0xA80; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hFilter = 0xA88; // CHandle<CBaseFilter>
constexpr std::ptrdiff_t m_OnStartTouch = 0xA90; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnStartTouchAll = 0xAB8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnEndTouch = 0xAE0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnEndTouchAll = 0xB08; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnTouching = 0xB30; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnNotTouching = 0xB58; // CEntityIOOutput
constexpr std::ptrdiff_t m_hTouchingEntities = 0xB80; // CUtlVector<CHandle<CBaseEntity>>
constexpr std::ptrdiff_t m_bClientSidePredicted = 0xB98; // bool
}
// Parent: CBaseModelEntity
// Fields count: 24
//
// Metadata:
// MNetworkIncludeByUserGroup
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkOverride
// NetworkVarNames: m_flFrameRate (float32)
// NetworkVarNames: m_flHDRColorScale (float32)
// NetworkVarNames: m_nNumBeamEnts (uint8)
// NetworkVarNames: m_hBaseMaterial (HMaterialStrong)
// NetworkVarNames: m_nHaloIndex (HMaterialStrong)
// NetworkVarNames: m_nBeamType (BeamType_t)
// NetworkVarNames: m_nBeamFlags (uint32)
// NetworkVarNames: m_hAttachEntity (CHandle<CBaseEntity>)
// NetworkVarNames: m_nAttachIndex (AttachmentHandle_t)
// NetworkVarNames: m_fWidth (float32)
// NetworkVarNames: m_fEndWidth (float32)
// NetworkVarNames: m_fFadeLength (float32)
// NetworkVarNames: m_fHaloScale (float32)
// NetworkVarNames: m_fAmplitude (float32)
// NetworkVarNames: m_fStartFrame (float32)
// NetworkVarNames: m_fSpeed (float32)
// NetworkVarNames: m_flFrame (float32)
// NetworkVarNames: m_nClipStyle (BeamClipStyle_t)
// NetworkVarNames: m_bTurnedOff (bool)
// NetworkVarNames: m_vecEndPos (Vector)
namespace CBeam {
constexpr std::ptrdiff_t m_flFrameRate = 0x9F8; // float32
constexpr std::ptrdiff_t m_flHDRColorScale = 0x9FC; // float32
constexpr std::ptrdiff_t m_flFireTime = 0xA00; // GameTime_t
constexpr std::ptrdiff_t m_flDamage = 0xA04; // float32
constexpr std::ptrdiff_t m_nNumBeamEnts = 0xA08; // uint8
constexpr std::ptrdiff_t m_hBaseMaterial = 0xA10; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_nHaloIndex = 0xA18; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_nBeamType = 0xA20; // BeamType_t
constexpr std::ptrdiff_t m_nBeamFlags = 0xA24; // uint32
constexpr std::ptrdiff_t m_hAttachEntity = 0xA28; // CHandle<CBaseEntity>[10]
constexpr std::ptrdiff_t m_nAttachIndex = 0xA50; // AttachmentHandle_t[10]
constexpr std::ptrdiff_t m_fWidth = 0xA5C; // float32
constexpr std::ptrdiff_t m_fEndWidth = 0xA60; // float32
constexpr std::ptrdiff_t m_fFadeLength = 0xA64; // float32
constexpr std::ptrdiff_t m_fHaloScale = 0xA68; // float32
constexpr std::ptrdiff_t m_fAmplitude = 0xA6C; // float32
constexpr std::ptrdiff_t m_fStartFrame = 0xA70; // float32
constexpr std::ptrdiff_t m_fSpeed = 0xA74; // float32
constexpr std::ptrdiff_t m_flFrame = 0xA78; // float32
constexpr std::ptrdiff_t m_nClipStyle = 0xA7C; // BeamClipStyle_t
constexpr std::ptrdiff_t m_bTurnedOff = 0xA80; // bool
constexpr std::ptrdiff_t m_vecEndPos = 0xA84; // Vector
constexpr std::ptrdiff_t m_hEndEntity = 0xA90; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_nDissolveType = 0xA94; // int32
}
// Parent: CBaseModelEntity
// Fields count: 12
//
// Metadata:
// NetworkVarNames: m_vecLadderDir (Vector)
// NetworkVarNames: m_vecPlayerMountPositionTop (Vector)
// NetworkVarNames: m_vecPlayerMountPositionBottom (Vector)
// NetworkVarNames: m_flAutoRideSpeed (float)
// NetworkVarNames: m_bFakeLadder (bool)
namespace CFuncLadder {
constexpr std::ptrdiff_t m_vecLadderDir = 0x9F8; // Vector
constexpr std::ptrdiff_t m_Dismounts = 0xA08; // CUtlVector<CHandle<CInfoLadderDismount>>
constexpr std::ptrdiff_t m_vecLocalTop = 0xA20; // Vector
constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0xA2C; // Vector
constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0xA38; // Vector
constexpr std::ptrdiff_t m_flAutoRideSpeed = 0xA44; // float32
constexpr std::ptrdiff_t m_bDisabled = 0xA48; // bool
constexpr std::ptrdiff_t m_bFakeLadder = 0xA49; // bool
constexpr std::ptrdiff_t m_bHasSlack = 0xA4A; // bool
constexpr std::ptrdiff_t m_surfacePropName = 0xA50; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_OnPlayerGotOnLadder = 0xA58; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnPlayerGotOffLadder = 0xA80; // CEntityIOOutput
}
// Parent: None
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
namespace CPrecipitationVData {
constexpr std::ptrdiff_t m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
constexpr std::ptrdiff_t m_flInnerDistance = 0x108; // float32
constexpr std::ptrdiff_t m_nAttachType = 0x10C; // ParticleAttachment_t
constexpr std::ptrdiff_t m_bBatchSameVolumeType = 0x110; // bool
constexpr std::ptrdiff_t m_nRTEnvCP = 0x114; // int32
constexpr std::ptrdiff_t m_nRTEnvCPComponent = 0x118; // int32
constexpr std::ptrdiff_t m_szModifier = 0x120; // CUtlString
}
// Parent: CBaseModelEntity
// Fields count: 23
//
// Metadata:
// NetworkVarNames: m_hSpriteMaterial (HMaterialStrong)
// NetworkVarNames: m_hAttachedToEntity (CHandle<CBaseEntity>)
// NetworkVarNames: m_nAttachment (AttachmentHandle_t)
// NetworkVarNames: m_flSpriteFramerate (float32)
// NetworkVarNames: m_flFrame (float32)
// NetworkVarNames: m_nBrightness (uint32)
// NetworkVarNames: m_flBrightnessDuration (float32)
// NetworkVarNames: m_flSpriteScale (float32)
// NetworkVarNames: m_flScaleDuration (float32)
// NetworkVarNames: m_bWorldSpaceScale (bool)
// NetworkVarNames: m_flGlowProxySize (float32)
// NetworkVarNames: m_flHDRColorScale (float32)
namespace CSprite {
constexpr std::ptrdiff_t m_hSpriteMaterial = 0x9F8; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_hAttachedToEntity = 0xA00; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_nAttachment = 0xA04; // AttachmentHandle_t
constexpr std::ptrdiff_t m_flSpriteFramerate = 0xA08; // float32
constexpr std::ptrdiff_t m_flFrame = 0xA0C; // float32
constexpr std::ptrdiff_t m_flDieTime = 0xA10; // GameTime_t
constexpr std::ptrdiff_t m_nBrightness = 0xA20; // uint32
constexpr std::ptrdiff_t m_flBrightnessDuration = 0xA24; // float32
constexpr std::ptrdiff_t m_flSpriteScale = 0xA28; // float32
constexpr std::ptrdiff_t m_flScaleDuration = 0xA2C; // float32
constexpr std::ptrdiff_t m_bWorldSpaceScale = 0xA30; // bool
constexpr std::ptrdiff_t m_flGlowProxySize = 0xA34; // float32
constexpr std::ptrdiff_t m_flHDRColorScale = 0xA38; // float32
constexpr std::ptrdiff_t m_flLastTime = 0xA3C; // GameTime_t
constexpr std::ptrdiff_t m_flMaxFrame = 0xA40; // float32
constexpr std::ptrdiff_t m_flStartScale = 0xA44; // float32
constexpr std::ptrdiff_t m_flDestScale = 0xA48; // float32
constexpr std::ptrdiff_t m_flScaleTimeStart = 0xA4C; // GameTime_t
constexpr std::ptrdiff_t m_nStartBrightness = 0xA50; // int32
constexpr std::ptrdiff_t m_nDestBrightness = 0xA54; // int32
constexpr std::ptrdiff_t m_flBrightnessTimeStart = 0xA58; // GameTime_t
constexpr std::ptrdiff_t m_nSpriteWidth = 0xA5C; // int32
constexpr std::ptrdiff_t m_nSpriteHeight = 0xA60; // int32
}
// Parent: CBaseModelEntity
// Fields count: 14
//
// Metadata:
// NetworkVarNames: m_bEnabled (bool)
// NetworkVarNames: m_DialogXMLName (string_t)
// NetworkVarNames: m_PanelClassName (string_t)
// NetworkVarNames: m_PanelID (string_t)
namespace CBaseClientUIEntity {
constexpr std::ptrdiff_t m_bEnabled = 0x9F8; // bool
constexpr std::ptrdiff_t m_DialogXMLName = 0xA00; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_PanelClassName = 0xA08; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_PanelID = 0xA10; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_CustomOutput0 = 0xA18; // CEntityIOOutput
constexpr std::ptrdiff_t m_CustomOutput1 = 0xA40; // CEntityIOOutput
constexpr std::ptrdiff_t m_CustomOutput2 = 0xA68; // CEntityIOOutput
constexpr std::ptrdiff_t m_CustomOutput3 = 0xA90; // CEntityIOOutput
constexpr std::ptrdiff_t m_CustomOutput4 = 0xAB8; // CEntityIOOutput
constexpr std::ptrdiff_t m_CustomOutput5 = 0xAE0; // CEntityIOOutput
constexpr std::ptrdiff_t m_CustomOutput6 = 0xB08; // CEntityIOOutput
constexpr std::ptrdiff_t m_CustomOutput7 = 0xB30; // CEntityIOOutput
constexpr std::ptrdiff_t m_CustomOutput8 = 0xB58; // CEntityIOOutput
constexpr std::ptrdiff_t m_CustomOutput9 = 0xB80; // CEntityIOOutput
}
// Parent: CBaseClientUIEntity
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_hActivator (EHANDLE)
namespace CPointClientUIDialog {
constexpr std::ptrdiff_t m_hActivator = 0xBA8; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_bStartEnabled = 0xBAC; // bool
}
// Parent: CBaseClientUIEntity
// Fields count: 23
//
// Metadata:
// NetworkVarNames: m_bIgnoreInput (bool)
// NetworkVarNames: m_bLit (bool)
// NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool)
// NetworkVarNames: m_flWidth (float)
// NetworkVarNames: m_flHeight (float)
// NetworkVarNames: m_flDPI (float)
// NetworkVarNames: m_flInteractDistance (float)
// NetworkVarNames: m_flDepthOffset (float)
// NetworkVarNames: m_unOwnerContext (uint32)
// NetworkVarNames: m_unHorizontalAlign (uint32)
// NetworkVarNames: m_unVerticalAlign (uint32)
// NetworkVarNames: m_unOrientation (uint32)
// NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool)
// NetworkVarNames: m_vecCSSClasses (string_t)
// NetworkVarNames: m_bOpaque (bool)
// NetworkVarNames: m_bNoDepth (bool)
// NetworkVarNames: m_bRenderBackface (bool)
// NetworkVarNames: m_bUseOffScreenIndicator (bool)
// NetworkVarNames: m_bExcludeFromSaveGames (bool)
// NetworkVarNames: m_bGrabbable (bool)
// NetworkVarNames: m_bOnlyRenderToTexture (bool)
// NetworkVarNames: m_bDisableMipGen (bool)
// NetworkVarNames: m_nExplicitImageLayout (int32)
namespace CPointClientUIWorldPanel {
constexpr std::ptrdiff_t m_bIgnoreInput = 0xBA8; // bool
constexpr std::ptrdiff_t m_bLit = 0xBA9; // bool
constexpr std::ptrdiff_t m_bFollowPlayerAcrossTeleport = 0xBAA; // bool
constexpr std::ptrdiff_t m_flWidth = 0xBAC; // float32
constexpr std::ptrdiff_t m_flHeight = 0xBB0; // float32
constexpr std::ptrdiff_t m_flDPI = 0xBB4; // float32
constexpr std::ptrdiff_t m_flInteractDistance = 0xBB8; // float32
constexpr std::ptrdiff_t m_flDepthOffset = 0xBBC; // float32
constexpr std::ptrdiff_t m_unOwnerContext = 0xBC0; // uint32
constexpr std::ptrdiff_t m_unHorizontalAlign = 0xBC4; // uint32
constexpr std::ptrdiff_t m_unVerticalAlign = 0xBC8; // uint32
constexpr std::ptrdiff_t m_unOrientation = 0xBCC; // uint32
constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0xBD0; // bool
constexpr std::ptrdiff_t m_vecCSSClasses = 0xBD8; // CNetworkUtlVectorBase<CUtlSymbolLarge>
constexpr std::ptrdiff_t m_bOpaque = 0xBF0; // bool
constexpr std::ptrdiff_t m_bNoDepth = 0xBF1; // bool
constexpr std::ptrdiff_t m_bRenderBackface = 0xBF2; // bool
constexpr std::ptrdiff_t m_bUseOffScreenIndicator = 0xBF3; // bool
constexpr std::ptrdiff_t m_bExcludeFromSaveGames = 0xBF4; // bool
constexpr std::ptrdiff_t m_bGrabbable = 0xBF5; // bool
constexpr std::ptrdiff_t m_bOnlyRenderToTexture = 0xBF6; // bool
constexpr std::ptrdiff_t m_bDisableMipGen = 0xBF7; // bool
constexpr std::ptrdiff_t m_nExplicitImageLayout = 0xBF8; // int32
}
// Parent: CPointClientUIWorldPanel
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_messageText (char)
namespace CPointClientUIWorldTextPanel {
constexpr std::ptrdiff_t m_messageText = 0xBFC; // char[512]
}
// Parent: None
// Fields count: 10
//
// Metadata:
// NetworkVarNames: m_bDisabled (bool)
// NetworkVarNames: m_nResolutionX (int)
// NetworkVarNames: m_nResolutionY (int)
// NetworkVarNames: m_szLayoutFileName (string_t)
// NetworkVarNames: m_RenderAttrName (string_t)
// NetworkVarNames: m_TargetEntities (CHandle<CBaseModelEntity>)
// NetworkVarNames: m_nTargetChangeCount (int)
// NetworkVarNames: m_vecCSSClasses (string_t)
namespace CInfoOffscreenPanoramaTexture {
constexpr std::ptrdiff_t m_bDisabled = 0x7A8; // bool
constexpr std::ptrdiff_t m_nResolutionX = 0x7AC; // int32
constexpr std::ptrdiff_t m_nResolutionY = 0x7B0; // int32
constexpr std::ptrdiff_t m_szLayoutFileName = 0x7B8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_RenderAttrName = 0x7C0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_TargetEntities = 0x7C8; // CNetworkUtlVectorBase<CHandle<CBaseModelEntity>>
constexpr std::ptrdiff_t m_nTargetChangeCount = 0x7E0; // int32
constexpr std::ptrdiff_t m_vecCSSClasses = 0x7E8; // CNetworkUtlVectorBase<CUtlSymbolLarge>
constexpr std::ptrdiff_t m_szTargetsName = 0x800; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_AdditionalTargetEntities = 0x808; // CUtlVector<CHandle<CBaseModelEntity>>
}
// Parent: None
// Fields count: 13
//
// Metadata:
// NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t)
// NetworkVarNames: m_iEntityQuality (int)
// NetworkVarNames: m_iEntityLevel (uint32)
// NetworkVarNames: m_iItemIDHigh (uint32)
// NetworkVarNames: m_iItemIDLow (uint32)
// NetworkVarNames: m_iAccountID (uint32)
// NetworkVarNames: m_iInventoryPosition (uint32)
// NetworkVarNames: m_bInitialized (bool)
// NetworkVarNames: m_AttributeList (CAttributeList)
// NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList)
// NetworkVarNames: m_szCustomName (char)
namespace CEconItemView {
constexpr std::ptrdiff_t m_iItemDefinitionIndex = 0x38; // uint16
constexpr std::ptrdiff_t m_iEntityQuality = 0x3C; // int32
constexpr std::ptrdiff_t m_iEntityLevel = 0x40; // uint32
constexpr std::ptrdiff_t m_iItemID = 0x48; // uint64
constexpr std::ptrdiff_t m_iItemIDHigh = 0x50; // uint32
constexpr std::ptrdiff_t m_iItemIDLow = 0x54; // uint32
constexpr std::ptrdiff_t m_iAccountID = 0x58; // uint32
constexpr std::ptrdiff_t m_iInventoryPosition = 0x5C; // uint32
constexpr std::ptrdiff_t m_bInitialized = 0x68; // bool
constexpr std::ptrdiff_t m_AttributeList = 0x70; // CAttributeList
constexpr std::ptrdiff_t m_NetworkedDynamicAttributes = 0xD0; // CAttributeList
constexpr std::ptrdiff_t m_szCustomName = 0x130; // char[161]
constexpr std::ptrdiff_t m_szCustomNameOverride = 0x1D1; // char[161]
}
// Parent: CBaseTrigger
// Fields count: 9
//
// Metadata:
// NetworkVarNames: m_bBombPlantedHere (bool)
namespace CBombTarget {
constexpr std::ptrdiff_t m_OnBombExplode = 0xBA0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnBombPlanted = 0xBC8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnBombDefused = 0xBF0; // CEntityIOOutput
constexpr std::ptrdiff_t m_bIsBombSiteB = 0xC18; // bool
constexpr std::ptrdiff_t m_bIsHeistBombTarget = 0xC19; // bool
constexpr std::ptrdiff_t m_bBombPlantedHere = 0xC1A; // bool
constexpr std::ptrdiff_t m_szMountTarget = 0xC20; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hInstructorHint = 0xC28; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_nBombSiteDesignation = 0xC2C; // int32
}
// Parent: CBaseTrigger
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_flFluidDensity (float)
namespace CTriggerBuoyancy {
constexpr std::ptrdiff_t m_BuoyancyHelper = 0xBA0; // CBuoyancyHelper
constexpr std::ptrdiff_t m_flFluidDensity = 0xBC0; // float32
}
// Parent: CBasePlayerController
// Fields count: 86
//
// Metadata:
// MNetworkUserGroupProxy
// MNetworkUserGroupProxy
// MNetworkUserGroupProxy
// NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*)
// NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*)
// NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*)
// NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*)
// NetworkVarNames: m_iPing (uint32)
// NetworkVarNames: m_bHasCommunicationAbuseMute (bool)
// NetworkVarNames: m_szCrosshairCodes (string_t)
// NetworkVarNames: m_iPendingTeamNum (uint8)
// NetworkVarNames: m_flForceTeamTime (GameTime_t)
// NetworkVarNames: m_iCompTeammateColor (int)
// NetworkVarNames: m_bEverPlayedOnTeam (bool)
// NetworkVarNames: m_szClan (string_t)
// NetworkVarNames: m_iCoachingTeam (int)
// NetworkVarNames: m_nPlayerDominated (uint64)
// NetworkVarNames: m_nPlayerDominatingMe (uint64)
// NetworkVarNames: m_iCompetitiveRanking (int)
// NetworkVarNames: m_iCompetitiveWins (int)
// NetworkVarNames: m_iCompetitiveRankType (int8)
// NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int)
// NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int)
// NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int)
// NetworkVarNames: m_nEndMatchNextMapVote (int)
// NetworkVarNames: m_unActiveQuestId (uint16)
// NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason)
// NetworkVarNames: m_unPlayerTvControlFlags (uint32)
// NetworkVarNames: m_nDisconnectionTick (int)
// NetworkVarNames: m_bControllingBot (bool)
// NetworkVarNames: m_bHasControlledBotThisRound (bool)
// NetworkVarNames: m_bCanControlObservedBot (bool)
// NetworkVarNames: m_hPlayerPawn (CHandle<CCSPlayerPawn>)
// NetworkVarNames: m_hObserverPawn (CHandle<CCSObserverPawn>)
// NetworkVarNames: m_bPawnIsAlive (bool)
// NetworkVarNames: m_iPawnHealth (uint32)
// NetworkVarNames: m_iPawnArmor (int)
// NetworkVarNames: m_bPawnHasDefuser (bool)
// NetworkVarNames: m_bPawnHasHelmet (bool)
// NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t)
// NetworkVarNames: m_iPawnLifetimeStart (int)
// NetworkVarNames: m_iPawnLifetimeEnd (int)
// NetworkVarNames: m_iPawnBotDifficulty (int)
// NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle<CCSPlayerController>)
// NetworkVarNames: m_iScore (int32)
// NetworkVarNames: m_vecKills (EKillTypes_t)
// NetworkVarNames: m_bMvpNoMusic (bool)
// NetworkVarNames: m_eMvpReason (int)
// NetworkVarNames: m_iMusicKitID (int)
// NetworkVarNames: m_iMusicKitMVPs (int)
// NetworkVarNames: m_iMVPs (int)
namespace CCSPlayerController {
constexpr std::ptrdiff_t m_pInGameMoneyServices = 0x9A8; // CCSPlayerController_InGameMoneyServices*
constexpr std::ptrdiff_t m_pInventoryServices = 0x9B0; // CCSPlayerController_InventoryServices*
constexpr std::ptrdiff_t m_pActionTrackingServices = 0x9B8; // CCSPlayerController_ActionTrackingServices*
constexpr std::ptrdiff_t m_pDamageServices = 0x9C0; // CCSPlayerController_DamageServices*
constexpr std::ptrdiff_t m_iPing = 0x9C8; // uint32
constexpr std::ptrdiff_t m_bHasCommunicationAbuseMute = 0x9CC; // bool
constexpr std::ptrdiff_t m_szCrosshairCodes = 0x9D0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iPendingTeamNum = 0x9D8; // uint8
constexpr std::ptrdiff_t m_flForceTeamTime = 0x9DC; // GameTime_t
constexpr std::ptrdiff_t m_iCompTeammateColor = 0x9E0; // int32
constexpr std::ptrdiff_t m_bEverPlayedOnTeam = 0x9E4; // bool
constexpr std::ptrdiff_t m_bAttemptedToGetColor = 0x9E5; // bool
constexpr std::ptrdiff_t m_iTeammatePreferredColor = 0x9E8; // int32
constexpr std::ptrdiff_t m_bTeamChanged = 0x9EC; // bool
constexpr std::ptrdiff_t m_bInSwitchTeam = 0x9ED; // bool
constexpr std::ptrdiff_t m_bHasSeenJoinGame = 0x9EE; // bool
constexpr std::ptrdiff_t m_bJustBecameSpectator = 0x9EF; // bool
constexpr std::ptrdiff_t m_bSwitchTeamsOnNextRoundReset = 0x9F0; // bool
constexpr std::ptrdiff_t m_bRemoveAllItemsOnNextRoundReset = 0x9F1; // bool
constexpr std::ptrdiff_t m_szClan = 0x9F8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_szClanName = 0xA00; // char[32]
constexpr std::ptrdiff_t m_iCoachingTeam = 0xA20; // int32
constexpr std::ptrdiff_t m_nPlayerDominated = 0xA28; // uint64
constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0xA30; // uint64
constexpr std::ptrdiff_t m_iCompetitiveRanking = 0xA38; // int32
constexpr std::ptrdiff_t m_iCompetitiveWins = 0xA3C; // int32
constexpr std::ptrdiff_t m_iCompetitiveRankType = 0xA40; // int8
constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0xA44; // int32
constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0xA48; // int32
constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0xA4C; // int32
constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0xA50; // int32
constexpr std::ptrdiff_t m_unActiveQuestId = 0xA54; // uint16
constexpr std::ptrdiff_t m_nQuestProgressReason = 0xA58; // QuestProgress::Reason
constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0xA5C; // uint32
constexpr std::ptrdiff_t m_iDraftIndex = 0xA88; // int32
constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0xA8C; // uint32
constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0xA90; // uint32
constexpr std::ptrdiff_t m_bCannotBeKicked = 0xA94; // bool
constexpr std::ptrdiff_t m_bEverFullyConnected = 0xA95; // bool
constexpr std::ptrdiff_t m_bAbandonAllowsSurrender = 0xA96; // bool
constexpr std::ptrdiff_t m_bAbandonOffersInstantSurrender = 0xA97; // bool
constexpr std::ptrdiff_t m_bDisconnection1MinWarningPrinted = 0xA98; // bool
constexpr std::ptrdiff_t m_bScoreReported = 0xA99; // bool
constexpr std::ptrdiff_t m_nDisconnectionTick = 0xA9C; // int32
constexpr std::ptrdiff_t m_bControllingBot = 0xAA8; // bool
constexpr std::ptrdiff_t m_bHasControlledBotThisRound = 0xAA9; // bool
constexpr std::ptrdiff_t m_bHasBeenControlledByPlayerThisRound = 0xAAA; // bool
constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0xAAC; // int32
constexpr std::ptrdiff_t m_bCanControlObservedBot = 0xAB0; // bool
constexpr std::ptrdiff_t m_hPlayerPawn = 0xAB4; // CHandle<CCSPlayerPawn>
constexpr std::ptrdiff_t m_hObserverPawn = 0xAB8; // CHandle<CCSObserverPawn>
constexpr std::ptrdiff_t m_DesiredObserverMode = 0xABC; // int32
constexpr std::ptrdiff_t m_hDesiredObserverTarget = 0xAC0; // CEntityHandle
constexpr std::ptrdiff_t m_bPawnIsAlive = 0xAC4; // bool
constexpr std::ptrdiff_t m_iPawnHealth = 0xAC8; // uint32
constexpr std::ptrdiff_t m_iPawnArmor = 0xACC; // int32
constexpr std::ptrdiff_t m_bPawnHasDefuser = 0xAD0; // bool
constexpr std::ptrdiff_t m_bPawnHasHelmet = 0xAD1; // bool
constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0xAD2; // uint16
constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0xAD4; // int32
constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0xAD8; // int32
constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0xADC; // int32
constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0xAE0; // CHandle<CCSPlayerController>
constexpr std::ptrdiff_t m_iScore = 0xAE4; // int32
constexpr std::ptrdiff_t m_iRoundScore = 0xAE8; // int32
constexpr std::ptrdiff_t m_iRoundsWon = 0xAEC; // int32
constexpr std::ptrdiff_t m_vecKills = 0xAF0; // CNetworkUtlVectorBase<EKillTypes_t>
constexpr std::ptrdiff_t m_bMvpNoMusic = 0xB08; // bool
constexpr std::ptrdiff_t m_eMvpReason = 0xB0C; // int32
constexpr std::ptrdiff_t m_iMusicKitID = 0xB10; // int32
constexpr std::ptrdiff_t m_iMusicKitMVPs = 0xB14; // int32
constexpr std::ptrdiff_t m_iMVPs = 0xB18; // int32
constexpr std::ptrdiff_t m_nUpdateCounter = 0xB1C; // int32
constexpr std::ptrdiff_t m_flSmoothedPing = 0xB20; // float32
constexpr std::ptrdiff_t m_lastHeldVoteTimer = 0xFBC8; // IntervalTimer
constexpr std::ptrdiff_t m_bShowHints = 0xFBE0; // bool
constexpr std::ptrdiff_t m_iNextTimeCheck = 0xFBE4; // int32
constexpr std::ptrdiff_t m_bJustDidTeamKill = 0xFBE8; // bool
constexpr std::ptrdiff_t m_bPunishForTeamKill = 0xFBE9; // bool
constexpr std::ptrdiff_t m_bGaveTeamDamageWarning = 0xFBEA; // bool
constexpr std::ptrdiff_t m_bGaveTeamDamageWarningThisRound = 0xFBEB; // bool
constexpr std::ptrdiff_t m_dblLastReceivedPacketPlatFloatTime = 0xFBF0; // float64
constexpr std::ptrdiff_t m_LastTeamDamageWarningTime = 0xFBF8; // GameTime_t
constexpr std::ptrdiff_t m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xFBFC; // GameTime_t
constexpr std::ptrdiff_t m_nSuspiciousHitCount = 0xFC00; // uint32
constexpr std::ptrdiff_t m_nNonSuspiciousHitStreak = 0xFC04; // uint32
}
// Parent: CBaseTrigger
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_source (string_t)
// NetworkVarNames: m_destination (string_t)
namespace CFootstepControl {
constexpr std::ptrdiff_t m_source = 0xBA0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_destination = 0xBA8; // CUtlSymbolLarge
}
// Parent: CBasePlayerWeaponVData
// Fields count: 92
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertySuppressBaseClassField
// MPropertySuppressBaseClassField
namespace CCSWeaponBaseVData {
constexpr std::ptrdiff_t m_WeaponType = 0x248; // CSWeaponType
constexpr std::ptrdiff_t m_WeaponCategory = 0x24C; // CSWeaponCategory
constexpr std::ptrdiff_t m_szViewModel = 0x250; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
constexpr std::ptrdiff_t m_szPlayerModel = 0x330; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
constexpr std::ptrdiff_t m_szWorldDroppedModel = 0x410; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
constexpr std::ptrdiff_t m_szAimsightLensMaskModel = 0x4F0; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
constexpr std::ptrdiff_t m_szMagazineModel = 0x5D0; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
constexpr std::ptrdiff_t m_szHeatEffect = 0x6B0; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
constexpr std::ptrdiff_t m_szEjectBrassEffect = 0x790; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
constexpr std::ptrdiff_t m_szMuzzleFlashParticleAlt = 0x870; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticle = 0x950; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticleAlt = 0xA30; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
constexpr std::ptrdiff_t m_szTracerParticle = 0xB10; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
constexpr std::ptrdiff_t m_GearSlot = 0xBF0; // gear_slot_t
constexpr std::ptrdiff_t m_GearSlotPosition = 0xBF4; // int32
constexpr std::ptrdiff_t m_DefaultLoadoutSlot = 0xBF8; // loadout_slot_t
constexpr std::ptrdiff_t m_sWrongTeamMsg = 0xC00; // CUtlString
constexpr std::ptrdiff_t m_nPrice = 0xC08; // int32
constexpr std::ptrdiff_t m_nKillAward = 0xC0C; // int32
constexpr std::ptrdiff_t m_nPrimaryReserveAmmoMax = 0xC10; // int32
constexpr std::ptrdiff_t m_nSecondaryReserveAmmoMax = 0xC14; // int32
constexpr std::ptrdiff_t m_bMeleeWeapon = 0xC18; // bool
constexpr std::ptrdiff_t m_bHasBurstMode = 0xC19; // bool
constexpr std::ptrdiff_t m_bIsRevolver = 0xC1A; // bool
constexpr std::ptrdiff_t m_bCannotShootUnderwater = 0xC1B; // bool
constexpr std::ptrdiff_t m_szName = 0xC20; // CGlobalSymbol
constexpr std::ptrdiff_t m_szAnimExtension = 0xC28; // CUtlString
constexpr std::ptrdiff_t m_eSilencerType = 0xC30; // CSWeaponSilencerType
constexpr std::ptrdiff_t m_nCrosshairMinDistance = 0xC34; // int32
constexpr std::ptrdiff_t m_nCrosshairDeltaDistance = 0xC38; // int32
constexpr std::ptrdiff_t m_bIsFullAuto = 0xC3C; // bool
constexpr std::ptrdiff_t m_nNumBullets = 0xC40; // int32
constexpr std::ptrdiff_t m_flCycleTime = 0xC44; // CFiringModeFloat
constexpr std::ptrdiff_t m_flMaxSpeed = 0xC4C; // CFiringModeFloat
constexpr std::ptrdiff_t m_flSpread = 0xC54; // CFiringModeFloat
constexpr std::ptrdiff_t m_flInaccuracyCrouch = 0xC5C; // CFiringModeFloat
constexpr std::ptrdiff_t m_flInaccuracyStand = 0xC64; // CFiringModeFloat
constexpr std::ptrdiff_t m_flInaccuracyJump = 0xC6C; // CFiringModeFloat
constexpr std::ptrdiff_t m_flInaccuracyLand = 0xC74; // CFiringModeFloat
constexpr std::ptrdiff_t m_flInaccuracyLadder = 0xC7C; // CFiringModeFloat
constexpr std::ptrdiff_t m_flInaccuracyFire = 0xC84; // CFiringModeFloat
constexpr std::ptrdiff_t m_flInaccuracyMove = 0xC8C; // CFiringModeFloat
constexpr std::ptrdiff_t m_flRecoilAngle = 0xC94; // CFiringModeFloat
constexpr std::ptrdiff_t m_flRecoilAngleVariance = 0xC9C; // CFiringModeFloat
constexpr std::ptrdiff_t m_flRecoilMagnitude = 0xCA4; // CFiringModeFloat
constexpr std::ptrdiff_t m_flRecoilMagnitudeVariance = 0xCAC; // CFiringModeFloat
constexpr std::ptrdiff_t m_nTracerFrequency = 0xCB4; // CFiringModeInt
constexpr std::ptrdiff_t m_flInaccuracyJumpInitial = 0xCBC; // float32
constexpr std::ptrdiff_t m_flInaccuracyJumpApex = 0xCC0; // float32
constexpr std::ptrdiff_t m_flInaccuracyReload = 0xCC4; // float32
constexpr std::ptrdiff_t m_nRecoilSeed = 0xCC8; // int32
constexpr std::ptrdiff_t m_nSpreadSeed = 0xCCC; // int32
constexpr std::ptrdiff_t m_flTimeToIdleAfterFire = 0xCD0; // float32
constexpr std::ptrdiff_t m_flIdleInterval = 0xCD4; // float32
constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0xCD8; // float32
constexpr std::ptrdiff_t m_flHeatPerShot = 0xCDC; // float32
constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0xCE0; // float32
constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0xCE4; // float32
constexpr std::ptrdiff_t m_flBotAudibleRange = 0xCE8; // float32
constexpr std::ptrdiff_t m_szUseRadioSubtitle = 0xCF0; // CUtlString
constexpr std::ptrdiff_t m_bUnzoomsAfterShot = 0xCF8; // bool
constexpr std::ptrdiff_t m_bHideViewModelWhenZoomed = 0xCF9; // bool
constexpr std::ptrdiff_t m_nZoomLevels = 0xCFC; // int32
constexpr std::ptrdiff_t m_nZoomFOV1 = 0xD00; // int32
constexpr std::ptrdiff_t m_nZoomFOV2 = 0xD04; // int32
constexpr std::ptrdiff_t m_flZoomTime0 = 0xD08; // float32
constexpr std::ptrdiff_t m_flZoomTime1 = 0xD0C; // float32
constexpr std::ptrdiff_t m_flZoomTime2 = 0xD10; // float32
constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0xD14; // float32
constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0xD18; // float32
constexpr std::ptrdiff_t m_flIronSightFOV = 0xD1C; // float32
constexpr std::ptrdiff_t m_flIronSightPivotForward = 0xD20; // float32
constexpr std::ptrdiff_t m_flIronSightLooseness = 0xD24; // float32
constexpr std::ptrdiff_t m_angPivotAngle = 0xD28; // QAngle
constexpr std::ptrdiff_t m_vecIronSightEyePos = 0xD34; // Vector
constexpr std::ptrdiff_t m_nDamage = 0xD40; // int32
constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0xD44; // float32
constexpr std::ptrdiff_t m_flArmorRatio = 0xD48; // float32
constexpr std::ptrdiff_t m_flPenetration = 0xD4C; // float32
constexpr std::ptrdiff_t m_flRange = 0xD50; // float32
constexpr std::ptrdiff_t m_flRangeModifier = 0xD54; // float32
constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0xD58; // float32
constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0xD5C; // float32
constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0xD60; // float32
constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0xD64; // float32
constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0xD68; // float32
constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0xD6C; // float32
constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0xD70; // int32
constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0xD74; // int32
constexpr std::ptrdiff_t m_flThrowVelocity = 0xD78; // float32
constexpr std::ptrdiff_t m_vSmokeColor = 0xD7C; // Vector
constexpr std::ptrdiff_t m_szAnimClass = 0xD88; // CGlobalSymbol
}
// Parent: CBaseModelEntity
// Fields count: 9
//
// Metadata:
// MNetworkIncludeByName
// MNetworkOverride
// NetworkVarNames: m_vecMoveDirEntitySpace (Vector)
// NetworkVarNames: m_flTargetSpeed (float32)
// NetworkVarNames: m_nTransitionStartTick (GameTick_t)
// NetworkVarNames: m_nTransitionDurationTicks (int)
// NetworkVarNames: m_flTransitionStartSpeed (float32)
// NetworkVarNames: m_hConveyorModels (EHANDLE)
namespace CFuncConveyor {
constexpr std::ptrdiff_t m_szConveyorModels = 0x9F8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_flTransitionDurationSeconds = 0xA00; // float32
constexpr std::ptrdiff_t m_angMoveEntitySpace = 0xA04; // QAngle
constexpr std::ptrdiff_t m_vecMoveDirEntitySpace = 0xA10; // Vector
constexpr std::ptrdiff_t m_flTargetSpeed = 0xA1C; // float32
constexpr std::ptrdiff_t m_nTransitionStartTick = 0xA20; // GameTick_t
constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0xA24; // int32
constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0xA28; // float32
constexpr std::ptrdiff_t m_hConveyorModels = 0xA30; // CNetworkUtlVectorBase<CHandle<CBaseEntity>>
}
// Parent: None
// Fields count: 15
//
// Metadata:
// NetworkVarNames: m_nUniqueID (int)
// NetworkVarNames: m_unAccountID (uint32)
// NetworkVarNames: m_unTraceID (uint32)
// NetworkVarNames: m_rtGcTime (uint32)
// NetworkVarNames: m_vecEndPos (Vector)
// NetworkVarNames: m_vecStart (Vector)
// NetworkVarNames: m_vecLeft (Vector)
// NetworkVarNames: m_vecNormal (Vector)
// NetworkVarNames: m_nPlayer (int)
// NetworkVarNames: m_nEntity (int)
// NetworkVarNames: m_nHitbox (int)
// NetworkVarNames: m_flCreationTime (float)
// NetworkVarNames: m_nTintID (int)
// NetworkVarNames: m_nVersion (uint8)
// NetworkVarNames: m_ubSignature (uint8)
namespace CPlayerSprayDecal {
constexpr std::ptrdiff_t m_nUniqueID = 0x9F8; // int32
constexpr std::ptrdiff_t m_unAccountID = 0x9FC; // uint32
constexpr std::ptrdiff_t m_unTraceID = 0xA00; // uint32
constexpr std::ptrdiff_t m_rtGcTime = 0xA04; // uint32
constexpr std::ptrdiff_t m_vecEndPos = 0xA08; // Vector
constexpr std::ptrdiff_t m_vecStart = 0xA14; // Vector
constexpr std::ptrdiff_t m_vecLeft = 0xA20; // Vector
constexpr std::ptrdiff_t m_vecNormal = 0xA2C; // Vector
constexpr std::ptrdiff_t m_nPlayer = 0xA38; // int32
constexpr std::ptrdiff_t m_nEntity = 0xA3C; // int32
constexpr std::ptrdiff_t m_nHitbox = 0xA40; // int32
constexpr std::ptrdiff_t m_flCreationTime = 0xA44; // float32
constexpr std::ptrdiff_t m_nTintID = 0xA48; // int32
constexpr std::ptrdiff_t m_nVersion = 0xA4C; // uint8
constexpr std::ptrdiff_t m_ubSignature = 0xA4D; // uint8[128]
}
// Parent: CBaseModelEntity
// Fields count: 25
//
// Metadata:
// NetworkVarNames: m_firePositions (Vector)
// NetworkVarNames: m_fireParentPositions (Vector)
// NetworkVarNames: m_bFireIsBurning (bool)
// NetworkVarNames: m_BurnNormal (Vector)
// NetworkVarNames: m_fireCount (int)
// NetworkVarNames: m_nInfernoType (int)
// NetworkVarNames: m_nFireEffectTickBegin (int)
// NetworkVarNames: m_nFireLifetime (float)
// NetworkVarNames: m_bInPostEffectTime (bool)
namespace CInferno {
constexpr std::ptrdiff_t m_firePositions = 0xA04; // Vector[64]
constexpr std::ptrdiff_t m_fireParentPositions = 0xD04; // Vector[64]
constexpr std::ptrdiff_t m_bFireIsBurning = 0x1004; // bool[64]
constexpr std::ptrdiff_t m_BurnNormal = 0x1044; // Vector[64]
constexpr std::ptrdiff_t m_fireCount = 0x1344; // int32
constexpr std::ptrdiff_t m_nInfernoType = 0x1348; // int32
constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x134C; // int32
constexpr std::ptrdiff_t m_nFireLifetime = 0x1350; // float32
constexpr std::ptrdiff_t m_bInPostEffectTime = 0x1354; // bool
constexpr std::ptrdiff_t m_nFiresExtinguishCount = 0x1358; // int32
constexpr std::ptrdiff_t m_bWasCreatedInSmoke = 0x135C; // bool
constexpr std::ptrdiff_t m_extent = 0x1560; // Extent
constexpr std::ptrdiff_t m_damageTimer = 0x1578; // CountdownTimer
constexpr std::ptrdiff_t m_damageRampTimer = 0x1590; // CountdownTimer
constexpr std::ptrdiff_t m_splashVelocity = 0x15A8; // Vector
constexpr std::ptrdiff_t m_InitialSplashVelocity = 0x15B4; // Vector
constexpr std::ptrdiff_t m_startPos = 0x15C0; // Vector
constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0x15CC; // Vector
constexpr std::ptrdiff_t m_activeTimer = 0x15D8; // IntervalTimer
constexpr std::ptrdiff_t m_fireSpawnOffset = 0x15E8; // int32
constexpr std::ptrdiff_t m_nMaxFlames = 0x15EC; // int32
constexpr std::ptrdiff_t m_nSpreadCount = 0x15F0; // int32
constexpr std::ptrdiff_t m_BookkeepingTimer = 0x15F8; // CountdownTimer
constexpr std::ptrdiff_t m_NextSpreadTimer = 0x1610; // CountdownTimer
constexpr std::ptrdiff_t m_nSourceItemDefIndex = 0x1628; // uint16
}
// Parent: CBaseModelEntity
// Fields count: 52
//
// Metadata:
// NetworkVarNames: m_bEnabled (bool)
// NetworkVarNames: m_nColorMode (int)
// NetworkVarNames: m_Color (Color)
// NetworkVarNames: m_flColorTemperature (float)
// NetworkVarNames: m_flBrightness (float)
// NetworkVarNames: m_flBrightnessScale (float)
// NetworkVarNames: m_nDirectLight (int)
// NetworkVarNames: m_nBakedShadowIndex (int)
// NetworkVarNames: m_nLuminaireShape (int)
// NetworkVarNames: m_flLuminaireSize (float)
// NetworkVarNames: m_flLuminaireAnisotropy (float)
// NetworkVarNames: m_LightStyleString (CUtlString)
// NetworkVarNames: m_flLightStyleStartTime (GameTime_t)
// NetworkVarNames: m_QueuedLightStyleStrings (CUtlString)
// NetworkVarNames: m_LightStyleEvents (CUtlString)
// NetworkVarNames: m_LightStyleTargets (CHandle<CBaseModelEntity>)
// NetworkVarNames: m_hLightCookie (HRenderTextureStrong)
// NetworkVarNames: m_flShape (float)
// NetworkVarNames: m_flSoftX (float)
// NetworkVarNames: m_flSoftY (float)
// NetworkVarNames: m_flSkirt (float)
// NetworkVarNames: m_flSkirtNear (float)
// NetworkVarNames: m_vSizeParams (Vector)
// NetworkVarNames: m_flRange (float)
// NetworkVarNames: m_vShear (Vector)
// NetworkVarNames: m_nBakeSpecularToCubemaps (int)
// NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector)
// NetworkVarNames: m_nCastShadows (int)
// NetworkVarNames: m_nShadowMapSize (int)
// NetworkVarNames: m_nShadowPriority (int)
// NetworkVarNames: m_bContactShadow (bool)
// NetworkVarNames: m_nBounceLight (int)
// NetworkVarNames: m_flBounceScale (float)
// NetworkVarNames: m_flMinRoughness (float)
// NetworkVarNames: m_vAlternateColor (Vector)
// NetworkVarNames: m_fAlternateColorBrightness (float)
// NetworkVarNames: m_nFog (int)
// NetworkVarNames: m_flFogStrength (float)
// NetworkVarNames: m_nFogShadows (int)
// NetworkVarNames: m_flFogScale (float)
// NetworkVarNames: m_flFadeSizeStart (float)
// NetworkVarNames: m_flFadeSizeEnd (float)
// NetworkVarNames: m_flShadowFadeSizeStart (float)
// NetworkVarNames: m_flShadowFadeSizeEnd (float)
// NetworkVarNames: m_bPrecomputedFieldsValid (bool)
// NetworkVarNames: m_vPrecomputedBoundsMins (Vector)
// NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector)
// NetworkVarNames: m_vPrecomputedOBBOrigin (Vector)
// NetworkVarNames: m_vPrecomputedOBBAngles (QAngle)
// NetworkVarNames: m_vPrecomputedOBBExtent (Vector)
namespace CBarnLight {
constexpr std::ptrdiff_t m_bEnabled = 0x9F8; // bool
constexpr std::ptrdiff_t m_nColorMode = 0x9FC; // int32
constexpr std::ptrdiff_t m_Color = 0xA00; // Color
constexpr std::ptrdiff_t m_flColorTemperature = 0xA04; // float32
constexpr std::ptrdiff_t m_flBrightness = 0xA08; // float32
constexpr std::ptrdiff_t m_flBrightnessScale = 0xA0C; // float32
constexpr std::ptrdiff_t m_nDirectLight = 0xA10; // int32
constexpr std::ptrdiff_t m_nBakedShadowIndex = 0xA14; // int32
constexpr std::ptrdiff_t m_nLuminaireShape = 0xA18; // int32
constexpr std::ptrdiff_t m_flLuminaireSize = 0xA1C; // float32
constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0xA20; // float32
constexpr std::ptrdiff_t m_LightStyleString = 0xA28; // CUtlString
constexpr std::ptrdiff_t m_flLightStyleStartTime = 0xA30; // GameTime_t
constexpr std::ptrdiff_t m_QueuedLightStyleStrings = 0xA38; // CNetworkUtlVectorBase<CUtlString>
constexpr std::ptrdiff_t m_LightStyleEvents = 0xA50; // CNetworkUtlVectorBase<CUtlString>
constexpr std::ptrdiff_t m_LightStyleTargets = 0xA68; // CNetworkUtlVectorBase<CHandle<CBaseModelEntity>>
constexpr std::ptrdiff_t m_StyleEvent = 0xA80; // CEntityIOOutput[4]
constexpr std::ptrdiff_t m_hLightCookie = 0xB40; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_flShape = 0xB48; // float32
constexpr std::ptrdiff_t m_flSoftX = 0xB4C; // float32
constexpr std::ptrdiff_t m_flSoftY = 0xB50; // float32
constexpr std::ptrdiff_t m_flSkirt = 0xB54; // float32
constexpr std::ptrdiff_t m_flSkirtNear = 0xB58; // float32
constexpr std::ptrdiff_t m_vSizeParams = 0xB5C; // Vector
constexpr std::ptrdiff_t m_flRange = 0xB68; // float32
constexpr std::ptrdiff_t m_vShear = 0xB6C; // Vector
constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0xB78; // int32
constexpr std::ptrdiff_t m_vBakeSpecularToCubemapsSize = 0xB7C; // Vector
constexpr std::ptrdiff_t m_nCastShadows = 0xB88; // int32
constexpr std::ptrdiff_t m_nShadowMapSize = 0xB8C; // int32
constexpr std::ptrdiff_t m_nShadowPriority = 0xB90; // int32
constexpr std::ptrdiff_t m_bContactShadow = 0xB94; // bool
constexpr std::ptrdiff_t m_nBounceLight = 0xB98; // int32
constexpr std::ptrdiff_t m_flBounceScale = 0xB9C; // float32
constexpr std::ptrdiff_t m_flMinRoughness = 0xBA0; // float32
constexpr std::ptrdiff_t m_vAlternateColor = 0xBA4; // Vector
constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0xBB0; // float32
constexpr std::ptrdiff_t m_nFog = 0xBB4; // int32
constexpr std::ptrdiff_t m_flFogStrength = 0xBB8; // float32
constexpr std::ptrdiff_t m_nFogShadows = 0xBBC; // int32
constexpr std::ptrdiff_t m_flFogScale = 0xBC0; // float32
constexpr std::ptrdiff_t m_flFadeSizeStart = 0xBC4; // float32
constexpr std::ptrdiff_t m_flFadeSizeEnd = 0xBC8; // float32
constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0xBCC; // float32
constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0xBD0; // float32
constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0xBD4; // bool
constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0xBD8; // Vector
constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0xBE4; // Vector
constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0xBF0; // Vector
constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0xBFC; // QAngle
constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0xC08; // Vector
constexpr std::ptrdiff_t m_bPvsModifyEntity = 0xC14; // bool
}
// Parent: CBarnLight
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_bShowLight (bool)
namespace CRectLight {
constexpr std::ptrdiff_t m_bShowLight = 0xC20; // bool
}
// Parent: CBarnLight
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_flInnerAngle (float)
// NetworkVarNames: m_flOuterAngle (float)
// NetworkVarNames: m_bShowLight (bool)
namespace COmniLight {
constexpr std::ptrdiff_t m_flInnerAngle = 0xC20; // float32
constexpr std::ptrdiff_t m_flOuterAngle = 0xC24; // float32
constexpr std::ptrdiff_t m_bShowLight = 0xC28; // bool
}
// Parent: CTeam
// Fields count: 14
//
// Metadata:
// NetworkVarNames: m_bSurrendered (bool)
// NetworkVarNames: m_szTeamMatchStat (char)
// NetworkVarNames: m_numMapVictories (int)
// NetworkVarNames: m_scoreFirstHalf (int32)
// NetworkVarNames: m_scoreSecondHalf (int32)
// NetworkVarNames: m_scoreOvertime (int32)
// NetworkVarNames: m_szClanTeamname (char)
// NetworkVarNames: m_iClanID (uint32)
// NetworkVarNames: m_szTeamFlagImage (char)
// NetworkVarNames: m_szTeamLogoImage (char)
namespace CCSTeam {
constexpr std::ptrdiff_t m_nLastRecievedShorthandedRoundBonus = 0x860; // int32
constexpr std::ptrdiff_t m_nShorthandedRoundBonusStartRound = 0x864; // int32
constexpr std::ptrdiff_t m_bSurrendered = 0x868; // bool
constexpr std::ptrdiff_t m_szTeamMatchStat = 0x869; // char[512]
constexpr std::ptrdiff_t m_numMapVictories = 0xA6C; // int32
constexpr std::ptrdiff_t m_scoreFirstHalf = 0xA70; // int32
constexpr std::ptrdiff_t m_scoreSecondHalf = 0xA74; // int32
constexpr std::ptrdiff_t m_scoreOvertime = 0xA78; // int32
constexpr std::ptrdiff_t m_szClanTeamname = 0xA7C; // char[129]
constexpr std::ptrdiff_t m_iClanID = 0xB00; // uint32
constexpr std::ptrdiff_t m_szTeamFlagImage = 0xB04; // char[8]
constexpr std::ptrdiff_t m_szTeamLogoImage = 0xB0C; // char[8]
constexpr std::ptrdiff_t m_flNextResourceTime = 0xB14; // float32
constexpr std::ptrdiff_t m_iLastUpdateSentAt = 0xB18; // int32
}
// Parent: CBaseModelEntity
// Fields count: 12
//
// Metadata:
// NetworkVarNames: m_hSkyMaterial (HMaterialStrong)
// NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong)
// NetworkVarNames: m_bStartDisabled (bool)
// NetworkVarNames: m_vTintColor (Color)
// NetworkVarNames: m_vTintColorLightingOnly (Color)
// NetworkVarNames: m_flBrightnessScale (float)
// NetworkVarNames: m_nFogType (int)
// NetworkVarNames: m_flFogMinStart (float)
// NetworkVarNames: m_flFogMinEnd (float)
// NetworkVarNames: m_flFogMaxStart (float)
// NetworkVarNames: m_flFogMaxEnd (float)
// NetworkVarNames: m_bEnabled (bool)
namespace CEnvSky {
constexpr std::ptrdiff_t m_hSkyMaterial = 0x9F8; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_hSkyMaterialLightingOnly = 0xA00; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_bStartDisabled = 0xA08; // bool
constexpr std::ptrdiff_t m_vTintColor = 0xA09; // Color
constexpr std::ptrdiff_t m_vTintColorLightingOnly = 0xA0D; // Color
constexpr std::ptrdiff_t m_flBrightnessScale = 0xA14; // float32
constexpr std::ptrdiff_t m_nFogType = 0xA18; // int32
constexpr std::ptrdiff_t m_flFogMinStart = 0xA1C; // float32
constexpr std::ptrdiff_t m_flFogMinEnd = 0xA20; // float32
constexpr std::ptrdiff_t m_flFogMaxStart = 0xA24; // float32
constexpr std::ptrdiff_t m_flFogMaxEnd = 0xA28; // float32
constexpr std::ptrdiff_t m_bEnabled = 0xA2C; // bool
}
// Parent: CBaseModelEntity
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t)
namespace CLightEntity {
constexpr std::ptrdiff_t m_CLightComponent = 0x9F8; // CLightComponent*
}
// Parent: CBaseTrigger
// Fields count: 16
//
// Metadata:
// NetworkVarNames: m_hPostSettings (HPostProcessingStrong)
// NetworkVarNames: m_flFadeDuration (float)
// NetworkVarNames: m_flMinLogExposure (float)
// NetworkVarNames: m_flMaxLogExposure (float)
// NetworkVarNames: m_flMinExposure (float)
// NetworkVarNames: m_flMaxExposure (float)
// NetworkVarNames: m_flExposureCompensation (float)
// NetworkVarNames: m_flExposureFadeSpeedUp (float)
// NetworkVarNames: m_flExposureFadeSpeedDown (float)
// NetworkVarNames: m_flTonemapEVSmoothingRange (float)
// NetworkVarNames: m_bMaster (bool)
// NetworkVarNames: m_bExposureControl (bool)
// NetworkVarNames: m_flRate (float)
// NetworkVarNames: m_flTonemapPercentTarget (float)
// NetworkVarNames: m_flTonemapPercentBrightPixels (float)
// NetworkVarNames: m_flTonemapMinAvgLum (float)
namespace CPostProcessingVolume {
constexpr std::ptrdiff_t m_hPostSettings = 0xBB0; // CStrongHandle<InfoForResourceTypeCPostProcessingResource>
constexpr std::ptrdiff_t m_flFadeDuration = 0xBB8; // float32
constexpr std::ptrdiff_t m_flMinLogExposure = 0xBBC; // float32
constexpr std::ptrdiff_t m_flMaxLogExposure = 0xBC0; // float32
constexpr std::ptrdiff_t m_flMinExposure = 0xBC4; // float32
constexpr std::ptrdiff_t m_flMaxExposure = 0xBC8; // float32
constexpr std::ptrdiff_t m_flExposureCompensation = 0xBCC; // float32
constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0xBD0; // float32
constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0xBD4; // float32
constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0xBD8; // float32
constexpr std::ptrdiff_t m_bMaster = 0xBDC; // bool
constexpr std::ptrdiff_t m_bExposureControl = 0xBDD; // bool
constexpr std::ptrdiff_t m_flRate = 0xBE0; // float32
constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0xBE4; // float32
constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0xBE8; // float32
constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0xBEC; // float32
}
// Parent: CParticleSystem
// Fields count: 5
//
// Metadata:
// NetworkVarNames: m_flAlphaScale (float32)
// NetworkVarNames: m_flRadiusScale (float32)
// NetworkVarNames: m_flSelfIllumScale (float32)
// NetworkVarNames: m_ColorTint (Color)
// NetworkVarNames: m_hTextureOverride (HRenderTextureStrong)
namespace CEnvParticleGlow {
constexpr std::ptrdiff_t m_flAlphaScale = 0xF70; // float32
constexpr std::ptrdiff_t m_flRadiusScale = 0xF74; // float32
constexpr std::ptrdiff_t m_flSelfIllumScale = 0xF78; // float32
constexpr std::ptrdiff_t m_ColorTint = 0xF7C; // Color
constexpr std::ptrdiff_t m_hTextureOverride = 0xF80; // CStrongHandle<InfoForResourceTypeCTextureBase>
}
// Parent: CBaseModelEntity
// Fields count: 8
//
// Metadata:
// NetworkVarNames: m_bLoop (bool)
// NetworkVarNames: m_flFPS (float)
// NetworkVarNames: m_hPositionKeys (HRenderTextureStrong)
// NetworkVarNames: m_hRotationKeys (HRenderTextureStrong)
// NetworkVarNames: m_vAnimationBoundsMin (Vector)
// NetworkVarNames: m_vAnimationBoundsMax (Vector)
// NetworkVarNames: m_flStartTime (float)
// NetworkVarNames: m_flStartFrame (float)
namespace CTextureBasedAnimatable {
constexpr std::ptrdiff_t m_bLoop = 0x9F8; // bool
constexpr std::ptrdiff_t m_flFPS = 0x9FC; // float32
constexpr std::ptrdiff_t m_hPositionKeys = 0xA00; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_hRotationKeys = 0xA08; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0xA10; // Vector
constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0xA1C; // Vector
constexpr std::ptrdiff_t m_flStartTime = 0xA28; // float32
constexpr std::ptrdiff_t m_flStartFrame = 0xA2C; // float32
}
// Parent: CBaseModelEntity
// Fields count: 10
//
// Metadata:
// MNetworkIncludeByName
// NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool)
// NetworkVarNames: m_bAnimGraphUpdateEnabled (bool)
// NetworkVarNames: m_vecForce (Vector)
// NetworkVarNames: m_nForceBone (int32)
// NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*)
// NetworkVarNames: m_bClientRagdoll (bool)
namespace CBaseAnimGraph {
constexpr std::ptrdiff_t m_bInitiallyPopulateInterpHistory = 0xA70; // bool
constexpr std::ptrdiff_t m_pChoreoServices = 0xA78; // IChoreoServices*
constexpr std::ptrdiff_t m_bAnimGraphUpdateEnabled = 0xA80; // bool
constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0xA84; // float32
constexpr std::ptrdiff_t m_vLastSlopeCheckPos = 0xA88; // Vector
constexpr std::ptrdiff_t m_bAnimationUpdateScheduled = 0xA94; // bool
constexpr std::ptrdiff_t m_vecForce = 0xA98; // Vector
constexpr std::ptrdiff_t m_nForceBone = 0xAA4; // int32
constexpr std::ptrdiff_t m_pRagdollPose = 0xAB8; // PhysicsRagdollPose_t*
constexpr std::ptrdiff_t m_bClientRagdoll = 0xAC0; // bool
}
// Parent: None
// Fields count: 34
//
// Metadata:
// NetworkVarNames: m_noGhostCollision (bool)
namespace CBreakableProp {
constexpr std::ptrdiff_t m_OnBreak = 0xC40; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnHealthChanged = 0xC68; // CEntityOutputTemplate<float32>
constexpr std::ptrdiff_t m_OnTakeDamage = 0xC90; // CEntityIOOutput
constexpr std::ptrdiff_t m_impactEnergyScale = 0xCB8; // float32
constexpr std::ptrdiff_t m_iMinHealthDmg = 0xCBC; // int32
constexpr std::ptrdiff_t m_preferredCarryAngles = 0xCC0; // QAngle
constexpr std::ptrdiff_t m_flPressureDelay = 0xCCC; // float32
constexpr std::ptrdiff_t m_hBreaker = 0xCD0; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_PerformanceMode = 0xCD4; // PerformanceMode_t
constexpr std::ptrdiff_t m_flDmgModBullet = 0xCD8; // float32
constexpr std::ptrdiff_t m_flDmgModClub = 0xCDC; // float32
constexpr std::ptrdiff_t m_flDmgModExplosive = 0xCE0; // float32
constexpr std::ptrdiff_t m_flDmgModFire = 0xCE4; // float32
constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0xCE8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszBasePropData = 0xCF0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iInteractions = 0xCF8; // int32
constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0xCFC; // GameTime_t
constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0xD00; // bool
constexpr std::ptrdiff_t m_explodeDamage = 0xD04; // float32
constexpr std::ptrdiff_t m_explodeRadius = 0xD08; // float32
constexpr std::ptrdiff_t m_explosionDelay = 0xD10; // float32
constexpr std::ptrdiff_t m_explosionBuildupSound = 0xD18; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_explosionCustomEffect = 0xD20; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_explosionCustomSound = 0xD28; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_explosionModifier = 0xD30; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hPhysicsAttacker = 0xD38; // CHandle<CBasePlayerPawn>
constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0xD3C; // GameTime_t
constexpr std::ptrdiff_t m_bOriginalBlockLOS = 0xD40; // bool
constexpr std::ptrdiff_t m_flDefaultFadeScale = 0xD44; // float32
constexpr std::ptrdiff_t m_hLastAttacker = 0xD48; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hFlareEnt = 0xD4C; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_bUsePuntSound = 0xD50; // bool
constexpr std::ptrdiff_t m_iszPuntSound = 0xD58; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_noGhostCollision = 0xD60; // bool
}
// Parent: CBreakableProp
// Fields count: 21
//
// Metadata:
// NetworkVarNames: m_bUseHitboxesForRenderBox (bool)
// NetworkVarNames: m_bUseAnimGraph (bool)
namespace CDynamicProp {
constexpr std::ptrdiff_t m_bCreateNavObstacle = 0xD70; // bool
constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0xD71; // bool
constexpr std::ptrdiff_t m_bUseAnimGraph = 0xD72; // bool
constexpr std::ptrdiff_t m_pOutputAnimBegun = 0xD78; // CEntityIOOutput
constexpr std::ptrdiff_t m_pOutputAnimOver = 0xDA0; // CEntityIOOutput
constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0xDC8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnAnimReachedStart = 0xDF0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0xE18; // CEntityIOOutput
constexpr std::ptrdiff_t m_iszIdleAnim = 0xE40; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0xE48; // AnimLoopMode_t
constexpr std::ptrdiff_t m_bRandomizeCycle = 0xE4C; // bool
constexpr std::ptrdiff_t m_bStartDisabled = 0xE4D; // bool
constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0xE4E; // bool
constexpr std::ptrdiff_t m_bForceNpcExclude = 0xE4F; // bool
constexpr std::ptrdiff_t m_bCreateNonSolid = 0xE50; // bool
constexpr std::ptrdiff_t m_bIsOverrideProp = 0xE51; // bool
constexpr std::ptrdiff_t m_iInitialGlowState = 0xE54; // int32
constexpr std::ptrdiff_t m_nGlowRange = 0xE58; // int32
constexpr std::ptrdiff_t m_nGlowRangeMin = 0xE5C; // int32
constexpr std::ptrdiff_t m_glowColor = 0xE60; // Color
constexpr std::ptrdiff_t m_nGlowTeam = 0xE64; // int32
}
// Parent: CBaseTrigger
// Fields count: 10
//
// Metadata:
// NetworkVarNames: m_bEnabled (bool)
// NetworkVarNames: m_MaxWeight (float32)
// NetworkVarNames: m_FadeDuration (float32)
// NetworkVarNames: m_Weight (float32)
// NetworkVarNames: m_lookupFilename (char)
namespace CColorCorrectionVolume {
constexpr std::ptrdiff_t m_bEnabled = 0xB99; // bool
constexpr std::ptrdiff_t m_MaxWeight = 0xB9C; // float32
constexpr std::ptrdiff_t m_FadeDuration = 0xBA0; // float32
constexpr std::ptrdiff_t m_bStartDisabled = 0xBA4; // bool
constexpr std::ptrdiff_t m_Weight = 0xBA8; // float32
constexpr std::ptrdiff_t m_lookupFilename = 0xBAC; // char[512]
constexpr std::ptrdiff_t m_LastEnterWeight = 0xDAC; // float32
constexpr std::ptrdiff_t m_LastEnterTime = 0xDB0; // GameTime_t
constexpr std::ptrdiff_t m_LastExitWeight = 0xDB4; // float32
constexpr std::ptrdiff_t m_LastExitTime = 0xDB8; // GameTime_t
}
// Parent: CBaseAnimGraph
// Fields count: 30
//
// Metadata:
// NetworkVarNames: m_iszCommentaryFile (string_t)
// NetworkVarNames: m_hViewPosition (CHandle<CBaseEntity>)
// NetworkVarNames: m_bActive (bool)
// NetworkVarNames: m_flStartTime (GameTime_t)
// NetworkVarNames: m_flStartTimeInCommentary (float32)
// NetworkVarNames: m_iszTitle (string_t)
// NetworkVarNames: m_iszSpeakers (string_t)
// NetworkVarNames: m_iNodeNumber (int)
// NetworkVarNames: m_iNodeNumberMax (int)
// NetworkVarNames: m_bListenedTo (bool)
namespace CPointCommentaryNode {
constexpr std::ptrdiff_t m_iszPreCommands = 0xBF0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszPostCommands = 0xBF8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszCommentaryFile = 0xC00; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszViewTarget = 0xC08; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hViewTarget = 0xC10; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hViewTargetAngles = 0xC14; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_iszViewPosition = 0xC18; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hViewPosition = 0xC20; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hViewPositionMover = 0xC24; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_bPreventMovement = 0xC28; // bool
constexpr std::ptrdiff_t m_bUnderCrosshair = 0xC29; // bool
constexpr std::ptrdiff_t m_bUnstoppable = 0xC2A; // bool
constexpr std::ptrdiff_t m_flFinishedTime = 0xC2C; // GameTime_t
constexpr std::ptrdiff_t m_vecFinishOrigin = 0xC30; // Vector
constexpr std::ptrdiff_t m_vecOriginalAngles = 0xC3C; // QAngle
constexpr std::ptrdiff_t m_vecFinishAngles = 0xC48; // QAngle
constexpr std::ptrdiff_t m_bPreventChangesWhileMoving = 0xC54; // bool
constexpr std::ptrdiff_t m_bDisabled = 0xC55; // bool
constexpr std::ptrdiff_t m_vecTeleportOrigin = 0xC58; // Vector
constexpr std::ptrdiff_t m_flAbortedPlaybackAt = 0xC64; // GameTime_t
constexpr std::ptrdiff_t m_pOnCommentaryStarted = 0xC68; // CEntityIOOutput
constexpr std::ptrdiff_t m_pOnCommentaryStopped = 0xC90; // CEntityIOOutput
constexpr std::ptrdiff_t m_bActive = 0xCB8; // bool
constexpr std::ptrdiff_t m_flStartTime = 0xCBC; // GameTime_t
constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0xCC0; // float32
constexpr std::ptrdiff_t m_iszTitle = 0xCC8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszSpeakers = 0xCD0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iNodeNumber = 0xCD8; // int32
constexpr std::ptrdiff_t m_iNodeNumberMax = 0xCDC; // int32
constexpr std::ptrdiff_t m_bListenedTo = 0xCE0; // bool
}
// Parent: None
// Fields count: 9
//
// Metadata:
// NetworkVarNames: m_targetCamera (CUtlString)
// NetworkVarNames: m_nResolutionEnum (int)
// NetworkVarNames: m_bRenderShadows (bool)
// NetworkVarNames: m_bUseUniqueColorTarget (bool)
// NetworkVarNames: m_brushModelName (CUtlString)
// NetworkVarNames: m_hTargetCamera (EHANDLE)
// NetworkVarNames: m_bEnabled (bool)
// NetworkVarNames: m_bDraw3DSkybox (bool)
namespace CFuncMonitor {
constexpr std::ptrdiff_t m_targetCamera = 0xA18; // CUtlString
constexpr std::ptrdiff_t m_nResolutionEnum = 0xA20; // int32
constexpr std::ptrdiff_t m_bRenderShadows = 0xA24; // bool
constexpr std::ptrdiff_t m_bUseUniqueColorTarget = 0xA25; // bool
constexpr std::ptrdiff_t m_brushModelName = 0xA28; // CUtlString
constexpr std::ptrdiff_t m_hTargetCamera = 0xA30; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_bEnabled = 0xA34; // bool
constexpr std::ptrdiff_t m_bDraw3DSkybox = 0xA35; // bool
constexpr std::ptrdiff_t m_bStartEnabled = 0xA36; // bool
}
// Parent: CBaseTrigger
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_strStartTouchEventName (CUtlString)
// NetworkVarNames: m_strEndTouchEventName (CUtlString)
// NetworkVarNames: m_strTriggerID (CUtlString)
namespace CTriggerGameEvent {
constexpr std::ptrdiff_t m_strStartTouchEventName = 0xBA0; // CUtlString
constexpr std::ptrdiff_t m_strEndTouchEventName = 0xBA8; // CUtlString
constexpr std::ptrdiff_t m_strTriggerID = 0xBB0; // CUtlString
}
// Parent: None
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_EffectName (string_t)
namespace CFuncElectrifiedVolume {
constexpr std::ptrdiff_t m_EffectName = 0xA18; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_EffectInterpenetrateName = 0xA20; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_EffectZapName = 0xA28; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszEffectSource = 0xA30; // CUtlSymbolLarge
}
// Parent: None
// Fields count: 15
//
// Metadata:
// NetworkVarNames: m_bTestOcclusion (bool)
namespace CTriggerLook {
constexpr std::ptrdiff_t m_hLookTarget = 0xBC8; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_flFieldOfView = 0xBCC; // float32
constexpr std::ptrdiff_t m_flLookTime = 0xBD0; // float32
constexpr std::ptrdiff_t m_flLookTimeTotal = 0xBD4; // float32
constexpr std::ptrdiff_t m_flLookTimeLast = 0xBD8; // GameTime_t
constexpr std::ptrdiff_t m_flTimeoutDuration = 0xBDC; // float32
constexpr std::ptrdiff_t m_bTimeoutFired = 0xBE0; // bool
constexpr std::ptrdiff_t m_bIsLooking = 0xBE1; // bool
constexpr std::ptrdiff_t m_b2DFOV = 0xBE2; // bool
constexpr std::ptrdiff_t m_bUseVelocity = 0xBE3; // bool
constexpr std::ptrdiff_t m_hActivator = 0xBE4; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_bTestOcclusion = 0xBE8; // bool
constexpr std::ptrdiff_t m_OnTimeout = 0xBF0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnStartLook = 0xC18; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnEndLook = 0xC40; // CEntityIOOutput
}
// Parent: CBaseTrigger
// Fields count: 13
//
// Metadata:
// NetworkVarNames: m_gravityScale (float)
// NetworkVarNames: m_linearLimit (float)
// NetworkVarNames: m_linearDamping (float)
// NetworkVarNames: m_angularLimit (float)
// NetworkVarNames: m_angularDamping (float)
// NetworkVarNames: m_linearForce (float)
// NetworkVarNames: m_flFrequency (float)
// NetworkVarNames: m_flDampingRatio (float)
// NetworkVarNames: m_vecLinearForcePointAt (Vector)
// NetworkVarNames: m_bCollapseToForcePoint (bool)
// NetworkVarNames: m_vecLinearForcePointAtWorld (Vector)
// NetworkVarNames: m_vecLinearForceDirection (Vector)
// NetworkVarNames: m_bConvertToDebrisWhenPossible (bool)
namespace CTriggerPhysics {
constexpr std::ptrdiff_t m_gravityScale = 0xBB0; // float32
constexpr std::ptrdiff_t m_linearLimit = 0xBB4; // float32
constexpr std::ptrdiff_t m_linearDamping = 0xBB8; // float32
constexpr std::ptrdiff_t m_angularLimit = 0xBBC; // float32
constexpr std::ptrdiff_t m_angularDamping = 0xBC0; // float32
constexpr std::ptrdiff_t m_linearForce = 0xBC4; // float32
constexpr std::ptrdiff_t m_flFrequency = 0xBC8; // float32
constexpr std::ptrdiff_t m_flDampingRatio = 0xBCC; // float32
constexpr std::ptrdiff_t m_vecLinearForcePointAt = 0xBD0; // Vector
constexpr std::ptrdiff_t m_bCollapseToForcePoint = 0xBDC; // bool
constexpr std::ptrdiff_t m_vecLinearForcePointAtWorld = 0xBE0; // Vector
constexpr std::ptrdiff_t m_vecLinearForceDirection = 0xBEC; // Vector
constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0xBF8; // bool
}
// Parent: CBaseAnimGraph
// Fields count: 7
//
// Metadata:
// NetworkVarNames: m_flexWeight (float32)
// NetworkVarNames: m_vLookTargetPosition (Vector)
// NetworkVarNames: m_blinktoggle (bool)
namespace CBaseFlex {
constexpr std::ptrdiff_t m_flexWeight = 0xBF0; // CNetworkUtlVectorBase<float32>
constexpr std::ptrdiff_t m_vLookTargetPosition = 0xC08; // Vector
constexpr std::ptrdiff_t m_blinktoggle = 0xC14; // bool
constexpr std::ptrdiff_t m_flAllowResponsesEndTime = 0xC68; // GameTime_t
constexpr std::ptrdiff_t m_flLastFlexAnimationTime = 0xC6C; // GameTime_t
constexpr std::ptrdiff_t m_nNextSceneEventId = 0xC70; // uint32
constexpr std::ptrdiff_t m_bUpdateLayerPriorities = 0xC74; // bool
}
// Parent: CDynamicProp
// Fields count: 37
//
// Metadata:
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByUserGroup
// MNetworkExcludeByName
// MNetworkExcludeByUserGroup
// MNetworkIncludeByName
// NetworkVarNames: m_eDoorState (DoorState_t)
// NetworkVarNames: m_bLocked (bool)
// NetworkVarNames: m_closedPosition (Vector)
// NetworkVarNames: m_closedAngles (QAngle)
// NetworkVarNames: m_hMaster (CHandle<CBasePropDoor>)
namespace CBasePropDoor {
constexpr std::ptrdiff_t m_flAutoReturnDelay = 0xE74; // float32
constexpr std::ptrdiff_t m_hDoorList = 0xE78; // CUtlVector<CHandle<CBasePropDoor>>
constexpr std::ptrdiff_t m_nHardwareType = 0xE90; // int32
constexpr std::ptrdiff_t m_bNeedsHardware = 0xE94; // bool
constexpr std::ptrdiff_t m_eDoorState = 0xE98; // DoorState_t
constexpr std::ptrdiff_t m_bLocked = 0xE9C; // bool
constexpr std::ptrdiff_t m_closedPosition = 0xEA0; // Vector
constexpr std::ptrdiff_t m_closedAngles = 0xEAC; // QAngle
constexpr std::ptrdiff_t m_hBlocker = 0xEB8; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_bFirstBlocked = 0xEBC; // bool
constexpr std::ptrdiff_t m_ls = 0xEC0; // locksound_t
constexpr std::ptrdiff_t m_bForceClosed = 0xEE0; // bool
constexpr std::ptrdiff_t m_vecLatchWorldPosition = 0xEE4; // Vector
constexpr std::ptrdiff_t m_hActivator = 0xEF0; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_SoundMoving = 0xF00; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_SoundOpen = 0xF08; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_SoundClose = 0xF10; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_SoundLock = 0xF18; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_SoundUnlock = 0xF20; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_SoundLatch = 0xF28; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_SoundPound = 0xF30; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_SoundJiggle = 0xF38; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_SoundLockedAnim = 0xF40; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_numCloseAttempts = 0xF48; // int32
constexpr std::ptrdiff_t m_nPhysicsMaterial = 0xF4C; // CUtlStringToken
constexpr std::ptrdiff_t m_SlaveName = 0xF50; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hMaster = 0xF58; // CHandle<CBasePropDoor>
constexpr std::ptrdiff_t m_OnBlockedClosing = 0xF60; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnBlockedOpening = 0xF88; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnUnblockedClosing = 0xFB0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnUnblockedOpening = 0xFD8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnFullyClosed = 0x1000; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnFullyOpen = 0x1028; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnClose = 0x1050; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnOpen = 0x1078; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnLockedUse = 0x10A0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnAjarOpen = 0x10C8; // CEntityIOOutput
}
// Parent: CBaseAnimGraph
// Fields count: 24
//
// Metadata:
// MNetworkIncludeByName
// MNetworkIncludeByName
// NetworkVarNames: m_x (float32)
// NetworkVarNames: m_y (float32)
// NetworkVarNames: m_z (float32)
// NetworkVarNames: m_angle (float32)
// NetworkVarNames: m_poolOrigin (Vector)
// NetworkVarNames: m_waterLevel (float32)
namespace CFish {
constexpr std::ptrdiff_t m_pool = 0xBF0; // CHandle<CFishPool>
constexpr std::ptrdiff_t m_id = 0xBF4; // uint32
constexpr std::ptrdiff_t m_x = 0xBF8; // float32
constexpr std::ptrdiff_t m_y = 0xBFC; // float32
constexpr std::ptrdiff_t m_z = 0xC00; // float32
constexpr std::ptrdiff_t m_angle = 0xC04; // float32
constexpr std::ptrdiff_t m_angleChange = 0xC08; // float32
constexpr std::ptrdiff_t m_forward = 0xC0C; // Vector
constexpr std::ptrdiff_t m_perp = 0xC18; // Vector
constexpr std::ptrdiff_t m_poolOrigin = 0xC24; // Vector
constexpr std::ptrdiff_t m_waterLevel = 0xC30; // float32
constexpr std::ptrdiff_t m_speed = 0xC34; // float32
constexpr std::ptrdiff_t m_desiredSpeed = 0xC38; // float32
constexpr std::ptrdiff_t m_calmSpeed = 0xC3C; // float32
constexpr std::ptrdiff_t m_panicSpeed = 0xC40; // float32
constexpr std::ptrdiff_t m_avoidRange = 0xC44; // float32
constexpr std::ptrdiff_t m_turnTimer = 0xC48; // CountdownTimer
constexpr std::ptrdiff_t m_turnClockwise = 0xC60; // bool
constexpr std::ptrdiff_t m_goTimer = 0xC68; // CountdownTimer
constexpr std::ptrdiff_t m_moveTimer = 0xC80; // CountdownTimer
constexpr std::ptrdiff_t m_panicTimer = 0xC98; // CountdownTimer
constexpr std::ptrdiff_t m_disperseTimer = 0xCB0; // CountdownTimer
constexpr std::ptrdiff_t m_proximityTimer = 0xCC8; // CountdownTimer
constexpr std::ptrdiff_t m_visible = 0xCE0; // CUtlVector<CFish*>
}
// Parent: CBaseAnimGraph
// Fields count: 28
//
// Metadata:
// NetworkVarNames: m_ragPos (Vector)
// NetworkVarNames: m_ragAngles (QAngle)
// NetworkVarNames: m_hRagdollSource (EHANDLE)
// NetworkVarNames: m_flBlendWeight (float32)
namespace CRagdollProp {
constexpr std::ptrdiff_t m_ragdoll = 0xBF8; // ragdoll_t
constexpr std::ptrdiff_t m_bStartDisabled = 0xC30; // bool
constexpr std::ptrdiff_t m_ragPos = 0xC38; // CNetworkUtlVectorBase<Vector>
constexpr std::ptrdiff_t m_ragAngles = 0xC50; // CNetworkUtlVectorBase<QAngle>
constexpr std::ptrdiff_t m_hRagdollSource = 0xC68; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_lastUpdateTickCount = 0xC6C; // uint32
constexpr std::ptrdiff_t m_allAsleep = 0xC70; // bool
constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0xC71; // bool
constexpr std::ptrdiff_t m_hDamageEntity = 0xC74; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hKiller = 0xC78; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hPhysicsAttacker = 0xC7C; // CHandle<CBasePlayerPawn>
constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0xC80; // GameTime_t
constexpr std::ptrdiff_t m_flFadeOutStartTime = 0xC84; // GameTime_t
constexpr std::ptrdiff_t m_flFadeTime = 0xC88; // float32
constexpr std::ptrdiff_t m_vecLastOrigin = 0xC8C; // Vector
constexpr std::ptrdiff_t m_flAwakeTime = 0xC98; // GameTime_t
constexpr std::ptrdiff_t m_flLastOriginChangeTime = 0xC9C; // GameTime_t
constexpr std::ptrdiff_t m_nBloodColor = 0xCA0; // int32
constexpr std::ptrdiff_t m_strOriginClassName = 0xCA8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_strSourceClassName = 0xCB0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_bHasBeenPhysgunned = 0xCB8; // bool
constexpr std::ptrdiff_t m_bShouldTeleportPhysics = 0xCB9; // bool
constexpr std::ptrdiff_t m_flBlendWeight = 0xCBC; // float32
constexpr std::ptrdiff_t m_flDefaultFadeScale = 0xCC0; // float32
constexpr std::ptrdiff_t m_ragdollMins = 0xCC8; // CUtlVector<Vector>
constexpr std::ptrdiff_t m_ragdollMaxs = 0xCE0; // CUtlVector<Vector>
constexpr std::ptrdiff_t m_bShouldDeleteActivationRecord = 0xCF8; // bool
constexpr std::ptrdiff_t m_bValidatePoweredRagdollPose = 0xD58; // bool
}
// Parent: CBreakableProp
// Fields count: 34
//
// Metadata:
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByUserGroup
// MNetworkExcludeByName
// MNetworkExcludeByUserGroup
// MNetworkIncludeByName
// NetworkVarNames: m_bAwake (bool)
namespace CPhysicsProp {
constexpr std::ptrdiff_t m_MotionEnabled = 0xD70; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnAwakened = 0xD98; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnAwake = 0xDC0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnAsleep = 0xDE8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnPlayerUse = 0xE10; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnPlayerPickup = 0xE38; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnOutOfWorld = 0xE60; // CEntityIOOutput
constexpr std::ptrdiff_t m_massScale = 0xE88; // float32
constexpr std::ptrdiff_t m_inertiaScale = 0xE8C; // float32
constexpr std::ptrdiff_t m_buoyancyScale = 0xE90; // float32
constexpr std::ptrdiff_t m_damageType = 0xE94; // int32
constexpr std::ptrdiff_t m_damageToEnableMotion = 0xE98; // int32
constexpr std::ptrdiff_t m_flForceToEnableMotion = 0xE9C; // float32
constexpr std::ptrdiff_t m_bThrownByPlayer = 0xEA0; // bool
constexpr std::ptrdiff_t m_bDroppedByPlayer = 0xEA1; // bool
constexpr std::ptrdiff_t m_bTouchedByPlayer = 0xEA2; // bool
constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0xEA3; // bool
constexpr std::ptrdiff_t m_iExploitableByPlayer = 0xEA4; // int32
constexpr std::ptrdiff_t m_bHasBeenAwakened = 0xEA8; // bool
constexpr std::ptrdiff_t m_bIsOverrideProp = 0xEA9; // bool
constexpr std::ptrdiff_t m_fNextCheckDisableMotionContactsTime = 0xEAC; // GameTime_t
constexpr std::ptrdiff_t m_iInitialGlowState = 0xEB0; // int32
constexpr std::ptrdiff_t m_nGlowRange = 0xEB4; // int32
constexpr std::ptrdiff_t m_nGlowRangeMin = 0xEB8; // int32
constexpr std::ptrdiff_t m_glowColor = 0xEBC; // Color
constexpr std::ptrdiff_t m_bForceNavIgnore = 0xEC0; // bool
constexpr std::ptrdiff_t m_bNoNavmeshBlocker = 0xEC1; // bool
constexpr std::ptrdiff_t m_bForceNpcExclude = 0xEC2; // bool
constexpr std::ptrdiff_t m_bShouldAutoConvertBackFromDebris = 0xEC3; // bool
constexpr std::ptrdiff_t m_bMuteImpactEffects = 0xEC4; // bool
constexpr std::ptrdiff_t m_bAcceptDamageFromHeldObjects = 0xECC; // bool
constexpr std::ptrdiff_t m_bEnableUseOutput = 0xECD; // bool
constexpr std::ptrdiff_t m_bAwake = 0xECE; // bool
constexpr std::ptrdiff_t m_nCollisionGroupOverride = 0xED0; // int32
}
// Parent: CPhysicsProp
// Fields count: 3
//
// Metadata:
// MNetworkExcludeByName
// NetworkVarNames: m_ShardDesc (shard_model_desc_t)
namespace CShatterGlassShardPhysics {
constexpr std::ptrdiff_t m_bDebris = 0xED4; // bool
constexpr std::ptrdiff_t m_hParentShard = 0xED8; // uint32
constexpr std::ptrdiff_t m_ShardDesc = 0xEE0; // shard_model_desc_t
}
// Parent: CBaseFlex
// Fields count: 9
//
// Metadata:
// NetworkVarNames: m_AttributeManager (CAttributeContainer)
// NetworkVarNames: m_OriginalOwnerXuidLow (uint32)
// NetworkVarNames: m_OriginalOwnerXuidHigh (uint32)
// NetworkVarNames: m_nFallbackPaintKit (int)
// NetworkVarNames: m_nFallbackSeed (int)
// NetworkVarNames: m_flFallbackWear (float)
// NetworkVarNames: m_nFallbackStatTrak (int)
namespace CEconEntity {
constexpr std::ptrdiff_t m_AttributeManager = 0xC90; // CAttributeContainer
constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0xF58; // uint32
constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0xF5C; // uint32
constexpr std::ptrdiff_t m_nFallbackPaintKit = 0xF60; // int32
constexpr std::ptrdiff_t m_nFallbackSeed = 0xF64; // int32
constexpr std::ptrdiff_t m_flFallbackWear = 0xF68; // float32
constexpr std::ptrdiff_t m_nFallbackStatTrak = 0xF6C; // int32
constexpr std::ptrdiff_t m_hOldProvidee = 0xF70; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_iOldOwnerClass = 0xF74; // int32
}
// Parent: CBaseFlex
// Fields count: 14
//
// Metadata:
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByUserGroup
// MNetworkExcludeByName
// MNetworkExcludeByUserGroup
// MNetworkExcludeByName
// MNetworkExcludeByUserGroup
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByName
// NetworkVarNames: m_bIsLive (bool)
// NetworkVarNames: m_DmgRadius (float32)
// NetworkVarNames: m_flDetonateTime (GameTime_t)
// NetworkVarNames: m_flDamage (float32)
// NetworkVarNames: m_hThrower (CHandle<CCSPlayerPawn>)
namespace CBaseGrenade {
constexpr std::ptrdiff_t m_OnPlayerPickup = 0xC88; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnExplode = 0xCB0; // CEntityIOOutput
constexpr std::ptrdiff_t m_bHasWarnedAI = 0xCD8; // bool
constexpr std::ptrdiff_t m_bIsSmokeGrenade = 0xCD9; // bool
constexpr std::ptrdiff_t m_bIsLive = 0xCDA; // bool
constexpr std::ptrdiff_t m_DmgRadius = 0xCDC; // float32
constexpr std::ptrdiff_t m_flDetonateTime = 0xCE0; // GameTime_t
constexpr std::ptrdiff_t m_flWarnAITime = 0xCE4; // float32
constexpr std::ptrdiff_t m_flDamage = 0xCE8; // float32
constexpr std::ptrdiff_t m_iszBounceSound = 0xCF0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_ExplosionSound = 0xCF8; // CUtlString
constexpr std::ptrdiff_t m_hThrower = 0xD04; // CHandle<CCSPlayerPawn>
constexpr std::ptrdiff_t m_flNextAttack = 0xD1C; // GameTime_t
constexpr std::ptrdiff_t m_hOriginalThrower = 0xD20; // CHandle<CCSPlayerPawn>
}
// Parent: CBaseAnimGraph
// Fields count: 11
//
// Metadata:
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkExcludeByUserGroup
// MNetworkOverride
// MNetworkIncludeByName
// NetworkVarNames: m_nViewModelIndex (uint32)
// NetworkVarNames: m_nAnimationParity (uint32)
// NetworkVarNames: m_flAnimationStartTime (float32)
// NetworkVarNames: m_hWeapon (CHandle<CBasePlayerWeapon>)
// NetworkVarNames: m_hControlPanel (CHandle<CBaseEntity>)
namespace CBaseViewModel {
constexpr std::ptrdiff_t m_vecLastFacing = 0xBF8; // Vector
constexpr std::ptrdiff_t m_nViewModelIndex = 0xC04; // uint32
constexpr std::ptrdiff_t m_nAnimationParity = 0xC08; // uint32
constexpr std::ptrdiff_t m_flAnimationStartTime = 0xC0C; // float32
constexpr std::ptrdiff_t m_hWeapon = 0xC10; // CHandle<CBasePlayerWeapon>
constexpr std::ptrdiff_t m_sVMName = 0xC18; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_sAnimationPrefix = 0xC20; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hOldLayerSequence = 0xC28; // HSequence
constexpr std::ptrdiff_t m_oldLayer = 0xC2C; // int32
constexpr std::ptrdiff_t m_oldLayerStartTime = 0xC30; // float32
constexpr std::ptrdiff_t m_hControlPanel = 0xC34; // CHandle<CBaseEntity>
}
// Parent: CBaseAnimGraph
// Fields count: 26
//
// Metadata:
// NetworkVarNames: m_bBombTicking (bool)
// NetworkVarNames: m_flC4Blow (GameTime_t)
// NetworkVarNames: m_nBombSite (int)
// NetworkVarNames: m_nSourceSoundscapeHash (int)
// NetworkVarNames: m_bCannotBeDefused (bool)
// NetworkVarNames: m_entitySpottedState (EntitySpottedState_t)
// NetworkVarNames: m_bHasExploded (bool)
// NetworkVarNames: m_flTimerLength (float)
// NetworkVarNames: m_bBeingDefused (bool)
// NetworkVarNames: m_flDefuseLength (float)
// NetworkVarNames: m_flDefuseCountDown (GameTime_t)
// NetworkVarNames: m_bBombDefused (bool)
// NetworkVarNames: m_hBombDefuser (CHandle<CCSPlayerPawn>)
// NetworkVarNames: m_hControlPanel (CHandle<CBaseEntity>)
namespace CPlantedC4 {
constexpr std::ptrdiff_t m_bBombTicking = 0xBF0; // bool
constexpr std::ptrdiff_t m_flC4Blow = 0xBF4; // GameTime_t
constexpr std::ptrdiff_t m_nBombSite = 0xBF8; // int32
constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0xBFC; // int32
constexpr std::ptrdiff_t m_OnBombDefused = 0xC00; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnBombBeginDefuse = 0xC28; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnBombDefuseAborted = 0xC50; // CEntityIOOutput
constexpr std::ptrdiff_t m_bCannotBeDefused = 0xC78; // bool
constexpr std::ptrdiff_t m_entitySpottedState = 0xC80; // EntitySpottedState_t
constexpr std::ptrdiff_t m_nSpotRules = 0xC98; // int32
constexpr std::ptrdiff_t m_bTrainingPlacedByPlayer = 0xC9C; // bool
constexpr std::ptrdiff_t m_bHasExploded = 0xC9D; // bool
constexpr std::ptrdiff_t m_flTimerLength = 0xCA0; // float32
constexpr std::ptrdiff_t m_bBeingDefused = 0xCA4; // bool
constexpr std::ptrdiff_t m_fLastDefuseTime = 0xCAC; // GameTime_t
constexpr std::ptrdiff_t m_flDefuseLength = 0xCB4; // float32
constexpr std::ptrdiff_t m_flDefuseCountDown = 0xCB8; // GameTime_t
constexpr std::ptrdiff_t m_bBombDefused = 0xCBC; // bool
constexpr std::ptrdiff_t m_hBombDefuser = 0xCC0; // CHandle<CCSPlayerPawn>
constexpr std::ptrdiff_t m_hControlPanel = 0xCC4; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_iProgressBarTime = 0xCC8; // int32
constexpr std::ptrdiff_t m_bVoiceAlertFired = 0xCCC; // bool
constexpr std::ptrdiff_t m_bVoiceAlertPlayed = 0xCCD; // bool[4]
constexpr std::ptrdiff_t m_flNextBotBeepTime = 0xCD4; // GameTime_t
constexpr std::ptrdiff_t m_angCatchUpToPlayerEye = 0xCDC; // QAngle
constexpr std::ptrdiff_t m_flLastSpinDetectionTime = 0xCE8; // GameTime_t
}
// Parent: CBaseGrenade
// Fields count: 18
//
// Metadata:
// NetworkVarNames: m_vInitialPosition (Vector)
// NetworkVarNames: m_vInitialVelocity (Vector)
// NetworkVarNames: m_nBounces (int)
// NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong)
// NetworkVarNames: m_nExplodeEffectTickBegin (int)
// NetworkVarNames: m_vecExplodeEffectOrigin (Vector)
namespace CBaseCSGrenadeProjectile {
constexpr std::ptrdiff_t m_vInitialPosition = 0xD24; // Vector
constexpr std::ptrdiff_t m_vInitialVelocity = 0xD30; // Vector
constexpr std::ptrdiff_t m_nBounces = 0xD3C; // int32
constexpr std::ptrdiff_t m_nExplodeEffectIndex = 0xD40; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0xD48; // int32
constexpr std::ptrdiff_t m_vecExplodeEffectOrigin = 0xD4C; // Vector
constexpr std::ptrdiff_t m_flSpawnTime = 0xD58; // GameTime_t
constexpr std::ptrdiff_t m_unOGSExtraFlags = 0xD5C; // uint8
constexpr std::ptrdiff_t m_bDetonationRecorded = 0xD5D; // bool
constexpr std::ptrdiff_t m_flDetonateTime = 0xD60; // GameTime_t
constexpr std::ptrdiff_t m_nItemIndex = 0xD64; // uint16
constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0xD68; // Vector
constexpr std::ptrdiff_t m_flLastBounceSoundTime = 0xD74; // GameTime_t
constexpr std::ptrdiff_t m_vecGrenadeSpin = 0xD78; // RotationVector
constexpr std::ptrdiff_t m_vecLastHitSurfaceNormal = 0xD84; // Vector
constexpr std::ptrdiff_t m_nTicksAtZeroVelocity = 0xD90; // int32
constexpr std::ptrdiff_t m_bHasEverHitPlayer = 0xD94; // bool
constexpr std::ptrdiff_t m_bClearFromPlayers = 0xD95; // bool
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_OwningPlayer (CHandle<CCSPlayerPawn>)
// NetworkVarNames: m_KillingPlayer (CHandle<CCSPlayerPawn>)
namespace CItemDogtags {
constexpr std::ptrdiff_t m_OwningPlayer = 0xCC8; // CHandle<CCSPlayerPawn>
constexpr std::ptrdiff_t m_KillingPlayer = 0xCCC; // CHandle<CCSPlayerPawn>
}
// Parent: CDynamicProp
// Fields count: 34
//
// Metadata:
// NetworkVarNames: m_AttributeManager (CAttributeContainer)
// NetworkVarNames: m_OriginalOwnerXuidLow (uint32)
// NetworkVarNames: m_OriginalOwnerXuidHigh (uint32)
// NetworkVarNames: m_jumpedThisFrame (bool)
// NetworkVarNames: m_leader (CHandle<CCSPlayerPawn>)
namespace CChicken {
constexpr std::ptrdiff_t m_AttributeManager = 0xE88; // CAttributeContainer
constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0x1150; // uint32
constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x1154; // uint32
constexpr std::ptrdiff_t m_updateTimer = 0x1158; // CountdownTimer
constexpr std::ptrdiff_t m_stuckAnchor = 0x1170; // Vector
constexpr std::ptrdiff_t m_stuckTimer = 0x1180; // CountdownTimer
constexpr std::ptrdiff_t m_collisionStuckTimer = 0x1198; // CountdownTimer
constexpr std::ptrdiff_t m_isOnGround = 0x11B0; // bool
constexpr std::ptrdiff_t m_vFallVelocity = 0x11B4; // Vector
constexpr std::ptrdiff_t m_activity = 0x11C0; // ChickenActivity
constexpr std::ptrdiff_t m_activityTimer = 0x11C8; // CountdownTimer
constexpr std::ptrdiff_t m_turnRate = 0x11E0; // float32
constexpr std::ptrdiff_t m_fleeFrom = 0x11E4; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_moveRateThrottleTimer = 0x11E8; // CountdownTimer
constexpr std::ptrdiff_t m_startleTimer = 0x1200; // CountdownTimer
constexpr std::ptrdiff_t m_vocalizeTimer = 0x1218; // CountdownTimer
constexpr std::ptrdiff_t m_flWhenZombified = 0x1230; // GameTime_t
constexpr std::ptrdiff_t m_jumpedThisFrame = 0x1234; // bool
constexpr std::ptrdiff_t m_leader = 0x1238; // CHandle<CCSPlayerPawn>
constexpr std::ptrdiff_t m_reuseTimer = 0x1240; // CountdownTimer
constexpr std::ptrdiff_t m_hasBeenUsed = 0x1258; // bool
constexpr std::ptrdiff_t m_jumpTimer = 0x1260; // CountdownTimer
constexpr std::ptrdiff_t m_flLastJumpTime = 0x1278; // float32
constexpr std::ptrdiff_t m_bInJump = 0x127C; // bool
constexpr std::ptrdiff_t m_isWaitingForLeader = 0x127D; // bool
constexpr std::ptrdiff_t m_repathTimer = 0x3288; // CountdownTimer
constexpr std::ptrdiff_t m_inhibitDoorTimer = 0x32A0; // CountdownTimer
constexpr std::ptrdiff_t m_inhibitObstacleAvoidanceTimer = 0x3330; // CountdownTimer
constexpr std::ptrdiff_t m_vecPathGoal = 0x3350; // Vector
constexpr std::ptrdiff_t m_flActiveFollowStartTime = 0x335C; // GameTime_t
constexpr std::ptrdiff_t m_followMinuteTimer = 0x3360; // CountdownTimer
constexpr std::ptrdiff_t m_vecLastEggPoopPosition = 0x3378; // Vector
constexpr std::ptrdiff_t m_vecEggsPooped = 0x3388; // CUtlVector<CHandle<CBaseEntity>>
constexpr std::ptrdiff_t m_BlockDirectionTimer = 0x33A8; // CountdownTimer
}
// Parent: CEconEntity
// Fields count: 8
//
// Metadata:
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkIncludeByName
// MNetworkExcludeByUserGroup
// MNetworkExcludeByUserGroup
// MNetworkExcludeByUserGroup
// MNetworkUserGroupProxy
// NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t)
// NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32)
// NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t)
// NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32)
// NetworkVarNames: m_iClip1 (int32)
// NetworkVarNames: m_iClip2 (int32)
// NetworkVarNames: m_pReserveAmmo (int)
namespace CBasePlayerWeapon {
constexpr std::ptrdiff_t m_nNextPrimaryAttackTick = 0xF78; // GameTick_t
constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0xF7C; // float32
constexpr std::ptrdiff_t m_nNextSecondaryAttackTick = 0xF80; // GameTick_t
constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0xF84; // float32
constexpr std::ptrdiff_t m_iClip1 = 0xF88; // int32
constexpr std::ptrdiff_t m_iClip2 = 0xF8C; // int32
constexpr std::ptrdiff_t m_pReserveAmmo = 0xF90; // int32[2]
constexpr std::ptrdiff_t m_OnPlayerUse = 0xF98; // CEntityIOOutput
}
// Parent: CRagdollProp
// Fields count: 6
//
// Metadata:
// NetworkVarNames: m_boneIndexAttached (uint32)
// NetworkVarNames: m_ragdollAttachedObjectIndex (uint32)
// NetworkVarNames: m_attachmentPointBoneSpace (Vector)
// NetworkVarNames: m_attachmentPointRagdollSpace (Vector)
namespace CRagdollPropAttached {
constexpr std::ptrdiff_t m_boneIndexAttached = 0xD98; // uint32
constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xD9C; // uint32
constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0xDA0; // Vector
constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0xDAC; // Vector
constexpr std::ptrdiff_t m_bShouldDetach = 0xDB8; // bool
constexpr std::ptrdiff_t m_bShouldDeleteAttachedActivationRecord = 0xDC8; // bool
}
// Parent: CBaseFlex
// Fields count: 12
//
// Metadata:
// MNetworkExcludeByUserGroup
// NetworkVarNames: m_hMyWearables (CHandle<CEconWearable>)
// NetworkVarNames: m_flFieldOfView (float)
namespace CBaseCombatCharacter {
constexpr std::ptrdiff_t m_bForceServerRagdoll = 0xC80; // bool
constexpr std::ptrdiff_t m_hMyWearables = 0xC88; // CNetworkUtlVectorBase<CHandle<CEconWearable>>
constexpr std::ptrdiff_t m_flFieldOfView = 0xCA0; // float32
constexpr std::ptrdiff_t m_impactEnergyScale = 0xCA4; // float32
constexpr std::ptrdiff_t m_LastHitGroup = 0xCA8; // HitGroup_t
constexpr std::ptrdiff_t m_bApplyStressDamage = 0xCAC; // bool
constexpr std::ptrdiff_t m_bloodColor = 0xCB0; // int32
constexpr std::ptrdiff_t m_iDamageCount = 0xCF8; // int32
constexpr std::ptrdiff_t m_pVecRelationships = 0xD00; // CUtlVector<RelationshipOverride_t>*
constexpr std::ptrdiff_t m_strRelationships = 0xD08; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_eHull = 0xD10; // Hull_t
constexpr std::ptrdiff_t m_nNavHullIdx = 0xD14; // uint32
}
// Parent: CBaseCombatCharacter
// Fields count: 25
//
// Metadata:
// MNetworkUserGroupProxy
// MNetworkUserGroupProxy
// MNetworkExcludeByUserGroup
// MNetworkIncludeByUserGroup
// MNetworkIncludeByUserGroup
// MNetworkIncludeByUserGroup
// MNetworkIncludeByName
// MNetworkOverride
// MNetworkOverride
// MNetworkOverride
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByName
// NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*)
// NetworkVarNames: m_pItemServices (CPlayer_ItemServices*)
// NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*)
// NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*)
// NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*)
// NetworkVarNames: m_pUseServices (CPlayer_UseServices*)
// NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*)
// NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*)
// NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*)
// MNetworkUserGroupProxy
// NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t)
// NetworkVarNames: m_iHideHUD (uint32)
// NetworkVarNames: m_skybox3d (sky3dparams_t)
// NetworkVarNames: m_flDeathTime (GameTime_t)
// NetworkVarNames: m_hController (CHandle<CBasePlayerController>)
namespace CBasePlayerPawn {
constexpr std::ptrdiff_t m_pWeaponServices = 0xD18; // CPlayer_WeaponServices*
constexpr std::ptrdiff_t m_pItemServices = 0xD20; // CPlayer_ItemServices*
constexpr std::ptrdiff_t m_pAutoaimServices = 0xD28; // CPlayer_AutoaimServices*
constexpr std::ptrdiff_t m_pObserverServices = 0xD30; // CPlayer_ObserverServices*
constexpr std::ptrdiff_t m_pWaterServices = 0xD38; // CPlayer_WaterServices*
constexpr std::ptrdiff_t m_pUseServices = 0xD40; // CPlayer_UseServices*
constexpr std::ptrdiff_t m_pFlashlightServices = 0xD48; // CPlayer_FlashlightServices*
constexpr std::ptrdiff_t m_pCameraServices = 0xD50; // CPlayer_CameraServices*
constexpr std::ptrdiff_t m_pMovementServices = 0xD58; // CPlayer_MovementServices*
constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0xD68; // CUtlVectorEmbeddedNetworkVar<ViewAngleServerChange_t>
constexpr std::ptrdiff_t m_nHighestGeneratedServerViewAngleChangeIndex = 0xDB8; // uint32
constexpr std::ptrdiff_t v_angle = 0xDBC; // QAngle
constexpr std::ptrdiff_t v_anglePrevious = 0xDC8; // QAngle
constexpr std::ptrdiff_t m_iHideHUD = 0xDD4; // uint32
constexpr std::ptrdiff_t m_skybox3d = 0xDD8; // sky3dparams_t
constexpr std::ptrdiff_t m_fTimeLastHurt = 0xE68; // GameTime_t
constexpr std::ptrdiff_t m_flDeathTime = 0xE6C; // GameTime_t
constexpr std::ptrdiff_t m_fNextSuicideTime = 0xE70; // GameTime_t
constexpr std::ptrdiff_t m_fInitHUD = 0xE74; // bool
constexpr std::ptrdiff_t m_pExpresser = 0xE78; // CAI_Expresser*
constexpr std::ptrdiff_t m_hController = 0xE80; // CHandle<CBasePlayerController>
constexpr std::ptrdiff_t m_fHltvReplayDelay = 0xE88; // float32
constexpr std::ptrdiff_t m_fHltvReplayEnd = 0xE8C; // float32
constexpr std::ptrdiff_t m_iHltvReplayEntity = 0xE90; // CEntityIndex
constexpr std::ptrdiff_t m_sndOpvarLatchData = 0xE98; // CUtlVector<sndopvarlatchdata_t>
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MNetworkOverride
// NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool)
// NetworkVarNames: m_nWeaponParity (uint32)
namespace CCSGOViewModel {
constexpr std::ptrdiff_t m_bShouldIgnoreOffsetAndAccuracy = 0xC38; // bool
constexpr std::ptrdiff_t m_nWeaponParity = 0xC3C; // uint32
constexpr std::ptrdiff_t m_nOldWeaponParity = 0xC40; // uint32
}
// Parent: CBasePlayerWeapon
// Fields count: 62
//
// Metadata:
// MNetworkExcludeByName
// NetworkVarNames: m_flFireSequenceStartTime (float)
// NetworkVarNames: m_nFireSequenceStartTimeChange (int)
// NetworkVarNames: m_ePlayerFireEvent (PlayerAnimEvent_t)
// NetworkVarNames: m_ePlayerFireEventAttackType (WeaponAttackType_t)
// NetworkVarNames: m_iState (CSWeaponState_t)
// NetworkVarNames: m_nViewModelIndex (uint32)
// NetworkVarNames: m_flTimeWeaponIdle (GameTime_t)
// NetworkVarNames: m_weaponMode (CSWeaponMode)
// NetworkVarNames: m_fAccuracyPenalty (float)
// NetworkVarNames: m_iRecoilIndex (int)
// NetworkVarNames: m_flRecoilIndex (float)
// NetworkVarNames: m_bBurstMode (bool)
// NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t)
// NetworkVarNames: m_flPostponeFireReadyFrac (float)
// NetworkVarNames: m_bInReload (bool)
// NetworkVarNames: m_bReloadVisuallyComplete (bool)
// NetworkVarNames: m_flDroppedAtTime (GameTime_t)
// NetworkVarNames: m_bIsHauledBack (bool)
// NetworkVarNames: m_bSilencerOn (bool)
// NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t)
// NetworkVarNames: m_iOriginalTeamNumber (int)
// NetworkVarNames: m_hPrevOwner (CHandle<CCSPlayerPawn>)
// NetworkVarNames: m_nDropTick (GameTick_t)
// NetworkVarNames: m_fLastShotTime (GameTime_t)
// NetworkVarNames: m_iIronSightMode (int)
// NetworkVarNames: m_iNumEmptyAttacks (int)
namespace CCSWeaponBase {
constexpr std::ptrdiff_t m_bRemoveable = 0xFE8; // bool
constexpr std::ptrdiff_t m_flFireSequenceStartTime = 0xFF0; // float32
constexpr std::ptrdiff_t m_nFireSequenceStartTimeChange = 0xFF4; // int32
constexpr std::ptrdiff_t m_nFireSequenceStartTimeAck = 0xFF8; // int32
constexpr std::ptrdiff_t m_ePlayerFireEvent = 0xFFC; // PlayerAnimEvent_t
constexpr std::ptrdiff_t m_ePlayerFireEventAttackType = 0x1000; // WeaponAttackType_t
constexpr std::ptrdiff_t m_seqIdle = 0x1004; // HSequence
constexpr std::ptrdiff_t m_seqFirePrimary = 0x1008; // HSequence
constexpr std::ptrdiff_t m_seqFireSecondary = 0x100C; // HSequence
constexpr std::ptrdiff_t m_thirdPersonFireSequences = 0x1010; // CUtlVector<HSequence>
constexpr std::ptrdiff_t m_hCurrentThirdPersonSequence = 0x1028; // HSequence
constexpr std::ptrdiff_t m_nSilencerBoneIndex = 0x102C; // int32
constexpr std::ptrdiff_t m_thirdPersonSequences = 0x1030; // HSequence[7]
constexpr std::ptrdiff_t m_bPlayerAmmoStockOnPickup = 0x1058; // bool
constexpr std::ptrdiff_t m_bRequireUseToTouch = 0x1059; // bool
constexpr std::ptrdiff_t m_iState = 0x105C; // CSWeaponState_t
constexpr std::ptrdiff_t m_flLastTimeInAir = 0x1060; // GameTime_t
constexpr std::ptrdiff_t m_flLastDeployTime = 0x1064; // GameTime_t
constexpr std::ptrdiff_t m_nLastEmptySoundCmdNum = 0x1068; // int32
constexpr std::ptrdiff_t m_nViewModelIndex = 0x106C; // uint32
constexpr std::ptrdiff_t m_bReloadsWithClips = 0x1070; // bool
constexpr std::ptrdiff_t m_flTimeWeaponIdle = 0x1090; // GameTime_t
constexpr std::ptrdiff_t m_bFireOnEmpty = 0x1094; // bool
constexpr std::ptrdiff_t m_OnPlayerPickup = 0x1098; // CEntityIOOutput
constexpr std::ptrdiff_t m_weaponMode = 0x10C0; // CSWeaponMode
constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0x10C4; // float32
constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0x10C8; // Vector
constexpr std::ptrdiff_t m_flTurningInaccuracy = 0x10D4; // float32
constexpr std::ptrdiff_t m_fAccuracyPenalty = 0x10D8; // float32
constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0x10DC; // GameTime_t
constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0x10E0; // float32
constexpr std::ptrdiff_t m_fScopeZoomEndTime = 0x10E4; // GameTime_t
constexpr std::ptrdiff_t m_iRecoilIndex = 0x10E8; // int32
constexpr std::ptrdiff_t m_flRecoilIndex = 0x10EC; // float32
constexpr std::ptrdiff_t m_bBurstMode = 0x10F0; // bool
constexpr std::ptrdiff_t m_nPostponeFireReadyTicks = 0x10F4; // GameTick_t
constexpr std::ptrdiff_t m_flPostponeFireReadyFrac = 0x10F8; // float32
constexpr std::ptrdiff_t m_bInReload = 0x10FC; // bool
constexpr std::ptrdiff_t m_bReloadVisuallyComplete = 0x10FD; // bool
constexpr std::ptrdiff_t m_flDroppedAtTime = 0x1100; // GameTime_t
constexpr std::ptrdiff_t m_bIsHauledBack = 0x1104; // bool
constexpr std::ptrdiff_t m_bSilencerOn = 0x1105; // bool
constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0x1108; // GameTime_t
constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0x110C; // int32
constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0x1110; // float32
constexpr std::ptrdiff_t m_bCanBePickedUp = 0x1128; // bool
constexpr std::ptrdiff_t m_bUseCanOverrideNextOwnerTouchTime = 0x1129; // bool
constexpr std::ptrdiff_t m_nextOwnerTouchTime = 0x112C; // GameTime_t
constexpr std::ptrdiff_t m_nextPrevOwnerTouchTime = 0x1130; // GameTime_t
constexpr std::ptrdiff_t m_hPrevOwner = 0x1134; // CHandle<CCSPlayerPawn>
constexpr std::ptrdiff_t m_nDropTick = 0x1138; // GameTick_t
constexpr std::ptrdiff_t m_donated = 0x115C; // bool
constexpr std::ptrdiff_t m_fLastShotTime = 0x1160; // GameTime_t
constexpr std::ptrdiff_t m_bWasOwnedByCT = 0x1164; // bool
constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0x1165; // bool
constexpr std::ptrdiff_t m_bFiredOutOfAmmoEvent = 0x1166; // bool
constexpr std::ptrdiff_t m_numRemoveUnownedWeaponThink = 0x1168; // int32
constexpr std::ptrdiff_t m_IronSightController = 0x1170; // CIronSightController
constexpr std::ptrdiff_t m_iIronSightMode = 0x1188; // int32
constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0x118C; // GameTime_t
constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0x1190; // int32
constexpr std::ptrdiff_t m_flWatTickOffset = 0x1194; // float32
}
// Parent: CCSWeaponBase
// Fields count: 9
//
// Metadata:
// NetworkVarNames: m_zoomLevel (int)
// NetworkVarNames: m_iBurstShotsRemaining (int)
// NetworkVarNames: m_bNeedsBoltAction (bool)
namespace CCSWeaponBaseGun {
constexpr std::ptrdiff_t m_zoomLevel = 0x1198; // int32
constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0x119C; // int32
constexpr std::ptrdiff_t m_silencedModelIndex = 0x11A8; // int32
constexpr std::ptrdiff_t m_inPrecache = 0x11AC; // bool
constexpr std::ptrdiff_t m_bNeedsBoltAction = 0x11AD; // bool
constexpr std::ptrdiff_t m_bSkillReloadAvailable = 0x11AE; // bool
constexpr std::ptrdiff_t m_bSkillReloadLiftedReloadKey = 0x11AF; // bool
constexpr std::ptrdiff_t m_bSkillBoltInterruptAvailable = 0x11B0; // bool
constexpr std::ptrdiff_t m_bSkillBoltLiftedFireKey = 0x11B1; // bool
}
// Parent: CCSWeaponBase
// Fields count: 11
//
// Metadata:
// NetworkVarNames: m_bStartedArming (bool)
// NetworkVarNames: m_fArmedTime (GameTime_t)
// NetworkVarNames: m_bBombPlacedAnimation (bool)
// NetworkVarNames: m_bIsPlantingViaUse (bool)
// NetworkVarNames: m_entitySpottedState (EntitySpottedState_t)
namespace CC4 {
constexpr std::ptrdiff_t m_vecLastValidPlayerHeldPosition = 0x1198; // Vector
constexpr std::ptrdiff_t m_vecLastValidDroppedPosition = 0x11A4; // Vector
constexpr std::ptrdiff_t m_bDoValidDroppedPositionCheck = 0x11B0; // bool
constexpr std::ptrdiff_t m_bStartedArming = 0x11B1; // bool
constexpr std::ptrdiff_t m_fArmedTime = 0x11B4; // GameTime_t
constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0x11B8; // bool
constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0x11B9; // bool
constexpr std::ptrdiff_t m_entitySpottedState = 0x11C0; // EntitySpottedState_t
constexpr std::ptrdiff_t m_nSpotRules = 0x11D8; // int32
constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0x11DC; // bool[7]
constexpr std::ptrdiff_t m_bBombPlanted = 0x11E3; // bool
}
// Parent: CCSWeaponBaseGun
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_fFireTime (GameTime_t)
namespace CWeaponTaser {
constexpr std::ptrdiff_t m_fFireTime = 0x11B4; // GameTime_t
}
// Parent: CCSWeaponBaseGun
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_flDisplayHealth (float)
namespace CWeaponShield {
constexpr std::ptrdiff_t m_flBulletDamageAbsorbed = 0x11B4; // float32
constexpr std::ptrdiff_t m_flLastBulletHitSoundTime = 0x11B8; // GameTime_t
constexpr std::ptrdiff_t m_flDisplayHealth = 0x11BC; // float32
}
// Parent: CBaseCSGrenadeProjectile
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_bIsIncGrenade (bool)
namespace CMolotovProjectile {
constexpr std::ptrdiff_t m_bIsIncGrenade = 0xD96; // bool
constexpr std::ptrdiff_t m_bDetonated = 0xDA0; // bool
constexpr std::ptrdiff_t m_stillTimer = 0xDA8; // IntervalTimer
constexpr std::ptrdiff_t m_bHasBouncedOffPlayer = 0xE88; // bool
}
// Parent: CBaseCSGrenadeProjectile
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_nDecoyShotTick (int)
namespace CDecoyProjectile {
constexpr std::ptrdiff_t m_nDecoyShotTick = 0xDA0; // int32
constexpr std::ptrdiff_t m_shotsRemaining = 0xDA4; // int32
constexpr std::ptrdiff_t m_fExpireTime = 0xDA8; // GameTime_t
constexpr std::ptrdiff_t m_decoyWeaponDefIndex = 0xDB8; // uint16
}
// Parent: CBaseCSGrenadeProjectile
// Fields count: 8
//
// Metadata:
// NetworkVarNames: m_nSmokeEffectTickBegin (int)
// NetworkVarNames: m_bDidSmokeEffect (bool)
// NetworkVarNames: m_nRandomSeed (int)
// NetworkVarNames: m_vSmokeColor (Vector)
// NetworkVarNames: m_vSmokeDetonationPos (Vector)
// NetworkVarNames: m_VoxelFrameData (CUtlVector<uint8>)
namespace CSmokeGrenadeProjectile {
constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0xDB0; // int32
constexpr std::ptrdiff_t m_bDidSmokeEffect = 0xDB4; // bool
constexpr std::ptrdiff_t m_nRandomSeed = 0xDB8; // int32
constexpr std::ptrdiff_t m_vSmokeColor = 0xDBC; // Vector
constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0xDC8; // Vector
constexpr std::ptrdiff_t m_VoxelFrameData = 0xDD8; // CUtlVector<uint8>
constexpr std::ptrdiff_t m_flLastBounce = 0xDF0; // GameTime_t
constexpr std::ptrdiff_t m_fllastSimulationTime = 0xDF4; // GameTime_t
}
// Parent: CCSWeaponBase
// Fields count: 13
//
// Metadata:
// NetworkVarNames: m_bRedraw (bool)
// NetworkVarNames: m_bIsHeldByPlayer (bool)
// NetworkVarNames: m_bPinPulled (bool)
// NetworkVarNames: m_bJumpThrow (bool)
// NetworkVarNames: m_bThrowAnimating (bool)
// NetworkVarNames: m_fThrowTime (GameTime_t)
// NetworkVarNames: m_flThrowStrength (float)
// NetworkVarNames: m_flThrowStrengthApproach (float)
// NetworkVarNames: m_fDropTime (GameTime_t)
// NetworkVarNames: m_bJustPulledPin (bool)
// NetworkVarNames: m_nNextHoldTick (GameTick_t)
// NetworkVarNames: m_flNextHoldFrac (float)
// NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>)
namespace CBaseCSGrenade {
constexpr std::ptrdiff_t m_bRedraw = 0x1198; // bool
constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x1199; // bool
constexpr std::ptrdiff_t m_bPinPulled = 0x119A; // bool
constexpr std::ptrdiff_t m_bJumpThrow = 0x119B; // bool
constexpr std::ptrdiff_t m_bThrowAnimating = 0x119C; // bool
constexpr std::ptrdiff_t m_fThrowTime = 0x11A0; // GameTime_t
constexpr std::ptrdiff_t m_flThrowStrength = 0x11A4; // float32
constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0x11A8; // float32
constexpr std::ptrdiff_t m_fDropTime = 0x11AC; // GameTime_t
constexpr std::ptrdiff_t m_bJustPulledPin = 0x11B0; // bool
constexpr std::ptrdiff_t m_nNextHoldTick = 0x11B4; // GameTick_t
constexpr std::ptrdiff_t m_flNextHoldFrac = 0x11B8; // float32
constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x11BC; // CHandle<CCSWeaponBase>
}
// Parent: CCSWeaponBase
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer)
// NetworkVarNames: m_bRedraw (bool)
namespace CWeaponBaseItem {
constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0x1198; // CountdownTimer
constexpr std::ptrdiff_t m_bRedraw = 0x11B0; // bool
}
// Parent: CCSWeaponBase
// Fields count: 7
//
// Metadata:
// NetworkVarNames: m_bPlayingUninterruptableAct (bool)
// NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t)
namespace CFists {
constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0x1198; // bool
constexpr std::ptrdiff_t m_nUninterruptableActivity = 0x119C; // PlayerAnimEvent_t
constexpr std::ptrdiff_t m_bRestorePrevWep = 0x11A0; // bool
constexpr std::ptrdiff_t m_hWeaponBeforePrevious = 0x11A4; // CHandle<CBasePlayerWeapon>
constexpr std::ptrdiff_t m_hWeaponPrevious = 0x11A8; // CHandle<CBasePlayerWeapon>
constexpr std::ptrdiff_t m_bDelayedHardPunchIncoming = 0x11AC; // bool
constexpr std::ptrdiff_t m_bDestroyAfterTaunt = 0x11AD; // bool
}
// Parent: CBasePlayerPawn
// Fields count: 136
//
// Metadata:
// NetworkVarNames: m_CTouchExpansionComponent (CTouchExpansionComponent::Storage_t)
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByUserGroup
// MNetworkExcludeByName
// MNetworkExcludeByName
// NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*)
// NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices*)
// NetworkVarNames: m_hOriginalController (CHandle<CCSPlayerController>)
// NetworkVarNames: m_entitySpottedState (EntitySpottedState_t)
// NetworkVarNames: m_iPlayerState (CSPlayerState)
// NetworkVarNames: m_bIsScoped (bool)
// NetworkVarNames: m_bIsWalking (bool)
// NetworkVarNames: m_bResumeZoom (bool)
// NetworkVarNames: m_bIsDefusing (bool)
// NetworkVarNames: m_bIsGrabbingHostage (bool)
// NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t)
// NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t)
// NetworkVarNames: m_bGunGameImmunity (bool)
// NetworkVarNames: m_GunGameImmunityColor (Color)
// NetworkVarNames: m_fMolotovDamageTime (float)
// NetworkVarNames: m_bHasMovedSinceSpawn (bool)
// NetworkVarNames: m_bCanMoveDuringFreezePeriod (bool)
// NetworkVarNames: m_flGuardianTooFarDistFrac (float)
// NetworkVarNames: m_flDetectedByEnemySensorTime (GameTime_t)
// NetworkVarNames: m_nHeavyAssaultSuitCooldownRemaining (int)
// NetworkVarNames: m_flEmitSoundTime (GameTime_t)
// NetworkVarNames: m_bHasNightVision (bool)
// NetworkVarNames: m_bNightVisionOn (bool)
// NetworkVarNames: m_bInNoDefuseArea (bool)
// NetworkVarNames: m_bKilledByTaser (bool)
// NetworkVarNames: m_iMoveState (int)
// NetworkVarNames: m_nWhichBombZone (int)
// NetworkVarNames: m_iDirection (int)
// NetworkVarNames: m_iShotsFired (int)
// NetworkVarNames: m_ArmorValue (int32)
// NetworkVarNames: m_flVelocityModifier (float)
// NetworkVarNames: m_flHitHeading (float)
// NetworkVarNames: m_nHitBodyPart (int)
// NetworkVarNames: m_flFlashDuration (float)
// NetworkVarNames: m_flFlashMaxAlpha (float)
// NetworkVarNames: m_flProgressBarStartTime (float)
// NetworkVarNames: m_iProgressBarDuration (int)
// NetworkVarNames: m_bWaitForNoAttack (bool)
// NetworkVarNames: m_flLowerBodyYawTarget (float)
// NetworkVarNames: m_bStrafing (bool)
// NetworkVarNames: m_thirdPersonHeading (QAngle)
// NetworkVarNames: m_flSlopeDropOffset (float)
// NetworkVarNames: m_flSlopeDropHeight (float)
// NetworkVarNames: m_vHeadConstraintOffset (Vector)
// NetworkVarNames: m_angEyeAngles (QAngle)
// NetworkVarNames: m_bHideTargetID (bool)
// NetworkVarNames: m_bHud_MiniScoreHidden (bool)
// NetworkVarNames: m_bHud_RadarHidden (bool)
// NetworkVarNames: m_nLastKillerIndex (CEntityIndex)
// NetworkVarNames: m_nLastConcurrentKilled (int)
// NetworkVarNames: m_nDeathCamMusic (int)
// NetworkVarNames: m_iAddonBits (int)
// NetworkVarNames: m_iPrimaryAddon (int)
// NetworkVarNames: m_iSecondaryAddon (int)
// NetworkVarNames: m_vecPlayerPatchEconIndices (uint32)
// NetworkVarNames: m_unCurrentEquipmentValue (uint16)
// NetworkVarNames: m_unRoundStartEquipmentValue (uint16)
// NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16)
// NetworkVarNames: m_nSurvivalTeamNumber (int)
// NetworkVarNames: m_bKilledByHeadshot (bool)
namespace CCSPlayerPawnBase {
constexpr std::ptrdiff_t m_CTouchExpansionComponent = 0xEC8; // CTouchExpansionComponent
constexpr std::ptrdiff_t m_pPingServices = 0xF18; // CCSPlayer_PingServices*
constexpr std::ptrdiff_t m_pViewModelServices = 0xF20; // CPlayer_ViewModelServices*
constexpr std::ptrdiff_t m_iDisplayHistoryBits = 0xF28; // uint32
constexpr std::ptrdiff_t m_flLastAttackedTeammate = 0xF2C; // float32
constexpr std::ptrdiff_t m_hOriginalController = 0xF30; // CHandle<CCSPlayerController>
constexpr std::ptrdiff_t m_blindUntilTime = 0xF34; // GameTime_t
constexpr std::ptrdiff_t m_blindStartTime = 0xF38; // GameTime_t
constexpr std::ptrdiff_t m_allowAutoFollowTime = 0xF3C; // GameTime_t
constexpr std::ptrdiff_t m_entitySpottedState = 0xF40; // EntitySpottedState_t
constexpr std::ptrdiff_t m_nSpotRules = 0xF58; // int32
constexpr std::ptrdiff_t m_iPlayerState = 0xF5C; // CSPlayerState
constexpr std::ptrdiff_t m_chickenIdleSoundTimer = 0xF68; // CountdownTimer
constexpr std::ptrdiff_t m_chickenJumpSoundTimer = 0xF80; // CountdownTimer
constexpr std::ptrdiff_t m_vecLastBookmarkedPosition = 0x1038; // Vector
constexpr std::ptrdiff_t m_flLastDistanceTraveledNotice = 0x1044; // float32
constexpr std::ptrdiff_t m_flAccumulatedDistanceTraveled = 0x1048; // float32
constexpr std::ptrdiff_t m_flLastFriendlyFireDamageReductionRatio = 0x104C; // float32
constexpr std::ptrdiff_t m_bRespawning = 0x1050; // bool
constexpr std::ptrdiff_t m_nLastPickupPriority = 0x1054; // int32
constexpr std::ptrdiff_t m_flLastPickupPriorityTime = 0x1058; // float32
constexpr std::ptrdiff_t m_bIsScoped = 0x105C; // bool
constexpr std::ptrdiff_t m_bIsWalking = 0x105D; // bool
constexpr std::ptrdiff_t m_bResumeZoom = 0x105E; // bool
constexpr std::ptrdiff_t m_bIsDefusing = 0x105F; // bool
constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x1060; // bool
constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x1064; // CSPlayerBlockingUseAction_t
constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0x1068; // GameTime_t
constexpr std::ptrdiff_t m_bGunGameImmunity = 0x106C; // bool
constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x106D; // Color
constexpr std::ptrdiff_t m_fMolotovDamageTime = 0x1074; // float32
constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0x1078; // bool
constexpr std::ptrdiff_t m_bCanMoveDuringFreezePeriod = 0x1079; // bool
constexpr std::ptrdiff_t m_flGuardianTooFarDistFrac = 0x107C; // float32
constexpr std::ptrdiff_t m_flNextGuardianTooFarHurtTime = 0x1080; // float32
constexpr std::ptrdiff_t m_flDetectedByEnemySensorTime = 0x1084; // GameTime_t
constexpr std::ptrdiff_t m_flDealtDamageToEnemyMostRecentTimestamp = 0x1088; // float32
constexpr std::ptrdiff_t m_flLastEquippedHelmetTime = 0x108C; // GameTime_t
constexpr std::ptrdiff_t m_flLastEquippedArmorTime = 0x1090; // GameTime_t
constexpr std::ptrdiff_t m_nHeavyAssaultSuitCooldownRemaining = 0x1094; // int32
constexpr std::ptrdiff_t m_bResetArmorNextSpawn = 0x1098; // bool
constexpr std::ptrdiff_t m_flLastBumpMineBumpTime = 0x109C; // GameTime_t
constexpr std::ptrdiff_t m_flEmitSoundTime = 0x10A0; // GameTime_t
constexpr std::ptrdiff_t m_iNumSpawns = 0x10A4; // int32
constexpr std::ptrdiff_t m_iShouldHaveCash = 0x10A8; // int32
constexpr std::ptrdiff_t m_flIdleTimeSinceLastAction = 0x10B0; // float32
constexpr std::ptrdiff_t m_flNameChangeHistory = 0x10B4; // float32[5]
constexpr std::ptrdiff_t m_fLastGivenDefuserTime = 0x10C8; // float32
constexpr std::ptrdiff_t m_fLastGivenBombTime = 0x10CC; // float32
constexpr std::ptrdiff_t m_bHasNightVision = 0x10D0; // bool
constexpr std::ptrdiff_t m_bNightVisionOn = 0x10D1; // bool
constexpr std::ptrdiff_t m_fNextRadarUpdateTime = 0x10D4; // float32
constexpr std::ptrdiff_t m_flLastMoneyUpdateTime = 0x10D8; // float32
constexpr std::ptrdiff_t m_MenuStringBuffer = 0x10DC; // char[1024]
constexpr std::ptrdiff_t m_fIntroCamTime = 0x14DC; // float32
constexpr std::ptrdiff_t m_nMyCollisionGroup = 0x14E0; // int32
constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x14E4; // bool
constexpr std::ptrdiff_t m_bKilledByTaser = 0x14E5; // bool
constexpr std::ptrdiff_t m_iMoveState = 0x14E8; // int32
constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x14EC; // GameTime_t
constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x14F0; // bool
constexpr std::ptrdiff_t m_angStashedShootAngles = 0x14F4; // QAngle
constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x1500; // Vector
constexpr std::ptrdiff_t m_vecStashedVelocity = 0x150C; // Vector
constexpr std::ptrdiff_t m_angShootAngleHistory = 0x1518; // QAngle[2]
constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x1530; // Vector[2]
constexpr std::ptrdiff_t m_vecVelocityHistory = 0x1548; // Vector[2]
constexpr std::ptrdiff_t m_bDiedAirborne = 0x1560; // bool
constexpr std::ptrdiff_t m_iBombSiteIndex = 0x1564; // CEntityIndex
constexpr std::ptrdiff_t m_nWhichBombZone = 0x1568; // int32
constexpr std::ptrdiff_t m_bInBombZoneTrigger = 0x156C; // bool
constexpr std::ptrdiff_t m_bWasInBombZoneTrigger = 0x156D; // bool
constexpr std::ptrdiff_t m_iDirection = 0x1570; // int32
constexpr std::ptrdiff_t m_iShotsFired = 0x1574; // int32
constexpr std::ptrdiff_t m_ArmorValue = 0x1578; // int32
constexpr std::ptrdiff_t m_flFlinchStack = 0x157C; // float32
constexpr std::ptrdiff_t m_flVelocityModifier = 0x1580; // float32
constexpr std::ptrdiff_t m_flHitHeading = 0x1584; // float32
constexpr std::ptrdiff_t m_nHitBodyPart = 0x1588; // int32
constexpr std::ptrdiff_t m_iHostagesKilled = 0x158C; // int32
constexpr std::ptrdiff_t m_vecTotalBulletForce = 0x1590; // Vector
constexpr std::ptrdiff_t m_flFlashDuration = 0x159C; // float32
constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0x15A0; // float32
constexpr std::ptrdiff_t m_flProgressBarStartTime = 0x15A4; // float32
constexpr std::ptrdiff_t m_iProgressBarDuration = 0x15A8; // int32
constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x15AC; // bool
constexpr std::ptrdiff_t m_flLowerBodyYawTarget = 0x15B0; // float32
constexpr std::ptrdiff_t m_bStrafing = 0x15B4; // bool
constexpr std::ptrdiff_t m_lastStandingPos = 0x15B8; // Vector
constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x15C4; // float32
constexpr std::ptrdiff_t m_ladderSurpressionTimer = 0x15C8; // CountdownTimer
constexpr std::ptrdiff_t m_lastLadderNormal = 0x15E0; // Vector
constexpr std::ptrdiff_t m_lastLadderPos = 0x15EC; // Vector
constexpr std::ptrdiff_t m_thirdPersonHeading = 0x15F8; // QAngle
constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x1604; // float32
constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x1608; // float32
constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x160C; // Vector
constexpr std::ptrdiff_t m_iLastWeaponFireUsercmd = 0x1620; // int32
constexpr std::ptrdiff_t m_angEyeAngles = 0x1624; // QAngle
constexpr std::ptrdiff_t m_bVCollisionInitted = 0x1630; // bool
constexpr std::ptrdiff_t m_storedSpawnPosition = 0x1634; // Vector
constexpr std::ptrdiff_t m_storedSpawnAngle = 0x1640; // QAngle
constexpr std::ptrdiff_t m_bIsSpawning = 0x164C; // bool
constexpr std::ptrdiff_t m_bHideTargetID = 0x164D; // bool
constexpr std::ptrdiff_t m_nNumDangerZoneDamageHits = 0x1650; // int32
constexpr std::ptrdiff_t m_bHud_MiniScoreHidden = 0x1654; // bool
constexpr std::ptrdiff_t m_bHud_RadarHidden = 0x1655; // bool
constexpr std::ptrdiff_t m_nLastKillerIndex = 0x1658; // CEntityIndex
constexpr std::ptrdiff_t m_nLastConcurrentKilled = 0x165C; // int32
constexpr std::ptrdiff_t m_nDeathCamMusic = 0x1660; // int32
constexpr std::ptrdiff_t m_iAddonBits = 0x1664; // int32
constexpr std::ptrdiff_t m_iPrimaryAddon = 0x1668; // int32
constexpr std::ptrdiff_t m_iSecondaryAddon = 0x166C; // int32
constexpr std::ptrdiff_t m_currentDeafnessFilter = 0x1670; // CUtlStringToken
constexpr std::ptrdiff_t m_NumEnemiesKilledThisSpawn = 0x1674; // int32
constexpr std::ptrdiff_t m_NumEnemiesKilledThisRound = 0x1678; // int32
constexpr std::ptrdiff_t m_NumEnemiesAtRoundStart = 0x167C; // int32
constexpr std::ptrdiff_t m_wasNotKilledNaturally = 0x1680; // bool
constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x1684; // uint32[5]
constexpr std::ptrdiff_t m_iDeathFlags = 0x1698; // int32
constexpr std::ptrdiff_t m_hPet = 0x169C; // CHandle<CChicken>
constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x1868; // uint16
constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x186A; // uint16
constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x186C; // uint16
constexpr std::ptrdiff_t m_nSurvivalTeamNumber = 0x1870; // int32
constexpr std::ptrdiff_t m_bHasDeathInfo = 0x1874; // bool
constexpr std::ptrdiff_t m_flDeathInfoTime = 0x1878; // float32
constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x187C; // Vector
constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x1888; // bool
constexpr std::ptrdiff_t m_LastHitBox = 0x188C; // int32
constexpr std::ptrdiff_t m_LastHealth = 0x1890; // int32
constexpr std::ptrdiff_t m_flLastCollisionCeiling = 0x1894; // float32
constexpr std::ptrdiff_t m_flLastCollisionCeilingChangeTime = 0x1898; // float32
constexpr std::ptrdiff_t m_pBot = 0x18A0; // CCSBot*
constexpr std::ptrdiff_t m_bBotAllowActive = 0x18A8; // bool
constexpr std::ptrdiff_t m_bCommittingSuicideOnTeamChange = 0x18A9; // bool
}
// Parent: CCSPlayerPawnBase
// Fields count: 0
//
// Metadata:
// MNetworkVarTypeOverride
// MNetworkIncludeByName
// MNetworkVarTypeOverride
// MNetworkIncludeByName
// MNetworkVarTypeOverride
// MNetworkIncludeByName
// MNetworkVarTypeOverride
// MNetworkIncludeByName
// MNetworkVarTypeOverride
// MNetworkIncludeByName
namespace CCSObserverPawn {
}
// Parent: CCSPlayerPawnBase
// Fields count: 49
//
// Metadata:
// MNetworkVarTypeOverride
// MNetworkIncludeByName
// MNetworkVarTypeOverride
// MNetworkIncludeByName
// MNetworkVarTypeOverride
// MNetworkIncludeByName
// MNetworkVarTypeOverride
// MNetworkIncludeByName
// MNetworkVarTypeOverride
// MNetworkIncludeByName
// MNetworkVarTypeOverride
// MNetworkIncludeByName
// MNetworkVarTypeOverride
// MNetworkIncludeByName
// NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*)
// NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*)
// NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*)
// NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*)
// NetworkVarNames: m_bHasFemaleVoice (bool)
// NetworkVarNames: m_szLastPlaceName (char)
// NetworkVarNames: m_bInBuyZone (bool)
// NetworkVarNames: m_bInHostageRescueZone (bool)
// NetworkVarNames: m_bInBombZone (bool)
// NetworkVarNames: m_iRetakesOffering (int)
// NetworkVarNames: m_iRetakesOfferingCard (int)
// NetworkVarNames: m_bRetakesHasDefuseKit (bool)
// NetworkVarNames: m_bRetakesMVPLastRound (bool)
// NetworkVarNames: m_iRetakesMVPBoostItem (int)
// NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t)
// NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t)
// NetworkVarNames: m_aimPunchAngle (QAngle)
// NetworkVarNames: m_aimPunchAngleVel (QAngle)
// NetworkVarNames: m_aimPunchTickBase (int)
// NetworkVarNames: m_aimPunchTickFraction (float)
// NetworkVarNames: m_bIsBuyMenuOpen (bool)
// NetworkVarNames: m_flTimeOfLastInjury (GameTime_t)
// NetworkVarNames: m_flNextSprayDecalTime (GameTime_t)
// NetworkVarNames: m_nRagdollDamageBone (int)
// NetworkVarNames: m_vRagdollDamageForce (Vector)
// NetworkVarNames: m_vRagdollDamagePosition (Vector)
// NetworkVarNames: m_szRagdollDamageWeaponName (char)
// NetworkVarNames: m_bRagdollDamageHeadshot (bool)
// NetworkVarNames: m_vRagdollServerOrigin (Vector)
// NetworkVarNames: m_EconGloves (CEconItemView)
// NetworkVarNames: m_nEconGlovesChanged (uint8)
// NetworkVarNames: m_qDeathEyeAngles (QAngle)
namespace CCSPlayerPawn {
constexpr std::ptrdiff_t m_pBulletServices = 0x18B0; // CCSPlayer_BulletServices*
constexpr std::ptrdiff_t m_pHostageServices = 0x18B8; // CCSPlayer_HostageServices*
constexpr std::ptrdiff_t m_pBuyServices = 0x18C0; // CCSPlayer_BuyServices*
constexpr std::ptrdiff_t m_pActionTrackingServices = 0x18C8; // CCSPlayer_ActionTrackingServices*
constexpr std::ptrdiff_t m_pRadioServices = 0x18D0; // CCSPlayer_RadioServices*
constexpr std::ptrdiff_t m_pDamageReactServices = 0x18D8; // CCSPlayer_DamageReactServices*
constexpr std::ptrdiff_t m_nCharacterDefIndex = 0x18E0; // uint16
constexpr std::ptrdiff_t m_hPreviousModel = 0x18E8; // CStrongHandle<InfoForResourceTypeCModel>
constexpr std::ptrdiff_t m_bHasFemaleVoice = 0x18F0; // bool
constexpr std::ptrdiff_t m_strVOPrefix = 0x18F8; // CUtlString
constexpr std::ptrdiff_t m_szLastPlaceName = 0x1900; // char[18]
constexpr std::ptrdiff_t m_bInHostageResetZone = 0x19C0; // bool
constexpr std::ptrdiff_t m_bInBuyZone = 0x19C1; // bool
constexpr std::ptrdiff_t m_bWasInBuyZone = 0x19C2; // bool
constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x19C3; // bool
constexpr std::ptrdiff_t m_bInBombZone = 0x19C4; // bool
constexpr std::ptrdiff_t m_bWasInHostageRescueZone = 0x19C5; // bool
constexpr std::ptrdiff_t m_iRetakesOffering = 0x19C8; // int32
constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x19CC; // int32
constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x19D0; // bool
constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x19D1; // bool
constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x19D4; // int32
constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x19D8; // loadout_slot_t
constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x19DC; // GameTime_t
constexpr std::ptrdiff_t m_flLandseconds = 0x19E0; // float32
constexpr std::ptrdiff_t m_aimPunchAngle = 0x19E4; // QAngle
constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x19F0; // QAngle
constexpr std::ptrdiff_t m_aimPunchTickBase = 0x19FC; // int32
constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x1A00; // float32
constexpr std::ptrdiff_t m_aimPunchCache = 0x1A08; // CUtlVector<QAngle>
constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x1A20; // bool
constexpr std::ptrdiff_t m_xLastHeadBoneTransform = 0x2060; // CTransform
constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x2080; // bool
constexpr std::ptrdiff_t m_lastLandTime = 0x2084; // GameTime_t
constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x2088; // bool
constexpr std::ptrdiff_t m_iPlayerLocked = 0x208C; // int32
constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x2094; // GameTime_t
constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x2098; // GameTime_t
constexpr std::ptrdiff_t m_bNextSprayDecalTimeExpedited = 0x209C; // bool
constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x20A0; // int32
constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x20A4; // Vector
constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x20B0; // Vector
constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x20BC; // char[64]
constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x20FC; // bool
constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x2100; // Vector
constexpr std::ptrdiff_t m_EconGloves = 0x2110; // CEconItemView
constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x2388; // uint8
constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x238C; // QAngle
constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x2398; // bool
}
// Parent: None
// Fields count: 39
//
// Metadata:
// NetworkVarNames: m_entitySpottedState (EntitySpottedState_t)
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// NetworkVarNames: m_vel (Vector)
// NetworkVarNames: m_isRescued (bool)
// NetworkVarNames: m_jumpedThisFrame (bool)
// NetworkVarNames: m_nHostageState (int)
// NetworkVarNames: m_leader (CHandle<CBaseEntity>)
// NetworkVarNames: m_reuseTimer (CountdownTimer)
// NetworkVarNames: m_bHandsHaveBeenCut (bool)
// NetworkVarNames: m_hHostageGrabber (CHandle<CCSPlayerPawn>)
// NetworkVarNames: m_flRescueStartTime (GameTime_t)
// NetworkVarNames: m_flGrabSuccessTime (GameTime_t)
// NetworkVarNames: m_flDropStartTime (GameTime_t)
namespace CHostage {
constexpr std::ptrdiff_t m_OnHostageBeginGrab = 0xD30; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnFirstPickedUp = 0xD58; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnDroppedNotRescued = 0xD80; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnRescued = 0xDA8; // CEntityIOOutput
constexpr std::ptrdiff_t m_entitySpottedState = 0xDD0; // EntitySpottedState_t
constexpr std::ptrdiff_t m_nSpotRules = 0xDE8; // int32
constexpr std::ptrdiff_t m_uiHostageSpawnExclusionGroupMask = 0xDEC; // uint32
constexpr std::ptrdiff_t m_nHostageSpawnRandomFactor = 0xDF0; // uint32
constexpr std::ptrdiff_t m_bRemove = 0xDF4; // bool
constexpr std::ptrdiff_t m_vel = 0xDF8; // Vector
constexpr std::ptrdiff_t m_isRescued = 0xE04; // bool
constexpr std::ptrdiff_t m_jumpedThisFrame = 0xE05; // bool
constexpr std::ptrdiff_t m_nHostageState = 0xE08; // int32
constexpr std::ptrdiff_t m_leader = 0xE0C; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_lastLeader = 0xE10; // CHandle<CCSPlayerPawnBase>
constexpr std::ptrdiff_t m_reuseTimer = 0xE18; // CountdownTimer
constexpr std::ptrdiff_t m_hasBeenUsed = 0xE30; // bool
constexpr std::ptrdiff_t m_accel = 0xE34; // Vector
constexpr std::ptrdiff_t m_isRunning = 0xE40; // bool
constexpr std::ptrdiff_t m_isCrouching = 0xE41; // bool
constexpr std::ptrdiff_t m_jumpTimer = 0xE48; // CountdownTimer
constexpr std::ptrdiff_t m_isWaitingForLeader = 0xE60; // bool
constexpr std::ptrdiff_t m_repathTimer = 0x2E70; // CountdownTimer
constexpr std::ptrdiff_t m_inhibitDoorTimer = 0x2E88; // CountdownTimer
constexpr std::ptrdiff_t m_inhibitObstacleAvoidanceTimer = 0x2F18; // CountdownTimer
constexpr std::ptrdiff_t m_wiggleTimer = 0x2F38; // CountdownTimer
constexpr std::ptrdiff_t m_isAdjusted = 0x2F54; // bool
constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x2F55; // bool
constexpr std::ptrdiff_t m_hHostageGrabber = 0x2F58; // CHandle<CCSPlayerPawn>
constexpr std::ptrdiff_t m_fLastGrabTime = 0x2F5C; // GameTime_t
constexpr std::ptrdiff_t m_vecPositionWhenStartedDroppingToGround = 0x2F60; // Vector
constexpr std::ptrdiff_t m_vecGrabbedPos = 0x2F6C; // Vector
constexpr std::ptrdiff_t m_flRescueStartTime = 0x2F78; // GameTime_t
constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x2F7C; // GameTime_t
constexpr std::ptrdiff_t m_flDropStartTime = 0x2F80; // GameTime_t
constexpr std::ptrdiff_t m_nApproachRewardPayouts = 0x2F84; // int32
constexpr std::ptrdiff_t m_nPickupEventCount = 0x2F88; // int32
constexpr std::ptrdiff_t m_vecSpawnGroundPos = 0x2F8C; // Vector
constexpr std::ptrdiff_t m_vecHostageResetPosition = 0x2FAC; // Vector
}
}
}
}