2024-03-28 20:19:20 +08:00
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// Generated using https://github.com/a2x/cs2-dumper
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2024-05-10 07:31:00 +08:00
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// 2024-05-09 23:28:33.765194600 UTC
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2024-03-28 20:19:20 +08:00
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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2024-04-02 23:59:30 +08:00
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public static class ClientDll {
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2024-05-10 07:31:00 +08:00
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public const nint dwCSGOInput = 0x1930C50;
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public const nint dwEntityList = 0x18C7F98;
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public const nint dwGameEntitySystem = 0x19E5700;
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2024-03-28 23:54:30 +08:00
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public const nint dwGameEntitySystem_getHighestEntityIndex = 0x1510;
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2024-05-10 07:31:00 +08:00
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public const nint dwGameRules = 0x1924EF0;
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2024-05-08 11:46:35 +08:00
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public const nint dwGlobalVars = 0x172EEE0;
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2024-05-10 07:31:00 +08:00
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public const nint dwGlowManager = 0x1925310;
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public const nint dwLocalPlayerController = 0x19176A8;
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2024-05-08 11:46:35 +08:00
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public const nint dwLocalPlayerPawn = 0x173B568;
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2024-05-10 07:31:00 +08:00
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public const nint dwPlantedC4 = 0x192E0E8;
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2024-05-08 11:46:35 +08:00
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public const nint dwPrediction = 0x173B430;
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2024-05-10 07:31:00 +08:00
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public const nint dwSensitivity = 0x1925C38;
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2024-03-28 23:54:30 +08:00
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public const nint dwSensitivity_sensitivity = 0x40;
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2024-05-10 07:31:00 +08:00
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public const nint dwViewAngles = 0x1935FE0;
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public const nint dwViewMatrix = 0x1929430;
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public const nint dwViewRender = 0x1929C30;
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public const nint dwWeaponC4 = 0x18CB3F0;
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2024-03-28 20:19:20 +08:00
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}
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// Module: engine2.dll
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2024-04-02 23:59:30 +08:00
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public static class Engine2Dll {
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2024-05-08 11:46:35 +08:00
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public const nint dwBuildNumber = 0x516734;
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public const nint dwEngineViewData = 0x5CB8CC;
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public const nint dwNetworkGameClient = 0x515AD8;
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2024-03-28 23:54:30 +08:00
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public const nint dwNetworkGameClient_deltaTick = 0x258;
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public const nint dwNetworkGameClient_getLocalPlayer = 0xF0;
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public const nint dwNetworkGameClient_getMaxClients = 0x250;
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public const nint dwNetworkGameClient_signOnState = 0x240;
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2024-05-08 11:46:35 +08:00
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public const nint dwSoundService = 0x5CB830;
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public const nint dwWindowHeight = 0x5CF1FC;
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public const nint dwWindowWidth = 0x5CF1F8;
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2024-03-28 20:19:20 +08:00
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}
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// Module: inputsystem.dll
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2024-04-02 23:59:30 +08:00
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public static class InputsystemDll {
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2024-05-01 08:28:09 +08:00
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public const nint dwInputSystem = 0x377C0;
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2024-03-28 20:19:20 +08:00
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}
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// Module: matchmaking.dll
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2024-04-02 23:59:30 +08:00
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public static class MatchmakingDll {
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2024-05-01 08:28:09 +08:00
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public const nint dwGameTypes = 0x1D2290;
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public const nint dwGameTypes_mapName = 0x1D23B0;
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2024-03-28 20:19:20 +08:00
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}
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}
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