cs2-dumper/output/offsets.rs

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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-06-12 06:08:34.023761 UTC
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#![allow(non_upper_case_globals, unused)]
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pub mod cs2_dumper {
pub mod offsets {
// Module: client.dll
pub mod client_dll {
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pub const dwCSGOInput: usize = 0x1A1E190;
pub const dwEntityList: usize = 0x19B4998;
pub const dwGameEntitySystem: usize = 0x1AD38B8;
pub const dwGameEntitySystem_getHighestEntityIndex: usize = 0x1510;
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pub const dwGameRules: usize = 0x1A123F8;
pub const dwGlobalVars: usize = 0x180E4E0;
pub const dwGlowManager: usize = 0x1A11B10;
pub const dwLocalPlayerController: usize = 0x1A04748;
pub const dwLocalPlayerPawn: usize = 0x181A998;
pub const dwPlantedC4: usize = 0x1A1B508;
pub const dwPrediction: usize = 0x181A850;
pub const dwSensitivity: usize = 0x1A13238;
pub const dwSensitivity_sensitivity: usize = 0x40;
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pub const dwViewAngles: usize = 0x1A235A8;
pub const dwViewMatrix: usize = 0x1A16A50;
pub const dwViewRender: usize = 0x1A17368;
pub const dwWeaponC4: usize = 0x19B86D0;
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}
// Module: engine2.dll
pub mod engine2_dll {
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pub const dwBuildNumber: usize = 0x52F834;
pub const dwEngineViewData: usize = 0x5ECBFC;
pub const dwNetworkGameClient: usize = 0x52EBA0;
pub const dwNetworkGameClient_clientTickCount: usize = 0x178;
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pub const dwNetworkGameClient_deltaTick: usize = 0x278;
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pub const dwNetworkGameClient_isBackgroundMap: usize = 0x281477;
pub const dwNetworkGameClient_localPlayer: usize = 0xF0;
pub const dwNetworkGameClient_maxClients: usize = 0x270;
pub const dwNetworkGameClient_serverTickCount: usize = 0x174;
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pub const dwNetworkGameClient_signOnState: usize = 0x260;
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pub const dwSoundService: usize = 0x5ECB60;
pub const dwWindowHeight: usize = 0x5F040C;
pub const dwWindowWidth: usize = 0x5F0408;
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}
// Module: inputsystem.dll
pub mod inputsystem_dll {
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pub const dwInputSystem: usize = 0x387F0;
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}
// Module: matchmaking.dll
pub mod matchmaking_dll {
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pub const dwGameTypes: usize = 0x1A41C0;
pub const dwGameTypes_mapName: usize = 0x1A42E0;
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}
}
}