cs2-dumper/output/offsets.cs

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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-05-31 11:14:33.690971400 UTC
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namespace CS2Dumper.Offsets {
// Module: client.dll
public static class ClientDll {
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public const nint dwCSGOInput = 0x1A102E0;
public const nint dwEntityList = 0x19A63A0;
public const nint dwGameEntitySystem = 0x1AC52A8;
public const nint dwGameEntitySystem_getHighestEntityIndex = 0x1510;
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public const nint dwGameRules = 0x1A03F58;
public const nint dwGlobalVars = 0x1804C58;
public const nint dwGlowManager = 0x1A03670;
public const nint dwLocalPlayerController = 0x19F6488;
public const nint dwLocalPlayerPawn = 0x1810FA8;
public const nint dwPlantedC4 = 0x1A0D658;
public const nint dwPrediction = 0x1810E60;
public const nint dwSensitivity = 0x1A04C18;
public const nint dwSensitivity_sensitivity = 0x40;
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public const nint dwViewAngles = 0x1A156F8;
public const nint dwViewMatrix = 0x1A085A0;
public const nint dwViewRender = 0x1A08EB8;
public const nint dwWeaponC4 = 0x19AA3B0;
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}
// Module: engine2.dll
public static class Engine2Dll {
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public const nint dwBuildNumber = 0x5207D4;
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public const nint dwEngineViewData = 0x5DCB7C;
public const nint dwNetworkGameClient = 0x51FB70;
public const nint dwNetworkGameClient_clientTickCount = 0x178;
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public const nint dwNetworkGameClient_deltaTick = 0x278;
public const nint dwNetworkGameClient_isBackgroundMap = 0x28145F;
public const nint dwNetworkGameClient_localPlayer = 0xF0;
public const nint dwNetworkGameClient_maxClients = 0x270;
public const nint dwNetworkGameClient_serverTickCount = 0x174;
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public const nint dwNetworkGameClient_signOnState = 0x260;
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public const nint dwSoundService = 0x5DCAE0;
public const nint dwWindowHeight = 0x5E045C;
public const nint dwWindowWidth = 0x5E0458;
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}
// Module: inputsystem.dll
public static class InputsystemDll {
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public const nint dwInputSystem = 0x387D0;
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}
// Module: matchmaking.dll
public static class MatchmakingDll {
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public const nint dwGameTypes = 0x1D2290;
public const nint dwGameTypes_mapName = 0x1D23B0;
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}
}