cs2-dumper/output/offsets.cs

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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-06-11 01:24:17.538973200 UTC
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namespace CS2Dumper.Offsets {
// Module: client.dll
public static class ClientDll {
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public const nint dwCSGOInput = 0x19C7310;
public const nint dwEntityList = 0x195D480;
public const nint dwGameEntitySystem = 0x1A7C308;
public const nint dwGameEntitySystem_getHighestEntityIndex = 0x1510;
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public const nint dwGameRules = 0x19BAFD8;
public const nint dwGlobalVars = 0x17BE0F8;
public const nint dwGlowManager = 0x19BA6F0;
public const nint dwLocalPlayerController = 0x19AD748;
public const nint dwLocalPlayerPawn = 0x17CA468;
public const nint dwPlantedC4 = 0x19C4688;
public const nint dwPrediction = 0x17CA320;
public const nint dwSensitivity = 0x19BBC98;
public const nint dwSensitivity_sensitivity = 0x40;
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public const nint dwViewAngles = 0x19CC728;
public const nint dwViewMatrix = 0x19BF620;
public const nint dwViewRender = 0x19BFF38;
public const nint dwWeaponC4 = 0x1961490;
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}
// Module: engine2.dll
public static class Engine2Dll {
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public const nint dwBuildNumber = 0x5207E4;
public const nint dwEngineViewData = 0x5DCBAC;
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public const nint dwNetworkGameClient = 0x51FB70;
public const nint dwNetworkGameClient_clientTickCount = 0x178;
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public const nint dwNetworkGameClient_deltaTick = 0x278;
public const nint dwNetworkGameClient_isBackgroundMap = 0x28145F;
public const nint dwNetworkGameClient_localPlayer = 0xF0;
public const nint dwNetworkGameClient_maxClients = 0x270;
public const nint dwNetworkGameClient_serverTickCount = 0x174;
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public const nint dwNetworkGameClient_signOnState = 0x260;
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public const nint dwSoundService = 0x5DCB10;
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public const nint dwWindowHeight = 0x5E048C;
public const nint dwWindowWidth = 0x5E0488;
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}
// Module: inputsystem.dll
public static class InputsystemDll {
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public const nint dwInputSystem = 0x387F0;
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}
// Module: matchmaking.dll
public static class MatchmakingDll {
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public const nint dwGameTypes = 0x1A41C0;
public const nint dwGameTypes_mapName = 0x1A42E0;
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}
}