cs2-dumper/output/offsets.hpp

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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-05-03 00:11:19.220511700 UTC
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#pragma once
#include <cstddef>
namespace cs2_dumper {
namespace offsets {
// Module: client.dll
namespace client_dll {
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constexpr std::ptrdiff_t dwCSGOInput = 0x1932B10;
constexpr std::ptrdiff_t dwEntityList = 0x18C9E78;
constexpr std::ptrdiff_t dwGameEntitySystem = 0x19E75C0;
constexpr std::ptrdiff_t dwGameEntitySystem_getHighestEntityIndex = 0x1510;
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constexpr std::ptrdiff_t dwGameRules = 0x1926DD0;
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constexpr std::ptrdiff_t dwGlobalVars = 0x1730F20;
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constexpr std::ptrdiff_t dwGlowManager = 0x19271F0;
constexpr std::ptrdiff_t dwLocalPlayerController = 0x1919588;
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constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x173D5A8;
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constexpr std::ptrdiff_t dwPlantedC4 = 0x192FFB8;
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constexpr std::ptrdiff_t dwPrediction = 0x173D470;
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constexpr std::ptrdiff_t dwSensitivity = 0x1927B18;
constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40;
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constexpr std::ptrdiff_t dwViewAngles = 0x1937EA0;
constexpr std::ptrdiff_t dwViewMatrix = 0x192B310;
constexpr std::ptrdiff_t dwViewRender = 0x192BB10;
constexpr std::ptrdiff_t dwWeaponC4 = 0x18CD2D0;
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}
// Module: engine2.dll
namespace engine2_dll {
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constexpr std::ptrdiff_t dwBuildNumber = 0x518764;
constexpr std::ptrdiff_t dwNetworkGameClient = 0x517B08;
constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x258;
constexpr std::ptrdiff_t dwNetworkGameClient_getLocalPlayer = 0xF0;
constexpr std::ptrdiff_t dwNetworkGameClient_getMaxClients = 0x250;
constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x240;
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constexpr std::ptrdiff_t dwWindowHeight = 0x5D109C;
constexpr std::ptrdiff_t dwWindowWidth = 0x5D1098;
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}
// Module: inputsystem.dll
namespace inputsystem_dll {
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constexpr std::ptrdiff_t dwInputSystem = 0x377C0;
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}
// Module: matchmaking.dll
namespace matchmaking_dll {
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constexpr std::ptrdiff_t dwGameTypes = 0x1D2290;
constexpr std::ptrdiff_t dwGameTypes_mapName = 0x1D23B0;
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}
}
}