2024-03-28 20:19:20 +08:00
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// Generated using https://github.com/a2x/cs2-dumper
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2024-05-24 07:12:27 +08:00
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// 2024-05-23 23:09:24.161043 UTC
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2024-03-28 20:19:20 +08:00
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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2024-04-02 23:59:30 +08:00
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public static class ClientDll {
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2024-05-24 07:12:27 +08:00
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public const nint dwCSGOInput = 0x1A0D080;
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public const nint dwEntityList = 0x19A3328;
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public const nint dwGameEntitySystem = 0x1AC2018;
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2024-03-28 23:54:30 +08:00
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public const nint dwGameEntitySystem_getHighestEntityIndex = 0x1510;
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2024-05-24 07:12:27 +08:00
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public const nint dwGameRules = 0x1A00D08;
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public const nint dwGlobalVars = 0x1801BF0;
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public const nint dwGlowManager = 0x1A00420;
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public const nint dwLocalPlayerController = 0x19F3298;
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public const nint dwLocalPlayerPawn = 0x180DB18;
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public const nint dwPlantedC4 = 0x1A0A3F8;
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public const nint dwPrediction = 0x180D9D0;
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public const nint dwSensitivity = 0x1A019B8;
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2024-03-28 23:54:30 +08:00
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public const nint dwSensitivity_sensitivity = 0x40;
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2024-05-24 07:12:27 +08:00
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public const nint dwViewAngles = 0x1A12498;
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public const nint dwViewMatrix = 0x1A052D0;
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public const nint dwViewRender = 0x1A05AE0;
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public const nint dwWeaponC4 = 0x19A71B0;
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2024-03-28 20:19:20 +08:00
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}
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// Module: engine2.dll
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2024-04-02 23:59:30 +08:00
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public static class Engine2Dll {
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2024-05-24 07:12:27 +08:00
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public const nint dwBuildNumber = 0x51E784;
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public const nint dwEngineViewData = 0x5DA9DC;
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public const nint dwNetworkGameClient = 0x51DB58;
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public const nint dwNetworkGameClient_deltaTick = 0x278;
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2024-03-28 23:54:30 +08:00
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public const nint dwNetworkGameClient_getLocalPlayer = 0xF0;
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2024-05-24 07:12:27 +08:00
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public const nint dwNetworkGameClient_getMaxClients = 0x270;
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public const nint dwNetworkGameClient_signOnState = 0x260;
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public const nint dwSoundService = 0x5DA940;
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public const nint dwWindowHeight = 0x5DE2B4;
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public const nint dwWindowWidth = 0x5DE2B0;
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2024-03-28 20:19:20 +08:00
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}
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// Module: inputsystem.dll
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2024-04-02 23:59:30 +08:00
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public static class InputsystemDll {
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2024-05-24 07:12:27 +08:00
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public const nint dwInputSystem = 0x387D0;
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2024-03-28 20:19:20 +08:00
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}
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// Module: matchmaking.dll
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2024-04-02 23:59:30 +08:00
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public static class MatchmakingDll {
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2024-05-01 08:28:09 +08:00
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public const nint dwGameTypes = 0x1D2290;
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public const nint dwGameTypes_mapName = 0x1D23B0;
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2024-03-28 20:19:20 +08:00
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}
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}
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