cs2-dumper/generated/scenesystem.dll.rs

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Rust
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2023-09-08 21:13:40 +08:00
#[allow(non_snake_case, non_upper_case_globals)]
pub mod CSSDSEndFrameViewInfo {
pub const m_nViewId: usize = 0x0;
pub const m_ViewName: usize = 0x8;
}
#[allow(non_snake_case, non_upper_case_globals)]
pub mod CSSDSMsg_EndFrame {
pub const m_Views: usize = 0x0;
}
#[allow(non_snake_case, non_upper_case_globals)]
pub mod CSSDSMsg_LayerBase {
pub const m_viewId: usize = 0x0;
pub const m_ViewName: usize = 0x10;
pub const m_nLayerIndex: usize = 0x18;
pub const m_nLayerId: usize = 0x20;
pub const m_LayerName: usize = 0x28;
pub const m_displayText: usize = 0x30;
}
#[allow(non_snake_case, non_upper_case_globals)]
pub mod CSSDSMsg_ViewRender {
pub const m_viewId: usize = 0x0;
pub const m_ViewName: usize = 0x10;
}
#[allow(non_snake_case, non_upper_case_globals)]
pub mod CSSDSMsg_ViewTarget {
pub const m_Name: usize = 0x0;
pub const m_TextureId: usize = 0x8;
pub const m_nWidth: usize = 0x10;
pub const m_nHeight: usize = 0x14;
pub const m_nRequestedWidth: usize = 0x18;
pub const m_nRequestedHeight: usize = 0x1c;
pub const m_nNumMipLevels: usize = 0x20;
pub const m_nDepth: usize = 0x24;
pub const m_nMultisampleNumSamples: usize = 0x28;
pub const m_nFormat: usize = 0x2c;
}
#[allow(non_snake_case, non_upper_case_globals)]
pub mod CSSDSMsg_ViewTargetList {
pub const m_viewId: usize = 0x0;
pub const m_ViewName: usize = 0x10;
pub const m_Targets: usize = 0x18;
}
#[allow(non_snake_case, non_upper_case_globals)]
pub mod SceneViewId_t {
pub const m_nViewId: usize = 0x0;
pub const m_nFrameCount: usize = 0x8;
}