cs2-dumper/generated/offsets.hpp

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/*
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* Created using https://github.com/a2x/cs2-dumper
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* Fri, 16 Feb 2024 11:36:44 +0000
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*/
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#pragma once
#include <cstddef>
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namespace client_dll { // client.dll
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constexpr std::ptrdiff_t dwEntityList = 0x18B3F98;
constexpr std::ptrdiff_t dwForceAttack = 0x17221C0;
constexpr std::ptrdiff_t dwForceAttack2 = 0x1722250;
constexpr std::ptrdiff_t dwForceBackward = 0x1722490;
constexpr std::ptrdiff_t dwForceCrouch = 0x1722760;
constexpr std::ptrdiff_t dwForceForward = 0x1722400;
constexpr std::ptrdiff_t dwForceJump = 0x17226D0;
constexpr std::ptrdiff_t dwForceLeft = 0x1722520;
constexpr std::ptrdiff_t dwForceRight = 0x17225B0;
constexpr std::ptrdiff_t dwGameEntitySystem = 0x19D1970;
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constexpr std::ptrdiff_t dwGameEntitySystem_getHighestEntityIndex = 0x1510;
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constexpr std::ptrdiff_t dwGameRules = 0x1910FB0;
constexpr std::ptrdiff_t dwGlobalVars = 0x171CE60;
constexpr std::ptrdiff_t dwGlowManager = 0x19113D0;
constexpr std::ptrdiff_t dwInterfaceLinkList = 0x1A029C8;
constexpr std::ptrdiff_t dwLocalPlayerController = 0x19038E8;
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x1729338;
constexpr std::ptrdiff_t dwPlantedC4 = 0x191B4F8;
constexpr std::ptrdiff_t dwPrediction = 0x1729200;
constexpr std::ptrdiff_t dwSensitivity = 0x1911CF8;
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constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40;
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constexpr std::ptrdiff_t dwViewAngles = 0x19233D0;
constexpr std::ptrdiff_t dwViewMatrix = 0x19154B0;
constexpr std::ptrdiff_t dwViewRender = 0x1915D30;
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}
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namespace engine2_dll { // engine2.dll
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constexpr std::ptrdiff_t dwBuildNumber = 0x513564;
constexpr std::ptrdiff_t dwNetworkGameClient = 0x512AC8;
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constexpr std::ptrdiff_t dwNetworkGameClient_getLocalPlayer = 0xF0;
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constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x250;
constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x240;
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constexpr std::ptrdiff_t dwWindowHeight = 0x5CAC04;
constexpr std::ptrdiff_t dwWindowWidth = 0x5CAC00;
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}
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namespace game_info { // Some additional information about the game at dump time
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constexpr std::ptrdiff_t buildNumber = 0x36A9; // Game build number
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}
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namespace inputsystem_dll { // inputsystem.dll
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constexpr std::ptrdiff_t dwInputSystem = 0x367A0;
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}