cs2-dumper/generated/server.dll.yaml

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---
ActiveModelConfig_t:
m_Handle: 40 # ModelConfigHandle_t
m_Name: 48 # CUtlSymbolLarge
m_AssociatedEntities: 56 # CNetworkUtlVectorBase<CHandle<CBaseModelEntity>>
m_AssociatedEntityNames: 80 # CNetworkUtlVectorBase<CUtlSymbolLarge>
AmmoIndex_t:
m_Value: 0 # int8_t
AmmoTypeInfo_t:
m_nMaxCarry: 16 # int32_t
m_nSplashSize: 28 # CRangeInt
m_nFlags: 36 # AmmoFlags_t
m_flMass: 40 # float
m_flSpeed: 44 # CRangeFloat
AnimationUpdateListHandle_t:
m_Value: 0 # uint32_t
CAISound: # CPointEntity
m_iSoundType: 1200 # int32_t
m_iSoundContext: 1204 # int32_t
m_iVolume: 1208 # int32_t
m_iSoundIndex: 1212 # int32_t
m_flDuration: 1216 # float
m_iszProxyEntityName: 1224 # CUtlSymbolLarge
CAI_ChangeHintGroup: # CBaseEntity
m_iSearchType: 1200 # int32_t
m_strSearchName: 1208 # CUtlSymbolLarge
m_strNewHintGroup: 1216 # CUtlSymbolLarge
m_flRadius: 1224 # float
CAI_ChangeTarget: # CBaseEntity
m_iszNewTarget: 1200 # CUtlSymbolLarge
CAI_Expresser:
m_flStopTalkTime: 56 # GameTime_t
m_flStopTalkTimeWithoutDelay: 60 # GameTime_t
m_flBlockedTalkTime: 64 # GameTime_t
m_voicePitch: 68 # int32_t
m_flLastTimeAcceptedSpeak: 72 # GameTime_t
m_bAllowSpeakingInterrupts: 76 # bool
m_bConsiderSceneInvolvementAsSpeech: 77 # bool
m_nLastSpokenPriority: 80 # int32_t
m_pOuter: 88 # CBaseFlex*
CAI_ExpresserWithFollowup: # CAI_Expresser
m_pPostponedFollowup: 96 # ResponseFollowup*
CAK47: # CCSWeaponBaseGun
CAmbientGeneric: # CPointEntity
m_radius: 1200 # float
m_flMaxRadius: 1204 # float
m_iSoundLevel: 1208 # soundlevel_t
m_dpv: 1212 # dynpitchvol_t
m_fActive: 1312 # bool
m_fLooping: 1313 # bool
m_iszSound: 1320 # CUtlSymbolLarge
m_sSourceEntName: 1328 # CUtlSymbolLarge
m_hSoundSource: 1336 # CHandle<CBaseEntity>
m_nSoundSourceEntIndex: 1340 # CEntityIndex
CAnimEventListener: # CAnimEventListenerBase
CAnimEventListenerBase:
CAnimEventQueueListener: # CAnimEventListenerBase
CAnimGraphControllerBase:
CAnimGraphNetworkedVariables:
m_PredNetBoolVariables: 8 # CNetworkUtlVectorBase<uint32_t>
m_PredNetByteVariables: 32 # CNetworkUtlVectorBase<uint8_t>
m_PredNetUInt16Variables: 56 # CNetworkUtlVectorBase<uint16_t>
m_PredNetIntVariables: 80 # CNetworkUtlVectorBase<int32_t>
m_PredNetUInt32Variables: 104 # CNetworkUtlVectorBase<uint32_t>
m_PredNetUInt64Variables: 128 # CNetworkUtlVectorBase<uint64_t>
m_PredNetFloatVariables: 152 # CNetworkUtlVectorBase<float>
m_PredNetVectorVariables: 176 # CNetworkUtlVectorBase<Vector>
m_PredNetQuaternionVariables: 200 # CNetworkUtlVectorBase<Quaternion>
m_OwnerOnlyPredNetBoolVariables: 224 # CNetworkUtlVectorBase<uint32_t>
m_OwnerOnlyPredNetByteVariables: 248 # CNetworkUtlVectorBase<uint8_t>
m_OwnerOnlyPredNetUInt16Variables: 272 # CNetworkUtlVectorBase<uint16_t>
m_OwnerOnlyPredNetIntVariables: 296 # CNetworkUtlVectorBase<int32_t>
m_OwnerOnlyPredNetUInt32Variables: 320 # CNetworkUtlVectorBase<uint32_t>
m_OwnerOnlyPredNetUInt64Variables: 344 # CNetworkUtlVectorBase<uint64_t>
m_OwnerOnlyPredNetFloatVariables: 368 # CNetworkUtlVectorBase<float>
m_OwnerOnlyPredNetVectorVariables: 392 # CNetworkUtlVectorBase<Vector>
m_OwnerOnlyPredNetQuaternionVariables: 416 # CNetworkUtlVectorBase<Quaternion>
m_nBoolVariablesCount: 440 # int32_t
m_nOwnerOnlyBoolVariablesCount: 444 # int32_t
m_nRandomSeedOffset: 448 # int32_t
m_flLastTeleportTime: 452 # float
CAnimGraphTagRef:
m_nTagIndex: 0 # int32_t
m_tagName: 16 # CGlobalSymbol
CAttributeContainer: # CAttributeManager
m_Item: 80 # CEconItemView
CAttributeList:
m_Attributes: 8 # CUtlVectorEmbeddedNetworkVar<CEconItemAttribute>
m_pManager: 88 # CAttributeManager*
CAttributeManager:
m_Providers: 8 # CUtlVector<CHandle<CBaseEntity>>
m_iReapplyProvisionParity: 32 # int32_t
m_hOuter: 36 # CHandle<CBaseEntity>
m_bPreventLoopback: 40 # bool
m_ProviderType: 44 # attributeprovidertypes_t
m_CachedResults: 48 # CUtlVector<CAttributeManager::cached_attribute_float_t>
CAttributeManager_cached_attribute_float_t:
flIn: 0 # float
iAttribHook: 8 # CUtlSymbolLarge
flOut: 16 # float
CBarnLight: # CBaseModelEntity
m_bEnabled: 1792 # bool
m_nColorMode: 1796 # int32_t
m_Color: 1800 # Color
m_flColorTemperature: 1804 # float
m_flBrightness: 1808 # float
m_flBrightnessScale: 1812 # float
m_nDirectLight: 1816 # int32_t
m_nBakedShadowIndex: 1820 # int32_t
m_nLuminaireShape: 1824 # int32_t
m_flLuminaireSize: 1828 # float
m_flLuminaireAnisotropy: 1832 # float
m_LightStyleString: 1840 # CUtlString
m_flLightStyleStartTime: 1848 # GameTime_t
m_QueuedLightStyleStrings: 1856 # CNetworkUtlVectorBase<CUtlString>
m_LightStyleEvents: 1880 # CNetworkUtlVectorBase<CUtlString>
m_LightStyleTargets: 1904 # CNetworkUtlVectorBase<CHandle<CBaseModelEntity>>
m_StyleEvent: 1928 # CEntityIOOutput[4]
m_hLightCookie: 2120 # CStrongHandle<InfoForResourceTypeCTextureBase>
m_flShape: 2128 # float
m_flSoftX: 2132 # float
m_flSoftY: 2136 # float
m_flSkirt: 2140 # float
m_flSkirtNear: 2144 # float
m_vSizeParams: 2148 # Vector
m_flRange: 2160 # float
m_vShear: 2164 # Vector
m_nBakeSpecularToCubemaps: 2176 # int32_t
m_vBakeSpecularToCubemapsSize: 2180 # Vector
m_nCastShadows: 2192 # int32_t
m_nShadowMapSize: 2196 # int32_t
m_nShadowPriority: 2200 # int32_t
m_bContactShadow: 2204 # bool
m_nBounceLight: 2208 # int32_t
m_flBounceScale: 2212 # float
m_flMinRoughness: 2216 # float
m_vAlternateColor: 2220 # Vector
m_fAlternateColorBrightness: 2232 # float
m_nFog: 2236 # int32_t
m_flFogStrength: 2240 # float
m_nFogShadows: 2244 # int32_t
m_flFogScale: 2248 # float
m_flFadeSizeStart: 2252 # float
m_flFadeSizeEnd: 2256 # float
m_flShadowFadeSizeStart: 2260 # float
m_flShadowFadeSizeEnd: 2264 # float
m_bPrecomputedFieldsValid: 2268 # bool
m_vPrecomputedBoundsMins: 2272 # Vector
m_vPrecomputedBoundsMaxs: 2284 # Vector
m_vPrecomputedOBBOrigin: 2296 # Vector
m_vPrecomputedOBBAngles: 2308 # QAngle
m_vPrecomputedOBBExtent: 2320 # Vector
m_bPvsModifyEntity: 2332 # bool
CBaseAnimGraph: # CBaseModelEntity
m_bInitiallyPopulateInterpHistory: 1792 # bool
m_bShouldAnimateDuringGameplayPause: 1793 # bool
m_pChoreoServices: 1800 # IChoreoServices*
m_bAnimGraphUpdateEnabled: 1808 # bool
m_flMaxSlopeDistance: 1812 # float
m_vLastSlopeCheckPos: 1816 # Vector
m_bAnimGraphDirty: 1828 # bool
m_vecForce: 1832 # Vector
m_nForceBone: 1844 # int32_t
m_pRagdollPose: 1864 # PhysicsRagdollPose_t*
m_bClientRagdoll: 1872 # bool
CBaseAnimGraphController: # CSkeletonAnimationController
m_baseLayer: 24 # CNetworkedSequenceOperation
m_animGraphNetworkedVars: 64 # CAnimGraphNetworkedVariables
m_bSequenceFinished: 536 # bool
m_flLastEventCycle: 540 # float
m_flLastEventAnimTime: 544 # float
m_flPlaybackRate: 548 # CNetworkedQuantizedFloat
m_flPrevAnimTime: 556 # float
m_bClientSideAnimation: 560 # bool
m_bNetworkedAnimationInputsChanged: 561 # bool
m_nNewSequenceParity: 564 # int32_t
m_nResetEventsParity: 568 # int32_t
m_nAnimLoopMode: 572 # AnimLoopMode_t
m_hAnimationUpdate: 732 # AnimationUpdateListHandle_t
CBaseButton: # CBaseToggle
m_angMoveEntitySpace: 1920 # QAngle
m_fStayPushed: 1932 # bool
m_fRotating: 1933 # bool
m_ls: 1936 # locksound_t
m_sUseSound: 1968 # CUtlSymbolLarge
m_sLockedSound: 1976 # CUtlSymbolLarge
m_sUnlockedSound: 1984 # CUtlSymbolLarge
m_bLocked: 1992 # bool
m_bDisabled: 1993 # bool
m_flUseLockedTime: 1996 # GameTime_t
m_bSolidBsp: 2000 # bool
m_OnDamaged: 2008 # CEntityIOOutput
m_OnPressed: 2048 # CEntityIOOutput
m_OnUseLocked: 2088 # CEntityIOOutput
m_OnIn: 2128 # CEntityIOOutput
m_OnOut: 2168 # CEntityIOOutput
m_nState: 2208 # int32_t
m_hConstraint: 2212 # CEntityHandle
m_hConstraintParent: 2216 # CEntityHandle
m_bForceNpcExclude: 2220 # bool
m_sGlowEntity: 2224 # CUtlSymbolLarge
m_glowEntity: 2232 # CHandle<CBaseModelEntity>
m_usable: 2236 # bool
m_szDisplayText: 2240 # CUtlSymbolLarge
CBaseCSGrenade: # CCSWeaponBase
m_bRedraw: 3632 # bool
m_bIsHeldByPlayer: 3633 # bool
m_bPinPulled: 3634 # bool
m_bJumpThrow: 3635 # bool
2023-12-08 11:41:58 +08:00
m_bThrowAnimating: 3636 # bool
m_fThrowTime: 3640 # GameTime_t
m_flThrowStrength: 3644 # float
m_flThrowStrengthApproach: 3648 # float
m_fDropTime: 3652 # GameTime_t
m_bJustPulledPin: 3656 # bool
m_nNextHoldTick: 3660 # GameTick_t
m_flNextHoldFrac: 3664 # float
m_hSwitchToWeaponAfterThrow: 3668 # CHandle<CCSWeaponBase>
CBaseCSGrenadeProjectile: # CBaseGrenade
m_vInitialPosition: 2504 # Vector
m_vInitialVelocity: 2516 # Vector
m_nBounces: 2528 # int32_t
m_nExplodeEffectIndex: 2536 # CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
m_nExplodeEffectTickBegin: 2544 # int32_t
m_vecExplodeEffectOrigin: 2548 # Vector
m_flSpawnTime: 2560 # GameTime_t
m_unOGSExtraFlags: 2564 # uint8_t
m_bDetonationRecorded: 2565 # bool
m_flDetonateTime: 2568 # GameTime_t
m_nItemIndex: 2572 # uint16_t
m_vecOriginalSpawnLocation: 2576 # Vector
m_flLastBounceSoundTime: 2588 # GameTime_t
m_vecGrenadeSpin: 2592 # RotationVector
m_vecLastHitSurfaceNormal: 2604 # Vector
m_nTicksAtZeroVelocity: 2616 # int32_t
m_bHasEverHitPlayer: 2620 # bool
m_bClearFromPlayers: 2621 # bool
CBaseClientUIEntity: # CBaseModelEntity
m_bEnabled: 1792 # bool
m_DialogXMLName: 1800 # CUtlSymbolLarge
m_PanelClassName: 1808 # CUtlSymbolLarge
m_PanelID: 1816 # CUtlSymbolLarge
m_CustomOutput0: 1824 # CEntityIOOutput
m_CustomOutput1: 1864 # CEntityIOOutput
m_CustomOutput2: 1904 # CEntityIOOutput
m_CustomOutput3: 1944 # CEntityIOOutput
m_CustomOutput4: 1984 # CEntityIOOutput
m_CustomOutput5: 2024 # CEntityIOOutput
m_CustomOutput6: 2064 # CEntityIOOutput
m_CustomOutput7: 2104 # CEntityIOOutput
m_CustomOutput8: 2144 # CEntityIOOutput
m_CustomOutput9: 2184 # CEntityIOOutput
CBaseCombatCharacter: # CBaseFlex
m_bForceServerRagdoll: 2336 # bool
m_hMyWearables: 2344 # CNetworkUtlVectorBase<CHandle<CEconWearable>>
m_flFieldOfView: 2368 # float
m_impactEnergyScale: 2372 # float
m_LastHitGroup: 2376 # HitGroup_t
m_bApplyStressDamage: 2380 # bool
m_bloodColor: 2384 # int32_t
m_navMeshID: 2480 # int32_t
m_iDamageCount: 2484 # int32_t
m_pVecRelationships: 2488 # CUtlVector<RelationshipOverride_t>*
m_strRelationships: 2496 # CUtlSymbolLarge
m_eHull: 2504 # Hull_t
m_nNavHullIdx: 2508 # uint32_t
CBaseDMStart: # CPointEntity
m_Master: 1200 # CUtlSymbolLarge
CBaseDoor: # CBaseToggle
m_angMoveEntitySpace: 1936 # QAngle
m_vecMoveDirParentSpace: 1948 # Vector
m_ls: 1960 # locksound_t
m_bForceClosed: 1992 # bool
m_bDoorGroup: 1993 # bool
m_bLocked: 1994 # bool
m_bIgnoreDebris: 1995 # bool
m_eSpawnPosition: 1996 # FuncDoorSpawnPos_t
m_flBlockDamage: 2000 # float
m_NoiseMoving: 2008 # CUtlSymbolLarge
m_NoiseArrived: 2016 # CUtlSymbolLarge
m_NoiseMovingClosed: 2024 # CUtlSymbolLarge
m_NoiseArrivedClosed: 2032 # CUtlSymbolLarge
m_ChainTarget: 2040 # CUtlSymbolLarge
m_OnBlockedClosing: 2048 # CEntityIOOutput
m_OnBlockedOpening: 2088 # CEntityIOOutput
m_OnUnblockedClosing: 2128 # CEntityIOOutput
m_OnUnblockedOpening: 2168 # CEntityIOOutput
m_OnFullyClosed: 2208 # CEntityIOOutput
m_OnFullyOpen: 2248 # CEntityIOOutput
m_OnClose: 2288 # CEntityIOOutput
m_OnOpen: 2328 # CEntityIOOutput
m_OnLockedUse: 2368 # CEntityIOOutput
m_bLoopMoveSound: 2408 # bool
m_bCreateNavObstacle: 2432 # bool
m_isChaining: 2433 # bool
m_bIsUsable: 2434 # bool
CBaseEntity: # CEntityInstance
m_CBodyComponent: 48 # CBodyComponent*
m_NetworkTransmitComponent: 56 # CNetworkTransmitComponent
m_aThinkFunctions: 552 # CUtlVector<thinkfunc_t>
m_iCurrentThinkContext: 576 # int32_t
m_nLastThinkTick: 580 # GameTick_t
m_isSteadyState: 592 # CBitVec<64>
m_lastNetworkChange: 600 # float
m_ResponseContexts: 616 # CUtlVector<ResponseContext_t>
m_iszResponseContext: 640 # CUtlSymbolLarge
m_iHealth: 680 # int32_t
m_iMaxHealth: 684 # int32_t
m_lifeState: 688 # uint8_t
m_flDamageAccumulator: 692 # float
m_bTakesDamage: 696 # bool
m_nTakeDamageFlags: 700 # TakeDamageFlags_t
m_MoveCollide: 705 # MoveCollide_t
m_MoveType: 706 # MoveType_t
m_nWaterTouch: 707 # uint8_t
m_nSlimeTouch: 708 # uint8_t
m_bRestoreInHierarchy: 709 # bool
m_target: 712 # CUtlSymbolLarge
m_flMoveDoneTime: 720 # float
m_hDamageFilter: 724 # CHandle<CBaseFilter>
m_iszDamageFilterName: 728 # CUtlSymbolLarge
m_nSubclassID: 736 # CUtlStringToken
m_flAnimTime: 752 # float
m_flSimulationTime: 756 # float
m_flCreateTime: 760 # GameTime_t
m_bClientSideRagdoll: 764 # bool
m_ubInterpolationFrame: 765 # uint8_t
m_vPrevVPhysicsUpdatePos: 768 # Vector
m_iTeamNum: 780 # uint8_t
m_iGlobalname: 784 # CUtlSymbolLarge
m_iSentToClients: 792 # int32_t
m_flSpeed: 796 # float
m_sUniqueHammerID: 800 # CUtlString
m_spawnflags: 808 # uint32_t
m_nNextThinkTick: 812 # GameTick_t
m_nSimulationTick: 816 # int32_t
m_OnKilled: 824 # CEntityIOOutput
m_fFlags: 864 # uint32_t
m_vecAbsVelocity: 868 # Vector
m_vecVelocity: 880 # CNetworkVelocityVector
m_vecBaseVelocity: 928 # Vector
m_nPushEnumCount: 940 # int32_t
m_pCollision: 944 # CCollisionProperty*
m_hEffectEntity: 952 # CHandle<CBaseEntity>
m_hOwnerEntity: 956 # CHandle<CBaseEntity>
m_fEffects: 960 # uint32_t
m_hGroundEntity: 964 # CHandle<CBaseEntity>
m_flFriction: 968 # float
m_flElasticity: 972 # float
m_flGravityScale: 976 # float
m_flTimeScale: 980 # float
m_flWaterLevel: 984 # float
m_bSimulatedEveryTick: 988 # bool
m_bAnimatedEveryTick: 989 # bool
m_bDisableLowViolence: 990 # bool
m_nWaterType: 991 # uint8_t
m_iEFlags: 992 # int32_t
m_OnUser1: 1000 # CEntityIOOutput
m_OnUser2: 1040 # CEntityIOOutput
m_OnUser3: 1080 # CEntityIOOutput
m_OnUser4: 1120 # CEntityIOOutput
m_iInitialTeamNum: 1160 # int32_t
m_flNavIgnoreUntilTime: 1164 # GameTime_t
m_vecAngVelocity: 1168 # QAngle
m_bNetworkQuantizeOriginAndAngles: 1180 # bool
m_bLagCompensate: 1181 # bool
m_flOverriddenFriction: 1184 # float
m_pBlocker: 1188 # CHandle<CBaseEntity>
m_flLocalTime: 1192 # float
m_flVPhysicsUpdateLocalTime: 1196 # float
CBaseFilter: # CLogicalEntity
m_bNegated: 1200 # bool
m_OnPass: 1208 # CEntityIOOutput
m_OnFail: 1248 # CEntityIOOutput
CBaseFire: # CBaseEntity
m_flScale: 1200 # float
m_flStartScale: 1204 # float
m_flScaleTime: 1208 # float
m_nFlags: 1212 # uint32_t
CBaseFlex: # CBaseAnimGraph
m_flexWeight: 2192 # CNetworkUtlVectorBase<float>
m_vLookTargetPosition: 2216 # Vector
m_blinktoggle: 2228 # bool
m_flAllowResponsesEndTime: 2312 # GameTime_t
m_flLastFlexAnimationTime: 2316 # GameTime_t
m_nNextSceneEventId: 2320 # uint32_t
m_bUpdateLayerPriorities: 2324 # bool
CBaseFlexAlias_funCBaseFlex: # CBaseFlex
CBaseGrenade: # CBaseFlex
m_OnPlayerPickup: 2344 # CEntityIOOutput
m_OnExplode: 2384 # CEntityIOOutput
m_bHasWarnedAI: 2424 # bool
m_bIsSmokeGrenade: 2425 # bool
m_bIsLive: 2426 # bool
m_DmgRadius: 2428 # float
m_flDetonateTime: 2432 # GameTime_t
m_flWarnAITime: 2436 # float
m_flDamage: 2440 # float
m_iszBounceSound: 2448 # CUtlSymbolLarge
m_ExplosionSound: 2456 # CUtlString
m_hThrower: 2468 # CHandle<CCSPlayerPawn>
m_flNextAttack: 2492 # GameTime_t
m_hOriginalThrower: 2496 # CHandle<CCSPlayerPawn>
CBaseIssue:
m_szTypeString: 32 # char[64]
m_szDetailsString: 96 # char[260]
m_iNumYesVotes: 356 # int32_t
m_iNumNoVotes: 360 # int32_t
m_iNumPotentialVotes: 364 # int32_t
m_pVoteController: 368 # CVoteController*
CBaseModelEntity: # CBaseEntity
m_CRenderComponent: 1200 # CRenderComponent*
m_CHitboxComponent: 1208 # CHitboxComponent
m_flDissolveStartTime: 1248 # GameTime_t
m_OnIgnite: 1256 # CEntityIOOutput
m_nRenderMode: 1296 # RenderMode_t
m_nRenderFX: 1297 # RenderFx_t
m_bAllowFadeInView: 1298 # bool
m_clrRender: 1299 # Color
m_vecRenderAttributes: 1304 # CUtlVectorEmbeddedNetworkVar<EntityRenderAttribute_t>
m_bRenderToCubemaps: 1384 # bool
m_Collision: 1392 # CCollisionProperty
m_Glow: 1568 # CGlowProperty
m_flGlowBackfaceMult: 1656 # float
m_fadeMinDist: 1660 # float
m_fadeMaxDist: 1664 # float
m_flFadeScale: 1668 # float
m_flShadowStrength: 1672 # float
m_nObjectCulling: 1676 # uint8_t
m_nAddDecal: 1680 # int32_t
m_vDecalPosition: 1684 # Vector
m_vDecalForwardAxis: 1696 # Vector
m_flDecalHealBloodRate: 1708 # float
m_flDecalHealHeightRate: 1712 # float
m_ConfigEntitiesToPropagateMaterialDecalsTo: 1720 # CNetworkUtlVectorBase<CHandle<CBaseModelEntity>>
m_vecViewOffset: 1744 # CNetworkViewOffsetVector
CBaseMoveBehavior: # CPathKeyFrame
m_iPositionInterpolator: 1296 # int32_t
m_iRotationInterpolator: 1300 # int32_t
m_flAnimStartTime: 1304 # float
m_flAnimEndTime: 1308 # float
m_flAverageSpeedAcrossFrame: 1312 # float
m_pCurrentKeyFrame: 1320 # CPathKeyFrame*
m_pTargetKeyFrame: 1328 # CPathKeyFrame*
m_pPreKeyFrame: 1336 # CPathKeyFrame*
m_pPostKeyFrame: 1344 # CPathKeyFrame*
m_flTimeIntoFrame: 1352 # float
m_iDirection: 1356 # int32_t
CBasePlatTrain: # CBaseToggle
m_NoiseMoving: 1920 # CUtlSymbolLarge
m_NoiseArrived: 1928 # CUtlSymbolLarge
m_volume: 1944 # float
m_flTWidth: 1948 # float
m_flTLength: 1952 # float
CBasePlayerController: # CBaseEntity
m_nInButtonsWhichAreToggles: 1208 # uint64_t
m_nTickBase: 1216 # uint32_t
m_hPawn: 1264 # CHandle<CBasePlayerPawn>
m_nSplitScreenSlot: 1268 # CSplitScreenSlot
m_hSplitOwner: 1272 # CHandle<CBasePlayerController>
m_hSplitScreenPlayers: 1280 # CUtlVector<CHandle<CBasePlayerController>>
m_bIsHLTV: 1304 # bool
m_iConnected: 1308 # PlayerConnectedState
m_iszPlayerName: 1312 # char[128]
m_szNetworkIDString: 1440 # CUtlString
m_fLerpTime: 1448 # float
m_bLagCompensation: 1452 # bool
m_bPredict: 1453 # bool
m_bAutoKickDisabled: 1454 # bool
m_bIsLowViolence: 1455 # bool
m_bGamePaused: 1456 # bool
m_nUsecTimestampLastUserCmdReceived: 1608 # int64_t
m_nLastRealCommandNumberExecuted: 1620 # int32_t
m_iIgnoreGlobalChat: 1640 # ChatIgnoreType_t
m_flLastPlayerTalkTime: 1644 # float
m_flLastEntitySteadyState: 1648 # float
m_nAvailableEntitySteadyState: 1652 # int32_t
m_bHasAnySteadyStateEnts: 1656 # bool
m_steamID: 1672 # uint64_t
m_iDesiredFOV: 1680 # uint32_t
CBasePlayerPawn: # CBaseCombatCharacter
m_pWeaponServices: 2512 # CPlayer_WeaponServices*
m_pItemServices: 2520 # CPlayer_ItemServices*
m_pAutoaimServices: 2528 # CPlayer_AutoaimServices*
m_pObserverServices: 2536 # CPlayer_ObserverServices*
m_pWaterServices: 2544 # CPlayer_WaterServices*
m_pUseServices: 2552 # CPlayer_UseServices*
m_pFlashlightServices: 2560 # CPlayer_FlashlightServices*
m_pCameraServices: 2568 # CPlayer_CameraServices*
m_pMovementServices: 2576 # CPlayer_MovementServices*
m_ServerViewAngleChanges: 2592 # CUtlVectorEmbeddedNetworkVar<ViewAngleServerChange_t>
m_nHighestGeneratedServerViewAngleChangeIndex: 2672 # uint32_t
v_angle: 2676 # QAngle
v_anglePrevious: 2688 # QAngle
m_iHideHUD: 2700 # uint32_t
m_skybox3d: 2704 # sky3dparams_t
m_fTimeLastHurt: 2848 # GameTime_t
m_flDeathTime: 2852 # GameTime_t
m_fNextSuicideTime: 2856 # GameTime_t
m_fInitHUD: 2860 # bool
m_pExpresser: 2864 # CAI_Expresser*
m_hController: 2872 # CHandle<CBasePlayerController>
m_fHltvReplayDelay: 2880 # float
m_fHltvReplayEnd: 2884 # float
m_iHltvReplayEntity: 2888 # CEntityIndex
CBasePlayerVData: # CEntitySubclassVDataBase
m_sModelName: 40 # CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
m_flHeadDamageMultiplier: 264 # CSkillFloat
m_flChestDamageMultiplier: 280 # CSkillFloat
m_flStomachDamageMultiplier: 296 # CSkillFloat
m_flArmDamageMultiplier: 312 # CSkillFloat
m_flLegDamageMultiplier: 328 # CSkillFloat
m_flHoldBreathTime: 344 # float
m_flDrowningDamageInterval: 348 # float
m_nDrowningDamageInitial: 352 # int32_t
m_nDrowningDamageMax: 356 # int32_t
m_nWaterSpeed: 360 # int32_t
m_flUseRange: 364 # float
m_flUseAngleTolerance: 368 # float
m_flCrouchTime: 372 # float
CBasePlayerWeapon: # CEconEntity
m_nNextPrimaryAttackTick: 3096 # GameTick_t
m_flNextPrimaryAttackTickRatio: 3100 # float
m_nNextSecondaryAttackTick: 3104 # GameTick_t
m_flNextSecondaryAttackTickRatio: 3108 # float
m_iClip1: 3112 # int32_t
m_iClip2: 3116 # int32_t
m_pReserveAmmo: 3120 # int32_t[2]
m_OnPlayerUse: 3128 # CEntityIOOutput
CBasePlayerWeaponVData: # CEntitySubclassVDataBase
m_szWorldModel: 40 # CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
m_bBuiltRightHanded: 264 # bool
m_bAllowFlipping: 265 # bool
m_bIsFullAuto: 266 # bool
m_nNumBullets: 268 # int32_t
m_sMuzzleAttachment: 272 # CUtlString
m_szMuzzleFlashParticle: 280 # CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
m_iFlags: 504 # ItemFlagTypes_t
m_nPrimaryAmmoType: 505 # AmmoIndex_t
m_nSecondaryAmmoType: 506 # AmmoIndex_t
m_iMaxClip1: 508 # int32_t
m_iMaxClip2: 512 # int32_t
m_iDefaultClip1: 516 # int32_t
m_iDefaultClip2: 520 # int32_t
m_iWeight: 524 # int32_t
m_bAutoSwitchTo: 528 # bool
m_bAutoSwitchFrom: 529 # bool
m_iRumbleEffect: 532 # RumbleEffect_t
m_aShootSounds: 536 # CUtlMap<WeaponSound_t,CSoundEventName>
m_iSlot: 568 # int32_t
m_iPosition: 572 # int32_t
CBaseProp: # CBaseAnimGraph
m_bModelOverrodeBlockLOS: 2192 # bool
m_iShapeType: 2196 # int32_t
m_bConformToCollisionBounds: 2200 # bool
m_mPreferredCatchTransform: 2204 # matrix3x4_t
CBasePropDoor: # CDynamicProp
m_flAutoReturnDelay: 2840 # float
m_hDoorList: 2848 # CUtlVector<CHandle<CBasePropDoor>>
m_nHardwareType: 2872 # int32_t
m_bNeedsHardware: 2876 # bool
m_eDoorState: 2880 # DoorState_t
m_bLocked: 2884 # bool
m_closedPosition: 2888 # Vector
m_closedAngles: 2900 # QAngle
m_hBlocker: 2912 # CHandle<CBaseEntity>
m_bFirstBlocked: 2916 # bool
m_ls: 2920 # locksound_t
m_bForceClosed: 2952 # bool
m_vecLatchWorldPosition: 2956 # Vector
m_hActivator: 2968 # CHandle<CBaseEntity>
m_SoundMoving: 2984 # CUtlSymbolLarge
m_SoundOpen: 2992 # CUtlSymbolLarge
m_SoundClose: 3000 # CUtlSymbolLarge
m_SoundLock: 3008 # CUtlSymbolLarge
m_SoundUnlock: 3016 # CUtlSymbolLarge
m_SoundLatch: 3024 # CUtlSymbolLarge
m_SoundPound: 3032 # CUtlSymbolLarge
m_SoundJiggle: 3040 # CUtlSymbolLarge
m_SoundLockedAnim: 3048 # CUtlSymbolLarge
m_numCloseAttempts: 3056 # int32_t
m_nPhysicsMaterial: 3060 # CUtlStringToken
m_SlaveName: 3064 # CUtlSymbolLarge
m_hMaster: 3072 # CHandle<CBasePropDoor>
m_OnBlockedClosing: 3080 # CEntityIOOutput
m_OnBlockedOpening: 3120 # CEntityIOOutput
m_OnUnblockedClosing: 3160 # CEntityIOOutput
m_OnUnblockedOpening: 3200 # CEntityIOOutput
m_OnFullyClosed: 3240 # CEntityIOOutput
m_OnFullyOpen: 3280 # CEntityIOOutput
m_OnClose: 3320 # CEntityIOOutput
m_OnOpen: 3360 # CEntityIOOutput
m_OnLockedUse: 3400 # CEntityIOOutput
m_OnAjarOpen: 3440 # CEntityIOOutput
CBaseToggle: # CBaseModelEntity
m_toggle_state: 1792 # TOGGLE_STATE
m_flMoveDistance: 1796 # float
m_flWait: 1800 # float
m_flLip: 1804 # float
m_bAlwaysFireBlockedOutputs: 1808 # bool
m_vecPosition1: 1812 # Vector
m_vecPosition2: 1824 # Vector
m_vecMoveAng: 1836 # QAngle
m_vecAngle1: 1848 # QAngle
m_vecAngle2: 1860 # QAngle
m_flHeight: 1872 # float
m_hActivator: 1876 # CHandle<CBaseEntity>
m_vecFinalDest: 1880 # Vector
m_vecFinalAngle: 1892 # QAngle
m_movementType: 1904 # int32_t
m_sMaster: 1912 # CUtlSymbolLarge
CBaseTrigger: # CBaseToggle
m_bDisabled: 1920 # bool
m_iFilterName: 1928 # CUtlSymbolLarge
m_hFilter: 1936 # CHandle<CBaseFilter>
m_OnStartTouch: 1944 # CEntityIOOutput
m_OnStartTouchAll: 1984 # CEntityIOOutput
m_OnEndTouch: 2024 # CEntityIOOutput
m_OnEndTouchAll: 2064 # CEntityIOOutput
m_OnTouching: 2104 # CEntityIOOutput
m_OnNotTouching: 2144 # CEntityIOOutput
m_hTouchingEntities: 2184 # CUtlVector<CHandle<CBaseEntity>>
m_bClientSidePredicted: 2208 # bool
CBaseViewModel: # CBaseAnimGraph
m_vecLastFacing: 2200 # Vector
m_nViewModelIndex: 2212 # uint32_t
m_nAnimationParity: 2216 # uint32_t
m_flAnimationStartTime: 2220 # float
m_hWeapon: 2224 # CHandle<CBasePlayerWeapon>
m_sVMName: 2232 # CUtlSymbolLarge
m_sAnimationPrefix: 2240 # CUtlSymbolLarge
m_hOldLayerSequence: 2248 # HSequence
m_oldLayer: 2252 # int32_t
m_oldLayerStartTime: 2256 # float
m_hControlPanel: 2260 # CHandle<CBaseEntity>
CBeam: # CBaseModelEntity
m_flFrameRate: 1792 # float
m_flHDRColorScale: 1796 # float
m_flFireTime: 1800 # GameTime_t
m_flDamage: 1804 # float
m_nNumBeamEnts: 1808 # uint8_t
m_hBaseMaterial: 1816 # CStrongHandle<InfoForResourceTypeIMaterial2>
m_nHaloIndex: 1824 # CStrongHandle<InfoForResourceTypeIMaterial2>
m_nBeamType: 1832 # BeamType_t
m_nBeamFlags: 1836 # uint32_t
m_hAttachEntity: 1840 # CHandle<CBaseEntity>[10]
m_nAttachIndex: 1880 # AttachmentHandle_t[10]
m_fWidth: 1892 # float
m_fEndWidth: 1896 # float
m_fFadeLength: 1900 # float
m_fHaloScale: 1904 # float
m_fAmplitude: 1908 # float
m_fStartFrame: 1912 # float
m_fSpeed: 1916 # float
m_flFrame: 1920 # float
m_nClipStyle: 1924 # BeamClipStyle_t
m_bTurnedOff: 1928 # bool
m_vecEndPos: 1932 # Vector
m_hEndEntity: 1944 # CHandle<CBaseEntity>
m_nDissolveType: 1948 # int32_t
CBlood: # CPointEntity
m_vecSprayAngles: 1200 # QAngle
m_vecSprayDir: 1212 # Vector
m_flAmount: 1224 # float
m_Color: 1228 # int32_t
CBodyComponent: # CEntityComponent
m_pSceneNode: 8 # CGameSceneNode*
__m_pChainEntity: 32 # CNetworkVarChainer
CBodyComponentBaseAnimGraph: # CBodyComponentSkeletonInstance
m_animationController: 1152 # CBaseAnimGraphController
__m_pChainEntity: 1888 # CNetworkVarChainer
CBodyComponentBaseModelEntity: # CBodyComponentSkeletonInstance
__m_pChainEntity: 1152 # CNetworkVarChainer
CBodyComponentPoint: # CBodyComponent
m_sceneNode: 80 # CGameSceneNode
__m_pChainEntity: 416 # CNetworkVarChainer
CBodyComponentSkeletonInstance: # CBodyComponent
m_skeletonInstance: 80 # CSkeletonInstance
__m_pChainEntity: 1104 # CNetworkVarChainer
CBombTarget: # CBaseTrigger
m_OnBombExplode: 2216 # CEntityIOOutput
m_OnBombPlanted: 2256 # CEntityIOOutput
m_OnBombDefused: 2296 # CEntityIOOutput
m_bIsBombSiteB: 2336 # bool
m_bIsHeistBombTarget: 2337 # bool
m_bBombPlantedHere: 2338 # bool
m_szMountTarget: 2344 # CUtlSymbolLarge
m_hInstructorHint: 2352 # CHandle<CBaseEntity>
m_nBombSiteDesignation: 2356 # int32_t
CBot:
m_pController: 16 # CCSPlayerController*
m_pPlayer: 24 # CCSPlayerPawn*
m_bHasSpawned: 32 # bool
m_id: 36 # uint32_t
m_isRunning: 184 # bool
m_isCrouching: 185 # bool
m_forwardSpeed: 188 # float
m_leftSpeed: 192 # float
m_verticalSpeed: 196 # float
m_buttonFlags: 200 # uint64_t
m_jumpTimestamp: 208 # float
m_viewForward: 212 # Vector
m_postureStackIndex: 240 # int32_t
CBreachCharge: # CCSWeaponBase
CBreachChargeProjectile: # CBaseGrenade
CBreakable: # CBaseModelEntity
m_Material: 1808 # Materials
m_hBreaker: 1812 # CHandle<CBaseEntity>
m_Explosion: 1816 # Explosions
m_iszSpawnObject: 1824 # CUtlSymbolLarge
m_flPressureDelay: 1832 # float
m_iMinHealthDmg: 1836 # int32_t
m_iszPropData: 1840 # CUtlSymbolLarge
m_impactEnergyScale: 1848 # float
m_nOverrideBlockLOS: 1852 # EOverrideBlockLOS_t
m_OnBreak: 1856 # CEntityIOOutput
m_OnHealthChanged: 1896 # CEntityOutputTemplate<float>
m_flDmgModBullet: 1936 # float
m_flDmgModClub: 1940 # float
m_flDmgModExplosive: 1944 # float
m_flDmgModFire: 1948 # float
m_iszPhysicsDamageTableName: 1952 # CUtlSymbolLarge
m_iszBasePropData: 1960 # CUtlSymbolLarge
m_iInteractions: 1968 # int32_t
m_PerformanceMode: 1972 # PerformanceMode_t
m_hPhysicsAttacker: 1976 # CHandle<CBasePlayerPawn>
m_flLastPhysicsInfluenceTime: 1980 # GameTime_t
CBreakableProp: # CBaseProp
m_OnBreak: 2272 # CEntityIOOutput
m_OnHealthChanged: 2312 # CEntityOutputTemplate<float>
m_OnTakeDamage: 2352 # CEntityIOOutput
m_impactEnergyScale: 2392 # float
m_iMinHealthDmg: 2396 # int32_t
m_preferredCarryAngles: 2400 # QAngle
m_flPressureDelay: 2412 # float
m_hBreaker: 2416 # CHandle<CBaseEntity>
m_PerformanceMode: 2420 # PerformanceMode_t
m_flDmgModBullet: 2424 # float
m_flDmgModClub: 2428 # float
m_flDmgModExplosive: 2432 # float
m_flDmgModFire: 2436 # float
m_iszPhysicsDamageTableName: 2440 # CUtlSymbolLarge
m_iszBasePropData: 2448 # CUtlSymbolLarge
m_iInteractions: 2456 # int32_t
m_flPreventDamageBeforeTime: 2460 # GameTime_t
m_bHasBreakPiecesOrCommands: 2464 # bool
m_explodeDamage: 2468 # float
m_explodeRadius: 2472 # float
m_explosionDelay: 2480 # float
m_explosionBuildupSound: 2488 # CUtlSymbolLarge
m_explosionCustomEffect: 2496 # CUtlSymbolLarge
m_explosionCustomSound: 2504 # CUtlSymbolLarge
m_explosionModifier: 2512 # CUtlSymbolLarge
m_hPhysicsAttacker: 2520 # CHandle<CBasePlayerPawn>
m_flLastPhysicsInfluenceTime: 2524 # GameTime_t
m_bOriginalBlockLOS: 2528 # bool
m_flDefaultFadeScale: 2532 # float
m_hLastAttacker: 2536 # CHandle<CBaseEntity>
m_hFlareEnt: 2540 # CHandle<CBaseEntity>
m_bUsePuntSound: 2544 # bool
m_iszPuntSound: 2552 # CUtlSymbolLarge
m_noGhostCollision: 2560 # bool
CBreakableStageHelper:
m_nCurrentStage: 8 # int32_t
m_nStageCount: 12 # int32_t
CBtActionAim: # CBtNode
m_szSensorInputKey: 104 # CUtlString
m_szAimReadyKey: 128 # CUtlString
m_flZoomCooldownTimestamp: 136 # float
m_bDoneAiming: 140 # bool
m_flLerpStartTime: 144 # float
m_flNextLookTargetLerpTime: 148 # float
m_flPenaltyReductionRatio: 152 # float
m_NextLookTarget: 156 # QAngle
m_AimTimer: 168 # CountdownTimer
m_SniperHoldTimer: 192 # CountdownTimer
m_FocusIntervalTimer: 216 # CountdownTimer
m_bAcquired: 240 # bool
CBtActionCombatPositioning: # CBtNode
m_szSensorInputKey: 104 # CUtlString
m_szIsAttackingKey: 128 # CUtlString
m_ActionTimer: 136 # CountdownTimer
m_bCrouching: 160 # bool
CBtActionMoveTo: # CBtNode
m_szDestinationInputKey: 96 # CUtlString
m_szHidingSpotInputKey: 104 # CUtlString
m_szThreatInputKey: 112 # CUtlString
m_vecDestination: 120 # Vector
m_bAutoLookAdjust: 132 # bool
m_bComputePath: 133 # bool
m_flDamagingAreasPenaltyCost: 136 # float
m_CheckApproximateCornersTimer: 144 # CountdownTimer
m_CheckHighPriorityItem: 168 # CountdownTimer
m_RepathTimer: 192 # CountdownTimer
m_flArrivalEpsilon: 216 # float
m_flAdditionalArrivalEpsilon2D: 220 # float
m_flHidingSpotCheckDistanceThreshold: 224 # float
m_flNearestAreaDistanceThreshold: 228 # float
CBtActionParachutePositioning: # CBtNode
m_ActionTimer: 88 # CountdownTimer
CBtNode:
CBtNodeComposite: # CBtNode
CBtNodeCondition: # CBtNodeDecorator
m_bNegated: 88 # bool
CBtNodeConditionInactive: # CBtNodeCondition
m_flRoundStartThresholdSeconds: 120 # float
m_flSensorInactivityThresholdSeconds: 124 # float
m_SensorInactivityTimer: 128 # CountdownTimer
CBtNodeDecorator: # CBtNode
CBubbling: # CBaseModelEntity
m_density: 1792 # int32_t
m_frequency: 1796 # int32_t
m_state: 1800 # int32_t
CBumpMine: # CCSWeaponBase
CBumpMineProjectile: # CBaseGrenade
CBuoyancyHelper:
m_flFluidDensity: 24 # float
CBuyZone: # CBaseTrigger
m_LegacyTeamNum: 2216 # int32_t
CC4: # CCSWeaponBase
m_vecLastValidPlayerHeldPosition: 3632 # Vector
m_vecLastValidDroppedPosition: 3644 # Vector
m_bDoValidDroppedPositionCheck: 3656 # bool
m_bStartedArming: 3657 # bool
m_fArmedTime: 3660 # GameTime_t
m_bBombPlacedAnimation: 3664 # bool
m_bIsPlantingViaUse: 3665 # bool
m_entitySpottedState: 3672 # EntitySpottedState_t
m_nSpotRules: 3696 # int32_t
m_bPlayedArmingBeeps: 3700 # bool[7]
m_bBombPlanted: 3707 # bool
m_bDroppedFromDeath: 3708 # bool
CCSBot: # CBot
m_lastCoopSpawnPoint: 248 # CHandle<SpawnPointCoopEnemy>
m_eyePosition: 264 # Vector
m_name: 276 # char[64]
m_combatRange: 340 # float
m_isRogue: 344 # bool
m_rogueTimer: 352 # CountdownTimer
m_diedLastRound: 380 # bool
m_safeTime: 384 # float
m_wasSafe: 388 # bool
m_blindFire: 396 # bool
m_surpriseTimer: 400 # CountdownTimer
m_bAllowActive: 424 # bool
m_isFollowing: 425 # bool
m_leader: 428 # CHandle<CCSPlayerPawn>
m_followTimestamp: 432 # float
m_allowAutoFollowTime: 436 # float
m_hurryTimer: 440 # CountdownTimer
m_alertTimer: 464 # CountdownTimer
m_sneakTimer: 488 # CountdownTimer
m_panicTimer: 512 # CountdownTimer
m_stateTimestamp: 1232 # float
m_isAttacking: 1236 # bool
m_isOpeningDoor: 1237 # bool
m_taskEntity: 1244 # CHandle<CBaseEntity>
m_goalPosition: 1260 # Vector
m_goalEntity: 1272 # CHandle<CBaseEntity>
m_avoid: 1276 # CHandle<CBaseEntity>
m_avoidTimestamp: 1280 # float
m_isStopping: 1284 # bool
m_hasVisitedEnemySpawn: 1285 # bool
m_stillTimer: 1288 # IntervalTimer
m_bEyeAnglesUnderPathFinderControl: 1304 # bool
m_pathIndex: 26128 # int32_t
m_areaEnteredTimestamp: 26132 # GameTime_t
m_repathTimer: 26136 # CountdownTimer
m_avoidFriendTimer: 26160 # CountdownTimer
m_isFriendInTheWay: 26184 # bool
m_politeTimer: 26192 # CountdownTimer
m_isWaitingBehindFriend: 26216 # bool
m_pathLadderEnd: 26260 # float
m_mustRunTimer: 26336 # CountdownTimer
m_waitTimer: 26360 # CountdownTimer
m_updateTravelDistanceTimer: 26384 # CountdownTimer
m_playerTravelDistance: 26408 # float[64]
m_travelDistancePhase: 26664 # uint8_t
m_hostageEscortCount: 27072 # uint8_t
m_hostageEscortCountTimestamp: 27076 # float
m_desiredTeam: 27080 # int32_t
m_hasJoined: 27084 # bool
m_isWaitingForHostage: 27085 # bool
m_inhibitWaitingForHostageTimer: 27088 # CountdownTimer
m_waitForHostageTimer: 27112 # CountdownTimer
m_noisePosition: 27136 # Vector
m_noiseTravelDistance: 27148 # float
m_noiseTimestamp: 27152 # float
m_noiseSource: 27160 # CCSPlayerPawn*
m_noiseBendTimer: 27184 # CountdownTimer
m_bentNoisePosition: 27208 # Vector
m_bendNoisePositionValid: 27220 # bool
m_lookAroundStateTimestamp: 27224 # float
m_lookAheadAngle: 27228 # float
m_forwardAngle: 27232 # float
m_inhibitLookAroundTimestamp: 27236 # float
m_lookAtSpot: 27244 # Vector
m_lookAtSpotDuration: 27260 # float
m_lookAtSpotTimestamp: 27264 # float
m_lookAtSpotAngleTolerance: 27268 # float
m_lookAtSpotClearIfClose: 27272 # bool
m_lookAtSpotAttack: 27273 # bool
m_lookAtDesc: 27280 # char*
m_peripheralTimestamp: 27288 # float
m_approachPointCount: 27680 # uint8_t
m_approachPointViewPosition: 27684 # Vector
m_viewSteadyTimer: 27696 # IntervalTimer
m_tossGrenadeTimer: 27720 # CountdownTimer
m_isAvoidingGrenade: 27752 # CountdownTimer
m_spotCheckTimestamp: 27784 # float
m_checkedHidingSpotCount: 28816 # int32_t
m_lookPitch: 28820 # float
m_lookPitchVel: 28824 # float
m_lookYaw: 28828 # float
m_lookYawVel: 28832 # float
m_targetSpot: 28836 # Vector
m_targetSpotVelocity: 28848 # Vector
m_targetSpotPredicted: 28860 # Vector
m_aimError: 28872 # QAngle
m_aimGoal: 28884 # QAngle
m_targetSpotTime: 28896 # GameTime_t
m_aimFocus: 28900 # float
m_aimFocusInterval: 28904 # float
m_aimFocusNextUpdate: 28908 # GameTime_t
m_ignoreEnemiesTimer: 28920 # CountdownTimer
m_enemy: 28944 # CHandle<CCSPlayerPawn>
m_isEnemyVisible: 28948 # bool
m_visibleEnemyParts: 28949 # uint8_t
m_lastEnemyPosition: 28952 # Vector
m_lastSawEnemyTimestamp: 28964 # float
m_firstSawEnemyTimestamp: 28968 # float
m_currentEnemyAcquireTimestamp: 28972 # float
m_enemyDeathTimestamp: 28976 # float
m_friendDeathTimestamp: 28980 # float
m_isLastEnemyDead: 28984 # bool
m_nearbyEnemyCount: 28988 # int32_t
m_bomber: 29512 # CHandle<CCSPlayerPawn>
m_nearbyFriendCount: 29516 # int32_t
m_closestVisibleFriend: 29520 # CHandle<CCSPlayerPawn>
m_closestVisibleHumanFriend: 29524 # CHandle<CCSPlayerPawn>
m_attentionInterval: 29528 # IntervalTimer
m_attacker: 29544 # CHandle<CCSPlayerPawn>
m_attackedTimestamp: 29548 # float
m_burnedByFlamesTimer: 29552 # IntervalTimer
m_lastVictimID: 29568 # int32_t
m_isAimingAtEnemy: 29572 # bool
m_isRapidFiring: 29573 # bool
m_equipTimer: 29576 # IntervalTimer
m_zoomTimer: 29592 # CountdownTimer
m_fireWeaponTimestamp: 29616 # GameTime_t
m_lookForWeaponsOnGroundTimer: 29624 # CountdownTimer
m_bIsSleeping: 29648 # bool
m_isEnemySniperVisible: 29649 # bool
m_sawEnemySniperTimer: 29656 # CountdownTimer
m_enemyQueueIndex: 29840 # uint8_t
m_enemyQueueCount: 29841 # uint8_t
m_enemyQueueAttendIndex: 29842 # uint8_t
m_isStuck: 29843 # bool
m_stuckTimestamp: 29844 # GameTime_t
m_stuckSpot: 29848 # Vector
m_wiggleTimer: 29864 # CountdownTimer
m_stuckJumpTimer: 29888 # CountdownTimer
m_nextCleanupCheckTimestamp: 29912 # GameTime_t
m_avgVel: 29916 # float[10]
m_avgVelIndex: 29956 # int32_t
m_avgVelCount: 29960 # int32_t
m_lastOrigin: 29964 # Vector
m_lastRadioRecievedTimestamp: 29980 # float
m_lastRadioSentTimestamp: 29984 # float
m_radioSubject: 29988 # CHandle<CCSPlayerPawn>
m_radioPosition: 29992 # Vector
m_voiceEndTimestamp: 30004 # float
m_lastValidReactionQueueFrame: 30016 # int32_t
CCSGOPlayerAnimGraphState:
CCSGOViewModel: # CPredictedViewModel
m_bShouldIgnoreOffsetAndAccuracy: 2264 # bool
m_nWeaponParity: 2268 # uint32_t
m_nOldWeaponParity: 2272 # uint32_t
CCSGO_TeamIntroCharacterPosition: # CCSGO_TeamPreviewCharacterPosition
CCSGO_TeamIntroCounterTerroristPosition: # CCSGO_TeamIntroCharacterPosition
CCSGO_TeamIntroTerroristPosition: # CCSGO_TeamIntroCharacterPosition
CCSGO_TeamPreviewCharacterPosition: # CBaseEntity
m_nVariant: 1200 # int32_t
m_nRandom: 1204 # int32_t
m_nOrdinal: 1208 # int32_t
m_sWeaponName: 1216 # CUtlString
m_xuid: 1224 # uint64_t
m_agentItem: 1232 # CEconItemView
m_glovesItem: 1864 # CEconItemView
m_weaponItem: 2496 # CEconItemView
CCSGO_TeamSelectCharacterPosition: # CCSGO_TeamPreviewCharacterPosition
CCSGO_TeamSelectCounterTerroristPosition: # CCSGO_TeamSelectCharacterPosition
CCSGO_TeamSelectTerroristPosition: # CCSGO_TeamSelectCharacterPosition
CCSGO_WingmanIntroCharacterPosition: # CCSGO_TeamIntroCharacterPosition
CCSGO_WingmanIntroCounterTerroristPosition: # CCSGO_WingmanIntroCharacterPosition
CCSGO_WingmanIntroTerroristPosition: # CCSGO_WingmanIntroCharacterPosition
CCSGameModeRules:
__m_pChainEntity: 8 # CNetworkVarChainer
CCSGameModeRules_Deathmatch: # CCSGameModeRules
m_bFirstThink: 48 # bool
m_bFirstThinkAfterConnected: 49 # bool
m_flDMBonusStartTime: 52 # GameTime_t
m_flDMBonusTimeLength: 56 # float
m_nDMBonusWeaponLoadoutSlot: 60 # int16_t
CCSGameModeRules_Noop: # CCSGameModeRules
CCSGameModeRules_Scripted: # CCSGameModeRules
CCSGameModeScript: # CBasePulseGraphInstance
CCSGameRules: # CTeamplayRules
__m_pChainEntity: 152 # CNetworkVarChainer
m_coopMissionManager: 192 # CHandle<CBaseEntity>
m_bFreezePeriod: 196 # bool
m_bWarmupPeriod: 197 # bool
m_fWarmupPeriodEnd: 200 # GameTime_t
m_fWarmupPeriodStart: 204 # GameTime_t
m_nTotalPausedTicks: 208 # int32_t
m_nPauseStartTick: 212 # int32_t
m_bServerPaused: 216 # bool
m_bGamePaused: 217 # bool
m_bTerroristTimeOutActive: 218 # bool
m_bCTTimeOutActive: 219 # bool
m_flTerroristTimeOutRemaining: 220 # float
m_flCTTimeOutRemaining: 224 # float
m_nTerroristTimeOuts: 228 # int32_t
m_nCTTimeOuts: 232 # int32_t
m_bTechnicalTimeOut: 236 # bool
m_bMatchWaitingForResume: 237 # bool
m_iRoundTime: 240 # int32_t
m_fMatchStartTime: 244 # float
m_fRoundStartTime: 248 # GameTime_t
m_flRestartRoundTime: 252 # GameTime_t
m_bGameRestart: 256 # bool
m_flGameStartTime: 260 # float
m_timeUntilNextPhaseStarts: 264 # float
m_gamePhase: 268 # int32_t
m_totalRoundsPlayed: 272 # int32_t
m_nRoundsPlayedThisPhase: 276 # int32_t
m_nOvertimePlaying: 280 # int32_t
m_iHostagesRemaining: 284 # int32_t
m_bAnyHostageReached: 288 # bool
m_bMapHasBombTarget: 289 # bool
m_bMapHasRescueZone: 290 # bool
m_bMapHasBuyZone: 291 # bool
m_bIsQueuedMatchmaking: 292 # bool
m_nQueuedMatchmakingMode: 296 # int32_t
m_bIsValveDS: 300 # bool
m_bLogoMap: 301 # bool
m_bPlayAllStepSoundsOnServer: 302 # bool
m_iSpectatorSlotCount: 304 # int32_t
m_MatchDevice: 308 # int32_t
m_bHasMatchStarted: 312 # bool
m_nNextMapInMapgroup: 316 # int32_t
m_szTournamentEventName: 320 # char[512]
m_szTournamentEventStage: 832 # char[512]
m_szMatchStatTxt: 1344 # char[512]
m_szTournamentPredictionsTxt: 1856 # char[512]
m_nTournamentPredictionsPct: 2368 # int32_t
m_flCMMItemDropRevealStartTime: 2372 # GameTime_t
m_flCMMItemDropRevealEndTime: 2376 # GameTime_t
m_bIsDroppingItems: 2380 # bool
m_bIsQuestEligible: 2381 # bool
m_bIsHltvActive: 2382 # bool
m_nGuardianModeWaveNumber: 2384 # int32_t
m_nGuardianModeSpecialKillsRemaining: 2388 # int32_t
m_nGuardianModeSpecialWeaponNeeded: 2392 # int32_t
m_nGuardianGrenadesToGiveBots: 2396 # int32_t
m_nNumHeaviesToSpawn: 2400 # int32_t
m_numGlobalGiftsGiven: 2404 # uint32_t
m_numGlobalGifters: 2408 # uint32_t
m_numGlobalGiftsPeriodSeconds: 2412 # uint32_t
m_arrFeaturedGiftersAccounts: 2416 # uint32_t[4]
m_arrFeaturedGiftersGifts: 2432 # uint32_t[4]
m_arrProhibitedItemIndices: 2448 # uint16_t[100]
m_arrTournamentActiveCasterAccounts: 2648 # uint32_t[4]
m_numBestOfMaps: 2664 # int32_t
m_nHalloweenMaskListSeed: 2668 # int32_t
m_bBombDropped: 2672 # bool
m_bBombPlanted: 2673 # bool
m_iRoundWinStatus: 2676 # int32_t
m_eRoundWinReason: 2680 # int32_t
m_bTCantBuy: 2684 # bool
m_bCTCantBuy: 2685 # bool
m_flGuardianBuyUntilTime: 2688 # GameTime_t
m_iMatchStats_RoundResults: 2692 # int32_t[30]
m_iMatchStats_PlayersAlive_CT: 2812 # int32_t[30]
m_iMatchStats_PlayersAlive_T: 2932 # int32_t[30]
m_TeamRespawnWaveTimes: 3052 # float[32]
m_flNextRespawnWave: 3180 # GameTime_t[32]
m_nServerQuestID: 3308 # int32_t
m_vMinimapMins: 3312 # Vector
m_vMinimapMaxs: 3324 # Vector
m_MinimapVerticalSectionHeights: 3336 # float[8]
m_bDontIncrementCoopWave: 3368 # bool
m_bSpawnedTerrorHuntHeavy: 3369 # bool
m_nEndMatchMapGroupVoteTypes: 3372 # int32_t[10]
m_nEndMatchMapGroupVoteOptions: 3412 # int32_t[10]
m_nEndMatchMapVoteWinner: 3452 # int32_t
m_iNumConsecutiveCTLoses: 3456 # int32_t
m_iNumConsecutiveTerroristLoses: 3460 # int32_t
m_bHasHostageBeenTouched: 3488 # bool
m_flIntermissionStartTime: 3492 # GameTime_t
m_flIntermissionEndTime: 3496 # GameTime_t
m_bLevelInitialized: 3500 # bool
m_iTotalRoundsPlayed: 3504 # int32_t
m_iUnBalancedRounds: 3508 # int32_t
m_endMatchOnRoundReset: 3512 # bool
m_endMatchOnThink: 3513 # bool
m_iFreezeTime: 3516 # int32_t
m_iNumTerrorist: 3520 # int32_t
m_iNumCT: 3524 # int32_t
m_iNumSpawnableTerrorist: 3528 # int32_t
m_iNumSpawnableCT: 3532 # int32_t
m_arrSelectedHostageSpawnIndices: 3536 # CUtlVector<int32_t>
m_bFirstConnected: 3560 # bool
m_bCompleteReset: 3561 # bool
m_bPickNewTeamsOnReset: 3562 # bool
m_bScrambleTeamsOnRestart: 3563 # bool
m_bSwapTeamsOnRestart: 3564 # bool
m_nEndMatchTiedVotes: 3576 # CUtlVector<int32_t>
m_bNeedToAskPlayersForContinueVote: 3604 # bool
m_numQueuedMatchmakingAccounts: 3608 # uint32_t
m_pQueuedMatchmakingReservationString: 3616 # char*
m_numTotalTournamentDrops: 3624 # uint32_t
m_numSpectatorsCountMax: 3628 # uint32_t
m_numSpectatorsCountMaxTV: 3632 # uint32_t
m_numSpectatorsCountMaxLnk: 3636 # uint32_t
m_bForceTeamChangeSilent: 3648 # bool
m_bLoadingRoundBackupData: 3649 # bool
m_nMatchInfoShowType: 3704 # int32_t
m_flMatchInfoDecidedTime: 3708 # float
m_flCoopRespawnAndHealTime: 3736 # float
m_coopBonusCoinsFound: 3740 # int32_t
m_coopBonusPistolsOnly: 3744 # bool
m_coopPlayersInDeploymentZone: 3745 # bool
m_coopMissionDeadPlayerRespawnEnabled: 3746 # bool
mTeamDMLastWinningTeamNumber: 3748 # int32_t
mTeamDMLastThinkTime: 3752 # float
m_flTeamDMLastAnnouncementTime: 3756 # float
m_iAccountTerrorist: 3760 # int32_t
m_iAccountCT: 3764 # int32_t
m_iSpawnPointCount_Terrorist: 3768 # int32_t
m_iSpawnPointCount_CT: 3772 # int32_t
m_iMaxNumTerrorists: 3776 # int32_t
m_iMaxNumCTs: 3780 # int32_t
m_iLoserBonus: 3784 # int32_t
m_iLoserBonusMostRecentTeam: 3788 # int32_t
m_tmNextPeriodicThink: 3792 # float
m_bVoiceWonMatchBragFired: 3796 # bool
m_fWarmupNextChatNoticeTime: 3800 # float
m_iHostagesRescued: 3808 # int32_t
m_iHostagesTouched: 3812 # int32_t
m_flNextHostageAnnouncement: 3816 # float
m_bNoTerroristsKilled: 3820 # bool
m_bNoCTsKilled: 3821 # bool
m_bNoEnemiesKilled: 3822 # bool
m_bCanDonateWeapons: 3823 # bool
m_firstKillTime: 3828 # float
m_firstBloodTime: 3836 # float
m_hostageWasInjured: 3864 # bool
m_hostageWasKilled: 3865 # bool
m_bVoteCalled: 3880 # bool
m_bServerVoteOnReset: 3881 # bool
m_flVoteCheckThrottle: 3884 # float
m_bBuyTimeEnded: 3888 # bool
m_nLastFreezeEndBeep: 3892 # int32_t
m_bTargetBombed: 3896 # bool
m_bBombDefused: 3897 # bool
m_bMapHasBombZone: 3898 # bool
m_vecMainCTSpawnPos: 3928 # Vector
m_CTSpawnPointsMasterList: 3944 # CUtlVector<SpawnPoint*>
m_TerroristSpawnPointsMasterList: 3968 # CUtlVector<SpawnPoint*>
m_iNextCTSpawnPoint: 3992 # int32_t
m_iNextTerroristSpawnPoint: 3996 # int32_t
m_CTSpawnPoints: 4000 # CUtlVector<SpawnPoint*>
m_TerroristSpawnPoints: 4024 # CUtlVector<SpawnPoint*>
m_bIsUnreservedGameServer: 4048 # bool
m_fAutobalanceDisplayTime: 4052 # float
m_bAllowWeaponSwitch: 4672 # bool
m_bRoundTimeWarningTriggered: 4673 # bool
m_phaseChangeAnnouncementTime: 4676 # GameTime_t
m_fNextUpdateTeamClanNamesTime: 4680 # float
m_flLastThinkTime: 4684 # GameTime_t
m_fAccumulatedRoundOffDamage: 4688 # float
m_nShorthandedBonusLastEvalRound: 4692 # int32_t
m_nMatchAbortedEarlyReason: 5328 # int32_t
m_bHasTriggeredRoundStartMusic: 5332 # bool
m_bHasTriggeredCoopSpawnReset: 5333 # bool
m_bSwitchingTeamsAtRoundReset: 5334 # bool
m_pGameModeRules: 5360 # CCSGameModeRules*
m_BtGlobalBlackboard: 5368 # KeyValues3
m_hPlayerResource: 5472 # CHandle<CBaseEntity>
m_RetakeRules: 5480 # CRetakeGameRules
m_GuardianBotSkillLevelMax: 5964 # int32_t
m_GuardianBotSkillLevelMin: 5968 # int32_t
m_arrTeamUniqueKillWeaponsMatch: 5976 # CUtlVector<int32_t>[4]
m_bTeamLastKillUsedUniqueWeaponMatch: 6072 # bool[4]
m_nMatchEndCount: 6112 # uint8_t
m_nTTeamIntroVariant: 6116 # int32_t
m_nCTTeamIntroVariant: 6120 # int32_t
m_bTeamIntroPeriod: 6124 # bool
m_fTeamIntroPeriodEnd: 6128 # GameTime_t
m_bPlayedTeamIntroVO: 6132 # bool
m_flLastPerfSampleTime: 22528 # double
m_bSkipNextServerPerfSample: 22536 # bool
CCSGameRulesProxy: # CGameRulesProxy
m_pGameRules: 1200 # CCSGameRules*
CCSMinimapBoundary: # CBaseEntity
CCSObserverPawn: # CCSPlayerPawnBase
CCSObserver_CameraServices: # CCSPlayerBase_CameraServices
CCSObserver_MovementServices: # CPlayer_MovementServices
CCSObserver_ObserverServices: # CPlayer_ObserverServices
CCSObserver_UseServices: # CPlayer_UseServices
CCSObserver_ViewModelServices: # CPlayer_ViewModelServices
CCSPlace: # CServerOnlyModelEntity
m_name: 1800 # CUtlSymbolLarge
CCSPlayerBase_CameraServices: # CPlayer_CameraServices
m_iFOV: 368 # uint32_t
m_iFOVStart: 372 # uint32_t
m_flFOVTime: 376 # GameTime_t
m_flFOVRate: 380 # float
m_hZoomOwner: 384 # CHandle<CBaseEntity>
m_hTriggerFogList: 392 # CUtlVector<CHandle<CBaseEntity>>
m_hLastFogTrigger: 416 # CHandle<CBaseEntity>
CCSPlayerController: # CBasePlayerController
m_pInGameMoneyServices: 1728 # CCSPlayerController_InGameMoneyServices*
m_pInventoryServices: 1736 # CCSPlayerController_InventoryServices*
m_pActionTrackingServices: 1744 # CCSPlayerController_ActionTrackingServices*
m_pDamageServices: 1752 # CCSPlayerController_DamageServices*
m_iPing: 1760 # uint32_t
m_bHasCommunicationAbuseMute: 1764 # bool
m_szCrosshairCodes: 1768 # CUtlSymbolLarge
m_iPendingTeamNum: 1776 # uint8_t
m_flForceTeamTime: 1780 # GameTime_t
m_iCompTeammateColor: 1784 # int32_t
m_bEverPlayedOnTeam: 1788 # bool
m_bAttemptedToGetColor: 1789 # bool
m_iTeammatePreferredColor: 1792 # int32_t
m_bTeamChanged: 1796 # bool
m_bInSwitchTeam: 1797 # bool
m_bHasSeenJoinGame: 1798 # bool
m_bJustBecameSpectator: 1799 # bool
m_bSwitchTeamsOnNextRoundReset: 1800 # bool
m_bRemoveAllItemsOnNextRoundReset: 1801 # bool
m_szClan: 1808 # CUtlSymbolLarge
m_szClanName: 1816 # char[32]
m_iCoachingTeam: 1848 # int32_t
m_nPlayerDominated: 1856 # uint64_t
m_nPlayerDominatingMe: 1864 # uint64_t
m_iCompetitiveRanking: 1872 # int32_t
m_iCompetitiveWins: 1876 # int32_t
m_iCompetitiveRankType: 1880 # int8_t
m_iCompetitiveRankingPredicted_Win: 1884 # int32_t
m_iCompetitiveRankingPredicted_Loss: 1888 # int32_t
m_iCompetitiveRankingPredicted_Tie: 1892 # int32_t
m_nEndMatchNextMapVote: 1896 # int32_t
m_unActiveQuestId: 1900 # uint16_t
m_nQuestProgressReason: 1904 # QuestProgress::Reason
m_unPlayerTvControlFlags: 1908 # uint32_t
m_iDraftIndex: 1952 # int32_t
m_msQueuedModeDisconnectionTimestamp: 1956 # uint32_t
m_uiAbandonRecordedReason: 1960 # uint32_t
m_bCannotBeKicked: 1964 # bool
m_bEverFullyConnected: 1965 # bool
m_bAbandonAllowsSurrender: 1966 # bool
m_bAbandonOffersInstantSurrender: 1967 # bool
m_bDisconnection1MinWarningPrinted: 1968 # bool
m_bScoreReported: 1969 # bool
m_nDisconnectionTick: 1972 # int32_t
m_bControllingBot: 1984 # bool
m_bHasControlledBotThisRound: 1985 # bool
m_bHasBeenControlledByPlayerThisRound: 1986 # bool
m_nBotsControlledThisRound: 1988 # int32_t
m_bCanControlObservedBot: 1992 # bool
m_hPlayerPawn: 1996 # CHandle<CCSPlayerPawn>
m_hObserverPawn: 2000 # CHandle<CCSObserverPawn>
m_DesiredObserverMode: 2004 # int32_t
m_hDesiredObserverTarget: 2008 # CEntityHandle
m_bPawnIsAlive: 2012 # bool
m_iPawnHealth: 2016 # uint32_t
m_iPawnArmor: 2020 # int32_t
m_bPawnHasDefuser: 2024 # bool
m_bPawnHasHelmet: 2025 # bool
m_nPawnCharacterDefIndex: 2026 # uint16_t
m_iPawnLifetimeStart: 2028 # int32_t
m_iPawnLifetimeEnd: 2032 # int32_t
m_iPawnBotDifficulty: 2036 # int32_t
m_hOriginalControllerOfCurrentPawn: 2040 # CHandle<CCSPlayerController>
m_iScore: 2044 # int32_t
m_iRoundScore: 2048 # int32_t
m_iRoundsWon: 2052 # int32_t
m_vecKills: 2056 # CNetworkUtlVectorBase<EKillTypes_t>
m_iMVPs: 2080 # int32_t
m_nUpdateCounter: 2084 # int32_t
m_flSmoothedPing: 2088 # float
m_lastHeldVoteTimer: 63696 # IntervalTimer
m_bShowHints: 63720 # bool
m_iNextTimeCheck: 63724 # int32_t
m_bJustDidTeamKill: 63728 # bool
m_bPunishForTeamKill: 63729 # bool
m_bGaveTeamDamageWarning: 63730 # bool
m_bGaveTeamDamageWarningThisRound: 63731 # bool
m_dblLastReceivedPacketPlatFloatTime: 63736 # double
m_LastTeamDamageWarningTime: 63744 # GameTime_t
m_LastTimePlayerWasDisconnectedForPawnsRemove: 63748 # GameTime_t
CCSPlayerController_ActionTrackingServices: # CPlayerControllerComponent
m_perRoundStats: 64 # CUtlVectorEmbeddedNetworkVar<CSPerRoundStats_t>
m_matchStats: 144 # CSMatchStats_t
m_iNumRoundKills: 328 # int32_t
m_iNumRoundKillsHeadshots: 332 # int32_t
m_unTotalRoundDamageDealt: 336 # uint32_t
CCSPlayerController_DamageServices: # CPlayerControllerComponent
m_nSendUpdate: 64 # int32_t
m_DamageList: 72 # CUtlVectorEmbeddedNetworkVar<CDamageRecord>
CCSPlayerController_InGameMoneyServices: # CPlayerControllerComponent
m_bReceivesMoneyNextRound: 64 # bool
m_iAccountMoneyEarnedForNextRound: 68 # int32_t
m_iAccount: 72 # int32_t
m_iStartAccount: 76 # int32_t
m_iTotalCashSpent: 80 # int32_t
m_iCashSpentThisRound: 84 # int32_t
CCSPlayerController_InventoryServices: # CPlayerControllerComponent
m_unMusicID: 64 # uint16_t
m_rank: 68 # MedalRank_t[6]
m_nPersonaDataPublicLevel: 92 # int32_t
m_nPersonaDataPublicCommendsLeader: 96 # int32_t
m_nPersonaDataPublicCommendsTeacher: 100 # int32_t
m_nPersonaDataPublicCommendsFriendly: 104 # int32_t
m_unEquippedPlayerSprayIDs: 3912 # uint32_t[1]
m_vecServerAuthoritativeWeaponSlots: 3920 # CUtlVectorEmbeddedNetworkVar<ServerAuthoritativeWeaponSlot_t>
CCSPlayerPawn: # CCSPlayerPawnBase
m_pBulletServices: 5456 # CCSPlayer_BulletServices*
m_pHostageServices: 5464 # CCSPlayer_HostageServices*
m_pBuyServices: 5472 # CCSPlayer_BuyServices*
m_pActionTrackingServices: 5480 # CCSPlayer_ActionTrackingServices*
m_pRadioServices: 5488 # CCSPlayer_RadioServices*
m_pDamageReactServices: 5496 # CCSPlayer_DamageReactServices*
m_nCharacterDefIndex: 5504 # uint16_t
m_hPreviousModel: 5512 # CStrongHandle<InfoForResourceTypeCModel>
m_bHasFemaleVoice: 5520 # bool
m_strVOPrefix: 5528 # CUtlString
m_szLastPlaceName: 5536 # char[18]
m_bInHostageResetZone: 5728 # bool
m_bInBuyZone: 5729 # bool
m_bWasInBuyZone: 5730 # bool
m_bInHostageRescueZone: 5731 # bool
m_bInBombZone: 5732 # bool
m_bWasInHostageRescueZone: 5733 # bool
m_iRetakesOffering: 5736 # int32_t
m_iRetakesOfferingCard: 5740 # int32_t
m_bRetakesHasDefuseKit: 5744 # bool
m_bRetakesMVPLastRound: 5745 # bool
m_iRetakesMVPBoostItem: 5748 # int32_t
m_RetakesMVPBoostExtraUtility: 5752 # loadout_slot_t
m_flHealthShotBoostExpirationTime: 5756 # GameTime_t
m_flLandseconds: 5760 # float
m_aimPunchAngle: 5764 # QAngle
m_aimPunchAngleVel: 5776 # QAngle
m_aimPunchTickBase: 5788 # int32_t
m_aimPunchTickFraction: 5792 # float
m_aimPunchCache: 5800 # CUtlVector<QAngle>
m_bIsBuyMenuOpen: 5824 # bool
m_xLastHeadBoneTransform: 7424 # CTransform
m_bLastHeadBoneTransformIsValid: 7456 # bool
m_lastLandTime: 7460 # GameTime_t
m_bOnGroundLastTick: 7464 # bool
m_iPlayerLocked: 7468 # int32_t
m_flTimeOfLastInjury: 7476 # GameTime_t
m_flNextSprayDecalTime: 7480 # GameTime_t
m_bNextSprayDecalTimeExpedited: 7484 # bool
m_nRagdollDamageBone: 7488 # int32_t
m_vRagdollDamageForce: 7492 # Vector
m_vRagdollDamagePosition: 7504 # Vector
m_szRagdollDamageWeaponName: 7516 # char[64]
m_bRagdollDamageHeadshot: 7580 # bool
m_vRagdollServerOrigin: 7584 # Vector
m_EconGloves: 7600 # CEconItemView
m_qDeathEyeAngles: 8232 # QAngle
m_bSkipOneHeadConstraintUpdate: 8244 # bool
CCSPlayerPawnBase: # CBasePlayerPawn
m_CTouchExpansionComponent: 2920 # CTouchExpansionComponent
m_pPingServices: 3000 # CCSPlayer_PingServices*
m_pViewModelServices: 3008 # CPlayer_ViewModelServices*
m_iDisplayHistoryBits: 3016 # uint32_t
m_flLastAttackedTeammate: 3020 # float
m_hOriginalController: 3024 # CHandle<CCSPlayerController>
m_blindUntilTime: 3028 # GameTime_t
m_blindStartTime: 3032 # GameTime_t
m_allowAutoFollowTime: 3036 # GameTime_t
m_entitySpottedState: 3040 # EntitySpottedState_t
m_nSpotRules: 3064 # int32_t
m_iPlayerState: 3068 # CSPlayerState
m_chickenIdleSoundTimer: 3080 # CountdownTimer
m_chickenJumpSoundTimer: 3104 # CountdownTimer
m_vecLastBookmarkedPosition: 3288 # Vector
m_flLastDistanceTraveledNotice: 3300 # float
m_flAccumulatedDistanceTraveled: 3304 # float
m_flLastFriendlyFireDamageReductionRatio: 3308 # float
m_bRespawning: 3312 # bool
m_nLastPickupPriority: 3316 # int32_t
m_flLastPickupPriorityTime: 3320 # float
m_bIsScoped: 3324 # bool
m_bIsWalking: 3325 # bool
m_bResumeZoom: 3326 # bool
m_bIsDefusing: 3327 # bool
m_bIsGrabbingHostage: 3328 # bool
m_iBlockingUseActionInProgress: 3332 # CSPlayerBlockingUseAction_t
m_fImmuneToGunGameDamageTime: 3336 # GameTime_t
m_bGunGameImmunity: 3340 # bool
m_fMolotovDamageTime: 3344 # float
m_bHasMovedSinceSpawn: 3348 # bool
m_bCanMoveDuringFreezePeriod: 3349 # bool
m_flGuardianTooFarDistFrac: 3352 # float
m_flNextGuardianTooFarHurtTime: 3356 # float
m_flDetectedByEnemySensorTime: 3360 # GameTime_t
m_flDealtDamageToEnemyMostRecentTimestamp: 3364 # float
m_flLastEquippedHelmetTime: 3368 # GameTime_t
m_flLastEquippedArmorTime: 3372 # GameTime_t
m_nHeavyAssaultSuitCooldownRemaining: 3376 # int32_t
m_bResetArmorNextSpawn: 3380 # bool
m_flLastBumpMineBumpTime: 3384 # GameTime_t
m_flEmitSoundTime: 3388 # GameTime_t
m_iNumSpawns: 3392 # int32_t
m_iShouldHaveCash: 3396 # int32_t
m_bInvalidSteamLogonDelayed: 3400 # bool
m_flLastAction: 3404 # GameTime_t
m_flNameChangeHistory: 3408 # float[5]
m_fLastGivenDefuserTime: 3428 # float
m_fLastGivenBombTime: 3432 # float
m_bHasNightVision: 3436 # bool
m_bNightVisionOn: 3437 # bool
m_fNextRadarUpdateTime: 3440 # float
m_flLastMoneyUpdateTime: 3444 # float
m_MenuStringBuffer: 3448 # char[1024]
m_fIntroCamTime: 4472 # float
m_nMyCollisionGroup: 4476 # int32_t
m_bInNoDefuseArea: 4480 # bool
m_bKilledByTaser: 4481 # bool
m_iMoveState: 4484 # int32_t
m_grenadeParameterStashTime: 4488 # GameTime_t
m_bGrenadeParametersStashed: 4492 # bool
m_angStashedShootAngles: 4496 # QAngle
m_vecStashedGrenadeThrowPosition: 4508 # Vector
m_vecStashedVelocity: 4520 # Vector
m_angShootAngleHistory: 4532 # QAngle[2]
m_vecThrowPositionHistory: 4556 # Vector[2]
m_vecVelocityHistory: 4580 # Vector[2]
m_bDiedAirborne: 4604 # bool
m_iBombSiteIndex: 4608 # CEntityIndex
m_nWhichBombZone: 4612 # int32_t
m_bInBombZoneTrigger: 4616 # bool
m_bWasInBombZoneTrigger: 4617 # bool
m_iDirection: 4620 # int32_t
m_iShotsFired: 4624 # int32_t
m_ArmorValue: 4628 # int32_t
m_flFlinchStack: 4632 # float
m_flVelocityModifier: 4636 # float
m_flHitHeading: 4640 # float
m_nHitBodyPart: 4644 # int32_t
m_iHostagesKilled: 4648 # int32_t
m_vecTotalBulletForce: 4652 # Vector
m_flFlashDuration: 4664 # float
m_flFlashMaxAlpha: 4668 # float
m_flProgressBarStartTime: 4672 # float
m_iProgressBarDuration: 4676 # int32_t
m_bWaitForNoAttack: 4680 # bool
m_flLowerBodyYawTarget: 4684 # float
m_bStrafing: 4688 # bool
m_lastStandingPos: 4692 # Vector
m_ignoreLadderJumpTime: 4704 # float
m_ladderSurpressionTimer: 4712 # CountdownTimer
m_lastLadderNormal: 4736 # Vector
m_lastLadderPos: 4748 # Vector
m_thirdPersonHeading: 4760 # QAngle
m_flSlopeDropOffset: 4772 # float
m_flSlopeDropHeight: 4776 # float
m_vHeadConstraintOffset: 4780 # Vector
m_iLastWeaponFireUsercmd: 4800 # int32_t
m_angEyeAngles: 4804 # QAngle
m_bVCollisionInitted: 4816 # bool
m_storedSpawnPosition: 4820 # Vector
m_storedSpawnAngle: 4832 # QAngle
m_bIsSpawning: 4844 # bool
m_bHideTargetID: 4845 # bool
m_nNumDangerZoneDamageHits: 4848 # int32_t
m_bHud_MiniScoreHidden: 4852 # bool
m_bHud_RadarHidden: 4853 # bool
m_nLastKillerIndex: 4856 # CEntityIndex
m_nLastConcurrentKilled: 4860 # int32_t
m_nDeathCamMusic: 4864 # int32_t
m_iAddonBits: 4868 # int32_t
m_iPrimaryAddon: 4872 # int32_t
m_iSecondaryAddon: 4876 # int32_t
m_currentDeafnessFilter: 4880 # CUtlStringToken
m_NumEnemiesKilledThisSpawn: 4884 # int32_t
m_NumEnemiesKilledThisRound: 4888 # int32_t
m_NumEnemiesAtRoundStart: 4892 # int32_t
m_wasNotKilledNaturally: 4896 # bool
m_vecPlayerPatchEconIndices: 4900 # uint32_t[5]
m_iDeathFlags: 4920 # int32_t
m_hPet: 4924 # CHandle<CChicken>
m_unCurrentEquipmentValue: 5384 # uint16_t
m_unRoundStartEquipmentValue: 5386 # uint16_t
m_unFreezetimeEndEquipmentValue: 5388 # uint16_t
m_nSurvivalTeamNumber: 5392 # int32_t
m_bHasDeathInfo: 5396 # bool
m_flDeathInfoTime: 5400 # float
m_vecDeathInfoOrigin: 5404 # Vector
m_bKilledByHeadshot: 5416 # bool
m_LastHitBox: 5420 # int32_t
m_LastHealth: 5424 # int32_t
m_flLastCollisionCeiling: 5428 # float
m_flLastCollisionCeilingChangeTime: 5432 # float
m_pBot: 5440 # CCSBot*
m_bBotAllowActive: 5448 # bool
m_bCommittingSuicideOnTeamChange: 5449 # bool
CCSPlayerResource: # CBaseEntity
m_bHostageAlive: 1200 # bool[12]
m_isHostageFollowingSomeone: 1212 # bool[12]
m_iHostageEntityIDs: 1224 # CEntityIndex[12]
m_bombsiteCenterA: 1272 # Vector
m_bombsiteCenterB: 1284 # Vector
m_hostageRescueX: 1296 # int32_t[4]
m_hostageRescueY: 1312 # int32_t[4]
m_hostageRescueZ: 1328 # int32_t[4]
m_bEndMatchNextMapAllVoted: 1344 # bool
m_foundGoalPositions: 1345 # bool
CCSPlayer_ActionTrackingServices: # CPlayerPawnComponent
m_hLastWeaponBeforeC4AutoSwitch: 520 # CHandle<CBasePlayerWeapon>
m_bIsRescuing: 572 # bool
m_weaponPurchasesThisMatch: 576 # WeaponPurchaseTracker_t
m_weaponPurchasesThisRound: 664 # WeaponPurchaseTracker_t
CCSPlayer_BulletServices: # CPlayerPawnComponent
m_totalHitsOnServer: 64 # int32_t
CCSPlayer_BuyServices: # CPlayerPawnComponent
m_vecSellbackPurchaseEntries: 200 # CUtlVectorEmbeddedNetworkVar<SellbackPurchaseEntry_t>
CCSPlayer_CameraServices: # CCSPlayerBase_CameraServices
CCSPlayer_DamageReactServices: # CPlayerPawnComponent
CCSPlayer_HostageServices: # CPlayerPawnComponent
m_hCarriedHostage: 64 # CHandle<CBaseEntity>
m_hCarriedHostageProp: 68 # CHandle<CBaseEntity>
CCSPlayer_ItemServices: # CPlayer_ItemServices
m_bHasDefuser: 64 # bool
m_bHasHelmet: 65 # bool
m_bHasHeavyArmor: 66 # bool
CCSPlayer_MovementServices: # CPlayer_MovementServices_Humanoid
m_flMaxFallVelocity: 544 # float
m_vecLadderNormal: 548 # Vector
m_nLadderSurfacePropIndex: 560 # int32_t
m_flDuckAmount: 564 # float
m_flDuckSpeed: 568 # float
m_bDuckOverride: 572 # bool
m_bDesiresDuck: 573 # bool
m_flDuckOffset: 576 # float
m_nDuckTimeMsecs: 580 # uint32_t
m_nDuckJumpTimeMsecs: 584 # uint32_t
m_nJumpTimeMsecs: 588 # uint32_t
m_flLastDuckTime: 592 # float
m_vecLastPositionAtFullCrouchSpeed: 608 # Vector2D
m_duckUntilOnGround: 616 # bool
m_bHasWalkMovedSinceLastJump: 617 # bool
m_bInStuckTest: 618 # bool
m_flStuckCheckTime: 632 # float[64][2]
m_nTraceCount: 1144 # int32_t
m_StuckLast: 1148 # int32_t
m_bSpeedCropped: 1152 # bool
m_nOldWaterLevel: 1156 # int32_t
m_flWaterEntryTime: 1160 # float
m_vecForward: 1164 # Vector
m_vecLeft: 1176 # Vector
m_vecUp: 1188 # Vector
m_vecPreviouslyPredictedOrigin: 1200 # Vector
m_bMadeFootstepNoise: 1212 # bool
m_iFootsteps: 1216 # int32_t
m_bOldJumpPressed: 1220 # bool
m_flJumpPressedTime: 1224 # float
m_flJumpUntil: 1228 # float
m_flJumpVel: 1232 # float
m_fStashGrenadeParameterWhen: 1236 # GameTime_t
m_nButtonDownMaskPrev: 1240 # uint64_t
m_flOffsetTickCompleteTime: 1248 # float
m_flOffsetTickStashedSpeed: 1252 # float
m_flStamina: 1256 # float
m_flHeightAtJumpStart: 1260 # float
m_flMaxJumpHeightThisJump: 1264 # float
CCSPlayer_PingServices: # CPlayerPawnComponent
m_flPlayerPingTokens: 64 # GameTime_t[5]
m_hPlayerPing: 84 # CHandle<CBaseEntity>
CCSPlayer_RadioServices: # CPlayerPawnComponent
m_flGotHostageTalkTimer: 64 # GameTime_t
m_flDefusingTalkTimer: 68 # GameTime_t
m_flC4PlantTalkTimer: 72 # GameTime_t
m_flRadioTokenSlots: 76 # GameTime_t[3]
m_bIgnoreRadio: 88 # bool
CCSPlayer_UseServices: # CPlayer_UseServices
m_hLastKnownUseEntity: 64 # CHandle<CBaseEntity>
m_flLastUseTimeStamp: 68 # GameTime_t
m_flTimeStartedHoldingUse: 72 # GameTime_t
m_flTimeLastUsedWindow: 76 # GameTime_t
CCSPlayer_ViewModelServices: # CPlayer_ViewModelServices
m_hViewModel: 64 # CHandle<CBaseViewModel>[3]
CCSPlayer_WaterServices: # CPlayer_WaterServices
m_NextDrownDamageTime: 64 # float
m_nDrownDmgRate: 68 # int32_t
m_AirFinishedTime: 72 # GameTime_t
m_flWaterJumpTime: 76 # float
m_vecWaterJumpVel: 80 # Vector
m_flSwimSoundTime: 92 # float
CCSPlayer_WeaponServices: # CPlayer_WeaponServices
m_flNextAttack: 176 # GameTime_t
m_bIsLookingAtWeapon: 180 # bool
m_bIsHoldingLookAtWeapon: 181 # bool
m_hSavedWeapon: 184 # CHandle<CBasePlayerWeapon>
m_nTimeToMelee: 188 # int32_t
m_nTimeToSecondary: 192 # int32_t
m_nTimeToPrimary: 196 # int32_t
m_nTimeToSniperRifle: 200 # int32_t
m_bIsBeingGivenItem: 204 # bool
m_bIsPickingUpItemWithUse: 205 # bool
m_bPickedUpWeapon: 206 # bool
CCSPulseServerFuncs_Globals:
CCSSprite: # CSprite
CCSTeam: # CTeam
m_nLastRecievedShorthandedRoundBonus: 1384 # int32_t
m_nShorthandedRoundBonusStartRound: 1388 # int32_t
m_bSurrendered: 1392 # bool
m_szTeamMatchStat: 1393 # char[512]
m_numMapVictories: 1908 # int32_t
m_scoreFirstHalf: 1912 # int32_t
m_scoreSecondHalf: 1916 # int32_t
m_scoreOvertime: 1920 # int32_t
m_szClanTeamname: 1924 # char[129]
m_iClanID: 2056 # uint32_t
m_szTeamFlagImage: 2060 # char[8]
m_szTeamLogoImage: 2068 # char[8]
m_flNextResourceTime: 2076 # float
m_iLastUpdateSentAt: 2080 # int32_t
CCSWeaponBase: # CBasePlayerWeapon
m_bRemoveable: 3208 # bool
m_flFireSequenceStartTime: 3216 # float
m_nFireSequenceStartTimeChange: 3220 # int32_t
m_nFireSequenceStartTimeAck: 3224 # int32_t
m_ePlayerFireEvent: 3228 # PlayerAnimEvent_t
m_ePlayerFireEventAttackType: 3232 # WeaponAttackType_t
m_seqIdle: 3236 # HSequence
m_seqFirePrimary: 3240 # HSequence
m_seqFireSecondary: 3244 # HSequence
m_thirdPersonFireSequences: 3248 # CUtlVector<HSequence>
m_hCurrentThirdPersonSequence: 3272 # HSequence
m_nSilencerBoneIndex: 3276 # int32_t
m_thirdPersonSequences: 3280 # HSequence[7]
m_bPlayerAmmoStockOnPickup: 3320 # bool
m_bRequireUseToTouch: 3321 # bool
m_iState: 3324 # CSWeaponState_t
m_flLastTimeInAir: 3328 # GameTime_t
m_flLastDeployTime: 3332 # GameTime_t
m_nViewModelIndex: 3336 # uint32_t
m_bReloadsWithClips: 3340 # bool
m_flTimeWeaponIdle: 3368 # GameTime_t
m_bFireOnEmpty: 3372 # bool
m_OnPlayerPickup: 3376 # CEntityIOOutput
m_weaponMode: 3416 # CSWeaponMode
m_flTurningInaccuracyDelta: 3420 # float
m_vecTurningInaccuracyEyeDirLast: 3424 # Vector
m_flTurningInaccuracy: 3436 # float
m_fAccuracyPenalty: 3440 # float
m_flLastAccuracyUpdateTime: 3444 # GameTime_t
m_fAccuracySmoothedForZoom: 3448 # float
m_fScopeZoomEndTime: 3452 # GameTime_t
m_iRecoilIndex: 3456 # int32_t
m_flRecoilIndex: 3460 # float
m_bBurstMode: 3464 # bool
m_nPostponeFireReadyTicks: 3468 # GameTick_t
m_flPostponeFireReadyFrac: 3472 # float
m_bInReload: 3476 # bool
m_bReloadVisuallyComplete: 3477 # bool
m_flDroppedAtTime: 3480 # GameTime_t
m_bIsHauledBack: 3484 # bool
m_bSilencerOn: 3485 # bool
m_flTimeSilencerSwitchComplete: 3488 # GameTime_t
m_iOriginalTeamNumber: 3492 # int32_t
m_flNextAttackRenderTimeOffset: 3496 # float
m_bCanBePickedUp: 3520 # bool
m_bUseCanOverrideNextOwnerTouchTime: 3521 # bool
m_nextOwnerTouchTime: 3524 # GameTime_t
m_nextPrevOwnerTouchTime: 3528 # GameTime_t
m_hPrevOwner: 3532 # CHandle<CCSPlayerPawn>
m_nDropTick: 3536 # GameTick_t
m_donated: 3572 # bool
m_fLastShotTime: 3576 # GameTime_t
m_bWasOwnedByCT: 3580 # bool
m_bWasOwnedByTerrorist: 3581 # bool
m_bFiredOutOfAmmoEvent: 3582 # bool
m_numRemoveUnownedWeaponThink: 3584 # int32_t
m_IronSightController: 3592 # CIronSightController
m_iIronSightMode: 3616 # int32_t
m_flLastLOSTraceFailureTime: 3620 # GameTime_t
m_iNumEmptyAttacks: 3624 # int32_t
CCSWeaponBaseGun: # CCSWeaponBase
m_zoomLevel: 3632 # int32_t
m_iBurstShotsRemaining: 3636 # int32_t
m_silencedModelIndex: 3648 # int32_t
m_inPrecache: 3652 # bool
m_bNeedsBoltAction: 3653 # bool
m_bSkillReloadAvailable: 3654 # bool
m_bSkillReloadLiftedReloadKey: 3655 # bool
m_bSkillBoltInterruptAvailable: 3656 # bool
m_bSkillBoltLiftedFireKey: 3657 # bool
CCSWeaponBaseVData: # CBasePlayerWeaponVData
m_WeaponType: 576 # CSWeaponType
m_WeaponCategory: 580 # CSWeaponCategory
m_szViewModel: 584 # CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
m_szPlayerModel: 808 # CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
m_szWorldDroppedModel: 1032 # CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
m_szAimsightLensMaskModel: 1256 # CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
m_szMagazineModel: 1480 # CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
m_szHeatEffect: 1704 # CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
m_szEjectBrassEffect: 1928 # CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
m_szMuzzleFlashParticleAlt: 2152 # CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
m_szMuzzleFlashThirdPersonParticle: 2376 # CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
m_szMuzzleFlashThirdPersonParticleAlt: 2600 # CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
m_szTracerParticle: 2824 # CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
m_GearSlot: 3048 # gear_slot_t
m_GearSlotPosition: 3052 # int32_t
m_DefaultLoadoutSlot: 3056 # loadout_slot_t
m_sWrongTeamMsg: 3064 # CUtlString
m_nPrice: 3072 # int32_t
m_nKillAward: 3076 # int32_t
m_nPrimaryReserveAmmoMax: 3080 # int32_t
m_nSecondaryReserveAmmoMax: 3084 # int32_t
m_bMeleeWeapon: 3088 # bool
m_bHasBurstMode: 3089 # bool
m_bIsRevolver: 3090 # bool
m_bCannotShootUnderwater: 3091 # bool
m_szName: 3096 # CUtlString
m_szAnimExtension: 3104 # CUtlString
m_eSilencerType: 3112 # CSWeaponSilencerType
m_nCrosshairMinDistance: 3116 # int32_t
m_nCrosshairDeltaDistance: 3120 # int32_t
m_flCycleTime: 3124 # CFiringModeFloat
m_flMaxSpeed: 3132 # CFiringModeFloat
m_flSpread: 3140 # CFiringModeFloat
m_flInaccuracyCrouch: 3148 # CFiringModeFloat
m_flInaccuracyStand: 3156 # CFiringModeFloat
m_flInaccuracyJump: 3164 # CFiringModeFloat
m_flInaccuracyLand: 3172 # CFiringModeFloat
m_flInaccuracyLadder: 3180 # CFiringModeFloat
m_flInaccuracyFire: 3188 # CFiringModeFloat
m_flInaccuracyMove: 3196 # CFiringModeFloat
m_flRecoilAngle: 3204 # CFiringModeFloat
m_flRecoilAngleVariance: 3212 # CFiringModeFloat
m_flRecoilMagnitude: 3220 # CFiringModeFloat
m_flRecoilMagnitudeVariance: 3228 # CFiringModeFloat
m_nTracerFrequency: 3236 # CFiringModeInt
m_flInaccuracyJumpInitial: 3244 # float
m_flInaccuracyJumpApex: 3248 # float
m_flInaccuracyReload: 3252 # float
m_nRecoilSeed: 3256 # int32_t
m_nSpreadSeed: 3260 # int32_t
m_flTimeToIdleAfterFire: 3264 # float
m_flIdleInterval: 3268 # float
m_flAttackMovespeedFactor: 3272 # float
m_flHeatPerShot: 3276 # float
m_flInaccuracyPitchShift: 3280 # float
m_flInaccuracyAltSoundThreshold: 3284 # float
m_flBotAudibleRange: 3288 # float
m_szUseRadioSubtitle: 3296 # CUtlString
m_bUnzoomsAfterShot: 3304 # bool
m_bHideViewModelWhenZoomed: 3305 # bool
m_nZoomLevels: 3308 # int32_t
m_nZoomFOV1: 3312 # int32_t
m_nZoomFOV2: 3316 # int32_t
m_flZoomTime0: 3320 # float
m_flZoomTime1: 3324 # float
m_flZoomTime2: 3328 # float
m_flIronSightPullUpSpeed: 3332 # float
m_flIronSightPutDownSpeed: 3336 # float
m_flIronSightFOV: 3340 # float
m_flIronSightPivotForward: 3344 # float
m_flIronSightLooseness: 3348 # float
m_angPivotAngle: 3352 # QAngle
m_vecIronSightEyePos: 3364 # Vector
m_nDamage: 3376 # int32_t
m_flHeadshotMultiplier: 3380 # float
m_flArmorRatio: 3384 # float
m_flPenetration: 3388 # float
m_flRange: 3392 # float
m_flRangeModifier: 3396 # float
m_flFlinchVelocityModifierLarge: 3400 # float
m_flFlinchVelocityModifierSmall: 3404 # float
m_flRecoveryTimeCrouch: 3408 # float
m_flRecoveryTimeStand: 3412 # float
m_flRecoveryTimeCrouchFinal: 3416 # float
m_flRecoveryTimeStandFinal: 3420 # float
m_nRecoveryTransitionStartBullet: 3424 # int32_t
m_nRecoveryTransitionEndBullet: 3428 # int32_t
m_flThrowVelocity: 3432 # float
m_vSmokeColor: 3436 # Vector
m_szAnimClass: 3448 # CUtlString
CChangeLevel: # CBaseTrigger
m_sMapName: 2216 # CUtlString
m_sLandmarkName: 2224 # CUtlString
m_OnChangeLevel: 2232 # CEntityIOOutput
m_bTouched: 2272 # bool
m_bNoTouch: 2273 # bool
m_bNewChapter: 2274 # bool
m_bOnChangeLevelFired: 2275 # bool
CChicken: # CDynamicProp
m_AttributeManager: 2856 # CAttributeContainer
m_OriginalOwnerXuidLow: 3568 # uint32_t
m_OriginalOwnerXuidHigh: 3572 # uint32_t
m_updateTimer: 3576 # CountdownTimer
m_stuckAnchor: 3600 # Vector
m_stuckTimer: 3616 # CountdownTimer
m_collisionStuckTimer: 3640 # CountdownTimer
m_isOnGround: 3664 # bool
m_vFallVelocity: 3668 # Vector
m_activity: 3680 # ChickenActivity
m_activityTimer: 3688 # CountdownTimer
m_turnRate: 3712 # float
m_fleeFrom: 3716 # CHandle<CBaseEntity>
m_moveRateThrottleTimer: 3720 # CountdownTimer
m_startleTimer: 3744 # CountdownTimer
m_vocalizeTimer: 3768 # CountdownTimer
m_flWhenZombified: 3792 # GameTime_t
m_jumpedThisFrame: 3796 # bool
m_leader: 3800 # CHandle<CCSPlayerPawn>
m_reuseTimer: 3808 # CountdownTimer
m_hasBeenUsed: 3832 # bool
m_jumpTimer: 3840 # CountdownTimer
m_flLastJumpTime: 3864 # float
m_bInJump: 3868 # bool
m_isWaitingForLeader: 3869 # bool
m_repathTimer: 12072 # CountdownTimer
m_inhibitDoorTimer: 12096 # CountdownTimer
m_inhibitObstacleAvoidanceTimer: 12240 # CountdownTimer
m_vecPathGoal: 12272 # Vector
m_flActiveFollowStartTime: 12284 # GameTime_t
m_followMinuteTimer: 12288 # CountdownTimer
m_vecLastEggPoopPosition: 12312 # Vector
m_vecEggsPooped: 12328 # CUtlVector<CHandle<CBaseEntity>>
m_BlockDirectionTimer: 12360 # CountdownTimer
CCollisionProperty:
m_collisionAttribute: 16 # VPhysicsCollisionAttribute_t
m_vecMins: 64 # Vector
m_vecMaxs: 76 # Vector
m_usSolidFlags: 90 # uint8_t
m_nSolidType: 91 # SolidType_t
m_triggerBloat: 92 # uint8_t
m_nSurroundType: 93 # SurroundingBoundsType_t
m_CollisionGroup: 94 # uint8_t
m_nEnablePhysics: 95 # uint8_t
m_flBoundingRadius: 96 # float
m_vecSpecifiedSurroundingMins: 100 # Vector
m_vecSpecifiedSurroundingMaxs: 112 # Vector
m_vecSurroundingMaxs: 124 # Vector
m_vecSurroundingMins: 136 # Vector
m_vCapsuleCenter1: 148 # Vector
m_vCapsuleCenter2: 160 # Vector
m_flCapsuleRadius: 172 # float
CColorCorrection: # CBaseEntity
m_flFadeInDuration: 1200 # float
m_flFadeOutDuration: 1204 # float
m_flStartFadeInWeight: 1208 # float
m_flStartFadeOutWeight: 1212 # float
m_flTimeStartFadeIn: 1216 # GameTime_t
m_flTimeStartFadeOut: 1220 # GameTime_t
m_flMaxWeight: 1224 # float
m_bStartDisabled: 1228 # bool
m_bEnabled: 1229 # bool
m_bMaster: 1230 # bool
m_bClientSide: 1231 # bool
m_bExclusive: 1232 # bool
m_MinFalloff: 1236 # float
m_MaxFalloff: 1240 # float
m_flCurWeight: 1244 # float
m_netlookupFilename: 1248 # char[512]
m_lookupFilename: 1760 # CUtlSymbolLarge
CColorCorrectionVolume: # CBaseTrigger
m_bEnabled: 2216 # bool
m_MaxWeight: 2220 # float
m_FadeDuration: 2224 # float
m_bStartDisabled: 2228 # bool
m_Weight: 2232 # float
m_lookupFilename: 2236 # char[512]
m_LastEnterWeight: 2748 # float
m_LastEnterTime: 2752 # GameTime_t
m_LastExitWeight: 2756 # float
m_LastExitTime: 2760 # GameTime_t
CCommentaryAuto: # CBaseEntity
m_OnCommentaryNewGame: 1200 # CEntityIOOutput
m_OnCommentaryMidGame: 1240 # CEntityIOOutput
m_OnCommentaryMultiplayerSpawn: 1280 # CEntityIOOutput
CCommentarySystem:
m_bCommentaryConvarsChanging: 17 # bool
m_bCommentaryEnabledMidGame: 18 # bool
m_flNextTeleportTime: 20 # GameTime_t
m_iTeleportStage: 24 # int32_t
m_bCheatState: 28 # bool
m_bIsFirstSpawnGroupToLoad: 29 # bool
m_hCurrentNode: 56 # CHandle<CPointCommentaryNode>
m_hActiveCommentaryNode: 60 # CHandle<CPointCommentaryNode>
m_hLastCommentaryNode: 64 # CHandle<CPointCommentaryNode>
m_vecNodes: 72 # CUtlVector<CHandle<CPointCommentaryNode>>
CCommentaryViewPosition: # CSprite
CConstantForceController:
m_linear: 12 # Vector
m_angular: 24 # RotationVector
m_linearSave: 36 # Vector
m_angularSave: 48 # RotationVector
CConstraintAnchor: # CBaseAnimGraph
m_massScale: 2192 # float
CCoopBonusCoin: # CDynamicProp
CCopyRecipientFilter:
m_Flags: 8 # int32_t
m_Recipients: 16 # CUtlVector<CPlayerSlot>
CCredits: # CPointEntity
m_OnCreditsDone: 1200 # CEntityIOOutput
m_bRolledOutroCredits: 1240 # bool
m_flLogoLength: 1244 # float
CDEagle: # CCSWeaponBaseGun
CDamageRecord:
m_PlayerDamager: 40 # CHandle<CCSPlayerPawnBase>
m_PlayerRecipient: 44 # CHandle<CCSPlayerPawnBase>
m_hPlayerControllerDamager: 48 # CHandle<CCSPlayerController>
m_hPlayerControllerRecipient: 52 # CHandle<CCSPlayerController>
m_szPlayerDamagerName: 56 # CUtlString
m_szPlayerRecipientName: 64 # CUtlString
m_DamagerXuid: 72 # uint64_t
m_RecipientXuid: 80 # uint64_t
m_iDamage: 88 # int32_t
m_iActualHealthRemoved: 92 # int32_t
m_iNumHits: 96 # int32_t
m_iLastBulletUpdate: 100 # int32_t
m_bIsOtherEnemy: 104 # bool
m_killType: 105 # EKillTypes_t
CDebugHistory: # CBaseEntity
m_nNpcEvents: 17648 # int32_t
CDecoyGrenade: # CBaseCSGrenade
CDecoyProjectile: # CBaseCSGrenadeProjectile
m_nDecoyShotTick: 2632 # int32_t
m_shotsRemaining: 2636 # int32_t
m_fExpireTime: 2640 # GameTime_t
m_decoyWeaponDefIndex: 2656 # uint16_t
CDynamicLight: # CBaseModelEntity
m_ActualFlags: 1792 # uint8_t
m_Flags: 1793 # uint8_t
m_LightStyle: 1794 # uint8_t
m_On: 1795 # bool
m_Radius: 1796 # float
m_Exponent: 1800 # int32_t
m_InnerAngle: 1804 # float
m_OuterAngle: 1808 # float
m_SpotRadius: 1812 # float
CDynamicProp: # CBreakableProp
m_bCreateNavObstacle: 2576 # bool
m_bUseHitboxesForRenderBox: 2577 # bool
m_bUseAnimGraph: 2578 # bool
m_pOutputAnimBegun: 2584 # CEntityIOOutput
m_pOutputAnimOver: 2624 # CEntityIOOutput
m_pOutputAnimLoopCycleOver: 2664 # CEntityIOOutput
m_OnAnimReachedStart: 2704 # CEntityIOOutput
m_OnAnimReachedEnd: 2744 # CEntityIOOutput
m_iszDefaultAnim: 2784 # CUtlSymbolLarge
m_nDefaultAnimLoopMode: 2792 # AnimLoopMode_t
m_bAnimateOnServer: 2796 # bool
m_bRandomizeCycle: 2797 # bool
m_bStartDisabled: 2798 # bool
m_bScriptedMovement: 2799 # bool
m_bFiredStartEndOutput: 2800 # bool
m_bForceNpcExclude: 2801 # bool
m_bCreateNonSolid: 2802 # bool
m_bIsOverrideProp: 2803 # bool
m_iInitialGlowState: 2804 # int32_t
m_nGlowRange: 2808 # int32_t
m_nGlowRangeMin: 2812 # int32_t
m_glowColor: 2816 # Color
m_nGlowTeam: 2820 # int32_t
CDynamicPropAlias_cable_dynamic: # CDynamicProp
CDynamicPropAlias_dynamic_prop: # CDynamicProp
CDynamicPropAlias_prop_dynamic_override: # CDynamicProp
CEconEntity: # CBaseFlex
m_AttributeManager: 2352 # CAttributeContainer
m_OriginalOwnerXuidLow: 3064 # uint32_t
m_OriginalOwnerXuidHigh: 3068 # uint32_t
m_nFallbackPaintKit: 3072 # int32_t
m_nFallbackSeed: 3076 # int32_t
m_flFallbackWear: 3080 # float
m_nFallbackStatTrak: 3084 # int32_t
m_hOldProvidee: 3088 # CHandle<CBaseEntity>
m_iOldOwnerClass: 3092 # int32_t
CEconItemAttribute:
m_iAttributeDefinitionIndex: 48 # uint16_t
m_flValue: 52 # float
m_flInitialValue: 56 # float
m_nRefundableCurrency: 60 # int32_t
m_bSetBonus: 64 # bool
CEconItemView: # IEconItemInterface
m_iItemDefinitionIndex: 56 # uint16_t
m_iEntityQuality: 60 # int32_t
m_iEntityLevel: 64 # uint32_t
m_iItemID: 72 # uint64_t
m_iItemIDHigh: 80 # uint32_t
m_iItemIDLow: 84 # uint32_t
m_iAccountID: 88 # uint32_t
m_iInventoryPosition: 92 # uint32_t
m_bInitialized: 104 # bool
m_AttributeList: 112 # CAttributeList
m_NetworkedDynamicAttributes: 208 # CAttributeList
m_szCustomName: 304 # char[161]
m_szCustomNameOverride: 465 # char[161]
CEconWearable: # CEconEntity
m_nForceSkin: 3096 # int32_t
m_bAlwaysAllow: 3100 # bool
CEffectData:
m_vOrigin: 8 # Vector
m_vStart: 20 # Vector
m_vNormal: 32 # Vector
m_vAngles: 44 # QAngle
m_hEntity: 56 # CEntityHandle
m_hOtherEntity: 60 # CEntityHandle
m_flScale: 64 # float
m_flMagnitude: 68 # float
m_flRadius: 72 # float
m_nSurfaceProp: 76 # CUtlStringToken
m_nEffectIndex: 80 # CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>
m_nDamageType: 88 # uint32_t
m_nPenetrate: 92 # uint8_t
m_nMaterial: 94 # uint16_t
m_nHitBox: 96 # uint16_t
m_nColor: 98 # uint8_t
m_fFlags: 99 # uint8_t
m_nAttachmentIndex: 100 # AttachmentHandle_t
m_nAttachmentName: 104 # CUtlStringToken
m_iEffectName: 108 # uint16_t
m_nExplosionType: 110 # uint8_t
CEnableMotionFixup: # CBaseEntity
CEntityBlocker: # CBaseModelEntity
CEntityComponent:
CEntityDissolve: # CBaseModelEntity
m_flFadeInStart: 1792 # float
m_flFadeInLength: 1796 # float
m_flFadeOutModelStart: 1800 # float
m_flFadeOutModelLength: 1804 # float
m_flFadeOutStart: 1808 # float
m_flFadeOutLength: 1812 # float
m_flStartTime: 1816 # GameTime_t
m_nDissolveType: 1820 # EntityDisolveType_t
m_vDissolverOrigin: 1824 # Vector
m_nMagnitude: 1836 # uint32_t
CEntityFlame: # CBaseEntity
m_hEntAttached: 1200 # CHandle<CBaseEntity>
m_bCheapEffect: 1204 # bool
m_flSize: 1208 # float
m_bUseHitboxes: 1212 # bool
m_iNumHitboxFires: 1216 # int32_t
m_flHitboxFireScale: 1220 # float
m_flLifetime: 1224 # GameTime_t
m_hAttacker: 1228 # CHandle<CBaseEntity>
m_iDangerSound: 1232 # int32_t
m_flDirectDamagePerSecond: 1236 # float
m_iCustomDamageType: 1240 # int32_t
CEntityIdentity:
m_nameStringableIndex: 20 # int32_t
m_name: 24 # CUtlSymbolLarge
m_designerName: 32 # CUtlSymbolLarge
m_flags: 48 # uint32_t
m_worldGroupId: 56 # WorldGroupId_t
m_fDataObjectTypes: 60 # uint32_t
m_PathIndex: 64 # ChangeAccessorFieldPathIndex_t
m_pPrev: 88 # CEntityIdentity*
m_pNext: 96 # CEntityIdentity*
m_pPrevByClass: 104 # CEntityIdentity*
m_pNextByClass: 112 # CEntityIdentity*
CEntityInstance:
m_iszPrivateVScripts: 8 # CUtlSymbolLarge
m_pEntity: 16 # CEntityIdentity*
m_CScriptComponent: 40 # CScriptComponent*
CEntitySubclassVDataBase:
CEnvBeam: # CBeam
m_active: 1952 # int32_t
m_spriteTexture: 1960 # CStrongHandle<InfoForResourceTypeIMaterial2>
m_iszStartEntity: 1968 # CUtlSymbolLarge
m_iszEndEntity: 1976 # CUtlSymbolLarge
m_life: 1984 # float
m_boltWidth: 1988 # float
m_noiseAmplitude: 1992 # float
m_speed: 1996 # int32_t
m_restrike: 2000 # float
m_iszSpriteName: 2008 # CUtlSymbolLarge
m_frameStart: 2016 # int32_t
m_vEndPointWorld: 2020 # Vector
m_vEndPointRelative: 2032 # Vector
m_radius: 2044 # float
m_TouchType: 2048 # Touch_t
m_iFilterName: 2056 # CUtlSymbolLarge
m_hFilter: 2064 # CHandle<CBaseEntity>
m_iszDecal: 2072 # CUtlSymbolLarge
m_OnTouchedByEntity: 2080 # CEntityIOOutput
CEnvBeverage: # CBaseEntity
m_CanInDispenser: 1200 # bool
m_nBeverageType: 1204 # int32_t
CEnvCombinedLightProbeVolume: # CBaseEntity
m_Color: 5384 # Color
m_flBrightness: 5388 # float
m_hCubemapTexture: 5392 # CStrongHandle<InfoForResourceTypeCTextureBase>
m_bCustomCubemapTexture: 5400 # bool
m_hLightProbeTexture: 5408 # CStrongHandle<InfoForResourceTypeCTextureBase>
m_hLightProbeDirectLightIndicesTexture: 5416 # CStrongHandle<InfoForResourceTypeCTextureBase>
m_hLightProbeDirectLightScalarsTexture: 5424 # CStrongHandle<InfoForResourceTypeCTextureBase>
m_hLightProbeDirectLightShadowsTexture: 5432 # CStrongHandle<InfoForResourceTypeCTextureBase>
m_vBoxMins: 5440 # Vector
m_vBoxMaxs: 5452 # Vector
m_bMoveable: 5464 # bool
m_nHandshake: 5468 # int32_t
m_nEnvCubeMapArrayIndex: 5472 # int32_t
m_nPriority: 5476 # int32_t
m_bStartDisabled: 5480 # bool
m_flEdgeFadeDist: 5484 # float
m_vEdgeFadeDists: 5488 # Vector
m_nLightProbeSizeX: 5500 # int32_t
m_nLightProbeSizeY: 5504 # int32_t
m_nLightProbeSizeZ: 5508 # int32_t
m_nLightProbeAtlasX: 5512 # int32_t
m_nLightProbeAtlasY: 5516 # int32_t
m_nLightProbeAtlasZ: 5520 # int32_t
m_bEnabled: 5545 # bool
CEnvCubemap: # CBaseEntity
m_hCubemapTexture: 1328 # CStrongHandle<InfoForResourceTypeCTextureBase>
m_bCustomCubemapTexture: 1336 # bool
m_flInfluenceRadius: 1340 # float
m_vBoxProjectMins: 1344 # Vector
m_vBoxProjectMaxs: 1356 # Vector
m_bMoveable: 1368 # bool
m_nHandshake: 1372 # int32_t
m_nEnvCubeMapArrayIndex: 1376 # int32_t
m_nPriority: 1380 # int32_t
m_flEdgeFadeDist: 1384 # float
m_vEdgeFadeDists: 1388 # Vector
m_flDiffuseScale: 1400 # float
m_bStartDisabled: 1404 # bool
m_bDefaultEnvMap: 1405 # bool
m_bDefaultSpecEnvMap: 1406 # bool
m_bIndoorCubeMap: 1407 # bool
m_bCopyDiffuseFromDefaultCubemap: 1408 # bool
m_bEnabled: 1424 # bool
CEnvCubemapBox: # CEnvCubemap
CEnvCubemapFog: # CBaseEntity
m_flEndDistance: 1200 # float
m_flStartDistance: 1204 # float
m_flFogFalloffExponent: 1208 # float
m_bHeightFogEnabled: 1212 # bool
m_flFogHeightWidth: 1216 # float
m_flFogHeightEnd: 1220 # float
m_flFogHeightStart: 1224 # float
m_flFogHeightExponent: 1228 # float
m_flLODBias: 1232 # float
m_bActive: 1236 # bool
m_bStartDisabled: 1237 # bool
m_flFogMaxOpacity: 1240 # float
m_nCubemapSourceType: 1244 # int32_t
m_hSkyMaterial: 1248 # CStrongHandle<InfoForResourceTypeIMaterial2>
m_iszSkyEntity: 1256 # CUtlSymbolLarge
m_hFogCubemapTexture: 1264 # CStrongHandle<InfoForResourceTypeCTextureBase>
m_bHasHeightFogEnd: 1272 # bool
m_bFirstTime: 1273 # bool
CEnvDecal: # CBaseModelEntity
m_hDecalMaterial: 1792 # CStrongHandle<InfoForResourceTypeIMaterial2>
m_flWidth: 1800 # float
m_flHeight: 1804 # float
m_flDepth: 1808 # float
m_nRenderOrder: 1812 # uint32_t
m_bProjectOnWorld: 1816 # bool
m_bProjectOnCharacters: 1817 # bool
m_bProjectOnWater: 1818 # bool
m_flDepthSortBias: 1820 # float
CEnvDetailController: # CBaseEntity
m_flFadeStartDist: 1200 # float
m_flFadeEndDist: 1204 # float
CEnvEntityIgniter: # CBaseEntity
m_flLifetime: 1200 # float
CEnvEntityMaker: # CPointEntity
m_vecEntityMins: 1200 # Vector
m_vecEntityMaxs: 1212 # Vector
m_hCurrentInstance: 1224 # CHandle<CBaseEntity>
m_hCurrentBlocker: 1228 # CHandle<CBaseEntity>
m_vecBlockerOrigin: 1232 # Vector
m_angPostSpawnDirection: 1244 # QAngle
m_flPostSpawnDirectionVariance: 1256 # float
m_flPostSpawnSpeed: 1260 # float
m_bPostSpawnUseAngles: 1264 # bool
m_iszTemplate: 1272 # CUtlSymbolLarge
m_pOutputOnSpawned: 1280 # CEntityIOOutput
m_pOutputOnFailedSpawn: 1320 # CEntityIOOutput
CEnvExplosion: # CModelPointEntity
m_iMagnitude: 1792 # int32_t
m_flPlayerDamage: 1796 # float
m_iRadiusOverride: 1800 # int32_t
m_flInnerRadius: 1804 # float
m_spriteScale: 1808 # int32_t
m_flDamageForce: 1812 # float
m_hInflictor: 1816 # CHandle<CBaseEntity>
m_iCustomDamageType: 1820 # int32_t
m_iszExplosionType: 1832 # CUtlSymbolLarge
m_iszCustomEffectName: 1840 # CUtlSymbolLarge
m_iszCustomSoundName: 1848 # CUtlSymbolLarge
m_iClassIgnore: 1856 # Class_T
m_iClassIgnore2: 1860 # Class_T
m_iszEntityIgnoreName: 1864 # CUtlSymbolLarge
m_hEntityIgnore: 1872 # CHandle<CBaseEntity>
CEnvFade: # CLogicalEntity
m_fadeColor: 1200 # Color
m_Duration: 1204 # float
m_HoldDuration: 1208 # float
m_OnBeginFade: 1216 # CEntityIOOutput
CEnvFireSensor: # CBaseEntity
m_bEnabled: 1200 # bool
m_bHeatAtLevel: 1201 # bool
m_radius: 1204 # float
m_targetLevel: 1208 # float
m_targetTime: 1212 # float
m_levelTime: 1216 # float
m_OnHeatLevelStart: 1224 # CEntityIOOutput
m_OnHeatLevelEnd: 1264 # CEntityIOOutput
CEnvFireSource: # CBaseEntity
m_bEnabled: 1200 # bool
m_radius: 1204 # float
m_damage: 1208 # float
CEnvFunnel: # CBaseEntity
CEnvGlobal: # CLogicalEntity
m_outCounter: 1200 # CEntityOutputTemplate<int32_t>
m_globalstate: 1240 # CUtlSymbolLarge
m_triggermode: 1248 # int32_t
m_initialstate: 1252 # int32_t
m_counter: 1256 # int32_t
CEnvHudHint: # CPointEntity
m_iszMessage: 1200 # CUtlSymbolLarge
CEnvInstructorHint: # CPointEntity
m_iszName: 1200 # CUtlSymbolLarge
m_iszReplace_Key: 1208 # CUtlSymbolLarge
m_iszHintTargetEntity: 1216 # CUtlSymbolLarge
m_iTimeout: 1224 # int32_t
m_iDisplayLimit: 1228 # int32_t
m_iszIcon_Onscreen: 1232 # CUtlSymbolLarge
m_iszIcon_Offscreen: 1240 # CUtlSymbolLarge
m_iszCaption: 1248 # CUtlSymbolLarge
m_iszActivatorCaption: 1256 # CUtlSymbolLarge
m_Color: 1264 # Color
m_fIconOffset: 1268 # float
m_fRange: 1272 # float
m_iPulseOption: 1276 # uint8_t
m_iAlphaOption: 1277 # uint8_t
m_iShakeOption: 1278 # uint8_t
m_bStatic: 1279 # bool
m_bNoOffscreen: 1280 # bool
m_bForceCaption: 1281 # bool
m_iInstanceType: 1284 # int32_t
m_bSuppressRest: 1288 # bool
m_iszBinding: 1296 # CUtlSymbolLarge
m_bAllowNoDrawTarget: 1304 # bool
m_bAutoStart: 1305 # bool
m_bLocalPlayerOnly: 1306 # bool
CEnvInstructorVRHint: # CPointEntity
m_iszName: 1200 # CUtlSymbolLarge
m_iszHintTargetEntity: 1208 # CUtlSymbolLarge
m_iTimeout: 1216 # int32_t
m_iszCaption: 1224 # CUtlSymbolLarge
m_iszStartSound: 1232 # CUtlSymbolLarge
m_iLayoutFileType: 1240 # int32_t
m_iszCustomLayoutFile: 1248 # CUtlSymbolLarge
m_iAttachType: 1256 # int32_t
m_flHeightOffset: 1260 # float
CEnvLaser: # CBeam
m_iszLaserTarget: 1952 # CUtlSymbolLarge
m_pSprite: 1960 # CSprite*
m_iszSpriteName: 1968 # CUtlSymbolLarge
m_firePosition: 1976 # Vector
m_flStartFrame: 1988 # float
CEnvLightProbeVolume: # CBaseEntity
m_hLightProbeTexture: 5256 # CStrongHandle<InfoForResourceTypeCTextureBase>
m_hLightProbeDirectLightIndicesTexture: 5264 # CStrongHandle<InfoForResourceTypeCTextureBase>
m_hLightProbeDirectLightScalarsTexture: 5272 # CStrongHandle<InfoForResourceTypeCTextureBase>
m_hLightProbeDirectLightShadowsTexture: 5280 # CStrongHandle<InfoForResourceTypeCTextureBase>
m_vBoxMins: 5288 # Vector
m_vBoxMaxs: 5300 # Vector
m_bMoveable: 5312 # bool
m_nHandshake: 5316 # int32_t
m_nPriority: 5320 # int32_t
m_bStartDisabled: 5324 # bool
m_nLightProbeSizeX: 5328 # int32_t
m_nLightProbeSizeY: 5332 # int32_t
m_nLightProbeSizeZ: 5336 # int32_t
m_nLightProbeAtlasX: 5340 # int32_t
m_nLightProbeAtlasY: 5344 # int32_t
m_nLightProbeAtlasZ: 5348 # int32_t
m_bEnabled: 5361 # bool
CEnvMicrophone: # CPointEntity
m_bDisabled: 1200 # bool
m_hMeasureTarget: 1204 # CHandle<CBaseEntity>
m_nSoundMask: 1208 # int32_t
m_flSensitivity: 1212 # float
m_flSmoothFactor: 1216 # float
m_flMaxRange: 1220 # float
m_iszSpeakerName: 1224 # CUtlSymbolLarge
m_hSpeaker: 1232 # CHandle<CBaseEntity>
m_bAvoidFeedback: 1236 # bool
m_iSpeakerDSPPreset: 1240 # int32_t
m_iszListenFilter: 1248 # CUtlSymbolLarge
m_hListenFilter: 1256 # CHandle<CBaseFilter>
m_SoundLevel: 1264 # CEntityOutputTemplate<float>
m_OnRoutedSound: 1304 # CEntityIOOutput
m_OnHeardSound: 1344 # CEntityIOOutput
m_szLastSound: 1384 # char[256]
m_iLastRoutedFrame: 1640 # int32_t
CEnvMuzzleFlash: # CPointEntity
m_flScale: 1200 # float
m_iszParentAttachment: 1208 # CUtlSymbolLarge
CEnvParticleGlow: # CParticleSystem
m_flAlphaScale: 3192 # float
m_flRadiusScale: 3196 # float
m_flSelfIllumScale: 3200 # float
m_ColorTint: 3204 # Color
m_hTextureOverride: 3208 # CStrongHandle<InfoForResourceTypeCTextureBase>
CEnvProjectedTexture: # CModelPointEntity
m_hTargetEntity: 1792 # CHandle<CBaseEntity>
m_bState: 1796 # bool
m_bAlwaysUpdate: 1797 # bool
m_flLightFOV: 1800 # float
m_bEnableShadows: 1804 # bool
m_bSimpleProjection: 1805 # bool
m_bLightOnlyTarget: 1806 # bool
m_bLightWorld: 1807 # bool
m_bCameraSpace: 1808 # bool
m_flBrightnessScale: 1812 # float
m_LightColor: 1816 # Color
m_flIntensity: 1820 # float
m_flLinearAttenuation: 1824 # float
m_flQuadraticAttenuation: 1828 # float
m_bVolumetric: 1832 # bool
m_flNoiseStrength: 1836 # float
m_flFlashlightTime: 1840 # float
m_nNumPlanes: 1844 # uint32_t
m_flPlaneOffset: 1848 # float
m_flVolumetricIntensity: 1852 # float
m_flColorTransitionTime: 1856 # float
m_flAmbient: 1860 # float
m_SpotlightTextureName: 1864 # char[512]
m_nSpotlightTextureFrame: 2376 # int32_t
m_nShadowQuality: 2380 # uint32_t
m_flNearZ: 2384 # float
m_flFarZ: 2388 # float
m_flProjectionSize: 2392 # float
m_flRotation: 2396 # float
m_bFlipHorizontal: 2400 # bool
CEnvScreenOverlay: # CPointEntity
m_iszOverlayNames: 1200 # CUtlSymbolLarge[10]
m_flOverlayTimes: 1280 # float[10]
m_flStartTime: 1320 # GameTime_t
m_iDesiredOverlay: 1324 # int32_t
m_bIsActive: 1328 # bool
CEnvShake: # CPointEntity
m_limitToEntity: 1200 # CUtlSymbolLarge
m_Amplitude: 1208 # float
m_Frequency: 1212 # float
m_Duration: 1216 # float
m_Radius: 1220 # float
m_stopTime: 1224 # GameTime_t
m_nextShake: 1228 # GameTime_t
m_currentAmp: 1232 # float
m_maxForce: 1236 # Vector
m_shakeCallback: 1256 # CPhysicsShake
CEnvSky: # CBaseModelEntity
m_hSkyMaterial: 1792 # CStrongHandle<InfoForResourceTypeIMaterial2>
m_hSkyMaterialLightingOnly: 1800 # CStrongHandle<InfoForResourceTypeIMaterial2>
m_bStartDisabled: 1808 # bool
m_vTintColor: 1809 # Color
m_vTintColorLightingOnly: 1813 # Color
m_flBrightnessScale: 1820 # float
m_nFogType: 1824 # int32_t
m_flFogMinStart: 1828 # float
m_flFogMinEnd: 1832 # float
m_flFogMaxStart: 1836 # float
m_flFogMaxEnd: 1840 # float
m_bEnabled: 1844 # bool
CEnvSoundscape: # CServerOnlyEntity
m_OnPlay: 1200 # CEntityIOOutput
m_flRadius: 1240 # float
m_soundscapeName: 1248 # CUtlSymbolLarge
m_soundEventName: 1256 # CUtlSymbolLarge
m_bOverrideWithEvent: 1264 # bool
m_soundscapeIndex: 1268 # int32_t
m_soundscapeEntityListId: 1272 # int32_t
m_soundEventHash: 1276 # uint32_t
m_positionNames: 1280 # CUtlSymbolLarge[8]
m_hProxySoundscape: 1344 # CHandle<CEnvSoundscape>
m_bDisabled: 1348 # bool
CEnvSoundscapeAlias_snd_soundscape: # CEnvSoundscape
CEnvSoundscapeProxy: # CEnvSoundscape
m_MainSoundscapeName: 1352 # CUtlSymbolLarge
CEnvSoundscapeProxyAlias_snd_soundscape_proxy: # CEnvSoundscapeProxy
CEnvSoundscapeTriggerable: # CEnvSoundscape
CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable: # CEnvSoundscapeTriggerable
CEnvSpark: # CPointEntity
m_flDelay: 1200 # float
m_nMagnitude: 1204 # int32_t
m_nTrailLength: 1208 # int32_t
m_nType: 1212 # int32_t
m_OnSpark: 1216 # CEntityIOOutput
CEnvSplash: # CPointEntity
m_flScale: 1200 # float
CEnvTilt: # CPointEntity
m_Duration: 1200 # float
m_Radius: 1204 # float
m_TiltTime: 1208 # float
m_stopTime: 1212 # GameTime_t
CEnvTracer: # CPointEntity
m_vecEnd: 1200 # Vector
m_flDelay: 1212 # float
CEnvViewPunch: # CPointEntity
m_flRadius: 1200 # float
m_angViewPunch: 1204 # QAngle
CEnvVolumetricFogController: # CBaseEntity
m_flScattering: 1200 # float
m_flAnisotropy: 1204 # float
m_flFadeSpeed: 1208 # float
m_flDrawDistance: 1212 # float
m_flFadeInStart: 1216 # float
m_flFadeInEnd: 1220 # float
m_flIndirectStrength: 1224 # float
m_nIndirectTextureDimX: 1228 # int32_t
m_nIndirectTextureDimY: 1232 # int32_t
m_nIndirectTextureDimZ: 1236 # int32_t
m_vBoxMins: 1240 # Vector
m_vBoxMaxs: 1252 # Vector
m_bActive: 1264 # bool
m_flStartAnisoTime: 1268 # GameTime_t
m_flStartScatterTime: 1272 # GameTime_t
m_flStartDrawDistanceTime: 1276 # GameTime_t
m_flStartAnisotropy: 1280 # float
m_flStartScattering: 1284 # float
m_flStartDrawDistance: 1288 # float
m_flDefaultAnisotropy: 1292 # float
m_flDefaultScattering: 1296 # float
m_flDefaultDrawDistance: 1300 # float
m_bStartDisabled: 1304 # bool
m_bEnableIndirect: 1305 # bool
m_bIsMaster: 1306 # bool
m_hFogIndirectTexture: 1312 # CStrongHandle<InfoForResourceTypeCTextureBase>
m_nForceRefreshCount: 1320 # int32_t
m_bFirstTime: 1324 # bool
CEnvVolumetricFogVolume: # CBaseEntity
m_bActive: 1200 # bool
m_vBoxMins: 1204 # Vector
m_vBoxMaxs: 1216 # Vector
m_bStartDisabled: 1228 # bool
m_flStrength: 1232 # float
m_nFalloffShape: 1236 # int32_t
m_flFalloffExponent: 1240 # float
CEnvWind: # CBaseEntity
m_EnvWindShared: 1200 # CEnvWindShared
CEnvWindShared:
m_flStartTime: 8 # GameTime_t
m_iWindSeed: 12 # uint32_t
m_iMinWind: 16 # uint16_t
m_iMaxWind: 18 # uint16_t
m_windRadius: 20 # int32_t
m_iMinGust: 24 # uint16_t
m_iMaxGust: 26 # uint16_t
m_flMinGustDelay: 28 # float
m_flMaxGustDelay: 32 # float
m_flGustDuration: 36 # float
m_iGustDirChange: 40 # uint16_t
m_location: 44 # Vector
m_iszGustSound: 56 # int32_t
m_iWindDir: 60 # int32_t
m_flWindSpeed: 64 # float
m_currentWindVector: 68 # Vector
m_CurrentSwayVector: 80 # Vector
m_PrevSwayVector: 92 # Vector
m_iInitialWindDir: 104 # uint16_t
m_flInitialWindSpeed: 108 # float
m_OnGustStart: 112 # CEntityIOOutput
m_OnGustEnd: 152 # CEntityIOOutput
m_flVariationTime: 192 # GameTime_t
m_flSwayTime: 196 # GameTime_t
m_flSimTime: 200 # GameTime_t
m_flSwitchTime: 204 # GameTime_t
m_flAveWindSpeed: 208 # float
m_bGusting: 212 # bool
m_flWindAngleVariation: 216 # float
m_flWindSpeedVariation: 220 # float
m_iEntIndex: 224 # CEntityIndex
CEnvWindShared_WindAveEvent_t:
m_flStartWindSpeed: 0 # float
m_flAveWindSpeed: 4 # float
CEnvWindShared_WindVariationEvent_t:
m_flWindAngleVariation: 0 # float
m_flWindSpeedVariation: 4 # float
CFilterAttributeInt: # CBaseFilter
m_sAttributeName: 1288 # CUtlStringToken
CFilterClass: # CBaseFilter
m_iFilterClass: 1288 # CUtlSymbolLarge
CFilterContext: # CBaseFilter
m_iFilterContext: 1288 # CUtlSymbolLarge
CFilterEnemy: # CBaseFilter
m_iszEnemyName: 1288 # CUtlSymbolLarge
m_flRadius: 1296 # float
m_flOuterRadius: 1300 # float
m_nMaxSquadmatesPerEnemy: 1304 # int32_t
m_iszPlayerName: 1312 # CUtlSymbolLarge
CFilterLOS: # CBaseFilter
CFilterMassGreater: # CBaseFilter
m_fFilterMass: 1288 # float
CFilterModel: # CBaseFilter
m_iFilterModel: 1288 # CUtlSymbolLarge
CFilterMultiple: # CBaseFilter
m_nFilterType: 1288 # filter_t
m_iFilterName: 1296 # CUtlSymbolLarge[10]
m_hFilter: 1376 # CHandle<CBaseEntity>[10]
m_nFilterCount: 1416 # int32_t
CFilterName: # CBaseFilter
m_iFilterName: 1288 # CUtlSymbolLarge
CFilterProximity: # CBaseFilter
m_flRadius: 1288 # float
CFire: # CBaseModelEntity
m_hEffect: 1792 # CHandle<CBaseFire>
m_hOwner: 1796 # CHandle<CBaseEntity>
m_nFireType: 1800 # int32_t
m_flFuel: 1804 # float
m_flDamageTime: 1808 # GameTime_t
m_lastDamage: 1812 # GameTime_t
m_flFireSize: 1816 # float
m_flLastNavUpdateTime: 1820 # GameTime_t
m_flHeatLevel: 1824 # float
m_flHeatAbsorb: 1828 # float
m_flDamageScale: 1832 # float
m_flMaxHeat: 1836 # float
m_flLastHeatLevel: 1840 # float
m_flAttackTime: 1844 # float
m_bEnabled: 1848 # bool
m_bStartDisabled: 1849 # bool
m_bDidActivate: 1850 # bool
m_OnIgnited: 1856 # CEntityIOOutput
m_OnExtinguished: 1896 # CEntityIOOutput
CFireCrackerBlast: # CInferno
CFireSmoke: # CBaseFire
m_nFlameModelIndex: 1216 # int32_t
m_nFlameFromAboveModelIndex: 1220 # int32_t
CFiringModeFloat:
m_flValues: 0 # float[2]
CFiringModeInt:
m_nValues: 0 # int32_t[2]
CFish: # CBaseAnimGraph
m_pool: 2192 # CHandle<CFishPool>
m_id: 2196 # uint32_t
m_x: 2200 # float
m_y: 2204 # float
m_z: 2208 # float
m_angle: 2212 # float
m_angleChange: 2216 # float
m_forward: 2220 # Vector
m_perp: 2232 # Vector
m_poolOrigin: 2244 # Vector
m_waterLevel: 2256 # float
m_speed: 2260 # float
m_desiredSpeed: 2264 # float
m_calmSpeed: 2268 # float
m_panicSpeed: 2272 # float
m_avoidRange: 2276 # float
m_turnTimer: 2280 # CountdownTimer
m_turnClockwise: 2304 # bool
m_goTimer: 2312 # CountdownTimer
m_moveTimer: 2336 # CountdownTimer
m_panicTimer: 2360 # CountdownTimer
m_disperseTimer: 2384 # CountdownTimer
m_proximityTimer: 2408 # CountdownTimer
m_visible: 2432 # CUtlVector<CFish*>
CFishPool: # CBaseEntity
m_fishCount: 1216 # int32_t
m_maxRange: 1220 # float
m_swimDepth: 1224 # float
m_waterLevel: 1228 # float
m_isDormant: 1232 # bool
m_fishes: 1240 # CUtlVector<CHandle<CFish>>
m_visTimer: 1264 # CountdownTimer
CFists: # CCSWeaponBase
m_bPlayingUninterruptableAct: 3632 # bool
m_nUninterruptableActivity: 3636 # PlayerAnimEvent_t
m_bRestorePrevWep: 3640 # bool
m_hWeaponBeforePrevious: 3644 # CHandle<CBasePlayerWeapon>
m_hWeaponPrevious: 3648 # CHandle<CBasePlayerWeapon>
m_bDelayedHardPunchIncoming: 3652 # bool
m_bDestroyAfterTaunt: 3653 # bool
CFlashbang: # CBaseCSGrenade
CFlashbangProjectile: # CBaseCSGrenadeProjectile
m_flTimeToDetonate: 2624 # float
m_numOpponentsHit: 2628 # uint8_t
m_numTeammatesHit: 2629 # uint8_t
CFogController: # CBaseEntity
m_fog: 1200 # fogparams_t
m_bUseAngles: 1304 # bool
m_iChangedVariables: 1308 # int32_t
CFogTrigger: # CBaseTrigger
m_fog: 2216 # fogparams_t
CFogVolume: # CServerOnlyModelEntity
m_fogName: 1792 # CUtlSymbolLarge
m_postProcessName: 1800 # CUtlSymbolLarge
m_colorCorrectionName: 1808 # CUtlSymbolLarge
m_bDisabled: 1824 # bool
m_bInFogVolumesList: 1825 # bool
CFootstepControl: # CBaseTrigger
m_source: 2216 # CUtlSymbolLarge
m_destination: 2224 # CUtlSymbolLarge
CFootstepTableHandle:
CFuncBrush: # CBaseModelEntity
m_iSolidity: 1792 # BrushSolidities_e
m_iDisabled: 1796 # int32_t
m_bSolidBsp: 1800 # bool
m_iszExcludedClass: 1808 # CUtlSymbolLarge
m_bInvertExclusion: 1816 # bool
m_bScriptedMovement: 1817 # bool
CFuncConveyor: # CBaseModelEntity
m_szConveyorModels: 1792 # CUtlSymbolLarge
m_flTransitionDurationSeconds: 1800 # float
m_angMoveEntitySpace: 1804 # QAngle
m_vecMoveDirEntitySpace: 1816 # Vector
m_flTargetSpeed: 1828 # float
m_nTransitionStartTick: 1832 # GameTick_t
m_nTransitionDurationTicks: 1836 # int32_t
m_flTransitionStartSpeed: 1840 # float
m_hConveyorModels: 1848 # CNetworkUtlVectorBase<CHandle<CBaseEntity>>
CFuncElectrifiedVolume: # CFuncBrush
m_EffectName: 1824 # CUtlSymbolLarge
m_EffectInterpenetrateName: 1832 # CUtlSymbolLarge
m_EffectZapName: 1840 # CUtlSymbolLarge
m_iszEffectSource: 1848 # CUtlSymbolLarge
CFuncIllusionary: # CBaseModelEntity
CFuncInteractionLayerClip: # CBaseModelEntity
m_bDisabled: 1792 # bool
m_iszInteractsAs: 1800 # CUtlSymbolLarge
m_iszInteractsWith: 1808 # CUtlSymbolLarge
CFuncLadder: # CBaseModelEntity
m_vecLadderDir: 1792 # Vector
m_Dismounts: 1808 # CUtlVector<CHandle<CInfoLadderDismount>>
m_vecLocalTop: 1832 # Vector
m_vecPlayerMountPositionTop: 1844 # Vector
m_vecPlayerMountPositionBottom: 1856 # Vector
m_flAutoRideSpeed: 1868 # float
m_bDisabled: 1872 # bool
m_bFakeLadder: 1873 # bool
m_bHasSlack: 1874 # bool
m_surfacePropName: 1880 # CUtlSymbolLarge
m_OnPlayerGotOnLadder: 1888 # CEntityIOOutput
m_OnPlayerGotOffLadder: 1928 # CEntityIOOutput
CFuncLadderAlias_func_useableladder: # CFuncLadder
CFuncMonitor: # CFuncBrush
m_targetCamera: 1824 # CUtlString
m_nResolutionEnum: 1832 # int32_t
m_bRenderShadows: 1836 # bool
m_bUseUniqueColorTarget: 1837 # bool
m_brushModelName: 1840 # CUtlString
m_hTargetCamera: 1848 # CHandle<CBaseEntity>
m_bEnabled: 1852 # bool
m_bDraw3DSkybox: 1853 # bool
m_bStartEnabled: 1854 # bool
CFuncMoveLinear: # CBaseToggle
m_authoredPosition: 1920 # MoveLinearAuthoredPos_t
m_angMoveEntitySpace: 1924 # QAngle
m_vecMoveDirParentSpace: 1936 # Vector
m_soundStart: 1952 # CUtlSymbolLarge
m_soundStop: 1960 # CUtlSymbolLarge
m_currentSound: 1968 # CUtlSymbolLarge
m_flBlockDamage: 1976 # float
m_flStartPosition: 1980 # float
m_flMoveDistance: 1984 # float
m_OnFullyOpen: 2000 # CEntityIOOutput
m_OnFullyClosed: 2040 # CEntityIOOutput
m_bCreateMovableNavMesh: 2080 # bool
m_bCreateNavObstacle: 2081 # bool
CFuncMoveLinearAlias_momentary_door: # CFuncMoveLinear
CFuncNavBlocker: # CBaseModelEntity
m_bDisabled: 1792 # bool
m_nBlockedTeamNumber: 1796 # int32_t
CFuncNavObstruction: # CBaseModelEntity
m_bDisabled: 1800 # bool
CFuncPlat: # CBasePlatTrain
m_sNoise: 1960 # CUtlSymbolLarge
CFuncPlatRot: # CFuncPlat
m_end: 1968 # QAngle
m_start: 1980 # QAngle
CFuncPropRespawnZone: # CBaseEntity
CFuncRotating: # CBaseModelEntity
m_vecMoveAng: 1792 # QAngle
m_flFanFriction: 1804 # float
m_flAttenuation: 1808 # float
m_flVolume: 1812 # float
m_flTargetSpeed: 1816 # float
m_flMaxSpeed: 1820 # float
m_flBlockDamage: 1824 # float
m_flTimeScale: 1828 # float
m_NoiseRunning: 1832 # CUtlSymbolLarge
m_bReversed: 1840 # bool
m_angStart: 1852 # QAngle
m_bStopAtStartPos: 1864 # bool
m_vecClientOrigin: 1868 # Vector
m_vecClientAngles: 1880 # QAngle
CFuncShatterglass: # CBaseModelEntity
m_hGlassMaterialDamaged: 1792 # CStrongHandle<InfoForResourceTypeIMaterial2>
m_hGlassMaterialUndamaged: 1800 # CStrongHandle<InfoForResourceTypeIMaterial2>
m_hConcreteMaterialEdgeFace: 1808 # CStrongHandle<InfoForResourceTypeIMaterial2>
m_hConcreteMaterialEdgeCaps: 1816 # CStrongHandle<InfoForResourceTypeIMaterial2>
m_hConcreteMaterialEdgeFins: 1824 # CStrongHandle<InfoForResourceTypeIMaterial2>
m_matPanelTransform: 1832 # matrix3x4_t
m_matPanelTransformWsTemp: 1880 # matrix3x4_t
m_vecShatterGlassShards: 1928 # CUtlVector<uint32_t>
m_PanelSize: 1952 # Vector2D
m_vecPanelNormalWs: 1960 # Vector
m_nNumShardsEverCreated: 1972 # int32_t
m_flLastShatterSoundEmitTime: 1976 # GameTime_t
m_flLastCleanupTime: 1980 # GameTime_t
m_flInitAtTime: 1984 # GameTime_t
m_flGlassThickness: 1988 # float
m_flSpawnInvulnerability: 1992 # float
m_bBreakSilent: 1996 # bool
m_bBreakShardless: 1997 # bool
m_bBroken: 1998 # bool
m_bHasRateLimitedShards: 1999 # bool
m_bGlassNavIgnore: 2000 # bool
m_bGlassInFrame: 2001 # bool
m_bStartBroken: 2002 # bool
m_iInitialDamageType: 2003 # uint8_t
m_szDamagePositioningEntityName01: 2008 # CUtlSymbolLarge
m_szDamagePositioningEntityName02: 2016 # CUtlSymbolLarge
m_szDamagePositioningEntityName03: 2024 # CUtlSymbolLarge
m_szDamagePositioningEntityName04: 2032 # CUtlSymbolLarge
m_vInitialDamagePositions: 2040 # CUtlVector<Vector>
m_vExtraDamagePositions: 2064 # CUtlVector<Vector>
m_OnBroken: 2088 # CEntityIOOutput
m_iSurfaceType: 2129 # uint8_t
CFuncTankTrain: # CFuncTrackTrain
m_OnDeath: 2128 # CEntityIOOutput
CFuncTimescale: # CBaseEntity
m_flDesiredTimescale: 1200 # float
m_flAcceleration: 1204 # float
m_flMinBlendRate: 1208 # float
m_flBlendDeltaMultiplier: 1212 # float
m_isStarted: 1216 # bool
CFuncTrackAuto: # CFuncTrackChange
CFuncTrackChange: # CFuncPlatRot
m_trackTop: 1992 # CPathTrack*
m_trackBottom: 2000 # CPathTrack*
m_train: 2008 # CFuncTrackTrain*
m_trackTopName: 2016 # CUtlSymbolLarge
m_trackBottomName: 2024 # CUtlSymbolLarge
m_trainName: 2032 # CUtlSymbolLarge
m_code: 2040 # TRAIN_CODE
m_targetState: 2044 # int32_t
m_use: 2048 # int32_t
CFuncTrackTrain: # CBaseModelEntity
m_ppath: 1792 # CHandle<CPathTrack>
m_length: 1796 # float
m_vPosPrev: 1800 # Vector
m_angPrev: 1812 # QAngle
m_controlMins: 1824 # Vector
m_controlMaxs: 1836 # Vector
m_lastBlockPos: 1848 # Vector
m_lastBlockTick: 1860 # int32_t
m_flVolume: 1864 # float
m_flBank: 1868 # float
m_oldSpeed: 1872 # float
m_flBlockDamage: 1876 # float
m_height: 1880 # float
m_maxSpeed: 1884 # float
m_dir: 1888 # float
m_iszSoundMove: 1896 # CUtlSymbolLarge
m_iszSoundMovePing: 1904 # CUtlSymbolLarge
m_iszSoundStart: 1912 # CUtlSymbolLarge
m_iszSoundStop: 1920 # CUtlSymbolLarge
m_strPathTarget: 1928 # CUtlSymbolLarge
m_flMoveSoundMinDuration: 1936 # float
m_flMoveSoundMaxDuration: 1940 # float
m_flNextMoveSoundTime: 1944 # GameTime_t
m_flMoveSoundMinPitch: 1948 # float
m_flMoveSoundMaxPitch: 1952 # float
m_eOrientationType: 1956 # TrainOrientationType_t
m_eVelocityType: 1960 # TrainVelocityType_t
m_OnStart: 1976 # CEntityIOOutput
m_OnNext: 2016 # CEntityIOOutput
m_OnArrivedAtDestinationNode: 2056 # CEntityIOOutput
m_bManualSpeedChanges: 2096 # bool
m_flDesiredSpeed: 2100 # float
m_flSpeedChangeTime: 2104 # GameTime_t
m_flAccelSpeed: 2108 # float
m_flDecelSpeed: 2112 # float
m_bAccelToSpeed: 2116 # bool
m_flTimeScale: 2120 # float
m_flNextMPSoundTime: 2124 # GameTime_t
CFuncTrain: # CBasePlatTrain
m_hCurrentTarget: 1960 # CHandle<CBaseEntity>
m_activated: 1964 # bool
m_hEnemy: 1968 # CHandle<CBaseEntity>
m_flBlockDamage: 1972 # float
m_flNextBlockTime: 1976 # GameTime_t
m_iszLastTarget: 1984 # CUtlSymbolLarge
CFuncTrainControls: # CBaseModelEntity
CFuncVPhysicsClip: # CBaseModelEntity
m_bDisabled: 1792 # bool
CFuncVehicleClip: # CBaseModelEntity
CFuncWall: # CBaseModelEntity
m_nState: 1792 # int32_t
CFuncWallToggle: # CFuncWall
CFuncWater: # CBaseModelEntity
m_BuoyancyHelper: 1792 # CBuoyancyHelper
CGameChoreoServices: # IChoreoServices
m_hOwner: 8 # CHandle<CBaseAnimGraph>
m_hScriptedSequence: 12 # CHandle<CScriptedSequence>
m_scriptState: 16 # IChoreoServices::ScriptState_t
m_choreoState: 20 # IChoreoServices::ChoreoState_t
m_flTimeStartedState: 24 # GameTime_t
CGameEnd: # CRulePointEntity
CGameGibManager: # CBaseEntity
m_bAllowNewGibs: 1232 # bool
m_iCurrentMaxPieces: 1236 # int32_t
m_iMaxPieces: 1240 # int32_t
m_iLastFrame: 1244 # int32_t
CGameMoney: # CRulePointEntity
m_OnMoneySpent: 1808 # CEntityIOOutput
m_OnMoneySpentFail: 1848 # CEntityIOOutput
m_nMoney: 1888 # int32_t
m_strAwardText: 1896 # CUtlString
CGamePlayerEquip: # CRulePointEntity
CGamePlayerZone: # CRuleBrushEntity
m_OnPlayerInZone: 1800 # CEntityIOOutput
m_OnPlayerOutZone: 1840 # CEntityIOOutput
m_PlayersInCount: 1880 # CEntityOutputTemplate<int32_t>
m_PlayersOutCount: 1920 # CEntityOutputTemplate<int32_t>
CGameRules:
m_szQuestName: 8 # char[128]
m_nQuestPhase: 136 # int32_t
CGameRulesProxy: # CBaseEntity
CGameSceneNode:
m_nodeToWorld: 16 # CTransform
m_pOwner: 48 # CEntityInstance*
m_pParent: 56 # CGameSceneNode*
m_pChild: 64 # CGameSceneNode*
m_pNextSibling: 72 # CGameSceneNode*
m_hParent: 112 # CGameSceneNodeHandle
m_vecOrigin: 128 # CNetworkOriginCellCoordQuantizedVector
m_angRotation: 184 # QAngle
m_flScale: 196 # float
m_vecAbsOrigin: 200 # Vector
m_angAbsRotation: 212 # QAngle
m_flAbsScale: 224 # float
m_nParentAttachmentOrBone: 228 # int16_t
m_bDebugAbsOriginChanges: 230 # bool
m_bDormant: 231 # bool
m_bForceParentToBeNetworked: 232 # bool
m_bDirtyHierarchy: 0 # bitfield:1
m_bDirtyBoneMergeInfo: 0 # bitfield:1
m_bNetworkedPositionChanged: 0 # bitfield:1
m_bNetworkedAnglesChanged: 0 # bitfield:1
m_bNetworkedScaleChanged: 0 # bitfield:1
m_bWillBeCallingPostDataUpdate: 0 # bitfield:1
m_bNotifyBoneTransformsChanged: 0 # bitfield:1
m_bBoneMergeFlex: 0 # bitfield:1
m_nLatchAbsOrigin: 0 # bitfield:2
m_bDirtyBoneMergeBoneToRoot: 0 # bitfield:1
m_nHierarchicalDepth: 235 # uint8_t
m_nHierarchyType: 236 # uint8_t
m_nDoNotSetAnimTimeInInvalidatePhysicsCount: 237 # uint8_t
m_name: 240 # CUtlStringToken
m_hierarchyAttachName: 304 # CUtlStringToken
m_flZOffset: 308 # float
m_vRenderOrigin: 312 # Vector
CGameSceneNodeHandle:
m_hOwner: 8 # CEntityHandle
m_name: 12 # CUtlStringToken
CGameScriptedMoveData:
m_vDest: 0 # Vector
m_vSrc: 12 # Vector
m_angSrc: 24 # QAngle
m_angDst: 36 # QAngle
m_angCurrent: 48 # QAngle
m_flAngRate: 60 # float
m_flDuration: 64 # float
m_flStartTime: 68 # GameTime_t
m_nPrevMoveType: 72 # MoveType_t
m_bActive: 73 # bool
m_bTeleportOnEnd: 74 # bool
m_bEndOnDestinationReached: 75 # bool
m_bIgnoreRotation: 76 # bool
m_nType: 80 # ScriptedMoveType_t
m_bSuccess: 84 # bool
m_nForcedCrouchState: 88 # ForcedCrouchState_t
m_bIgnoreCollisions: 92 # bool
CGameText: # CRulePointEntity
m_iszMessage: 1808 # CUtlSymbolLarge
m_textParms: 1816 # hudtextparms_t
CGenericConstraint: # CPhysConstraint
m_nLinearMotionX: 1296 # JointMotion_t
m_nLinearMotionY: 1300 # JointMotion_t
m_nLinearMotionZ: 1304 # JointMotion_t
m_flLinearFrequencyX: 1308 # float
m_flLinearFrequencyY: 1312 # float
m_flLinearFrequencyZ: 1316 # float
m_flLinearDampingRatioX: 1320 # float
m_flLinearDampingRatioY: 1324 # float
m_flLinearDampingRatioZ: 1328 # float
m_flMaxLinearImpulseX: 1332 # float
m_flMaxLinearImpulseY: 1336 # float
m_flMaxLinearImpulseZ: 1340 # float
m_flBreakAfterTimeX: 1344 # float
m_flBreakAfterTimeY: 1348 # float
m_flBreakAfterTimeZ: 1352 # float
m_flBreakAfterTimeStartTimeX: 1356 # GameTime_t
m_flBreakAfterTimeStartTimeY: 1360 # GameTime_t
m_flBreakAfterTimeStartTimeZ: 1364 # GameTime_t
m_flBreakAfterTimeThresholdX: 1368 # float
m_flBreakAfterTimeThresholdY: 1372 # float
m_flBreakAfterTimeThresholdZ: 1376 # float
m_flNotifyForceX: 1380 # float
m_flNotifyForceY: 1384 # float
m_flNotifyForceZ: 1388 # float
m_flNotifyForceMinTimeX: 1392 # float
m_flNotifyForceMinTimeY: 1396 # float
m_flNotifyForceMinTimeZ: 1400 # float
m_flNotifyForceLastTimeX: 1404 # GameTime_t
m_flNotifyForceLastTimeY: 1408 # GameTime_t
m_flNotifyForceLastTimeZ: 1412 # GameTime_t
m_bAxisNotifiedX: 1416 # bool
m_bAxisNotifiedY: 1417 # bool
m_bAxisNotifiedZ: 1418 # bool
m_nAngularMotionX: 1420 # JointMotion_t
m_nAngularMotionY: 1424 # JointMotion_t
m_nAngularMotionZ: 1428 # JointMotion_t
m_flAngularFrequencyX: 1432 # float
m_flAngularFrequencyY: 1436 # float
m_flAngularFrequencyZ: 1440 # float
m_flAngularDampingRatioX: 1444 # float
m_flAngularDampingRatioY: 1448 # float
m_flAngularDampingRatioZ: 1452 # float
m_flMaxAngularImpulseX: 1456 # float
m_flMaxAngularImpulseY: 1460 # float
m_flMaxAngularImpulseZ: 1464 # float
m_NotifyForceReachedX: 1472 # CEntityIOOutput
m_NotifyForceReachedY: 1512 # CEntityIOOutput
m_NotifyForceReachedZ: 1552 # CEntityIOOutput
CGlowProperty:
m_fGlowColor: 8 # Vector
m_iGlowType: 48 # int32_t
m_iGlowTeam: 52 # int32_t
m_nGlowRange: 56 # int32_t
m_nGlowRangeMin: 60 # int32_t
m_glowColorOverride: 64 # Color
m_bFlashing: 68 # bool
m_flGlowTime: 72 # float
m_flGlowStartTime: 76 # float
m_bEligibleForScreenHighlight: 80 # bool
m_bGlowing: 81 # bool
CGradientFog: # CBaseEntity
m_hGradientFogTexture: 1200 # CStrongHandle<InfoForResourceTypeCTextureBase>
m_flFogStartDistance: 1208 # float
m_flFogEndDistance: 1212 # float
m_bHeightFogEnabled: 1216 # bool
m_flFogStartHeight: 1220 # float
m_flFogEndHeight: 1224 # float
m_flFarZ: 1228 # float
m_flFogMaxOpacity: 1232 # float
m_flFogFalloffExponent: 1236 # float
m_flFogVerticalExponent: 1240 # float
m_fogColor: 1244 # Color
m_flFogStrength: 1248 # float
m_flFadeTime: 1252 # float
m_bStartDisabled: 1256 # bool
m_bIsEnabled: 1257 # bool
m_bGradientFogNeedsTextures: 1258 # bool
CGunTarget: # CBaseToggle
m_on: 1920 # bool
m_hTargetEnt: 1924 # CHandle<CBaseEntity>
m_OnDeath: 1928 # CEntityIOOutput
CHEGrenade: # CBaseCSGrenade
CHEGrenadeProjectile: # CBaseCSGrenadeProjectile
CHandleDummy: # CBaseEntity
CHandleTest: # CBaseEntity
m_Handle: 1200 # CHandle<CBaseEntity>
m_bSendHandle: 1204 # bool
CHintMessage:
m_hintString: 8 # char*
m_args: 16 # CUtlVector<char*>
m_duration: 40 # float
CHintMessageQueue:
m_tmMessageEnd: 8 # float
m_messages: 16 # CUtlVector<CHintMessage*>
m_pPlayerController: 40 # CBasePlayerController*
CHitboxComponent: # CEntityComponent
m_bvDisabledHitGroups: 36 # uint32_t[1]
CHostage: # CHostageExpresserShim
m_OnHostageBeginGrab: 2536 # CEntityIOOutput
m_OnFirstPickedUp: 2576 # CEntityIOOutput
m_OnDroppedNotRescued: 2616 # CEntityIOOutput
m_OnRescued: 2656 # CEntityIOOutput
m_entitySpottedState: 2696 # EntitySpottedState_t
m_nSpotRules: 2720 # int32_t
m_uiHostageSpawnExclusionGroupMask: 2724 # uint32_t
m_nHostageSpawnRandomFactor: 2728 # uint32_t
m_bRemove: 2732 # bool
m_vel: 2736 # Vector
m_isRescued: 2748 # bool
m_jumpedThisFrame: 2749 # bool
m_nHostageState: 2752 # int32_t
m_leader: 2756 # CHandle<CBaseEntity>
m_lastLeader: 2760 # CHandle<CCSPlayerPawnBase>
m_reuseTimer: 2768 # CountdownTimer
m_hasBeenUsed: 2792 # bool
m_accel: 2796 # Vector
m_isRunning: 2808 # bool
m_isCrouching: 2809 # bool
m_jumpTimer: 2816 # CountdownTimer
m_isWaitingForLeader: 2840 # bool
m_repathTimer: 11048 # CountdownTimer
m_inhibitDoorTimer: 11072 # CountdownTimer
m_inhibitObstacleAvoidanceTimer: 11216 # CountdownTimer
m_wiggleTimer: 11248 # CountdownTimer
m_isAdjusted: 11276 # bool
m_bHandsHaveBeenCut: 11277 # bool
m_hHostageGrabber: 11280 # CHandle<CCSPlayerPawn>
m_fLastGrabTime: 11284 # GameTime_t
m_vecPositionWhenStartedDroppingToGround: 11288 # Vector
m_vecGrabbedPos: 11300 # Vector
m_flRescueStartTime: 11312 # GameTime_t
m_flGrabSuccessTime: 11316 # GameTime_t
m_flDropStartTime: 11320 # GameTime_t
m_nApproachRewardPayouts: 11324 # int32_t
m_nPickupEventCount: 11328 # int32_t
m_vecSpawnGroundPos: 11332 # Vector
m_vecHostageResetPosition: 11364 # Vector
CHostageAlias_info_hostage_spawn: # CHostage
CHostageCarriableProp: # CBaseAnimGraph
CHostageExpresserShim: # CBaseCombatCharacter
m_pExpresser: 2512 # CAI_Expresser*
CHostageRescueZone: # CHostageRescueZoneShim
CHostageRescueZoneShim: # CBaseTrigger
CInButtonState:
m_pButtonStates: 8 # uint64_t[3]
CIncendiaryGrenade: # CMolotovGrenade
CInferno: # CBaseModelEntity
m_firePositions: 1808 # Vector[64]
m_fireParentPositions: 2576 # Vector[64]
m_bFireIsBurning: 3344 # bool[64]
m_BurnNormal: 3408 # Vector[64]
m_fireCount: 4176 # int32_t
m_nInfernoType: 4180 # int32_t
m_nFireEffectTickBegin: 4184 # int32_t
m_nFireLifetime: 4188 # float
m_bInPostEffectTime: 4192 # bool
m_nFiresExtinguishCount: 4196 # int32_t
m_bWasCreatedInSmoke: 4200 # bool
m_extent: 4720 # Extent
m_damageTimer: 4744 # CountdownTimer
m_damageRampTimer: 4768 # CountdownTimer
m_splashVelocity: 4792 # Vector
m_InitialSplashVelocity: 4804 # Vector
m_startPos: 4816 # Vector
m_vecOriginalSpawnLocation: 4828 # Vector
m_activeTimer: 4840 # IntervalTimer
m_fireSpawnOffset: 4856 # int32_t
m_nMaxFlames: 4860 # int32_t
m_BookkeepingTimer: 4864 # CountdownTimer
m_NextSpreadTimer: 4888 # CountdownTimer
m_nSourceItemDefIndex: 4912 # uint16_t
CInfoData: # CServerOnlyEntity
CInfoDeathmatchSpawn: # SpawnPoint
CInfoDynamicShadowHint: # CPointEntity
m_bDisabled: 1200 # bool
m_flRange: 1204 # float
m_nImportance: 1208 # int32_t
m_nLightChoice: 1212 # int32_t
m_hLight: 1216 # CHandle<CBaseEntity>
CInfoDynamicShadowHintBox: # CInfoDynamicShadowHint
m_vBoxMins: 1224 # Vector
m_vBoxMaxs: 1236 # Vector
CInfoEnemyTerroristSpawn: # SpawnPointCoopEnemy
CInfoGameEventProxy: # CPointEntity
m_iszEventName: 1200 # CUtlSymbolLarge
m_flRange: 1208 # float
CInfoInstructorHintBombTargetA: # CPointEntity
CInfoInstructorHintBombTargetB: # CPointEntity
CInfoInstructorHintHostageRescueZone: # CPointEntity
CInfoInstructorHintTarget: # CPointEntity
CInfoLadderDismount: # CBaseEntity
CInfoLandmark: # CPointEntity
CInfoOffscreenPanoramaTexture: # CPointEntity
m_bDisabled: 1200 # bool
m_nResolutionX: 1204 # int32_t
m_nResolutionY: 1208 # int32_t
m_szLayoutFileName: 1216 # CUtlSymbolLarge
m_RenderAttrName: 1224 # CUtlSymbolLarge
m_TargetEntities: 1232 # CNetworkUtlVectorBase<CHandle<CBaseModelEntity>>
m_nTargetChangeCount: 1256 # int32_t
m_vecCSSClasses: 1264 # CNetworkUtlVectorBase<CUtlSymbolLarge>
m_szTargetsName: 1288 # CUtlSymbolLarge
m_AdditionalTargetEntities: 1296 # CUtlVector<CHandle<CBaseModelEntity>>
CInfoParticleTarget: # CPointEntity
CInfoPlayerCounterterrorist: # SpawnPoint
CInfoPlayerStart: # CPointEntity
m_bDisabled: 1200 # bool
CInfoPlayerTerrorist: # SpawnPoint
CInfoSpawnGroupLandmark: # CPointEntity
CInfoSpawnGroupLoadUnload: # CLogicalEntity
m_OnSpawnGroupLoadStarted: 1200 # CEntityIOOutput
m_OnSpawnGroupLoadFinished: 1240 # CEntityIOOutput
m_OnSpawnGroupUnloadStarted: 1280 # CEntityIOOutput
m_OnSpawnGroupUnloadFinished: 1320 # CEntityIOOutput
m_iszSpawnGroupName: 1360 # CUtlSymbolLarge
m_iszSpawnGroupFilterName: 1368 # CUtlSymbolLarge
m_iszLandmarkName: 1376 # CUtlSymbolLarge
m_sFixedSpawnGroupName: 1384 # CUtlString
m_flTimeoutInterval: 1392 # float
m_bStreamingStarted: 1396 # bool
m_bUnloadingStarted: 1397 # bool
CInfoTarget: # CPointEntity
CInfoTargetServerOnly: # CServerOnlyPointEntity
CInfoTeleportDestination: # CPointEntity
CInfoVisibilityBox: # CBaseEntity
m_nMode: 1204 # int32_t
m_vBoxSize: 1208 # Vector
m_bEnabled: 1220 # bool
CInfoWorldLayer: # CBaseEntity
m_pOutputOnEntitiesSpawned: 1200 # CEntityIOOutput
m_worldName: 1240 # CUtlSymbolLarge
m_layerName: 1248 # CUtlSymbolLarge
m_bWorldLayerVisible: 1256 # bool
m_bEntitiesSpawned: 1257 # bool
m_bCreateAsChildSpawnGroup: 1258 # bool
m_hLayerSpawnGroup: 1260 # uint32_t
CInstancedSceneEntity: # CSceneEntity
m_hOwner: 2568 # CHandle<CBaseEntity>
m_bHadOwner: 2572 # bool
m_flPostSpeakDelay: 2576 # float
m_flPreDelay: 2580 # float
m_bIsBackground: 2584 # bool
CInstructorEventEntity: # CPointEntity
m_iszName: 1200 # CUtlSymbolLarge
m_iszHintTargetEntity: 1208 # CUtlSymbolLarge
m_hTargetPlayer: 1216 # CHandle<CBasePlayerPawn>
CIronSightController:
m_bIronSightAvailable: 8 # bool
m_flIronSightAmount: 12 # float
m_flIronSightAmountGained: 16 # float
m_flIronSightAmountBiased: 20 # float
CItem: # CBaseAnimGraph
m_OnPlayerTouch: 2200 # CEntityIOOutput
m_bActivateWhenAtRest: 2240 # bool
m_OnCacheInteraction: 2248 # CEntityIOOutput
m_OnPlayerPickup: 2288 # CEntityIOOutput
m_OnGlovePulled: 2328 # CEntityIOOutput
m_vOriginalSpawnOrigin: 2368 # Vector
m_vOriginalSpawnAngles: 2380 # QAngle
m_bPhysStartAsleep: 2392 # bool
CItemAssaultSuit: # CItem
CItemDefuser: # CItem
m_entitySpottedState: 2408 # EntitySpottedState_t
m_nSpotRules: 2432 # int32_t
CItemDefuserAlias_item_defuser: # CItemDefuser
CItemDogtags: # CItem
m_OwningPlayer: 2408 # CHandle<CCSPlayerPawn>
m_KillingPlayer: 2412 # CHandle<CCSPlayerPawn>
CItemGeneric: # CItem
m_bHasTriggerRadius: 2416 # bool
m_bHasPickupRadius: 2417 # bool
m_flPickupRadiusSqr: 2420 # float
m_flTriggerRadiusSqr: 2424 # float
m_flLastPickupCheck: 2428 # GameTime_t
m_bPlayerCounterListenerAdded: 2432 # bool
m_bPlayerInTriggerRadius: 2433 # bool
m_hSpawnParticleEffect: 2440 # CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
m_pAmbientSoundEffect: 2448 # CUtlSymbolLarge
m_bAutoStartAmbientSound: 2456 # bool
m_pSpawnScriptFunction: 2464 # CUtlSymbolLarge
m_hPickupParticleEffect: 2472 # CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
m_pPickupSoundEffect: 2480 # CUtlSymbolLarge
m_pPickupScriptFunction: 2488 # CUtlSymbolLarge
m_hTimeoutParticleEffect: 2496 # CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
m_pTimeoutSoundEffect: 2504 # CUtlSymbolLarge
m_pTimeoutScriptFunction: 2512 # CUtlSymbolLarge
m_pPickupFilterName: 2520 # CUtlSymbolLarge
m_hPickupFilter: 2528 # CHandle<CBaseFilter>
m_OnPickup: 2536 # CEntityIOOutput
m_OnTimeout: 2576 # CEntityIOOutput
m_OnTriggerStartTouch: 2616 # CEntityIOOutput
m_OnTriggerTouch: 2656 # CEntityIOOutput
m_OnTriggerEndTouch: 2696 # CEntityIOOutput
m_pAllowPickupScriptFunction: 2736 # CUtlSymbolLarge
m_flPickupRadius: 2744 # float
m_flTriggerRadius: 2748 # float
m_pTriggerSoundEffect: 2752 # CUtlSymbolLarge
m_bGlowWhenInTrigger: 2760 # bool
m_glowColor: 2761 # Color
m_bUseable: 2765 # bool
m_hTriggerHelper: 2768 # CHandle<CItemGenericTriggerHelper>
CItemGenericTriggerHelper: # CBaseModelEntity
m_hParentItem: 1792 # CHandle<CItemGeneric>
CItemHeavyAssaultSuit: # CItemAssaultSuit
CItemKevlar: # CItem
CItemSoda: # CBaseAnimGraph
CItem_Healthshot: # CWeaponBaseItem
CKeepUpright: # CPointEntity
m_worldGoalAxis: 1208 # Vector
m_localTestAxis: 1220 # Vector
m_nameAttach: 1240 # CUtlSymbolLarge
m_attachedObject: 1248 # CHandle<CBaseEntity>
m_angularLimit: 1252 # float
m_bActive: 1256 # bool
m_bDampAllRotation: 1257 # bool
CKnife: # CCSWeaponBase
m_bFirstAttack: 3632 # bool
CLightComponent: # CEntityComponent
__m_pChainEntity: 72 # CNetworkVarChainer
m_Color: 133 # Color
m_SecondaryColor: 137 # Color
m_flBrightness: 144 # float
m_flBrightnessScale: 148 # float
m_flBrightnessMult: 152 # float
m_flRange: 156 # float
m_flFalloff: 160 # float
m_flAttenuation0: 164 # float
m_flAttenuation1: 168 # float
m_flAttenuation2: 172 # float
m_flTheta: 176 # float
m_flPhi: 180 # float
m_hLightCookie: 184 # CStrongHandle<InfoForResourceTypeCTextureBase>
m_nCascades: 192 # int32_t
m_nCastShadows: 196 # int32_t
m_nShadowWidth: 200 # int32_t
m_nShadowHeight: 204 # int32_t
m_bRenderDiffuse: 208 # bool
m_nRenderSpecular: 212 # int32_t
m_bRenderTransmissive: 216 # bool
m_flOrthoLightWidth: 220 # float
m_flOrthoLightHeight: 224 # float
m_nStyle: 228 # int32_t
m_Pattern: 232 # CUtlString
m_nCascadeRenderStaticObjects: 240 # int32_t
m_flShadowCascadeCrossFade: 244 # float
m_flShadowCascadeDistanceFade: 248 # float
m_flShadowCascadeDistance0: 252 # float
m_flShadowCascadeDistance1: 256 # float
m_flShadowCascadeDistance2: 260 # float
m_flShadowCascadeDistance3: 264 # float
m_nShadowCascadeResolution0: 268 # int32_t
m_nShadowCascadeResolution1: 272 # int32_t
m_nShadowCascadeResolution2: 276 # int32_t
m_nShadowCascadeResolution3: 280 # int32_t
m_bUsesBakedShadowing: 284 # bool
m_nShadowPriority: 288 # int32_t
m_nBakedShadowIndex: 292 # int32_t
m_bRenderToCubemaps: 296 # bool
m_nDirectLight: 300 # int32_t
m_nIndirectLight: 304 # int32_t
m_flFadeMinDist: 308 # float
m_flFadeMaxDist: 312 # float
m_flShadowFadeMinDist: 316 # float
m_flShadowFadeMaxDist: 320 # float
m_bEnabled: 324 # bool
m_bFlicker: 325 # bool
m_bPrecomputedFieldsValid: 326 # bool
m_vPrecomputedBoundsMins: 328 # Vector
m_vPrecomputedBoundsMaxs: 340 # Vector
m_vPrecomputedOBBOrigin: 352 # Vector
m_vPrecomputedOBBAngles: 364 # QAngle
m_vPrecomputedOBBExtent: 376 # Vector
m_flPrecomputedMaxRange: 388 # float
m_nFogLightingMode: 392 # int32_t
m_flFogContributionStength: 396 # float
m_flNearClipPlane: 400 # float
m_SkyColor: 404 # Color
m_flSkyIntensity: 408 # float
m_SkyAmbientBounce: 412 # Color
m_bUseSecondaryColor: 416 # bool
m_bMixedShadows: 417 # bool
m_flLightStyleStartTime: 420 # GameTime_t
m_flCapsuleLength: 424 # float
m_flMinRoughness: 428 # float
m_bPvsModifyEntity: 448 # bool
CLightDirectionalEntity: # CLightEntity
CLightEntity: # CBaseModelEntity
m_CLightComponent: 1792 # CLightComponent*
CLightEnvironmentEntity: # CLightDirectionalEntity
CLightGlow: # CBaseModelEntity
m_nHorizontalSize: 1792 # uint32_t
m_nVerticalSize: 1796 # uint32_t
m_nMinDist: 1800 # uint32_t
m_nMaxDist: 1804 # uint32_t
m_nOuterMaxDist: 1808 # uint32_t
m_flGlowProxySize: 1812 # float
m_flHDRColorScale: 1816 # float
CLightOrthoEntity: # CLightEntity
CLightSpotEntity: # CLightEntity
CLogicAchievement: # CLogicalEntity
m_bDisabled: 1200 # bool
m_iszAchievementEventID: 1208 # CUtlSymbolLarge
m_OnFired: 1216 # CEntityIOOutput
CLogicActiveAutosave: # CLogicAutosave
m_TriggerHitPoints: 1216 # int32_t
m_flTimeToTrigger: 1220 # float
m_flStartTime: 1224 # GameTime_t
m_flDangerousTime: 1228 # float
CLogicAuto: # CBaseEntity
m_OnMapSpawn: 1200 # CEntityIOOutput
m_OnDemoMapSpawn: 1240 # CEntityIOOutput
m_OnNewGame: 1280 # CEntityIOOutput
m_OnLoadGame: 1320 # CEntityIOOutput
m_OnMapTransition: 1360 # CEntityIOOutput
m_OnBackgroundMap: 1400 # CEntityIOOutput
m_OnMultiNewMap: 1440 # CEntityIOOutput
m_OnMultiNewRound: 1480 # CEntityIOOutput
m_OnVREnabled: 1520 # CEntityIOOutput
m_OnVRNotEnabled: 1560 # CEntityIOOutput
m_globalstate: 1600 # CUtlSymbolLarge
CLogicAutosave: # CLogicalEntity
m_bForceNewLevelUnit: 1200 # bool
m_minHitPoints: 1204 # int32_t
m_minHitPointsToCommit: 1208 # int32_t
CLogicBranch: # CLogicalEntity
m_bInValue: 1200 # bool
m_Listeners: 1208 # CUtlVector<CHandle<CBaseEntity>>
m_OnTrue: 1232 # CEntityIOOutput
m_OnFalse: 1272 # CEntityIOOutput
CLogicBranchList: # CLogicalEntity
m_nLogicBranchNames: 1200 # CUtlSymbolLarge[16]
m_LogicBranchList: 1328 # CUtlVector<CHandle<CBaseEntity>>
m_eLastState: 1352 # CLogicBranchList::LogicBranchListenerLastState_t
m_OnAllTrue: 1360 # CEntityIOOutput
m_OnAllFalse: 1400 # CEntityIOOutput
m_OnMixed: 1440 # CEntityIOOutput
CLogicCase: # CLogicalEntity
m_nCase: 1200 # CUtlSymbolLarge[32]
m_nShuffleCases: 1456 # int32_t
m_nLastShuffleCase: 1460 # int32_t
m_uchShuffleCaseMap: 1464 # uint8_t[32]
m_OnCase: 1496 # CEntityIOOutput[32]
m_OnDefault: 2776 # CEntityOutputTemplate<CVariantBase<CVariantDefaultAllocator>>
CLogicCollisionPair: # CLogicalEntity
m_nameAttach1: 1200 # CUtlSymbolLarge
m_nameAttach2: 1208 # CUtlSymbolLarge
m_disabled: 1216 # bool
m_succeeded: 1217 # bool
CLogicCompare: # CLogicalEntity
m_flInValue: 1200 # float
m_flCompareValue: 1204 # float
m_OnLessThan: 1208 # CEntityOutputTemplate<float>
m_OnEqualTo: 1248 # CEntityOutputTemplate<float>
m_OnNotEqualTo: 1288 # CEntityOutputTemplate<float>
m_OnGreaterThan: 1328 # CEntityOutputTemplate<float>
CLogicDistanceAutosave: # CLogicalEntity
m_iszTargetEntity: 1200 # CUtlSymbolLarge
m_flDistanceToPlayer: 1208 # float
m_bForceNewLevelUnit: 1212 # bool
m_bCheckCough: 1213 # bool
m_bThinkDangerous: 1214 # bool
m_flDangerousTime: 1216 # float
CLogicDistanceCheck: # CLogicalEntity
m_iszEntityA: 1200 # CUtlSymbolLarge
m_iszEntityB: 1208 # CUtlSymbolLarge
m_flZone1Distance: 1216 # float
m_flZone2Distance: 1220 # float
m_InZone1: 1224 # CEntityIOOutput
m_InZone2: 1264 # CEntityIOOutput
m_InZone3: 1304 # CEntityIOOutput
CLogicEventListener: # CLogicalEntity
m_strEventName: 1216 # CUtlString
m_bIsEnabled: 1224 # bool
m_nTeam: 1228 # int32_t
m_OnEventFired: 1232 # CEntityIOOutput
CLogicGameEvent: # CLogicalEntity
m_iszEventName: 1200 # CUtlSymbolLarge
CLogicGameEventListener: # CLogicalEntity
m_OnEventFired: 1216 # CEntityIOOutput
m_iszGameEventName: 1256 # CUtlSymbolLarge
m_iszGameEventItem: 1264 # CUtlSymbolLarge
m_bEnabled: 1272 # bool
m_bStartDisabled: 1273 # bool
CLogicLineToEntity: # CLogicalEntity
m_Line: 1200 # CEntityOutputTemplate<Vector>
m_SourceName: 1240 # CUtlSymbolLarge
m_StartEntity: 1248 # CHandle<CBaseEntity>
m_EndEntity: 1252 # CHandle<CBaseEntity>
CLogicMeasureMovement: # CLogicalEntity
m_strMeasureTarget: 1200 # CUtlSymbolLarge
m_strMeasureReference: 1208 # CUtlSymbolLarge
m_strTargetReference: 1216 # CUtlSymbolLarge
m_hMeasureTarget: 1224 # CHandle<CBaseEntity>
m_hMeasureReference: 1228 # CHandle<CBaseEntity>
m_hTarget: 1232 # CHandle<CBaseEntity>
m_hTargetReference: 1236 # CHandle<CBaseEntity>
m_flScale: 1240 # float
m_nMeasureType: 1244 # int32_t
CLogicNPCCounter: # CBaseEntity
m_OnMinCountAll: 1200 # CEntityIOOutput
m_OnMaxCountAll: 1240 # CEntityIOOutput
m_OnFactorAll: 1280 # CEntityOutputTemplate<float>
m_OnMinPlayerDistAll: 1320 # CEntityOutputTemplate<float>
m_OnMinCount_1: 1360 # CEntityIOOutput
m_OnMaxCount_1: 1400 # CEntityIOOutput
m_OnFactor_1: 1440 # CEntityOutputTemplate<float>
m_OnMinPlayerDist_1: 1480 # CEntityOutputTemplate<float>
m_OnMinCount_2: 1520 # CEntityIOOutput
m_OnMaxCount_2: 1560 # CEntityIOOutput
m_OnFactor_2: 1600 # CEntityOutputTemplate<float>
m_OnMinPlayerDist_2: 1640 # CEntityOutputTemplate<float>
m_OnMinCount_3: 1680 # CEntityIOOutput
m_OnMaxCount_3: 1720 # CEntityIOOutput
m_OnFactor_3: 1760 # CEntityOutputTemplate<float>
m_OnMinPlayerDist_3: 1800 # CEntityOutputTemplate<float>
m_hSource: 1840 # CEntityHandle
m_iszSourceEntityName: 1848 # CUtlSymbolLarge
m_flDistanceMax: 1856 # float
m_bDisabled: 1860 # bool
m_nMinCountAll: 1864 # int32_t
m_nMaxCountAll: 1868 # int32_t
m_nMinFactorAll: 1872 # int32_t
m_nMaxFactorAll: 1876 # int32_t
m_iszNPCClassname_1: 1888 # CUtlSymbolLarge
m_nNPCState_1: 1896 # int32_t
m_bInvertState_1: 1900 # bool
m_nMinCount_1: 1904 # int32_t
m_nMaxCount_1: 1908 # int32_t
m_nMinFactor_1: 1912 # int32_t
m_nMaxFactor_1: 1916 # int32_t
m_flDefaultDist_1: 1924 # float
m_iszNPCClassname_2: 1928 # CUtlSymbolLarge
m_nNPCState_2: 1936 # int32_t
m_bInvertState_2: 1940 # bool
m_nMinCount_2: 1944 # int32_t
m_nMaxCount_2: 1948 # int32_t
m_nMinFactor_2: 1952 # int32_t
m_nMaxFactor_2: 1956 # int32_t
m_flDefaultDist_2: 1964 # float
m_iszNPCClassname_3: 1968 # CUtlSymbolLarge
m_nNPCState_3: 1976 # int32_t
m_bInvertState_3: 1980 # bool
m_nMinCount_3: 1984 # int32_t
m_nMaxCount_3: 1988 # int32_t
m_nMinFactor_3: 1992 # int32_t
m_nMaxFactor_3: 1996 # int32_t
m_flDefaultDist_3: 2004 # float
CLogicNPCCounterAABB: # CLogicNPCCounter
m_vDistanceOuterMins: 2032 # Vector
m_vDistanceOuterMaxs: 2044 # Vector
m_vOuterMins: 2056 # Vector
m_vOuterMaxs: 2068 # Vector
CLogicNPCCounterOBB: # CLogicNPCCounterAABB
CLogicNavigation: # CLogicalEntity
m_isOn: 1208 # bool
m_navProperty: 1212 # navproperties_t
CLogicPlayerProxy: # CLogicalEntity
m_hPlayer: 1200 # CHandle<CBaseEntity>
m_PlayerHasAmmo: 1208 # CEntityIOOutput
m_PlayerHasNoAmmo: 1248 # CEntityIOOutput
m_PlayerDied: 1288 # CEntityIOOutput
m_RequestedPlayerHealth: 1328 # CEntityOutputTemplate<int32_t>
CLogicProximity: # CPointEntity
CLogicRelay: # CLogicalEntity
m_OnTrigger: 1200 # CEntityIOOutput
m_OnSpawn: 1240 # CEntityIOOutput
m_bDisabled: 1280 # bool
m_bWaitForRefire: 1281 # bool
m_bTriggerOnce: 1282 # bool
m_bFastRetrigger: 1283 # bool
m_bPassthoughCaller: 1284 # bool
CLogicScript: # CPointEntity
CLogicalEntity: # CServerOnlyEntity
CMapInfo: # CPointEntity
m_iBuyingStatus: 1200 # int32_t
m_flBombRadius: 1204 # float
m_iPetPopulation: 1208 # int32_t
m_bUseNormalSpawnsForDM: 1212 # bool
m_bDisableAutoGeneratedDMSpawns: 1213 # bool
m_flBotMaxVisionDistance: 1216 # float
m_iHostageCount: 1220 # int32_t
m_bFadePlayerVisibilityFarZ: 1224 # bool
CMapVetoPickController: # CBaseEntity
m_bPlayedIntroVcd: 1200 # bool
m_bNeedToPlayFiveSecondsRemaining: 1201 # bool
m_dblPreMatchDraftSequenceTime: 1232 # double
m_bPreMatchDraftStateChanged: 1240 # bool
m_nDraftType: 1244 # int32_t
m_nTeamWinningCoinToss: 1248 # int32_t
m_nTeamWithFirstChoice: 1252 # int32_t[64]
m_nVoteMapIdsList: 1508 # int32_t[7]
m_nAccountIDs: 1536 # int32_t[64]
m_nMapId0: 1792 # int32_t[64]
m_nMapId1: 2048 # int32_t[64]
m_nMapId2: 2304 # int32_t[64]
m_nMapId3: 2560 # int32_t[64]
m_nMapId4: 2816 # int32_t[64]
m_nMapId5: 3072 # int32_t[64]
m_nStartingSide0: 3328 # int32_t[64]
m_nCurrentPhase: 3584 # int32_t
m_nPhaseStartTick: 3588 # int32_t
m_nPhaseDurationTicks: 3592 # int32_t
m_OnMapVetoed: 3600 # CEntityOutputTemplate<CUtlSymbolLarge>
m_OnMapPicked: 3640 # CEntityOutputTemplate<CUtlSymbolLarge>
m_OnSidesPicked: 3680 # CEntityOutputTemplate<int32_t>
m_OnNewPhaseStarted: 3720 # CEntityOutputTemplate<int32_t>
m_OnLevelTransition: 3760 # CEntityOutputTemplate<int32_t>
CMarkupVolume: # CBaseModelEntity
m_bEnabled: 1792 # bool
CMarkupVolumeTagged: # CMarkupVolume
m_bIsGroup: 1848 # bool
m_bGroupByPrefab: 1849 # bool
m_bGroupByVolume: 1850 # bool
m_bGroupOtherGroups: 1851 # bool
m_bIsInGroup: 1852 # bool
CMarkupVolumeTagged_Nav: # CMarkupVolumeTagged
CMarkupVolumeTagged_NavGame: # CMarkupVolumeWithRef
m_bFloodFillAttribute: 1880 # bool
CMarkupVolumeWithRef: # CMarkupVolumeTagged
m_bUseRef: 1856 # bool
m_vRefPos: 1860 # Vector
m_flRefDot: 1872 # float
CMathColorBlend: # CLogicalEntity
m_flInMin: 1200 # float
m_flInMax: 1204 # float
m_OutColor1: 1208 # Color
m_OutColor2: 1212 # Color
m_OutValue: 1216 # CEntityOutputTemplate<Color>
CMathCounter: # CLogicalEntity
m_flMin: 1200 # float
m_flMax: 1204 # float
m_bHitMin: 1208 # bool
m_bHitMax: 1209 # bool
m_bDisabled: 1210 # bool
m_OutValue: 1216 # CEntityOutputTemplate<float>
m_OnGetValue: 1256 # CEntityOutputTemplate<float>
m_OnHitMin: 1296 # CEntityIOOutput
m_OnHitMax: 1336 # CEntityIOOutput
m_OnChangedFromMin: 1376 # CEntityIOOutput
m_OnChangedFromMax: 1416 # CEntityIOOutput
CMathRemap: # CLogicalEntity
m_flInMin: 1200 # float
m_flInMax: 1204 # float
m_flOut1: 1208 # float
m_flOut2: 1212 # float
m_flOldInValue: 1216 # float
m_bEnabled: 1220 # bool
m_OutValue: 1224 # CEntityOutputTemplate<float>
m_OnRoseAboveMin: 1264 # CEntityIOOutput
m_OnRoseAboveMax: 1304 # CEntityIOOutput
m_OnFellBelowMin: 1344 # CEntityIOOutput
m_OnFellBelowMax: 1384 # CEntityIOOutput
CMelee: # CCSWeaponBase
CMessage: # CPointEntity
m_iszMessage: 1200 # CUtlSymbolLarge
m_MessageVolume: 1208 # float
m_MessageAttenuation: 1212 # int32_t
m_Radius: 1216 # float
m_sNoise: 1224 # CUtlSymbolLarge
m_OnShowMessage: 1232 # CEntityIOOutput
CMessageEntity: # CPointEntity
m_radius: 1200 # int32_t
m_messageText: 1208 # CUtlSymbolLarge
m_drawText: 1216 # bool
m_bDeveloperOnly: 1217 # bool
m_bEnabled: 1218 # bool
CModelPointEntity: # CBaseModelEntity
CModelState:
m_hModel: 160 # CStrongHandle<InfoForResourceTypeCModel>
m_ModelName: 168 # CUtlSymbolLarge
m_bClientClothCreationSuppressed: 232 # bool
m_MeshGroupMask: 384 # uint64_t
m_nIdealMotionType: 546 # int8_t
m_nForceLOD: 547 # int8_t
m_nClothUpdateFlags: 548 # int8_t
CMolotovGrenade: # CBaseCSGrenade
CMolotovProjectile: # CBaseCSGrenadeProjectile
m_bIsIncGrenade: 2624 # bool
m_bDetonated: 2636 # bool
m_stillTimer: 2640 # IntervalTimer
m_bHasBouncedOffPlayer: 2864 # bool
CMomentaryRotButton: # CRotButton
m_Position: 2248 # CEntityOutputTemplate<float>
m_OnUnpressed: 2288 # CEntityIOOutput
m_OnFullyOpen: 2328 # CEntityIOOutput
m_OnFullyClosed: 2368 # CEntityIOOutput
m_OnReachedPosition: 2408 # CEntityIOOutput
m_lastUsed: 2448 # int32_t
m_start: 2452 # QAngle
m_end: 2464 # QAngle
m_IdealYaw: 2476 # float
m_sNoise: 2480 # CUtlSymbolLarge
m_bUpdateTarget: 2488 # bool
m_direction: 2492 # int32_t
m_returnSpeed: 2496 # float
m_flStartPosition: 2500 # float
CMotorController:
m_speed: 8 # float
m_maxTorque: 12 # float
m_axis: 16 # Vector
m_inertiaFactor: 28 # float
CMultiLightProxy: # CLogicalEntity
m_iszLightNameFilter: 1200 # CUtlSymbolLarge
m_iszLightClassFilter: 1208 # CUtlSymbolLarge
m_flLightRadiusFilter: 1216 # float
m_flBrightnessDelta: 1220 # float
m_bPerformScreenFade: 1224 # bool
m_flTargetBrightnessMultiplier: 1228 # float
m_flCurrentBrightnessMultiplier: 1232 # float
m_vecLights: 1240 # CUtlVector<CHandle<CLightEntity>>
CMultiSource: # CLogicalEntity
m_rgEntities: 1200 # CHandle<CBaseEntity>[32]
m_rgTriggered: 1328 # int32_t[32]
m_OnTrigger: 1456 # CEntityIOOutput
m_iTotal: 1496 # int32_t
m_globalstate: 1504 # CUtlSymbolLarge
CMultiplayRules: # CGameRules
CMultiplayer_Expresser: # CAI_ExpresserWithFollowup
m_bAllowMultipleScenes: 112 # bool
CNavHullPresetVData:
m_vecNavHulls: 0 # CUtlVector<CUtlString>
CNavHullVData:
m_bAgentEnabled: 0 # bool
m_agentRadius: 4 # float
m_agentHeight: 8 # float
m_agentShortHeightEnabled: 12 # bool
m_agentShortHeight: 16 # float
m_agentMaxClimb: 20 # float
m_agentMaxSlope: 24 # int32_t
m_agentMaxJumpDownDist: 28 # float
m_agentMaxJumpHorizDistBase: 32 # float
m_agentMaxJumpUpDist: 36 # float
m_agentBorderErosion: 40 # int32_t
CNavLinkAnimgraphVar:
m_strAnimgraphVar: 0 # CUtlString
m_unAlignmentDegrees: 8 # uint32_t
CNavLinkAreaEntity: # CPointEntity
m_flWidth: 1200 # float
m_vLocatorOffset: 1204 # Vector
m_qLocatorAnglesOffset: 1216 # QAngle
m_strMovementForward: 1232 # CUtlSymbolLarge
m_strMovementReverse: 1240 # CUtlSymbolLarge
m_nNavLinkIdForward: 1248 # int32_t
m_nNavLinkIdReverse: 1252 # int32_t
m_bEnabled: 1256 # bool
m_strFilterName: 1264 # CUtlSymbolLarge
m_hFilter: 1272 # CHandle<CBaseFilter>
m_OnNavLinkStart: 1280 # CEntityIOOutput
m_OnNavLinkFinish: 1320 # CEntityIOOutput
m_bIsTerminus: 1360 # bool
CNavLinkMovementVData:
m_bIsInterpolated: 0 # bool
m_unRecommendedDistance: 4 # uint32_t
m_vecAnimgraphVars: 8 # CUtlVector<CNavLinkAnimgraphVar>
CNavSpaceInfo: # CPointEntity
m_bCreateFlightSpace: 1200 # bool
CNavVolume:
CNavVolumeAll: # CNavVolumeVector
CNavVolumeBreadthFirstSearch: # CNavVolumeCalculatedVector
m_vStartPos: 160 # Vector
m_flSearchDist: 172 # float
CNavVolumeCalculatedVector: # CNavVolume
CNavVolumeMarkupVolume: # CNavVolume
CNavVolumeSphere: # CNavVolume
m_vCenter: 112 # Vector
m_flRadius: 124 # float
CNavVolumeSphericalShell: # CNavVolumeSphere
m_flRadiusInner: 128 # float
CNavVolumeVector: # CNavVolume
m_bHasBeenPreFiltered: 120 # bool
CNavWalkable: # CPointEntity
CNetworkOriginCellCoordQuantizedVector:
m_cellX: 16 # uint16_t
m_cellY: 18 # uint16_t
m_cellZ: 20 # uint16_t
m_nOutsideWorld: 22 # uint16_t
m_vecX: 24 # CNetworkedQuantizedFloat
m_vecY: 32 # CNetworkedQuantizedFloat
m_vecZ: 40 # CNetworkedQuantizedFloat
CNetworkOriginQuantizedVector:
m_vecX: 16 # CNetworkedQuantizedFloat
m_vecY: 24 # CNetworkedQuantizedFloat
m_vecZ: 32 # CNetworkedQuantizedFloat
CNetworkTransmitComponent:
m_nTransmitStateOwnedCounter: 364 # uint8_t
CNetworkVelocityVector:
m_vecX: 16 # CNetworkedQuantizedFloat
m_vecY: 24 # CNetworkedQuantizedFloat
m_vecZ: 32 # CNetworkedQuantizedFloat
CNetworkViewOffsetVector:
m_vecX: 16 # CNetworkedQuantizedFloat
m_vecY: 24 # CNetworkedQuantizedFloat
m_vecZ: 32 # CNetworkedQuantizedFloat
CNetworkedSequenceOperation:
m_hSequence: 8 # HSequence
m_flPrevCycle: 12 # float
m_flCycle: 16 # float
m_flWeight: 20 # CNetworkedQuantizedFloat
m_bSequenceChangeNetworked: 28 # bool
m_bDiscontinuity: 29 # bool
m_flPrevCycleFromDiscontinuity: 32 # float
m_flPrevCycleForAnimEventDetection: 36 # float
CNullEntity: # CBaseEntity
COmniLight: # CBarnLight
m_flInnerAngle: 2344 # float
m_flOuterAngle: 2348 # float
m_bShowLight: 2352 # bool
COrnamentProp: # CDynamicProp
m_initialOwner: 2824 # CUtlSymbolLarge
CParticleSystem: # CBaseModelEntity
m_szSnapshotFileName: 1792 # char[512]
m_bActive: 2304 # bool
m_bFrozen: 2305 # bool
m_flFreezeTransitionDuration: 2308 # float
m_nStopType: 2312 # int32_t
m_bAnimateDuringGameplayPause: 2316 # bool
m_iEffectIndex: 2320 # CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
m_flStartTime: 2328 # GameTime_t
m_flPreSimTime: 2332 # float
m_vServerControlPoints: 2336 # Vector[4]
m_iServerControlPointAssignments: 2384 # uint8_t[4]
m_hControlPointEnts: 2388 # CHandle<CBaseEntity>[64]
m_bNoSave: 2644 # bool
m_bNoFreeze: 2645 # bool
m_bNoRamp: 2646 # bool
m_bStartActive: 2647 # bool
m_iszEffectName: 2648 # CUtlSymbolLarge
m_iszControlPointNames: 2656 # CUtlSymbolLarge[64]
m_nDataCP: 3168 # int32_t
m_vecDataCPValue: 3172 # Vector
m_nTintCP: 3184 # int32_t
m_clrTint: 3188 # Color
CPathCorner: # CPointEntity
m_flWait: 1200 # float
m_flRadius: 1204 # float
m_OnPass: 1208 # CEntityIOOutput
CPathCornerCrash: # CPathCorner
CPathKeyFrame: # CLogicalEntity
m_Origin: 1200 # Vector
m_Angles: 1212 # QAngle
m_qAngle: 1232 # Quaternion
m_iNextKey: 1248 # CUtlSymbolLarge
m_flNextTime: 1256 # float
m_pNextKey: 1264 # CPathKeyFrame*
m_pPrevKey: 1272 # CPathKeyFrame*
m_flSpeed: 1280 # float
CPathParticleRope: # CBaseEntity
m_bStartActive: 1200 # bool
m_flMaxSimulationTime: 1204 # float
m_iszEffectName: 1208 # CUtlSymbolLarge
m_PathNodes_Name: 1216 # CUtlVector<CUtlSymbolLarge>
m_flParticleSpacing: 1240 # float
m_flSlack: 1244 # float
m_flRadius: 1248 # float
m_ColorTint: 1252 # Color
m_nEffectState: 1256 # int32_t
m_iEffectIndex: 1264 # CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
m_PathNodes_Position: 1272 # CNetworkUtlVectorBase<Vector>
m_PathNodes_TangentIn: 1296 # CNetworkUtlVectorBase<Vector>
m_PathNodes_TangentOut: 1320 # CNetworkUtlVectorBase<Vector>
m_PathNodes_Color: 1344 # CNetworkUtlVectorBase<Vector>
m_PathNodes_PinEnabled: 1368 # CNetworkUtlVectorBase<bool>
m_PathNodes_RadiusScale: 1392 # CNetworkUtlVectorBase<float>
CPathParticleRopeAlias_path_particle_rope_clientside: # CPathParticleRope
CPathTrack: # CPointEntity
m_pnext: 1200 # CPathTrack*
m_pprevious: 1208 # CPathTrack*
m_paltpath: 1216 # CPathTrack*
m_flRadius: 1224 # float
m_length: 1228 # float
m_altName: 1232 # CUtlSymbolLarge
m_nIterVal: 1240 # int32_t
m_eOrientationType: 1244 # TrackOrientationType_t
m_OnPass: 1248 # CEntityIOOutput
CPhysBallSocket: # CPhysConstraint
m_flFriction: 1288 # float
m_bEnableSwingLimit: 1292 # bool
m_flSwingLimit: 1296 # float
m_bEnableTwistLimit: 1300 # bool
m_flMinTwistAngle: 1304 # float
m_flMaxTwistAngle: 1308 # float
CPhysBox: # CBreakable
m_damageType: 1984 # int32_t
m_massScale: 1988 # float
m_damageToEnableMotion: 1992 # int32_t
m_flForceToEnableMotion: 1996 # float
m_angPreferredCarryAngles: 2000 # QAngle
m_bNotSolidToWorld: 2012 # bool
m_bEnableUseOutput: 2013 # bool
m_iExploitableByPlayer: 2016 # int32_t
m_flTouchOutputPerEntityDelay: 2020 # float
m_OnDamaged: 2024 # CEntityIOOutput
m_OnAwakened: 2064 # CEntityIOOutput
m_OnMotionEnabled: 2104 # CEntityIOOutput
m_OnPlayerUse: 2144 # CEntityIOOutput
m_OnStartTouch: 2184 # CEntityIOOutput
m_hCarryingPlayer: 2224 # CHandle<CBasePlayerPawn>
CPhysConstraint: # CLogicalEntity
m_nameAttach1: 1208 # CUtlSymbolLarge
m_nameAttach2: 1216 # CUtlSymbolLarge
m_breakSound: 1224 # CUtlSymbolLarge
m_forceLimit: 1232 # float
m_torqueLimit: 1236 # float
m_teleportTick: 1240 # uint32_t
m_minTeleportDistance: 1244 # float
m_OnBreak: 1248 # CEntityIOOutput
CPhysExplosion: # CPointEntity
m_bExplodeOnSpawn: 1200 # bool
m_flMagnitude: 1204 # float
m_flDamage: 1208 # float
m_radius: 1212 # float
m_targetEntityName: 1216 # CUtlSymbolLarge
m_flInnerRadius: 1224 # float
m_flPushScale: 1228 # float
m_bConvertToDebrisWhenPossible: 1232 # bool
m_OnPushedPlayer: 1240 # CEntityIOOutput
CPhysFixed: # CPhysConstraint
m_flLinearFrequency: 1288 # float
m_flLinearDampingRatio: 1292 # float
m_flAngularFrequency: 1296 # float
m_flAngularDampingRatio: 1300 # float
m_bEnableLinearConstraint: 1304 # bool
m_bEnableAngularConstraint: 1305 # bool
CPhysForce: # CPointEntity
m_nameAttach: 1208 # CUtlSymbolLarge
m_force: 1216 # float
m_forceTime: 1220 # float
m_attachedObject: 1224 # CHandle<CBaseEntity>
m_wasRestored: 1228 # bool
m_integrator: 1232 # CConstantForceController
CPhysHinge: # CPhysConstraint
m_soundInfo: 1296 # ConstraintSoundInfo
m_NotifyMinLimitReached: 1432 # CEntityIOOutput
m_NotifyMaxLimitReached: 1472 # CEntityIOOutput
m_bAtMinLimit: 1512 # bool
m_bAtMaxLimit: 1513 # bool
m_hinge: 1516 # constraint_hingeparams_t
m_hingeFriction: 1580 # float
m_systemLoadScale: 1584 # float
m_bIsAxisLocal: 1588 # bool
m_flMinRotation: 1592 # float
m_flMaxRotation: 1596 # float
m_flInitialRotation: 1600 # float
m_flMotorFrequency: 1604 # float
m_flMotorDampingRatio: 1608 # float
m_flAngleSpeed: 1612 # float
m_flAngleSpeedThreshold: 1616 # float
m_OnStartMoving: 1624 # CEntityIOOutput
m_OnStopMoving: 1664 # CEntityIOOutput
CPhysHingeAlias_phys_hinge_local: # CPhysHinge
CPhysImpact: # CPointEntity
m_damage: 1200 # float
m_distance: 1204 # float
m_directionEntityName: 1208 # CUtlSymbolLarge
CPhysLength: # CPhysConstraint
m_offset: 1288 # Vector[2]
m_vecAttach: 1312 # Vector
m_addLength: 1324 # float
m_minLength: 1328 # float
m_totalLength: 1332 # float
m_bEnableCollision: 1336 # bool
CPhysMagnet: # CBaseAnimGraph
m_OnMagnetAttach: 2192 # CEntityIOOutput
m_OnMagnetDetach: 2232 # CEntityIOOutput
m_massScale: 2272 # float
m_forceLimit: 2276 # float
m_torqueLimit: 2280 # float
m_MagnettedEntities: 2288 # CUtlVector<magnetted_objects_t>
m_bActive: 2312 # bool
m_bHasHitSomething: 2313 # bool
m_flTotalMass: 2316 # float
m_flRadius: 2320 # float
m_flNextSuckTime: 2324 # GameTime_t
m_iMaxObjectsAttached: 2328 # int32_t
CPhysMotor: # CLogicalEntity
m_nameAttach: 1200 # CUtlSymbolLarge
m_hAttachedObject: 1208 # CHandle<CBaseEntity>
m_spinUp: 1212 # float
m_additionalAcceleration: 1216 # float
m_angularAcceleration: 1220 # float
m_lastTime: 1224 # GameTime_t
m_motor: 1248 # CMotorController
CPhysPulley: # CPhysConstraint
m_position2: 1288 # Vector
m_offset: 1300 # Vector[2]
m_addLength: 1324 # float
m_gearRatio: 1328 # float
CPhysSlideConstraint: # CPhysConstraint
m_axisEnd: 1296 # Vector
m_slideFriction: 1308 # float
m_systemLoadScale: 1312 # float
m_initialOffset: 1316 # float
m_bEnableLinearConstraint: 1320 # bool
m_bEnableAngularConstraint: 1321 # bool
m_flMotorFrequency: 1324 # float
m_flMotorDampingRatio: 1328 # float
m_bUseEntityPivot: 1332 # bool
m_soundInfo: 1336 # ConstraintSoundInfo
CPhysThruster: # CPhysForce
m_localOrigin: 1296 # Vector
CPhysTorque: # CPhysForce
m_axis: 1296 # Vector
CPhysWheelConstraint: # CPhysConstraint
m_flSuspensionFrequency: 1288 # float
m_flSuspensionDampingRatio: 1292 # float
m_flSuspensionHeightOffset: 1296 # float
m_bEnableSuspensionLimit: 1300 # bool
m_flMinSuspensionOffset: 1304 # float
m_flMaxSuspensionOffset: 1308 # float
m_bEnableSteeringLimit: 1312 # bool
m_flMinSteeringAngle: 1316 # float
m_flMaxSteeringAngle: 1320 # float
m_flSteeringAxisFriction: 1324 # float
m_flSpinAxisFriction: 1328 # float
CPhysicalButton: # CBaseButton
CPhysicsEntitySolver: # CLogicalEntity
m_hMovingEntity: 1208 # CHandle<CBaseEntity>
m_hPhysicsBlocker: 1212 # CHandle<CBaseEntity>
m_separationDuration: 1216 # float
m_cancelTime: 1220 # GameTime_t
CPhysicsProp: # CBreakableProp
m_MotionEnabled: 2576 # CEntityIOOutput
m_OnAwakened: 2616 # CEntityIOOutput
m_OnAwake: 2656 # CEntityIOOutput
m_OnAsleep: 2696 # CEntityIOOutput
m_OnPlayerUse: 2736 # CEntityIOOutput
m_OnPlayerPickup: 2776 # CEntityIOOutput
m_OnOutOfWorld: 2816 # CEntityIOOutput
m_massScale: 2856 # float
m_inertiaScale: 2860 # float
m_buoyancyScale: 2864 # float
m_damageType: 2868 # int32_t
m_damageToEnableMotion: 2872 # int32_t
m_flForceToEnableMotion: 2876 # float
m_bThrownByPlayer: 2880 # bool
m_bDroppedByPlayer: 2881 # bool
m_bTouchedByPlayer: 2882 # bool
m_bFirstCollisionAfterLaunch: 2883 # bool
m_iExploitableByPlayer: 2884 # int32_t
m_bHasBeenAwakened: 2888 # bool
m_bIsOverrideProp: 2889 # bool
m_fNextCheckDisableMotionContactsTime: 2892 # GameTime_t
m_iInitialGlowState: 2896 # int32_t
m_nGlowRange: 2900 # int32_t
m_nGlowRangeMin: 2904 # int32_t
m_glowColor: 2908 # Color
m_bForceNavIgnore: 2912 # bool
m_bNoNavmeshBlocker: 2913 # bool
m_bForceNpcExclude: 2914 # bool
m_bShouldAutoConvertBackFromDebris: 2915 # bool
m_bMuteImpactEffects: 2916 # bool
m_bAcceptDamageFromHeldObjects: 2924 # bool
m_bEnableUseOutput: 2925 # bool
m_bAwake: 2926 # bool
m_nCollisionGroupOverride: 2928 # int32_t
CPhysicsPropMultiplayer: # CPhysicsProp
CPhysicsPropOverride: # CPhysicsProp
CPhysicsPropRespawnable: # CPhysicsProp
m_vOriginalSpawnOrigin: 2936 # Vector
m_vOriginalSpawnAngles: 2948 # QAngle
m_vOriginalMins: 2960 # Vector
m_vOriginalMaxs: 2972 # Vector
m_flRespawnDuration: 2984 # float
CPhysicsShake:
m_force: 8 # Vector
CPhysicsSpring: # CBaseEntity
m_flFrequency: 1208 # float
m_flDampingRatio: 1212 # float
m_flRestLength: 1216 # float
m_nameAttachStart: 1224 # CUtlSymbolLarge
m_nameAttachEnd: 1232 # CUtlSymbolLarge
m_start: 1240 # Vector
m_end: 1252 # Vector
m_teleportTick: 1264 # uint32_t
CPhysicsWire: # CBaseEntity
m_nDensity: 1200 # int32_t
CPlantedC4: # CBaseAnimGraph
m_bBombTicking: 2192 # bool
m_flC4Blow: 2196 # GameTime_t
m_nBombSite: 2200 # int32_t
m_nSourceSoundscapeHash: 2204 # int32_t
m_OnBombDefused: 2208 # CEntityIOOutput
m_OnBombBeginDefuse: 2248 # CEntityIOOutput
m_OnBombDefuseAborted: 2288 # CEntityIOOutput
m_bCannotBeDefused: 2328 # bool
m_entitySpottedState: 2336 # EntitySpottedState_t
m_nSpotRules: 2360 # int32_t
m_bTrainingPlacedByPlayer: 2364 # bool
m_bHasExploded: 2365 # bool
m_flTimerLength: 2368 # float
m_bBeingDefused: 2372 # bool
m_fLastDefuseTime: 2380 # GameTime_t
m_flDefuseLength: 2388 # float
m_flDefuseCountDown: 2392 # GameTime_t
m_bBombDefused: 2396 # bool
m_hBombDefuser: 2400 # CHandle<CCSPlayerPawn>
m_hControlPanel: 2404 # CHandle<CBaseEntity>
m_iProgressBarTime: 2408 # int32_t
m_bVoiceAlertFired: 2412 # bool
m_bVoiceAlertPlayed: 2413 # bool[4]
m_flNextBotBeepTime: 2420 # GameTime_t
m_bPlantedAfterPickup: 2428 # bool
m_angCatchUpToPlayerEye: 2432 # QAngle
m_flLastSpinDetectionTime: 2444 # GameTime_t
CPlatTrigger: # CBaseModelEntity
m_pPlatform: 1792 # CHandle<CFuncPlat>
CPlayerControllerComponent:
__m_pChainEntity: 8 # CNetworkVarChainer
CPlayerPawnComponent:
__m_pChainEntity: 8 # CNetworkVarChainer
CPlayerPing: # CBaseEntity
m_hPlayer: 1208 # CHandle<CCSPlayerPawn>
m_hPingedEntity: 1212 # CHandle<CBaseEntity>
m_iType: 1216 # int32_t
m_bUrgent: 1220 # bool
m_szPlaceName: 1221 # char[18]
CPlayerSprayDecal: # CModelPointEntity
m_nUniqueID: 1792 # int32_t
m_unAccountID: 1796 # uint32_t
m_unTraceID: 1800 # uint32_t
m_rtGcTime: 1804 # uint32_t
m_vecEndPos: 1808 # Vector
m_vecStart: 1820 # Vector
m_vecLeft: 1832 # Vector
m_vecNormal: 1844 # Vector
m_nPlayer: 1856 # int32_t
m_nEntity: 1860 # int32_t
m_nHitbox: 1864 # int32_t
m_flCreationTime: 1868 # float
m_nTintID: 1872 # int32_t
m_nVersion: 1876 # uint8_t
m_ubSignature: 1877 # uint8_t[128]
CPlayerVisibility: # CBaseEntity
m_flVisibilityStrength: 1200 # float
m_flFogDistanceMultiplier: 1204 # float
m_flFogMaxDensityMultiplier: 1208 # float
m_flFadeTime: 1212 # float
m_bStartDisabled: 1216 # bool
m_bIsEnabled: 1217 # bool
CPlayer_AutoaimServices: # CPlayerPawnComponent
CPlayer_CameraServices: # CPlayerPawnComponent
m_vecCsViewPunchAngle: 64 # QAngle
m_nCsViewPunchAngleTick: 76 # GameTick_t
m_flCsViewPunchAngleTickRatio: 80 # float
m_PlayerFog: 88 # fogplayerparams_t
m_hColorCorrectionCtrl: 152 # CHandle<CColorCorrection>
m_hViewEntity: 156 # CHandle<CBaseEntity>
m_hTonemapController: 160 # CHandle<CTonemapController2>
m_audio: 168 # audioparams_t
m_PostProcessingVolumes: 288 # CNetworkUtlVectorBase<CHandle<CPostProcessingVolume>>
m_flOldPlayerZ: 312 # float
m_flOldPlayerViewOffsetZ: 316 # float
m_hTriggerSoundscapeList: 344 # CUtlVector<CHandle<CEnvSoundscapeTriggerable>>
CPlayer_FlashlightServices: # CPlayerPawnComponent
CPlayer_ItemServices: # CPlayerPawnComponent
CPlayer_MovementServices: # CPlayerPawnComponent
m_nImpulse: 64 # int32_t
m_nButtons: 72 # CInButtonState
m_nQueuedButtonDownMask: 104 # uint64_t
m_nQueuedButtonChangeMask: 112 # uint64_t
m_nButtonDoublePressed: 120 # uint64_t
m_pButtonPressedCmdNumber: 128 # uint32_t[64]
m_nLastCommandNumberProcessed: 384 # uint32_t
m_nToggleButtonDownMask: 392 # uint64_t
m_flMaxspeed: 400 # float
m_arrForceSubtickMoveWhen: 404 # float[4]
m_flForwardMove: 420 # float
m_flLeftMove: 424 # float
m_flUpMove: 428 # float
m_vecLastMovementImpulses: 432 # Vector
m_vecOldViewAngles: 444 # QAngle
CPlayer_MovementServices_Humanoid: # CPlayer_MovementServices
m_flStepSoundTime: 464 # float
m_flFallVelocity: 468 # float
m_bInCrouch: 472 # bool
m_nCrouchState: 476 # uint32_t
m_flCrouchTransitionStartTime: 480 # GameTime_t
m_bDucked: 484 # bool
m_bDucking: 485 # bool
m_bInDuckJump: 486 # bool
m_groundNormal: 488 # Vector
m_flSurfaceFriction: 500 # float
m_surfaceProps: 504 # CUtlStringToken
m_nStepside: 520 # int32_t
m_iTargetVolume: 524 # int32_t
m_vecSmoothedVelocity: 528 # Vector
CPlayer_ObserverServices: # CPlayerPawnComponent
m_iObserverMode: 64 # uint8_t
m_hObserverTarget: 68 # CHandle<CBaseEntity>
m_iObserverLastMode: 72 # ObserverMode_t
m_bForcedObserverMode: 76 # bool
CPlayer_UseServices: # CPlayerPawnComponent
CPlayer_ViewModelServices: # CPlayerPawnComponent
CPlayer_WaterServices: # CPlayerPawnComponent
CPlayer_WeaponServices: # CPlayerPawnComponent
m_bAllowSwitchToNoWeapon: 64 # bool
m_hMyWeapons: 72 # CNetworkUtlVectorBase<CHandle<CBasePlayerWeapon>>
m_hActiveWeapon: 96 # CHandle<CBasePlayerWeapon>
m_hLastWeapon: 100 # CHandle<CBasePlayerWeapon>
m_iAmmo: 104 # uint16_t[32]
m_bPreventWeaponPickup: 168 # bool
CPointAngleSensor: # CPointEntity
m_bDisabled: 1200 # bool
m_nLookAtName: 1208 # CUtlSymbolLarge
m_hTargetEntity: 1216 # CHandle<CBaseEntity>
m_hLookAtEntity: 1220 # CHandle<CBaseEntity>
m_flDuration: 1224 # float
m_flDotTolerance: 1228 # float
m_flFacingTime: 1232 # GameTime_t
m_bFired: 1236 # bool
m_OnFacingLookat: 1240 # CEntityIOOutput
m_OnNotFacingLookat: 1280 # CEntityIOOutput
m_TargetDir: 1320 # CEntityOutputTemplate<Vector>
m_FacingPercentage: 1360 # CEntityOutputTemplate<float>
CPointAngularVelocitySensor: # CPointEntity
m_hTargetEntity: 1200 # CHandle<CBaseEntity>
m_flThreshold: 1204 # float
m_nLastCompareResult: 1208 # int32_t
m_nLastFireResult: 1212 # int32_t
m_flFireTime: 1216 # GameTime_t
m_flFireInterval: 1220 # float
m_flLastAngVelocity: 1224 # float
m_lastOrientation: 1228 # QAngle
m_vecAxis: 1240 # Vector
m_bUseHelper: 1252 # bool
m_AngularVelocity: 1256 # CEntityOutputTemplate<float>
m_OnLessThan: 1296 # CEntityIOOutput
m_OnLessThanOrEqualTo: 1336 # CEntityIOOutput
m_OnGreaterThan: 1376 # CEntityIOOutput
m_OnGreaterThanOrEqualTo: 1416 # CEntityIOOutput
m_OnEqualTo: 1456 # CEntityIOOutput
CPointBroadcastClientCommand: # CPointEntity
CPointCamera: # CBaseEntity
m_FOV: 1200 # float
m_Resolution: 1204 # float
m_bFogEnable: 1208 # bool
m_FogColor: 1209 # Color
m_flFogStart: 1216 # float
m_flFogEnd: 1220 # float
m_flFogMaxDensity: 1224 # float
m_bActive: 1228 # bool
m_bUseScreenAspectRatio: 1229 # bool
m_flAspectRatio: 1232 # float
m_bNoSky: 1236 # bool
m_fBrightness: 1240 # float
m_flZFar: 1244 # float
m_flZNear: 1248 # float
m_bCanHLTVUse: 1252 # bool
m_bDofEnabled: 1253 # bool
m_flDofNearBlurry: 1256 # float
m_flDofNearCrisp: 1260 # float
m_flDofFarCrisp: 1264 # float
m_flDofFarBlurry: 1268 # float
m_flDofTiltToGround: 1272 # float
m_TargetFOV: 1276 # float
m_DegreesPerSecond: 1280 # float
m_bIsOn: 1284 # bool
m_pNext: 1288 # CPointCamera*
CPointCameraVFOV: # CPointCamera
m_flVerticalFOV: 1296 # float
CPointClientCommand: # CPointEntity
CPointClientUIDialog: # CBaseClientUIEntity
m_hActivator: 2224 # CHandle<CBaseEntity>
m_bStartEnabled: 2228 # bool
CPointClientUIWorldPanel: # CBaseClientUIEntity
m_bIgnoreInput: 2224 # bool
m_bLit: 2225 # bool
m_bFollowPlayerAcrossTeleport: 2226 # bool
m_flWidth: 2228 # float
m_flHeight: 2232 # float
m_flDPI: 2236 # float
m_flInteractDistance: 2240 # float
m_flDepthOffset: 2244 # float
m_unOwnerContext: 2248 # uint32_t
m_unHorizontalAlign: 2252 # uint32_t
m_unVerticalAlign: 2256 # uint32_t
m_unOrientation: 2260 # uint32_t
m_bAllowInteractionFromAllSceneWorlds: 2264 # bool
m_vecCSSClasses: 2272 # CNetworkUtlVectorBase<CUtlSymbolLarge>
m_bOpaque: 2296 # bool
m_bNoDepth: 2297 # bool
m_bRenderBackface: 2298 # bool
m_bUseOffScreenIndicator: 2299 # bool
m_bExcludeFromSaveGames: 2300 # bool
m_bGrabbable: 2301 # bool
m_bOnlyRenderToTexture: 2302 # bool
m_bDisableMipGen: 2303 # bool
m_nExplicitImageLayout: 2304 # int32_t
CPointClientUIWorldTextPanel: # CPointClientUIWorldPanel
m_messageText: 2312 # char[512]
CPointCommentaryNode: # CBaseAnimGraph
m_iszPreCommands: 2192 # CUtlSymbolLarge
m_iszPostCommands: 2200 # CUtlSymbolLarge
m_iszCommentaryFile: 2208 # CUtlSymbolLarge
m_iszViewTarget: 2216 # CUtlSymbolLarge
m_hViewTarget: 2224 # CHandle<CBaseEntity>
m_hViewTargetAngles: 2228 # CHandle<CBaseEntity>
m_iszViewPosition: 2232 # CUtlSymbolLarge
m_hViewPosition: 2240 # CHandle<CBaseEntity>
m_hViewPositionMover: 2244 # CHandle<CBaseEntity>
m_bPreventMovement: 2248 # bool
m_bUnderCrosshair: 2249 # bool
m_bUnstoppable: 2250 # bool
m_flFinishedTime: 2252 # GameTime_t
m_vecFinishOrigin: 2256 # Vector
m_vecOriginalAngles: 2268 # QAngle
m_vecFinishAngles: 2280 # QAngle
m_bPreventChangesWhileMoving: 2292 # bool
m_bDisabled: 2293 # bool
m_vecTeleportOrigin: 2296 # Vector
m_flAbortedPlaybackAt: 2308 # GameTime_t
m_pOnCommentaryStarted: 2312 # CEntityIOOutput
m_pOnCommentaryStopped: 2352 # CEntityIOOutput
m_bActive: 2392 # bool
m_flStartTime: 2396 # GameTime_t
m_flStartTimeInCommentary: 2400 # float
m_iszTitle: 2408 # CUtlSymbolLarge
m_iszSpeakers: 2416 # CUtlSymbolLarge
m_iNodeNumber: 2424 # int32_t
m_iNodeNumberMax: 2428 # int32_t
m_bListenedTo: 2432 # bool
CPointEntity: # CBaseEntity
CPointEntityFinder: # CBaseEntity
m_hEntity: 1200 # CHandle<CBaseEntity>
m_iFilterName: 1208 # CUtlSymbolLarge
m_hFilter: 1216 # CHandle<CBaseFilter>
m_iRefName: 1224 # CUtlSymbolLarge
m_hReference: 1232 # CHandle<CBaseEntity>
m_FindMethod: 1236 # EntFinderMethod_t
m_OnFoundEntity: 1240 # CEntityIOOutput
CPointGamestatsCounter: # CPointEntity
m_strStatisticName: 1200 # CUtlSymbolLarge
m_bDisabled: 1208 # bool
CPointGiveAmmo: # CPointEntity
m_pActivator: 1200 # CHandle<CBaseEntity>
CPointHurt: # CPointEntity
m_nDamage: 1200 # int32_t
m_bitsDamageType: 1204 # int32_t
m_flRadius: 1208 # float
m_flDelay: 1212 # float
m_strTarget: 1216 # CUtlSymbolLarge
m_pActivator: 1224 # CHandle<CBaseEntity>
CPointPrefab: # CServerOnlyPointEntity
m_targetMapName: 1200 # CUtlSymbolLarge
m_forceWorldGroupID: 1208 # CUtlSymbolLarge
m_associatedRelayTargetName: 1216 # CUtlSymbolLarge
m_fixupNames: 1224 # bool
m_bLoadDynamic: 1225 # bool
m_associatedRelayEntity: 1228 # CHandle<CPointPrefab>
CPointProximitySensor: # CPointEntity
m_bDisabled: 1200 # bool
m_hTargetEntity: 1204 # CHandle<CBaseEntity>
m_Distance: 1208 # CEntityOutputTemplate<float>
CPointPulse: # CBaseEntity
m_sNameFixupStaticPrefix: 1480 # CUtlSymbolLarge
m_sNameFixupParent: 1488 # CUtlSymbolLarge
m_sNameFixupLocal: 1496 # CUtlSymbolLarge
CPointPush: # CPointEntity
m_bEnabled: 1200 # bool
m_flMagnitude: 1204 # float
m_flRadius: 1208 # float
m_flInnerRadius: 1212 # float
m_flConeOfInfluence: 1216 # float
m_iszFilterName: 1224 # CUtlSymbolLarge
m_hFilter: 1232 # CHandle<CBaseFilter>
CPointScript: # CBaseEntity
CPointServerCommand: # CPointEntity
CPointTeleport: # CServerOnlyPointEntity
m_vSaveOrigin: 1200 # Vector
m_vSaveAngles: 1212 # QAngle
m_bTeleportParentedEntities: 1224 # bool
m_bTeleportUseCurrentAngle: 1225 # bool
CPointTemplate: # CLogicalEntity
m_iszWorldName: 1200 # CUtlSymbolLarge
m_iszSource2EntityLumpName: 1208 # CUtlSymbolLarge
m_iszEntityFilterName: 1216 # CUtlSymbolLarge
m_flTimeoutInterval: 1224 # float
m_bAsynchronouslySpawnEntities: 1228 # bool
m_pOutputOnSpawned: 1232 # CEntityIOOutput
m_clientOnlyEntityBehavior: 1272 # PointTemplateClientOnlyEntityBehavior_t
m_ownerSpawnGroupType: 1276 # PointTemplateOwnerSpawnGroupType_t
m_createdSpawnGroupHandles: 1280 # CUtlVector<uint32_t>
m_SpawnedEntityHandles: 1304 # CUtlVector<CEntityHandle>
m_ScriptSpawnCallback: 1328 # HSCRIPT
m_ScriptCallbackScope: 1336 # HSCRIPT
CPointValueRemapper: # CBaseEntity
m_bDisabled: 1200 # bool
m_bUpdateOnClient: 1201 # bool
m_nInputType: 1204 # ValueRemapperInputType_t
m_iszRemapLineStartName: 1208 # CUtlSymbolLarge
m_iszRemapLineEndName: 1216 # CUtlSymbolLarge
m_hRemapLineStart: 1224 # CHandle<CBaseEntity>
m_hRemapLineEnd: 1228 # CHandle<CBaseEntity>
m_flMaximumChangePerSecond: 1232 # float
m_flDisengageDistance: 1236 # float
m_flEngageDistance: 1240 # float
m_bRequiresUseKey: 1244 # bool
m_nOutputType: 1248 # ValueRemapperOutputType_t
m_iszOutputEntityName: 1256 # CUtlSymbolLarge
m_iszOutputEntity2Name: 1264 # CUtlSymbolLarge
m_iszOutputEntity3Name: 1272 # CUtlSymbolLarge
m_iszOutputEntity4Name: 1280 # CUtlSymbolLarge
m_hOutputEntities: 1288 # CNetworkUtlVectorBase<CHandle<CBaseEntity>>
m_nHapticsType: 1312 # ValueRemapperHapticsType_t
m_nMomentumType: 1316 # ValueRemapperMomentumType_t
m_flMomentumModifier: 1320 # float
m_flSnapValue: 1324 # float
m_flCurrentMomentum: 1328 # float
m_nRatchetType: 1332 # ValueRemapperRatchetType_t
m_flRatchetOffset: 1336 # float
m_flInputOffset: 1340 # float
m_bEngaged: 1344 # bool
m_bFirstUpdate: 1345 # bool
m_flPreviousValue: 1348 # float
m_flPreviousUpdateTickTime: 1352 # GameTime_t
m_vecPreviousTestPoint: 1356 # Vector
m_hUsingPlayer: 1368 # CHandle<CBasePlayerPawn>
m_flCustomOutputValue: 1372 # float
m_iszSoundEngage: 1376 # CUtlSymbolLarge
m_iszSoundDisengage: 1384 # CUtlSymbolLarge
m_iszSoundReachedValueZero: 1392 # CUtlSymbolLarge
m_iszSoundReachedValueOne: 1400 # CUtlSymbolLarge
m_iszSoundMovingLoop: 1408 # CUtlSymbolLarge
m_Position: 1424 # CEntityOutputTemplate<float>
m_PositionDelta: 1464 # CEntityOutputTemplate<float>
m_OnReachedValueZero: 1504 # CEntityIOOutput
m_OnReachedValueOne: 1544 # CEntityIOOutput
m_OnReachedValueCustom: 1584 # CEntityIOOutput
m_OnEngage: 1624 # CEntityIOOutput
m_OnDisengage: 1664 # CEntityIOOutput
CPointVelocitySensor: # CPointEntity
m_hTargetEntity: 1200 # CHandle<CBaseEntity>
m_vecAxis: 1204 # Vector
m_bEnabled: 1216 # bool
m_fPrevVelocity: 1220 # float
m_flAvgInterval: 1224 # float
m_Velocity: 1232 # CEntityOutputTemplate<float>
CPointWorldText: # CModelPointEntity
m_messageText: 1792 # char[512]
m_FontName: 2304 # char[64]
m_bEnabled: 2368 # bool
m_bFullbright: 2369 # bool
m_flWorldUnitsPerPx: 2372 # float
m_flFontSize: 2376 # float
m_flDepthOffset: 2380 # float
m_Color: 2384 # Color
m_nJustifyHorizontal: 2388 # PointWorldTextJustifyHorizontal_t
m_nJustifyVertical: 2392 # PointWorldTextJustifyVertical_t
m_nReorientMode: 2396 # PointWorldTextReorientMode_t
CPostProcessingVolume: # CBaseTrigger
m_hPostSettings: 2232 # CStrongHandle<InfoForResourceTypeCPostProcessingResource>
m_flFadeDuration: 2240 # float
m_flMinLogExposure: 2244 # float
m_flMaxLogExposure: 2248 # float
m_flMinExposure: 2252 # float
m_flMaxExposure: 2256 # float
m_flExposureCompensation: 2260 # float
m_flExposureFadeSpeedUp: 2264 # float
m_flExposureFadeSpeedDown: 2268 # float
m_flTonemapEVSmoothingRange: 2272 # float
m_bMaster: 2276 # bool
m_bExposureControl: 2277 # bool
m_flRate: 2280 # float
m_flTonemapPercentTarget: 2284 # float
m_flTonemapPercentBrightPixels: 2288 # float
m_flTonemapMinAvgLum: 2292 # float
CPrecipitation: # CBaseTrigger
CPrecipitationBlocker: # CBaseModelEntity
CPrecipitationVData: # CEntitySubclassVDataBase
m_szParticlePrecipitationEffect: 40 # CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
m_flInnerDistance: 264 # float
m_nAttachType: 268 # ParticleAttachment_t
m_bBatchSameVolumeType: 272 # bool
m_nRTEnvCP: 276 # int32_t
m_nRTEnvCPComponent: 280 # int32_t
m_szModifier: 288 # CUtlString
CPredictedViewModel: # CBaseViewModel
CProjectedDecal: # CPointEntity
m_nTexture: 1200 # int32_t
m_flDistance: 1204 # float
CPropDoorRotating: # CBasePropDoor
m_vecAxis: 3480 # Vector
m_flDistance: 3492 # float
m_eSpawnPosition: 3496 # PropDoorRotatingSpawnPos_t
m_eOpenDirection: 3500 # PropDoorRotatingOpenDirection_e
m_eCurrentOpenDirection: 3504 # PropDoorRotatingOpenDirection_e
m_flAjarAngle: 3508 # float
m_angRotationAjarDeprecated: 3512 # QAngle
m_angRotationClosed: 3524 # QAngle
m_angRotationOpenForward: 3536 # QAngle
m_angRotationOpenBack: 3548 # QAngle
m_angGoal: 3560 # QAngle
m_vecForwardBoundsMin: 3572 # Vector
m_vecForwardBoundsMax: 3584 # Vector
m_vecBackBoundsMin: 3596 # Vector
m_vecBackBoundsMax: 3608 # Vector
m_bAjarDoorShouldntAlwaysOpen: 3620 # bool
m_hEntityBlocker: 3624 # CHandle<CEntityBlocker>
CPropDoorRotatingBreakable: # CPropDoorRotating
m_bBreakable: 3632 # bool
m_isAbleToCloseAreaPortals: 3633 # bool
m_currentDamageState: 3636 # int32_t
m_damageStates: 3640 # CUtlVector<CUtlSymbolLarge>
CPulseCell_Inflow_GameEvent: # CPulseCell_Inflow_BaseEntrypoint
m_EventName: 112 # CBufferString
CPulseCell_Outflow_PlayVCD: # CPulseCell_BaseFlow
m_vcdFilename: 72 # CUtlString
m_OnFinished: 80 # CPulse_OutflowConnection
m_Triggers: 96 # CUtlVector<CPulse_OutflowConnection>
CPulseCell_SoundEventStart: # CPulseCell_BaseFlow
m_Type: 72 # SoundEventStartType_t
CPulseCell_Step_EntFire: # CPulseCell_BaseFlow
m_Input: 72 # CUtlString
CPulseCell_Step_SetAnimGraphParam: # CPulseCell_BaseFlow
m_ParamName: 72 # CUtlString
CPulseCell_Value_FindEntByName: # CPulseCell_BaseValue
m_EntityType: 72 # CUtlString
CPulseGraphInstance_ServerPointEntity: # CBasePulseGraphInstance
CPulseServerFuncs:
CPulseServerFuncs_Sounds:
CPushable: # CBreakable
CRR_Response:
m_Type: 0 # uint8_t
m_szResponseName: 1 # char[192]
m_szMatchingRule: 193 # char[128]
m_Params: 328 # ResponseParams
m_fMatchScore: 360 # float
m_szSpeakerContext: 368 # char*
m_szWorldContext: 376 # char*
m_Followup: 384 # ResponseFollowup
m_pchCriteriaNames: 440 # CUtlVector<CUtlSymbol>
m_pchCriteriaValues: 464 # CUtlVector<char*>
CRagdollConstraint: # CPhysConstraint
m_xmin: 1288 # float
m_xmax: 1292 # float
m_ymin: 1296 # float
m_ymax: 1300 # float
m_zmin: 1304 # float
m_zmax: 1308 # float
m_xfriction: 1312 # float
m_yfriction: 1316 # float
m_zfriction: 1320 # float
CRagdollMagnet: # CPointEntity
m_bDisabled: 1200 # bool
m_radius: 1204 # float
m_force: 1208 # float
m_axis: 1212 # Vector
CRagdollManager: # CBaseEntity
m_iCurrentMaxRagdollCount: 1200 # int8_t
m_iMaxRagdollCount: 1204 # int32_t
m_bSaveImportant: 1208 # bool
CRagdollProp: # CBaseAnimGraph
m_ragdoll: 2200 # ragdoll_t
m_bStartDisabled: 2256 # bool
m_ragPos: 2264 # CNetworkUtlVectorBase<Vector>
m_ragAngles: 2288 # CNetworkUtlVectorBase<QAngle>
m_hRagdollSource: 2312 # CHandle<CBaseEntity>
m_lastUpdateTickCount: 2316 # uint32_t
m_allAsleep: 2320 # bool
m_bFirstCollisionAfterLaunch: 2321 # bool
m_hDamageEntity: 2324 # CHandle<CBaseEntity>
m_hKiller: 2328 # CHandle<CBaseEntity>
m_hPhysicsAttacker: 2332 # CHandle<CBasePlayerPawn>
m_flLastPhysicsInfluenceTime: 2336 # GameTime_t
m_flFadeOutStartTime: 2340 # GameTime_t
m_flFadeTime: 2344 # float
m_vecLastOrigin: 2348 # Vector
m_flAwakeTime: 2360 # GameTime_t
m_flLastOriginChangeTime: 2364 # GameTime_t
m_nBloodColor: 2368 # int32_t
m_strOriginClassName: 2376 # CUtlSymbolLarge
m_strSourceClassName: 2384 # CUtlSymbolLarge
m_bHasBeenPhysgunned: 2392 # bool
m_bShouldTeleportPhysics: 2393 # bool
m_flBlendWeight: 2396 # float
m_flDefaultFadeScale: 2400 # float
m_ragdollMins: 2408 # CUtlVector<Vector>
m_ragdollMaxs: 2432 # CUtlVector<Vector>
m_bShouldDeleteActivationRecord: 2456 # bool
m_bValidatePoweredRagdollPose: 2552 # bool
CRagdollPropAlias_physics_prop_ragdoll: # CRagdollProp
CRagdollPropAttached: # CRagdollProp
m_boneIndexAttached: 2616 # uint32_t
m_ragdollAttachedObjectIndex: 2620 # uint32_t
m_attachmentPointBoneSpace: 2624 # Vector
m_attachmentPointRagdollSpace: 2636 # Vector
m_bShouldDetach: 2648 # bool
m_bShouldDeleteAttachedActivationRecord: 2664 # bool
CRandSimTimer: # CSimpleSimTimer
m_minInterval: 8 # float
m_maxInterval: 12 # float
CRandStopwatch: # CStopwatchBase
m_minInterval: 12 # float
m_maxInterval: 16 # float
CRangeFloat:
m_pValue: 0 # float[2]
CRangeInt:
m_pValue: 0 # int32_t[2]
CRectLight: # CBarnLight
m_bShowLight: 2344 # bool
CRemapFloat:
m_pValue: 0 # float[4]
CRenderComponent: # CEntityComponent
__m_pChainEntity: 16 # CNetworkVarChainer
m_bIsRenderingWithViewModels: 80 # bool
m_nSplitscreenFlags: 84 # uint32_t
m_bEnableRendering: 96 # bool
m_bInterpolationReadyToDraw: 176 # bool
CResponseCriteriaSet:
m_nNumPrefixedContexts: 40 # int32_t
m_bOverrideOnAppend: 44 # bool
CResponseQueue:
m_ExpresserTargets: 80 # CUtlVector<CAI_Expresser*>
CResponseQueue_CDeferredResponse:
m_contexts: 16 # CResponseCriteriaSet
m_fDispatchTime: 64 # float
m_hIssuer: 68 # CHandle<CBaseEntity>
m_response: 80 # CRR_Response
m_bResponseValid: 568 # bool
CRetakeGameRules:
m_nMatchSeed: 248 # int32_t
m_bBlockersPresent: 252 # bool
m_bRoundInProgress: 253 # bool
m_iFirstSecondHalfRound: 256 # int32_t
m_iBombSite: 260 # int32_t
CRevertSaved: # CModelPointEntity
m_loadTime: 1792 # float
m_Duration: 1796 # float
m_HoldTime: 1800 # float
CRopeKeyframe: # CBaseModelEntity
m_RopeFlags: 1800 # uint16_t
m_iNextLinkName: 1808 # CUtlSymbolLarge
m_Slack: 1816 # int16_t
m_Width: 1820 # float
m_TextureScale: 1824 # float
m_nSegments: 1828 # uint8_t
m_bConstrainBetweenEndpoints: 1829 # bool
m_strRopeMaterialModel: 1832 # CUtlSymbolLarge
m_iRopeMaterialModelIndex: 1840 # CStrongHandle<InfoForResourceTypeIMaterial2>
m_Subdiv: 1848 # uint8_t
m_nChangeCount: 1849 # uint8_t
m_RopeLength: 1850 # int16_t
m_fLockedPoints: 1852 # uint8_t
m_bCreatedFromMapFile: 1853 # bool
m_flScrollSpeed: 1856 # float
m_bStartPointValid: 1860 # bool
m_bEndPointValid: 1861 # bool
m_hStartPoint: 1864 # CHandle<CBaseEntity>
m_hEndPoint: 1868 # CHandle<CBaseEntity>
m_iStartAttachment: 1872 # AttachmentHandle_t
m_iEndAttachment: 1873 # AttachmentHandle_t
CRopeKeyframeAlias_move_rope: # CRopeKeyframe
CRotButton: # CBaseButton
CRotDoor: # CBaseDoor
m_bSolidBsp: 2440 # bool
CRuleBrushEntity: # CRuleEntity
CRuleEntity: # CBaseModelEntity
m_iszMaster: 1792 # CUtlSymbolLarge
CRulePointEntity: # CRuleEntity
m_Score: 1800 # int32_t
CSAdditionalMatchStats_t: # CSAdditionalPerRoundStats_t
m_numRoundsSurvived: 20 # int32_t
m_maxNumRoundsSurvived: 24 # int32_t
m_numRoundsSurvivedTotal: 28 # int32_t
m_iRoundsWonWithoutPurchase: 32 # int32_t
m_iRoundsWonWithoutPurchaseTotal: 36 # int32_t
m_numFirstKills: 40 # int32_t
m_numClutchKills: 44 # int32_t
m_numPistolKills: 48 # int32_t
m_numSniperKills: 52 # int32_t
m_iNumSuicides: 56 # int32_t
m_iNumTeamKills: 60 # int32_t
m_iTeamDamage: 64 # int32_t
CSAdditionalPerRoundStats_t:
m_numChickensKilled: 0 # int32_t
m_killsWhileBlind: 4 # int32_t
m_bombCarrierkills: 8 # int32_t
m_iBurnDamageInflicted: 12 # int32_t
m_iDinks: 16 # int32_t
CSMatchStats_t: # CSPerRoundStats_t
m_iEnemy5Ks: 104 # int32_t
m_iEnemy4Ks: 108 # int32_t
m_iEnemy3Ks: 112 # int32_t
m_iEnemy2Ks: 116 # int32_t
m_iUtility_Count: 120 # int32_t
m_iUtility_Successes: 124 # int32_t
m_iUtility_Enemies: 128 # int32_t
m_iFlash_Count: 132 # int32_t
m_iFlash_Successes: 136 # int32_t
m_nHealthPointsRemovedTotal: 140 # int32_t
m_nHealthPointsDealtTotal: 144 # int32_t
m_nShotsFiredTotal: 148 # int32_t
m_nShotsOnTargetTotal: 152 # int32_t
m_i1v1Count: 156 # int32_t
m_i1v1Wins: 160 # int32_t
m_i1v2Count: 164 # int32_t
m_i1v2Wins: 168 # int32_t
m_iEntryCount: 172 # int32_t
m_iEntryWins: 176 # int32_t
CSPerRoundStats_t:
m_iKills: 48 # int32_t
m_iDeaths: 52 # int32_t
m_iAssists: 56 # int32_t
m_iDamage: 60 # int32_t
m_iEquipmentValue: 64 # int32_t
m_iMoneySaved: 68 # int32_t
m_iKillReward: 72 # int32_t
m_iLiveTime: 76 # int32_t
m_iHeadShotKills: 80 # int32_t
m_iObjective: 84 # int32_t
m_iCashEarned: 88 # int32_t
m_iUtilityDamage: 92 # int32_t
m_iEnemiesFlashed: 96 # int32_t
CSceneEntity: # CPointEntity
m_iszSceneFile: 1208 # CUtlSymbolLarge
m_iszResumeSceneFile: 1216 # CUtlSymbolLarge
m_iszTarget1: 1224 # CUtlSymbolLarge
m_iszTarget2: 1232 # CUtlSymbolLarge
m_iszTarget3: 1240 # CUtlSymbolLarge
m_iszTarget4: 1248 # CUtlSymbolLarge
m_iszTarget5: 1256 # CUtlSymbolLarge
m_iszTarget6: 1264 # CUtlSymbolLarge
m_iszTarget7: 1272 # CUtlSymbolLarge
m_iszTarget8: 1280 # CUtlSymbolLarge
m_hTarget1: 1288 # CHandle<CBaseEntity>
m_hTarget2: 1292 # CHandle<CBaseEntity>
m_hTarget3: 1296 # CHandle<CBaseEntity>
m_hTarget4: 1300 # CHandle<CBaseEntity>
m_hTarget5: 1304 # CHandle<CBaseEntity>
m_hTarget6: 1308 # CHandle<CBaseEntity>
m_hTarget7: 1312 # CHandle<CBaseEntity>
m_hTarget8: 1316 # CHandle<CBaseEntity>
m_bIsPlayingBack: 1320 # bool
m_bPaused: 1321 # bool
m_bMultiplayer: 1322 # bool
m_bAutogenerated: 1323 # bool
m_flForceClientTime: 1324 # float
m_flCurrentTime: 1328 # float
m_flFrameTime: 1332 # float
m_bCancelAtNextInterrupt: 1336 # bool
m_fPitch: 1340 # float
m_bAutomated: 1344 # bool
m_nAutomatedAction: 1348 # int32_t
m_flAutomationDelay: 1352 # float
m_flAutomationTime: 1356 # float
m_hWaitingForThisResumeScene: 1360 # CHandle<CBaseEntity>
m_bWaitingForResumeScene: 1364 # bool
m_bPausedViaInput: 1365 # bool
m_bPauseAtNextInterrupt: 1366 # bool
m_bWaitingForActor: 1367 # bool
m_bWaitingForInterrupt: 1368 # bool
m_bInterruptedActorsScenes: 1369 # bool
m_bBreakOnNonIdle: 1370 # bool
m_hActorList: 1376 # CNetworkUtlVectorBase<CHandle<CBaseFlex>>
m_hRemoveActorList: 1400 # CUtlVector<CHandle<CBaseEntity>>
m_nSceneFlushCounter: 1440 # int32_t
m_nSceneStringIndex: 1444 # uint16_t
m_OnStart: 1448 # CEntityIOOutput
m_OnCompletion: 1488 # CEntityIOOutput
m_OnCanceled: 1528 # CEntityIOOutput
m_OnPaused: 1568 # CEntityIOOutput
m_OnResumed: 1608 # CEntityIOOutput
m_OnTrigger: 1648 # CEntityIOOutput[16]
m_hInterruptScene: 2432 # CHandle<CSceneEntity>
m_nInterruptCount: 2436 # int32_t
m_bSceneMissing: 2440 # bool
m_bInterrupted: 2441 # bool
m_bCompletedEarly: 2442 # bool
m_bInterruptSceneFinished: 2443 # bool
m_bRestoring: 2444 # bool
m_hNotifySceneCompletion: 2448 # CUtlVector<CHandle<CSceneEntity>>
m_hListManagers: 2472 # CUtlVector<CHandle<CSceneListManager>>
m_iszSoundName: 2536 # CUtlSymbolLarge
m_hActor: 2544 # CHandle<CBaseFlex>
m_hActivator: 2548 # CHandle<CBaseEntity>
m_BusyActor: 2552 # int32_t
m_iPlayerDeathBehavior: 2556 # SceneOnPlayerDeath_t
CSceneEntityAlias_logic_choreographed_scene: # CSceneEntity
CSceneEventInfo:
m_iLayer: 0 # int32_t
m_iPriority: 4 # int32_t
m_hSequence: 8 # HSequence
m_flWeight: 12 # float
m_bIsMoving: 16 # bool
m_bHasArrived: 17 # bool
m_flInitialYaw: 20 # float
m_flTargetYaw: 24 # float
m_flFacingYaw: 28 # float
m_nType: 32 # int32_t
m_flNext: 36 # GameTime_t
m_bIsGesture: 40 # bool
m_bShouldRemove: 41 # bool
m_hTarget: 84 # CHandle<CBaseEntity>
m_nSceneEventId: 88 # uint32_t
m_bClientSide: 92 # bool
m_bStarted: 93 # bool
CSceneListManager: # CLogicalEntity
m_hListManagers: 1200 # CUtlVector<CHandle<CSceneListManager>>
m_iszScenes: 1224 # CUtlSymbolLarge[16]
m_hScenes: 1352 # CHandle<CBaseEntity>[16]
CScriptComponent: # CEntityComponent
m_scriptClassName: 48 # CUtlSymbolLarge
CScriptItem: # CItem
m_OnPlayerPickup: 2408 # CEntityIOOutput
m_MoveTypeOverride: 2448 # MoveType_t
CScriptNavBlocker: # CFuncNavBlocker
m_vExtent: 1808 # Vector
CScriptTriggerHurt: # CTriggerHurt
m_vExtent: 2376 # Vector
CScriptTriggerMultiple: # CTriggerMultiple
m_vExtent: 2256 # Vector
CScriptTriggerOnce: # CTriggerOnce
m_vExtent: 2256 # Vector
CScriptTriggerPush: # CTriggerPush
m_vExtent: 2256 # Vector
CScriptUniformRandomStream:
m_hScriptScope: 8 # HSCRIPT
m_nInitialSeed: 156 # int32_t
CScriptedSequence: # CBaseEntity
m_iszEntry: 1200 # CUtlSymbolLarge
m_iszPreIdle: 1208 # CUtlSymbolLarge
m_iszPlay: 1216 # CUtlSymbolLarge
m_iszPostIdle: 1224 # CUtlSymbolLarge
m_iszModifierToAddOnPlay: 1232 # CUtlSymbolLarge
m_iszNextScript: 1240 # CUtlSymbolLarge
m_iszEntity: 1248 # CUtlSymbolLarge
m_iszSyncGroup: 1256 # CUtlSymbolLarge
m_nMoveTo: 1264 # ScriptedMoveTo_t
m_bIsPlayingPreIdle: 1268 # bool
m_bIsPlayingEntry: 1269 # bool
m_bIsPlayingAction: 1270 # bool
m_bIsPlayingPostIdle: 1271 # bool
m_bLoopPreIdleSequence: 1272 # bool
m_bLoopActionSequence: 1273 # bool
m_bLoopPostIdleSequence: 1274 # bool
m_bSynchPostIdles: 1275 # bool
m_bIgnoreGravity: 1276 # bool
m_bDisableNPCCollisions: 1277 # bool
m_bKeepAnimgraphLockedPost: 1278 # bool
m_bDontAddModifiers: 1279 # bool
m_flRadius: 1280 # float
m_flRepeat: 1284 # float
m_flPlayAnimFadeInTime: 1288 # float
m_flMoveInterpTime: 1292 # float
m_flAngRate: 1296 # float
m_iDelay: 1300 # int32_t
m_startTime: 1304 # GameTime_t
m_bWaitForBeginSequence: 1308 # bool
m_saved_effects: 1312 # int32_t
m_savedFlags: 1316 # int32_t
m_savedCollisionGroup: 1320 # int32_t
m_interruptable: 1324 # bool
m_sequenceStarted: 1325 # bool
m_bPrevAnimatedEveryTick: 1326 # bool
m_bForcedAnimatedEveryTick: 1327 # bool
m_bPositionRelativeToOtherEntity: 1328 # bool
m_hTargetEnt: 1332 # CHandle<CBaseEntity>
m_hNextCine: 1336 # CHandle<CScriptedSequence>
m_bThinking: 1340 # bool
m_bInitiatedSelfDelete: 1341 # bool
m_bIsTeleportingDueToMoveTo: 1342 # bool
m_bAllowCustomInterruptConditions: 1343 # bool
m_hLastFoundEntity: 1344 # CHandle<CBaseEntity>
m_hForcedTarget: 1348 # CHandle<CBaseAnimGraph>
m_bDontCancelOtherSequences: 1352 # bool
m_bForceSynch: 1353 # bool
m_bTargetWasAsleep: 1354 # bool
m_bPreventUpdateYawOnFinish: 1355 # bool
m_bEnsureOnNavmeshOnFinish: 1356 # bool
m_onDeathBehavior: 1360 # ScriptedOnDeath_t
m_ConflictResponse: 1364 # ScriptedConflictResponse_t
m_OnBeginSequence: 1368 # CEntityIOOutput
m_OnActionStartOrLoop: 1408 # CEntityIOOutput
m_OnEndSequence: 1448 # CEntityIOOutput
m_OnPostIdleEndSequence: 1488 # CEntityIOOutput
m_OnCancelSequence: 1528 # CEntityIOOutput
m_OnCancelFailedSequence: 1568 # CEntityIOOutput
m_OnScriptEvent: 1608 # CEntityIOOutput[8]
m_matOtherToMain: 1936 # CTransform
m_hInteractionMainEntity: 1968 # CHandle<CBaseEntity>
m_iPlayerDeathBehavior: 1972 # int32_t
CSensorGrenade: # CBaseCSGrenade
CSensorGrenadeProjectile: # CBaseCSGrenadeProjectile
m_fExpireTime: 2624 # GameTime_t
m_fNextDetectPlayerSound: 2628 # GameTime_t
m_hDisplayGrenade: 2632 # CHandle<CBaseEntity>
CServerOnlyEntity: # CBaseEntity
CServerOnlyModelEntity: # CBaseModelEntity
CServerOnlyPointEntity: # CServerOnlyEntity
CServerRagdollTrigger: # CBaseTrigger
CShatterGlassShard:
m_hShardHandle: 8 # uint32_t
m_vecPanelVertices: 16 # CUtlVector<Vector2D>
m_vLocalPanelSpaceOrigin: 40 # Vector2D
m_hModel: 48 # CStrongHandle<InfoForResourceTypeCModel>
m_hPhysicsEntity: 56 # CHandle<CShatterGlassShardPhysics>
m_hParentPanel: 60 # CHandle<CFuncShatterglass>
m_hParentShard: 64 # uint32_t
m_ShatterStressType: 68 # ShatterGlassStressType
m_vecStressVelocity: 72 # Vector
m_bCreatedModel: 84 # bool
m_flLongestEdge: 88 # float
m_flShortestEdge: 92 # float
m_flLongestAcross: 96 # float
m_flShortestAcross: 100 # float
m_flSumOfAllEdges: 104 # float
m_flArea: 108 # float
m_nOnFrameEdge: 112 # OnFrame
m_nParentPanelsNthShard: 116 # int32_t
m_nSubShardGeneration: 120 # int32_t
m_vecAverageVertPosition: 124 # Vector2D
m_bAverageVertPositionIsValid: 132 # bool
m_vecPanelSpaceStressPositionA: 136 # Vector2D
m_vecPanelSpaceStressPositionB: 144 # Vector2D
m_bStressPositionAIsValid: 152 # bool
m_bStressPositionBIsValid: 153 # bool
m_bFlaggedForRemoval: 154 # bool
m_flPhysicsEntitySpawnedAtTime: 156 # GameTime_t
m_bShatterRateLimited: 160 # bool
m_hEntityHittingMe: 164 # CHandle<CBaseEntity>
m_vecNeighbors: 168 # CUtlVector<uint32_t>
CShatterGlassShardPhysics: # CPhysicsProp
m_bDebris: 2936 # bool
m_hParentShard: 2940 # uint32_t
m_ShardDesc: 2944 # shard_model_desc_t
CShower: # CModelPointEntity
CSimTimer: # CSimpleSimTimer
m_interval: 8 # float
CSimpleMarkupVolumeTagged: # CMarkupVolumeTagged
CSimpleSimTimer:
m_next: 0 # GameTime_t
m_nWorldGroupId: 4 # WorldGroupId_t
CSimpleStopwatch: # CStopwatchBase
CSingleplayRules: # CGameRules
m_bSinglePlayerGameEnding: 144 # bool
CSkeletonAnimationController: # ISkeletonAnimationController
m_pSkeletonInstance: 8 # CSkeletonInstance*
CSkeletonInstance: # CGameSceneNode
m_modelState: 352 # CModelState
m_bIsAnimationEnabled: 912 # bool
m_bUseParentRenderBounds: 913 # bool
m_bDisableSolidCollisionsForHierarchy: 914 # bool
m_bDirtyMotionType: 0 # bitfield:1
m_bIsGeneratingLatchedParentSpaceState: 0 # bitfield:1
m_materialGroup: 916 # CUtlStringToken
m_nHitboxSet: 920 # uint8_t
CSkillDamage:
m_flDamage: 0 # CSkillFloat
m_flPhysicsForceDamage: 16 # float
CSkillFloat:
m_pValue: 0 # float[4]
CSkillInt:
m_pValue: 0 # int32_t[4]
CSkyCamera: # CBaseEntity
m_skyboxData: 1200 # sky3dparams_t
m_skyboxSlotToken: 1344 # CUtlStringToken
m_bUseAngles: 1348 # bool
m_pNext: 1352 # CSkyCamera*
CSkyboxReference: # CBaseEntity
m_worldGroupId: 1200 # WorldGroupId_t
m_hSkyCamera: 1204 # CHandle<CSkyCamera>
CSmokeGrenade: # CBaseCSGrenade
CSmokeGrenadeProjectile: # CBaseCSGrenadeProjectile
m_nSmokeEffectTickBegin: 2648 # int32_t
m_bDidSmokeEffect: 2652 # bool
m_nRandomSeed: 2656 # int32_t
m_vSmokeColor: 2660 # Vector
m_vSmokeDetonationPos: 2672 # Vector
m_VoxelFrameData: 2688 # CUtlVector<uint8_t>
m_flLastBounce: 2712 # GameTime_t
m_fllastSimulationTime: 2716 # GameTime_t
CSmoothFunc:
m_flSmoothAmplitude: 8 # float
m_flSmoothBias: 12 # float
m_flSmoothDuration: 16 # float
m_flSmoothRemainingTime: 20 # float
m_nSmoothDir: 24 # int32_t
CSound:
m_hOwner: 0 # CHandle<CBaseEntity>
m_hTarget: 4 # CHandle<CBaseEntity>
m_iVolume: 8 # int32_t
m_flOcclusionScale: 12 # float
m_iType: 16 # int32_t
m_iNextAudible: 20 # int32_t
m_flExpireTime: 24 # GameTime_t
m_iNext: 28 # int16_t
m_bNoExpirationTime: 30 # bool
m_ownerChannelIndex: 32 # int32_t
m_vecOrigin: 36 # Vector
m_bHasOwner: 48 # bool
CSoundAreaEntityBase: # CBaseEntity
m_bDisabled: 1200 # bool
m_iszSoundAreaType: 1208 # CUtlSymbolLarge
m_vPos: 1216 # Vector
CSoundAreaEntityOrientedBox: # CSoundAreaEntityBase
m_vMin: 1232 # Vector
m_vMax: 1244 # Vector
CSoundAreaEntitySphere: # CSoundAreaEntityBase
m_flRadius: 1232 # float
CSoundEnt: # CPointEntity
m_iFreeSound: 1200 # int32_t
m_iActiveSound: 1204 # int32_t
m_cLastActiveSounds: 1208 # int32_t
m_SoundPool: 1212 # CSound[128]
CSoundEnvelope:
m_current: 0 # float
m_target: 4 # float
m_rate: 8 # float
m_forceupdate: 12 # bool
CSoundEventAABBEntity: # CSoundEventEntity
m_vMins: 1368 # Vector
m_vMaxs: 1380 # Vector
CSoundEventEntity: # CBaseEntity
m_bStartOnSpawn: 1200 # bool
m_bToLocalPlayer: 1201 # bool
m_bStopOnNew: 1202 # bool
m_bSaveRestore: 1203 # bool
m_bSavedIsPlaying: 1204 # bool
m_flSavedElapsedTime: 1208 # float
m_iszSourceEntityName: 1216 # CUtlSymbolLarge
m_iszAttachmentName: 1224 # CUtlSymbolLarge
m_onGUIDChanged: 1232 # CEntityOutputTemplate<uint64_t>
m_onSoundFinished: 1272 # CEntityIOOutput
m_iszSoundName: 1344 # CUtlSymbolLarge
m_hSource: 1360 # CEntityHandle
CSoundEventEntityAlias_snd_event_point: # CSoundEventEntity
CSoundEventOBBEntity: # CSoundEventEntity
m_vMins: 1368 # Vector
m_vMaxs: 1380 # Vector
CSoundEventParameter: # CBaseEntity
m_iszParamName: 1208 # CUtlSymbolLarge
m_flFloatValue: 1216 # float
CSoundEventPathCornerEntity: # CSoundEventEntity
m_iszPathCorner: 1368 # CUtlSymbolLarge
m_iCountMax: 1376 # int32_t
m_flDistanceMax: 1380 # float
m_flDistMaxSqr: 1384 # float
m_flDotProductMax: 1388 # float
bPlaying: 1392 # bool
CSoundOpvarSetAABBEntity: # CSoundOpvarSetPointEntity
m_vDistanceInnerMins: 1608 # Vector
m_vDistanceInnerMaxs: 1620 # Vector
m_vDistanceOuterMins: 1632 # Vector
m_vDistanceOuterMaxs: 1644 # Vector
m_nAABBDirection: 1656 # int32_t
m_vInnerMins: 1660 # Vector
m_vInnerMaxs: 1672 # Vector
m_vOuterMins: 1684 # Vector
m_vOuterMaxs: 1696 # Vector
CSoundOpvarSetEntity: # CBaseEntity
m_iszStackName: 1208 # CUtlSymbolLarge
m_iszOperatorName: 1216 # CUtlSymbolLarge
m_iszOpvarName: 1224 # CUtlSymbolLarge
m_nOpvarType: 1232 # int32_t
m_nOpvarIndex: 1236 # int32_t
m_flOpvarValue: 1240 # float
m_OpvarValueString: 1248 # CUtlSymbolLarge
m_bSetOnSpawn: 1256 # bool
CSoundOpvarSetOBBEntity: # CSoundOpvarSetAABBEntity
CSoundOpvarSetOBBWindEntity: # CSoundOpvarSetPointBase
m_vMins: 1352 # Vector
m_vMaxs: 1364 # Vector
m_vDistanceMins: 1376 # Vector
m_vDistanceMaxs: 1388 # Vector
m_flWindMin: 1400 # float
m_flWindMax: 1404 # float
m_flWindMapMin: 1408 # float
m_flWindMapMax: 1412 # float
CSoundOpvarSetPathCornerEntity: # CSoundOpvarSetPointEntity
m_flDistMinSqr: 1632 # float
m_flDistMaxSqr: 1636 # float
m_iszPathCornerEntityName: 1640 # CUtlSymbolLarge
CSoundOpvarSetPointBase: # CBaseEntity
m_bDisabled: 1200 # bool
m_hSource: 1204 # CEntityHandle
m_iszSourceEntityName: 1216 # CUtlSymbolLarge
m_vLastPosition: 1304 # Vector
m_iszStackName: 1320 # CUtlSymbolLarge
m_iszOperatorName: 1328 # CUtlSymbolLarge
m_iszOpvarName: 1336 # CUtlSymbolLarge
m_iOpvarIndex: 1344 # int32_t
m_bUseAutoCompare: 1348 # bool
CSoundOpvarSetPointEntity: # CSoundOpvarSetPointBase
m_OnEnter: 1352 # CEntityIOOutput
m_OnExit: 1392 # CEntityIOOutput
m_bAutoDisable: 1432 # bool
m_flDistanceMin: 1500 # float
m_flDistanceMax: 1504 # float
m_flDistanceMapMin: 1508 # float
m_flDistanceMapMax: 1512 # float
m_flOcclusionRadius: 1516 # float
m_flOcclusionMin: 1520 # float
m_flOcclusionMax: 1524 # float
m_flValSetOnDisable: 1528 # float
m_bSetValueOnDisable: 1532 # bool
m_nSimulationMode: 1536 # int32_t
m_nVisibilitySamples: 1540 # int32_t
m_vDynamicProxyPoint: 1544 # Vector
m_flDynamicMaximumOcclusion: 1556 # float
m_hDynamicEntity: 1560 # CEntityHandle
m_iszDynamicEntityName: 1568 # CUtlSymbolLarge
m_flPathingDistanceNormFactor: 1576 # float
m_vPathingSourcePos: 1580 # Vector
m_vPathingListenerPos: 1592 # Vector
m_nPathingSourceIndex: 1604 # int32_t
CSoundPatch:
m_pitch: 8 # CSoundEnvelope
m_volume: 24 # CSoundEnvelope
m_shutdownTime: 48 # float
m_flLastTime: 52 # float
m_iszSoundScriptName: 56 # CUtlSymbolLarge
m_hEnt: 64 # CHandle<CBaseEntity>
m_soundEntityIndex: 68 # CEntityIndex
m_soundOrigin: 72 # Vector
m_isPlaying: 84 # int32_t
m_Filter: 88 # CCopyRecipientFilter
m_flCloseCaptionDuration: 128 # float
m_bUpdatedSoundOrigin: 132 # bool
m_iszClassName: 136 # CUtlSymbolLarge
CSoundStackSave: # CLogicalEntity
m_iszStackName: 1200 # CUtlSymbolLarge
CSplineConstraint: # CPhysConstraint
CSpotlightEnd: # CBaseModelEntity
m_flLightScale: 1792 # float
m_Radius: 1796 # float
m_vSpotlightDir: 1800 # Vector
m_vSpotlightOrg: 1812 # Vector
CSprite: # CBaseModelEntity
m_hSpriteMaterial: 1792 # CStrongHandle<InfoForResourceTypeIMaterial2>
m_hAttachedToEntity: 1800 # CHandle<CBaseEntity>
m_nAttachment: 1804 # AttachmentHandle_t
m_flSpriteFramerate: 1808 # float
m_flFrame: 1812 # float
m_flDieTime: 1816 # GameTime_t
m_nBrightness: 1832 # uint32_t
m_flBrightnessDuration: 1836 # float
m_flSpriteScale: 1840 # float
m_flScaleDuration: 1844 # float
m_bWorldSpaceScale: 1848 # bool
m_flGlowProxySize: 1852 # float
m_flHDRColorScale: 1856 # float
m_flLastTime: 1860 # GameTime_t
m_flMaxFrame: 1864 # float
m_flStartScale: 1868 # float
m_flDestScale: 1872 # float
m_flScaleTimeStart: 1876 # GameTime_t
m_nStartBrightness: 1880 # int32_t
m_nDestBrightness: 1884 # int32_t
m_flBrightnessTimeStart: 1888 # GameTime_t
m_nSpriteWidth: 1892 # int32_t
m_nSpriteHeight: 1896 # int32_t
CSpriteAlias_env_glow: # CSprite
CSpriteOriented: # CSprite
CStopwatch: # CStopwatchBase
m_interval: 12 # float
CStopwatchBase: # CSimpleSimTimer
m_fIsRunning: 8 # bool
CSun: # CBaseModelEntity
m_vDirection: 1792 # Vector
m_clrOverlay: 1804 # Color
m_iszEffectName: 1808 # CUtlSymbolLarge
m_iszSSEffectName: 1816 # CUtlSymbolLarge
m_bOn: 1824 # bool
m_bmaxColor: 1825 # bool
m_flSize: 1828 # float
m_flRotation: 1832 # float
m_flHazeScale: 1836 # float
m_flAlphaHaze: 1840 # float
m_flAlphaHdr: 1844 # float
m_flAlphaScale: 1848 # float
m_flHDRColorScale: 1852 # float
m_flFarZScale: 1856 # float
CTablet: # CCSWeaponBase
CTakeDamageInfo:
m_vecDamageForce: 8 # Vector
m_vecDamagePosition: 20 # Vector
m_vecReportedPosition: 32 # Vector
m_vecDamageDirection: 44 # Vector
m_hInflictor: 56 # CHandle<CBaseEntity>
m_hAttacker: 60 # CHandle<CBaseEntity>
m_hAbility: 64 # CHandle<CBaseEntity>
m_flDamage: 68 # float
m_bitsDamageType: 72 # int32_t
m_iDamageCustom: 76 # int32_t
m_iAmmoType: 80 # AmmoIndex_t
m_flOriginalDamage: 96 # float
m_bShouldBleed: 100 # bool
m_bShouldSpark: 101 # bool
m_nDamageFlags: 112 # TakeDamageFlags_t
m_nNumObjectsPenetrated: 116 # int32_t
m_hScriptInstance: 120 # HSCRIPT
m_bInTakeDamageFlow: 148 # bool
CTakeDamageResult:
m_nHealthLost: 0 # int32_t
m_nDamageTaken: 4 # int32_t
CTakeDamageSummaryScopeGuard:
m_vecSummaries: 8 # CUtlVector<SummaryTakeDamageInfo_t*>
CTankTargetChange: # CPointEntity
m_newTarget: 1200 # CVariantBase<CVariantDefaultAllocator>
m_newTargetName: 1216 # CUtlSymbolLarge
CTankTrainAI: # CPointEntity
m_hTrain: 1200 # CHandle<CFuncTrackTrain>
m_hTargetEntity: 1204 # CHandle<CBaseEntity>
m_soundPlaying: 1208 # int32_t
m_startSoundName: 1232 # CUtlSymbolLarge
m_engineSoundName: 1240 # CUtlSymbolLarge
m_movementSoundName: 1248 # CUtlSymbolLarge
m_targetEntityName: 1256 # CUtlSymbolLarge
CTeam: # CBaseEntity
m_aPlayerControllers: 1200 # CNetworkUtlVectorBase<CHandle<CBasePlayerController>>
m_aPlayers: 1224 # CNetworkUtlVectorBase<CHandle<CBasePlayerPawn>>
m_iScore: 1248 # int32_t
m_szTeamname: 1252 # char[129]
CTeamplayRules: # CMultiplayRules
CTestEffect: # CBaseEntity
m_iLoop: 1200 # int32_t
m_iBeam: 1204 # int32_t
m_pBeam: 1208 # CBeam*[24]
m_flBeamTime: 1400 # GameTime_t[24]
m_flStartTime: 1496 # GameTime_t
CTextureBasedAnimatable: # CBaseModelEntity
m_bLoop: 1792 # bool
m_flFPS: 1796 # float
m_hPositionKeys: 1800 # CStrongHandle<InfoForResourceTypeCTextureBase>
m_hRotationKeys: 1808 # CStrongHandle<InfoForResourceTypeCTextureBase>
m_vAnimationBoundsMin: 1816 # Vector
m_vAnimationBoundsMax: 1828 # Vector
m_flStartTime: 1840 # float
m_flStartFrame: 1844 # float
CTimeline: # IntervalTimer
m_flValues: 16 # float[64]
m_nValueCounts: 272 # int32_t[64]
m_nBucketCount: 528 # int32_t
m_flInterval: 532 # float
m_flFinalValue: 536 # float
m_nCompressionType: 540 # TimelineCompression_t
m_bStopped: 544 # bool
CTimerEntity: # CLogicalEntity
m_OnTimer: 1200 # CEntityIOOutput
m_OnTimerHigh: 1240 # CEntityIOOutput
m_OnTimerLow: 1280 # CEntityIOOutput
m_iDisabled: 1320 # int32_t
m_flInitialDelay: 1324 # float
m_flRefireTime: 1328 # float
m_bUpDownState: 1332 # bool
m_iUseRandomTime: 1336 # int32_t
m_bPauseAfterFiring: 1340 # bool
m_flLowerRandomBound: 1344 # float
m_flUpperRandomBound: 1348 # float
m_flRemainingTime: 1352 # float
m_bPaused: 1356 # bool
CTonemapController2: # CBaseEntity
m_flAutoExposureMin: 1200 # float
m_flAutoExposureMax: 1204 # float
m_flTonemapPercentTarget: 1208 # float
m_flTonemapPercentBrightPixels: 1212 # float
m_flTonemapMinAvgLum: 1216 # float
m_flExposureAdaptationSpeedUp: 1220 # float
m_flExposureAdaptationSpeedDown: 1224 # float
m_flTonemapEVSmoothingRange: 1228 # float
CTonemapController2Alias_env_tonemap_controller2: # CTonemapController2
CTonemapTrigger: # CBaseTrigger
m_tonemapControllerName: 2216 # CUtlSymbolLarge
m_hTonemapController: 2224 # CEntityHandle
CTouchExpansionComponent: # CEntityComponent
CTriggerActiveWeaponDetect: # CBaseTrigger
m_OnTouchedActiveWeapon: 2216 # CEntityIOOutput
m_iszWeaponClassName: 2256 # CUtlSymbolLarge
CTriggerBombReset: # CBaseTrigger
CTriggerBrush: # CBaseModelEntity
m_OnStartTouch: 1792 # CEntityIOOutput
m_OnEndTouch: 1832 # CEntityIOOutput
m_OnUse: 1872 # CEntityIOOutput
m_iInputFilter: 1912 # int32_t
m_iDontMessageParent: 1916 # int32_t
CTriggerBuoyancy: # CBaseTrigger
m_BuoyancyHelper: 2216 # CBuoyancyHelper
m_flFluidDensity: 2248 # float
CTriggerCallback: # CBaseTrigger
CTriggerDetectBulletFire: # CBaseTrigger
m_bPlayerFireOnly: 2216 # bool
m_OnDetectedBulletFire: 2224 # CEntityIOOutput
CTriggerDetectExplosion: # CBaseTrigger
m_OnDetectedExplosion: 2272 # CEntityIOOutput
CTriggerFan: # CBaseTrigger
m_vFanOrigin: 2216 # Vector
m_vFanEnd: 2228 # Vector
m_vNoise: 2240 # Vector
m_flForce: 2252 # float
m_flPlayerForce: 2256 # float
m_flRampTime: 2260 # float
m_bFalloff: 2264 # bool
m_bPushPlayer: 2265 # bool
m_bRampDown: 2266 # bool
m_bAddNoise: 2267 # bool
m_RampTimer: 2272 # CountdownTimer
CTriggerGameEvent: # CBaseTrigger
m_strStartTouchEventName: 2216 # CUtlString
m_strEndTouchEventName: 2224 # CUtlString
m_strTriggerID: 2232 # CUtlString
CTriggerGravity: # CBaseTrigger
CTriggerHostageReset: # CBaseTrigger
CTriggerHurt: # CBaseTrigger
m_flOriginalDamage: 2216 # float
m_flDamage: 2220 # float
m_flDamageCap: 2224 # float
m_flLastDmgTime: 2228 # GameTime_t
m_flForgivenessDelay: 2232 # float
m_bitsDamageInflict: 2236 # int32_t
m_damageModel: 2240 # int32_t
m_bNoDmgForce: 2244 # bool
m_vDamageForce: 2248 # Vector
m_thinkAlways: 2260 # bool
m_hurtThinkPeriod: 2264 # float
m_OnHurt: 2272 # CEntityIOOutput
m_OnHurtPlayer: 2312 # CEntityIOOutput
m_hurtEntities: 2352 # CUtlVector<CHandle<CBaseEntity>>
CTriggerHurtGhost: # CTriggerHurt
CTriggerImpact: # CTriggerMultiple
m_flMagnitude: 2256 # float
m_flNoise: 2260 # float
m_flViewkick: 2264 # float
m_pOutputForce: 2272 # CEntityOutputTemplate<Vector>
CTriggerLerpObject: # CBaseTrigger
m_iszLerpTarget: 2216 # CUtlSymbolLarge
m_hLerpTarget: 2224 # CHandle<CBaseEntity>
m_iszLerpTargetAttachment: 2232 # CUtlSymbolLarge
m_hLerpTargetAttachment: 2240 # AttachmentHandle_t
m_flLerpDuration: 2244 # float
m_bLerpRestoreMoveType: 2248 # bool
m_bSingleLerpObject: 2249 # bool
m_vecLerpingObjects: 2256 # CUtlVector<lerpdata_t>
m_iszLerpEffect: 2280 # CUtlSymbolLarge
m_iszLerpSound: 2288 # CUtlSymbolLarge
m_OnLerpStarted: 2296 # CEntityIOOutput
m_OnLerpFinished: 2336 # CEntityIOOutput
CTriggerLook: # CTriggerOnce
m_hLookTarget: 2256 # CHandle<CBaseEntity>
m_flFieldOfView: 2260 # float
m_flLookTime: 2264 # float
m_flLookTimeTotal: 2268 # float
m_flLookTimeLast: 2272 # GameTime_t
m_flTimeoutDuration: 2276 # float
m_bTimeoutFired: 2280 # bool
m_bIsLooking: 2281 # bool
m_b2DFOV: 2282 # bool
m_bUseVelocity: 2283 # bool
m_hActivator: 2284 # CHandle<CBaseEntity>
m_bTestOcclusion: 2288 # bool
m_OnTimeout: 2296 # CEntityIOOutput
m_OnStartLook: 2336 # CEntityIOOutput
m_OnEndLook: 2376 # CEntityIOOutput
CTriggerMultiple: # CBaseTrigger
m_OnTrigger: 2216 # CEntityIOOutput
CTriggerOnce: # CTriggerMultiple
CTriggerPhysics: # CBaseTrigger
m_gravityScale: 2232 # float
m_linearLimit: 2236 # float
m_linearDamping: 2240 # float
m_angularLimit: 2244 # float
m_angularDamping: 2248 # float
m_linearForce: 2252 # float
m_flFrequency: 2256 # float
m_flDampingRatio: 2260 # float
m_vecLinearForcePointAt: 2264 # Vector
m_bCollapseToForcePoint: 2276 # bool
m_vecLinearForcePointAtWorld: 2280 # Vector
m_vecLinearForceDirection: 2292 # Vector
m_bConvertToDebrisWhenPossible: 2304 # bool
CTriggerProximity: # CBaseTrigger
m_hMeasureTarget: 2216 # CHandle<CBaseEntity>
m_iszMeasureTarget: 2224 # CUtlSymbolLarge
m_fRadius: 2232 # float
m_nTouchers: 2236 # int32_t
m_NearestEntityDistance: 2240 # CEntityOutputTemplate<float>
CTriggerPush: # CBaseTrigger
m_angPushEntitySpace: 2216 # QAngle
m_vecPushDirEntitySpace: 2228 # Vector
m_bTriggerOnStartTouch: 2240 # bool
m_flAlternateTicksFix: 2244 # float
m_flPushSpeed: 2248 # float
CTriggerRemove: # CBaseTrigger
m_OnRemove: 2216 # CEntityIOOutput
CTriggerSave: # CBaseTrigger
m_bForceNewLevelUnit: 2216 # bool
m_fDangerousTimer: 2220 # float
m_minHitPoints: 2224 # int32_t
CTriggerSndSosOpvar: # CBaseTrigger
m_hTouchingPlayers: 2216 # CUtlVector<CHandle<CBaseEntity>>
m_flPosition: 2240 # Vector
m_flCenterSize: 2252 # float
m_flMinVal: 2256 # float
m_flMaxVal: 2260 # float
m_flWait: 2264 # float
m_opvarName: 2272 # CUtlSymbolLarge
m_stackName: 2280 # CUtlSymbolLarge
m_operatorName: 2288 # CUtlSymbolLarge
m_bVolIs2D: 2296 # bool
m_opvarNameChar: 2297 # char[256]
m_stackNameChar: 2553 # char[256]
m_operatorNameChar: 2809 # char[256]
m_VecNormPos: 3068 # Vector
m_flNormCenterSize: 3080 # float
CTriggerSoundscape: # CBaseTrigger
m_hSoundscape: 2216 # CHandle<CEnvSoundscapeTriggerable>
m_SoundscapeName: 2224 # CUtlSymbolLarge
m_spectators: 2232 # CUtlVector<CHandle<CBasePlayerPawn>>
CTriggerTeleport: # CBaseTrigger
m_iLandmark: 2216 # CUtlSymbolLarge
m_bUseLandmarkAngles: 2224 # bool
m_bMirrorPlayer: 2225 # bool
CTriggerToggleSave: # CBaseTrigger
m_bDisabled: 2216 # bool
CTriggerTripWire: # CBaseTrigger
CTriggerVolume: # CBaseModelEntity
m_iFilterName: 1792 # CUtlSymbolLarge
m_hFilter: 1800 # CHandle<CBaseFilter>
CTripWireFire: # CBaseCSGrenade
CTripWireFireProjectile: # CBaseGrenade
CVoteController: # CBaseEntity
m_iActiveIssueIndex: 1200 # int32_t
m_iOnlyTeamToVote: 1204 # int32_t
m_nVoteOptionCount: 1208 # int32_t[5]
m_nPotentialVotes: 1228 # int32_t
m_bIsYesNoVote: 1232 # bool
m_acceptingVotesTimer: 1240 # CountdownTimer
m_executeCommandTimer: 1264 # CountdownTimer
m_resetVoteTimer: 1288 # CountdownTimer
m_nVotesCast: 1312 # int32_t[64]
m_playerHoldingVote: 1568 # CPlayerSlot
m_playerOverrideForVote: 1572 # CPlayerSlot
m_nHighestCountIndex: 1576 # int32_t
m_potentialIssues: 1584 # CUtlVector<CBaseIssue*>
m_VoteOptions: 1608 # CUtlVector<char*>
CWaterBullet: # CBaseAnimGraph
CWeaponAWP: # CCSWeaponBaseGun
CWeaponAug: # CCSWeaponBaseGun
CWeaponBaseItem: # CCSWeaponBase
m_SequenceCompleteTimer: 3632 # CountdownTimer
m_bRedraw: 3656 # bool
CWeaponBizon: # CCSWeaponBaseGun
CWeaponCZ75a: # CCSWeaponBaseGun
CWeaponElite: # CCSWeaponBaseGun
CWeaponFamas: # CCSWeaponBaseGun
CWeaponFiveSeven: # CCSWeaponBaseGun
CWeaponG3SG1: # CCSWeaponBaseGun
CWeaponGalilAR: # CCSWeaponBaseGun
CWeaponGlock: # CCSWeaponBaseGun
CWeaponHKP2000: # CCSWeaponBaseGun
CWeaponM249: # CCSWeaponBaseGun
CWeaponM4A1: # CCSWeaponBaseGun
CWeaponM4A1Silencer: # CCSWeaponBaseGun
CWeaponMAC10: # CCSWeaponBaseGun
CWeaponMP5SD: # CCSWeaponBaseGun
CWeaponMP7: # CCSWeaponBaseGun
CWeaponMP9: # CCSWeaponBaseGun
CWeaponMag7: # CCSWeaponBaseGun
CWeaponNOVA: # CCSWeaponBase
CWeaponNegev: # CCSWeaponBaseGun
CWeaponP250: # CCSWeaponBaseGun
CWeaponP90: # CCSWeaponBaseGun
CWeaponRevolver: # CCSWeaponBaseGun
CWeaponSCAR20: # CCSWeaponBaseGun
CWeaponSG556: # CCSWeaponBaseGun
CWeaponSSG08: # CCSWeaponBaseGun
CWeaponSawedoff: # CCSWeaponBase
CWeaponShield: # CCSWeaponBaseGun
m_flBulletDamageAbsorbed: 3664 # float
m_flLastBulletHitSoundTime: 3668 # GameTime_t
m_flDisplayHealth: 3672 # float
CWeaponTaser: # CCSWeaponBaseGun
m_fFireTime: 3664 # GameTime_t
CWeaponTec9: # CCSWeaponBaseGun
CWeaponUMP45: # CCSWeaponBaseGun
CWeaponUSPSilencer: # CCSWeaponBaseGun
CWeaponXM1014: # CCSWeaponBase
CWeaponZoneRepulsor: # CCSWeaponBaseGun
CWorld: # CBaseModelEntity
CommandToolCommand_t:
m_bEnabled: 0 # bool
m_bOpened: 1 # bool
m_InternalId: 4 # uint32_t
m_ShortName: 8 # CUtlString
m_ExecMode: 16 # CommandExecMode_t
m_SpawnGroup: 24 # CUtlString
m_PeriodicExecDelay: 32 # float
m_SpecType: 36 # CommandEntitySpecType_t
m_EntitySpec: 40 # CUtlString
m_Commands: 48 # CUtlString
m_SetDebugBits: 56 # DebugOverlayBits_t
m_ClearDebugBits: 64 # DebugOverlayBits_t
ConceptHistory_t:
timeSpoken: 0 # float
m_response: 8 # CRR_Response
ConstraintSoundInfo:
m_vSampler: 8 # VelocitySampler
m_soundProfile: 32 # SimpleConstraintSoundProfile
m_forwardAxis: 64 # Vector
m_iszTravelSoundFwd: 80 # CUtlSymbolLarge
m_iszTravelSoundBack: 88 # CUtlSymbolLarge
m_iszReversalSounds: 104 # CUtlSymbolLarge[3]
m_bPlayTravelSound: 128 # bool
m_bPlayReversalSound: 129 # bool
CountdownTimer:
m_duration: 8 # float
m_timestamp: 12 # GameTime_t
m_timescale: 16 # float
m_nWorldGroupId: 20 # WorldGroupId_t
EngineCountdownTimer:
m_duration: 8 # float
m_timestamp: 12 # float
m_timescale: 16 # float
EntityRenderAttribute_t:
m_ID: 48 # CUtlStringToken
m_Values: 52 # Vector4D
EntitySpottedState_t:
m_bSpotted: 8 # bool
m_bSpottedByMask: 12 # uint32_t[2]
Extent:
lo: 0 # Vector
hi: 12 # Vector
FilterDamageType: # CBaseFilter
m_iDamageType: 1288 # int32_t
FilterHealth: # CBaseFilter
m_bAdrenalineActive: 1288 # bool
m_iHealthMin: 1292 # int32_t
m_iHealthMax: 1296 # int32_t
FilterTeam: # CBaseFilter
m_iFilterTeam: 1288 # int32_t
GameAmmoTypeInfo_t: # AmmoTypeInfo_t
m_nBuySize: 56 # int32_t
m_nCost: 60 # int32_t
GameTick_t:
m_Value: 0 # int32_t
GameTime_t:
m_Value: 0 # float
HullFlags_t:
m_bHull_Human: 0 # bool
m_bHull_SmallCentered: 1 # bool
m_bHull_WideHuman: 2 # bool
m_bHull_Tiny: 3 # bool
m_bHull_Medium: 4 # bool
m_bHull_TinyCentered: 5 # bool
m_bHull_Large: 6 # bool
m_bHull_LargeCentered: 7 # bool
m_bHull_MediumTall: 8 # bool
m_bHull_Small: 9 # bool
IChoreoServices:
IEconItemInterface:
IHasAttributes:
IRagdoll:
ISkeletonAnimationController:
IVehicle:
IntervalTimer:
m_timestamp: 8 # GameTime_t
m_nWorldGroupId: 12 # WorldGroupId_t
ModelConfigHandle_t:
m_Value: 0 # uint32_t
ParticleIndex_t:
m_Value: 0 # int32_t
PhysicsRagdollPose_t:
__m_pChainEntity: 8 # CNetworkVarChainer
m_Transforms: 48 # CNetworkUtlVectorBase<CTransform>
m_hOwner: 72 # CHandle<CBaseEntity>
QuestProgress:
RagdollCreationParams_t:
m_vForce: 0 # Vector
m_nForceBone: 12 # int32_t
RelationshipOverride_t: # Relationship_t
entity: 8 # CHandle<CBaseEntity>
classType: 12 # Class_T
Relationship_t:
disposition: 0 # Disposition_t
priority: 4 # int32_t
ResponseContext_t:
m_iszName: 0 # CUtlSymbolLarge
m_iszValue: 8 # CUtlSymbolLarge
m_fExpirationTime: 16 # GameTime_t
ResponseFollowup:
followup_concept: 0 # char*
followup_contexts: 8 # char*
followup_delay: 16 # float
followup_target: 20 # char*
followup_entityiotarget: 28 # char*
followup_entityioinput: 36 # char*
followup_entityiodelay: 44 # float
bFired: 48 # bool
ResponseParams:
odds: 16 # int16_t
flags: 18 # int16_t
m_pFollowup: 24 # ResponseFollowup*
SellbackPurchaseEntry_t:
m_unDefIdx: 48 # uint16_t
m_nCost: 52 # int32_t
m_nPrevArmor: 56 # int32_t
m_bPrevHelmet: 60 # bool
m_hItem: 64 # CEntityHandle
ServerAuthoritativeWeaponSlot_t:
unClass: 40 # uint16_t
unSlot: 42 # uint16_t
unItemDefIdx: 44 # uint16_t
SimpleConstraintSoundProfile:
eKeypoints: 8 # SimpleConstraintSoundProfile::SimpleConstraintsSoundProfileKeypoints_t
m_keyPoints: 12 # float[2]
m_reversalSoundThresholds: 20 # float[3]
SpawnPoint: # CServerOnlyPointEntity
m_iPriority: 1200 # int32_t
m_bEnabled: 1204 # bool
m_nType: 1208 # int32_t
SpawnPointCoopEnemy: # SpawnPoint
m_szWeaponsToGive: 1216 # CUtlSymbolLarge
m_szPlayerModelToUse: 1224 # CUtlSymbolLarge
m_nArmorToSpawnWith: 1232 # int32_t
m_nDefaultBehavior: 1236 # SpawnPointCoopEnemy::BotDefaultBehavior_t
m_nBotDifficulty: 1240 # int32_t
m_bIsAgressive: 1244 # bool
m_bStartAsleep: 1245 # bool
m_flHideRadius: 1248 # float
m_szBehaviorTreeFile: 1264 # CUtlSymbolLarge
SummaryTakeDamageInfo_t:
nSummarisedCount: 0 # int32_t
info: 8 # CTakeDamageInfo
result: 160 # CTakeDamageResult
hTarget: 168 # CHandle<CBaseEntity>
VPhysicsCollisionAttribute_t:
m_nInteractsAs: 8 # uint64_t
m_nInteractsWith: 16 # uint64_t
m_nInteractsExclude: 24 # uint64_t
m_nEntityId: 32 # uint32_t
m_nOwnerId: 36 # uint32_t
m_nHierarchyId: 40 # uint16_t
m_nCollisionGroup: 42 # uint8_t
m_nCollisionFunctionMask: 43 # uint8_t
VelocitySampler:
m_prevSample: 0 # Vector
m_fPrevSampleTime: 12 # GameTime_t
m_fIdealSampleRate: 16 # float
ViewAngleServerChange_t:
nType: 48 # FixAngleSet_t
qAngle: 52 # QAngle
nIndex: 64 # uint32_t
WeaponPurchaseCount_t:
m_nItemDefIndex: 48 # uint16_t
m_nCount: 50 # uint16_t
WeaponPurchaseTracker_t:
m_weaponPurchases: 8 # CUtlVectorEmbeddedNetworkVar<WeaponPurchaseCount_t>
audioparams_t:
localSound: 8 # Vector[8]
soundscapeIndex: 104 # int32_t
localBits: 108 # uint8_t
soundscapeEntityListIndex: 112 # int32_t
soundEventHash: 116 # uint32_t
dynpitchvol_base_t:
preset: 0 # int32_t
pitchrun: 4 # int32_t
pitchstart: 8 # int32_t
spinup: 12 # int32_t
spindown: 16 # int32_t
volrun: 20 # int32_t
volstart: 24 # int32_t
fadein: 28 # int32_t
fadeout: 32 # int32_t
lfotype: 36 # int32_t
lforate: 40 # int32_t
lfomodpitch: 44 # int32_t
lfomodvol: 48 # int32_t
cspinup: 52 # int32_t
cspincount: 56 # int32_t
pitch: 60 # int32_t
spinupsav: 64 # int32_t
spindownsav: 68 # int32_t
pitchfrac: 72 # int32_t
vol: 76 # int32_t
fadeinsav: 80 # int32_t
fadeoutsav: 84 # int32_t
volfrac: 88 # int32_t
lfofrac: 92 # int32_t
lfomult: 96 # int32_t
dynpitchvol_t: # dynpitchvol_base_t
fogparams_t:
dirPrimary: 8 # Vector
colorPrimary: 20 # Color
colorSecondary: 24 # Color
colorPrimaryLerpTo: 28 # Color
colorSecondaryLerpTo: 32 # Color
start: 36 # float
end: 40 # float
farz: 44 # float
maxdensity: 48 # float
exponent: 52 # float
HDRColorScale: 56 # float
skyboxFogFactor: 60 # float
skyboxFogFactorLerpTo: 64 # float
startLerpTo: 68 # float
endLerpTo: 72 # float
maxdensityLerpTo: 76 # float
lerptime: 80 # GameTime_t
duration: 84 # float
blendtobackground: 88 # float
scattering: 92 # float
locallightscale: 96 # float
enable: 100 # bool
blend: 101 # bool
m_bNoReflectionFog: 102 # bool
m_bPadding: 103 # bool
fogplayerparams_t:
m_hCtrl: 8 # CHandle<CFogController>
m_flTransitionTime: 12 # float
m_OldColor: 16 # Color
m_flOldStart: 20 # float
m_flOldEnd: 24 # float
m_flOldMaxDensity: 28 # float
m_flOldHDRColorScale: 32 # float
m_flOldFarZ: 36 # float
m_NewColor: 40 # Color
m_flNewStart: 44 # float
m_flNewEnd: 48 # float
m_flNewMaxDensity: 52 # float
m_flNewHDRColorScale: 56 # float
m_flNewFarZ: 60 # float
hudtextparms_t:
color1: 0 # Color
color2: 4 # Color
effect: 8 # uint8_t
channel: 9 # uint8_t
x: 12 # float
y: 16 # float
lerpdata_t:
m_hEnt: 0 # CHandle<CBaseEntity>
m_MoveType: 4 # MoveType_t
m_flStartTime: 8 # GameTime_t
m_vecStartOrigin: 12 # Vector
m_qStartRot: 32 # Quaternion
m_nFXIndex: 48 # ParticleIndex_t
locksound_t:
sLockedSound: 8 # CUtlSymbolLarge
sUnlockedSound: 16 # CUtlSymbolLarge
flwaitSound: 24 # GameTime_t
magnetted_objects_t:
hEntity: 8 # CHandle<CBaseEntity>
ragdoll_t:
list: 0 # CUtlVector<ragdollelement_t>
boneIndex: 24 # CUtlVector<int32_t>
allowStretch: 48 # bool
unused: 49 # bool
ragdollelement_t:
originParentSpace: 0 # Vector
parentIndex: 32 # int32_t
m_flRadius: 36 # float
shard_model_desc_t:
m_nModelID: 8 # int32_t
m_hMaterial: 16 # CStrongHandle<InfoForResourceTypeIMaterial2>
m_solid: 24 # ShardSolid_t
m_ShatterPanelMode: 25 # ShatterPanelMode
m_vecPanelSize: 28 # Vector2D
m_vecStressPositionA: 36 # Vector2D
m_vecStressPositionB: 44 # Vector2D
m_vecPanelVertices: 56 # CNetworkUtlVectorBase<Vector2D>
m_flGlassHalfThickness: 80 # float
m_bHasParent: 84 # bool
m_bParentFrozen: 85 # bool
m_SurfacePropStringToken: 88 # CUtlStringToken
sky3dparams_t:
scale: 8 # int16_t
origin: 12 # Vector
bClip3DSkyBoxNearToWorldFar: 24 # bool
flClip3DSkyBoxNearToWorldFarOffset: 28 # float
fog: 32 # fogparams_t
m_nWorldGroupID: 136 # WorldGroupId_t
thinkfunc_t:
m_hFn: 8 # HSCRIPT
m_nContext: 16 # CUtlStringToken
m_nNextThinkTick: 20 # GameTick_t
m_nLastThinkTick: 24 # GameTick_t