cs2-dumper/generated/interfaces.rs

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/*
* https://github.com/a2x/cs2-dumper
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* 2023-10-17 02:04:51.725351400 UTC
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*/
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#![allow(non_snake_case, non_upper_case_globals)]
pub mod AnimationsystemDll {
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pub const AnimationSystemUtils_001: usize = 0x64670;
pub const AnimationSystem_001: usize = 0x5F1D0;
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}
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pub mod ClientDll {
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pub const LegacyGameUI001: usize = 0x88F360;
pub const Source2ClientUI001: usize = 0x87DE00;
pub const Source2ClientPrediction001: usize = 0x79B660;
pub const ClientToolsInfo_001: usize = 0x727570;
pub const Source2Client002: usize = 0x727590;
pub const GameClientExports001: usize = 0x727580;
pub const EmptyWorldService001_Client: usize = 0x48B1E0;
pub const Source2ClientConfig001: usize = 0x4721F0;
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}
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pub mod Engine2Dll {
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pub const SimpleEngineLoopService_001: usize = 0x1E1C70;
pub const ClientServerEngineLoopService_001: usize = 0x1D7940;
pub const KeyValueCache001: usize = 0x1D3F80;
pub const HostStateMgr001: usize = 0x1D1990;
pub const GameEventSystemServerV001: usize = 0x1CD050;
pub const GameEventSystemClientV001: usize = 0x1CD040;
pub const EngineServiceMgr001: usize = 0x1C8D30;
pub const VProfService_001: usize = 0x1B6810;
pub const ToolService_001: usize = 0x1B5560;
pub const StatsService_001: usize = 0x1B07E0;
pub const SplitScreenService_001: usize = 0x1ADA50;
pub const SoundService_001: usize = 0x1A85A0;
pub const ScreenshotService001: usize = 0x1A4470;
pub const RenderService_001: usize = 0x1A17D0;
pub const NetworkService_001: usize = 0x1A12E0;
pub const NetworkServerService_001: usize = 0x19C380;
pub const NetworkP2PService_001: usize = 0x197D90;
pub const NetworkClientService_001: usize = 0x1919C0;
pub const MapListService_001: usize = 0x18A990;
pub const InputService_001: usize = 0x1787D0;
pub const GameUIService_001: usize = 0x173290;
pub const GameResourceServiceServerV001: usize = 0x170FF0;
pub const GameResourceServiceClientV001: usize = 0x170FE0;
pub const BugService001: usize = 0x16A010;
pub const BenchmarkService001: usize = 0x1687E0;
pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x1163C0;
pub const EngineGameUI001: usize = 0x115750;
pub const INETSUPPORT_001: usize = 0xE59D0;
pub const Source2EngineToServerStringTable001: usize = 0xA0B50;
pub const Source2EngineToServer001: usize = 0x8AA40;
pub const Source2EngineToClientStringTable001: usize = 0x83760;
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pub const Source2EngineToClient001: usize = 0x5A1B0;
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}
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pub mod FilesystemStdioDll {
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pub const VAsyncFileSystem2_001: usize = 0x66D30;
pub const VFileSystem017: usize = 0x66D20;
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}
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pub mod HostDll {
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pub const Source2Host001: usize = 0x18E10;
pub const SinglePlayerSharedMemory001: usize = 0x18A90;
pub const SaveRestoreDataVersion001: usize = 0x18A80;
pub const PredictionDiffManager001: usize = 0x16E20;
pub const HostUtils001: usize = 0x12550;
pub const GameSystem2HostHook: usize = 0x11DA0;
pub const GameModelInfo001: usize = 0x11CC0;
pub const DebugDrawQueueManager001: usize = 0x11710;
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}
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pub mod ImemanagerDll {
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pub const IMEManager001: usize = 0xC470;
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}
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pub mod InputsystemDll {
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pub const InputSystemVersion001: usize = 0x28D0;
pub const InputStackSystemVersion001: usize = 0x16F0;
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}
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pub mod LocalizeDll {
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pub const Localize_001: usize = 0x3830;
}
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pub mod MatchmakingDll {
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pub const GameTypes001: usize = 0x50270;
pub const MATCHFRAMEWORK_001: usize = 0x101030;
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}
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pub mod Materialsystem2Dll {
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pub const MaterialUtils_001: usize = 0x4DB80;
pub const TextLayout_001: usize = 0x4A2D0;
pub const PostProcessingSystem_001: usize = 0x42A50;
pub const FontManager_001: usize = 0x378F0;
pub const VMaterialSystem2_001: usize = 0x25EB0;
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}
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pub mod MeshsystemDll {
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pub const MeshSystem001: usize = 0x7270;
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}
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pub mod NavsystemDll {
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pub const NavSystem001: usize = 0x76F0;
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}
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pub mod NetworksystemDll {
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pub const SerializedEntitiesVersion001: usize = 0xD1A60;
pub const NetworkSystemVersion001: usize = 0xBBF70;
pub const NetworkMessagesVersion001: usize = 0x9C010;
pub const FlattenedSerializersVersion001: usize = 0x7B890;
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}
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pub mod PanoramaDll {
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pub const PanoramaUIEngine001: usize = 0x57EE0;
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}
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pub mod PanoramaTextPangoDll {
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pub const PanoramaTextServices001: usize = 0x4CBD0;
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}
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pub mod PanoramauiclientDll {
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pub const PanoramaUIClient001: usize = 0x12780;
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}
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pub mod ParticlesDll {
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pub const ParticleSystemMgr003: usize = 0x52D20;
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}
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pub mod PulseSystemDll {
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pub const IPulseSystem_001: usize = 0x5B80;
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}
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pub mod Rendersystemdx11Dll {
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pub const RenderUtils_001: usize = 0x52C90;
pub const VRenderDeviceMgrBackdoor001: usize = 0x4A3A0;
pub const RenderDeviceMgr001: usize = 0x4A390;
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}
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pub mod ResourcesystemDll {
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pub const ResourceSystem013: usize = 0x10650;
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}
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pub mod ScenefilecacheDll {
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pub const SceneFileCache002: usize = 0x68E0;
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pub const ResponseRulesCache001: usize = 0x3190;
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}
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pub mod ScenesystemDll {
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pub const SceneUtils_001: usize = 0x13D030;
pub const SceneSystem_002: usize = 0xCAE10;
pub const RenderingPipelines_001: usize = 0x8EED0;
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}
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pub mod SchemasystemDll {
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pub const SchemaSystem_001: usize = 0xA930;
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}
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pub mod ServerDll {
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pub const NavGameTest001: usize = 0xA2C470;
pub const ServerToolsInfo_001: usize = 0x830DE0;
pub const Source2GameClients001: usize = 0x830DF0;
pub const Source2GameEntities001: usize = 0x830E00;
pub const Source2Server001: usize = 0x830E10;
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pub const EmptyWorldService001_Server: usize = 0x5878B0;
pub const Source2ServerConfig001: usize = 0x5678B0;
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pub const EntitySubclassUtilsV001: usize = 0x2C8210;
pub const customnavsystem001: usize = 0x244DB0;
pub const Source2GameDirector001: usize = 0x13EAB0;
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}
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pub mod SoundsystemDll {
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pub const SoundOpSystem001: usize = 0x156160;
pub const SoundOpSystemEdit001: usize = 0x8B540;
pub const VMixEditTool001: usize = 0x71740;
pub const SoundSystem001: usize = 0x46540;
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}
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pub mod SteamaudioDll {
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pub const SteamAudio001: usize = 0x12EE0;
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}
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pub mod Steamclient64Dll {
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pub const IVALIDATE001: usize = 0x833640;
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pub const CLIENTENGINE_INTERFACE_VERSION005: usize = 0x82F4C0;
pub const SteamClient020: usize = 0x62CAF0;
pub const SteamClient019: usize = 0x62CAE0;
pub const SteamClient018: usize = 0x62CAD0;
pub const SteamClient017: usize = 0x62CAC0;
pub const SteamClient016: usize = 0x62CAB0;
pub const SteamClient015: usize = 0x62CAA0;
pub const SteamClient014: usize = 0x62CA90;
pub const SteamClient013: usize = 0x62CA80;
pub const SteamClient012: usize = 0x62CA70;
pub const SteamClient011: usize = 0x62CA60;
pub const SteamClient010: usize = 0x62CA50;
pub const SteamClient009: usize = 0x62CA40;
pub const SteamClient008: usize = 0x62CA30;
pub const SteamClient007: usize = 0x62CA20;
pub const SteamClient006: usize = 0x62CA10;
pub const p2pvoice002: usize = 0xD8EA0;
pub const p2pvoicesingleton002: usize = 0xD5840;
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}
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pub mod Tier0Dll {
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pub const VStringTokenSystem001: usize = 0x18C390;
pub const TestScriptMgr001: usize = 0x13F6F0;
pub const VProcessUtils002: usize = 0x12F870;
pub const VEngineCvar007: usize = 0x61C50;
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}
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pub mod V8SystemDll {
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pub const Source2V8System001: usize = 0x1670;
}
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pub mod ValveAviDll {
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pub const VAvi001: usize = 0x2F90;
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}
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pub mod ValveWmfDll {
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pub const VMediaFoundation001: usize = 0x12D0;
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}
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pub mod Vphysics2Dll {
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pub const VPhysics2_Handle_Interface_001: usize = 0x5FA50;
pub const VPhysics2_Interface_001: usize = 0x5B7F0;
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}
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pub mod VscriptDll {
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pub const VScriptManager010: usize = 0x31DA0;
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}
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pub mod VstdlibS64Dll {
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pub const IVALIDATE001: usize = 0x24FF0;
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pub const VEngineCvar002: usize = 0x5750;
}
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pub mod WorldrendererDll {
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pub const WorldRendererMgr001: usize = 0x21530;
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}