cs2-dumper/output/rendersystemdx11.dll.rs

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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-07-12 02:07:06.756971700 UTC
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#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
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pub mod cs2_dumper {
pub mod schemas {
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// Module: rendersystemdx11.dll
// Classes count: 3
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// Enums count: 5
pub mod rendersystemdx11_dll {
// Alignment: 4
// Members count: 13
#[repr(u32)]
pub enum RenderPrimitiveType_t {
RENDER_PRIM_POINTS = 0x0,
RENDER_PRIM_LINES = 0x1,
RENDER_PRIM_LINES_WITH_ADJACENCY = 0x2,
RENDER_PRIM_LINE_STRIP = 0x3,
RENDER_PRIM_LINE_STRIP_WITH_ADJACENCY = 0x4,
RENDER_PRIM_TRIANGLES = 0x5,
RENDER_PRIM_TRIANGLES_WITH_ADJACENCY = 0x6,
RENDER_PRIM_TRIANGLE_STRIP = 0x7,
RENDER_PRIM_TRIANGLE_STRIP_WITH_ADJACENCY = 0x8,
RENDER_PRIM_INSTANCED_QUADS = 0x9,
RENDER_PRIM_HETEROGENOUS = 0xA,
RENDER_PRIM_COMPUTE_SHADER = 0xB,
RENDER_PRIM_TYPE_COUNT = 0xC
}
// Alignment: 4
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// Members count: 13
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#[repr(u32)]
pub enum RenderBufferFlags_t {
RENDER_BUFFER_USAGE_VERTEX_BUFFER = 0x1,
RENDER_BUFFER_USAGE_INDEX_BUFFER = 0x2,
RENDER_BUFFER_USAGE_SHADER_RESOURCE = 0x4,
RENDER_BUFFER_USAGE_UNORDERED_ACCESS = 0x8,
RENDER_BUFFER_BYTEADDRESS_BUFFER = 0x10,
RENDER_BUFFER_STRUCTURED_BUFFER = 0x20,
RENDER_BUFFER_APPEND_CONSUME_BUFFER = 0x40,
RENDER_BUFFER_UAV_COUNTER = 0x80,
RENDER_BUFFER_UAV_DRAW_INDIRECT_ARGS = 0x100,
RENDER_BUFFER_ACCELERATION_STRUCTURE = 0x200,
RENDER_BUFFER_SHADER_BINDING_TABLE = 0x400,
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RENDER_BUFFER_PER_FRAME_WRITE_ONCE = 0x800,
RENDER_BUFFER_POOL_ALLOCATED = 0x1000
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}
// Alignment: 1
// Members count: 8
#[repr(u8)]
pub enum RenderMultisampleType_t {
RENDER_MULTISAMPLE_INVALID = u8::MAX,
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RENDER_MULTISAMPLE_NONE = 0x0,
RENDER_MULTISAMPLE_2X = 0x1,
RENDER_MULTISAMPLE_4X = 0x2,
RENDER_MULTISAMPLE_6X = 0x3,
RENDER_MULTISAMPLE_8X = 0x4,
RENDER_MULTISAMPLE_16X = 0x5,
RENDER_MULTISAMPLE_TYPE_COUNT = 0x6
}
// Alignment: 4
// Members count: 4
#[repr(u32)]
pub enum InputLayoutVariation_t {
INPUT_LAYOUT_VARIATION_DEFAULT = 0x0,
INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID = 0x1,
INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID_MORPH_VERT_ID = 0x2,
INPUT_LAYOUT_VARIATION_MAX = 0x3
}
// Alignment: 4
// Members count: 3
#[repr(u32)]
pub enum RenderSlotType_t {
RENDER_SLOT_INVALID = u32::MAX,
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RENDER_SLOT_PER_VERTEX = 0x0,
RENDER_SLOT_PER_INSTANCE = 0x1
}
// Parent: None
// Fields count: 4
pub mod VsInputSignatureElement_t {
pub const m_pName: usize = 0x0; // char[64]
pub const m_pSemantic: usize = 0x40; // char[64]
pub const m_pD3DSemanticName: usize = 0x80; // char[64]
pub const m_nD3DSemanticIndex: usize = 0xC0; // int32
}
// Parent: None
// Fields count: 1
pub mod VsInputSignature_t {
pub const m_elems: usize = 0x0; // CUtlVector<VsInputSignatureElement_t>
}
// Parent: None
// Fields count: 7
pub mod RenderInputLayoutField_t {
pub const m_pSemanticName: usize = 0x0; // uint8[32]
pub const m_nSemanticIndex: usize = 0x20; // int32
pub const m_Format: usize = 0x24; // uint32
pub const m_nOffset: usize = 0x28; // int32
pub const m_nSlot: usize = 0x2C; // int32
pub const m_nSlotType: usize = 0x30; // RenderSlotType_t
pub const m_nInstanceStepRate: usize = 0x34; // int32
}
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}
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}
}