cs2-dumper/output/offsets.rs

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// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-24 10:58:30.509826500 UTC
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#![allow(non_upper_case_globals, unused)]
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pub mod cs2_dumper {
pub mod offsets {
// Module: client.dll
pub mod client_dll {
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pub const dwCSGOInput: usize = 0x1A0D080;
pub const dwEntityList: usize = 0x19A3328;
pub const dwGameEntitySystem: usize = 0x1AC2018;
pub const dwGameEntitySystem_getHighestEntityIndex: usize = 0x1510;
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pub const dwGameRules: usize = 0x1A00D08;
pub const dwGlobalVars: usize = 0x1801BF0;
pub const dwGlowManager: usize = 0x1A00420;
pub const dwLocalPlayerController: usize = 0x19F3298;
pub const dwLocalPlayerPawn: usize = 0x180DB18;
pub const dwPlantedC4: usize = 0x1A0A3F8;
pub const dwPrediction: usize = 0x180D9D0;
pub const dwSensitivity: usize = 0x1A019B8;
pub const dwSensitivity_sensitivity: usize = 0x40;
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pub const dwViewAngles: usize = 0x1A12498;
pub const dwViewMatrix: usize = 0x1A052D0;
pub const dwViewRender: usize = 0x1A05AE0;
pub const dwWeaponC4: usize = 0x19A71B0;
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}
// Module: engine2.dll
pub mod engine2_dll {
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pub const dwBuildNumber: usize = 0x51E784;
pub const dwEngineViewData: usize = 0x5DA9DC;
pub const dwNetworkGameClient: usize = 0x51DB58;
pub const dwNetworkGameClient_clientTickCount: usize = 0x178;
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pub const dwNetworkGameClient_deltaTick: usize = 0x278;
pub const dwNetworkGameClient_isBackgroundMap: usize = 0x28145F;
pub const dwNetworkGameClient_localPlayer: usize = 0xF0;
pub const dwNetworkGameClient_maxClients: usize = 0x270;
pub const dwNetworkGameClient_serverTickCount: usize = 0x174;
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pub const dwNetworkGameClient_signOnState: usize = 0x260;
pub const dwSoundService: usize = 0x5DA940;
pub const dwWindowHeight: usize = 0x5DE2B4;
pub const dwWindowWidth: usize = 0x5DE2B0;
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}
// Module: inputsystem.dll
pub mod inputsystem_dll {
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pub const dwInputSystem: usize = 0x387D0;
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}
// Module: matchmaking.dll
pub mod matchmaking_dll {
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pub const dwGameTypes: usize = 0x1D2290;
pub const dwGameTypes_mapName: usize = 0x1D23B0;
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}
}
}